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256 lines (234 loc) · 5.12 KB
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/*
* Copyright 2010-2016 OpenXcom Developers.
*
* This file is part of OpenXcom.
*
* OpenXcom is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenXcom is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenXcom. If not, see <http://www.gnu.org/licenses/>.
*/
#include "Target.h"
#include "Craft.h"
#include "SerializationHelper.h"
#include "../fmath.h"
#include "../Engine/Language.h"
namespace OpenXcom
{
/**
* Initializes a target with blank coordinates.
*/
Target::Target() : _lon(0.0), _lat(0.0), _id(0)
{
}
/**
* Make sure no crafts are chasing this target.
*/
Target::~Target()
{
std::vector<Craft*> followers = getCraftFollowers();
for (std::vector<Craft*>::iterator i = followers.begin(); i != followers.end(); ++i)
{
(*i)->returnToBase();
}
}
/**
* Loads the target from a YAML file.
* @param node YAML node.
*/
void Target::load(const YAML::Node &node)
{
_lon = node["lon"].as<double>(_lon);
_lat = node["lat"].as<double>(_lat);
_id = node["id"].as<int>(_id);
if (const YAML::Node &name = node["name"])
{
_name = name.as<std::string>();
}
}
/**
* Saves the target to a YAML file.
* @returns YAML node.
*/
YAML::Node Target::save() const
{
YAML::Node node;
node["lon"] = serializeDouble(_lon);
node["lat"] = serializeDouble(_lat);
if (_id)
node["id"] = _id;
if (!_name.empty())
node["name"] = _name;
return node;
}
/**
* Saves the target's unique identifiers to a YAML file.
* @return YAML node.
*/
YAML::Node Target::saveId() const
{
YAML::Node node;
node["lon"] = serializeDouble(_lon);
node["lat"] = serializeDouble(_lat);
node["type"] = getType();
node["id"] = _id;
return node;
}
/**
* Returns the longitude coordinate of the target.
* @return Longitude in radian.
*/
double Target::getLongitude() const
{
return _lon;
}
/**
* Changes the longitude coordinate of the target.
* @param lon Longitude in radian.
*/
void Target::setLongitude(double lon)
{
_lon = lon;
// Keep between 0 and 2xPI
while (_lon < 0)
_lon += 2 * M_PI;
while (_lon >= 2 * M_PI)
_lon -= 2 * M_PI;
}
/**
* Returns the latitude coordinate of the target.
* @return Latitude in radian.
*/
double Target::getLatitude() const
{
return _lat;
}
/**
* Changes the latitude coordinate of the target.
* @param lat Latitude in radian.
*/
void Target::setLatitude(double lat)
{
_lat = lat;
// If you travel past a pole, continue on the other side of the globe.
if (_lat < -M_PI/2)
{
_lat = -M_PI - _lat;
setLongitude(_lon + M_PI);
}
else if (_lat > M_PI/2)
{
_lat = M_PI - _lat;
setLongitude(_lon - M_PI);
}
}
/**
* Returns the target's unique ID.
* @return Unique ID, 0 if none.
*/
int Target::getId() const
{
return _id;
}
/**
* Changes the target's unique ID.
* @param id Unique ID.
*/
void Target::setId(int id)
{
_id = id;
}
/**
* Returns the target's user-readable name.
* If there's no custom name, the language default is used.
* @param lang Language to get strings from.
* @return Full name.
*/
std::string Target::getName(Language *lang) const
{
if (_name.empty())
return getDefaultName(lang);
return _name;
}
/**
* Changes the target's custom name.
* @param newName New custom name. If set to blank, the language default is used.
*/
void Target::setName(const std::string &newName)
{
_name = newName;
}
/**
* Returns the target's unique default name.
* @param lang Language to get strings from.
* @return Full name.
*/
std::string Target::getDefaultName(Language *lang) const
{
return lang->getString(getMarkerName()).arg(_id);
}
/**
* Returns the name on the globe for the target.
* @return String ID.
*/
std::string Target::getMarkerName() const
{
return getType() + "_";
}
/**
* Returns the marker ID on the globe for the target.
* @return Marker ID.
*/
int Target::getMarkerId() const
{
return _id;
}
/**
* Returns the list of targets currently
* following this target.
* @return Pointer to list of targets.
*/
std::vector<MovingTarget*> *Target::getFollowers()
{
return &_followers;
}
/**
* Returns the list of crafts currently
* following this target.
* @return List of crafts.
*/
std::vector<Craft*> Target::getCraftFollowers() const
{
std::vector<Craft*> crafts;
for (std::vector<MovingTarget*>::const_iterator i = _followers.begin(); i != _followers.end(); ++i)
{
Craft *craft = dynamic_cast<Craft*>(*i);
if (craft)
{
crafts.push_back(craft);
}
}
return crafts;
}
/**
* Returns the great circle distance to another
* target on the globe.
* @param lon Longitude.
* @param lat Latitude.
* @returns Distance in radian.
*/
double Target::getDistance(double lon, double lat) const
{
if (AreSame(lon, _lon) && AreSame(lat, _lat))
return 0.0;
return acos(cos(_lat) * cos(lat) * cos(lon - _lon) + sin(_lat) * sin(lat));
}
}