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357 lines (288 loc) · 12.9 KB
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// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Collections;
using System.Collections.Generic;
using UnityEngineInternal;
using UnityEngine.SceneManagement;
using UnityEngine.Bindings;
using UnityEngine.Scripting;
using uei = UnityEngine.Internal;
namespace UnityEngine
{
[ExcludeFromPreset]
[UsedByNativeCode]
[NativeHeader("Runtime/Export/Scripting/GameObject.bindings.h")]
public sealed partial class GameObject : Object
{
[FreeFunction("GameObjectBindings::CreatePrimitive")]
public extern static GameObject CreatePrimitive(PrimitiveType type);
[System.Security.SecuritySafeCritical]
public unsafe T GetComponent<T>()
{
var h = new CastHelper<T>();
GetComponentFastPath(typeof(T), new System.IntPtr(&h.onePointerFurtherThanT));
return h.t;
}
[TypeInferenceRule(TypeInferenceRules.TypeReferencedByFirstArgument)]
[FreeFunction(Name = "GameObjectBindings::GetComponentFromType", HasExplicitThis = true, ThrowsException = true)]
public extern Component GetComponent(Type type);
[FreeFunction(Name = "GameObjectBindings::GetComponentFastPath", HasExplicitThis = true, ThrowsException = true)]
[NativeWritableSelf]
internal extern void GetComponentFastPath(Type type, IntPtr oneFurtherThanResultValue);
[FreeFunction(Name = "Scripting::GetScriptingWrapperOfComponentOfGameObject", HasExplicitThis = true)]
internal extern Component GetComponentByName(string type);
public Component GetComponent(string type)
{
return GetComponentByName(type);
}
[TypeInferenceRule(TypeInferenceRules.TypeReferencedByFirstArgument)]
[FreeFunction(Name = "GameObjectBindings::GetComponentInChildren", HasExplicitThis = true, ThrowsException = true)]
public extern Component GetComponentInChildren(Type type, bool includeInactive);
[TypeInferenceRule(TypeInferenceRules.TypeReferencedByFirstArgument)]
public Component GetComponentInChildren(Type type)
{
return GetComponentInChildren(type, false);
}
[uei.ExcludeFromDocs]
public T GetComponentInChildren<T>()
{
bool includeInactive = false;
return GetComponentInChildren<T>(includeInactive);
}
public T GetComponentInChildren<T>([uei.DefaultValue("false")] bool includeInactive)
{
return (T)(object)GetComponentInChildren(typeof(T), includeInactive);
}
[TypeInferenceRule(TypeInferenceRules.TypeReferencedByFirstArgument)]
[FreeFunction(Name = "GameObjectBindings::GetComponentInParent", HasExplicitThis = true, ThrowsException = true)]
public extern Component GetComponentInParent(Type type);
public T GetComponentInParent<T>()
{
return (T)(object)GetComponentInParent(typeof(T));
}
[FreeFunction(Name = "GameObjectBindings::GetComponentsInternal", HasExplicitThis = true, ThrowsException = true)]
private extern System.Array GetComponentsInternal(Type type, bool useSearchTypeAsArrayReturnType, bool recursive, bool includeInactive, bool reverse, object resultList);
public Component[] GetComponents(Type type)
{
return (Component[])GetComponentsInternal(type, false, false, true, false, null);
}
public T[] GetComponents<T>()
{
return (T[])GetComponentsInternal(typeof(T), true, false, true, false, null);
}
public void GetComponents(Type type, List<Component> results)
{
GetComponentsInternal(type, false, false, true, false, results);
}
public void GetComponents<T>(List<T> results)
{
GetComponentsInternal(typeof(T), false, false, true, false, results);
}
[uei.ExcludeFromDocs]
public Component[] GetComponentsInChildren(Type type)
{
bool includeInactive = false;
return GetComponentsInChildren(type, includeInactive);
}
public Component[] GetComponentsInChildren(Type type, [uei.DefaultValue("false")] bool includeInactive)
{
return (Component[])GetComponentsInternal(type, false, true, includeInactive, false, null);
}
public T[] GetComponentsInChildren<T>(bool includeInactive)
{
return (T[])GetComponentsInternal(typeof(T), true, true, includeInactive, false, null);
}
public void GetComponentsInChildren<T>(bool includeInactive, List<T> results)
{
GetComponentsInternal(typeof(T), true, true, includeInactive, false, results);
}
public T[] GetComponentsInChildren<T>()
{
return GetComponentsInChildren<T>(false);
}
public void GetComponentsInChildren<T>(List<T> results)
{
GetComponentsInChildren<T>(false, results);
}
[uei.ExcludeFromDocs]
public Component[] GetComponentsInParent(Type type)
{
bool includeInactive = false;
return GetComponentsInParent(type, includeInactive);
}
public Component[] GetComponentsInParent(Type type, [uei.DefaultValue("false")] bool includeInactive)
{
return (Component[])GetComponentsInternal(type, false, true, includeInactive, true, null);
}
public void GetComponentsInParent<T>(bool includeInactive, List<T> results)
{
GetComponentsInternal(typeof(T), true, true, includeInactive, true, results);
}
public T[] GetComponentsInParent<T>(bool includeInactive)
{
return (T[])GetComponentsInternal(typeof(T), true, true, includeInactive, true, null);
}
public T[] GetComponentsInParent<T>()
{
return GetComponentsInParent<T>(false);
}
public static GameObject FindWithTag(string tag)
{
return FindGameObjectWithTag(tag);
}
public void SendMessageUpwards(string methodName, SendMessageOptions options)
{
SendMessageUpwards(methodName, null, options);
}
public void SendMessage(string methodName, SendMessageOptions options)
{
SendMessage(methodName, null, options);
}
public void BroadcastMessage(string methodName, SendMessageOptions options)
{
BroadcastMessage(methodName, null, options);
}
[FreeFunction(Name = "MonoAddComponent", HasExplicitThis = true)]
internal extern Component AddComponentInternal(string className);
[FreeFunction(Name = "MonoAddComponentWithType", HasExplicitThis = true)]
private extern Component Internal_AddComponentWithType(Type componentType);
[TypeInferenceRule(TypeInferenceRules.TypeReferencedByFirstArgument)]
public Component AddComponent(Type componentType)
{
return Internal_AddComponentWithType(componentType);
}
public T AddComponent<T>() where T : Component
{
return AddComponent(typeof(T)) as T;
}
public extern Transform transform
{
[FreeFunction("GameObjectBindings::GetTransform", HasExplicitThis = true)]
get;
}
public extern int layer { get; set; }
[Obsolete("GameObject.active is obsolete. Use GameObject.SetActive(), GameObject.activeSelf or GameObject.activeInHierarchy.")]
public extern bool active
{
[NativeMethod(Name = "IsActive")]
get;
[NativeMethod(Name = "SetSelfActive")]
set;
}
[NativeMethod(Name = "SetSelfActive")]
public extern void SetActive(bool value);
public extern bool activeSelf
{
[NativeMethod(Name = "IsSelfActive")]
get;
}
public extern bool activeInHierarchy
{
[NativeMethod(Name = "IsActive")]
get;
}
[Obsolete("gameObject.SetActiveRecursively() is obsolete. Use GameObject.SetActive(), which is now inherited by children.")]
[NativeMethod(Name = "SetActiveRecursivelyDeprecated")]
public extern void SetActiveRecursively(bool state);
public extern bool isStatic
{
[NativeMethod(Name = "GetIsStaticDeprecated")]
get;
[NativeMethod(Name = "SetIsStaticDeprecated")]
set;
}
internal extern bool isStaticBatchable
{
[NativeMethod(Name = "IsStaticBatchable")]
get;
}
public extern string tag
{
[FreeFunction("GameObjectBindings::GetTag", HasExplicitThis = true, ThrowsException = true)]
get;
[FreeFunction("GameObjectBindings::SetTag", HasExplicitThis = true)]
set;
}
[FreeFunction(Name = "GameObjectBindings::CompareTag", HasExplicitThis = true)]
public extern bool CompareTag(string tag);
[FreeFunction(Name = "GameObjectBindings::FindGameObjectWithTag", ThrowsException = true)]
public static extern GameObject FindGameObjectWithTag(string tag);
[FreeFunction(Name = "GameObjectBindings::FindGameObjectsWithTag", ThrowsException = true)]
public static extern GameObject[] FindGameObjectsWithTag(string tag);
[FreeFunction(Name = "Scripting::SendScriptingMessageUpwards", HasExplicitThis = true)]
extern public void SendMessageUpwards(string methodName, [uei.DefaultValue("null")] object value , [uei.DefaultValue("SendMessageOptions.RequireReceiver")] SendMessageOptions options);
[uei.ExcludeFromDocs]
public void SendMessageUpwards(string methodName, object value)
{
SendMessageOptions options = SendMessageOptions.RequireReceiver;
SendMessageUpwards(methodName, value, options);
}
[uei.ExcludeFromDocs]
public void SendMessageUpwards(string methodName)
{
SendMessageOptions options = SendMessageOptions.RequireReceiver;
object value = null;
SendMessageUpwards(methodName, value, options);
}
[FreeFunction(Name = "Scripting::SendScriptingMessage", HasExplicitThis = true)]
extern public void SendMessage(string methodName, [uei.DefaultValue("null")] object value , [uei.DefaultValue("SendMessageOptions.RequireReceiver")] SendMessageOptions options);
[uei.ExcludeFromDocs]
public void SendMessage(string methodName, object value)
{
SendMessageOptions options = SendMessageOptions.RequireReceiver;
SendMessage(methodName, value, options);
}
[uei.ExcludeFromDocs]
public void SendMessage(string methodName)
{
SendMessageOptions options = SendMessageOptions.RequireReceiver;
object value = null;
SendMessage(methodName, value, options);
}
[FreeFunction(Name = "Scripting::BroadcastScriptingMessage", HasExplicitThis = true)]
extern public void BroadcastMessage(string methodName, [uei.DefaultValue("null")] object parameter , [uei.DefaultValue("SendMessageOptions.RequireReceiver")] SendMessageOptions options);
[uei.ExcludeFromDocs]
public void BroadcastMessage(string methodName, object parameter)
{
SendMessageOptions options = SendMessageOptions.RequireReceiver;
BroadcastMessage(methodName, parameter, options);
}
[uei.ExcludeFromDocs]
public void BroadcastMessage(string methodName)
{
SendMessageOptions options = SendMessageOptions.RequireReceiver;
object parameter = null;
BroadcastMessage(methodName, parameter, options);
}
public GameObject(string name)
{
Internal_CreateGameObject(this, name);
}
public GameObject()
{
Internal_CreateGameObject(this, null);
}
public GameObject(string name, params Type[] components)
{
Internal_CreateGameObject(this, name);
foreach (Type t in components)
AddComponent(t);
}
[FreeFunction(Name = "GameObjectBindings::Internal_CreateGameObject")]
static extern void Internal_CreateGameObject([Writable] GameObject self, string name);
[FreeFunction(Name = "GameObjectBindings::Find")]
public static extern GameObject Find(string name);
public extern Scene scene
{
[FreeFunction("GameObjectBindings::GetScene", HasExplicitThis = true)]
get;
}
[FreeFunction(Name = "GameObjectBindings::CalculateBounds", HasExplicitThis = true)]
internal extern Bounds CalculateBounds();
public GameObject gameObject { get { return this; } }
}
}