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Copy pathSound.cpp
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111 lines (102 loc) · 2.38 KB
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/*
* Copyright 2010-2014 OpenXcom Developers.
*
* This file is part of OpenXcom.
*
* OpenXcom is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenXcom is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenXcom. If not, see <http://www.gnu.org/licenses/>.
*/
#include "Sound.h"
#include <SDL.h>
#include "Exception.h"
#include "Options.h"
#include "Logger.h"
#include "Language.h"
namespace OpenXcom
{
/**
* Initializes a new sound effect.
*/
Sound::Sound() : _sound(0)
{
}
/**
* Deletes the loaded sound content.
*/
Sound::~Sound()
{
Mix_FreeChunk(_sound);
}
/**
* Loads a sound file from a specified filename.
* @param filename Filename of the sound file.
*/
void Sound::load(const std::string &filename)
{
// SDL only takes UTF-8 filenames
// so here's an ugly hack to match this ugly reasoning
std::string utf8 = Language::wstrToUtf8(Language::fsToWstr(filename));
_sound = Mix_LoadWAV(utf8.c_str());
if (_sound == 0)
{
std::string err = filename + ":" + Mix_GetError();
throw Exception(err);
}
}
/**
* Loads a sound file from a specified memory chunk.
* @param data Pointer to the sound file in memory
* @param size Size of the sound file in bytes.
*/
void Sound::load(const void *data, unsigned int size)
{
SDL_RWops *rw = SDL_RWFromConstMem(data, size);
_sound = Mix_LoadWAV_RW(rw, 1);
if (_sound == 0)
{
throw Exception(Mix_GetError());
}
}
/**
* Plays the contained sound effect.
* @param channel Use specified channel, -1 to use any channel
*/
void Sound::play(int channel, int angle, int distance) const
{
if (!Options::mute && _sound != 0)
{
int chan = Mix_PlayChannel(channel, _sound, 0);
if (chan == -1)
{
Log(LOG_WARNING) << Mix_GetError();
}
else if (Options::StereoSound)
{
if(!Mix_SetPosition(chan, angle, distance))
{
Log(LOG_WARNING) << Mix_GetError();
}
}
}
}
/**
* Stops all sounds playing.
*/
void Sound::stop()
{
if (!Options::mute)
{
Mix_HaltChannel(-1);
}
}
}