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Copy pathUIGameSample.cs
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103 lines (75 loc) · 1.75 KB
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using System.Collections;
using System.Collections.Generic;
using LitJson;
using UnityEngine;
using UnityEngine.UI;
using System.IO;
public class UIGameSample : UIGameBase//, IGameSampleDelegate
{
GameSample gamePrefab;
public GameSample game;
static private UIGameSample _main = null;
public static UIGameSample main
{
get
{
if (_main == null)
{
}
return _main;
}
}
public void Awake()
{
base.Awake();
LoadPrefab();
_main = this;
}
// Use this for initialization
public void Start()
{
base.Start();
LayOut();
UpdateGuankaLevel(LevelManager.main.gameLevel);
Invoke("AutoReady", 1f);
}
public void AutoReady()
{
}
// Update is called once per frame
void Update()
{
if (Input.GetKeyUp(KeyCode.Escape))
{
OnClickBtnBack();
}
}
void LoadPrefab()
{
{
GameObject obj = PrefabCache.main.LoadByKey("GameSample");
if (obj != null)
{
gamePrefab = obj.GetComponent<GameSample>();
}
}
}
void InitUI()
{
OnUIDidFinish();
}
public override void UpdateGuankaLevel(int level)
{
base.UpdateGuankaLevel(level);
{
game = (GameSample)GameObject.Instantiate(gamePrefab);
AppSceneBase.main.AddObjToMainWorld(game.gameObject);
game.transform.localPosition = new Vector3(0f, 0f, -1f);
UIViewController.ClonePrefabRectTransform(gamePrefab.gameObject, game.gameObject);
}
}
public override void LayOut()
{
base.LayOut();
}
}