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STR_BATTLEUFOEXTENDERACCURACY_DESC: "Accuracy of shots drops off after a certain distance, according to shot type. Adjusted accuracy will be displayed on the cursor."
STR_CANMANUFACTUREMOREITEMSPERHOUR_DESC: "Allows manufacturing projects to produce multiple items per hour, as opposed to X-COM: UFO Defense's one item limit."
STR_SPENDRESEARCHEDITEMS_DESC: "Researched items are removed from your stores and will be disassembled, like in XCOM 2012. After \"researching\" living aliens, the body will be returned to the base stores."
STR_SPENDRESEARCHEDITEMS_DESC: "Researched items are disassembled and removed from your stores, like in XCOM 2012. After \"researching\" living aliens, the body will be returned to the base stores."
STR_TIME_UNITS_RESERVED_FOR_KNEELING: "Time Units reserved for Kneeling"
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STR_TIME_UNITS_RESERVED_FOR_KNEELING_AND_FIRING: "TUs reserved for Kneeling and Firing"
@@ -1253,7 +1257,7 @@ en-GB:
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STR_GLOBE_FLIGHT_PATHS: "Flight Paths"
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STR_GLOBE_FLIGHT_PATHS_DESC: "Shows craft flight paths on the globe."
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STR_CONTROLS_DESC: "Left-click a shortcut and press a key to change it.{NEWLINE}Right-click a shortcut to disable it."
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STR_MODS_DESC: "NOTE: Enabled mods immediately take effect on every game played. Be careful when changing mods of existing savegames, as missing content may cause instability and crashes."
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STR_MODS_DESC: "Changing mods will automatically restart OpenXcom.{NEWLINE}Enabled mods are applied to both new and loaded saved games."
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STR_EDGE_SCROLL: "Edge Scroll"
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STR_EDGE_SCROLL_DESC: "Trigger: Scroll map when the left mouse button is held down on a screen edge.{NEWLINE}Auto: Scroll map when the cursor is over a screen edge."
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STR_TRIGGER_SCROLL: "Trigger"
@@ -1302,21 +1306,30 @@ en-GB:
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STR_DISPLAY_OPTIONS_CONFIRM: "Do you want to keep the current display options?"
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STR_DISPLAY_OPTIONS_REVERT: "Reverting in 0:{0}"
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STR_MISSING_CONTENT_PROMPT: "WARNING:{SMALLLINE}This save relies on mods that are unavailable. Missing content will be removed, and it may fail to load.{NEWLINE}Continue?"
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STR_INCLUDE_PRIMESTATE_IN_SAVED_LAYOUT: "Include prime-state in the saved equipment-layout"
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STR_INCLUDE_PRIMESTATE_IN_SAVED_LAYOUT_DESC: "Save and load back the prime-states of the grenades in the equipment-layouts along with the items."
STR_INCLUDE_PRIMESTATE_IN_SAVED_LAYOUT_DESC: "Saves grenades primed during pre-battle inventory in the soldier's equipment layout."
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STR_NEWSEEDONLOAD: "Save scumming"
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STR_NEWSEEDONLOAD_DESC: "Loading a game will reset the random number seed, so taking the same action can yield different results."
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STR_NEWSEEDONLOAD_DESC: "Loading a game will reset the random number seed, so taking the same action can yield different results. Doesn't affect Ironman Mode."
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STR_CHANGEVALUEBYMOUSEWHEEL: "Change values with mouse wheel"
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STR_CHANGEVALUEBYMOUSEWHEEL_DESC: "Allows you to use the mouse wheel to increase/decrease values by this amount."
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STR_BATTLEHAIRBLEACH: "Enhanced soldier sprites"
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STR_BATTLEHAIRBLEACH_DESC: "Changes soldier Battlescape sprites to match their inventory look."
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STR_DRAGSCROLLINVERT: "Invert drag-scrolling"
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STR_DRAGSCROLLINVERT_DESC: "Inverts the direction of drag-scrolling. When enabled you drag towards the target, when disabled you drag away instead."
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STR_BATTLESCAPE_SCALE: "Battlescape Scale"
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STR_BATTLESCAPE_SCALE: "Battlescape Resolution"
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STR_BATTLESCAPE_SCALE_DESC: "Changes the resolution of the Battlescape viewport.{NEWLINE}EXPERIMENTAL! May cause interface and performance bugs! Check the documentation for more details."
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STR_GEOSCAPE_SCALE: "Geoscape Scale"
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STR_SCALE_TO_WINDOW: "To Window"
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STR_GEOSCAPE_SCALE: "Geoscape Resolution"
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STR_GEOSCAPESCALE_SCALE_DESC: "Changes the resolution of the Geoscape viewport.{NEWLINE}EXPERIMENTAL! May cause interface and performance bugs! Check the documentation for more details."
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STR_1.5X: "1.5x"
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STR_2X: "2x"
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STR_3X: "3x"
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STR_1.5X: "1.5x Original"
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STR_2X: "2x Original"
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STR_THIRD_DISPLAY: "1/3 Display"
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STR_HALF_DISPLAY: "1/2 Display"
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STR_FULL_DISPLAY: "Full Display"
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STR_FPS_LIMIT: "FPS limit"
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STR_FPS_LIMIT_DESC: "Limits the number of screen updates per second, 0 for no limit. Note: this will only affect software modes, as OpenGL handles this itself."
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STR_NOALIENPANICMESSAGES: "Supress panic messages for aliens"
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STR_NOALIENPANICMESSAGES_DESC: "Don't show panic messages for aliens unless it is visible to the player."
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STR_ALIENBLEEDING: "Alien bleeding"
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STR_ALIENBLEEDING_DESC: "Allows fatal wounds to be inflicted on most aliens"
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STR_FIELDPROMOTIONS: "Field promotions"
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STR_FIELDPROMOTIONS_DESC: "Only soldiers that were present at the mission site are eligible for promotion."
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