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74 lines (74 loc) · 3.36 KB
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="14.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{F94F8AE1-C171-4A83-89E8-6557CA91A188}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>GitHub.Unity</RootNamespace>
<AssemblyName>GitHub.UnityShim</AssemblyName>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<TargetFrameworkProfile />
<LangVersion>6</LangVersion>
<NuGetPackageImportStamp>
</NuGetPackageImportStamp>
<OutputPath>..\UnityExtension\Assets\Editor\build\</OutputPath>
</PropertyGroup>
<Import Project="..\..\common\properties.props" />
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<DefineConstants>DEBUG;TRACE;$(BuildDefs)</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<RunCodeAnalysis>false</RunCodeAnalysis>
<TreatWarningsAsErrors>false</TreatWarningsAsErrors>
<CodeAnalysisIgnoreGeneratedCode>true</CodeAnalysisIgnoreGeneratedCode>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<DefineConstants>TRACE;$(BuildDefs)</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<BuildConfig>Release</BuildConfig>
<RunCodeAnalysis>false</RunCodeAnalysis>
<TreatWarningsAsErrors>false</TreatWarningsAsErrors>
<CodeAnalysisIgnoreGeneratedCode>true</CodeAnalysisIgnoreGeneratedCode>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'dev|AnyCPU'">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<DefineConstants>TRACE;DEBUG;DEVELOPER_BUILD;$(BuildDefs)</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<RunCodeAnalysis>false</RunCodeAnalysis>
<TreatWarningsAsErrors>false</TreatWarningsAsErrors>
<CodeAnalysisIgnoreGeneratedCode>true</CodeAnalysisIgnoreGeneratedCode>
<CodeAnalysisRuleSet>..\..\common\codeanalysis-debug.ruleset</CodeAnalysisRuleSet>
</PropertyGroup>
<PropertyGroup>
<BuildConfig Condition=" '$(BuildConfig)' == '' ">Debug</BuildConfig>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="UnityEditor">
<HintPath>$(UnityDir)Managed\UnityEditor.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine">
<HintPath>$(UnityDir)Managed\UnityEngine.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="UnityShim.cs" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<Import Project="..\..\common\build.targets" />
</Project>