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Copy pathTargetInfoState.cpp
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119 lines (102 loc) · 3.36 KB
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/*
* Copyright 2010-2015 OpenXcom Developers.
*
* This file is part of OpenXcom.
*
* OpenXcom is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenXcom is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenXcom. If not, see <http://www.gnu.org/licenses/>.
*/
#include "TargetInfoState.h"
#include "../Engine/Game.h"
#include "../Resource/ResourcePack.h"
#include "../Engine/LocalizedText.h"
#include "../Interface/TextButton.h"
#include "../Interface/Window.h"
#include "../Interface/Text.h"
#include "../Savegame/Target.h"
#include "../Engine/Options.h"
#include "InterceptState.h"
namespace OpenXcom
{
/**
* Initializes all the elements in the Target Info window.
* @param game Pointer to the core game.
* @param target Pointer to the target to show info from.
* @param globe Pointer to the Geoscape globe.
*/
TargetInfoState::TargetInfoState(Target *target, Globe *globe) : _target(target), _globe(globe)
{
_screen = false;
// Create objects
_window = new Window(this, 192, 120, 32, 40, POPUP_BOTH);
_btnIntercept = new TextButton(160, 12, 48, 124);
_btnOk = new TextButton(160, 12, 48, 140);
_txtTitle = new Text(182, 32, 37, 46);
_txtTargetted = new Text(182, 9, 37, 78);
_txtFollowers = new Text(182, 40, 37, 88);
// Set palette
setInterface("targetInfo");
add(_window, "window", "targetInfo");
add(_btnIntercept, "button", "targetInfo");
add(_btnOk, "button", "targetInfo");
add(_txtTitle, "text", "targetInfo");
add(_txtTargetted, "text", "targetInfo");
add(_txtFollowers, "text", "targetInfo");
centerAllSurfaces();
// Set up objects
_window->setBackground(_game->getResourcePack()->getSurface("BACK01.SCR"));
_btnIntercept->setText(tr("STR_INTERCEPT"));
_btnIntercept->onMouseClick((ActionHandler)&TargetInfoState::btnInterceptClick);
_btnOk->setText(tr("STR_OK"));
_btnOk->onMouseClick((ActionHandler)&TargetInfoState::btnOkClick);
_btnOk->onKeyboardPress((ActionHandler)&TargetInfoState::btnOkClick, Options::keyCancel);
std::wostringstream ss;
_txtTitle->setBig();
_txtTitle->setAlign(ALIGN_CENTER);
_txtTitle->setVerticalAlign(ALIGN_MIDDLE);
_txtTitle->setWordWrap(true);
ss << L'\x01' << _target->getName(_game->getLanguage());
_txtTitle->setText(ss.str().c_str());
_txtTargetted->setAlign(ALIGN_CENTER);
_txtTargetted->setText(tr("STR_TARGETTED_BY"));
ss.str(L"");
_txtFollowers->setAlign(ALIGN_CENTER);
for (std::vector<Target*>::iterator i = _target->getFollowers()->begin(); i != _target->getFollowers()->end(); ++i)
{
ss << (*i)->getName(_game->getLanguage()) << L'\n';
}
_txtFollowers->setText(ss.str());
}
/**
*
*/
TargetInfoState::~TargetInfoState()
{
}
/**
* Picks a craft to intercept the UFO.
* @param action Pointer to an action.
*/
void TargetInfoState::btnInterceptClick(Action *)
{
_game->pushState(new InterceptState(_globe, 0, _target));
}
/**
* Closes the window.
* @param action Pointer to an action.
*/
void TargetInfoState::btnOkClick(Action *)
{
_game->popState();
}
}