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84 lines (73 loc) · 2.45 KB
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/*
* Copyright 2010 OpenXcom Developers.
*
* This file is part of OpenXcom.
*
* OpenXcom is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenXcom is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenXcom. If not, see <http://www.gnu.org/licenses/>.
*/
#include "NoteState.h"
#include "../Engine/Game.h"
#include "../Resource/ResourcePack.h"
#include "../Engine/Language.h"
#include "../Engine/Font.h"
#include "../Engine/Palette.h"
#include "../Interface/TextButton.h"
#include "../Interface/Window.h"
#include "../Interface/Text.h"
#include "LanguageState.h"
namespace OpenXcom
{
/**
* Initializes all the elements in the Main Menu window.
* @param game Pointer to the core game.
*/
NoteState::NoteState(Game *game) : State(game)
{
// Create objects
_window = new Window(this, 256, 130, 32, 35, POPUP_BOTH);
_btnOk = new TextButton(192, 20, 64, 136);
_txtTitle = new Text(240, 70, 40, 45);
// Set palette
_game->setPalette(_game->getResourcePack()->getPalette("PALETTES.DAT_0")->getColors());
_game->setPalette(_game->getResourcePack()->getPalette("BACKPALS.DAT")->getColors(Palette::blockOffset(0)), Palette::backPos, 16);
add(_window);
add(_btnOk);
add(_txtTitle);
// Set up objects
_window->setColor(Palette::blockOffset(8)+5);
_window->setBackground(_game->getResourcePack()->getSurface("BACK01.SCR"));
_btnOk->setColor(Palette::blockOffset(8)+5);
_btnOk->setText(L"OK");
_btnOk->onMouseClick((ActionHandler)&NoteState::btnOkClick);
_txtTitle->setColor(Palette::blockOffset(8)+5);
_txtTitle->setAlign(ALIGN_CENTER);
_txtTitle->setBig();
_txtTitle->setWordWrap(true);
_txtTitle->setText(L"NOTE\x02This is an early development build of OpenXcom!\n\nThe project is still work-in-progress, so a lot of features are incomplete or completely missing.\n\nDo not be alarmed, this is completely normal!");
}
/**
*
*/
NoteState::~NoteState()
{
}
/**
* Closes the window.
* @param action Pointer to an action.
*/
void NoteState::btnOkClick(Action *action)
{
_game->setState(new LanguageState(_game));
}
}