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Copy pathUIIconController.cs
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40 lines (37 loc) · 916 Bytes
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using System.Collections;
using System.Collections.Generic;
using System.IO;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
public class UIIconController : UIShotBase
{
public Image imageBg;
public Image imageHD;
public Image imageBoard;
/// <summary>
/// Awake is called when the script instance is being loaded.
/// </summary>
void Awake()
{
imageHD.gameObject.SetActive(false);
imageBoard.gameObject.SetActive(false);
}
void Start()
{
IconViewController iconctroller = (IconViewController)this.controller;
if (iconctroller != null)
{
if (iconctroller.deviceInfo.isIconHd)
{
imageHD.gameObject.SetActive(true);
}
}
LayOut();
OnUIDidFinish();
}
public override void LayOut()
{
base.LayOut();
}
}