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Copy pathModListState.h
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87 lines (83 loc) · 2.56 KB
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#pragma once
/*
* Copyright 2010-2016 OpenXcom Developers.
*
* This file is part of OpenXcom.
*
* OpenXcom is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenXcom is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenXcom. If not, see <http://www.gnu.org/licenses/>.
*/
#include "../Engine/State.h"
#include "../Engine/ModInfo.h"
#include <vector>
#include <string>
#include <utility>
namespace OpenXcom
{
class Window;
class Text;
class TextList;
class TextButton;
class ComboBox;
/**
* Mods window to manage the installed mods.
*/
class ModListState : public State
{
private:
Window *_window;
Text *_txtMaster;
ComboBox *_cbxMasters;
TextList *_lstMods;
TextButton *_btnOk, *_btnCancel, *_btnPortal;
Text *_txtTooltip;
std::string _currentTooltip;
std::vector<const ModInfo *> _masters;
std::string _curMasterId;
std::vector< std::pair<std::string, bool> > _mods;
size_t _curMasterIdx;
public:
/// Creates the Mods state.
ModListState();
/// Cleans up the Mods state.
~ModListState();
std::string makeTooltip(const ModInfo &modInfo);
void cbxMasterHover(Action *action);
void cbxMasterChange(Action *action);
void changeMasterMod();
void revertMasterMod();
void lstModsRefresh(size_t scrollLoc);
void lstModsHover(Action *action);
/// Handler for clicking an item on the menu.
void lstModsClick(Action *action);
void toggleMod();
/// Handler for clicking the left reordering button.
void lstModsLeftArrowClick(Action *action);
/// Moves a mod up.
void moveModUp(Action *action, unsigned int row, bool max = false);
/// Handler for clicking the right reordering button.
void lstModsRightArrowClick(Action *action);
/// Moves a mod down.
void moveModDown(Action *action, unsigned int row, bool max = false);
/// Handler for pressing-down a mouse-button in the list.
void lstModsMousePress(Action *action);
/// Handler for showing tooltip.
void txtTooltipIn(Action *action);
/// Handler for hiding tooltip.
void txtTooltipOut(Action *action);
/// Handler for clicking the OK button.
void btnOkClick(Action *action);
/// Handler for clicking the Cancel button.
void btnCancelClick(Action *action);
};
}