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Copy pathCMakeLists.txt
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546 lines (521 loc) · 16.6 KB
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set ( root_src
lodepng.cpp
main.cpp
)
set ( basescape_src
Basescape/BaseInfoState.cpp
Basescape/BaseView.cpp
Basescape/BasescapeState.cpp
Basescape/BuildFacilitiesState.cpp
Basescape/CraftArmorState.cpp
Basescape/CraftEquipmentState.cpp
Basescape/CraftInfoState.cpp
Basescape/CraftSoldiersState.cpp
Basescape/CraftWeaponsState.cpp
Basescape/CraftsState.cpp
Basescape/DismantleFacilityState.cpp
Basescape/ManageAlienContainmentState.cpp
Basescape/ManufactureInfoState.cpp
Basescape/ManufactureStartState.cpp
Basescape/ManufactureState.cpp
Basescape/MiniBaseView.cpp
Basescape/MonthlyCostsState.cpp
Basescape/NewManufactureListState.cpp
Basescape/NewResearchListState.cpp
Basescape/PlaceFacilityState.cpp
Basescape/PlaceLiftState.cpp
Basescape/PlaceStartFacilityState.cpp
Basescape/PurchaseState.cpp
Basescape/ResearchInfoState.cpp
Basescape/ResearchState.cpp
Basescape/SackSoldierState.cpp
Basescape/SelectStartFacilityState.cpp
Basescape/SellState.cpp
Basescape/SoldierArmorState.cpp
Basescape/SoldierDiaryMissionState.cpp
Basescape/SoldierDiaryOverviewState.cpp
Basescape/SoldierDiaryPerformanceState.cpp
Basescape/SoldierInfoState.cpp
Basescape/SoldierMemorialState.cpp
Basescape/SoldiersState.cpp
Basescape/StoresState.cpp
Basescape/TransferBaseState.cpp
Basescape/TransferConfirmState.cpp
Basescape/TransferItemsState.cpp
Basescape/TransfersState.cpp
)
set ( battlescape_src
Battlescape/AbortMissionState.cpp
Battlescape/ActionMenuItem.cpp
Battlescape/ActionMenuState.cpp
Battlescape/AliensCrashState.cpp
Battlescape/AIModule.cpp
Battlescape/BattleState.cpp
Battlescape/BattlescapeGame.cpp
Battlescape/BattlescapeGenerator.cpp
Battlescape/BattlescapeMessage.cpp
Battlescape/BattlescapeState.cpp
Battlescape/BriefingState.cpp
Battlescape/Camera.cpp
Battlescape/CannotReequipState.cpp
Battlescape/CommendationLateState.cpp
Battlescape/CommendationState.cpp
Battlescape/DebriefingState.cpp
Battlescape/Explosion.cpp
Battlescape/ExplosionBState.cpp
Battlescape/InfoboxOKState.cpp
Battlescape/InfoboxState.cpp
Battlescape/Inventory.cpp
Battlescape/InventoryState.cpp
Battlescape/Map.cpp
Battlescape/MedikitState.cpp
Battlescape/MedikitView.cpp
Battlescape/MeleeAttackBState.cpp
Battlescape/MiniMapState.cpp
Battlescape/MiniMapView.cpp
Battlescape/NextTurnState.cpp
Battlescape/Particle.cpp
Battlescape/Pathfinding.cpp
Battlescape/PathfindingNode.cpp
Battlescape/PathfindingOpenSet.cpp
Battlescape/PrimeGrenadeState.cpp
Battlescape/Projectile.cpp
Battlescape/ProjectileFlyBState.cpp
Battlescape/PromotionsState.cpp
Battlescape/PsiAttackBState.cpp
Battlescape/ScannerState.cpp
Battlescape/ScannerView.cpp
Battlescape/TileEngine.cpp
Battlescape/UnitDieBState.cpp
Battlescape/UnitFallBState.cpp
Battlescape/UnitInfoState.cpp
Battlescape/UnitPanicBState.cpp
Battlescape/UnitSprite.cpp
Battlescape/UnitTurnBState.cpp
Battlescape/UnitWalkBState.cpp
Battlescape/WarningMessage.cpp
)
set ( engine_src
Engine/Action.cpp
Engine/Adlib/adlplayer.cpp
Engine/Adlib/fmopl.cpp
Engine/AdlibMusic.cpp
Engine/CatFile.cpp
Engine/CrossPlatform.cpp
Engine/FastLineClip.cpp
Engine/FileMap.cpp
Engine/FlcPlayer.cpp
Engine/Font.cpp
Engine/GMCat.cpp
Engine/Game.cpp
Engine/InteractiveSurface.cpp
Engine/Language.cpp
Engine/LanguagePlurality.cpp
Engine/LocalizedText.cpp
Engine/ModInfo.cpp
Engine/Music.cpp
Engine/OpenGL.cpp
Engine/OptionInfo.cpp
Engine/Options.cpp
Engine/Palette.cpp
Engine/RNG.cpp
Engine/Scalers/hq2x.cpp
Engine/Scalers/hq3x.cpp
Engine/Scalers/hq4x.cpp
Engine/Scalers/init.cpp
Engine/Scalers/scale2x.cpp
Engine/Scalers/scale3x.cpp
Engine/Scalers/scalebit.cpp
Engine/Scalers/xbrz.cpp
Engine/Screen.cpp
Engine/Sound.cpp
Engine/SoundSet.cpp
Engine/State.cpp
Engine/Surface.cpp
Engine/SurfaceSet.cpp
Engine/Timer.cpp
Engine/Unicode.cpp
Engine/Zoom.cpp
)
set ( geoscape_src
Geoscape/AlienBaseState.cpp
Geoscape/AllocatePsiTrainingState.cpp
Geoscape/BaseDefenseState.cpp
Geoscape/BaseDestroyedState.cpp
Geoscape/BaseNameState.cpp
Geoscape/BuildNewBaseState.cpp
Geoscape/ConfirmCydoniaState.cpp
Geoscape/ConfirmDestinationState.cpp
Geoscape/ConfirmLandingState.cpp
Geoscape/ConfirmNewBaseState.cpp
Geoscape/CraftErrorState.cpp
Geoscape/CraftPatrolState.cpp
Geoscape/DogfightErrorState.cpp
Geoscape/DogfightState.cpp
Geoscape/FundingState.cpp
Geoscape/GeoscapeCraftState.cpp
Geoscape/GeoscapeState.cpp
Geoscape/Globe.cpp
Geoscape/GraphsState.cpp
Geoscape/InterceptState.cpp
Geoscape/ItemsArrivingState.cpp
Geoscape/LowFuelState.cpp
Geoscape/MissionDetectedState.cpp
Geoscape/MonthlyReportState.cpp
Geoscape/MultipleTargetsState.cpp
Geoscape/NewPossibleManufactureState.cpp
Geoscape/NewPossibleResearchState.cpp
Geoscape/ProductionCompleteState.cpp
Geoscape/PsiTrainingState.cpp
Geoscape/ResearchCompleteState.cpp
Geoscape/ResearchRequiredState.cpp
Geoscape/SelectDestinationState.cpp
Geoscape/TargetInfoState.cpp
Geoscape/UfoDetectedState.cpp
Geoscape/UfoLostState.cpp
)
set ( interface_src
Interface/ArrowButton.cpp
Interface/Bar.cpp
Interface/BattlescapeButton.cpp
Interface/ComboBox.cpp
Interface/Cursor.cpp
Interface/FpsCounter.cpp
Interface/Frame.cpp
Interface/ImageButton.cpp
Interface/NumberText.cpp
Interface/ScrollBar.cpp
Interface/Slider.cpp
Interface/Text.cpp
Interface/TextButton.cpp
Interface/TextEdit.cpp
Interface/TextList.cpp
Interface/ToggleTextButton.cpp
Interface/Window.cpp
)
set ( menu_src
Menu/AbandonGameState.cpp
Menu/ConfirmLoadState.cpp
Menu/CutsceneState.cpp
Menu/DeleteGameState.cpp
Menu/ErrorMessageState.cpp
Menu/ListGamesState.cpp
Menu/ListLoadOriginalState.cpp
Menu/ListLoadState.cpp
Menu/ListSaveState.cpp
Menu/LoadGameState.cpp
Menu/MainMenuState.cpp
Menu/NewBattleState.cpp
Menu/NewGameState.cpp
Menu/OptionsAdvancedState.cpp
Menu/OptionsAudioState.cpp
Menu/OptionsBaseState.cpp
Menu/OptionsBattlescapeState.cpp
Menu/OptionsConfirmState.cpp
Menu/OptionsControlsState.cpp
Menu/OptionsDefaultsState.cpp
Menu/OptionsGeoscapeState.cpp
Menu/ModConfirmExtendedState.cpp
Menu/ModListState.cpp
Menu/OptionsNoAudioState.cpp
Menu/OptionsVideoState.cpp
Menu/PauseState.cpp
Menu/SaveGameState.cpp
Menu/SetWindowedRootState.cpp
Menu/SlideshowState.cpp
Menu/StartState.cpp
Menu/StatisticsState.cpp
Menu/TestState.cpp
Menu/VideoState.cpp
)
set ( mod_src
Mod/AlienDeployment.cpp
Mod/AlienRace.cpp
Mod/Armor.cpp
Mod/ArticleDefinition.cpp
Mod/City.cpp
Mod/ExtraSounds.cpp
Mod/ExtraSprites.cpp
Mod/ExtraStrings.cpp
Mod/MCDPatch.cpp
Mod/MapBlock.cpp
Mod/MapData.cpp
Mod/MapDataSet.cpp
Mod/MapScript.cpp
Mod/Mod.cpp
Mod/Polygon.cpp
Mod/Polyline.cpp
Mod/RuleAlienMission.cpp
Mod/RuleBaseFacility.cpp
Mod/RuleCommendations.cpp
Mod/RuleConverter.cpp
Mod/RuleCountry.cpp
Mod/RuleCraft.cpp
Mod/RuleCraftWeapon.cpp
Mod/RuleGlobe.cpp
Mod/RuleInterface.cpp
Mod/RuleInventory.cpp
Mod/RuleItem.cpp
Mod/RuleManufacture.cpp
Mod/RuleMissionScript.cpp
Mod/RuleMusic.cpp
Mod/RuleRegion.cpp
Mod/RuleResearch.cpp
Mod/RuleSoldier.cpp
Mod/RuleTerrain.cpp
Mod/RuleUfo.cpp
Mod/RuleVideo.cpp
Mod/SoldierNamePool.cpp
Mod/SoundDefinition.cpp
Mod/StatString.cpp
Mod/StatStringCondition.cpp
Mod/Texture.cpp
Mod/UfoTrajectory.cpp
Mod/Unit.cpp
)
set ( savegame_src
Savegame/AlienBase.cpp
Savegame/AlienMission.cpp
Savegame/AlienStrategy.cpp
Savegame/Base.cpp
Savegame/BaseFacility.cpp
Savegame/BattleItem.cpp
Savegame/BattleUnit.cpp
Savegame/Country.cpp
Savegame/Craft.cpp
Savegame/CraftWeapon.cpp
Savegame/CraftWeaponProjectile.cpp
Savegame/EquipmentLayoutItem.cpp
Savegame/GameTime.cpp
Savegame/ItemContainer.cpp
Savegame/MissionSite.cpp
Savegame/MovingTarget.cpp
Savegame/Node.cpp
Savegame/Production.cpp
Savegame/Region.cpp
Savegame/ResearchProject.cpp
Savegame/SaveConverter.cpp
Savegame/SavedBattleGame.cpp
Savegame/SavedGame.cpp
Savegame/SerializationHelper.cpp
Savegame/Soldier.cpp
Savegame/SoldierDeath.cpp
Savegame/SoldierDiary.cpp
Savegame/Target.cpp
Savegame/Tile.cpp
Savegame/Transfer.cpp
Savegame/Ufo.cpp
Savegame/Vehicle.cpp
Savegame/Waypoint.cpp
Savegame/WeightedOptions.cpp
)
set ( ufopedia_src
Ufopaedia/ArticleState.cpp
Ufopaedia/ArticleStateArmor.cpp
Ufopaedia/ArticleStateBaseFacility.cpp
Ufopaedia/ArticleStateCraft.cpp
Ufopaedia/ArticleStateCraftWeapon.cpp
Ufopaedia/ArticleStateItem.cpp
Ufopaedia/ArticleStateTFTD.cpp
Ufopaedia/ArticleStateTFTDArmor.cpp
Ufopaedia/ArticleStateTFTDCraft.cpp
Ufopaedia/ArticleStateTFTDCraftWeapon.cpp
Ufopaedia/ArticleStateTFTDFacility.cpp
Ufopaedia/ArticleStateTFTDItem.cpp
Ufopaedia/ArticleStateTFTDUso.cpp
Ufopaedia/ArticleStateTFTDVehicle.cpp
Ufopaedia/ArticleStateText.cpp
Ufopaedia/ArticleStateTextImage.cpp
Ufopaedia/ArticleStateUfo.cpp
Ufopaedia/ArticleStateVehicle.cpp
Ufopaedia/Ufopaedia.cpp
Ufopaedia/UfopaediaSelectState.cpp
Ufopaedia/UfopaediaStartState.cpp
)
# NOTE: to build with clang *and* libc++ on Linux, you need to call cmake like so:
# cmake -D CMAKE_C_COMPILER=clang -D CMAKE_CXX_COMPILER=clang++ \
# -D CMAKE_CXX_FLAGS=-stdlib=libc++ -D CMAKE_EXE_LINKER_FLAGS=-stdlib=libc++
# -D CMAKE_BUILD_TYPE=Release ...
# so both compiler and linker need the flag, otherwise linking breaks or uses libstdc++
# This requires yaml-cpp to also be linked to libc++ instead of libstdc++
set ( data_install_dir bin )
if ( "${CMAKE_CXX_COMPILER_ID}" STREQUAL "GNU" AND "${CMAKE_BUILD_TYPE}" STREQUAL "Debug" )
add_definitions ( -D_DEBUG )
endif ()
if ( "${CMAKE_CXX_COMPILER_ID}" STREQUAL "GNU" OR CMAKE_CXX_COMPILER_ID MATCHES "Clang" )
if ( "${CMAKE_BUILD_TYPE}" STREQUAL "Debug" OR ENABLE_WARNING )
# Enable more GCC warnings if requested or we are doing a Debug build.
add_compile_options ( -Wall
-Winit-self
-Wmissing-include-dirs
-Wunknown-pragmas
-Wmissing-format-attribute
-Wredundant-decls
-Wformat-security
-Wtype-limits
-Wempty-body
-Wuninitialized
-Wignored-qualifiers
# These warning options actually generate way too many warnings. Should be enabled later.
# -Weffc++
# -Winline
# -Wshadow
)
if ( "${CMAKE_CXX_COMPILER_ID}" STREQUAL "GNU" )
# add warning flags recognized by g++ but not by clang
add_compile_options (
)
elseif ( CMAKE_CXX_COMPILER_ID MATCHES "Clang" )
# add warning flags recognized by clang but not by g++
endif ()
if ( FATAL_WARNING )
add_compile_options ( -Werror )
endif ()
endif ()
# These warnings aren't worth polluting the code for
add_compile_options (
-Wno-unused-function # cross-platform functions
)
if ( "${CMAKE_CXX_COMPILER_ID}" STREQUAL "GNU" )
# add warning flags recognized by g++ but not by clang
add_compile_options (
)
elseif ( CMAKE_CXX_COMPILER_ID MATCHES "Clang" )
# add warning flags recognized by clang but not by g++
add_compile_options (
)
endif ()
endif ()
if ( CMAKE_CXX_COMPILER_ID MATCHES "Clang" )
if ( ENABLE_CLANG_ANALYSIS )
add_compile_options ( --analyze )
endif ()
endif ()
if ( MSVC )
if ( ENABLE_WARNING )
add_compile_options ( /W${MSVC_WARNING_LEVEL} )
else ()
# Set warning levels for Debug and Release with debug info
set ( CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} /W${MSVC_WARNING_LEVEL}" )
set ( CMAKE_CXX_FLAGS_RELWITHDEBINFO "${CMAKE_CXX_FLAGS_RELWITHDEBINFO} /W${MSVC_WARNING_LEVEL}" )
endif ()
if ( FATAL_WARNING )
add_compile_options ( /WX )
endif ( FATAL_WARNING )
set ( CMAKE_EXE_LINKER_FLAGS "/manifest:no" )
set ( CMAKE_MODULE_LINKER_FLAGS "/manifest:no" )
set ( CMAKE_SHARED_LINKER_FLAGS="/manifest:no" )
endif ()
if ( WIN32 )
set ( application_type WIN32 )
set ( openxcom_icon OpenXcom.rc )
endif ()
set ( openxcom_src ${root_src} ${basescape_src} ${battlescape_src} ${engine_src} ${geoscape_src} ${interface_src} ${menu_src} ${mod_src} ${savegame_src} ${ufopedia_src} )
set ( install_dest RUNTIME )
set ( set_exec_path ON )
set ( install_dest_dir bin )
if ( UNIX AND NOT APPLE )
set ( data_install_dir "${CMAKE_INSTALL_FULL_DATADIR}/openxcom" )
add_definitions( -DDATADIR="${data_install_dir}/" )
endif ()
if ( APPLE )
set ( sdl_src "${MACOS_SDLMAIN_M_PATH}" )
set ( openxcom_src ${openxcom_src} ${sdl_src} )
set ( openxcom_icon "${PROJECT_SOURCE_DIR}/res/mac/AppIcon.icns" )
if ( CREATE_BUNDLE )
set ( application_type MACOSX_BUNDLE )
set_source_files_properties( ${openxcom_icon} PROPERTIES MACOSX_PACKAGE_LOCATION Resources )
set ( MACOSX_BUNDLE_ICON_FILE "AppIcon.icns" )
set ( MACOSX_BUNDLE_INFO_STRING ${CPACK_PACKAGE_VENDOR} )
set ( MACOSX_BUNDLE_GUI_IDENTIFIER "SupSuper.openxcom" )
set ( MACOSX_BUNDLE_LONG_VERSION_STRING ${CPACK_PACKAGE_VERSION} )
set ( MACOSX_BUNDLE_SHORT_VERSION_STRING "${CPACK_PACKAGE_VERSION_MAJOR}.${CPACK_PACKAGE_VERSION_MINOR}" )
set ( MACOSX_BUNDLE_COPYRIGHT "Copyright © 2018 OpenXcom Developers. All rights reserved." )
set ( EXECUTABLE_OUTPUT_PATH ${CMAKE_BINARY_DIR} )
set ( install_dest BUNDLE )
set ( set_exec_path OFF )
set ( install_dest_dir "" )
set ( data_install_dir bin )
if ( "${CMAKE_GENERATOR}" STREQUAL "Xcode" )
set ( bundle_path "${EXECUTABLE_OUTPUT_PATH}/${CMAKE_BUILD_TYPE}/openxcom.app" )
else ()
set ( bundle_path "${EXECUTABLE_OUTPUT_PATH}/openxcom.app" )
endif ()
else ()
set ( data_install_dir "${CMAKE_INSTALL_FULL_DATADIR}/openxcom" )
add_definitions( -DDATADIR="${data_install_dir}/" )
endif ()
endif ()
if ( set_exec_path )
set ( EXECUTABLE_OUTPUT_PATH ${CMAKE_BINARY_DIR}/bin )
endif ()
if ( FORCE_INSTALL_DATA_TO_BIN )
set ( data_install_dir bin )
endif ()
add_executable ( openxcom ${application_type} ${openxcom_src} ${openxcom_icon} )
install ( TARGETS openxcom ${install_dest} DESTINATION ${CMAKE_INSTALL_BINDIR} )
# Extra link flags for Windows. They need to be set before the SDL/YAML link flags, otherwise you will get strange link errors ('Undefined reference to WinMain@16')
if ( WIN32 )
set ( basic_windows_libs advapi32.lib shell32.lib shlwapi.lib )
if ( MINGW )
set ( basic_windows_libs ${basic_windows_libs} mingw32 -mwindows )
set ( static_flags -static )
set ( SDLMIXER_LIBRARY "${SDLMIXER_LIBRARY} -lwinmm" )
endif ()
set ( system_libs ${basic_windows_libs} SDLmain ${static_flags} )
endif ()
# backtrace(3) requires libexecinfo on some *BSD systems
if (${CMAKE_SYSTEM_NAME} MATCHES FreeBSD OR ${CMAKE_SYSTEM_NAME} MATCHES NetBSD OR ${CMAKE_SYSTEM_NAME} MATCHES OpenBSD)
set ( system_libs -lexecinfo )
endif ()
target_link_libraries ( openxcom ${system_libs} ${SDLIMAGE_LIBRARY} ${SDLMIXER_LIBRARY} ${SDLGFX_LIBRARY} ${SDL_LIBRARY} ${OPENGL_LIBRARIES} debug ${YAMLCPP_LIBRARY_DEBUG} optimized ${YAMLCPP_LIBRARY} )
# Pack libraries into bundle and link executable appropriately
if ( APPLE AND CREATE_BUNDLE )
include ( PostprocessBundle )
postprocess_bundle ( openxcom ${bundle_path} )
endif ()
set ( bin_data_dirs TFTD UFO common standard )
foreach ( binpath ${bin_data_dirs} )
if ( APPLE AND CREATE_BUNDLE )
add_custom_command ( TARGET openxcom
POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_SOURCE_DIR}/bin/${binpath} ${bundle_path}/Contents/Resources/${binpath}
VERBATIM )
else ()
add_custom_command ( TARGET openxcom
POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_SOURCE_DIR}/bin/${binpath} ${EXECUTABLE_OUTPUT_PATH}/${binpath}
VERBATIM )
endif ()
install ( DIRECTORY ${CMAKE_SOURCE_DIR}/bin/${binpath} DESTINATION ${data_install_dir} )
endforeach()
# Copy Windows DLLs to bin folder
if ( WIN32 )
if ( CMAKE_CL_64 )
file ( GLOB Windows_dll "${DEPS_DIR}/lib/x64/*.dll" )
else ( )
file ( GLOB Windows_dll "${DEPS_DIR}/lib/Win32/*.dll" )
endif()
foreach ( dll ${Windows_dll} )
add_custom_command ( TARGET openxcom
POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy ${dll} ${EXECUTABLE_OUTPUT_PATH}
VERBATIM )
install ( FILES ${dll} DESTINATION bin)
endforeach()
endif ()
#Setup source groups for IDE
if ( MSVC OR "${CMAKE_GENERATOR}" STREQUAL "Xcode" )
source_group ( "Basescape" FILES ${basescape_src} )
source_group ( "Battlescape" FILES ${battlescape_src} )
source_group ( "Engine" FILES ${engine_src} )
source_group ( "Geoscape" FILES ${geoscape_src} )
source_group ( "Interface" FILES ${interface_src} )
source_group ( "Menu" FILES ${menu_src} )
source_group ( "Mod" FILES ${mod_src} )
source_group ( "Savegame" FILES ${savegame_src} )
source_group ( "Ufopedia" FILES ${ufopedia_src} )
if ( APPLE )
source_group ( "SDL" FILES ${sdl_src} )
endif ()
endif ()