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use the mod descriptions from the wiki
http://ufopaedia.org/index.php?title=Mods_%28OpenXcom%29
1 parent 45137fc commit 527127b

19 files changed

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bin/standard/Aliens_Pick_Up_Weapons/metadata.yaml

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name: Aliens Pick Up Weapons
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version: 1.0
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description: Allows aliens to pick up dropped weapons
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description: "The AI will try to pick up weapons they dropped if they find themselves unarmed (e.g. from panic or mind control)."
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author: the OpenXcom team
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url: http://openxcom.org/
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bin/standard/Limit_Craft_Item_Capacities/metadata.yaml

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name: Limit Craft Item Capacities
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version: 1.0
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description: Limits craft capacities to 80 items
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description: Limits the number of items you can take on a craft to 80.
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author: the OpenXcom team
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url: http://openxcom.org/
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bin/standard/PSX_Static_Cydonia_Map/metadata.yaml

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name: PSX Static Cydonia Map
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version: 1.0
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description: "Uses the Cydonia map from the PSX version of X-Com: UFO Defense"
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description: "Uses the Cydonia map from the PSX version of X-Com: UFO Defense."
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author: the OpenXcom team
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url: http://openxcom.org/
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bin/standard/UFOextender_Gun_Melee/metadata.yaml

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name: "UFOextender: Gun Melee"
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version: 1.0
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description: Adds melee attack options to weapons
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description: Adds a stun melee attack to every weapon (called Stun Fest in UFOextender). The TU/Damage is based on the weapon's class.
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author: the OpenXcom team
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url: http://openxcom.org/
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bin/standard/UFOextender_Psionic_Line_Of_Fire/metadata.yaml

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name: "UFOextender: Psionic Line Of Fire"
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version: 1.0
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description: Limits psi attacks to targets within the attacker's line of sight
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description: "Psionic weapons (both X-COM and aliens) can only be used with direct line-of-sight to the target."
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author: the OpenXcom team
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url: http://openxcom.org/
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bin/standard/UFOextender_Starting_Avalanches/metadata.yaml

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name: "UFOextender: Starting Avalanches"
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version: 1.0
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description: Equips starting Interceptors with two Avalanche launchers each
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description: "All starting X-COM craft come with Avalanche Missiles equipped."
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author: the OpenXcom team
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url: http://openxcom.org/
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bin/standard/XcomUtil_Always_Daytime/metadata.yaml

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name: "XcomUtil: Always Daytime"
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version: 1.0
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description: Forces daylight lighting for all battles
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description: "Forces all ground missions to daytime."
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author: the OpenXcom team
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url: http://openxcom.org/
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bin/standard/XcomUtil_Always_Nighttime/metadata.yaml

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name: "XcomUtil: Always Nighttime"
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version: 1.0
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description: Forces night lighting for all battles
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description: "Forces all ground missions to nighttime."
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author: the OpenXcom team
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url: http://openxcom.org/
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bin/standard/XcomUtil_Fighter_Transports/metadata.yaml

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name: "XcomUtil: Fighter Transports"
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version: 1.0
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description: Adds weapon pods to troop transport vehicles
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description: "Allows fighter craft (Interceptor and Firestorm) to carry soldiers and tanks to ground missions."
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author: the OpenXcom team
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url: http://openxcom.org/
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bin/standard/XcomUtil_High_Explosive_Damage/metadata.yaml

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name: "XcomUtil: High Explosive Damage"
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version: 1.0
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description: Increases the damage output and blast radius of high explosives
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description: "Increases the High Explosive damage to 200, letting it pierce UFO walls."
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author: the OpenXcom team
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url: http://openxcom.org/
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