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67 lines (62 loc) · 1.92 KB
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#pragma once
/*
* Copyright 2010-2016 OpenXcom Developers.
*
* This file is part of OpenXcom.
*
* OpenXcom is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenXcom is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenXcom. If not, see <http://www.gnu.org/licenses/>.
*/
#include "Target.h"
#include <string>
#include "../Mod/AlienDeployment.h"
#include <yaml-cpp/yaml.h>
namespace OpenXcom
{
/**
* Represents an alien base on the world.
*/
class AlienBase : public Target
{
private:
std::string _race;
bool _inBattlescape, _discovered;
AlienDeployment *_deployment;
public:
/// Creates an alien base.
AlienBase(AlienDeployment *deployment);
/// Cleans up the alien base.
~AlienBase();
/// Loads the alien base from YAML.
void load(const YAML::Node& node);
/// Saves the alien base to YAML.
YAML::Node save() const;
/// Gets the alien base's type.
std::string getType() const;
/// Gets the alien base's marker sprite.
int getMarker() const;
/// Gets the alien base's amount of active hours.
std::string getAlienRace() const;
/// Sets the alien base's alien race.
void setAlienRace(const std::string &race);
/// Sets the alien base's battlescape status.
void setInBattlescape(bool inbattle);
/// Gets the alien base's battlescape status.
bool isInBattlescape() const;
/// Gets the alien base's discovered status.
bool isDiscovered() const;
/// Sets the alien base's discovered status.
void setDiscovered(bool discovered);
AlienDeployment *getDeployment() const;
};
}