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Copy pathluaDebugRuntime.ts
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executable file
·226 lines (205 loc) · 7.39 KB
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import * as vscode from 'vscode';
import { EventEmitter } from 'events';
import { dataProcesser } from './dataProcesser';
import { DebugProtocol } from 'vscode-debugprotocol';
import { DebugLogger } from './LogManager';
import { StatusBarManager } from './StatusBarManager';
export interface LuaBreakpoint {
id: number;
line: number;
verified: boolean;
}
export class luaDebugRuntime extends EventEmitter {
//当前读取的文件
private _sourceFile: string;
public get sourceFile() {
return this._sourceFile;
}
//TCP分隔符
private _TCPSplitChar: string;
public get TCPSplitChar() {
return this._TCPSplitChar;
}
public set TCPSplitChar(char) {
this._TCPSplitChar = char;
}
// 生成断点id,id是累加的
private _breakpointId = 1;
public getBreakPointId() {
return this._breakpointId++;
}
//保存断点处堆栈信息
public breakStack = new Array();
constructor() {
super();
}
/**
* 发送初始化请求
* @param callback: 收到请求返回后的回调函数
* @param callbackArgs:回调参数
* @param sendArgs:发给debugger的参数
*/
public start(callback, callbackArgs, sendArgs) {
let arrSend = new Object();
for (var key in sendArgs) {
arrSend[key] = String(sendArgs[key]);
}
dataProcesser.commandToDebugger('initSuccess', arrSend, callback, callbackArgs);
}
/**
* 通知Debugger继续执行
* @param callback: 收到请求返回后的回调函数
* @param callbackArgs:回调参数
* @param event:事件名
*/
public continue(callback, callbackArgs, event = 'continue') {
DebugLogger.AdapterInfo("continue");
let arrSend = new Object();
dataProcesser.commandToDebugger(event, arrSend, callback, callbackArgs);
}
/**
* 从 Debugger 获取监视变量的值
* @param callback: 收到请求返回后的回调函数
* @param callbackArgs:回调参数
* @param varName:变量名
* @param frameId:当前栈层(变量的值会随切换栈层而改变)
* @param event:事件名
*/
public getWatchedVariable(callback, callbackArgs, varName, frameId = 2, event = 'getWatchedVariable') {
DebugLogger.AdapterInfo("getWatchedVariable");
let arrSend = new Object();
arrSend["varName"] = String(varName);
arrSend["stackId"] = String(frameId);
dataProcesser.commandToDebugger(event, arrSend, callback, callbackArgs);
}
/**
* 通知 Debugger 执行代码段
* @param callback: 收到请求返回后的回调函数
* @param callbackArgs:回调参数
* @param expression:被执行的代码段
* @param frameId:当前栈层(变量的值会随切换栈层而改变)
* @param event:事件名
*/
public getREPLExpression(callback, callbackArgs, expression, frameId = 2, event = 'runREPLExpression') {
DebugLogger.AdapterInfo("runREPLExpression");
let arrSend = new Object();
arrSend["Expression"] = String(expression);
arrSend["stackId"] = String(frameId);
dataProcesser.commandToDebugger(event, arrSend, callback, callbackArgs);
}
/**
* 设置 某一变量的值
* @param callback: 收到请求返回后的回调函数
* @param callbackArgs:回调参数
* @param name: 变量名
* @param newValue: 用户设置的新值
* @param variableRef:变量id。首次获取时id填0,之后展开table时,id填table id
* @param frameId:当前栈层(变量的值会随切换栈层而改变)
* @param event:事件名
*/
public setVariable(callback, callbackArgs, name, newValue ,variableRef = 0, frameId = 2, event = 'setVariable') {
DebugLogger.AdapterInfo("setVariable");
let arrSend = new Object();
arrSend["varRef"] = String(variableRef);
arrSend["stackId"] = String(frameId);
arrSend["newValue"] = String(newValue);
arrSend["varName"] = String(name);
dataProcesser.commandToDebugger(event, arrSend, callback, callbackArgs);
}
/**
* 从 Debugger 获取变量信息
* @param callback: 收到请求返回后的回调函数
* @param callbackArgs:回调参数
* @param variableRef:变量id。首次获取时id填0,之后展开table时,id填table id
* @param expression:被执行的代码段
* @param frameId:当前栈层(变量的值会随切换栈层而改变)
* @param event:事件名
*/
public getVariable(callback, callbackArgs , variableRef = 0, frameId = 2, event = 'getVariable') {
DebugLogger.AdapterInfo("getVariable");
let arrSend = new Object();
arrSend["varRef"] = String(variableRef);
arrSend["stackId"] = String(frameId);
dataProcesser.commandToDebugger(event, arrSend, callback, callbackArgs);
}
/**
* 通知Debugger停止运行
*/
public stopRun(callback, callbackArgs, event = 'stopRun') {
let arrSend = new Object();
dataProcesser.commandToDebugger(event, arrSend, callback, callbackArgs);
}
/**
* 通知Debugger单步运行
*/
public step(callback, callbackArgs, event = 'stopOnStep') {
DebugLogger.AdapterInfo("step:" + event);
let arrSend = new Object();
dataProcesser.commandToDebugger(event, arrSend, callback, callbackArgs);
}
/**
* 强制回收内存
*/
public luaGarbageCollect(event = "LuaGarbageCollect") {
let arrSend = new Object();
dataProcesser.commandToDebugger(event, arrSend);
}
/**
* 通知 Debugger 设置断点
* @param path:文件路径
* @param bks:断点信息
* @param callback:回调信息,用来确认断点
* @param callbackArgs:回调参数
*/
public setBreakPoint(path: string, bks: Array<DebugProtocol.Breakpoint>, callback, callbackArgs) {
DebugLogger.AdapterInfo("setBreakPoint " + " path:" + path);
let arrSend = new Object();
arrSend["path"] = path;
arrSend["bks"] = bks;
dataProcesser.commandToDebugger("setBreakPoint", arrSend, callback, callbackArgs);
}
/**
* 向 luadebug.ts 返回保存的堆栈信息
*/
public stack(startFrame: number, endFrame: number): any {
return {
frames: this.breakStack,
count: this.breakStack.length //栈深度
};
}
/**
* 在Debugger日志中输出
*/
public printLog(logStr: string) {
DebugLogger.DebuggerInfo("[Debugger Log]:" + logStr);
}
/**
* 刷新显示lua虚拟机内存信息
*/
public refreshLuaMemoty(luaMemory: string) {
StatusBarManager.refreshLuaMemNum(parseInt(luaMemory));
}
/**
* 显示tip
*/
public showTip(tip: string) {
vscode.window.showInformationMessage(tip);
}
/**
* 命中断点
*/
public stop(stack, reason: string) {
stack.forEach(element => {
let linenum: string = element.line;
element.line = parseInt(linenum); //转为VSCode行号(int)
});
//先保存堆栈信息,再发暂停请求
this.breakStack = stack;
this.sendEvent(reason);
}
private sendEvent(event: string, ...args: any[]) {
setImmediate(_ => {
this.emit(event, ...args);
});
}
}