forked from Unity-Technologies/UnityCsReference
-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathRuntimeInitializeOnLoadAttribute.cs
More file actions
31 lines (26 loc) · 1007 Bytes
/
Copy pathRuntimeInitializeOnLoadAttribute.cs
File metadata and controls
31 lines (26 loc) · 1007 Bytes
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
namespace UnityEngine
{
public enum RuntimeInitializeLoadType
{
AfterSceneLoad = 0,
BeforeSceneLoad,
AfterAssembliesLoaded,
BeforeSplashScreen
};
[Scripting.RequiredByNativeCode]
[System.AttributeUsage(AttributeTargets.Method, AllowMultiple = false)]
public class RuntimeInitializeOnLoadMethodAttribute : Scripting.PreserveAttribute
{
public RuntimeInitializeOnLoadMethodAttribute() { this.loadType = RuntimeInitializeLoadType.AfterSceneLoad; }
public RuntimeInitializeOnLoadMethodAttribute(RuntimeInitializeLoadType loadType) { this.loadType = loadType; }
public RuntimeInitializeLoadType loadType
{
get { return m_LoadType; } private set { m_LoadType = value; }
}
RuntimeInitializeLoadType m_LoadType;
}
}