@@ -70,92 +70,92 @@ UnitInfoState::UnitInfoState(BattleUnit *unit, BattlescapeState *parent, bool fr
7070
7171 _txtTimeUnits = new Text (140 , 9 , 8 , yPos);
7272 _numTimeUnits = new Text (18 , 9 , 150 , yPos);
73- _barTimeUnits = new Bar (170 , 5 , 170 , yPos + 1 );
73+ _barTimeUnits = new Bar (150 , 5 , 170 , yPos + 1 );
7474 yPos += step;
7575
7676 _txtEnergy = new Text (140 , 9 , 8 , yPos);
7777 _numEnergy = new Text (18 , 9 , 150 , yPos);
78- _barEnergy = new Bar (170 , 5 , 170 , yPos + 1 );
78+ _barEnergy = new Bar (150 , 5 , 170 , yPos + 1 );
7979 yPos += step;
8080
8181 _txtHealth = new Text (140 , 9 , 8 , yPos);
8282 _numHealth = new Text (18 , 9 , 150 , yPos);
83- _barHealth = new Bar (170 , 5 , 170 , yPos + 1 );
83+ _barHealth = new Bar (150 , 5 , 170 , yPos + 1 );
8484 yPos += step;
8585
8686 _txtFatalWounds = new Text (140 , 9 , 8 , yPos);
8787 _numFatalWounds = new Text (18 , 9 , 150 , yPos);
88- _barFatalWounds = new Bar (170 , 5 , 170 , yPos + 1 );
88+ _barFatalWounds = new Bar (150 , 5 , 170 , yPos + 1 );
8989 yPos += step;
9090
9191 _txtBravery = new Text (140 , 9 , 8 , yPos);
9292 _numBravery = new Text (18 , 9 , 150 , yPos);
93- _barBravery = new Bar (170 , 5 , 170 , yPos + 1 );
93+ _barBravery = new Bar (150 , 5 , 170 , yPos + 1 );
9494 yPos += step;
9595
9696 _txtMorale = new Text (140 , 9 , 8 , yPos);
9797 _numMorale = new Text (18 , 9 , 150 , yPos);
98- _barMorale = new Bar (170 , 5 , 170 , yPos + 1 );
98+ _barMorale = new Bar (150 , 5 , 170 , yPos + 1 );
9999 yPos += step;
100100
101101 _txtReactions = new Text (140 , 9 , 8 , yPos);
102102 _numReactions = new Text (18 , 9 , 150 , yPos);
103- _barReactions = new Bar (170 , 5 , 170 , yPos + 1 );
103+ _barReactions = new Bar (150 , 5 , 170 , yPos + 1 );
104104 yPos += step;
105105
106106 _txtFiring = new Text (140 , 9 , 8 , yPos);
107107 _numFiring = new Text (18 , 9 , 150 , yPos);
108- _barFiring = new Bar (170 , 5 , 170 , yPos + 1 );
108+ _barFiring = new Bar (150 , 5 , 170 , yPos + 1 );
109109 yPos += step;
110110
111111 _txtThrowing = new Text (140 , 9 , 8 , yPos);
112112 _numThrowing = new Text (18 , 9 , 150 , yPos);
113- _barThrowing = new Bar (170 , 5 , 170 , yPos + 1 );
113+ _barThrowing = new Bar (150 , 5 , 170 , yPos + 1 );
114114 yPos += step;
115115
116116 _txtMelee = new Text (140 , 9 , 8 , yPos);
117117 _numMelee = new Text (18 , 9 , 150 , yPos);
118- _barMelee = new Bar (170 , 5 , 170 , yPos + 1 );
118+ _barMelee = new Bar (150 , 5 , 170 , yPos + 1 );
119119 yPos += step;
120120
121121 _txtStrength = new Text (140 , 9 , 8 , yPos);
122122 _numStrength = new Text (18 , 9 , 150 , yPos);
123- _barStrength = new Bar (170 , 5 , 170 , yPos + 1 );
123+ _barStrength = new Bar (150 , 5 , 170 , yPos + 1 );
124124 yPos += step;
125125
126126 _txtPsiStrength = new Text (140 , 9 , 8 , yPos);
127127 _numPsiStrength = new Text (18 , 9 , 150 , yPos);
128- _barPsiStrength = new Bar (170 , 5 , 170 , yPos + 1 );
128+ _barPsiStrength = new Bar (150 , 5 , 170 , yPos + 1 );
129129 yPos += step;
130130
131131 _txtPsiSkill = new Text (140 , 9 , 8 , yPos);
132132 _numPsiSkill = new Text (18 , 9 , 150 , yPos);
133- _barPsiSkill = new Bar (170 , 5 , 170 , yPos + 1 );
133+ _barPsiSkill = new Bar (150 , 5 , 170 , yPos + 1 );
134134 yPos += step;
135135
136136 _txtFrontArmor = new Text (140 , 9 , 8 , yPos);
137137 _numFrontArmor= new Text (18 , 9 , 150 , yPos);
138- _barFrontArmor = new Bar (170 , 5 , 170 , yPos + 1 );
138+ _barFrontArmor = new Bar (150 , 5 , 170 , yPos + 1 );
139139 yPos += step;
140140
141141 _txtLeftArmor = new Text (140 , 9 , 8 , yPos);
142142 _numLeftArmor = new Text (18 , 9 , 150 , yPos);
143- _barLeftArmor = new Bar (170 , 5 , 170 , yPos + 1 );
143+ _barLeftArmor = new Bar (150 , 5 , 170 , yPos + 1 );
144144 yPos += step;
145145
146146 _txtRightArmor = new Text (140 , 9 , 8 , yPos);
147147 _numRightArmor = new Text (18 , 9 , 150 , yPos);
148- _barRightArmor = new Bar (170 , 5 , 170 , yPos + 1 );
148+ _barRightArmor = new Bar (150 , 5 , 170 , yPos + 1 );
149149 yPos += step;
150150
151151 _txtRearArmor = new Text (140 , 9 , 8 , yPos);
152152 _numRearArmor = new Text (18 , 9 , 150 , yPos);
153- _barRearArmor = new Bar (170 , 5 , 170 , yPos + 1 );
153+ _barRearArmor = new Bar (150 , 5 , 170 , yPos + 1 );
154154 yPos += step;
155155
156156 _txtUnderArmor = new Text (140 , 9 , 8 , yPos);
157157 _numUnderArmor = new Text (18 , 9 , 150 , yPos);
158- _barUnderArmor = new Bar (170 , 5 , 170 , yPos + 1 );
158+ _barUnderArmor = new Bar (150 , 5 , 170 , yPos + 1 );
159159
160160 if (!_mindProbe)
161161 {
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