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Copy pathNewPossibleResearchState.h
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57 lines (53 loc) · 1.59 KB
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#pragma once
/*
* Copyright 2010-2016 OpenXcom Developers.
*
* This file is part of OpenXcom.
*
* OpenXcom is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenXcom is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenXcom. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef OPENXCOM_NEWPOSSIBLERESEARCHSTATE
#define OPENXCOM_NEWPOSSIBLERESEARCHSTATE
#include "../Engine/State.h"
namespace OpenXcom
{
class Game;
class Window;
class TextButton;
class Text;
class Base;
class TextList;
class RuleResearch;
/**
* Window which inform the player of new possible research projects.
* Also allow to go to the ResearchState to dispatch available scientist.
*/
class NewPossibleResearchState : public State
{
private:
Window *_window;
Text *_txtTitle;
TextList * _lstPossibilities;
TextButton *_btnResearch, *_btnOk;
Base * _base;
public:
/// Creates the NewPossibleResearch state.
NewPossibleResearchState(Base * base, const std::vector<RuleResearch *> & possibilities);
/// Handler for clicking the OK button.
void btnOkClick(Action *action);
/// Handler for clicking the Allocate Research button.
void btnResearchClick(Action *action);
};
}
#endif