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Copy pathCleanScreenshot.py
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Copy pathCleanScreenshot.py
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66 lines (52 loc) · 1.9 KB
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#!/usr/bin/python
# coding=utf-8
import sys
import zipfile
import shutil
import os
import os.path
import time, datetime
sys.path.append('../../')
sys.path.append('./')
from Common import Source
from Project.Resource import mainResource
class CleanScreenshot():
def getGameResName(self):
name = mainResource.getGameName()
idx = name.rfind('_')
s_len=len(name)
game = name[idx+1:s_len]
return game
#主函数的实现
def Run(self):
gameName = mainResource.getGameName()
gameType = mainResource.getGameType()
print(gameName)
print(gameType)
resDataName = mainResource.getGameName()#sys.argv[1]
gameResName = self.getGameResName()
gameResCommonRoot = mainResource.GetDirProductCommon()+"/GameResCommon"+"/"+gameResName
gameResRoot = mainResource.GetResourceDataRoot()+"/"+gameType+"/"+gameName+"/GameRes"
flag = os.path.exists(gameResRoot)
if not flag:
#目录不存在的话到gamerescommon里copy
gameResRoot = gameResCommonRoot;
gameDataRoot = mainResource.GetResourceDataRoot()+"/"+gameType+"/"+gameName+"/GameData"
streamingAssetsUnity = mainResource.GetRootProjectUnity()+"/Assets/StreamingAssets"
rootAndroidStudio = mainResource.GetRootDirAndroidStudio()
rootiOSXcode =mainResource.GetRootDirXcode()
# copy GameData 游戏配置等数据
dirname = "GameData/screenshot"
# ios
dir2 = rootiOSXcode+"/Data/Raw/"+dirname
flag = os.path.exists(dir2)
if flag:
shutil.rmtree(dir2)
dirname = "GameData/screenshot"
# android asset
dir2 = rootAndroidStudio+"/src/main/assets/"+dirname
flag = os.path.exists(dir2)
if flag:
shutil.rmtree(dir2)
print("clean_screenshot sucess")
mainCleanScreenshot = CleanScreenshot()