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250 lines (232 loc) · 6.23 KB
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/*
* Copyright 2010 OpenXcom Developers.
*
* This file is part of OpenXcom.
*
* OpenXcom is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenXcom is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenXcom. If not, see <http://www.gnu.org/licenses/>.
*/
#include "ResourcePack.h"
#include <sys/stat.h>
#include "../Engine/Palette.h"
#include "../Engine/Font.h"
#include "../Engine/Surface.h"
#include "../Engine/SurfaceSet.h"
#include "../Engine/Music.h"
#include "../Geoscape/Globe.h"
#include "../Geoscape/Polygon.h"
#include "../Geoscape/Polyline.h"
#include "../Engine/SoundSet.h"
namespace OpenXcom
{
/**
* Initializes a blank resource set pointing to a folder.
* @param folder Subfolder to load resources from.
*/
ResourcePack::ResourcePack(const std::string &folder) : _folder(folder), _palettes(), _fonts(), _surfaces(), _sets(), _polygons(), _musics()
{
}
/**
* Deletes all the loaded resources.
*/
ResourcePack::~ResourcePack()
{
for (std::map<std::string, Font*>::iterator i = _fonts.begin(); i != _fonts.end(); i++)
{
delete i->second;
}
for (std::map<std::string, Surface*>::iterator i = _surfaces.begin(); i != _surfaces.end(); i++)
{
delete i->second;
}
for (std::map<std::string, SurfaceSet*>::iterator i = _sets.begin(); i != _sets.end(); i++)
{
delete i->second;
}
for (std::list<Polygon*>::iterator i = _polygons.begin(); i != _polygons.end(); i++)
{
delete *i;
}
for (std::list<Polyline*>::iterator i = _polylines.begin(); i != _polylines.end(); i++)
{
delete *i;
}
for (std::map<std::string, Palette*>::iterator i = _palettes.begin(); i != _palettes.end(); i++)
{
delete i->second;
}
for (std::map<std::string, Music*>::iterator i = _musics.begin(); i != _musics.end(); i++)
{
delete i->second;
}
for (std::map<std::string, SoundSet*>::iterator i = _sounds.begin(); i != _sounds.end(); i++)
{
delete i->second;
}
}
/**
* Takes a filename and tries to figure out the existing
* case-insensitive filename for it, for file operations.
* @param filename Original filename.
* @return Correctly-cased filename or "" if it doesn't exist.
* @note There's no actual method for figuring out the correct
* filename on case-sensitive systems, this is just a workaround.
*/
std::string ResourcePack::insensitive(const std::string &filename)
{
std::string newName = filename;
// Ignore DATA folder
size_t i = newName.find("/DATA/");
if (i != std::string::npos)
i += 6;
else
i = 0;
// Try lowercase and uppercase names
struct stat info;
if (stat(newName.c_str(), &info) == 0)
{
return newName;
}
else
{
for (std::string::iterator c = newName.begin() + i; c != newName.end(); c++)
*c = toupper(*c);
if (stat(newName.c_str(), &info) == 0)
{
return newName;
}
else
{
for (std::string::iterator c = newName.begin() + i; c != newName.end(); c++)
*c = tolower(*c);
if (stat(newName.c_str(), &info) == 0)
{
return newName;
}
else
{
return "";
}
}
}
}
/**
* Gets the data folder name.
* Certain battlescape data is loaded on-the-fly
* it needs to know the folder where to load it.
* @return the data folder name.
*/
std::string ResourcePack::getFolder() const
{
return _folder;
}
/**
* Returns a specific font from the resource set.
* @param name Name of the font.
* @return Pointer to the font.
*/
Font *const ResourcePack::getFont(const std::string &name)
{
return _fonts[name];
}
/**
* Returns a specific surface from the resource set.
* @param name Name of the surface.
* @return Pointer to the surface.
*/
Surface *const ResourcePack::getSurface(const std::string &name)
{
return _surfaces[name];
}
/**
* Returns a specific surface set from the resource set.
* @param name Name of the surface set.
* @return Pointer to the surface set.
*/
SurfaceSet *const ResourcePack::getSurfaceSet(const std::string &name)
{
return _sets[name];
}
/**
* Returns the list of polygons in the resource set.
* @return Pointer to the list of polygons.
*/
std::list<Polygon*> *const ResourcePack::getPolygons()
{
return &_polygons;
}
/**
* Returns the list of polylines in the resource set.
* @return Pointer to the list of polylines.
*/
std::list<Polyline*> *const ResourcePack::getPolylines()
{
return &_polylines;
}
/**
* Returns a specific music from the resource set.
* @param name Name of the music.
* @return Pointer to the music.
*/
Music *const ResourcePack::getMusic(const std::string &name)
{
return _musics[name];
}
/**
* Returns a specific sound set from the resource set.
* @param name Name of the sound set.
* @return Pointer to the sound set.
*/
SoundSet *const ResourcePack::getSoundSet(const std::string &name)
{
return _sounds[name];
}
/**
* Returns a specific palette from the resource set.
* @param name Name of the palette.
* @return Pointer to the palette.
*/
Palette *const ResourcePack::getPalette(const std::string &name)
{
return _palettes[name];
}
/**
* Changes the palette of all the graphics in the resource set.
* @param colors Pointer to the set of colors.
* @param firstcolor Offset of the first color to replace.
* @param ncolors Amount of colors to replace.
*/
void ResourcePack::setPalette(SDL_Color *colors, int firstcolor, int ncolors)
{
for (std::map<std::string, Font*>::iterator i = _fonts.begin(); i != _fonts.end(); i++)
{
i->second->getSurface()->setPalette(colors, firstcolor, ncolors);
}
for (std::map<std::string, Surface*>::iterator i = _surfaces.begin(); i != _surfaces.end(); i++)
{
i->second->setPalette(colors, firstcolor, ncolors);
}
for (std::map<std::string, SurfaceSet*>::iterator i = _sets.begin(); i != _sets.end(); i++)
{
i->second->setPalette(colors, firstcolor, ncolors);
}
}
/**
* Returns the list of voxeldata in the resource set.
* @return Pointer to the list of voxeldata.
*/
std::vector<Uint16> *const ResourcePack::getVoxelData()
{
return &_voxelData;
}
}