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Copy pathScaleTexcoord.cs
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40 lines (31 loc) · 1 KB
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Copy pathScaleTexcoord.cs
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40 lines (31 loc) · 1 KB
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using XLua;
using UnityEngine;
using System.Collections;
[ExecuteInEditMode]
[Hotfix]
public class ScaleTexcoord : MonoBehaviour
{
private float wr;
private float hr;
private float offX;
private float offY;
private UISprite s;
void Awake()
{
s = GetComponent<UISprite>();
wr = s.GetAtlasSprite().width * 1.0f / s.atlas.spriteMaterial.mainTexture.width;
offX = s.GetAtlasSprite().x * 1.0f / s.atlas.spriteMaterial.mainTexture.width;
hr = s.GetAtlasSprite().height * 1.0f / s.atlas.spriteMaterial.mainTexture.height;
offY = (s.GetAtlasSprite().y + s.GetAtlasSprite().height) * 1.0f / s.atlas.spriteMaterial.mainTexture.height;
}
private void Start()
{
s.atlas.spriteMaterial.SetFloat("_WidthRate", wr);
s.atlas.spriteMaterial.SetFloat("_HeightRate", hr);
s.atlas.spriteMaterial.SetFloat("_XOffset", offX);
s.atlas.spriteMaterial.SetFloat("_YOffset", offY);
}
public void Update()
{
}
}