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Merge branch 'master' of github.com:SupSuper/OpenXcom
2 parents c61856e + aebd178 commit 4d5d4d8

106 files changed

Lines changed: 2370 additions & 2787 deletions

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CHANGELOG.txt

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -242,7 +242,7 @@ New features:
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- Game can now be completed, game over screens for winning and losing.
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- Randomizer for "New Battle" mode.
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- Your settings in "New Battle" mode will be saved for next time you play.
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- New translations: Ukranian, Bulgarian, Portuguese (Portugal), Spanish (Latin American), Danish.
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- New translations: Ukrainian, Bulgarian, Portuguese (Portugal), Spanish (Latin American), Danish.
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- New soldier names: Italian, Hungarian.
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- Aliens progress their equipment levels, races and aggression over time.
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- Added "Alien Weapon Level" button in New Battle menu.
@@ -343,7 +343,7 @@ Bugfixes:
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Battlescape:
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- Battlescape buttons are now unavailable during alien turn.
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- Fixed bug in map generator regarding nodes outside the map.
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- Improved map generation of alien base assualt missions.
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- Improved map generation of alien base assault missions.
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- The player no longer reveals the tile an alien is standing on when they detect an alien on an unrevealed tile.
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- The camera resets after non-reaction shots.
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- Camera now correctly centers on explosions, and properly detects explosion visibility.

CMakeLists.txt

Lines changed: 7 additions & 7 deletions
Original file line numberDiff line numberDiff line change
@@ -39,16 +39,10 @@ if ( IS_DIRECTORY ${DEPS_DIR} )
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set ( SDLMIXER_LIBRARY SDL_mixer )
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set ( SDLIMAGE_LIBRARY SDL_image )
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set ( YAMLCPP_LIBRARY yaml-cpp )
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set ( YAMLCPP_LIBRARY_DEBUG yaml-cppd )
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else ( )
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find_package ( SDL2 COMPONENTS mixer gfx image)
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find_package ( Yaml_cpp 0.5.0)
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find_package ( OpenGL )
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if ( NOT OPENGL_FOUND )
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message ( FATAL_ERROR "Can't find OpenGL; how does that even happen?" )
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else ()
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include_directories ( ${OPENGL_INCLUDE_DIR} )
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endif ()
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if ( NOT SDL_FOUND )
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message ( FATAL_ERROR "Can't find SDL which is required" )
@@ -86,6 +80,12 @@ else ( )
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endif ( NOT YAMLCPP_FOUND )
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endif()
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# Find OpenGL
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find_package ( OpenGL )
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if ( NOT OPENGL_FOUND )
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message ( FATAL_ERROR "Can't find OpenGL; how does that even happen?" )
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endif ()
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# Read version number
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set ( file "${CMAKE_SOURCE_DIR}/src/version.h" )
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file ( READ ${file} lines )

bin/common/Language/en-GB.yml

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bin/common/Language/en-US.yml

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bin/standard/xcom1/Language/en-GB.yml

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bin/standard/xcom1/Language/en-US.yml

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bin/standard/xcom1/cutscenes.rul

Lines changed: 9 additions & 9 deletions
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@@ -6,44 +6,44 @@ cutscenes:
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- type: winGame
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slideshow:
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transitionSeconds: 30
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musicId: "GMWIN"
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musicId: GMWIN
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slides:
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- imagePath: "UFOINTRO/PICT1.LBM"
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- imagePath: UFOINTRO/PICT1.LBM
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caption: STR_VICTORY_1
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captionSize: [195, 56]
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captionPos: [5, 0]
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captionColor: 249
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- imagePath: "UFOINTRO/PICT2.LBM"
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- imagePath: UFOINTRO/PICT2.LBM
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caption: STR_VICTORY_2
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captionSize: [232, 64]
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captionPos: [88, 136]
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captionColor: 249
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- imagePath: "UFOINTRO/PICT3.LBM"
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- imagePath: UFOINTRO/PICT3.LBM
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caption: STR_VICTORY_3
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captionSize: [254, 48]
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captionPos: [66, 152]
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captionColor: 249
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- imagePath: "UFOINTRO/PICT6.LBM"
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- imagePath: UFOINTRO/PICT6.LBM
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caption: STR_VICTORY_4
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captionSize: [300, 200]
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captionPos: [5, 0]
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captionColor: 249
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- imagePath: "UFOINTRO/PICT7.LBM"
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- imagePath: UFOINTRO/PICT7.LBM
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caption: STR_VICTORY_5
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captionSize: [310, 42]
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captionPos: [5, 158]
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captionColor: 249
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- type: loseGame
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slideshow:
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transitionSeconds: 30
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musicId: "GMLOSE"
39+
musicId: GMLOSE
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slides:
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- imagePath: "UFOINTRO/PICT4.LBM"
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- imagePath: UFOINTRO/PICT4.LBM
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caption: STR_GAME_OVER_1
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captionSize: [190, 104]
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captionPos: [0, 0]
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captionColor: 249
46-
- imagePath: "UFOINTRO/PICT5.LBM"
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- imagePath: UFOINTRO/PICT5.LBM
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caption: STR_GAME_OVER_2
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captionSize: [200, 34]
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captionPos: [32, 0]

bin/standard/xcom1/interfaces.rul

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@@ -1,6 +1,7 @@
11

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interfaces:
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- type: mainMenu
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music: GMSTORY
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elements:
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- id: palette
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color: 0 # brown
@@ -941,6 +942,7 @@ interfaces:
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- id: button
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color: 213 # gold
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- type: soldierMemorial
945+
music: GMLOSE
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palette: PAL_BASESCAPE
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elements:
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- id: palette

bin/standard/xcom1/units.rul

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Original file line numberDiff line numberDiff line change
@@ -851,4 +851,5 @@ units:
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aggression: 2
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energyRecovery: 20
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spawnUnit: STR_CHRYSSALID_TERRORIST
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livingWeapon: true
854+
livingWeapon: true
855+
deathSound: -2

bin/standard/xcom2/Language/en-GB.yml

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