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while this class does require expansion to accommodate everything that
defines a mapData object, it does provide a "good start" that should be easy
to copypaste all the rest later on. for now i'm just adding in some bigWall
integers to differenciate them a bit, for the improvements to the
pathfinder.
for (std::vector<MapDataSet*>::iterator i = _ufo->getRules()->getBattlescapeTerrainData()->getMapDataSets()->begin(); i != _ufo->getRules()->getBattlescapeTerrainData()->getMapDataSets()->end(); ++i)
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{
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(*i)->loadData();
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+
if (_game->getRuleset()->getMCDPatch((*i)->getName()))
for (std::vector<MapDataSet*>::iterator i = _craft->getRules()->getBattlescapeTerrainData()->getMapDataSets()->begin(); i != _craft->getRules()->getBattlescapeTerrainData()->getMapDataSets()->end(); ++i)
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{
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(*i)->loadData();
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+
if (_game->getRuleset()->getMCDPatch((*i)->getName()))
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