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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class UIHomeSample : UIHomeBase//, ISysImageLibDelegate
{
public UIHomeSideBar uiHomeSideBar;
public UIHomeCenterBar uiHomeCenterBar;
void Awake()
{
base.Awake();
// TextureUtil.UpdateRawImageTexture(imageBg, AppRes.IMAGE_HOME_BG, true);
string appname = Common.GetAppNameDisplay();
TextName.text = appname;
LayOutSize ly = imageBgName.GetComponent<LayOutSize>();
if (Device.isLandscape)
{
ly.ratioW = 0.6f;
ly.ratioH = 0.8f;
}
else
{
ly.ratioW = 0.8f;
ly.ratioH = 0.6f;
}
}
// Use this for initialization
void Start()
{
base.Start();
LayOut();
OnUIDidFinish(0.5f);
}
// Update is called once per frame
void Update()
{
UpdateBase();
}
public override void LayOut()
{
base.LayOut();
Vector2 sizeCanvas = this.frame.size;
float x = 0, y = 0, w = 0, h = 0;
uiHomeCenterBar.LayOut();
base.LayOut();
}
}