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Copy pathGameLevelParse.cs
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71 lines (62 loc) · 1.38 KB
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using System.Collections;
using System.Collections.Generic;
using LitJson;
using UnityEngine;
using UnityEngine.UI;
using System.IO;
using System.Text;
public class GameLevelParse : LevelParseBase
{
public const int ADVIDEO_LEVEL_MIN = 10;
static private GameLevelParse _main = null;
public static GameLevelParse main
{
get
{
if (_main == null)
{
_main = new GameLevelParse();
}
return _main;
}
}
public override ItemInfo GetGuankaItemInfo(int idx)
{
if (listGuanka == null)
{
return null;
}
if (idx >= listGuanka.Count)
{
return null;
}
ItemInfo info = listGuanka[idx] as ItemInfo;
return info;
}
// public WordItemInfo GetItemInfo()
// {
// int idx = LevelManager.main.gameLevel;
// return GetGuankaItemInfo(idx) as WordItemInfo;
// }
public override int GetGuankaTotal()
{
ParseGuanka();
if (listGuanka != null)
{
return listGuanka.Count;
}
return 0;
}
public override void CleanGuankaList()
{
if (listGuanka != null)
{
listGuanka.Clear();
}
}
public override int ParseGuanka()
{
int count = 0;
return count;
}
}