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// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
namespace UnityEngine
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = false)]
public class UnityAPICompatibilityVersionAttribute : Attribute
{
[Obsolete("This overload of the attribute has been depreacted. Use the constructor that takes the version and a boolean", true)]
public UnityAPICompatibilityVersionAttribute(string version)
{
_version = version;
}
///<summary>
///Instructs APIUpdater to only check Unity version when deciding whether assemblies should
///be inspected for obsolete API usages, ignoring any other sources of update configurations.
///This overload is meant to be used only during development cycle in scenarios in which
///game code is built outside unity and imported as assemblies. As an alternative you should consider
///passing disable-assembly-updater as a command line argument (see Unity manual for more details.)
///</summary>
///<params>
///</param>
public UnityAPICompatibilityVersionAttribute(string version, bool checkOnlyUnityVersion)
{
if (!checkOnlyUnityVersion)
throw new ArgumentException("You must pass 'true' to checkOnlyUnityVersion parameter.");
_version = version;
}
public UnityAPICompatibilityVersionAttribute(string version, string[] configurationAssembliesHashes)
{
_version = version;
_configurationAssembliesHashes = configurationAssembliesHashes;
}
public string version { get { return _version; } }
internal string[] configurationAssembliesHashes => _configurationAssembliesHashes;
private string _version;
private string[] _configurationAssembliesHashes;
}
}