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Copy pathTargetInfoState.h
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59 lines (54 loc) · 1.55 KB
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#pragma once
/*
* Copyright 2010-2016 OpenXcom Developers.
*
* This file is part of OpenXcom.
*
* OpenXcom is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenXcom is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenXcom. If not, see <http://www.gnu.org/licenses/>.
*/
#include "../Engine/State.h"
namespace OpenXcom
{
class TextButton;
class Window;
class Text;
class TextEdit;
class Target;
class Globe;
/**
* Generic window used to display all the
* crafts targeting a certain point on the map.
*/
class TargetInfoState : public State
{
private:
Target *_target;
Globe *_globe;
TextButton *_btnIntercept, *_btnOk;
Window *_window;
TextEdit *_edtTitle;
Text *_txtTargetted, *_txtFollowers;
public:
/// Creates the Target Info state.
TargetInfoState(Target *target, Globe *globe);
/// Cleans up the Target Info state.
~TargetInfoState();
/// Handler for clicking the Intercept button.
void btnInterceptClick(Action *action);
/// Handler for clicking the OK button.
void btnOkClick(Action *action);
/// Handler for changing the text on the Name edit.
void edtTitleChange(Action *action);
};
}