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Merge branch 'master' of https://github.com/SupSuper/OpenXcom.git into autosave
2 parents aacd9ec + fa7fb2b commit 39e1fba

111 files changed

Lines changed: 2415 additions & 1213 deletions

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CMakeLists.txt

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@@ -9,6 +9,7 @@ option ( ENABLE_WARNING "Always show warnings (even for release builds)" OFF )
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option ( FATAL_WARNING "Treat warnings as errors" OFF )
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set ( MSVC_WARNING_LEVEL 3 CACHE STRING "Visual Studio warning levels" )
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option ( FORCE_INSTALL_DATA_TO_BIN "Force installation of data to binary directory" OFF )
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set ( DATADIR "" CACHE STRING "Where to place datafiles" )
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if ( WIN32 )
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set ( default_deps_dir "${CMAKE_SOURCE_DIR}/deps" )

Makefile.am

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@@ -7,11 +7,11 @@ doc_DATA = \
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pkgdata_DATA = \
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bin/data/README.txt
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10-
rulesetdir = $(pkgdatadir)/Ruleset
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rulesetdir = $(pkgdatadir)/data/Ruleset
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ruleset_DATA = \
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bin/data/Ruleset/Xcom1Ruleset.rul
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languagedir = $(pkgdatadir)/Language
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languagedir = $(pkgdatadir)/data/Language
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language_DATA = \
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bin/data/Language/Big.fnt \
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bin/data/Language/Bulgarian.geo \
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bin/data/Language/Ukrainian.geo \
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bin/data/Language/Ukrainian.lng
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namedir = $(pkgdatadir)/SoldierName
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namedir = $(pkgdatadir)/data/SoldierName
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name_DATA = \
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bin/data/SoldierName/American.nam \
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bin/data/SoldierName/British.nam \
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bin/data/SoldierName/Spanish.nam \
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bin/data/SoldierName/Swedish.nam
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shaderdir = $(pkgdatadir)/Shaders
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shaderdir = $(pkgdatadir)/data/Shaders
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shader_DATA = \
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bin/data/Shaders/CRT.OpenGL.shader \
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bin/data/Shaders/CRT-interlaced.OpenGL.shader \
@@ -475,6 +475,8 @@ openxcom_SOURCES = \
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src/Ruleset/MapData.h \
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src/Ruleset/MapDataSet.cpp \
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src/Ruleset/MapDataSet.h \
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src/Ruleset/MCDPatch.cpp \
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src/Ruleset/MCDPatch.h \
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src/Ruleset/AlienDeployment.cpp \
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src/Ruleset/AlienDeployment.h \
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src/Ruleset/AlienRace.cpp \
@@ -536,7 +538,7 @@ openxcom_SOURCES = \
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src/Savegame/CraftWeapon.cpp \
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src/Savegame/CraftWeapon.h \
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src/Savegame/CraftWeaponProjectile.cpp \
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src/Savegame/CraftWeaponProkectile.h \
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src/Savegame/CraftWeaponProjectile.h \
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src/Savegame/EquipmentLayoutItem.cpp \
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src/Savegame/EquipmentLayoutItem.h \
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src/Savegame/GameTime.cpp \

README.txt

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@@ -2,7 +2,7 @@
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# OpenXcom v0.9 #
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#################
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OpenXcom is an open-source remake of the popular
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OpenXcom is an open-source clone of the popular
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UFO: Enemy Unknown (X-Com: UFO Defense in USA) videogame by
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Microprose, licensed under the GPL and written in C++ / SDL.
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See more info at the website: http://openxcom.org

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