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/**
* Copyright (c) 2014-present, Facebook, Inc.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree. An additional grant
* of patent rights can be found in the PATENTS file in the same directory.
*/
using System;
using System.Runtime.InteropServices;
// BEGIN_UNITY @joce 11-07-2016 CompileForC#Bindings
//namespace Facebook.CSSLayout
namespace UnityEngine.CSSLayout
// END_UNITY
{
internal static class CSSLogger
{
// TODO we don't support the logging feature yet
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
public delegate void Func(CSSLogLevel level, string message);
//
// private static bool _initialized;
// private static Func _managedLogger = null;
//
public static Func Logger = null;
public static void Initialize()
{
// if (!_initialized)
// {
// _managedLogger = (level, message) => {
// if (Logger != null)
// {
// Logger(level, message);
// }
//
// if (level == CSSLogLevel.Error)
// {
// throw new InvalidOperationException(message);
// }
// };
// Native.CSSInteropSetLogger(_managedLogger);
// _initialized = true;
// }
}
}
}