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Copy pathMainMenuState.cpp
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117 lines (101 loc) · 3.91 KB
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/*
* Copyright 2010 Daniel Albano
*
* This file is part of OpenXcom.
*
* OpenXcom is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenXcom is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenXcom. If not, see <http://www.gnu.org/licenses/>.
*/
#include "MainMenuState.h"
#include "../Engine/Game.h"
#include "../Resource/ResourcePack.h"
#include "../Engine/Language.h"
#include "../Resource/LangString.h"
#include "../Engine/Font.h"
#include "../Engine/Palette.h"
#include "../Interface/TextButton.h"
#include "../Interface/Window.h"
#include "../Interface/Text.h"
#include "../Engine/Music.h"
#include "NewGameState.h"
/**
* Initializes all the elements in the Main Menu window.
* @param game Pointer to the core game.
*/
MainMenuState::MainMenuState(Game *game) : State(game)
{
// Create objects
_window = new Window(this, 256, 160, 32, 20, POPUP_BOTH);
_btnNew = new TextButton(game->getResourcePack()->getFont("BIGLETS.DAT"), game->getResourcePack()->getFont("SMALLSET.DAT"), 192, 20, 64, 90);
_btnLoad = new TextButton(game->getResourcePack()->getFont("BIGLETS.DAT"), game->getResourcePack()->getFont("SMALLSET.DAT"), 192, 20, 64, 118);
_btnQuit = new TextButton(game->getResourcePack()->getFont("BIGLETS.DAT"), game->getResourcePack()->getFont("SMALLSET.DAT"), 192, 20, 64, 146);
_txtTitle = new Text(game->getResourcePack()->getFont("BIGLETS.DAT"), game->getResourcePack()->getFont("SMALLSET.DAT"), 256, 30, 32, 45);
_txtVersion = new Text(game->getResourcePack()->getFont("BIGLETS.DAT"), game->getResourcePack()->getFont("SMALLSET.DAT"), 160, 10, 160, 190);
// Set palette
_game->setPalette(_game->getResourcePack()->getPalette("BACKPALS.DAT")->getColors(Palette::blockOffset(0)), Palette::backPos, 16);
add(_window);
add(_btnNew);
add(_btnLoad);
add(_btnQuit);
add(_txtTitle);
add(_txtVersion);
// Set up objects
_window->setColor(Palette::blockOffset(8)+8);
_window->setBackground(game->getResourcePack()->getSurface("BACK01.SCR"));
_btnNew->setColor(Palette::blockOffset(8)+8);
_btnNew->setText(_game->getResourcePack()->getLanguage()->getString(STR_NEW_GAME));
_btnNew->onMouseClick((EventHandler)&MainMenuState::btnNewClick);
_btnLoad->setColor(Palette::blockOffset(8)+8);
_btnLoad->setText(_game->getResourcePack()->getLanguage()->getString(STR_LOAD_SAVED_GAME));
_btnLoad->onMouseClick((EventHandler)&MainMenuState::btnLoadClick);
_btnQuit->setColor(Palette::blockOffset(8)+8);
_btnQuit->setText(_game->getResourcePack()->getLanguage()->getString(STR_QUIT));
_btnQuit->onMouseClick((EventHandler)&MainMenuState::btnQuitClick);
_txtTitle->setColor(Palette::blockOffset(8)+10);
_txtTitle->setAlign(ALIGN_CENTER);
_txtTitle->setBig();
_txtTitle->setText(_game->getResourcePack()->getLanguage()->getString(STR_UFO_ENEMY_UNKNOWN));
_txtVersion->setColor(Palette::blockOffset(8)+10);
_txtVersion->setAlign(ALIGN_RIGHT);
_txtVersion->setSmall();
_txtVersion->setText("OpenXcom v0.1");
// Set music
_game->getResourcePack()->getMusic("GMSTORY")->play();
}
/**
*
*/
MainMenuState::~MainMenuState()
{
}
/**
* Opens the New Game window.
* @param ev Pointer to the SDL_Event.
* @param scale Scale of the screen.
*/
void MainMenuState::btnNewClick(SDL_Event *ev, int scale)
{
_game->setState(new NewGameState(_game));
}
void MainMenuState::btnLoadClick(SDL_Event *ev, int scale)
{
}
/**
* Quits the game.
* @param ev Pointer to the SDL_Event.
* @param scale Scale of the screen.
*/
void MainMenuState::btnQuitClick(SDL_Event *ev, int scale)
{
_game->quit();
}