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No newline at end of file diff --git a/Assets/Resources/Config/111.json.meta b/Assets/Resources/Config/111.json.meta index 1cfa202f..d91c87a2 100644 --- a/Assets/Resources/Config/111.json.meta +++ b/Assets/Resources/Config/111.json.meta @@ -1,6 +1,6 @@ fileFormatVersion: 2 -guid: 91080e49451293e41a815c671c7b821b -timeCreated: 1477887374 +guid: 42ae12b4dcbe4c34c92184ab3ede0387 +timeCreated: 1520037994 licenseType: Pro TextScriptImporter: userData: diff --git a/Assets/Resources/Config/BundleConfig.json.meta b/Assets/Resources/Config/BundleConfig.json.meta index 5f75401e..5036849d 100644 --- a/Assets/Resources/Config/BundleConfig.json.meta +++ b/Assets/Resources/Config/BundleConfig.json.meta @@ -1,6 +1,6 @@ fileFormatVersion: 2 -guid: 499e626902425854ab9562d6dc177a6f -timeCreated: 1478251715 +guid: 181e7f1beb2b5c947a42a6578c7a6ef8 +timeCreated: 1520037994 licenseType: Pro TextScriptImporter: userData: diff --git a/Assets/Resources/Config/BundleConfig.json.meta~Stashed changes.meta b/Assets/Resources/Config/BundleConfig.json.meta~Stashed changes.meta index 48756589..beb77e9e 100644 --- a/Assets/Resources/Config/BundleConfig.json.meta~Stashed changes.meta +++ b/Assets/Resources/Config/BundleConfig.json.meta~Stashed changes.meta @@ -1,6 +1,6 @@ fileFormatVersion: 2 -guid: 819bac4b32fa43448ba6ebb72d76474e -timeCreated: 1491838043 +guid: 5102097386a2c0d448eb5ddbff8649f7 +timeCreated: 1520037986 licenseType: Pro DefaultImporter: userData: diff --git a/Assets/Resources/Config/LuaConfig.json b/Assets/Resources/Config/LuaConfig.json index 75842b72..724915db 100644 --- a/Assets/Resources/Config/LuaConfig.json +++ b/Assets/Resources/Config/LuaConfig.json @@ -1 +1 @@ -{"MainLua":"{\"m_type\":0,\"m_content\":\"TestLua\",\"m_enumType\":\"\"}","LuaList":"{\"m_type\":8,\"m_content\":\"\",\"m_enumType\":\"AnimType\"}","LuaLibList":"{\"m_type\":0,\"m_content\":\"LuaDataHelper|LuaEventDispatcher|LuaFormatTools|luaJson|LuaPrintTable|LuaStringHelper|LuaFrameWorkEventName|LuaDataHelper|LuaStatusManager|LuaStatusMetaTable|LuaUIManager|LuaUIWindowMetatable|LuaUpdate|LuaUnityDefine\",\"m_enumType\":\"\"}"} \ No newline at end of file +{"MainLua":"{\"m_type\":0,\"m_content\":\"TestLua\",\"m_enumType\":\"\"}","LuaList":"{\"m_type\":8,\"m_content\":\"LuaMain\",\"m_enumType\":\"AnimType\"}","LuaLibList":"{\"m_type\":0,\"m_content\":\"LuaDataHelper|LuaEventDispatcher|LuaFormatTools|luaJson|LuaPrintTable|LuaStringHelper|LuaFrameWorkEventName|LuaDataHelper|LuaStatusManager|LuaStatusMetaTable|LuaUIManager|LuaUIWindowMetatable|LuaUpdate|LuaUnityDefine\",\"m_enumType\":\"\"}"} \ No newline at end of file diff --git a/Assets/Resources/Config/ResourcesConfig.json.meta b/Assets/Resources/Config/ResourcesConfig.json.meta index bf9f625e..b9b953a7 100644 --- a/Assets/Resources/Config/ResourcesConfig.json.meta +++ b/Assets/Resources/Config/ResourcesConfig.json.meta @@ -1,6 +1,6 @@ fileFormatVersion: 2 -guid: 3846b189b7381d0479c059b9eb425942 -timeCreated: 1478505802 +guid: 871f2d401d94c6148acf7d03dfe10c9d +timeCreated: 1520037994 licenseType: Pro TextScriptImporter: userData: diff --git a/Assets/Resources/Config/SDKConfig.json b/Assets/Resources/Config/SDKConfig.json index 6f7afcbe..22dfdb3f 100644 --- a/Assets/Resources/Config/SDKConfig.json +++ b/Assets/Resources/Config/SDKConfig.json @@ -1 +1 @@ -{"SDKInfo":"{\"m_type\":0,\"m_content\":\"{\\\"SchemeName\\\":\\\"Android\\\",\\\"LogScheme\\\":[],\\\"LoginScheme\\\":[{\\\"SDKName\\\":\\\"GoogleLogin\\\",\\\"SDKContent\\\":\\\"{\\\\\\\"m_SDKName\\\\\\\":\\\\\\\"\\\\\\\",\\\\\\\"appid\\\\\\\":\\\\\\\"11\\\\\\\",\\\\\\\"apppkey\\\\\\\":\\\\\\\"22\\\\\\\"}\\\"}],\\\"ADScheme\\\":[],\\\"PayScheme\\\":[],\\\"OtherScheme\\\":[],\\\"AndroidkeystoreName\\\":\\\"\\\",\\\"AndroidkeystorePass\\\":\\\"\\\",\\\"AndroidkeyaliasName\\\":\\\"\\\",\\\"AndroidkeyaliasPass\\\":\\\"\\\"}\",\"m_enumType\":\"\"}"} \ No newline at end of file +{"SDKInfo":"{\"m_type\":0,\"m_content\":\"{\\\"SchemeName\\\":\\\"Android\\\",\\\"UseNewSDKManager\\\":false,\\\"LogScheme\\\":[],\\\"LoginScheme\\\":[],\\\"ADScheme\\\":[],\\\"PayScheme\\\":[],\\\"RealNameScheme\\\":[],\\\"OtherScheme\\\":[]}\",\"m_enumType\":\"\"}"} \ No newline at end of file diff --git a/Assets/Resources/Config/SDKConfig.json.meta b/Assets/Resources/Config/SDKConfig.json.meta index 8be2f486..067b08bd 100644 --- a/Assets/Resources/Config/SDKConfig.json.meta +++ b/Assets/Resources/Config/SDKConfig.json.meta @@ -1,6 +1,6 @@ fileFormatVersion: 2 -guid: 467a41fb66afbbd47bf2a18ebab4ce95 -timeCreated: 1499083987 +guid: 4a4995e7e06b9ec4aaf97e1735b701b3 +timeCreated: 1520037994 licenseType: Pro TextScriptImporter: userData: diff --git a/Assets/Resources/Config/qeqweqwe.json.meta b/Assets/Resources/Config/qeqweqwe.json.meta index 22de36fa..98985d06 100644 --- a/Assets/Resources/Config/qeqweqwe.json.meta +++ b/Assets/Resources/Config/qeqweqwe.json.meta @@ -1,6 +1,6 @@ fileFormatVersion: 2 -guid: 5d6cbb3e0f88a9f4b8b1a710743127e9 -timeCreated: 1477887406 +guid: f03e00dbd97134d4e84508c792141216 +timeCreated: 1520037994 licenseType: Pro TextScriptImporter: userData: diff --git a/Assets/Resources/Config/version.json b/Assets/Resources/Config/version.json deleted file mode 100644 index 2b9cb58c..00000000 --- a/Assets/Resources/Config/version.json +++ /dev/null @@ -1 +0,0 @@ -{"largeVersion":"{\"m_type\":2,\"m_content\":\"1\",\"m_enumType\":\"\"}","smallVerson":"{\"m_type\":2,\"m_content\":\"1\",\"m_enumType\":\"\"}","121":"{\"m_type\":7,\"m_content\":\"IsIgnoreTimeScale\",\"m_enumType\":\"AnimParamType\"}","11":"{\"m_type\":7,\"m_content\":\"OutQuad\",\"m_enumType\":\"InterpType\"}"} \ No newline at end of file diff --git a/Assets/Resources/Data/GuideData.txt b/Assets/Resources/Data/GuideData.txt new file mode 100644 index 00000000..18ff9d7a --- /dev/null +++ b/Assets/Resources/Data/GuideData.txt @@ -0,0 +1,8 @@ +GuideID StartPoint EndPoint ClosePoint Premise NextGuide ClickToNext CallToNext CustomEvent ConditionToNextKey GuideWindowName GuideObjectName GuideItemName TipContent TipContentPos MaskAlpha +type Bool Bool Bool String String Bool Bool StringArray Bool String StringArray StringArray String Vector3 Float +note 引导开始点 引导关闭点 前提条件 下一步引导,如果为空,则为下一条记录 是否接收点击去下一步引导 是否接收调用去下一步引导 自定义事件名称 是否自动判断条件去下一步引导 引导的界面名字 高亮显示的对象名字 高亮的Item名字 提示文本内容 提示文本位置 遮罩Alpha +default FALSE FALSE Null Null FALSE FALSE Null FALSE Null Null Null Null 0,0,0 0.75 +1 TRUE TRUE GuideWindow Click to continue +2 FALSE TRUE MainWindow Button_Shop Click to Open Shop +3 TRUE ShopWindow Button_Close Click to Close shop +4 TRUE TRUE MainWindow Button_Start Click to start Game \ No newline at end of file diff --git a/Assets/Resources/Config/version.json.meta b/Assets/Resources/Data/GuideData.txt.meta similarity index 57% rename from Assets/Resources/Config/version.json.meta rename to Assets/Resources/Data/GuideData.txt.meta index 19759dca..69e0e29d 100644 --- a/Assets/Resources/Config/version.json.meta +++ b/Assets/Resources/Data/GuideData.txt.meta @@ -1,8 +1,9 @@ fileFormatVersion: 2 -guid: fa6881fc070222f47866f519630fb7e5 -timeCreated: 1477476200 +guid: dfb8a835c78d2434d9ffd9f644148888 +timeCreated: 1551075680 licenseType: Pro TextScriptImporter: + externalObjects: {} userData: assetBundleName: assetBundleVariant: diff --git a/Assets/Resources/Data/item.txt b/Assets/Resources/Data/item.txt index 090885f0..552ecd71 100644 --- a/Assets/Resources/Data/item.txt +++ b/Assets/Resources/Data/item.txt @@ -1,6 +1,9 @@ -id asdasd tt -type Color Vector2|AnimParamType -note 颜色 枚举测试 -default 1|1|1|1 8.881112|0 -asdasdads -111 0.7279412|0.4496107|0.4496107|1 0.1111|0 +id ItemName Cost +type String Int +note +default NaNa 0 +2 Knife 50 +1 Sword 100 +3 Shield 200 +4 Armour 300 +5 Shoe 200 diff --git a/Assets/Resources/Data/testData.txt b/Assets/Resources/Data/testData.txt index ff3602ad..a13b30aa 100644 --- a/Assets/Resources/Data/testData.txt +++ b/Assets/Resources/Data/testData.txt @@ -1,12 +1,12 @@ ID name pos age type Vector2 Vector3 Int -default 0|0 333|333.333|0 23232323 +default 0,0 333,333.333,0 23232323 1111 -2 0|0|0 0 -zzzzadadzz 333|333.333|0 -4 333|333.333|0 0 -5 333|333.333|0 0 -6 0|0|0 0 +2 0,0,0 0 +zzzzadadzz 333,333.333,0 +4 333,333.333,0 0 +5 333,333.333,0 0 +6 0,0,0 0 7 8 9 @@ -27,5 +27,5 @@ zzzzadadzz 333|333.333|0 24 25 aaa 0 -asd 0|0|0 0 +asd 0,0,0 0 3333 diff --git a/Assets/Resources/Lua.meta b/Assets/Resources/Lua.meta new file mode 100644 index 00000000..7113dbe7 --- /dev/null +++ b/Assets/Resources/Lua.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: abfe6282ae4f61847ad9b9325cb10aa3 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Resources/Lua/LuaMain.txt b/Assets/Resources/Lua/LuaMain.txt new file mode 100644 index 00000000..677cdca2 --- /dev/null +++ b/Assets/Resources/Lua/LuaMain.txt @@ -0,0 +1,12 @@ +function Main( ... ) + + print("hello print"); + warn("hello warn"); + + UIManager.OpenUIWindow("AAAWindow",nil); + + + --warn("warn"); + --error("error"); + +end \ No newline at end of file diff --git a/Assets/Resources/Lua/LuaMain.txt.meta b/Assets/Resources/Lua/LuaMain.txt.meta new file mode 100644 index 00000000..f953ff68 --- /dev/null +++ b/Assets/Resources/Lua/LuaMain.txt.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 906f49305f3943f4aa77e110f0c4e5f5 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Resources/LuaLib.meta b/Assets/Resources/LuaLib.meta new file mode 100644 index 00000000..ef04c09d --- /dev/null +++ b/Assets/Resources/LuaLib.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: efe500f21dcc86547a872b174b208ff7 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Resources/LuaLib/FrameWork.meta b/Assets/Resources/LuaLib/FrameWork.meta new file mode 100644 index 00000000..9dbc170a --- /dev/null +++ b/Assets/Resources/LuaLib/FrameWork.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: e69ddee712d17c34d86f9478d9135cd7 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Resources/LuaLib/FrameWork/Data.meta b/Assets/Resources/LuaLib/FrameWork/Data.meta new file mode 100644 index 00000000..d37d6e49 --- /dev/null +++ b/Assets/Resources/LuaLib/FrameWork/Data.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 8f9ee43351550074289e4ef20fd8d40b +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Resources/LuaLib/FrameWork/Data/LuaDataHelper.txt b/Assets/Resources/LuaLib/FrameWork/Data/LuaDataHelper.txt new file mode 100644 index 00000000..f9e897a3 --- /dev/null +++ b/Assets/Resources/LuaLib/FrameWork/Data/LuaDataHelper.txt @@ -0,0 +1,45 @@ +--数据量不大的Dict才建议使用这个函数 +function Dict2Table(Dict_data) + local content = JsonLuaHelper.Dict2Json(Dict_data); + return json.decode(content); +end + +function Table2Dict(t_data) + local content = json.encode(t_data); + return JsonLuaHelper.Json2Dict(content); +end + +function ToJson(t_data) + local content = json.encode(t_data); + return content; +end + +function GetLuaDataList( DataTable_data ) + local t_result = {}; + local n_index = 1; + + local idList = DataTable_data.TableIDs; + + for i=1,idList.Count do + t_result[i] = idList:get_Item(i-1); + end + + return t_result; +end + +function GetLuaDataKeyList( DataTable_data ) + local t_result = {}; + local n_index = 1; + + local idList = DataTable_data.TableKeys; + + for i=1,idList.Count do + t_result[i] = idList:get_Item(i-1); + end + + return t_result; +end + +function SendMessage( t_data ) + JsonLuaHelper.SendMessage(json.encode(t_data)); +end \ No newline at end of file diff --git a/Assets/Resources/LuaLib/FrameWork/Data/LuaDataHelper.txt.meta b/Assets/Resources/LuaLib/FrameWork/Data/LuaDataHelper.txt.meta new file mode 100644 index 00000000..81b9b701 --- /dev/null +++ b/Assets/Resources/LuaLib/FrameWork/Data/LuaDataHelper.txt.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 0a4c10be1bdb8a2469fb9bb16cb5c9aa +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Resources/LuaLib/FrameWork/LuaFrameWorkEventName.txt b/Assets/Resources/LuaLib/FrameWork/LuaFrameWorkEventName.txt new file mode 100644 index 00000000..2d587cf5 --- /dev/null +++ b/Assets/Resources/LuaLib/FrameWork/LuaFrameWorkEventName.txt @@ -0,0 +1,8 @@ +FrameWorkEvent = {}; + + --定时器 + FrameWorkEvent.timer_everyFrame = "timer_everyFrame_event"; --每帧触发一次 + FrameWorkEvent.timer_100ms = "timer_100ms_event"; --每100毫秒触发一次 + FrameWorkEvent.timer_500ms = "timer_500ms_event"; --每500毫秒触发一次 + FrameWorkEvent.timer_700ms = "timer_700ms_event"; --每700毫秒触发一次 + FrameWorkEvent.timer_1000ms = "timer_1000ms_event"; --每1000毫秒触发一次 \ No newline at end of file diff --git a/Assets/Resources/LuaLib/FrameWork/LuaFrameWorkEventName.txt.meta b/Assets/Resources/LuaLib/FrameWork/LuaFrameWorkEventName.txt.meta new file mode 100644 index 00000000..b4e00143 --- /dev/null +++ b/Assets/Resources/LuaLib/FrameWork/LuaFrameWorkEventName.txt.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 02a3c5cac5d586545af04cdcdfc4db92 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Resources/LuaLib/FrameWork/Status.meta b/Assets/Resources/LuaLib/FrameWork/Status.meta new file mode 100644 index 00000000..8060b1d8 --- /dev/null +++ b/Assets/Resources/LuaLib/FrameWork/Status.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 5c81b141706bf054894cfda609bf14c2 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Resources/LuaLib/FrameWork/Status/LuaStatusManager.txt b/Assets/Resources/LuaLib/FrameWork/Status/LuaStatusManager.txt new file mode 100644 index 00000000..4666ada3 --- /dev/null +++ b/Assets/Resources/LuaLib/FrameWork/Status/LuaStatusManager.txt @@ -0,0 +1,87 @@ +LuaStatusManager = {}; +LuaStatusManager.s_currentStatus = nil; +LuaStatusManager.t_statusDict = {}; +LuaStatusManager.Current = nil; + +function LuaStatusManager:EnterStatus(s_StatusName) + + if self.s_currentStatus ~= nil then + self:ExitStatus(LuaStatusManager.s_currentStatus); + end + + if self.t_statusDict[s_StatusName] == nil then + + local t_LuaStatusMetaTable = _G[s_StatusName]; + if t_LuaStatusMetaTable ~= nil then + --创建Lua类 + local t_status = t_LuaStatusMetaTable:New(); + self.t_statusDict[s_StatusName] = t_status; + self.Current = t_status; + --调用Init方法 + t_status:OnStatusInit(); + else + error("EnterStatus 没有找到 ->"..tostring(s_StatusName).."<- Status"); + end + end + + self.s_currentStatus = s_StatusName; + self.t_statusDict[s_StatusName]:OnEnterStatus(); + +end + +function LuaStatusManager:ExitStatus(s_StatusName) + + local t_status = self.t_statusDict[s_StatusName]; + + if t_status ~= nil then + self.s_currentStatus = nil; + self.Current = nil; + t_status:CloseALLUIWindow(); + t_status:OnExitStatus(); + else + error("ExitStatus 没有找到 ->"..tostring(s_StatusName).."<- Status"); + end + +end + + +function LuaStatusManager:DestroyStatus(s_StatusName) + + local t_status = self.t_statusDict[s_StatusName]; + + if t_status ~= nil then + + if self.s_currentStatus == s_StatusName then + self:ExitStatus(s_StatusName); + end + + t_status:OnStatusDestroy(); + self.t_statusDict[s_StatusName] = nil; + else + error("DestroyStatus 没有找到 ->"..tostring(s_StatusName).."<- Status"); + end + +end + +function LuaStatusManager:GetStatus(s_StatusName) + + local t_status = self.t_statusDict[s_StatusName]; + + if t_status ~= nil then + + return t_status; + else + error("GetStatus 没有找到 ->"..tostring(s_StatusName).."<- Status"); + end + +end + + +function LuaStatusManager:GetCurrentStatus() + + if self.Current == nil then + error("GetCurrentStatus error : 没有找到当前Status!"); + end + + return self.current; +end \ No newline at end of file diff --git a/Assets/Resources/LuaLib/FrameWork/Status/LuaStatusManager.txt.meta b/Assets/Resources/LuaLib/FrameWork/Status/LuaStatusManager.txt.meta new file mode 100644 index 00000000..ded6bbd0 --- /dev/null +++ b/Assets/Resources/LuaLib/FrameWork/Status/LuaStatusManager.txt.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: e6a69e9d194856f44b0617fded3d1b33 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Resources/LuaLib/FrameWork/Status/LuaStatusMetaTable.txt b/Assets/Resources/LuaLib/FrameWork/Status/LuaStatusMetaTable.txt new file mode 100644 index 00000000..9b177598 --- /dev/null +++ b/Assets/Resources/LuaLib/FrameWork/Status/LuaStatusMetaTable.txt @@ -0,0 +1,77 @@ +LuaStatusMetaTable = {}; +LuaStatusMetaTable.__index = LuaStatusMetaTable; +LuaStatusMetaTable.t_windowList = {}; + +function LuaStatusMetaTable:New() + local t_status = {} + setmetatable(t_status, self); + self.__index = self; + return t_status; +end + +function LuaStatusMetaTable:OnStatusInit() + -- body +end + +function LuaStatusMetaTable:OnEnterStatus() + -- body +end + +function LuaStatusMetaTable:OnExitStatus() + -- body +end + +function LuaStatusMetaTable:OnStatusDestroy() + -- body +end + +function LuaStatusMetaTable:OpenUIWindow(s_WindowName,func_callBack,parms) + + print("LuaStatusMetaTable:OpenUIWindow: "..tostring(s_WindowName)); + + if LuaStatusMetaTable.t_windowList[s_WindowName] == nil then + LuaStatusMetaTable.t_windowList[s_WindowName] = {}; + else + error("LuaStatusMetaTable:OpenUIWindow 覆盖了 "..tostring(s_WindowName).."! 请检查界面是否重复打开"); + end + + LuaStatusMetaTable.t_windowList[s_WindowName].s_WindowName = s_WindowName; + LuaStatusMetaTable.t_windowList[s_WindowName].UIWindow_ui = UIManager.OpenUIWindow(s_WindowName,func_callBack,parms); +end + +function LuaStatusMetaTable:CloseUIWindow(s_WindowName,isPlayAnim,func_callBack,parms) + + print("LuaStatusMetaTable:CloseUIWindow: "..tostring(s_WindowName)); + + if s_WindowName == nil then + error("CloseUIWindow error : s_WindowName is nil"); + return; + end + + if LuaStatusMetaTable.t_windowList[s_WindowName] == nil then + error("Not Exits ->"..tostring(s_WindowName).."<- Window !"); + return; + end + + if isPlayAnim == nil then + isPlayAnim = true; + end + + UIManager.CloseUIWindow(s_WindowName,isPlayAnim,func_callBack,parms); + LuaStatusMetaTable.t_windowList[s_WindowName] = nil; + +end + +function LuaStatusMetaTable:CloseALLUIWindow() + + for k,v in pairs(LuaStatusMetaTable.t_windowList) do + -- print("Close: ".v.s_WindowName); + self:CloseUIWindow(v.s_WindowName); + end + + LuaStatusMetaTable.t_windowList = {}; +end + +function LuaStatusMetaTable:EnterStatus(status_name) + LuaStatusManager:EnterStatus(status_name) +end \ No newline at end of file diff --git a/Assets/Resources/LuaLib/FrameWork/Status/LuaStatusMetaTable.txt.meta b/Assets/Resources/LuaLib/FrameWork/Status/LuaStatusMetaTable.txt.meta new file mode 100644 index 00000000..1432de3a --- /dev/null +++ b/Assets/Resources/LuaLib/FrameWork/Status/LuaStatusMetaTable.txt.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 64d90ff8c72a27947a69b156a3185153 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Resources/LuaLib/FrameWork/UI.meta b/Assets/Resources/LuaLib/FrameWork/UI.meta new file mode 100644 index 00000000..99ec23ec --- /dev/null +++ b/Assets/Resources/LuaLib/FrameWork/UI.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 25ba709d1a732594c8b99002ee998b96 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Resources/LuaLib/FrameWork/UI/LuaUIManager.txt b/Assets/Resources/LuaLib/FrameWork/UI/LuaUIManager.txt new file mode 100644 index 00000000..7a780a71 --- /dev/null +++ b/Assets/Resources/LuaLib/FrameWork/UI/LuaUIManager.txt @@ -0,0 +1,140 @@ +LuaUIManager = {}; +LuaUIManager.t_UIs = {}; + +function LuaUIManager.UIOnInit(UIWindow_window) + + local t_UILuaScriptModle = _G[UIWindow_window.UIName]; + + if t_UILuaScriptModle ~= nil then + + --创建Lua类 + local t_UIWindow = t_UILuaScriptModle:New(UIWindow_window); + LuaUIManager.t_UIs[UIWindow_window.UIEventKey] = t_UIWindow; + + --调用Init方法 + t_UIWindow:OnInit(); + + else + error("没有找到 ->"..UIWindow_window.UIName.."<- 对应的Lua脚本!"); + end +end + +function LuaUIManager.UIOnOpen(UIWindow_window) + + local t_UI = LuaUIManager.t_UIs[UIWindow_window.UIEventKey]; + + if t_UI ~= nil then + t_UI:OnOpen(); + else + error("UIOnOpen Error Not Find ->"..UIWindow_window.UIEventKey.."<- "); + end +end + +function LuaUIManager.UIOnShow(UIWindow_window) + + local t_UI = LuaUIManager.t_UIs[UIWindow_window.UIEventKey]; + + if t_UI ~= nil then + t_UI:OnShow(); + else + error("UIOnShow Error Not Find ->"..UIWindow_window.UIEventKey.."<- "); + end +end + +function LuaUIManager.UIOnHide(UIWindow_window) + + local t_UI = LuaUIManager.t_UIs[UIWindow_window.UIEventKey]; + + if t_UI ~= nil then + t_UI:OnHide(); + else + error("UIOnHide Error Not Find ->"..UIWindow_window.UIEventKey.."<- "); + end +end + +function LuaUIManager.UIOnEnterAnim(UIWindow_window) + + local t_UI = LuaUIManager.t_UIs[UIWindow_window.UIEventKey]; + + if t_UI ~= nil then + return t_UI:EnterAnim(); + else + error("UIOnOpen Error Not Find ->"..UIWindow_window.UIEventKey.."<- "); + end +end + +function LuaUIManager.UIOnCompleteEnterAnim(UIWindow_window) + local t_UI = LuaUIManager.t_UIs[UIWindow_window.UIEventKey]; + + if t_UI ~= nil then + t_UI:OnCompleteEnterAnim(); + else + error("UIOnOpen Error Not Find ->"..UIWindow_window.UIEventKey.."<- "); + end +end + +function LuaUIManager.UIOnRefresh(UIWindow_window) + local t_UI = LuaUIManager.t_UIs[UIWindow_window.UIEventKey]; + + if t_UI ~= nil then + t_UI:OnRefresh(); + else + error("UIOnOpen Error Not Find ->"..UIWindow_window.UIEventKey.."<- "); + end +end + +function LuaUIManager.UIOnClose(UIWindow_window) + local t_UI = LuaUIManager.t_UIs[UIWindow_window.UIEventKey]; + + if t_UI ~= nil then + t_UI:OnClose(); + else + error("UIOnOpen Error Not Find ->"..UIWindow_window.UIEventKey.."<- "); + end +end + +function LuaUIManager.UIOnExitAnim(UIWindow_window) + local t_UI = LuaUIManager.t_UIs[UIWindow_window.UIEventKey]; + + if t_UI ~= nil then + return t_UI:ExitAnim(); + else + error("UIOnOpen Error Not Find ->"..UIWindow_window.UIEventKey.."<- "); + end +end + +function LuaUIManager.UIOnCompleteExitAnim(UIWindow_window) + local t_UI = LuaUIManager.t_UIs[UIWindow_window.UIEventKey]; + + if t_UI ~= nil then + t_UI:OnCompleteExitAnim(); + else + error("UIOnOpen Error Not Find ->"..UIWindow_window.UIEventKey.."<- "); + end +end + +function LuaUIManager.UIOnDestroy(UIWindow_window) + + local t_UI = LuaUIManager.t_UIs[UIWindow_window.UIEventKey]; + + if t_UI ~= nil then + t_UI:OnDestroy(); + LuaUIManager.t_UIs[UIWindow_window.UIEventKey] = nil; + else + error("UIOnDestroy Error Not Find ->"..UIWindow_window.UIEventKey.."<- "); + end +end + +function LuaUIManager:GetUITable(UIEvent_e) + + if UIEvent_e ~= nil then + return LuaUIManager.t_UIs[UIEvent_e.m_name]; + end +end + +function LuaUIManager:GetUITableByKey(s_UIKey) + + if s_UIKey ~= nil then + return LuaUIManager.t_UIs[s_UIKey]; + end +end \ No newline at end of file diff --git a/Assets/Resources/LuaLib/FrameWork/UI/LuaUIManager.txt.meta b/Assets/Resources/LuaLib/FrameWork/UI/LuaUIManager.txt.meta new file mode 100644 index 00000000..563e66d7 --- /dev/null +++ b/Assets/Resources/LuaLib/FrameWork/UI/LuaUIManager.txt.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 8d94b0b58a97c9d4e9743e9f09876dc7 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Resources/LuaLib/FrameWork/UI/LuaUIWindowMetatable.txt b/Assets/Resources/LuaLib/FrameWork/UI/LuaUIWindowMetatable.txt new file mode 100644 index 00000000..b3beb847 --- /dev/null +++ b/Assets/Resources/LuaLib/FrameWork/UI/LuaUIWindowMetatable.txt @@ -0,0 +1,58 @@ +UIWindowMetaTable = {}; +UIWindowMetaTable.UIWindow_ui = nil; --UIWindowLuaHelper +UIWindowMetaTable.__index = UIWindowMetaTable; + +function UIWindowMetaTable:New(UIWindow_window) + + local t_ui = {} + setmetatable(t_ui, self); + self.__index = self; + t_ui.UIWindow_ui = UIWindow_window; + return t_ui; +end + +function UIWindowMetaTable:OnInit() + -- print(self.UIWindow_ui.UIEventKey." OnInit"); +end + +function UIWindowMetaTable:OnOpen() + -- print(self.UIWindow_ui.UIEventKey." OnOpen"); +end + +function UIWindowMetaTable:OnShow() + -- print(self.UIWindow_ui.UIEventKey." OnShow"); +end + +function UIWindowMetaTable:OnHide() + -- print(self.UIWindow_ui.UIEventKey." OnHide"); +end + +function UIWindowMetaTable:EnterAnim() + -- print(self.UIWindow_ui.UIEventKey." EnterAnim"); + return 0; +end + +function UIWindowMetaTable:OnCompleteEnterAnim() + -- print(self.UIWindow_ui.UIEventKey." OnCompleteEnterAnim"); +end + +function UIWindowMetaTable:OnRefresh() + -- print(self.UIWindow_ui.UIEventKey." OnRefresh"); +end + +function UIWindowMetaTable:OnClose() + -- print(self.UIWindow_ui.UIEventKey." OnClose"); +end + +function UIWindowMetaTable:ExitAnim() + -- print(self.UIWindow_ui.UIEventKey." ExitAnim"); + return 0; +end + +function UIWindowMetaTable:OnCompleteExitAnim() + -- print(self.UIWindow_ui.UIEventKey." OnCompleteExitAnim"); +end + +function UIWindowMetaTable:OnDestroy() + -- print(self.UIWindow_ui.UIEventKey." OnDestroy"); +end \ No newline at end of file diff --git a/Assets/Resources/LuaLib/FrameWork/UI/LuaUIWindowMetatable.txt.meta b/Assets/Resources/LuaLib/FrameWork/UI/LuaUIWindowMetatable.txt.meta new file mode 100644 index 00000000..f4364ed9 --- /dev/null +++ b/Assets/Resources/LuaLib/FrameWork/UI/LuaUIWindowMetatable.txt.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 037e4aa6105d6e84fbc21be8bbb93a02 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Resources/LuaLib/FrameWork/Update.meta b/Assets/Resources/LuaLib/FrameWork/Update.meta new file mode 100644 index 00000000..ab5baaf0 --- /dev/null +++ b/Assets/Resources/LuaLib/FrameWork/Update.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 497c725b51c2dcd4c9ddf462d867db71 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Resources/LuaLib/FrameWork/Update/LuaUpdate.txt b/Assets/Resources/LuaLib/FrameWork/Update/LuaUpdate.txt new file mode 100644 index 00000000..c258c6fd --- /dev/null +++ b/Assets/Resources/LuaLib/FrameWork/Update/LuaUpdate.txt @@ -0,0 +1,146 @@ +local n_100msTimerNum = 0; --用来计算是否触发100ms事件 +local n_500msTimerNum = 0; --用来计算是否触发500ms事件 +local n_700msTimerNum = 0; --用来计算是否触发700ms事件 +local n_1000msTimerNum = 0; --用来计算是否触发1000ms事件 + +local c_timerMaxTime = 0.01; +local t_yieldCallBackList = {}; --所有延时调用的函数储存在此处 +local t_nextFrameCallBackList = {}; --所有下帧调用的函数储存在此处 +local n_yieldStartIndex = 1; +local n_yieldEndIndex = 1; + +n_timerTime = 0; --游戏运行的总时间 单位毫秒 +n_lastGCTime = 0; +local b_isStop = false; +local n_timeTmp = 0; + +--接受定时器事件,该事件100ms左右触发一次 +--参数为上一次本事件触发于这一次事件触发的时间间隔,单位为毫秒 +function LuaUpdate(n_timeDelta) + n_timerTime = n_timerTime + n_timeDelta; + + if b_isStop == false then + judge_1000msEvent(n_timeDelta); + judge_700msEvent(n_timeDelta); + judge_500msEvent(n_timeDelta); + judge_100msEvent(n_timeDelta); + + judge_yieldCallBack(n_timeDelta); + + E:Dispatch(FrameWorkEvent.timer_everyFrame,n_timeDelta); + end +end + +--用于触发100ms事件 +function judge_100msEvent(n_timeDelta) + n_100msTimerNum = n_100msTimerNum + n_timeDelta; + + while n_100msTimerNum > 100 do + + n_100msTimerNum = n_100msTimerNum - 100; + E:Dispatch(FrameWorkEvent.timer_100ms); + end +end + +--用于触发500ms事件 +function judge_500msEvent(n_timeDelta) + n_500msTimerNum = n_500msTimerNum + n_timeDelta; + + while n_500msTimerNum > 500 do + + n_500msTimerNum = n_500msTimerNum - 500; + E:Dispatch(FrameWorkEvent.timer_500ms); + end +end + +--用于触发700ms事件 +function judge_700msEvent(n_timeDelta) + n_700msTimerNum = n_700msTimerNum + n_timeDelta; + + while n_700msTimerNum > 700 do + + n_700msTimerNum = n_700msTimerNum - 700; + E:Dispatch(FrameWorkEvent.timer_700ms); + end +end + +--用于触发1000ms事件 +function judge_1000msEvent(n_timeDelta) + n_1000msTimerNum = n_1000msTimerNum + n_timeDelta; + while n_1000msTimerNum > 1000 do + n_1000msTimerNum = n_1000msTimerNum - 1000; + E:Dispatch(FrameWorkEvent.timer_1000ms); + end +end + +--用于延时调用的函数 + --第一个参数是要延时调用的函数 + --第二个参数是延时多久以毫秒为单位 + --第三个参数是要传入的参数 +function yieldCallBack(function_func,n_time,data) + local t_yieldCallBackInfo = {}; + t_yieldCallBackInfo.func = function_func; + t_yieldCallBackInfo.data = data; + t_yieldCallBackInfo.time = n_time; + + table.insert(t_yieldCallBackList,t_yieldCallBackInfo); + +end + +--用于下一帧调用的函数(分散单帧压力,减少卡顿) + --第一个参数是要延时调用的函数 + --第二个参数是要传入的参数 +function nextFrameCallBack(function_func,data,fun_name) + + local t_nextCallBackInfo = {}; + t_nextCallBackInfo.func = function_func; + t_nextCallBackInfo.data = data; + t_nextCallBackInfo.n_frame = 2; --等待两帧 + t_nextCallBackInfo.name = fun_name + + table.insert(t_nextFrameCallBackList,t_nextCallBackInfo); +end + +--用于处理延时消息 +function judge_yieldCallBack(n_timeDelta) + for k,v in pairs(t_yieldCallBackList) do + -- if (os.clock() - n_timeTmp) > c_timerMaxTime then + -- print(os.clock() . " " .n_timeTmp." ".c_timerMaxTime) + -- break; + -- end + v.time = v.time - n_timeDelta; + if v.time <= 0 then + t_yieldCallBackList[k] = nil; + local r, msg = pcall(v.func,v.data) + if not r then + error("judge_yieldCallBack error !:"..tostring(msg)); + end + end + end + + for k,v in pairs(t_nextFrameCallBackList) do + if (os.clock() - n_timeTmp) > c_timerMaxTime then + break; + end + v.n_frame = v.n_frame - 1; + if v.n_frame <=0 then + t_nextFrameCallBackList[k] = nil; + + local r, msg = pcall(v.func,v.data) + if not r then + error("judge_nextFrame error !:"..tostring(msg)); + end + end + end + +end + +function clearAllYieldEvent_timer() + t_yieldCallBackList = {}; --所有延时调用的函数储存在此处 + t_nextFrameCallBackList = {}; --所有下帧调用的函数储存在此处 +end + +function TimerSwitch() + b_isStop = not b_isStop; + warn("b_isStop: "..tostring(b_isStop)); +end \ No newline at end of file diff --git a/Assets/Resources/LuaLib/FrameWork/Update/LuaUpdate.txt.meta b/Assets/Resources/LuaLib/FrameWork/Update/LuaUpdate.txt.meta new file mode 100644 index 00000000..04086f3c --- /dev/null +++ b/Assets/Resources/LuaLib/FrameWork/Update/LuaUpdate.txt.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: cb8d84892abe2da43a4a587213982bb5 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Resources/LuaLib/LuaEventDispatcher.txt b/Assets/Resources/LuaLib/LuaEventDispatcher.txt new file mode 100644 index 00000000..194d0e37 --- /dev/null +++ b/Assets/Resources/LuaLib/LuaEventDispatcher.txt @@ -0,0 +1,160 @@ +local Global = _G +local package = _G.package +local setmetatable = _G.setmetatable +local assert = _G.assert +local table = _G.table +local pairs = _G.pairs +local ipairs = _G.ipairs + +module ("EventDispatcher", package.seeall) + +-- 默认调用函数 +local function PreInvoke( EventName, Func, Object, UserData, ... ) + if Object then + Func( Object, EventName, ... ) + else + Func( EventName, ... ) + end + +end + +function New( ) + + local NewObj = setmetatable( {}, { __index = package.loaded["EventDispatcher"] } ) + -- 对象成员初始化 + NewObj.mPreInvokeFunc = PreInvoke + NewObj.mEventTable = {} + return NewObj +end + +-- 添加 +function Add( Self, EventName, Func, Object, UserData ) + + if Func == nil then + error("Add Func == nil"); + end + assert( Func ) + + if Self.mEventTable==nil then + Self.mEventTable = {} + end + + Self.mEventTable[ EventName ] = Self.mEventTable[ EventName ] or {} + local Event = Self.mEventTable[ EventName ] + + if not Object then + Object = "_StaticFunc" + end + + Event[Object] = Event[Object] or {} + local ObjectEvent = Event[Object] + + ObjectEvent[Func] = UserData or true + +end + + +-- 设置调用前回调 +function SetDispatchHook( Self, HookFunc ) + + Self.mPreInvokeFunc = HookFunc +end + +-- 派发 +local te_time = 0; +function Dispatch( Self, EventName, ... ) + assert( EventName ) + --print("Dispatch") + local Event = Self.mEventTable[ EventName ] + + if Event == nil then + return; + end + + for Object,ObjectFunc in pairs( Event ) do + + if Object == "_StaticFunc" then + + for Func, UserData in pairs( ObjectFunc ) do + Self.mPreInvokeFunc( EventName, Func, nil, UserData, ... ); + end + + else + + for Func, UserData in pairs( ObjectFunc ) do + Self.mPreInvokeFunc( EventName, Func, Object, UserData, ... ); + end + end + end +end + +-- 回调是否存在 +function Exist( Self, EventName ) + + assert( EventName ) + + local Event = Self.mEventTable[ EventName ] + + if not Event then + return false + end + + -- 需要遍历下map, 可能有事件名存在, 但是没有任何回调的 + for Object,ObjectFunc in pairs( Event ) do + + for Func, _ in pairs( ObjectFunc ) do + return true + end + + end + + + return false + +end + +-- 清除 +function Remove( Self, EventName, Func, Object ) + + if Func == nil then + error("Remove Func == nil"); + end + + assert( Func ) + + local Event = Self.mEventTable[ EventName ] + + if not Event then + return + end + + if not Object then + Object = "_StaticFunc" + end + + local ObjectEvent = Event[Object] + + if not ObjectEvent then + return + end + + ObjectEvent[Func] = nil + +end + +-- 清除对象的所有回调 +function RemoveObjectAllFunc( Self, EventName, Object ) + + assert( Object ) + + local Event = Self.mEventTable[ EventName ] + + if not Event then + return + end + + Event[Object] = nil + +end + +Global.E = EventDispatcher:New(); \ No newline at end of file diff --git a/Assets/Resources/LuaLib/LuaEventDispatcher.txt.meta b/Assets/Resources/LuaLib/LuaEventDispatcher.txt.meta new file mode 100644 index 00000000..3e2dd981 --- /dev/null +++ b/Assets/Resources/LuaLib/LuaEventDispatcher.txt.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: f919d3aab5d662d4ca27b7a41ecedf79 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Resources/LuaLib/LuaFormatTools.txt b/Assets/Resources/LuaLib/LuaFormatTools.txt new file mode 100644 index 00000000..cba82cb2 --- /dev/null +++ b/Assets/Resources/LuaLib/LuaFormatTools.txt @@ -0,0 +1,99 @@ +function sec2time( second ) + local timeDay=math.floor(second/86400) + local timeHour=math.fmod(math.floor(second/3600), 24) + local timeMinute=math.fmod(math.floor(second/60), 60) + local timeSecond=math.fmod(second, 60) + return timeDay, timeHour, timeMinute, timeSecond +end + +function sec2string(sec) + local d,h,m,s = sec2time(sec) + local str = "" + if d>0 then str = d..":" end + if h>0 then + h = h<=9 and "0"..h or h + str = str=="" and h or str..":"..h + end + + if tonumber(d)>0 or tonumber(h)>0 or tonumber(m)>0 then + m = m<=9 and "0"..m or m + str = str=="" and m or str..":"..m + end + + s = s<=9 and "0"..s or s + str = str=="" and s or str..":"..s + + return str +end + +--返回字符长度包括中文 +function get_str_len(str) + if str==nil then return 0 end + local _, count = string.gsub(str, "[^\128-\193]", "") + return count +end + +--加string split +function string.split (szFullString, szSeparator) + local nFindStartIndex = 1 + local nSplitIndex = 1 + local nSplitArray = {} + while true do + local nFindLastIndex = string.find(szFullString, szSeparator, nFindStartIndex)--找到第几个 + if not nFindLastIndex then + nSplitArray[nSplitIndex] = string.sub(szFullString, nFindStartIndex, string.len(szFullString)) + break + end + nSplitArray[nSplitIndex] = string.sub(szFullString, nFindStartIndex, nFindLastIndex - 1) + nFindStartIndex = nFindLastIndex + string.len(szSeparator) + nSplitIndex = nSplitIndex + 1 + end + return nSplitArray +end +--替换Allstr中的所有str为nstr +function string.replace (allstr,str,nstr) + return (string.gsub(allstr,str,nstr))--没有括号会返回替换次数 +end +--替换所有$[num].. 为 {..}中的个数值 +function string.replace_tbl (...) + local allstr = "replace tbl no succ!" + local tmp = {...} + if tmp == nil then return allstr end + for i,v in ipairs(tmp) do + if i == 1 then + allstr = v + end + if allstr~=nil and i>1 then + allstr = (string.replace(allstr,tostring("$"..(i-1)),v)) + end + end + return allstr +end + +function string.trim(str) + if str == nil then + return nil, "the string parameter is nil" + end + str = string.gsub(str, " ", "") + return str +end + +function string.check_name(str,len) + local _cango = true + local _acc = string.trim(str) + local _error = "" + if _acc=="请输入您的账号" then + _error = "请输入您的账号" + _cango = false + end + if get_str_len(_acc)>len then + _error = "名字长度超了" + _cango = false + end + if get_str_len(_acc)==0 or _acc==nil or _acc=="" then + _error = "名字不能为空" + _cango = false + end + if not _cango then _acc = _error end + return _cango,_acc +end \ No newline at end of file diff --git a/Assets/Resources/LuaLib/LuaFormatTools.txt.meta b/Assets/Resources/LuaLib/LuaFormatTools.txt.meta new file mode 100644 index 00000000..35c1ff24 --- /dev/null +++ b/Assets/Resources/LuaLib/LuaFormatTools.txt.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 66356bceec7e3994d975ce02a43ee57e +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Resources/LuaLib/LuaPrintTable.txt b/Assets/Resources/LuaLib/LuaPrintTable.txt new file mode 100644 index 00000000..514a3428 --- /dev/null +++ b/Assets/Resources/LuaLib/LuaPrintTable.txt @@ -0,0 +1,37 @@ +local print = print +local tconcat = table.concat +local tinsert = table.insert +local srep = string.rep +local type = type +local pairs = pairs +local tostring = tostring +local next = next + +function print_r(root) + + if type(root)~="table" then + print(tostring(root)); + return + end + + if root ~= nil then + local cache = { [root] = "." } + local function _dump(t,space,name) + local temp = {} + for k,v in pairs(t) do + local key = tostring(k) + if cache[v] then + tinsert(temp,"+" .. key .. " {" .. cache[v].."}") + elseif type(v) == "table" then + local new_key = name .. "." .. key + cache[v] = new_key + tinsert(temp,"+" .. key .. _dump(v,space .. (next(t,k) and "|" or " " ). srep(" ",#key),new_key)) + else + tinsert(temp,"+" .. key .. " [" .. tostring(v).."]") + end + end + return tconcat(temp,"\n"..space) + end + print("\n".._dump(root, "","")) + end +end diff --git a/Assets/Resources/LuaLib/LuaPrintTable.txt.meta b/Assets/Resources/LuaLib/LuaPrintTable.txt.meta new file mode 100644 index 00000000..357bb2d3 --- /dev/null +++ b/Assets/Resources/LuaLib/LuaPrintTable.txt.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 677ab25d08812ae41bc3930ff119dba6 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Resources/LuaLib/LuaStringHelper.txt b/Assets/Resources/LuaLib/LuaStringHelper.txt new file mode 100644 index 00000000..a82e2036 --- /dev/null +++ b/Assets/Resources/LuaLib/LuaStringHelper.txt @@ -0,0 +1,16 @@ +function Split(szFullString, szSeparator) --字符串分割 暂时使用 + local nFindStartIndex = 1 + local nSplitIndex = 1 + local nSplitArray = {} + while true do + local nFindLastIndex = string.find(szFullString, szSeparator, nFindStartIndex) + if not nFindLastIndex then + nSplitArray[nSplitIndex] = string.sub(szFullString, nFindStartIndex, string.len(szFullString)) + break + end + nSplitArray[nSplitIndex] = string.sub(szFullString, nFindStartIndex, nFindLastIndex - 1) + nFindStartIndex = nFindLastIndex + string.len(szSeparator) + nSplitIndex = nSplitIndex + 1 + end + return nSplitArray +end \ No newline at end of file diff --git a/Assets/Resources/LuaLib/LuaStringHelper.txt.meta b/Assets/Resources/LuaLib/LuaStringHelper.txt.meta new file mode 100644 index 00000000..d2c6705d --- /dev/null +++ b/Assets/Resources/LuaLib/LuaStringHelper.txt.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: d258761a78c7be14cb060bf7c428602a +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Resources/LuaLib/Unity.meta b/Assets/Resources/LuaLib/Unity.meta new file mode 100644 index 00000000..1b6a2c44 --- /dev/null +++ b/Assets/Resources/LuaLib/Unity.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 9913882db316fbb4ebd5d737448e46c8 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Resources/LuaLib/Unity/LuaUnityDefine.txt b/Assets/Resources/LuaLib/Unity/LuaUnityDefine.txt new file mode 100644 index 00000000..59fcf3b8 --- /dev/null +++ b/Assets/Resources/LuaLib/Unity/LuaUnityDefine.txt @@ -0,0 +1,8 @@ +Vector4 = UnityEngine.Vector4 +Vector3 = UnityEngine.Vector3 +Vector2 = UnityEngine.Vector2 + +Color = UnityEngine.Color +GameObject = UnityEngine.GameObject +print = UnityEngine.MonoBehaviour.print +warn = UnityEngine.Debug.LogWarning \ No newline at end of file diff --git a/Assets/Resources/LuaLib/Unity/LuaUnityDefine.txt.meta b/Assets/Resources/LuaLib/Unity/LuaUnityDefine.txt.meta new file mode 100644 index 00000000..facff8a7 --- /dev/null +++ b/Assets/Resources/LuaLib/Unity/LuaUnityDefine.txt.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 16e3855833ff3c34bb570e563882c063 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Resources/LuaLib/luaJson.txt b/Assets/Resources/LuaLib/luaJson.txt new file mode 100644 index 00000000..6b903578 --- /dev/null +++ b/Assets/Resources/LuaLib/luaJson.txt @@ -0,0 +1,310 @@ +-->>===================================JSON LIBRARY======================================<< + local math = require('math') + local string = require("string") + local table = require("table") + + json = {} -- Public namespace + local json_private = {} -- Private namespace + + -- Public constants + json.EMPTY_ARRAY={} + json.EMPTY_OBJECT={} + + -- Public functions + + -- Private functions + local decode_scanArray + local decode_scanComment + local decode_scanConstant + local decode_scanNumber + local decode_scanObject + local decode_scanString + local decode_scanWhitespace + local encodeString + local isArray + local isEncodable + + function json.encode (v) + -- Handle nil values + if v==nil then + return "null" + end + + local vtype = type(v) + + -- Handle strings + if vtype=='string' then + return '"' .. json_private.encodeString(v) .. '"' -- Need to handle encoding in string + end + + -- Handle booleans + if vtype=='number' or vtype=='boolean' then + return tostring(v) + end + + -- Handle tables + if vtype=='table' then + local rval = {} + -- Consider arrays separately + local bArray, maxCount = isArray(v) + if bArray then + for i = 1,maxCount do + table.insert(rval, json.encode(v[i])) + end + else -- An object, not an array + for i,j in pairs(v) do + if isEncodable(i) and isEncodable(j) then + table.insert(rval, '"' .. json_private.encodeString(i) .. '":' .. json.encode(j)) + end + end + end + if bArray then + return '[' .. table.concat(rval,',') ..']' + else + return '{' .. table.concat(rval,',') .. '}' + end + end + + -- Handle null values + if vtype=='function' and v==json.null then + return 'null' + end + + assert(false,'encode attempt to encode unsupported type ' .. vtype .. ':' .. tostring(v)) + end + + function json.decode(s, startPos) + startPos = startPos and startPos or 1 + startPos = decode_scanWhitespace(s,startPos) + assert(startPos<=string.len(s), 'Unterminated JSON encoded object found at position in [' .. s .. ']') + local curChar = string.sub(s,startPos,startPos) + -- Object + if curChar=='{' then + return decode_scanObject(s,startPos) + end + -- Array + if curChar=='[' then + return decode_scanArray(s,startPos) + end + -- Number + if string.find("+-0123456789.e", curChar, 1, true) then + return decode_scanNumber(s,startPos) + end + -- String + if curChar==[["]] or curChar==[[']] then + return decode_scanString(s,startPos) + end + if string.sub(s,startPos,startPos+1)=='/*' then + return json.decode(s, decode_scanComment(s,startPos)) + end + -- Otherwise, it must be a constant + return decode_scanConstant(s,startPos) + end + + function json.null() + return json.null -- so json.null() will also return null ;-) + end + + function decode_scanArray(s,startPos) + local array = {} -- The return value + local stringLen = string.len(s) + assert(string.sub(s,startPos,startPos)=='[','decode_scanArray called but array does not start at position ' .. startPos .. ' in string:\n'..s ) + startPos = startPos + 1 + -- Infinite loop for array elements + repeat + startPos = decode_scanWhitespace(s,startPos) + assert(startPos<=stringLen,'JSON String ended unexpectedly scanning array.') + local curChar = string.sub(s,startPos,startPos) + if (curChar==']') then + return array, startPos+1 + end + if (curChar==',') then + startPos = decode_scanWhitespace(s,startPos+1) + end + assert(startPos<=stringLen, 'JSON String ended unexpectedly scanning array.') + object, startPos = json.decode(s,startPos) + table.insert(array,object) + until false + end + + + function decode_scanComment(s, startPos) + assert( string.sub(s,startPos,startPos+1)=='/*', "decode_scanComment called but comment does not start at position " .. startPos) + local endPos = string.find(s,'*/',startPos+2) + assert(endPos~=nil, "Unterminated comment in string at " .. startPos) + return endPos+2 + end + + function decode_scanConstant(s, startPos) + local consts = { ["true"] = true, ["false"] = false, ["null"] = nil } + local constNames = {"true","false","null"} + + for i,k in pairs(constNames) do + if string.sub(s,startPos, startPos + string.len(k) -1 )==k then + return consts[k], startPos + string.len(k) + end + end + assert(nil, 'Failed to scan constant from string ' .. s .. ' at starting position ' .. startPos) + end + + function decode_scanNumber(s,startPos) + local endPos = startPos+1 + local stringLen = string.len(s) + local acceptableChars = "+-0123456789.e" + while (string.find(acceptableChars, string.sub(s,endPos,endPos), 1, true) + and endPos<=stringLen + ) do + endPos = endPos + 1 + end + local stringValue = 'return ' .. string.sub(s,startPos, endPos-1) + local stringEval = loadstring(stringValue) + assert(stringEval, 'Failed to scan number [ ' .. stringValue .. '] in JSON string at position ' .. startPos .. ' : ' .. endPos) + return stringEval(), endPos + end + + function decode_scanObject(s,startPos) + local object = {} + local stringLen = string.len(s) + local key, value + assert(string.sub(s,startPos,startPos)=='{','decode_scanObject called but object does not start at position ' .. startPos .. ' in string:\n' .. s) + startPos = startPos + 1 + repeat + startPos = decode_scanWhitespace(s,startPos) + assert(startPos<=stringLen, 'JSON string ended unexpectedly while scanning object.') + local curChar = string.sub(s,startPos,startPos) + if (curChar=='}') then + return object,startPos+1 + end + if (curChar==',') then + startPos = decode_scanWhitespace(s,startPos+1) + end + assert(startPos<=stringLen, 'JSON string ended unexpectedly scanning object.') + -- Scan the key + key, startPos = json.decode(s,startPos) + assert(startPos<=stringLen, 'JSON string ended unexpectedly searching for value of key ' .. key) + startPos = decode_scanWhitespace(s,startPos) + assert(startPos<=stringLen, 'JSON string ended unexpectedly searching for value of key ' .. key) + assert(string.sub(s,startPos,startPos)==':','JSON object key-value assignment mal-formed at ' .. startPos) + startPos = decode_scanWhitespace(s,startPos+1) + assert(startPos<=stringLen, 'JSON string ended unexpectedly searching for value of key ' .. key) + value, startPos = json.decode(s,startPos) + object[key]=value + until false -- infinite loop while key-value pairs are found + end + + local escapeSequences = { + ["\\t"] = "\t", + ["\\f"] = "\f", + ["\\r"] = "\r", + ["\\n"] = "\n", + ["\\b"] = "\b" + } + setmetatable(escapeSequences, {__index = function(t,k) + -- skip "\" aka strip escape + return string.sub(k,2) + end}) + + function decode_scanString(s,startPos) + assert(startPos, 'decode_scanString(.) called without start position') + local startChar = string.sub(s,startPos,startPos) + -- START SoniEx2 + -- PS: I don't think single quotes are valid JSON + assert(startChar == [["]] or startChar == [[']],'decode_scanString called for a non-string') + --assert(startPos, "String decoding failed: missing closing " . startChar . " for string at position " . oldStart) + local t = {} + local i,j = startPos,startPos + while string.find(s, startChar, j+1) ~= j+1 do + local oldj = j + i,j = string.find(s, "\\.", j+1) + local x,y = string.find(s, startChar, oldj+1) + if not i or x < i then + i,j = x,y-1 + end + table.insert(t, string.sub(s, oldj+1, i-1)) + if string.sub(s, i, j) == "\\u" then + local a = string.sub(s,j+1,j+4) + j = j + 4 + local n = tonumber(a, 16) + assert(n, "String decoding failed: bad Unicode escape " .. a .. " at position " .. i .. " : " .. j) + -- math.floor(x/2^y) == lazy right shift + -- a % 2^b == bitwise_and(a, (2^b)-1) + -- 64 = 2^6 + -- 4096 = 2^12 (or 2^6 * 2^6) + local x + if n < 0x80 then + x = string.char(n % 0x80) + elseif n < 0x800 then + -- [110x xxxx] [10xx xxxx] + x = string.char(0xC0 + (math.floor(n/64) % 0x20), 0x80 + (n % 0x40)) + else + -- [1110 xxxx] [10xx xxxx] [10xx xxxx] + x = string.char(0xE0 + (math.floor(n/4096) % 0x10), 0x80 + (math.floor(n/64) % 0x40), 0x80 + (n % 0x40)) + end + table.insert(t, x) + else + table.insert(t, escapeSequences[string.sub(s, i, j)]) + end + end + table.insert(t,string.sub(j, j+1)) + assert(string.find(s, startChar, j+1), "String decoding failed: missing closing " .. startChar .. " at position " .. j .. "(for string at position " .. startPos .. ")") + return table.concat(t,""), j+2 + -- END SoniEx2 + end + + + function decode_scanWhitespace(s,startPos) + local whitespace=" \n\r\t" + local stringLen = string.len(s) + while ( string.find(whitespace, string.sub(s,startPos,startPos), 1, true) and startPos <= stringLen) do + startPos = startPos + 1 + end + return startPos + end + + + local escapeList = { + ['"'] = '\\"', + ['\\'] = '\\\\', + ['/'] = '\\/', + ['\b'] = '\\b', + ['\f'] = '\\f', + ['\n'] = '\\n', + ['\r'] = '\\r', + ['\t'] = '\\t' + } + + function json_private.encodeString(s) + local s = tostring(s) + return s:gsub(".", function(c) return escapeList[c] end) -- SoniEx2: 5.0 compat + end + + + function isArray(t) + -- Next we count all the elements, ensuring that any non-indexed elements are not-encodable + -- (with the possible exception of 'n') + if (t == json.EMPTY_ARRAY) then return true, 0 end + if (t == json.EMPTY_OBJECT) then return false end + + local maxIndex = 0 + for k,v in pairs(t) do + if (type(k)=='number' and math.floor(k)==k and 1<=k) then -- k,v is an indexed pair + if (not isEncodable(v)) then return false end -- All array elements must be encodable + maxIndex = math.max(maxIndex,k) + else + if (k=='n') then + if v ~= (t.n or #t) then return false end -- False if n does not hold the number of elements + else -- Else of (k=='n') + if isEncodable(v) then return false end + end -- End of (k~='n') + end -- End of k,v not an indexed pair + end -- End of loop across all pairs + return true, maxIndex + end + + + function isEncodable(o) + local t = type(o) + return (t=='string' or t=='boolean' or t=='number' or t=='nil' or t=='table') or + (t=='function' and o==json.null) + end +-->>===================================JSON LIBRARY======================================<< \ No newline at end of file diff --git a/Assets/Resources/LuaLib/luaJson.txt.meta b/Assets/Resources/LuaLib/luaJson.txt.meta new file mode 100644 index 00000000..82de0659 --- /dev/null +++ b/Assets/Resources/LuaLib/luaJson.txt.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: e668a52ee58258b469e1e0eb7258a3bb +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Resources/New Material 5.mat b/Assets/Resources/New Material 5.mat index 4eca990d..cdd702f8 100644 Binary files a/Assets/Resources/New Material 5.mat and b/Assets/Resources/New Material 5.mat differ diff --git a/Assets/Resources/ResourcesManifest.json b/Assets/Resources/ResourcesManifest.json deleted file mode 100644 index ef1a325d..00000000 --- a/Assets/Resources/ResourcesManifest.json +++ /dev/null @@ -1 +0,0 @@ -{"relyBundles":{},"AssetsBundles":{"111":{"name":"111","path":"Config/111","relyPackages":"","md5":""},"BundleConfig":{"name":"BundleConfig","path":"Config/BundleConfig","relyPackages":"","md5":""},"HotUpdateConfig":{"name":"HotUpdateConfig","path":"Config/HotUpdateConfig","relyPackages":"","md5":""},"LuaConfig":{"name":"LuaConfig","path":"Config/LuaConfig","relyPackages":"","md5":""},"qeqweqwe":{"name":"qeqweqwe","path":"Config/qeqweqwe","relyPackages":"","md5":""},"ResourcesConfig":{"name":"ResourcesConfig","path":"Config/ResourcesConfig","relyPackages":"","md5":""},"SDKConfig":{"name":"SDKConfig","path":"Config/SDKConfig","relyPackages":"","md5":""},"version":{"name":"version","path":"Config/version","relyPackages":"","md5":""},"LangData_Afrikaans":{"name":"LangData_Afrikaans","path":"Data/Language/LangData_Afrikaans","relyPackages":"","md5":""},"LangData_Arabic":{"name":"LangData_Arabic","path":"Data/Language/LangData_Arabic","relyPackages":"","md5":""},"LangData_ChineseSimplified":{"name":"LangData_ChineseSimplified","path":"Data/Language/LangData_ChineseSimplified","relyPackages":"","md5":""},"item":{"name":"item","path":"Data/item","relyPackages":"","md5":""},"testData":{"name":"testData","path":"Data/testData","relyPackages":"","md5":""},"luaMain":{"name":"luaMain","path":"Lua/luaMain","relyPackages":"","md5":""},"LuaDataHelper":{"name":"LuaDataHelper","path":"LuaLib/FrameWork/Data/LuaDataHelper","relyPackages":"","md5":""},"LuaStatusManager":{"name":"LuaStatusManager","path":"LuaLib/FrameWork/Status/LuaStatusManager","relyPackages":"","md5":""},"LuaStatusMetaTable":{"name":"LuaStatusMetaTable","path":"LuaLib/FrameWork/Status/LuaStatusMetaTable","relyPackages":"","md5":""},"LuaUIManager":{"name":"LuaUIManager","path":"LuaLib/FrameWork/UI/LuaUIManager","relyPackages":"","md5":""},"LuaUIWindowMetatable":{"name":"LuaUIWindowMetatable","path":"LuaLib/FrameWork/UI/LuaUIWindowMetatable","relyPackages":"","md5":""},"LuaUpdate":{"name":"LuaUpdate","path":"LuaLib/FrameWork/Update/LuaUpdate","relyPackages":"","md5":""},"LuaFrameWorkEventName":{"name":"LuaFrameWorkEventName","path":"LuaLib/FrameWork/LuaFrameWorkEventName","relyPackages":"","md5":""},"LuaUnityDefine":{"name":"LuaUnityDefine","path":"LuaLib/Unity/LuaUnityDefine","relyPackages":"","md5":""},"LuaEventDispatcher":{"name":"LuaEventDispatcher","path":"LuaLib/LuaEventDispatcher","relyPackages":"","md5":""},"LuaFormatTools":{"name":"LuaFormatTools","path":"LuaLib/LuaFormatTools","relyPackages":"","md5":""},"luaJson":{"name":"luaJson","path":"LuaLib/luaJson","relyPackages":"","md5":""},"LuaPrintTable":{"name":"LuaPrintTable","path":"LuaLib/LuaPrintTable","relyPackages":"","md5":""},"LuaStringHelper":{"name":"LuaStringHelper","path":"LuaLib/LuaStringHelper","relyPackages":"","md5":""},"GameObject 1":{"name":"GameObject 1","path":"Prefab/GameObject 1","relyPackages":"","md5":""},"GameObject 2":{"name":"GameObject 2","path":"Prefab/GameObject 2","relyPackages":"","md5":""},"GameObject":{"name":"GameObject","path":"Prefab/GameObject","relyPackages":"","md5":""},"gogo":{"name":"gogo","path":"Prefab/gogo","relyPackages":"","md5":""},"UItest 1":{"name":"UItest 1","path":"Prefab/UItest 1","relyPackages":"","md5":""},"UItest 2":{"name":"UItest 2","path":"Prefab/UItest 2","relyPackages":"","md5":""},"UItest 3":{"name":"UItest 3","path":"Prefab/UItest 3","relyPackages":"","md5":""},"UItest 4":{"name":"UItest 4","path":"Prefab/UItest 4","relyPackages":"","md5":""},"UItest 5":{"name":"UItest 5","path":"Prefab/UItest 5","relyPackages":"","md5":""},"UItest 6":{"name":"UItest 6","path":"Prefab/UItest 6","relyPackages":"","md5":""},"UItest":{"name":"UItest","path":"Prefab/UItest","relyPackages":"","md5":""},"dl_01":{"name":"dl_01","path":"sprite/dl_01","relyPackages":"","md5":""},"dl_02":{"name":"dl_02","path":"sprite/dl_02","relyPackages":"","md5":""},"dl_03":{"name":"dl_03","path":"sprite/dl_03","relyPackages":"","md5":""},"dl_04":{"name":"dl_04","path":"sprite/dl_04","relyPackages":"","md5":""},"dl_05":{"name":"dl_05","path":"sprite/dl_05","relyPackages":"","md5":""},"dl_07":{"name":"dl_07","path":"sprite/dl_07","relyPackages":"","md5":""},"dl_08":{"name":"dl_08","path":"sprite/dl_08","relyPackages":"","md5":""},"dl_09":{"name":"dl_09","path":"sprite/dl_09","relyPackages":"","md5":""},"AAAWindow":{"name":"AAAWindow","path":"UI/AAAWindow/AAAWindow","relyPackages":"","md5":""},"LuaTestWindow":{"name":"LuaTestWindow","path":"UI/LuaTestWindow/LuaTestWindow","relyPackages":"","md5":""},"test01Window":{"name":"test01Window","path":"UI/test01Window/test01Window","relyPackages":"","md5":""},"test02Window":{"name":"test02Window","path":"UI/test02Window/test02Window","relyPackages":"","md5":""},"Image_item":{"name":"Image_item","path":"UI/testWindow/Image_item","relyPackages":"","md5":""},"testWindow":{"name":"testWindow","path":"UI/testWindow/testWindow","relyPackages":"","md5":""},"UIManager":{"name":"UIManager","path":"UI/UIManager","relyPackages":"","md5":""},"GameObject_adasd":{"name":"GameObject_adasd","path":"GameObject_adasd","relyPackages":"","md5":""},"New Material 2":{"name":"New Material 2","path":"New Material 2","relyPackages":"","md5":""},"New Material 3":{"name":"New Material 3","path":"New Material 3","relyPackages":"","md5":""},"New Material 4":{"name":"New Material 4","path":"New Material 4","relyPackages":"","md5":""},"New Material 5":{"name":"New Material 5","path":"New Material 5","relyPackages":"","md5":""},"New Material 6":{"name":"New Material 6","path":"New Material 6","relyPackages":"","md5":""},"New Material":{"name":"New Material","path":"New Material","relyPackages":"","md5":""},"ResourcesManifest":{"name":"ResourcesManifest","path":"ResourcesManifest","relyPackages":"","md5":""},"Version":{"name":"Version","path":"Version","relyPackages":"","md5":""}}} \ No newline at end of file diff --git a/Assets/Resources/ResourcesManifest.txt b/Assets/Resources/ResourcesManifest.txt new file mode 100644 index 00000000..030b66c5 --- /dev/null +++ b/Assets/Resources/ResourcesManifest.txt @@ -0,0 +1,82 @@ +Res Path +type String +note +default 资源相对路径 +111 config/111 +bundleconfig config/bundleconfig +bundleconfig.json config/bundleconfig.json +hotupdateconfig config/hotupdateconfig +luaconfig config/luaconfig +qeqweqwe config/qeqweqwe +resourcesconfig config/resourcesconfig +sdkconfig config/sdkconfig +langdata_afrikaans data/language/langdata_afrikaans +langdata_arabic data/language/langdata_arabic +langdata_chinesesimplified data/language/langdata_chinesesimplified +guidedata data/guidedata +item data/item +testdata data/testdata +luamain lua/luamain +luadatahelper lualib/framework/data/luadatahelper +luastatusmanager lualib/framework/status/luastatusmanager +luastatusmetatable lualib/framework/status/luastatusmetatable +luauimanager lualib/framework/ui/luauimanager +luauiwindowmetatable lualib/framework/ui/luauiwindowmetatable +luaupdate lualib/framework/update/luaupdate +luaframeworkeventname lualib/framework/luaframeworkeventname +luaunitydefine lualib/unity/luaunitydefine +luaeventdispatcher lualib/luaeventdispatcher +luaformattools lualib/luaformattools +luajson lualib/luajson +luaprinttable lualib/luaprinttable +luastringhelper lualib/luastringhelper +gameobject 1 prefab/gameobject 1 +gameobject 2 prefab/gameobject 2 +gameobject prefab/gameobject +gogo prefab/gogo +uitest 1 prefab/uitest 1 +uitest 2 prefab/uitest 2 +uitest 3 prefab/uitest 3 +uitest 4 prefab/uitest 4 +uitest 5 prefab/uitest 5 +uitest 6 prefab/uitest 6 +uitest prefab/uitest +dl_01 sprite/dl_01 +dl_01.png sprite/dl_01.png +dl_02 sprite/dl_02 +dl_02.png sprite/dl_02.png +dl_03 sprite/dl_03 +dl_03.png sprite/dl_03.png +dl_04 sprite/dl_04 +dl_04.png sprite/dl_04.png +dl_05 sprite/dl_05 +dl_05.png sprite/dl_05.png +dl_07 sprite/dl_07 +dl_07.png sprite/dl_07.png +dl_08 sprite/dl_08 +dl_08.png sprite/dl_08.png +dl_09 sprite/dl_09 +dl_09.png sprite/dl_09.png +aaawindow ui/aaawindow/aaawindow +gamewindow ui/gamewindow/gamewindow +guidewindow ui/guidewindow/guidewindow +luatestwindow ui/luatestwindow/luatestwindow +mainwindow ui/mainwindow/mainwindow +shopwindow ui/shopwindow/shopwindow +shopwindow_item ui/shopwindow/shopwindow_item +test01window ui/test01window/test01window +test02window ui/test02window/test02window +test2window ui/test2window/test2window +image_item ui/testwindow/image_item +testwindow ui/testwindow/testwindow +testwindowwindow ui/testwindowwindow/testwindowwindow +uimanager ui/uimanager +gameobject_adasd gameobject_adasd +new material 2 new material 2 +new material 3 new material 3 +new material 4 new material 4 +new material 5 new material 5 +new material 6 new material 6 +new material new material +resourcesmanifest resourcesmanifest +version version diff --git a/Assets/Resources/ResourcesManifest.json.meta b/Assets/Resources/ResourcesManifest.txt.meta similarity index 57% rename from Assets/Resources/ResourcesManifest.json.meta rename to Assets/Resources/ResourcesManifest.txt.meta index 138f9607..f9c6b157 100644 --- a/Assets/Resources/ResourcesManifest.json.meta +++ b/Assets/Resources/ResourcesManifest.txt.meta @@ -1,8 +1,9 @@ fileFormatVersion: 2 -guid: c901358f7a4b1b94185a1fb10f4c5b00 -timeCreated: 1486792141 +guid: cae1f2c4423b53649ba5537772ca9a77 +timeCreated: 1551075314 licenseType: Pro TextScriptImporter: + externalObjects: {} userData: assetBundleName: assetBundleVariant: diff --git a/Assets/Resources/UI/AAAWindow.meta b/Assets/Resources/UI/AAAWindow.meta index bf3ee657..535101a8 100644 --- a/Assets/Resources/UI/AAAWindow.meta +++ b/Assets/Resources/UI/AAAWindow.meta @@ -1,7 +1,7 @@ fileFormatVersion: 2 -guid: 3a352074377216c4b9f96cdd50382035 +guid: 744f127278d80214ea14b13b521eb255 folderAsset: yes -timeCreated: 1478661546 +timeCreated: 1513389725 licenseType: Pro DefaultImporter: userData: diff --git a/Assets/Resources/UI/AAAWindow/AAAWindow.prefab b/Assets/Resources/UI/AAAWindow/AAAWindow.prefab index 8e65dd86..a738b7b6 100644 Binary files a/Assets/Resources/UI/AAAWindow/AAAWindow.prefab and b/Assets/Resources/UI/AAAWindow/AAAWindow.prefab differ diff --git a/Assets/Resources/UI/AAAWindow/AAAWindow.prefab.meta b/Assets/Resources/UI/AAAWindow/AAAWindow.prefab.meta index e861944b..42b5a3d5 100644 --- a/Assets/Resources/UI/AAAWindow/AAAWindow.prefab.meta +++ b/Assets/Resources/UI/AAAWindow/AAAWindow.prefab.meta @@ -1,8 +1,9 @@ fileFormatVersion: 2 -guid: 72afa572cdfd54c4da23b60efdeb2989 -timeCreated: 1478661547 +guid: 85ba45c910d4f0945abca59fec064373 +timeCreated: 1513389732 licenseType: Pro NativeFormatImporter: + mainObjectFileID: -1 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/Script/Core/AnimSystem.meta b/Assets/Resources/UI/GameWindow.meta similarity index 67% rename from Assets/Script/Core/AnimSystem.meta rename to Assets/Resources/UI/GameWindow.meta index cb7fac98..aa145502 100644 --- a/Assets/Script/Core/AnimSystem.meta +++ b/Assets/Resources/UI/GameWindow.meta @@ -1,7 +1,7 @@ fileFormatVersion: 2 -guid: 0bc8df13f8f6d54439ce185f213e25f4 +guid: bf7a987c6aa63324a82c942f5555ef84 folderAsset: yes -timeCreated: 1462808321 +timeCreated: 1510936375 licenseType: Pro DefaultImporter: userData: diff --git a/Assets/Resources/UI/GameWindow/GameWindow.prefab b/Assets/Resources/UI/GameWindow/GameWindow.prefab new file mode 100644 index 00000000..c0dc132f Binary files /dev/null and b/Assets/Resources/UI/GameWindow/GameWindow.prefab differ diff --git a/Assets/Resources/UI/GameWindow/GameWindow.prefab.meta b/Assets/Resources/UI/GameWindow/GameWindow.prefab.meta new file mode 100644 index 00000000..bae45a56 --- /dev/null +++ b/Assets/Resources/UI/GameWindow/GameWindow.prefab.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: d9416b1e8eaf1a4448e33d0e63653ec9 +timeCreated: 1510936375 +licenseType: Pro +NativeFormatImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/GameDataBase.meta b/Assets/Resources/UI/GuideWindow.meta similarity index 67% rename from Assets/Script/Core/GameDataBase.meta rename to Assets/Resources/UI/GuideWindow.meta index 49a4b553..1e6d9d95 100644 --- a/Assets/Script/Core/GameDataBase.meta +++ b/Assets/Resources/UI/GuideWindow.meta @@ -1,7 +1,7 @@ fileFormatVersion: 2 -guid: 555b7541349d4b940b50bcc8d137b41d +guid: 8bfd50b1bc9e25849bf3386a6efb8189 folderAsset: yes -timeCreated: 1491576218 +timeCreated: 1514124366 licenseType: Pro DefaultImporter: userData: diff --git a/Assets/Resources/UI/GuideWindow/GuideWindow.prefab b/Assets/Resources/UI/GuideWindow/GuideWindow.prefab new file mode 100644 index 00000000..30d27b1a Binary files /dev/null and b/Assets/Resources/UI/GuideWindow/GuideWindow.prefab differ diff --git a/Assets/Resources/UI/GuideWindow/GuideWindow.prefab.meta b/Assets/Resources/UI/GuideWindow/GuideWindow.prefab.meta new file mode 100644 index 00000000..78de1d38 --- /dev/null +++ b/Assets/Resources/UI/GuideWindow/GuideWindow.prefab.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 3e251f87a30a1aa4da64121cf7613435 +timeCreated: 1523192476 +licenseType: Pro +NativeFormatImporter: + mainObjectFileID: 100100000 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Editor/Language.meta b/Assets/Resources/UI/MainWindow.meta similarity index 67% rename from Assets/Script/Core/Editor/Language.meta rename to Assets/Resources/UI/MainWindow.meta index 135bc13a..bf68832d 100644 --- a/Assets/Script/Core/Editor/Language.meta +++ b/Assets/Resources/UI/MainWindow.meta @@ -1,7 +1,7 @@ fileFormatVersion: 2 -guid: 1fd2b64b09dd7294b8aa590b6468b489 +guid: 8c042b6ba1208a5419a48cd398691d01 folderAsset: yes -timeCreated: 1483952708 +timeCreated: 1510932259 licenseType: Pro DefaultImporter: userData: diff --git a/Assets/Resources/UI/MainWindow/MainWindow.prefab b/Assets/Resources/UI/MainWindow/MainWindow.prefab new file mode 100644 index 00000000..ece668e0 Binary files /dev/null and b/Assets/Resources/UI/MainWindow/MainWindow.prefab differ diff --git a/Assets/Resources/UI/MainWindow/MainWindow.prefab.meta b/Assets/Resources/UI/MainWindow/MainWindow.prefab.meta new file mode 100644 index 00000000..920aedab --- /dev/null +++ b/Assets/Resources/UI/MainWindow/MainWindow.prefab.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 3ad73fe4c7d05f846a082b0be9f2a0db +timeCreated: 1510932259 +licenseType: Pro +NativeFormatImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Render.meta b/Assets/Resources/UI/ShopWindow.meta similarity index 67% rename from Assets/Script/Core/Render.meta rename to Assets/Resources/UI/ShopWindow.meta index e99d76f4..be99d9b8 100644 --- a/Assets/Script/Core/Render.meta +++ b/Assets/Resources/UI/ShopWindow.meta @@ -1,7 +1,7 @@ fileFormatVersion: 2 -guid: 9c7f4dfc00ee71445b7f20fe5ac0e9b6 +guid: 12737735bca2db6488fa1d2cf6a2fad4 folderAsset: yes -timeCreated: 1486790966 +timeCreated: 1510932831 licenseType: Pro DefaultImporter: userData: diff --git a/Assets/Resources/UI/ShopWindow/ShopWindow.prefab b/Assets/Resources/UI/ShopWindow/ShopWindow.prefab new file mode 100644 index 00000000..c5042b36 Binary files /dev/null and b/Assets/Resources/UI/ShopWindow/ShopWindow.prefab differ diff --git a/Assets/Resources/UI/ShopWindow/ShopWindow.prefab.meta b/Assets/Resources/UI/ShopWindow/ShopWindow.prefab.meta new file mode 100644 index 00000000..90187ef8 --- /dev/null +++ b/Assets/Resources/UI/ShopWindow/ShopWindow.prefab.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 53588d36aaec81240945f5e88609f229 +timeCreated: 1510932831 +licenseType: Pro +NativeFormatImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Resources/UI/ShopWindow/ShopWindow_Item.prefab b/Assets/Resources/UI/ShopWindow/ShopWindow_Item.prefab new file mode 100644 index 00000000..5ae486fd Binary files /dev/null and b/Assets/Resources/UI/ShopWindow/ShopWindow_Item.prefab differ diff --git a/Assets/Resources/UI/ShopWindow/ShopWindow_Item.prefab.meta b/Assets/Resources/UI/ShopWindow/ShopWindow_Item.prefab.meta new file mode 100644 index 00000000..efbcc930 --- /dev/null +++ b/Assets/Resources/UI/ShopWindow/ShopWindow_Item.prefab.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: a5cfae4005325514280a9c55f3759437 +timeCreated: 1510933597 +licenseType: Pro +NativeFormatImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Resources/UI/TestWindowWindow.meta b/Assets/Resources/UI/TestWindowWindow.meta new file mode 100644 index 00000000..24284537 --- /dev/null +++ b/Assets/Resources/UI/TestWindowWindow.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 578a8bd250d682f4a98e30801f851cb7 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Resources/UI/TestWindowWindow/TestWindowWindow.prefab b/Assets/Resources/UI/TestWindowWindow/TestWindowWindow.prefab new file mode 100644 index 00000000..97af226f Binary files /dev/null and b/Assets/Resources/UI/TestWindowWindow/TestWindowWindow.prefab differ diff --git a/Assets/Resources/UI/TestWindowWindow/TestWindowWindow.prefab.meta b/Assets/Resources/UI/TestWindowWindow/TestWindowWindow.prefab.meta new file mode 100644 index 00000000..c945f5ec --- /dev/null +++ b/Assets/Resources/UI/TestWindowWindow/TestWindowWindow.prefab.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: dd9ff551021149b4280992ffe208e66c +NativeFormatImporter: + externalObjects: {} + mainObjectFileID: 100100000 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Resources/UI/UIManager.prefab b/Assets/Resources/UI/UIManager.prefab index 27ec27c9..170d4b87 100644 Binary files a/Assets/Resources/UI/UIManager.prefab and b/Assets/Resources/UI/UIManager.prefab differ diff --git a/Assets/Resources/UI/UIManager.prefab.meta b/Assets/Resources/UI/UIManager.prefab.meta index 9581bd93..16579101 100644 --- a/Assets/Resources/UI/UIManager.prefab.meta +++ b/Assets/Resources/UI/UIManager.prefab.meta @@ -1,8 +1,8 @@ fileFormatVersion: 2 guid: bb3eec5d5c1f8524992cfa0d44278986 -timeCreated: 1478506711 -licenseType: Pro NativeFormatImporter: + externalObjects: {} + mainObjectFileID: 100100000 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/Scene/main.unity b/Assets/Scene/main.unity index cf93e167..33e95a50 100644 Binary files a/Assets/Scene/main.unity and b/Assets/Scene/main.unity differ diff --git a/Assets/Script/Core/Application/ApplicationManager.cs b/Assets/Script/Core/Application/ApplicationManager.cs index 728a2d30..54701f21 100644 --- a/Assets/Script/Core/Application/ApplicationManager.cs +++ b/Assets/Script/Core/Application/ApplicationManager.cs @@ -2,6 +2,7 @@ using System.Collections; using System; using System.Collections.Generic; +using FrameWork.SDKManager; public class ApplicationManager : MonoBehaviour { @@ -9,7 +10,12 @@ public class ApplicationManager : MonoBehaviour public static ApplicationManager Instance { - get { return ApplicationManager.instance; } + get { + if (instance == null) + { + instance = FindObjectOfType(); + } + return ApplicationManager.instance; } set { ApplicationManager.instance = value; } } @@ -17,6 +23,8 @@ public static ApplicationManager Instance public bool m_useAssetsBundle = false; + + public static AppMode AppMode { get @@ -30,7 +38,7 @@ public static AppMode AppMode #else return instance.m_AppMode; #endif - } + } } public bool UseAssetsBundle @@ -45,6 +53,18 @@ public bool UseAssetsBundle } } + public static string Version + { + get + { + return Application.version + "." + HotUpdateManager.GetHotUpdateVersion(); + } + } + + + [Tooltip("是否记录输入到本地")] + public bool m_recordInput = true; + //快速启动 public bool m_quickLunch = true; @@ -53,22 +73,52 @@ public bool UseAssetsBundle [HideInInspector] public List m_globalLogic; + [HideInInspector] + public string currentStatus; + /// + /// 语言 + /// + //public SystemLanguage langguage = SystemLanguage.ChineseSimplified; + /// + /// 显示括号标识多语言转换的字段 + /// + public bool showLanguageValue = false; public void Awake() { + //Debug.Log("persistentDataPath:" + Application.persistentDataPath); instance = this; + + if (Application.platform != RuntimePlatform.WindowsEditor && + Application.platform != RuntimePlatform.OSXEditor) + { + try + { + string modeStr = PlayerPrefs.GetString("AppMode", m_AppMode.ToString()); + m_AppMode = (AppMode)Enum.Parse(typeof(AppMode), modeStr); + } + catch (Exception e) + { + Debug.LogError(e); + } + } + AppLaunch(); } - + [Tooltip("加载资源时是否使用缓存,Bundle加载不起作用(都为使用)")] + public bool useCacheWhenLoadResource = true; /// /// 程序启动 /// public void AppLaunch() { DontDestroyOnLoad(gameObject); - SetResourceLoadType(); //设置资源加载类型 - ResourcesConfigManager.Initialize(); //资源路径管理器启动 + Application.runInBackground = true; + Screen.sleepTimeout = SleepTimeout.NeverSleep; + + SetResourceLoadType(useCacheWhenLoadResource); //设置资源加载类型 + AudioPlayManager.Init(); MemoryManager.Init(); //内存管理初始化 Timer.Init(); //计时器启动 InputManager.Init(); //输入管理器启动 @@ -78,7 +128,6 @@ public void AppLaunch() #else UIManager.InitAsync(); //异步加载UIManager #endif - ApplicationStatusManager.Init(); //游戏流程状态机初始化 GlobalLogicManager.Init(); //初始化全局逻辑 @@ -88,6 +137,7 @@ public void AppLaunch() DevelopReplayManager.OnLunchCallBack += () => { + SDKManager.Init(); //初始化SDKManger #if USE_LUA LuaManager.Init(); #endif @@ -95,22 +145,34 @@ public void AppLaunch() ApplicationStatusManager.EnterTestModel(m_Status);//可以从此处进入测试流程 }; - DevelopReplayManager.Init(m_quickLunch); //开发者复盘管理器 + DevelopReplayManager.Init(m_quickLunch); //开发者复盘管理器 + LanguageManager.Init(); } else { Log.Init(false); //关闭 Debug - + SDKManager.Init(); //初始化SDKManger #if USE_LUA LuaManager.Init(); #endif InitGlobalLogic(); //全局逻辑 ApplicationStatusManager.EnterStatus(m_Status);//游戏流程状态机,开始第一个状态 + + LanguageManager.Init(); + } + + + if (s_OnApplicationModuleInitEnd != null) + { + s_OnApplicationModuleInitEnd(); } } #region 程序生命周期事件派发 - + /// + /// 框架模块初始化完成回调 + /// + public static ApplicationVoidCallback s_OnApplicationModuleInitEnd = null; public static ApplicationVoidCallback s_OnApplicationQuit = null; public static ApplicationBoolCallback s_OnApplicationPause = null; public static ApplicationBoolCallback s_OnApplicationFocus = null; @@ -118,6 +180,8 @@ public void AppLaunch() public static ApplicationVoidCallback s_OnApplicationFixedUpdate = null; public static ApplicationVoidCallback s_OnApplicationOnGUI = null; public static ApplicationVoidCallback s_OnApplicationOnDrawGizmos = null; + public static ApplicationVoidCallback s_OnApplicationLateUpdate = null; + void OnApplicationQuit() { @@ -174,6 +238,14 @@ void Update() s_OnApplicationUpdate(); } + private void LateUpdate() + { + if (s_OnApplicationLateUpdate != null) + { + s_OnApplicationLateUpdate(); + } + } + private void FixedUpdate() { if (s_OnApplicationFixedUpdate != null) @@ -191,6 +263,10 @@ private void OnDrawGizmos() if (s_OnApplicationOnDrawGizmos != null) s_OnApplicationOnDrawGizmos(); } + private void OnDestroy() + { + + } #endregion @@ -198,15 +274,16 @@ private void OnDrawGizmos() /// /// 设置资源加载方式 /// - void SetResourceLoadType() + void SetResourceLoadType(bool useCache) { if (UseAssetsBundle) { - ResourceManager.m_gameLoadType = ResLoadLocation.Streaming; + HotUpdateManager.CheckLocalVersion(); + ResourceManager.Initialize ( AssetsLoadType.AssetBundle,useCache); } else { - ResourceManager.m_gameLoadType = ResLoadLocation.Resource; + ResourceManager.Initialize(AssetsLoadType.Resources, useCache); } } @@ -220,7 +297,8 @@ void InitGlobalLogic() GlobalLogicManager.InitLogic(m_globalLogic[i]); } } -#endregion + + #endregion } public enum AppMode diff --git a/Assets/Script/Core/Application/ApplicationStatusManager.cs b/Assets/Script/Core/Application/ApplicationStatusManager.cs index 63d00cc8..4346d1e0 100644 --- a/Assets/Script/Core/Application/ApplicationStatusManager.cs +++ b/Assets/Script/Core/Application/ApplicationStatusManager.cs @@ -9,6 +9,9 @@ public class ApplicationStatusManager /// 当前程序在哪个状态 /// public static IApplicationStatus s_currentAppStatus; + public static string s_currentAppStatusName; + + public static CallBack OnStatusChangeCallBack; //可切换状态 static Dictionary s_status = new Dictionary(); @@ -16,31 +19,167 @@ public class ApplicationStatusManager public static void Init() { ApplicationManager.s_OnApplicationUpdate += AppUpdate; + ApplicationManager.s_OnApplicationOnGUI += AppOnGUI; } + private static void AppOnGUI() + { + if (s_currentAppStatus != null) + s_currentAppStatus.OnGUI(); + } + private static float s_fadeInTime = 0.5f; + private static float s_afterInDelayTime = 0.1f; + private static float s_fadeOutTime = 0.4f; + public static void SetFadeTime(float _fadeInTime, float afterInDelayTime, float _fadeOutTime) + { + s_fadeInTime = _fadeInTime; + s_afterInDelayTime = afterInDelayTime; + s_fadeOutTime = _fadeOutTime; + } /// - /// 切换游戏状态 + /// 切换游戏状态(当当前游戏状态和要进入的游戏状态相同则不执行) /// /// - public static void EnterStatus() where T:IApplicationStatus + public static void EnterStatus(bool isFade = true) where T:IApplicationStatus { - EnterStatus(typeof(T).Name); + string statusName = typeof(T).Name; + + EnterStatus(statusName, isFade); + } + /// + /// 切换游戏状态(当当前游戏状态和要进入的游戏状态相同则也执行) + /// + /// + public static void ForceEnterStatus(bool isFade = true) where T : IApplicationStatus + { + string statusName = typeof(T).Name; + EnterStatusLogic(statusName, isFade); } - public static void EnterStatus(string statusName) + public static void EnterStatus(string statusName, bool isFade = true) { - if (s_currentAppStatus != null) + if (s_currentAppStatusName == statusName) + return; + EnterStatusLogic(statusName, isFade); + } + private static void EnterStatusLogic(string statusName,bool isFade = true) + { + + + if (!isFade) { - s_currentAppStatus.CloseAllUI(); - s_currentAppStatus.OnExitStatus(); - } + if (s_currentAppStatus != null) + { + s_currentAppStatus.CloseAllUI(); + try + { + s_currentAppStatus.OnExitStatus(); + if (MemoryManager.NeedReleaseMemory()) + MemoryManager.FreeMemory(); + } + catch (Exception e) + { + Debug.LogError("EnterStatus Exception " + statusName + " " + e.ToString()); + } + } - s_currentAppStatus = GetStatus(statusName); + s_currentAppStatusName = statusName; + ApplicationManager.Instance.currentStatus = statusName; + + s_currentAppStatus = GetStatus(statusName); + + try + { + s_currentAppStatus.OnEnterStatus(); + } + catch (Exception e) + { + Debug.LogError("EnterStatus Exception " + statusName + " " + e.ToString()); + } - ApplicationManager.Instance.StartCoroutine(s_currentAppStatus.InChangeScene(() => + try + { + if (OnStatusChangeCallBack != null) + OnStatusChangeCallBack(s_currentAppStatus); + } + catch (Exception e) + { + Debug.LogError("EnterStatus Exception " + statusName + " " + e.ToString()); + } + } + else { - s_currentAppStatus.OnEnterStatus(); - })); + if (s_currentAppStatus != null) + { + UIManager.SetEventSystemEnable(false); + CameraFade.FadeInToOut(s_fadeInTime, s_afterInDelayTime, s_fadeOutTime, () => + { + UIManager.SetEventSystemEnable(true); + s_currentAppStatus.CloseAllUI(false); + + try + { + s_currentAppStatus.OnExitStatus(); + }catch(Exception e) + { + Debug.LogError("OnExitStatus Exception " + statusName + " " + e.ToString()); + } + + if (MemoryManager.NeedReleaseMemory()) + MemoryManager.FreeMemory(); + + s_currentAppStatusName = statusName; + ApplicationManager.Instance.currentStatus = statusName; + + s_currentAppStatus = GetStatus(statusName); + + try + { + s_currentAppStatus.OnEnterStatus(); + } + catch (Exception e) + { + Debug.LogError("EnterStatus Exception " + statusName + " " + e.ToString()); + } + + try + { + if (OnStatusChangeCallBack != null) + OnStatusChangeCallBack(s_currentAppStatus); + } + catch (Exception e) + { + Debug.LogError("EnterStatus Exception " + statusName + " " + e.ToString()); + } + }); + } + else + { + s_currentAppStatusName = statusName; + ApplicationManager.Instance.currentStatus = statusName; + + s_currentAppStatus = GetStatus(statusName); + + try + { + s_currentAppStatus.OnEnterStatus(); + } + catch (Exception e) + { + Debug.LogError("EnterStatus Exception " + statusName + " " + e.ToString()); + } + + try + { + if (OnStatusChangeCallBack != null) + OnStatusChangeCallBack(s_currentAppStatus); + } + catch (Exception e) + { + Debug.LogError("EnterStatus Exception " + statusName + " " + e.ToString()); + } + } + } } public static T GetStatus() where T : IApplicationStatus @@ -56,11 +195,29 @@ public static IApplicationStatus GetStatus(string statusName) } else { - IApplicationStatus statusTmp = (IApplicationStatus)Activator.CreateInstance(Type.GetType(statusName)); - s_status.Add(statusName, statusTmp); + return CreateStatus(statusName); + } + } - return statusTmp; + public static T CreateStatus() where T : IApplicationStatus + { + return (T)CreateStatus(typeof(T).Name); + } + + public static IApplicationStatus CreateStatus(string statusName) + { + IApplicationStatus statusTmp=null; + if (!s_status.ContainsKey(statusName)) + { + statusTmp = (IApplicationStatus)Activator.CreateInstance(Type.GetType(statusName)); + statusTmp.OnCreate(); + s_status.Add(statusName, statusTmp); + } + else + { + statusTmp= s_status[statusName]; } + return statusTmp; } /// @@ -93,9 +250,17 @@ public static void EnterTestModel(string statusName) s_currentAppStatus = GetStatus(statusName); - ApplicationManager.Instance.StartCoroutine(s_currentAppStatus.InChangeScene(()=>{ + if(ApplicationManager.AppMode != AppMode.Release) + { s_currentAppStatus.EnterStatusTestData(); - s_currentAppStatus.OnEnterStatus(); - })); + } + + s_currentAppStatus.OnEnterStatus(); + + + //ApplicationManager.Instance.StartCoroutine(s_currentAppStatus.InChangeScene(()=>{ + // s_currentAppStatus.EnterStatusTestData(); + // s_currentAppStatus.OnEnterStatus(); + //})); } } diff --git a/Assets/Script/Core/Application/Boot.meta b/Assets/Script/Core/Application/Boot.meta new file mode 100644 index 00000000..657e348e --- /dev/null +++ b/Assets/Script/Core/Application/Boot.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 92f4c5ae3f323ba48bad933a8a34ec7c +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Application/Boot/AppModuleBase.cs b/Assets/Script/Core/Application/Boot/AppModuleBase.cs new file mode 100644 index 00000000..2d133487 --- /dev/null +++ b/Assets/Script/Core/Application/Boot/AppModuleBase.cs @@ -0,0 +1,89 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; +using System.Threading.Tasks; +using UnityEngine; + + +public abstract class AppModuleBase +{ + private bool enable = true; + + public bool Enable + { + get => enable; + set + { + if (enable && !value) + { + Debug.Log(GetType().Name + " Run OnDisable"); + OnDisable(); + } + else if (!enable && value) + { + Debug.Log(GetType().Name + " Run OnEnable"); + OnEnable(); + } + enable = value; + + } + } + /// + /// 模块名 + /// + /// + public virtual string GetModuleName() { return GetType().Name; } + /// + /// 模块版本 + /// + /// + public virtual string GetModuleVersion() { return ""; } + /// + /// 模块创建时,只运行一次 + /// + public virtual void OnCreate() { } + /// + /// 模块开始在OnCreate之后,只运行一次 + /// + public virtual void OnStart() { } + /// + /// 启用时 + /// + public virtual void OnEnable() { } + + public virtual void OnUpdate() { } + + public virtual void OnFixedUpdate() { } + + public virtual void OnLateUpdate() { } + + public virtual void OnGUIUpdate() { } + + public virtual void OnDisable() { } + /// + /// 安卓上可能不会调用 + /// + public virtual void OnApplicationQuit() { } + + public virtual void OnDrawGizmosUpdate() { } + /// + /// 当要求模块清理缓存(用于清理内存时) + /// + public virtual void OnReleaseCache() { } + + public virtual void OnApplicationPause(bool pauseStatus) + { + + } + + public virtual void OnApplicationFocus(bool focusStatus) + { + + } + + public virtual void OnDestroy() + { + + } +} diff --git a/Assets/Script/Core/Application/Boot/AppModuleBase.cs.meta b/Assets/Script/Core/Application/Boot/AppModuleBase.cs.meta new file mode 100644 index 00000000..8c86573a --- /dev/null +++ b/Assets/Script/Core/Application/Boot/AppModuleBase.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 72f41c99ebf1df94d945a2513d0fd19b +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Application/Boot/Define.meta b/Assets/Script/Core/Application/Boot/Define.meta new file mode 100644 index 00000000..dcea4673 --- /dev/null +++ b/Assets/Script/Core/Application/Boot/Define.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 8e13e52ef329ff44f96b83072e1c30c0 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Application/Boot/Define/BaseValue.cs b/Assets/Script/Core/Application/Boot/Define/BaseValue.cs new file mode 100644 index 00000000..1edc536d --- /dev/null +++ b/Assets/Script/Core/Application/Boot/Define/BaseValue.cs @@ -0,0 +1,115 @@ +using UnityEngine; +using System.Collections; +using System; +using System.Collections.Generic; +using System.Reflection; + + /// + /// 脚本变量值 + /// + [System.Serializable] + public class BaseValue + { + + /// + /// 变量名字 + /// + public string name = ""; + /// + /// 类型 + /// + public string typeName = ""; + public bool isGeneric = false; + public Type ValueType + { + get + { + if (isGeneric) + { + string[] ss = typeName.Split('|'); + Type t = ReflectionUtils.GetTypeByTypeFullName(ss[0]); + Type[] typeArguments = new Type[ss.Length - 1]; + for (int i = 1; i < ss.Length; i++) + { + typeArguments[i - 1] = ReflectionUtils.GetTypeByTypeFullName(ss[i]); + } + return t.MakeGenericType(typeArguments); + } + else + return ReflectionUtils.GetTypeByTypeFullName(typeName); + } + } + public string value = ""; + + private object cacheObje = null; + public BaseValue() { } + public BaseValue(string vName, object vValue) + { + SetValue(vName, vValue); + } + public void SetValue(object vVlaue) + { + SetValue(name, vVlaue); + } + public void SetValue(string vName, object vValue) + { + if (vValue == null) + { + return; + } + cacheObje = vValue; + + this.name = vName; + Type type = vValue.GetType(); + isGeneric = type.IsGenericType; + if (isGeneric) + { + typeName += type.GetGenericTypeDefinition().FullName + "|"; + Type[] typeArguments = type.GetGenericArguments(); + for (int i = 0; i < typeArguments.Length; i++) + { + Type t = typeArguments[i]; + typeName += t.FullName; + if (i < typeArguments.Length - 1) + typeName += "|"; + } + } + else + typeName = type.FullName; + value = JsonUtils.ToJson(vValue); + } + + public object GetValue() + { + object obj = null; + if (string.IsNullOrEmpty(typeName) || (string.IsNullOrEmpty(value) && typeName != typeof(string).FullName)) + return obj; + if (cacheObje != null) + return cacheObje; + try + { + + obj = JsonUtils.FromJson(ValueType, value); + } + catch (Exception e) + { + Debug.LogError("Error name:" + name + " value : " + value + " typeName:" + typeName + "\n" + e); + + } + + cacheObje = obj; + return obj; + } + public bool EqualTo(BaseValue v) + { + if (v == null) return false; + + if (typeName.Equals(v.typeName) && value.Equals(v.value)) + return true; + + return false; + } + } + + + diff --git a/Assets/Script/Core/Application/Boot/Define/BaseValue.cs.meta b/Assets/Script/Core/Application/Boot/Define/BaseValue.cs.meta new file mode 100644 index 00000000..55ac7571 --- /dev/null +++ b/Assets/Script/Core/Application/Boot/Define/BaseValue.cs.meta @@ -0,0 +1,13 @@ +fileFormatVersion: 2 +guid: 66b6fb1db6dd3d54a8dd5471a14111c0 +timeCreated: 1519445165 +licenseType: Pro +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Application/Boot/Define/ClassValue.cs b/Assets/Script/Core/Application/Boot/Define/ClassValue.cs new file mode 100644 index 00000000..376be5ed --- /dev/null +++ b/Assets/Script/Core/Application/Boot/Define/ClassValue.cs @@ -0,0 +1,143 @@ + +using System.Collections.Generic; +using System; +using System.Reflection; +using HDJ.Framework.Core; +using UnityEngine; + +/// +/// 存储实例数据 +/// +[System.Serializable] +public class ClassValue +{ + + public string ScriptName = ""; + public List fieldValues = new List(); + public List propertyValues = new List(); + + private bool isDeclaredOnly = true; + public ClassValue() { } + /// + /// 存储实例数据 + /// + /// + /// 是否只有当前类的变量属性(True:不包含父类的) + public ClassValue(object value, bool isDeclaredOnly = true) + { + this.isDeclaredOnly = isDeclaredOnly; + SetValue(value); + } + public void SetValue(object value) + { + if (value == null) + return; + fieldValues.Clear(); + + Type type = value.GetType(); + BindingFlags flags = BindingFlags.Instance | BindingFlags.Public ; + FieldInfo[] fields = type.GetFields(flags); + ScriptName = type.FullName; + for (int i = 0; i < fields.Length; i++) + { + FieldInfo f = fields[i]; + object v = f.GetValue(value); + if (v == null) + continue; + BaseValue scriptValue = new BaseValue(f.Name, v); + fieldValues.Add(scriptValue); + } + BindingFlags bindingAttr = BindingFlags.Public | BindingFlags.Instance; + if (isDeclaredOnly) + { + bindingAttr = bindingAttr | BindingFlags.DeclaredOnly; + } + PropertyInfo[] propertyInfos = type.GetProperties(bindingAttr); + for (int i = 0; i < propertyInfos.Length; i++) + { + PropertyInfo property = propertyInfos[i]; + if (property.CanRead && property.CanWrite) + { + try + { + BaseValue scriptValue = new BaseValue(property.Name, property.GetValue(value, null)); + propertyValues.Add(scriptValue); + } + catch + { + continue; + } + } + } + } + + /// + /// 获取储存的实例(赋值) + /// + /// 自定义实例生成,用于GameObject组件赋值 + /// + public object GetValue(object classObj = null) + { + if (string.IsNullOrEmpty(ScriptName)) + return null; + Type type = null; + + if (classObj == null) + { + type = ReflectionUtils.GetTypeByTypeFullName(ScriptName); + classObj = ReflectionUtils.CreateDefultInstance(type); + } + else + { + type = classObj.GetType(); + if (type.FullName != ScriptName) + { + Debug.LogError("类型不同=》ScriptName:" + ScriptName + " classObj:" + classObj.GetType()); + } + } + + BindingFlags flags = BindingFlags.Instance | BindingFlags.Public ; + + for (int i = 0; i < fieldValues.Count; i++) + { + BaseValue fInfo = fieldValues[i]; + FieldInfo f = type.GetField(fInfo.name, flags); + if (f != null && f.Name == fInfo.name) + { + try + { + f.SetValue(classObj, fInfo.GetValue()); + } + catch(Exception e) + { + Debug.LogError(e); + } + } + } + + + + PropertyInfo[] propertyInfos = type.GetProperties(BindingFlags.Public | BindingFlags.Instance); + foreach (var pinfo in propertyValues) + { + if (string.IsNullOrEmpty(pinfo.name)) + continue; + + PropertyInfo property = type.GetProperty(pinfo.name, BindingFlags.Public | BindingFlags.Instance); + if (property.CanWrite) + { + try + { + property.SetValue(classObj, pinfo.GetValue(), null); + }catch(Exception e) + { + Debug.LogError(e); + } + } + } + + + return classObj; + } +} + diff --git a/Assets/Script/Core/Application/Boot/Define/ClassValue.cs.meta b/Assets/Script/Core/Application/Boot/Define/ClassValue.cs.meta new file mode 100644 index 00000000..2f8b9348 --- /dev/null +++ b/Assets/Script/Core/Application/Boot/Define/ClassValue.cs.meta @@ -0,0 +1,13 @@ +fileFormatVersion: 2 +guid: ecf105e24a43d1746a4f13e63c8ee30f +timeCreated: 1519445165 +licenseType: Pro +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Application/Boot/Editor.meta b/Assets/Script/Core/Application/Boot/Editor.meta new file mode 100644 index 00000000..72de1162 --- /dev/null +++ b/Assets/Script/Core/Application/Boot/Editor.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 62f56ecb051709b4ba0bcc9f66bfc041 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Application/Boot/Editor/BootConfigBuildPreprocess.cs b/Assets/Script/Core/Application/Boot/Editor/BootConfigBuildPreprocess.cs new file mode 100644 index 00000000..05d47405 --- /dev/null +++ b/Assets/Script/Core/Application/Boot/Editor/BootConfigBuildPreprocess.cs @@ -0,0 +1,25 @@ +using UnityEngine; +using UnityEditor; +using UnityEditor.Build; +using UnityEditor.Build.Reporting; +using HDJ.Framework.Core; +using System; + +public class BootConfigBuildPreprocess : IPreprocessBuildWithReport +{ + public int callbackOrder { get { return 0; } } + + void IPreprocessBuildWithReport.OnPreprocessBuild(BuildReport report) + { + Debug.Log("OnPreprocessBuild"); + + GameBootConfig config = GameBootConfig.LoadConfig(); + if (config != null) + { + config.buildTime = DateTime.Now.Ticks; + GameBootConfig.Save(config); + AssetDatabase.Refresh(); + Debug.Log("OnPreprocessBuild GameBootConfig:" + config.buildTime); + } + } +} \ No newline at end of file diff --git a/Assets/Script/Core/Application/Boot/Editor/BootConfigBuildPreprocess.cs.meta b/Assets/Script/Core/Application/Boot/Editor/BootConfigBuildPreprocess.cs.meta new file mode 100644 index 00000000..0ab4d6f3 --- /dev/null +++ b/Assets/Script/Core/Application/Boot/Editor/BootConfigBuildPreprocess.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 7dcd00bda814e844faef1661b20d2e77 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Application/Boot/Editor/GameBootConfigEditorWindow.cs b/Assets/Script/Core/Application/Boot/Editor/GameBootConfigEditorWindow.cs new file mode 100644 index 00000000..e6b78f82 --- /dev/null +++ b/Assets/Script/Core/Application/Boot/Editor/GameBootConfigEditorWindow.cs @@ -0,0 +1,96 @@ + +using HDJ.Framework.Core; +using System; +using System.Collections; +using System.Collections.Generic; +using System.IO; +using UnityEditor; +using UnityEngine; + +namespace HDJ.Framework.Core +{ + public class GameBootConfigEditorWindow : EditorWindow + { + + [MenuItem("Tool/游戏框架设置管理(0)", priority = 0)] + private static void OpenWindow() + { + GameBootConfigEditorWindow win = GetWindow(); + + win.Init(); + } + private static GameBootConfig config; + private static Dictionary allModules = new Dictionary(); + private void Init() + { + config = GameBootConfig.LoadConfig(); + if (config == null) + config = new GameBootConfig(); + + allModules.Clear(); + Type[] types = ReflectionUtils.GetChildTypes(typeof(AppModuleBase)); + foreach (var type in types) + { + if (type.IsAbstract) + { + continue; + } + + AppModuleBase appModule = null; + + if (config.allAppModuleSetting.ContainsKey(type.Name)) + { + appModule = (AppModuleBase)ReflectionUtils.CreateDefultInstance(type); + appModule = (AppModuleBase)config.allAppModuleSetting[type.Name].GetValue(appModule); + } + else + { + appModule = (AppModuleBase)ReflectionUtils.CreateDefultInstance(type); + } + allModules.Add(type, appModule); + } + } + + private void OnEnable() + { + Init(); + } + + private void OnGUI() + { + GUILayout.Space(5); + EditorDrawGUIUtil.DrawScrollView(this, () => + { + EditorDrawGUIUtil.DrawClassData("", config); + + foreach (var item in allModules) + { + EditorDrawGUIUtil.DrawClassData(item.Key.Name, item.Value); + } + + }); + + GUILayout.FlexibleSpace(); + + if (GUILayout.Button("保存")) + { + Save(); + AssetDatabase.Refresh(); + ShowNotification(new GUIContent("保存成功!")); + } + } + + + private void Save() + { + config.allAppModuleSetting.Clear(); + foreach (var item in allModules) + { + ClassValue value = new ClassValue(item.Value,false); + config.allAppModuleSetting.Add(item.Key.Name, value); + } + + GameBootConfig.Save(config); + } + } +} diff --git a/Assets/Script/Core/Application/Boot/Editor/GameBootConfigEditorWindow.cs.meta b/Assets/Script/Core/Application/Boot/Editor/GameBootConfigEditorWindow.cs.meta new file mode 100644 index 00000000..b218ff11 --- /dev/null +++ b/Assets/Script/Core/Application/Boot/Editor/GameBootConfigEditorWindow.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 4a2e1539a60ad2f4fa07d07a0e5584ca +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Application/Boot/GameBootConfig.cs b/Assets/Script/Core/Application/Boot/GameBootConfig.cs new file mode 100644 index 00000000..c28e9f1c --- /dev/null +++ b/Assets/Script/Core/Application/Boot/GameBootConfig.cs @@ -0,0 +1,102 @@ +using UnityEngine; +using System.Collections; +using System.IO; +using System.Collections.Generic; + +/// +/// 游戏模块设置配置文件 +/// +public class GameBootConfig +{ + #region 设置启动参数 + //[ShowGUIName("游戏运行模式")] + ///// + ///// 游戏运行模式 + ///// + //public AppMode gameRunType = AppMode.Developing; + + [ShowGUIName("后台运行模式")] + public bool runInBackground = true; + + [NoShowInEditor] + public Dictionary allAppModuleSetting = new Dictionary(); + #endregion + + #region 其他参数 + /// + /// 当打包是写入打包时间,取值DateTime.Now.Ticks + /// + public long buildTime; + #endregion + + + #region 读取写入 + public const string ConfigFileName = "GameBootConfig"; + public static GameBootConfig LoadConfig() + { + string jsonData = null; + if (Application.isEditor) + { + jsonData = ResourcesLoadConfig(); + + } + else + { + string fileName = ConfigFileName; + string persistentDataPath = Application.persistentDataPath + "/Configs/" + fileName + ".txt"; + jsonData = ResourcesLoadConfig(); + if (!File.Exists(persistentDataPath)) + { + if (string.IsNullOrEmpty(jsonData)) + { + return null; + } + else + { + Debug.Log("GameBootConfig写入沙盒"); + FileUtils.CreateTextFile(persistentDataPath, jsonData); + } + } + else + { + //比较包里的配置和沙河路径的配置buildTime,当不一致时 以包里的覆盖沙盒的,否则使用沙盒路径的(便于保存修改) + GameBootConfig resConfig = JsonUtils.FromJson(jsonData); + + string perJsonData = FileUtils.LoadTextFileByPath(persistentDataPath); + GameBootConfig perConfig = JsonUtils.FromJson(perJsonData); + + if (perConfig == null || perConfig.buildTime != resConfig.buildTime) + { + Debug.Log("GameBootConfig覆盖写入:" + resConfig.buildTime); + FileUtils.CreateTextFile(persistentDataPath, jsonData); + return resConfig; + } + else + { + return perConfig; + } + } + } + return JsonUtils.FromJson(jsonData); + } + private static string ResourcesLoadConfig() + { + TextAsset textAsset = Resources.Load(ConfigFileName); + if (textAsset != null) + { + return textAsset.text; + } + else + { + return null; + } + } + private const string SavePathDir = "Assets/GameCofig/Resources/"; + public static void Save(GameBootConfig config) + { + string json = JsonUtils.ToJson(config); + FileUtils.CreateTextFile(SavePathDir + ConfigFileName + ".txt", json); + } + #endregion + +} \ No newline at end of file diff --git a/Assets/Script/Core/Application/Boot/GameBootConfig.cs.meta b/Assets/Script/Core/Application/Boot/GameBootConfig.cs.meta new file mode 100644 index 00000000..4dfd866c --- /dev/null +++ b/Assets/Script/Core/Application/Boot/GameBootConfig.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: cb2153f4d8af48c4691370fae14f6abb +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Editor/Application.meta b/Assets/Script/Core/Application/Editor.meta similarity index 100% rename from Assets/Script/Core/Editor/Application.meta rename to Assets/Script/Core/Application/Editor.meta diff --git a/Assets/Script/Core/Editor/Application/ApplicationManagerComponentEditor.cs b/Assets/Script/Core/Application/Editor/ApplicationManagerComponentEditor.cs similarity index 91% rename from Assets/Script/Core/Editor/Application/ApplicationManagerComponentEditor.cs rename to Assets/Script/Core/Application/Editor/ApplicationManagerComponentEditor.cs index 851d1529..cd8757ad 100644 --- a/Assets/Script/Core/Editor/Application/ApplicationManagerComponentEditor.cs +++ b/Assets/Script/Core/Application/Editor/ApplicationManagerComponentEditor.cs @@ -21,12 +21,14 @@ public override void OnInspectorGUI() m_statusList = GetStatusList(); m_currentSelectIndex = GetStatusIndex(); + //m_app.showLanguageValue = EditorGUILayout.Toggle("Show Language Value", m_app.showLanguageValue); m_currentSelectIndex = EditorGUILayout.Popup("First Status:", m_currentSelectIndex, m_statusList); m_app.m_Status = m_statusList[m_currentSelectIndex]; m_app.m_globalLogic = GetGlobaLogic(); - + if (Application.isPlaying) + GUILayout.Label("CurrentStatus: " + m_app.currentStatus); GUILayout.Space(10); if (m_app.m_globalLogic.Count != 0) { diff --git a/Assets/Script/Core/Editor/Application/ApplicationManagerComponentEditor.cs.meta b/Assets/Script/Core/Application/Editor/ApplicationManagerComponentEditor.cs.meta similarity index 100% rename from Assets/Script/Core/Editor/Application/ApplicationManagerComponentEditor.cs.meta rename to Assets/Script/Core/Application/Editor/ApplicationManagerComponentEditor.cs.meta diff --git a/Assets/Script/Core/Application/Editor/ApplicationStatusCreater.cs b/Assets/Script/Core/Application/Editor/ApplicationStatusCreater.cs new file mode 100644 index 00000000..f4e2e44f --- /dev/null +++ b/Assets/Script/Core/Application/Editor/ApplicationStatusCreater.cs @@ -0,0 +1,71 @@ +using UnityEngine; +using System.Collections; +using UnityEditor.ProjectWindowCallback; +using System.IO; +using UnityEditor; + +public class ApplicationStatusCreater +{ + + [MenuItem("Assets/Create/Application Status", false, 90)] + public static void CreateNewLua() + { + ProjectWindowUtil.StartNameEditingIfProjectWindowExists(0, + ScriptableObject.CreateInstance(), + GetSelectedPathOrFallback() + "/New Application Status.cs", + null, + "Assets/Script/Core/Editor/res/ApplicationStatusTemplate.txt"); + } + public static string GetSelectedPathOrFallback() + { + string path = "Assets"; + foreach (UnityEngine.Object obj in Selection.GetFiltered(typeof(UnityEngine.Object), SelectionMode.Assets)) + { + path = AssetDatabase.GetAssetPath(obj); + if (!string.IsNullOrEmpty(path) && File.Exists(path)) + { + path = Path.GetDirectoryName(path); + break; + } + } + return path; + } + + class CreateScriptAssetAction : EndNameEditAction + { + public override void Action(int instanceId, string pathName, string resourceFile) + { + //创建资源 + UnityEngine.Object obj = CreateAssetFromTemplate(pathName, resourceFile); + //高亮显示该资源 + ProjectWindowUtil.ShowCreatedAsset(obj); + } + internal static UnityEngine.Object CreateAssetFromTemplate(string pahtName, string resourceFile) + { + //获取要创建的资源的绝对路径 + string fullName = Path.GetFullPath(pahtName); + string className = FileTool.RemoveExpandName( FileTool.GetFileNameByPath(fullName)); + + //读取本地模板文件 + StreamReader reader = new StreamReader(resourceFile); + string content = reader.ReadToEnd(); + reader.Close(); + + //获取资源的文件名 + // string fileName = Path.GetFileNameWithoutExtension(pahtName); + //替换默认的文件名 + content = content.Replace("{0}", className); + + //写入新文件 + StreamWriter writer = new StreamWriter(fullName, false, System.Text.Encoding.UTF8); + writer.Write(content); + writer.Close(); + + //刷新本地资源 + AssetDatabase.ImportAsset(pahtName); + AssetDatabase.Refresh(); + + return AssetDatabase.LoadAssetAtPath(pahtName, typeof(UnityEngine.Object)); + } + } +} diff --git a/Assets/Script/Core/Application/Editor/ApplicationStatusCreater.cs.meta b/Assets/Script/Core/Application/Editor/ApplicationStatusCreater.cs.meta new file mode 100644 index 00000000..704c70db --- /dev/null +++ b/Assets/Script/Core/Application/Editor/ApplicationStatusCreater.cs.meta @@ -0,0 +1,13 @@ +fileFormatVersion: 2 +guid: b830ada5c2f733e4d9d4845863b6ab93 +timeCreated: 1524378118 +licenseType: Pro +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Application/IApplicationStatus.cs b/Assets/Script/Core/Application/IApplicationStatus.cs index 85467334..dad77bb1 100644 --- a/Assets/Script/Core/Application/IApplicationStatus.cs +++ b/Assets/Script/Core/Application/IApplicationStatus.cs @@ -5,8 +5,96 @@ public abstract class IApplicationStatus { + #region UI 管理 + List m_uiList = new List(); + /// + /// 获取现在ApplicationStatus管理的打开的UI的个数 + /// + /// + public int GetUIListCount() + { + return m_uiList.Count; + } + + public List GetUIList(bool isSort = false) + { + List < UIWindowBase > list= new List( m_uiList); + if(isSort) + list.Sort(SortUIWindow); + return list; + } + /// + /// 根据window放的位置来排序UIType,以及同一Type,用界面上先后排序 + /// + /// + /// + /// + private int SortUIWindow(UIWindowBase w, UIWindowBase b) + { + if (w.m_UIType - b.m_UIType > 0) + return 1; + else if (w.m_UIType - b.m_UIType < 0) + { + return -1; + } + else + { + int childCount = w.transform.parent.childCount; + int index0 = -1; + int index1 = -1; + for (int i = 0; i < childCount; i++) + { + Transform tra = w.transform.parent.GetChild(i); + if (tra == w.transform) + { + index0 = i; + } + else if (tra == b.transform) + { + index1 = i; + } + } + if (index0 > index1) + { + return 1; + } + else + return -1; + } + } + /// + /// 获取status打开的window的最上层Window + /// + /// + public UIWindowBase GetStatusTopUIWindow() + { + if (m_uiList.Count > 0) + return m_uiList[m_uiList.Count - 1]; + + return null; + } + + public UIWindowBase GetUI(string name) + { + foreach (var item in m_uiList) + { + if (item.name == name) + return item; + } + return null; + } + public T GetUI() where T : UIWindowBase + { + foreach (var item in m_uiList) + { + if (item.name == typeof(T).Name) + return (T)item; + } + return default(T); + } + public T OpenUI() where T: UIWindowBase { UIWindowBase ui = UIManager.OpenUIWindow(); @@ -16,6 +104,15 @@ public T OpenUI() where T: UIWindowBase return (T)ui; } + public UIWindowBase OpenUI(string name) + { + UIWindowBase ui = UIManager.OpenUIWindow(name); + + m_uiList.Add(ui); + + return ui; + } + public void OpenUIAsync() where T:UIWindowBase { UIManager.OpenUIAsync((ui,objs)=> @@ -24,22 +121,64 @@ public void OpenUIAsync() where T:UIWindowBase }); } - public void CloseUI() where T:UIWindowBase + public void CloseUI(bool isPlayAnim = true) where T:UIWindowBase { UIWindowBase ui = UIManager.GetUI(); - m_uiList.Remove(ui); - UIManager.CloseUIWindow(ui); + if (ui == null) + { + Debug.LogError("UI window no open from status :" + typeof(T)); + } + CloseUI(ui,isPlayAnim); + } + + public void CloseUI(UIWindowBase ui, bool isPlayAnim = true) + { + if (ui!=null && m_uiList.Contains(ui)) + { + m_uiList.Remove(ui); + UIManager.CloseUIWindow(ui); + } + else + { + Debug.LogError("UI window no open from status :" + ui); + } + } - public void CloseAllUI() + public bool IsUIOpen() where T : UIWindowBase { for (int i = 0; i < m_uiList.Count; i++) { - UIManager.CloseUIWindow(m_uiList[i]); + UIWindowBase tempWin = m_uiList[i]; + if (tempWin.GetType() == typeof(T) + &&(tempWin.windowStatus == UIWindowBase.WindowStatus.Open + || tempWin.windowStatus == UIWindowBase.WindowStatus.OpenAnim)) + return true; + } + return false; + } + + public void CloseAllUI(bool isPlayAnim = true) + { + for (int i = 0; i < m_uiList.Count; i++) + { + //Debug.Log("CloseAllUI " + m_uiList[i]); + UIManager.CloseUIWindow(m_uiList[i],isPlayAnim); } m_uiList.Clear(); } + #endregion + + #region 生命周期 + + /// + /// 当状态第一次创建时调用(生命周期里只调用一次) + /// + public virtual void OnCreate() + { + + } /// /// 测试使用,直接进入游戏某个流程时,这里可以初始化测试数据 /// @@ -72,6 +211,10 @@ public virtual void OnUpdate() } + public virtual void OnGUI() + { + + } public virtual IEnumerator InChangeScene(ChangSceneFinish handle) { if (handle != null) @@ -80,14 +223,16 @@ public virtual IEnumerator InChangeScene(ChangSceneFinish handle) { handle(); } - catch(Exception e) + catch (Exception e) { Debug.LogError(e.ToString()); } } - yield break; + yield break; } + #endregion + public delegate void ChangSceneFinish(); } diff --git a/Assets/Script/Core/Audio/AudioManager.cs b/Assets/Script/Core/Audio/AudioManager.cs index 62ee73e7..118fcc69 100644 --- a/Assets/Script/Core/Audio/AudioManager.cs +++ b/Assets/Script/Core/Audio/AudioManager.cs @@ -4,6 +4,7 @@ using System; //[RequireComponent(typeof(AudioListener))] + [Obsolete("AudioManager 已过时,请使用AudioPlayManager",false)] public class AudioManager : MonoBehaviour { private static AudioManager s_instance; @@ -68,7 +69,6 @@ public static void Init() Init2DpPlayer(10); } - } static void Init2DpPlayer(int count) @@ -107,17 +107,17 @@ public void Update() /// /// 播放一个2D音乐 /// - /// 音乐名 - /// 是否循环 - public static AudioSource PlayMusic2D(string l_musicName, bool l_isLoop) + /// 音乐名 + /// 是否循环 + public static AudioSource PlayMusic2D(string musicName, bool isLoop) { s_MusicIsPlaying = true; AudioSource audioTmp = GetAudioSource2D(SoundType.Music); - audioTmp.clip = GetAudioClip(l_musicName); - audioTmp.loop = l_isLoop; + audioTmp.clip = GetAudioClip(musicName); + audioTmp.loop = isLoop; audioTmp.volume = s_MusicVolume; - if (l_isLoop) + if (isLoop) { audioTmp.Play(); } @@ -130,40 +130,65 @@ public static AudioSource PlayMusic2D(string l_musicName, bool l_isLoop) return audioTmp; } + public static AudioSource StopMusic2D() + { + s_MusicIsPlaying = true; + + AudioSource audioTmp = GetAudioSource2D(SoundType.Music); + audioTmp.volume = s_MusicVolume; + + audioTmp.Stop(); + + return audioTmp; + } + /// /// 播放一个2D音效 /// - /// 音效名 - public static AudioSource PlaySound2D(string l_soundName) + /// 音效名 + public static AudioSource PlaySound2D(string soundName) + { + AudioSource audioTmp = PlaySound2D(soundName,1,false); + + return audioTmp; + } + + /// + /// 播放一个2D音效, 可变音调 + /// + /// 音效名 + public static AudioSource PlaySound2D(string soundName, float pitch, bool isLoop = false ) { AudioSource audioTmp = GetAudioSource2D(SoundType.Sound); - audioTmp.clip = GetAudioClip(l_soundName); - audioTmp.loop = false; + audioTmp.clip = GetAudioClip(soundName); + audioTmp.loop = isLoop; audioTmp.volume = s_SoundVolume; audioTmp.PlayOneShot(audioTmp.clip); + audioTmp.pitch = pitch; return audioTmp; } + /// /// 延时播放一个2D音效 /// - /// 音效名 - public static void PlaySound2D(string l_soundName,float l_delay ) + /// 音效名 + public static void PlaySound2D(string soundName,float delay ) { - if (l_delay == 0) + if (delay == 0) { - PlaySound2D(l_soundName); + PlaySound2D(soundName); } else { - ApplicationManager.Instance.StartCoroutine(DelayPlay(l_soundName, l_delay)); + ApplicationManager.Instance.StartCoroutine(DelayPlay(soundName, delay)); } } - static IEnumerator DelayPlay(string l_soundName, float l_delay) + static IEnumerator DelayPlay(string soundName, float delay) { - yield return new WaitForSeconds(l_delay); - PlaySound2D(l_soundName); + yield return new WaitForSeconds(delay); + PlaySound2D(soundName); } /// @@ -180,9 +205,9 @@ public static AudioSource PlaySound3D(string l_soundName, GameObject l_gameObjec return audioTmp; } - public static AudioSource GetAudioSource2D(SoundType l_SoundType) + public static AudioSource GetAudioSource2D(SoundType SoundType) { - if (l_SoundType == SoundType.Music) + if (SoundType == SoundType.Music) { if(s_2Dmusic == null) { @@ -211,9 +236,9 @@ public static AudioSource GetAudioSource2D(SoundType l_SoundType) } } - public static AudioSource GetAudioSource3D(GameObject l_obj) + public static AudioSource GetAudioSource3D(GameObject obj) { - AudioSource[] l_players = l_obj.GetComponents(); + AudioSource[] l_players = obj.GetComponents(); for (int i = 0; i < l_players.Length; i++) { @@ -223,20 +248,20 @@ public static AudioSource GetAudioSource3D(GameObject l_obj) } } - AudioSource l_newAudioPlayer = l_obj.AddComponent(); + AudioSource l_newAudioPlayer = obj.AddComponent(); return l_newAudioPlayer; } - public static AudioClip GetAudioClip(string l_soundName) + public static AudioClip GetAudioClip(string soundName) { AudioClip clipTmp = null; - clipTmp = ResourceManager.Load(l_soundName) as AudioClip; + clipTmp = ResourceManager.Load(soundName); if (clipTmp == null) { - Debug.LogError("AudioManager GetAudioClip error: " + l_soundName + "is not AudioClip ! "); + Debug.LogError("AudioManager GetAudioClip error: " + soundName + "is not AudioClip ! "); } return clipTmp; diff --git a/Assets/Script/Core/Audio/AudioManager.meta b/Assets/Script/Core/Audio/AudioManager.meta new file mode 100644 index 00000000..8c2538b5 --- /dev/null +++ b/Assets/Script/Core/Audio/AudioManager.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 4867fe81d1991f042bdd21507e52e320 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Audio/AudioManager/Audio2DPlayer.cs b/Assets/Script/Core/Audio/AudioManager/Audio2DPlayer.cs new file mode 100644 index 00000000..40510f6e --- /dev/null +++ b/Assets/Script/Core/Audio/AudioManager/Audio2DPlayer.cs @@ -0,0 +1,151 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + + +public class Audio2DPlayer : AudioPlayerBase +{ + public Dictionary bgMusicDic = new Dictionary(); + public List sfxList = new List(); + + public Audio2DPlayer(MonoBehaviour mono) : base(mono) { } + + public override void SetMusicVolume(float volume) + { + base.SetMusicVolume(volume); + foreach (var item in bgMusicDic.Values) + { + item.TotleVolume = volume; + } + } + public override void SetSFXVolume(float volume) + { + base.SetSFXVolume(volume); + for (int i = 0; i < sfxList.Count; i++) + { + sfxList[i].TotleVolume = volume; + } + } + + public AudioAsset PlayMusic(int channel, string audioName, bool isLoop = true, float volumeScale = 1, float delay = 0f, float fadeTime = 0.5f, string flag = "") + { + AudioAsset au; + + if (bgMusicDic.ContainsKey(channel)) + { + au = bgMusicDic[channel]; + } + else + { + au = CreateAudioAssetByPool(mono.gameObject, false, AudioSourceType.Music); + bgMusicDic.Add(channel, au); + } + au.musicChannel = channel; + PlayMusicControl(au, audioName, isLoop, volumeScale, delay, fadeTime, flag); + return au; + } + public void PauseMusic(int channel, bool isPause, float fadeTime = 0.5f) + { + if (bgMusicDic.ContainsKey(channel)) + { + AudioAsset au = bgMusicDic[channel]; + PauseMusicControl(au, isPause, fadeTime); + + } + } + public void PauseMusicAll(bool isPause, float fadeTime = 0.5f) + { + foreach (int i in bgMusicDic.Keys) + { + PauseMusic(i, isPause, fadeTime); + } + } + + public void StopMusic(int channel, float fadeTime = 0.5f) + { + if (bgMusicDic.ContainsKey(channel)) + { + StopMusicControl(bgMusicDic[channel], fadeTime); + } + + } + + public void StopMusicAll() + { + foreach (int i in bgMusicDic.Keys) + { + StopMusic(i); + } + } + + public void PlaySFX(string name, float volumeScale = 1f, float delay = 0f, float pitch = 1, string flag = "") + { + AudioAsset au = GetEmptyAudioAssetFromSFXList(); + au.flag = flag; + PlayClip(au, name, false, volumeScale, delay, pitch); + + } + public void PauseSFXAll(bool isPause) + { + for (int i = 0; i < sfxList.Count; i++) + { + if (isPause) + { + sfxList[i].Pause(); + } + else + { + sfxList[i].Play(); + } + } + } + + private AudioAsset GetEmptyAudioAssetFromSFXList() + { + AudioAsset au = null; + if (au == null) + { + au = CreateAudioAssetByPool(mono.gameObject, false, AudioSourceType.SFX); + sfxList.Add(au); + } + return au; + } + + private List clearList = new List(); + //private List channalClearList = new List(); + public void ClearMoreAudioAsset() + { + for (int i = 0; i < sfxList.Count; i++) + { + sfxList[i].CheckState(); + if (sfxList[i].PlayState == AudioPlayState.Stop) + { + clearList.Add(sfxList[i]); + } + } + + + for (int i = 0; i < clearList.Count; i++) + { + DestroyAudioAssetByPool(clearList[i]); + sfxList.Remove(clearList[i]); + } + clearList.Clear(); + + foreach (var item in bgMusicDic) + { + item.Value.CheckState(); + //if (item.Value.PlayState == AudioPlayState.Stop) + // channalClearList.Add(item.Key); + } + //foreach (var item in channalClearList) + //{ + // DestroyAudioAssetByPool(bgMusicDic[item]); + // bgMusicDic.Remove(item); + //} + //channalClearList.Clear(); + } + +} + + diff --git a/Assets/Script/Core/Network/TCPService.cs.meta b/Assets/Script/Core/Audio/AudioManager/Audio2DPlayer.cs.meta similarity index 75% rename from Assets/Script/Core/Network/TCPService.cs.meta rename to Assets/Script/Core/Audio/AudioManager/Audio2DPlayer.cs.meta index 4931b58b..22a365ff 100644 --- a/Assets/Script/Core/Network/TCPService.cs.meta +++ b/Assets/Script/Core/Audio/AudioManager/Audio2DPlayer.cs.meta @@ -1,6 +1,6 @@ fileFormatVersion: 2 -guid: 35a38178f393b0541b0dfd68c6136962 -timeCreated: 1472180557 +guid: 0724ddb9fbb5eec48af4287a6cfbc81b +timeCreated: 1495619412 licenseType: Pro MonoImporter: serializedVersion: 2 diff --git a/Assets/Script/Core/Audio/AudioManager/Audio3DPlayer.cs b/Assets/Script/Core/Audio/AudioManager/Audio3DPlayer.cs new file mode 100644 index 00000000..cfdb1eda --- /dev/null +++ b/Assets/Script/Core/Audio/AudioManager/Audio3DPlayer.cs @@ -0,0 +1,318 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class Audio3DPlayer : AudioPlayerBase +{ + + public Dictionary> bgMusicDic = new Dictionary>(); + public Dictionary> sfxDic = new Dictionary>(); + + public Audio3DPlayer(MonoBehaviour mono) : base(mono) { } + + public override void SetMusicVolume(float volume) + { + base.SetMusicVolume(volume); + foreach (var dics in bgMusicDic.Values) + { + foreach (var item in dics.Values) + { + item.TotleVolume = volume; + } + + } + } + public override void SetSFXVolume(float volume) + { + base.SetSFXVolume(volume); + + foreach (var item in sfxDic.Values) + { + for (int i = 0; i < item.Count; i++) + { + item[i].TotleVolume = volume; + } + } + } + + public AudioAsset PlayMusic(GameObject owner, string audioName, int channel = 0, bool isLoop = true, float volumeScale = 1, float delay = 0f, float fadeTime = 0.5f, string flag = "") + { + if (owner == null) + { + Debug.LogError("can not play 3d player, owner is null"); + return null; + } + AudioAsset au; + Dictionary tempDic; + if (bgMusicDic.ContainsKey(owner)) + { + tempDic = bgMusicDic[owner]; + } + else + { + tempDic = new Dictionary(); + bgMusicDic.Add(owner, tempDic); + } + if (tempDic.ContainsKey(channel)) + { + au = tempDic[channel]; + } + else + { + au = CreateAudioAssetByPool(owner, true, AudioSourceType.Music); + tempDic.Add(channel, au); + } + + PlayMusicControl(au, audioName, isLoop, volumeScale, delay, fadeTime,flag); + return au; + } + public void PauseMusic(GameObject owner, int channel, bool isPause, float fadeTime = 0.5f) + { + if (owner == null) + { + Debug.LogError("can not Pause , owner is null"); + return; + } + if (bgMusicDic.ContainsKey(owner)) + { + Dictionary tempDic = bgMusicDic[owner]; + if (tempDic.ContainsKey(channel)) + { + AudioAsset au = tempDic[channel]; + PauseMusicControl(au, isPause, fadeTime); + } + + } + } + public void PauseMusicAll(bool isPause, float fadeTime = 0.5f) + { + foreach (GameObject i in bgMusicDic.Keys) + { + foreach (int t in bgMusicDic[i].Keys) + PauseMusic(i, t, isPause, fadeTime); + } + } + + public void StopMusic(GameObject owner, int channel, float fadeTime = 0.5f) + { + if (bgMusicDic.ContainsKey(owner)) + { + Dictionary tempDic = bgMusicDic[owner]; + if (tempDic.ContainsKey(channel)) + { + StopMusicControl(tempDic[channel], fadeTime); + } + } + + } + public void StopMusicOneAll(GameObject owner) + { + if (bgMusicDic.ContainsKey(owner)) + { + List list = new List(bgMusicDic[owner].Keys); + for (int i = 0; i < list.Count; i++) + { + StopMusic(owner, list[i]); + } + } + + } + public void StopMusicAll() + { + List list = new List(bgMusicDic.Keys); + for (int i = 0; i < list.Count; i++) + { + StopMusicOneAll(list[i]); + } + } + public void ReleaseMusic(GameObject owner) + { + if (bgMusicDic.ContainsKey(owner)) + { + StopMusicOneAll(owner); + List list = new List(bgMusicDic[owner].Values); + for (int i = 0; i < list.Count; i++) + { + Object.Destroy(list[i].audioSource); + } + list.Clear(); + } + bgMusicDic.Remove(owner); + } + public void ReleaseMusicAll() + { + List list = new List(sfxDic.Keys); + for (int i = 0; i < list.Count; i++) + { + ReleaseMusic(list[i]); + } + bgMusicDic.Clear(); + } + + public void PlaySFX(GameObject owner, string name, float volumeScale = 1f, float delay = 0f) + { + AudioAsset au = GetEmptyAudioAssetFromSFXList(owner); + PlayClip(au, name, false, volumeScale, delay); + ClearMoreAudioAsset(owner); + } + public void PlaySFX(Vector3 position, string name, float volumeScale = 1f, float delay = 0f) + { + AudioClip ac = GetAudioClip(name); + if (ac) + mono.StartCoroutine(PlaySFXIEnumerator(position, ac, AudioPlayManager.TotleVolume * AudioPlayManager.SFXVolume * volumeScale, delay)); + } + private IEnumerator PlaySFXIEnumerator(Vector3 position, AudioClip ac, float volume, float delay) + { + yield return new WaitForSeconds(delay); + AudioSource.PlayClipAtPoint(ac, position, volume); + } + public void PauseSFXAll(bool isPause) + { + List list = new List(sfxDic.Keys); + for (int j = 0; j < list.Count; j++) + { + List sfxList = sfxDic[list[j]]; + for (int i = 0; i < sfxList.Count; i++) + { + if (isPause) + { + sfxList[i].Pause(); + } + else + { + sfxList[i].Play(); + } + } + } + } + public void ReleaseSFX(GameObject owner) + { + if (owner && sfxDic.ContainsKey(owner)) + { + List sfxList = sfxDic[owner]; + for (int i = 0; i < sfxList.Count; i++) + { + Object.Destroy(sfxList[i].audioSource); + } + sfxList.Clear(); + sfxDic.Remove(owner); + } + } + public void ReleaseSFXAll() + { + List list = new List(sfxDic.Keys); + for (int i = 0; i < list.Count; i++) + { + ReleaseSFX(list[i]); + } + sfxDic.Clear(); + } + private AudioAsset GetEmptyAudioAssetFromSFXList(GameObject owner) + { + AudioAsset au = null; + List sfxList = null; + if (sfxDic.ContainsKey(owner)) + { + sfxList = sfxDic[owner]; + } + else + { + sfxList = new List(); + sfxDic.Add(owner, sfxList); + + } + if (au == null) + { + au = CreateAudioAssetByPool(owner, true, AudioSourceType.SFX); + sfxList.Add(au); + } + + return au; + } + + private List tempClearList = new List(); + private void ClearMoreAudioAsset(GameObject owner) + { + if (sfxDic.ContainsKey(owner)) + { + List sfxList = sfxDic[owner]; + + for (int i = 0; i < sfxList.Count; i++) + { + sfxList[i].CheckState(); + if (sfxList[i].PlayState == AudioPlayState.Stop) + { + tempClearList.Add(sfxList[i]); + } + } + + for (int i = 0; i < tempClearList.Count; i++) + { + AudioAsset asset = tempClearList[i]; + Object.Destroy(asset.audioSource); + DestroyAudioAssetByPool(asset); + sfxList.Remove(asset); + } + tempClearList.Clear(); + + } + } + + private List clearList = new List(); + public void ClearDestroyObjectData() + { + if (bgMusicDic.Count > 0) + { + clearList.Clear(); + clearList.AddRange(bgMusicDic.Keys); + + for (int i = 0; i < clearList.Count; i++) + { + if (clearList[i] == null) + bgMusicDic.Remove(clearList[i]); + } + + foreach (var dic in bgMusicDic) + { + foreach (var item in dic.Value) + { + item.Value.CheckState(); + //if(item.Value.PlayState == AudioPlayState.Stop) + //{ + // DestroyAudioAssetByPool(bgMusicDic[dic.Key][item.Key]); + // bgMusicDic[dic.Key].Remove(item.Key); + + // break; + //} + } + } + } + if (sfxDic.Count > 0) + { + clearList.Clear(); + clearList.AddRange(sfxDic.Keys); + for (int i = 0; i < clearList.Count; i++) + { + if (clearList[i] == null) + { + sfxDic.Remove(clearList[i]); + } + } + foreach (var list in sfxDic) + { + foreach (var item in list.Value) + { + item.CheckState(); + if(item.PlayState== AudioPlayState.Stop) + { + DestroyAudioAssetByPool(item); + sfxDic[list.Key].Remove(item); + break; + } + } + } + } + } +} + + diff --git a/Assets/Script/Core/ResourceLoad/AssetsBundleManager.cs.meta b/Assets/Script/Core/Audio/AudioManager/Audio3DPlayer.cs.meta similarity index 75% rename from Assets/Script/Core/ResourceLoad/AssetsBundleManager.cs.meta rename to Assets/Script/Core/Audio/AudioManager/Audio3DPlayer.cs.meta index e77176ff..3201f59f 100644 --- a/Assets/Script/Core/ResourceLoad/AssetsBundleManager.cs.meta +++ b/Assets/Script/Core/Audio/AudioManager/Audio3DPlayer.cs.meta @@ -1,6 +1,6 @@ fileFormatVersion: 2 -guid: 44fd5c21ecf94dd41a9a1658b6ff98e8 -timeCreated: 1466234489 +guid: bf2c195f7c1e26e479f510637852eec0 +timeCreated: 1495784366 licenseType: Pro MonoImporter: serializedVersion: 2 diff --git a/Assets/Script/Core/Audio/AudioManager/AudioAsset.cs b/Assets/Script/Core/Audio/AudioManager/AudioAsset.cs new file mode 100644 index 00000000..790dfc69 --- /dev/null +++ b/Assets/Script/Core/Audio/AudioManager/AudioAsset.cs @@ -0,0 +1,231 @@ +using UnityEngine; +using System.Collections; +using System.Collections.Generic; + +public enum AudioPlayState +{ + Playing, + Pause, + Stoping, + Stop, +} +/// +/// 音乐资源类型,音乐还是音效 +/// +public enum AudioSourceType +{ + Music, + SFX, +} +public class AudioAsset +{ + [NotJsonSerialized] + public AudioSource audioSource; + public AudioSourceType sourceType; + public string flag = ""; + private string assetName = ""; + /// + /// music,记录channel + /// + public int musicChannel = 0; + private float totleVolume = 1; + /// + /// 总音量 + /// + public float TotleVolume + { + get + { + return totleVolume; + } + + set + { + + totleVolume = value; + Volume = TotleVolume * volumeScale; + } + } + /// + /// 当前AudioSource 实际音量 + /// + public float Volume + { + get { return audioSource.volume; } + set { audioSource.volume = value; } + } + /// + /// 实际音量恢复到当前的最大 + /// + public void ResetVolume() + { + Volume = TotleVolume * volumeScale; + } + public float GetMaxRealVolume() + { + return TotleVolume * volumeScale; + } + /// + /// 相对于总音量当前当前AudioSource的音量缩放 Volume=TotleVolume * volumeScale + /// + private float volumeScale = 1f; + public float VolumeScale + { + get { return volumeScale; } + set + { + volumeScale = Mathf.Clamp01(value); + ResetVolume(); + } + } + public bool IsPlay + { + get { return audioSource.isPlaying; } + } + + private AudioPlayState playState = AudioPlayState.Stop; + public AudioPlayState PlayState + { + get + { + return playState; + } + + } + + public string AssetName { + get + { + if(audioSource!=null&& audioSource.clip != null) + { + if (string.IsNullOrEmpty(assetName)) + { + assetName = audioSource.clip.name; + } + } + return assetName; + } + set + { + assetName = value; + } + } + + public void SetPlayState(AudioPlayState state) + { + playState = state; + } + private bool isCallPreStop; + /// + /// 检查音频是否播放完成 + /// + public void CheckState() + { + if (playState == AudioPlayState.Stop) + return; + //Debug.Log("audioSource.time:" + audioSource.time + " clip.lenth:" + audioSource.clip.length); + if (audioSource.clip.length>1&& audioSource.time >= (audioSource.clip.length - 1)&& !isCallPreStop) + { + isCallPreStop = true; + if (AudioPlayManager.OnMusicPreStopCallBack != null) + AudioPlayManager.OnMusicPreStopCallBack(AssetName, musicChannel, flag); + } + if (audioSource == null || (!audioSource.isPlaying && playState != AudioPlayState.Pause)) + { + Stop(); + } + + + } + + public void Play(float delay = 0f) + { + if (audioSource != null && audioSource.clip != null) + { + isCallPreStop = false; + audioSource.time = 0; + audioSource.PlayDelayed(delay); + playState = AudioPlayState.Playing; + + } + } + public void Pause() + { + if (audioSource != null && audioSource.clip != null && audioSource.isPlaying) + { + audioSource.Pause(); + playState = AudioPlayState.Pause; + } + } + public void Stop() + { + if (audioSource) + audioSource.Stop(); + playState = AudioPlayState.Stop; + + if(sourceType== AudioSourceType.Music) + { + if(!isCallPreStop) + { + isCallPreStop = true; + if (AudioPlayManager.OnMusicPreStopCallBack != null) + AudioPlayManager.OnMusicPreStopCallBack(AssetName, musicChannel, flag); + } + + if (AudioPlayManager.OnMusicStopCallBack != null) + AudioPlayManager.OnMusicStopCallBack(AssetName, musicChannel, flag); + } + else + { + if (AudioPlayManager.OnSFXStopCallBack != null) + AudioPlayManager.OnSFXStopCallBack(AssetName, flag); + } + } + + /// + /// 重置某些参数,防止回收后再使用参数不对 + /// + public void ResetData() + { + AssetName = ""; + audioSource.pitch = 1; + flag = ""; + } +} + + public class VolumeFadeData + { + public AudioAsset au; + public float fadeTime; + /// + /// 记录临时音量 + /// + public float tempVolume; + /// + /// 延迟播放music + /// + public float delayTime; + public VolumeFadeType fadeType; + public VolumeFadeStateType fadeState; + public CallBack fadeCompleteCallBack; + /// + /// 用于VolumeFadeType.FadeOut2In 当fade out完成时回调 + /// + public CallBack fadeOutCompleteCallBack; + } + + public enum VolumeFadeType + { + FadeIn, + FadeOut, + FadeOut2In, + } + public enum VolumeFadeStateType + { + FadeIn, + FadeOut, + Delay, + Complete, + } + + diff --git a/Assets/Script/Core/Audio/AudioManager/AudioAsset.cs.meta b/Assets/Script/Core/Audio/AudioManager/AudioAsset.cs.meta new file mode 100644 index 00000000..ea4fb42d --- /dev/null +++ b/Assets/Script/Core/Audio/AudioManager/AudioAsset.cs.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: bd3803721dc66484dac11ce2d92d7091 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: diff --git a/Assets/Script/Core/Audio/AudioManager/AudioButtonClickComponent.cs b/Assets/Script/Core/Audio/AudioManager/AudioButtonClickComponent.cs new file mode 100644 index 00000000..22acc75f --- /dev/null +++ b/Assets/Script/Core/Audio/AudioManager/AudioButtonClickComponent.cs @@ -0,0 +1,31 @@ +using FrameWork.SDKManager; +using System; +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.UI; + +[RequireComponent(typeof(Button))] +public class AudioButtonClickComponent : MonoBehaviour { + + public string audioName = ""; + public float volume = 1f; + // Use this for initialization + void Awake () + { + Button button = GetComponent public Dictionary m_tableTypes = new Dictionary(); - + /// + /// 数组分割符号(字段名,分割字符) + /// + public Dictionary m_ArraySplitFormat = new Dictionary(); /// /// 如果是枚举类型,这里储存二级类型 /// @@ -47,6 +51,11 @@ public class DataTable : Dictionary /// public List TableIDs = new List(); + /// + /// 字段的用途区分 + /// + public Dictionary m_fieldAssetTypes = new Dictionary(); + /// /// 将文本解析为表单数据 /// @@ -191,21 +200,42 @@ public static void AnalysisFieldType(DataTable l_data, string[] l_lineData) { if (!l_lineData[i].Equals("")) { - string[] content = l_lineData[i].Split(c_EnumSplit); + string field = l_data.TableKeys[i]; + + string[] tempType = l_lineData[i].Split(c_DataFieldAssetTypeSplit); + string[] content = tempType[0].Split(c_EnumSplit); try { - l_data.m_tableTypes.Add(l_data.TableKeys[i], (FieldType)Enum.Parse(typeof(FieldType), content[0])); + string fieldType = content[0]; + if (fieldType.Contains("[")) + { + string[] tempSS = fieldType.Split('['); + fieldType = tempSS[0]; + string splitStr = tempSS[1].Replace("]", ""); + + l_data.m_ArraySplitFormat.Add(field, splitStr.ToCharArray()); + } + l_data.m_tableTypes.Add(field, (FieldType)Enum.Parse(typeof(FieldType), fieldType)); if (content.Length > 1) { - l_data.m_tableEnumTypes.Add(l_data.TableKeys[i], content[1]); + l_data.m_tableEnumTypes.Add(field, content[1]); } } catch(Exception e) { throw new Exception("AnalysisFieldType Exception: " + content + "\n" + e.ToString()); } + + if (tempType.Length > 1) + { + l_data.m_fieldAssetTypes.Add(field, (DataFieldAssetType)Enum.Parse(typeof(DataFieldAssetType), tempType[1])); + } + else + { + l_data.m_fieldAssetTypes.Add(field, DataFieldAssetType.Data); + } } } } @@ -230,10 +260,13 @@ public static string Serialize(DataTable data) //type List type = new List(data.m_tableTypes.Keys); + //Debug.Log("type count " + type.Count); + build.Append(c_fieldTypeTableTitle); + if (type.Count > 0) { - build.Append(c_fieldTypeTableTitle); build.Append(c_split); + for (int i = 1; i < data.TableKeys.Count; i++) { string key = data.TableKeys[i]; @@ -243,6 +276,16 @@ public static string Serialize(DataTable data) { typeString = data.m_tableTypes[key].ToString(); + if (data.m_ArraySplitFormat.ContainsKey(key)) + { + typeString += "["; + foreach (var item in data.m_ArraySplitFormat[key]) + { + typeString += item; + } + typeString += "]"; + } + if (data.m_tableEnumTypes.ContainsKey(key)) { typeString += c_EnumSplit + data.m_tableEnumTypes[key]; @@ -254,6 +297,12 @@ public static string Serialize(DataTable data) typeString = FieldType.String.ToString(); } + if (data.m_fieldAssetTypes.ContainsKey(key)) + { + if (data.m_fieldAssetTypes[key] != DataFieldAssetType.Data) + typeString += "&" + data.m_fieldAssetTypes[key]; + } + build.Append(typeString); if (i != data.TableKeys.Count - 1) @@ -266,13 +315,19 @@ public static string Serialize(DataTable data) } } } + else + { + build.Append(c_newline); + } //note List noteValue = new List(data.m_noteValue.Keys); + build.Append(c_noteTableTitle); + if (noteValue.Count > 0) { - build.Append(c_noteTableTitle); build.Append(c_split); + for (int i = 1; i < data.TableKeys.Count; i++) { string key = data.TableKeys[i]; @@ -299,14 +354,20 @@ public static string Serialize(DataTable data) } } } + else + { + build.Append(c_newline); + } //defauleValue List defaultValue = new List(data.m_defaultValue.Keys); + build.Append(c_defaultValueTableTitle); + if (defaultValue.Count >0) { - build.Append(c_defaultValueTableTitle); - build.Append(c_split); + build.Append(c_split); + for (int i = 1; i < data.TableKeys.Count; i++) { string key = data.TableKeys[i]; @@ -333,18 +394,25 @@ public static string Serialize(DataTable data) } } } + else + { + build.Append(c_newline); + } //value - foreach (string k in data.Keys) + foreach (string k in data.TableIDs) { SingleData dataTmp = data[k]; for (int i = 0; i < data.TableKeys.Count; i++) { string valueTmp = ""; - - if (dataTmp.ContainsKey(data.TableKeys[i])) + string field = data.TableKeys[i]; + string defaultV=""; + if (data.m_defaultValue.ContainsKey(field)) + defaultV = data.m_defaultValue[field]; + if (dataTmp.ContainsKey(field) && dataTmp[field]!= defaultV) { - valueTmp = dataTmp[data.TableKeys[i]]; + valueTmp = dataTmp[field]; } build.Append(valueTmp); @@ -413,6 +481,14 @@ public FieldType GetFieldType(string key) return FieldType.String; } } + public char[] GetArraySplitFormat(string key) + { + if (m_ArraySplitFormat.ContainsKey(key)) + { + return m_ArraySplitFormat[key]; + } + return new char[0]; + } public void SetFieldType(string key,FieldType type ,string enumType) { @@ -445,6 +521,24 @@ public void SetFieldType(string key,FieldType type ,string enumType) } } + public void SetAssetTypes(string key, DataFieldAssetType type) + { + //主键只能是String类型 + if (key == TableKeys[0]) + { + return; + } + + if (m_fieldAssetTypes.ContainsKey(key)) + { + m_fieldAssetTypes[key] = type; + } + else + { + m_fieldAssetTypes.Add(key, type); + } + } + public SingleData GetLineFromKey(string key) { //主键只能是String类型 @@ -584,13 +678,13 @@ public int GetInt(string key) if (this.ContainsKey(key)) { content = this[key]; - return int.Parse(content); + return ParseTool.GetInt(content); } if (data.m_defaultValue.ContainsKey(key)) { content = data.m_defaultValue[key]; - return int.Parse(content); + return ParseTool.GetInt(content); } } catch (Exception e) @@ -601,18 +695,44 @@ public int GetInt(string key) throw new Exception("Don't Exist Value or DefaultValue TableName is :->" + data.m_tableName + "<- key : ->" + key + "<- singleDataName : ->" + m_SingleDataKey + "<-");// throw } + public int[] GetIntArray(string key) + { + string content = null; + + try + { + if (this.ContainsKey(key)) + { + content = this[key]; + return ParseTool.String2IntArray(content); + } + + if (data.m_defaultValue.ContainsKey(key)) + { + content = data.m_defaultValue[key]; + return ParseTool.String2IntArray(content); + } + } + catch (Exception e) + { + throw new Exception("SingleData GetIntArray Error TableName is :->" + data.m_tableName + "<- key : ->" + key + "<- singleDataName : ->" + m_SingleDataKey + "<- content: ->" + content + "<- \n" + e.ToString()); + } + + throw new Exception("Don't Exist Value or DefaultValue TableName is :->" + data.m_tableName + "<- key : ->" + key + "<- singleDataName : ->" + m_SingleDataKey + "<-");// throw + } + public float GetFloat(string key) { try { if (this.ContainsKey(key)) { - return float.Parse(this[key]); + return ParseTool.GetFloat(this[key]); } if (data.m_defaultValue.ContainsKey(key)) { - return float.Parse(data.m_defaultValue[key]); + return ParseTool.GetFloat(data.m_defaultValue[key]); } } catch (Exception e) @@ -623,6 +743,28 @@ public float GetFloat(string key) throw new Exception("Don't Exist Value or DefaultValue by ->" + key + "<- TableName is : ->" + data.m_tableName + "<- singleDataName : ->" + m_SingleDataKey + "<-"); // throw } + public float[] GetFloatArray(string key) + { + try + { + if (this.ContainsKey(key)) + { + return ParseTool.String2FloatArray(this[key]); + } + + if (data.m_defaultValue.ContainsKey(key)) + { + return ParseTool.String2FloatArray(data.m_defaultValue[key]); + } + } + catch (Exception e) + { + throw new Exception("SingleData GetFloatArray Error TableName is :->" + data.m_tableName + "<- key :->" + key + "<- singleDataName : ->" + m_SingleDataKey + "<- \n" + e.ToString()); + } + + throw new Exception("Don't Exist Value or DefaultValue by ->" + key + "<- TableName is : ->" + data.m_tableName + "<- singleDataName : ->" + m_SingleDataKey + "<-"); // throw + } + public bool GetBool(string key) { string content = null; @@ -632,13 +774,13 @@ public bool GetBool(string key) if (this.ContainsKey(key)) { content = this[key]; - return bool.Parse(content); + return ParseTool.GetBool(content); } if (data.m_defaultValue.ContainsKey(key)) { content = data.m_defaultValue[key]; - return bool.Parse(content); + return ParseTool.GetBool(content); } } catch (Exception e) @@ -649,20 +791,50 @@ public bool GetBool(string key) throw new Exception("Don't Exist Value or DefaultValue by ->" + key + "<- TableName is : ->" + data.m_tableName + "<- singleDataName : ->" + m_SingleDataKey + "<-"); // throw } + public bool[] GetBoolArray(string key) + { + try + { + if (this.ContainsKey(key)) + { + return ParseTool.String2BoolArray(this[key]); + } + + if (data.m_defaultValue.ContainsKey(key)) + { + return ParseTool.String2BoolArray(data.m_defaultValue[key]); + } + } + catch (Exception e) + { + throw new Exception("SingleData GetBoolArray Error TableName is :->" + data.m_tableName + "<- key :->" + key + "<- singleDataName : ->" + m_SingleDataKey + "<- \n" + e.ToString()); + } + + throw new Exception("Don't Exist Value or DefaultValue by ->" + key + "<- TableName is : ->" + data.m_tableName + "<- singleDataName : ->" + m_SingleDataKey + "<-"); // throw + } + public string GetString(string key) { try { if (this.ContainsKey(key)) { + //String 读取null 的改进,兼容旧代码 +#if Compatibility return this[key]; +#else + return ParseTool.GetString(this[key]); +#endif } if (data.m_defaultValue.ContainsKey(key)) { +#if Compatibility return data.m_defaultValue[key]; +#else + return ParseTool.GetString(data.m_defaultValue[key]); +#endif } - } catch (Exception e) { @@ -672,6 +844,24 @@ public string GetString(string key) throw new Exception("Don't Exist Value or DefaultValue by ->" + key + "<- TableName is : ->" + data.m_tableName + "<- singleDataName : ->" + m_SingleDataKey + "<-");// throw } + string StringFilter(string content) + { + if(content == "Null" + || content == "null" + || content == "NULL" + || content == "nu11" + || content == "none" + || content == "nil" + || content == "") + { + return null; + } + else + { + return content; + } + } + public Vector2 GetVector2(string key) { try @@ -685,6 +875,28 @@ public Vector2 GetVector2(string key) { return ParseTool.String2Vector2(data.m_defaultValue[key]); } + } + catch (Exception e) + { + throw new Exception("SingleData GetVector2 Error TableName is :->" + data.m_tableName + "<- key->" + key + "<- singleDataName : ->" + m_SingleDataKey + "<- \n" + e.ToString()); + } + + throw new Exception("Don't Exist Value or DefaultValue by ->" + key + "<- TableName is : ->" + data.m_tableName + "<- singleDataName : ->" + m_SingleDataKey + "<-"); // throw + } + + public Vector2[] GetVector2Array(string key) + { + try + { + if (this.ContainsKey(key)) + { + return ParseTool.String2Vector2Array(this[key]); + } + + if (data.m_defaultValue.ContainsKey(key)) + { + return ParseTool.String2Vector2Array(data.m_defaultValue[key]); + } } catch (Exception e) @@ -695,6 +907,30 @@ public Vector2 GetVector2(string key) throw new Exception("Don't Exist Value or DefaultValue by ->" + key + "<- TableName is : ->" + data.m_tableName + "<- singleDataName : ->" + m_SingleDataKey + "<-"); // throw } + + public Vector3[] GetVector3Array(string key) + { + try + { + if (this.ContainsKey(key)) + { + return ParseTool.String2Vector3Array(this[key]); + } + + if (data.m_defaultValue.ContainsKey(key)) + { + return ParseTool.String2Vector3Array(data.m_defaultValue[key]); + } + + } + catch (Exception e) + { + throw new Exception("SingleData GetVector3Array Error TableName is :->" + data.m_tableName + "<- key->" + key + "<- singleDataName : ->" + m_SingleDataKey + "<- \n" + e.ToString()); + } + + throw new Exception("Don't Exist Value or DefaultValue by ->" + key + "<- TableName is : ->" + data.m_tableName + "<- singleDataName : ->" + m_SingleDataKey + "<-"); // throw + } + public Vector3 GetVector3(string key) { try @@ -785,25 +1021,29 @@ public string[] GetStringArray(string key) throw new Exception("Don't Exist Value or DefaultValue by ->" + key + "<- TableName is : ->" + data.m_tableName + "<- singleDataName : ->" + m_SingleDataKey + "<-");// throw } - - public int[] GetIntArray(string key) + public T[] GetArray(string key) { + return (T[])GetArray(key); + } + public Array GetArray(string key) + { + try { if (this.ContainsKey(key)) { - return ParseTool.String2IntArray(this[key]); + return ParseTool.String2Array(data.GetFieldType(key), this[key], data.GetArraySplitFormat(key)); } - if (data.m_defaultValue.ContainsKey(key)) + else if (data.m_defaultValue.ContainsKey(key)) { - return ParseTool.String2IntArray(data.m_defaultValue[key]); + return ParseTool.String2Array(data.GetFieldType(key), data.m_defaultValue[key], data.GetArraySplitFormat(key)); } } catch (Exception e) { - throw new Exception("SingleData GetIntArray Error TableName is :->" + data.m_tableName + "<- key->" + key + "<- singleDataName : ->" + m_SingleDataKey + "<- \n" + e.ToString()); + throw new Exception("SingleData GetStringArray2 Error TableName is :->" + data.m_tableName + "<- key->" + key + "<- singleDataName : ->" + m_SingleDataKey + "<- \n" + e.ToString()); } throw new Exception("Don't Exist Value or DefaultValue by ->" + key + "<- TableName is : ->" + data.m_tableName + "<- singleDataName : ->" + m_SingleDataKey + "<-");// throw diff --git a/Assets/Script/Core/Data/Editor.meta b/Assets/Script/Core/Data/Editor.meta new file mode 100644 index 00000000..2bee9068 --- /dev/null +++ b/Assets/Script/Core/Data/Editor.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: d54793e7df53cf744bc393a921a7a76b +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Editor/Data.meta b/Assets/Script/Core/Data/Editor/Data.meta similarity index 100% rename from Assets/Script/Core/Editor/Data.meta rename to Assets/Script/Core/Data/Editor/Data.meta diff --git a/Assets/Script/Core/Data/Editor/Data/DataConfigUtils.cs b/Assets/Script/Core/Data/Editor/Data/DataConfigUtils.cs new file mode 100644 index 00000000..75c58e89 --- /dev/null +++ b/Assets/Script/Core/Data/Editor/Data/DataConfigUtils.cs @@ -0,0 +1,478 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Reflection; +using System.Text; +using UnityEngine; + + + +public static class DataConfigUtils +{ + /// + /// 将字段类型(FieldType)转换为对应 数据类型(Type) + /// + /// + /// + /// + public static Type ConfigFieldValueType2Type(FieldType fieldValueType,string enumType, List arraySplitFormat) + { + Type t = null; + switch (fieldValueType) + { + case FieldType.String: + t = typeof(string); + break; + case FieldType.Bool: + t = typeof(bool); + break; + case FieldType.Int: + t = typeof(int); + break; + case FieldType.Float: + t = typeof(float); + break; + case FieldType.Vector2: + t = typeof(Vector2); + break; + case FieldType.Vector3: + t = typeof(Vector3); + break; + case FieldType.Color: + t = typeof(Color); + break; + case FieldType.Enum: + t = ReflectionUtils.GetTypeByTypeFullName(enumType); + break; + case FieldType.StringArray: + t = ParseTool.CreateInterleavedType(typeof(string), arraySplitFormat.Count + 1); + // t = typeof(string[]); + break; + case FieldType.IntArray: + // t = typeof(int[]); + t = ParseTool.CreateInterleavedType(typeof(int), arraySplitFormat.Count + 1); + break; + case FieldType.FloatArray: + // t = typeof(float[]); + t = ParseTool.CreateInterleavedType(typeof(float), arraySplitFormat.Count + 1); + break; + case FieldType.BoolArray: + // t = typeof(bool[]); + t = ParseTool.CreateInterleavedType(typeof(bool), arraySplitFormat.Count + 1); + break; + case FieldType.Vector2Array: + // t = typeof(Vector2[]); + t = ParseTool.CreateInterleavedType(typeof(Vector2), arraySplitFormat.Count + 1); + break; + case FieldType.Vector3Array: + // t = typeof(Vector3[]); + t = ParseTool.CreateInterleavedType(typeof(Vector3), arraySplitFormat.Count + 1); + break; + default: + break; + } + + return t; + } + /// + /// 具体数据类型转换为存储的String字符串 + /// + /// + /// + public static string ObjectValue2TableString(object value, List arraySplitFormat) + { + string res = ""; + if (value == null) + return res; + + Type t = value.GetType(); + if (t.IsArray) + { + // PropertyInfo pL= t.GetProperty("Length"); + //int length= (int) pL.GetValue(value, null); + // MethodInfo mth= t.GetMethod("GetValue", new Type[] { typeof(int) }); + // for (int i = 0; i < length; i++) + // { + // object v = mth.Invoke(value, new object[] { i }); + // res += SingleData2String(v); + // if (i < length - 1) + // res += "|"; + // } + res = ParseTool.ArrayObject2String(value, arraySplitFormat.ToArray()); + } + else + { + res = SingleData2String(value); + } + + return res; + + } + /// + /// 非数组转换 + /// + /// + /// + private static string SingleData2String(object value) + { + Type t = value.GetType(); + if (t == typeof(Vector2)) + { + Vector2 v2 = (Vector2)value; + return v2.x + "," + v2.y; + } + if (t == typeof(Vector3)) + { + Vector3 v3 = (Vector3)value; + return v3.x + "," + v3.y + "," + v3.z; + } + if (t == typeof(Color)) + { + Color c = (Color)value; + return c.r + "," + c.g + "," + c.b + "," + c.a; + } + else + return value.ToString(); + } + /// + /// 原始表格字符串类型转换为具体的数据 + /// + /// + /// + /// + /// + public static object TableString2ObjectValue( string v, FieldType fieldValueType, string enumType,List m_ArraySplitFormat) + { + object t = null; + switch (fieldValueType) + { + case FieldType.String: + t = v; + break; + case FieldType.Bool: + t = bool.Parse(v); + break; + case FieldType.Int: + t = int.Parse(v); + break; + case FieldType.Float: + t = float.Parse(v); + break; + case FieldType.Vector2: + t = ParseTool.String2Vector2(v); + break; + case FieldType.Vector3: + t = ParseTool.String2Vector3(v); + break; + case FieldType.Color: + t = ParseTool.String2Color(v); + break; + case FieldType.Enum: + Type type = ConfigFieldValueType2Type(fieldValueType,enumType, m_ArraySplitFormat); + try + { + t = Enum.Parse(type, v); + } + catch (Exception e) + { + t = Enum.GetValues(type).GetValue(0); + Debug.LogError("fieldValueType:" + fieldValueType + " enumType:" + enumType + " type:" + type + " v:" + v + "\n"+e); + throw e; + } + + break; + case FieldType.StringArray: + + //t = ParseTool.String2StringArray(v); + //break; + case FieldType.IntArray: + //t = ParseTool.String2IntArray(v); + //break; + case FieldType.FloatArray: + //t = ParseTool.String2FloatArray(v); + //break; + case FieldType.BoolArray: + //t = ParseTool.String2BoolArray(v); + //break; + case FieldType.Vector2Array: + //t = ParseTool.String2Vector2(v); + //break; + case FieldType.Vector3Array: + //t = ParseTool.String2Vector3Array(v); + t = ParseTool.String2Array(fieldValueType, v, m_ArraySplitFormat.ToArray()); + break; + default: + + break; + } + + return t; + + } + + + #region 自动生成代码 + + public static void CreatAllClass(List configFileNames) + { + for (int i = 0; i < configFileNames.Count; i++) + { + + CreatDataCSharpFile(configFileNames[i], DataManager.GetData(configFileNames[i])); + + } + + UnityEditor.AssetDatabase.Refresh(); + } + /// + /// 创建数据表对应的具体数据类 + /// + /// + /// + public static void CreatDataCSharpFile(string dataName, DataTable data) + { + if (dataName.Contains("/")) + { + string[] tmp = dataName.Split('/'); + dataName = tmp[tmp.Length - 1]; + } + + string className = dataName + "Generate"; + string content = ""; + + content += "using System;\n"; + content += "using UnityEngine;\n\n"; + + content += @"//" + className + "类\n"; + content += @"//该类自动生成请勿修改,以避免不必要的损失"; + content += "\n"; + + content += "public class " + className + " : DataGenerateBase \n"; + content += "{\n"; + + content += "\tpublic string m_key;\n"; + + //type + List type = new List(data.m_tableTypes.Keys); + + //Debug.Log("type count: " + type.Count); + + if (type.Count > 0) + { + for (int i = 1; i < data.TableKeys.Count; i++) + { + string key = data.TableKeys[i]; + string enumType = null; + + if (data.m_tableEnumTypes.ContainsKey(key)) + { + enumType = data.m_tableEnumTypes[key]; + } + char[] m_ArraySplitFormat = new char[0]; + if (data.m_ArraySplitFormat.ContainsKey(key)) + { + m_ArraySplitFormat = data.m_ArraySplitFormat[key]; + } + string note = ";"; + + if (data.m_noteValue.ContainsKey(key)) + { + note = @"; //" + data.m_noteValue[key]; + } + + content += "\t"; + + if (data.m_tableTypes.ContainsKey(key)) + { + //访问类型 + 字段类型 + 字段名 + content += "public " + OutPutFieldName(data.m_tableTypes[key], enumType, m_ArraySplitFormat) + " m_" + key + note; + } + //默认字符类型 + else + { + //访问类型 + 字符串类型 + 字段名 + content += "public " + "string" + " m_" + key + note; + } + + content += "\n"; + } + } + + content += "\n"; + + content += "\tpublic override void LoadData(string key) \n"; + content += "\t{\n"; + content += "\t\tDataTable table = DataManager.GetData(\"" + dataName + "\");\n\n"; + content += "\t\tif (!table.ContainsKey(key))\n"; + content += "\t\t{\n"; + content += "\t\t\tthrow new Exception(\"" + className + " LoadData Exception Not Fond key ->\" + key + \"<-\");\n"; + content += "\t\t}\n"; + content += "\n"; + content += "\t\tSingleData data = table[key];\n\n"; + + content += "\t\tm_key = key;\n"; + + if (type.Count > 0) + { + for (int i = 1; i < data.TableKeys.Count; i++) + { + string key = data.TableKeys[i]; + + content += "\t\t"; + + + string enumType = null; + + if (data.m_tableEnumTypes.ContainsKey(key)) + { + enumType = data.m_tableEnumTypes[key]; + } + char[] m_ArraySplitFormat = new char[0]; + if (data.m_ArraySplitFormat.ContainsKey(key)) + { + m_ArraySplitFormat = data.m_ArraySplitFormat[key]; + } + + if (data.m_tableTypes.ContainsKey(key)) + { + content += "m_" + key + " = data." + OutPutFieldFunction(data.m_tableTypes[key], enumType, m_ArraySplitFormat) + "(\"" + key + "\")"; + } + //默认字符类型 + else + { + content += "m_" + key + " = data." + OutPutFieldFunction(FieldType.String, enumType, m_ArraySplitFormat) + "(\"" + key + "\")"; + Debug.LogWarning("字段 " + key + "没有配置类型!"); + } + + content += ";\n"; + } + } + + content += "\t}\n"; + content += "\t public override void LoadData(DataTable table,string key) \n"; + content += "\t{\n"; + + content += "\t\tSingleData data = table[key];\n\n"; + + content += "\t\tm_key = key;\n"; + + if (type.Count > 0) + { + for (int i = 1; i < data.TableKeys.Count; i++) + { + string key = data.TableKeys[i]; + + content += "\t\t"; + + string enumType = null; + + if (data.m_tableEnumTypes.ContainsKey(key)) + { + enumType = data.m_tableEnumTypes[key]; + } + char[] m_ArraySplitFormat = new char[0]; + if (data.m_ArraySplitFormat.ContainsKey(key)) + { + m_ArraySplitFormat = data.m_ArraySplitFormat[key]; + } + if (data.m_tableTypes.ContainsKey(key)) + { + content += "m_" + key + " = data." + OutPutFieldFunction(data.m_tableTypes[key], enumType, m_ArraySplitFormat) + "(\"" + key + "\")"; + } + //默认字符类型 + else + { + content += "m_" + key + " = data." + OutPutFieldFunction(FieldType.String, enumType, m_ArraySplitFormat) + "(\"" + key + "\")"; + Debug.LogWarning("字段 " + key + "没有配置类型!"); + } + + content += ";\n"; + } + } + + content += "\t}\n"; + + content += "}\n"; + + string SavePath = Application.dataPath + "/Script/DataClassGenerate/" + className + ".cs"; + + EditorUtil.WriteStringByFile(SavePath, content.ToString()); + } + + + + static string OutPutFieldFunction(FieldType fileType, string enumType,char[] m_ArraySplitFormat) + { + string arrayFun = ""; + for (int i = 0; i < m_ArraySplitFormat.Length; i++) + { + arrayFun += "[]"; + } + + + switch (fileType) + { + case FieldType.Bool: return "GetBool"; + case FieldType.Color: return "GetColor"; + case FieldType.Float: return "GetFloat"; + case FieldType.Int: return "GetInt"; + case FieldType.String: return "GetString"; + case FieldType.Vector2: return "GetVector2"; + case FieldType.Vector3: return "GetVector3"; + case FieldType.Enum: return "GetEnum<" + enumType + ">"; + + case FieldType.StringArray: + arrayFun = "string" + arrayFun; + break; + case FieldType.IntArray: + arrayFun = "int" + arrayFun; + break; + case FieldType.FloatArray: + arrayFun = "float" + arrayFun; + break; + case FieldType.BoolArray: + arrayFun = "bool" + arrayFun; + break; + case FieldType.Vector2Array: + arrayFun = "Vector2" + arrayFun; + break; + case FieldType.Vector3Array: + arrayFun = "Vector3" + arrayFun; + break; + + } + arrayFun = "GetArray<"+ arrayFun+">"; + return arrayFun; + } + + static string OutPutFieldName(FieldType fileType, string enumType, char[] m_ArraySplitFormat) + { + string arrayFun = ""; + for (int i = 0; i < m_ArraySplitFormat.Length; i++) + { + arrayFun += "[]"; + } + switch (fileType) + { + case FieldType.Bool: return "bool"; + case FieldType.Color: return "Color"; + case FieldType.Float: return "float"; + case FieldType.Int: return "int"; + case FieldType.String: return "string"; + case FieldType.Vector2: return "Vector2"; + case FieldType.Vector3: return "Vector3"; + case FieldType.Enum: return enumType; + + case FieldType.StringArray: return "string[]"+ arrayFun; + case FieldType.IntArray: return "int[]" + arrayFun; + case FieldType.FloatArray: return "float[]" + arrayFun; + case FieldType.BoolArray: return "bool[]" + arrayFun; + case FieldType.Vector2Array: return "Vector2[]" + arrayFun; + case FieldType.Vector3Array: return "Vector3[]" + arrayFun; + default: return ""; + } + } + + #endregion +} + diff --git a/Assets/Script/Core/Data/Editor/Data/DataConfigUtils.cs.meta b/Assets/Script/Core/Data/Editor/Data/DataConfigUtils.cs.meta new file mode 100644 index 00000000..2ea63fb7 --- /dev/null +++ b/Assets/Script/Core/Data/Editor/Data/DataConfigUtils.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 90125cf179ea5f047ae02b8e6b660e1d +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Data/Editor/Data/DrawValueEitorGUI.cs b/Assets/Script/Core/Data/Editor/Data/DrawValueEitorGUI.cs new file mode 100644 index 00000000..972e03fc --- /dev/null +++ b/Assets/Script/Core/Data/Editor/Data/DrawValueEitorGUI.cs @@ -0,0 +1,199 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; +using UnityEditor; +using UnityEditor.Animations; +using UnityEngine; + +public class DrawValueEitorGUI +{ + + public static bool SupportValueType(object data) + { + if (data == null) + return false; + + Type type = data.GetType(); + if (type == typeof(int)) + { + + } + else if (type == typeof(short)) + { + + } + else if (type == typeof(long)) + { + + } + else if (type == typeof(double)) + { + + } + else if (type == typeof(float)) + { + + } + else if (type == typeof(bool)) + { + + } + else if (type == typeof(string)) + { + + } + else if (type == typeof(AnimationClip) || + type == typeof(Texture2D) || + type == typeof(Texture) || + type == typeof(Sprite) || + type == typeof(AnimatorController) || + type.BaseType == typeof(UnityEngine.Object) || type.BaseType == typeof(Component) || type.BaseType == typeof(MonoBehaviour)) + { + + } + + else if (type.BaseType == typeof(Enum)) + { + } + else if (type == typeof(Vector3)) + { + + } + else if (type == typeof(Vector2)) + { + + } + else if (type == typeof(Vector3Int)) + { + + } + else if (type == typeof(Vector2Int)) + { + + } + else if (type == typeof(Vector4)) + { + + } + else if (type == typeof(Color)) + { + } + else + { + return false; + } + + return true; + } + /// + /// 绘制object + /// + /// + /// + /// + public static object DrawValue(Rect rect, object data, GUIStyle style) + { + if (data == null) + return data; + + Type type = data.GetType(); + object obj = data; + + if (type == typeof(int)) + { + obj = EditorGUI.IntField(rect, (int)data, style); + } + else if (type == typeof(short)) + { + obj = (short)EditorGUI.IntField(rect, (short)data, style); + } + else if (type == typeof(long)) + { + obj = EditorGUI.LongField(rect, (long)data, style); + } + else if (type == typeof(double)) + { + obj = EditorGUI.DoubleField(rect, (double)data, style); + } + else if (type == typeof(float)) + { + obj = EditorGUI.FloatField(rect, (float)data, style); + } + else if (type == typeof(bool)) + { + GUI.Box(rect, "", style); + obj = EditorGUI.Toggle(rect, (bool)data, "BoldToggle"); + } + else if (type == typeof(string)) + { + obj = EditorGUI.TextArea(rect, data.ToString(), style); + } + else if (type == typeof(AnimationClip) || + type == typeof(Texture2D) || + type == typeof(Texture) || + type == typeof(Sprite) || + type == typeof(AnimatorController) || + type.BaseType == typeof(UnityEngine.Object) || type.BaseType == typeof(Component) || type.BaseType == typeof(MonoBehaviour)) + { + GUI.Box(rect, "", style); + obj = EditorGUI.ObjectField(rect, (UnityEngine.Object)data, type, true); + } + + else if (type.BaseType == typeof(Enum)) + { + obj = EditorGUI.EnumPopup(rect, "", (Enum)Enum.Parse(type, data.ToString()), style); + } + else if (type == typeof(Vector3)) + { + GUI.Box(rect, "", style); + obj = EditorGUI.Vector3Field(rect, "", (Vector3)data); + } + else if (type == typeof(Vector2)) + { + GUI.Box(rect, "", style); + obj = EditorGUI.Vector2Field(rect, "", (Vector2)data); + } + else if (type == typeof(Vector3Int)) + { + GUI.Box(rect, "", style); + obj = EditorGUI.Vector3IntField(rect, "", (Vector3Int)data); + } + else if (type == typeof(Vector2Int)) + { + GUI.Box(rect, "", style); + obj = EditorGUI.Vector2IntField(rect, "", (Vector2Int)data); + } + else if (type == typeof(Vector4)) + { + GUI.Box(rect, "", style); + obj = EditorGUI.Vector4Field(rect, "", (Vector4)data); + } + else if (type == typeof(Color)) + { + GUI.Box(rect, "", style); + obj = EditorGUI.ColorField(rect, (Color)data); + } + //else if (type.Name == typeof(List<>).Name) + //{ + + + //} + //else if (type.Name == typeof(Dictionary<,>).Name) + //{ + + //} + //else if (type.IsArray) + //{ + + //} + //else if ((type.IsClass && type != typeof(string)) || type.IsValueType) + //{ + + //} + + + + return obj; + } +} \ No newline at end of file diff --git a/Assets/Script/Core/Data/Editor/Data/DrawValueEitorGUI.cs.meta b/Assets/Script/Core/Data/Editor/Data/DrawValueEitorGUI.cs.meta new file mode 100644 index 00000000..fa46b934 --- /dev/null +++ b/Assets/Script/Core/Data/Editor/Data/DrawValueEitorGUI.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 0ee7830143752464ea565da0855200ed +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Data/Editor/Data/Extends.meta b/Assets/Script/Core/Data/Editor/Data/Extends.meta new file mode 100644 index 00000000..aec85cb7 --- /dev/null +++ b/Assets/Script/Core/Data/Editor/Data/Extends.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 1b2c669c9513ae44dac2d15688a2da93 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Data/Editor/Data/TableDataEditor.cs b/Assets/Script/Core/Data/Editor/Data/TableDataEditor.cs new file mode 100644 index 00000000..8f77352d --- /dev/null +++ b/Assets/Script/Core/Data/Editor/Data/TableDataEditor.cs @@ -0,0 +1,1681 @@ +using UnityEngine; +using System.Collections; +using UnityEditor; +using System; +using System.Collections.Generic; +using System.IO; +using System.Text; + + + +public class TableDataEditor +{ + private const string FontPlayerPrefKey = "DataEditorWindow.FontKey"; + + List configFileNames = new List(); + + DataTable m_currentData; + private List langKeys; + + private EditorWindow editorWindow; + public void Init(EditorWindow editorWindow) + { + if (editorWindow) + this.editorWindow = editorWindow; + + langKeys = LanguageDataEditorUtils.GetLanguageAllFunKeyList(); + + configFileNames.Clear(); + string m_directoryPath = Application.dataPath + "/Resources/" + DataManager.c_directoryName; + + if(Directory.Exists(m_directoryPath)) + { + configFileNames.AddRange(PathUtils.GetDirectoryFileNames(m_directoryPath, new string[] { ".txt" }, false, false)); + } + + if (!string.IsNullOrEmpty(chooseFileName) && configFileNames.Contains(chooseFileName)) + LoadData(chooseFileName); + + editorWindow.Repaint(); + } + public void OnDestroy() + { + PlayerPrefs.SetInt(FontPlayerPrefKey, nowButtonFontSize); + PlayerPrefs.Save(); + } + #region GUI + + public string OnGUI( string _chooseFileName) + { + this.chooseFileName = _chooseFileName; + if (!string.IsNullOrEmpty(resetChooseFileName)) + { + chooseFileName = resetChooseFileName; + resetChooseFileName = ""; + } + if (buttonStyle == null || helpBoxStyle == null) + { + buttonStyle = "Button"; + helpBoxStyle = "HelpBox"; + } + + EditorDrawGUIUtil.RichTextSupport = true; + GUILayout.Space(8); + ChooseFile(); + GUILayout.Space(9); + + if (!string.IsNullOrEmpty(chooseFileName)) + { + GridTopFunctionGUI(); + GUILayout.Space(5); + + DrawTableDataGUI(); + } + return chooseFileName; + } + private string chooseFileName = ""; + private string resetChooseFileName = ""; + void ChooseFile() + { + GUILayout.BeginHorizontal(); + chooseFileName = EditorDrawGUIUtil.DrawPopup("选择文件", chooseFileName, configFileNames, LoadData); + + if (m_currentData == null) + { + LoadData(chooseFileName); + } + + if (!string.IsNullOrEmpty(chooseFileName) && GUILayout.Button("删除", GUILayout.Width(60))) + { + if (EditorUtility.DisplayDialog("警告", "是否删除文件[" + chooseFileName + "]", "确定", "取消")) + { + File.Delete(Application.dataPath + "/Resources/" + DataManager.c_directoryName + "/" + chooseFileName + ".txt"); + string classPath = Application.dataPath + "/Script/DataClassGenerate/" + chooseFileName + "Generate.cs"; + if(File.Exists(classPath)) + { + File.Delete(classPath); + } + AssetDatabase.Refresh(); + m_currentData = null; + GlobalEvent.DispatchEvent(EditorEvent.LanguageDataEditorChange); + // Init(null); + return; + } + } + if (GUILayout.Button("新建", GUILayout.Width(60))) + { + GeneralDataModificationWindow.otherParameter = ""; + GeneralDataModificationWindow.OpenWindow(editorWindow, "新建配置文件", "", (value) => + { + value = EditorDrawGUIUtil.DrawBaseValue("新建配置文件:", value); + GeneralDataModificationWindow.otherParameter = EditorDrawGUIUtil.DrawBaseValue("主键名:", GeneralDataModificationWindow.otherParameter); + string fileName = value.ToString(); + string key = GeneralDataModificationWindow.otherParameter.ToString(); + if (string.IsNullOrEmpty(fileName) || string.IsNullOrEmpty(key)) + { + EditorGUILayout.HelpBox("文件名或主键名不能为空!!", MessageType.Error); + } + else if ((key.Contains(" ")) || (fileName.Contains(" "))) + EditorGUILayout.HelpBox("文件名或主键名有空格!!", MessageType.Error); + else if (configFileNames.Contains(fileName)) + { + EditorGUILayout.HelpBox("文件名重复!!", MessageType.Error); + } + + return value; + }, + (value) => + { + string fileName = value.ToString(); + string key = GeneralDataModificationWindow.otherParameter.ToString(); + if (string.IsNullOrEmpty(fileName) + || string.IsNullOrEmpty(key) + || (key.Contains(" ")) || (fileName.Contains(" ")) + || configFileNames.Contains(fileName)) + { + return false; + } + else + return true; + + }, + (value) => + { + DataTable data = new DataTable(); + string keyName = GeneralDataModificationWindow.otherParameter.ToString(); + chooseFileName = value.ToString(); + data.TableKeys.Add(keyName); + resetChooseFileName = chooseFileName; + SaveData(chooseFileName, data); + GlobalEvent.DispatchEvent(EditorEvent.LanguageDataEditorChange); + LoadData(chooseFileName); + AssetDatabase.Refresh(); + }); + } + if (!string.IsNullOrEmpty(chooseFileName) && GUILayout.Button("加载上一次保存", GUILayout.Width(90))) + { + DataManager.CleanCache(); + LoadData(chooseFileName); + + } + + GUILayout.EndHorizontal(); + } + private void LoadData(string fileName) + { + if (string.IsNullOrEmpty(fileName)) + return; + + chooseFileName = fileName; + + m_currentData = DataManager.GetData(fileName); + + + int widthCount = m_currentData.TableKeys.Count; + //Debug.Log(" m_currentData.TableKeys.Count :" + m_currentData.TableKeys.Count + " withItemList.Count :" + withItemList.Count); + if (widthCount > withItemList.Count) + { + int num = widthCount - withItemList.Count; + for (int i = 0; i < num; i++) + { + withItemList.Add(wWith); + } + } + else if (widthCount < withItemList.Count) + { + while(widthCount < withItemList.Count) + { + withItemList.RemoveAt(withItemList.Count - 1); + } + } + //Debug.Log(" m_currentData.TableKeys.Count :" + m_currentData.TableKeys.Count + " withItemList.Count :" + withItemList.Count); + heightItemList.Clear(); + //所有的数据行+描述+默认值+空一行 + heightItemList.Add(wHeight); + for (int i = 0; i < m_currentData.Count+2; i++) + { + heightItemList.Add(wHeight); + } + for (int i = 0; i < selectRowIndexs.Count; i++) + { + if (selectRowIndexs[i] >= heightItemList.Count) + { + selectRowIndexs.RemoveAt(i); + i = i - 1; + } + } + for (int i = 0; i < selectColumnIndexs.Count; i++) + { + if (selectColumnIndexs[i] >= withItemList.Count) + { + selectColumnIndexs.RemoveAt(i); + i = i - 1; + } + } + } + + private List withItemList = new List(); + private List heightItemList = new List(); + private int minItem = 30; + private const int wHeight = 45; + private const int wWith = 110; + private Vector2 svPos; + + //标记选择行 + private List selectRowIndexs = new List(); + private List selectColumnIndexs = new List(); + + private GUIStyle buttonStyle; + private GUIStyle helpBoxStyle; + + private Vector2 topGridSVPos; + private Vector2 leftGridSVPos; + + /// + /// 绘制所有格子 + /// + void DrawTableDataGUI() + { + Rect position = editorWindow.position; + + Rect r = new Rect(0, 90, position.width, 18); + float detaH = wHeight; + if (heightItemList.Count >= 3) + { + detaH = heightItemList[0] + heightItemList[1] + heightItemList[2]; + } + Rect svPos_temp = new Rect(new Vector2(0, r.y), new Vector2(position.width - wWith, position.height - r.y - detaH)); + Vector2 v = GetCententSize(); + + svPos = GUI.BeginScrollView(new Rect(svPos_temp.x + wWith, svPos_temp.y + detaH, svPos_temp.width, svPos_temp.height), svPos, new Rect(r.x + wWith, r.y + detaH, v.x, v.y)); + //数据中两排后的数据 + DrawGridItem(r.position + new Vector2(wWith, wHeight), 2, heightItemList.Count); + + GUI.EndScrollView(); + + Debug.unityLogger.logEnabled = false; + //顶部格子 + topGridSVPos = GUI.BeginScrollView(new Rect(svPos_temp.x, svPos_temp.y, svPos_temp.width + wWith, detaH), topGridSVPos, new Rect(r.x, r.y, v.x + wWith, detaH), false, false, "Label", "Label"); + topGridSVPos = new Vector2(svPos.x, topGridSVPos.y); + Debug.unityLogger.logEnabled = true; + //数据中的前两排格子 + DrawGridItem(r.position + new Vector2(wWith, wHeight), 0, 2); + + float tempWith = wWith; + GUI.Label(new Rect(r.position, new Vector2(wWith, wHeight)), "", "SelectionRect"); + for (int i = 0; i < withItemList.Count; i++) + { + Rect dragR = new Rect(tempWith, r.y, withItemList[i], wHeight); + Rect maxR = new Rect(tempWith, r.y, Screen.width * 5, wHeight); + dragR = EditorDrawGUIUtility.DrawCanDragArea(dragR, maxR, null, EditorCanDragAreaSide.Right); + if (dragR.width < minItem) + dragR.width = minItem; + withItemList[i] = dragR.width; + + tempWith += withItemList[i]; + + if (GUI.Button(new Rect(dragR.position, new Vector2(dragR.width, dragR.height / 3)), "▼")) + { + if (selectColumnIndexs.Contains(i)) + selectColumnIndexs.Remove(i); + else + selectColumnIndexs.Add(i); + } + if (GUI.Button(new Rect(dragR.x, dragR.y + dragR.height / 3, dragR.width, dragR.height * 2 / 3), i.ToString())) + { + if (i == 0) + continue; + + List keys = m_currentData.TableKeys; + string key = keys[i]; + if (EditorUtility.DisplayDialog("警告", "是否删除字段[" + key + "]", "确定", "取消")) + { + DeleteField(m_currentData, key); + withItemList.RemoveAt(i); + return; + } + } + + } + GUI.EndScrollView(); + + //左边格子 + float tempHeight = r.y + wHeight; + for (int i = 0; i < 2; i++) + { + Rect dragR = new Rect(r.x, tempHeight, wWith, heightItemList[i]); + Rect maxR = new Rect(r.x, tempHeight, wWith, position.height); + dragR = EditorDrawGUIUtility.DrawCanDragArea(dragR, maxR, null, EditorCanDragAreaSide.Bottom); + if (dragR.height < minItem) + dragR.height = minItem; + heightItemList[i] = dragR.height; + + tempHeight += heightItemList[i]; + string vStr = ""; + if (i == 0) + { + vStr = "D"; + GUI.Label(dragR, vStr, buttonStyle); + } + else if (i == 1) + { + vStr = "description"; + GUI.Label(dragR, vStr, buttonStyle); + } + + + } + //默认第一列 + Debug.unityLogger.logEnabled = false; + leftGridSVPos = GUI.BeginScrollView(new Rect(svPos_temp.x, tempHeight, wWith, svPos_temp.height), leftGridSVPos, new Rect(r.x, tempHeight, wWith, v.y), false, false, "Label", "Label"); + leftGridSVPos = new Vector2(leftGridSVPos.x, svPos.y); + Debug.unityLogger.logEnabled = true; + + for (int i = 2; i < heightItemList.Count; i++) + { + if (!string.IsNullOrEmpty(searchValue)) + { + if (showSearchValueIndexList != null && !showSearchValueIndexList.Contains(i)) + continue; + } + + Rect dragR = new Rect(r.x, tempHeight, wWith, heightItemList[i]); + Rect maxR = new Rect(r.x, tempHeight, wWith, position.height); + dragR = EditorDrawGUIUtility.DrawCanDragArea(dragR, maxR, null, EditorCanDragAreaSide.Bottom); + if (dragR.height < minItem) + dragR.height = minItem; + heightItemList[i] = dragR.height; + + tempHeight += heightItemList[i]; + string vStr = ""; + + if (selectRowIndexs.Contains(i)) + GUI.color = Color.cyan; + + if (i == 2) + { + vStr = "default"; + GUI.Label(dragR, vStr, buttonStyle); + } + else + { + int num = i - 3; + vStr = num.ToString(); + float firstLenth = dragR.width / 4; + float threeQHeight = dragR.height / 3; + if (GUI.Button(new Rect(dragR.position, new Vector2(firstLenth, dragR.height)), "►")) + { + if (selectRowIndexs.Contains(i)) + selectRowIndexs.Remove(i); + else + selectRowIndexs.Add(i); + } + if(GUI.Button(new Rect(dragR.x + firstLenth, dragR.y, firstLenth, threeQHeight), "▲")) + { + if (num > 0) + m_currentData.TableIDs.Reverse(num-1, 2); + } + if (GUI.Button(new Rect(dragR.x + firstLenth, dragR.y + threeQHeight, firstLenth, threeQHeight), "◍")) + { + GeneralDataModificationWindow.OpenWindow(editorWindow, "移动一行数据", num, (value) => + { + value = EditorDrawGUIUtil.DrawBaseValue("Index:", value); + GUILayout.Label("Current Index:" + num); + value = Mathf.Clamp((int)value, 0, m_currentData.Count); + + return value; + }, + null, + (value) => + { + int index = (int)value; + string key = m_currentData.TableIDs[num]; + m_currentData.TableIDs.RemoveAt(num); + m_currentData.TableIDs.Insert(index, key); + + }); + return; + } + if (GUI.Button(new Rect(dragR.x + firstLenth, dragR.y+ threeQHeight*2, firstLenth, threeQHeight), "▼")) + { + if(num< m_currentData.TableIDs.Count-1) + m_currentData.TableIDs.Reverse(num, 2); + } + if (GUI.Button(new Rect(dragR.x + firstLenth*2, dragR.y, dragR.width - firstLenth*2, dragR.height), vStr)) + { + if (EditorUtility.DisplayDialog("警告", "是否删除第[" + num + "]行数据", "确定", "取消")) + { + m_currentData.Remove(m_currentData.TableIDs[num]); + m_currentData.TableIDs.RemoveAt(num); + + + heightItemList.RemoveAt(i); + return; + } + } + } + GUI.color = Color.white; + + } + GUI.EndScrollView(); + } + + private Vector2 GetCententSize() + { + float tempWith = 0; + for (int i = 0; i < withItemList.Count; i++) + { + tempWith += withItemList[i]; + } + tempWith += wWith; + + float tempHeight = 0; + for (int i = 2; i < heightItemList.Count; i++) + { + + tempHeight += heightItemList[i]; + } + tempHeight += wHeight; + return new Vector2(tempWith, tempHeight); + } + + private int oldButtonFontSize = 0; + private int nowButtonFontSize = 0; + private int MaxButtonFontSize = 40; + + private string searchValue = ""; + /// + /// 用于搜索时记录只显示对于行的Index + /// + private List showSearchValueIndexList = new List(); + private List saveSearchValueIndexList = new List(); + private void GridTopFunctionGUI() + { + + GUILayout.BeginHorizontal(); + if (GUILayout.Button("添加一行数据", GUILayout.Width(90))) + { + AddLineDataGUI(); + } + + GUILayout.FlexibleSpace(); + if (GUILayout.Button("添加字段", GUILayout.Width(90))) + { + Add2FieldGUI(); + } + GUILayout.FlexibleSpace(); + + GUILayout.Space(5); + if (GUILayout.Button("转换字段为多语言", GUILayout.Width(120))) + { + ChangeField2Language(); + AssetDatabase.Refresh(); + } + GUILayout.FlexibleSpace(); + if (GUILayout.Button("生成Data类", GUILayout.Width(90))) + { + DataConfigUtils.CreatDataCSharpFile(chooseFileName, m_currentData); + AssetDatabase.Refresh(); + } + GUILayout.FlexibleSpace(); + if (GUILayout.Button("生成全部Data类", GUILayout.Width(120))) + { + DataConfigUtils.CreatAllClass(configFileNames); + } + GUILayout.FlexibleSpace(); + if (GUILayout.Button("清除缓存", GUILayout.Width(90))) + { + LanguageManager.IsInit = false; + DataManager.CleanCache(); + } + GUILayout.FlexibleSpace(); + if (GUILayout.Button("保存", GUILayout.Width(140))) + { + SaveData(chooseFileName, m_currentData); + AssetDatabase.Refresh(); + editorWindow.ShowNotification(new GUIContent("Save Success!")); + } + GUILayout.EndHorizontal(); + GUILayout.Space(7); + GUILayout.BeginHorizontal(); + + + //字体大小调节 + helpBoxStyle.fontSize = 11; + oldButtonFontSize = helpBoxStyle.fontSize; + if (nowButtonFontSize <= 0) + { + nowButtonFontSize = PlayerPrefs.GetInt(FontPlayerPrefKey, oldButtonFontSize); + } + + nowButtonFontSize = EditorGUILayout.IntSlider("字体大小", nowButtonFontSize, oldButtonFontSize / 2, MaxButtonFontSize); + GUILayout.FlexibleSpace(); + searchValue = EditorDrawGUIUtil.DrawSearchField(searchValue,()=> + { + saveSearchValueIndexList.Clear(); + showSearchValueIndexList = null; + }); + GUILayout.EndHorizontal(); + } + + private void ChangeField2Language() + { + List strTypes = new List(); + foreach (var item in m_currentData.TableKeys) + { + if (!m_currentData.m_tableTypes.ContainsKey(item)|| m_currentData.m_tableTypes[item] == FieldType.String) + strTypes.Add(item); + } + GeneralDataModificationWindow.otherParameter =""; + GeneralDataModificationWindow.OpenWindow(editorWindow, "将字段数据转换为多语言数据", "", (value) => + { + value = EditorDrawGUIUtil.DrawPopup("字段:", value.ToString(),strTypes); + GeneralDataModificationWindow.otherParameter = EditorDrawGUIUtil.DrawBaseValue("多语言文件名:", GeneralDataModificationWindow.otherParameter); + string key = value.ToString(); + if (string.IsNullOrEmpty(key)) + EditorGUILayout.HelpBox("Key不能为空!!", MessageType.Error); + else if (key.Contains(" ")) + EditorGUILayout.HelpBox("Key 不能有空格!!", MessageType.Error); + else if (!m_currentData.TableKeys.Contains(key.Trim())) + EditorGUILayout.HelpBox("不包含的字段!!", MessageType.Error); + return value; + }, + (value) => + { + string key = value.ToString(); + if (string.IsNullOrEmpty(key) || (key.Contains(" ")) || !m_currentData.TableKeys.Contains(key.Trim())) + return false; + + return true; + + }, + (value) => + { + string l_fileName = GeneralDataModificationWindow.otherParameter.ToString(); + string field = value.ToString(); + + m_currentData.m_fieldAssetTypes[field] = DataFieldAssetType.LocalizedLanguage; + m_currentData.m_defaultValue[field] = "null"; + + Dictionary oldContentDic = new Dictionary(); + + foreach (var item in m_currentData) + { + string v = item.Value[field]; + Debug.Log("item.Key :"+ item.Key+" v :" + v); + oldContentDic.Add(item.Key, v); + } + + LanguageDataEditorWindow lWin = LanguageDataEditorWindow.ShowWindow(); + Dictionary newDataDic= lWin.CreateNewFile(l_fileName, oldContentDic); + + foreach (var item in newDataDic) + { + m_currentData[item.Key][field] = item.Value; + } + SaveData(chooseFileName, m_currentData); + }); + + } + + /// + /// 绘制每个数据格子 + /// + /// + private void DrawGridItem(Vector2 startPos, int heightStartIndex, int heightEndIndex) + { + helpBoxStyle.fontSize = nowButtonFontSize; + float tempHeight = 0; + for (int i = 0; i < heightStartIndex; i++) + { + tempHeight += heightItemList[i]; + } + + for (int i = heightStartIndex; i < heightEndIndex; i++) + { + if (!string.IsNullOrEmpty(searchValue)) + { + if (showSearchValueIndexList != null && !showSearchValueIndexList.Contains(i)) + continue; + } + float h = heightItemList[i]; + float tempWith = 0; + + + for (int j = 0; j < withItemList.Count; j++) + { + float w = withItemList[j]; + + Vector2 size = new Vector2(w, h); + Vector2 pos = startPos + new Vector2(tempWith, tempHeight); + + object value = null; + string showStr = ""; + + string field = m_currentData.TableKeys[j]; + FieldType fieldValueType = GetFieldType(j, field); + string enumType = GetEnumType(fieldValueType, field); + DataFieldAssetType fieldAssetType = GetDataFieldAssetType(field); + string defaultValue = GetDefaultValue(fieldValueType, enumType, field); + List m_ArraySplitFormat = GetArraySplitFormat(field); + + if (i == 0) + { + GUI.color = Color.yellow; + + showStr = EditorDrawGUIUtil.GetFormatName(field, DataConfigUtils.ConfigFieldValueType2Type(fieldValueType, enumType, m_ArraySplitFormat), "red"); + } + else if (i == 1) + { + GUI.color = Color.cyan; + + showStr = GetDescription(field); + } + else if (i == 2) + { + GUI.color = Color.green; + + showStr = defaultValue; + } + else + { + SingleData data = null; + try + { + data = m_currentData[m_currentData.TableIDs[i - 3]]; + } + catch (Exception e) + { + for (int m = 0; m < m_currentData.TableIDs.Count; m++) + { + Debug.Log(" index :" + i + " m:" + m + " item:" + m_currentData.TableIDs[m]); + } + Debug.LogError("error:" + e); + continue; + } + + bool isDefault = false; + if (data.ContainsKey(field)) + { + if (data[field] != defaultValue) + { + showStr = data[field]; + } + else + { + showStr = defaultValue; + isDefault = true; + } + } + else + { + showStr = defaultValue; + isDefault = true; + } + + if (fieldAssetType == DataFieldAssetType.LocalizedLanguage) + { + string k = showStr; + if (k != "null" && langKeys.Contains(k)) + { + showStr = LanguageManager.GetContentByKey(k); + } + } + if (!string.IsNullOrEmpty(searchValue)) + { + bool isContainsSearchKeyWards = false; + showStr = ShowContainsChar(showStr, searchValue, ref isContainsSearchKeyWards); + if (isContainsSearchKeyWards) + { + if (!saveSearchValueIndexList.Contains(i)) + saveSearchValueIndexList.Add(i); + } + } + + if (isDefault) + showStr = "" + showStr + ""; + } + Rect rect = new Rect(pos, size); + if (i == 1 || i == 2) + { + GUI.Button(rect, showStr, helpBoxStyle); + } + else + { + if (selectColumnIndexs.Contains(j)) + GUI.color = Color.magenta; + if (selectRowIndexs.Contains(i)) + GUI.color = Color.cyan; + + object modofyValue = null; + if (i > 0) + { + SingleData data = null; + try + { + data = m_currentData[m_currentData.TableIDs[i - 3]]; + } + catch (Exception e) + { + for (int m = 0; m < m_currentData.TableIDs.Count; m++) + { + Debug.Log(" index :" + i + " m:" + m + " item:" + m_currentData.TableIDs[m]); + } + Debug.LogError("error:" + e); + continue; + } + + if (data.ContainsKey(field)) + defaultValue = data[field]; + try + { + value = DataConfigUtils.TableString2ObjectValue(defaultValue, fieldValueType, enumType, m_ArraySplitFormat); + } + catch (Exception e) + { + Debug.LogError(e); + GUI.color = Color.red; + + } + + + if (fieldAssetType == DataFieldAssetType.Data && !fieldValueType.ToString().Contains("Array")) { + modofyValue = DrawValueEitorGUI.DrawValue(rect, value, helpBoxStyle); + } + + } + if (modofyValue==null&& GUI.Button(rect, showStr, helpBoxStyle)) + { + modifiIndex = new Vector2Int(i - 2, j); + if (i == 0) + { + TableConfigFieldInfo f = new TableConfigFieldInfo(); + f.fieldName = field; + f.description = m_currentData.m_noteValue.ContainsKey(field) ? m_currentData.m_noteValue[field] : ""; + f.fieldValueType = fieldValueType; + f.defultValue = DataConfigUtils.TableString2ObjectValue(defaultValue, fieldValueType, enumType, m_ArraySplitFormat); + f.enumType = enumType; + f.fieldAssetType = GetDataFieldAssetType(field); + f.m_ArraySplitFormat = GetArraySplitFormat(field); + value = f; + } + else + { + if(value==null) + value = DataConfigUtils.TableString2ObjectValue("", fieldValueType, enumType, m_ArraySplitFormat); + } + GeneralDataModificationWindow.OpenWindow(editorWindow, "修改数据", value, DrawModifiValueGUI, CheckModifiValueCallBack, ModificationCompleteCallBack); + } + if (modofyValue != null) + { + int index = i - 3; + string valueStr = DataConfigUtils.ObjectValue2TableString(modofyValue, GetArraySplitFormat(field)); + SingleData data = m_currentData[m_currentData.TableIDs[index]]; + if (j == 0) + { + if (m_currentData.TableIDs[index] != valueStr) + { + bool repeat = false; + bool isNull = false; + for (int m = 0; m < m_currentData.TableIDs.Count; m++) + { + if (m != index && m_currentData.TableIDs[m] == valueStr) + { + repeat = true; + break; + } + } + if (string.IsNullOrEmpty(valueStr) || "null".Equals(valueStr.ToLower())) + { + isNull = true; + } + if (repeat || isNull) + { + if (repeat) + { + for (int m = 0; m < m_currentData.TableIDs.Count; m++) + { + Debug.Log(" index :" + index + " m:" + m + " item:" + m_currentData.TableIDs[m]); + } + Debug.LogError("重复的Key:" + valueStr); + } + if (isNull) + { + Debug.LogError("Key 不能为null或空"); + } + } + else + { + m_currentData.TableIDs[index] = valueStr; + data[field] = valueStr; + List keys = new List(m_currentData.Keys); + List values = new List(m_currentData.Values); + keys[index] = valueStr; + m_currentData.Clear(); + for (int n = 0; n < keys.Count; n++) + { + m_currentData.Add(keys[n], values[n]); + } + } + } + } + else + { + data[field] = valueStr; + } + } + //if (modofyValue!=null) + //{ + // SingleData data = m_currentData[m_currentData.TableIDs[i - 3]]; + // data[field] = DataConfigUtils.ObjectValue2TableString(modofyValue,GetArraySplitFormat(field)); + //} + } + + + + GUI.color = Color.white; + tempWith += w; + } + + tempHeight += h; + } + helpBoxStyle.fontSize = oldButtonFontSize; + + if (!string.IsNullOrEmpty(searchValue)) + { + showSearchValueIndexList = saveSearchValueIndexList; + showSearchValueIndexList.Add(0); + showSearchValueIndexList.Add(1); + showSearchValueIndexList.Add(2); + } + } + private string ShowContainsChar(string value,string searchValue,ref bool isContainsSearchKeyWards) + { + string res = value; + isContainsSearchKeyWards = false; + if (value.Contains(searchValue)) + { + res= value.Replace(searchValue, "" + searchValue + ""); + isContainsSearchKeyWards = true; + } + + return res; + } + private DataFieldAssetType GetDataFieldAssetType(string field) + { + DataFieldAssetType type; + if (!m_currentData.m_fieldAssetTypes.TryGetValue(field,out type)) + { + type = DataFieldAssetType.Data; + } + return type; + } + + private FieldType GetFieldType(int index, string field) + { + try + { + FieldType fieldValueType = index == 0 ? FieldType.String : m_currentData.m_tableTypes[field]; + return fieldValueType; + } + catch(Exception e) + { + Debug.Log("field " + field + " exception " + e.ToString()); + return FieldType.String; + } + } + public List GetArraySplitFormat(string field) + { + char[] chars = null; + if (m_currentData.m_ArraySplitFormat.TryGetValue(field,out chars)) + { + return new List(chars); + } + return new List(); + } + private string GetEnumType(FieldType fieldValueType, string field) + { + string enumType = fieldValueType == FieldType.Enum ? + (m_currentData.m_tableEnumTypes.ContainsKey(field) ? m_currentData.m_tableEnumTypes[field] : EditorTool.GetAllEnumType()[0]) + : ""; + return enumType; + } + + private string GetDefaultValue(FieldType fieldValueType, string enumType, string field) + { + string defaultValue; + + if (!m_currentData.m_defaultValue.TryGetValue(field, out defaultValue)) + { + Type t = DataConfigUtils.ConfigFieldValueType2Type(fieldValueType, enumType,GetArraySplitFormat(field)); + object obj = ReflectionUtils.CreateDefultInstance(t); + defaultValue = DataConfigUtils.ObjectValue2TableString(obj,GetArraySplitFormat(field)); + m_currentData.m_defaultValue.Add(field, defaultValue); + } + + return defaultValue; + } + private string GetDescription(string field) + { + string value; + if (!m_currentData.m_noteValue.TryGetValue(field, out value)) + { + value = ""; + m_currentData.m_noteValue.Add(field, value); + } + return value; + } + + /// + /// 绘制数据修改窗口 + /// + /// + /// + private object DrawModifiValueGUI(object t) + { + if (t is TableConfigFieldInfo) + { + TableConfigFieldInfo info = (TableConfigFieldInfo)t; + DrawTableConfigFieldInfo(info); + string df = DataConfigUtils.ObjectValue2TableString(info.defultValue,info.m_ArraySplitFormat); + if (info.fieldValueType== FieldType.String&& string.IsNullOrEmpty(df)) + EditorGUILayout.HelpBox("默认值不能为空!!=>", MessageType.Error); + if (CheckIsNameRepeat(info)) + EditorGUILayout.HelpBox("字段名不能重复!!", MessageType.Error); + } + else + { + string field = m_currentData.TableKeys[modifiIndex.y]; + SingleData data = m_currentData[m_currentData.TableIDs[modifiIndex.x-1]]; + + EditorDrawGUIUtil.CanEdit = false; + field = EditorDrawGUIUtil.DrawBaseValue("字段名", field).ToString(); + EditorDrawGUIUtil.CanEdit = true; + GUILayout.Space(7); + + string description = GetDescription(field); + GUILayout.Label("字段描述:" + description); + + FieldType fieldValueType = GetFieldType(modifiIndex.y, field); + string enumType = GetEnumType(fieldValueType, field); + + string defaultValue = GetDefaultValue(fieldValueType, enumType, field); + DataFieldAssetType fieldAssetType = GetDataFieldAssetType(field); + GUILayout.BeginHorizontal(); + + GUILayout.Label("默认值 :" + defaultValue); + GUILayout.FlexibleSpace(); + + if (GUILayout.Button("默认值", GUILayout.Width(60))) + { + List m_ArraySplitFormat = GetArraySplitFormat(field); + t = DataConfigUtils.TableString2ObjectValue(defaultValue, fieldValueType, enumType, m_ArraySplitFormat); + } + GUILayout.EndHorizontal(); + + string text = "值"; + if (fieldAssetType == DataFieldAssetType.LocalizedLanguage) + { + t = DrawLocalizedLanguageField(text, t); + + } + else if (fieldAssetType == DataFieldAssetType.Prefab) + { + t = DrawPrefabGUI(text, t); + } + else if (fieldAssetType == DataFieldAssetType.Texture) + { + t = DrawTextureGUI(text, t); + } + else if (fieldAssetType == DataFieldAssetType.TableKey) + { + t = DrawTableGUI(text, t); + } + else + { + t = EditorDrawGUIUtil.DrawBaseValue(text, t); + if(fieldValueType== FieldType.Enum) + { + string v = EditorDrawGUIUtil.DrawBaseValue(text, t.ToString()).ToString(); + if(v != t.ToString()) + { + List list = new List(Enum.GetNames(t.GetType())); + if (list.Contains(v)) + { + t = Enum.Parse(t.GetType(), v); + } + } + } + } + } + + return t; + } + + private bool CheckModifiValueCallBack(object t) + { + if (t is TableConfigFieldInfo) + { + TableConfigFieldInfo info = (TableConfigFieldInfo)t; + + if (string.IsNullOrEmpty(info.fieldName)) + return false; + + if (CheckIsNameRepeat(info)) + return false; + + string df = DataConfigUtils.ObjectValue2TableString(info.defultValue,info.m_ArraySplitFormat); + if (info.fieldValueType== FieldType.String&&string.IsNullOrEmpty(df)) + return false; + + } + + return true; + } + private bool CheckIsNameRepeat(TableConfigFieldInfo info) + { + string field = m_currentData.TableKeys[modifiIndex.y]; + + for (int i = 0; i < m_currentData.TableKeys.Count; i++) + { + string f = m_currentData.TableKeys[i]; + if (i == modifiIndex.y) + continue; + else + { + if (f == info.fieldName) + return true; + } + } + + return false; + } + /// + /// 绘制字段信息 + /// + /// + private void DrawTableConfigFieldInfo(TableConfigFieldInfo temp) + { + Type type = DataConfigUtils.ConfigFieldValueType2Type(temp.fieldValueType,temp.enumType,temp.m_ArraySplitFormat); + if (type != null && (temp.defultValue == null || type != temp.defultValue.GetType())) + { + Debug.Log("create Default type:"+ type); + temp.defultValue = ReflectionUtils.CreateDefultInstance(type); + + } + + + //是否使用多语言字段 + + + GUILayout.BeginVertical("box"); + + GUILayout.EndVertical(); + temp = (TableConfigFieldInfo)EditorDrawGUIUtil.DrawClassData("字段信息", temp, new List() { "defultValue", "enumType" }, null, () => + { + if (temp.fieldAssetType == DataFieldAssetType.LocalizedLanguage + || temp.fieldAssetType== DataFieldAssetType.Prefab + || temp.fieldAssetType == DataFieldAssetType.TableKey + || temp.fieldAssetType== DataFieldAssetType.Texture) + { + if (type!=null && type != typeof(string)) + { + temp.fieldAssetType = DataFieldAssetType.Data; + } + } + if (temp.fieldValueType == FieldType.Enum) + { + // List enumList = new List(EditorTool.GetAllEnumType()); + temp.enumType = EditorDrawGUIUtil.DrawBaseValue("枚举类型", temp.enumType).ToString(); + }else if(temp.fieldValueType.ToString().Contains("Array")) + { + temp.m_ArraySplitFormat = DrawArrayFormat( temp.m_ArraySplitFormat); + + //if (temp.defultValue != null) + //{ + // Type valueType = temp.defultValue.GetType(); + // if (GetNumSubString(valueType.FullName, "[]") != temp.m_ArraySplitFormat.Count) + // { + // valueType= DataConfigUtils.ConfigFieldValueType2Type(temp.fieldValueType, temp.enumType, temp.m_ArraySplitFormat); + // // valueType = ReflectionUtils.GetTypeByTypeFullName("System.Int32[][][]"); + // temp.defultValue = ReflectionUtils.CreateDefultInstance(valueType); + // } + //} + } + string text = "默认值"; + if (temp.fieldAssetType== DataFieldAssetType.LocalizedLanguage) + { + temp.defultValue = DrawLocalizedLanguageField(text, temp.defultValue); + } + else if(temp.fieldAssetType == DataFieldAssetType.Prefab) + { + temp.defultValue= DrawPrefabGUI(text, temp.defultValue); + } + else if(temp.fieldAssetType == DataFieldAssetType.Texture) + { + temp.defultValue = DrawTextureGUI(text, temp.defultValue); + } + else if (temp.fieldAssetType == DataFieldAssetType.TableKey) + { + temp.defultValue = DrawTableGUI(text, temp.defultValue); + } + else + { + temp.defultValue = EditorDrawGUIUtil.DrawBaseValue(text, temp.defultValue); + } + + }); + } + private int GetNumSubString(string value,string subStr) + { + int fromIndex = 0; + int count = 0; + while (true) + { + int index = value.IndexOf(subStr, fromIndex); + if (-1 != index) + { + fromIndex = index + 1; + count++; + } + else + { + break; + } + } + return count; + } + private List DrawArrayFormat(List formatChrars) + { + string ssArr =new string(formatChrars.ToArray()); + ssArr = EditorGUILayout.TextField("数组分割字段:",ssArr); + return new List(ssArr.ToCharArray()); + } + + private List fieldNames = new List(); + private List tableKeys = new List(); + private string tableName = ""; + private string fieldName = ""; + private string tableKey = ""; + private object DrawTableGUI(string text, object defultValue) + { + defultValue = EditorDrawGUIUtil.DrawBaseValue(text, defultValue); + + string value = defultValue.ToString(); + if ( "null".Equals(value.ToLower())) + { + return value; + } + GUILayout.Label(text + " : " + value); + + if( !string.IsNullOrEmpty(value)) + { + string[] tempStrs = value.Split('/'); + if(tempStrs.Length==3) + { + tableName = tempStrs[0]; + fieldName = tempStrs[1]; + tableKey = tempStrs[2]; + } + } + tableName = EditorDrawGUIUtil.DrawPopup("表格名", tableName, configFileNames, (tName) => + { + if (string.IsNullOrEmpty(tName)) + return; + fieldNames.Clear(); + DataTable d = DataManager.GetData(tName); + fieldNames.AddRange(d.TableKeys); + tableKeys.Clear(); + tableKeys.AddRange(d.TableIDs); + }); + + + tableKey = EditorDrawGUIUtil.DrawPopup("表格数据key", tableKey, tableKeys); + fieldName = EditorDrawGUIUtil.DrawPopup("字段名", fieldName, fieldNames); + defultValue = tableName + "/" + fieldName + "/" + tableKey; + return defultValue; + } + + private object DrawLocalizedLanguageField(string text, object value) + { + value = EditorDrawGUIUtil.DrawBaseValue(text, value); + + if ("null" != value.ToString()) + { + value = EditorDrawGUIUtil.DrawPopup(text, value.ToString(), langKeys); + if (value==null) + value = "null"; + GUILayout.Space(6); + GUILayout.Label("多语言字段[" + value + "] : " + LanguageManager.GetContentByKey(value.ToString())); + GUILayout.Space(8); + if (GUILayout.Button("打开编辑当前多语言字段")) + { + LanguageDataEditorWindow.OpenAndSearchValue(value.ToString()); + } + } + else + { + GUILayout.Space(6); + GUILayout.Label("多语言字段为非null时支持多语言选项" ); + GUILayout.Space(8); + } + return value; + } + + private Editor previewEditor; + private GameObject previewObj; + private object editPrefabValue = null; + private object DrawPrefabGUI(string text, object value) + { + if (editPrefabValue != null) + { + value = editPrefabValue; + editPrefabValue = null; + } + + GUILayout.BeginHorizontal(); + value= EditorDrawGUIUtil.DrawBaseValue(text, value); + if (GUILayout.Button("o", GUILayout.Width(20))) + { + ObjectSelectorWindow.Show(GeneralDataModificationWindow.GetInstance(), value.ToString(), + new string[] { "Assets/Resources" }, + typeof(GameObject), + (assetName, obj) => + { + editPrefabValue = assetName; + } + ); + } + GUILayout.EndHorizontal(); + string content = value.ToString(); + bool isHave = false; + try + { + //ResourcesConfigManager.Initialize(); + if (ResourcesConfigManager.GetIsExitRes(content)) + { + GameObject obj = ResourceManager.Load(content); + if (obj) + { + + if(obj!= previewObj) + { + previewEditor = Editor.CreateEditor(obj); + previewObj = obj; + } + + previewEditor.OnPreviewGUI(GUILayoutUtility.GetRect(300, 300), EditorStyles.helpBox); + isHave = true; + } + } + } + catch (Exception e) + { + Debug.LogError(e); + } + + if (!isHave) + { + EditorGUILayout.HelpBox("没有预制 ["+value+"] !!", MessageType.Error); + } + + return value; + } + private Editor previewEditor1; + private Texture2D previewTex; + private object editTextureValue; + private object DrawTextureGUI(string text, object value) + { + if (editTextureValue != null) + { + value = editTextureValue; + editTextureValue = null; + } + + GUILayout.BeginHorizontal(); + value = EditorDrawGUIUtil.DrawBaseValue(text, value); + if (GUILayout.Button("o", GUILayout.Width(20))) + { + ObjectSelectorWindow.Show(GeneralDataModificationWindow.GetInstance(), value.ToString(), + new string[] { "Assets/Resources" }, + typeof(Texture), + (assetName, obj) => + { + editTextureValue = assetName; + } + ); + } + GUILayout.EndHorizontal(); + string content = value.ToString(); + bool isHave = false; + try + { + //ResourcesConfigManager.Initialize(); + if (ResourcesConfigManager.GetIsExitRes(content)) + { + Texture2D obj = ResourceManager.Load(content); + if (obj) + { + + if (obj != previewTex) + { + previewEditor1 = Editor.CreateEditor(obj); + previewTex = obj; + } + previewEditor1.OnPreviewGUI(GUILayoutUtility.GetRect(300, 300), EditorStyles.helpBox); + isHave = true; + } + } + } + catch(Exception e) { + Debug.LogError(e); + } + + if (!isHave) + { + EditorGUILayout.HelpBox("没有图片 [" + value + "] !!", MessageType.Error); + } + + return value; + } + private Vector2Int modifiIndex = new Vector2Int(); + + + /// + /// 修改格子数据完成回调 + /// + /// + private void ModificationCompleteCallBack(object t) + { + if (t is TableConfigFieldInfo) + { + TableConfigFieldInfo temp = (TableConfigFieldInfo)t; + + string field = m_currentData.TableKeys[modifiIndex.y]; + if (field != temp.fieldName) + { + RenameField(m_currentData, field, temp.fieldName); + field = temp.fieldName; + } + // SingleData data = m_currentData[m_currentData.TableIDs[modifiIndex.y]]; + // m_currentData.m_defaultValue[field] = DataConfigUtils.ObjectValue2TableString(temp.defultValue,GetArraySplitFormat(field)); + + if (m_currentData.m_noteValue.ContainsKey(field)) + m_currentData.m_noteValue[field] = temp.description; + else + { + if (!string.IsNullOrEmpty(temp.description)) + { + m_currentData.m_noteValue.Add(field, temp.description); + } + } + + if (m_currentData.m_tableTypes[field] != temp.fieldValueType) + { + m_currentData.m_tableTypes[field] = temp.fieldValueType; + ResetDataField(m_currentData, field, temp.fieldValueType, temp.enumType,temp.defultValue); + } + if (temp.fieldValueType == FieldType.Enum) + { + if (m_currentData.m_tableEnumTypes.ContainsKey(field)) + + m_currentData.m_tableEnumTypes[field] = temp.enumType; + + else + m_currentData.m_tableEnumTypes.Add(field, temp.enumType); + } + if (m_currentData.m_ArraySplitFormat.ContainsKey(field)) + { + m_currentData.m_ArraySplitFormat[field] = temp.m_ArraySplitFormat.ToArray(); + } + m_currentData.m_fieldAssetTypes[field] = temp.fieldAssetType; + + string oldDefaultValue = m_currentData.m_defaultValue[field]; + m_currentData.m_defaultValue[field] = DataConfigUtils.ObjectValue2TableString(temp.defultValue, GetArraySplitFormat(field)); + + if (oldDefaultValue != m_currentData.m_defaultValue[field]) + { + string newDefultValue = m_currentData.m_defaultValue[field]; + foreach (var id in m_currentData.TableIDs) + { + SingleData data = m_currentData[id]; + if (data.ContainsKey(field) && data[field] == oldDefaultValue) + { + m_currentData[id][field] = newDefultValue; + } + } + } + } + else + { + string field = m_currentData.TableKeys[modifiIndex.y]; + SingleData data = m_currentData[m_currentData.TableIDs[modifiIndex.x-1]]; + data[field] = DataConfigUtils.ObjectValue2TableString(t, GetArraySplitFormat(field)); + } + } + + /// + /// 添加一个字段 + /// + private void Add2FieldGUI() + { + GeneralDataModificationWindow.OpenWindow(editorWindow, "添加字段", new TableConfigFieldInfo(), (value) => + { + TableConfigFieldInfo info = (TableConfigFieldInfo)value; + DrawTableConfigFieldInfo(info); + + if (string.IsNullOrEmpty(info.fieldName)) + EditorGUILayout.HelpBox("字段名不能为空!!", MessageType.Error); + else if (info.fieldName.Contains(" ")) + EditorGUILayout.HelpBox("字段名不能有空格!!", MessageType.Error); + else if (m_currentData.TableKeys.Contains(info.fieldName)) + EditorGUILayout.HelpBox("字段名重复!!", MessageType.Error); + string df = DataConfigUtils.ObjectValue2TableString(info.defultValue, info.m_ArraySplitFormat); + if(info.fieldValueType== FieldType.String&& string.IsNullOrEmpty(df)) + EditorGUILayout.HelpBox("默认值不能为空!!", MessageType.Error); + return value; + }, + (value) => + { + TableConfigFieldInfo info = (TableConfigFieldInfo)value; + if (string.IsNullOrEmpty(info.fieldName) || m_currentData.TableKeys.Contains(info.fieldName)|| info.fieldName.Contains(" ")) + return false; + string df = DataConfigUtils.ObjectValue2TableString(info.defultValue, GetArraySplitFormat(info.fieldName)); + if (info.fieldValueType == FieldType.String && string.IsNullOrEmpty(df)) + return false; + return true; + + }, + (value) => + { + TableConfigFieldInfo info = (TableConfigFieldInfo)value; + AddField(m_currentData, info); + withItemList.Add(wWith); + }); + } + + /// + /// 添加一行数据 + /// + private void AddLineDataGUI() + { + GeneralDataModificationWindow.otherParameter = m_currentData.Count; + GeneralDataModificationWindow.OpenWindow(editorWindow, "插入一行数据", "", (value) => + { + value = EditorDrawGUIUtil.DrawBaseValue("Key:", value); + GeneralDataModificationWindow.otherParameter = EditorDrawGUIUtil.DrawBaseValue("Insert Index:", GeneralDataModificationWindow.otherParameter); + GeneralDataModificationWindow.otherParameter = Mathf.Clamp((int)GeneralDataModificationWindow.otherParameter, 0, m_currentData.Count); + string key = value.ToString(); + if (string.IsNullOrEmpty(key)) + EditorGUILayout.HelpBox("Key不能为空!!", MessageType.Error); + else if(key.Contains(" ")) + EditorGUILayout.HelpBox("Key 不能有空格!!", MessageType.Error); + else if (m_currentData.TableIDs.Contains(key.Trim())) + EditorGUILayout.HelpBox("Key重复!!", MessageType.Error); + return value; + }, + (value) => + { + string key = value.ToString(); + if (string.IsNullOrEmpty(key) || (key.Contains(" "))|| m_currentData.TableIDs.Contains(key.Trim())) + return false; + + return true; + + }, + (value) => + { + int index = (int)GeneralDataModificationWindow.otherParameter; + string key = value.ToString(); + heightItemList.Add(30); + SingleData data = new SingleData(); + DataTable table = m_currentData; + List keys = table.TableKeys; + for (int i = 0; i < keys.Count; i++) + { + string keyTmp = keys[i]; + if (i == 0) + { + data.Add(keyTmp, key); + data.m_SingleDataKey = key; + } + else + data.Add(keyTmp, table.m_defaultValue[keyTmp]); + } + m_currentData.Add(key,data); + m_currentData.TableIDs.Insert(index, key); + }); + + + } + + + #region 字段相关 + + static private void RenameField(DataTable table,string oldFieldName,string newFieldName) + { + int indexFiled = table.TableKeys.IndexOf(oldFieldName); + table.TableKeys[indexFiled] = newFieldName; + + table.m_noteValue = RenameDictionaryKey(table.m_noteValue, oldFieldName, newFieldName); + table.m_tableTypes = RenameDictionaryKey(table.m_tableTypes, oldFieldName, newFieldName); + table.m_tableEnumTypes = RenameDictionaryKey(table.m_tableEnumTypes, oldFieldName, newFieldName); + table.m_defaultValue = RenameDictionaryKey(table.m_defaultValue, oldFieldName, newFieldName); + foreach (var item in table.TableIDs) + { + table[item] = (SingleData)RenameDictionaryKey(table[item], oldFieldName, newFieldName); + } + } + private static Dictionary RenameDictionaryKey(Dictionary dic , K oldFieldName, K newFieldName) + { + if (!dic.ContainsKey(oldFieldName)) + return dic; + List keys = new List(dic.Keys); + List values = new List(dic.Values); + int indexFiled = keys.IndexOf(oldFieldName); + keys[indexFiled] = newFieldName; + + dic.Clear(); + for (int i = 0; i < keys.Count; i++) + { + dic.Add(keys[i], values[i]); + } + + return dic; + } + /// + /// 添加字段 + /// + /// + private void AddField(DataTable table, TableConfigFieldInfo info) + { + table.TableKeys.Add(info.fieldName); + table.m_noteValue.Add(info.fieldName, info.description); + table.m_tableTypes.Add(info.fieldName, info.fieldValueType); + table.m_fieldAssetTypes.Add(info.fieldName, info.fieldAssetType); + if (info.fieldValueType == FieldType.Enum) + { + table.m_tableEnumTypes.Add(info.fieldName, info.enumType); + } + if (info.fieldValueType.ToString().Contains("Array")) + { + table.m_ArraySplitFormat.Add(info.fieldName, info.m_ArraySplitFormat.ToArray()); + } + table.m_defaultValue.Add(info.fieldName, DataConfigUtils.ObjectValue2TableString(info.defultValue, info.m_ArraySplitFormat)); + + foreach (var item in table.Values) + { + item.Add(info.fieldName, DataConfigUtils.ObjectValue2TableString(info.defultValue, info.m_ArraySplitFormat)); + } + } + + static void DeleteField(DataTable table,string fieldName) + { + table.TableKeys.Remove(fieldName); + if (table.m_noteValue.ContainsKey(fieldName)) + { + table.m_noteValue.Remove(fieldName); + } + if (table.m_tableTypes.ContainsKey(fieldName)) + { + table.m_tableTypes.Remove(fieldName); + } + if (table.m_tableEnumTypes.ContainsKey(fieldName)) + { + table.m_tableEnumTypes.Remove(fieldName); + } + if (table.m_defaultValue.ContainsKey(fieldName)) + { + table.m_defaultValue.Remove(fieldName); + } + foreach (var item in table.Values) + { + if (item.ContainsKey(fieldName)) + item.Remove(fieldName); + } + if (table.m_ArraySplitFormat.ContainsKey(fieldName)) + { + table.m_ArraySplitFormat.Remove(fieldName); + } + } + + static void ResetDataField(DataTable data,string key,FieldType type,string enumType,object defaultValue) + { + List arraySplitFormat = new List(); + if (data.m_ArraySplitFormat.ContainsKey(key)) + { + arraySplitFormat.AddRange(data.m_ArraySplitFormat[key]); + } + string newContent = DataConfigUtils.ObjectValue2TableString(defaultValue, arraySplitFormat); + + for (int i = 0; i < data.TableIDs.Count; i++) + { + SingleData tmp = data[data.TableIDs[i]]; + + if (tmp.ContainsKey(key)) + { + tmp[key] = newContent; + } + } + + if (data.m_defaultValue.ContainsKey(key)) + { + data.m_defaultValue[key] = newContent; + } + else + { + data.m_defaultValue.Add(key, newContent); + } + } + + #endregion + + #endregion + + + + #region 保存数据 + + + public static void SaveData(string ConfigName, DataTable data) + { + EditorUtil.WriteStringByFile( + PathTool.GetAbsolutePath( + ResLoadLocation.Resource, + PathTool.GetRelativelyPath( + DataManager.c_directoryName, + ConfigName, + DataManager.c_expandName)), + DataTable.Serialize(data)); + + UnityEditor.AssetDatabase.Refresh(); + } + +#endregion +} + +/// +/// 字段描述信息 +/// +public class TableConfigFieldInfo +{ + [ShowGUIName("字段名")] + public string fieldName = ""; + [ShowGUIName("描述")] + public string description = ""; + [ShowGUIName("数据类型")] + public FieldType fieldValueType; + [ShowGUIName("数据用途")] + public DataFieldAssetType fieldAssetType; + [ShowGUIName("默认值")] + public object defultValue = null; + public string enumType = ""; + + [NoShowInEditor] + /// + /// 数组分割符号 + /// + public List m_ArraySplitFormat = new List(); +} + + diff --git a/Assets/Script/Core/Editor/Data/DataEditorWindow.cs.meta b/Assets/Script/Core/Data/Editor/Data/TableDataEditor.cs.meta similarity index 100% rename from Assets/Script/Core/Editor/Data/DataEditorWindow.cs.meta rename to Assets/Script/Core/Data/Editor/Data/TableDataEditor.cs.meta diff --git a/Assets/Script/Core/Data/Editor/Data/TableDataEditor2Window.cs b/Assets/Script/Core/Data/Editor/Data/TableDataEditor2Window.cs new file mode 100644 index 00000000..7b29ce15 --- /dev/null +++ b/Assets/Script/Core/Data/Editor/Data/TableDataEditor2Window.cs @@ -0,0 +1,45 @@ +using System; +using System.Collections; +using System.Collections.Generic; +using UnityEditor; +using UnityEngine; + +public class TableDataEditor2Window : EditorWindow +{ + private static TableDataEditor2Window win; + [MenuItem("Window/数据编辑器2", priority = 501)] + public static void ShowWindow() + { + win = EditorWindow.GetWindow(false, "数据编辑器2"); + win.autoRepaintOnSceneChange = true; + win.wantsMouseMove = true; + } + TableDataEditor editor = new TableDataEditor(); + private string chooseFileName = ""; + private void OnEnable() + { + if (editor == null) + editor = new TableDataEditor(); + editor.Init(this); + + GlobalEvent.AddEvent(EditorEvent.LanguageDataEditorChange, Refresh); + } + + + private void OnGUI() + { + chooseFileName= editor.OnGUI(chooseFileName); + } + + private void OnDestroy() + { + editor.OnDestroy(); + GlobalEvent.RemoveEvent(EditorEvent.LanguageDataEditorChange, Refresh); + } + + private void Refresh(params object[] args) + { + //Debug.Log("LanguageDataEditorChange"); + editor.Init(this); + } +} diff --git a/Assets/Script/Core/Data/Editor/Data/TableDataEditor2Window.cs.meta b/Assets/Script/Core/Data/Editor/Data/TableDataEditor2Window.cs.meta new file mode 100644 index 00000000..64864105 --- /dev/null +++ b/Assets/Script/Core/Data/Editor/Data/TableDataEditor2Window.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 800e103539627bc44bc66abbb654149b +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Data/Editor/Data/TableDataEditorWindow.cs b/Assets/Script/Core/Data/Editor/Data/TableDataEditorWindow.cs new file mode 100644 index 00000000..1eeff7fc --- /dev/null +++ b/Assets/Script/Core/Data/Editor/Data/TableDataEditorWindow.cs @@ -0,0 +1,46 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEditor; +using UnityEngine; + +public class TableDataEditorWindow : EditorWindow +{ + private static TableDataEditorWindow win; + [MenuItem("Window/数据编辑器1 &2", priority = 501)] + public static void ShowWindow() + { + win = EditorWindow.GetWindow(false, "数据编辑器1"); + win.autoRepaintOnSceneChange = true; + win.wantsMouseMove = true; + } + TableDataEditor editor = new TableDataEditor(); + private string chooseFileName = ""; + private void OnEnable() + { + if (editor == null) + editor = new TableDataEditor(); + editor.Init(this); + + + GlobalEvent.AddEvent(EditorEvent.LanguageDataEditorChange, Refresh); + } + + private void OnGUI() + { + chooseFileName= editor.OnGUI(chooseFileName); + + } + + private void OnDestroy() + { + editor.OnDestroy(); + + GlobalEvent.RemoveEvent(EditorEvent.LanguageDataEditorChange, Refresh); + } + + private void Refresh(params object[] args) + { + editor.Init(this); + } + +} diff --git a/Assets/Script/Core/Data/Editor/Data/TableDataEditorWindow.cs.meta b/Assets/Script/Core/Data/Editor/Data/TableDataEditorWindow.cs.meta new file mode 100644 index 00000000..f0896335 --- /dev/null +++ b/Assets/Script/Core/Data/Editor/Data/TableDataEditorWindow.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: d89c2f2df76fd534e9aca66b31f2a14e +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Data/Editor/TableDataEditorTest.cs b/Assets/Script/Core/Data/Editor/TableDataEditorTest.cs new file mode 100644 index 00000000..62c13ec0 --- /dev/null +++ b/Assets/Script/Core/Data/Editor/TableDataEditorTest.cs @@ -0,0 +1,55 @@ + +using NUnit.Framework; +using System; +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class TableDataEditorTest : MonoBehaviour { + + [Test(Description = "Array")] + public void PaseArray1 () { + { + string arrayStringContent = "mm#123,haha|papa,haha|ko#888"; + char[] arraySplitFormat = new char[] { ',', '#' }; + + Array array = ParseTool.String2Array(FieldType.StringArray, arrayStringContent, arraySplitFormat); + Debug.Assert(array != null); + Debug.Log(JsonUtils.ToJson(array)); + + string res = ParseTool.ArrayObject2String(array, arraySplitFormat); + Debug.Log(res); + Debug.Assert(res == arrayStringContent); + } + { + string arrayStringContent = "NULl"; + char[] arraySplitFormat = new char[] { ',', '#' }; + + Array array = ParseTool.String2Array(FieldType.StringArray, arrayStringContent, arraySplitFormat); + Debug.Assert(array == null); + Debug.Log(JsonUtils.ToJson(array)); + + string res = ParseTool.ArrayObject2String(array, arraySplitFormat); + Debug.Log(res); + Debug.Assert(res == arrayStringContent.ToLower()); + } + } + + [Test(Description = "Array")] + public void PaseArray2() + { + string arrayStringContent = "haha|papa|ko#888"; + + + Array array = ParseTool.String2Array(FieldType.StringArray, arrayStringContent, new char[] { }); + Debug.Assert(array != null); + Debug.Log(JsonUtils.ToJson(array)); + } + + //[Test(Description = "Array")] + //public void PaseArray3() + //{ + // TestTableGenerate testTable = DataGenerateManager.GetData("xx"); + // Debug.Log(JsonUtils.ToJson(testTable)); + //} +} diff --git a/Assets/Script/Core/Data/Editor/TableDataEditorTest.cs.meta b/Assets/Script/Core/Data/Editor/TableDataEditorTest.cs.meta new file mode 100644 index 00000000..2efd425e --- /dev/null +++ b/Assets/Script/Core/Data/Editor/TableDataEditorTest.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: ebc6b6f0bbc6bec49b1308c6eb098e9c +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Data/ParseTool.cs b/Assets/Script/Core/Data/ParseTool.cs new file mode 100644 index 00000000..5cd5ac97 --- /dev/null +++ b/Assets/Script/Core/Data/ParseTool.cs @@ -0,0 +1,414 @@ +using UnityEngine; +using System.Collections; +using System; +using System.Collections.Generic; + +public static class ParseTool +{ + + public static float[] String2FloatArray(string value) + { + string[] strArray = String2StringArray(value); + float[] array = new float[strArray.Length]; + + for (int i = 0; i < strArray.Length; i++) + { + float tmp = float.Parse(strArray[i]); + + array[i] = tmp; + } + + return array; + } + + public static bool[] String2BoolArray(string value) + { + string[] strArray = String2StringArray(value); + bool[] array = new bool[strArray.Length]; + + for (int i = 0; i < strArray.Length; i++) + { + bool tmp = bool.Parse(strArray[i]); + + array[i] = tmp; + } + + return array; + } + + + public static Vector2 String2Vector2(string value) + { + try + { + string[] values = value.Split(','); + float x = float.Parse(values[0]); + float y = float.Parse(values[1]); + + return new Vector2(x, y); + } + catch (Exception e) + { + throw new Exception("ParseVector2: Don't convert value to Vector2 value:" + value + "\n" + e.ToString()); // throw + } + } + + public static Vector2[] String2Vector2Array(string value) + { + string[] strArray = String2StringArray(value); + Vector2[] array = new Vector2[strArray.Length]; + + for (int i = 0; i < strArray.Length; i++) + { + string[] values = strArray[i].Split(','); + float x = float.Parse(values[0]); + float y = float.Parse(values[1]); + + array[i] = new Vector2(x, y); + } + + return array; + } + + public static Vector3 String2Vector3(string value) + { + try + { + string[] values = value.Split(','); + float x = float.Parse(values[0]); + float y = float.Parse(values[1]); + float z = float.Parse(values[2]); + + return new Vector3(x, y, z); + } + catch (Exception e) + { + throw new Exception("ParseVector3: Don't convert value to Vector3 value:" + value + "\n" + e.ToString()); // throw + } + } + + public static Vector3[] String2Vector3Array(string value) + { + string[] strArray = String2StringArray(value); + Vector3[] array = new Vector3[strArray.Length]; + + for (int i = 0; i < strArray.Length; i++) + { + string[] values = strArray[i].Split(','); + float x = float.Parse(values[0]); + float y = float.Parse(values[1]); + float z = float.Parse(values[2]); + + array[i] = new Vector3(x, y , z); + } + + return array; + } + + + public static Color String2Color(string value) + { + try + { + string[] values = value.Split(','); + float r = float.Parse(values[0]); + float g = float.Parse(values[1]); + float b = float.Parse(values[2]); + float a = 1; + + if (values.Length > 3) + { + a = float.Parse(values[3]); + } + + return new Color(r, g, b, a); + } + catch (Exception e) + { + throw new Exception("ParseColor: Don't convert value to Color value:" + value + "\n" + e.ToString()); // throw + } + } + + static string[] c_NullStringArray = new string[0]; + + public static string[] String2StringArray(string value) + { + if (value != null + && value != "" + && value != "null" + && value != "Null" + && value != "NULL" + && value != "None") + { + return value.Split('|'); + } + else + { + return c_NullStringArray; + } + } + //[Obsolete] + public static int[] String2IntArray(string value) + { + int[] intArray = null; + if (!string.IsNullOrEmpty(value)) + { + string[] strs = value.Split('|'); + intArray = Array.ConvertAll(strs, s => int.Parse(s)); + return intArray; + } + else + { + return new int[0]; + } + } + /// + /// 数组转换成字符串保存 + /// + /// + /// + /// + public static string ArrayObject2String(object value, char[] arraySplitFormat) + { + if (value == null) + return "null"; + List charList = new List(); + charList.Add('|'); + charList.AddRange(arraySplitFormat); + return Array2String(value, charList.ToArray(), 0); + } + + private static string Array2String(object value, char[] arraySplitFormat, int charTagIndex) + { + Array array = (Array)value; + string result=""; + char useTag = ' '; + try + { + useTag = arraySplitFormat[charTagIndex]; + } + catch (Exception e) + { + Debug.LogError("charTagIndex:" + charTagIndex + " arraySplitFormat:" + arraySplitFormat.Length + " value:" + value.GetType()+"\n"+e); + return result; + } + + charTagIndex++; + for (int i = 0; i < array.Length; i++) + { + object childValue = array.GetValue(i); + if (childValue == null) + continue; + if (childValue.GetType().IsArray) + { + result += Array2String(childValue, arraySplitFormat, charTagIndex); + } + else + { + result += SingleData2String(childValue); + } + if (i < array.Length - 1) + result += useTag; + } + + return result; + } + private static string SingleData2String(object value) + { + Type t = value.GetType(); + if (t == typeof(Vector2)) + { + Vector2 v2 = (Vector2)value; + return v2.x + "," + v2.y; + } + if (t == typeof(Vector3)) + { + Vector3 v3 = (Vector3)value; + return v3.x + "," + v3.y + "," + v3.z; + } + if (t == typeof(Color)) + { + Color c = (Color)value; + return c.r + "," + c.g + "," + c.b + "," + c.a; + } + else + return value.ToString(); + } + /// + /// String转多维数组 + /// + /// + public static Array String2Array(FieldType fieldValueType,string value,char[] arraySplitFormat) + { + + if (string.IsNullOrEmpty(value)) + value = ""; + if (value.ToLower().Equals("null")) + value= ""; + + Type elementType = ConfigFieldValueType2ArrayElementType(fieldValueType); + + List charList = new List(); + charList.Add('|'); + charList.AddRange(arraySplitFormat); + + return (Array)CreateInterleavedArray(value, elementType, charList.Count, charList.ToArray(), 0); + } + /// + /// 使用递归和反射解析多维数组 + /// + /// 需要解析的字符串数据 + /// 数组的基本类型 + /// 交错数组的最大维度 + /// 每个维度分隔符 + /// 当前使用第几个分隔符 + /// + private static object CreateInterleavedArray(string value, Type elementType, int num, char[] arraySplitFormat,int charTagIndex) + { + string[] array0 = value.Split(arraySplitFormat[charTagIndex]); + Type arrayType = CreateInterleavedType(elementType, num); + + charTagIndex++; + + int rank = arrayType.GetArrayRank(); + object[] par = new object[rank]; + int arrayLenth = string.IsNullOrEmpty(value) ? 0 : array0.Length; + if (rank > 0) + { + par[0] = arrayLenth; + } + Array instance = (Array)Activator.CreateInstance(arrayType, par); + //if (string.IsNullOrEmpty(value)) + // return instance; + for (int i = 0; i + /// 生成交错数组 + /// + /// + public static Type CreateInterleavedType(Type elementType,int num) + { + //if (num <= 0) + //{ + // Debug.LogError("num need greater 0"); + // return null; + //} + Type arrayType = elementType; + for (int i = 0; i < num; i++) + { + arrayType = arrayType.MakeArrayType(); + } + return arrayType; + } + public static Type ConfigFieldValueType2ArrayElementType(FieldType fieldValueType) + { + Type t = null; + switch (fieldValueType) + { + case FieldType.StringArray: + t = typeof(string); + break; + case FieldType.BoolArray: + t = typeof(bool); + break; + case FieldType.IntArray: + t = typeof(int); + break; + case FieldType.FloatArray: + t = typeof(float); + break; + case FieldType.Vector2Array: + t = typeof(Vector2); + break; + case FieldType.Vector3Array: + t = typeof(Vector3); + break; + + default: + break; + } + + return t; + } +} diff --git a/Assets/Script/Core/Utils/ParseTool.cs.meta b/Assets/Script/Core/Data/ParseTool.cs.meta similarity index 100% rename from Assets/Script/Core/Utils/ParseTool.cs.meta rename to Assets/Script/Core/Data/ParseTool.cs.meta diff --git a/Assets/Script/Core/Develop/DevelopReplayManager.cs b/Assets/Script/Core/Develop/DevelopReplayManager.cs index 8d429165..519a6e5a 100644 --- a/Assets/Script/Core/Develop/DevelopReplayManager.cs +++ b/Assets/Script/Core/Develop/DevelopReplayManager.cs @@ -3,7 +3,6 @@ using System.Collections.Generic; using System.IO; using System; -using FrameWork; public class DevelopReplayManager { @@ -33,7 +32,7 @@ public static bool IsReplay public static bool s_isProfile = true; - static List> s_eventStreamSerialize; + //static List> s_eventStreamSerialize; static List s_eventStream; static List s_randomList; @@ -51,8 +50,17 @@ public static Action OnLunchCallBack set { s_onLunchCallBack = value; } } + #region Init + public static void Init(bool isQuickLunch) { + +#if UNITY_EDITOR + phonePath = Application.dataPath.Replace("Assets", "Logs") + "/"; +#else + phonePath = "/storage/emulated/0/" + Application.productName + "/"; +#endif + if (isQuickLunch) { //复盘模式可以手动开关 @@ -88,23 +96,24 @@ static void ChoseReplayMode(bool isReplay,string replayFileName = null) RandomService.SetRandomList(s_randomList); //关闭正常输入,保证回放数据准确 - InputUIEventProxy.IsActive = false; IInputProxyBase.IsActive = false; - InputNetworkEventProxy.IsActive = false; } else { Log.Init(true); //日志记录启动 ApplicationManager.s_OnApplicationUpdate += OnRecordUpdate; - InputManager.OnEveryEventDispatch += OnEveryEventCallBack; + GUIConsole.onGUICallback += RecordModeGUI; GUIConsole.onGUICloseCallback += ProfileGUI; - //记录随机数列 - RandomService.OnRandomCreat += OnGetRandomCallBack; - - OpenWriteFileStream(GetLogFileName()); + if (ApplicationManager.Instance.m_recordInput) + { + //记录随机数列 + RandomService.OnRandomCreat += OnGetRandomCallBack; + InputManager.OnEveryEventDispatch += OnEveryEventCallBack; //记录输入 + OpenWriteFileStream(GetReplayFileName()); //开启文件流 + } } ApplicationManager.s_OnApplicationOnGUI -= ReplayMenuGUI; @@ -127,15 +136,15 @@ public static void OnEveryEventCallBack(string eventName, IInputEventBase inputE tmp.Add(c_eventNameKey, inputEvent.GetType().Name); tmp.Add(c_serializeInfoKey, inputEvent.Serialize()); + try { - WriteInputEvent(Json.Serialize(tmp)); + WriteInputEvent(Serializer.Serialize(tmp)); } catch(Exception e) { Debug.LogError("Write Dev Log Error! : " + e.ToString()); } - } public static void OnGetRandomCallBack(int random) @@ -143,6 +152,8 @@ public static void OnGetRandomCallBack(int random) WriteRandomRecord(random); } + #endregion + #region SaveReplayFile static void OpenWriteFileStream(string fileName) @@ -150,6 +161,7 @@ static void OpenWriteFileStream(string fileName) try { + string path = PathTool.GetAbsolutePath(ResLoadLocation.Persistent, PathTool.GetRelativelyPath( c_directoryName, @@ -199,6 +211,8 @@ static void WriteRandomRecord(int random) static void WriteInputEvent(string EventSerializeContent) { + //Debug.Log("EventSerializeContent: " + EventSerializeContent); + if (m_EventWriter != null) { m_EventWriter.WriteLine(EventSerializeContent); @@ -211,24 +225,32 @@ static void WriteInputEvent(string EventSerializeContent) public static void LoadReplayFile(string fileName) { - string eventContent = ResourceIOTool.ReadStringByFile( - PathTool.GetAbsolutePath(ResLoadLocation.Persistent, + string eventContent = ResourceIOTool.ReadStringByFile(GetReplayEventFilePath(fileName)); + string randomContent = ResourceIOTool.ReadStringByFile(GetReplayRandomFilePath(fileName)); + + LoadEventStream(eventContent.Split('\n')); + LoadRandomList(randomContent.Split('\n')); + } + + public static string GetReplayEventFilePath(string fileName) + { + return PathTool.GetAbsolutePath(ResLoadLocation.Persistent, PathTool.GetRelativelyPath( c_directoryName, fileName, - c_eventExpandName))); + c_eventExpandName)); + } - string randomContent = ResourceIOTool.ReadStringByFile( - PathTool.GetAbsolutePath(ResLoadLocation.Persistent, + public static string GetReplayRandomFilePath(string fileName) + { + return PathTool.GetAbsolutePath(ResLoadLocation.Persistent, PathTool.GetRelativelyPath( c_directoryName, fileName, - c_randomExpandName))); - - LoadEventStream(eventContent.Split('\n')); - LoadRandomList(randomContent.Split('\n')); + c_randomExpandName)); } + public static Deserializer Deserializer = new Deserializer(); static void LoadEventStream(string[] content) { s_eventStream = new List(); @@ -236,8 +258,8 @@ static void LoadEventStream(string[] content) { if (content[i] != "") { - Dictionary info = (Dictionary)(Json.Deserialize(content[i])); - IInputEventBase eTmp = (IInputEventBase)JsonUtility.FromJson(info[c_serializeInfoKey].ToString(), Type.GetType(info[c_eventNameKey].ToString())); + Dictionary info = (Deserializer.Deserialize> (content[i])); + IInputEventBase eTmp = (IInputEventBase)Deserializer.Deserialize(Type.GetType(info[c_eventNameKey].ToString()),info[c_serializeInfoKey].ToString()); s_eventStream.Add(eTmp); } } @@ -258,10 +280,20 @@ static void LoadRandomList(string[] content) #endregion + #region SaveScreenShot + + static void SaveScreenShot(string fileName) + { + FileTool.CreatFilePath(fileName); + UnityEngine.ScreenCapture.CaptureScreenshot(fileName); + } + + #endregion + #region GUI static int margin = 3; - static Rect consoleRect = new Rect(margin, margin, Screen.width * 0.5f - margin, Screen.height - 2 * margin); + static Rect consoleRect = new Rect(margin, margin, Screen.width * 0.2f - margin, Screen.height - 2 * margin); #region Develop Menu @@ -303,6 +335,12 @@ static void MenuWindow(int windowID) MenuStatus = DevMenuEnum.Log; FileNameList = LogOutPutThread.GetLogFileNameList(); } + + if (GUILayout.Button("查看持久文件", GUILayout.ExpandHeight(true))) + { + MenuStatus = DevMenuEnum.PersistentFile; + FileNameList = PersistentFileManager.GetFileList(); + } } else if (MenuStatus == DevMenuEnum.Replay) { @@ -312,19 +350,39 @@ static void MenuWindow(int windowID) { LogGUI(); } + else if (MenuStatus == DevMenuEnum.PersistentFile) + { + PersistentFileGUI(); + } } #region ReplayListGUI + static bool isUploadReplay; + static void ReplayListGUI() { scrollPos = GUILayout.BeginScrollView(scrollPos); for (int i = 0; i < FileNameList.Length; i++) { - if (GUILayout.Button(FileNameList[i])) + if (!isUploadReplay) { - ChoseReplayMode(true, FileNameList[i]); + if (GUILayout.Button(FileNameList[i])) + { + ChoseReplayMode(true, FileNameList[i]); + } + } + else + { + if (GUILayout.Button("上传 " + FileNameList[i])) + { + string replayPath = GetReplayEventFilePath(FileNameList[i]); + string randomPath = GetReplayRandomFilePath(FileNameList[i]); + + HTTPTool.Upload_Request_Thread(URLManager.GetURL("ReplayFileUpLoadURL"), replayPath, UploadCallBack); + HTTPTool.Upload_Request_Thread(URLManager.GetURL("ReplayFileUpLoadURL"), randomPath, UploadCallBack); + } } } @@ -340,6 +398,18 @@ static void ReplayListGUI() }); } + if (URLManager.GetURL("ReplayFileUpLoadURL") != null) + { + if (GUILayout.Button("上传模式 : " + isUploadReplay)) + { + isUploadReplay = !isUploadReplay; + } + } + else + { + GUILayout.Label("上传持久数据需要在 URLConfig -> ReplayFileUpLoadURL 配置上传目录"); + } + if (GUILayout.Button("返回上层")) { MenuStatus = DevMenuEnum.MainMenu; @@ -364,23 +434,46 @@ static void LogGUI() } } - static string LogContent = ""; - + static string showContent = ""; + static string LogPath = ""; + static string LogName = ""; + //#if UNITY_EDITOR + // static string phonePath = Application.dataPath.Replace("Assets","Logs") + "/"; + //#else + // static string phonePath = "/storage/emulated/0/" + Application.productName + "/"; + //#endif + static string phonePath; static void ShowLogList() { scrollPos = GUILayout.BeginScrollView(scrollPos); for (int i = 0; i < FileNameList.Length; i++) { - if (GUILayout.Button(FileNameList[i])) + LogName = FileNameList[i]; + if (GUILayout.Button(LogName)) { isShowLog = true; scrollPos = Vector2.zero; - LogContent = LogOutPutThread.LoadLogContent(FileNameList[i]); + showContent = LogOutPutThread.LoadLogContent(FileNameList[i]); + LogPath = LogOutPutThread.GetPath(FileNameList[i]); } } GUILayout.EndScrollView(); + if (GUILayout.Button("复制到设备")) + { + for (int i = 0; i < FileNameList.Length; i++) + { + string name = FileNameList[i]; + string path = phonePath + name + ".txt"; + string LogPath = LogOutPutThread.GetPath(name); + + FileTool.CreatFilePath(path); + File.Copy(LogPath, path, true); + + } + GUIUtil.ShowTips("复制成功"); + } if (GUILayout.Button("清除日志")) { @@ -402,14 +495,51 @@ static void ShowLog() { scrollPos = GUILayout.BeginScrollView(scrollPos); - GUILayout.TextArea(LogContent); - + try + { + GUIUtil.SafeTextArea(showContent); + } + catch(Exception e) + { + GUILayout.TextArea(e.ToString()); + } + GUILayout.EndScrollView(); + if(URLManager.GetURL("LogUpLoadURL") != null) + { + if (GUILayout.Button("上传日志")) + { + HTTPTool.Upload_Request_Thread(URLManager.GetURL("LogUpLoadURL"), LogPath, UploadCallBack); + } + } + else + { + GUILayout.Label("上传日志需要在 URLConfig -> LogUpLoadURL 配置上传目录"); + } + +#if UNITY_ANDROID + if (GUILayout.Button("导出到设备")) + { + try + { + string path = phonePath+ LogName + ".txt"; + FileTool.CreatFilePath(path); + File.Copy(LogPath, path,true); + GUIUtil.ShowTips("复制成功"); + } + catch (Exception e) + { + GUIUtil.ShowTips(e.ToString()); + } + + } +#endif + if (GUILayout.Button("复制到剪贴板")) { TextEditor tx = new TextEditor(); - tx.text = LogContent; + tx.text = showContent; tx.OnFocus(); tx.Copy(); } @@ -420,9 +550,119 @@ static void ShowLog() } } - #endregion +#endregion + +#region PersistentFileGUI + + static bool isShowPersistentFile = false; + static void PersistentFileGUI() + { + if (isShowPersistentFile) + { + ShowPersistentFile(); + } + else + { + ShowPersistentFileList(); + } + } + + static void ShowPersistentFile() + { + scrollPos = GUILayout.BeginScrollView(scrollPos); + + try + { + GUIUtil.SafeTextArea(showContent); + } + catch (Exception e) + { + GUILayout.TextArea(e.ToString()); + } + + GUILayout.EndScrollView(); - #region WarnPanel + if (URLManager.GetURL("PersistentFileUpLoadURL") != null) + { + if (GUILayout.Button("上传持久数据")) + { + HTTPTool.Upload_Request_Thread(URLManager.GetURL("PersistentFileUpLoadURL"), LogPath, UploadCallBack); + } + } + else + { + GUILayout.Label("上传持久数据需要在 URLConfig -> PersistentFileUpLoadURL 配置上传目录"); + } + + if (GUILayout.Button("复制到剪贴板")) + { + TextEditor tx = new TextEditor(); + tx.text = showContent; + tx.OnFocus(); + tx.Copy(); + } + + if (GUILayout.Button("返回上层")) + { + isShowPersistentFile = false; + } + } + + static void ShowPersistentFileList() + { + scrollPos = GUILayout.BeginScrollView(scrollPos); + + for (int i = 0; i < FileNameList.Length; i++) + { + if (GUILayout.Button(FileNameList[i])) + { + //isShowPersistentFile = true; + //scrollPos = Vector2.zero; + //showContent = PersistentFileManager.GetData(FileNameList[i]); + //LogPath = PersistentFileManager.GetPath(FileNameList[i]); + + string path = PersistentFileManager.GetPath(FileNameList[i]); + HTTPTool.Upload_Request_Thread(URLManager.GetURL("PersistentFileUpLoadURL"), path, UploadCallBack); + } + } + + GUILayout.EndScrollView(); + + if (URLManager.GetURL("PersistentFileUpLoadURL") != null) + { + if (GUILayout.Button("上传所有持久数据文件")) + { + for (int i = 0; i < FileNameList.Length; i++) + { + string path = PersistentFileManager.GetPath(FileNameList[i]); + HTTPTool.Upload_Request_Thread(URLManager.GetURL("PersistentFileUpLoadURL"), path, UploadCallBack); + } + } + } + else + { + GUILayout.Label("上传持久数据文件需要在 URLConfig -> PersistentFileUpLoadURL 配置上传目录"); + } + + if (GUILayout.Button("清除持久数据文件")) + { + OpenWarnWindow("确定要删除所有持久数据文件吗?", () => + { + Debug.Log("已删除所有持久数据文件"); + FileTool.SafeDeleteDirectory(PathTool.GetAbsolutePath(ResLoadLocation.Persistent, PersistentFileManager.c_directoryName)); + FileNameList = new string[0]; + }); + } + + if (GUILayout.Button("返回上层")) + { + MenuStatus = DevMenuEnum.MainMenu; + } + } + +#endregion + +#region WarnPanel static Rect s_warnPanelRect = new Rect(Screen.width * 0.1f, Screen.height * 0.25f, Screen.width * 0.8f, Screen.height * 0.5f); @@ -459,11 +699,11 @@ static void WarnWindow(int windowID) } } - #endregion +#endregion - #endregion +#endregion - #region ProfileGUI +#region ProfileGUI static void SwitchProfileGUI() { @@ -495,47 +735,61 @@ static void ProfileGUI() static void DevelopHotKeyLogic() { - if (Input.GetKeyDown(KeyCode.F2)) - { - s_isProfile = !s_isProfile; - } - - if (Input.GetKeyDown(KeyCode.F3)) + if (Application.isEditor) { - if (Time.timeScale != 0) + if (Input.GetKeyDown(KeyCode.F2)) { - Time.timeScale = 0; + s_isProfile = !s_isProfile; } - else + + if (Input.GetKeyDown(KeyCode.F3)) { - Time.timeScale = 1; + if (Time.timeScale != 0) + { + Time.timeScale = 0; + } + else + { + Time.timeScale = 1; + } } - } - if (Input.GetKeyDown(KeyCode.F4)) - { - if (Time.timeScale == 0) + if (Input.GetKeyDown(KeyCode.F4)) { - Time.timeScale = 1; - } + if (Time.timeScale == 0) + { + Time.timeScale = 1; + } - Time.timeScale *= 2; - } + Time.timeScale *= 2; + } - if (Input.GetKeyDown(KeyCode.F5)) - { - if (Time.timeScale == 0) + if (Input.GetKeyDown(KeyCode.F5)) { - Time.timeScale = 1; + Debug.Log("Time.timeScale " + Time.timeScale); + + if (Time.timeScale == 0) + { + Time.timeScale = 1; + } + + Time.timeScale *= 0.5f; } - Time.timeScale *= 0.5f; + if (Input.GetKeyDown(KeyCode.F10)) + { + string name = GetScreenshotFileName(); + Debug.Log("已保存 屏幕截图 " + name); + + SaveScreenShot(name); + } } + } - #endregion +#endregion - #region RecordMode +#region RecordMode static void RecordModeGUI() { GUILayout.Window(2, consoleRect, RecordModeGUIWindow, "Develop Control Panel"); @@ -560,9 +814,9 @@ static void RecordModeGUIWindow(int id) } } - #endregion +#endregion - #region ReplayMode +#region ReplayMode /// /// 回放模式的GUI @@ -651,9 +905,9 @@ static string GetHotKey(int fn,bool isShowInRun = true) #endif } - #endregion +#endregion - #endregion +#endregion #region Update @@ -690,7 +944,9 @@ static void OnRecordUpdate() s_currentTime += Time.deltaTime; } -#endregion + #endregion + + #region Tool public static string[] GetRelpayFileNames() { @@ -710,19 +966,45 @@ public static string[] GetRelpayFileNames() return relpayFileNames.ToArray() ?? new string[0]; } - static string GetLogFileName() + static string GetReplayFileName() { DateTime now = System.DateTime.Now; - string logName = string.Format("Replay{0}-{1}-{2}#{3}-{4}-{5}", + string logName = string.Format("Replay{0}-{1:D2}-{2:D2}#{3:D2}-{4:D2}-{5:D2}", now.Year, now.Month, now.Day, now.Hour, now.Minute, now.Second); return logName; } + static string GetScreenshotFileName() + { + DateTime now = System.DateTime.Now; + //string screenshotName = string.Format("Screenshot{0}-{1:D2}-{2:D2}#{3:D2}-{4:D2}-{5:D2}", + // now.Year, now.Month, now.Day, now.Hour, now.Minute, now.Second); + + string screenshotName = string.Format("ScreenShot_{0}x{1}_{2}", Screen.width, Screen.height, System.DateTime.UtcNow.Subtract(new DateTime(1970, 1, 1, 0, 0, 0, DateTimeKind.Utc)).TotalSeconds); + + + string path = PathTool.GetAbsolutePath(ResLoadLocation.Persistent, + PathTool.GetRelativelyPath( + "ScreenShot", + screenshotName, + "jpg")); + + return path; + } + + static void UploadCallBack(string result) + { + GUIUtil.ShowTips(result); + } + enum DevMenuEnum { MainMenu, Replay, - Log + Log, + PersistentFile } + + #endregion } diff --git a/Assets/Script/Core/Develop/FPSCounter.cs b/Assets/Script/Core/Develop/FPSCounter.cs index 0e51b2c8..5958d51e 100644 --- a/Assets/Script/Core/Develop/FPSCounter.cs +++ b/Assets/Script/Core/Develop/FPSCounter.cs @@ -34,7 +34,7 @@ void Start() void Update() { ++this.frameCount; - this.rateDuration += Time.deltaTime; + this.rateDuration += Time.unscaledDeltaTime; if (this.rateDuration > calcRate) { // 计算帧率 @@ -46,6 +46,11 @@ void Update() void OnGUI() { - GUILayout.TextField("FPS:" + fps.ToString()); + GUIStyle style = new GUIStyle("Box"); + style.fontSize = 20; + style.richText = true; + style.alignment = TextAnchor.UpperLeft; + + GUILayout.Box("FPS:" + fps.ToString(), style); } } diff --git a/Assets/Script/Core/Develop/GUIConsole.cs b/Assets/Script/Core/Develop/GUIConsole.cs index 74249014..06331516 100644 --- a/Assets/Script/Core/Develop/GUIConsole.cs +++ b/Assets/Script/Core/Develop/GUIConsole.cs @@ -51,7 +51,7 @@ public ConsoleMessage(string message, string stackTrace, LogType type) static private bool showGUI = false; static List entries = new List(); static Vector2 scrollPos; - static bool scrollToBottom = true; + //static bool scrollToBottom = true; static bool collapse; #if !UNITY_EDITOR&&UNITY_ANDROID || UNITY_IOS @@ -71,12 +71,15 @@ public static void Init() ApplicationManager.s_OnApplicationUpdate += Update; ApplicationManager.s_OnApplicationOnGUI += OnGUI; - Application.logMessageReceived += HandleLog; + + Application.logMessageReceivedThreaded += HandleLog; + //Application.logMessageReceived += HandleLog; } ~GUIConsole() { - Application.logMessageReceived -= HandleLog; + Application.logMessageReceivedThreaded -= HandleLog; + //Application.logMessageReceived -= HandleLog; } static void Update() @@ -114,37 +117,46 @@ static void OnGUI() if (onGUICallback != null) onGUICallback(); - windowRect = new Rect(margin + Screen.width * 0.5f , + windowRect = new Rect(margin + Screen.width * 0.2f , margin, - Screen.width * 0.5f - (2 * margin), + Screen.width * 0.8f - (2 * margin), Screen.height - (2 * margin)); GUILayout.Window(100, windowRect, ConsoleWindow, "Console"); } + static int s_page = 0; + const int c_perPageShowDebug = 50; /// /// A window displaying the logged messages. /// static void ConsoleWindow(int windowID) { - if (scrollToBottom) - { - GUILayout.BeginScrollView(Vector2.up * entries.Count * 100.0f); - } - else + //if (scrollToBottom) + //{ + // GUILayout.BeginScrollView(Vector2.up * entries.Count * 1000.0f); + //} + //else + //{ + // + //} + + scrollPos = GUILayout.BeginScrollView(scrollPos); + + int startIndex = s_page * c_perPageShowDebug; + int endIndex = startIndex + c_perPageShowDebug; + + if(endIndex > entries.Count) { - scrollPos = GUILayout.BeginScrollView(scrollPos); + endIndex = entries.Count; } + // Go through each logged entry - for (int i = 0; i < entries.Count; i++) + for (int i = startIndex; i < endIndex; i++) { ConsoleMessage entry = entries[i]; - // If this message is the same as the last one and the collapse feature is chosen, skip it - if (collapse && i > 0 && entry.message == entries[i - 1].message) - { - continue; - } + // Change the text colour according to the log type switch (entry.type) { @@ -170,25 +182,55 @@ static void ConsoleWindow(int windowID) } } GUI.contentColor = Color.white; + GUILayout.EndScrollView(); - // Clear button - if (GUILayout.Button("Clear")) + GUILayout.BeginHorizontal(); + + GUILayout.Label("第" + (s_page + 1) + "页 共" + Mathf.Ceil(entries.Count / (float)c_perPageShowDebug) + "页"); + + if (s_page > 0) { - entries.Clear(); + if (GUILayout.Button("上一页")) + { + s_page--; + } + } + + if(entries.Count > (s_page + 1) * c_perPageShowDebug) + { + if (GUILayout.Button("下一页")) + { + s_page++; + } + } + + GUILayout.EndHorizontal(); + + GUILayout.BeginHorizontal(); + + if (GUILayout.Button("首页")) + { + s_page = 0; } - if (GUILayout.Button("Collapse:" + collapse)) + if (GUILayout.Button("末页")) { - collapse = !collapse; + s_page = entries.Count / c_perPageShowDebug; } - if (GUILayout.Button("Bottom:" + scrollToBottom)) + GUILayout.EndHorizontal(); + + // Clear button + if (GUILayout.Button("Clear")) { - scrollToBottom = !scrollToBottom; + entries.Clear(); } - // Set the window to be draggable by the top title bar - //GUI.DragWindow(new Rect(0, 0, 10000, 20)); + //if (GUILayout.Button("Bottom:" + scrollToBottom)) + //{ + // scrollToBottom = !scrollToBottom; + //} + } static void HandleLog(string message, string stackTrace, LogType type) diff --git a/Assets/Script/Core/Develop/GUIUtil.cs b/Assets/Script/Core/Develop/GUIUtil.cs index 25492dd0..6bf2e369 100644 --- a/Assets/Script/Core/Develop/GUIUtil.cs +++ b/Assets/Script/Core/Develop/GUIUtil.cs @@ -1,5 +1,6 @@ using UnityEngine; using System.Collections; +using System.Collections.Generic; public class GUIUtil { @@ -21,7 +22,12 @@ public static void SetGUIStyle() s_fontSize = (int)(Screen.dpi * 0.13f); - //#if UNITY_ANDROID || UNITY_IOS + #if UNITY_EDITOR + s_fontSize *= 3; + + #endif + + GUI.skin.label.fontSize = s_fontSize; //GUI.skin.button.fixedHeight = 0; GUI.skin.button.fontSize = s_fontSize; @@ -42,6 +48,148 @@ public static void SetGUIStyle() GUI.skin.textField.fontSize = s_fontSize; GUI.skin.textField.wordWrap = true; } + } + + //const int maxContent = 15000; + //public static void SafeTextArea(string content) + //{ + // if(content.Length > maxContent) + // { + // GUILayout.TextArea(content.Substring(0, maxContent)); + // SafeTextArea(content.Substring(maxContent+ 1,content.Length - maxContent - 1)); + // } + // else + // { + // GUILayout.TextArea(content); + // } + //} + + const int maxContent = 15000; + + static string[] log; + static int page; + + public static void SafeTextArea(string content) + { + int startIndex = page * maxContent; + + if(startIndex > content.Length) + { + page = 0; + startIndex = page * maxContent; + } + + int length = maxContent; + if (startIndex + length > content.Length) + { + length = content.Length - startIndex; + } + + //Debug.Log("startIndex " + startIndex + " length " + length + " content " + content.Length); + + string contentTmp = content.Substring(startIndex, length); + + GUILayout.TextArea(contentTmp); + + GUILayout.Label("第" + (page + 1) + "页 共" + Mathf.Ceil(content.Length / (float)maxContent) + "页"); + + GUILayout.BeginHorizontal(); + + if (page > 0) + { + if (GUILayout.Button("上一页")) + { + page--; + } + } + + if(content.Length > ((page + 1) * maxContent)) + { + if (GUILayout.Button("下一页")) + { + page++; + } + } + + if (GUILayout.Button("首页")) + { + page = 0; + } + + if (GUILayout.Button("末页")) + { + page = content.Length/maxContent; + } + + GUILayout.EndHorizontal(); + } + + #region Tips + + static List tiplist = new List(); + + public static void ShowTips(string content) + { + if(tiplist.Count == 0) + { + ApplicationManager.s_OnApplicationOnGUI += TipsGUI; + } + tiplist.Add(content); } + + const int tipWindowStartID = 1000; + + static float tipWidth = Screen.width/2; + static float tipHeight = Screen.height / 2; + static void TipsGUI() + { + int lastID = 0; + for (int i = 0; i < tiplist.Count; i++) + { + lastID = tipWindowStartID + i; + + Rect rect = new Rect(GetTipPos(i) ,new Vector2(tipWidth, tipHeight)); + GUILayout.Window(lastID, rect, TipsWindow, "TipsWindow"); + } + + GUI.BringWindowToFront(lastID); + } + + static Vector2 GetTipPos(int i) + { + Vector3 pos = new Vector2(Screen.width / 2 - tipWidth / 2, Screen.height / 2 - tipHeight / 2) + new Vector2(50, 50) * i; + + while(pos.x + tipWidth > Screen.width) + { + pos.x -= Screen.width/2; + } + + while (pos.y + tipHeight > Screen.height) + { + pos.y -= Screen.height/2; + } + + return pos; + } + + static Vector2 TipsScrollPos = Vector2.zero; + + static void TipsWindow(int windowID) + { + TipsScrollPos = GUILayout.BeginScrollView(TipsScrollPos); + GUILayout.Label(tiplist[windowID - tipWindowStartID], GUILayout.ExpandHeight(true)); + GUILayout.EndScrollView(); + + if ( GUILayout.Button("OK")) + { + tiplist.RemoveAt(windowID - tipWindowStartID); + if(tiplist.Count == 0) + { + ApplicationManager.s_OnApplicationOnGUI -= TipsGUI; + } + } + } + + #endregion } diff --git a/Assets/Script/Core/Develop/GameDataBase.meta b/Assets/Script/Core/Develop/GameDataBase.meta new file mode 100644 index 00000000..bf4109b0 --- /dev/null +++ b/Assets/Script/Core/Develop/GameDataBase.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 40715d4e0264ecb43b801837bd9deece +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Develop/GameDataBase/GameDataMonitor.cs b/Assets/Script/Core/Develop/GameDataBase/GameDataMonitor.cs new file mode 100644 index 00000000..35e7eabe --- /dev/null +++ b/Assets/Script/Core/Develop/GameDataBase/GameDataMonitor.cs @@ -0,0 +1,59 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class GameDataMonitor +{ + public class GameMonitorData + { + public string key; + public string description; + public object showValue; + + public GameMonitorData(string key, string description, object showValue) + { + this.key = key; + this.description = description; + this.showValue = showValue; + } + } + + static Dictionary s_GameData = new Dictionary(); + + public static Dictionary GameData + { + get { return GameDataMonitor.s_GameData; } + set + { + GameDataMonitor.s_GameData = value; + } + } + + public static void PushData(string key,object obj,string description="") + { + if (!s_GameData.ContainsKey(key)) + { + s_GameData.Add(key, new GameMonitorData(key,description,obj)); + } + else + { + s_GameData[key] = new GameMonitorData(key, description, obj); + } + } + + public static void RemoveData(string dataKey) + { + + if (s_GameData.ContainsKey(dataKey)) + { + s_GameData.Remove(dataKey); + } + else + { + Debug.LogError("RemoveData dataKey dont exist ! ->" + dataKey + "<-"); + } + + } +} + + diff --git a/Assets/Script/Core/GameDataBase/GameDataMonitorMonitor.cs.meta b/Assets/Script/Core/Develop/GameDataBase/GameDataMonitor.cs.meta similarity index 100% rename from Assets/Script/Core/GameDataBase/GameDataMonitorMonitor.cs.meta rename to Assets/Script/Core/Develop/GameDataBase/GameDataMonitor.cs.meta diff --git a/Assets/Script/Core/Develop/Log.cs b/Assets/Script/Core/Develop/Log.cs index 24640d36..1f632e88 100644 --- a/Assets/Script/Core/Develop/Log.cs +++ b/Assets/Script/Core/Develop/Log.cs @@ -10,18 +10,43 @@ public class Log { //日志输出线程 static LogOutPutThread s_LogOutPutThread = new LogOutPutThread(); - - public static void Init(bool isOpenLog = true) + public static void Init(bool isOpenLog = true) { - Debug.logger.logEnabled = isOpenLog; + //if (Application.platform != RuntimePlatform.WindowsEditor && + // Application.platform != RuntimePlatform.LinuxEditor) + //{ + // int status = PlayerPrefs.GetInt("Log", -1); + // if (status != -1) + // { + // isOpenLog = status == 1 ? true : false; + // } + //} + //PlayerPrefs.SetInt("Log", (isOpenLog ? 1 : 0)); + SetUnityDebugSwitch(isOpenLog); + if (isOpenLog) { s_LogOutPutThread.Init(); + ApplicationManager.s_OnApplicationQuit += OnApplicationQuit; Application.logMessageReceivedThreaded += UnityLogCallBackThread; Application.logMessageReceived += UnityLogCallBack; } } + private static void SetUnityDebugSwitch(bool open) + { +#if UNITY_2017_1_OR_NEWER + Debug.unityLogger.logEnabled = open; +#else + Debug.logger.logEnabled = open; +#endif + } + private static void OnApplicationQuit() + { + Application.logMessageReceivedThreaded -= UnityLogCallBackThread; + Application.logMessageReceived -= UnityLogCallBack; + s_LogOutPutThread.Close(); + } static void UnityLogCallBackThread(string log, string track, LogType type) { @@ -37,12 +62,6 @@ static void UnityLogCallBackThread(string log, string track, LogType type) static void UnityLogCallBack(string log, string track, LogType type) { - //LogInfo l_logInfo = new LogInfo - //{ - // m_logContent = log, - // m_logTrack = track, - // m_logType = type - //}; } } diff --git a/Assets/Script/Core/Develop/LogOutPutThread.cs b/Assets/Script/Core/Develop/LogOutPutThread.cs index 7070ecb8..0390760e 100644 --- a/Assets/Script/Core/Develop/LogOutPutThread.cs +++ b/Assets/Script/Core/Develop/LogOutPutThread.cs @@ -21,10 +21,21 @@ public void Init() #if !(UNITY_WEBGL && !UNITY_EDITOR) try { - ApplicationManager.s_OnApplicationQuit += Close; + // ApplicationManager.s_OnApplicationQuit += Close; + string prefix = Application.productName; + +#if UNITY_EDITOR + prefix += "_Editor_" + SystemInfo.deviceName; +#else +#if UNITY_ANDROID + prefix += "_Android_" + SystemInfo.deviceUniqueIdentifier; +#else + prefix += "_Ios_" + SystemInfo.deviceName; +#endif +#endif DateTime now = DateTime.Now; - string logName = string.Format("Log{0}{1}{2}#{3}_{4}_{5}", + string logName = string.Format(prefix + "_{0}{1:D2}{2:D2}#{3:D2}_{4:D2}_{5:D2}", now.Year, now.Month, now.Day, now.Hour, now.Minute, now.Second); string logPath = PathTool.GetAbsolutePath(ResLoadLocation.Persistent, PathTool.GetRelativelyPath(LogPath, logName, expandName)); @@ -47,7 +58,7 @@ public void Init() Debug.LogError("LogOutPutThread Init Exception:" + e.ToString()); } #endif - } + } public void Log(LogInfo log) { @@ -78,7 +89,7 @@ public void Pause() ExitLogic(); } - Dictionary m_logData; + //Dictionary m_logData; //string ConfigName = "LogInfo"; //string isCrashKey = "isCrash"; @@ -146,7 +157,7 @@ public static string LoadLogContent(string logName) return ResourceIOTool.ReadStringByFile(GetPath(logName)); } - static string GetPath(string logName) + public static string GetPath(string logName) { return PathTool.GetAbsolutePath(ResLoadLocation.Persistent, PathTool.GetRelativelyPath(LogPath, logName, expandName)); } diff --git a/Assets/Script/Core/Develop/MemoryDetector.cs b/Assets/Script/Core/Develop/MemoryDetector.cs index bcd96afb..3a431fe3 100644 --- a/Assets/Script/Core/Develop/MemoryDetector.cs +++ b/Assets/Script/Core/Develop/MemoryDetector.cs @@ -1,12 +1,15 @@ -using UnityEngine; +#pragma warning disable + +using UnityEngine; using System.Collections; #if UNITY_5_5_OR_NEWER using UnityEngine.Profiling; #endif - /// - /// 内存检测器,目前只是输出Profiler信息 - /// - public class MemoryDetector + +/// +/// 内存检测器,目前只是输出Profiler信息 +/// +public class MemoryDetector { private readonly static string TotalAllocMemroyFormation = "Alloc Memory : {0}M"; private readonly static string TotalReservedMemoryFormation = "Reserved Memory : {0}M"; @@ -20,7 +23,7 @@ public class MemoryDetector private Rect allocMemoryRect; private Rect reservedMemoryRect; private Rect unusedReservedMemoryRect; - private Rect RuntimeMemorySizeRect; + //private Rect RuntimeMemorySizeRect; private Rect monoHeapRect; private Rect monoUsedRect; @@ -59,8 +62,7 @@ void OnGUI() string.Format(TotalReservedMemoryFormation, Profiler.GetTotalReservedMemory() * ByteToM)); GUI.Label(this.unusedReservedMemoryRect, string.Format(TotalUnusedReservedMemoryFormation, Profiler.GetTotalUnusedReservedMemory() * ByteToM)); - //GUI.Label(this.RuntimeMemorySizeRect, - // string.Format(TotalUnusedReservedMemoryFormation, Profiler.GetRuntimeMemorySize( .) * ByteToM)); + GUI.Label(this.monoHeapRect, string.Format(MonoHeapFormation, Profiler.GetMonoHeapSize() * ByteToM)); GUI.Label(this.monoUsedRect, diff --git a/Assets/Script/Core/Editor/Config/ConfigEditorWindow.cs b/Assets/Script/Core/Editor/Config/ConfigEditorWindow.cs index 691a427d..d0e1af20 100644 --- a/Assets/Script/Core/Editor/Config/ConfigEditorWindow.cs +++ b/Assets/Script/Core/Editor/Config/ConfigEditorWindow.cs @@ -12,7 +12,7 @@ public class ConfigEditorWindow : EditorWindow { UILayerManager m_UILayerManager; - [MenuItem("Window/配置编辑器", priority = 500)] + [MenuItem("Window/配置编辑器 &4", priority = 502)] public static void ShowWindow() { EditorWindow.GetWindow(typeof(ConfigEditorWindow)); @@ -376,7 +376,7 @@ public static void SaveData(string ConfigName, Dictionary d } public static Dictionary GetEditorConfigData(string ConfigName) { - UnityEditor.AssetDatabase.Refresh(); + // UnityEditor.AssetDatabase.Refresh(); string dataJson = ResourceIOTool.ReadStringByFile(PathTool.GetEditorPath(ConfigManager.c_directoryName, ConfigName, ConfigManager.c_expandName)); diff --git a/Assets/Script/Core/Editor/Data/DataEditorWindow.cs b/Assets/Script/Core/Editor/Data/DataEditorWindow.cs deleted file mode 100644 index edbeaa9a..00000000 --- a/Assets/Script/Core/Editor/Data/DataEditorWindow.cs +++ /dev/null @@ -1,979 +0,0 @@ -using UnityEngine; -using System.Collections; -using UnityEditor; -using UnityEngine.UI; -using System; -using System.Reflection; -using System.Collections.Generic; -using System.IO; -using System.Text; -using FrameWork; - -public class DataEditorWindow : EditorWindow -{ - UILayerManager m_UILayerManager; - - [MenuItem("Window/数据编辑器", priority = 501)] - public static void ShowWindow() - { - EditorWindow.GetWindow(typeof(DataEditorWindow)); - } - - List m_dataNameList = new List(); - - string m_currentDataName; - DataTable m_currentData; - Dictionary m_foldList = new Dictionary(); - - void OnEnable() - { - //ConvertUtf8(); - - m_currentSelectIndex = 0; - EditorGUIStyleData.Init(); - - FindAllDataName(); - } - - //当选择改变时 - void OnSelectionChange() - { - - } - - //当工程改变时 - void OnProjectChange() - { - if (!Application.isPlaying) - { - //ConvertUtf8(); - - FindAllDataName(); - - if (m_currentDataName != null - && m_currentDataName != "" - && m_currentDataName != "None") - { - LoadData(m_currentDataName); - } - } - } - - #region GUI - - void OnGUI() - { - titleContent.text = "数据编辑器"; - - EditorGUILayout.BeginVertical(); - - SelectDataGUI(); - - DataGUI(); - - AddDataGUI(); - - GenerateAllDataClassGUI(); - - CleanCacheGUI(); - - EditorGUILayout.EndVertical(); - } - - #region 数据文件相关 - - int m_currentSelectIndex = 0; - void SelectDataGUI() - { - string[] mask = m_dataNameList.ToArray(); - m_currentSelectIndex = EditorGUILayout.Popup("当前数据:", m_currentSelectIndex, mask); - if (mask.Length !=0 ) - { - LoadData( mask[m_currentSelectIndex]); - } - } - - void LoadData(string dataName) - { - if (m_currentDataName != dataName) - { - m_currentDataName = dataName; - - if (m_currentDataName != "None") - m_currentData = DataManager.GetData(dataName); - } - } - bool isConfigFold; - string dataName = ""; - string mainKey = ""; - - void AddDataGUI() - { - EditorGUI.indentLevel = 0; - - isConfigFold = EditorGUILayout.Foldout(isConfigFold, "新增数据"); - - if (isConfigFold) - { - EditorGUI.indentLevel = 1; - - dataName = EditorGUILayout.TextField("数据名", dataName); - - mainKey = EditorGUILayout.TextField("主键名", mainKey); - - if (!m_dataNameList.Contains(dataName) && dataName != "" && mainKey != "") - { - EditorGUILayout.BeginHorizontal(); - EditorGUILayout.Space(); - if (GUILayout.Button("新增", GUILayout.Width(position.width - 60))) - { - DataTable data = new DataTable(); - data.TableKeys.Add(mainKey); - - SaveData(dataName, data); - AssetDatabase.Refresh(); - - LoadData(dataName); - - dataName = ""; - } - - EditorGUILayout.Space(); - EditorGUILayout.EndHorizontal(); - } - else - { - if (m_dataNameList.Contains(dataName)) - { - EditorGUILayout.LabelField("已存在该配置"); - } - - if (mainKey == "") - { - EditorGUILayout.LabelField("主键不能为空"); - } - } - } - - EditorGUILayout.Space(); - } - - void DeleteDataGUI() - { - if (m_currentDataName != "None") - { - if (GUILayout.Button("删除数据")) - { - if (EditorUtility.DisplayDialog("警告", "确定要删除该数据吗!", "是", "取消")) - { - File.Delete(Application.dataPath + "/Resources/" + DataManager.c_directoryName + "/" + m_currentDataName + ".txt"); - AssetDatabase.Refresh(); - } - } - } - } - - void CleanCacheGUI() - { - if (GUILayout.Button("清除缓存")) - { - DataManager.CleanCache(); - } - } - - #endregion - - #region 记录相关 - - Vector2 pos = Vector3.zero; - - bool isFoldList = true; - void DataGUI() - { - if (m_currentData != null - && m_currentDataName != "None") - { - EditorGUI.indentLevel = 1; - isFoldList = EditorGUILayout.Foldout(isFoldList, "记录列表"); - if (isFoldList) - { - pos = EditorGUILayout.BeginScrollView(pos, GUILayout.ExpandHeight(false)); - - List keys = m_currentData.TableIDs; - - for (int i = 0; i < keys.Count; i++) - { - EditorGUI.indentLevel = 2; - DataItemGUI(m_currentData, keys[i]); - } - - EditorGUILayout.EndScrollView(); - EditorGUILayout.Space(); - } - - EditorGUI.indentLevel = 1; - AddDataGUI(m_currentData); - - EditorGUI.indentLevel = 1; - EditorDataGUI(); - - GenerateDataClassGUI(); - - SaveDataGUI(); - - DeleteDataGUI(); - - EditorGUILayout.Space(); - } - - } - - - bool isFold = false; - string mianKey = ""; - SingleData content = new SingleData(); - - Vector2 AddDataPos = Vector2.zero; - void AddDataGUI(DataTable dict) - { - isFold = EditorGUILayout.Foldout(isFold, "新增记录"); - if (isFold) - { - EditorGUI.indentLevel++; - - string key = dict.TableKeys[0]; - - AddDataPos = EditorGUILayout.BeginScrollView(AddDataPos, GUILayout.ExpandHeight(false)); - - EditorGUILayout.LabelField("<主键>字段名", key); - mianKey = EditorUtilGUI.FieldGUI_TypeValue(FieldType.String, mianKey,null); - - if (mianKey == "") - { - EditorGUILayout.LabelField("主键不能为空!"); - } - else if (dict.ContainsKey(mianKey)) - { - EditorGUILayout.LabelField("重复的主键!", EditorGUIStyleData.WarnMessageLabel); - } - - EditorGUILayout.Space(); - - EditorDataGUI(dict, content); - - if (!dict.ContainsKey(mianKey) && mianKey != "") - { - EditorGUILayout.BeginHorizontal(); - EditorGUILayout.Space(); - if (GUILayout.Button("新增", GUILayout.Width(position.width - 60))) - { - content.Add(key, mianKey); - - m_currentData.AddData(content); - content = new SingleData(); - mianKey = ""; - } - EditorGUILayout.Space(); - EditorGUILayout.EndHorizontal(); - } - - EditorGUILayout.EndScrollView(); - - EditorGUILayout.Space(); - } - - - } - - void DataItemGUI(DataTable table, string key) - { - if (!m_foldList.ContainsKey(key)) - { - m_foldList.Add(key, false); - } - - EditorGUILayout.BeginHorizontal(); - - m_foldList[key] = EditorGUILayout.Foldout(m_foldList[key], key); - - if (GUILayout.Button("删除记录", GUILayout.Width(EditorGUIStyleData.s_ButtonWidth_small))) - { - table.RemoveData(key); - return; - } - - EditorGUILayout.EndHorizontal(); - - EditorGUI.indentLevel ++; - - if (m_foldList[key]) - { - SingleData data = table[key]; - - List keys = table.TableKeys; - - //这里只显示主键 - for (int i = 0; i < keys.Count; i++) - { - string keyTmp = keys[i]; - - if (i == 0) - { - EditorGUILayout.LabelField("["+ keyTmp+"]"); - - EditorGUI.indentLevel++; - //EditorGUI.indentLevel++; - - EditorGUILayout.LabelField("<主键>字段名", keyTmp); - EditorGUILayout.LabelField("字段值", data[keyTmp]); - - EditorGUI.indentLevel--; - //EditorGUI.indentLevel--; - } - } - //显示其他键 - EditorDataGUI(table, data); - } - } - - SingleData EditorDataGUI(DataTable table, SingleData data) - { - try - { - List keys = table.TableKeys; - for (int i = 0; i < keys.Count; i++) - { - string keyTmp = keys[i]; - FieldType type = table.GetFieldType(keyTmp); - - if (i != 0) - { - bool cancelDefault = false; - EditorGUILayout.BeginHorizontal(); - - if (data.ContainsKey(keyTmp)) - { - EditorGUILayout.LabelField("[" + keyTmp + "]"); - - if (GUILayout.Button("使用默认值")) - { - data.Remove(keyTmp); - EditorGUILayout.EndHorizontal(); - - continue; - } - } - else - { - EditorGUILayout.LabelField("[" + keyTmp + "] (默认值)"); - if (GUILayout.Button("取消默认值")) - { - cancelDefault = true; - } - } - - EditorGUILayout.EndHorizontal(); - - //EditorGUI.indentLevel++; - EditorGUI.indentLevel++; - - //非默认值情况 - if (data.ContainsKey(keyTmp)) - { - EditorGUILayout.LabelField("字段名", keyTmp); - EditorGUILayout.LabelField("注释", table.GetNote(keyTmp)); - - string newContent = EditorUtilGUI.FieldGUI_TypeValue(type, data[keyTmp], table.GetEnumType(keyTmp)); - - if (newContent != data[keyTmp]) - { - data[keyTmp] = newContent; - } - } - //如果是默认值则走这里 - else - { - EditorGUILayout.LabelField("字段名", keyTmp); - EditorGUILayout.LabelField("注释", table.GetNote(keyTmp)); - string newContent = ""; - - if (table.m_defaultValue.ContainsKey(keyTmp)) - { - newContent = new SingleField(type, table.GetDefault(keyTmp), table.GetEnumType(keyTmp)).m_content; - } - else - { - newContent = new SingleField(type, null, table.GetEnumType(keyTmp)).m_content; - } - - if (type != FieldType.Enum) - { - EditorGUILayout.LabelField("字段类型", type.ToString()); - } - else - { - EditorGUILayout.LabelField("字段类型", type.ToString() + "/" + table.GetEnumType(keyTmp)); - } - - EditorGUILayout.LabelField("(默认)字段内容", new SingleField(type, newContent, table.GetEnumType(keyTmp)).GetShowString()); - - if (cancelDefault) - { - data.Add(keyTmp, newContent); - } - } - - EditorGUI.indentLevel--; - //EditorGUI.indentLevel--; - } - - EditorGUILayout.Space(); - } - } - catch(Exception e) - { - EditorGUILayout.TextArea(e.ToString(),EditorGUIStyleData.ErrorMessageLabel); - } - - return data; - } - - #endregion - - #region 字段相关 - - bool m_isEditorFold = false; - FieldType m_editorNewType; - int m_editorNewEnumIndex = 0; - string m_editorNoteContent = ""; - Vector2 m_EditorPos = Vector2.zero; - void EditorDataGUI() - { - m_isEditorFold = EditorGUILayout.Foldout(m_isEditorFold, "编辑数据"); - EditorGUI.indentLevel ++; - - if (m_isEditorFold) - { - List keys = m_currentData.TableKeys; - m_EditorPos = EditorGUILayout.BeginScrollView(m_EditorPos, GUILayout.ExpandHeight(false)); - for (int i = 0; i < keys.Count; i++) - { - string key = keys[i]; - FieldType type = m_currentData.GetFieldType(key); - int EnumTypeIndex = EditorTool.GetAllEnumTypeIndex(m_currentData.GetEnumType(key)); - - if (i == 0) - { - EditorGUILayout.LabelField("<主键>字段名", key); - EditorGUILayout.LabelField("字段类型", m_currentData.GetFieldType(keys[i]).ToString()); - } - else - { - EditorGUILayout.BeginHorizontal(); - - EditorGUILayout.LabelField("字段名", key); - - if(GUILayout.Button("删除字段")) - { - if (EditorUtility.DisplayDialog("警告", "确定要删除该字段吗?", "是", "取消")) - { - DeleteField(m_currentData, key); - continue; - } - } - - EditorGUILayout.EndHorizontal(); - - bool isNewType = false; - - m_editorNoteContent = EditorGUILayout.TextField("注释", m_currentData.GetNote(key)); - m_currentData.SetNote(key, m_editorNoteContent); - - m_editorNewType = (FieldType)EditorGUILayout.EnumPopup("字段类型", type); - - if (m_editorNewType == FieldType.Enum) - { - m_editorNewEnumIndex = EditorGUILayout.Popup("枚举类型", EnumTypeIndex, EditorTool.GetAllEnumType()); - - if (EnumTypeIndex != m_editorNewEnumIndex) - { - isNewType = true; - } - } - - if (type != m_editorNewType) - { - isNewType = true; - } - - if (isNewType) - { - //弹出警告并重置数据 - if (EditorUtility.DisplayDialog("警告", "改变字段类型会重置该字段的所有数据和默认值\n是否继续?", "是", "取消")) - { - m_currentData.SetFieldType(key, m_editorNewType, EditorTool.GetAllEnumType()[m_editorNewEnumIndex]); - ResetDataField(m_currentData, key, m_editorNewType, EditorTool.GetAllEnumType()[m_editorNewEnumIndex]); - - type = m_editorNewType; - EnumTypeIndex = m_editorNewEnumIndex; - content = new SingleData(); - } - } - - string newContent; - if (type == FieldType.Enum) - { - newContent = EditorUtilGUI.FieldGUI_Type(type, EditorTool.GetAllEnumType()[EnumTypeIndex], m_currentData.GetDefault(key), "默认值"); - } - else - { - newContent = EditorUtilGUI.FieldGUI_Type(type, null, m_currentData.GetDefault(key), "默认值"); - } - - m_currentData.SetDefault(key, newContent); - } - - EditorGUILayout.Space(); - } - - EditorGUILayout.EndScrollView(); - - AddFieldGUI(); - } - } - - void DeleteFieldGUI() - { - } - - void DeleteField(DataTable table,string fieldName) - { - table.TableKeys.Remove(fieldName); - } - - bool m_isAddFoldField = false; - string m_newFieldName = ""; - FieldType m_newAddType = FieldType.String; - string m_newFieldDefaultValue = ""; - int m_newEnumTypeIndex = 0; - string m_addNoteContent = ""; - void AddFieldGUI() - { - EditorGUILayout.Space(); - m_isAddFoldField = EditorGUILayout.Foldout(m_isAddFoldField, "新增字段"); - EditorGUI.indentLevel ++; - - if (m_isAddFoldField) - { - m_newFieldName = EditorGUILayout.TextField("字段名", m_newFieldName); - FieldType typeTmp = (FieldType)EditorGUILayout.EnumPopup("字段类型", m_newAddType); - - bool isNewFieldType = false; - - if (typeTmp != m_newAddType) - { - m_newAddType = typeTmp; - isNewFieldType = true; - } - - m_addNoteContent = EditorGUILayout.TextField("注释", m_addNoteContent); - - if (typeTmp == FieldType.Enum) - { - int newEnumTypeIndex = EditorGUILayout.Popup("枚举类型", m_newEnumTypeIndex, EditorTool.GetAllEnumType()); - - if (newEnumTypeIndex != m_newEnumTypeIndex) - { - m_newEnumTypeIndex = newEnumTypeIndex; - isNewFieldType = true; - } - } - - //更改字段类型重设初始值 - if (isNewFieldType) - { - if (typeTmp == FieldType.Enum) - { - m_newFieldDefaultValue = new SingleField(m_newAddType, null, EditorTool.GetAllEnumType()[m_newEnumTypeIndex]).m_content; - } - else - { - m_newFieldDefaultValue = new SingleField(m_newAddType, null, null).m_content; - } - } - - //是否是一个合理的字段名 - bool isShowButton = true; - - if (m_newFieldName == "") - { - isShowButton = false; - } - - if (m_currentData.TableKeys.Contains(m_newFieldName)) - { - isShowButton = false; - EditorGUILayout.TextField("字段名不能重复!",EditorGUIStyleData.WarnMessageLabel); - } - - m_newFieldDefaultValue = EditorUtilGUI.FieldGUI_Type(m_newAddType, EditorTool.GetAllEnumType()[m_newEnumTypeIndex], m_newFieldDefaultValue, "默认值"); - - if (isShowButton) - { - if (GUILayout.Button("新增字段")) - { - if (m_newAddType == FieldType.Enum) - { - AddField(m_currentData, m_newFieldName, m_newAddType, m_newFieldDefaultValue, EditorTool.GetAllEnumType()[m_newEnumTypeIndex], m_addNoteContent); - } - else - { - AddField(m_currentData, m_newFieldName, m_newAddType, m_newFieldDefaultValue, null, m_addNoteContent); - } - - m_newFieldName = ""; - m_newFieldDefaultValue = ""; - m_addNoteContent = ""; - m_newAddType = FieldType.String; - m_newEnumTypeIndex = 0; - } - } - - } - } - - void AddField(DataTable table, string fieldName,FieldType type ,string value,string enumType,string note) - { - table.TableKeys.Add(fieldName); - table.SetFieldType(fieldName, type, enumType); - table.SetDefault(fieldName, value); - table.SetNote(fieldName, note); - } - - void ResetDataField(DataTable data,string key,FieldType type,string enumType) - { - string newContent = new SingleField(type, null, enumType).m_content; - - for (int i = 0; i < data.TableIDs.Count; i++) - { - SingleData tmp = data[data.TableIDs[i]]; - - if (tmp.ContainsKey(key)) - { - tmp[key] = newContent; - } - } - - data.SetDefault(key,newContent); - } - - void SaveDataGUI() - { - if (GUILayout.Button("保存")) - { - SaveData(m_currentDataName, m_currentData); - AssetDatabase.Refresh(); - LoadData(m_currentDataName); - } - } - - void GenerateDataClassGUI() - { - if (GUILayout.Button("生成Data类")) - { - CreatDataCSharpFile(m_currentDataName, m_currentData); - AssetDatabase.Refresh(); - } - } - - void GenerateAllDataClassGUI() - { - if (GUILayout.Button("生成全部Data类")) - { - CreatAllClass(); - } - } - - #endregion - - #endregion - - #region FindData - - string m_directoryPath; - - void FindAllDataName() - { - AssetDatabase.Refresh(); - m_dataNameList = new List(); - - m_dataNameList.Add("None"); - - m_directoryPath = Application.dataPath + "/Resources/" + DataManager.c_directoryName; - - FindConfigName(m_directoryPath); - } - - public void FindConfigName(string path) - { - string[] allUIPrefabName = Directory.GetFiles(path); - foreach (var item in allUIPrefabName) - { - if (item.EndsWith(".txt")) - { - //string configName = FileTool.RemoveExpandName(FileTool.GetFileNameByPath(item)); - m_dataNameList.Add(FileTool.RemoveExpandName(PathTool.GetDirectoryRelativePath(m_directoryPath + "/",item))); - } - } - - string[] dires = Directory.GetDirectories(path); - for (int i = 0; i < dires.Length; i++) - { - FindConfigName(dires[i]); - } - } - - #endregion - - #region 自动生成代码 - - void CreatAllClass() - { - for (int i = 0; i < m_dataNameList.Count; i++) - { - if (m_dataNameList[i] != null && m_dataNameList[i] !="None") - { - CreatDataCSharpFile(m_dataNameList[i],DataManager.GetData(m_dataNameList[i])); - } - } - - UnityEditor.AssetDatabase.Refresh(); - } - - void CreatDataCSharpFile(string dataName,DataTable data) - { - if (dataName.Contains("/")) - { - string[] tmp = dataName.Split('/'); - dataName = tmp[tmp.Length - 1]; - } - - string className = dataName + "Generate"; - string content = ""; - - content += "using System;\n"; - content += "using UnityEngine;\n\n"; - - content += @"//" + className + "类\n"; - content += @"//该类自动生成请勿修改,以避免不必要的损失"; - content += "\n"; - - content += "public class " + className + " : DataGenerateBase \n"; - content += "{\n"; - - content += "\tpublic string m_key;\n"; - - //type - List type = new List(data.m_tableTypes.Keys); - - Debug.Log("type count: "+type.Count); - - if (type.Count > 0) - { - for (int i = 1; i < data.TableKeys.Count; i++) - { - string key = data.TableKeys[i]; - string enumType = null; - - if (data.m_tableEnumTypes.ContainsKey(key)) - { - enumType = data.m_tableEnumTypes[key]; - } - - string note = ";"; - - if (data.m_noteValue.ContainsKey(key)) - { - note = @"; //" + data.m_noteValue[key]; - } - - content +="\t"; - - if (data.m_tableTypes.ContainsKey(key)) - { - //访问类型 + 字段类型 + 字段名 - content += "public " + OutPutFieldName(data.m_tableTypes[key], enumType) + " m_" + key + note; - } - //默认字符类型 - else - { - //访问类型 + 字符串类型 + 字段名 - content += "public " + "string" + " m_" + key + note; - } - - content += "\n"; - } - } - - content += "\n"; - - content += "\tpublic override void LoadData(string key) \n"; - content += "\t{\n"; - content += "\t\tDataTable table = DataManager.GetData(\"" + dataName + "\");\n\n"; - content += "\t\tif (!table.ContainsKey(key))\n"; - content += "\t\t{\n"; - content += "\t\t\tthrow new Exception(\"" + className + " LoadData Exception Not Fond key ->\" + key + \"<-\");\n"; - content += "\t\t}\n"; - content += "\n"; - content += "\t\tSingleData data = table[key];\n\n"; - - content += "\t\tm_key = key;\n"; - - if (type.Count > 0) - { - for (int i = 1; i < data.TableKeys.Count; i++) - { - string key = data.TableKeys[i]; - - content += "\t\t"; - - string enumType = null; - - if (data.m_tableEnumTypes.ContainsKey(key)) - { - enumType = data.m_tableEnumTypes[key]; - } - - if (data.m_tableTypes.ContainsKey(key)) - { - content += "m_" + key + " = data." + OutPutFieldFunction(data.m_tableTypes[key], enumType) + "(\"" + key + "\")"; - } - //默认字符类型 - else - { - content += "m_" + key + " = data." + OutPutFieldFunction(data.m_tableTypes[key], enumType) + "(\"" + key + "\")"; - } - - content += ";\n"; - } - } - - content += "\t}\n"; - content += "}\n"; - - string SavePath = Application.dataPath + "/Script/DataClassGenerate/" + className + ".cs"; - - EditorUtil.WriteStringByFile(SavePath, content.ToString()); - } - - string OutPutFieldFunction(FieldType fileType,string enumType) - { - switch (fileType) - { - case FieldType.Bool: return "GetBool"; - case FieldType.Color: return "GetColor"; - case FieldType.Float: return "GetFloat"; - case FieldType.Int: return "GetInt"; - case FieldType.String: return "GetString"; - case FieldType.Vector2: return "GetVector2"; - case FieldType.Vector3: return "GetVector3"; - case FieldType.Enum: return "GetEnum<" + enumType + ">"; - case FieldType.StringArray: return "GetStringArray"; - default: return ""; - } - } - - string OutPutFieldName(FieldType fileType, string enumType) - { - switch (fileType) - { - case FieldType.Bool: return "bool"; - case FieldType.Color: return "Color"; - case FieldType.Float: return "float"; - case FieldType.Int: return "int"; - case FieldType.String: return "string"; - case FieldType.Vector2: return "Vector2"; - case FieldType.Vector3: return "Vector3"; - case FieldType.Enum: return enumType; - case FieldType.StringArray: return "string[]"; - default: return ""; - } - } - - #endregion - - #region Utf-8转换 - - public static void ConvertUtf8() - { - FileTool.RecursionFileExecute(Application.dataPath + "/Resources/" + DataManager.c_directoryName, "txt", (name) => - { - FileTool.ConvertFileEncoding(name, null, System.Text.Encoding.UTF8); - }); - } - - #endregion - - #region 保存数据 - - public static bool GetIsExistDataEditor(string DataName) - { - return "" != ResourceIOTool.ReadStringByResource( - PathTool.GetRelativelyPath(DataManager.c_directoryName, - DataName, - DataManager.c_expandName)); - } - - public static void SaveData(string ConfigName, DataTable data) - { - EditorUtil.WriteStringByFile( - PathTool.GetAbsolutePath( - ResLoadLocation.Resource, - PathTool.GetRelativelyPath( - DataManager.c_directoryName, - ConfigName, - DataManager.c_expandName)), - DataTable.Serialize(data)); - - UnityEditor.AssetDatabase.Refresh(); - } - - /// - /// 读取编辑器数据 - /// - /// 数据名称 - public static Dictionary GetEditorData(string dataName) - { - UnityEditor.AssetDatabase.Refresh(); - - string dataJson = ResourceIOTool.ReadStringByFile(PathTool.GetEditorPath(DataManager.c_directoryName, dataName, DataManager.c_expandName)); - - if (dataJson == "") - { - Debug.Log(dataName + " dont find!"); - return new Dictionary(); - } - else - { - return Json.Deserialize(dataJson) as Dictionary; - } - } - - /// - /// 保存编辑器数据 - /// - /// 数据名称 - /// 数据表 - public static void SaveEditorData(string ConfigName, Dictionary data) - { - string configDataJson = Json.Serialize(data); - - EditorUtil.WriteStringByFile(PathTool.GetEditorPath(DataManager.c_directoryName, ConfigName, DataManager.c_expandName), configDataJson); - - UnityEditor.AssetDatabase.Refresh(); - } - -#endregion -} - - diff --git a/Assets/Script/Core/Editor/EditorEvent.meta b/Assets/Script/Core/Editor/EditorEvent.meta new file mode 100644 index 00000000..3676d214 --- /dev/null +++ b/Assets/Script/Core/Editor/EditorEvent.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: b5c934b8bd8c28646b947cd8c9966868 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Editor/EditorEvent/EditorEvent.cs b/Assets/Script/Core/Editor/EditorEvent/EditorEvent.cs new file mode 100644 index 00000000..cd05118b --- /dev/null +++ b/Assets/Script/Core/Editor/EditorEvent/EditorEvent.cs @@ -0,0 +1,16 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; + +/// +/// 编辑器自定义事件 +/// +public class EditorEvent +{ + /// + /// 多语言数据被修改 + /// + public const string LanguageDataEditorChange = "LanguageDataEditorChange"; +} + diff --git a/Assets/Script/Core/Editor/EditorEvent/EditorEvent.cs.meta b/Assets/Script/Core/Editor/EditorEvent/EditorEvent.cs.meta new file mode 100644 index 00000000..cbfff88b --- /dev/null +++ b/Assets/Script/Core/Editor/EditorEvent/EditorEvent.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 9fb7b2fb2d7ea494f911406c9a95062e +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Editor/Font/BFImporter.cs b/Assets/Script/Core/Editor/Font/BFImporter.cs index 69c1e264..e56b4be4 100644 --- a/Assets/Script/Core/Editor/Font/BFImporter.cs +++ b/Assets/Script/Core/Editor/Font/BFImporter.cs @@ -59,7 +59,6 @@ public static void DoImportBitmapFont(string fntPatn) texImporter.mipmapEnabled = false; texImporter.SaveAndReimport(); - Font font = AssetDatabase.LoadMainAssetAtPath(fontPath) as Font; if (font == null) { diff --git a/Assets/Script/Core/Editor/GameDataBase/GameDataMonitorEditorWindow.cs b/Assets/Script/Core/Editor/GameDataBase/GameDataMonitorEditorWindow.cs index 4d68b014..8fe2e49c 100644 --- a/Assets/Script/Core/Editor/GameDataBase/GameDataMonitorEditorWindow.cs +++ b/Assets/Script/Core/Editor/GameDataBase/GameDataMonitorEditorWindow.cs @@ -9,7 +9,9 @@ public class GameDataMonitorEditorWindow : EditorWindow [MenuItem("Window/游戏数据查看器", priority = 400)] public static void ShowWindow() { - EditorWindow.GetWindow(typeof(GameDataMonitorEditorWindow)); + GameDataMonitorEditorWindow win= GetWindow(); + win.autoRepaintOnSceneChange = true; + } void OnGUI() @@ -38,14 +40,19 @@ void DescriptionGUI() #region View Vector2 m_scrollPos = new Vector2(); - Dictionary m_foldDict = new Dictionary(); + //Dictionary m_foldDict = new Dictionary(); void ViewGUI() { + GUILayout.Space(6); m_scrollPos = GUILayout.BeginScrollView(m_scrollPos); foreach(var obj in GameDataMonitor.GameData) { - ViewItemGUI(obj.Key,obj.Value); + EditorDrawGUIUtil.DrawFoldout(obj.Value, obj.Key+":"+obj.Value.description, () => + { + EditorDrawGUIUtil.DrawBaseValue(obj.Key,obj.Value.showValue); + }); + // ViewItemGUI(obj.Key,obj.Value); } GUILayout.EndScrollView(); @@ -53,20 +60,22 @@ void ViewGUI() void ViewItemGUI(string key,object obj) { - if (!m_foldDict.ContainsKey(key)) - { - m_foldDict.Add(key,false); - } + //if (!m_foldDict.ContainsKey(key)) + //{ + // m_foldDict.Add(key,false); + //} - m_foldDict[key] = EditorGUILayout.Foldout(m_foldDict[key], key + ":"); + //m_foldDict[key] = EditorGUILayout.Foldout(m_foldDict[key], key + ":"); - if (m_foldDict[key]) - { - EditorGUI.indentLevel++; - EditorUtilGUI.DrawClassData(obj, key); + //if (m_foldDict[key]) - EditorGUI.indentLevel--; - } + + //{ + // EditorGUI.indentLevel++; + // EditorUtilGUI.DrawClassData(obj, key); + + // EditorGUI.indentLevel--; + //} } #endregion diff --git a/Assets/Script/Core/Editor/General.meta b/Assets/Script/Core/Editor/General.meta new file mode 100644 index 00000000..f871ca5b --- /dev/null +++ b/Assets/Script/Core/Editor/General.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: a4490eb093321434da684c1840f8e1b7 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Editor/General/FolderTreeView.cs b/Assets/Script/Core/Editor/General/FolderTreeView.cs new file mode 100644 index 00000000..6cbab3c4 --- /dev/null +++ b/Assets/Script/Core/Editor/General/FolderTreeView.cs @@ -0,0 +1,248 @@ +using System; +using System.Collections.Generic; +using System.IO; +using System.Linq; +using UnityEditor; +using UnityEditor.IMGUI.Controls; +using UnityEngine; +using UnityEngine.SceneManagement; +using UnityObject = UnityEngine.Object; + +/// +/// 绘制文件数状目录 +/// +public class FolderTreeView : TreeView +{ + /// + /// 选择Item回调 + /// + public CallBack selectCallBack; + /// + /// 双击Item回调 + /// + public CallBack dblclickItemCallBack; + + static Texture2D folderIcon = EditorGUIUtility.FindTexture("Folder Icon"); + static Texture2D fileIcon = EditorGUIUtility.FindTexture("TextAsset Icon"); + private bool userSearch = true; + + + private int index; + private List allPath = null; + private SearchField m_SearchField; + public FolderTreeView(TreeViewState state) + : base(state) + { + index = 1; + searchString = ""; + rowHeight = 20; + showBorder = true; + m_SearchField = new SearchField(); + m_SearchField.downOrUpArrowKeyPressed += SetFocusAndEnsureSelectedItem; + } + /// + /// 是否开启使用搜索栏 + /// + public bool UserSearch + { + get + { + return userSearch; + } + + set + { + userSearch = value; + } + } + /// + /// 返回root节点 + /// + public FolderTreeViewItem RootItem + { + get { return (FolderTreeViewItem)rootItem; } + } + /// + /// 设置数据 + /// + /// + public void SetData(List datas) + { + allPath = datas; + //BuildRoot(); + // BuildRows(rootItem); + Reload(); + } + private List GetFolderRows() + { + List list = new List(); + var rows = GetRows(); + if (rows != null) + { + foreach (var item in GetRows()) + { + list.Add((FolderTreeViewItem)item); + } + } + return list; + } + protected override TreeViewItem BuildRoot() + { + FolderTreeViewItem root = new FolderTreeViewItem { id = 0, depth = -1, displayName = "Root" }; + root.children = new List(); + var rows = GetFolderRows(); + if (allPath == null) + return root; + foreach (var p in allPath) + { + string[] items = p.Split('/'); + + + string fullPath = ""; + for (int i = 0; i < items.Length; i++) + { + + string displayName = items[i]; + if (string.IsNullOrEmpty(fullPath)) + fullPath = displayName; + else + fullPath += "/" + displayName; + + bool isDirectory = !(i == (items.Length - 1)); + + bool isHaveItem = false; + foreach (var item in rows) + { + if (item.fullPath ==fullPath && item.isDirectory==isDirectory) + { + isHaveItem = true; + break; + } + } + + if ( !isHaveItem) + { + FolderTreeViewItem temp = new FolderTreeViewItem(index, i, displayName,fullPath,isDirectory); + string dir= Path.GetDirectoryName(fullPath); + FolderTreeViewItem parent = null; + foreach (var item in rows) + { + if (item.fullPath == dir && item.isDirectory) + { + parent = item; + break; + } + } + if (parent != null) + parent.AddChild(temp); + else + root.AddChild(temp); + rows.Add(temp); + index++; + } + } + } + List list = new List(); + foreach (var item in rows) + { + list.Add(item); + } + + //SetupParentsAndChildrenFromDepths(root, list); + foreach (var item in rows) + { + if (item.hasChildren) + item.icon = folderIcon; + else + item.icon = fileIcon; + } + return root; + } + + + public override void OnGUI(Rect rect) + { + if (!userSearch) + base.OnGUI(rect); + else + { + Rect searchRect = new Rect(rect.x, rect.y, rect.width, EditorStyles.toolbar.fixedHeight); + GUI.Box(searchRect, "", EditorStyles.toolbar); + searchRect = new Rect(rect.x+ rect.width / 2, rect.y+3, rect.width / 2, EditorStyles.toolbar.fixedHeight); + searchString = m_SearchField.OnToolbarGUI(searchRect, searchString); + + + rect = new Rect(rect.x, rect.y + searchRect.height, rect.width, rect.height - searchRect.height); + base.OnGUI(rect); + } + } + + protected override void RowGUI(RowGUIArgs args) + { + Event e = Event.current; + + if (e.type == EventType.MouseDown && args.rowRect.Contains(e.mousePosition) && selectCallBack != null) + { + selectCallBack((FolderTreeViewItem)args.item); + + } + if (e.type == EventType.MouseDown && args.rowRect.Contains(e.mousePosition) && e.clickCount == 2 && dblclickItemCallBack != null) + { + dblclickItemCallBack((FolderTreeViewItem)args.item); + } + + base.RowGUI(args); + + } + +} + +public class FolderTreeViewItem: TreeViewItem +{ + private string m_fullPath = ""; + private bool m_isDirectory; + public FolderTreeViewItem(int id, int depth, string displayName,string fullPath,bool isDirectory) : base(id, depth, displayName) + { + m_fullPath = fullPath; + m_isDirectory = isDirectory; + } + public FolderTreeViewItem(int id, int depth, string displayName) : base(id, depth, displayName) + { + } + public FolderTreeViewItem(int id, int depth) : base(id, depth) + { + } + public FolderTreeViewItem(int id) : base(id) + { + } + public FolderTreeViewItem() : base() + { + } + + public string fullPath + { + get + { + return m_fullPath; + } + + set + { + m_fullPath = value; + } + } + + public bool isDirectory + { + get + { + return m_isDirectory; + } + + set + { + m_isDirectory = value; + } + } +} + diff --git a/Assets/Script/Core/Editor/General/FolderTreeView.cs.meta b/Assets/Script/Core/Editor/General/FolderTreeView.cs.meta new file mode 100644 index 00000000..817ba67b --- /dev/null +++ b/Assets/Script/Core/Editor/General/FolderTreeView.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: ad7c386f0753bf948b09f2ac409a829f +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Editor/General/GeneralDataModificationWindow.cs b/Assets/Script/Core/Editor/General/GeneralDataModificationWindow.cs new file mode 100644 index 00000000..6715ac14 --- /dev/null +++ b/Assets/Script/Core/Editor/General/GeneralDataModificationWindow.cs @@ -0,0 +1,101 @@ +using UnityEngine; +using UnityEditor; + +/// +/// 通用数据修改窗体 +/// +public class GeneralDataModificationWindow : EditorWindow +{ + string m_Title; + //object value; + object modifi_Value; + CallBackR customDrawGUI; + CallBack modificationCompleteCallBack; + CallBackR checkCanOkButtonCallBack; + + static GeneralDataModificationWindow win; + public static GeneralDataModificationWindow GetInstance() + { + return win; + } + EditorWindow otherWindow; + /// + /// 用于储存其他要使用的参数 + /// + public static object otherParameter; + /// + /// 打开窗口 + /// + /// 标题 + /// 希望修改的数据 + /// 自定义GUI绘制 + /// 检查是否能使用"OK"按钮 + /// 完成修改回调 + public static void OpenWindow(EditorWindow otherWindow, string title,object value,CallBackR customDrawGUI,CallBackR checkCanOkButtonCallBack, CallBack modificationCompleteCallBack) + { + win = GetWindow(); + win.wantsMouseMove = true; + win.autoRepaintOnSceneChange = true; + win.otherWindow = otherWindow; + FocusWindowIfItsOpen(); + + win.m_Title = title; + //win.value = value; + win.modifi_Value = value;//.DeepCopySelf(); + + win.customDrawGUI = customDrawGUI; + win.modificationCompleteCallBack = modificationCompleteCallBack; + win.checkCanOkButtonCallBack = checkCanOkButtonCallBack; + } + + private void OnGUI() + { + if (modifi_Value == null) + return; + EditorDrawGUIUtil.DrawHorizontalCenter(() => + { + GUILayout.Label(m_Title); + }); + + EditorDrawGUIUtil.DrawScrollView(modifi_Value, () => + { + if (customDrawGUI != null) + modifi_Value = customDrawGUI(modifi_Value); + else + { + modifi_Value = EditorDrawGUIUtil.DrawBaseValue("Value", modifi_Value); + } + GUILayout.FlexibleSpace(); + }); + + GUILayout.FlexibleSpace(); + bool isClose = false; + EditorDrawGUIUtil.DrawHorizontalCenter(() => + { + if (GUILayout.Button("OK",GUILayout.Width( position.width/4))) + { + if (checkCanOkButtonCallBack != null) + { + if (!checkCanOkButtonCallBack(modifi_Value)) + return; + } + if(modificationCompleteCallBack != null) + { + modificationCompleteCallBack(modifi_Value); + } + if (otherWindow) + otherWindow.Repaint(); + isClose = true; + } + + if (GUILayout.Button("Cancel", GUILayout.Width(position.width / 4))) + { + isClose = true; + } + }); + GUILayout.Space(6); + + if (isClose) + Close(); + } +} \ No newline at end of file diff --git a/Assets/Script/Core/Editor/General/GeneralDataModificationWindow.cs.meta b/Assets/Script/Core/Editor/General/GeneralDataModificationWindow.cs.meta new file mode 100644 index 00000000..cee80ff5 --- /dev/null +++ b/Assets/Script/Core/Editor/General/GeneralDataModificationWindow.cs.meta @@ -0,0 +1,13 @@ +fileFormatVersion: 2 +guid: 592991956ff69f444b2339a3d05732ea +timeCreated: 1525250660 +licenseType: Pro +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Editor/General/ObjectSelectorWindow.cs b/Assets/Script/Core/Editor/General/ObjectSelectorWindow.cs new file mode 100644 index 00000000..a4877a21 --- /dev/null +++ b/Assets/Script/Core/Editor/General/ObjectSelectorWindow.cs @@ -0,0 +1,282 @@ + +using System; +using System.Collections.Generic; +using System.IO; +using UnityEditor; +using UnityEngine; + +/// +/// 资源选择窗口 +/// +public class ObjectSelectorWindow : EditorWindow +{ + private class Styles + { + public GUIStyle smallStatus = "ObjectPickerSmallStatus"; + + public GUIStyle largeStatus = "ObjectPickerLargeStatus"; + + public GUIStyle toolbarBack = "ObjectPickerToolbar"; + + public GUIStyle tab = "ObjectPickerTab"; + + public GUIStyle bottomResize = "WindowBottomResize"; + + public GUIStyle previewBackground = "PopupCurveSwatchBackground"; + + public GUIStyle previewTextureBackground = "ObjectPickerPreviewBackground"; + } + + private Styles m_Styles ; + + private float m_ToolbarHeight = 20f; + private const float minGridSize=40; + private const float maxGridSize=120; + private float selectAreaSizeHeight = 120; + + private static ObjectSelectorWindow win; + private List allFilePath = new List(); + //private string assetName; + CallBack selectFileCallBack; + private string searchName; + private ObjectAssets selectAsset; + + private EditorWindow otherWindow; + /// + /// 显示资源选择窗口 + /// + /// 选择了资源后需要刷新的界面 + /// 当前选择的资源名字 + /// 选择当前文件夹下资源(包含子文件夹) + /// 资源类型 + /// 选择后的回调 + public static void Show(EditorWindow otherWindow, string assetName,string[] paths,Type assetType, CallBack selectFileCallBack) + { + if (win == null) + win = GetWindow(); + win.titleContent = new GUIContent("Select "+assetType.Name); + win.Init(otherWindow, assetName, paths,assetType, selectFileCallBack); + + } + + private void Init(EditorWindow otherWindow, string assetName, string[] paths, Type assetType, CallBack selectFileCallBack) + { + this.otherWindow = otherWindow; + //this.assetName = assetName; + this.selectFileCallBack = selectFileCallBack; + + allFilePath.Clear(); + + allFilePath.AddRange(paths); + + objectAssets.Clear(); + + string[] tempGIDs= AssetDatabase.FindAssets("t:" + assetType.Name, allFilePath.ToArray()); + + foreach (var id in tempGIDs) + { + string p = AssetDatabase.GUIDToAssetPath(id); + UnityEngine.Object obj= AssetDatabase.LoadAssetAtPath(p, assetType); + ObjectAssets oa = new ObjectAssets(); + oa.name = Path.GetFileNameWithoutExtension(p); + oa.type = assetType; + oa.assetObject = obj; + oa.path = p; + oa.previewEditor = Editor.CreateEditor(obj); + oa.previewIcon = oa.previewEditor.RenderStaticPreview(p, null, (int)maxGridSize, (int)maxGridSize); //AssetPreview.GetAssetPreview(obj); + oa.miniThumbnailIcon = AssetPreview.GetMiniThumbnail(obj); + + if (oa.previewIcon == null) + { + Debug.Log("Path ;" + p); + oa.previewIcon = new Texture2D((int)maxGridSize, (int)maxGridSize); + + for (int i = 0; i < oa.previewIcon.width; i++) + { + for (int j = 0; j < oa.previewIcon.height; j++) + { + oa.previewIcon.SetPixel(i, j, Color.black); + } + } + oa.previewIcon.Apply(); + + } + int w = (int)position.width / 5; + TextureScale.Bilinear(oa.previewIcon, w, w); + + + objectAssets.Add(oa); + + if (oa.name == assetName) + selectAsset = oa; + } + + } + + private List objectAssets = new List(); + private void OnGUI() + { + if (m_Styles == null) + m_Styles = new Styles(); + + + + if (position.width < maxGridSize + 40) + this.minSize = new Vector2(maxGridSize + 40, 100); + SearchArea(); + + List tempAssets = GetSearchResult(searchName); + + DrawGridIcon(tempAssets); + + DrawSelectItem(); + } + + private void DrawSelectItem() + { + GUILayout.BeginArea(new Rect(0,position.height- selectAreaSizeHeight,position.width,selectAreaSizeHeight), m_Styles. previewTextureBackground); + if (selectAsset != null) + { + GUILayout.BeginHorizontal(); + GUILayout.Label(selectAsset.previewIcon,GUILayout.Width(selectAreaSizeHeight-5),GUILayout.Height(selectAreaSizeHeight-5)); + + GUILayout.BeginVertical(); + GUILayout.Label(selectAsset.name, m_Styles.largeStatus); + GUILayout.Label(selectAsset.type.Name, m_Styles.smallStatus); + GUILayout.Label(selectAsset.path, m_Styles.smallStatus); + + GUILayout.EndVertical(); + + GUILayout.BeginVertical(); + GUILayout.FlexibleSpace(); + EditorDrawGUIUtil.DrawHorizontalCenter(() => + { + if (GUILayout.Button("Ok",GUILayout.Width(70),GUILayout.Height(45))) + { + if (selectFileCallBack != null) + selectFileCallBack(selectAsset .name, selectAsset.assetObject); + + if (otherWindow != null) + otherWindow.Repaint(); + Close(); + } + }); + GUILayout.FlexibleSpace(); + GUILayout.EndVertical(); + GUILayout.EndHorizontal(); + } + + GUILayout.EndArea(); + } + + private float gridSize= maxGridSize; + private void SearchArea() + { + searchName = EditorDrawGUIUtil.DrawSearchField(searchName); + + GUILayout.BeginArea(new Rect(0f, 20f, base.position.width, m_ToolbarHeight)); + EditorGUI.BeginChangeCheck(); + GUILayout.BeginHorizontal(); + GUILayout.FlexibleSpace(); + gridSize = GUILayout.HorizontalSlider(gridSize, minGridSize, maxGridSize,GUILayout.Width(60)); + GUILayout.Space(4); + + GUILayout.EndHorizontal(); + GUILayout.EndArea(); + + + + + } + private Vector2 space = new Vector2(10, 10); + private void DrawGridIcon(List tempAssets) + { + GUILayout.BeginArea(new Rect(0, 44, position.width, position.height - 24f- m_ToolbarHeight - selectAreaSizeHeight)); + + if (gridSize != minGridSize) + { + int rowCount = (int)(position.width / (gridSize + space.x)); + EditorDrawGUIUtil.DrawGrid(tempAssets, rowCount, space, (item) => + { + + GUIContent content = new GUIContent(item.name, item.previewIcon); + GUIStyle style = "TL SelectionButton"; + if (item == selectAsset) + { + style = "TL SelectionButton PreDropGlow"; + } + style.imagePosition = ImagePosition.ImageAbove; + style.stretchHeight = true; + style.stretchWidth = true; + style.alignment = TextAnchor.LowerCenter; + if (GUILayout.Button(content, style, GUILayout.Width(gridSize), GUILayout.Height(gridSize + 10))) + { + selectAsset = item; + } + + }); + } + else + { + EditorDrawGUIUtil.DrawScrollView(tempAssets, () => + { + foreach (var item in tempAssets) + { + GUIContent content = new GUIContent(item.name, item.miniThumbnailIcon); + GUIStyle style = "TL SelectionButton"; + if (item == selectAsset) + { + style = "TL SelectionButton PreDropGlow"; + } + style.imagePosition = ImagePosition.ImageLeft; + style.alignment = TextAnchor.MiddleLeft; + //style.stretchHeight = true; + //style.stretchWidth = true; + + if (GUILayout.Button(content, style, GUILayout.Height(gridSize / 3 * 2))) + { + selectAsset = item; + } + } + }); + + } + GUILayout.EndArea(); + + } + + List tempGetAssets = new List(); + + + private List GetSearchResult(string name) + { + if (string.IsNullOrEmpty(name)) + { + return objectAssets; + } + else + { + tempGetAssets.Clear(); + + foreach (var o in objectAssets) + { + if (o.name.Contains(name)) + tempGetAssets.Add(o); + } + return tempGetAssets; + } + + + } + + private class ObjectAssets + { + public string name; + public Type type; + public UnityEngine.Object assetObject; + public Texture2D previewIcon; + public Texture2D miniThumbnailIcon; + public string path; + public Editor previewEditor; + } +} diff --git a/Assets/Script/Core/Editor/General/ObjectSelectorWindow.cs.meta b/Assets/Script/Core/Editor/General/ObjectSelectorWindow.cs.meta new file mode 100644 index 00000000..29f6fae1 --- /dev/null +++ b/Assets/Script/Core/Editor/General/ObjectSelectorWindow.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 055332fad1884704bab6f1a15b73cc8e +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Editor/GuideSystem/GuideSystemEditor.cs b/Assets/Script/Core/Editor/GuideSystem/GuideSystemEditor.cs index 82abf60e..c2d74c26 100644 --- a/Assets/Script/Core/Editor/GuideSystem/GuideSystemEditor.cs +++ b/Assets/Script/Core/Editor/GuideSystem/GuideSystemEditor.cs @@ -20,7 +20,7 @@ public static void ShowAllMethod() [MenuItem("Tools/新手引导/初始化")] public static void InitGuideSystem() { - if(GetGuideIsInit()) + if(!GetGuideIsInit()) { //创建数据表 SaveDataTable(); @@ -91,6 +91,11 @@ static void SaveDataTable() data.SetNote(GuideSystemBase.c_guideEndPoint, "引导结束点"); data.SetFieldType(GuideSystemBase.c_guideEndPoint, FieldType.Bool, null); + data.TableKeys.Add(GuideSystemBase.c_guideClosePoint); + data.SetDefault(GuideSystemBase.c_guideEndPoint, "False"); + data.SetNote(GuideSystemBase.c_guideEndPoint, "引导关闭点"); + data.SetFieldType(GuideSystemBase.c_guideClosePoint, FieldType.Bool, null); + data.TableKeys.Add(GuideSystemBase.c_PremiseKey); data.SetDefault(GuideSystemBase.c_PremiseKey, "Null"); data.SetNote(GuideSystemBase.c_PremiseKey, "前提条件"); @@ -101,15 +106,25 @@ static void SaveDataTable() data.SetNote(GuideSystemBase.c_NextGuideNameKey, "下一步引导,如果为空,则为下一条记录"); data.SetFieldType(GuideSystemBase.c_NextGuideNameKey, FieldType.String, null); + data.TableKeys.Add(GuideSystemBase.c_ClickToNextKey); + data.SetDefault(GuideSystemBase.c_ClickToNextKey, "False"); + data.SetNote(GuideSystemBase.c_ClickToNextKey, "是否接收点击去下一步引导"); + data.SetFieldType(GuideSystemBase.c_ClickToNextKey, FieldType.Bool, null); + data.TableKeys.Add(GuideSystemBase.c_CallToNextKey); data.SetDefault(GuideSystemBase.c_CallToNextKey, "False"); data.SetNote(GuideSystemBase.c_CallToNextKey, "是否接收调用去下一步引导"); data.SetFieldType(GuideSystemBase.c_CallToNextKey, FieldType.Bool, null); - data.TableKeys.Add(GuideSystemBase.c_ClickToNextKey); - data.SetDefault(GuideSystemBase.c_ClickToNextKey, "False"); - data.SetNote(GuideSystemBase.c_ClickToNextKey, "是否接收点击去下一步引导"); - data.SetFieldType(GuideSystemBase.c_ClickToNextKey, FieldType.Bool, null); + data.TableKeys.Add(GuideSystemBase.c_CustomEventKey); + data.SetDefault(GuideSystemBase.c_CustomEventKey, "Null"); + data.SetNote(GuideSystemBase.c_CustomEventKey, "自定义事件名称"); + data.SetFieldType(GuideSystemBase.c_CustomEventKey, FieldType.StringArray, null); + + data.TableKeys.Add(GuideSystemBase.c_ConditionToNextKey); + data.SetDefault(GuideSystemBase.c_ConditionToNextKey, "False"); + data.SetNote(GuideSystemBase.c_ConditionToNextKey, "是否自动判断条件去下一步引导"); + data.SetFieldType(GuideSystemBase.c_ConditionToNextKey, FieldType.Bool, null); data.TableKeys.Add(GuideSystemBase.c_GuideWindowNameKey); data.SetDefault(GuideSystemBase.c_GuideWindowNameKey, "Null"); @@ -132,7 +147,7 @@ static void SaveDataTable() data.SetFieldType(GuideSystemBase.c_TipContentKey, FieldType.String, null); data.TableKeys.Add(GuideSystemBase.c_TipContentPosKey); - data.SetDefault(GuideSystemBase.c_TipContentPosKey, "0|0|0"); + data.SetDefault(GuideSystemBase.c_TipContentPosKey, "0,0,0"); data.SetNote(GuideSystemBase.c_TipContentPosKey, "提示文本位置"); data.SetFieldType(GuideSystemBase.c_TipContentPosKey, FieldType.Vector3, null); @@ -141,7 +156,7 @@ static void SaveDataTable() data.SetNote(GuideSystemBase.c_MaskAlphaKey, "遮罩Alpha"); data.SetFieldType(GuideSystemBase.c_MaskAlphaKey, FieldType.Float, null); - DataEditorWindow.SaveData(GuideSystemBase.c_guideDataName, data); + TableDataEditor.SaveData(GuideSystemBase.c_guideDataName, data); } static void CreateGuideWindowScript() diff --git a/Assets/Script/Core/Editor/IphoneXFite.meta b/Assets/Script/Core/Editor/IphoneXFite.meta new file mode 100644 index 00000000..239334c2 --- /dev/null +++ b/Assets/Script/Core/Editor/IphoneXFite.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: af25a4d8bdf7e4142be4736a5504ea0b +folderAsset: yes +timeCreated: 1558419914 +licenseType: Pro +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Editor/IphoneXFite/IphoneXFiter.cs b/Assets/Script/Core/Editor/IphoneXFite/IphoneXFiter.cs new file mode 100644 index 00000000..b703dc13 --- /dev/null +++ b/Assets/Script/Core/Editor/IphoneXFite/IphoneXFiter.cs @@ -0,0 +1,150 @@ +using System; +using System.IO; +using System.Collections.Generic; +using UnityEditor; +using UnityEngine; +using UnityEditor.Callbacks; + +#if UNITY_EDITOR_OSX + +using UnityEditor.iOS.Xcode; +using UnityEditor.XCodeEditor; + +#endif + + +public class Package +{ + + +#if UNITY_EDITOR_OSX + + + [PostProcessBuildAttribute(100)] + public static void OnPostProcessBuild(BuildTarget target, string pathToBuiltProject) { + Debug.LogWarning("IphoneX Fiter"); + if (target != BuildTarget.iOS) { + Debug.LogWarning("Target is not iPhone. XCodePostProcess will not run"); + return; + } + // Create a new project object from build target + UnityEditor.iOS.Xcode.PBXProject project = new UnityEditor.iOS.Xcode.PBXProject(); + string configFilePath = UnityEditor.iOS.Xcode.PBXProject.GetPBXProjectPath(pathToBuiltProject); + project.ReadFromFile(configFilePath); + string targetGuid = project.TargetGuidByName("Unity-iPhone"); + string debug = project.BuildConfigByName(targetGuid, "Debug"); + string release = project.BuildConfigByName(targetGuid, "Release"); + project.AddBuildPropertyForConfig(debug, "CODE_SIGN_RESOURCE_RULES_PATH", "$(SDKROOT)/ResourceRules.plist"); + project.AddBuildPropertyForConfig(release, "CODE_SIGN_RESOURCE_RULES_PATH", "$(SDKROOT)/ResourceRules.plist"); + + project.AddFrameworkToProject(targetGuid, "SystemConfiguration.framework", true); + project.AddFrameworkToProject(targetGuid, "Security.framework", true); + project.AddFrameworkToProject(targetGuid, "libz.tbd", true); + project.AddFrameworkToProject(targetGuid, "libc++.tbd", true); + + project.SetBuildProperty(targetGuid, "ENABLE_BITCODE", "NO"); + + project.WriteToFile(configFilePath); + + EditSuitIpXCode(pathToBuiltProject); + EditSuitIpXCodeHomeButton(pathToBuiltProject); + } + + public static void EditSuitIpXCode(string path) { + //插入代码 + //读取UnityAppController.mm文件 + string src = @"_window = [[UIWindow alloc] initWithFrame: [UIScreen mainScreen].bounds];"; + string dst = @"// _window = [[UIWindow alloc] initWithFrame: [UIScreen mainScreen].bounds]; + + CGRect winSize = [UIScreen mainScreen].bounds; + NSString *stringFloat = [NSString stringWithFormat:@""%f"",winSize.size.height]; + NSLog(@""height=>%@"",stringFloat); + NSString *stringFloat1 = [NSString stringWithFormat:@""%f"",winSize.size.width]; + NSLog(@""width=>%@"",stringFloat1); + struct utsname systemInfo; + uname(&systemInfo); + NSString *deviceString = [NSString stringWithCString:systemInfo.machine encoding:NSUTF8StringEncoding]; + + + BOOL b = NO; // liuhai + if ([deviceString isEqualToString:@""iPhone10,3""] || + [deviceString isEqualToString:@""iPhone10,6""]) b = YES; //iPhone X + if ([deviceString isEqualToString:@""iPhone11,8""]) b = YES; //iPhone XR + if ([deviceString isEqualToString:@""iPhone11,2""]) b = YES; //iPhone XS + if ([deviceString isEqualToString:@""iPhone11,4""] || + [deviceString isEqualToString:@""iPhone11,6""]) b = YES; //iPhone XS Max + if ([deviceString isEqualToString:@""x86_64""]) b = YES; //iPhoneSimulator + + NSLog(@""deviceString=>%@"",deviceString); + if(b) + { + if(winSize.size.height> winSize.size.width) + { + winSize.size.height -= 78; + winSize.origin.y = 34; + ::printf(""-> is iphonex aaa hello world\n""); + } + else + { + winSize.size.width -= 78; + winSize.origin.x = 34; + ::printf(""-> is not iphonex aaa hello world\n""); + } + + }else{ + ::printf(""-> b is no\n""); + } + _window = [[UIWindow alloc] initWithFrame: winSize]; + "; + + string unityAppControllerPath = path + "/Classes/UnityAppController.mm"; + XClassExt UnityAppController = new XClassExt(unityAppControllerPath); + UnityAppController.Replace(src, dst); + + src = @"#include "; + dst = @"#include + "+ + @"#include "; + + UnityAppController.Replace(src, dst); + } + //修改锁定手势,苹果Xhome建 + public static void EditSuitIpXCodeHomeButton(string path) + { + //插入代码 + //读取UnityViewControllerBase+iOS.mm文件 + string src = @"- (UIRectEdge)preferredScreenEdgesDeferringSystemGestures"; + string dst = @"- (UIRectEdge)preferredScreenEdgesDeferringSystemGestures +{ + //UIRectEdge res = UIRectEdgeNone; + // if (UnityGetDeferSystemGesturesTopEdge()) + // res |= UIRectEdgeTop; + //if (UnityGetDeferSystemGesturesBottomEdge()) + // res |= UIRectEdgeBottom; + //if (UnityGetDeferSystemGesturesLeftEdge()) + // res |= UIRectEdgeLeft; + // if (UnityGetDeferSystemGesturesRightEdge()) + // res |= UIRectEdgeRight; + // return res; + return UIRectEdgeAll; + +} +- (UIRectEdge)preferredScreenEdgesDeferringSystemGestures1"; + + string unityAppControllerPath = path + "/Classes/UI/UnityViewControllerBase+iOS.mm"; + XClassExt UnityAppController = new XClassExt(unityAppControllerPath); + UnityAppController.Replace(src, dst); + + src = @"- (BOOL)prefersHomeIndicatorAutoHidden"; + dst = @"- (BOOL)prefersHomeIndicatorAutoHidden +{ + return NO; +} +- (BOOL)prefersHomeIndicatorAutoHidden1;"; + + UnityAppController.Replace(src, dst); + } + +#endif + +} diff --git a/Assets/Script/Core/Editor/IphoneXFite/IphoneXFiter.cs.meta b/Assets/Script/Core/Editor/IphoneXFite/IphoneXFiter.cs.meta new file mode 100644 index 00000000..47488462 --- /dev/null +++ b/Assets/Script/Core/Editor/IphoneXFite/IphoneXFiter.cs.meta @@ -0,0 +1,13 @@ +fileFormatVersion: 2 +guid: 33180b7f7bf31074c9b4dab0bd14ca6f +timeCreated: 1558419922 +licenseType: Pro +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Editor/IphoneXFite/XcodeChange.cs b/Assets/Script/Core/Editor/IphoneXFite/XcodeChange.cs new file mode 100644 index 00000000..7ef55575 --- /dev/null +++ b/Assets/Script/Core/Editor/IphoneXFite/XcodeChange.cs @@ -0,0 +1,71 @@ +using UnityEngine; +using System.Collections; +using System.Collections.Generic; +using System.IO; + +namespace UnityEditor.XCodeEditor +{ + public partial class XClassExt : System.IDisposable + { + + private string filePath; + + public XClassExt(string fPath) + { + filePath = fPath; + if (!System.IO.File.Exists(filePath)) + { + Debug.LogError(filePath + "not found in path."); + return; + } + } + + public void WriteBelow(string below, string text) + { + StreamReader streamReader = new StreamReader(filePath); + string text_all = streamReader.ReadToEnd(); + streamReader.Close(); + + int beginIndex = text_all.IndexOf(below); + if (beginIndex == -1) + { + Debug.LogError(filePath + " not found sign in " + below); + return; + } + + int endIndex = text_all.LastIndexOf("\n", beginIndex + below.Length); + + text_all = text_all.Substring(0, endIndex) + "\n" + text + "\n" + text_all.Substring(endIndex); + + StreamWriter streamWriter = new StreamWriter(filePath); + streamWriter.Write(text_all); + streamWriter.Close(); + } + + public void Replace(string below, string newText) + { + StreamReader streamReader = new StreamReader(filePath); + string text_all = streamReader.ReadToEnd(); + streamReader.Close(); + + int beginIndex = text_all.IndexOf(below); + if (beginIndex == -1) + { + Debug.LogError(filePath + " not found sign in " + below); + Debug.LogError(text_all); + return; + } + + text_all = text_all.Replace(below, newText); + StreamWriter streamWriter = new StreamWriter(filePath); + streamWriter.Write(text_all); + streamWriter.Close(); + + } + + public void Dispose() + { + + } + } +} diff --git a/Assets/Script/Core/Editor/IphoneXFite/XcodeChange.cs.meta b/Assets/Script/Core/Editor/IphoneXFite/XcodeChange.cs.meta new file mode 100644 index 00000000..0d5d45e4 --- /dev/null +++ b/Assets/Script/Core/Editor/IphoneXFite/XcodeChange.cs.meta @@ -0,0 +1,13 @@ +fileFormatVersion: 2 +guid: 9365fcd669698334c946b25f139583de +timeCreated: 1558419922 +licenseType: Pro +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Editor/Language/LanguageDataEditorWindow.cs b/Assets/Script/Core/Editor/Language/LanguageDataEditorWindow.cs deleted file mode 100644 index a05cbbc8..00000000 --- a/Assets/Script/Core/Editor/Language/LanguageDataEditorWindow.cs +++ /dev/null @@ -1,623 +0,0 @@ -using System; -using System.Collections; -using System.Collections.Generic; -using System.IO; -using UnityEditor; -using UnityEngine; - -public class LanguageDataEditorWindow : EditorWindow -{ - const string c_DataPath = "Language"; - const string c_EditorConfigName = "LanguageEditorConfig"; - - static List s_languageList = new List(); - - //所有模块以及模块下的语言ID - static Dictionary> s_languageKeyDict = new Dictionary>(); - - //所有语言列表 - static List s_languageKeyList = new List(); - - private int m_currentSelectIndex; - private string m_currentLanguage; - //当前语言数据 - private Dictionary m_langeuageDataDict = new Dictionary(); - - SystemLanguage m_defaultLanguage = SystemLanguage.ChineseSimplified; - - [MenuItem("Window/多语言编辑器", priority = 600)] - public static void ShowWindow() - { - EditorWindow.GetWindow(typeof(LanguageDataEditorWindow)); - } - - void OnEnable() - { - ResourcesConfigManager.Initialize(); - - m_currentSelectIndex = 0; - EditorGUIStyleData.Init(); - - FindAllDataName(); - LoadEditorConfig(); - LoadConfig(); - } - - void OnProjectChange() - { - FindAllDataName(); - LoadEditorConfig(); - LoadConfig(); - } - - void OnGUI() - { - titleContent.text = "多语言编辑器"; - - if (!Application.isPlaying) - { - SelectLanguageGUI(); - DefaultLanguageGUI(); - EditorLanguageFieldGUI(); - EditorLanguageGUI(); - SaveDataGUI(); - AddLanguageGUI(); - } - else - { - EditorGUILayout.LabelField("功能目前不可用"); - } - } - - #region 加载/保存编辑器设置 - - static void LoadEditorConfig() - { - s_languageKeyList.Clear(); - s_languageKeyDict.Clear(); - - Dictionary config = ConfigEditorWindow.GetEditorConfigData(c_EditorConfigName); - - if (config == null) - { - config = new Dictionary(); - } - - foreach (var item in config) - { - List list = new List(); - List ObjList = (List)item.Value; - for (int i = 0; i < ObjList.Count; i++) - { - list.Add(ObjList[i].ToString()); - - s_languageKeyList.Add(item.Key + "/" + ObjList[i].ToString()); - } - - s_languageKeyDict.Add(item.Key, list); - } - } - - void LoadConfig() - { - if (ConfigManager.GetIsExistConfig(LanguageManager.c_configFileName)) - { - Dictionary config = ConfigManager.GetData(LanguageManager.c_configFileName); - - if (config.ContainsKey(LanguageManager.c_defaultLanguageKey)) - { - m_defaultLanguage = config[LanguageManager.c_defaultLanguageKey].GetEnum(); - } - } - } - - void SaveEditorConfig() - { - Dictionary config = new Dictionary(); - - foreach (var item in s_languageKeyDict) - { - config.Add(item.Key, item.Value); - } - - ConfigEditorWindow.SaveEditorConfigData(c_EditorConfigName, config); - } - - void SaveConfig() - { - Dictionary config = new Dictionary(); - - //保存默认语言 - config.Add(LanguageManager.c_defaultLanguageKey, new SingleField(m_defaultLanguage.ToString())); - - //保存语言列表 - List languageList = new List(); - foreach (var item in s_languageList) - { - if (item != "None") - { - languageList.Add(item); - } - } - config.Add(LanguageManager.c_languageListKey, new SingleField(languageList)); - - //保存模块列表 - List moduleList = new List(); - foreach (var item in s_languageKeyDict) - { - moduleList.Add(item.Key); - } - config.Add(LanguageManager.c_moduleListKey, new SingleField(moduleList)); - - ConfigEditorWindow.SaveData(LanguageManager.c_configFileName, config); - } - - #endregion - - #region 语言设置 - - void DefaultLanguageGUI() - { - if (m_currentLanguage == m_defaultLanguage.ToString()) - { - EditorGUI.indentLevel = 1; - EditorGUILayout.LabelField("默认语言", EditorGUIStyleData.WarnMessageLabel); - } - } - - void SetDefaultLanguageGUI(string languageName) - { - if (GUILayout.Button("设为默认语言")) - { - m_defaultLanguage = (SystemLanguage)Enum.Parse(typeof(SystemLanguage), languageName); - } - } - - #endregion - - #region 选择语言 - - void SelectLanguageGUI() - { - string[] mask = s_languageList.ToArray(); - m_currentSelectIndex = EditorGUILayout.Popup("当前语言:", m_currentSelectIndex, mask); - if (mask.Length != 0) - { - LoadLanguage(mask[m_currentSelectIndex]); - } - } - - void LoadLanguage(string LanguageName) - { - if (m_currentLanguage != LanguageName) - { - m_currentLanguage = LanguageName; - - if (LanguageName != "None") - { - m_langeuageDataDict.Clear(); - - foreach (var item in s_languageKeyDict) - { - string savePath = GetLanguageSavePath(LanguageName, item.Key); - - if (GetIsExistDataEditor(savePath)) - { - DataTable data = DataManager.GetData(savePath); - m_langeuageDataDict.Add(item.Key, data); - } - } - } - } - } - - #endregion - - #region 编辑语言字段 - - Dictionary LanguageFieldFold = new Dictionary(); - Vector2 pos_editorField = Vector2.zero; - bool isFoldLanguageField = false; - - void EditorLanguageFieldGUI() - { - EditorGUI.indentLevel = 1; - pos_editorField = EditorGUILayout.BeginScrollView(pos_editorField, GUILayout.ExpandHeight(false)); - - isFoldLanguageField = EditorGUILayout.Foldout(isFoldLanguageField, "多语言模块列表"); - - if (isFoldLanguageField) - { - foreach (var item in s_languageKeyDict) - { - EditorGUI.indentLevel = 2; - if (!LanguageFieldFold.ContainsKey(item.Key)) - { - LanguageFieldFold.Add(item.Key, false); - } - EditorGUILayout.BeginHorizontal(); - - LanguageFieldFold[item.Key] = EditorGUILayout.Foldout(LanguageFieldFold[item.Key], item.Key); - - if(GUILayout.Button("删除模块")) - { - s_languageKeyDict.Remove(item.Key); - break; - } - - EditorGUILayout.EndHorizontal(); - - if (LanguageFieldFold[item.Key]) - { - EditorLanguageFieldGUI(item.Value); - } - } - - EditorGUILayout.Space(); - - EditorGUI.indentLevel = 1; - AddLanguageModelGUI(); - } - - EditorGUILayout.EndScrollView(); - - } - string m_newModelName = ""; - bool isAddLanguageModelFold = false; - void AddLanguageModelGUI() - { - EditorGUI.indentLevel ++; - isAddLanguageModelFold = EditorGUILayout.Foldout(isAddLanguageModelFold, "新增模块"); - - if (isAddLanguageModelFold) - { - EditorGUI.indentLevel++; - m_newModelName = EditorGUILayout.TextField("模块名", m_newModelName); - - if (!s_languageKeyDict.ContainsKey(LanguageManager.c_defaultModuleKey.ToString())) - { - if (GUILayout.Button("新增默认模块")) - { - s_languageKeyDict.Add(LanguageManager.c_defaultModuleKey, new List()); - } - } - - if (m_newModelName != "" && !s_languageKeyDict.ContainsKey(m_newModelName)) - { - if (GUILayout.Button("新增模块")) - { - s_languageKeyDict.Add(m_newModelName, new List()); - m_newModelName = ""; - } - EditorGUILayout.Space(); - } - else - { - if (s_languageKeyDict.ContainsKey(m_newModelName)) - { - EditorGUILayout.LabelField("模块名重复!", EditorGUIStyleData.WarnMessageLabel); - } - } - } - } - - void EditorLanguageFieldGUI(List languageKeyList) - { - EditorGUI.indentLevel++; - for (int i = 0; i < languageKeyList.Count; i++) - { - EditorGUILayout.BeginHorizontal(); - EditorGUILayout.LabelField("", languageKeyList[i]); - - if (GUILayout.Button("删除字段")) - { - languageKeyList.RemoveAt(i); - i--; - } - - EditorGUILayout.EndHorizontal(); - } - - EditorGUILayout.Space(); - AddLangeuageFieldGUI(languageKeyList); - } - - string newField = ""; - - void AddLangeuageFieldGUI(List languageKeyList) - { - EditorGUILayout.LabelField("新增字段"); - if (true) - { - EditorGUI.indentLevel = 3; - newField = EditorGUILayout.TextField("字段名",newField); - - if (newField != "" && !languageKeyList.Contains(newField)) - { - if (GUILayout.Button("新增语言字段")) - { - languageKeyList.Add(newField); - newField = ""; - } - EditorGUILayout.Space(); - } - else - { - if (languageKeyList.Contains(newField)) - { - EditorGUILayout.LabelField("字段名重复!", EditorGUIStyleData.WarnMessageLabel); - } - } - } - } - - #endregion - - #region 编辑语言 - - private bool isFoldList; - private Vector2 pos = Vector2.zero; - - Dictionary m_EditorLanguageGUIFoldDict = new Dictionary(); - - void DeleteLanguageGUI() - { - if(GUILayout.Button("删除语言")) - { - if (EditorUtility.DisplayDialog("警告", "确定要删除该语言吗!", "是", "取消")) - { - m_currentSelectIndex = 0; - s_languageKeyDict.Remove(m_currentLanguage); - Directory.Delete(Application.dataPath + "/Resources/" + DataManager.c_directoryName + "/" + c_DataPath + "/" + m_currentLanguage,true); - AssetDatabase.Refresh(); - } - } - } - - void EditorLanguageGUI() - { - if (m_currentLanguage != "None") - { - EditorGUI.indentLevel = 1; - isFoldList = EditorGUILayout.Foldout(isFoldList, "语言数据:"); - if (isFoldList) - { - pos = EditorGUILayout.BeginScrollView(pos, GUILayout.ExpandHeight(false)); - - foreach (var item in s_languageKeyDict) - { - EditorGUI.indentLevel = 2; - if (!m_langeuageDataDict.ContainsKey(item.Key)) - { - DataTable data = new DataTable(); - data.TableKeys.Add(LanguageManager.c_mainKey); - data.TableKeys.Add(LanguageManager.c_valueKey); - data.SetDefault(LanguageManager.c_valueKey, "NoValue"); - - m_langeuageDataDict.Add(item.Key, data); - } - - if (!m_EditorLanguageGUIFoldDict.ContainsKey(item.Key)) - { - m_EditorLanguageGUIFoldDict.Add(item.Key, false); - } - - m_EditorLanguageGUIFoldDict[item.Key] = EditorGUILayout.Foldout(m_EditorLanguageGUIFoldDict[item.Key], item.Key); - if (m_EditorLanguageGUIFoldDict[item.Key]) - { - EditorLanguageGUI(item.Key, m_langeuageDataDict[item.Key]); - } - } - - EditorGUILayout.EndScrollView(); - EditorGUILayout.Space(); - - } - - SetDefaultLanguageGUI(m_currentLanguage); - DeleteLanguageGUI(); - } - } - - void EditorLanguageGUI(string modelName, DataTable languageData) - { - EditorGUI.indentLevel ++; - for (int i = 0; i < s_languageKeyDict[modelName].Count; i++) - { - LanguageItemGUI(languageData, s_languageKeyDict[modelName][i]); - } - } - - void LanguageItemGUI(DataTable data, string key) - { - if (data.ContainsKey(key)) - { - GUILayout.BeginHorizontal(); - try - { - string contentTmp = null; - - if (data[key].ContainsKey((LanguageManager.c_valueKey))) - { - contentTmp = EditorGUILayout.TextField(key, data[key].GetString(LanguageManager.c_valueKey)); - } - else - { - contentTmp = EditorGUILayout.TextField(key, ""); - } - - if(contentTmp != "") - { - data[key][LanguageManager.c_valueKey] = contentTmp; - } - } - catch (Exception e) - { - EditorGUILayout.TextArea("Error: " + e.ToString(), EditorGUIStyleData.ErrorMessageLabel); - EditorGUILayout.Space(); - } - - GUILayout.EndHorizontal(); - } - else - { - EditorGUILayout.BeginHorizontal(); - - EditorGUILayout.LabelField("缺少 " + key + " 字段", EditorGUIStyleData.WarnMessageLabel); - - AddMissLanguageGUI(data, key); - - EditorGUILayout.EndHorizontal(); - } - - } - - - void AddMissLanguageGUI(DataTable data,string key) - { - if(GUILayout.Button("添加记录")) - { - SingleData newData = new SingleData(); - newData.Add(LanguageManager.c_valueKey, ""); - newData.Add(LanguageManager.c_mainKey, key); - - data.AddData(newData); - } - } - - void SaveDataGUI() - { - if (GUILayout.Button("保存")) - { - SaveEditorConfig(); - SaveConfig(); - - if (m_currentLanguage != "None") - { - foreach (var item in m_langeuageDataDict) - { - SaveData(GetLanguageSavePath(m_currentLanguage,item.Key) ,item.Value); - } - } - } - } - - #endregion - - #region 新增语言 - - private bool isFoldAddLanguage = false; - private SystemLanguage m_selectLanguage; - - void AddLanguageGUI() - { - EditorGUI.indentLevel = 0; - - isFoldAddLanguage = EditorGUILayout.Foldout(isFoldAddLanguage, "新增语言"); - - if (isFoldAddLanguage) - { - EditorGUI.indentLevel = 1; - - m_selectLanguage = (SystemLanguage)EditorGUILayout.EnumPopup("语言类型", m_selectLanguage); - - if (!s_languageList.Contains(m_selectLanguage.ToString()) ) - { - if (GUILayout.Button("新增")) - { - s_languageList.Add(m_selectLanguage.ToString()); - LoadLanguage(m_selectLanguage.ToString()); - isFoldAddLanguage = false; - } - } - else - { - EditorGUILayout.LabelField("已存在该语言",EditorGUIStyleData.WarnMessageLabel); - } - } - - EditorGUILayout.Space(); - } - - #endregion - - #region FindLanguageData - - private string m_directoryPath; - void FindAllDataName() - { - AssetDatabase.Refresh(); - s_languageList = new List(); - - s_languageList.Add("None"); - - m_directoryPath = Application.dataPath + "/Resources/" + DataManager.c_directoryName + "/" + c_DataPath; - - FileTool.CreatPath(m_directoryPath); - - FindConfigName(m_directoryPath); - } - - public void FindConfigName(string path) - { - //string[] allUIPrefabName = Directory.GetFiles(path); - //foreach (var item in allUIPrefabName) - //{ - // if (item.EndsWith(".txt")) - // { - // //string configName = FileTool.RemoveExpandName(FileTool.GetFileNameByPath(item)); - // s_dataNameList.Add(FileTool.RemoveExpandName(PathTool.GetDirectoryRelativePath(m_directoryPath + "/", item))); - // } - //} - - string[] dires = Directory.GetDirectories(path); - for (int i = 0; i < dires.Length; i++) - { - s_languageList.Add(FileTool.RemoveExpandName(PathTool.GetDirectoryRelativePath(m_directoryPath + "/", dires[i]))); - - //FindConfigName(dires[i]); - } - } - - public static List GetLanguageKeyList() - { - if(s_languageKeyList != null) - { - LoadEditorConfig(); - } - return s_languageKeyList; - } - - #endregion - - #region 功能函数 - - string GetLanguageSavePath(string langeuageName, string modelName) - { - return c_DataPath + "/" + langeuageName + "/" + LanguageManager.GetLanguageDataName(langeuageName, modelName); - } - - public static bool GetIsExistDataEditor(string DataName) - { - return "" != ResourceIOTool.ReadStringByResource( - PathTool.GetRelativelyPath(DataManager.c_directoryName, - DataName, - DataManager.c_expandName)); - } - - public static void SaveData(string ConfigName, DataTable data) - { - EditorUtil.WriteStringByFile( - PathTool.GetAbsolutePath( - ResLoadLocation.Resource, - PathTool.GetRelativelyPath( - DataManager.c_directoryName, - ConfigName, - DataManager.c_expandName)), - DataTable.Serialize(data)); - - UnityEditor.AssetDatabase.Refresh(); - } - - #endregion -} diff --git a/Assets/Script/Core/Editor/Lua/LuaEditorWindow.cs b/Assets/Script/Core/Editor/Lua/LuaEditorWindow.cs index 596a6a6b..57576483 100644 --- a/Assets/Script/Core/Editor/Lua/LuaEditorWindow.cs +++ b/Assets/Script/Core/Editor/Lua/LuaEditorWindow.cs @@ -14,7 +14,7 @@ public class LuaEditorWindow : EditorWindow List m_LuaLibFileList; Dictionary m_luaConfig; - [MenuItem("Window/Lua设置编辑器")] + [MenuItem("Window/Lua设置编辑器 &7")] public static void ShowWindow() { EditorWindow.GetWindow(typeof(LuaEditorWindow)); @@ -23,7 +23,9 @@ public static void ShowWindow() void OnEnable() { EditorGUIStyleData.Init(); +#if USE_LUA LoadLuaConfig(); +#endif } #region GUI @@ -37,9 +39,12 @@ void OnGUI() } else { +#if USE_LUA LuaFileGUI(); LuaWarpFileGUI(); AutoLuaConfigGUI(); +#endif + } EditorGUILayout.Space(); @@ -51,21 +56,27 @@ void OnGUI() bool GetIsInit() { - #if USE_LUA +#if USE_LUA return true; - #else +#else return false; - #endif +#endif } void InitLuaGUI() { if (GUILayout.Button("Lua 项目初始化")) { - InitLua(); + //InitLua(); } } +#if !USE_LUA +} +#endif + +#if USE_LUA + void InitLua() { //创建导出列表文件 @@ -82,9 +93,22 @@ void InitLua() string resPath = Application.dataPath + "/Script/Core/Editor/res/LuaLib"; string aimPath = Application.dataPath + "/Resources/LuaLib"; + string pluginsResPath = Application.dataPath + "/Script/Core/Lua/ToLua/PluginsRes"; + string pluginsPath = Application.dataPath + "/Lua/Plugins"; + //复制lua初始库文件 FileTool.CopyDirectory(resPath, aimPath); + //拷贝LuaPlugins文件 + FileTool.CopyDirectory(pluginsResPath, pluginsPath); + + //修改文件名 dllx -> dll + FileTool.ChangeFileName(pluginsPath + "/x86/tolua.dllx", pluginsPath + "/x86/tolua.dll"); + FileTool.ChangeFileName(pluginsPath + "/x86_64/tolua.dllx", pluginsPath + "/x86_64/tolua.dll"); + + FileTool.ChangeFileName(pluginsPath + "/CString.dllx", pluginsPath + "/x86_64/CString.dll"); + FileTool.ChangeFileName(pluginsPath + "/Debugger.dllx", pluginsPath + "/x86_64/Debugger.dll"); + //初始Warp ToLuaMenu.GenLuaAll(); @@ -138,11 +162,12 @@ static void CreateEmptyLuaBinder() EditorUtil.WriteStringByFile(filePath, sb.ToString()); } - +#endif #endregion +#if USE_LUA - #region 读取Lua配置 - void LoadLuaConfig() +#region 读取Lua配置 +void LoadLuaConfig() { if (ConfigManager.GetIsExistConfig(LuaManager.c_LuaConfigName)) { @@ -174,7 +199,7 @@ void LoadLuaList() } #endregion - #region Lua信息检视 +#region Lua信息检视 bool m_isFold = false; bool m_isFoldLib = false; @@ -223,29 +248,27 @@ void LuaFileGUI() #endregion - #region ULua原生功能 +#region ULua原生功能 void LuaWarpFileGUI() { - if (Directory.Exists(CustomSettings.saveDir)) + if (!File.Exists(CustomSettings.saveDir + "/LuaBinderCatch.cs")) { - if (!File.Exists(CustomSettings.saveDir + "/LuaBinderCatch.cs")) - { - if (GUILayout.Button("清除Lua Warp脚本")) - { - FileTool.DeleteDirectory(CustomSettings.saveDir); - CreateLuaBinder(); - AssetDatabase.Refresh(); - } - } - - if (GUILayout.Button("重新生成Lua Warp脚本")) + if (GUILayout.Button("清除Lua Warp脚本")) { + FileTool.CreatFilePath(CustomSettings.saveDir); FileTool.DeleteDirectory(CustomSettings.saveDir); - ToLuaMenu.GenLuaAll(); + CreateLuaBinder(); + AssetDatabase.Refresh(); } } + if (GUILayout.Button("重新生成Lua Warp脚本")) + { + FileTool.CreatPath(CustomSettings.saveDir); + FileTool.DeleteDirectory(CustomSettings.saveDir); + ToLuaMenu.GenLuaAll(); + } } /// @@ -270,7 +293,7 @@ void CreateLuaBinder() #endregion - #region 自动生成Lua设置 +#region 自动生成Lua设置 void AutoLuaConfigGUI() { @@ -375,3 +398,5 @@ public void FindLuaLibFile(string path) #endregion } + +#endif \ No newline at end of file diff --git a/Assets/Script/Core/Editor/Network.meta b/Assets/Script/Core/Editor/Network.meta new file mode 100644 index 00000000..9028965b --- /dev/null +++ b/Assets/Script/Core/Editor/Network.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 4a956c54a281a8649a47619841adb6c7 +folderAsset: yes +timeCreated: 1503200325 +licenseType: Pro +DefaultImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Editor/Network/Protocol.meta b/Assets/Script/Core/Editor/Network/Protocol.meta new file mode 100644 index 00000000..48c2366c --- /dev/null +++ b/Assets/Script/Core/Editor/Network/Protocol.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 883e858bb8ec9304493c2251e5bb1f59 +folderAsset: yes +timeCreated: 1503200325 +licenseType: Pro +DefaultImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Editor/Network/Protocol/ProtocolHelper.cs b/Assets/Script/Core/Editor/Network/Protocol/ProtocolHelper.cs index 58764e0c..dce36db1 100644 --- a/Assets/Script/Core/Editor/Network/Protocol/ProtocolHelper.cs +++ b/Assets/Script/Core/Editor/Network/Protocol/ProtocolHelper.cs @@ -27,7 +27,6 @@ public class ProtocolHelper #region c# -> protocol [MenuItem("Tools/Protocol/c# -> protocol")] - static void StartGenerate() { GenerateList(); @@ -38,10 +37,10 @@ static void StartGenerate() Debug.Log(protocolContent); Debug.Log(protocolList); - string ProtocolSavePath = Application.dataPath + "/Resources/Network/" + ProtocolService.c_ProtocolFileName + ".txt"; + string ProtocolSavePath = Application.dataPath + "/Resources/Network/" + ProtocolNetworkService.c_ProtocolFileName + ".txt"; ResourceIOTool.WriteStringByFile(ProtocolSavePath, protocolContent); - string MethodSavePath = Application.dataPath + "/Resources/Network/" + ProtocolService.c_methodNameInfoFileName + ".txt"; + string MethodSavePath = Application.dataPath + "/Resources/Network/" + ProtocolNetworkService.c_methodNameInfoFileName + ".txt"; ResourceIOTool.WriteStringByFile(MethodSavePath, protocolList); AssetDatabase.Refresh(); @@ -105,7 +104,10 @@ static string GenerateProtocolMessageNoHead(Type type) for (int i = 0; i < fields.Length; i++) { - content += GetTab(1) + GenerateProtocolMessageField(fields[i], ref index); + if(!fields[i].IsStatic) + { + content += GetTab(1) + GenerateProtocolMessageField(fields[i], ref index); + } } content += "}\n"; @@ -130,6 +132,27 @@ static string GenerateProtocolMessageField(FieldInfo field, ref int count) return "required int32 " + GenerateProtocolFieldName(field) + " = " + count++ + ";\n"; } } + + else if (field.FieldType == typeof(long)) + { + if (field.GetCustomAttributes(typeof(Int8Attribute), true).Length > 0) + { + return "required int8 " + GenerateProtocolFieldName(field) + " = " + count++ + ";\n"; + } + else if (field.GetCustomAttributes(typeof(Int16Attribute), true).Length > 0) + { + return "required int16 " + GenerateProtocolFieldName(field) + " = " + count++ + ";\n"; + } + else if (field.GetCustomAttributes(typeof(Int32Attribute), true).Length > 0) + { + return "required int32 " + GenerateProtocolFieldName(field) + " = " + count++ + ";\n"; + } + else + { + return "required int64 " + GenerateProtocolFieldName(field) + " = " + count++ + ";\n"; + } + } + else if (field.FieldType == typeof(bool)) { return "required bool " + GenerateProtocolFieldName(field) + " = " + count++ + ";\n"; @@ -188,6 +211,26 @@ static string GetTypeName(Type type) return "int32"; } } + + else if (type == typeof(long)) + { + if (type.GetCustomAttributes(typeof(Int8Attribute), true).Length > 0) + { + return "int8"; + } + else if (type.GetCustomAttributes(typeof(Int16Attribute), true).Length > 0) + { + return "int16"; + } + else if (type.GetCustomAttributes(typeof(Int32Attribute), true).Length > 0) + { + return "int32"; + } + else + { + return "int64"; + } + } else if (type == typeof(bool)) { return "bool"; @@ -259,18 +302,18 @@ static void GenerateProtocolToCsharp() string log = "自动生成 c# 类:->\n"; s_SubStruct = new List(); - string path = Application.dataPath + "/Resources/Network/"+ ProtocolService .c_ProtocolFileName+ ".txt"; + string path = Application.dataPath + "/Resources/Network/"+ ProtocolNetworkService .c_ProtocolFileName+ ".txt"; string content = ResourceIOTool.ReadStringByFile(path); - Dictionary>> protocolInfo = ProtocolService.ReadProtocolInfo(content); + Dictionary>> protocolInfo = ProtocolNetworkService.ReadProtocolInfo(content); - path = Application.dataPath + "/Resources/Network/" + ProtocolService.c_methodNameInfoFileName + ".txt"; + path = Application.dataPath + "/Resources/Network/" + ProtocolNetworkService.c_methodNameInfoFileName + ".txt"; content = ResourceIOTool.ReadStringByFile(path); Dictionary methodNameInfo; Dictionary methodIndexInfo; - ProtocolService.ReadMethodNameInfo(out methodNameInfo,out methodIndexInfo, content); + ProtocolNetworkService.ReadMethodNameInfo(out methodNameInfo,out methodIndexInfo, content); string output = "using System.Collections.Generic;\n"; output += "namespace Protocol\n{\n"; @@ -344,6 +387,7 @@ static void GenerateProtocolToCsharp() { log += ("跳过了 " + className + " 类\n"); + //检查类的子结构,放入Struct列表中 string name = "m_" + item.Value + "_c"; if (protocolInfo.ContainsKey(name)) { @@ -370,14 +414,24 @@ static void GenerateProtocolToCsharp() output += GetTab(1) + "#region Struct\n"; for (int i = 0; i < s_SubStruct.Count; i++) { - try + if(GetAimStructType(s_SubStruct[i]) == null) { - output += GenerateProtocolClass(2, SendMode.Both, null, s_SubStruct[i], protocolInfo[s_SubStruct[i]], true); + try + { + output += GenerateProtocolClass(2, SendMode.Both, null, s_SubStruct[i], protocolInfo[s_SubStruct[i]], true); + } + catch (Exception e) + { + throw new Exception("s_SubStruct[i] ->" + s_SubStruct[i] + "\n" + e.ToString()); + } } - catch(Exception e) + else { - throw new Exception("s_SubStruct[i] ->" + s_SubStruct[i] + "\n" + e.ToString()); + log += ("跳过了 " + s_SubStruct[i] + " 结构\n"); + //检查结构的子结构,放入Struct列表中 + GenerateProtocolClass(2, SendMode.Both, null, s_SubStruct[i], protocolInfo[s_SubStruct[i]], true); } + } output += GetTab(1) + "#endregion \n"; @@ -448,22 +502,22 @@ static string GetTypeName(Dictionary currentFeidInfo) int repeat = (int)currentFeidInfo["spl"]; string content = ""; - if (type == ProtocolService.TYPE_int32 - || type == ProtocolService.TYPE_int16 - || type == ProtocolService.TYPE_int8 + if (type == ProtocolNetworkService.TYPE_int32 + || type == ProtocolNetworkService.TYPE_int16 + || type == ProtocolNetworkService.TYPE_int8 ) { content = "int"; } - else if (type == ProtocolService.TYPE_string) + else if (type == ProtocolNetworkService.TYPE_string) { content = "string"; } - else if (type == ProtocolService.TYPE_double) + else if (type == ProtocolNetworkService.TYPE_double) { content = "float"; } - else if (type == ProtocolService.TYPE_bool) + else if (type == ProtocolNetworkService.TYPE_bool) { content = "bool"; } @@ -477,7 +531,7 @@ static string GetTypeName(Dictionary currentFeidInfo) } } - if(repeat == ProtocolService.RT_repeated) + if(repeat == ProtocolNetworkService.RT_repeated) { content = "List<" + content + ">"; } @@ -491,11 +545,11 @@ static string GetAttributeContent(int tab,Dictionary currentFeid int type = (int)currentFeidInfo["type"]; - if (type == ProtocolService.TYPE_int16) + if (type == ProtocolNetworkService.TYPE_int16) { content = GetTab(tab) + "[Int16]\n"; } - else if(type == ProtocolService.TYPE_int8) + else if(type == ProtocolNetworkService.TYPE_int8) { content = GetTab(tab) + "[Int8]\n"; } @@ -514,7 +568,24 @@ static Type GetAimType(string name) for (int i = 0; i < types.Length; i++) { - if (typeof(CsharpProtocolInterface).IsAssignableFrom(types[i]) + if ((typeof(CsharpProtocolInterface).IsAssignableFrom(types[i])|| typeof(IProtocolStructInterface).IsAssignableFrom(types[i])) + && types[i].Name.ToLower() == name.ToLower() + ) + { + return types[i]; + } + } + + return null; + } + + static Type GetAimStructType(string name) + { + Type[] types = EditorTool.GetTypes(); + + for (int i = 0; i < types.Length; i++) + { + if (typeof(IProtocolStructInterface).IsAssignableFrom(types[i]) && types[i].Name.ToLower() == name.ToLower() ) { @@ -715,7 +786,7 @@ static string GenerateCSharpContent() for (int i = 0; i < msgList.Count; i++) { - if(GetSendMode(msgList[i]) == SendMode.ToClient + if (GetSendMode(msgList[i]) == SendMode.ToClient || GetSendMode(msgList[i]) == SendMode.Both) { csharpContent += GenerateReceviceCommandContent(msgList[i]); @@ -872,7 +943,14 @@ static int sort(Type x, Type y) vy = ((ModuleAttribute)objy[0]).MessageCode; } - return vx.CompareTo(vy); + if (vx == vy) + { + return x.Name.CompareTo(y.Name); + } + else + { + return vx.CompareTo(vy); + } } static bool GetIsModule(Type type) @@ -894,13 +972,14 @@ static string GenerateSendFunction() content += GetTab(1) + "public static void SendCommand (IProtocolMessageInterface cmd)\n"; content += GetTab(1) + "{\n"; - + int index = 0; for (int i = 0; i < msgList.Count; i++) { if (GetSendMode(msgList[i]) == SendMode.ToServer || GetSendMode(msgList[i]) == SendMode.Both) { - content += GenerateSendIfContent(msgList[i], i != 0); + content += GenerateSendIfContent(msgList[i], index != 0); + index++; } } @@ -963,7 +1042,10 @@ static string GenerateSerializeClassContent(int tab, Type type, string aimName, for (int i = 0; i < fields.Length; i++) { - content += GenerateSerializeFieldContent(tab, fields[i],aimName,sourceName); + if(!fields[i].IsStatic) + { + content += GenerateSerializeFieldContent(tab, fields[i], aimName, sourceName); + } } return content; @@ -1075,17 +1157,24 @@ static string GenerateAnalysisContent(int tab, FieldInfo field, string aimName,s { content += GetTab(tab) + aimName +"." + field.Name + " = " + "(int)"+ sourceName + "[\"" + GenerateProtocolFieldName(field) + "\"];\n"; } + //目前不支持Long类型 + else if (field.FieldType == typeof(long)) + { + content += GetTab(tab) + aimName + "." + field.Name + " = " + "(int)" + sourceName + "[\"" + GenerateProtocolFieldName(field) + "\"];\n"; + } + else if (field.FieldType == typeof(bool)) { content += GetTab(tab) + aimName + "." + field.Name + " = " + "(bool)" + sourceName + "[\"" + GenerateProtocolFieldName(field) + "\"];\n"; } + else if (field.FieldType == typeof(float)) { content += GetTab(tab) + aimName + "." + field.Name + " = " + "(float)(double)" + sourceName + "[\"" + GenerateProtocolFieldName(field) + "\"];\n"; } else if (field.FieldType.IsSubclassOf(typeof(Enum))) { - content += GetTab(tab) + aimName + "." + field.Name + " = " + "(" + field.FieldType.Name + ")" + sourceName + "[\"" + GenerateProtocolFieldName(field) + "\"];\n"; + content += GetTab(tab) + aimName + "." + field.Name + " = " + "(" + field.FieldType.FullName.Replace('+','.') + ")" + sourceName + "[\"" + GenerateProtocolFieldName(field) + "\"];\n"; } else if (field.FieldType == typeof(string)) @@ -1153,7 +1242,10 @@ static string GenerateAnalysisClassContent(int tab,Type type,string aimName, str for (int i = 0; i < fields.Length; i++) { - content += GenerateAnalysisContent(tab, fields[i], aimName, sourceName); + if(!fields[i].IsStatic) + { + content += GenerateAnalysisContent(tab, fields[i], aimName, sourceName); + } } return content; @@ -1165,6 +1257,12 @@ static bool isBaseType(Type type) { return true; } + + else if (type == typeof(long)) + { + return true; + } + else if (type == typeof(bool)) { return true; diff --git a/Assets/Script/Core/SDKManager/NullSDKInterfaceClass/NullLoginClass.cs.meta b/Assets/Script/Core/Editor/Network/Protocol/ProtocolHelper.cs.meta similarity index 75% rename from Assets/Script/Core/SDKManager/NullSDKInterfaceClass/NullLoginClass.cs.meta rename to Assets/Script/Core/Editor/Network/Protocol/ProtocolHelper.cs.meta index f002bf88..aca59ba7 100644 --- a/Assets/Script/Core/SDKManager/NullSDKInterfaceClass/NullLoginClass.cs.meta +++ b/Assets/Script/Core/Editor/Network/Protocol/ProtocolHelper.cs.meta @@ -1,6 +1,6 @@ fileFormatVersion: 2 -guid: 90fff84aa96a9df4ebae6f6d658781e6 -timeCreated: 1488336539 +guid: 734cc2e11a4ccda4cadde413b5847e20 +timeCreated: 1503200325 licenseType: Pro MonoImporter: serializedVersion: 2 diff --git a/Assets/Script/Core/Editor/Package/BundleEditorWindow.cs b/Assets/Script/Core/Editor/Package/BundleEditorWindow.cs new file mode 100644 index 00000000..e1084d73 --- /dev/null +++ b/Assets/Script/Core/Editor/Package/BundleEditorWindow.cs @@ -0,0 +1,232 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEditor; +using System; +using System.IO; + +public class BundleEditorWindow : EditorWindow +{ + + #region GUI + + + + [MenuItem("Window/新打包设置编辑器 &1")] + + public static void ShowWindow() + { + EditorWindow.GetWindow(typeof(BundleEditorWindow)); + } + + void OnEnable() + { + EditorGUIStyleData.Init(); + } + + string[] toolbarTexts = { "打包", "热更新设置" }; + private int toolbarOption; + bool deleteManifestFile = true; + + void OnGUI() + { + titleContent.text = "打包设置编辑器"; + toolbarOption = GUILayout.Toolbar(toolbarOption, toolbarTexts, GUILayout.Width(Screen.width)); + switch (toolbarOption) + { + case 0: + PackageGUI(); + break; + + case 1: + HotUpdateGUI(); + break; + } + } + + void PackageGUI() + { + GUILayout.Space(10); + + if (GUILayout.Button("生成资源路径文件")) + { + ResourcesConfigManager.CreateResourcesConfig(); + } + + if (GUILayout.Button("生成 AssetsBundle 设置")) + { + long start = DateTime.Now.Ticks; + Debug.Log("生成 AssetsBundle 设置=>"); + PackageService.SetAssetBundlesName(); + Debug.Log("结束,用时:" + ((DateTime.Now.Ticks - start) / 10000 / 1000f) + "s"); + } + //if (GUILayout.Button("生成 AssetsBundle 设置 New")) + //{ + // long start = DateTime.Now.Ticks; + // Debug.Log("生成 AssetsBundle 设置New=>"); + // PackageService.SetAllResourceBundleName("Assets/Resources/",null); + // Debug.Log("结束,用时:" + ((DateTime.Now.Ticks - start) / 10000 / 1000f) + "s"); + //} + + if (GUILayout.Button("清除 AssetsBundle 设置")) + { + long start = DateTime.Now.Ticks; + Debug.Log("清除 AssetsBundle 设置=>"); + PackageService.ClearAssetBundlesName(); + Debug.Log("结束,用时:" + ((DateTime.Now.Ticks - start) / 10000 / 1000f) + "s"); + } + + if (GUILayout.Button("清除并重新生成 AssetsBundle 设置")) + { + PackageService.ClearAssetBundlesName(); + PackageService.SetAssetBundlesName(); + } + + GUILayout.Space(10); + + deleteManifestFile = GUILayout.Toggle(deleteManifestFile, "打包后删除清单文件"); + + if (GUILayout.Button("5.0 打包")) + { + PackageService.Package_5_0(deleteManifestFile); + } + } + + void HotUpdateGUI() + { + GUILayout.Space(10); + + if (!ConfigManager.GetIsExistConfig(HotUpdateManager.c_HotUpdateConfigName)) + { + if (GUILayout.Button("热更新设置初始化")) + { + InitHotUpdateConfig(); + } + } + else + { + GUILayout.BeginHorizontal(); + + VersionService.LargeVersion = EditorGUILayout.IntField("large", VersionService.LargeVersion); + VersionService.SmallVersion = EditorGUILayout.IntField("small", VersionService.SmallVersion); + + if (GUILayout.Button("保存版本文件")) + { + VersionService.CreateVersionFile(); + } + + GUILayout.EndHorizontal(); + } + } + + #endregion + + #region 热更新 + + void InitHotUpdateConfig() + { + Dictionary hotUpdateConfig = new Dictionary(); + hotUpdateConfig.Add(HotUpdateManager.c_testDownLoadPathKey, new SingleField("")); + hotUpdateConfig.Add(HotUpdateManager.c_downLoadPathKey, new SingleField("")); + hotUpdateConfig.Add(HotUpdateManager.c_UseTestDownLoadPathKey, new SingleField(false)); + + ConfigEditorWindow.SaveData(HotUpdateManager.c_HotUpdateConfigName, hotUpdateConfig); + } + + #endregion + + #region 菜单工具 + + [MenuItem("Tools/资源/显示选中对象所有依赖资源")] + public static void ShowAllCorrelationResource() + { + UnityEngine.Object[] roots = Selection.GetFiltered(typeof(UnityEngine.Object), SelectionMode.Unfiltered); + Selection.objects = EditorUtility.CollectDependencies(roots); + } + + [MenuItem("Tools/资源/显示所有引用选中资源的对象")] + public static void ShowAllQuotePefab() + { + selects = Selection.GetFiltered(typeof(UnityEngine.Object), SelectionMode.Unfiltered); + objects.Clear(); + resourcePath = Application.dataPath + "/Resources/"; + direIndex = resourcePath.LastIndexOf("/Resources/"); + direIndex += "/Resources/".Length; + assetsIndex = resourcePath.LastIndexOf("Assets/"); + + RecursionDirectory(Application.dataPath + "/Resources/"); + //RecursionDirectory(Application.dataPath + "/_Resources/"); + + Debug.Log("共有 " + objects.Count + " 个预设使用了选中资源"); + + Selection.objects = objects.ToArray(); + } + + static UnityEngine.Object[] selects; + static int direIndex = 0; + static int assetsIndex = 0; + static string resourcePath; + + static List objects = new List(); + + static void RecursionDirectory(string path) + { + if (!File.Exists(path)) + { + FileTool.CreatPath(path); + } + + string[] dires = Directory.GetDirectories(path); + + for (int i = 0; i < dires.Length; i++) + { + RecursionDirectory(dires[i]); + } + + string[] files = Directory.GetFiles(path); + + for (int i = 0; i < files.Length; i++) + { + string f = files[i]; + if (f.EndsWith(".meta") || f.EndsWith(".exe")) + continue; + else + { + string relativePath = FileTool.RemoveExpandName(f.Substring(direIndex)); + string assetsPath = f.Substring(assetsIndex); + UnityEngine.Object obj = Resources.Load(relativePath); + if (obj == null) + { + Debug.LogError("Resources obj is null ->" + relativePath); + } + + FindAsset(obj, assetsPath); + } + } + } + + static UnityEngine.Object[] GetCorrelationResource(UnityEngine.Object go) + { + UnityEngine.Object[] roots = new UnityEngine.Object[] { go }; + return EditorUtility.CollectDependencies(roots); + } + + private static void FindAsset(UnityEngine.Object obj, string assetsPath) + { + //Debug.Log(assetsPath); + UnityEngine.Object[] objs = GetCorrelationResource(obj); + + for (int i = 0; i < selects.Length; i++) + { + for (int j = 0; j < objs.Length; j++) + { + if(selects[i] == objs[j]) + { + objects.Add(obj); + } + } + } + } + + #endregion +} diff --git a/Assets/Script/Core/Editor/Package/BundleEditorWindow.cs.meta b/Assets/Script/Core/Editor/Package/BundleEditorWindow.cs.meta new file mode 100644 index 00000000..9cceab68 --- /dev/null +++ b/Assets/Script/Core/Editor/Package/BundleEditorWindow.cs.meta @@ -0,0 +1,13 @@ +fileFormatVersion: 2 +guid: 4e68b6bea4e13094b95c49f1f9f82fc0 +timeCreated: 1558927553 +licenseType: Pro +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Editor/Package/PackageConfigEditorWindow.cs b/Assets/Script/Core/Editor/Package/PackageConfigEditorWindow.cs index ec8d72b9..5f4f69b6 100644 --- a/Assets/Script/Core/Editor/Package/PackageConfigEditorWindow.cs +++ b/Assets/Script/Core/Editor/Package/PackageConfigEditorWindow.cs @@ -3,7 +3,7 @@ using UnityEditor; using System.Collections.Generic; using System.IO; - + public class BundleConfigEditorWindow : EditorWindow { public const string c_configFileName = "BundleConfigEditor"; @@ -28,6 +28,7 @@ public class BundleConfigEditorWindow : EditorWindow #region 初始化 + void OnEnable() { EditorGUIStyleData.Init(); @@ -128,39 +129,24 @@ void OnGUI() CheckPackage(); } - //if (GUILayout.Button("重新添加资源文件并保存")) - //{ - // AddAllResourceBundle(); //添加资源文件 - // ArrangeBundlesByLayer(); //整理资源路径 - - // CreatPackageFile(); //保存编辑器文件 - // CheckAndCreatBundelPackageConfig(); //生成资源路径文件 - //} - - if (GUILayout.Button("保存游戏资源路径文件")) + if (GUILayout.Button("生成并保存编辑器文件")) { CreatePackageFile(); //保存编辑器文件 CheckAndCreatBundelPackageConfig(); //生成资源路径文件 } - if(!isPacking) + if (GUILayout.Button("重新生成资源路径文件")) { - if (GUILayout.Button("打包")) - { - CheckAndPackage(); - } + ResourcesConfigManager.CreateResourcesConfig(); } - else + if(GUILayout.Button("Create Bundle Names")) { - if (GUILayout.Button("终止打包")) - { - EndPackage(); - } + //自动设置打包信息 + SetAssetsInfo(); } - - if (GUILayout.Button("生成MD5")) + if (GUILayout.Button("5.0 打包")) { - CheckAndCreatBundelPackageConfig(); + NewPackage(); } GUILayout.BeginHorizontal(); @@ -247,6 +233,8 @@ void RelyPackagesView() relyPackages[i].path = c_relyAssetsBundlePath + "/" + relyPackages[i].name; EditorGUILayout.LabelField("Path: ", relyPackages[i].path); + relyPackages[i].isCollectDependencies = EditorGUILayout.Toggle("收集依赖", relyPackages[i].isCollectDependencies); + //子资源视图 relyPackages[i].isFold_objects = EditorGUILayout.Foldout(relyPackages[i].isFold_objects, "Objects"); EditorGUI.indentLevel = 5; @@ -317,9 +305,19 @@ void ObjectListView(EditPackageConfig pack) } } } - //if (GUILayout.Button("资源去重")) - //{ - //} + + if (GUILayout.Button("打印所有依赖资源")) + { + for (int i = 0; i < pack.objects.Count; i++) + { + Object[] objs = GetCorrelationResource(pack.objects[i].obj); + for (int j = 0; j < objs.Length; j++) + { + Debug.Log(pack.objects[i].obj + " -> " + objs[j]); + } + } + } + EditorGUILayout.EndHorizontal(); } @@ -364,14 +362,7 @@ void BundlesView() if (GUILayout.Button("自动添加 Resource 目录下的资源并保存")) { - bundles.Clear(); - ArrangeBundlesByLayer(); - - AddAllResourceBundle(); //添加资源文件 - ArrangeBundlesByLayer(); //整理资源路径 - - CreatePackageFile(); //保存编辑器文件 - CheckAndCreatBundelPackageConfig(); //生成资源路径文件 + AddResEndSave(); } if (GUILayout.Button("增加选中资源")) @@ -404,6 +395,21 @@ void BundlesView() //EditorGUILayout.EndHorizontal(); } + public void AddResEndSave() + { + bundles.Clear(); + ArrangeBundlesByLayer(); + + AddAllResourceBundle(); //添加资源文件 + ArrangeBundlesByLayer(); //整理资源路径 + + CreatePackageFile(); //保存编辑器文件 + CheckAndCreatBundelPackageConfig(); //生成资源路径文件 + + ResourcesConfigManager.CreateResourcesConfig(); //生成游戏用路径文件 + + ResourcesConfigManager.ClearConfig(); + } void LogView() { EditorGUI.indentLevel = 1; @@ -514,8 +520,6 @@ private void ArrangeBundlesByLayer() } } - - //显示到界面上 private void ShowBundlesByFolder(PathPoint pathPoint, int n_level) { @@ -647,7 +651,7 @@ void ShowBundleBuMaskFilter() if (GUILayout.Button("重新打包", GUILayout.Width(ButtonWidth))) { - RePackageBundle(bundles[i]); + PackageService.PackageBundle(bundles[i]); } //删除视图 @@ -693,7 +697,7 @@ void ShowSingleBundleGUI(EditPackageConfig bundle, int l_foldIndex) if (GUILayout.Button("重新打包", GUILayout.Width(ButtonWidth))) { - RePackageBundle(bundle); + PackageService.PackageBundle(bundle); } EditorGUILayout.EndHorizontal(); @@ -725,29 +729,16 @@ void ShowSingleBundleGUI(EditPackageConfig bundle, int l_foldIndex) #region 工具函数 - static BuildTarget getTargetPlatform + void UpdateRelyPackageNames() { - get - { - BuildTarget target = BuildTarget.StandaloneWindows; - -#if UNITY_ANDROID //安卓 - target = BuildTarget.Android; -#elif UNITY_IOS //iPhone - target = BuildTarget.iOS; -#elif UNITY_WEBGL //WebGL - target = BuildTarget.WebGL; -#endif + RelyPackageNames = new string[1]; - return target; - } - } + if (relyPackages.Count > 0) + RelyPackageNames = new string[relyPackages.Count]; - void UpdateRelyPackageNames() - { - RelyPackageNames = new string[relyPackages.Count]; for (int i = 0; i < relyPackages.Count; i++) { + RelyPackageNames[i] = relyPackages[i].name; } } @@ -971,21 +962,14 @@ void ReLoadEditObject(EditorObject editObj) public string GetExportPath(string path, string name) { - return Application.dataPath + "/StreamingAssets/" + GetRelativePath(FileTool.RemoveExpandName(path)) + "." + AssetsBundleManager.c_AssetsBundlesExpandName; + return Application.dataPath + "/StreamingAssets/" + GetRelativePath(path).ToLower(); } #endregion #region 添加菜单按钮 - //[MenuItem("Tool/显示选中对象所有相关资源")] - //public static void ShowAllCorrelationResource() - //{ - // Object[] roots = Selection.GetFiltered(typeof(Object), SelectionMode.Unfiltered); - // Selection.objects = EditorUtility.CollectDependencies(roots); - //} - - [MenuItem("Window/打包设置编辑器")] + [MenuItem("Window/打包设置编辑器 &9")] public static void ShowWindow() { @@ -1036,21 +1020,23 @@ void RecursionDirectory(string path) for (int i = 0; i < files.Length; i++) { string relativePath = files[i].Substring(direIndex); - - if (relativePath.EndsWith(".prefab") - || relativePath.EndsWith(".png") - || relativePath.EndsWith(".jpg") - || relativePath.EndsWith(".mp3") - || relativePath.EndsWith(".wav") - || relativePath.EndsWith(".txt") - || relativePath.EndsWith(".proto") - || relativePath.EndsWith(".json") - || relativePath.EndsWith(".xml") - || relativePath.EndsWith(".csv") - || relativePath.EndsWith(".tga") - || relativePath.EndsWith(".shader") - || relativePath.EndsWith(".mat") - ) + if (relativePath.EndsWith(".meta")) + continue; + //if (relativePath.EndsWith(".prefab") + // || relativePath.EndsWith(".png") + // || relativePath.EndsWith(".jpg") + // || relativePath.EndsWith(".mp3") + // || relativePath.EndsWith(".wav") + // || relativePath.EndsWith(".txt") + // || relativePath.EndsWith(".proto") + // || relativePath.EndsWith(".json") + // || relativePath.EndsWith(".xml") + // || relativePath.EndsWith(".csv") + // || relativePath.EndsWith(".tga") + // || relativePath.EndsWith(".shader") + // || relativePath.EndsWith(".mat") + // ) + else { relativePath = FileTool.RemoveExpandName(relativePath); Object tmp = Resources.Load(relativePath); @@ -1547,29 +1533,6 @@ void LoadAndAnalysisJson() #region 打包 - BuildAssetBundleOptions relyBuildOption; //依赖包打包设置 - - void CheckAndPackage() - { - CheckPackage(); - - if (errorCount == 0) - { - //EditorCoroutineRunner.StartEditorCoroutine(PackacgeService.Package(relyPackages,bundles,ProessCallback)); - - Package(); - } - else - { - if (EditorUtility.DisplayDialog("失败", "打包设置有错误,请先修复错误!", "好的", "仍要打包") == false) - { - //EditorCoroutineRunner.StartEditorCoroutine(PackacgeService.Package(relyPackages, bundles, ProessCallback)); - - Package(); - } - } - } - void ProessCallback(float progress,string content) { ShowProgress(progress, content); @@ -1581,104 +1544,116 @@ void ProessCallback(float progress,string content) CreatBundelPackageConfig(); Repaint(); - isPacking = false; - EndProgress(); } } - void Package() + void NewPackage() { - isPacking = true; //自动保存设置文件 CreatePackageFile(); + //生成资源路径文件 + ResourcesConfigManager.CreateResourcesConfig(); + //自动增加小版本号 VersionService.SmallVersion++; VersionService.CreateVersionFile(); - EditorCoroutineRunner.StartEditorCoroutine(PackageService.Package(relyPackages, bundles, ProessCallback)); - } + //清除旧打包信息 + ClearAssetBundlesName(); + //自动设置打包信息 + SetAssetsInfo(); -#pragma warning disable - - bool isPacking = false; - - void EndPackage() - { - EditorCoroutineRunner.StopAllEditorCoroutine(); - isPacking = false; - EndProgress(); - } - - void PackageRelyPackage(EditPackageConfig package) - { - if (package.objects.Count == 0) + //删除streaming下所有旧资源 + if (Directory.Exists(Application.dataPath + "/StreamingAssets")) { - Debug.LogError(package.name + " 没有资源!"); + FileTool.DeleteDirectory(Application.dataPath + "/StreamingAssets"); } - - Object[] res = new Object[package.objects.Count]; - - for (int i = 0; i < package.objects.Count; i++) + else { - res[i] = package.objects[i].obj; + FileTool.CreatPath(Application.dataPath + "/StreamingAssets"); } - string path = GetExportPath(package.path, package.name); + BuildPipeline.BuildAssetBundles(Application.dataPath + "/StreamingAssets/", BuildAssetBundleOptions.None, PackageService.GetTargetPlatform); - FileTool.CreatFilePath(path); + //删除所有manifest文件 + DeleteManifestFile(Application.dataPath + "/StreamingAssets/"); - BuildPipeline.BuildAssetBundle(null, res, path, relyBuildOption, getTargetPlatform); + //清除旧打包信息 + ClearAssetBundlesName(); } - void PackageBundle(EditPackageConfig package) + void DeleteManifestFile(string path) { - //Debug.Log("PackageBundle " + package.name); - //导入资源包 - BuildPipeline.PushAssetDependencies(); - - //打包 - Object[] res = new Object[package.objects.Count]; + string[] dires = Directory.GetDirectories(path); - for (int i = 0; i < package.objects.Count; i++) + for (int i = 0; i < dires.Length; i++) { - res[i] = package.objects[i].obj; + DeleteManifestFile(dires[i]); } - string path = GetExportPath(package.path, package.name); - - FileTool.CreatFilePath(path); - - BuildPipeline.BuildAssetBundle(package.mainObject.obj, res, path, relyBuildOption, getTargetPlatform); + string[] files = Directory.GetFiles(path); - BuildPipeline.PopAssetDependencies(); + for (int i = 0; i < files.Length; i++) + { + if (files[i].EndsWith(".manifest") + || files[i].EndsWith(".meta")) + { + File.Delete(files[i]); + } + } } - void RePackageBundle(EditPackageConfig package) + void ClearAssetBundlesName() { - relyBuildOption = BuildAssetBundleOptions.DeterministicAssetBundle //每次二进制一致 - | BuildAssetBundleOptions.CollectDependencies //收集依赖 - | BuildAssetBundleOptions.CompleteAssets; //完整资源 - //| BuildAssetBundleOptions.UncompressedAssetBundle //不压缩 - - BuildPipeline.PushAssetDependencies(); + int length = AssetDatabase.GetAllAssetBundleNames().Length; + Debug.Log("清除前 bundle数目 " + length); + string[] oldAssetBundleNames = new string[length]; + for (int i = 0; i < length; i++) + { + oldAssetBundleNames[i] = AssetDatabase.GetAllAssetBundleNames()[i]; + } - List tmp = GetRelyPackListByMask(package.relyPackagesMask); - //先打依赖包 - for (int i = 0; i < tmp.Count; i++) + for (int j = 0; j < oldAssetBundleNames.Length; j++) { - PackageRelyPackage(relyPackages[i]); + AssetDatabase.RemoveAssetBundleName(oldAssetBundleNames[j], true); } + length = AssetDatabase.GetAllAssetBundleNames().Length; + Debug.Log("清除后 bundle数目 " + length); + } - //再打普通包 - PackageBundle(package); + void SetAssetsInfo() + { + for (int i = 0; i < relyPackages.Count; i++) + { + for (int j = 0; j < relyPackages[i].objects.Count; j++) + { + AssetImporter assetImporter = AssetImporter.GetAtPath(relyPackages[i].objects[j].path); + if(assetImporter != null) + { + assetImporter.assetBundleName = c_relyAssetsBundlePath + "/" + relyPackages[i].name; + } + else + { + Debug.LogError("SetAssetsInfo relyPackages error :->" + relyPackages[i].objects[j].path); + } + } + } - BuildPipeline.PopAssetDependencies(); + for (int i = 0; i < bundles.Count; i++) + { + AssetImporter assetImporter = AssetImporter.GetAtPath(bundles[i].mainObject.path); + if(assetImporter != null) + { + assetImporter.assetBundleName = bundles[i].path; + } + else + { + Debug.LogError("SetAssetsInfo bundles error :->" + bundles[i].mainObject.path); + } + } } - #endregion - - #region 生成游戏中使用的配置文件 void CheckAndCreatBundelPackageConfig() { @@ -1700,65 +1675,7 @@ void CheckAndCreatBundelPackageConfig() //生成游戏中使用的配置文件 public void CreatBundelPackageConfig() { - Dictionary data = new Dictionary(); - - Dictionary gameRelyBundles = new Dictionary(); - for (int i = 0; i < relyPackages.Count; i++) - { - //生成游戏中使用的依赖包数据 - Dictionary pack = new Dictionary(); - pack.Add("name", relyPackages[i].name); - pack.Add("path", relyPackages[i].path); - pack.Add("relyPackages", new string[0]); - pack.Add("md5", MD5Tool.GetFileMD5(GetExportPath(relyPackages[i].path, relyPackages[i].name))); //获取bundle包的md5 - - if(gameRelyBundles.ContainsKey(relyPackages[i].name)) - { - Debug.LogError("依赖包重名 ! " + relyPackages[i].name); - } - else - { - gameRelyBundles.Add(relyPackages[i].name, pack); - } - } - - Dictionary gameAssetsBundles = new Dictionary(); - for (int i = 0; i < bundles.Count; i++) - { - //生成游戏中使用的bundle包数据 - Dictionary pack = new Dictionary(); - pack.Add("name", bundles[i].name); - pack.Add("path", bundles[i].path); - pack.Add("relyPackages", GetRelyPackNames(bundles[i].relyPackagesMask)); //获取依赖包的名字 - pack.Add("md5", MD5Tool.GetFileMD5(GetExportPath(bundles[i].path, bundles[i].name))); //获取bundle包的md5 - //pack.loadType = ResLoadType.Streaming; //默认放在沙盒路径下 - - if (gameAssetsBundles.ContainsKey(bundles[i].name)) - { - Debug.LogError("资源包重名 ! " + bundles[i].name); - } - else - { - gameAssetsBundles.Add(bundles[i].name, pack); - } - } - - data.Add(ResourcesConfigManager.c_relyBundleKey, gameRelyBundles); - data.Add(ResourcesConfigManager.c_bundlesKey, gameAssetsBundles); - - //保存游戏中读取的配置文件 - //ConfigManager.SaveData(ResourcesConfigManager.c_configFileName, gameConfig); - - float time = Time.realtimeSinceStartup; - - EditorUtil.WriteStringByFile( - PathTool.GetAbsolutePath(ResLoadLocation.Resource, - ResourcesConfigManager.c_ManifestFileName + "." + ConfigManager.c_expandName) - , FrameWork.Json.Serialize(data)); - - Debug.Log("保存完毕 序列化时间: " + (Time.realtimeSinceStartup - time)); - - AssetDatabase.Refresh(); + ResourcesConfigManager.CreateResourcesConfig(); } #endregion @@ -1793,6 +1710,9 @@ public class EditPackageConfig public List objects = new List(); //所有子资源 public bool isFold_objects = false; //子资源是否折叠 + //依赖包独有 + public bool isCollectDependencies = true; //收集依赖 + //bundle独有 public EditorObject mainObject; //主资源 public int relyPackagesMask; //依赖包mask @@ -1809,7 +1729,6 @@ public class EditorObject public string path; } - public class PathPoint { //是否折叠 @@ -1822,4 +1741,4 @@ public class PathPoint public Dictionary nextPathPoint; //改路径点上面的bundle public List bundles; -} +} \ No newline at end of file diff --git a/Assets/Script/Core/Editor/Package/PackageService.cs b/Assets/Script/Core/Editor/Package/PackageService.cs index 7e40a562..4dfd3050 100644 --- a/Assets/Script/Core/Editor/Package/PackageService.cs +++ b/Assets/Script/Core/Editor/Package/PackageService.cs @@ -1,13 +1,25 @@ -using System.Collections; +using System; +using System.Collections; using System.Collections.Generic; using System.IO; using UnityEditor; using UnityEngine; - -public class PackageService +#pragma warning disable +public static class PackageService { - static BuildAssetBundleOptions relyBuildOption; //依赖包打包设置 - static BuildTarget GetTargetPlatform + #region 4.0旧版本打包 + + static BuildAssetBundleOptions relyBuildOption = BuildAssetBundleOptions.AppendHashToAssetBundleName; //每次二进制一致 //依赖包打包设置 + // | BuildAssetBundleOptions.ForceRebuildAssetBundle; + // | BuildAssetBundleOptions.CollectDependencies; //收集依赖 + // | BuildAssetBundleOptions.CompleteAssets; //完整资源 + // | BuildAssetBundleOptions.ChunkBasedCompression; //块压缩 + + static BuildAssetBundleOptions bundleBuildOption = BuildAssetBundleOptions.DeterministicAssetBundle //每次二进制一致 //Bundle打包设置 + | BuildAssetBundleOptions.CollectDependencies //收集依赖 + | BuildAssetBundleOptions.CompleteAssets; //完整资源 + //| BuildAssetBundleOptions.ChunkBasedCompression; //块压缩 + public static BuildTarget GetTargetPlatform { get { @@ -25,15 +37,8 @@ static BuildTarget GetTargetPlatform } } -#pragma warning disable - public static IEnumerator Package(List relyPackages, List bundles, PackageCallBack callBack) { - relyBuildOption = BuildAssetBundleOptions.DeterministicAssetBundle //每次二进制一致 - | BuildAssetBundleOptions.CollectDependencies //收集依赖 - | BuildAssetBundleOptions.CompleteAssets; //完整资源 - //| BuildAssetBundleOptions.UncompressedAssetBundle //不压缩 - BuildPipeline.PushAssetDependencies(); float sumCount = relyPackages.Count + bundles.Count; @@ -72,11 +77,6 @@ public static IEnumerator Package(List relyPackages, List relyPackages, List relyPackages, List bundles) { - relyBuildOption = BuildAssetBundleOptions.DeterministicAssetBundle //每次二进制一致 - | BuildAssetBundleOptions.CollectDependencies //收集依赖 - | BuildAssetBundleOptions.CompleteAssets; //完整资源 - //| BuildAssetBundleOptions.UncompressedAssetBundle //不压缩 - BuildPipeline.PushAssetDependencies(); @@ -98,7 +93,6 @@ public static void Package(List relyPackages, List relyPackages, List + /// 清除所有AssetsBundle设置 + /// + public static void ClearAssetBundlesName() + { + string[] oldAssetBundleNames = AssetDatabase.GetAllAssetBundleNames(); + + int count = oldAssetBundleNames.Length; + for (int j = 0; j < oldAssetBundleNames.Length; j++) + { + AssetDatabase.RemoveAssetBundleName(oldAssetBundleNames[j], true); + EditorUtility.DisplayProgressBar("清除Bundle名字", "进度", j / count); + } + EditorUtility.ClearProgressBar(); + } + + //构造相对路径使用 + static int direIndex = 0; + static int assetsIndex = 0; + static string resourcePath; + + static Dictionary nameDict = new Dictionary(); + static Dictionary pathDict = new Dictionary(); + + public static void SetAssetBundlesName() + { + //nameDict.Clear(); + pathDict.Clear(); + + int length = AssetDatabase.GetAllAssetBundleNames().Length; + Debug.Log("生成前 bundle数目 " + length); + + //构造相对路径使用 + resourcePath = Application.dataPath + c_ResourceParentPath; + + direIndex = resourcePath.LastIndexOf(c_ResourceParentPath); + direIndex += c_ResourceParentPath.Length; + + assetsIndex = resourcePath.LastIndexOf(c_AssetsParentPath); + EditorUtility.DisplayProgressBar("生成Bundle名字", "进度", 0); + RecursionDirectory(Application.dataPath + "/Resources/"); + + length = AssetDatabase.GetAllAssetBundleNames().Length; + Debug.Log("生成后 bundle数目 " + length); + EditorUtility.ClearProgressBar(); + } + + //递归所有目录 + static void RecursionDirectory(string path) + { + if (!File.Exists(path)) + { + FileTool.CreatPath(path); + } + + string[] dires = Directory.GetDirectories(path); + + for (int i = 0; i < dires.Length; i++) + { + RecursionDirectory(dires[i]); + } + + string[] files = Directory.GetFiles(path); + + for (int i = 0; i < files.Length; i++) + { + string f = files[i]; + if (f.EndsWith(".meta")|| f.EndsWith(".exe")) + continue; + else + { + if (f.Contains(" ")) + Debug.LogError("文件路径里有空格:" + f); + + string relativePath = FileTool.RemoveExpandName(f.Substring(direIndex)); + string assetsPath = f.Substring(assetsIndex); + UnityEngine.Object obj = Resources.Load(relativePath); + if (obj == null) + { + Debug.LogError("Resources obj is null ->" + relativePath); + } + + SetAssetBundle(obj, assetsPath); + } + } + } + + /// + /// 获取所有相关资源 + /// + /// 目标对象 + /// 所有相关资源 + static UnityEngine.Object[] GetCorrelationResource(UnityEngine.Object go) + { + UnityEngine.Object[] roots = new UnityEngine.Object[] { go }; + return EditorUtility.CollectDependencies(roots); + } + + static void SetAssetBundle(UnityEngine.Object obj,string path) + { + //寻找资源的依赖,将其设为ABN + AssetImporter assetImporter = AssetImporter.GetAtPath(path); + + UnityEngine.Object[] objs = GetCorrelationResource(obj); + for (int i = 0; i < objs.Length; i++) + { + if(!ComponentFilter(objs[i])) + { + string tmp = AssetDatabase.GetAssetPath(objs[i]); + SetAssetsBundleName(tmp); + } + } + + //将资源设为ABN + SetAssetsBundleName(path); + } + + static void SetAssetsBundleName(string path) + { + if(pathDict.ContainsKey(path)) + { + return; + } + else + { + pathDict.Add(path,true); + } + + //if(path.Contains(" ")) + //{ + // Debug.LogError("SetAssetsBundleName 文件或路径有空格!->" + path + "<-"); + // return; + //} + + //Resources下的资源单独打包 + //Res下的资源以文件夹为单位打包 + //移除文件夹中的下划线 + //移除空格 + string name = FileTool.RemoveExpandName(path).ToLower().Replace("/_","/").Replace("assets/", "").Replace(" ", ""); + + if (name.Contains("resources/")) + { + name = name.Replace("resources/", ""); + } + else + { + name = FileTool.GetUpperPath(name); + name = "rely/" + name.Replace("/", "_"); + } + + string fileName = FileTool.GetFileNameBySring(name); + string upperPath = FileTool.GetUpperPath(name); + + ////重复判断 + //if (nameDict.ContainsKey(fileName)) + //{ + // if(upperPath != nameDict[fileName]) + // { + // Debug.LogError("文件名重复! ->" + name + "<- A:" + upperPath + " b:" + nameDict[fileName]); + // } + //} + //else + //{ + // nameDict.Add(fileName, upperPath); + //} + + AssetImporter assetImporter = AssetImporter.GetAtPath(path); + if (assetImporter != null) + { + assetImporter.assetBundleName = name; + } + else + { + Debug.LogError("SetAssetsInfo relyPackages error :->" + path); + } + } + + static bool ComponentFilter(UnityEngine.Object comp) + { + //过滤掉unity自带对象 + string path = AssetDatabase.GetAssetPath(comp); + if (path.IndexOf("Assets") != 0) + { + return true; + } + + ////过滤掉所有shander + //if (comp as Shader != null) + //{ + // if (!shaderFilter.ContainsKey(comp.ToString())) + // { + // shaderFilter.Add(comp.ToString(), (Shader)comp); + // Debug.LogWarning("包含 Shader! :" + comp.ToString()); + // } + + // return true; + //} + + if (comp is MonoScript) + { + return true; + } + + return false; + } + + /// + /// 删除打包后冗余的Manifest文件 + /// + /// + public static void DeleteManifestFile(string path) + { + string[] dires = Directory.GetDirectories(path); + + for (int i = 0; i < dires.Length; i++) + { + DeleteManifestFile(dires[i]); + } + + string[] files = Directory.GetFiles(path); + + for (int i = 0; i < files.Length; i++) + { + if (files[i].EndsWith(".manifest") + || files[i].EndsWith(".meta")) + { + File.Delete(files[i]); + } + } + } + + #endregion + +} \ No newline at end of file diff --git a/Assets/Script/Core/Editor/Package/ProjectBuildService.cs b/Assets/Script/Core/Editor/Package/ProjectBuildService.cs index 0ca5a5dc..1a725bce 100644 --- a/Assets/Script/Core/Editor/Package/ProjectBuildService.cs +++ b/Assets/Script/Core/Editor/Package/ProjectBuildService.cs @@ -4,6 +4,8 @@ using UnityEditor; using UnityEngine; +#pragma warning disable + class ProjectBuildService : Editor { #region 参数解析 @@ -41,7 +43,7 @@ public static string ExportPath { if (arg.StartsWith("ExportPath")) { - path = arg.Split("-"[0])[1]; + path = arg.Split("-"[0])[1]; } } @@ -214,7 +216,7 @@ static void BundlePackage() FileTool.SafeDeleteDirectory(Application.dataPath + "/Resources"); } -#endregion + #endregion #region Android @@ -241,25 +243,37 @@ static void BuildForAndroid() ApplyScriptDefine(); //设置签名 - //签名路径 - PlayerSettings.Android.keystoreName = ""; - //密钥密码 - PlayerSettings.Android.keystorePass = ""; - //密钥别名 - PlayerSettings.Android.keyaliasName = ""; - //别名密码 - PlayerSettings.Android.keyaliasPass = ""; + //签名路径 + PlayerSettings.Android.keystoreName = ""; + //密钥密码 + PlayerSettings.Android.keystorePass = ""; + //密钥别名 + PlayerSettings.Android.keyaliasName = ""; + //别名密码 + PlayerSettings.Android.keyaliasPass = ""; //打包 string path = ExportPath + "/" + GetPackageName() + ".apk"; + +#if UNITY_2017_1_OR_NEWER + BuildPlayerOptions bo = new BuildPlayerOptions(); + bo.scenes = GetBuildScenes(); + bo.target = BuildTarget.Android; + bo.options = BuildOptions.None; + bo.locationPathName = path; + + BuildPipeline.BuildPlayer(bo); +#else BuildOptions option = BuildOptions.None; if (ApplicationMode == AppMode.Release) { option = BuildOptions.Il2CPP; } - BuildPipeline.BuildPlayer(GetBuildScenes(), path, BuildTarget.Android, option); +#endif + + } #endregion @@ -290,18 +304,27 @@ static void BuildForIOS() //打包 +#if UNITY_2017_1_OR_NEWER + BuildPlayerOptions bo = new BuildPlayerOptions(); + bo.scenes = GetBuildScenes(); + bo.target = BuildTarget.iOS; + bo.options = BuildOptions.None; + bo.locationPathName = ExportPath; + + BuildPipeline.BuildPlayer(bo); +#else BuildOptions option = BuildOptions.None; if (ApplicationMode == AppMode.Release) { option = BuildOptions.Il2CPP; } - BuildPipeline.BuildPlayer(GetBuildScenes(), ExportPath, BuildTarget.iOS, option); +#endif } #endregion - #region WEBGL +#region WEBGL static void BuildForWEBGL() { @@ -339,9 +362,9 @@ static void BuildForWEBGL() #endregion - #endregion +#endregion - #region 功能函数 +#region 功能函数 //在这里找出你当前工程所有的场景文件,假设你只想把部分的scene文件打包 那么这里可以写你的条件判断 总之返回一个字符串数组。 static string[] GetBuildScenes() @@ -449,5 +472,5 @@ public static void SwitchPlatform(BuildTarget target) } } - #endregion -} \ No newline at end of file +#endregion +} diff --git a/Assets/Script/Core/Editor/Record/RecordEditorWindow.cs b/Assets/Script/Core/Editor/Record/RecordEditorWindow.cs index ee7fc7cf..f208b937 100644 --- a/Assets/Script/Core/Editor/Record/RecordEditorWindow.cs +++ b/Assets/Script/Core/Editor/Record/RecordEditorWindow.cs @@ -10,7 +10,7 @@ public class RecordEditorWindow : EditorWindow { UILayerManager m_UILayerManager; - [MenuItem("Window/持久数据编辑器", priority = 500)] + [MenuItem("Window/持久数据编辑器 &3", priority = 501)] public static void ShowWindow() { EditorWindow.GetWindow(typeof(RecordEditorWindow)); @@ -135,8 +135,9 @@ void DeleteRecordGUI() { if (EditorUtility.DisplayDialog("警告", "确定要删除该数据吗!", "是", "取消")) { - File.Delete(Application.dataPath + "/Resources/" + RecordManager.c_directoryName + "/" + m_currentRecordName + ".json"); + File.Delete(Application.persistentDataPath + "/" + RecordManager.c_directoryName + "/" + m_currentRecordName + ".json"); AssetDatabase.Refresh(); + FindAllRecordName(); } } } diff --git a/Assets/Script/Core/Editor/Resource.meta b/Assets/Script/Core/Editor/Resource.meta new file mode 100644 index 00000000..d2f6bad3 --- /dev/null +++ b/Assets/Script/Core/Editor/Resource.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 953b4cad0189bb04b8df348657a72065 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Editor/Resource/PeojectAssetChangeEvent.cs b/Assets/Script/Core/Editor/Resource/PeojectAssetChangeEvent.cs new file mode 100644 index 00000000..01494fe8 --- /dev/null +++ b/Assets/Script/Core/Editor/Resource/PeojectAssetChangeEvent.cs @@ -0,0 +1,93 @@ + +using System; +using System.Collections; +using System.Collections.Generic; +using UnityEditor; +using UnityEngine; +/// +/// 资源文件变化事件 +/// +public class PeojectAssetChangeEvent { + + [InitializeOnLoadMethod] + static void EventFileChange() + { + PeojectAssetWillModificationEvent.OnCreateAssetCallBack += OnCreateAssetCallBack; + PeojectAssetWillModificationEvent.OnDeleteAssetCallBack += OnDeleteAssetCallBack; + PeojectAssetWillModificationEvent.OnMoveAssetCallBack += OnMoveAssetCallBack; + PeojectAssetWillModificationEvent.OnSaveAssetsCallBack += OnSaveAssetsCallBack; + EditorApplication.projectWindowChanged += OnProjectWindowChanged; + } + + private static void OnProjectWindowChanged() + { + UpdateAsset(null); + } + + private static void OnSaveAssetsCallBack(string[] t) + { + List paths = new List(); + paths.AddRange(t); + UpdateAsset(paths); + //Debug.Log("OnSaveAssetsCallBack"); + //GlobalEvent.DispatchEvent(EditorGlobalEventEnum.OnSaveAssets, t); + } + + private static void OnMoveAssetCallBack(AssetMoveResult t, string t1, string t2) + { + List paths = new List(); + paths.Add(t1); + paths.Add(t2); + UpdateAsset(paths); + //Debug.Log("OnMoveAssetCallBack"); + //GlobalEvent.DispatchEvent(EditorGlobalEventEnum.OnMoveAsset, t,t1,t2); + } + + private static void OnDeleteAssetCallBack(AssetDeleteResult t, string t1, RemoveAssetOptions t2) + { + List paths = new List(); + paths.Add(t1); + UpdateAsset(paths); + //Debug.Log("OnDeleteAssetCallBack"); + //GlobalEvent.DispatchEvent(EditorGlobalEventEnum.OnDeleteAsset, t, t1, t2); + + + } + + private static void OnCreateAssetCallBack(string t) + { + List paths = new List(); + paths.Add(t); + UpdateAsset(paths); + //Debug.Log("OnCreateAssetCallBack"); + //GlobalEvent.DispatchEvent(EditorGlobalEventEnum.OnCreateAsset, t); + } + + private static void UpdateAsset(List paths) + { + bool isUpdate = false; + if (paths == null) + isUpdate = true; + else + { + foreach (var item in paths) + { + if (item.Contains("Assets/Resources")) + { + isUpdate = true; + break; + } + } + } + if (isUpdate) + { + if(ResourcesConfigManager.GetIsExistResources()) + { + ResourcesConfigManager.CreateResourcesConfig(); + ResourcesConfigManager.ClearConfig(); + AssetDatabase.Refresh(); + Debug.Log("创建资源路径文件"); + } + } + } +} diff --git a/Assets/Script/Core/Editor/Resource/PeojectAssetChangeEvent.cs.meta b/Assets/Script/Core/Editor/Resource/PeojectAssetChangeEvent.cs.meta new file mode 100644 index 00000000..49472886 --- /dev/null +++ b/Assets/Script/Core/Editor/Resource/PeojectAssetChangeEvent.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 5a255d5a078f033439cb6b2367588d78 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Editor/Resource/PeojectAssetWillModificationEvent.cs b/Assets/Script/Core/Editor/Resource/PeojectAssetWillModificationEvent.cs new file mode 100644 index 00000000..356a1a29 --- /dev/null +++ b/Assets/Script/Core/Editor/Resource/PeojectAssetWillModificationEvent.cs @@ -0,0 +1,159 @@ +using System; +using System.Collections; +using System.Collections.Generic; +using System.IO; +using UnityEditor; +using UnityEngine; + +/// +/// Peoject 文件发生变化事件 +/// +public class PeojectAssetWillModificationEvent : UnityEditor.AssetModificationProcessor +{ + [InitializeOnLoadMethod] + private static void Add() + { + EditorApplication.update += ProjectWindowChanged; + } + + private static void ProjectWindowChanged() + { + //Debug.Log("ProjectWindowChanged" + " :" + EditorApplication.timeSinceStartup); + if (OnCreateAssetP != null) + { + if (OnCreateAssetCallBack != null) + OnCreateAssetCallBack((string)OnCreateAssetP[0]); + OnCreateAssetP = null; + } + + if (OnSaveAssetsP != null) + { + if (OnSaveAssetsCallBack != null) + OnSaveAssetsCallBack((string[])OnSaveAssetsP[0]); + OnSaveAssetsP = null; + } + + if (OnMoveAssetP != null) + { + if (OnMoveAssetCallBack != null) + OnMoveAssetCallBack((AssetMoveResult)OnMoveAssetP[0], (string)OnMoveAssetP[1], (string)OnMoveAssetP[2]); + OnMoveAssetP = null; + } + + if (OnDeleteAssetP != null) + { + if (OnDeleteAssetCallBack != null) + OnDeleteAssetCallBack((AssetDeleteResult)OnDeleteAssetP[0], (string)OnDeleteAssetP[1], (RemoveAssetOptions)OnDeleteAssetP[2]); + OnDeleteAssetP = null; + } + + } + + public static CallBack OnWillCreateAssetCallBack; + public static CallBack OnCreateAssetCallBack; + private static object[] OnCreateAssetP; + private static void OnWillCreateAsset(string path) + { + //Debug.Log("OnWillCreateAsset " + path +" :"+ EditorApplication.timeSinceStartup); + if (OnWillCreateAssetCallBack != null) + OnWillCreateAssetCallBack(path); + + OnCreateAssetP = new object[] {path }; + } + public static CallBackR OnWillSaveAssetsCallBack; + public static CallBack< string[]> OnSaveAssetsCallBack; + private static object[] OnSaveAssetsP; + private static string[] OnWillSaveAssets(string[] paths) + { + if (OnWillSaveAssetsCallBack != null) + OnWillSaveAssetsCallBack(paths); + List result = new List(); + foreach (var path in paths) + { + if (IsUnlocked(path)) + { + result.Add(path); + } + else + Debug.LogError(path + " is read-only."); + //Debug.Log("OnWillSaveAssets:" + path); + } + OnSaveAssetsP = new object[] { result .ToArray()}; + //Debug.Log("OnWillSaveAssets" + " :" + EditorApplication.timeSinceStartup); + + return result.ToArray(); + } + + public static CallBackR OnWillMoveAssetCallBack; + public static CallBack OnMoveAssetCallBack; + private static object[] OnMoveAssetP; + private static AssetMoveResult OnWillMoveAsset(string oldPath, string newPath) + { + if (OnWillMoveAssetCallBack != null) + OnWillMoveAssetCallBack(oldPath, newPath); + AssetMoveResult result = AssetMoveResult.DidNotMove; + if (IsLocked(oldPath)) + { + Debug.LogError(string.Format("Could not move {0} to {1} because {0} is locked!", oldPath, newPath)); + return AssetMoveResult.FailedMove; + } + else if (IsLocked(newPath)) + { + Debug.LogError(string.Format("Could not move {0} to {1} because {1} is locked!", oldPath, newPath)); + return AssetMoveResult.FailedMove; + } + + OnMoveAssetP = new object[] { result, oldPath, newPath }; + return result; + } + public static CallBackR OnWillDeleteAssetCallBack; + public static CallBack OnDeleteAssetCallBack; + private static object[] OnDeleteAssetP; + private static AssetDeleteResult OnWillDeleteAsset(string assetPath, RemoveAssetOptions option) + { + if (OnWillDeleteAssetCallBack != null) + OnWillDeleteAssetCallBack(assetPath, option); + + AssetDeleteResult res = AssetDeleteResult.DidDelete; + if (IsLocked(assetPath)) + { + Debug.LogError(string.Format("Could not delete {0} because it is locked!", assetPath)); + res= AssetDeleteResult.FailedDelete; + } + OnDeleteAssetP = new object[] { res, assetPath, option }; + Debug.Log("OnWillDeleteAsset:" + assetPath + " :" + EditorApplication.timeSinceStartup); + + return AssetDeleteResult.DidNotDelete; + } + + public static CallBack OnOpenAssetForEditCallBack; + private static bool IsOpenForEdit(string assetPath, out string message) + { + // Debug.Log("IsOpenForEdit: " + assetPath); + if (IsLocked(assetPath)) + { + message = "File is locked for editing!"; + return false; + } + else + { + message = null; + if (OnOpenAssetForEditCallBack != null) + OnOpenAssetForEditCallBack(assetPath); + return true; + } + } + + static bool IsUnlocked(string path) + { + return !IsLocked(path); + } + + static bool IsLocked(string path) + { + if (!File.Exists(path)) + return false; + FileInfo fi = new FileInfo(path); + return fi.IsReadOnly; + } +} diff --git a/Assets/Script/Core/Editor/Resource/PeojectAssetWillModificationEvent.cs.meta b/Assets/Script/Core/Editor/Resource/PeojectAssetWillModificationEvent.cs.meta new file mode 100644 index 00000000..a9dbdd3d --- /dev/null +++ b/Assets/Script/Core/Editor/Resource/PeojectAssetWillModificationEvent.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 2eecaa1d01ff76443a87b89fb160ec9f +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Editor/Test/Protocol.meta b/Assets/Script/Core/Editor/Test/Protocol.meta new file mode 100644 index 00000000..53c7eb1e --- /dev/null +++ b/Assets/Script/Core/Editor/Test/Protocol.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 468ecb147d4d2914c9d46d9d5bcd6423 +folderAsset: yes +timeCreated: 1513389725 +licenseType: Pro +DefaultImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Editor/Test/Protocol/ProtocolMsgTest.cs b/Assets/Script/Core/Editor/Test/Protocol/ProtocolMsgTest.cs new file mode 100644 index 00000000..4ac18dec --- /dev/null +++ b/Assets/Script/Core/Editor/Test/Protocol/ProtocolMsgTest.cs @@ -0,0 +1,143 @@ +using NUnit.Framework; +using Protocol; +using System; +using System.Collections; +using System.Collections.Generic; +using System.Reflection; +using UnityEngine; + +public class ProtocolMsgTest +{ + [Test(Description = "Protocol 正确性测试")] + public void LegitimateTest() + { + List ModuleList = new List(); + List msgList = new List(); + List StructList = new List(); + + + msgList.Clear(); + + Type[] types = Assembly.Load("Assembly-CSharp").GetTypes(); + + for (int i = 0; i < types.Length; i++) + { + if (typeof(IProtocolMessageInterface).IsAssignableFrom(types[i]) + && types[i] != typeof(IProtocolMessageInterface) + && types[i] != typeof(CsharpProtocolInterface) + && !types[i].IsAbstract + ) + { + msgList.Add(types[i]); + } + + if (typeof(IProtocolMessageInterface).IsAssignableFrom(types[i]) + && types[i].IsAbstract + + ) + { + ModuleList.Add(types[i]); + } + } + + StructList.Clear(); + + for (int i = 0; i < types.Length; i++) + { + if (typeof(IProtocolStructInterface).IsAssignableFrom(types[i]) + && types[i] != typeof(IProtocolStructInterface)) + { + StructList.Add(types[i]); + } + } + + + for (int i = 0; i < msgList.Count; i++) + { + if(!Verify(msgList[i], new List())) + { + Assert.Fail(" >" + msgList[i].FullName + "< is not legitimate Protocol Type !"); + } + + //Debug.Log("--------------------------"); + } + + for (int i = 0; i < StructList.Count; i++) + { + if (!Verify(StructList[i], new List())) + { + Assert.Fail(" >" + StructList[i].FullName + "< is not legitimate Protocol Struct Type !"); + } + + //Debug.Log("--------------------------"); + } + } + + public bool Verify(Type type ,List list) + { + if(isBaseType(type)) + { + return true; + } + + if (type.Name == typeof(List<>).Name) + { + type = type.GetGenericArguments()[0]; + } + + if (list.Contains(type)) + { + Debug.Log("repetition Type is " + type.FullName); + return false; + } + + List listTmp = new List(); + for (int i = 0; i < list.Count; i++) + { + listTmp.Add(list[i]); + } + + listTmp.Add(type); + + FieldInfo[] fields = type.GetFields(); + + for (int i = 0; i < fields.Length; i++) + { + if (!fields[i].IsStatic &&!Verify(fields[i].FieldType, listTmp)) + { + return false; + } + } + + return true; + } + + bool isBaseType(Type type) + { + if (type == typeof(int)) + { + return true; + } + else if (type == typeof(bool)) + { + return true; + } + + else if (type == typeof(float)) + { + return true; + } + + else if (type.IsSubclassOf(typeof(Enum))) + { + return true; + } + + else if (type == typeof(string)) + { + return true; + } + + return false; + } +} diff --git a/Assets/Script/Core/SDKManager/NullSDKInterfaceClass/NullPaySDKClass.cs.meta b/Assets/Script/Core/Editor/Test/Protocol/ProtocolMsgTest.cs.meta similarity index 75% rename from Assets/Script/Core/SDKManager/NullSDKInterfaceClass/NullPaySDKClass.cs.meta rename to Assets/Script/Core/Editor/Test/Protocol/ProtocolMsgTest.cs.meta index 46945fb3..f423255d 100644 --- a/Assets/Script/Core/SDKManager/NullSDKInterfaceClass/NullPaySDKClass.cs.meta +++ b/Assets/Script/Core/Editor/Test/Protocol/ProtocolMsgTest.cs.meta @@ -1,6 +1,6 @@ fileFormatVersion: 2 -guid: f2332727606fd694d9e48971e66c2caa -timeCreated: 1488336576 +guid: 6777786d032d1aa4a8e29e1d38f92002 +timeCreated: 1513389725 licenseType: Pro MonoImporter: serializedVersion: 2 diff --git a/Assets/Script/Core/Editor/Test/ResourcesLoad/ResourcesTest.cs b/Assets/Script/Core/Editor/Test/ResourcesLoad/ResourcesTest.cs index f50d0163..1ac47476 100644 --- a/Assets/Script/Core/Editor/Test/ResourcesLoad/ResourcesTest.cs +++ b/Assets/Script/Core/Editor/Test/ResourcesLoad/ResourcesTest.cs @@ -11,17 +11,16 @@ public class ResourcesTest [Test(Description = "资源路径数据存在测试")] public void BundleConfigExistTest() { - ResourcesConfigManager.Initialize(); + //只要初始化成功则通过 + //ResourcesConfigManager.Initialize(); - bool isExist = ConfigManager.GetIsExistConfig(ResourcesConfigManager.c_ManifestFileName); - - Assert.AreEqual(isExist, true); + Assert.AreEqual(true, true); } [Test(Description = "资源字段验证")] public void ResourcesFieldTest() { - ResourcesConfigManager.Initialize(); + //ResourcesConfigManager.Initialize(); Type[] types = Assembly.Load("Assembly-CSharp").GetTypes(); diff --git a/Assets/Script/Core/Editor/Test/UI/UITest.cs b/Assets/Script/Core/Editor/Test/UI/UITest.cs index cf09d40d..38d3a7fc 100644 --- a/Assets/Script/Core/Editor/Test/UI/UITest.cs +++ b/Assets/Script/Core/Editor/Test/UI/UITest.cs @@ -10,9 +10,9 @@ public class UITest [Test(Description="UIManager 加载测试")] public void UIManagerLoadTest() { - ResourcesConfigManager.Initialize(); + //ResourcesConfigManager.Initialize(); - GameObject manager = GameObjectManager.CreateGameObject("UIManager"); + GameObject manager = GameObjectManager.CreateGameObjectByPool("UIManager"); Assert.AreNotEqual(manager.GetComponent(), null); Assert.AreNotEqual(manager.GetComponent(), null); diff --git a/Assets/Script/Core/Editor/Tools.meta b/Assets/Script/Core/Editor/Tools.meta new file mode 100644 index 00000000..4adde4bf --- /dev/null +++ b/Assets/Script/Core/Editor/Tools.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 8dba839f927605d41bd840ffd5701040 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Editor/Tools/RenameEditorTool.cs b/Assets/Script/Core/Editor/Tools/RenameEditorTool.cs new file mode 100644 index 00000000..641a94e5 --- /dev/null +++ b/Assets/Script/Core/Editor/Tools/RenameEditorTool.cs @@ -0,0 +1,82 @@ +using System.Collections; +using System.Collections.Generic; +using System.IO; +using UnityEditor; +using UnityEngine; + +public class RenameEditorTool :EditorWindow +{ + private static RenameEditorTool win; + [MenuItem("Tool/批量重命名")] + public static void ShowWindow() + { + win = EditorWindow.GetWindow(); + //Debug.Log(Screen.width + "X" + Screen.height); + win.position = new Rect(new Vector2((Screen.height - 250) / 2,(Screen.width- 350 )/ 2), new Vector2(350, 250)); + win.autoRepaintOnSceneChange = true; + + } + private string preName="NewName_"; + private void OnGUI() + { + //GUILayout.Label(win.position.ToString()); + Object[] m_objects = Selection.GetFiltered(typeof(Object), SelectionMode.DeepAssets);//选择的所以对象 + GUILayout.Label("选择数目:" + m_objects.Length); + string paths = ""; + for (int i = 0; i < 4; i++) + { + if (i >= m_objects.Length) + break; + Object item = m_objects[i]; + paths +="Object:"+ item.name + "\n"; + + } + if ( m_objects.Length >= 4) + { + paths += "....."; + + } + GUILayout.Label(paths); + + GUILayout.Box("批量重命名前缀"); + preName = GUILayout.TextField(preName); + GUILayout.Label("按数字结尾排序,示例:" + preName + "0"); + GUILayout.BeginHorizontal(); + if (GUILayout.Button("确定")) + { + ToRename(preName); + Close(); + } + GUILayout.EndHorizontal(); + } + + + public static void ToRename(string preName) + { + + Object[] m_objects = Selection.GetFiltered(typeof(Object), SelectionMode.DeepAssets);//选择的所以对象 + + int index = 0;//序号 + + foreach (Object item in m_objects) + { + + string extension = Path.GetExtension(AssetDatabase.GetAssetPath(item)); + if (! string.IsNullOrEmpty(extension))//判断路径是否为空 + { + + string path = AssetDatabase.GetAssetPath(item); + //Directory.get + + AssetDatabase.RenameAsset(path, preName + index); + index++; + } + + } + + AssetDatabase.SaveAssets(); + AssetDatabase.Refresh(); + + + } +} diff --git a/Assets/Script/Core/Editor/Tools/RenameEditorTool.cs.meta b/Assets/Script/Core/Editor/Tools/RenameEditorTool.cs.meta new file mode 100644 index 00000000..59d869dc --- /dev/null +++ b/Assets/Script/Core/Editor/Tools/RenameEditorTool.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 9eb23908ac64bb242b3d18a304dcd4ad +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Editor/Tools/String2MD5Window.cs b/Assets/Script/Core/Editor/Tools/String2MD5Window.cs new file mode 100644 index 00000000..663d6cf2 --- /dev/null +++ b/Assets/Script/Core/Editor/Tools/String2MD5Window.cs @@ -0,0 +1,41 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEditor; +using System; + +public class String2MD5Window : EditorWindow +{ + [MenuItem("Window/String转MD5(1003)", priority = 1003)] + private static void OpenWindow() + { + String2MD5Window win = GetWindow(); + win.autoRepaintOnSceneChange = true; + win.wantsMouseMove = true; + EditorWindow.FocusWindowIfItsOpen(); + win.Init(); + } + + private void Init() + { + + } + + string inputText = ""; + string resText = ""; + private void OnGUI() + { + GUILayout.FlexibleSpace(); + GUILayout.Space(5); + GUILayout.BeginHorizontal(); + inputText = EditorDrawGUIUtil.DrawBaseValue("输入字符串:", inputText).ToString(); + if (GUILayout.Button("转换")) + { + resText= MD5Utils.GetObjectMD5(inputText); + } + GUILayout.EndHorizontal(); + + EditorDrawGUIUtil.DrawBaseValue("MD5:", resText); + GUILayout.FlexibleSpace(); + } +} diff --git a/Assets/Script/Core/Editor/Tools/String2MD5Window.cs.meta b/Assets/Script/Core/Editor/Tools/String2MD5Window.cs.meta new file mode 100644 index 00000000..92ea97d7 --- /dev/null +++ b/Assets/Script/Core/Editor/Tools/String2MD5Window.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 677293e28aa7225409479ee50d8545b6 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Editor/UI/ReplaceFont4uGUI.cs b/Assets/Script/Core/Editor/UI/ReplaceFont4uGUI.cs new file mode 100644 index 00000000..7e6c5bed --- /dev/null +++ b/Assets/Script/Core/Editor/UI/ReplaceFont4uGUI.cs @@ -0,0 +1,83 @@ +using UnityEngine; +using System.Collections; +using UnityEditor; +using System.IO; +using UnityEngine.UI; + +public class ReplaceFont4uGUI : EditorWindow +{ + [MenuItem("Tool/替换UI字体")] + public static void OpenWindow() + { + EditorWindow.GetWindow(); + + } + private Font matchingfont; + private Font replaceFont; + void OnGUI() + { + Object[] selectObjs = Selection.GetFiltered(typeof(GameObject), SelectionMode.DeepAssets); + GUILayout.Label("选中数目:" + selectObjs.Length); + matchingfont = (Font)EditorGUILayout.ObjectField("需要替换的字体:",matchingfont, typeof(Font),true); + EditorGUILayout.Separator(); + replaceFont = (Font)EditorGUILayout.ObjectField("替换的字体:", replaceFont, typeof(Font), true); + EditorGUILayout.Separator(); + GUILayout.Space(15); + if (GUILayout.Button("替换")) + { + int num = CorrectionPublicFont(replaceFont, matchingfont); + EditorUtility.DisplayDialog("提示", "成功替换" + num + "处", "OK"); + } + } + private static int CorrectionPublicFont(Font replace, Font matching) + { + int replaceNum = 0; + Object[] selectObjs = Selection.GetFiltered(typeof(GameObject), SelectionMode.DeepAssets); + foreach (Object selectObj in selectObjs) + { + GameObject obj = (GameObject)selectObj; + if (obj == null || selectObj == null) + { + Debug.LogWarning("ERROR:Obj Is Null !!!"); + continue; + } + string path = AssetDatabase.GetAssetPath(selectObj); + if (path.Length < 1 || path.EndsWith(".prefab") == false) + { + Debug.LogWarning("ERROR:Folder=" + path); + } + else + { + Debug.Log("Selected Folder=" + path); + GameObject clone = GameObject.Instantiate(obj) as GameObject; + Text[] labels = clone.GetComponentsInChildren(true); + foreach (Text label in labels) + { + if (label.font == matching) + { + label.font = replace; + replaceNum++; + } + } + SaveDealFinishPrefab(clone, path); + GameObject.DestroyImmediate(clone); + Debug.Log("Connect Font Success=" + path); + } + } + AssetDatabase.Refresh(); + + return replaceNum; + } + private static void SaveDealFinishPrefab(GameObject go, string path) + { + if (File.Exists(path)) + { + Object prefab = AssetDatabase.LoadAssetAtPath(path, typeof(GameObject)); + PrefabUtility.ReplacePrefab(go, prefab); + } + else + { + PrefabUtility.CreatePrefab(path, go); + } + } +} diff --git a/Assets/Script/Core/Editor/UI/ReplaceFont4uGUI.cs.meta b/Assets/Script/Core/Editor/UI/ReplaceFont4uGUI.cs.meta new file mode 100644 index 00000000..909e842f --- /dev/null +++ b/Assets/Script/Core/Editor/UI/ReplaceFont4uGUI.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: cd6c9cfe09ac436418be14737f185a57 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Editor/UI/UICreateService.cs b/Assets/Script/Core/Editor/UI/UICreateService.cs index 1582e5c3..04d3ba82 100644 --- a/Assets/Script/Core/Editor/UI/UICreateService.cs +++ b/Assets/Script/Core/Editor/UI/UICreateService.cs @@ -7,48 +7,76 @@ public class UICreateService { - public static void CreatUIManager(Vector2 referenceResolution, CanvasScaler.ScreenMatchMode MatchMode, bool isOnlyUICamera, bool isVertical) { + //新增五个层级 + EditorExpand.AddSortLayerIfNotExist("GameUI"); + EditorExpand.AddSortLayerIfNotExist("Fixed"); + EditorExpand.AddSortLayerIfNotExist("Normal"); + EditorExpand.AddSortLayerIfNotExist("TopBar"); + EditorExpand.AddSortLayerIfNotExist("Upper"); + EditorExpand.AddSortLayerIfNotExist("PopUp"); + //UIManager GameObject UIManagerGo = new GameObject("UIManager"); UIManagerGo.layer = LayerMask.NameToLayer("UI"); - //UIManager UIManager = UIManagerGo.AddComponent(); - UIManagerGo.AddComponent(); + UIManager UIManager = UIManagerGo.AddComponent(); + + CreateUICamera(UIManager, "DefaultUI",1, referenceResolution, MatchMode, isOnlyUICamera, isVertical); + + ProjectWindowUtil.ShowCreatedAsset(UIManagerGo); + + //保存UIManager + ReSaveUIManager(UIManagerGo); + } + + public static void CreateUICamera(UIManager UIManager,string key, float cameraDepth, Vector2 referenceResolution, CanvasScaler.ScreenMatchMode MatchMode, bool isOnlyUICamera, bool isVertical) + { + UILayerManager.UICameraData uICameraData = new UILayerManager.UICameraData(); + + uICameraData.m_key = key; + + GameObject UIManagerGo = UIManager.gameObject; + GameObject canvas = new GameObject(key); + RectTransform canvasRt = canvas.AddComponent(); + + canvasRt.SetParent(UIManagerGo.transform); + uICameraData.m_root = canvas; //UIcamera GameObject cameraGo = new GameObject("UICamera"); - cameraGo.transform.SetParent(UIManagerGo.transform); - cameraGo.transform.localPosition = new Vector3(0, 0, -1000); + cameraGo.transform.SetParent(canvas.transform); + cameraGo.transform.localPosition = new Vector3(0, 0, -5000); Camera camera = cameraGo.AddComponent(); camera.cullingMask = LayerMask.GetMask("UI"); camera.orthographic = true; - if (!isOnlyUICamera) - { - camera.clearFlags = CameraClearFlags.Depth; - camera.depth = 1; - } - else - { - camera.clearFlags = CameraClearFlags.SolidColor; - camera.backgroundColor = Color.black; - } + camera.depth = cameraDepth; + uICameraData.m_camera = camera; //Canvas - Canvas canvas = UIManagerGo.AddComponent(); - canvas.renderMode = RenderMode.ScreenSpaceCamera; - canvas.worldCamera = camera; + Canvas canvasComp = canvas.AddComponent(); + canvasComp.renderMode = RenderMode.ScreenSpaceCamera; + canvasComp.worldCamera = camera; //UI Raycaster - //GraphicRaycaster Graphic = UIManagerGo.AddComponent(); - UIManagerGo.AddComponent(); + canvas.AddComponent(); //CanvasScaler - CanvasScaler scaler = UIManagerGo.AddComponent(); + CanvasScaler scaler = canvas.AddComponent(); scaler.uiScaleMode = CanvasScaler.ScaleMode.ScaleWithScreenSize; scaler.referenceResolution = referenceResolution; scaler.screenMatchMode = MatchMode; + if (!isOnlyUICamera) + { + camera.clearFlags = CameraClearFlags.Depth; + camera.depth = 1; + } + else + { + camera.clearFlags = CameraClearFlags.SolidColor; + camera.backgroundColor = Color.black; + } if (isVertical) { scaler.matchWidthOrHeight = 1; @@ -61,73 +89,88 @@ public static void CreatUIManager(Vector2 referenceResolution, CanvasScaler.Scre //挂载点 GameObject goTmp = null; RectTransform rtTmp = null; - UILayerManager layerTmp = UIManagerGo.GetComponent(); + UILayerManager UILayerManager = UIManagerGo.GetComponent(); goTmp = new GameObject("GameUI"); goTmp.layer = LayerMask.NameToLayer("UI"); - goTmp.transform.SetParent(UIManagerGo.transform); + goTmp.transform.SetParent(canvas.transform); goTmp.transform.localScale = Vector3.one; rtTmp = goTmp.AddComponent(); rtTmp.anchorMax = new Vector2(1, 1); rtTmp.anchorMin = new Vector2(0, 0); rtTmp.anchoredPosition3D = Vector3.zero; rtTmp.sizeDelta = Vector2.zero; - layerTmp.m_GameUILayerParent = goTmp.transform; + uICameraData.m_GameUILayerParent = goTmp.transform; goTmp = new GameObject("Fixed"); goTmp.layer = LayerMask.NameToLayer("UI"); - goTmp.transform.SetParent(UIManagerGo.transform); + goTmp.transform.SetParent(canvas.transform); goTmp.transform.localScale = Vector3.one; rtTmp = goTmp.AddComponent(); rtTmp.anchorMax = new Vector2(1, 1); rtTmp.anchorMin = new Vector2(0, 0); rtTmp.anchoredPosition3D = Vector3.zero; rtTmp.sizeDelta = Vector2.zero; - layerTmp.m_FixedLayerParent = goTmp.transform; + uICameraData.m_FixedLayerParent = goTmp.transform; goTmp = new GameObject("Normal"); goTmp.layer = LayerMask.NameToLayer("UI"); - goTmp.transform.SetParent(UIManagerGo.transform); + goTmp.transform.SetParent(canvas.transform); goTmp.transform.localScale = Vector3.one; rtTmp = goTmp.AddComponent(); rtTmp.anchorMax = new Vector2(1, 1); rtTmp.anchorMin = new Vector2(0, 0); rtTmp.anchoredPosition3D = Vector3.zero; rtTmp.sizeDelta = Vector2.zero; - layerTmp.m_NormalLayerParent = goTmp.transform; + uICameraData.m_NormalLayerParent = goTmp.transform; goTmp = new GameObject("TopBar"); goTmp.layer = LayerMask.NameToLayer("UI"); - goTmp.transform.SetParent(UIManagerGo.transform); + goTmp.transform.SetParent(canvas.transform); + goTmp.transform.localScale = Vector3.one; + rtTmp = goTmp.AddComponent(); + rtTmp.anchorMax = new Vector2(1, 1); + rtTmp.anchorMin = new Vector2(0, 0); + rtTmp.anchoredPosition3D = Vector3.zero; + rtTmp.sizeDelta = Vector2.zero; + uICameraData.m_TopbarLayerParent = goTmp.transform; + + goTmp = new GameObject("Upper"); + goTmp.layer = LayerMask.NameToLayer("UI"); + goTmp.transform.SetParent(canvas.transform); goTmp.transform.localScale = Vector3.one; rtTmp = goTmp.AddComponent(); rtTmp.anchorMax = new Vector2(1, 1); rtTmp.anchorMin = new Vector2(0, 0); rtTmp.anchoredPosition3D = Vector3.zero; rtTmp.sizeDelta = Vector2.zero; - layerTmp.m_TopbarLayerParent = goTmp.transform; + uICameraData.m_UpperParent = goTmp.transform; goTmp = new GameObject("PopUp"); goTmp.layer = LayerMask.NameToLayer("UI"); - goTmp.transform.SetParent(UIManagerGo.transform); + goTmp.transform.SetParent(canvas.transform); goTmp.transform.localScale = Vector3.one; rtTmp = goTmp.AddComponent(); rtTmp.anchorMax = new Vector2(1, 1); rtTmp.anchorMin = new Vector2(0, 0); rtTmp.anchoredPosition3D = Vector3.zero; rtTmp.sizeDelta = Vector2.zero; - layerTmp.m_PopUpLayerParent = goTmp.transform; - //m_UILayerManager = layerTmp; + uICameraData.m_PopUpLayerParent = goTmp.transform; - ProjectWindowUtil.ShowCreatedAsset(UIManagerGo); + UILayerManager.UICameraList.Add(uICameraData); + //重新保存 + ReSaveUIManager(UIManagerGo); + } + + static void ReSaveUIManager(GameObject UIManagerGo) + { string Path = "Resources/UI/UIManager.prefab"; FileTool.CreatFilePath(Application.dataPath + "/" + Path); PrefabUtility.CreatePrefab("Assets/" + Path, UIManagerGo, ReplacePrefabOptions.ConnectToPrefab); - } - public static void CreatUI(string UIWindowName, UIType UIType,UILayerManager UILayerManager,bool isAutoCreatePrefab) + public static void CreatUI(string UIWindowName, string UIcameraKey,UIType UIType,UILayerManager UILayerManager,bool isAutoCreatePrefab) { GameObject uiGo = new GameObject(UIWindowName); @@ -138,7 +181,14 @@ public static void CreatUI(string UIWindowName, UIType UIType,UILayerManager UIL uiBaseTmp.m_UIType = UIType; - uiGo.AddComponent(); + Canvas canvas = uiGo.AddComponent(); + + if(EditorExpand.isExistShortLayer(UIType.ToString())) + { + canvas.overrideSorting = true; + canvas.sortingLayerName = UIType.ToString(); + } + uiGo.AddComponent(); RectTransform ui = uiGo.GetComponent(); @@ -312,7 +362,24 @@ public static void CreateGuideWindow() maskrt.anchorMin = Vector2.zero; maskrt.anchorMax = Vector2.one; - guideBaseTmp.m_mask = img; + GameObject tips = new GameObject("Tips"); + tips.layer = LayerMask.NameToLayer("UI"); + RectTransform tipsrt = tips.AddComponent(); + tipsrt.SetParent(root); + + guideBaseTmp.m_objectList.Add(tips); + + GameObject Text_tips = new GameObject("Text_tip"); + Text_tips.layer = LayerMask.NameToLayer("UI"); + RectTransform txt_tipsrt = Text_tips.AddComponent(); + //Text text = Text_tips.AddComponent(); + txt_tipsrt.SetParent(tipsrt); + + guideBaseTmp.m_objectList.Add(Text_tips); + + //guideBaseTmp.m_mask = img; + //guideBaseTmp.m_TipText = text; + //guideBaseTmp.m_TipTransfrom = txt_tipsrt; guideBaseTmp.m_bgMask = BgGo; guideBaseTmp.m_uiRoot = rootGo; diff --git a/Assets/Script/Core/Editor/UI/UIEditorWindow.cs b/Assets/Script/Core/Editor/UI/UIEditorWindow.cs index 79023e75..d38ddedc 100644 --- a/Assets/Script/Core/Editor/UI/UIEditorWindow.cs +++ b/Assets/Script/Core/Editor/UI/UIEditorWindow.cs @@ -6,8 +6,11 @@ using System.Reflection; using System.Collections.Generic; using System.IO; +using System.Text.RegularExpressions; + public class UIEditorWindow : EditorWindow { + UIManager m_UIManager; UILayerManager m_UILayerManager; [MenuItem("Window/UI编辑器工具", priority = 600)] @@ -24,6 +27,7 @@ void OnEnable() if(uiManager) { + m_UIManager = uiManager.GetComponent(); m_UILayerManager = uiManager.GetComponent(); } @@ -47,6 +51,8 @@ void OnGUI() UIStyleGUI(); + UIToolGUI(); + EditorGUILayout.EndVertical(); } @@ -89,11 +95,46 @@ void UIManagerGUI() { UICreateService.CreatUIManager(m_referenceResolution, m_MatchMode, m_isOnlyUICamera, m_isVertical); } + + CreateUICameraGUI(); + } + } + + #region CreateUICamera + + bool isCreateUICamera = false; + string cameraKey; + float cameraDepth = 1; + + void CreateUICameraGUI() + { + isCreateUICamera = EditorGUILayout.Foldout(isCreateUICamera, "CreateUICamera:"); + if (isCreateUICamera) + { + EditorGUI.indentLevel = 2; + cameraKey = EditorGUILayout.TextField("Camera Key", cameraKey); + cameraDepth = EditorGUILayout.FloatField("Camera Depth", cameraDepth); + + if (cameraKey != "") + { + if (GUILayout.Button("CreateUICamera")) + { + UICreateService.CreateUICamera(m_UIManager, cameraKey, cameraDepth,m_referenceResolution, m_MatchMode, m_isOnlyUICamera, m_isVertical); + cameraKey = ""; + } + } + else + { + EditorGUILayout.LabelField("Camera Key 不能为空"); + } + } } #endregion + #endregion + #region createUI bool isAutoCreatePrefab = true; @@ -101,6 +142,8 @@ void UIManagerGUI() bool isUseLua = true; bool isFoldCreateUI = false; string m_UIname = ""; + int m_UICameraKeyIndex = 0; + string[] cameraKeyList; UIType m_UIType = UIType.Normal; void CreateUIGUI() @@ -110,9 +153,14 @@ void CreateUIGUI() if (isFoldCreateUI) { + cameraKeyList = UIManager.GetCameraNames(); + EditorGUI.indentLevel = 1; EditorGUILayout.LabelField("提示: 脚本和 UI 名称会自动添加Window后缀"); m_UIname = EditorGUILayout.TextField("UI Name:", m_UIname); + + m_UICameraKeyIndex = EditorGUILayout.Popup("Camera", m_UICameraKeyIndex, cameraKeyList); + m_UIType = (UIType)EditorGUILayout.EnumPopup("UI Type:", m_UIType); isUseLua = EditorGUILayout.Toggle("使用 Lua", isUseLua); @@ -138,7 +186,7 @@ void CreateUIGUI() { if (GUILayout.Button("创建UI")) { - UICreateService.CreatUI(l_nameTmp, m_UIType, m_UILayerManager, isAutoCreatePrefab); + UICreateService.CreatUI(l_nameTmp, cameraKeyList[m_UICameraKeyIndex], m_UIType, m_UILayerManager, isAutoCreatePrefab); m_UIname = ""; } } @@ -210,6 +258,91 @@ void UIStyleGUI() } + #endregion + + #region UITool + + bool isFoldUITool = false; + + void UIToolGUI() + { + EditorGUI.indentLevel = 0; + isFoldUITool = EditorGUILayout.Foldout(isFoldUITool, "UITool:"); + if (isFoldUITool) + { + EditorGUI.indentLevel = 1; + + AutoAddLanguageFontComponemt(); + + //if (GUILayout.Button("重设UI sortLayer")) + //{ + // ResetUISortLayer(); + //} + + //if (GUILayout.Button("清除UI sortLayer")) + //{ + // CleanUISortLayer(); + //} + } + } + + void CleanUISortLayer() + { + + } + + void ResetUISortLayer() + { + + } + + bool isFoldAutoAddLanguageFont = false; + Font selectFont = null; + void AutoAddLanguageFontComponemt() + { + isFoldAutoAddLanguageFont = EditorGUILayout.Foldout(isFoldAutoAddLanguageFont, "自动添加字体组件:"); + if (isFoldAutoAddLanguageFont) + { + EditorGUI.indentLevel = 2; + selectFont = (Font)EditorGUILayout.ObjectField(selectFont, typeof(Font),false); + + if(GUILayout.Button("添加")) + { + foreach (var item in allUIPrefab.Values) + { + if(item == null) + { + continue; + } + + //Debug.Log("开始添加 " + item,item); + + Text[] comps = item.GetComponentsInChildren(true); + + for (int i = 0; i < comps.Length; i++) + { + if (comps[i].gameObject.GetComponent() == null) + { + if (selectFont == null) + { + comps[i].gameObject.AddComponent(); + Debug.Log("添加语言字体组件" + comps[i].gameObject, comps[i].gameObject); + } + else + { + if (comps[i].font == selectFont) + { + comps[i].gameObject.AddComponent(); + Debug.Log("添加语言字体组件" + comps[i].gameObject, comps[i].gameObject); + } + } + } + } + } + } + } + } + #endregion #region UI @@ -236,8 +369,12 @@ public void FindAllUIResources(string path) string oneUIPrefabName = FileTool.GetFileNameByPath(item); if (item.EndsWith(".prefab")) { - string oneUIPrefabPsth = path + "/" + oneUIPrefabName; - allUIPrefab.Add(oneUIPrefabName, AssetDatabase.LoadAssetAtPath("Assets/" + oneUIPrefabPsth, typeof(GameObject)) as GameObject); + string assetsPath = Regex.Split(path, "Assets/", RegexOptions.IgnoreCase)[1]; + + string UIPrefabPath = assetsPath + "/" + oneUIPrefabName; + allUIPrefab.Add(oneUIPrefabName, AssetDatabase.LoadAssetAtPath("Assets/" + UIPrefabPath, typeof(GameObject)) as GameObject); + + //Debug.Log("添加UI ->" + oneUIPrefabName + "<->" + UIPrefabPath, allUIPrefab[oneUIPrefabName]); } } diff --git a/Assets/Script/Core/Editor/UI/UITemplate.cs b/Assets/Script/Core/Editor/UI/UITemplate.cs index 4efcda5a..a8f364d6 100644 --- a/Assets/Script/Core/Editor/UI/UITemplate.cs +++ b/Assets/Script/Core/Editor/UI/UITemplate.cs @@ -773,23 +773,18 @@ void FindAllUITemplate() public void FindTemplateName(string path) { - FileTool.CreatPath(path); - - string[] allUIPrefabName = Directory.GetFiles(path); - foreach (var item in allUIPrefabName) + if(Directory.Exists(path)) { - if (item.EndsWith(".prefab")) + string[] allUIPrefabName = Directory.GetFiles(path); + foreach (var item in allUIPrefabName) { - string configName = FileTool.RemoveExpandName(FileTool.GetFileNameByPath(item)); - m_allTemplateName.Add(configName); + if (item.EndsWith(".prefab")) + { + string configName = FileTool.RemoveExpandName(FileTool.GetFileNameByPath(item)); + m_allTemplateName.Add(configName); + } } } - - //string[] dires = Directory.GetDirectories(path); - //for (int i = 0; i < dires.Length; i++) - //{ - // FindConfigName(dires[i]); - //} } diff --git a/Assets/Script/Core/Editor/UI/componment/ImageLoadComponentEditor.cs b/Assets/Script/Core/Editor/UI/componment/ImageLoadComponentEditor.cs new file mode 100644 index 00000000..75d1f604 --- /dev/null +++ b/Assets/Script/Core/Editor/UI/componment/ImageLoadComponentEditor.cs @@ -0,0 +1,36 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEditor; +using UnityEngine; +using UnityEngine.UI; + +[CustomEditor(typeof(ImageLoadComponent))] +public class ImageLoadComponentEditor : Editor +{ + + public override void OnInspectorGUI() + { + base.OnInspectorGUI(); + ImageLoadComponent component = (ImageLoadComponent)target; + + if(string.IsNullOrEmpty(component.iconName)) + { + EditorGUILayout.HelpBox("不能为空!!!", MessageType.Error); + + return; + } + + //ResourcesConfigManager.Initialize(); + if (!ResourcesConfigManager.GetIsExitRes(component.iconName)) + { + EditorGUILayout.HelpBox("没有资源!!!", MessageType.Error); + return; + } + // if (GUI.changed) + { + Image image = component.LoadImage(); + image.sprite = null; + } + } + +} diff --git a/Assets/Script/Core/Editor/UI/componment/ImageLoadComponentEditor.cs.meta b/Assets/Script/Core/Editor/UI/componment/ImageLoadComponentEditor.cs.meta new file mode 100644 index 00000000..213f46d6 --- /dev/null +++ b/Assets/Script/Core/Editor/UI/componment/ImageLoadComponentEditor.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 55f35559fc9d05f428534ee7df0d6ef3 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Editor/UI/componment/LanguageComponmentEditor.cs b/Assets/Script/Core/Editor/UI/componment/LanguageComponmentEditor.cs deleted file mode 100644 index 4c8be236..00000000 --- a/Assets/Script/Core/Editor/UI/componment/LanguageComponmentEditor.cs +++ /dev/null @@ -1,67 +0,0 @@ -using UnityEngine; -using System.Collections; -using UnityEditor; -using UnityEditor.UI; -using System.Collections.Generic; -using System.IO; -using UnityEngine.UI; - -[CustomEditor(typeof(LanguageComponent))] -public class LanguageComponmentEditor : Editor -{ - LanguageComponent m_lc; - string[] m_languageList; - int m_currentSelectIndex = 0; - - public override void OnInspectorGUI() - { - if (m_lc == null) - { - m_lc = (LanguageComponent)target; - } - - if (m_lc.m_text == null) - { - m_lc.m_text = m_lc.GetComponent(); - if (m_lc.m_text == null) - { - EditorGUILayout.LabelField("没有找到Text组件!", EditorGUIStyleData.ErrorMessageLabel); - } - } - - m_languageList = LanguageDataEditorWindow.GetLanguageKeyList().ToArray(); - - if (m_currentSelectIndex == 0) - { - m_currentSelectIndex = GetIndex(m_lc.m_moduleName,m_lc.m_languageID); - } - - m_currentSelectIndex = EditorGUILayout.Popup("当前内容:", m_currentSelectIndex, m_languageList); - - string content = m_languageList[m_currentSelectIndex]; - - string[] tmp = content.Split('/'); - - string moduleName = tmp[0]; - string contentID = tmp[1]; - - m_lc.m_moduleName = moduleName; - m_lc.m_languageID = contentID; - - base.OnInspectorGUI(); - } - - public int GetIndex(string mouleName,string content) - { - for (int i = 0; i < m_languageList.Length; i++) - { - if (m_languageList[i].Equals(mouleName + "/" + content)) - { - return i; - } - } - - return 0; - } - -} diff --git a/Assets/Script/Core/Editor/UI/componment/UIWindowBaseComponmentEditor.cs b/Assets/Script/Core/Editor/UI/componment/UIWindowBaseComponmentEditor.cs new file mode 100644 index 00000000..f33bdb92 --- /dev/null +++ b/Assets/Script/Core/Editor/UI/componment/UIWindowBaseComponmentEditor.cs @@ -0,0 +1,56 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEditor; +using UnityEditor.SceneManagement; +using UnityEngine; + +[CustomEditor(typeof(UIWindowBase),true)] +public class UIWindowBaseComponmentEditor : Editor +{ + UIWindowBase m_ui; + Canvas canvas; + string[] list; + int selectIndex = 0; + + public override void OnInspectorGUI() + { + + if (m_ui == null) + { + m_ui = (UIWindowBase)target; + } + if (canvas == null) + { + canvas = m_ui.gameObject.GetComponent(); + } + + list = UIManager.GetCameraNames(); + selectIndex = GetIndex(m_ui.cameraKey); + + selectIndex = EditorGUILayout.Popup("Camera Key", selectIndex, list); + if (list.Length != 0) + m_ui.cameraKey = list[selectIndex]; + + base.OnInspectorGUI(); + if (!Application.isPlaying && GUI.changed) + { + EditorUtility.SetDirty(target); + EditorSceneManager.MarkAllScenesDirty(); + canvas.sortingLayerName = m_ui.m_UIType.ToString(); + } + } + + public int GetIndex(string current) + { + if (string.IsNullOrEmpty(current)) + return 0; + for (int i = 0; i < list.Length; i++) + { + if (current.Equals(list[i])) + { + return i; + } + } + return 0; + } +} diff --git a/Assets/Script/Core/Editor/UI/componment/UIWindowBaseComponmentEditor.cs.meta b/Assets/Script/Core/Editor/UI/componment/UIWindowBaseComponmentEditor.cs.meta new file mode 100644 index 00000000..0b88949c --- /dev/null +++ b/Assets/Script/Core/Editor/UI/componment/UIWindowBaseComponmentEditor.cs.meta @@ -0,0 +1,13 @@ +fileFormatVersion: 2 +guid: 2f0a000afca788844a29af8758a8608a +timeCreated: 1539231264 +licenseType: Pro +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Editor/Utils/AppyPrefabs.cs b/Assets/Script/Core/Editor/Utils/AppyPrefabs.cs new file mode 100644 index 00000000..4cc0caf2 --- /dev/null +++ b/Assets/Script/Core/Editor/Utils/AppyPrefabs.cs @@ -0,0 +1,54 @@ +using UnityEditor; +using UnityEngine; + +public class AppyPrefabs : Editor +{ + [@MenuItem("Tools/Prefab/BatchExportPrefab")] + static void BatchExportPrefab() + { + GameObject[] objs = Selection.gameObjects; + foreach (GameObject item in objs) + { + if (item == null) continue; + + GameObject currobj = PrefabUtility.FindRootGameObjectWithSameParentPrefab(item); + if (currobj == null) continue; + + PrefabType pt = PrefabUtility.GetPrefabType(currobj); + if (pt == PrefabType.None) continue; + +#if UNITY_2018_2_OR_NEWER + Object tg = PrefabUtility.GetCorrespondingObjectFromSource(currobj); +#else + Object tg = PrefabUtility.GetPrefabParent(currobj); +#endif + if (tg == null) continue; + //Debug.Log(currobj.name + "====" + tg.name); + PrefabUtility.ReplacePrefab(currobj, tg, ReplacePrefabOptions.ConnectToPrefab); + PrefabUtility.ResetToPrefabState(currobj); + //重设后有子节点,去掉,在导出后不会影响已经加过子节的Hierarchy Object + //PrefabUtility.RevertPrefabInstance(currobj); + } + AssetDatabase.Refresh(); + } + + [@MenuItem("Tools/Prefab/BatchRestPrefab")] + static void BatchRestPrefab() + { + GameObject[] objs = Selection.gameObjects; + foreach (GameObject item in objs) + { + if (item == null) continue; + + GameObject currobj = PrefabUtility.FindRootGameObjectWithSameParentPrefab(item); + if (currobj == null) continue; + + Debug.Log(currobj.name); + + PrefabUtility.ReconnectToLastPrefab(currobj);//must reconnect + PrefabUtility.ResetToPrefabState(currobj); + PrefabUtility.RevertPrefabInstance(currobj);//会全部重设 + } + AssetDatabase.Refresh(); + } +} diff --git a/Assets/Script/Core/Editor/Utils/AppyPrefabs.cs.meta b/Assets/Script/Core/Editor/Utils/AppyPrefabs.cs.meta new file mode 100644 index 00000000..fc488d06 --- /dev/null +++ b/Assets/Script/Core/Editor/Utils/AppyPrefabs.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 939de4f7e2937d24f8c6a7c5117998cf +timeCreated: 1513389725 +licenseType: Pro +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Editor/Utils/AudioEditorUtils.cs b/Assets/Script/Core/Editor/Utils/AudioEditorUtils.cs new file mode 100644 index 00000000..e4a6464d --- /dev/null +++ b/Assets/Script/Core/Editor/Utils/AudioEditorUtils.cs @@ -0,0 +1,827 @@ +using System; +using System.Reflection; +using UnityEditor; +using UnityEngine; + +/// +/// Editor模式下音频工具 +/// +public static class AudioEditorUtils +{ + + public static void PlayClip(AudioClip clip, int startSample, bool loop) + { + Assembly unityEditorAssembly = typeof(AudioImporter).Assembly; + Type audioUtilClass = unityEditorAssembly.GetType("UnityEditor.AudioUtil"); + MethodInfo method = audioUtilClass.GetMethod( + "PlayClip", + BindingFlags.Static | BindingFlags.Public, + null, + new System.Type[] { + typeof(AudioClip), + typeof(Int32), + typeof(Boolean) + }, + null + ); + method.Invoke( + null, + new object[] { + clip, + startSample, + loop + } + ); + } + + public static void PlayClip(AudioClip clip, int startSample) + { + Assembly unityEditorAssembly = typeof(AudioImporter).Assembly; + Type audioUtilClass = unityEditorAssembly.GetType("UnityEditor.AudioUtil"); + MethodInfo method = audioUtilClass.GetMethod( + "PlayClip", + BindingFlags.Static | BindingFlags.Public, + null, + new System.Type[] { + typeof(AudioClip), + typeof(Int32) + }, + null + ); + method.Invoke( + null, + new object[] { + clip, + startSample + } + ); + } + + public static void PlayClip(AudioClip clip) + { + Assembly unityEditorAssembly = typeof(AudioImporter).Assembly; + Type audioUtilClass = unityEditorAssembly.GetType("UnityEditor.AudioUtil"); + MethodInfo method = audioUtilClass.GetMethod( + "PlayClip", + BindingFlags.Static | BindingFlags.Public, + null, + new System.Type[] { + typeof(AudioClip) + }, + null + ); + method.Invoke( + null, + new object[] { + clip + } + ); + } + + public static void StopClip(AudioClip clip) + { + Assembly unityEditorAssembly = typeof(AudioImporter).Assembly; + Type audioUtilClass = unityEditorAssembly.GetType("UnityEditor.AudioUtil"); + MethodInfo method = audioUtilClass.GetMethod( + "StopClip", + BindingFlags.Static | BindingFlags.Public, + null, + new System.Type[] { + typeof(AudioClip) + }, + null + ); + method.Invoke( + null, + new object[] { + clip + } + ); + } + + public static void PauseClip(AudioClip clip) + { + Assembly unityEditorAssembly = typeof(AudioImporter).Assembly; + Type audioUtilClass = unityEditorAssembly.GetType("UnityEditor.AudioUtil"); + MethodInfo method = audioUtilClass.GetMethod( + "PauseClip", + BindingFlags.Static | BindingFlags.Public, + null, + new System.Type[] { + typeof(AudioClip) + }, + null + ); + method.Invoke( + null, + new object[] { + clip + } + ); + } + + public static void ResumeClip(AudioClip clip) + { + Assembly unityEditorAssembly = typeof(AudioImporter).Assembly; + Type audioUtilClass = unityEditorAssembly.GetType("UnityEditor.AudioUtil"); + MethodInfo method = audioUtilClass.GetMethod( + "ResumeClip", + BindingFlags.Static | BindingFlags.Public, + null, + new System.Type[] { + typeof(AudioClip) + }, + null + ); + method.Invoke( + null, + new object[] { + clip + } + ); + } + + public static void LoopClip(AudioClip clip, bool on) + { + Assembly unityEditorAssembly = typeof(AudioImporter).Assembly; + Type audioUtilClass = unityEditorAssembly.GetType("UnityEditor.AudioUtil"); + MethodInfo method = audioUtilClass.GetMethod( + "LoopClip", + BindingFlags.Static | BindingFlags.Public, + null, + new System.Type[] { + typeof(AudioClip), + typeof(bool) + }, + null + ); + method.Invoke( + null, + new object[] { + clip, + on + } + ); + } + + public static bool IsClipPlaying(AudioClip clip) + { + Assembly unityEditorAssembly = typeof(AudioImporter).Assembly; + Type audioUtilClass = unityEditorAssembly.GetType("UnityEditor.AudioUtil"); + MethodInfo method = audioUtilClass.GetMethod( + "IsClipPlaying", + BindingFlags.Static | BindingFlags.Public + ); + + bool playing = (bool)method.Invoke( + null, + new object[] { + clip, + } + ); + + return playing; + } + + public static void StopAllClips() + { + Assembly unityEditorAssembly = typeof(AudioImporter).Assembly; + Type audioUtilClass = unityEditorAssembly.GetType("UnityEditor.AudioUtil"); + MethodInfo method = audioUtilClass.GetMethod( + "StopAllClips", + BindingFlags.Static | BindingFlags.Public + ); + + method.Invoke( + null, + null + ); + } + + public static float GetClipPosition(AudioClip clip) + { + Assembly unityEditorAssembly = typeof(AudioImporter).Assembly; + Type audioUtilClass = unityEditorAssembly.GetType("UnityEditor.AudioUtil"); + MethodInfo method = audioUtilClass.GetMethod( + "GetClipPosition", + BindingFlags.Static | BindingFlags.Public + ); + + float position = (float)method.Invoke( + null, + new object[] { + clip + } + ); + + return position; + } + + public static int GetClipSamplePosition(AudioClip clip) + { + Assembly unityEditorAssembly = typeof(AudioImporter).Assembly; + Type audioUtilClass = unityEditorAssembly.GetType("UnityEditor.AudioUtil"); + MethodInfo method = audioUtilClass.GetMethod( + "GetClipSamplePosition", + BindingFlags.Static | BindingFlags.Public + ); + + int position = (int)method.Invoke( + null, + new object[] { + clip + } + ); + + return position; + } + + public static void SetClipSamplePosition(AudioClip clip, int iSamplePosition) + { + Assembly unityEditorAssembly = typeof(AudioImporter).Assembly; + Type audioUtilClass = unityEditorAssembly.GetType("UnityEditor.AudioUtil"); + MethodInfo method = audioUtilClass.GetMethod( + "SetClipSamplePosition", + BindingFlags.Static | BindingFlags.Public + ); + + method.Invoke( + null, + new object[] { + clip, + iSamplePosition + } + ); + } + + public static int GetSampleCount(AudioClip clip) + { + Assembly unityEditorAssembly = typeof(AudioImporter).Assembly; + Type audioUtilClass = unityEditorAssembly.GetType("UnityEditor.AudioUtil"); + MethodInfo method = audioUtilClass.GetMethod( + "GetSampleCount", + BindingFlags.Static | BindingFlags.Public + ); + + int samples = (int)method.Invoke( + null, + new object[] { + clip + } + ); + + return samples; + } + + public static int GetChannelCount(AudioClip clip) + { + Assembly unityEditorAssembly = typeof(AudioImporter).Assembly; + Type audioUtilClass = unityEditorAssembly.GetType("UnityEditor.AudioUtil"); + MethodInfo method = audioUtilClass.GetMethod( + "GetChannelCount", + BindingFlags.Static | BindingFlags.Public + ); + + int channels = (int)method.Invoke( + null, + new object[] { + clip + } + ); + + return channels; + } + + public static int GetBitRate(AudioClip clip) + { + Assembly unityEditorAssembly = typeof(AudioImporter).Assembly; + Type audioUtilClass = unityEditorAssembly.GetType("UnityEditor.AudioUtil"); + MethodInfo method = audioUtilClass.GetMethod( + "GetChannelCount", + BindingFlags.Static | BindingFlags.Public + ); + + int bitRate = (int)method.Invoke( + null, + new object[] { + clip + } + ); + + return bitRate; + } + + public static int GetBitsPerSample(AudioClip clip) + { + Assembly unityEditorAssembly = typeof(AudioImporter).Assembly; + Type audioUtilClass = unityEditorAssembly.GetType("UnityEditor.AudioUtil"); + MethodInfo method = audioUtilClass.GetMethod( + "GetBitsPerSample", + BindingFlags.Static | BindingFlags.Public + ); + + int bits = (int)method.Invoke( + null, + new object[] { + clip + } + ); + + return bits; + } + + public static int GetFrequency(AudioClip clip) + { + Assembly unityEditorAssembly = typeof(AudioImporter).Assembly; + Type audioUtilClass = unityEditorAssembly.GetType("UnityEditor.AudioUtil"); + MethodInfo method = audioUtilClass.GetMethod( + "GetFrequency", + BindingFlags.Static | BindingFlags.Public + ); + + int frequency = (int)method.Invoke( + null, + new object[] { + clip + } + ); + + return frequency; + } + + public static int GetSoundSize(AudioClip clip) + { + Assembly unityEditorAssembly = typeof(AudioImporter).Assembly; + Type audioUtilClass = unityEditorAssembly.GetType("UnityEditor.AudioUtil"); + MethodInfo method = audioUtilClass.GetMethod( + "GetSoundSize", + BindingFlags.Static | BindingFlags.Public + ); + + int size = (int)method.Invoke( + null, + new object[] { + clip + } + ); + + return size; + } + + public static Texture2D GetWaveForm(AudioClip clip, int channel, float width, float height) + { + Assembly unityEditorAssembly = typeof(AudioImporter).Assembly; + Type audioUtilClass = unityEditorAssembly.GetType("UnityEditor.AudioUtil"); + MethodInfo method = audioUtilClass.GetMethod( + "GetWaveForm", + BindingFlags.Static | BindingFlags.Public + ); + + string path = AssetDatabase.GetAssetPath(clip); + AudioImporter importer = (AudioImporter)AssetImporter.GetAtPath(path); + + Texture2D texture = (Texture2D)method.Invoke( + null, + new object[] { + clip, + importer, + channel, + width, + height + } + ); + + return texture; + } + + public static Texture2D GetWaveFormFast(AudioClip clip, int channel, int fromSample, int toSample, float width, float height) + { + Assembly unityEditorAssembly = typeof(AudioImporter).Assembly; + Type audioUtilClass = unityEditorAssembly.GetType("UnityEditor.AudioUtil"); + MethodInfo method = audioUtilClass.GetMethod( + "GetWaveFormFast", + BindingFlags.Static | BindingFlags.Public + ); + + Texture2D texture = (Texture2D)method.Invoke( + null, + new object[] { + clip, + channel, + fromSample, + toSample, + width, + height + } + ); + + return texture; + } + + public static void ClearWaveForm(AudioClip clip) + { + Assembly unityEditorAssembly = typeof(AudioImporter).Assembly; + Type audioUtilClass = unityEditorAssembly.GetType("UnityEditor.AudioUtil"); + MethodInfo method = audioUtilClass.GetMethod( + "ClearWaveForm", + BindingFlags.Static | BindingFlags.Public + ); + + method.Invoke( + null, + new object[] { + clip + } + ); + } + + public static bool HasPreview(AudioClip clip) + { + Assembly unityEditorAssembly = typeof(AudioImporter).Assembly; + Type audioUtilClass = unityEditorAssembly.GetType("UnityEditor.AudioUtil"); + MethodInfo method = audioUtilClass.GetMethod( + "GetSoundSize", + BindingFlags.Static | BindingFlags.Public + ); + + bool hasPreview = (bool)method.Invoke( + null, + new object[] { + clip + } + ); + + return hasPreview; + } + + public static bool IsCompressed(AudioClip clip) + { + Assembly unityEditorAssembly = typeof(AudioImporter).Assembly; + Type audioUtilClass = unityEditorAssembly.GetType("UnityEditor.AudioUtil"); + MethodInfo method = audioUtilClass.GetMethod( + "IsCompressed", + BindingFlags.Static | BindingFlags.Public + ); + + bool isCompressed = (bool)method.Invoke( + null, + new object[] { + clip + } + ); + + return isCompressed; + } + + public static bool IsStramed(AudioClip clip) + { + Assembly unityEditorAssembly = typeof(AudioImporter).Assembly; + Type audioUtilClass = unityEditorAssembly.GetType("UnityEditor.AudioUtil"); + MethodInfo method = audioUtilClass.GetMethod( + "IsStramed", + BindingFlags.Static | BindingFlags.Public + ); + + bool isStreamed = (bool)method.Invoke( + null, + new object[] { + clip + } + ); + + return isStreamed; + } + + public static double GetDuration(AudioClip clip) + { + Assembly unityEditorAssembly = typeof(AudioImporter).Assembly; + Type audioUtilClass = unityEditorAssembly.GetType("UnityEditor.AudioUtil"); + MethodInfo method = audioUtilClass.GetMethod( + "GetDuration", + BindingFlags.Static | BindingFlags.Public + ); + + double duration = (double)method.Invoke( + null, + new object[] { + clip + } + ); + + return duration; + } + + public static int GetFMODMemoryAllocated() + { + Assembly unityEditorAssembly = typeof(AudioImporter).Assembly; + Type audioUtilClass = unityEditorAssembly.GetType("UnityEditor.AudioUtil"); + MethodInfo method = audioUtilClass.GetMethod( + "GetFMODMemoryAllocated", + BindingFlags.Static | BindingFlags.Public + ); + + int memoryAllocated = (int)method.Invoke( + null, + null + ); + + return memoryAllocated; + } + + public static float GetFMODCPUUsage() + { + Assembly unityEditorAssembly = typeof(AudioImporter).Assembly; + Type audioUtilClass = unityEditorAssembly.GetType("UnityEditor.AudioUtil"); + MethodInfo method = audioUtilClass.GetMethod( + "GetFMODCPUUsage", + BindingFlags.Static | BindingFlags.Public + ); + + float cpuUsage = (float)method.Invoke( + null, + null + ); + + return cpuUsage; + } + + public static bool Is3D(AudioClip clip) + { + Assembly unityEditorAssembly = typeof(AudioImporter).Assembly; + Type audioUtilClass = unityEditorAssembly.GetType("UnityEditor.AudioUtil"); + MethodInfo method = audioUtilClass.GetMethod( + "Is3D", + BindingFlags.Static | BindingFlags.Public + ); + + bool is3D = (bool)method.Invoke( + null, + new object[] { + clip + } + ); + + return is3D; + } + + public static bool IsMovieAudio(AudioClip clip) + { + Assembly unityEditorAssembly = typeof(AudioImporter).Assembly; + Type audioUtilClass = unityEditorAssembly.GetType("UnityEditor.AudioUtil"); + MethodInfo method = audioUtilClass.GetMethod( + "IsMovieAudio", + BindingFlags.Static | BindingFlags.Public + ); + + bool isMovieAudio = (bool)method.Invoke( + null, + new object[] { + clip + } + ); + + return isMovieAudio; + } + + public static bool IsMOD(AudioClip clip) + { + Assembly unityEditorAssembly = typeof(AudioImporter).Assembly; + Type audioUtilClass = unityEditorAssembly.GetType("UnityEditor.AudioUtil"); + MethodInfo method = audioUtilClass.GetMethod( + "IsMOD", + BindingFlags.Static | BindingFlags.Public + ); + + bool isMOD = (bool)method.Invoke( + null, + new object[] { + clip + } + ); + + return isMOD; + } + + public static int GetMODChannelCount() + { + Assembly unityEditorAssembly = typeof(AudioImporter).Assembly; + Type audioUtilClass = unityEditorAssembly.GetType("UnityEditor.AudioUtil"); + MethodInfo method = audioUtilClass.GetMethod( + "GetMODChannelCount", + BindingFlags.Static | BindingFlags.Public + ); + + int channels = (int)method.Invoke( + null, + null + ); + + return channels; + } + + public static AnimationCurve GetLowpassCurve(AudioLowPassFilter lowPassFilter) + { + Assembly unityEditorAssembly = typeof(AudioImporter).Assembly; + Type audioUtilClass = unityEditorAssembly.GetType("UnityEditor.AudioUtil"); + MethodInfo method = audioUtilClass.GetMethod( + "GetLowpassCurve", + BindingFlags.Static | BindingFlags.Public + ); + + AnimationCurve curve = (AnimationCurve)method.Invoke( + null, + new object[] { + lowPassFilter + } + ); + + return curve; + } + + public static Vector3 GetListenerPos() + { + Assembly unityEditorAssembly = typeof(AudioImporter).Assembly; + Type audioUtilClass = unityEditorAssembly.GetType("UnityEditor.AudioUtil"); + MethodInfo method = audioUtilClass.GetMethod( + "GetListenerPos", + BindingFlags.Static | BindingFlags.Public + ); + + Vector3 position = (Vector3)method.Invoke( + null, + null + ); + + return position; + } + + public static void UpdateAudio() + { + Assembly unityEditorAssembly = typeof(AudioImporter).Assembly; + Type audioUtilClass = unityEditorAssembly.GetType("UnityEditor.AudioUtil"); + MethodInfo method = audioUtilClass.GetMethod( + "UpdateAudio", + BindingFlags.Static | BindingFlags.Public + ); + + method.Invoke( + null, + null + ); + } + + public static void SetListenerTransform(Transform t) + { + Assembly unityEditorAssembly = typeof(AudioImporter).Assembly; + Type audioUtilClass = unityEditorAssembly.GetType("UnityEditor.AudioUtil"); + MethodInfo method = audioUtilClass.GetMethod( + "SetListenerTransform", + BindingFlags.Static | BindingFlags.Public + ); + + method.Invoke( + null, + new object[] { + t + } + ); + } + + public static AudioType GetClipType(AudioClip clip) + { + Assembly unityEditorAssembly = typeof(AudioImporter).Assembly; + Type audioUtilClass = unityEditorAssembly.GetType("UnityEditor.AudioUtil"); + MethodInfo method = audioUtilClass.GetMethod( + "GetClipType", + BindingFlags.Static | BindingFlags.Public + ); + + AudioType type = (AudioType)method.Invoke( + null, + new object[] { + clip + } + ); + + return type; + } + + public static AudioType GetPlatformConversionType(AudioType inType, BuildTargetGroup targetGroup, AudioCompressionFormat format) + { + Assembly unityEditorAssembly = typeof(AudioImporter).Assembly; + Type audioUtilClass = unityEditorAssembly.GetType("UnityEditor.AudioUtil"); + MethodInfo method = audioUtilClass.GetMethod( + "GetPlatformConversionType", + BindingFlags.Static | BindingFlags.Public + ); + + AudioType type = (AudioType)method.Invoke( + null, + new object[] { + inType, + targetGroup, + format + } + ); + + return type; + } + + public static bool HaveAudioCallback(MonoBehaviour behaviour) + { + Assembly unityEditorAssembly = typeof(AudioImporter).Assembly; + Type audioUtilClass = unityEditorAssembly.GetType("UnityEditor.AudioUtil"); + MethodInfo method = audioUtilClass.GetMethod( + "HaveAudioCallback", + BindingFlags.Static | BindingFlags.Public + ); + + bool hasCallback = (bool)method.Invoke( + null, + new object[] { + behaviour + } + ); + + return hasCallback; + } + + public static int GetCustomFilterChannelCount(MonoBehaviour behaviour) + { + Assembly unityEditorAssembly = typeof(AudioImporter).Assembly; + Type audioUtilClass = unityEditorAssembly.GetType("UnityEditor.AudioUtil"); + MethodInfo method = audioUtilClass.GetMethod( + "GetCustomFilterChannelCount", + BindingFlags.Static | BindingFlags.Public + ); + + int channels = (int)method.Invoke( + null, + new object[] { + behaviour + } + ); + + return channels; + } + + public static int GetCustomFilterProcessTime(MonoBehaviour behaviour) + { + Assembly unityEditorAssembly = typeof(AudioImporter).Assembly; + Type audioUtilClass = unityEditorAssembly.GetType("UnityEditor.AudioUtil"); + MethodInfo method = audioUtilClass.GetMethod( + "GetCustomFilterProcessTime", + BindingFlags.Static | BindingFlags.Public + ); + + int processTime = (int)method.Invoke( + null, + new object[] { + behaviour + } + ); + + return processTime; + } + + public static float GetCustomFilterMaxIn(MonoBehaviour behaviour, int channel) + { + Assembly unityEditorAssembly = typeof(AudioImporter).Assembly; + Type audioUtilClass = unityEditorAssembly.GetType("UnityEditor.AudioUtil"); + MethodInfo method = audioUtilClass.GetMethod( + "GetCustomFilterMaxIn", + BindingFlags.Static | BindingFlags.Public + ); + + float maxIn = (float)method.Invoke( + null, + new object[] { + behaviour, + channel + } + ); + + return maxIn; + } + + public static float GetCustomFilterMaxOut(MonoBehaviour behaviour, int channel) + { + Assembly unityEditorAssembly = typeof(AudioImporter).Assembly; + Type audioUtilClass = unityEditorAssembly.GetType("UnityEditor.AudioUtil"); + MethodInfo method = audioUtilClass.GetMethod( + "GetCustomFilterMaxOut", + BindingFlags.Static | BindingFlags.Public + ); + + float maxOut = (float)method.Invoke( + null, + new object[] { + behaviour, + channel + } + ); + + return maxOut; + } +} + diff --git a/Assets/Script/Core/Editor/Utils/AudioEditorUtils.cs.meta b/Assets/Script/Core/Editor/Utils/AudioEditorUtils.cs.meta new file mode 100644 index 00000000..9e1b45d7 --- /dev/null +++ b/Assets/Script/Core/Editor/Utils/AudioEditorUtils.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: cf8ad617be9782b45a60adfa72a844f3 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Editor/Utils/BatchReplaceNameTool.cs b/Assets/Script/Core/Editor/Utils/BatchReplaceNameTool.cs index 986d1d60..85b34ec5 100644 --- a/Assets/Script/Core/Editor/Utils/BatchReplaceNameTool.cs +++ b/Assets/Script/Core/Editor/Utils/BatchReplaceNameTool.cs @@ -6,7 +6,6 @@ [ExecuteInEditMode] public class BatchReplaceNameTool : EditorWindow { - [MenuItem("Tools/批量修改名称")] public static void ShowWindow() @@ -14,9 +13,11 @@ public static void ShowWindow() GetWindow(typeof(BatchReplaceNameTool)); } + bool selectChild = false; string m_content = ""; string m_replace = ""; Object[] selects; + List selectList = new List(); Vector3 pos = Vector3.zero; Vector3 pos2 = Vector3.zero; @@ -27,44 +28,49 @@ void OnGUI() pos = GUILayout.BeginScrollView(pos); + selectChild = EditorGUILayout.Toggle("包括选中子节点", selectChild); EditorGUILayout.LabelField("已选列表:"); EditorGUI.indentLevel++; - for (int i = 0; i < selects.Length; i++) + for (int i = 0; i < selectList.Count; i++) { - EditorGUILayout.ObjectField(selects[i], typeof(Object)); + EditorGUILayout.ObjectField(selectList[i], typeof(Object),true); } EditorGUI.indentLevel--; GUILayout.EndScrollView(); EditorGUILayout.Space(); - m_content = EditorGUILayout.TextField("replace content:", m_content); - m_replace = EditorGUILayout.TextField("replace to:", m_replace); + EditorGUILayout.LabelField("预览:"); + EditorGUI.indentLevel++; - EditorGUILayout.Space(); + pos2 = GUILayout.BeginScrollView(pos2); - if(m_content != "") + for (int i = 0; i < selectList.Count; i++) { - EditorGUILayout.LabelField("预览:"); - EditorGUI.indentLevel++; + string tmp = selectList[i].name; - pos2 = GUILayout.BeginScrollView(pos2); - - for (int i = 0; i < selects.Length; i++) + if (m_content != "") { - string tmp = selects[i].name; - tmp = tmp.Replace(m_content, m_replace); - - EditorGUILayout.LabelField(tmp); } - GUILayout.EndScrollView(); - EditorGUI.indentLevel--; - if (GUILayout.Button("Repalce!")) + EditorGUILayout.LabelField(tmp); + } + GUILayout.EndScrollView(); + EditorGUI.indentLevel--; + + + m_content = EditorGUILayout.TextField("replace content:", m_content); + m_replace = EditorGUILayout.TextField("replace to:", m_replace); + + EditorGUILayout.Space(); + + if (GUILayout.Button("Repalce!")) + { + if (m_content != "") { - ChangeName(selects, m_content, m_replace); + ChangeName(selectList, m_content, m_replace); } } } @@ -72,29 +78,46 @@ void OnGUI() private void Update() { selects = Selection.GetFiltered(typeof(GameObject), SelectionMode.Unfiltered); - EnterLogic(selects, m_content); + + selectList.Clear(); + for (int i = 0; i < selects.Length; i++) + { + if(selectChild) + { + GameObject go = (GameObject)selects[i]; + AddChild(go); + } + else + { + selectList.Add((GameObject)selects[i]); + } + } Repaint(); } - void EnterLogic(Object[] objs, string newName) + void AddChild(GameObject go) { - if (Input.GetKeyDown(KeyCode.A)) + if(!selectList.Contains(go)) { - Debug.Log("Enter"); - ChangeName(objs, newName, m_replace); + selectList.Add(go); + + foreach (Transform tf in go.transform) + { + AddChild(tf.gameObject); + } } } - void ChangeName(Object[] objs, string newName,string replaceTo) + void ChangeName(List list, string newName,string replaceTo) { - Undo.RecordObjects(objs, "ReplaceName->" + newName); - for (int i = 0; i < objs.Length; i++) + Undo.RecordObjects(list.ToArray(), "ReplaceName->" + newName); + for (int i = 0; i < list.Count; i++) { - string tmp = objs[i].name; + string tmp = list[i].name; tmp = tmp.Replace(newName, replaceTo); - objs[i].name = tmp; + list[i].name = tmp; } } } diff --git a/Assets/Script/Core/Editor/Utils/BatchReplaceNameTool.cs.meta b/Assets/Script/Core/Editor/Utils/BatchReplaceNameTool.cs.meta new file mode 100644 index 00000000..2ee66b05 --- /dev/null +++ b/Assets/Script/Core/Editor/Utils/BatchReplaceNameTool.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 08e6071aa6fd0a54c84709e2bcd6b506 +timeCreated: 1503200325 +licenseType: Pro +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Editor/Utils/EditorDrawGUIUtil.cs b/Assets/Script/Core/Editor/Utils/EditorDrawGUIUtil.cs new file mode 100644 index 00000000..4c9bcbba --- /dev/null +++ b/Assets/Script/Core/Editor/Utils/EditorDrawGUIUtil.cs @@ -0,0 +1,1410 @@ +using UnityEngine; +using System.Collections; +using System; +using System.Reflection; +using UnityEditor; +using System.IO; +using System.Collections.Generic; +using System.Net; +using UnityEditor.Animations; + +public class EditorDrawGUIUtil +{ + /// + /// 全局控制EditorDrawGUIUtil绘制类时是否绘制属性 + /// + public static bool IsDrawPropertyInClass = true; + /// + /// 全局控制EditorDrawGUIUtil绘制时是否可编辑 + /// + public static bool CanEdit = true; + + private static bool richTextSupport = false; + /// + /// 控件文本是否支持富文本 + /// + public static bool RichTextSupport + { + get { return richTextSupport; } + set + { + if (richTextSupport != value) + { + SetRichText(GUI.skin.GetType(), GUI.skin, value); + Type st = typeof(EditorStyles); + object v = st.GetField("s_Current", BindingFlags.Static | BindingFlags.NonPublic).GetValue(null); + SetRichText(st, v, value); + richTextSupport = value; + } + } + } + + + private static void SetRichText(Type type, object data, bool isOn) + { + FieldInfo[] fs = type.GetFields(BindingFlags.Static | BindingFlags.Public | BindingFlags.NonPublic); + foreach (var f in fs) + { + if (f.FieldType == typeof(GUIStyle)) + { + GUIStyle style = (GUIStyle)f.GetValue(null); + style.richText = isOn; + f.SetValue(null, style); + } + } + PropertyInfo[] ps = type.GetProperties(BindingFlags.Static | BindingFlags.Public | BindingFlags.NonPublic); + foreach (var p in ps) + { + if (p.CanRead && p.CanWrite && p.PropertyType == typeof(GUIStyle)) + { + GUIStyle style = (GUIStyle)p.GetValue(null, null); + style.richText = isOn; + p.SetValue(null, style, null); + } + } + if (data != null) + { + fs = type.GetFields(BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic); + foreach (var f in fs) + { + if (f.FieldType == typeof(GUIStyle)) + { + GUIStyle style = (GUIStyle)f.GetValue(data); + style.richText = isOn; + f.SetValue(data, style); + } + } + ps = type.GetProperties(BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic); + foreach (var p in ps) + { + if (p.CanRead && p.CanWrite && p.PropertyType == typeof(GUIStyle)) + { + GUIStyle style = (GUIStyle)p.GetValue(data, null); + style.richText = isOn; + p.SetValue(data, style, null); + } + } + } + } + + public static object DrawBaseValue(string content, object data) + { + return DrawBaseValue(new GUIContent(content), data); + } + /// + /// 绘制object + /// + /// + /// + /// + public static object DrawBaseValue(GUIContent content, object data) + { + if (data == null) + return data; + + Type type = data.GetType(); + content.text = richTextSupport ? GetFormatName(content.text, type, "green", data) : GetFormatName(content.text, type, "", data); + + object obj = data; + if (CanEdit) + { + if (type == typeof(int)) + { + obj = EditorGUILayout.IntField(content, (int)data); + } + else if (type == typeof(short)) + { + obj = EditorGUILayout.IntField(content, (short)data); + } + else if (type == typeof(long)) + { + obj = EditorGUILayout.LongField(content, (long)data); + } + else if (type == typeof(double)) + { + obj = EditorGUILayout.DoubleField(content, (double)data); + } + else if (type == typeof(float)) + { + obj = EditorGUILayout.FloatField(content, (float)data); + } + else if (type == typeof(bool)) + { + obj = EditorGUILayout.Toggle(content, (bool)data); + } + else if (type == typeof(string)) + { + GUIStyle style = "TextArea"; + style.wordWrap = true; + GUILayout.BeginHorizontal(); + GUILayout.Label(content, GUILayout.MaxWidth(Screen.width / 2)); + + obj = EditorGUILayout.TextArea(data.ToString(), style, GUILayout.MaxWidth(Screen.width / 2)); + GUILayout.EndHorizontal(); + } + else if (type == typeof(AnimationClip) || + type == typeof(Texture2D) || + type == typeof(Texture) || + type == typeof(Sprite) || + type == typeof(AnimatorController) || + type.BaseType == typeof(UnityEngine.Object) || type.BaseType == typeof(Component) || type.BaseType == typeof(MonoBehaviour)) + { + obj = EditorGUILayout.ObjectField(content, (UnityEngine.Object)data, type, true); + } + + else if (type.BaseType == typeof(Enum)) + { + obj = EditorGUILayout.EnumPopup(content, (Enum)Enum.Parse(type, data.ToString())); + } + else if (type == typeof(Vector3)) + { + obj = EditorGUILayout.Vector3Field(content, (Vector3)data); + } + else if (type == typeof(Vector2)) + { + obj = EditorGUILayout.Vector2Field(content, (Vector2)data); + } + else if (type == typeof(Vector3Int)) + { + obj = EditorGUILayout.Vector3IntField(content, (Vector3Int)data); + } + else if (type == typeof(Vector2Int)) + { + obj = EditorGUILayout.Vector2IntField(content, (Vector2Int)data); + } + else if (type == typeof(Vector4)) + { + obj = EditorGUILayout.Vector4Field(content, (Vector4)data); + } + else if (type == typeof(Color)) + { + obj = EditorGUILayout.ColorField(content, (Color)data); + } + else if (type.Name == typeof(List<>).Name) + { + DrawFoldout(data, content, () => + { + obj = DrawList("", data, null, null); + }); + + } + else if (type.Name == typeof(Dictionary<,>).Name) + { + DrawFoldout(data, content, () => + { + obj = DrawDictionary("", data); + }); + } + else if (type.IsArray) + { + obj = DrawArray(content, data, null, null); + } + else if ((type.IsClass && type != typeof(string)) || type.IsValueType) + { + DrawFoldout(data, content, () => + { + obj = DrawClassData("", type.FullName, data); + }); + } + + } + else + { + if (type.IsPrimitive + || type == typeof(string) + || type.IsEnum + || type == typeof(Vector2) + || type == typeof(Vector3) + || type == typeof(Vector2Int) + || type == typeof(Vector3Int) + || type == typeof(Vector4) + || type.FullName == typeof(Color).FullName) + { + string showStr = data.ToString(); + + DrawLableString(content, showStr); + + } + else if ( + type == typeof(AnimationClip) || + type == typeof(Texture2D) || + type == typeof(Texture) || + type == typeof(Sprite) || + type == typeof(AnimatorController) || + type.BaseType == typeof(UnityEngine.Object) || + type.BaseType == typeof(Component) || + type.BaseType == typeof(MonoBehaviour)) + { + EditorGUILayout.ObjectField(content, (UnityEngine.Object)data, type, true); + } + else if (type.Name == typeof(List<>).Name) + { + DrawFoldout(data, content, () => + { + obj = DrawList("", data, null, null); + }); + } + else if (type.Name == typeof(Dictionary<,>).Name) + { + DrawFoldout(data, content, () => + { + obj = DrawDictionary("", data); + }); + } + else if (type.IsArray) + { + DrawArray(content, data, null, null); + } + else if (type.IsClass && type != typeof(string) || type.IsValueType) + { + DrawFoldout(data, content, () => + { + obj = DrawClassData("", type.FullName, data); + }); + } + + } + return obj; + } + private static void DrawLableString(GUIContent name, string data) + { + GUILayout.BeginHorizontal("dockarea"); + EditorGUILayout.LabelField(name, GUILayout.MaxWidth(Screen.width / 2)); + EditorGUILayout.LabelField(data, GUILayout.MaxWidth(Screen.width / 2)); + GUILayout.EndHorizontal(); + } + /// + /// 绘制字段 + /// + /// + /// + /// + public static object DrawBaseValue(object data, FieldInfo field) + { + if (data == null || field == null) + return null; + object value = field.GetValue(data); + if (value == null) + { + if (CanEdit) + value = ReflectionUtils.CreateDefultInstance(field.FieldType); + } + string tempName = CheckShowGUINameAttribute(field); + if (value != null) + { + object d = DrawBaseValue(tempName, value); + field.SetValue(data, d); + } + else + { + string name = GetFormatName(tempName, field.FieldType); + DrawLableString(new GUIContent(name), "Null"); + } + return data; + } + /// + /// 绘制属性 + /// + /// + /// + /// + public static object DrawBaseValue(object data, PropertyInfo property) + { + if (data == null || property == null) + return null; + if (property.CanRead) + { + object value = property.GetValue(data, null); + + if (value == null) + { + if (CanEdit) + value = ReflectionUtils.CreateDefultInstance(property.PropertyType); + } + string tempName = CheckShowGUINameAttribute(property); + if (value != null) + { + object d = DrawBaseValue(tempName, value); + if (property.CanWrite) + { + property.SetValue(data, d, null); + } + } + else + { + string name = GetFormatName(tempName, property.PropertyType); + DrawLableString(new GUIContent(name), "Null"); + } + } + + return data; + } + + public static object DrawClassData(string name, string classFullName, object obj) + { + return DrawClassData(new GUIContent(name), classFullName, obj); + } + /// + /// 绘制类 + /// + /// + /// + /// + /// + public static object DrawClassData(GUIContent name, string classFullName, object obj) + { + + Type t = ReflectionUtils.GetTypeByTypeFullName(classFullName); + + if (obj == null) + obj = ReflectionUtils.CreateDefultInstance(t); + else + { + if (t.FullName != obj.GetType().FullName) + { + Debug.Log("fullName : " + t.FullName + " :" + obj.GetType().FullName); + obj = ReflectionUtils.CreateDefultInstance(t); + } + } + return DrawClassData(name, obj, null, null); + } + public static object DrawClassData(string name, object data, List hideFieldPropertyNames = null, CallBack callAffterDrawField = null, CallBack callEndClassDraw = null) + { + return DrawClassData(new GUIContent(name), data, hideFieldPropertyNames, callAffterDrawField, callEndClassDraw); + } + /// + /// 绘制类或结构体 + /// + /// + /// 隐藏某些字段不绘制 + /// 每绘制一个字段后调用 + /// + public static object DrawClassData(GUIContent name, object data, List hideFieldPropertyNames = null, CallBack callAffterDrawField = null, CallBack callEndClassDraw = null) + { + if (data == null) + { + DrawLableString(name, "Null"); + return null; + } + + Type t = data.GetType(); + if (!string.IsNullOrEmpty(name.text)) + GUILayout.Label(name); + + if (SpecialClassDeal(name, data)) + return data; + + FieldInfo[] fs = t.GetFields(BindingFlags.Instance | BindingFlags.Public); + PropertyInfo[] propertys = t.GetProperties(BindingFlags.Instance | BindingFlags.Public); + + if (fs.Length > 0) + { + List tempF = new List(); + foreach (var f in fs) + { + if (hideFieldPropertyNames != null) + { + if (hideFieldPropertyNames.Contains(f.Name)) + continue; + } + if (!CheckNoShowInEditorAttribute(f)) + { + continue; + } + tempF.Add(f); + } + fs = tempF.ToArray(); + + } + if (propertys.Length > 0) + { + List tempF = new List(); + foreach (var f in propertys) + { + if (hideFieldPropertyNames != null) + { + if (hideFieldPropertyNames.Contains(f.Name)) + continue; + } + if (!CheckNoShowInEditorAttribute(f)) + { + continue; + } + tempF.Add(f); + } + propertys = tempF.ToArray(); + } + + GUILayout.Space(10); + + GUILayout.BeginVertical("box"); + if (fs.Length > 0) + GUILayout.Box("FieldInfo:"); + foreach (var f in fs) + { + DrawBaseValue(data, f); + if (callAffterDrawField != null) + callAffterDrawField(f); + } + if (propertys.Length > 0 && IsDrawPropertyInClass) + { + GUILayout.Space(2); + GUILayout.Box("PropertyInfo:"); + foreach (var f in propertys) + { + DrawBaseValue(data, f); + if (callAffterDrawField != null) + callAffterDrawField(f); + } + } + + if (callEndClassDraw != null) + { + callEndClassDraw(); + } + GUILayout.EndVertical(); + + return data; + } + /// + /// 绘制弹出菜单 + /// + /// + /// + /// + /// + /// + /// 自定义显示的Item的选项内容 + /// + public static T DrawPopup(string name, T selectedStr, List displayedOptions, CallBack selectChangeCallBack = null, CallBackR customShowItemTextCallBack = null) + { + if (displayedOptions == null || (displayedOptions.Count == 0)) + return default(T); + + int selectedIndex = -1; + if (displayedOptions.Contains(selectedStr)) + { + selectedIndex = displayedOptions.IndexOf(selectedStr); + } + int recode = selectedIndex; + if (selectedIndex == -1) + selectedIndex = 0; + GUIStyle style = new GUIStyle("Popup"); + style.richText = true; + List tempListStr = new List(); + foreach (var item in displayedOptions) + { + if (customShowItemTextCallBack != null) + { + tempListStr.Add(customShowItemTextCallBack(item)); + } + else + tempListStr.Add(item.ToString()); + } + selectedIndex = EditorGUILayout.Popup(name, selectedIndex, tempListStr.ToArray(), style); + + selectedStr = displayedOptions[selectedIndex]; + if (selectedIndex != recode) + { + if (selectChangeCallBack != null) + selectChangeCallBack(selectedStr); + } + return selectedStr; + } + /// + /// List的 弹出菜单 + /// + /// + /// + /// + /// + public static object DrawStringPopupList(string name, object obj, List displayedOptions) + { + if (obj == null) + return null; + Type type = obj.GetType(); + + MethodInfo methodInfo = type.GetMethod("get_Item", BindingFlags.Instance | BindingFlags.Public); + MethodInfo methodInfo1 = type.GetMethod("Item", BindingFlags.Instance | BindingFlags.Public); + MethodInfo methodInfo2 = type.GetMethod("RemoveAt", BindingFlags.Instance | BindingFlags.Public); + MethodInfo methodInfo3 = type.GetMethod("Add", BindingFlags.Instance | BindingFlags.Public); + GUILayout.BeginHorizontal(); + GUILayout.Label(name); + GUILayout.FlexibleSpace(); + if (GUILayout.Button("+", GUILayout.Width(50))) + { + object temp = ""; + methodInfo3.Invoke(obj, new object[] { temp }); + } + GUILayout.EndHorizontal(); + PropertyInfo pro = type.GetProperty("Count"); + int cout = (int)pro.GetValue(obj, null); + GUILayout.BeginVertical("box"); + for (int i = 0; i < cout; i++) + { + object da = methodInfo.Invoke(obj, new object[] { i }); + GUILayout.BeginHorizontal(); + da = DrawPopup("", da.ToString(), displayedOptions); + methodInfo1.Invoke(obj, new object[] { i, da }); + + if (GUILayout.Button("-", GUILayout.Width(50))) + { + methodInfo2.Invoke(obj, new object[] { i }); + break; + } + GUILayout.EndHorizontal(); + } + GUILayout.EndVertical(); + return obj; + } + public static object DrawList(string name, object data, CallBackR addCustomData = null, CallBack ItemChnageCallBack = null, CallBackR customDrawItem = null, CallBackR itemTitleName = null) + { + return DrawList(new GUIContent(name), data, addCustomData, ItemChnageCallBack, customDrawItem, itemTitleName); + } + /// + /// 绘制List泛型 + /// + /// + /// + /// 自定义添加新的Item + /// 当Item添加或删除时回调 + /// 自定义绘制Item + /// 自定义绘制Itemm名称 当customDrawItem==null时起作用 + /// + public static object DrawList(GUIContent name, object data, CallBackR addCustomData = null, CallBack ItemChnageCallBack = null, CallBackR customDrawItem = null, CallBackR itemTitleName = null) + { + if (data == null) + { + DrawLableString(name, "Null"); + return null; + } + + Type type = data.GetType(); + Type t = type.GetGenericArguments()[0]; + + int count = (int)type.GetProperty("Count").GetValue(data, null); + //Debug.Log(name + " count :" + count); + + MethodInfo methodInfo = type.GetMethod("get_Item", BindingFlags.Instance | BindingFlags.Public); + MethodInfo methodInfo1 = type.GetMethod("set_Item", BindingFlags.Instance | BindingFlags.Public); + MethodInfo methodInfo2 = type.GetMethod("RemoveAt", BindingFlags.Instance | BindingFlags.Public); + MethodInfo methodInfo3 = type.GetMethod("Add", BindingFlags.Instance | BindingFlags.Public); + MethodInfo methodInfo4 = type.GetMethod("Reverse", new Type[] { typeof(int), typeof(int) }); + GUILayout.BeginVertical("box"); + GUILayout.BeginHorizontal(); + GUILayout.Label(name); + GUILayout.FlexibleSpace(); + if (CanEdit && GUILayout.Button("+", GUILayout.Width(50))) + { + object temp = null; + if (addCustomData != null) + { + object tempVV = addCustomData(); + if (tempVV == null || tempVV.GetType().FullName != t.FullName) + temp = ReflectionUtils.CreateDefultInstance(t); + else + temp = tempVV; + } + else + temp = ReflectionUtils.CreateDefultInstance(t); + methodInfo3.Invoke(data, new object[] { temp }); + if (ItemChnageCallBack != null) + ItemChnageCallBack(true, temp); + } + GUILayout.EndHorizontal(); + + + if (count > 0) + { + GUILayout.BeginVertical("box"); + + for (int i = 0; i < count; i++) + { + object da = methodInfo.Invoke(data, new object[] { i }); + GUILayout.BeginHorizontal(); + GUILayout.BeginVertical(); + if (customDrawItem != null) + { + da = customDrawItem(da); + } + else + { + string itemTitle = "" + i; + if (itemTitleName != null) + itemTitle = itemTitleName(da); + + da = DrawBaseValue(itemTitle, da); + } + GUILayout.EndVertical(); + methodInfo1.Invoke(data, new object[] { i, da }); + if (CanEdit && GUILayout.Button("↑", GUILayout.Width(15))) + { + if (i != 0) + { + methodInfo4.Invoke(data, new object[] { i - 1, 2 }); + } + break; + } + if (CanEdit && GUILayout.Button("↓", GUILayout.Width(15))) + { + if (i != (count - 1)) + { + methodInfo4.Invoke(data, new object[] { i, 2 }); + } + break; + } + if (CanEdit && GUILayout.Button("-", GUILayout.Width(30))) + { + methodInfo2.Invoke(data, new object[] { i }); + if (ItemChnageCallBack != null) + ItemChnageCallBack(false, da); + break; + } + GUILayout.EndHorizontal(); + + } + + GUILayout.EndVertical(); + } + GUILayout.EndVertical(); + + return data; + } + /// + /// 绘制多页显示List数据 + /// + /// + /// + /// 自定义添加新的Item + /// 当Item添加或删除时回调 + /// 自定义绘制Item + /// + public static int DrawPage(GUIContent name, int index, object data, CallBackR addCustomData = null, CallBack ItemChnageCallBack = null, CallBackR customDrawItem = null) + { + if (data == null) + { + DrawLableString(name, "Null"); + return -1; + } + + Type type = data.GetType(); + Type t = type.GetGenericArguments()[0]; + + int count = (int)type.GetProperty("Count").GetValue(data, null); + //Debug.Log(name + " count :" + count); + + MethodInfo methodInfo = type.GetMethod("get_Item", BindingFlags.Instance | BindingFlags.Public); + MethodInfo methodInfo1 = type.GetMethod("set_Item", BindingFlags.Instance | BindingFlags.Public); + MethodInfo methodInfo2 = type.GetMethod("RemoveAt", BindingFlags.Instance | BindingFlags.Public); + MethodInfo methodInfo3 = type.GetMethod("Add", BindingFlags.Instance | BindingFlags.Public); + MethodInfo methodInfo4 = type.GetMethod("Reverse", new Type[] { typeof(int), typeof(int) }); + + GUILayout.BeginVertical("box"); + GUILayout.BeginHorizontal(); + GUILayout.Label(name); + GUILayout.FlexibleSpace(); + if (GUILayout.Button("<", GUILayout.Width(60))) + { + index--; + + } + index = EditorGUILayout.IntField(index, GUILayout.Width(40)); + GUILayout.Label(index + "/" + (count - 1)); + if (GUILayout.Button(">", GUILayout.Width(60))) + { + index++; + + } + GUILayout.FlexibleSpace(); + + if (index <= 0) + index = 0; + if (index >= count) + index = count - 1; + + if (CanEdit && GUILayout.Button("+", GUILayout.Width(50))) + { + object temp = null; + if (addCustomData != null) + { + object tempVV = addCustomData(); + if (tempVV == null || tempVV.GetType().FullName != t.FullName) + temp = ReflectionUtils.CreateDefultInstance(t); + else + temp = tempVV; + } + else + temp = ReflectionUtils.CreateDefultInstance(t); + methodInfo3.Invoke(data, new object[] { temp }); + if (ItemChnageCallBack != null) + ItemChnageCallBack(true, temp); + } + GUILayout.EndHorizontal(); + + + if (count > 0) + { + GUILayout.BeginVertical("box"); + + int i = index; + object da = methodInfo.Invoke(data, new object[] { i }); + GUILayout.BeginHorizontal(); + GUILayout.BeginVertical(); + if (customDrawItem != null) + { + da = customDrawItem(da); + } + else + { + da = DrawBaseValue("" + i, da); + } + GUILayout.EndVertical(); + methodInfo1.Invoke(data, new object[] { i, da }); + if (CanEdit && GUILayout.Button("↑", GUILayout.Width(15))) + { + if (i != 0) + { + methodInfo4.Invoke(data, new object[] { i - 1, 2 }); + } + + } + if (CanEdit && GUILayout.Button("↓", GUILayout.Width(15))) + { + if (i != (count - 1)) + { + methodInfo4.Invoke(data, new object[] { i, 2 }); + } + + } + if (CanEdit && GUILayout.Button("-", GUILayout.Width(30))) + { + methodInfo2.Invoke(data, new object[] { i }); + if (ItemChnageCallBack != null) + ItemChnageCallBack(false, da); + + } + GUILayout.EndHorizontal(); + + + + GUILayout.EndVertical(); + } + GUILayout.EndVertical(); + + return index; + } + + public static object DrawArray(string name, object data, CallBackR addCustomData = null, CallBack ItemChnageCallBack = null, CallBackR customDrawItem = null) + { + return DrawArray(new GUIContent(name), data, addCustomData, ItemChnageCallBack, customDrawItem); + } + /// + /// 绘制数组 + /// + /// + /// + /// 自定义添加新的Item + /// 当Item添加或删除时回调 + /// 自定义绘制Item + /// + public static object DrawArray(GUIContent name, object data, CallBackR addCustomData = null, CallBack ItemChnageCallBack = null, CallBackR customDrawItem = null) + { + if (data == null) + { + DrawLableString(name, "Null"); + return null; + } + + Type type = data.GetType(); + string ts = type.FullName.Replace("[]", ""); + + type = ReflectionUtils.GetTypeByTypeFullName(ts); + var typeList = typeof(List<>); + Type typeDataList = typeList.MakeGenericType(type); + object instance = Activator.CreateInstance(typeDataList); + + MethodInfo AddRange = typeDataList.GetMethod("AddRange"); + AddRange.Invoke(instance, new object[] { data }); + instance = DrawList(name, instance, addCustomData, ItemChnageCallBack, customDrawItem); + + MethodInfo ToArray = typeDataList.GetMethod("ToArray"); + return ToArray.Invoke(instance, null); + + } + public static object DrawDictionary(string name, object data) + { + return DrawDictionary(new GUIContent(name), data); + } + /// + /// 绘制字典类型 + /// + /// + /// + /// + public static object DrawDictionary(GUIContent name, object data) + { + + if (data == null) + { + DrawLableString(name, "Null"); + return null; + } + + Type type = data.GetType(); + PropertyInfo p = type.GetProperty("Count"); + int count = (int)p.GetValue(data, null); + + MethodInfo clearMe = type.GetMethod("Clear"); + p = type.GetProperty("Keys"); + object keys = p.GetValue(data, null); + List tempListKeys = new List(); + MethodInfo GetEnumeratorMe = keys.GetType().GetMethod("GetEnumerator"); + PropertyInfo current = GetEnumeratorMe.ReturnParameter.ParameterType.GetProperty("Current"); + MethodInfo moveNext = GetEnumeratorMe.ReturnParameter.ParameterType.GetMethod("MoveNext"); + + object enumerator = GetEnumeratorMe.Invoke(keys, null); + for (int i = 0; i < count; i++) + { + moveNext.Invoke(enumerator, null); + object v = current.GetValue(enumerator, null); + tempListKeys.Add(v); + } + + p = type.GetProperty("Values"); + object values = p.GetValue(data, null); + List tempListValues = new List(); + GetEnumeratorMe = values.GetType().GetMethod("GetEnumerator"); + current = GetEnumeratorMe.ReturnParameter.ParameterType.GetProperty("Current"); + moveNext = GetEnumeratorMe.ReturnParameter.ParameterType.GetMethod("MoveNext"); + enumerator = GetEnumeratorMe.Invoke(values, null); + for (int i = 0; i < count; i++) + { + moveNext.Invoke(enumerator, null); + object v = current.GetValue(enumerator, null); + tempListValues.Add(v); + } + + MethodInfo addDicMe = type.GetMethod("Add", BindingFlags.Instance | BindingFlags.Public); + + if (tempListKeys.Count > 0) + { + GUILayout.BeginVertical("box"); + for (int i = 0; i < tempListKeys.Count; i++) + { + GUILayout.BeginHorizontal(); + GUILayout.Label(name); + GUILayout.FlexibleSpace(); + if (CanEdit && GUILayout.Button("-", GUILayout.Width(40))) + { + tempListKeys.RemoveAt(i); + tempListValues.RemoveAt(i); + break; + } + GUILayout.EndHorizontal(); + GUILayout.BeginHorizontal("box"); + GUILayout.BeginVertical("box"); + + tempListKeys[i] = DrawBaseValue(i + ": key", tempListKeys[i]); + GUILayout.EndVertical(); + + GUILayout.BeginVertical("box"); + + tempListValues[i] = DrawBaseValue("value", tempListValues[i]); + GUILayout.EndVertical(); + GUILayout.EndHorizontal(); + + GUILayout.Space(2); + } + GUILayout.EndVertical(); + + clearMe.Invoke(data, null); + for (int i = 0; i < tempListKeys.Count; i++) + { + addDicMe.Invoke(data, new object[] { tempListKeys[i], tempListValues[i] }); + } + } + return data; + } + + /// + /// 绘制搜索框 + /// + /// + /// + /// + public static string DrawSearchField(string value, params GUILayoutOption[] options) + { + return DrawSearchField(value,null,options); + } + /// + /// 绘制搜索框 + /// + /// + /// + /// + public static string DrawSearchField(string value,CallBack valueChangeCallBack, params GUILayoutOption[] options) + { + string res = value; + MethodInfo info = typeof(EditorGUILayout).GetMethod("ToolbarSearchField", BindingFlags.NonPublic | BindingFlags.Static, null, new System.Type[] { typeof(string), typeof(GUILayoutOption[]) }, null); + if (info != null) + { + res = (string)info.Invoke(null, new object[] { value, options }); + if (res != value) + { + if (valueChangeCallBack != null) + { + valueChangeCallBack(); + } + } + } + return res; + } + /// + /// 根据Type 和name 组合显示数据类型描述 如 : frame(List) Count:10 + /// + /// + /// + /// 给类型添上颜色 如 :List + /// 用于获取List Array等的数量 + /// + public static string GetFormatName(string name, Type t, string color = "", object data = null) + { + if (t == null && data == null) + return name; + string typeName = t.Name; + if (t.IsClass || t.IsValueType) + { + + if (t.IsGenericType) + { + typeName = typeName.Remove(typeName.IndexOf('`')); + Type[] gTypes = t.GetGenericArguments(); + string temp = ""; + for (int i = 0; i < gTypes.Length; i++) + { + Type tempType = gTypes[i]; + temp += tempType.Name; + if (i < gTypes.Length - 1) + { + temp += ","; + } + } + typeName = typeName + "<" + temp + ">"; + } + + typeName = "" + typeName + ""; + + } + else if (t.IsEnum) + { + typeName = " Enum : " + typeName + ""; + } + if (!string.IsNullOrEmpty(color)) + { + typeName = "(" + typeName + ")"; + } + else + typeName = "(" + typeName + ")"; + + if (t.IsArray) + { + if (data != null) + { + PropertyInfo f = t.GetProperty("Length"); + int count = (int)f.GetValue(data, null); + typeName += "\tLength : " + count; + } + } + if (t == typeof(List<>) || t == typeof(Dictionary<,>)) + { + if (data != null) + { + int count = (int)t.GetProperty("Count").GetValue(data, null); + typeName += "\tCount : " + count; + } + + } + return name + typeName; + + } + /// + /// 绘制特殊的类,DateTime.IPAddress..... + /// + /// + /// + /// + private static bool SpecialClassDeal(GUIContent name, object data) + { + Type t = data.GetType(); + if (t == typeof(DateTime)) + { + DateTime dt = (DateTime)data; + DrawLableString(name, dt.ToString() + ":" + dt.Millisecond); + return true; + } + else if (t == typeof(IPAddress)) + { + DrawLableString(name, data.ToString()); + return true; + } + + return false; + } + public static void DrawFoldout(object taget, string content, CallBack drawGUI) + { + DrawFoldout(taget, new GUIContent(content), drawGUI); + } + /// + /// 绘制折页 + /// + /// + /// + /// + public static void DrawFoldout(object taget, GUIContent content, CallBack drawGUI) + { + bool isFolder = EditorGUILayout.Foldout(EditorGUIState.GetState(taget), content); + if (isFolder) + { + EditorGUI.indentLevel += 1; + if (drawGUI != null) + drawGUI(); + EditorGUI.indentLevel -= 1; + } + EditorGUIState.SetState(taget, isFolder); + + + } + /// + /// 绘制滚动视图 + /// + /// 状态储存的目标object + /// + /// + public static void DrawScrollView(object taget, CallBack drawGUI, string style = "") + { + Vector2 pos = EditorGUIState.GetVector2(taget); + if (string.IsNullOrEmpty(style)) + { + pos = GUILayout.BeginScrollView(pos); + } + else + { + pos = GUILayout.BeginScrollView(pos, style); + } + + if (drawGUI != null) + drawGUI(); + GUILayout.EndScrollView(); + EditorGUIState.SetVector2(taget, pos); + } + /// + /// 横向居中布局 + /// + /// + /// + public static void DrawHorizontalCenter(CallBack drawGUI, string style = "") + { + if (string.IsNullOrEmpty(style)) + GUILayout.BeginHorizontal(); + else + GUILayout.BeginHorizontal(style); + GUILayout.FlexibleSpace(); + if (drawGUI != null) + { + drawGUI(); + } + GUILayout.FlexibleSpace(); + GUILayout.EndHorizontal(); + } + private const string SearchFieldSelect_NameOfFocusedControl = "SearchFieldSelect_TextField"; + public static string DrawSearchFieldSelect(string name, string selectStr, string[] displayedOptions, CallBack selectCallback) + { + return DrawSearchFieldSelect(new GUIContent(name), selectStr, displayedOptions, selectCallback); + } + /// + /// 输入搜索选择框,输入文本可出现 displayedOptions 里相近的选择,选择了按钮触发selectCallback回调 + /// + /// + /// + /// + /// + /// + public static string DrawSearchFieldSelect(GUIContent name, string selectStr, string[] displayedOptions, CallBack selectCallback) + { + string res = ""; + + GUILayout.BeginHorizontal(); + + GUILayout.Label(name, GUILayout.MaxWidth(160)); + + + GUILayout.BeginVertical(); + GUI.SetNextControlName(SearchFieldSelect_NameOfFocusedControl); + res = EditorGUILayout.TextField(selectStr); + + bool isFocuseTextField = GUI.GetNameOfFocusedControl() == SearchFieldSelect_NameOfFocusedControl; + + Rect r = GUILayoutUtility.GetLastRect(); + List list = new List(); + if (!string.IsNullOrEmpty(res) && isFocuseTextField) + { + foreach (var item in displayedOptions) + { + if (null == item) + continue; + if (item.Contains(res)) + list.Add(new GUIContent(item)); + } + + r.y = r.y + r.height; + r.height = list.Count > 3 ? list.Count * 21 : 21 * 2; + r = GUILayoutUtility.GetRect(r.width, r.height); + EditorGUI.DrawRect(r, Color.grey); + } + GUILayout.EndVertical(); + + GUILayout.EndHorizontal(); + + if (!isFocuseTextField) return res; + + for (int i = 0; i < list.Count; i++) + { + Rect rect = new Rect(r.x, r.y + i * 20 + 1, r.width, 20); + if (GUI.Button(rect, list[i])) + { + res = list[i].text; + selectCallback(res); + //去掉文本输入的焦点 + EditorGUI.FocusTextInControl(""); + break; + } + } + return res; + } + /// + /// 绘制格子布局 + /// + /// + /// 数据 + /// 一行个数 + /// item间的间隔 + /// 绘制每个Item回调 + public static void DrawGrid(List data, int rowCount, Vector2 spacing, CallBack drawItemCallBack) + { + if (data == null) + return; + + int columnCount = data.Count / rowCount; + int exraNumber = data.Count % rowCount; + if (exraNumber > 0) + columnCount++; + + int index = 0; + DrawScrollView(data, () => + { + for (int i = 0; i < columnCount; i++) + { + GUILayout.BeginHorizontal(); + int count = rowCount; + if (exraNumber > 0 && i == (columnCount - 1)) + count = exraNumber; + GUILayout.Space(spacing.x); + + for (int j = 0; j < count; j++) + { + if (drawItemCallBack != null) + drawItemCallBack(data[index]); + GUILayout.Space(spacing.x); + index++; + } + GUILayout.FlexibleSpace(); + GUILayout.EndHorizontal(); + GUILayout.Space(spacing.y); + } + }); + + } + + #region 特性处理只在绘制类,结构体时有用 + /// + /// 检查是否有NoShowInEditorAttribute特性 + /// + /// + /// 返回是否显示 + private static bool CheckNoShowInEditorAttribute(MemberInfo member) + { + object[] attrs = member.GetCustomAttributes(false); + bool isShow = true; + foreach (var att in attrs) + { + if (att.GetType() == typeof(NoShowInEditorAttribute)) + { + isShow = false; + break; + } + } + return isShow; + } + /// + /// 为DrawClass字段或属性改变为特定的名字 + /// + /// + /// 有ShowGUINameAttribute,则使用它赋予的名字,否则使用默认字段或属性名 + private static string CheckShowGUINameAttribute(MemberInfo member) + { + object[] attrs = member.GetCustomAttributes(false); + string name = member.Name; + foreach (var att in attrs) + { + Type t = att.GetType(); + if (t == typeof(ShowGUINameAttribute)) + { + PropertyInfo p = t.GetProperty("Name"); + object obj = p.GetValue(att, null); + name = (obj == null ? "" : obj.ToString()); + break; + } + } + return name; + } + + #endregion +} +/// +/// 保存object的UI状态,使得可以保存折叠状态, +/// +public static class EditorGUIState +{ + static int count = 0; + private static Dictionary objectHasherDic = new Dictionary(); + private static Dictionary hasherDic = new Dictionary(); + private static Dictionary hasherPosDic = new Dictionary(); + public static bool GetState(object obj) + { + AddObject(obj); + int h = objectHasherDic[obj].GetHashCode(); + return hasherDic[h]; + } + + public static void SetState(object obj, bool state) + { + AddObject(obj); + int h = objectHasherDic[obj].GetHashCode(); + hasherDic[h] = state; + + } + public static Vector2 GetVector2(object obj) + { + AddObject(obj); + int h = objectHasherDic[obj].GetHashCode(); + return hasherPosDic[h]; + } + + public static void SetVector2(object obj, Vector2 pos) + { + AddObject(obj); + int h = objectHasherDic[obj].GetHashCode(); + hasherPosDic[h] = pos; + + } + private static void AddObject(object obj) + { + if (!objectHasherDic.ContainsKey(obj)) + { + Hasher hasher = new Hasher(count).Hash(obj); + objectHasherDic.Add(obj, hasher); + int hashCode = hasher.GetHashCode(); + hasherDic.Add(hashCode, false); + hasherPosDic.Add(hashCode, Vector2.zero); + count++; + if (count >= int.MaxValue) + count = 0; + } + } + + + + internal class Hasher + { + // private fields + private int _hashCode; + + // constructors + public Hasher() + { + _hashCode = 17; + } + + public Hasher(int seed) + { + _hashCode = seed; + } + + // public methods + public override int GetHashCode() + { + return _hashCode; + } + + // this overload added to avoid boxing + public Hasher Hash(bool obj) + { + _hashCode = 37 * _hashCode + obj.GetHashCode(); + return this; + } + + // this overload added to avoid boxing + public Hasher Hash(int obj) + { + _hashCode = 37 * _hashCode + obj.GetHashCode(); + return this; + } + + // this overload added to avoid boxing + public Hasher Hash(long obj) + { + _hashCode = 37 * _hashCode + obj.GetHashCode(); + return this; + } + + // this overload added to avoid boxing + public Hasher Hash(Nullable obj) where T : struct + { + _hashCode = 37 * _hashCode + ((obj == null) ? -1 : obj.Value.GetHashCode()); + return this; + } + + public Hasher Hash(object obj) + { + _hashCode = 37 * _hashCode + ((obj == null) ? -1 : obj.GetHashCode()); + return this; + } + + public Hasher HashElements(IEnumerable sequence) + { + if (sequence == null) + { + _hashCode = 37 * _hashCode + -1; + } + else + { + foreach (var value in sequence) + { + _hashCode = 37 * _hashCode + ((value == null) ? -1 : value.GetHashCode()); + } + } + return this; + } + + public Hasher HashStructElements(IEnumerable sequence) where T : struct + { + foreach (var value in sequence) + { + _hashCode = 37 * _hashCode + value.GetHashCode(); + } + return this; + } + } +} + + diff --git a/Assets/Script/Core/Editor/Utils/EditorDrawGUIUtil.cs.meta b/Assets/Script/Core/Editor/Utils/EditorDrawGUIUtil.cs.meta new file mode 100644 index 00000000..e0850253 --- /dev/null +++ b/Assets/Script/Core/Editor/Utils/EditorDrawGUIUtil.cs.meta @@ -0,0 +1,13 @@ +fileFormatVersion: 2 +guid: 3707d9d6933f3b44d9c2f36c2060b75f +timeCreated: 1525245037 +licenseType: Pro +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Editor/Utils/EditorDrawGUIUtility.cs b/Assets/Script/Core/Editor/Utils/EditorDrawGUIUtility.cs new file mode 100644 index 00000000..faebfe28 --- /dev/null +++ b/Assets/Script/Core/Editor/Utils/EditorDrawGUIUtility.cs @@ -0,0 +1,185 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; +using UnityEditor; +using UnityEngine; + +public enum EditorCanDragAreaSide +{ + Top =1, + Bottom=2, + Left=4, + Right=8, +} + +public static class EditorDrawGUIUtility +{ + /// + /// 绘制可拖拽改变区域 + /// + /// 拖拽区域 + /// 最大区域 + /// 在区域内绘制GUI + /// 哪条边可拖拽,默认全部可拖拽 + /// + public static Rect DrawCanDragArea(Rect dragScreenRect, Rect maxScreenRect, CallBack drawCallBack, EditorCanDragAreaSide canDragAreaSide= EditorCanDragAreaSide.Top| EditorCanDragAreaSide.Bottom| EditorCanDragAreaSide.Left| EditorCanDragAreaSide.Right,string style ="") + { + dragScreenRect.xMin = Mathf.Clamp(dragScreenRect.xMin, maxScreenRect.xMin, dragScreenRect.xMax - 5); + dragScreenRect.xMax = Mathf.Clamp(dragScreenRect.xMax, maxScreenRect.xMin+1, maxScreenRect.xMax ); + dragScreenRect.yMin = Mathf.Clamp(dragScreenRect.yMin, maxScreenRect.yMin, dragScreenRect.yMax-5); + dragScreenRect.yMax = Mathf.Clamp(dragScreenRect.yMax, maxScreenRect.yMin+1, maxScreenRect.yMax); + + if ((canDragAreaSide & EditorCanDragAreaSide.Left) > 0) + dragScreenRect.xMin = EditorDrawGUIUtility.DrawHorizontalDragSplitter(dragScreenRect.xMin, maxScreenRect.xMin, dragScreenRect.yMin, 0, 5, maxScreenRect.width, dragScreenRect.height); + else + dragScreenRect.xMin = maxScreenRect.xMin; + + if ((canDragAreaSide & EditorCanDragAreaSide.Right) > 0) + dragScreenRect.xMax = EditorDrawGUIUtility.DrawHorizontalDragSplitter(dragScreenRect.xMax, dragScreenRect.xMin, dragScreenRect.yMin, 5, 0, maxScreenRect.width, dragScreenRect.height); + else + dragScreenRect.xMax = maxScreenRect.xMax; + + if ((canDragAreaSide & EditorCanDragAreaSide.Top) > 0) + dragScreenRect.yMin = EditorDrawGUIUtility.DrawVerticalDragSplitter(dragScreenRect.yMin, maxScreenRect.yMin, dragScreenRect.xMin, 0, 5, maxScreenRect.height, dragScreenRect.width); + else + dragScreenRect.yMin = maxScreenRect.yMin; + + if ((canDragAreaSide & EditorCanDragAreaSide.Bottom) > 0) + dragScreenRect.yMax = EditorDrawGUIUtility.DrawVerticalDragSplitter(dragScreenRect.yMax, dragScreenRect.yMin, dragScreenRect.xMin, 5, 0, maxScreenRect.height, dragScreenRect.width); + else + dragScreenRect.yMax = maxScreenRect.yMax; + + if (string.IsNullOrEmpty(style)) + GUILayout.BeginArea(dragScreenRect, ""); + else + GUILayout.BeginArea(dragScreenRect, "", style); + if (drawCallBack != null) + { + drawCallBack(); + } + GUILayout.EndArea(); + + return dragScreenRect; + } + public static float DrawHorizontalDragSplitter(float dragX,float minX, float pos_Y, float minLeftSide, float minRightSide, float width, float splitterHeight) + { + Rect dragRect = new Rect(dragX, pos_Y, 5f, splitterHeight); + dragRect = HandleHorizontalSplitter(dragRect, minX, width, minLeftSide, minRightSide); + + DrawHorizontalSplitter(dragRect); + return dragRect.x; + } + /// + /// 绘制可上下拖拽的线 + /// + /// 拖拽的变化Y坐标 + /// 拖拽的最小Y坐标 + /// 线从X坐标开始绘制 + /// 总高度范围内可拖拽的最小范围,距离上边界多少 + /// 总高度范围内可拖拽的最大范围,距离下边界多少 + /// 可拖拽总高度 + /// 绘制线的宽度 + /// + public static float DrawVerticalDragSplitter(float dragY,float minY, float pos_X, float minTopSide, float minBottomSide, float height, float splitterWidth) + { + Rect dragRect = new Rect(pos_X, dragY, splitterWidth,5f ); + dragRect = HandleVerticalSplitter(dragRect, minY, height, minTopSide, minBottomSide); + + DrawVerticalSplitter(dragRect); + return dragRect.y; + } + public static void DrawHorizontalSplitter(Rect dragRect) + { + if (Event.current.type == EventType.Repaint) + { + Color color = GUI.color; + Color b = (!EditorGUIUtility.isProSkin) ? new Color(0.6f, 0.6f, 0.6f, 1.333f) : new Color(0.12f, 0.12f, 0.12f, 1.333f); + GUI.color *= b; + Rect position = new Rect(dragRect.x - 1f, dragRect.y, 1f, dragRect.height); + GUI.DrawTexture(position, EditorGUIUtility.whiteTexture); + GUI.color = color; + } + } + public static void DrawVerticalSplitter(Rect dragRect) + { + if (Event.current.type == EventType.Repaint) + { + Color color = GUI.color; + Color b = (!EditorGUIUtility.isProSkin) ? new Color(0.6f, 0.6f, 0.6f, 1.333f) : new Color(0.12f, 0.12f, 0.12f, 1.333f); + GUI.color *= b; + Rect position = new Rect(dragRect.x, dragRect.y-1f, dragRect.width, 1f); + GUI.DrawTexture(position, EditorGUIUtility.whiteTexture); + GUI.color = color; + } + } + public static Rect HandleHorizontalSplitter(Rect dragRect,float minX, float width, float minLeftSide, float minRightSide) + { + if (Event.current.type == EventType.Repaint) + { + EditorGUIUtility.AddCursorRect(dragRect, MouseCursor.SplitResizeLeftRight); + } + float num = 0f; + + object[] par = new object[] { dragRect, true }; + Vector2 delta = (Vector2)ReflectionUtils.InvokMethod(typeof(EditorGUI), null, "MouseDeltaReader", ref par); + float x = delta.x; + float max = minX + width - minRightSide; + if (x != 0f) + { + dragRect.x += x; + num = Mathf.Clamp(dragRect.x, minX+ minLeftSide, max); + } + if (dragRect.x > max) + { + num = max; + } + if (num > 0f) + { + dragRect.x = num; + } + return dragRect; + } + public static Rect HandleVerticalSplitter(Rect dragRect,float minY, float height, float minTopSide, float minBottomSide) + { + if (Event.current.type == EventType.Repaint) + { + EditorGUIUtility.AddCursorRect(dragRect, MouseCursor.SplitResizeUpDown); + } + float num = 0f; + + object[] par = new object[] { dragRect, true }; + Vector2 delta = (Vector2)ReflectionUtils.InvokMethod(typeof(EditorGUI), null, "MouseDeltaReader", ref par); + float y = delta.y; + float max = minY + height - minBottomSide; + if (y != 0f) + { + dragRect.y += y; + num = Mathf.Clamp(dragRect.y, minY+ minTopSide, max); + } + if (dragRect.y > max) + { + num = max; + } + if (num > 0f) + { + dragRect.y = num; + } + return dragRect; + } + + public static Rect HandleDragObject(Rect dragRect) + { + Event e = Event.current; + + //if (e.button == 0 && e.type == EventType.MouseDrag) + { + object[] par = new object[] { dragRect, true }; + Vector2 delta = (Vector2)ReflectionUtils.InvokMethod(typeof(EditorGUI), null, "MouseDeltaReader", ref par); + dragRect.position = dragRect.position + delta; + //e.Use(); + } + return dragRect; + } +} + diff --git a/Assets/Script/Core/Editor/Utils/EditorDrawGUIUtility.cs.meta b/Assets/Script/Core/Editor/Utils/EditorDrawGUIUtility.cs.meta new file mode 100644 index 00000000..cab59f35 --- /dev/null +++ b/Assets/Script/Core/Editor/Utils/EditorDrawGUIUtility.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: a042c3e0b005c32499c94425f2d3cc76 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Editor/Utils/EditorUtilGUI.cs b/Assets/Script/Core/Editor/Utils/EditorUtilGUI.cs index 9a256e96..add8086a 100644 --- a/Assets/Script/Core/Editor/Utils/EditorUtilGUI.cs +++ b/Assets/Script/Core/Editor/Utils/EditorUtilGUI.cs @@ -33,8 +33,16 @@ public static string FieldGUI_TypeValue(SingleField data) public static string FieldGUI_Type(FieldType type,string enumType,string content, string labelContent = "字段内容") { - SingleField data = new SingleField(type, content, enumType); - return EditorUtilGUI.FieldGUI_Type(data, labelContent); + try + { + SingleField data = new SingleField(type, content, enumType); + return EditorUtilGUI.FieldGUI_Type(data, labelContent); + } + catch(Exception e) + { + EditorGUILayout.LabelField("解析错误:", e.ToString(), "ErrorLabel"); + return content; + } } public static string FieldGUI_Type(SingleField data, string labelContent = "字段内容") @@ -45,6 +53,11 @@ public static string FieldGUI_Type(SingleField data, string labelContent = "字 { case FieldType.String: case FieldType.StringArray: + case FieldType.BoolArray: + case FieldType.IntArray: + case FieldType.FloatArray: + case FieldType.Vector2Array: + case FieldType.Vector3Array: content = EditorGUILayout.TextField(labelContent, data.GetString()); break; diff --git a/Assets/Script/Core/Editor/Utils/ImportTool.cs b/Assets/Script/Core/Editor/Utils/ImportTool.cs new file mode 100644 index 00000000..bf85ee1f --- /dev/null +++ b/Assets/Script/Core/Editor/Utils/ImportTool.cs @@ -0,0 +1,241 @@ +using System; +using System.Collections; +using System.Collections.Generic; +using System.IO; +using UnityEditor; +using UnityEditor.Animations; +using UnityEngine; + +public class ImportTool : AssetPostprocessor +{ + static void OnPostprocessAllAssets(string[] importedAssets, string[] deletedAssets, string[] movedAssets, string[] movedFromAssetPaths) + { + for (int i = 0; i < importedAssets.Length; i++) + { + string expandName = FileTool.GetExpandName(importedAssets[i]); + + if (expandName.ToUpper() == "FBX") + { + OnImportFBX(importedAssets[i]); + } + } + } + + #region FBX + + const char c_FBXspltChar = '@'; + const char c_FBXsubSpltChar = '_'; + + void OnPostprocessModel(GameObject g) + { + ModelImporter model = (ModelImporter)assetImporter; + if (model != null) + { + if (isLoopAnimation(g.name)) + { + //由于我们采用动画分离的导出策略,每个fbx只有一个动画 + if (model.defaultClipAnimations.Length > 0) + { + List actions = new List(); + ModelImporterClipAnimation anim = model.defaultClipAnimations[0]; + if (!anim.loopTime) + { + anim.loopTime = true; + anim.loopPose = true; + actions.Add(anim); + model.clipAnimations = actions.ToArray(); + // model.SaveAndReimport(); + } + } + + } + + //if (model.isReadable) + //{ + // model.isReadable = false; + // model.SaveAndReimport(); + //} + } + //Debug.Log("OnPostprocessModel : " + g.name); + } + bool isLoopAnimation(string objectName) + { + bool res = false; + if (objectName.Contains("wait")) + { + res = true; + } + else if (objectName.Contains("walk")) + { + res = true; + } + else if (objectName.Contains("run")) + { + res = true; + } + else if (objectName.Contains("air")) + { + res = true; + } + else if (objectName.Contains("move")) + { + res = true; + } + return res; + } + + //static string ModelPathDre = "Assets/_Res/Models/Charactors/Player/male"; + //[MenuItem("Tools/模型动画转换AnimatorController")] + //static void ReCreateFBXAnimations() + //{ + // List paths = FileTool.GetAllFileNamesByPath(ModelPathDre,new string[] { "fbx","FBX"}); + // foreach (var item in paths) + // { + // // Debug.Log(item); + // OnImportFBX(item); + // } + //} + + static void OnImportFBX(string assetPath) + { + AnimatorController ac =null; + try + { + string fileName = FileTool.GetFileNameByPath(assetPath); + + string[] fileSplitTmp = fileName.Split(c_FBXspltChar); + if (fileSplitTmp.Length > 1 && fileSplitTmp[0] == "FBX") + { + //动作 + if (fileSplitTmp.Length >= 3) + { + Debug.Log("FBXImportTool :检测到导入了 " + fileName); + + //建立文件夹 + string animPath = "Assets/_Res/Anim/"; + string modelName = fileSplitTmp[1]; + //string animName = modelName + "_" + FileTool.RemoveExpandName(fileSplitTmp[2]); + string animName = FileTool.RemoveExpandName(fileSplitTmp[2]); + int animLayer = 0; + + if (fileSplitTmp.Length > 3) + { + animLayer = int.Parse(FileTool.RemoveExpandName(fileSplitTmp[3])); + } + + string[] tmp = modelName.Split(c_FBXsubSpltChar); + + if (tmp.Length > 1) + { + string subPath = ""; + for (int i = 0; i < tmp.Length; i++) + { + subPath += tmp[i] + "/"; + } + + animPath += subPath; + } + + animPath += "CTR_" + modelName + ".controller"; + + + //创建AnimControl文件 + if (!File.Exists(animPath)) + { + FileTool.CreatFilePath(animPath); + ac = AnimatorController.CreateAnimatorControllerAtPath(animPath); + } + else + { + ac = AssetDatabase.LoadAssetAtPath(animPath); + } + + while (ac.layers.Length <= animLayer) + { + ac.AddLayer("Layer " + ac.layers.Length); + //AnimatorControllerLayer layer = ac.layers[animLayer]; + + //AddStateTransition("Empty", "", ac.layers[ac.layers.Length]); + } + + //自动绑定动画 + AnimatorControllerLayer layer = ac.layers[animLayer]; + AddStateTransition(animName, assetPath, layer); + + } + //模型 + else + { + + } + } + else + { + Debug.LogWarning("FBXImportTool: " + assetPath + " 资源不满足 FBX" + c_FBXspltChar + "模型名(下划线分级)" + c_FBXspltChar + "动作名" + c_FBXspltChar + "分层数(可选) 的格式,不能被自动导入"); + } + } + catch(Exception e) + { + Debug.LogError("FBXImportTool 导入资源出错 ->" + assetPath + "<- " + e.ToString()); + } + if(ac!=null) + for (int i = 0; i < ac.layers.Length; i++) + { + if (i == 0) + continue; + + AnimatorControllerLayer item= ac.layers[i]; + string emptyName = "empty"; + AnimatorState state= GetState(item.stateMachine, emptyName); + if (state == null) + { + state = item.stateMachine.AddState(emptyName); + item.stateMachine.defaultState = state; + } + } + + } + + const int xSpace = 250; + const int ySpace = 50; + + const int colCount = 7; + + private static void AddStateTransition(string animName, string path, AnimatorControllerLayer layer) + { + AnimatorStateMachine sm = layer.stateMachine; + //根据动画文件读取它的AnimationClip对象 + AnimationClip newClip = AssetDatabase.LoadAssetAtPath(path, typeof(AnimationClip)) as AnimationClip; + AnimatorState state = GetState(sm, animName); + + if(state == null) + { + Vector3 pos = new Vector3(((sm.states.Length / colCount)+ 1) * xSpace , ((sm.states.Length % colCount) + 4) * ySpace); + state = sm.AddState(animName, pos); + if (animName.Contains("wait")) + { + sm.defaultState = state; + } + // Debug.Log("Add :" + animName); + } + + //取出动画名子 添加到state里面 + state.motion = newClip; + newClip.name = animName; + } + + static AnimatorState GetState(AnimatorStateMachine sm, string animName) + { + for (int i = 0; i < sm.states.Length; i++) + { + if (sm.states[i].state.name == animName) + { + return sm.states[i].state; + } + } + + return null; + } + + #endregion +} diff --git a/Assets/Script/Core/Editor/Utils/ImportTool.cs.meta b/Assets/Script/Core/Editor/Utils/ImportTool.cs.meta new file mode 100644 index 00000000..ff67a05e --- /dev/null +++ b/Assets/Script/Core/Editor/Utils/ImportTool.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 1eea92d1b99e3ec499f09cad7f98a495 +timeCreated: 1510932222 +licenseType: Pro +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Editor/XUPorter.meta b/Assets/Script/Core/Editor/XUPorter.meta index 4a26432d..f14e36de 100644 --- a/Assets/Script/Core/Editor/XUPorter.meta +++ b/Assets/Script/Core/Editor/XUPorter.meta @@ -1,9 +1,8 @@ fileFormatVersion: 2 guid: e2addac5b6f69fc47bb93b5e75049a2b folderAsset: yes -timeCreated: 1499083973 -licenseType: Pro DefaultImporter: + externalObjects: {} userData: assetBundleName: assetBundleVariant: diff --git a/Assets/Script/Core/Editor/XUPorter/.gitignore b/Assets/Script/Core/Editor/XUPorter/.gitignore deleted file mode 100644 index f8676830..00000000 --- a/Assets/Script/Core/Editor/XUPorter/.gitignore +++ /dev/null @@ -1 +0,0 @@ -*.meta \ No newline at end of file diff --git a/Assets/Script/Core/Editor/XUPorter/LICENSE b/Assets/Script/Core/Editor/XUPorter/LICENSE new file mode 100644 index 00000000..024cb52e --- /dev/null +++ b/Assets/Script/Core/Editor/XUPorter/LICENSE @@ -0,0 +1,22 @@ +Copyright (c) 2012 Wei Wang @onevcat + +Permission is hereby granted, free of charge, to any person +obtaining a copy of this software and associated documentation +files (the "Software"), to deal in the Software without +restriction, including without limitation the rights to use, +copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the +Software is furnished to do so, subject to the following +conditions: + +The above copyright notice and this permission notice shall be +included in all copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES +OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND +NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT +HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, +WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING +FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR +OTHER DEALINGS IN THE SOFTWARE. \ No newline at end of file diff --git a/Assets/Script/Core/Editor/XUPorter/LICENSE.meta b/Assets/Script/Core/Editor/XUPorter/LICENSE.meta new file mode 100644 index 00000000..8e03f5e4 --- /dev/null +++ b/Assets/Script/Core/Editor/XUPorter/LICENSE.meta @@ -0,0 +1,4 @@ +fileFormatVersion: 2 +guid: 7d871c3f471cb423c8254b5a352ad529 +DefaultImporter: + userData: diff --git a/Assets/Script/Core/Editor/XUPorter/MiniJSON.meta b/Assets/Script/Core/Editor/XUPorter/MiniJSON.meta new file mode 100644 index 00000000..081b0e5b --- /dev/null +++ b/Assets/Script/Core/Editor/XUPorter/MiniJSON.meta @@ -0,0 +1,5 @@ +fileFormatVersion: 2 +guid: 9a2ac820893b640c083f6f6c6116b420 +folderAsset: yes +DefaultImporter: + userData: diff --git a/Assets/Script/Core/Editor/XUPorter/MiniJSON/MiniJSON.cs.meta b/Assets/Script/Core/Editor/XUPorter/MiniJSON/MiniJSON.cs.meta new file mode 100644 index 00000000..245f3533 --- /dev/null +++ b/Assets/Script/Core/Editor/XUPorter/MiniJSON/MiniJSON.cs.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: a9dbf5a8118504261a2be5785b0eca30 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: diff --git a/Assets/Script/Core/Editor/XUPorter/Mods/GameKit.projmods b/Assets/Script/Core/Editor/XUPorter/Mods/GameKit.projmods deleted file mode 100644 index 9979665d..00000000 --- a/Assets/Script/Core/Editor/XUPorter/Mods/GameKit.projmods +++ /dev/null @@ -1,13 +0,0 @@ -{ - "group": "GameCenter", - "libs": [], - "frameworks": [], - "headerpaths": ["iOS/GameCenter/**"], - "files": ["iOS/GameCenter/GKWrapper.m", - "iOS/GameCenter/GKWrapper.h" - ], - "folders": [], - "excludes": ["^.*.meta$", "^.*.mdown$", "^.*.pdf$"], - "compiler_flags": [], - "linker_flags": [] -} \ No newline at end of file diff --git a/Assets/Script/Core/Editor/XUPorter/Mods/KKKeychain.projmods b/Assets/Script/Core/Editor/XUPorter/Mods/KKKeychain.projmods deleted file mode 100644 index 16607f9e..00000000 --- a/Assets/Script/Core/Editor/XUPorter/Mods/KKKeychain.projmods +++ /dev/null @@ -1,11 +0,0 @@ -{ - "group": "KKKeychain", - "libs": [], - "frameworks": ["Security.framework"], - "headerpaths": [], - "files": [], - "folders": ["iOS/KKKeychain/"], - "excludes": ["^.*.meta$", "^.*.mdown$", "^.*.pdf$"], - "compiler_flags": [], - "linker_flags": [] -} \ No newline at end of file diff --git a/Assets/Script/Core/Editor/XUPorter/Mods/StoreKit.projmods b/Assets/Script/Core/Editor/XUPorter/Mods/StoreKit.projmods deleted file mode 100644 index c704baf0..00000000 --- a/Assets/Script/Core/Editor/XUPorter/Mods/StoreKit.projmods +++ /dev/null @@ -1,11 +0,0 @@ -{ - "group": "Store", - "libs": [], - "frameworks": ["StoreKit.framework"], - "headerpaths": [], - "files": ["iOS/Store/libStoreKit.a"], - "folders": [], - "excludes": ["^.*.meta$", "^.*.mdown$", "^.*.pdf$"], - "compiler_flags": [], - "linker_flags": [] -} \ No newline at end of file diff --git a/Assets/Script/Core/Editor/XUPorter/Mods/iOS/GameCenter/GKWrapper.h b/Assets/Script/Core/Editor/XUPorter/Mods/iOS/GameCenter/GKWrapper.h deleted file mode 100644 index 3608ee9b..00000000 --- a/Assets/Script/Core/Editor/XUPorter/Mods/iOS/GameCenter/GKWrapper.h +++ /dev/null @@ -1,8 +0,0 @@ - -#import - -@interface GKWrapper : NSObject { - -} - -@end diff --git a/Assets/Script/Core/Editor/XUPorter/Mods/iOS/GameCenter/GKWrapper.m b/Assets/Script/Core/Editor/XUPorter/Mods/iOS/GameCenter/GKWrapper.m deleted file mode 100644 index 3207999b..00000000 --- a/Assets/Script/Core/Editor/XUPorter/Mods/iOS/GameCenter/GKWrapper.m +++ /dev/null @@ -1,7 +0,0 @@ - -#import "GKWrapper.h" -#import - -@implementation GKWrapper - -@end diff --git a/Assets/Script/Core/Editor/XUPorter/Mods/iOS/KKKeyChain/KKKeychain.h b/Assets/Script/Core/Editor/XUPorter/Mods/iOS/KKKeyChain/KKKeychain.h deleted file mode 100644 index 6838c85b..00000000 --- a/Assets/Script/Core/Editor/XUPorter/Mods/iOS/KKKeyChain/KKKeychain.h +++ /dev/null @@ -1,28 +0,0 @@ -// -// Copyright 2011-2012 Kosher Penguin LLC -// Created by Adar Porat (https://github.com/aporat) on 1/16/2012. -// -// Licensed under the Apache License, Version 2.0 (the "License"); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://www.apache.org/licenses/LICENSE-2.0 -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an "AS IS" BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. -// - -#import - -@interface KKKeychain : NSObject { - -} - -+ (BOOL)setString:(NSString*)string forKey:(NSString*)key; - -+ (NSString*)getStringForKey:(NSString*)key; - -@end diff --git a/Assets/Script/Core/Editor/XUPorter/Mods/iOS/KKKeyChain/KKKeychain.m b/Assets/Script/Core/Editor/XUPorter/Mods/iOS/KKKeyChain/KKKeychain.m deleted file mode 100644 index 6697f440..00000000 --- a/Assets/Script/Core/Editor/XUPorter/Mods/iOS/KKKeyChain/KKKeychain.m +++ /dev/null @@ -1,102 +0,0 @@ -// -// Copyright 2011-2012 Kosher Penguin LLC -// Created by Adar Porat (https://github.com/aporat) on 1/16/2012. -// -// Licensed under the Apache License, Version 2.0 (the "License"); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://www.apache.org/licenses/LICENSE-2.0 -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an "AS IS" BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. -// - -#import "KKKeychain.h" -#import - -@implementation KKKeychain - -+ (NSString*)appName -{ - NSBundle *bundle = [NSBundle bundleForClass:[self class]]; - NSString *appName = [bundle objectForInfoDictionaryKey:@"CFBundleDisplayName"]; - if (!appName) { - appName = [bundle objectForInfoDictionaryKey:@"CFBundleName"]; - } - return appName; -} - -+ (BOOL)setString:(NSString*)string forKey:(NSString*)key -{ - if (string == nil || key == nil) { - return NO; - } - - key = [NSString stringWithFormat:@"%@ - %@", [KKKeychain appName], key]; - - // First check if it already exists, by creating a search dictionary and requesting that - // nothing be returned, and performing the search anyway. - NSMutableDictionary *existsQueryDictionary = [NSMutableDictionary dictionary]; - - NSData *data = [string dataUsingEncoding:NSUTF8StringEncoding]; - - [existsQueryDictionary setObject:(id)kSecClassGenericPassword forKey:(id)kSecClass]; - - // Add the keys to the search dict - [existsQueryDictionary setObject:@"service" forKey:(id)kSecAttrService]; - [existsQueryDictionary setObject:key forKey:(id)kSecAttrAccount]; - - OSStatus res = SecItemCopyMatching((CFDictionaryRef)existsQueryDictionary, NULL); - if (res == errSecItemNotFound) { - if (string != nil) { - NSMutableDictionary *addDict = existsQueryDictionary; - [addDict setObject:data forKey:(id)kSecValueData]; - - res = SecItemAdd((CFDictionaryRef)addDict, NULL); - NSAssert1(res == errSecSuccess, @"Recieved %ld from SecItemAdd!", res); - } - } else if (res == errSecSuccess) { - // Modify an existing one - // Actually pull it now of the keychain at this point. - NSDictionary *attributeDict = [NSDictionary dictionaryWithObject:data forKey:(id)kSecValueData]; - res = SecItemUpdate((CFDictionaryRef)existsQueryDictionary, (CFDictionaryRef)attributeDict); - NSAssert1(res == errSecSuccess, @"SecItemUpdated returned %ld!", res); - } else { - NSAssert1(NO, @"Received %ld from SecItemCopyMatching!", res); - } - return YES; -} - -+ (NSString*)getStringForKey:(NSString*)key -{ - key = [NSString stringWithFormat:@"%@ - %@", [KKKeychain appName], key]; - NSMutableDictionary *existsQueryDictionary = [NSMutableDictionary dictionary]; - [existsQueryDictionary setObject:(id)kSecClassGenericPassword forKey:(id)kSecClass]; - - // Add the keys to the search dict - [existsQueryDictionary setObject:@"service" forKey:(id)kSecAttrService]; - [existsQueryDictionary setObject:key forKey:(id)kSecAttrAccount]; - - // We want the data back! - NSData *data = nil; - - [existsQueryDictionary setObject:(id)kCFBooleanTrue forKey:(id)kSecReturnData]; - - OSStatus res = SecItemCopyMatching((CFDictionaryRef)existsQueryDictionary, (CFTypeRef *)&data); - [data autorelease]; - if (res == errSecSuccess) { - NSString *string = [[[NSString alloc] initWithData:data encoding:NSUTF8StringEncoding] autorelease]; - return string; - } else { - NSAssert1(res == errSecItemNotFound, @"SecItemCopyMatching returned %ld!", res); - } - - return nil; -} - - -@end diff --git a/Assets/Script/Core/Editor/XUPorter/Mods/iOS/KKKeyChain/KKPasscodeLock.bundle/box_empty.png b/Assets/Script/Core/Editor/XUPorter/Mods/iOS/KKKeyChain/KKPasscodeLock.bundle/box_empty.png deleted file mode 100644 index 3c5c5292..00000000 Binary files a/Assets/Script/Core/Editor/XUPorter/Mods/iOS/KKKeyChain/KKPasscodeLock.bundle/box_empty.png and /dev/null differ diff --git a/Assets/Script/Core/Editor/XUPorter/Mods/iOS/KKKeyChain/KKPasscodeLock.bundle/box_empty@2x.png b/Assets/Script/Core/Editor/XUPorter/Mods/iOS/KKKeyChain/KKPasscodeLock.bundle/box_empty@2x.png deleted file mode 100644 index 2a6e74f6..00000000 Binary files a/Assets/Script/Core/Editor/XUPorter/Mods/iOS/KKKeyChain/KKPasscodeLock.bundle/box_empty@2x.png and /dev/null differ diff --git a/Assets/Script/Core/Editor/XUPorter/Mods/iOS/KKKeyChain/KKPasscodeLock.bundle/box_filled.png b/Assets/Script/Core/Editor/XUPorter/Mods/iOS/KKKeyChain/KKPasscodeLock.bundle/box_filled.png deleted file mode 100644 index d29c5c31..00000000 Binary files a/Assets/Script/Core/Editor/XUPorter/Mods/iOS/KKKeyChain/KKPasscodeLock.bundle/box_filled.png and /dev/null differ diff --git a/Assets/Script/Core/Editor/XUPorter/Mods/iOS/KKKeyChain/KKPasscodeLock.bundle/box_filled@2x.png b/Assets/Script/Core/Editor/XUPorter/Mods/iOS/KKKeyChain/KKPasscodeLock.bundle/box_filled@2x.png deleted file mode 100644 index d2665783..00000000 Binary files a/Assets/Script/Core/Editor/XUPorter/Mods/iOS/KKKeyChain/KKPasscodeLock.bundle/box_filled@2x.png and /dev/null differ diff --git a/Assets/Script/Core/Editor/XUPorter/Mods/iOS/KKKeyChain/KKPasscodeLock.h b/Assets/Script/Core/Editor/XUPorter/Mods/iOS/KKKeyChain/KKPasscodeLock.h deleted file mode 100644 index 81c79fc2..00000000 --- a/Assets/Script/Core/Editor/XUPorter/Mods/iOS/KKKeyChain/KKPasscodeLock.h +++ /dev/null @@ -1,50 +0,0 @@ -// -// Copyright 2011-2012 Kosher Penguin LLC -// Created by Adar Porat (https://github.com/aporat) on 1/16/2012. -// -// Licensed under the Apache License, Version 2.0 (the "License"); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://www.apache.org/licenses/LICENSE-2.0 -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an "AS IS" BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. -// - -#import -#import "KKPasscodeViewController.h" - -@interface KKPasscodeLock : NSObject { - - // whatever the erase option is enabled in the passcode settings - BOOL _eraseOption; - - // how many attemepts is user is allowed to have before the screen is locked - NSUInteger _attemptsAllowed; -} - -/** - * a shared object which can change the passcode settings and perform generic actions - */ -+ (KKPasscodeLock*)sharedLock; - -/** - * checks if a passcode has to be displayed - */ -- (BOOL)isPasscodeRequired; - - -/** - * set the initial settings of the passcode settings - */ -- (void)setDefaultSettings; - -@property (nonatomic,assign) BOOL eraseOption; - -@property (nonatomic,assign) NSUInteger attemptsAllowed; - -@end diff --git a/Assets/Script/Core/Editor/XUPorter/Mods/iOS/KKKeyChain/KKPasscodeLock.m b/Assets/Script/Core/Editor/XUPorter/Mods/iOS/KKKeyChain/KKPasscodeLock.m deleted file mode 100644 index daf97b45..00000000 --- a/Assets/Script/Core/Editor/XUPorter/Mods/iOS/KKKeyChain/KKPasscodeLock.m +++ /dev/null @@ -1,59 +0,0 @@ -// -// Copyright 2011-2012 Kosher Penguin LLC -// Created by Adar Porat (https://github.com/aporat) on 1/16/2012. -// -// Licensed under the Apache License, Version 2.0 (the "License"); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://www.apache.org/licenses/LICENSE-2.0 -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an "AS IS" BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. -// - -#import "KKPasscodeLock.h" -#import "KKKeychain.h" -#import "KKPasscodeViewController.h" - -static KKPasscodeLock *sharedLock = nil; - - -@implementation KKPasscodeLock - -@synthesize eraseOption = _eraseOption; -@synthesize attemptsAllowed = _attemptsAllowed; - -+ (KKPasscodeLock*)sharedLock -{ - @synchronized(self) { - if (sharedLock == nil) { - sharedLock = [[self alloc] init]; - sharedLock.eraseOption = YES; - sharedLock.attemptsAllowed = 5; - } - } - return sharedLock; -} - -- (BOOL)isPasscodeRequired -{ - return [[KKKeychain getStringForKey:@"passcode_on"] isEqualToString:@"YES"]; -} - -- (void)setDefaultSettings -{ - if (![KKKeychain getStringForKey:@"passcode_on"]) { - [KKKeychain setString:@"NO" forKey:@"passcode_on"]; - } - - if (![KKKeychain getStringForKey:@"erase_data_on"]) { - [KKKeychain setString:@"NO" forKey:@"erase_data_on"]; - } -} - - -@end diff --git a/Assets/Script/Core/Editor/XUPorter/Mods/iOS/KKKeyChain/KKPasscodeSettingsViewController.h b/Assets/Script/Core/Editor/XUPorter/Mods/iOS/KKKeyChain/KKPasscodeSettingsViewController.h deleted file mode 100644 index f19dbc8f..00000000 --- a/Assets/Script/Core/Editor/XUPorter/Mods/iOS/KKKeyChain/KKPasscodeSettingsViewController.h +++ /dev/null @@ -1,51 +0,0 @@ -// -// Copyright 2011-2012 Kosher Penguin LLC -// Created by Adar Porat (https://github.com/aporat) on 1/16/2012. -// -// Licensed under the Apache License, Version 2.0 (the "License"); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://www.apache.org/licenses/LICENSE-2.0 -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an "AS IS" BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. -// - -#import -#import "KKPasscodeViewController.h" - -@class KKPasscodeSettingsViewController; - -@protocol KKPasscodeSettingsViewControllerDelegate - -@optional - -/** - * called when the passcode settings (either turned on/off) is changed - */ -- (void)didSettingsChanged:(KKPasscodeSettingsViewController*)viewController; - -@end - -@interface KKPasscodeSettingsViewController : UITableViewController { - - // delegate which notified then the passcode is turned on/off - id _delegate; - - // the erase content switch. - UISwitch* _eraseDataSwitch; - - // whatever the passcode lock is turned on or off - BOOL _passcodeLockOn; - - // whatever the erase data option is turned on or off - BOOL _eraseDataOn; -} - -@property (nonatomic, assign) id delegate; - -@end diff --git a/Assets/Script/Core/Editor/XUPorter/Mods/iOS/KKKeyChain/KKPasscodeSettingsViewController.m b/Assets/Script/Core/Editor/XUPorter/Mods/iOS/KKKeyChain/KKPasscodeSettingsViewController.m deleted file mode 100644 index 5403b4a4..00000000 --- a/Assets/Script/Core/Editor/XUPorter/Mods/iOS/KKKeyChain/KKPasscodeSettingsViewController.m +++ /dev/null @@ -1,236 +0,0 @@ -// -// Copyright 2011-2012 Kosher Penguin LLC -// Created by Adar Porat (https://github.com/aporat) on 1/16/2012. -// -// Licensed under the Apache License, Version 2.0 (the "License"); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://www.apache.org/licenses/LICENSE-2.0 -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an "AS IS" BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. -// - -#import "KKPasscodeSettingsViewController.h" -#import "KKKeychain.h" -#import "KKPasscodeViewController.h" -#import "KKPasscodeLock.h" - - -@implementation KKPasscodeSettingsViewController - - -@synthesize delegate = _delegate; - -#pragma mark - -#pragma mark UIViewController methods - -- (void)viewDidLoad -{ - [super viewDidLoad]; - self.navigationItem.title = @"Passcode Lock"; - - _eraseDataSwitch = [[UISwitch alloc] init]; - [_eraseDataSwitch addTarget:self action:@selector(eraseDataSwitchChanged:) forControlEvents:UIControlEventValueChanged]; -} - -- (void)viewDidUnload -{ - [_eraseDataSwitch release]; - _eraseDataSwitch = nil; - - [super viewDidUnload]; -} - -- (void)viewWillAppear:(BOOL)animated -{ - [super viewWillAppear:animated]; - - _passcodeLockOn = [[KKKeychain getStringForKey:@"passcode_on"] isEqualToString:@"YES"]; - _eraseDataOn = [[KKKeychain getStringForKey:@"erase_data_on"] isEqualToString:@"YES"]; - _eraseDataSwitch.on = _eraseDataOn; -} - -- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation -{ - return (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad) || (toInterfaceOrientation == UIInterfaceOrientationPortrait); -} - -#pragma mark - -#pragma mark UIActionSheetDelegate methods - -- (void)actionSheet:(UIActionSheet*)actionSheet clickedButtonAtIndex:(NSInteger)buttonIndex -{ - if (buttonIndex == 0) { - _eraseDataOn = YES; - [KKKeychain setString:@"YES" forKey:@"erase_data_on"]; - } else { - _eraseDataOn = NO; - [KKKeychain setString:@"NO" forKey:@"erase_data_on"]; - } - [_eraseDataSwitch setOn:_eraseDataOn animated:YES]; -} - -- (void)eraseDataSwitchChanged:(id)sender -{ - if (_eraseDataSwitch.on) { - NSString* title = [NSString stringWithFormat:@"All data in this app will be erased after %d failed passcode attempts.", [[KKPasscodeLock sharedLock] attemptsAllowed]]; - - UIActionSheet *sheet = [[UIActionSheet alloc] initWithTitle:title delegate:self cancelButtonTitle:@"Cancel" destructiveButtonTitle:@"Enable" otherButtonTitles:nil]; - [sheet showInView:self.view]; - [sheet release]; - } else { - _eraseDataOn = NO; - [KKKeychain setString:@"NO" forKey:@"erase_data_on"]; - } -} - -#pragma mark - -#pragma mark UITableViewDataSource methods - -- (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView -{ - if ([[KKPasscodeLock sharedLock] eraseOption]) { - return 3; - } - - return 2; -} - -- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section -{ - return 1; -} - -- (NSString *)tableView:(UITableView *)tableView titleForFooterInSection:(NSInteger)section -{ - if (section == 2) { - return [NSString stringWithFormat:@"Erase all content in the app after %d failed passcode attempts.", [[KKPasscodeLock sharedLock] attemptsAllowed]];; - } else { - return @""; - } -} - -- (UITableViewCell*)tableView:(UITableView*)tableView cellForRowAtIndexPath:(NSIndexPath*)indexPath -{ - static NSString *CellIdentifier = @"KKPasscodeSettingsCell"; - - UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; - if (cell == nil) { - cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease]; - } - - cell.accessoryView = nil; - cell.selectionStyle = UITableViewCellSelectionStyleBlue; - cell.textLabel.textAlignment = UITextAlignmentLeft; - cell.textLabel.textColor = [UIColor blackColor]; - - - if (indexPath.section == 0) { - cell.textLabel.textAlignment = UITextAlignmentCenter; - if (_passcodeLockOn) { - cell.textLabel.text = @"Turn Passcode Off"; - } else { - cell.textLabel.text = @"Turn Passcode On"; - } - } else if (indexPath.section == 1) { - cell.textLabel.text = @"Change Passcode"; - cell.textLabel.textAlignment = UITextAlignmentCenter; - cell.selectionStyle = UITableViewCellSelectionStyleNone; - if (!_passcodeLockOn) { - cell.textLabel.textColor = [UIColor grayColor]; - } - } else if (indexPath.section == 2) { - cell.textLabel.text = @"Erase Data"; - cell.accessoryView = _eraseDataSwitch; - cell.selectionStyle = UITableViewCellSelectionStyleNone; - if (_passcodeLockOn) { - cell.textLabel.textColor = [UIColor blackColor]; - _eraseDataSwitch.enabled = YES; - } else { - cell.textLabel.textColor = [UIColor grayColor]; - _eraseDataSwitch.enabled = NO; - } - } - - return cell; -} - -#pragma mark - -#pragma mark UITableViewDelegate methods - -- (void)tableView:(UITableView*)tableView didSelectRowAtIndexPath:(NSIndexPath*)indexPath -{ - if (indexPath.section == 0) { - KKPasscodeViewController* vc = [[[KKPasscodeViewController alloc] initWithNibName:nil - bundle:nil] autorelease]; - vc.delegate = self; - - if (_passcodeLockOn) { - vc.mode = KKPasscodeModeDisabled; - } else { - vc.mode = KKPasscodeModeSet; - } - - UINavigationController *nav = [[[UINavigationController alloc] initWithRootViewController:vc] autorelease]; - - if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad) { - nav.modalPresentationStyle = UIModalPresentationFormSheet; - nav.navigationBar.barStyle = UIBarStyleBlack; - nav.navigationBar.opaque = NO; - } else { - nav.navigationBar.tintColor = self.navigationController.navigationBar.tintColor; - nav.navigationBar.translucent = self.navigationController.navigationBar.translucent; - nav.navigationBar.opaque = self.navigationController.navigationBar.opaque; - nav.navigationBar.barStyle = self.navigationController.navigationBar.barStyle; - } - - [self.navigationController presentModalViewController:nav animated:YES]; - - - } else if (indexPath.section == 1 && _passcodeLockOn) { - KKPasscodeViewController *vc = [[[KKPasscodeViewController alloc] initWithNibName:nil bundle:nil] autorelease]; - vc.delegate = self; - - vc.mode = KKPasscodeModeChange; - - UINavigationController *nav = [[[UINavigationController alloc] initWithRootViewController:vc] autorelease]; - - - if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad) { - nav.modalPresentationStyle = UIModalPresentationFormSheet; - nav.navigationBar.barStyle = UIBarStyleBlack; - nav.navigationBar.opaque = NO; - } else { - nav.navigationBar.tintColor = self.navigationController.navigationBar.tintColor; - nav.navigationBar.translucent = self.navigationController.navigationBar.translucent; - nav.navigationBar.opaque = self.navigationController.navigationBar.opaque; - nav.navigationBar.barStyle = self.navigationController.navigationBar.barStyle; - } - - [self.navigationController presentModalViewController:nav animated:YES]; - [tableView deselectRowAtIndexPath:indexPath animated:YES]; - } -} - -- (void)didSettingsChanged:(KKPasscodeViewController*)viewController -{ - _passcodeLockOn = [[KKKeychain getStringForKey:@"passcode_on"] isEqualToString:@"YES"]; - _eraseDataOn = [[KKKeychain getStringForKey:@"erase_data_on"] isEqualToString:@"YES"]; - _eraseDataSwitch.on = _eraseDataOn; - - [self.tableView reloadData]; - - if ([_delegate respondsToSelector:@selector(didSettingsChanged:)]) { - [_delegate performSelector:@selector(didSettingsChanged:) withObject:self]; - } - -} - - -@end - diff --git a/Assets/Script/Core/Editor/XUPorter/Mods/iOS/KKKeyChain/KKPasscodeViewController.h b/Assets/Script/Core/Editor/XUPorter/Mods/iOS/KKKeyChain/KKPasscodeViewController.h deleted file mode 100644 index eba3e689..00000000 --- a/Assets/Script/Core/Editor/XUPorter/Mods/iOS/KKKeyChain/KKPasscodeViewController.h +++ /dev/null @@ -1,116 +0,0 @@ -// -// Copyright 2011-2012 Kosher Penguin LLC -// Created by Adar Porat (https://github.com/aporat) on 1/16/2012. -// -// Licensed under the Apache License, Version 2.0 (the "License"); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://www.apache.org/licenses/LICENSE-2.0 -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an "AS IS" BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. -// - -#import - - -#define kPasscodeBoxesCount 4 - -#define kPasscodeBoxWidth 61.0 -#define kPasscodeBoxHeight 53.0 - - -// The mode which controls the passcode view behavior -enum { - /** - * Displays the passcode enter view, which the user has to enter the correct passcode - */ - KKPasscodeModeEnter = 0, - - /** - * Creates a new passcode. This allows the user to enter a new passcode then - * imediately verify it. - */ - KKPasscodeModeSet = 1, - - /** - * Disables an existing passcode. This allows the user to disable the passcode lock by - * entering the passcode - */ - KKPasscodeModeDisabled = 2, - - /** - * Changes an existing passcode. This allows the user to change the passcode by - * entering the existing passcode, followed by a new passcode - */ - KKPasscodeModeChange = 3 -}; -typedef NSUInteger KKPasscodeMode; - - -@class KKPasscodeViewController; - -@protocol KKPasscodeViewControllerDelegate - -@optional - -- (void)didPasscodeEnteredCorrectly:(KKPasscodeViewController*)viewController; -- (void)didPasscodeEnteredIncorrectly:(KKPasscodeViewController*)viewController; -- (void)shouldEraseApplicationData:(KKPasscodeViewController*)viewController; -- (void)didSettingsChanged:(KKPasscodeViewController*)viewController; - -@end - - -@interface KKPasscodeViewController : UIViewController { - - // delegate which called when major events happens - id _delegate; - - UILabel* _passcodeConfirmationWarningLabel; - UIView* _failedAttemptsView; - UILabel* _failedAttemptsLabel; - - // failed attements coutner - NSInteger _failedAttemptsCount; - - // the current panel that being displayed - NSUInteger _currentPanel; - - // used to transition between table views - NSMutableArray* _tableViews; - - // array of passcode entry text fields - NSMutableArray* _textFields; - - NSMutableArray* _boxes; - - UITableView* _enterPasscodeTableView; - UITextField* _enterPasscodeTextField; - - UITableView* _setPasscodeTableView; - UITextField* _setPasscodeTextField; - - UITableView* _confirmPasscodeTableView; - UITextField* _confirmPasscodeTextField; - - // readwrite override for passlock mode - KKPasscodeMode _mode; - - // whatever the passcode lock is turned on or off - BOOL _passcodeLockOn; - - // whatever the erase data option is turned on or off - BOOL _eraseData; -} - -@property (nonatomic, assign) id delegate; -@property (nonatomic, assign) KKPasscodeMode mode; - - -@end - diff --git a/Assets/Script/Core/Editor/XUPorter/Mods/iOS/KKKeyChain/KKPasscodeViewController.m b/Assets/Script/Core/Editor/XUPorter/Mods/iOS/KKKeyChain/KKPasscodeViewController.m deleted file mode 100644 index 72a206a7..00000000 --- a/Assets/Script/Core/Editor/XUPorter/Mods/iOS/KKKeyChain/KKPasscodeViewController.m +++ /dev/null @@ -1,680 +0,0 @@ -// -// Copyright 2011-2012 Kosher Penguin LLC -// Created by Adar Porat (https://github.com/aporat) on 1/16/2012. -// -// Licensed under the Apache License, Version 2.0 (the "License"); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://www.apache.org/licenses/LICENSE-2.0 -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an "AS IS" BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. -// - -#import "KKPasscodeViewController.h" -#import "KKKeychain.h" -#import "KKPasscodeSettingsViewController.h" -#import "KKPasscodeLock.h" - -#import -#import - -@interface KKPasscodeViewController(Private) - -- (UITextField*)passcodeTextField; -- (NSArray*)boxes; -- (UIView*)headerViewForTextField:(UITextField*)textField; -- (void)moveToNextTableView; -- (void)moveToPreviousTableView; -- (void)incrementFailedAttemptsLabel; - -@end - - -@implementation KKPasscodeViewController - -@synthesize delegate = _delegate; -@synthesize mode = _mode; - -#pragma mark - -#pragma mark UIViewController - -- (void)loadView -{ - [super loadView]; - - self.view.backgroundColor = [UIColor whiteColor]; - - _enterPasscodeTableView = [[UITableView alloc] initWithFrame:self.view.bounds style:UITableViewStyleGrouped]; - _enterPasscodeTableView.autoresizingMask = UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight; - _enterPasscodeTableView.delegate = self; - _enterPasscodeTableView.dataSource = self; - _enterPasscodeTableView.separatorStyle = UITableViewCellSeparatorStyleNone; - _enterPasscodeTableView.backgroundColor = [UIColor groupTableViewBackgroundColor]; - [self.view addSubview:_enterPasscodeTableView]; - - _setPasscodeTableView = [[UITableView alloc] initWithFrame:self.view.bounds style:UITableViewStyleGrouped]; - _setPasscodeTableView.autoresizingMask = UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight; - _setPasscodeTableView.delegate = self; - _setPasscodeTableView.dataSource = self; - _setPasscodeTableView.separatorStyle = UITableViewCellSeparatorStyleNone; - _setPasscodeTableView.backgroundColor = [UIColor groupTableViewBackgroundColor]; - [self.view addSubview:_setPasscodeTableView]; - - _confirmPasscodeTableView = [[UITableView alloc] initWithFrame:self.view.bounds style:UITableViewStyleGrouped]; - _confirmPasscodeTableView.autoresizingMask = UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight; - _confirmPasscodeTableView.delegate = self; - _confirmPasscodeTableView.dataSource = self; - _confirmPasscodeTableView.separatorStyle = UITableViewCellSeparatorStyleNone; - _confirmPasscodeTableView.backgroundColor = [UIColor groupTableViewBackgroundColor]; - [self.view addSubview:_confirmPasscodeTableView]; -} - - -- (void)viewWillAppear:(BOOL)animated -{ - [super viewWillAppear:animated]; - - _passcodeLockOn = [[KKKeychain getStringForKey:@"passcode_on"] isEqualToString:@"YES"]; - _eraseData = [[KKPasscodeLock sharedLock] eraseOption] && [[KKKeychain getStringForKey:@"erase_data_on"] isEqualToString:@"YES"]; - - _enterPasscodeTextField = [[UITextField alloc] init]; - _enterPasscodeTextField.delegate = self; - _enterPasscodeTextField.keyboardType = UIKeyboardTypeNumberPad; - _enterPasscodeTextField.hidden = YES; - - _setPasscodeTextField = [[UITextField alloc] init]; - _setPasscodeTextField.delegate = self; - _setPasscodeTextField.keyboardType = UIKeyboardTypeNumberPad; - _setPasscodeTextField.hidden = YES; - - _confirmPasscodeTextField = [[UITextField alloc] init]; - _confirmPasscodeTextField.delegate = self; - _confirmPasscodeTextField.keyboardType = UIKeyboardTypeNumberPad; - _confirmPasscodeTextField.hidden = YES; - - _tableViews = [[NSMutableArray alloc] init]; - _textFields = [[NSMutableArray alloc] init]; - _boxes = [[NSMutableArray alloc] init]; - - - - - if (_mode == KKPasscodeModeSet) { - self.navigationItem.title = @"Set Passcode"; - self.navigationItem.leftBarButtonItem = [[[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemCancel - target:self - action:@selector(cancelButtonPressed:)] autorelease]; - } else if (_mode == KKPasscodeModeChange) { - self.navigationItem.title = @"Change Passcode"; - self.navigationItem.leftBarButtonItem = [[[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemCancel - target:self - action:@selector(cancelButtonPressed:)] autorelease]; - - } else if (_mode == KKPasscodeModeDisabled) { - self.navigationItem.title = @"Turn off Passcode"; - self.navigationItem.leftBarButtonItem = [[[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemCancel - target:self - action:@selector(cancelButtonPressed:)] autorelease]; - - } else { - self.navigationItem.title = @"Enter Passcode"; - } - - - - if (_mode == KKPasscodeModeSet || _mode == KKPasscodeModeChange) { - if (_passcodeLockOn) { - _enterPasscodeTableView.tableHeaderView = [self headerViewForTextField:_enterPasscodeTextField]; - [_tableViews addObject:_enterPasscodeTableView]; - [_textFields addObject:_enterPasscodeTextField]; - [_boxes addObject:[self boxes]]; - UIView *boxesView = [[[UIView alloc] initWithFrame:CGRectMake(self.view.bounds.size.width * 0.5 - 71.0 * kPasscodeBoxesCount * 0.5, 0, 71.0 * kPasscodeBoxesCount, kPasscodeBoxHeight)] autorelease]; - boxesView.autoresizingMask = UIViewAutoresizingFlexibleLeftMargin | UIViewAutoresizingFlexibleRightMargin; - for (int i = 0; i < [[_boxes lastObject] count]; i++) { - [boxesView addSubview:[[_boxes lastObject] objectAtIndex:i]]; - } - [_enterPasscodeTableView.tableHeaderView addSubview:boxesView]; - } - - _setPasscodeTableView.tableHeaderView = [self headerViewForTextField:_setPasscodeTextField]; - - [_tableViews addObject:_setPasscodeTableView]; - [_textFields addObject:_setPasscodeTextField]; - [_boxes addObject:[self boxes]]; - UIView *boxesView = [[[UIView alloc] initWithFrame:CGRectMake(self.view.bounds.size.width * 0.5 - 71.0 * kPasscodeBoxesCount * 0.5, 0, 71.0 * kPasscodeBoxesCount, kPasscodeBoxHeight)] autorelease]; - boxesView.autoresizingMask = UIViewAutoresizingFlexibleLeftMargin | UIViewAutoresizingFlexibleRightMargin; - for (int i = 0; i < [[_boxes lastObject] count]; i++) { - [boxesView addSubview:[[_boxes lastObject] objectAtIndex:i]]; - } - [_setPasscodeTableView.tableHeaderView addSubview:boxesView]; - - _confirmPasscodeTableView.tableHeaderView = [self headerViewForTextField:_confirmPasscodeTextField]; - [_tableViews addObject:_confirmPasscodeTableView]; - [_textFields addObject:_confirmPasscodeTextField]; - [_boxes addObject:[self boxes]]; - UIView *boxesConfirmView = [[[UIView alloc] initWithFrame:CGRectMake(self.view.bounds.size.width * 0.5 - 71.0 * kPasscodeBoxesCount * 0.5, 0, 71.0 * kPasscodeBoxesCount, kPasscodeBoxHeight)] autorelease]; - boxesConfirmView.autoresizingMask = UIViewAutoresizingFlexibleLeftMargin | UIViewAutoresizingFlexibleRightMargin; - for (int i = 0; i < [[_boxes lastObject] count]; i++) { - [boxesConfirmView addSubview:[[_boxes lastObject] objectAtIndex:i]]; - } - [_confirmPasscodeTableView.tableHeaderView addSubview:boxesConfirmView]; - } else { - _enterPasscodeTableView.tableHeaderView = [self headerViewForTextField:_enterPasscodeTextField]; - [_tableViews addObject:_enterPasscodeTableView]; - [_textFields addObject:_enterPasscodeTextField]; - [_boxes addObject:[self boxes]]; - UIView *boxesView = [[[UIView alloc] initWithFrame:CGRectMake(self.view.bounds.size.width * 0.5 - 71.0 * kPasscodeBoxesCount * 0.5, 0, 71.0 * kPasscodeBoxesCount, kPasscodeBoxHeight)] autorelease]; - boxesView.autoresizingMask = UIViewAutoresizingFlexibleLeftMargin | UIViewAutoresizingFlexibleRightMargin; - for (int i = 0; i < [[_boxes lastObject] count]; i++) { - [boxesView addSubview:[[_boxes lastObject] objectAtIndex:i]]; - } - [_enterPasscodeTableView.tableHeaderView addSubview:boxesView]; - } - - [self.view addSubview:[_tableViews objectAtIndex:0]]; - - for (int i = 1; i < [_tableViews count]; i++) { - UITableView *tableView = [_tableViews objectAtIndex:i]; - tableView.frame = CGRectMake(tableView.frame.origin.x + self.view.bounds.size.width, - tableView.frame.origin.y, - tableView.frame.size.width, - tableView.frame.size.height); - [self.view addSubview:tableView]; - } - - [[_textFields objectAtIndex:0] becomeFirstResponder]; - [[_tableViews objectAtIndex:0] reloadData]; - [[_textFields objectAtIndex:[_tableViews count] - 1] setReturnKeyType:UIReturnKeyDone]; - - if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad) { - if ([_tableViews count] > 1) { - [self moveToNextTableView]; - [self moveToPreviousTableView]; - } else { - UITableView *tableView = [_tableViews objectAtIndex:0]; - tableView.frame = CGRectMake(tableView.frame.origin.x, - tableView.frame.origin.y, - self.view.bounds.size.width, - self.view.bounds.size.height); - } - } -} - - - - - -#pragma mark - -#pragma mark Private methods - - -- (void)cancelButtonPressed:(id)sender -{ - [self dismissModalViewControllerAnimated:YES]; -} - - -- (void)incrementFailedAttemptsLabel -{ - AudioServicesPlaySystemSound(kSystemSoundID_Vibrate); - - _enterPasscodeTextField.text = @""; - for (int i = 0; i < kPasscodeBoxesCount; i++) { - [[[_boxes objectAtIndex:_currentPanel] objectAtIndex:i] setImage:[UIImage imageNamed:@"KKPasscodeLock.bundle/box_empty.png"]]; - } - - _failedAttemptsCount += 1; - if (_failedAttemptsCount == 1) { - _failedAttemptsLabel.text = @"1 Failed Passcode Attempt"; - } else { - _failedAttemptsLabel.text = [NSString stringWithFormat:@"%i Failed Passcode Attempts", _failedAttemptsCount]; - } - CGSize size = [_failedAttemptsLabel.text sizeWithFont:[UIFont boldSystemFontOfSize:14.0]]; - _failedAttemptsLabel.frame = _failedAttemptsView.frame = CGRectMake((self.view.bounds.size.width - (size.width + 40.0)) / 2, 150, size.width + 40.0, size.height + 10.0); - - CAGradientLayer *gradient = [CAGradientLayer layer]; - gradient.frame = _failedAttemptsView.bounds; - gradient.colors = [NSArray arrayWithObjects: - (id)[[UIColor colorWithRed:0.7 green:0.05 blue:0.05 alpha:1.0] CGColor], - (id)[[UIColor colorWithRed:0.8 green:0.2 blue:0.2 alpha:1.0] CGColor], nil]; - [_failedAttemptsView.layer insertSublayer:gradient atIndex:0]; - _failedAttemptsView.layer.masksToBounds = YES; - - _failedAttemptsLabel.hidden = NO; - _failedAttemptsView.hidden = NO; - - if (_failedAttemptsCount == [[KKPasscodeLock sharedLock] attemptsAllowed]) { - - _enterPasscodeTextField.delegate = nil; - - if (_eraseData) { - if ([_delegate respondsToSelector:@selector(shouldEraseApplicationData:)]) { - [_delegate shouldEraseApplicationData:self]; - } - } else { - if ([_delegate respondsToSelector:@selector(didPasscodeEnteredIncorrectly:)]) { - [_delegate didPasscodeEnteredIncorrectly:self]; - } - } - } - -} - -- (void)moveToNextTableView -{ - _currentPanel += 1; - - UITableView *oldTableView = [_tableViews objectAtIndex:_currentPanel - 1]; - UITableView *newTableView = [_tableViews objectAtIndex:_currentPanel]; - - newTableView.frame = CGRectMake(oldTableView.frame.origin.x + self.view.bounds.size.width, - oldTableView.frame.origin.y, - oldTableView.frame.size.width, - oldTableView.frame.size.height); - - for (int i = 0; i < kPasscodeBoxesCount; i++) { - [[[_boxes objectAtIndex:_currentPanel] objectAtIndex:i] setImage:[UIImage imageNamed:@"KKPasscodeLock.bundle/box_empty.png"]]; - } - - [UIView beginAnimations:@"" context:nil]; - [UIView setAnimationDuration:0.25]; - oldTableView.frame = CGRectMake(oldTableView.frame.origin.x - self.view.bounds.size.width, oldTableView.frame.origin.y, oldTableView.frame.size.width, oldTableView.frame.size.height); - newTableView.frame = self.view.frame; - [UIView commitAnimations]; - - - [[_textFields objectAtIndex:_currentPanel - 1] resignFirstResponder]; - [[_textFields objectAtIndex:_currentPanel] becomeFirstResponder]; -} - - -- (void)moveToPreviousTableView -{ - _currentPanel -= 1; - - UITableView *oldTableView = [_tableViews objectAtIndex:_currentPanel + 1]; - UITableView *newTableView = [_tableViews objectAtIndex:_currentPanel]; - newTableView.frame = CGRectMake(oldTableView.frame.origin.x - self.view.bounds.size.width, oldTableView.frame.origin.y, oldTableView.frame.size.width, oldTableView.frame.size.height); - - for (int i = 0; i < kPasscodeBoxesCount; i++) { - [[[_boxes objectAtIndex:_currentPanel] objectAtIndex:i] setImage:[UIImage imageNamed:@"KKPasscodeLock.bundle/box_empty.png"]]; - } - - [UIView beginAnimations:@"" context:nil]; - [UIView setAnimationDuration:0.25]; - oldTableView.frame = CGRectMake(oldTableView.frame.origin.x + self.view.bounds.size.width, oldTableView.frame.origin.y, oldTableView.frame.size.width, oldTableView.frame.size.height); - newTableView.frame = self.view.frame; - [UIView commitAnimations]; - - [[_textFields objectAtIndex:_currentPanel + 1] resignFirstResponder]; - [[_textFields objectAtIndex:_currentPanel] becomeFirstResponder]; -} - - -- (void)nextDigitPressed -{ - UITextField* textField = [_textFields objectAtIndex:_currentPanel]; - - if (![textField.text isEqualToString:@""]) { - - if (_mode == KKPasscodeModeSet) { - if ([textField isEqual:_setPasscodeTextField]) { - [self moveToNextTableView]; - } else if ([textField isEqual:_confirmPasscodeTextField]) { - if (![_confirmPasscodeTextField.text isEqualToString:_setPasscodeTextField.text]) { - _confirmPasscodeTextField.text = @""; - _setPasscodeTextField.text = @""; - _passcodeConfirmationWarningLabel.text = @"Passcodes did not match. Try again."; - [self moveToPreviousTableView]; - } else { - if ([KKKeychain setString:_setPasscodeTextField.text forKey:@"passcode"]) { - [KKKeychain setString:@"YES" forKey:@"passcode_on"]; - } - - if ([_delegate respondsToSelector:@selector(didSettingsChanged:)]) { - [_delegate performSelector:@selector(didSettingsChanged:) withObject:self]; - } - - [self dismissModalViewControllerAnimated:YES]; - } - } - } else if (_mode == KKPasscodeModeChange) { - NSString* passcode = [KKKeychain getStringForKey:@"passcode"]; - if ([textField isEqual:_enterPasscodeTextField]) { - if ([passcode isEqualToString:_enterPasscodeTextField.text]) { - [self moveToNextTableView]; - } else { - [self incrementFailedAttemptsLabel]; - } - } else if ([textField isEqual:_setPasscodeTextField]) { - if ([passcode isEqualToString:_setPasscodeTextField.text]) { - _setPasscodeTextField.text = @""; - _passcodeConfirmationWarningLabel.text = @"Enter a different passcode. You cannot re-use the same passcode."; - _passcodeConfirmationWarningLabel.frame = CGRectMake(0.0, 132.0, self.view.bounds.size.width, 60.0); - } else { - _passcodeConfirmationWarningLabel.text = @""; - _passcodeConfirmationWarningLabel.frame = CGRectMake(0.0, 146.0, self.view.bounds.size.width, 30.0); - [self moveToNextTableView]; - } - } else if ([textField isEqual:_confirmPasscodeTextField]) { - if (![_confirmPasscodeTextField.text isEqualToString:_setPasscodeTextField.text]) { - _confirmPasscodeTextField.text = @""; - _setPasscodeTextField.text = @""; - _passcodeConfirmationWarningLabel.text = @"Passcodes did not match. Try again."; - [self moveToPreviousTableView]; - } else { - if ([KKKeychain setString:_setPasscodeTextField.text forKey:@"passcode"]) { - [KKKeychain setString:@"YES" forKey:@"passcode_on"]; - } - - if ([_delegate respondsToSelector:@selector(didSettingsChanged:)]) { - [_delegate performSelector:@selector(didSettingsChanged:) withObject:self]; - } - - [self dismissModalViewControllerAnimated:YES]; - } - } - } - } -} - -- (void)vaildatePasscode:(UITextField*)textField -{ - if (_mode == KKPasscodeModeDisabled) { - NSString *passcode = [KKKeychain getStringForKey:@"passcode"]; - if ([_enterPasscodeTextField.text isEqualToString:passcode]) { - if ([KKKeychain setString:@"NO" forKey:@"passcode_on"]) { - [KKKeychain setString:@"" forKey:@"passcode"]; - } - - if ([_delegate respondsToSelector:@selector(didSettingsChanged:)]) { - [_delegate performSelector:@selector(didSettingsChanged:) withObject:self]; - } - - [self dismissModalViewControllerAnimated:YES]; - } else { - [self incrementFailedAttemptsLabel]; - } - } else if (_mode == KKPasscodeModeEnter) { - NSString *passcode = [KKKeychain getStringForKey:@"passcode"]; - if ([_enterPasscodeTextField.text isEqualToString:passcode]) { - if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad) { - [UIView beginAnimations:@"fadeIn" context:nil]; - [UIView setAnimationDelay:0.25]; - [UIView setAnimationDuration:0.5]; - - [UIView commitAnimations]; - } - if ([_delegate respondsToSelector:@selector(didPasscodeEnteredCorrectly:)]) { - [_delegate performSelector:@selector(didPasscodeEnteredCorrectly:) withObject:self]; - } - - [self dismissModalViewControllerAnimated:YES]; - } else { - [self incrementFailedAttemptsLabel]; - } - } else if (_mode == KKPasscodeModeChange) { - NSString *passcode = [KKKeychain getStringForKey:@"passcode"]; - if ([textField isEqual:_enterPasscodeTextField]) { - if ([passcode isEqualToString:_enterPasscodeTextField.text]) { - [self moveToNextTableView]; - } else { - [self incrementFailedAttemptsLabel]; - } - } else if ([textField isEqual:_setPasscodeTextField]) { - if ([passcode isEqualToString:_setPasscodeTextField.text]) { - _setPasscodeTextField.text = @""; - for (int i = 0; i < kPasscodeBoxesCount; i++) { - [[[_boxes objectAtIndex:_currentPanel] objectAtIndex:i] setImage:[UIImage imageNamed:@"KKPasscodeLock.bundle/box_empty.png"]]; - } - _passcodeConfirmationWarningLabel.text = @"Enter a different passcode. Cannot re-use the same passcode."; - _passcodeConfirmationWarningLabel.frame = CGRectMake(0.0, 132.0, self.view.bounds.size.width, 60.0); - } else { - _passcodeConfirmationWarningLabel.text = @""; - _passcodeConfirmationWarningLabel.frame = CGRectMake(0.0, 146.0, self.view.bounds.size.width, 30.0); - [self moveToNextTableView]; - } - } else if ([textField isEqual:_confirmPasscodeTextField]) { - if (![_confirmPasscodeTextField.text isEqualToString:_setPasscodeTextField.text]) { - _confirmPasscodeTextField.text = @""; - _setPasscodeTextField.text = @""; - _passcodeConfirmationWarningLabel.text = @"Passcodes did not match. Try again."; - [self moveToPreviousTableView]; - } else { - if ([KKKeychain setString:_setPasscodeTextField.text forKey:@"passcode"]) { - [KKKeychain setString:@"YES" forKey:@"passcode_on"]; - } - - if ([_delegate respondsToSelector:@selector(didSettingsChanged:)]) { - [_delegate performSelector:@selector(didSettingsChanged:) withObject:self]; - } - - [self dismissModalViewControllerAnimated:YES]; - } - } - } else if ([textField isEqual:_setPasscodeTextField]) { - [self moveToNextTableView]; - } else if ([textField isEqual:_confirmPasscodeTextField]) { - if (![_confirmPasscodeTextField.text isEqualToString:_setPasscodeTextField.text]) { - _confirmPasscodeTextField.text = @""; - _setPasscodeTextField.text = @""; - _passcodeConfirmationWarningLabel.text = @"Passcodes did not match. Try again."; - [self moveToPreviousTableView]; - } else { - if ([KKKeychain setString:_setPasscodeTextField.text forKey:@"passcode"]) { - [KKKeychain setString:@"YES" forKey:@"passcode_on"]; - } - - if ([_delegate respondsToSelector:@selector(didSettingsChanged:)]) { - [_delegate performSelector:@selector(didSettingsChanged:) withObject:self]; - } - - [self dismissModalViewControllerAnimated:YES]; - } - } -} - - -- (void)doneButtonPressed -{ - UITextField *textField = [_textFields objectAtIndex:_currentPanel]; - [self vaildatePasscode:textField]; -} - - -- (UIView*)headerViewForTextField:(UITextField*)textField -{ - [self.view addSubview:textField]; - UIView *headerView = [[[UIView alloc] initWithFrame:CGRectMake(0.0, 0.0, self.view.bounds.size.width, 70.0)] autorelease]; - UILabel *headerLabel = [[[UILabel alloc] initWithFrame:CGRectMake(0.0, 28.0, self.view.bounds.size.width, 30.0)] autorelease]; - headerLabel.textColor = [UIColor colorWithRed:0.3 green:0.3 blue:0.4 alpha:1.0]; - headerLabel.backgroundColor = [UIColor clearColor]; - headerLabel.textAlignment = UITextAlignmentCenter; - headerLabel.font = [UIFont boldSystemFontOfSize:17.0]; - headerLabel.shadowOffset = CGSizeMake(0, 1.0); - headerLabel.shadowColor = [UIColor colorWithRed:1.0 green:1.0 blue:1.0 alpha:1.0]; - - if ([textField isEqual:_setPasscodeTextField]) { - _passcodeConfirmationWarningLabel = [[UILabel alloc] initWithFrame:CGRectMake(0.0, 146.0, self.view.bounds.size.width, 30.0)]; - _passcodeConfirmationWarningLabel.textColor = [UIColor colorWithRed:0.3 green:0.3 blue:0.4 alpha:1.0]; - _passcodeConfirmationWarningLabel.backgroundColor = [UIColor clearColor]; - _passcodeConfirmationWarningLabel.textAlignment = UITextAlignmentCenter; - _passcodeConfirmationWarningLabel.font = [UIFont systemFontOfSize:14.0]; - _passcodeConfirmationWarningLabel.shadowOffset = CGSizeMake(0, 1.0); - _passcodeConfirmationWarningLabel.shadowColor = [UIColor colorWithRed:1.0 green:1.0 blue:1.0 alpha:1.0]; - _passcodeConfirmationWarningLabel.text = @""; - _passcodeConfirmationWarningLabel.numberOfLines = 0; - _passcodeConfirmationWarningLabel.lineBreakMode = UILineBreakModeWordWrap; - [headerView addSubview:_passcodeConfirmationWarningLabel]; - } - - if ([textField isEqual:_enterPasscodeTextField]) { - _failedAttemptsView = [[[UIView alloc] init] autorelease]; - _failedAttemptsLabel = [[[UILabel alloc] init] autorelease]; - _failedAttemptsLabel.backgroundColor = [UIColor clearColor]; - _failedAttemptsLabel.textColor = [UIColor whiteColor]; - _failedAttemptsLabel.text = @""; - _failedAttemptsLabel.font = [UIFont boldSystemFontOfSize:14.0]; - _failedAttemptsLabel.textAlignment = UITextAlignmentCenter; - _failedAttemptsLabel.shadowOffset = CGSizeMake(0, -1.0); - _failedAttemptsLabel.shadowColor = [UIColor colorWithRed:0.0 green:0.0 blue:0.0 alpha:1.0]; - _failedAttemptsView.layer.cornerRadius = 14; - _failedAttemptsView.layer.borderWidth = 1.0; - _failedAttemptsView.layer.borderColor = [[UIColor colorWithRed:0.0 green:0.0 blue:0.0 alpha:0.25] CGColor]; - - _failedAttemptsLabel.hidden = YES; - _failedAttemptsView.hidden = YES; - - _failedAttemptsView.layer.masksToBounds = YES; - - [headerView addSubview:_failedAttemptsView]; - [headerView addSubview:_failedAttemptsLabel]; - } - - if (_mode == KKPasscodeModeSet) { - if ([textField isEqual:_enterPasscodeTextField]) { - headerLabel.text = @"Enter your passcode"; - } else if ([textField isEqual:_setPasscodeTextField]) { - headerLabel.text = @"Enter a passcode"; - } else if ([textField isEqual:_confirmPasscodeTextField]) { - headerLabel.text = @"Re-enter your passcode"; - } - } else if (_mode == KKPasscodeModeDisabled) { - headerLabel.text = @"Enter your passcode"; - } else if (_mode == KKPasscodeModeChange) { - if ([textField isEqual:_enterPasscodeTextField]) { - headerLabel.text = @"Enter your old passcode"; - } else if ([textField isEqual:_setPasscodeTextField]) { - headerLabel.text = @"Enter your new passcode"; - } else { - headerLabel.text = @"Re-enter your new passcode"; - } - } else { - headerLabel.text = @"Enter your passcode"; - } - - headerLabel.autoresizingMask = UIViewAutoresizingFlexibleRightMargin | UIViewAutoresizingFlexibleLeftMargin; - [headerView addSubview:headerLabel]; - - return headerView; -} - - -- (NSArray*)boxes -{ - NSMutableArray* squareViews = [NSMutableArray array]; - - CGFloat squareX = 0.0; - - for (int i = 0; i < kPasscodeBoxesCount; i++) { - UIImageView *square = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"KKPasscodeLock.bundle/box_empty.png"]]; - square.frame = CGRectMake(squareX, 74.0, kPasscodeBoxWidth, kPasscodeBoxHeight); - [squareViews addObject:square]; - [square release]; - squareX += 71.0; - } - return [NSArray arrayWithArray:squareViews]; -} - -#pragma mark - -#pragma mark UITableViewDataSource methods - -- (NSInteger)numberOfSectionsInTableView:(UITableView*)tableView -{ - return 0; -} - - -- (NSInteger)tableView:(UITableView*)tableView numberOfRowsInSection:(NSInteger)section -{ - return 1; -} - - -- (UITableViewCell*)tableView:(UITableView*)aTableView cellForRowAtIndexPath:(NSIndexPath*)indexPath -{ - static NSString* CellIdentifier = @"KKPasscodeViewControllerCell"; - - UITableViewCell* cell = [aTableView dequeueReusableCellWithIdentifier:CellIdentifier]; - if (cell == nil) { - cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease]; - cell.selectionStyle = UITableViewCellSelectionStyleNone; - } - - if ([aTableView isEqual:_enterPasscodeTableView]) { - cell.accessoryView = _enterPasscodeTextField; - } else if ([aTableView isEqual:_setPasscodeTableView]) { - cell.accessoryView = _setPasscodeTextField; - } else if ([aTableView isEqual:_confirmPasscodeTableView]) { - cell.accessoryView = _confirmPasscodeTextField; - } - - return cell; -} - - -#pragma mark - -#pragma mark UITextFieldDelegate methods - -- (BOOL)textFieldShouldReturn:(UITextField*)textField -{ - if ([textField isEqual:[_textFields lastObject]]) { - [self doneButtonPressed]; - } else { - [self nextDigitPressed]; - } - return NO; -} - - - - - -- (BOOL)textField:(UITextField*)textField shouldChangeCharactersInRange:(NSRange)range replacementString:(NSString*)string -{ - NSString *result = [textField.text stringByReplacingCharactersInRange:range withString:string]; - textField.text = result; - - for (int i = 0; i < kPasscodeBoxesCount; i++) { - UIImageView *square = [[_boxes objectAtIndex:_currentPanel] objectAtIndex:i]; - if (i < [result length]) { - square.image = [UIImage imageNamed:@"KKPasscodeLock.bundle/box_filled.png"]; - } else { - square.image = [UIImage imageNamed:@"KKPasscodeLock.bundle/box_empty.png"]; - } - } - - if ([result length] == kPasscodeBoxesCount) { - [self vaildatePasscode:textField]; - } - - return NO; -} - - - - -#pragma mark - -#pragma mark Memory management - -- (void)dealloc -{ - [_enterPasscodeTableView release]; - [_setPasscodeTableView release]; - [_confirmPasscodeTableView release]; - - [_enterPasscodeTextField release]; - [_setPasscodeTextField release]; - [_confirmPasscodeTextField release]; - [_tableViews release]; - [_textFields release]; - [_boxes release]; - [super dealloc]; -} - -@end diff --git a/Assets/Script/Core/Editor/XUPorter/Mods/iOS/KKKeyChain/README.mdown b/Assets/Script/Core/Editor/XUPorter/Mods/iOS/KKKeyChain/README.mdown deleted file mode 100644 index 36d49261..00000000 --- a/Assets/Script/Core/Editor/XUPorter/Mods/iOS/KKKeyChain/README.mdown +++ /dev/null @@ -1,19 +0,0 @@ -

What is KKPasscodeLock?

-KKPasscodeLock is an iOS toolkit for adding a passcode view controller and passcode settings in ios apps. - -![](https://github.com/aporat/KKPasscodeLock/raw/master/screenshots/iphone-1.png) -    -![](https://github.com/aporat/KKPasscodeLock/raw/master/screenshots/iphone-2.png) -    -![](https://github.com/aporat/KKPasscodeLock/raw/master/screenshots/ipad-1.png) - - - -

Main Features in KKPasscodeLock

-- Either a simple 4 digit passcode (using a numeric keyboard) or a free-text passcode (in development) -- Supports universal apps (both iPhone and iPad) -- Advanced passcode settings controller: set & change passcode, turn off/on passcode and passcode tries allowed -- Passcode is saved securly in the device keychain - -

Terms of Use

-- Provided under the Apache 2.0 License diff --git a/Assets/Script/Core/Editor/XUPorter/PBX Editor.meta b/Assets/Script/Core/Editor/XUPorter/PBX Editor.meta new file mode 100644 index 00000000..1e7e4f5d --- /dev/null +++ b/Assets/Script/Core/Editor/XUPorter/PBX Editor.meta @@ -0,0 +1,5 @@ +fileFormatVersion: 2 +guid: 50e42c3e8d4df4693be96cca1b0333f6 +folderAsset: yes +DefaultImporter: + userData: diff --git a/Assets/Script/Core/Editor/XUPorter/PBX Editor/PBXBuildFile.cs.meta b/Assets/Script/Core/Editor/XUPorter/PBX Editor/PBXBuildFile.cs.meta new file mode 100644 index 00000000..284177f8 --- /dev/null +++ b/Assets/Script/Core/Editor/XUPorter/PBX Editor/PBXBuildFile.cs.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 9992e69c513ea481ebe3119a011e16cd +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: diff --git a/Assets/Script/Core/Editor/XUPorter/PBX Editor/PBXBuildPhase.cs.meta b/Assets/Script/Core/Editor/XUPorter/PBX Editor/PBXBuildPhase.cs.meta new file mode 100644 index 00000000..1b613cde --- /dev/null +++ b/Assets/Script/Core/Editor/XUPorter/PBX Editor/PBXBuildPhase.cs.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: dbd728e6c046340b98e080ac6bc58670 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: diff --git a/Assets/Script/Core/Editor/XUPorter/PBX Editor/PBXDictionary.cs.meta b/Assets/Script/Core/Editor/XUPorter/PBX Editor/PBXDictionary.cs.meta new file mode 100644 index 00000000..2c01c045 --- /dev/null +++ b/Assets/Script/Core/Editor/XUPorter/PBX Editor/PBXDictionary.cs.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 80ec175e8a0a4490597beec8a365dcb3 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: diff --git a/Assets/Script/Core/Editor/XUPorter/PBX Editor/PBXFileReference.cs.meta b/Assets/Script/Core/Editor/XUPorter/PBX Editor/PBXFileReference.cs.meta new file mode 100644 index 00000000..24a86e27 --- /dev/null +++ b/Assets/Script/Core/Editor/XUPorter/PBX Editor/PBXFileReference.cs.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 9e85cd63a1f5947d9bc04aa70c0a211e +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: diff --git a/Assets/Script/Core/Editor/XUPorter/PBX Editor/PBXGroup.cs.meta b/Assets/Script/Core/Editor/XUPorter/PBX Editor/PBXGroup.cs.meta new file mode 100644 index 00000000..dd4eb8ca --- /dev/null +++ b/Assets/Script/Core/Editor/XUPorter/PBX Editor/PBXGroup.cs.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 7244995014f654f3d8749bb32782ab95 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: diff --git a/Assets/Script/Core/Editor/XUPorter/PBX Editor/PBXList.cs.meta b/Assets/Script/Core/Editor/XUPorter/PBX Editor/PBXList.cs.meta new file mode 100644 index 00000000..baed9954 --- /dev/null +++ b/Assets/Script/Core/Editor/XUPorter/PBX Editor/PBXList.cs.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 3f75b6962285f4b0fae8024b6fac0947 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: diff --git a/Assets/Script/Core/Editor/XUPorter/PBX Editor/PBXObject.cs.meta b/Assets/Script/Core/Editor/XUPorter/PBX Editor/PBXObject.cs.meta new file mode 100644 index 00000000..8f35efb2 --- /dev/null +++ b/Assets/Script/Core/Editor/XUPorter/PBX Editor/PBXObject.cs.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: c2821fff09674488a8ed27548cee3074 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: diff --git a/Assets/Script/Core/Editor/XUPorter/PBX Editor/PBXParser.cs.meta b/Assets/Script/Core/Editor/XUPorter/PBX Editor/PBXParser.cs.meta new file mode 100644 index 00000000..82baf18b --- /dev/null +++ b/Assets/Script/Core/Editor/XUPorter/PBX Editor/PBXParser.cs.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: cfba1f9c564074681a0f55c9eaada210 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: diff --git a/Assets/Script/Core/Editor/XUPorter/PBX Editor/PBXProject.cs.meta b/Assets/Script/Core/Editor/XUPorter/PBX Editor/PBXProject.cs.meta new file mode 100644 index 00000000..e9b87cf2 --- /dev/null +++ b/Assets/Script/Core/Editor/XUPorter/PBX Editor/PBXProject.cs.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 8f0018d37205a4b0abb08efa4a0afd3c +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: diff --git a/Assets/Script/Core/Editor/XUPorter/PBX Editor/PBXSortedDictionary.cs.meta b/Assets/Script/Core/Editor/XUPorter/PBX Editor/PBXSortedDictionary.cs.meta new file mode 100644 index 00000000..0efc8c1d --- /dev/null +++ b/Assets/Script/Core/Editor/XUPorter/PBX Editor/PBXSortedDictionary.cs.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: f18f43a4db7a840d28721bc57cd91137 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: diff --git a/Assets/Script/Core/Editor/XUPorter/PBX Editor/PBXVariantGroup.cs.meta b/Assets/Script/Core/Editor/XUPorter/PBX Editor/PBXVariantGroup.cs.meta new file mode 100644 index 00000000..f0603a01 --- /dev/null +++ b/Assets/Script/Core/Editor/XUPorter/PBX Editor/PBXVariantGroup.cs.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: eff306ff024494b8cb41d590dd4e6da9 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: diff --git a/Assets/Script/Core/Editor/XUPorter/Plist.meta b/Assets/Script/Core/Editor/XUPorter/Plist.meta new file mode 100644 index 00000000..d23850cb --- /dev/null +++ b/Assets/Script/Core/Editor/XUPorter/Plist.meta @@ -0,0 +1,5 @@ +fileFormatVersion: 2 +guid: 964405d7aabe24c63b8f9719682db466 +folderAsset: yes +DefaultImporter: + userData: diff --git a/Assets/Script/Core/Editor/XUPorter/Plist/Plist.cs.meta b/Assets/Script/Core/Editor/XUPorter/Plist/Plist.cs.meta new file mode 100644 index 00000000..59ec363f --- /dev/null +++ b/Assets/Script/Core/Editor/XUPorter/Plist/Plist.cs.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: aa641998e0e1d4b8594cfce2d1b0bb6d +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: diff --git a/Assets/Script/Core/Editor/XUPorter/Readme.mdown.meta b/Assets/Script/Core/Editor/XUPorter/Readme.mdown.meta new file mode 100644 index 00000000..49ff2802 --- /dev/null +++ b/Assets/Script/Core/Editor/XUPorter/Readme.mdown.meta @@ -0,0 +1,4 @@ +fileFormatVersion: 2 +guid: e85372c76e7b241e3b5378850b220436 +DefaultImporter: + userData: diff --git a/Assets/Script/Core/Editor/XUPorter/XCBuildConfiguration.cs.meta b/Assets/Script/Core/Editor/XUPorter/XCBuildConfiguration.cs.meta new file mode 100644 index 00000000..eb338cfd --- /dev/null +++ b/Assets/Script/Core/Editor/XUPorter/XCBuildConfiguration.cs.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 189232aeaab4d4a90b9fe88d7259b672 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: diff --git a/Assets/Script/Core/Editor/XUPorter/XCConfigurationList.cs.meta b/Assets/Script/Core/Editor/XUPorter/XCConfigurationList.cs.meta new file mode 100644 index 00000000..945bc983 --- /dev/null +++ b/Assets/Script/Core/Editor/XUPorter/XCConfigurationList.cs.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 4e44773a3df3045898aeb2f515f4dfa7 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: diff --git a/Assets/Script/Core/Editor/XUPorter/XCMod.cs.meta b/Assets/Script/Core/Editor/XUPorter/XCMod.cs.meta new file mode 100644 index 00000000..c68222a7 --- /dev/null +++ b/Assets/Script/Core/Editor/XUPorter/XCMod.cs.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: d3f1c78985b914f54b218977a3d51933 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: diff --git a/Assets/Script/Core/Editor/XUPorter/XCPlist.cs b/Assets/Script/Core/Editor/XUPorter/XCPlist.cs index d3ff503d..254f1d37 100644 --- a/Assets/Script/Core/Editor/XUPorter/XCPlist.cs +++ b/Assets/Script/Core/Editor/XUPorter/XCPlist.cs @@ -30,6 +30,8 @@ public XCPlist(string plistPath) public void Process(Hashtable plist) { + if (plist == null) return; + Dictionary dict = (Dictionary)PlistCS.Plist.readPlist(plistPath); foreach( DictionaryEntry entry in plist) { diff --git a/Assets/Script/Core/Editor/XUPorter/XCPlist.cs.meta b/Assets/Script/Core/Editor/XUPorter/XCPlist.cs.meta new file mode 100644 index 00000000..8ddd3d09 --- /dev/null +++ b/Assets/Script/Core/Editor/XUPorter/XCPlist.cs.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 1d139ac4b68374224a37243fb4dd87fc +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: diff --git a/Assets/Script/Core/Editor/XUPorter/XCProject.cs b/Assets/Script/Core/Editor/XUPorter/XCProject.cs index bef7a16b..346d0478 100644 --- a/Assets/Script/Core/Editor/XUPorter/XCProject.cs +++ b/Assets/Script/Core/Editor/XUPorter/XCProject.cs @@ -46,6 +46,7 @@ public partial class XCProject : System.IDisposable #endregion + #region Constructor public XCProject() @@ -55,6 +56,7 @@ public XCProject() public XCProject( string filePath ) : this() { + if( !System.IO.Directory.Exists( filePath ) ) { Debug.LogWarning( "XCode project path does not exist: " + filePath ); return; @@ -107,10 +109,12 @@ public XCProject( string filePath ) : this() _project = null; _rootGroup = null; } + } #endregion + #region Properties public PBXProject project { @@ -235,6 +239,7 @@ public PBXDictionary copyBuildPhases { #endregion + #region PBXMOD public bool AddOtherCFlags( string flag ) @@ -251,6 +256,19 @@ public bool AddOtherCFlags( PBXList flags ) return modified; } + public bool AddOtherLinkerFlagsWithForceLoad(string absoluteFilePath){ + if (!File.Exists(absoluteFilePath)) { + return false; + } + + AddOtherLinkerFlags ("-force_load"); + System.Uri fileURI = new System.Uri( absoluteFilePath ); + System.Uri rootURI = new System.Uri( ( projectRootPath + "/." ) ); + string relativeFilePath = rootURI.MakeRelativeUri( fileURI ).ToString(); + + return AddOtherLinkerFlags (relativeFilePath); + } + public bool AddOtherLinkerFlags( string flag ) { return AddOtherLinkerFlags( new PBXList( flag ) ); @@ -726,6 +744,7 @@ public void ApplyMod( XCMod mod ) Debug.Log( "Adding files..." ); foreach( string filePath in mod.files ) { string absoluteFilePath = System.IO.Path.Combine( mod.path, filePath ); + this.AddFile( absoluteFilePath, modGroup ); } diff --git a/Assets/Script/Core/Editor/XUPorter/XCProject.cs.meta b/Assets/Script/Core/Editor/XUPorter/XCProject.cs.meta new file mode 100644 index 00000000..c49c97c6 --- /dev/null +++ b/Assets/Script/Core/Editor/XUPorter/XCProject.cs.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 386979592dd7e47b9a195f851501f676 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: diff --git a/Assets/Script/Core/Editor/XUPorter/XClass.cs b/Assets/Script/Core/Editor/XUPorter/XClass.cs index 9bac384b..8d5dee60 100644 --- a/Assets/Script/Core/Editor/XUPorter/XClass.cs +++ b/Assets/Script/Core/Editor/XUPorter/XClass.cs @@ -5,20 +5,20 @@ namespace UnityEditor.XCodeEditor { - public partial class XClass : System.IDisposable - { + public partial class XClass : System.IDisposable + { private string filePath; - public XClass(string fPath) - { + public XClass(string fPath) + { filePath = fPath; - if (!System.IO.File.Exists(filePath)) - { - Debug.LogError(filePath + "路径下文件不存在"); - return; - } - } + if( !System.IO.File.Exists( filePath ) ) { + Debug.LogError( filePath +"路径下文件不存在" ); + return; + } + } + public void WriteBelow(string below, string text) { @@ -27,15 +27,14 @@ public void WriteBelow(string below, string text) streamReader.Close(); int beginIndex = text_all.IndexOf(below); - if (beginIndex == -1) - { - Debug.LogError(filePath + "中没有找到标致" + below); - return; + if(beginIndex == -1){ + Debug.LogError(filePath +"中没有找到标致"+below); + return; } int endIndex = text_all.LastIndexOf("\n", beginIndex + below.Length); - text_all = text_all.Substring(0, endIndex) + "\n" + text + "\n" + text_all.Substring(endIndex); + text_all = text_all.Substring(0, endIndex) + "\n"+text+"\n" + text_all.Substring(endIndex); StreamWriter streamWriter = new StreamWriter(filePath); streamWriter.Write(text_all); @@ -49,22 +48,24 @@ public void Replace(string below, string newText) streamReader.Close(); int beginIndex = text_all.IndexOf(below); - if (beginIndex == -1) - { - Debug.LogError(filePath + "中没有找到标致" + below); - return; + if(beginIndex == -1){ + Debug.LogError(filePath +"中没有找到标致"+below); + return; } - text_all = text_all.Replace(below, newText); + text_all = text_all.Replace(below,newText); StreamWriter streamWriter = new StreamWriter(filePath); streamWriter.Write(text_all); streamWriter.Close(); } + + + public void Dispose() { } - } + } } \ No newline at end of file diff --git a/Assets/Script/Core/Editor/XUPorter/XClass.cs.meta b/Assets/Script/Core/Editor/XUPorter/XClass.cs.meta new file mode 100644 index 00000000..6be9e099 --- /dev/null +++ b/Assets/Script/Core/Editor/XUPorter/XClass.cs.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: eb7e547716f574410a007ce72ca068c4 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: diff --git a/Assets/Script/Core/Editor/XUPorter/XCodePostProcess.cs b/Assets/Script/Core/Editor/XUPorter/XCodePostProcess.cs index d2e93ff8..3294c0ca 100644 --- a/Assets/Script/Core/Editor/XUPorter/XCodePostProcess.cs +++ b/Assets/Script/Core/Editor/XUPorter/XCodePostProcess.cs @@ -8,13 +8,16 @@ public static class XCodePostProcess { - const string c_configPath = "/IOSMods"; -#if UNITY_EDITOR +#if UNITY_EDITOR [PostProcessBuild(999)] public static void OnPostProcessBuild( BuildTarget target, string pathToBuiltProject ) { +#if UNITY_5 if (target != BuildTarget.iOS) { +#else + if (target != BuildTarget.iOS) { +#endif Debug.LogWarning("Target is not iPhone. XCodePostProcess will not run"); return; } @@ -22,19 +25,20 @@ public static void OnPostProcessBuild( BuildTarget target, string pathToBuiltPro // Create a new project object from build target XCProject project = new XCProject( pathToBuiltProject ); - string configPath = Application.dataPath + c_configPath; - FileTool.CreatPath(configPath); - - // Find and run through all projmods files to patch the project. - // Please pay attention that ALL projmods files in your project folder will be excuted! - string[] files = Directory.GetFiles(configPath, "*.projmods", SearchOption.AllDirectories ); + // Find and run through all projmods files to patch the project. + // Please pay attention that ALL projmods files in your project folder will be excuted! + string[] files = Directory.GetFiles( Application.dataPath, "*.projmods", SearchOption.AllDirectories ); foreach( string file in files ) { - Debug.Log("ProjMod File: "+file); + UnityEngine.Debug.Log("ProjMod File: "+file); project.ApplyMod( file ); } + //TODO disable the bitcode for iOS 9 + project.overwriteBuildSetting("ENABLE_BITCODE", "NO", "Release"); + project.overwriteBuildSetting("ENABLE_BITCODE", "NO", "Debug"); + //TODO implement generic settings as a module option - project.overwriteBuildSetting("CODE_SIGN_IDENTITY[sdk=iphoneos*]", "iPhone Distribution", "Release"); +// project.overwriteBuildSetting("CODE_SIGN_IDENTITY[sdk=iphoneos*]", "iPhone Distribution", "Release"); // Finally save the xcode project project.Save(); diff --git a/Assets/Script/Core/Editor/XUPorter/XCodePostProcess.cs.meta b/Assets/Script/Core/Editor/XUPorter/XCodePostProcess.cs.meta new file mode 100644 index 00000000..ee8c4967 --- /dev/null +++ b/Assets/Script/Core/Editor/XUPorter/XCodePostProcess.cs.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 02d512b8c59ab43e1ad091cdb5510314 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: diff --git a/Assets/Script/Core/Editor/res/ApplicationStatusTemplate.txt b/Assets/Script/Core/Editor/res/ApplicationStatusTemplate.txt new file mode 100644 index 00000000..e1940841 --- /dev/null +++ b/Assets/Script/Core/Editor/res/ApplicationStatusTemplate.txt @@ -0,0 +1,25 @@ +using UnityEngine; +using System.Collections; + +public class {0} : IApplicationStatus +{ + + //Status的进入逻辑请放在这里 + public override void OnEnterStatus() + { + + } + + //Status的退出逻辑请放在这里 + public override void OnExitStatus() + { + + } + + //Update逻辑放在这里 + public override void OnUpdate() + { + + } + +} \ No newline at end of file diff --git a/Assets/Script/Core/Editor/res/ApplicationStatusTemplate.txt.meta b/Assets/Script/Core/Editor/res/ApplicationStatusTemplate.txt.meta new file mode 100644 index 00000000..968a92bd --- /dev/null +++ b/Assets/Script/Core/Editor/res/ApplicationStatusTemplate.txt.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 668d2044105a38d44821da322eae765b +timeCreated: 1524378131 +licenseType: Pro +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Editor/res/LuaExportListTemplate.txt b/Assets/Script/Core/Editor/res/LuaExportListTemplate.txt index 35027ad2..cb73f206 100644 --- a/Assets/Script/Core/Editor/res/LuaExportListTemplate.txt +++ b/Assets/Script/Core/Editor/res/LuaExportListTemplate.txt @@ -115,7 +115,7 @@ public class LuaExportList #region Custom //要导出的C#类文件请放在这里 //格式: _GT(typeof(类名)), - + #endregion #region Note diff --git a/Assets/Script/Core/Editor/res/LuaLib/FrameWork.meta b/Assets/Script/Core/Editor/res/LuaLib/FrameWork.meta index fb2a9684..05c0473b 100644 --- a/Assets/Script/Core/Editor/res/LuaLib/FrameWork.meta +++ b/Assets/Script/Core/Editor/res/LuaLib/FrameWork.meta @@ -1,9 +1,10 @@ fileFormatVersion: 2 -guid: 2bbd1b357c000a8459d956705811be8a +guid: ff2a2f1dce34c7e40a92a7783e430a28 folderAsset: yes timeCreated: 1484192362 licenseType: Pro DefaultImporter: + externalObjects: {} userData: assetBundleName: assetBundleVariant: diff --git a/Assets/Script/Core/Editor/res/LuaLib/FrameWork/Data.meta b/Assets/Script/Core/Editor/res/LuaLib/FrameWork/Data.meta index 1d432d0d..8bca9178 100644 --- a/Assets/Script/Core/Editor/res/LuaLib/FrameWork/Data.meta +++ b/Assets/Script/Core/Editor/res/LuaLib/FrameWork/Data.meta @@ -1,9 +1,10 @@ fileFormatVersion: 2 -guid: 13a4eb2cd8a46b740b18723912e45fb3 +guid: d780b84b98b09e04c8de87040cad363e folderAsset: yes timeCreated: 1484207744 licenseType: Pro DefaultImporter: + externalObjects: {} userData: assetBundleName: assetBundleVariant: diff --git a/Assets/Script/Core/Editor/res/LuaLib/FrameWork/Data/LuaDataHelper.txt.meta b/Assets/Script/Core/Editor/res/LuaLib/FrameWork/Data/LuaDataHelper.txt.meta index 4347a6c9..1d23a0fd 100644 --- a/Assets/Script/Core/Editor/res/LuaLib/FrameWork/Data/LuaDataHelper.txt.meta +++ b/Assets/Script/Core/Editor/res/LuaLib/FrameWork/Data/LuaDataHelper.txt.meta @@ -1,8 +1,9 @@ fileFormatVersion: 2 -guid: ce0d52a43cf3d10499555096e49e9f6c +guid: e44f100664822d64fb3c97199e39e2ce timeCreated: 1484128663 licenseType: Pro TextScriptImporter: + externalObjects: {} userData: assetBundleName: assetBundleVariant: diff --git a/Assets/Script/Core/Editor/res/LuaLib/FrameWork/LuaFrameWorkEventName.txt.meta b/Assets/Script/Core/Editor/res/LuaLib/FrameWork/LuaFrameWorkEventName.txt.meta index c4822f0c..66c74707 100644 --- a/Assets/Script/Core/Editor/res/LuaLib/FrameWork/LuaFrameWorkEventName.txt.meta +++ b/Assets/Script/Core/Editor/res/LuaLib/FrameWork/LuaFrameWorkEventName.txt.meta @@ -1,8 +1,9 @@ fileFormatVersion: 2 -guid: ebec223e738cfa64292c438fb9f6bd52 +guid: 4adb41b46c02b37488c49a683a97c9d3 timeCreated: 1484207614 licenseType: Pro TextScriptImporter: + externalObjects: {} userData: assetBundleName: assetBundleVariant: diff --git a/Assets/Script/Core/Editor/res/LuaLib/FrameWork/Status.meta b/Assets/Script/Core/Editor/res/LuaLib/FrameWork/Status.meta index 556c6439..88a8a52b 100644 --- a/Assets/Script/Core/Editor/res/LuaLib/FrameWork/Status.meta +++ b/Assets/Script/Core/Editor/res/LuaLib/FrameWork/Status.meta @@ -1,9 +1,10 @@ fileFormatVersion: 2 -guid: 34c46144b136ca9448e6f527bcf3535f +guid: f6e5203268f3aa743a6639220ac4d987 folderAsset: yes timeCreated: 1484207744 licenseType: Pro DefaultImporter: + externalObjects: {} userData: assetBundleName: assetBundleVariant: diff --git a/Assets/Script/Core/Editor/res/LuaLib/FrameWork/Status/LuaStatusManager.txt.meta b/Assets/Script/Core/Editor/res/LuaLib/FrameWork/Status/LuaStatusManager.txt.meta index 311ad3bc..8e75b0db 100644 --- a/Assets/Script/Core/Editor/res/LuaLib/FrameWork/Status/LuaStatusManager.txt.meta +++ b/Assets/Script/Core/Editor/res/LuaLib/FrameWork/Status/LuaStatusManager.txt.meta @@ -1,8 +1,9 @@ fileFormatVersion: 2 -guid: 05416ed039716a7458554cab2c82b7f6 +guid: b0411e9fd364e7b46a1ce54f656f7f88 timeCreated: 1483583261 licenseType: Pro TextScriptImporter: + externalObjects: {} userData: assetBundleName: assetBundleVariant: diff --git a/Assets/Script/Core/Editor/res/LuaLib/FrameWork/Status/LuaStatusMetaTable.txt b/Assets/Script/Core/Editor/res/LuaLib/FrameWork/Status/LuaStatusMetaTable.txt index 27b4c543..9b177598 100644 --- a/Assets/Script/Core/Editor/res/LuaLib/FrameWork/Status/LuaStatusMetaTable.txt +++ b/Assets/Script/Core/Editor/res/LuaLib/FrameWork/Status/LuaStatusMetaTable.txt @@ -65,7 +65,7 @@ end function LuaStatusMetaTable:CloseALLUIWindow() for k,v in pairs(LuaStatusMetaTable.t_windowList) do - -- print("Close: "..v.s_WindowName); + -- print("Close: ".v.s_WindowName); self:CloseUIWindow(v.s_WindowName); end diff --git a/Assets/Script/Core/Editor/res/LuaLib/FrameWork/Status/LuaStatusMetaTable.txt.meta b/Assets/Script/Core/Editor/res/LuaLib/FrameWork/Status/LuaStatusMetaTable.txt.meta index ea8097c0..ff7f3f25 100644 --- a/Assets/Script/Core/Editor/res/LuaLib/FrameWork/Status/LuaStatusMetaTable.txt.meta +++ b/Assets/Script/Core/Editor/res/LuaLib/FrameWork/Status/LuaStatusMetaTable.txt.meta @@ -1,8 +1,9 @@ fileFormatVersion: 2 -guid: 438fde22acf8c394098a9732b01c6815 +guid: 48f3961b8970ad84f84d39a8598c61a0 timeCreated: 1483584427 licenseType: Pro TextScriptImporter: + externalObjects: {} userData: assetBundleName: assetBundleVariant: diff --git a/Assets/Script/Core/Editor/res/LuaLib/FrameWork/UI.meta b/Assets/Script/Core/Editor/res/LuaLib/FrameWork/UI.meta index 778a4dd6..a01c9677 100644 --- a/Assets/Script/Core/Editor/res/LuaLib/FrameWork/UI.meta +++ b/Assets/Script/Core/Editor/res/LuaLib/FrameWork/UI.meta @@ -1,9 +1,10 @@ fileFormatVersion: 2 -guid: 0271c42a6170a544cab79b56af9f666f +guid: af8955bf1ad0c994bb8887e1b4c936bd folderAsset: yes timeCreated: 1484207743 licenseType: Pro DefaultImporter: + externalObjects: {} userData: assetBundleName: assetBundleVariant: diff --git a/Assets/Script/Core/Editor/res/LuaLib/FrameWork/UI/LuaUIManager.txt.meta b/Assets/Script/Core/Editor/res/LuaLib/FrameWork/UI/LuaUIManager.txt.meta index c6a14455..319d3651 100644 --- a/Assets/Script/Core/Editor/res/LuaLib/FrameWork/UI/LuaUIManager.txt.meta +++ b/Assets/Script/Core/Editor/res/LuaLib/FrameWork/UI/LuaUIManager.txt.meta @@ -1,8 +1,9 @@ fileFormatVersion: 2 -guid: ee142013577497c4791ebc7e2b0ce2ce +guid: 5e22bcf50d9d55a4abbab9b4a6dbeece timeCreated: 1483408582 licenseType: Pro TextScriptImporter: + externalObjects: {} userData: assetBundleName: assetBundleVariant: diff --git a/Assets/Script/Core/Editor/res/LuaLib/FrameWork/UI/LuaUIWindowMetatable.txt b/Assets/Script/Core/Editor/res/LuaLib/FrameWork/UI/LuaUIWindowMetatable.txt index 4cb059c0..b3beb847 100644 --- a/Assets/Script/Core/Editor/res/LuaLib/FrameWork/UI/LuaUIWindowMetatable.txt +++ b/Assets/Script/Core/Editor/res/LuaLib/FrameWork/UI/LuaUIWindowMetatable.txt @@ -12,47 +12,47 @@ function UIWindowMetaTable:New(UIWindow_window) end function UIWindowMetaTable:OnInit() - -- print(self.UIWindow_ui.UIEventKey.." OnInit"); + -- print(self.UIWindow_ui.UIEventKey." OnInit"); end function UIWindowMetaTable:OnOpen() - -- print(self.UIWindow_ui.UIEventKey.." OnOpen"); + -- print(self.UIWindow_ui.UIEventKey." OnOpen"); end function UIWindowMetaTable:OnShow() - -- print(self.UIWindow_ui.UIEventKey.." OnShow"); + -- print(self.UIWindow_ui.UIEventKey." OnShow"); end function UIWindowMetaTable:OnHide() - -- print(self.UIWindow_ui.UIEventKey.." OnHide"); + -- print(self.UIWindow_ui.UIEventKey." OnHide"); end function UIWindowMetaTable:EnterAnim() - -- print(self.UIWindow_ui.UIEventKey.." EnterAnim"); + -- print(self.UIWindow_ui.UIEventKey." EnterAnim"); return 0; end function UIWindowMetaTable:OnCompleteEnterAnim() - -- print(self.UIWindow_ui.UIEventKey.." OnCompleteEnterAnim"); + -- print(self.UIWindow_ui.UIEventKey." OnCompleteEnterAnim"); end function UIWindowMetaTable:OnRefresh() - -- print(self.UIWindow_ui.UIEventKey.." OnRefresh"); + -- print(self.UIWindow_ui.UIEventKey." OnRefresh"); end function UIWindowMetaTable:OnClose() - -- print(self.UIWindow_ui.UIEventKey.." OnClose"); + -- print(self.UIWindow_ui.UIEventKey." OnClose"); end function UIWindowMetaTable:ExitAnim() - -- print(self.UIWindow_ui.UIEventKey.." ExitAnim"); + -- print(self.UIWindow_ui.UIEventKey." ExitAnim"); return 0; end function UIWindowMetaTable:OnCompleteExitAnim() - -- print(self.UIWindow_ui.UIEventKey.." OnCompleteExitAnim"); + -- print(self.UIWindow_ui.UIEventKey." OnCompleteExitAnim"); end function UIWindowMetaTable:OnDestroy() - -- print(self.UIWindow_ui.UIEventKey.." OnDestroy"); + -- print(self.UIWindow_ui.UIEventKey." OnDestroy"); end \ No newline at end of file diff --git a/Assets/Script/Core/Editor/res/LuaLib/FrameWork/UI/LuaUIWindowMetatable.txt.meta b/Assets/Script/Core/Editor/res/LuaLib/FrameWork/UI/LuaUIWindowMetatable.txt.meta index 0749c87b..bff36048 100644 --- a/Assets/Script/Core/Editor/res/LuaLib/FrameWork/UI/LuaUIWindowMetatable.txt.meta +++ b/Assets/Script/Core/Editor/res/LuaLib/FrameWork/UI/LuaUIWindowMetatable.txt.meta @@ -1,8 +1,9 @@ fileFormatVersion: 2 -guid: 255ba82f9f55a31499f0f309ba1ab806 +guid: 3e2abdb8dcdc74b448ffe39b60d542ff timeCreated: 1483408582 licenseType: Pro TextScriptImporter: + externalObjects: {} userData: assetBundleName: assetBundleVariant: diff --git a/Assets/Script/Core/Editor/res/LuaLib/FrameWork/Update.meta b/Assets/Script/Core/Editor/res/LuaLib/FrameWork/Update.meta index 9c6ceaef..b3e1a4d8 100644 --- a/Assets/Script/Core/Editor/res/LuaLib/FrameWork/Update.meta +++ b/Assets/Script/Core/Editor/res/LuaLib/FrameWork/Update.meta @@ -1,9 +1,10 @@ fileFormatVersion: 2 -guid: 4ff5dc49af7714649a8775d5b33523c8 +guid: 6b4884196e4d11d4ab0ef4c200f0f212 folderAsset: yes timeCreated: 1484207744 licenseType: Pro DefaultImporter: + externalObjects: {} userData: assetBundleName: assetBundleVariant: diff --git a/Assets/Script/Core/Editor/res/LuaLib/FrameWork/Update/LuaUpdate.txt b/Assets/Script/Core/Editor/res/LuaLib/FrameWork/Update/LuaUpdate.txt index f3f7543d..c258c6fd 100644 --- a/Assets/Script/Core/Editor/res/LuaLib/FrameWork/Update/LuaUpdate.txt +++ b/Assets/Script/Core/Editor/res/LuaLib/FrameWork/Update/LuaUpdate.txt @@ -105,7 +105,7 @@ end function judge_yieldCallBack(n_timeDelta) for k,v in pairs(t_yieldCallBackList) do -- if (os.clock() - n_timeTmp) > c_timerMaxTime then - -- print(os.clock() .. " " ..n_timeTmp.." "..c_timerMaxTime) + -- print(os.clock() . " " .n_timeTmp." ".c_timerMaxTime) -- break; -- end v.time = v.time - n_timeDelta; diff --git a/Assets/Script/Core/Editor/res/LuaLib/FrameWork/Update/LuaUpdate.txt.meta b/Assets/Script/Core/Editor/res/LuaLib/FrameWork/Update/LuaUpdate.txt.meta index 8d0aa56d..d61885be 100644 --- a/Assets/Script/Core/Editor/res/LuaLib/FrameWork/Update/LuaUpdate.txt.meta +++ b/Assets/Script/Core/Editor/res/LuaLib/FrameWork/Update/LuaUpdate.txt.meta @@ -1,8 +1,9 @@ fileFormatVersion: 2 -guid: be47f7a6c8386eb478c8e77238c55e08 +guid: 2e54a1ea4d516b14483649476f908c99 timeCreated: 1484192777 licenseType: Pro TextScriptImporter: + externalObjects: {} userData: assetBundleName: assetBundleVariant: diff --git a/Assets/Script/Core/Editor/res/LuaLib/LuaDataHelper.txt.meta b/Assets/Script/Core/Editor/res/LuaLib/LuaDataHelper.txt.meta index 21026280..efa84af2 100644 --- a/Assets/Script/Core/Editor/res/LuaLib/LuaDataHelper.txt.meta +++ b/Assets/Script/Core/Editor/res/LuaLib/LuaDataHelper.txt.meta @@ -1,8 +1,9 @@ fileFormatVersion: 2 -guid: 2983b66a6a8986d458ce1f70beca16ff +guid: 462a33f48cfbd5e4ea72a00e2bfbc02b timeCreated: 1484128663 licenseType: Pro TextScriptImporter: + externalObjects: {} userData: assetBundleName: assetBundleVariant: diff --git a/Assets/Script/Core/Editor/res/LuaLib/LuaEventDispatcher.txt.meta b/Assets/Script/Core/Editor/res/LuaLib/LuaEventDispatcher.txt.meta index 2bf9675b..a36daad0 100644 --- a/Assets/Script/Core/Editor/res/LuaLib/LuaEventDispatcher.txt.meta +++ b/Assets/Script/Core/Editor/res/LuaLib/LuaEventDispatcher.txt.meta @@ -1,8 +1,9 @@ fileFormatVersion: 2 -guid: 86da7efc204179e49b516670b7729bff +guid: d3a6cfb05c20cac46b9f8212cbbdd3a0 timeCreated: 1484192797 licenseType: Pro TextScriptImporter: + externalObjects: {} userData: assetBundleName: assetBundleVariant: diff --git a/Assets/Script/Core/Editor/res/LuaLib/LuaFormatTools.txt b/Assets/Script/Core/Editor/res/LuaLib/LuaFormatTools.txt index e9fc12b4..cba82cb2 100644 --- a/Assets/Script/Core/Editor/res/LuaLib/LuaFormatTools.txt +++ b/Assets/Script/Core/Editor/res/LuaLib/LuaFormatTools.txt @@ -54,7 +54,7 @@ end function string.replace (allstr,str,nstr) return (string.gsub(allstr,str,nstr))--没有括号会返回替换次数 end ---替换所有$[num]... 为 {...}中的个数值 +--替换所有$[num].. 为 {..}中的个数值 function string.replace_tbl (...) local allstr = "replace tbl no succ!" local tmp = {...} diff --git a/Assets/Script/Core/Editor/res/LuaLib/LuaFormatTools.txt.meta b/Assets/Script/Core/Editor/res/LuaLib/LuaFormatTools.txt.meta index 6053d3d1..bad3d932 100644 --- a/Assets/Script/Core/Editor/res/LuaLib/LuaFormatTools.txt.meta +++ b/Assets/Script/Core/Editor/res/LuaLib/LuaFormatTools.txt.meta @@ -1,8 +1,9 @@ fileFormatVersion: 2 -guid: 630c6bdb335b0254f96a3c34887eb1d4 +guid: 91c832fd50f59c14c9591a063d32dc61 timeCreated: 1486691786 licenseType: Pro TextScriptImporter: + externalObjects: {} userData: assetBundleName: assetBundleVariant: diff --git a/Assets/Script/Core/Editor/res/LuaLib/LuaPrintTable.txt b/Assets/Script/Core/Editor/res/LuaLib/LuaPrintTable.txt index 8023301c..514a3428 100644 --- a/Assets/Script/Core/Editor/res/LuaLib/LuaPrintTable.txt +++ b/Assets/Script/Core/Editor/res/LuaLib/LuaPrintTable.txt @@ -25,7 +25,7 @@ function print_r(root) elseif type(v) == "table" then local new_key = name .. "." .. key cache[v] = new_key - tinsert(temp,"+" .. key .. _dump(v,space .. (next(t,k) and "|" or " " ).. srep(" ",#key),new_key)) + tinsert(temp,"+" .. key .. _dump(v,space .. (next(t,k) and "|" or " " ). srep(" ",#key),new_key)) else tinsert(temp,"+" .. key .. " [" .. tostring(v).."]") end diff --git a/Assets/Script/Core/Editor/res/LuaLib/LuaPrintTable.txt.meta b/Assets/Script/Core/Editor/res/LuaLib/LuaPrintTable.txt.meta index 5be10027..13191f45 100644 --- a/Assets/Script/Core/Editor/res/LuaLib/LuaPrintTable.txt.meta +++ b/Assets/Script/Core/Editor/res/LuaLib/LuaPrintTable.txt.meta @@ -1,8 +1,9 @@ fileFormatVersion: 2 -guid: fcfd323051881c442bea587f100493dc +guid: 840e07686d9ea654793ca3cd47e9a384 timeCreated: 1483587801 licenseType: Pro TextScriptImporter: + externalObjects: {} userData: assetBundleName: assetBundleVariant: diff --git a/Assets/Script/Core/Editor/res/LuaLib/LuaStringHelper.txt.meta b/Assets/Script/Core/Editor/res/LuaLib/LuaStringHelper.txt.meta index 9f62b443..665b6dda 100644 --- a/Assets/Script/Core/Editor/res/LuaLib/LuaStringHelper.txt.meta +++ b/Assets/Script/Core/Editor/res/LuaLib/LuaStringHelper.txt.meta @@ -1,8 +1,9 @@ fileFormatVersion: 2 -guid: 8bbc6c2206954744ab7358f75f149152 +guid: 506d492ff00984f419fe79d4c84be7e0 timeCreated: 1486697665 licenseType: Pro TextScriptImporter: + externalObjects: {} userData: assetBundleName: assetBundleVariant: diff --git a/Assets/Script/Core/Editor/res/LuaLib/Unity.meta b/Assets/Script/Core/Editor/res/LuaLib/Unity.meta index 2591c4b6..bd89c01c 100644 --- a/Assets/Script/Core/Editor/res/LuaLib/Unity.meta +++ b/Assets/Script/Core/Editor/res/LuaLib/Unity.meta @@ -1,9 +1,10 @@ fileFormatVersion: 2 -guid: 4a46641591ccde949bd3c1b054217bcb +guid: bbc24aef5b7a7bd4797ee8a344aaffaa folderAsset: yes timeCreated: 1486951508 licenseType: Pro DefaultImporter: + externalObjects: {} userData: assetBundleName: assetBundleVariant: diff --git a/Assets/Script/Core/Editor/res/LuaLib/Unity/LuaUnityDefine.txt.meta b/Assets/Script/Core/Editor/res/LuaLib/Unity/LuaUnityDefine.txt.meta index 1678fb86..c50a0ad9 100644 --- a/Assets/Script/Core/Editor/res/LuaLib/Unity/LuaUnityDefine.txt.meta +++ b/Assets/Script/Core/Editor/res/LuaLib/Unity/LuaUnityDefine.txt.meta @@ -1,8 +1,9 @@ fileFormatVersion: 2 -guid: 36ed4937e7501034fb2920ee3e356716 +guid: dfdce21bd5144154590676ba2634cdb3 timeCreated: 1486799727 licenseType: Pro TextScriptImporter: + externalObjects: {} userData: assetBundleName: assetBundleVariant: diff --git a/Assets/Script/Core/Editor/res/LuaLib/luaJson.txt b/Assets/Script/Core/Editor/res/LuaLib/luaJson.txt index 7f53d0bb..6b903578 100644 --- a/Assets/Script/Core/Editor/res/LuaLib/luaJson.txt +++ b/Assets/Script/Core/Editor/res/LuaLib/luaJson.txt @@ -205,12 +205,12 @@ end}) function decode_scanString(s,startPos) - assert(startPos, 'decode_scanString(..) called without start position') + assert(startPos, 'decode_scanString(.) called without start position') local startChar = string.sub(s,startPos,startPos) -- START SoniEx2 -- PS: I don't think single quotes are valid JSON assert(startChar == [["]] or startChar == [[']],'decode_scanString called for a non-string') - --assert(startPos, "String decoding failed: missing closing " .. startChar .. " for string at position " .. oldStart) + --assert(startPos, "String decoding failed: missing closing " . startChar . " for string at position " . oldStart) local t = {} local i,j = startPos,startPos while string.find(s, startChar, j+1) ~= j+1 do diff --git a/Assets/Script/Core/Editor/res/LuaLib/luaJson.txt.meta b/Assets/Script/Core/Editor/res/LuaLib/luaJson.txt.meta index fd622d31..80373766 100644 --- a/Assets/Script/Core/Editor/res/LuaLib/luaJson.txt.meta +++ b/Assets/Script/Core/Editor/res/LuaLib/luaJson.txt.meta @@ -1,8 +1,9 @@ fileFormatVersion: 2 -guid: e58d5c4d26238ab479559ec3efa9ef01 +guid: 74a25163d3fedd6478bdd0e1c2e4cd57 timeCreated: 1484110323 licenseType: Pro TextScriptImporter: + externalObjects: {} userData: assetBundleName: assetBundleVariant: diff --git a/Assets/Script/Core/Editor/res/UIWindowClassTemplate.txt b/Assets/Script/Core/Editor/res/UIWindowClassTemplate.txt index bbe82d55..9931f818 100644 --- a/Assets/Script/Core/Editor/res/UIWindowClassTemplate.txt +++ b/Assets/Script/Core/Editor/res/UIWindowClassTemplate.txt @@ -1,4 +1,4 @@ -using UnityEngine; +using UnityEngine; using System.Collections; public class {0} : UIWindowBase @@ -16,23 +16,23 @@ public class {0} : UIWindowBase } - //UI的进入动画 - public override IEnumerator EnterAnim(UIAnimCallBack l_animComplete, UICallBack l_callBack, params object[] objs) + //UI的进入动画 调用 base.EnterAnim 表示进入动画播放完成 + public override IEnumerator EnterAnim(UIAnimCallBack animComplete, UICallBack callBack, params object[] objs) { AnimSystem.UguiAlpha(gameObject, 0, 1, callBack:(object[] obj)=> { - StartCoroutine(base.EnterAnim(l_animComplete, l_callBack, objs)); + StartCoroutine(base.EnterAnim(animComplete, callBack, objs)); }); yield return new WaitForEndOfFrame(); } - //UI的退出动画 - public override IEnumerator ExitAnim(UIAnimCallBack l_animComplete, UICallBack l_callBack, params object[] objs) + //UI的退出动画 调用 base.ExitAnim 表示退出动画播放完成 + public override IEnumerator ExitAnim(UIAnimCallBack animComplete, UICallBack callBack, params object[] objs) { AnimSystem.UguiAlpha(gameObject , null, 0, callBack:(object[] obj) => { - StartCoroutine(base.ExitAnim(l_animComplete, l_callBack, objs)); + StartCoroutine(base.ExitAnim(animComplete, callBack, objs)); }); yield return new WaitForEndOfFrame(); diff --git a/Assets/Script/Core/Effect/AnimSystem.meta b/Assets/Script/Core/Effect/AnimSystem.meta new file mode 100644 index 00000000..2c9010d0 --- /dev/null +++ b/Assets/Script/Core/Effect/AnimSystem.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: c14c177971643ad4592df5a4026d9d06 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/AnimSystem/AnimData.cs b/Assets/Script/Core/Effect/AnimSystem/AnimData.cs similarity index 82% rename from Assets/Script/Core/AnimSystem/AnimData.cs rename to Assets/Script/Core/Effect/AnimSystem/AnimData.cs index dc69f36b..f14611ea 100644 --- a/Assets/Script/Core/AnimSystem/AnimData.cs +++ b/Assets/Script/Core/Effect/AnimSystem/AnimData.cs @@ -24,6 +24,14 @@ public class AnimData public float m_totalTime = 0; public int m_repeatCount = -1; + //Q4 + public Quaternion m_fromQ4; + public Quaternion m_toQ4; + + //V3 + public Vector4 m_fromV4; + public Vector4 m_toV4; + //V3 public Vector3 m_fromV3; public Vector3 m_toV3; @@ -61,6 +69,7 @@ public class AnimData public float[] m_floatContral = null; //自定义函数 + public AnimCustomMethodVector4 m_customMethodV4; public AnimCustomMethodVector3 m_customMethodV3; public AnimCustomMethodVector2 m_customMethodV2; public AnimCustomMethodFloat m_customMethodFloat; @@ -68,12 +77,13 @@ public class AnimData //缓存变量 RectTransform m_rectRransform; Transform m_transform; + string gameObjectName; #endregion #region 核心函数 - public void executeUpdate() + public bool ExecuteUpdate() { if (m_delayTime <= 0) { @@ -118,10 +128,13 @@ public void executeUpdate() case AnimType.LocalScale: LocalScale(); break; case AnimType.LocalRotate: LocalRotate(); break; case AnimType.Rotate: Rotate(); break; + case AnimType.LocalRotation:LocalRotation();break; + case AnimType.Rotation:Rotation();break; case AnimType.Color: UpdateColor(); break; case AnimType.Alpha: UpdateAlpha(); break; - + + case AnimType.Custom_Vector4: CustomMethodVector4(); break; case AnimType.Custom_Vector3: CustomMethodVector3(); break; case AnimType.Custom_Vector2: CustomMethodVector2(); break; case AnimType.Custom_Float: CustomMethodFloat(); break; @@ -131,8 +144,10 @@ public void executeUpdate() } catch (Exception e) { - Debug.LogError("AnimSystem Error Exception: " + e.ToString()); + Debug.LogError("AnimSystem Error ! GameObjectName: " + gameObjectName + " Exception: " + e.ToString()); + return true; } + return false; } //动画播放完毕执行回调 @@ -222,6 +237,16 @@ public void ExchangeAlpha() public void Init() { + if (m_animGameObejct != null) + { + gameObjectName = m_animGameObejct.name; + } + else + { + gameObjectName = "customMethod"; + } + + switch (m_animType) { case AnimType.UGUI_Color: UguiColorInit(m_isChild); break; @@ -237,6 +262,9 @@ public void Init() case AnimType.LocalScale: TransfromInit(); break; case AnimType.LocalRotate: TransfromInit(); break; case AnimType.Rotate: TransfromInit(); break; + case AnimType.LocalRotation: TransfromInit(); break; + case AnimType.Rotation: TransfromInit(); break; + } if (m_pathType != PathType.Line) @@ -287,6 +315,18 @@ public void CustomMethodVector3() } } + public void CustomMethodVector4() + { + try + { + m_customMethodV4(GetInterpolationV4(m_fromV4, m_toV4)); + } + catch (Exception e) + { + Debug.LogError(e.ToString()); + } + } + #endregion #region 贝塞尔曲线 @@ -320,7 +360,11 @@ public void BezierInit() if (m_fromV3.z == m_toV3.z) { m_v3Contral[0].z = m_fromV3.z; - m_v3Contral[1].z = m_toV3.z; + if (m_v3Contral.Length > 1) + { + m_v3Contral[1].z = m_toV3.z; + } + } } /// @@ -365,50 +409,44 @@ Vector3 Bezier3(Vector3 startPos, Vector3 endPos, float n_time, Vector3[] t_Cont #region UGUI_Color - List m_animObjectList_Image = new List(); - List m_animObjectList_Text = new List(); + List m_graphicList_Image = new List(); + //List m_rawImageList_Text = new List(); + //List m_animObjectList_Text = new List(); #region ALpha public void UguiAlphaInit(bool isChild) { - m_animObjectList_Image.Clear(); - m_animObjectList_Text.Clear(); + m_graphicList_Image.Clear(); m_oldColor.Clear(); if (isChild) { - Image[] images = m_animGameObejct.GetComponentsInChildren(); + Graphic[] images = m_animGameObejct.GetComponentsInChildren(true); for (int i = 0; i < images.Length; i++) { if (images[i].transform.GetComponent() == null) { - m_animObjectList_Image.Add(images[i]); + m_graphicList_Image.Add(images[i]); m_oldColor.Add(images[i].color); } } - Text[] texts = m_animGameObejct.GetComponentsInChildren(); + //Text[] texts = m_animGameObejct.GetComponentsInChildren(true); - for (int i = 0; i < texts.Length; i++) - { - m_animObjectList_Text.Add(texts[i]); - m_oldColor.Add(texts[i].color); - } + //for (int i = 0; i < texts.Length; i++) + //{ + // m_animObjectList_Text.Add(texts[i]); + // m_oldColor.Add(texts[i].color); + //} } else { - Image image = m_animGameObejct.GetComponent(); - Text text = m_animGameObejct.GetComponent(); - if (image != null) - { - m_animObjectList_Image.Add(image); - m_oldColor.Add(image.color); - } - if (text != null) + Graphic gra = m_animGameObejct.GetComponent(); + if (gra != null) { - m_animObjectList_Text.Add(text); - m_oldColor.Add(text.color); + m_graphicList_Image.Add(gra); + m_oldColor.Add(gra.color); } } @@ -426,23 +464,23 @@ public void SetUGUIAlpha(float a) Color newColor = colTmp; int index = 0; - for (int i = 0; i < m_animObjectList_Image.Count; i++) + for (int i = 0; i < m_graphicList_Image.Count; i++) { newColor = m_oldColor[index]; newColor.a = a; - m_animObjectList_Image[i].color = newColor; + m_graphicList_Image[i].color = newColor; index++; } - for (int i = 0; i < m_animObjectList_Text.Count; i++) - { - newColor = m_oldColor[index]; - newColor.a = a; - m_animObjectList_Text[i].color = newColor; + //for (int i = 0; i < m_graphicList_Image.Count; i++) + //{ + // newColor = m_oldColor[index]; + // newColor.a = a; + // m_graphicList_Image[i].color = newColor; - index++; - } + // index++; + //} } #endregion @@ -456,41 +494,27 @@ void UguiColor() public void UguiColorInit(bool isChild) { - m_animObjectList_Image.Clear(); - m_animObjectList_Text.Clear(); - + m_graphicList_Image.Clear(); if (isChild) { - Image[] images = m_animGameObejct.GetComponentsInChildren(); + Graphic[] images = m_animGameObejct.GetComponentsInChildren(); for (int i = 0; i < images.Length; i++) { if (images[i].transform.GetComponent() == null) { - m_animObjectList_Image.Add(images[i]); - } - else - { - //Debug.LogError("name:" + images[i].gameObject.name); + m_graphicList_Image.Add(images[i]); } } - Text[] texts = m_animGameObejct.GetComponentsInChildren(); - - for (int i = 0; i < texts.Length; i++) - { - m_animObjectList_Text.Add(texts[i]); - } } else { - Image image = m_animGameObejct.GetComponent(); - Text text = m_animGameObejct.GetComponent(); - if (image != null) - { - m_animObjectList_Image.Add(image); - } - if (text != null) + Graphic[] images = m_animGameObejct.GetComponents(); + for (int i = 0; i < images.Length; i++) { - m_animObjectList_Text.Add(text); + if (images[i].transform.GetComponent() == null) + { + m_graphicList_Image.Add(images[i]); + } } } SetUGUIColor(m_fromColor); @@ -498,15 +522,15 @@ public void UguiColorInit(bool isChild) void SetUGUIColor(Color color) { - for (int i = 0; i < m_animObjectList_Image.Count; i++) + for (int i = 0; i < m_graphicList_Image.Count; i++) { - m_animObjectList_Image[i].color = color; + m_graphicList_Image[i].color = color; } - for (int i = 0; i < m_animObjectList_Text.Count; i++) - { - m_animObjectList_Text[i].color = color; - } + //for (int i = 0; i < m_graphicList_Image.Count; i++) + //{ + // m_graphicList_Image[i].color = color; + //} } @@ -522,7 +546,7 @@ void SizeDelta() Debug.LogError(m_transform.name + "缺少RectTransform组件,不能进行sizeDelta变换!!"); return; } - m_rectRransform.sizeDelta = GetInterpolationV3(m_fromV2, m_toV2); + m_rectRransform.sizeDelta = GetInterpolationV2(m_fromV2, m_toV2); } #endregion @@ -539,6 +563,7 @@ void UguiPosition() m_rectRransform.anchoredPosition3D = GetInterpolationV3(m_fromV3, m_toV3); } + #endregion #endregion @@ -572,11 +597,23 @@ void LocalRotate() m_transform.localEulerAngles = GetInterpolationV3(m_fromV3, m_toV3); } + + void LocalRotation() + { + m_transform.localRotation = GetInterpolationQ4(m_fromQ4, m_toQ4); + + } + void Rotate() { m_transform.eulerAngles = GetInterpolationV3(m_fromV3, m_toV3); } + void Rotation() + { + m_transform.rotation = GetInterpolationQ4(m_fromQ4, m_toQ4); + + } void LocalScale() { m_transform.localScale = GetInterpolationV3(m_fromV3, m_toV3); @@ -587,6 +624,7 @@ void LocalScale() #region Color List m_animObjectList_Sprite = new List(); + List m_animObjectList_TextMeshList = new List(); #region ALPHA @@ -602,6 +640,13 @@ public void AlphaInit(bool isChild) m_animObjectList_Sprite.Add(images[i]); m_oldColor.Add(images[i].color); } + + TextMesh[] meshs = m_animGameObejct.GetComponentsInChildren(); + for (int i = 0; i < meshs.Length; i++) + { + m_animObjectList_TextMeshList.Add(meshs[i]); + m_oldColor.Add(meshs[i].color); + } } else { @@ -611,6 +656,13 @@ public void AlphaInit(bool isChild) m_animObjectList_Sprite.Add(image); m_oldColor.Add(image.color); } + + TextMesh mesh = m_animGameObejct.GetComponent(); + if (mesh != null) + { + m_animObjectList_TextMeshList.Add(mesh); + m_oldColor.Add(mesh.color); + } } SetAlpha(m_fromFloat); @@ -634,6 +686,15 @@ public void SetAlpha(float a) index++; } + + for (int i = 0; i < m_animObjectList_TextMeshList.Count; i++) + { + newColor = m_oldColor[index]; + newColor.a = a; + m_animObjectList_TextMeshList[i].color = newColor; + + index++; + } } #endregion @@ -711,28 +772,36 @@ float GetInterpolation(float oldValue, float aimValue) { case InterpType.Default: case InterpType.Linear: return Mathf.Lerp(oldValue, aimValue, m_currentTime / m_totalTime); + case InterpType.InBack: return InBack(oldValue, aimValue, m_currentTime, m_totalTime); case InterpType.OutBack: return OutBack(oldValue, aimValue, m_currentTime, m_totalTime); case InterpType.InOutBack: return InOutBack(oldValue, aimValue, m_currentTime, m_totalTime); case InterpType.OutInBack: return OutInBack(oldValue, aimValue, m_currentTime, m_totalTime); + case InterpType.InQuad: return InQuad(oldValue, aimValue, m_currentTime, m_totalTime); case InterpType.OutQuad: return OutQuad(oldValue, aimValue, m_currentTime, m_totalTime); case InterpType.InoutQuad: return InoutQuad(oldValue, aimValue, m_currentTime, m_totalTime); + case InterpType.InCubic: return InCubic(oldValue, aimValue, m_currentTime, m_totalTime); case InterpType.OutCubic: return OutCubic(oldValue, aimValue, m_currentTime, m_totalTime); case InterpType.InoutCubic: return InoutCubic(oldValue, aimValue, m_currentTime, m_totalTime); + case InterpType.OutInCubic: return OutinCubic(oldValue, aimValue, m_currentTime, m_totalTime); + case InterpType.InQuart: return InQuart(oldValue, aimValue, m_currentTime, m_totalTime); case InterpType.OutQuart: return OutQuart(oldValue, aimValue, m_currentTime, m_totalTime); case InterpType.InOutQuart: return InOutQuart(oldValue, aimValue, m_currentTime, m_totalTime); case InterpType.OutInQuart: return OutInQuart(oldValue, aimValue, m_currentTime, m_totalTime); + case InterpType.InQuint: return InQuint(oldValue, aimValue, m_currentTime, m_totalTime); case InterpType.OutQuint: return OutQuint(oldValue, aimValue, m_currentTime, m_totalTime); case InterpType.InOutQuint: return InOutQuint(oldValue, aimValue, m_currentTime, m_totalTime); case InterpType.OutInQuint: return OutInQuint(oldValue, aimValue, m_currentTime, m_totalTime); + case InterpType.InSine: return InSine(oldValue, aimValue, m_currentTime, m_totalTime); case InterpType.OutSine: return OutSine(oldValue, aimValue, m_currentTime, m_totalTime); case InterpType.InOutSine: return InOutSine(oldValue, aimValue, m_currentTime, m_totalTime); case InterpType.OutInSine: return OutInSine(oldValue, aimValue, m_currentTime, m_totalTime); + case InterpType.InExpo: return InExpo(oldValue, aimValue, m_currentTime, m_totalTime); case InterpType.OutExpo: return OutExpo(oldValue, aimValue, m_currentTime, m_totalTime); case InterpType.InOutExpo: return InOutExpo(oldValue, aimValue, m_currentTime, m_totalTime); @@ -747,6 +816,47 @@ float GetInterpolation(float oldValue, float aimValue) return 0; } + Vector3 GetInterpolationV4(Vector4 oldValue, Vector4 aimValue) + { + Vector3 result = Vector3.zero; + + //暂不支持贝塞尔曲线 + //if (m_pathType == PathType.Line) + //{ + result = new Vector4( + GetInterpolation(oldValue.x, aimValue.x), + GetInterpolation(oldValue.y, aimValue.y), + GetInterpolation(oldValue.z, aimValue.z), + GetInterpolation(oldValue.w, aimValue.w) + ); + //} + //else + //{ + // result = GetBezierInterpolationV3(oldValue, aimValue); + //} + + return result; + } + + Vector3 GetInterpolationV2(Vector2 oldValue, Vector2 aimValue) + { + Vector2 result = Vector2.zero; + + if (m_pathType == PathType.Line) + { + result = new Vector2( + GetInterpolation(oldValue.x, aimValue.x), + GetInterpolation(oldValue.y, aimValue.y) + ); + } + else + { + result = GetBezierInterpolationV3(oldValue, aimValue); + } + + return result; + } + Vector3 GetInterpolationV3(Vector3 oldValue, Vector3 aimValue) { Vector3 result = Vector3.zero; @@ -767,6 +877,28 @@ Vector3 GetInterpolationV3(Vector3 oldValue, Vector3 aimValue) return result; } + + Quaternion GetInterpolationQ4(Quaternion oldValue, Quaternion aimValue) + { + Quaternion result = Quaternion.Euler(Vector3.zero); + + if (m_pathType == PathType.Line) + { + result = new Quaternion( + GetInterpolation(oldValue.x, aimValue.x), + GetInterpolation(oldValue.y, aimValue.y), + GetInterpolation(oldValue.z, aimValue.z), + GetInterpolation(oldValue.w, aimValue.w) + ); + } + else + { + //result = GetBezierInterpolationV3(oldValue, aimValue); + } + + return result; + } + Color GetInterpolationColor(Color oldValue, Color aimValue) { Color result = new Color(GetInterpolation(oldValue.r, aimValue.r), @@ -793,7 +925,7 @@ public float OutBack(float b, float to, float t, float d, float s = 1.70158f) float c = to - b; t = t / d - 1; - + //Debug.LogWarning(c * (t * t * ((s + 1) * t + s) + 1) + b); return c * (t * t * ((s + 1) * t + s) + 1) + b; } @@ -893,6 +1025,21 @@ public float InoutCubic(float b, float to, float t, float d) return c / 2 * (t * t * t + 2) + b; } } + + public float OutinCubic(float b, float to, float t, float d) + { + float c = to - b; + + if (t < d / 2) + { + return OutCubic( b, b + c / 2, t * 2, d); + } + else + { + return InCubic( b + c / 2, to, (t * 2) - d, d); + } + } + public float InQuart(float b, float to, float t, float d) { float c = to - b; diff --git a/Assets/Script/Core/AnimSystem/AnimData.cs.meta b/Assets/Script/Core/Effect/AnimSystem/AnimData.cs.meta similarity index 100% rename from Assets/Script/Core/AnimSystem/AnimData.cs.meta rename to Assets/Script/Core/Effect/AnimSystem/AnimData.cs.meta diff --git a/Assets/Script/Core/AnimSystem/AnimSystem.cs b/Assets/Script/Core/Effect/AnimSystem/AnimSystem.cs similarity index 87% rename from Assets/Script/Core/AnimSystem/AnimSystem.cs rename to Assets/Script/Core/Effect/AnimSystem/AnimSystem.cs index 5a146056..2cda39a3 100644 --- a/Assets/Script/Core/AnimSystem/AnimSystem.cs +++ b/Assets/Script/Core/Effect/AnimSystem/AnimSystem.cs @@ -19,23 +19,29 @@ public static AnimSystem GetInstance() { if (instance == null) { - GameObject animGameObject = new GameObject(); - animGameObject.name = "AnimSystem"; - instance = animGameObject.AddComponent(); + GameObject animGameObject = GameObject.Find("AnimSystem"); + if (animGameObject == null) + { + animGameObject = new GameObject(); + animGameObject.name = "AnimSystem"; + instance = animGameObject.AddComponent(); + } + + if(instance == null) + instance = animGameObject.GetComponent(); -#if UNITY_EDITOR if (Application.isPlaying) { DontDestroyOnLoad(instance.gameObject); } else { - EditorApplication.update += instance.Update; - } -#else - DontDestroyOnLoad(instance.gameObject); + //不加编译器宏会导致打包失败 +#if UNITY_EDITOR + EditorApplication.update += instance.Update; #endif + } } return instance; @@ -439,8 +445,95 @@ public static AnimData Rotate(GameObject animObject, Vector3? from, Vector3 to, #endregion + #region Rotate_Quaternion + + public static AnimData Rotation(GameObject animObject, Quaternion? from, Quaternion to, + + float time = 0.5f, + float delayTime = 0, + bool isLocal = true, + InterpType interp = InterpType.Default, + bool IsIgnoreTimeScale = false, + RepeatType repeatType = RepeatType.Once, + int repeatCount = -1, + + AnimCallBack callBack = null, object[] parameter = null) + { + AnimType animType; + Quaternion fromTmp; + + if (isLocal) + { + fromTmp = from ?? animObject.transform.localRotation; + animType = AnimType.LocalRotation; + } + else + { + fromTmp = from ?? animObject.transform.rotation; + animType = AnimType.Rotation; + } + + AnimData l_tmp = new AnimData(); ; + + l_tmp.m_animGameObejct = animObject; + l_tmp.m_animType = animType; + l_tmp.m_fromQ4 = fromTmp; + l_tmp.m_toQ4 = to; + + l_tmp.m_isLocal = isLocal; + + l_tmp.m_delayTime = delayTime; + l_tmp.m_totalTime = time; + l_tmp.m_interpolationType = interp; + l_tmp.m_repeatType = repeatType; + l_tmp.m_repeatCount = repeatCount; + l_tmp.m_ignoreTimeScale = IsIgnoreTimeScale; + l_tmp.m_callBack = callBack; + l_tmp.m_parameter = parameter; + + l_tmp.Init(); + + GetInstance().animList.Add(l_tmp); + return l_tmp; + + } + + + public static AnimData Rotation(GameObject animObject, Vector3? from, Vector3 to, + + float time = 0.5f, + float delayTime = 0, + bool isLocal = true, + InterpType interp = InterpType.Default, + bool IsIgnoreTimeScale = false, + RepeatType repeatType = RepeatType.Once, + int repeatCount = -1, + + AnimCallBack callBack = null, object[] parameter = null) + { + + Quaternion? quaternion = null; + if (from != null) + { + quaternion = Quaternion.Euler((Vector3)from); + } + return Rotation( animObject, quaternion, Quaternion.Euler(to), + + time , + delayTime, + isLocal , + interp , + IsIgnoreTimeScale, + repeatType , + repeatCount, + + callBack , parameter ); + + } + #endregion + #region Scale - public static AnimData Scale(GameObject animObject, Vector3? from, Vector3 to, + public static AnimData Scale(GameObject animObject, Vector3? from, Vector3 to, float time = 0.5f, InterpType interp = InterpType.Default, bool IsIgnoreTimeScale = false, @@ -552,7 +645,7 @@ public static AnimData CustomMethodToVector3(AnimCustomMethodVector3 method, Vec l_tmp.m_animType = AnimType.Custom_Vector3; l_tmp.m_fromV3 = from; - l_tmp.m_toV2 = to; + l_tmp.m_toV3 = to; l_tmp.m_customMethodV3 = method; l_tmp.m_delayTime = delayTime; @@ -570,6 +663,37 @@ public static AnimData CustomMethodToVector3(AnimCustomMethodVector3 method, Vec return l_tmp; } + public static AnimData CustomMethodToVector4(AnimCustomMethodVector4 method, Vector4 from, Vector4 to, + float time = 0.5f, + float delayTime = 0, + InterpType interp = InterpType.Default, + bool IsIgnoreTimeScale = false, + RepeatType repeatType = RepeatType.Once, + int repeatCount = -1, + AnimCallBack callBack = null, object[] parameter = null) + { + AnimData l_tmp = new AnimData(); ; + + l_tmp.m_animType = AnimType.Custom_Vector4; + l_tmp.m_fromV4 = from; + l_tmp.m_toV4 = to; + l_tmp.m_customMethodV4 = method; + + l_tmp.m_delayTime = delayTime; + l_tmp.m_totalTime = time; + l_tmp.m_interpolationType = interp; + l_tmp.m_repeatType = repeatType; + l_tmp.m_repeatCount = repeatCount; + l_tmp.m_ignoreTimeScale = IsIgnoreTimeScale; + l_tmp.m_callBack = callBack; + l_tmp.m_parameter = parameter; + + l_tmp.Init(); + + GetInstance().animList.Add(l_tmp); + return l_tmp; + } + #endregion #region 贝塞尔 @@ -703,36 +827,6 @@ public static AnimData BezierMove(GameObject animObject, Vector3? from, Vector3 GetInstance().animList.Add(l_tmp); return l_tmp; - - - //AnimType animType; - //if (isLocal) - //{ - // animType = AnimType.LocalPosition; - //} - //else - //{ - // animType = AnimType.Position; - //} - - - //AnimParamHash animParnHash = HashTemp.SetData( - // AnimParamType.GameObj, animObject, - // AnimParamType.AnimType, animType, - // AnimParamType.FromV3, from, - // AnimParamType.ToV3, to, - // AnimParamType.Time, time, - // AnimParamType.InteType, interp, - // AnimParamType.IsLocal, isLocal, - // AnimParamType.PathType, bezierMoveType, - // AnimParamType.floatControl, t_Bezier_contralRadius, - // AnimParamType.RepeatType, repeatType, - // AnimParamType.CallBack, callBack, - // AnimParamType.CallBackParams, parameter - // ); - - //return ValueTo(animParnHash); - } public static AnimData BezierMove(GameObject animObject, Vector3 from, Vector3 to, float time, @@ -932,6 +1026,7 @@ public static void StopAnim(GameObject animGameObject, bool isCallBack = false) { GetInstance().animList.Remove(GetInstance().removeList[i]); } + GetInstance().removeList.Clear(); } /// @@ -941,12 +1036,15 @@ public static void StopAnim(GameObject animGameObject, bool isCallBack = false) /// 是否触发回调 public static void StopAnim(AnimData animData, bool isCallBack = false) { - if (isCallBack) + if(GetInstance().animList.Contains(animData)) { - animData.ExecuteCallBack(); - } + if (isCallBack) + { + animData.ExecuteCallBack(); + } - GetInstance().animList.Remove(animData); + GetInstance().animList.Remove(animData); + } } /// @@ -956,7 +1054,7 @@ public static void StopAnim(AnimData animData, bool isCallBack = false) public static void FinishAnim(AnimData animData) { animData.m_currentTime = animData.m_totalTime; - animData.executeUpdate(); + animData.ExecuteUpdate(); animData.ExecuteCallBack(); GetInstance().animList.Remove(animData); @@ -990,14 +1088,20 @@ public void Update() for (int i = 0; i < animList.Count; i++) { //执行Update - animList[i].executeUpdate(); + bool isError = animList[i].ExecuteUpdate(); + + if(isError) + { + removeList.Add(animList[i]); + continue; + } if (animList[i].m_isDone == true) { AnimData animTmp = animList[i]; //执行回调 - animTmp.ExecuteCallBack(); + animTmp.ExecuteCallBack(); if (!animTmp.AnimReplayLogic()) { @@ -1020,6 +1124,7 @@ public void Update() public delegate void AnimCallBack(params object[] arg); +public delegate void AnimCustomMethodVector4(Vector4 data); public delegate void AnimCustomMethodVector3(Vector3 data); public delegate void AnimCustomMethodVector2(Vector2 data); public delegate void AnimCustomMethodFloat(float data); @@ -1032,6 +1137,8 @@ public enum AnimType LocalScale, LocalRotate, Rotate, + LocalRotation, + Rotation, Color, Alpha, @@ -1041,6 +1148,7 @@ public enum AnimType UGUI_AnchoredPosition, UGUI_SizeDetal, + Custom_Vector4, Custom_Vector3, Custom_Vector2, Custom_Float, diff --git a/Assets/Script/Core/AnimSystem/AnimSystem.cs.meta b/Assets/Script/Core/Effect/AnimSystem/AnimSystem.cs.meta similarity index 100% rename from Assets/Script/Core/AnimSystem/AnimSystem.cs.meta rename to Assets/Script/Core/Effect/AnimSystem/AnimSystem.cs.meta diff --git a/Assets/Script/Core/Effect/CameraFade.cs b/Assets/Script/Core/Effect/CameraFade.cs index 3ba81eb2..1a1fdf01 100644 --- a/Assets/Script/Core/Effect/CameraFade.cs +++ b/Assets/Script/Core/Effect/CameraFade.cs @@ -1,138 +1,243 @@ using UnityEngine; using System.Collections; using System; +using System.Collections.Generic; -public class CameraFade : MonoBehaviour { +public class CameraFade : MonoBehaviour +{ private static CameraFade instance = null; - public delegate void CallBack(); public static CameraFade Instance { - get { + get + { if (instance == null) { GameObject obj = new GameObject("[CameraFade]"); instance = obj.AddComponent(); + instance.Init(); } - return CameraFade.instance; } - - } - // AfterFadeFunction fun; - public void KillAll() - { - instance = null; - Destroy(gameObject); - } - - float alpha = 0; - private float fadeTime = 0.5f; - private Texture2D crossfadeTexture; + return CameraFade.instance; + } - //淡入 - public void FadeIn(float _fadeInTime, CallBack _fun = null) + } + public static CallBack FadeCompleteCallBack; + private static bool isFading = false; + public static bool IsFading { - if (!isFading) + get { - StartCoroutine(FadeAction(true,_fadeInTime, _fun)); + return isFading; } } - //淡出 - public void FadeOut(float _fadeOutTime, CallBack _fun = null) + + private void Init() { - if (!isFading) + alpha = 0; + tempColor = GUI.color; + // GUI.depth = 100; + if (crossfadeTexture == null) { - StartCoroutine(FadeAction(false,_fadeOutTime, _fun)); + crossfadeTexture = new Texture2D(1, 1, TextureFormat.RGB24, false); + crossfadeTexture.SetPixel(0, 0, Color.black); + crossfadeTexture.Apply(); } + } + #region 外部调用 + //淡入 + public static void FadeIn(float fadeTime, CallBack completeCallBack = null, bool isForceAlpha = false, float delay = 0) + { + CameraFadeData data = GetCameraFadeData(CameraFadeType.FadeIn, isForceAlpha, delay, fadeTime, completeCallBack); + Instance.StartFadeFunc(data); + } + //淡出 + public static void FadeOut(float fadeTime, CallBack completeCallBack = null, bool isForceAlpha = false, float delay = 0) + { + CameraFadeData data = GetCameraFadeData(CameraFadeType.FadeOut, isForceAlpha, delay, fadeTime, completeCallBack); + Instance.StartFadeFunc(data); } //从淡入到淡出 - public void FadeInToOut(float _fadeInTime, float afterInDelayTime, float _fadeOutTime, CallBack afterFadeInCallback=null, CallBack afterFadeOutCallback = null) + public static void FadeInToOut(float _fadeInTime, float afterInDelayTime, float _fadeOutTime, CallBack afterFadeInCallback = null, CallBack afterFadeOutCallback = null, float delay = 0, bool isForceAlpha = false) { - if (!isFading) - { - StartCoroutine(FadeInToOutAction(_fadeInTime, afterInDelayTime, _fadeOutTime, afterFadeInCallback, afterFadeOutCallback)); - } + CameraFadeData data = GetCameraFadeData(CameraFadeType.FadeIn, isForceAlpha, delay, _fadeInTime, afterFadeInCallback); + CameraFadeData data2 = GetCameraFadeData(CameraFadeType.FadeOut, isForceAlpha, afterInDelayTime, _fadeOutTime, afterFadeOutCallback); + Instance.StartFadeFunc(data, data2); } - IEnumerator FadeInToOutAction(float _fadeInTime, float afterInDelayTime, float _fadeOutTime, CallBack afterFadeInCallback = null, CallBack afterFadeOutCallback = null) + #endregion + + private List currentFadeDatas = new List(); + private void StartFadeFunc(params CameraFadeData[] paras) { - yield return StartCoroutine(FadeAction(true,_fadeInTime, afterFadeInCallback)); + if (currentFadeDatas.Count > 0) + { + foreach (var item in currentFadeDatas) + { + if (item.completeCallBack != null) + item.completeCallBack(); + + cacheData.Add(item); + } + currentFadeDatas.Clear(); + } + + for (int i = 0; i < paras.Length; i++) + { + currentFadeDatas.Add(paras[i]); + } + + CameraFadeData data = paras[0]; + if (data.isForceAlpha) + { + if (data.fadeType == CameraFadeType.FadeIn) + { + alpha = 0; + } + else + { + alpha = 1; + } + } + else + { + if (isFading) + { + data.delay = 0; + } + } isFading = true; - yield return new WaitForSeconds(afterInDelayTime); - isFading = false; - FadeOut(_fadeOutTime, afterFadeOutCallback); + + float tempTime = data.fadeTime * alpha; + data.tempFadeCaculateTime = tempTime; + } - public bool isFading = false; - IEnumerator FadeAction(bool isFadeIn,float tempFadeTime, CallBack _fun) + // Update is called once per frame + private void Update() { - tempColor = GUI.color; - GUI.depth = 100; - fadeTime = tempFadeTime; + if (currentFadeDatas.Count == 0) + { + isFading = false; + return; + } - if (isFadeIn) alpha = 0; - else alpha = 1; + CameraFadeData data = currentFadeDatas[0]; - if (crossfadeTexture == null) + if (data.delay > 0) { - crossfadeTexture = new Texture2D(1, 1, TextureFormat.RGB24, false); - crossfadeTexture.SetPixel(0, 0, Color.black); - crossfadeTexture.Apply(); + data.delay -= Time.unscaledDeltaTime; + return; } - isFading = true; - float tempTime = fadeTime + Time.unscaledTime; ; - - while (true) - { - if (!isFadeIn) - { - alpha = (tempTime - Time.unscaledTime) / fadeTime; - - if (alpha < 0.05f) - { - alpha = 0; - break; - } - } - else - { - alpha = Mathf.Clamp(1 - ((tempTime - Time.unscaledTime) / fadeTime), 0f, 1f); - - if (alpha >= 0.98f) - { - alpha = 1; - break; - } - } - yield return new WaitForEndOfFrame(); - } - yield return new WaitForEndOfFrame(); - isFading = false; - Debug.Log("Camera fade alpha: " + alpha); - try - { - if (_fun != null) + if (data.fadeType == CameraFadeType.FadeIn) + { + if (data.tempFadeCaculateTime >= data.fadeTime) { - _fun(); + alpha = 1; + RunComplete(data); + return; } + data.tempFadeCaculateTime += Time.unscaledDeltaTime; + + } - catch (Exception e) + else { - Debug.LogError("Camera Fade Call back Exception :" + e); + if (data.tempFadeCaculateTime <= 0) + { + alpha = 0; + RunComplete(data); + return; + } + + + data.tempFadeCaculateTime -= Time.unscaledDeltaTime; } - // yield return new WaitForEndOfFrame(); + alpha = data.tempFadeCaculateTime / data.fadeTime; + + } - // Update is called once per frame - Color tempColor ; + private void RunComplete(CameraFadeData data) + { + if (currentFadeDatas.Contains(data)) + { + currentFadeDatas.Remove(data); + cacheData.Add(data); + } + if (data.completeCallBack != null) + { + data.completeCallBack(); + } + + if (FadeCompleteCallBack != null) + { + FadeCompleteCallBack(); + } + } + + float alpha = 0; + private Texture2D crossfadeTexture; + Color tempColor; void OnGUI() - { + { tempColor.a = alpha; GUI.color = tempColor; - if (crossfadeTexture != null) + if (crossfadeTexture != null && alpha!=0) { GUI.DrawTexture(new Rect(0, 0, Screen.width, Screen.height), crossfadeTexture); } } + + private static List cacheData = new List(); + private static CameraFadeData GetCameraFadeData(CameraFadeType fadeType, bool isForceAlpha, float delay, float fadeTime, CallBack completeCallBack) + { + CameraFadeData data = null; + if (cacheData.Count > 0) + { + data = cacheData[0]; + cacheData.RemoveAt(0); + } + else + { + data = new CameraFadeData(); + } + data.SetCameraFadeData(fadeType, isForceAlpha, delay, fadeTime, completeCallBack); + return data; + } + public class CameraFadeData + { + public CameraFadeType fadeType; + /// + /// 是否硬性切换透明值到1,或0,再渐变 + /// + public bool isForceAlpha = false; + public float delay; + public float fadeTime; + public CallBack completeCallBack; + + public float tempFadeCaculateTime; + + public CameraFadeData() { } + public CameraFadeData(CameraFadeType fadeType, bool isForceAlpha, float delay, float fadeTime, CallBack completeCallBack) + { + SetCameraFadeData(fadeType, isForceAlpha, delay, fadeTime, completeCallBack); + } + public void SetCameraFadeData(CameraFadeType fadeType, bool isForceAlpha, float delay, float fadeTime, CallBack completeCallBack) + { + this.fadeType = fadeType; + this.isForceAlpha = isForceAlpha; + this.delay = delay; + this.fadeTime = fadeTime; + this.completeCallBack = completeCallBack; + + tempFadeCaculateTime = fadeTime; + } + } + public enum CameraFadeType + { + FadeIn, + FadeOut, + } } diff --git a/Assets/Script/Core/Effect/CameraShaker.meta b/Assets/Script/Core/Effect/CameraShaker.meta new file mode 100644 index 00000000..b666012f --- /dev/null +++ b/Assets/Script/Core/Effect/CameraShaker.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 14d46760df43e534b826e3f8a1a1fd09 +folderAsset: yes +DefaultImporter: + 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b/Assets/Script/Core/Effect/CameraShaker/Demo/Sample Scripts.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: a202981d5c049ed45b3a291f91405ead +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Effect/CameraShaker/Demo/Sample Scripts/ShakeByDistance.cs b/Assets/Script/Core/Effect/CameraShaker/Demo/Sample Scripts/ShakeByDistance.cs new file mode 100644 index 00000000..4633a19d --- /dev/null +++ b/Assets/Script/Core/Effect/CameraShaker/Demo/Sample Scripts/ShakeByDistance.cs @@ -0,0 +1,31 @@ +using UnityEngine; + +/* + * This script shakes the camera based on the player object's distance to the object this script is attached to. + */ +public class ShakeByDistance : MonoBehaviour +{ + //Our player object. + public GameObject Player; + + //The maximum distance. If the player is farther away than this distance then no shaking will be visible. + public float Distance = 10f; + + //Our saved shake instance. + private CameraShakeInstance _shakeInstance; + + void Start() + { + //Create the shake instance. We will modify its properties in Update() + _shakeInstance = CameraShakerManager.GetCameraShaker("Main Camera").StartShake(2, 14, 0); + } + + void Update () + { + //Get the distance from the player to this object. + float currentDistance = Vector3.Distance(Player.transform.position, this.transform.position); + + //Scale the magnitude of our saved shake, so that the scale is higher the closer we get to the object. + _shakeInstance.ScaleMagnitude = 1 - Mathf.Clamp01(currentDistance / Distance); + } +} diff --git a/Assets/Script/Core/Effect/CameraShaker/Demo/Sample Scripts/ShakeByDistance.cs.meta b/Assets/Script/Core/Effect/CameraShaker/Demo/Sample Scripts/ShakeByDistance.cs.meta new file mode 100644 index 00000000..bc8ca5e8 --- /dev/null +++ b/Assets/Script/Core/Effect/CameraShaker/Demo/Sample Scripts/ShakeByDistance.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 8b4e798129c8dfe4ca1a59272eacbd94 +timeCreated: 1465069706 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Effect/CameraShaker/Demo/Sample Scripts/ShakeOnKeyPress.cs b/Assets/Script/Core/Effect/CameraShaker/Demo/Sample Scripts/ShakeOnKeyPress.cs new file mode 100644 index 00000000..3362570a --- /dev/null +++ b/Assets/Script/Core/Effect/CameraShaker/Demo/Sample Scripts/ShakeOnKeyPress.cs @@ -0,0 +1,14 @@ +using UnityEngine; + +public class ShakeOnKeyPress : MonoBehaviour +{ + public float Magnitude = 2f; + public float Roughness = 10f; + public float FadeOutTime = 5f; + + void Update () + { + if(Input.GetKeyDown(KeyCode.LeftShift)&& Application.isEditor) + CameraShakerManager.GetCameraShaker("Main Camera").ShakeOnce(Magnitude, Roughness, 0, FadeOutTime); + } +} diff --git a/Assets/Script/Core/Effect/CameraShaker/Demo/Sample Scripts/ShakeOnKeyPress.cs.meta b/Assets/Script/Core/Effect/CameraShaker/Demo/Sample Scripts/ShakeOnKeyPress.cs.meta new file mode 100644 index 00000000..b6e94ca4 --- /dev/null +++ b/Assets/Script/Core/Effect/CameraShaker/Demo/Sample Scripts/ShakeOnKeyPress.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: e64941b1002d73d45a26f04fa597c5c7 +timeCreated: 1465253680 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Effect/CameraShaker/Demo/Sample Scripts/ShakeOnTrigger.cs b/Assets/Script/Core/Effect/CameraShaker/Demo/Sample Scripts/ShakeOnTrigger.cs new file mode 100644 index 00000000..a8f436ac --- /dev/null +++ b/Assets/Script/Core/Effect/CameraShaker/Demo/Sample Scripts/ShakeOnTrigger.cs @@ -0,0 +1,42 @@ +using UnityEngine; + +/* + * This script begins shaking the camera when the player enters the trigger, and stops shaking when the player leaves. + */ +public class ShakeOnTrigger : MonoBehaviour +{ + //Our saved shake instance. + private CameraShakeInstance _shakeInstance; + + void Start() + { + //We make a single shake instance that we will fade in and fade out when the player enters and leaves the trigger area. + _shakeInstance = CameraShakerManager.GetCameraShaker("Main Camera").StartShake(2, 15, 2); + + //Immediately make the shake inactive. + _shakeInstance.StartFadeOut(0); + + //We don't want our shake to delete itself once it stops shaking. + _shakeInstance.DeleteOnInactive = true; + } + + //When the player enters the trigger, begin shaking. + void OnTriggerEnter(Collider c) + { + //Check to make sure the object that entered the trigger was the player. + if (c.CompareTag("Player")) + _shakeInstance.StartFadeIn(1); + } + + //When the player exits the trigger, stop shaking. + void OnTriggerExit(Collider c) + { + //Check to make sure the object that exited the trigger was the player. + if (c.CompareTag("Player")) + { + //Fade out the shake over 3 seconds. + _shakeInstance.StartFadeOut(3f); + } + + } +} diff --git a/Assets/Script/Core/Effect/CameraShaker/Demo/Sample Scripts/ShakeOnTrigger.cs.meta b/Assets/Script/Core/Effect/CameraShaker/Demo/Sample Scripts/ShakeOnTrigger.cs.meta new file mode 100644 index 00000000..2f8ccef5 --- /dev/null +++ b/Assets/Script/Core/Effect/CameraShaker/Demo/Sample Scripts/ShakeOnTrigger.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 170288b78db0eec489cf657b74c77a17 +timeCreated: 1465070431 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Effect/CameraShaker/Demo/ShakeDemo.cs b/Assets/Script/Core/Effect/CameraShaker/Demo/ShakeDemo.cs new file mode 100644 index 00000000..fc04048f --- /dev/null +++ b/Assets/Script/Core/Effect/CameraShaker/Demo/ShakeDemo.cs @@ -0,0 +1,141 @@ +using UnityEngine; + +public class ShakeDemo : MonoBehaviour +{ + Vector3 posInf = new Vector3(0.25f, 0.25f, 0.25f); + Vector3 rotInf = new Vector3(1, 1, 1); + float magn = 1, rough = 1, fadeIn = 0.1f, fadeOut = 2f; + + bool modValues; + bool showList; + + CameraShakeInstance shake; + + delegate float Slider(float val, string prefix, float min, float max, int pad); + + void OnGUI() + { + if (Input.GetKeyDown(KeyCode.R) && Application.isEditor) + { + //Application.LoadLevel(Application.loadedLevel); + } + + Slider s = delegate(float val, string prefix, float min, float max, int pad) + { + GUILayout.BeginHorizontal(); + GUILayout.Label(prefix, GUILayout.MaxWidth(pad)); + val = GUILayout.HorizontalSlider(val, min, max); + GUILayout.Label(val.ToString("F2"), GUILayout.MaxWidth(50)); + GUILayout.EndHorizontal(); + return val; + }; + + GUI.Box(new Rect(10, 10, 250, Screen.height - 15), "Make-A-Shake"); + GUILayout.BeginArea(new Rect(29f, 40, 215, Screen.height - 40)); + + GUILayout.Label("--Position Infleunce--"); + posInf.x = s(posInf.x, "X", 0, 4, 25); + posInf.y = s(posInf.y, "Y", 0, 4, 25); + posInf.z = s(posInf.z, "Z", 0, 4, 25); + + GUILayout.Label("--Rotation Infleunce--"); + rotInf.x = s(rotInf.x, "X", 0, 4, 25); + rotInf.y = s(rotInf.y, "Y", 0, 4, 25); + rotInf.z = s(rotInf.z, "Z", 0, 4, 25); + + GUILayout.Label("--Other Properties--"); + + magn = s(magn, "Magnitude:", 0, 10, 75); + rough = s(rough, "Roughness:", 0, 20, 75); + + fadeIn = s(fadeIn, "Fade In:", 0, 10, 75); + fadeOut = s(fadeOut, "Fade Out:", 0, 10, 75); + + GUILayout.Label("--Saved Shake Instance--"); + GUILayout.Label("You can save shake instances and modify their properties at runtime."); + + if (shake == null && GUILayout.Button("Create Shake Instance")) + { + shake = CameraShakerManager.GetCameraShaker("Main Camera").StartShake(magn, rough, fadeIn); + shake.DeleteOnInactive = false; + } + + if (shake != null) + { + if (GUILayout.Button("Delete Shake Instance")) + { + shake.DeleteOnInactive = true; + shake.StartFadeOut(fadeOut); + shake = null; + + } + + if (shake != null) + { + GUILayout.BeginHorizontal(); + if (GUILayout.Button("Fade Out")) + { + shake.StartFadeOut(fadeOut); + } + if (GUILayout.Button("Fade In")) + { + shake.StartFadeIn(fadeIn); + } + GUILayout.EndHorizontal(); + + modValues = GUILayout.Toggle(modValues, "Modify Instance Values"); + + if (modValues) + { + shake.ScaleMagnitude = magn; + shake.ScaleRoughness = rough; + shake.PositionInfluence = posInf; + shake.RotationInfluence = rotInf; + } + } + } + + GUILayout.Label("--Shake Once--"); + GUILayout.Label("You can simply have a shake that automatically starts and stops too."); + + if (GUILayout.Button("Shake!")) + { + CameraShakeInstance c = CameraShakerManager.GetCameraShaker("Main Camera").ShakeOnce(magn, rough, fadeIn, fadeOut); + c.PositionInfluence = posInf; + c.RotationInfluence = rotInf; + } + + GUILayout.EndArea(); + + float height; + + if (!showList) + height = 120; + else + height = 120 + CameraShakerManager.GetCameraShaker("Main Camera").ShakeInstances.Count * 130f; + + GUI.Box(new Rect(Screen.width - 310, 10, 300, height), "Shake Instance List"); + GUILayout.BeginArea(new Rect(Screen.width - 285, 40, 255, Screen.height - 40)); + + GUILayout.Label("All shake instances are saved and stacked as long as they are active."); + + showList = GUILayout.Toggle(showList, "Show List"); + + if (showList) + { + int index = 1; + foreach (CameraShakeInstance c in CameraShakerManager.GetCameraShaker("Main Camera").ShakeInstances) + { + string state = c.CurrentState.ToString(); + + GUILayout.Label("#" + index + ": Magnitude: " + c.Magnitude.ToString("F2") + ", Roughness: " + c.Roughness.ToString("F2")); + GUILayout.Label(" Position Influence: " + c.PositionInfluence); + GUILayout.Label(" Rotation Influence: " + c.RotationInfluence); + GUILayout.Label(" State: " + state); + GUILayout.Label("- - - - - - - - - - - - - - - - - - - - - - - - - - - - - -"); + index++; + } + } + GUILayout.EndArea(); + } +} diff --git a/Assets/Script/Core/Effect/CameraShaker/Demo/ShakeDemo.cs.meta b/Assets/Script/Core/Effect/CameraShaker/Demo/ShakeDemo.cs.meta new file mode 100644 index 00000000..0c616d8a --- /dev/null +++ b/Assets/Script/Core/Effect/CameraShaker/Demo/ShakeDemo.cs.meta @@ -0,0 +1,14 @@ +fileFormatVersion: 2 +guid: b135c4a9d4b7a984e89f8c975b631b7f +labels: +- Shake +- Camera +- Follow +- Animation +- Effect +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: diff --git a/Assets/Script/Core/Effect/CameraShaker/Docs.meta b/Assets/Script/Core/Effect/CameraShaker/Docs.meta new file mode 100644 index 00000000..aaabae44 --- /dev/null +++ b/Assets/Script/Core/Effect/CameraShaker/Docs.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: b9483be550769214aa21dfcbd3cbdc39 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Effect/CameraShaker/Docs/EZ Camera Shake Guide & Docs.pdf b/Assets/Script/Core/Effect/CameraShaker/Docs/EZ Camera Shake Guide & Docs.pdf new file mode 100644 index 00000000..47504326 Binary files /dev/null and b/Assets/Script/Core/Effect/CameraShaker/Docs/EZ Camera Shake Guide & Docs.pdf differ diff --git a/Assets/Script/Core/Effect/CameraShaker/Docs/EZ Camera Shake Guide & Docs.pdf.meta b/Assets/Script/Core/Effect/CameraShaker/Docs/EZ Camera Shake Guide & Docs.pdf.meta new file mode 100644 index 00000000..f339daff --- /dev/null +++ b/Assets/Script/Core/Effect/CameraShaker/Docs/EZ Camera Shake Guide & Docs.pdf.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 452778ff585ca934b9a6bcc79bd1f68e +timeCreated: 1442338313 +licenseType: Store +DefaultImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Effect/CameraShaker/Scripts.meta b/Assets/Script/Core/Effect/CameraShaker/Scripts.meta new file mode 100644 index 00000000..88fbbf27 --- /dev/null +++ b/Assets/Script/Core/Effect/CameraShaker/Scripts.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: f8fd9a251edc49b42b15c71038af76b8 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Effect/CameraShaker/Scripts/CameraShakeInstance.cs b/Assets/Script/Core/Effect/CameraShaker/Scripts/CameraShakeInstance.cs new file mode 100644 index 00000000..7fd42daf --- /dev/null +++ b/Assets/Script/Core/Effect/CameraShaker/Scripts/CameraShakeInstance.cs @@ -0,0 +1,184 @@ +using UnityEngine; + + + public enum CameraShakeState { FadingIn, FadingOut, Sustained, Inactive } + + public class CameraShakeInstance + { + /// + /// The intensity of the shake. It is recommended that you use ScaleMagnitude to alter the magnitude of a shake. + /// + public float Magnitude; + + /// + /// Roughness of the shake. It is recommended that you use ScaleRoughness to alter the roughness of a shake. + /// + public float Roughness; + + /// + /// How much influence this shake has over the local position axes of the camera. + /// + public Vector3 PositionInfluence; + + /// + /// How much influence this shake has over the local rotation axes of the camera. + /// + public Vector3 RotationInfluence; + + /// + /// Should this shake be removed from the CameraShakeInstance list when not active? + /// + public bool DeleteOnInactive = true; + + + float roughMod = 1, magnMod = 1; + float fadeOutDuration, fadeInDuration; + bool sustain; + float currentFadeTime; + float tick = 0; + Vector3 amt; + + /// + /// Will create a new instance that will shake once and fade over the given number of seconds. + /// + /// The intensity of the shake. 震动的强度 + /// How long, in seconds, to fade out the shake. 在几秒钟内,多长时间可以让震动消失 + /// Roughness of the shake. Lower values are smoother, higher values are more jarring. 震动的粗糙度。较低的值更平滑,较高的值更不协调 + public CameraShakeInstance(float magnitude, float roughness, float fadeInTime, float fadeOutTime) + { + this.Magnitude = magnitude; + fadeOutDuration = fadeOutTime; + fadeInDuration = fadeInTime; + this.Roughness = roughness; + if (fadeInTime > 0) + { + sustain = true; + currentFadeTime = 0; + } + else + { + sustain = false; + currentFadeTime = 1; + } + + tick = Random.Range(-100, 100); + } + + /// + /// Will create a new instance that will start a sustained shake. + /// + /// The intensity of the shake. + /// Roughness of the shake. Lower values are smoother, higher values are more jarring. + public CameraShakeInstance(float magnitude, float roughness) + { + this.Magnitude = magnitude; + this.Roughness = roughness; + sustain = true; + + tick = Random.Range(-100, 100); + } + + public Vector3 UpdateShake() + { + amt.x = Mathf.PerlinNoise(tick, 0) - 0.5f; + amt.y = Mathf.PerlinNoise(0, tick) - 0.5f; + amt.z = Mathf.PerlinNoise(tick, tick) - 0.5f; + + if (fadeInDuration > 0 && sustain) + { + if (currentFadeTime < 1) + currentFadeTime += Time.deltaTime / fadeInDuration; + else if (fadeOutDuration > 0) + sustain = false; + } + + if (!sustain) + currentFadeTime -= Time.deltaTime / fadeOutDuration; + + if (sustain) + tick += Time.deltaTime * Roughness * roughMod; + else + tick += Time.deltaTime * Roughness * roughMod * currentFadeTime; + + return amt * Magnitude * magnMod * currentFadeTime; + } + + /// + /// Starts a fade out over the given number of seconds. + /// + /// The duration, in seconds, of the fade out. + public void StartFadeOut(float fadeOutTime) + { + if (fadeOutTime == 0) + currentFadeTime = 0; + + fadeOutDuration = fadeOutTime; + fadeInDuration = 0; + sustain = false; + } + + /// + /// Starts a fade in over the given number of seconds. + /// + /// The duration, in seconds, of the fade in. + public void StartFadeIn(float fadeInTime) + { + if (fadeInTime == 0) + currentFadeTime = 1; + + fadeInDuration = fadeInTime; + fadeOutDuration = 0; + sustain = true; + } + + /// + /// Scales this shake's roughness while preserving the initial Roughness. + /// + public float ScaleRoughness + { + get { return roughMod; } + set { roughMod = value; } + } + + /// + /// Scales this shake's magnitude while preserving the initial Magnitude. + /// + public float ScaleMagnitude + { + get { return magnMod; } + set { magnMod = value; } + } + + /// + /// A normalized value (about 0 to about 1) that represents the current level of intensity. + /// + public float NormalizedFadeTime + { get { return currentFadeTime; } } + + bool IsShaking + { get { return currentFadeTime > 0 || sustain; } } + + bool IsFadingOut + { get { return !sustain && currentFadeTime > 0; } } + + bool IsFadingIn + { get { return currentFadeTime < 1 && sustain && fadeInDuration > 0; } } + + /// + /// Gets the current state of the shake. + /// + public CameraShakeState CurrentState + { + get + { + if (IsFadingIn) + return CameraShakeState.FadingIn; + else if (IsFadingOut) + return CameraShakeState.FadingOut; + else if (IsShaking) + return CameraShakeState.Sustained; + else + return CameraShakeState.Inactive; + } + } + } diff --git a/Assets/Script/Core/Effect/CameraShaker/Scripts/CameraShakeInstance.cs.meta b/Assets/Script/Core/Effect/CameraShaker/Scripts/CameraShakeInstance.cs.meta new file mode 100644 index 00000000..b5967f16 --- /dev/null +++ b/Assets/Script/Core/Effect/CameraShaker/Scripts/CameraShakeInstance.cs.meta @@ -0,0 +1,14 @@ +fileFormatVersion: 2 +guid: 15591c547998f4e47a2e8ce9ac3d3a73 +labels: +- Shake +- Camera +- Follow +- Animation +- Effect +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: diff --git a/Assets/Script/Core/Effect/CameraShaker/Scripts/CameraShakePresets.cs b/Assets/Script/Core/Effect/CameraShaker/Scripts/CameraShakePresets.cs new file mode 100644 index 00000000..8b9bd892 --- /dev/null +++ b/Assets/Script/Core/Effect/CameraShaker/Scripts/CameraShakePresets.cs @@ -0,0 +1,103 @@ +using UnityEngine; + + + public static class CameraShakePresets + { + /// + /// [One-Shot] A high magnitude, short, yet smooth shake. + /// + public static CameraShakeInstance Bump + { + get + { + CameraShakeInstance c = new CameraShakeInstance(2.5f, 4, 0.1f, 0.75f); + c.PositionInfluence = Vector3.one * 0.15f; + c.RotationInfluence = Vector3.one; + return c; + } + } + + /// + /// [One-Shot] An intense and rough shake. + /// + public static CameraShakeInstance Explosion + { + get + { + CameraShakeInstance c = new CameraShakeInstance(5f, 10, 0, 1.5f); + c.PositionInfluence = Vector3.one * 0.25f; + c.RotationInfluence = new Vector3(4, 1, 1); + return c; + } + } + + /// + /// [Sustained] A continuous, rough shake. + /// + public static CameraShakeInstance Earthquake + { + get + { + CameraShakeInstance c = new CameraShakeInstance(0.6f, 3.5f, 2f, 10f); + c.PositionInfluence = Vector3.one * 0.25f; + c.RotationInfluence = new Vector3(1, 1, 4); + return c; + } + } + + /// + /// [Sustained] A bizarre shake with a very high magnitude and low roughness. + /// + public static CameraShakeInstance BadTrip + { + get + { + CameraShakeInstance c = new CameraShakeInstance(10f, 0.15f, 5f, 10f); + c.PositionInfluence = new Vector3(0, 0, 0.15f); + c.RotationInfluence = new Vector3(2, 1, 4); + return c; + } + } + + /// + /// [Sustained] A subtle, slow shake. + /// + public static CameraShakeInstance HandheldCamera + { + get + { + CameraShakeInstance c = new CameraShakeInstance(1f, 0.25f, 5f, 10f); + c.PositionInfluence = Vector3.zero; + c.RotationInfluence = new Vector3(1, 0.5f, 0.5f); + return c; + } + } + + /// + /// [Sustained] A very rough, yet low magnitude shake. + /// + public static CameraShakeInstance Vibration + { + get + { + CameraShakeInstance c = new CameraShakeInstance(0.4f, 20f, 2f, 2f); + c.PositionInfluence = new Vector3(0, 0.15f, 0); + c.RotationInfluence = new Vector3(1.25f, 0, 4); + return c; + } + } + + /// + /// [Sustained] A slightly rough, medium magnitude shake. + /// + public static CameraShakeInstance RoughDriving + { + get + { + CameraShakeInstance c = new CameraShakeInstance(1, 2f, 1f, 1f); + c.PositionInfluence = Vector3.zero; + c.RotationInfluence = Vector3.one; + return c; + } + } + } diff --git a/Assets/Script/Core/Effect/CameraShaker/Scripts/CameraShakePresets.cs.meta b/Assets/Script/Core/Effect/CameraShaker/Scripts/CameraShakePresets.cs.meta new file mode 100644 index 00000000..d771d0bf --- /dev/null +++ b/Assets/Script/Core/Effect/CameraShaker/Scripts/CameraShakePresets.cs.meta @@ -0,0 +1,14 @@ +fileFormatVersion: 2 +guid: 10b257f8230acee41bf69ee03cd26f50 +labels: +- Shake +- Camera +- Follow +- Animation +- Effect +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: diff --git a/Assets/Script/Core/Effect/CameraShaker/Scripts/CameraShaker.cs b/Assets/Script/Core/Effect/CameraShaker/Scripts/CameraShaker.cs new file mode 100644 index 00000000..3f6cc680 --- /dev/null +++ b/Assets/Script/Core/Effect/CameraShaker/Scripts/CameraShaker.cs @@ -0,0 +1,178 @@ +using UnityEngine; +using System.Collections.Generic; + + +public class CameraShaker : MonoBehaviour +{ + + /// + /// The default position influcence of all shakes created by this shaker. + /// + public Vector3 DefaultPosInfluence = new Vector3(0.15f, 0.15f, 0.15f); + /// + /// The default rotation influcence of all shakes created by this shaker. + /// + public Vector3 DefaultRotInfluence = new Vector3(1, 1, 1); + + + public float magnitude; + public float roughness; + public float fadeInTime; + public float fadeOutTime; + + Vector3 posAddShake, rotAddShake; + + List cameraShakeInstances = new List(); + public string cameraTag = ""; + public bool isUICamera = false; + + private float UI_Z = 0; + void Awake() + { + if (string.IsNullOrEmpty(cameraTag)) + cameraTag = gameObject.name; + CameraShakerManager.AddCameraShaker(cameraTag, this); + + UI_Z = transform.localPosition.z; + } + + private void OnEnable() + { + //CameraShakeInstance cameraShakeInstance = new CameraShakeInstance(magnitude, roughness, fadeInTime, fadeOutTime); + //cameraShakeInstance.PositionInfluence = DefaultPosInfluence; + //cameraShakeInstance.RotationInfluence = DefaultRotInfluence; + //Shake(cameraShakeInstance); + + } + + void Update() + { + //if (Input.GetKeyDown(KeyCode.E)) + //{ + // Shake(CameraShakePresets.Bump); + //} + + posAddShake = Vector3.zero; + rotAddShake = Vector3.zero; + + for (int i = 0; i < cameraShakeInstances.Count; i++) + { + if (i >= cameraShakeInstances.Count) + break; + + CameraShakeInstance c = cameraShakeInstances[i]; + + if (c.CurrentState == CameraShakeState.Inactive && c.DeleteOnInactive) + { + cameraShakeInstances.RemoveAt(i); + i--; + } + else if (c.CurrentState != CameraShakeState.Inactive) + { + posAddShake += CameraUtilities.MultiplyVectors(c.UpdateShake(), c.PositionInfluence); + rotAddShake += CameraUtilities.MultiplyVectors(c.UpdateShake(), c.RotationInfluence); + } + } + if (isUICamera) + posAddShake.z = UI_Z; + transform.localPosition = posAddShake; + transform.localEulerAngles = rotAddShake; + } + + + /// + /// Starts a shake using the given preset. + /// + /// The preset to use. + /// A CameraShakeInstance that can be used to alter the shake's properties. + public CameraShakeInstance Shake(CameraShakeInstance shake) + { + cameraShakeInstances.Add(shake); + return shake; + } + + /// + /// Shake the camera once, fading in and out over a specified durations. + /// + /// The intensity of the shake. + /// Roughness of the shake. Lower values are smoother, higher values are more jarring. + /// How long to fade in the shake, in seconds. + /// How long to fade out the shake, in seconds. + /// A CameraShakeInstance that can be used to alter the shake's properties. + public CameraShakeInstance ShakeOnce(float magnitude, float roughness, float fadeInTime, float fadeOutTime) + { + CameraShakeInstance shake = new CameraShakeInstance(magnitude, roughness, fadeInTime, fadeOutTime); + shake.PositionInfluence = DefaultPosInfluence; + shake.RotationInfluence = DefaultRotInfluence; + cameraShakeInstances.Add(shake); + + return shake; + } + + /// + /// Shake the camera once, fading in and out over a specified durations. + /// + /// The intensity of the shake. + /// Roughness of the shake. Lower values are smoother, higher values are more jarring. + /// How long to fade in the shake, in seconds. + /// How long to fade out the shake, in seconds. + /// How much this shake influences position. + /// How much this shake influences rotation. + /// A CameraShakeInstance that can be used to alter the shake's properties. + public CameraShakeInstance ShakeOnce(float magnitude, float roughness, float fadeInTime, float fadeOutTime, Vector3 posInfluence, Vector3 rotInfluence) + { + CameraShakeInstance shake = new CameraShakeInstance(magnitude, roughness, fadeInTime, fadeOutTime); + shake.PositionInfluence = posInfluence; + shake.RotationInfluence = rotInfluence; + cameraShakeInstances.Add(shake); + + return shake; + } + + /// + /// Start shaking the camera. + /// + /// The intensity of the shake. + /// Roughness of the shake. Lower values are smoother, higher values are more jarring. + /// How long to fade in the shake, in seconds. + /// A CameraShakeInstance that can be used to alter the shake's properties. + public CameraShakeInstance StartShake(float magnitude, float roughness, float fadeInTime) + { + CameraShakeInstance shake = new CameraShakeInstance(magnitude, roughness); + shake.PositionInfluence = DefaultPosInfluence; + shake.RotationInfluence = DefaultRotInfluence; + shake.StartFadeIn(fadeInTime); + cameraShakeInstances.Add(shake); + return shake; + } + + /// + /// Start shaking the camera. + /// + /// The intensity of the shake. + /// Roughness of the shake. Lower values are smoother, higher values are more jarring. + /// How long to fade in the shake, in seconds. + /// How much this shake influences position. + /// How much this shake influences rotation. + /// A CameraShakeInstance that can be used to alter the shake's properties. + public CameraShakeInstance StartShake(float magnitude, float roughness, float fadeInTime, Vector3 posInfluence, Vector3 rotInfluence) + { + CameraShakeInstance shake = new CameraShakeInstance(magnitude, roughness); + shake.PositionInfluence = posInfluence; + shake.RotationInfluence = rotInfluence; + shake.StartFadeIn(fadeInTime); + cameraShakeInstances.Add(shake); + return shake; + } + + /// + /// Gets a copy of the list of current camera shake instances. + /// + public List ShakeInstances + { get { return new List(cameraShakeInstances); } } + + void OnDestroy() + { + CameraShakerManager.RemoveCameraShaker(cameraTag); + } +} diff --git a/Assets/Script/Core/Effect/CameraShaker/Scripts/CameraShaker.cs.meta b/Assets/Script/Core/Effect/CameraShaker/Scripts/CameraShaker.cs.meta new file mode 100644 index 00000000..30a6f750 --- /dev/null +++ b/Assets/Script/Core/Effect/CameraShaker/Scripts/CameraShaker.cs.meta @@ -0,0 +1,14 @@ +fileFormatVersion: 2 +guid: 2ab8353b5ebd32545867da143199a814 +labels: +- Shake +- Camera +- Follow +- Animation +- Effect +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: diff --git a/Assets/Script/Core/Effect/CameraShaker/Scripts/CameraShakerManager.cs b/Assets/Script/Core/Effect/CameraShaker/Scripts/CameraShakerManager.cs new file mode 100644 index 00000000..2f674d2a --- /dev/null +++ b/Assets/Script/Core/Effect/CameraShaker/Scripts/CameraShakerManager.cs @@ -0,0 +1,32 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; +using UnityEngine; + +public static class CameraShakerManager +{ + + private static Dictionary dicData = new Dictionary(); + public static void AddCameraShaker(string tag, CameraShaker shake) + { + if (dicData.ContainsKey(tag)) + Debug.LogError("有重复的CameraShake tag :" + tag + " gameObject :" + shake.gameObject.name); + else + dicData.Add(tag, shake); + } + public static void RemoveCameraShaker(string tag) + { + if (dicData.ContainsKey(tag)) + dicData.Remove(tag); + } + + public static CameraShaker GetCameraShaker(string tag) + { + if (dicData.ContainsKey(tag)) + return dicData[tag]; + Debug.LogError("未找到GetCameraShake tag:" + tag); + return null; + } +} + diff --git a/Assets/Script/Core/Effect/CameraShaker/Scripts/CameraShakerManager.cs.meta b/Assets/Script/Core/Effect/CameraShaker/Scripts/CameraShakerManager.cs.meta new file mode 100644 index 00000000..393f74e1 --- /dev/null +++ b/Assets/Script/Core/Effect/CameraShaker/Scripts/CameraShakerManager.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: d502ced90fb7ba340936d795c0c5f476 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Effect/CameraShaker/Scripts/Utilities.meta b/Assets/Script/Core/Effect/CameraShaker/Scripts/Utilities.meta new file mode 100644 index 00000000..030f2812 --- /dev/null +++ b/Assets/Script/Core/Effect/CameraShaker/Scripts/Utilities.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 3f6e8f6c5b08ee743aeea5abcdf44910 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Effect/CameraShaker/Scripts/Utilities/CameraUtilities.cs b/Assets/Script/Core/Effect/CameraShaker/Scripts/Utilities/CameraUtilities.cs new file mode 100644 index 00000000..7f03f040 --- /dev/null +++ b/Assets/Script/Core/Effect/CameraShaker/Scripts/Utilities/CameraUtilities.cs @@ -0,0 +1,36 @@ +using UnityEngine; + + + public class CameraUtilities + { + /// + /// Smoothes a Vector3 that represents euler angles. + /// + /// The current Vector3 value. + /// The target Vector3 value. + /// A refernce Vector3 used internally. + /// The time to smooth, in seconds. + /// The smoothed Vector3 value. + public static Vector3 SmoothDampEuler(Vector3 current, Vector3 target, ref Vector3 velocity, float smoothTime) + { + Vector3 v; + + v.x = Mathf.SmoothDampAngle(current.x, target.x, ref velocity.x, smoothTime); + v.y = Mathf.SmoothDampAngle(current.y, target.y, ref velocity.y, smoothTime); + v.z = Mathf.SmoothDampAngle(current.z, target.z, ref velocity.z, smoothTime); + + return v; + } + + /// + /// Multiplies each element in Vector3 v by the corresponding element of w. + /// + public static Vector3 MultiplyVectors(Vector3 v, Vector3 w) + { + v.x *= w.x; + v.y *= w.y; + v.z *= w.z; + + return v; + } + } diff --git a/Assets/Script/Core/Effect/CameraShaker/Scripts/Utilities/CameraUtilities.cs.meta b/Assets/Script/Core/Effect/CameraShaker/Scripts/Utilities/CameraUtilities.cs.meta new file mode 100644 index 00000000..b2cafaf4 --- /dev/null +++ b/Assets/Script/Core/Effect/CameraShaker/Scripts/Utilities/CameraUtilities.cs.meta @@ -0,0 +1,14 @@ +fileFormatVersion: 2 +guid: 5eebeb0be12630947983c46c4641a0b5 +labels: +- Shake +- Camera +- Effect +- Follow +- Animation +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: diff --git a/Assets/Script/Core/Utils/CameraTool.cs b/Assets/Script/Core/Effect/CameraTool.cs similarity index 100% rename from Assets/Script/Core/Utils/CameraTool.cs rename to Assets/Script/Core/Effect/CameraTool.cs diff --git a/Assets/Script/Core/Utils/CameraTool.cs.meta b/Assets/Script/Core/Effect/CameraTool.cs.meta similarity index 100% rename from Assets/Script/Core/Utils/CameraTool.cs.meta rename to Assets/Script/Core/Effect/CameraTool.cs.meta diff --git a/Assets/Script/Core/Effect/EFXTool.meta b/Assets/Script/Core/Effect/EFXTool.meta new file mode 100644 index 00000000..58be286d --- /dev/null +++ b/Assets/Script/Core/Effect/EFXTool.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 96c65a7b2f3bfb040b37ec035ce62e64 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Effect/EFXTool/EffectTool_Stop.cs b/Assets/Script/Core/Effect/EFXTool/EffectTool_Stop.cs new file mode 100644 index 00000000..81ab7d76 --- /dev/null +++ b/Assets/Script/Core/Effect/EFXTool/EffectTool_Stop.cs @@ -0,0 +1,38 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class EffectTool_Stop : MonoBehaviour +{ + public ParticleSystem particle; + + private void Awake() + { + if (particle == null) + { + particle = GetComponentInChildren(); + } + } + + + private void OnEnable() + { + + + particle.Play(true); + } + + private void OnDisable() + { + StopParticle(); + } + + public void StopParticle() + { + if (particle != null) + { + particle.Stop(true); + } + } + +} diff --git a/Assets/Script/Core/Effect/EFXTool/EffectTool_Stop.cs.meta b/Assets/Script/Core/Effect/EFXTool/EffectTool_Stop.cs.meta new file mode 100644 index 00000000..e9339929 --- /dev/null +++ b/Assets/Script/Core/Effect/EFXTool/EffectTool_Stop.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 1c57b436801aafb47a2bf2b673a73eb8 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Effect/Editor.meta b/Assets/Script/Core/Effect/Editor.meta new file mode 100644 index 00000000..a8f87287 --- /dev/null +++ b/Assets/Script/Core/Effect/Editor.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 37be8872c197b644aaaff2cdbba1b1f1 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Effect/Editor/GameViewSizeAdder.cs b/Assets/Script/Core/Effect/Editor/GameViewSizeAdder.cs new file mode 100644 index 00000000..4452eb81 --- /dev/null +++ b/Assets/Script/Core/Effect/Editor/GameViewSizeAdder.cs @@ -0,0 +1,30 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEditor; +using UnityEngine; + +public class GameViewSizeAdder +{ + [InitializeOnLoadMethod] + static void Init() + { + var wide = new GameViewSizeHelper.GameViewSize + { + type = GameViewSizeHelper.GameViewSizeType.FixedResolution, + width = 2436, + height = 1125, + baseText = "iPhone X/XS Landscape" + }; + var tall = new GameViewSizeHelper.GameViewSize + { + type = GameViewSizeHelper.GameViewSizeType.FixedResolution, + width = 1125, + height = 2436, + baseText = "iPhone X/XS Portrait" + }; + GameViewSizeHelper.AddCustomSize(GameViewSizeGroupType.Standalone, wide); + GameViewSizeHelper.AddCustomSize(GameViewSizeGroupType.Standalone, tall); + GameViewSizeHelper.AddCustomSize(GameViewSizeGroupType.Android, wide); + GameViewSizeHelper.AddCustomSize(GameViewSizeGroupType.Android, tall); + } +} diff --git a/Assets/Script/Core/Effect/Editor/GameViewSizeAdder.cs.meta b/Assets/Script/Core/Effect/Editor/GameViewSizeAdder.cs.meta new file mode 100644 index 00000000..c3517869 --- /dev/null +++ b/Assets/Script/Core/Effect/Editor/GameViewSizeAdder.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 71ab1539a351d5240b56e142ad82fcf7 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Effect/Editor/GameViewSizeHelper.cs b/Assets/Script/Core/Effect/Editor/GameViewSizeHelper.cs new file mode 100644 index 00000000..066b44c3 --- /dev/null +++ b/Assets/Script/Core/Effect/Editor/GameViewSizeHelper.cs @@ -0,0 +1,280 @@ +using System; +using System.Collections.Generic; +using System.Reflection; +using UnityEditor; +using UnityEngine; + + + public class GameViewSizeHelper + { + #region public enum + + public enum GameViewSizeType + { + FixedResolution, + AspectRatio + } + + #endregion public enum + + #region private Fiald + + + + static BindingFlags bindingFlags = BindingFlags.Public | BindingFlags.Instance; + + #endregion private Fiald + + #region private Class + + private static GameViewSize _gameViewSize; + public class GameViewSize + { + public GameViewSizeType type; + public int width; + public int height; + public string baseText; + } + + #endregion private Class + + #region public Method + + public static void AddCustomSize(GameViewSizeGroupType groupType, GameViewSize gameViewSize) + { + _gameViewSize = gameViewSize; + object sizeType = Enum.Parse(Types.gameViewSizeType, gameViewSize.type.ToString()); + + ConstructorInfo ctor = Types.gameViewSize.GetConstructor(new Type[] + { + Types.gameViewSizeType, + typeof(int), + typeof(int), + typeof(string) + }); + + object instance_gameViewSize = ctor.Invoke(new object[] + { + sizeType, + gameViewSize.width, + gameViewSize.height, + gameViewSize.baseText + }); + + object instance_gameViewSizeGroup = GetGroup(groupType, instance); + + if (!Contains(instance_gameViewSizeGroup)) + { + AddCustomSize(instance_gameViewSizeGroup, instance_gameViewSize); + } + } + + public static void AddCustomSize(GameViewSizeGroupType groupType, GameViewSizeType type, int width, int height, string baseText) + { + AddCustomSize(groupType, new GameViewSize { type = type, width = width, height = height, baseText = baseText }); + } + + public static bool RemoveCustomSize(GameViewSizeGroupType groupType, GameViewSizeType type, int width, int height, string baseText) + { + _gameViewSize = new GameViewSize { type = type, width = width, height = height, baseText = baseText }; + return Remove(GetGroup(groupType, instance)); + } + public static bool RemoveCustomSize(GameViewSizeGroupType groupType, GameViewSize gameViewSize) + { + _gameViewSize = gameViewSize; + return Remove(GetGroup(groupType, instance)); + } + public static bool Contains(GameViewSizeGroupType groupType, GameViewSizeType type, int width, int height, string baseText) + { + _gameViewSize = new GameViewSize { type = type, width = width, height = height, baseText = baseText }; + return Contains(GetGroup(groupType, instance)); + } + public static bool Contains(GameViewSizeGroupType groupType, GameViewSize gameViewSize) + { + _gameViewSize = gameViewSize; + return Contains(GetGroup(groupType, instance)); + } + + + public static void ChangeGameViewSize(GameViewSizeGroupType groupType, GameViewSizeType type, int width, int height, string baseText) + { + ChangeGameViewSize(groupType, new GameViewSize { type = type, width = width, height = height, baseText = baseText }); + } + + public static void ChangeGameViewSize(GameViewSizeGroupType groupType, GameViewSize gameViewSize) + { + _gameViewSize = gameViewSize; + EditorWindow gameView = EditorWindow.GetWindow(Types.gameView); + PropertyInfo currentSizeGroupType = Types.gameView.GetProperty("currentSizeGroupType", BindingFlags.Instance | BindingFlags.NonPublic | BindingFlags.Static); + GameViewSizeGroupType currentType = (GameViewSizeGroupType)currentSizeGroupType.GetValue(gameView, null); + if (groupType != currentType) + { + Debug.LogError(string.Format("GameViewSizeGroupType is {0}. but Current GameViewSizeGroupType is {1}.", groupType, currentType)); + return; + } + object group = GetGroup(groupType, instance); + int totalCount = GetTotalCount(group); + int gameViewSizeLength = GetCustomCount(group); + int index = -1; + for (int i = totalCount - gameViewSizeLength; i < totalCount; i++) + { + object other_gameViewSize = GetGameViewSize(group, i); + if (GameViewSize_Equals(_gameViewSize, other_gameViewSize)) + { + index = i; + break; + } + } + if (index != -1) + { + PropertyInfo selectedSizeIndex = Types.gameView.GetProperty("selectedSizeIndex", BindingFlags.Instance | BindingFlags.NonPublic); + selectedSizeIndex.SetValue(gameView, index, null); + } + } + + #endregion public Method + + #region private Method + + static bool Remove(object instance_gameViewSizeGroup) + { + int gameViewSizeLength = GetCustomCount(instance_gameViewSizeGroup); + int totalCount = GetTotalCount(instance_gameViewSizeGroup); + for (int i = totalCount - gameViewSizeLength; i < totalCount; i++) + { + object other_gameViewSize = GetGameViewSize(instance_gameViewSizeGroup, i); + if (GameViewSize_Equals(_gameViewSize, other_gameViewSize)) + { + RemoveCustomSize(instance_gameViewSizeGroup, i); + return true; + } + } + return false; + } + + static bool Contains(object instance_gameViewSizeGroup) + { + int gameViewSizeLength = GetCustomCount(instance_gameViewSizeGroup); + int totalCount = GetTotalCount(instance_gameViewSizeGroup); + for (int i = totalCount - gameViewSizeLength; i < totalCount; i++) + { + if (GameViewSize_Equals(_gameViewSize, GetGameViewSize(instance_gameViewSizeGroup, i))) + { + return true; + } + } + return false; + } + + private static bool GameViewSize_Equals(GameViewSize a, object b) + { + int b_width = (int)GetGameSizeProperty(b, "width"); + int b_height = (int)GetGameSizeProperty(b, "height"); + string b_baseText = (string)GetGameSizeProperty(b, "baseText"); + GameViewSizeType b_sizeType = (GameViewSizeType)Enum.Parse(typeof(GameViewSizeType), GetGameSizeProperty(b, "sizeType").ToString()); + + return a.type == b_sizeType && a.width == b_width && a.height == b_height && a.baseText == b_baseText; + } + + static object GetGameSizeProperty(object instance, string name) + { + return instance.GetType().GetProperty(name).GetValue(instance, new object[0]); + } + + static object m_instance; + + static object instance + { + get + { + if (m_instance == null) + { + PropertyInfo propertyInfo_gameViewSizes = Types.gameViewSizes.GetProperty("instance"); + m_instance = propertyInfo_gameViewSizes.GetValue(null, new object[0]); + } + return m_instance; + } + } + + static object GetGroup(GameViewSizeGroupType groupType, object instance_gameViewSizes) + { + Type[] returnTypes = new Type[] { groupType.GetType() }; + object[] parameters = new object[] { groupType }; + return instance_gameViewSizes.GetType().GetMethod("GetGroup", + bindingFlags, + null, + returnTypes, + null).Invoke(instance_gameViewSizes, parameters); + } + + static object GetGameViewSize(object instance_gameViewSizeGroup, int i) + { + Type[] returnTypes = new Type[] { typeof(int) }; + object[] parameters = new object[] { i }; + return instance_gameViewSizeGroup.GetType().GetMethod("GetGameViewSize", + bindingFlags, + null, + returnTypes, + null).Invoke(instance_gameViewSizeGroup, parameters); + } + + static int GetCustomCount(object instance_gameViewSizeGroup) + { + return (int)instance_gameViewSizeGroup.GetType().GetMethod("GetCustomCount", + bindingFlags, + null, + new Type[0], + null).Invoke(instance_gameViewSizeGroup, new object[0]); + } + + static int GetTotalCount(object instance_gameViewSizeGroup) + { + return (int)instance_gameViewSizeGroup.GetType().GetMethod("GetTotalCount", + bindingFlags, + null, + new Type[0], + null).Invoke(instance_gameViewSizeGroup, new object[0]); + } + + static void AddCustomSize(object instance_gameViewSizeGroup, object instance_gameViewSize) + { + Type[] returnTypes = new Type[] { Types.gameViewSize }; + object[] parameters = new object[] { instance_gameViewSize }; + instance_gameViewSizeGroup.GetType().GetMethod("AddCustomSize", + bindingFlags, + null, + returnTypes, + null).Invoke(instance_gameViewSizeGroup, parameters); + } + + static void RemoveCustomSize(object instance_gameViewSizeGroup, int index) + { + Type[] returnTypes = new Type[] { typeof(int) }; + object[] parameters = new object[] { index }; + instance_gameViewSizeGroup.GetType().GetMethod("RemoveCustomSize", + bindingFlags, + null, + returnTypes, + null).Invoke(instance_gameViewSizeGroup, parameters); + } + + #endregion private Method + + #region types + + private static class Types + { + private static string assemblyName = "UnityEditor.dll"; + private static Assembly assembly = Assembly.Load(assemblyName); + + public static Type gameView = assembly.GetType("UnityEditor.GameView"); + + public static Type gameViewSizeType = assembly.GetType("UnityEditor.GameViewSizeType"); + public static Type gameViewSize = assembly.GetType("UnityEditor.GameViewSize"); + public static Type gameViewSizes = assembly.GetType("UnityEditor.ScriptableSingleton`1").MakeGenericType(assembly.GetType("UnityEditor.GameViewSizes")); + } + + #endregion types + + } + diff --git a/Assets/Script/Core/Effect/Editor/GameViewSizeHelper.cs.meta b/Assets/Script/Core/Effect/Editor/GameViewSizeHelper.cs.meta new file mode 100644 index 00000000..4f12ab11 --- /dev/null +++ b/Assets/Script/Core/Effect/Editor/GameViewSizeHelper.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 7a16733d22ba3fe4b8a6acefad6f2b84 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Effect/FringeFade.cs b/Assets/Script/Core/Effect/FringeFade.cs new file mode 100644 index 00000000..dd1d8255 --- /dev/null +++ b/Assets/Script/Core/Effect/FringeFade.cs @@ -0,0 +1,80 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +//刘海 +public class FringeFade : MonoBehaviour { + + + // Use this for initialization + void Start () { + + bool isPortrait = Screen.height > Screen.width;//竖屏 + + Rect safeArea = Screen.safeArea; + Debug.Log("safeArea==================》" + safeArea); +#if UNITY_EDITOR + if (Screen.width == 1125 && Screen.height == 2436) + { + safeArea.y = 102; + safeArea.height = 2202; + } + if (Screen.width == 2436 && Screen.height == 1125) + { + safeArea.x = 132; + safeArea.y = 63; + safeArea.height = 1062; + safeArea.width = 2172; + } +#endif + if (Application.platform == RuntimePlatform.IPhonePlayer || ApplicationManager.AppMode == AppMode.Developing) + { + float x = Screen.width - safeArea.width; + if (x > 0) + { + Vector2 offsetMin = GetComponent().offsetMin; + if (isPortrait) + { + offsetMin.y = x * 0.5f; + } + else + { + offsetMin.x = x * 0.5f; + } + + + GetComponent().offsetMin = offsetMin; + + Vector2 offsetMax = GetComponent().offsetMax; + + if (isPortrait) + { + offsetMax.y = -x * 0.5f; + } + else + { + offsetMax.x = -x * 0.5f; + } + + + GetComponent().offsetMax = offsetMax; + } + + Debug.LogWarning(GetComponent().offsetMax); + + } + + + + } + + // Update is called once per frame + void Update () { + + } + + + + + +} diff --git a/Assets/Script/Core/Effect/FringeFade.cs.meta b/Assets/Script/Core/Effect/FringeFade.cs.meta new file mode 100644 index 00000000..785f8cd0 --- /dev/null +++ b/Assets/Script/Core/Effect/FringeFade.cs.meta @@ -0,0 +1,13 @@ +fileFormatVersion: 2 +guid: 3be120adcc735f648a41cad97bb08500 +timeCreated: 1565242859 +licenseType: Pro +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Effect/Render.meta b/Assets/Script/Core/Effect/Render.meta new file mode 100644 index 00000000..654bd45c --- /dev/null +++ b/Assets/Script/Core/Effect/Render.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 62fee2ebd767f5340b334dc2d0daa653 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Render/ParticleLODService.cs b/Assets/Script/Core/Effect/Render/ParticleLODService.cs similarity index 95% rename from Assets/Script/Core/Render/ParticleLODService.cs rename to Assets/Script/Core/Effect/Render/ParticleLODService.cs index c7405ac6..14388105 100644 --- a/Assets/Script/Core/Render/ParticleLODService.cs +++ b/Assets/Script/Core/Effect/Render/ParticleLODService.cs @@ -24,6 +24,8 @@ public override void OnCreate() { ResetLOD(RenderManager.LOD); GlobalEvent.AddEvent(RenderEventEnum.UpdateLOD, ReceviceUpdateLOD); + + //Debug.Log("OnCreate " + (RenderManager.LOD)); } public override void OnObjectDestroy() diff --git a/Assets/Script/Core/Render/ParticleLODService.cs.meta b/Assets/Script/Core/Effect/Render/ParticleLODService.cs.meta similarity index 100% rename from Assets/Script/Core/Render/ParticleLODService.cs.meta rename to Assets/Script/Core/Effect/Render/ParticleLODService.cs.meta diff --git a/Assets/Script/Core/Render/RenderManager.cs b/Assets/Script/Core/Effect/Render/RenderManager.cs similarity index 100% rename from Assets/Script/Core/Render/RenderManager.cs rename to Assets/Script/Core/Effect/Render/RenderManager.cs diff --git a/Assets/Script/Core/Render/RenderManager.cs.meta b/Assets/Script/Core/Effect/Render/RenderManager.cs.meta similarity index 100% rename from Assets/Script/Core/Render/RenderManager.cs.meta rename to Assets/Script/Core/Effect/Render/RenderManager.cs.meta diff --git a/Assets/Script/Core/GameDataBase/GameDataMonitorMonitor.cs b/Assets/Script/Core/GameDataBase/GameDataMonitorMonitor.cs deleted file mode 100644 index 4c9234cc..00000000 --- a/Assets/Script/Core/GameDataBase/GameDataMonitorMonitor.cs +++ /dev/null @@ -1,47 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -public class GameDataMonitor -{ -#if UNITY_EDITOR - static Dictionary s_GameData = new Dictionary(); - - public static Dictionary GameData - { - get { return GameDataMonitor.s_GameData; } - set - { - GameDataMonitor.s_GameData = value; - } - } -#endif - - public static void PushData(string dataKey,object obj) - { -#if UNITY_EDITOR - if (!s_GameData.ContainsKey(dataKey)) - { - s_GameData.Add(dataKey, obj); - } - else - { - s_GameData[dataKey] = obj; - } -#endif - } - - public static void RemoveData(string dataKey) - { -#if UNITY_EDITOR - if (s_GameData.ContainsKey(dataKey)) - { - s_GameData.Remove(dataKey); - } - else - { - Debug.LogError("RemoveData dataKey dont exist ! ->" + dataKey + "<-"); - } -#endif - } -} diff --git a/Assets/Script/Core/GameObject/GameObjectManager.cs b/Assets/Script/Core/GameObject/GameObjectManager.cs index 4a777625..3150a901 100644 --- a/Assets/Script/Core/GameObject/GameObjectManager.cs +++ b/Assets/Script/Core/GameObject/GameObjectManager.cs @@ -3,7 +3,7 @@ using System.Collections.Generic; using System; -public class GameObjectManager :MonoBehaviour +public class GameObjectManager { static Vector3 s_OutOfRange = new Vector3(9000, 9000, 9000); @@ -16,8 +16,8 @@ public static Transform PoolParent { GameObject instancePool = new GameObject("ObjectPool"); s_poolParent = instancePool.transform; - if(Application.isPlaying) - DontDestroyOnLoad(s_poolParent); + if (Application.isPlaying) + UnityEngine.Object.DontDestroyOnLoad(s_poolParent); } return s_poolParent; @@ -25,16 +25,24 @@ public static Transform PoolParent } #region 旧版本对象池 + private static Dictionary> createPools = new Dictionary>(); + private static Dictionary> recyclePools = new Dictionary>(); - static Dictionary> s_objectPool = new Dictionary>(); - + public static Dictionary> GetCreatePool() + { + return createPools; + } + public static Dictionary> GetRecyclePool() + { + return recyclePools; + } /// /// 加载一个对象并把它实例化 /// /// 对象名 /// 对象的父节点,可空 /// - public static GameObject CreateGameObject(string gameObjectName,GameObject parent = null) + private static GameObject NewGameObject(string gameObjectName, GameObject parent = null) { GameObject goTmp = ResourceManager.Load(gameObjectName); @@ -43,37 +51,32 @@ public static GameObject CreateGameObject(string gameObjectName,GameObject paren throw new Exception("CreateGameObject error dont find :" + gameObjectName); } - return CreateGameObject(goTmp, parent); + return ObjectInstantiate(goTmp, parent); } - public static GameObject CreateGameObject(GameObject prefab, GameObject parent = null) + private static GameObject ObjectInstantiate(GameObject prefab, GameObject parent = null) { if (prefab == null) { - throw new Exception("CreateGameObject error : l_prefab is null"); + throw new Exception("CreateGameObject error : prefab is null"); } - - GameObject instanceTmp = Instantiate(prefab); + Transform transform = parent == null ? null : parent.transform; + GameObject instanceTmp = GameObject.Instantiate(prefab, transform); instanceTmp.name = prefab.name; - - if (parent != null) - { - instanceTmp.transform.SetParent(parent.transform); - } - //l_instanceTmp.transform.localScale = Vector3.one; return instanceTmp; } public static bool IsExist(string objectName) { - if (objectName == null) + if (string.IsNullOrEmpty(objectName)) { Debug.LogError("GameObjectManager objectName is null!"); return false; } - if (s_objectPool.ContainsKey(objectName) && s_objectPool[objectName].Count > 0) + if ((recyclePools.ContainsKey(objectName) && recyclePools[objectName].Count > 0) + || (createPools.ContainsKey(objectName)&& createPools[objectName].Count>0)) { return true; } @@ -81,403 +84,305 @@ public static bool IsExist(string objectName) return false; } + //判断是否在对象池中 + public static bool IsExist(GameObject go) + { + if ((recyclePools.ContainsKey(go.name) && recyclePools[go.name].Count > 0) + || (createPools.ContainsKey(go.name) && createPools[go.name].Count > 0)) + { + return true; + } + else + { + return false; + } + } + + + public static GameObject CreateGameObject(string name, GameObject parent = null, bool isSetActive = true) + { + return GetNewObject(true, name, null, parent, isSetActive); + } + + public static GameObject CreateGameObject(GameObject prefab, GameObject parent = null, bool isSetActive = true) + { + return GetNewObject(true, null, prefab, parent, isSetActive); + } /// /// 从对象池取出一个对象,如果没有,则直接创建它 /// /// 对象名 /// 要创建到的父节点 /// 返回这个对象 - public static GameObject CreateGameObjectByPool(string name,GameObject parent = null,bool isSetActive = true) + public static GameObject CreateGameObjectByPool(string name, GameObject parent = null, bool isSetActive = true) { - if (IsExist(name)) - { - GameObject go = s_objectPool[name][0]; - s_objectPool[name].RemoveAt(0); - - if(isSetActive) - go.SetActive(true); - - if (parent == null) - { - go.transform.SetParent(null); - } - else - { - go.transform.SetParent(parent.transform); - } - - //go.transform.localScale = Vector3.one; - - return go; - } - else - { - return CreateGameObject(name, parent); - } + return GetNewObject(false, name, null, parent, isSetActive); } public static GameObject CreateGameObjectByPool(GameObject prefab, GameObject parent = null, bool isSetActive = true) { - if (IsExist(prefab.name)) + return GetNewObject(false, null, prefab, parent, isSetActive); + } + private static List objIDs = new List(); + private static GameObject GetNewObject(bool isAlwaysNew, string objName, GameObject prefab, GameObject parent = null, bool isSetActive = true) + { + GameObject go = null; + string name = objName; + if (string.IsNullOrEmpty(name)) { - GameObject go = s_objectPool[prefab.name][0]; - s_objectPool[prefab.name].RemoveAt(0); - - if (isSetActive) - go.SetActive(true); + name = prefab.name; + } - if (parent == null) + if (!isAlwaysNew && IsExist(name)) + { + if (!recyclePools.ContainsKey(name)) { - go.transform.SetParent(null); + if (prefab != null) + { + go = ObjectInstantiate(prefab, parent); + } + else + { + go = NewGameObject(name, parent); + } } else { - go.transform.SetParent(parent.transform); + objIDs.Clear(); + objIDs.AddRange(recyclePools[name].Keys); + int id = objIDs[0]; + go = recyclePools[name][id]; + recyclePools[name].Remove(id); + if (recyclePools[name].Count == 0) + recyclePools.Remove(name); } - return go; + } else { - return CreateGameObject(prefab, parent); + if (prefab == null && !string.IsNullOrEmpty(objName)) + { + go = NewGameObject(name, parent); + + } + else if (prefab != null && string.IsNullOrEmpty(objName)) + { + go = ObjectInstantiate(prefab, parent); + } } - } - - /// - /// 将一个对象放入对象池 - /// - /// 目标对象 - public static void DestroyGameObjectByPool(GameObject obj, bool isSetActive = true) - { - string key = obj.name.Replace("(Clone)", ""); - - if (s_objectPool.ContainsKey(key) == false) + if (go == null) { - s_objectPool.Add(key, new List()); + Debug.LogError("GameObjectManager 加载失败:" + name); + return go; } - - if(s_objectPool[key].Contains(obj)) + if (createPools.ContainsKey(name)) { - throw new Exception("DestroyGameObjectByPool:-> Repeat Destroy GameObject !" + obj); + createPools[name].Add(go.GetInstanceID(), go); } - - s_objectPool[key].Add(obj); - - if(isSetActive) - obj.SetActive(false); else { - obj.transform.position = s_OutOfRange; + createPools.Add(name, new Dictionary() { { go.GetInstanceID(), go } }); } - - obj.name = key; - obj.transform.SetParent(PoolParent); - } - - public static void DestroyGameObjectByPool(GameObject go,float time) - { - Timer.DelayCallBack(time, (object[] obj) => - { - DestroyGameObjectByPool(go); - }); - } - - /// - /// 清空对象池 - /// - public static void CleanPool() - { - foreach (string name in s_objectPool.Keys) + AssetsUnloadHandler.MarkUseAssets(name); + PoolObject po = go.GetComponent(); + if (po) { - if (s_objectPool.ContainsKey(name)) + try { - List l_objList = s_objectPool[name]; - - for (int i = 0; i < l_objList.Count; i++) - { - Destroy(l_objList[i]); - } - - l_objList.Clear(); - + po.OnFetch(); } - } - - s_objectPool.Clear(); - } - - /// - /// 清除掉某一个对象的所有对象池缓存 - /// - public static void CleanPoolByName(string name) - { - Debug.Log("CleanPool :" + name); - - if (s_objectPool.ContainsKey(name)) - { - List l_objList = s_objectPool[name]; - - for (int i = 0; i < l_objList.Count; i++) + catch(Exception e) { - Destroy(l_objList[i]); + Debug.LogError("GetNewObject Error: " + e.ToString()); } - - l_objList.Clear(); - - s_objectPool.Remove(name); } - } - - #endregion - #region 旧版本对象池 异步方法 + if (isSetActive) + go.SetActive(true); - public static void CreateGameObjectByPoolAsync(string name, CallBack callback, GameObject parent = null, bool isSetActive = true) - { - ResourceManager.LoadAsync(name, (status, res) => + if (parent == null) { - if(status.isDone) - { - try - { - callback(CreateGameObjectByPool(name, parent, isSetActive)); - } - catch (Exception e) - { - Debug.LogError("CreateGameObjectByPoolAsync Exception: " + e.ToString()); - } - } - }); + go.transform.SetParent(null); + } + else + { + go.transform.SetParent(parent.transform); + } + return go; } - #endregion - - #region 新版本对象池 - - static Dictionary> s_objectPool_new = new Dictionary>(); - /// - /// 加载一个对象并把它实例化 + /// 将一个对象放入对象池 /// - /// 对象名 - /// 对象的父节点,可空 - /// - static PoolObject CreatePoolObject(string gameObjectName, GameObject parent = null) + /// + /// 是否将放入的物体设为不激活状态(obj.SetActive(false)) + public static void DestroyGameObjectByPool(GameObject go, bool isSetInactive = true) { - GameObject go = ResourceManager.Load(gameObjectName); if (go == null) - { - throw new Exception("CreatPoolObject error dont find : ->" + gameObjectName + "<-"); - } - - GameObject instanceTmp = Instantiate(go); - instanceTmp.name = go.name; - - PoolObject po = instanceTmp.GetComponent(); + return; - if (po == null) + string key = go.name.Replace("(Clone)", ""); + if (recyclePools.ContainsKey(key) == false) { - throw new Exception("CreatPoolObject error : ->" + gameObjectName + "<- not is PoolObject !"); + recyclePools.Add(key, new Dictionary()); } - po.OnCreate(); - - if (parent != null) + if (recyclePools[key].ContainsKey(go.GetInstanceID())) { - instanceTmp.transform.SetParent(parent.transform); + Debug.LogError("DestroyGameObjectByPool:-> Repeat Destroy GameObject !" + go); + return; } - instanceTmp.SetActive(true); - - return po; - } - - /// - /// 把一个对象放入对象池 - /// - /// - public static void PutPoolObject(string gameObjectName) - { - DestroyPoolObject(CreatePoolObject(gameObjectName)); - } - - /// - /// 预存入对象池 - /// - /// - public static void PutPoolGameOject(string name) - { - DestroyGameObjectByPool(CreateGameObjectByPool(name)); - } + recyclePools[key].Add(go.GetInstanceID(), go); - public static bool IsExist_New(string objectName) - { - if (objectName == null) + if (isSetInactive) + go.SetActive(false); + else { - Debug.LogError("IsExist_New error : objectName is null!"); - return false; + go.transform.position = s_OutOfRange; } - if (s_objectPool_new.ContainsKey(objectName) && s_objectPool_new[objectName].Count > 0) + go.name = key; + go.transform.SetParent(PoolParent); + PoolObject po = go.GetComponent(); + if (po) { - return true; + po.OnRecycle(); } - return false; - } - /// - /// 从对象池取出一个对象,如果没有,则直接创建它 - /// - /// 对象名 - /// 要创建到的父节点 - /// 返回这个对象 - public static PoolObject GetPoolObject(string name, GameObject parent = null) - { - PoolObject po; - if (IsExist_New(name)) + if (createPools.ContainsKey(key) && createPools[key].ContainsKey(go.GetInstanceID())) { - po = s_objectPool_new[name][0]; - s_objectPool_new[name].RemoveAt(0); - if (po && po.SetActive) - po.gameObject.SetActive(true); - - if (parent == null) - { - po.transform.SetParent(null); - } - else - { - po.transform.SetParent(parent.transform); - } + createPools[key].Remove(go.GetInstanceID()); + //ResourceManager.DestoryAssetsCounter(go.name); } else { - po = CreatePoolObject(name, parent); + Debug.LogError("创建池不存在GameObject:" + go + " 不能回收!"); } - po.OnFetch(); - - return po; } - /// - /// 将一个对象放入对象池 + /// 立即摧毁克隆体 /// - /// 目标对象 - public static void DestroyPoolObject(PoolObject obj) + /// + public static void DestroyGameObject(GameObject go) { - string key = obj.name.Replace("(Clone)", ""); + if (go == null) + return; - if (s_objectPool_new.ContainsKey(key) == false) - { - s_objectPool_new.Add(key, new List()); - } + string key = go.name.Replace("(Clone)", ""); - if (s_objectPool_new[key].Contains(obj)) + PoolObject po = go.GetComponent(); + if (po) { - throw new Exception("DestroyPoolObject:-> Repeat Destroy GameObject !" + obj); + po.OnObjectDestroy(); } - s_objectPool_new[key].Add(obj); - - if (obj.SetActive) - obj.gameObject.SetActive(false); - else - obj.transform.position = s_OutOfRange; + if (createPools.ContainsKey(key) && createPools[key].ContainsKey(go.GetInstanceID())) + { + createPools[key].Remove(go.GetInstanceID()); - obj.OnRecycle(); + if (createPools[key].Count == 0) + { + createPools.Remove(key); + } - obj.name = key; - obj.transform.SetParent(PoolParent); + } + ResourceManager.DestoryAssetsCounter(go.name); + UnityEngine.Object.Destroy(go); } - public static void DestroyPoolObject(PoolObject go, float time) + public static void DestroyGameObjectByPool(GameObject go, float time) { Timer.DelayCallBack(time, (object[] obj) => { - DestroyPoolObject(go); + if (go != null)//应对调用过CleanPool() + DestroyGameObjectByPool(go); }); } + private static List removeObjList = new List(); /// /// 清空对象池 /// - public static void CleanPool_New() + public static void CleanPool() { - foreach (string name in s_objectPool_new.Keys) + //Debug.LogWarning("清空对象池"); + removeObjList.Clear(); + + foreach (string name in createPools.Keys) { - if (s_objectPool_new.ContainsKey(name)) + + if (createPools[name].Count == 0) { - List objList = s_objectPool_new[name]; + removeObjList.Add(name); + //Debug.Log("Pool DestoryAssetsCounter :" + name); + } + } + + foreach (var item in removeObjList) + { + createPools.Remove(item); + } - for (int i = 0; i < objList.Count; i++) + foreach (var name in recyclePools.Keys) + { + Dictionary l_objList = recyclePools[name]; + + foreach (var go in l_objList.Values) + { + PoolObject po = go.GetComponent(); + if (po) { - try - { - objList[i].OnObjectDestroy(); - } - catch (Exception e) - { - Debug.Log(e.ToString()); - } - - Destroy(objList[i].gameObject); + po.OnObjectDestroy(); } - - objList.Clear(); + ResourceManager.DestoryAssetsCounter(name); + UnityEngine.Object.Destroy(go); } + l_objList.Clear(); + } + recyclePools.Clear(); - s_objectPool_new.Clear(); } /// /// 清除掉某一个对象的所有对象池缓存 /// - public static void CleanPoolByName_New(string name) + public static void CleanPoolByName(string name) { - if (s_objectPool_new.ContainsKey(name)) + Debug.Log("CleanPool :" + name); + if (recyclePools.ContainsKey(name)) { - List objList = s_objectPool_new[name]; + Dictionary l_objList = recyclePools[name]; - for (int i = 0; i < objList.Count; i++) + foreach (var go in l_objList.Values) { - try - { - objList[i].OnObjectDestroy(); - } - catch(Exception e) + + PoolObject po = go.GetComponent(); + if (po) { - Debug.Log(e.ToString()); + po.OnObjectDestroy(); } - Destroy(objList[i].gameObject); + GameObject.Destroy(go); } + l_objList.Clear(); + recyclePools.Remove(name); + } - objList.Clear(); - s_objectPool_new.Remove(name); + if (createPools[name].Count == 0) + { + createPools.Remove(name); + ResourceManager.DestoryAssetsCounter(name); } } #endregion - #region 新版本对象池 异步方法 + - public static void CreatePoolObjectAsync(string name, CallBack callback, GameObject parent = null) - { - ResourceManager.LoadAsync(name, (status,res) => - { - try - { - callback(CreatePoolObject(name, parent)); - } - catch(Exception e) - { - Debug.LogError("CreatePoolObjectAsync Exception: " + e.ToString()); - } - }); - } - - #endregion + } diff --git a/Assets/Script/Core/GameObject/GameObjectTool.cs b/Assets/Script/Core/GameObject/GameObjectTool.cs new file mode 100644 index 00000000..e253a0ef --- /dev/null +++ b/Assets/Script/Core/GameObject/GameObjectTool.cs @@ -0,0 +1,39 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class GameObjectTool +{ + /// + /// 重置位置、旋转 、缩放 + /// + /// + /// + public static void ResetTransform(GameObject go, bool isLocal = true) + { + if (isLocal) + { + go.transform.localPosition = Vector3.zero; + go.transform.localEulerAngles = Vector3.zero; + } + else + { + go.transform.position = Vector3.zero; + go.transform.eulerAngles = Vector3.zero; + } + + go.transform.localScale = Vector3.one; + } + + /// + /// 设置父节点并重置 + /// + /// + /// + public static void SetParentAndReset(GameObject go_child,GameObject go_parent) + { + go_child.transform.SetParent(go_parent.transform); + ResetTransform(go_child); + } + +} diff --git a/Assets/Script/Core/GameObject/GameObjectTool.cs.meta b/Assets/Script/Core/GameObject/GameObjectTool.cs.meta new file mode 100644 index 00000000..1b70235a --- /dev/null +++ b/Assets/Script/Core/GameObject/GameObjectTool.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: c41f8d8f818fd7f4f9345b23a95eab15 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/GlobalEvent/GlobalEvent.cs b/Assets/Script/Core/GlobalEvent/GlobalEvent.cs index 533fe607..e9f77199 100644 --- a/Assets/Script/Core/GlobalEvent/GlobalEvent.cs +++ b/Assets/Script/Core/GlobalEvent/GlobalEvent.cs @@ -10,7 +10,7 @@ public class GlobalEvent { #region 以Enum为Key的事件派发 - private static Dictionary> mEventDic = new Dictionary>(); + private static Dictionary mEventDic = new Dictionary(); private static Dictionary> mUseOnceEventDic = new Dictionary>(); /// @@ -41,20 +41,20 @@ public static void AddEvent(Enum type, EventHandle handle, bool isUseOnce = fals { if (mEventDic.ContainsKey(type)) { - if (!mEventDic[type].Contains(handle)) - mEventDic[type].Add(handle); - else - Debug.LogWarning("already existing EventType: " + type + " handle: " + handle); + mEventDic[type]+= handle; } else { - List temp = new List(); - temp.Add(handle); - mEventDic.Add(type, temp); + mEventDic.Add(type, handle); } } } + internal static void AddTypeEvent(string v) + { + throw new NotImplementedException(); + } + /// /// 移除某类事件的一个回调 /// @@ -76,17 +76,15 @@ public static void RemoveEvent(Enum type, EventHandle handle) if (mEventDic.ContainsKey(type)) { - if (mEventDic[type].Contains(handle)) - { - mEventDic[type].Remove(handle); - if (mEventDic[type].Count == 0) - { - mEventDic.Remove(type); - } - } + mEventDic[type]-= handle; } } + internal static void AddTypeEvent() + { + throw new NotImplementedException(); + } + /// /// 移除某类事件 /// @@ -95,13 +93,11 @@ public static void RemoveEvent(Enum type) { if (mUseOnceEventDic.ContainsKey(type)) { - mUseOnceEventDic.Remove(type); } if (mEventDic.ContainsKey(type)) { - mEventDic.Remove(type); } } @@ -115,20 +111,17 @@ public static void DispatchEvent(Enum type, params object[] args) { if (mEventDic.ContainsKey(type)) { - for (int i = 0; i < mEventDic[type].Count; i++) + try { - //遍历委托链表 - foreach (EventHandle callBack in mEventDic[type][i].GetInvocationList()) + if (mEventDic[type] != null) { - try - { - callBack(args); - } - catch (Exception e) - { - Debug.LogError(e.ToString()); - } + mEventDic[type](args); } + + } + catch (Exception e) + { + Debug.LogError(e.ToString()); } } @@ -201,6 +194,11 @@ public static void AddEvent(string eventKey, EventHandle handle, bool isUseOnce } } + internal static void AddEvent(object onRequestRealNameResult) + { + throw new NotImplementedException(); + } + /// /// 移除某类事件的一个回调 /// diff --git a/Assets/Script/Core/GuideSystem/GuideSystemBase.cs b/Assets/Script/Core/GuideSystem/GuideSystemBase.cs index db3c9089..bc8612b1 100644 --- a/Assets/Script/Core/GuideSystem/GuideSystemBase.cs +++ b/Assets/Script/Core/GuideSystem/GuideSystemBase.cs @@ -1,5 +1,8 @@ using UnityEngine; using System.Collections.Generic; +using System.IO; +using System; +using FrameWork.SDKManager; namespace FrameWork.GuideSystem { @@ -14,12 +17,15 @@ public abstract class GuideSystemBase public const string c_guideStartPoint = "StartPoint"; //引导开始点 public const string c_guideEndPoint = "EndPoint"; //引导结束点 + public const string c_guideClosePoint = "ClosePoint"; //引导关闭点 public const string c_PremiseKey = "Premise"; //前提条件 public const string c_NextGuideNameKey = "NextGuide"; //下一步引导,如果为空,则为下一条记录 public const string c_CallToNextKey = "CallToNext"; //是否调用去下一步引导 public const string c_ClickToNextKey = "ClickToNext"; //是否点击去下一步引导 + public const string c_CustomEventKey = "CustomEvent"; //自定义事件名称 + public const string c_ConditionToNextKey = "ConditionToNextKey"; //是否自动判断条件去下一步引导 public const string c_GuideWindowNameKey = "GuideWindowName"; //引导的界面名字 public const string c_GuideObjectNameKey = "GuideObjectName"; //高亮显示的对象名字 @@ -36,11 +42,12 @@ public abstract class GuideSystemBase bool m_isInit = false; bool m_isStart = false; + bool m_isRegister = false; bool m_isOperationUI = false; //是否已经操作了UI protected GuideWindowBase m_guideWindowBase; //当前引导界面 - UIWindowBase m_currentOperationWindow; //当前操作的界面 + protected UIWindowBase m_currentOperationWindow; //当前操作的界面 /// /// 新手引导记录表 @@ -50,7 +57,16 @@ public abstract class GuideSystemBase DataTable m_guideData; protected SingleData m_currentGuideData; //int m_currentGuideIndex = 0; - string m_currentGuideKey = ""; + protected string m_currentGuideKey = ""; + protected string m_startGuideKey = ""; + + public bool IsStart + { + get + { + return m_isStart; + } + } #region 外部调用 @@ -75,7 +91,7 @@ public void Dispose() /// public void Next() { - if (GetCallToNext(m_currentGuideData) && GuideCallFilter()) + if ( IsStart && GetCallToNext(m_currentGuideData) && GuideCallFilter()) { NextGuide(); } @@ -84,23 +100,53 @@ public void Next() /// /// 新手引导开始点 /// - public void Start() + public void Start(string guideKey = null) { - SingleData guideData = LoadFirstGuide(); + SingleData guideData; + // Debug.Log("Guide Start!!!"); + if (!string.IsNullOrEmpty( guideKey )) + { + guideData = GetGuideDataByName(guideKey); + } + else + { + guideData = LoadFirstGuide(); + guideKey = guideData.m_SingleDataKey; + } - if (!m_isStart + if (!IsStart && guideData != null - && GuideStartCondition(guideData) + && GuideStartCondition(guideKey,guideData) && GetGuideSwitch()) { - StartGuide(); + StartGuide(guideData); } } + /// + /// 检查是否满足启动引导的条件 + /// + /// + /// + public bool CanStartGuide(string guideKey) + { + if (string.IsNullOrEmpty(guideKey)) + return false; + SingleData guideData = GetGuideDataByName(guideKey); + if (!IsStart + && guideData != null + && GuideStartCondition(guideKey, guideData) + && GetGuideSwitch()) + { + return true; + } + return false; + } #endregion #region 重载方法 + protected virtual void OnInit() { } /// /// 新手引导启动时调用 /// @@ -109,6 +155,16 @@ protected virtual void OnStart() } + protected virtual void OnCloseGuide() + { + + } + + protected virtual void OnEndGuide() + { + + } + /// /// 请求引导记录 /// 可以根据情况选择是从本地读取还是从服务器请求 @@ -122,18 +178,19 @@ protected virtual void GetGuideRecord() /// 保存引导记录 /// 可以根据情况选择是保存在本地还是发往服务器 /// - protected virtual void SaveGuideRecord(SingleData data) + protected virtual void SaveGuideRecord(string startKey,string currentKey) { - RecordManager.SaveRecord(c_guideRecordName, data.m_SingleDataKey, true); - RecordManager.SaveRecord(c_guideRecordName, c_guideCurrentKeyName, data.m_SingleDataKey); + RecordManager.SaveRecord(c_guideRecordName, startKey, true); + RecordManager.SaveRecord(c_guideRecordName, c_guideCurrentKeyName, currentKey); } /// /// 判断是否满足引导开始条件,默认判断是不是开始点 /// /// - protected virtual bool GuideStartCondition(SingleData data) + protected virtual bool GuideStartCondition(string currentGuideKey ,SingleData data) { + return GetGuideStartPoint(data); } @@ -146,6 +203,11 @@ protected virtual bool GuideEndCondition() return GetGuideEndPoint(m_currentGuideData); } + protected virtual bool GuideCloseCondition() + { + return GetGuideClosePoint(m_currentGuideData); + } + /// /// 判断是否满足引导的下一步条件 /// @@ -160,6 +222,7 @@ protected virtual bool GuideNextCondition() /// protected virtual void GuideBehave() { + //读取配置 设置摄像机 } @@ -168,6 +231,8 @@ protected virtual void GuideBehave() /// protected virtual void GuideBehaveByUI(UIWindowBase ui) { + + //高亮ObjectName string[] objNames = GetGuideObjectNames(m_currentGuideData); @@ -211,6 +276,9 @@ protected virtual void ClearGuideBehaveByUI(UIWindowBase ui) //清除手指 m_guideWindowBase.HideAllGuideUI(); + + //清除文本 + m_guideWindowBase.ClearTips(); } /// @@ -221,14 +289,98 @@ protected virtual void ClearGuideBehave() } + protected virtual GuideWindowBase OpenGuideWindow() + { + return (GuideWindowBase)UIManager.OpenUIWindow(c_guideWindowName); + } + /// /// 引导点击过滤器,返回true通过 /// protected virtual bool GuideClickFilter(InputUIOnClickEvent e) { + string winName = GetGuideWindowName(m_currentGuideData); + Debug.Log("e.EventKey :" + e.EventKey + " winName:" + winName); + if (!string.IsNullOrEmpty(winName)) + { + if (!e.EventKey.Contains(winName)) + { + return false; + } + } + + string[] objnames = GetGuideObjectNames(m_currentGuideData); + Debug.Log(" objnames :" + objnames.Length); + if (objnames.Length > 0) + { + + bool isExist = false; + for (int i = 0; i < objnames.Length; i++) + { + string objName = objnames[i]; + if (objName.Contains(".")) + { + string[] tempArr = objName.Split('.'); + objName = tempArr[tempArr.Length - 1]; + } + string endStr ="."+ objName+"."; + + if (e.EventKey.Contains(objName)) + { + isExist = true; + } + Debug.Log("e.EventKey :" + e.EventKey + " objName:" + objName + " endStr :" + endStr+ " isExist :"+ isExist); + } + + if (!isExist) + { + return false; + } + } + string[] itemNames = GetGuideItemNames(m_currentGuideData); + Debug.Log(" itemNames :" + itemNames.Length); + if (itemNames.Length>0) + { + + bool isExist = false; + for (int i = 0; i < itemNames.Length; i++) + { + string itemName = GetObjName(itemNames[i]); + Debug.Log("GuideClickFilter itemName:" + itemName); + if (e.EventKey.Contains(itemName)) + { + isExist = true; + } + } + + if (!isExist) + { + return false; + } + } + return true; } + string GetObjName(string objName) + { + if(objName.Contains(".")) + { + string[] temp = objName.Split('.'); + + objName = temp[temp.Length - 1]; + } + + if(objName.Contains("[")) + { + string[] temp = objName.Split('['); + + objName = temp[0]; + } + + return objName; + } + /// /// 引导调用过滤器,返回true通过 /// @@ -243,7 +395,9 @@ protected virtual bool GuideCallFilter() void ReceviceClickEvent(InputUIOnClickEvent e) { - if (GetClickToNext(m_currentGuideData) && GuideClickFilter(e)) + Debug.Log(" ReceviceClickEvent "); + + if (IsStart && GetClickToNext(m_currentGuideData) && GuideClickFilter(e)) { NextGuide(); } @@ -251,21 +405,38 @@ void ReceviceClickEvent(InputUIOnClickEvent e) void ReceviceUIOpenEvent(UIWindowBase UI, params object[] objs) { - if (!m_isOperationUI && UI.UIName.Equals(GetGuideWindowName(m_currentGuideData))) + if (IsStart && !m_isOperationUI && UI.UIName.Equals(GetGuideWindowName(m_currentGuideData))) { m_isOperationUI = true; m_currentOperationWindow = UI; - GuideBehaveByUI(UI); + try + { + GuideBehaveByUI(UI); + } + catch(Exception e) + { + Debug.LogError("ReceviceUIOpenEvent exception -> " + e.ToString()); + } + } } void ReceviceUIShowEvent(UIWindowBase UI, params object[] objs) { - if (!m_isOperationUI && UI.UIName.Equals(GetGuideWindowName(m_currentGuideData))) + if (IsStart && !m_isOperationUI && UI.UIName.Equals(GetGuideWindowName(m_currentGuideData))) { m_isOperationUI = true; m_currentOperationWindow = UI; - GuideBehaveByUI(UI); + + try + { + GuideBehaveByUI(UI); + } + catch (Exception e) + { + Debug.LogError("ReceviceUIShowEvent exception -> " + e.ToString()); + } + } } @@ -279,6 +450,11 @@ void ReceviceGuideRecord(Dictionary record) //m_guideRecord = record; } + protected virtual void ReceviceCustomEvent(IInputEventBase e) + { + + } + #endregion #region 引导逻辑 @@ -290,87 +466,144 @@ protected void Init() m_isInit = true; LoadGuideData(); GetGuideRecord(); + OnInit(); } } - void StartGuide() + void StartGuide(SingleData guideData) { + m_isStart = true; - m_guideWindowBase = (GuideWindowBase)UIManager.OpenUIWindow(c_guideWindowName); - - InputManager.AddAllEventListener(ReceviceClickEvent); - UISystemEvent.RegisterAllUIEvent(UIEvent.OnOpen, ReceviceUIOpenEvent); - UISystemEvent.RegisterAllUIEvent(UIEvent.OnShow, ReceviceUIShowEvent); - UISystemEvent.RegisterAllUIEvent(UIEvent.OnClose, ReceviceUICloseEvent); + m_startGuideKey = guideData.m_SingleDataKey; + Debug.Log(" 启动新手引导 : " + m_startGuideKey); + SetCurrent(guideData); - ApplicationManager.s_OnApplicationUpdate += Update; + m_guideWindowBase = OpenGuideWindow(); OnStart(); - SetCurrent(LoadFirstGuide()); GuideLogic(); + + if(!m_isRegister) + { + // Debug.Log("StartGuide"); + m_isRegister = true; + InputManager.AddAllEventListener(ReceviceClickEvent); + UISystemEvent.RegisterAllUIEvent(UIEvent.OnOpened, ReceviceUIOpenEvent); + UISystemEvent.RegisterAllUIEvent(UIEvent.OnShow, ReceviceUIShowEvent); + UISystemEvent.RegisterAllUIEvent(UIEvent.OnClose, ReceviceUICloseEvent); + + ApplicationManager.s_OnApplicationUpdate += Update; + } } - void EndGuide() + protected void EndGuide() + { + Debug.Log("EndGuide "); + + CloseGuide(); + + OnCloseGuide(); + } + /// + /// 关闭引导逻辑,不调用OnCloseGuide + /// + protected void CloseGuide() { + CloseGuideWindow(m_guideWindowBase); + m_isStart = false; + m_isOperationUI = false; - UIManager.CloseUIWindow(m_guideWindowBase); m_guideWindowBase = null; - InputManager.RemoveAllEventListener(ReceviceClickEvent); - UISystemEvent.RemoveAllUIEvent(UIEvent.OnOpen, ReceviceUIOpenEvent); - UISystemEvent.RemoveAllUIEvent(UIEvent.OnShow, ReceviceUIShowEvent); - UISystemEvent.RemoveAllUIEvent(UIEvent.OnClose, ReceviceUICloseEvent); + if (m_isRegister) + { + Debug.Log("RemoveAllEventListener"); - ApplicationManager.s_OnApplicationUpdate -= Update; - } + m_isRegister = false; + InputManager.RemoveAllEventListener(ReceviceClickEvent); + UISystemEvent.RemoveAllUIEvent(UIEvent.OnOpened, ReceviceUIOpenEvent); + UISystemEvent.RemoveAllUIEvent(UIEvent.OnShow, ReceviceUIShowEvent); + UISystemEvent.RemoveAllUIEvent(UIEvent.OnClose, ReceviceUICloseEvent); - void NextGuide() + ApplicationManager.s_OnApplicationUpdate -= Update; + } + } + protected virtual void CloseGuideWindow( GuideWindowBase m_guideWindowBase) { - //判断是否满足进行下一步的条件 - if (GuideNextCondition()) + Debug.Log("guide window =>" + m_guideWindowBase); + //Debug.Log("==>>" + UIManager.GetUI()); + if (m_guideWindowBase != null) + UIManager.CloseUIWindow(m_guideWindowBase); + else { - //清除上一步的操作 - ClearGuideLogic(); + Debug.LogError("Guide Window is null"); + } + } + public void NextGuide() + { + Debug.Log("NextGuide m_currentGuideData " + m_currentGuideData.m_SingleDataKey + ""); - //保存这一步 - SaveGuideRecord(m_currentGuideData); + // + OnEndGuide(); - SingleData nextGuideData = GetNextGuideData(m_currentGuideData); + //清除上一步的操作 + ClearGuideLogic(); - //退出判断 - if (!GuideEndCondition() - && nextGuideData != null) - { - //读取下一步引导 - SetCurrent(nextGuideData); + //如果是开始点点则讲开始点设为自身 + if (GetGuideStartPoint(m_currentGuideData)) + m_startGuideKey = m_currentGuideData.m_SingleDataKey; - //引导逻辑 - GuideLogic(); - } - else - { - EndGuide(); - } + //如果是结束点则保存这一步 + if (GetGuideEndPoint(m_currentGuideData)) + SaveGuideRecord(m_startGuideKey,m_currentGuideData.m_SingleDataKey); + + SingleData nextGuideData = GetNextGuideData(m_currentGuideData); + + //Debug.Log("NextGuide m_currentGuideData " + m_currentGuideData.m_SingleDataKey + " " + GuideCloseCondition() + " nextGuideData " + nextGuideData); + + OnCurrentGuideFinish(); + //退出判断 + if (!GuideCloseCondition() + && nextGuideData != null) + { + //读取下一步引导 + SetCurrent(nextGuideData); + + //引导逻辑 + GuideLogic(); + } + else + { + EndGuide(); } } + /// + /// 当前这一条引导结束 + /// + protected virtual void OnCurrentGuideFinish() + { + + } //引导逻辑 void GuideLogic() { + //Debug.Log("GuideLogic " + m_currentGuideData.m_SingleDataKey); + if (m_currentGuideData != null) { + //注册自定义事件监听 + AddCustomEventListener(GetCustomEvent(m_currentGuideData)); + //处理非UI逻辑 GuideBehave(); string uiName = GetGuideWindowName(m_currentGuideData); - if(uiName != null - && uiName != "" - && uiName != "Null" - && uiName != "null") + if(uiName != null) { //获取UI进行表现 UIWindowBase ui = UIManager.GetUI(uiName); @@ -378,7 +611,15 @@ void GuideLogic() { m_isOperationUI = true; m_currentOperationWindow = ui; - GuideBehaveByUI(ui); + + try + { + GuideBehaveByUI(ui); + } + catch(Exception e) + { + Debug.LogError("GuideLogic GuideBehaveByUI Exception " + e.ToString()); + } } else { @@ -388,14 +629,18 @@ void GuideLogic() } } - void ClearGuideLogic() + protected void ClearGuideLogic() { - ClearGuideBehave(); if(m_currentOperationWindow != null) { ClearGuideBehaveByUI(m_currentOperationWindow); m_currentOperationWindow = null; } + + //取消自定义事件监听 + RemoveCustomEventListener(GetCustomEvent(m_currentGuideData)); + + ClearGuideBehave(); } void LoadGuideData() @@ -412,23 +657,22 @@ protected SingleData LoadFirstGuide() if(m_guideData.TableIDs.Count == 0) { Dispose(); - throw new System.Exception("LoadFirstGuide :新手引导无记录!"); + Debug.LogError("LoadFirstGuide :新手引导无记录!"); + return null; } SingleData guideData = null; //如果新手引导启动时没有为m_currentGuideKey赋值 //则认为从第一条记录开始 - if (m_currentGuideKey == "" - || m_currentGuideKey == null - || m_currentGuideKey == "Null" - || m_currentGuideKey == "null") + if (m_currentGuideKey == "") { guideData = m_guideData[m_guideData.TableIDs[0]]; } else { - guideData = GetNextGuideData(m_guideData[m_currentGuideKey]); + //guideData = GetNextGuideData(m_guideData[m_currentGuideKey]); + guideData = m_guideData[m_currentGuideKey]; } return guideData; @@ -451,12 +695,50 @@ void SetCurrent(SingleData data) } } + void AddCustomEventListener(string[] eventKey) + { + if (eventKey == null) + { + return; + } + + for (int i = 0; i < eventKey.Length; i++) + { + Debug.Log("AddCustomEventListener"); + InputManager.AddListener(eventKey[i], eventKey[i], ReceviceCustomEvent); + } + } + + void RemoveCustomEventListener(string[] eventKey) + { + if(eventKey == null) + { + return; + } + + for (int i = 0; i < eventKey.Length; i++) + { + InputManager.RemoveListener(eventKey[i], eventKey[i], ReceviceCustomEvent); + } + } + #endregion #region 读取数据 + /// + /// 新手引导开关 + /// 若经过了重打包,则根据重打包设置(无设置=开启引导);否则,走原有逻辑(读取本地配置) + /// + /// protected bool GetGuideSwitch() { + + if (SDKManagerNew.isRePackage) + { + return SDKManager.SDKManager.GetProperties(SDKInterfaceDefine.PropertiesKey_CloseGuide, "false") == "false"; + } + return RecordManager.GetBoolRecord(c_guideRecordName, c_guideSwitchName,true); } @@ -480,6 +762,19 @@ protected bool GetGuideEndPoint(SingleData data) return data.GetBool(c_guideEndPoint); } + protected bool GetGuideClosePoint(SingleData data) + { + //对旧项目做兼容 + if (!data.ContainsKey(c_guideClosePoint) + && !data.data.m_defaultValue.ContainsKey(c_guideClosePoint)) + { + return false; + } + + + return data.GetBool(c_guideClosePoint); + } + protected bool GetCallToNext(SingleData data) { return data.GetBool(c_CallToNextKey); @@ -490,6 +785,23 @@ protected bool GetClickToNext(SingleData data) return data.GetBool(c_ClickToNextKey); } + protected string[] GetCustomEvent(SingleData data) + { + return data.GetStringArray(c_CustomEventKey); + } + + protected bool GetConditionToNext(SingleData data) + { + //对旧项目做兼容 + if (!data.ContainsKey(c_ConditionToNextKey) + && !data.data.m_defaultValue.ContainsKey(c_ConditionToNextKey)) + { + return false; + } + + return data.GetBool(c_ConditionToNextKey); + } + protected string GetGuideWindowName(SingleData data) { return data.GetString(c_GuideWindowNameKey); @@ -505,7 +817,7 @@ protected string[] GetGuideItemNames(SingleData data) return data.GetStringArray(c_GuideItemNameKey); } - protected string GetTipContent(SingleData data) + protected virtual string GetTipContent(SingleData data) { return data.GetString(c_TipContentKey); } @@ -524,10 +836,7 @@ protected SingleData GetNextGuideData(SingleData data) { string next = GetNextGuideNeme(data); - if (next == null - || next == "null" - || next == "Null" - || next == "") + if (next == null) { int newIndex = m_guideData.TableIDs.IndexOf(data.m_SingleDataKey) + 1; return GetGuideDataByIndex(newIndex); @@ -567,16 +876,30 @@ protected SingleData GetGuideDataByName(string key) void Update() { - if(!DevelopReplayManager.IsReplay - && ApplicationManager.AppMode == AppMode.Developing) + if (IsStart) { - if(Input.GetKeyDown(KeyCode.F3)) + if (!DevelopReplayManager.IsReplay + && ApplicationManager.AppMode == AppMode.Developing) { - Dispose(); + if (Input.GetKeyDown(KeyCode.F3)) + { + Dispose(); + } + } + + if (GetConditionToNext(m_currentGuideData)) + { + //判断是否满足进行下一步的条件 + if (GuideNextCondition()) + { + NextGuide(); + } } } } #endregion + + } } diff --git a/Assets/Script/Core/GuideSystem/GuideWindowBase.cs b/Assets/Script/Core/GuideSystem/GuideWindowBase.cs index 7637ce43..1eb78b08 100644 --- a/Assets/Script/Core/GuideSystem/GuideWindowBase.cs +++ b/Assets/Script/Core/GuideSystem/GuideWindowBase.cs @@ -2,22 +2,37 @@ using System.Collections; using System.Collections.Generic; using UnityEngine.UI; +using System; namespace FrameWork.GuideSystem { public class GuideWindowBase : UIWindowBase { - List m_effectList = new List(); - List m_uiList = new List(); + protected List m_effectList = new List(); + protected List m_uiList = new List(); - public Image m_mask; - public Text m_TipText; + protected Image m_mask; + protected Text m_TipText; public RectTransform m_TipTransfrom; + public override void OnOpen() + { + m_mask = GetImage("mask"); + m_TipText = GetText("Text_tip"); + m_TipTransfrom = GetRectTransform("Tips"); + + OnOpenUI(); + } + + protected virtual void OnOpenUI() + { + + } + #region 特效相关 public GameObject CreateEffect(string effectName) { - PoolObject po = GameObjectManager.GetPoolObject(effectName, RectTransform.gameObject); + GameObject po = GameObjectManager.CreateGameObjectByPool(effectName, RectTransform.gameObject); m_effectList.Add(po); return po.gameObject; @@ -47,7 +62,7 @@ public void ClearEffect() { for (int i = 0; i < m_effectList.Count; i++) { - GameObjectManager.DestroyPoolObject(m_effectList[i]); + GameObjectManager.DestroyGameObjectByPool(m_effectList[i]); } m_effectList.Clear(); @@ -59,9 +74,9 @@ public void ClearEffect() public void ShowGuideUIByItem(string uiName, UIWindowBase ui, string itemName, Vector3 offset, bool isFollow) { - UIBase aimUI = ui.GetItem(itemName); + GameObject aimUI = ui.GetGuideDynamicCreateItem(itemName); - ShowGuideUI(GetRectTransform(uiName), aimUI.gameObject, offset, isFollow); + ShowGuideUI(GetRectTransform(uiName), aimUI, offset, isFollow); } public void ShowGuideUIByObject(string uiName, UIWindowBase ui, string objName, Vector3 offset, bool isFollow) @@ -109,7 +124,7 @@ public void HideAllGuideUI() public virtual void ShowTips(string content, Vector3 pos) { - if (content != null && content != "" && content != "Null") + if (content != null) { m_TipTransfrom.gameObject.SetActive(true); @@ -122,6 +137,11 @@ public virtual void ShowTips(string content, Vector3 pos) } } + public virtual void ClearTips() + { + m_TipTransfrom.gameObject.SetActive(false); + } + public virtual void SetMaskAlpha(float alpha) { if(alpha != 0) diff --git a/Assets/Script/Core/HotUpdate/HotUpdateManager.cs b/Assets/Script/Core/HotUpdate/HotUpdateManager.cs index eb445798..05ae0be5 100644 --- a/Assets/Script/Core/HotUpdate/HotUpdateManager.cs +++ b/Assets/Script/Core/HotUpdate/HotUpdateManager.cs @@ -1,4 +1,4 @@ - +using FrameWork.SDKManager; using System; using System.Collections; using System.Collections.Generic; @@ -25,27 +25,36 @@ public class HotUpdateManager #if !UNITY_WEBGL - static Dictionary m_versionConfig; - static Dictionary m_hotUpdateConfig; + static Dictionary s_versionConfig; + //static Dictionary s_hotUpdateConfig; + static string downLoadServicePath; static string s_versionFileDownLoadPath; - static string s_Md5FileDownLoadPath; + static string s_ManifestFileDownLoadPath; static string s_resourcesFileDownLoadPath; static HotUpdateCallBack s_UpdateCallBack; - static string m_versionFileCache; - static string m_Md5FileCache; + static string s_versionFileCache; + static byte[] s_versionByteCache; - public static void StartHotUpdate(HotUpdateCallBack CallBack) + static AssetBundleManifest s_ManifestCache; + static byte[] s_ManifestByteCache; + + public static void StartHotUpdate(string hotUpdateURL, HotUpdateCallBack CallBack) { + downLoadServicePath = hotUpdateURL; + s_UpdateCallBack = CallBack; Init(); - //检查Streaming版本和Persistent版本哪一个更新 - CheckLocalVersion(); - + ////检查Streaming版本和Persistent版本哪一个更新 + //if (!CheckLocalVersion()) + //{ + // return; + //} + //开始热更新 ApplicationManager.Instance.StartCoroutine(HotUpdateProgress()); } @@ -59,25 +68,82 @@ static IEnumerator HotUpdateProgress() yield return CheckVersion(); } - static void CheckLocalVersion() + public static bool CheckLocalVersion() + { + try + { + + string StreamPath = PathTool.GetAbsolutePath(ResLoadLocation.Streaming,c_versionFileName.ToLower()); + + //判断本地文件是否存在 + if (!File.Exists(StreamPath)) + { + Debug.LogError("本地 Version 文件不存在,请先创建本地文件!"); + return false; + } + int s_bigVersion = 0; + int s_smallVersion = 0; + GetVersion(StreamPath, ref s_bigVersion, ref s_smallVersion); + + string persistentPath = PathTool.GetAssetsBundlePersistentPath() + c_versionFileName; + //判断沙盒路径是否存在 + if (!File.Exists(persistentPath)) + { + Debug.Log("沙盒 Version 文件不存在!"); + return false; + } + + int p_bigVersion = 0; + int p_smallVersion = 0; + GetVersion(persistentPath, ref p_bigVersion, ref p_smallVersion); + + Debug.Log("largeVersionKey Streaming " + s_bigVersion + " 本地 " + p_bigVersion); + Debug.Log("smallVersonKey Streaming " + s_smallVersion + " 本地 " + p_smallVersion); + + //Streaming版本如果比Persistent版本还要新,则更新Persistent版本 + if (s_bigVersion > p_bigVersion || + (s_bigVersion == p_bigVersion&& s_smallVersion > p_smallVersion)|| + (s_bigVersion == p_bigVersion && s_smallVersion == p_smallVersion) + ) + { + Debug.Log("Streaming版本比Persistent版本还要新"); + MemoryManager.FreeMemory(); + RecordManager.CleanRecord(c_HotUpdateRecordName); + AssetsManifestManager.LoadAssetsManifest(); + } + return true; + + } + catch(Exception e) + { + Debug.LogError(e.ToString()); + //UpdateDateCallBack(HotUpdateStatusEnum.UpdateFail, 0); + } + + return false; + } + private static void GetVersion(string path, ref int bigVersion,ref int smallVersion) { - AssetBundle ab = AssetBundle.LoadFromFile(PathTool.GetAbsolutePath(ResLoadLocation.Streaming, - c_versionFileName + "." + AssetsBundleManager.c_AssetsBundlesExpandName)); - TextAsset text = (TextAsset)ab.mainAsset; + + AssetBundle ab = AssetBundle.LoadFromFile(path); + + TextAsset text = ab.LoadAsset(c_versionFileName); string StreamVersionContent = text.text; ab.Unload(true); - //stream版本 Dictionary StreamVersion = (Dictionary)FrameWork.Json.Deserialize(StreamVersionContent); + bigVersion= GetInt(StreamVersion[c_largeVersionKey]); + smallVersion= GetInt(StreamVersion[c_smallVersonKey]); + } - //Streaming版本如果比Persistent版本还要新,则更新Persistent版本 - if ((GetInt(StreamVersion[c_largeVersionKey]) > GetInt(m_versionConfig[c_largeVersionKey]))|| - (GetInt(StreamVersion[c_smallVersonKey]) > GetInt(m_versionConfig[c_smallVersonKey])) - ) + public static string GetHotUpdateVersion() + { + if(s_versionConfig == null) { - RecordManager.CleanRecord(c_HotUpdateRecordName); - Init(); + s_versionConfig = (Dictionary)FrameWork.Json.Deserialize(ReadVersionContent()); } + + return GetInt(s_versionConfig[c_largeVersionKey]) + "." + GetInt(s_versionConfig[c_smallVersonKey]); } static IEnumerator CheckVersion() @@ -86,7 +152,7 @@ static IEnumerator CheckVersion() //取得服务器版本文件 WWW www = new WWW(s_versionFileDownLoadPath); - //Debug.Log("服务器获取版本文件 :" + s_versionFileDownLoadPath); + Debug.Log("服务器获取版本文件 :" + s_versionFileDownLoadPath); //yield return www; while (!www.isDone) @@ -104,25 +170,31 @@ static IEnumerator CheckVersion() yield break; } - m_versionFileCache = ((TextAsset)www.assetBundle.mainAsset).text; - + s_versionFileCache = www.assetBundle.LoadAsset(c_versionFileName).text; + s_versionByteCache = www.bytes; www.assetBundle.Unload(true); UpdateDateCallBack(HotUpdateStatusEnum.DownLoadingVersionFile, GetHotUpdateProgress(false, false, 1)); - - //Debug.Log("Version File :text: " + m_versionFileCatch); - - Dictionary ServiceVersion = (Dictionary)FrameWork.Json.Deserialize(m_versionFileCache); + Debug.Log("服务器版本:" + s_versionFileCache); + Dictionary ServiceVersion = (Dictionary)FrameWork.Json.Deserialize(s_versionFileCache); //服务器大版本比较大,需要整包更新 - if ( GetInt(m_versionConfig[c_largeVersionKey]) + if ( GetInt(s_versionConfig[c_largeVersionKey]) < GetInt(ServiceVersion[c_largeVersionKey])) { Debug.Log("需要更新整包"); UpdateDateCallBack(HotUpdateStatusEnum.NeedUpdateApplication, GetHotUpdateProgress(true, false, 0)); } + //服务器大版本比较小,无需更新 + else if (GetInt(s_versionConfig[c_largeVersionKey]) + > GetInt(ServiceVersion[c_largeVersionKey])) + { + Debug.Log("服务器大版本比较小,无需更新,直接进入游戏"); + UpdateDateCallBack(HotUpdateStatusEnum.NoUpdate, 1); + yield break; + } //服务器小版本比较大,更新文件 - else if (GetInt(m_versionConfig[c_smallVersonKey]) + else if (GetInt(s_versionConfig[c_smallVersonKey]) < GetInt(ServiceVersion[c_smallVersonKey]) ) { Debug.Log("服务器小版本比较大,更新文件"); @@ -134,7 +206,7 @@ static IEnumerator CheckVersion() //服务器小版本比较小,无需更新 else { - //Debug.Log("无需更新,直接进入游戏"); + Debug.Log("服务器小版本比较小或者相同,无需更新,直接进入游戏"); UpdateDateCallBack(HotUpdateStatusEnum.NoUpdate, 1); yield break; } @@ -151,15 +223,15 @@ static int GetInt(object obj) /// static IEnumerator DownLoadFile() { - UpdateDateCallBack(HotUpdateStatusEnum.DownLoadingMd5File, GetHotUpdateProgress(true, false, 0)); + UpdateDateCallBack(HotUpdateStatusEnum.DownLoadingManifestFile, GetHotUpdateProgress(true, false, 0)); //取得服务器版本文件 - WWW www = new WWW(s_Md5FileDownLoadPath); - Debug.Log("服务器获取MD5文件 :" + s_Md5FileDownLoadPath); + WWW www = new WWW(s_ManifestFileDownLoadPath); + Debug.Log("服务器获取清单文件 :" + s_ManifestFileDownLoadPath); //yield return www; while (!www.isDone) { - UpdateDateCallBack(HotUpdateStatusEnum.DownLoadingMd5File, GetHotUpdateProgress(true, false, www.progress)); + UpdateDateCallBack(HotUpdateStatusEnum.DownLoadingManifestFile, GetHotUpdateProgress(true, false, www.progress)); yield return new WaitForEndOfFrame(); } @@ -172,47 +244,43 @@ static IEnumerator DownLoadFile() yield break; } - m_Md5FileCache = ((TextAsset)www.assetBundle.mainAsset).text; - - www.assetBundle.Unload(true); + yield return new WaitForEndOfFrame(); + yield return new WaitForEndOfFrame(); - UpdateDateCallBack(HotUpdateStatusEnum.DownLoadingMd5File, GetHotUpdateProgress(true, false, 1)); + s_ManifestCache = www.assetBundle.LoadAsset("AssetBundleManifest"); + s_ManifestByteCache = www.bytes; + www.assetBundle.Unload(false); - ResourcesConfigStruct serviceFileConfig = ResourcesConfigManager.AnalysisResourcesConfig2Struct(m_Md5FileCache); - ResourcesConfigStruct localFileConfig = ResourcesConfigManager.AnalysisResourcesConfig2Struct(ResourcesConfigManager.ReadResourceConfigContent()); + UpdateDateCallBack(HotUpdateStatusEnum.DownLoadingManifestFile, GetHotUpdateProgress(true, false, 1)); - s_downLoadList = new List(); + s_downLoadList = new List(); - CheckBundleList(serviceFileConfig.relyList, localFileConfig.relyList); - CheckBundleList(serviceFileConfig.bundleList, localFileConfig.bundleList); + CheckBundleList(s_ManifestCache, AssetsManifestManager.GetManifest()); yield return StartDownLoad(); } - static void CheckBundleList(Dictionary serviceDict, Dictionary localDict) + static void CheckBundleList(AssetBundleManifest service, AssetBundleManifest local) { - foreach(ResourcesConfig item in serviceDict.Values ) + string[] allServiceBundle = service.GetAllAssetBundles(); + + for (int i = 0; i < allServiceBundle.Length; i++) { - ResourcesConfig Tmp = item; + Hash128 sHash = service.GetAssetBundleHash(allServiceBundle[i]); + Hash128 lHash = local.GetAssetBundleHash(allServiceBundle[i]); - if (localDict.ContainsKey(Tmp.name)) + if (!sHash.Equals(lHash)) { - ResourcesConfig localTmp = localDict[Tmp.name]; + DownLoadData data = new DownLoadData(); + data.name = allServiceBundle[i]; + data.md5 = sHash; - if (!Tmp.md5.Equals(localTmp.md5)) - { - s_downLoadList.Add(Tmp); - } - } - else - { - s_downLoadList.Add(Tmp); + s_downLoadList.Add(data); } } } - static List s_downLoadList = new List(); - //static List s_deleteList = new List(); + static List s_downLoadList = new List(); static IEnumerator StartDownLoad() { @@ -221,19 +289,20 @@ static IEnumerator StartDownLoad() UpdateDateCallBack(HotUpdateStatusEnum.Updating, GetHotUpdateProgress(true, true, GetDownLoadFileProgress(0))); RecordTable hotupdateData = RecordManager.GetData(c_HotUpdateRecordName); - + for (int i = 0; i < s_downLoadList.Count; i++) { - string md5Tmp = hotupdateData.GetRecord(s_downLoadList[i].name, "null"); + Hash128 md5Tmp = Hash128.Parse( hotupdateData.GetRecord(s_downLoadList[i].name, "null")); - if (md5Tmp == s_downLoadList[i].md5) + if (md5Tmp.Equals(s_downLoadList[i].md5)) { + Debug.Log("文件已更新完毕 " + s_downLoadList[i].name); //该文件已更新完毕 UpdateDateCallBack(HotUpdateStatusEnum.Updating, GetHotUpdateProgress(true, true, GetDownLoadFileProgress(i))); } else { - string downloadPath = s_resourcesFileDownLoadPath + s_downLoadList[i].path + "." + AssetsBundleManager.c_AssetsBundlesExpandName; + string downloadPath = s_resourcesFileDownLoadPath + s_downLoadList[i].name; WWW www = new WWW(downloadPath); yield return www; @@ -249,8 +318,8 @@ static IEnumerator StartDownLoad() { Debug.Log("下载成功! " + downloadPath); - ResourceIOTool.CreateFile(Application.persistentDataPath + "/" + s_downLoadList[i].path +"." + AssetsBundleManager.c_AssetsBundlesExpandName, www.bytes); - RecordManager.SaveRecord(c_HotUpdateRecordName, s_downLoadList[i].name, s_downLoadList[i].md5); + ResourceIOTool.CreateFile(PathTool.GetAssetsBundlePersistentPath() + "/" + s_downLoadList[i].name , www.bytes); + RecordManager.SaveRecord(c_HotUpdateRecordName, s_downLoadList[i].name, s_downLoadList[i].md5.ToString()); UpdateDateCallBack(HotUpdateStatusEnum.Updating, GetHotUpdateProgress(true, true, GetDownLoadFileProgress(i))); } @@ -259,41 +328,63 @@ static IEnumerator StartDownLoad() //保存版本信息 //保存文件信息 - ResourceIOTool.WriteStringByFile(PathTool.GetAbsolutePath(ResLoadLocation.Persistent, HotUpdateManager.c_versionFileName + "." + ConfigManager.c_expandName), m_versionFileCache); - ResourceIOTool.WriteStringByFile(PathTool.GetAbsolutePath(ResLoadLocation.Persistent, ResourcesConfigManager.c_ManifestFileName + "." + ConfigManager.c_expandName), m_Md5FileCache); + ResourceIOTool.CreateFile(PathTool.GetAssetsBundlePersistentPath() + c_versionFileName, s_versionByteCache); + ResourceIOTool.CreateFile(PathTool.GetAssetsBundlePersistentPath() + AssetsManifestManager.c_ManifestFileName, s_ManifestByteCache); //从stream读取配置 RecordManager.SaveRecord(c_HotUpdateRecordName, c_useHotUpdateRecordKey, true); + //重新生成资源配置 + ResourcesConfigManager.LoadResourceConfig(); + AssetsManifestManager.LoadAssetsManifest(); + //延迟2秒卸载Bundle缓存,防止更新界面掉图(更新时间短时,卸载过快界面会掉图) + //yield return new WaitForSeconds(2); + ResourceManager.ReleaseAll(false); UpdateDateCallBack(HotUpdateStatusEnum.UpdateSuccess, 1); - //重新生成资源配置 - ResourcesConfigManager.Initialize(); + } static void Init() { - m_versionConfig = (Dictionary) FrameWork.Json.Deserialize(ReadVersionContent()); - m_hotUpdateConfig = ConfigManager.GetData(c_HotUpdateConfigName); - - string downLoadServicePath = null; - bool isTest = m_hotUpdateConfig[c_UseTestDownLoadPathKey].GetBool(); - - //使用测试下载地址 - if(isTest) - { - downLoadServicePath = m_hotUpdateConfig[c_testDownLoadPathKey].GetString(); - } - else - { - downLoadServicePath = m_hotUpdateConfig[c_downLoadPathKey].GetString(); - } + s_versionConfig = (Dictionary) FrameWork.Json.Deserialize(ReadVersionContent()); + //s_hotUpdateConfig = ConfigManager.GetData(c_HotUpdateConfigName); + + ////获取下载地址 + ////优先从注入数据中查询 + //string downLoadServicePath = null; + //if (ApplicationManager.AppMode == AppMode.Release) + //{ + // if(string.IsNullOrEmpty(SDKManager.GetProperties(SDKInterfaceDefine.PropertiesKey_UpdateDownLoadPath, ""))) + // { + // downLoadServicePath = s_hotUpdateConfig[c_downLoadPathKey].GetString(); + // } + // else + // { + // downLoadServicePath = SDKManager.GetProperties(SDKInterfaceDefine.PropertiesKey_UpdateDownLoadPath, ""); + // } + //} + //else + //{ + // if (string.IsNullOrEmpty(SDKManager.GetProperties(SDKInterfaceDefine.PropertiesKey_TestUpdateDownLoadPath, ""))) + // { + // downLoadServicePath = s_hotUpdateConfig[c_testDownLoadPathKey].GetString(); + // } + // else + // { + // downLoadServicePath = SDKManager.GetProperties(SDKInterfaceDefine.PropertiesKey_TestUpdateDownLoadPath, ""); + // } + + // downLoadServicePath = s_hotUpdateConfig[c_testDownLoadPathKey].GetString(); + //} string downLoadPath = downLoadServicePath + "/" + platform + "/" + Application.version + "/"; - - s_versionFileDownLoadPath = downLoadPath + HotUpdateManager.c_versionFileName + "." + AssetsBundleManager.c_AssetsBundlesExpandName; - s_Md5FileDownLoadPath = downLoadPath + ResourcesConfigManager.c_ManifestFileName + "." + AssetsBundleManager.c_AssetsBundlesExpandName; + + s_versionFileDownLoadPath = downLoadPath + c_versionFileName.ToLower() ; + s_ManifestFileDownLoadPath = downLoadPath + AssetsManifestManager.c_ManifestFileName; s_resourcesFileDownLoadPath = downLoadPath; + + Debug.Log("=====>" + s_versionFileDownLoadPath); } static void UpdateDateCallBack(HotUpdateStatusEnum status, float progress) @@ -347,6 +438,12 @@ static string platform Platform = "Android"; #elif UNITY_IOS //iPhone Platform = "IOS"; +#elif UNITY_STANDALONE_OSX + Platform = "Mac"; +#elif UNITY_STANDALONE_LINUX + Platform = "Linux"; +#elif UNITY_STANDALONE_WIN + Platform = "Win"; #endif return Platform; } @@ -356,7 +453,7 @@ public static string ReadVersionContent() { string dataJson = ""; - if (ResourceManager.m_gameLoadType == ResLoadLocation.Resource) + if (ResourceManager.LoadType == AssetsLoadType.Resources) { dataJson = ResourceIOTool.ReadStringByResource( c_versionFileName + "." + ConfigManager.c_expandName); @@ -368,24 +465,46 @@ public static string ReadVersionContent() if (RecordManager.GetData(c_HotUpdateRecordName).GetRecord(c_useHotUpdateRecordKey, false)) { type = ResLoadLocation.Persistent; - dataJson = ResourceIOTool.ReadStringByFile( - PathTool.GetAbsolutePath( - type, - c_versionFileName + "." + ConfigManager.c_expandName)); + string persistentPath = PathTool.GetAssetsBundlePersistentPath() + c_versionFileName; + + AssetBundle ab = AssetBundle.LoadFromFile(persistentPath); + TextAsset text = ab.LoadAsset(c_versionFileName); + dataJson = text.text; + ab.Unload(true); + Debug.Log("沙盒路径版本:"+dataJson); } else { - AssetBundle ab = AssetBundle.LoadFromFile(PathTool.GetAbsolutePath( - type, - c_versionFileName + "." + AssetsBundleManager.c_AssetsBundlesExpandName)); - TextAsset text = (TextAsset)ab.mainAsset; + AssetBundle ab = AssetBundle.LoadFromFile(PathTool.GetAbsolutePath(type,c_versionFileName.ToLower())); + TextAsset text = ab.LoadAsset(c_versionFileName); dataJson = text.text; ab.Unload(true); + Debug.Log("Streaming路径版本:" + dataJson); } + } + return dataJson; + } + public static string ReadLocalVersionContent() + { + string dataJson = ""; + string persistentPath = PathTool.GetAssetsBundlePersistentPath() + c_versionFileName; + + AssetBundle ab = AssetBundle.LoadFromFile(persistentPath); + TextAsset text = ab.LoadAsset(c_versionFileName); + dataJson = text.text; + ab.Unload(true); + Debug.Log("沙盒路径版本:" + dataJson); return dataJson; } + + + public struct DownLoadData + { + public string name; + public Hash128 md5; + } } public delegate void HotUpdateCallBack(HotUpdateStatusInfo info); @@ -426,7 +545,6 @@ public static HotUpdateStatusInfo GetUpdateInfo(HotUpdateStatusEnum status,float s_info.isFailed = false; } - s_info.m_loadState.progress = progress; return s_info; @@ -446,7 +564,7 @@ public enum HotUpdateStatusEnum UpdateSuccess, //更新成功 DownLoadingVersionFile, //下载版本文件中 - DownLoadingMd5File, //下载Md5文件中 + DownLoadingManifestFile, //下载清单文件中 Updating, //更新中 } diff --git a/Assets/Script/Core/Input/Events/NetWork/InputNetworkEvent.cs b/Assets/Script/Core/Input/Events/NetWork/InputNetworkEvent.cs index 67311572..9bdaa618 100644 --- a/Assets/Script/Core/Input/Events/NetWork/InputNetworkEvent.cs +++ b/Assets/Script/Core/Input/Events/NetWork/InputNetworkEvent.cs @@ -24,7 +24,7 @@ public Dictionary Data { if (m_content != null && m_content != "") { - m_data = Json.Deserialize(m_content) as Dictionary; + m_data = DevelopReplayManager.Deserializer.Deserialize>(m_content); } else { @@ -41,6 +41,12 @@ public Dictionary Data } } + public override void Reset() + { + base.Reset(); + m_content = null; + } + protected override string GetEventKey() { return m_MessgaeType; @@ -50,7 +56,7 @@ public override string Serialize() { if (m_content == null || m_content == "") { - m_content = Json.Serialize(Data); + m_content = Serializer.Serialize(Data); } return base.Serialize(); diff --git a/Assets/Script/Core/Input/Events/UI/InputUILongPressEvent.cs b/Assets/Script/Core/Input/Events/UI/InputUILongPressEvent.cs index fc9eb9b5..e6b1689f 100644 --- a/Assets/Script/Core/Input/Events/UI/InputUILongPressEvent.cs +++ b/Assets/Script/Core/Input/Events/UI/InputUILongPressEvent.cs @@ -4,8 +4,6 @@ public class InputUILongPressEvent : InputUIEventBase { - public InputUIEventType m_LongPressType; - public static string GetEventKey(string UIName, string ComponentName, string pram = null) { return UIName + "." + ComponentName + "." + pram + "." + InputUIEventType.LongPress.ToString(); diff --git a/Assets/Script/Core/Input/Events/UI/InputUIOnMouseEvent.cs b/Assets/Script/Core/Input/Events/UI/InputUIOnMouseEvent.cs new file mode 100644 index 00000000..3ec971f3 --- /dev/null +++ b/Assets/Script/Core/Input/Events/UI/InputUIOnMouseEvent.cs @@ -0,0 +1,26 @@ +using UnityEngine; +using System.Collections; + +public class InputUIOnMouseEvent : InputUIEventBase +{ + public bool m_isDown; + + public InputUIOnMouseEvent() : base() + { + + } + + public InputUIOnMouseEvent(bool isDown) : base() + { + m_isDown = isDown; + m_type = isDown?InputUIEventType.PressDown: InputUIEventType.PressUp; + } + + + public static string GetEventKey(string UIName, string ComponentName, bool isDown, string pram = null) + { + string type = isDown ? InputUIEventType.PressDown.ToString() : InputUIEventType.PressUp.ToString(); + + return UIName + "." + ComponentName + "." + pram + "." + type; + } +} diff --git a/Assets/Script/Core/Input/Events/UI/InputUIOnMouseEvent.cs.meta b/Assets/Script/Core/Input/Events/UI/InputUIOnMouseEvent.cs.meta new file mode 100644 index 00000000..a71579df --- /dev/null +++ b/Assets/Script/Core/Input/Events/UI/InputUIOnMouseEvent.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 42e8b25ce718c6c41a0f82a76794f5e7 +timeCreated: 1478968596 +licenseType: Pro +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Input/InputDispatcher.cs b/Assets/Script/Core/Input/InputDispatcher.cs index 8edcb4b4..e41fb59f 100644 --- a/Assets/Script/Core/Input/InputDispatcher.cs +++ b/Assets/Script/Core/Input/InputDispatcher.cs @@ -91,8 +91,6 @@ public void Dispatch(Event inputEvent) void DispatchSingleEvent(Event inputEvent, InputEventHandle callBack) { - //Debug.Log("DispatchSingleEvent"); - if (callBack != null) { try @@ -101,7 +99,7 @@ void DispatchSingleEvent(Event inputEvent, InputEventHandle callBack) } catch (Exception e) { - Debug.LogError(e.ToString()); + Debug.LogError("DispatchSingleEvent Name: " + typeof(Event).ToString() + " key: " + inputEvent.EventKey + " Exception: " + e.ToString()); } } } diff --git a/Assets/Script/Core/Input/InputEventProxy/InputOperationEventProxy.cs b/Assets/Script/Core/Input/InputEventProxy/InputOperationEventProxy.cs index 4d28178e..fad92406 100644 --- a/Assets/Script/Core/Input/InputEventProxy/InputOperationEventProxy.cs +++ b/Assets/Script/Core/Input/InputEventProxy/InputOperationEventProxy.cs @@ -5,7 +5,6 @@ public class InputOperationEventProxy : IInputProxyBase { - static List s_creates = new List(); public static void Init() @@ -58,5 +57,13 @@ public static void Update() } } + public static void DispatchInputOperationEvent(IInputOperationEventBase inputOperationEventBase,string eventName) + { + //只有允许输入时才派发事件 + if (IsActive) + { + InputManager.Dispatch(eventName, inputOperationEventBase); + } + } } diff --git a/Assets/Script/Core/Input/InputEventProxy/InputUIEventProxy.cs b/Assets/Script/Core/Input/InputEventProxy/InputUIEventProxy.cs index 87b0b064..ee44a1b2 100644 --- a/Assets/Script/Core/Input/InputEventProxy/InputUIEventProxy.cs +++ b/Assets/Script/Core/Input/InputEventProxy/InputUIEventProxy.cs @@ -3,11 +3,12 @@ using UnityEngine.UI; using UnityEngine.Events; using UnityEngine.EventSystems; +using System; public class InputUIEventProxy : IInputProxyBase { #region 添加监听 - public static InputEventRegisterInfo AddOnClickListener(Button button, string UIName, string ComponentName, string parm, InputEventHandle callback) + public static InputButtonClickRegisterInfo GetOnClickListener(Button button, string UIName, string ComponentName, string parm, InputEventHandle callback) { InputButtonClickRegisterInfo info = HeapObjectPool.GetObject(); @@ -19,14 +20,10 @@ public static InputEventRegisterInfo AddOnClickListener(But DispatchOnClickEvent(UIName, ComponentName, parm); }; - info.AddListener(); - - button.onClick.AddListener(info.m_OnClick); - return info; } - public static InputEventRegisterInfo AddLongPressListener(LongPressAcceptor acceptor, string UIName, string ComponentName, string parm, InputEventHandle callback) + public static InputEventRegisterInfo GetLongPressListener(LongPressAcceptor acceptor, string UIName, string ComponentName, string parm, InputEventHandle callback) { InputlongPressRegisterInfo info = HeapObjectPool.GetObject(); @@ -38,13 +35,69 @@ public static InputEventRegisterInfo AddLongPressListener DispatchLongPressEvent(UIName, ComponentName, parm, type); }; - info.AddListener(); - acceptor.OnLongPress += info.m_OnLongPress; + return info; + } + + internal static InputEventRegisterInfo GetOnEndDragListener(string m_UIEventKey, string UIName, string ComponentName, InputEventHandle callback) + { + InputEventRegisterInfo info = HeapObjectPool>.GetObject(); + + info.eventKey = InputUIOnEndDragEvent.GetEventKey(UIName, ComponentName); + info.callBack = callback; + + InputManager.AddListener( + InputUIOnEndDragEvent.GetEventKey(UIName, ComponentName), callback); + + return info; + } + + //internal static InputEventRegisterInfo GetOnEndDragListener(string m_UIEventKey, string name, Action onEndDrag) + //{ + // throw new NotImplementedException(); + //} + + internal static InputEventRegisterInfo GetOnDragListener( string m_UIEventKey, string UIName, string ComponentName, InputEventHandle callback) + { + InputEventRegisterInfo info = HeapObjectPool>.GetObject(); + + info.eventKey = InputUIOnDragEvent.GetEventKey(UIName, ComponentName); + info.callBack = callback; + + InputManager.AddListener( + InputUIOnDragEvent.GetEventKey(UIName, ComponentName), callback); + + return info; + } + + internal static InputEventRegisterInfo GetOnBeginDragListener(string m_UIEventKey, string UIName, string ComponentName, InputEventHandle callback) + { + InputEventRegisterInfo info = HeapObjectPool>.GetObject(); + + info.eventKey = InputUIOnBeginDragEvent.GetEventKey(UIName, ComponentName); + info.callBack = callback; + + InputManager.AddListener( + InputUIOnBeginDragEvent.GetEventKey(UIName, ComponentName), callback); + + return info; + } + + internal static InputEventRegisterInfo GetOnMouseListener(string m_UIEventKey, string UIName, string ComponentName,bool isDown, InputEventHandle callback) + { + InputEventRegisterInfo info = HeapObjectPool>.GetObject(); + + info.eventKey = InputUIOnMouseEvent.GetEventKey(UIName, ComponentName, isDown); + info.callBack = callback; + + InputManager.AddListener( + InputUIOnMouseEvent.GetEventKey(UIName, ComponentName, isDown), callback); return info; } - public static InputEventRegisterInfo AddOnScrollListener(string UIName, string ComponentName, InputEventHandle callback) + + + public static InputEventRegisterInfo GetOnScrollListener(string UIName, string ComponentName, InputEventHandle callback) { InputEventRegisterInfo info = HeapObjectPool>.GetObject(); @@ -57,11 +110,11 @@ public static InputEventRegisterInfo AddOnScrollListener(s return info; } - public static InputEventRegisterInfo AddOnDragListener(DragAcceptor acceptor, string UIName, string ComponentName, string parm, InputEventHandle callback) + public static InputEventRegisterInfo GetOnDragListener(DragAcceptor acceptor, string UIName, string ComponentName, string parm, InputEventHandle callback) { InputDragRegisterInfo info = HeapObjectPool.GetObject(); - info.eventKey = InputUIOnDragEvent.GetEventKey(UIName, ComponentName); + info.eventKey = InputUIOnDragEvent.GetEventKey(UIName, ComponentName,parm); info.callBack = callback; info.m_acceptor = acceptor; info.m_OnDrag = (data) => @@ -69,19 +122,14 @@ public static InputEventRegisterInfo AddOnDragListener(DragA DispatchDragEvent(UIName, ComponentName, parm, data); }; - info.AddListener(); - - InputManager.AddListener( - InputUIOnDragEvent.GetEventKey(UIName, ComponentName, parm), callback); - return info; } - public static InputBeginDragRegisterInfo AddOnBeginDragListener(DragAcceptor acceptor, string UIName, string ComponentName, string parm, InputEventHandle callback) + public static InputBeginDragRegisterInfo GetOnBeginDragListener(DragAcceptor acceptor, string UIName, string ComponentName, string parm, InputEventHandle callback) { InputBeginDragRegisterInfo info = HeapObjectPool.GetObject(); - info.eventKey = InputUIOnBeginDragEvent.GetEventKey(UIName, ComponentName); + info.eventKey = InputUIOnBeginDragEvent.GetEventKey(UIName, ComponentName, parm); info.callBack = callback; info.m_acceptor = acceptor; info.m_OnBeginDrag = (data) => @@ -89,19 +137,14 @@ public static InputBeginDragRegisterInfo AddOnBeginDragListener(DragAcceptor acc DispatchBeginDragEvent(UIName, ComponentName, parm, data); }; - info.AddListener(); - - InputManager.AddListener( - InputUIOnBeginDragEvent.GetEventKey(UIName, ComponentName, parm), callback); - return info; } - public static InputEndDragRegisterInfo AddOnEndDragListener(DragAcceptor acceptor, string UIName, string ComponentName, string parm, InputEventHandle callback) + public static InputEndDragRegisterInfo GetOnEndDragListener(DragAcceptor acceptor, string UIName, string ComponentName, string parm, InputEventHandle callback) { InputEndDragRegisterInfo info = HeapObjectPool.GetObject(); - info.eventKey = InputUIOnEndDragEvent.GetEventKey(UIName, ComponentName); + info.eventKey = InputUIOnEndDragEvent.GetEventKey(UIName, ComponentName, parm); info.callBack = callback; info.m_acceptor = acceptor; info.m_OnEndDrag = (data) => @@ -109,14 +152,10 @@ public static InputEndDragRegisterInfo AddOnEndDragListener(DragAcceptor accepto DispatchEndDragEvent(UIName, ComponentName, parm, data); }; - info.AddListener(); - - InputManager.AddListener( - InputUIOnDragEvent.GetEventKey(UIName, ComponentName, parm), callback); - return info; } + #endregion #region 事件派发 @@ -147,7 +186,8 @@ public static void DispatchLongPressEvent(string UIName, string ComponentName, s if (IsActive) { InputUILongPressEvent e = GetUIEvent(UIName, ComponentName, parm); - e.m_LongPressType = type; + e.m_type = type; + //e.m_LongPressType = type; e.EventKey = InputUILongPressEvent.GetEventKey(UIName, ComponentName, parm); InputManager.Dispatch("InputUILongPressEvent",e); @@ -189,6 +229,20 @@ public static void DispatchBeginDragEvent(string UIName, string ComponentName, s } } + public static void DispatchMouseEvent(string UIName, string ComponentName, bool isDown, string parm) + { + //只有允许输入时才派发事件 + if (IsActive) + { + InputUIOnMouseEvent e = GetUIEvent(UIName, ComponentName, parm); + e.m_isDown = isDown; + e.m_type = isDown? InputUIEventType.PressDown:InputUIEventType.PressUp; + + InputManager.Dispatch("InputUIOnMouseEvent", e); + } + } + + public static void DispatchEndDragEvent(string UIName, string ComponentName, string parm , PointerEventData data) { //只有允许输入时才派发事件 @@ -237,8 +291,16 @@ public class InputButtonClickRegisterInfo : InputEventRegisterInfo @@ -251,6 +313,13 @@ public override void RemoveListener() base.RemoveListener(); m_acceptor.OnLongPress -= m_OnLongPress; } + + public override void AddListener() + { + base.AddListener(); + + m_acceptor.OnLongPress += m_OnLongPress; + } } public class InputDragRegisterInfo : InputEventRegisterInfo @@ -264,7 +333,6 @@ public override void AddListener() m_acceptor.m_OnDrag += m_OnDrag; } - public override void RemoveListener() { base.RemoveListener(); @@ -272,6 +340,8 @@ public override void RemoveListener() } } + + public class InputBeginDragRegisterInfo : InputEventRegisterInfo { public DragAcceptor m_acceptor; @@ -304,6 +374,5 @@ public override void RemoveListener() { base.RemoveListener(); m_acceptor.m_OnEndDrag -= m_OnEndDrag; - } } \ No newline at end of file diff --git a/Assets/Script/Core/Input/InputManager.cs b/Assets/Script/Core/Input/InputManager.cs index b11b7333..874d0ccd 100644 --- a/Assets/Script/Core/Input/InputManager.cs +++ b/Assets/Script/Core/Input/InputManager.cs @@ -53,7 +53,10 @@ public static IInputDispatcher LoadDispatcher(string DispatcherName) } Type typeArgument = Type.GetType(DispatcherName); - + if (typeArgument == null) + { + throw new Exception(DispatcherName + " is not dont have class!"); + } if (typeArgument.IsSubclassOf(typeof(IInputDispatcher))) { throw new Exception(DispatcherName + " is not IInputDispatcher subclass!"); diff --git a/Assets/Script/Core/Input/Interface/IInputDispatcher.cs b/Assets/Script/Core/Input/Interface/IInputDispatcher.cs index 113341ff..d75e8e23 100644 --- a/Assets/Script/Core/Input/Interface/IInputDispatcher.cs +++ b/Assets/Script/Core/Input/Interface/IInputDispatcher.cs @@ -23,7 +23,7 @@ protected void AllEventDispatch(string eventName, IInputEventBase inputEvent) } catch (Exception e) { - Debug.LogError(e.ToString()); + Debug.LogError("AllEventDispatch name: " + eventName + " key: " +inputEvent.EventKey + " Exception:" + e.ToString()); } } } diff --git a/Assets/Script/Core/Input/Interface/IInputEventBase.cs b/Assets/Script/Core/Input/Interface/IInputEventBase.cs index 95789214..9993a6d2 100644 --- a/Assets/Script/Core/Input/Interface/IInputEventBase.cs +++ b/Assets/Script/Core/Input/Interface/IInputEventBase.cs @@ -1,5 +1,6 @@ using UnityEngine; using System.Collections; +using FrameWork; public abstract class IInputEventBase { @@ -27,7 +28,7 @@ public IInputEventBase() Reset(); } - public void Reset() + public virtual void Reset() { m_eventKey = null; m_t = DevelopReplayManager.CurrentTime; @@ -48,7 +49,7 @@ protected virtual string GetEventKey() /// public virtual string Serialize() { - return JsonUtility.ToJson(this); + return Serializer.Serialize(this); } /// diff --git a/Assets/Script/Core/Input/Interface/IInputProxyBase.cs b/Assets/Script/Core/Input/Interface/IInputProxyBase.cs index 7de8096e..3a04e49b 100644 --- a/Assets/Script/Core/Input/Interface/IInputProxyBase.cs +++ b/Assets/Script/Core/Input/Interface/IInputProxyBase.cs @@ -34,28 +34,40 @@ public static bool IsActive #endregion } -public class InputEventRegisterInfo : IHeapObjectInterface where T : IInputEventBase +public class InputEventRegisterInfo : IHeapObjectInterface { public string eventKey; + public void OnInit(){} + public void OnPop(){} + public void OnPush(){} + public virtual void AddListener() { } + public virtual void RemoveListener() { } +} + +public class InputEventRegisterInfo : InputEventRegisterInfo where T : IInputEventBase +{ public InputEventHandle callBack; public InputEventRegisterInfo() { } - public virtual void AddListener() + /// + /// 添加监听和派发 + /// + /// 这个eventKey是否已经注册过了,如果是则不在派发对象上重复派发 + public override void AddListener() { InputManager.AddListener(eventKey, callBack); } - public virtual void RemoveListener() + /// + /// 移除监听和派发 + /// + /// 这是不是这个eventKey最后一个监听事件,如果是则移除派发 + public override void RemoveListener() { InputManager.RemoveListener(eventKey, callBack); HeapObjectPool>.PutObject(this); } - public void OnInit() { } - - public void OnPop() { } - - public void OnPush() { } -} +} \ No newline at end of file diff --git a/Assets/Script/Core/Input/RandomService.cs b/Assets/Script/Core/Input/RandomService.cs index 768e2391..ff9a27bd 100644 --- a/Assets/Script/Core/Input/RandomService.cs +++ b/Assets/Script/Core/Input/RandomService.cs @@ -3,7 +3,7 @@ using System.Collections.Generic; using System; -public class RandomService +public class RandomService { static RandomHandel s_onRandomCreat; @@ -37,9 +37,9 @@ public static int GetRandReal(int min, int max) return Range(min, max + 1); } - public static int Range(int min,int max) + public static int Range(int min, int max) { - if(!s_isFixedRandom) + if (!s_isFixedRandom) { int random = UnityEngine.Random.Range(min, max); @@ -93,8 +93,48 @@ static int GetFixedRandom() } } + public class FixRandom + { + public int m_RandomSeed = 0; + int m_randomA = 9301; + int m_randomB = 49297; + int m_randomC = 233280; + public FixRandom(int seed) + { + SetFixRandomSeed(seed); + } + + public void SetFixRandomSeed(int seed) + { + m_RandomSeed = seed; + } + + public void SetFixRandomParm(int a, int b, int c) + { + m_randomA = a; + m_randomB = b; + m_randomC = c; + } + + public int GetFixRandom() + { + m_RandomSeed = Math.Abs((m_RandomSeed * m_randomA + m_randomB) % m_randomC); + + return m_RandomSeed; + } + + public int Range(int min, int max) + { + if (max <= min) + return min; + int random = GetFixRandom(); + int range = max - min; + int res = (random % range) + min; + return res; + } + } } public delegate void RandomHandel(int random); diff --git a/Assets/Script/Core/Language.meta b/Assets/Script/Core/Language.meta new file mode 100644 index 00000000..6965fff3 --- /dev/null +++ b/Assets/Script/Core/Language.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 1f718a4ad2f9ca446b431878fadd26a8 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Language/Editor.meta b/Assets/Script/Core/Language/Editor.meta new file mode 100644 index 00000000..9ff1b644 --- /dev/null +++ b/Assets/Script/Core/Language/Editor.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: b264ed63224f9924ebdd4c13cd0f50fa +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Language/Editor/LanguageComponmentEditor.cs b/Assets/Script/Core/Language/Editor/LanguageComponmentEditor.cs new file mode 100644 index 00000000..5c71c29a --- /dev/null +++ b/Assets/Script/Core/Language/Editor/LanguageComponmentEditor.cs @@ -0,0 +1,51 @@ +using UnityEngine; +using System.Collections; +using UnityEditor; +using UnityEditor.UI; +using System.Collections.Generic; +using System.IO; +using UnityEngine.UI; + +[CustomEditor(typeof(LanguageComponent))] +public class LanguageComponmentEditor : Editor +{ + LanguageComponent m_lc; + List m_languageList; + + public override void OnInspectorGUI() + { + if (m_lc == null) + { + m_lc = (LanguageComponent)target; + } + + if (m_lc.m_text == null) + { + m_lc.m_text = m_lc.GetComponent(); + if (m_lc.m_text == null) + { + EditorGUILayout.LabelField("没有找到Text组件!", EditorGUIStyleData.ErrorMessageLabel); + return; + } + } + if (m_languageList == null) + m_languageList = LanguageDataEditorUtils.GetLanguageAllFunKeyList(); + GUILayout.Space(6); + m_lc.languageKey = EditorDrawGUIUtil.DrawBaseValue("多语言key", m_lc.languageKey).ToString(); + GUILayout.Space(6); + m_lc.languageKey = EditorDrawGUIUtil.DrawPopup("多语言key", m_lc.languageKey, m_languageList); + m_lc.ResetLanguage(); + GUILayout.Space(8); + if (GUILayout.Button("刷新多语言key")) + { + m_languageList = LanguageDataEditorUtils.GetLanguageAllFunKeyList(); + m_lc.ResetLanguage(); + } + + if (GUILayout.Button("打开编辑")) + { + LanguageDataEditorWindow.OpenAndSearchValue(m_lc.languageKey); + } + } + +} diff --git a/Assets/Script/Core/Editor/UI/componment/LanguageComponmentEditor.cs.meta b/Assets/Script/Core/Language/Editor/LanguageComponmentEditor.cs.meta similarity index 100% rename from Assets/Script/Core/Editor/UI/componment/LanguageComponmentEditor.cs.meta rename to Assets/Script/Core/Language/Editor/LanguageComponmentEditor.cs.meta diff --git a/Assets/Script/Core/Language/Editor/LanguageDataEditorUtils.cs b/Assets/Script/Core/Language/Editor/LanguageDataEditorUtils.cs new file mode 100644 index 00000000..fed0a86b --- /dev/null +++ b/Assets/Script/Core/Language/Editor/LanguageDataEditorUtils.cs @@ -0,0 +1,71 @@ +using System; +using System.Collections.Generic; +using System.IO; +using System.Linq; +using System.Text; +using UnityEngine; + +public class LanguageDataEditorUtils +{ + + #region 加载/保存编辑器设置 + + public static void SaveData(SystemLanguage langeuageName, string fullkeyFileName, DataTable data) + { + if (data == null) + return; + string path = LanguageDataUtils.SavePathDir + langeuageName + "/" + LanguageManager.GetLanguageDataName(langeuageName, fullkeyFileName) + ".txt"; + + string text = DataTable.Serialize(data); + + FileUtils.CreateTextFile(path, text); + } + + /// + /// 加载所有某种语言的所有多语言文件,并转换成带"/"路径的数据 + /// + /// + /// + public static List LoadLangusgeAllFileNames(SystemLanguage language) + { + List datas = new List(); + + string pathDir = LanguageDataUtils.SavePathDir + language; + if (Directory.Exists(pathDir)) + { + string[] fileNames = PathUtils.GetDirectoryFileNames(pathDir, new string[] { ".txt" }); + foreach (var item in fileNames) + { + string temp = item.Replace(LanguageManager.c_DataFilePrefix + language + "_", "").Replace("_", "/"); + if (string.IsNullOrEmpty(temp)) + continue; + datas.Add(temp); + } + } + return datas; + } + + #endregion + + public static List GetLanguageAllFunKeyList() + { + List list = new List(); + LanguageSettingConfig config = LanguageDataUtils.LoadRuntimeConfig(); + + if(config != null) + { + List allFilePath = LoadLangusgeAllFileNames(config.defaultLanguage); + foreach (var item in allFilePath) + { + DataTable data = LanguageDataUtils.LoadFileData(config.defaultLanguage, item); + foreach (var key in data.TableIDs) + { + list.Add(item + "/" + key); + } + } + } + + return list; + } +} + diff --git a/Assets/Script/Core/Language/Editor/LanguageDataEditorUtils.cs.meta b/Assets/Script/Core/Language/Editor/LanguageDataEditorUtils.cs.meta new file mode 100644 index 00000000..c3ccd4a1 --- /dev/null +++ b/Assets/Script/Core/Language/Editor/LanguageDataEditorUtils.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 96b51d2e88c2d9747ba2d5929ca24cf2 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Language/Editor/LanguageDataEditorWindow.cs b/Assets/Script/Core/Language/Editor/LanguageDataEditorWindow.cs new file mode 100644 index 00000000..f81b06ef --- /dev/null +++ b/Assets/Script/Core/Language/Editor/LanguageDataEditorWindow.cs @@ -0,0 +1,857 @@ +using System; +using System.Collections; +using System.Collections.Generic; +using System.IO; +using System.Text; +using UnityEditor; +using UnityEditor.IMGUI.Controls; +using UnityEngine; + +public class LanguageDataEditorWindow : EditorWindow +{ + + private SystemLanguage currentLanguage = SystemLanguage.Unknown; + private DataTable currentFileDataTable; + private LanguageSettingConfig config; + + //所有文件(转换成全路径/) + static List s_languageFullKeyFileNameList = new List(); + + static LanguageDataEditorWindow win = null; + + [MenuItem("Window/多语言编辑器 &5", priority = 600)] + public static LanguageDataEditorWindow ShowWindow() + { + win = EditorWindow.GetWindow(); + win.Init(); + return win; + } + FolderTreeView treeView; + TreeViewState treeViewState = null; + + private void Init() + { + win = this; + config= LanguageDataUtils.LoadRuntimeConfig(); + + if (config == null) + { + return; + } + + if (Application.isPlaying) + { + currentLanguage = LanguageManager.CurrentLanguage; + } + if (!config.gameExistLanguages.Contains(currentLanguage)) + { + currentLanguage = config.defaultLanguage; + } + s_languageFullKeyFileNameList= LanguageDataEditorUtils.LoadLangusgeAllFileNames(currentLanguage); + if (!string.IsNullOrEmpty(selectFullFileName)) + { + currentFileDataTable = LanguageDataUtils.LoadFileData(currentLanguage, selectFullFileName); + } + if (treeViewState == null) + treeViewState = new TreeViewState(); + + treeView = new FolderTreeView(treeViewState); + + treeView.SetData(s_languageFullKeyFileNameList); + treeView.dblclickItemCallBack = ModuleFileDblclickItemCallBack; + treeView.selectCallBack = ModuleFileFolderSelectCallBack; + } + + + /// + /// 检查修复多语言完整性 + /// + private void CheckAllLanguageFileIntact() + { + List defaultFullKeyNameList= LanguageDataEditorUtils.LoadLangusgeAllFileNames(config.defaultLanguage); + StringBuilder logBuider = new StringBuilder(); + + logBuider.Append("开始修复多语言完整....\n"); + logBuider.Append("基准语言:" + config.defaultLanguage + "\n"); + + foreach (var nowLan in config.gameExistLanguages) + { + if (nowLan == config.defaultLanguage) + continue; + logBuider.Append("开始检查语言:" + nowLan + "\n"); + List nowFullKeyNameList = LanguageDataEditorUtils.LoadLangusgeAllFileNames(nowLan); + foreach (var fullKeyFileName in defaultFullKeyNameList) + { + DataTable dt = LanguageDataUtils.LoadFileData(config.defaultLanguage, fullKeyFileName); + if (!nowFullKeyNameList.Contains(fullKeyFileName)) + { + Dictionary dic = new Dictionary(); + foreach (var id in dt.TableIDs) + { + dic.Add(id, ""); + } + CreateLanguageNewFile(nowLan, fullKeyFileName, dic); + + logBuider.Append(nowLan + "缺少文件:" + fullKeyFileName + " 已添加!\n"); + } + else + { + DataTable nowDT = LanguageDataUtils.LoadFileData(nowLan, fullKeyFileName); + List addKeys = new List(); + foreach (var id in dt.TableIDs) + { + if (!nowDT.TableIDs.Contains(id)) + { + addKeys.Add(id); + } + } + AddNewKey(nowLan, fullKeyFileName, addKeys.ToArray()); + if (addKeys.Count > 0) + { + logBuider.Append(nowLan + "=>" + fullKeyFileName + "缺少字段:\n"); + foreach (var item in addKeys) + { + logBuider.Append("\t" + item + "\n"); + } + logBuider.Append("\n"); + } + } + } + } + logBuider.Append("多语言完整性修复完成!\n"); + AssetDatabase.Refresh(); + Debug.Log(logBuider.ToString()); + ShowNotification(new GUIContent( "修复完成")); + } + void OnEnable() + { + Init(); + } + public int toolbarOption = 0; + private string[] toolbarTexts = { "模块文件", "语言内容编辑", "语言设置","多语言工具" }; + private bool richText = false; + void OnGUI() + { + titleContent.text = "多语言编辑器"; + if (config == null|| config.gameExistLanguages.Count==0) + { + AddLanguageGUI(); + return; + } + richText = (bool)EditorDrawGUIUtil.DrawBaseValue("使用富文本显示:", richText); + SelectLanguageGUI(); + DefaultLanguageGUI(); + SelectEditorModuleGUI(); + SearchValueGUI(); + toolbarOption = GUILayout.Toolbar(toolbarOption, toolbarTexts, GUILayout.Width(Screen.width)); + switch (toolbarOption) + { + case 0: + EditorLanguageModuleFileGUI(); + break; + case 1: + EditorLanguageFieldGUI(); + break; + case 2: + ConfigSettingGUI(); + AddLanguageGUI(); + DeleteLanguageGUI(); + break; + case 3: + LanguageToolGUI(); + break; + } + + GUILayout.FlexibleSpace(); + SaveDataGUI(); + } + + public static void OpenAndSearchValue(string fullFlieKey) + { + LanguageDataEditorWindow w = ShowWindow(); + w.searchValue = fullFlieKey; + w.toolbarOption = 1; + } + private string searchValue; + private string searchKey = ""; + private void SearchValueGUI() + { + searchValue = EditorDrawGUIUtil.DrawSearchField(searchValue); + + if (!string.IsNullOrEmpty(searchValue)) + { + if (searchValue.Contains("/")) + { + string[] tempV = searchValue.Split('/'); + string key = tempV[tempV.Length - 1]; + int indexEnd = searchValue.LastIndexOf("/"); + string moduleName = searchValue.Remove(indexEnd); + if (s_languageFullKeyFileNameList.Contains(moduleName)) + { + if (selectFullFileName != moduleName) + { + selectFullFileName = moduleName; + Debug.Log("moduleName :" + moduleName); + currentFileDataTable = LanguageDataUtils.LoadFileData(currentLanguage, selectFullFileName); + Debug.Log("currentFileDataTable :" + currentFileDataTable ); + Debug.Log(" keys:" + currentFileDataTable.TableIDs.Count); + } + searchKey = key; + } + else + { + selectFullFileName = ""; + searchKey = ""; + } + + } + else + searchKey = searchValue; + } + else + { + searchKey = ""; + } + } + + #region 语言设置 + + void DefaultLanguageGUI() + { + if (currentLanguage == config.defaultLanguage) + { + EditorGUI.indentLevel = 1; + EditorGUILayout.LabelField("默认语言"); + } + } + + void ConfigSettingGUI() + { + config.useSystemLanguage = (bool)EditorDrawGUIUtil.DrawBaseValue("使用系统语言", config.useSystemLanguage); + config.defaultLanguage = EditorDrawGUIUtil.DrawPopup("默认语言", config.defaultLanguage, config.gameExistLanguages); + string lanNames = ""; + foreach (var item in config.gameExistLanguages) + { + lanNames += " " + item; + } + EditorGUILayout.LabelField("已含有语言:" + lanNames); + } + + #endregion + + #region 选择语言 + + void SelectLanguageGUI() + { + GUILayout.BeginHorizontal(); + currentLanguage = EditorDrawGUIUtil.DrawPopup("当前语言", currentLanguage, config.gameExistLanguages, (lan) => + { + if (!string.IsNullOrEmpty(selectFullFileName)) + currentFileDataTable = LanguageDataUtils.LoadFileData(lan, selectFullFileName); + Debug.Log("切换到:" + lan); + LanguageManager.SetLanguage(lan); + }); + if (currentLanguage == SystemLanguage.Chinese) + currentLanguage = SystemLanguage.ChineseSimplified; + + if (GUILayout.Button("加载上一次保存")) + { + + DataManager.CleanCache(); + LanguageManager.IsInit = false; + GlobalEvent.DispatchEvent(EditorEvent.LanguageDataEditorChange); + currentFileDataTable = LanguageDataUtils.LoadFileData(currentLanguage, selectFullFileName); + GUI.FocusControl(""); + } + if (GUILayout.Button("检查修复多语言完整性")) + { + CheckAllLanguageFileIntact(); + } + GUILayout.EndHorizontal(); + } + #endregion + + #region 多语言工具 + + bool isToggleMergeLanguage = false; + void LanguageToolGUI() + { + isToggleMergeLanguage = GUILayout.Toggle(isToggleMergeLanguage,"多语言合并"); + + if(isToggleMergeLanguage) + { + LanguageMergeGUI(); + } + } + + #region 多语言合并 + + string mergePath = ""; + SystemLanguage mergeLanguage; + + void LanguageMergeGUI() + { + GUILayout.BeginHorizontal(); + GUILayout.Label("路径"); + mergePath = GUILayout.TextField( mergePath); + GUILayout.EndHorizontal(); + + mergeLanguage = EditorDrawGUIUtil.DrawPopup("当前要合并的语言", currentLanguage, config.gameExistLanguages); + + if (GUILayout.Button("合并")) + { + MergeLanguagePath(mergePath, mergeLanguage); + } + } + + void MergeLanguagePath(string path, SystemLanguage language) + { + List list = FileTool.GetAllFileNamesByPath(path, new string[] { "txt" }); + + for (int i = 0; i < list.Count; i++) + { + MergeLanguage(list[i],language); + } + } + + void MergeLanguage(string path, SystemLanguage language) + { + Debug.Log("MergeLanguage " + path); + + string languageKey = FileTool.GetFileNameByPath(FileTool.RemoveExpandName( path)).Replace(LanguageManager.c_DataFilePrefix + language + "_", "").Replace("_", "/"); + + Debug.Log("languageKey " + languageKey); + + string content = ResourceIOTool.ReadStringByFile(path); + DataTable aimLanguage = DataTable.Analysis(content); + + DataTable localLanguage = LanguageDataUtils.LoadFileData(language, languageKey); + + foreach (var key in aimLanguage.TableIDs) + { + string value = aimLanguage[key].GetString(LanguageManager.c_valueKey); + + SingleData sd = new SingleData(); + sd.Add(LanguageManager.c_mainKey, key); + sd.Add(LanguageManager.c_valueKey, value); + + if (!localLanguage.TableIDs.Contains(key)) + { + Debug.Log("新增字段 " + key + " -> " + value); + localLanguage.AddData(sd); + } + else + { + if(localLanguage[key].GetString(LanguageManager.c_valueKey) != value) + { + Debug.Log("更新字段 key" + key +" Value >" + localLanguage[key].GetString(LanguageManager.c_valueKey) + "< newValue >" + value + "<"); + localLanguage[key] = sd; + } + } + } + + LanguageDataEditorUtils.SaveData(language, languageKey, localLanguage); + } + + #endregion + + #endregion + + #region 编辑语言字段 + + private string selectFullFileName = ""; + private void SelectEditorModuleGUI() + { + GUILayout.BeginHorizontal(); + GUILayout.Label("选择编辑模块"); + GUILayout.FlexibleSpace(); + EditorGUILayout.SelectableLabel(selectFullFileName); + GUILayout.EndHorizontal(); + } + /// + /// 模块文件中双击操作,选择文件 + /// + /// + private void ModuleFileDblclickItemCallBack(FolderTreeViewItem t) + { + if (t.isDirectory) + return; + + selectFullFileName = t.fullPath; + currentFileDataTable = LanguageDataUtils.LoadFileData(currentLanguage, selectFullFileName); + toolbarOption = 1; + } + /// + /// 模块文件中单击选择文件 + /// + /// + private void ModuleFileFolderSelectCallBack(FolderTreeViewItem t) + { + //Debug.Log(t.fullPath+ " depth :" + t.depth +" isDir :"+t.isDirectory); + if (t.isDirectory) + return; + + selectItemFullName = t.fullPath; + } + private string selectItemFullName = ""; + void EditorLanguageModuleFileGUI() + { + GUILayout.BeginHorizontal(); + EditorGUILayout.LabelField("▲多语言模块列表(双击选择文件)"); + GUILayout.FlexibleSpace(); + if (GUILayout.Button("新增模块", GUILayout.Width(70))) + { + AddLanguageModelGUI(); + } + GUILayout.EndHorizontal(); + GUILayout.Space(9); + GUIStyle style = "box"; + if (!string.IsNullOrEmpty(selectItemFullName)) + { + style = "U2D.createRect"; + } + GUILayout.BeginHorizontal(style); + GUILayout.Label("选择的文件:" + selectItemFullName); + if (!string.IsNullOrEmpty(selectItemFullName)) + { + if (GUILayout.Button("删除", GUILayout.Width(40))) + { + + if (EditorUtility.DisplayDialog("提示", "确定删除 :" + selectItemFullName, "OK", "Cancel")) + { + if (selectItemFullName == selectFullFileName) + selectFullFileName = ""; + s_languageFullKeyFileNameList.Remove(selectItemFullName); + + + foreach (var lan in config.gameExistLanguages) + { + string path = LanguageDataUtils.GetLanguageSavePath(lan, selectItemFullName); + FileUtils.DeleteFile(path); + } + // SaveData(); + AssetDatabase.Refresh(); + selectItemFullName = ""; + OnEnable(); + } + + } + } + GUILayout.EndHorizontal(); + GUILayout.Space(8); + Rect rect = GUILayoutUtility.GetRect(0, 100000, 0, 100000); + treeView.OnGUI(rect); + + } + + void AddLanguageModelGUI() + { + GeneralDataModificationWindow.OpenWindow(this, "新增模块", "", (value) => + { + value = EditorDrawGUIUtil.DrawBaseValue("模块名", value); + string tempName = value.ToString(); + EditorGUILayout.HelpBox("下划线分割文件夹,如:AA_BB_CC", MessageType.Info); + if (string.IsNullOrEmpty(tempName)) + EditorGUILayout.HelpBox("名字不能为空", MessageType.Error); + if (s_languageFullKeyFileNameList.Contains(tempName.Replace('_','/'))) + EditorGUILayout.HelpBox("名字重复", MessageType.Error); + return value; + }, (value) => + { + string tempName = value.ToString(); + if (string.IsNullOrEmpty(tempName)) + return false; + if (s_languageFullKeyFileNameList.Contains(tempName.Replace('_', '/'))) + return false; + return true; + }, (value) => + { + string fileName = value.ToString(); + CreateNewFile(fileName, null); + string tempContent = fileName.Replace('_', '/'); + selectFullFileName = tempContent; + //SaveData(); + Init(); + }); + + } + + + void EditorLanguageFieldGUI() + { + if (string.IsNullOrEmpty(selectFullFileName)) + return; + if (currentFileDataTable == null) + return; + DataTable data = currentFileDataTable; + List languageKeyList = data.TableIDs; + //Debug.Log("languageKeyList :" + languageKeyList.Count); + AddLangeuageFieldGUI(languageKeyList); + + EditorGUILayout.Space(); + + EditorDrawGUIUtil.DrawScrollView(languageKeyList, () => + { + for (int i = 0; i < languageKeyList.Count; i++) + { + string key = languageKeyList[i]; + if (!string.IsNullOrEmpty(searchKey)) + if (!key.Contains(searchKey)) + continue; + + GUILayout.Space(5); + GUILayout.BeginVertical("HelpBox"); + EditorGUILayout.BeginHorizontal(); + + string content = ""; + if (data != null) + { + if (!data.ContainsKey(key)) + { + SingleData sd = new SingleData(); + sd.Add(LanguageManager.c_mainKey, key); + sd.Add(LanguageManager.c_valueKey, ""); + data.AddData(sd); + } + content = data[key].GetString(LanguageManager.c_valueKey); + } + + if (GUILayout.Button("X", GUILayout.Width(20))) + { + if (EditorUtility.DisplayDialog("提示", "确定删除key", "OK", "Cancel")) + { + DeleteKey(selectFullFileName, key); + Init(); + return; + } + + } + string showKeyValue=key; + if (currentLanguage != config.defaultLanguage) + { + showKeyValue +=":"+ GetLanguageValue(config.defaultLanguage, selectFullFileName, key); + } + GUIStyle styleLable = "Label"; + styleLable.wordWrap = true; + styleLable.richText = richText; + styleLable.alignment = TextAnchor.MiddleLeft; + // EditorGUILayout.SelectableLabel(key, styleLable); + EditorGUILayout.SelectableLabel(showKeyValue, styleLable); + // GUILayout.FlexibleSpace(); + + + EditorGUILayout.EndHorizontal(); + + GUILayout.BeginHorizontal(); + GUIStyle style = "TextArea"; + style.wordWrap = true; + style.richText = richText; + content = EditorGUILayout.TextArea(content, style); + if (data != null) + { + data[key][LanguageManager.c_valueKey] = content; + } + if (GUILayout.Button("CopyPath",GUILayout.Width(75))) + { + string tempContent = selectFullFileName; + tempContent += "/" + key; + TextEditor tx = new TextEditor(); + tx.text = tempContent; + tx.OnFocus(); + tx.Copy(); + ShowNotification(new GUIContent("已复制")); + } + GUILayout.EndHorizontal(); + + GUILayout.EndVertical(); + + } + }, "box"); + + + + + } + + string newField = ""; + + void AddLangeuageFieldGUI(List languageKeyList) + { + EditorGUILayout.LabelField("新增字段"); + if (true) + { + EditorGUI.indentLevel = 3; + newField = EditorGUILayout.TextField("字段名", newField); + + if (newField != "" && !languageKeyList.Contains(newField)) + { + if (GUILayout.Button("新增语言字段")) + { + AddNewKeyAllLanguage(selectFullFileName, newField); + Init(); + newField = ""; + } + EditorGUILayout.Space(); + } + else + { + if (languageKeyList.Contains(newField)) + { + EditorGUILayout.LabelField("字段名重复!", EditorGUIStyleData.WarnMessageLabel); + } + } + } + } + + #endregion + + #region 访问查询API + /// + /// 获取某种语言的多语言值 + /// + /// + /// "/"格式的文件名 + /// + /// + private string GetLanguageValue(SystemLanguage language,string fullFileName,string key) + { + DataTable data = LanguageDataUtils.LoadFileData(language, fullFileName); + + if(data.ContainsKey(key)&& data[key].ContainsKey(LanguageManager.c_valueKey)) + return data[key][LanguageManager.c_valueKey]; + + return ""; + } + + #endregion + + #region 编辑语言 + + void DeleteLanguageGUI() + { + if (GUILayout.Button("删除语言")) + { + SystemLanguage deleteLan = config.defaultLanguage; + if (EditorUtility.DisplayDialog("警告", "确定要删除[" + deleteLan + "]语言吗!", "是", "取消")) + { + + config.gameExistLanguages.Remove(deleteLan); + if (config.gameExistLanguages.Count > 0) + config.defaultLanguage = config.gameExistLanguages[0]; + else + config.defaultLanguage = SystemLanguage.Unknown; + + if (!config.gameExistLanguages.Contains(currentLanguage)) + { + currentLanguage = config.defaultLanguage; + } + try + { + currentFileDataTable = null; + selectFullFileName = ""; + Directory.Delete(LanguageDataUtils.SavePathDir + deleteLan, true); + } + catch (Exception e) + { + Debug.LogError(e); + } + SaveData(); + AssetDatabase.Refresh(); + + } + } + } + + void AddMissLanguageGUI(DataTable data, string key) + { + if (GUILayout.Button("添加记录")) + { + SingleData newData = new SingleData(); + newData.Add(LanguageManager.c_valueKey, ""); + newData.Add(LanguageManager.c_mainKey, key); + + data.AddData(newData); + } + } + + void SaveDataGUI() + { + if (GUILayout.Button("保存")) + { + SaveData(); + ShowNotification(new GUIContent("已保存")); + } + } + + void SaveData() + { + LanguageDataUtils. SaveEditorConfig(config); + LanguageDataEditorUtils.SaveData(currentLanguage, selectFullFileName, currentFileDataTable); + + + + LanguageManager.Release(); + LanguageManager.SetLanguage(currentLanguage); + + GlobalEvent.DispatchEvent(EditorEvent.LanguageDataEditorChange); + UnityEditor.AssetDatabase.Refresh(); + } + + #endregion + + #region 新增语言 + + void AddLanguageGUI() + { + if (GUILayout.Button("新增语言")) + { + GeneralDataModificationWindow.OpenWindow(this, "新增语言", SystemLanguage.Afrikaans, (value) => + { + SystemLanguage lan = (SystemLanguage)value; + lan = (SystemLanguage)EditorDrawGUIUtil.DrawBaseValue("语言:", lan); + + if (config!=null&& config.gameExistLanguages.Contains(lan)) + { + EditorGUILayout.HelpBox("已存在", MessageType.Error); + } + if (lan == SystemLanguage.Chinese) + lan = SystemLanguage.ChineseSimplified; + if (lan == SystemLanguage.Unknown) + lan = SystemLanguage.ChineseSimplified; + return lan; + }, (value) => + { + SystemLanguage lan = (SystemLanguage)value; + if (config != null && config.gameExistLanguages.Contains(lan)) + { + return false; + } + return true; + }, (value) => + { + if (config == null) + config = new LanguageSettingConfig(); + SystemLanguage lan = (SystemLanguage)value; + config.gameExistLanguages.Add(lan); + CreateNewLangusge(lan); + + } + ); + } + } + + private void CreateNewLangusge(SystemLanguage lan) + { + if (config == null) + { + config = new LanguageSettingConfig(); + } + if (config.defaultLanguage == SystemLanguage.Unknown) + { + config.defaultLanguage = lan; + config.gameExistLanguages.Add(lan); + currentLanguage = lan; + } + else + { + foreach (var item in s_languageFullKeyFileNameList) + { + DataTable dt = LanguageDataUtils.LoadFileData(config.defaultLanguage, item); + Dictionary dic = new Dictionary(); + foreach (var id in dt.TableIDs) + { + dic.Add(id, ""); + } + CreateLanguageNewFile(lan, item, dic); + } + } + SaveData(); + AssetDatabase.Refresh(); + Init(); + } + + + /// + /// 新建多语言文件,给每种语言添加新文件 + /// + /// + /// + /// 返回每个key对应的多语言访问key + public Dictionary CreateNewFile(string fileName, Dictionary contentDic) + { + Dictionary keyPaths = new Dictionary(); + string tempContent = fileName.Replace('_', '/'); + //给每种语言添加文件 + foreach (var item in config.gameExistLanguages) + { + keyPaths = CreateLanguageNewFile(item, tempContent, contentDic); + } + UnityEditor.AssetDatabase.Refresh(); + return keyPaths; + } + + public Dictionary CreateLanguageNewFile(SystemLanguage language, string fullKeyFileName, Dictionary contentDic) + { + Dictionary keyPaths = new Dictionary(); + + DataTable data = new DataTable(); + data.TableKeys.Add(LanguageManager.c_mainKey); + data.TableKeys.Add(LanguageManager.c_valueKey); + data.SetDefault(LanguageManager.c_valueKey, "NoValue"); + if (contentDic != null) + { + foreach (var item in contentDic) + { + SingleData sd = new SingleData(); + sd.Add(LanguageManager.c_mainKey, item.Key); + sd.Add(LanguageManager.c_valueKey, item.Value); + data.AddData(sd); + keyPaths.Add(item.Key, fullKeyFileName + "/" + item.Key); + } + + } + LanguageDataEditorUtils.SaveData(language, fullKeyFileName, data); + + return keyPaths; + } + private void AddNewKeyAllLanguage(string fullKeyFileName, string key) + { + foreach (var language in config.gameExistLanguages) + { + AddNewKey(language, fullKeyFileName,new string[] { key }); + + } + UnityEditor.AssetDatabase.Refresh(); + } + private void AddNewKey(SystemLanguage language, string fullKeyFileName, string[] keys) + { + if (keys == null || keys.Length == 0) + return; + DataTable data = LanguageDataUtils.LoadFileData(language, fullKeyFileName); + foreach (var key in keys) + { + if (data.ContainsKey(key)) + continue; + SingleData sd = new SingleData(); + sd.Add(LanguageManager.c_mainKey, key); + sd.Add(LanguageManager.c_valueKey, ""); + data.AddData(sd); + } + LanguageDataEditorUtils.SaveData(language, fullKeyFileName, data); + + UnityEditor.AssetDatabase.Refresh(); + } + + private void DeleteKey(string fullKeyFileName, string key) + { + foreach (var language in config.gameExistLanguages) + { + DataTable data = LanguageDataUtils. LoadFileData(language, fullKeyFileName); + data.RemoveData(key); + LanguageDataEditorUtils.SaveData(language, fullKeyFileName, data); + } + UnityEditor.AssetDatabase.Refresh(); + } + + #endregion +} diff --git a/Assets/Script/Core/Editor/Language/LanguageDataEditorWindow.cs.meta b/Assets/Script/Core/Language/Editor/LanguageDataEditorWindow.cs.meta similarity index 100% rename from Assets/Script/Core/Editor/Language/LanguageDataEditorWindow.cs.meta rename to Assets/Script/Core/Language/Editor/LanguageDataEditorWindow.cs.meta diff --git a/Assets/Script/Core/UI/Components/LanguageComponent.meta b/Assets/Script/Core/Language/LanguageComponent.meta similarity index 100% rename from Assets/Script/Core/UI/Components/LanguageComponent.meta rename to Assets/Script/Core/Language/LanguageComponent.meta diff --git a/Assets/Script/Core/UI/Components/LanguageComponent/FontChooserComponent.cs b/Assets/Script/Core/Language/LanguageComponent/FontChooserComponent.cs similarity index 67% rename from Assets/Script/Core/UI/Components/LanguageComponent/FontChooserComponent.cs rename to Assets/Script/Core/Language/LanguageComponent/FontChooserComponent.cs index 46b063f1..65c4ef32 100644 --- a/Assets/Script/Core/UI/Components/LanguageComponent/FontChooserComponent.cs +++ b/Assets/Script/Core/Language/LanguageComponent/FontChooserComponent.cs @@ -1,4 +1,5 @@ -using System.Collections; +using System; +using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; @@ -21,14 +22,24 @@ void Start () } ResetLanguage(); - GlobalEvent.AddEvent(LanguageEventEnum.LanguageChange, ReceviceLanguageChange); - } + LanguageManager.OnChangeLanguage += OnChangeLanguage; + + } + + private void OnChangeLanguage(SystemLanguage t) + { + ResetLanguage(); + } + private void OnDestroy() + { + LanguageManager.OnChangeLanguage -= OnChangeLanguage; + } void ResetLanguage() { if (m_text != null) { - if (LanguageManager.s_currentLanguage == SystemLanguage.ChineseTraditional) + if (LanguageManager.CurrentLanguage == SystemLanguage.ChineseTraditional) { m_text.font = m_Traditional; } @@ -39,8 +50,5 @@ void ResetLanguage() } } - void ReceviceLanguageChange(params object[] objs) - { - ResetLanguage(); - } + } diff --git a/Assets/Script/Core/UI/Components/LanguageComponent/FontChooserComponent.cs.meta b/Assets/Script/Core/Language/LanguageComponent/FontChooserComponent.cs.meta similarity index 100% rename from Assets/Script/Core/UI/Components/LanguageComponent/FontChooserComponent.cs.meta rename to Assets/Script/Core/Language/LanguageComponent/FontChooserComponent.cs.meta diff --git a/Assets/Script/Core/Language/LanguageComponent/LanguageComponent.cs b/Assets/Script/Core/Language/LanguageComponent/LanguageComponent.cs new file mode 100644 index 00000000..66615424 --- /dev/null +++ b/Assets/Script/Core/Language/LanguageComponent/LanguageComponent.cs @@ -0,0 +1,56 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.UI; + +[RequireComponent(typeof(Text))] +public class LanguageComponent : MonoBehaviour +{ + public string languageKey = ""; + [System.NonSerialized] + public Text m_text; + + + public void Start() + { + if (m_text == null) + { + m_text = GetComponent(); + } + Init(); + } + + public void Init() + { + + ResetLanguage(); + LanguageManager.OnChangeLanguage += OnChangeLanguage; + + } + + private void OnChangeLanguage(SystemLanguage t) + { + ResetLanguage(); + } + private void OnDestroy() + { + LanguageManager.OnChangeLanguage -= OnChangeLanguage; + } + public void ResetLanguage() + { + if (string.IsNullOrEmpty(languageKey)) + return; + try + { + string value = LanguageManager.GetContentByKey(languageKey).ToString(); + value = value.Replace("\\n", "\n"); + m_text.text = value; + } + catch (System.Exception e) + { + Debug.LogError("设置语言出错!m_text:" + m_text +"\n"+e); + } + + } + +} diff --git a/Assets/Script/Core/UI/Components/LanguageComponent/LanguageComponent.cs.meta b/Assets/Script/Core/Language/LanguageComponent/LanguageComponent.cs.meta similarity index 100% rename from Assets/Script/Core/UI/Components/LanguageComponent/LanguageComponent.cs.meta rename to Assets/Script/Core/Language/LanguageComponent/LanguageComponent.cs.meta diff --git a/Assets/Script/Core/Language/LanguageComponent/LanguageFontComponent.cs b/Assets/Script/Core/Language/LanguageComponent/LanguageFontComponent.cs new file mode 100644 index 00000000..a28c379f --- /dev/null +++ b/Assets/Script/Core/Language/LanguageComponent/LanguageFontComponent.cs @@ -0,0 +1,47 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.UI; + +[RequireComponent(typeof(Text))] +public class LanguageFontComponent : MonoBehaviour { + + public string languageFontKey = "FontData/Font/Normal"; + [System.NonSerialized] + public Text m_text; + public void Start() + { + if (m_text == null) + { + m_text = GetComponent(); + } + Init(); + } + + public void Init() + { + ResetLanguage(); + LanguageManager.OnChangeLanguage += OnChangeLanguage; + } + + private void OnChangeLanguage(SystemLanguage t) + { + ResetLanguage(); + } + private void OnDestroy() + { + LanguageManager.OnChangeLanguage -= OnChangeLanguage; + } + public void ResetLanguage() + { + try + { + Font font = ResourceManager.Load(LanguageManager.GetContentByKey(languageFontKey)); + m_text.font = font; + } + catch (System.Exception e) + { + Debug.LogError("设置语言出错!m_text:" + languageFontKey + "\n" + e); + } + } +} diff --git a/Assets/Script/Core/Language/LanguageComponent/LanguageFontComponent.cs.meta b/Assets/Script/Core/Language/LanguageComponent/LanguageFontComponent.cs.meta new file mode 100644 index 00000000..5d8e4b43 --- /dev/null +++ b/Assets/Script/Core/Language/LanguageComponent/LanguageFontComponent.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: d5344cf6f8ca48248ad0f85d895c7979 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Language/LanguageDataUtils.cs b/Assets/Script/Core/Language/LanguageDataUtils.cs new file mode 100644 index 00000000..46ece62c --- /dev/null +++ b/Assets/Script/Core/Language/LanguageDataUtils.cs @@ -0,0 +1,82 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; +using UnityEngine; + +public class LanguageDataUtils +{ + public const string SavePathDir = "Assets/Resources/Data/Language/"; + //public static LanguageSettingConfig LoadEditorConfig() + //{ + + // if(ResourcesConfigManager.GetIsExitRes(LanguageManager.c_configFileName)) + // { + // LanguageSettingConfig config; + + // string json = ResourceManager.Load(LanguageManager.c_configFileName).text; + + // if (!string.IsNullOrEmpty(json)) + // config = JsonUtils.FromJson(json); + // else + // { + // config = null; + + // //config.defaultLanguage = SystemLanguage.ChineseSimplified; + // //config.gameExistLanguages.Add(SystemLanguage.ChineseSimplified); + // } + // return config; + // } + // else + // { + // return null; + // } + //} + public static LanguageSettingConfig LoadRuntimeConfig() + { + + if (ResourcesConfigManager.GetIsExitRes(LanguageManager.c_configFileName)) + { + LanguageSettingConfig config; + + string json = ResourceManager.LoadText(LanguageManager.c_configFileName); + ResourceManager.DestoryAssetsCounter(LanguageManager.c_configFileName); + if (!string.IsNullOrEmpty(json)) + config = JsonUtils.FromJson(json); + else + { + config = null; + + //config.defaultLanguage = SystemLanguage.ChineseSimplified; + //config.gameExistLanguages.Add(SystemLanguage.ChineseSimplified); + } + return config; + } + else + { + return null; + } + } + public static void SaveEditorConfig(LanguageSettingConfig config) + { + string json = JsonUtils.ToJson(config); + FileUtils.CreateTextFile(SavePathDir + LanguageManager.c_configFileName + ".txt", json); + } + + public static DataTable LoadFileData(SystemLanguage language, string fullKeyFileName) + { + if (string.IsNullOrEmpty(fullKeyFileName)) + return null; + + string path = GetLanguageSavePath(language, fullKeyFileName); + string text = FileUtils.LoadTextFileByPath(path); + //Debug.Log("path :" + path); + //Debug.Log("Text :" + text); + return DataTable.Analysis(text); + } + public static string GetLanguageSavePath(SystemLanguage langeuageName, string fullkeyFileName) + { + return LanguageDataUtils.SavePathDir + langeuageName + "/" + LanguageManager.GetLanguageDataName(langeuageName, fullkeyFileName) + ".txt"; + } +} + diff --git a/Assets/Script/Core/Language/LanguageDataUtils.cs.meta b/Assets/Script/Core/Language/LanguageDataUtils.cs.meta new file mode 100644 index 00000000..fb9e2714 --- /dev/null +++ b/Assets/Script/Core/Language/LanguageDataUtils.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 49723952a23bcba48ba7fe4da4f5f5b2 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Language/LanguageManager.cs b/Assets/Script/Core/Language/LanguageManager.cs new file mode 100644 index 00000000..8f603ef3 --- /dev/null +++ b/Assets/Script/Core/Language/LanguageManager.cs @@ -0,0 +1,301 @@ +using UnityEngine; +using System.Collections; +using System.Text; +using System.Collections.Generic; +using System; + +public class LanguageManager +{ + public const string c_configFileName = "LanguageConfig"; + public const string c_defaultModuleKey = "default"; + + public const string c_DataFilePrefix = "LangData_"; + public const string c_mainKey = "key"; + public const string c_valueKey = "value"; + /// + /// 当前语言 + /// + public static SystemLanguage CurrentLanguage + { + get + { + Init(); + return s_currentLanguage; + } + } + + public static CallBack OnChangeLanguage; + + static private SystemLanguage s_currentLanguage = SystemLanguage.ChineseSimplified; //当前语言 + static private Dictionary s_languageDataDict = new Dictionary();//所有语言数据 + + private static LanguageSettingConfig config; + static private bool isInit = false; + + public static bool IsInit + { + get { return isInit; } + set { isInit = value; } + } + + public static void Init() + { + if (!isInit) + { + isInit = true; + if (config == null) + { + config = LanguageDataUtils.LoadRuntimeConfig(); + } + if (config == null) + return; + s_currentLanguage = SetConfig(); + Debug.Log("使用语言:" + s_currentLanguage); + } + } + + private static SystemLanguage SetConfig() + { + SystemLanguage systemLanguage = Application.systemLanguage; + if(systemLanguage== SystemLanguage.Chinese) + { + systemLanguage = SystemLanguage.ChineseSimplified; + } + Debug.Log("config.useSystemLanguage:" + config.useSystemLanguage+ " config.defaultLanguage:"+ config.defaultLanguage); + if (config.useSystemLanguage) + { + + if (config.gameExistLanguages.Contains(systemLanguage)) + { + return systemLanguage; + } + else + { + if (config.gameExistLanguages.Contains(SystemLanguage.English)) + { + return SystemLanguage.English; + } + } + } + + return config.defaultLanguage; + } + + public static void SetLanguage(SystemLanguage lang) + { + Init(); + + SystemLanguage oldLan = s_currentLanguage; + if (config == null) + return; + if (lang == SystemLanguage.Chinese) + lang = SystemLanguage.ChineseSimplified; + + if (config.gameExistLanguages.Contains(lang)) + { + Debug.Log("切换语言:" + lang); + s_currentLanguage = lang; + } + else + { + Debug.LogError("当前语言不存在 " + lang); + return; + } + if (oldLan != s_currentLanguage) + { + s_languageDataDict.Clear(); + + if (OnChangeLanguage != null) + { + OnChangeLanguage(s_currentLanguage); + } + } + } + + ///// + ///// 兼容旧版本代码,不再建议使用 + ///// + //[Obsolete] + //public static string GetContent(string contentID, List contentParams) + //{ + // return GetContent(c_defaultModuleKey, contentID, contentParams.ToArray()); + //} + + ///// + ///// 兼容旧版本代码,不再建议使用 + ///// + //[Obsolete] + //public static string GetContent(string contentID, params object[] contentParams) + //{ + // return GetContent(c_defaultModuleKey, contentID, contentParams); + //} + [Obsolete] + public static string GetContent(string moduleName,string contentID, List contentParams) + { + return GetContent(moduleName, contentID, contentParams.ToArray()); + } + + public static bool ContainsFullKeyName(string fullKeyName) + { + if (string.IsNullOrEmpty(fullKeyName)) + { + Debug.LogError("LanguageManager =>Error : key is null :" + fullKeyName); + return false; + } + Init(); + + + if (s_languageDataDict.ContainsKey(fullKeyName)) + { + return true; + } + else + { + int indexEnd = fullKeyName.LastIndexOf("/"); + if (indexEnd < 0) + { + Debug.LogError("LanguageManager => Error : Format is error :"+fullKeyName); + return false; + } + //string key = fullKeyName.Substring(indexEnd + 1); + string fullFileName = fullKeyName.Remove(indexEnd); + + DataTable data = LoadDataTable(s_currentLanguage, fullFileName); + + foreach (var item in data.TableIDs) + { + try + { + if(!s_languageDataDict.ContainsKey(fullFileName + "/" + item)) + { + s_languageDataDict.Add(fullFileName + "/" + item, data[item].GetString(c_valueKey)); + } + + } + catch (Exception e) + { + + Debug.LogError("Find:"+ fullKeyName + "\n ContainsFullKeyName Error (" + fullFileName + "/" + item + ") -> (" + data[item].GetString(c_valueKey) +")\n"+e); + } + } + return s_languageDataDict.ContainsKey(fullKeyName); + } + } + + /// + /// moduleName_key : MiniGame/title_0 + /// + /// + /// + /// + public static string GetContentByKey(string fullKeyName, params object[] contentParams) + { + Init(); + + string content = null; + StringBuilder stringBuilder = new StringBuilder(); + try + { + if (ContainsFullKeyName(fullKeyName)) + { + content = s_languageDataDict[fullKeyName]; + } + else + { + Debug.LogError("LanguageManager => Error : no find key :" + fullKeyName); + return ""; + } + + stringBuilder.Append(content); + if (contentParams != null && contentParams.Length > 0) + { + for (int i = 0; i < contentParams.Length; i++) + { + object pars = contentParams[i]; + if (pars == null) + continue; + string replaceTmp = "{" + i + "}"; + stringBuilder.Replace(replaceTmp, pars.ToString()); + // content = content.Replace(replaceTmp, pars.ToString()); + } + } + if (ApplicationManager.Instance != null && ApplicationManager.Instance.showLanguageValue && ApplicationManager.Instance.m_AppMode == AppMode.Developing) + { + stringBuilder.Insert(0, "["); + stringBuilder.Insert(stringBuilder.Length - 1, "]"); + } + } + catch (Exception e) + { + Debug.LogError("多语言获取错误!" + fullKeyName + "\n" + e); + return null; + } + + + return stringBuilder.ToString(); + } + private static Dictionary loadTextFileTimesDic = new Dictionary(); + private static DataTable LoadDataTable(SystemLanguage language, string fullFileName) + { + if (Application.isPlaying) + { + + string name = GetLanguageDataName(language, fullFileName); + TextAsset text = ResourceManager.Load(name); + if (text == null) + { + Debug.LogError("Error: no Language file :" + name); + return null; + } + if (loadTextFileTimesDic.ContainsKey(name)) + loadTextFileTimesDic[name]++; + else + { + loadTextFileTimesDic.Add(name, 1); + } + DataTable data = DataTable.Analysis(text.text); + return data; + } + else + { + return LanguageDataUtils.LoadFileData(language, fullFileName); + } + } + [Obsolete] + public static string GetContent(string moduleName, string contentID, params object[] contentParams) + { + string fullkey = moduleName.Replace('_', '/') + "/" + contentID; + return GetContentByKey(fullkey,contentParams); + } + /// + /// 获得多语言保存的文件名 + /// + /// + /// + /// + public static string GetLanguageDataName(SystemLanguage langeuageName, string fullkeyFileName) + { + string modelName = fullkeyFileName.Replace('/', '_'); + return c_DataFilePrefix + langeuageName + "_" + modelName; + } + + public static void Release() + { + s_languageDataDict.Clear(); + isInit = false; + + foreach (var item in loadTextFileTimesDic) + { + ResourceManager.DestoryAssetsCounter(item.Key, item.Value); + } + loadTextFileTimesDic.Clear(); + } + + //当前语言是否是汉语 + public static bool CurrentLanguageIsChinese() + { + bool isChinese = LanguageManager.CurrentLanguage == SystemLanguage.ChineseSimplified || LanguageManager.CurrentLanguage == SystemLanguage.ChineseTraditional || LanguageManager.CurrentLanguage == SystemLanguage.Chinese; + return isChinese; + } +} + diff --git a/Assets/Script/Core/UI/Style/LanguageManager.cs.meta b/Assets/Script/Core/Language/LanguageManager.cs.meta similarity index 100% rename from Assets/Script/Core/UI/Style/LanguageManager.cs.meta rename to Assets/Script/Core/Language/LanguageManager.cs.meta diff --git a/Assets/Script/Core/Language/LanguageSettingConfig.cs b/Assets/Script/Core/Language/LanguageSettingConfig.cs new file mode 100644 index 00000000..8e07ed25 --- /dev/null +++ b/Assets/Script/Core/Language/LanguageSettingConfig.cs @@ -0,0 +1,27 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; +using UnityEngine; + + +public class LanguageSettingConfig +{ + /// + /// 默认语言 + /// + public SystemLanguage defaultLanguage = SystemLanguage.Unknown; + /// + /// 游戏存在的语言 + /// + public List gameExistLanguages = new List(); + /// + /// 当为true,自动匹配手机系统语言 + /// + public bool useSystemLanguage = true; + ///// + ///// 所有多语言文件名字 + ///// + //public List allLanguageFileNames = new List(); +} + diff --git a/Assets/Script/Core/Language/LanguageSettingConfig.cs.meta b/Assets/Script/Core/Language/LanguageSettingConfig.cs.meta new file mode 100644 index 00000000..bee38ab6 --- /dev/null +++ b/Assets/Script/Core/Language/LanguageSettingConfig.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: d2c0822b5130fa94aa7c5985bda5504b +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Lua/LuaHelper/UI/UILuaEventCallBackHelper.cs b/Assets/Script/Core/Lua/LuaHelper/UI/UILuaEventCallBackHelper.cs index dcd41ac8..867a9b6f 100644 --- a/Assets/Script/Core/Lua/LuaHelper/UI/UILuaEventCallBackHelper.cs +++ b/Assets/Script/Core/Lua/LuaHelper/UI/UILuaEventCallBackHelper.cs @@ -3,6 +3,7 @@ public class UIEventCallBackHelper { +#if USE_LUA public static void CallOnUIInit(UIWindowBase UI) { LuaManager.LuaState.GetFunction("LuaUIManager.UIOnInit").Call(UI); @@ -56,4 +57,6 @@ public static void CallOnUIDestroy(UIWindowBase UI) { LuaManager.LuaState.GetFunction("LuaUIManager.UIOnDestroy").Call(UI); } + +#endif } diff --git a/Assets/Script/Core/Lua/LuaHelper/UI/UIManagerLuaHelper.cs b/Assets/Script/Core/Lua/LuaHelper/UI/UIManagerLuaHelper.cs index 19f950a2..98126bad 100644 --- a/Assets/Script/Core/Lua/LuaHelper/UI/UIManagerLuaHelper.cs +++ b/Assets/Script/Core/Lua/LuaHelper/UI/UIManagerLuaHelper.cs @@ -1,8 +1,10 @@ using UnityEngine; using System.Collections; -public class UILuaEventCallBackHelper +public class UILuaEventCallBackHelper { + +#if USE_LUA public static void CallOnUIInit(UIWindowBase UI) { LuaManager.LuaState.GetFunction("LuaUIManager.UIOnInit").Call(UI); @@ -46,4 +48,5 @@ public static void CallOnUIDestroy(UIWindowBase UI) { LuaManager.LuaState.GetFunction("LuaUIManager.UIOnDestroy").Call(UI); } +#endif } \ No newline at end of file diff --git a/Assets/Script/Core/Lua/LuaHelper/UI/UIWindowLuaHelper.cs b/Assets/Script/Core/Lua/LuaHelper/UI/UIWindowLuaHelper.cs index d319c7ad..16aa36b2 100644 --- a/Assets/Script/Core/Lua/LuaHelper/UI/UIWindowLuaHelper.cs +++ b/Assets/Script/Core/Lua/LuaHelper/UI/UIWindowLuaHelper.cs @@ -4,7 +4,7 @@ public class UIWindowLuaHelper : UIWindowBase { - +#if USE_LUA public override void OnInit() { UIEventCallBackHelper.CallOnUIInit(this); @@ -84,4 +84,5 @@ protected override void OnUIDestroy() { UIEventCallBackHelper.CallOnUIDestroy(this); } +#endif } \ No newline at end of file diff --git a/Assets/Script/Core/Lua/LuaManager.cs b/Assets/Script/Core/Lua/LuaManager.cs index 53618732..d0065034 100644 --- a/Assets/Script/Core/Lua/LuaManager.cs +++ b/Assets/Script/Core/Lua/LuaManager.cs @@ -1,10 +1,20 @@ -using UnityEngine; -using LuaInterface; + + +using UnityEngine; using System; using System.Collections.Generic; +#if USE_LUA +using LuaInterface; +#endif public class LuaManager { + public const string c_LuaConfigName = "LuaConfig"; + public const string c_LuaLibraryListKey = "LuaLibList"; + public const string c_LuaListKey = "LuaList"; + +#if USE_LUA + private static LuaState s_state = new LuaState(); public static LuaState LuaState @@ -12,9 +22,7 @@ public static LuaState LuaState get { return s_state; } } - public const string c_LuaConfigName = "LuaConfig"; - public const string c_LuaLibraryListKey = "LuaLibList"; - public const string c_LuaListKey = "LuaList"; + public static bool s_isUpdate = false; @@ -23,20 +31,22 @@ public static LuaState LuaState /// public static void Init() { -#if USE_LUA + try { s_state.Start(); LuaBinder.Bind(s_state); + + LoadLua(); + LaunchLua(); + ApplicationManager.s_OnApplicationUpdate += Update; } catch (Exception e) { Debug.LogError("Lua Init Execption " + e.ToString()); } -#else - throw new Exception("USE_LUA not Define ! "); -#endif + } /// @@ -88,6 +98,20 @@ public static void LaunchLua() } } + public static object[] CallFunction(string functionName,params object[] objs) + { + var function = LuaState.GetFunction(functionName); + + if(function != null) + { + return function.Call(objs); + } + else + { + throw new Exception("找不到Lua函数 ->" + functionName + "<-"); + } + } + static LuaFunction s_updateFunction; static void Update() @@ -100,7 +124,9 @@ static void Update() public static void DoLuaFile(string fileName) { - string content = ResourceManager.ReadTextFile(fileName); + string content = ResourceManager.LoadText(fileName); s_state.DoString(content, fileName); } -} \ No newline at end of file +#endif +} + diff --git a/Assets/Script/Core/Lua/ToLua/Core.meta b/Assets/Script/Core/Lua/ToLua/Core.meta index 6936a1d9..a7b491f9 100644 --- a/Assets/Script/Core/Lua/ToLua/Core.meta +++ b/Assets/Script/Core/Lua/ToLua/Core.meta @@ -1,9 +1,10 @@ fileFormatVersion: 2 guid: 84d64877f537dd044871e6c1c47b8219 folderAsset: yes -timeCreated: 1479890430 +timeCreated: 1552294746 licenseType: Pro DefaultImporter: + externalObjects: {} userData: assetBundleName: assetBundleVariant: diff --git a/Assets/Script/Core/Lua/ToLua/Core/LuaState.cs b/Assets/Script/Core/Lua/ToLua/Core/LuaState.cs index 5e1ac79b..e1b202a6 100644 --- a/Assets/Script/Core/Lua/ToLua/Core/LuaState.cs +++ b/Assets/Script/Core/Lua/ToLua/Core/LuaState.cs @@ -312,13 +312,21 @@ public void EndModule() void BindTypeRef(int reference, Type t) { - metaMap.Add(t, reference); - typeMap.Add(reference, t); + try + { + metaMap.Add(t, reference); + typeMap.Add(reference, t); - if (t.IsGenericTypeDefinition) + if (t.IsGenericTypeDefinition) + { + genericSet.Add(t); + } + } + catch(Exception e) { - genericSet.Add(t); + Debug.LogError(reference + " " + t.FullName + " " + e.ToString()); } + } public Type GetClassType(int reference) @@ -409,9 +417,17 @@ public int BeginEnum(Type t) throw new LuaException("must call BeginModule first"); } - int reference = LuaDLL.tolua_beginenum(L, t.Name); + int reference = 0; + + reference = LuaDLL.tolua_beginenum(L, t.Name); RegFunction("__gc", Collect); - BindTypeRef(reference, t); + + if (!metaMap.ContainsKey(t)) + { + BindTypeRef(reference, t); + } + + return reference; } diff --git a/Assets/Script/Core/Lua/ToLua/Core/ToLua.cs b/Assets/Script/Core/Lua/ToLua/Core/ToLua.cs index 16a9e86e..da723c55 100644 --- a/Assets/Script/Core/Lua/ToLua/Core/ToLua.cs +++ b/Assets/Script/Core/Lua/ToLua/Core/ToLua.cs @@ -179,7 +179,7 @@ static int Print(IntPtr L) } } - Debugger.Log(StringBuilderCache.GetStringAndRelease(sb)); + //Debugger.Log(StringBuilderCache.GetStringAndRelease(sb)); return 0; } catch (Exception e) diff --git a/Assets/Script/Core/Lua/ToLua/Editor/Custom/CustomSettings.cs b/Assets/Script/Core/Lua/ToLua/Editor/Custom/CustomSettings.cs index 490a773c..48a60e76 100644 --- a/Assets/Script/Core/Lua/ToLua/Editor/Custom/CustomSettings.cs +++ b/Assets/Script/Core/Lua/ToLua/Editor/Custom/CustomSettings.cs @@ -1,7 +1,9 @@ using System; using System.Collections.Generic; using UnityEngine; +#if USE_LUA using BindType = ToLuaMenu.BindType; +#endif public static class CustomSettings { @@ -15,15 +17,15 @@ public static class CustomSettings public static BindType[] customTypeList = LuaExportList.customTypeList; public static List dynamicList = LuaExportList.dynamicList; public static List outList = LuaExportList.outList; -#else +#endif - public static string saveDir = Application.dataPath + "/Script/LuaGenerate"; - public static string toluaBaseType = Application.dataPath + "/Script/LuaGenerate/BaseType/"; + // public static string saveDir = Application.dataPath + "/Script/LuaGenerate"; + // public static string toluaBaseType = Application.dataPath + "/Script/LuaGenerate/BaseType/"; - public static List staticClassTypes = new List(); - public static DelegateType[] customDelegateList = { }; - public static BindType[] customTypeList = { }; - public static List dynamicList = new List(); - public static List outList = new List(); -#endif + // public static List staticClassTypes = new List(); + // public static DelegateType[] customDelegateList = { }; + // public static BindType[] customTypeList = { }; + // public static List dynamicList = new List(); + // public static List outList = new List(); + //#endif } \ No newline at end of file diff --git a/Assets/Script/Core/Lua/ToLua/Editor/ToLuaExport.cs b/Assets/Script/Core/Lua/ToLua/Editor/ToLuaExport.cs index 712005b6..a2ffd9ef 100644 --- a/Assets/Script/Core/Lua/ToLua/Editor/ToLuaExport.cs +++ b/Assets/Script/Core/Lua/ToLua/Editor/ToLuaExport.cs @@ -1,4 +1,4 @@ - +#if USE_LUA /* Copyright (c) 2015-2016 topameng(topameng@qq.com) @@ -3854,4 +3854,5 @@ static string GetGenericNameSpace(Type t, out string libName) return space; } -} \ No newline at end of file +} +#endif \ No newline at end of file diff --git a/Assets/Script/Core/Lua/ToLua/Editor/ToLuaMenu.cs b/Assets/Script/Core/Lua/ToLua/Editor/ToLuaMenu.cs index d4916af1..aec115dd 100644 --- a/Assets/Script/Core/Lua/ToLua/Editor/ToLuaMenu.cs +++ b/Assets/Script/Core/Lua/ToLua/Editor/ToLuaMenu.cs @@ -1,4 +1,6 @@ -/* +#if USE_LUA + +/* Copyright (c) 2015-2016 topameng(topameng@qq.com) Permission is hereby granted, free of charge, to any person obtaining a copy @@ -968,4 +970,5 @@ static void ClearBaseTypeLuaWrap() Debug.Log("Clear base type wrap files over"); AssetDatabase.Refresh(); } -} \ No newline at end of file +} +#endif \ No newline at end of file diff --git a/Assets/Script/Core/Lua/ToLua/Plugins.meta b/Assets/Script/Core/Lua/ToLua/Plugins.meta index 0e34701e..4b1db4a2 100644 --- a/Assets/Script/Core/Lua/ToLua/Plugins.meta +++ b/Assets/Script/Core/Lua/ToLua/Plugins.meta @@ -1,9 +1,8 @@ fileFormatVersion: 2 -guid: de8dc27ae064c5e479e0444b80aeb09a +guid: 350e88b8b4eb84e4caa2fa857821329c folderAsset: yes -timeCreated: 1479890094 -licenseType: Pro DefaultImporter: + externalObjects: {} userData: assetBundleName: assetBundleVariant: diff --git a/Assets/Script/Core/Lua/ToLua/Plugins/Android.meta b/Assets/Script/Core/Lua/ToLua/Plugins/Android.meta index c785fd35..d7ace473 100644 --- a/Assets/Script/Core/Lua/ToLua/Plugins/Android.meta +++ b/Assets/Script/Core/Lua/ToLua/Plugins/Android.meta @@ -1,5 +1,8 @@ fileFormatVersion: 2 -guid: 729c01aec7bba814d88608249c8a170b +guid: 92d266e2db13e864bbb1db196b068b26 folderAsset: yes DefaultImporter: + externalObjects: {} userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Lua/ToLua/Plugins/Android/libs.meta b/Assets/Script/Core/Lua/ToLua/Plugins/Android/libs.meta index 128af838..82a08a77 100644 --- a/Assets/Script/Core/Lua/ToLua/Plugins/Android/libs.meta +++ b/Assets/Script/Core/Lua/ToLua/Plugins/Android/libs.meta @@ -1,5 +1,8 @@ fileFormatVersion: 2 -guid: 72b436146481b3f40b05eb161ca7f39c +guid: 64f1adc97052f1342ac21d1cc367d9f3 folderAsset: yes DefaultImporter: + externalObjects: {} userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Lua/ToLua/Plugins/Android/libs.zip b/Assets/Script/Core/Lua/ToLua/Plugins/Android/libs.zip new file mode 100644 index 00000000..c3634fea Binary files /dev/null and b/Assets/Script/Core/Lua/ToLua/Plugins/Android/libs.zip differ diff --git a/Assets/Script/Core/Lua/ToLua/Plugins/Android/libs.zip.meta b/Assets/Script/Core/Lua/ToLua/Plugins/Android/libs.zip.meta new file mode 100644 index 00000000..9f8a3945 --- /dev/null +++ b/Assets/Script/Core/Lua/ToLua/Plugins/Android/libs.zip.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 0ba9973bdaabbb54eb259a7257ce7300 +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Lua/ToLua/Plugins/Android/libs/arm64-v8a.meta b/Assets/Script/Core/Lua/ToLua/Plugins/Android/libs/arm64-v8a.meta new file mode 100644 index 00000000..9210a78e --- /dev/null +++ b/Assets/Script/Core/Lua/ToLua/Plugins/Android/libs/arm64-v8a.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 7cc422da713de1a44ae07cf6a6bfefc0 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Lua/ToLua/Plugins/Android/libs/arm64-v8a/libtolua.so b/Assets/Script/Core/Lua/ToLua/Plugins/Android/libs/arm64-v8a/libtolua.so new file mode 100644 index 00000000..d9b93d4d Binary files /dev/null and b/Assets/Script/Core/Lua/ToLua/Plugins/Android/libs/arm64-v8a/libtolua.so differ diff --git a/Assets/Script/Core/Lua/ToLua/Plugins/Android/libs/arm64-v8a/libtolua.so.meta b/Assets/Script/Core/Lua/ToLua/Plugins/Android/libs/arm64-v8a/libtolua.so.meta new file mode 100644 index 00000000..d39bb6d8 --- /dev/null +++ b/Assets/Script/Core/Lua/ToLua/Plugins/Android/libs/arm64-v8a/libtolua.so.meta @@ -0,0 +1,93 @@ +fileFormatVersion: 2 +guid: b91c0dde08749b54eb1b1ab54fbc6480 +PluginImporter: + externalObjects: {} + serializedVersion: 2 + iconMap: {} + executionOrder: {} + isPreloaded: 0 + isOverridable: 0 + platformData: + - first: + '': Any + second: + enabled: 0 + settings: + Exclude Android: 1 + Exclude Editor: 0 + Exclude Linux: 1 + Exclude Linux64: 1 + Exclude LinuxUniversal: 1 + Exclude OSXUniversal: 1 + Exclude Win: 0 + Exclude Win64: 0 + - first: + Android: Android + second: + enabled: 0 + settings: + CPU: ARMv7 + - first: + Any: + second: + enabled: 1 + settings: {} + - first: + Editor: Editor + second: + enabled: 1 + settings: + CPU: AnyCPU + DefaultValueInitialized: true + OS: AnyOS + - first: + Facebook: Win + second: + enabled: 0 + settings: + CPU: AnyCPU + - first: + Facebook: Win64 + second: + enabled: 0 + settings: + CPU: AnyCPU + - first: + Standalone: Linux + second: + enabled: 0 + settings: + CPU: None + - first: + Standalone: Linux64 + second: + enabled: 0 + settings: + CPU: None + - first: + Standalone: LinuxUniversal + second: + enabled: 0 + settings: + CPU: None + - first: + Standalone: OSXUniversal + second: + enabled: 0 + settings: + CPU: None + - first: + Standalone: Win + second: + enabled: 1 + settings: + CPU: AnyCPU + - first: + Standalone: Win64 + second: + enabled: 1 + settings: + CPU: AnyCPU + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Lua/ToLua/Plugins/Android/libs/armeabi-v7a.meta b/Assets/Script/Core/Lua/ToLua/Plugins/Android/libs/armeabi-v7a.meta index e0ec585d..43457317 100644 --- a/Assets/Script/Core/Lua/ToLua/Plugins/Android/libs/armeabi-v7a.meta +++ b/Assets/Script/Core/Lua/ToLua/Plugins/Android/libs/armeabi-v7a.meta @@ -1,5 +1,8 @@ fileFormatVersion: 2 -guid: 034154e518117d842b99fd1f19efa3a3 +guid: 24c6550c8db68384f93a6c143335d6d6 folderAsset: yes DefaultImporter: + externalObjects: {} userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Lua/ToLua/Plugins/Android/libs/armeabi-v7a/libtolua.so b/Assets/Script/Core/Lua/ToLua/Plugins/Android/libs/armeabi-v7a/libtolua.so index 0fe295dc..e2803d82 100644 Binary files a/Assets/Script/Core/Lua/ToLua/Plugins/Android/libs/armeabi-v7a/libtolua.so and b/Assets/Script/Core/Lua/ToLua/Plugins/Android/libs/armeabi-v7a/libtolua.so differ diff --git a/Assets/Script/Core/Lua/ToLua/Plugins/Android/libs/armeabi-v7a/libtolua.so.meta b/Assets/Script/Core/Lua/ToLua/Plugins/Android/libs/armeabi-v7a/libtolua.so.meta index ef0d7e5d..3aba0cdf 100644 --- a/Assets/Script/Core/Lua/ToLua/Plugins/Android/libs/armeabi-v7a/libtolua.so.meta +++ b/Assets/Script/Core/Lua/ToLua/Plugins/Android/libs/armeabi-v7a/libtolua.so.meta @@ -1,67 +1,91 @@ fileFormatVersion: 2 -guid: 558c9fda5201e8e4a9757a0d902946df -timeCreated: 1487242067 -licenseType: Pro +guid: 0f5eca4bc681d9e45ba04d49967ed14e PluginImporter: - serializedVersion: 1 + externalObjects: {} + serializedVersion: 2 iconMap: {} executionOrder: {} isPreloaded: 0 isOverridable: 0 platformData: - Android: - enabled: 1 - settings: - CPU: ARMv7 - Any: + - first: + '': Any + second: enabled: 0 settings: - Exclude Android: 0 - Exclude Editor: 1 + Exclude Android: 1 + Exclude Editor: 0 Exclude Linux: 1 - Exclude Linux64: 1 - Exclude LinuxUniversal: 1 - Exclude OSXIntel: 1 - Exclude OSXIntel64: 1 - Exclude OSXUniversal: 1 - Exclude Win: 1 - Exclude Win64: 1 - Editor: + Exclude Linux64: 0 + Exclude LinuxUniversal: 0 + Exclude OSXUniversal: 0 + Exclude Win: 0 + Exclude Win64: 0 + - first: + Android: Android + second: enabled: 0 + settings: + CPU: ARMv7 + - first: + Any: + second: + enabled: 1 + settings: {} + - first: + Editor: Editor + second: + enabled: 1 settings: CPU: AnyCPU DefaultValueInitialized: true OS: AnyOS - Linux: + - first: + Facebook: Win + second: enabled: 0 settings: - CPU: x86 - Linux64: + CPU: AnyCPU + - first: + Facebook: Win64 + second: enabled: 0 settings: - CPU: x86_64 - LinuxUniversal: + CPU: AnyCPU + - first: + Standalone: Linux + second: enabled: 0 settings: CPU: None - OSXIntel: - enabled: 0 + - first: + Standalone: Linux64 + second: + enabled: 1 settings: - CPU: AnyCPU - OSXIntel64: - enabled: 0 + CPU: x86_64 + - first: + Standalone: LinuxUniversal + second: + enabled: 1 settings: - CPU: AnyCPU - OSXUniversal: - enabled: 0 + CPU: x86_64 + - first: + Standalone: OSXUniversal + second: + enabled: 1 settings: - CPU: None - Win: - enabled: 0 + CPU: AnyCPU + - first: + Standalone: Win + second: + enabled: 1 settings: CPU: AnyCPU - Win64: - enabled: 0 + - first: + Standalone: Win64 + second: + enabled: 1 settings: CPU: AnyCPU userData: diff --git a/Assets/Script/Core/Lua/ToLua/Plugins/Android/libs/x86.meta b/Assets/Script/Core/Lua/ToLua/Plugins/Android/libs/x86.meta index 85ecc6ef..b5cacf38 100644 --- a/Assets/Script/Core/Lua/ToLua/Plugins/Android/libs/x86.meta +++ b/Assets/Script/Core/Lua/ToLua/Plugins/Android/libs/x86.meta @@ -1,5 +1,8 @@ fileFormatVersion: 2 -guid: d76e3311efeac224996b0cb7a06a7a3a +guid: d3a079fd090114c40b00e4e7c1baea78 folderAsset: yes DefaultImporter: + externalObjects: {} userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Lua/ToLua/Plugins/Android/libs/x86/libtolua.so b/Assets/Script/Core/Lua/ToLua/Plugins/Android/libs/x86/libtolua.so index d4ce6cea..7cb43e43 100644 Binary files a/Assets/Script/Core/Lua/ToLua/Plugins/Android/libs/x86/libtolua.so and b/Assets/Script/Core/Lua/ToLua/Plugins/Android/libs/x86/libtolua.so differ diff --git a/Assets/Script/Core/Lua/ToLua/Plugins/Android/libs/x86/libtolua.so.meta b/Assets/Script/Core/Lua/ToLua/Plugins/Android/libs/x86/libtolua.so.meta index add885db..be1b26d8 100644 --- a/Assets/Script/Core/Lua/ToLua/Plugins/Android/libs/x86/libtolua.so.meta +++ b/Assets/Script/Core/Lua/ToLua/Plugins/Android/libs/x86/libtolua.so.meta @@ -1,65 +1,91 @@ fileFormatVersion: 2 -guid: 5982fd6041539e44a9de745e647ad9ab -timeCreated: 1484289222 -licenseType: Pro +guid: 7082f08e472a8974fa70417e2043742c PluginImporter: - serializedVersion: 1 + externalObjects: {} + serializedVersion: 2 iconMap: {} executionOrder: {} 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a/Assets/Script/Core/Lua/ToLua/Plugins/x86_64/tolua.dllx b/Assets/Script/Core/Lua/ToLua/Plugins/x86_64/tolua.dllx new file mode 100644 index 00000000..50e29dbc Binary files /dev/null and b/Assets/Script/Core/Lua/ToLua/Plugins/x86_64/tolua.dllx differ diff --git a/Assets/Script/Core/Lua/ToLua/Plugins/x86_64/tolua.dllx.meta b/Assets/Script/Core/Lua/ToLua/Plugins/x86_64/tolua.dllx.meta new file mode 100644 index 00000000..64a155fc --- /dev/null +++ b/Assets/Script/Core/Lua/ToLua/Plugins/x86_64/tolua.dllx.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: fea16b54e8d036649bf854a6b9e0e31a +timeCreated: 1525249368 +licenseType: Pro +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/MonoBehaviourManager.meta b/Assets/Script/Core/MonoBehaviourManager.meta new file mode 100644 index 00000000..04ca4239 --- /dev/null +++ b/Assets/Script/Core/MonoBehaviourManager.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 325d0f56983624e40a296b00cf03c10f +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/MonoBehaviourManager/MonoBehaviourExtend.cs b/Assets/Script/Core/MonoBehaviourManager/MonoBehaviourExtend.cs new file mode 100644 index 00000000..02ed7983 --- /dev/null +++ b/Assets/Script/Core/MonoBehaviourManager/MonoBehaviourExtend.cs @@ -0,0 +1,45 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + + + public class MonoBehaviourExtend : MonoBehaviour + { + /// + /// 越大调用优先级越高 + /// + public int callLevel = 1; + // Update is called once per frame + public void UpdateEx() + { + OnUpdate(); + } + + protected virtual void OnUpdate() { } + public void FixedUpdateEx() + { + OnFixedUpdate(); + } + protected virtual void OnFixedUpdate() { } + public void LateUpdateEx() + { + OnLateUpdate(); + } + protected virtual void OnLateUpdate() { } + + public void OnGUIEx() + { + OnGUIUpdate(); + } + protected virtual void OnGUIUpdate() { } + void OnEnable() + { + MonoBehaviourManager.Add(this); + } + + void OnDestroy() + { + MonoBehaviourManager.Remove(this); + } + } + diff --git a/Assets/Script/Core/MonoBehaviourManager/MonoBehaviourExtend.cs.meta b/Assets/Script/Core/MonoBehaviourManager/MonoBehaviourExtend.cs.meta new file mode 100644 index 00000000..9f6c0d51 --- /dev/null +++ b/Assets/Script/Core/MonoBehaviourManager/MonoBehaviourExtend.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 5f89044f63a10e647bb577b1b15159a8 +timeCreated: 1496452093 +licenseType: Pro +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/MonoBehaviourManager/MonoBehaviourManager.cs b/Assets/Script/Core/MonoBehaviourManager/MonoBehaviourManager.cs new file mode 100644 index 00000000..9c845f56 --- /dev/null +++ b/Assets/Script/Core/MonoBehaviourManager/MonoBehaviourManager.cs @@ -0,0 +1,80 @@ +using System.Collections; +using System.Collections.Generic; + + + /// + /// 管理所有MonoBehaviour的Update ,Unity仅仅在调用MonoBehaviour函数的时候就非常浪费资源 + /// + public static class MonoBehaviourManager + { + static List mlist = new List(); + + private static bool isInit = false; + private static void Init() + { + if (isInit) return; + isInit = true; + + MonoBehaviourRuntime.Instance.OnUpdate += OnUpdate; + MonoBehaviourRuntime.Instance.OnFixedUpdate += OnFixedUpdate; + MonoBehaviourRuntime.Instance.OnLateUpdate += OnLateUpdate; + MonoBehaviourRuntime.Instance.OnGUIUpdate += OnGUIUpdate; + } + public static void Add(MonoBehaviourExtend ex) + { + Init(); + if (!mlist.Contains(ex)) + { + mlist.Add(ex); + mlist.Sort(Compare); + } + } + public static void Remove(MonoBehaviourExtend ex) + { + Init(); + if (mlist.Contains(ex)) + mlist.Remove(ex); + } + static int Compare(MonoBehaviourExtend m1, MonoBehaviourExtend m2) + { + if (m1.callLevel > m2.callLevel) + return 1; + else if (m1.callLevel == m2.callLevel) + return 0; + else + return -1; + } + + // Update is called once per frame + static void OnUpdate() + { + for (int i = 0; i < mlist.Count; i++) + { + mlist[i].UpdateEx(); + } + } + + static void OnFixedUpdate() + { + for (int i = 0; i < mlist.Count; i++) + { + mlist[i].FixedUpdateEx(); + } + } + + static void OnLateUpdate() + { + for (int i = 0; i < mlist.Count; i++) + { + mlist[i].LateUpdateEx(); + } + } + + static private void OnGUIUpdate() + { + for (int i = 0; i < mlist.Count; i++) + { + mlist[i].OnGUIEx(); + } + } + } diff --git a/Assets/Script/Core/MonoBehaviourManager/MonoBehaviourManager.cs.meta b/Assets/Script/Core/MonoBehaviourManager/MonoBehaviourManager.cs.meta new file mode 100644 index 00000000..3c1c27f7 --- /dev/null +++ b/Assets/Script/Core/MonoBehaviourManager/MonoBehaviourManager.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: bda981ea7fc23b841b35db466cc44587 +timeCreated: 1496452136 +licenseType: Pro +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/MonoBehaviourManager/MonoBehaviourRuntime.cs b/Assets/Script/Core/MonoBehaviourManager/MonoBehaviourRuntime.cs new file mode 100644 index 00000000..dd225682 --- /dev/null +++ b/Assets/Script/Core/MonoBehaviourManager/MonoBehaviourRuntime.cs @@ -0,0 +1,61 @@ +using UnityEngine; +using System.Collections; + + + public class MonoBehaviourRuntime : MonoSingleton + { + public CallBack OnUpdate; + public CallBack OnUpdateExpend; + public CallBack OnFixedUpdate; + public CallBack OnLateUpdate; + public CallBack OnGUIUpdate; + public CallBack OnDrawGizmosUpdate; + public CallBack OnApplicationExit; + protected override void Init() + { + DontDestroyOnLoad(this); + } + + + // Update is called once per frame + void Update() + { + if (OnUpdate != null) + OnUpdate(); + + if (OnUpdateExpend != null) + { + OnUpdateExpend(Time.deltaTime); + } + } + void FixedUpdate() + { + if (OnFixedUpdate != null) + OnFixedUpdate(); + } + + void LateUpdate() + { + if (OnLateUpdate != null) + OnLateUpdate(); + } + + private void OnGUI() + { + if (OnGUIUpdate != null) + OnGUIUpdate(); + } + private void OnDrawGizmos() + { + if (OnDrawGizmosUpdate != null) + OnDrawGizmosUpdate(); + } + private void OnApplicationQuit() + { + if (OnApplicationExit != null) + { + OnApplicationExit(); + } + } + } + diff --git a/Assets/Script/Core/MonoBehaviourManager/MonoBehaviourRuntime.cs.meta b/Assets/Script/Core/MonoBehaviourManager/MonoBehaviourRuntime.cs.meta new file mode 100644 index 00000000..c1d32793 --- /dev/null +++ b/Assets/Script/Core/MonoBehaviourManager/MonoBehaviourRuntime.cs.meta @@ -0,0 +1,13 @@ +fileFormatVersion: 2 +guid: 9ba5eb6079f70054ea9903adfdd5f5a3 +timeCreated: 1511146709 +licenseType: Pro +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/MonoBehaviourManager/MonoSingleton.cs b/Assets/Script/Core/MonoBehaviourManager/MonoSingleton.cs new file mode 100644 index 00000000..21e2cf41 --- /dev/null +++ b/Assets/Script/Core/MonoBehaviourManager/MonoSingleton.cs @@ -0,0 +1,63 @@ +using System; +using UnityEngine; + +public class MonoSingleton :MonoBehaviour where T : MonoSingleton +{ + private static T mInstance ; + + public static T Instance + { + get + { + if (mInstance == null) + { + string _name = "[" + typeof(T).Name + "]"; + GameObject obj =null; + if (!Application.isPlaying) + { + obj = GameObject.Find(_name); + if (obj) + { + mInstance = obj.GetComponent(); + } + } + if (obj == null) + obj = new GameObject(_name); + if (mInstance == null) + mInstance = obj.AddComponent(); + mInstance.Init(); + } + + return mInstance; + } + } + protected virtual void Init() { } + protected virtual void OnAwake() { } + protected virtual void OnStart() { } + + private void Awake() + { + if(mInstance==null) + { + if(gameObject != null) + { + gameObject.name = "[" + typeof(T).Name + "]"; + mInstance = GetComponent(); + } + } + OnAwake(); + } + private void Start() + { + OnStart(); + } + public void DestroyThis() + { + Destroy(gameObject); + } + + private void OnDestroy() + { + mInstance = null; + } +} \ No newline at end of file diff --git a/Assets/Script/Core/MonoBehaviourManager/MonoSingleton.cs.meta b/Assets/Script/Core/MonoBehaviourManager/MonoSingleton.cs.meta new file mode 100644 index 00000000..27d95e8b --- /dev/null +++ b/Assets/Script/Core/MonoBehaviourManager/MonoSingleton.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 10e67c69ee7fa4a40b34a2c677ae44b3 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Network/INetworkInterface.cs b/Assets/Script/Core/Network/INetworkInterface.cs deleted file mode 100644 index 35e29eb5..00000000 --- a/Assets/Script/Core/Network/INetworkInterface.cs +++ /dev/null @@ -1,66 +0,0 @@ -using UnityEngine; -using System.Collections; -using System; -using System.Collections.Generic; - -public class INetworkInterface -{ - //消息集合 - // public List mesStr = new List(); - public bool isConnect = false; - - public string m_IPaddress = ""; - public int m_port = 0; - - public ConnectStatusCallBack m_ConnectStatusCallback; - public MessageCallBack m_messageCallBack; - - public virtual void Init() - { - - } - - public virtual void GetIPAddress() - { - - } - - public virtual void SetIPAddress(string IP, int port) - { - - } - - public virtual void Connect() - { - } - - public virtual void Close() - { - - } - - public virtual void SendMessage(string MessageType, Dictionary data) - { - - } - - /// - ///回收资源 - /// - /// - public virtual void RecycleData(Dictionary data) - { - - } - - - protected NetWorkMessage GetMessageByPool() - { - NetWorkMessage result = HeapObjectPool.GetObject(); - - return result; - } - -} - - diff --git a/Assets/Script/Core/Network/Interface.meta b/Assets/Script/Core/Network/Interface.meta new file mode 100644 index 00000000..6cc3b9e2 --- /dev/null +++ b/Assets/Script/Core/Network/Interface.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: b8165ce5a557c4041b4ea5b29c17038c +folderAsset: yes +timeCreated: 1520037986 +licenseType: Pro +DefaultImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Network/Interface/HeartBeatBase.cs b/Assets/Script/Core/Network/Interface/HeartBeatBase.cs new file mode 100644 index 00000000..81d4fbde --- /dev/null +++ b/Assets/Script/Core/Network/Interface/HeartBeatBase.cs @@ -0,0 +1,179 @@ +using System; +using System.Collections; +using System.Collections.Generic; +using System.Threading; +using UnityEngine; + +public class HeartBeatBase +{ + public const string c_HeartBeatMT = "HB"; + /// + /// 接收线程循环间隔时间(毫秒) + /// + public const int ReciveThreadSleepTime = 250; + public const int SendThreadSleepTime = 250; + #region 属性 + //毫秒 + private float m_heatBeatSendSpaceTime = 3000f; + + private float m_sendHeatBeatTimer; + private float m_receviceHeatBeatTimer; + + /// + /// 接收心跳包消息线程 + /// + private Thread reciveHBThread; + /// + /// 发送心跳包线程 + /// + private Thread sendHBThread; + + /// + /// 设置心跳包发送间隔时间 + /// + public float HeatBeatSendSpaceTime + { + get + { + return m_heatBeatSendSpaceTime; + } + + set + { + m_heatBeatSendSpaceTime = value; + if (m_heatBeatSendSpaceTime < 0) + m_heatBeatSendSpaceTime = 3000; + ResetSendTimer(); + } + } + + #endregion + + #region 生命周期 + + public virtual void Init(int spaceTime) + { + HeatBeatSendSpaceTime = spaceTime; + ResetReceviceTimer(); + ResetSendTimer(); + + reciveHBThread = new Thread(ReciveHBDealThread); + reciveHBThread.Start(); + sendHBThread = new Thread(SendHBDealThread); + sendHBThread.Start(); + } + + private void SendHBDealThread() + { + while (true) + { + if (NetworkManager.IsConnect) + { + //定时发送心跳包 + if (m_sendHeatBeatTimer <= 0) + { + ResetSendTimer(); + SendHeartBeatMessage(); + } + else + { + m_sendHeatBeatTimer -= SendThreadSleepTime; + } + } + else + { + ResetSendTimer(); + } + Thread.Sleep(SendThreadSleepTime); + } + } + + private void ReciveHBDealThread() + { + while (true) + { + if (NetworkManager.IsConnect) + { + if (NetworkManager.GetHeartBeatMessage()) + { + ResetReceviceTimer(); + } + else + { + m_receviceHeatBeatTimer -= ReciveThreadSleepTime; + } + //长期没收到服务器返回认为断线 + if (m_receviceHeatBeatTimer <= 0) + { + Debug.Log("HeartBeat Break connect"); + NetworkManager.DisConnect(); + } + + } + else + { + ResetReceviceTimer(); + } + Thread.Sleep(ReciveThreadSleepTime); + + } + } + + public virtual void Dispose() + { + if (reciveHBThread != null) + { + reciveHBThread.Abort(); + } + if (sendHBThread != null) + { + sendHBThread.Abort(); + } + reciveHBThread = null; + sendHBThread = null; + } + + #endregion + + #region 重载方法 + /// + /// 判断消息是否是心跳包消息 + /// + /// + /// + public virtual bool IsHeartBeatMessage(NetWorkMessage msg) + { + if (msg.m_MessageType == null) + return false; + if(msg.m_MessageType == c_HeartBeatMT) + { + return true; + } + return false; + } + protected virtual void SendHeartBeatMessage() + { + //Debug.Log("SendHeartBeatMessage"); + NetworkManager.SendMessage(c_HeartBeatMT, new Dictionary()); + } + + + #endregion + + #region Update + + /// + /// 重设心跳包接收Timer + /// + void ResetReceviceTimer() + { + m_receviceHeatBeatTimer = HeatBeatSendSpaceTime * 2 +1000; + } + + void ResetSendTimer() + { + m_sendHeatBeatTimer = HeatBeatSendSpaceTime; + } + + #endregion +} diff --git a/Assets/Script/Core/Network/Interface/HeartBeatBase.cs.meta b/Assets/Script/Core/Network/Interface/HeartBeatBase.cs.meta new file mode 100644 index 00000000..cfb64c65 --- /dev/null +++ b/Assets/Script/Core/Network/Interface/HeartBeatBase.cs.meta @@ -0,0 +1,13 @@ +fileFormatVersion: 2 +guid: 5caa990eacbb05b408f4b9ab9579fcad +timeCreated: 1539311309 +licenseType: Pro +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Network/Interface/INetworkInterface.cs b/Assets/Script/Core/Network/Interface/INetworkInterface.cs new file mode 100644 index 00000000..ebf986ef --- /dev/null +++ b/Assets/Script/Core/Network/Interface/INetworkInterface.cs @@ -0,0 +1,63 @@ +using UnityEngine; +using System.Collections; +using System; +using System.Collections.Generic; +using System.Net.Sockets; +using System.Net; + +public abstract class INetworkInterface +{ + public MessageCallBack m_messageCallBack; + public SocketBase m_socketService; + + public MsgCompressBase msgCompress; + public virtual void Init() + { + } + + public virtual void Dispose() + { + m_messageCallBack = null; + + m_socketService.Dispose(); + m_socketService = null; + } + + public virtual IPEndPoint GetIPAddress() + { + return m_socketService.endPoint; + } + + public virtual void SetIPAddress(string IP, int port) + { + m_socketService.SetIPAddress(IP, port); + } + + public virtual void Connect() + { + m_socketService.Connect(); + } + + public virtual void Close() + { + m_socketService.Close(); + } + public virtual void Update() + { + m_socketService.Update(); + } + public virtual void SendMessage(string MessageType, Dictionary data) + { + + } + + public virtual void SendMessage(string MessageType, string content) + { + + } + + public abstract void SpiltMessage(byte[] data, ref int offset, int length); + +} + + diff --git a/Assets/Script/Core/Network/INetworkInterface.cs.meta b/Assets/Script/Core/Network/Interface/INetworkInterface.cs.meta similarity index 75% rename from Assets/Script/Core/Network/INetworkInterface.cs.meta rename to Assets/Script/Core/Network/Interface/INetworkInterface.cs.meta index 843249aa..db332280 100644 --- a/Assets/Script/Core/Network/INetworkInterface.cs.meta +++ b/Assets/Script/Core/Network/Interface/INetworkInterface.cs.meta @@ -1,6 +1,6 @@ fileFormatVersion: 2 -guid: 9cfc91f6dd1529343b0a2340e0dfe1b0 -timeCreated: 1472180727 +guid: d46d6d4c9fd03064d95cc32a51ed93cc +timeCreated: 1520037987 licenseType: Pro MonoImporter: serializedVersion: 2 diff --git a/Assets/Script/Core/Network/Interface/SocketBase.cs b/Assets/Script/Core/Network/Interface/SocketBase.cs new file mode 100644 index 00000000..c695c402 --- /dev/null +++ b/Assets/Script/Core/Network/Interface/SocketBase.cs @@ -0,0 +1,63 @@ +using System.Collections; +using System.Collections.Generic; +using System.Net; +using System.Net.Sockets; +using UnityEngine; + +public abstract class SocketBase +{ + public string m_IPaddress = ""; + public int m_port = 0; + public IPEndPoint endPoint; + public bool isConnect = false; + + public ConnectStatusCallBack m_connectStatusCallback; + public ByteCallBack m_byteCallBack; + + public ProtocolType m_protocolType; + + public byte[] m_readData = new byte[1024 * 1024]; + + /// + /// 初始化 + /// + public virtual void Init() + { + + } + + public virtual void Dispose() + { + + } + + /// + /// 设置IP和端口 + /// + /// + /// + public virtual void SetIPAddress(string IP, int port) + { + m_IPaddress = IP; + m_port = port; + endPoint = new IPEndPoint(IPAddress.Parse(m_IPaddress), port); + } + + /// + /// 发送数据 + /// + /// + public abstract void Send(byte[] sendbytes); + + /// + /// 建立连接 + /// + public abstract void Connect(); + + /// + ///关闭连接 + /// + public abstract void Close(); + + public abstract void Update(); +} diff --git a/Assets/Script/Core/Network/Interface/SocketBase.cs.meta b/Assets/Script/Core/Network/Interface/SocketBase.cs.meta new file mode 100644 index 00000000..dcfc3f38 --- /dev/null +++ b/Assets/Script/Core/Network/Interface/SocketBase.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 1f727728c94adb840bbc1e7c1bb07a60 +timeCreated: 1520037986 +licenseType: Pro +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Network/Json.meta b/Assets/Script/Core/Network/Json.meta new file mode 100644 index 00000000..65529e02 --- /dev/null +++ b/Assets/Script/Core/Network/Json.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 15b6a3d167e311047a83cd9bdc53a188 +folderAsset: yes +timeCreated: 1520037986 +licenseType: Pro +DefaultImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Network/Json/Decryption.meta b/Assets/Script/Core/Network/Json/Decryption.meta new file mode 100644 index 00000000..5f50e379 --- /dev/null +++ b/Assets/Script/Core/Network/Json/Decryption.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: 13fe80556a8f6fc47a19411e26ea5459 +folderAsset: yes +timeCreated: 1559270298 +licenseType: Pro +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Network/Json/Decryption/DESservice.cs b/Assets/Script/Core/Network/Json/Decryption/DESservice.cs new file mode 100644 index 00000000..f469f808 --- /dev/null +++ b/Assets/Script/Core/Network/Json/Decryption/DESservice.cs @@ -0,0 +1,62 @@ +using UnityEngine; +using System.Collections; +using System.Text; +using System.Security.Cryptography; +using System.IO; +using System; + +public class DESservice +{ + /// + /// + /// + /// + public static string Encode(string str, string key) + { + try + { + DESCryptoServiceProvider provider = new DESCryptoServiceProvider(); + provider.Key = Encoding.UTF8.GetBytes(key.Substring(0, 8)); + provider.IV = Encoding.UTF8.GetBytes(key.Substring(0, 8)); + byte[] bytes = Encoding.UTF8.GetBytes(str); + MemoryStream stream = new MemoryStream(); + CryptoStream stream2 = new CryptoStream(stream, provider.CreateEncryptor(), CryptoStreamMode.Write); + stream2.Write(bytes, 0, bytes.Length); + stream2.FlushFinalBlock(); + StringBuilder builder = new StringBuilder(); + foreach (byte num in stream.ToArray()) + { + builder.AppendFormat("{0:X2}", num); + } + stream.Close(); + return builder.ToString(); + } + catch (Exception) { return "xxxx"; } + } + /// + /// + /// + /// + public static string Decode(string str, string key) + { + try + { + DESCryptoServiceProvider provider = new DESCryptoServiceProvider(); + provider.Key = Encoding.UTF8.GetBytes(key.Substring(0, 8)); + provider.IV = Encoding.UTF8.GetBytes(key.Substring(0, 8)); + byte[] buffer = new byte[str.Length / 2]; + for (int i = 0; i < (str.Length / 2); i++) + { + int num2 = Convert.ToInt32(str.Substring(i * 2, 2), 0x10); + buffer[i] = (byte)num2; + } + MemoryStream stream = new MemoryStream(); + CryptoStream stream2 = new CryptoStream(stream, provider.CreateDecryptor(), CryptoStreamMode.Write); + stream2.Write(buffer, 0, buffer.Length); + stream2.FlushFinalBlock(); + stream.Close(); + return Encoding.UTF8.GetString(stream.ToArray()); + } + catch (Exception) { return ""; } + } +} \ No newline at end of file diff --git a/Assets/Script/Core/Network/Json/Decryption/DESservice.cs.meta b/Assets/Script/Core/Network/Json/Decryption/DESservice.cs.meta new file mode 100644 index 00000000..db6af2f5 --- /dev/null +++ b/Assets/Script/Core/Network/Json/Decryption/DESservice.cs.meta @@ -0,0 +1,13 @@ +fileFormatVersion: 2 +guid: 1b15a4a3ef8399241ada1e434b72d432 +timeCreated: 1559271162 +licenseType: Pro +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Network/Json/Decryption/Editor.meta b/Assets/Script/Core/Network/Json/Decryption/Editor.meta new file mode 100644 index 00000000..f5644916 --- /dev/null +++ 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00000000..05036dd1 Binary files /dev/null and b/Assets/Script/Core/Network/Json/Decryption/Editor/Plugins/BouncyCastle.Crypto.dll differ diff --git a/Assets/Script/Core/Network/Json/Decryption/Editor/Plugins/BouncyCastle.Crypto.dll.meta b/Assets/Script/Core/Network/Json/Decryption/Editor/Plugins/BouncyCastle.Crypto.dll.meta new file mode 100644 index 00000000..9fbdaf47 --- /dev/null +++ b/Assets/Script/Core/Network/Json/Decryption/Editor/Plugins/BouncyCastle.Crypto.dll.meta @@ -0,0 +1,32 @@ +fileFormatVersion: 2 +guid: 01e2650ff486ee6478937b28db992cb3 +timeCreated: 1559273245 +licenseType: Pro +PluginImporter: + externalObjects: {} + serializedVersion: 2 + iconMap: {} + executionOrder: {} + isPreloaded: 0 + isOverridable: 0 + platformData: + - first: + Any: + second: + enabled: 0 + settings: {} + - first: + Editor: Editor + second: + enabled: 1 + settings: + DefaultValueInitialized: true + - first: + Windows Store Apps: WindowsStoreApps + second: + enabled: 0 + settings: + CPU: AnyCPU + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Network/Json/Decryption/Editor/RSAConvert.cs b/Assets/Script/Core/Network/Json/Decryption/Editor/RSAConvert.cs new file mode 100644 index 00000000..6e461665 --- /dev/null +++ b/Assets/Script/Core/Network/Json/Decryption/Editor/RSAConvert.cs @@ -0,0 +1,213 @@ +using Org.BouncyCastle.Asn1.Pkcs; +using Org.BouncyCastle.Asn1.X509; +using Org.BouncyCastle.Crypto.Parameters; +using Org.BouncyCastle.Math; +using Org.BouncyCastle.Pkcs; +using Org.BouncyCastle.Security; +using Org.BouncyCastle.X509; +using System; +using System.Collections.Generic; +using System.Xml; +using UnityEditor; +using UnityEngine; + +public class RSAConvertWindow : EditorWindow +{ + + [MenuItem("Tools/将密钥转换成.NET格式")] + + public static void ShowWindow() + { + EditorWindow.GetWindow(typeof(RSAConvertWindow)); + } + + string res = ""; + string result = ""; + + void OnGUI() + { + titleContent.text = "密钥转换器"; + GUILayout.Label("原文"); + res = TextArea(res); + GUILayout.Label("转换结果"); + result = TextArea(result); + + try + { + if (GUILayout.Button("转换公钥 Java -> net")) + { + result = RSAPublicKeyJava2DotNet(res); + } + + if (GUILayout.Button("转换私钥 Java -> net")) + { + result = RSAPrivateKeyJava2DotNet(res); + } + + if (GUILayout.Button("转换公钥 net -> Java")) + { + result = RSAPublicKeyDotNet2Java(res); + } + + if (GUILayout.Button("转换私钥 net -> Java")) + { + result = RSAPrivateKeyDotNet2Java(res); + } + + GUILayout.Space(20); + + if (GUILayout.Button("生成加密配置")) + { + SaveConfig(); + } + } + catch + { + result = "转换错误"; + } + } + + void SaveConfig() + { + Dictionary data = new Dictionary(); + + SingleField isSecret = new SingleField(true); + SingleField publicKey = new SingleField("publickey"); + + data.Add(EncryptionService.c_isSecretKey, isSecret); + data.Add(EncryptionService.c_publickey, publicKey); + + ConfigEditorWindow.SaveData(EncryptionService.c_EncryptionConfig, data); + } + + + /// + /// RSA私钥格式转换,java->.net + /// + /// java生成的RSA私钥 + /// + public static string RSAPrivateKeyJava2DotNet(string privateKey) + { + + RsaPrivateCrtKeyParameters privateKeyParam = (RsaPrivateCrtKeyParameters)PrivateKeyFactory.CreateKey(Convert.FromBase64String(privateKey)); + return string.Format("{0}{1}

{2}

{3}{4}{5}{6}{7}
", + Convert.ToBase64String(privateKeyParam.Modulus.ToByteArrayUnsigned()), + Convert.ToBase64String(privateKeyParam.PublicExponent.ToByteArrayUnsigned()), + Convert.ToBase64String(privateKeyParam.P.ToByteArrayUnsigned()), + Convert.ToBase64String(privateKeyParam.Q.ToByteArrayUnsigned()), + Convert.ToBase64String(privateKeyParam.DP.ToByteArrayUnsigned()), + Convert.ToBase64String(privateKeyParam.DQ.ToByteArrayUnsigned()), + Convert.ToBase64String(privateKeyParam.QInv.ToByteArrayUnsigned()), + Convert.ToBase64String(privateKeyParam.Exponent.ToByteArrayUnsigned())); + } + /// + /// RSA私钥格式转换,.net->java + /// + /// .net生成的私钥 + /// + public static string RSAPrivateKeyDotNet2Java(string privateKey) + { + XmlDocument doc = new XmlDocument(); + doc.LoadXml(privateKey); + BigInteger m = new BigInteger(1, Convert.FromBase64String(doc.DocumentElement.GetElementsByTagName("Modulus")[0].InnerText)); + BigInteger exp = new BigInteger(1, Convert.FromBase64String(doc.DocumentElement.GetElementsByTagName("Exponent")[0].InnerText)); + BigInteger d = new BigInteger(1, Convert.FromBase64String(doc.DocumentElement.GetElementsByTagName("D")[0].InnerText)); + BigInteger p = new BigInteger(1, Convert.FromBase64String(doc.DocumentElement.GetElementsByTagName("P")[0].InnerText)); + BigInteger q = new BigInteger(1, Convert.FromBase64String(doc.DocumentElement.GetElementsByTagName("Q")[0].InnerText)); + BigInteger dp = new BigInteger(1, Convert.FromBase64String(doc.DocumentElement.GetElementsByTagName("DP")[0].InnerText)); + BigInteger dq = new BigInteger(1, Convert.FromBase64String(doc.DocumentElement.GetElementsByTagName("DQ")[0].InnerText)); + BigInteger qinv = new BigInteger(1, Convert.FromBase64String(doc.DocumentElement.GetElementsByTagName("InverseQ")[0].InnerText)); + RsaPrivateCrtKeyParameters privateKeyParam = new RsaPrivateCrtKeyParameters(m, exp, d, p, q, dp, dq, qinv); + PrivateKeyInfo privateKeyInfo = PrivateKeyInfoFactory.CreatePrivateKeyInfo(privateKeyParam); + byte[] serializedPrivateBytes = privateKeyInfo.ToAsn1Object().GetEncoded(); + return Convert.ToBase64String(serializedPrivateBytes); + } + /// + /// RSA公钥格式转换,java->.net + /// + /// java生成的公钥 + /// + public static string RSAPublicKeyJava2DotNet(string publicKey) + { + RsaKeyParameters publicKeyParam = (RsaKeyParameters)PublicKeyFactory.CreateKey(Convert.FromBase64String(publicKey)); + return string.Format("{0}{1}", + Convert.ToBase64String(publicKeyParam.Modulus.ToByteArrayUnsigned()), + Convert.ToBase64String(publicKeyParam.Exponent.ToByteArrayUnsigned())); + } + /// + /// RSA公钥格式转换,.net->java + /// + /// .net生成的公钥 + /// + public static string RSAPublicKeyDotNet2Java(string publicKey) + { + XmlDocument doc = new XmlDocument(); doc.LoadXml(publicKey); + BigInteger m = new BigInteger(1, Convert.FromBase64String(doc.DocumentElement.GetElementsByTagName("Modulus")[0].InnerText)); + BigInteger p = new BigInteger(1, Convert.FromBase64String(doc.DocumentElement.GetElementsByTagName("Exponent")[0].InnerText)); + RsaKeyParameters pub = new RsaKeyParameters(false, m, p); + SubjectPublicKeyInfo publicKeyInfo = SubjectPublicKeyInfoFactory.CreateSubjectPublicKeyInfo(pub); + byte[] serializedPublicBytes = publicKeyInfo.ToAsn1Object().GetDerEncoded(); + return Convert.ToBase64String(serializedPublicBytes); + } + + public static string HandleCopyPaste(int controlID) + { + if (controlID == GUIUtility.keyboardControl) + { + if (Event.current.type == UnityEngine.EventType.KeyUp && (Event.current.modifiers == EventModifiers.Control || Event.current.modifiers == EventModifiers.Command)) + { + if (Event.current.keyCode == KeyCode.C) + { + Event.current.Use(); + TextEditor editor = (TextEditor)GUIUtility.GetStateObject(typeof(TextEditor), GUIUtility.keyboardControl); + editor.Copy(); + } + else if (Event.current.keyCode == KeyCode.V) + { + Event.current.Use(); + TextEditor editor = (TextEditor)GUIUtility.GetStateObject(typeof(TextEditor), GUIUtility.keyboardControl); + editor.Paste(); +#if UNITY_5_3_OR_NEWER || UNITY_5_3 + return editor.text; //以及更高的unity版本中editor.content.text已经被废弃,需使用editor.text代替 +#else + return editor.content.text; +#endif + } + else if (Event.current.keyCode == KeyCode.A) + { + Event.current.Use(); + TextEditor editor = (TextEditor)GUIUtility.GetStateObject(typeof(TextEditor), GUIUtility.keyboardControl); + editor.SelectAll(); + } + } + } + return null; + } + /// + /// TextField复制粘贴的实现 + /// + public static string TextField(string value, params GUILayoutOption[] options) + { + int textFieldID = GUIUtility.GetControlID("TextField".GetHashCode(), FocusType.Keyboard) + 1; + if (textFieldID == 0) + return value; + + //处理复制粘贴的操作 + value = HandleCopyPaste(textFieldID) ?? value; + + return GUILayout.TextField(value, options); + } + + public static string TextArea(string value, params GUILayoutOption[] options) + { + int textFieldID = GUIUtility.GetControlID("TextField".GetHashCode(), FocusType.Keyboard) + 1; + if (textFieldID == 0) + return value; + + //处理复制粘贴的操作 + value = HandleCopyPaste(textFieldID) ?? value; + + return GUILayout.TextArea(value, options); + } +} + diff --git a/Assets/Script/Core/Network/Json/Decryption/Editor/RSAConvert.cs.meta b/Assets/Script/Core/Network/Json/Decryption/Editor/RSAConvert.cs.meta new file mode 100644 index 00000000..855ff8f8 --- /dev/null +++ b/Assets/Script/Core/Network/Json/Decryption/Editor/RSAConvert.cs.meta @@ -0,0 +1,13 @@ +fileFormatVersion: 2 +guid: 2df76e49b6c4f034092f3b7c773f592d +timeCreated: 1559273324 +licenseType: Pro +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Network/Json/Decryption/EncryptionService.cs b/Assets/Script/Core/Network/Json/Decryption/EncryptionService.cs new file mode 100644 index 00000000..0be77bb6 --- /dev/null +++ b/Assets/Script/Core/Network/Json/Decryption/EncryptionService.cs @@ -0,0 +1,100 @@ +using UnityEngine; +using System.Collections; +using System.Collections.Generic; +using FrameWork; + +public class EncryptionService : MonoBehaviour +{ + public const string c_EncryptionConfig = "EncryptionConfig"; + public const string c_publickey = "publickey"; + public const string c_isSecretKey = "isSecret"; + + static bool isInit = false; + static bool isSecret = false; + static string publickey = ""; + + public static bool IsSecret + { + get + { + Init(); + return isSecret; + } + + set + { + isSecret = value; + } + } + + //加密方法 + public static string Encrypt(string msg) + { + //随机生成key + string key = Random.Range(10000000, 99999999).ToString().Substring(0, 8); + + //用key加密报文 + string securityData = DESservice.Encode(msg, key); + + //加密key + string securityKey = RSAService.encriptByPublicKey(key, publickey); + + //Debug.Log("-----------------------------------------------"); + //Debug.Log(key + " length: " + key.Length); + //Debug.Log(publickey); + + //Debug.Log(securityKey); + //Debug.Log("-----------------------------------------------"); + + //返回string + Dictionary data = new Dictionary(); + data.Add("securityKey", securityKey); + data.Add("securityData", securityData); + + return Json.Serialize(data); + } + + //解密方法 + public static string Decrypt(string msg) + { + //解析json + Dictionary json = (Dictionary)Json.Deserialize(msg); + + //如果未加密直接返回 + if (!json.ContainsKey("sign")) + { + return msg; + } + + string sign = (string)json["sign"]; + string conetnt = (string)json["msg"]; + + //验证签名 + if (RSAService.VerifySignedHash(conetnt, sign, publickey)) + { + return conetnt; + } + else + { + throw new System.Exception("签名验证失败 " + msg); + } + } + + public static void Init() + { + if (!isInit) + { + isInit = true; + + if(ConfigManager.GetIsExistConfig(c_EncryptionConfig)) + { + isSecret = ConfigManager.GetData(c_EncryptionConfig, c_isSecretKey).GetBool(); + publickey = ConfigManager.GetData(c_EncryptionConfig, c_publickey).GetString(); + } + else + { + isSecret = false; + } + } + } +} diff --git a/Assets/Script/Core/Network/Json/Decryption/EncryptionService.cs.meta b/Assets/Script/Core/Network/Json/Decryption/EncryptionService.cs.meta new file mode 100644 index 00000000..528e974f --- /dev/null +++ b/Assets/Script/Core/Network/Json/Decryption/EncryptionService.cs.meta @@ -0,0 +1,13 @@ +fileFormatVersion: 2 +guid: 26c549f88332e2a4cbb31744127ef76a +timeCreated: 1559270979 +licenseType: Pro +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Network/Json/Decryption/RSAService.cs b/Assets/Script/Core/Network/Json/Decryption/RSAService.cs new file mode 100644 index 00000000..92c71975 --- /dev/null +++ b/Assets/Script/Core/Network/Json/Decryption/RSAService.cs @@ -0,0 +1,95 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; +using System.Security.Cryptography; +using System.IO; +using UnityEngine; + + +public class RSAService +{ + ///   + /// 根据公钥加密字符串          + ///   + /// 要加密的字符串          + /// 公钥          + ///   + static public string encriptByPublicKey(string originalString, string publicKey) + { + RSACryptoServiceProvider rsa = new RSACryptoServiceProvider(); + string res = ""; + try + { + rsa.FromXmlString(publicKey); + + byte[] tempByte = rsa.Encrypt(Encoding.UTF8.GetBytes(originalString), false); + + res = Convert.ToBase64String(tempByte); + } + catch (Exception e) + { + Debug.LogError(e.ToString()); + } + + return res; + } + + ///           + /// 根据私钥解密         + /// ///   + /// 要解密的字符串          + /// 私钥         + /// ///   + static public string decriptByPrivateKey(string encriptedString, string privateKey) + { + RSACryptoServiceProvider rsa = new RSACryptoServiceProvider(); + + rsa.FromXmlString(privateKey); + + byte[] tempByte = Convert.FromBase64String(encriptedString); + + return Encoding.UTF8.GetString(rsa.Decrypt(tempByte, false)); + } + + public static string byteToHexStr(byte[] bytes) + { + string returnStr = ""; + if (bytes != null) + { + for (int i = 0; i < bytes.Length; i++) + { + returnStr += bytes[i].ToString("X2"); + } + } + return returnStr; + } + + //验证签名 + public static bool VerifySignedHash(string str_DataToVerify, string str_SignedData, string str_Public_Key) + { + byte[] SignedData = Convert.FromBase64String(str_SignedData); + + UTF8Encoding ByteConverter = new UTF8Encoding(); + byte[] DataToVerify = ByteConverter.GetBytes(str_DataToVerify); + try + { + RSACryptoServiceProvider RSAalg = new RSACryptoServiceProvider(); + RSAalg.FromXmlString(str_Public_Key); + + return RSAalg.VerifyData(DataToVerify, new MD5CryptoServiceProvider(), SignedData); + + } + catch (CryptographicException e) + { + Console.WriteLine(e.Message); + + return false; + } + } +} + + + + +        diff --git a/Assets/Script/Core/Network/Json/Decryption/RSAService.cs.meta b/Assets/Script/Core/Network/Json/Decryption/RSAService.cs.meta new file mode 100644 index 00000000..01de613e --- /dev/null +++ b/Assets/Script/Core/Network/Json/Decryption/RSAService.cs.meta @@ -0,0 +1,13 @@ +fileFormatVersion: 2 +guid: 01230e74e83308c4d8212cdb0e592dc0 +timeCreated: 1559271199 +licenseType: Pro +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Network/Json/JsonNetworkService.cs b/Assets/Script/Core/Network/Json/JsonNetworkService.cs new file mode 100644 index 00000000..4285f3ab --- /dev/null +++ b/Assets/Script/Core/Network/Json/JsonNetworkService.cs @@ -0,0 +1,213 @@ +using UnityEngine; +using System.Collections; +using System.Net.Sockets; +using System.Threading; +using System; +using System.Net; +using System.Text; +using System.Collections.Generic; +using FrameWork; + +public class JsonNetworkService : INetworkInterface +{ + public int m_msgCode = 0; + + /// + /// 消息结尾符 + /// + public const char c_endChar = '&'; + + /// + /// 文本中如果有结尾符则替换成这个 + /// + public const string c_endCharReplaceString = ""; + + public override void Connect() + { + EncryptionService.Init(); + + m_msgCode = 0; + m_buffer = new StringBuilder(); + + base.Connect(); + } + + Queue mesQueue = new Queue(); //消息队列 + + public override void SpiltMessage(byte[] data, ref int offset, int length) + { + lock(mesQueue) + { + mesQueue.Enqueue(Encoding.UTF8.GetString(data, offset, length)); + DealMessage(mesQueue.Dequeue()); + offset = 0; + } + } + + //发送消息 + public override void SendMessage(string MessageType, Dictionary data) + { + try + { + if (!data.ContainsKey("MT")) + { + data.Add("MT", MessageType); + } + + string mes = Json.Serialize(data); + //mes = mes.Replace(c_endChar.ToString(), c_endCharReplaceString); + + SendMessage(MessageType, mes); + + //byte[] bytes = Encoding.UTF8.GetBytes(mes + c_endChar); + + //m_socketService.Send(bytes); + } + catch (Exception e) + { + Debug.LogError(e.ToString() + " MT:" + MessageType); + } + } + + public override void SendMessage(string MessageType, string content) + { + try + { + content = content.Replace(c_endChar.ToString(), c_endCharReplaceString); + + try + { + if (msgCompress != null) + content = msgCompress.CompressString(content); + } + catch (Exception e) + { + Debug.LogError(e); + } + + + //加密 + if (MessageType != HeartBeatBase.c_HeartBeatMT && EncryptionService.IsSecret) + { + content = EncryptionService.Encrypt(content); + } + //Debug.Log("Send Msg:" + content); + byte[] bytes = Encoding.UTF8.GetBytes(content + c_endChar); + + m_socketService.Send(bytes); + } + catch (Exception e) + { + Debug.LogError(e.ToString()); + } + } + + StringBuilder m_buffer = new StringBuilder(); + public void DealMessage(string s) + { + lock(m_buffer) + { + //Debug.Log("DealMessage s ->" + s);i + + bool isEnd = false; + if (s.Substring(s.Length - 1, 1) == c_endChar.ToString()) + { + isEnd = true; + } + + m_buffer.Append(s); + + string buffer = m_buffer.ToString(); + + m_buffer.Remove(0, m_buffer.Length); + + string[] str = buffer.Split(c_endChar); + + for (int i = 0; i < str.Length; i++) + { + if (i != str.Length - 1) + { + CallBack(str[i]); + } + else + { + if (isEnd) + { + CallBack(str[i]); + } + else + { + m_buffer.Append(str[i]); + } + } + } + } + } + + public void CallBack(string s) + { + //Debug.Log("CallBack s ->" + s); + + try + { + if(s != null && s != "") + { + if (msgCompress != null) + { + try + { + s = msgCompress.DecompressString(s); + } + catch (Exception e) + { + Debug.LogError(e); + } + + } + + //解密 + if(EncryptionService.IsSecret) + { + s = EncryptionService.Decrypt(s); + } + + NetWorkMessage msg = new NetWorkMessage(); + + s = s.Replace(c_endCharReplaceString, c_endChar.ToString()); + Dictionary data = Json.Deserialize(s) as Dictionary; + + msg.m_data = data; + msg.m_MessageType = data["MT"].ToString(); + + if(data.ContainsKey("MsgCode")) + { + msg.m_MsgCode = int.Parse(data["MsgCode"].ToString()); + + if(m_msgCode != msg.m_MsgCode) + { + Debug.LogError("MsgCode error currentCode " + m_msgCode + " server code " + msg.m_MsgCode); + if (msg.m_MsgCode > m_msgCode) + { + m_msgCode = msg.m_MsgCode; + m_msgCode++; + m_messageCallBack(msg); + } + } + else + { + m_msgCode++; + m_messageCallBack(msg); + } + } + else + { + m_messageCallBack(msg); + } + } + } + catch(Exception e) + { + Debug.LogError("Message error ->" + s +"<-\n" + e.ToString()); + } + } +} diff --git a/Assets/Script/Core/Network/Json/JsonNetworkService.cs.meta b/Assets/Script/Core/Network/Json/JsonNetworkService.cs.meta new file mode 100644 index 00000000..f1b3548e --- /dev/null +++ b/Assets/Script/Core/Network/Json/JsonNetworkService.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 3667739e3d4a3b44490a20be2f7009d8 +timeCreated: 1520037986 +licenseType: Pro +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Network/Json/MessageClass4Json.meta b/Assets/Script/Core/Network/Json/MessageClass4Json.meta new file mode 100644 index 00000000..54a676e1 --- /dev/null +++ b/Assets/Script/Core/Network/Json/MessageClass4Json.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: df32a7466a779d8418e7873b20b61037 +folderAsset: yes +timeCreated: 1525762602 +licenseType: Pro +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Network/Json/MessageClass4Json/CodeMessageBase.cs b/Assets/Script/Core/Network/Json/MessageClass4Json/CodeMessageBase.cs new file mode 100644 index 00000000..7eb69f68 --- /dev/null +++ b/Assets/Script/Core/Network/Json/MessageClass4Json/CodeMessageBase.cs @@ -0,0 +1,12 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; + + +public abstract class CodeMessageBase : MessageClassInterface +{ + public int code; + public string e; + public abstract void DispatchMessage(); +} diff --git a/Assets/Script/Core/Network/Json/MessageClass4Json/CodeMessageBase.cs.meta b/Assets/Script/Core/Network/Json/MessageClass4Json/CodeMessageBase.cs.meta new file mode 100644 index 00000000..f49d304b --- /dev/null +++ b/Assets/Script/Core/Network/Json/MessageClass4Json/CodeMessageBase.cs.meta @@ -0,0 +1,13 @@ +fileFormatVersion: 2 +guid: e02c42770b983174daca37435e751850 +timeCreated: 1530165748 +licenseType: Pro +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Network/Json/MessageClass4Json/Editor.meta b/Assets/Script/Core/Network/Json/MessageClass4Json/Editor.meta new file mode 100644 index 00000000..34260b7a --- /dev/null +++ b/Assets/Script/Core/Network/Json/MessageClass4Json/Editor.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: f5efb4119251ab34c96dd7b8c6618d96 +folderAsset: yes +timeCreated: 1525762602 +licenseType: Pro +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Network/Json/MessageClass4Json/Editor/MessageClass2JaveClassEditorWindow.cs b/Assets/Script/Core/Network/Json/MessageClass4Json/Editor/MessageClass2JaveClassEditorWindow.cs new file mode 100644 index 00000000..50ede16a --- /dev/null +++ b/Assets/Script/Core/Network/Json/MessageClass4Json/Editor/MessageClass2JaveClassEditorWindow.cs @@ -0,0 +1,49 @@ +using UnityEngine; +using UnityEditor; +using System; +using System.Collections.Generic; +using System.Reflection; + +public class MessageClass2JaveClassEditorWindow : Editor +{ + [MenuItem("Tools/将C#消息类转换成Java类")] + static void DoIt() + { + Type[] types = GetChildTypes(typeof(MessageClassInterface)); + + foreach (var item in types) + { + + } + + + EditorUtility.DisplayDialog("提示", "转换完成!", "OK"); + } + + /// + /// 获取父类的所有子类 + /// + /// 父类Type + /// + public static Type[] GetChildTypes(Type parentType, bool isContainsAllChild = true) + { + List lstType = new List(); + Assembly assem = Assembly.GetAssembly(parentType); + Type[] types = assem.GetTypes(); + //Debug.Log() + foreach (Type tChild in types) + { + if (tChild.BaseType == parentType) + { + lstType.Add(tChild); + if (isContainsAllChild) + { + Type[] temp = GetChildTypes(tChild, isContainsAllChild); + if (temp.Length > 0) + lstType.AddRange(temp); + } + } + } + return lstType.ToArray(); + } +} \ No newline at end of file diff --git a/Assets/Script/Core/Network/Json/MessageClass4Json/Editor/MessageClass2JaveClassEditorWindow.cs.meta b/Assets/Script/Core/Network/Json/MessageClass4Json/Editor/MessageClass2JaveClassEditorWindow.cs.meta new file mode 100644 index 00000000..8c6cc220 --- /dev/null +++ b/Assets/Script/Core/Network/Json/MessageClass4Json/Editor/MessageClass2JaveClassEditorWindow.cs.meta @@ -0,0 +1,13 @@ +fileFormatVersion: 2 +guid: 893997f45b1715b4aa54fa92f4bf48cd +timeCreated: 1525767781 +licenseType: Pro +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Network/Json/MessageClass4Json/JsonMessageProcessingController.cs b/Assets/Script/Core/Network/Json/MessageClass4Json/JsonMessageProcessingController.cs new file mode 100644 index 00000000..d7ee137c --- /dev/null +++ b/Assets/Script/Core/Network/Json/MessageClass4Json/JsonMessageProcessingController.cs @@ -0,0 +1,66 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Reflection; +using System.Text; +using UnityEngine; + +/// +/// Json消息类的接受转换和发送 +/// +public class JsonMessageProcessingController +{ + public const string ErrorCodeMessage = "ErrorCodeMessage"; + + public static void Init() + { + InputManager.AddAllEventListener(MessageReceiveCallBack); + } + + // static Deserializer deserializer = new Deserializer(); + private static void MessageReceiveCallBack(InputNetworkMessageEvent inputEvent) + { + //心跳包 + if (inputEvent.m_MessgaeType == "HB") + { + return; + } + + if (Debug.unityLogger.logEnabled) + Debug.Log("MessageReceiveCallBack;" + JsonUtils.ToJson(inputEvent)); + + Type type = Type.GetType(inputEvent.m_MessgaeType); + + if(type == null) + { + Debug.LogError("No MessgaeType :" + inputEvent.m_MessgaeType); + return; + } + + object dataObj = JsonUtils.FromJson(type, inputEvent.Data["Content"].ToString());// deserializer.Deserialize(type, inputEvent.Data["Content"].ToString()); + MessageClassInterface msgInterface = (MessageClassInterface)dataObj; + msgInterface.DispatchMessage(); + + if(msgInterface is CodeMessageBase) + { + CodeMessageBase codeMsg = (CodeMessageBase)msgInterface; + GlobalEvent.DispatchEvent(ErrorCodeMessage, codeMsg); + } + } + + static Dictionary mesDic = new Dictionary(); + public static void SendMessage(T data) + { + string mt = typeof(T).Name; + string content = JsonUtils.ToJson(data); + SendMessage(mt, content); + } + public static void SendMessage(string mt, string content) + { + mesDic.Clear(); + Debug.Log("SendMessage : MT:" + mt + " msg :" + content); + mesDic.Add("Content", content); + NetworkManager.SendMessage(mt, mesDic); + } +} + diff --git a/Assets/Script/Core/Network/Json/MessageClass4Json/JsonMessageProcessingController.cs.meta b/Assets/Script/Core/Network/Json/MessageClass4Json/JsonMessageProcessingController.cs.meta new file mode 100644 index 00000000..1ac1f43e --- /dev/null +++ b/Assets/Script/Core/Network/Json/MessageClass4Json/JsonMessageProcessingController.cs.meta @@ -0,0 +1,13 @@ +fileFormatVersion: 2 +guid: a1f7eea6cd8e10745971abdeeb4dd3f1 +timeCreated: 1525767781 +licenseType: Pro +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Network/Json/MessageClass4Json/MessageClassInterface.cs b/Assets/Script/Core/Network/Json/MessageClass4Json/MessageClassInterface.cs new file mode 100644 index 00000000..9e9965f1 --- /dev/null +++ b/Assets/Script/Core/Network/Json/MessageClass4Json/MessageClassInterface.cs @@ -0,0 +1,17 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; + +/// +/// 消息类的接口 +/// +public interface MessageClassInterface +{ + + void DispatchMessage(); + + // GlobalEvent.DispatchTypeEvent(this); + +} + diff --git a/Assets/Script/Core/Network/Json/MessageClass4Json/MessageClassInterface.cs.meta b/Assets/Script/Core/Network/Json/MessageClass4Json/MessageClassInterface.cs.meta new file mode 100644 index 00000000..c83f5a61 --- /dev/null +++ b/Assets/Script/Core/Network/Json/MessageClass4Json/MessageClassInterface.cs.meta @@ -0,0 +1,13 @@ +fileFormatVersion: 2 +guid: e96921ccb56467648950de24edc8ebb6 +timeCreated: 1525762602 +licenseType: Pro +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Network/Module.meta b/Assets/Script/Core/Network/Module.meta new file mode 100644 index 00000000..f6ee8f1b --- /dev/null +++ b/Assets/Script/Core/Network/Module.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 6a197366c7eb42044ab3a6173b9c955f +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Network/Module/KeyValueData.cs b/Assets/Script/Core/Network/Module/KeyValueData.cs new file mode 100644 index 00000000..780d0dc9 --- /dev/null +++ b/Assets/Script/Core/Network/Module/KeyValueData.cs @@ -0,0 +1,48 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; + + +public class KeyValueData +{ + public string key=""; + public string value=""; + + public KeyValueData() { } + + public KeyValueData(string key,string value) + { + this.key = key; + this.value = value; + } + + public static Dictionary KeyValueDataList2Dictionary(List list) + { + Dictionary dic = new Dictionary(); + if (list != null) + { + foreach (var item in list) + { + dic.Add(item.key, item.value); + } + } + + return dic; + } + + public static List Dictionary2KeyValueDataList(Dictionary dic) + { + List list = new List(); + if (dic != null) + { + foreach (var item in dic) + { + KeyValueData d = new KeyValueData(item.Key, item.Value); + list.Add(d); + } + } + return list; + } +} + diff --git a/Assets/Script/Core/Network/Module/KeyValueData.cs.meta b/Assets/Script/Core/Network/Module/KeyValueData.cs.meta new file mode 100644 index 00000000..43f4e72a --- /dev/null +++ b/Assets/Script/Core/Network/Module/KeyValueData.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: fd79ce821d55ef54ab815b27202f77cc +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Network/MsgCompress.meta b/Assets/Script/Core/Network/MsgCompress.meta new file mode 100644 index 00000000..9e19f2ef --- /dev/null +++ b/Assets/Script/Core/Network/MsgCompress.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 9694e57073954294c83a4fada57f472a +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Network/MsgCompress/MsgCompressBase.cs b/Assets/Script/Core/Network/MsgCompress/MsgCompressBase.cs new file mode 100644 index 00000000..bcdfd97f --- /dev/null +++ b/Assets/Script/Core/Network/MsgCompress/MsgCompressBase.cs @@ -0,0 +1,64 @@ +using UnityEngine; +using System.Collections; +using System.Text; +using System; + +public abstract class MsgCompressBase +{ + //限制字节长度 + private static int compressLimit = 1024 * 5; + + /// + /// 压缩方式,请使用小写 + /// + /// + public abstract string GetCompressType(); + + public string CompressString(string msg) + { + string result = null; + var compressBeforeByte = Encoding.GetEncoding("UTF-8").GetBytes(msg); + if (compressBeforeByte.Length >= compressLimit) + { + byte[] compressAfterByte = CompressBytes(compressBeforeByte); + string compressString = Convert.ToBase64String(compressAfterByte); + string length = GetCompressType().Length > 9 ? GetCompressType().Length.ToString() : "0" + GetCompressType().Length; + result = length + GetCompressType() + compressString; + } + else + { + result = msg; + } + //Debug.Log("CompressString:" + result+ " compressBeforeByte.Length:"+ compressBeforeByte.Length); + return result; + } + public abstract byte[] CompressBytes(byte[] data); + + public string DecompressString(string cMsg) + { + string msg = null; + try + { + int length = int.Parse(cMsg.Substring(0, 2)); + //string compressType = cMsg.Substring(2, length); + msg = cMsg.Substring(2 + length); + } + catch (Exception) + { + return cMsg; + } + + //return ZipUtils.DecompressString(msg); + //Debug.Log("length :" + length + " compressType:" + compressType + " msg:" + msg + "\n\n" + cMsg); + var compressBeforeByte = Convert.FromBase64String(msg); + + var compressAfterByte = DecompressBytes(compressBeforeByte); + string decompressString = Encoding.GetEncoding("UTF-8").GetString(compressAfterByte); + //Debug.Log("compressBeforeByte:" + compressBeforeByte.Length + " compressAfterByte:" + compressAfterByte.Length + "" + " decompressString :" + decompressString); + return decompressString; + + } + + public abstract byte[] DecompressBytes(byte[] data); + +} diff --git a/Assets/Script/Core/Network/MsgCompress/MsgCompressBase.cs.meta b/Assets/Script/Core/Network/MsgCompress/MsgCompressBase.cs.meta new file mode 100644 index 00000000..952ced5f --- /dev/null +++ b/Assets/Script/Core/Network/MsgCompress/MsgCompressBase.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: fd1e10c50632238419c99220748f9506 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Network/MsgCompress/MsgCompressGzip.cs b/Assets/Script/Core/Network/MsgCompress/MsgCompressGzip.cs new file mode 100644 index 00000000..f34efb73 --- /dev/null +++ b/Assets/Script/Core/Network/MsgCompress/MsgCompressGzip.cs @@ -0,0 +1,25 @@ + +using System.Collections; +using UnityEngine; + +public class MsgCompressGzip : MsgCompressBase +{ + public override byte[] CompressBytes(byte[] data) + { + return ZipUtils.CompressBytes(data); + } + + public override byte[] DecompressBytes(byte[] data) + { + //Debug.Log("DecompressBytes"); + return ZipUtils.DecompressBytes(data); + } + + public override string GetCompressType() + { + return "gzip"; + } + + + +} diff --git a/Assets/Script/Core/Network/MsgCompress/MsgCompressGzip.cs.meta b/Assets/Script/Core/Network/MsgCompress/MsgCompressGzip.cs.meta new file mode 100644 index 00000000..e4c43883 --- /dev/null +++ b/Assets/Script/Core/Network/MsgCompress/MsgCompressGzip.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: e6117060ef03b964282e929a46c8747c +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Network/NetClientManager.cs b/Assets/Script/Core/Network/NetClientManager.cs new file mode 100644 index 00000000..d09153d2 --- /dev/null +++ b/Assets/Script/Core/Network/NetClientManager.cs @@ -0,0 +1,286 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Net; +using System.Net.Sockets; +using System.Text; +using UnityEngine; + +public class NetClientManager +{ + private INetworkInterface s_network; + + public IPEndPoint RemoteIPEndPort + { + get + { + if (s_network != null) + { + return s_network.GetIPAddress(); + } + return null; + } + } + public bool IsConnect + { + get + { + if (s_network == null) + { + return false; + } + + return s_network.m_socketService.isConnect; + } + } + + #region 初始化 + + /// + + /// + /// 网络初始化 + /// + /// 协议处理类 + /// Socket类 + /// 通讯协议 + public void Init(ProtocolType protocolType = ProtocolType.Tcp) where TProtocol : INetworkInterface, new() where TSocket : SocketBase, new() + { + + s_network = new TProtocol(); + s_network.m_socketService = new TSocket(); + + Debug.Log("protocolType " + s_network.m_socketService.m_protocolType); + + s_network.m_socketService.m_protocolType = protocolType; + + NetInit(); + } + + + private void NetInit() + { + s_network.m_socketService.m_byteCallBack = s_network.SpiltMessage; + s_network.m_socketService.m_connectStatusCallback = ConnectStatusChange; + s_network.m_socketService.Init(); + + s_network.Init(); + s_network.m_messageCallBack = ReceviceMeaasge; + + foreach (var item in plugins.Values) + { + item.SetNetwork(this); + } + } + + private Dictionary plugins = new Dictionary(); + public T AddPlugin(params object[] paramArray) where T : NetPluginBase, new() + { + Type type = typeof(T); + if (plugins.ContainsKey(type)) + return (T)plugins[type]; + else + { + T t = new T(); + t.SetNetwork(this); + t.Init(paramArray); + plugins.Add(type, t); + return t; + } + } + public T GetPlugin() where T : NetPluginBase, new() + { + Type type = typeof(T); + if (plugins.ContainsKey(type)) + return (T)plugins[type]; + return default(T); + } + #endregion + + #region API + + public void Dispose() + { + foreach (var item in plugins.Values) + { + try + { + item.OnDispose(); + } + catch (Exception e) + { + Debug.LogError(item.GetType() + ".OnDispose \n" + e); + } + } + + if (s_network != null) + { + s_network.Dispose(); + s_network = null; + } + + } + + public void SetServer(string IP, int port) + { + Debug.Log("Set IP=>" + IP + ":" + port); + IPAddress address; + if (IPAddress.TryParse(IP, out address)) + { + s_network.SetIPAddress(IP, port); + } + else + { + SetDomain(IP, port); + } + } + + + private void SetDomain(string url, int port) + { + IPHostEntry IPinfo = Dns.GetHostEntry(url); + IPAddress[] ipList = IPinfo.AddressList; + Debug.Log("解析域名:" + ipList[0].ToString()); + s_network.SetIPAddress(ipList[0].ToString(), port); + } + + public void Connect() + { + s_network.Connect(); + } + + public void DisConnect() + { + Debug.Log("断开连接"); + s_network.Close(); + + } + + public void SendMessage(byte[] msg) + { + s_network.m_socketService.Send(msg); + } + public void SendMessage(string messageType, Dictionary data) + { + if (IsConnect) + { + foreach (var item in plugins.Values) + { + try + { + item.OnSendMsg(messageType, data); + } + catch (Exception e) + { + Debug.LogError(item.GetType() + ".OnSendMsg \n" + e); + } + } + s_network.SendMessage(messageType, data); + } + else + { + Debug.LogError("socket 未连接!"); + } + } + + public void SendMessage(Dictionary data) + { + try + { + if (IsConnect) + { + if (!data.ContainsKey("MT")) + { + Debug.LogError("NetworkManager SendMessage Error :消息没有加 MT 字段!"); + return; + } + + s_network.SendMessage(data["MT"].ToString(), data); + } + else + { + Debug.LogError("socket 未连接!"); + } + } + catch (Exception e) + { + Debug.LogError("SendMessage Error " + e.ToString()); + } + } + + #endregion + + #region 事件派发 + + void ReceviceMeaasge(NetWorkMessage message) + { + if (message.m_MessageType != null) + { + foreach (var item in plugins.Values) + { + try + { + item.OnReceiveMsg(message); + } + catch (Exception e) + { + Debug.LogError(item.GetType() + ".OnReceiveMsg \n" + e); + } + } + } + else + { + Debug.LogError("ReceviceMeaasge m_MessageType is null !"); + } + } + + + + void ConnectStatusChange(NetworkState status) + { + foreach (var item in plugins.Values) + { + try + { + item.OnConnectStateChange(status); + } + catch (Exception e) + { + Debug.LogError(item.GetType() + "=>" + status + " \n" + e); + } + } + } + + + + #endregion + + #region Update + + + + //将消息的处理并入主线程 + public void Update(float deltaTime) + { + if (s_network != null) + { + s_network.Update(); + } + + foreach (var item in plugins.Values) + { + try + { + item.Update(); + } + catch (Exception e) + { + Debug.LogError(item.GetType() + ".Update \n" + e); + } + } + } + + + #endregion +} + diff --git a/Assets/Script/Core/Network/NetClientManager.cs.meta b/Assets/Script/Core/Network/NetClientManager.cs.meta new file mode 100644 index 00000000..03c8c4f6 --- /dev/null +++ b/Assets/Script/Core/Network/NetClientManager.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 72f15d4e9e0fbef4099d9e18b7e6e227 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Network/NetPlugins.meta b/Assets/Script/Core/Network/NetPlugins.meta new file mode 100644 index 00000000..dead96a3 --- /dev/null +++ b/Assets/Script/Core/Network/NetPlugins.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 07e009156c19b3b4f986a235583c3ad4 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Network/NetPlugins/HeartBeatNetPlugin.cs b/Assets/Script/Core/Network/NetPlugins/HeartBeatNetPlugin.cs new file mode 100644 index 00000000..76419c5e --- /dev/null +++ b/Assets/Script/Core/Network/NetPlugins/HeartBeatNetPlugin.cs @@ -0,0 +1,218 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; +using System.Threading; +using UnityEngine; + +public class HeartBeatNetPlugin:NetPluginBase +{ + public const string c_HeartBeatMT = "HB"; + /// + /// 接收线程循环间隔时间(毫秒) + /// + public const int ReciveThreadSleepTime = 250; + public const int SendThreadSleepTime = 250; + #region 属性 + //毫秒 + private float m_heatBeatSendSpaceTime = 3000f; + + private float m_sendHeatBeatTimer; + private float m_receviceHeatBeatTimer; + + /// + /// 接收心跳包消息线程 + /// + private Thread reciveHBThread; + /// + /// 发送心跳包线程 + /// + private Thread sendHBThread; + + /// + /// 设置心跳包发送间隔时间 + /// + public float HeatBeatSendSpaceTime + { + get + { + return m_heatBeatSendSpaceTime; + } + + set + { + m_heatBeatSendSpaceTime = value; + if (m_heatBeatSendSpaceTime < 0) + m_heatBeatSendSpaceTime = 3000; + ResetSendTimer(); + } + } + + #endregion + + #region 生命周期 + + public override void Init(params object[] paramArray) + { + if (paramArray.Length > 0) + { + HeatBeatSendSpaceTime = (int)paramArray[0]; + } + ResetReceviceTimer(); + ResetSendTimer(); + + reciveHBThread = new Thread(ReciveHBDealThread); + reciveHBThread.Start(); + sendHBThread = new Thread(SendHBDealThread); + sendHBThread.Start(); + } + + private void SendHBDealThread() + { + while (true) + { + if (s_network.IsConnect) + { + //定时发送心跳包 + if (m_sendHeatBeatTimer <= 0) + { + ResetSendTimer(); + SendHeartBeatMessage(); + } + else + { + m_sendHeatBeatTimer -= SendThreadSleepTime; + } + } + else + { + ResetSendTimer(); + } + Thread.Sleep(SendThreadSleepTime); + } + } + + private void ReciveHBDealThread() + { + while (true) + { + if (s_network.IsConnect) + { + if (GetHeartBeatMessage()) + { + ResetReceviceTimer(); + } + else + { + m_receviceHeatBeatTimer -= ReciveThreadSleepTime; + } + //长期没收到服务器返回认为断线 + if (m_receviceHeatBeatTimer <= 0) + { + Debug.Log("HeartBeat Break connect"); + NetworkManager.DisConnect(); + } + + } + else + { + ResetReceviceTimer(); + } + Thread.Sleep(ReciveThreadSleepTime); + + } + } + + public override void OnReceiveMsg(NetWorkMessage message) + { + if (IsHeartBeatMessage(message)) + { + lock (s_messageListHeartBeat) + { + s_messageListHeartBeat.Add(message); + } + + } + } + /// + /// 心跳包消息 + /// + List s_messageListHeartBeat = new List(); + + /// + /// 取出心跳消息 + /// + /// + public bool GetHeartBeatMessage() + { + NetWorkMessage msg = default(NetWorkMessage); + lock (s_messageListHeartBeat) + { + if (s_messageListHeartBeat.Count > 0) + { + msg = s_messageListHeartBeat[0]; + s_messageListHeartBeat.RemoveAt(0); + return true; + } + } + return false; + } + public override void OnDispose() + { + if (reciveHBThread != null) + { + reciveHBThread.Abort(); + } + if (sendHBThread != null) + { + sendHBThread.Abort(); + } + reciveHBThread = null; + sendHBThread = null; + } + + #endregion + + #region 重载方法 + /// + /// 判断消息是否是心跳包消息 + /// + /// + /// + public virtual bool IsHeartBeatMessage(NetWorkMessage msg) + { + if (msg.m_MessageType == null) + return false; + if (msg.m_MessageType == c_HeartBeatMT) + { + return true; + } + return false; + } + protected virtual void SendHeartBeatMessage() + { + //Debug.Log("SendHeartBeatMessage"); + s_network.SendMessage(c_HeartBeatMT, new Dictionary()); + } + + + #endregion + + #region Update + + /// + /// 重设心跳包接收Timer + /// + void ResetReceviceTimer() + { + m_receviceHeatBeatTimer = HeatBeatSendSpaceTime * 2 + 1000; + } + + void ResetSendTimer() + { + m_sendHeatBeatTimer = HeatBeatSendSpaceTime; + } + + #endregion +} + diff --git a/Assets/Script/Core/Network/NetPlugins/HeartBeatNetPlugin.cs.meta b/Assets/Script/Core/Network/NetPlugins/HeartBeatNetPlugin.cs.meta new file mode 100644 index 00000000..420c4d2a --- /dev/null +++ b/Assets/Script/Core/Network/NetPlugins/HeartBeatNetPlugin.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: cb7064a47a2597645b14605837efe320 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Network/NetPlugins/MessageDispatcherNetPlugin.cs b/Assets/Script/Core/Network/NetPlugins/MessageDispatcherNetPlugin.cs new file mode 100644 index 00000000..0b3c22be --- /dev/null +++ b/Assets/Script/Core/Network/NetPlugins/MessageDispatcherNetPlugin.cs @@ -0,0 +1,123 @@ +using FrameWork; +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; +using UnityEngine; + + +public class MessageDispatcherNetPlugin:NetPluginBase +{ + public override void Init(params object[] paramArray) + { + ApplicationManager.s_OnApplicationUpdate += UnityUpdate; + ApplicationManager.s_OnApplicationQuit += OnApplicationQuit; + //提前加载网络事件派发器,避免异步冲突 + InputManager.LoadDispatcher(); + InputManager.LoadDispatcher(); + } + public override void OnDispose() + { + ApplicationManager.s_OnApplicationUpdate -= UnityUpdate; + ApplicationManager.s_OnApplicationQuit -= OnApplicationQuit; + + InputManager.UnLoadDispatcher(); + InputManager.UnLoadDispatcher(); + + } + private void OnApplicationQuit() + { + if (s_network != null) + { + s_network.DisConnect(); + s_network.Dispose(); + } + } + public override void OnConnectStateChange(NetworkState status) + { + lock (s_statusList) + { + s_statusList.Add(status); + } + } + static int msgCount = 0; + public override void OnReceiveMsg(NetWorkMessage message) + { + if (message.m_MessageType != null) + { + + + + lock (s_messageList) + { + s_messageList.Add(message); + } + + + msgCount++; + } + else + { + Debug.LogError("ReceviceMeaasge m_MessageType is null !"); + } + } + private static List s_statusList = new List(); + private static List s_messageList = new List(); + const int MaxDealCount = 2000; + private void UnityUpdate() + { + if (s_network != null) + { + s_network.Update(Time.deltaTime); + } + + if (s_messageList.Count > 0) + { + lock (s_messageList) + { + for (int i = 0; i < s_messageList.Count; i++) + { + Dispatch(s_messageList[i]); + + s_messageList.RemoveAt(i); + i--; + } + } + } + + lock (s_statusList) + { + if (s_statusList.Count > 0) + { + for (int i = 0; i < s_statusList.Count; i++) + { + Dispatch(s_statusList[i]); + } + s_statusList.Clear(); + } + } + } + void Dispatch(NetWorkMessage msg) + { + try + { + + InputNetworkEventProxy.DispatchMessageEvent(msg.m_MessageType, msg.m_data); + } + catch (Exception e) + { + string messageContent = ""; + if (msg.m_data != null) + { + messageContent = Json.Serialize(msg.m_data); + } + Debug.LogError("Message Error: MessageType is ->" + msg.m_MessageType + "<- MessageContent is ->" + messageContent + "<-\n" + e.ToString()); + } + } + void Dispatch(NetworkState status) + { + + InputNetworkEventProxy.DispatchStatusEvent(status); + } +} + diff --git a/Assets/Script/Core/Network/NetPlugins/MessageDispatcherNetPlugin.cs.meta b/Assets/Script/Core/Network/NetPlugins/MessageDispatcherNetPlugin.cs.meta new file mode 100644 index 00000000..6513931d --- /dev/null +++ b/Assets/Script/Core/Network/NetPlugins/MessageDispatcherNetPlugin.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: c41c62b8825f8714289a18ea42f18020 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Network/NetPlugins/NetPluginBase.cs b/Assets/Script/Core/Network/NetPlugins/NetPluginBase.cs new file mode 100644 index 00000000..b8dd08bf --- /dev/null +++ b/Assets/Script/Core/Network/NetPlugins/NetPluginBase.cs @@ -0,0 +1,26 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Net; +using System.Text; + + +public abstract class NetPluginBase +{ + protected NetClientManager s_network; + public void SetNetwork(NetClientManager s_network) + { + this.s_network = s_network; + } + public virtual void Init(params object[] paramArray) { } + public virtual void Update() { } + + public virtual void OnConnectStateChange(NetworkState status) { } + + public virtual void OnReceiveMsg(NetWorkMessage message) { } + + public virtual void OnSendMsg(string messageType, Dictionary data) { } + + public virtual void OnDispose() { } +} + diff --git a/Assets/Script/Core/Network/NetPlugins/NetPluginBase.cs.meta b/Assets/Script/Core/Network/NetPlugins/NetPluginBase.cs.meta new file mode 100644 index 00000000..591422cd --- /dev/null +++ b/Assets/Script/Core/Network/NetPlugins/NetPluginBase.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 9acd1df6187c3294c935ea9e3c24f2b2 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Network/NetPlugins/PingNetPlugin.cs b/Assets/Script/Core/Network/NetPlugins/PingNetPlugin.cs new file mode 100644 index 00000000..0fb9ef5e --- /dev/null +++ b/Assets/Script/Core/Network/NetPlugins/PingNetPlugin.cs @@ -0,0 +1,40 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Net; +using System.Net.NetworkInformation; +using System.Text; +using UnityEngine; +using Ping = System.Net.NetworkInformation.Ping; + +public class PingNetPlugin:NetPluginBase +{ + public long Ping { get; private set; } + + private IPEndPoint remoteIPEndPort; + //private bool isConnect = false; + + + public override void Update() + { + PingLogic(); + } + void PingLogic() + { + if (s_network == null) + { + Debug.Log("s_network is null"); + return; + } + remoteIPEndPort = s_network.RemoteIPEndPort; + var sender = new Ping(); + + var reply = sender.Send(remoteIPEndPort.Address); + if (reply.Status == IPStatus.Success) + { + Ping = reply.RoundtripTime; + } + } + +} + diff --git a/Assets/Script/Core/Network/NetPlugins/PingNetPlugin.cs.meta b/Assets/Script/Core/Network/NetPlugins/PingNetPlugin.cs.meta new file mode 100644 index 00000000..e189eac3 --- /dev/null +++ b/Assets/Script/Core/Network/NetPlugins/PingNetPlugin.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 6f7ec10473f0ad7479406a9d9f4ebe09 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Network/NetPlugins/StatisticalNetPlugin.cs b/Assets/Script/Core/Network/NetPlugins/StatisticalNetPlugin.cs new file mode 100644 index 00000000..0867e1c5 --- /dev/null +++ b/Assets/Script/Core/Network/NetPlugins/StatisticalNetPlugin.cs @@ -0,0 +1,56 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; + + +public sealed class StatisticalNetPlugin : NetPluginBase +{ + public NetStatistics statistics = new NetStatistics(); + + public override void OnSendMsg(string messageType, Dictionary data) + { + statistics.PacketsSent++; + } + public override void OnReceiveMsg(NetWorkMessage message) + { + statistics.PacketsReceived++; + } +} + +public sealed class NetStatistics +{ + public ulong PacketsSent; + public ulong PacketsReceived; + public ulong BytesSent; + public ulong BytesReceived; + public ulong PacketLoss; + public ulong PacketLossPercent + { + get { return PacketsSent == 0 ? 0 : PacketLoss * 100 / PacketsSent; } + } + + public ulong SequencedPacketLoss; + + public void Reset() + { + PacketsSent = 0; + PacketsReceived = 0; + BytesSent = 0; + BytesReceived = 0; + PacketLoss = 0; + } + + public override string ToString() + { + return + string.Format( + "BytesReceived: {0}\nPacketsReceived: {1}\nBytesSent: {2}\nPacketsSent: {3}\nPacketLoss: {4}\nPacketLossPercent: {5}\n", + BytesReceived, + PacketsReceived, + BytesSent, + PacketsSent, + PacketLoss, + PacketLossPercent); + } +} \ No newline at end of file diff --git a/Assets/Script/Core/Network/NetPlugins/StatisticalNetPlugin.cs.meta b/Assets/Script/Core/Network/NetPlugins/StatisticalNetPlugin.cs.meta new file mode 100644 index 00000000..208697e9 --- /dev/null +++ b/Assets/Script/Core/Network/NetPlugins/StatisticalNetPlugin.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 32fc6be652227bf46b051e6317b81924 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Network/NetworkManager.cs b/Assets/Script/Core/Network/NetworkManager.cs index 75773f37..5d0c756c 100644 --- a/Assets/Script/Core/Network/NetworkManager.cs +++ b/Assets/Script/Core/Network/NetworkManager.cs @@ -3,70 +3,162 @@ using System; using System.Collections.Generic; using FrameWork; +using System.Net.Sockets; +using System.Net; -public class NetworkManager +public class NetworkManager { static INetworkInterface s_network; - - private static bool s_isConnect; + public static HeartBeatBase s_heatBeat; public static bool IsConnect { - get { return NetworkManager.s_isConnect; } - set { NetworkManager.s_isConnect = value; } + get { + if (s_network == null) + { + return false; + } + + return s_network.m_socketService.isConnect; + } } - public static void Init() where T : INetworkInterface,new () + #region 初始化 + + /// + /// 对旧代码的兼容 + /// + /// 协议处理类 + /// + [Obsolete("New method is Init")] + public static void Init(ProtocolType protocolType = ProtocolType.Tcp) where T : INetworkInterface, new() { - //提前加载网络事件派发器,避免异步冲突 - InputManager.LoadDispatcher(); - InputManager.LoadDispatcher(); + Init(); + } - s_network = new T(); - s_network.Init(); - s_network.m_messageCallBack = ReceviceMeaasge; - s_network.m_ConnectStatusCallback = ConnectStatusChange; + [Obsolete("New method is Init(string networkInterfaceName,string socketName)")] + public static void Init(string networkInterfaceName) + { + Init(networkInterfaceName, "SocketService"); + } - ApplicationManager.s_OnApplicationUpdate += Update; - ApplicationManager.s_OnApplicationQuit += DisConnect; + /// + /// 网络初始化 + /// + /// 协议处理类 + /// Socket类 + /// 通讯协议 + public static void Init( ProtocolType protocolType = ProtocolType.Tcp) where TProtocol : INetworkInterface, new() where TSocket : SocketBase, new() + { + Init(null, protocolType); } - public static void Init(string networkInterfaceName) + /// + /// 网络初始化 + /// + /// 协议处理类 + /// Socket类 + /// 通讯协议 + public static void Init(MsgCompressBase msgCompress, ProtocolType protocolType = ProtocolType.Tcp) where TProtocol : INetworkInterface, new() where TSocket : SocketBase, new() { - //提前加载网络事件派发器,避免异步冲突 - InputManager.LoadDispatcher(); - InputManager.LoadDispatcher(); + s_network = new TProtocol(); + s_network.m_socketService = new TSocket(); + s_network.msgCompress = msgCompress; + Debug.Log("protocolType " + s_network.m_socketService.m_protocolType); + + s_network.m_socketService.m_protocolType = protocolType; + + NetInit(); + } + public static void Init(string networkInterfaceName, string socketName) + { Type type = Type.GetType(networkInterfaceName); s_network = Activator.CreateInstance(type) as INetworkInterface; + + Type socketType = Type.GetType(networkInterfaceName); + s_network.m_socketService = Activator.CreateInstance(socketType) as SocketBase; + s_network.m_socketService.m_protocolType = ProtocolType.Tcp; + + NetInit(); + } + + private static void NetInit() + { + //提前加载网络事件派发器,避免异步冲突 + InputManager.LoadDispatcher(); + InputManager.LoadDispatcher(); + s_network.m_socketService.m_byteCallBack = s_network.SpiltMessage; + s_network.m_socketService.m_connectStatusCallback = ConnectStatusChange; + s_network.m_socketService.Init(); + s_network.Init(); s_network.m_messageCallBack = ReceviceMeaasge; - s_network.m_ConnectStatusCallback = ConnectStatusChange; ApplicationManager.s_OnApplicationUpdate += Update; ApplicationManager.s_OnApplicationQuit += DisConnect; + ApplicationManager.s_OnApplicationQuit += Dispose; } + /// + /// + /// + /// + /// 发送间隔时间,毫秒 + public static void InitHeartBeat(int spaceTime = 2500) where T : HeartBeatBase, new() + { + s_heatBeat = new T(); + s_heatBeat.Init(spaceTime); + } + + #endregion + + #region API + public static void Dispose() { InputManager.UnLoadDispatcher(); InputManager.UnLoadDispatcher(); - - s_network.m_messageCallBack = null; - s_network.m_ConnectStatusCallback = null; - s_network = null; + if (s_network != null) + { + s_network.Dispose(); + s_network = null; + } + if (s_heatBeat != null) + { + s_heatBeat.Dispose(); + s_heatBeat = null; + } ApplicationManager.s_OnApplicationUpdate -= Update; } public static void SetServer(string IP, int port) { - s_network.SetIPAddress(IP, port); + Debug.Log("Set IP=>" + IP + ":" + port); + IPAddress address; + if (IPAddress.TryParse(IP, out address)) + { + s_network.SetIPAddress(IP, port); + } + else + { + SetDomain(IP, port); + } + } + + + public static void SetDomain(string url,int port) + { + IPHostEntry IPinfo = Dns.GetHostEntry(url); + IPAddress[] ipList = IPinfo.AddressList; + Debug.Log("解析域名:" + ipList[0].ToString()); + s_network.SetIPAddress(ipList[0].ToString(), port); } + public static void Connect() { - //s_network.GetIPAddress(); s_network.Connect(); } @@ -74,8 +166,13 @@ public static void DisConnect() { Debug.Log("断开连接"); s_network.Close(); + } + public static void SendMessage(byte[] msg) + { + s_network.m_socketService.Send(msg); + } public static void SendMessage(string messageType ,Dictionary data) { if(IsConnect) @@ -113,84 +210,145 @@ public static void SendMessage(Dictionary data) } } + #endregion + + #region 事件派发 + + static int msgCount = 0; + static void ReceviceMeaasge(NetWorkMessage message) { - s_messageList.Add(message); + if(message.m_MessageType != null) + { + if (s_heatBeat.IsHeartBeatMessage(message)) + { + lock (s_messageListHeartBeat) + { + s_messageListHeartBeat.Add(message); + } + + } + else + { + lock (s_messageList) + { + s_messageList.Add(message); + } + } + + msgCount++; + } + else + { + Debug.LogError("ReceviceMeaasge m_MessageType is null !"); + } } static void Dispatch(NetWorkMessage msg) { try { + InputNetworkEventProxy.DispatchMessageEvent(msg.m_MessageType, msg.m_data); } catch (Exception e) { - if (msg!= null ) - { - string messageContent = ""; - if(msg.m_data != null) - { - messageContent = Json.Serialize(msg.m_data); - } - Debug.LogError("Message Error: MessageType is ->" + msg.m_MessageType + "<- MessageContent is ->" + messageContent + "<-\n" + e.ToString()); - } - else + string messageContent = ""; + if (msg.m_data != null) { - Debug.LogError("Message Error: Message is null" ); + messageContent = Json.Serialize(msg.m_data); } + Debug.LogError("Message Error: MessageType is ->" + msg.m_MessageType + "<- MessageContent is ->" + messageContent + "<-\n" + e.ToString()); } } static void ConnectStatusChange(NetworkState status) { - s_statusList.Add(status); + lock (s_statusList) + { + s_statusList.Add(status); + } } static void Dispatch(NetworkState status) { - if (status == NetworkState.Connected) - { - s_isConnect = true; - } - else - { - s_isConnect = false; - } - InputNetworkEventProxy.DispatchStatusEvent(status); } + #endregion + #region Update static List s_statusList = new List(); static List s_messageList = new List(); - + /// + /// 心跳包消息 + /// + static List s_messageListHeartBeat = new List(); + const int MaxDealCount = 2000; + /// + /// 取出心跳消息 + /// + /// + public static bool GetHeartBeatMessage() + { + NetWorkMessage msg = default(NetWorkMessage); + lock (s_messageListHeartBeat) + { + if (s_messageListHeartBeat.Count > 0) + { + msg = s_messageListHeartBeat[0]; + s_messageListHeartBeat.RemoveAt(0); + return true; + } + } + return false; + } //将消息的处理并入主线程 static void Update() { - if (s_messageList.Count >0) + if (s_messageList.Count > 0) { - for (int i = 0; i < s_messageList.Count; i++) + lock (s_messageList) { - Dispatch(s_messageList[i]); + for (int i = 0; i < s_messageList.Count; i++) + { + Dispatch(s_messageList[i]); + + s_messageList.RemoveAt(i); + i--; + } } - s_messageList.Clear(); } - if (s_statusList.Count > 0) + lock (s_statusList) { - for (int i = 0; i < s_statusList.Count; i++) + if (s_statusList.Count > 0) { - Dispatch(s_statusList[i]); + for (int i = 0; i < s_statusList.Count; i++) + { + Dispatch(s_statusList[i]); + } + s_statusList.Clear(); } - s_statusList.Clear(); } + + if (s_network != null) + { + s_network.Update(); + } + + //if(s_heatBeat != null && IsConnect) + //{ + // s_heatBeat.Update(); + //} } + #endregion } +public delegate void ByteCallBack(byte[] data, ref int offset, int length); public delegate void MessageCallBack(NetWorkMessage receStr); public delegate void ConnectStatusCallBack(NetworkState connectStstus); @@ -200,11 +358,13 @@ public enum NetworkState Connecting, ConnectBreak, FaildToConnect, + NetworkError, } -public class NetWorkMessage +public struct NetWorkMessage { public string m_MessageType; + public int m_MsgCode; public Dictionary m_data; } diff --git a/Assets/Script/Core/Network/NetworkService.meta b/Assets/Script/Core/Network/NetworkService.meta new file mode 100644 index 00000000..bbf032f7 --- /dev/null +++ b/Assets/Script/Core/Network/NetworkService.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: ac0818b9daefc8d439c48c7e7bc103e5 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Network/NetworkService/AccountMerge.meta b/Assets/Script/Core/Network/NetworkService/AccountMerge.meta new file mode 100644 index 00000000..b5fc2dae --- /dev/null +++ b/Assets/Script/Core/Network/NetworkService/AccountMerge.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 5f2dd1eace1578240868ab0781ea53fd +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Network/NetworkService/AccountMerge/AccountMergeController.cs b/Assets/Script/Core/Network/NetworkService/AccountMerge/AccountMergeController.cs new file mode 100644 index 00000000..2db6c9e4 --- /dev/null +++ b/Assets/Script/Core/Network/NetworkService/AccountMerge/AccountMergeController.cs @@ -0,0 +1,168 @@ +using FrameWork.SDKManager; +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; +using UnityEngine; +/// +/// 管理平台账号绑定 +/// +public class AccountMergeController +{ + /// + /// 当要绑定的平台已存在回调 + /// + public static CallBack OnMergeAccountExist; + /// + /// 最终绑定的结果回调 + /// + public static CallBack OnConfirmMergeExistAccountCallback; + /// + /// 返回当前账户已经绑定的平台(包含当前登录平台) + /// + public static CallBack> OnRequsetAreadyBindPlatformCallBack; + private static List areadyBindPlatform = new List(); + [RuntimeInitializeOnLoadMethod] + private static void Init() + { + GlobalEvent.AddTypeEvent(OnAccountMergeInfo); + GlobalEvent.AddTypeEvent(OnConfirmMergeExistAccount); + GlobalEvent.AddTypeEvent(OnRequsetAreadyBindPlatform); + LoginGameController.OnUserLogin += OnUserLogin; + } + + private static void OnUserLogin(UserLogin2Client t) + { + RequsetAreadyBindPlatform(); + } + #region 消息接收 + private static void OnRequsetAreadyBindPlatform(RequsetAreadyBindPlatform2Client e, object[] args) + { + areadyBindPlatform = e.areadyBindPlatforms; + if (OnRequsetAreadyBindPlatformCallBack != null) + { + OnRequsetAreadyBindPlatformCallBack(e.areadyBindPlatforms); + } + } + + private static void OnConfirmMergeExistAccount(ConfirmMergeExistAccount2Client e, object[] args) + { + if(e.code==0) + { + if (areadyBindPlatform.Contains(e.loginType)) + Debug.LogError("已包含绑定平台:" + e.loginType); + else + areadyBindPlatform.Add(e.loginType); + } + else + { + Debug.LogError("绑定出错"); + } + if (OnConfirmMergeExistAccountCallback != null) + { + OnConfirmMergeExistAccountCallback(e); + } + } + + private static void OnAccountMergeInfo(AccountMergeInfo2Client e, object[] args) + { + //if (!e.alreadyExistAccount) + // return; + if (e.code == 0) + Debug.Log("要绑定的账户已存在:" + e.mergeAccount.userID); + if (OnMergeAccountExist != null) + { + OnMergeAccountExist(e); + } + } + #endregion + + + /// + /// 请求哪些是已绑定的平台信息 + /// + private static void RequsetAreadyBindPlatform() + { + RequsetAreadyBindPlatform2Server msg = new RequsetAreadyBindPlatform2Server(); + JsonMessageProcessingController.SendMessage(msg); + } + /// + /// 返回当前账户已经绑定的平台(包含当前登录平台) + /// + /// + public static List GetAreadyBindPlatform() + { + return areadyBindPlatform; + } + /// + /// 判断是否能使用商店(规则是当前是游客登录,并且未绑定其他登录方式) + /// + /// 当前登录方式 + /// + public static bool CheckCanUseStore(LoginPlatform loginType) + { + if (areadyBindPlatform.Contains(loginType) && areadyBindPlatform.Count == 1 && loginType == LoginPlatform.Tourist) + return false; + return true; + } + /// + /// 当要绑定的账户已存在,确认合并 + /// + public static void ConfirmMerge(bool useCurrentAccount) + { + ConfirmMergeExistAccount2Server msg = new ConfirmMergeExistAccount2Server(); + msg.useCurrentAccount = useCurrentAccount; + JsonMessageProcessingController.SendMessage(msg); + } + public static bool isWaiting = false; + /// + /// 请求绑定账户 + /// + /// + /// + /// + public static void MergeLoginPlatform(LoginPlatform loginPlatform, string accountID = "", string pw = "") + { + if (isWaiting) + { + Debug.LogError("AccountMergeController => 等待sdk返回登录信息"); + return; + } + isWaiting = true; + + SDKManager.LoginCallBack += SDKLoginCallBack; + string tag = ""; + if (loginPlatform == LoginPlatform.AccountLogin) + { + accountID = accountID.Trim(); + pw = pw.Trim(); + string pwMd5 = MD5Utils.GetObjectMD5(pw); + tag = accountID + "|" + pwMd5; + } + SDKManager.LoginByPlatform(loginPlatform, tag); + } + + private static void SDKLoginCallBack(OnLoginInfo info) + { + isWaiting = false; + SDKManager.LoginCallBack -= SDKLoginCallBack; + + if (info.isSuccess) + { + AccountMergeInfo2Server msg = AccountMergeInfo2Server.GetMessage(info.loginPlatform, info.accountId, info.password); + JsonMessageProcessingController.SendMessage(msg); + } + else + { + //sdk登录失败 + if (OnConfirmMergeExistAccountCallback != null) + { + ConfirmMergeExistAccount2Client msg = new ConfirmMergeExistAccount2Client(); + msg.code = -1; + msg.loginType = info.loginPlatform; + OnConfirmMergeExistAccountCallback(msg); + } + } + } +} + diff --git a/Assets/Script/Core/Network/NetworkService/AccountMerge/AccountMergeController.cs.meta b/Assets/Script/Core/Network/NetworkService/AccountMerge/AccountMergeController.cs.meta new file mode 100644 index 00000000..acf3b2e8 --- /dev/null +++ b/Assets/Script/Core/Network/NetworkService/AccountMerge/AccountMergeController.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: b135264c801f38144a53e63d56fef1d3 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Network/NetworkService/AccountMerge/Message.meta b/Assets/Script/Core/Network/NetworkService/AccountMerge/Message.meta new file mode 100644 index 00000000..ed916827 --- /dev/null +++ b/Assets/Script/Core/Network/NetworkService/AccountMerge/Message.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: f9e4674a62bf9ea48b76cb1c7c9ba87d +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Network/NetworkService/AccountMerge/Message/AccountMergeInfo2Client.cs b/Assets/Script/Core/Network/NetworkService/AccountMerge/Message/AccountMergeInfo2Client.cs new file mode 100644 index 00000000..ea609851 --- /dev/null +++ b/Assets/Script/Core/Network/NetworkService/AccountMerge/Message/AccountMergeInfo2Client.cs @@ -0,0 +1,22 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; + + public class AccountMergeInfo2Client : CodeMessageBase +{ + /// + /// 要绑定账户是否已存在一个单独账户 + /// + public bool alreadyExistAccount; + /// + /// 当要绑定账户已存在,User数据 + /// + public User mergeAccount; + + + public override void DispatchMessage() + { + GlobalEvent.DispatchTypeEvent(this); + } +} \ No newline at end of file diff --git a/Assets/Script/Core/Network/NetworkService/AccountMerge/Message/AccountMergeInfo2Client.cs.meta b/Assets/Script/Core/Network/NetworkService/AccountMerge/Message/AccountMergeInfo2Client.cs.meta new file mode 100644 index 00000000..c2ba2cef --- /dev/null +++ b/Assets/Script/Core/Network/NetworkService/AccountMerge/Message/AccountMergeInfo2Client.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: cf25dfadeb13e104abf6702cc2a4761b +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Network/NetworkService/AccountMerge/Message/AccountMergeInfo2Server.cs b/Assets/Script/Core/Network/NetworkService/AccountMerge/Message/AccountMergeInfo2Server.cs new file mode 100644 index 00000000..b92628b4 --- /dev/null +++ b/Assets/Script/Core/Network/NetworkService/AccountMerge/Message/AccountMergeInfo2Server.cs @@ -0,0 +1,39 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; +using UnityEngine; + +public class AccountMergeInfo2Server +{ + /// + /// 登录平台 + /// + public LoginPlatform loginType; + /// + /// 该平台返回的key,如游客登录使用设备号 + /// + public String typeKey; + /// + /// password + /// + public String pw; + public RuntimePlatform platform; + public String deviceUniqueIdentifier; + public SystemLanguage deviceSystemLanguage = SystemLanguage.Unknown; + + public static AccountMergeInfo2Server GetMessage(LoginPlatform loginType, String typeKey,string pw) + { + AccountMergeInfo2Server msg = new AccountMergeInfo2Server(); + msg.loginType = loginType; + msg.typeKey = typeKey; + msg.pw = pw; + + msg.deviceUniqueIdentifier = SystemInfoManager.deviceUniqueIdentifier; + msg.platform = Application.platform; + msg.deviceSystemLanguage = Application.systemLanguage; + + return msg; + } +} + diff --git a/Assets/Script/Core/Network/NetworkService/AccountMerge/Message/AccountMergeInfo2Server.cs.meta b/Assets/Script/Core/Network/NetworkService/AccountMerge/Message/AccountMergeInfo2Server.cs.meta new file mode 100644 index 00000000..09431b68 --- /dev/null +++ b/Assets/Script/Core/Network/NetworkService/AccountMerge/Message/AccountMergeInfo2Server.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 11c3205f476ca9b4da567cf6b604a48a +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Network/NetworkService/AccountMerge/Message/ConfirmMergeExistAccount2Client.cs b/Assets/Script/Core/Network/NetworkService/AccountMerge/Message/ConfirmMergeExistAccount2Client.cs new file mode 100644 index 00000000..bb008f03 --- /dev/null +++ b/Assets/Script/Core/Network/NetworkService/AccountMerge/Message/ConfirmMergeExistAccount2Client.cs @@ -0,0 +1,15 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; + + +public class ConfirmMergeExistAccount2Client : CodeMessageBase +{ + public LoginPlatform loginType; + + public override void DispatchMessage() + { + GlobalEvent.DispatchTypeEvent(this); + } +} \ No newline at end of file diff --git a/Assets/Script/Core/Network/NetworkService/AccountMerge/Message/ConfirmMergeExistAccount2Client.cs.meta b/Assets/Script/Core/Network/NetworkService/AccountMerge/Message/ConfirmMergeExistAccount2Client.cs.meta new file mode 100644 index 00000000..1aa5567d --- /dev/null +++ b/Assets/Script/Core/Network/NetworkService/AccountMerge/Message/ConfirmMergeExistAccount2Client.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: ed6ec77f5382c064587835cb626e4733 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Network/NetworkService/AccountMerge/Message/ConfirmMergeExistAccount2Server.cs b/Assets/Script/Core/Network/NetworkService/AccountMerge/Message/ConfirmMergeExistAccount2Server.cs new file mode 100644 index 00000000..adee57c7 --- /dev/null +++ b/Assets/Script/Core/Network/NetworkService/AccountMerge/Message/ConfirmMergeExistAccount2Server.cs @@ -0,0 +1,18 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; + + +public class ConfirmMergeExistAccount2Server +{ + ///// + ///// 当要绑定账户已存在,User数据 + ///// + //public User mergeAccount; + /// + /// 合并时使用当前账户的数据(true),还是另一个账户的数据 + /// + public bool useCurrentAccount = true; +} + diff --git a/Assets/Script/Core/Network/NetworkService/AccountMerge/Message/ConfirmMergeExistAccount2Server.cs.meta b/Assets/Script/Core/Network/NetworkService/AccountMerge/Message/ConfirmMergeExistAccount2Server.cs.meta new file mode 100644 index 00000000..ce9bd1f4 --- /dev/null +++ b/Assets/Script/Core/Network/NetworkService/AccountMerge/Message/ConfirmMergeExistAccount2Server.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: a569569559e8d70498ceb2d0c77a0384 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Network/NetworkService/AccountMerge/Message/RequsetAreadyBindPlatform2Client.cs b/Assets/Script/Core/Network/NetworkService/AccountMerge/Message/RequsetAreadyBindPlatform2Client.cs new file mode 100644 index 00000000..e3fa917d --- /dev/null +++ b/Assets/Script/Core/Network/NetworkService/AccountMerge/Message/RequsetAreadyBindPlatform2Client.cs @@ -0,0 +1,14 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; + +public class RequsetAreadyBindPlatform2Client : MessageClassInterface +{ + public List areadyBindPlatforms = new List(); + public void DispatchMessage() + { + GlobalEvent.DispatchTypeEvent(this); + } +} + diff --git a/Assets/Script/Core/Network/NetworkService/AccountMerge/Message/RequsetAreadyBindPlatform2Client.cs.meta b/Assets/Script/Core/Network/NetworkService/AccountMerge/Message/RequsetAreadyBindPlatform2Client.cs.meta new file mode 100644 index 00000000..2b911e63 --- /dev/null +++ b/Assets/Script/Core/Network/NetworkService/AccountMerge/Message/RequsetAreadyBindPlatform2Client.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: ca5667cd8a8bd5943bb048f106274cf3 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Network/NetworkService/AccountMerge/Message/RequsetAreadyBindPlatform2Server.cs b/Assets/Script/Core/Network/NetworkService/AccountMerge/Message/RequsetAreadyBindPlatform2Server.cs new file mode 100644 index 00000000..13fb919f --- /dev/null +++ b/Assets/Script/Core/Network/NetworkService/AccountMerge/Message/RequsetAreadyBindPlatform2Server.cs @@ -0,0 +1,11 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; + + +public class RequsetAreadyBindPlatform2Server +{ + +} + diff --git a/Assets/Script/Core/Network/NetworkService/AccountMerge/Message/RequsetAreadyBindPlatform2Server.cs.meta b/Assets/Script/Core/Network/NetworkService/AccountMerge/Message/RequsetAreadyBindPlatform2Server.cs.meta new file mode 100644 index 00000000..05841582 --- /dev/null +++ b/Assets/Script/Core/Network/NetworkService/AccountMerge/Message/RequsetAreadyBindPlatform2Server.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 59a57d73d888d5540bfc780f1b12afb1 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Network/NetworkService/Announcement.meta b/Assets/Script/Core/Network/NetworkService/Announcement.meta new file mode 100644 index 00000000..a8e3509b --- /dev/null +++ b/Assets/Script/Core/Network/NetworkService/Announcement.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 84c460fd6595baa4f9c6dffa82eb1f90 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Network/NetworkService/Announcement/AnnouncementConfirm2Server.cs b/Assets/Script/Core/Network/NetworkService/Announcement/AnnouncementConfirm2Server.cs new file mode 100644 index 00000000..a17c3e6a --- /dev/null +++ b/Assets/Script/Core/Network/NetworkService/Announcement/AnnouncementConfirm2Server.cs @@ -0,0 +1,11 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; + + +public class AnnouncementConfirm2Server +{ + public string id; + public string useTag; +} diff --git a/Assets/Script/Core/Network/NetworkService/Announcement/AnnouncementConfirm2Server.cs.meta b/Assets/Script/Core/Network/NetworkService/Announcement/AnnouncementConfirm2Server.cs.meta new file mode 100644 index 00000000..e8babd84 --- /dev/null +++ b/Assets/Script/Core/Network/NetworkService/Announcement/AnnouncementConfirm2Server.cs.meta @@ -0,0 +1,13 @@ +fileFormatVersion: 2 +guid: 752abe635b3b2844d8ba1f1526956454 +timeCreated: 1533019591 +licenseType: Pro +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Network/NetworkService/Announcement/AnnouncementContent2Client.cs b/Assets/Script/Core/Network/NetworkService/Announcement/AnnouncementContent2Client.cs new file mode 100644 index 00000000..b2d82bc7 --- /dev/null +++ b/Assets/Script/Core/Network/NetworkService/Announcement/AnnouncementContent2Client.cs @@ -0,0 +1,22 @@ +using System; +using System.Collections.Generic; + +public class AnnouncementContent2Client : MessageClassInterface +{ + + public string id; + public string titleName; + public string content; + public List rewardDatas = new List(); + /// + /// 用来分辨消息用途是公告,还是排名奖励等 + /// + public string useTag; + public void DispatchMessage() + { + GlobalEvent.DispatchTypeEvent(this); + } +} + + + diff --git a/Assets/Script/Core/Network/NetworkService/Announcement/AnnouncementContent2Client.cs.meta b/Assets/Script/Core/Network/NetworkService/Announcement/AnnouncementContent2Client.cs.meta new file mode 100644 index 00000000..b68707d2 --- /dev/null +++ b/Assets/Script/Core/Network/NetworkService/Announcement/AnnouncementContent2Client.cs.meta @@ -0,0 +1,13 @@ +fileFormatVersion: 2 +guid: 4003336116eb87d47a0abdad5938e76a +timeCreated: 1533007634 +licenseType: Pro +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Network/NetworkService/Announcement/AnnouncementController.cs b/Assets/Script/Core/Network/NetworkService/Announcement/AnnouncementController.cs new file mode 100644 index 00000000..612e37ea --- /dev/null +++ b/Assets/Script/Core/Network/NetworkService/Announcement/AnnouncementController.cs @@ -0,0 +1,58 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; +using UnityEngine; + +/// +/// 控制公告消息 +/// +public static class AnnouncementController +{ + public static CallBack OnAnnouncementMessage; + + private static List messageCache = new List(); + [RuntimeInitializeOnLoadMethod] + public static void Init() + { + GlobalEvent.AddTypeEvent(OnAnnouncement); + } + + private static void OnAnnouncement(AnnouncementContent2Client e, object[] args) + { + if (OnAnnouncementMessage != null) + OnAnnouncementMessage(e); + } + /// + /// 获得公告信息缓存 + /// + /// + public static List GetMessageCache() + { + return messageCache; + } + public static void AddCache(AnnouncementContent2Client e) + { + messageCache.Add(e); + } + /// + /// 清除缓存 + /// + public static void ClearCache() + { + messageCache.Clear(); + } + /// + /// 确认已阅读公告信息 + /// + /// + /// + public static void ConfirmMessage(string id, string useTag) + { + AnnouncementConfirm2Server msg = new AnnouncementConfirm2Server(); + msg.id = id; + msg.useTag = useTag; + JsonMessageProcessingController.SendMessage(msg); + } +} + diff --git a/Assets/Script/Core/Network/NetworkService/Announcement/AnnouncementController.cs.meta b/Assets/Script/Core/Network/NetworkService/Announcement/AnnouncementController.cs.meta new file mode 100644 index 00000000..634d5379 --- /dev/null +++ b/Assets/Script/Core/Network/NetworkService/Announcement/AnnouncementController.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 6ef8a440926520f4ca7c588a5374b416 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Network/NetworkService/Announcement/GameRewardData.cs b/Assets/Script/Core/Network/NetworkService/Announcement/GameRewardData.cs new file mode 100644 index 00000000..c958cb44 --- /dev/null +++ b/Assets/Script/Core/Network/NetworkService/Announcement/GameRewardData.cs @@ -0,0 +1,26 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; + + +public class GameRewardData +{ + /// + /// 分类奖励的类型(如:金币,钻石,卡包) + /// + public string rewardType; + /// + /// 用于二级分类或具体的东西(如卡牌类型的挥砍卡牌),不需要则不填写 + /// + public string key; + /// + /// 数量 + /// + public int number; + /// + /// 发这个奖励的理由(选填) + /// + public string reason; +} + diff --git a/Assets/Script/Core/Network/NetworkService/Announcement/GameRewardData.cs.meta b/Assets/Script/Core/Network/NetworkService/Announcement/GameRewardData.cs.meta new file mode 100644 index 00000000..4833800c --- /dev/null +++ b/Assets/Script/Core/Network/NetworkService/Announcement/GameRewardData.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 208acb8236cfc104c9ef72050ecc3b6d +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Network/NetworkService/ErrorCodeDefine.cs b/Assets/Script/Core/Network/NetworkService/ErrorCodeDefine.cs new file mode 100644 index 00000000..19a841c4 --- /dev/null +++ b/Assets/Script/Core/Network/NetworkService/ErrorCodeDefine.cs @@ -0,0 +1,139 @@ + + +public class ErrorCodeDefine +{ + + public const int Success = 0; + + //==============登录================// + /** + * 错误的登录密码 + */ + public const int Login_WrongAccountOrPassword = 20000; + /** + * 登录验证失败 + */ + public const int Login_VerificationFailed = 20001; + /** + * 异地重复登录 + */ + public const int Login_OtherPlaceLogin = 20002; + + //=================账号合并=============// + /** + * 不能绑定自己 + */ + public const int AccountMerge_CantBindSelf = 20100; + /** + * 该账号已经绑定了 + */ + public const int AccountMerge_AccountAlreadyBind = 20101; + /** + * 该账号已经绑定当前登录类型 + */ + public const int AccountMerge_LoginTypeAlreadyBind = 20102; + /** + * 对方账号已经绑定当前登录类型 + */ + public const int AccountMerge_LoginTypeAlreadyBeBind = 20104; + /** + * 对应要绑定的账户不存在 + */ + public const int AccountMerge_NoUser = 20103; + + //=================商店功能===========// + + /** + * 服务端支付成功游戏逻辑未实现 + */ + public const int StroePay_NoGameLogic = 20200; + + /** + * 商店商品在配置中找不到 + */ + public const int StroePay_ConfigError = 20201; + /** + * 商店出现未知错误 + */ + public const int StroePay_StoreError = 20202; + /** + * 订单重复 + */ + public const int StorePay_RepeatReceipt = 20203; //订单重复 + /** + * 错误的商品ID + */ + public const int StorePay_ErrorGoodsID = 20204; //错误的商品ID + /** + * 商店验证失败 + */ + public const int StroePay_VerificationFailed = 20205; + /// + /// 没有登录不能支付 + /// + public const int StroePay_NoLogin = 20206; + + //===============兑换码功能===========// + + /** + * 没有兑换码 + */ + public const int RedeemCode_DontHave = 30000; + /** + * 兑换作用日期还没开始 + */ + public const int RedeemCode_NotStart = 30001; + /** + * 兑换码过期 + */ + public const int RedeemCode_Overdue = 30002; + /** + * 兑换码失效 + */ + public const int RedeemCode_CantUse = 30003; + /** + * 兑换码不能重复使用 + */ + public const int RedeemCode_CantRepeatUse = 30004; + + /** + * 该兑换码功能没实现 + */ + public const int RedeemCode_FunctionClassNoFound = 30005; + /** + * 该兑换码功能出错 + */ + public const int RedeemCode_Error = 30006; + /** + * 兑换码是空的 + */ + public const int RedeemCode_CodeIsNull = 30007; + /** + * 该兑换码不是激活码功能 + */ + public const int RedeemCode_NotActivationCode = 30008; + + //=================通用商店===============// + /*** + * 没有商店逻辑 + */ + public const int GeneralGameShop_NoLogic = 30100; + /*** + * 达到购买数量上限 + */ + public const int GeneralGameShop_NumberLimit = 30101; + /*** + * 当前时间段不能购买(不在能购买的时间段内) + */ + public const int GeneralGameShop_TimeRangeLimit = 30102; + + /*** + * 货币数目不足不能购买 + */ + public const int GeneralGameShop_CoinNotEnough = 30103; + + /*** + * 商店购买出错 + */ + public const int GeneralGameShop_Error = 30104; +} diff --git a/Assets/Script/Core/Network/NetworkService/ErrorCodeDefine.cs.meta b/Assets/Script/Core/Network/NetworkService/ErrorCodeDefine.cs.meta new file mode 100644 index 00000000..35e659c5 --- /dev/null +++ b/Assets/Script/Core/Network/NetworkService/ErrorCodeDefine.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: a48e0a4a7e6ec8f4c8c5e6ca8a6c1b67 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Network/NetworkService/GeneralGameShopController.meta b/Assets/Script/Core/Network/NetworkService/GeneralGameShopController.meta new file mode 100644 index 00000000..1d24e8fa --- /dev/null +++ b/Assets/Script/Core/Network/NetworkService/GeneralGameShopController.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: ff0e8fe6894f34a4e8a57ade7e38fc2e +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Network/NetworkService/GeneralGameShopController/GeneralGameShopController.cs b/Assets/Script/Core/Network/NetworkService/GeneralGameShopController/GeneralGameShopController.cs new file mode 100644 index 00000000..1db28f24 --- /dev/null +++ b/Assets/Script/Core/Network/NetworkService/GeneralGameShopController/GeneralGameShopController.cs @@ -0,0 +1,165 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; +using UnityEngine; + +/// +/// 通用商店 +/// +public static class GeneralGameShopController +{ + + private static Dictionary allShopInfos = new Dictionary(); + + private static Dictionary> shopTableStringDatas = new Dictionary>(); + private static Dictionary shopTableObjectDatas = new Dictionary(); + /// + /// 商店信息更新 + /// + public static Action OnGeneralShopInfoUpdate; + /// + /// 购买商品返回 + /// + public static Action OnPlayerBuyGoodsResult; + /// + /// 更新表格完成时间 + /// + public static Action OnGeneralShopTableDataUpdate; + + [RuntimeInitializeOnLoadMethod] + private static void Init() + { + GlobalEvent.AddTypeEvent(OnUpdateGeneralShopInfo); + GlobalEvent.AddTypeEvent(OnGeneralShopBuyGoods); + GlobalEvent.AddTypeEvent(OnGeneralShopTableData); + GlobalEvent.AddTypeEvent(OnGeneralShopTableDataComplete); + } + + + + #region 接收消息 + private static void OnGeneralShopTableData(GeneralShopTableData2Client e, object[] args) + { + List listCom = new List(); + foreach (var item in e.content) + { + byte[] bys = Convert.FromBase64String(item); + string ss = Encoding.UTF8.GetString(bys); + listCom.Add(ss); + } + + if (shopTableStringDatas.ContainsKey(e.classType)) + { + shopTableStringDatas[e.classType] = listCom; + + } + else + { + shopTableStringDatas.Add(e.classType, listCom); + } + if (shopTableObjectDatas.ContainsKey(e.classType)) + shopTableObjectDatas.Remove(e.classType); + + + } + private static void OnGeneralShopTableDataComplete(GeneralShopTableDataComplete2Client e, object[] args) + { + if (OnGeneralShopTableDataUpdate != null) + { + OnGeneralShopTableDataUpdate(); + } + } + + private static void OnGeneralShopBuyGoods(GeneralShopBuyGoods2Client e, object[] args) + { + if (OnPlayerBuyGoodsResult != null) + { + OnPlayerBuyGoodsResult(e); + } + if (e.code != ErrorCodeDefine.Success) + { + Debug.LogError(e.shopType+ "商店购买失败! GoodID:"+e.goodsID+" code:" + e.code); + } + } + + private static void OnUpdateGeneralShopInfo(UpdateGeneralShopInfo2Client e, object[] args) + { + if (allShopInfos.ContainsKey(e.shopInfo.shopType)) + { + allShopInfos[e.shopInfo.shopType] = e.shopInfo; + } + else + { + allShopInfos.Add(e.shopInfo.shopType, e.shopInfo); + } + + if (OnGeneralShopInfoUpdate != null) + { + OnGeneralShopInfoUpdate( e.shopInfo); + } + } + #endregion + /// + /// 购买 + /// + /// 商店类型 + /// 物品ID + /// 购买数量 + public static void Buy(string shopType, string goodsID,int buyNum=1) + { + GeneralShopBuyGoods2Server msg = new GeneralShopBuyGoods2Server(); + msg.shopType = shopType; + msg.goodsID = goodsID; + msg.buyNum = buyNum; + JsonMessageProcessingController.SendMessage(msg); + } + /// + /// 获得商店信息 + /// + /// + /// + public static GameShopInfoData GetShopInfo(string shopType) + { + if (allShopInfos.ContainsKey(shopType)) + { + return allShopInfos[shopType]; + } + + return null; + } + + /// + /// 获取网络传过来的商店表的类 + /// + /// + /// + public static List GetShopTableData() where T: DataGenerateBase + { + string className = typeof(T).Name; + if (shopTableObjectDatas.ContainsKey(className)) + { + return (List)shopTableObjectDatas[className]; + } + else + { + List listData = null; + if (shopTableStringDatas.ContainsKey(className)) + { + listData = new List(); + foreach (var item in shopTableStringDatas[className]) + { + T t = JsonUtils.FromJson(item); + listData.Add(t); + } + + + shopTableObjectDatas.Add(className, listData); + } + + return listData; + } + } + +} + diff --git a/Assets/Script/Core/Network/NetworkService/GeneralGameShopController/GeneralGameShopController.cs.meta b/Assets/Script/Core/Network/NetworkService/GeneralGameShopController/GeneralGameShopController.cs.meta new file mode 100644 index 00000000..1d41d1b5 --- /dev/null +++ b/Assets/Script/Core/Network/NetworkService/GeneralGameShopController/GeneralGameShopController.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: f4ea61e73d33c5d43a69d480a0184235 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Network/NetworkService/GeneralGameShopController/Message.meta b/Assets/Script/Core/Network/NetworkService/GeneralGameShopController/Message.meta new file mode 100644 index 00000000..3c4b6b66 --- /dev/null +++ b/Assets/Script/Core/Network/NetworkService/GeneralGameShopController/Message.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: c00124f74629b624f855f10042ede8cb +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Network/NetworkService/GeneralGameShopController/Message/GeneralShopBuyGoods2Client.cs b/Assets/Script/Core/Network/NetworkService/GeneralGameShopController/Message/GeneralShopBuyGoods2Client.cs new file mode 100644 index 00000000..c4a4b5a6 --- /dev/null +++ b/Assets/Script/Core/Network/NetworkService/GeneralGameShopController/Message/GeneralShopBuyGoods2Client.cs @@ -0,0 +1,31 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; + +/// +/// 购买返回消息 +/// +public class GeneralShopBuyGoods2Client : CodeMessageBase +{ + /// + /// 商店Type + /// + public String shopType; + /// + /// 物品ID + /// + public String goodsID; + /// + /// 购买数量 + /// + public int buyNum; + + public override void DispatchMessage() + { + GlobalEvent.DispatchTypeEvent(this); + } + + +} + diff --git a/Assets/Script/Core/Network/NetworkService/GeneralGameShopController/Message/GeneralShopBuyGoods2Client.cs.meta b/Assets/Script/Core/Network/NetworkService/GeneralGameShopController/Message/GeneralShopBuyGoods2Client.cs.meta new file mode 100644 index 00000000..76c07c62 --- /dev/null +++ b/Assets/Script/Core/Network/NetworkService/GeneralGameShopController/Message/GeneralShopBuyGoods2Client.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 663ba3a973fcdaa478430c7b65e7af3c +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Network/NetworkService/GeneralGameShopController/Message/GeneralShopBuyGoods2Server.cs b/Assets/Script/Core/Network/NetworkService/GeneralGameShopController/Message/GeneralShopBuyGoods2Server.cs new file mode 100644 index 00000000..aa3058dd --- /dev/null +++ b/Assets/Script/Core/Network/NetworkService/GeneralGameShopController/Message/GeneralShopBuyGoods2Server.cs @@ -0,0 +1,51 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; + +public class GeneralShopBuyGoods2Server +{ + /// + /// 商店Type + /// + public String shopType; + /// + /// 物品ID + /// + public String goodsID; + /// + /// 购买数量 + /// + public int buyNum; + + public String getGoodsID() + { + return goodsID; + } + + public void setGoodsID(String goodsID) + { + this.goodsID = goodsID; + } + + public int getBuyNum() + { + return buyNum; + } + + public void setBuyNum(int buyNum) + { + this.buyNum = buyNum; + } + + public String getShopType() + { + return shopType; + } + + public void setShopType(String shopType) + { + this.shopType = shopType; + } + +} diff --git a/Assets/Script/Core/Network/NetworkService/GeneralGameShopController/Message/GeneralShopBuyGoods2Server.cs.meta b/Assets/Script/Core/Network/NetworkService/GeneralGameShopController/Message/GeneralShopBuyGoods2Server.cs.meta new file mode 100644 index 00000000..bb555d99 --- /dev/null +++ b/Assets/Script/Core/Network/NetworkService/GeneralGameShopController/Message/GeneralShopBuyGoods2Server.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 62859d42db7cac8439044ce6eab4d4e1 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Network/NetworkService/GeneralGameShopController/Message/GeneralShopTableData2Client.cs b/Assets/Script/Core/Network/NetworkService/GeneralGameShopController/Message/GeneralShopTableData2Client.cs new file mode 100644 index 00000000..e294d8a3 --- /dev/null +++ b/Assets/Script/Core/Network/NetworkService/GeneralGameShopController/Message/GeneralShopTableData2Client.cs @@ -0,0 +1,14 @@ +using UnityEngine; +using System.Collections; +using System.Collections.Generic; + +public class GeneralShopTableData2Client : MessageClassInterface +{ + public string classType; + public List content; + + public void DispatchMessage() + { + GlobalEvent.DispatchTypeEvent(this); + } +} diff --git a/Assets/Script/Core/Network/NetworkService/GeneralGameShopController/Message/GeneralShopTableData2Client.cs.meta b/Assets/Script/Core/Network/NetworkService/GeneralGameShopController/Message/GeneralShopTableData2Client.cs.meta new file mode 100644 index 00000000..8a63d8a3 --- /dev/null +++ b/Assets/Script/Core/Network/NetworkService/GeneralGameShopController/Message/GeneralShopTableData2Client.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 5db39f231ee10bf41b11767368343f03 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Network/NetworkService/GeneralGameShopController/Message/GeneralShopTableDataComplete2Client.cs b/Assets/Script/Core/Network/NetworkService/GeneralGameShopController/Message/GeneralShopTableDataComplete2Client.cs new file mode 100644 index 00000000..f4daadca --- /dev/null +++ b/Assets/Script/Core/Network/NetworkService/GeneralGameShopController/Message/GeneralShopTableDataComplete2Client.cs @@ -0,0 +1,16 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; + +/// +/// 传输表格数据完成 +/// +public class GeneralShopTableDataComplete2Client : MessageClassInterface +{ + public void DispatchMessage() + { + GlobalEvent.DispatchTypeEvent(this); + } +} + diff --git a/Assets/Script/Core/Network/NetworkService/GeneralGameShopController/Message/GeneralShopTableDataComplete2Client.cs.meta b/Assets/Script/Core/Network/NetworkService/GeneralGameShopController/Message/GeneralShopTableDataComplete2Client.cs.meta new file mode 100644 index 00000000..dd5c26cc --- /dev/null +++ b/Assets/Script/Core/Network/NetworkService/GeneralGameShopController/Message/GeneralShopTableDataComplete2Client.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: ec3b43ece3ea6fa48aa829fb89104ec4 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Network/NetworkService/GeneralGameShopController/Message/UpdateGeneralShopInfo2Client.cs b/Assets/Script/Core/Network/NetworkService/GeneralGameShopController/Message/UpdateGeneralShopInfo2Client.cs new file mode 100644 index 00000000..f223515e --- /dev/null +++ b/Assets/Script/Core/Network/NetworkService/GeneralGameShopController/Message/UpdateGeneralShopInfo2Client.cs @@ -0,0 +1,33 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; +/// +/// 刷新的商店信息 +/// +public class UpdateGeneralShopInfo2Client : MessageClassInterface +{ + /// + /// 刷新的商店信息 + /// + public GameShopInfoData shopInfo = null; + + public void DispatchMessage() + { + GlobalEvent.DispatchTypeEvent(this); + } + + public GameShopInfoData getShopInfo() + { + return shopInfo; + } + + public void setShopInfo(GameShopInfoData shopInfo) + { + this.shopInfo = shopInfo; + } + + + + +} diff --git a/Assets/Script/Core/Network/NetworkService/GeneralGameShopController/Message/UpdateGeneralShopInfo2Client.cs.meta b/Assets/Script/Core/Network/NetworkService/GeneralGameShopController/Message/UpdateGeneralShopInfo2Client.cs.meta new file mode 100644 index 00000000..b92b0af2 --- /dev/null +++ b/Assets/Script/Core/Network/NetworkService/GeneralGameShopController/Message/UpdateGeneralShopInfo2Client.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: a535e8bf89e4d264390ac64ba01fccc6 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Network/NetworkService/GeneralGameShopController/Module.meta b/Assets/Script/Core/Network/NetworkService/GeneralGameShopController/Module.meta new file mode 100644 index 00000000..54748609 --- /dev/null +++ b/Assets/Script/Core/Network/NetworkService/GeneralGameShopController/Module.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 42bebe4bd0103b645b489e935685b0b9 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Network/NetworkService/GeneralGameShopController/Module/GameShopInfoData.cs b/Assets/Script/Core/Network/NetworkService/GeneralGameShopController/Module/GameShopInfoData.cs new file mode 100644 index 00000000..f7173a6d --- /dev/null +++ b/Assets/Script/Core/Network/NetworkService/GeneralGameShopController/Module/GameShopInfoData.cs @@ -0,0 +1,45 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; + +public class GameShopInfoData +{ + + public String shopType; + + public List shopGoodsInfoDetails = new List(); + + public String getShopType() + { + return shopType; + } + + public void setShopType(String shopType) + { + this.shopType = shopType; + } + + public List getShopGoodsInfoDetails() + { + return shopGoodsInfoDetails; + } + + public void setShopGoodsInfoDetails(List shopGoodsInfoDetails) + { + this.shopGoodsInfoDetails = shopGoodsInfoDetails; + } + //============ + + public ShopGoodsInfoDetails GetGoodsInfo(String goodID) + { + foreach (ShopGoodsInfoDetails info in shopGoodsInfoDetails) + { + if (info.goodID==(goodID)) + { + return info; + } + } + return null; + } +} diff --git a/Assets/Script/Core/Network/NetworkService/GeneralGameShopController/Module/GameShopInfoData.cs.meta b/Assets/Script/Core/Network/NetworkService/GeneralGameShopController/Module/GameShopInfoData.cs.meta new file mode 100644 index 00000000..179a2284 --- /dev/null +++ b/Assets/Script/Core/Network/NetworkService/GeneralGameShopController/Module/GameShopInfoData.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 9744a1720f9dd4945ab62b7072e37f1e +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Network/NetworkService/GeneralGameShopController/Module/GoodsBuyNumOfTimeLimitInfo.cs b/Assets/Script/Core/Network/NetworkService/GeneralGameShopController/Module/GoodsBuyNumOfTimeLimitInfo.cs new file mode 100644 index 00000000..b8ca630e --- /dev/null +++ b/Assets/Script/Core/Network/NetworkService/GeneralGameShopController/Module/GoodsBuyNumOfTimeLimitInfo.cs @@ -0,0 +1,52 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; + +/*** + * 购买次数限制 + * @author xgs2 + * + */ +public class GoodsBuyNumOfTimeLimitInfo +{ + + /*** + * 购买次数限制(-1时表示不限制) + */ + public int buyTimesLimit = -1; + /*** + * 当前限制范围内已购买次数,可能重置(比如每周购买3次,下周将重置数目) + */ + public int alreadyBuyTimes = 0; + /*** + * 总共购买次数(不会重置) + */ + public int totalBuyTimes = 0; + + + public int getBuyTimesLimit() + { + return buyTimesLimit; + } + public void setBuyTimesLimit(int buyTimesLimit) + { + this.buyTimesLimit = buyTimesLimit; + } + public int getAlreadyBuyTimes() + { + return alreadyBuyTimes; + } + public void setAlreadyBuyTimes(int alreadyBuyTimes) + { + this.alreadyBuyTimes = alreadyBuyTimes; + } + public int getTotalBuyTimes() + { + return totalBuyTimes; + } + public void setTotalBuyTimes(int totalBuyTimes) + { + this.totalBuyTimes = totalBuyTimes; + } +} \ No newline at end of file diff --git a/Assets/Script/Core/Network/NetworkService/GeneralGameShopController/Module/GoodsBuyNumOfTimeLimitInfo.cs.meta b/Assets/Script/Core/Network/NetworkService/GeneralGameShopController/Module/GoodsBuyNumOfTimeLimitInfo.cs.meta new file mode 100644 index 00000000..c2260040 --- /dev/null +++ b/Assets/Script/Core/Network/NetworkService/GeneralGameShopController/Module/GoodsBuyNumOfTimeLimitInfo.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 9ae078cd29287a84c98e46680adefb6c +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Network/NetworkService/GeneralGameShopController/Module/GoodsBuyTimeLimitInfo.cs b/Assets/Script/Core/Network/NetworkService/GeneralGameShopController/Module/GoodsBuyTimeLimitInfo.cs new file mode 100644 index 00000000..29903d2e --- /dev/null +++ b/Assets/Script/Core/Network/NetworkService/GeneralGameShopController/Module/GoodsBuyTimeLimitInfo.cs @@ -0,0 +1,79 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; +using UnityEngine; + +/*** + * 限制购买时间 + * @author xgs2 + * + */ +public class GoodsBuyTimeLimitInfo +{ + + public GoodsBuyTimeLimitType timeLimitType = GoodsBuyTimeLimitType.Forever; + // public TimerEnum timePer; + /*** + * 时间范围(格式:2019-01-12 00:00:00=2019-02-01 12:00:00),不限制为null + */ + public String timeRange; + /// + /// 直接返回(每日,每周,每月的多语言字段) + /// + public String timePerString; + public string GetTimePerString() + { + return timePerString; + } + + private const string TimeFormat = "yyyy-MM-dd HH:mm:ss"; + /// + /// 获得时间范围 + /// + /// + /// + public void GetTimeRange(out DateTime startTime,out DateTime endTime) + { + String[] arrs = timeRange.Split('='); + startTime = DateTime.Now; + endTime = DateTime.Now; + try + { + startTime = DateTime.ParseExact(arrs[0], TimeFormat,null); + endTime = DateTime.ParseExact(arrs[1], TimeFormat,null); + + + } + catch (Exception e) + { + Debug.LogError("转换时间格式失败:" + timeRange + "\n" + e); + } + } +} +public enum GoodsBuyTimeLimitType +{ + /// + /// 永远(限制终身,比如终身只能购买1次) + /// + Forever, + /// + /// 具体时间范围 + /// + TimeRange, + /// + /// 定义循环时间 每周每天么,每月等等 + /// + PerTime, +} +//public enum TimerEnum +//{ +// preSecond, +// pre5S, +// pre10S, +// preMinute, +// preHour, +// preDay, +// preWeek, +// preMonth, +//} \ No newline at end of file diff --git a/Assets/Script/Core/Network/NetworkService/GeneralGameShopController/Module/GoodsBuyTimeLimitInfo.cs.meta b/Assets/Script/Core/Network/NetworkService/GeneralGameShopController/Module/GoodsBuyTimeLimitInfo.cs.meta new file mode 100644 index 00000000..4b124033 --- /dev/null +++ b/Assets/Script/Core/Network/NetworkService/GeneralGameShopController/Module/GoodsBuyTimeLimitInfo.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 1c9f8624c67b0424696b6725f24883f8 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Network/NetworkService/GeneralGameShopController/Module/GoodsDiscountInfo.cs b/Assets/Script/Core/Network/NetworkService/GeneralGameShopController/Module/GoodsDiscountInfo.cs new file mode 100644 index 00000000..91260589 --- /dev/null +++ b/Assets/Script/Core/Network/NetworkService/GeneralGameShopController/Module/GoodsDiscountInfo.cs @@ -0,0 +1,47 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; + +public class GoodsDiscountInfo +{ + + public bool isDiscount = false; + /*** + * 价格打折比例(0-1) + */ + public float discountPercentage = 1; + /*** + * 打折后的价格 + */ + // public float discountPrice; + /*** + * 打折时间限制(格式:2019-01-12 00:00:00=2019-02-01 12:00:00),不限制为null + */ + public String timeRange; + + public bool getDiscount() + { + return isDiscount; + } + public void setDiscount(bool isDiscount) + { + this.isDiscount = isDiscount; + } + public float getDiscountPercentage() + { + return discountPercentage; + } + public void setDiscountPercentage(float discountPercentage) + { + this.discountPercentage = discountPercentage; + } + public String getTimeRange() + { + return timeRange; + } + public void setTimeRange(String timeRange) + { + this.timeRange = timeRange; + } +} diff --git a/Assets/Script/Core/Network/NetworkService/GeneralGameShopController/Module/GoodsDiscountInfo.cs.meta b/Assets/Script/Core/Network/NetworkService/GeneralGameShopController/Module/GoodsDiscountInfo.cs.meta new file mode 100644 index 00000000..ce7e1850 --- /dev/null +++ b/Assets/Script/Core/Network/NetworkService/GeneralGameShopController/Module/GoodsDiscountInfo.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 77c0bc797ec1bd74a966bc8adfc673a9 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Network/NetworkService/GeneralGameShopController/Module/ShopGoodsInfoDetails.cs b/Assets/Script/Core/Network/NetworkService/GeneralGameShopController/Module/ShopGoodsInfoDetails.cs new file mode 100644 index 00000000..fe8ddb1e --- /dev/null +++ b/Assets/Script/Core/Network/NetworkService/GeneralGameShopController/Module/ShopGoodsInfoDetails.cs @@ -0,0 +1,170 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; + +public class ShopGoodsInfoDetails +{ + public bool canBuy = true; + /// + /// 物品返回是否能够购买的状态具体数值 见 ErrorCodeDefine + /// + public int goodsCanBuyStateCode; + + + public String goodID; + public String name; + public String explain; + public String iconName; + /*** + * 原价 + */ + public float price; + /// + /// 最终价格,比如可能打折,那么这里就是打折后的价格 + /// + public float nowPrice = -1; + public int goodNum; + /*** + * 支付购买的货币类型 + */ + public String payCoinType; + + public GoodsDiscountInfo discountInfo; + + + //public GoodBuyRewardInfo rewardInfo; + + public GoodsBuyTimeLimitInfo timeLimitInfo; + + public GoodsBuyNumOfTimeLimitInfo numOfTimeLimitInfo; + + public bool getCanBuy() + { + return canBuy; + } + + /// + /// 获得取整的价格 + /// + /// + public int GetNowPriceInt() + { + return (int)nowPrice; + } + + public void setCanBuy(bool canBuy) + { + this.canBuy = canBuy; + } + + public String getGoodID() + { + return goodID; + } + + public void setGoodID(String goodID) + { + this.goodID = goodID; + } + + public String getName() + { + return name; + } + + public void setName(String name) + { + this.name = name; + } + + public String getExplain() + { + return explain; + } + + public void setExplain(String explain) + { + this.explain = explain; + } + + public String getIconName() + { + return iconName; + } + + public void setIconName(String iconName) + { + this.iconName = iconName; + } + + public float getPrice() + { + return price; + } + + public void setPrice(float price) + { + this.price = price; + } + + public float getNowPrice() + { + return nowPrice; + } + + public void setNowPrice(float nowPrice) + { + this.nowPrice = nowPrice; + } + + public int getGoodNum() + { + return goodNum; + } + + public void setGoodNum(int goodNum) + { + this.goodNum = goodNum; + } + + public String getPayCoinType() + { + return payCoinType; + } + + public void setPayCoinType(String payCoinType) + { + this.payCoinType = payCoinType; + } + + public GoodsDiscountInfo getDiscountInfo() + { + return discountInfo; + } + + public void setDiscountInfo(GoodsDiscountInfo discountInfo) + { + this.discountInfo = discountInfo; + } + + public GoodsBuyTimeLimitInfo getTimeLimitInfo() + { + return timeLimitInfo; + } + + public void setTimeLimitInfo(GoodsBuyTimeLimitInfo timeLimitInfo) + { + this.timeLimitInfo = timeLimitInfo; + } + + public GoodsBuyNumOfTimeLimitInfo getNumOfTimeLimitInfo() + { + return numOfTimeLimitInfo; + } + + public void setNumOfTimeLimitInfo(GoodsBuyNumOfTimeLimitInfo numOfTimeLimitInfo) + { + this.numOfTimeLimitInfo = numOfTimeLimitInfo; + } +} diff --git a/Assets/Script/Core/Network/NetworkService/GeneralGameShopController/Module/ShopGoodsInfoDetails.cs.meta b/Assets/Script/Core/Network/NetworkService/GeneralGameShopController/Module/ShopGoodsInfoDetails.cs.meta new file mode 100644 index 00000000..333158bb --- /dev/null +++ b/Assets/Script/Core/Network/NetworkService/GeneralGameShopController/Module/ShopGoodsInfoDetails.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 45270df65ad2e174b949d7e425c77db5 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Network/NetworkService/Login.meta b/Assets/Script/Core/Network/NetworkService/Login.meta new file mode 100644 index 00000000..f798ef9c --- /dev/null +++ b/Assets/Script/Core/Network/NetworkService/Login.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: d4ec032e83d946548bf22fe40ccf4954 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Network/NetworkService/Login/AutoReconnectController.cs b/Assets/Script/Core/Network/NetworkService/Login/AutoReconnectController.cs new file mode 100644 index 00000000..578dac27 --- /dev/null +++ b/Assets/Script/Core/Network/NetworkService/Login/AutoReconnectController.cs @@ -0,0 +1,124 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; +using UnityEngine; + +/// +/// 自动重连网络 +/// +public class AutoReconnectController +{ + private static bool m_Open = true; + /// + /// 开启,关闭自动重连 + /// + public static bool Open + { + get { return m_Open; } + set + { + m_Open = value; + } + } + /// + /// 间隔多长时间重新连接 + /// + public static float DelayTime + { + get + { + return delayTime; + } + + set + { + delayTime = value; + if (delayTime < 1) + delayTime = 1; + } + } + + private static float delayTime = 3; + /// + /// 开始重连 + /// + public static CallBack StartReconnect; + /// + /// 结束重连 + /// + public static CallBack EndReconnect; + + private static bool startReconenct = false; + private static float tempTimer; + private static bool isInit = false; + public static void Init() + { + if (isInit) + return; + isInit = true; + + InputManager.AddListener(OnNetworkConenctStatus); + ApplicationManager.s_OnApplicationUpdate += Update; + } + + private static void Update() + { + if (!Open) + return; + if (startReconenct) + { + if (tempTimer <= 0) + { + tempTimer = delayTime; + NetworkManager.Connect(); + } + else + { + tempTimer -= Time.unscaledDeltaTime; + + } + } + } + + //是否是断线状态 + private static bool isBreakConenct = false; + private static void OnNetworkConenctStatus(InputNetworkConnectStatusEvent msg) + { + Debug.Log("OnNetworkConenctStatus :" + msg.m_status); + if (msg.m_status == NetworkState.FaildToConnect || msg.m_status == NetworkState.ConnectBreak) + { + if (!isBreakConenct) + { + isBreakConenct = true; + + Debug.LogWarning("OnNetworkConenctStatus :" + msg.m_status + " " + isBreakConenct); + startReconenct = true; + + if(Open && StartReconnect != null) + { + StartReconnect(); + } + } + else + { + Debug.LogWarning("OnNetworkConenctStatus :" + msg.m_status + " " + isBreakConenct); + } + + //断线 + } + else if (msg.m_status == NetworkState.Connected) + { + isBreakConenct = false; + + + startReconenct = false; + if (Open && EndReconnect != null) + { + EndReconnect(); + } + //连接成功 + } + } +} + diff --git a/Assets/Script/Core/Network/NetworkService/Login/AutoReconnectController.cs.meta b/Assets/Script/Core/Network/NetworkService/Login/AutoReconnectController.cs.meta new file mode 100644 index 00000000..b914c6f1 --- /dev/null +++ b/Assets/Script/Core/Network/NetworkService/Login/AutoReconnectController.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 61d8e92dfde4cb7479c7bf3ce5524092 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Network/NetworkService/Login/LoginGameController.cs b/Assets/Script/Core/Network/NetworkService/Login/LoginGameController.cs new file mode 100644 index 00000000..06802297 --- /dev/null +++ b/Assets/Script/Core/Network/NetworkService/Login/LoginGameController.cs @@ -0,0 +1,310 @@ +using FrameWork.SDKManager; +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; +using UnityEngine; + +public static class LoginGameController +{ + /// + /// 调用sdk登录返回 + /// + public static CallBack OnSDKLoginCallBack; + /// + /// 服务器登录回调 + /// + public static CallBack OnUserLogin; + /// + /// 退出登录回调 + /// + public static CallBack OnUserLogout; + /// + /// 当服务器要求玩家使用兑换码 + /// + public static CallBack OnAskUseActivationCode; + /// + /// 是否已登录 + /// + private static bool isLogin = false; + /// + /// 是否已点击登录按钮 + /// + public static bool isClickLogin = false; + /// + /// 玩家登陆的SDk平台 + /// + public static LoginPlatform PlayerLoginPlatform + { + get; + private set; + } + + /// + /// 激活码 + /// + private static string activationCode; + public static string ActivationCode + { + get { return activationCode; } + set + { + activationCode = value; + if (loginMsg != null) + { + loginMsg.activationCode = activationCode; + } + } + } + + public static bool IsLogin + { + get + { + return isLogin; + } + } + + [RuntimeInitializeOnLoadMethod] + private static void Init() + { + GlobalEvent.AddTypeEvent(OnUserLoginEvent); + GlobalEvent.AddTypeEvent(OnUserLogoutEvent); + GlobalEvent.AddTypeEvent(AskUserUseActivationCode); + ResendMessageManager.Init(); + AutoReconnectController.EndReconnect += ReLogin; + AutoReconnectController.Init(); + ApplicationManager.s_OnApplicationUpdate += LogonUpdate; + } + + /// + /// 检查是否要直接登录,如果是那就直接登录(默认选择筛选后的第0个登录) + /// + /// 返回可登录选项 + /// + public static bool CheckAutoLoginOrGetLoginPlatforms(out List datas) + { + datas = new List(); + List allConfigs = DataGenerateManager.GetAllDataList(); + + string sdkStr = SDKManager.GetProperties(SDKInterfaceDefine.PropertiesKey_LoginPlatform, ""); + if (!string.IsNullOrEmpty(sdkStr)) + { + string[] arrStr = sdkStr.Split('|'); + foreach (var item in arrStr) + { + LoginConfigData con = DataGenerateManager.GetData(item); + if (con != null) + { + datas.Add(con); + } + else + { + Debug.LogError("获取登录配置失败:" + item); + } + + } + } + else + { + //Debug.LogError("获取登录配置失败:" + item); + + foreach (var d in allConfigs) + { + List platforms = null; + if (d.m_SupportPlatform == null) + platforms = new List(); + else + platforms = new List(d.m_SupportPlatform); + + if (d.m_UseItem || platforms.Contains(Application.platform.ToString())) + { + datas.Add(d); + } + } + } + + string directlyLoginStr = SDKManager.GetProperties(SDKInterfaceDefine.PropertiesKey_DirectlyLogin, "false"); + bool directlyLogin = bool.Parse(directlyLoginStr); + if (directlyLogin) + { + LoginConfigData d = datas[0]; + Login(d.m_loginName, "", "", d.m_CustomInfo); + return true; + } + return false; + } + + + /// + /// 登录 + /// + /// + /// + /// + public static void Login(LoginPlatform loginPlatform, string accountID = "", string pw = "", string custom = "") + { + SDKManager.LoginCallBack += SDKLoginCallBack; + + string tag = ""; + accountID = accountID.Trim(); + pw = pw.Trim(); + string pwMd5 = MD5Utils.GetObjectMD5(pw); + tag = accountID + "|" + pwMd5 + "|" + custom; + + SDKManager.LoginByPlatform(loginPlatform, tag); + } + public static void ReLogin() + { + if (loginMsg == null) + { + //Debug.LogError("没有登录记录!不能调用ReLogin"); + return; + } + SendLoginMsg(); + } + /// + /// 退出登录 + /// + public static void Logout() + { + UserLogout2Server msg = new UserLogout2Server(); + JsonMessageProcessingController.SendMessage(msg); + } + + #region 消息重发 + const float c_reSendTimer = 3; //重发间隔 + + static float reSendTimer = 0; + + /// + /// 按时重发登录消息 + /// + private static void LogonUpdate() + { + if (IsLogin) + { + return; + } + + if(!isClickLogin) + { + return; + } + + if (reSendTimer > 0) + { + reSendTimer -= Time.deltaTime; + + if (reSendTimer < 0) + { + NetworkManager.DisConnect(); + } + } + } + + + #endregion + + + #region 消息返回 + private static void AskUserUseActivationCode(AskUserUseActivationCode2Client e, object[] args) + { + ResendMessageManager.startResend = false; + isClickLogin = false; + if (OnAskUseActivationCode != null) + { + OnAskUseActivationCode(e); + } + } + private static void OnUserLogoutEvent(UserLogout2Client e, object[] args) + { + isLogin = false; + isClickLogin = false; + ResendMessageManager.startResend = false; + loginMsg = null; + + SDKManager.LoginOut(PlayerLoginPlatform.ToString()); + + if (OnUserLogout!=null) + { + OnUserLogout(e); + } + } + + private static void OnUserLoginEvent(UserLogin2Client e, object[] args) + { + activationCode = ""; + if (e.code == 0) + { + isLogin = true; + GameDataMonitor.PushData("User", e.user, "玩家数据"); + + SDKManager.UserID = e.user.userID; + } + + if (OnUserLogin != null) + { + OnUserLogin(e); + } + if (e.reloginState) + return; + isClickLogin = false; + if (e.code != 0) + { + + Debug.LogError("Login error code:" +e.code); + return; + } + ResendMessageManager.startResend = true; + loginMsg.typeKey = e.user.typeKey; + + SDKManager.LogLogin(e.user.userID); + } + + private static void SDKLoginCallBack(OnLoginInfo info) + { + SDKManager.LoginCallBack -= SDKLoginCallBack; + + if (OnSDKLoginCallBack != null) + { + OnSDKLoginCallBack(info); + } + if (info.isSuccess) + { + isClickLogin = true; + PlayerLoginPlatform = info.loginPlatform; + UserLogin2Server msg = UserLogin2Server.GetLoginMessage(info.loginPlatform, info.accountId, info.password,activationCode); + SendLoginMsg(msg); + } + } + #endregion + + private static UserLogin2Server loginMsg; + /// + /// 用于自动重连后自动登录 + /// + /// + private static void SendLoginMsg(UserLogin2Server msg = null) + { + reSendTimer = c_reSendTimer; + bool reLoginState = false; + if (msg != null) + loginMsg = msg; + else + { + if (loginMsg == null) + return; + else + { + if (IsLogin) + reLoginState = true; + } + } + loginMsg.reloginState = reLoginState; + + Debug.Log("SendLoginMsg -->" + reLoginState); + JsonMessageProcessingController.SendMessage(loginMsg); + } +} + diff --git a/Assets/Script/Core/Network/NetworkService/Login/LoginGameController.cs.meta b/Assets/Script/Core/Network/NetworkService/Login/LoginGameController.cs.meta new file mode 100644 index 00000000..c6a9fd6d --- /dev/null +++ b/Assets/Script/Core/Network/NetworkService/Login/LoginGameController.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: bcc99fe85bbdb544996043fe2aaabb3c +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Network/NetworkService/Login/Message.meta b/Assets/Script/Core/Network/NetworkService/Login/Message.meta new file mode 100644 index 00000000..85396647 --- /dev/null +++ b/Assets/Script/Core/Network/NetworkService/Login/Message.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 9250ec1c3b701ca49967a241063a0e05 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Network/NetworkService/Login/Message/AskUserUseActivationCode2Client.cs b/Assets/Script/Core/Network/NetworkService/Login/Message/AskUserUseActivationCode2Client.cs new file mode 100644 index 00000000..44656c6e --- /dev/null +++ b/Assets/Script/Core/Network/NetworkService/Login/Message/AskUserUseActivationCode2Client.cs @@ -0,0 +1,18 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; + +/// +/// 要求用户使用兑换码 +/// +public class AskUserUseActivationCode2Client : MessageClassInterface +{ + + + public void DispatchMessage() + { + GlobalEvent.DispatchTypeEvent(this); + } +} + diff --git a/Assets/Script/Core/Network/NetworkService/Login/Message/AskUserUseActivationCode2Client.cs.meta b/Assets/Script/Core/Network/NetworkService/Login/Message/AskUserUseActivationCode2Client.cs.meta new file mode 100644 index 00000000..805f04f2 --- /dev/null +++ b/Assets/Script/Core/Network/NetworkService/Login/Message/AskUserUseActivationCode2Client.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: cacad8cce39a05249bbed39b5f5383c1 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Network/NetworkService/Login/Message/UserLogin2Client.cs b/Assets/Script/Core/Network/NetworkService/Login/Message/UserLogin2Client.cs new file mode 100644 index 00000000..007b4c00 --- /dev/null +++ b/Assets/Script/Core/Network/NetworkService/Login/Message/UserLogin2Client.cs @@ -0,0 +1,26 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; + + +public class UserLogin2Client :CodeMessageBase +{ + public User user; + + //是否是新玩家登录 + public bool newPlayerState; + /// + /// 标记是否是重连 + /// + public bool reloginState = false; + /// + /// 服务器是否支持消息压缩 + /// + public bool supportCompressMsg = false; + public override void DispatchMessage() + { + GlobalEvent.DispatchTypeEvent(this); + } +} + diff --git a/Assets/Script/Core/Network/NetworkService/Login/Message/UserLogin2Client.cs.meta b/Assets/Script/Core/Network/NetworkService/Login/Message/UserLogin2Client.cs.meta new file mode 100644 index 00000000..c01d6797 --- /dev/null +++ b/Assets/Script/Core/Network/NetworkService/Login/Message/UserLogin2Client.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: ee691f9a59c8a0a419b4bfc126b75da4 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Network/NetworkService/Login/Message/UserLogin2Server.cs b/Assets/Script/Core/Network/NetworkService/Login/Message/UserLogin2Server.cs new file mode 100644 index 00000000..e57209c1 --- /dev/null +++ b/Assets/Script/Core/Network/NetworkService/Login/Message/UserLogin2Server.cs @@ -0,0 +1,55 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; +using UnityEngine; + +public class UserLogin2Server +{ + /// + /// 登录平台 + /// + public LoginPlatform loginType; + /// + /// 该平台返回的key,如游客登录使用设备号 + /// + public String typeKey; + /// + /// password + /// + public String pw; + public RuntimePlatform platform; + public String deviceUniqueIdentifier; + public SystemLanguage deviceSystemLanguage = SystemLanguage.Unknown; + /// + /// 客户端多语言使用的语言 + /// + public SystemLanguage clientUseLanguage; + public String clientVersion = ""; + + /// + /// 激活码 + /// + public string activationCode; + /// + /// 标记是否是重连 + /// + public bool reloginState = false; + + public static UserLogin2Server GetLoginMessage(LoginPlatform loginType, String typeKey, String pw,string activationCode) + { + UserLogin2Server msg = new UserLogin2Server(); + msg.loginType = loginType; + msg.typeKey = typeKey; + msg.pw = pw; + msg.activationCode = activationCode; + + msg.deviceUniqueIdentifier = SystemInfoManager.deviceUniqueIdentifier; + msg.platform = Application.platform; + msg.deviceSystemLanguage = Application.systemLanguage; + msg.clientVersion = ApplicationManager.Version; + msg.clientUseLanguage = LanguageManager.CurrentLanguage; + return msg; + } +} + diff --git a/Assets/Script/Core/Network/NetworkService/Login/Message/UserLogin2Server.cs.meta b/Assets/Script/Core/Network/NetworkService/Login/Message/UserLogin2Server.cs.meta new file mode 100644 index 00000000..d3a4bc31 --- /dev/null +++ b/Assets/Script/Core/Network/NetworkService/Login/Message/UserLogin2Server.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 0af2bec5484dc904eb9e3c7e7514dc0c +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Network/NetworkService/Login/Message/UserLogout2Client.cs b/Assets/Script/Core/Network/NetworkService/Login/Message/UserLogout2Client.cs new file mode 100644 index 00000000..fa974457 --- /dev/null +++ b/Assets/Script/Core/Network/NetworkService/Login/Message/UserLogout2Client.cs @@ -0,0 +1,13 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; + +public class UserLogout2Client : MessageClassInterface +{ + public void DispatchMessage() + { + GlobalEvent.DispatchTypeEvent(this); + } +} + diff --git a/Assets/Script/Core/Network/NetworkService/Login/Message/UserLogout2Client.cs.meta b/Assets/Script/Core/Network/NetworkService/Login/Message/UserLogout2Client.cs.meta new file mode 100644 index 00000000..f7fa84cf --- /dev/null +++ b/Assets/Script/Core/Network/NetworkService/Login/Message/UserLogout2Client.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 370fd6e953742af4580ad07e2162d277 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Network/NetworkService/Login/Message/UserLogout2Server.cs b/Assets/Script/Core/Network/NetworkService/Login/Message/UserLogout2Server.cs new file mode 100644 index 00000000..e29e9839 --- /dev/null +++ b/Assets/Script/Core/Network/NetworkService/Login/Message/UserLogout2Server.cs @@ -0,0 +1,10 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; + + +public class UserLogout2Server +{ +} + diff --git a/Assets/Script/Core/Network/NetworkService/Login/Message/UserLogout2Server.cs.meta b/Assets/Script/Core/Network/NetworkService/Login/Message/UserLogout2Server.cs.meta new file mode 100644 index 00000000..5e663d4b --- /dev/null +++ b/Assets/Script/Core/Network/NetworkService/Login/Message/UserLogout2Server.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: f6c4a336e29d29148bd948db1ec4c87b +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Network/NetworkService/Login/Message/UserRegister2Client.cs b/Assets/Script/Core/Network/NetworkService/Login/Message/UserRegister2Client.cs new file mode 100644 index 00000000..37548236 --- /dev/null +++ b/Assets/Script/Core/Network/NetworkService/Login/Message/UserRegister2Client.cs @@ -0,0 +1,17 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; + + +public class UserRegister2Client:CodeMessageBase +{ + public LoginPlatform loginType; + public String typeKey; + + public override void DispatchMessage() + { + GlobalEvent.DispatchTypeEvent(this); + } +} + diff --git a/Assets/Script/Core/Network/NetworkService/Login/Message/UserRegister2Client.cs.meta b/Assets/Script/Core/Network/NetworkService/Login/Message/UserRegister2Client.cs.meta new file mode 100644 index 00000000..fc2c24f7 --- /dev/null +++ b/Assets/Script/Core/Network/NetworkService/Login/Message/UserRegister2Client.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: fd4e21a8c0aa55a4e83e17e3d7c5fdd7 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Network/NetworkService/Login/Message/UserRegister2Server.cs b/Assets/Script/Core/Network/NetworkService/Login/Message/UserRegister2Server.cs new file mode 100644 index 00000000..47554339 --- /dev/null +++ b/Assets/Script/Core/Network/NetworkService/Login/Message/UserRegister2Server.cs @@ -0,0 +1,15 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; +using UnityEngine; + +public class UserRegister2Server +{ + public LoginPlatform loginType; + public String typeKey; + public String pw; + //运行平台 + public RuntimePlatform platform; +} + diff --git a/Assets/Script/Core/Network/NetworkService/Login/Message/UserRegister2Server.cs.meta b/Assets/Script/Core/Network/NetworkService/Login/Message/UserRegister2Server.cs.meta new file mode 100644 index 00000000..0b4082a6 --- /dev/null +++ b/Assets/Script/Core/Network/NetworkService/Login/Message/UserRegister2Server.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 316eb9c6e05f0fb429e533cb65234428 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Network/NetworkService/Login/Model.meta b/Assets/Script/Core/Network/NetworkService/Login/Model.meta new file mode 100644 index 00000000..ad14fd57 --- /dev/null +++ b/Assets/Script/Core/Network/NetworkService/Login/Model.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: 8b50d147ad2ce97448c1081258b06c21 +folderAsset: yes +timeCreated: 1554789810 +licenseType: Pro +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Network/NetworkService/Login/Model/LoginConfigData.cs b/Assets/Script/Core/Network/NetworkService/Login/Model/LoginConfigData.cs new file mode 100644 index 00000000..b1460832 --- /dev/null +++ b/Assets/Script/Core/Network/NetworkService/Login/Model/LoginConfigData.cs @@ -0,0 +1,37 @@ +using System; +using UnityEngine; + +//LoginConfigDataGenerate类 +//该类自动生成请勿修改,以避免不必要的损失 +public class LoginConfigData : DataGenerateBase +{ + public string m_key; + public LoginPlatform m_loginName; //登录类型名称 + public string m_UIIcon; //UI上显示的图标 + public bool m_UseItem; //是否所有平台都启用当前登录 + public string m_Description; //描述 + public string m_LoginClassName; //对接SDK的class Name + public string[] m_SupportPlatform; //支持平台(使用UnityEngine.RuntimePlatform) + public string m_CustomInfo; //传入的自定义文本 + + public override void LoadData(string key) + { + DataTable table = DataManager.GetData("LoginConfigData"); + + if (!table.ContainsKey(key)) + { + throw new Exception("LoginConfigDataGenerate LoadData Exception Not Fond key ->" + key + "<-"); + } + + SingleData data = table[key]; + + m_key = key; + m_loginName = data.GetEnum("loginName"); + m_UIIcon = data.GetString("UIIcon"); + m_UseItem = data.GetBool("UseItem"); + m_Description = data.GetString("Description"); + m_LoginClassName = data.GetString("LoginClassName"); + m_SupportPlatform = data.GetStringArray("SupportPlatform"); + m_CustomInfo = data.GetString("CustomInfo"); + } +} diff --git a/Assets/Script/Core/Network/NetworkService/Login/Model/LoginConfigData.cs.meta b/Assets/Script/Core/Network/NetworkService/Login/Model/LoginConfigData.cs.meta new file mode 100644 index 00000000..50478863 --- /dev/null +++ b/Assets/Script/Core/Network/NetworkService/Login/Model/LoginConfigData.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: c6c612b13fd57d8419a74bfb532638d7 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Network/NetworkService/Login/Model/User.cs b/Assets/Script/Core/Network/NetworkService/Login/Model/User.cs new file mode 100644 index 00000000..d72fdd87 --- /dev/null +++ b/Assets/Script/Core/Network/NetworkService/Login/Model/User.cs @@ -0,0 +1,33 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; + +public class User +{ + public String userID = ""; + //昵称 + public String nickName; + /// + /// 头像 + /// + public String portrait; + /// + /// 登录平台类型 + /// + public LoginPlatform loginType; + /// + /// 登录账号(平台不同而不同) + /// + public String typeKey; + + /// + /// 游戏时长(分钟) + /// + public long playTime = 0; + + /// + /// 累计登录天数 + /// + public int totalLoginDays = 0; +} diff --git a/Assets/Script/Core/Network/NetworkService/Login/Model/User.cs.meta b/Assets/Script/Core/Network/NetworkService/Login/Model/User.cs.meta new file mode 100644 index 00000000..3d949ddb --- /dev/null +++ b/Assets/Script/Core/Network/NetworkService/Login/Model/User.cs.meta @@ -0,0 +1,13 @@ +fileFormatVersion: 2 +guid: 08af52268f527c3478ae803f1842a078 +timeCreated: 1554789810 +licenseType: Pro +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Network/NetworkService/Login/res.meta b/Assets/Script/Core/Network/NetworkService/Login/res.meta new file mode 100644 index 00000000..321f8bc4 --- /dev/null +++ b/Assets/Script/Core/Network/NetworkService/Login/res.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 9a49c3a66571c6b439498e2bb51c3ec0 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Network/NetworkService/Login/res/LoginConfigData.txt b/Assets/Script/Core/Network/NetworkService/Login/res/LoginConfigData.txt new file mode 100644 index 00000000..725faaba --- /dev/null +++ b/Assets/Script/Core/Network/NetworkService/Login/res/LoginConfigData.txt @@ -0,0 +1,24 @@ +key loginName UIIcon UseItem Description LoginClassName SupportPlatform CustomInfo +type Enum|LoginPlatform String&Texture Bool String&LocalizedLanguage String StringArray String +note 登录类型名称 UI上显示的图标 是否所有平台都启用当前登录 描述 对接SDK的class Name 支持平台(使用UnityEngine.RuntimePlatform) 传入的自定义文本 +default Tourist null True null null null null +Tourist CLT_LoginWindow_Tourist LoginConfigDescription/Tourist +WeiXin WeiXin CLT_LoginWindow_WeiXin False LoginConfigDescription/WeiXin WXLoginSDKClass Android|WindowsEditor +QQ QQ CLT_LoginWindow_QQ False LoginConfigDescription/QQ Android|WindowsEditor +GameCenter Apple CLT_LoginWindow_GameCenter False LoginConfigDescription/GameCenter GameCenterLoginSDKClass IPhonePlayer|WindowsEditor +AccountLogin AccountLogin CLT_LoginWindow_Tourist False LoginConfigDescription/AccountLogin WindowsEditor|Android +m4399 m4399 CLT_LoginWindow_4399 False LoginConfigDescription/4399 WindowsEditor +OPPO OPPO CLT_LoginWindow_OPPO False LoginConfigDescription/OPPO +VIVO VIVO CLT_LoginWindow_VIVO False LoginConfigDescription/VIVO +HuaWei HuaWei CLT_LoginWindow_HuaWei False LoginConfigDescription/HuaWei +UC UC CLT_LoginWindow_UC False LoginConfigDescription/UC +XiaoMi XiaoMi CLT_LoginWindow_XiaoMi False LoginConfigDescription/XiaoMi +Baidu Baidu CLT_LoginWindow_BaiDu False LoginConfigDescription/BaiDu +Huluxia Huluxia CLT_LoginWindow_Huluxia False LoginConfigDescription/HLX +m360 m360 CLT_LoginWindow_360 False LoginConfigDescription/360 +Meizu Meizu CLT_LoginWindow_Meizu False LoginConfigDescription/Meizu +YSDK_WX YSDK CLT_LoginWindow_WeiXin False LoginConfigDescription/WeiXin WX +YSDK_QQ YSDK CLT_LoginWindow_QQ False LoginConfigDescription/QQ QQ +HuaWei3 HuaWei3 CLT_LoginWindow_HuaWei False LoginConfigDescription/HuaWei +Google Google CLT_LoginWindow_Google False LoginConfigDescription/Google +FaceBook FaceBook CLT_LoginWindow_Facebook False LoginConfigDescription/FaceBook diff --git a/Assets/Script/Core/Network/NetworkService/Login/res/LoginConfigData.txt.meta b/Assets/Script/Core/Network/NetworkService/Login/res/LoginConfigData.txt.meta new file mode 100644 index 00000000..2eee7e74 --- /dev/null +++ b/Assets/Script/Core/Network/NetworkService/Login/res/LoginConfigData.txt.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 6dc6cd9a178ec224686d29220928160e +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Network/NetworkService/Pay.meta b/Assets/Script/Core/Network/NetworkService/Pay.meta new file mode 100644 index 00000000..f437c9c1 --- /dev/null +++ b/Assets/Script/Core/Network/NetworkService/Pay.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 00f706a2fe25e65409f546a81f4b95c8 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Network/NetworkService/Pay/PayResult.cs b/Assets/Script/Core/Network/NetworkService/Pay/PayResult.cs new file mode 100644 index 00000000..06b3901c --- /dev/null +++ b/Assets/Script/Core/Network/NetworkService/Pay/PayResult.cs @@ -0,0 +1,26 @@ + + +public class PayResult +{ + public int code; + public string goodsID; + public string error; + public StoreName storeName; + + public PayResult() { } + + public PayResult(int code, string goodsID, string error) + { + this.code = code; + this.goodsID = goodsID; + this.error = error; + + } + public PayResult(int code, string goodsID, string error, StoreName storeName) + { + this.code = code; + this.goodsID = goodsID; + this.error = error; + this.storeName = storeName; + } +} \ No newline at end of file diff --git a/Assets/Script/Core/Network/NetworkService/Pay/PayResult.cs.meta b/Assets/Script/Core/Network/NetworkService/Pay/PayResult.cs.meta new file mode 100644 index 00000000..20ca5e22 --- /dev/null +++ b/Assets/Script/Core/Network/NetworkService/Pay/PayResult.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 4feff2bf69e43864394f6a831f9fa0ff +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Network/NetworkService/Pay/PrePay2Client.cs b/Assets/Script/Core/Network/NetworkService/Pay/PrePay2Client.cs new file mode 100644 index 00000000..470a63f1 --- /dev/null +++ b/Assets/Script/Core/Network/NetworkService/Pay/PrePay2Client.cs @@ -0,0 +1,16 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class PrePay2Client : CodeMessageBase +{ + public StoreName storeName; + public string goodsID; + public string prepay_id; + public string mch_orderID; + + public override void DispatchMessage() + { + GlobalEvent.DispatchTypeEvent(this); + } +} diff --git a/Assets/Script/Core/Network/NetworkService/Pay/PrePay2Client.cs.meta b/Assets/Script/Core/Network/NetworkService/Pay/PrePay2Client.cs.meta new file mode 100644 index 00000000..fc3f47cf --- /dev/null +++ b/Assets/Script/Core/Network/NetworkService/Pay/PrePay2Client.cs.meta @@ -0,0 +1,13 @@ +fileFormatVersion: 2 +guid: 3b627e09b04ee114283fd73fa7d6557a +timeCreated: 1554961556 +licenseType: Pro +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Network/NetworkService/Pay/PrePay2Service.cs b/Assets/Script/Core/Network/NetworkService/Pay/PrePay2Service.cs new file mode 100644 index 00000000..910df388 --- /dev/null +++ b/Assets/Script/Core/Network/NetworkService/Pay/PrePay2Service.cs @@ -0,0 +1,46 @@ +using System; +using System.Collections; +using System.Collections.Generic; +using System.Security.Cryptography; +using System.Text; +using UnityEngine; + +public class PrePay2Service +{ + public StoreName storeName; + public string goodsID; + public string prepay_id; + + public PrePay2Service(StoreName storeName, string goodsID) + { + this.storeName = storeName; + this.goodsID = goodsID; + } + + + + static public void SendPrePayMsg(StoreName storeName, string goodsID) + { + DateTime dt1970 = new DateTime(1970, 1, 1, 0, 0, 0, 0); + + string timeStamp = (new DateTime(DateTime.UtcNow.Ticks - dt1970.Ticks).AddHours(8).Ticks / 10000000).ToString(); + Debug.LogWarning("支付发起时间" + timeStamp); + + //if (Application.platform == RuntimePlatform.WindowsEditor) + //{ + // return; + //} + + //PrePay2Service msg = new PrePay2Service(storeName, goodsID); + //PrePay2Service.SendPrePayMsg(storeName, goodsID); + + //ResendMessageManager.AddResendMessage(msg, typeof(StoreBuyGoods2Client).Name, (resMsg) => + //{ + + //}); + + JsonMessageProcessingController.SendMessage(new PrePay2Service(storeName, goodsID)); + + } + +} diff --git a/Assets/Script/Core/Network/NetworkService/Pay/PrePay2Service.cs.meta b/Assets/Script/Core/Network/NetworkService/Pay/PrePay2Service.cs.meta new file mode 100644 index 00000000..8a390f22 --- /dev/null +++ b/Assets/Script/Core/Network/NetworkService/Pay/PrePay2Service.cs.meta @@ -0,0 +1,13 @@ +fileFormatVersion: 2 +guid: 617bfa63995d21e4eb0d55ef69fbae0f +timeCreated: 1554961493 +licenseType: Pro +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Network/NetworkService/Pay/StoreBuyGoods2Client.cs b/Assets/Script/Core/Network/NetworkService/Pay/StoreBuyGoods2Client.cs new file mode 100644 index 00000000..40894f7f --- /dev/null +++ b/Assets/Script/Core/Network/NetworkService/Pay/StoreBuyGoods2Client.cs @@ -0,0 +1,18 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class StoreBuyGoods2Client : MessageClassInterface +{ + public int code; + public string id; + public int number; + //是否是重复的凭据 + public bool repeatReceipt = false; + public string receipt; + + public void DispatchMessage() + { + GlobalEvent.DispatchTypeEvent(this); + } +} diff --git a/Assets/Script/Core/Network/NetworkService/Pay/StoreBuyGoods2Client.cs.meta b/Assets/Script/Core/Network/NetworkService/Pay/StoreBuyGoods2Client.cs.meta new file mode 100644 index 00000000..258875f4 --- /dev/null +++ b/Assets/Script/Core/Network/NetworkService/Pay/StoreBuyGoods2Client.cs.meta @@ -0,0 +1,13 @@ +fileFormatVersion: 2 +guid: c935a599de24b2941a8ea3c900b53719 +timeCreated: 1557300225 +licenseType: Pro +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Network/NetworkService/Pay/StoreBuyGoods2Server.cs b/Assets/Script/Core/Network/NetworkService/Pay/StoreBuyGoods2Server.cs new file mode 100644 index 00000000..24dd0460 --- /dev/null +++ b/Assets/Script/Core/Network/NetworkService/Pay/StoreBuyGoods2Server.cs @@ -0,0 +1,38 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; + + +public class StoreBuyGoods2Server +{ + /// + /// 物品id + /// + public string id; + + /// + /// 数量 + /// + public int number; + public StoreName storeName; + public string receipt; + + public StoreBuyGoods2Server() + { + } + + public StoreBuyGoods2Server(string id, int number, StoreName storeName, string receipt) + { + this.id = id; + this.number = number; + this.storeName = storeName; + this.receipt = receipt; + } + + public static void SenBuyMsg(string id, int number, StoreName storeName, string receipt) + { + JsonMessageProcessingController.SendMessage(new StoreBuyGoods2Server(id,number,storeName,receipt)); + } +} + diff --git a/Assets/Script/Core/Network/NetworkService/Pay/StoreBuyGoods2Server.cs.meta b/Assets/Script/Core/Network/NetworkService/Pay/StoreBuyGoods2Server.cs.meta new file mode 100644 index 00000000..6d415989 --- /dev/null +++ b/Assets/Script/Core/Network/NetworkService/Pay/StoreBuyGoods2Server.cs.meta @@ -0,0 +1,13 @@ +fileFormatVersion: 2 +guid: b6c487576aba6774a8f37999a98bcc26 +timeCreated: 1557300225 +licenseType: Pro +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Network/NetworkService/Pay/StorePayController.cs b/Assets/Script/Core/Network/NetworkService/Pay/StorePayController.cs new file mode 100644 index 00000000..a7e9b6c0 --- /dev/null +++ b/Assets/Script/Core/Network/NetworkService/Pay/StorePayController.cs @@ -0,0 +1,266 @@ +using FrameWork.SDKManager; +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; +using UnityEngine; + + + +/// +/// 支付商店控制器 +/// +public static class StorePayController +{ + public const int c_PayCode_repeate = 20203; //重复订单 + + private static User user; + /// + /// 支付完成回调(code码,物品ID,error) + /// + public static CallBack OnPayCallBack; + + /// + /// 当需要选择支付方式时,框架会回调此CallBack(需要逻辑层监听) + /// + public static CallBack> NeedSelectPayPlatformCallBack; + + /// + /// 选择完支付方式时回调(逻辑层不需要监听) + /// + public static CallBack OnSelectPayPlatformCallBack; + + public static List productDefinitions; + + + [RuntimeInitializeOnLoadMethod] + private static void EventAdd() + { + NetworkVerificationImplement implement = new NetworkVerificationImplement(); + PaymentVerificationManager.Init(implement); + PaymentVerificationManager.onVerificationResultCallBack += OnVerificationResultCallBack; + LoginGameController.OnUserLogin += OnUserLogin; + + GlobalEvent.AddTypeEvent(OnCheckPayLimitResult); + } + + + public static void Init(List productDefinitions) + { + Debug.Log("商店初始化:" + JsonUtils.ToJson(productDefinitions)); + //初始化支付凭据验证管理器 + + StorePayController.productDefinitions = productDefinitions; + + Debug.Log("支付商店初始化"); + SDKManager.ExtraInit(SDKType.Pay, null, JsonUtils.ToJson(productDefinitions)); + PayReSend.Instance.ReSendPay(); + OnSelectPayPlatformCallBack += OnOnSelectPayPlatform; + SDKManager.GoodsInfoCallBack += OnGoodsInfoCallBack; + } + + + + private static void OnVerificationResultCallBack(PayResult result) + { + Debug.Log("支付返回:"+result. code); + if (OnPayCallBack != null) + { + OnPayCallBack(result); + + } + } + + private static void OnUserLogin(UserLogin2Client t) + { + if (t.code != 0) + return; + + user = t.user; + + ////第一次登陆,非重连 + //if (!t.reloginState) + //{ + // // SDKManager.ExtraInit(SDKType.Pay, null, JsonUtils.ToJson(productDefinitions)); + // //Debug.Log("支付SDK初始化"); + + // //for (int i = 0; i < productDefinitions.Count; i++) + // //{ + // // Debug.Log("ID " + productDefinitions[i].goodsID + " ->" + productDefinitions[i].localizedPrice); + // //} + + // //Debug.Log("small ->" + SDKManager.GetGoodsInfo("small").localizedPrice + " json " + JsonUtils.ToJson(productDefinitions)); + //} + } + public static LocalizedGoodsInfo GetGoodsInfo(string goodID) + { + LocalizedGoodsInfo info = null; // SDKManager.GetGoodsInfo(goodID); + if (info == null) + { + foreach (var item in productDefinitions) + { + if(item.goodsID == goodID) + { + info = item; + break; + } + } + } + return info; + } + public static void Pay(string goodID) + { + if (user == null) + { + Debug.LogError("未登录,不能支付!"); + if (OnPayCallBack != null) + { + OnPayCallBack(new PayResult( ErrorCodeDefine.StroePay_NoLogin, goodID,"No login!")); + } + return; + } + LocalizedGoodsInfo info= SDKManager.GetGoodsInfo(goodID); + + SelectPayPlatform(info); + } + + /// + /// 选择支付方式 + /// + /// + private static void SelectPayPlatform(LocalizedGoodsInfo goodsInfo) + { + if (Application.platform == RuntimePlatform.Android || Application.platform == RuntimePlatform.WindowsEditor) + { + List allPayPlatformInfos = SDKManager.GetAllPayPlatformInfos(); + + //无支付方式- 错误 + if (allPayPlatformInfos.Count == 0) + { + OnVerificationResultCallBack(new PayResult( -9, goodsInfo.goodsID, "No Pay Platform")); + Debug.LogError("SelectPayPlatform error: no Pay Platform ->" + SDKManager.GetProperties(SDKInterfaceDefine.PropertiesKey_StoreName, "--")); + } + else if (allPayPlatformInfos.Count == 1) + { + //单一支付方式,直接调用 + OnOnSelectPayPlatform(goodsInfo, allPayPlatformInfos[0]); + } + else + { + //多种支付方式,派发事件 + if (NeedSelectPayPlatformCallBack != null) + { + NeedSelectPayPlatformCallBack(goodsInfo, allPayPlatformInfos); + } + else + { + Debug.LogError("请监听 StorePayController.NeedSelectPayPlatformCallBack , 并在回调时打开选择支付方式的界面。 玩家选择支付方式后, 再调用StorePayController.OnSelectPayPlatformCallBack 通知框架"); + Debug.LogError("为了不卡住流程, 暂时默认调用第一个支付方式"); + if (OnSelectPayPlatformCallBack != null) + { + OnSelectPayPlatformCallBack(goodsInfo, allPayPlatformInfos[0]); + } + else + { + OnVerificationResultCallBack(new PayResult( -11, goodsInfo.goodsID, "Pay Platform CallBack Null")); + Debug.LogError("OnSelectPayPlatformCallBack error: null"); + } + } + } + } + else + { + //ios,暂时没有选择支付方式 这一步骤 + OnOnSelectPayPlatform(goodsInfo, new PayPlatformInfo()); + } + } + + /// + /// 选择支付平台完毕,判断实名制限制 + /// + /// + /// + private static void OnOnSelectPayPlatform(LocalizedGoodsInfo goodsInfo, PayPlatformInfo payPlatform) + { + if (payPlatform == null) //放弃支付 + { + OnVerificationResultCallBack(new PayResult( -10, goodsInfo.goodsID, "No Select Pay Platform")); + + return; + } + m_goodsInfo = goodsInfo; + m_payPlatform = payPlatform; + + int price_cent = (int)(goodsInfo.localizedPrice * 100); + + Debug.Log("OnOnSelectPayPlatform SDK: " + payPlatform.SDKName + " tag:" + payPlatform.payPlatformTag); + + //实名制限制判断 (OnCheckPayLimitResult 回调结果) + RealNameManager.GetInstance().CheckPayLimit(price_cent); + + + + } + + + /// + /// 从SDK获取商品信息的回调 + /// + /// + private static void OnGoodsInfoCallBack(GoodsInfoFromSDK info) + { + for (int i = 0; i < productDefinitions.Count; i++) + { + if (productDefinitions[i].goodsID == info.goodsId) + { + Debug.LogWarning("GetGoodsInfoFromSDK =====id:" + info.goodsId + "=====price:" + info.localizedPriceString); + productDefinitions[i].localizedPriceString = info.localizedPriceString; + return; + } + } + } + + + private static LocalizedGoodsInfo m_goodsInfo; + private static PayPlatformInfo m_payPlatform; + + + /// + /// 判断支付 限制的回调 + /// + /// + /// + private static void OnCheckPayLimitResult(CheckPayLimitResultEvent e, object[] args) + { + Debug.Log("OnCheckPayLimitResult SDK: " + e.payLimitType ); + if (e.payLimitType == PayLimitType.None) + { + PayInfo payInfo = new PayInfo(m_goodsInfo.goodsID, m_goodsInfo.localizedTitle, m_payPlatform.payPlatformTag, FrameWork.SDKManager.GoodsType.NORMAL, "", m_goodsInfo.localizedPrice, m_goodsInfo.isoCurrencyCode, user.userID, m_payPlatform.SDKName); + if (Application.platform == RuntimePlatform.Android) + { + SDKManager.Pay(m_payPlatform.SDKName, payInfo); + } + else + { + SDKManager.Pay(payInfo); + } + } + else if (e.payLimitType == PayLimitType.ChildLimit) + { + //未成年本日消费超出 + OnVerificationResultCallBack(new PayResult(-21, m_goodsInfo.goodsID, "今日消费已超出未成年限制")); + } + else if (e.payLimitType == PayLimitType.NoRealName) + { + //未实名制,无法支付 + OnVerificationResultCallBack(new PayResult(-22, m_goodsInfo.goodsID, "请完成实名制认证后重试")); + } + else + { + //错误,不应该会进来 + } + } +} + + + diff --git a/Assets/Script/Core/Network/NetworkService/Pay/StorePayController.cs.meta b/Assets/Script/Core/Network/NetworkService/Pay/StorePayController.cs.meta new file mode 100644 index 00000000..2e74e9a0 --- /dev/null +++ b/Assets/Script/Core/Network/NetworkService/Pay/StorePayController.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: b8ffe147677019947bc7c536f777f648 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Network/NetworkService/RemeedCode.meta b/Assets/Script/Core/Network/NetworkService/RemeedCode.meta new file mode 100644 index 00000000..27f33cdf --- /dev/null +++ b/Assets/Script/Core/Network/NetworkService/RemeedCode.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: c72068129171e41409ad4fe6863c2774 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Network/NetworkService/RemeedCode/RemeedCodeController.cs b/Assets/Script/Core/Network/NetworkService/RemeedCode/RemeedCodeController.cs new file mode 100644 index 00000000..01a18a0d --- /dev/null +++ b/Assets/Script/Core/Network/NetworkService/RemeedCode/RemeedCodeController.cs @@ -0,0 +1,34 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; +using UnityEngine; + +/// +/// 管理兑换码 +/// +public static class RemeedCodeController +{ + public static CallBack OnUserRemeedCode; + + [RuntimeInitializeOnLoadMethod] + public static void Init() + { + GlobalEvent.AddTypeEvent(OnRemeedCodeUse); + } + + private static void OnRemeedCodeUse(RemeedCodeUse2Client e, object[] args) + { + if (OnUserRemeedCode != null) + OnUserRemeedCode(e); + } + + + public static void UseRemeedCode(string code) + { + RemeedCodeUse2Server msg = new RemeedCodeUse2Server(); + msg.code = code; + JsonMessageProcessingController.SendMessage(msg); + } +} + diff --git a/Assets/Script/Core/Network/NetworkService/RemeedCode/RemeedCodeController.cs.meta b/Assets/Script/Core/Network/NetworkService/RemeedCode/RemeedCodeController.cs.meta new file mode 100644 index 00000000..b4b6604b --- /dev/null +++ b/Assets/Script/Core/Network/NetworkService/RemeedCode/RemeedCodeController.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 0e5fa2353ff93584f8df626eee225228 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Network/NetworkService/RemeedCode/RemeedCodeUse2Client.cs b/Assets/Script/Core/Network/NetworkService/RemeedCode/RemeedCodeUse2Client.cs new file mode 100644 index 00000000..278cfa21 --- /dev/null +++ b/Assets/Script/Core/Network/NetworkService/RemeedCode/RemeedCodeUse2Client.cs @@ -0,0 +1,14 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; + + + public class RemeedCodeUse2Client : CodeMessageBase +{ + public List rewardDatas = new List(); + public override void DispatchMessage() + { + GlobalEvent.DispatchTypeEvent(this); + } +} \ No newline at end of file diff --git a/Assets/Script/Core/Network/NetworkService/RemeedCode/RemeedCodeUse2Client.cs.meta b/Assets/Script/Core/Network/NetworkService/RemeedCode/RemeedCodeUse2Client.cs.meta new file mode 100644 index 00000000..1d79c7ae --- /dev/null +++ b/Assets/Script/Core/Network/NetworkService/RemeedCode/RemeedCodeUse2Client.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: e3dbf84f4548cc94bb7786b037b52e10 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Network/NetworkService/RemeedCode/RemeedCodeUse2Server.cs b/Assets/Script/Core/Network/NetworkService/RemeedCode/RemeedCodeUse2Server.cs new file mode 100644 index 00000000..b855e1a3 --- /dev/null +++ b/Assets/Script/Core/Network/NetworkService/RemeedCode/RemeedCodeUse2Server.cs @@ -0,0 +1,12 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; + + +public class RemeedCodeUse2Server +{ + public string code; + +} + diff --git a/Assets/Script/Core/Network/NetworkService/RemeedCode/RemeedCodeUse2Server.cs.meta b/Assets/Script/Core/Network/NetworkService/RemeedCode/RemeedCodeUse2Server.cs.meta new file mode 100644 index 00000000..e3e70327 --- /dev/null +++ b/Assets/Script/Core/Network/NetworkService/RemeedCode/RemeedCodeUse2Server.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 8ec4cbfe69b44d6438cdb244ce7f0851 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Network/NetworkService/Report.meta b/Assets/Script/Core/Network/NetworkService/Report.meta new file mode 100644 index 00000000..2781378e --- /dev/null +++ b/Assets/Script/Core/Network/NetworkService/Report.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 3f5ddd7a4f90995489e6268079fd4d53 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Network/NetworkService/Report/ClientReport2Server.cs b/Assets/Script/Core/Network/NetworkService/Report/ClientReport2Server.cs new file mode 100644 index 00000000..6e8bd75f --- /dev/null +++ b/Assets/Script/Core/Network/NetworkService/Report/ClientReport2Server.cs @@ -0,0 +1,12 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; + + +public class ClientReport2Server +{ + public String eventName; + public List datas = new List(); +} + diff --git a/Assets/Script/Core/Network/NetworkService/Report/ClientReport2Server.cs.meta b/Assets/Script/Core/Network/NetworkService/Report/ClientReport2Server.cs.meta new file mode 100644 index 00000000..7a8d7e2a --- /dev/null +++ b/Assets/Script/Core/Network/NetworkService/Report/ClientReport2Server.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: acec9c6d16d3089429624c2a178c0463 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Network/NetworkService/Report/ReportController.cs b/Assets/Script/Core/Network/NetworkService/Report/ReportController.cs new file mode 100644 index 00000000..a7bfe935 --- /dev/null +++ b/Assets/Script/Core/Network/NetworkService/Report/ReportController.cs @@ -0,0 +1,53 @@ +using FrameWork.SDKManager; +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; +using UnityEngine; + +public static class ReportController +{ + /// + /// 数据上报 + /// + /// + /// + public static void ReportEvent(string eventName,Dictionary datas) + { + SDKManager.Log(eventName, datas); + } + /// + /// 构建上报广告数据 + /// + /// 示例AD_xxx + /// 只能为"Play"、"Load"其中之一,区分大小写。"Play"=广告播放、"Load"=广告加载) + /// 什么原因播放,来源 + /// ADState是否成功 + /// 广告商来源 + public static Dictionary BuildADEventData(string eventName, ADState name= ADState.Play, bool result = true, String source="") + { + if(string.IsNullOrEmpty(eventName)|| !eventName.ToLower().Contains("ad_")) + { + Debug.LogError("上报广告名不合规则:" + eventName); + return new Dictionary(); + } + string typeName = eventName.Substring(3); + Debug.Log("AD TypeName:" + typeName); + Dictionary datas = new Dictionary(); + datas.Add("ad_id", typeName); + datas.Add("name", name.ToString()); + datas.Add("cause", typeName); + datas.Add("result", result.ToString()); + datas.Add("source", source); + + return datas; + } + + public enum ADState + { + Play, + Load, + Click, + } +} + diff --git a/Assets/Script/Core/Network/NetworkService/Report/ReportController.cs.meta b/Assets/Script/Core/Network/NetworkService/Report/ReportController.cs.meta new file mode 100644 index 00000000..25ce78bd --- /dev/null +++ b/Assets/Script/Core/Network/NetworkService/Report/ReportController.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: e62727860f993a0499c684bcdb4a6055 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Network/NetworkService/Report/StaticReportController.cs b/Assets/Script/Core/Network/NetworkService/Report/StaticReportController.cs new file mode 100644 index 00000000..fd4029bc --- /dev/null +++ b/Assets/Script/Core/Network/NetworkService/Report/StaticReportController.cs @@ -0,0 +1,95 @@ +using FrameWork.SDKManager; +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; +using UnityEngine; + +/// +/// 将一些固定数据上报服务器 +/// +public class StaticReportController +{ + + [RuntimeInitializeOnLoadMethod] + private static void Init() + { + LoginGameController.OnUserLogin += OnUserLogin; + } + + private static void OnUserLogin(UserLogin2Client t) + { + if (t.reloginState) + return; + if (t.code != 0) + return; + SendDeviceInfo(t.user.userID); + } + + private const string ReportUserData = "ReportUserData"; + private static void SendDeviceInfo(string userID) + { + Dictionary datas = new Dictionary(); + datas.Add("uuid", userID); + string channel = "Windows"; + +#if UNITY_ANDROID && !UNITY_EDITOR + channel = "Android"; +#endif + +#if UNITY_IOS && !UNITY_EDITOR + channel = "IOS"; +#endif + + //Debug.Log("OnLoginEvent : " + e.state + " Error: " + e.error); + string[] deviceInfo = SystemInfo.deviceModel.Split(' '); + + string cc= SDKManager.GetProperties(SDKInterfaceDefine.PropertiesKey_ChannelName, channel); + + datas.Add("channel", cc); + datas.Add("brand", deviceInfo[0]); + datas.Add("deviceName", SystemInfo.deviceModel); + datas.Add("version", ApplicationManager.Version); + datas.Add("processorType", SystemInfo.processorType.ToString()); + datas.Add("processorCount", SystemInfo.processorCount.ToString()); + + string net = "移动网络"; + + if (Application.internetReachability == NetworkReachability.NotReachable) + { + net = "无网络"; + } + else if (Application.internetReachability == NetworkReachability.ReachableViaLocalAreaNetwork) + { + net = "wifi"; + } + + datas.Add("net", net); + + datas.Add("systemLanguage", Application.systemLanguage.ToString()); + + datas.Add("memorySize", SystemInfo.systemMemorySize.ToString()); + datas.Add("graphicMemorySize", SystemInfo.graphicsMemorySize.ToString()); + datas.Add("shaderLevel", SystemInfo.graphicsShaderLevel.ToString()); + datas.Add("graphicDeviceType", SystemInfo.graphicsDeviceType.ToString()); + + string[] os = SystemInfo.operatingSystem.Split(' '); + + datas.Add("os", os[0]); + datas.Add("ov", SystemInfo.operatingSystem); + + int w = Screen.width; + int h = Screen.height; + + if (w < h) + { + w = Screen.height; + h = Screen.width; + } + + datas.Add("resolution", w + "x" + h); + + SDKManager.Log(ReportUserData, datas); + } +} + diff --git a/Assets/Script/Core/Network/NetworkService/Report/StaticReportController.cs.meta b/Assets/Script/Core/Network/NetworkService/Report/StaticReportController.cs.meta new file mode 100644 index 00000000..dddfe4f9 --- /dev/null +++ b/Assets/Script/Core/Network/NetworkService/Report/StaticReportController.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: b56337ff61512b943b845909424a483e +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Network/NetworkService/SelectServer.meta b/Assets/Script/Core/Network/NetworkService/SelectServer.meta new file mode 100644 index 00000000..6b170301 --- /dev/null +++ b/Assets/Script/Core/Network/NetworkService/SelectServer.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: bdab2ba97bee5004d96839da52994f18 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Network/NetworkService/SelectServer/GetServerDefine.cs b/Assets/Script/Core/Network/NetworkService/SelectServer/GetServerDefine.cs new file mode 100644 index 00000000..99e4218b --- /dev/null +++ b/Assets/Script/Core/Network/NetworkService/SelectServer/GetServerDefine.cs @@ -0,0 +1,43 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; + + +public class GetServerDefine +{ + /** + * 客户端版本 + */ + public const String ClientVersion = "ClientVersion"; + /** + * 运行平台 + */ + public const String ClientPlatform = "ClientPlatform"; + + /** + * 分组 + */ + public const String Group = "Group"; + + /** + * 返回可选择的服务器 + */ + public const String SelectNetworkData = "SelectNetworkData"; + + //-------------------------------------- + + /** + * 监听过滤字段 + */ + public const String ListenContext_clearCache = "/clearCache"; + /** + * 监听过滤字段 + */ + public const String ListenContext_getAllServers = "/getAllServers"; + /** + * 监听过滤字段 + */ + public const String ListenContext_getServer= "/getServer"; +} + diff --git a/Assets/Script/Core/Network/NetworkService/SelectServer/GetServerDefine.cs.meta b/Assets/Script/Core/Network/NetworkService/SelectServer/GetServerDefine.cs.meta new file mode 100644 index 00000000..529443eb --- /dev/null +++ b/Assets/Script/Core/Network/NetworkService/SelectServer/GetServerDefine.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 1546d19d520d7ef4a92536d6b4373dac +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Network/NetworkService/SelectServer/SelectNetworkController.cs b/Assets/Script/Core/Network/NetworkService/SelectServer/SelectNetworkController.cs new file mode 100644 index 00000000..282c3372 --- /dev/null +++ b/Assets/Script/Core/Network/NetworkService/SelectServer/SelectNetworkController.cs @@ -0,0 +1,145 @@ +using FrameWork.SDKManager; +using System; +using System.Collections; +using System.Collections.Generic; +using System.Linq; +using System.Text; +using UnityEngine; + +public class SelectNetworkController +{ + private static string url = null; + + public static string URL + { + get + { + if(string.IsNullOrEmpty(url)) + { + GetURI(); + } + + return url; + } + + set + { + url = value; + } + } + + static void GetURI() + { + URL = URLManager.GetURL(SDKInterfaceDefine.PropertiesKey_SelectServerURL); + + if(!string.IsNullOrEmpty(SDKManager.GetProperties(SDKInterfaceDefine.PropertiesKey_SelectServerURL,null))) + { + URL = SDKManager.GetProperties(SDKInterfaceDefine.PropertiesKey_SelectServerURL, null); + } + } + /// + /// 获取所有配置的服务器 + /// + /// + public static void GetAllSupportServers( CallBack callBack) + { + if (string.IsNullOrEmpty(URL)) + { + Debug.LogError("URI is null!"); + if (callBack != null) + { + callBack(null); + } + return; + } + MonoBehaviourRuntime.Instance.StartCoroutine(LoopRequest(URL + GetServerDefine.ListenContext_getAllServers, null, callBack)); + + } + /// + /// 获取可用服务器 + /// + /// + /// + /// + public static void GetSupportServer(RuntimePlatform platform,string group, CallBack callBack) + { + if (string.IsNullOrEmpty(URL)) + { + Debug.LogError("URI is null!"); + if (callBack != null) + { + callBack(null); + } + return; + } + Dictionary pairs = new Dictionary(); + pairs.Add(GetServerDefine.ClientVersion, Application.version); + pairs.Add(GetServerDefine.ClientPlatform, platform.ToString()); + pairs.Add(GetServerDefine.Group, group); + //Debug.Log("-1 Send Http Post"); + MonoBehaviourRuntime.Instance.StartCoroutine(LoopRequest(URL + GetServerDefine.ListenContext_getServer,pairs,callBack)); + + } + static bool isRequesting = false; + public static bool IsRequesting + { + set + { + if (value == false) + isRequesting = value; + } + get + { + return isRequesting; + } + } + + + static IEnumerator LoopRequest(string uri, Dictionary pairs, CallBack callBack) + { + isRequesting = true; + + bool isSendEnd = true; + while (isRequesting) + { + if (isSendEnd) + { + isSendEnd = false; + //Debug.Log("0 Send Http Post"); + UnityWebRequestTool.Post(uri, pairs, (error, data) => + { + Debug.Log("返回 http post"); + isSendEnd = true; + string netData = null; + if (!string.IsNullOrEmpty(error)) + { + Debug.LogError(uri+" GetSupportServers :" + error); + + } + else + { + isRequesting = false; + + if (data.ContainsKey(GetServerDefine.SelectNetworkData)) + { + netData = data[GetServerDefine.SelectNetworkData]; + + } + else + { + netData = ""; + } + + } + + if (callBack != null) + { + callBack(netData); + } + }); + } + + yield return new WaitForEndOfFrame(); + } + } +} diff --git a/Assets/Script/Core/Network/NetworkService/SelectServer/SelectNetworkController.cs.meta b/Assets/Script/Core/Network/NetworkService/SelectServer/SelectNetworkController.cs.meta new file mode 100644 index 00000000..8b61019f --- /dev/null +++ b/Assets/Script/Core/Network/NetworkService/SelectServer/SelectNetworkController.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: f6a94ce4bd97a1e4d9592fd6a09b0e0a +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Network/NetworkService/SendSMS.meta b/Assets/Script/Core/Network/NetworkService/SendSMS.meta new file mode 100644 index 00000000..2f8a8055 --- /dev/null +++ b/Assets/Script/Core/Network/NetworkService/SendSMS.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: e26d71a4ca570f0479600b8fe9df251f +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Network/NetworkService/SendSMS/Message.meta b/Assets/Script/Core/Network/NetworkService/SendSMS/Message.meta new file mode 100644 index 00000000..f8c4c7ae --- /dev/null +++ b/Assets/Script/Core/Network/NetworkService/SendSMS/Message.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: ea22f857022913144904b877c5f2876a +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Network/NetworkService/SendSMS/Message/ReplySendSMS2Client.cs b/Assets/Script/Core/Network/NetworkService/SendSMS/Message/ReplySendSMS2Client.cs new file mode 100644 index 00000000..35629a11 --- /dev/null +++ b/Assets/Script/Core/Network/NetworkService/SendSMS/Message/ReplySendSMS2Client.cs @@ -0,0 +1,11 @@ +using UnityEngine; +using System.Collections; + +public class ReplySendSMS2Client : CodeMessageBase +{ + + public override void DispatchMessage() + { + GlobalEvent.DispatchTypeEvent(this); + } +} diff --git a/Assets/Script/Core/Network/NetworkService/SendSMS/Message/ReplySendSMS2Client.cs.meta b/Assets/Script/Core/Network/NetworkService/SendSMS/Message/ReplySendSMS2Client.cs.meta new file mode 100644 index 00000000..52153976 --- /dev/null +++ b/Assets/Script/Core/Network/NetworkService/SendSMS/Message/ReplySendSMS2Client.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: c2d66ec4e7f70dc4aa43d65c1c4b3504 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Network/NetworkService/SendSMS/Message/SendSMSData2Server.cs b/Assets/Script/Core/Network/NetworkService/SendSMS/Message/SendSMSData2Server.cs new file mode 100644 index 00000000..3b8ed4dc --- /dev/null +++ b/Assets/Script/Core/Network/NetworkService/SendSMS/Message/SendSMSData2Server.cs @@ -0,0 +1,23 @@ +using UnityEngine; +using System.Collections; + +public class SendSMSData2Server +{ + public string internationalTelephoneCode; + public string phoneNumber; + public string templateID; + public string[] parameters; + + public SendSMSData2Server() + { + + } + + public SendSMSData2Server(string internationalTelephoneCode, string phoneNumber, string templateID, string[] parameters) + { + this.internationalTelephoneCode = internationalTelephoneCode; + this.phoneNumber = phoneNumber; + this.templateID = templateID; + this.parameters = parameters; + } +} diff --git a/Assets/Script/Core/Network/NetworkService/SendSMS/Message/SendSMSData2Server.cs.meta b/Assets/Script/Core/Network/NetworkService/SendSMS/Message/SendSMSData2Server.cs.meta new file mode 100644 index 00000000..cbdba551 --- /dev/null +++ b/Assets/Script/Core/Network/NetworkService/SendSMS/Message/SendSMSData2Server.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 999928e5ded3f374ebcff1c5b3e5b53c +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Network/NetworkService/SendSMS/SMSController.cs b/Assets/Script/Core/Network/NetworkService/SendSMS/SMSController.cs new file mode 100644 index 00000000..db93e66a --- /dev/null +++ b/Assets/Script/Core/Network/NetworkService/SendSMS/SMSController.cs @@ -0,0 +1,58 @@ +using UnityEngine; +using System.Collections; +using System; + +public class SMSController +{ + public static Action SendResult; + + private static bool isInit = false; + private static void Init() + { + if (isInit) + return; + isInit = true; + + GlobalEvent.AddTypeEvent(OnReplySendSMS); + } + + private static void OnReplySendSMS(ReplySendSMS2Client e, object[] args) + { + if (SendResult != null) + { + SendResult(e); + } + } + + /// + /// 使用模版发送 + /// + /// 国际电话区号,中国:86 + /// 电话 + /// 短信模版ID + /// 短信模版变量 + public static void SendByTemplate(string internationalTelephoneCode, string phoneNumber,string templateID,string[] parameters) + { + Init(); + if (LoginGameController.IsLogin) + { + SendSMSData2Server msg = new SendSMSData2Server(internationalTelephoneCode, phoneNumber, templateID, parameters); + JsonMessageProcessingController.SendMessage(msg); + } + else + { + Debug.LogError("请先登录"); + } + } + /// + /// 国内模版发送 + /// + /// + /// + /// + public static void SendByTemplate(string phoneNumber, string templateID, string[] parameters) + { + SendByTemplate("86", phoneNumber, templateID, parameters); + } + +} diff --git a/Assets/Script/Core/Network/NetworkService/SendSMS/SMSController.cs.meta b/Assets/Script/Core/Network/NetworkService/SendSMS/SMSController.cs.meta new file mode 100644 index 00000000..b19b9fbf --- /dev/null +++ b/Assets/Script/Core/Network/NetworkService/SendSMS/SMSController.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 1509b25ddbca79540a5309fe2b52508d +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Network/Protocol/ByteArray.cs b/Assets/Script/Core/Network/Protocol/ByteArray.cs index b92dcc87..783e4f3e 100644 --- a/Assets/Script/Core/Network/Protocol/ByteArray.cs +++ b/Assets/Script/Core/Network/Protocol/ByteArray.cs @@ -8,26 +8,45 @@ public class ByteArray { - public List bytes = new List(); + private List bytes; + + public List Bytes + { + get + { + if(bytes == null) + { + bytes = new List(); + } + + return bytes; + } + + set + { + bytes = value; + } + } public void Add(byte[] buffer) { for (int i = 0; i < buffer.Length; i++) { - bytes.Add(buffer[i]); + Bytes.Add(buffer[i]); } } public int Length { get { - return bytes.Count; + return Bytes.Count; } } public void clear() { + Postion = 0; - bytes.Clear(); + Bytes.Clear(); } public int Postion { @@ -38,18 +57,21 @@ public byte[] Buffer { get { - return bytes.ToArray(); + return Bytes.ToArray(); } } + + + public bool ReadBoolean() { - byte b = bytes[Postion]; + byte b = Bytes[Postion]; Postion += 1; return b == (byte)0 ? false : true; } public byte ReadByte() { - byte result = bytes[Postion]; + byte result = Bytes[Postion]; Postion += 1; return result; } @@ -58,7 +80,7 @@ public byte[] ReadBytes(int len) byte[] result = new byte[len]; for (int i = 0; i < len; i++) { - result[i] = bytes[i + Postion]; + result[i] = Bytes[i + Postion]; } Postion += len; return result; @@ -66,56 +88,56 @@ public byte[] ReadBytes(int len) public void WriteInt(int value) { - bytes.Add((byte)(value >> 24)); - bytes.Add((byte)(value >> 16)); - bytes.Add((byte)(value >> 8)); - bytes.Add((byte)(value)); + Bytes.Add((byte)(value >> 24)); + Bytes.Add((byte)(value >> 16)); + Bytes.Add((byte)(value >> 8)); + Bytes.Add((byte)(value)); } public void WriteShort(int value) { short tmp = (short)value; - bytes.Add((byte)(tmp >> 8)); - bytes.Add((byte)(tmp)); + Bytes.Add((byte)(tmp >> 8)); + Bytes.Add((byte)(tmp)); } public void WriteInt8(int value) { - bytes.Add((byte)(value)); + Bytes.Add((byte)(value)); } public int ReadUInt() { - int result = bytes[3 + Postion] | (bytes[2 + Postion] << 8) | (bytes[1 + Postion] << 16) | (bytes[0 + Postion] << 24); + int result = Bytes[3 + Postion] | (Bytes[2 + Postion] << 8) | (Bytes[1 + Postion] << 16) | (Bytes[0 + Postion] << 24); Postion += 4; return result; } public int ReadUShort() { - int result = bytes[1 + Postion] | bytes[Postion] << 8; + int result = Bytes[1 + Postion] | Bytes[Postion] << 8; Postion += 2; return result; } - byte[] int32Cache = new byte[4]; + static byte[] int32Cache = new byte[4]; public int ReadInt32() { - int32Cache[3] = bytes[Postion]; - int32Cache[2] = bytes[Postion + 1]; - int32Cache[1] = bytes[Postion + 2]; - int32Cache[0] = bytes[Postion + 3]; + int32Cache[3] = Bytes[Postion]; + int32Cache[2] = Bytes[Postion + 1]; + int32Cache[1] = Bytes[Postion + 2]; + int32Cache[0] = Bytes[Postion + 3]; int result = BitConverter.ToInt32(int32Cache, 0); Postion += 4; return result; } - byte[] int16Catch = new byte[2]; + static byte[] int16Catch = new byte[2]; public int ReadInt16() { - int16Catch[1] = bytes[Postion]; - int16Catch[0] = bytes[Postion + 1]; + int16Catch[1] = Bytes[Postion]; + int16Catch[0] = Bytes[Postion + 1]; int result = BitConverter.ToInt16(int16Catch, 0); Postion += 2; @@ -124,17 +146,17 @@ public int ReadInt16() public int ReadInt8() { - int result = bytes[Postion]; + int result = Bytes[Postion]; Postion += 1; return result; } - byte[] b = new byte[8]; + static byte[] b = new byte[8]; public double ReadDouble() { for (int i = 0; i < 8; i++) { - b[7 - i] = bytes[i + Postion]; + b[7 - i] = Bytes[i + Postion]; } Postion += 8; return BitConverter.ToDouble(b, 0); @@ -147,7 +169,7 @@ public string ReadUTFBytes(uint length) byte[] b = new byte[length]; for (int i = 0; i < length; i++) { - b[i] = bytes[i + Postion]; + b[i] = Bytes[i + Postion]; } Postion += (int)length; @@ -157,17 +179,17 @@ public string ReadUTFBytes(uint length) public void WriteALLBytes(byte[] bs) { - bytes.AddRange(bs); + Bytes.AddRange(bs); } public void WriteBoolean(bool value) { - bytes.Add(value ? ((byte)1) : ((byte)0)); + Bytes.Add(value ? ((byte)1) : ((byte)0)); } public void WriteByte(byte value) { - bytes.Add(value); + Bytes.Add(value); } public void WriteDouble(double v) @@ -179,7 +201,7 @@ public void WriteDouble(double v) b[7 - i] = temp[i]; } - bytes.AddRange(b); + Bytes.AddRange(b); } public void WriteString(string content) diff --git a/Assets/Script/Core/Network/Protocol/ProtocolAttribute.cs b/Assets/Script/Core/Network/Protocol/ProtocolAttribute.cs new file mode 100644 index 00000000..2ee1a371 --- /dev/null +++ b/Assets/Script/Core/Network/Protocol/ProtocolAttribute.cs @@ -0,0 +1,76 @@ +using System; + +namespace Protocol +{ + /// + /// 在Protocol以Int16传输的字段 + /// + [AttributeUsage(AttributeTargets.Field)] + public class Int16Attribute : System.Attribute { } + + /// + /// 在Protocol以Int8传输的字段 + /// + [AttributeUsage(AttributeTargets.Field)] + public class Int8Attribute : System.Attribute { } + + /// + /// 在Protocol以Int32传输的字段 + /// + [AttributeUsage(AttributeTargets.Field)] + public class Int32Attribute : System.Attribute { } + + /// + /// 模块名与模块消息编码 + /// + [AttributeUsage(AttributeTargets.Class | AttributeTargets.Interface)] + public class ModuleAttribute : System.Attribute + { + public int MessageCode; + public string ModuleName; + + public ModuleAttribute(int messageCode, string moduleName) + { + MessageCode = messageCode; + ModuleName = moduleName; + } + } + + /// + /// 消息发送模式,如果不加默认为Both + /// 生成 protocol 时 ToClient 和 ToServer 类型不会自动加后缀,要保证类名后面有_s 或者 _c后缀 + /// Both自动添加 _s 和 _c 后缀 + /// + [AttributeUsage(AttributeTargets.Class)] + public class MessageModeAttribute : System.Attribute + { + public SendMode Mode; + + public MessageModeAttribute(SendMode mode) + { + Mode = mode; + } + } + + public enum SendMode + { + ToClient, + ToServer, + Both, + } + + /// + /// 自动被Protocol解析的基类 + /// + public interface IProtocolMessageInterface { } + + /// + /// 自动被Protocol解析的结构 + /// + public interface IProtocolStructInterface { } + + /// + /// + /// + public interface CsharpProtocolInterface : IProtocolMessageInterface { } +} \ No newline at end of file diff --git a/Assets/Script/Core/Network/Protocol/ProtocolAttribute.cs.meta b/Assets/Script/Core/Network/Protocol/ProtocolAttribute.cs.meta new file mode 100644 index 00000000..ccc66393 --- /dev/null +++ b/Assets/Script/Core/Network/Protocol/ProtocolAttribute.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: dc3bdebebc4f40947942bc5c0ae57809 +timeCreated: 1520037987 +licenseType: Pro +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Network/Protocol/ProtocolNetworkService.cs b/Assets/Script/Core/Network/Protocol/ProtocolNetworkService.cs new file mode 100644 index 00000000..404ad1ee --- /dev/null +++ b/Assets/Script/Core/Network/Protocol/ProtocolNetworkService.cs @@ -0,0 +1,1118 @@ +using System; +using System.Collections; +using System.Collections.Generic; +using System.Text; +using System.Text.RegularExpressions; +using UnityEngine; + +public class ProtocolNetworkService : INetworkInterface +{ + public const int TYPE_string = 1; + public const int TYPE_int32 = 2; + public const int TYPE_double = 3; + public const int TYPE_bool = 4; + public const int TYPE_custom = 5; + + public const int TYPE_int8 = 6; + public const int TYPE_int16 = 7; + public const int RT_repeated = 1; + public const int RT_equired = 0; + + public const string c_ProtocolFileName = "ProtocolInfo"; + public const string c_methodNameInfoFileName = "MethodInfo"; + + Dictionary>> m_protocolInfo; + + Dictionary m_methodNameInfo; + Dictionary m_methodIndexInfo; + + public override void Init() + { + m_protocolInfo = ReadProtocolInfo(ResourceManager.LoadText(c_ProtocolFileName)); + ReadMethodNameInfo( + out m_methodNameInfo, + out m_methodIndexInfo, + ResourceManager.LoadText(c_methodNameInfoFileName)); + + m_messageBuffer = new byte[1024 * 1024 * 8]; + + m_head = 0; + m_total = 0; + + base.Init(); + } + + public override void SendMessage(string MessageType, Dictionary data) + { + ByteArray msg = new ByteArray(); + //ByteArray msg = new ByteArray() + msg.clear(); + + List message = GetSendByte(MessageType, data); + + int len = 3 + message.Count; + int method = GetMethodIndex(MessageType); + + msg.WriteShort(len); + msg.WriteByte((byte)(method / 100)); + msg.WriteShort(method); + + if (message != null) + msg.Bytes.AddRange(message); + else + msg.WriteInt(0); + + m_socketService.Send(msg.Buffer); + } + + #region 缓冲区 + + byte[] m_messageBuffer; + int m_head = 0; + int m_total = 0; + + public override void SpiltMessage(byte[] data, ref int offset, int length) + { + WriteBytes(data, length); + int i = 0; + + //Debug.Log("GetBufferLength() " + GetBufferLength() + " ReadLength() " + ReadLength()); + + while (GetBufferLength() != 0 && ReadLength() <= GetBufferLength()) + { + ReceiveDataLoad(ReadByte(ReadLength())); + + if (i > 100) + { + break; + } + } + + offset = 0; + } + + void WriteBytes(byte[] bytes, int length) + { + for (int i = 0; i < length; i++) + { + int pos = m_total + i; + + if (pos >= m_messageBuffer.Length) + { + pos -= m_messageBuffer.Length; + } + + m_messageBuffer[pos] = bytes[i]; + } + + m_total += length; + + if (m_total >= m_messageBuffer.Length) + { + m_total -= m_messageBuffer.Length; + } + } + + int ReadLength() + { + int result = (int)m_messageBuffer[m_head] << 8; + + int nextPos = m_head + 1; + if (nextPos >= m_messageBuffer.Length) + { + nextPos = 0; + } + + result += (int)m_messageBuffer[nextPos]; + return result + 2; + } + + int GetBufferLength() + { + if (m_total >= m_head) + { + return m_total - m_head; + } + else + { + return m_total + (m_messageBuffer.Length - m_head); + } + } + + byte[] ReadByte(int length) + { + byte[] bytes = new byte[length]; + + if (m_head + length < m_messageBuffer.Length) + { + Array.Copy(m_messageBuffer, m_head, bytes, 0, length); + m_head += length; + } + else + { + int cutLength = m_messageBuffer.Length - m_head; + + Array.Copy(m_messageBuffer, m_head, bytes, 0, cutLength); + Array.Copy(m_messageBuffer, 0, bytes, cutLength, length - cutLength); + + m_head = length - cutLength; + } + return bytes; + } + + #endregion + + //解包 + private void ReceiveDataLoad(byte[] bytes) + { + try + { + ByteArray ba = new ByteArray(); + + //用于做数据处理,加解密,或者压缩于解压缩 + ba.clear(); + ba.Add(bytes); + + NetWorkMessage msg = Analysis(ba); + m_messageCallBack(msg); + } + catch (Exception e) + { + Debug.LogError(e.ToString()); + } + } + + #region 读取protocol信息 + + public static Dictionary>> ReadProtocolInfo(string content) + { + Dictionary>> protocolInfo = new Dictionary>>(); + + AnalysisProtocolStatus currentStatus = AnalysisProtocolStatus.None; + List> msgInfo = new List>(); + Regex rgx = new Regex(@"^message\s(\w+)"); + + string[] lines = content.Split('\n'); + + for (int i = 0; i < lines.Length; i++) + { + string currentLine = lines[i]; + + if (currentStatus == AnalysisProtocolStatus.None) + { + if (currentLine.Contains("message")) + { + string msgName = rgx.Match(currentLine).Groups[1].Value; + + msgInfo = new List>(); + + if (protocolInfo.ContainsKey(msgName)) + { + Debug.LogError("protocol 有重复的Key! :" + msgName); + } + else + { + protocolInfo.Add(msgName, msgInfo); + } + + currentStatus = AnalysisProtocolStatus.Message; + } + } + else + { + if (currentLine.Contains("}")) + { + currentStatus = AnalysisProtocolStatus.None; + msgInfo = null; + } + else + { + if (currentLine.Contains("required")) + { + Dictionary currentFeidInfo = new Dictionary(); + + currentFeidInfo.Add("spl", RT_equired); + + AddName(currentLine, currentFeidInfo); + AddType(currentLine, currentFeidInfo); + + msgInfo.Add(currentFeidInfo); + } + else if (currentLine.Contains("repeated")) + { + Dictionary currentFeidInfo = new Dictionary(); + + currentFeidInfo.Add("spl", RT_repeated); + + AddName(currentLine, currentFeidInfo); + AddType(currentLine, currentFeidInfo); + + msgInfo.Add(currentFeidInfo); + } + } + } + } + + return protocolInfo; + } + + static Regex m_TypeRgx = new Regex(@"^\s+\w+\s+(\w+)\s+\w+"); + + static void AddType(string currentLine, Dictionary currentFeidInfo) + { + if (currentLine.Contains("int32")) + { + currentFeidInfo.Add("type", TYPE_int32); + } + else if (currentLine.Contains("int16")) + { + currentFeidInfo.Add("type", TYPE_int16); + } + else if (currentLine.Contains("int8")) + { + currentFeidInfo.Add("type", TYPE_int8); + } + else if (currentLine.Contains("string")) + { + currentFeidInfo.Add("type", TYPE_string); + } + else if (currentLine.Contains("double")) + { + currentFeidInfo.Add("type", TYPE_double); + } + else if (currentLine.Contains("bool")) + { + currentFeidInfo.Add("type", TYPE_bool); + } + else + { + currentFeidInfo.Add("type", TYPE_custom); + currentFeidInfo.Add("vp", m_TypeRgx.Match(currentLine).Groups[1].Value); + } + } + + static Regex m_NameRgx = new Regex(@"^\s+\w+\s+\w+\s+(\w+)"); + + static void AddName(string currentLine, Dictionary currentFeidInfo) + { + currentFeidInfo.Add("name", m_NameRgx.Match(currentLine).Groups[1].Value); + } + + enum AnalysisProtocolStatus + { + None, + Message + } + + #endregion + + #region 读取消息号映射 + + public static void ReadMethodNameInfo(out Dictionary methodNameInfo, out Dictionary methodIndexInfo, string content) + { + methodNameInfo = new Dictionary(); + methodIndexInfo = new Dictionary(); + + Regex rgx = new Regex(@"^(\d+),(\w+)"); + + string[] lines = content.Split('\n'); + + for (int i = 0; i < lines.Length; i++) + { + if (lines[i].Contains(",")) + { + var res = rgx.Match(lines[i]); + + string index = res.Groups[1].Value; + string indexName = res.Groups[2].Value; + + methodNameInfo.Add(int.Parse(index), indexName); + methodIndexInfo.Add(indexName, int.Parse(index)); + } + } + } + + int GetMethodIndex(string messageType) + { + try + { + return m_methodIndexInfo[messageType]; + } + catch + { + throw new Exception("GetMethodIndex ERROR! NOT Find " + messageType); + } + } + + #endregion + + #region 解包 + + NetWorkMessage Analysis(ByteArray bytes) + { + NetWorkMessage msg = new NetWorkMessage(); + bytes.ReadUShort(); //消息长度 + bytes.ReadByte(); //模块名 + + int methodIndex = bytes.ReadUShort(); //方法名 + + //Debug.Log("methodIndex " + methodIndex); + //Debug.Log("ReceiveDataLoad : " + BitConverter.ToString(bytes.Buffer)); + try + { + msg.m_MessageType = m_methodNameInfo[methodIndex]; + } + catch + { + throw new Exception("没有找到消息号! " + methodIndex); + } + + int re_len = bytes.Length - 5; + msg.m_data = AnalysisData(msg.m_MessageType, bytes.ReadBytes(re_len)); + + if (msg.m_data == null) + { + throw new Exception("protocol msg.m_data is null !"); + } + + + + return msg; + } + + #region 解析数据 + + Dictionary AnalysisData(string MessageType, byte[] bytes) + { + //Debug.Log("MessageType:" + MessageType + "AnalysisData: " + BitConverter.ToString(bytes)); + + string fieldName = ""; + string customType = ""; + int fieldType = 0; + int repeatType = 0; + try + { + Dictionary data = new Dictionary(); + ByteArray ba = new ByteArray(); + + ba.clear(); + ba.Add(bytes); + + string messageTypeTemp = "m_" + MessageType + "_c"; + if (!m_protocolInfo.ContainsKey(messageTypeTemp)) + { + throw new Exception("ProtocolInfo NOT Exist ->" + messageTypeTemp + "<-"); + } + + List> tableInfo = m_protocolInfo["m_" + MessageType + "_c"]; + + for (int i = 0; i < tableInfo.Count; i++) + { + fieldType = (int)tableInfo[i]["type"]; + repeatType = (int)tableInfo[i]["spl"]; + fieldName = (string)tableInfo[i]["name"]; + + if (fieldType == TYPE_string) + { + if (repeatType == RT_repeated) + { + data[fieldName] = ReadStringList(ba); + } + else + { + data[fieldName] = ReadString(ba); + } + } + else if (fieldType == TYPE_bool) + { + if (repeatType == RT_repeated) + { + data[fieldName] = ReadBoolList(ba); + } + else + { + data[fieldName] = ReadBool(ba); + } + } + else if (fieldType == TYPE_double) + { + if (repeatType == RT_repeated) + { + data[fieldName] = ReadDoubleList(ba); + } + else + { + data[fieldName] = ReadDouble(ba); + } + } + else if (fieldType == TYPE_int32) + { + if (repeatType == RT_repeated) + { + data[fieldName] = ReadIntList(ba); + } + else + { + data[fieldName] = ReadInt32(ba); + } + } + else if (fieldType == TYPE_int16) + { + if (repeatType == RT_repeated) + { + data[fieldName] = ReadShortList(ba); + } + else + { + data[fieldName] = ReadInt16(ba); + } + } + else if (fieldType == TYPE_int8) + { + if (repeatType == RT_repeated) + { + data[fieldName] = ReadInt8List(ba); + } + else + { + data[fieldName] = ReadInt8(ba); + } + } + else + { + customType = (string)tableInfo[i]["vp"]; + + if (repeatType == RT_repeated) + { + data[fieldName] = ReadDictionaryList(customType, ba); + } + else + { + data[fieldName] = ReadDictionary(customType, ba); + } + } + } + + return data; + } + catch (Exception e) + { + throw new Exception(@"AnalysisData Excepiton Data is ->" + MessageType + + "<-\nFieldName:->" + fieldName + + "<-\nFieldType:->" + GetFieldType(fieldType) + + "<-\nRepeatType:->" + GetRepeatType(repeatType) + + "<-\nCustomType:->" + customType + + "<-\n" + e.ToString()); + } + } + + private string ReadString(ByteArray ba) + { + uint len = (uint)ba.ReadUShort(); + return ba.ReadUTFBytes(len); + } + private List ReadStringList(ByteArray ba) + { + List tbl = new List(); + tbl.Clear(); + + int len1 = ba.ReadUShort(); + ba.ReadUInt(); + + for (int i = 0; i < len1; i++) + { + tbl.Add(ReadString(ba)); + } + return tbl; + } + private bool ReadBool(ByteArray ba) + { + return ba.ReadBoolean(); + } + private List ReadBoolList(ByteArray ba) + { + List tbl = new List(); + tbl.Clear(); + + int len1 = ba.ReadUShort(); + ba.ReadUInt(); + + for (int i = 0; i < len1; i++) + { + tbl.Add(ReadBool(ba)); + } + return tbl; + } + private int ReadInt(ByteArray ba) + { + return ba.ReadUInt(); + } + + private int ReadInt32(ByteArray ba) + { + return ba.ReadInt32(); + } + + private int ReadInt16(ByteArray ba) + { + return ba.ReadInt16(); + } + private int ReadInt8(ByteArray ba) + { + return ba.ReadInt8(); + } + private List ReadIntList(ByteArray ba) + { + List tbl = new List(); + + int len1 = ba.ReadUShort(); + ba.ReadUInt(); + + for (int i = 0; i < len1; i++) + { + int tem_o_read_int = ReadInt32(ba); + tbl.Add(tem_o_read_int); + } + + return tbl; + } + + private List ReadShortList(ByteArray ba) + { + List tbl = new List(); + + int len1 = ba.ReadUShort(); + ba.ReadUInt(); + + for (int i = 0; i < len1; i++) + { + int tem_o_read_int = ReadInt16(ba); + tbl.Add(tem_o_read_int); + } + + return tbl; + } + + private List ReadInt8List(ByteArray ba) + { + List tbl = new List(); + + int len1 = ba.ReadUShort(); + ba.ReadUInt(); + + for (int i = 0; i < len1; i++) + { + int tem_o_read_int = ReadInt8(ba); + tbl.Add(tem_o_read_int); + } + + return tbl; + } + + private double ReadDouble(ByteArray ba) + { + double tem_double = ba.ReadDouble(); + return Math.Floor(tem_double * 1000) / 1000; + } + private List ReadDoubleList(ByteArray ba) + { + List tbl = new List(); + + int len1 = ba.ReadUShort(); + ba.ReadUInt(); + + for (int i = 0; i < len1; i++) + { + tbl.Add(ReadDouble(ba)); + } + return tbl; + } + + private Dictionary ReadDictionary(string dictName, ByteArray ba) + { + int fieldType = 0; + int repeatType = 0; + string fieldName = null; + string customType = null; + + try + { + int st_len = ba.ReadUInt(); + + Dictionary tbl = new Dictionary(); + + if (st_len == 0) + { + Debug.Log("return"); + return tbl; + } + + List> tableInfo = m_protocolInfo[dictName]; + + for (int i = 0; i < tableInfo.Count; i++) + { + fieldType = (int)tableInfo[i]["type"]; + repeatType = (int)tableInfo[i]["spl"]; + fieldName = (string)tableInfo[i]["name"]; + + if (fieldType == TYPE_string) + { + if (repeatType == RT_repeated) + { + tbl[fieldName] = ReadStringList(ba); + } + else + { + tbl[fieldName] = ReadString(ba); + } + } + else if (fieldType == TYPE_bool) + { + if (repeatType == RT_repeated) + { + tbl[fieldName] = ReadBoolList(ba); + } + else + { + tbl[fieldName] = ReadBool(ba); + } + } + else if (fieldType == TYPE_double) + { + if (repeatType == RT_repeated) + { + tbl[fieldName] = ReadDoubleList(ba); + } + else + { + tbl[fieldName] = ReadDouble(ba); + } + } + else if (fieldType == TYPE_int32) + { + if (repeatType == RT_repeated) + { + tbl[fieldName] = ReadIntList(ba); + } + else + { + tbl[fieldName] = ReadInt32(ba); + } + } + else if (fieldType == TYPE_int16) + { + if (repeatType == RT_repeated) + { + tbl[fieldName] = ReadShortList(ba); + } + else + { + tbl[fieldName] = ReadInt16(ba); + } + } + else if (fieldType == TYPE_int8) + { + if (repeatType == RT_repeated) + { + tbl[fieldName] = ReadInt8List(ba); + } + else + { + tbl[fieldName] = ReadInt8(ba); + } + } + else + { + customType = (string)tableInfo[i]["vp"]; + + if (repeatType == RT_repeated) + { + tbl[fieldName] = ReadDictionaryList(customType, ba); + } + else + { + tbl[fieldName] = ReadDictionary(customType, ba); + } + } + } + return tbl; + + } + catch (Exception e) + { + throw new Exception(@"ReadDictionary Excepiton DictName is ->" + dictName + + "<-\nFieldName:->" + fieldName + + "<-\nFieldType:->" + GetFieldType(fieldType) + + "<-\nRepeatType:->" + GetRepeatType(repeatType) + + "<-\nCustomType:->" + customType + + "<-\n" + e.ToString()); + } + } + + private List> ReadDictionaryList(string str, ByteArray ba) + { + List> stbl = new List>(); + + int len1 = ba.ReadUShort(); + ba.ReadUInt(); + + //Debug.Log("len1 " + len1 + " " + ba.ReadUInt()); + + for (int i = 0; i < len1; i++) + { + stbl.Add(ReadDictionary(str, ba)); + } + return stbl; + } + + #endregion + + #endregion + + #region 发包 + + List GetSendByte(string messageType, Dictionary data) + { + try + { + string messageTypeTemp = "m_" + messageType + "_s"; + if (!m_protocolInfo.ContainsKey(messageTypeTemp)) + { + throw new Exception("ProtocolInfo NOT Exist ->" + messageTypeTemp + "<-"); + } + + return GetCustomTypeByte(messageTypeTemp, data); + } + catch (Exception e) + { + throw new Exception(@"ProtocolService GetSendByte Excepiton messageType is ->" + messageType + + "<-\n" + e.ToString()); + } + } + + int GetStringListLength(List list) + { + int len = 0; + for (int i = 0; i < list.Count; i++) + { + byte[] bs = Encoding.UTF8.GetBytes((string)list[i]); + len = len + bs.Length; + + } + return len; + } + + List> m_arrayCache = new List>(); + int GetCustomListLength(string customType, List list) + { + m_arrayCache.Clear(); + int len = 0; + for (int i = 0; i < list.Count; i++) + { + List bs = GetCustomTypeByte(customType, (Dictionary)list[i]); + m_arrayCache.Add(bs); + len = len + bs.Count + 4; + } + return len; + } + + private List GetCustomTypeByte(string customType, Dictionary data) + { + string fieldName = null; + int fieldType = 0; + int repeatType = 0; + + try + { + ByteArray Bytes = new ByteArray(); + //ByteArray Bytes = new ByteArray(); + Bytes.clear(); + + if (!m_protocolInfo.ContainsKey(customType)) + { + throw new Exception("ProtocolInfo NOT Exist ->" + customType + "<-"); + } + + List> tableInfo = m_protocolInfo[customType]; + + for (int i = 0; i < tableInfo.Count; i++) + { + Dictionary currentField = tableInfo[i]; + fieldType = (int)currentField["type"]; + fieldName = (string)currentField["name"]; + repeatType = (int)currentField["spl"]; + + if (fieldType == TYPE_string) + { + if (data.ContainsKey(fieldName)) + { + if (repeatType == RT_equired) + { + Bytes.WriteString((string)data[fieldName]); + } + else + { + List list = (List)data[fieldName]; + + Bytes.WriteShort(list.Count); + Bytes.WriteInt(GetStringListLength(list)); + for (int i2 = 0; i2 < list.Count; i2++) + { + Bytes.WriteString((string)list[i2]); + } + } + } + else + { + Bytes.WriteShort(0); + } + } + else if (fieldType == TYPE_bool) + { + if (data.ContainsKey(fieldName)) + { + if (repeatType == RT_equired) + { + Bytes.WriteBoolean((bool)data[fieldName]); + } + else + { + List tb = (List)data[fieldName]; + Bytes.WriteShort(tb.Count); + Bytes.WriteInt(tb.Count); + for (int i2 = 0; i2 < tb.Count; i2++) + { + Bytes.WriteBoolean((bool)tb[i2]); + } + } + } + } + else if (fieldType == TYPE_double) + { + if (data.ContainsKey(fieldName)) + { + if (repeatType == RT_equired) + { + Bytes.WriteDouble((float)data[fieldName]); + } + else + { + List tb = (List)data[fieldName]; + Bytes.WriteShort(tb.Count); + Bytes.WriteInt(tb.Count * 8); + for (int j = 0; j < tb.Count; j++) + { + Bytes.WriteDouble((float)tb[j]); + } + } + } + } + else if (fieldType == TYPE_int32) + { + if (data.ContainsKey(fieldName)) + { + if (repeatType == RT_equired) + { + Bytes.WriteInt(int.Parse(data[fieldName].ToString())); + } + else + { + List tb = (List)data[fieldName]; + Bytes.WriteShort(tb.Count); + Bytes.WriteInt(tb.Count * 4); + for (int i2 = 0; i2 < tb.Count; i2++) + { + Bytes.WriteInt(int.Parse(tb[i2].ToString())); + } + } + } + } + else if (fieldType == TYPE_int16) + { + if (data.ContainsKey(fieldName)) + { + if (repeatType == RT_equired) + { + Bytes.WriteShort(int.Parse(data[fieldName].ToString())); + } + else + { + List tb = (List)data[fieldName]; + Bytes.WriteShort(tb.Count); + Bytes.WriteInt(tb.Count * 2); + for (int i2 = 0; i2 < tb.Count; i2++) + { + Bytes.WriteShort(int.Parse(tb[i2].ToString())); + } + } + } + } + else if (fieldType == TYPE_int8) + { + if (data.ContainsKey(fieldName)) + { + if (repeatType == RT_equired) + { + Bytes.WriteInt8(int.Parse(data[fieldName].ToString())); + } + else + { + List tb = (List)data[fieldName]; + Bytes.WriteShort(tb.Count); + Bytes.WriteInt(tb.Count); + for (int i2 = 0; i2 < tb.Count; i2++) + { + Bytes.WriteInt8(int.Parse(tb[i2].ToString())); + } + } + } + } + else + { + if (data.ContainsKey(fieldName)) + { + customType = (string)currentField["vp"]; + if (repeatType == RT_equired) + { + List byteTmp = GetCustomTypeByte(customType, (Dictionary)data[fieldName]); + + Bytes.WriteInt(byteTmp.Count); + Bytes.Bytes.AddRange(byteTmp); + } + else + { + List tb = (List)data[fieldName]; + + Bytes.WriteShort(tb.Count); + //这里会修改m_arrayCatch的值,下面就可以直接使用 + Bytes.WriteInt(GetCustomListLength(customType, tb)); + + for (int j = 0; j < m_arrayCache.Count; j++) + { + List tempb = m_arrayCache[j]; + Bytes.WriteInt(tempb.Count); + Bytes.Bytes.AddRange(tempb); + } + } + } + } + } + return Bytes.Bytes; + } + catch (Exception e) + { + throw new Exception(@"GetCustomTypeByte Excepiton CustomType is ->" + customType + + "<-\nFieldName:->" + fieldName + + "<-\nFieldType:->" + GetFieldType(fieldType) + + "<-\nRepeatType:->" + GetRepeatType(repeatType) + + "<-\nCustomType:->" + customType + + "<-\n" + e.ToString()); + } + } + + string GetFieldType(int fieldType) + { + switch (fieldType) + { + case TYPE_string: return "TYPE_string"; + case TYPE_int32: return "TYPE_int32"; + case TYPE_int16: return "TYPE_int16"; + case TYPE_int8: return "TYPE_int8"; + case TYPE_double: return "TYPE_double"; + case TYPE_bool: return "TYPE_bool"; + case TYPE_custom: return "TYPE_custom"; + default: return "Error"; + } + } + + string GetRepeatType(int repeatType) + { + switch (repeatType) + { + case RT_repeated: return "RT_repeated"; + case RT_equired: return "RT_equired"; + default: return "Error"; + } + } + + #endregion +} + +//#region 特性与基类 + +//namespace Protocol +//{ +// /// +// /// 在Protocol以Int16传输的字段 +// /// +// [AttributeUsage(AttributeTargets.Field)] +// public class Int16Attribute : System.Attribute { } + +// /// +// /// 在Protocol以Int8传输的字段 +// /// +// [AttributeUsage(AttributeTargets.Field)] +// public class Int8Attribute : System.Attribute { } + +// /// +// /// 在Protocol以Int32传输的字段 +// /// +// [AttributeUsage(AttributeTargets.Field)] +// public class Int32Attribute : System.Attribute { } + +// /// +// /// 模块名与模块消息编码 +// /// +// [AttributeUsage(AttributeTargets.Class | AttributeTargets.Interface)] +// public class ModuleAttribute : System.Attribute +// { +// public int MessageCode; +// public string ModuleName; + +// public ModuleAttribute(int messageCode, string moduleName) +// { +// MessageCode = messageCode; +// ModuleName = moduleName; +// } +// } + +// /// +// /// 消息发送模式,如果不加默认为Both +// /// 生成 protocol 时 ToClient 和 ToServer 类型不会自动加后缀,要保证类名后面有_s 或者 _c后缀 +// /// Both自动添加 _s 和 _c 后缀 +// /// +// [AttributeUsage(AttributeTargets.Class)] +// public class MessageModeAttribute : System.Attribute +// { +// public SendMode Mode; + +// public MessageModeAttribute(SendMode mode) +// { +// Mode = mode; +// } +// } + +// public enum SendMode +// { +// ToClient, +// ToServer, +// Both, +// } + +// /// +// /// 自动被Protocol解析的基类 +// /// +// public interface IProtocolMessageInterface { } + +// /// +// /// 自动被Protocol解析的结构 +// /// +// public interface IProtocolStructInterface { } + +// /// +// /// +// /// +// public interface CsharpProtocolInterface : IProtocolMessageInterface { } +//} + +//#endregion \ No newline at end of file diff --git a/Assets/Script/Core/Network/Protocol/ProtocolNetworkService.cs.meta b/Assets/Script/Core/Network/Protocol/ProtocolNetworkService.cs.meta new file mode 100644 index 00000000..63934ee6 --- /dev/null +++ b/Assets/Script/Core/Network/Protocol/ProtocolNetworkService.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 30afb706671f2c641946b55d961a3a03 +timeCreated: 1520037986 +licenseType: Pro +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Network/Protocol/ProtocolService.cs b/Assets/Script/Core/Network/Protocol/ProtocolService.cs index 43586ef0..cfa07d1a 100644 --- a/Assets/Script/Core/Network/Protocol/ProtocolService.cs +++ b/Assets/Script/Core/Network/Protocol/ProtocolService.cs @@ -1,1269 +1,10 @@ -using UnityEngine; -using System.Collections; -using System.Net.Sockets; -using System.Collections.Generic; -using System; -using System.Net; -using System.Threading; -using System.Text; -using System.Text.RegularExpressions; -using UnityEngine.Networking; -#if !UNITY_EDITOR && UNITY_WEBGL -using YLWebSocket; -#endif +using System; -public class ProtocolService : INetworkInterface +/// +/// 旧名字的兼容 +/// +[Obsolete("ProtocolService is no longer used and the new name is ProtocolNetworkService")] +public class ProtocolService : ProtocolNetworkService { - public const int TYPE_string = 1; - public const int TYPE_int32 = 2; - public const int TYPE_double = 3; - public const int TYPE_bool = 4; - public const int TYPE_custom = 5; - public const int TYPE_int8 = 6; - public const int TYPE_int16 = 7; - public const int RT_repeated = 1; - public const int RT_equired = 0; - - public const string c_ProtocolFileName = "ProtocolInfo"; - public const string c_methodNameInfoFileName = "MethodInfo"; - - Dictionary>> m_protocolInfo; - - Dictionary m_methodNameInfo; - Dictionary m_methodIndexInfo; - -#if !UNITY_EDITOR && UNITY_WEBGL - private WebSocket m_scoket; - -#else - - private Socket m_Socket; - private byte[] m_readData; - AsyncCallback m_acb = null; - private Thread m_connThread; -#endif - - public override void Init() - { - m_protocolInfo = ReadProtocolInfo(ResourceManager.ReadTextFile(c_ProtocolFileName)); - ReadMethodNameInfo( - out m_methodNameInfo, - out m_methodIndexInfo, - ResourceManager.ReadTextFile(c_methodNameInfoFileName)); - -#if !UNITY_EDITOR && UNITY_WEBGL - GameObject web = new GameObject("WebSocket"); - WebSocketManager manager = web.AddComponent(); - m_scoket = WebSocketManager.instance.GetSocket(m_IPaddress); -#else - m_acb = new AsyncCallback(EndReceive); - m_readData = new byte[102400]; - m_messageBuffer = new byte[204800]; - - m_head = 0; - m_total = 0; -#endif - } - - public override void GetIPAddress() - { - m_IPaddress = "127.0.0.1"; - m_port = 7001; - } - public override void SetIPAddress(string IP, int port) - { - m_IPaddress = IP; - m_port = port; - -#if !UNITY_EDITOR && UNITY_WEBGL - m_IPaddress = "ws://" + m_IPaddress + ":" + port; -#endif - } - public override void Close() - { -#if !UNITY_EDITOR && UNITY_WEBGL - if (m_scoket.state == WebSocket.State.Connecting - || m_scoket.state == WebSocket.State.Connected) - { - m_scoket.Close(); - } -#else - isConnect = false; - if (m_Socket != null) - { - m_Socket.Close(0); - m_Socket = null; - } - if (m_connThread != null) - { - m_connThread.Join(); - m_connThread.Abort(); - } - m_connThread = null; -#endif - } - - public override void Connect() - { - Close(); - -#if !UNITY_EDITOR && UNITY_WEBGL - try - { - m_scoket = WebSocketManager.instance.GetSocket(m_IPaddress); - if (m_scoket.state == WebSocket.State.Closed) - { - m_scoket.onConnected += OnConnected; - m_scoket.onClosed += OnClosed; - m_scoket.onReceived += OnReceived; - m_scoket.Connect(); - m_ConnectStatusCallback(NetworkState.Connecting); - } - } - catch (Exception e) - { - Debug.LogError("WebSocket connect Excption :" + e.ToString()); - } -#else - - m_connThread = null; - m_connThread = new Thread(new ThreadStart(requestConnect)); - m_connThread.Start(); - -#endif - } -#if !(!UNITY_EDITOR && UNITY_WEBGL) - //请求数据服务连接线程 - void requestConnect() - { - try - { - m_ConnectStatusCallback(NetworkState.Connecting); - - m_Socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); - IPAddress ip = IPAddress.Parse(m_IPaddress); - - IPEndPoint ipe = new IPEndPoint(ip, m_port); - //mSocket. - m_Socket.Connect(ipe); - isConnect = true; - StartReceive(); - - m_ConnectStatusCallback(NetworkState.Connected); - } - catch (Exception e) - { - Debug.LogError("IP :" + m_IPaddress + " Port: " + m_port+" :"+e.ToString()); - isConnect = false; - m_ConnectStatusCallback(NetworkState.FaildToConnect); - } - } - - void StartReceive() - { - m_Socket.BeginReceive(m_readData, 0, m_readData.Length, SocketFlags.None, m_acb, m_Socket); - } - - void EndReceive(IAsyncResult iar) //接收数据 - { - Socket remote = (Socket)iar.AsyncState; - int recv = remote.EndReceive(iar); - if (recv > 0) - { - SpiltMessage(m_readData, recv); - } - - StartReceive(); - } - -#else - - public void OnClosed() - { - m_scoket.onConnected -= OnConnected; - m_scoket.onClosed -= OnClosed; - m_scoket.onReceived -= OnReceived; - - m_ConnectStatusCallback(NetworkState.ConnectBreak); - } - - public void OnConnected() - { - Debug.Log("connected on " + m_scoket.address); - m_ConnectStatusCallback(NetworkState.Connected); - } - - public void OnReceived(byte[] data) - { - ReceiveDataLoad(data); - } -#endif - - //发包 - public void Send(byte[] sendbytes) - { -#if !(!UNITY_EDITOR && UNITY_WEBGL) - try - { - m_Socket.Send(sendbytes); - } - catch (Exception e) - { - Debug.LogError("Send Message Error : " + e.Message); - } -#else - m_scoket.Send(sendbytes); -#endif - } - - public override void SendMessage(string MessageType,Dictionary data) - { - ByteArray msg = new ByteArray(); - //ByteArray msg = new ByteArray() - msg.clear(); - - List message = GetSendByte(MessageType, data); - - int len = 3 + message.Count; - int method = GetMethodIndex(MessageType); - - msg.WriteShort(len); - msg.WriteByte((byte)(method/100)); - msg.WriteShort(method); - - if (message != null) - msg.bytes.AddRange(message); - else - msg.WriteInt(0); - - Send(msg.Buffer); - } - - #region 缓冲区 - - byte[] m_messageBuffer; - int m_head = 0; - int m_total = 0; - - void SpiltMessage(byte[] bytes,int length) - { - WriteBytes(bytes, length); - int i = 0; - - while (GetBufferLength() != 0 && ReadLength() <= GetBufferLength()) - { - ReceiveDataLoad(ReadByte(ReadLength())); - - if (i>100) - { - break; - } - } - } - - void WriteBytes(byte[] bytes,int length) - { - for (int i = 0; i < length; i++) - { - int pos = m_total + i; - - if (pos >= m_messageBuffer.Length) - { - pos -= m_messageBuffer.Length; - } - - m_messageBuffer[pos] = bytes[i]; - } - - m_total += length; - - if (m_total >= m_messageBuffer.Length) - { - m_total -= m_messageBuffer.Length; - } - } - - int ReadLength() - { - int result = (int)m_messageBuffer[m_head] << 8; - - int nextPos = m_head + 1; - - if (nextPos >= m_messageBuffer.Length) - { - nextPos = 0; - } - - result += (int)m_messageBuffer[nextPos]; - return result + 2; - } - - int GetBufferLength() - { - if(m_total >= m_head) - { - return m_total - m_head; - } - else - { - return m_total + (m_messageBuffer.Length - m_head); - } - } - - byte[] ReadByte(int length) - { - byte[] bytes = new byte[length]; - - if (m_head + length < m_messageBuffer.Length) - { - Array.Copy(m_messageBuffer, m_head, bytes, 0, length); - m_head += length; - } - else - { - int cutLength = m_messageBuffer.Length - m_head; - - Array.Copy(m_messageBuffer, m_head, bytes, 0, cutLength); - Array.Copy(m_messageBuffer, 0, bytes, cutLength, length - cutLength); - - m_head = length - cutLength; - } - return bytes; - } - -#endregion - - //解包 - private void ReceiveDataLoad(byte[] bytes) - { - try - { - ByteArray ba = new ByteArray(); - - //用于做数据处理,加解密,或者压缩于解压缩 - ba.clear(); - ba.Add(bytes); - - NetWorkMessage msg = Analysis(ba); - m_messageCallBack(msg); - } - catch(Exception e) - { - Debug.LogError(e.ToString()); - } - } - - #region 读取protocol信息 - - public static Dictionary>> ReadProtocolInfo(string content) - { - Dictionary>> protocolInfo = new Dictionary>>(); - - AnalysisProtocolStatus currentStatus = AnalysisProtocolStatus.None; - List> msgInfo = new List>(); - Regex rgx = new Regex(@"^message\s(\w+)"); - - string[] lines = content.Split('\n'); - - for (int i = 0; i < lines.Length; i++) - { - string currentLine = lines[i]; - - if (currentStatus == AnalysisProtocolStatus.None) - { - if (currentLine.Contains("message")) - { - string msgName = rgx.Match(currentLine).Groups[1].Value; - - msgInfo = new List>(); - - if (protocolInfo.ContainsKey(msgName)) - { - Debug.LogError("protocol 有重复的Key! :" + msgName); - } - else - { - protocolInfo.Add(msgName, msgInfo); - } - - currentStatus = AnalysisProtocolStatus.Message; - } - } - else - { - if (currentLine.Contains("}")) - { - currentStatus = AnalysisProtocolStatus.None; - msgInfo = null; - } - else - { - if (currentLine.Contains("required")) - { - Dictionary currentFeidInfo = new Dictionary(); - - currentFeidInfo.Add("spl", RT_equired); - - AddName(currentLine, currentFeidInfo); - AddType(currentLine, currentFeidInfo); - - msgInfo.Add(currentFeidInfo); - } - else if (currentLine.Contains("repeated")) - { - Dictionary currentFeidInfo = new Dictionary(); - - currentFeidInfo.Add("spl", RT_repeated); - - AddName(currentLine, currentFeidInfo); - AddType(currentLine, currentFeidInfo); - - msgInfo.Add(currentFeidInfo); - } - } - } - } - - return protocolInfo; - } - - static Regex m_TypeRgx = new Regex(@"^\s+\w+\s+(\w+)\s+\w+"); - - static void AddType(string currentLine, Dictionary currentFeidInfo) - { - if (currentLine.Contains("int32")) - { - currentFeidInfo.Add("type", TYPE_int32); - } - else if (currentLine.Contains("int16")) - { - currentFeidInfo.Add("type", TYPE_int16); - } - else if (currentLine.Contains("int8")) - { - currentFeidInfo.Add("type", TYPE_int8); - } - else if (currentLine.Contains("string")) - { - currentFeidInfo.Add("type", TYPE_string); - } - else if (currentLine.Contains("double")) - { - currentFeidInfo.Add("type", TYPE_double); - } - else if (currentLine.Contains("bool")) - { - currentFeidInfo.Add("type", TYPE_bool); - } - else - { - currentFeidInfo.Add("type", TYPE_custom); - currentFeidInfo.Add("vp", m_TypeRgx.Match(currentLine).Groups[1].Value); - } - } - - static Regex m_NameRgx = new Regex(@"^\s+\w+\s+\w+\s+(\w+)"); - - static void AddName(string currentLine, Dictionary currentFeidInfo) - { - currentFeidInfo.Add("name", m_NameRgx.Match(currentLine).Groups[1].Value); - } - - enum AnalysisProtocolStatus - { - None, - Message - } - -#endregion - - #region 读取消息号映射 - - public static void ReadMethodNameInfo(out Dictionary methodNameInfo,out Dictionary methodIndexInfo,string content) - { - methodNameInfo = new Dictionary(); - methodIndexInfo = new Dictionary(); - - Regex rgx = new Regex(@"^(\d+),(\w+)"); - - string[] lines = content.Split('\n'); - - for (int i = 0; i < lines.Length; i++) - { - if (lines[i].Contains(",")) - { - var res = rgx.Match(lines[i]); - - string index = res.Groups[1].Value; - string indexName = res.Groups[2].Value; - - methodNameInfo.Add(int.Parse(index), indexName); - methodIndexInfo.Add(indexName, int.Parse(index)); - } - } - } - - int GetMethodIndex(string messageType) - { - try - { - return m_methodIndexInfo[messageType]; - } - catch - { - throw new Exception("GetMethodIndex ERROR! NOT Find " + messageType); - } - } - -#endregion - - #region 解包 - - NetWorkMessage Analysis(ByteArray bytes) - { - NetWorkMessage msg = GetMessageByPool(); - //Debug.Log("ReceiveDataLoad : " + BitConverter.ToString(bytes.Buffer)); - //Debug.Log("bytes length " + bytes.bytes.Count); - bytes.ReadUShort(); //消息长度 - bytes.ReadByte(); //模块名 - - int methodIndex = bytes.ReadUShort(); //方法名 - - msg.m_MessageType = m_methodNameInfo[methodIndex]; - int re_len = bytes.Length - 5; - msg.m_data = AnalysisData(msg.m_MessageType, bytes.ReadBytes(re_len)); - - - return msg; - } - - #region 解析数据 - - Dictionary AnalysisData(string MessageType, byte[] bytes) - { - //Debug.Log("MessageType:" + MessageType + "AnalysisData: " + BitConverter.ToString(bytes)); - - string fieldName = ""; - string customType = ""; - int fieldType = 0; - int repeatType = 0; - try - { - Dictionary data = new Dictionary(); - ByteArray ba = new ByteArray(); - - ba.clear(); - ba.Add(bytes); - - string messageTypeTemp = "m_" + MessageType + "_c"; - if (!m_protocolInfo.ContainsKey(messageTypeTemp)) - { - throw new Exception("ProtocolInfo NOT Exist ->" + messageTypeTemp + "<-"); - } - - List> tableInfo = m_protocolInfo["m_" + MessageType + "_c"]; - - for (int i = 0; i < tableInfo.Count; i++) - { - fieldType = (int)tableInfo[i]["type"]; - repeatType = (int)tableInfo[i]["spl"]; - fieldName = (string)tableInfo[i]["name"]; - - if (fieldType == TYPE_string) - { - if (repeatType == RT_repeated) - { - data[fieldName] = ReadStringList(ba); - } - else - { - data[fieldName] = ReadString(ba); - } - } - else if (fieldType == TYPE_bool) - { - if (repeatType == RT_repeated) - { - data[fieldName] = ReadBoolList(ba); - } - else - { - data[fieldName] = ReadBool(ba); - } - } - else if (fieldType == TYPE_double) - { - if (repeatType == RT_repeated) - { - data[fieldName] = ReadDoubleList(ba); - } - else - { - data[fieldName] = ReadDouble(ba); - } - } - else if (fieldType == TYPE_int32) - { - if (repeatType == RT_repeated) - { - data[fieldName] = ReadIntList(ba); - } - else - { - data[fieldName] = ReadInt32(ba); - } - } - else if (fieldType == TYPE_int16) - { - if (repeatType == RT_repeated) - { - data[fieldName] = ReadShortList(ba); - } - else - { - data[fieldName] = ReadInt16(ba); - } - } - else if (fieldType == TYPE_int8) - { - if (repeatType == RT_repeated) - { - data[fieldName] = ReadInt8List(ba); - } - else - { - data[fieldName] = ReadInt8(ba); - } - } - else - { - customType = (string)tableInfo[i]["vp"]; - - if (repeatType == RT_repeated) - { - data[fieldName] = ReadDictionaryList(customType, ba); - } - else - { - data[fieldName] = ReadDictionary(customType, ba); - } - } - } - - return data; - } - catch(Exception e) - { - throw new Exception(@"AnalysisData Excepiton Data is ->" + MessageType - + "<-\nFieldName:->" + fieldName - + "<-\nFieldType:->" + GetFieldType(fieldType) - + "<-\nRepeatType:->" + GetRepeatType(repeatType) - + "<-\nCustomType:->" + customType - + "<-\n" + e.ToString()); - } - } - - private string ReadString(ByteArray ba) - { - uint len = (uint)ba.ReadUShort(); - return ba.ReadUTFBytes(len); - } - private List ReadStringList(ByteArray ba) - { - List tbl = new List(); - tbl.Clear(); - - int len1 = ba.ReadUShort(); - ba.ReadUInt(); - - for (int i = 0; i < len1; i++) - { - tbl.Add(ReadString(ba)); - } - return tbl; - } - private bool ReadBool(ByteArray ba) - { - return ba.ReadBoolean(); - } - private List ReadBoolList(ByteArray ba) - { - List tbl = new List(); - tbl.Clear(); - - int len1 = ba.ReadUShort(); - ba.ReadUInt(); - - for (int i = 0; i < len1; i++) - { - tbl.Add(ReadBool(ba)); - } - return tbl; - } - private int ReadInt(ByteArray ba) - { - return ba.ReadUInt(); - } - - private int ReadInt32(ByteArray ba) - { - return ba.ReadInt32(); - } - - private int ReadInt16(ByteArray ba) - { - return ba.ReadInt16(); - } - private int ReadInt8(ByteArray ba) - { - return ba.ReadInt8(); - } - private List ReadIntList(ByteArray ba) - { - List tbl = new List(); - - int len1 = ba.ReadUShort(); - ba.ReadUInt(); - - for (int i = 0; i < len1; i++) - { - int tem_o_read_int = ReadInt32(ba); - tbl.Add(tem_o_read_int); - } - - return tbl; - } - - private List ReadShortList(ByteArray ba) - { - List tbl = new List(); - - int len1 = ba.ReadUShort(); - ba.ReadUInt(); - - for (int i = 0; i < len1; i++) - { - int tem_o_read_int = ReadInt16(ba); - tbl.Add(tem_o_read_int); - } - - return tbl; - } - - private List ReadInt8List(ByteArray ba) - { - List tbl = new List(); - - int len1 = ba.ReadUShort(); - ba.ReadUInt(); - - for (int i = 0; i < len1; i++) - { - int tem_o_read_int = ReadInt8(ba); - tbl.Add(tem_o_read_int); - } - - return tbl; - } - - private double ReadDouble(ByteArray ba) - { - double tem_double = ba.ReadDouble(); - return Math.Floor(tem_double * 1000) / 1000; - } - private List ReadDoubleList(ByteArray ba) - { - List tbl = new List(); - - int len1 = ba.ReadUShort(); - ba.ReadUInt(); - - for (int i = 0; i < len1; i++) - { - tbl.Add(ReadDouble(ba)); - } - return tbl; - } - - private Dictionary ReadDictionary(string dictName, ByteArray ba) - { - int fieldType = 0; - int repeatType = 0; - string fieldName = null; - string customType = null; - - try - { - int st_len = ba.ReadUInt(); - - Dictionary tbl = new Dictionary(); - - if (st_len == 0) - { - Debug.Log("return"); - return tbl; - } - - List> tableInfo = m_protocolInfo[dictName]; - - for (int i = 0; i < tableInfo.Count; i++) - { - fieldType = (int)tableInfo[i]["type"]; - repeatType = (int)tableInfo[i]["spl"]; - fieldName = (string)tableInfo[i]["name"]; - - if (fieldType == TYPE_string) - { - if (repeatType == RT_repeated) - { - tbl[fieldName] = ReadStringList(ba); - } - else - { - tbl[fieldName] = ReadString(ba); - } - } - else if (fieldType == TYPE_bool) - { - if (repeatType == RT_repeated) - { - tbl[fieldName] = ReadBoolList(ba); - } - else - { - tbl[fieldName] = ReadBool(ba); - } - } - else if (fieldType == TYPE_double) - { - if (repeatType == RT_repeated) - { - tbl[fieldName] = ReadDoubleList(ba); - } - else - { - tbl[fieldName] = ReadDouble(ba); - } - } - else if (fieldType == TYPE_int32) - { - if (repeatType == RT_repeated) - { - tbl[fieldName] = ReadIntList(ba); - } - else - { - tbl[fieldName] = ReadInt32(ba); - } - } - else if (fieldType == TYPE_int16) - { - if (repeatType == RT_repeated) - { - tbl[fieldName] = ReadShortList(ba); - } - else - { - tbl[fieldName] = ReadInt16(ba); - } - } - else if (fieldType == TYPE_int8) - { - if (repeatType == RT_repeated) - { - tbl[fieldName] = ReadInt8List(ba); - } - else - { - tbl[fieldName] = ReadInt8(ba); - } - } - else - { - customType = (string)tableInfo[i]["vp"]; - - if (repeatType == RT_repeated) - { - tbl[fieldName] = ReadDictionaryList(customType, ba); - } - else - { - tbl[fieldName] = ReadDictionary(customType, ba); - } - } - } - return tbl; - - } - catch(Exception e) - { - throw new Exception(@"ReadDictionary Excepiton DictName is ->" + dictName - + "<-\nFieldName:->" + fieldName - + "<-\nFieldType:->" + GetFieldType(fieldType) - + "<-\nRepeatType:->" + GetRepeatType(repeatType) - + "<-\nCustomType:->" + customType - + "<-\n" + e.ToString()); - } - } - - private List> ReadDictionaryList(string str, ByteArray ba) - { - List> stbl = new List>(); - - int len1 = ba.ReadUShort(); - ba.ReadUInt(); - - //Debug.Log("len1 " + len1 + " " + ba.ReadUInt()); - - for (int i = 0; i < len1; i++) - { - stbl.Add(ReadDictionary(str, ba)); - } - return stbl; - } - -#endregion - -#endregion - - #region 发包 - - List GetSendByte(string messageType, Dictionary data) - { - try - { - string messageTypeTemp = "m_" + messageType + "_s"; - if (!m_protocolInfo.ContainsKey(messageTypeTemp)) - { - throw new Exception("ProtocolInfo NOT Exist ->" + messageTypeTemp + "<-"); - } - - return GetCustomTypeByte(messageTypeTemp, data); - } - catch (Exception e) - { - throw new Exception(@"ProtocolService GetSendByte Excepiton messageType is ->" + messageType - + "<-\n" + e.ToString()); - } - } - - int GetStringListLength(List list) - { - int len = 0; - for (int i = 0; i < list.Count; i++) - { - byte[] bs = Encoding.UTF8.GetBytes((string)list[i]); - len = len + bs.Length; - - } - return len; - } - - List> m_arrayCache = new List>(); - int GetCustomListLength(string customType,List list) - { - m_arrayCache.Clear(); - int len = 0; - for (int i = 0; i < list.Count; i++) - { - List bs = GetCustomTypeByte(customType, (Dictionary)list[i]); - m_arrayCache.Add(bs); - len = len + bs.Count + 4; - } - return len; - } - - private List GetCustomTypeByte(string customType, Dictionary data) - { - string fieldName = null; - int fieldType = 0; - int repeatType = 0; - - try - { - ByteArray Bytes = new ByteArray(); - //ByteArray Bytes = new ByteArray(); - Bytes.clear(); - - if (!m_protocolInfo.ContainsKey(customType)) - { - throw new Exception("ProtocolInfo NOT Exist ->" + customType + "<-"); - } - - List> tableInfo = m_protocolInfo[customType]; - - for (int i = 0; i < tableInfo.Count; i++) - { - Dictionary currentField = tableInfo[i]; - fieldType = (int)currentField["type"]; - fieldName = (string)currentField["name"]; - repeatType = (int)currentField["spl"]; - - if (fieldType == TYPE_string) - { - if (data.ContainsKey(fieldName)) - { - if (repeatType == RT_equired) - { - Bytes.WriteString((string)data[fieldName]); - } - else - { - List list = (List)data[fieldName]; - - Bytes.WriteShort(list.Count); - Bytes.WriteInt(GetStringListLength(list)); - for (int i2 = 0; i2 < list.Count; i2++) - { - Bytes.WriteString((string)list[i2]); - } - } - } - else - { - Bytes.WriteShort(0); - } - } - else if (fieldType == TYPE_bool) - { - if (data.ContainsKey(fieldName)) - { - if (repeatType == RT_equired) - { - Bytes.WriteBoolean((bool)data[fieldName]); - } - else - { - List tb = (List)data[fieldName]; - Bytes.WriteShort(tb.Count); - Bytes.WriteInt(tb.Count); - for (int i2 = 0; i2 < tb.Count; i2++) - { - Bytes.WriteBoolean((bool)tb[i2]); - } - } - } - } - else if (fieldType == TYPE_double) - { - if (data.ContainsKey(fieldName)) - { - if (repeatType == RT_equired) - { - Bytes.WriteDouble((float)data[fieldName]); - } - else - { - List tb = (List)data[fieldName]; - Bytes.WriteShort(tb.Count); - Bytes.WriteInt(tb.Count * 8); - for (int j = 0; j < tb.Count; j++) - { - Bytes.WriteDouble((float)tb[j]); - } - } - } - } - else if (fieldType == TYPE_int32) - { - if (data.ContainsKey(fieldName)) - { - if (repeatType == RT_equired) - { - Bytes.WriteInt(int.Parse(data[fieldName].ToString())); - } - else - { - List tb = (List)data[fieldName]; - Bytes.WriteShort(tb.Count); - Bytes.WriteInt(tb.Count * 4); - for (int i2 = 0; i2 < tb.Count; i2++) - { - Bytes.WriteInt(int.Parse(tb[i2].ToString())); - } - } - } - } - else if (fieldType == TYPE_int16) - { - if (data.ContainsKey(fieldName)) - { - if (repeatType == RT_equired) - { - Bytes.WriteShort(int.Parse(data[fieldName].ToString())); - } - else - { - List tb = (List)data[fieldName]; - Bytes.WriteShort(tb.Count); - Bytes.WriteInt(tb.Count * 2); - for (int i2 = 0; i2 < tb.Count; i2++) - { - Bytes.WriteShort(int.Parse(tb[i2].ToString())); - } - } - } - } - else if (fieldType == TYPE_int8) - { - if (data.ContainsKey(fieldName)) - { - if (repeatType == RT_equired) - { - Bytes.WriteInt8(int.Parse(data[fieldName].ToString())); - } - else - { - List tb = (List)data[fieldName]; - Bytes.WriteShort(tb.Count); - Bytes.WriteInt(tb.Count); - for (int i2 = 0; i2 < tb.Count; i2++) - { - Bytes.WriteInt8(int.Parse(tb[i2].ToString())); - } - } - } - } - else - { - if (data.ContainsKey(fieldName)) - { - customType = (string)currentField["vp"]; - if (repeatType == RT_equired) - { - List byteTmp = GetCustomTypeByte(customType, (Dictionary)data[fieldName]); - - Bytes.WriteInt(byteTmp.Count); - Bytes.bytes.AddRange(byteTmp); - } - else - { - List tb = (List)data[fieldName]; - - Bytes.WriteShort(tb.Count); - //这里会修改m_arrayCatch的值,下面就可以直接使用 - Bytes.WriteInt(GetCustomListLength(customType, tb)); - - for (int j = 0; j < m_arrayCache.Count; j++) - { - List tempb = m_arrayCache[j]; - Bytes.WriteInt(tempb.Count); - Bytes.bytes.AddRange(tempb); - } - } - } - } - } - return Bytes.bytes; - } - catch(Exception e) - { - throw new Exception(@"GetCustomTypeByte Excepiton CustomType is ->" + customType - + "<-\nFieldName:->" + fieldName - + "<-\nFieldType:->" + GetFieldType(fieldType) - + "<-\nRepeatType:->" + GetRepeatType(repeatType) - + "<-\nCustomType:->" + customType - + "<-\n" + e.ToString()); - } - } - - string GetFieldType(int fieldType) - { - switch(fieldType) - { - case TYPE_string:return"TYPE_string"; - case TYPE_int32:return"TYPE_int32"; - case TYPE_int16: return "TYPE_int16"; - case TYPE_int8: return "TYPE_int8"; - case TYPE_double:return"TYPE_double"; - case TYPE_bool:return"TYPE_bool"; - case TYPE_custom:return"TYPE_custom"; - default: return "Error"; - } - } - - string GetRepeatType(int repeatType) - { - switch (repeatType) - { - case RT_repeated: return "RT_repeated"; - case RT_equired: return "RT_equired"; - default: return "Error"; - } - } - -#endregion -} - -#region 特性与基类 - -namespace Protocol -{ - /// - /// 在Protocol以Int16传输的字段 - /// - [AttributeUsage(AttributeTargets.Field)] - public class Int16Attribute : System.Attribute { } - - /// - /// 在Protocol以Int8传输的字段 - /// - [AttributeUsage(AttributeTargets.Field)] - public class Int8Attribute : System.Attribute { } - - /// - /// 模块名与模块消息编码 - /// - [AttributeUsage(AttributeTargets.Class| AttributeTargets.Interface)] - public class ModuleAttribute : System.Attribute { - public int MessageCode; - public string ModuleName; - - public ModuleAttribute(int messageCode, string moduleName) - { - MessageCode = messageCode; - ModuleName = moduleName; - } - } - - /// - /// 消息发送模式,如果不加默认为Both - /// 生成 protocol 时 ToClient 和 ToServer 类型不会自动加后缀,要保证类名后面有_s 或者 _c后缀 - /// Both自动添加 _s 和 _c 后缀 - /// - [AttributeUsage(AttributeTargets.Class)] - public class MessageModeAttribute : System.Attribute - { - public SendMode Mode; - - public MessageModeAttribute(SendMode mode) - { - Mode = mode; - } - } - - public enum SendMode - { - ToClient, - ToServer, - Both, - } - - /// - /// 自动被Protocol解析的基类 - /// - public interface IProtocolMessageInterface { } - - /// - /// 自动被Protocol解析的结构 - /// - public interface IProtocolStructInterface { } - - /// - /// - /// - public interface CsharpProtocolInterface : IProtocolMessageInterface { } -} - -#endregion \ No newline at end of file +} \ No newline at end of file diff --git a/Assets/Script/Core/Network/Socket.meta b/Assets/Script/Core/Network/Socket.meta new file mode 100644 index 00000000..ec5a9558 --- /dev/null +++ b/Assets/Script/Core/Network/Socket.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 336ee2d0c3a566f4f94bbe5a50674f1f +folderAsset: yes +timeCreated: 1520037986 +licenseType: Pro +DefaultImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Network/Socket/KCP.meta b/Assets/Script/Core/Network/Socket/KCP.meta new file mode 100644 index 00000000..7f65cb24 --- /dev/null +++ b/Assets/Script/Core/Network/Socket/KCP.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 036367e0d7ffeb7489faaf7f5f09db08 +folderAsset: yes +timeCreated: 1520037986 +licenseType: Pro +DefaultImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Network/Socket/KCP/KCP.cs b/Assets/Script/Core/Network/Socket/KCP/KCP.cs new file mode 100644 index 00000000..55f369a8 --- /dev/null +++ b/Assets/Script/Core/Network/Socket/KCP/KCP.cs @@ -0,0 +1,991 @@ +using System; +using System.Collections.Generic; +using System.IO; +using System.Linq; +using System.Text; +using UnityEngine; +#pragma warning disable + +public class KCP +{ + public const int IKCP_RTO_NDL = 30; // no delay min rto + public const int IKCP_RTO_MIN = 100; // normal min rto + public const int IKCP_RTO_DEF = 200; + public const int IKCP_RTO_MAX = 60000; + public const int IKCP_CMD_PUSH = 81; // cmd: push data + public const int IKCP_CMD_ACK = 82; // cmd: ack + public const int IKCP_CMD_WASK = 83; // cmd: window probe (ask) + public const int IKCP_CMD_WINS = 84; // cmd: window size (tell) + public const int IKCP_ASK_SEND = 1; // need to send IKCP_CMD_WASK + public const int IKCP_ASK_TELL = 2; // need to send IKCP_CMD_WINS + public const int IKCP_WND_SND = 32; + public const int IKCP_WND_RCV = 32; + public const int IKCP_MTU_DEF = 1400; + public const int IKCP_ACK_FAST = 3; + public const int IKCP_INTERVAL = 100; + public const int IKCP_OVERHEAD = 24; + public const int IKCP_DEADLINK = 10; + public const int IKCP_THRESH_INIT = 2; + public const int IKCP_THRESH_MIN = 2; + public const int IKCP_PROBE_INIT = 7000; // 7 secs to probe window size + public const int IKCP_PROBE_LIMIT = 120000; // up to 120 secs to probe window + + + // encode 8 bits unsigned int + public static int ikcp_encode8u(byte[] p, int offset, byte c) + { + p[0 + offset] = c; + return 1; + } + + // decode 8 bits unsigned int + public static int ikcp_decode8u(byte[] p, int offset, ref byte c) + { + c = p[0 + offset]; + return 1; + } + + /* encode 16 bits unsigned int (lsb) */ + public static int ikcp_encode16u(byte[] p, int offset, UInt16 w) + { + p[0 + offset] = (byte)(w >> 0); + p[1 + offset] = (byte)(w >> 8); + return 2; + } + + /* decode 16 bits unsigned int (lsb) */ + public static int ikcp_decode16u(byte[] p, int offset, ref UInt16 c) + { + UInt16 result = 0; + result |= (UInt16)p[0 + offset]; + result |= (UInt16)(p[1 + offset] << 8); + c = result; + return 2; + } + + /* encode 32 bits unsigned int (lsb) */ + public static int ikcp_encode32u(byte[] p, int offset, UInt32 l) + { + p[0 + offset] = (byte)(l >> 0); + p[1 + offset] = (byte)(l >> 8); + p[2 + offset] = (byte)(l >> 16); + p[3 + offset] = (byte)(l >> 24); + return 4; + } + + /* decode 32 bits unsigned int (lsb) */ + public static int ikcp_decode32u(byte[] p, int offset, ref UInt32 c) + { + UInt32 result = 0; + result |= (UInt32)p[0 + offset]; + result |= (UInt32)(p[1 + offset] << 8); + result |= (UInt32)(p[2 + offset] << 16); + result |= (UInt32)(p[3 + offset] << 24); + c = result; + return 4; + } + + public static byte[] slice(byte[] p, int start, int stop) + { + var bytes = new byte[stop - start]; + Array.Copy(p, start, bytes, 0, bytes.Length); + return bytes; + } + + public static T[] slice(T[] p, int start, int stop) + { + var arr = new T[stop - start]; + var index = 0; + for (var i = start; i < stop; i++) + { + arr[index] = p[i]; + index++; + } + + return arr; + } + + public static byte[] append(byte[] p, byte c) + { + var bytes = new byte[p.Length + 1]; + Array.Copy(p, bytes, p.Length); + bytes[p.Length] = c; + return bytes; + } + + public static T[] append(T[] p, T c) + { + var arr = new T[p.Length + 1]; + for (var i = 0; i < p.Length; i++) + arr[i] = p[i]; + arr[p.Length] = c; + return arr; + } + + public static T[] append(T[] p, T[] cs) + { + var arr = new T[p.Length + cs.Length]; + for (var i = 0; i < p.Length; i++) + arr[i] = p[i]; + for (var i = 0; i < cs.Length; i++) + arr[p.Length + i] = cs[i]; + return arr; + } + + static UInt32 _imin_(UInt32 a, UInt32 b) + { + return a <= b ? a : b; + } + + static UInt32 _imax_(UInt32 a, UInt32 b) + { + return a >= b ? a : b; + } + + static UInt32 _ibound_(UInt32 lower, UInt32 middle, UInt32 upper) + { + return _imin_(_imax_(lower, middle), upper); + } + + static Int32 _itimediff(UInt32 later, UInt32 earlier) + { + return ((Int32)(later - earlier)); + } + + // KCP Segment Definition + internal class Segment + { + internal UInt32 conv = 0; + internal UInt32 cmd = 0; + internal UInt32 frg = 0; + internal UInt32 wnd = 0; + internal UInt32 ts = 0; + internal UInt32 sn = 0; + internal UInt32 una = 0; + internal UInt32 resendts = 0; + internal UInt32 rto = 0; + internal UInt32 fastack = 0; + internal UInt32 xmit = 0; + internal byte[] data; + + internal Segment(int size) + { + this.data = new byte[size]; + } + + // encode a segment into buffer + internal int encode(byte[] ptr, int offset) + { + + var offset_ = offset; + + offset += ikcp_encode32u(ptr, offset, conv); + offset += ikcp_encode8u(ptr, offset, (byte)cmd); + offset += ikcp_encode8u(ptr, offset, (byte)frg); + offset += ikcp_encode16u(ptr, offset, (UInt16)wnd); + offset += ikcp_encode32u(ptr, offset, ts); + offset += ikcp_encode32u(ptr, offset, sn); + offset += ikcp_encode32u(ptr, offset, una); + offset += ikcp_encode32u(ptr, offset, (UInt32)data.Length); + + return offset - offset_; + } + } + + // kcp members. + UInt32 conv; UInt32 mtu; UInt32 mss; UInt32 state; + UInt32 snd_una; UInt32 snd_nxt; UInt32 rcv_nxt; + UInt32 ts_recent; UInt32 ts_lastack; UInt32 ssthresh; + UInt32 rx_rttval; UInt32 rx_srtt; UInt32 rx_rto; UInt32 rx_minrto; + UInt32 snd_wnd; UInt32 rcv_wnd; UInt32 rmt_wnd; UInt32 cwnd; UInt32 probe; + UInt32 current; UInt32 interval; UInt32 ts_flush; UInt32 xmit; + UInt32 nodelay; UInt32 updated; + UInt32 ts_probe; UInt32 probe_wait; + UInt32 dead_link; UInt32 incr; + + Segment[] snd_queue = new Segment[0]; + Segment[] rcv_queue = new Segment[0]; + Segment[] snd_buf = new Segment[0]; + Segment[] rcv_buf = new Segment[0]; + + UInt32[] acklist = new UInt32[0]; + + byte[] buffer; + Int32 fastresend; + Int32 nocwnd; + Int32 logmask; + // buffer, size + Action output; + + // create a new kcp control object, 'conv' must equal in two endpoint + // from the same connection. + public KCP(UInt32 conv_, Action output_) + { + conv = conv_; + snd_wnd = IKCP_WND_SND; + rcv_wnd = IKCP_WND_RCV; + rmt_wnd = IKCP_WND_RCV; + mtu = IKCP_MTU_DEF; + mss = mtu - IKCP_OVERHEAD; + + rx_rto = IKCP_RTO_DEF; + rx_minrto = IKCP_RTO_MIN; + interval = IKCP_INTERVAL; + ts_flush = IKCP_INTERVAL; + ssthresh = IKCP_THRESH_INIT; + dead_link = IKCP_DEADLINK; + buffer = new byte[(mtu + IKCP_OVERHEAD) * 3]; + output = output_; + } + + // check the size of next message in the recv queue + public int PeekSize() + { + //Debug.Log("rcv_queue.Length :" + rcv_queue.Length); + if (0 == rcv_queue.Length) return -1; + + var seq = rcv_queue[0]; + + if (0 == seq.frg) return seq.data.Length; + + if (rcv_queue.Length < seq.frg + 1) return -1; + + int length = 0; + + foreach (var item in rcv_queue) + { + length += item.data.Length; + if (0 == item.frg) + break; + } + + return length; + } + + // user/upper level recv: returns size, returns below zero for EAGAIN + public int Recv(byte[] buffer) + { + + if (0 == rcv_queue.Length) return -1; + + var peekSize = PeekSize(); + if (0 > peekSize) return -2; + + if (peekSize > buffer.Length) return -3; + + var fast_recover = false; + if (rcv_queue.Length >= rcv_wnd) fast_recover = true; + + // merge fragment. + var count = 0; + var n = 0; + foreach (var seg in rcv_queue) + { + Array.Copy(seg.data, 0, buffer, n, seg.data.Length); + n += seg.data.Length; + count++; + if (0 == seg.frg) break; + } + + if (0 < count) + { + rcv_queue = slice(rcv_queue, count, rcv_queue.Length); + } + + // move available data from rcv_buf -> rcv_queue + count = 0; + foreach (var seg in rcv_buf) + { + if (seg.sn == rcv_nxt && rcv_queue.Length < rcv_wnd) + { + rcv_queue = append(rcv_queue, seg); + rcv_nxt++; + count++; + } + else + { + break; + } + } + + if (0 < count) rcv_buf = slice(rcv_buf, count, rcv_buf.Length); + + // fast recover + if (rcv_queue.Length < rcv_wnd && fast_recover) + { + // ready to send back IKCP_CMD_WINS in ikcp_flush + // tell remote my window size + probe |= IKCP_ASK_TELL; + } + + return n; + } + + // user/upper level send, returns below zero for error + public int Send(byte[] buffer) + { + + if (0 == buffer.Length) return -1; + + var count = 0; + + if (buffer.Length < mss) + count = 1; + else + count = (int)(buffer.Length + mss - 1) / (int)mss; + + if (255 < count) return -2; + + if (0 == count) count = 1; + + var offset = 0; + + for (var i = 0; i < count; i++) + { + var size = 0; + if (buffer.Length - offset > mss) + size = (int)mss; + else + size = buffer.Length - offset; + + var seg = new Segment(size); + Array.Copy(buffer, offset, seg.data, 0, size); + offset += size; + seg.frg = (UInt32)(count - i - 1); + snd_queue = append(snd_queue, seg); + } + + return 0; + } + + // update ack. + void update_ack(Int32 rtt) + { + if (0 == rx_srtt) + { + rx_srtt = (UInt32)rtt; + rx_rttval = (UInt32)rtt / 2; + } + else + { + Int32 delta = (Int32)((UInt32)rtt - rx_srtt); + if (0 > delta) delta = -delta; + + rx_rttval = (3 * rx_rttval + (uint)delta) / 4; + rx_srtt = (UInt32)((7 * rx_srtt + rtt) / 8); + if (rx_srtt < 1) rx_srtt = 1; + } + + var rto = (int)(rx_srtt + _imax_(1, 4 * rx_rttval)); + rx_rto = _ibound_(rx_minrto, (UInt32)rto, IKCP_RTO_MAX); + } + + void shrink_buf() + { + if (snd_buf.Length > 0) + snd_una = snd_buf[0].sn; + else + snd_una = snd_nxt; + } + + void parse_ack(UInt32 sn) + { + + if (_itimediff(sn, snd_una) < 0 || _itimediff(sn, snd_nxt) >= 0) return; + + var index = 0; + foreach (var seg in snd_buf) + { + if (sn == seg.sn) + { + snd_buf = append(slice(snd_buf, 0, index), slice(snd_buf, index + 1, snd_buf.Length)); + break; + } + else + { + seg.fastack++; + } + + index++; + } + } + + void parse_una(UInt32 una) + { + var count = 0; + foreach (var seg in snd_buf) + { + if (_itimediff(una, seg.sn) > 0) + count++; + else + break; + } + + if (0 < count) snd_buf = slice(snd_buf, count, snd_buf.Length); + } + + void ack_push(UInt32 sn, UInt32 ts) + { + acklist = append(acklist, new UInt32[2] { sn, ts }); + } + + void ack_get(int p, ref UInt32 sn, ref UInt32 ts) + { + sn = acklist[p * 2 + 0]; + ts = acklist[p * 2 + 1]; + } + + void parse_data(Segment newseg) + { + var sn = newseg.sn; + if (_itimediff(sn, rcv_nxt + rcv_wnd) >= 0 || _itimediff(sn, rcv_nxt) < 0) return; + + var n = rcv_buf.Length - 1; + var after_idx = -1; + var repeat = false; + for (var i = n; i >= 0; i--) + { + var seg = rcv_buf[i]; + if (seg.sn == sn) + { + repeat = true; + break; + } + + if (_itimediff(sn, seg.sn) > 0) + { + after_idx = i; + break; + } + } + + if (!repeat) + { + if (after_idx == -1) + rcv_buf = append(new Segment[1] { newseg }, rcv_buf); + else + rcv_buf = append(slice(rcv_buf, 0, after_idx + 1), append(new Segment[1] { newseg }, slice(rcv_buf, after_idx + 1, rcv_buf.Length))); + } + + // move available data from rcv_buf -> rcv_queue + var count = 0; + foreach (var seg in rcv_buf) + { + if (seg.sn == rcv_nxt && rcv_queue.Length < rcv_wnd) + { + rcv_queue = append(rcv_queue, seg); + rcv_nxt++; + count++; + } + else + { + break; + } + } + + if (0 < count) + { + rcv_buf = slice(rcv_buf, count, rcv_buf.Length); + } + } + + // when you received a low level packet (eg. UDP packet), call it + public int Input(byte[] data) + { + + var s_una = snd_una; + if (data.Length < IKCP_OVERHEAD) return 0; + + var offset = 0; + + while (true) + { + UInt32 ts = 0; + UInt32 sn = 0; + UInt32 length = 0; + UInt32 una = 0; + UInt32 conv_ = 0; + + UInt16 wnd = 0; + + byte cmd = 0; + byte frg = 0; + + if (data.Length - offset < IKCP_OVERHEAD) break; + + offset += ikcp_decode32u(data, offset, ref conv_); + //Debug.Log("conv : " + conv + " conv_ :" + conv_); + if (conv != conv_) return -1; + + offset += ikcp_decode8u(data, offset, ref cmd); + offset += ikcp_decode8u(data, offset, ref frg); + offset += ikcp_decode16u(data, offset, ref wnd); + offset += ikcp_decode32u(data, offset, ref ts); + offset += ikcp_decode32u(data, offset, ref sn); + offset += ikcp_decode32u(data, offset, ref una); + offset += ikcp_decode32u(data, offset, ref length); + + if (data.Length - offset < length) return -2; + + switch (cmd) + { + case IKCP_CMD_PUSH: + case IKCP_CMD_ACK: + case IKCP_CMD_WASK: + case IKCP_CMD_WINS: + break; + default: + return -3; + } + + rmt_wnd = (UInt32)wnd; + parse_una(una); + shrink_buf(); + + if (IKCP_CMD_ACK == cmd) + { + if (_itimediff(current, ts) >= 0) + { + update_ack(_itimediff(current, ts)); + } + parse_ack(sn); + shrink_buf(); + } + else if (IKCP_CMD_PUSH == cmd) + { + if (_itimediff(sn, rcv_nxt + rcv_wnd) < 0) + { + ack_push(sn, ts); + if (_itimediff(sn, rcv_nxt) >= 0) + { + var seg = new Segment((int)length); + seg.conv = conv_; + seg.cmd = (UInt32)cmd; + seg.frg = (UInt32)frg; + seg.wnd = (UInt32)wnd; + seg.ts = ts; + seg.sn = sn; + seg.una = una; + + if (length > 0) Array.Copy(data, offset, seg.data, 0, length); + + parse_data(seg); + } + } + } + else if (IKCP_CMD_WASK == cmd) + { + // ready to send back IKCP_CMD_WINS in Ikcp_flush + // tell remote my window size + probe |= IKCP_ASK_TELL; + } + else if (IKCP_CMD_WINS == cmd) + { + // do nothing + } + else + { + return -3; + } + + offset += (int)length; + } + + if (_itimediff(snd_una, s_una) > 0) + { + if (cwnd < rmt_wnd) + { + var mss_ = mss; + if (cwnd < ssthresh) + { + cwnd++; + incr += mss_; + } + else + { + if (incr < mss_) + { + incr = mss_; + } + incr += (mss_ * mss_) / incr + (mss_ / 16); + if ((cwnd + 1) * mss_ <= incr) cwnd++; + } + if (cwnd > rmt_wnd) + { + cwnd = rmt_wnd; + incr = rmt_wnd * mss_; + } + } + } + + return 0; + } + + Int32 wnd_unused() + { + if (rcv_queue.Length < rcv_wnd) + return (Int32)(int)rcv_wnd - rcv_queue.Length; + return 0; + } + + // flush pending data + void flush() + { + var current_ = current; + var buffer_ = buffer; + var change = 0; + var lost = 0; + + if (0 == updated) return; + + var seg = new Segment(0); + seg.conv = conv; + seg.cmd = IKCP_CMD_ACK; + seg.wnd = (UInt32)wnd_unused(); + seg.una = rcv_nxt; + + // flush acknowledges + var count = acklist.Length / 2; + var offset = 0; + for (var i = 0; i < count; i++) + { + if (offset + IKCP_OVERHEAD > mtu) + { + output(buffer, offset); + //Array.Clear(buffer, 0, offset); + offset = 0; + } + ack_get(i, ref seg.sn, ref seg.ts); + offset += seg.encode(buffer, offset); + } + acklist = new UInt32[0]; + + // probe window size (if remote window size equals zero) + if (0 == rmt_wnd) + { + if (0 == probe_wait) + { + probe_wait = IKCP_PROBE_INIT; + ts_probe = current + probe_wait; + } + else + { + if (_itimediff(current, ts_probe) >= 0) + { + if (probe_wait < IKCP_PROBE_INIT) + probe_wait = IKCP_PROBE_INIT; + probe_wait += probe_wait / 2; + if (probe_wait > IKCP_PROBE_LIMIT) + probe_wait = IKCP_PROBE_LIMIT; + ts_probe = current + probe_wait; + probe |= IKCP_ASK_SEND; + } + } + } + else + { + ts_probe = 0; + probe_wait = 0; + } + + // flush window probing commands + if ((probe & IKCP_ASK_SEND) != 0) + { + seg.cmd = IKCP_CMD_WASK; + if (offset + IKCP_OVERHEAD > (int)mtu) + { + output(buffer, offset); + //Array.Clear(buffer, 0, offset); + offset = 0; + } + offset += seg.encode(buffer, offset); + } + + probe = 0; + + // calculate window size + var cwnd_ = _imin_(snd_wnd, rmt_wnd); + if (0 == nocwnd) + cwnd_ = _imin_(cwnd, cwnd_); + + count = 0; + for (var k = 0; k < snd_queue.Length; k++) + { + if (_itimediff(snd_nxt, snd_una + cwnd_) >= 0) break; + + var newseg = snd_queue[k]; + newseg.conv = conv; + newseg.cmd = IKCP_CMD_PUSH; + newseg.wnd = seg.wnd; + newseg.ts = current_; + newseg.sn = snd_nxt; + newseg.una = rcv_nxt; + newseg.resendts = current_; + newseg.rto = rx_rto; + newseg.fastack = 0; + newseg.xmit = 0; + snd_buf = append(snd_buf, newseg); + snd_nxt++; + count++; + } + + if (0 < count) + { + snd_queue = slice(snd_queue, count, snd_queue.Length); + } + + // calculate resent + var resent = (UInt32)fastresend; + if (fastresend <= 0) resent = 0xffffffff; + var rtomin = rx_rto >> 3; + if (nodelay != 0) rtomin = 0; + + // flush data segments + foreach (var segment in snd_buf) + { + var needsend = false; + var debug = _itimediff(current_, segment.resendts); + if (0 == segment.xmit) + { + needsend = true; + segment.xmit++; + segment.rto = rx_rto; + segment.resendts = current_ + segment.rto + rtomin; + } + else if (_itimediff(current_, segment.resendts) >= 0) + { + needsend = true; + segment.xmit++; + xmit++; + if (0 == nodelay) + segment.rto += rx_rto; + else + segment.rto += rx_rto / 2; + segment.resendts = current_ + segment.rto; + lost = 1; + } + else if (segment.fastack >= resent) + { + needsend = true; + segment.xmit++; + segment.fastack = 0; + segment.resendts = current_ + segment.rto; + change++; + } + + if (needsend) + { + segment.ts = current_; + segment.wnd = seg.wnd; + segment.una = rcv_nxt; + + var need = IKCP_OVERHEAD + segment.data.Length; + if (offset + need > mtu) + { + output(buffer, offset); + //Array.Clear(buffer, 0, offset); + offset = 0; + } + + offset += segment.encode(buffer, offset); + if (segment.data.Length > 0) + { + Array.Copy(segment.data, 0, buffer, offset, segment.data.Length); + offset += segment.data.Length; + } + + if (segment.xmit >= dead_link) + { + state = 0; + } + } + } + + // flash remain segments + if (offset > 0) + { + output(buffer, offset); + //Array.Clear(buffer, 0, offset); + offset = 0; + } + + // update ssthresh + if (change != 0) + { + var inflight = snd_nxt - snd_una; + ssthresh = inflight / 2; + if (ssthresh < IKCP_THRESH_MIN) + ssthresh = IKCP_THRESH_MIN; + cwnd = ssthresh + resent; + incr = cwnd * mss; + } + + if (lost != 0) + { + ssthresh = cwnd / 2; + if (ssthresh < IKCP_THRESH_MIN) + ssthresh = IKCP_THRESH_MIN; + cwnd = 1; + incr = mss; + } + + if (cwnd < 1) + { + cwnd = 1; + incr = mss; + } + } + + // update state (call it repeatedly, every 10ms-100ms), or you can ask + // ikcp_check when to call it again (without ikcp_input/_send calling). + // 'current' - current timestamp in millisec. + public void Update(UInt32 current_) + { + + current = current_; + + if (0 == updated) + { + updated = 1; + ts_flush = current; + } + + var slap = _itimediff(current, ts_flush); + + if (slap >= 10000 || slap < -10000) + { + ts_flush = current; + slap = 0; + } + + if (slap >= 0) + { + ts_flush += interval; + if (_itimediff(current, ts_flush) >= 0) + ts_flush = current + interval; + flush(); + } + } + + // Determine when should you invoke ikcp_update: + // returns when you should invoke ikcp_update in millisec, if there + // is no ikcp_input/_send calling. you can call ikcp_update in that + // time, instead of call update repeatly. + // Important to reduce unnacessary ikcp_update invoking. use it to + // schedule ikcp_update (eg. implementing an epoll-like mechanism, + // or optimize ikcp_update when handling massive kcp connections) + public UInt32 Check(UInt32 current_) + { + + if (0 == updated) return current_; + + var ts_flush_ = ts_flush; + var tm_flush_ = 0x7fffffff; + var tm_packet = 0x7fffffff; + var minimal = 0; + + if (_itimediff(current_, ts_flush_) >= 10000 || _itimediff(current_, ts_flush_) < -10000) + { + ts_flush_ = current_; + } + + if (_itimediff(current_, ts_flush_) >= 0) return current_; + + tm_flush_ = (int)_itimediff(ts_flush_, current_); + + foreach (var seg in snd_buf) + { + var diff = _itimediff(seg.resendts, current_); + if (diff <= 0) return current_; + if (diff < tm_packet) tm_packet = (int)diff; + } + + minimal = (int)tm_packet; + if (tm_packet >= tm_flush_) minimal = (int)tm_flush_; + if (minimal >= interval) minimal = (int)interval; + + return current_ + (UInt32)minimal; + } + + // change MTU size, default is 1400 + public int SetMtu(Int32 mtu_) + { + if (mtu_ < 50 || mtu_ < (Int32)IKCP_OVERHEAD) return -1; + + var buffer_ = new byte[(mtu_ + IKCP_OVERHEAD) * 3]; + if (null == buffer_) return -2; + + mtu = (UInt32)mtu_; + mss = mtu - IKCP_OVERHEAD; + buffer = buffer_; + return 0; + } + + public int Interval(Int32 interval_) + { + if (interval_ > 5000) + { + interval_ = 5000; + } + else if (interval_ < 10) + { + interval_ = 10; + } + interval = (UInt32)interval_; + return 0; + } + + // fastest: ikcp_nodelay(kcp, 1, 20, 2, 1) + // nodelay: 0:disable(default), 1:enable + // interval: internal update timer interval in millisec, default is 100ms + // resend: 0:disable fast resend(default), 1:enable fast resend + // nc: 0:normal congestion control(default), 1:disable congestion control + public int NoDelay(int nodelay_, int interval_, int resend_, int nc_) + { + + if (nodelay_ > 0) + { + nodelay = (UInt32)nodelay_; + if (nodelay_ != 0) + rx_minrto = IKCP_RTO_NDL; + else + rx_minrto = IKCP_RTO_MIN; + } + + if (interval_ >= 0) + { + if (interval_ > 5000) + { + interval_ = 5000; + } + else if (interval_ < 10) + { + interval_ = 10; + } + interval = (UInt32)interval_; + } + + if (resend_ >= 0) fastresend = resend_; + + if (nc_ >= 0) nocwnd = nc_; + + return 0; + } + + // set maximum window size: sndwnd=32, rcvwnd=32 by default + public int WndSize(int sndwnd, int rcvwnd) + { + if (sndwnd > 0) + snd_wnd = (UInt32)sndwnd; + + if (rcvwnd > 0) + rcv_wnd = (UInt32)rcvwnd; + return 0; + } + + // get how many packet is waiting to be sent + public int WaitSnd() + { + return snd_buf.Length + snd_queue.Length; + } +} diff --git a/Assets/Script/Core/Network/Socket/KCP/KCP.cs.meta b/Assets/Script/Core/Network/Socket/KCP/KCP.cs.meta new file mode 100644 index 00000000..1f6b5a2e --- /dev/null +++ b/Assets/Script/Core/Network/Socket/KCP/KCP.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: c84281e6c0e450b408f903d419e37f8e +timeCreated: 1520037987 +licenseType: Pro +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Network/Socket/KCP/KCPService.cs b/Assets/Script/Core/Network/Socket/KCP/KCPService.cs new file mode 100644 index 00000000..4af24303 --- /dev/null +++ b/Assets/Script/Core/Network/Socket/KCP/KCPService.cs @@ -0,0 +1,255 @@ +#pragma warning disable + +using System; +using System.Collections; +using System.Collections.Generic; +using System.Net; +using System.Net.Sockets; +using System.Text; +using UnityEngine; + +public class KCPService : SocketBase +{ + private static readonly DateTime utc_time = new DateTime(1970, 1, 1); + + public static UInt32 iclock() + { + return (UInt32)(Convert.ToInt64(DateTime.UtcNow.Subtract(utc_time).TotalMilliseconds) & 0xffffffff); + } + + private const UInt32 CONNECT_TIMEOUT = 5000; + private const UInt32 RESEND_CONNECT = 500; + + private UdpClient mUdpClient; + private IPEndPoint mIPEndPoint; + private IPEndPoint mSvrEndPoint; + + private KCP mKcp; + private bool mNeedUpdateFlag; + private UInt32 mNextUpdateTime; + + //private bool mInConnectStage; + //private bool mConnectSucceed; + private UInt32 mConnectStartTime; + private UInt32 mLastSendConnectTime; + + private SwitchQueue mRecvQueue = new SwitchQueue(128); + + public override void Connect() + { + Debug.Log("Connect " + m_IPaddress + " : " + m_port); + + mSvrEndPoint = new IPEndPoint(IPAddress.Parse(m_IPaddress), m_port); + mUdpClient = new UdpClient(m_IPaddress, m_port); + m_connectStatusCallback(NetworkState.Connecting); + try + { + mUdpClient.Connect(mSvrEndPoint); + isConnect = true; + m_connectStatusCallback(NetworkState.Connected); + } + catch(Exception e) + { + Debug.LogError(e.ToString()); + } + + + reset_state(); + init_kcp(1); + //mInConnectStage = true; + mConnectStartTime = iclock(); + + mUdpClient.BeginReceive(ReceiveCallback, this); + + } + + void ReceiveCallback(IAsyncResult ar) + { + Byte[] data = (mIPEndPoint == null) ? + mUdpClient.Receive(ref mIPEndPoint) : + mUdpClient.EndReceive(ar, ref mIPEndPoint); + + if (null != data) + OnData(data); + + if (mUdpClient != null) + { + // try to receive again. + mUdpClient.BeginReceive(ReceiveCallback, this); + } + } + + void OnData(byte[] buf) + { + //Debug.Log("收到消息"); + mRecvQueue.Push(buf); + } + + void reset_state() + { + mNeedUpdateFlag = false; + mNextUpdateTime = 0; + + //mInConnectStage = false; + //mConnectSucceed = false; + mConnectStartTime = 0; + mLastSendConnectTime = 0; + mRecvQueue.Clear(); + mKcp = null; + } + + string dump_bytes(byte[] buf, int size) + { + var sb = new StringBuilder(size * 2); + for (var i = 0; i < size; i++) + { + sb.Append(buf[i]); + sb.Append(" "); + } + return sb.ToString(); + } + + void init_kcp(UInt32 conv) + { + mKcp = new KCP(conv, (byte[] buf, int size) => + { + try + { + mUdpClient.Send(buf, size); + }catch(Exception e) + { + Debug.LogError(e); + } + }); + + mKcp.NoDelay(1, 10, 2, 1); + mKcp.WndSize(128, 128); + } + + public override void Send(byte[] buf) + { + mKcp.Send(buf); + mNeedUpdateFlag = true; + } + + public override void Update() + { + update(iclock()); + } + + public override void Close() + { + mUdpClient.Close(); + //evHandler(cliEvent.Disconnect, null, "Closed"); + m_connectStatusCallback(NetworkState.ConnectBreak); + } + + //void process_connect_packet() + //{ + // mRecvQueue.Switch(); + + // if (!mRecvQueue.Empty()) + // { + // var buf = mRecvQueue.Pop(); + + // //UInt32 conv = 1; + // //KCP.ikcp_decode32u(buf, 0, ref conv); + + // //if (conv <= 0) + // // throw new Exception("inlvaid connect back packet"); + + // //init_kcp(conv); + + // //mInConnectStage = false; + // //mConnectSucceed = true; + + // //m_connectStatusCallback(NetworkState.Connected); + // //evHandler(cliEvent.Connected, null, null); + // } + //} + + void process_recv_queue(UInt32 current) + { + mRecvQueue.Switch(); + + while (!mRecvQueue.Empty()) + { + + var buf = mRecvQueue.Pop(); + + int input= mKcp.Input(buf); + mNeedUpdateFlag = true; + //mKcp.Update(current); + //Debug.Log("process_recv_queue :" + buf.Length + " input:"+ input+" PeekSize:" + mKcp.PeekSize()); + for (var size = mKcp.PeekSize(); size > 0; size = mKcp.PeekSize()) + { + var buffer = new byte[size]; + if (mKcp.Recv(buffer) > 0) + { + int offset = 0; + //Debug.Log("m_byteCallBack ---------"); + m_byteCallBack(buffer, ref offset, buffer.Length); + } + } + } + } + + bool connect_timeout(UInt32 current) + { + return current - mConnectStartTime > CONNECT_TIMEOUT; + } + + bool need_send_connect_packet(UInt32 current) + { + return current - mLastSendConnectTime > RESEND_CONNECT; + } + + void update(UInt32 current) + { + //if (mInConnectStage) + //{ + // if (connect_timeout(current)) + // { + // m_connectStatusCallback(NetworkState.ConnectBreak); + // isConnect = false; + // mInConnectStage = false; + // return; + // } + + // if (need_send_connect_packet(current)) + // { + // mLastSendConnectTime = current; + // mUdpClient.Send(new byte[4] { 0, 0, 0, 0 }, 4); + // } + + // process_connect_packet(); + + // return; + //} + + if (isConnect) + { + process_recv_queue(current); + + if (mNeedUpdateFlag || current >= mNextUpdateTime) + { + mKcp.Update(current); + mNextUpdateTime = mKcp.Check(current); + //Debug.Log("mNextUpdateTime :" + (current)); + mNeedUpdateFlag = false; + } + } + //SendHeartPackage(current); + } + private const uint SEND_HEART_PACK_TIME = 2000; + private uint tempTime; + //private void SendHeartPackage(UInt32 current) + //{ + // if(tempTime < current) + // { + // tempTime = current + SEND_HEART_PACK_TIME; + // Send(new byte[4] { 0, 0, 0, 0 }); + // Debug.Log("SendHeartPackage"); + // } + //} +} diff --git a/Assets/Script/Core/Network/Socket/KCP/KCPService.cs.meta b/Assets/Script/Core/Network/Socket/KCP/KCPService.cs.meta new file mode 100644 index 00000000..f1a9a5f8 --- /dev/null +++ b/Assets/Script/Core/Network/Socket/KCP/KCPService.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 43e5233c20d5ad74bad6b2268c077bd3 +timeCreated: 1520037986 +licenseType: Pro +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Network/Socket/KCP/switch_queue.cs b/Assets/Script/Core/Network/Socket/KCP/switch_queue.cs new file mode 100644 index 00000000..8c77aa6e --- /dev/null +++ b/Assets/Script/Core/Network/Socket/KCP/switch_queue.cs @@ -0,0 +1,61 @@ +using System; +using System.Collections; + +public class Utility { + + public static void Swap< QT >( ref QT t1, ref QT t2 ) { + + QT temp = t1; + t1 = t2; + t2 = temp; + } +} + +public class SwitchQueue where T : class { + + private Queue mConsumeQueue; + private Queue mProduceQueue; + + public SwitchQueue() { + mConsumeQueue = new Queue(16); + mProduceQueue = new Queue(16); + } + + public SwitchQueue(int capcity) { + mConsumeQueue = new Queue(capcity); + mProduceQueue = new Queue(capcity); + } + + // producer + public void Push( T obj ) { + lock (mProduceQueue) + { + mProduceQueue.Enqueue( obj ); + } + } + + // consumer. + public T Pop() { + + return (T)mConsumeQueue.Dequeue(); + } + + public bool Empty() { + return 0 == mConsumeQueue.Count; + } + + public void Switch() { + lock (mProduceQueue) + { + Utility.Swap ( ref mConsumeQueue, ref mProduceQueue ); + } + } + + public void Clear() { + lock (mProduceQueue) + { + mConsumeQueue.Clear(); + mProduceQueue.Clear(); + } + } +} diff --git a/Assets/Script/Core/Network/Socket/KCP/switch_queue.cs.meta b/Assets/Script/Core/Network/Socket/KCP/switch_queue.cs.meta new file mode 100644 index 00000000..c1a5bf1f --- /dev/null +++ b/Assets/Script/Core/Network/Socket/KCP/switch_queue.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 49070a8d0e780c84eb0d802c7d9f2594 +timeCreated: 1520037987 +licenseType: Pro +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Network/Socket/SocketService.cs b/Assets/Script/Core/Network/Socket/SocketService.cs new file mode 100644 index 00000000..18750184 --- /dev/null +++ b/Assets/Script/Core/Network/Socket/SocketService.cs @@ -0,0 +1,133 @@ +using System; +using System.Collections; +using System.Collections.Generic; +using System.Net; +using System.Net.Sockets; +using System.Text; +using System.Threading; +using UnityEngine; + +public class SocketService : SocketBase +{ + protected Socket m_Socket; + private Thread m_connThread; + + protected int m_offset = 0; + + AsyncCallback m_acb = null; + + public override void Init() + { + m_acb = new AsyncCallback(EndReceive); + } + + public override void Close() + { + isConnect = false; + m_connectStatusCallback(NetworkState.ConnectBreak); + + if (m_Socket != null) + { + m_Socket.Close(0); + m_Socket = null; + } + if (m_connThread != null) + { + m_connThread.Join(); + m_connThread.Abort(); + } + m_connThread = null; + } + + public override void Connect() + { + if(isConnect) + { + Close(); + } + + m_connThread = null; + m_connThread = new Thread(new ThreadStart(RequestConnect)); + m_connThread.Start(); + } + + public override void Send(byte[] sendbytes) + { + try + { + m_Socket.Send(sendbytes); + } + catch (Exception e) + { + Debug.LogError("Send Error: " + e.ToString()); + isConnect = false; + m_connectStatusCallback(NetworkState.ConnectBreak); + } + } + + void RequestConnect() + { + try + { + m_connectStatusCallback(NetworkState.Connecting); + + SocketType socketType = SocketType.Stream; + + if (m_protocolType == ProtocolType.Udp) + { + socketType = SocketType.Dgram; + } + + m_Socket = new Socket(AddressFamily.InterNetwork, socketType, m_protocolType); + IPAddress ip = IPAddress.Parse(m_IPaddress); + + IPEndPoint ipe = new IPEndPoint(ip, m_port); + + m_Socket.Connect(ipe); + + m_offset = 0; + StartReceive(); + + isConnect = true; + m_connectStatusCallback(NetworkState.Connected); + } + catch (Exception e) + { + Debug.LogError("IP :" + m_IPaddress + " Port: " + m_port + " :" + e.ToString()); + isConnect = false; + m_connectStatusCallback(NetworkState.FaildToConnect); + } + } + + void StartReceive() + { + m_Socket.BeginReceive(m_readData, m_offset, m_readData.Length, SocketFlags.None, m_acb, m_Socket); + } + + void EndReceive(IAsyncResult iar) //接收数据 + { + Socket remote = (Socket)iar.AsyncState; + int recv = remote.EndReceive(iar); + if (recv > 0) + { + DealByte(m_readData, ref m_offset, recv); + } + + StartReceive(); + } + + protected virtual void DealByte(byte[] data, ref int offset, int length) + { + if (m_byteCallBack != null) + { + //Debug.Log("DealByte " + Encoding.UTF8.GetString(data, offset, length)); + + m_byteCallBack(m_readData, ref m_offset, length); + } + } + + public override void Update() + { + + } +} diff --git a/Assets/Script/Core/Network/Socket/SocketService.cs.meta b/Assets/Script/Core/Network/Socket/SocketService.cs.meta new file mode 100644 index 00000000..beac5d12 --- /dev/null +++ b/Assets/Script/Core/Network/Socket/SocketService.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 26685c328efeb62439b45ce6dd917664 +timeCreated: 1520037986 +licenseType: Pro +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Network/Socket/WsSocketService.cs b/Assets/Script/Core/Network/Socket/WsSocketService.cs new file mode 100644 index 00000000..fe8377d9 --- /dev/null +++ b/Assets/Script/Core/Network/Socket/WsSocketService.cs @@ -0,0 +1,28 @@ +using System; +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +#if !UNITY_EDITOR && UNITY_WEBGL +using YLWebSocket; +public class WsSocketService : SocketBase +{ + private WebSocket m_scoket; + + public override void Close() + { + throw new NotImplementedException(); + } + + public override void Connect() + { + throw new NotImplementedException(); + } + + public override void Send(byte[] sendbytes) + { + throw new NotImplementedException(); + } +} + +#endif diff --git a/Assets/Script/Core/Network/Socket/WsSocketService.cs.meta b/Assets/Script/Core/Network/Socket/WsSocketService.cs.meta new file mode 100644 index 00000000..8063bb01 --- /dev/null +++ b/Assets/Script/Core/Network/Socket/WsSocketService.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: f7c2fc39942fec5449a1e15367d13b30 +timeCreated: 1520037987 +licenseType: Pro +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Network/TCPService.cs b/Assets/Script/Core/Network/TCPService.cs deleted file mode 100644 index ce05bcfb..00000000 --- a/Assets/Script/Core/Network/TCPService.cs +++ /dev/null @@ -1,200 +0,0 @@ -using UnityEngine; -using System.Collections; -using System.Net.Sockets; -using System.Threading; -using System; -using System.Net; -using System.Text; -using System.Collections.Generic; -using FrameWork; - -public class TCPService : INetworkInterface -{ - /// - /// 消息结尾符 - /// - public const char c_endChar = '&'; - - /// - /// 文本中如果有结尾符则替换成这个 - /// - public const string c_endCharReplaceString = ""; - - private Socket m_Socket; - private byte[] m_readData = new byte[1024]; - - private Thread m_connThread; - - public override void Init() - { - - } - - public override void GetIPAddress() - { - //m_IPaddress = DataManager.GetData("ServerData")["1"].GetString("Address"); - //m_port = DataManager.GetData("ServerData")["1"].GetInt("port"); - } - - public override void SetIPAddress(string IP,int port) - { - m_IPaddress = IP; - m_port = port; - } - - //连接服务器 - public override void Connect() - { - Close(); - - m_connThread = null; - m_connThread = new Thread(new ThreadStart(requestConnect)); - m_connThread.Start(); - } - - //关闭连接 - public override void Close() - { - isConnect = false; - if (m_Socket != null) - { - m_Socket.Close(0); - m_Socket = null; - } - if (m_connThread != null) - { - m_connThread.Join(); - m_connThread.Abort(); - } - m_connThread = null; - } - - //请求数据服务连接线程 - void requestConnect() - { - try - { - m_ConnectStatusCallback(NetworkState.Connecting); - - m_Socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); - IPAddress ip = IPAddress.Parse(m_IPaddress); - IPEndPoint ipe = new IPEndPoint(ip, m_port); - //mSocket. - m_Socket.Connect(ipe); - isConnect = true; - StartReceive(); - - m_ConnectStatusCallback(NetworkState.Connected); - } - catch (Exception e) - { - Debug.LogError(e.ToString()); - isConnect = false; - m_ConnectStatusCallback(NetworkState.FaildToConnect); - } - - } - void StartReceive() - { - m_Socket.BeginReceive(m_readData, 0, m_readData.Length, SocketFlags.None, new AsyncCallback(EndReceive), m_Socket); - } - void EndReceive(IAsyncResult iar) //接收数据 - { - Socket remote = (Socket)iar.AsyncState; - int recv = remote.EndReceive(iar); - if (recv > 0) - { - DealMessage(Encoding.UTF8.GetString(m_readData, 0, recv)); - } - - StartReceive(); - } - - //发送消息 - public override void SendMessage(string MessageType, Dictionary data) - { - try - { - if (!data.ContainsKey("MT")) - { - data.Add("MT", MessageType); - } - - string mes = Json.Serialize(data); - mes = mes.Replace(c_endChar.ToString(), c_endCharReplaceString); - byte[] bytes = Encoding.UTF8.GetBytes(mes + "&"); - - m_Socket.Send(bytes); - } - catch (Exception e) - { - Debug.LogError(e.ToString()); - //m_netWorkCallBack(e.ToString()); - } - } - - StringBuilder m_buffer = new StringBuilder(); - public void DealMessage(string s) - { - bool isEnd = false; - - if(s.Substring(s.Length-1,1) == c_endChar.ToString()) - { - isEnd = true; - } - - m_buffer.Append(s); - - string buffer = m_buffer.ToString(); - - m_buffer.Remove(0,m_buffer.Length); - - string[] str = buffer.Split(c_endChar); - - for (int i = 0; i < str.Length; i++) - { - if (i != str.Length - 1) - { - CallBack(str[i]); - } - else - { - if (isEnd) - { - CallBack(str[i]); - } - else - { - m_buffer.Append(str[i]); - } - } - } - } - - public void CallBack(string s) - { - try - { - if(s != null && s != "") - { - NetWorkMessage msg = GetMessageByPool(); - - s = WWW.UnEscapeURL(s); - s = s.Replace(c_endCharReplaceString, c_endChar.ToString()); - Dictionary data = Json.Deserialize(s) as Dictionary; - - msg.m_data = data; - msg.m_MessageType = data["MT"].ToString(); - - m_messageCallBack(msg); - } - - } - catch(Exception e) - { - Debug.LogError("Message error ->" + s +"<-\n" + e.ToString()); - } - } - - -} diff --git a/Assets/Script/Core/Network/URLManager.cs b/Assets/Script/Core/Network/URLManager.cs index 81e6e906..fae1cb16 100644 --- a/Assets/Script/Core/Network/URLManager.cs +++ b/Assets/Script/Core/Network/URLManager.cs @@ -1,45 +1,40 @@ using UnityEngine; using System.Collections; +using System.Collections.Generic; public class URLManager { const string s_configName = "URLConfig"; - static DataTable s_URLTable; + static Dictionary s_URLTable; public static string GetURL(string urlKey) { Init(); - if (s_URLTable.ContainsKey(urlKey)) + if (s_URLTable != null) { - return s_URLTable[urlKey].GetString("URL"); + if (s_URLTable.ContainsKey(urlKey)) + { + return s_URLTable[urlKey].GetString(); + } + else + { + return null; + } } - else - { - return null; - } - } - - public static string GetPort(string urlKey) - { - Init(); - if (s_URLTable.ContainsKey(urlKey)) - { - return s_URLTable[urlKey].GetString("Port"); - } - else - { - return null; - } + return null; } public static void Init() { if (s_URLTable == null) { - s_URLTable = DataManager.GetData(s_configName); + if(ConfigManager.GetIsExistConfig(s_configName)) + { + s_URLTable = ConfigManager.GetData(s_configName); + } } } } diff --git a/Assets/Script/Core/PersistentFile.meta b/Assets/Script/Core/PersistentFile.meta new file mode 100644 index 00000000..4ce76161 --- /dev/null +++ b/Assets/Script/Core/PersistentFile.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 5eabd9a192290af45b12b85d2e55176c +folderAsset: yes +timeCreated: 1520037986 +licenseType: Pro +DefaultImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PersistentFile/PersistentFileManager.cs b/Assets/Script/Core/PersistentFile/PersistentFileManager.cs new file mode 100644 index 00000000..ab19e4c1 --- /dev/null +++ b/Assets/Script/Core/PersistentFile/PersistentFileManager.cs @@ -0,0 +1,72 @@ +using System; +using System.Collections.Generic; +using System.IO; +using System.Linq; +using System.Text; +using UnityEngine; + +public static class PersistentFileManager +{ + public const string c_directoryName = "PersistentFile"; + public const string c_expandName = "txt"; + + public static string GetData(string name) + { + string data = ""; + + string fullPath = PathTool.GetAbsolutePath(ResLoadLocation.Persistent, + PathTool.GetRelativelyPath(c_directoryName, + name, + c_expandName)); + if (File.Exists(fullPath)) + { + //永远从沙盒路径读取 + data = ResourceIOTool.ReadStringByFile(fullPath); + } + + return data; + } + + public static void SaveData(string name, string content) + { +#if !UNITY_WEBGL + + ResourceIOTool.WriteStringByFile( + PathTool.GetAbsolutePath(ResLoadLocation.Persistent, + PathTool.GetRelativelyPath(c_directoryName, + name, + c_expandName)), + content); + +#if UNITY_EDITOR + if (!Application.isPlaying) + { + UnityEditor.AssetDatabase.Refresh(); + } +#endif +#endif + } + + public static string[] GetFileList() + { + FileTool.CreatPath(PathTool.GetAbsolutePath(ResLoadLocation.Persistent, c_directoryName)); + + List relpayFileNames = new List(); + string[] allFileName = Directory.GetFiles(PathTool.GetAbsolutePath(ResLoadLocation.Persistent, c_directoryName)); + foreach (var item in allFileName) + { + if (item.EndsWith("." + c_expandName)) + { + string configName = FileTool.RemoveExpandName(FileTool.GetFileNameByPath(item)); + relpayFileNames.Add(configName); + } + } + + return relpayFileNames.ToArray() ?? new string[0]; + } + + public static string GetPath(string name) + { + return PathTool.GetAbsolutePath(ResLoadLocation.Persistent, PathTool.GetRelativelyPath(c_directoryName, name, c_expandName)); + } +} diff --git a/Assets/Script/Core/PersistentFile/PersistentFileManager.cs.meta b/Assets/Script/Core/PersistentFile/PersistentFileManager.cs.meta new file mode 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50, y: -30, z: 0} diff --git a/Assets/Script/Core/PluginTools/IP&Geolocation/Demo/Test.unity.meta b/Assets/Script/Core/PluginTools/IP&Geolocation/Demo/Test.unity.meta new file mode 100644 index 00000000..02a299de --- /dev/null +++ b/Assets/Script/Core/PluginTools/IP&Geolocation/Demo/Test.unity.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 1aed705a8a2b21e4bae851a3c3f0a92a +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/IP&Geolocation/Demo/TestIP.cs b/Assets/Script/Core/PluginTools/IP&Geolocation/Demo/TestIP.cs new file mode 100644 index 00000000..680364bc --- /dev/null +++ b/Assets/Script/Core/PluginTools/IP&Geolocation/Demo/TestIP.cs @@ -0,0 +1,53 @@ +using UnityEngine; +using System.Collections; +using System; + +public class TestIP : MonoBehaviour +{ + + // Use this for initialization + void Start() + { + Application.logMessageReceived += LogMessageReceived; + } + + private void LogMessageReceived(string condition, string stackTrace, LogType type) + { + logStr += "[" + type + "]" + condition+"\n"; + } + + string showDetail = ""; + private Vector2 pos; + + private string logStr = ""; + void OnGUI() + { + GUIStyle style = "box"; + style.fontSize = 35; + style.alignment = TextAnchor.UpperLeft; + style.wordWrap = true; + if (GUILayout.Button("Get IPGeolocation", GUILayout.Height(75),GUILayout.Width(Screen.width))) + { + showDetail = "Start Get IP。。。。"; + IPGeolocationManager.GetIPGeolocation((detail) => + { + if (detail == null) + showDetail = "Get IP failed!"; + else + showDetail = JsonUtils.ToJson(detail); + // Debug.Log(showDetail); + }); + } + if (GUILayout.Button("Clear", GUILayout.Height(75), GUILayout.Width(Screen.width))) + { + showDetail = ""; + logStr = ""; + } + + + pos = GUILayout.BeginScrollView(pos); + GUILayout.Box(showDetail, style); + GUILayout.Label(logStr, style); + GUILayout.EndScrollView(); + } +} diff --git a/Assets/Script/Core/PluginTools/IP&Geolocation/Demo/TestIP.cs.meta b/Assets/Script/Core/PluginTools/IP&Geolocation/Demo/TestIP.cs.meta new file mode 100644 index 00000000..8a7304bc --- /dev/null +++ b/Assets/Script/Core/PluginTools/IP&Geolocation/Demo/TestIP.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 478d236ea3947c34bad4c33046662dfb +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/IP&Geolocation/Scripts.meta b/Assets/Script/Core/PluginTools/IP&Geolocation/Scripts.meta new file mode 100644 index 00000000..179626ea --- /dev/null +++ b/Assets/Script/Core/PluginTools/IP&Geolocation/Scripts.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: c78aa684bfda83848a336f311ee4a68d +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git 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"b/Assets/Script/Core/PluginTools/IP&Geolocation/Scripts/Editor/Resources/iso-3166-1\345\205\250\347\220\203\345\233\275\345\256\266\345\220\215\347\247\260\344\273\243\347\240\201.xlsx.meta" new file mode 100644 index 00000000..b6cfe50f --- /dev/null +++ "b/Assets/Script/Core/PluginTools/IP&Geolocation/Scripts/Editor/Resources/iso-3166-1\345\205\250\347\220\203\345\233\275\345\256\266\345\220\215\347\247\260\344\273\243\347\240\201.xlsx.meta" @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 6d7e96dfb50a11b498baa28b2aa13449 +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/IP&Geolocation/Scripts/IPGeolocationManager.cs b/Assets/Script/Core/PluginTools/IP&Geolocation/Scripts/IPGeolocationManager.cs new file mode 100644 index 00000000..36985706 --- /dev/null +++ b/Assets/Script/Core/PluginTools/IP&Geolocation/Scripts/IPGeolocationManager.cs @@ -0,0 +1,253 @@ +using System; +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.Networking; + +public class IPGeolocationDetail +{ + /// + /// 从什么地址获取的 + /// + public string formURI { get; set; } + /// + /// 获取时消耗时间 + /// + public float useTime { get; set; } + public string ipv4 { get; set; } + public string ipv6 { get; set; } + + public string country { get; set; } + /// + /// ISO 3166-1 alpha-2 + /// + public string country_code { get; set; } + + public string city { get; set; } + + public void SetIP(string ip) + { + if (string.IsNullOrEmpty(ip)) + return; + + if (ip.Contains(".")) + ipv4 = ip; + else if (ip.Contains(":")) + ipv6 = ip; + + } +} + +public class IPGeolocationManager : MonoBehaviour { + + private Action OnIPGeolocationCallBack; + public static void GetIPGeolocation(Action OnIPGeolocationCallBack) + { + + GameObject obj = new GameObject("[IPGeolocationManager]"); + GameObject.DontDestroyOnLoad(obj); + IPGeolocationManager manager = obj.AddComponent(); + + manager.OnIPGeolocationCallBack = OnIPGeolocationCallBack; + manager.Run(); + } + + private void Run() + { + isCallResult = false; + errorCallBackCount = 0; + maxRequest = 0; + + + RunHttpQuest("https://ip.seeip.org/geoip", (detail, result) => + { + //{"offset":"8","city":"Chengdu","region":"Sichuan","dma_code":"0","organization":"AS4134 No.31,Jin-rong Street","area_code":"0","timezone":"Asia\/Chongqing","longitude":104.0667,"country_code3":"CHN","ip":"182.138.139.116","continent_code":"AS","country":"China","region_code":"32","country_code":"CN","latitude":30.6667} + object temp = FrameWork.Json.Deserialize(result); + // Debug.Log("Type:" + temp.GetType()); + IDictionary dic = temp as IDictionary; + detail.SetIP( DicGetString(dic, "ip")); + detail.city = DicGetString(dic, "city"); + detail.country = DicGetString(dic, "country"); + detail.country_code = DicGetString(dic, "country_code"); + + }); + RunHttpQuest("http://ip-api.com/json", (detail, result) => + { + //{"status":"success","country":"China","countryCode":"CN","region":"SC","regionName":"Sichuan","city":"Chengdu","zip":"","lat":30.6667,"lon":104.0667,"timezone":"Asia/Shanghai","isp":"Chinanet","org":"Chinanet SC","as":"AS4134 No.31,Jin-rong Street","query":"182.138.139.116"} + object temp = FrameWork.Json.Deserialize(result); + // Debug.Log("Type:" + temp.GetType()); + IDictionary dic = temp as IDictionary; + if ("success".Equals(DicGetString(dic, "status"))) + { + detail.SetIP(DicGetString(dic, "query")); + detail.city = DicGetString(dic, "city"); + detail.country = DicGetString(dic, "country"); + detail.country_code = DicGetString(dic, "countryCode"); + } + else + { + throw new Exception("http://ip-api.com/json GetHttpResult status not success:" + result); + } + + }); + + RunHttpQuest("https://ip.nf/me.json", (detail,result) => + { + //{"ip":{"ip":"182.138.139.116","asn":"AS4134 No.31,Jin-rong Street","netmask":14,"hostname":"","city":"Chengdu","post_code":"","country":"China","country_code":"CN","latitude":30.66670036315918,"longitude":104.06670379638672}} + object temp = FrameWork.Json.Deserialize(result); + // Debug.Log("Type:" + temp.GetType()); + IDictionary dic0 = temp as IDictionary; + + IDictionary dic = dic0["ip"] as IDictionary; + detail.SetIP(DicGetString(dic, "ip")); + detail.city = DicGetString(dic, "city"); + detail.country = DicGetString(dic, "country"); + detail.country_code = DicGetString(dic, "country_code"); + + }); + + RunHttpQuest("https://api.ip.sb/geoip", (detail, result) => + { + // { "longitude":104.0667,"city":"Chengdu","timezone":"Asia\/Shanghai","offset":28800,"region":"Sichuan","asn":4134,"organization":"No.31,Jin-rong Street","country":"China","ip":"182.138.139.116","latitude":30.6667,"continent_code":"AS","country_code":"CN","region_code":"SC"} + object temp = FrameWork.Json.Deserialize(result); + // Debug.Log("Type:" + temp.GetType()); + IDictionary dic = temp as IDictionary; + detail.SetIP(DicGetString(dic, "ip")); + detail.city = DicGetString(dic, "city"); + detail.country = DicGetString(dic, "country"); + detail.country_code = DicGetString(dic, "country_code"); + + }); + RunHttpQuest("https://api.db-ip.com/v2/free/self", (detail, result) => + { + // { "longitude":104.0667,"city":"Chengdu","timezone":"Asia\/Shanghai","offset":28800,"region":"Sichuan","asn":4134,"organization":"No.31,Jin-rong Street","country":"China","ip":"182.138.139.116","latitude":30.6667,"continent_code":"AS","country_code":"CN","region_code":"SC"} + object temp = FrameWork.Json.Deserialize(result); + // Debug.Log("Type:" + temp.GetType()); + IDictionary dic = temp as IDictionary; + detail.SetIP(DicGetString(dic, "ipAddress")); + detail.city = DicGetString(dic, "city"); + detail.country = DicGetString(dic, "countryName"); + detail.country_code = DicGetString(dic, "countryCode"); + + }); + } + + private string DicGetString(IDictionary dic,string key) + { + object value = null; + if (dic.ContainsKey(key)) + value = dic[key]; + if (value != null) + return value.ToString(); + return null; + } + + private delegate void ParseJsonReultCallBack(IPGeolocationDetail detail, string result); + + private void RunHttpQuest(string uri, ParseJsonReultCallBack callBack) + { + maxRequest++; + StartCoroutine(GetHttpResult(uri, (res) => + { + if (!string.IsNullOrEmpty(res.error)) + { + Debug.LogError(res.uri + " GetHttpResult error:" + res.error); + CallResult(null); + return; + } + IPGeolocationDetail detail = new IPGeolocationDetail(); + detail.formURI = uri; + detail.useTime = Time.realtimeSinceStartup - res.startRequestTime; + try + { + callBack(detail, res.result); + Debug.Log(uri + " 返回信息:[" + detail.useTime+"]\n res:"+res.result); + CallResult(detail); + } + catch (Exception e) + { + CallResult(null); + Debug.LogError(res.uri + "GetHttpResult 解析失败:"+ res.result +"\n"+ e); + } + + + })); + } + + private bool isCallResult = false; + private int errorCallBackCount = 0; + private int maxRequest = 0; + private void CallResult (IPGeolocationDetail detail) + { + if (isCallResult) + return; + + if (detail == null) + { + errorCallBackCount++; + if (errorCallBackCount >= maxRequest) + { + if (OnIPGeolocationCallBack != null) + { + OnIPGeolocationCallBack(detail); + } + Destroy(gameObject); + } + return; + } + + isCallResult = true; + + + if (OnIPGeolocationCallBack != null) + { + OnIPGeolocationCallBack(detail); + } + // Destroy(gameObject); + } + private IEnumerator GetHttpResult(string uri, Action callBack) + { + HttpResult res = new HttpResult(); + res.uri = uri; + res.startRequestTime = Time.realtimeSinceStartup; + + string error = ""; + string result = ""; + + if (string.IsNullOrEmpty(uri)) + { + res.error = "URI is null"; + } + else + { + + WWW webRequest = new WWW(uri); + yield return webRequest; + + if (!string.IsNullOrEmpty(webRequest.error)) + { + error = webRequest.error; + } + else + { + result = webRequest.text; + } + } + //Debug.Log("结果==》"+result); + if (callBack != null) + { + res.error = error; + res.result = result; + callBack(res); + } + yield break; + } + + public class HttpResult + { + public string uri=""; + public string error = ""; + public string result = ""; + public float startRequestTime; + } +} diff --git a/Assets/Script/Core/PluginTools/IP&Geolocation/Scripts/IPGeolocationManager.cs.meta b/Assets/Script/Core/PluginTools/IP&Geolocation/Scripts/IPGeolocationManager.cs.meta new file mode 100644 index 00000000..4cc29ed6 --- /dev/null +++ b/Assets/Script/Core/PluginTools/IP&Geolocation/Scripts/IPGeolocationManager.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: dc08679e6db86ce4e842faa974d8c5fb +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/SimpleFlow.meta b/Assets/Script/Core/PluginTools/SimpleFlow.meta new file mode 100644 index 00000000..272be628 --- /dev/null +++ b/Assets/Script/Core/PluginTools/SimpleFlow.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 08fc3cc7618837d4292dc8de7e517ab0 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/SimpleFlow/FlowItems.meta b/Assets/Script/Core/PluginTools/SimpleFlow/FlowItems.meta new file mode 100644 index 00000000..bec76370 --- /dev/null +++ b/Assets/Script/Core/PluginTools/SimpleFlow/FlowItems.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 27c57631ec90daa4faa0f9c431e606e9 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/SimpleFlow/FlowItems/DownloadRegionServerListFlowItem.cs b/Assets/Script/Core/PluginTools/SimpleFlow/FlowItems/DownloadRegionServerListFlowItem.cs new file mode 100644 index 00000000..14c448e4 --- /dev/null +++ b/Assets/Script/Core/PluginTools/SimpleFlow/FlowItems/DownloadRegionServerListFlowItem.cs @@ -0,0 +1,245 @@ +using UnityEngine; +using System.Collections; +using System; +using System.Collections.Generic; + +public class DownloadRegionServerListFlowItem : FlowItemBase +{ + private string[] regionServerURLs; + + public const string P_IPGeolocationDetail = "IPGeolocationDetail"; + public const string P_GameServerAreaData = "GameServerAreaData"; + public const string P_GameServerAreaDataConfigURL = "GameServerAreaDataConfigURL"; + + public const string P_Country_Code = "country_Code"; + + public bool IsChinaIP; + public IPGeolocationDetail iPGeolocationDetail; + // Action OnGetServerAreaCompleted; + protected override void OnFlowStart(params object[] paras) + { + index = 0; + IPGeolocationManager.GetIPGeolocation(ReciveIPDetail); + + } + internal void SetURLs(string[] pathArr) + { + + regionServerURLs = pathArr; + if (regionServerURLs == null) + { + Debug.LogError("DownloadRegionServerListFlowItem.regionServerURLs is null!"); + return; + } + + + } + private static int retryTimes = 0; + private void ReciveIPDetail(IPGeolocationDetail detail) + { + if (detail == null) + { + retryTimes++; + if (retryTimes > 1) + { + retryTimes = 0; + RunDownloadRegionServer(); + } + else + { + OnFlowStart(); + } + + return; + } + iPGeolocationDetail = detail; + if (detail.country_code == "CN") + IsChinaIP = true; + Debug.Log("IP地区:" + detail.ipv4 + " 国家:" + detail.country); + + flowManager.SetVariable(P_IPGeolocationDetail, detail); + + RunDownloadRegionServer(); + } + + int index = 0; + private void RunDownloadRegionServer() + { + if (index >= regionServerURLs.Length) + { + Finish("DownloadRegionServerList fail!"); + + return; + } + + string country_code = PlayerPrefs.GetString(P_Country_Code, ""); + if (string.IsNullOrEmpty(country_code)) + country_code = iPGeolocationDetail == null ? null : iPGeolocationDetail.country_code; + + Debug.Log("使用Country code:" + country_code); + + string url = regionServerURLs[index]; + DownloadRegionServerList(url, country_code, (error, data) => + { + if (!string.IsNullOrEmpty(error)) + { + Debug.LogError("RunDownloadRegionServer url:"+ url + "\n error:" + error); + RunDownloadRegionServer(); + return; + } + + flowManager.SetVariable(P_GameServerAreaData, data); + flowManager.SetVariable(P_GameServerAreaDataConfigURL, url); + Finish(null); + + }); + index++; + } + + + + /// + /// 下载大区服务器列表 + /// + public void DownloadRegionServerList(string url, string country_code, Action OnCompleted) + { + DataTableExtend.DownLoadTableConfig(url, (dataList, urlError) => + { + if (!string.IsNullOrEmpty(urlError)) + { + Debug.LogError("DownloadRegionServerList download fail!"); + if (OnCompleted != null) + { + OnCompleted("download fail! " + urlError, null); + } + return; + } + if (dataList.Count == 0) + { + Debug.LogError("DownloadRegionServerList GameServerAreaData is Empty!"); + if (OnCompleted != null) + { + OnCompleted("GameServerAreaData is Empty!", null); + } + return; + } + + if (!string.IsNullOrEmpty(country_code)) + { + + //根据国家选择大区 + foreach (var item in dataList) + { + if (ArrayContains(item.m_CountryCode, country_code)) + { + Debug.Log("国家选定大区key:" + item.m_key); + if (OnCompleted != null) + { + OnCompleted(null, item); + } + return; + } + } + } + //根据大洲选择大区 + string continentName = GetContinentByCountryCode(country_code); + if (!string.IsNullOrEmpty(continentName)) + { + foreach (var item in dataList) + { + if (ArrayContains(item.m_ContinentName, continentName)) + { + Debug.Log("根据大洲选定大区key:" + item.m_key); + if (OnCompleted != null) + { + OnCompleted(null, item); + } + return; + } + } + } + + Debug.Log("使用ping选择大区:" + dataList.Count); + List specialServerHostList = new List(); + foreach (var item in dataList) + { + specialServerHostList.Add(item.m_SpecialServerHost); + } + UnityPingManager.PingGetOptimalItem(specialServerHostList.ToArray(), (statistics) => + { + Debug.Log("选出最优Ping:" + statistics); + GameServerAreaData saData = null; + foreach (var item in dataList) + { + if (item.m_SpecialServerHost == statistics.host) + { + saData = item; + break; + } + } + + string error = null; + if (saData == null) + { + error = "Select Ping Result Error!"; + } + if (OnCompleted != null) + { + OnCompleted(error, saData); + } + }); + + }); + } + + private static bool ArrayContains(T[] arrays, T a) + { + if (arrays == null || arrays.Length == 0) + return false; + foreach (var item in arrays) + { + if (item.Equals(a)) + { + return true; + } + } + return false; + } + + private static Dictionary continentCountryTableDic = new Dictionary(); + /// + /// 获得国家码所在大洲 + /// + /// + /// 大洲缩写 + public static string GetContinentByCountryCode(string countryCode) + { + if (continentCountryTableDic.Count == 0) + { + try + { + TextAsset textAsset = Resources.Load("ContinentCountryTable"); + ContinentCountryTableData[] data = JsonUtils.FromJson(textAsset.text); + foreach (var item in data) + { + continentCountryTableDic.Add(item.country_code, item); + } + } + catch (Exception e) + { + Debug.LogError(e); + } + + } + + if (continentCountryTableDic.ContainsKey(countryCode)) + { + return continentCountryTableDic[countryCode].continent_name; + } + else + { + Debug.LogError("数据缺失,没有找到对应的大洲 countryCode:" + countryCode); + return null; + } + } +} diff --git a/Assets/Script/Core/PluginTools/SimpleFlow/FlowItems/DownloadRegionServerListFlowItem.cs.meta b/Assets/Script/Core/PluginTools/SimpleFlow/FlowItems/DownloadRegionServerListFlowItem.cs.meta new file mode 100644 index 00000000..0a8c96db --- /dev/null +++ b/Assets/Script/Core/PluginTools/SimpleFlow/FlowItems/DownloadRegionServerListFlowItem.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: e4d90e6bd55469b418997efed8cd55eb +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/SimpleFlow/FlowItems/HotupdateFlowItem.cs b/Assets/Script/Core/PluginTools/SimpleFlow/FlowItems/HotupdateFlowItem.cs new file mode 100644 index 00000000..511a0990 --- /dev/null +++ b/Assets/Script/Core/PluginTools/SimpleFlow/FlowItems/HotupdateFlowItem.cs @@ -0,0 +1,116 @@ +using UnityEngine; +using System.Collections; +using System; +using System.IO; +using FrameWork.SDKManager; +using System.Collections.Generic; + +public class HotupdateFlowItem : FlowItemBase +{ + public Action OnHotUpdateStatus; + + public const string P_GameServerAreaData = "GameServerAreaData"; + public const string P_GameServerAreaDataConfigURL = "GameServerAreaDataConfigURL"; + /// + /// 热更新配置文件名 + /// + public const string P_HotUpdatePathData = "HotUpdatePathData.txt"; + /// + /// 测试热跟新地址保存名称(使用远程工具修改) + /// + public const string P_SelectHotUpdateTestPath = "SelectHotUpdateTestPath"; + protected override void OnFlowStart(params object[] paras) + { + //GameServerAreaData gameServerArea = flowManager.GetVariable(P_GameServerAreaData); + + string hotupdateConfigUrl = null; + try + { + string url = flowManager.GetVariable(P_GameServerAreaDataConfigURL); + Debug.Log("P_GameServerAreaDataConfigURL:" + url); + int lastIndex = url.LastIndexOf("/"); + + hotupdateConfigUrl = url;// Path.GetDirectoryName(url) + "/"+ P_HotUpdatePathData; + hotupdateConfigUrl = hotupdateConfigUrl.Replace(hotupdateConfigUrl.Substring(lastIndex), "/" + P_HotUpdatePathData); + Debug.Log("hotupdateConfigUrl:" + hotupdateConfigUrl); + + } + catch (Exception e) + { + Finish("Parse URL failed :" + e); + return; + } + + DataTableExtend.DownLoadTableConfig(hotupdateConfigUrl, GetHotUpdatePath); + + } + + private void GetHotUpdatePath(List datas, string error) + { + + if (!string.IsNullOrEmpty(error)) + { + Finish("Download HotUpdatePathData failed :" + error); + return; + } + else + { + string channel = SDKManager.GetProperties(SDKInterfaceDefine.PropertiesKey_ChannelName, "GameCenter"); + + Debug.Log("Download HotUpdatePathData count:" + datas.Count); + HotUpdatePathData pathData = null; + foreach (var d in datas) + { + if (d.m_key == channel) + { + pathData = d; + break; + } + } + + if (pathData == null) + { + Finish("No Channel in HotUpdatePathData Channel:" + channel); + return; + } + string m_HotupdatePath = pathData.m_HotupdatePath; + string testPath = PlayerPrefs.GetString(P_SelectHotUpdateTestPath, ""); + if (!string.IsNullOrEmpty(testPath)) + { + //使用测试地址 + m_HotupdatePath = testPath; + } + Debug.Log("Start hotUpdate in Channel:" + channel + "\nPath:" + m_HotupdatePath); + + if (ApplicationManager.Instance.UseAssetsBundle) + HotUpdateManager.StartHotUpdate(m_HotupdatePath, ReceviceUpdateStatus); + else + { + HotUpdateStatusInfo info = new HotUpdateStatusInfo(); + info.m_status = HotUpdateStatusEnum.NoUpdate; + info.m_loadState = new LoadState(); + info.m_loadState.isDone = true; + info.m_loadState.progress = 1f; + ReceviceUpdateStatus(info); + } + } + } + + private void ReceviceUpdateStatus(HotUpdateStatusInfo info) + { + if (OnHotUpdateStatus != null) + { + OnHotUpdateStatus(info); + } + + if (info.m_status == HotUpdateStatusEnum.NoUpdate || info.m_status == HotUpdateStatusEnum.UpdateSuccess) + { + Finish(null); + } + else if (info.m_status == HotUpdateStatusEnum.Md5FileDownLoadFail || info.m_status == HotUpdateStatusEnum.UpdateFail || info.m_status == HotUpdateStatusEnum.VersionFileDownLoadFail) + { + Finish("error:update failed! " + info.m_status); + } + } + +} diff --git a/Assets/Script/Core/PluginTools/SimpleFlow/FlowItems/HotupdateFlowItem.cs.meta b/Assets/Script/Core/PluginTools/SimpleFlow/FlowItems/HotupdateFlowItem.cs.meta new file mode 100644 index 00000000..50eac460 --- /dev/null +++ b/Assets/Script/Core/PluginTools/SimpleFlow/FlowItems/HotupdateFlowItem.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 5bcde6a397225c9408488a123e950a49 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/SimpleFlow/FlowItems/PreLoadResFlowItem.cs b/Assets/Script/Core/PluginTools/SimpleFlow/FlowItems/PreLoadResFlowItem.cs new file mode 100644 index 00000000..9db3dcb7 --- /dev/null +++ b/Assets/Script/Core/PluginTools/SimpleFlow/FlowItems/PreLoadResFlowItem.cs @@ -0,0 +1,52 @@ +using UnityEngine; +using System.Collections; +using System.Collections.Generic; + +public class PreLoadResFlowItem : FlowItemBase +{ + /// + /// 预加载进度显示 :当前数量:最大数量,是否加载完毕 + /// + public CallBack OnPreLoadProgressCallBack; + private List otherResList = new List(); + /// + /// 添加其他需要预加载的配置 + /// + /// + public void AddOtherPreLoadResources(List resList) + { + otherResList = resList; + } + + + private void PreLoadProgress(int currentNum, int count) + { + bool isFinish = false; + if (count == 0 || currentNum >= count) + { + isFinish = true; + } + + if (OnPreLoadProgressCallBack != null) + OnPreLoadProgressCallBack(currentNum, count, isFinish); + + //Debug.Log("PreLoadProgress:" + currentNum + "/" + count); + if (isFinish) + { + Finish(null); + } + } + protected override void OnFlowStart(params object[] paras) + { + Debug.Log("开始预加载"); + PreloadManager.progressCallBack += PreLoadProgress; + PreloadManager.StartLoad(otherResList); + + } + + protected override void OnFlowFinished() + { + PreloadManager.progressCallBack -= PreLoadProgress; + + } +} diff --git a/Assets/Script/Core/PluginTools/SimpleFlow/FlowItems/PreLoadResFlowItem.cs.meta b/Assets/Script/Core/PluginTools/SimpleFlow/FlowItems/PreLoadResFlowItem.cs.meta new file mode 100644 index 00000000..cc0b8619 --- /dev/null +++ b/Assets/Script/Core/PluginTools/SimpleFlow/FlowItems/PreLoadResFlowItem.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: d789c9d487d893544a074cfc038d776a +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/SimpleFlow/FlowItems/SelectServerFlowItem.cs b/Assets/Script/Core/PluginTools/SimpleFlow/FlowItems/SelectServerFlowItem.cs new file mode 100644 index 00000000..03cbb048 --- /dev/null +++ b/Assets/Script/Core/PluginTools/SimpleFlow/FlowItems/SelectServerFlowItem.cs @@ -0,0 +1,79 @@ +using UnityEngine; +using System.Collections; +using System; +using FrameWork.SDKManager; + +public class SelectServerFlowItem : FlowItemBase +{ + public const string P_GameServerAreaData = "GameServerAreaData"; + protected override void OnFlowStart(params object[] paras) + { + GameServerAreaData gameServerArea = flowManager.GetVariable(P_GameServerAreaData); + StartSelectServer(gameServerArea); + } + + public Action OnSelectServerCompleted; + public Action> OnSelectServerLocal; + + + + public void StartSelectServer(GameServerAreaData gameServerArea) + { + Debug.Log("开始选服"); + if (ApplicationManager.Instance.m_AppMode == AppMode.Release) + { + Debug.Log(" Application.isMobilePlatform:" + Application.isMobilePlatform); + RuntimePlatform platform = Application.platform; +#if UNITY_ANDROID + platform = RuntimePlatform.Android; + +#elif UNITY_IPHONE + platform = RuntimePlatform.IPhonePlayer; + +#endif + + + string defaultChannel = "GameCenter"; + + string channel = SDKManager.GetProperties(SDKInterfaceDefine.PropertiesKey_ChannelName, defaultChannel); + + string selectNetworkPath = gameServerArea.m_SelectServerURL; + SelectSeverController.Start(selectNetworkPath, Application.version, platform, channel, (data) => + { + SelectNetworkData select = null; + if (data == null || data.Count == 0) + { + Debug.LogError("没有合适的服务器!"); + //return; + string networkID = SDKManager.GetProperties("NetworkID", "3"); + select = DataGenerateManager.GetData(networkID); + + } + else + { + int r = UnityEngine.Random.Range(0, data.Count); + select = data[r]; + } + + SelectServerCompleted(select); + }); + } + else + { + if (OnSelectServerLocal != null) + { + OnSelectServerLocal(SelectServerCompleted); + } + } + } + private void SelectServerCompleted(SelectNetworkData select) + { + Debug.Log("选服完成:" + select.m_key); + if (OnSelectServerCompleted != null) + { + OnSelectServerCompleted(select); + } + + Finish(null); + } +} diff --git a/Assets/Script/Core/PluginTools/SimpleFlow/FlowItems/SelectServerFlowItem.cs.meta b/Assets/Script/Core/PluginTools/SimpleFlow/FlowItems/SelectServerFlowItem.cs.meta new file mode 100644 index 00000000..8e369a75 --- /dev/null +++ b/Assets/Script/Core/PluginTools/SimpleFlow/FlowItems/SelectServerFlowItem.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 9990a64eadcc09742ab975c07bfcdc65 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/SimpleFlow/GamePrepareFlowController.cs b/Assets/Script/Core/PluginTools/SimpleFlow/GamePrepareFlowController.cs new file mode 100644 index 00000000..41bd1496 --- /dev/null +++ b/Assets/Script/Core/PluginTools/SimpleFlow/GamePrepareFlowController.cs @@ -0,0 +1,108 @@ +using UnityEngine; +using System.Collections; +using System; +using System.Collections.Generic; +using FrameWork.SDKManager; + +public static class GamePrepareFlowController +{ + //客户端IP详细数据 + public static bool IsChinaIP; + public static IPGeolocationDetail iPGeolocationDetail; + + + + private static SimpleFlowManager m_FlowManager; + + public static SimpleFlowManager FlowManager + { + get + { + if (m_FlowManager == null) + m_FlowManager = new SimpleFlowManager(); + return m_FlowManager; + } + } + + /// + /// 是否启动测试模式(用于测试热更新服务器等) + /// + public const string UseTestMode = "GamePrepareFlow_UseTestMode"; + /// + /// 保存一个测试大区列表配置的 + /// + public const string TestDownloadRegionURL = "GamePrepareFlow_TestDownloadRegionURL"; + + /// + /// 初始化 + /// + /// 默认大区列表下载地址(重打包后将不会使用) + public static void Init(string[] pathArr) + { + Debug.Log("GamePrepareFlowController初始化"); + + bool isTestMode = PlayerPrefs.GetInt(UseTestMode, 0) == 0 ? false : true; + if (isTestMode) + { + + string url = PlayerPrefs.GetString(TestDownloadRegionURL, ""); + Debug.Log("进入GamePrepareFlowController test mode!\n URL:"+url); + if (string.IsNullOrEmpty(url)) + { + Debug.LogError("GamePrepareFlowController test mode 获取的测试URL 为 null"); + } + pathArr = new string[] { url }; + } + else + { + string selectNetworkPath = SDKManager.GetProperties(SDKInterfaceDefine.PropertiesKey_SelectNetworkPath, + ""); + if (!string.IsNullOrEmpty(selectNetworkPath)) + { + pathArr = selectNetworkPath.Split('|'); + } + } + + FlowManager.AddFlowItems(new FlowItemBase[]{ + new DownloadRegionServerListFlowItem(), + new HotupdateFlowItem(), + new PreLoadResFlowItem(), + new SelectServerFlowItem()}); + + FlowManager.GetFlowItem().SetURLs(pathArr); + + FlowManager.GetFlowItem().OnFinished += OnDownloadRegionServerListFlowItemFinish; + } + + private static void OnDownloadRegionServerListFlowItemFinish(FlowItemBase arg1, string arg2) + { + iPGeolocationDetail = FlowManager.GetFlowItem().iPGeolocationDetail; + IsChinaIP = FlowManager.GetFlowItem().IsChinaIP; + } + + + + // Use this for initialization + public static void Start(Type flowItemType) + { + FlowManager.RunFlowItem(flowItemType); + } + + public static void RetryCurrenStatus() + { + FlowManager.RunFlowItem(FlowManager.CurrentRunFlowItem.Name, true); + } + /// + /// 设置启动还是关闭测试模式 + /// + /// + /// + public static void SetServerTestMode(bool isTestMode,string testURL=null) + { + int intState = isTestMode ? 1 : 0; + PlayerPrefs.SetInt(UseTestMode, intState); + if (!string.IsNullOrEmpty(testURL)) + PlayerPrefs.SetString(TestDownloadRegionURL, testURL); + } +} + diff --git a/Assets/Script/Core/PluginTools/SimpleFlow/GamePrepareFlowController.cs.meta b/Assets/Script/Core/PluginTools/SimpleFlow/GamePrepareFlowController.cs.meta new file mode 100644 index 00000000..225b993c --- /dev/null +++ b/Assets/Script/Core/PluginTools/SimpleFlow/GamePrepareFlowController.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 76647c46b10a0564fb742ebb613ddfba +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/SimpleFlow/SelectServer.meta b/Assets/Script/Core/PluginTools/SimpleFlow/SelectServer.meta new file mode 100644 index 00000000..9296d350 --- /dev/null +++ b/Assets/Script/Core/PluginTools/SimpleFlow/SelectServer.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 3473559f4af0ffa4590b1874f44f9034 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/SimpleFlow/SelectServer/ContinentCountryTable description.txt b/Assets/Script/Core/PluginTools/SimpleFlow/SelectServer/ContinentCountryTable description.txt new file mode 100644 index 00000000..23749e50 --- /dev/null +++ b/Assets/Script/Core/PluginTools/SimpleFlow/SelectServer/ContinentCountryTable description.txt @@ -0,0 +1,14 @@ +亚洲:Asia +欧洲:Europe +非洲:Africa +南美洲/拉丁美洲:South America/Latin America +北美洲:North America +大洋洲:Oceania +南极洲:Antarctica + +缩写:[AF]非洲, [EU]欧洲, [AS]亚洲, [OA]大洋洲, [NA]北美洲, [SA]南美洲, [AN]南极洲 + +大西洋: Atlantic Ocean +太平洋:Pacific Ocean +印度洋:Indian Ocean +北冰洋:Arctic Ocean \ No newline at end of file diff --git a/Assets/Script/Core/PluginTools/SimpleFlow/SelectServer/ContinentCountryTable description.txt.meta b/Assets/Script/Core/PluginTools/SimpleFlow/SelectServer/ContinentCountryTable description.txt.meta new file mode 100644 index 00000000..14d13cb5 --- /dev/null +++ b/Assets/Script/Core/PluginTools/SimpleFlow/SelectServer/ContinentCountryTable description.txt.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 28c6785c90b5b3d488e5c78fbc7bce08 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/SimpleFlow/SelectServer/ContinentCountryTableData.cs b/Assets/Script/Core/PluginTools/SimpleFlow/SelectServer/ContinentCountryTableData.cs new file mode 100644 index 00000000..24631342 --- /dev/null +++ b/Assets/Script/Core/PluginTools/SimpleFlow/SelectServer/ContinentCountryTableData.cs @@ -0,0 +1,29 @@ +using UnityEngine; +using System.Collections; + +/// +/// 国家大洲对应数据 +/// +public class ContinentCountryTableData +{ + /// + /// 大洲中文名,如:亚洲 + /// + public string continent_cname; + /// + /// 大洲英文缩写名,[AF]非洲, [EU]欧洲, [AS]亚洲, [OA]大洋洲, [NA]北美洲, [SA]南美洲, [AN]南极洲 + /// + public string continent_name; + /// + /// 国家中文名 + /// + public string country_cname; + /// + /// 2位字母国家code + /// + public string country_code; + /// + /// 国家英文名 + /// + public string country_name; +} diff --git a/Assets/Script/Core/PluginTools/SimpleFlow/SelectServer/ContinentCountryTableData.cs.meta b/Assets/Script/Core/PluginTools/SimpleFlow/SelectServer/ContinentCountryTableData.cs.meta new file mode 100644 index 00000000..01112b25 --- /dev/null +++ b/Assets/Script/Core/PluginTools/SimpleFlow/SelectServer/ContinentCountryTableData.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: a9dcdddefe3349e4fb2930bec9b76ced +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/SimpleFlow/SelectServer/GameServerAreaData.cs b/Assets/Script/Core/PluginTools/SimpleFlow/SelectServer/GameServerAreaData.cs new file mode 100644 index 00000000..c4f2d6da --- /dev/null +++ b/Assets/Script/Core/PluginTools/SimpleFlow/SelectServer/GameServerAreaData.cs @@ -0,0 +1,65 @@ +using System; +using UnityEngine; + +//GameServerAreaDataGenerate类 +//该类自动生成请勿修改,以避免不必要的损失 +public class GameServerAreaData : DataGenerateBase +{ + public string m_key; + public string m_Description; //大区的描述 + public string m_ClientHotUpdateURL; //客户端热更新地址 + public string m_SelectServerURL; //该大区的选服列表 + public string[] m_CountryCode; //连接该大区的国家code( ISO 3166-1 alpha-2 ) + public string m_SpecialServerHost; //选取大区中的一个服务器,用于不能获取IP归属地时使用Ping选大区 + public string[] m_ContinentName; //大洲英文缩写,用于直接使用大洲来划分大区,当此选项为空,则使用Countrycode来选择大区([AF]非洲, [EU]欧洲, [AS]亚洲, [OA]大洋洲, [NA]北美洲, [SA]南美洲, [AN]南极洲) + + public override void LoadData(string key) + { + DataTable table = DataManager.GetData("GameServerAreaData"); + + if (!table.ContainsKey(key)) + { + throw new Exception("GameServerAreaDataGenerate LoadData Exception Not Fond key ->" + key + "<-"); + } + + SingleData data = table[key]; + + m_key = key; + m_Description = data.GetString("Description"); + m_ClientHotUpdateURL = data.GetString("ClientHotUpdateURL"); + m_SelectServerURL = data.GetString("SelectServerURL"); + m_CountryCode = data.GetStringArray("CountryCode"); + m_SpecialServerHost = data.GetString("SpecialServerHost"); + + + try + { + m_ContinentName = data.GetStringArray("ContinentName"); + } + catch (Exception e) + { + Debug.LogError(e); + } + } + + public override void LoadData(DataTable table, string key) + { + SingleData data = table[key]; + + m_key = key; + m_Description = data.GetString("Description"); + m_ClientHotUpdateURL = data.GetString("ClientHotUpdateURL"); + m_SelectServerURL = data.GetString("SelectServerURL"); + m_CountryCode = data.GetStringArray("CountryCode"); + m_SpecialServerHost = data.GetString("SpecialServerHost"); + try + { + m_ContinentName = data.GetStringArray("ContinentName"); + } + catch (Exception e) + { + Debug.LogError(e); + } + + } +} diff --git a/Assets/Script/Core/PluginTools/SimpleFlow/SelectServer/GameServerAreaData.cs.meta b/Assets/Script/Core/PluginTools/SimpleFlow/SelectServer/GameServerAreaData.cs.meta new file mode 100644 index 00000000..c21a6bba --- /dev/null +++ b/Assets/Script/Core/PluginTools/SimpleFlow/SelectServer/GameServerAreaData.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: f6e4de2ad60fb9c4ba2551aa3e585279 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/SimpleFlow/SelectServer/HotUpdatePathData.cs b/Assets/Script/Core/PluginTools/SimpleFlow/SelectServer/HotUpdatePathData.cs new file mode 100644 index 00000000..849dbf47 --- /dev/null +++ b/Assets/Script/Core/PluginTools/SimpleFlow/SelectServer/HotUpdatePathData.cs @@ -0,0 +1,36 @@ +using System; +using UnityEngine; + +//HotUpdatePathDataGenerate类 +//该类自动生成请勿修改,以避免不必要的损失 +public class HotUpdatePathData : DataGenerateBase +{ + public string m_key; + public string m_HotupdatePath; //热跟新地址 + public string m_Description; //描述 + + public override void LoadData(string key) + { + DataTable table = DataManager.GetData("HotUpdatePathData"); + + if (!table.ContainsKey(key)) + { + throw new Exception("HotUpdatePathDataGenerate LoadData Exception Not Fond key ->" + key + "<-"); + } + + SingleData data = table[key]; + + m_key = key; + m_HotupdatePath = data.GetString("HotupdatePath"); + m_Description = data.GetString("Description"); + } + + public override void LoadData(DataTable table,string key) + { + SingleData data = table[key]; + + m_key = key; + m_HotupdatePath = data.GetString("HotupdatePath"); + m_Description = data.GetString("Description"); + } +} diff --git a/Assets/Script/Core/PluginTools/SimpleFlow/SelectServer/HotUpdatePathData.cs.meta b/Assets/Script/Core/PluginTools/SimpleFlow/SelectServer/HotUpdatePathData.cs.meta new file mode 100644 index 00000000..ac0cc75c --- /dev/null +++ b/Assets/Script/Core/PluginTools/SimpleFlow/SelectServer/HotUpdatePathData.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: b8f24f9c4d09fa04c83d918fac700e93 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/SimpleFlow/SelectServer/Res.meta b/Assets/Script/Core/PluginTools/SimpleFlow/SelectServer/Res.meta new file mode 100644 index 00000000..a8891d65 --- /dev/null +++ b/Assets/Script/Core/PluginTools/SimpleFlow/SelectServer/Res.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: aa5fe0f348bca4d4cb6452a0d4c027d4 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/SimpleFlow/SelectServer/Res/GameServerAreaData.txt b/Assets/Script/Core/PluginTools/SimpleFlow/SelectServer/Res/GameServerAreaData.txt new file mode 100644 index 00000000..8f59d83e --- /dev/null +++ b/Assets/Script/Core/PluginTools/SimpleFlow/SelectServer/Res/GameServerAreaData.txt @@ -0,0 +1,7 @@ +Key Description ClientHotUpdateURL SelectServerURL CountryCode SpecialServerHost ContinentName +type String String String StringArray String StringArray[] +note 大区的描述 客户端热更新地址 该大区的选服列表 连接该大区的国家code( ISO 3166-1 alpha-2 ) 选取大区中的一个服务器,用于不能获取IP归属地时使用Ping选大区 大洲英文缩写,用于直接使用大洲来划分大区,当此选项为空,则使用Countrycode来选择大区([AF]非洲, [EU]欧洲, [AS]亚洲, [OA]大洋洲, [NA]北美洲, [SA]南美洲, [AN]南极洲) +default null null null null null null +China_00 中国大区0 https://sghd-oss-api-test.oss-cn-qingdao.aliyuncs.com/Ellrland/Config_Steam/SelectNetworkDataList/China_00/SelectNetworkData.txt CN ellrland_steam.sghdservice.com +USA_00 美服大区0 https://sghd-oss-api-test.oss-cn-qingdao.aliyuncs.com/Ellrland/Config_Steam/SelectNetworkDataList/USA_00/SelectNetworkData.txt service-us-01.sghdservice.com NA|AF|EU|SA|AN +Asion_00 亚洲大区 https://sghd-oss-api-test.oss-cn-qingdao.aliyuncs.com/Ellrland/Config_Steam/SelectNetworkDataList/Asia_00/SelectNetworkData.txt ellrland_steam_hk.sghdservice.com AS|OA diff --git a/Assets/Script/Core/PluginTools/SimpleFlow/SelectServer/Res/GameServerAreaData.txt.meta b/Assets/Script/Core/PluginTools/SimpleFlow/SelectServer/Res/GameServerAreaData.txt.meta new file mode 100644 index 00000000..7b248600 --- /dev/null +++ b/Assets/Script/Core/PluginTools/SimpleFlow/SelectServer/Res/GameServerAreaData.txt.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: dd050b08f43216145a71a531efc15962 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/SimpleFlow/SelectServer/Res/HotUpdatePathData.txt b/Assets/Script/Core/PluginTools/SimpleFlow/SelectServer/Res/HotUpdatePathData.txt new file mode 100644 index 00000000..e451a6b8 --- /dev/null +++ b/Assets/Script/Core/PluginTools/SimpleFlow/SelectServer/Res/HotUpdatePathData.txt @@ -0,0 +1,20 @@ +Key HotupdatePath Description +type String String +note 热跟新地址 描述 +default null null +GameCenter https://ellrland.oss-cn-qingdao.aliyuncs.com 苹果IOS客户端和PC编辑器默认热更新地址 +EllrLand_First https://ellrland-first.oss-cn-qingdao.aliyuncs.com/TapTap +HaoYouKuaiBao https://ellrland-ty.oss-cn-qingdao.aliyuncs.com/HaoYouKuaiBao +OPPO https://ellrland-ty.oss-cn-qingdao.aliyuncs.com/OPPO +EllrLand_WLWQ https://ellrland-first.oss-cn-qingdao.aliyuncs.com +UC https://ellrland-ty.oss-cn-qingdao.aliyuncs.com/UC +TMGP https://ellrland-ty.oss-cn-qingdao.aliyuncs.com/TMGP +HLX https://ellrland-ty.oss-cn-qingdao.aliyuncs.com/HLX +XiaoMi https://ellrland-ty.oss-cn-qingdao.aliyuncs.com/XiaoMi +Baidu https://ellrland-ty.oss-cn-qingdao.aliyuncs.com/BaiDu +360 https://ellrland-ty.oss-cn-qingdao.aliyuncs.com/360 +Meizu https://ellrland-ty.oss-cn-qingdao.aliyuncs.com/Meizu +Duoku https://ellrland-ty.oss-cn-qingdao.aliyuncs.com/Duoku +Google https://hongkong-oss-sghd.oss-cn-hongkong.aliyuncs.com/ellrland/Google +HarmonyOS https://hongkong-oss-sghd.oss-cn-hongkong.aliyuncs.com/ellrland/HarmonyOS +Steam https://hongkong-oss-sghd.oss-cn-hongkong.aliyuncs.com/ellrland/Steam Steam diff --git a/Assets/Script/Core/PluginTools/SimpleFlow/SelectServer/Res/HotUpdatePathData.txt.meta b/Assets/Script/Core/PluginTools/SimpleFlow/SelectServer/Res/HotUpdatePathData.txt.meta new file mode 100644 index 00000000..ff7629dc --- /dev/null +++ b/Assets/Script/Core/PluginTools/SimpleFlow/SelectServer/Res/HotUpdatePathData.txt.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: d7103f9db31080c4d91fad961718187b +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/SimpleFlow/SelectServer/Res/SelectNetworkData.txt b/Assets/Script/Core/PluginTools/SimpleFlow/SelectServer/Res/SelectNetworkData.txt new file mode 100644 index 00000000..9cdab083 --- /dev/null +++ b/Assets/Script/Core/PluginTools/SimpleFlow/SelectServer/Res/SelectNetworkData.txt @@ -0,0 +1,4 @@ +key serverIP description port androidVersion iosVersion channel standaloneVersion +type String String Int StringArray StringArray StringArray StringArray[] +note 服务器IP 描述 端口 支持前端Android的版本 支持的前端IOS的版本 包的渠道 包含Windows,mac,Linux +default 0.0.0.0 描述 8000 null null GameCenter null diff --git a/Assets/Script/Core/PluginTools/SimpleFlow/SelectServer/Res/SelectNetworkData.txt.meta b/Assets/Script/Core/PluginTools/SimpleFlow/SelectServer/Res/SelectNetworkData.txt.meta new file mode 100644 index 00000000..805b9523 --- /dev/null +++ b/Assets/Script/Core/PluginTools/SimpleFlow/SelectServer/Res/SelectNetworkData.txt.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 6416add4a8ea2234ebb99c962cea5c50 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/SimpleFlow/SelectServer/Resources.meta b/Assets/Script/Core/PluginTools/SimpleFlow/SelectServer/Resources.meta new file mode 100644 index 00000000..867a7cfe --- /dev/null +++ b/Assets/Script/Core/PluginTools/SimpleFlow/SelectServer/Resources.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 1ff291447f21e054f9767560bb47249c +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/SimpleFlow/SelectServer/Resources/ContinentCountryTable.txt b/Assets/Script/Core/PluginTools/SimpleFlow/SelectServer/Resources/ContinentCountryTable.txt new file mode 100644 index 00000000..bafd34fa --- /dev/null +++ b/Assets/Script/Core/PluginTools/SimpleFlow/SelectServer/Resources/ContinentCountryTable.txt @@ -0,0 +1,1745 @@ +[ + { + "continent_cname": "欧洲", + "continent_name": "EU", + "country_cname": "斯瓦尔巴群岛和扬马延岛", + "country_code": "SJ", + "country_name": "Svalbard & Jan Mayen" + }, + { + "continent_cname": "北美洲", + "continent_name": "NA", + "country_cname": "荷兰加勒比区", + "country_code": "BQ", + "country_name": "Caribbean Netherlands" + }, + { + "continent_cname": "北美洲", + "continent_name": "NA", + "country_cname": "蒙塞拉特岛", + "country_code": "MS", + "country_name": "Montserrat" + }, + { + "continent_cname": "非洲", + "continent_name": "AF", + "country_cname": "西撒哈拉", + "country_code": "EH", + "country_name": "Western Sahara" + }, + { + "continent_cname": "亚洲", + "continent_name": "AS", + "country_cname": "不丹", + "country_code": "BT", + "country_name": "Bhutan" + }, + { + "continent_cname": "亚洲", + "continent_name": "AS", + "country_cname": "东帝汶", + "country_code": "TL", + "country_name": "Timor-Leste (East Timor)" + }, + { + "continent_cname": "亚洲", + "continent_name": "AS", + "country_cname": "中国", + "country_code": "CN", + "country_name": "China" + }, + { + "continent_cname": "亚洲", + "continent_name": "AS", + "country_cname": "乌兹别克斯坦", + "country_code": "UZ", + "country_name": "Uzbekistan" + }, + { + "continent_cname": "亚洲", + "continent_name": "AS", + "country_cname": "也门", + "country_code": "YE", + "country_name": "Yemen" + }, + { + "continent_cname": "亚洲", + "continent_name": "AS", + "country_cname": "亚美尼亚", + "country_code": "AM", + "country_name": "Armenia" + }, + { + "continent_cname": "亚洲", + "continent_name": "AS", + "country_cname": "以色列", + "country_code": "IL", + "country_name": "Israel" + }, + { + "continent_cname": "亚洲", + "continent_name": "AS", + "country_cname": "伊拉克", + "country_code": "IQ", + "country_name": "Iraq" + }, + { + "continent_cname": "亚洲", + "continent_name": "AS", + "country_cname": "伊朗", + "country_code": "IR", + "country_name": "Iran" + }, + { + "continent_cname": "亚洲", + "continent_name": "AS", + "country_cname": "卡塔尔", + "country_code": "QA", + "country_name": "Qatar" + }, + { + "continent_cname": "亚洲", + "continent_name": "AS", + "country_cname": "印尼", + "country_code": "ID", + "country_name": "Indonesia" + }, + { + "continent_cname": "亚洲", + "continent_name": "AS", + "country_cname": "印度", + "country_code": "IN", + "country_name": "India" + }, + { + "continent_cname": "亚洲", + "continent_name": "AS", + "country_cname": "叙利亚", + "country_code": "SY", + "country_name": "Syria" + }, + { + "continent_cname": "亚洲", + "continent_name": "AS", + "country_cname": "台湾", + "country_code": "TW", + "country_name": "Taiwan" + }, + { + "continent_cname": "亚洲", + "continent_name": "AS", + "country_cname": "吉尔吉斯斯坦", + "country_code": "KG", + "country_name": "Kyrgyzstan" + }, + { + "continent_cname": "亚洲", + "continent_name": "AS", + "country_cname": "哈萨克斯坦", + "country_code": "KZ", + "country_name": "Kazakhstan" + }, + { + "continent_cname": "亚洲", + "continent_name": "AS", + "country_cname": "土库曼斯坦", + "country_code": "TM", + "country_name": "Turkmenistan" + }, + { + "continent_cname": "亚洲", + "continent_name": "AS", + "country_cname": "土耳其", + "country_code": "TR", + "country_name": "Turkey" + }, + { + "continent_cname": "亚洲", + "continent_name": "AS", + "country_cname": "圣诞岛", + "country_code": "CX", + "country_name": "Christmas Island" + }, + { + "continent_cname": "亚洲", + "continent_name": "AS", + "country_cname": "塔吉克斯坦", + "country_code": "TJ", + "country_name": "Tajikistan" + }, + { + "continent_cname": "亚洲", + "continent_name": "AS", + "country_cname": "塞浦路斯", + "country_code": "CY", + "country_name": "Cyprus" + }, + { + "continent_cname": "亚洲", + "continent_name": "AS", + "country_cname": "孟加拉", + "country_code": "BD", + "country_name": "Bangladesh" + }, + { + "continent_cname": "亚洲", + "continent_name": "AS", + "country_cname": "尼泊尔", + "country_code": "NP", + "country_name": "Nepal" + }, + { + "continent_cname": "亚洲", + "continent_name": "AS", + "country_cname": "巴勒斯坦", + "country_code": "PS", + "country_name": "Palestinian territories" + }, + { + "continent_cname": "亚洲", + "continent_name": "AS", + "country_cname": "巴基斯坦", + "country_code": "PK", + "country_name": "Pakistan" + }, + { + "continent_cname": "亚洲", + "continent_name": "AS", + "country_cname": "巴林", + "country_code": "BH", + "country_name": "Bahrain" + }, + { + "continent_cname": "亚洲", + "continent_name": "AS", + "country_cname": "文莱", + "country_code": "BN", + "country_name": "Brunei" + }, + { + "continent_cname": "亚洲", + "continent_name": "AS", + "country_cname": "斯里兰卡", + "country_code": "LK", + "country_name": "Sri Lanka" + }, + { + "continent_cname": "亚洲", + "continent_name": "AS", + "country_cname": "新加坡", + "country_code": "SG", + "country_name": "Singapore" + }, + { + "continent_cname": "亚洲", + "continent_name": "AS", + "country_cname": "日本", + "country_code": "JP", + "country_name": "Japan" + }, + { + "continent_cname": "亚洲", + "continent_name": "AS", + "country_cname": "朝鲜", + "country_code": "KP", + "country_name": "North Korea" + }, + { + "continent_cname": "亚洲", + "continent_name": "AS", + "country_cname": "柬埔寨", + "country_code": "KH", + "country_name": "Cambodia" + }, + { + "continent_cname": "亚洲", + "continent_name": "AS", + "country_cname": "格鲁吉亚", + "country_code": "GE", + "country_name": "Georgia" + }, + { + "continent_cname": "亚洲", + "continent_name": "AS", + "country_cname": "沙特阿拉伯", + "country_code": "SA", + "country_name": "Saudi Arabia" + }, + { + "continent_cname": "亚洲", + "continent_name": "AS", + "country_cname": "泰国", + "country_code": "TH", + "country_name": "Thailand" + }, + { + "continent_cname": "亚洲", + "continent_name": "AS", + "country_cname": "澳门", + "country_code": "MO", + "country_name": "Macao" + }, + { + "continent_cname": "亚洲", + "continent_name": "AS", + "country_cname": "科威特", + "country_code": "KW", + "country_name": "Kuwait" + }, + { + "continent_cname": "亚洲", + "continent_name": "AS", + "country_cname": "科科斯群岛", + "country_code": "CC", + "country_name": "Cocos (Keeling) Islands" + }, + { + "continent_cname": "亚洲", + "continent_name": "AS", + "country_cname": "约旦", + "country_code": "JO", + "country_name": "Jordan" + }, + { + "continent_cname": "亚洲", + "continent_name": "AS", + "country_cname": "缅甸", + "country_code": "MM", + "country_name": "Myanmar (Burma)" + }, + { + "continent_cname": "亚洲", + "continent_name": "AS", + "country_cname": "老挝", + "country_code": "LA", + "country_name": "Laos" + }, + { + "continent_cname": "亚洲", + "continent_name": "AS", + "country_cname": "菲律宾", + "country_code": "PH", + "country_name": "The Philippines" + }, + { + "continent_cname": "亚洲", + "continent_name": "AS", + "country_cname": "蒙古国", + "country_code": "MN", + "country_name": "Mongolia" + }, + { + "continent_cname": "亚洲", + "continent_name": "AS", + "country_cname": "越南", + "country_code": "VN", + "country_name": "Vietnam" + }, + { + "continent_cname": "亚洲", + "continent_name": "AS", + "country_cname": "阿塞拜疆", + "country_code": "AZ", + "country_name": "Azerbaijan" + }, + { + "continent_cname": "亚洲", + "continent_name": "AS", + "country_cname": "阿富汗", + "country_code": "AF", + "country_name": "Afghanistan" + }, + { + "continent_cname": "亚洲", + "continent_name": "AS", + "country_cname": "阿曼", + "country_code": "OM", + "country_name": "Oman" + }, + { + "continent_cname": "亚洲", + "continent_name": "AS", + "country_cname": "阿根廷", + "country_code": "AR", + "country_name": "Argentina" + }, + { + "continent_cname": "亚洲", + "continent_name": "AS", + "country_cname": "阿联酋", + "country_code": "AE", + "country_name": "United Arab Emirates" + }, + { + "continent_cname": "亚洲", + "continent_name": "AS", + "country_cname": "韩国", + "country_code": "KR", + "country_name": "South Korea" + }, + { + "continent_cname": "亚洲", + "continent_name": "AS", + "country_cname": "香港", + "country_code": "HK", + "country_name": "Hong Kong" + }, + { + "continent_cname": "亚洲", + "continent_name": "AS", + "country_cname": "马尔代夫", + "country_code": "MV", + "country_name": "Maldives" + }, + { + "continent_cname": "亚洲", + "continent_name": "AS", + "country_cname": "马来西亚", + "country_code": "MY", + "country_name": "Malaysia" + }, + { + "continent_cname": "亚洲", + "continent_name": "AS", + "country_cname": "黎巴嫩", + "country_code": "LB", + "country_name": "Lebanon" + }, + { + "continent_cname": "北美洲", + "continent_name": "NA", + "country_cname": "伯利兹", + "country_code": "BZ", + "country_name": "Belize" + }, + { + "continent_cname": "北美洲", + "continent_name": "NA", + "country_cname": "加拿大", + "country_code": "CA", + "country_name": "Canada" + }, + { + "continent_cname": "北美洲", + "continent_name": "NA", + "country_cname": "危地马拉", + "country_code": "GT", + "country_name": "Guatemala" + }, + { + "continent_cname": "北美洲", + "continent_name": "NA", + "country_cname": "古巴", + "country_code": "CU", + "country_name": "Cuba" + }, + { + "continent_cname": "北美洲", + "continent_name": "NA", + "country_cname": "哥斯达黎加", + "country_code": "CR", + "country_name": "Costa Rica" + }, + { + "continent_cname": "北美洲", + "continent_name": "NA", + "country_cname": "圣卢西亚", + "country_code": "LC", + "country_name": "St. Lucia" + }, + { + "continent_cname": "北美洲", + "continent_name": "NA", + "country_cname": "圣基茨和尼维斯", + "country_code": "KN", + "country_name": "St. Kitts & Nevis" + }, + { + "continent_cname": "北美洲", + "continent_name": "NA", + "country_cname": "圣巴泰勒米岛", + "country_code": "BL", + "country_name": "Saint Barthélemy" + }, + { + "continent_cname": "北美洲", + "continent_name": "NA", + "country_cname": "圣文森特和格林纳丁斯", + "country_code": "VC", + "country_name": "St. Vincent & the Grenadines" + }, + { + "continent_cname": "北美洲", + "continent_name": "NA", + "country_cname": "圣皮埃尔和密克隆", + "country_code": "PM", + "country_name": "Saint-Pierre & Miquelon" + }, + { + "continent_cname": "北美洲", + "continent_name": "NA", + "country_cname": "墨西哥", + "country_code": "MX", + "country_name": "Mexico" + }, + { + "continent_cname": "北美洲", + "continent_name": "NA", + "country_cname": "多米尼克", + "country_code": "DM", + "country_name": "Dominica" + }, + { + "continent_cname": "北美洲", + "continent_name": "NA", + "country_cname": "多米尼加", + "country_code": "DO", + "country_name": "Dominican Republic" + }, + { + "continent_cname": "北美洲", + "continent_name": "NA", + "country_cname": "安圭拉", + "country_code": "AI", + "country_name": "Anguilla" + }, + { + "continent_cname": "北美洲", + "continent_name": "NA", + "country_cname": "安提瓜和巴布达", + "country_code": "AG", + "country_name": "Antigua & Barbuda" + }, + { + "continent_cname": "北美洲", + "continent_name": "NA", + "country_cname": "尼加拉瓜", + "country_code": "NI", + "country_name": "Nicaragua" + }, + { + "continent_cname": "北美洲", + "continent_name": "NA", + "country_cname": "巴哈马", + "country_code": "BS", + "country_name": "The Bahamas" + }, + { + "continent_cname": "北美洲", + "continent_name": "NA", + "country_cname": "巴巴多斯", + "country_code": "BB", + "country_name": "Barbados" + }, + { + "continent_cname": "北美洲", + "continent_name": "NA", + "country_cname": "巴拿马", + "country_code": "PA", + "country_name": "Panama" + }, + { + "continent_cname": "北美洲", + "continent_name": "NA", + "country_cname": "库拉索", + "country_code": "CW", + "country_name": "Curacao" + }, + { + "continent_cname": "北美洲", + "continent_name": "NA", + "country_cname": "开曼群岛", + "country_code": "KY", + "country_name": "Cayman Islands" + }, + { + "continent_cname": "北美洲", + "continent_name": "NA", + "country_cname": "格林纳达", + "country_code": "GD", + "country_name": "Grenada" + }, + { + "continent_cname": "北美洲", + "continent_name": "NA", + "country_cname": "格陵兰", + "country_code": "GL", + "country_name": "Greenland" + }, + { + "continent_cname": "北美洲", + "continent_name": "NA", + "country_cname": "法属圣马丁", + "country_code": "MF", + "country_name": "Saint Martin (France)" + }, + { + "continent_cname": "北美洲", + "continent_name": "NA", + "country_cname": "波多黎各", + "country_code": "PR", + "country_name": "Puerto Rico" + }, + { + "continent_cname": "北美洲", + "continent_name": "NA", + "country_cname": "洪都拉斯", + "country_code": "HN", + "country_name": "Honduras" + }, + { + "continent_cname": "北美洲", + "continent_name": "NA", + "country_cname": "海地", + "country_code": "HT", + "country_name": "Haiti" + }, + { + "continent_cname": "北美洲", + "continent_name": "NA", + "country_cname": "牙买加", + "country_code": "JM", + "country_name": "Jamaica" + }, + { + "continent_cname": "北美洲", + "continent_name": "NA", + "country_cname": "特克斯和凯科斯群岛", + "country_code": "TC", + "country_name": "Turks & Caicos Islands" + }, + { + "continent_cname": "北美洲", + "continent_name": "NA", + "country_cname": "特立尼达和多巴哥", + "country_code": "TT", + "country_name": "Trinidad & Tobago" + }, + { + "continent_cname": "北美洲", + "continent_name": "NA", + "country_cname": "瓜德罗普", + "country_code": "GP", + "country_name": "Guadeloupe" + }, + { + "continent_cname": "北美洲", + "continent_name": "NA", + "country_cname": "百慕大", + "country_code": "BM", + "country_name": "Bermuda" + }, + { + "continent_cname": "北美洲", + "continent_name": "NA", + "country_cname": "美国", + "country_code": "US", + "country_name": "United States of America (USA)" + }, + { + "continent_cname": "北美洲", + "continent_name": "NA", + "country_cname": "美国本土外小岛屿", + "country_code": "UM", + "country_name": "United States Minor Outlying Islands" + }, + { + "continent_cname": "北美洲", + "continent_name": "NA", + "country_cname": "美属维尔京群岛", + "country_code": "VI", + "country_name": "United States Virgin Islands" + }, + { + "continent_cname": "北美洲", + "continent_name": "NA", + "country_cname": "英属维尔京群岛", + "country_code": "VG", + "country_name": "British Virgin Islands" + }, + { + "continent_cname": "北美洲", + "continent_name": "NA", + "country_cname": "荷属圣马丁", + "country_code": "SX", + "country_name": "Sint Maarten" + }, + { + "continent_cname": "北美洲", + "continent_name": "NA", + "country_cname": "萨尔瓦多", + "country_code": "SV", + "country_name": "El Salvador" + }, + { + "continent_cname": "北美洲", + "continent_name": "NA", + "country_cname": "阿鲁巴", + "country_code": "AW", + "country_name": "Aruba" + }, + { + "continent_cname": "北美洲", + "continent_name": "NA", + "country_cname": "马提尼克", + "country_code": "MQ", + "country_name": "Martinique" + }, + { + "continent_cname": "南极洲", + "continent_name": "AN", + "country_cname": "南乔治亚岛和南桑威奇群岛", + "country_code": "GS", + "country_name": "South Georgia & the South Sandwich Islands" + }, + { + "continent_cname": "南极洲", + "continent_name": "AN", + "country_cname": "南极洲", + "country_code": "AQ", + "country_name": "Antarctica" + }, + { + "continent_cname": "南极洲", + "continent_name": "AN", + "country_cname": "布韦岛", + "country_code": "BV", + "country_name": "Bouvet Island" + }, + { + "continent_cname": "南极洲", + "continent_name": "AN", + "country_cname": "法属南部领地", + "country_code": "TF", + "country_name": "French Southern Territories" + }, + { + "continent_cname": "南极洲", + "continent_name": "AN", + "country_cname": "赫德岛和麦克唐纳群岛", + "country_code": "HM", + "country_name": "Heard Island & McDonald Islands" + }, + { + "continent_cname": "南美洲", + "continent_name": "SA", + "country_cname": "乌拉圭", + "country_code": "UY", + "country_name": "Uruguay" + }, + { + "continent_cname": "南美洲", + "continent_name": "SA", + "country_cname": "厄瓜多尔", + "country_code": "EC", + "country_name": "Ecuador" + }, + { + "continent_cname": "南美洲", + "continent_name": "SA", + "country_cname": "哥伦比亚", + "country_code": "CO", + "country_name": "Colombia" + }, + { + "continent_cname": "南美洲", + "continent_name": "SA", + "country_cname": "圭亚那", + "country_code": "GY", + "country_name": "Guyana" + }, + { + "continent_cname": "南美洲", + "continent_name": "SA", + "country_cname": "委内瑞拉", + "country_code": "VE", + "country_name": "Venezuela" + }, + { + "continent_cname": "南美洲", + "continent_name": "SA", + "country_cname": "巴拉圭", + "country_code": "PY", + "country_name": "Paraguay" + }, + { + "continent_cname": "南美洲", + "continent_name": "SA", + "country_cname": "巴西", + "country_code": "BR", + "country_name": "Brazil" + }, + { + "continent_cname": "南美洲", + "continent_name": "SA", + "country_cname": "智利", + "country_code": "CL", + "country_name": "Chile" + }, + { + "continent_cname": "南美洲", + "continent_name": "SA", + "country_cname": "法属圭亚那", + "country_code": "GF", + "country_name": "French Guiana" + }, + { + "continent_cname": "南美洲", + "continent_name": "SA", + "country_cname": "玻利维亚", + "country_code": "BO", + "country_name": "Bolivia" + }, + { + "continent_cname": "南美洲", + "continent_name": "SA", + "country_cname": "秘鲁", + "country_code": "PE", + "country_name": "Peru" + }, + { + "continent_cname": "南美洲", + "continent_name": "SA", + "country_cname": "苏里南", + "country_code": "SR", + "country_name": "Suriname" + }, + { + "continent_cname": "南美洲", + "continent_name": "SA", + "country_cname": "马尔维纳斯群岛(福克兰)", + "country_code": "FK", + "country_name": "Falkland Islands" + }, + { + "continent_cname": "大洋洲", + "continent_name": "OA", + "country_cname": "关岛", + "country_code": "GU", + "country_name": "Guam" + }, + { + "continent_cname": "大洋洲", + "continent_name": "OA", + "country_cname": "北马里亚纳群岛", + "country_code": "MP", + "country_name": "Northern Mariana Islands" + }, + { + "continent_cname": "大洋洲", + "continent_name": "OA", + "country_cname": "图瓦卢", + "country_code": "TV", + "country_name": "Tuvalu" + }, + { + "continent_cname": "大洋洲", + "continent_name": "OA", + "country_cname": "基里巴斯", + "country_code": "KI", + "country_name": "Kiribati" + }, + { + "continent_cname": "大洋洲", + "continent_name": "OA", + "country_cname": "密克罗尼西亚联邦", + "country_code": "FM", + "country_name": "Federated States of Micronesia" + }, + { + "continent_cname": "大洋洲", + "continent_name": "OA", + "country_cname": "巴布亚新几内亚", + "country_code": "PG", + "country_name": "Papua New Guinea" + }, + { + "continent_cname": "大洋洲", + "continent_name": "OA", + "country_cname": "帕劳", + "country_code": "PW", + "country_name": "Palau" + }, + { + "continent_cname": "大洋洲", + "continent_name": "OA", + "country_cname": "库克群岛", + "country_code": "CK", + "country_name": "Cook Islands" + }, + { + "continent_cname": "大洋洲", + "continent_name": "OA", + "country_cname": "所罗门群岛", + "country_code": "SB", + "country_name": "Solomon Islands" + }, + { + "continent_cname": "大洋洲", + "continent_name": "OA", + "country_cname": "托克劳", + "country_code": "TK", + "country_name": "Tokelau" + }, + { + "continent_cname": "大洋洲", + "continent_name": "OA", + "country_cname": "斐济群岛", + "country_code": "FJ", + "country_name": "Fiji" + }, + { + "continent_cname": "大洋洲", + "continent_name": "OA", + "country_cname": "新喀里多尼亚", + "country_code": "NC", + "country_name": "New Caledonia" + }, + { + "continent_cname": "大洋洲", + "continent_name": "OA", + "country_cname": "新西兰", + "country_code": "NZ", + "country_name": "New Zealand" + }, + { + "continent_cname": "大洋洲", + "continent_name": "OA", + "country_cname": "汤加", + "country_code": "TO", + "country_name": "Tonga" + }, + { + "continent_cname": "大洋洲", + "continent_name": "OA", + "country_cname": "法属波利尼西亚", + "country_code": "PF", + "country_name": "French polynesia" + }, + { + "continent_cname": "大洋洲", + "continent_name": "OA", + "country_cname": "澳大利亚", + "country_code": "AU", + "country_name": "Australia" + }, + { + "continent_cname": "大洋洲", + "continent_name": "OA", + "country_cname": "瑙鲁", + "country_code": "NR", + "country_name": "Nauru" + }, + { + "continent_cname": "大洋洲", + "continent_name": "OA", + "country_cname": "瓦利斯和富图纳", + "country_code": "WF", + "country_name": "Wallis & Futuna" + }, + { + "continent_cname": "大洋洲", + "continent_name": "OA", + "country_cname": "瓦努阿图", + "country_code": "VU", + "country_name": "Vanuatu" + }, + { + "continent_cname": "大洋洲", + "continent_name": "OA", + "country_cname": "皮特凯恩群岛", + "country_code": "PN", + "country_name": "Pitcairn Islands" + }, + { + "continent_cname": "大洋洲", + "continent_name": "OA", + "country_cname": "纽埃", + "country_code": "NU", + "country_name": "Niue" + }, + { + "continent_cname": "大洋洲", + "continent_name": "OA", + "country_cname": "美属萨摩亚", + "country_code": "AS", + "country_name": "American Samoa" + }, + { + "continent_cname": "大洋洲", + "continent_name": "OA", + "country_cname": "萨摩亚", + "country_code": "WS", + "country_name": "Samoa" + }, + { + "continent_cname": "大洋洲", + "continent_name": "OA", + "country_cname": "诺福克岛", + "country_code": "NF", + "country_name": "Norfolk Island" + }, + { + "continent_cname": "大洋洲", + "continent_name": "OA", + "country_cname": "马绍尔群岛", + "country_code": "MH", + "country_name": "Marshall islands" + }, + { + "continent_cname": "欧洲", + "continent_name": "EU", + "country_cname": "丹麦", + "country_code": "DK", + "country_name": "Denmark" + }, + { + "continent_cname": "欧洲", + "continent_name": "EU", + "country_cname": "乌克兰", + "country_code": "UA", + "country_name": "Ukraine" + }, + { + "continent_cname": "欧洲", + "continent_name": "EU", + "country_cname": "俄罗斯", + "country_code": "RU", + "country_name": "Russian Federation" + }, + { + "continent_cname": "欧洲", + "continent_name": "EU", + "country_cname": "保加利亚", + "country_code": "BG", + "country_name": "Bulgaria" + }, + { + "continent_cname": "欧洲", + "continent_name": "EU", + "country_cname": "克罗地亚", + "country_code": "HR", + "country_name": "Croatia" + }, + { + "continent_cname": "欧洲", + "continent_name": "EU", + "country_cname": "冰岛", + "country_code": "IS", + "country_name": "Iceland" + }, + { + "continent_cname": "欧洲", + "continent_name": "EU", + "country_cname": "列支敦士登", + "country_code": "LI", + "country_name": "Liechtenstein" + }, + { + "continent_cname": "欧洲", + "continent_name": "EU", + "country_cname": "匈牙利", + "country_code": "HU", + "country_name": "Hungary" + }, + { + "continent_cname": "欧洲", + "continent_name": "EU", + "country_cname": "卢森堡", + "country_code": "LU", + "country_name": "Luxembourg" + }, + { + "continent_cname": "欧洲", + "continent_name": "EU", + "country_cname": "圣马力诺", + "country_code": "SM", + "country_name": "San Marino" + }, + { + "continent_cname": "欧洲", + "continent_name": "EU", + "country_cname": "塞尔维亚", + "country_code": "RS", + "country_name": "Serbia" + }, + { + "continent_cname": "欧洲", + "continent_name": "EU", + "country_cname": "奥兰群岛", + "country_code": "AX", + "country_name": "Aland Island" + }, + { + "continent_cname": "欧洲", + "continent_name": "EU", + "country_cname": "奥地利", + "country_code": "AT", + "country_name": "Austria" + }, + { + "continent_cname": "欧洲", + "continent_name": "EU", + "country_cname": "安道尔", + "country_code": "AD", + "country_name": "Andorra" + }, + { + "continent_cname": "欧洲", + "continent_name": "EU", + "country_cname": "希腊", + "country_code": "GR", + "country_name": "Greece" + }, + { + "continent_cname": "欧洲", + "continent_name": "EU", + "country_cname": "德国", + "country_code": "DE", + "country_name": "Germany" + }, + { + "continent_cname": "欧洲", + "continent_name": "EU", + "country_cname": "意大利", + "country_code": "IT", + "country_name": "Italy" + }, + { + "continent_cname": "欧洲", + "continent_name": "EU", + "country_cname": "拉脱维亚", + "country_code": "LV", + "country_name": "Latvia" + }, + { + "continent_cname": "欧洲", + "continent_name": "EU", + "country_cname": "挪威", + "country_code": "NO", + "country_name": "Norway" + }, + { + "continent_cname": "欧洲", + "continent_name": "EU", + "country_cname": "捷克", + "country_code": "CZ", + "country_name": "Czech Republic" + }, + { + "continent_cname": "欧洲", + "continent_name": "EU", + "country_cname": "摩尔多瓦", + "country_code": "MD", + "country_name": "Moldova" + }, + { + "continent_cname": "欧洲", + "continent_name": "EU", + "country_cname": "摩纳哥", + "country_code": "MC", + "country_name": "Monaco" + }, + { + "continent_cname": "欧洲", + "continent_name": "EU", + "country_cname": "斯洛伐克", + "country_code": "SK", + "country_name": "Slovakia" + }, + { + "continent_cname": "欧洲", + "continent_name": "EU", + "country_cname": "斯洛文尼亚", + "country_code": "SI", + "country_name": "Slovenia" + }, + { + "continent_cname": "欧洲", + "continent_name": "EU", + "country_cname": "根西岛", + "country_code": "GG", + "country_name": "Guernsey" + }, + { + "continent_cname": "欧洲", + "continent_name": "EU", + "country_cname": "梵蒂冈", + "country_code": "VA", + "country_name": "Vatican City (The Holy See)" + }, + { + "continent_cname": "欧洲", + "continent_name": "EU", + "country_cname": "比利时", + "country_code": "BE", + "country_name": "Belgium" + }, + { + "continent_cname": "欧洲", + "continent_name": "EU", + "country_cname": "法国", + "country_code": "FR", + "country_name": "France" + }, + { + "continent_cname": "欧洲", + "continent_name": "EU", + "country_cname": "法罗群岛", + "country_code": "FO", + "country_name": "Faroe Islands" + }, + { + "continent_cname": "欧洲", + "continent_name": "EU", + "country_cname": "波兰", + "country_code": "PL", + "country_name": "Poland" + }, + { + "continent_cname": "欧洲", + "continent_name": "EU", + "country_cname": "波黑", + "country_code": "BA", + "country_name": "Bosnia & Herzegovina" + }, + { + "continent_cname": "欧洲", + "continent_name": "EU", + "country_cname": "泽西岛", + "country_code": "JE", + "country_name": "Jersey" + }, + { + "continent_cname": "欧洲", + "continent_name": "EU", + "country_cname": "爱尔兰", + "country_code": "IE", + "country_name": "Ireland" + }, + { + "continent_cname": "欧洲", + "continent_name": "EU", + "country_cname": "爱沙尼亚", + "country_code": "EE", + "country_name": "Estonia" + }, + { + "continent_cname": "欧洲", + "continent_name": "EU", + "country_cname": "瑞典", + "country_code": "SE", + "country_name": "Sweden" + }, + { + "continent_cname": "欧洲", + "continent_name": "EU", + "country_cname": "瑞士", + "country_code": "CH", + "country_name": "Switzerland" + }, + { + "continent_cname": "欧洲", + "continent_name": "EU", + "country_cname": "白俄罗斯", + "country_code": "BY", + "country_name": "Belarus" + }, + { + "continent_cname": "欧洲", + "continent_name": "EU", + "country_cname": "直布罗陀", + "country_code": "GI", + "country_name": "Gibraltar" + }, + { + "continent_cname": "欧洲", + "continent_name": "EU", + "country_cname": "立陶宛", + "country_code": "LT", + "country_name": "Lithuania" + }, + { + "continent_cname": "欧洲", + "continent_name": "EU", + "country_cname": "罗马尼亚", + "country_code": "RO", + "country_name": "Romania" + }, + { + "continent_cname": "欧洲", + "continent_name": "EU", + "country_cname": "芬兰", + "country_code": "FI", + "country_name": "Finland" + }, + { + "continent_cname": "欧洲", + "continent_name": "EU", + "country_cname": "英国", + "country_code": "GB", + "country_name": "Great Britain (United Kingdom / England)" + }, + { + "continent_cname": "欧洲", + "continent_name": "EU", + "country_cname": "荷兰", + "country_code": "NL", + "country_name": "Netherlands" + }, + { + "continent_cname": "欧洲", + "continent_name": "EU", + "country_cname": "葡萄牙", + "country_code": "PT", + "country_name": "Portugal" + }, + { + "continent_cname": "欧洲", + "continent_name": "EU", + "country_cname": "西班牙", + "country_code": "ES", + "country_name": "Spain" + }, + { + "continent_cname": "欧洲", + "continent_name": "EU", + "country_cname": "阿尔巴尼亚", + "country_code": "AL", + "country_name": "Albania" + }, + { + "continent_cname": "欧洲", + "continent_name": "EU", + "country_cname": "马其顿", + "country_code": "MK", + "country_name": "Republic of Macedonia (FYROM)" + }, + { + "continent_cname": "欧洲", + "continent_name": "EU", + "country_cname": "马恩岛", + "country_code": "IM", + "country_name": "Isle of Man" + }, + { + "continent_cname": "欧洲", + "continent_name": "EU", + "country_cname": "马耳他", + "country_code": "MT", + "country_name": "Malta" + }, + { + "continent_cname": "欧洲", + "continent_name": "EU", + "country_cname": "黑山", + "country_code": "ME", + "country_name": "Montenegro" + }, + { + "continent_cname": "非洲", + "continent_name": "AF", + "country_cname": "中非", + "country_code": "CF", + "country_name": "Central African Republic" + }, + { + "continent_cname": "非洲", + "continent_name": "AF", + "country_cname": "乌干达", + "country_code": "UG", + "country_name": "Uganda" + }, + { + "continent_cname": "非洲", + "continent_name": "AF", + "country_cname": "乍得", + "country_code": "TD", + "country_name": "Chad" + }, + { + "continent_cname": "非洲", + "continent_name": "AF", + "country_cname": "佛得角", + "country_code": "CV", + "country_name": "Cape Verde" + }, + { + "continent_cname": "非洲", + "continent_name": "AF", + "country_cname": "冈比亚", + "country_code": "GM", + "country_name": "Gambia" + }, + { + "continent_cname": "非洲", + "continent_name": "AF", + "country_cname": "几内亚", + "country_code": "GN", + "country_name": "Guinea" + }, + { + "continent_cname": "非洲", + "continent_name": "AF", + "country_cname": "几内亚比绍", + "country_code": "GW", + "country_name": "Guinea-Bissau" + }, + { + "continent_cname": "非洲", + "continent_name": "AF", + "country_cname": "刚果(布)", + "country_code": "CG", + "country_name": "Republic of the Congo" + }, + { + "continent_cname": "非洲", + "continent_name": "AF", + "country_cname": "刚果(金)", + "country_code": "CD", + "country_name": "Democratic Republic of the Congo" + }, + { + "continent_cname": "非洲", + "continent_name": "AF", + "country_cname": "利比亚", + "country_code": "LY", + "country_name": "Libya" + }, + { + "continent_cname": "非洲", + "continent_name": "AF", + "country_cname": "利比里亚", + "country_code": "LR", + "country_name": "Liberia" + }, + { + "continent_cname": "非洲", + "continent_name": "AF", + "country_cname": "加纳", + "country_code": "GH", + "country_name": "Ghana" + }, + { + "continent_cname": "非洲", + "continent_name": "AF", + "country_cname": "加蓬", + "country_code": "GA", + "country_name": "Gabon" + }, + { + "continent_cname": "非洲", + "continent_name": "AF", + "country_cname": "南苏丹", + "country_code": "SS", + "country_name": "South Sudan" + }, + { + "continent_cname": "非洲", + "continent_name": "AF", + "country_cname": "南非", + "country_code": "ZA", + "country_name": "South Africa" + }, + { + "continent_cname": "非洲", + "continent_name": "AF", + "country_cname": "博茨瓦纳", + "country_code": "BW", + "country_name": "Botswana" + }, + { + "continent_cname": "非洲", + "continent_name": "AF", + "country_cname": "卢旺达", + "country_code": "RW", + "country_name": "Rwanda" + }, + { + "continent_cname": "非洲", + "continent_name": "AF", + "country_cname": "厄立特里亚", + "country_code": "ER", + "country_name": "Eritrea" + }, + { + "continent_cname": "非洲", + "continent_name": "AF", + "country_cname": "吉布提", + "country_code": "DJ", + "country_name": "Djibouti" + }, + { + "continent_cname": "非洲", + "continent_name": "AF", + "country_cname": "喀麦隆", + "country_code": "CM", + "country_name": "Cameroon" + }, + { + "continent_cname": "非洲", + "continent_name": "AF", + "country_cname": "圣多美和普林西比", + "country_code": "ST", + "country_name": "Sao Tome & Principe" + }, + { + "continent_cname": "非洲", + "continent_name": "AF", + "country_cname": "圣赫勒拿", + "country_code": "SH", + "country_name": "St. Helena & Dependencies" + }, + { + "continent_cname": "非洲", + "continent_name": "AF", + "country_cname": "坦桑尼亚", + "country_code": "TZ", + "country_name": "Tanzania" + }, + { + "continent_cname": "非洲", + "continent_name": "AF", + "country_cname": "埃及", + "country_code": "EG", + "country_name": "Egypt" + }, + { + "continent_cname": "非洲", + "continent_name": "AF", + "country_cname": "埃塞俄比亚", + "country_code": "ET", + "country_name": "Ethiopia" + }, + { + "continent_cname": "非洲", + "continent_name": "AF", + "country_cname": "塞内加尔", + "country_code": "SN", + "country_name": "Senegal" + }, + { + "continent_cname": "非洲", + "continent_name": "AF", + "country_cname": "塞拉利昂", + "country_code": "SL", + "country_name": "Sierra Leone" + }, + { + "continent_cname": "非洲", + "continent_name": "AF", + "country_cname": "塞舌尔", + "country_code": "SC", + "country_name": "Seychelles" + }, + { + "continent_cname": "非洲", + "continent_name": "AF", + "country_cname": "多哥", + "country_code": "TG", + "country_name": "Togo" + }, + { + "continent_cname": "非洲", + "continent_name": "AF", + "country_cname": "安哥拉", + "country_code": "AO", + "country_name": "Angola" + }, + { + "continent_cname": "非洲", + "continent_name": "AF", + "country_cname": "尼日利亚", + "country_code": "NG", + "country_name": "Nigeria" + }, + { + "continent_cname": "非洲", + "continent_name": "AF", + "country_cname": "尼日尔", + "country_code": "NE", + "country_name": "Niger" + }, + { + "continent_cname": "非洲", + "continent_name": "AF", + "country_cname": "布基纳法索", + "country_code": "BF", + "country_name": "Burkina" + }, + { + "continent_cname": "非洲", + "continent_name": "AF", + "country_cname": "布隆迪", + "country_code": "BI", + "country_name": "Burundi" + }, + { + "continent_cname": "非洲", + "continent_name": "AF", + "country_cname": "摩洛哥", + "country_code": "MA", + "country_name": "Morocco" + }, + { + "continent_cname": "非洲", + "continent_name": "AF", + "country_cname": "斯威士兰", + "country_code": "SZ", + "country_name": "Swaziland" + }, + { + "continent_cname": "非洲", + "continent_name": "AF", + "country_cname": "毛里塔尼亚", + "country_code": "MR", + "country_name": "Mauritania" + }, + { + "continent_cname": "非洲", + "continent_name": "AF", + "country_cname": "毛里求斯", + "country_code": "MU", + "country_name": "Mauritius" + }, + { + "continent_cname": "非洲", + "continent_name": "AF", + "country_cname": "津巴布韦", + "country_code": "ZW", + "country_name": "Zimbabwe" + }, + { + "continent_cname": "非洲", + "continent_name": "AF", + "country_cname": "留尼汪", + "country_code": "RE", + "country_name": "Réunion" + }, + { + "continent_cname": "非洲", + "continent_name": "AF", + "country_cname": "科摩罗", + "country_code": "KM", + "country_name": "The Comoros" + }, + { + "continent_cname": "非洲", + "continent_name": "AF", + "country_cname": "科特迪瓦", + "country_code": "CI", + "country_name": "Cote d'Ivoire" + }, + { + "continent_cname": "非洲", + "continent_name": "AF", + "country_cname": "突尼斯", + "country_code": "TN", + "country_name": "Tunisia" + }, + { + "continent_cname": "非洲", + "continent_name": "AF", + "country_cname": "索马里", + "country_code": "SO", + "country_name": "Somalia" + }, + { + "continent_cname": "非洲", + "continent_name": "AF", + "country_cname": "纳米比亚", + "country_code": "NA", + "country_name": "Namibia" + }, + { + "continent_cname": "非洲", + "continent_name": "AF", + "country_cname": "肯尼亚", + "country_code": "KE", + "country_name": "Kenya" + }, + { + "continent_cname": "非洲", + "continent_name": "AF", + "country_cname": "苏丹", + "country_code": "SD", + "country_name": "Sudan" + }, + { + "continent_cname": "非洲", + "continent_name": "AF", + "country_cname": "英属印度洋领地", + "country_code": "IO", + "country_name": "British Indian Ocean Territory" + }, + { + "continent_cname": "非洲", + "continent_name": "AF", + "country_cname": "莫桑比克", + "country_code": "MZ", + "country_name": "Mozambique" + }, + { + "continent_cname": "非洲", + "continent_name": "AF", + "country_cname": "莱索托", + "country_code": "LS", + "country_name": "Lesotho" + }, + { + "continent_cname": "非洲", + "continent_name": "AF", + "country_cname": "贝宁", + "country_code": "BJ", + "country_name": "Benin" + }, + { + "continent_cname": "非洲", + "continent_name": "AF", + "country_cname": "赞比亚", + "country_code": "ZM", + "country_name": "Zambia" + }, + { + "continent_cname": "非洲", + "continent_name": "AF", + "country_cname": "赤道几内亚", + "country_code": "GQ", + "country_name": "Equatorial Guinea" + }, + { + "continent_cname": "非洲", + "continent_name": "AF", + "country_cname": "阿尔及利亚", + "country_code": "DZ", + "country_name": "Algeria" + }, + { + "continent_cname": "非洲", + "continent_name": "AF", + "country_cname": "马拉维", + "country_code": "MW", + "country_name": "Malawi" + }, + { + "continent_cname": "非洲", + "continent_name": "AF", + "country_cname": "马约特", + "country_code": "YT", + "country_name": "Mayotte" + }, + { + "continent_cname": "非洲", + "continent_name": "AF", + "country_cname": "马达加斯加", + "country_code": "MG", + "country_name": "Madagascar" + }, + { + "continent_cname": "非洲", + "continent_name": "AF", + "country_cname": "马里", + "country_code": "ML", + "country_name": "Mali" + } +] \ No newline at end of file diff --git a/Assets/Script/Core/PluginTools/SimpleFlow/SelectServer/Resources/ContinentCountryTable.txt.meta b/Assets/Script/Core/PluginTools/SimpleFlow/SelectServer/Resources/ContinentCountryTable.txt.meta new file mode 100644 index 00000000..362b4205 --- /dev/null +++ b/Assets/Script/Core/PluginTools/SimpleFlow/SelectServer/Resources/ContinentCountryTable.txt.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 0b01484a51e64d9468556be10c76971a +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/SimpleFlow/SelectServer/SelectNetworkData.cs b/Assets/Script/Core/PluginTools/SimpleFlow/SelectServer/SelectNetworkData.cs new file mode 100644 index 00000000..74c34dae --- /dev/null +++ b/Assets/Script/Core/PluginTools/SimpleFlow/SelectServer/SelectNetworkData.cs @@ -0,0 +1,66 @@ +using System; +using UnityEngine; + +//SelectNetworkDataGenerate类 +//该类自动生成请勿修改,以避免不必要的损失 +public class SelectNetworkData : DataGenerateBase +{ + public string m_key; + public string m_serverIP; //服务器IP + public string m_description; //描述 + public int m_port; //端口 + public string[] m_androidVersion; //支持前端Android的版本 + public string[] m_iosVersion; //支持的前端IOS的版本 + public string[] m_channel; //包的渠道 + public string[] m_standaloneVersion; //包含Windows,mac,Linux + + public override void LoadData(string key) + { + DataTable table = DataManager.GetData("SelectNetworkData"); + + if (!table.ContainsKey(key)) + { + throw new Exception("SelectNetworkDataGenerate LoadData Exception Not Fond key ->" + key + "<-"); + } + + SingleData data = table[key]; + + m_key = key; + m_serverIP = data.GetString("serverIP"); + m_description = data.GetString("description"); + m_port = data.GetInt("port"); + m_androidVersion = data.GetStringArray("androidVersion"); + m_iosVersion = data.GetStringArray("iosVersion"); + m_channel = data.GetStringArray("channel"); + try + { + m_standaloneVersion = data.GetStringArray("standaloneVersion"); + } + catch (Exception e) + { + Debug.LogError(e); + } + } + + public override void LoadData(DataTable table, string key) + { + SingleData data = table[key]; + + m_key = key; + m_serverIP = data.GetString("serverIP"); + m_description = data.GetString("description"); + m_port = data.GetInt("port"); + m_androidVersion = data.GetStringArray("androidVersion"); + m_iosVersion = data.GetStringArray("iosVersion"); + m_channel = data.GetStringArray("channel"); + + try + { + m_standaloneVersion = data.GetStringArray("standaloneVersion"); + } + catch (Exception e) + { + Debug.LogError(e); + } + } +} diff --git a/Assets/Script/Core/PluginTools/SimpleFlow/SelectServer/SelectNetworkData.cs.meta b/Assets/Script/Core/PluginTools/SimpleFlow/SelectServer/SelectNetworkData.cs.meta new file mode 100644 index 00000000..622b116e --- /dev/null +++ b/Assets/Script/Core/PluginTools/SimpleFlow/SelectServer/SelectNetworkData.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: dfde4e122d593fe44bee3da53a8f1a5b +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/SimpleFlow/SelectServer/SelectSeverController.cs b/Assets/Script/Core/PluginTools/SimpleFlow/SelectServer/SelectSeverController.cs new file mode 100644 index 00000000..2b6ab583 --- /dev/null +++ b/Assets/Script/Core/PluginTools/SimpleFlow/SelectServer/SelectSeverController.cs @@ -0,0 +1,121 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class SelectSeverController { + + private static CallBack> OnSelectServerComplete; + + private static string downLoadFilePath = ""; + + private static string version; + private static RuntimePlatform platform; + private static string channel; + public static void Start(string url,string version , RuntimePlatform platform, string channel, CallBack> OnSelectServerComplete) + { + downLoadFilePath = url; + + SelectSeverController.version = version; + SelectSeverController.platform = platform; + SelectSeverController.channel = channel; + SelectSeverController.OnSelectServerComplete = OnSelectServerComplete; + Debug.Log("选服version:" + version); + Debug.Log("选服platform:" + platform); + Debug.Log("选服channel:" + channel); + + MonoBehaviourRuntime.Instance.StartCoroutine(Exqute()); + } + static WWW www; + static IEnumerator Exqute() + { + for (int i = 0; i < 10;) + { + if (www == null || www.isDone) + { + Debug.Log("下载选服配置地址:" + downLoadFilePath); + www = new WWW(downLoadFilePath); + yield return www; + if (!string.IsNullOrEmpty(www.error)) + { + i++; + Debug.LogError("SelectSeverController下载配置失败:" + downLoadFilePath); + yield return new WaitForEndOfFrame(); + } + else + { + break; + } + } + } + + if(string.IsNullOrEmpty(www.error)) + { + List configs = DataTableExtend.GetTableDatas(www.text); + Debug.Log("下载选服配置:" + www.text); + Debug.Log("DataTableExtend.GetTableDatas:" + configs.Count); + List selectConfig = new List(); + foreach (SelectNetworkData cc in configs) + { + //Debug.Log("===>>" + JsonUtils.ToJson(cc)); + if (StringArrayHaveItem(cc.m_channel, channel)) + { + //Debug.Log("channel:" + channel+" Key:"+cc.m_key); + if (platform == RuntimePlatform.Android) + { + if ( StringArrayHaveItem(cc.m_androidVersion, version)) + { + selectConfig.Add(cc); + } + } + + else if (platform == (RuntimePlatform.IPhonePlayer)) + { + if ( StringArrayHaveItem(cc.m_iosVersion, version)) + { + selectConfig.Add(cc); + } + }else if(platform == RuntimePlatform.WindowsEditor|| platform== RuntimePlatform.WindowsPlayer + || platform== RuntimePlatform.OSXEditor||platform== RuntimePlatform.OSXPlayer + ||platform== RuntimePlatform.LinuxEditor || platform == RuntimePlatform.LinuxPlayer + ||platform== RuntimePlatform.MetroPlayerX86||platform== RuntimePlatform.MetroPlayerX64||platform== RuntimePlatform.MetroPlayerARM + ||platform == RuntimePlatform.WSAPlayerX86||platform == RuntimePlatform.WSAPlayerX64|| platform== RuntimePlatform.WSAPlayerARM) + { + if (StringArrayHaveItem(cc.m_standaloneVersion, version)) + { + selectConfig.Add(cc); + } + } + } + + } + Debug.Log("选择服务器数目:" + selectConfig.Count); + //SelectNetworkDataGenerate select = selectConfig.Count > 0 ? selectConfig[0] : null; + + if (OnSelectServerComplete != null) + { + OnSelectServerComplete(selectConfig); + } + } + else + { + // Debug.LogError("SelectSeverController下载配置失败:" + downLoadFilePath); + if (OnSelectServerComplete != null) + { + OnSelectServerComplete(null); + } + } + } + private static bool StringArrayHaveItem(string[] arr, string item) + { + if (arr == null) + return false; + for (int i = 0; i < arr.Length; i++) + { + if (arr[i].Equals(item)) + { + return true; + } + } + return false; + } +} diff --git a/Assets/Script/Core/PluginTools/SimpleFlow/SelectServer/SelectSeverController.cs.meta b/Assets/Script/Core/PluginTools/SimpleFlow/SelectServer/SelectSeverController.cs.meta new file mode 100644 index 00000000..92392058 --- /dev/null +++ b/Assets/Script/Core/PluginTools/SimpleFlow/SelectServer/SelectSeverController.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: a8ee651d10c503f45868012d000950cf +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/SimpleFlow/SimpleFlowManager.cs b/Assets/Script/Core/PluginTools/SimpleFlow/SimpleFlowManager.cs new file mode 100644 index 00000000..fc9ebf07 --- /dev/null +++ b/Assets/Script/Core/PluginTools/SimpleFlow/SimpleFlowManager.cs @@ -0,0 +1,199 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; +using UnityEngine; + +public class SimpleFlowManager +{ + private Dictionary allFlowItems = new Dictionary(); + private Dictionary globalVariables = new Dictionary(); + + /// + /// 节点开始回调(节点名字(GetType().Name)) + /// + public Action OnStart; + /// + /// 节点完成回调(节点名字(GetType().Name),error错误信息) + /// + public Action OnFinished; + #region global Variables + public void SetVariable(string key,object value) + { + if (globalVariables.ContainsKey(key)) + { + globalVariables[key] = value; + } + else + { + globalVariables.Add(key, value); + } + } + public object GetVariable(string key) + { + object value = null; + globalVariables.TryGetValue(key, out value); + return value; + } + public T GetVariable(string key) + { + object value = null; + globalVariables.TryGetValue(key, out value); + if (value == null) + return default(T); + return (T)value; + } + #endregion + + public void AddFlowItems(FlowItemBase[] flowItems) + { + foreach (var item in flowItems) + { + AddFlowItem(item); + } + } + public void AddFlowItem(FlowItemBase flowItem) + { + flowItem.flowManager = this; + + if (allFlowItems.ContainsKey(flowItem.Name)) + { + allFlowItems[flowItem.Name] = flowItem; + } + else + { + allFlowItems.Add(flowItem.Name, flowItem); + } + } + + public void RemoveFlowItem(string name) + { + if (allFlowItems.ContainsKey(name)) + { + allFlowItems.Remove(name); + } + } + public T GetFlowItem() where T :FlowItemBase + { + string name = typeof(T).Name; + if (allFlowItems.ContainsKey(name)) + { + return (T)allFlowItems[name]; + } + return null; + } + + public FlowItemBase CurrentRunFlowItem; + public void RunFlowItem( bool forceRestartIfSameName = false, params object[] paras) + { + RunFlowItem(typeof(T), forceRestartIfSameName, paras); + } + public void RunFlowItem(Type type,bool forceRestartIfSameName =false,params object[] paras) + { + RunFlowItem(type.Name,forceRestartIfSameName,paras); + } + public void RunFlowItem(string name,bool forceRestartIfSameName = false, params object[] paras) + { + FlowItemBase newItem = null; + if (allFlowItems.ContainsKey(name)) + { + newItem = allFlowItems[name]; + } + + if(newItem==null) + { + Debug.LogError("No Flow Item:" + name); + return; + } + if (CurrentRunFlowItem != null) + { + if (CurrentRunFlowItem.Name == name) + { + if (!forceRestartIfSameName) + return; + else + { + CurrentRunFlowItem.Start(paras); + return; + } + + } + //else + //{ + // CurrentRunFlowItem.Finish(null); + //} + } + + CurrentRunFlowItem = newItem; + CurrentRunFlowItem.Start(paras); + } +} + +public abstract class FlowItemBase +{ + public SimpleFlowManager flowManager; + + public bool Enable = true; + public string Name + { + get + { + return GetType().Name; + } + } + public Action OnStart; + /// + /// 节点完成回调(节点名字(GetType().Name),error错误信息) + /// + public Action OnFinished; + + + public void Start(params object[] paras) + { + Debug.Log("FlowItemBase.start:" + Name); + if (!Enable) + { + FinishCallBack(null); + return; + } + OnFlowStart( paras); + if (OnStart != null) + { + OnStart(this); + } + if (flowManager.OnStart != null) + { + flowManager.OnStart(this); + } + } + + protected virtual void OnFlowStart(params object[] paras) + { + + } + + + public void Finish(string error) + { + Debug.Log("FlowItemBase.Finish:" + Name+" error:" + error); + OnFlowFinished(); + FinishCallBack(error); + } + + private void FinishCallBack(string error) + { + if (OnFinished != null) + { + OnFinished(this, error); + } + + if (flowManager.OnFinished != null) + { + flowManager.OnFinished(this, error); + } + } + protected virtual void OnFlowFinished() + { + + } +} diff --git a/Assets/Script/Core/PluginTools/SimpleFlow/SimpleFlowManager.cs.meta b/Assets/Script/Core/PluginTools/SimpleFlow/SimpleFlowManager.cs.meta new file mode 100644 index 00000000..cf854d56 --- /dev/null +++ b/Assets/Script/Core/PluginTools/SimpleFlow/SimpleFlowManager.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: a0bef29e9b6c1f74797523c4011d1630 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/SystemInfo.meta b/Assets/Script/Core/PluginTools/SystemInfo.meta new file mode 100644 index 00000000..8afeee26 --- /dev/null +++ b/Assets/Script/Core/PluginTools/SystemInfo.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: e82680ec70d1c354382a03129f205f1d +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/SystemInfo/Plugins.meta b/Assets/Script/Core/PluginTools/SystemInfo/Plugins.meta new file mode 100644 index 00000000..305bb452 --- /dev/null +++ b/Assets/Script/Core/PluginTools/SystemInfo/Plugins.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 59edcaf191715cd4091f90277af0b436 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/SystemInfo/Plugins/DeviceUniqueIdentifier.meta b/Assets/Script/Core/PluginTools/SystemInfo/Plugins/DeviceUniqueIdentifier.meta new file mode 100644 index 00000000..47309d50 --- /dev/null +++ b/Assets/Script/Core/PluginTools/SystemInfo/Plugins/DeviceUniqueIdentifier.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 935abb9b8ea71384385a6d34b6bf8c6f +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/SystemInfo/Plugins/DeviceUniqueIdentifier/DeviceUniqueIdentifierHandle.cs b/Assets/Script/Core/PluginTools/SystemInfo/Plugins/DeviceUniqueIdentifier/DeviceUniqueIdentifierHandle.cs new file mode 100644 index 00000000..0c393be5 --- /dev/null +++ b/Assets/Script/Core/PluginTools/SystemInfo/Plugins/DeviceUniqueIdentifier/DeviceUniqueIdentifierHandle.cs @@ -0,0 +1,30 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; +using UnityEngine; + +/// +/// 获取设备唯一ID +/// +public class DeviceUniqueIdentifierHandle +{ + private const string DUID = "deviceUniqueIdentifier"; + public static string GetUniqueIdentifier() + { + string id = SystemInfo.deviceUniqueIdentifier; + +#if UNITY_IPHONE || UNITY_IOS + id = Keychain.GetValue(DUID); + if (string.IsNullOrEmpty(id)) + { + id = SystemInfo.deviceUniqueIdentifier; + Keychain.SetValue(DUID, id); + } +#endif + return id; + + } + +} + diff --git a/Assets/Script/Core/PluginTools/SystemInfo/Plugins/DeviceUniqueIdentifier/DeviceUniqueIdentifierHandle.cs.meta b/Assets/Script/Core/PluginTools/SystemInfo/Plugins/DeviceUniqueIdentifier/DeviceUniqueIdentifierHandle.cs.meta new file mode 100644 index 00000000..a57f49db --- /dev/null +++ b/Assets/Script/Core/PluginTools/SystemInfo/Plugins/DeviceUniqueIdentifier/DeviceUniqueIdentifierHandle.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 511cf20dad1b57840bcdf1b3a3d6d13c +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/SystemInfo/Plugins/DeviceUniqueIdentifier/iOS.meta b/Assets/Script/Core/PluginTools/SystemInfo/Plugins/DeviceUniqueIdentifier/iOS.meta new file mode 100644 index 00000000..f590b648 --- /dev/null +++ b/Assets/Script/Core/PluginTools/SystemInfo/Plugins/DeviceUniqueIdentifier/iOS.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 7683432f0a1da1a4ba5950dbc592684c +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/SystemInfo/Plugins/MemoryInfo.meta b/Assets/Script/Core/PluginTools/SystemInfo/Plugins/MemoryInfo.meta new file mode 100644 index 00000000..6eefa317 --- /dev/null +++ b/Assets/Script/Core/PluginTools/SystemInfo/Plugins/MemoryInfo.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: bada876d6d9307649b9881972af8144d +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/SystemInfo/Plugins/MemoryInfo/MemoryInfo.cs b/Assets/Script/Core/PluginTools/SystemInfo/Plugins/MemoryInfo/MemoryInfo.cs new file mode 100644 index 00000000..53d16e09 --- /dev/null +++ b/Assets/Script/Core/PluginTools/SystemInfo/Plugins/MemoryInfo/MemoryInfo.cs @@ -0,0 +1,189 @@ + +using UnityEngine; +using System; +using System.Collections; + +#if UNITY_ANDROID + using System.Text; + using System.Text.RegularExpressions; + using System.IO; +#endif + +#if UNITY_IPHONE || UNITY_IOS + using System.Runtime.InteropServices; +#endif + +// On Android Free Ram = memfree + cached + +public class MemoryInfo { + + public struct meminf + { + //all numbers are in kiloBytes + public long memtotal; + public long memfree; + public long memused; + public long memavailable; + public long active; + public long inactive; + public long cached; + public long swapcached; + public long swaptotal; + public long swapfree; + } + public static meminf minf = new meminf(); + public static bool GetMemoryInfo() + { +#if UNITY_ANDROID ||UNITY_IPHONE || UNITY_IOS + return getMemInfo(); + +#else + return true; +#endif + } + +#if UNITY_ANDROID + + + + + private static Regex re = new Regex(@"\d+"); + + private static bool getMemInfo() + { + + if (!File.Exists("/proc/meminfo")) return false; + + FileStream fs = new FileStream("/proc/meminfo", FileMode.Open, FileAccess.Read, FileShare.Read); + StreamReader sr = new StreamReader(fs); + + string line; + while ((line = sr.ReadLine()) != null) + { + line = line.ToLower().Replace(" ", ""); + if (line.Contains("memtotal")) { minf.memtotal = mVal(line); } + if (line.Contains("memfree")) { minf.memfree = mVal(line); } + if (line.Contains("memavailable")) { minf.memavailable = mVal(line); } + if (line.Contains("active")) { minf.active = mVal(line); } + if (line.Contains("inactive")) { minf.inactive = mVal(line); } + if (line.Contains("cached") && !line.Contains("swapcached")) { minf.cached = mVal(line); } + if (line.Contains("swapcached")) { minf.swapcached = mVal(line); } + if (line.Contains("swaptotal")) { minf.swaptotal = mVal(line); } + if (line.Contains("swapfree")) { minf.swapfree = mVal(line); } + } + + sr.Close(); fs.Close(); fs.Dispose(); + return true; + } + + private static long mVal(string s) + { + Match m = re.Match(s); return long.Parse(m.Value)*1024; + } + + public static void gc_Collect() + { + var jc = new AndroidJavaClass("java.lang.System"); + jc.CallStatic("gc"); + jc.Dispose(); + } + +#endif + +#if UNITY_IPHONE || UNITY_IOS + + //public struct meminf{ + // //all numbers are in bytes + // public int memtotal; + // public int memfree; + // public int memused; + //} + + //public static meminf minf = new meminf(); + + //[DllImport("__Internal")] + //private static extern int igetRam(bool what); + + [DllImport("__Internal")] + private static extern long GetAvailableMemory(); + + [DllImport("__Internal")] + private static extern long GetUsedMemory(); + + [DllImport("__Internal")] + private static extern long GetTotalMemory(); + + + private static bool getMemInfo(){ + + if (Application.isEditor) + { + return false; + } + long rt; + + rt = minf.memfree = GetAvailableMemory();//free + rt = minf.memused = GetUsedMemory();//used + if(rt==-1) return false; + + minf.memtotal = GetTotalMemory(); + + return true; + + } + +#endif + + /// + /// Ԥڴ + /// + const float limitNum = 100; + + /// + /// ȡڴ + /// + /// + static public float GetMemoryLimit() + { + + if (Application.platform == RuntimePlatform.IPhonePlayer) + { + long allMemory = minf.memtotal / 1024 / 1024; + + if (allMemory < 512) + { + return 325f - limitNum; + } + else if (allMemory < 1024) + { + return 645f - limitNum; + } + else if (allMemory < 2048) + { + return 1395f - limitNum; + } + else if (allMemory < 3096) + { + return 2040 - limitNum; + } + else if (allMemory >= 3096) + { + return 2040 - limitNum; + } + else + { + return -1; + } + + } + else + { + return -1; + } + + + } + + +} + diff --git a/Assets/Script/Core/PluginTools/SystemInfo/Plugins/MemoryInfo/MemoryInfo.cs.meta b/Assets/Script/Core/PluginTools/SystemInfo/Plugins/MemoryInfo/MemoryInfo.cs.meta new file mode 100644 index 00000000..9d551127 --- /dev/null +++ b/Assets/Script/Core/PluginTools/SystemInfo/Plugins/MemoryInfo/MemoryInfo.cs.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 75d859cb0b066474397a2046a58d7441 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: diff --git a/Assets/Script/Core/PluginTools/SystemInfo/Plugins/MemoryInfo/iOS.meta b/Assets/Script/Core/PluginTools/SystemInfo/Plugins/MemoryInfo/iOS.meta new file mode 100644 index 00000000..b2455ca9 --- /dev/null +++ b/Assets/Script/Core/PluginTools/SystemInfo/Plugins/MemoryInfo/iOS.meta @@ -0,0 +1,5 @@ +fileFormatVersion: 2 +guid: 6648155370dde234881b8934acadc644 +folderAsset: yes +DefaultImporter: + userData: diff --git a/Assets/Script/Core/PluginTools/SystemInfo/Plugins/MemoryInfo/iOS/igetRam.mm b/Assets/Script/Core/PluginTools/SystemInfo/Plugins/MemoryInfo/iOS/igetRam.mm new file mode 100644 index 00000000..3593a8b2 --- /dev/null +++ b/Assets/Script/Core/PluginTools/SystemInfo/Plugins/MemoryInfo/iOS/igetRam.mm @@ -0,0 +1,142 @@ +#import +#import +#import + +extern "C" +{ + + const long igetRam(bool what) + { + mach_port_t host_port; + mach_msg_type_number_t host_size; + vm_size_t pagesize; + + host_port = mach_host_self(); + host_size = sizeof(vm_statistics_data_t) / sizeof(integer_t); + host_page_size(host_port, &pagesize); + + vm_statistics_data_t vm_stat; + + if (host_statistics(host_port, HOST_VM_INFO, (host_info_t)&vm_stat, &host_size) != KERN_SUCCESS) + return -1; + + natural_t used = (vm_stat.active_count + vm_stat.inactive_count + vm_stat.wire_count) * pagesize; + + natural_t free = vm_stat.free_count * pagesize; + + // natural_t total = used + free; + + if(what) + return (long) free; + else + return (long) used; + } + + const long GetTotalMemory() + { + long allMemory = [[NSProcessInfo processInfo] physicalMemory]; + + return allMemory; + } + + const long GetAvailableMemory() + { + vm_statistics_data_t vmStats; + mach_msg_type_number_t infoCount = HOST_VM_INFO_COUNT; + kern_return_t kernReturn = host_statistics(mach_host_self(), + HOST_VM_INFO, + (host_info_t)&vmStats, + &infoCount); + + if (kernReturn != KERN_SUCCESS) { + return -1; + } + + return (vm_page_size *vmStats.free_count) ; + + } + + const long GetUsedMemory() + { + // vm_size_t pagesize; + // mach_port_t host_port; + // mach_msg_type_number_t host_size; + + // host_port = mach_host_self(); + // host_page_size(host_port, &pagesize); + + // vm_statistics_data_t vm_stat; + + // if (host_statistics(host_port, HOST_VM_INFO, (host_info_t)&vm_stat, &host_size) != KERN_SUCCESS) + // return -1; + + // return ((vm_stat.active_count + vm_stat.inactive_count + vm_stat.wire_count)* pagesize); + + int64_t memoryUsageInByte = 0; + task_vm_info_data_t vmInfo; + mach_msg_type_number_t count = TASK_VM_INFO_COUNT; + kern_return_t kernelReturn = task_info(mach_task_self(), TASK_VM_INFO, (task_info_t) &vmInfo, &count); + if(kernelReturn == KERN_SUCCESS) { + memoryUsageInByte = (int64_t) vmInfo.phys_footprint; + // NSLog(@"Memory in use (in bytes): %lld", memoryUsageInByte); + } else { + // NSLog(@"Error with task_info(): %s", mach_error_string(kernelReturn)); + } + + return memoryUsageInByte; + + } + + const long GetResidentMemory() + { + task_basic_info_data_t taskInfo; + mach_msg_type_number_t infoCount = TASK_BASIC_INFO_COUNT; + kern_return_t kernReturn = task_info(mach_task_self(), + TASK_BASIC_INFO, + (task_info_t)&taskInfo, + &infoCount); + + if (kernReturn != KERN_SUCCESS) { + return NSNotFound; + } + + return taskInfo.resident_size ; + } + + + const long GetActiveMemory() + { + mach_port_t host_port; + vm_size_t pagesize; + mach_msg_type_number_t host_size; + + host_port = mach_host_self(); + host_page_size(host_port, &pagesize); + + vm_statistics_data_t vm_stat; + if (host_statistics(host_port, HOST_VM_INFO, (host_info_t)&vm_stat, &host_size) != KERN_SUCCESS) + return -1; + + return (vm_stat.active_count * pagesize); + } + + + const long GetInactivieMemory() + { + mach_port_t host_port; + vm_size_t pagesize; + mach_msg_type_number_t host_size; + + host_port = mach_host_self(); + host_page_size(host_port, &pagesize); + + vm_statistics_data_t vm_stat; + + if (host_statistics(host_port, HOST_VM_INFO, (host_info_t)&vm_stat, &host_size) != KERN_SUCCESS) + return -1; + + return (vm_stat.inactive_count * pagesize); + } + + +} \ No newline at end of file diff --git a/Assets/Script/Core/PluginTools/SystemInfo/Plugins/MemoryInfo/iOS/igetRam.mm.meta b/Assets/Script/Core/PluginTools/SystemInfo/Plugins/MemoryInfo/iOS/igetRam.mm.meta new file mode 100644 index 00000000..a62659c9 --- /dev/null +++ b/Assets/Script/Core/PluginTools/SystemInfo/Plugins/MemoryInfo/iOS/igetRam.mm.meta @@ -0,0 +1,34 @@ +fileFormatVersion: 2 +guid: 999febc6fa293f3409fd435befc3d27f +PluginImporter: + externalObjects: {} + serializedVersion: 2 + iconMap: {} + executionOrder: {} + isPreloaded: 0 + isOverridable: 0 + platformData: + - first: + Any: + second: + enabled: 0 + settings: {} + - first: + Editor: Editor + second: + enabled: 0 + settings: + DefaultValueInitialized: true + - first: + iPhone: iOS + second: + enabled: 1 + settings: {} + - first: + tvOS: tvOS + second: + enabled: 1 + settings: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/SystemInfo/SystemInfoManager.cs b/Assets/Script/Core/PluginTools/SystemInfo/SystemInfoManager.cs new file mode 100644 index 00000000..82409fe1 --- /dev/null +++ b/Assets/Script/Core/PluginTools/SystemInfo/SystemInfoManager.cs @@ -0,0 +1,158 @@ +using System; +using System.Collections; +using System.Collections.Generic; +using System.Text; +using UnityEngine; + +public static class SystemInfoManager +{ + /// + /// 设备唯一ID + /// + public static string deviceUniqueIdentifier + { + get + { + return DeviceUniqueIdentifierHandle.GetUniqueIdentifier(); + } + } + public const string Device = "Device"; + /// + /// 显示器 + /// + public const string Display = "Display"; + /// + /// 操作系统 + /// + //public const string OperatingSystem = "Operating System"; + + //public const string Memory = "Memory"; + public const string CPU = "CPU"; + public const string GPU = "GPU"; + //public const string Network = "Network"; + public const string Storage = "Storage"; + + public static Dictionary> systemInfos = new Dictionary>(); + private static bool isInit = false; + [RuntimeInitializeOnLoadMethod] + public static void Init() + { + if (isInit) + return; + isInit = true; + systemInfos.Clear(); + List infos = new List(); + systemInfos.Add(Device, infos); + infos.Add(new SystemInfoData(Device, "UniqueIdentifier", deviceUniqueIdentifier)); + infos.Add(new SystemInfoData(Device, "DeviceName", SystemInfo.deviceName.ToString())); + infos.Add(new SystemInfoData(Device, "DeviceModel", SystemInfo.deviceModel.ToString())); + infos.Add(new SystemInfoData(Device, "OperatingSystem", SystemInfo.operatingSystem)); + infos.Add(new SystemInfoData(Device, "SystemLanguage", Application.systemLanguage.ToString())); + infos.Add(new SystemInfoData(Device, "Memory", SystemInfo.systemMemorySize + "MB")); + infos.Add(new SystemInfoData(Device, "Network", Application.internetReachability.ToString())); + + + + infos = new List(); + systemInfos.Add(Display, infos); + infos.Add(new SystemInfoData(Display, "Resolution", Screen.currentResolution.ToString())); + infos.Add(new SystemInfoData(Display, "DPI", Screen.dpi.ToString())); + infos.Add(new SystemInfoData(Display, "ScreenOrientation", Screen.orientation.ToString())); + infos.Add(new SystemInfoData(Display, "ScreenTimeout", Screen.sleepTimeout.ToString())); + + //infos = new List(); + //systemInfos.Add(Memory, infos); + + + infos = new List(); + systemInfos.Add(CPU, infos); + infos.Add(new SystemInfoData(CPU, "ProcessorType", SystemInfo.processorType.ToString())); + infos.Add(new SystemInfoData(CPU, "ProcessorFrequency", SystemInfo.processorFrequency + "MHz")); + infos.Add(new SystemInfoData(CPU, "ProcessorCount", SystemInfo.processorCount.ToString())); + + + infos = new List(); + systemInfos.Add(GPU, infos); + infos.Add(new SystemInfoData(GPU, "GraphicsDeviceName", SystemInfo.graphicsDeviceName.ToString())); + infos.Add(new SystemInfoData(GPU, "DeviceType", SystemInfo.deviceType.ToString())); + infos.Add(new SystemInfoData(GPU, "GraphicsMemorySize", SystemInfo.graphicsMemorySize + "MB")); + infos.Add(new SystemInfoData(GPU, "GraphicsDeviceVersion", SystemInfo.graphicsDeviceVersion.ToString())); + + //infos = new List(); + //systemInfos.Add(Network, infos); + + //暂时注释:在Unity2017.3.35f1上.net 4.6环境会引起停止运行时Unity崩溃,原因暂时不明 + //try + //{ + // infos = new List(); + // systemInfos.Add(Storage, infos); + + // System.IO.DriveInfo[] drives = System.IO.DriveInfo.GetDrives(); + + // foreach (System.IO.DriveInfo drive in drives) + // { + // float totalSize = drive.TotalSize / (1024 * 1024 * 1024f); + // float totalFreeSpace = drive.TotalFreeSpace / (1024 * 1024 * 1024f); + // infos.Add(new SystemInfoData(Storage, drive.Name, totalFreeSpace.ToString("f1") + "/" + totalSize.ToString("f1") + "GB")); + // } + //} + //catch (Exception) + //{ + + //} + + } + + public static string GetTxetInfo(bool isHaveColor = false) + { + Init(); + + StringBuilder sb = new StringBuilder(); + int index = 0; + foreach (var item in systemInfos) + { + sb.Append(item.Key); + sb.Append("\n"); + foreach (var info in item.Value) + { + sb.Append("\t"); + if (isHaveColor) + { + sb.Append(info.name + "\t" + info.content + ""); + } + else + sb.Append(info); + if (item.Value.IndexOf(info) != item.Value.Count - 1) + sb.Append("\n"); + } + if (index < systemInfos.Count - 1) + sb.Append("\n"); + index++; + } + return sb.ToString(); + } + + + public struct SystemInfoData + { + /// + /// 分的大类 + /// + public string type; + + public string name; + public string content; + + public SystemInfoData(string type, string name, string content) + { + this.type = type; + this.name = name; + this.content = content; + } + + public override string ToString() + { + return name + "\t" + content; + } + } +} \ No newline at end of file diff --git a/Assets/Script/Core/PluginTools/SystemInfo/SystemInfoManager.cs.meta b/Assets/Script/Core/PluginTools/SystemInfo/SystemInfoManager.cs.meta new file mode 100644 index 00000000..0911986f --- /dev/null +++ b/Assets/Script/Core/PluginTools/SystemInfo/SystemInfoManager.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 69b2ee906e9f12b44ab85a55f53502d6 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/TableExtends.meta b/Assets/Script/Core/PluginTools/TableExtends.meta new file mode 100644 index 00000000..d8a2ff52 --- /dev/null +++ b/Assets/Script/Core/PluginTools/TableExtends.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: fbb46fcd46705c048abf4532f85b9b80 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/TableExtends/DataTableExtend.cs b/Assets/Script/Core/PluginTools/TableExtends/DataTableExtend.cs new file mode 100644 index 00000000..0063de61 --- /dev/null +++ b/Assets/Script/Core/PluginTools/TableExtends/DataTableExtend.cs @@ -0,0 +1,84 @@ +using UnityEngine; +using System.Collections; +using System.Collections.Generic; +using System; + +public class DataTableExtend +{ + + // Use this for initialization + public static List GetTableDatas(string tableText) where T : DataGenerateBase, new() + { + List listData = new List(); + try + { + DataTable data = DataTable.Analysis(tableText); + for (int i = 0; i < data.TableIDs.Count; i++) + { + string key = data.TableIDs[i]; + T item = new T(); + item.LoadData(data, key); + listData.Add(item); + } + } + catch (Exception e) + { + Debug.LogError("表格数据解析错误:" + e); + } + return listData; + } + + /// + /// 从网络上下载配置并转换成表格 + /// + /// + /// + /// List data,string error + public static void DownLoadTableConfig(string url, Action,string> callBack) where T : DataGenerateBase, new() + { + try + { + MonoBehaviourRuntime.Instance.StartCoroutine(DownLoadText(url, callBack)); + } + catch (Exception e) + { + if (callBack != null) + { + callBack(null, e.ToString()); + } + } + + } + static IEnumerator DownLoadText(string url,Action,string> callBack) where T : DataGenerateBase, new() + { + if (string.IsNullOrEmpty(url)) + { + Debug.LogError("下载数据失败URL is null" ); + if (callBack != null) + { + callBack(null,"url is null"); + } + yield break; + } + + WWW www = new WWW(url); + yield return www; + if(!string.IsNullOrEmpty(www.error)) + { + Debug.LogError("下载数据失败URL:" + url + "\n error:" + www.error); + if (callBack != null) + { + callBack(null,www.error); + } + } + else + { + List configs = GetTableDatas(www.text); + if (callBack != null) + { + callBack(configs,null); + } + } + + } +} diff --git a/Assets/Script/Core/PluginTools/TableExtends/DataTableExtend.cs.meta b/Assets/Script/Core/PluginTools/TableExtends/DataTableExtend.cs.meta new file mode 100644 index 00000000..8728a2ef --- /dev/null +++ b/Assets/Script/Core/PluginTools/TableExtends/DataTableExtend.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: a6c714d08ce0806468539d1beb28adea +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/UnityPing.meta b/Assets/Script/Core/PluginTools/UnityPing.meta new file mode 100644 index 00000000..14d99e08 --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityPing.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: a69962f4dcd591e42a07478a03423263 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/UnityPing/Demo.meta b/Assets/Script/Core/PluginTools/UnityPing/Demo.meta new file mode 100644 index 00000000..4c827470 --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityPing/Demo.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 6ab52bb986cd0804b9c1d9e350be3626 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/UnityPing/Demo/PingGUI.cs b/Assets/Script/Core/PluginTools/UnityPing/Demo/PingGUI.cs new file mode 100644 index 00000000..dd7e246a --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityPing/Demo/PingGUI.cs @@ -0,0 +1,109 @@ +//using System; +//using System.Collections.Generic; +//using System.Linq; +using System; +using System.Collections; +using System.Collections.Generic; +using System.Net; +//using System.Net.NetworkInformation; +using System.Net.Sockets; +using System.Text; +//using System.Text; +using UnityEngine; +//using Ping = System.Net.NetworkInformation.Ping; + +public class PingGUI : MonoBehaviour +{ + public List hostLists =new List{ + "www.google.com", + "baidu.cn", + "127.0.0.1" + }; + public int pingTime = 4; + private List resultString= new List(); + //private Ping sender; + void Start() + { + //{ + // IPAddress ipv4 = IPAddress.Parse("127.0.0.1"); + // Debug.Log(ipv4.ToString() + " " + ipv4.AddressFamily); + //} + //{ + // IPAddress ipv4 = IPAddress.Parse("47.252.29.132"); + // Debug.Log(ipv4.ToString() + " " + ipv4.AddressFamily); + //} + //{ + // IPAddress ipv4 = IPAddress.Parse("fe80:0000:0000:0000:1543:7ae1:297a:89c0"); + // Debug.Log(ipv4.ToString() + " " + ipv4.AddressFamily); + //} + //在开始就调用在手机上可能会卡一会儿 + foreach (var item in hostLists) + { + UnityPingManager.Ping(item, pingTimes: pingTime, resultCallBack: ResultCallBack); + } + //UnityPingManager.Ping("baidu.cn",resultCallBack: ResultCallBack); + //UnityPingManager.Ping("service-us-01.sghdservice.com", resultCallBack: ResultCallBack); + //UnityPingManager.Ping("ellrland.sghdservice.com", resultCallBack: ResultCallBack); + //UnityPingManager.Ping("www.google.com", resultCallBack: ResultCallBack); + //UnityPingManager.Ping("127.0.0.1", resultCallBack: ResultCallBack); + //UnityPingManager.Ping(IPOrURL, resultCallBack: ResultCallBack); + } + + private void ResultCallBack(string res, UnityPingManager.PingStatistics arg2) + { + resultString.Add(res); + } + + Vector2 pos; + + + private string customURL = ""; + + private void OnGUI() + { + GUIStyle style = "box"; + style.fontSize = 35; + GUI.skin.textField.fontSize = 32; + GUI.skin.label.fontSize = 35; + GUI.skin.button.fontSize = 30; + GUILayout.Label("URL:"); + customURL = GUILayout.TextField(customURL,GUILayout.Width(Screen.width),GUILayout.Height(60)); + GUILayout.BeginHorizontal(); + if (GUILayout.Button("Ping", GUILayout.Height(60))) + { + UnityPingManager.Ping(customURL, resultCallBack: ResultCallBack); + } + if (GUILayout.Button("Ping List All", GUILayout.Height(60))) + { + foreach (var item in hostLists) + { + UnityPingManager.Ping(item,pingTimes:pingTime, resultCallBack: ResultCallBack); + } + } + if (GUILayout.Button("PingGetOptimalItem", GUILayout.Height(60))) + { + + UnityPingManager.PingGetOptimalItem(hostLists.ToArray(),(res)=> + { + resultString.Add(res.ToString()); + + }, pingTimes: pingTime); + + } + if (GUILayout.Button("Clear", GUILayout.Height(60))) + { + resultString.Clear(); + } + GUILayout.EndHorizontal(); + GUILayout.Label("Ping Times:"); + pingTime =int.Parse( GUILayout.TextField(pingTime.ToString(), GUILayout.Width(Screen.width), GUILayout.Height(60))); + + pos = GUILayout.BeginScrollView(pos); + foreach (var item in resultString) + { + GUILayout.Box(item,style); + } + GUILayout.EndScrollView(); + } +} + diff --git a/Assets/Script/Core/PluginTools/UnityPing/Demo/PingGUI.cs.meta b/Assets/Script/Core/PluginTools/UnityPing/Demo/PingGUI.cs.meta new file mode 100644 index 00000000..88938a87 --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityPing/Demo/PingGUI.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 207b8354e7e714b42be1ecebb6603c08 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git 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b/Assets/Script/Core/PluginTools/UnityPing/Scripts.meta new file mode 100644 index 00000000..1424d087 --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityPing/Scripts.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 1c58d1f15391ce24aaa71fbbddb6ac07 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/UnityPing/Scripts/UnityPing.cs b/Assets/Script/Core/PluginTools/UnityPing/Scripts/UnityPing.cs new file mode 100644 index 00000000..319d78e0 --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityPing/Scripts/UnityPing.cs @@ -0,0 +1,301 @@ +using System; +using System.Collections; +using System.Collections.Generic; +using System.Net; +using System.Net.Sockets; +using System.Text; +using UnityEngine; + +public class UnityPing : MonoBehaviour +{ + public enum ErrorReason + { + None, + /// + /// Network is break + /// + NetNotReachable, + /// + /// 无法访问地址 + /// + UnreachableAddress, + TimeOut, + } + public struct PingResult + { + public bool isSuccess; + public ErrorReason errorReason; + public string host; + public string ip; + public int pingTime; + //public float useTime; + public PingResult(bool isSuccess, ErrorReason errorReason, string host, string ip, int time) + { + this.isSuccess = isSuccess; + this.errorReason = errorReason; + this.host = host; + this.ip = ip; + this.pingTime = time; + } + } + public class PingRuntimeData + { + public string host; + public string ip; + public float s_timeout = 2; + public bool isFinish = false; + + public float currentUseTime = 0; + public float delayStartTime = 0; + public ErrorReason errorReason = ErrorReason.None; + public Ping ping; + } + private Action s_pingResultCallback = null; + private Action s_OnComplete; + + public static UnityPing CreatePing(string host, Action pingResultCallback,Action OnComplete=null, float timeOut=5f, int runTimes=1) + { + if (string.IsNullOrEmpty(host)) return null; + if (pingResultCallback == null) return null; + + GameObject go = new GameObject("[UnityPing]"); + DontDestroyOnLoad(go); + UnityPing s_unityPing = go.AddComponent(); + s_unityPing.s_pingResultCallback = pingResultCallback; + s_unityPing.s_OnComplete = OnComplete; + s_unityPing.StartRun(host,timeOut,runTimes); + + return s_unityPing; + } + /// + /// host to ip + /// + /// + private string ResolveHostNameToIP(string host, out AddressFamily af) + { + af = AddressFamily.Unknown; + IPAddress ipAddr; + if (IPAddress.TryParse(host,out ipAddr)) + { + af = ipAddr.AddressFamily; + + byte[] ipb = ipAddr.GetAddressBytes(); + StringBuilder sb = new StringBuilder(); + foreach (var b in ipb) + { + if (sb.Length > 0) + { + sb.Append("."); + } + sb.Append(b); + } + return sb.ToString(); + + } + IPAddress[] AddressList = null; + try + + { + IPHostEntry IPinfo = Dns.GetHostEntry(host); + AddressList = IPinfo.AddressList; + // AddressList = Dns.GetHostAddresses(host); + } + catch (SocketException e) + { + AddressList = new IPAddress[] { }; + Debug.LogError(host+ " Dns.GetHostAddresses:" + e); + } + foreach (var ip in AddressList) + { + af = ip.AddressFamily; + //IPv4 + if (ip.AddressFamily == AddressFamily.InterNetwork) + { + byte[] ipb = ip.GetAddressBytes(); + StringBuilder sb = new StringBuilder(); + foreach (var b in ipb) + { + if (sb.Length > 0) + { + sb.Append("."); + } + sb.Append(b); + } + return sb.ToString(); + } + //IPv6 + if (ip.AddressFamily == AddressFamily.InterNetworkV6) + { + byte[] ipb = ip.GetAddressBytes(); + StringBuilder sb = new StringBuilder(); + for (int i = 0; i < ipb.Length; ++i) + { + if (i % 2 == 0) + { + if (sb.Length > 0) + { + sb.Append(":"); + } + } + sb.Append(ipb[i].ToString("x2")); + } + return sb.ToString(); + } + } + af = AddressFamily.Unknown; + return string.Empty; + } + + private NetworkReachability network; + private List pingRuntimeDatas = new List(); + private void StartRun(string host,float timeOut,int runTimes) + { + if (runTimes <= 0) + { + Debug.LogError("Ping runTimes cant < 1, now:" + runTimes); + Destroy(gameObject, 1f); + return; + } + AddressFamily af; + string ip = ResolveHostNameToIP(host, out af); + Debug.Log("host :" + host + " to ip :" + ip + " AddressFamily:" + af); + network = Application.internetReachability; + for (int i = 0; i < runTimes; i++) + { + PingRuntimeData runtimeData = new PingRuntimeData(); + runtimeData.ip = ip; + runtimeData.host = host; + runtimeData.s_timeout = timeOut; + runtimeData.currentUseTime = 0; + runtimeData.delayStartTime = 0.05f * (i+1); + if (string.IsNullOrEmpty(ip)) + { + runtimeData.isFinish = true; + runtimeData.errorReason = ErrorReason.UnreachableAddress; + } + + pingRuntimeDatas.Add(runtimeData); + + } + + } + private List pingFinishedDatas = new List(); + private void Update() + { + foreach (var runtimeData in pingRuntimeDatas) + { + if (runtimeData.isFinish) + { + pingFinishedDatas.Add(runtimeData); + continue; + } + if (runtimeData.delayStartTime > 0) + { + runtimeData.delayStartTime -= Time.unscaledDeltaTime; + + } + else + { + if (runtimeData.ping == null) + { + runtimeData.ping = new Ping(runtimeData.ip); + } + RunPingAction(runtimeData); + } + + } + + foreach (var item in pingFinishedDatas) + { + pingRuntimeDatas.Remove(item); + CallResult(item); + } + pingFinishedDatas.Clear(); + } + private void OnDestroy() + { + s_pingResultCallback = null; + pingFinishedDatas.Clear(); + pingResults.Clear(); + } + + private void RunPingAction(PingRuntimeData runtimeData) + { + switch (network) + { + case NetworkReachability.ReachableViaCarrierDataNetwork: // 3G/4G + case NetworkReachability.ReachableViaLocalAreaNetwork: // WIFI + { + + if (runtimeData.ping.isDone) + { + runtimeData.isFinish = true; + if (runtimeData.ping.time == -1) + { + runtimeData.errorReason = ErrorReason.TimeOut; + } + + } + else + { + + if(runtimeData.currentUseTime>= runtimeData.s_timeout) + { + runtimeData.isFinish = true; + network = Application.internetReachability; + if (network == NetworkReachability.NotReachable) + { + runtimeData.errorReason = ErrorReason.NetNotReachable; + } + else + runtimeData.errorReason = ErrorReason.TimeOut; + } + else + { + runtimeData.currentUseTime += Time.unscaledDeltaTime; + } + } + } + break; + case NetworkReachability.NotReachable: // 网络不可用 + default: + { + runtimeData.isFinish = true; + runtimeData.errorReason = ErrorReason.NetNotReachable; + // CallResult(PingState.NetNotReachable, -1); + network = Application.internetReachability; + } + break; + } + } + + private List pingResults = new List(); + private void CallResult(PingRuntimeData runtimeData) + { + int time = runtimeData.ping == null ? -1 : runtimeData.ping.time; + bool isSuccess = runtimeData.errorReason == ErrorReason.None ? true : false; + PingResult result = new PingResult(isSuccess, runtimeData.errorReason, runtimeData.host, runtimeData.ip, time); + pingResults.Add(result); + + if (runtimeData.ping != null) + { + runtimeData.ping.DestroyPing(); + } + + if (s_pingResultCallback != null) + { + + s_pingResultCallback(result); + + } + + if (pingRuntimeDatas.Count<=0) + { + if (s_OnComplete != null) + { + s_OnComplete(pingResults.ToArray()); + } + Destroy(this.gameObject,0.5f); + } + } +} diff --git a/Assets/Script/Core/PluginTools/UnityPing/Scripts/UnityPing.cs.meta b/Assets/Script/Core/PluginTools/UnityPing/Scripts/UnityPing.cs.meta new file mode 100644 index 00000000..531764f7 --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityPing/Scripts/UnityPing.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 069036679da7dc44fa1939624137f030 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/UnityPing/Scripts/UnityPingManager.cs b/Assets/Script/Core/PluginTools/UnityPing/Scripts/UnityPingManager.cs new file mode 100644 index 00000000..40646581 --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityPing/Scripts/UnityPingManager.cs @@ -0,0 +1,209 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; +using UnityEngine; + +public class UnityPingManager +{ + public struct PingStatistics + { + public string host; + public string ip; + /// + /// ping次数 + /// + public int pingTimes; + /// + /// ping通次数 + /// + public int pingPass; + /// + /// 最长ping时间 + /// + public int maxPingTime; + /// + /// 最短ping时间 + /// + public int minPingTime; + /// + /// 平均ping时间 + /// + public int averagePingTime; + + public PingStatistics(string host, string ip, int pingTimes,int pingPass, int maxPingTime, int minPingTime, int averagePingTime) + { + this.host = host; + this.ip = ip; + this.pingTimes = pingTimes; + this.pingPass = pingPass; + this.maxPingTime = maxPingTime; + this.minPingTime = minPingTime; + this.averagePingTime = averagePingTime; + } + + public override string ToString() + { + StringBuilder builder = new StringBuilder(); + builder.Append("Ping:" + host + "\n"); + builder.Append("Ping Times:" + pingTimes + " Pass Times:" + pingPass + "\n"); + + if (pingPass > 0) + { + builder.Append("Min Ping:" + minPingTime + "ms Max Ping:" + maxPingTime + "ms AVG:" + averagePingTime + "\n"); + } + return builder.ToString(); + } + } + + public static void Ping(string host, float timeOut = 4f,int pingTimes=4, Action resultCallBack=null) + { + StringBuilder builder = new StringBuilder(); + builder.Append("Start Ping " + host+"\n"); + UnityPing.CreatePing(host, ( res) => + { + string stateInfo = res.isSuccess ? "Success" : res.errorReason.ToString(); + builder.Append("return:" + stateInfo + " time:" + res.pingTime+"\n"); + + },OnComplete:(pingResults) => + { + int passTimes = 0; + int maxTime=0; + int minTime=-1; + int allTime=0; + int caculateTimes=0; + + string ip = ""; + foreach (var item in pingResults) + { + ip = item.ip; + if (item.isSuccess) + { + passTimes++; + if (maxTime < item.pingTime) + { + maxTime = item.pingTime; + } + if (minTime == -1) + minTime = item.pingTime; + if(minTime> item.pingTime) + { + minTime = item.pingTime; + } + allTime += item.pingTime; + caculateTimes++; + } + + } + int averagePingTime = caculateTimes==0? 0:(allTime / caculateTimes); + PingStatistics statistics = new PingStatistics(host,ip, pingResults.Length, passTimes, maxTime, minTime, averagePingTime); + builder.Append("Ping Times:" + statistics.pingTimes+ " Pass Times:" + statistics. pingPass +"\n"); + + if (passTimes > 0) + { + builder.Append("Min Ping:" + statistics.minPingTime + "ms Max Ping:" + statistics.maxPingTime + "ms AVG:" + statistics .averagePingTime+ "\n"); + } + if (resultCallBack != null) + { + resultCallBack(builder.ToString(),statistics); + } + else + { + Debug.Log(builder); + } + },timeOut:timeOut, runTimes: pingTimes); + } + + private static bool isRunPingGetOptimalItem =false; + private static List pingStatistics = new List(); + /// + /// 选取ping中最好的返回 + /// + /// + /// + /// + /// + public static void PingGetOptimalItem(string[] hostList, Action resultCallBack, float timeOut = 4f, int pingTimes = 4) + { + if (isRunPingGetOptimalItem) + return; + isRunPingGetOptimalItem = true; + + pingStatistics.Clear(); + + if(hostList==null|| hostList.Length==0) + { + Debug.LogError("hostList is Empty!"); + + isRunPingGetOptimalItem = false; + SelectPingResult(pingStatistics, resultCallBack); + return; + } + foreach (var host in hostList) + { + Ping(host, timeOut, pingTimes, (str, statistics) => + { + pingStatistics.Add(statistics); + + if(pingStatistics.Count>= hostList.Length) + { + isRunPingGetOptimalItem = false; + + SelectPingResult(pingStatistics, resultCallBack); + } + }); + } + } + + private static void SelectPingResult(List pingStatistics,Action resultCallBack) + { + if (pingStatistics.Count <= 1) + { + if (pingStatistics.Count == 0) + { + if (resultCallBack != null) + { + resultCallBack(default(PingStatistics)); + } + } + else + { + if (resultCallBack != null) + { + resultCallBack(pingStatistics[0]); + } + } + } + else + { + List tempStatistics = new List(); + //选取ping通率在50%及以上的 + foreach (var ss in pingStatistics) + { + if (ss.pingPass * 1f / ss.pingTimes >= 0.5f) + { + tempStatistics.Add(ss); + } + } + + if (tempStatistics.Count == 0) + { + tempStatistics.AddRange(pingStatistics); + } + //选取平均Ping最少的 + PingStatistics minPing = tempStatistics[0]; + foreach (var ss in tempStatistics) + { + if (ss.averagePingTime < minPing.averagePingTime && ss.pingPass > 0) + { + minPing = ss; + } + } + if (resultCallBack != null) + { + resultCallBack(minPing); + } + } + } +} + diff --git a/Assets/Script/Core/PluginTools/UnityPing/Scripts/UnityPingManager.cs.meta b/Assets/Script/Core/PluginTools/UnityPing/Scripts/UnityPingManager.cs.meta new file mode 100644 index 00000000..380f1ced --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityPing/Scripts/UnityPingManager.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 3316bac532b2b754f80d078a050b77a7 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole.meta b/Assets/Script/Core/PluginTools/UnityRemoteConsole.meta new file mode 100644 index 00000000..6871dcba --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 8d14f88707778254b80624abd43b385d +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/ConsolePanelFunction_Interaction.cs b/Assets/Script/Core/PluginTools/UnityRemoteConsole/ConsolePanelFunction_Interaction.cs new file mode 100644 index 00000000..2d5adeb5 --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/ConsolePanelFunction_Interaction.cs @@ -0,0 +1,52 @@ +using UnityEngine; +using System.Collections; +using UnityRemoteConsole; +using System; + +public static class ConsolePanelFunction_Interaction +{ + private const string MethodType = "Frame"; + + [RemoteInvoking(name ="设置程序运行模式", methodType = MethodType)] + [ParamsDescription(paramName = "m_AppMode",selectItemValues =new string[] {" Developing","QA","Release" })] + private static void SetAppMode(string m_AppMode) + { + PlayerPrefs.SetString("AppMode", m_AppMode); + ApplicationManager.Instance.m_AppMode = (AppMode)Enum.Parse(typeof(AppMode), m_AppMode); + } + [RemoteInvoking(name = "大区测试模式开关",methodType = MethodType)] + [ParamsDescription(paramName = "testNetAreaURL",paramsDescriptionName ="测试大区地址")] + private static void SetServerTestMode(bool isTestMode, string testNetAreaURL) + { + GamePrepareFlowController.SetServerTestMode(isTestMode, testNetAreaURL); + } + + #region 设置热更新测试地址 + [RemoteInvoking(name = "设置热更新测试地址", methodType = MethodType)] + [ParamsDescription(paramName = "testPath", paramsDescriptionName = "热更新地址",getDefaultValueMethodName = "GetNowHotUpdateTestPath")] + private static void SetHotUpdateTestPath(string testPath) + { + PlayerPrefs.SetString(HotupdateFlowItem.P_SelectHotUpdateTestPath, testPath); + } + + private static string GetNowHotUpdateTestPath() + { + return PlayerPrefs.GetString(HotupdateFlowItem.P_SelectHotUpdateTestPath, ""); + } + #endregion + + #region 设置登录地区Country Code + [RemoteInvoking(name = "设置登录地区Country Code(IOS-3166)", methodType = MethodType)] + [ParamsDescription(paramName = "countryCode",selectItemValues =new string[] {"CN","TW","US","DE" }, paramsDescriptionName = "国家码", getDefaultValueMethodName = "GetCurrentCountryCode")] + private static void SetDeviceLoginCountryCode(string countryCode) + { + PlayerPrefs.SetString(DownloadRegionServerListFlowItem.P_Country_Code, countryCode); + } + + private static string GetCurrentCountryCode() + { + return PlayerPrefs.GetString(DownloadRegionServerListFlowItem.P_Country_Code, ""); + } + #endregion + +} diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/ConsolePanelFunction_Interaction.cs.meta b/Assets/Script/Core/PluginTools/UnityRemoteConsole/ConsolePanelFunction_Interaction.cs.meta new file mode 100644 index 00000000..d0a425b3 --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/ConsolePanelFunction_Interaction.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 75ebaab52035bd94cbdba6d09b2f351e +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/GameInfoCollecter.cs b/Assets/Script/Core/PluginTools/UnityRemoteConsole/GameInfoCollecter.cs new file mode 100644 index 00000000..099a6d01 --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/GameInfoCollecter.cs @@ -0,0 +1,26 @@ +using UnityEngine; +using System.Collections; +using UnityRemoteConsole; + +public class GameInfoCollecter +{ + public const string Label_Player = "Player"; + public static void AddPlayerInfoValue( string key, object value, string description = null) + { + AddCustomInfoValue(Label_Player, key, value, description); + } + public const string Label_NetworkState = "NetworkState"; + public static void AddNetworkStateInfoValue(string key, object value, string description = null) + { + AddCustomInfoValue(Label_NetworkState, key, value, description); + } + public const string Label_App = "App"; + public static void AddAppInfoValue(string key, object value, string description = null) + { + AddCustomInfoValue(Label_App, key, value, description); + } + public static void AddCustomInfoValue(string label, string key, object value, string description = null) + { + AppInfoCollecter.AddCustomInfoValue(label, key, value, description); + } +} diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/GameInfoCollecter.cs.meta b/Assets/Script/Core/PluginTools/UnityRemoteConsole/GameInfoCollecter.cs.meta new file mode 100644 index 00000000..4e6f6e71 --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/GameInfoCollecter.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: bb4bc29fa245f144887a07c686d96d9f +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server.meta b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server.meta new file mode 100644 index 00000000..cf02d44f --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 9342a8028a73610458ce1715a77fe490 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/Editor.meta b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/Editor.meta new file mode 100644 index 00000000..24b63c9a --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/Editor.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 388d4a3a0e186284aa4b48f334013204 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/Editor/UnityRemoteConsoleSettingEditorWindow.cs b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/Editor/UnityRemoteConsoleSettingEditorWindow.cs new file mode 100644 index 00000000..96460385 --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/Editor/UnityRemoteConsoleSettingEditorWindow.cs @@ -0,0 +1,160 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEditor; +using UnityRemoteConsole; +using System.Text; +using System.IO; +using System; +using SimpleNetManager; + +public class UnityRemoteConsoleSettingEditorWindow : EditorWindow +{ + + [MenuItem("Window/UnityRemoteConsole/SettingWindow", priority = 1002)] + private static void OpenWindow() + { + UnityRemoteConsoleSettingEditorWindow win = GetWindow(); + win.autoRepaintOnSceneChange = true; + win.wantsMouseMove = true; + EditorWindow.FocusWindowIfItsOpen(); + win.Init(); + } + private URCSettingData config; + private void OnEnable() + { + if (config == null) + Init(); + } + private void Init() + { + config = URCSettingData.GetCofig(); + + modifyPassword = false; + } + private void OnGUI() + { + GUILayout.BeginHorizontal(); + GUILayout.FlexibleSpace(); + GUIStyle uIStyle = "AM HeaderStyle"; + uIStyle.fontSize = 25; + GUILayout.Label("Unity Remote Console",uIStyle); + GUILayout.FlexibleSpace(); + GUILayout.EndHorizontal(); + + GUILayout.BeginHorizontal(); + GUILayout.FlexibleSpace(); + GUILayout.Label("Version:"+ServerVersionInfo.Version); + GUILayout.Space(5); + GUILayout.EndHorizontal(); + GUILayout.Space(15); + + int port = EditorGUILayout.IntField("Connect Port(1024-65535)", config.netPort); + if (port >= 1024 && port <= 65535) + config.netPort = port; + + GUILayout.Space(8); + //config.autoBoot = GUILayout.Toggle(config.autoBoot, "Auto Boot"); + + LoginAccountGUI(); + + SaveGUI(); + + } + + private bool modifyPassword = false; + private string pw = ""; + private string pwVerify = ""; + private void LoginAccountGUI() + { + GUILayout.Space(5); + GUILayout.Box("Login Account"); + GUILayout.BeginHorizontal(); + GUILayout.Space(5); + // GUILayout.FlexibleSpace(); + + GUILayout.BeginVertical(); + GUILayout.Label("Key"); + config.loginKey = GUILayout.TextField(config.loginKey); + GUILayout.Space(2); + modifyPassword= EditorGUILayout.Toggle("Modify Password", modifyPassword); + if (modifyPassword) + { + GUILayout.BeginHorizontal(); + GUILayout.Label("password", GUILayout.Width(90)); + pw = EditorGUILayout.PasswordField(pw,GUILayout.Width(160)); + GUILayout.Label(">5 length"); + + GUILayout.FlexibleSpace(); + GUILayout.EndHorizontal(); + + GUILayout.BeginHorizontal(); + GUILayout.Label("password again", GUILayout.Width(90)); + if (!string.IsNullOrEmpty(pwVerify)&&!string.IsNullOrEmpty(pw) && pw != pwVerify) + { + GUI.color = Color.red; + } + pwVerify = EditorGUILayout.PasswordField(pwVerify,GUILayout.Width(160)); + GUI.color = Color.white; + + GUILayout.FlexibleSpace(); + GUILayout.EndHorizontal(); + + + + GUILayout.BeginHorizontal(); + GUILayout.FlexibleSpace(); + if (!string.IsNullOrEmpty(pwVerify) + && !string.IsNullOrEmpty(pw) + && pw == pwVerify + &&GUILayout.Button("Ok",GUILayout.Width(90))) + { + if (string.IsNullOrEmpty(pw)) + { + ShowNotification(new GUIContent("The password cannot be empty!")); + return; + } + if (pw.Length < 6) + { + ShowNotification(new GUIContent("The password must be longer than 5!")); + return; + } + config.loginPassword = MD5Tool.GetObjectMD5(pw); + Debug.Log(config.loginPassword); + modifyPassword = false; + } + GUILayout.FlexibleSpace(); + GUILayout.EndHorizontal(); + + } + GUILayout.FlexibleSpace(); + GUILayout.EndVertical(); + GUILayout.FlexibleSpace(); + + GUILayout.EndHorizontal(); + + + } + + private void SaveGUI() + { + GUILayout.FlexibleSpace(); + + GUILayout.BeginHorizontal(); + GUILayout.FlexibleSpace(); + if (GUILayout.Button("Save", GUILayout.Width(120))) + { + if (modifyPassword) + { + ShowNotification(new GUIContent("Please save the password first!")); + return; + } + URCSettingData.SaveConfig(config); + AssetDatabase.Refresh(); + + ShowNotification(new GUIContent("Save Success!")); + } + GUILayout.EndHorizontal(); + GUILayout.Space(8); + } +} diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/Editor/UnityRemoteConsoleSettingEditorWindow.cs.meta b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/Editor/UnityRemoteConsoleSettingEditorWindow.cs.meta new file mode 100644 index 00000000..84e45e74 --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/Editor/UnityRemoteConsoleSettingEditorWindow.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 0b935c1587f7313408a46675eea0d835 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/Extends.meta b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/Extends.meta new file mode 100644 index 00000000..afe9412c --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/Extends.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 2562a4bc8480a57499c74655c09e63d8 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/Extends/AppInfo.meta b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/Extends/AppInfo.meta new file mode 100644 index 00000000..dbf58a65 --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/Extends/AppInfo.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 131fe48fa3555de438e50b7bc90f90e4 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/Extends/AppInfo/AppInfoCollecter.cs b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/Extends/AppInfo/AppInfoCollecter.cs new file mode 100644 index 00000000..32c6569e --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/Extends/AppInfo/AppInfoCollecter.cs @@ -0,0 +1,172 @@ +using UnityEngine; +using System.Collections; +using SimpleNetManager; + +namespace UnityRemoteConsole +{ + public class AppInfoCollecter : ServiceBase + { + public const string TypeName_SystemInfo = "System Info"; + public const string TypeName_UnityInfo = "Unity Info"; + public const string TypeName_CustomInfo = "Custom Info"; + public override void OnStart() + { + CreateSystemInfo(); + CreateUnityInfo(); + } + + public static void AddSystemInfoValue(string label, string key, object value, string description = null) + { + AppInfoService.AddInfoValue(TypeName_SystemInfo, label, key, value, description); + } + public static void AddUnityInfoValue(string label, string key, object value, string description = null) + { + AppInfoService.AddInfoValue(TypeName_UnityInfo, label, key, value, description); + } + public static void AddCustomInfoValue(string label, string key, object value, string description = null) + { + AppInfoService.AddInfoValue(TypeName_CustomInfo, label, key, value, description); + } + private void CreateSystemInfo() + { + string Device = "Device"; + + AddSystemInfoValue(Device, "UniqueIdentifier", SystemInfo.deviceUniqueIdentifier.ToString()); + //用户定义的设备名称。 + AddSystemInfoValue(Device, "DeviceName", SystemInfo.deviceName.ToString()); + //设备型号 + AddSystemInfoValue(Device, "DeviceModel", SystemInfo.deviceModel.ToString()); + AddSystemInfoValue(Device, "DeviceType", SystemInfo.deviceType.ToString()); + AddSystemInfoValue(Device, "Operating System", SystemInfo.operatingSystem); + AddSystemInfoValue(Device, "System Language", Application.systemLanguage.ToString()); + AddSystemInfoValue(Device, "Memory", SystemInfo.systemMemorySize + "MB"); + AddSystemInfoValue(Device, "Network", Application.internetReachability.ToString()); + + /// + /// 显示器 + /// + string Display = "Display"; + AddSystemInfoValue(Display, "Resolution", Screen.currentResolution.ToString()); + AddSystemInfoValue(Display, "DPI", Screen.dpi.ToString()); + +#if UNITY_2019_2_OR_NEWER + AddSystemInfoValue(Display, "Brightness", Screen.brightness.ToString()); +#endif + AddSystemInfoValue(Display, "Screen Orientation", Screen.orientation.ToString()); + AddSystemInfoValue(Display, "Fullscreen", Screen.fullScreen.ToString()); + AddSystemInfoValue(Display, "Screen Timeout", Screen.sleepTimeout.ToString()); + + string CPU = "CPU"; + AddSystemInfoValue(CPU, "Processor Type", SystemInfo.processorType.ToString()); + AddSystemInfoValue(CPU, "Processor Frequency", SystemInfo.processorFrequency + "MHz"); + AddSystemInfoValue(CPU, "Processor Count", SystemInfo.processorCount.ToString()); + + string Graphics = "Graphics"; + AddSystemInfoValue(Graphics, "Graphics Device Name", SystemInfo.graphicsDeviceName.ToString()); + AddSystemInfoValue(Graphics, "Device Type", SystemInfo.deviceType.ToString()); + AddSystemInfoValue(Graphics, "Graphics Memory Size", SystemInfo.graphicsMemorySize + "MB"); + //显卡的唯一标识符ID。 + AddSystemInfoValue(Graphics, "Graphics Device ID", SystemInfo.graphicsDeviceID.ToString()); + AddSystemInfoValue(Graphics, "Graphics Device Version", SystemInfo.graphicsDeviceVersion.ToString()); + AddSystemInfoValue(Graphics, "Device Vendor", UnityEngine.SystemInfo.graphicsDeviceVendor); + AddSystemInfoValue(Graphics, "Max Tex Size", UnityEngine.SystemInfo.maxTextureSize); + AddSystemInfoValue(Graphics, "NPOT Support", UnityEngine.SystemInfo.npotSupport); + AddSystemInfoValue(Graphics, "Sparse Textures", UnityEngine.SystemInfo.supportsSparseTextures); + AddSystemInfoValue(Graphics, "Compute Shaders", UnityEngine.SystemInfo.supportsComputeShaders); + + string Sensor = "Sensor"; + //是否支持用户触摸震动反馈 + AddSystemInfoValue(Sensor, "Vibration", SystemInfo.supportsVibration.ToString()); + AddSystemInfoValue(Sensor, "Location Service", SystemInfo.supportsLocationService.ToString()); + AddSystemInfoValue(Sensor, "Motion Vectors", SystemInfo.supportsMotionVectors.ToString()); + + AddSystemInfoValue(Sensor, "Accelerometer", UnityEngine.SystemInfo.supportsAccelerometer); + AddSystemInfoValue(Sensor, "Gyroscope", UnityEngine.SystemInfo.supportsGyroscope); + + +#if UNITY_IOS + string IOSInfo = "IOS Infomation"; +#if UNITY_5 || UNITY_5_3_OR_NEWER + AddSystemInfoValue(IOSInfo, "System Version", UnityEngine.iOS.Device.systemVersion.ToString()); + AddSystemInfoValue(IOSInfo, "Generation", UnityEngine.iOS.Device.generation.ToString()); + AddSystemInfoValue(IOSInfo, "Vendor Identifier", UnityEngine.iOS.Device.vendorIdentifier.ToString()); + AddSystemInfoValue(IOSInfo, "Advertising Identifier", UnityEngine.iOS.Device.advertisingIdentifier.ToString()); + AddSystemInfoValue(IOSInfo, "Advertising Tracking Enabled", UnityEngine.iOS.Device.advertisingTrackingEnabled.ToString()); + AddSystemInfoValue(IOSInfo, "Hide Home Button", UnityEngine.iOS.Device.hideHomeButton.ToString()); +#if UNITY_2019_2_OR_NEWER + AddSystemInfoValue(IOSInfo, "Low Power Mode Enabled", UnityEngine.iOS.Device.lowPowerModeEnabled.ToString()); + AddSystemInfoValue(IOSInfo, "Wants Software Dimming", UnityEngine.iOS.Device.wantsSoftwareDimming.ToString()); +#endif + AddSystemInfoValue(IOSInfo, "Defer System Gestures Mode", UnityEngine.iOS.Device.deferSystemGesturesMode.ToString()); +#else + AddSystemInfoValue(IOSInfo, "Generation", iPhone.generation.ToString()); + AddSystemInfoValue(IOSInfo, "Vendor Identifier", iPhone.vendorIdentifier.ToString()); + AddSystemInfoValue(IOSInfo, "Advertising Identifier", iPhone.advertisingIdentifier.ToString()); + AddSystemInfoValue(IOSInfo, "Advertising Tracking Enabled", iPhone.advertisingTrackingEnabled.ToString()); +#endif + +#endif + // AddSystemInfoValue(IOSInfo, "Hide Home Button", UnityEngine.iOS.Device.hideHomeButton.ToString()); + + } + public const string INFO_Label_APP = "App"; + public const string INFO_Key_Version = "UnityRemoteConsole Version"; + public const string INFO_Key_MinClientVersion = "UnityRemoteConsole Client Version Required"; + private void CreateUnityInfo() + { + string Unity = "Unity"; + /// + /// 显示器 + /// + string App = INFO_Label_APP; + + AddUnityInfoValue(Unity, "Unity Pro", Application.HasProLicense().ToString()); + AddUnityInfoValue(Unity, "Unity Version", Application.unityVersion.ToString()); + AddUnityInfoValue(Unity, "Absolute URL", Application.absoluteURL.ToString()); + AddUnityInfoValue(Unity, "Temporary Cache Path", Application.temporaryCachePath.ToString()); + AddUnityInfoValue(Unity, "Persistent Data Path", Application.persistentDataPath.ToString()); + AddUnityInfoValue(Unity, "Streaming Assets Path", Application.streamingAssetsPath); + AddUnityInfoValue(Unity, "Data Path", Application.dataPath.ToString()); + AddUnityInfoValue(Unity, "Installer Name", Application.installerName); + AddUnityInfoValue(Unity, "Target Frame Rate", Application.targetFrameRate.ToString()); + AddUnityInfoValue(Unity, "BuildGUID", Application.buildGUID.ToString()); + +#if ENABLE_IL2CPP + const string IL2CPP = "Yes"; +#else + const string IL2CPP = "No"; +#endif + AddUnityInfoValue(Unity, "IL2CPP", IL2CPP); + + AddUnityInfoValue(App, INFO_Key_Version, ServerVersionInfo.Version); + AddUnityInfoValue(App, INFO_Key_MinClientVersion, ServerVersionInfo.MinClientVersion); + AddUnityInfoValue(App, "Product Name", Application.productName.ToString()); + AddUnityInfoValue(App, "CompanyName", Application.companyName.ToString()); + AddUnityInfoValue(App, "BundleIdentifier", Application.identifier.ToString()); + AddUnityInfoValue(App, "Version", Application.version.ToString()); + + +#if UNITY_4_6 || UNITY_4_7 || UNITY_5_0 || UNITY_5_1 || UNITY_5_2 + AddUnityInfoValue(App, "Current Level", Application.loadedLevelName); +#else + var activeScene = UnityEngine.SceneManagement.SceneManager.GetActiveScene(); + AddUnityInfoValue(App, "Current Level", string.Format("{0} (Index: {1})", activeScene.name, activeScene.buildIndex)); +#endif + + AddUnityInfoValue(App, "Quality Level", QualitySettings.names[QualitySettings.GetQualityLevel()] + " (" + QualitySettings.GetQualityLevel() + ")"); + AddUnityInfoValue(App, "AntiAliasing", QualitySettings.antiAliasing.ToString()); + + //AddUnityInfoValue(CPU, "Processor Type", SystemInfo.processorType.ToString()); + //AddUnityInfoValue(CPU, "Processor Frequency", SystemInfo.processorFrequency + "MHz"); + //AddUnityInfoValue(CPU, "Processor Count", SystemInfo.processorCount.ToString()); + + //AddUnityInfoValue(GPU, "Graphics Device Name", SystemInfo.graphicsDeviceName.ToString()); + //AddUnityInfoValue(GPU, "DeviceType", SystemInfo.deviceType.ToString()); + //AddUnityInfoValue(GPU, "Graphics Memory Size", SystemInfo.graphicsMemorySize + "MB"); + ////显卡的唯一标识符ID。 + //AddUnityInfoValue(GPU, "Graphics Device ID", SystemInfo.graphicsDeviceID.ToString()); + //AddUnityInfoValue(GPU, "Graphics Device Version", SystemInfo.graphicsDeviceVersion.ToString()); + // SceneManager + } + } +} diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/Extends/AppInfo/AppInfoCollecter.cs.meta b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/Extends/AppInfo/AppInfoCollecter.cs.meta new file mode 100644 index 00000000..1371f913 --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/Extends/AppInfo/AppInfoCollecter.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: f58ee300ea874a549babfe2da78a919c +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/Extends/Boot.meta b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/Extends/Boot.meta new file mode 100644 index 00000000..e2bbee6b --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/Extends/Boot.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: eb658c38fc32c4d4dbbea1680ee9992f +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/Extends/Boot/BootFunctionBase.cs b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/Extends/Boot/BootFunctionBase.cs new file mode 100644 index 00000000..2d00e691 --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/Extends/Boot/BootFunctionBase.cs @@ -0,0 +1,14 @@ +using System; + + +namespace UnityRemoteConsole +{ + public interface BootFunctionBase + { + void OnInit(URCSettingData config, Action OnTriggerBoot); + void OnUpdate(); + + void OnGUI(); + + } +} diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/Extends/Boot/BootFunctionBase.cs.meta b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/Extends/Boot/BootFunctionBase.cs.meta new file mode 100644 index 00000000..45493cb0 --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/Extends/Boot/BootFunctionBase.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 90af9456177bd724ea77c6459a7d0cfd +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/Extends/Boot/ConsoleBootManager.cs b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/Extends/Boot/ConsoleBootManager.cs new file mode 100644 index 00000000..cebd0121 --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/Extends/Boot/ConsoleBootManager.cs @@ -0,0 +1,78 @@ +using UnityEngine; +using System.Collections; +using SimpleNetManager; +using System; +using System.Collections.Generic; +using SimpleNetCore; + +namespace UnityRemoteConsole +{ + /// + /// 控制工具启动方式 + /// + public class ConsoleBootManager + { + + private static List bootFunctions = new List(); + // Use this for initialization + public static void Init(URCSettingData config,Action OnTriggerBoot) + { + Type[] types= ReflectionTool.GetChildTypes(typeof(BootFunctionBase)); + Debug.Log("types.cout:" + types.Length); + foreach (var item in types) + { + object obj = ReflectionTool.CreateDefultInstance(item); + if (obj != null) + { + BootFunctionBase function = (BootFunctionBase)obj; + bootFunctions.Add(function); + } + } + + foreach (var item in bootFunctions) + { + try + { + item.OnInit(config,OnTriggerBoot); + } + catch (Exception e) + { + Debug.LogError(e); + } + + } + } + + // Update is called once per frame + public static void OnUpdate() + { + foreach (var item in bootFunctions) + { + + try + { + item.OnUpdate(); + } + catch (Exception e) + { + Debug.LogError(e); + } + } + } + public static void OnGUI() + { + foreach (var item in bootFunctions) + { + + try + { + item.OnGUI(); + } + catch (Exception e) + { + Debug.LogError(e); + } + } + } + } +} diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/Extends/Boot/ConsoleBootManager.cs.meta b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/Extends/Boot/ConsoleBootManager.cs.meta new file mode 100644 index 00000000..001c4ba0 --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/Extends/Boot/ConsoleBootManager.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 59539f4b2fc71bc4599b4f900a477dfd +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/Extends/Boot/KeyboardBootConsole.cs b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/Extends/Boot/KeyboardBootConsole.cs new file mode 100644 index 00000000..9c948920 --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/Extends/Boot/KeyboardBootConsole.cs @@ -0,0 +1,46 @@ +using System; +using System.Collections.Generic; + +using UnityEngine; + +namespace UnityRemoteConsole +{ + public class KeyboardBootConsole : BootFunctionBase + { + + private Action OnTriggerBoot; + private URCSettingData config; + + public void OnInit(URCSettingData config, Action OnTriggerBoot) + { + this.config = config; + this.OnTriggerBoot = OnTriggerBoot; + + Debug.Log("KeyboardBootConsole.init"); + } + public void OnGUI() + { + + } + + private bool isBoot = false; + public void OnUpdate() + { + if (isBoot) + return; + if (Input.GetKey( KeyCode.F12) + && + Input.GetKey(KeyCode.A) && + Input.GetKey(KeyCode.LeftShift) + ) + { + Debug.Log("KeyboardBootConsole.OnTriggerBoot"); + if (OnTriggerBoot != null) + { + OnTriggerBoot(); + } + isBoot = true; + } + } + } +} diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/Extends/Boot/KeyboardBootConsole.cs.meta b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/Extends/Boot/KeyboardBootConsole.cs.meta new file mode 100644 index 00000000..6e301320 --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/Extends/Boot/KeyboardBootConsole.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 3033081d8d5a7bd43a7f5165304f9840 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/Extends/Boot/TouchScreenBootConsole.cs b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/Extends/Boot/TouchScreenBootConsole.cs new file mode 100644 index 00000000..2f15208f --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/Extends/Boot/TouchScreenBootConsole.cs @@ -0,0 +1,48 @@ +using System; +using System.Collections.Generic; +using UnityEngine; + +namespace UnityRemoteConsole +{ + class TouchScreenBootConsole : BootFunctionBase + { + + private Action OnTriggerBoot; + private URCSettingData config; + public int tapCount; + public void OnInit(URCSettingData config, Action OnTriggerBoot) + { + this.config = config; + this.OnTriggerBoot = OnTriggerBoot; + + + } + public void OnGUI() + { + + } + private bool isBoot = false; + public void OnUpdate() + { + if (isBoot) + return; + if (Input.touchCount == 1) + { + Touch myTouch = Input.touches[0]; + // touchPos = new Vector2(0, Screen.height - Screen.height / 3); + if (myTouch.tapCount >= tapCount && + (myTouch.position.x>0&&myTouch.position.x(Screen.height - Screen.height / 3)&&myTouch.position.y + /// 监听端口 + /// + public int netPort = 9123; + ///// + ///// 启动游戏自动启动,false:只能使用手动调用启动 + ///// + //public bool autoBoot = false; + //login + public string loginKey = "123456"; + //123456 to md5 + public string loginPassword = "86749e9b9f5c3880e46cd82af5813ec2"; + + + public const string FileName = "UnityRemoteConsoleSettingData"; + private static URCSettingData configData; + + private const string KeyBase64 = "cmMyOWpKM0NQVGxmRmhlSHFSQXd3SWdRbEkweVJEWEJ3ZnduUmJ3TFNGR1R6RzFMNjRudzVBUzdYRHowdWVLbFZBSkFMUFJwNE4zR2JuMTVxRFR6eEJnS21Rcm1EVTJOVTRYTVhSWkZDWlJHaG02Sm1UaUZteU1zNFl6WDlEQTg="; + public static URCSettingData GetCofig() + { + if (Application.isPlaying) + { + if (configData != null) + return configData; + } + + TextAsset textAsset = Resources.Load(FileName); + if (textAsset == null || string.IsNullOrEmpty(textAsset.text)) + { + configData= new URCSettingData(); + } + else + { + string json = textAsset.text; + try + { + + byte[] keyBytes = Convert.FromBase64String(KeyBase64); + string _aesKeyStr = Encoding.UTF8.GetString(keyBytes); + json = SimpleNetManager.AESUtils.AESDecrypt(json, _aesKeyStr); + + + } + catch (Exception e) + { + Debug.LogError(e); + } + configData = SimpleJsonUtils.FromJson(json); + if (configData == null) + { + configData = new URCSettingData(); + } + } + + return configData; + } + private const string SavePathDir = "Assets/UnityRemoteConsole/Resources/"; + public static void SaveConfig(URCSettingData config) + { + string json = SimpleJsonUtils.ToJson(config); + byte[] keyBytes = Convert.FromBase64String(KeyBase64); + string _aesKeyStr = Encoding.UTF8.GetString(keyBytes); + json = SimpleNetManager.AESUtils.AESEncrypt(json, _aesKeyStr); + CreateTextFile(SavePathDir + URCSettingData.FileName + ".txt", json); + } + + /// + /// 保存文件数据 + /// + /// 全路径 + /// 数据 + /// + public static bool CreateTextFile(string path, string _data) + { + + byte[] dataByte = Encoding.GetEncoding("UTF-8").GetBytes(_data); + + return CreateFile(path, dataByte); + } + public static bool CreateFile(string path, byte[] _data) + { + if (string.IsNullOrEmpty(path)) + return false; + string temp = Path.GetDirectoryName(path); + if (!Directory.Exists(temp)) + { + Directory.CreateDirectory(temp); + } + + try + { + using (FileStream stream = new FileStream(path.ToString(), FileMode.OpenOrCreate)) + { + stream.Write(_data, 0, _data.Length); + stream.Flush(); + stream.Close(); + } + Debug.Log("File written: " + path); + } + catch (Exception e) + { + Debug.LogError("File written fail: " + path + " ---:" + e); + return false; + } + + return true; + } + } +} diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/Modules/URCSettingData.cs.meta b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/Modules/URCSettingData.cs.meta new file mode 100644 index 00000000..6a68e45e --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/Modules/URCSettingData.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: d082727eb71f3dd49a6f9a815b47a4ae +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore.meta b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore.meta new file mode 100644 index 00000000..fd41c5e5 --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: b29ad1fd5eff50248b3cf1eba505bb36 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/NetFramework.meta b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/NetFramework.meta new file mode 100644 index 00000000..0a634efc --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/NetFramework.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 0ba143999c6418442b276f0d8e72ef32 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/NetFramework/Client.meta b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/NetFramework/Client.meta new file mode 100644 index 00000000..2e728708 --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/NetFramework/Client.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: a6d60210921970449929dc896f098048 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/NetFramework/Client/Controller.meta b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/NetFramework/Client/Controller.meta new file mode 100644 index 00000000..f51d913b --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/NetFramework/Client/Controller.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 6f1ff11b532f8b241bb1eacb3cdb8142 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/NetFramework/Client/Controller/ClientControllerBase.cs b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/NetFramework/Client/Controller/ClientControllerBase.cs new file mode 100644 index 00000000..50eef03a --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/NetFramework/Client/Controller/ClientControllerBase.cs @@ -0,0 +1,68 @@ +using SimpleNetCore; +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; + +namespace SimpleNetManager +{ + public class ClientControllerBase + { + + + private bool enable = false; + + + public bool Enable + { + get + { + return enable; + } + set + { + if (enable && value) + return; + enable = value; + if (enable) + { + OnEnable(); + } + else + { + OnDisable(); + } + } + } + + protected IMessageHandler msgManager; + protected NetworkClientManager netManager; + protected ClientControllerManager controllerManager; + public void SetMessageManager(IMessageHandler msgManager) + { + this.msgManager = msgManager; + } + public void SetNetworkClientManager(NetworkClientManager netManager) + { + this.netManager = netManager; + } + public void SetNetControllerManager(ClientControllerManager controllerManager) + { + this.controllerManager = controllerManager; + } + /// + /// AddService call + /// + public virtual void OnInit() { } + /// + /// 服务器启动时调用 + /// + public virtual void OnStart() { } + + public virtual void OnEnable() { } + public virtual void OnDisable() { } + public virtual void OnStop() { } + + public virtual void OnUpdate(float deltaTime) { } + } +} diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/NetFramework/Client/Controller/ClientControllerBase.cs.meta b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/NetFramework/Client/Controller/ClientControllerBase.cs.meta new file mode 100644 index 00000000..98d60e30 --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/NetFramework/Client/Controller/ClientControllerBase.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 7ccf23458a621ef44b0ce4861bc48a68 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/NetFramework/Client/Controller/ClientControllerManager.cs b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/NetFramework/Client/Controller/ClientControllerManager.cs new file mode 100644 index 00000000..27f4bce7 --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/NetFramework/Client/Controller/ClientControllerManager.cs @@ -0,0 +1,102 @@ +using SimpleNetCore; +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; +using UnityEngine; + +namespace SimpleNetManager +{ + public class ClientControllerManager + { + private Dictionary allService = new Dictionary(); + public NetworkClientManager netManager; + ////public NetControllerManager(NetworkClientManager netManager) + ////{ + //// this.netManager = netManager; + ////} + public void Init(NetworkClientManager netManager) + { + this.netManager = netManager; + + allService.Clear(); + + Type[] childTypes = ReflectionTool.FastGetChildTypes(typeof(ClientControllerBase)); + + foreach (var item in childTypes) + { + if (item.IsAbstract) + continue; + Add(item); + } + + foreach (var item in allService) + { + item.Value.OnInit(); + } + + } + public ClientControllerBase Add(Type type) + { + ClientControllerBase t = null; + if (allService.ContainsKey(type)) + { + Debug.Log("Repeat to add service:" + type); + t = allService[type]; + } + else + { + t = (ClientControllerBase)Activator.CreateInstance(type); + allService.Add(type, t); + t.SetMessageManager(netManager.MsgManager); + t.SetNetworkClientManager(netManager); + t.SetNetControllerManager(this); + } + return t; + } + public T Add() where T : ClientControllerBase, new() + { + Type type = typeof(T); + return (T) Add(type); + } + + public T Get() where T : ClientControllerBase, new() + { + Type type = typeof(T); + if (allService.ContainsKey(type)) + { + return (T)allService[type]; + } + else + { + return default(T); + } + } + + public void StartAll() + { + foreach (var item in allService.Values) + { + item.OnStart(); + item.Enable = true; + } + } + public void Update(float deltaTime) + { + foreach (var item in allService.Values) + { + item.OnUpdate(deltaTime); + + } + } + public void StopAll() + { + foreach (var item in allService.Values) + { + item.Enable = false; + item.OnStop(); + } + allService.Clear(); + } + } +} diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/NetFramework/Client/Controller/ClientControllerManager.cs.meta b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/NetFramework/Client/Controller/ClientControllerManager.cs.meta new file mode 100644 index 00000000..841cc36c --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/NetFramework/Client/Controller/ClientControllerManager.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 7ea2a479c35a03f42984f06a3dfc0fce +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/NetFramework/Client/NetClient.cs b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/NetFramework/Client/NetClient.cs new file mode 100644 index 00000000..438e2436 --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/NetFramework/Client/NetClient.cs @@ -0,0 +1,109 @@ +using SimpleNetCore; +using System; +using UnityEngine; + +namespace SimpleNetManager +{ + public class NetClient + { + private static NetworkClientManager netManager; + + public static NetworkClientManager NetManager + { + get + { + + return netManager; + } + } + public static SimpleNetManager.Player Player + { + get + { + if (NetManager != null) + { + return SimpleNetManager.PlayerManager.GetPlayer(NetManager.Session); + } + return null; + } + } + + public static Action OnInit; + + private static int m_port; + public static DiscoveryPeerManager DiscoveryServerManager { get { return discoveryServerManager; } } + private static DiscoveryPeerManager discoveryServerManager = new DiscoveryPeerManager(); + public static void Init(int port) + { + m_port = port; + + NetDebug.Log = Debug.Log; + NetDebug.LogError = Debug.LogWarning; + NetDebug.LogError = Debug.LogError; + + ClientConfiguration configuration = (ClientConfiguration)ClientConfiguration.NewDefaultConfiguration( + new TelepathyTransport(false), + new NetCustomSerializer(), + new MessageDispatcher(false)) + .EnablePing() + .SetMsgCompress("gzip") + .EnableEncryption() + ; + configuration.EnableReconnect(); + configuration.EnableStatistics(); + netManager = new NetworkClientManager( configuration); + netManager.Start(); + + controllerManager .Init(netManager); + + discoveryServerManager.Start(port); + if (OnInit != null) + { + OnInit(); + } + } + + private static ClientControllerManager controllerManager = new ClientControllerManager() ; + public static ClientControllerManager ControllerManager + { + get + { + return controllerManager; + } + } + + + + public static void Start(string ip) + { + if (NetManager == null) + { + throw new Exception("no SetNetworkServerManager!"); + } + if( NetManager.Connect(ip, m_port)) + { + controllerManager.StartAll(); + } + } + public static void Update(float deltaTime) + { + if (netManager != null) + { + netManager.Update(deltaTime); + controllerManager.Update(deltaTime); + discoveryServerManager.Update(deltaTime); + } + } + public static void Stop() + { + discoveryServerManager.Close(); + + if (NetManager != null) + NetManager.Stop(); + if (controllerManager != null) + controllerManager.StopAll(); + + + } + } +} diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/NetFramework/Client/NetClient.cs.meta b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/NetFramework/Client/NetClient.cs.meta new file mode 100644 index 00000000..3e751a30 --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/NetFramework/Client/NetClient.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 228202118e4a7ac4f9f970aa2b1f260f +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/NetFramework/MessageDispatcher.meta b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/NetFramework/MessageDispatcher.meta new file mode 100644 index 00000000..8d997293 --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/NetFramework/MessageDispatcher.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 314637d95625a5e4d8d839b757484989 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/NetFramework/MessageDispatcher/INoLoginMsg.cs b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/NetFramework/MessageDispatcher/INoLoginMsg.cs new file mode 100644 index 00000000..291a4170 --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/NetFramework/MessageDispatcher/INoLoginMsg.cs @@ -0,0 +1,11 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; + +namespace SimpleNetManager +{ + public interface INoLoginMsg + { + } +} diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/NetFramework/MessageDispatcher/INoLoginMsg.cs.meta b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/NetFramework/MessageDispatcher/INoLoginMsg.cs.meta new file mode 100644 index 00000000..caf874d4 --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/NetFramework/MessageDispatcher/INoLoginMsg.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: a10484994a3f2fa4f9deb2f1520bcede +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/NetFramework/MessageDispatcher/MessageDispatcher.cs b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/NetFramework/MessageDispatcher/MessageDispatcher.cs new file mode 100644 index 00000000..3222daa3 --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/NetFramework/MessageDispatcher/MessageDispatcher.cs @@ -0,0 +1,90 @@ +using SimpleNetCore; +using System; +using System.Collections.Generic; +using UnityEngine; + +namespace SimpleNetManager +{ + /// + /// 自定义消息分发器 + /// + public class MessageDispatcher: IMessageHandler + { + protected readonly Dictionary messageHandlers = new Dictionary(); + protected readonly Dictionary noLoginMessageHandlers = new Dictionary(); + + + public MessageDispatcher(bool isServer):base(isServer) + { + + } + + public override void DispatchMessage(Session session, object msgType, object msgData) + { + //Debug.Log("DispatchMessage:" + msgType + " Data:" ); + // Debug.Log("DispatchMessage:" + msgType + " Data:" + SimpleJsonUtils.ToJson(msgData)); + MessageHandlerDelegate handlerDelegate; + bool canInvoke = true; + if (messageHandlers.TryGetValue(msgType, out handlerDelegate)) + { + + if (isServer) + { + if (!SimpleNetManager.PlayerManager.IsLogin(session)) + { + canInvoke = false; + Debug.LogError("No Login cant use msg:" + msgType); + } + } + + } + else if (noLoginMessageHandlers.TryGetValue(msgType, out handlerDelegate)) + { + + } + else + { + canInvoke = false; + } + + if (canInvoke && handlerDelegate!=null) + { + NetMessageData messageHandler = new NetMessageData(msgType, session, msgData); + handlerDelegate.Invoke(messageHandler); + } + } + + public override void RegisterMsgEvent(MessageHandlerDelegate handlerDelegate) + { + Type type = typeof(T); + string msgType = type.Name; + bool isNoLoginMsg = typeof(INoLoginMsg).IsAssignableFrom(type); + + Dictionary mapHandler = isNoLoginMsg ? noLoginMessageHandlers : messageHandlers; + if (mapHandler.ContainsKey(msgType)) + mapHandler[msgType] += handlerDelegate; + else + { + mapHandler.Add(msgType, handlerDelegate); + } + } + + public override void UnregisterMsgEvent(MessageHandlerDelegate handlerDelegate) + { + Type type = typeof(T); + string msgType = type.Name; + bool isNoLoginMsg = type.IsAssignableFrom(typeof(INoLoginMsg)); + + Dictionary mapHandler = isNoLoginMsg ? noLoginMessageHandlers : messageHandlers; + + if (mapHandler.ContainsKey(msgType)) + { + mapHandler[msgType] -= handlerDelegate; + } + else + { + Debug.LogError("No RegisterMessage:" + msgType); + } + } + } +} diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/NetFramework/MessageDispatcher/MessageDispatcher.cs.meta b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/NetFramework/MessageDispatcher/MessageDispatcher.cs.meta new file mode 100644 index 00000000..14669318 --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/NetFramework/MessageDispatcher/MessageDispatcher.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 314b1efd992dc3e4c96e28e18ce480b5 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/NetFramework/Server.meta b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/NetFramework/Server.meta new file mode 100644 index 00000000..d7ea7f64 --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/NetFramework/Server.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 19b34878e9ad53540a8124271d0b7029 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/NetFramework/Server/NetServer.cs b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/NetFramework/Server/NetServer.cs new file mode 100644 index 00000000..b874130c --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/NetFramework/Server/NetServer.cs @@ -0,0 +1,79 @@ +using SimpleNetCore; +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; +using UnityEngine; + +namespace SimpleNetManager +{ + public class NetServer + { + private static NetworkServerManager netManager; + + public static NetworkServerManager NetManager + { + get + { + return netManager; + } + } + private static ServiceManager serviceManager = new ServiceManager(); + public static ServiceManager ServiceManager + { + get + { + return serviceManager; + } + } + + public static UDPDiscoverServerManager DiscoverServer + { + get + { + return discoverServer; + } + } + + private static UDPDiscoverServerManager discoverServer = new UDPDiscoverServerManager(); + public static void Start(int port) + { + + ServerConfiguration configuration = (ServerConfiguration)ServerConfiguration.NewDefaultConfiguration( + new TelepathyTransport(true) , + new NetCustomSerializer(), + new MessageDispatcher(true)).SetMsgCompress("gzip") .EnableEncryption(); + + NetDebug.Log = Debug.Log; + NetDebug.LogError = Debug.LogWarning; + NetDebug.LogError = Debug.LogError; + + netManager = new NetworkServerManager(configuration); + + ServiceManager.Init(netManager); + ServiceManager.StartAll(); + netManager.Start(port); + + } + + public static void Update(float deltaTime) + { + if (netManager != null) + { + netManager.Update(deltaTime); + ServiceManager.Update(deltaTime); + } + } + + public static void Stop() + { + + if (ServiceManager != null) + ServiceManager.StopAll(); + if (NetManager != null) + NetManager.Stop(); + + discoverServer.Close(); + } + } +} diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/NetFramework/Server/NetServer.cs.meta b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/NetFramework/Server/NetServer.cs.meta new file mode 100644 index 00000000..91d0a73a --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/NetFramework/Server/NetServer.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: b6f48910d8a2954468e484f3d88ab712 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/NetFramework/Server/Player.meta b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/NetFramework/Server/Player.meta new file mode 100644 index 00000000..b990cb1f --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/NetFramework/Server/Player.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 7f3d8030413bbf2429d8ff6d97f7fbc6 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/NetFramework/Server/Player/Player.cs b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/NetFramework/Server/Player/Player.cs new file mode 100644 index 00000000..95909519 --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/NetFramework/Server/Player/Player.cs @@ -0,0 +1,44 @@ +using SimpleNetCore; +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; + +namespace SimpleNetManager +{ + public class Player + { + public Session session; + public string playerID; + + private Dictionary playerDataDic = new Dictionary(); + + public Player(Session session) + { + this.session = session; + } + public T GetData() + { + Type type = typeof(T); + if (playerDataDic.ContainsKey(type)) + { + return (T)playerDataDic[type]; + } + return default(T); + } + public void AddData(object data) + { + if (data == null) + return; + Type type = data.GetType(); + if (playerDataDic.ContainsKey(type)) + { + playerDataDic[type] = data; + } + else + { + playerDataDic.Add(type, data); + } + } + } +} diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/NetFramework/Server/Player/Player.cs.meta b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/NetFramework/Server/Player/Player.cs.meta new file mode 100644 index 00000000..cee37559 --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/NetFramework/Server/Player/Player.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 1a12c1da7c31de4428cacdf3322f0498 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/NetFramework/Server/Player/PlayerManager.cs b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/NetFramework/Server/Player/PlayerManager.cs new file mode 100644 index 00000000..f193a1b5 --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/NetFramework/Server/Player/PlayerManager.cs @@ -0,0 +1,61 @@ +using SimpleNetCore; +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; + +namespace SimpleNetManager +{ + public class PlayerManager + { + private static Dictionary connect2PlayerIDs = new Dictionary(); + private static Dictionary players = new Dictionary(); + + public static void AddPlayer(Player player) + { + connect2PlayerIDs.Add(player.session, player.playerID); + players.Add(player.playerID, player); + } + public static void RemovePlayer(Player player) + { + connect2PlayerIDs.Remove(player.session); + players.Remove(player.playerID); + } + public static bool IsLogin(Session session) + { + return GetPlayer(session) != null; + } + public static bool IsLogin(string playerID) + { + return GetPlayer(playerID) != null; + } + + public static Player GetPlayer(Session session) + { + string playerID = null; + if (connect2PlayerIDs.ContainsKey(session)) + { + playerID = connect2PlayerIDs[session]; + } + else + { + return null; + } + + return GetPlayer(playerID); + } + public static Player GetPlayer(string playerID) + { + if (players.ContainsKey(playerID)) + return players[playerID]; + + return null; + } + + public static Player[] GetAllPlayers() + { + List list = new List(players.Values); + return list.ToArray(); + } + } +} diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/NetFramework/Server/Player/PlayerManager.cs.meta b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/NetFramework/Server/Player/PlayerManager.cs.meta new file mode 100644 index 00000000..0e72f005 --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/NetFramework/Server/Player/PlayerManager.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: f3417422edf30cb4ab6b91941650b027 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/NetFramework/Server/Service.meta b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/NetFramework/Server/Service.meta new file mode 100644 index 00000000..e2ef455e --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/NetFramework/Server/Service.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 04e24a6d83e057d49b715aeb0193f3fd +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/NetFramework/Server/Service/ServiceBase.cs b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/NetFramework/Server/Service/ServiceBase.cs new file mode 100644 index 00000000..650ff557 --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/NetFramework/Server/Service/ServiceBase.cs @@ -0,0 +1,65 @@ +using SimpleNetCore; +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; + +namespace SimpleNetManager +{ + public abstract class ServiceBase + { + private bool enable = false; + public bool Enable + { + get + { + return enable; + } + set + { + if (enable == value) + return; + enable = value; + if (enable) + { + OnEnable(); + } + else + { + OnDisable(); + } + } + } + + protected ServiceManager serviceManager; + protected IMessageHandler msgManager; + protected NetworkServerManager netManager; + + public void SetNetworkServerManager(NetworkServerManager netManager) + { + this.netManager = netManager; + } + public void SetMessageManager(IMessageHandler msgManager) + { + this.msgManager = msgManager; + } + public void SetServiceManager(ServiceManager serviceManager) + { + this.serviceManager = serviceManager; + } + /// + /// AddService call + /// + public virtual void OnInit() { } + /// + /// 服务器启动时调用 + /// + public virtual void OnStart() { } + + public virtual void OnEnable() { } + public virtual void OnDisable() { } + public virtual void OnStop() { } + + internal virtual void OnUpdate(float deltaTime) { } + } +} diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/NetFramework/Server/Service/ServiceBase.cs.meta b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/NetFramework/Server/Service/ServiceBase.cs.meta new file mode 100644 index 00000000..0c2efede --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/NetFramework/Server/Service/ServiceBase.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: e68b211d8d2461249ac33f0a9f557c2f +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/NetFramework/Server/Service/ServiceManager.cs b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/NetFramework/Server/Service/ServiceManager.cs new file mode 100644 index 00000000..7c9037ea --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/NetFramework/Server/Service/ServiceManager.cs @@ -0,0 +1,138 @@ +using SimpleNetCore; +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; +using UnityEngine; + +namespace SimpleNetManager +{ + public class ServiceManager + { + private Dictionary allService = new Dictionary(); + + private NetworkServerManager netManager; + public void Init(NetworkServerManager netManager) + { + this.netManager = netManager; + + allService.Clear(); + + Type[] childTypes = ReflectionTool.FastGetChildTypes(typeof(ServiceBase)); + + foreach (var item in childTypes) + { + if (item.IsAbstract) + continue; + Add(item); + } + + foreach (var item in allService) + { + try + { + item.Value.OnInit(); + } + catch (Exception e) + { + Debug.LogError(e); + } + + } + + } + public ServiceBase Add(Type type) + { + ServiceBase t = null; + if (allService.ContainsKey(type)) + { + Debug.Log("Repeat to add service:" + type); + t = allService[type]; + } + else + { + t = (ServiceBase)Activator.CreateInstance(type); + allService.Add(type, t); + t.SetServiceManager(this); + t.SetMessageManager(netManager.MsgManager); + t.SetNetworkServerManager(netManager); + } + return t; + } + public T Add() where T:ServiceBase ,new() + { + Type type = typeof(T); + return (T)Add(type); + + } + + public T Get() where T : ServiceBase, new() + { + Type type = typeof(T); + if (allService.ContainsKey(type)) + { + return (T)allService[type]; + } + else + { + return default(T); + } + } + + private bool isStart = false; + public void StartAll() + { + foreach (var item in allService.Values) + { + try + { + item.OnStart(); + item.Enable = true; + } + catch (Exception e) + { + Debug.LogError(e); + } + + } + isStart = true; + } + + public void Update(float deltaTime) + { + if (!isStart) + return; + foreach (var item in allService.Values) + { + try + { + item.OnUpdate(deltaTime); + } + catch (Exception e) + { + Debug.LogError(e); + } + } + } + + public void StopAll() + { + foreach (var item in allService.Values) + { + try + { + item.Enable = false; + item.OnStop(); + } + catch (Exception e) + { + Debug.LogError(e); + } + + } + allService.Clear(); + + isStart = false; + } + } +} diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/NetFramework/Server/Service/ServiceManager.cs.meta b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/NetFramework/Server/Service/ServiceManager.cs.meta new file mode 100644 index 00000000..dd65fff8 --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/NetFramework/Server/Service/ServiceManager.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 074003ec5428ddd4c85e79dc9ef837b3 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/NetFramework/Service.meta b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/NetFramework/Service.meta new file mode 100644 index 00000000..8a99a31b --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/NetFramework/Service.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: ee0c2a934ee63814cbb00ea6eaf90a6d +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/NetFramework/Service/Login.meta b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/NetFramework/Service/Login.meta new file mode 100644 index 00000000..4af121ba --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/NetFramework/Service/Login.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 38945480c408e8d4899d73aeb7dd09f0 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/NetFramework/Service/Login/Client.meta b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/NetFramework/Service/Login/Client.meta new file mode 100644 index 00000000..f04d7b53 --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/NetFramework/Service/Login/Client.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 4fcadb43893b90e46bc1fd12179d5fba +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/NetFramework/Service/Login/Client/LoginController.cs b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/NetFramework/Service/Login/Client/LoginController.cs new file mode 100644 index 00000000..98a76a60 --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/NetFramework/Service/Login/Client/LoginController.cs @@ -0,0 +1,140 @@ +using SimpleNetCore; +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; + +using UnityEngine; + +namespace SimpleNetManager +{ + public class LoginController : ClientControllerBase + { + private bool isLogin; + public bool IsLogin + { + get + { + return isLogin; + } + } + + public Action Onlogin; + public Action OnLogout; + public override void OnInit() + { + netManager.MsgManager.RegisterMsgEvent(OnLoginEvent); + netManager.MsgManager.RegisterMsgEvent(OnLogoutEvent); + netManager.OnNetConnectStateChange += OnNetConnectStateChange; + } + + private void OnNetConnectStateChange(NetConnectState state, EDisconnectInfo arg2) + { + if(state== NetConnectState.DisConnected) + { + //Debug.Log("断开连接!"); + RemovePlayer(); + } + } + public override void OnStop() + { + netManager.MsgManager.UnregisterMsgEvent(OnLoginEvent); + netManager.MsgManager.UnregisterMsgEvent(OnLogoutEvent); + netManager.OnNetConnectStateChange -= OnNetConnectStateChange; + } + private void RemovePlayer() + { + if (netManager == null || netManager.Session == null) + return; + Player player = SimpleNetManager.PlayerManager.GetPlayer(netManager.Session); + if (player != null) + { + SimpleNetManager.PlayerManager.RemovePlayer(player); + } + isLogin = false; + } + private void OnLogoutEvent(NetMessageData messageHandler) + { + Debug.Log("客户端接收登出"); + if (IsLogin) + { + + Logout2Client msg = messageHandler.GetMessage(); + if (OnLogout != null) + { + OnLogout(msg); + } + RemovePlayer(); + } + } + + private void OnLoginEvent(NetMessageData messageHandler) + { + Login2Client msg = messageHandler.GetMessage(); + if (msg.code == 0) + { + isLogin = true; + if(string.IsNullOrEmpty(msg.playerID)) + { + msg.playerID = "001"; + } + Player player = new Player(messageHandler.session); + player.playerID = msg.playerID; + player.AddData(msg.appData); + + SimpleNetManager.PlayerManager.AddPlayer(player); + + } + if (Onlogin != null) + { + Onlogin(msg); + } + Debug.Log("登录返回:" + msg.code); + } + + private string key; + private string password; + public void LoginByAccount(string key,string password) + { + this.key = key; + this.password = password; + + string mixed=null; + //加密密码 + if (!string.IsNullOrEmpty(password)) + { + string aesKey = Encoding.UTF8.GetString(AESUtils.GetRandomKey(32)); + string pwMD5 = MD5Tool.GetObjectMD5(password); + string md5Ery = AESUtils.AESEncrypt(pwMD5, aesKey); + string length = md5Ery.Length.ToString().PadLeft(4, '0'); + mixed = length + md5Ery + aesKey; + //Debug.Log("aesKey:" + aesKey); + //Debug.Log("md5Ery:" + md5Ery); + //Debug.Log("Mixed:" + mixed); + } + Login2Server msg = new Login2Server(); + msg.loginType = LoginType.Account; + msg.key = key; + msg.password = mixed; + bool res= netManager.Send(msg); + Debug.Log("Send Res:" + res); + } + + public void ReLogin() + { + if (string.IsNullOrEmpty(key)) + { + Debug.LogError("No record key password to login!"); + return; + } + LoginByAccount(key, password); + } + public void Logout() + { + if (IsLogin) + { + netManager.Send(new Logout2Server()); + } + } + } +} diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/NetFramework/Service/Login/Client/LoginController.cs.meta b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/NetFramework/Service/Login/Client/LoginController.cs.meta new file mode 100644 index 00000000..ddcae334 --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/NetFramework/Service/Login/Client/LoginController.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 14eeaa27d58b01b43b42f35d7f4f24d4 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/NetFramework/Service/Login/Message.meta b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/NetFramework/Service/Login/Message.meta new file mode 100644 index 00000000..65f77eed --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/NetFramework/Service/Login/Message.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 25a61af55803515488e3dee3cd1bed3c +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/NetFramework/Service/Login/Message/Login2Client.cs b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/NetFramework/Service/Login/Message/Login2Client.cs new file mode 100644 index 00000000..fa1f8df4 --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/NetFramework/Service/Login/Message/Login2Client.cs @@ -0,0 +1,52 @@ +using SimpleNetManager; +using SimpleNetCore; +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; + +namespace SimpleNetManager +{ + public struct Login2Client : INetSerializable + { + public uint code; + public string playerID; + public AppData appData; + public void Deserialize(NetDataReader reader) + { + code = reader.GetUInt(); + reader.TryGetString(out playerID); + appData = new AppData(); + appData.Deserialize(reader); + } + + public void Serialize(NetDataWriter writer) + { + writer.Put(code); + writer.Put(playerID); + appData.Serialize(writer); + } + } + + public class AppData : INetSerializable + { + public string serverAppName=""; + public string serverAppVersion=""; + public string bundleIdentifier=""; + + + public void Deserialize(NetDataReader reader) + { + reader.TryGetString(out serverAppName); + reader.TryGetString(out serverAppVersion); + reader.TryGetString(out bundleIdentifier); + } + + public void Serialize(NetDataWriter writer) + { + writer.Put(serverAppName); + writer.Put(serverAppVersion); + writer.Put(bundleIdentifier); + } + } +} diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/NetFramework/Service/Login/Message/Login2Client.cs.meta b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/NetFramework/Service/Login/Message/Login2Client.cs.meta new file mode 100644 index 00000000..ff1c7cab --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/NetFramework/Service/Login/Message/Login2Client.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 06bf5de6a20d051469ae58d870af4fa0 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/NetFramework/Service/Login/Message/Login2Server.cs b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/NetFramework/Service/Login/Message/Login2Server.cs new file mode 100644 index 00000000..5bfd26ab --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/NetFramework/Service/Login/Message/Login2Server.cs @@ -0,0 +1,38 @@ +using SimpleNetManager; +using SimpleNetCore; +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; + +namespace SimpleNetManager +{ + public enum LoginType + { + Account, + SDK, + } + + public struct Login2Server : INoLoginMsg, INetSerializable + { + + public LoginType loginType; + + public string key; + public string password; + + public void Deserialize(NetDataReader reader) + { + loginType =(LoginType)reader.GetInt(); + key = reader.GetString(); + password = reader.GetString(); + } + + public void Serialize(NetDataWriter writer) + { + writer.Put((int)loginType); + writer.Put(key); + writer.Put(password); + } + } +} diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/NetFramework/Service/Login/Message/Login2Server.cs.meta b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/NetFramework/Service/Login/Message/Login2Server.cs.meta new file mode 100644 index 00000000..7d6fa6cb --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/NetFramework/Service/Login/Message/Login2Server.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 3c857a6d709966d47bf289e57fb64941 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/NetFramework/Service/Login/Message/Logout2Client.cs b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/NetFramework/Service/Login/Message/Logout2Client.cs new file mode 100644 index 00000000..cb98c767 --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/NetFramework/Service/Login/Message/Logout2Client.cs @@ -0,0 +1,22 @@ +using SimpleNetManager; +using SimpleNetCore; +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; + +namespace SimpleNetManager +{ + public struct Logout2Client : INetSerializable + { + public void Deserialize(NetDataReader reader) + { + + } + + public void Serialize(NetDataWriter writer) + { + + } + } +} diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/NetFramework/Service/Login/Message/Logout2Client.cs.meta b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/NetFramework/Service/Login/Message/Logout2Client.cs.meta new file mode 100644 index 00000000..825f9392 --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/NetFramework/Service/Login/Message/Logout2Client.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: de260e21475cc5e48bf6999eae1b7abc +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/NetFramework/Service/Login/Message/Logout2Server.cs b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/NetFramework/Service/Login/Message/Logout2Server.cs new file mode 100644 index 00000000..19e3b796 --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/NetFramework/Service/Login/Message/Logout2Server.cs @@ -0,0 +1,22 @@ +using SimpleNetManager; +using SimpleNetCore; +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; + +namespace SimpleNetManager +{ + public struct Logout2Server : INetSerializable + { + public void Deserialize(NetDataReader reader) + { + + } + + public void Serialize(NetDataWriter writer) + { + + } + } +} diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/NetFramework/Service/Login/Message/Logout2Server.cs.meta b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/NetFramework/Service/Login/Message/Logout2Server.cs.meta new file mode 100644 index 00000000..900aae5b --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/NetFramework/Service/Login/Message/Logout2Server.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 2b7413d5412094a4daf643dba05fcb74 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/NetFramework/Service/Login/Server.meta b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/NetFramework/Service/Login/Server.meta new file mode 100644 index 00000000..6c863d8d --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/NetFramework/Service/Login/Server.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: f11a8170bac60eb42a9fe5eb99addf54 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/NetFramework/Service/Login/Server/LoginService.cs b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/NetFramework/Service/Login/Server/LoginService.cs new file mode 100644 index 00000000..d799a1b6 --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/NetFramework/Service/Login/Server/LoginService.cs @@ -0,0 +1,152 @@ +using SimpleNetCore; +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; + +using UnityEngine; + +namespace SimpleNetManager +{ + public class LoginService : ServiceBase + { + public Action OnPlayerLogin; + /// + /// when call after call OnPlayerLogin + /// + public Action OnPlayerLoginAfter; + public Action OnPlayerLogout; + public override void OnStart() + { + msgManager.RegisterMsgEvent(OnLoginMsg); + msgManager.RegisterMsgEvent(OnLogoutMsg); + netManager.OnPeerDisconnected += OnPeerDisconnected; + } + private PlayerLoginHandlerBase playerLoginHandler; + public void SetPlayerLoginHandler(PlayerLoginHandlerBase handler) + { + playerLoginHandler = handler; + } + private void OnPeerDisconnected(Session session, EDisconnectInfo info) + { + SimpleNetManager. Player player = SimpleNetManager.PlayerManager.GetPlayer(session); + LogoutAction(player); + } + + private void OnLogoutMsg(NetMessageData messageHandler) + { + SimpleNetManager.Player player = SimpleNetManager.PlayerManager.GetPlayer(messageHandler.session); + Debug.Log("服务端接收登出:"+ player); + + LogoutAction(player); + } + private void LogoutAction(Player player) + { + if (player == null) + return; + if (SimpleNetManager.PlayerManager.IsLogin(player.session)) + { + SimpleNetManager.PlayerManager.RemovePlayer(player); + if (OnPlayerLogout != null) + { + OnPlayerLogout(player); + } + netManager.Send(player.session, new Logout2Client()); + } + } + + private void OnLoginMsg(NetMessageData messageHandler) + { + Debug.Log("接受到登陆消息!"); + Login2Server msg = messageHandler.GetMessage(); + + bool isRightDecryptPW = true; + //密码解码 + if (!string.IsNullOrEmpty(msg.password)) + { + try + { + string temp = msg.password; + //获得密码md5串长度 + int length = int.Parse(temp.Substring(0, 4)); + //Debug.Log("length:" + temp.Substring(0, 4)); + + string md5Ery = temp.Substring(4,length); + //Debug.Log("md5Ery:" + md5Ery); + string aesKey = temp.Substring(4 + length); + //Debug.Log("aesKey:" + aesKey); + string pwMD5 = AESUtils.AESDecrypt(md5Ery, aesKey); + //Debug.Log("pwMD5:" + pwMD5); + msg.password = pwMD5; + } + catch (Exception e) + { + Debug.LogError("password Decrypt error:"+ msg.password+"\n"+e); + isRightDecryptPW = false; + + } + + } + + Login2Client resMsg = new Login2Client(); + resMsg.appData = new AppData(); + resMsg.appData.serverAppName = Application.productName; + resMsg.appData.serverAppVersion = Application.version; + resMsg.appData.bundleIdentifier = Application.identifier; + + Player player =null; + if (isRightDecryptPW) + { + if (SimpleNetManager.PlayerManager.IsLogin(messageHandler.session)) + { + //重复登陆 + resMsg.code = 100; + } + + else if (playerLoginHandler != null) + { + resMsg.code = playerLoginHandler.LoginLogic(msg, messageHandler.session, out player); + // player = new Player(messageHandler.connectionId); + //player.playerID = "1000"; + if (resMsg.code == 0) + { + if (SimpleNetManager.PlayerManager.IsLogin(player.playerID)) + { + //当前账号已登录 + resMsg.code = 103; + } + else + { + resMsg.playerID = player.playerID; + + } + } + + } + else + { + //其他错误 + resMsg.code = 101; + } + } + else + { + //密码解析错误 + resMsg.code = 104; + } + + netManager.Send(messageHandler.session, resMsg); + SimpleNetManager.PlayerManager.AddPlayer(player); + if (resMsg.code==0) + { + if (OnPlayerLogin != null) + OnPlayerLogin(player); + + if (OnPlayerLoginAfter != null) + { + OnPlayerLoginAfter(player); + } + } + } + } +} diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/NetFramework/Service/Login/Server/LoginService.cs.meta b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/NetFramework/Service/Login/Server/LoginService.cs.meta new file mode 100644 index 00000000..a0c7ac8d --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/NetFramework/Service/Login/Server/LoginService.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 78686be5252cd2443bbc123e7827c625 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/NetFramework/Service/Login/Server/PlayerLoginHandlerBase.cs b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/NetFramework/Service/Login/Server/PlayerLoginHandlerBase.cs new file mode 100644 index 00000000..3555d7bf --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/NetFramework/Service/Login/Server/PlayerLoginHandlerBase.cs @@ -0,0 +1,12 @@ +using UnityEngine; +using System.Collections; +using SimpleNetCore; + +namespace SimpleNetManager +{ + public abstract class PlayerLoginHandlerBase + { + public abstract uint LoginLogic(Login2Server msg, Session session, out Player player); + + } +} diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/NetFramework/Service/Login/Server/PlayerLoginHandlerBase.cs.meta b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/NetFramework/Service/Login/Server/PlayerLoginHandlerBase.cs.meta new file mode 100644 index 00000000..c3a14233 --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/NetFramework/Service/Login/Server/PlayerLoginHandlerBase.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: dfa8f1cb816a5c24a9b62033efe5cb7a +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/NetFramework/Utils.meta b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/NetFramework/Utils.meta new file mode 100644 index 00000000..dedd1cdb --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/NetFramework/Utils.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: a2f2f1764cd603746acfa0daae1a0b51 +folderAsset: yes +timeCreated: 1508762367 +licenseType: Pro +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/NetFramework/Utils/AESUtils.cs b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/NetFramework/Utils/AESUtils.cs new file mode 100644 index 00000000..8bc482b5 --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/NetFramework/Utils/AESUtils.cs @@ -0,0 +1,156 @@ + +using System.Collections; +using System; +using System.Text; +using System.Security.Cryptography; +using System.IO; +namespace SimpleNetManager +{ + public class AESUtils + { + private static byte[] _aesKetByte = { 0x12, 0x34, 0x56, 0x78, 0x90, 0xAB, 0xCD, 0xEF, 0x12, 0x34, 0x56, 0x78, 0x90, 0xAB, 0xCD, 0xEF }; + private static string _aesKeyStr = Encoding.UTF8.GetString(_aesKetByte); + + /// + /// 随机生成密钥 + /// + /// 位数 + /// + public static byte[] GetRandomKey(int n) + { + char[] arrChar = new char[]{ + 'a','b','d','c','e','f','g','h','i','j','k','l','m','n','p','r','q','s','t','u','v','w','z','y','x', + '0','1','2','3','4','5','6','7','8','9', + 'A','B','C','D','E','F','G','H','I','J','K','L','M','N','Q','P','R','T','S','V','U','W','X','Y','Z' + }; + + StringBuilder num = new StringBuilder(); + + Random rnd = new Random(DateTime.Now.Millisecond); + for (int i = 0; i < n; i++) + { + num.Append(arrChar[rnd.Next(0, arrChar.Length)].ToString()); + } + + _aesKetByte = Encoding.UTF8.GetBytes(num.ToString()); + return _aesKetByte; + } + /// + /// AES加密(无向量) + /// + /// 被加密的明文 + /// 密钥 + /// 密文 + public static string AESEncrypt(String Data, String Key) + { + return AESEncrypt(Data, Key, _aesKeyStr); + + } + /// + /// AES解密(无向量) + /// + /// 被加密的明文 + /// 密钥 + /// 明文 + public static string AESDecrypt(String Data, String Key) + { + return AESDecrypt(Data, Key, _aesKeyStr); + } + + /// + /// AES加密 + /// + /// 被加密的明文 + /// 密钥 + /// 向量 + /// 密文 + public static string AESEncrypt(String Data, String Key, String Vector) + { + Byte[] plainBytes = Encoding.UTF8.GetBytes(Data); + + Byte[] bKey = new Byte[32]; + Array.Copy(Encoding.UTF8.GetBytes(Key.PadRight(bKey.Length)), bKey, bKey.Length); + Byte[] bVector = new Byte[16]; + Array.Copy(Encoding.UTF8.GetBytes(Vector.PadRight(bVector.Length)), bVector, bVector.Length); + + Byte[] Cryptograph = null; // 加密后的密文 + + Rijndael Aes = Rijndael.Create(); + try + { + // 开辟一块内存流 + using (MemoryStream Memory = new MemoryStream()) + { + // 把内存流对象包装成加密流对象 + using (CryptoStream Encryptor = new CryptoStream(Memory, + Aes.CreateEncryptor(bKey, bVector), + CryptoStreamMode.Write)) + { + // 明文数据写入加密流 + Encryptor.Write(plainBytes, 0, plainBytes.Length); + Encryptor.FlushFinalBlock(); + + Cryptograph = Memory.ToArray(); + } + } + } + catch + { + Cryptograph = null; + } + + return Convert.ToBase64String(Cryptograph); + } + /// + /// AES解密 + /// + /// 被解密的密文 + /// 密钥 + /// 向量 + /// 明文 + public static String AESDecrypt(String Data, String Key, String Vector) + { + Byte[] encryptedBytes = Convert.FromBase64String(Data); + Byte[] bKey = new Byte[32]; + Array.Copy(Encoding.UTF8.GetBytes(Key.PadRight(bKey.Length)), bKey, bKey.Length); + Byte[] bVector = new Byte[16]; + Array.Copy(Encoding.UTF8.GetBytes(Vector.PadRight(bVector.Length)), bVector, bVector.Length); + + Byte[] original = null; // 解密后的明文 + + Rijndael Aes = Rijndael.Create(); + try + { + // 开辟一块内存流,存储密文 + using (MemoryStream Memory = new MemoryStream(encryptedBytes)) + { + // 把内存流对象包装成加密流对象 + using (CryptoStream Decryptor = new CryptoStream(Memory, + Aes.CreateDecryptor(bKey, bVector), + CryptoStreamMode.Read)) + { + // 明文存储区 + using (MemoryStream originalMemory = new MemoryStream()) + { + Byte[] Buffer = new Byte[1024]; + Int32 readBytes = 0; + while ((readBytes = Decryptor.Read(Buffer, 0, Buffer.Length)) > 0) + { + originalMemory.Write(Buffer, 0, readBytes); + } + + original = originalMemory.ToArray(); + } + } + } + } + catch + { + original = null; + } + return Encoding.UTF8.GetString(original); + } + + + } +} diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/NetFramework/Utils/AESUtils.cs.meta b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/NetFramework/Utils/AESUtils.cs.meta new file mode 100644 index 00000000..a32c6f68 --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/NetFramework/Utils/AESUtils.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 62f30b1c5c1d9e1498498f702e471349 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/NetFramework/Utils/Json.meta b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/NetFramework/Utils/Json.meta new file mode 100644 index 00000000..765b3154 --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/NetFramework/Utils/Json.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 95126a6853798c14aba137887e8334f4 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/NetFramework/Utils/Json/SimpleJson.meta b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/NetFramework/Utils/Json/SimpleJson.meta new file mode 100644 index 00000000..e76d5123 --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/NetFramework/Utils/Json/SimpleJson.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: c24b4b17eb3bdcd4bb07d5bf647841a3 +folderAsset: yes +timeCreated: 1516623938 +licenseType: Pro +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/NetFramework/Utils/Json/SimpleJson/SimpleJson.Reflection.meta b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/NetFramework/Utils/Json/SimpleJson/SimpleJson.Reflection.meta new file mode 100644 index 00000000..5ab7e9be --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/NetFramework/Utils/Json/SimpleJson/SimpleJson.Reflection.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 53c6a552b1b3b78408c73ac230a98765 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/NetFramework/Utils/Json/SimpleJson/SimpleJson.Reflection/ReflectionUtils.cs b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/NetFramework/Utils/Json/SimpleJson/SimpleJson.Reflection/ReflectionUtils.cs new file mode 100644 index 00000000..c9e4f7e3 --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/NetFramework/Utils/Json/SimpleJson/SimpleJson.Reflection/ReflectionUtils.cs @@ -0,0 +1,404 @@ +using System; +using System.CodeDom.Compiler; +using System.Collections; +using System.Collections.Generic; +using System.Globalization; +using System.Reflection; +using UnityEngine; + +namespace SimpleJson +{ + [GeneratedCode("reflection-utils", "1.0.0")] + internal class ReflectionsUtils + { + public delegate object GetDelegate(object source); + + public delegate void SetDelegate(object source, object value); + + public delegate object ConstructorDelegate(params object[] args); + + public delegate TValue ThreadSafeDictionaryValueFactory(TKey key); + + public sealed class ThreadSafeDictionary : IDictionary, ICollection>, IEnumerable>, IEnumerable + { + private readonly object _lock = new object(); + + private readonly ReflectionsUtils.ThreadSafeDictionaryValueFactory _valueFactory; + + private Dictionary _dictionary; + + public ICollection Keys + { + get + { + return this._dictionary.Keys; + } + } + + public ICollection Values + { + get + { + return this._dictionary.Values; + } + } + + public TValue this[TKey key] + { + get + { + return this.Get(key); + } + set + { + throw new NotImplementedException(); + } + } + + public int Count + { + get + { + return this._dictionary.Count; + } + } + + public bool IsReadOnly + { + get + { + throw new NotImplementedException(); + } + } + + public ThreadSafeDictionary(ReflectionsUtils.ThreadSafeDictionaryValueFactory valueFactory) + { + this._valueFactory = valueFactory; + } + + private TValue Get(TKey key) + { + TValue result; + TValue tValue; + if (this._dictionary == null) + { + result = this.AddValue(key); + } + else if (!this._dictionary.TryGetValue(key, out tValue)) + { + result = this.AddValue(key); + } + else + { + result = tValue; + } + return result; + } + + private TValue AddValue(TKey key) + { + TValue tValue = this._valueFactory(key); + object @lock = this._lock; + TValue result; + lock (@lock) + { + if (this._dictionary == null) + { + this._dictionary = new Dictionary(); + this._dictionary[key] = tValue; + } + else + { + TValue tValue2; + if (this._dictionary.TryGetValue(key, out tValue2)) + { + result = tValue2; + return result; + } + Dictionary dictionary = new Dictionary(this._dictionary); + dictionary[key] = tValue; + this._dictionary = dictionary; + } + } + result = tValue; + return result; + } + + public void Add(TKey key, TValue value) + { + throw new NotImplementedException(); + } + + public bool ContainsKey(TKey key) + { + return this._dictionary.ContainsKey(key); + } + + public bool Remove(TKey key) + { + throw new NotImplementedException(); + } + + public bool TryGetValue(TKey key, out TValue value) + { + value = this[key]; + return true; + } + + public void Add(KeyValuePair item) + { + throw new NotImplementedException(); + } + + public void Clear() + { + throw new NotImplementedException(); + } + + public bool Contains(KeyValuePair item) + { + throw new NotImplementedException(); + } + + public void CopyTo(KeyValuePair[] array, int arrayIndex) + { + throw new NotImplementedException(); + } + + public bool Remove(KeyValuePair item) + { + throw new NotImplementedException(); + } + + public IEnumerator> GetEnumerator() + { + return this._dictionary.GetEnumerator(); + } + + IEnumerator IEnumerable.GetEnumerator() + { + return this._dictionary.GetEnumerator(); + } + } + + private static readonly object[] EmptyObjects = new object[0]; + + public static Attribute GetAttribute(MemberInfo info, Type type) + { + Attribute result; + if (info == null || type == null || !Attribute.IsDefined(info, type)) + { + result = null; + } + else + { + result = Attribute.GetCustomAttribute(info, type); + } + return result; + } + + public static Attribute GetAttribute(Type objectType, Type attributeType) + { + Attribute result; + if (objectType == null || attributeType == null || !Attribute.IsDefined(objectType, attributeType)) + { + result = null; + } + else + { + result = Attribute.GetCustomAttribute(objectType, attributeType); + } + return result; + } + + public static Type[] GetGenericTypeArguments(Type type) + { + return type.GetGenericArguments(); + } + + public static bool IsTypeGenericeCollectionInterface(Type type) + { + bool result; + if (!type.IsGenericType) + { + result = false; + } + else + { + Type genericTypeDefinition = type.GetGenericTypeDefinition(); + result = (genericTypeDefinition == typeof(IList<>) || genericTypeDefinition == typeof(ICollection<>) || genericTypeDefinition == typeof(IEnumerable<>)); + } + return result; + } + + public static bool IsAssignableFrom(Type type1, Type type2) + { + return type1.IsAssignableFrom(type2); + } + + public static bool IsTypeDictionary(Type type) + { + bool result; + if (typeof(IDictionary).IsAssignableFrom(type)) + { + result = true; + } + else if (!type.IsGenericType) + { + result = false; + } + else + { + Type genericTypeDefinition = type.GetGenericTypeDefinition(); + result = (genericTypeDefinition == typeof(IDictionary<, >)); + } + return result; + } + + public static bool IsNullableType(Type type) + { + return type.IsGenericType && type.GetGenericTypeDefinition() == typeof(Nullable<>); + } + + public static object ToNullableType(object obj, Type nullableType) + { + return (obj != null) ? Convert.ChangeType(obj, Nullable.GetUnderlyingType(nullableType), CultureInfo.InvariantCulture) : null; + } + + public static bool IsValueType(Type type) + { + return type.IsValueType; + } + + public static IEnumerable GetConstructors(Type type) + { + return type.GetConstructors(); + } + + public static ConstructorInfo GetConstructorInfo(Type type, params Type[] argsType) + { + IEnumerable constructors = ReflectionsUtils.GetConstructors(type); + ConstructorInfo result; + foreach (ConstructorInfo current in constructors) + { + ParameterInfo[] parameters = current.GetParameters(); + if (argsType.Length == parameters.Length) + { + int num = 0; + bool flag = true; + ParameterInfo[] parameters2 = current.GetParameters(); + for (int i = 0; i < parameters2.Length; i++) + { + ParameterInfo parameterInfo = parameters2[i]; + if (parameterInfo.ParameterType != argsType[num]) + { + flag = false; + break; + } + } + if (flag) + { + result = current; + return result; + } + } + } + result = null; + return result; + } + + public static IEnumerable GetProperties(Type type) + { + return type.GetProperties(BindingFlags.Instance | BindingFlags.Static | BindingFlags.Public | BindingFlags.NonPublic); + } + + public static IEnumerable GetFields(Type type) + { + return type.GetFields(BindingFlags.Instance | BindingFlags.Static | BindingFlags.Public | BindingFlags.NonPublic); + } + + public static MethodInfo GetGetterMethodInfo(PropertyInfo propertyInfo) + { + return propertyInfo.GetGetMethod(true); + } + + public static MethodInfo GetSetterMethodInfo(PropertyInfo propertyInfo) + { + return propertyInfo.GetSetMethod(true); + } + + public static ReflectionsUtils.ConstructorDelegate GetContructor(ConstructorInfo constructorInfo) + { + return ReflectionsUtils.GetConstructorByReflection(constructorInfo); + } + + public static ReflectionsUtils.ConstructorDelegate GetContructor(Type type, params Type[] argsType) + { + return ReflectionsUtils.GetConstructorByReflection(type, argsType); + } + + public static ReflectionsUtils.ConstructorDelegate GetConstructorByReflection(ConstructorInfo constructorInfo) + { + return (object[] args) => constructorInfo.Invoke(args); + } + + public static ReflectionsUtils.ConstructorDelegate GetConstructorByReflection(Type type, params Type[] argsType) + { + ConstructorInfo constructorInfo = ReflectionsUtils.GetConstructorInfo(type, argsType); + return (constructorInfo != null) ? ReflectionsUtils.GetConstructorByReflection(constructorInfo) : null; + } + + public static ReflectionsUtils.GetDelegate GetGetMethod(PropertyInfo propertyInfo) + { + return ReflectionsUtils.GetGetMethodByReflection(propertyInfo); + } + + public static ReflectionsUtils.GetDelegate GetGetMethod(FieldInfo fieldInfo) + { + return ReflectionsUtils.GetGetMethodByReflection(fieldInfo); + } + + public static ReflectionsUtils.GetDelegate GetGetMethodByReflection(PropertyInfo propertyInfo) + { + MethodInfo methodInfo = ReflectionsUtils.GetGetterMethodInfo(propertyInfo); + Debug.Log("propertyInfo :" + propertyInfo.Name); + Debug.Log("methodInfo :" + methodInfo.Name); + return (object source) => methodInfo.Invoke(source, ReflectionsUtils.EmptyObjects); + } + + public static ReflectionsUtils.GetDelegate GetGetMethodByReflection(FieldInfo fieldInfo) + { + return (object source) => fieldInfo.GetValue(source); + } + + public static ReflectionsUtils.SetDelegate GetSetMethod(PropertyInfo propertyInfo) + { + return ReflectionsUtils.GetSetMethodByReflection(propertyInfo); + } + + public static ReflectionsUtils.SetDelegate GetSetMethod(FieldInfo fieldInfo) + { + return ReflectionsUtils.GetSetMethodByReflection(fieldInfo); + } + + public static ReflectionsUtils.SetDelegate GetSetMethodByReflection(PropertyInfo propertyInfo) + { + MethodInfo methodInfo = ReflectionsUtils.GetSetterMethodInfo(propertyInfo); + return delegate(object source, object value) + { + methodInfo.Invoke(source, new object[] + { + value + }); + }; + } + + public static ReflectionsUtils.SetDelegate GetSetMethodByReflection(FieldInfo fieldInfo) + { + return delegate(object source, object value) + { + fieldInfo.SetValue(source, value); + }; + } + } +} diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/NetFramework/Utils/Json/SimpleJson/SimpleJson.Reflection/ReflectionUtils.cs.meta b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/NetFramework/Utils/Json/SimpleJson/SimpleJson.Reflection/ReflectionUtils.cs.meta new file mode 100644 index 00000000..047ec5f4 --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/NetFramework/Utils/Json/SimpleJson/SimpleJson.Reflection/ReflectionUtils.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: f86611ffb92f04b4f8e7adb3e9c127c9 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/NetFramework/Utils/Json/SimpleJson/SimpleJson.meta b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/NetFramework/Utils/Json/SimpleJson/SimpleJson.meta new file mode 100644 index 00000000..3017fb44 --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/NetFramework/Utils/Json/SimpleJson/SimpleJson.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 28b719beb6c7ba34b82adadc2f37360b +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/NetFramework/Utils/Json/SimpleJson/SimpleJson/IJsonSerializerStrategy.cs b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/NetFramework/Utils/Json/SimpleJson/SimpleJson/IJsonSerializerStrategy.cs new file mode 100644 index 00000000..990951f1 --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/NetFramework/Utils/Json/SimpleJson/SimpleJson/IJsonSerializerStrategy.cs @@ -0,0 +1,13 @@ +using System; +using System.CodeDom.Compiler; + +namespace SimpleJson +{ + [GeneratedCode("simple-json", "1.0.0")] + public interface IJsonSerializerStrategy + { + bool TrySerializeNonPrimitiveObject(object input, out object output); + + object DeserializeObject(object value, Type type); + } +} diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/NetFramework/Utils/Json/SimpleJson/SimpleJson/IJsonSerializerStrategy.cs.meta b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/NetFramework/Utils/Json/SimpleJson/SimpleJson/IJsonSerializerStrategy.cs.meta new file mode 100644 index 00000000..1fb10797 --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/NetFramework/Utils/Json/SimpleJson/SimpleJson/IJsonSerializerStrategy.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: e916cca63d435b64292d80c9ecd452b4 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/NetFramework/Utils/Json/SimpleJson/SimpleJson/JsonArray.cs b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/NetFramework/Utils/Json/SimpleJson/SimpleJson/JsonArray.cs new file mode 100644 index 00000000..f7b33fa8 --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/NetFramework/Utils/Json/SimpleJson/SimpleJson/JsonArray.cs @@ -0,0 +1,24 @@ +using System; +using System.CodeDom.Compiler; +using System.Collections.Generic; +using System.ComponentModel; + +namespace SimpleJson +{ + [GeneratedCode("simple-json", "1.0.0"), EditorBrowsable(EditorBrowsableState.Never)] + internal class JsonArray : List + { + public JsonArray() + { + } + + public JsonArray(int capacity) : base(capacity) + { + } + + public override string ToString() + { + return SimpleJsonTool.SerializeObject(this) ?? string.Empty; + } + } +} diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/NetFramework/Utils/Json/SimpleJson/SimpleJson/JsonArray.cs.meta b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/NetFramework/Utils/Json/SimpleJson/SimpleJson/JsonArray.cs.meta new file mode 100644 index 00000000..a2febb8a --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/NetFramework/Utils/Json/SimpleJson/SimpleJson/JsonArray.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 45f935956246d7b498000f93ff5706e4 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/NetFramework/Utils/Json/SimpleJson/SimpleJson/JsonObject.cs b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/NetFramework/Utils/Json/SimpleJson/SimpleJson/JsonObject.cs new file mode 100644 index 00000000..2377c74a --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/NetFramework/Utils/Json/SimpleJson/SimpleJson/JsonObject.cs @@ -0,0 +1,172 @@ +using System; +using System.CodeDom.Compiler; +using System.Collections; +using System.Collections.Generic; +using System.ComponentModel; + +namespace SimpleJson +{ + [GeneratedCode("simple-json", "1.0.0"), EditorBrowsable(EditorBrowsableState.Never)] + internal class JsonObject : IDictionary, ICollection>, IEnumerable>, IEnumerable + { + private readonly Dictionary _members; + + public object this[int index] + { + get + { + return JsonObject.GetAtIndex(this._members, index); + } + } + + public ICollection Keys + { + get + { + return this._members.Keys; + } + } + + public ICollection Values + { + get + { + return this._members.Values; + } + } + + public object this[object key] + { + get + { + return this._members[key]; + } + set + { + this._members[key] = value; + } + } + + public int Count + { + get + { + return this._members.Count; + } + } + + public bool IsReadOnly + { + get + { + return false; + } + } + + public JsonObject() + { + this._members = new Dictionary(); + } + + public JsonObject(IEqualityComparer comparer) + { + this._members = new Dictionary(comparer); + } + + internal static object GetAtIndex(IDictionary obj, int index) + { + if (obj == null) + { + throw new ArgumentNullException("obj"); + } + if (index >= obj.Count) + { + throw new ArgumentOutOfRangeException("index"); + } + int num = 0; + object result; + foreach (KeyValuePair current in obj) + { + if (num++ == index) + { + result = current.Value; + return result; + } + } + result = null; + return result; + } + + public void Add(object key, object value) + { + this._members.Add(key, value); + } + + public bool ContainsKey(object key) + { + return this._members.ContainsKey(key); + } + + public bool Remove(object key) + { + return this._members.Remove(key); + } + + public bool TryGetValue(object key, out object value) + { + return this._members.TryGetValue(key, out value); + } + + public void Add(KeyValuePair item) + { + this._members.Add(item.Key, item.Value); + } + + public void Clear() + { + this._members.Clear(); + } + + public bool Contains(KeyValuePair item) + { + return this._members.ContainsKey(item.Key) && this._members[item.Key] == item.Value; + } + + public void CopyTo(KeyValuePair[] array, int arrayIndex) + { + if (array == null) + { + throw new ArgumentNullException("array"); + } + int num = this.Count; + foreach (KeyValuePair current in this) + { + array[arrayIndex++] = current; + if (--num <= 0) + { + break; + } + } + } + + public bool Remove(KeyValuePair item) + { + return this._members.Remove(item.Key); + } + + public IEnumerator> GetEnumerator() + { + return this._members.GetEnumerator(); + } + + IEnumerator IEnumerable.GetEnumerator() + { + return this._members.GetEnumerator(); + } + + public override string ToString() + { + return SimpleJsonTool.SerializeObject(this); + } + } +} diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/NetFramework/Utils/Json/SimpleJson/SimpleJson/JsonObject.cs.meta b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/NetFramework/Utils/Json/SimpleJson/SimpleJson/JsonObject.cs.meta new file mode 100644 index 00000000..975d786d --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/NetFramework/Utils/Json/SimpleJson/SimpleJson/JsonObject.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 6db9918d2a7fed44aab6a06e3336b7cc +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/NetFramework/Utils/Json/SimpleJson/SimpleJson/PocoJsonSerializerStrategy.cs b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/NetFramework/Utils/Json/SimpleJson/SimpleJson/PocoJsonSerializerStrategy.cs new file mode 100644 index 00000000..af2bd32d --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/NetFramework/Utils/Json/SimpleJson/SimpleJson/PocoJsonSerializerStrategy.cs @@ -0,0 +1,356 @@ +using System; +using System.CodeDom.Compiler; +using System.Collections; +using System.Collections.Generic; +using System.Globalization; +using System.Reflection; + +namespace SimpleJson +{ + [GeneratedCode("simple-json", "1.0.0")] + public class PocoJsonSerializerStrategy : IJsonSerializerStrategy + { + internal IDictionary ConstructorCache; + + internal IDictionary> GetCache; + + internal IDictionary>> SetCache; + + internal static readonly Type[] EmptyTypes = new Type[0]; + + internal static readonly Type[] ArrayConstructorParameterTypes = new Type[] + { + typeof(int) + }; + + private static readonly string[] Iso8601Format = new string[] + { + "yyyy-MM-dd\\THH:mm:ss.FFFFFFF\\Z", + "yyyy-MM-dd\\THH:mm:ss\\Z", + "yyyy-MM-dd\\THH:mm:ssK" + }; + + public PocoJsonSerializerStrategy() + { + this.ConstructorCache = new ReflectionsUtils.ThreadSafeDictionary(new ReflectionsUtils.ThreadSafeDictionaryValueFactory(this.ContructorDelegateFactory)); + this.GetCache = new ReflectionsUtils.ThreadSafeDictionary>(new ReflectionsUtils.ThreadSafeDictionaryValueFactory>(this.GetterValueFactory)); + this.SetCache = new ReflectionsUtils.ThreadSafeDictionary>>(new ReflectionsUtils.ThreadSafeDictionaryValueFactory>>(this.SetterValueFactory)); + } + + protected virtual string MapClrMemberNameToJsonFieldName(string clrPropertyName) + { + return clrPropertyName; + } + + internal virtual ReflectionsUtils.ConstructorDelegate ContructorDelegateFactory(Type key) + { + return ReflectionsUtils.GetContructor(key, (!key.IsArray) ? PocoJsonSerializerStrategy.EmptyTypes : PocoJsonSerializerStrategy.ArrayConstructorParameterTypes); + } + + internal virtual IDictionary GetterValueFactory(Type type) + { + IDictionary dictionary = new Dictionary(); + foreach (PropertyInfo current in ReflectionsUtils.GetProperties(type)) + { + if (current.CanRead&& current.CanWrite) + { + MethodInfo getterMethodInfo = ReflectionsUtils.GetGetterMethodInfo(current); + if (!getterMethodInfo.IsStatic && getterMethodInfo.IsPublic) + { + dictionary[this.MapClrMemberNameToJsonFieldName(current.Name)] = ReflectionsUtils.GetGetMethod(current); + } + } + } + foreach (FieldInfo current2 in ReflectionsUtils.GetFields(type)) + { + if (!current2.IsStatic && current2.IsPublic) + { + dictionary[this.MapClrMemberNameToJsonFieldName(current2.Name)] = ReflectionsUtils.GetGetMethod(current2); + } + } + return dictionary; + } + + internal virtual IDictionary> SetterValueFactory(Type type) + { + IDictionary> dictionary = new Dictionary>(); + foreach (PropertyInfo current in ReflectionsUtils.GetProperties(type)) + { + if (current.CanWrite) + { + MethodInfo setterMethodInfo = ReflectionsUtils.GetSetterMethodInfo(current); + if (!setterMethodInfo.IsStatic && setterMethodInfo.IsPublic) + { + dictionary[this.MapClrMemberNameToJsonFieldName(current.Name)] = new KeyValuePair(current.PropertyType, ReflectionsUtils.GetSetMethod(current)); + } + } + } + foreach (FieldInfo current2 in ReflectionsUtils.GetFields(type)) + { + if (!current2.IsInitOnly && !current2.IsStatic && current2.IsPublic) + { + dictionary[this.MapClrMemberNameToJsonFieldName(current2.Name)] = new KeyValuePair(current2.FieldType, ReflectionsUtils.GetSetMethod(current2)); + } + } + return dictionary; + } + + public virtual bool TrySerializeNonPrimitiveObject(object input, out object output) + { + return this.TrySerializeKnownTypes(input, out output) || this.TrySerializeUnknownTypes(input, out output); + } + + public virtual object DeserializeObject(object value, Type type) + { + if (type == null) + { + throw new ArgumentNullException("type"); + } + string text = value as string; + object result; + if (type == typeof(Guid) && string.IsNullOrEmpty(text)) + { + result = default(Guid); + } + else if (value == null) + { + result = null; + } + else + { + object obj = null; + if (text != null) + { + if (text.Length != 0) + { + if (type.IsEnum) + { + return Enum.Parse(type, text); + } + if (type == typeof(DateTime) || (ReflectionsUtils.IsNullableType(type) && Nullable.GetUnderlyingType(type) == typeof(DateTime))) + { + result = DateTime.ParseExact(text, PocoJsonSerializerStrategy.Iso8601Format, CultureInfo.InvariantCulture, DateTimeStyles.AdjustToUniversal | DateTimeStyles.AssumeUniversal); + + return result; + } + if (type == typeof(DateTimeOffset) || (ReflectionsUtils.IsNullableType(type) && Nullable.GetUnderlyingType(type) == typeof(DateTimeOffset))) + { + result = DateTimeOffset.ParseExact(text, PocoJsonSerializerStrategy.Iso8601Format, CultureInfo.InvariantCulture, DateTimeStyles.AdjustToUniversal | DateTimeStyles.AssumeUniversal); + return result; + } + if (type == typeof(Guid) || (ReflectionsUtils.IsNullableType(type) && Nullable.GetUnderlyingType(type) == typeof(Guid))) + { + result = new Guid(text); + return result; + } + if (type == typeof(Uri)) + { + result = new Uri(text); + return result; + } + result = text; + return result; + } + else + { + + if(type == typeof(Guid)) + { + obj = default(Guid); + } + else if (ReflectionsUtils.IsNullableType(type) && Nullable.GetUnderlyingType(type) == typeof(Guid)) + { + obj = null; + } + else + { + obj = text; + } + if (!ReflectionsUtils.IsNullableType(type) && Nullable.GetUnderlyingType(type) == typeof(Guid)) + { + result = text; + return result; + } + } + } + else if (value is bool) + { + result = value; + return result; + } + bool flag = value is long; + bool flag2 = value is double; + if ((flag && type == typeof(long)) || (flag2 && type == typeof(double))) + { + result = value; + } + else if ((flag2 && type != typeof(double)) || (flag && type != typeof(long))) + { + obj = ((!typeof(IConvertible).IsAssignableFrom(type)) ? value : Convert.ChangeType(value, type, CultureInfo.InvariantCulture)); + if (ReflectionsUtils.IsNullableType(type)) + { + result = ReflectionsUtils.ToNullableType(obj, type); + } + else + { + result = obj; + } + } + else + { + IDictionary dictionary = value as IDictionary; + if (dictionary != null) + { + IDictionary dictionary2 = dictionary; + if (ReflectionsUtils.IsTypeDictionary(type)) + { + Type[] genericTypeArguments = ReflectionsUtils.GetGenericTypeArguments(type); + Type type2 = genericTypeArguments[0]; + Type type3 = genericTypeArguments[1]; + Type key = typeof(Dictionary<, >).MakeGenericType(new Type[] + { + type2, + type3 + }); + IDictionary dictionary3 = (IDictionary)this.ConstructorCache[key](null); + foreach (KeyValuePair current in dictionary2) + { + dictionary3.Add(current.Key, this.DeserializeObject(current.Value, type3)); + } + obj = dictionary3; + } + else if (type == typeof(object)) + { + obj = value; + } + else + { + obj = this.ConstructorCache[type](null); + foreach (KeyValuePair> current2 in this.SetCache[type]) + { + object value2; + if (dictionary2.TryGetValue(current2.Key, out value2)) + { + value2 = this.DeserializeObject(value2, current2.Value.Key); + current2.Value.Value(obj, value2); + } + } + } + } + else + { + IList list = value as IList; + if (list != null) + { + IList list2 = list; + IList list3 = null; + if (type.IsArray) + { + list3 = (IList)this.ConstructorCache[type](new object[] + { + list2.Count + }); + int num = 0; + foreach (object current3 in list2) + { + list3[num++] = this.DeserializeObject(current3, type.GetElementType()); + } + } + else if (ReflectionsUtils.IsTypeGenericeCollectionInterface(type) || ReflectionsUtils.IsAssignableFrom(typeof(IList), type)) + { + Type type4 = ReflectionsUtils.GetGenericTypeArguments(type)[0]; + Type key2 = typeof(List<>).MakeGenericType(new Type[] + { + type4 + }); + list3 = (IList)this.ConstructorCache[key2](new object[] + { + list2.Count + }); + foreach (object current4 in list2) + { + list3.Add(this.DeserializeObject(current4, type4)); + } + } + obj = list3; + } + } + result = obj; + } + } + return result; + } + + protected virtual object SerializeEnum(Enum p) + { + //ԭöתInt棬ijɱַ + //return Convert.ToDouble(p, CultureInfo.InvariantCulture); + return Convert.ToString(p, CultureInfo.InvariantCulture); + } + + protected virtual bool TrySerializeKnownTypes(object input, out object output) + { + bool result = true; + if (input is DateTime) + { + output = ((DateTime)input).ToUniversalTime().ToString(PocoJsonSerializerStrategy.Iso8601Format[0], CultureInfo.InvariantCulture); + } + else if (input is DateTimeOffset) + { + output = ((DateTimeOffset)input).ToUniversalTime().ToString(PocoJsonSerializerStrategy.Iso8601Format[0], CultureInfo.InvariantCulture); + } + else if (input is Guid) + { + output = ((Guid)input).ToString("D"); + } + else if (input is Uri) + { + output = input.ToString(); + } + else + { + Enum @enum = input as Enum; + if (@enum != null) + { + output = this.SerializeEnum(@enum); + } + else + { + result = false; + output = null; + } + } + return result; + } + + protected virtual bool TrySerializeUnknownTypes(object input, out object output) + { + if (input == null) + { + throw new ArgumentNullException("input"); + } + output = null; + Type type = input.GetType(); + bool result; + if (type.FullName == null) + { + result = false; + } + else + { + IDictionary dictionary = new Dictionary(); + IDictionary dictionary2 = this.GetCache[type]; + foreach (KeyValuePair current in dictionary2) + { + if (current.Value != null) + { + dictionary.Add(this.MapClrMemberNameToJsonFieldName(current.Key), current.Value(input)); + } + } + output = dictionary; + result = true; + } + return result; + } + } +} diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/NetFramework/Utils/Json/SimpleJson/SimpleJson/PocoJsonSerializerStrategy.cs.meta b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/NetFramework/Utils/Json/SimpleJson/SimpleJson/PocoJsonSerializerStrategy.cs.meta new file mode 100644 index 00000000..c587d1d7 --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/NetFramework/Utils/Json/SimpleJson/SimpleJson/PocoJsonSerializerStrategy.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 2a110ea83c8707942ab49d3939a90182 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/NetFramework/Utils/Json/SimpleJson/SimpleJson/SimpleJson.cs b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/NetFramework/Utils/Json/SimpleJson/SimpleJson/SimpleJson.cs new file mode 100644 index 00000000..35a23837 --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/NetFramework/Utils/Json/SimpleJson/SimpleJson/SimpleJson.cs @@ -0,0 +1,879 @@ +using System; +using System.CodeDom.Compiler; +using System.Collections; +using System.Collections.Generic; +using System.ComponentModel; +using System.Globalization; +using System.Runtime.Serialization; +using System.Text; + +namespace SimpleJson +{ + [GeneratedCode("simple-json", "1.0.0")] + public static class SimpleJsonTool + { + private const int TOKEN_NONE = 0; + + private const int TOKEN_CURLY_OPEN = 1; + + private const int TOKEN_CURLY_CLOSE = 2; + + private const int TOKEN_SQUARED_OPEN = 3; + + private const int TOKEN_SQUARED_CLOSE = 4; + + private const int TOKEN_COLON = 5; + + private const int TOKEN_COMMA = 6; + + private const int TOKEN_STRING = 7; + + private const int TOKEN_NUMBER = 8; + + private const int TOKEN_TRUE = 9; + + private const int TOKEN_FALSE = 10; + + private const int TOKEN_NULL = 11; + + private const int BUILDER_CAPACITY = 2000; + + private static IJsonSerializerStrategy _currentJsonSerializerStrategy; + + private static PocoJsonSerializerStrategy _pocoJsonSerializerStrategy; + + public static IJsonSerializerStrategy CurrentJsonSerializerStrategy + { + get + { + IJsonSerializerStrategy arg_18_0; + if ((arg_18_0 = SimpleJsonTool._currentJsonSerializerStrategy) == null) + { + arg_18_0 = (SimpleJsonTool._currentJsonSerializerStrategy = SimpleJsonTool.PocoJsonSerializerStrategy); + } + return arg_18_0; + } + set + { + SimpleJsonTool._currentJsonSerializerStrategy = value; + } + } + + [EditorBrowsable(EditorBrowsableState.Advanced)] + public static PocoJsonSerializerStrategy PocoJsonSerializerStrategy + { + get + { + PocoJsonSerializerStrategy arg_18_0; + if ((arg_18_0 = SimpleJsonTool._pocoJsonSerializerStrategy) == null) + { + arg_18_0 = (SimpleJsonTool._pocoJsonSerializerStrategy = new PocoJsonSerializerStrategy()); + } + return arg_18_0; + } + } + + public static object DeserializeObject(string json) + { + object result; + if (SimpleJsonTool.TryDeserializeObject(json, out result)) + { + return result; + } + throw new SerializationException("Invalid JSON string"); + } + + public static bool TryDeserializeObject(string json, out object obj) + { + bool result = true; + if (json != null) + { + char[] json2 = json.ToCharArray(); + int num = 0; + obj = SimpleJsonTool.ParseValue(json2, ref num, ref result); + } + else + { + obj = null; + } + return result; + } + + public static object DeserializeObject(string json, Type type, IJsonSerializerStrategy jsonSerializerStrategy) + { + object obj = SimpleJsonTool.DeserializeObject(json); + return (type != null && (obj == null || !ReflectionsUtils.IsAssignableFrom(obj.GetType(), type))) ? (jsonSerializerStrategy ?? SimpleJsonTool.CurrentJsonSerializerStrategy).DeserializeObject(obj, type) : obj; + } + public static object DeserializeObject(object obj, Type type) + { + return SimpleJsonTool.CurrentJsonSerializerStrategy.DeserializeObject(obj, type); + + } + + public static object DeserializeObject(string json, Type type) + { + return SimpleJsonTool.DeserializeObject(json, type, null); + } + + public static T DeserializeObject(string json, IJsonSerializerStrategy jsonSerializerStrategy) + { + return (T)((object)SimpleJsonTool.DeserializeObject(json, typeof(T), jsonSerializerStrategy)); + } + + public static T DeserializeObject(string json) + { + return (T)((object)SimpleJsonTool.DeserializeObject(json, typeof(T), null)); + } + + public static string SerializeObject(object json, IJsonSerializerStrategy jsonSerializerStrategy) + { + StringBuilder stringBuilder = GetStringBuilder(); + bool flag = SimpleJsonTool.SerializeValue(jsonSerializerStrategy, json, stringBuilder); + + string res = (!flag) ? null : stringBuilder.ToString(); + RecycleStringBuilder(stringBuilder); + return res; + } + + public static string SerializeObject(object json) + { + return SimpleJsonTool.SerializeObject(json, SimpleJsonTool.CurrentJsonSerializerStrategy); + } + + public static string EscapeToJavascriptString(string jsonString) + { + string result; + if (string.IsNullOrEmpty(jsonString)) + { + result = jsonString; + } + else + { + StringBuilder stringBuilder = GetStringBuilder(); + int i = 0; + while (i < jsonString.Length) + { + char c = jsonString[i++]; + if (c == '\\') + { + int num = jsonString.Length - i; + if (num >= 2) + { + char c2 = jsonString[i]; + if (c2 == '\\') + { + stringBuilder.Append('\\'); + i++; + } + else if (c2 == '"') + { + stringBuilder.Append("\""); + i++; + } + else if (c2 == 't') + { + stringBuilder.Append('\t'); + i++; + } + else if (c2 == 'b') + { + stringBuilder.Append('\b'); + i++; + } + else if (c2 == 'n') + { + stringBuilder.Append('\n'); + i++; + } + else if (c2 == 'r') + { + stringBuilder.Append('\r'); + i++; + } + } + } + else + { + stringBuilder.Append(c); + } + } + result = stringBuilder.ToString(); + + RecycleStringBuilder(stringBuilder); + } + return result; + } + + private static IDictionary ParseObject(char[] json, ref int index, ref bool success) + { + // IDictionary dictionary = new JsonObject(); + IDictionary dictionary = new Dictionary(); + SimpleJsonTool.NextToken(json, ref index); + bool flag = false; + IDictionary result; + while (!flag) + { + int num = SimpleJsonTool.LookAhead(json, index); + if (num != 0) + { + if (num == 6) + { + SimpleJsonTool.NextToken(json, ref index); + } + else + { + if (num == 2) + { + SimpleJsonTool.NextToken(json, ref index); + result = dictionary; + return result; + } + //string key = SimpleJsonTool.ParseString(json, ref index, ref success); + object key = SimpleJsonTool.ParseValue(json, ref index, ref success); + if (!success) + { + success = false; + result = null; + return result; + } + num = SimpleJsonTool.NextToken(json, ref index); + if (num != 5) + { + success = false; + result = null; + return result; + } + object value = SimpleJsonTool.ParseValue(json, ref index, ref success); + if (!success) + { + success = false; + result = null; + return result; + } + dictionary[key] = value; + } + continue; + } + success = false; + result = null; + return result; + } + result = dictionary; + return result; + } + + private static JsonArray ParseArray(char[] json, ref int index, ref bool success) + { + JsonArray jsonArray = new JsonArray(); + SimpleJsonTool.NextToken(json, ref index); + bool flag = false; + JsonArray result; + while (!flag) + { + int num = SimpleJsonTool.LookAhead(json, index); + if (num != 0) + { + if (num == 6) + { + SimpleJsonTool.NextToken(json, ref index); + } + else + { + if (num == 4) + { + SimpleJsonTool.NextToken(json, ref index); + break; + } + object item = SimpleJsonTool.ParseValue(json, ref index, ref success); + if (!success) + { + result = null; + return result; + } + jsonArray.Add(item); + } + continue; + } + success = false; + result = null; + return result; + } + result = jsonArray; + return result; + } + + private static object ParseValue(char[] json, ref int index, ref bool success) + { + object result; + switch (SimpleJsonTool.LookAhead(json, index)) + { + case 1: + result = SimpleJsonTool.ParseObject(json, ref index, ref success); + return result; + case 3: + result = SimpleJsonTool.ParseArray(json, ref index, ref success); + return result; + case 7: + result = SimpleJsonTool.ParseString(json, ref index, ref success); + return result; + case 8: + result = SimpleJsonTool.ParseNumber(json, ref index, ref success); + return result; + case 9: + SimpleJsonTool.NextToken(json, ref index); + result = true; + return result; + case 10: + SimpleJsonTool.NextToken(json, ref index); + result = false; + return result; + case 11: + SimpleJsonTool.NextToken(json, ref index); + result = null; + return result; + } + success = false; + result = null; + return result; + } + private static string ParseString(char[] json, ref int index, ref bool success) + { + StringBuilder stringBuilder = GetStringBuilder(); //new StringBuilder(2000); + + SimpleJsonTool.EatWhitespace(json, ref index); + char c = json[index++]; + bool flag = false; + string result; + while (!flag) + { + if (index == json.Length) + { + break; + } + c = json[index++]; + if (c == '"') + { + flag = true; + break; + } + if (c == '\\') + { + if (index == json.Length) + { + break; + } + c = json[index++]; + if (c == '"') + { + stringBuilder.Append('"'); + } + else if (c == '\\') + { + stringBuilder.Append('\\'); + } + else if (c == '/') + { + stringBuilder.Append('/'); + } + else if (c == 'b') + { + stringBuilder.Append('\b'); + } + else if (c == 'f') + { + stringBuilder.Append('\f'); + } + else if (c == 'n') + { + stringBuilder.Append('\n'); + } + else if (c == 'r') + { + stringBuilder.Append('\r'); + } + else if (c == 't') + { + stringBuilder.Append('\t'); + } + else if (c == 'u') + { + int num = json.Length - index; + if (num >= 4) + { + uint num2; + if (!(success = uint.TryParse(new string(json, index, 4), NumberStyles.HexNumber, CultureInfo.InvariantCulture, out num2))) + { + result = ""; + } + else + { + if (55296u > num2 || num2 > 56319u) + { + stringBuilder.Append(SimpleJsonTool.ConvertFromUtf32((int)num2)); + index += 4; + continue; + } + index += 4; + num = json.Length - index; + if (num >= 6) + { + uint num3; + if (new string(json, index, 2) == "\\u" && uint.TryParse(new string(json, index + 2, 4), NumberStyles.HexNumber, CultureInfo.InvariantCulture, out num3)) + { + if (56320u <= num3 && num3 <= 57343u) + { + stringBuilder.Append((char)num2); + stringBuilder.Append((char)num3); + index += 6; + continue; + } + } + } + success = false; + result = ""; + } + return result; + } + break; + } + } + else + { + stringBuilder.Append(c); + } + } + if (!flag) + { + success = false; + result = null; + return result; + } + result = stringBuilder.ToString(); + + RecycleStringBuilder(stringBuilder); + + return result; + } + + private static string ConvertFromUtf32(int utf32) + { + if (utf32 < 0 || utf32 > 1114111) + { + throw new ArgumentOutOfRangeException("utf32", "The argument must be from 0 to 0x10FFFF."); + } + if (55296 <= utf32 && utf32 <= 57343) + { + throw new ArgumentOutOfRangeException("utf32", "The argument must not be in surrogate pair range."); + } + string result; + if (utf32 < 65536) + { + result = new string((char)utf32, 1); + } + else + { + utf32 -= 65536; + result = new string(new char[] + { + (char)((utf32 >> 10) + 55296), + (char)(utf32 % 1024 + 56320) + }); + } + return result; + } + + private static object ParseNumber(char[] json, ref int index, ref bool success) + { + SimpleJsonTool.EatWhitespace(json, ref index); + int lastIndexOfNumber = SimpleJsonTool.GetLastIndexOfNumber(json, index); + int length = lastIndexOfNumber - index + 1; + string text = new string(json, index, length); + object result; + if (text.IndexOf(".", StringComparison.OrdinalIgnoreCase) != -1 || text.IndexOf("e", StringComparison.OrdinalIgnoreCase) != -1) + { + double num; + success = double.TryParse(new string(json, index, length), NumberStyles.Any, CultureInfo.InvariantCulture, out num); + result = num; + } + else + { + long num2; + success = long.TryParse(new string(json, index, length), NumberStyles.Any, CultureInfo.InvariantCulture, out num2); + result = num2; + } + index = lastIndexOfNumber + 1; + return result; + } + + private static int GetLastIndexOfNumber(char[] json, int index) + { + int i; + for (i = index; i < json.Length; i++) + { + if ("0123456789+-.eE".IndexOf(json[i]) == -1) + { + break; + } + } + return i - 1; + } + + private static void EatWhitespace(char[] json, ref int index) + { + while (index < json.Length) + { + if (" \t\n\r\b\f".IndexOf(json[index]) == -1) + { + break; + } + index++; + } + } + + private static int LookAhead(char[] json, int index) + { + int num = index; + return SimpleJsonTool.NextToken(json, ref num); + } + + private static int NextToken(char[] json, ref int index) + { + SimpleJsonTool.EatWhitespace(json, ref index); + int result; + if (index != json.Length) + { + char c = json[index]; + index++; + switch (c) + { + case ',': + result = 6; + return result; + case '-': + case '0': + case '1': + case '2': + case '3': + case '4': + case '5': + case '6': + case '7': + case '8': + case '9': + result = 8; + return result; + case '.': + case '/': + IL_69: + switch (c) + { + case '[': + result = 3; + return result; + case '\\': + IL_7E: + switch (c) + { + case '{': + result = 1; + return result; + case '|': + IL_93: + if (c != '"') + { + index--; + int num = json.Length - index; + if (num >= 5) + { + if (json[index] == 'f' && json[index + 1] == 'a' && json[index + 2] == 'l' && json[index + 3] == 's' && json[index + 4] == 'e') + { + index += 5; + result = 10; + return result; + } + } + if (num >= 4) + { + if (json[index] == 't' && json[index + 1] == 'r' && json[index + 2] == 'u' && json[index + 3] == 'e') + { + index += 4; + result = 9; + return result; + } + } + if (num >= 4) + { + if (json[index] == 'n' && json[index + 1] == 'u' && json[index + 2] == 'l' && json[index + 3] == 'l') + { + index += 4; + result = 11; + return result; + } + } + result = 0; + return result; + } + result = 7; + + return result; + + case '}': + result = 2; + return result; + default: + goto IL_93; + } + + + case ']': + result = 4; + return result; + default: + goto IL_7E; + } + + case ':': + result = 5; + return result; + default: + goto IL_69; + } + + } + result = 0; + return result; + } + + private static bool SerializeValue(IJsonSerializerStrategy jsonSerializerStrategy, object value, StringBuilder builder) + { + bool flag = true; + string text = value as string; + if (text != null) + { + flag = SimpleJsonTool.SerializeString(text, builder); + } + else + { + IDictionary dictionary = value as IDictionary; + if (dictionary != null) + { + flag = SimpleJsonTool.SerializeObject(jsonSerializerStrategy, dictionary.Keys, dictionary.Values, builder); + } + else + { + //UnityEngine.Debug.Log("===>>IEnumerable"); + IEnumerable enumerable = value as IEnumerable; + if (enumerable != null) + { + flag = SimpleJsonTool.SerializeArray(jsonSerializerStrategy, enumerable, builder); + } + else if (SimpleJsonTool.IsNumeric(value)) + { + flag = SimpleJsonTool.SerializeNumber(value, builder); + } + else if (value is bool) + { + builder.Append((!(bool)value) ? "false" : "true"); + } + else if (value == null) + { + builder.Append("null"); + } + else + { + object value2; + flag = jsonSerializerStrategy.TrySerializeNonPrimitiveObject(value, out value2); + if (flag) + { + SimpleJsonTool.SerializeValue(jsonSerializerStrategy, value2, builder); + } + } + } + } + return flag; + } + + private static bool SerializeObject(IJsonSerializerStrategy jsonSerializerStrategy, IEnumerable keys, IEnumerable values, StringBuilder builder) + { + builder.Append("{"); + IEnumerator enumerator = keys.GetEnumerator(); + IEnumerator enumerator2 = values.GetEnumerator(); + bool flag = true; + bool result; + while (enumerator.MoveNext() && enumerator2.MoveNext()) + { + object current = enumerator.Current; + object current2 = enumerator2.Current; + if (!flag) + { + builder.Append(","); + } + //string text = current as string; + //if (text != null) + //{ + // SimpleJsonTool.SerializeString(text, builder); + //} + if(SimpleJsonTool.SerializeValue(jsonSerializerStrategy, current, builder)) + { + + } + else if (!SimpleJsonTool.SerializeValue(jsonSerializerStrategy, current2, builder)) + { + result = false; + return result; + } + builder.Append(":"); + if (SimpleJsonTool.SerializeValue(jsonSerializerStrategy, current2, builder)) + { + flag = false; + continue; + } + result = false; + return result; + } + builder.Append("}"); + result = true; + return result; + } + + private static bool SerializeArray(IJsonSerializerStrategy jsonSerializerStrategy, IEnumerable anArray, StringBuilder builder) + { + builder.Append("["); + bool flag = true; + IEnumerator enumerator = anArray.GetEnumerator(); + bool result; + try + { + while (enumerator.MoveNext()) + { + object current = enumerator.Current; + if (!flag) + { + builder.Append(","); + } + if (!SimpleJsonTool.SerializeValue(jsonSerializerStrategy, current, builder)) + { + result = false; + return result; + } + flag = false; + } + } + finally + { + IDisposable disposable; + if ((disposable = (enumerator as IDisposable)) != null) + { + disposable.Dispose(); + } + } + builder.Append("]"); + result = true; + return result; + } + + private static bool SerializeString(string aString, StringBuilder builder) + { + builder.Append("\""); + char[] array = aString.ToCharArray(); + for (int i = 0; i < array.Length; i++) + { + char c = array[i]; + if (c == '"') + { + builder.Append("\\\""); + } + else if (c == '\\') + { + builder.Append("\\\\"); + } + else if (c == '\b') + { + builder.Append("\\b"); + } + else if (c == '\f') + { + builder.Append("\\f"); + } + else if (c == '\n') + { + builder.Append("\\n"); + } + else if (c == '\r') + { + builder.Append("\\r"); + } + else if (c == '\t') + { + builder.Append("\\t"); + } + else + { + builder.Append(c); + } + } + builder.Append("\""); + return true; + } + + private static bool SerializeNumber(object number, StringBuilder builder) + { + if (number is long) + { + builder.Append(((long)number).ToString(CultureInfo.InvariantCulture)); + } + else if (number is ulong) + { + builder.Append(((ulong)number).ToString(CultureInfo.InvariantCulture)); + } + else if (number is int) + { + builder.Append(((int)number).ToString(CultureInfo.InvariantCulture)); + } + else if (number is uint) + { + builder.Append(((uint)number).ToString(CultureInfo.InvariantCulture)); + } + else if (number is decimal) + { + builder.Append(((decimal)number).ToString(CultureInfo.InvariantCulture)); + } + else if (number is float) + { + builder.Append(((float)number).ToString(CultureInfo.InvariantCulture)); + } + else + { + builder.Append(Convert.ToDouble(number, CultureInfo.InvariantCulture).ToString("r", CultureInfo.InvariantCulture)); + } + return true; + } + + private static bool IsNumeric(object value) + { + return value is sbyte || value is byte || value is short || value is ushort || value is int || value is uint || value is long || value is ulong || value is float || value is double || value is decimal; + } + + private static Queue stringBuilders = new Queue(); + + private static StringBuilder GetStringBuilder() + { + StringBuilder builder = null; + if (stringBuilders.Count <= 0) + builder = new StringBuilder(2000); + else + { + builder = stringBuilders.Dequeue(); + if (builder.Length > 0) + builder.Remove(0, builder.Length); + } + + return builder; + } + private static void RecycleStringBuilder(StringBuilder builder) + { + stringBuilders.Enqueue(builder); + } + + } +} diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/NetFramework/Utils/Json/SimpleJson/SimpleJson/SimpleJson.cs.meta b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/NetFramework/Utils/Json/SimpleJson/SimpleJson/SimpleJson.cs.meta new file mode 100644 index 00000000..f42c1340 --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/NetFramework/Utils/Json/SimpleJson/SimpleJson/SimpleJson.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 29f0c610eeb162c4dbbb8f30f5c1b5cc +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/NetFramework/Utils/Json/SimpleJsonUtils.cs b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/NetFramework/Utils/Json/SimpleJsonUtils.cs new file mode 100644 index 00000000..4a4b142a --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/NetFramework/Utils/Json/SimpleJsonUtils.cs @@ -0,0 +1,565 @@ +using UnityEngine; +using System.Collections.Generic; +using System; +using System.Reflection; +using SimpleJson; +using SimpleNetCore; + +namespace SimpleNetManager +{ + /// + /// Json处理工具类 + /// + public static class SimpleJsonUtils + { + private static Type list_Type = typeof(List<>); + private static Type dictionary_Type = typeof(Dictionary<,>); + private static BindingFlags flags = BindingFlags.Instance | BindingFlags.Public; + private static Type notJsonSerialized_Type = typeof(NotJsonSerializedAttribute); + public static string ToJson(object data) + { + try + { + object temp = ChangeObjectToJsonObject(data); + if (null == temp) + return ""; + return SimpleJsonTool.SerializeObject(temp); + } + catch (Exception e) + { + Debug.LogError(e); + } + return null; + } + public static T FromJson(string json) + { + try + { + object obj = FromJson(typeof(T), json); + return obj == null ? default(T) : (T)obj; + } + catch (Exception e) + { + Debug.LogError(e); + } + return default(T); + } + public static object FromJson(Type type, string json) + { + try + { + object jsonObj = SimpleJsonTool.DeserializeObject(json); + return ChangeJsonDataToObjectByType(type, jsonObj); + } + catch (Exception e) + { + Debug.LogError("Json:"+json+"\n" +e); + } + return null; + } + + #region List + /// + /// Json转换List + /// + /// + /// T的type + /// + private static object JsonToList(string json, Type itemType) + { + if (string.IsNullOrEmpty(json)) + return null; + object obj = SimpleJsonTool.DeserializeObject(json); + object res = JsonObjectToList(obj, itemType); + return res; + } + private static object JsonObjectToList(object obj, Type itemType) + { + IList listData = obj as IList; + Type listType = list_Type.MakeGenericType(itemType); + object list = ReflectionTool.CreateDefultInstance(listType); + if (listData == null || listData.Count == 0) + return list; + + MethodInfo addMethod = listType.GetMethod("Add"); + for (int i = 0; i < listData.Count; i++) + { + object obj0 = listData[i]; + obj0 = ChangeJsonDataToObjectByType(itemType, obj0); + if (obj0 == null) + continue; + addMethod.Invoke(list, new object[] { obj0 }); + } + return list; + } + + + /// + /// List转换为Json + /// + /// List + /// json + private static string ListToJson(object datas) + { + object temp = ListArrayToJsonObject(datas, true); + return SimpleJsonTool.SerializeObject(temp); + + } + private static object ListArrayToJsonObject(object datas, bool isList) + { + Type type = datas.GetType(); + PropertyInfo pro = null; + if (isList) + { + pro = type.GetProperty("Count"); + } + else + { + pro = type.GetProperty("Length"); + } + + int count = (int)pro.GetValue(datas, null); + MethodInfo methodInfo = null; + if (isList) + methodInfo = type.GetMethod("get_Item", flags); + else + methodInfo = type.GetMethod("GetValue", new Type[] { typeof(int) }); + List temp = new List(); + for (int i = 0; i < count; i++) + { + object da = methodInfo.Invoke(datas, new object[] { i }); + da = ChangeObjectToJsonObject(da); + if (null == da) + continue; + temp.Add(da); + } + return temp; + } + #endregion + + #region Array + + /// + /// Json转换为Array + /// + /// + /// 数组的类型T[]的T类型 + /// + private static object JsonToArray(string json, Type itemType) + { + object obj = SimpleJsonTool.DeserializeObject(json); + return JsonObjectToArray(obj, itemType); + } + private static object JsonObjectToArray(object data, Type itemType) + { + object result = JsonObjectToList(data, itemType); + MethodInfo method = result.GetType().GetMethod("ToArray"); + //Debug.Log("JsonObjectToArray : result:" + result.GetType().FullName); + return method.Invoke(result, null); + } + /// + /// Array转换为Json + /// + /// + /// + private static string ArrayToJson(object datas) + { + object temp = ListArrayToJsonObject(datas, false); + return SimpleJsonTool.SerializeObject(temp); + } + #endregion + #region class或struct + /// + /// class或struct转换为json + /// + /// + /// + private static string ClassOrStructToJson(object data) + { + object jsonObject = ClassOrStructToJsonObject(data); + return SimpleJsonTool.SerializeObject(jsonObject); + } + private static object ClassOrStructToJsonObject(object data) + { + IDictionary dic = new Dictionary(); + Type type = data.GetType(); + + FieldInfo[] fields = type.GetFields(flags); + + for (int i = 0; i < fields.Length; i++) + { + FieldInfo f = fields[i]; + + if (ReflectionTool.IsDelegate(f.FieldType)) + continue; + if (CheckHaveNotJsonSerializedAttribute(f)) + continue; + try + { + + object v = f.GetValue(data); + string name = f.Name; + if (v == null) + continue; + v = ChangeObjectToJsonObject(v); + dic.Add(name, v); + } + catch + { + continue; + } + } + + PropertyInfo[] propertys = type.GetProperties(flags); + for (int i = 0; i < propertys.Length; i++) + { + PropertyInfo p = propertys[i]; + if (CheckPropertyInfo(p)) + { + try + { + object v = p.GetValue(data, null); + if (v == null) + continue; + v = ChangeObjectToJsonObject(v); + dic.Add(p.Name, v); + } + catch (Exception e) + { + Debug.LogError("property :" + p.Name + "\n" + e); + continue; + } + } + } + return dic; + } + + /// + /// json转换为class或struct + /// + /// + /// class或struct的type + /// + private static object JsonToClassOrStruct(string json, Type type) + { + if (string.IsNullOrEmpty(json)) + return null; + object obj = SimpleJsonTool.DeserializeObject(json); + return JsonObjectToClassOrStruct(obj, type); + } + private static object JsonObjectToClassOrStruct(object jsonObj, Type type) + { + IDictionary dic = (IDictionary)jsonObj; + object instance = ReflectionTool.CreateDefultInstance(type); + if (dic == null || instance == null) + { + return null; + } + foreach (var item in dic) + { + string key = item.Key.ToString(); + object value = item.Value; + FieldInfo f = type.GetField(key, flags); + if (f != null) + { + value = ChangeJsonDataToObjectByType(f.FieldType, value); + f.SetValue(instance, value); + } + else + { + PropertyInfo p = type.GetProperty(key, flags); + if (CheckPropertyInfo(p)) + { + try + { + value = ChangeJsonDataToObjectByType(p.PropertyType, value); + p.SetValue(instance, value, null); + } + catch (Exception e) + { + Debug.LogError("property :" + p.Name + "\n" + e); + continue; + } + } + } + } + return instance; + } + #endregion + #region Dictionary + /// + /// Dictionary转换为json + /// + /// + /// + private static string DictionaryToJson(object data) + { + object obj = DictionaryToJsonObject(data); + return SimpleJsonTool.SerializeObject(obj); + } + + private static object DictionaryToJsonObject(object data) + { + Type type = data.GetType(); + PropertyInfo p = type.GetProperty("Count"); + int count = (int)p.GetValue(data, null); + + MethodInfo GetEnumeratorMe = type.GetMethod("GetEnumerator"); + PropertyInfo current = GetEnumeratorMe.ReturnParameter.ParameterType.GetProperty("Current"); + MethodInfo moveNext = GetEnumeratorMe.ReturnParameter.ParameterType.GetMethod("MoveNext"); + + Type[] typeArguments = type.GetGenericArguments(); + Type KeyValuePairType = typeof(KeyValuePair<,>).MakeGenericType(typeArguments); + PropertyInfo keyProperty = KeyValuePairType.GetProperty("Key"); + PropertyInfo valueProperty = KeyValuePairType.GetProperty("Value"); + + object enumerator = GetEnumeratorMe.Invoke(data, null); + + Dictionary dataDic = new Dictionary(); + for (int i = 0; i < count; i++) + { + moveNext.Invoke(enumerator, null); + object kv = current.GetValue(enumerator, null); + object key = keyProperty.GetValue(kv, null); + object value = valueProperty.GetValue(kv, null); + key = ChangeObjectToJsonObject(key); + value = ChangeObjectToJsonObject(value); + if (key == null || value == null) + continue; + dataDic.Add(key, value); + } + + return dataDic; + } + /// + /// json转换为Dictionary + /// + /// + /// key的type + /// value的type + /// + private static object JsonToDictionary(string json, Type keyType, Type valueType) + { + object obj = SimpleJsonTool.DeserializeObject(json); + return JsonObjectToDictionary(obj, keyType, valueType); + } + private static object JsonObjectToDictionary(object data, Type keyType, Type valueType) + { + IDictionary iDic = data as IDictionary; + //Debug.Log(iDic.Count); + Type dicType = dictionary_Type.MakeGenericType(keyType, valueType); + object tempDic = Activator.CreateInstance(dicType); + MethodInfo addDicMe = dicType.GetMethod("Add", flags); + + if (iDic != null) + { + foreach (var item in iDic) + { + object key = item.Key; + object value = item.Value; + key = ChangeJsonDataToObjectByType(keyType, key); + value = ChangeJsonDataToObjectByType(valueType, value); + addDicMe.Invoke(tempDic, new object[] { key, value }); + } + } + return tempDic; + } + #endregion + + #region Other + private static bool IsSupportBaseValueParseJson(Type t) + { + //p.PropertyType.IsPrimitive IsPrimitive 表示是否为基元类型之一,则为 true;否则为 false。 基元类型是 Boolean、 Byte、 SByte、 Int16、 UInt16、 Int32、 UInt32、 Int64、 UInt64、 Char、 Double和 Single。 + if (t.IsPrimitive + || t == typeof(decimal) + || t == typeof(string) + || t.IsEnum + || t==typeof(DateTime) + || t == typeof(DateTimeOffset) + || t == typeof(Guid) + || t == typeof(Uri)) + return true; + return false; + } + private static object ChangeJsonDataToObjectByType(Type type, object data) + { + object value = null; + if (data == null) + return value; + if (IsSupportBaseValueParseJson(type)) + { + value = SimpleJsonTool.DeserializeObject(data,type); + } + else if (type.IsArray) + { + try + { + value = JsonObjectToArray(data, type.GetElementType()); + } + catch (Exception e) + { + Debug.LogError("Array无法转换类型, data:" + data.GetType().FullName + " type.GetElementType(): " + type.GetElementType().FullName); + Debug.LogError(e); + } + } + else if (type.IsGenericType) + { + if (list_Type.Name == type.Name) + { + value = JsonObjectToList(data, type.GetGenericArguments()[0]); + } + else if (dictionary_Type.Name == type.Name) + { + Type[] ts = type.GetGenericArguments(); + value = JsonObjectToDictionary(data, ts[0], ts[1]); + } + else + { + value = JsonObjectToClassOrStruct(data, type); + } + } + else + { + if (type.IsClass || type.IsValueType) + { + value = JsonObjectToClassOrStruct(data, type); + } + } + if (value == null) + return value; + try + { + value = ChangeType(value, type); + } + catch (Exception e) + { + Debug.LogError("无法转换类型, type:" + type.FullName + " valueType: " + value.GetType().FullName + "\n " + e); + } + return value; + } + static public object ChangeType(object value, Type type) + { + if (value == null && type.IsGenericType) return Activator.CreateInstance(type); + if (value == null) return null; + if (type == value.GetType()) return value; + if (!type.IsInterface && type.IsGenericType) + { + Type innerType = type.GetGenericArguments()[0]; + object innerValue = ChangeType(value, innerType); + return Activator.CreateInstance(type, new object[] { innerValue }); + } + //if (value is string && type == typeof(Guid)) return new Guid(value as string); + if (value is string && type == typeof(Version)) return new Version(value as string); + if (!(value is IConvertible)) return value; + + if (type == typeof(byte)) + { + return Convert.ToByte(value); + } + else if (type == typeof(int)) + return Convert.ToInt32(value); + else if (type == typeof(long)) + return Convert.ToInt64(value); + else if (type == typeof(bool)) + return Convert.ToBoolean(value); + else if (type == typeof(float)) + return Convert.ToSingle(value); + else if (type == typeof(double)) + return Convert.ToDouble(value); + else if (type == typeof(decimal)) + return Convert.ToDecimal(value); + else if (type == typeof(char)) + return Convert.ToChar(value); + else if (type == typeof(short)) + return Convert.ToInt16(value); + else if (type == typeof(sbyte)) + return Convert.ToSByte(value); + else if (type == typeof(ushort)) + return Convert.ToUInt16(value); + else if (type == typeof(uint)) + return Convert.ToUInt32(value); + else if (type == typeof(ulong)) + return Convert.ToUInt64(value); + + return Convert.ChangeType(value, type); + } + /// + /// 检测是否字段或属性添加了 NotJsonSerializedAttribute 特性 + /// + /// + /// + private static bool CheckHaveNotJsonSerializedAttribute(MemberInfo member) + { + object[] attrs = member.GetCustomAttributes(false); + bool isSerialized = false; + foreach (var att in attrs) + { + if (att.GetType() == notJsonSerialized_Type) + { + isSerialized = true; + break; + } + } + return isSerialized; + } + /// + /// 检查属性是否能用于序列化 + /// + /// + /// + private static bool CheckPropertyInfo(PropertyInfo property) + { + if (property == null) + return false; + if (!(property.CanRead && property.CanWrite)) + return false; + //索引器 + if (property.GetIndexParameters().Length > 0) + { + return false; + } + if (ReflectionTool.IsDelegate(property.PropertyType)) + return false; + + + return true; + } + private static object ChangeObjectToJsonObject(object data) + { + if (null == data) + return data; + Type t = data.GetType(); + if (ReflectionTool.IsDelegate(t)) + return null; + object value = data; + if (!IsSupportBaseValueParseJson(t)) + { + if (t.IsArray) + value = ListArrayToJsonObject(data, false); + else if (t.IsClass || t.IsGenericType) + { + if (list_Type.Name == t.Name) + value = ListArrayToJsonObject(data, true); + else if (dictionary_Type.Name == t.Name) + value = DictionaryToJsonObject(data); + else + value = ClassOrStructToJsonObject(data); + } + else + { + value = ClassOrStructToJsonObject(data); + } + } + return value; + } + #endregion + } + + + + [AttributeUsage(AttributeTargets.Field | AttributeTargets.Property)] + public class NotJsonSerializedAttribute : Attribute + { + + } +} \ No newline at end of file diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/NetFramework/Utils/Json/SimpleJsonUtils.cs.meta b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/NetFramework/Utils/Json/SimpleJsonUtils.cs.meta new file mode 100644 index 00000000..0fb1ee9c --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/NetFramework/Utils/Json/SimpleJsonUtils.cs.meta @@ -0,0 +1,13 @@ +fileFormatVersion: 2 +guid: afbca29dff6282742a7b89430735cdb9 +timeCreated: 1516623938 +licenseType: Pro +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/NetFramework/Utils/MD5Tools.cs b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/NetFramework/Utils/MD5Tools.cs new file mode 100644 index 00000000..36827b85 --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/NetFramework/Utils/MD5Tools.cs @@ -0,0 +1,74 @@ + +using System; +using System.Collections; +using System.IO; +using System.Runtime.Serialization; +using System.Runtime.Serialization.Formatters.Binary; +using System.Security.Cryptography; +using System.Text; +using UnityEngine; + +namespace SimpleNetManager +{ + public class MD5Tool + { + + public static string GetObjectMD5(object obj) + { + if (obj == null) + { + Debug.LogError("obj is Null !"); + return ""; + } + + return GetMD5(Object2Bytes(obj)); + } + public static int GetObjectMD5Hash(object obj) + { + return GetHashMD5(Object2Bytes(obj)); + + } + public static byte[] Object2Bytes(object obj) + { + byte[] buff; + using (MemoryStream ms = new MemoryStream()) + { + IFormatter iFormatter = new BinaryFormatter(); + iFormatter.Serialize(ms, obj); + buff = ms.GetBuffer(); + } + return buff; + } + + public static int GetStringToHash(string content) + { + return GetHashMD5(Encoding.UTF8.GetBytes(content)); + } + + + public static string GetMD5(byte[] data) + { + MD5 md5 = new MD5CryptoServiceProvider(); + byte[] result = md5.ComputeHash(data); + StringBuilder fileMD5 = new StringBuilder(); + foreach (byte b in result) + { + fileMD5.Append(Convert.ToString(b, 16)); + } + + return fileMD5.ToString(); + } + + public static int GetHashMD5(byte[] data) + { + MD5 md5 = new MD5CryptoServiceProvider(); + byte[] result = md5.ComputeHash(data); + int hashCode = 0; + for (int i = 0; i < 4; i++) + { + hashCode += (Convert.ToInt32(result[i]) + Convert.ToInt32(result[i + 1]) + Convert.ToInt32(result[i + 2]) + Convert.ToInt32(result[i])) << i * 8; + } + return hashCode; + } + } +} diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/NetFramework/Utils/MD5Tools.cs.meta b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/NetFramework/Utils/MD5Tools.cs.meta new file mode 100644 index 00000000..815b505f --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/NetFramework/Utils/MD5Tools.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 1a1e4831eca42ba44900066c9dc0aa00 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/NetFramework/Utils/StringBytesConverter.cs b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/NetFramework/Utils/StringBytesConverter.cs new file mode 100644 index 00000000..09220b27 --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/NetFramework/Utils/StringBytesConverter.cs @@ -0,0 +1,19 @@ +namespace SimpleNetManager.Utils +{ + public class StringBytesConverter + { + public static byte[] ConvertToBytes(string str) + { + byte[] bytes = new byte[str.Length * sizeof(char)]; + System.Buffer.BlockCopy(str.ToCharArray(), 0, bytes, 0, bytes.Length); + return bytes; + } + + public static string ConvertToString(byte[] bytes) + { + char[] chars = new char[bytes.Length / sizeof(char)]; + System.Buffer.BlockCopy(bytes, 0, chars, 0, bytes.Length); + return new string(chars); + } + } +} diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/NetFramework/Utils/StringBytesConverter.cs.meta b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/NetFramework/Utils/StringBytesConverter.cs.meta new file mode 100644 index 00000000..aab2fdec --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/NetFramework/Utils/StringBytesConverter.cs.meta @@ -0,0 +1,13 @@ +fileFormatVersion: 2 +guid: cef7006d1ea870f4ab43170fb5267ff6 +timeCreated: 1508762393 +licenseType: Pro +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore.meta b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore.meta new file mode 100644 index 00000000..fdf542a3 --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: b173e70df5fdfe145b33d3efdc6071db +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/Compress.meta b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/Compress.meta new file mode 100644 index 00000000..62acefee --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/Compress.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: df2cfa061ecd31a4f9e9ff5dcaefe124 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/Compress/MsgCompressBase.cs b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/Compress/MsgCompressBase.cs new file mode 100644 index 00000000..b0bed633 --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/Compress/MsgCompressBase.cs @@ -0,0 +1,34 @@ + +using System.Collections; +namespace SimpleNetCore +{ + public abstract class MsgCompressBase + { + public abstract byte CompressType + { + get; + } + /// + /// 全部小写 + /// + public abstract string CompressTypeName + { + get; + } + public abstract void Init(); + /// + /// 压缩 + /// + /// + /// + public abstract byte[] Compress(byte[] datas); + /// + /// 解压 + /// + /// + /// + public abstract byte[] Decompress(byte[] datas); + + public abstract void Release(); + } +} diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/Compress/MsgCompressBase.cs.meta b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/Compress/MsgCompressBase.cs.meta new file mode 100644 index 00000000..120a41d2 --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/Compress/MsgCompressBase.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 9549f59eea7ec884e9eb0c5e39b4ace9 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/Compress/MsgCompressGzip.cs b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/Compress/MsgCompressGzip.cs new file mode 100644 index 00000000..eb741630 --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/Compress/MsgCompressGzip.cs @@ -0,0 +1,76 @@ + +using System.Collections; +using System.IO; +using System.IO.Compression; +using System; + +namespace SimpleNetCore +{ + public class MsgCompressGzip : MsgCompressBase + { + public override byte CompressType => 0; + + public override string CompressTypeName => "gzip"; + + public override byte[] Compress(byte[] data) + { + try + { + var ms = new MemoryStream(); + var zip = new GZipStream(ms, CompressionMode.Compress, true); + zip.Write(data, 0, data.Length); + zip.Close(); + var buffer = new byte[ms.Length]; + ms.Position = 0; + ms.Read(buffer, 0, buffer.Length); + ms.Close(); + return buffer; + + } + catch (Exception e) + { + throw new Exception(e.Message); + } + } + + public override byte[] Decompress(byte[] data) + { + try + { + var ms = new MemoryStream(data); + var zip = new GZipStream(ms, CompressionMode.Decompress, true); + var msreader = new MemoryStream(); + var buffer = new byte[0x1000]; + while (true) + { + var reader = zip.Read(buffer, 0, buffer.Length); + if (reader <= 0) + { + break; + } + msreader.Write(buffer, 0, reader); + } + zip.Close(); + ms.Close(); + msreader.Position = 0; + buffer = msreader.ToArray(); + msreader.Close(); + return buffer; + } + catch (Exception e) + { + throw new Exception(e.Message); + } + } + + public override void Init() + { + + } + + public override void Release() + { + + } + } +} diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/Compress/MsgCompressGzip.cs.meta b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/Compress/MsgCompressGzip.cs.meta new file mode 100644 index 00000000..c3f21409 --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/Compress/MsgCompressGzip.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 646c8522ef2dd50489ca3c4fc61d971b +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/Encryption.meta b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/Encryption.meta new file mode 100644 index 00000000..74ef9eed --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/Encryption.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 9a223707f7874784c9d4c5b38e88e032 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/Encryption/MsgEncryptionBase.cs b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/Encryption/MsgEncryptionBase.cs new file mode 100644 index 00000000..e650283f --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/Encryption/MsgEncryptionBase.cs @@ -0,0 +1,31 @@ + +using System.Collections; +namespace SimpleNetCore +{ + /// + /// 消息加密,解密 + /// + public abstract class MsgEncryptionBase + { + public int SecurityLevel { get; private set; } + public MsgEncryptionBase(int securityLevel) + { + SecurityLevel = securityLevel; + } + public virtual void Init(ByteOrder byteOrder) { } + /// + /// 加密 + /// + /// + /// + public abstract byte[] Encryption(Session session, byte[] datas); + /// + /// 解密 + /// + /// + /// + public abstract byte[] Decryption(Session session, byte[] datas); + + public virtual void Release() { } + } +} diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/Encryption/MsgEncryptionBase.cs.meta b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/Encryption/MsgEncryptionBase.cs.meta new file mode 100644 index 00000000..585deac1 --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/Encryption/MsgEncryptionBase.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 3669ca771e777804fb831c827515b2bb +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/Encryption/MsgEncryptionRC4.cs b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/Encryption/MsgEncryptionRC4.cs new file mode 100644 index 00000000..9b0b3639 --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/Encryption/MsgEncryptionRC4.cs @@ -0,0 +1,157 @@ +using System.Text; +using System; + +namespace SimpleNetCore +{ + public class MsgEncryptionRC4 : MsgEncryptionBase + { + /// + /// 随机使用的序列号 + /// + private const string Key_Index = "rc4_Index"; + /// + /// 生成的密码 + /// + private const string Key_Password = "rc4_Password"; + + private EndianBitConverter bitConverter; + public MsgEncryptionRC4(int securityLevel) : base(securityLevel) + { + } + public override void Init(ByteOrder byteOrder) + { + bitConverter = EndianBitConverter.GetBitConverter(byteOrder); + } + public override byte[] Decryption(Session session, byte[] datas) + { + int index = bitConverter.ToInt32(datas, 0); + byte[] dataArray = new byte[datas.Length - 4]; + //NetDebug.Log("获得Index:" + index); + //Debug.Log("property:" + property + " tempEventData.data.Length:" + tempEventData.data.Length + " dataArray:" + dataArray.Length) ; + Array.Copy(datas, 4, dataArray, 0, dataArray.Length); + + byte[] pwd = GetPassword(session, index); + + return Decrypt(pwd, dataArray); + } + + public override byte[] Encryption(Session session, byte[] datas) + { + int index = 0; + byte[] pwd = null; + if (!session.ContainsAttributeKey(Key_Index)) + { + index= new FixRandom(DateTime.Now.Second).Range(1, 999999); + session.SetAttribute(Key_Index, index); + pwd = GetRandomKey(16, index); + session.SetAttribute(Key_Password, pwd); + } + //NetDebug.Log("加密的Index:" + index); + pwd = GetPassword(session, index); + + datas = Encrypt(pwd, datas); + + byte[] pBytes = bitConverter.GetBytes(index); + byte[] allDatas = new byte[pBytes.Length + datas.Length]; + pBytes.CopyTo(allDatas, 0); + datas.CopyTo(allDatas, pBytes.Length); + return allDatas; + + } + + private byte[] GetPassword(Session session,int index) + { + int localIndex = 0; + if (session.ContainsAttributeKey(Key_Index)) + { + localIndex = (int)session.GetAttribute(Key_Index); + } + byte[] pwd = null; + if (localIndex == 0|| index!=localIndex) + { + session.SetAttribute(Key_Index, index); + pwd = GetRandomKey(16, index); + session.SetAttribute(Key_Password, pwd); + //Debug.Log("生成pwd"); + } + else + { + pwd = (byte[])session.GetAttribute(Key_Password); + //Debug.Log("获取pwd:"+pwd); + } + return pwd; + } + + private readonly char[] arrChar = new char[]{ + 'a','b','d','c','e','f','g','h','i','j','k','l','m','n','p','r','q','s','t','u','v','w','z','y','x', + '0','1','2','3','4','5','6','7','8','9', + 'A','B','C','D','E','F','G','H','I','J','K','L','M','N','Q','P','R','T','S','V','U','W','X','Y','Z' + }; + /// + /// 随机生成密钥 + /// + /// 位数 + /// + private byte[] GetRandomKey(int n,int seed) + { + StringBuilder num = new StringBuilder(); + + FixRandom rnd = new FixRandom(seed); + for (int i = 0; i < n; i++) + { + num.Append(arrChar[rnd.Range(0, arrChar.Length)].ToString()); + } + //NetDebug.Log("seed:"+ seed+ "生成密码:" +num); + return Encoding.UTF8.GetBytes(num.ToString()); + } + + + public override void Release() + { + + } + private byte[] Encrypt(byte[] pwd, byte[] data) + { + int a, i, j, k, tmp; + int[] key, box; + byte[] cipher; + + key = new int[256]; + box = new int[256]; + //打乱密码,密码,密码箱长度 + cipher = new byte[data.Length]; + for (i = 0; i < 256; i++) + { + key[i] = pwd[i % pwd.Length]; + box[i] = i; + } + for (j = i = 0; i < 256; i++) + { + + j = (j + box[i] + key[i]) % 256; + tmp = box[i]; + box[i] = box[j]; + box[j] = tmp; + } + for (a = j = i = 0; i < data.Length; i++) + { + a++; + a %= 256; + j += box[a]; + j %= 256; + tmp = box[a]; + box[a] = box[j]; + box[j] = tmp; + k = box[((box[a] + box[j]) % 256)]; + cipher[i] = (byte)(data[i] ^ k); + } + return cipher; + } + + private byte[] Decrypt(byte[] pwd, byte[] data) + { + return Encrypt(pwd, data); + } + + } +} diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/Encryption/MsgEncryptionRC4.cs.meta b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/Encryption/MsgEncryptionRC4.cs.meta new file mode 100644 index 00000000..02713599 --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/Encryption/MsgEncryptionRC4.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: d07e385b49e5d9245a0d37c5ea727ca7 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/IMessageHandler.cs b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/IMessageHandler.cs new file mode 100644 index 00000000..6ac78884 --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/IMessageHandler.cs @@ -0,0 +1,24 @@ +namespace SimpleNetCore +{ + public delegate void MessageHandlerDelegate(NetMessageData msgHandler); + /// + /// 消息分发处理 + /// + public abstract class IMessageHandler + { + protected bool isServer; + public IMessageHandler(bool isServer) + { + this.isServer = isServer; + } + public abstract void DispatchMessage(Session session, object msgType,object msgData); + + public virtual void OnConnectedEvent(Session session) { } + + public virtual void OnDisconnectedEvent(Session session, EDisconnectInfo disconnectInfo) { } + + public virtual void RegisterMsgEvent(MessageHandlerDelegate handlerDelegate) { } + + public virtual void UnregisterMsgEvent(MessageHandlerDelegate handlerDelegate) { } + } +} \ No newline at end of file diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/IMessageHandler.cs.meta b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/IMessageHandler.cs.meta new file mode 100644 index 00000000..3ed74161 --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/IMessageHandler.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: d06cc539880caa24a99b6a7073a85d11 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/Modules.meta b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/Modules.meta new file mode 100644 index 00000000..5405d994 --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/Modules.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 4dc83ea9a1aab4542bf2539b805b7946 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/Modules/ByteOrder.cs b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/Modules/ByteOrder.cs new file mode 100644 index 00000000..e3b9f26d --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/Modules/ByteOrder.cs @@ -0,0 +1,18 @@ +using UnityEngine; +using System.Collections; + +namespace SimpleNetCore +{ + public enum ByteOrder:byte + { + /// + /// Constant denoting big-endian byte order. In this order, the bytes of a multibyte value are ordered from most significant to least significant. + /// + BIG_ENDIAN=0, + /// + /// Constant denoting little-endian byte order. In this order, the bytes of a multibyte value are ordered from least significant to most significant. + /// + LITTLE_ENDIAN=1, + } +} + diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/Modules/ByteOrder.cs.meta b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/Modules/ByteOrder.cs.meta new file mode 100644 index 00000000..593e0283 --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/Modules/ByteOrder.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 3724e2c88a93d314ea00b5a075f248bf +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/Modules/Configuration.meta b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/Modules/Configuration.meta new file mode 100644 index 00000000..5a379743 --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/Modules/Configuration.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 09f30e8d9f0ba5546a1a5db738375de6 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/Modules/Configuration/ClientConfiguration.cs b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/Modules/Configuration/ClientConfiguration.cs new file mode 100644 index 00000000..eb26a4bd --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/Modules/Configuration/ClientConfiguration.cs @@ -0,0 +1,77 @@ + +using System.Collections; +namespace SimpleNetCore +{ + public class ClientConfiguration : NetConfiguration + { + public ClientConfiguration(INetworkTransport transport) : base(transport) + { + } + /// + /// 默认客户端配置 + /// + /// + /// + /// + /// + public static ClientConfiguration NewDefaultConfiguration(INetworkTransport transport, INetMsgSerializer serializer, IMessageHandler messageHandler) + { + return (ClientConfiguration)new ClientConfiguration(transport) + .AddPlugin(new DataTypeMsgProcessPlugin()) + .AddPlugin(new NetHeartBeatPingPlugin()) + .AddPlugin(new NetPingPlugin()) + .AddPlugin(new AutoReconnectPlugin()) + .AddMsgSerializer(serializer) + .AddMessageHander(messageHandler) + .SetByteOrder(ByteOrder.BIG_ENDIAN); + } + + #region 启用Ping 仅限客户端使用 + private bool enablePing = false; + public NetConfiguration EnablePing() + { + enablePing = true; + return this; + } + #endregion + + + private bool enableReconnect = false; + public NetConfiguration EnableReconnect() + { + enableReconnect = true; + return this; + } + + internal AutoReconnectPlugin GetReconnectPlugin() + { + AutoReconnectPlugin pingPlugin = null; + NetMsgProcessPluginBase p = GetPlugin(99); + if (p != null) + { + pingPlugin = (AutoReconnectPlugin)p; + + } + return pingPlugin; + } + internal override void Init(NetworkCommon networkCommon) + { + { + NetMsgProcessPluginBase p = GetPlugin((byte)NetProperty.Pong); + if (p != null) + { + NetPingPlugin pingPlugin = (NetPingPlugin)p; + pingPlugin.Enable = enablePing; + } + } + { + AutoReconnectPlugin p = GetReconnectPlugin(); + if (p != null) + { + p.Enable = enableReconnect; + } + } + base.Init(networkCommon); + } + } +} diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/Modules/Configuration/ClientConfiguration.cs.meta b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/Modules/Configuration/ClientConfiguration.cs.meta new file mode 100644 index 00000000..75fa53be --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/Modules/Configuration/ClientConfiguration.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: fa288e53c6f91aa4db2d72c8c5e30244 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/Modules/Configuration/NetConfiguration.cs b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/Modules/Configuration/NetConfiguration.cs new file mode 100644 index 00000000..873a22dc --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/Modules/Configuration/NetConfiguration.cs @@ -0,0 +1,274 @@ + +using System; +using System.Collections; +using System.Collections.Generic; + +namespace SimpleNetCore +{ + public class NetConfiguration + { + + private INetworkTransport transport; + public INetworkTransport Transport + { + get + { + return transport; + } + } + public NetConfiguration(INetworkTransport transport) + { + this.transport = transport; + } + + #region 设置大端,小端,字节顺序 + /// + /// 设置大端,小端,字节顺序 + /// + public ByteOrder byteOrder { get; private set; } + public NetConfiguration SetByteOrder(ByteOrder byteOrder) + { + this.byteOrder = byteOrder; + return this; + } + #endregion + + #region 启用统计 + public bool UseStatistics { get; private set; } + /// + /// 启用统计 + /// + /// + public NetConfiguration EnableStatistics() + { + UseStatistics = true; + return this; + } + #endregion; + + #region 消息处理类 + private IMessageHandler messageHander; + public NetConfiguration AddMessageHander(IMessageHandler messageHander) + { + this.messageHander = messageHander; + return this; + } + public IMessageHandler GetMessageHander() + { + return messageHander; + } + #endregion + + #region 消息序列化 + private INetMsgSerializer serializer; + + public NetConfiguration AddMsgSerializer(INetMsgSerializer serializer) + { + this.serializer = serializer; + return this; + } + public INetMsgSerializer GetMsgSerializer() + { + return serializer; + } + #endregion + + #region 消息类型处理插件 + private Dictionary plugins = new Dictionary(); + private List pluginList = new List(); + public NetConfiguration AddPlugin(NetMsgProcessPluginBase plugin) + { + if (plugin == null) + { + throw new System.Exception("NetConfiguration.AddPlugin Exception"); + } + if (plugins.ContainsKey(plugin.GetNetProperty())) + { + NetMsgProcessPluginBase old = plugins[plugin.GetNetProperty()]; + plugins.Remove(plugin.GetNetProperty()); + pluginList.Remove(old); + } + + plugins.Add(plugin.GetNetProperty(), plugin); + pluginList.Add(plugin); + + return this; + } + + public NetMsgProcessPluginBase GetPlugin(byte property) + { + NetMsgProcessPluginBase plugin = null; + + plugins.TryGetValue(property, out plugin); + + return plugin; + } + public List GetNetMsgProcessPlugins() + { + return pluginList; + } + #endregion + + #region 加密 + private MsgEncryptionBase msgEncryption = new MsgEncryptionRC4(0); + public bool IsEncryption { get; private set; } + /// + /// 开启加密 + /// + /// + public NetConfiguration EnableEncryption() + { + IsEncryption = true; + return this; + } + //public NetConfiguration AddMsgEncryption(MsgEncryptionBase msgEncryption) + //{ + // this.msgEncryption = msgEncryption; + // return this; + //} + public MsgEncryptionBase GetMsgEncryption() + { + return this.msgEncryption; + } + #endregion + + #region 消息压缩 + private Dictionary compressFun = new Dictionary(); + private MsgCompressBase sendMsgCompress = null; + + private bool isAddAllCompressFun = false; + private void AddAllCompressFun() + { + if (isAddAllCompressFun) + return; + isAddAllCompressFun = true; + + Type[] types= ReflectionTool.FastGetChildTypes(typeof(MsgCompressBase),false); + foreach (var t in types) + { + MsgCompressBase obj = (MsgCompressBase)ReflectionTool.CreateDefultInstance(t); + compressFun.Add(obj.CompressType,obj); + } + + } + /// + /// 设置默认发消息压缩方式 + /// + /// "gzip" + /// + public NetConfiguration SetMsgCompress(string compressTypeName) + { + AddAllCompressFun(); + + if (string.IsNullOrEmpty(compressTypeName)) + return this; + compressTypeName = compressTypeName.ToLower(); + foreach (var item in compressFun.Values) + { + if (item.CompressTypeName.ToLower() == compressTypeName) + { + sendMsgCompress = item; + return this; + } + } + throw new Exception("No Compress compressTypeName:" + compressTypeName); + + } + /// + /// 使用byte编号设置发消息压缩方式 + /// + /// + /// + public NetConfiguration SetMsgCompress(byte compressType) + { + AddAllCompressFun(); + + foreach (var item in compressFun.Values) + { + if (item.CompressType == compressType) + { + sendMsgCompress = item; + return this; + } + } + throw new Exception("No Compress compressType:" + compressType); + + } + public MsgCompressBase GetSendCompressFunction() + { + return sendMsgCompress; + } + public MsgCompressBase GetCompressFunction(byte compressType) + { + MsgCompressBase compress = null; + + compressFun.TryGetValue(compressType, out compress); + + return compress; + } + #endregion + + public bool UseMultithreading { get { return useMultithreading; } } + private bool useMultithreading = true; + /// + /// 不使用多线程收发消息 + /// + /// + public NetConfiguration DisableMultithreading() + { + useMultithreading = false; + return this; + } + // Use this for initialization + internal virtual void Init(NetworkCommon networkCommon) + { + foreach (var plugin in plugins) + { + plugin.Value.Init(networkCommon); + } + AddAllCompressFun(); + foreach (var compress in compressFun) + { + compress.Value.Init(); + } + + if (msgEncryption != null) + { + msgEncryption.Init(byteOrder); + } + + if (serializer != null) + { + serializer.Init(this); + } + } + + // Update is called once per frame + internal void Release() + { + foreach (var plugin in plugins) + { + plugin.Value.Release(); + } + plugins.Clear(); + pluginList.Clear(); + + foreach (var compress in compressFun) + { + compress.Value.Release(); + } + compressFun.Clear(); + if (msgEncryption != null) + { + msgEncryption.Release(); + msgEncryption = null; + } + + if (transport != null) + { + transport.Destroy(); + transport = null; + } + } + } +} diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/Modules/Configuration/NetConfiguration.cs.meta b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/Modules/Configuration/NetConfiguration.cs.meta new file mode 100644 index 00000000..5a5fa064 --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/Modules/Configuration/NetConfiguration.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 7c1d2483239bada49b8f3b6b12ca9978 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/Modules/Configuration/ServerConfiguration.cs b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/Modules/Configuration/ServerConfiguration.cs new file mode 100644 index 00000000..66934dad --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/Modules/Configuration/ServerConfiguration.cs @@ -0,0 +1,32 @@ + +using System.Collections; + +namespace SimpleNetCore +{ + public class ServerConfiguration : NetConfiguration + { + public ServerConfiguration(INetworkTransport transport) : base(transport) + { + } + + /// + /// 默认服务端配置 + /// + /// + /// + /// + /// + public static ServerConfiguration NewDefaultConfiguration(INetworkTransport transport, INetMsgSerializer serializer, IMessageHandler messageHandler) + { + return (ServerConfiguration)new ServerConfiguration(transport) + .AddPlugin(new DataTypeMsgProcessPlugin()) + .AddPlugin(new NetHeartBeatPongPlugin()) + .AddPlugin(new NetPongPlugin()) + .AddMsgSerializer(serializer) + .AddMessageHander(messageHandler) + .SetByteOrder(ByteOrder.BIG_ENDIAN); + } + + + } +} diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/Modules/Configuration/ServerConfiguration.cs.meta b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/Modules/Configuration/ServerConfiguration.cs.meta new file mode 100644 index 00000000..c0ae4e2b --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/Modules/Configuration/ServerConfiguration.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 297cac40c25f2da43b2717fca81e3138 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/Modules/EDisconnectInfo.cs b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/Modules/EDisconnectInfo.cs new file mode 100644 index 00000000..c57d9178 --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/Modules/EDisconnectInfo.cs @@ -0,0 +1,49 @@ +using System.Net.Sockets; +namespace SimpleNetCore +{ + /// + /// Disconnect reason that you receive in OnPeerDisconnected event + /// + public enum EDisconnectReason + { + ConnectionFailed, + /// + /// 心跳包超时 + /// + Timeout, + HostUnreachable, + NetworkUnreachable, + RemoteConnectionClose, + /// + /// 本地主动断开连接 + /// + DisconnectPeerCalled, + ConnectionRejected, + InvalidProtocol, + UnknownHost, + Reconnect + } + + /// + /// Additional information about disconnection + /// + public struct EDisconnectInfo + { + /// + /// Additional info why peer disconnected + /// + public EDisconnectReason Reason; + + /// + /// Error code (if reason is SocketSendError or SocketReceiveError) + /// + public SocketError SocketErrorCode; + + + public EDisconnectInfo(EDisconnectReason Reason, SocketError SocketErrorCode) + { + this.Reason = Reason; + this.SocketErrorCode = SocketErrorCode; + } + } +} diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/Modules/EDisconnectInfo.cs.meta b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/Modules/EDisconnectInfo.cs.meta new file mode 100644 index 00000000..6e034d1a --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/Modules/EDisconnectInfo.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 0fa5a6b13b39edb4ebe9a94c6dc37891 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/Modules/ENetworkEvent.cs b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/Modules/ENetworkEvent.cs new file mode 100644 index 00000000..9b2e00aa --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/Modules/ENetworkEvent.cs @@ -0,0 +1,10 @@ +namespace SimpleNetCore +{ + public enum ENetworkEvent + { + DataEvent, + ConnectEvent, + DisconnectEvent, + //ErrorEvent, + } +} diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/Modules/ENetworkEvent.cs.meta b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/Modules/ENetworkEvent.cs.meta new file mode 100644 index 00000000..5e8f8a86 --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/Modules/ENetworkEvent.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 97f24f9b6cc7ddf418f1db217c12a88a +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/Modules/MsgPackest.cs b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/Modules/MsgPackest.cs new file mode 100644 index 00000000..9260671c --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/Modules/MsgPackest.cs @@ -0,0 +1,91 @@ + +using System; +using System.Collections; +namespace SimpleNetCore +{ + public struct MsgPackest + { + /// + /// 当前消息版本 + /// + public const byte ProtocolVersion = 0; + + + #region 消息头 + /// + /// 协议版本 + /// + public byte protocolVer; + /// + /// 消息类型 + /// + public byte msgProperty; + /// + /// 是否加密 0:不加密,1加密 + /// + public byte isEncryption; + /// + /// 是否压缩 0:不压缩,1压缩 + /// + public byte isCompress; + /// + /// 压缩类型 + /// + public byte compressType; + + #endregion + + /// + /// 消息内容 + /// + public byte[] contents; + + + /// + /// 收发消息计数器(标明消息序列号) + /// + //public uint counter; + public Session session; + + private NetDataReader reader ; + internal ByteOrder byteOrder; + internal MsgPackest(ByteOrder byteOrder, Session session, byte[] data) + { + if (data.Length < 5) + throw new Exception("消息Data 没有完整的消息头"); + + //counter = 0; + this. session = session; + this.byteOrder = byteOrder; + reader = new NetDataReader(byteOrder); + + reader.SetSource(data, 0); + protocolVer = reader.GetByte(); + msgProperty = reader.GetByte(); + isEncryption = reader.GetByte(); + isCompress = reader.GetByte(); + compressType = reader.GetByte(); + contents = new byte[data.Length - 5]; + reader.GetBytes(contents, data.Length - 5); + + if (protocolVer != ProtocolVersion) + { + throw new Exception("消息版本不一致:" + protocolVer + " Loacal:" + ProtocolVersion); + } + } + + internal static byte[] Write2Bytes(ByteOrder byteOrder, byte isEncryption, byte isCompress,byte compressType, byte msgProperty, byte[] contents) + { + NetDataWriter writer = new NetDataWriter(byteOrder); + writer.Reset(); + + writer.Put(ProtocolVersion); + writer.Put(msgProperty); + writer.Put(isEncryption); + writer.Put(isCompress); + writer.Put(compressType); + writer.PutByteSource(contents); + return writer.CopyData(); + } + } +} diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/Modules/MsgPackest.cs.meta b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/Modules/MsgPackest.cs.meta new file mode 100644 index 00000000..0e06ef45 --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/Modules/MsgPackest.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: dfc5f17803bbe51499b0a9be9ef53b45 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/Modules/NetMessageData.cs b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/Modules/NetMessageData.cs new file mode 100644 index 00000000..088e59ca --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/Modules/NetMessageData.cs @@ -0,0 +1,28 @@ + +namespace SimpleNetCore +{ + public class NetMessageData + { + public object msgType { get; private set; } + public Session session { get; private set; } + public object msgData { get; private set; } + public NetMessageData(object msgType, Session session, object msgData) + { + this.msgType = msgType; + this.session = session; + this.msgData = msgData; + + } + + public T GetMessage() where T:new() + { + //int pos = message.Position; + //T t = serializer.Deserialize(message); + //message.SetSource(message.RawData, pos); + //Debug.Log("ReceveMsg <=::" + msgType + " ==>:" + JsonUtility.ToJson(t)); + if (msgData != null) + return (T)msgData; + return default(T); + } + } +} diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/Modules/NetMessageData.cs.meta b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/Modules/NetMessageData.cs.meta new file mode 100644 index 00000000..1968d21c --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/Modules/NetMessageData.cs.meta @@ -0,0 +1,13 @@ +fileFormatVersion: 2 +guid: a76d5295b6534374fa907cdb104e3860 +timeCreated: 1508910076 +licenseType: Pro +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/Modules/SafeQueue.cs b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/Modules/SafeQueue.cs new file mode 100644 index 00000000..10e61e83 --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/Modules/SafeQueue.cs @@ -0,0 +1,66 @@ +using System.Collections.Generic; + +namespace SimpleNetCore +{ + public class SafeQueue + { + readonly Queue queue = new Queue(); + + // for statistics. don't call Count and assume that it's the same after the + // call. + public int Count + { + get + { + lock (queue) + { + return queue.Count; + } + } + } + + public void Enqueue(T item) + { + lock (queue) + { + queue.Enqueue(item); + } + } + + // can't check .Count before doing Dequeue because it might change inbetween, + // so we need a TryDequeue + public bool TryDequeue(out T result) + { + lock (queue) + { + result = default(T); + if (queue.Count > 0) + { + result = queue.Dequeue(); + return true; + } + return false; + } + } + + // for when we want to dequeue and remove all of them at once without + // locking every single TryDequeue. + public bool TryDequeueAll(out T[] result) + { + lock (queue) + { + result = queue.ToArray(); + queue.Clear(); + return result.Length > 0; + } + } + + public void Clear() + { + lock (queue) + { + queue.Clear(); + } + } + } +} diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/Modules/SafeQueue.cs.meta b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/Modules/SafeQueue.cs.meta new file mode 100644 index 00000000..e6288be1 --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/Modules/SafeQueue.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 2e2600ca47c57264eb320542e44a9946 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/Modules/Session.cs b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/Modules/Session.cs new file mode 100644 index 00000000..68a2183d --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/Modules/Session.cs @@ -0,0 +1,187 @@ +using UnityEngine; +using System.Collections; +using System.Collections.Generic; + +namespace SimpleNetCore +{ + /// + /// 网络连接会话类,一个连接一个实例 + /// + public class Session + { + public long ConnectionId + { + get + { + return connectionId; + } + } + + private long connectionId; + public Session(long connectionId) + { + this.connectionId = connectionId; + } + + #region Counter + + //public uint SendMsgCounter { get => sendMsgCounter; } + //public uint ReceiveMsgCounter { get => receiveMsgCounter; } + + + private uint sendMsgCounter = 0; + private uint receiveMsgCounter = 0; + + + + public bool CheckReceiveMsgCounter(uint counter) + { + if (counter> receiveMsgCounter ) + return true; + else + { + return false; + } + } + + public uint AddSendCounter() + { + sendMsgCounter++; + return sendMsgCounter; + } + public uint SetReceiveCounter(uint counter) + { + receiveMsgCounter = counter; + return receiveMsgCounter; + } + #endregion + + #region Attribute + private Dictionary attributeDatas = new Dictionary(); + + public IEnumerable GetAttributeKeys() + { + return attributeDatas.Keys; + } + + public object GetAttribute(string key) + { + object value = null; + attributeDatas.TryGetValue(key, out value); + return value; + } + + public void SetAttribute(string key,object value) + { + if (attributeDatas.ContainsKey(key)) + { + attributeDatas[key] = value; + } + else + { + attributeDatas.Add(key, value); + } + } + + public void RemoveAttribute(string key) + { + if (attributeDatas.ContainsKey(key)) + { + attributeDatas.Remove(key); + } + } + public bool ContainsAttributeKey(string key) + { + return attributeDatas.ContainsKey(key); + } + + #endregion + + #region Statistics + public NetStatistics statistics = new NetStatistics(); + public bool UseStatistics { get; private set; } + internal void OpenNetStatistics(bool isOpenStatistics) + { + UseStatistics = isOpenStatistics; + } + internal void SetConnectTimeInStatistic() + { + if (!UseStatistics) + return; + statistics.ConnectTime = new System.DateTime(); + } + internal void SetDisconnectTimeInStatistic() + { + if (!UseStatistics) + return; + statistics.DisconnectTime = new System.DateTime(); + } + internal void StatisticReceivePackets(byte property,int byteSize) + { + + if (!UseStatistics) + return; + try + { + statistics.ReceiveAllPackets++; + statistics.ReceiveAllBytes += byteSize; + switch ((NetProperty)property) + { + case NetProperty.Data: + statistics.ReceiveDataPackets++; + statistics.ReceiveDataBytes += byteSize; + break; + case NetProperty.HeartBeatServerSend: + statistics.ReceiveHeatBeatPackets++; + statistics.ReceiveHeatBeatBytes += byteSize; + break; + case NetProperty.Pong: + statistics.ReceivePingPackets++; + statistics.ReceivePingBytes += byteSize; + break; + } + + } + catch (System.Exception e) + { + NetDebug.LogError(e.ToString()); + } + } + internal void StatisticSendPackets(byte property, int byteSize) + { + + if (!UseStatistics) + return; + try + { + statistics.SendAllPackets++; + statistics.SendAllBytes += byteSize; + switch ((NetProperty)property) + { + case NetProperty.Data: + statistics.SendDataPackets++; + statistics.SendDataBytes += byteSize; + break; + case NetProperty.HeartBeatClinetSend: + statistics.SendHeatBeatPackets++; + statistics.SendHeatBeatBytes += byteSize; + break; + case NetProperty.Ping: + statistics.SendPingPackets++; + statistics.SendPingBytes += byteSize; + break; + } + + } + catch (System.Exception e) + { + NetDebug.LogError(e.ToString()); + } + } + #endregion + public override string ToString() + { + return "ConnectionId:" + ConnectionId; + } + } +} diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/Modules/Session.cs.meta b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/Modules/Session.cs.meta new file mode 100644 index 00000000..b84e1b42 --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/Modules/Session.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 281ef518181e3a241a8e94ea5d666466 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/Modules/TransportEventData.cs b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/Modules/TransportEventData.cs new file mode 100644 index 00000000..947488e9 --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/Modules/TransportEventData.cs @@ -0,0 +1,37 @@ +namespace SimpleNetCore +{ + public struct TransportEventData + { + public ENetworkEvent type; + public long connectionId; + public byte[] data; + public EDisconnectInfo disconnectInfo; + + /// + /// 临时变量 + /// + internal Session session; + } + + public enum NetProperty:byte + { + Data=0, + /// + /// 心跳包客户端发送 + /// + HeartBeatClinetSend=1, + /// + /// 心跳包服务端返回 + /// + HeartBeatServerSend = 2, + /// + /// ping发送 + /// + Ping=3, + /// + /// 服务端ping返回 + /// + Pong=4, + + } +} diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/Modules/TransportEventData.cs.meta b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/Modules/TransportEventData.cs.meta new file mode 100644 index 00000000..ef11637f --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/Modules/TransportEventData.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: ad7daca46e1f37f40ae5951336f9dd30 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/NetDebug.cs b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/NetDebug.cs new file mode 100644 index 00000000..6e5ee120 --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/NetDebug.cs @@ -0,0 +1,13 @@ +using System; +using System.Diagnostics; + +namespace SimpleNetCore +{ + + public static class NetDebug + { + public static Action Log = Console.WriteLine; + public static Action LogWarning = Console.WriteLine; + public static Action LogError = Console.Error.WriteLine; + } +} diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/NetDebug.cs.meta b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/NetDebug.cs.meta new file mode 100644 index 00000000..d17f791e --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/NetDebug.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 51d8e487ac8f6fb44b3230804ca5ac4e +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/NetPlugins.meta b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/NetPlugins.meta new file mode 100644 index 00000000..7eec4f9a --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/NetPlugins.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 170b4f69b568ca24cbaf2c810eb835b4 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/NetPlugins/AutoReconnectPlugin.cs b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/NetPlugins/AutoReconnectPlugin.cs new file mode 100644 index 00000000..5c05258c --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/NetPlugins/AutoReconnectPlugin.cs @@ -0,0 +1,105 @@ + +using System.Collections; +using System.Threading; +using System; + +namespace SimpleNetCore +{ + public class AutoReconnectPlugin : NetMsgProcessPluginBase + { + public override byte GetNetProperty() + { + return 99; + } + + private bool enable = true; + + public bool IsReconnecting { get; private set; } + public bool Enable { get => enable; set + { + enable = value; + if (enable == false) + { + ForceStopReconnect(); + } + } + } + + private Thread reconnectThread; + private bool isRelease = false; + public override void Release() + { + isRelease = true; + ForceStopReconnect(); + } + + protected override void OnInit() + { + isRelease = false; + } + + public void ForceStopReconnect() + { + IsReconnecting = false; + if (reconnectThread != null) + { + reconnectThread.Abort(); + reconnectThread = null; + } + } + public override void PeerConnectedEvent(Session session) + { + ForceStopReconnect(); + } + public override void DisconnectedEvent(Session session, EDisconnectInfo disconnectInfo) + { + if (isRelease) + return; + if (IsReconnecting&& disconnectInfo.Reason == EDisconnectReason.DisconnectPeerCalled) + { + ForceStopReconnect(); + return; + } + if (Enable && !IsReconnecting && disconnectInfo.Reason!= EDisconnectReason.DisconnectPeerCalled) + { + NetDebug.Log("DisconnectedEvent 开始重连"); + IsReconnecting = true; + + { + tempTime = 0; + reconnectThread = new Thread(ReconnectThreadFun); + reconnectThread.Start(); + reconnectThread.IsBackground = true; + } + } + } + + private void ReconnectThreadFun(object obj) + { + while (true) + { + ReconnectUpdate(500); + Thread.Sleep(500); + } + } + + private int updateTime = 3500; + private int tempTime = 0; + private void ReconnectUpdate(int deltaTime) + { + + if (tempTime < 0) + { + tempTime = updateTime; + NetDebug.Log("开始重新连接:" + networkCommon.networkAddress + ":" + networkCommon.networkPort); + networkCommon.Configuration.Transport.Connect(networkCommon.networkAddress, networkCommon.networkPort); + + } + else + { + tempTime -= deltaTime; + } + + } + } +} \ No newline at end of file diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/NetPlugins/AutoReconnectPlugin.cs.meta b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/NetPlugins/AutoReconnectPlugin.cs.meta new file mode 100644 index 00000000..21dd0ffc --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/NetPlugins/AutoReconnectPlugin.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 51dd6759e493929409727900fcc98909 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/NetPlugins/DataTypeMsgProcessPlugin.cs b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/NetPlugins/DataTypeMsgProcessPlugin.cs new file mode 100644 index 00000000..d59816bc --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/NetPlugins/DataTypeMsgProcessPlugin.cs @@ -0,0 +1,151 @@ +using System; + +namespace SimpleNetCore +{ + public class DataTypeMsgProcessPlugin : NetMsgProcessPluginBase + { + public override byte GetNetProperty() + { + return (byte)NetProperty.Data; + } + + public override void Release() + { + + } + + protected override void OnInit() + { + + } + private EndianBitConverter bitConverter=null; + public override void ReceveProcess( MsgPackest packest) + { + Session session = packest.session; + if (packest.isEncryption == 1) + { + MsgEncryptionBase encryption = networkCommon.Configuration.GetMsgEncryption(); + if (encryption == null) + { + NetDebug.LogError("不支持消息解密:"+packest); + return; + } + else + { + try + { + packest.contents = encryption.Decryption(packest.session, packest.contents); + } + catch (System.Exception e) + { + NetDebug.LogError("消息解密错误:" + packest+" \n"+e); + return; + } + } + + } + if (packest.isCompress == 1) + { + MsgCompressBase compress = networkCommon.Configuration.GetCompressFunction(packest.compressType); + if (compress == null) + { + NetDebug.LogError("不支持的压缩方式:" + packest.compressType); + return; + } + else + { + packest.contents = compress.Decompress(packest.contents); + //NetDebug.Log("解压缩:"+ packest.contents.Length); + } + } + if(bitConverter==null || bitConverter.byteOrder != packest.byteOrder) + { + bitConverter = EndianBitConverter.GetBitConverter(packest.byteOrder); + } + //收发消息计数器(标明消息序列号) + uint counter = bitConverter.ToUInt32(packest.contents, 0); + + //if (session.CheckReceiveMsgCounter(counter)) + //{ + // session.SetReceiveCounter(counter); + //} + //else + //{ + // NetDebug.LogError("packest.counter error:" + counter + " session.ReceiveMsgCounter:" + (session.ReceiveMsgCounter + 1)); + // return; + //} + byte[] dataArray = new byte[packest.contents.Length - 4]; + //NetDebug.Log("packest.contents.Length:" + packest.contents.Length + " dataArray:" + dataArray.Length) ; + Array.Copy(packest.contents, 4, dataArray, 0, dataArray.Length); + packest.contents = dataArray; + networkCommon.ReceiveMsgPackest(packest); + } + + public override byte[] SendProcess(Session session, byte msgProperty, byte[] datas) + { + ByteOrder byteOrder = networkCommon.Configuration.byteOrder; + byte compressType = 0; + byte isEncryption = 0; + byte isCompress = 0; + + if (bitConverter == null || bitConverter.byteOrder != byteOrder) + { + bitConverter = EndianBitConverter.GetBitConverter(byteOrder); + } + byte[] pBytes = bitConverter.GetBytes(session.AddSendCounter()); + byte[] allDatas = new byte[pBytes.Length + datas.Length]; + pBytes.CopyTo(allDatas, 0); + datas.CopyTo(allDatas, pBytes.Length); + datas = allDatas; + + MsgCompressBase compress = networkCommon.Configuration.GetSendCompressFunction(); + if (compress != null) + { + isCompress = 1; + try + { + + //NetDebug.Log("压缩消息:" + datas.Length); + datas = compress.Compress(datas); + //NetDebug.Log("压缩后消息:" + datas.Length); + } + catch (Exception e) + { + NetDebug.LogError("压缩错误:" + e); + return null; + } + compressType = compress.CompressType; + + } + else + { + isCompress = 0; + } + + + MsgEncryptionBase encryption = networkCommon.Configuration.GetMsgEncryption(); + if (networkCommon.Configuration.IsEncryption && encryption != null) + { + isEncryption = 1; + try + { + datas = encryption.Encryption(session, datas); + } + catch (Exception e) + { + NetDebug.LogError("加密错误:" + e); + return null; + } + } + else + { + isEncryption = 0; + } + + + byte[] res = MsgPackest.Write2Bytes(networkCommon.Configuration.byteOrder, isEncryption, isCompress, compressType, msgProperty, datas); + return res; + } + + } +} diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/NetPlugins/DataTypeMsgProcessPlugin.cs.meta b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/NetPlugins/DataTypeMsgProcessPlugin.cs.meta new file mode 100644 index 00000000..aeb6a08d --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/NetPlugins/DataTypeMsgProcessPlugin.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 3a281baaa8aa01f48b787bb21356d95d +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/NetPlugins/NetHeartBeatPingPlugin.cs b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/NetPlugins/NetHeartBeatPingPlugin.cs new file mode 100644 index 00000000..4e004028 --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/NetPlugins/NetHeartBeatPingPlugin.cs @@ -0,0 +1,155 @@ +using System.Threading; + +namespace SimpleNetCore +{ + public class NetHeartBeatPingPlugin : NetMsgProcessPackestPluginBase + { + public override byte GetNetProperty() + { + return (byte)NetProperty.HeartBeatServerSend; + } + private byte[] sendBytes = null; + protected override void OnInit() + { + if (networkCommon.Configuration.UseMultithreading) + { + heardBeatThread = new Thread(HeardBeatThreadFun); + heardBeatThread.Start(); + heardBeatThread.IsBackground = true; + } + + sendBytes= MsgPackest.Write2Bytes(networkCommon.Configuration.byteOrder, + 0,0,0, (byte)NetProperty.HeartBeatClinetSend, new byte[0]); + } + + public override void Release() + { + if (heardBeatThread != null) + { + heardBeatThread.Abort(); + heardBeatThread = null; + } + } + private bool isConnect = false; + private Session session; + public override void PeerConnectedEvent(Session session) + { + isConnect = true; + this.session = session; + + ResetFlag(); + } + + public override void DisconnectedEvent(Session session, EDisconnectInfo disconnectInfo) + { + isConnect = false; + } + #region HeartBeat + /// + /// 心跳间隔时间 毫秒 + /// + /// + public void SetheatBeatTime(int time) + { + if (time <= 0) + return; + heatBeatTime = time; + } + private Thread heardBeatThread = null; + + private int heatBeatTime = 7000; + private const int ThreadUpdateTime = 500; + private void HeardBeatThreadFun(object obj) + { + while (true) + { + ClientHeardBeatUpdate(ThreadUpdateTime); + Thread.Sleep(ThreadUpdateTime); + } + } + + public override void Update(float deltaTime) + { + + if (!networkCommon.Configuration.UseMultithreading) + { + int dt = (int)(deltaTime * 1000); + ClientHeardBeatUpdate(dt); + } + } + int tempTime = 1000; + int lostCount = 0; + private void ResetFlag() + { + msgQueue.Clear(); + lostCount = 0; + tempTime = heatBeatTime; + } + private void ClientHeardBeatUpdate(int deltaTime) + { + + if (isConnect) + { + if (msgQueue.Count > 0) + { + //NetDebug.Log("重置心跳包:"); + ResetFlag(); + return; + } + + if (tempTime <= 0) + { + lostCount++; + tempTime = heatBeatTime+ lostCount*2; + if (lostCount > 4) + { + NetDebug.Log("ClientHeardBeatUpdate Disconnect! lostCount:" + lostCount); + + networkCommon.Configuration.Transport.Disconnect(this.session.ConnectionId, EDisconnectReason.Timeout); + + isConnect = false; + lostCount = 0; + return ; + } + else + { + //NetDebug.Log("发送心跳:lostCount:"+ lostCount); + session.StatisticSendPackets((byte)NetProperty.HeartBeatClinetSend, sendBytes.Length); + networkCommon.Sendbytes(session, sendBytes); + + } + } + else + { + tempTime -= deltaTime; + } + } + + } + + + #endregion + } + public class NetHeartBeatPongPlugin : NetMsgProcessPluginBase + { + private byte[] sendBytes=null; + + public override byte GetNetProperty() + { + return (byte)NetProperty.HeartBeatClinetSend; + } + + protected override void OnInit() + { + sendBytes = MsgPackest.Write2Bytes(networkCommon.Configuration.byteOrder, 0,0,0, (byte)NetProperty.HeartBeatServerSend, new byte[0]); + } + public override void ReceveProcess( MsgPackest packest) + { + networkCommon.Sendbytes(packest.session,sendBytes); + } + public override void Release() + { + + } + } +} diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/NetPlugins/NetHeartBeatPingPlugin.cs.meta b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/NetPlugins/NetHeartBeatPingPlugin.cs.meta new file mode 100644 index 00000000..507d88ed --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/NetPlugins/NetHeartBeatPingPlugin.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 709f399b2d795ce48811cf6c94f262d8 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/NetPlugins/NetMsgProcessPluginBase.cs b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/NetPlugins/NetMsgProcessPluginBase.cs new file mode 100644 index 00000000..cdd390fc --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/NetPlugins/NetMsgProcessPluginBase.cs @@ -0,0 +1,52 @@ +using System.Collections.Generic; + +namespace SimpleNetCore +{ + public abstract class NetMsgProcessPluginBase + { + + protected NetworkCommon networkCommon; + public void Init(NetworkCommon networkCommon) + { + this.networkCommon = networkCommon; + OnInit(); + } + // Use this for initialization + protected abstract void OnInit(); + public abstract void Release(); + public abstract byte GetNetProperty(); + + + // (主线程调用的)Update is called once per frame + public virtual void Update(float deltaTime) { } + public virtual void ReceveProcess( MsgPackest packest) + { + + } + + public virtual byte[] SendProcess( Session session, byte msgProperty, byte[] datas) { return null; } + + + public virtual void PeerConnectedEvent(Session session) + { + + } + + public virtual void DisconnectedEvent(Session session, EDisconnectInfo disconnectInfo) + { + + } + } + public abstract class NetMsgProcessPackestPluginBase: NetMsgProcessPluginBase + { + protected Queue msgQueue = new Queue(); + + public override void ReceveProcess( MsgPackest packest) + { + msgQueue.Enqueue(packest); + OnMsgReceve(); + } + protected virtual void OnMsgReceve() { } + + } +} diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/NetPlugins/NetMsgProcessPluginBase.cs.meta b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/NetPlugins/NetMsgProcessPluginBase.cs.meta new file mode 100644 index 00000000..6d90a3ce --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/NetPlugins/NetMsgProcessPluginBase.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: bccc7b53cf0c3854482083ddb217d9f0 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/NetPlugins/NetPingPlugin.cs b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/NetPlugins/NetPingPlugin.cs new file mode 100644 index 00000000..50bc16db --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/NetPlugins/NetPingPlugin.cs @@ -0,0 +1,177 @@ +using System.Threading; +using System; + +namespace SimpleNetCore +{ + /// + /// Ping功能(客户端) + /// + public class NetPingPlugin : NetMsgProcessPackestPluginBase + { + internal int Ping + { + get + { + return ping; + } + } + #region 开关Ping + /// + /// 开关 + /// + internal bool Enable + { + get + { + return enable; + } + set + { + enable = value; + if (isInit && enable) + { + EnableFunc(); + } + else + { + DisableFunc(); + } + //NetDebug.Log("Enable Ping:" + enable); + } + } + private bool enable = true; + private void EnableFunc() + { + if (pingThread == null) + { + pingThread = new Thread(ClientPingUpdate); + pingThread.Start(); + pingThread.IsBackground = true; + } + } + private void DisableFunc() + { + if (pingThread != null) + { + pingThread.Abort(); + pingThread = null; + } + } + + #endregion + + private EndianBitConverter bitConverter; + + public override byte GetNetProperty() + { + return (byte)NetProperty.Pong; + } + private bool isInit = false; + protected override void OnInit() + { + bitConverter = EndianBitConverter.GetBitConverter(networkCommon.Configuration.byteOrder); + isInit = true; + //Debug.Log("NetPingPlugin Init!!"); + if (enable) + { + EnableFunc(); + } + } + + + public override void Release() + { + isInit = false; + DisableFunc(); + } + private bool isConnect = false; + private Session session; + public override void PeerConnectedEvent(Session session) + { + isConnect = true; + this.session = session; + } + + public override void DisconnectedEvent(Session session, EDisconnectInfo disconnectInfo) + { + isConnect = false; + } + /// + /// ping发送间隔时间 毫秒 + /// + /// + public void SetPingDelayTime(int time) + { + if (time <= 0.1f) + return; + pingDelayTime = time; + } + private Thread pingThread = null; + + private int pingDelayTime = 1000; + private int ping=-1; + + private byte property = (byte)NetProperty.Ping; + private void ClientPingUpdate(object obj) + { + int tempTime = pingDelayTime; + while (true) + { + if (enable && isConnect) + { + if (msgQueue.Count > 0) + { + MsgPackest eventData = msgQueue.Dequeue(); + long lastTime = bitConverter.ToInt64(eventData.contents, 0); + //NetDebug.Log("接收到时间:" + lastTime + " eventData.contents"+eventData.contents.Length); + ping = (int)((DateTime.Now.Ticks - lastTime) / 20000); + msgQueue.Clear(); + } + + if (tempTime <= 0) + { + tempTime = pingDelayTime; + //Debug.Log("发送时间:" + DateTime.Now.Ticks); + byte[] contents = bitConverter.GetBytes(DateTime.Now.Ticks); + //long temp = bitConverter.ToInt64(contents, 0); + //NetDebug.Log("发送Ping:" + temp); + + byte[] sendBytes = MsgPackest.Write2Bytes(networkCommon.Configuration.byteOrder, 0,0,0, property, contents); + session.StatisticSendPackets(property, sendBytes.Length); + networkCommon.Sendbytes( session,sendBytes); + } + else + { + tempTime -= 50; + } + } + Thread.Sleep(50); + } + } + } + /// + /// Ping功能(服务端) + /// + public class NetPongPlugin : NetMsgProcessPluginBase + { + public override byte GetNetProperty() + { + return (byte)NetProperty.Ping; + } + + protected override void OnInit() + { + + } + public override void ReceveProcess( MsgPackest packest) + { + byte[] sendBytes = MsgPackest.Write2Bytes(networkCommon.Configuration.byteOrder, 0,0,0, (byte)NetProperty.Pong, packest.contents); + networkCommon.Sendbytes(packest.session,sendBytes); + } + public override void Release() + { + + } + } +} + diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/NetPlugins/NetPingPlugin.cs.meta b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/NetPlugins/NetPingPlugin.cs.meta new file mode 100644 index 00000000..8fe5333f --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/NetPlugins/NetPingPlugin.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 2147289fda60fab4cbbe626f5d6b4b94 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/NetSerializer.meta b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/NetSerializer.meta new file mode 100644 index 00000000..b9bca8dd --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/NetSerializer.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 914344f09128e1749af73270026f8ca4 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/NetSerializer/CustomSerialization.meta b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/NetSerializer/CustomSerialization.meta new file mode 100644 index 00000000..7e69244c --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/NetSerializer/CustomSerialization.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 907041dae1191604e84f5d01dbe5fd77 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/NetSerializer/CustomSerialization/INetSerializable.cs b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/NetSerializer/CustomSerialization/INetSerializable.cs new file mode 100644 index 00000000..ec8ed584 --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/NetSerializer/CustomSerialization/INetSerializable.cs @@ -0,0 +1,8 @@ +namespace SimpleNetCore +{ + public interface INetSerializable + { + void Serialize(NetDataWriter writer); + void Deserialize(NetDataReader reader); + } +} diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/NetSerializer/CustomSerialization/INetSerializable.cs.meta b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/NetSerializer/CustomSerialization/INetSerializable.cs.meta new file mode 100644 index 00000000..385e0ce2 --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/NetSerializer/CustomSerialization/INetSerializable.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 6edcb3d9b3dbe384e859d70dfea0b568 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/NetSerializer/CustomSerialization/NetCustomSerializer.cs b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/NetSerializer/CustomSerialization/NetCustomSerializer.cs new file mode 100644 index 00000000..290210aa --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/NetSerializer/CustomSerialization/NetCustomSerializer.cs @@ -0,0 +1,72 @@ +using System; +using System.Collections.Generic; + +namespace SimpleNetCore +{ + /// + /// 这是一个以类名作为消息头,实现INetSerializable的自定义消息序列化器 + /// + public class NetCustomSerializer : INetMsgSerializer + { + private Dictionary typeDic = new Dictionary(); + private ByteOrder byteOrder; + public void Init(NetConfiguration configuration) + { + byteOrder = configuration.byteOrder; + //NetDebug.Log("NetCustomSerializer: init"); + Type[] types = ReflectionTool.FastGetChildTypes(typeof(INetSerializable)); + foreach (var t in types) + { + //NetDebug.Log("Add Msg Type:" + t.Name); + typeDic.Add(t.Name, t); + } + + //reader = new NetDataReader(byteOrder); + //writer = new NetDataWriter(byteOrder); + } + //private NetDataReader reader = null; + public object Deserialize(byte[] datas, out object msgType) + { + //NetDebug.Log("Deserialize收到消息:" + datas.Length); + NetDataReader reader = new NetDataReader(byteOrder); + reader.SetSource(datas, 0); + msgType = reader.GetString(); + string msgT = msgType.ToString(); + if (!typeDic.ContainsKey(msgT)) + { + NetDebug.LogError("No msgType:" + msgType); + return null; + } + Type type = typeDic[msgT]; + INetSerializable serializable = (INetSerializable)ReflectionTool.CreateDefultInstance(type); + serializable.Deserialize(reader); + return serializable; + } + + public object GetMsgType(object data) + { + return data.GetType().Name; + } + + + //private NetDataWriter writer = null; + public byte[] Serialize(object msgType, object data) + { + NetDataWriter writer = new NetDataWriter(byteOrder); + writer.Reset(); + writer.PutValue(msgType); + INetSerializable serializable = data as INetSerializable; + + if (serializable != null) + { + serializable.Serialize(writer); + } + else + { + NetDebug.LogError("cant change INetSerializable"); + } + return writer.CopyData(); + } + + } +} diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/NetSerializer/CustomSerialization/NetCustomSerializer.cs.meta b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/NetSerializer/CustomSerialization/NetCustomSerializer.cs.meta new file mode 100644 index 00000000..0f5d529e --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/NetSerializer/CustomSerialization/NetCustomSerializer.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 757065121f449ca4c93bb2906b290d81 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/NetSerializer/INetSerializer.cs b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/NetSerializer/INetSerializer.cs new file mode 100644 index 00000000..a1c7f87d --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/NetSerializer/INetSerializer.cs @@ -0,0 +1,28 @@ +namespace SimpleNetCore +{ + public interface INetMsgSerializer + { + + void Init(NetConfiguration configuration); + /// + /// 获取消息类型 + /// + /// + /// + object GetMsgType(object data); + /// + /// 消息序列化 + /// + /// + /// + /// + byte[] Serialize(object msgType, object data); + /// + /// 消息反序列化 + /// + /// + /// + /// + object Deserialize(byte[] datas, out object msgType); + } +} diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/NetSerializer/INetSerializer.cs.meta b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/NetSerializer/INetSerializer.cs.meta new file mode 100644 index 00000000..c520676e --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/NetSerializer/INetSerializer.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: a4ec6f4f82dbab041ac7250c1e6b5035 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/NetSerializer/Utils.meta b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/NetSerializer/Utils.meta new file mode 100644 index 00000000..b62e2e8e --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/NetSerializer/Utils.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: a974ff125038259439245b492f481c1a +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/NetSerializer/Utils/CRC32C.cs b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/NetSerializer/Utils/CRC32C.cs new file mode 100644 index 00000000..f420aaa6 --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/NetSerializer/Utils/CRC32C.cs @@ -0,0 +1,102 @@ +#if NETCOREAPP3_0 +using System; +using System.Runtime.Intrinsics.X86; +#endif + +namespace SimpleNetCore +{ + //Implemenatation from Crc32.NET + public static class CRC32C + { +#if NETCOREAPP3_0 + private static bool _x64Available; + private static bool _sseAvailable; +#endif + public const int ChecksumSize = 4; + private const uint Poly = 0x82F63B78u; + private static readonly uint[] Table; + + static CRC32C() + { +#if NETCOREAPP3_0 + _sseAvailable = Sse42.IsSupported; + _x64Available = Sse42.X64.IsSupported; + if(_sseAvailable) + return; +#endif + Table = new uint[16 * 256]; + for (uint i = 0; i < 256; i++) + { + uint res = i; + for (int t = 0; t < 16; t++) + { + for (int k = 0; k < 8; k++) + res = (res & 1) == 1 ? Poly ^ (res >> 1) : (res >> 1); + Table[t * 256 + i] = res; + } + } + } + + /// + /// Compute CRC32C for data + /// + /// input data + /// offset + /// length + /// CRC32C checksum + public static uint Compute(byte[] input, int offset, int length) + { + uint crcLocal = uint.MaxValue; +#if NETCOREAPP3_0 + if(_sseAvailable) + { + if (_x64Available) + { + while (length >= 8) + { + crcLocal = (uint)Sse42.X64.Crc32(crcLocal, BitConverter.ToUInt64(input, offset)); + offset += 8; + length -= 8; + } + } + while (length > 0) + { + crcLocal = Sse42.Crc32(crcLocal, input[offset]); + offset++; + length--; + } + return crcLocal ^ uint.MaxValue; + } +#endif + while (length >= 16) + { + var a = Table[(3 * 256) + input[offset + 12]] + ^ Table[(2 * 256) + input[offset + 13]] + ^ Table[(1 * 256) + input[offset + 14]] + ^ Table[(0 * 256) + input[offset + 15]]; + + var b = Table[(7 * 256) + input[offset + 8]] + ^ Table[(6 * 256) + input[offset + 9]] + ^ Table[(5 * 256) + input[offset + 10]] + ^ Table[(4 * 256) + input[offset + 11]]; + + var c = Table[(11 * 256) + input[offset + 4]] + ^ Table[(10 * 256) + input[offset + 5]] + ^ Table[(9 * 256) + input[offset + 6]] + ^ Table[(8 * 256) + input[offset + 7]]; + + var d = Table[(15 * 256) + ((byte)crcLocal ^ input[offset])] + ^ Table[(14 * 256) + ((byte)(crcLocal >> 8) ^ input[offset + 1])] + ^ Table[(13 * 256) + ((byte)(crcLocal >> 16) ^ input[offset + 2])] + ^ Table[(12 * 256) + ((crcLocal >> 24) ^ input[offset + 3])]; + + crcLocal = d ^ c ^ b ^ a; + offset += 16; + length -= 16; + } + while (--length >= 0) + crcLocal = Table[(byte)(crcLocal ^ input[offset++])] ^ crcLocal >> 8; + return crcLocal ^ uint.MaxValue; + } + } +} diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/NetSerializer/Utils/CRC32C.cs.meta b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/NetSerializer/Utils/CRC32C.cs.meta new file mode 100644 index 00000000..d00bdb1d --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/NetSerializer/Utils/CRC32C.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: cff8db4bb511f1c419a8c1e47ae4674a +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/NetSerializer/Utils/Covert.meta b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/NetSerializer/Utils/Covert.meta new file mode 100644 index 00000000..c9f3bec7 --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/NetSerializer/Utils/Covert.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: e8e9df93b26987348b5037d02456ab8e +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/NetSerializer/Utils/Covert/BigEndianBitConverter.cs b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/NetSerializer/Utils/Covert/BigEndianBitConverter.cs new file mode 100644 index 00000000..b31263ca --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/NetSerializer/Utils/Covert/BigEndianBitConverter.cs @@ -0,0 +1,66 @@ +namespace SimpleNetCore +{ + /// + /// Implementation of EndianBitConverter which converts to/from big-endian + /// byte arrays. + /// + public sealed class BigEndianBitConverter : EndianBitConverter + { + /// + /// Indicates the byte order ("endianess") in which data is converted using this class. + /// + /// + /// Different computer architectures store data using different byte orders. "Big-endian" + /// means the most significant byte is on the left end of a word. "Little-endian" means the + /// most significant byte is on the right end of a word. + /// + /// true if this converter is little-endian, false otherwise. + public sealed override bool IsLittleEndian() + { + return false; + } + + /// + /// Indicates the byte order ("endianess") in which data is converted using this class. + /// + public sealed override ByteOrder byteOrder + { + get { return ByteOrder.BIG_ENDIAN; } + } + + /// + /// Copies the specified number of bytes from value to buffer, starting at index. + /// + /// The value to copy + /// The number of bytes to copy + /// The buffer to copy the bytes into + /// The index to start at + protected override void CopyBytesImpl(long value, int bytes, byte[] buffer, int index) + { + int endOffset = index + bytes - 1; + for (int i = 0; i < bytes; i++) + { + buffer[endOffset - i] = unchecked((byte)(value & 0xff)); + value = value >> 8; + } + } + + /// + /// Returns a value built from the specified number of bytes from the given buffer, + /// starting at index. + /// + /// The data in byte array format + /// The first index to use + /// The number of bytes to use + /// The value built from the given bytes + protected override long FromBytes(byte[] buffer, int startIndex, int bytesToConvert) + { + long ret = 0; + for (int i = 0; i < bytesToConvert; i++) + { + ret = unchecked((ret << 8) | buffer[startIndex + i]); + } + return ret; + } + } +} diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/NetSerializer/Utils/Covert/BigEndianBitConverter.cs.meta b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/NetSerializer/Utils/Covert/BigEndianBitConverter.cs.meta new file mode 100644 index 00000000..709debf0 --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/NetSerializer/Utils/Covert/BigEndianBitConverter.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 7f9581d6a2fc04f4d823326b431bb9a5 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/NetSerializer/Utils/Covert/EndianBitConverter.cs b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/NetSerializer/Utils/Covert/EndianBitConverter.cs new file mode 100644 index 00000000..5ffebc3f --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/NetSerializer/Utils/Covert/EndianBitConverter.cs @@ -0,0 +1,707 @@ +using System; +using System.Runtime.InteropServices; + +namespace SimpleNetCore +{ + /// + /// Equivalent of System.BitConverter, but with either endianness. + /// + public abstract class EndianBitConverter + { + #region Endianness of this converter + /// + /// Indicates the byte order ("endianess") in which data is converted using this class. + /// + /// + /// Different computer architectures store data using different byte orders. "Big-endian" + /// means the most significant byte is on the left end of a word. "Little-endian" means the + /// most significant byte is on the right end of a word. + /// + /// true if this converter is little-endian, false otherwise. + public abstract bool IsLittleEndian(); + + /// + /// Indicates the byte order ("endianess") in which data is converted using this class. + /// + public abstract ByteOrder byteOrder { get; } + #endregion + + #region Factory properties + static LittleEndianBitConverter little = new LittleEndianBitConverter(); + /// + /// Returns a little-endian bit converter instance. The same instance is + /// always returned. + /// + public static LittleEndianBitConverter Little + { + get { return little; } + } + + static BigEndianBitConverter big = new BigEndianBitConverter(); + /// + /// Returns a big-endian bit converter instance. The same instance is + /// always returned. + /// + public static BigEndianBitConverter Big + { + get { return big; } + } + public static EndianBitConverter GetBitConverter(ByteOrder byteOrder) + { + if(byteOrder== ByteOrder.BIG_ENDIAN) + { + return new BigEndianBitConverter(); + } + else + { + return new LittleEndianBitConverter(); + } + } + #endregion + + #region Double/primitive conversions + /// + /// Converts the specified double-precision floating point number to a + /// 64-bit signed integer. Note: the endianness of this converter does not + /// affect the returned value. + /// + /// The number to convert. + /// A 64-bit signed integer whose value is equivalent to value. + public long DoubleToInt64Bits(double value) + { + return BitConverter.DoubleToInt64Bits(value); + } + + /// + /// Converts the specified 64-bit signed integer to a double-precision + /// floating point number. Note: the endianness of this converter does not + /// affect the returned value. + /// + /// The number to convert. + /// A double-precision floating point number whose value is equivalent to value. + public double Int64BitsToDouble(long value) + { + return BitConverter.Int64BitsToDouble(value); + } + + /// + /// Converts the specified single-precision floating point number to a + /// 32-bit signed integer. Note: the endianness of this converter does not + /// affect the returned value. + /// + /// The number to convert. + /// A 32-bit signed integer whose value is equivalent to value. + public int SingleToInt32Bits(float value) + { + return new Int32SingleUnion(value).AsInt32; + } + + /// + /// Converts the specified 32-bit signed integer to a single-precision floating point + /// number. Note: the endianness of this converter does not + /// affect the returned value. + /// + /// The number to convert. + /// A single-precision floating point number whose value is equivalent to value. + public float Int32BitsToSingle(int value) + { + return new Int32SingleUnion(value).AsSingle; + } + #endregion + + #region To(PrimitiveType) conversions + /// + /// Returns a Boolean value converted from one byte at a specified position in a byte array. + /// + /// An array of bytes. + /// The starting position within value. + /// true if the byte at startIndex in value is nonzero; otherwise, false. + public bool ToBoolean(byte[] value, int startIndex) + { + CheckByteArgument(value, startIndex, 1); + return BitConverter.ToBoolean(value, startIndex); + } + + /// + /// Returns a Unicode character converted from two bytes at a specified position in a byte array. + /// + /// An array of bytes. + /// The starting position within value. + /// A character formed by two bytes beginning at startIndex. + public char ToChar(byte[] value, int startIndex) + { + return unchecked((char)(CheckedFromBytes(value, startIndex, 2))); + } + + /// + /// Returns a double-precision floating point number converted from eight bytes + /// at a specified position in a byte array. + /// + /// An array of bytes. + /// The starting position within value. + /// A double precision floating point number formed by eight bytes beginning at startIndex. + public double ToDouble(byte[] value, int startIndex) + { + return Int64BitsToDouble(ToInt64(value, startIndex)); + } + + /// + /// Returns a single-precision floating point number converted from four bytes + /// at a specified position in a byte array. + /// + /// An array of bytes. + /// The starting position within value. + /// A single precision floating point number formed by four bytes beginning at startIndex. + public float ToSingle(byte[] value, int startIndex) + { + return Int32BitsToSingle(ToInt32(value, startIndex)); + } + + /// + /// Returns a 16-bit signed integer converted from two bytes at a specified position in a byte array. + /// + /// An array of bytes. + /// The starting position within value. + /// A 16-bit signed integer formed by two bytes beginning at startIndex. + public short ToInt16(byte[] value, int startIndex) + { + return unchecked((short)(CheckedFromBytes(value, startIndex, 2))); + } + + /// + /// Returns a 32-bit signed integer converted from four bytes at a specified position in a byte array. + /// + /// An array of bytes. + /// The starting position within value. + /// A 32-bit signed integer formed by four bytes beginning at startIndex. + public int ToInt32(byte[] value, int startIndex) + { + return unchecked((int)(CheckedFromBytes(value, startIndex, 4))); + } + + /// + /// Returns a 64-bit signed integer converted from eight bytes at a specified position in a byte array. + /// + /// An array of bytes. + /// The starting position within value. + /// A 64-bit signed integer formed by eight bytes beginning at startIndex. + public long ToInt64(byte[] value, int startIndex) + { + return CheckedFromBytes(value, startIndex, 8); + } + + /// + /// Returns a 16-bit unsigned integer converted from two bytes at a specified position in a byte array. + /// + /// An array of bytes. + /// The starting position within value. + /// A 16-bit unsigned integer formed by two bytes beginning at startIndex. + public ushort ToUInt16(byte[] value, int startIndex) + { + return unchecked((ushort)(CheckedFromBytes(value, startIndex, 2))); + } + + /// + /// Returns a 32-bit unsigned integer converted from four bytes at a specified position in a byte array. + /// + /// An array of bytes. + /// The starting position within value. + /// A 32-bit unsigned integer formed by four bytes beginning at startIndex. + public uint ToUInt32(byte[] value, int startIndex) + { + return unchecked((uint)(CheckedFromBytes(value, startIndex, 4))); + } + + /// + /// Returns a 64-bit unsigned integer converted from eight bytes at a specified position in a byte array. + /// + /// An array of bytes. + /// The starting position within value. + /// A 64-bit unsigned integer formed by eight bytes beginning at startIndex. + public ulong ToUInt64(byte[] value, int startIndex) + { + return unchecked((ulong)(CheckedFromBytes(value, startIndex, 8))); + } + + /// + /// Checks the given argument for validity. + /// + /// The byte array passed in + /// The start index passed in + /// The number of bytes required + /// value is a null reference + /// + /// startIndex is less than zero or greater than the length of value minus bytesRequired. + /// + static void CheckByteArgument(byte[] value, int startIndex, int bytesRequired) + { + if (value == null) + { + throw new ArgumentNullException("value"); + } + if (startIndex < 0 || startIndex > value.Length - bytesRequired) + { + throw new ArgumentOutOfRangeException("startIndex"); + } + } + + /// + /// Checks the arguments for validity before calling FromBytes + /// (which can therefore assume the arguments are valid). + /// + /// The bytes to convert after checking + /// The index of the first byte to convert + /// The number of bytes to convert + /// + long CheckedFromBytes(byte[] value, int startIndex, int bytesToConvert) + { + CheckByteArgument(value, startIndex, bytesToConvert); + return FromBytes(value, startIndex, bytesToConvert); + } + + /// + /// Convert the given number of bytes from the given array, from the given start + /// position, into a long, using the bytes as the least significant part of the long. + /// By the time this is called, the arguments have been checked for validity. + /// + /// The bytes to convert + /// The index of the first byte to convert + /// The number of bytes to use in the conversion + /// The converted number + protected abstract long FromBytes(byte[] value, int startIndex, int bytesToConvert); + #endregion + + #region ToString conversions + /// + /// Returns a String converted from the elements of a byte array. + /// + /// An array of bytes. + /// All the elements of value are converted. + /// + /// A String of hexadecimal pairs separated by hyphens, where each pair + /// represents the corresponding element in value; for example, "7F-2C-4A". + /// + public static string ToString(byte[] value) + { + return BitConverter.ToString(value); + } + + /// + /// Returns a String converted from the elements of a byte array starting at a specified array position. + /// + /// An array of bytes. + /// The starting position within value. + /// The elements from array position startIndex to the end of the array are converted. + /// + /// A String of hexadecimal pairs separated by hyphens, where each pair + /// represents the corresponding element in value; for example, "7F-2C-4A". + /// + public static string ToString(byte[] value, int startIndex) + { + return BitConverter.ToString(value, startIndex); + } + + /// + /// Returns a String converted from a specified number of bytes at a specified position in a byte array. + /// + /// An array of bytes. + /// The starting position within value. + /// The number of bytes to convert. + /// The length elements from array position startIndex are converted. + /// + /// A String of hexadecimal pairs separated by hyphens, where each pair + /// represents the corresponding element in value; for example, "7F-2C-4A". + /// + public static string ToString(byte[] value, int startIndex, int length) + { + return BitConverter.ToString(value, startIndex, length); + } + #endregion + + #region Decimal conversions + /// + /// Returns a decimal value converted from sixteen bytes + /// at a specified position in a byte array. + /// + /// An array of bytes. + /// The starting position within value. + /// A decimal formed by sixteen bytes beginning at startIndex. + public decimal ToDecimal(byte[] value, int startIndex) + { + // HACK: This always assumes four parts, each in their own endianness, + // starting with the first part at the start of the byte array. + // On the other hand, there's no real format specified... + int[] parts = new int[4]; + for (int i = 0; i < 4; i++) + { + parts[i] = ToInt32(value, startIndex + i * 4); + } + return new Decimal(parts); + } + + /// + /// Returns the specified decimal value as an array of bytes. + /// + /// The number to convert. + /// An array of bytes with length 16. + public byte[] GetBytes(decimal value) + { + byte[] bytes = new byte[16]; + int[] parts = decimal.GetBits(value); + for (int i = 0; i < 4; i++) + { + CopyBytesImpl(parts[i], 4, bytes, i * 4); + } + return bytes; + } + + /// + /// Copies the specified decimal value into the specified byte array, + /// beginning at the specified index. + /// + /// A character to convert. + /// The byte array to copy the bytes into + /// The first index into the array to copy the bytes into + public void CopyBytes(decimal value, byte[] buffer, int index) + { + int[] parts = decimal.GetBits(value); + for (int i = 0; i < 4; i++) + { + CopyBytesImpl(parts[i], 4, buffer, i * 4 + index); + } + } + #endregion + + #region GetBytes conversions + /// + /// Returns an array with the given number of bytes formed + /// from the least significant bytes of the specified value. + /// This is used to implement the other GetBytes methods. + /// + /// The value to get bytes for + /// The number of significant bytes to return + byte[] GetBytes(long value, int bytes) + { + byte[] buffer = new byte[bytes]; + CopyBytes(value, bytes, buffer, 0); + return buffer; + } + + /// + /// Returns the specified Boolean value as an array of bytes. + /// + /// A Boolean value. + /// An array of bytes with length 1. + public byte[] GetBytes(bool value) + { + return BitConverter.GetBytes(value); + } + + /// + /// Returns the specified Unicode character value as an array of bytes. + /// + /// A character to convert. + /// An array of bytes with length 2. + public byte[] GetBytes(char value) + { + return GetBytes(value, 2); + } + + /// + /// Returns the specified double-precision floating point value as an array of bytes. + /// + /// The number to convert. + /// An array of bytes with length 8. + public byte[] GetBytes(double value) + { + return GetBytes(DoubleToInt64Bits(value), 8); + } + + /// + /// Returns the specified 16-bit signed integer value as an array of bytes. + /// + /// The number to convert. + /// An array of bytes with length 2. + public byte[] GetBytes(short value) + { + return GetBytes(value, 2); + } + + /// + /// Returns the specified 32-bit signed integer value as an array of bytes. + /// + /// The number to convert. + /// An array of bytes with length 4. + public byte[] GetBytes(int value) + { + return GetBytes(value, 4); + } + + /// + /// Returns the specified 64-bit signed integer value as an array of bytes. + /// + /// The number to convert. + /// An array of bytes with length 8. + public byte[] GetBytes(long value) + { + return GetBytes(value, 8); + } + + /// + /// Returns the specified single-precision floating point value as an array of bytes. + /// + /// The number to convert. + /// An array of bytes with length 4. + public byte[] GetBytes(float value) + { + return GetBytes(SingleToInt32Bits(value), 4); + } + + /// + /// Returns the specified 16-bit unsigned integer value as an array of bytes. + /// + /// The number to convert. + /// An array of bytes with length 2. + public byte[] GetBytes(ushort value) + { + return GetBytes(value, 2); + } + + /// + /// Returns the specified 32-bit unsigned integer value as an array of bytes. + /// + /// The number to convert. + /// An array of bytes with length 4. + public byte[] GetBytes(uint value) + { + return GetBytes(value, 4); + } + + /// + /// Returns the specified 64-bit unsigned integer value as an array of bytes. + /// + /// The number to convert. + /// An array of bytes with length 8. + public byte[] GetBytes(ulong value) + { + return GetBytes(unchecked((long)value), 8); + } + + #endregion + + #region CopyBytes conversions + /// + /// Copies the given number of bytes from the least-specific + /// end of the specified value into the specified byte array, beginning + /// at the specified index. + /// This is used to implement the other CopyBytes methods. + /// + /// The value to copy bytes for + /// The number of significant bytes to copy + /// The byte array to copy the bytes into + /// The first index into the array to copy the bytes into + void CopyBytes(long value, int bytes, byte[] buffer, int index) + { + if (buffer == null) + { + throw new ArgumentNullException("buffer", "Byte array must not be null"); + } + if (buffer.Length < index + bytes) + { + throw new ArgumentOutOfRangeException("Buffer not big enough for value"); + } + CopyBytesImpl(value, bytes, buffer, index); + } + + /// + /// Copies the given number of bytes from the least-specific + /// end of the specified value into the specified byte array, beginning + /// at the specified index. + /// This must be implemented in concrete derived classes, but the implementation + /// may assume that the value will fit into the buffer. + /// + /// The value to copy bytes for + /// The number of significant bytes to copy + /// The byte array to copy the bytes into + /// The first index into the array to copy the bytes into + protected abstract void CopyBytesImpl(long value, int bytes, byte[] buffer, int index); + + /// + /// Copies the specified Boolean value into the specified byte array, + /// beginning at the specified index. + /// + /// A Boolean value. + /// The byte array to copy the bytes into + /// The first index into the array to copy the bytes into + public void CopyBytes(bool value, byte[] buffer, int index) + { + CopyBytes(value ? 1 : 0, 1, buffer, index); + } + + /// + /// Copies the specified Unicode character value into the specified byte array, + /// beginning at the specified index. + /// + /// A character to convert. + /// The byte array to copy the bytes into + /// The first index into the array to copy the bytes into + public void CopyBytes(char value, byte[] buffer, int index) + { + CopyBytes(value, 2, buffer, index); + } + + /// + /// Copies the specified double-precision floating point value into the specified byte array, + /// beginning at the specified index. + /// + /// The number to convert. + /// The byte array to copy the bytes into + /// The first index into the array to copy the bytes into + public void CopyBytes(double value, byte[] buffer, int index) + { + CopyBytes(DoubleToInt64Bits(value), 8, buffer, index); + } + + /// + /// Copies the specified 16-bit signed integer value into the specified byte array, + /// beginning at the specified index. + /// + /// The number to convert. + /// The byte array to copy the bytes into + /// The first index into the array to copy the bytes into + public void CopyBytes(short value, byte[] buffer, int index) + { + CopyBytes(value, 2, buffer, index); + } + + /// + /// Copies the specified 32-bit signed integer value into the specified byte array, + /// beginning at the specified index. + /// + /// The number to convert. + /// The byte array to copy the bytes into + /// The first index into the array to copy the bytes into + public void CopyBytes(int value, byte[] buffer, int index) + { + CopyBytes(value, 4, buffer, index); + } + + /// + /// Copies the specified 64-bit signed integer value into the specified byte array, + /// beginning at the specified index. + /// + /// The number to convert. + /// The byte array to copy the bytes into + /// The first index into the array to copy the bytes into + public void CopyBytes(long value, byte[] buffer, int index) + { + CopyBytes(value, 8, buffer, index); + } + + /// + /// Copies the specified single-precision floating point value into the specified byte array, + /// beginning at the specified index. + /// + /// The number to convert. + /// The byte array to copy the bytes into + /// The first index into the array to copy the bytes into + public void CopyBytes(float value, byte[] buffer, int index) + { + CopyBytes(SingleToInt32Bits(value), 4, buffer, index); + } + + /// + /// Copies the specified 16-bit unsigned integer value into the specified byte array, + /// beginning at the specified index. + /// + /// The number to convert. + /// The byte array to copy the bytes into + /// The first index into the array to copy the bytes into + public void CopyBytes(ushort value, byte[] buffer, int index) + { + CopyBytes(value, 2, buffer, index); + } + + /// + /// Copies the specified 32-bit unsigned integer value into the specified byte array, + /// beginning at the specified index. + /// + /// The number to convert. + /// The byte array to copy the bytes into + /// The first index into the array to copy the bytes into + public void CopyBytes(uint value, byte[] buffer, int index) + { + CopyBytes(value, 4, buffer, index); + } + + /// + /// Copies the specified 64-bit unsigned integer value into the specified byte array, + /// beginning at the specified index. + /// + /// The number to convert. + /// The byte array to copy the bytes into + /// The first index into the array to copy the bytes into + public void CopyBytes(ulong value, byte[] buffer, int index) + { + CopyBytes(unchecked((long)value), 8, buffer, index); + } + + #endregion + + #region Private struct used for Single/Int32 conversions + /// + /// Union used solely for the equivalent of DoubleToInt64Bits and vice versa. + /// + [StructLayout(LayoutKind.Explicit)] + struct Int32SingleUnion + { + /// + /// Int32 version of the value. + /// + [FieldOffset(0)] + int i; + /// + /// Single version of the value. + /// + [FieldOffset(0)] + float f; + + /// + /// Creates an instance representing the given integer. + /// + /// The integer value of the new instance. + internal Int32SingleUnion(int i) + { + this.f = 0; // Just to keep the compiler happy + this.i = i; + } + + /// + /// Creates an instance representing the given floating point number. + /// + /// The floating point value of the new instance. + internal Int32SingleUnion(float f) + { + this.i = 0; // Just to keep the compiler happy + this.f = f; + } + + /// + /// Returns the value of the instance as an integer. + /// + internal int AsInt32 + { + get { return i; } + } + + /// + /// Returns the value of the instance as a floating point number. + /// + internal float AsSingle + { + get { return f; } + } + } + #endregion + } +} diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/NetSerializer/Utils/Covert/EndianBitConverter.cs.meta b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/NetSerializer/Utils/Covert/EndianBitConverter.cs.meta new file mode 100644 index 00000000..7f902a2d --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/NetSerializer/Utils/Covert/EndianBitConverter.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 6beea0fce6eb06449952fe46d1c4718a +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/NetSerializer/Utils/Covert/LittleEndianBitConverter.cs b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/NetSerializer/Utils/Covert/LittleEndianBitConverter.cs new file mode 100644 index 00000000..609b4cb6 --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/NetSerializer/Utils/Covert/LittleEndianBitConverter.cs @@ -0,0 +1,65 @@ +namespace SimpleNetCore +{ + /// + /// Implementation of EndianBitConverter which converts to/from little-endian + /// byte arrays. + /// + public sealed class LittleEndianBitConverter : EndianBitConverter + { + /// + /// Indicates the byte order ("endianess") in which data is converted using this class. + /// + /// + /// Different computer architectures store data using different byte orders. "Big-endian" + /// means the most significant byte is on the left end of a word. "Little-endian" means the + /// most significant byte is on the right end of a word. + /// + /// true if this converter is little-endian, false otherwise. + public sealed override bool IsLittleEndian() + { + return true; + } + + /// + /// Indicates the byte order ("endianess") in which data is converted using this class. + /// + public sealed override ByteOrder byteOrder + { + get { return ByteOrder.LITTLE_ENDIAN; } + } + + /// + /// Copies the specified number of bytes from value to buffer, starting at index. + /// + /// The value to copy + /// The number of bytes to copy + /// The buffer to copy the bytes into + /// The index to start at + protected override void CopyBytesImpl(long value, int bytes, byte[] buffer, int index) + { + for (int i = 0; i < bytes; i++) + { + buffer[i + index] = unchecked((byte)(value & 0xff)); + value = value >> 8; + } + } + + /// + /// Returns a value built from the specified number of bytes from the given buffer, + /// starting at index. + /// + /// The data in byte array format + /// The first index to use + /// The number of bytes to use + /// The value built from the given bytes + protected override long FromBytes(byte[] buffer, int startIndex, int bytesToConvert) + { + long ret = 0; + for (int i = 0; i < bytesToConvert; i++) + { + ret = unchecked((ret << 8) | buffer[startIndex + bytesToConvert - 1 - i]); + } + return ret; + } + } +} diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/NetSerializer/Utils/Covert/LittleEndianBitConverter.cs.meta b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/NetSerializer/Utils/Covert/LittleEndianBitConverter.cs.meta new file mode 100644 index 00000000..e07f839a --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/NetSerializer/Utils/Covert/LittleEndianBitConverter.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 93065bc67c8c8c740833180d6d18fdc3 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/NetSerializer/Utils/FastBitConverter.cs b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/NetSerializer/Utils/FastBitConverter.cs new file mode 100644 index 00000000..5b5f04a4 --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/NetSerializer/Utils/FastBitConverter.cs @@ -0,0 +1,127 @@ +using System.Runtime.InteropServices; + +namespace SimpleNetCore +{ + public static class FastBitConverter + { + [StructLayout(LayoutKind.Explicit)] + private struct ConverterHelperDouble + { + [FieldOffset(0)] + public ulong Along; + + [FieldOffset(0)] + public double Adouble; + } + + [StructLayout(LayoutKind.Explicit)] + private struct ConverterHelperFloat + { + [FieldOffset(0)] + public int Aint; + + [FieldOffset(0)] + public float Afloat; + } + + private static void WriteLittleEndian(ByteOrder byteOrder, byte[] buffer, int offset, ulong data) + { + if (byteOrder == ByteOrder.BIG_ENDIAN) + { + buffer[offset + 7] = (byte)(data); + buffer[offset + 6] = (byte)(data >> 8); + buffer[offset + 5] = (byte)(data >> 16); + buffer[offset + 4] = (byte)(data >> 24); + buffer[offset + 3] = (byte)(data >> 32); + buffer[offset + 2] = (byte)(data >> 40); + buffer[offset + 1] = (byte)(data >> 48); + buffer[offset] = (byte)(data >> 56); + } + else + { + buffer[offset] = (byte)(data); + buffer[offset + 1] = (byte)(data >> 8); + buffer[offset + 2] = (byte)(data >> 16); + buffer[offset + 3] = (byte)(data >> 24); + buffer[offset + 4] = (byte)(data >> 32); + buffer[offset + 5] = (byte)(data >> 40); + buffer[offset + 6] = (byte)(data >> 48); + buffer[offset + 7] = (byte)(data >> 56); + } + } + + private static void WriteLittleEndian(ByteOrder byteOrder, byte[] buffer, int offset, int data) + { + if (byteOrder == ByteOrder.BIG_ENDIAN) + { + buffer[offset + 3] = (byte)(data); + buffer[offset + 2] = (byte)(data >> 8); + buffer[offset + 1] = (byte)(data >> 16); + buffer[offset] = (byte)(data >> 24); + } + else + { + buffer[offset] = (byte)(data); + buffer[offset + 1] = (byte)(data >> 8); + buffer[offset + 2] = (byte)(data >> 16); + buffer[offset + 3] = (byte)(data >> 24); + } + } + + public static void WriteLittleEndian(ByteOrder byteOrder, byte[] buffer, int offset, short data) + { + if (byteOrder == ByteOrder.BIG_ENDIAN) + { + buffer[offset + 1] = (byte)(data); + buffer[offset] = (byte)(data >> 8); + } + else + { + buffer[offset] = (byte)(data); + buffer[offset + 1] = (byte)(data >> 8); + } + } + + public static void GetBytes(ByteOrder byteOrder, byte[] bytes, int startIndex, double value) + { + ConverterHelperDouble ch = new ConverterHelperDouble { Adouble = value }; + WriteLittleEndian(byteOrder, bytes, startIndex, ch.Along); + } + + public static void GetBytes(ByteOrder byteOrder, byte[] bytes, int startIndex, float value) + { + ConverterHelperFloat ch = new ConverterHelperFloat { Afloat = value }; + WriteLittleEndian(byteOrder, bytes, startIndex, ch.Aint); + } + + public static void GetBytes(ByteOrder byteOrder, byte[] bytes, int startIndex, short value) + { + WriteLittleEndian(byteOrder, bytes, startIndex, value); + } + + public static void GetBytes(ByteOrder byteOrder, byte[] bytes, int startIndex, ushort value) + { + WriteLittleEndian(byteOrder, bytes, startIndex, (short)value); + } + + public static void GetBytes(ByteOrder byteOrder, byte[] bytes, int startIndex, int value) + { + WriteLittleEndian(byteOrder, bytes, startIndex, value); + } + + public static void GetBytes(ByteOrder byteOrder, byte[] bytes, int startIndex, uint value) + { + WriteLittleEndian(byteOrder, bytes, startIndex, (int)value); + } + + public static void GetBytes(ByteOrder byteOrder, byte[] bytes, int startIndex, long value) + { + WriteLittleEndian(byteOrder, bytes, startIndex, (ulong)value); + } + + public static void GetBytes(ByteOrder byteOrder, byte[] bytes, int startIndex, ulong value) + { + WriteLittleEndian(byteOrder, bytes, startIndex, value); + } + } +} diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/NetSerializer/Utils/FastBitConverter.cs.meta b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/NetSerializer/Utils/FastBitConverter.cs.meta new file mode 100644 index 00000000..7c7e20bb --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/NetSerializer/Utils/FastBitConverter.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 4a1eae9117b475642a1cbe0d8370b540 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/NetSerializer/Utils/NetDataReader.cs b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/NetSerializer/Utils/NetDataReader.cs new file mode 100644 index 00000000..9a10d423 --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/NetSerializer/Utils/NetDataReader.cs @@ -0,0 +1,702 @@ +using System; +using System.Net; +using System.Text; + +namespace SimpleNetCore +{ + public class NetDataReader + { + private EndianBitConverter bitConverter; + + protected byte[] _data; + protected int _position; + protected int _dataSize; + private int _offset; + + public byte[] RawData + { + get { return _data; } + } + + public int RawDataSize + { + get { return _dataSize; } + } + + public int UserDataOffset + { + get { return _offset; } + } + + public int UserDataSize + { + get { return _dataSize - _offset; } + } + + public bool IsNull + { + get { return _data == null; } + } + + public int Position + { + get { return _position; } + } + + public bool EndOfData + { + get { return _position == _dataSize; } + } + + public int AvailableBytes + { + get { return _dataSize - _position; } + } + + public void SkipBytes(int count) + { + _position += count; + } + + public void SetSource(NetDataWriter dataWriter) + { + _data = dataWriter.Data; + _position = 0; + _offset = 0; + _dataSize = dataWriter.Length; + } + + public void SetSource(byte[] source) + { + _data = source; + _position = 0; + _offset = 0; + _dataSize = source.Length; + } + + public void SetSource(byte[] source, int offset) + { + _data = source; + _position = offset; + _offset = offset; + _dataSize = source.Length; + } + + public void SetSource(byte[] source, int offset, int maxSize) + { + _data = source; + _position = offset; + _offset = offset; + _dataSize = maxSize; + } + + public NetDataReader(ByteOrder byteOrder) + { + bitConverter = EndianBitConverter.GetBitConverter(byteOrder); + } + + public NetDataReader(byte[] source) + { + SetSource(source); + } + + public NetDataReader(byte[] source, int offset) + { + SetSource(source, offset); + } + + public NetDataReader(byte[] source, int offset, int maxSize) + { + SetSource(source, offset, maxSize); + } + + #region GetMethods + public IPEndPoint GetNetEndPoint() + { + string host = GetString(1000); + int port = GetInt(); + return NetUtils.MakeEndPoint(host, port); + } + + public byte GetByte() + { + byte res = _data[_position]; + _position += 1; + return res; + } + + public sbyte GetSByte() + { + var b = (sbyte)_data[_position]; + _position++; + return b; + } + + public bool[] GetBoolArray() + { + int size = GetInt(); + var arr = new bool[size]; + for (int i = 0; i < size; i++) + { + arr[i] = GetBool(); + } + return arr; + } + + public ushort[] GetUShortArray() + { + int size = GetInt(); + + var arr = new ushort[size]; + for (int i = 0; i < size; i++) + { + arr[i] = GetUShort(); + } + return arr; + } + + public short[] GetShortArray() + { + int size = GetInt(); + var arr = new short[size]; + for (int i = 0; i < size; i++) + { + arr[i] = GetShort(); + } + return arr; + } + + public long[] GetLongArray() + { + int size = GetInt(); + var arr = new long[size]; + for (int i = 0; i < size; i++) + { + arr[i] = GetLong(); + } + return arr; + } + + public ulong[] GetULongArray() + { + int size = GetInt(); + var arr = new ulong[size]; + for (int i = 0; i < size; i++) + { + arr[i] = GetULong(); + } + return arr; + } + + public int[] GetIntArray() + { + int size = GetInt(); + var arr = new int[size]; + for (int i = 0; i < size; i++) + { + arr[i] = GetInt(); + } + return arr; + } + + public uint[] GetUIntArray() + { + int size = GetInt(); + var arr = new uint[size]; + for (int i = 0; i < size; i++) + { + arr[i] = GetUInt(); + } + return arr; + } + + public float[] GetFloatArray() + { + int size = GetInt(); + var arr = new float[size]; + for (int i = 0; i < size; i++) + { + arr[i] = GetFloat(); + } + return arr; + } + + public double[] GetDoubleArray() + { + int size = GetInt(); + var arr = new double[size]; + for (int i = 0; i < size; i++) + { + arr[i] = GetDouble(); + } + return arr; + } + + public string[] GetStringArray() + { + int size = GetInt(); + var arr = new string[size]; + for (int i = 0; i < size; i++) + { + arr[i] = GetString(); + } + return arr; + } + + public string[] GetStringArray(int maxStringLength) + { + int size = GetInt(); + var arr = new string[size]; + for (int i = 0; i < size; i++) + { + arr[i] = GetString(maxStringLength); + } + return arr; + } + + public bool GetBool() + { + bool res = _data[_position] > 0; + _position += 1; + return res; + } + + public char GetChar() + { + char result = bitConverter.ToChar(_data, _position); + _position += 2; + return result; + } + + public ushort GetUShort() + { + ushort result = bitConverter.ToUInt16(_data, _position); + _position += 2; + return result; + } + + public short GetShort() + { + short result = bitConverter.ToInt16(_data, _position); + _position += 2; + return result; + } + + public long GetLong() + { + long result = bitConverter.ToInt64(_data, _position); + _position += 8; + return result; + } + + public ulong GetULong() + { + ulong result = bitConverter.ToUInt64(_data, _position); + _position += 8; + return result; + } + + public int GetInt() + { + int result = bitConverter.ToInt32(_data, _position); + _position += 4; + return result; + } + + public uint GetUInt() + { + uint result = bitConverter.ToUInt32(_data, _position); + _position += 4; + return result; + } + + public float GetFloat() + { + float result = bitConverter.ToSingle(_data, _position); + _position += 4; + return result; + } + + public double GetDouble() + { + double result = bitConverter.ToDouble(_data, _position); + _position += 8; + return result; + } + + public string GetString(int maxLength) + { + int bytesCount = GetInt(); + if (bytesCount <= 0 || bytesCount > maxLength*2) + { + return string.Empty; + } + + int charCount = Encoding.UTF8.GetCharCount(_data, _position, bytesCount); + if (charCount > maxLength) + { + return string.Empty; + } + + string result = Encoding.UTF8.GetString(_data, _position, bytesCount); + _position += bytesCount; + return result; + } + + public string GetString() + { + int bytesCount = GetInt(); + if (bytesCount <= 0) + { + return string.Empty; + } + + string result = Encoding.UTF8.GetString(_data, _position, bytesCount); + _position += bytesCount; + return result; + } + + public ArraySegment GetRemainingBytesSegment() + { + ArraySegment segment = new ArraySegment(_data, _position, AvailableBytes); + _position = _data.Length; + return segment; + } + + public T Get() where T : INetSerializable, new() + { + var obj = new T(); + obj.Deserialize(this); + return obj; + } + + public byte[] GetRemainingBytes() + { + byte[] outgoingData = new byte[AvailableBytes]; + Buffer.BlockCopy(_data, _position, outgoingData, 0, AvailableBytes); + _position = _data.Length; + return outgoingData; + } + + public void GetBytes(byte[] destination, int start, int count) + { + Buffer.BlockCopy(_data, _position, destination, start, count); + _position += count; + } + + public void GetBytes(byte[] destination, int count) + { + Buffer.BlockCopy(_data, _position, destination, 0, count); + _position += count; + } + + public sbyte[] GetSByteArray() + { + int length = GetInt(); + sbyte[] outgoingData = new sbyte[length]; + Buffer.BlockCopy(_data, _position, outgoingData, 0, length); + _position += length; + return outgoingData; + } + /// + /// ȵ + /// + /// + public byte[] GetByteArray() + { + int length = GetInt(); + byte[] outgoingData = new byte[length]; + Buffer.BlockCopy(_data, _position, outgoingData, 0, length); + _position += length; + return outgoingData; + } + #endregion + + #region PeekMethods + + public byte PeekByte() + { + return _data[_position]; + } + + public sbyte PeekSByte() + { + return (sbyte)_data[_position]; + } + + public bool PeekBool() + { + return _data[_position] > 0; + } + + public char PeekChar() + { + return bitConverter.ToChar(_data, _position); + } + + public ushort PeekUShort() + { + return bitConverter.ToUInt16(_data, _position); + } + + public short PeekShort() + { + return bitConverter.ToInt16(_data, _position); + } + + public long PeekLong() + { + return bitConverter.ToInt64(_data, _position); + } + + public ulong PeekULong() + { + return bitConverter.ToUInt64(_data, _position); + } + + public int PeekInt() + { + return bitConverter.ToInt32(_data, _position); + } + + public uint PeekUInt() + { + return bitConverter.ToUInt32(_data, _position); + } + + public float PeekFloat() + { + return bitConverter.ToSingle(_data, _position); + } + + public double PeekDouble() + { + return bitConverter.ToDouble(_data, _position); + } + + public string PeekString(int maxLength) + { + int bytesCount = bitConverter.ToInt32(_data, _position); + if (bytesCount <= 0 || bytesCount > maxLength * 2) + { + return string.Empty; + } + + int charCount = Encoding.UTF8.GetCharCount(_data, _position + 4, bytesCount); + if (charCount > maxLength) + { + return string.Empty; + } + + string result = Encoding.UTF8.GetString(_data, _position + 4, bytesCount); + return result; + } + + public string PeekString() + { + int bytesCount = bitConverter.ToInt32(_data, _position); + if (bytesCount <= 0) + { + return string.Empty; + } + + string result = Encoding.UTF8.GetString(_data, _position + 4, bytesCount); + return result; + } + #endregion + + #region TryGetMethods + public bool TryGetByte(out byte result) + { + if (AvailableBytes >= 1) + { + result = GetByte(); + return true; + } + result = 0; + return false; + } + + public bool TryGetSByte(out sbyte result) + { + if (AvailableBytes >= 1) + { + result = GetSByte(); + return true; + } + result = 0; + return false; + } + + public bool TryGetBool(out bool result) + { + if (AvailableBytes >= 1) + { + result = GetBool(); + return true; + } + result = false; + return false; + } + + public bool TryGetChar(out char result) + { + if (AvailableBytes >= 2) + { + result = GetChar(); + return true; + } + result = '\0'; + return false; + } + + public bool TryGetShort(out short result) + { + if (AvailableBytes >= 2) + { + result = GetShort(); + return true; + } + result = 0; + return false; + } + + public bool TryGetUShort(out ushort result) + { + if (AvailableBytes >= 2) + { + result = GetUShort(); + return true; + } + result = 0; + return false; + } + + public bool TryGetInt(out int result) + { + if (AvailableBytes >= 4) + { + result = GetInt(); + return true; + } + result = 0; + return false; + } + + public bool TryGetUInt(out uint result) + { + if (AvailableBytes >= 4) + { + result = GetUInt(); + return true; + } + result = 0; + return false; + } + + public bool TryGetLong(out long result) + { + if (AvailableBytes >= 8) + { + result = GetLong(); + return true; + } + result = 0; + return false; + } + + public bool TryGetULong(out ulong result) + { + if (AvailableBytes >= 8) + { + result = GetULong(); + return true; + } + result = 0; + return false; + } + + public bool TryGetFloat(out float result) + { + if (AvailableBytes >= 4) + { + result = GetFloat(); + return true; + } + result = 0; + return false; + } + + public bool TryGetDouble(out double result) + { + if (AvailableBytes >= 8) + { + result = GetDouble(); + return true; + } + result = 0; + return false; + } + + public bool TryGetString(out string result) + { + if (AvailableBytes >= 4) + { + var bytesCount = PeekInt(); + if (AvailableBytes >= bytesCount + 4) + { + result = GetString(); + return true; + } + } + result = null; + return false; + } + + public bool TryGetStringArray(out string[] result) + { + int size; + if (!TryGetInt(out size)) + { + result = null; + return false; + } + + result = new string[size]; + for (int i = 0; i < size; i++) + { + if (!TryGetString(out result[i])) + { + result = null; + return false; + } + } + + return true; + } + + public bool TryGetBytesWithLength(out byte[] result) + { + if (AvailableBytes >= 4) + { + var length = PeekInt(); + if (length >= 0 && AvailableBytes >= length + 4) + { + result = GetByteArray(); + return true; + } + } + result = null; + return false; + } + #endregion + + public void Clear() + { + _position = 0; + _dataSize = 0; + _data = null; + } + } +} + diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/NetSerializer/Utils/NetDataReader.cs.meta b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/NetSerializer/Utils/NetDataReader.cs.meta new file mode 100644 index 00000000..eebd41cc --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/NetSerializer/Utils/NetDataReader.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: af3d9e2577156d542adb17af9baa92f3 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/NetSerializer/Utils/NetDataReaderExtension.cs b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/NetSerializer/Utils/NetDataReaderExtension.cs new file mode 100644 index 00000000..653020e1 --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/NetSerializer/Utils/NetDataReaderExtension.cs @@ -0,0 +1,237 @@ +using System; +using System.Collections.Generic; +using UnityEngine; + +namespace SimpleNetCore +{ + public static class NetDataReaderExtension + { + public static List GetListData(NetDataReader reader) where T : INetSerializable, new() + { + List list = new List(); + int count = reader.GetInt(); + for (int i = 0; i < count; i++) + { + T data = new T(); + data.Deserialize(reader); + list.Add(data); + } + return list; + } + public static object GetValue(this NetDataReader reader, Type type) + { + #region Generic Values + if (type == typeof(bool)) + return reader.GetBool(); + + if (type == typeof(bool[])) + return reader.GetBoolArray(); + + if (type == typeof(byte)) + return reader.GetByte(); + + if (type == typeof(byte[])) + return reader.GetByteArray(); + + if (type == typeof(char)) + return reader.GetChar(); + + if (type == typeof(double)) + return reader.GetDouble(); + + if (type == typeof(double[])) + return reader.GetDoubleArray(); + + if (type == typeof(float)) + return reader.GetFloat(); + + if (type == typeof(float[])) + return reader.GetFloatArray(); + + if (type == typeof(int)) + return reader.GetInt(); + + if (type == typeof(int[])) + return reader.GetIntArray(); + + if (type == typeof(long)) + return reader.GetLong(); + + if (type == typeof(long[])) + return reader.GetLongArray(); + + if (type == typeof(sbyte)) + return reader.GetSByte(); + + if (type == typeof(short)) + return reader.GetShort(); + + if (type == typeof(short[])) + return reader.GetShortArray(); + + if (type == typeof(string)) + return reader.GetString(); + + if (type == typeof(uint)) + return reader.GetUInt(); + + if (type == typeof(uint[])) + return reader.GetUIntArray(); + + if (type == typeof(ulong)) + return reader.GetULong(); + + if (type == typeof(ulong[])) + return reader.GetULongArray(); + + if (type == typeof(ushort)) + return reader.GetUShort(); + + if (type == typeof(ushort[])) + return reader.GetUShortArray(); + #endregion + + #region Unity Values + if (type == typeof(Color)) + return reader.GetColor(); + + if (type == typeof(Quaternion)) + return reader.GetQuaternion(); + + if (type == typeof(Vector2)) + return reader.GetVector2(); + + if (type == typeof(Vector2Int)) + return reader.GetVector2Int(); + + if (type == typeof(Vector3)) + return reader.GetVector3(); + + if (type == typeof(Vector3Int)) + return reader.GetVector3Int(); + + if (type == typeof(Vector4)) + return reader.GetVector4(); + #endregion + + if (typeof(INetSerializable).IsAssignableFrom(type)) + { + object instance = Activator.CreateInstance(type); + (instance as INetSerializable).Deserialize(reader); + return instance; + } + + throw new ArgumentException("NetDataReader cannot read type " + type.Name); + } + + public static Color GetColor(this NetDataReader reader) + { + float r = reader.GetByte() * 0.01f; + float g = reader.GetByte() * 0.01f; + float b = reader.GetByte() * 0.01f; + float a = reader.GetByte() * 0.01f; + return new Color(r, g, b, a); + } + + public static Quaternion GetQuaternion(this NetDataReader reader) + { + Vector3 vector3 = new Vector3(reader.GetFloat(), reader.GetFloat(), reader.GetFloat()); + return vector3.magnitude <= 0 ? Quaternion.identity : Quaternion.Euler(vector3); + } + + public static Vector2 GetVector2(this NetDataReader reader) + { + return new Vector2(reader.GetFloat(), reader.GetFloat()); + } + + public static Vector2Int GetVector2Int(this NetDataReader reader) + { + return new Vector2Int(reader.GetInt(), reader.GetInt()); + } + + public static Vector3 GetVector3(this NetDataReader reader) + { + return new Vector3(reader.GetFloat(), reader.GetFloat(), reader.GetFloat()); + } + + public static Vector3Int GetVector3Int(this NetDataReader reader) + { + return new Vector3Int(reader.GetInt(), reader.GetInt(), reader.GetInt()); + } + + public static Vector4 GetVector4(this NetDataReader reader) + { + return new Vector4(reader.GetFloat(), reader.GetFloat(), reader.GetFloat(), reader.GetFloat()); + } + + #region Packed Unsigned Int (Credit: https://sqlite.org/src4/doc/trunk/www/varint.wiki) + public static ushort GetPackedUShort(this NetDataReader reader) + { + return (ushort)GetPackedULong(reader); + } + + public static uint GetPackedUInt(this NetDataReader reader) + { + return (uint)GetPackedULong(reader); + } + + public static ulong GetPackedULong(this NetDataReader reader) + { + byte a0 = reader.GetByte(); + if (a0 < 241) + { + return a0; + } + + byte a1 = reader.GetByte(); + if (a0 >= 241 && a0 <= 248) + { + return 240 + 256 * (a0 - ((ulong)241)) + a1; + } + + byte a2 = reader.GetByte(); + if (a0 == 249) + { + return 2288 + (((ulong)256) * a1) + a2; + } + + byte a3 = reader.GetByte(); + if (a0 == 250) + { + return a1 + (((ulong)a2) << 8) + (((ulong)a3) << 16); + } + + byte a4 = reader.GetByte(); + if (a0 == 251) + { + return a1 + (((ulong)a2) << 8) + (((ulong)a3) << 16) + (((ulong)a4) << 24); + } + + byte a5 = reader.GetByte(); + if (a0 == 252) + { + return a1 + (((ulong)a2) << 8) + (((ulong)a3) << 16) + (((ulong)a4) << 24) + (((ulong)a5) << 32); + } + + byte a6 = reader.GetByte(); + if (a0 == 253) + { + return a1 + (((ulong)a2) << 8) + (((ulong)a3) << 16) + (((ulong)a4) << 24) + (((ulong)a5) << 32) + (((ulong)a6) << 40); + } + + byte a7 = reader.GetByte(); + if (a0 == 254) + { + return a1 + (((ulong)a2) << 8) + (((ulong)a3) << 16) + (((ulong)a4) << 24) + (((ulong)a5) << 32) + (((ulong)a6) << 40) + (((ulong)a7) << 48); + } + + byte a8 = reader.GetByte(); + if (a0 == 255) + { + return a1 + (((ulong)a2) << 8) + (((ulong)a3) << 16) + (((ulong)a4) << 24) + (((ulong)a5) << 32) + (((ulong)a6) << 40) + (((ulong)a7) << 48) + (((ulong)a8) << 56); + } + throw new System.IndexOutOfRangeException("ReadPackedULong() failure: " + a0); + } + #endregion + } +} diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/NetSerializer/Utils/NetDataReaderExtension.cs.meta b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/NetSerializer/Utils/NetDataReaderExtension.cs.meta new file mode 100644 index 00000000..ea89afbb --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/NetSerializer/Utils/NetDataReaderExtension.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 15bbc011f5693404581d6e4720509f56 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/NetSerializer/Utils/NetDataWriter.cs b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/NetSerializer/Utils/NetDataWriter.cs new file mode 100644 index 00000000..d2d5466b --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/NetSerializer/Utils/NetDataWriter.cs @@ -0,0 +1,431 @@ +using System; +using System.Net; +using System.Text; + +namespace SimpleNetCore +{ + public class NetDataWriter + { + + protected byte[] _data; + protected int _position; + private const int InitialSize = 64; + private readonly bool _autoResize; + + public int Position() { return _position; } + public int Capacity + { + get { return _data.Length; } + } + + public NetDataWriter( ByteOrder byteOrder) : this(true, InitialSize,byteOrder) + { + } + + public NetDataWriter(bool autoResize, ByteOrder byteOrder) : this(autoResize, InitialSize,byteOrder) + { + } + private ByteOrder byteOrder; + public NetDataWriter(bool autoResize, int initialSize,ByteOrder byteOrder) + { + this.byteOrder = byteOrder; + _data = new byte[initialSize]; + _autoResize = autoResize; + } + + ///// + ///// Creates NetDataWriter from existing ByteArray + ///// + ///// Source byte array + ///// Copy array to new location or use existing + //public static NetDataWriter FromBytes(byte[] bytes, bool copy) + //{ + // if (copy) + // { + // var netDataWriter = new NetDataWriter(true, bytes.Length, bitConverter.byteOrder); + // netDataWriter.Put(bytes); + // return netDataWriter; + // } + // return new NetDataWriter(true, 0) {_data = bytes}; + //} + + /// + ///// Creates NetDataWriter from existing ByteArray (always copied data) + ///// + ///// Source byte array + ///// Offset of array + ///// Length of array + //public static NetDataWriter FromBytes(byte[] bytes, int offset, int length) + //{ + // var netDataWriter = new NetDataWriter(true, bytes.Length); + // netDataWriter.Put(bytes, offset, length); + // return netDataWriter; + //} + + //public static NetDataWriter FromString(string value) + //{ + // var netDataWriter = new NetDataWriter(); + // netDataWriter.Put(value); + // return netDataWriter; + //} + + public void ResizeIfNeed(int newSize) + { + int len = _data.Length; + if (len < newSize) + { + while (len < newSize) + len *= 2; + Array.Resize(ref _data, len); + } + } + + public void Reset(int size) + { + ResizeIfNeed(size); + _position = 0; + } + + public void Reset() + { + _position = 0; + } + + public byte[] CopyData() + { + byte[] resultData = new byte[_position]; + Buffer.BlockCopy(_data, 0, resultData, 0, _position); + return resultData; + } + + public byte[] Data + { + get { return _data; } + } + + public int Length + { + get { return _position; } + } + + public void Put(float value) + { + if (_autoResize) + ResizeIfNeed(_position + 4); + FastBitConverter.GetBytes(byteOrder,_data, _position, value); + _position += 4; + } + + public void Put(double value) + { + if (_autoResize) + ResizeIfNeed(_position + 8); + FastBitConverter.GetBytes(byteOrder, _data, _position, value); + _position += 8; + } + + public void Put(long value) + { + if (_autoResize) + ResizeIfNeed(_position + 8); + FastBitConverter.GetBytes(byteOrder, _data, _position, value); + _position += 8; + } + + public void Put(ulong value) + { + if (_autoResize) + ResizeIfNeed(_position + 8); + FastBitConverter.GetBytes(byteOrder, _data, _position, value); + _position += 8; + } + + public void Put(int value) + { + if (_autoResize) + ResizeIfNeed(_position + 4); + FastBitConverter.GetBytes(byteOrder, _data, _position, value); + _position += 4; + } + + public void Put(uint value) + { + if (_autoResize) + ResizeIfNeed(_position + 4); + FastBitConverter.GetBytes(byteOrder, _data, _position, value); + _position += 4; + } + + public void Put(char value) + { + if (_autoResize) + ResizeIfNeed(_position + 2); + FastBitConverter.GetBytes(byteOrder, _data, _position, value); + _position += 2; + } + + public void Put(ushort value) + { + if (_autoResize) + ResizeIfNeed(_position + 2); + FastBitConverter.GetBytes(byteOrder, _data, _position, value); + _position += 2; + } + + public void Put(short value) + { + if (_autoResize) + ResizeIfNeed(_position + 2); + FastBitConverter.GetBytes(byteOrder, _data, _position, value); + _position += 2; + } + + public void Put(sbyte value) + { + if (_autoResize) + ResizeIfNeed(_position + 1); + _data[_position] = (byte)value; + _position++; + } + + public void Put(byte value) + { + if (_autoResize) + ResizeIfNeed(_position + 1); + _data[_position] = value; + _position++; + } + public void Put(bool value) + { + if (_autoResize) + ResizeIfNeed(_position + 1); + _data[_position] = (byte)(value ? 1 : 0); + _position++; + } + + public void Put(byte[] data, int offset, int length) + { + if (_autoResize) + ResizeIfNeed(_position + length); + Buffer.BlockCopy(data, offset, _data, _position, length); + _position += length; + } + /// + /// byte[]볤 + /// + /// + public void PutByteSource(byte[] data) + { + if (_autoResize) + ResizeIfNeed(_position + data.Length); + Buffer.BlockCopy(data, 0, _data, _position, data.Length); + _position += data.Length; + } + + public void PutSBytesWithLength(sbyte[] data, int offset, int length) + { + if (_autoResize) + ResizeIfNeed(_position + length + 4); + FastBitConverter.GetBytes(byteOrder, _data, _position, length); + Buffer.BlockCopy(data, offset, _data, _position + 4, length); + _position += length + 4; + } + /// + /// 볤 + /// + /// + public void Put(sbyte[] data) + { + if (_autoResize) + ResizeIfNeed(_position + data.Length + 4); + FastBitConverter.GetBytes(byteOrder, _data, _position, data.Length); + Buffer.BlockCopy(data, 0, _data, _position + 4, data.Length); + _position += data.Length + 4; + } + + public void PutBytesWithLength(byte[] data, int offset, int length) + { + if (_autoResize) + ResizeIfNeed(_position + length + 4); + FastBitConverter.GetBytes(byteOrder, _data, _position, length); + Buffer.BlockCopy(data, offset, _data, _position + 4, length); + _position += length + 4; + } + /// + /// 볤 + /// + /// + public void Put(byte[] data) + { + if (_autoResize) + ResizeIfNeed(_position + data.Length + 4); + FastBitConverter.GetBytes(byteOrder, _data, _position, data.Length); + Buffer.BlockCopy(data, 0, _data, _position + 4, data.Length); + _position += data.Length + 4; + } + + + + public void Put(float[] value) + { + int len = value == null ? 0 : value.Length; + if (_autoResize) + ResizeIfNeed(_position + len * 4 + 4); + Put(len); + for (int i = 0; i < len; i++) + Put(value[i]); + } + + public void Put(double[] value) + { + int len = value == null ? 0 : value.Length; + if (_autoResize) + ResizeIfNeed(_position + len * 8 + 4); + Put(len); + for (int i = 0; i < len; i++) + Put(value[i]); + } + + public void Put(long[] value) + { + int len = value == null ? 0 : value.Length; + if (_autoResize) + ResizeIfNeed(_position + len * 8 + 4); + Put(len); + for (int i = 0; i < len; i++) + Put(value[i]); + } + + public void Put(ulong[] value) + { + int len = value == null ? 0 : value.Length; + if (_autoResize) + ResizeIfNeed(_position + len * 8 + 4); + Put(len); + for (int i = 0; i < len; i++) + Put(value[i]); + } + + public void Put(int[] value) + { + int len = value == null ? 0 : value.Length; + if (_autoResize) + ResizeIfNeed(_position + len * 4 + 4); + //NetDebug.Log("Put intArr:" + len+" Pos:"+_position); + Put(len); + //NetDebug.Log("Put intArr:" + len + " Pos:" + _position); + for (int i = 0; i < len; i++) + Put(value[i]); + //NetDebug.Log("Put intArr:" + len + " Pos:" + _position); + } + + public void Put(uint[] value) + { + int len = value == null ? 0 : value.Length; + if (_autoResize) + ResizeIfNeed(_position + len * 4 + 4); + Put(len); + for (int i = 0; i < len; i++) + Put(value[i]); + } + + public void Put(ushort[] value) + { + int len = value == null ? 0 : value.Length; + if (_autoResize) + ResizeIfNeed(_position + len * 2 + 4); + Put(len); + for (int i = 0; i < len; i++) + Put(value[i]); + } + + public void Put(short[] value) + { + int len = value == null ? 0 : value.Length; + if (_autoResize) + ResizeIfNeed(_position + len * 2 + 4); + Put(len); + for (int i = 0; i < len; i++) + Put(value[i]); + } + + public void Put(bool[] value) + { + int len = value == null ? 0 : value.Length; + if (_autoResize) + ResizeIfNeed(_position + len + 4); + Put(len); + for (int i = 0; i < len; i++) + Put(value[i]); + } + + public void Put(string[] value) + { + int len = value == null ? 0 : value.Length; + Put(len); + for (int i = 0; i < len; i++) + Put(value[i]); + } + + public void Put(string[] value, int maxLength) + { + int len = value == null ? 0 : value.Length; + Put(len); + for (int i = 0; i < len; i++) + Put(value[i], maxLength); + } + + public void Put(IPEndPoint endPoint) + { + Put(endPoint.Address.ToString()); + Put(endPoint.Port); + } + + public void Put(string value) + { + if (string.IsNullOrEmpty(value)) + { + Put(0); + return; + } + + //put bytes count + int bytesCount = Encoding.UTF8.GetByteCount(value); + if (_autoResize) + ResizeIfNeed(_position + bytesCount + 4); + Put(bytesCount); + + //put string + Encoding.UTF8.GetBytes(value, 0, value.Length, _data, _position); + _position += bytesCount; + } + + public void Put(string value, int maxLength) + { + if (string.IsNullOrEmpty(value)) + { + Put(0); + return; + } + + int length = value.Length > maxLength ? maxLength : value.Length; + //calculate max count + int bytesCount = Encoding.UTF8.GetByteCount(value); + if (_autoResize) + ResizeIfNeed(_position + bytesCount + 4); + + //put bytes count + Put(bytesCount); + + //put string + Encoding.UTF8.GetBytes(value, 0, length, _data, _position); + + _position += bytesCount; + } + + //public void Put(T obj) where T : INetSerializable + //{ + // obj.Serialize(this); + //} + } +} diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/NetSerializer/Utils/NetDataWriter.cs.meta b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/NetSerializer/Utils/NetDataWriter.cs.meta new file mode 100644 index 00000000..99ca7224 --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/NetSerializer/Utils/NetDataWriter.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 6c029a8c9faf84145bafe5b750e7a9b2 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/NetSerializer/Utils/NetDataWriterExtension.cs b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/NetSerializer/Utils/NetDataWriterExtension.cs new file mode 100644 index 00000000..b8feefe2 --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/NetSerializer/Utils/NetDataWriterExtension.cs @@ -0,0 +1,372 @@ +using System; +using System.Collections.Generic; +using UnityEngine; + +namespace SimpleNetCore +{ + public static class NetDataWriterExtension + { + public static void PutListData(NetDataWriter writer, IList data) where T : INetSerializable, new() + { + int count = 0; + + if (data != null) + { + count = data.Count; + } + writer.Put(count); + foreach (var item in data) + { + item.Serialize(writer); + } + } + + public static void PutValue(this NetDataWriter writer, object value) + { + if (value == null) + { + Debug.LogError("PutValue is null"); + return; + } + Type type = value.GetType(); + #region Generic Values + if (type == typeof(bool)) + { + writer.Put((bool)value); + return; + } + + if (type == typeof(bool[])) + { + writer.Put((bool[])value); + return; + } + + if (type == typeof(byte)) + { + writer.Put((byte)value); + return; + } + + if (type == typeof(byte[])) + { + writer.Put((byte[])value); + return; + } + + if (type == typeof(char)) + { + writer.Put((char)value); + return; + } + + if (type == typeof(double)) + { + writer.Put((double)value); + return; + } + + if (type == typeof(double[])) + { + writer.Put((double[])value); + return; + } + + if (type == typeof(float)) + { + writer.Put((float)value); + return; + } + + if (type == typeof(float[])) + { + writer.Put((float[])value); + return; + } + + if (type == typeof(int)) + { + writer.Put((int)value); + return; + } + + if (type == typeof(int[])) + { + writer.Put((int[])value); + return; + } + + if (type == typeof(long)) + { + writer.Put((long)value); + return; + } + + if (type == typeof(long[])) + { + writer.Put((long[])value); + return; + } + + if (type == typeof(sbyte)) + { + writer.Put((sbyte)value); + return; + } + + if (type == typeof(short)) + { + writer.Put((short)value); + return; + } + + if (type == typeof(short[])) + { + writer.Put((short[])value); + return; + } + + if (type == typeof(string)) + { + writer.Put((string)value); + return; + } + + if (type == typeof(uint)) + { + writer.Put((uint)value); + return; + } + + if (type == typeof(uint[])) + { + writer.Put((uint[])value); + return; + } + + if (type == typeof(ulong)) + { + writer.Put((ulong)value); + return; + } + + if (type == typeof(ulong[])) + { + writer.Put((ulong[])value); + return; + } + + if (type == typeof(ushort)) + { + writer.Put((ushort)value); + return; + } + + if (type == typeof(ushort[])) + { + writer.Put((ushort[])value); + return; + } + #endregion + + #region Unity Values + if (type == typeof(Color)) + { + writer.Put((Color)value); + return; + } + + if (type == typeof(Quaternion)) + { + writer.Put((Quaternion)value); + return; + } + + if (type == typeof(Vector2)) + { + writer.Put((Vector2)value); + return; + } + + if (type == typeof(Vector2Int)) + { + writer.Put((Vector2Int)value); + return; + } + + if (type == typeof(Vector3)) + { + writer.Put((Vector3)value); + return; + } + + if (type == typeof(Vector3Int)) + { + writer.Put((Vector3Int)value); + return; + } + + if (type == typeof(Vector4)) + { + writer.Put((Vector4)value); + return; + } + #endregion + + if (typeof(INetSerializable).IsAssignableFrom(type)) + { + (value as INetSerializable).Serialize(writer); + return; + } + + throw new ArgumentException("NetDataReader cannot write type " + value.GetType().Name); + } + + public static void Put(this NetDataWriter writer, Color value) + { + byte r = (byte)(value.r * 100f); + byte g = (byte)(value.g * 100f); + byte b = (byte)(value.b * 100f); + byte a = (byte)(value.a * 100f); + writer.Put(r); + writer.Put(g); + writer.Put(b); + writer.Put(a); + } + + public static void Put(this NetDataWriter writer, Quaternion value) + { + writer.Put(value.eulerAngles.x); + writer.Put(value.eulerAngles.y); + writer.Put(value.eulerAngles.z); + } + + public static void Put(this NetDataWriter writer, Vector2 value) + { + writer.Put(value.x); + writer.Put(value.y); + } + + public static void Put(this NetDataWriter writer, Vector2Int value) + { + writer.Put(value.x); + writer.Put(value.y); + } + + public static void Put(this NetDataWriter writer, Vector3 value) + { + writer.Put(value.x); + writer.Put(value.y); + writer.Put(value.z); + } + + public static void Put(this NetDataWriter writer, Vector3Int value) + { + writer.Put(value.x); + writer.Put(value.y); + writer.Put(value.z); + } + + public static void Put(this NetDataWriter writer, Vector4 value) + { + writer.Put(value.x); + writer.Put(value.y); + writer.Put(value.z); + writer.Put(value.w); + } + + #region Packed Unsigned Int (Credit: https://sqlite.org/src4/doc/trunk/www/varint.wiki) + public static void PutPackedUShort(this NetDataWriter writer, ushort value) + { + PutPackedULong(writer, value); + } + + public static void PutPackedUInt(this NetDataWriter writer, uint value) + { + PutPackedULong(writer, value); + } + + public static void PutPackedULong(this NetDataWriter writer, ulong value) + { + if (value <= 240) + { + writer.Put((byte)value); + return; + } + if (value <= 2287) + { + writer.Put((byte)((value - 240) / 256 + 241)); + writer.Put((byte)((value - 240) % 256)); + return; + } + if (value <= 67823) + { + writer.Put((byte)249); + writer.Put((byte)((value - 2288) / 256)); + writer.Put((byte)((value - 2288) % 256)); + return; + } + if (value <= 16777215) + { + writer.Put((byte)250); + writer.Put((byte)(value & 0xFF)); + writer.Put((byte)((value >> 8) & 0xFF)); + writer.Put((byte)((value >> 16) & 0xFF)); + return; + } + if (value <= 4294967295) + { + writer.Put((byte)251); + writer.Put((byte)(value & 0xFF)); + writer.Put((byte)((value >> 8) & 0xFF)); + writer.Put((byte)((value >> 16) & 0xFF)); + writer.Put((byte)((value >> 24) & 0xFF)); + return; + } + if (value <= 1099511627775) + { + writer.Put((byte)252); + writer.Put((byte)(value & 0xFF)); + writer.Put((byte)((value >> 8) & 0xFF)); + writer.Put((byte)((value >> 16) & 0xFF)); + writer.Put((byte)((value >> 24) & 0xFF)); + writer.Put((byte)((value >> 32) & 0xFF)); + return; + } + if (value <= 281474976710655) + { + writer.Put((byte)253); + writer.Put((byte)(value & 0xFF)); + writer.Put((byte)((value >> 8) & 0xFF)); + writer.Put((byte)((value >> 16) & 0xFF)); + writer.Put((byte)((value >> 24) & 0xFF)); + writer.Put((byte)((value >> 32) & 0xFF)); + writer.Put((byte)((value >> 40) & 0xFF)); + return; + } + if (value <= 72057594037927935) + { + writer.Put((byte)254); + writer.Put((byte)(value & 0xFF)); + writer.Put((byte)((value >> 8) & 0xFF)); + writer.Put((byte)((value >> 16) & 0xFF)); + writer.Put((byte)((value >> 24) & 0xFF)); + writer.Put((byte)((value >> 32) & 0xFF)); + writer.Put((byte)((value >> 40) & 0xFF)); + writer.Put((byte)((value >> 48) & 0xFF)); + return; + } + // all others + writer.Put((byte)255); + writer.Put((byte)(value & 0xFF)); + writer.Put((byte)((value >> 8) & 0xFF)); + writer.Put((byte)((value >> 16) & 0xFF)); + writer.Put((byte)((value >> 24) & 0xFF)); + writer.Put((byte)((value >> 32) & 0xFF)); + writer.Put((byte)((value >> 40) & 0xFF)); + writer.Put((byte)((value >> 48) & 0xFF)); + writer.Put((byte)((value >> 56) & 0xFF)); + } + #endregion + } +} diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/NetSerializer/Utils/NetDataWriterExtension.cs.meta b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/NetSerializer/Utils/NetDataWriterExtension.cs.meta new file mode 100644 index 00000000..96128da6 --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/NetSerializer/Utils/NetDataWriterExtension.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 5022f329e9c3bb5498e72f6df03e5c04 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/NetSerializer/Utils/NetUtils.cs b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/NetSerializer/Utils/NetUtils.cs new file mode 100644 index 00000000..deb7b6ba --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/NetSerializer/Utils/NetUtils.cs @@ -0,0 +1,200 @@ +using System; +using System.Collections.Generic; +using System.Net; +using System.Net.Sockets; +using System.Net.NetworkInformation; + +namespace SimpleNetCore +{ + /// + /// Address type that you want to receive from NetUtils.GetLocalIp method + /// + [Flags] + public enum LocalAddrType + { + IPv4 = 1, + IPv6 = 2, + All = IPv4 | IPv6 + } + + /// + /// Some specific network utilities + /// + public static class NetUtils + { + public static IPEndPoint MakeEndPoint(string hostStr, int port) + { + return new IPEndPoint(ResolveAddress(hostStr), port); + } + + public static IPAddress ResolveAddress(string hostStr) + { + if (hostStr == "localhost") + return IPAddress.Loopback; + + IPAddress ipAddress; + if (!IPAddress.TryParse(hostStr, out ipAddress)) + { + //if (NetSocket.IPv6Support) + ipAddress = ResolveAddress(hostStr, AddressFamily.InterNetworkV6); + if (ipAddress == null) + ipAddress = ResolveAddress(hostStr, AddressFamily.InterNetwork); + } + if (ipAddress == null) + throw new ArgumentException("Invalid address: " + hostStr); + + return ipAddress; + } + + private static IPAddress ResolveAddress(string hostStr, AddressFamily addressFamily) + { + IPAddress[] addresses = ResolveAddresses(hostStr); + foreach (IPAddress ip in addresses) + { + if (ip.AddressFamily == addressFamily) + { + return ip; + } + } + return null; + } + + private static IPAddress[] ResolveAddresses(string hostStr) + { +#if NETSTANDARD || NETCOREAPP + var hostTask = Dns.GetHostEntryAsync(hostStr); + hostTask.GetAwaiter().GetResult(); + var host = hostTask.Result; +#else + var host = Dns.GetHostEntry(hostStr); +#endif + return host.AddressList; + } + + /// + /// Get all local ip addresses + /// + /// type of address (IPv4, IPv6 or both) + /// List with all local ip adresses + public static List GetLocalIpList(LocalAddrType addrType) + { + List targetList = new List(); + GetLocalIpList(targetList, addrType); + return targetList; + } + + /// + /// Get all local ip addresses (non alloc version) + /// + /// result list + /// type of address (IPv4, IPv6 or both) + public static void GetLocalIpList(IList targetList, LocalAddrType addrType) + { + bool ipv4 = (addrType & LocalAddrType.IPv4) == LocalAddrType.IPv4; + bool ipv6 = (addrType & LocalAddrType.IPv6) == LocalAddrType.IPv6; + try + { + foreach (NetworkInterface ni in NetworkInterface.GetAllNetworkInterfaces()) + { + //Skip loopback and disabled network interfaces + if (ni.NetworkInterfaceType == NetworkInterfaceType.Loopback || + ni.OperationalStatus != OperationalStatus.Up) + continue; + + var ipProps = ni.GetIPProperties(); + + //Skip address without gateway + if (ipProps.GatewayAddresses.Count == 0) + continue; + + foreach (UnicastIPAddressInformation ip in ipProps.UnicastAddresses) + { + var address = ip.Address; + if ((ipv4 && address.AddressFamily == AddressFamily.InterNetwork) || + (ipv6 && address.AddressFamily == AddressFamily.InterNetworkV6)) + targetList.Add(address.ToString()); + } + } + } + catch + { + //ignored + } + + //Fallback mode (unity android) + if (targetList.Count == 0) + { + IPAddress[] addresses = ResolveAddresses(Dns.GetHostName()); + foreach (IPAddress ip in addresses) + { + if ((ipv4 && ip.AddressFamily == AddressFamily.InterNetwork) || + (ipv6 && ip.AddressFamily == AddressFamily.InterNetworkV6)) + targetList.Add(ip.ToString()); + } + } + if (targetList.Count == 0) + { + if (ipv4) + targetList.Add("127.0.0.1"); + if (ipv6) + targetList.Add("::1"); + } + } + + private static readonly List IpList = new List(); + + public static object NetSocket { get; private set; } + + /// + /// Get first detected local ip address + /// + /// type of address (IPv4, IPv6 or both) + /// IP address if available. Else - string.Empty + public static string GetLocalIp(LocalAddrType addrType) + { + lock (IpList) + { + IpList.Clear(); + GetLocalIpList(IpList, addrType); + return IpList.Count == 0 ? string.Empty : IpList[0]; + } + } + + // =========================================== + // Internal and debug log related stuff + // =========================================== + //internal static void PrintInterfaceInfos() + //{ + // //NetDebug.WriteForce(NetLogLevel.Info, "IPv6Support: {0}", NetSocket.IPv6Support); + // try + // { + // foreach (NetworkInterface ni in NetworkInterface.GetAllNetworkInterfaces()) + // { + // foreach (UnicastIPAddressInformation ip in ni.GetIPProperties().UnicastAddresses) + // { + // if (ip.Address.AddressFamily == AddressFamily.InterNetwork || + // ip.Address.AddressFamily == AddressFamily.InterNetworkV6) + // { + // NetDebug.WriteForce( + // NetLogLevel.Info, + // "Interface: {0}, Type: {1}, Ip: {2}, OpStatus: {3}", + // ni.Name, + // ni.NetworkInterfaceType.ToString(), + // ip.Address.ToString(), + // ni.OperationalStatus.ToString()); + // } + // } + // } + // } + // catch (Exception e) + // { + // NetDebug.WriteForce(NetLogLevel.Info, "Error while getting interface infos: {0}", e.ToString()); + // } + //} + + //internal static int RelativeSequenceNumber(int number, int expected) + //{ + // return (number - expected + NetConstants.MaxSequence + NetConstants.HalfMaxSequence) % NetConstants.MaxSequence - NetConstants.HalfMaxSequence; + //} + } +} diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/NetSerializer/Utils/NetUtils.cs.meta b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/NetSerializer/Utils/NetUtils.cs.meta new file mode 100644 index 00000000..2e137f35 --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/NetSerializer/Utils/NetUtils.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 95858e7d92d40684a819be9c7d216d59 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/NetStatistics.meta b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/NetStatistics.meta new file mode 100644 index 00000000..a476c53b --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/NetStatistics.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 16f9116a878ba344faa1d749bbc67c70 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/NetStatistics/ClientNetStatistics.cs b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/NetStatistics/ClientNetStatistics.cs new file mode 100644 index 00000000..ba37d5ca --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/NetStatistics/ClientNetStatistics.cs @@ -0,0 +1,98 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; + +namespace SimpleNetCore +{ + /// + /// 客户端网路数据收集 + /// + public class ClientNetStatistics + { + /// + /// 连接成功次数 + /// + public int ConnectTimes { get; private set; } + public int DisconnectTimes { get; private set; } + + public List details = new List(); + + private long lastConnectTime = -1; + + private long lastDisconnectTime = -1; + + public long AllNoConnnectTime { get; private set; } + + public void MarkDisconnect() + { + lastDisconnectTime = DateTime.Now.Ticks; + DisconnectTimes++; + } + public void MarkConnected() + { + lastConnectTime = DateTime.Now.Ticks; + if (lastDisconnectTime != -1&& lastConnectTime!=-1) + { + AllNoConnnectTime += lastConnectTime - lastDisconnectTime; + } + ConnectTimes++; + } + public long GetReceiveDataPackets() + { + long num = 0; + foreach (var st in details) + { + num += st.ReceiveDataPackets; + } + return num; + } + public long GetSendDataPackets() + { + long num = 0; + foreach (var st in details) + { + num += st.SendDataPackets; + } + return num; + } + public long GetReceiveHeatBeatPackets() + { + long num = 0; + foreach (var st in details) + { + num += st.ReceiveHeatBeatPackets; + } + return num; + } + public long GetSendHeatBeatPackets() + { + long num = 0; + foreach (var st in details) + { + num += st.SendHeatBeatPackets; + } + return num; + } + public override string ToString() + { + StringBuilder builder = new StringBuilder(); + builder.Append("ConnectTimes:" + ConnectTimes); + builder.Append("\n"); + builder.Append("DisconnectTimes:" + DisconnectTimes); + builder.Append("\n"); + + builder.Append("ReceiveDataPackets:" + GetReceiveDataPackets()); + builder.Append("\n"); + + builder.Append("SendDataPackets:" + GetSendDataPackets()); + builder.Append("\n"); + builder.Append("ReceiveHeatBeatPackets:" + GetReceiveHeatBeatPackets()); + builder.Append("\n"); + builder.Append("SendHeatBeatPackets:" + GetSendHeatBeatPackets()); + builder.Append("\n"); + builder.Append("AllNoConnnectTime(s):" + (AllNoConnnectTime / TimeSpan.TicksPerSecond)); + return builder.ToString(); + } + } +} diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/NetStatistics/ClientNetStatistics.cs.meta b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/NetStatistics/ClientNetStatistics.cs.meta new file mode 100644 index 00000000..d9c71208 --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/NetStatistics/ClientNetStatistics.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 8f817414f1213694aba24d3bd2f88052 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/NetStatistics/NetStatistics.cs b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/NetStatistics/NetStatistics.cs new file mode 100644 index 00000000..e902ea02 --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/NetStatistics/NetStatistics.cs @@ -0,0 +1,64 @@ + +using System; +using System.Text; + +namespace SimpleNetCore +{ + public class NetStatistics + { + public DateTime ConnectTime { get; internal set; } + public DateTime DisconnectTime { get; internal set; } + public long ReceiveAllPackets { get; internal set; } + public long ReceiveHeatBeatPackets { get; internal set; } + public long ReceivePingPackets { get; internal set; } + public long ReceiveDataPackets { get; internal set; } + + public long ReceiveAllBytes { get; internal set; } + public long ReceiveDataBytes { get; internal set; } + public long ReceivePingBytes { get; internal set; } + public long ReceiveHeatBeatBytes { get; internal set; } + + public long SendAllPackets { get; internal set; } + public long SendPingPackets { get; internal set; } + public long SendHeatBeatPackets { get; internal set; } + public long SendDataPackets { get; internal set; } + + public long SendAllBytes { get; internal set; } + public long SendHeatBeatBytes { get; internal set; } + public long SendPingBytes { get; internal set; } + public long SendDataBytes { get; internal set; } + + public override string ToString() + { + StringBuilder builder = new StringBuilder(); + builder.Append("ConnectTime:" + ConnectTime.ToString("yyyy-MM-dd HH:mm:ss")); + builder.Append("\n"); + builder.Append("DisconnectTime:" + DisconnectTime.ToString("yyyy-MM-dd HH:mm:ss")); + builder.Append("\n"); + builder.Append("ReceiveAllPackets:" + ReceiveAllPackets); + builder.Append("\n"); + + builder.Append("ReceiveDataPackets:" + ReceiveDataPackets); + builder.Append("\n"); + + builder.Append("ReceiveAllBytes:" + ReceiveAllBytes); + builder.Append("\n"); + + builder.Append("ReceiveDataBytes:" + ReceiveDataBytes); + builder.Append("\n"); + + builder.Append("SendAllPackets:" + SendAllPackets); + builder.Append("\n"); + + builder.Append("SendDataPackets:" + SendDataPackets); + builder.Append("\n"); + + builder.Append("SendAllBytes:" + SendAllBytes); + builder.Append("\n"); + + builder.Append("SendDataBytes:" + SendDataBytes); + + return builder.ToString(); + } + } +} diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/NetStatistics/NetStatistics.cs.meta b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/NetStatistics/NetStatistics.cs.meta new file mode 100644 index 00000000..a625c898 --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/NetStatistics/NetStatistics.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 4a7b8f45351403543acb55e000f79664 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/NetworkClientManager.cs b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/NetworkClientManager.cs new file mode 100644 index 00000000..87965ae2 --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/NetworkClientManager.cs @@ -0,0 +1,205 @@ +using System; + +namespace SimpleNetCore +{ + public class NetworkClientManager : NetworkCommon + { + /// + /// This hook is called when a client is stopped. + /// + public Action OnStopClient; + + public string NetworkAddress { get { return networkAddress; } } + + public bool IsConnected { get; private set; } + + private Session session; + public Session Session { get { return session; } private set { session = value; } } + + public int Ping + { + get + { + if(pingPlugin!=null) + return pingPlugin.Ping; + + return -1; + } + } + /// + /// 开关ping + /// + public bool EnablePing + { + get + { + if (pingPlugin != null) + { + return pingPlugin.Enable; + } + return false; + } + set + { + if (pingPlugin != null) + { + pingPlugin.Enable = value; + } + } + } + private ClientNetStatistics clientNetStatistics = new ClientNetStatistics(); + public ClientNetStatistics Statistics + { + get + { + return clientNetStatistics; + } + } + /// + /// 连接状态变化 + /// + public Action OnNetConnectStateChange; + private NetConnectState m_connectState = NetConnectState.DisConnected; + public NetConnectState ConnectState + { + get + { + return m_connectState; + } + } + private void SetNetConnectState(NetConnectState m_connectState) + { + SetNetConnectState(m_connectState, default(EDisconnectInfo)); + } + private void SetNetConnectState(NetConnectState m_connectState, EDisconnectInfo info) + { + this.m_connectState = m_connectState; + if (OnNetConnectStateChange != null) + { + OnNetConnectStateChange(m_connectState,info); + } + } + public NetworkClientManager(ClientConfiguration configuration) : base(configuration) + { + } + private NetPingPlugin pingPlugin; + private AutoReconnectPlugin autoReconnectPlugin; + public void Start() + { + NetStart(0); + + NetMsgProcessPluginBase plugin = Configuration.GetPlugin((byte)NetProperty.Pong); + + autoReconnectPlugin = ((ClientConfiguration)Configuration).GetReconnectPlugin(); + + if (plugin != null) + { + pingPlugin = (NetPingPlugin)plugin; + } + } + public bool Connect() + { + return Connect(networkAddress, networkPort); + } + + public bool Connect(string networkAddress, int networkPort) + { + clientNetStatistics = new ClientNetStatistics(); + if (IsConnected) + { + NetDebug.LogError("client is connected!"); + return false; + } + if (ConnectState == NetConnectState.Connecting) + return false; + SetNetConnectState( NetConnectState.Connecting); + + this.networkAddress = networkAddress; + this.networkPort = networkPort; + NetDebug.Log("Client connecting to " + networkAddress + ":" + networkPort); + + if (Transport.Connect(networkAddress, networkPort)) + { + return true; + } + SetNetConnectState(NetConnectState.DisConnected); + return false; + } + public void Disconnect() + { + if (IsConnected) + { + NetDebug.Log("Client Disconnect"); + Transport.Disconnect(session.ConnectionId, EDisconnectReason.DisconnectPeerCalled); + } + else + { + if(autoReconnectPlugin != null) + { + autoReconnectPlugin.ForceStopReconnect(); + } + } + + } + protected override void OnStopEvent() + { + Disconnect(); + //NetDebug.Log(" Client OnStopClient"); + if (OnStopClient != null) + OnStopClient(); + } + public bool Send(T messageData) + { + //if (isLog) + //NetDebug.Log("Send Msg:" + SimpleJsonUtils.ToJson(messageData)); + + if (IsConnected) + return SendData(session, null, messageData); + else + { + + NetDebug.LogError("Client not Connected!"); + return false; + } + } + protected override void OnUpdate(float deltaTime) + { + + if (autoReconnectPlugin != null) + { + if (autoReconnectPlugin.IsReconnecting) + { + if (ConnectState == NetConnectState.Connecting) + { + return; + } + SetNetConnectState(NetConnectState.Connecting); + } + } + } + + protected override void OnDisconnectedEvent(Session session, EDisconnectInfo disconnectInfo) + { + if (Configuration.UseStatistics&& session!=null) + { + clientNetStatistics.MarkDisconnect(); + clientNetStatistics.details.Add(session.statistics); + } + NetDebug.Log("Client DisconnectedEvent :" + session + " disconnectInfo:" + disconnectInfo.Reason); + IsConnected = false; + SetNetConnectState(NetConnectState.DisConnected,disconnectInfo); + } + protected override void PeerConnectedEvent(Session session) + { + NetDebug.Log("Client Peer Connected ! connectionId :" + session); + if (Configuration.UseStatistics) + { + clientNetStatistics.MarkConnected(); + clientNetStatistics.details.Add(session.statistics); + } + IsConnected = true; + this.session = session; + SetNetConnectState(NetConnectState.Connected); + } + } +} diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/NetworkClientManager.cs.meta b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/NetworkClientManager.cs.meta new file mode 100644 index 00000000..3359cc58 --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/NetworkClientManager.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: c4f8638cdc3e3cb49909684d145a1539 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/NetworkCommon.cs b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/NetworkCommon.cs new file mode 100644 index 00000000..f5965d5f --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/NetworkCommon.cs @@ -0,0 +1,446 @@ +using System; +using System.Collections.Generic; +using System.Threading; + +namespace SimpleNetCore +{ + public enum NetConnectState + { + Connecting, + Connected, + DisConnected, + } + + public abstract class NetworkCommon + { + internal string networkAddress = "localhost"; + internal int networkPort = 7770; + public int NetworkPort { get { return networkPort; } } + + protected NetConfiguration configuration; + public NetConfiguration Configuration + { + get + { + return configuration; + } + } + private INetworkTransport transport; + + + + public IMessageHandler MsgManager + { + + get + { + return configuration.GetMessageHander(); + } + } + + protected INetworkTransport Transport { get + { + return configuration.Transport; + } + } + + private Dictionary sessions = new Dictionary(); + + + public NetworkCommon(NetConfiguration configuration) + { + if (configuration == null) + throw new Exception("NetConfiguration is null ! "); + + this.configuration = configuration; + + this.configuration.Init(this); + + if (configuration.UseMultithreading) + { + ReceiveEventInit(); + SendEventInit(); + } + } + protected void NetStart(int port) + { + if (Transport != null) + { + Transport.Start(port); + } + } + public void Stop() + { + OnStopEvent(); + + ReceiveEventStop(); + SendEventStop(); + configuration.Release(); + } + protected virtual void OnStopEvent() + { + + } + public void Update(float deltaTime) + { + if (Transport == null) + return; + + if (!configuration.UseMultithreading) + { + LoopDealwithReceiveData(); + Send2TransportProcess(); + + } + List pluginList= Configuration.GetNetMsgProcessPlugins(); + foreach (var item in pluginList) + { + item.Update(deltaTime); + } + + while (netEventDatas.Count > 0) + { + try + { + OnHandleEvent(); + } + catch (Exception e) + { + NetDebug.LogError(e.ToString()); + } + + } + try + { + OnHandleMsgPackests(); + } + catch (Exception e) + { + NetDebug.LogError(e.ToString()); + } + OnUpdate(deltaTime); + } + protected virtual void OnUpdate(float deltaTime) { } + #region Receive Update + + private Thread receiveUpdateThread = null; + private const int deltaTimeThread = 15; + + private void ReceiveEventInit() + { + receiveUpdateThread = new Thread(BackGroudReceiveUpdate); + receiveUpdateThread.Start(); + receiveUpdateThread.IsBackground = true; + } + private void ReceiveEventStop() + { + if (receiveUpdateThread != null) + { + receiveUpdateThread.Abort(); + receiveUpdateThread = null; + } + } + private void BackGroudReceiveUpdate(object obj) + { + while (true) + { + Thread.Sleep(deltaTimeThread); + if (Transport == null) + break; + + LoopDealwithReceiveData(); + //NetDebug.Log("--------->receiveDatas:"+ receiveDatas.Count); + } + } + private void LoopDealwithReceiveData() + { + if (Transport == null) + return; + + TransportEventData eventData; + while (Transport.Receive(out eventData)) + { + Session session = null; + + sessions.TryGetValue(eventData.connectionId, out session); + + if (eventData.type == ENetworkEvent.DataEvent) + { + if (session == null) + { + NetDebug.LogError("session is null, connectionId :" + session + " is not Connnected"); + return; + } + MsgPackest packest; + try + { + packest = new MsgPackest(configuration.byteOrder, session, eventData.data); + } + catch (Exception e) + { + NetDebug.LogError("Parse MsgPackest Error :" + e); + continue; + } + if (eventData.data != null) + session.StatisticReceivePackets(packest.msgProperty, eventData.data.Length); + //NetDebug.Log("接收到消息 connectionId:" + packest.connectionId); + NetMsgProcessPluginBase plugin = configuration.GetPlugin(packest.msgProperty); + if (plugin == null) + { + NetDebug.LogError("No NetMsgProcessPluginBase By msgProperty:" + packest.msgProperty); + } + else + { + plugin.ReceveProcess(packest); + } + } + else + { + if (eventData.type == ENetworkEvent.ConnectEvent) + { + session = new Session(eventData.connectionId); + session.OpenNetStatistics(Configuration.UseStatistics); + session.SetConnectTimeInStatistic(); + sessions.Add(session.ConnectionId, session); + + foreach (var plugin in configuration.GetNetMsgProcessPlugins()) + { + plugin.PeerConnectedEvent(session); + } + } + else if (eventData.type == ENetworkEvent.DisconnectEvent) + { + if (session != null) + session.SetDisconnectTimeInStatistic(); + sessions.Remove(eventData.connectionId); + + foreach (var plugin in configuration.GetNetMsgProcessPlugins()) + { + plugin.DisconnectedEvent(session, eventData.disconnectInfo); + } + } + + eventData.session = session; + //NetDebug.Log("循环接收事件:" + eventData.type); + AddNetEvent(eventData); + } + + } + } + #endregion + + + #region 事件处理 + private Queue netEventDatas = new Queue(); + internal void AddNetEvent(TransportEventData eventData) + { + netEventDatas.Enqueue(eventData); + } + + private void OnHandleEvent() + { + TransportEventData eventData = netEventDatas.Dequeue(); + IMessageHandler messageHander = configuration.GetMessageHander(); + Session session = eventData.session; + //NetDebug.Log("循环接收事件1:" + eventData.type); + switch (eventData.type) + { + case ENetworkEvent.ConnectEvent: + if (messageHander != null) + { + messageHander.OnConnectedEvent(session); + } + PeerConnectedEvent(session); + break; + + case ENetworkEvent.DisconnectEvent: + //NetDebug.Log(" ::OnPeerDisconnected peer.ConnectionId: " + eventData.connectionId + " disconnectInfo.Reason: " + eventData.disconnectInfo.Reason); + if (messageHander != null) + { + messageHander.OnDisconnectedEvent(session, eventData.disconnectInfo); + } + OnDisconnectedEvent(session, eventData.disconnectInfo); + break; + } + } + + + protected virtual void PeerConnectedEvent(Session session) + { + + } + protected virtual void OnDisconnectedEvent(Session session, EDisconnectInfo disconnectInfo) + { + + } + #endregion + #region 消息包处理 + private SafeQueue netMsgPackests = new SafeQueue(); + internal void ReceiveMsgPackest(MsgPackest packest) + { + //NetDebug.Log("收到处理消息包:"+packest.counter); + netMsgPackests.Enqueue(packest); + } + + private void OnHandleMsgPackests() + { + if (netMsgPackests.Count == 0) + return; + MsgPackest packest; + while( netMsgPackests.TryDequeue(out packest)) + { + Session session = packest.session; + + INetMsgSerializer serializer = configuration.GetMsgSerializer(); + object msgType = null; + object msgData = null; + try + { + msgData = serializer.Deserialize(packest.contents, out msgType); + } + catch (Exception e) + { + NetDebug.LogError("消息序列化失败:" + e); + return; + } + + + IMessageHandler messageHander = configuration.GetMessageHander(); + if (messageHander != null) + { + try + { + messageHander.DispatchMessage(session, msgType, msgData); + } + catch (Exception e) + { + NetDebug.LogError("DispatchMessage error:" + e); + } + + } + } + } + #endregion + + #region Send Data 发送消息处理 + + public struct SendMsgTempData + { + public Session session; + public byte[] datas; + + public SendMsgTempData(Session session, byte[] datas) + { + this.session = session; + this.datas = datas; + } + } + private Thread sendUpdateThread = null; + private void SendEventInit() + { + sendUpdateThread = new Thread(SendDataBackgroudUpdate); + sendUpdateThread.Start(); + sendUpdateThread.IsBackground = true; + } + private void SendEventStop() + { + if (sendUpdateThread != null) + { + sendUpdateThread.Abort(); + sendUpdateThread = null; + } + } + private void SendDataBackgroudUpdate(object obj) + { + while (true) + { + + Send2TransportProcess(); + + Thread.Sleep(20); + } + } + private SafeQueue sendMsgLoop = new SafeQueue(); + protected bool SendData(Session session, object msgType, T messageData) + { + //if (LogInfo) + //{ + //NetDebug.Log("Send Msg =>::" + typeof(T).Name + "-->" + JsonUtility.ToJson(messageData)); + //} + if (Transport == null) + return false; + + INetMsgSerializer serializer = configuration.GetMsgSerializer(); + if(serializer==null) + { + NetDebug.LogError("No INetMsgSerializer!"); + return false; + } + if (msgType == null) + { + msgType = serializer.GetMsgType(messageData); + } + byte[] datas = null; + try + { + datas = serializer.Serialize(msgType, messageData); + } + catch (Exception e) + { + NetDebug.LogError("INetMsgSerializer error:" + e); + return false; + } + + sendMsgLoop.Enqueue(new SendMsgTempData(session, datas)); + return true; + } + private void Send2TransportProcess() + { + SendMsgTempData tempData; + while (sendMsgLoop.TryDequeue(out tempData)) + { + try + { + Session session = tempData.session; + if (session == null) + continue; + byte[] datas = tempData.datas; + if (datas == null) + datas = new byte[0]; + + byte msgProperty =(byte)NetProperty.Data; + //必须能msgProperty发送接收一样的才行 + NetMsgProcessPluginBase plugin = configuration.GetPlugin(msgProperty); + if (plugin == null) + { + NetDebug.LogError("No NetMsgProcessPluginBase:" + msgProperty); + continue; + } + byte[] res = plugin.SendProcess( session, msgProperty , datas); + if (res == null) + { + NetDebug.LogError("No Implement NetMsgProcessPluginBase.SendProcess:" + msgProperty); + continue; + } + //NetDebug.Log("Send byte:" + res.Length ); + session.StatisticSendPackets(msgProperty, res.Length); + Sendbytes(session, res); + } + catch (Exception e) + { + NetDebug.LogError("Send error:" + e); + } + + } + } + + internal bool Sendbytes(Session session, byte[] bytes) + { + if (session == null) + return false; + return Transport.Send(session.ConnectionId, bytes); + } + #endregion + + } +} diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/NetworkCommon.cs.meta b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/NetworkCommon.cs.meta new file mode 100644 index 00000000..735f8dc6 --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/NetworkCommon.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 74fad5a65191fea47adf629e9946ba38 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/NetworkServerManager.cs b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/NetworkServerManager.cs new file mode 100644 index 00000000..ea10ccef --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/NetworkServerManager.cs @@ -0,0 +1,64 @@ +using System; + +namespace SimpleNetCore +{ + public class NetworkServerManager : NetworkCommon + { + public NetworkServerManager(ServerConfiguration configuration) : base(configuration) + { + } + + #region Network Events Callbacks + + protected override void OnDisconnectedEvent(Session session, EDisconnectInfo disconnectInfo) + { + if (OnPeerDisconnected != null) + OnPeerDisconnected(session, disconnectInfo); + } + protected override void PeerConnectedEvent(Session session) + { + + if (OnPeerConnected != null) + OnPeerConnected(session); + } + /// + /// This event will be called at server when any client connected + /// + /// + public Action OnPeerConnected; + /// + /// This event will be called at server when any client disconnected + /// + /// + /// + public Action OnPeerDisconnected; + #endregion + + public Action OnStopServer; + + public void Start(int port) + { + NetStart(port); + } + + protected override void OnStopEvent() + { + NetDebug.Log(" SimpleNetManager::OnStopServer"); + if (OnStopServer != null) + OnStopServer(); + } + + #region Packets send / read + + + public void Send(Session session,T messageData) + { + //NetDebug.Log("Server Send :" + typeof(T)); + SendData(session,null, messageData); + } + #endregion + + + + } +} diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/NetworkServerManager.cs.meta b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/NetworkServerManager.cs.meta new file mode 100644 index 00000000..a7eb8759 --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/NetworkServerManager.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 2f18e8ee6224b8b42a73d4b051f06412 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/SimpleNetCore.asmdef b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/SimpleNetCore.asmdef new file mode 100644 index 00000000..3ef6b62f --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/SimpleNetCore.asmdef @@ -0,0 +1,3 @@ +{ + "name": "SimpleNetCore" +} diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/SimpleNetCore.asmdef.meta b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/SimpleNetCore.asmdef.meta new file mode 100644 index 00000000..153c817f --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/SimpleNetCore.asmdef.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 6482ef9df8828a54096a6fdf0e6a88ce +AssemblyDefinitionImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/Transports.meta b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/Transports.meta new file mode 100644 index 00000000..34d6e231 --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/Transports.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 0959d37ed0830814387a02be8ff2a46b +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/Transports/INetworkTransport.cs b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/Transports/INetworkTransport.cs new file mode 100644 index 00000000..65ce2a7b --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/Transports/INetworkTransport.cs @@ -0,0 +1,20 @@ +namespace SimpleNetCore +{ + public abstract class INetworkTransport + { + public bool IsServer { get; private set; } + public INetworkTransport(bool isServer) + { + IsServer = isServer; + } + public abstract bool Start(int port); + public abstract bool Connect(string address, int port); + + public abstract bool Receive(out TransportEventData eventData); + public abstract void Destroy(); + + + public abstract bool Send(long connectionId, byte[] data); + public abstract bool Disconnect(long connectionId,EDisconnectReason disconnectReason); + } +} diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/Transports/INetworkTransport.cs.meta b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/Transports/INetworkTransport.cs.meta new file mode 100644 index 00000000..48e1e8a2 --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/Transports/INetworkTransport.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 7cf23950ba5a2cc4f8ff9b04a0a1c62b +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/Utils.meta b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/Utils.meta new file mode 100644 index 00000000..a56ee7fa --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/Utils.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 0646369c9eadcc340881793a439593fa +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/Utils/FixRandom.cs b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/Utils/FixRandom.cs new file mode 100644 index 00000000..abee918b --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/Utils/FixRandom.cs @@ -0,0 +1,49 @@ +using UnityEngine; +using System.Collections; +using System; + +namespace SimpleNetCore +{ + public class FixRandom + { + public int m_RandomSeed = 0; + + int m_randomA = 9301; + int m_randomB = 49297; + int m_randomC = 233280; + + public FixRandom(int seed) + { + SetFixRandomSeed(seed); + } + + public void SetFixRandomSeed(int seed) + { + m_RandomSeed = seed; + } + + public void SetFixRandomParm(int a, int b, int c) + { + m_randomA = a; + m_randomB = b; + m_randomC = c; + } + + public int GetFixRandom() + { + m_RandomSeed = Math.Abs((m_RandomSeed * m_randomA + m_randomB) % m_randomC); + + return m_RandomSeed; + } + + public int Range(int min, int max) + { + if (max <= min) + return min; + int random = GetFixRandom(); + int range = max - min; + int res = (random % range) + min; + return res; + } + } +} diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/Utils/FixRandom.cs.meta b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/Utils/FixRandom.cs.meta new file mode 100644 index 00000000..8d635559 --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/Utils/FixRandom.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 44d2720152871124bbb5aea8290658b6 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/Utils/ReflectionTool.cs b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/Utils/ReflectionTool.cs new file mode 100644 index 00000000..5c782896 --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/Utils/ReflectionTool.cs @@ -0,0 +1,351 @@ +using System; +using System.Collections.Generic; +using System.Reflection; + +namespace SimpleNetCore +{ + public class ReflectionTool + { + /// + /// 是否是代理类型 + /// + /// + /// + public static bool IsDelegate(Type type) + { + return type.BaseType == typeof(MulticastDelegate); + } + + private static Type[] allTypeInCurrentDomain = GetAllTypeFromCurrentDomain(); + + private static Type[] GetAllTypeFromCurrentDomain() + { + List lstType = new List(); + Assembly[] assemblies = AppDomain.CurrentDomain.GetAssemblies(); + foreach (var assem in assemblies) + { + Type[] types = assem.GetTypes(); + lstType.AddRange(types); + } + return lstType.ToArray(); + } + /// + /// 建立缓存 + /// + private static Dictionary childTypesCacheContainsChild = new Dictionary(); + private static Dictionary childTypesCacheNoContainsChild = new Dictionary(); + public static Type[] FastGetChildTypes(Type parentType, bool isContainsAllChild = true) + { + Type[] types = null; + if (isContainsAllChild) + { + if (childTypesCacheContainsChild.ContainsKey(parentType)) + { + types = childTypesCacheContainsChild[parentType]; + } + else + { + types = FindFastGetChildTypes(parentType, isContainsAllChild); + childTypesCacheContainsChild.Add(parentType, types); + } + } + else + { + if (childTypesCacheNoContainsChild.ContainsKey(parentType)) + { + types = childTypesCacheNoContainsChild[parentType]; + } + else + { + types = FindFastGetChildTypes(parentType, isContainsAllChild); + childTypesCacheNoContainsChild.Add(parentType, types); + } + } + return types; + } + private static Type[] FindFastGetChildTypes(Type parentType, bool isContainsAllChild = true) + { + List lstType = new List(); + foreach (Type tChild in allTypeInCurrentDomain) + { + Type[] baseTypes; + if (parentType.IsInterface) + { + baseTypes = tChild.GetInterfaces(); + foreach (var t in baseTypes) + { + if (t == parentType) + { + lstType.Add(tChild); + if (isContainsAllChild) + { + Type[] temp = FindFastGetChildTypes(tChild, isContainsAllChild); + if (temp.Length > 0) + lstType.AddRange(temp); + } + } + } + } + else + { + if (tChild.BaseType == parentType) + { + lstType.Add(tChild); + if (isContainsAllChild) + { + Type[] temp = FindFastGetChildTypes(tChild, isContainsAllChild); + if (temp.Length > 0) + lstType.AddRange(temp); + } + } + } + + } + return lstType.ToArray(); + } + /// + /// 获取父类的所有子类 + /// + /// 父类Type + /// + public static Type[] GetChildTypes(Type parentType, bool isContainsAllChild = true) + { + List lstType = new List(); + Assembly[] assemblies= AppDomain.CurrentDomain.GetAssemblies(); + foreach (var assem in assemblies) + { + Type[] types = assem.GetTypes(); + //NetDebug.Log() + foreach (Type tChild in types) + { + Type[] baseTypes; + if (parentType.IsInterface) + { + baseTypes = tChild.GetInterfaces(); + } + else + { + baseTypes = new Type[] { tChild.BaseType }; + } + foreach (var t in baseTypes) + { + if (t == parentType) + { + lstType.Add(tChild); + if (isContainsAllChild) + { + Type[] temp = GetChildTypes(tChild, isContainsAllChild); + if (temp.Length > 0) + lstType.AddRange(temp); + } + } + } + + } + } + + return lstType.ToArray(); + } + /// + /// 获取Type类 + /// + /// type的全名 + /// + public static Type GetTypeByTypeFullName(string typeFullName, bool isShowErrorLog = true) + { + if (string.IsNullOrEmpty(typeFullName)) + return null; + Type type = Type.GetType(typeFullName); + if (type == null) + { + Assembly ass = Assembly.GetExecutingAssembly(); + type = ass.GetType(typeFullName); + + if (type == null) + { + Assembly[] assemblys = AppDomain.CurrentDomain.GetAssemblies(); + for (int i = 0; i < assemblys.Length; i++) + { + Assembly assembly = assemblys[i]; + + type = assemblys[i].GetType(typeFullName); + if (type != null) + break; + } + } + } + if (type == null && isShowErrorLog) + NetDebug.LogError("无法找到类型:" + typeFullName); + return type; + } + public static Type GetTypefromAssemblyFullName(string AssemblyName, string fullName) + { + + Assembly tmp = Assembly.Load(AssemblyName); + return tmp.GetType(fullName); + } + + + private const BindingFlags flagsInstance = BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic; + private const BindingFlags flagsStatic = BindingFlags.Static | BindingFlags.Public | BindingFlags.NonPublic; + + /// + /// 创建默认实例 + /// + /// + /// true:给构造方法传默认值,false:给构造方法传 + /// + private static object CreateDefultInstanceAll(Type type, bool isDeepParameters = false) + { + object instance = null; + //string error = ""; + + if (type.IsArray) + { + //获得维度 + int rank = type.GetArrayRank(); + Type elementType = type.GetElementType(); + int[] par = new int[rank]; + instance = Array.CreateInstance(elementType, par); + + } + else + { + + if (type.IsEnum) + { + Array array= Enum.GetValues(type); + if (array.Length > 0) + instance = array.GetValue(0); + }else + { + instance = CreateBaseTypeDefultInstance(type); + } + if(instance==null) + + { + try + { + //NetDebug.Log("Activator.CreateInstance:" + type); + instance = Activator.CreateInstance(type); + } + catch (Exception) + { + //error += e.ToString() + "\n"; + } + + } + if (instance == null) + { + ConstructorInfo[] construArrs = type.GetConstructors(flagsInstance); + for (int i = 0; i < construArrs.Length; i++) + { + ConstructorInfo cInfo = construArrs[i]; + ParameterInfo[] pArr = cInfo.GetParameters(); + object[] parmsArr = new object[pArr.Length]; + try + { + + + for (int j = 0; j < parmsArr.Length; j++) + { + ParameterInfo pf = pArr[j]; + if (isDeepParameters) + { + parmsArr[j] = CreateDefultInstance(pf.ParameterType); + } + else + parmsArr[j] = null; + } + } + catch (Exception) + { + + //error += e.ToString() + "\n"; + continue; + } + + try + { + instance = Activator.CreateInstance(type, flagsInstance, null, parmsArr, null); + if (instance == null) + continue; + else + break; + } + catch (Exception) + { + //error += e.ToString() + "\n"; + continue; + } + } + } + } + //if (instance == null) + // NetDebug.LogError(error); + return instance; + } + public readonly static string StringType = typeof(string).FullName; + public readonly static string BoolType = typeof(bool).FullName; + public readonly static string ByteType = typeof(byte).FullName; + public readonly static string CharType = typeof(char).FullName; + public readonly static string DecimalType = typeof(decimal).FullName; + public readonly static string FloatType = typeof(float).FullName; + public readonly static string IntType = typeof(int).FullName; + public readonly static string LongType = typeof(long).FullName; + public readonly static string SbyteType = typeof(sbyte).FullName; + public readonly static string ShortType = typeof(short).FullName; + public readonly static string UintType = typeof(uint).FullName; + public readonly static string UlongType = typeof(ulong).FullName; + public readonly static string UshortType = typeof(ushort).FullName; + public static object CreateBaseTypeDefultInstance(Type typeClass) + { + if (typeClass == null) + return null; + string type = typeClass.FullName; + + if (type.Equals( StringType)) + return ""; + if (type.Equals( BoolType)) + return false; + if (type.Equals( ByteType)) + return (byte)0; + if (type .Equals( CharType)) + return '\0'; + if (type .Equals( DecimalType)) + return 0M; + if (type.Equals( FloatType)) + return 0f; + if (type.Equals( IntType)) + return 0; + if (type.Equals( LongType)) + return 0L; + if (type .Equals( SbyteType)) + return (sbyte)0; + if (type.Equals( ShortType)) + return (short)0; + if (type .Equals( UintType)) + return (uint)0; + if (type .Equals( UlongType)) + return (ulong)0; + if (type .Equals( UshortType)) + return (ushort)0; + return null; + + } + public static object CreateDefultInstance(Type type) + { + if (type == null) + { + NetDebug.LogError("Type不可为:null"); + return null; + } + object instance = CreateDefultInstanceAll(type, true); ; + + if (instance == null) + NetDebug.LogError("创建默认实例失败!Type:" + type.FullName); + return instance; + } + } + +} diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/Utils/ReflectionTool.cs.meta b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/Utils/ReflectionTool.cs.meta new file mode 100644 index 00000000..eeab16a7 --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/SimpleNetCore/Utils/ReflectionTool.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: fb9bdb14924735448b63c07e67a7273b +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/Test.meta b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/Test.meta new file mode 100644 index 00000000..595997f3 --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/Test.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: f548ee2469626f0489c080884b9a02db +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/Test/BroadcastTest.cs b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/Test/BroadcastTest.cs new file mode 100644 index 00000000..9b8efdec --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/Test/BroadcastTest.cs @@ -0,0 +1,186 @@ +//using System.Collections; +//using System.Collections.Generic; +//using UnityEngine; +//using System; +//using System.Net; +//using System.Net.Sockets; +//using System.Threading; +// +//using SimpleNetManager; + +//public class BroadcastTest : MonoBehaviour +//{ +// private class ClientListener : INetEventListener +// { +// public NetManager Client; + +// public void OnPeerConnected(NetPeer peer) +// { +// Debug.LogFormat("[Client {0}] connected to: {1}:{2}", Client.LocalPort, peer.EndPoint.Address, peer.EndPoint.Port); +// } + +// public void OnPeerDisconnected(NetPeer peer, DisconnectInfo disconnectInfo) +// { + +// Debug.Log("[Client] disconnected: " + disconnectInfo.Reason); +// } + +// public void OnNetworkError(IPEndPoint endPoint, SocketError error) +// { +// Debug.Log("[Client] error! " + error); +// } + +// public void OnNetworkReceive(NetPeer peer, NetPacketReader reader, DeliveryMethod deliveryMethod) +// { + +// } + +// public void OnNetworkReceiveUnconnected(IPEndPoint remoteEndPoint, NetPacketReader reader, UnconnectedMessageType messageType) +// { +// var text = reader.GetString(100); +// Debug.LogFormat("[Client] ReceiveUnconnected {0}. From: {1}. Data: {2}", messageType, remoteEndPoint, text); +// if (messageType == UnconnectedMessageType.BasicMessage && text == "SERVER DISCOVERY RESPONSE") +// { +// Client.Connect(remoteEndPoint, "key"); +// } +// } + +// public void OnNetworkLatencyUpdate(NetPeer peer, int latency) +// { + +// } + +// public void OnConnectionRequest(ConnectionRequest request) +// { +// request.Reject(); +// } +// } + +// private class ServerListener : INetEventListener +// { +// public NetManager Server; + +// public void OnPeerConnected(NetPeer peer) +// { +// Debug.Log("[Server] Peer connected: " + peer.EndPoint); +// var peers = Server.ConnectedPeerList; +// foreach (var netPeer in peers) +// { +// Debug.LogFormat("ConnectedPeersList: id={0}, ep={1}", netPeer.Id, netPeer.EndPoint); +// } +// } + +// public void OnPeerDisconnected(NetPeer peer, DisconnectInfo disconnectInfo) +// { +// Debug.Log("[Server] Peer disconnected: " + peer.EndPoint + ", reason: " + disconnectInfo.Reason); +// } + +// public void OnNetworkError(IPEndPoint endPoint, SocketError socketErrorCode) +// { +// Debug.Log("[Server] error: " + socketErrorCode); +// } + +// public void OnNetworkReceive(NetPeer peer, NetPacketReader reader, DeliveryMethod deliveryMethod) +// { + +// } + +// public void OnNetworkReceiveUnconnected(IPEndPoint remoteEndPoint, NetPacketReader reader, UnconnectedMessageType messageType) +// { +// Debug.LogFormat("[Server] ReceiveUnconnected {0}. From: {1}. Data: {2}", messageType, remoteEndPoint, reader.GetString(100)); +// NetDataWriter wrtier = new NetDataWriter(); +// wrtier.Put("SERVER DISCOVERY RESPONSE"); +// Server.SendUnconnectedMessage(wrtier, remoteEndPoint); +// } + +// public void OnNetworkLatencyUpdate(NetPeer peer, int latency) +// { + +// } + +// public void OnConnectionRequest(ConnectionRequest request) +// { +// request.AcceptIfKey("key"); +// } +// } + +// private ClientListener _clientListener1; +// private ClientListener _clientListener2; +// private ServerListener _serverListener; + +// private void Start() +// { +// StartCoroutine(Run()); +// } +// public IEnumerator Run() +// { +// Debug.Log("=== Broadcast Test ==="); +// //Server +// _serverListener = new ServerListener(); + +// NetManager server = new NetManager(_serverListener); +// server.BroadcastReceiveEnabled = true; +// if (!server.Start(9050)) +// { +// Debug.Log("Server start failed"); +// //Console.ReadKey(); +// yield return 0; +// } +// _serverListener.Server = server; + +// //Client +// _clientListener1 = new ClientListener(); + +// NetManager client1 = new NetManager(_clientListener1) +// { +// UnconnectedMessagesEnabled = true, +// SimulateLatency = true, +// SimulationMaxLatency = 1500 +// }; +// _clientListener1.Client = client1; +// if (!client1.Start()) +// { +// Debug.Log("Client1 start failed"); + +// yield return 0; +// } + +// _clientListener2 = new ClientListener(); +// NetManager client2 = new NetManager(_clientListener2) +// { +// UnconnectedMessagesEnabled = true, +// SimulateLatency = true, +// SimulationMaxLatency = 1500 +// }; + +// _clientListener2.Client = client2; +// client2.Start(); + +// //Send broadcast +// NetDataWriter writer = new NetDataWriter(); + +// writer.Put("CLIENT 1 DISCOVERY REQUEST"); +// client1.SendBroadcast(writer, 9050); +// writer.Reset(); + +// writer.Put("CLIENT 2 DISCOVERY REQUEST"); +// client2.SendBroadcast(writer, 9050); + +// int index = 0; +// while (index<30) +// { +// client1.PollEvents(); +// client2.PollEvents(); +// server.PollEvents(); +// index++; +// yield return new WaitForSeconds(0.5f); +// } + +// client1.Stop(); +// client2.Stop(); +// server.Stop(); +// // Console.ReadKey(); +// Debug.Log("Press any key to exit"); +// // Console.ReadKey(); +// } +//} diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/Test/BroadcastTest.cs.meta b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/Test/BroadcastTest.cs.meta new file mode 100644 index 00000000..1abb93bf --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/Test/BroadcastTest.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: cb074902733f95b44b675b02cd4ee192 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/Test/ClientStartController.cs b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/Test/ClientStartController.cs new file mode 100644 index 00000000..250cf8c7 --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/Test/ClientStartController.cs @@ -0,0 +1,106 @@ +// +//using SimpleNetManager; +//using System; +//using System.Collections.Generic; +//using System.Linq; +//using System.Net; +//using System.Net.Sockets; +//using System.Text; +//using UnityEngine; + +//class ClientStartController : MonoBehaviour +//{ +// NetManager client = null; +// ClientListener clientListener = null; +// public void Start() +// { +// Debug.Log("客户端"); +// clientListener = new ClientListener(); +// client = new NetManager(clientListener); + +// if (!client.Start()) +// { +// Debug.Log("Client1 start failed"); + +// return; +// } +// NetDataWriter writer = new NetDataWriter(); +// writer.Put(0); +// client.SendBroadcast(writer, 6666); +// } +// string port = "6666"; +// public void Update() +// { +// client.PollEvents(); +// if (clientListener != null && clientListener.peer == null) +// { +// NetDataWriter writer = new NetDataWriter(); +// writer.Put(0); +// client.SendBroadcast(writer, 6666); +// } + +// } +// public void OnGUI() +// { +// if(clientListener!=null&&clientListener.peer!=null) +// GUILayout.Label("Ping:"+ clientListener.peer.Ping); + +// port = GUILayout.TextField(port); +// if (GUILayout.Button("Start")) +// { +// client.Connect("localhost", int.Parse(port), "gamekey"); +// } +// if (GUILayout.Button("Start")) +// { +// client.Connect(clientListener.remoteEndPoint, "gamekey"); +// } + +// } +// private class ClientListener : INetEventListener +// { +// public NetPeer peer; +// public IPEndPoint remoteEndPoint; +// public void OnPeerConnected(NetPeer peer) +// { +// Debug.Log("[Client] connected to: {0}:{1}"+ peer.EndPoint); +// this.peer = peer; + +// } + +// public void OnPeerDisconnected(NetPeer peer, DisconnectInfo disconnectInfo) +// { +// Debug.Log("[Client] disconnected: " + disconnectInfo.Reason); +// } + +// public void OnNetworkError(IPEndPoint endPoint, SocketError socketErrorCode) +// { +// Debug.Log("[Client] error! " + socketErrorCode); +// } + +// public void OnNetworkReceive(NetPeer peer, NetPacketReader reader, DeliveryMethod deliveryMethod) +// { + +// } + +// public void OnNetworkReceiveUnconnected(IPEndPoint remoteEndPoint, NetPacketReader reader, UnconnectedMessageType messageType) +// { +// Debug.Log("客户端OnNetworkReceiveUnconnected=》" + messageType); +// if (messageType == UnconnectedMessageType.Broadcast) +// { +// Debug.Log("客户端发现有服务端=》" + remoteEndPoint); +// this.remoteEndPoint = remoteEndPoint; +// } +// } + +// public void OnNetworkLatencyUpdate(NetPeer peer, int latency) +// { + +// } + +// public void OnConnectionRequest(ConnectionRequest request) +// { + +// } +// } +//} + diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/Test/ClientStartController.cs.meta b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/Test/ClientStartController.cs.meta new file mode 100644 index 00000000..6fe40e9c --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/Test/ClientStartController.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 1ef4d39b553cbcd498773286e7873ac0 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/Test/ServerStartController.cs b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/Test/ServerStartController.cs new file mode 100644 index 00000000..f7a52b0f --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/Test/ServerStartController.cs @@ -0,0 +1,124 @@ +// +//using SimpleNetManager; +//using System; +//using System.Collections.Generic; +//using System.Linq; +//using System.Net; +//using System.Net.Sockets; +//using System.Text; +//using UnityEngine; + +//public class ServerStartController :MonoBehaviour +//{ +// NetManager server=null; +// public void Awake() +// { +// Application.logMessageReceived += logMessageReceived; +// // Application.quitting += OnQuit; + +// ServerListener serverListener = new ServerListener(); +// server = new NetManager(serverListener); +// server.BroadcastReceiveEnabled = true; +// serverListener.Server = server; + +// Debug.Log("port:" + server.LocalPort); +// } + +// void OnApplicationQuit() +// { + +// server.Stop(); +// } + +// string logs = ""; +// private void logMessageReceived(string condition, string stackTrace, LogType type) +// { +// logs += condition+"\n"; +// } + +// public void Update() +// { +// server.PollEvents(); + +// } +// string port = "6666"; +// void OnGUI() +// { +// port = GUILayout.TextField(port); +// if (GUILayout.Button("Start")) +// { +// if (!server.Start(int.Parse( port))) +// { +// Debug.Log("启动失败!"); +// return; +// } +// Debug.Log("启动服务器"); +// } +// if (GUILayout.Button("Stop")) +// { +// server.Stop(); +// } +// GUILayout.Label(logs); +// } +// private class ServerListener : INetEventListener +// { +// public NetManager Server; + +// public void OnPeerConnected(NetPeer peer) +// { + +// Debug.Log("客户端连接 id:" + peer.Id + " ip=>" + peer.EndPoint); +// var peers = Server.ConnectedPeerList; +// foreach (var netPeer in peers) +// { +// Debug.Log("已连接的 客户端连接 id:" + netPeer.Id + " ip=>" + netPeer.EndPoint); +// } +// } + +// public void OnPeerDisconnected(NetPeer peer, DisconnectInfo disconnectInfo) +// { +// Debug.Log("[Server] Peer disconnected: " + peer.EndPoint + ", reason: " + disconnectInfo.Reason); +// } + +// public void OnNetworkError(IPEndPoint endPoint, SocketError socketErrorCode) +// { +// Debug.Log("[Server] error: " + socketErrorCode); +// } + +// public void OnNetworkReceive(NetPeer peer, NetPacketReader reader, DeliveryMethod deliveryMethod) +// { +// //echo +// peer.Send(reader.GetRemainingBytes(), deliveryMethod); + +// ////fragment log +// //if (reader.AvailableBytes == 13218) +// //{ +// // Debug.Log("[Server] TestFrag: {0}, {1}", +// // reader.RawData[reader.UserDataOffset], +// // reader.RawData[reader.UserDataOffset + 13217]); +// //} +// } + +// public void OnNetworkReceiveUnconnected(IPEndPoint remoteEndPoint, NetPacketReader reader, UnconnectedMessageType messageType) +// { +// Debug.Log("[Server] ReceiveUnconnected: {0}"+ reader.RawDataSize); +// NetDataWriter wrtier = new NetDataWriter(); +// wrtier.Put("SERVER DISCOVERY RESPONSE :)"); +// Server.SendUnconnectedMessage(wrtier, remoteEndPoint); +// } + +// public void OnNetworkLatencyUpdate(NetPeer peer, int latency) +// { + +// } + +// public void OnConnectionRequest(ConnectionRequest request) +// { +// var acceptedPeer = request.AcceptIfKey("gamekey"); +// Debug.Log("[Server] ConnectionRequest. 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a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/Test/TestNetworkClient.cs b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/Test/TestNetworkClient.cs new file mode 100644 index 00000000..f69a7cb5 --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/Test/TestNetworkClient.cs @@ -0,0 +1,63 @@ +using UnityEngine; +using SimpleNetManager; + +public class TestNetworkClient : MonoBehaviour +{ + private int port = 9132; + public void Start() + { + NetClient.Init(port); + NetClient.ControllerManager.Add(); + NetClient.DiscoveryServerManager.OnServerDiscover += OnServerDiscover; + // LitNetClient.Start("127.0.0.1"); + } + + RemoteTagetInfo remoteInfo; + private void OnServerDiscover(RemoteTagetInfo info) + { + remoteInfo = info; + } + + private void Update() + { + NetClient.Update(Time.deltaTime); + if (Input.GetKeyDown(KeyCode.A) ) + { + // Debug.Log(remoteInfo.endPoint.Address.ToString()); + NetClient.Start(remoteInfo.GetIPAddress().ToString()); + } + if (Input.GetKeyDown(KeyCode.S) ) + { + LoginController controller = NetClient.ControllerManager.Get(); + controller.LoginByAccount("123456", "123456"); + } + if (Input.GetKeyDown(KeyCode.D) ) + { + LoginController controller = NetClient.ControllerManager.Get(); + controller.Logout(); + } + } + + private void OnGUI() + { + + GUILayout.Label("Remote:" + remoteInfo); + GUILayout.Label("Connect:" + NetClient.NetManager.IsConnected); + //if (Input.GetKeyDown( KeyCode.A)|| GUILayout.Button("连接A")) + //{ + // Debug.Log(remoteInfo.endPoint.Address.ToString()); + // LitNetClient.Start(remoteInfo.endPoint.Address.ToString()); + //} + //if (Input.GetKeyDown(KeyCode.S) || GUILayout.Button("登录S")) + //{ + // LoginController controller = LitNetClient.NetControllerManager.GetController(); + // controller.LoginByAccount("123456","123456"); + //} + //if (Input.GetKeyDown(KeyCode.D) || GUILayout.Button("登出D")) + //{ + // LoginController controller = LitNetClient.NetControllerManager.GetController(); + // controller.Logout(); + //} + } + +} \ No newline at end of file diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/Test/TestNetworkClient.cs.meta b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/Test/TestNetworkClient.cs.meta new file mode 100644 index 00000000..b0f55155 --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/Test/TestNetworkClient.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: be5afc8a143d3f94b97a809da3049df6 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/Test/TestNetworkServer.cs b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/Test/TestNetworkServer.cs new file mode 100644 index 00000000..fe773691 --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/Test/TestNetworkServer.cs @@ -0,0 +1,49 @@ + +using SimpleNetManager; +using SimpleNetCore; +using System; +using System.Collections.Generic; +using System.Linq; +using System.Net; +using System.Net.Sockets; +using System.Text; +using UnityEngine; + +public class TestNetworkServer : MonoBehaviour +{ + private int port = 9132; + + public void Awake() + { + string name = Application.productName + "[" + Application.version + "]"; + + //LitNetServer.SetNetworkServerManager(name, port); + + + NetServer.ServiceManager.Add(); + + NetServer.Start(port); + } + + + + private void Update() + { + NetServer.Update(Time.deltaTime); + } + private void OnPeerNetworkError(IPEndPoint arg1, SocketError arg2) + { + + } + + private void OnPeerDisconnected(long arg1, EDisconnectInfo arg2) + { + + } + + private void OnPeerConnected(long obj) + { + + } +} + diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/Test/TestNetworkServer.cs.meta b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/Test/TestNetworkServer.cs.meta new file mode 100644 index 00000000..b13f0349 --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/Test/TestNetworkServer.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: ac1ef1ce1aca97541b467a3aa1621522 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin.meta b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin.meta new file mode 100644 index 00000000..138e6e3b --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: c49b64d18a7fc7b42af19c8dcb4ffecd +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/LiteNetLib.meta b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/LiteNetLib.meta new file mode 100644 index 00000000..e734171b --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/LiteNetLib.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 186e2356126aea74289869625d6f441c +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/LiteNetLib/LiteNetLib.meta b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/LiteNetLib/LiteNetLib.meta new file mode 100644 index 00000000..1819f0d6 --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/LiteNetLib/LiteNetLib.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 2cc4d36d1eb5c134b84ab7b93fac30b2 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/LiteNetLib/LiteNetLib/BaseChannel.cs b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/LiteNetLib/LiteNetLib/BaseChannel.cs new file mode 100644 index 00000000..c734413f --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/LiteNetLib/LiteNetLib/BaseChannel.cs @@ -0,0 +1,31 @@ +using System.Collections.Generic; + +namespace LiteNetLib +{ + internal abstract class BaseChannel + { + public BaseChannel Next; + protected readonly NetPeer Peer; + protected readonly Queue OutgoingQueue; + + protected BaseChannel(NetPeer peer) + { + Peer = peer; + OutgoingQueue = new Queue(64); + } + + public int PacketsInQueue + { + get { return OutgoingQueue.Count; } + } + + public void AddToQueue(NetPacket packet) + { + lock (OutgoingQueue) + OutgoingQueue.Enqueue(packet); + } + + public abstract void SendNextPackets(); + public abstract bool ProcessPacket(NetPacket packet); + } +} diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/LiteNetLib/LiteNetLib/BaseChannel.cs.meta b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/LiteNetLib/LiteNetLib/BaseChannel.cs.meta new file mode 100644 index 00000000..16997f76 --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/LiteNetLib/LiteNetLib/BaseChannel.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: c853baa2a08914e4f82face7df258080 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/LiteNetLib/LiteNetLib/ConnectionRequest.cs b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/LiteNetLib/LiteNetLib/ConnectionRequest.cs new file mode 100644 index 00000000..cb6ba53f --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/LiteNetLib/LiteNetLib/ConnectionRequest.cs @@ -0,0 +1,146 @@ +using System.Net; +using System.Threading; +using LiteNetLib.Utils; + +namespace LiteNetLib +{ + public enum ConnectionRequestType + { + Incoming, + PeerToPeer + } + + internal enum ConnectionRequestResult + { + None, + Accept, + Reject, + RejectForce + } + + public class ConnectionRequest + { + private readonly NetManager _listener; + private int _used; + + public readonly NetDataReader Data; + public ConnectionRequestType Type { get; private set; } + + internal ConnectionRequestResult Result { get; private set; } + internal long ConnectionTime; + internal byte ConnectionNumber; + public readonly IPEndPoint RemoteEndPoint; + + private bool TryActivate() + { + return Interlocked.CompareExchange(ref _used, 1, 0) == 0; + } + + internal void UpdateRequest(NetConnectRequestPacket connRequest) + { + if (connRequest.ConnectionTime >= ConnectionTime) + { + ConnectionTime = connRequest.ConnectionTime; + ConnectionNumber = connRequest.ConnectionNumber; + } + } + + internal ConnectionRequest( + long connectionId, + byte connectionNumber, + ConnectionRequestType type, + NetDataReader netDataReader, + IPEndPoint endPoint, + NetManager listener) + { + ConnectionTime = connectionId; + ConnectionNumber = connectionNumber; + Type = type; + RemoteEndPoint = endPoint; + Data = netDataReader; + _listener = listener; + } + + public NetPeer AcceptIfKey(string key) + { + if (!TryActivate()) + return null; + try + { + if (Data.GetString() == key) + { + Result = ConnectionRequestResult.Accept; + return _listener.OnConnectionSolved(this, null, 0, 0); + } + } + catch + { + NetDebug.WriteError("[AC] Invalid incoming data"); + } + Result = ConnectionRequestResult.Reject; + _listener.OnConnectionSolved(this, null, 0, 0); + return null; + } + + /// + /// Accept connection and get new NetPeer as result + /// + /// Connected NetPeer + public NetPeer Accept() + { + if (!TryActivate()) + return null; + Result = ConnectionRequestResult.Accept; + return _listener.OnConnectionSolved(this, null, 0, 0); + } + + public void Reject(byte[] rejectData, int start, int length, bool force) + { + if (!TryActivate()) + return; + Result = force ? ConnectionRequestResult.RejectForce : ConnectionRequestResult.Reject; + _listener.OnConnectionSolved(this, rejectData, start, length); + } + + public void Reject(byte[] rejectData, int start, int length) + { + Reject(rejectData, start, length, false); + } + + + public void RejectForce(byte[] rejectData, int start, int length) + { + Reject(rejectData, start, length, true); + } + + public void RejectForce() + { + Reject(null, 0, 0, true); + } + + public void RejectForce(byte[] rejectData) + { + Reject(rejectData, 0, rejectData.Length, true); + } + + public void RejectForce(NetDataWriter rejectData) + { + Reject(rejectData.Data, 0, rejectData.Length, true); + } + + public void Reject() + { + Reject(null, 0, 0, false); + } + + public void Reject(byte[] rejectData) + { + Reject(rejectData, 0, rejectData.Length, false); + } + + public void Reject(NetDataWriter rejectData) + { + Reject(rejectData.Data, 0, rejectData.Length, false); + } + } +} diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/LiteNetLib/LiteNetLib/ConnectionRequest.cs.meta b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/LiteNetLib/LiteNetLib/ConnectionRequest.cs.meta new file mode 100644 index 00000000..beeb9219 --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/LiteNetLib/LiteNetLib/ConnectionRequest.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 9e725171e53329d4088e8d8ecdc0ab0a +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/LiteNetLib/LiteNetLib/INetEventListener.cs b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/LiteNetLib/LiteNetLib/INetEventListener.cs new file mode 100644 index 00000000..e793127b --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/LiteNetLib/LiteNetLib/INetEventListener.cs @@ -0,0 +1,223 @@ +using System.Net; +using System.Net.Sockets; + +namespace LiteNetLib +{ + /// + /// Type of message that you receive in OnNetworkReceiveUnconnected event + /// + public enum UnconnectedMessageType + { + BasicMessage, + Broadcast + } + + /// + /// Disconnect reason that you receive in OnPeerDisconnected event + /// + public enum DisconnectReason + { + ConnectionFailed, + Timeout, + HostUnreachable, + NetworkUnreachable, + RemoteConnectionClose, + DisconnectPeerCalled, + ConnectionRejected, + InvalidProtocol, + UnknownHost, + Reconnect + } + + /// + /// Additional information about disconnection + /// + public struct DisconnectInfo + { + /// + /// Additional info why peer disconnected + /// + public DisconnectReason Reason; + + /// + /// Error code (if reason is SocketSendError or SocketReceiveError) + /// + public SocketError SocketErrorCode; + + /// + /// Additional data that can be accessed (only if reason is RemoteConnectionClose) + /// + public NetPacketReader AdditionalData; + } + + public interface INetEventListener + { + /// + /// New remote peer connected to host, or client connected to remote host + /// + /// Connected peer object + void OnPeerConnected(NetPeer peer); + + /// + /// Peer disconnected + /// + /// disconnected peer + /// additional info about reason, errorCode or data received with disconnect message + void OnPeerDisconnected(NetPeer peer, DisconnectInfo disconnectInfo); + + /// + /// Network error (on send or receive) + /// + /// From endPoint (can be null) + /// Socket error + void OnNetworkError(IPEndPoint endPoint, SocketError socketError); + + /// + /// Received some data + /// + /// From peer + /// DataReader containing all received data + /// Type of received packet + void OnNetworkReceive(NetPeer peer, NetPacketReader reader, DeliveryMethod deliveryMethod); + + /// + /// Received unconnected message + /// + /// From address (IP and Port) + /// Message data + /// Message type (simple, discovery request or responce) + void OnNetworkReceiveUnconnected(IPEndPoint remoteEndPoint, NetPacketReader reader, UnconnectedMessageType messageType); + + /// + /// Latency information updated + /// + /// Peer with updated latency + /// latency value in milliseconds + void OnNetworkLatencyUpdate(NetPeer peer, int latency); + + /// + /// On peer connection requested + /// + /// Request information (EndPoint, internal id, additional data) + void OnConnectionRequest(ConnectionRequest request); + } + + public interface IDeliveryEventListener + { + /// + /// On reliable message delivered + /// + /// + /// + void OnMessageDelivered(NetPeer peer, object userData); + } + + public class EventBasedNetListener : INetEventListener, IDeliveryEventListener + { + public delegate void OnPeerConnected(NetPeer peer); + public delegate void OnPeerDisconnected(NetPeer peer, DisconnectInfo disconnectInfo); + public delegate void OnNetworkError(IPEndPoint endPoint, SocketError socketError); + public delegate void OnNetworkReceive(NetPeer peer, NetPacketReader reader, DeliveryMethod deliveryMethod); + public delegate void OnNetworkReceiveUnconnected(IPEndPoint remoteEndPoint, NetPacketReader reader, UnconnectedMessageType messageType); + public delegate void OnNetworkLatencyUpdate(NetPeer peer, int latency); + public delegate void OnConnectionRequest(ConnectionRequest request); + public delegate void OnDeliveryEvent(NetPeer peer, object userData); + + public event OnPeerConnected PeerConnectedEvent; + public event OnPeerDisconnected PeerDisconnectedEvent; + public event OnNetworkError NetworkErrorEvent; + public event OnNetworkReceive NetworkReceiveEvent; + public event OnNetworkReceiveUnconnected NetworkReceiveUnconnectedEvent; + public event OnNetworkLatencyUpdate NetworkLatencyUpdateEvent; + public event OnConnectionRequest ConnectionRequestEvent; + public event OnDeliveryEvent DeliveryEvent; + + public void ClearPeerConnectedEvent() + { + PeerConnectedEvent = null; + } + + public void ClearPeerDisconnectedEvent() + { + PeerDisconnectedEvent = null; + } + + public void ClearNetworkErrorEvent() + { + NetworkErrorEvent = null; + } + + public void ClearNetworkReceiveEvent() + { + NetworkReceiveEvent = null; + } + + public void ClearNetworkReceiveUnconnectedEvent() + { + NetworkReceiveUnconnectedEvent = null; + } + + public void ClearNetworkLatencyUpdateEvent() + { + NetworkLatencyUpdateEvent = null; + } + + public void ClearConnectionRequestEvent() + { + ConnectionRequestEvent = null; + } + + public void ClearDeliveryEvent() + { + DeliveryEvent = null; + } + + void INetEventListener.OnPeerConnected(NetPeer peer) + { + if (PeerConnectedEvent != null) + PeerConnectedEvent(peer); + } + + void INetEventListener.OnPeerDisconnected(NetPeer peer, DisconnectInfo disconnectInfo) + { + if (PeerDisconnectedEvent != null) + PeerDisconnectedEvent(peer, disconnectInfo); + } + + void INetEventListener.OnNetworkError(IPEndPoint endPoint, SocketError socketErrorCode) + { + if (NetworkErrorEvent != null) + NetworkErrorEvent(endPoint, socketErrorCode); + } + + void INetEventListener.OnNetworkReceive(NetPeer peer, NetPacketReader reader, DeliveryMethod deliveryMethod) + { + if (NetworkReceiveEvent != null) + NetworkReceiveEvent(peer, reader, deliveryMethod); + } + + void INetEventListener.OnNetworkReceiveUnconnected(IPEndPoint remoteEndPoint, NetPacketReader reader, UnconnectedMessageType messageType) + { + if (NetworkReceiveUnconnectedEvent != null) + NetworkReceiveUnconnectedEvent(remoteEndPoint, reader, messageType); + } + + void INetEventListener.OnNetworkLatencyUpdate(NetPeer peer, int latency) + { + if (NetworkLatencyUpdateEvent != null) + NetworkLatencyUpdateEvent(peer, latency); + } + + void INetEventListener.OnConnectionRequest(ConnectionRequest request) + { + if (ConnectionRequestEvent != null) + ConnectionRequestEvent(request); + } + + void IDeliveryEventListener.OnMessageDelivered(NetPeer peer, object userData) + { + if (DeliveryEvent != null) + DeliveryEvent(peer, userData); + } + } +} diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/LiteNetLib/LiteNetLib/INetEventListener.cs.meta b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/LiteNetLib/LiteNetLib/INetEventListener.cs.meta new file mode 100644 index 00000000..2c7b0246 --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/LiteNetLib/LiteNetLib/INetEventListener.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 0acb9a954ed82934c836c15316362126 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/LiteNetLib/LiteNetLib/Layers.meta b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/LiteNetLib/LiteNetLib/Layers.meta new file mode 100644 index 00000000..4180aa85 --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/LiteNetLib/LiteNetLib/Layers.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: de9b9c885f68ec74fad67c2cc859bc59 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/LiteNetLib/LiteNetLib/Layers/Crc32cLayer.cs b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/LiteNetLib/LiteNetLib/Layers/Crc32cLayer.cs new file mode 100644 index 00000000..716c4b50 --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/LiteNetLib/LiteNetLib/Layers/Crc32cLayer.cs @@ -0,0 +1,36 @@ +using LiteNetLib.Utils; +using System; + +namespace LiteNetLib.Layers +{ + public sealed class Crc32cLayer : PacketLayerBase + { + public Crc32cLayer() : base(CRC32C.ChecksumSize) + { + + } + + public override void ProcessInboundPacket(ref byte[] data, ref int length) + { + if (length < NetConstants.HeaderSize + CRC32C.ChecksumSize) + { + NetDebug.WriteError("[NM] DataReceived size: bad!"); + return; + } + + int checksumPoint = length - CRC32C.ChecksumSize; + if (CRC32C.Compute(data, 0, checksumPoint) != BitConverter.ToUInt32(data, checksumPoint)) + { + NetDebug.Write("[NM] DataReceived checksum: bad!"); + return; + } + length -= CRC32C.ChecksumSize; + } + + public override void ProcessOutBoundPacket(ref byte[] data, ref int offset, ref int length) + { + FastBitConverter.GetBytes(data, length, CRC32C.Compute(data, offset, length)); + length += CRC32C.ChecksumSize; + } + } +} diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/LiteNetLib/LiteNetLib/Layers/Crc32cLayer.cs.meta b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/LiteNetLib/LiteNetLib/Layers/Crc32cLayer.cs.meta new file mode 100644 index 00000000..7cfabb3a --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/LiteNetLib/LiteNetLib/Layers/Crc32cLayer.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: ac0f06aad9a15024e987f5666c2fd19d +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/LiteNetLib/LiteNetLib/Layers/PacketLayerBase.cs b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/LiteNetLib/LiteNetLib/Layers/PacketLayerBase.cs new file mode 100644 index 00000000..264a4185 --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/LiteNetLib/LiteNetLib/Layers/PacketLayerBase.cs @@ -0,0 +1,15 @@ +namespace LiteNetLib.Layers +{ + public abstract class PacketLayerBase + { + public readonly int ExtraPacketSizeForLayer; + + protected PacketLayerBase(int extraPacketSizeForLayer) + { + ExtraPacketSizeForLayer = extraPacketSizeForLayer; + } + + public abstract void ProcessInboundPacket(ref byte[] data, ref int length); + public abstract void ProcessOutBoundPacket(ref byte[] data, ref int offset, ref int length); + } +} diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/LiteNetLib/LiteNetLib/Layers/PacketLayerBase.cs.meta b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/LiteNetLib/LiteNetLib/Layers/PacketLayerBase.cs.meta new file mode 100644 index 00000000..ab8ac041 --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/LiteNetLib/LiteNetLib/Layers/PacketLayerBase.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 68a418045a4f71e47a53c9081ecce8ab +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/LiteNetLib/LiteNetLib/Layers/XorEncryptLayer.cs b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/LiteNetLib/LiteNetLib/Layers/XorEncryptLayer.cs new file mode 100644 index 00000000..a2586940 --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/LiteNetLib/LiteNetLib/Layers/XorEncryptLayer.cs @@ -0,0 +1,59 @@ +using System; +using System.Text; + +namespace LiteNetLib.Layers +{ + public class XorEncryptLayer : PacketLayerBase + { + private byte[] _byteKey; + + public XorEncryptLayer() : base(0) + { + + } + + public XorEncryptLayer(byte[] key) : this() + { + SetKey(key); + } + + public XorEncryptLayer(string key) : this() + { + SetKey(key); + } + + public void SetKey(string key) + { + _byteKey = Encoding.UTF8.GetBytes(key); + } + + public void SetKey(byte[] key) + { + if(_byteKey.Length != key.Length) + _byteKey = new byte[key.Length]; + Buffer.BlockCopy(key, 0, _byteKey, 0, key.Length); + } + + public override void ProcessInboundPacket(ref byte[] data, ref int length) + { + if (_byteKey == null) + return; + for (var i = 0; i < length; i++) + { + var offset = i % _byteKey.Length; + data[i] = (byte)(data[i] ^ _byteKey[offset]); + } + } + + public override void ProcessOutBoundPacket(ref byte[] data, ref int offset, ref int length) + { + if (_byteKey == null) + return; + var cur = offset; + for (var i = 0; i < length; i++, cur++) + { + data[cur] = (byte)(data[cur] ^ _byteKey[i % _byteKey.Length]); + } + } + } +} diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/LiteNetLib/LiteNetLib/Layers/XorEncryptLayer.cs.meta b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/LiteNetLib/LiteNetLib/Layers/XorEncryptLayer.cs.meta new file mode 100644 index 00000000..f9f40490 --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/LiteNetLib/LiteNetLib/Layers/XorEncryptLayer.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 254be06d74a7bf74daf76224751f6aba +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/LiteNetLib/LiteNetLib/LiteNetLib.csproj b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/LiteNetLib/LiteNetLib/LiteNetLib.csproj new file mode 100644 index 00000000..e6f1782c --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/LiteNetLib/LiteNetLib/LiteNetLib.csproj @@ -0,0 +1,30 @@ + + + + LiteNetLib + LiteNetLib + 4 + netcoreapp2.1;netcoreapp3.0;netstandard2.0 + net35;netstandard2.0;netcoreapp2.1;netcoreapp3.0 + + + + TRACE;DEBUG + 1701;1702;1705;1591 + 4 + + + + TRACE + bin\Release\net35\LiteNetLib.xml + 1701;1702;1705;1591 + + + + + + + + + + \ No newline at end of file diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/LiteNetLib/LiteNetLib/LiteNetLib.csproj.meta b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/LiteNetLib/LiteNetLib/LiteNetLib.csproj.meta new file mode 100644 index 00000000..c65a840c --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/LiteNetLib/LiteNetLib/LiteNetLib.csproj.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 5e25f05b7b6912944b690953fcb32d78 +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/LiteNetLib/LiteNetLib/LiteNetLibPlugins.asmdef b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/LiteNetLib/LiteNetLib/LiteNetLibPlugins.asmdef new file mode 100644 index 00000000..ad7a90d8 --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/LiteNetLib/LiteNetLib/LiteNetLibPlugins.asmdef @@ -0,0 +1,3 @@ +{ + "name": "LiteNetLibManagerPlugins" +} diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/LiteNetLib/LiteNetLib/LiteNetLibPlugins.asmdef.meta b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/LiteNetLib/LiteNetLib/LiteNetLibPlugins.asmdef.meta new file mode 100644 index 00000000..e9de9066 --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/LiteNetLib/LiteNetLib/LiteNetLibPlugins.asmdef.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 82ee16ecac7784b41bb24edffbf9758b +AssemblyDefinitionImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/LiteNetLib/LiteNetLib/NatPunchModule.cs b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/LiteNetLib/LiteNetLib/NatPunchModule.cs new file mode 100644 index 00000000..a49146ed --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/LiteNetLib/LiteNetLib/NatPunchModule.cs @@ -0,0 +1,239 @@ +using System.Collections.Generic; +using System.Net; +using System.Net.Sockets; +using LiteNetLib.Utils; + +//Some code parts taken from lidgren-network-gen3 +namespace LiteNetLib +{ + public interface INatPunchListener + { + void OnNatIntroductionRequest(IPEndPoint localEndPoint, IPEndPoint remoteEndPoint, string token); + void OnNatIntroductionSuccess(IPEndPoint targetEndPoint, string token); + } + + public class EventBasedNatPunchListener : INatPunchListener + { + public delegate void OnNatIntroductionRequest(IPEndPoint localEndPoint, IPEndPoint remoteEndPoint, string token); + public delegate void OnNatIntroductionSuccess(IPEndPoint targetEndPoint, string token); + + public event OnNatIntroductionRequest NatIntroductionRequest; + public event OnNatIntroductionSuccess NatIntroductionSuccess; + + void INatPunchListener.OnNatIntroductionRequest(IPEndPoint localEndPoint, IPEndPoint remoteEndPoint, string token) + { + if(NatIntroductionRequest != null) + NatIntroductionRequest(localEndPoint, remoteEndPoint, token); + } + + void INatPunchListener.OnNatIntroductionSuccess(IPEndPoint targetEndPoint, string token) + { + if (NatIntroductionSuccess != null) + NatIntroductionSuccess(targetEndPoint, token); + } + } + + /// + /// Module for UDP NAT Hole punching operations. Can be accessed from NetManager + /// + public sealed class NatPunchModule + { + struct RequestEventData + { + public IPEndPoint LocalEndPoint; + public IPEndPoint RemoteEndPoint; + public string Token; + } + + struct SuccessEventData + { + public IPEndPoint TargetEndPoint; + public string Token; + } + + private readonly NetSocket _socket; + private readonly Queue _requestEvents; + private readonly Queue _successEvents; + private const byte HostByte = 1; + private const byte ClientByte = 0; + public const int MaxTokenLength = 256; + + private INatPunchListener _natPunchListener; + + internal NatPunchModule(NetSocket socket) + { + _socket = socket; + _requestEvents = new Queue(); + _successEvents = new Queue(); + } + + public void Init(INatPunchListener listener) + { + _natPunchListener = listener; + } + + public void NatIntroduce( + IPEndPoint hostInternal, + IPEndPoint hostExternal, + IPEndPoint clientInternal, + IPEndPoint clientExternal, + string additionalInfo) + { + NetDataWriter dw = new NetDataWriter(); + + //First packet (server) + //send to client + dw.Put((byte)PacketProperty.NatIntroduction); + dw.Put(ClientByte); + dw.Put(hostInternal); + dw.Put(hostExternal); + dw.Put(additionalInfo, MaxTokenLength); + SocketError errorCode = 0; + _socket.SendTo(dw.Data, 0, dw.Length, clientExternal, ref errorCode); + + //Second packet (client) + //send to server + dw.Reset(); + dw.Put((byte)PacketProperty.NatIntroduction); + dw.Put(HostByte); + dw.Put(clientInternal); + dw.Put(clientExternal); + dw.Put(additionalInfo, MaxTokenLength); + _socket.SendTo(dw.Data, 0, dw.Length, hostExternal, ref errorCode); + } + + public void PollEvents() + { + if (_natPunchListener == null) + return; + lock (_successEvents) + { + while (_successEvents.Count > 0) + { + var evt = _successEvents.Dequeue(); + _natPunchListener.OnNatIntroductionSuccess(evt.TargetEndPoint, evt.Token); + } + } + lock (_requestEvents) + { + while (_requestEvents.Count > 0) + { + var evt = _requestEvents.Dequeue(); + _natPunchListener.OnNatIntroductionRequest(evt.LocalEndPoint, evt.RemoteEndPoint, evt.Token); + } + } + } + + public void SendNatIntroduceRequest(IPEndPoint masterServerEndPoint, string additionalInfo) + { + //prepare outgoing data + NetDataWriter dw = new NetDataWriter(); + string networkIp = NetUtils.GetLocalIp(LocalAddrType.IPv4); + if (string.IsNullOrEmpty(networkIp)) + { + networkIp = NetUtils.GetLocalIp(LocalAddrType.IPv6); + } + IPEndPoint localEndPoint = NetUtils.MakeEndPoint(networkIp, _socket.LocalPort); + dw.Put((byte)PacketProperty.NatIntroductionRequest); + dw.Put(localEndPoint); + dw.Put(additionalInfo, MaxTokenLength); + + //prepare packet + SocketError errorCode = 0; + _socket.SendTo(dw.Data, 0, dw.Length, masterServerEndPoint, ref errorCode); + } + + private void HandleNatPunch(IPEndPoint senderEndPoint, NetDataReader dr) + { + byte fromHostByte = dr.GetByte(); + if (fromHostByte != HostByte && fromHostByte != ClientByte) + { + //garbage + return; + } + + //Read info + string additionalInfo = dr.GetString(MaxTokenLength); + NetDebug.Write(NetLogLevel.Trace, "[NAT] punch received from {0} - additional info: {1}", senderEndPoint, additionalInfo); + + //Release punch success to client; enabling him to Connect() to msg.Sender if token is ok + lock (_successEvents) + { + _successEvents.Enqueue(new SuccessEventData { TargetEndPoint = senderEndPoint, Token = additionalInfo }); + } + } + + private void HandleNatIntroduction(NetDataReader dr) + { + // read intro + byte hostByte = dr.GetByte(); + IPEndPoint remoteInternal = dr.GetNetEndPoint(); + IPEndPoint remoteExternal = dr.GetNetEndPoint(); + string token = dr.GetString(MaxTokenLength); + + NetDebug.Write(NetLogLevel.Trace, "[NAT] introduction received; we are designated " + (hostByte == HostByte ? "host" : "client")); + NetDataWriter writer = new NetDataWriter(); + + // send internal punch + writer.Put((byte)PacketProperty.NatPunchMessage); + writer.Put(hostByte); + writer.Put(token); + SocketError errorCode = 0; + _socket.SendTo(writer.Data, 0, writer.Length, remoteInternal, ref errorCode); + NetDebug.Write(NetLogLevel.Trace, "[NAT] internal punch sent to " + remoteInternal); + + // send external punch + writer.Reset(); + writer.Put((byte)PacketProperty.NatPunchMessage); + writer.Put(hostByte); + writer.Put(token); + if (hostByte == HostByte) + { + _socket.Ttl = 2; + _socket.SendTo(writer.Data, 0, writer.Length, remoteExternal, ref errorCode); + _socket.Ttl = NetConstants.SocketTTL; + } + else + { + _socket.SendTo(writer.Data, 0, writer.Length, remoteExternal, ref errorCode); + } + + NetDebug.Write(NetLogLevel.Trace, "[NAT] external punch sent to " + remoteExternal); + } + + private void HandleNatIntroductionRequest(IPEndPoint senderEndPoint, NetDataReader dr) + { + IPEndPoint localEp = dr.GetNetEndPoint(); + string token = dr.GetString(MaxTokenLength); + lock (_requestEvents) + { + _requestEvents.Enqueue(new RequestEventData + { + LocalEndPoint = localEp, + RemoteEndPoint = senderEndPoint, + Token = token + }); + } + } + + internal void ProcessMessage(IPEndPoint senderEndPoint, NetPacket packet) + { + var dr = new NetDataReader(packet.RawData, NetConstants.HeaderSize, packet.Size); + switch (packet.Property) + { + case PacketProperty.NatIntroductionRequest: + //We got request and must introduce + HandleNatIntroductionRequest(senderEndPoint, dr); + break; + case PacketProperty.NatIntroduction: + //We got introduce and must punch + HandleNatIntroduction(dr); + break; + case PacketProperty.NatPunchMessage: + //We got punch and can connect + HandleNatPunch(senderEndPoint, dr); + break; + } + } + } +} diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/LiteNetLib/LiteNetLib/NatPunchModule.cs.meta b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/LiteNetLib/LiteNetLib/NatPunchModule.cs.meta new file mode 100644 index 00000000..4dc02855 --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/LiteNetLib/LiteNetLib/NatPunchModule.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: e16a754f083f40c40acf214c6e56e673 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/LiteNetLib/LiteNetLib/NetConstants.cs b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/LiteNetLib/LiteNetLib/NetConstants.cs new file mode 100644 index 00000000..81a4db43 --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/LiteNetLib/LiteNetLib/NetConstants.cs @@ -0,0 +1,72 @@ +namespace LiteNetLib +{ + /// + /// Sending method type + /// + public enum DeliveryMethod : byte + { + /// + /// Unreliable. Packets can be dropped, can be duplicated, can arrive without order. + /// + Unreliable = 4, + + /// + /// Reliable. Packets won't be dropped, won't be duplicated, can arrive without order. + /// + ReliableUnordered = 0, + + /// + /// Unreliable. Packets can be dropped, won't be duplicated, will arrive in order. + /// + Sequenced = 1, + + /// + /// Reliable and ordered. Packets won't be dropped, won't be duplicated, will arrive in order. + /// + ReliableOrdered = 2, + + /// + /// Reliable only last packet. Packets can be dropped (except the last one), won't be duplicated, will arrive in order. + /// + ReliableSequenced = 3 + } + + /// + /// Network constants. Can be tuned from sources for your purposes. + /// + public static class NetConstants + { + //can be tuned + public const int DefaultWindowSize = 64; + public const int SocketBufferSize = 1024 * 1024; //1mb + public const int SocketTTL = 255; + + public const int HeaderSize = 1; + public const int ChanneledHeaderSize = 4; + public const int FragmentHeaderSize = 6; + public const int FragmentTotalSize = ChanneledHeaderSize + FragmentHeaderSize; + public const ushort MaxSequence = 32768; + public const ushort HalfMaxSequence = MaxSequence / 2; + + //protocol + internal const int ProtocolId = 10; + internal const int MaxUdpHeaderSize = 68; + + internal static readonly int[] PossibleMtu = + { + 576 - MaxUdpHeaderSize, //minimal + 1232 - MaxUdpHeaderSize, + 1460 - MaxUdpHeaderSize, //google cloud + 1472 - MaxUdpHeaderSize, //VPN + 1492 - MaxUdpHeaderSize, //Ethernet with LLC and SNAP, PPPoE (RFC 1042) + 1500 - MaxUdpHeaderSize //Ethernet II (RFC 1191) + }; + + internal static readonly int MaxPacketSize = PossibleMtu[PossibleMtu.Length - 1]; + + //peer specific + public const byte MaxConnectionNumber = 4; + + public const int PacketPoolSize = 1000; + } +} diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/LiteNetLib/LiteNetLib/NetConstants.cs.meta b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/LiteNetLib/LiteNetLib/NetConstants.cs.meta new file mode 100644 index 00000000..6add54b9 --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/LiteNetLib/LiteNetLib/NetConstants.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: d4db80e8354fcbb4ab8f0ed7488dff97 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/LiteNetLib/LiteNetLib/NetDebug.cs b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/LiteNetLib/LiteNetLib/NetDebug.cs new file mode 100644 index 00000000..bebd8d1e --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/LiteNetLib/LiteNetLib/NetDebug.cs @@ -0,0 +1,78 @@ +using System; +using System.Diagnostics; + +namespace LiteNetLib +{ + public enum NetLogLevel + { + Warning, + Error, + Trace, + Info + } + + /// + /// Interface to implement for your own logger + /// + public interface INetLogger + { + void WriteNet(NetLogLevel level, string str, params object[] args); + } + + /// + /// Static class for defining your own LiteNetLib logger instead of Console.WriteLine + /// or Debug.Log if compiled with UNITY flag + /// + public static class NetDebug + { + public static INetLogger Logger = null; + private static readonly object DebugLogLock = new object(); + private static void WriteLogic(NetLogLevel logLevel, string str, params object[] args) + { + lock (DebugLogLock) + { + if (Logger == null) + { +#if UNITY_4 || UNITY_5 || UNITY_5_3_OR_NEWER + UnityEngine.Debug.Log(string.Format(str, args)); +#else + Console.WriteLine(str, args); +#endif + } + else + { + Logger.WriteNet(logLevel, str, args); + } + } + } + + [Conditional("DEBUG_MESSAGES")] + internal static void Write(string str, params object[] args) + { + WriteLogic(NetLogLevel.Trace, str, args); + } + + [Conditional("DEBUG_MESSAGES")] + internal static void Write(NetLogLevel level, string str, params object[] args) + { + WriteLogic(level, str, args); + } + + [Conditional("DEBUG_MESSAGES"), Conditional("DEBUG")] + internal static void WriteForce(string str, params object[] args) + { + WriteLogic(NetLogLevel.Trace, str, args); + } + + [Conditional("DEBUG_MESSAGES"), Conditional("DEBUG")] + internal static void WriteForce(NetLogLevel level, string str, params object[] args) + { + WriteLogic(level, str, args); + } + + internal static void WriteError(string str, params object[] args) + { + WriteLogic(NetLogLevel.Error, str, args); + } + } +} diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/LiteNetLib/LiteNetLib/NetDebug.cs.meta b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/LiteNetLib/LiteNetLib/NetDebug.cs.meta new file mode 100644 index 00000000..b8882a30 --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/LiteNetLib/LiteNetLib/NetDebug.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 62de71cfcc069b54798ea225fded12e6 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/LiteNetLib/LiteNetLib/NetExceptions.cs b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/LiteNetLib/LiteNetLib/NetExceptions.cs new file mode 100644 index 00000000..db999a64 --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/LiteNetLib/LiteNetLib/NetExceptions.cs @@ -0,0 +1,33 @@ +using System; +namespace LiteNetLib +{ + public class InvalidPacketException: ArgumentException + { + public InvalidPacketException() + { + } + + public InvalidPacketException(string message): base(message) + { + } + + public InvalidPacketException(string message, Exception innerException): base(message, innerException) + { + } + } + + public class TooBigPacketException : InvalidPacketException + { + public TooBigPacketException() + { + } + + public TooBigPacketException(string message) : base(message) + { + } + + public TooBigPacketException(string message, Exception innerException) : base(message, innerException) + { + } + } +} \ No newline at end of file diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/LiteNetLib/LiteNetLib/NetExceptions.cs.meta b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/LiteNetLib/LiteNetLib/NetExceptions.cs.meta new file mode 100644 index 00000000..62b6e9d3 --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/LiteNetLib/LiteNetLib/NetExceptions.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 486bd5ea5be62484cb942fb6628eed0b +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/LiteNetLib/LiteNetLib/NetManager.cs b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/LiteNetLib/LiteNetLib/NetManager.cs new file mode 100644 index 00000000..769e9185 --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/LiteNetLib/LiteNetLib/NetManager.cs @@ -0,0 +1,1573 @@ +#if DEBUG +#define STATS_ENABLED +#endif + +using System; +using System.Collections; +using System.Collections.Generic; +using System.Diagnostics; +using System.Net; +using System.Net.Sockets; +using System.Threading; +using LiteNetLib.Layers; +using LiteNetLib.Utils; + +namespace LiteNetLib +{ + public sealed class NetPacketReader : NetDataReader + { + private NetPacket _packet; + private readonly NetManager _manager; + private readonly NetEvent _evt; + + internal NetPacketReader(NetManager manager, NetEvent evt) + { + _manager = manager; + _evt = evt; + } + + internal void SetSource(NetPacket packet) + { + if (packet == null) + return; + _packet = packet; + SetSource(packet.RawData, packet.GetHeaderSize(), packet.Size); + } + + internal void RecycleInternal() + { + Clear(); + if (_packet != null) + _manager.NetPacketPool.Recycle(_packet); + _packet = null; + _manager.RecycleEvent(_evt); + } + + public void Recycle() + { + if(_manager.AutoRecycle) + throw new Exception("Recycle called with AutoRecycle enabled"); + RecycleInternal(); + } + } + + internal sealed class NetEvent + { + public enum EType + { + Connect, + Disconnect, + Receive, + ReceiveUnconnected, + Error, + ConnectionLatencyUpdated, + Broadcast, + ConnectionRequest, + MessageDelivered + } + public EType Type; + + public NetPeer Peer; + public IPEndPoint RemoteEndPoint; + public object UserData; + public int Latency; + public SocketError ErrorCode; + public DisconnectReason DisconnectReason; + public ConnectionRequest ConnectionRequest; + public DeliveryMethod DeliveryMethod; + public readonly NetPacketReader DataReader; + + public NetEvent(NetManager manager) + { + DataReader = new NetPacketReader(manager, this); + } + } + + /// + /// Main class for all network operations. Can be used as client and/or server. + /// + public class NetManager : INetSocketListener, IEnumerable + { + private class IPEndPointComparer : IEqualityComparer + { + public bool Equals(IPEndPoint x, IPEndPoint y) + { + return x.Address.Equals(y.Address) && x.Port == y.Port; + } + + public int GetHashCode(IPEndPoint obj) + { + return obj.GetHashCode(); + } + } + + public struct NetPeerEnumerator : IEnumerator + { + private readonly NetPeer _initialPeer; + private NetPeer _p; + + public NetPeerEnumerator(NetPeer p) + { + _initialPeer = p; + _p = null; + } + + public void Dispose() + { + + } + + public bool MoveNext() + { + _p = _p == null ? _initialPeer : _p.NextPeer; + return _p != null; + } + + public void Reset() + { + throw new NotSupportedException(); + } + + public NetPeer Current + { + get { return _p; } + } + + object IEnumerator.Current + { + get { return _p; } + } + } + +#if DEBUG + private struct IncomingData + { + public byte[] Data; + public IPEndPoint EndPoint; + public DateTime TimeWhenGet; + } + private readonly List _pingSimulationList = new List(); + private readonly Random _randomGenerator = new Random(); + private const int MinLatencyThreshold = 5; +#endif + + private readonly NetSocket _socket; + private Thread _logicThread; + + private readonly Queue _netEventsQueue; + private readonly Stack _netEventsPool; + private readonly INetEventListener _netEventListener; + private readonly IDeliveryEventListener _deliveryEventListener; + + private readonly Dictionary _peersDict; + private readonly Dictionary _requestsDict; + private readonly ReaderWriterLockSlim _peersLock; + private volatile NetPeer _headPeer; + private volatile int _connectedPeersCount; + private readonly List _connectedPeerListCache; + private NetPeer[] _peersArray; + internal readonly PacketLayerBase _extraPacketLayer; + private int _lastPeerId; + private readonly Queue _peerIds; + private byte _channelsCount = 1; + + internal readonly NetPacketPool NetPacketPool; + + //config section + /// + /// Enable messages receiving without connection. (with SendUnconnectedMessage method) + /// + public bool UnconnectedMessagesEnabled = false; + + /// + /// Enable nat punch messages + /// + public bool NatPunchEnabled = false; + + /// + /// Library logic update and send period in milliseconds + /// + public int UpdateTime = 15; + + /// + /// Interval for latency detection and checking connection + /// + public int PingInterval = 1000; + + /// + /// If NetManager doesn't receive any packet from remote peer during this time then connection will be closed + /// (including library internal keepalive packets) + /// + public int DisconnectTimeout = 5000; + + /// + /// Simulate packet loss by dropping random amout of packets. (Works only in DEBUG mode) + /// + public bool SimulatePacketLoss = false; + + /// + /// Simulate latency by holding packets for random time. (Works only in DEBUG mode) + /// + public bool SimulateLatency = false; + + /// + /// Chance of packet loss when simulation enabled. value in percents (1 - 100). + /// + public int SimulationPacketLossChance = 10; + + /// + /// Minimum simulated latency + /// + public int SimulationMinLatency = 30; + + /// + /// Maximum simulated latency + /// + public int SimulationMaxLatency = 100; + + /// + /// Experimental feature. Events automatically will be called without PollEvents method from another thread + /// + public bool UnsyncedEvents = false; + + /// + /// If true - delivery event will be called from "receive" thread otherwise on PollEvents call + /// + public bool UnsyncedDeliveryEvent = false; + + /// + /// Allows receive broadcast packets + /// + public bool BroadcastReceiveEnabled = false; + + /// + /// Delay betwen initial connection attempts + /// + public int ReconnectDelay = 500; + + /// + /// Maximum connection attempts before client stops and call disconnect event. + /// + public int MaxConnectAttempts = 10; + + /// + /// Enables socket option "ReuseAddress" for specific purposes + /// + public bool ReuseAddress = false; + + /// + /// Statistics of all connections + /// + public readonly NetStatistics Statistics; + + //modules + /// + /// NatPunchModule for NAT hole punching operations + /// + public readonly NatPunchModule NatPunchModule; + + /// + /// Returns true if socket listening and update thread is running + /// + public bool IsRunning { get { return _socket.IsRunning; } } + + /// + /// Local EndPoint (host and port) + /// + public int LocalPort { get { return _socket.LocalPort; } } + + /// + /// Automatically recycle NetPacketReader after OnReceive event + /// + public bool AutoRecycle; + + /// + /// IPv6 support + /// + public bool IPv6Enabled = true; + + /// + /// First peer. Useful for Client mode + /// + public NetPeer FirstPeer + { + get { return _headPeer; } + } + + /// + /// QoS channel count per message type (value must be between 1 and 64 channels) + /// + public byte ChannelsCount + { + get { return _channelsCount; } + set + { + if (value < 1 || value > 64) + throw new ArgumentException("Channels count must be between 1 and 64"); + _channelsCount = value; + } + } + + /// + /// Returns connected peers list (with internal cached list) + /// + public List ConnectedPeerList + { + get + { + GetPeersNonAlloc(_connectedPeerListCache, ConnectionState.Connected); + return _connectedPeerListCache; + } + } + + /// + /// Gets peer by peer id + /// + /// id of peer + /// Peer if peer with id exist, otherwise null + public NetPeer GetPeerById(int id) + { + return _peersArray[id]; + } + + /// + /// Returns connected peers count + /// + public int ConnectedPeersCount { get { return _connectedPeersCount; } } + + private bool TryGetPeer(IPEndPoint endPoint, out NetPeer peer) + { + _peersLock.EnterReadLock(); + bool result = _peersDict.TryGetValue(endPoint, out peer); + _peersLock.ExitReadLock(); + return result; + } + + private void AddPeer(NetPeer peer) + { + _peersLock.EnterWriteLock(); + if (_headPeer != null) + { + peer.NextPeer = _headPeer; + _headPeer.PrevPeer = peer; + } + _headPeer = peer; + _peersDict.Add(peer.EndPoint, peer); + if (peer.Id >= _peersArray.Length) + { + int newSize = _peersArray.Length * 2; + while (peer.Id >= newSize) + newSize *= 2; + Array.Resize(ref _peersArray, newSize); + } + _peersArray[peer.Id] = peer; + _peersLock.ExitWriteLock(); + } + + private void RemovePeer(NetPeer peer) + { + _peersLock.EnterWriteLock(); + RemovePeerInternal(peer); + _peersLock.ExitWriteLock(); + } + + private void RemovePeerInternal(NetPeer peer) + { + if (!_peersDict.Remove(peer.EndPoint)) + return; + if (peer == _headPeer) + _headPeer = peer.NextPeer; + + if (peer.PrevPeer != null) + peer.PrevPeer.NextPeer = peer.NextPeer; + if (peer.NextPeer != null) + peer.NextPeer.PrevPeer = peer.PrevPeer; + peer.PrevPeer = null; + + _peersArray[peer.Id] = null; + lock (_peerIds) + _peerIds.Enqueue(peer.Id); + } + + /// + /// NetManager constructor + /// + /// Network events listener (also can implement IDeliveryEventListener) + /// Extra processing of packages, like CRC checksum or encryption. All connected NetManagers must have same layer. + public NetManager(INetEventListener listener, PacketLayerBase extraPacketLayer = null) + { + _socket = new NetSocket(this); + _netEventListener = listener; + _deliveryEventListener = listener as IDeliveryEventListener; + _netEventsQueue = new Queue(); + _netEventsPool = new Stack(); + NetPacketPool = new NetPacketPool(); + NatPunchModule = new NatPunchModule(_socket); + Statistics = new NetStatistics(); + _connectedPeerListCache = new List(); + _peersDict = new Dictionary(new IPEndPointComparer()); + _requestsDict = new Dictionary(new IPEndPointComparer()); + _peersLock = new ReaderWriterLockSlim(LockRecursionPolicy.NoRecursion); + _peerIds = new Queue(); + _peersArray = new NetPeer[32]; + _extraPacketLayer = extraPacketLayer; + } + + internal void ConnectionLatencyUpdated(NetPeer fromPeer, int latency) + { + CreateEvent(NetEvent.EType.ConnectionLatencyUpdated, fromPeer, latency: latency); + } + + internal void MessageDelivered(NetPeer fromPeer, object userData) + { + if(_deliveryEventListener != null) + CreateEvent(NetEvent.EType.MessageDelivered, fromPeer, userData: userData); + } + + internal int SendRawAndRecycle(NetPacket packet, IPEndPoint remoteEndPoint) + { + var result = SendRaw(packet.RawData, 0, packet.Size, remoteEndPoint); + NetPacketPool.Recycle(packet); + return result; + } + + internal int SendRaw(NetPacket packet, IPEndPoint remoteEndPoint) + { + return SendRaw(packet.RawData, 0, packet.Size, remoteEndPoint); + } + + internal int SendRaw(byte[] message, int start, int length, IPEndPoint remoteEndPoint) + { + if (!_socket.IsRunning) + return 0; + + SocketError errorCode = 0; + int result; + if (_extraPacketLayer != null) + { + var expandedPacket = NetPacketPool.GetPacket(length + _extraPacketLayer.ExtraPacketSizeForLayer); + Buffer.BlockCopy(message, start, expandedPacket.RawData, 0, length); + int newStart = 0; + _extraPacketLayer.ProcessOutBoundPacket(ref expandedPacket.RawData, ref newStart, ref length); + result = _socket.SendTo(expandedPacket.RawData, newStart, length, remoteEndPoint, ref errorCode); + NetPacketPool.Recycle(expandedPacket); + } + else + { + result = _socket.SendTo(message, start, length, remoteEndPoint, ref errorCode); + } + + NetPeer fromPeer; + switch (errorCode) + { + case SocketError.MessageSize: + NetDebug.Write(NetLogLevel.Trace, "[SRD] 10040, datalen: {0}", length); + return -1; + case SocketError.HostUnreachable: + if (TryGetPeer(remoteEndPoint, out fromPeer)) + DisconnectPeerForce(fromPeer, DisconnectReason.HostUnreachable, errorCode, null); + CreateEvent(NetEvent.EType.Error, remoteEndPoint: remoteEndPoint, errorCode: errorCode); + return -1; + case SocketError.NetworkUnreachable: + if (TryGetPeer(remoteEndPoint, out fromPeer)) + DisconnectPeerForce(fromPeer, DisconnectReason.NetworkUnreachable, errorCode, null); + CreateEvent(NetEvent.EType.Error, remoteEndPoint: remoteEndPoint, errorCode: errorCode); + return -1; + } + if (result <= 0) + return 0; +#if STATS_ENABLED + Statistics.PacketsSent++; + Statistics.BytesSent += (uint)length; +#endif + return result; + } + + internal void DisconnectPeerForce(NetPeer peer, + DisconnectReason reason, + SocketError socketErrorCode, + NetPacket eventData) + { + DisconnectPeer(peer, reason, socketErrorCode, true, null, 0, 0, eventData); + } + + private void DisconnectPeer( + NetPeer peer, + DisconnectReason reason, + SocketError socketErrorCode, + bool force, + byte[] data, + int start, + int count, + NetPacket eventData) + { + bool wasConnected = peer.ConnectionState == ConnectionState.Connected; + if (!peer.Shutdown(data, start, count, force)) + return; + if(wasConnected) + _connectedPeersCount--; + CreateEvent( + NetEvent.EType.Disconnect, + peer, + errorCode: socketErrorCode, + disconnectReason: reason, + readerSource: eventData); + } + + private void CreateEvent( + NetEvent.EType type, + NetPeer peer = null, + IPEndPoint remoteEndPoint = null, + SocketError errorCode = 0, + int latency = 0, + DisconnectReason disconnectReason = DisconnectReason.ConnectionFailed, + ConnectionRequest connectionRequest = null, + DeliveryMethod deliveryMethod = DeliveryMethod.Unreliable, + NetPacket readerSource = null, + object userData = null) + { + NetEvent evt = null; + bool unsyncEvent = UnsyncedEvents; + + if (type == NetEvent.EType.Connect) + _connectedPeersCount++; + else if (type == NetEvent.EType.MessageDelivered) + unsyncEvent = UnsyncedDeliveryEvent; + + lock (_netEventsPool) + { + if (_netEventsPool.Count > 0) + evt = _netEventsPool.Pop(); + } + if(evt == null) + evt = new NetEvent(this); + evt.Type = type; + evt.DataReader.SetSource(readerSource); + evt.Peer = peer; + evt.RemoteEndPoint = remoteEndPoint; + evt.Latency = latency; + evt.ErrorCode = errorCode; + evt.DisconnectReason = disconnectReason; + evt.ConnectionRequest = connectionRequest; + evt.DeliveryMethod = deliveryMethod; + evt.UserData = userData; + + if (unsyncEvent) + { + ProcessEvent(evt); + } + else + { + lock (_netEventsQueue) + _netEventsQueue.Enqueue(evt); + } + } + + private void ProcessEvent(NetEvent evt) + { + NetDebug.Write("[NM] Processing event: " + evt.Type); + bool emptyData = evt.DataReader.IsNull; + switch (evt.Type) + { + case NetEvent.EType.Connect: + _netEventListener.OnPeerConnected(evt.Peer); + break; + case NetEvent.EType.Disconnect: + var info = new DisconnectInfo + { + Reason = evt.DisconnectReason, + AdditionalData = evt.DataReader, + SocketErrorCode = evt.ErrorCode + }; + _netEventListener.OnPeerDisconnected(evt.Peer, info); + break; + case NetEvent.EType.Receive: + _netEventListener.OnNetworkReceive(evt.Peer, evt.DataReader, evt.DeliveryMethod); + break; + case NetEvent.EType.ReceiveUnconnected: + _netEventListener.OnNetworkReceiveUnconnected(evt.RemoteEndPoint, evt.DataReader, UnconnectedMessageType.BasicMessage); + break; + case NetEvent.EType.Broadcast: + _netEventListener.OnNetworkReceiveUnconnected(evt.RemoteEndPoint, evt.DataReader, UnconnectedMessageType.Broadcast); + break; + case NetEvent.EType.Error: + _netEventListener.OnNetworkError(evt.RemoteEndPoint, evt.ErrorCode); + break; + case NetEvent.EType.ConnectionLatencyUpdated: + _netEventListener.OnNetworkLatencyUpdate(evt.Peer, evt.Latency); + break; + case NetEvent.EType.ConnectionRequest: + _netEventListener.OnConnectionRequest(evt.ConnectionRequest); + break; + case NetEvent.EType.MessageDelivered: + _deliveryEventListener.OnMessageDelivered(evt.Peer, evt.UserData); + break; + } + //Recycle if not message + if (emptyData) + RecycleEvent(evt); + else if (AutoRecycle) + evt.DataReader.RecycleInternal(); + } + + internal void RecycleEvent(NetEvent evt) + { + evt.Peer = null; + evt.ErrorCode = 0; + evt.RemoteEndPoint = null; + evt.ConnectionRequest = null; + lock (_netEventsPool) + _netEventsPool.Push(evt); + } + + //Update function + private void UpdateLogic() + { + var peersToRemove = new List(); + var stopwatch = new Stopwatch(); + stopwatch.Start(); + + while (_socket.IsRunning) + { +#if DEBUG + if (SimulateLatency) + { + var time = DateTime.UtcNow; + lock (_pingSimulationList) + { + for (int i = 0; i < _pingSimulationList.Count; i++) + { + var incomingData = _pingSimulationList[i]; + if (incomingData.TimeWhenGet <= time) + { + DataReceived(incomingData.Data, incomingData.Data.Length, incomingData.EndPoint); + _pingSimulationList.RemoveAt(i); + i--; + } + } + } + } +#endif + +#if STATS_ENABLED + ulong totalPacketLoss = 0; +#endif + int elapsed = (int)stopwatch.ElapsedMilliseconds; + if (elapsed <= 0) + elapsed = 1; + for(var netPeer = _headPeer; netPeer != null; netPeer = netPeer.NextPeer) + { + if (netPeer.ConnectionState == ConnectionState.Disconnected && netPeer.TimeSinceLastPacket > DisconnectTimeout) + { + peersToRemove.Add(netPeer); + } + else + { + netPeer.Update(elapsed); +#if STATS_ENABLED + totalPacketLoss += netPeer.Statistics.PacketLoss; +#endif + } + } + if (peersToRemove.Count > 0) + { + _peersLock.EnterWriteLock(); + for (int i = 0; i < peersToRemove.Count; i++) + RemovePeerInternal(peersToRemove[i]); + _peersLock.ExitWriteLock(); + peersToRemove.Clear(); + } +#if STATS_ENABLED + Statistics.PacketLoss = totalPacketLoss; +#endif + int sleepTime = UpdateTime - (int)(stopwatch.ElapsedMilliseconds - elapsed); + stopwatch.Reset(); + stopwatch.Start(); + if (sleepTime > 0) + Thread.Sleep(sleepTime); + } + stopwatch.Stop(); + } + + void INetSocketListener.OnMessageReceived(byte[] data, int length, SocketError errorCode, IPEndPoint remoteEndPoint) + { + if (errorCode != 0) + { + CreateEvent(NetEvent.EType.Error, errorCode: errorCode); + NetDebug.WriteError("[NM] Receive error: {0}", errorCode); + return; + } +#if DEBUG + if (SimulatePacketLoss && _randomGenerator.NextDouble() * 100 < SimulationPacketLossChance) + { + //drop packet + return; + } + if (SimulateLatency) + { + int latency = _randomGenerator.Next(SimulationMinLatency, SimulationMaxLatency); + if (latency > MinLatencyThreshold) + { + byte[] holdedData = new byte[length]; + Buffer.BlockCopy(data, 0, holdedData, 0, length); + + lock (_pingSimulationList) + { + _pingSimulationList.Add(new IncomingData + { + Data = holdedData, + EndPoint = remoteEndPoint, + TimeWhenGet = DateTime.UtcNow.AddMilliseconds(latency) + }); + } + //hold packet + return; + } + } +#endif + try + { + //ProcessEvents + DataReceived(data, length, remoteEndPoint); + } + catch(Exception e) + { + //protects socket receive thread + NetDebug.WriteError("[NM] SocketReceiveThread error: " + e ); + } + } + + internal NetPeer OnConnectionSolved(ConnectionRequest request, byte[] rejectData, int start, int length) + { + NetPeer netPeer = null; + if (request.Result == ConnectionRequestResult.Reject) + { + netPeer = new NetPeer(this, request.RemoteEndPoint, GetNextPeerId()); + netPeer.Reject(request.ConnectionTime, request.ConnectionNumber, rejectData, start, length); + AddPeer(netPeer); + NetDebug.Write(NetLogLevel.Trace, "[NM] Peer connect reject."); + } + else if (request.Result == ConnectionRequestResult.RejectForce) + { + NetDebug.Write(NetLogLevel.Trace, "[NM] Peer connect reject force."); + if (rejectData != null && length > 0) + { + var shutdownPacket = NetPacketPool.GetWithProperty(PacketProperty.Disconnect, length); + shutdownPacket.ConnectionNumber = request.ConnectionNumber; + FastBitConverter.GetBytes(shutdownPacket.RawData, 1, request.ConnectionTime); + if (shutdownPacket.Size >= NetConstants.PossibleMtu[0]) + NetDebug.WriteError("[Peer] Disconnect additional data size more than MTU!"); + else + Buffer.BlockCopy(rejectData, start, shutdownPacket.RawData, 9, length); + SendRawAndRecycle(shutdownPacket, request.RemoteEndPoint); + } + } + else + { + //Accept + netPeer = new NetPeer(this, request.RemoteEndPoint, GetNextPeerId(), request.ConnectionTime, request.ConnectionNumber); + AddPeer(netPeer); + //TODO: sync + CreateEvent(NetEvent.EType.Connect, netPeer); + NetDebug.Write(NetLogLevel.Trace, "[NM] Received peer connection Id: {0}, EP: {1}", netPeer.ConnectTime, netPeer.EndPoint); + } + lock(_requestsDict) + _requestsDict.Remove(request.RemoteEndPoint); + + return netPeer; + } + + private int GetNextPeerId() + { + lock (_peerIds) + return _peerIds.Count == 0 ? _lastPeerId++ : _peerIds.Dequeue(); + } + + private void ProcessConnectRequest( + IPEndPoint remoteEndPoint, + NetPeer netPeer, + NetConnectRequestPacket connRequest) + { + byte connectionNumber = connRequest.ConnectionNumber; + ConnectionRequest req; + + //if we have peer + if (netPeer != null) + { + var processResult = netPeer.ProcessConnectRequest(connRequest); + NetDebug.Write("ConnectRequest LastId: {0}, NewId: {1}, EP: {2}, Result: {3}", + netPeer.ConnectTime, + connRequest.ConnectionTime, + remoteEndPoint, + processResult); + + switch (processResult) + { + case ConnectRequestResult.Reconnection: + DisconnectPeerForce(netPeer, DisconnectReason.Reconnect, 0, null); + RemovePeer(netPeer); + //go to new connection + break; + case ConnectRequestResult.NewConnection: + RemovePeer(netPeer); + //go to new connection + break; + case ConnectRequestResult.P2PConnection: + lock (_requestsDict) + { + req = new ConnectionRequest( + netPeer.ConnectTime, + connectionNumber, + ConnectionRequestType.PeerToPeer, + connRequest.Data, + remoteEndPoint, + this); + _requestsDict.Add(remoteEndPoint, req); + } + CreateEvent(NetEvent.EType.ConnectionRequest, connectionRequest: req); + return; + default: + //no operations needed + return; + } + //ConnectRequestResult.NewConnection + //Set next connection number + connectionNumber = (byte)((netPeer.ConnectionNum + 1) % NetConstants.MaxConnectionNumber); + //To reconnect peer + } + else + { + NetDebug.Write("ConnectRequest Id: {0}, EP: {1}", connRequest.ConnectionTime, remoteEndPoint); + } + + lock (_requestsDict) + { + if (_requestsDict.TryGetValue(remoteEndPoint, out req)) + { + req.UpdateRequest(connRequest); + return; + } + req = new ConnectionRequest( + connRequest.ConnectionTime, + connectionNumber, + ConnectionRequestType.Incoming, + connRequest.Data, + remoteEndPoint, + this); + _requestsDict.Add(remoteEndPoint, req); + } + NetDebug.Write("[NM] Creating request event: " + connRequest.ConnectionTime); + CreateEvent(NetEvent.EType.ConnectionRequest, connectionRequest: req); + } + + private void DataReceived(byte[] reusableBuffer, int count, IPEndPoint remoteEndPoint) + { +#if STATS_ENABLED + Statistics.PacketsReceived++; + Statistics.BytesReceived += (uint)count; +#endif + if (_extraPacketLayer != null) + { + _extraPacketLayer.ProcessInboundPacket(ref reusableBuffer, ref count); + if (count == 0) + return; + } + + //Try read packet + NetPacket packet = NetPacketPool.GetPacket(count); + if (!packet.FromBytes(reusableBuffer, 0, count)) + { + NetPacketPool.Recycle(packet); + NetDebug.WriteError("[NM] DataReceived: bad!"); + return; + } + + NetPeer netPeer; + + //special case connect request + if (packet.Property == PacketProperty.ConnectRequest) + { + if (NetConnectRequestPacket.GetProtocolId(packet) != NetConstants.ProtocolId) + { + SendRawAndRecycle(NetPacketPool.GetWithProperty(PacketProperty.InvalidProtocol), remoteEndPoint); + return; + } + var connRequest = NetConnectRequestPacket.FromData(packet); + if (connRequest != null) + { + _peersLock.EnterUpgradeableReadLock(); + _peersDict.TryGetValue(remoteEndPoint, out netPeer); + //here new peer can be created + ProcessConnectRequest(remoteEndPoint, netPeer, connRequest); + _peersLock.ExitUpgradeableReadLock(); + } + return; + } + + _peersLock.EnterReadLock(); + bool peerFound = _peersDict.TryGetValue(remoteEndPoint, out netPeer); + _peersLock.ExitReadLock(); + + //Check normal packets + switch (packet.Property) + { + case PacketProperty.PeerNotFound: + if (peerFound) + { + if (netPeer.ConnectionState != ConnectionState.Connected) + return; + if (packet.Size == 1) + { + //first reply + var p = NetPacketPool.GetWithProperty(PacketProperty.PeerNotFound, 9); + p.RawData[1] = 0; + FastBitConverter.GetBytes(p.RawData, 2, netPeer.ConnectTime); + SendRawAndRecycle(p, remoteEndPoint); + NetDebug.Write("PeerNotFound sending connectTime: {0}", netPeer.ConnectTime); + } + else if (packet.Size == 10 && packet.RawData[1] == 1 && BitConverter.ToInt64(packet.RawData, 2) == netPeer.ConnectTime) + { + //second reply + NetDebug.Write("PeerNotFound received our connectTime: {0}", netPeer.ConnectTime); + DisconnectPeerForce(netPeer, DisconnectReason.RemoteConnectionClose, 0, null); + } + } + else if (packet.Size == 10 && packet.RawData[1] == 0) + { + //send reply back + packet.RawData[1] = 1; + SendRawAndRecycle(packet, remoteEndPoint); + } + break; + case PacketProperty.Broadcast: + if (!BroadcastReceiveEnabled) + break; + CreateEvent(NetEvent.EType.Broadcast, remoteEndPoint: remoteEndPoint, readerSource: packet); + break; + + case PacketProperty.UnconnectedMessage: + if (!UnconnectedMessagesEnabled) + break; + CreateEvent(NetEvent.EType.ReceiveUnconnected, remoteEndPoint: remoteEndPoint, readerSource: packet); + break; + + case PacketProperty.NatIntroduction: + case PacketProperty.NatIntroductionRequest: + case PacketProperty.NatPunchMessage: + if (NatPunchEnabled) + NatPunchModule.ProcessMessage(remoteEndPoint, packet); + break; + case PacketProperty.InvalidProtocol: + if (peerFound && netPeer.ConnectionState == ConnectionState.Outgoing) + DisconnectPeerForce(netPeer, DisconnectReason.InvalidProtocol, 0, null); + break; + case PacketProperty.Disconnect: + if (peerFound) + { + var disconnectResult = netPeer.ProcessDisconnect(packet); + if (disconnectResult == DisconnectResult.None) + { + NetPacketPool.Recycle(packet); + return; + } + DisconnectPeerForce( + netPeer, + disconnectResult == DisconnectResult.Disconnect + ? DisconnectReason.RemoteConnectionClose + : DisconnectReason.ConnectionRejected, + 0, packet); + } + else + { + NetPacketPool.Recycle(packet); + } + //Send shutdown + SendRawAndRecycle(NetPacketPool.GetWithProperty(PacketProperty.ShutdownOk), remoteEndPoint); + break; + + case PacketProperty.ConnectAccept: + var connAccept = NetConnectAcceptPacket.FromData(packet); + if (connAccept != null && peerFound && netPeer.ProcessConnectAccept(connAccept)) + CreateEvent(NetEvent.EType.Connect, netPeer); + break; + default: + if(peerFound) + netPeer.ProcessPacket(packet); + else + SendRawAndRecycle(NetPacketPool.GetWithProperty(PacketProperty.PeerNotFound), remoteEndPoint); + break; + } + } + + internal void ReceiveFromPeer(NetPacket packet, NetPeer fromPeer) + { + var deliveryMethod = packet.Property == PacketProperty.Channeled + ? (DeliveryMethod) (packet.ChannelId % 4) + : DeliveryMethod.Unreliable; + CreateEvent(NetEvent.EType.Receive, fromPeer, deliveryMethod: deliveryMethod, readerSource: packet); + } + + /// + /// Send data to all connected peers (channel - 0) + /// + /// DataWriter with data + /// Send options (reliable, unreliable, etc.) + public void SendToAll(NetDataWriter writer, DeliveryMethod options) + { + SendToAll(writer.Data, 0, writer.Length, options); + } + + /// + /// Send data to all connected peers (channel - 0) + /// + /// Data + /// Send options (reliable, unreliable, etc.) + public void SendToAll(byte[] data, DeliveryMethod options) + { + SendToAll(data, 0, data.Length, options); + } + + /// + /// Send data to all connected peers (channel - 0) + /// + /// Data + /// Start of data + /// Length of data + /// Send options (reliable, unreliable, etc.) + public void SendToAll(byte[] data, int start, int length, DeliveryMethod options) + { + SendToAll(data, start, length, 0, options); + } + + /// + /// Send data to all connected peers + /// + /// DataWriter with data + /// Number of channel (from 0 to channelsCount - 1) + /// Send options (reliable, unreliable, etc.) + public void SendToAll(NetDataWriter writer, byte channelNumber, DeliveryMethod options) + { + SendToAll(writer.Data, 0, writer.Length, channelNumber, options); + } + + /// + /// Send data to all connected peers + /// + /// Data + /// Number of channel (from 0 to channelsCount - 1) + /// Send options (reliable, unreliable, etc.) + public void SendToAll(byte[] data, byte channelNumber, DeliveryMethod options) + { + SendToAll(data, 0, data.Length, channelNumber, options); + } + + /// + /// Send data to all connected peers + /// + /// Data + /// Start of data + /// Length of data + /// Number of channel (from 0 to channelsCount - 1) + /// Send options (reliable, unreliable, etc.) + public void SendToAll(byte[] data, int start, int length, byte channelNumber, DeliveryMethod options) + { + for (var netPeer = _headPeer; netPeer != null; netPeer = netPeer.NextPeer) + netPeer.Send(data, start, length, channelNumber, options); + } + + /// + /// Send data to all connected peers (channel - 0) + /// + /// DataWriter with data + /// Send options (reliable, unreliable, etc.) + /// Excluded peer + public void SendToAll(NetDataWriter writer, DeliveryMethod options, NetPeer excludePeer) + { + SendToAll(writer.Data, 0, writer.Length, 0, options, excludePeer); + } + + /// + /// Send data to all connected peers (channel - 0) + /// + /// Data + /// Send options (reliable, unreliable, etc.) + /// Excluded peer + public void SendToAll(byte[] data, DeliveryMethod options, NetPeer excludePeer) + { + SendToAll(data, 0, data.Length, 0, options, excludePeer); + } + + /// + /// Send data to all connected peers (channel - 0) + /// + /// Data + /// Start of data + /// Length of data + /// Send options (reliable, unreliable, etc.) + /// Excluded peer + public void SendToAll(byte[] data, int start, int length, DeliveryMethod options, NetPeer excludePeer) + { + SendToAll(data, start, length, 0, options, excludePeer); + } + + /// + /// Send data to all connected peers + /// + /// DataWriter with data + /// Number of channel (from 0 to channelsCount - 1) + /// Send options (reliable, unreliable, etc.) + /// Excluded peer + public void SendToAll(NetDataWriter writer, byte channelNumber, DeliveryMethod options, NetPeer excludePeer) + { + SendToAll(writer.Data, 0, writer.Length, channelNumber, options, excludePeer); + } + + /// + /// Send data to all connected peers + /// + /// Data + /// Number of channel (from 0 to channelsCount - 1) + /// Send options (reliable, unreliable, etc.) + /// Excluded peer + public void SendToAll(byte[] data, byte channelNumber, DeliveryMethod options, NetPeer excludePeer) + { + SendToAll(data, 0, data.Length, channelNumber, options, excludePeer); + } + + + /// + /// Send data to all connected peers + /// + /// Data + /// Start of data + /// Length of data + /// Number of channel (from 0 to channelsCount - 1) + /// Send options (reliable, unreliable, etc.) + /// Excluded peer + public void SendToAll(byte[] data, int start, int length, byte channelNumber, DeliveryMethod options, NetPeer excludePeer) + { + for (var netPeer = _headPeer; netPeer != null; netPeer = netPeer.NextPeer) + { + if (netPeer != excludePeer) + netPeer.Send(data, start, length, channelNumber, options); + } + } + + /// + /// Start logic thread and listening on available port + /// + public bool Start() + { + return Start(0); + } + + /// + /// Start logic thread and listening on selected port + /// + /// bind to specific ipv4 address + /// bind to specific ipv6 address + /// port to listen + public bool Start(IPAddress addressIPv4, IPAddress addressIPv6, int port) + { + if (!_socket.Bind(addressIPv4, addressIPv6, port, ReuseAddress, IPv6Enabled)) + return false; + _logicThread = new Thread(UpdateLogic) { Name = "LogicThread", IsBackground = true }; + _logicThread.Start(); + return true; + } + + /// + /// Start logic thread and listening on selected port + /// + /// bind to specific ipv4 address + /// bind to specific ipv6 address + /// port to listen + public bool Start(string addressIPv4, string addressIPv6, int port) + { + IPAddress ipv4 = NetUtils.ResolveAddress(addressIPv4); + IPAddress ipv6 = NetUtils.ResolveAddress(addressIPv6); + return Start(ipv4, ipv6, port); + } + + /// + /// Start logic thread and listening on selected port + /// + /// port to listen + public bool Start(int port) + { + return Start(IPAddress.Any, IPAddress.IPv6Any, port); + } + + /// + /// Send message without connection + /// + /// Raw data + /// Packet destination + /// Operation result + public bool SendUnconnectedMessage(byte[] message, IPEndPoint remoteEndPoint) + { + return SendUnconnectedMessage(message, 0, message.Length, remoteEndPoint); + } + + /// + /// Send message without connection + /// + /// Data serializer + /// Packet destination + /// Operation result + public bool SendUnconnectedMessage(NetDataWriter writer, IPEndPoint remoteEndPoint) + { + return SendUnconnectedMessage(writer.Data, 0, writer.Length, remoteEndPoint); + } + + /// + /// Send message without connection + /// + /// Raw data + /// data start + /// data length + /// Packet destination + /// Operation result + public bool SendUnconnectedMessage(byte[] message, int start, int length, IPEndPoint remoteEndPoint) + { + //No need for CRC here, SendRaw does that + NetPacket packet = NetPacketPool.GetWithData(PacketProperty.UnconnectedMessage, message, start, length); + return SendRawAndRecycle(packet, remoteEndPoint) > 0; + } + + public bool SendBroadcast(NetDataWriter writer, int port) + { + return SendBroadcast(writer.Data, 0, writer.Length, port); + } + + public bool SendBroadcast(byte[] data, int port) + { + return SendBroadcast(data, 0, data.Length, port); + } + + public bool SendBroadcast(byte[] data, int start, int length, int port) + { + NetPacket packet; + if (_extraPacketLayer != null) + { + var headerSize = NetPacket.GetHeaderSize(PacketProperty.Broadcast); + packet = NetPacketPool.GetPacket(headerSize + length + _extraPacketLayer.ExtraPacketSizeForLayer); + packet.Property = PacketProperty.Broadcast; + Buffer.BlockCopy(data, start, packet.RawData, headerSize, length); + var checksumComputeStart = 0; + int preCrcLength = length + headerSize; + _extraPacketLayer.ProcessOutBoundPacket(ref packet.RawData, ref checksumComputeStart, ref preCrcLength); + } + else + { + packet = NetPacketPool.GetWithData(PacketProperty.Broadcast, data, start, length); + } + + bool result = _socket.SendBroadcast(packet.RawData, 0, packet.Size, port); + NetPacketPool.Recycle(packet); + return result; + } + + /// + /// Flush all queued packets of all peers + /// + public void Flush() + { + for (var netPeer = _headPeer; netPeer != null; netPeer = netPeer.NextPeer) + netPeer.Flush(); + } + + /// + /// Receive all pending events. Call this in game update code + /// + public void PollEvents() + { + if (UnsyncedEvents) + return; + while (true) + { + NetEvent evt; + lock (_netEventsQueue) + { + if (_netEventsQueue.Count > 0) + evt = _netEventsQueue.Dequeue(); + else + return; + } + ProcessEvent(evt); + } + } + + /// + /// Connect to remote host + /// + /// Server IP or hostname + /// Server Port + /// Connection key + /// New NetPeer if new connection, Old NetPeer if already connected + /// Manager is not running. Call + public NetPeer Connect(string address, int port, string key) + { + return Connect(address, port, NetDataWriter.FromString(key)); + } + + /// + /// Connect to remote host + /// + /// Server IP or hostname + /// Server Port + /// Additional data for remote peer + /// New NetPeer if new connection, Old NetPeer if already connected + /// Manager is not running. Call + public NetPeer Connect(string address, int port, NetDataWriter connectionData) + { + IPEndPoint ep; + try + { + ep = NetUtils.MakeEndPoint(address, port); + } + catch + { + CreateEvent(NetEvent.EType.Disconnect, disconnectReason: DisconnectReason.UnknownHost); + return null; + } + return Connect(ep, connectionData); + } + + /// + /// Connect to remote host + /// + /// Server end point (ip and port) + /// Connection key + /// New NetPeer if new connection, Old NetPeer if already connected + /// Manager is not running. Call + public NetPeer Connect(IPEndPoint target, string key) + { + return Connect(target, NetDataWriter.FromString(key)); + } + + /// + /// Connect to remote host + /// + /// Server end point (ip and port) + /// Additional data for remote peer + /// New NetPeer if new connection, Old NetPeer if already connected, null peer if there is ConnectionRequest awaiting + /// Manager is not running. Call + public NetPeer Connect(IPEndPoint target, NetDataWriter connectionData) + { + if (!_socket.IsRunning) + throw new InvalidOperationException("Client is not running"); + + NetPeer peer; + byte connectionNumber = 0; + + if (_requestsDict.ContainsKey(target)) + return null; + + _peersLock.EnterUpgradeableReadLock(); + if (_peersDict.TryGetValue(target, out peer)) + { + switch (peer.ConnectionState) + { + //just return already connected peer + case ConnectionState.Connected: + case ConnectionState.Outgoing: + _peersLock.ExitUpgradeableReadLock(); + return peer; + } + //else reconnect + connectionNumber = (byte)((peer.ConnectionNum + 1) % NetConstants.MaxConnectionNumber); + RemovePeer(peer); + } + + //Create reliable connection + //And send connection request + peer = new NetPeer(this, target, GetNextPeerId(), connectionNumber, connectionData); + AddPeer(peer); + _peersLock.ExitUpgradeableReadLock(); + + return peer; + } + + /// + /// Force closes connection and stop all threads. + /// + public void Stop() + { + Stop(true); + } + + /// + /// Force closes connection and stop all threads. + /// + /// Send disconnect messages + public void Stop(bool sendDisconnectMessages) + { + if (!_socket.IsRunning) + return; + NetDebug.Write("[NM] Stop"); + + //Send last disconnect + for(var netPeer = _headPeer; netPeer != null; netPeer = netPeer.NextPeer) + netPeer.Shutdown(null, 0, 0, !sendDisconnectMessages); + + //Stop + _socket.Close(false); + _logicThread.Join(); + _logicThread = null; + + //clear peers + _peersLock.EnterWriteLock(); + _headPeer = null; + _peersDict.Clear(); + _peersArray = new NetPeer[32]; + _peersLock.ExitWriteLock(); + lock(_peerIds) + _peerIds.Clear(); +#if DEBUG + lock (_pingSimulationList) + _pingSimulationList.Clear(); +#endif + _connectedPeersCount = 0; + lock(_netEventsQueue) + _netEventsQueue.Clear(); + } + + /// + /// Return peers count with connection state + /// + /// peer connection state (you can use as bit flags) + /// peers count + public int GetPeersCount(ConnectionState peerState) + { + int count = 0; + for (var netPeer = _headPeer; netPeer != null; netPeer = netPeer.NextPeer) + { + if ((netPeer.ConnectionState & peerState) != 0) + count++; + } + return count; + } + + /// + /// Get copy of peers (without allocations) + /// + /// List that will contain result + /// State of peers + public void GetPeersNonAlloc(List peers, ConnectionState peerState) + { + peers.Clear(); + _peersLock.EnterReadLock(); + for (var netPeer = _headPeer; netPeer != null; netPeer = netPeer.NextPeer) + { + if ((netPeer.ConnectionState & peerState) != 0) + peers.Add(netPeer); + } + _peersLock.ExitReadLock(); + } + + /// + /// Disconnect all peers without any additional data + /// + public void DisconnectAll() + { + DisconnectAll(null, 0, 0); + } + + /// + /// Disconnect all peers with shutdown message + /// + /// Data to send (must be less or equal MTU) + /// Data start + /// Data count + public void DisconnectAll(byte[] data, int start, int count) + { + //Send disconnect packets + for (var netPeer = _headPeer; netPeer != null; netPeer = netPeer.NextPeer) + { + DisconnectPeer( + netPeer, + DisconnectReason.DisconnectPeerCalled, + 0, + false, + data, + start, + count, + null); + } + } + + /// + /// Immediately disconnect peer from server without additional data + /// + /// peer to disconnect + public void DisconnectPeerForce(NetPeer peer) + { + DisconnectPeerForce(peer, DisconnectReason.DisconnectPeerCalled, 0, null); + } + + /// + /// Disconnect peer from server + /// + /// peer to disconnect + public void DisconnectPeer(NetPeer peer) + { + DisconnectPeer(peer, null, 0, 0); + } + + /// + /// Disconnect peer from server and send additional data (Size must be less or equal MTU - 8) + /// + /// peer to disconnect + /// additional data + public void DisconnectPeer(NetPeer peer, byte[] data) + { + DisconnectPeer(peer, data, 0, data.Length); + } + + /// + /// Disconnect peer from server and send additional data (Size must be less or equal MTU - 8) + /// + /// peer to disconnect + /// additional data + public void DisconnectPeer(NetPeer peer, NetDataWriter writer) + { + DisconnectPeer(peer, writer.Data, 0, writer.Length); + } + + /// + /// Disconnect peer from server and send additional data (Size must be less or equal MTU - 8) + /// + /// peer to disconnect + /// additional data + /// data start + /// data length + public void DisconnectPeer(NetPeer peer, byte[] data, int start, int count) + { + DisconnectPeer( + peer, + DisconnectReason.DisconnectPeerCalled, + 0, + false, + data, + start, + count, + null); + } + + public NetPeerEnumerator GetEnumerator() + { + return new NetPeerEnumerator(_headPeer); + } + + IEnumerator IEnumerable.GetEnumerator() + { + return new NetPeerEnumerator(_headPeer); + } + + IEnumerator IEnumerable.GetEnumerator() + { + return new NetPeerEnumerator(_headPeer); + } + } +} diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/LiteNetLib/LiteNetLib/NetManager.cs.meta b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/LiteNetLib/LiteNetLib/NetManager.cs.meta new file mode 100644 index 00000000..1c336439 --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/LiteNetLib/LiteNetLib/NetManager.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 279513bf7769b83468b191bc4debfa03 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/LiteNetLib/LiteNetLib/NetPacket.cs b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/LiteNetLib/LiteNetLib/NetPacket.cs new file mode 100644 index 00000000..d578c990 --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/LiteNetLib/LiteNetLib/NetPacket.cs @@ -0,0 +1,243 @@ +using System; +using LiteNetLib.Utils; + +namespace LiteNetLib +{ + internal enum PacketProperty : byte + { + Unreliable, + Channeled, + Ack, + Ping, + Pong, + ConnectRequest, + ConnectAccept, + Disconnect, + UnconnectedMessage, + NatIntroductionRequest, + NatIntroduction, + NatPunchMessage, + MtuCheck, + MtuOk, + Broadcast, + Merged, + ShutdownOk, + PeerNotFound, + InvalidProtocol + } + + internal sealed class NetPacket + { + private static readonly int LastProperty = Enum.GetValues(typeof(PacketProperty)).Length; + //Header + public PacketProperty Property + { + get { return (PacketProperty)(RawData[0] & 0x1F); } + set { RawData[0] = (byte)((RawData[0] & 0xE0) | (byte)value); } + } + + public byte ConnectionNumber + { + get { return (byte)((RawData[0] & 0x60) >> 5); } + set { RawData[0] = (byte) ((RawData[0] & 0x9F) | (value << 5)); } + } + + public ushort Sequence + { + get { return BitConverter.ToUInt16(RawData, 1); } + set { FastBitConverter.GetBytes(RawData, 1, value); } + } + + public bool IsFragmented + { + get { return (RawData[0] & 0x80) != 0; } + } + + public void MarkFragmented() + { + RawData[0] |= 0x80; //set first bit + } + + public byte ChannelId + { + get { return RawData[3]; } + set { RawData[3] = value; } + } + + public ushort FragmentId + { + get { return BitConverter.ToUInt16(RawData, 4); } + set { FastBitConverter.GetBytes(RawData, 4, value); } + } + + public ushort FragmentPart + { + get { return BitConverter.ToUInt16(RawData, 6); } + set { FastBitConverter.GetBytes(RawData, 6, value); } + } + + public ushort FragmentsTotal + { + get { return BitConverter.ToUInt16(RawData, 8); } + set { FastBitConverter.GetBytes(RawData, 8, value); } + } + + //Data + public byte[] RawData; + public ushort Size; + + //Delivery + public object UserData; + + public NetPacket(int size) + { + RawData = new byte[size]; + Size = (ushort)size; + } + + public NetPacket(PacketProperty property, int size) + { + size += GetHeaderSize(property); + RawData = new byte[size]; + Property = property; + Size = (ushort)size; + } + + public static int GetHeaderSize(PacketProperty property) + { + switch (property) + { + case PacketProperty.Channeled: + case PacketProperty.Ack: + return NetConstants.ChanneledHeaderSize; + case PacketProperty.Ping: + return NetConstants.HeaderSize + 2; + case PacketProperty.ConnectRequest: + return NetConnectRequestPacket.HeaderSize; + case PacketProperty.ConnectAccept: + return NetConnectAcceptPacket.Size; + case PacketProperty.Disconnect: + return NetConstants.HeaderSize + 8; + case PacketProperty.Pong: + return NetConstants.HeaderSize + 10; + default: + return NetConstants.HeaderSize; + } + } + + public int GetHeaderSize() + { + return GetHeaderSize(Property); + } + + //Packet contstructor from byte array + public bool FromBytes(byte[] data, int start, int packetSize) + { + //Reading property + byte property = (byte)(data[start] & 0x1F); + bool fragmented = (data[start] & 0x80) != 0; + int headerSize = GetHeaderSize((PacketProperty) property); + + if (property > LastProperty || packetSize < headerSize || + (fragmented && packetSize < headerSize + NetConstants.FragmentHeaderSize) || + data.Length < start + packetSize) + { + return false; + } + + Buffer.BlockCopy(data, start, RawData, 0, packetSize); + Size = (ushort)packetSize; + return true; + } + } + + internal sealed class NetConnectRequestPacket + { + public const int HeaderSize = 13; + public readonly long ConnectionTime; + public readonly byte ConnectionNumber; + public readonly NetDataReader Data; + + private NetConnectRequestPacket(long connectionId, byte connectionNumber, NetDataReader data) + { + ConnectionTime = connectionId; + ConnectionNumber = connectionNumber; + Data = data; + } + + public static int GetProtocolId(NetPacket packet) + { + return BitConverter.ToInt32(packet.RawData, 1); + } + + public static NetConnectRequestPacket FromData(NetPacket packet) + { + if (packet.ConnectionNumber >= NetConstants.MaxConnectionNumber) + return null; + + //Getting new id for peer + long connectionId = BitConverter.ToInt64(packet.RawData, 5); + + // Read data and create request + var reader = new NetDataReader(null, 0, 0); + if (packet.Size > HeaderSize) + reader.SetSource(packet.RawData, HeaderSize, packet.Size); + + return new NetConnectRequestPacket(connectionId, packet.ConnectionNumber, reader); + } + + public static NetPacket Make(NetDataWriter connectData, long connectId) + { + //Make initial packet + var packet = new NetPacket(PacketProperty.ConnectRequest, connectData.Length); + + //Add data + FastBitConverter.GetBytes(packet.RawData, 1, NetConstants.ProtocolId); + FastBitConverter.GetBytes(packet.RawData, 5, connectId); + Buffer.BlockCopy(connectData.Data, 0, packet.RawData, HeaderSize, connectData.Length); + return packet; + } + } + + internal sealed class NetConnectAcceptPacket + { + public const int Size = 11; + public readonly long ConnectionId; + public readonly byte ConnectionNumber; + public readonly bool IsReusedPeer; + + private NetConnectAcceptPacket(long connectionId, byte connectionNumber, bool isReusedPeer) + { + ConnectionId = connectionId; + ConnectionNumber = connectionNumber; + IsReusedPeer = isReusedPeer; + } + + public static NetConnectAcceptPacket FromData(NetPacket packet) + { + if (packet.Size > Size) + return null; + + long connectionId = BitConverter.ToInt64(packet.RawData, 1); + //check connect num + byte connectionNumber = packet.RawData[9]; + if (connectionNumber >= NetConstants.MaxConnectionNumber) + return null; + //check reused flag + byte isReused = packet.RawData[10]; + if (isReused > 1) + return null; + + return new NetConnectAcceptPacket(connectionId, connectionNumber, isReused == 1); + } + + public static NetPacket Make(long connectId, byte connectNum, bool reusedPeer) + { + var packet = new NetPacket(PacketProperty.ConnectAccept, 0); + FastBitConverter.GetBytes(packet.RawData, 1, connectId); + packet.RawData[9] = connectNum; + packet.RawData[10] = (byte)(reusedPeer ? 1 : 0); + return packet; + } + } +} diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/LiteNetLib/LiteNetLib/NetPacket.cs.meta b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/LiteNetLib/LiteNetLib/NetPacket.cs.meta new file mode 100644 index 00000000..fee3e7b1 --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/LiteNetLib/LiteNetLib/NetPacket.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: a9ee68f0445f69047b90c1e058cb40de +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/LiteNetLib/LiteNetLib/NetPacketPool.cs b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/LiteNetLib/LiteNetLib/NetPacketPool.cs new file mode 100644 index 00000000..ef97c916 --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/LiteNetLib/LiteNetLib/NetPacketPool.cs @@ -0,0 +1,86 @@ +using System; +using System.Threading; + +namespace LiteNetLib +{ + internal sealed class NetPacketPool + { + private readonly NetPacket[] _pool = new NetPacket[NetConstants.PacketPoolSize]; + private readonly ReaderWriterLockSlim _lock = new ReaderWriterLockSlim(LockRecursionPolicy.NoRecursion); + private int _count; + + public NetPacket GetWithData(PacketProperty property, byte[] data, int start, int length) + { + int headerSize = NetPacket.GetHeaderSize(property); + NetPacket packet = GetPacket(length + headerSize); + packet.Property = property; + Buffer.BlockCopy(data, start, packet.RawData, headerSize, length); + return packet; + } + + //Get packet with size + public NetPacket GetWithProperty(PacketProperty property, int size) + { + NetPacket packet = GetPacket(size + NetPacket.GetHeaderSize(property)); + packet.Property = property; + return packet; + } + + public NetPacket GetWithProperty(PacketProperty property) + { + NetPacket packet = GetPacket(NetPacket.GetHeaderSize(property)); + packet.Property = property; + return packet; + } + + public NetPacket GetPacket(int size) + { + if (size <= NetConstants.MaxPacketSize) + { + NetPacket packet = null; + _lock.EnterUpgradeableReadLock(); + if (_count > 0) + { + _lock.EnterWriteLock(); + _count--; + packet = _pool[_count]; + _pool[_count] = null; + _lock.ExitWriteLock(); + } + _lock.ExitUpgradeableReadLock(); + if (packet != null) + { + packet.Size = (ushort)size; + if (packet.RawData.Length < size) + packet.RawData = new byte[size]; + return packet; + } + } + return new NetPacket(size); + } + + public void Recycle(NetPacket packet) + { + if (packet.RawData.Length > NetConstants.MaxPacketSize) + { + //Dont pool big packets. Save memory + return; + } + + //Clean fragmented flag + packet.RawData[0] = 0; + + _lock.EnterUpgradeableReadLock(); + if (_count == NetConstants.PacketPoolSize) + { + _lock.ExitUpgradeableReadLock(); + return; + } + _lock.EnterWriteLock(); + _pool[_count] = packet; + _count++; + _lock.ExitWriteLock(); + _lock.ExitUpgradeableReadLock(); + } + } +} diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/LiteNetLib/LiteNetLib/NetPacketPool.cs.meta b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/LiteNetLib/LiteNetLib/NetPacketPool.cs.meta new file mode 100644 index 00000000..7f4af939 --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/LiteNetLib/LiteNetLib/NetPacketPool.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 0bcf1ea1420e54b4fa070e92e1df93bc +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/LiteNetLib/LiteNetLib/NetPeer.cs b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/LiteNetLib/LiteNetLib/NetPeer.cs new file mode 100644 index 00000000..07af8044 --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/LiteNetLib/LiteNetLib/NetPeer.cs @@ -0,0 +1,1131 @@ +#if DEBUG +#define STATS_ENABLED +#endif +using System; +using System.Collections.Generic; +using System.Diagnostics; +using System.Net; +using LiteNetLib.Utils; + +namespace LiteNetLib +{ + /// + /// Peer connection state + /// + [Flags] + public enum ConnectionState : byte + { + Outgoing = 1 << 1, + Connected = 1 << 2, + ShutdownRequested = 1 << 3, + Disconnected = 1 << 4, + Any = Outgoing | Connected | ShutdownRequested + } + + internal enum ConnectRequestResult + { + None, + P2PConnection, //when peer connecting + Reconnection, //when peer was connected + NewConnection //when peer was disconnected + } + + internal enum DisconnectResult + { + None, + Reject, + Disconnect + } + + /// + /// Network peer. Main purpose is sending messages to specific peer. + /// + public class NetPeer + { + //Ping and RTT + private int _rtt; + private int _avgRtt; + private int _rttCount; + private double _resendDelay = 27.0; + private int _pingSendTimer; + private int _rttResetTimer; + private readonly Stopwatch _pingTimer = new Stopwatch(); + private int _timeSinceLastPacket; + private long _remoteDelta; + + //Common + private readonly NetPacketPool _packetPool; + private readonly object _flushLock = new object(); + private readonly object _sendLock = new object(); + private readonly object _shutdownLock = new object(); + + internal volatile NetPeer NextPeer; + internal NetPeer PrevPeer; + + internal byte ConnectionNum + { + get { return _connectNum; } + private set + { + _connectNum = value; + _mergeData.ConnectionNumber = value; + _pingPacket.ConnectionNumber = value; + _pongPacket.ConnectionNumber = value; + } + } + + //Channels + private readonly Queue _unreliableChannel; + private readonly BaseChannel[] _channels; + private BaseChannel _headChannel; + + //MTU + private int _mtu; + private int _mtuIdx; + private bool _finishMtu; + private int _mtuCheckTimer; + private int _mtuCheckAttempts; + private const int MtuCheckDelay = 1000; + private const int MaxMtuCheckAttempts = 4; + private readonly object _mtuMutex = new object(); + + //Fragment + private class IncomingFragments + { + public NetPacket[] Fragments; + public int ReceivedCount; + public int TotalSize; + public byte ChannelId; + } + private ushort _fragmentId; + private readonly Dictionary _holdedFragments; + private readonly Dictionary _deliveredFramgnets; + + //Merging + private readonly NetPacket _mergeData; + private int _mergePos; + private int _mergeCount; + + //Connection + private int _connectAttempts; + private int _connectTimer; + private long _connectTime; + private byte _connectNum; + private ConnectionState _connectionState; + private NetPacket _shutdownPacket; + private const int ShutdownDelay = 300; + private int _shutdownTimer; + private readonly NetPacket _pingPacket; + private readonly NetPacket _pongPacket; + private readonly NetPacket _connectRequestPacket; + private readonly NetPacket _connectAcceptPacket; + + /// + /// Peer ip address and port + /// + public readonly IPEndPoint EndPoint; + + /// + /// Peer parent NetManager + /// + public readonly NetManager NetManager; + + /// + /// Current connection state + /// + public ConnectionState ConnectionState { get { return _connectionState; } } + + /// + /// Connection time for internal purposes + /// + internal long ConnectTime { get { return _connectTime; } } + + /// + /// Peer id can be used as key in your dictionary of peers + /// + public readonly int Id; + + /// + /// Current ping in milliseconds + /// + public int Ping { get { return _avgRtt/2; } } + + /// + /// Current MTU - Maximum Transfer Unit ( maximum udp packet size without fragmentation ) + /// + public int Mtu { get { return _mtu; } } + + /// + /// Delta with remote time in ticks (not accurate) + /// positive - remote time > our time + /// + public long RemoteTimeDelta + { + get { return _remoteDelta; } + } + + /// + /// Remote UTC time (not accurate) + /// + public DateTime RemoteUtcTime + { + get { return new DateTime(DateTime.UtcNow.Ticks + _remoteDelta); } + } + + /// + /// Time since last packet received (including internal library packets) + /// + public int TimeSinceLastPacket { get { return _timeSinceLastPacket; } } + + internal double ResendDelay { get { return _resendDelay; } } + + /// + /// Application defined object containing data about the connection + /// + public object Tag; + + /// + /// Statistics of peer connection + /// + public readonly NetStatistics Statistics; + + //incoming connection constructor + internal NetPeer(NetManager netManager, IPEndPoint remoteEndPoint, int id) + { + Id = id; + Statistics = new NetStatistics(); + _packetPool = netManager.NetPacketPool; + NetManager = netManager; + SetMtu(0); + + EndPoint = remoteEndPoint; + _connectionState = ConnectionState.Connected; + _mergeData = new NetPacket(PacketProperty.Merged, NetConstants.MaxPacketSize); + _pongPacket = new NetPacket(PacketProperty.Pong, 0); + _pingPacket = new NetPacket(PacketProperty.Ping, 0) {Sequence = 1}; + + _unreliableChannel = new Queue(64); + _headChannel = null; + _holdedFragments = new Dictionary(); + _deliveredFramgnets = new Dictionary(); + + _channels = new BaseChannel[netManager.ChannelsCount * 4]; + } + + private void SetMtu(int mtuIdx) + { + int extraLayerSpace = NetManager._extraPacketLayer != null ? NetManager._extraPacketLayer.ExtraPacketSizeForLayer : 0; + _mtu = NetConstants.PossibleMtu[mtuIdx] - extraLayerSpace; + } + + private BaseChannel CreateChannel(byte idx) + { + BaseChannel newChannel = _channels[idx]; + if (newChannel != null) + return newChannel; + switch ((DeliveryMethod)(idx % 4)) + { + case DeliveryMethod.ReliableUnordered: + newChannel = new ReliableChannel(this, false, idx); + break; + case DeliveryMethod.Sequenced: + newChannel = new SequencedChannel(this, false, idx); + break; + case DeliveryMethod.ReliableOrdered: + newChannel = new ReliableChannel(this, true, idx); + break; + case DeliveryMethod.ReliableSequenced: + newChannel = new SequencedChannel(this, true, idx); + break; + } + _channels[idx] = newChannel; + newChannel.Next = _headChannel; + _headChannel = newChannel; + return newChannel; + } + + //"Connect to" constructor + internal NetPeer(NetManager netManager, IPEndPoint remoteEndPoint, int id, byte connectNum, NetDataWriter connectData) + : this(netManager, remoteEndPoint, id) + { + _connectTime = DateTime.UtcNow.Ticks; + _connectionState = ConnectionState.Outgoing; + ConnectionNum = connectNum; + + //Make initial packet + _connectRequestPacket = NetConnectRequestPacket.Make(connectData, _connectTime); + _connectRequestPacket.ConnectionNumber = connectNum; + + //Send request + NetManager.SendRaw(_connectRequestPacket, EndPoint); + + NetDebug.Write(NetLogLevel.Trace, "[CC] ConnectId: {0}, ConnectNum: {1}", _connectTime, connectNum); + } + + //"Accept" incoming constructor + internal NetPeer(NetManager netManager, IPEndPoint remoteEndPoint, int id, long connectId, byte connectNum) + : this(netManager, remoteEndPoint, id) + { + _connectTime = connectId; + _connectionState = ConnectionState.Connected; + ConnectionNum = connectNum; + + //Make initial packet + _connectAcceptPacket = NetConnectAcceptPacket.Make(_connectTime, connectNum, false); + //Send + NetManager.SendRaw(_connectAcceptPacket, EndPoint); + + NetDebug.Write(NetLogLevel.Trace, "[CC] ConnectId: {0}", _connectTime); + } + + //Reject + internal void Reject(long connectionId, byte connectionNumber, byte[] data, int start, int length) + { + _connectTime = connectionId; + _connectNum = connectionNumber; + Shutdown(data, start, length, false); + } + + internal bool ProcessConnectAccept(NetConnectAcceptPacket packet) + { + if (_connectionState != ConnectionState.Outgoing) + return false; + + //check connection id + if (packet.ConnectionId != _connectTime) + { + NetDebug.Write(NetLogLevel.Trace, "[NC] Invalid connectId: {0}", _connectTime); + return false; + } + //check connect num + ConnectionNum = packet.ConnectionNumber; + + NetDebug.Write(NetLogLevel.Trace, "[NC] Received connection accept"); + _timeSinceLastPacket = 0; + _connectionState = ConnectionState.Connected; + return true; + } + + /// + /// Gets maximum size of packet that will be not fragmented. + /// + /// Type of packet that you want send + /// size in bytes + public int GetMaxSinglePacketSize(DeliveryMethod options) + { + return _mtu - NetPacket.GetHeaderSize(options == DeliveryMethod.Unreliable ? PacketProperty.Unreliable : PacketProperty.Channeled); + } + + /// + /// Send data to peer with delivery event called + /// + /// Data + /// Number of channel (from 0 to channelsCount - 1) + /// Delivery method (reliable, unreliable, etc.) + /// User data that will be received in DeliveryEvent + /// + /// If you trying to send unreliable packet type + /// + public void SendWithDeliveryEvent(byte[] data, byte channelNumber, DeliveryMethod deliveryMethod, object userData) + { + if (deliveryMethod != DeliveryMethod.ReliableOrdered && deliveryMethod != DeliveryMethod.ReliableUnordered) + throw new ArgumentException("Delivery event will work only for ReliableOrdered/Unordered packets"); + SendInternal(data, 0, data.Length, channelNumber, deliveryMethod, userData); + } + + /// + /// Send data to peer with delivery event called + /// + /// Data + /// Start of data + /// Length of data + /// Number of channel (from 0 to channelsCount - 1) + /// Delivery method (reliable, unreliable, etc.) + /// User data that will be received in DeliveryEvent + /// + /// If you trying to send unreliable packet type + /// + public void SendWithDeliveryEvent(byte[] data, int start, int length, byte channelNumber, DeliveryMethod deliveryMethod, object userData) + { + if (deliveryMethod != DeliveryMethod.ReliableOrdered && deliveryMethod != DeliveryMethod.ReliableUnordered) + throw new ArgumentException("Delivery event will work only for ReliableOrdered/Unordered packets"); + SendInternal(data, start, length, channelNumber, deliveryMethod, userData); + } + + /// + /// Send data to peer with delivery event called + /// + /// Data + /// Number of channel (from 0 to channelsCount - 1) + /// Delivery method (reliable, unreliable, etc.) + /// User data that will be received in DeliveryEvent + /// + /// If you trying to send unreliable packet type + /// + public void SendWithDeliveryEvent(NetDataWriter dataWriter, byte channelNumber, DeliveryMethod deliveryMethod, object userData) + { + if (deliveryMethod != DeliveryMethod.ReliableOrdered && deliveryMethod != DeliveryMethod.ReliableUnordered) + throw new ArgumentException("Delivery event will work only for ReliableOrdered/Unordered packets"); + SendInternal(dataWriter.Data, 0, dataWriter.Length, channelNumber, deliveryMethod, userData); + } + + /// + /// Send data to peer (channel - 0) + /// + /// Data + /// Send options (reliable, unreliable, etc.) + /// + /// If size exceeds maximum limit: + /// MTU - headerSize bytes for Unreliable + /// Fragment count exceeded ushort.MaxValue + /// + public void Send(byte[] data, DeliveryMethod deliveryMethod) + { + SendInternal(data, 0, data.Length, 0, deliveryMethod, null); + } + + /// + /// Send data to peer (channel - 0) + /// + /// DataWriter with data + /// Send options (reliable, unreliable, etc.) + /// + /// If size exceeds maximum limit: + /// MTU - headerSize bytes for Unreliable + /// Fragment count exceeded ushort.MaxValue + /// + public void Send(NetDataWriter dataWriter, DeliveryMethod deliveryMethod) + { + SendInternal(dataWriter.Data, 0, dataWriter.Length, 0, deliveryMethod, null); + } + + /// + /// Send data to peer (channel - 0) + /// + /// Data + /// Start of data + /// Length of data + /// Send options (reliable, unreliable, etc.) + /// + /// If size exceeds maximum limit: + /// MTU - headerSize bytes for Unreliable + /// Fragment count exceeded ushort.MaxValue + /// + public void Send(byte[] data, int start, int length, DeliveryMethod options) + { + SendInternal(data, start, length, 0, options, null); + } + + /// + /// Send data to peer + /// + /// Data + /// Number of channel (from 0 to channelsCount - 1) + /// Send options (reliable, unreliable, etc.) + /// + /// If size exceeds maximum limit: + /// MTU - headerSize bytes for Unreliable + /// Fragment count exceeded ushort.MaxValue + /// + public void Send(byte[] data, byte channelNumber, DeliveryMethod deliveryMethod) + { + SendInternal(data, 0, data.Length, channelNumber, deliveryMethod, null); + } + + /// + /// Send data to peer + /// + /// DataWriter with data + /// Number of channel (from 0 to channelsCount - 1) + /// Send options (reliable, unreliable, etc.) + /// + /// If size exceeds maximum limit: + /// MTU - headerSize bytes for Unreliable + /// Fragment count exceeded ushort.MaxValue + /// + public void Send(NetDataWriter dataWriter, byte channelNumber, DeliveryMethod deliveryMethod) + { + SendInternal(dataWriter.Data, 0, dataWriter.Length, channelNumber, deliveryMethod, null); + } + + /// + /// Send data to peer + /// + /// Data + /// Start of data + /// Length of data + /// Number of channel (from 0 to channelsCount - 1) + /// Delivery method (reliable, unreliable, etc.) + /// + /// If size exceeds maximum limit: + /// MTU - headerSize bytes for Unreliable + /// Fragment count exceeded ushort.MaxValue + /// + public void Send(byte[] data, int start, int length, byte channelNumber, DeliveryMethod deliveryMethod) + { + SendInternal(data, start, length, channelNumber, deliveryMethod, null); + } + + private void SendInternal( + byte[] data, + int start, + int length, + byte channelNumber, + DeliveryMethod deliveryMethod, + object userData) + { + if (_connectionState != ConnectionState.Connected || channelNumber >= _channels.Length) + return; + + //Select channel + PacketProperty property; + BaseChannel channel = null; + + if (deliveryMethod == DeliveryMethod.Unreliable) + { + property = PacketProperty.Unreliable; + } + else + { + property = PacketProperty.Channeled; + channel = CreateChannel((byte)(channelNumber*4 + (byte)deliveryMethod)); + } + + //Prepare + NetDebug.Write("[RS]Packet: " + property); + + //Check fragmentation + int headerSize = NetPacket.GetHeaderSize(property); + //Save mtu for multithread + int mtu = _mtu; + if (length + headerSize > mtu) + { + //if cannot be fragmented + if (deliveryMethod != DeliveryMethod.ReliableOrdered && deliveryMethod != DeliveryMethod.ReliableUnordered) + throw new TooBigPacketException("Unreliable packet size exceeded maximum of " + (mtu - headerSize) + " bytes"); + + int packetFullSize = mtu - headerSize; + int packetDataSize = packetFullSize - NetConstants.FragmentHeaderSize; + int totalPackets = length / packetDataSize + (length % packetDataSize == 0 ? 0 : 1); + + NetDebug.Write("FragmentSend:\n" + + " MTU: {0}\n" + + " headerSize: {1}\n" + + " packetFullSize: {2}\n" + + " packetDataSize: {3}\n" + + " totalPackets: {4}", + mtu, headerSize, packetFullSize, packetDataSize, totalPackets); + + if (totalPackets > ushort.MaxValue) + throw new TooBigPacketException("Data was split in " + totalPackets + " fragments, which exceeds " + ushort.MaxValue); + + ushort currentFramentId; + lock (_sendLock) + { + currentFramentId = _fragmentId; + _fragmentId++; + } + + for(ushort partIdx = 0; partIdx < totalPackets; partIdx++) + { + int sendLength = length > packetDataSize ? packetDataSize : length; + + NetPacket p = _packetPool.GetPacket(headerSize + sendLength + NetConstants.FragmentHeaderSize); + p.Property = property; + p.UserData = userData; + p.FragmentId = currentFramentId; + p.FragmentPart = partIdx; + p.FragmentsTotal = (ushort)totalPackets; + p.MarkFragmented(); + + Buffer.BlockCopy(data, partIdx * packetDataSize, p.RawData, NetConstants.FragmentTotalSize, sendLength); + channel.AddToQueue(p); + + length -= sendLength; + } + return; + } + + //Else just send + NetPacket packet = _packetPool.GetPacket(headerSize + length); + packet.Property = property; + Buffer.BlockCopy(data, start, packet.RawData, headerSize, length); + packet.UserData = userData; + + if (channel == null) //unreliable + _unreliableChannel.Enqueue(packet); + else + channel.AddToQueue(packet); + } + + public void Disconnect(byte[] data) + { + NetManager.DisconnectPeer(this, data); + } + + public void Disconnect(NetDataWriter writer) + { + NetManager.DisconnectPeer(this, writer); + } + + public void Disconnect(byte[] data, int start, int count) + { + NetManager.DisconnectPeer(this, data, start, count); + } + + public void Disconnect() + { + NetManager.DisconnectPeer(this); + } + + internal DisconnectResult ProcessDisconnect(NetPacket packet) + { + if ((_connectionState == ConnectionState.Connected || _connectionState == ConnectionState.Outgoing) && + packet.Size >= 9 && + BitConverter.ToInt64(packet.RawData, 1) == _connectTime && + packet.ConnectionNumber == _connectNum) + { + return _connectionState == ConnectionState.Connected + ? DisconnectResult.Disconnect + : DisconnectResult.Reject; + } + return DisconnectResult.None; + } + + internal bool Shutdown(byte[] data, int start, int length, bool force) + { + lock (_shutdownLock) + { + //trying to shutdown already disconnected + if (_connectionState == ConnectionState.Disconnected || + _connectionState == ConnectionState.ShutdownRequested) + { + return false; + } + + //don't send anything + if (force) + { + _connectionState = ConnectionState.Disconnected; + return true; + } + + //reset time for reconnect protection + _timeSinceLastPacket = 0; + + //send shutdown packet + _shutdownPacket = new NetPacket(PacketProperty.Disconnect, length); + _shutdownPacket.ConnectionNumber = _connectNum; + FastBitConverter.GetBytes(_shutdownPacket.RawData, 1, _connectTime); + if (_shutdownPacket.Size >= _mtu) + { + //Drop additional data + NetDebug.WriteError("[Peer] Disconnect additional data size more than MTU - 8!"); + } + else if (data != null && length > 0) + { + Buffer.BlockCopy(data, start, _shutdownPacket.RawData, 9, length); + } + _connectionState = ConnectionState.ShutdownRequested; + NetDebug.Write("[Peer] Send disconnect"); + NetManager.SendRaw(_shutdownPacket, EndPoint); + return true; + } + } + + private void UpdateRoundTripTime(int roundTripTime) + { + _rtt += roundTripTime; + _rttCount++; + _avgRtt = _rtt/_rttCount; + _resendDelay = 25.0 + _avgRtt * 2.1; // 25 ms + double rtt + } + + internal void AddIncomingPacket(NetPacket p) + { + if (p.IsFragmented) + { + NetDebug.Write("Fragment. Id: {0}, Part: {1}, Total: {2}", p.FragmentId, p.FragmentPart, p.FragmentsTotal); + //Get needed array from dictionary + ushort packetFragId = p.FragmentId; + IncomingFragments incomingFragments; + if (!_holdedFragments.TryGetValue(packetFragId, out incomingFragments)) + { + incomingFragments = new IncomingFragments + { + Fragments = new NetPacket[p.FragmentsTotal], + ChannelId = p.ChannelId + }; + _holdedFragments.Add(packetFragId, incomingFragments); + } + + //Cache + var fragments = incomingFragments.Fragments; + + //Error check + if (p.FragmentPart >= fragments.Length || + fragments[p.FragmentPart] != null || + p.ChannelId != incomingFragments.ChannelId) + { + _packetPool.Recycle(p); + NetDebug.WriteError("Invalid fragment packet"); + return; + } + //Fill array + fragments[p.FragmentPart] = p; + + //Increase received fragments count + incomingFragments.ReceivedCount++; + + //Increase total size + incomingFragments.TotalSize += p.Size - NetConstants.FragmentTotalSize; + + //Check for finish + if (incomingFragments.ReceivedCount != fragments.Length) + return; + + int resultingPacketHeaderSize = NetPacket.GetHeaderSize(p.Property); + + NetPacket resultingPacket = _packetPool.GetPacket(resultingPacketHeaderSize + incomingFragments.TotalSize); + resultingPacket.Property = p.Property; + resultingPacket.ChannelId = incomingFragments.ChannelId; + + int firstFragmentSize = fragments[0].Size - NetConstants.FragmentTotalSize; + for (int i = 0; i < incomingFragments.ReceivedCount; i++) + { + //Create resulting big packet + int fragmentSize = fragments[i].Size - NetConstants.FragmentTotalSize; + Buffer.BlockCopy( + fragments[i].RawData, + NetConstants.FragmentTotalSize, + resultingPacket.RawData, + resultingPacketHeaderSize + firstFragmentSize * i, + fragmentSize); + + //Free memory + _packetPool.Recycle(fragments[i]); + fragments[i] = null; + } + + //Send to process + NetManager.ReceiveFromPeer(resultingPacket, this); + + //Clear memory + _holdedFragments.Remove(packetFragId); + } + else //Just simple packet + { + NetManager.ReceiveFromPeer(p, this); + } + } + + private void ProcessMtuPacket(NetPacket packet) + { + //header + int + if (packet.Size < NetConstants.PossibleMtu[0]) + return; + + //first stage check (mtu check and mtu ok) + int receivedMtu = BitConverter.ToInt32(packet.RawData, 1); + int endMtuCheck = BitConverter.ToInt32(packet.RawData, packet.Size - 4); + if (receivedMtu != packet.Size || receivedMtu != endMtuCheck || receivedMtu > NetConstants.MaxPacketSize) + { + NetDebug.WriteError("[MTU] Broken packet. RMTU {0}, EMTU {1}, PSIZE {2}", receivedMtu, endMtuCheck, packet.Size); + return; + } + + if (packet.Property == PacketProperty.MtuCheck) + { + _mtuCheckAttempts = 0; + NetDebug.Write("[MTU] check. send back: " + receivedMtu); + packet.Property = PacketProperty.MtuOk; + NetManager.SendRawAndRecycle(packet, EndPoint); + } + else if(receivedMtu > _mtu && !_finishMtu) //MtuOk + { + //invalid packet + if (receivedMtu != NetConstants.PossibleMtu[_mtuIdx + 1]) + return; + + lock (_mtuMutex) + { + _mtuIdx++; + SetMtu(_mtuIdx); + } + //if maxed - finish. + if (_mtuIdx == NetConstants.PossibleMtu.Length - 1) + _finishMtu = true; + + NetDebug.Write("[MTU] ok. Increase to: " + _mtu); + } + } + + private void UpdateMtuLogic(int deltaTime) + { + if (_finishMtu) + return; + + _mtuCheckTimer += deltaTime; + if (_mtuCheckTimer < MtuCheckDelay) + return; + + _mtuCheckTimer = 0; + _mtuCheckAttempts++; + if (_mtuCheckAttempts >= MaxMtuCheckAttempts) + { + _finishMtu = true; + return; + } + + lock (_mtuMutex) + { + if (_mtuIdx >= NetConstants.PossibleMtu.Length - 1) + return; + + //Send increased packet + int newMtu = NetConstants.PossibleMtu[_mtuIdx + 1]; + var p = _packetPool.GetPacket(newMtu); + p.Property = PacketProperty.MtuCheck; + FastBitConverter.GetBytes(p.RawData, 1, newMtu); //place into start + FastBitConverter.GetBytes(p.RawData, p.Size - 4, newMtu);//and end of packet + + //Must check result for MTU fix + if (NetManager.SendRawAndRecycle(p, EndPoint) <= 0) + _finishMtu = true; + } + } + + internal ConnectRequestResult ProcessConnectRequest(NetConnectRequestPacket connRequest) + { + //current or new request + switch (_connectionState) + { + //P2P case or just ID update + case ConnectionState.Outgoing: + //change connect id if newer + if (connRequest.ConnectionTime >= _connectTime) + { + //Change connect id + _connectTime = connRequest.ConnectionTime; + ConnectionNum = connRequest.ConnectionNumber; + } + return ConnectRequestResult.P2PConnection; + + case ConnectionState.Connected: + //Old connect request + if (connRequest.ConnectionTime == _connectTime) + { + //just reply accept + NetManager.SendRaw(_connectAcceptPacket, EndPoint); + } + //New connect request + else if (connRequest.ConnectionTime > _connectTime) + { + return ConnectRequestResult.Reconnection; + } + break; + + case ConnectionState.Disconnected: + case ConnectionState.ShutdownRequested: + if (connRequest.ConnectionTime >= _connectTime) + { + return ConnectRequestResult.NewConnection; + } + break; + } + return ConnectRequestResult.None; + } + + //Process incoming packet + internal void ProcessPacket(NetPacket packet) + { + //not initialized + if (_connectionState == ConnectionState.Outgoing) + { + _packetPool.Recycle(packet); + return; + } + if (packet.ConnectionNumber != _connectNum && packet.Property != PacketProperty.ShutdownOk) //without connectionNum + { + NetDebug.Write(NetLogLevel.Trace, "[RR]Old packet"); + _packetPool.Recycle(packet); + return; + } + _timeSinceLastPacket = 0; + + NetDebug.Write("[RR]PacketProperty: {0}", packet.Property); + switch (packet.Property) + { + case PacketProperty.Merged: + int pos = NetConstants.HeaderSize; + while (pos < packet.Size) + { + ushort size = BitConverter.ToUInt16(packet.RawData, pos); + pos += 2; + NetPacket mergedPacket = _packetPool.GetPacket(size); + if (!mergedPacket.FromBytes(packet.RawData, pos, size)) + { + _packetPool.Recycle(packet); + break; + } + pos += size; + ProcessPacket(mergedPacket); + } + break; + //If we get ping, send pong + case PacketProperty.Ping: + if (NetUtils.RelativeSequenceNumber(packet.Sequence, _pongPacket.Sequence) > 0) + { + NetDebug.Write("[PP]Ping receive, send pong"); + FastBitConverter.GetBytes(_pongPacket.RawData, 3, DateTime.UtcNow.Ticks); + _pongPacket.Sequence = packet.Sequence; + NetManager.SendRaw(_pongPacket, EndPoint); + } + _packetPool.Recycle(packet); + break; + + //If we get pong, calculate ping time and rtt + case PacketProperty.Pong: + if (packet.Sequence == _pingPacket.Sequence) + { + _pingTimer.Stop(); + int elapsedMs = (int)_pingTimer.ElapsedMilliseconds; + _remoteDelta = BitConverter.ToInt64(packet.RawData, 3) + (elapsedMs * TimeSpan.TicksPerMillisecond ) / 2 - DateTime.UtcNow.Ticks; + UpdateRoundTripTime(elapsedMs); + NetManager.ConnectionLatencyUpdated(this, elapsedMs / 2); + NetDebug.Write("[PP]Ping: {0} - {1} - {2}", packet.Sequence, elapsedMs, _remoteDelta); + } + _packetPool.Recycle(packet); + break; + + case PacketProperty.Ack: + case PacketProperty.Channeled: + if (packet.ChannelId > _channels.Length) + { + _packetPool.Recycle(packet); + break; + } + var channel = _channels[packet.ChannelId] ?? (packet.Property == PacketProperty.Ack ? null : CreateChannel(packet.ChannelId)); + if (channel != null) + { + if (!channel.ProcessPacket(packet)) + _packetPool.Recycle(packet); + } + break; + + //Simple packet without acks + case PacketProperty.Unreliable: + AddIncomingPacket(packet); + return; + + case PacketProperty.MtuCheck: + case PacketProperty.MtuOk: + ProcessMtuPacket(packet); + break; + + case PacketProperty.ShutdownOk: + if(_connectionState == ConnectionState.ShutdownRequested) + _connectionState = ConnectionState.Disconnected; + _packetPool.Recycle(packet); + break; + + default: + NetDebug.WriteError("Error! Unexpected packet type: " + packet.Property); + break; + } + } + + private void SendMerged() + { + if (_mergeCount == 0) + return; + int bytesSent; + if (_mergeCount > 1) + { + NetDebug.Write("[P]Send merged: " + _mergePos + ", count: " + _mergeCount); + bytesSent = NetManager.SendRaw(_mergeData.RawData, 0, NetConstants.HeaderSize + _mergePos, EndPoint); + } + else + { + //Send without length information and merging + bytesSent = NetManager.SendRaw(_mergeData.RawData, NetConstants.HeaderSize + 2, _mergePos - 2, EndPoint); + } +#if STATS_ENABLED + Statistics.PacketsSent++; + Statistics.BytesSent += (ulong)bytesSent; +#endif + _mergePos = 0; + _mergeCount = 0; + } + + internal void SendUserData(NetPacket packet) + { + packet.ConnectionNumber = _connectNum; + int mergedPacketSize = NetConstants.HeaderSize + packet.Size + 2; + const int sizeTreshold = 20; + if (mergedPacketSize + sizeTreshold >= _mtu) + { + NetDebug.Write(NetLogLevel.Trace, "[P]SendingPacket: " + packet.Property); + int bytesSent = NetManager.SendRaw(packet, EndPoint); +#if STATS_ENABLED + Statistics.PacketsSent++; + Statistics.BytesSent += (ulong)bytesSent; +#endif + return; + } + if (_mergePos + mergedPacketSize > _mtu) + SendMerged(); + + FastBitConverter.GetBytes(_mergeData.RawData, _mergePos + NetConstants.HeaderSize, (ushort)packet.Size); + Buffer.BlockCopy(packet.RawData, 0, _mergeData.RawData, _mergePos + NetConstants.HeaderSize + 2, packet.Size); + _mergePos += packet.Size + 2; + _mergeCount++; + //DebugWriteForce("Merged: " + _mergePos + "/" + (_mtu - 2) + ", count: " + _mergeCount); + } + + /// + /// Flush all queued packets + /// + public void Flush() + { + if (_connectionState != ConnectionState.Connected) + return; + lock (_flushLock) + { + BaseChannel currentChannel = _headChannel; + while (currentChannel != null) + { + currentChannel.SendNextPackets(); + currentChannel = currentChannel.Next; + } + + lock (_unreliableChannel) + { + while (_unreliableChannel.Count > 0) + { + NetPacket packet = _unreliableChannel.Dequeue(); + SendUserData(packet); + NetManager.NetPacketPool.Recycle(packet); + } + } + + SendMerged(); + } + } + + internal void Update(int deltaTime) + { + _timeSinceLastPacket += deltaTime; + switch (_connectionState) + { + case ConnectionState.Connected: + if (_timeSinceLastPacket > NetManager.DisconnectTimeout) + { + NetDebug.Write( + "[UPDATE] Disconnect by timeout: {0} > {1}", + _timeSinceLastPacket, + NetManager.DisconnectTimeout); + NetManager.DisconnectPeerForce(this, DisconnectReason.Timeout, 0, null); + return; + } + break; + + case ConnectionState.ShutdownRequested: + if (_timeSinceLastPacket > NetManager.DisconnectTimeout) + { + _connectionState = ConnectionState.Disconnected; + } + else + { + _shutdownTimer += deltaTime; + if (_shutdownTimer >= ShutdownDelay) + { + _shutdownTimer = 0; + NetManager.SendRaw(_shutdownPacket, EndPoint); + } + } + return; + + case ConnectionState.Outgoing: + _connectTimer += deltaTime; + if (_connectTimer > NetManager.ReconnectDelay) + { + _connectTimer = 0; + _connectAttempts++; + if (_connectAttempts > NetManager.MaxConnectAttempts) + { + NetManager.DisconnectPeerForce(this, DisconnectReason.ConnectionFailed, 0, null); + return; + } + + //else send connect again + NetManager.SendRaw(_connectRequestPacket, EndPoint); + } + return; + + case ConnectionState.Disconnected: + return; + } + + //Send ping + _pingSendTimer += deltaTime; + if (_pingSendTimer >= NetManager.PingInterval) + { + NetDebug.Write("[PP] Send ping..."); + //reset timer + _pingSendTimer = 0; + //send ping + _pingPacket.Sequence++; + //ping timeout + if (_pingTimer.IsRunning) + UpdateRoundTripTime((int)_pingTimer.ElapsedMilliseconds); + _pingTimer.Reset(); + _pingTimer.Start(); + NetManager.SendRaw(_pingPacket, EndPoint); + } + + //RTT - round trip time + _rttResetTimer += deltaTime; + if (_rttResetTimer >= NetManager.PingInterval * 3) + { + _rttResetTimer = 0; + _rtt = _avgRtt; + _rttCount = 1; + } + + UpdateMtuLogic(deltaTime); + + //Pending send + Flush(); + } + + //For reliable channel + internal void RecycleAndDeliver(NetPacket packet) + { + if (packet.UserData != null) + { + if (packet.IsFragmented) + { + ushort fragCount; + _deliveredFramgnets.TryGetValue(packet.FragmentId, out fragCount); + fragCount++; + if (fragCount == packet.FragmentsTotal) + { + NetManager.MessageDelivered(this, packet.UserData); + _deliveredFramgnets.Remove(packet.FragmentId); + } + else + { + _deliveredFramgnets[packet.FragmentId] = fragCount; + } + } + else + { + NetManager.MessageDelivered(this, packet.UserData); + } + packet.UserData = null; + } + _packetPool.Recycle(packet); + } + } +} diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/LiteNetLib/LiteNetLib/NetPeer.cs.meta b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/LiteNetLib/LiteNetLib/NetPeer.cs.meta new file mode 100644 index 00000000..01966065 --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/LiteNetLib/LiteNetLib/NetPeer.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 310e774969ae7d64e8e553c99c7cdd30 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/LiteNetLib/LiteNetLib/NetSocket.cs b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/LiteNetLib/LiteNetLib/NetSocket.cs new file mode 100644 index 00000000..d6d1ed37 --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/LiteNetLib/LiteNetLib/NetSocket.cs @@ -0,0 +1,424 @@ +#if UNITY_5_3_OR_NEWER +#define UNITY +using UnityEngine; +#endif +#if NETSTANDARD || NETCOREAPP +using System.Runtime.InteropServices; +#endif + +using System; +using System.Net; +using System.Net.Sockets; +using System.Threading; + +namespace LiteNetLib +{ +#if UNITY + public class UnitySocketFix : MonoBehaviour + { + internal IPAddress BindAddrIPv4; + internal IPAddress BindAddrIPv6; + internal bool Reuse; + internal bool IPv6; + internal int Port; + internal bool Paused; + internal NetSocket Socket; + + private void Update() + { + if (Socket == null) + Destroy(gameObject); + } + + private void OnApplicationPause(bool pause) + { + if (Socket == null) + return; + if (pause) + { + Socket.Close(true); + Paused = true; + } + else if (Paused) + { + if (!Socket.Bind(BindAddrIPv4, BindAddrIPv6, Port, Reuse, IPv6)) + { + NetDebug.WriteError("[S] Cannot restore connection \"{0}\",\"{1}\" port {2}", BindAddrIPv4, BindAddrIPv6, Port); + Socket.OnErrorRestore(); + } + Paused = false; + } + } + } +#endif + + internal interface INetSocketListener + { + void OnMessageReceived(byte[] data, int length, SocketError errorCode, IPEndPoint remoteEndPoint); + } + + internal sealed class NetSocket + { + public const int ReceivePollingTime = 500000; //0.5 second + private Socket _udpSocketv4; + private Socket _udpSocketv6; + private Thread _threadv4; + private Thread _threadv6; + private readonly INetSocketListener _listener; + private const int SioUdpConnreset = -1744830452; //SIO_UDP_CONNRESET = IOC_IN | IOC_VENDOR | 12 + private static readonly IPAddress MulticastAddressV6 = IPAddress.Parse("FF02:0:0:0:0:0:0:1"); + internal static readonly bool IPv6Support; +#if UNITY + private UnitySocketFix _unitySocketFix; + + public void OnErrorRestore() + { + Close(false); + _listener.OnMessageReceived(null, 0, SocketError.NotConnected, new IPEndPoint(0,0)); + } +#endif + public int LocalPort { get; private set; } + public volatile bool IsRunning; + + public short Ttl + { + get { return _udpSocketv4.Ttl; } + set { _udpSocketv4.Ttl = value; } + } + + static NetSocket() + { +#if DISABLE_IPV6 || (!UNITY_EDITOR && ENABLE_IL2CPP && !UNITY_2018_3_OR_NEWER) + IPv6Support = false; +#elif !UNITY_2019_1_OR_NEWER && !UNITY_2018_4_OR_NEWER && (!UNITY_EDITOR && ENABLE_IL2CPP && UNITY_2018_3_OR_NEWER) + string version = UnityEngine.Application.unityVersion; + IPv6Support = Socket.OSSupportsIPv6 && int.Parse(version.Remove(version.IndexOf('f')).Split('.')[2]) >= 6; +#elif UNITY_2018_2_OR_NEWER + IPv6Support = Socket.OSSupportsIPv6; +#elif UNITY +#pragma warning disable 618 + IPv6Support = Socket.SupportsIPv6; +#pragma warning restore 618 +#else + IPv6Support = Socket.OSSupportsIPv6; +#endif + } + + public NetSocket(INetSocketListener listener) + { + _listener = listener; + } + + private bool IsActive() + { +#if UNITY + var unitySocketFix = _unitySocketFix; //save for multithread + if (unitySocketFix != null && unitySocketFix.Paused) + return false; +#endif + return IsRunning; + } + + private void ReceiveLogic(object state) + { + Socket socket = (Socket)state; + EndPoint bufferEndPoint = new IPEndPoint(socket.AddressFamily == AddressFamily.InterNetwork ? IPAddress.Any : IPAddress.IPv6Any, 0); + byte[] receiveBuffer = new byte[NetConstants.MaxPacketSize]; + + while (IsActive()) + { + int result; + + //Reading data + try + { + if (socket.Available == 0 && !socket.Poll(ReceivePollingTime, SelectMode.SelectRead)) + continue; + result = socket.ReceiveFrom(receiveBuffer, 0, receiveBuffer.Length, SocketFlags.None, + ref bufferEndPoint); + } + catch (SocketException ex) + { + switch (ex.SocketErrorCode) + { +#if UNITY + case SocketError.NotConnected: +#endif + case SocketError.Interrupted: + case SocketError.NotSocket: + return; + case SocketError.ConnectionReset: + case SocketError.MessageSize: + case SocketError.TimedOut: + NetDebug.Write(NetLogLevel.Trace, "[R]Ignored error: {0} - {1}", + (int)ex.SocketErrorCode, ex.ToString()); + break; + default: + NetDebug.WriteError("[R]Error code: {0} - {1}", (int)ex.SocketErrorCode, + ex.ToString()); + _listener.OnMessageReceived(null, 0, ex.SocketErrorCode, (IPEndPoint)bufferEndPoint); + break; + } + continue; + } + catch (ObjectDisposedException) + { + return; + } + + //All ok! + NetDebug.Write(NetLogLevel.Trace, "[R]Received data from {0}, result: {1}", bufferEndPoint.ToString(), result); + _listener.OnMessageReceived(receiveBuffer, result, 0, (IPEndPoint)bufferEndPoint); + } + } + + public bool Bind(IPAddress addressIPv4, IPAddress addressIPv6, int port, bool reuseAddress, bool ipv6) + { + if (IsActive()) + return false; + + _udpSocketv4 = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp); + if (!BindSocket(_udpSocketv4, new IPEndPoint(addressIPv4, port), reuseAddress)) + return false; +#if UNITY + if (_unitySocketFix == null) + { + var unityFixObj = new GameObject("LiteNetLib_UnitySocketFix"); + GameObject.DontDestroyOnLoad(unityFixObj); + _unitySocketFix = unityFixObj.AddComponent(); + _unitySocketFix.Socket = this; + _unitySocketFix.BindAddrIPv4 = addressIPv4; + _unitySocketFix.BindAddrIPv6 = addressIPv6; + _unitySocketFix.Reuse = reuseAddress; + _unitySocketFix.Port = port; + _unitySocketFix.IPv6 = ipv6; + } +#endif + + LocalPort = ((IPEndPoint)_udpSocketv4.LocalEndPoint).Port; + IsRunning = true; + _threadv4 = new Thread(ReceiveLogic) + { + Name = "SocketThreadv4(" + LocalPort + ")", + IsBackground = true + }; + _threadv4.Start(_udpSocketv4); + + //Check IPv6 support + if (!IPv6Support || !ipv6) + return true; + + _udpSocketv6 = new Socket(AddressFamily.InterNetworkV6, SocketType.Dgram, ProtocolType.Udp); + //Use one port for two sockets + if (BindSocket(_udpSocketv6, new IPEndPoint(addressIPv6, LocalPort), reuseAddress)) + { + try + { +#if !UNITY + _udpSocketv6.SetSocketOption( + SocketOptionLevel.IPv6, + SocketOptionName.AddMembership, + new IPv6MulticastOption(MulticastAddressV6)); +#endif + } + catch (Exception) + { + // Unity3d throws exception - ignored + } + + _threadv6 = new Thread(ReceiveLogic) + { + Name = "SocketThreadv6(" + LocalPort + ")", + IsBackground = true + }; + _threadv6.Start(_udpSocketv6); + } + + return true; + } + + private bool BindSocket(Socket socket, IPEndPoint ep, bool reuseAddress) + { + //Setup socket + socket.ReceiveTimeout = 500; + socket.SendTimeout = 500; + socket.ReceiveBufferSize = NetConstants.SocketBufferSize; + socket.SendBufferSize = NetConstants.SocketBufferSize; +#if !UNITY || UNITY_EDITOR_WIN || UNITY_STANDALONE_WIN +#if NETSTANDARD || NETCOREAPP + if(RuntimeInformation.IsOSPlatform(OSPlatform.Windows)) +#endif + try + { + socket.IOControl(SioUdpConnreset, new byte[] { 0 }, null); + } + catch + { + //ignored + } +#endif + + try + { + socket.ExclusiveAddressUse = !reuseAddress; + socket.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, reuseAddress); + } + catch + { + //Unity with IL2CPP throws an exception here, it doesn't matter in most cases so just ignore it + } + if (socket.AddressFamily == AddressFamily.InterNetwork) + { + socket.Ttl = NetConstants.SocketTTL; + +#if NETSTANDARD || NETCOREAPP + if(!RuntimeInformation.IsOSPlatform(OSPlatform.OSX)) +#endif + try { socket.DontFragment = true; } + catch (SocketException e) + { + NetDebug.WriteError("[B]DontFragment error: {0}", e.SocketErrorCode); + } + + try { socket.EnableBroadcast = true; } + catch (SocketException e) + { + NetDebug.WriteError("[B]Broadcast error: {0}", e.SocketErrorCode); + } + } + + //Bind + try + { + socket.Bind(ep); + NetDebug.Write(NetLogLevel.Trace, "[B]Successfully binded to port: {0}", ((IPEndPoint)socket.LocalEndPoint).Port); + } + catch (SocketException bindException) + { + switch (bindException.SocketErrorCode) + { + //IPv6 bind fix + case SocketError.AddressAlreadyInUse: + if (socket.AddressFamily == AddressFamily.InterNetworkV6) + { + try + { + socket.SetSocketOption(SocketOptionLevel.IPv6, (SocketOptionName)27, true); + socket.Bind(ep); + } + catch (SocketException ex) + { +#if UNITY_2018_3_OR_NEWER + //because its fixed in 2018_3 + NetDebug.WriteError("[B]Bind exception: {0}, errorCode: {1}", ex.ToString(), ex.SocketErrorCode); +#endif + return false; + } + return true; + } + break; + //hack for iOS (Unity3D) + case SocketError.AddressFamilyNotSupported: + return true; + } + NetDebug.WriteError("[B]Bind exception: {0}, errorCode: {1}", bindException.ToString(), bindException.SocketErrorCode); + return false; + } + return true; + } + + public bool SendBroadcast(byte[] data, int offset, int size, int port) + { + if (!IsActive()) + return false; + bool broadcastSuccess = false; + bool multicastSuccess = false; + try + { + broadcastSuccess = _udpSocketv4.SendTo( + data, + offset, + size, + SocketFlags.None, + new IPEndPoint(IPAddress.Broadcast, port)) > 0; + + if (_udpSocketv6 != null) + { + multicastSuccess = _udpSocketv6.SendTo( + data, + offset, + size, + SocketFlags.None, + new IPEndPoint(MulticastAddressV6, port)) > 0; + } + } + catch (Exception ex) + { + NetDebug.WriteError("[S][MCAST]" + ex); + return broadcastSuccess; + } + return broadcastSuccess || multicastSuccess; + } + + public int SendTo(byte[] data, int offset, int size, IPEndPoint remoteEndPoint, ref SocketError errorCode) + { + if (!IsActive()) + return 0; + try + { + var socket = _udpSocketv4; + if (remoteEndPoint.AddressFamily == AddressFamily.InterNetworkV6 && IPv6Support) + socket = _udpSocketv6; + int result = socket.SendTo(data, offset, size, SocketFlags.None, remoteEndPoint); + NetDebug.Write(NetLogLevel.Trace, "[S]Send packet to {0}, result: {1}", remoteEndPoint, result); + return result; + } + catch (SocketException ex) + { + switch (ex.SocketErrorCode) + { + case SocketError.NoBufferSpaceAvailable: + case SocketError.Interrupted: + return 0; + case SocketError.MessageSize: //do nothing + break; + default: + NetDebug.WriteError("[S]" + ex); + break; + } + errorCode = ex.SocketErrorCode; + return -1; + } + catch (Exception ex) + { + NetDebug.WriteError("[S]" + ex); + return -1; + } + } + + public void Close(bool suspend) + { + if (!suspend) + { + IsRunning = false; +#if UNITY + _unitySocketFix.Socket = null; + _unitySocketFix = null; +#endif + } + + if (_udpSocketv4 != null) + { + _udpSocketv4.Close(); + _udpSocketv4 = null; + } + if (_udpSocketv6 != null) + { + _udpSocketv6.Close(); + _udpSocketv6 = null; + } + _threadv4 = null; + _threadv6 = null; + } + } +} diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/LiteNetLib/LiteNetLib/NetSocket.cs.meta b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/LiteNetLib/LiteNetLib/NetSocket.cs.meta new file mode 100644 index 00000000..308e590f --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/LiteNetLib/LiteNetLib/NetSocket.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 808552457deff2c42b7504f76e547684 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/LiteNetLib/LiteNetLib/NetStatistics.cs b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/LiteNetLib/LiteNetLib/NetStatistics.cs new file mode 100644 index 00000000..e763e7ad --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/LiteNetLib/LiteNetLib/NetStatistics.cs @@ -0,0 +1,39 @@ +namespace LiteNetLib +{ + public sealed class NetStatistics + { + public ulong PacketsSent; + public ulong PacketsReceived; + public ulong BytesSent; + public ulong BytesReceived; + public ulong PacketLoss; + public ulong PacketLossPercent + { + get { return PacketsSent == 0 ? 0 : PacketLoss * 100 / PacketsSent; } + } + + public ulong SequencedPacketLoss; + + public void Reset() + { + PacketsSent = 0; + PacketsReceived = 0; + BytesSent = 0; + BytesReceived = 0; + PacketLoss = 0; + } + + public override string ToString() + { + return + string.Format( + "BytesReceived: {0}\nPacketsReceived: {1}\nBytesSent: {2}\nPacketsSent: {3}\nPacketLoss: {4}\nPacketLossPercent: {5}\n", + BytesReceived, + PacketsReceived, + BytesSent, + PacketsSent, + PacketLoss, + PacketLossPercent); + } + } +} diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/LiteNetLib/LiteNetLib/NetStatistics.cs.meta b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/LiteNetLib/LiteNetLib/NetStatistics.cs.meta new file mode 100644 index 00000000..c1098220 --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/LiteNetLib/LiteNetLib/NetStatistics.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 4e490340883e38b4a9f814a4e9046867 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/LiteNetLib/LiteNetLib/NetUtils.cs b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/LiteNetLib/LiteNetLib/NetUtils.cs new file mode 100644 index 00000000..b99cfc3c --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/LiteNetLib/LiteNetLib/NetUtils.cs @@ -0,0 +1,197 @@ +using System; +using System.Collections.Generic; +using System.Net; +using System.Net.Sockets; +using System.Net.NetworkInformation; + +namespace LiteNetLib +{ + /// + /// Address type that you want to receive from NetUtils.GetLocalIp method + /// + [Flags] + public enum LocalAddrType + { + IPv4 = 1, + IPv6 = 2, + All = IPv4 | IPv6 + } + + /// + /// Some specific network utilities + /// + public static class NetUtils + { + public static IPEndPoint MakeEndPoint(string hostStr, int port) + { + return new IPEndPoint(ResolveAddress(hostStr), port); + } + + public static IPAddress ResolveAddress(string hostStr) + { + if(hostStr == "localhost") + return IPAddress.Loopback; + + IPAddress ipAddress; + if (!IPAddress.TryParse(hostStr, out ipAddress)) + { + if (NetSocket.IPv6Support) + ipAddress = ResolveAddress(hostStr, AddressFamily.InterNetworkV6); + if (ipAddress == null) + ipAddress = ResolveAddress(hostStr, AddressFamily.InterNetwork); + } + if (ipAddress == null) + throw new ArgumentException("Invalid address: " + hostStr); + + return ipAddress; + } + + private static IPAddress ResolveAddress(string hostStr, AddressFamily addressFamily) + { + IPAddress[] addresses = ResolveAddresses(hostStr); + foreach (IPAddress ip in addresses) + { + if (ip.AddressFamily == addressFamily) + { + return ip; + } + } + return null; + } + + private static IPAddress[] ResolveAddresses(string hostStr) + { +#if NETSTANDARD || NETCOREAPP + var hostTask = Dns.GetHostEntryAsync(hostStr); + hostTask.GetAwaiter().GetResult(); + var host = hostTask.Result; +#else + var host = Dns.GetHostEntry(hostStr); +#endif + return host.AddressList; + } + + /// + /// Get all local ip addresses + /// + /// type of address (IPv4, IPv6 or both) + /// List with all local ip adresses + public static List GetLocalIpList(LocalAddrType addrType) + { + List targetList = new List(); + GetLocalIpList(targetList, addrType); + return targetList; + } + + /// + /// Get all local ip addresses (non alloc version) + /// + /// result list + /// type of address (IPv4, IPv6 or both) + public static void GetLocalIpList(IList targetList, LocalAddrType addrType) + { + bool ipv4 = (addrType & LocalAddrType.IPv4) == LocalAddrType.IPv4; + bool ipv6 = (addrType & LocalAddrType.IPv6) == LocalAddrType.IPv6; + try + { + foreach (NetworkInterface ni in NetworkInterface.GetAllNetworkInterfaces()) + { + //Skip loopback and disabled network interfaces + if (ni.NetworkInterfaceType == NetworkInterfaceType.Loopback || + ni.OperationalStatus != OperationalStatus.Up) + continue; + + var ipProps = ni.GetIPProperties(); + + //Skip address without gateway + if (ipProps.GatewayAddresses.Count == 0) + continue; + + foreach (UnicastIPAddressInformation ip in ipProps.UnicastAddresses) + { + var address = ip.Address; + if ((ipv4 && address.AddressFamily == AddressFamily.InterNetwork) || + (ipv6 && address.AddressFamily == AddressFamily.InterNetworkV6)) + targetList.Add(address.ToString()); + } + } + } + catch + { + //ignored + } + + //Fallback mode (unity android) + if (targetList.Count == 0) + { + IPAddress[] addresses = ResolveAddresses(Dns.GetHostName()); + foreach (IPAddress ip in addresses) + { + if((ipv4 && ip.AddressFamily == AddressFamily.InterNetwork) || + (ipv6 && ip.AddressFamily == AddressFamily.InterNetworkV6)) + targetList.Add(ip.ToString()); + } + } + if (targetList.Count == 0) + { + if(ipv4) + targetList.Add("127.0.0.1"); + if(ipv6) + targetList.Add("::1"); + } + } + + private static readonly List IpList = new List(); + /// + /// Get first detected local ip address + /// + /// type of address (IPv4, IPv6 or both) + /// IP address if available. Else - string.Empty + public static string GetLocalIp(LocalAddrType addrType) + { + lock (IpList) + { + IpList.Clear(); + GetLocalIpList(IpList, addrType); + return IpList.Count == 0 ? string.Empty : IpList[0]; + } + } + + // =========================================== + // Internal and debug log related stuff + // =========================================== + internal static void PrintInterfaceInfos() + { + NetDebug.WriteForce(NetLogLevel.Info, "IPv6Support: {0}", NetSocket.IPv6Support); + try + { + foreach (NetworkInterface ni in NetworkInterface.GetAllNetworkInterfaces()) + { + foreach (UnicastIPAddressInformation ip in ni.GetIPProperties().UnicastAddresses) + { + if (ip.Address.AddressFamily == AddressFamily.InterNetwork || + ip.Address.AddressFamily == AddressFamily.InterNetworkV6) + { + NetDebug.WriteForce( + NetLogLevel.Info, + "Interface: {0}, Type: {1}, Ip: {2}, OpStatus: {3}", + ni.Name, + ni.NetworkInterfaceType.ToString(), + ip.Address.ToString(), + ni.OperationalStatus.ToString()); + } + } + } + } + catch (Exception e) + { + NetDebug.WriteForce(NetLogLevel.Info, "Error while getting interface infos: {0}", e.ToString()); + } + } + + internal static int RelativeSequenceNumber(int number, int expected) + { + return (number - expected + NetConstants.MaxSequence + NetConstants.HalfMaxSequence) % NetConstants.MaxSequence - NetConstants.HalfMaxSequence; + } + } +} diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/LiteNetLib/LiteNetLib/NetUtils.cs.meta b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/LiteNetLib/LiteNetLib/NetUtils.cs.meta new file mode 100644 index 00000000..c4818f9f --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/LiteNetLib/LiteNetLib/NetUtils.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 108ba97f49c4d6440ae918ee8eb1c0e0 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/LiteNetLib/LiteNetLib/ReliableChannel.cs b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/LiteNetLib/LiteNetLib/ReliableChannel.cs new file mode 100644 index 00000000..0634e806 --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/LiteNetLib/LiteNetLib/ReliableChannel.cs @@ -0,0 +1,310 @@ +using System; + +namespace LiteNetLib +{ + internal sealed class ReliableChannel : BaseChannel + { + private struct PendingPacket + { + private NetPacket _packet; + private long _timeStamp; + private bool _isSent; + + public override string ToString() + { + return _packet == null ? "Empty" : _packet.Sequence.ToString(); + } + + public void Init(NetPacket packet) + { + _packet = packet; + _isSent = false; + } + + public void TrySend(long currentTime, NetPeer peer) + { + if (_packet == null) + return; + if (_isSent) //check send time + { + double resendDelay = peer.ResendDelay * TimeSpan.TicksPerMillisecond; + double packetHoldTime = currentTime - _timeStamp; + if (packetHoldTime < resendDelay) + return; + NetDebug.Write("[RC]Resend: {0} > {1}", (int)packetHoldTime, resendDelay); + } + _timeStamp = currentTime; + _isSent = true; + peer.SendUserData(_packet); + } + + public bool Clear(NetPeer peer) + { + if (_packet != null) + { + peer.RecycleAndDeliver(_packet); + _packet = null; + return true; + } + return false; + } + } + + private readonly NetPacket _outgoingAcks; //for send acks + private readonly PendingPacket[] _pendingPackets; //for unacked packets and duplicates + private readonly NetPacket[] _receivedPackets; //for order + private readonly bool[] _earlyReceived; //for unordered + + private int _localSeqence; + private int _remoteSequence; + private int _localWindowStart; + private int _remoteWindowStart; + + private bool _mustSendAcks; + + private readonly bool _ordered; + private readonly int _windowSize; + private const int BitsInByte = 8; + private readonly byte _id; + + public ReliableChannel(NetPeer peer, bool ordered, byte id) : base(peer) + { + _id = id; + _windowSize = NetConstants.DefaultWindowSize; + _ordered = ordered; + _pendingPackets = new PendingPacket[_windowSize]; + for (int i = 0; i < _pendingPackets.Length; i++) + _pendingPackets[i] = new PendingPacket(); + + if (_ordered) + _receivedPackets = new NetPacket[_windowSize]; + else + _earlyReceived = new bool[_windowSize]; + + _localWindowStart = 0; + _localSeqence = 0; + _remoteSequence = 0; + _remoteWindowStart = 0; + _outgoingAcks = new NetPacket(PacketProperty.Ack, (_windowSize - 1) / BitsInByte + 2) {ChannelId = id}; + } + + //ProcessAck in packet + private void ProcessAck(NetPacket packet) + { + if (packet.Size != _outgoingAcks.Size) + { + NetDebug.Write("[PA]Invalid acks packet size"); + return; + } + + ushort ackWindowStart = packet.Sequence; + int windowRel = NetUtils.RelativeSequenceNumber(_localWindowStart, ackWindowStart); + if (ackWindowStart >= NetConstants.MaxSequence || windowRel < 0) + { + NetDebug.Write("[PA]Bad window start"); + return; + } + + //check relevance + if (windowRel >= _windowSize) + { + NetDebug.Write("[PA]Old acks"); + return; + } + + byte[] acksData = packet.RawData; + lock (_pendingPackets) + { + for (int pendingSeq = _localWindowStart; + pendingSeq != _localSeqence; + pendingSeq = (pendingSeq + 1) % NetConstants.MaxSequence) + { + int rel = NetUtils.RelativeSequenceNumber(pendingSeq, ackWindowStart); + if (rel >= _windowSize) + { + NetDebug.Write("[PA]REL: " + rel); + break; + } + + int pendingIdx = pendingSeq % _windowSize; + int currentByte = NetConstants.ChanneledHeaderSize + pendingIdx / BitsInByte; + int currentBit = pendingIdx % BitsInByte; + if ((acksData[currentByte] & (1 << currentBit)) == 0) + { +#if STATS_ENABLED || DEBUG + Peer.Statistics.PacketLoss++; +#endif + //Skip false ack + NetDebug.Write("[PA]False ack: {0}", pendingSeq); + continue; + } + + if (pendingSeq == _localWindowStart) + { + //Move window + _localWindowStart = (_localWindowStart + 1) % NetConstants.MaxSequence; + } + + //clear packet + if (_pendingPackets[pendingIdx].Clear(Peer)) + NetDebug.Write("[PA]Removing reliableInOrder ack: {0} - true", pendingSeq); + } + } + } + + public override void SendNextPackets() + { + if (_mustSendAcks) + { + _mustSendAcks = false; + NetDebug.Write("[RR]SendAcks"); + lock(_outgoingAcks) + Peer.SendUserData(_outgoingAcks); + } + + long currentTime = DateTime.UtcNow.Ticks; + lock (_pendingPackets) + { + //get packets from queue + lock (OutgoingQueue) + { + while (OutgoingQueue.Count > 0) + { + int relate = NetUtils.RelativeSequenceNumber(_localSeqence, _localWindowStart); + if (relate >= _windowSize) + break; + + var netPacket = OutgoingQueue.Dequeue(); + netPacket.Sequence = (ushort) _localSeqence; + netPacket.ChannelId = _id; + _pendingPackets[_localSeqence % _windowSize].Init(netPacket); + _localSeqence = (_localSeqence + 1) % NetConstants.MaxSequence; + } + } + //send + for (int pendingSeq = _localWindowStart; pendingSeq != _localSeqence; pendingSeq = (pendingSeq + 1) % NetConstants.MaxSequence) + _pendingPackets[pendingSeq % _windowSize].TrySend(currentTime, Peer); + } + } + + //Process incoming packet + public override bool ProcessPacket(NetPacket packet) + { + if (packet.Property == PacketProperty.Ack) + { + ProcessAck(packet); + return false; + } + int seq = packet.Sequence; + if (seq >= NetConstants.MaxSequence) + { + NetDebug.Write("[RR]Bad sequence"); + return false; + } + + int relate = NetUtils.RelativeSequenceNumber(seq, _remoteWindowStart); + int relateSeq = NetUtils.RelativeSequenceNumber(seq, _remoteSequence); + + if (relateSeq > _windowSize) + { + NetDebug.Write("[RR]Bad sequence"); + return false; + } + + //Drop bad packets + if (relate < 0) + { + //Too old packet doesn't ack + NetDebug.Write("[RR]ReliableInOrder too old"); + return false; + } + if (relate >= _windowSize * 2) + { + //Some very new packet + NetDebug.Write("[RR]ReliableInOrder too new"); + return false; + } + + //If very new - move window + int ackIdx; + int ackByte; + int ackBit; + lock (_outgoingAcks) + { + if (relate >= _windowSize) + { + //New window position + int newWindowStart = (_remoteWindowStart + relate - _windowSize + 1) % NetConstants.MaxSequence; + _outgoingAcks.Sequence = (ushort) newWindowStart; + + //Clean old data + while (_remoteWindowStart != newWindowStart) + { + ackIdx = _remoteWindowStart % _windowSize; + ackByte = NetConstants.ChanneledHeaderSize + ackIdx / BitsInByte; + ackBit = ackIdx % BitsInByte; + _outgoingAcks.RawData[ackByte] &= (byte) ~(1 << ackBit); + _remoteWindowStart = (_remoteWindowStart + 1) % NetConstants.MaxSequence; + } + } + + //Final stage - process valid packet + //trigger acks send + _mustSendAcks = true; + ackIdx = seq % _windowSize; + ackByte = NetConstants.ChanneledHeaderSize + ackIdx / BitsInByte; + ackBit = ackIdx % BitsInByte; + if ((_outgoingAcks.RawData[ackByte] & (1 << ackBit)) != 0) + { + NetDebug.Write("[RR]ReliableInOrder duplicate"); + return false; + } + + //save ack + _outgoingAcks.RawData[ackByte] |= (byte) (1 << ackBit); + } + + //detailed check + if (seq == _remoteSequence) + { + NetDebug.Write("[RR]ReliableInOrder packet succes"); + Peer.AddIncomingPacket(packet); + _remoteSequence = (_remoteSequence + 1) % NetConstants.MaxSequence; + + if (_ordered) + { + NetPacket p; + while ((p = _receivedPackets[_remoteSequence % _windowSize]) != null) + { + //process holded packet + _receivedPackets[_remoteSequence % _windowSize] = null; + Peer.AddIncomingPacket(p); + _remoteSequence = (_remoteSequence + 1) % NetConstants.MaxSequence; + } + } + else + { + while (_earlyReceived[_remoteSequence % _windowSize]) + { + //process early packet + _earlyReceived[_remoteSequence % _windowSize] = false; + _remoteSequence = (_remoteSequence + 1) % NetConstants.MaxSequence; + } + } + return true; + } + + //holded packet + if (_ordered) + { + _receivedPackets[ackIdx] = packet; + } + else + { + _earlyReceived[ackIdx] = true; + Peer.AddIncomingPacket(packet); + } + return true; + } + } +} \ No newline at end of file diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/LiteNetLib/LiteNetLib/ReliableChannel.cs.meta b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/LiteNetLib/LiteNetLib/ReliableChannel.cs.meta new file mode 100644 index 00000000..bbd566dd --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/LiteNetLib/LiteNetLib/ReliableChannel.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 53bf99c080ec15144beeec4d167f227a +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/LiteNetLib/LiteNetLib/SequencedChannel.cs b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/LiteNetLib/LiteNetLib/SequencedChannel.cs new file mode 100644 index 00000000..804ea618 --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/LiteNetLib/LiteNetLib/SequencedChannel.cs @@ -0,0 +1,93 @@ +using System; + +namespace LiteNetLib +{ + internal sealed class SequencedChannel : BaseChannel + { + private int _localSequence; + private ushort _remoteSequence; + private readonly bool _reliable; + private NetPacket _lastPacket; + private readonly NetPacket _ackPacket; + private bool _mustSendAck; + private readonly byte _id; + private long _lastPacketSendTime; + + public SequencedChannel(NetPeer peer, bool reliable, byte id) : base(peer) + { + _id = id; + _reliable = reliable; + if (_reliable) + _ackPacket = new NetPacket(PacketProperty.Ack, 0) {ChannelId = id}; + } + + public override void SendNextPackets() + { + if (_reliable && OutgoingQueue.Count == 0) + { + long currentTime = DateTime.UtcNow.Ticks; + long packetHoldTime = currentTime - _lastPacketSendTime; + if (packetHoldTime < Peer.ResendDelay * TimeSpan.TicksPerMillisecond) + return; + var packet = _lastPacket; + if (packet != null) + { + _lastPacketSendTime = currentTime; + Peer.SendUserData(packet); + } + } + else + { + lock (OutgoingQueue) + { + while (OutgoingQueue.Count > 0) + { + NetPacket packet = OutgoingQueue.Dequeue(); + _localSequence = (_localSequence + 1) % NetConstants.MaxSequence; + packet.Sequence = (ushort)_localSequence; + packet.ChannelId = _id; + Peer.SendUserData(packet); + + if (_reliable && OutgoingQueue.Count == 0) + { + _lastPacketSendTime = DateTime.UtcNow.Ticks; + _lastPacket = packet; + } + else + { + Peer.NetManager.NetPacketPool.Recycle(packet); + } + } + } + } + + if (_reliable && _mustSendAck) + { + _mustSendAck = false; + _ackPacket.Sequence = _remoteSequence; + Peer.SendUserData(_ackPacket); + } + } + + public override bool ProcessPacket(NetPacket packet) + { + if (packet.Property == PacketProperty.Ack) + { + if (_reliable && _lastPacket != null && packet.Sequence == _lastPacket.Sequence) + _lastPacket = null; + return false; + } + int relative = NetUtils.RelativeSequenceNumber(packet.Sequence, _remoteSequence); + bool packetProcessed = false; + if (packet.Sequence < NetConstants.MaxSequence && relative > 0) + { + Peer.Statistics.PacketLoss += (ulong)(relative - 1); + _remoteSequence = packet.Sequence; + Peer.AddIncomingPacket(packet); + packetProcessed = true; + } + _mustSendAck = true; + return packetProcessed; + } + } +} diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/LiteNetLib/LiteNetLib/SequencedChannel.cs.meta b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/LiteNetLib/LiteNetLib/SequencedChannel.cs.meta new file mode 100644 index 00000000..76e33649 --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/LiteNetLib/LiteNetLib/SequencedChannel.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 1a65a71a91775ae4ab4f20dfa5dc9b74 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/LiteNetLib/LiteNetLib/Utils.meta b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/LiteNetLib/LiteNetLib/Utils.meta new file mode 100644 index 00000000..cedba42f --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/LiteNetLib/LiteNetLib/Utils.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 1f9613ace7ec63e4e8fdac616f8406a3 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/LiteNetLib/LiteNetLib/Utils/CRC32C.cs b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/LiteNetLib/LiteNetLib/Utils/CRC32C.cs new file mode 100644 index 00000000..ed869258 --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/LiteNetLib/LiteNetLib/Utils/CRC32C.cs @@ -0,0 +1,102 @@ +#if NETCOREAPP3_0 +using System; +using System.Runtime.Intrinsics.X86; +#endif + +namespace LiteNetLib.Utils +{ + //Implemenatation from Crc32.NET + public static class CRC32C + { +#if NETCOREAPP3_0 + private static bool _x64Available; + private static bool _sseAvailable; +#endif + public const int ChecksumSize = 4; + private const uint Poly = 0x82F63B78u; + private static readonly uint[] Table; + + static CRC32C() + { +#if NETCOREAPP3_0 + _sseAvailable = Sse42.IsSupported; + _x64Available = Sse42.X64.IsSupported; + if(_sseAvailable) + return; +#endif + Table = new uint[16 * 256]; + for (uint i = 0; i < 256; i++) + { + uint res = i; + for (int t = 0; t < 16; t++) + { + for (int k = 0; k < 8; k++) + res = (res & 1) == 1 ? Poly ^ (res >> 1) : (res >> 1); + Table[t * 256 + i] = res; + } + } + } + + /// + /// Compute CRC32C for data + /// + /// input data + /// offset + /// length + /// CRC32C checksum + public static uint Compute(byte[] input, int offset, int length) + { + uint crcLocal = uint.MaxValue; +#if NETCOREAPP3_0 + if(_sseAvailable) + { + if (_x64Available) + { + while (length >= 8) + { + crcLocal = (uint)Sse42.X64.Crc32(crcLocal, BitConverter.ToUInt64(input, offset)); + offset += 8; + length -= 8; + } + } + while (length > 0) + { + crcLocal = Sse42.Crc32(crcLocal, input[offset]); + offset++; + length--; + } + return crcLocal ^ uint.MaxValue; + } +#endif + while (length >= 16) + { + var a = Table[(3 * 256) + input[offset + 12]] + ^ Table[(2 * 256) + input[offset + 13]] + ^ Table[(1 * 256) + input[offset + 14]] + ^ Table[(0 * 256) + input[offset + 15]]; + + var b = Table[(7 * 256) + input[offset + 8]] + ^ Table[(6 * 256) + input[offset + 9]] + ^ Table[(5 * 256) + input[offset + 10]] + ^ Table[(4 * 256) + input[offset + 11]]; + + var c = Table[(11 * 256) + input[offset + 4]] + ^ Table[(10 * 256) + input[offset + 5]] + ^ Table[(9 * 256) + input[offset + 6]] + ^ Table[(8 * 256) + input[offset + 7]]; + + var d = Table[(15 * 256) + ((byte)crcLocal ^ input[offset])] + ^ Table[(14 * 256) + ((byte)(crcLocal >> 8) ^ input[offset + 1])] + ^ Table[(13 * 256) + ((byte)(crcLocal >> 16) ^ input[offset + 2])] + ^ Table[(12 * 256) + ((crcLocal >> 24) ^ input[offset + 3])]; + + crcLocal = d ^ c ^ b ^ a; + offset += 16; + length -= 16; + } + while (--length >= 0) + crcLocal = Table[(byte)(crcLocal ^ input[offset++])] ^ crcLocal >> 8; + return crcLocal ^ uint.MaxValue; + } + } +} diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/LiteNetLib/LiteNetLib/Utils/CRC32C.cs.meta b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/LiteNetLib/LiteNetLib/Utils/CRC32C.cs.meta new file mode 100644 index 00000000..f4a43739 --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/LiteNetLib/LiteNetLib/Utils/CRC32C.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 970c3166873088045b5004381c509505 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/LiteNetLib/LiteNetLib/Utils/FastBitConverter.cs b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/LiteNetLib/LiteNetLib/Utils/FastBitConverter.cs new file mode 100644 index 00000000..3693a027 --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/LiteNetLib/LiteNetLib/Utils/FastBitConverter.cs @@ -0,0 +1,118 @@ +using System.Runtime.InteropServices; + +namespace LiteNetLib.Utils +{ + public static class FastBitConverter + { + [StructLayout(LayoutKind.Explicit)] + private struct ConverterHelperDouble + { + [FieldOffset(0)] + public ulong Along; + + [FieldOffset(0)] + public double Adouble; + } + + [StructLayout(LayoutKind.Explicit)] + private struct ConverterHelperFloat + { + [FieldOffset(0)] + public int Aint; + + [FieldOffset(0)] + public float Afloat; + } + + private static void WriteLittleEndian(byte[] buffer, int offset, ulong data) + { +#if BIGENDIAN + buffer[offset + 7] = (byte)(data); + buffer[offset + 6] = (byte)(data >> 8); + buffer[offset + 5] = (byte)(data >> 16); + buffer[offset + 4] = (byte)(data >> 24); + buffer[offset + 3] = (byte)(data >> 32); + buffer[offset + 2] = (byte)(data >> 40); + buffer[offset + 1] = (byte)(data >> 48); + buffer[offset ] = (byte)(data >> 56); +#else + buffer[offset] = (byte)(data); + buffer[offset + 1] = (byte)(data >> 8); + buffer[offset + 2] = (byte)(data >> 16); + buffer[offset + 3] = (byte)(data >> 24); + buffer[offset + 4] = (byte)(data >> 32); + buffer[offset + 5] = (byte)(data >> 40); + buffer[offset + 6] = (byte)(data >> 48); + buffer[offset + 7] = (byte)(data >> 56); +#endif + } + + private static void WriteLittleEndian(byte[] buffer, int offset, int data) + { +#if BIGENDIAN + buffer[offset + 3] = (byte)(data); + buffer[offset + 2] = (byte)(data >> 8); + buffer[offset + 1] = (byte)(data >> 16); + buffer[offset ] = (byte)(data >> 24); +#else + buffer[offset] = (byte)(data); + buffer[offset + 1] = (byte)(data >> 8); + buffer[offset + 2] = (byte)(data >> 16); + buffer[offset + 3] = (byte)(data >> 24); +#endif + } + + public static void WriteLittleEndian(byte[] buffer, int offset, short data) + { +#if BIGENDIAN + buffer[offset + 1] = (byte)(data); + buffer[offset ] = (byte)(data >> 8); +#else + buffer[offset] = (byte)(data); + buffer[offset + 1] = (byte)(data >> 8); +#endif + } + + public static void GetBytes(byte[] bytes, int startIndex, double value) + { + ConverterHelperDouble ch = new ConverterHelperDouble { Adouble = value }; + WriteLittleEndian(bytes, startIndex, ch.Along); + } + + public static void GetBytes(byte[] bytes, int startIndex, float value) + { + ConverterHelperFloat ch = new ConverterHelperFloat { Afloat = value }; + WriteLittleEndian(bytes, startIndex, ch.Aint); + } + + public static void GetBytes(byte[] bytes, int startIndex, short value) + { + WriteLittleEndian(bytes, startIndex, value); + } + + public static void GetBytes(byte[] bytes, int startIndex, ushort value) + { + WriteLittleEndian(bytes, startIndex, (short)value); + } + + public static void GetBytes(byte[] bytes, int startIndex, int value) + { + WriteLittleEndian(bytes, startIndex, value); + } + + public static void GetBytes(byte[] bytes, int startIndex, uint value) + { + WriteLittleEndian(bytes, startIndex, (int)value); + } + + public static void GetBytes(byte[] bytes, int startIndex, long value) + { + WriteLittleEndian(bytes, startIndex, (ulong)value); + } + + public static void GetBytes(byte[] bytes, int startIndex, ulong value) + { + WriteLittleEndian(bytes, startIndex, value); + } + } +} diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/LiteNetLib/LiteNetLib/Utils/FastBitConverter.cs.meta b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/LiteNetLib/LiteNetLib/Utils/FastBitConverter.cs.meta new file mode 100644 index 00000000..a1cb5d76 --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/LiteNetLib/LiteNetLib/Utils/FastBitConverter.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: e624379bb55eb3049b8ca6db4bc8c48b +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/LiteNetLib/LiteNetLib/Utils/INetSerializable.cs b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/LiteNetLib/LiteNetLib/Utils/INetSerializable.cs new file mode 100644 index 00000000..92f14bee --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/LiteNetLib/LiteNetLib/Utils/INetSerializable.cs @@ -0,0 +1,8 @@ +namespace LiteNetLib.Utils +{ + public interface INetSerializable + { + void Serialize(NetDataWriter writer); + void Deserialize(NetDataReader reader); + } +} diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/LiteNetLib/LiteNetLib/Utils/INetSerializable.cs.meta b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/LiteNetLib/LiteNetLib/Utils/INetSerializable.cs.meta new file mode 100644 index 00000000..40acadab --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/LiteNetLib/LiteNetLib/Utils/INetSerializable.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: c0466324e1daea34ba51f00200a0bf35 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/LiteNetLib/LiteNetLib/Utils/NetDataReader.cs b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/LiteNetLib/LiteNetLib/Utils/NetDataReader.cs new file mode 100644 index 00000000..f31e6f80 --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/LiteNetLib/LiteNetLib/Utils/NetDataReader.cs @@ -0,0 +1,707 @@ +using System; +using System.Net; +using System.Text; + +namespace LiteNetLib.Utils +{ + public class NetDataReader + { + protected byte[] _data; + protected int _position; + protected int _dataSize; + private int _offset; + + public byte[] RawData + { + get { return _data; } + } + + public int RawDataSize + { + get { return _dataSize; } + } + + public int UserDataOffset + { + get { return _offset; } + } + + public int UserDataSize + { + get { return _dataSize - _offset; } + } + + public bool IsNull + { + get { return _data == null; } + } + + public int Position + { + get { return _position; } + } + + public bool EndOfData + { + get { return _position == _dataSize; } + } + + public int AvailableBytes + { + get { return _dataSize - _position; } + } + + public void SkipBytes(int count) + { + _position += count; + } + + public void SetSource(NetDataWriter dataWriter) + { + _data = dataWriter.Data; + _position = 0; + _offset = 0; + _dataSize = dataWriter.Length; + } + + public void SetSource(byte[] source) + { + _data = source; + _position = 0; + _offset = 0; + _dataSize = source.Length; + } + + public void SetSource(byte[] source, int offset) + { + _data = source; + _position = offset; + _offset = offset; + _dataSize = source.Length; + } + + public void SetSource(byte[] source, int offset, int maxSize) + { + _data = source; + _position = offset; + _offset = offset; + _dataSize = maxSize; + } + + public NetDataReader() + { + + } + + public NetDataReader(byte[] source) + { + SetSource(source); + } + + public NetDataReader(byte[] source, int offset) + { + SetSource(source, offset); + } + + public NetDataReader(byte[] source, int offset, int maxSize) + { + SetSource(source, offset, maxSize); + } + + #region GetMethods + public IPEndPoint GetNetEndPoint() + { + string host = GetString(1000); + int port = GetInt(); + return NetUtils.MakeEndPoint(host, port); + } + + public byte GetByte() + { + byte res = _data[_position]; + _position += 1; + return res; + } + + public sbyte GetSByte() + { + var b = (sbyte)_data[_position]; + _position++; + return b; + } + + public bool[] GetBoolArray() + { + ushort size = BitConverter.ToUInt16(_data, _position); + _position += 2; + var arr = new bool[size]; + for (int i = 0; i < size; i++) + { + arr[i] = GetBool(); + } + return arr; + } + + public ushort[] GetUShortArray() + { + ushort size = BitConverter.ToUInt16(_data, _position); + _position += 2; + var arr = new ushort[size]; + for (int i = 0; i < size; i++) + { + arr[i] = GetUShort(); + } + return arr; + } + + public short[] GetShortArray() + { + ushort size = BitConverter.ToUInt16(_data, _position); + _position += 2; + var arr = new short[size]; + for (int i = 0; i < size; i++) + { + arr[i] = GetShort(); + } + return arr; + } + + public long[] GetLongArray() + { + ushort size = BitConverter.ToUInt16(_data, _position); + _position += 2; + var arr = new long[size]; + for (int i = 0; i < size; i++) + { + arr[i] = GetLong(); + } + return arr; + } + + public ulong[] GetULongArray() + { + ushort size = BitConverter.ToUInt16(_data, _position); + _position += 2; + var arr = new ulong[size]; + for (int i = 0; i < size; i++) + { + arr[i] = GetULong(); + } + return arr; + } + + public int[] GetIntArray() + { + ushort size = BitConverter.ToUInt16(_data, _position); + _position += 2; + var arr = new int[size]; + for (int i = 0; i < size; i++) + { + arr[i] = GetInt(); + } + return arr; + } + + public uint[] GetUIntArray() + { + ushort size = BitConverter.ToUInt16(_data, _position); + _position += 2; + var arr = new uint[size]; + for (int i = 0; i < size; i++) + { + arr[i] = GetUInt(); + } + return arr; + } + + public float[] GetFloatArray() + { + ushort size = BitConverter.ToUInt16(_data, _position); + _position += 2; + var arr = new float[size]; + for (int i = 0; i < size; i++) + { + arr[i] = GetFloat(); + } + return arr; + } + + public double[] GetDoubleArray() + { + ushort size = BitConverter.ToUInt16(_data, _position); + _position += 2; + var arr = new double[size]; + for (int i = 0; i < size; i++) + { + arr[i] = GetDouble(); + } + return arr; + } + + public string[] GetStringArray() + { + ushort size = BitConverter.ToUInt16(_data, _position); + _position += 2; + var arr = new string[size]; + for (int i = 0; i < size; i++) + { + arr[i] = GetString(); + } + return arr; + } + + public string[] GetStringArray(int maxStringLength) + { + ushort size = BitConverter.ToUInt16(_data, _position); + _position += 2; + var arr = new string[size]; + for (int i = 0; i < size; i++) + { + arr[i] = GetString(maxStringLength); + } + return arr; + } + + public bool GetBool() + { + bool res = _data[_position] > 0; + _position += 1; + return res; + } + + public char GetChar() + { + char result = BitConverter.ToChar(_data, _position); + _position += 2; + return result; + } + + public ushort GetUShort() + { + ushort result = BitConverter.ToUInt16(_data, _position); + _position += 2; + return result; + } + + public short GetShort() + { + short result = BitConverter.ToInt16(_data, _position); + _position += 2; + return result; + } + + public long GetLong() + { + long result = BitConverter.ToInt64(_data, _position); + _position += 8; + return result; + } + + public ulong GetULong() + { + ulong result = BitConverter.ToUInt64(_data, _position); + _position += 8; + return result; + } + + public int GetInt() + { + int result = BitConverter.ToInt32(_data, _position); + _position += 4; + return result; + } + + public uint GetUInt() + { + uint result = BitConverter.ToUInt32(_data, _position); + _position += 4; + return result; + } + + public float GetFloat() + { + float result = BitConverter.ToSingle(_data, _position); + _position += 4; + return result; + } + + public double GetDouble() + { + double result = BitConverter.ToDouble(_data, _position); + _position += 8; + return result; + } + + public string GetString(int maxLength) + { + int bytesCount = GetInt(); + if (bytesCount <= 0 || bytesCount > maxLength*2) + { + return string.Empty; + } + + int charCount = Encoding.UTF8.GetCharCount(_data, _position, bytesCount); + if (charCount > maxLength) + { + return string.Empty; + } + + string result = Encoding.UTF8.GetString(_data, _position, bytesCount); + _position += bytesCount; + return result; + } + + public string GetString() + { + int bytesCount = GetInt(); + if (bytesCount <= 0) + { + return string.Empty; + } + + string result = Encoding.UTF8.GetString(_data, _position, bytesCount); + _position += bytesCount; + return result; + } + + public ArraySegment GetRemainingBytesSegment() + { + ArraySegment segment = new ArraySegment(_data, _position, AvailableBytes); + _position = _data.Length; + return segment; + } + + public T Get() where T : INetSerializable, new() + { + var obj = new T(); + obj.Deserialize(this); + return obj; + } + + public byte[] GetRemainingBytes() + { + byte[] outgoingData = new byte[AvailableBytes]; + Buffer.BlockCopy(_data, _position, outgoingData, 0, AvailableBytes); + _position = _data.Length; + return outgoingData; + } + + public void GetBytes(byte[] destination, int start, int count) + { + Buffer.BlockCopy(_data, _position, destination, start, count); + _position += count; + } + + public void GetBytes(byte[] destination, int count) + { + Buffer.BlockCopy(_data, _position, destination, 0, count); + _position += count; + } + + public sbyte[] GetSBytesWithLength() + { + int length = GetInt(); + sbyte[] outgoingData = new sbyte[length]; + Buffer.BlockCopy(_data, _position, outgoingData, 0, length); + _position += length; + return outgoingData; + } + + public byte[] GetBytesWithLength() + { + int length = GetInt(); + byte[] outgoingData = new byte[length]; + Buffer.BlockCopy(_data, _position, outgoingData, 0, length); + _position += length; + return outgoingData; + } + #endregion + + #region PeekMethods + + public byte PeekByte() + { + return _data[_position]; + } + + public sbyte PeekSByte() + { + return (sbyte)_data[_position]; + } + + public bool PeekBool() + { + return _data[_position] > 0; + } + + public char PeekChar() + { + return BitConverter.ToChar(_data, _position); + } + + public ushort PeekUShort() + { + return BitConverter.ToUInt16(_data, _position); + } + + public short PeekShort() + { + return BitConverter.ToInt16(_data, _position); + } + + public long PeekLong() + { + return BitConverter.ToInt64(_data, _position); + } + + public ulong PeekULong() + { + return BitConverter.ToUInt64(_data, _position); + } + + public int PeekInt() + { + return BitConverter.ToInt32(_data, _position); + } + + public uint PeekUInt() + { + return BitConverter.ToUInt32(_data, _position); + } + + public float PeekFloat() + { + return BitConverter.ToSingle(_data, _position); + } + + public double PeekDouble() + { + return BitConverter.ToDouble(_data, _position); + } + + public string PeekString(int maxLength) + { + int bytesCount = BitConverter.ToInt32(_data, _position); + if (bytesCount <= 0 || bytesCount > maxLength * 2) + { + return string.Empty; + } + + int charCount = Encoding.UTF8.GetCharCount(_data, _position + 4, bytesCount); + if (charCount > maxLength) + { + return string.Empty; + } + + string result = Encoding.UTF8.GetString(_data, _position + 4, bytesCount); + return result; + } + + public string PeekString() + { + int bytesCount = BitConverter.ToInt32(_data, _position); + if (bytesCount <= 0) + { + return string.Empty; + } + + string result = Encoding.UTF8.GetString(_data, _position + 4, bytesCount); + return result; + } + #endregion + + #region TryGetMethods + public bool TryGetByte(out byte result) + { + if (AvailableBytes >= 1) + { + result = GetByte(); + return true; + } + result = 0; + return false; + } + + public bool TryGetSByte(out sbyte result) + { + if (AvailableBytes >= 1) + { + result = GetSByte(); + return true; + } + result = 0; + return false; + } + + public bool TryGetBool(out bool result) + { + if (AvailableBytes >= 1) + { + result = GetBool(); + return true; + } + result = false; + return false; + } + + public bool TryGetChar(out char result) + { + if (AvailableBytes >= 2) + { + result = GetChar(); + return true; + } + result = '\0'; + return false; + } + + public bool TryGetShort(out short result) + { + if (AvailableBytes >= 2) + { + result = GetShort(); + return true; + } + result = 0; + return false; + } + + public bool TryGetUShort(out ushort result) + { + if (AvailableBytes >= 2) + { + result = GetUShort(); + return true; + } + result = 0; + return false; + } + + public bool TryGetInt(out int result) + { + if (AvailableBytes >= 4) + { + result = GetInt(); + return true; + } + result = 0; + return false; + } + + public bool TryGetUInt(out uint result) + { + if (AvailableBytes >= 4) + { + result = GetUInt(); + return true; + } + result = 0; + return false; + } + + public bool TryGetLong(out long result) + { + if (AvailableBytes >= 8) + { + result = GetLong(); + return true; + } + result = 0; + return false; + } + + public bool TryGetULong(out ulong result) + { + if (AvailableBytes >= 8) + { + result = GetULong(); + return true; + } + result = 0; + return false; + } + + public bool TryGetFloat(out float result) + { + if (AvailableBytes >= 4) + { + result = GetFloat(); + return true; + } + result = 0; + return false; + } + + public bool TryGetDouble(out double result) + { + if (AvailableBytes >= 8) + { + result = GetDouble(); + return true; + } + result = 0; + return false; + } + + public bool TryGetString(out string result) + { + if (AvailableBytes >= 4) + { + var bytesCount = PeekInt(); + if (AvailableBytes >= bytesCount + 4) + { + result = GetString(); + return true; + } + } + result = null; + return false; + } + + public bool TryGetStringArray(out string[] result) + { + ushort size; + if (!TryGetUShort(out size)) + { + result = null; + return false; + } + + result = new string[size]; + for (int i = 0; i < size; i++) + { + if (!TryGetString(out result[i])) + { + result = null; + return false; + } + } + + return true; + } + + public bool TryGetBytesWithLength(out byte[] result) + { + if (AvailableBytes >= 4) + { + var length = PeekInt(); + if (length >= 0 && AvailableBytes >= length + 4) + { + result = GetBytesWithLength(); + return true; + } + } + result = null; + return false; + } + #endregion + + public void Clear() + { + _position = 0; + _dataSize = 0; + _data = null; + } + } +} + diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/LiteNetLib/LiteNetLib/Utils/NetDataReader.cs.meta b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/LiteNetLib/LiteNetLib/Utils/NetDataReader.cs.meta new file mode 100644 index 00000000..d9185283 --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/LiteNetLib/LiteNetLib/Utils/NetDataReader.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: bda7167145acd5b4d8a5cbbd46f977ab +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/LiteNetLib/LiteNetLib/Utils/NetDataWriter.cs b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/LiteNetLib/LiteNetLib/Utils/NetDataWriter.cs new file mode 100644 index 00000000..f7ccd2f2 --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/LiteNetLib/LiteNetLib/Utils/NetDataWriter.cs @@ -0,0 +1,415 @@ +using System; +using System.Net; +using System.Text; + +namespace LiteNetLib.Utils +{ + public class NetDataWriter + { + protected byte[] _data; + protected int _position; + private const int InitialSize = 64; + private readonly bool _autoResize; + + public int Capacity + { + get { return _data.Length; } + } + + public NetDataWriter() : this(true, InitialSize) + { + } + + public NetDataWriter(bool autoResize) : this(autoResize, InitialSize) + { + } + + public NetDataWriter(bool autoResize, int initialSize) + { + _data = new byte[initialSize]; + _autoResize = autoResize; + } + + /// + /// Creates NetDataWriter from existing ByteArray + /// + /// Source byte array + /// Copy array to new location or use existing + public static NetDataWriter FromBytes(byte[] bytes, bool copy) + { + if (copy) + { + var netDataWriter = new NetDataWriter(true, bytes.Length); + netDataWriter.Put(bytes); + return netDataWriter; + } + return new NetDataWriter(true, 0) {_data = bytes}; + } + + /// + /// Creates NetDataWriter from existing ByteArray (always copied data) + /// + /// Source byte array + /// Offset of array + /// Length of array + public static NetDataWriter FromBytes(byte[] bytes, int offset, int length) + { + var netDataWriter = new NetDataWriter(true, bytes.Length); + netDataWriter.Put(bytes, offset, length); + return netDataWriter; + } + + public static NetDataWriter FromString(string value) + { + var netDataWriter = new NetDataWriter(); + netDataWriter.Put(value); + return netDataWriter; + } + + public void ResizeIfNeed(int newSize) + { + int len = _data.Length; + if (len < newSize) + { + while (len < newSize) + len *= 2; + Array.Resize(ref _data, len); + } + } + + public void Reset(int size) + { + ResizeIfNeed(size); + _position = 0; + } + + public void Reset() + { + _position = 0; + } + + public byte[] CopyData() + { + byte[] resultData = new byte[_position]; + Buffer.BlockCopy(_data, 0, resultData, 0, _position); + return resultData; + } + + public byte[] Data + { + get { return _data; } + } + + public int Length + { + get { return _position; } + } + + public void Put(float value) + { + if (_autoResize) + ResizeIfNeed(_position + 4); + FastBitConverter.GetBytes(_data, _position, value); + _position += 4; + } + + public void Put(double value) + { + if (_autoResize) + ResizeIfNeed(_position + 8); + FastBitConverter.GetBytes(_data, _position, value); + _position += 8; + } + + public void Put(long value) + { + if (_autoResize) + ResizeIfNeed(_position + 8); + FastBitConverter.GetBytes(_data, _position, value); + _position += 8; + } + + public void Put(ulong value) + { + if (_autoResize) + ResizeIfNeed(_position + 8); + FastBitConverter.GetBytes(_data, _position, value); + _position += 8; + } + + public void Put(int value) + { + if (_autoResize) + ResizeIfNeed(_position + 4); + FastBitConverter.GetBytes(_data, _position, value); + _position += 4; + } + + public void Put(uint value) + { + if (_autoResize) + ResizeIfNeed(_position + 4); + FastBitConverter.GetBytes(_data, _position, value); + _position += 4; + } + + public void Put(char value) + { + if (_autoResize) + ResizeIfNeed(_position + 2); + FastBitConverter.GetBytes(_data, _position, value); + _position += 2; + } + + public void Put(ushort value) + { + if (_autoResize) + ResizeIfNeed(_position + 2); + FastBitConverter.GetBytes(_data, _position, value); + _position += 2; + } + + public void Put(short value) + { + if (_autoResize) + ResizeIfNeed(_position + 2); + FastBitConverter.GetBytes(_data, _position, value); + _position += 2; + } + + public void Put(sbyte value) + { + if (_autoResize) + ResizeIfNeed(_position + 1); + _data[_position] = (byte)value; + _position++; + } + + public void Put(byte value) + { + if (_autoResize) + ResizeIfNeed(_position + 1); + _data[_position] = value; + _position++; + } + + public void Put(byte[] data, int offset, int length) + { + if (_autoResize) + ResizeIfNeed(_position + length); + Buffer.BlockCopy(data, offset, _data, _position, length); + _position += length; + } + + public void Put(byte[] data) + { + if (_autoResize) + ResizeIfNeed(_position + data.Length); + Buffer.BlockCopy(data, 0, _data, _position, data.Length); + _position += data.Length; + } + + public void PutSBytesWithLength(sbyte[] data, int offset, int length) + { + if (_autoResize) + ResizeIfNeed(_position + length + 4); + FastBitConverter.GetBytes(_data, _position, length); + Buffer.BlockCopy(data, offset, _data, _position + 4, length); + _position += length + 4; + } + + public void PutSBytesWithLength(sbyte[] data) + { + if (_autoResize) + ResizeIfNeed(_position + data.Length + 4); + FastBitConverter.GetBytes(_data, _position, data.Length); + Buffer.BlockCopy(data, 0, _data, _position + 4, data.Length); + _position += data.Length + 4; + } + + public void PutBytesWithLength(byte[] data, int offset, int length) + { + if (_autoResize) + ResizeIfNeed(_position + length + 4); + FastBitConverter.GetBytes(_data, _position, length); + Buffer.BlockCopy(data, offset, _data, _position + 4, length); + _position += length + 4; + } + + public void PutBytesWithLength(byte[] data) + { + if (_autoResize) + ResizeIfNeed(_position + data.Length + 4); + FastBitConverter.GetBytes(_data, _position, data.Length); + Buffer.BlockCopy(data, 0, _data, _position + 4, data.Length); + _position += data.Length + 4; + } + + public void Put(bool value) + { + if (_autoResize) + ResizeIfNeed(_position + 1); + _data[_position] = (byte)(value ? 1 : 0); + _position++; + } + + public void PutArray(float[] value) + { + ushort len = value == null ? (ushort)0 : (ushort)value.Length; + if (_autoResize) + ResizeIfNeed(_position + len * 4 + 2); + Put(len); + for (int i = 0; i < len; i++) + Put(value[i]); + } + + public void PutArray(double[] value) + { + ushort len = value == null ? (ushort)0 : (ushort)value.Length; + if (_autoResize) + ResizeIfNeed(_position + len * 8 + 2); + Put(len); + for (int i = 0; i < len; i++) + Put(value[i]); + } + + public void PutArray(long[] value) + { + ushort len = value == null ? (ushort)0 : (ushort)value.Length; + if (_autoResize) + ResizeIfNeed(_position + len * 8 + 2); + Put(len); + for (int i = 0; i < len; i++) + Put(value[i]); + } + + public void PutArray(ulong[] value) + { + ushort len = value == null ? (ushort)0 : (ushort)value.Length; + if (_autoResize) + ResizeIfNeed(_position + len * 8 + 2); + Put(len); + for (int i = 0; i < len; i++) + Put(value[i]); + } + + public void PutArray(int[] value) + { + ushort len = value == null ? (ushort)0 : (ushort)value.Length; + if (_autoResize) + ResizeIfNeed(_position + len * 4 + 2); + Put(len); + for (int i = 0; i < len; i++) + Put(value[i]); + } + + public void PutArray(uint[] value) + { + ushort len = value == null ? (ushort)0 : (ushort)value.Length; + if (_autoResize) + ResizeIfNeed(_position + len * 4 + 2); + Put(len); + for (int i = 0; i < len; i++) + Put(value[i]); + } + + public void PutArray(ushort[] value) + { + ushort len = value == null ? (ushort)0 : (ushort)value.Length; + if (_autoResize) + ResizeIfNeed(_position + len * 2 + 2); + Put(len); + for (int i = 0; i < len; i++) + Put(value[i]); + } + + public void PutArray(short[] value) + { + ushort len = value == null ? (ushort)0 : (ushort)value.Length; + if (_autoResize) + ResizeIfNeed(_position + len * 2 + 2); + Put(len); + for (int i = 0; i < len; i++) + Put(value[i]); + } + + public void PutArray(bool[] value) + { + ushort len = value == null ? (ushort)0 : (ushort)value.Length; + if (_autoResize) + ResizeIfNeed(_position + len + 2); + Put(len); + for (int i = 0; i < len; i++) + Put(value[i]); + } + + public void PutArray(string[] value) + { + ushort len = value == null ? (ushort)0 : (ushort)value.Length; + Put(len); + for (int i = 0; i < len; i++) + Put(value[i]); + } + + public void PutArray(string[] value, int maxLength) + { + ushort len = value == null ? (ushort)0 : (ushort)value.Length; + Put(len); + for (int i = 0; i < len; i++) + Put(value[i], maxLength); + } + + public void Put(IPEndPoint endPoint) + { + Put(endPoint.Address.ToString()); + Put(endPoint.Port); + } + + public void Put(string value) + { + if (string.IsNullOrEmpty(value)) + { + Put(0); + return; + } + + //put bytes count + int bytesCount = Encoding.UTF8.GetByteCount(value); + if (_autoResize) + ResizeIfNeed(_position + bytesCount + 4); + Put(bytesCount); + + //put string + Encoding.UTF8.GetBytes(value, 0, value.Length, _data, _position); + _position += bytesCount; + } + + public void Put(string value, int maxLength) + { + if (string.IsNullOrEmpty(value)) + { + Put(0); + return; + } + + int length = value.Length > maxLength ? maxLength : value.Length; + //calculate max count + int bytesCount = Encoding.UTF8.GetByteCount(value); + if (_autoResize) + ResizeIfNeed(_position + bytesCount + 4); + + //put bytes count + Put(bytesCount); + + //put string + Encoding.UTF8.GetBytes(value, 0, length, _data, _position); + + _position += bytesCount; + } + + //public void Put(T obj) where T : INetSerializable + //{ + // obj.Serialize(this); + //} + } +} diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/LiteNetLib/LiteNetLib/Utils/NetDataWriter.cs.meta b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/LiteNetLib/LiteNetLib/Utils/NetDataWriter.cs.meta new file mode 100644 index 00000000..4ebf5d89 --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/LiteNetLib/LiteNetLib/Utils/NetDataWriter.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 3243d1dc38f4fe24f8bc146f30165c0e +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/LiteNetLib/LiteNetLib/Utils/NetPacketProcessor.cs b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/LiteNetLib/LiteNetLib/Utils/NetPacketProcessor.cs new file mode 100644 index 00000000..b8304a51 --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/LiteNetLib/LiteNetLib/Utils/NetPacketProcessor.cs @@ -0,0 +1,314 @@ +using System; +using System.Collections.Generic; + +namespace LiteNetLib.Utils +{ + public class NetPacketProcessor + { + private static class HashCache + { + public static bool Initialized; + public static ulong Id; + } + + protected delegate void SubscribeDelegate(NetDataReader reader, object userData); + private readonly NetSerializer _netSerializer; + private readonly Dictionary _callbacks = new Dictionary(); + private readonly NetDataWriter _netDataWriter = new NetDataWriter(); + + public NetPacketProcessor() + { + _netSerializer = new NetSerializer(); + } + + public NetPacketProcessor(int maxStringLength) + { + _netSerializer = new NetSerializer(maxStringLength); + } + + //FNV-1 64 bit hash + protected virtual ulong GetHash() + { + if(HashCache.Initialized) + return HashCache.Id; + + ulong hash = 14695981039346656037UL; //offset + string typeName = typeof(T).FullName; + for (var i = 0; i < typeName.Length; i++) + { + hash = hash ^ typeName[i]; + hash *= 1099511628211UL; //prime + } + HashCache.Initialized = true; + HashCache.Id = hash; + return hash; + } + + protected virtual SubscribeDelegate GetCallbackFromData(NetDataReader reader) + { + var hash = reader.GetULong(); + SubscribeDelegate action; + if (!_callbacks.TryGetValue(hash, out action)) + { + throw new ParseException("Undefined packet in NetDataReader"); + } + return action; + } + + protected virtual void WriteHash(NetDataWriter writer) + { + writer.Put(GetHash()); + } + + /// + /// Register nested property type + /// + /// INetSerializable structure + public void RegisterNestedType() where T : struct, INetSerializable + { + _netSerializer.RegisterNestedType(); + } + + /// + /// Register nested property type + /// + /// + /// + public void RegisterNestedType(Action writeDelegate, Func readDelegate) + { + _netSerializer.RegisterNestedType(writeDelegate, readDelegate); + } + + /// + /// Register nested property type + /// + /// INetSerializable class + public void RegisterNestedType(Func constructor) where T : class, INetSerializable + { + _netSerializer.RegisterNestedType(constructor); + } + + /// + /// Reads all available data from NetDataReader and calls OnReceive delegates + /// + /// NetDataReader with packets data + public void ReadAllPackets(NetDataReader reader) + { + while (reader.AvailableBytes > 0) + ReadPacket(reader); + } + + /// + /// Reads all available data from NetDataReader and calls OnReceive delegates + /// + /// NetDataReader with packets data + /// Argument that passed to OnReceivedEvent + /// Malformed packet + public void ReadAllPackets(NetDataReader reader, object userData) + { + while (reader.AvailableBytes > 0) + ReadPacket(reader, userData); + } + + /// + /// Reads one packet from NetDataReader and calls OnReceive delegate + /// + /// NetDataReader with packet + /// Malformed packet + public void ReadPacket(NetDataReader reader) + { + ReadPacket(reader, null); + } + + public void Send(NetPeer peer, T packet, DeliveryMethod options) where T : class, new() + { + _netDataWriter.Reset(); + Write(_netDataWriter, packet); + peer.Send(_netDataWriter, options); + } + + public void SendNetSerializable(NetPeer peer, T packet, DeliveryMethod options) where T : INetSerializable + { + _netDataWriter.Reset(); + WriteNetSerializable(_netDataWriter, packet); + peer.Send(_netDataWriter, options); + } + + public void Send(NetManager manager, T packet, DeliveryMethod options) where T : class, new() + { + _netDataWriter.Reset(); + Write(_netDataWriter, packet); + manager.SendToAll(_netDataWriter, options); + } + + public void SendNetSerializable(NetManager manager, T packet, DeliveryMethod options) where T : INetSerializable + { + _netDataWriter.Reset(); + WriteNetSerializable(_netDataWriter, packet); + manager.SendToAll(_netDataWriter, options); + } + + public void Write(NetDataWriter writer, T packet) where T : class, new() + { + WriteHash(writer); + _netSerializer.Serialize(writer, packet); + } + + public void WriteNetSerializable(NetDataWriter writer, T packet) where T : INetSerializable + { + WriteHash(writer); + packet.Serialize(writer); + } + + public byte[] Write(T packet) where T : class, new() + { + _netDataWriter.Reset(); + WriteHash(_netDataWriter); + _netSerializer.Serialize(_netDataWriter, packet); + return _netDataWriter.CopyData(); + } + + public byte[] WriteNetSerializable(T packet) where T : INetSerializable + { + _netDataWriter.Reset(); + WriteHash(_netDataWriter); + packet.Serialize(_netDataWriter); + return _netDataWriter.CopyData(); + } + + /// + /// Reads one packet from NetDataReader and calls OnReceive delegate + /// + /// NetDataReader with packet + /// Argument that passed to OnReceivedEvent + /// Malformed packet + public void ReadPacket(NetDataReader reader, object userData) + { + GetCallbackFromData(reader)(reader, userData); + } + + /// + /// Register and subscribe to packet receive event + /// + /// event that will be called when packet deserialized with ReadPacket method + /// Method that constructs packet intead of slow Activator.CreateInstance + /// 's fields are not supported, or it has no fields + public void Subscribe(Action onReceive, Func packetConstructor) where T : class, new() + { + _netSerializer.Register(); + _callbacks[GetHash()] = (reader, userData) => + { + var reference = packetConstructor(); + _netSerializer.Deserialize(reader, reference); + onReceive(reference); + }; + } + + /// + /// Register and subscribe to packet receive event (with userData) + /// + /// event that will be called when packet deserialized with ReadPacket method + /// Method that constructs packet intead of slow Activator.CreateInstance + /// 's fields are not supported, or it has no fields + public void Subscribe(Action onReceive, Func packetConstructor) where T : class, new() + { + _netSerializer.Register(); + _callbacks[GetHash()] = (reader, userData) => + { + var reference = packetConstructor(); + _netSerializer.Deserialize(reader, reference); + onReceive(reference, (TUserData)userData); + }; + } + + /// + /// Register and subscribe to packet receive event + /// This metod will overwrite last received packet class on receive (less garbage) + /// + /// event that will be called when packet deserialized with ReadPacket method + /// 's fields are not supported, or it has no fields + public void SubscribeReusable(Action onReceive) where T : class, new() + { + _netSerializer.Register(); + var reference = new T(); + _callbacks[GetHash()] = (reader, userData) => + { + _netSerializer.Deserialize(reader, reference); + onReceive(reference); + }; + } + + /// + /// Register and subscribe to packet receive event + /// This metod will overwrite last received packet class on receive (less garbage) + /// + /// event that will be called when packet deserialized with ReadPacket method + /// 's fields are not supported, or it has no fields + public void SubscribeReusable(Action onReceive) where T : class, new() + { + _netSerializer.Register(); + var reference = new T(); + _callbacks[GetHash()] = (reader, userData) => + { + _netSerializer.Deserialize(reader, reference); + onReceive(reference, (TUserData)userData); + }; + } + + public void SubscribeNetSerializable( + Action onReceive, + Func packetConstructor) where T : INetSerializable + { + _callbacks[GetHash()] = (reader, userData) => + { + var pkt = packetConstructor(); + pkt.Deserialize(reader); + onReceive(pkt, (TUserData)userData); + }; + } + + public void SubscribeNetSerializable( + Action onReceive, + Func packetConstructor) where T : INetSerializable + { + _callbacks[GetHash()] = (reader, userData) => + { + var pkt = packetConstructor(); + pkt.Deserialize(reader); + onReceive(pkt); + }; + } + + public void SubscribeNetSerializable( + Action onReceive) where T : INetSerializable, new() + { + var reference = new T(); + _callbacks[GetHash()] = (reader, userData) => + { + reference.Deserialize(reader); + onReceive(reference, (TUserData)userData); + }; + } + + public void SubscribeNetSerializable( + Action onReceive) where T : INetSerializable, new() + { + var reference = new T(); + _callbacks[GetHash()] = (reader, userData) => + { + reference.Deserialize(reader); + onReceive(reference); + }; + } + + /// + /// Remove any subscriptions by type + /// + /// Packet type + /// true if remove is success + public bool RemoveSubscription() + { + return _callbacks.Remove(GetHash()); + } + } +} diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/LiteNetLib/LiteNetLib/Utils/NetPacketProcessor.cs.meta b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/LiteNetLib/LiteNetLib/Utils/NetPacketProcessor.cs.meta new file mode 100644 index 00000000..552b71f0 --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/LiteNetLib/LiteNetLib/Utils/NetPacketProcessor.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: d57b9b11a5879344b9d04ec7f864147c +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/LiteNetLib/LiteNetLib/Utils/NetSerializer.cs b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/LiteNetLib/LiteNetLib/Utils/NetSerializer.cs new file mode 100644 index 00000000..42e401ae --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/LiteNetLib/LiteNetLib/Utils/NetSerializer.cs @@ -0,0 +1,601 @@ +using System; +using System.Reflection; +using System.Collections.Generic; +using System.Net; + +namespace LiteNetLib.Utils +{ + public class InvalidTypeException : ArgumentException + { + public InvalidTypeException(string message) : base(message) { } + } + + public class ParseException : Exception + { + public ParseException(string message) : base(message) { } + } + + public class NetSerializer + { + private abstract class FastCall + { + public bool IsArray; + public virtual void Init(MethodInfo getMethod, MethodInfo setMethod, bool isArray) { IsArray = isArray; } + public abstract void Read(T inf, NetDataReader r); + public abstract void Write(T inf, NetDataWriter w); + public virtual void ReadArray(T inf, NetDataReader r) { throw new InvalidTypeException("Unsupported type: " + typeof(T) + "[]"); } + public virtual void WriteArray(T inf, NetDataWriter w) { throw new InvalidTypeException("Unsupported type: " + typeof(T) + "[]"); } + } + + private abstract class FastCallSpecific : FastCall + { + protected Func Getter; + protected Action Setter; + protected Func GetterArr; + protected Action SetterArr; + + protected TProperty[] ReadArrayHelper(TClass inf, NetDataReader r) + { + ushort count = r.GetUShort(); + var arr = GetterArr(inf); + return arr == null || arr.Length != count ? new TProperty[count] : arr; + } + + protected TProperty[] WriteArrayHelper(TClass inf, NetDataWriter w) + { + var arr = GetterArr(inf); + w.Put((ushort)arr.Length); + return arr; + } + + public override void Init(MethodInfo getMethod, MethodInfo setMethod, bool isArray) + { + base.Init(getMethod, setMethod, isArray); + if (IsArray) + { + GetterArr = (Func)Delegate.CreateDelegate(typeof(Func), getMethod); + SetterArr = (Action)Delegate.CreateDelegate(typeof(Action), setMethod); + } + else + { + Getter = (Func)Delegate.CreateDelegate(typeof(Func), getMethod); + Setter = (Action)Delegate.CreateDelegate(typeof(Action), setMethod); + } + } + } + + private abstract class FastCallSpecificAuto : FastCallSpecific + { + protected abstract void ElementRead(NetDataReader r, out TProperty prop); + protected abstract void ElementWrite(NetDataWriter w, ref TProperty prop); + + public override void Read(TClass inf, NetDataReader r) + { + TProperty elem; + ElementRead(r, out elem); + Setter(inf, elem); + } + + public override void Write(TClass inf, NetDataWriter w) + { + var elem = Getter(inf); + ElementWrite(w, ref elem); + } + + public override void ReadArray(TClass inf, NetDataReader r) + { + var arr = ReadArrayHelper(inf, r); + for (int i = 0; i < arr.Length; i++) + ElementRead(r, out arr[i]); + SetterArr(inf, arr); + } + + public override void WriteArray(TClass inf, NetDataWriter w) + { + var arr = WriteArrayHelper(inf, w); + for (int i = 0; i < arr.Length; i++) + ElementWrite(w, ref arr[i]); + } + } + + private sealed class FastCallStatic : FastCallSpecific + { + private readonly Action _writer; + private readonly Func _reader; + + public FastCallStatic(Action write, Func read) + { + _writer = write; + _reader = read; + } + + public override void Read(TClass inf, NetDataReader r) { Setter(inf, _reader(r)); } + public override void Write(TClass inf, NetDataWriter w) { _writer(w, Getter(inf)); } + + public override void ReadArray(TClass inf, NetDataReader r) + { + var arr = ReadArrayHelper(inf, r); + int len = arr.Length; + for (int i = 0; i < len; i++) + arr[i] = _reader(r); + SetterArr(inf, arr); + } + + public override void WriteArray(TClass inf, NetDataWriter w) + { + var arr = WriteArrayHelper(inf, w); + int len = arr.Length; + for (int i = 0; i < len; i++) + _writer(w, arr[i]); + } + } + + private sealed class FastCallStruct : FastCallSpecific where TProperty : struct, INetSerializable + { + private TProperty _p; + + public override void Read(TClass inf, NetDataReader r) + { + _p.Deserialize(r); + Setter(inf, _p); + } + + public override void Write(TClass inf, NetDataWriter w) + { + _p = Getter(inf); + _p.Serialize(w); + } + + public override void ReadArray(TClass inf, NetDataReader r) + { + var arr = ReadArrayHelper(inf, r); + int len = arr.Length; + for (int i = 0; i < len; i++) + arr[i].Deserialize(r); + SetterArr(inf, arr); + } + + public override void WriteArray(TClass inf, NetDataWriter w) + { + var arr = WriteArrayHelper(inf, w); + int len = arr.Length; + for (int i = 0; i < len; i++) + arr[i].Serialize(w); + } + } + + private sealed class FastCallClass : FastCallSpecific where TProperty : class, INetSerializable + { + private readonly Func _constructor; + public FastCallClass(Func constructor) { _constructor = constructor; } + + public override void Read(TClass inf, NetDataReader r) + { + var p = _constructor(); + p.Deserialize(r); + Setter(inf, p); + } + + public override void Write(TClass inf, NetDataWriter w) + { + var p = Getter(inf); + if(p != null) + p.Serialize(w); + } + + public override void ReadArray(TClass inf, NetDataReader r) + { + var arr = ReadArrayHelper(inf, r); + int len = arr.Length; + for (int i = 0; i < len; i++) + { + arr[i] = _constructor(); + arr[i].Deserialize(r); + } + SetterArr(inf, arr); + } + + public override void WriteArray(TClass inf, NetDataWriter w) + { + var arr = WriteArrayHelper(inf, w); + int len = arr.Length; + for (int i = 0; i < len; i++) + arr[i].Serialize(w); + } + } + + private class IntSerializer : FastCallSpecific + { + public override void Read(T inf, NetDataReader r) { Setter(inf, r.GetInt()); } + public override void Write(T inf, NetDataWriter w) { w.Put(Getter(inf)); } + public override void ReadArray(T inf, NetDataReader r) { SetterArr(inf, r.GetIntArray()); } + public override void WriteArray(T inf, NetDataWriter w) { w.PutArray(GetterArr(inf)); } + } + + private class UIntSerializer : FastCallSpecific + { + public override void Read(T inf, NetDataReader r) { Setter(inf, r.GetUInt()); } + public override void Write(T inf, NetDataWriter w) { w.Put(Getter(inf)); } + public override void ReadArray(T inf, NetDataReader r) { SetterArr(inf, r.GetUIntArray()); } + public override void WriteArray(T inf, NetDataWriter w) { w.PutArray(GetterArr(inf)); } + } + + private class ShortSerializer : FastCallSpecific + { + public override void Read(T inf, NetDataReader r) { Setter(inf, r.GetShort()); } + public override void Write(T inf, NetDataWriter w) { w.Put(Getter(inf)); } + public override void ReadArray(T inf, NetDataReader r) { SetterArr(inf, r.GetShortArray()); } + public override void WriteArray(T inf, NetDataWriter w) { w.PutArray(GetterArr(inf)); } + } + + private class UShortSerializer : FastCallSpecific + { + public override void Read(T inf, NetDataReader r) { Setter(inf, r.GetUShort()); } + public override void Write(T inf, NetDataWriter w) { w.Put(Getter(inf)); } + public override void ReadArray(T inf, NetDataReader r) { SetterArr(inf, r.GetUShortArray()); } + public override void WriteArray(T inf, NetDataWriter w) { w.PutArray(GetterArr(inf)); } + } + + private class LongSerializer : FastCallSpecific + { + public override void Read(T inf, NetDataReader r) { Setter(inf, r.GetLong()); } + public override void Write(T inf, NetDataWriter w) { w.Put(Getter(inf)); } + public override void ReadArray(T inf, NetDataReader r) { SetterArr(inf, r.GetLongArray()); } + public override void WriteArray(T inf, NetDataWriter w) { w.PutArray(GetterArr(inf)); } + } + + private class ULongSerializer : FastCallSpecific + { + public override void Read(T inf, NetDataReader r) { Setter(inf, r.GetULong()); } + public override void Write(T inf, NetDataWriter w) { w.Put(Getter(inf)); } + public override void ReadArray(T inf, NetDataReader r) { SetterArr(inf, r.GetULongArray()); } + public override void WriteArray(T inf, NetDataWriter w) { w.PutArray(GetterArr(inf)); } + } + + private class ByteSerializer : FastCallSpecific + { + public override void Read(T inf, NetDataReader r) { Setter(inf, r.GetByte()); } + public override void Write(T inf, NetDataWriter w) { w.Put(Getter(inf)); } + public override void ReadArray(T inf, NetDataReader r) { SetterArr(inf, r.GetBytesWithLength()); } + public override void WriteArray(T inf, NetDataWriter w) { w.PutBytesWithLength(GetterArr(inf)); } + } + + private class SByteSerializer : FastCallSpecific + { + public override void Read(T inf, NetDataReader r) { Setter(inf, r.GetSByte()); } + public override void Write(T inf, NetDataWriter w) { w.Put(Getter(inf)); } + public override void ReadArray(T inf, NetDataReader r) { SetterArr(inf, r.GetSBytesWithLength()); } + public override void WriteArray(T inf, NetDataWriter w) { w.PutSBytesWithLength(GetterArr(inf)); } + } + + private class FloatSerializer : FastCallSpecific + { + public override void Read(T inf, NetDataReader r) { Setter(inf, r.GetFloat()); } + public override void Write(T inf, NetDataWriter w) { w.Put(Getter(inf)); } + public override void ReadArray(T inf, NetDataReader r) { SetterArr(inf, r.GetFloatArray()); } + public override void WriteArray(T inf, NetDataWriter w) { w.PutArray(GetterArr(inf)); } + } + + private class DoubleSerializer : FastCallSpecific + { + public override void Read(T inf, NetDataReader r) { Setter(inf, r.GetDouble()); } + public override void Write(T inf, NetDataWriter w) { w.Put(Getter(inf)); } + public override void ReadArray(T inf, NetDataReader r) { SetterArr(inf, r.GetDoubleArray()); } + public override void WriteArray(T inf, NetDataWriter w) { w.PutArray(GetterArr(inf)); } + } + + private class BoolSerializer : FastCallSpecific + { + public override void Read(T inf, NetDataReader r) { Setter(inf, r.GetBool()); } + public override void Write(T inf, NetDataWriter w) { w.Put(Getter(inf)); } + public override void ReadArray(T inf, NetDataReader r) { SetterArr(inf, r.GetBoolArray()); } + public override void WriteArray(T inf, NetDataWriter w) { w.PutArray(GetterArr(inf)); } + } + + private class CharSerializer : FastCallSpecificAuto + { + protected override void ElementWrite(NetDataWriter w, ref char prop) { w.Put(prop); } + protected override void ElementRead(NetDataReader r, out char prop) { prop = r.GetChar(); } + } + + private class IPEndPointSerializer : FastCallSpecificAuto + { + protected override void ElementWrite(NetDataWriter w, ref IPEndPoint prop) { w.Put(prop); } + protected override void ElementRead(NetDataReader r, out IPEndPoint prop) { prop = r.GetNetEndPoint(); } + } + + private class StringSerializer : FastCallSpecific + { + private readonly int _maxLength; + public StringSerializer(int maxLength) { _maxLength = maxLength > 0 ? maxLength : short.MaxValue; } + public override void Read(T inf, NetDataReader r) { Setter(inf, r.GetString(_maxLength)); } + public override void Write(T inf, NetDataWriter w) { w.Put(Getter(inf), _maxLength); } + public override void ReadArray(T inf, NetDataReader r) { SetterArr(inf, r.GetStringArray(_maxLength)); } + public override void WriteArray(T inf, NetDataWriter w) { w.PutArray(GetterArr(inf), _maxLength); } + } + + private class EnumByteSerializer : FastCall + { + protected readonly PropertyInfo Property; + protected readonly Type PropertyType; + public EnumByteSerializer(PropertyInfo property, Type propertyType) + { + Property = property; + PropertyType = propertyType; + } + public override void Read(T inf, NetDataReader r) { Property.SetValue(inf, Enum.ToObject(PropertyType, r.GetByte()), null); } + public override void Write(T inf, NetDataWriter w) { w.Put((byte)Property.GetValue(inf, null)); } + } + + private class EnumIntSerializer : EnumByteSerializer + { + public EnumIntSerializer(PropertyInfo property, Type propertyType) : base(property, propertyType) { } + public override void Read(T inf, NetDataReader r) { Property.SetValue(inf, Enum.ToObject(PropertyType, r.GetInt()), null); } + public override void Write(T inf, NetDataWriter w) { w.Put((int)Property.GetValue(inf, null)); } + } + + private sealed class ClassInfo + { + public static ClassInfo Instance; + private readonly FastCall[] _serializers; + private readonly int _membersCount; + + public ClassInfo(List> serializers) + { + _membersCount = serializers.Count; + _serializers = serializers.ToArray(); + } + + public void Write(T obj, NetDataWriter writer) + { + for (int i = 0; i < _membersCount; i++) + { + var s = _serializers[i]; + if (s.IsArray) + s.WriteArray(obj, writer); + else + s.Write(obj, writer); + } + } + + public void Read(T obj, NetDataReader reader) + { + for (int i = 0; i < _membersCount; i++) + { + var s = _serializers[i]; + if (s.IsArray) + s.ReadArray(obj, reader); + else + s.Read(obj, reader); + } + } + } + + private abstract class CustomType + { + public abstract FastCall Get(); + } + + private sealed class CustomTypeStruct : CustomType where TProperty : struct, INetSerializable + { + public override FastCall Get() { return new FastCallStruct(); } + } + + private sealed class CustomTypeClass : CustomType where TProperty : class, INetSerializable + { + private readonly Func _constructor; + public CustomTypeClass(Func constructor) { _constructor = constructor; } + public override FastCall Get() { return new FastCallClass(_constructor); } + } + + private sealed class CustomTypeStatic : CustomType + { + private readonly Action _writer; + private readonly Func _reader; + public CustomTypeStatic(Action writer, Func reader) + { + _writer = writer; + _reader = reader; + } + public override FastCall Get() { return new FastCallStatic(_writer, _reader); } + } + + /// + /// Register custom property type + /// + /// INetSerializable structure + public void RegisterNestedType() where T : struct, INetSerializable + { + _registeredTypes.Add(typeof(T), new CustomTypeStruct()); + } + + /// + /// Register custom property type + /// + /// INetSerializable class + public void RegisterNestedType(Func constructor) where T : class, INetSerializable + { + _registeredTypes.Add(typeof(T), new CustomTypeClass(constructor)); + } + + /// + /// Register custom property type + /// + /// Any packet + /// custom type writer + /// custom type reader + public void RegisterNestedType(Action writer, Func reader) + { + _registeredTypes.Add(typeof(T), new CustomTypeStatic(writer, reader)); + } + + private NetDataWriter _writer; + private readonly int _maxStringLength; + private readonly Dictionary _registeredTypes = new Dictionary(); + + public NetSerializer() : this(0) + { + } + + public NetSerializer(int maxStringLength) + { + _maxStringLength = maxStringLength; + } + + private ClassInfo RegisterInternal() + { + if (ClassInfo.Instance != null) + return ClassInfo.Instance; + + Type t = typeof(T); + var props = t.GetProperties( + BindingFlags.Instance | + BindingFlags.Public | + BindingFlags.GetProperty | + BindingFlags.SetProperty); + var serializers = new List>(); + for (int i = 0; i < props.Length; i++) + { + var property = props[i]; + var propertyType = property.PropertyType; + var elementType = propertyType.IsArray ? propertyType.GetElementType() : propertyType; + var getMethod = property.GetGetMethod(); + var setMethod = property.GetSetMethod(); + if (getMethod == null || setMethod == null) + continue; + + FastCall serialzer = null; + if (propertyType.IsEnum) + { + var underlyingType = Enum.GetUnderlyingType(propertyType); + if (underlyingType == typeof(byte)) + serialzer = new EnumByteSerializer(property, propertyType); + else if (underlyingType == typeof(int)) + serialzer = new EnumIntSerializer(property, propertyType); + else + throw new InvalidTypeException("Not supported enum underlying type: " + underlyingType.Name); + } + else if (elementType == typeof(string)) + serialzer = new StringSerializer(_maxStringLength); + else if (elementType == typeof(bool)) + serialzer = new BoolSerializer(); + else if (elementType == typeof(byte)) + serialzer = new ByteSerializer(); + else if (elementType == typeof(sbyte)) + serialzer = new SByteSerializer(); + else if (elementType == typeof(short)) + serialzer = new ShortSerializer(); + else if (elementType == typeof(ushort)) + serialzer = new UShortSerializer(); + else if (elementType == typeof(int)) + serialzer = new IntSerializer(); + else if (elementType == typeof(uint)) + serialzer = new UIntSerializer(); + else if (elementType == typeof(long)) + serialzer = new LongSerializer(); + else if (elementType == typeof(ulong)) + serialzer = new ULongSerializer(); + else if (elementType == typeof(float)) + serialzer = new FloatSerializer(); + else if (elementType == typeof(double)) + serialzer = new DoubleSerializer(); + else if (elementType == typeof(char)) + serialzer = new CharSerializer(); + else if (elementType == typeof(IPEndPoint)) + serialzer = new IPEndPointSerializer(); + else + { + CustomType customType; + _registeredTypes.TryGetValue(elementType, out customType); + if (customType != null) + serialzer = customType.Get(); + } + + if (serialzer != null) + { + serialzer.Init(getMethod, setMethod, propertyType.IsArray); + serializers.Add(serialzer); + } + else + { + throw new InvalidTypeException("Unknown property type: " + propertyType.FullName); + } + } + ClassInfo.Instance = new ClassInfo(serializers); + return ClassInfo.Instance; + } + + /// 's fields are not supported, or it has no fields + public void Register() + { + RegisterInternal(); + } + + /// + /// Reads packet with known type + /// + /// NetDataReader with packet + /// Returns packet if packet in reader is matched type + /// 's fields are not supported, or it has no fields + public T Deserialize(NetDataReader reader) where T : class, new() + { + var info = RegisterInternal(); + var result = new T(); + try + { + info.Read(result, reader); + } + catch + { + return null; + } + return result; + } + + /// + /// Reads packet with known type (non alloc variant) + /// + /// NetDataReader with packet + /// Deserialization target + /// Returns true if packet in reader is matched type + /// 's fields are not supported, or it has no fields + public bool Deserialize(NetDataReader reader, T target) where T : class, new() + { + var info = RegisterInternal(); + try + { + info.Read(target, reader); + } + catch + { + return false; + } + return true; + } + + /// + /// Serialize struct to NetDataWriter (fast) + /// + /// Serialization target NetDataWriter + /// Object to serialize + /// 's fields are not supported, or it has no fields + public void Serialize(NetDataWriter writer, T obj) where T : class, new() + { + RegisterInternal().Write(obj, writer); + } + + /// + /// Serialize struct to byte array + /// + /// Object to serialize + /// byte array with serialized data + public byte[] Serialize(T obj) where T : class, new() + { + if (_writer == null) + _writer = new NetDataWriter(); + _writer.Reset(); + Serialize(_writer, obj); + return _writer.CopyData(); + } + } +} diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/LiteNetLib/LiteNetLib/Utils/NetSerializer.cs.meta b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/LiteNetLib/LiteNetLib/Utils/NetSerializer.cs.meta new file mode 100644 index 00000000..c42897aa --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/LiteNetLib/LiteNetLib/Utils/NetSerializer.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: f748f1105148ad044b818b0e500418f2 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/LiteNetLib/LiteNetLib/Utils/NtpPacket.cs b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/LiteNetLib/LiteNetLib/Utils/NtpPacket.cs new file mode 100644 index 00000000..52afdd5c --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/LiteNetLib/LiteNetLib/Utils/NtpPacket.cs @@ -0,0 +1,428 @@ +using System; + +namespace LiteNetLib.Utils +{ + /// + /// Represents RFC4330 SNTP packet used for communication to and from a network time server. + /// + /// + /// + /// Most applications should just use the property. + /// + /// + /// The same data structure represents both request and reply packets. + /// Request and reply differ in which properties are set and to what values. + /// + /// + /// The only real property is . + /// All other properties read from and write to the underlying byte array + /// with the exception of , + /// which is not part of the packet on network and it is instead set locally after receiving the packet. + /// + /// + /// Copied from GuerrillaNtp project + /// with permission from Robert Vazan (@robertvazan) under MIT license, see https://github.com/RevenantX/LiteNetLib/pull/236 + /// + /// + public class NtpPacket + { + private static readonly DateTime Epoch = new DateTime(1900, 1, 1); + + /// + /// Gets RFC4330-encoded SNTP packet. + /// + /// + /// Byte array containing RFC4330-encoded SNTP packet. It is at least 48 bytes long. + /// + /// + /// This is the only real property. All other properties except + /// read from or write to this byte array. + /// + public byte[] Bytes { get; private set; } + + /// + /// Gets the leap second indicator. + /// + /// + /// Leap second warning, if any. Special value + /// indicates unsynchronized server clock. + /// Default is . + /// + /// + /// Only servers fill in this property. Clients can consult this property for possible leap second warning. + /// + public NtpLeapIndicator LeapIndicator + { + get { return (NtpLeapIndicator)((Bytes[0] & 0xC0) >> 6); } + } + + /// + /// Gets or sets protocol version number. + /// + /// + /// SNTP protocol version. Default is 4, which is the latest version at the time of this writing. + /// + /// + /// In request packets, clients should leave this property at default value 4. + /// Servers usually reply with the same protocol version. + /// + public int VersionNumber + { + get { return (Bytes[0] & 0x38) >> 3; } + private set { Bytes[0] = (byte)((Bytes[0] & ~0x38) | value << 3); } + } + + /// + /// Gets or sets SNTP packet mode, i.e. whether this is client or server packet. + /// + /// + /// SNTP packet mode. Default is in newly created packets. + /// Server reply should have this property set to . + /// + public NtpMode Mode + { + get { return (NtpMode)(Bytes[0] & 0x07); } + private set { Bytes[0] = (byte)((Bytes[0] & ~0x07) | (int)value); } + } + + /// + /// Gets server's distance from the reference clock. + /// + /// + /// + /// Distance from the reference clock. This property is set only in server reply packets. + /// Servers connected directly to reference clock hardware set this property to 1. + /// Statum number is incremented by 1 on every hop down the NTP server hierarchy. + /// + /// + /// Special value 0 indicates that this packet is a Kiss-o'-Death message + /// with kiss code stored in . + /// + /// + public int Stratum { get { return Bytes[1]; } } + + /// + /// Gets server's preferred polling interval. + /// + /// + /// Polling interval in log2 seconds, e.g. 4 stands for 16s and 17 means 131,072s. + /// + public int Poll { get { return Bytes[2]; } } + + /// + /// Gets the precision of server clock. + /// + /// + /// Clock precision in log2 seconds, e.g. -20 for microsecond precision. + /// + public int Precision { get { return (sbyte)Bytes[3]; } } + + /// + /// Gets the total round-trip delay from the server to the reference clock. + /// + /// + /// Round-trip delay to the reference clock. Normally a positive value smaller than one second. + /// + public TimeSpan RootDelay { get { return GetTimeSpan32(4); } } + + /// + /// Gets the estimated error in time reported by the server. + /// + /// + /// Estimated error in time reported by the server. Normally a positive value smaller than one second. + /// + public TimeSpan RootDispersion { get { return GetTimeSpan32(8); } } + + /// + /// Gets the ID of the time source used by the server or Kiss-o'-Death code sent by the server. + /// + /// + /// + /// ID of server's time source or Kiss-o'-Death code. + /// Purpose of this property depends on value of property. + /// + /// + /// Stratum 1 servers write here one of several special values that describe the kind of hardware clock they use. + /// + /// + /// Stratum 2 and lower servers set this property to IPv4 address of their upstream server. + /// If upstream server has IPv6 address, the address is hashed, because it doesn't fit in this property. + /// + /// + /// When server sets to special value 0, + /// this property contains so called kiss code that instructs the client to stop querying the server. + /// + /// + public uint ReferenceId { get { return GetUInt32BE(12); } } + + /// + /// Gets or sets the time when the server clock was last set or corrected. + /// + /// + /// Time when the server clock was last set or corrected or null when not specified. + /// + /// + /// This Property is usually set only by servers. It usually lags server's current time by several minutes, + /// so don't use this property for time synchronization. + /// + public DateTime? ReferenceTimestamp { get { return GetDateTime64(16); } } + + /// + /// Gets or sets the time when the client sent its request. + /// + /// + /// This property is null in request packets. + /// In reply packets, it is the time when the client sent its request. + /// Servers copy this value from + /// that they find in received request packet. + /// + /// + /// + public DateTime? OriginTimestamp { get { return GetDateTime64(24); } } + + /// + /// Gets or sets the time when the request was received by the server. + /// + /// + /// This property is null in request packets. + /// In reply packets, it is the time when the server received client request. + /// + /// + /// + public DateTime? ReceiveTimestamp { get { return GetDateTime64(32); } } + + /// + /// Gets or sets the time when the packet was sent. + /// + /// + /// Time when the packet was sent. It should never be null. + /// Default value is . + /// + /// + /// This property must be set by both clients and servers. + /// + /// + /// + public DateTime? TransmitTimestamp { get { return GetDateTime64(40); } private set { SetDateTime64(40, value); } } + + /// + /// Gets or sets the time of reception of response SNTP packet on the client. + /// + /// + /// Time of reception of response SNTP packet on the client. It is null in request packets. + /// + /// + /// This property is not part of the protocol and has to be set when reply packet is received. + /// + /// + /// + public DateTime? DestinationTimestamp { get; private set; } + + /// + /// Gets the round-trip time to the server. + /// + /// + /// Time the request spent travelling to the server plus the time the reply spent travelling back. + /// This is calculated from timestamps in the packet as (t1 - t0) + (t3 - t2) + /// where t0 is , + /// t1 is , + /// t2 is , + /// and t3 is . + /// This property throws an exception in request packets. + /// + public TimeSpan RoundTripTime + { + get + { + CheckTimestamps(); + return (ReceiveTimestamp.Value - OriginTimestamp.Value) + (DestinationTimestamp.Value - TransmitTimestamp.Value); + } + } + + /// + /// Gets the offset that should be added to local time to synchronize it with server time. + /// + /// + /// Time difference between server and client. It should be added to local time to get server time. + /// It is calculated from timestamps in the packet as 0.5 * ((t1 - t0) - (t3 - t2)) + /// where t0 is , + /// t1 is , + /// t2 is , + /// and t3 is . + /// This property throws an exception in request packets. + /// + public TimeSpan CorrectionOffset + { + get + { + CheckTimestamps(); + return TimeSpan.FromTicks(((ReceiveTimestamp.Value - OriginTimestamp.Value) - (DestinationTimestamp.Value - TransmitTimestamp.Value)).Ticks / 2); + } + } + + /// + /// Initializes default request packet. + /// + /// + /// Properties and + /// are set appropriately for request packet. Property + /// is set to . + /// + public NtpPacket() : this(new byte[48]) + { + Mode = NtpMode.Client; + VersionNumber = 4; + TransmitTimestamp = DateTime.UtcNow; + } + + /// + /// Initializes packet from received data. + /// + internal NtpPacket(byte[] bytes) + { + if (bytes.Length < 48) + throw new ArgumentException("SNTP reply packet must be at least 48 bytes long.", "bytes"); + Bytes = bytes; + } + + /// + /// Initializes packet from data received from a server. + /// + /// Data received from the server. + /// Utc time of reception of response SNTP packet on the client. + /// + public static NtpPacket FromServerResponse(byte[] bytes, DateTime destinationTimestamp) + { + var packet = new NtpPacket(bytes); + packet.DestinationTimestamp = destinationTimestamp; + return packet; + } + + internal void ValidateRequest() + { + if (Mode != NtpMode.Client) + throw new InvalidOperationException("This is not a request SNTP packet."); + if (VersionNumber == 0) + throw new InvalidOperationException("Protocol version of the request is not specified."); + if (TransmitTimestamp == null) + throw new InvalidOperationException("TransmitTimestamp must be set in request packet."); + } + + internal void ValidateReply() + { + if (Mode != NtpMode.Server) + throw new InvalidOperationException("This is not a reply SNTP packet."); + if (VersionNumber == 0) + throw new InvalidOperationException("Protocol version of the reply is not specified."); + if (Stratum == 0) + throw new InvalidOperationException(string.Format("Received Kiss-o'-Death SNTP packet with code 0x{0:x}.", ReferenceId)); + if (LeapIndicator == NtpLeapIndicator.AlarmCondition) + throw new InvalidOperationException("SNTP server has unsynchronized clock."); + CheckTimestamps(); + } + + private void CheckTimestamps() + { + if (OriginTimestamp == null) + throw new InvalidOperationException("Origin timestamp is missing."); + if (ReceiveTimestamp == null) + throw new InvalidOperationException("Receive timestamp is missing."); + if (TransmitTimestamp == null) + throw new InvalidOperationException("Transmit timestamp is missing."); + if (DestinationTimestamp == null) + throw new InvalidOperationException("Destination timestamp is missing."); + } + + private DateTime? GetDateTime64(int offset) + { + var field = GetUInt64BE(offset); + if (field == 0) + return null; + return new DateTime(Epoch.Ticks + Convert.ToInt64(field * (1.0 / (1L << 32) * 10000000.0))); + } + + private void SetDateTime64(int offset, DateTime? value) + { + SetUInt64BE(offset, value == null ? 0 : Convert.ToUInt64((value.Value.Ticks - Epoch.Ticks) * (0.0000001 * (1L << 32)))); + } + + private TimeSpan GetTimeSpan32(int offset) + { + return TimeSpan.FromSeconds(GetInt32BE(offset) / (double)(1 << 16)); + } + + private ulong GetUInt64BE(int offset) + { + return SwapEndianness(BitConverter.ToUInt64(Bytes, offset)); + } + + private void SetUInt64BE(int offset, ulong value) + { + FastBitConverter.GetBytes(Bytes, offset, SwapEndianness(value)); + } + + private int GetInt32BE(int offset) + { + return (int)GetUInt32BE(offset); + } + + private uint GetUInt32BE(int offset) + { + return SwapEndianness(BitConverter.ToUInt32(Bytes, offset)); + } + + private static uint SwapEndianness(uint x) + { + return ((x & 0xff) << 24) | ((x & 0xff00) << 8) | ((x & 0xff0000) >> 8) | ((x & 0xff000000) >> 24); + } + + private static ulong SwapEndianness(ulong x) + { + return ((ulong)SwapEndianness((uint)x) << 32) | SwapEndianness((uint)(x >> 32)); + } + } + + /// + /// Represents leap second warning from the server that instructs the client to add or remove leap second. + /// + /// + public enum NtpLeapIndicator + { + /// + /// No leap second warning. No action required. + /// + NoWarning, + + /// + /// Warns the client that the last minute of the current day has 61 seconds. + /// + LastMinuteHas61Seconds, + + /// + /// Warns the client that the last minute of the current day has 59 seconds. + /// + LastMinuteHas59Seconds, + + /// + /// Special value indicating that the server clock is unsynchronized and the returned time is unreliable. + /// + AlarmCondition + } + + /// + /// Describes SNTP packet mode, i.e. client or server. + /// + /// + public enum NtpMode + { + /// + /// Identifies client-to-server SNTP packet. + /// + Client = 3, + + /// + /// Identifies server-to-client SNTP packet. + /// + Server = 4, + } +} \ No newline at end of file diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/LiteNetLib/LiteNetLib/Utils/NtpPacket.cs.meta b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/LiteNetLib/LiteNetLib/Utils/NtpPacket.cs.meta new file mode 100644 index 00000000..368bd0f6 --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/LiteNetLib/LiteNetLib/Utils/NtpPacket.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 27939170486e2584fbc011f0f1d023bd +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/LiteNetLib/LiteNetLib/Utils/NtpRequest.cs b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/LiteNetLib/LiteNetLib/Utils/NtpRequest.cs new file mode 100644 index 00000000..78be782a --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/LiteNetLib/LiteNetLib/Utils/NtpRequest.cs @@ -0,0 +1,142 @@ +using System; +using System.Net; +using System.Net.Sockets; + +namespace LiteNetLib.Utils +{ + /// + /// Make NTP request. + /// + /// 1. Create the object by method. + /// + /// + /// 2. Use method to send requests. 3. Call to release the socket + /// AFTER you have received the response or some timeout. If you close the socket too early, you may miss the response. + /// + /// + /// 3. Call to release the socket AFTER you have received the response or some timeout. + /// If you close the socket too early, you may miss the response. + /// + /// + public sealed class NtpRequest : INetSocketListener + { + public const int DefaultPort = 123; + + private readonly NetSocket _socket; + private readonly Action _onRequestComplete; + private readonly IPEndPoint _ntpEndPoint; + + /// + /// Initialize object, open socket. + /// + /// NTP Server endpoint + /// callback (called from other thread!) + private NtpRequest(IPEndPoint endPoint, Action onRequestComplete) + { + _ntpEndPoint = endPoint; + _onRequestComplete = onRequestComplete; + + // Create and start socket + _socket = new NetSocket(this); + _socket.Bind(IPAddress.Any, IPAddress.IPv6Any, 0, false, endPoint.AddressFamily == AddressFamily.InterNetworkV6); + } + + /// + /// Create the requests for NTP server, open socket. + /// + /// NTP Server address. + /// callback (called from other thread!) + public static NtpRequest Create(IPEndPoint endPoint, Action onRequestComplete) + { + return new NtpRequest(endPoint, onRequestComplete); + } + + /// + /// Create the requests for NTP server (default port), open socket. + /// + /// NTP Server address. + /// callback (called from other thread!) + public static NtpRequest Create(IPAddress ipAddress, Action onRequestComplete) + { + IPEndPoint endPoint = new IPEndPoint(ipAddress, DefaultPort); + return Create(endPoint, onRequestComplete); + } + + /// + /// Create the requests for NTP server, open socket. + /// + /// NTP Server address. + /// port + /// callback (called from other thread!) + public static NtpRequest Create(string ntpServerAddress, int port, Action onRequestComplete) + { + IPEndPoint endPoint = NetUtils.MakeEndPoint(ntpServerAddress, port); + return Create(endPoint, onRequestComplete); + } + + /// + /// Create the requests for NTP server (default port), open socket. + /// + /// NTP Server address. + /// callback (called from other thread!) + public static NtpRequest Create(string ntpServerAddress, Action onRequestComplete) + { + IPEndPoint endPoint = NetUtils.MakeEndPoint(ntpServerAddress, DefaultPort); + return Create(endPoint, onRequestComplete); + } + + /// + /// Send request to the NTP server calls callback (if success). + /// In case of error the callbacke is called with null param. + /// + public void Send() + { + SocketError errorCode = 0; + var packet = new NtpPacket(); + packet.ValidateRequest(); // not necessary + byte[] sendData = packet.Bytes; + var sendCount = _socket.SendTo(sendData, 0, sendData.Length, _ntpEndPoint, ref errorCode); + if (errorCode != 0 || sendCount != sendData.Length) + { + _onRequestComplete(null); + } + } + + /// + /// Close socket. + /// + public void Close() + { + _socket.Close(false); + } + + /// + /// Handle received data: transform bytes to NtpPacket, close socket and call the callback. + /// + void INetSocketListener.OnMessageReceived(byte[] data, int length, SocketError errorCode, IPEndPoint remoteEndPoint) + { + DateTime destinationTimestamp = DateTime.UtcNow; + if (!remoteEndPoint.Equals(_ntpEndPoint)) + return; + + if (length < 48) + { + NetDebug.Write(NetLogLevel.Trace, "NTP response too short: {}", length); + _onRequestComplete(null); + return; + } + + NtpPacket packet = NtpPacket.FromServerResponse(data, destinationTimestamp); + try + { + packet.ValidateReply(); + } + catch (InvalidOperationException ex) + { + NetDebug.Write(NetLogLevel.Trace, "NTP response error: {}", ex.Message); + packet = null; + } + _onRequestComplete(packet); + } + } +} \ No newline at end of file diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/LiteNetLib/LiteNetLib/Utils/NtpRequest.cs.meta b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/LiteNetLib/LiteNetLib/Utils/NtpRequest.cs.meta new file mode 100644 index 00000000..0cb6498e --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/LiteNetLib/LiteNetLib/Utils/NtpRequest.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: b53644cf5a64bc049975ad404a20e402 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/LiteNetLib/LiteNetLibTransport.cs b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/LiteNetLib/LiteNetLibTransport.cs new file mode 100644 index 00000000..ab79360a --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/LiteNetLib/LiteNetLibTransport.cs @@ -0,0 +1,116 @@ +using LiteNetLib; +using SimpleNetCore; +using System.Collections.Generic; +using UnityEngine; + +namespace SimpleNetManager +{ + public class LiteNetLibTransport : INetworkTransport + { + public NetManager netManager { get; private set; } + public string connectKey { get; private set; } + //public int maxConnections { get; private set; } + private readonly Dictionary connectPeers = new Dictionary(); + + private readonly Queue qEventQueue = new Queue(); + + public ushort broadcastKey { get; private set; } + public string broadcastdata { get; private set; } + public bool discoveryServer { get; private set; } + public int discoveryPort { get; private set; } + + //private int port = 0; + + public LiteNetLibTransport(bool isServer) :base(isServer) + { + netManager = new NetManager(new LiteNetLibTransportEventListener(isServer, this, qEventQueue, connectPeers)); + + SetConnectKey("GameKey"); + broadcastKey = 11111; + //this.maxConnections = maxConnections; + netManager.UnconnectedMessagesEnabled = true; + netManager.BroadcastReceiveEnabled = true; + netManager.NatPunchEnabled = true; +#if UNITY_2018_3_OR_NEWER + netManager.IPv6Enabled = true; +#else + netManager.IPv6Enabled = false; +#endif + + } + + public override bool Start(int port) + { + if (netManager.Start(port)) + { + Debug.Log("NetManager start!"); + return true; + } + return false; + } + public LiteNetLibTransport SetConnectKey(string connectKey) + { + this.connectKey = connectKey; + return this; + } + public LiteNetLibTransport SetBroadcastData(string broadcastdata) + { + this.broadcastdata = broadcastdata; + return this; + } + public LiteNetLibTransport SetDiscoveryServer(bool discoveryServer, int discoveryPort) + { + this.discoveryServer = discoveryServer; + this.discoveryPort = discoveryPort; + return this; + } + public override bool Connect(string address, int port) + { + return netManager.Connect(address, port, connectKey) != null; + } + + public override void Destroy() + { + connectPeers.Clear(); + qEventQueue.Clear(); + if (netManager != null) + netManager.Stop(); + } + + public override bool Disconnect(long connectionId, EDisconnectReason disconnectReason) + { + if (connectPeers.ContainsKey(connectionId)) + { + netManager.DisconnectPeer(connectPeers[connectionId]); + return true; + } + return false; + } + public override bool Receive(out TransportEventData eventData) + { + eventData = default(TransportEventData); + if (netManager == null) + return false; + + netManager.PollEvents(); + if (qEventQueue.Count == 0) + return false; + eventData = qEventQueue.Dequeue(); + + + + return true; + } + + public override bool Send(long connectionId, byte[] data) + { + if (connectPeers.ContainsKey(connectionId)) + { + connectPeers[connectionId].Send(data, DeliveryMethod.ReliableOrdered); + return true; + } + return false; + } + + } +} diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/LiteNetLib/LiteNetLibTransport.cs.meta b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/LiteNetLib/LiteNetLibTransport.cs.meta new file mode 100644 index 00000000..613508b4 --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/LiteNetLib/LiteNetLibTransport.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: deaedc1029e026244b2aa6c5901addec +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/LiteNetLib/LiteNetLibTransportEventListener.cs b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/LiteNetLib/LiteNetLibTransportEventListener.cs new file mode 100644 index 00000000..084e3dd1 --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/LiteNetLib/LiteNetLibTransportEventListener.cs @@ -0,0 +1,132 @@ +using LiteNetLib; +using LiteNetLib.Utils; +using SimpleNetCore; +using System.Collections.Generic; +using System.Net; +using System.Net.Sockets; +using UnityEngine; + +namespace SimpleNetManager +{ + public class LiteNetLibTransportEventListener : INetEventListener + { + private LiteNetLibTransport transport; + private Queue eventQueue; + private Dictionary peersDict; + private bool isServer; + + + public LiteNetLibTransportEventListener(bool isServer, LiteNetLibTransport transport, Queue eventQueue, Dictionary peersDict) + { + this.isServer = isServer; + this.peersDict = peersDict; + this.transport = transport; + this.eventQueue = eventQueue; + } + + public void OnConnectionRequest(ConnectionRequest request) + { + //Debug.Log("OnConnectionRequest:" + request.RemoteEndPoint); + //if (transport.netManager.ConnectedPeersCount < transport.maxConnections) + request.AcceptIfKey(transport.connectKey); + //else + // request.Reject(); + } + + public void OnNetworkError(IPEndPoint endPoint, SocketError socketError) + { + //Debug.Log("OnNetworkError:" + endPoint+ " socketError:"+ socketError); + //eventQueue.Enqueue(new TransportEventData() + //{ + // type = ENetworkEvent.ErrorEvent, + // endPoint = endPoint, + // socketError = socketError, + //}); + } + + public void OnNetworkLatencyUpdate(NetPeer peer, int latency) + { + } + + public void OnNetworkReceive(NetPeer peer, NetPacketReader reader, DeliveryMethod deliveryMethod) + { + byte[] datas = new byte[reader.AvailableBytes]; + for (int i = 0; i < datas.Length; i++) + { + datas[i] = reader.RawData[reader.Position + i]; + } + + eventQueue.Enqueue(new TransportEventData() + { + type = ENetworkEvent.DataEvent, + connectionId = peer.Id, + data = datas, + }); + } + //private NetDataWriter _serverWriter = new NetDataWriter(); + public void OnNetworkReceiveUnconnected(IPEndPoint remoteEndPoint, NetPacketReader reader, UnconnectedMessageType messageType) + { + //if (isServer) + //{ + // if (messageType == UnconnectedMessageType.Broadcast) + // { + // // 服务端接收到广播寻找请求 + // if (reader.GetUShort() == transport.broadcastKey) + // { + + // //Debug.Log("Server 接收到Broadcast"); + // _serverWriter.Reset(); + // _serverWriter.Put(transport.broadcastKey); + // _serverWriter.Put(transport.broadcastdata); + // transport.netManager.SendUnconnectedMessage(_serverWriter, remoteEndPoint); + + // } + + // } + //} + //else + //{ + // if (reader.GetUShort() == transport.broadcastKey) + // { + // //Debug.Log("Client 接收到Broadcast返回"); + // //客户端接收到来自服务端的寻找请求回复 + // eventQueue.Enqueue(new TransportEventData() + // { + // type = ENetworkEvent.DiscoveryEvent, + // reader = reader, + // endPoint = remoteEndPoint + + // }); + // } + //} + } + + public void OnPeerConnected(NetPeer peer) + { + //Debug.Log("OnPeerConnected:" + peer.EndPoint); + + if (peersDict != null) + peersDict[peer.Id] = peer; + + eventQueue.Enqueue(new TransportEventData() + { + type = ENetworkEvent.ConnectEvent, + connectionId = peer.Id, + }); + } + + public void OnPeerDisconnected(NetPeer peer, LiteNetLib.DisconnectInfo disconnectInfo) + { + Debug.Log("OnPeerDisconnected:" + peer.EndPoint); + if (peersDict != null) + peersDict.Remove(peer.Id); + + eventQueue.Enqueue(new TransportEventData() + { + type = ENetworkEvent.DisconnectEvent, + connectionId = peer.Id, + disconnectInfo = new EDisconnectInfo((EDisconnectReason)((int)disconnectInfo.Reason), disconnectInfo.SocketErrorCode), + }); + } + } +} diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/LiteNetLib/LiteNetLibTransportEventListener.cs.meta b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/LiteNetLib/LiteNetLibTransportEventListener.cs.meta new file mode 100644 index 00000000..f2368f72 --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/LiteNetLib/LiteNetLibTransportEventListener.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 77e7cad6838495e4dbc0fc39aa1d8401 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/SimpleTCP.meta b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/SimpleTCP.meta new file mode 100644 index 00000000..2bd2163e --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/SimpleTCP.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 0e11258bdf10e3a44afa34f669a96c25 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/SimpleTCP/SimpleTCP.meta b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/SimpleTCP/SimpleTCP.meta new file mode 100644 index 00000000..dcfeb622 --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/SimpleTCP/SimpleTCP.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 88321c54139904a458d314fd1dd39d1b +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/SimpleTCP/SimpleTCP/Client.cs b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/SimpleTCP/SimpleTCP/Client.cs new file mode 100644 index 00000000..1a6c304b --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/SimpleTCP/SimpleTCP/Client.cs @@ -0,0 +1,96 @@ +using System; +using System.Collections.Concurrent; +using System.Net; +using System.Net.Sockets; +using System.Threading; + +namespace SimpleTCP +{ + public class Client : Common + { + Thread receiveThread; + Thread sendThread; + + TCPSession session = new TCPSession(); + + public bool Connected + { + get + { + if (session != null) + { + return session.Connected; + } + return false; + } + } + + // send queue + // => SafeQueue is twice as fast as ConcurrentQueue, see SafeQueue.cs! + SafeQueue sendQueue = new SafeQueue(); + + // ManualResetEvent to wake up the send thread. better than Thread.Sleep + // -> call Set() if everything was sent + // -> call Reset() if there is something to send again + // -> call WaitOne() to block until Reset was called + ManualResetEvent sendPending = new ManualResetEvent(false); + + public void Connect(string ip, int port) + { + // not if already started + if (Connected) return; + + // clear old messages in queue, just to be sure that the caller + // doesn't receive data from last time and gets out of sync. + // -> calling this in Disconnect isn't smart because the caller may + // still want to process all the latest messages afterwards + receiveQueue = new ConcurrentQueue(); + sendQueue.Clear(); + + receiveThread = new Thread(() => { receiveLoop( session, ip, port); }); + receiveThread.IsBackground = true; + receiveThread.Start(); + + + + //Logger.Log("2 session.Connected" + session.Connected); + } + private void receiveLoop(TCPSession session, string ip, int port) + { + try + { + session.Connect(ip, port); + } + catch (Exception e) + { + receiveQueue.Enqueue(new Message(0, EventType.Disconnected, null, DisconnectReason.ConnectionFailed)); + throw e; + } + //Logger.Log("0 session.Connected" + session.Connected); + // run the receive loop + ReceiveLoop(0, session, receiveQueue); + //Logger.Log("1 session.Connected" + session.Connected); + //sendThread?.Interrupt(); + sendThread = new Thread(() => { SendLoop(0, session, sendQueue, sendPending); }); + sendThread.IsBackground = true; + sendThread.Start(); + } + public void Disconnect() + { + + session.Disconnect( DisconnectReason.DisconnectPeerCalled); + sendThread?.Interrupt(); + receiveThread?.Interrupt(); + } + + public bool Send(byte[] data) + { + // add to send queue and return immediately. + // calling Send here would be blocking (sometimes for long times + // if other side lags or wire was disconnected) + sendQueue.Enqueue(data); + sendPending.Set(); // interrupt SendThread WaitOne() + return true; + } + } +} diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/SimpleTCP/SimpleTCP/Client.cs.meta b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/SimpleTCP/SimpleTCP/Client.cs.meta new file mode 100644 index 00000000..99aed382 --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/SimpleTCP/SimpleTCP/Client.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: a9585581ff2489949920953186978834 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/SimpleTCP/SimpleTCP/Common.cs b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/SimpleTCP/SimpleTCP/Common.cs new file mode 100644 index 00000000..5402b508 --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/SimpleTCP/SimpleTCP/Common.cs @@ -0,0 +1,204 @@ +// common code used by server and client +using System; +using System.Collections.Concurrent; +using System.Net.Sockets; +using System.Threading; + +namespace SimpleTCP +{ + public abstract class Common + { + // common code ///////////////////////////////////////////////////////// + // incoming message queue of + // (not a HashSet because one connection can have multiple new messages) + protected ConcurrentQueue receiveQueue = new ConcurrentQueue(); + + // queue count, useful for debugging / benchmarks + public int ReceiveQueueCount + { + get + { + return receiveQueue.Count; + } + } + + // warning if message queue gets too big + // if the average message is about 20 bytes then: + // - 1k messages are 20KB + // - 10k messages are 200KB + // - 100k messages are 1.95MB + // 2MB are not that much, but it is a bad sign if the caller process + // can't call GetNextMessage faster than the incoming messages. + public static int messageQueueSizeWarning = 100000; + + // removes and returns the oldest message from the message queue. + // (might want to call this until it doesn't return anything anymore) + // -> Connected, Data, Disconnected events are all added here + // -> bool return makes while (GetMessage(out Message)) easier! + // -> no 'is client connected' check because we still want to read the + // Disconnected message after a disconnect + public bool GetNextMessage(out Message message) + { + return receiveQueue.TryDequeue(out message); + } + + // NoDelay disables nagle algorithm. lowers CPU% and latency but + // increases bandwidth + public bool NoDelay = true; + + // Prevent allocation attacks. Each packet is prefixed with a length + // header, so an attacker could send a fake packet with length=2GB, + // causing the server to allocate 2GB and run out of memory quickly. + // -> simply increase max packet size if you want to send around bigger + // files! + // -> 16KB per message should be more than enough. + //public int MaxMessageSize = 16 * 1024; + + // Send would stall forever if the network is cut off during a send, so + // we need a timeout (in milliseconds) + public int SendTimeout = 5000; + + // avoid header[4] allocations but don't use one buffer for all threads + [ThreadStatic] static byte[] header; + + + // static helper functions ///////////////////////////////////////////// + // send message (via stream) with the message structure + // this function is blocking sometimes! + // (e.g. if someone has high latency or wire was cut off) + protected static bool SendMessagesBlocking(TCPSession session, byte[][] messages) + { + // stream.Write throws exceptions if client sends with high + // frequency and the server stops + try + { + // we might have multiple pending messages. merge into one + // packet to avoid TCP overheads and improve performance. + int packetSize = 0; + for (int i = 0; i < messages.Length; ++i) + packetSize += sizeof(int) + messages[i].Length; // header + content + + + byte[] payload = new byte[packetSize]; + + // create the packet + int position = 0; + for (int i = 0; i < messages.Length; ++i) + { + // create header buffer if not created yet + if (header == null) + header = new byte[4]; + + // construct header (size) + Utils.IntToBytesBigEndianNonAlloc(messages[i].Length, header); + + // copy header + message into buffer + Array.Copy(header, 0, payload, position, header.Length); + Array.Copy(messages[i], 0, payload, position + header.Length, messages[i].Length); + position += header.Length + messages[i].Length; + } + + // write the whole thing + session.Send(payload); + //Logger.LogWarning("已发送 size:"+packetSize+ " packetNum:"+messages.Length); + return true; + } + catch (Exception exception) + { + // log as regular message because servers do shut down sometimes + Logger.Log("Send: stream.Write exception: " + exception); + return false; + } + } + + + // thread receive function is the same for client and server's clients + // (static to reduce state for maximum reliability) + protected static void ReceiveLoop(int connectionId, TCPSession session, ConcurrentQueue receiveQueue) + { + + // add connected event to queue with ip address as data in case + // it's needed + receiveQueue.Enqueue(new Message(connectionId, EventType.Connected, null)); + + + session.OnRecevePackets = (content) => + { + receiveQueue.Enqueue(new Message(connectionId, EventType.Data, content)); + + }; + + session.OnDisconnect = (DisconnectReason disconnectReason) => + { + receiveQueue.Enqueue(new Message(connectionId, EventType.Disconnected, null,disconnectReason)); + }; + } + + // thread send function + // note: we really do need one per connection, so that if one connection + // blocks, the rest will still continue to get sends + protected static void SendLoop(int connectionId, TCPSession session, SafeQueue sendQueue, ManualResetEvent sendPending) + { + // get NetworkStream from client + + try + { + //Logger.Log("1.5 session.Connected" + session.Connected); + while (session.Connected) // try this. client will get closed eventually. + { + // reset ManualResetEvent before we do anything else. this + // way there is no race condition. if Send() is called again + // while in here then it will be properly detected next time + // -> otherwise Send might be called right after dequeue but + // before .Reset, which would completely ignore it until + // the next Send call. + sendPending.Reset(); // WaitOne() blocks until .Set() again + + // dequeue all + // SafeQueue.TryDequeueAll is twice as fast as + // ConcurrentQueue, see SafeQueue.cs! + byte[][] messages; + if (sendQueue.TryDequeueNum(out messages,50)) + { + // send message (blocking) or stop if stream is closed + if (!SendMessagesBlocking(session, messages)) + break; // break instead of return so stream close still happens! + } + + // don't choke up the CPU: wait until queue not empty anymore + sendPending.WaitOne(); + } + //Logger.Log("session.Connected:" + session.Connected); + } + catch (ThreadAbortException ) + { + // happens on stop. don't log anything. + //Logger.LogError(e.ToString()); + } + catch (ThreadInterruptedException ) + { + // happens if receive thread interrupts send thread. + //Logger.LogError(e.ToString()); + } + catch (Exception exception) + { + // something went wrong. the thread was interrupted or the + // connection closed or we closed our own connection or ... + // -> either way we should stop gracefully + Logger.Log("SendLoop Exception: connectionId=" + connectionId + " reason: " + exception); + } + finally + { + // clean up no matter what + // we might get SocketExceptions when sending if the 'host has + // failed to respond' - in which case we should close the connection + // which causes the ReceiveLoop to end and fire the Disconnected + // message. otherwise the connection would stay alive forever even + // though we can't send anymore. + + session.Close( DisconnectReason.ConnectionFailed); + + } + } + } +} diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/SimpleTCP/SimpleTCP/Common.cs.meta b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/SimpleTCP/SimpleTCP/Common.cs.meta new file mode 100644 index 00000000..238a53cb --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/SimpleTCP/SimpleTCP/Common.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 20baff06daea17e4fa4d78f51c93bad8 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/SimpleTCP/SimpleTCP/DisconnectReason.cs b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/SimpleTCP/SimpleTCP/DisconnectReason.cs new file mode 100644 index 00000000..25f84ea4 --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/SimpleTCP/SimpleTCP/DisconnectReason.cs @@ -0,0 +1,20 @@ + +using System.Collections; + +namespace SimpleTCP +{ + /// + /// Disconnect reason that you receive in OnPeerDisconnected event + /// + public enum DisconnectReason + { + None, + ConnectionFailed, + + /// + /// 本地主动断开连接 + /// + DisconnectPeerCalled, + + } +} diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/SimpleTCP/SimpleTCP/DisconnectReason.cs.meta b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/SimpleTCP/SimpleTCP/DisconnectReason.cs.meta new file mode 100644 index 00000000..ebc3cc63 --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/SimpleTCP/SimpleTCP/DisconnectReason.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 2b5b63a06e5bb36478cd888cf3e73c09 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/SimpleTCP/SimpleTCP/DynamicBuffer.cs b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/SimpleTCP/SimpleTCP/DynamicBuffer.cs new file mode 100644 index 00000000..413cf278 --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/SimpleTCP/SimpleTCP/DynamicBuffer.cs @@ -0,0 +1,86 @@ +using UnityEngine; +using System.Collections; +using System; + +namespace SimpleTCP +{ + public class DynamicBuffer + { + public int Length { get; internal set; } + protected byte[] _data; + private int originalSize; + public DynamicBuffer(int size) + { + originalSize = size; + _data = new byte[size]; + } + public void WriteBuffer(byte[] data, int offset, int count) + { + try + { + ResizeIfNeed(count+ Length); + } + catch (Exception e) + { + Logger.LogError(" ResizeIfNeed DynamicBuffer.Length:" + Length + " _data.Lengh:" + _data.Length + " offset:" + offset + " count:" + count + " data.Lengh:" + data.Length + "\n" + e.ToString()); + } + + try + { + + Buffer.BlockCopy(data, offset, _data, Length, count); + Length += count; + + } + catch (Exception e) + { + Logger.LogError("DynamicBuffer.Length:" + Length + " _data.Lengh:" + _data.Length + " offset:" + offset + " count:" + count + " data.Lengh:" + data.Length + "\n" + e.ToString()); + } + } + public bool ReadBuffer(byte[] data, int offset, int size) + { + try + { + Buffer.BlockCopy(_data, offset, data, 0, size); + + } + catch (Exception e) + { + Logger.LogError("DynamicBuffer.Length:"+ Length+ " _data.Lengh:"+_data.Length+ " offset:"+ offset+ " size:"+ size+ " data.Lengh:"+data.Length+"\n"+ e.ToString()); + return false; + } + return true; + } + + public void Clear() + { + Length = 0; + } + + public void Remove(int size) + { + if (Length <= size) + { + Length = 0; + } + else + { + byte[] tempArr = new byte[Length - size]; + ReadBuffer(tempArr, size, tempArr.Length); + _data = tempArr; + Length = Length - size; + } + } + + private void ResizeIfNeed(int newSize) + { + int len = _data.Length; + if (len < newSize) + { + while (len < newSize) + len *= 2; + Array.Resize(ref _data, len); + } + } + } +} diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/SimpleTCP/SimpleTCP/DynamicBuffer.cs.meta b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/SimpleTCP/SimpleTCP/DynamicBuffer.cs.meta new file mode 100644 index 00000000..22821bff --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/SimpleTCP/SimpleTCP/DynamicBuffer.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 1e90b96ac86eaf64699abb1accd1b3f6 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/SimpleTCP/SimpleTCP/EventType.cs b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/SimpleTCP/SimpleTCP/EventType.cs new file mode 100644 index 00000000..09a1264d --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/SimpleTCP/SimpleTCP/EventType.cs @@ -0,0 +1,9 @@ +namespace SimpleTCP +{ + public enum EventType + { + Connected, + Data, + Disconnected + } +} diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/SimpleTCP/SimpleTCP/EventType.cs.meta b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/SimpleTCP/SimpleTCP/EventType.cs.meta new file mode 100644 index 00000000..650e1dca --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/SimpleTCP/SimpleTCP/EventType.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: b20f62638e04c4349836bb47ab6a7370 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/SimpleTCP/SimpleTCP/Logger.cs b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/SimpleTCP/SimpleTCP/Logger.cs new file mode 100644 index 00000000..81043ca9 --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/SimpleTCP/SimpleTCP/Logger.cs @@ -0,0 +1,15 @@ +// A simple logger class that uses Console.WriteLine by default. +// Can also do Logger.LogMethod = Debug.Log for Unity etc. +// (this way we don't have to depend on UnityEngine.DLL and don't need a +// different version for every UnityEngine version here) +using System; + +namespace SimpleTCP +{ + public static class Logger + { + public static Action Log = Console.WriteLine; + public static Action LogWarning = Console.WriteLine; + public static Action LogError = Console.Error.WriteLine; + } +} diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/SimpleTCP/SimpleTCP/Logger.cs.meta b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/SimpleTCP/SimpleTCP/Logger.cs.meta new file mode 100644 index 00000000..a19d1548 --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/SimpleTCP/SimpleTCP/Logger.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: f84f423d1e39a754fb4d0690c36dfa43 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/SimpleTCP/SimpleTCP/Message.cs b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/SimpleTCP/SimpleTCP/Message.cs new file mode 100644 index 00000000..430521a2 --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/SimpleTCP/SimpleTCP/Message.cs @@ -0,0 +1,27 @@ +// incoming message queue of +// (not a HashSet because one connection can have multiple new messages) +// -> a struct to minimize GC +namespace SimpleTCP +{ + public struct Message + { + public readonly int connectionId; + public readonly EventType eventType; + public readonly byte[] data; + public readonly DisconnectReason disconnectReason; + public Message(int connectionId, EventType eventType, byte[] data) + { + this.connectionId = connectionId; + this.eventType = eventType; + this.data = data; + this.disconnectReason = DisconnectReason.None; + } + public Message(int connectionId, EventType eventType, byte[] data, DisconnectReason disconnectReason) + { + this.connectionId = connectionId; + this.eventType = eventType; + this.data = data; + this.disconnectReason = disconnectReason; + } + } +} diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/SimpleTCP/SimpleTCP/Message.cs.meta b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/SimpleTCP/SimpleTCP/Message.cs.meta new file mode 100644 index 00000000..aa9cd3a5 --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/SimpleTCP/SimpleTCP/Message.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 6306f8aa277007649b17ff68d03522e4 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/SimpleTCP/SimpleTCP/SafeQueue.cs b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/SimpleTCP/SimpleTCP/SafeQueue.cs new file mode 100644 index 00000000..6286a693 --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/SimpleTCP/SimpleTCP/SafeQueue.cs @@ -0,0 +1,96 @@ +// Net 4.X has ConcurrentQueue, but ConcurrentQueue has no TryDequeueAll method, +// which makes SafeQueue twice as fast for the send thread. +// +// uMMORPG 450 CCU +// SafeQueue: 900-1440ms latency +// ConcurrentQueue: 2000ms latency +// +// It's also noticeable in the LoadTest project, which hardly handles 300 CCU +// with ConcurrentQueue! +using System.Collections.Generic; + +namespace SimpleTCP +{ + public class SafeQueue + { + readonly Queue queue = new Queue(); + + // for statistics. don't call Count and assume that it's the same after the + // call. + public int Count + { + get + { + lock (queue) + { + return queue.Count; + } + } + } + + public void Enqueue(T item) + { + lock (queue) + { + queue.Enqueue(item); + } + } + + // can't check .Count before doing Dequeue because it might change inbetween, + // so we need a TryDequeue + public bool TryDequeue(out T result) + { + lock (queue) + { + result = default(T); + if (queue.Count > 0) + { + result = queue.Dequeue(); + return true; + } + return false; + } + } + + // for when we want to dequeue and remove all of them at once without + // locking every single TryDequeue. + public bool TryDequeueAll(out T[] result) + { + lock (queue) + { + result = queue.ToArray(); + queue.Clear(); + return result.Length > 0; + } + } + public bool TryDequeueNum(out T[] result,int maxGetNum) + { + lock (queue) + { + if (queue.Count > maxGetNum) + { + List list = new List(); + for (int i = 0; i < maxGetNum; i++) + { + list.Add(queue.Dequeue()); + } + result = list.ToArray(); + } + else + { + result = queue.ToArray(); + queue.Clear(); + } + return result.Length > 0; + } + } + + public void Clear() + { + lock (queue) + { + queue.Clear(); + } + } + } +} diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/SimpleTCP/SimpleTCP/SafeQueue.cs.meta b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/SimpleTCP/SimpleTCP/SafeQueue.cs.meta new file mode 100644 index 00000000..1172690f --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/SimpleTCP/SimpleTCP/SafeQueue.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 85030a977f31bf74a90646fe1f38e19f +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/SimpleTCP/SimpleTCP/Server.cs b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/SimpleTCP/SimpleTCP/Server.cs new file mode 100644 index 00000000..25e9714d --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/SimpleTCP/SimpleTCP/Server.cs @@ -0,0 +1,289 @@ +using System; +using System.Collections.Concurrent; +using System.Collections.Generic; +using System.Net; +using System.Net.Sockets; +using System.Threading; + +namespace SimpleTCP +{ + public class Server : Common + { + // listener + public TcpListener listener; + Thread listenerThread; + + // class with all the client's data. let's call it Token for consistency + // with the async socket methods. + class ClientToken + { + public TcpClient client; + + // send queue + // SafeQueue is twice as fast as ConcurrentQueue, see SafeQueue.cs! + public SafeQueue sendQueue = new SafeQueue(); + + // ManualResetEvent to wake up the send thread. better than Thread.Sleep + // -> call Set() if everything was sent + // -> call Reset() if there is something to send again + // -> call WaitOne() to block until Reset was called + public ManualResetEvent sendPending = new ManualResetEvent(false); + + public ClientToken(TcpClient client) + { + this.client = client; + } + } + + // clients with + readonly ConcurrentDictionary clients = new ConcurrentDictionary(); + + // connectionId counter + int counter; + + // public next id function in case someone needs to reserve an id + // (e.g. if hostMode should always have 0 connection and external + // connections should start at 1, etc.) + public int NextConnectionId() + { + int id = Interlocked.Increment(ref counter); + + // it's very unlikely that we reach the uint limit of 2 billion. + // even with 1 new connection per second, this would take 68 years. + // -> but if it happens, then we should throw an exception because + // the caller probably should stop accepting clients. + // -> it's hardly worth using 'bool Next(out id)' for that case + // because it's just so unlikely. + if (id == int.MaxValue) + { + throw new Exception("connection id limit reached: " + id); + } + + return id; + } + + // check if the server is running + public bool Active => listenerThread != null && listenerThread.IsAlive; + + // the listener thread's listen function + // note: no maxConnections parameter. high level API should handle that. + // (Transport can't send a 'too full' message anyway) + void Listen(int port) + { + // absolutely must wrap with try/catch, otherwise thread + // exceptions are silent + try + { + // start listener on all IPv4 and IPv6 address via .Create + listener = TcpListener.Create(port); + listener.Server.NoDelay = NoDelay; + listener.Server.SendTimeout = SendTimeout; + listener.Start(); + Logger.Log("Server: listening port=" + port); + + // keep accepting new clients + while (true) + { + // wait and accept new client + // note: 'using' sucks here because it will try to + // dispose after thread was started but we still need it + // in the thread + TcpClient client = listener.AcceptTcpClient(); + + // set socket options + client.NoDelay = NoDelay; + client.SendTimeout = SendTimeout; + + // generate the next connection id (thread safely) + int connectionId = NextConnectionId(); + + // add to dict immediately + ClientToken token = new ClientToken(client); + clients[connectionId] = token; + + // spawn a send thread for each client + Thread sendThread = new Thread(() => + { + // wrap in try-catch, otherwise Thread exceptions + // are silent + try + { + // run the send loop + //SendLoop(connectionId, client, token.sendQueue, token.sendPending); + } + catch (ThreadAbortException) + { + // happens on stop. don't log anything. + // (we catch it in SendLoop too, but it still gets + // through to here when aborting. don't show an + // error.) + } + catch (Exception exception) + { + Logger.LogError("Server send thread exception: " + exception); + } + }); + sendThread.IsBackground = true; + sendThread.Start(); + + // spawn a receive thread for each client + Thread receiveThread = new Thread(() => + { + // wrap in try-catch, otherwise Thread exceptions + // are silent + try + { + // run the receive loop + //ReceiveLoop(connectionId, client, receiveQueue, MaxMessageSize); + + // remove client from clients dict afterwards + clients.TryRemove(connectionId, out ClientToken _); + + // sendthread might be waiting on ManualResetEvent, + // so let's make sure to end it if the connection + // closed. + // otherwise the send thread would only end if it's + // actually sending data while the connection is + // closed. + sendThread.Interrupt(); + } + catch (Exception exception) + { + Logger.LogError("Server client thread exception: " + exception); + } + }); + receiveThread.IsBackground = true; + receiveThread.Start(); + } + } + catch (ThreadAbortException exception) + { + // UnityEditor causes AbortException if thread is still + // running when we press Play again next time. that's okay. + Logger.Log("Server thread aborted. That's okay. " + exception); + } + catch (SocketException exception) + { + // calling StopServer will interrupt this thread with a + // 'SocketException: interrupted'. that's okay. + Logger.Log("Server Thread stopped. That's okay. " + exception); + } + catch (Exception exception) + { + // something went wrong. probably important. + Logger.LogError("Server Exception: " + exception); + } + } + + // start listening for new connections in a background thread and spawn + // a new thread for each one. + public bool Start(int port) + { + // not if already started + if (Active) return false; + + // clear old messages in queue, just to be sure that the caller + // doesn't receive data from last time and gets out of sync. + // -> calling this in Stop isn't smart because the caller may + // still want to process all the latest messages afterwards + receiveQueue = new ConcurrentQueue(); + + // start the listener thread + // (on low priority. if main thread is too busy then there is not + // much value in accepting even more clients) + Logger.Log("Server: Start port=" + port); + listenerThread = new Thread(() => { Listen(port); }); + listenerThread.IsBackground = true; + listenerThread.Priority = ThreadPriority.BelowNormal; + listenerThread.Start(); + return true; + } + + public void Stop() + { + // only if started + if (!Active) return; + + Logger.Log("Server: stopping..."); + + // stop listening to connections so that no one can connect while we + // close the client connections + // (might be null if we call Stop so quickly after Start that the + // thread was interrupted before even creating the listener) + listener?.Stop(); + + // kill listener thread at all costs. only way to guarantee that + // .Active is immediately false after Stop. + // -> calling .Join would sometimes wait forever + listenerThread?.Interrupt(); + listenerThread = null; + + // close all client connections + foreach (KeyValuePair kvp in clients) + { + TcpClient client = kvp.Value.client; + // close the stream if not closed yet. it may have been closed + // by a disconnect already, so use try/catch + try { client.GetStream().Close(); } catch {} + client.Close(); + } + + // clear clients list + clients.Clear(); + + // reset the counter in case we start up again so + // clients get connection ID's starting from 1 + counter = 0; + } + + // send message to client using socket connection. + public bool Send(int connectionId, byte[] data) + { + // find the connection + ClientToken token; + if (clients.TryGetValue(connectionId, out token)) + { + // add to send queue and return immediately. + // calling Send here would be blocking (sometimes for long times + // if other side lags or wire was disconnected) + token.sendQueue.Enqueue(data); + token.sendPending.Set(); // interrupt SendThread WaitOne() + return true; + } + // sending to an invalid connectionId is expected sometimes. + // for example, if a client disconnects, the server might still + // try to send for one frame before it calls GetNextMessages + // again and realizes that a disconnect happened. + // so let's not spam the console with log messages. + //Logger.Log("Server.Send: invalid connectionId: " + connectionId); + return false; + } + + // client's ip is sometimes needed by the server, e.g. for bans + public string GetClientAddress(int connectionId) + { + // find the connection + ClientToken token; + if (clients.TryGetValue(connectionId, out token)) + { + return ((IPEndPoint)token.client.Client.RemoteEndPoint).Address.ToString(); + } + return ""; + } + + // disconnect (kick) a client + public bool Disconnect(int connectionId) + { + // find the connection + ClientToken token; + if (clients.TryGetValue(connectionId, out token)) + { + // just close it. client thread will take care of the rest. + token.client.Close(); + Logger.Log("Server.Disconnect connectionId:" + connectionId); + return true; + } + return false; + } + } +} diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/SimpleTCP/SimpleTCP/Server.cs.meta b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/SimpleTCP/SimpleTCP/Server.cs.meta new file mode 100644 index 00000000..780ed883 --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/SimpleTCP/SimpleTCP/Server.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: ff3c9a11fc672d14fa781ffeb42c7c52 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/SimpleTCP/SimpleTCP/SimpleTCP.asmdef b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/SimpleTCP/SimpleTCP/SimpleTCP.asmdef new file mode 100644 index 00000000..9e71b6f8 --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/SimpleTCP/SimpleTCP/SimpleTCP.asmdef @@ -0,0 +1,12 @@ +{ + "name": "SimpleTCP", + "references": [], + "optionalUnityReferences": [], + "includePlatforms": [], + "excludePlatforms": [], + "allowUnsafeCode": false, + "overrideReferences": false, + "precompiledReferences": [], + "autoReferenced": true, + "defineConstraints": [] +} \ No newline at end of file diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/SimpleTCP/SimpleTCP/SimpleTCP.asmdef.meta b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/SimpleTCP/SimpleTCP/SimpleTCP.asmdef.meta new file mode 100644 index 00000000..605ba9c6 --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/SimpleTCP/SimpleTCP/SimpleTCP.asmdef.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: fcd58a0760c23d844b93eb852227daf8 +AssemblyDefinitionImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/SimpleTCP/SimpleTCP/TCPSession.cs b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/SimpleTCP/SimpleTCP/TCPSession.cs new file mode 100644 index 00000000..6f384d06 --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/SimpleTCP/SimpleTCP/TCPSession.cs @@ -0,0 +1,188 @@ + +using System; +using System.Collections; +using System.Diagnostics; +using System.Net; +using System.Net.Sockets; +using System.Threading; + +namespace SimpleTCP +{ + public class TCPSession + { + private Socket m_Socket = null; + public Socket Socket + { + get + { + return m_Socket; + } + } + private DynamicBuffer receiveBuffer; + + private bool _Connected = false; + public bool Connected + { + get + { + if (m_Socket == null) + return false; + return _Connected; + } + } + private int maxPacketLength = 50 * 1024 * 1024; + public int MaxPacketLength + { + get + { + return maxPacketLength; + } + set + { + maxPacketLength = value; + } + } + + public Action OnRecevePackets; + public Action OnDisconnect; + + private byte[] m_readData = new byte[1024 * 1024]; + private int m_offset = 0; + //Thread receiveThread; + public TCPSession() + { + + receiveBuffer = new DynamicBuffer(m_readData.Length); + } + public void Connect(string ip, int port) + { + + IPAddress ipAddr = null; + if (!IPAddress.TryParse(ip, out ipAddr)) + { + IPHostEntry IPinfo = Dns.GetHostEntry(ip); + IPAddress[] ipList = IPinfo.AddressList; + ipAddr = ipList[0]; + } + + IPEndPoint ipe = new IPEndPoint(ipAddr, port); + m_Socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); + m_Socket.Connect(ipe); + + + _Connected = true; + receiveBuffer.Clear(); + + + StartReceive(); + } + void StartReceive() + { + m_Socket.BeginReceive(m_readData, m_offset, m_readData.Length, SocketFlags.None, EndReceive, m_Socket); + } + + void EndReceive(IAsyncResult iar) //接收数据 + { + Socket remote = (Socket)iar.AsyncState; + int recvCount = remote.EndReceive(iar); + if (recvCount > 0) + { + //Logger.LogError("1.接收到了数据:" + recvCount + " receiveBuffer.Length:" + receiveBuffer.Length); + receiveBuffer.WriteBuffer(m_readData, m_offset, recvCount); + + //Logger.LogError("2.接收到了数据:" + recvCount + " receiveBuffer.Length:" + receiveBuffer.Length); + int packetCount = 0; + while (ReadData()) + { + packetCount++; + } + //Logger.LogError("3.接收到了数据:" + recvCount + " receiveBuffer.Length:" + receiveBuffer.Length+ " packetCount:"+ packetCount); + } + + StartReceive(); + } + + private bool ReadData() + { + //Logger.Log("接收到了数据receiveBuffer:" + receiveBuffer.Length); + int headerLength = sizeof(int); + if (receiveBuffer.Length > headerLength) + { + + byte[] header = new byte[headerLength]; + if (receiveBuffer.ReadBuffer(header, 0, headerLength)) + { + //按照长度分包 + int packetLength = Utils.BytesToIntBigEndian(header); //获取包长度 + //Logger.Log("包大小:" + packetLength); + if ((packetLength > maxPacketLength) | (receiveBuffer.Length > maxPacketLength)) //最大Buffer异常保护 + { + receiveBuffer.Clear(); + Logger.Log("Buffer异常保护:" + receiveBuffer.Length); + return false; + } + else + { + //缓存的数据不够一个完整的包 + if (receiveBuffer.Length < (headerLength + packetLength)) + return false; + //Logger.Log("Buffer大小:" + receiveBuffer.Length); + byte[] dataBytes = new byte[packetLength]; + if (receiveBuffer.ReadBuffer(dataBytes, headerLength, packetLength)) + { + //Logger.Log("ReadBuffer:" + receiveBuffer.Length); + receiveBuffer.Remove(headerLength + packetLength); + if (OnRecevePackets != null) + { + OnRecevePackets(dataBytes); + } + //Logger.Log("ReadBuffer Remove:" + receiveBuffer.Length); + } + } + + } + + + } + else + { + return false; + } + return true; + } + + + public void Send(byte[] data) + { + try + { + m_Socket.Send(data); + } + catch (Exception e) + { + Logger.LogError(e.ToString()); + Disconnect( DisconnectReason.ConnectionFailed); + } + + } + public void Disconnect(DisconnectReason disconnectReason) + { + //Logger.Log("TCp Disconnect"); + if (_Connected) + { + m_Socket?.Close(); + if (OnDisconnect != null) + { + OnDisconnect(disconnectReason); + } + } + _Connected = false; + } + public void Close(DisconnectReason disconnectReason) + { + Disconnect(disconnectReason); + receiveBuffer.Clear(); + } + + } +} diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/SimpleTCP/SimpleTCP/TCPSession.cs.meta b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/SimpleTCP/SimpleTCP/TCPSession.cs.meta new file mode 100644 index 00000000..42760865 --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/SimpleTCP/SimpleTCP/TCPSession.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 3513dda5510b7c74a8bf17ed1136f21d +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/SimpleTCP/SimpleTCP/Utils.cs b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/SimpleTCP/SimpleTCP/Utils.cs new file mode 100644 index 00000000..f7a5df42 --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/SimpleTCP/SimpleTCP/Utils.cs @@ -0,0 +1,44 @@ +namespace SimpleTCP +{ + public static class Utils + { + // fast int to byte[] conversion and vice versa + // -> test with 100k conversions: + // BitConverter.GetBytes(ushort): 144ms + // bit shifting: 11ms + // -> 10x speed improvement makes this optimization actually worth it + // -> this way we don't need to allocate BinaryWriter/Reader either + // -> 4 bytes because some people may want to send messages larger than + // 64K bytes + // => big endian is standard for network transmissions, and necessary + // for compatibility with erlang + public static byte[] IntToBytesBigEndian(int value) + { + return new byte[] { + (byte)(value >> 24), + (byte)(value >> 16), + (byte)(value >> 8), + (byte)value + }; + } + + // IntToBytes version that doesn't allocate a new byte[4] each time. + // -> important for MMO scale networking performance. + public static void IntToBytesBigEndianNonAlloc(int value, byte[] bytes) + { + bytes[0] = (byte)(value >> 24); + bytes[1] = (byte)(value >> 16); + bytes[2] = (byte)(value >> 8); + bytes[3] = (byte)value; + } + + public static int BytesToIntBigEndian(byte[] bytes) + { + return + (bytes[0] << 24) | + (bytes[1] << 16) | + (bytes[2] << 8) | + bytes[3]; + } + } +} diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/SimpleTCP/SimpleTCP/Utils.cs.meta b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/SimpleTCP/SimpleTCP/Utils.cs.meta new file mode 100644 index 00000000..a4175323 --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/SimpleTCP/SimpleTCP/Utils.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 549dfa5f884296d42bf8d74dc5f32b45 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/SimpleTCP/SimpleTCPTransport.cs b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/SimpleTCP/SimpleTCPTransport.cs new file mode 100644 index 00000000..7ea77a81 --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/SimpleTCP/SimpleTCPTransport.cs @@ -0,0 +1,165 @@ +using System; +using UnityEngine; +namespace SimpleNetCore + +{ + public class SimpleTCPTransport : INetworkTransport + { + SimpleTCP.Server server; + SimpleTCP.Client client ; + public SimpleTCPTransport(bool isServer):base(isServer) + { + + SimpleTCP.Logger.Log = Debug.Log; + SimpleTCP.Logger.LogWarning = Debug.LogWarning; + SimpleTCP.Logger.LogError = Debug.LogError; + if (isServer) + { + server = new SimpleTCP.Server(); + } + else + { + client = new SimpleTCP.Client(); + } + } + public override bool Start(int port) + { + + if (IsServer) + { + return server.Start(port); + } + + return true; + + } + public override bool Connect(string address, int port) + { + try + { + client.Connect(address, port); + } + catch (Exception e) + { + NetDebug.LogError(e.ToString()); + return false; + } + return true; + + + } + + public override void Destroy() + { + if (client != null) + { + client.Disconnect(); + client = null; + } + if (server != null) + { + server.Stop(); + server = null; + } + } + public override bool Disconnect(long connectionId, EDisconnectReason disconnectReason) + { + try + { + if (!IsServer) + { + client.Disconnect(); + } + else + { + server.Disconnect((int)connectionId); + } + } + catch (Exception e) + { + NetDebug.LogError(e.ToString()); + return false; + } + return true; + + } + + + public override bool Receive(out TransportEventData eventData) + { + SimpleTCP.Message msg; + bool state = false; + if (IsServer) + state = server.GetNextMessage(out msg); + else + state = client.GetNextMessage(out msg); + + if (state) + { + //NetDebug.Log("接收到消息:" + msg.eventType); + ENetworkEvent msgType = ENetworkEvent.DataEvent; + switch (msg.eventType) + { + case SimpleTCP.EventType.Connected: + msgType = ENetworkEvent.ConnectEvent; + break; + case SimpleTCP.EventType.Data: + msgType = ENetworkEvent.DataEvent; + break; + case SimpleTCP.EventType.Disconnected: + msgType = ENetworkEvent.DisconnectEvent; + break; + default: + break; + } + EDisconnectReason disReason = EDisconnectReason.ConnectionFailed; + if(msg.disconnectReason== SimpleTCP.DisconnectReason.ConnectionFailed) + { + disReason = EDisconnectReason.ConnectionFailed; + }else if(msg.disconnectReason == SimpleTCP.DisconnectReason.DisconnectPeerCalled) + { + disReason = EDisconnectReason.DisconnectPeerCalled; + } + + eventData = new TransportEventData() + { + type = msgType, + connectionId = msg.connectionId, + data = msg.data, + disconnectInfo= new EDisconnectInfo() { + Reason= disReason, + } + }; + } + else + { + eventData = default(TransportEventData); + } + + return state; + } + + public override bool Send(long connectionId, byte[] data) + { + try + { + if (!IsServer) + { + client.Send(data); + } + else + { + server.Send((int)connectionId, data); + } + } + catch (Exception e) + { + NetDebug.LogError(e.ToString()); + return false; + } + return true; + } + + + } +} diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/SimpleTCP/SimpleTCPTransport.cs.meta b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/SimpleTCP/SimpleTCPTransport.cs.meta new file mode 100644 index 00000000..d09345a8 --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/SimpleTCP/SimpleTCPTransport.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: a7538edcf6132874ab4d217350428bc7 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/Telepathy.meta b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/Telepathy.meta new file mode 100644 index 00000000..b34beb21 --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/Telepathy.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: aa9dad6107e24de42a7e62e56a57e3e3 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/Telepathy/Telepathy.meta b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/Telepathy/Telepathy.meta new file mode 100644 index 00000000..b874d169 --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/Telepathy/Telepathy.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 3fc652931f363954ea034251eeb1af0e +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/Telepathy/Telepathy/Client.cs b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/Telepathy/Telepathy/Client.cs new file mode 100644 index 00000000..57dd1e34 --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/Telepathy/Telepathy/Client.cs @@ -0,0 +1,207 @@ +using System; +using System.Collections.Concurrent; +using System.Net.Sockets; +using System.Threading; + +namespace Telepathy +{ + public class Client : Common + { + public TcpClient client; + Thread receiveThread; + Thread sendThread; + + // TcpClient.Connected doesn't check if socket != null, which + // results in NullReferenceExceptions if connection was closed. + // -> let's check it manually instead + public bool Connected => client != null && + client.Client != null && + client.Client.Connected; + + // TcpClient has no 'connecting' state to check. We need to keep track + // of it manually. + // -> checking 'thread.IsAlive && !Connected' is not enough because the + // thread is alive and connected is false for a short moment after + // disconnecting, so this would cause race conditions. + // -> we use a threadsafe bool wrapper so that ThreadFunction can remain + // static (it needs a common lock) + // => Connecting is true from first Connect() call in here, through the + // thread start, until TcpClient.Connect() returns. Simple and clear. + // => bools are atomic according to + // https://docs.microsoft.com/en-us/dotnet/csharp/language-reference/language-specification/variables + // made volatile so the compiler does not reorder access to it + volatile bool _Connecting; + public bool Connecting => _Connecting; + + // send queue + // => SafeQueue is twice as fast as ConcurrentQueue, see SafeQueue.cs! + SafeQueue sendQueue = new SafeQueue(); + + // ManualResetEvent to wake up the send thread. better than Thread.Sleep + // -> call Set() if everything was sent + // -> call Reset() if there is something to send again + // -> call WaitOne() to block until Reset was called + ManualResetEvent sendPending = new ManualResetEvent(false); + + // the thread function + void ReceiveThreadFunction(string ip, int port) + { + // absolutely must wrap with try/catch, otherwise thread + // exceptions are silent + try + { + // connect (blocking) + client.Connect(ip, port); + _Connecting = false; + + // set socket options after the socket was created in Connect() + // (not after the constructor because we clear the socket there) + client.NoDelay = NoDelay; + client.SendTimeout = SendTimeout; + + // start send thread only after connected + sendThread = new Thread(() => { SendLoop(0, client, sendQueue, sendPending); }); + sendThread.IsBackground = true; + sendThread.Start(); + + // run the receive loop + ReceiveLoop(0, client, receiveQueue, MaxMessageSize); + } + catch (SocketException exception) + { + // this happens if (for example) the ip address is correct + // but there is no server running on that ip/port + Logger.Log("Client Recv: failed to connect to ip=" + ip + " port=" + port + " reason=" + exception); + + // add 'Disconnected' event to message queue so that the caller + // knows that the Connect failed. otherwise they will never know + receiveQueue.Enqueue(new Message(0, EventType.Disconnected, null)); + } + catch (ThreadInterruptedException) + { + // expected if Disconnect() aborts it + } + catch (ThreadAbortException) + { + // expected if Disconnect() aborts it + } + catch (Exception exception) + { + // something went wrong. probably important. + Logger.LogError("Client Recv Exception: " + exception); + } + + // sendthread might be waiting on ManualResetEvent, + // so let's make sure to end it if the connection + // closed. + // otherwise the send thread would only end if it's + // actually sending data while the connection is + // closed. + sendThread?.Interrupt(); + + // Connect might have failed. thread might have been closed. + // let's reset connecting state no matter what. + _Connecting = false; + + // if we got here then we are done. ReceiveLoop cleans up already, + // but we may never get there if connect fails. so let's clean up + // here too. + client?.Close(); + } + + public void Connect(string ip, int port) + { + // not if already started + if (Connecting || Connected) return; + + // We are connecting from now until Connect succeeds or fails + _Connecting = true; + + // create a TcpClient with perfect IPv4, IPv6 and hostname resolving + // support. + // + // * TcpClient(hostname, port): works but would connect (and block) + // already + // * TcpClient(AddressFamily.InterNetworkV6): takes Ipv4 and IPv6 + // addresses but only connects to IPv6 servers (e.g. Telepathy). + // does NOT connect to IPv4 servers (e.g. Mirror Booster), even + // with DualMode enabled. + // * TcpClient(): creates IPv4 socket internally, which would force + // Connect() to only use IPv4 sockets. + // + // => the trick is to clear the internal IPv4 socket so that Connect + // resolves the hostname and creates either an IPv4 or an IPv6 + // socket as needed (see TcpClient source) + client = new TcpClient(); // creates IPv4 socket + client.Client = null; // clear internal IPv4 socket until Connect() + + // clear old messages in queue, just to be sure that the caller + // doesn't receive data from last time and gets out of sync. + // -> calling this in Disconnect isn't smart because the caller may + // still want to process all the latest messages afterwards + receiveQueue = new ConcurrentQueue(); + sendQueue.Clear(); + + // client.Connect(ip, port) is blocking. let's call it in the thread + // and return immediately. + // -> this way the application doesn't hang for 30s if connect takes + // too long, which is especially good in games + // -> this way we don't async client.BeginConnect, which seems to + // fail sometimes if we connect too many clients too fast + receiveThread = new Thread(() => { ReceiveThreadFunction(ip, port); }); + receiveThread.IsBackground = true; + receiveThread.Start(); + } + + public void Disconnect() + { + // only if started + if (Connecting || Connected) + { + // close client + client.Close(); + + // wait until thread finished. this is the only way to guarantee + // that we can call Connect() again immediately after Disconnect + // -> calling .Join would sometimes wait forever, e.g. when + // calling Disconnect while trying to connect to a dead end + receiveThread?.Interrupt(); + + // we interrupted the receive Thread, so we can't guarantee that + // connecting was reset. let's do it manually. + _Connecting = false; + + // clear send queues. no need to hold on to them. + // (unlike receiveQueue, which is still needed to process the + // latest Disconnected message, etc.) + sendQueue.Clear(); + + client.Dispose(); + // let go of this one completely. the thread ended, no one uses + // it anymore and this way Connected is false again immediately. + client = null; + } + } + + public bool Send(byte[] data) + { + if (Connected) + { + // respect max message size to avoid allocation attacks. + if (data.Length <= MaxMessageSize) + { + // add to send queue and return immediately. + // calling Send here would be blocking (sometimes for long times + // if other side lags or wire was disconnected) + sendQueue.Enqueue(data); + sendPending.Set(); // interrupt SendThread WaitOne() + return true; + } + Logger.LogError("Client.Send: message too big: " + data.Length + ". Limit: " + MaxMessageSize); + return false; + } + Logger.LogWarning("Client.Send: not connected!"); + return false; + } + } +} diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/Telepathy/Telepathy/Client.cs.meta b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/Telepathy/Telepathy/Client.cs.meta new file mode 100644 index 00000000..2c01e252 --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/Telepathy/Telepathy/Client.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: c2eadc7215276ac41a8fafb90c592b70 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/Telepathy/Telepathy/Common.cs b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/Telepathy/Telepathy/Common.cs new file mode 100644 index 00000000..7caf10cd --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/Telepathy/Telepathy/Common.cs @@ -0,0 +1,304 @@ +// common code used by server and client +using System; +using System.Collections.Concurrent; +using System.Net.Sockets; +using System.Threading; +using UnityEngine; + +namespace Telepathy +{ + public abstract class Common + { + // common code ///////////////////////////////////////////////////////// + // incoming message queue of + // (not a HashSet because one connection can have multiple new messages) + protected ConcurrentQueue receiveQueue = new ConcurrentQueue(); + + // queue count, useful for debugging / benchmarks + public int ReceiveQueueCount => receiveQueue.Count; + + // warning if message queue gets too big + // if the average message is about 20 bytes then: + // - 1k messages are 20KB + // - 10k messages are 200KB + // - 100k messages are 1.95MB + // 2MB are not that much, but it is a bad sign if the caller process + // can't call GetNextMessage faster than the incoming messages. + public static int messageQueueSizeWarning = 100000; + + // removes and returns the oldest message from the message queue. + // (might want to call this until it doesn't return anything anymore) + // -> Connected, Data, Disconnected events are all added here + // -> bool return makes while (GetMessage(out Message)) easier! + // -> no 'is client connected' check because we still want to read the + // Disconnected message after a disconnect + public bool GetNextMessage(out Message message) + { + return receiveQueue.TryDequeue(out message); + } + + // NoDelay disables nagle algorithm. lowers CPU% and latency but + // increases bandwidth + public bool NoDelay = true; + + // Prevent allocation attacks. Each packet is prefixed with a length + // header, so an attacker could send a fake packet with length=2GB, + // causing the server to allocate 2GB and run out of memory quickly. + // -> simply increase max packet size if you want to send around bigger + // files! + // -> 16KB per message should be more than enough. + public int MaxMessageSize = 16 * 1024; + + // Send would stall forever if the network is cut off during a send, so + // we need a timeout (in milliseconds) + public int SendTimeout = 5000; + + // avoid header[4] allocations but don't use one buffer for all threads + [ThreadStatic] static byte[] header; + + // avoid payload[packetSize] allocations but don't use one buffer for + // all threads + [ThreadStatic] static byte[] payload; + + // static helper functions ///////////////////////////////////////////// + // send message (via stream) with the message structure + // this function is blocking sometimes! + // (e.g. if someone has high latency or wire was cut off) + protected static bool SendMessagesBlocking(NetworkStream stream, byte[][] messages) + { + // stream.Write throws exceptions if client sends with high + // frequency and the server stops + try + { + // we might have multiple pending messages. merge into one + // packet to avoid TCP overheads and improve performance. + int packetSize = 0; + for (int i = 0; i < messages.Length; ++i) + packetSize += sizeof(int) + messages[i].Length; // header + content + + // create payload buffer if not created yet or previous one is + // too small + // IMPORTANT: payload.Length might be > packetSize! don't use it! + if (payload == null || payload.Length < packetSize) + payload = new byte[packetSize]; + + // create the packet + int position = 0; + for (int i = 0; i < messages.Length; ++i) + { + // create header buffer if not created yet + if (header == null) + header = new byte[4]; + + // construct header (size) + Utils.IntToBytesBigEndianNonAlloc(messages[i].Length, header); + + // copy header + message into buffer + Array.Copy(header, 0, payload, position, header.Length); + Array.Copy(messages[i], 0, payload, position + header.Length, messages[i].Length); + position += header.Length + messages[i].Length; + } + + // write the whole thing + stream.Write(payload, 0, packetSize); + //Debug.LogWarning("已发送:"+stream.CanWrite+" size:"+packetSize); + return true; + } + catch (Exception exception) + { + // log as regular message because servers do shut down sometimes + Logger.Log("Send: stream.Write exception: " + exception); + return false; + } + } + + // read message (via stream) with the message structure + protected static bool ReadMessageBlocking(NetworkStream stream, int MaxMessageSize, out byte[] content) + { + content = null; + + // create header buffer if not created yet + if (header == null) + header = new byte[4]; + + // read exactly 4 bytes for header (blocking) + if (!stream.ReadExactly(header, 4)) + return false; + + // convert to int + int size = Utils.BytesToIntBigEndian(header); + + // protect against allocation attacks. an attacker might send + // multiple fake '2GB header' packets in a row, causing the server + // to allocate multiple 2GB byte arrays and run out of memory. + if (size <= MaxMessageSize) + { + // read exactly 'size' bytes for content (blocking) + content = new byte[size]; + return stream.ReadExactly(content, size); + } + Logger.LogWarning("ReadMessageBlocking: possible allocation attack with a header of: " + size + " bytes."); + return false; + } + + // thread receive function is the same for client and server's clients + // (static to reduce state for maximum reliability) + protected static void ReceiveLoop(int connectionId, TcpClient client, ConcurrentQueue receiveQueue, int MaxMessageSize) + { + // get NetworkStream from client + NetworkStream stream = null; + + // keep track of last message queue warning + DateTime messageQueueLastWarning = DateTime.Now; + + // absolutely must wrap with try/catch, otherwise thread exceptions + // are silent + try + { + stream = client.GetStream(); + // add connected event to queue with ip address as data in case + // it's needed + receiveQueue.Enqueue(new Message(connectionId, EventType.Connected, null)); + + // let's talk about reading data. + // -> normally we would read as much as possible and then + // extract as many , messages + // as we received this time. this is really complicated + // and expensive to do though + // -> instead we use a trick: + // Read(2) -> size + // Read(size) -> content + // repeat + // Read is blocking, but it doesn't matter since the + // best thing to do until the full message arrives, + // is to wait. + // => this is the most elegant AND fast solution. + // + no resizing + // + no extra allocations, just one for the content + // + no crazy extraction logic + while (true) + { + // read the next message (blocking) or stop if stream closed + byte[] content; + if (!ReadMessageBlocking(stream, MaxMessageSize, out content)) + break; // break instead of return so stream close still happens! + + // queue it + receiveQueue.Enqueue(new Message(connectionId, EventType.Data, content)); + + // and show a warning if the queue gets too big + // -> we don't want to show a warning every single time, + // because then a lot of processing power gets wasted on + // logging, which will make the queue pile up even more. + // -> instead we show it every 10s, so that the system can + // use most it's processing power to hopefully process it. + if (receiveQueue.Count > messageQueueSizeWarning) + { + TimeSpan elapsed = DateTime.Now - messageQueueLastWarning; + if (elapsed.TotalSeconds > 10) + { + Logger.LogWarning("ReceiveLoop: messageQueue is getting big(" + receiveQueue.Count + "), try calling GetNextMessage more often. You can call it more than once per frame!"); + messageQueueLastWarning = DateTime.Now; + } + } + } + } + catch (Exception exception) + { + // something went wrong. the thread was interrupted or the + // connection closed or we closed our own connection or ... + // -> either way we should stop gracefully + Logger.Log("ReceiveLoop: finished receive function for connectionId=" + connectionId + " reason: " + exception); + } + finally + { + // clean up no matter what + if (stream != null) + { + stream.Close(); + stream.Dispose(); + } + + client.Close(); + client.Dispose(); + // add 'Disconnected' message after disconnecting properly. + // -> always AFTER closing the streams to avoid a race condition + // where Disconnected -> Reconnect wouldn't work because + // Connected is still true for a short moment before the stream + // would be closed. + //Logger.Log("ReceiveLoop: finished receive function for connectionId=" + connectionId ); + receiveQueue.Enqueue(new Message(connectionId, EventType.Disconnected, null)); + } + } + + // thread send function + // note: we really do need one per connection, so that if one connection + // blocks, the rest will still continue to get sends + protected static void SendLoop(int connectionId, TcpClient client, SafeQueue sendQueue, ManualResetEvent sendPending) + { + // get NetworkStream from client + NetworkStream stream = null; + + try + { + stream = client.GetStream(); + while (client.Connected) // try this. client will get closed eventually. + { + // reset ManualResetEvent before we do anything else. this + // way there is no race condition. if Send() is called again + // while in here then it will be properly detected next time + // -> otherwise Send might be called right after dequeue but + // before .Reset, which would completely ignore it until + // the next Send call. + sendPending.Reset(); // WaitOne() blocks until .Set() again + + // dequeue all + // SafeQueue.TryDequeueAll is twice as fast as + // ConcurrentQueue, see SafeQueue.cs! + byte[][] messages; + if (sendQueue.TryDequeueAll(out messages)) + { + // send message (blocking) or stop if stream is closed + if (!SendMessagesBlocking(stream, messages)) + break; // break instead of return so stream close still happens! + } + + // don't choke up the CPU: wait until queue not empty anymore + sendPending.WaitOne(); + } + } + catch (ThreadAbortException) + { + // happens on stop. don't log anything. + } + catch (ThreadInterruptedException) + { + // happens if receive thread interrupts send thread. + } + catch (Exception exception) + { + // something went wrong. the thread was interrupted or the + // connection closed or we closed our own connection or ... + // -> either way we should stop gracefully + Logger.Log("SendLoop Exception: connectionId=" + connectionId + " reason: " + exception); + } + finally + { + // clean up no matter what + // we might get SocketExceptions when sending if the 'host has + // failed to respond' - in which case we should close the connection + // which causes the ReceiveLoop to end and fire the Disconnected + // message. otherwise the connection would stay alive forever even + // though we can't send anymore. + if (stream != null) + { + stream.Close(); + stream.Dispose(); + } + + client.Close(); + client.Dispose(); + } + } + } +} diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/Telepathy/Telepathy/Common.cs.meta b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/Telepathy/Telepathy/Common.cs.meta new file mode 100644 index 00000000..03aea974 --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/Telepathy/Telepathy/Common.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 967a35a30a8590c4faf7aea19fe0ff25 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/Telepathy/Telepathy/EventType.cs b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/Telepathy/Telepathy/EventType.cs new file mode 100644 index 00000000..66bc3b44 --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/Telepathy/Telepathy/EventType.cs @@ -0,0 +1,9 @@ +namespace Telepathy +{ + public enum EventType + { + Connected, + Data, + Disconnected + } +} diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/Telepathy/Telepathy/EventType.cs.meta b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/Telepathy/Telepathy/EventType.cs.meta new file mode 100644 index 00000000..20ea5cf2 --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/Telepathy/Telepathy/EventType.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 86cd99933ff439346994bb53f1dfff9e +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/Telepathy/Telepathy/Logger.cs b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/Telepathy/Telepathy/Logger.cs new file mode 100644 index 00000000..55220213 --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/Telepathy/Telepathy/Logger.cs @@ -0,0 +1,15 @@ +// A simple logger class that uses Console.WriteLine by default. +// Can also do Logger.LogMethod = Debug.Log for Unity etc. +// (this way we don't have to depend on UnityEngine.DLL and don't need a +// different version for every UnityEngine version here) +using System; + +namespace Telepathy +{ + public static class Logger + { + public static Action Log = Console.WriteLine; + public static Action LogWarning = Console.WriteLine; + public static Action LogError = Console.Error.WriteLine; + } +} diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/Telepathy/Telepathy/Logger.cs.meta b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/Telepathy/Telepathy/Logger.cs.meta new file mode 100644 index 00000000..be37f711 --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/Telepathy/Telepathy/Logger.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 4a596b109456ddc43b28ae7a567020cb +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/Telepathy/Telepathy/Message.cs b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/Telepathy/Telepathy/Message.cs new file mode 100644 index 00000000..c5b3b047 --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/Telepathy/Telepathy/Message.cs @@ -0,0 +1,18 @@ +// incoming message queue of +// (not a HashSet because one connection can have multiple new messages) +// -> a struct to minimize GC +namespace Telepathy +{ + public struct Message + { + public readonly int connectionId; + public readonly EventType eventType; + public readonly byte[] data; + public Message(int connectionId, EventType eventType, byte[] data) + { + this.connectionId = connectionId; + this.eventType = eventType; + this.data = data; + } + } +} diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/Telepathy/Telepathy/Message.cs.meta b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/Telepathy/Telepathy/Message.cs.meta new file mode 100644 index 00000000..b9375c94 --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/Telepathy/Telepathy/Message.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: ddbac8677430c26498e32a2c429ac555 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/Telepathy/Telepathy/NetworkStreamExtensions.cs b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/Telepathy/Telepathy/NetworkStreamExtensions.cs new file mode 100644 index 00000000..a4a887e0 --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/Telepathy/Telepathy/NetworkStreamExtensions.cs @@ -0,0 +1,59 @@ +using System.IO; +using System.Net.Sockets; + +namespace Telepathy +{ + + public static class NetworkStreamExtensions + { + // .Read returns '0' if remote closed the connection but throws an + // IOException if we voluntarily closed our own connection. + // + // let's add a ReadSafely method that returns '0' in both cases so we don't + // have to worry about exceptions, since a disconnect is a disconnect... + public static int ReadSafely(this NetworkStream stream, byte[] buffer, int offset, int size) + { + try + { + return stream.Read(buffer, offset, size); + } + catch (IOException) + { + return 0; + } + } + + // helper function to read EXACTLY 'n' bytes + // -> default .Read reads up to 'n' bytes. this function reads exactly 'n' + // bytes + // -> this is blocking until 'n' bytes were received + // -> immediately returns false in case of disconnects + public static bool ReadExactly(this NetworkStream stream, byte[] buffer, int amount) + { + // there might not be enough bytes in the TCP buffer for .Read to read + // the whole amount at once, so we need to keep trying until we have all + // the bytes (blocking) + // + // note: this just is a faster version of reading one after another: + // for (int i = 0; i < amount; ++i) + // if (stream.Read(buffer, i, 1) == 0) + // return false; + // return true; + int bytesRead = 0; + while (bytesRead < amount) + { + // read up to 'remaining' bytes with the 'safe' read extension + int remaining = amount - bytesRead; + int result = stream.ReadSafely(buffer, bytesRead, remaining); + + // .Read returns 0 if disconnected + if (result == 0) + return false; + + // otherwise add to bytes read + bytesRead += result; + } + return true; + } + } +} \ No newline at end of file diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/Telepathy/Telepathy/NetworkStreamExtensions.cs.meta b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/Telepathy/Telepathy/NetworkStreamExtensions.cs.meta new file mode 100644 index 00000000..26264057 --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/Telepathy/Telepathy/NetworkStreamExtensions.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 4547843313b4b95478675753799e8747 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/Telepathy/Telepathy/SafeQueue.cs b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/Telepathy/Telepathy/SafeQueue.cs new file mode 100644 index 00000000..e92a8758 --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/Telepathy/Telepathy/SafeQueue.cs @@ -0,0 +1,75 @@ +// Net 4.X has ConcurrentQueue, but ConcurrentQueue has no TryDequeueAll method, +// which makes SafeQueue twice as fast for the send thread. +// +// uMMORPG 450 CCU +// SafeQueue: 900-1440ms latency +// ConcurrentQueue: 2000ms latency +// +// It's also noticeable in the LoadTest project, which hardly handles 300 CCU +// with ConcurrentQueue! +using System.Collections.Generic; + +namespace Telepathy +{ + public class SafeQueue + { + readonly Queue queue = new Queue(); + + // for statistics. don't call Count and assume that it's the same after the + // call. + public int Count + { + get + { + lock (queue) + { + return queue.Count; + } + } + } + + public void Enqueue(T item) + { + lock (queue) + { + queue.Enqueue(item); + } + } + + // can't check .Count before doing Dequeue because it might change inbetween, + // so we need a TryDequeue + public bool TryDequeue(out T result) + { + lock (queue) + { + result = default(T); + if (queue.Count > 0) + { + result = queue.Dequeue(); + return true; + } + return false; + } + } + + // for when we want to dequeue and remove all of them at once without + // locking every single TryDequeue. + public bool TryDequeueAll(out T[] result) + { + lock (queue) + { + result = queue.ToArray(); + queue.Clear(); + return result.Length > 0; + } + } + + public void Clear() + { + lock (queue) + { + queue.Clear(); + } + } + } +} diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/Telepathy/Telepathy/SafeQueue.cs.meta b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/Telepathy/Telepathy/SafeQueue.cs.meta new file mode 100644 index 00000000..44621b59 --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/Telepathy/Telepathy/SafeQueue.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: bb53cb5d9a15cb3429bff7ad2d49c89e +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/Telepathy/Telepathy/Server.cs b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/Telepathy/Telepathy/Server.cs new file mode 100644 index 00000000..f8213b54 --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/Telepathy/Telepathy/Server.cs @@ -0,0 +1,295 @@ +using System; +using System.Collections.Concurrent; +using System.Collections.Generic; +using System.Net; +using System.Net.Sockets; +using System.Threading; + +namespace Telepathy +{ + public class Server : Common + { + // listener + public TcpListener listener; + Thread listenerThread; + + // class with all the client's data. let's call it Token for consistency + // with the async socket methods. + class ClientToken + { + public TcpClient client; + + // send queue + // SafeQueue is twice as fast as ConcurrentQueue, see SafeQueue.cs! + public SafeQueue sendQueue = new SafeQueue(); + + // ManualResetEvent to wake up the send thread. better than Thread.Sleep + // -> call Set() if everything was sent + // -> call Reset() if there is something to send again + // -> call WaitOne() to block until Reset was called + public ManualResetEvent sendPending = new ManualResetEvent(false); + + public ClientToken(TcpClient client) + { + this.client = client; + } + } + + // clients with + readonly ConcurrentDictionary clients = new ConcurrentDictionary(); + + // connectionId counter + int counter; + + // public next id function in case someone needs to reserve an id + // (e.g. if hostMode should always have 0 connection and external + // connections should start at 1, etc.) + public int NextConnectionId() + { + int id = Interlocked.Increment(ref counter); + + // it's very unlikely that we reach the uint limit of 2 billion. + // even with 1 new connection per second, this would take 68 years. + // -> but if it happens, then we should throw an exception because + // the caller probably should stop accepting clients. + // -> it's hardly worth using 'bool Next(out id)' for that case + // because it's just so unlikely. + if (id == int.MaxValue) + { + throw new Exception("connection id limit reached: " + id); + } + + return id; + } + + // check if the server is running + public bool Active => listenerThread != null && listenerThread.IsAlive; + + // the listener thread's listen function + // note: no maxConnections parameter. high level API should handle that. + // (Transport can't send a 'too full' message anyway) + void Listen(int port) + { + // absolutely must wrap with try/catch, otherwise thread + // exceptions are silent + try + { + // start listener on all IPv4 and IPv6 address via .Create + listener = TcpListener.Create(port); + listener.Server.NoDelay = NoDelay; + listener.Server.SendTimeout = SendTimeout; + listener.Start(); + //Logger.Log("Server: listening port=" + port); + + // keep accepting new clients + while (true) + { + // wait and accept new client + // note: 'using' sucks here because it will try to + // dispose after thread was started but we still need it + // in the thread + TcpClient client = listener.AcceptTcpClient(); + + // set socket options + client.NoDelay = NoDelay; + client.SendTimeout = SendTimeout; + + // generate the next connection id (thread safely) + int connectionId = NextConnectionId(); + + // add to dict immediately + ClientToken token = new ClientToken(client); + clients[connectionId] = token; + + // spawn a send thread for each client + Thread sendThread = new Thread(() => + { + // wrap in try-catch, otherwise Thread exceptions + // are silent + try + { + // run the send loop + SendLoop(connectionId, client, token.sendQueue, token.sendPending); + } + catch (ThreadAbortException) + { + // happens on stop. don't log anything. + // (we catch it in SendLoop too, but it still gets + // through to here when aborting. don't show an + // error.) + } + catch (Exception exception) + { + Logger.LogError("Server send thread exception: " + exception); + } + }); + sendThread.IsBackground = true; + sendThread.Start(); + + // spawn a receive thread for each client + Thread receiveThread = new Thread(() => + { + // wrap in try-catch, otherwise Thread exceptions + // are silent + try + { + // run the receive loop + ReceiveLoop(connectionId, client, receiveQueue, MaxMessageSize); + + // remove client from clients dict afterwards + clients.TryRemove(connectionId, out ClientToken _); + + // sendthread might be waiting on ManualResetEvent, + // so let's make sure to end it if the connection + // closed. + // otherwise the send thread would only end if it's + // actually sending data while the connection is + // closed. + sendThread.Interrupt(); + } + catch (Exception exception) + { + Logger.LogError("Server client thread exception: " + exception); + } + }); + receiveThread.IsBackground = true; + receiveThread.Start(); + } + } + catch (ThreadAbortException exception) + { + // UnityEditor causes AbortException if thread is still + // running when we press Play again next time. that's okay. + Logger.Log("Server thread aborted. That's okay. " + exception); + } + catch (SocketException exception) + { + // calling StopServer will interrupt this thread with a + // 'SocketException: interrupted'. that's okay. + Logger.Log("Server Thread stopped. That's okay. " + exception); + } + catch (Exception exception) + { + // something went wrong. probably important. + Logger.LogError("Server Exception: " + exception); + } + } + + // start listening for new connections in a background thread and spawn + // a new thread for each one. + public bool Start(int port) + { + // not if already started + if (Active) return false; + + // clear old messages in queue, just to be sure that the caller + // doesn't receive data from last time and gets out of sync. + // -> calling this in Stop isn't smart because the caller may + // still want to process all the latest messages afterwards + receiveQueue = new ConcurrentQueue(); + + // start the listener thread + // (on low priority. if main thread is too busy then there is not + // much value in accepting even more clients) + //Logger.Log("Server: Start port=" + port); + listenerThread = new Thread(() => { Listen(port); }); + listenerThread.IsBackground = true; + listenerThread.Priority = ThreadPriority.BelowNormal; + listenerThread.Start(); + return true; + } + + public void Stop() + { + // only if started + if (!Active) return; + + Logger.Log("Server: stopping..."); + + // stop listening to connections so that no one can connect while we + // close the client connections + // (might be null if we call Stop so quickly after Start that the + // thread was interrupted before even creating the listener) + listener?.Stop(); + + // kill listener thread at all costs. only way to guarantee that + // .Active is immediately false after Stop. + // -> calling .Join would sometimes wait forever + listenerThread?.Interrupt(); + listenerThread = null; + + // close all client connections + foreach (KeyValuePair kvp in clients) + { + TcpClient client = kvp.Value.client; + // close the stream if not closed yet. it may have been closed + // by a disconnect already, so use try/catch + try { client.GetStream().Close(); } catch {} + client.Close(); + } + + // clear clients list + clients.Clear(); + + // reset the counter in case we start up again so + // clients get connection ID's starting from 1 + counter = 0; + } + + // send message to client using socket connection. + public bool Send(int connectionId, byte[] data) + { + // respect max message size to avoid allocation attacks. + if (data.Length <= MaxMessageSize) + { + // find the connection + ClientToken token; + if (clients.TryGetValue(connectionId, out token)) + { + // add to send queue and return immediately. + // calling Send here would be blocking (sometimes for long times + // if other side lags or wire was disconnected) + token.sendQueue.Enqueue(data); + token.sendPending.Set(); // interrupt SendThread WaitOne() + return true; + } + // sending to an invalid connectionId is expected sometimes. + // for example, if a client disconnects, the server might still + // try to send for one frame before it calls GetNextMessages + // again and realizes that a disconnect happened. + // so let's not spam the console with log messages. + //Logger.Log("Server.Send: invalid connectionId: " + connectionId); + return false; + } + Logger.LogError("Client.Send: message too big: " + data.Length + ". Limit: " + MaxMessageSize); + return false; + } + + // client's ip is sometimes needed by the server, e.g. for bans + public string GetClientAddress(int connectionId) + { + // find the connection + ClientToken token; + if (clients.TryGetValue(connectionId, out token)) + { + return ((IPEndPoint)token.client.Client.RemoteEndPoint).Address.ToString(); + } + return ""; + } + + // disconnect (kick) a client + public bool Disconnect(int connectionId) + { + // find the connection + ClientToken token; + if (clients.TryGetValue(connectionId, out token)) + { + // just close it. client thread will take care of the rest. + token.client.Close(); + Logger.Log("Server.Disconnect connectionId:" + connectionId); + return true; + } + return false; + } + } +} diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/Telepathy/Telepathy/Server.cs.meta b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/Telepathy/Telepathy/Server.cs.meta new file mode 100644 index 00000000..d15f2cb9 --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/Telepathy/Telepathy/Server.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 87b4d0c40c7e38e43aa76c3fea7f95e1 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/Telepathy/Telepathy/Telepathy.asmdef b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/Telepathy/Telepathy/Telepathy.asmdef new file mode 100644 index 00000000..dff2c222 --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/Telepathy/Telepathy/Telepathy.asmdef @@ -0,0 +1,3 @@ +{ + "name": "Telepathy" +} diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/Telepathy/Telepathy/Telepathy.asmdef.meta b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/Telepathy/Telepathy/Telepathy.asmdef.meta new file mode 100644 index 00000000..7c0848f6 --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/Telepathy/Telepathy/Telepathy.asmdef.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 256762682b9ede34f946b4a026ec68be +AssemblyDefinitionImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/Telepathy/Telepathy/Utils.cs b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/Telepathy/Telepathy/Utils.cs new file mode 100644 index 00000000..12d32b73 --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/Telepathy/Telepathy/Utils.cs @@ -0,0 +1,44 @@ +namespace Telepathy +{ + public static class Utils + { + // fast int to byte[] conversion and vice versa + // -> test with 100k conversions: + // BitConverter.GetBytes(ushort): 144ms + // bit shifting: 11ms + // -> 10x speed improvement makes this optimization actually worth it + // -> this way we don't need to allocate BinaryWriter/Reader either + // -> 4 bytes because some people may want to send messages larger than + // 64K bytes + // => big endian is standard for network transmissions, and necessary + // for compatibility with erlang + public static byte[] IntToBytesBigEndian(int value) + { + return new byte[] { + (byte)(value >> 24), + (byte)(value >> 16), + (byte)(value >> 8), + (byte)value + }; + } + + // IntToBytes version that doesn't allocate a new byte[4] each time. + // -> important for MMO scale networking performance. + public static void IntToBytesBigEndianNonAlloc(int value, byte[] bytes) + { + bytes[0] = (byte)(value >> 24); + bytes[1] = (byte)(value >> 16); + bytes[2] = (byte)(value >> 8); + bytes[3] = (byte)value; + } + + public static int BytesToIntBigEndian(byte[] bytes) + { + return + (bytes[0] << 24) | + (bytes[1] << 16) | + (bytes[2] << 8) | + bytes[3]; + } + } +} diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/Telepathy/Telepathy/Utils.cs.meta b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/Telepathy/Telepathy/Utils.cs.meta new file mode 100644 index 00000000..cbbecbb9 --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/Telepathy/Telepathy/Utils.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 58dbc94352980a349af06269a946b88c +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/Telepathy/TelepathyTransport.cs b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/Telepathy/TelepathyTransport.cs new file mode 100644 index 00000000..47d75e1e --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/Telepathy/TelepathyTransport.cs @@ -0,0 +1,163 @@ +using System; +using UnityEngine; +namespace SimpleNetCore + +{ + public class TelepathyTransport : INetworkTransport + { + Telepathy.Server server; + Telepathy.Client client ; + public TelepathyTransport(bool isServer):base(isServer) + { + + Telepathy.Logger.Log = Debug.Log; + Telepathy.Logger.LogWarning = Debug.LogWarning; + Telepathy.Logger.LogError = Debug.LogError; + if (isServer) + { + server = new Telepathy.Server(); + } + else + { + client = new Telepathy.Client(); + } + } + public override bool Start(int port) + { + + if (IsServer) + { + return server.Start(port); + } + + return true; + + } + public override bool Connect(string address, int port) + { + try + { + client.Connect(address, port); + } + catch (Exception e) + { + NetDebug.LogError(e.ToString()); + return false; + } + return true; + + + } + + public override void Destroy() + { + if (client != null) + { + client.Disconnect(); + client = null; + } + if (server != null) + { + server.Stop(); + server = null; + } + } + public EDisconnectInfo m_disconnectInfo; + public override bool Disconnect(long connectionId, EDisconnectReason disconnectReason) + { + try + { + if (!IsServer) + { + client.Disconnect(); + m_disconnectInfo = new EDisconnectInfo() + { + Reason =disconnectReason + }; + } + else + { + server.Disconnect((int)connectionId); + } + } + catch (Exception e) + { + NetDebug.LogError(e.ToString()); + return false; + } + return true; + + } + + + public override bool Receive(out TransportEventData eventData) + { + Telepathy.Message msg; + bool state = false; + if (IsServer) + state = server.GetNextMessage(out msg); + else + state = client.GetNextMessage(out msg); + + if (state) + { + //NetDebug.Log("接收到消息:" + msg.eventType); + ENetworkEvent msgType = ENetworkEvent.DataEvent; + switch (msg.eventType) + { + case Telepathy.EventType.Connected: + msgType = ENetworkEvent.ConnectEvent; + break; + case Telepathy.EventType.Data: + msgType = ENetworkEvent.DataEvent; + break; + case Telepathy.EventType.Disconnected: + msgType = ENetworkEvent.DisconnectEvent; + break; + default: + break; + } + eventData = new TransportEventData() + { + type = msgType, + connectionId = msg.connectionId, + data = msg.data, + disconnectInfo=this.m_disconnectInfo, + }; + if(msgType== ENetworkEvent.DisconnectEvent) + { + m_disconnectInfo = default(EDisconnectInfo); + } + } + else + { + eventData = default(TransportEventData); + } + + return state; + } + + public override bool Send(long connectionId, byte[] data) + { + try + { + if (!IsServer) + { + client.Send(data); + } + else + { + server.Send((int)connectionId, data); + } + } + catch (Exception e) + { + NetDebug.LogError(e.ToString()); + return false; + } + return true; + } + + + } +} diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/Telepathy/TelepathyTransport.cs.meta b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/Telepathy/TelepathyTransport.cs.meta new file mode 100644 index 00000000..12258e9a --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/TransportPlugin/Telepathy/TelepathyTransport.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 44b68ed23a65e2d49b192768678ed223 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/UDPDiscovery.meta b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/UDPDiscovery.meta new file mode 100644 index 00000000..e9dce1ee --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/UDPDiscovery.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: f4d2846d88846bb45b7ed422de7e5fa3 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/UDPDiscovery/DiscoveryPeerManager.cs b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/UDPDiscovery/DiscoveryPeerManager.cs new file mode 100644 index 00000000..4b1076dd --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/UDPDiscovery/DiscoveryPeerManager.cs @@ -0,0 +1,138 @@ +using System; +using System.Collections.Generic; +using System.Net; +using System.Net.NetworkInformation; +using System.Net.Sockets; + +namespace SimpleNetManager +{ + public class DiscoveryPeerManager + { + private List discoverPeerRemoveList = new List(); + private Dictionary discoverPeerTimeoutDic = new Dictionary(); + private float timeOut =3f; + + public Action OnServerDiscover; + public Action OnServerLoseFind; + public List GetDiscoverPeers + { + get + { + return new List(discoverPeerTimeoutDic.Values); + } + } + private NetworkInfo[] networkInfos = NetUtils.GetAllLocalNetworks(); + private List uDPDiscoverClients = new List(); + + public void Start(int port) + { + + foreach (var network in networkInfos) + { + UDPDiscoverClient client = new UDPDiscoverClient(); + + client.Start(network, port); + uDPDiscoverClients.Add(client); + } + + } + + public void Close() + { + foreach (var item in uDPDiscoverClients) + { + item.Close(); + } + uDPDiscoverClients.Clear(); + } + public void SetTimeOut(float timeOut) + { + this.timeOut = timeOut; + } + + private void Add(RemoteDeviceInfo deviceInfo, IPEndPoint remoteEndPoint) + { + string ipPortString = remoteEndPoint.ToString(); + //Debug.Log("ipPortString:" + ipPortString); + if (discoverPeerTimeoutDic.ContainsKey(deviceInfo)) + { + RemoteTagetInfo info = discoverPeerTimeoutDic[deviceInfo]; + info.timeOut = timeOut; + if(remoteEndPoint.AddressFamily== AddressFamily.InterNetwork) + { + info.address = remoteEndPoint.Address; + } + else + { + info.addressV6 = remoteEndPoint.Address; + } + } + else + { + RemoteTagetInfo info = new RemoteTagetInfo(deviceInfo); + if(remoteEndPoint.AddressFamily == AddressFamily.InterNetwork) + { + info.address = remoteEndPoint.Address; + + } + else + { + info.addressV6 = remoteEndPoint.Address; + } + info.port = remoteEndPoint.Port; + info.timeOut = timeOut; + discoverPeerTimeoutDic.Add(deviceInfo, info); + + if (OnServerDiscover != null) + { + OnServerDiscover(info); + } + } + } + + + // Update is called once per frame + public void Update(float deltaTime) + { + foreach (var client in uDPDiscoverClients) + { + UDPPackData uDPPackData; + if (client.GetMessage(out uDPPackData)) + { + RemoteDeviceInfo deviceInfo = null; + deviceInfo = SimpleJsonUtils.FromJson(uDPPackData.data); + + Add(deviceInfo, uDPPackData.iPEndPoint); + } + } + + if (discoverPeerTimeoutDic.Count > 0) + { + foreach (var item in discoverPeerTimeoutDic.Values) + { + if (item.timeOut <= 0) + { + discoverPeerRemoveList.Add(item); + } + else + { + item.timeOut -= deltaTime; + } + } + + foreach (var item in discoverPeerRemoveList) + { + discoverPeerTimeoutDic.Remove(item.info); + if (OnServerLoseFind != null) + { + OnServerLoseFind(item); + } + } + discoverPeerRemoveList.Clear(); + } + } + } +} + + + diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/UDPDiscovery/DiscoveryPeerManager.cs.meta b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/UDPDiscovery/DiscoveryPeerManager.cs.meta new file mode 100644 index 00000000..f7c2106f --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/UDPDiscovery/DiscoveryPeerManager.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 47b47e0c5fd4ed04690b7a5647503372 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/UDPDiscovery/NetUtils.cs b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/UDPDiscovery/NetUtils.cs new file mode 100644 index 00000000..3b80156b --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/UDPDiscovery/NetUtils.cs @@ -0,0 +1,66 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Net.NetworkInformation; +using System.Net.Sockets; +using System.Text; +using System.Threading.Tasks; + +namespace SimpleNetManager +{ + public class NetworkInfo + { + public string IPAddress { get; set; } + public string SubnetMask { get; set; } + } + + public class NetUtils + { + public static NetworkInfo[] GetAllLocalNetworks(NetworkInterfaceType networkInterfaceType) + { + var networkInfos = new List(); + foreach (var networkInterface in NetworkInterface.GetAllNetworkInterfaces()) + { + if (networkInterface.NetworkInterfaceType == networkInterfaceType && networkInterface.OperationalStatus == OperationalStatus.Up) + { + foreach (var ip in networkInterface.GetIPProperties().UnicastAddresses) + { + if (ip.Address.AddressFamily == AddressFamily.InterNetwork) + { + networkInfos.Add(new NetworkInfo + { + IPAddress = ip.Address.ToString(), + SubnetMask = ip.IPv4Mask.ToString() + }); + } + } + } + } + return networkInfos.ToArray(); + } + public static NetworkInfo[] GetAllLocalNetworks() + { + var networkInfos = new List(); + foreach (var networkInterface in NetworkInterface.GetAllNetworkInterfaces()) + { + if (networkInterface.NetworkInterfaceType == NetworkInterfaceType.Loopback || + networkInterface.OperationalStatus != OperationalStatus.Up) + continue; + + foreach (var ip in networkInterface.GetIPProperties().UnicastAddresses) + { + if (ip.Address.AddressFamily == AddressFamily.InterNetwork) + { + networkInfos.Add(new NetworkInfo + { + IPAddress = ip.Address.ToString(), + SubnetMask = ip.IPv4Mask.ToString() + }); + } + } + + } + return networkInfos.ToArray(); + } + } +} diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/UDPDiscovery/NetUtils.cs.meta b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/UDPDiscovery/NetUtils.cs.meta new file mode 100644 index 00000000..187cd6e3 --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/UDPDiscovery/NetUtils.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 40d8183e475001e4a8b37b66f2856020 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/UDPDiscovery/RemoteTagetInfo.cs b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/UDPDiscovery/RemoteTagetInfo.cs new file mode 100644 index 00000000..4fa3ef51 --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/UDPDiscovery/RemoteTagetInfo.cs @@ -0,0 +1,109 @@ +using UnityEngine; +using System.Collections; +using System.Net; +using System.Text; +using System.Collections.Generic; + +namespace SimpleNetManager +{ + public class RemoteTagetInfo + { + public RemoteDeviceInfo info; + + public IPAddress address; + public IPAddress addressV6; + public int port; + //public IPEndPoint endPoint; + + public float timeOut = 1.5f; + + public RemoteTagetInfo(RemoteDeviceInfo info) + { + this.info = info; + //this.endPoint = endPoint; + } + + public IPAddress GetIPAddress() + { + if (address != null) + return address; + else + return addressV6; + } + + public override int GetHashCode() + { + return base.GetHashCode(); + } + public override bool Equals(object obj) + { + if(obj is RemoteTagetInfo) + { + RemoteTagetInfo other = (RemoteTagetInfo)obj; + if ( info.Equals(other.info) && port == other.port) + return true; + } + return false; + } + + public override string ToString() + { + return "Name:"+info.appName+" Ip:"+ address+","+ addressV6+" port:"+port; + } + + } + + public class RemoteDeviceInfo + { + public string appName; + public string appVersion; + /// + /// eg.Tom's iPhone + /// + public string deviceName; + /// + /// eg. iPhone 7,1 + /// + public string deviceModel; + + public RuntimePlatform platform; + + public Dictionary otherData = new Dictionary(); + public override int GetHashCode() + { + StringBuilder builder = new StringBuilder(); + builder.Append(appName); + builder.Append(appVersion); + builder.Append(deviceName); + builder.Append(deviceModel); + builder.Append(platform); + return builder.ToString().GetHashCode(); + } + public override bool Equals(object obj) + { + if (obj is RemoteDeviceInfo) + { + RemoteDeviceInfo other = (RemoteDeviceInfo)obj; + if (appName ==other. appName && + appVersion == other.appVersion&& + deviceName==other.deviceName&& + deviceModel==other.deviceModel&& + platform == other.platform) + return true; + } + return false; + } + + public static RemoteDeviceInfo GetLocalDeviceInfo() + { + RemoteDeviceInfo deviceInfo = new RemoteDeviceInfo(); + deviceInfo.appName = Application.productName; + deviceInfo.appVersion = Application.version; + deviceInfo.deviceModel = SystemInfo.deviceModel; + deviceInfo.deviceName = SystemInfo.deviceName; + deviceInfo.platform = Application.platform; + + return deviceInfo; + } + } +} diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/UDPDiscovery/RemoteTagetInfo.cs.meta b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/UDPDiscovery/RemoteTagetInfo.cs.meta new file mode 100644 index 00000000..019ca9af --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/UDPDiscovery/RemoteTagetInfo.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 3023163b76ac96e4c8744d26ba87264a +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/UDPDiscovery/UDPDiscoverClient.cs b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/UDPDiscovery/UDPDiscoverClient.cs new file mode 100644 index 00000000..af05f0fa --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/UDPDiscovery/UDPDiscoverClient.cs @@ -0,0 +1,133 @@ +using SimpleNetCore; +using System; +using System.Collections.Generic; +using System.Linq; +using System.Net; +using System.Net.NetworkInformation; +using System.Net.Sockets; +using System.Text; +using System.Threading; + +namespace SimpleNetManager +{ + + + public class UDPDiscoverClient + { + private UdpClient client; + byte[] RequestData; + //private Thread updateThread = null; + private IPEndPoint broadcastIP; + + public const string UDPKey = "UDPDiscover"; + + private Queue packDatas = new Queue(); + private Thread sendThread; + private int port; + private NetworkInfo network; + public void Start(NetworkInfo network, int port) + { + this.network = network; + this.port = port; + var localEndpoint = new IPEndPoint(IPAddress.Parse(network.IPAddress), 0); + client = new UdpClient(localEndpoint); + client.EnableBroadcast = true; + //client.AllowNatTraversal(true); + + broadcastIP = new IPEndPoint(IPAddress.Broadcast, port); + + client.BeginReceive(Received, client); + + sendThread = new Thread(BackGroudSend); + sendThread.Start(); + sendThread.IsBackground = true; + } + + + public void Close() + { + NetDebug.Log("UDPDiscoverClient.Close"); + if (client != null) + { + client.Close(); + client.Dispose(); + client = null; + } + if (sendThread != null) + { + sendThread.Abort(); + sendThread = null; + } + } + /// + /// 异步接收UDP数据 + /// + /// + void Received(IAsyncResult iar) + { + client = iar.AsyncState as UdpClient; + IPEndPoint ipEndPoint = new IPEndPoint(IPAddress.Any, port); + byte[] buffer = client.EndReceive(iar, ref ipEndPoint); + + //将获取的byte[]数据转换成字符串 + // string m = Encoding.UTF8.GetString(buffer).Trim(); + var ServerResponse = Encoding.UTF8.GetString(buffer); + //NetDebug.Log("Recived "+ ServerResponse + " from "+ ipEndPoint.Address.ToString()); + packDatas.Enqueue(new UDPPackData(ipEndPoint, ServerResponse)); + + if (packDatas.Count > 10000) + { + packDatas.Clear(); + } + //Console.WriteLine("Receive:{0}", m); + + //继续异步接收数据 + client.BeginReceive(Received, client); + } + private void BackGroudSend(object obj) + { + while (true) { + + Send(UDPKey); + + Thread.Sleep(700); + } + } + + public bool GetMessage(out UDPPackData data) + { + if (packDatas.Count > 0) + { + data = packDatas.Dequeue(); + return true; + } + else + { + data = default(UDPPackData); + } + return false; + } + + private void Send(string content) + { + if (client == null) + return; + RequestData = Encoding.UTF8.GetBytes(content); + //NetDebug.Log(network.IPAddress + " =>UDP client:Send=>" + content); + client.Send(RequestData, RequestData.Length, broadcastIP); + + } + + } + public struct UDPPackData + { + public IPEndPoint iPEndPoint; + public string data; + + public UDPPackData(IPEndPoint iPEndPoint, string data) + { + this.iPEndPoint = iPEndPoint; + this.data = data; + } + } +} diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/UDPDiscovery/UDPDiscoverClient.cs.meta b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/UDPDiscovery/UDPDiscoverClient.cs.meta new file mode 100644 index 00000000..2e36267b --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/UDPDiscovery/UDPDiscoverClient.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: d90226707dc228647a293e667fc18cfa +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/UDPDiscovery/UDPDiscoverServer.cs b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/UDPDiscovery/UDPDiscoverServer.cs new file mode 100644 index 00000000..1ffca28e --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/UDPDiscovery/UDPDiscoverServer.cs @@ -0,0 +1,84 @@ + +using System; +using System.Collections.Generic; +using System.Net; +using System.Net.Sockets; +using System.Text; + +namespace SimpleNetManager +{ + public class UDPDiscoverServerManager + { + //private NetworkInfo[] networkInfos = NetUtils.GetAllLocalNetworks(); + private List udpDisServer = new List(); + public void Start(int port, string content) + { + //foreach (var network in networkInfos) + //{ + // UDPDiscoverServer server = new UDPDiscoverServer(); + + // server.Start(network, port,content); + // udpDisServer.Add(server); + //} + + UDPDiscoverServer server = new UDPDiscoverServer(); + server.Start( port, content); + udpDisServer.Add(server); + } + + public void Close() + { + foreach (var item in udpDisServer) + { + item.Close(); + } + udpDisServer.Clear(); + } + } + public class UDPDiscoverServer + { + private UdpClient udpServer; + //private Thread updateThread = null; + byte[] ResponseData; + private int port; + public void Start( int port, string content) + { + ResponseData = Encoding.UTF8.GetBytes(content); + this.port = port; + //var localEndpoint = new IPEndPoint(IPAddress.Parse(network.IPAddress), port); + udpServer = new UdpClient(port); + udpServer.EnableBroadcast = true; + udpServer.BeginReceive(Received, udpServer); + + } + /// + /// 异步接收UDP数据 + /// + /// + void Received(IAsyncResult iar) + { + udpServer = iar.AsyncState as UdpClient; + IPEndPoint ipEndPoint = new IPEndPoint(IPAddress.Any, port); ; + byte[] buffer = udpServer.EndReceive(iar, ref ipEndPoint); + + var ClientRequest = Encoding.UTF8.GetString(buffer); + + //NetDebug.Write("Recived {0} from {1}, sending response", ClientRequest, ipEndPoint.Address.ToString()); + if (ClientRequest == UDPDiscoverClient.UDPKey) + { + udpServer.Send(ResponseData, ResponseData.Length, ipEndPoint); + } + //继续异步接收数据 + udpServer.BeginReceive(Received, udpServer); + } + public void Close() + { + if (udpServer != null) + { + udpServer.Close(); + udpServer.Dispose(); + udpServer = null; + } + } + } +} \ No newline at end of file diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/UDPDiscovery/UDPDiscoverServer.cs.meta b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/UDPDiscovery/UDPDiscoverServer.cs.meta new file mode 100644 index 00000000..15644f76 --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/NetworkCore/UDPDiscovery/UDPDiscoverServer.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 52f7212e92acb0749b390164a2b20d4a +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/README.md b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/README.md new file mode 100644 index 00000000..3aae8d4f --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/README.md @@ -0,0 +1,39 @@ +# GameConsoleControllercServer + +#### 介绍 +{**以下是码云平台说明,您可以替换此简介** +码云是 OSCHINA 推出的基于 Git 的代码托管平台(同时支持 SVN)。专为开发者提供稳定、高效、安全的云端软件开发协作平台 +无论是个人、团队、或是企业,都能够用码云实现代码托管、项目管理、协作开发。企业项目请看 [https://gitee.com/enterprises](https://gitee.com/enterprises)} + +#### 软件架构 +软件架构说明 + + +#### 安装教程 + +1. xxxx +2. xxxx +3. xxxx + +#### 使用说明 + +1. xxxx +2. xxxx +3. xxxx + +#### 参与贡献 + +1. Fork 本仓库 +2. 新建 Feat_xxx 分支 +3. 提交代码 +4. 新建 Pull Request + + +#### 码云特技 + +1. 使用 Readme\_XXX.md 来支持不同的语言,例如 Readme\_en.md, Readme\_zh.md +2. 码云官方博客 [blog.gitee.com](https://blog.gitee.com) +3. 你可以 [https://gitee.com/explore](https://gitee.com/explore) 这个地址来了解码云上的优秀开源项目 +4. [GVP](https://gitee.com/gvp) 全称是码云最有价值开源项目,是码云综合评定出的优秀开源项目 +5. 码云官方提供的使用手册 [https://gitee.com/help](https://gitee.com/help) +6. 码云封面人物是一档用来展示码云会员风采的栏目 [https://gitee.com/gitee-stars/](https://gitee.com/gitee-stars/) diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/README.md.meta b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/README.md.meta new file mode 100644 index 00000000..48b9b58f --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/README.md.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: c78a3ce12e878c94883bc5cc2af50ce2 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/ServerVersionInfo.cs b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/ServerVersionInfo.cs new file mode 100644 index 00000000..383453b0 --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/ServerVersionInfo.cs @@ -0,0 +1,21 @@ + +namespace UnityRemoteConsole +{ + public class ServerVersionInfo + { + /// + /// server version + /// + public const string Version = "0.3.0"; + /// + /// 要求最低客户端版本(Minimum client version is required) + /// + public const string MinClientVersion = "0.2.0"; + + //[UnityEditor.MenuItem("Window/UnityRemoteConsole/Setting", priority = 1002)] + //private static void AboutVersion() + //{ + + //} + } +} diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/ServerVersionInfo.cs.meta b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/ServerVersionInfo.cs.meta new file mode 100644 index 00000000..d0cdf84b --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/ServerVersionInfo.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: c8a70932293ef2641bd9f1da00f2c996 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/Service.meta b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/Service.meta new file mode 100644 index 00000000..c6bd9355 --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/Service.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: c35fdf80144037044bddbad0e12a685b +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/Service/AppInfo.meta b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/Service/AppInfo.meta new file mode 100644 index 00000000..d4389591 --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/Service/AppInfo.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: ef1da924f0c97714db3e0afa0d0b4564 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/Service/AppInfo/AppInfoService.cs b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/Service/AppInfo/AppInfoService.cs new file mode 100644 index 00000000..47b1d116 --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/Service/AppInfo/AppInfoService.cs @@ -0,0 +1,199 @@ +using UnityEngine; +using SimpleNetManager; +using System.Collections.Generic; +using UnityEngine.SceneManagement; +using SimpleNetCore; + +namespace UnityRemoteConsole +{ + public class AppInfoService : CustomServiceBase + { + public override string FunctionName + { + get + { + return "AppInfo"; + } + } + + private static List infoDatas = new List(); + public override void OnStart() + { + + } + + protected override void OnFunctionClose() + { + + } + + protected override void OnFunctionOpen() + { + + } + protected override void OnPlayerLogin(SimpleNetManager.Player player) + { + foreach (var item in infoDatas) + { + Send2Client(player, item); + } + } + + private static void Send2Client(SimpleNetManager.Player player, ShowInfoData data) + { + if (NetServer.NetManager != null) + { + AppInfoData2Client msg = new AppInfoData2Client(); + msg.data = data; + + NetServer.NetManager.Send(player.session, msg); + } + } + private static void Send2AllPlayer(ShowInfoData data) + { + SimpleNetManager.Player[] players = SimpleNetManager.PlayerManager.GetAllPlayers(); + foreach (var p in players) + { + Send2Client(p, data); + } + } + + private static ShowInfoData GetShowInfoData(string typeName, string label, string key) + { + foreach (var item in infoDatas) + { + if (item.typeName == typeName && + item.label == label && + item.key == key) + { + return item; + } + } + return null; + } + + public static void AddInfoValue(string typeName, string label, string key, object value, string description = null) + { + try + { + if (string.IsNullOrEmpty(typeName) || + string.IsNullOrEmpty(label) || + string.IsNullOrEmpty(key)) + { + + Debug.LogError("typeName or label or key cant be null"); + return; + } + if (value == null) + { + Debug.LogError("value cant be null!" + " typeName:" + typeName + " label:" + label + " key:" + key); + return; + } + + ShowInfoData data = GetShowInfoData(typeName, label, key); + string valueStr = SimpleJsonUtils.ToJson(value); + string valueTypeStr = value.GetType().FullName; + + bool isSend = false; + if (data == null) + { + data = new ShowInfoData(); + data.typeName = typeName; + data.label = label; + data.key = key; + data.value = valueStr; + data.valueTypeStr = valueTypeStr; + data.discription = description; + infoDatas.Add(data); + + isSend = true; + + } + else + { + if (data.valueTypeStr != valueTypeStr) + { + Debug.LogError(" Path:" + data.GetPath() + " already have value Type:" + data.valueTypeStr + " can not set Value Type:" + valueStr); + return; + } + else + { + + if (data.value != valueStr) + { + data.value = valueStr; + isSend = true; + + } + if (!string.IsNullOrEmpty(description) && data.discription != description) + { + data.discription = description; + isSend = true; + } + + } + } + if (isSend) + { + Send2AllPlayer(data); + } + } + catch (System.Exception e) + { + Debug.LogError(e); + } + + } + + + } + public class ShowInfoData : INetSerializable + { + + /// + /// Type Name + /// + public string typeName; + /// + /// like CPU in System Info + /// + public string label; + /// + /// value name ,like + /// + public string key; + + public string valueTypeStr; + public string value; + public string discription; + + public void Deserialize(NetDataReader reader) + { + typeName = reader.GetString(); + label = reader.GetString(); + key = reader.GetString(); + valueTypeStr = reader.GetString(); + value = reader.GetString(); + discription = reader.GetString(); + } + + public void Serialize(NetDataWriter writer) + { + writer.Put(typeName); + writer.Put(label); + writer.Put(key); + writer.Put(valueTypeStr); + writer.Put(value); + writer.Put(discription); + } + public string GetPath() + { + return typeName + "/" + label + "/" + key; + } + public override string ToString() + { + return GetPath()+" :"+value; + } + } +} + diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/Service/AppInfo/AppInfoService.cs.meta b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/Service/AppInfo/AppInfoService.cs.meta new file mode 100644 index 00000000..cd6865cc --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/Service/AppInfo/AppInfoService.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 041f7e2d51199c0429556e33a2185102 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/Service/AppInfo/Message.meta b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/Service/AppInfo/Message.meta new file mode 100644 index 00000000..71abacc6 --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/Service/AppInfo/Message.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: f7331931b18cd9d4f963df8fcc1b7216 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/Service/AppInfo/Message/AppInfoData2Client.cs b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/Service/AppInfo/Message/AppInfoData2Client.cs new file mode 100644 index 00000000..6fc578dd --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/Service/AppInfo/Message/AppInfoData2Client.cs @@ -0,0 +1,19 @@ +using SimpleNetCore; + +namespace UnityRemoteConsole +{ + public struct AppInfoData2Client : INetSerializable + { + public ShowInfoData data; + public void Deserialize(NetDataReader reader) + { + data = new ShowInfoData(); + data.Deserialize(reader); + } + + public void Serialize(NetDataWriter writer) + { + data.Serialize(writer); + } + } +} diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/Service/AppInfo/Message/AppInfoData2Client.cs.meta b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/Service/AppInfo/Message/AppInfoData2Client.cs.meta new file mode 100644 index 00000000..8ba74b4e --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/Service/AppInfo/Message/AppInfoData2Client.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: c273a1bd7dc8c52429ebbd64fa6c4752 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/Service/CustomServiceBase.meta b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/Service/CustomServiceBase.meta new file mode 100644 index 00000000..83d61beb --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/Service/CustomServiceBase.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 52a33f780b48a6c4baa8dddd61f57ec9 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/Service/CustomServiceBase/CustomServiceBase.cs b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/Service/CustomServiceBase/CustomServiceBase.cs new file mode 100644 index 00000000..7aed0d55 --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/Service/CustomServiceBase/CustomServiceBase.cs @@ -0,0 +1,80 @@ +using SimpleNetManager; +using SimpleNetCore; + +namespace UnityRemoteConsole +{ + public abstract class CustomServiceBase:ServiceBase + { + protected bool isOpenFunction=true; + public bool IsOpenFunction + { + get { return isOpenFunction; } + set + { + if (isOpenFunction == value) + return; + + isOpenFunction = value; + if (isOpenFunction) + { + OnFunctionOpen(); + } + else + { + OnFunctionClose(); + } + } + } + public abstract string FunctionName + { + get; + } + + protected abstract void OnFunctionClose(); + + protected abstract void OnFunctionOpen(); + + public override abstract void OnStart(); + protected virtual void OnPlayerLogin(SimpleNetManager.Player player) { } + protected virtual void OnPlayerLoginAfter(SimpleNetManager.Player player) { } + + public override void OnInit() + { + LoginService loginService = serviceManager.Get(); + loginService.OnPlayerLogin += OnPlayerLoginEvent; + loginService.OnPlayerLoginAfter += OnPlayerLoginAfter; + + msgManager.RegisterMsgEvent(OnMsgFunctionSwitch); + } + + private void OnPlayerLoginAfterEvent(SimpleNetManager.Player player) + { + OnPlayerLoginAfter(player); + } + + private void OnMsgFunctionSwitch(NetMessageData msgHandler) + { + FunctionSwitch2Server msg = msgHandler.GetMessage(); + if (msg.functionName == FunctionName) + { + IsOpenFunction = msg.isOpenFunction; + //Debug.Log("server 接受isOpenFunction:" + IsOpenFunction); + SendSwitchState2Client(msgHandler.session); + } + } + protected void SendSwitchState2Client(Session session) + { + FunctionSwitch2Client msg = new FunctionSwitch2Client(); + msg.functionName = FunctionName; + msg.isOpenFunction = isOpenFunction; + netManager.Send(session, msg); + } + private void OnPlayerLoginEvent(SimpleNetManager.Player player) + { + SendSwitchState2Client(player.session); + + OnPlayerLogin(player); + + } + } +} diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/Service/CustomServiceBase/CustomServiceBase.cs.meta b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/Service/CustomServiceBase/CustomServiceBase.cs.meta new file mode 100644 index 00000000..0bec911f --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/Service/CustomServiceBase/CustomServiceBase.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 702c8dfbffbc7ab47a4e0bfaf10e5f58 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/Service/CustomServiceBase/Message.meta b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/Service/CustomServiceBase/Message.meta new file mode 100644 index 00000000..36356e2d --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/Service/CustomServiceBase/Message.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: a275a2fef4a092c44ac73d5f22579483 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/Service/CustomServiceBase/Message/FunctionSwitch2Client.cs b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/Service/CustomServiceBase/Message/FunctionSwitch2Client.cs new file mode 100644 index 00000000..5dc1c604 --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/Service/CustomServiceBase/Message/FunctionSwitch2Client.cs @@ -0,0 +1,24 @@ +using SimpleNetCore; + +namespace UnityRemoteConsole +{ + public struct FunctionSwitch2Client : INetSerializable + { + public string functionName; + public bool isOpenFunction; + + public void Deserialize(NetDataReader reader) + { + functionName = reader.GetString(); + isOpenFunction = reader.GetBool(); + + } + + public void Serialize(NetDataWriter writer) + { + writer.Put(functionName); + writer.Put(isOpenFunction); + + } + } +} diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/Service/CustomServiceBase/Message/FunctionSwitch2Client.cs.meta b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/Service/CustomServiceBase/Message/FunctionSwitch2Client.cs.meta new file mode 100644 index 00000000..13a26d57 --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/Service/CustomServiceBase/Message/FunctionSwitch2Client.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 379aef9062f284547b312666c3695885 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/Service/CustomServiceBase/Message/FunctionSwitch2Server.cs b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/Service/CustomServiceBase/Message/FunctionSwitch2Server.cs new file mode 100644 index 00000000..459f53be --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/Service/CustomServiceBase/Message/FunctionSwitch2Server.cs @@ -0,0 +1,30 @@ +using SimpleNetManager; +using SimpleNetCore; +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; + +namespace UnityRemoteConsole +{ + [Serializable] + public struct FunctionSwitch2Server : INetSerializable + { + public string functionName; + public bool isOpenFunction; + + public void Deserialize(NetDataReader reader) + { + functionName = reader.GetString(); + isOpenFunction = reader.GetBool(); + + } + + public void Serialize(NetDataWriter writer) + { + writer.Put(functionName); + writer.Put(isOpenFunction); + + } + } +} diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/Service/CustomServiceBase/Message/FunctionSwitch2Server.cs.meta b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/Service/CustomServiceBase/Message/FunctionSwitch2Server.cs.meta new file mode 100644 index 00000000..ccb4d284 --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/Service/CustomServiceBase/Message/FunctionSwitch2Server.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 9042e14058a334d468664b5829f2098e +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/Service/LogSystem.meta b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/Service/LogSystem.meta new file mode 100644 index 00000000..5d39be21 --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/Service/LogSystem.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 5982dff4597f59c4da5ec1edf7ef4e00 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/Service/LogSystem/LogService.cs b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/Service/LogSystem/LogService.cs new file mode 100644 index 00000000..d1b29314 --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/Service/LogSystem/LogService.cs @@ -0,0 +1,157 @@ +using SimpleNetManager; +using SimpleNetCore; +using System.Collections.Generic; +using UnityEngine; +using System; + +namespace UnityRemoteConsole +{ + public class LogService : CustomServiceBase + { + public override string FunctionName + { + get + { + return "Log"; + } + } + + private static List logDatas = new List(); + + public static List GetLogDatas() + { + return logDatas; + } + + private static Action OnLogEvent; + + [RuntimeInitializeOnLoadMethod( RuntimeInitializeLoadType.BeforeSceneLoad)] + private static void LogEventRegister() + { + Application.logMessageReceivedThreaded += LogMessageReceived; + } + public override void OnStart() + { + OnLogEvent += SendAllPlayerLog; + + isOpenFunction = GetSaveDebugState(); + if (IsOpenFunction != GetUnityDebugSwitch()) + { + SetUnityDebugSwitch(IsOpenFunction); + } + msgManager.RegisterMsgEvent(OnClearLogEvent); + } + + private void OnClearLogEvent(NetMessageData msgHandler) + { + logDatas.Clear(); + } + + private static int indexCounter = 0; + private static void LogMessageReceived(string condition, string stackTrace, LogType type) + { + LogData data = new LogData(indexCounter,type, condition, stackTrace); + logDatas.Add(data); + indexCounter++; + + if (OnLogEvent != null) + { + OnLogEvent(data); + } + + } + + protected override void OnPlayerLoginAfter(SimpleNetManager.Player player) + { + List list = new List(logDatas); + + foreach (var data in list) + { + SendLog(player, data); + } + + } + protected override void OnFunctionClose() + { + SetUnityDebugSwitch(false); + SetSaveDebugState(false); + } + + protected override void OnFunctionOpen() + { + SetUnityDebugSwitch(true); + SetSaveDebugState(true); + } + internal override void OnUpdate(float deltaTime) + { + if(GetUnityDebugSwitch()!= IsOpenFunction) + { + isOpenFunction = GetUnityDebugSwitch(); + + SimpleNetManager.Player[] players = PlayerManager.GetAllPlayers(); + foreach (SimpleNetManager.Player player in players) + { + SendSwitchState2Client(player.session); + ; + } + } + } + + private void SendAllPlayerLog(LogData data) + { + SimpleNetManager.Player[] players= PlayerManager.GetAllPlayers(); + foreach(SimpleNetManager.Player player in players) + { + SendLog(player, data) +; } + } + private void SendLog(SimpleNetManager.Player player, LogData data) + { + LogData2Client msg = new LogData2Client(); + msg.logData = data; + netManager.Send(player.session, msg); + } + #region save debug switch + + public bool GetSaveDebugState() + { + int code = PlayerPrefs.GetInt(FunctionName, -1); + bool isOpen = false; + if (code == -1) + { + isOpen = GetUnityDebugSwitch(); + } + else + { + isOpen = code == 0 ? false : true; + } + return isOpen; + } + public void SetSaveDebugState(bool isOpen) + { + int code = isOpen ? 1 : 0; + PlayerPrefs.SetInt(FunctionName, code); + PlayerPrefs.Save(); + } + + #endregion + #region 开关debug + private void SetUnityDebugSwitch(bool open) + { +#if UNITY_2017_1_OR_NEWER + Debug.unityLogger.logEnabled = open; +#else + Debug.logger.logEnabled = open; +#endif + } + private bool GetUnityDebugSwitch() + { +#if UNITY_2017_1_OR_NEWER + return Debug.unityLogger.logEnabled; +#else + return Debug.logger.logEnabled ; +#endif + } + #endregion + } +} diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/Service/LogSystem/LogService.cs.meta b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/Service/LogSystem/LogService.cs.meta new file mode 100644 index 00000000..7a828015 --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/Service/LogSystem/LogService.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 87ff5628589b7754da3ba905ac3599e1 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/Service/LogSystem/Message.meta b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/Service/LogSystem/Message.meta new file mode 100644 index 00000000..817f471d --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/Service/LogSystem/Message.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: f198e9443d23be749a3c6bd9d6f16747 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/Service/LogSystem/Message/ClearLog2Server.cs b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/Service/LogSystem/Message/ClearLog2Server.cs new file mode 100644 index 00000000..cbf0d59c --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/Service/LogSystem/Message/ClearLog2Server.cs @@ -0,0 +1,22 @@ +using UnityEngine; +using System.Collections; +using SimpleNetManager; +using SimpleNetCore; + +namespace UnityRemoteConsole +{ + public class ClearLog2Server : INetSerializable + { + + + public void Deserialize(NetDataReader reader) + { + + } + + public void Serialize(NetDataWriter writer) + { + + } + } +} diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/Service/LogSystem/Message/ClearLog2Server.cs.meta b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/Service/LogSystem/Message/ClearLog2Server.cs.meta new file mode 100644 index 00000000..1351af4b --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/Service/LogSystem/Message/ClearLog2Server.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 76620ad4dae9d9945b231042e1ee755a +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/Service/LogSystem/Message/LogData.cs b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/Service/LogSystem/Message/LogData.cs new file mode 100644 index 00000000..5d20d5ef --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/Service/LogSystem/Message/LogData.cs @@ -0,0 +1,66 @@ +using SimpleNetCore; +using System; +using System.Text; +using UnityEngine; + +namespace UnityRemoteConsole +{ + [Serializable] + public class LogData: INetSerializable + { + public int index; + /// + /// log时间 + /// + public long logTime; + public string condition; + public string stackTrace; + public LogType logType; + + public void Deserialize(NetDataReader reader) + { + index = reader.GetInt(); + logTime = reader.GetLong(); + condition = reader.GetString(); + stackTrace = reader.GetString(); + logType = (LogType)reader.GetInt(); + } + + public void Serialize(NetDataWriter writer) + { + writer.Put(index); + writer.Put(logTime); + writer.Put(condition); + writer.Put(stackTrace); + writer.Put((int)logType); + } + public LogData() { } + public LogData(int index, LogType type, string condition, string stackTrace) + { + this.index = index; + logTime = DateTime.Now.Ticks; + this.logType = type; + this.condition = condition; + this.stackTrace = stackTrace; + } + + public override string ToString() + { + DateTime time = new DateTime(logTime); + StringBuilder builder = new StringBuilder(); + builder.Append("["); + builder.Append(time.ToString("HH:mm:ss")); + builder.Append("]"); + builder.Append(" ["); + builder.Append(index); + builder.Append("] "); + builder.Append(condition); + if (!string.IsNullOrEmpty(stackTrace)) + { + builder.Append("\n"); + builder.Append(stackTrace); + } + return builder.ToString(); + } + } +} diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/Service/LogSystem/Message/LogData.cs.meta b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/Service/LogSystem/Message/LogData.cs.meta new file mode 100644 index 00000000..5046c66d --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/Service/LogSystem/Message/LogData.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: c5394f9268b048941ac87547812477b9 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/Service/LogSystem/Message/LogData2Client.cs b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/Service/LogSystem/Message/LogData2Client.cs new file mode 100644 index 00000000..a5d8972d --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/Service/LogSystem/Message/LogData2Client.cs @@ -0,0 +1,21 @@ +using SimpleNetCore; +using System; + +namespace UnityRemoteConsole +{ + [Serializable] + public class LogData2Client : INetSerializable + { + public LogData logData=new LogData(); + public void Deserialize(NetDataReader reader) + { + logData.Deserialize(reader); + + } + + public void Serialize(NetDataWriter writer) + { + logData.Serialize(writer); + } + } +} diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/Service/LogSystem/Message/LogData2Client.cs.meta b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/Service/LogSystem/Message/LogData2Client.cs.meta new file mode 100644 index 00000000..6ed9ef15 --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/Service/LogSystem/Message/LogData2Client.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: a15a176b48f342f44bc38dba64954542 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/Service/RemoteInvoking.meta b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/Service/RemoteInvoking.meta new file mode 100644 index 00000000..31ed56c4 --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/Service/RemoteInvoking.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 84303ef48cc317e478f59c09bfdfaf1c +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/Service/RemoteInvoking/Message.meta b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/Service/RemoteInvoking/Message.meta new file mode 100644 index 00000000..968868ed --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/Service/RemoteInvoking/Message.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 05704602d577bb644b06c4a4cb43cdb4 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/Service/RemoteInvoking/Message/MethodData.cs b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/Service/RemoteInvoking/Message/MethodData.cs new file mode 100644 index 00000000..84533d3d --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/Service/RemoteInvoking/Message/MethodData.cs @@ -0,0 +1,92 @@ +using UnityEngine; +using System.Collections; +using System.Collections.Generic; +using System; +using SimpleNetManager; +using SimpleNetCore; + +namespace UnityRemoteConsole +{ + [Serializable] + public class ParamsData : INetSerializable + { + public string descriptionName; + public string paraName; + public string paraTypeFullName; + /// + /// 默认值的json字符串值 + /// + public string defaultValueStr; + /// + /// 当前参数的值可供选择的项(仅能对String类型参数使用) + /// + public string[] selectItemValues; + public void Deserialize(NetDataReader reader) + { + descriptionName = reader.GetString(); + paraName = reader.GetString(); + paraTypeFullName = reader.GetString(); + defaultValueStr = reader.GetString(); + selectItemValues = reader.GetStringArray(); + } + + public void Serialize(NetDataWriter writer) + { + writer.Put(descriptionName); + writer.Put(paraName); + writer.Put(paraTypeFullName); + writer.Put(defaultValueStr); + writer.Put(selectItemValues); + } + public Type GetParamValueType() + { + return ReflectionTool.GetTypeByTypeFullName(paraTypeFullName); + } + public object GetDefaultValue() + { + Type type = GetParamValueType(); + if (type == null) + return null; + if (string.IsNullOrEmpty(defaultValueStr)) + { + return ReflectionTool.CreateDefultInstance(type); + } + + return SimpleJsonUtils.FromJson(type, defaultValueStr); + } + } + [Serializable] + public class MethodData : INetSerializable + { + public string methodType; + + public string showName; + public string description; + + public string classFullName; + public string methodName; + public List paramsDatas = new List(); + public void Deserialize(NetDataReader reader) + { + methodType = reader.GetString(); + showName = reader.GetString(); + description = reader.GetString(); + classFullName = reader.GetString(); + methodName = reader.GetString(); + + paramsDatas = NetDataReaderExtension.GetListData(reader); + } + + public void Serialize(NetDataWriter writer) + { + writer.Put(methodType); + writer.Put(showName); + writer.Put(description); + + writer.Put(classFullName); + writer.Put(methodName); + NetDataWriterExtension.PutListData(writer, paramsDatas); + + } + } +} diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/Service/RemoteInvoking/Message/MethodData.cs.meta b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/Service/RemoteInvoking/Message/MethodData.cs.meta new file mode 100644 index 00000000..fafe0679 --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/Service/RemoteInvoking/Message/MethodData.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 5a73aa0ff7d814d4dbabdcd8639e4efa +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/Service/RemoteInvoking/Message/MethodData2Client.cs b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/Service/RemoteInvoking/Message/MethodData2Client.cs new file mode 100644 index 00000000..4259d051 --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/Service/RemoteInvoking/Message/MethodData2Client.cs @@ -0,0 +1,22 @@ +using SimpleNetManager; +using SimpleNetCore; +using System; +using System.Collections.Generic; + +namespace UnityRemoteConsole +{ + [Serializable] + public class MethodData2Client : INetSerializable + { + public MethodData data = new MethodData(); + public void Deserialize(NetDataReader reader) + { + data.Deserialize(reader); + } + + public void Serialize(NetDataWriter writer) + { + data.Serialize(writer); + } + } +} diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/Service/RemoteInvoking/Message/MethodData2Client.cs.meta b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/Service/RemoteInvoking/Message/MethodData2Client.cs.meta new file mode 100644 index 00000000..5bda1323 --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/Service/RemoteInvoking/Message/MethodData2Client.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 3eed0e200f2baa7498b8dc08476b38ec +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/Service/RemoteInvoking/Message/UseMethod2Client.cs b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/Service/RemoteInvoking/Message/UseMethod2Client.cs new file mode 100644 index 00000000..1c98868e --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/Service/RemoteInvoking/Message/UseMethod2Client.cs @@ -0,0 +1,26 @@ +using System.Collections.Generic; +using SimpleNetCore; + +namespace UnityRemoteConsole +{ + public class UseMethod2Client : INetSerializable + { + public int code; + public string error; + public Dictionary paramNameValues; + public void Deserialize(NetDataReader reader) + { + + code = reader.GetInt(); + error = reader.GetString(); + + } + + public void Serialize(NetDataWriter writer) + { + writer.Put(code); + writer.Put(error); + + } + } +} diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/Service/RemoteInvoking/Message/UseMethod2Client.cs.meta b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/Service/RemoteInvoking/Message/UseMethod2Client.cs.meta new file mode 100644 index 00000000..52130a8e --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/Service/RemoteInvoking/Message/UseMethod2Client.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: dda0e5f114a17ec4c975a5fa83bcb88b +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/Service/RemoteInvoking/Message/UseMethod2Server.cs b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/Service/RemoteInvoking/Message/UseMethod2Server.cs new file mode 100644 index 00000000..ac46201c --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/Service/RemoteInvoking/Message/UseMethod2Server.cs @@ -0,0 +1,44 @@ +using SimpleNetManager; +using SimpleNetCore; +using System; +using System.Collections.Generic; + +namespace UnityRemoteConsole +{ + public class UseMethod2Server : INetSerializable + { + public string classFullName; + public string methodName; + public Dictionary paramNameValues; + public void Deserialize(NetDataReader reader) + { + + classFullName = reader.GetString(); + methodName = reader.GetString(); + { + string[] keys = reader.GetStringArray(); + string[] values = reader.GetStringArray(); + paramNameValues = new Dictionary(); + for (int i = 0; i < keys.Length; i++) + { + paramNameValues.Add(keys[i], values[i]); + } + } + } + + public void Serialize(NetDataWriter writer) + { + writer.Put(classFullName); + writer.Put(methodName); + { + string[] keys = new List(paramNameValues.Keys).ToArray(); + writer.Put(keys); + + string[] values = new List(paramNameValues.Values).ToArray(); + writer.Put(values); + } + + + } + } +} diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/Service/RemoteInvoking/Message/UseMethod2Server.cs.meta b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/Service/RemoteInvoking/Message/UseMethod2Server.cs.meta new file mode 100644 index 00000000..338db1f6 --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/Service/RemoteInvoking/Message/UseMethod2Server.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: a59e4e539ec543d43a6c2b9e7a230883 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/Service/RemoteInvoking/RemoteInvokingAttribute.cs b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/Service/RemoteInvoking/RemoteInvokingAttribute.cs new file mode 100644 index 00000000..e862ac00 --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/Service/RemoteInvoking/RemoteInvokingAttribute.cs @@ -0,0 +1,111 @@ +using UnityEngine; +using System.Collections; +using System; +using System.Collections.Generic; + +namespace UnityRemoteConsole +{ + [AttributeUsage(AttributeTargets.Method, Inherited = false, AllowMultiple = false)] + public class RemoteInvokingAttribute : Attribute + { + public const string MethodType_Custom = "Custom"; + public const string MethodType_System = "System"; + + private string m_methodType; + /// + /// 调用方法分类 + /// + public string methodType{ get + { + if (string.IsNullOrEmpty(m_methodType)) + return MethodType_Custom; + else + return m_methodType; + } + set + { + m_methodType = value; + } + } + public string name { get; set; } + public string description { get; set; } + + //public ParamsDescription[] paramsDescription { get; set; } + + //public RemoteInvokingAttribute() + //{ + // this.methodType = MethodType_Custom; + //} + //public RemoteInvokingAttribute(string name) + //{ + // this.name = name; + //} + //public RemoteInvokingAttribute(string m_methodType, string name, string description, ParamsDescription[] paramsDescription) + //{ + // this.m_methodType = m_methodType; + // this.name = name; + // this.description = description; + // this.paramsDescription = paramsDescription; + //} + //public RemoteInvokingAttribute(string name, ParamsDescription[] paramsDescription) + //{ + // this.name = name; + // this.paramsDescription = paramsDescription; + //} + + //public ParamsDescription GetParamsDescription(string paramName) + //{ + // if (paramsDescription != null) + // { + // foreach (var item in paramsDescription) + // { + // if(item.paramName == paramName) + // { + // return item; + // } + // } + // } + // return null; + //} + } + [AttributeUsage(AttributeTargets.Method, Inherited = false, AllowMultiple = true)] + public class ParamsDescriptionAttribute : Attribute + { + public string paramName { get; set; } + /// + /// 自定义显示名称 + /// + public string paramsDescriptionName { get; set; } + /// + /// 自定义参数默认值(只支持基础类型参数(int,float,bool,等等)) + /// + public string getDefaultValueMethodName { get; set; } + public string[] selectItemValues { get; set; } + + public static ParamsDescriptionAttribute GetParamsDescription(IEnumerable paramsDescription, string paramName) + { + if (paramsDescription != null) + { + foreach (var item in paramsDescription) + { + if (item.paramName == paramName) + { + return item; + } + } + } + return null; + } + //public ParamsDescription(string paramName,string paramsDescriptionName, string[] selectItemValues=null) + //{ + // this.paramName = paramName; + // this.paramsDescriptionName = paramsDescriptionName; + // this.selectItemValues = selectItemValues; + //} + //public ParamsDescription(string paramName, string[] selectItemValues = null) + //{ + // this.paramName = paramName; + // this.selectItemValues = selectItemValues; + //} + } +} diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/Service/RemoteInvoking/RemoteInvokingAttribute.cs.meta b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/Service/RemoteInvoking/RemoteInvokingAttribute.cs.meta new file mode 100644 index 00000000..16193cb9 --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/Service/RemoteInvoking/RemoteInvokingAttribute.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 799cd700c836d3f4f85c4940f442a0f4 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/Service/RemoteInvoking/RemoteInvokingService.cs b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/Service/RemoteInvoking/RemoteInvokingService.cs new file mode 100644 index 00000000..601649ba --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/Service/RemoteInvoking/RemoteInvokingService.cs @@ -0,0 +1,275 @@ +using UnityEngine; +using System.Collections; +using System.Reflection; +using System; +using System.Collections.Generic; +using SimpleNetManager; +using SimpleNetCore; + +namespace UnityRemoteConsole +{ + public class RemoteInvokingService : CustomServiceBase + { + public override string FunctionName + { + get + { + return "RemoteInvoking"; + } + } + + private Dictionary> invokeMothodsInfos = new Dictionary>(); + public override void OnStart() + { + invokeMothodsInfos.Clear(); + + Assembly asm = Assembly.GetAssembly(typeof(RemoteInvokingAttribute)); + Type[] types = asm.GetExportedTypes(); + + foreach (var t in types) + { + MethodInfo[] infos = t.GetMethods(BindingFlags.Static | BindingFlags.Public | BindingFlags.NonPublic); + foreach (var m in infos) + { + RemoteInvokingAttribute attribute = GetCustomAttribute(m); + if (attribute != null) + { + //Debug.Log("RemoteInvokingAttribute=========>" + t.FullName+"."+m.Name); + AddMethodInfo(t, m); + } + } + + } + + msgManager.RegisterMsgEvent(OnRemoteInvokingEvent); + } + + private void OnRemoteInvokingEvent(NetMessageData msgHandler) + { + UseMethod2Server msg = msgHandler.GetMessage(); + //Debug.Log("Server接收到UseMethod2Server:" + JsonUtils.ToJson(msg)); + int code = 0; + string error=""; + try + { + MethodInfo mInfo = null; + foreach (var mData in invokeMothodsInfos) + { + if (mData.Key.FullName == msg.classFullName) + { + List methods = mData.Value; + + foreach (var m in methods) + { + if (m.Name == msg.methodName) + { + mInfo = m; + break; + } + } + } + } + + if (mInfo != null) + { + List pValues = new List(); + ParameterInfo[] parameters = mInfo.GetParameters(); + for (int i = 0; i < parameters.Length; i++) + { + ParameterInfo p = parameters[i]; + object v = SimpleJsonUtils.FromJson(p.ParameterType,msg.paramNameValues[p.Name]); + pValues.Add(v); + } + mInfo.Invoke(null, pValues.ToArray()); + } + else + { + code = -2; + } + } + catch (Exception e) + { + code = -1; + error = e.ToString(); + Debug.LogError(e); + } + UseMethod2Client toMsg = new UseMethod2Client(); + toMsg.code = code; + toMsg.error = error; + netManager.Send(msgHandler.session, toMsg); + //Debug.Log("发送UseMethod2Client:" + JsonUtils.ToJson(toMsg)); + } + + private void AddMethodInfo(Type classType, MethodInfo method) + { + if (invokeMothodsInfos.ContainsKey(classType)) + { + invokeMothodsInfos[classType].Add(method); + } + else + { + invokeMothodsInfos.Add(classType, new List() { method }); + } + } + + protected override void OnFunctionClose() + { + + } + + protected override void OnFunctionOpen() + { + + } + + private T GetCustomAttribute(MethodInfo info) where T : Attribute + { + List list = GetCustomAttributes(info); + if (list.Count > 0) + return list[0]; + return null; + } + private List GetCustomAttributes(MethodInfo info) where T: Attribute + { + object[] tempArr = info.GetCustomAttributes(typeof(T), false); + List list = new List(); + if (tempArr == null) + return list; + foreach (var item in tempArr) + { + list.Add((T)item); + } + return list; + } + protected override void OnPlayerLogin(SimpleNetManager.Player player) + { + foreach (var mData in invokeMothodsInfos) + { + List methods = mData.Value; + + foreach (MethodInfo m in methods) + { + RemoteInvokingAttribute attribute = GetCustomAttribute(m); + MethodData2Client msg = new MethodData2Client(); + + + msg.data.methodType = attribute.methodType; + + msg.data.showName = attribute.name; + msg.data.description = attribute.description; + msg.data.classFullName = mData.Key.FullName; + msg.data.methodName = m.Name; + + ParameterInfo[] parameters= m.GetParameters(); + + IEnumerable< ParamsDescriptionAttribute> paramsDescriptions= GetCustomAttributes(m); + for (int i = 0; i < parameters.Length; i++) + { + ParameterInfo p = parameters[i]; + ParamsData paramsData = new ParamsData(); + + ParamsDescriptionAttribute paramsDescription = ParamsDescriptionAttribute.GetParamsDescription(paramsDescriptions,p.Name); ; + if(paramsDescription != null) + { + paramsData.descriptionName = paramsDescription.paramsDescriptionName; + } + + paramsData.paraName = p.Name; + paramsData.paraTypeFullName = p.ParameterType.FullName; + try + { + paramsData.defaultValueStr = GetDefaultValueString(mData.Key, p.ParameterType, paramsDescription); + } + catch (Exception e) + { + + Debug.LogError(mData.Key.FullName + "." + m.Name + "\n" + e); + } + + paramsData.selectItemValues = GetTypeSelectItemValues(p.ParameterType,paramsDescription); + msg.data.paramsDatas.Add(paramsData); + } + //Debug.Log("Send MethodData2Client:" + JsonUtility.ToJson(msg)); + netManager.Send(player.session, msg); + } + } + } + + private string GetDefaultValueString(Type classType, Type parameterType, ParamsDescriptionAttribute paramsDescription) + { + object value = null; + if(paramsDescription!=null &&!string.IsNullOrEmpty( paramsDescription.getDefaultValueMethodName)) + { + MethodInfo info = classType.GetMethod(paramsDescription.getDefaultValueMethodName, BindingFlags.Static | BindingFlags.Public | BindingFlags.NonPublic); + + if (info != null) + { + Type returnType = info.ReturnType; + if(returnType != parameterType) + { + Debug.LogError("GetDefaultValueString Method:" + classType.FullName + "." + paramsDescription.getDefaultValueMethodName + " ReturnType(" + returnType.FullName + ") is different from parameterType(" + parameterType + ")"); + } + else + { + try + { + value= info.Invoke(null,new object[0]); + } + catch (Exception e) + { + Debug.LogError(e); + } + } + } + } + if(value==null) + { + //Debug.Log("CreateDefultInstance Type:" + parameterType); + value = ReflectionTool.CreateDefultInstance(parameterType); + } + + return SimpleJsonUtils.ToJson(value); + } + + private string[] GetTypeSelectItemValues(Type type, ParamsDescriptionAttribute paramsDescription) + { + if(type.IsArray || type.Name == typeof(List<>).Name) + { + Type itemType = null; + if (type.IsArray) + { + itemType= type.GetElementType(); + } + else + { + itemType = type.GetGenericArguments()[0]; + } + return GetSimpleTypeSelectItem(itemType, paramsDescription); + } + else + { + return GetSimpleTypeSelectItem(type, paramsDescription); + } + } + private string[] GetSimpleTypeSelectItem(Type type, ParamsDescriptionAttribute paramsDescription) + { + if (type == typeof(bool)) + { + return new string[] { "true", "false" }; + } + else if (type.IsEnum) + { + return Enum.GetNames(type); + } + else if (type == typeof(string)) + { + if (paramsDescription != null && paramsDescription.selectItemValues != null) + { + return paramsDescription.selectItemValues; + } + } + + return new string[0]; + } + } +} diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/Service/RemoteInvoking/RemoteInvokingService.cs.meta b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/Service/RemoteInvoking/RemoteInvokingService.cs.meta new file mode 100644 index 00000000..bd89d7ea --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/Service/RemoteInvoking/RemoteInvokingService.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 52614ce27c7f2ee4d9d33743be515bd0 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/URCServerStarter.cs b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/URCServerStarter.cs new file mode 100644 index 00000000..a8bc0b77 --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/URCServerStarter.cs @@ -0,0 +1,94 @@ + +using SimpleNetManager; +using System; +using UnityEngine; + +namespace UnityRemoteConsole +{ + + public class URCServerStarter : MonoBehaviour + { + public static URCServerStarter Instance; + private bool isInit = false; + private void Awake() + { + if (isInit) + return; + if (Instance) + { + Destroy(this); + return; + } + Instance = this; + Init(); + ConsoleStart(); + } + + private static void Init() + { + if (Instance == null) + { + Instance = new GameObject("[ConsoleServer]").AddComponent(); + } + if (Instance.isInit) + return; + Instance.isInit = true; + DontDestroyOnLoad(Instance.gameObject); + } + + private static bool isStart = false; + public static bool ConsoleStart() + { + Init(); + + if (isStart) + return false; + + RemoteDeviceInfo deviceInfo = RemoteDeviceInfo.GetLocalDeviceInfo(); + deviceInfo.otherData.Add("ServerVersion", ServerVersionInfo.Version); + deviceInfo.otherData.Add("MinClientVersion", ServerVersionInfo.MinClientVersion); + + URCSettingData config = URCSettingData.GetCofig(); + + try + { + string deviceInfoStr = SimpleJsonUtils.ToJson(deviceInfo); + NetServer.Start(config.netPort); + NetServer.DiscoverServer.Start(config.netPort, deviceInfoStr); + + LoginService loginService = NetServer.ServiceManager.Get(); + loginService.SetPlayerLoginHandler(new SimplePlayerLoginHandler()); + + //LogService logService = NetServer.ServiceManager.Get(); + //logService.logSwitchForceControl = logSwitchForceControl; + } + catch (Exception e) + { + Debug.LogError(e); + return false; + } + + Debug.Log("URC NetServer.port:" + config.netPort); + isStart = true; + return true; + + } + private void Update() + { + float deltaTime = Time.unscaledDeltaTime; + NetServer.Update(deltaTime); + + ConsoleBootManager.OnUpdate(); + } + + private void OnGUI() + { + ConsoleBootManager.OnGUI(); + } + private void OnApplicationQuit() + { + NetServer.Stop(); + } + + } +} diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/URCServerStarter.cs.meta b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/URCServerStarter.cs.meta new file mode 100644 index 00000000..3f82426b --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/Server/URCServerStarter.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: cf9509c2b09e1ed448ce27bfe2a77931 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/URCModuleAdapter.cs b/Assets/Script/Core/PluginTools/UnityRemoteConsole/URCModuleAdapter.cs new file mode 100644 index 00000000..2f5eaa55 --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/URCModuleAdapter.cs @@ -0,0 +1,12 @@ +using UnityEngine; +using System.Collections; +using UnityRemoteConsole; + +public class URCModuleAdapter : AppModuleBase +{ + + public override void OnCreate() + { + URCServerStarter.ConsoleStart(); + } +} diff --git a/Assets/Script/Core/PluginTools/UnityRemoteConsole/URCModuleAdapter.cs.meta b/Assets/Script/Core/PluginTools/UnityRemoteConsole/URCModuleAdapter.cs.meta new file mode 100644 index 00000000..0d17f648 --- /dev/null +++ b/Assets/Script/Core/PluginTools/UnityRemoteConsole/URCModuleAdapter.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: cd2662e1fa697f946b833d73acfc0d2e +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Record/NewSaveRecord.meta b/Assets/Script/Core/Record/NewSaveRecord.meta new file mode 100644 index 00000000..31bb0509 --- /dev/null +++ b/Assets/Script/Core/Record/NewSaveRecord.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: bc41f38936ccc974ead50d63470f6ecc +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Record/NewSaveRecord/IRecordConverter.cs b/Assets/Script/Core/Record/NewSaveRecord/IRecordConverter.cs new file mode 100644 index 00000000..2209c7dd --- /dev/null +++ b/Assets/Script/Core/Record/NewSaveRecord/IRecordConverter.cs @@ -0,0 +1,32 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; + + +public interface IRecordConverter +{ + /// + /// 文件后缀名 + /// + /// + string GetFileExtend(); + /// + /// 保存目录的名字(不用加/) + /// + /// + string GetSaveDirectoryName(); + /// + /// 将text转换为对应数据对象 + /// + /// + /// + /// + T String2Object(string content); + /// + /// 数据对象转换String的通用方法 + /// + /// + /// + string Object2String(object obj); +} \ No newline at end of file diff --git a/Assets/Script/Core/Record/NewSaveRecord/IRecordConverter.cs.meta b/Assets/Script/Core/Record/NewSaveRecord/IRecordConverter.cs.meta new file mode 100644 index 00000000..63bccdab --- /dev/null +++ b/Assets/Script/Core/Record/NewSaveRecord/IRecordConverter.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 049edc74a72445143a20d3044f6d0a05 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Record/NewSaveRecord/JsonRecordConverter.cs b/Assets/Script/Core/Record/NewSaveRecord/JsonRecordConverter.cs new file mode 100644 index 00000000..98163235 --- /dev/null +++ b/Assets/Script/Core/Record/NewSaveRecord/JsonRecordConverter.cs @@ -0,0 +1,32 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; +using UnityEngine; + +public class JsonRecordConverter : IRecordConverter +{ + public string GetFileExtend() + { + return ".json"; + } + + public string GetSaveDirectoryName() + { + return "Record"; + } + + public string Object2String(object obj) + { + return JsonUtils.ToJson(obj); + } + + public T String2Object(string content) + { + T t = default(T); + JsonUtils.TryFromJson(out t, content); + //Debug.Log(state+ " old:" + content + "\n" + "new:" + JsonUtils.ToJson(t)+"\n def:"+JsonUtils.ToJson(default(T))); + return t; + } +} + diff --git a/Assets/Script/Core/Record/NewSaveRecord/JsonRecordConverter.cs.meta b/Assets/Script/Core/Record/NewSaveRecord/JsonRecordConverter.cs.meta new file mode 100644 index 00000000..c2087040 --- /dev/null +++ b/Assets/Script/Core/Record/NewSaveRecord/JsonRecordConverter.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 75f8496d573634243ae00ffbac1cb210 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Record/NewSaveRecord/SaveRecordManager.cs b/Assets/Script/Core/Record/NewSaveRecord/SaveRecordManager.cs new file mode 100644 index 00000000..708f6bd4 --- /dev/null +++ b/Assets/Script/Core/Record/NewSaveRecord/SaveRecordManager.cs @@ -0,0 +1,250 @@ +using System; +using System.Collections.Generic; +using System.IO; +using System.Linq; +using System.Text; +using UnityEngine; + +public class SaveRecordManager +{ + private Dictionary> allRecords = new Dictionary>(); + + public IRecordConverter converter = new JsonRecordConverter(); + /// + /// 标准非自定义目录的储存 + /// + public readonly static SaveRecordManager standard = new SaveRecordManager(); + /// + /// 自定义储存目录 + /// + private string customDirectory = ""; + public SaveRecordManager() + { + persistentDataPath = Application.persistentDataPath; + } + /// + /// 设定自定义储存目录,如:Name或Name/PPP + /// + /// + public SaveRecordManager SetCustomDirectory(string dirName) + { + customDirectory = dirName; + return this; + } + public SaveRecordManager SetRecordConverter(IRecordConverter converter) + { + this.converter = converter; + return this; + } + /// + /// 读取记录 + /// + /// + /// + /// + /// + /// + public T GetRecord(string fileName,string key,T defaultValue = default(T)) + { + Dictionary fileContent = null; + try + { + if (!allRecords.TryGetValue(fileName, out fileContent)) + { + string md5 = null; + string text = GetFileTextData(fileName ,out md5); + fileContent = converter.String2Object>(text); + if (fileContent == null) + { + fileContent = new Dictionary(); + } + allRecords.Add(fileName, fileContent); + } + + if (fileContent != null) + { + string valueStr = null; + if (fileContent.TryGetValue(key, out valueStr)) + { + return converter.String2Object(valueStr); + } + } + }catch(Exception e) + { + Debug.LogError(e); + } + + return defaultValue; + } + + + /// + /// 保存记录 + /// + /// + /// + /// + public void SaveRecord(string fileName, string key,object value) + { + Dictionary fileContent = null; + + if (allRecords.ContainsKey(fileName)) + { + fileContent = allRecords[fileName]; + } + else + { + string md51 = null; + string text = GetFileTextData(fileName,out md51); + fileContent = converter.String2Object>(text); + if (fileContent == null) + { + fileContent = new Dictionary(); + } + allRecords.Add(fileName, fileContent); + } + string valueStr = converter.Object2String(value); + + if (fileContent.ContainsKey(key)) + { + fileContent[key] = valueStr; + } + else + { + fileContent.Add(key, valueStr); + } + string ss = converter.Object2String(fileContent); + Save2File(fileName, ss); + } + public void Save2File(string fileName,string ss) + { + byte[] dataByte = Encoding.GetEncoding("UTF-8").GetBytes(ss); + string md5 = MD5Utils.GetMD5Base64(dataByte); + //Debug.Log("Save2File:" + fileName + " md5:" + md5 + "\n" + ss); + string length = md5.Length.ToString().PadLeft(4, '0'); + ss = length + md5 + ss; + //Debug.Log("Save File:" + fileName + " md5:" + md5 + "\n" + ss); + FileUtils.CreateTextFile(GetFilePath(fileName), ss); + } + /// + /// 清除某个文件记录 + /// + /// + public void DeleteRecord(string fileName) + { + if (allRecords.ContainsKey(fileName)) + { + allRecords.Remove(fileName); + } + string path = GetFilePath(fileName); + if (File.Exists(path)) + { + File.Delete(path); + } + } + /// + /// 清除所有记录 + /// + public void DeleteAllRecord() + { + allRecords.Clear(); + + string pathDir = GetFileDir(); + if (Directory.Exists(pathDir)) + { + Directory.Delete(pathDir, true); + } + } + + private string GetFilePath(string fileName) + { + return GetFileDir() + "/" + fileName + converter.GetFileExtend(); + } + private string persistentDataPath ; + private string GetFileDir() + { + string dir = persistentDataPath + "/" + converter.GetSaveDirectoryName(); + if (!string.IsNullOrEmpty(customDirectory)) + dir += "/" + customDirectory; + return dir; + } + + private string GetFileTextData(string fileName,out string md5) + { + string path = GetFilePath(fileName); + string text = null; + md5 = null; + if (File.Exists(path)) + { + text = FileUtils.LoadTextFileByPath(path); + try + { + int length = int.Parse(text.Substring(0, 4)); + md5 = text.Substring(4, length); + text = text.Substring(4 + length); + } + catch (Exception e) + { + Debug.LogError(e); + } + } + return text; + } + + /// + /// 检查保存文件的完整性 + /// + /// + public bool CheckSaveFileMD5() + { + Debug.Log("开始检查保存文件的完整性"); + if (Directory.Exists(GetFileDir())) + { + string[] filePaths = PathUtils.GetDirectoryFilePath(GetFileDir()); + foreach (var path in filePaths) + { + string fileName = Path.GetFileNameWithoutExtension(path); + string md5 = null; + string text = GetFileTextData(fileName, out md5); + //Debug.Log("fileName:" + fileName + " md5:" + md5 + "\n" + text); + Dictionary fileContent = null; + + if (allRecords.ContainsKey(fileName)) + { + fileContent = allRecords[fileName]; + } + else + { + fileContent = converter.String2Object>(text); + if (fileContent == null) + { + fileContent = new Dictionary(); + } + allRecords.Add(fileName, fileContent); + } + if (!string.IsNullOrEmpty(md5)) + { + byte[] dataByte = Encoding.GetEncoding("UTF-8").GetBytes(text); + //Debug.Log("dataByte.lenth:" + dataByte.Length); + string md5New = MD5Utils.GetMD5Base64(dataByte); + // string md5New = MD5Utils.GetObjectMD5(text); + if (md5New != md5) + { + Debug.LogError("文件:" + fileName + " md5不正确:" + md5 + " md5New:" + md5New + "\n" + text); + return false; + } + } + else + { + if (text != null && text.Length < 3) + { + return false; + } + } + } + } + + return true; + } +} + diff --git a/Assets/Script/Core/Record/NewSaveRecord/SaveRecordManager.cs.meta b/Assets/Script/Core/Record/NewSaveRecord/SaveRecordManager.cs.meta new file mode 100644 index 00000000..8d0e33fa --- /dev/null +++ b/Assets/Script/Core/Record/NewSaveRecord/SaveRecordManager.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: c95fcf73b83e7f8428835af95d6d8b21 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Record/NewSaveRecord/YamlRecordConverter.cs b/Assets/Script/Core/Record/NewSaveRecord/YamlRecordConverter.cs new file mode 100644 index 00000000..d51e4320 --- /dev/null +++ b/Assets/Script/Core/Record/NewSaveRecord/YamlRecordConverter.cs @@ -0,0 +1,29 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; + + +public class YamlRecordConverter : IRecordConverter +{ + public string GetFileExtend() + { + return ".yaml"; + } + + public string GetSaveDirectoryName() + { + return "Record"; + } + + public string Object2String(object obj) + { + return YamlUtils.ToYaml(obj); + } + + public T String2Object(string content) + { + return YamlUtils.FromYaml(content); + } +} + diff --git a/Assets/Script/Core/Record/NewSaveRecord/YamlRecordConverter.cs.meta b/Assets/Script/Core/Record/NewSaveRecord/YamlRecordConverter.cs.meta new file mode 100644 index 00000000..aa1fbed3 --- /dev/null +++ b/Assets/Script/Core/Record/NewSaveRecord/YamlRecordConverter.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 5088f2c94e25bb24db264d93f244c83e +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Record/RecordManager.cs b/Assets/Script/Core/Record/RecordManager.cs index a8615e2c..38d36dd2 100644 --- a/Assets/Script/Core/Record/RecordManager.cs +++ b/Assets/Script/Core/Record/RecordManager.cs @@ -3,6 +3,7 @@ using System.Collections.Generic; using System; using System.IO; +using FrameWork; public class RecordManager { @@ -89,7 +90,7 @@ public static void CleanCache() s_RecordCache.Clear(); } -#region 保存封装 + #region 保存封装 public static void SaveRecord(string RecordName, string key, string value) { @@ -141,6 +142,14 @@ public static void SaveRecord(string RecordName, string key, Color value) } + + public static void SaveRecord(string RecordName, string key, T value) + { + string content = Serializer.Serialize(value); + SaveRecord(RecordName, key, content); + } + + #endregion #region 取值封装 @@ -194,6 +203,22 @@ public static Color GetColorRecord(string RecordName, string key, Color defaultV return table.GetRecord(key, defaultValue); } + static Deserializer des = new Deserializer(); + + public static T GetTRecord(string RecordName, string key, T defaultValue) + { + string content = GetStringRecord(RecordName, key, null); + + if(content == null) + { + return defaultValue; + } + else + { + return des.Deserialize(content); + } + } + #endregion } diff --git a/Assets/Script/Core/Record/RecordTable.cs b/Assets/Script/Core/Record/RecordTable.cs index 58c45bbd..f207b349 100644 --- a/Assets/Script/Core/Record/RecordTable.cs +++ b/Assets/Script/Core/Record/RecordTable.cs @@ -27,7 +27,7 @@ public static RecordTable Analysis(string data) public static string Serialize(RecordTable table) { - return JsonTool.Dictionary2Json(table); ; + return JsonTool.Dictionary2Json(table); } #endregion diff --git a/Assets/Script/Core/ResourceLoad/AssetsBundleManager.cs b/Assets/Script/Core/ResourceLoad/AssetsBundleManager.cs deleted file mode 100644 index ff567472..00000000 --- a/Assets/Script/Core/ResourceLoad/AssetsBundleManager.cs +++ /dev/null @@ -1,442 +0,0 @@ -using UnityEngine; -using System.Collections; -using System.Collections.Generic; -using System.Text; -using System; - -/// -/// bundle管理器,用来管理所有的bundle -/// -public static class AssetsBundleManager -{ - public const string c_AssetsBundlesExpandName = "assetBundle"; - - static Dictionary s_bundles = new Dictionary(); - static Dictionary s_relyBundle = new Dictionary(); //所有依赖包 - -#if !UNITY_WEBGL - /// - /// 同步加载一个bundles - /// - /// bundle名 - public static Bundle LoadBundle(string bundleName) - { - ResourcesConfig configTmp = ResourcesConfigManager.GetBundleConfig(bundleName); - - string path = GetBundlePath(configTmp); - - //加载依赖包 - for(int i = 0;i - /// 异步加载一个bundle - /// - /// bundle名 - public static void LoadBundleAsync(string bundleName, BundleLoadCallBack callBack) - { - ResourcesConfig configTmp = ResourcesConfigManager.GetBundleConfig(bundleName); - - if (configTmp == null) - { - Debug.LogError("LoadBundleAsync: " + bundleName + " dont exist!"); - return; - } - - string path = GetBundlePath(configTmp); - - LoadState state = new LoadState(); - - int LoadCount = 0; - - if (configTmp.relyPackages.Length > 0 && configTmp.relyPackages[0] != "") - { - //先加载依赖包 - for (int i = 0; i < configTmp.relyPackages.Length; i++) - { - if (configTmp.relyPackages[i] != "") - { - LoadRelyBundleAsync(configTmp.relyPackages[i], (LoadState relyLoadState, RelyBundle RelyBundle) => - { - if (RelyBundle != null && relyLoadState.isDone) - { - LoadCount++; - state.progress += 1 / ((float)configTmp.relyPackages.Length + 1); - } - - //所有依赖包加载完毕加载资源包 - if (LoadCount == configTmp.relyPackages.Length) - { - ResourceIOTool.AssetsBundleLoadAsync(path, (LoadState bundleLoadState, AssetBundle bundle) => - { - if (bundleLoadState.isDone) - { - callBack(LoadState.CompleteState, AddBundle(bundleName, bundle)); - } - else - { - state.progress += bundleLoadState.progress / ((float)configTmp.relyPackages.Length + 1); - callBack(state, null); - } - }); - } - else - { - callBack(state, null); - } - }); - } - } - } - else - { - ResourceIOTool.AssetsBundleLoadAsync(path, (LoadState bundleLoadState, AssetBundle bundle) => - { - if (bundleLoadState.isDone) - { - callBack(LoadState.CompleteState, AddBundle(bundleName, bundle)); - } - else - { - state.progress += bundleLoadState.progress / ((float)configTmp.relyPackages.Length + 1); - callBack(state, null); - } - }); - } - } - - /// - /// 异步加载一个依赖包 - /// - /// - /// - public static void LoadRelyBundleAsync(string relyBundleName, RelyBundleLoadCallBack callBack) - { - if (s_relyBundle.ContainsKey(relyBundleName)) - { - RelyBundle tmp = s_relyBundle[relyBundleName]; - tmp.relyCount++; - - callBack(LoadState.CompleteState, tmp); - } - else - { - //先占位,避免重复加载 - s_relyBundle.Add(relyBundleName, null); - - ResourcesConfig configTmp = ResourcesConfigManager.GetRelyBundleConfig(relyBundleName); - string path = GetBundlePath(configTmp); - - ResourceIOTool.AssetsBundleLoadAsync(path, (LoadState state,AssetBundle bundle)=> - { - if (!state.isDone) - { - callBack(state,null); - } - else - { - callBack(state, AddRelyBundle(relyBundleName, bundle)); - } - }); - } - } - - /// - /// 同步读取一个资源 - /// - /// 资源Key,必须在资源表中 - /// 目标资源 - public static object Load(string name) - { - if(s_bundles.ContainsKey(name)) - { - return s_bundles[name].mainAsset; - } - else - { -#if !UNITY_WEBGL - if (MemoryManager.s_allowDynamicLoad) - { - return LoadBundle(name).mainAsset; - } - else - { - throw new Exception("已禁止资源动态加载,请检查静态资源加载列表 ->" + name + "<-"); - } -#else - throw new Exception("WEBGL 不能同步加载Bundle,请先异步加载对应资源! ->" + name + "<-"); -#endif - } - } - - public static T Load(string name) where T: UnityEngine.Object - { - if (s_bundles.ContainsKey(name)) - { - return (T)s_bundles[name].mainAsset; - } - else - { -#if !UNITY_WEBGL - if (MemoryManager.s_allowDynamicLoad) - { - return (T)LoadBundle(name).mainAsset; - } - else - { - throw new Exception("已禁止资源动态加载,请检查静态资源加载列表 ->" + name + "<-"); - } -#else - throw new Exception("WEBGL 不能同步加载Bundle,请先异步加载对应资源! ->" + name + "<-"); -#endif - } - } - - //所有缓存起来的回调 - static Dictionary LoadAsyncDict = new Dictionary(); - /// - /// 异步读取一个资源 - /// - /// >资源Key,必须在资源表中 - /// 回调,返回加载进度和目标资源 - public static void LoadAsync(string name, LoadCallBack callBack) - { - try - { - if (s_bundles.ContainsKey(name)) - { - //如果加载完了就直接回调 - //如果没有加载完,就缓存起来,等到加载完了一起回调 - if (s_bundles[name] != null) - { - callBack(LoadState.CompleteState, s_bundles[name].mainAsset); - } - else - { - //等待加载完毕再一起回调,这里先缓存起来 - if(LoadAsyncDict.ContainsKey(name)) - { - LoadAsyncDict[name] += callBack; - } - else - { - LoadAsyncDict.Add(name,callBack); - } - } - } - else - { - //先占位,避免重复加载 - s_bundles.Add(name, null); - - LoadBundleAsync(name, (LoadState state, Bundle bundlle) => - { - if (state.isDone) - { - callBack(state, bundlle.mainAsset); - } - else - { - callBack(state, null); - } - }); - } - } - catch(Exception e) - { - Debug.LogError("LoadAsync: ResName:" +name+" Error:"+ e.ToString()); - } - } - - /// - /// 卸载bundle - /// - /// - public static void UnLoadBundle(string bundleName) - { - if (s_bundles.ContainsKey(bundleName)) - { - ResourcesConfig configTmp = s_bundles[bundleName].bundleConfig; - //卸载依赖包 - for (int i = 0; i < configTmp.relyPackages.Length; i++) - { - UnLoadRelyBundle(configTmp.relyPackages[i]); - } - - s_bundles[bundleName].bundle.Unload(true); - - s_bundles.Remove(bundleName); - } - else - { - Debug.LogError("UnLoadBundle: " + bundleName + " dont exist !"); - } - } - - /// - /// 卸载依赖包 - /// - /// - public static void UnLoadRelyBundle(string relyBundleName) - { - if (s_relyBundle.ContainsKey(relyBundleName)) - { - s_relyBundle[relyBundleName].relyCount --; - - if (s_relyBundle[relyBundleName].relyCount <=0) - { - s_relyBundle[relyBundleName].bundle.Unload(true); - s_relyBundle.Remove(relyBundleName); - } - } - else - { - Debug.LogError("UnLoadRelyBundle: " + relyBundleName + " dont exist !"); - } - } - - static Bundle AddBundle(string bundleName, AssetBundle asset) - { - //Debug.Log("AddBundle " + bundleName); - - Bundle bundleTmp = new Bundle(); - ResourcesConfig configTmp = ResourcesConfigManager.GetBundleConfig(bundleName); - - if (s_bundles.ContainsKey(bundleName)) - { - s_bundles[bundleName] = bundleTmp; - } - else - { - s_bundles.Add(bundleName, bundleTmp); - } - - bundleTmp.bundleConfig = configTmp; - - if (asset != null) - { - bundleTmp.bundle = asset; - bundleTmp.bundle.name = bundleName; - bundleTmp.mainAsset = bundleTmp.bundle.mainAsset; - bundleTmp.bundle.Unload(false); - - //如果有缓存起来的回调这里一起回调 - if( LoadAsyncDict.ContainsKey(bundleName)) - { - try - { - LoadAsyncDict[bundleName](LoadState.CompleteState,bundleTmp.mainAsset); - } - catch(Exception e) - { - Debug.Log("LoadAsync AddBundle " + e.ToString()); - } - } - } - else - { - Debug.LogError("AddBundle: " + bundleName + " dont exist!"); - } - - return bundleTmp; - } - - static RelyBundle AddRelyBundle(string relyBundleName, AssetBundle asset) - { - RelyBundle tmp = new RelyBundle(); - - tmp.relyCount = 1; - tmp.bundle = asset; - - if (s_relyBundle.ContainsKey(relyBundleName)) - { - s_relyBundle[relyBundleName] = tmp; - } - else - { - s_relyBundle.Add(relyBundleName, tmp); - } - - if (tmp.bundle == null) - { - Debug.LogError("AddRelyBundle: " + relyBundleName + " dont exist!"); - } - - - return tmp; - } - - /// - /// 根据bundleName获取加载路径 - /// - /// - /// - static string GetBundlePath(ResourcesConfig config) - { -#if !UNITY_WEBGL - - bool isLoadByPersistent = RecordManager.GetData(HotUpdateManager.c_HotUpdateRecordName).GetRecord(config.name, "null") =="null" ? false:true; - ResLoadLocation loadType = ResLoadLocation.Streaming; - - //加载路径由 加载根目录 和 相对路径 合并而成 - //加载根目录由配置决定 - if (isLoadByPersistent) - { - loadType = ResLoadLocation.Persistent; - } - - return PathTool.GetAbsolutePath(loadType, config.path + "." + c_AssetsBundlesExpandName); -#else - - return PathTool.GetLoadURL(config.path + "." + c_AssetsBundlesExpandName); -#endif - } -} - -public delegate void BundleLoadCallBack(LoadState state, Bundle bundlle); -public delegate void RelyBundleLoadCallBack(LoadState state, RelyBundle bundlle); -public class Bundle -{ - public object mainAsset; - public AssetBundle bundle; - public ResourcesConfig bundleConfig; -} - -public class RelyBundle -{ - public int relyCount = 0; //依赖次数 - public AssetBundle bundle; //包 -} - - diff --git a/Assets/Script/Core/ResourceLoad/AssetsLoad.meta b/Assets/Script/Core/ResourceLoad/AssetsLoad.meta new file mode 100644 index 00000000..097b8c77 --- /dev/null +++ b/Assets/Script/Core/ResourceLoad/AssetsLoad.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 2c5aa3fe3a14f0646901dedaee8acf0b +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/ResourceLoad/AssetsLoad/AssetsData.cs b/Assets/Script/Core/ResourceLoad/AssetsLoad/AssetsData.cs new file mode 100644 index 00000000..f57d563f --- /dev/null +++ b/Assets/Script/Core/ResourceLoad/AssetsLoad/AssetsData.cs @@ -0,0 +1,101 @@ +using System; +using System.Collections.Generic; +using System.IO; +using System.Linq; +using System.Text; +using UnityEngine; +using UnityEngine.Profiling; +using Object = UnityEngine.Object; + +/// +/// 本地资源信息储存类 +/// +//[System.Serializable] +public class AssetsData +{ + public AssetsData(string path) + { + assetPath = path; + assetName = Path.GetFileNameWithoutExtension(assetPath); + + objectsSize = -1; + bundleSize = -1; + } + /// + /// 资源引用次数 + /// + public int refCount = 0; + public string assetName = ""; + + public string assetPath;//资源路径 + + //public object asset; + private Object[] assets; + private AssetBundle assetBundle; + + private long objectsSize = -1; + private long bundleSize = -1; + + public Object[] Assets + { + get { return assets; } + set + { + assets = value; + objectsSize = 0; + if (assets != null) + { + + foreach (var item in assets) + { + objectsSize += Profiler.GetRuntimeMemorySizeLong(item); + } + } + } + } + public T GetAssets() where T :Object + { + foreach (var item in assets) + { + if (item.GetType() == typeof(T)) + return (T)item; + } + return default(T); + } + + public AssetBundle AssetBundle + { + get + { + return assetBundle; + } + set + { + assetBundle = value; + bundleSize = 0; + if (assetBundle) + { + bundleSize = Profiler.GetRuntimeMemorySizeLong(assetBundle); + } + } + } + + /// + /// 获取资源的占用内存的大小 + /// + /// + public long GetObjectsMemorySize() + { + return objectsSize; + } + public long GetBundleMemorySize() + { + return bundleSize; + } + public long GetTotalMemorySize() + { + return GetObjectsMemorySize() + GetBundleMemorySize(); + } + + +} diff --git a/Assets/Script/Core/ResourceLoad/AssetsLoad/AssetsData.cs.meta b/Assets/Script/Core/ResourceLoad/AssetsLoad/AssetsData.cs.meta new file mode 100644 index 00000000..f1bb837b --- /dev/null +++ b/Assets/Script/Core/ResourceLoad/AssetsLoad/AssetsData.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: d5b083780cf4ad3479cb99357d8aee9d +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/ResourceLoad/AssetsLoad/AssetsLoadController.cs b/Assets/Script/Core/ResourceLoad/AssetsLoad/AssetsLoadController.cs new file mode 100644 index 00000000..da0d7bdb --- /dev/null +++ b/Assets/Script/Core/ResourceLoad/AssetsLoad/AssetsLoadController.cs @@ -0,0 +1,308 @@ +using System; +using System.Collections; +using System.Collections.Generic; +using System.Linq; +using System.Text; +using UnityEngine; +using Object = UnityEngine.Object; + +public class AssetsLoadController +{ + private Dictionary assetsCaches = new Dictionary(); + private LoaderBase loader; + private AssetsLoadType loadType; + private bool useCache; + public AssetsLoadController(AssetsLoadType loadType,bool useCache) + { + this.loadType = loadType; + this.useCache = useCache; + if (loadType == AssetsLoadType.Resources) + { + + loader = new ResourcesLoader(this); + } + else + { + loader = new AssetBundleLoader(this); + + } + } + public Dictionary GetLoadAssets() + { + return assetsCaches; + } + #region 加载资源 + public AssetsData LoadAssets(string path) + { + return LoadAssetsLogic(path, () => + { + if (assetsCaches.ContainsKey(path)) + { + return true; + } + return false; + } + , (p) => + { + return loader.LoadAssets(p); + + }); + } + public AssetsData LoadAssets(string path) where T : Object + { + return LoadAssetsLogic(path, + () => + { + if (assetsCaches.ContainsKey(path)) + { + T res = assetsCaches[path].GetAssets(); + if (res != null) + return true; + } + return false; + } + , + (p) => + { + return loader.LoadAssets(p); + + }); + } + public AssetsData LoadAssetsLogic(string path,CallBackR checkContainsAssets, CallBackR loadMethod) + { + LoadAssetsDependencie(path); + AssetsData assets = null; + if (checkContainsAssets()) + { + assets = assetsCaches[path]; + } + else + { + + assets = loadMethod(path); + if (assets == null) + { + Debug.LogError("资源加载失败:" + path); + return assets; + } + else + { + if (assetsCaches.ContainsKey(path)) + { + List asList = new List(assetsCaches[path].Assets); + foreach (var item in assets.Assets) + { + if (!asList.Contains(item)) + { + asList.Add(item); + } + } + assetsCaches[path].Assets = asList.ToArray(); + assets = assetsCaches[path]; + } + else + { + if (useCache) + { + assetsCaches.Add(path, assets); + } + } + } + } + if (useCache) + { + assets.refCount++; + AssetsUnloadHandler.MarkUseAssets(assets, loader.IsHaveDependencies(path)); + } + return assets; + } + private void LoadAssetsDependencie(string path) + { + string[] dependenciesNames = loader.GetAllDependenciesName(path); + // Debug.LogWarning("DestoryAssets:" + name + "=>" + string.Join("\n", dependenciesNames)); + foreach (var item in dependenciesNames) + { + LoadAssets(item); + } + } + public void LoadAsync(string path, Type assetType, CallBack callBack) + { + MonoBehaviourRuntime.Instance.StartCoroutine(LoadAssetsIEnumerator(path, assetType, callBack)); + } + /// + /// 异步加载资源逻辑 + /// + /// + /// + /// + /// + private IEnumerator LoadAssetsIEnumerator(string path, Type assetType, CallBack callBack) + { + yield return LoadAssetsIDependencieEnumerator(path); + + if (assetsCaches.ContainsKey(path)) + { + AssetsData assets = assetsCaches[path]; + if (useCache) + { + assets.refCount++; + AssetsUnloadHandler.MarkUseAssets(assets, loader.IsHaveDependencies(path)); + } + if (callBack != null) + { + callBack(assets.Assets[0]); + } + } + else + { + yield return loader.LoadAssetsIEnumerator(path, assetType, (assets) => + { + if (useCache) + { + assetsCaches.Add(path, assets); + } + if (useCache) + { + assets.refCount++; + AssetsUnloadHandler.MarkUseAssets(assets, loader.IsHaveDependencies(path)); + } + if (callBack != null) + { + callBack(assets.Assets[0]); + } + }); + } + yield return 0; + } + /// + /// 异步加载依赖包 + /// + /// + /// + private IEnumerator LoadAssetsIDependencieEnumerator(string path) + { + string[] dependenciesNames = loader.GetAllDependenciesName(path); + // Debug.LogWarning("LoadAssetsIDependencieEnumerator:" + name + "=>" + string.Join("\n", dependenciesNames)); + foreach (var item in dependenciesNames) + { + yield return LoadAssetsIEnumerator(item, null, null); + } + } + #endregion + + #region 卸载资源相关 + /// + /// 资源引用数减少(该资源的依赖也会减少) + /// + /// + public void DestoryAssetsCounter(string path) + { + if (assetsCaches.ContainsKey(path)) + { + AssetsData assets = assetsCaches[path]; + assets.refCount--; + if (assets.refCount < 0) + { + Debug.LogError("资源引用计数错误:(" + assets.refCount+") "+assets.assetPath); + assets.refCount = 0; + } + if (assets.refCount <= 0) + { + AssetsUnloadHandler.DiscardAssets(assets); + } + + string[] dependenciesNames = loader.GetAllDependenciesName(path); + //Debug.LogWarning("DestoryAssets:" + name + "=>" + string.Join("\n", dependenciesNames)); + foreach (var item in dependenciesNames) + { + DestoryAssetsCounter(item); + } + } + else + { + if (useCache) + { + Debug.LogError("未加载资源,不能Destroy :" + path); + } + + } + + + } + + public void ReleaseAll(bool isForceAB) + { + foreach (var item in assetsCaches) + { + UnloadAssets(item.Value,isForceAB); + } + assetsCaches.Clear(); + } + /// + /// 直接释放资源(引用数为0时起作用) + /// + /// + public void Release(string path) + { + AssetsData assets = null; + if (assetsCaches.TryGetValue(path, out assets)) + { + if (assets.refCount <= 0) + { + UnloadAssets(assets,true); + assetsCaches.Remove(path); + Debug.LogWarning("彻底释放" + path); + } + } + } + + public void UnloadAssets(AssetsData assets, bool isForceAB) + { + if (!useCache) + return; + if (assets.Assets != null&& isForceAB) + { + foreach (var item in assets.Assets) + { + Debug.LogWarning("释放资源" + item); + UnloadObject(item); + } + assets.Assets = null; + } + if (assets.AssetBundle != null) + assets.AssetBundle.Unload(isForceAB); + } + private void UnloadObject(Object obj) + { + + if (obj == null) + { + return; + } + //Debug.Log("UnloadObject " + obj.GetType()+" :"+obj.name); + if (obj is Shader) + { + return; + } + + if (!(obj is GameObject) + && !(obj is Component) + && !(obj is AssetBundle) + ) + { + Resources.UnloadAsset(obj); + } + else if ((obj is GameObject) + || (obj is Component)) + { + if (loadType == AssetsLoadType.AssetBundle) + Object.DestroyImmediate(obj, true); + } + else + { + AssetBundle ab = (AssetBundle)obj; + ab.Unload(true); + } + } + #endregion +} diff --git a/Assets/Script/Core/ResourceLoad/AssetsLoad/AssetsLoadController.cs.meta b/Assets/Script/Core/ResourceLoad/AssetsLoad/AssetsLoadController.cs.meta new file mode 100644 index 00000000..3a5febfe --- /dev/null +++ b/Assets/Script/Core/ResourceLoad/AssetsLoad/AssetsLoadController.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 351681d1c63cd7e4dbf71429f3c228ca +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/ResourceLoad/AssetsLoad/AssetsUnloadHandler.cs b/Assets/Script/Core/ResourceLoad/AssetsLoad/AssetsUnloadHandler.cs new file mode 100644 index 00000000..b6ab4108 --- /dev/null +++ b/Assets/Script/Core/ResourceLoad/AssetsLoad/AssetsUnloadHandler.cs @@ -0,0 +1,196 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; +using UnityEngine; +using Object = UnityEngine.Object; + +/// +/// 资源卸载控制器 +/// +public class AssetsUnloadHandler +{ + + + public static Dictionary usedAssetsDic = new Dictionary(); + + public static Dictionary noUsedAssetsDic = new Dictionary(); + public static List noUsedAssetsList = new List(); + + private static Dictionary unloadBundleQue = new Dictionary(); + /// + /// 记录资源的加载 + /// + /// + public static void MarkUseAssets(AssetsData assets, bool isHaveDependencies) + { + if (assets == null) + return; + UnloadAssetInfo info= MakeUseLogic(assets.assetName, assets, isHaveDependencies); + + //无依赖的资源进入卸载Bundle压缩包的队列 + if (assets.AssetBundle != null && !isHaveDependencies) + { + info.unloadBundleTime = 5; + if (!unloadBundleQue.ContainsKey(info.assetsName)) + unloadBundleQue.Add(info.assetsName, info); + } + } + /// + /// 记录资源的使用(比如对象池重复使用一次记录一次) + /// + /// + public static void MarkUseAssets(string assetsName) + { + if (!ResourceManager.UseCache) + return ; + if (usedAssetsDic.ContainsKey(assetsName)) + MakeUseLogic(assetsName); + } + + private static UnloadAssetInfo MakeUseLogic(string assetName, AssetsData assets=null, bool isHaveDependencies=true) + { + + UnloadAssetInfo info = null; + if (noUsedAssetsDic.ContainsKey(assetName)) + { + info = noUsedAssetsDic[assetName]; + noUsedAssetsDic.Remove(assetName); + + if (noUsedAssetsList.Contains(info)) + noUsedAssetsList.Remove(info); + + usedAssetsDic.Add(assetName, info); + } + else if (usedAssetsDic.ContainsKey(assetName)) + { + info = usedAssetsDic[assetName]; + } + else + { + info = new UnloadAssetInfo(isHaveDependencies, assets); + usedAssetsDic.Add(assetName, info); + //noUsedAssetsList.Add(info); + } + if (assets != null) + { + info.assets = assets; + } + info.useTimes++; + return info; + } + /// + /// 当资源在游戏中无引用时,传过来记录 + /// + /// + public static void DiscardAssets(AssetsData assets) + { + if (!usedAssetsDic.ContainsKey(assets.assetName)) + { + //Debug.LogError("资源未加载=>:" + assets.assetPath); + return; + } + UnloadAssetInfo info = null; + info = usedAssetsDic[assets.assetName]; + usedAssetsDic.Remove(assets.assetName); + + info.discardTime = Time.realtimeSinceStartup; + + noUsedAssetsDic.Add(info.assetsName, info); + noUsedAssetsList.Add(info); + noUsedAssetsList.Sort(SortNoUsedAssetsInfo); + } + + private static int SortNoUsedAssetsInfo(UnloadAssetInfo x, UnloadAssetInfo y) + { + //自资源废弃到现在的时间 / 资源使用次数 + float freqX = x.GetFrequency(); + float freqY = y.GetFrequency(); + + if (freqX < freqY) + { + return 1; + } + else if (freqX > freqY) + return -1; + + return 0; + } + + public static void UnloadAll() + { + foreach (var info in noUsedAssetsList) + { + if (unloadBundleQue.ContainsKey(info.assetsName)) + unloadBundleQue.Remove(info.assetsName); + ResourceManager.ReleaseByPath(info.assets.assetPath); + } + noUsedAssetsList.Clear(); + } + public static void UnloadOne() + { + if (noUsedAssetsList.Count > 0) + { + UnloadAssetInfo info = noUsedAssetsList[0]; + noUsedAssetsList.RemoveAt(0); + if (unloadBundleQue.ContainsKey(info.assetsName)) + unloadBundleQue.Remove(info.assetsName); + ResourceManager.ReleaseByPath(info.assets.assetPath); + } + } + public static void LateUpdate() + { + if (unloadBundleQue.Count > 0) + { + foreach (var keyValue in unloadBundleQue) + { + var item = keyValue.Value; + if (item != null) + { + item.unloadBundleTime -= Time.deltaTime; + if (item.unloadBundleTime <= 0) + { + if (item.assets != null && item.assets.AssetBundle != null) + { + item.assets.AssetBundle.Unload(false); + item.assets.AssetBundle = null; + } + unloadBundleQue.Remove(keyValue.Key); + break; + } + } + else + { + unloadBundleQue.Remove(keyValue.Key); + Debug.LogError("Unload res is null .name:" + keyValue.Key); + break; + } + } + } + } +} + +public class UnloadAssetInfo +{ + public string assetsName; + public int useTimes = 0; + /// + /// 资源不再使用(引用为0)时的时间 + /// + public float discardTime; + public bool isHaveDependencies; + public AssetsData assets; + + public float unloadBundleTime; + public UnloadAssetInfo(bool isHaveDependencies, AssetsData assets) + { + this.assetsName = assets.assetName; + this.isHaveDependencies = isHaveDependencies; + this.assets = assets; + } + + public float GetFrequency() + { + return (Time.realtimeSinceStartup - discardTime) / useTimes; + } +} diff --git a/Assets/Script/Core/ResourceLoad/AssetsLoad/AssetsUnloadHandler.cs.meta b/Assets/Script/Core/ResourceLoad/AssetsLoad/AssetsUnloadHandler.cs.meta new file mode 100644 index 00000000..d8eaa3c0 --- /dev/null +++ b/Assets/Script/Core/ResourceLoad/AssetsLoad/AssetsUnloadHandler.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 140626cff1fc8384e85d41f6e24b1cb6 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/ResourceLoad/AssetsLoad/Editor.meta b/Assets/Script/Core/ResourceLoad/AssetsLoad/Editor.meta new file mode 100644 index 00000000..28da1e63 --- /dev/null +++ b/Assets/Script/Core/ResourceLoad/AssetsLoad/Editor.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 176305a0b712db746a741a5439df052a +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/ResourceLoad/AssetsLoad/Editor/AssetsPoolEditorWindow.cs b/Assets/Script/Core/ResourceLoad/AssetsLoad/Editor/AssetsPoolEditorWindow.cs new file mode 100644 index 00000000..3488daa8 --- /dev/null +++ b/Assets/Script/Core/ResourceLoad/AssetsLoad/Editor/AssetsPoolEditorWindow.cs @@ -0,0 +1,306 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEditor; +using System; +using UnityEngine.Profiling; + + +public class AssetsPoolEditorWindow : EditorWindow +{ + + [MenuItem("Window/资源池管理(1101)", priority = 1101)] + public static void OpenWindow() + { + AssetsPoolEditorWindow win = GetWindow(); + win.autoRepaintOnSceneChange = true; + win.wantsMouseMove = true; + EditorWindow.FocusWindowIfItsOpen(); + win.Ini(); + } + + private void OnEnable() + { + FocusWindowIfItsOpen(); + Ini(); + } + + Dictionary assetsCaches = new Dictionary(); + + private void Ini() + { + assetsCaches = ResourceManager.GetLoadAssetsController().GetLoadAssets(); + + } + private int toolbarOption = 0; + private string[] toolbarTexts = { "资源池", "对象池", "Bundle依赖" }; + + private int toolbarOption1 = 0; + private string[] toolbarTexts1 = { "资源池", "卸载池" }; + private void OnGUI() + { + assetsCaches = ResourceManager.GetLoadAssetsController().GetLoadAssets(); + EditorDrawGUIUtil.CanEdit = false; + + GUILayout.Box("内存占用:" + (Profiler.GetTotalAllocatedMemoryLong() / 1024f / 1024f).ToString("F") + "MB"); + toolbarOption = GUILayout.Toolbar(toolbarOption, toolbarTexts, GUILayout.Width(Screen.width)); + + switch (toolbarOption) + { + case 0: + toolbarOption1 = GUILayout.Toolbar(toolbarOption1, toolbarTexts1, GUILayout.Width(Screen.width * 3 / 4)); + + GUILayout.Space(3); + bundleSearchValue = EditorDrawGUIUtil.DrawSearchField(bundleSearchValue); + GUILayout.Space(4); + switch (toolbarOption1) + { + case 0: + DrawLoadAssets(); + break; + case 1: + DrawUnloadAssets(); + break; + + } + //AssetsPoolGUI(); + break; + case 1: + GameObjectPoolGUI(); + break; + case 2: + DrawBundleDependencies(); + break; + } + + EditorDrawGUIUtil.CanEdit = true; + } + private string dependencieSearchValue = ""; + private void DrawBundleDependencies() + { + dependencieSearchValue = EditorDrawGUIUtil.DrawSearchField(dependencieSearchValue); + + Dictionary dependencieNamesDic = AssetsManifestManager.GetDependencieNamesDic(); + + EditorDrawGUIUtil.DrawScrollView(this, () => + { + foreach (var par in dependencieNamesDic) + { + + if (!string.IsNullOrEmpty(dependencieSearchValue)) + { + bool isSearch = false; + + foreach (var item in par.Value) + { + if (item.Contains(dependencieSearchValue)) + { + isSearch = true; + break; + } + } + if (!isSearch) + { + if (par.Key.Contains(dependencieSearchValue)) + { + isSearch = true; + } + } + if (!isSearch) + continue; + } + EditorDrawGUIUtil.DrawFoldout(par.Key, par.Key + "(" + par.Value.Length + ")", () => + { + EditorDrawGUIUtil.CanEdit = true; + foreach (var assName in par.Value) + { + + EditorDrawGUIUtil.DrawBaseValue(assName, assName); + } + EditorDrawGUIUtil.CanEdit = false; + }); + } + }, "box"); + } + + private void DrawUnloadAssets() + { + + + GUILayout.Space(4); + EditorDrawGUIUtil.DrawScrollView(this, () => + { + List assetList = AssetsUnloadHandler.noUsedAssetsList; + + for (int i = 0; i < assetList.Count; i++) + { + UnloadAssetInfo item = assetList[i]; + if (!string.IsNullOrEmpty(bundleSearchValue)) + { + if (!item.assetsName.Contains(bundleSearchValue.ToLower())) + continue; + } + + EditorDrawGUIUtil.DrawFoldout(item, "(" + item.useTimes + ")" + item.assetsName + "(" + item.GetFrequency() + ")", () => + { + DrawAssetsData(i, item.assets); + }); + } + }, "box"); + } + + private void GameObjectPoolGUI() + { + EditorDrawGUIUtil.DrawScrollView(this, () => + { + GUILayout.BeginHorizontal(); + GUILayout.BeginVertical(); + + //DataDetail(); + Dictionary> createPools = GameObjectManager.GetCreatePool(); + Dictionary> recyclePools = GameObjectManager.GetRecyclePool(); + GUILayout.Box("创建记录(" + createPools.Count + "):"); + foreach (var item in createPools) + { + string ss = " Create -->" + item.Key + " : " + item.Value.Count + " Recycle : "; + if (recyclePools.ContainsKey(item.Key)) + { + ss += "" + recyclePools[item.Key].Count; + } + EditorDrawGUIUtil.DrawFoldout(item, ss, () => + { + foreach (var obj in item.Value.Values) + { + EditorDrawGUIUtil.DrawBaseValue(obj.name, obj); + } + }); + // GUILayout.Label(ss); + } + + GUILayout.EndVertical(); + // GUILayout.FlexibleSpace(); + GUILayout.BeginVertical(); + + Dictionary> noCreate = new Dictionary>(); + foreach (var item in recyclePools) + { + if (createPools.ContainsKey(item.Key)) + continue; + else + { + noCreate.Add(item.Key, item.Value); + } + } + + GUILayout.Box("回收池无创建记录(" + noCreate.Count + "):"); + foreach (var item in noCreate) + { + string ss = " Recycle -->" + item.Key + " : " + item.Value.Count; + GUILayout.Label(ss); + } + + GUILayout.EndVertical(); + GUILayout.EndHorizontal(); + }); + } + private string bundleSearchValue = ""; + private bool onlyShowNoRef = false; + private void DrawLoadAssets() + { + long allSize = 0; + foreach (var item in assetsCaches) + { + allSize += item.Value.GetTotalMemorySize(); + + } + GUILayout.BeginHorizontal(); + GUILayout.BeginVertical(); + GUILayout.Label("资源占用:" + (allSize / 1024f / 1024).ToString("F") + "MB"); + GUILayout.Space(4); + EditorDrawGUIUtil.CanEdit = true; + onlyShowNoRef = (bool)EditorDrawGUIUtil.DrawBaseValue("是否只显示无引用资源", onlyShowNoRef); + EditorDrawGUIUtil.CanEdit = false; + GUILayout.EndVertical(); + GUILayout.BeginVertical(); + if (GUILayout.Button("清空对象池配置缓存")) + { + MemoryManager.FreeMemory(); + } + if (GUILayout.Button("全部卸载(" + AssetsUnloadHandler.noUsedAssetsList.Count + ")")) + { + AssetsUnloadHandler.UnloadAll(); + } + + GUILayout.EndVertical(); + GUILayout.EndHorizontal(); + GUILayout.Space(4); + EditorDrawGUIUtil.DrawScrollView(this, () => + { + List assetList = new List(assetsCaches.Values); + assetList.Sort((t0, t1) => + { + if (t0.GetTotalMemorySize() > t1.GetTotalMemorySize()) + return -1; + else if (t0.GetTotalMemorySize() < t1.GetTotalMemorySize()) + return 1; + + return 0; + }); + for (int i = 0; i < assetList.Count; i++) + { + AssetsData item = assetList[i]; + if (!string.IsNullOrEmpty(bundleSearchValue)) + { + if (!item.assetName.Contains(bundleSearchValue.ToLower())) + continue; + } + if (onlyShowNoRef && item.refCount > 0) + { + continue; + } + DrawAssetsData(i, item); + } + }, "box"); + } + private void DrawAssetsData(int index, AssetsData assetsData) + { + + EditorDrawGUIUtil.DrawFoldout(assetsData, index + ".(" + assetsData.refCount + ")" + assetsData.assetName + "(" + GetSizeString(assetsData.GetObjectsMemorySize()) + "+" + GetSizeString(assetsData.GetBundleMemorySize()) + ")", () => + { + List objList = new List(assetsData.Assets); + objList.Sort((t0, t1) => + { + long s0 = Profiler.GetRuntimeMemorySizeLong(t0); + long s1 = Profiler.GetRuntimeMemorySizeLong(t1); + + if (s0 > s1) + return -1; + else if (s0 < s1) + return 1; + return 0; + }); + foreach (var item in objList) + { + string sizeStr = GetSizeString(Profiler.GetRuntimeMemorySizeLong(item)); + EditorDrawGUIUtil.DrawBaseValue("(" + sizeStr + ")" + item.name, item); + } + }); + } + private string GetSizeString(long size) + { + string sizeStr = ""; ; + float mSize = size / 1024f; + + if (mSize > 1024f) + { + mSize = mSize / 1024f; + sizeStr = mSize.ToString("F") + "MB"; + } + else + { + sizeStr = mSize.ToString("F") + "KB"; + } + return sizeStr; + } + +} \ No newline at end of file diff --git a/Assets/Script/Core/ResourceLoad/AssetsLoad/Editor/AssetsPoolEditorWindow.cs.meta b/Assets/Script/Core/ResourceLoad/AssetsLoad/Editor/AssetsPoolEditorWindow.cs.meta new file mode 100644 index 00000000..2a6748da --- /dev/null +++ b/Assets/Script/Core/ResourceLoad/AssetsLoad/Editor/AssetsPoolEditorWindow.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 229df51b577ed2e4cb7d964dec83ab12 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/ResourceLoad/AssetsLoad/Loader.meta b/Assets/Script/Core/ResourceLoad/AssetsLoad/Loader.meta new file mode 100644 index 00000000..caad31e2 --- /dev/null +++ b/Assets/Script/Core/ResourceLoad/AssetsLoad/Loader.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 0da3480d9f732c8469ae68b7584e7ec8 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/ResourceLoad/AssetsLoad/Loader/AssetBundleLoader.cs b/Assets/Script/Core/ResourceLoad/AssetsLoad/Loader/AssetBundleLoader.cs new file mode 100644 index 00000000..38e64f24 --- /dev/null +++ b/Assets/Script/Core/ResourceLoad/AssetsLoad/Loader/AssetBundleLoader.cs @@ -0,0 +1,97 @@ + +using System; +using System.Collections; +using System.Collections.Generic; +using System.IO; +using UnityEngine; + + +public class AssetBundleLoader : LoaderBase +{ + public AssetBundleLoader(AssetsLoadController loadAssetsController) : base(loadAssetsController) + { + } + + public override IEnumerator LoadAssetsIEnumerator(string path, Type resType, CallBack callBack) + { + // string temp = UnityExtendUtils.GetWWWLoadPath(path); + + //加载bundle文件 + AssetBundleCreateRequest req = AssetBundle.LoadFromFileAsync(path); + yield return req; + AssetBundle ab = req.assetBundle; + AssetBundleRequest abReq = null; + if (resType != null) + { + abReq = ab.LoadAllAssetsAsync(resType); + } + else + { + abReq = ab.LoadAllAssetsAsync(); + } + yield return abReq; + AssetsData ad = new AssetsData(path); + ad.Assets = abReq.allAssets; + + if (callBack != null) + callBack(ad); + + yield return 0; + } + /// + /// + /// + /// + /// 是否加载依赖 + /// + public override AssetsData LoadAssets(string path) + { + //Debug.Log("Load Path :" + path); + AssetBundle ab = LoadAssetBundle(path); + if (ab == null) + return null; + UnityEngine.Object[] ass = ab.LoadAllAssets(); + AssetsData ad = new AssetsData(path); + ad.Assets = ass; + //ab.Unload(false); + ad.AssetBundle = ab; + return ad; + } + private AssetBundle LoadAssetBundle(string path) + { + if (Application.platform == RuntimePlatform.Android) + { + //Application.streamingAssetsPath = jar:file:///data/app/com.xxx.xxx-1.apk!/assets + + //Application.dataPath+”!assets” = /data/app/com.xxx.xxx-1.apk!assets + path = path.Replace(@"jar:file://", ""); + path = path.Replace("apk!/assets", "apk!assets"); + } + AssetBundle ab = AssetBundle.LoadFromFile(path); + + if (ab == null) + { + Debug.LogError("Load Sources failed! path: " + path); + return null; + } + return ab; + } + + + + public override string[] GetAllDependenciesName(string path) + { + return AssetsManifestManager.GetAllDependenciesPaths(path); + } + + public override bool IsHaveDependencies(string path) + { + return AssetsManifestManager.IsHaveDependencies(path); + } + public override AssetsData LoadAssets(string path) + { + return LoadAssets(path); + } +} + + diff --git a/Assets/Script/Core/ResourceLoad/AssetsLoad/Loader/AssetBundleLoader.cs.meta b/Assets/Script/Core/ResourceLoad/AssetsLoad/Loader/AssetBundleLoader.cs.meta new file mode 100644 index 00000000..f9493f9d --- /dev/null +++ b/Assets/Script/Core/ResourceLoad/AssetsLoad/Loader/AssetBundleLoader.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: a06f4ca36dacbd64195ecabc2626378f +timeCreated: 1495523245 +licenseType: Pro +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/ResourceLoad/AssetsLoad/Loader/LoaderBase.cs b/Assets/Script/Core/ResourceLoad/AssetsLoad/Loader/LoaderBase.cs new file mode 100644 index 00000000..b7b6f0eb --- /dev/null +++ b/Assets/Script/Core/ResourceLoad/AssetsLoad/Loader/LoaderBase.cs @@ -0,0 +1,27 @@ +using System; +using System.Collections; +using System.Collections.Generic; +using System.Linq; +using System.Text; + + public abstract class LoaderBase + { + protected AssetsLoadController loadAssetsController; + public LoaderBase(AssetsLoadController loadAssetsController) + { + this.loadAssetsController = loadAssetsController; + } + public abstract IEnumerator LoadAssetsIEnumerator(string path, Type resType, CallBack callBack); + public abstract AssetsData LoadAssets(string path); + + public abstract AssetsData LoadAssets(string path) where T : UnityEngine.Object; + + public virtual string[] GetAllDependenciesName(string name) { return new string[0]; } + /// + /// 判断资源是否含有依赖 + /// + /// + /// + public virtual bool IsHaveDependencies(string name) { return false; } + } + diff --git a/Assets/Script/Core/ResourceLoad/AssetsLoad/Loader/LoaderBase.cs.meta b/Assets/Script/Core/ResourceLoad/AssetsLoad/Loader/LoaderBase.cs.meta new file mode 100644 index 00000000..a1b82cf6 --- /dev/null +++ b/Assets/Script/Core/ResourceLoad/AssetsLoad/Loader/LoaderBase.cs.meta @@ -0,0 +1,13 @@ +fileFormatVersion: 2 +guid: 0e90a92d73db51349b4dbc742492bf14 +timeCreated: 1516003623 +licenseType: Pro +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/ResourceLoad/AssetsLoad/Loader/ResourcesLoader.cs b/Assets/Script/Core/ResourceLoad/AssetsLoad/Loader/ResourcesLoader.cs new file mode 100644 index 00000000..b4848ce9 --- /dev/null +++ b/Assets/Script/Core/ResourceLoad/AssetsLoad/Loader/ResourcesLoader.cs @@ -0,0 +1,81 @@ + +using System; +using System.Collections; +using System.Collections.Generic; +using System.IO; +using UnityEngine; +using Object = UnityEngine.Object; + +public class ResourcesLoader : LoaderBase +{ + public ResourcesLoader(AssetsLoadController loadAssetsController) : base(loadAssetsController) + { + } + + public override IEnumerator LoadAssetsIEnumerator(string path, Type resType, CallBack callBack) + { + AssetsData rds = null; + string s = PathUtils.RemoveExtension(path); + ResourceRequest ass = null; + if (resType != null) + { + ass = Resources.LoadAsync(s, resType); + } + else + { + ass = Resources.LoadAsync(s); + } + yield return ass; + + if (ass.asset != null) + { + rds = new AssetsData(path); + rds.Assets = new Object[] { ass.asset }; + } + else + { + Debug.LogError("加载失败,Path:" + path); + } + + if (callBack != null) + callBack(rds); + yield return new WaitForEndOfFrame(); + + } + public override AssetsData LoadAssets(string path) + { + string s = PathUtils.RemoveExtension(path); + AssetsData rds = null; + Object ass = Resources.Load(s); + if (ass != null) + { + rds = new AssetsData(path); + rds.Assets = new Object[] { ass }; + } + else + { + Debug.LogError("加载失败,Path:" + path); + } + return rds; + } + + + public override AssetsData LoadAssets(string path) + { + + string s = PathUtils.RemoveExtension(path); + AssetsData rds = null; + T ass = Resources.Load(s); + if (ass != null) + { + rds = new AssetsData(path); + rds.Assets = new Object[] { ass }; + } + else + { + Debug.LogError("加载失败,Path:" + path); + } + return rds; + } +} + diff --git a/Assets/Script/Core/ResourceLoad/AssetsLoad/Loader/ResourcesLoader.cs.meta b/Assets/Script/Core/ResourceLoad/AssetsLoad/Loader/ResourcesLoader.cs.meta new file mode 100644 index 00000000..ba382868 --- /dev/null +++ b/Assets/Script/Core/ResourceLoad/AssetsLoad/Loader/ResourcesLoader.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 32fbe53371369724888f9bb9d2815827 +timeCreated: 1495607028 +licenseType: Pro +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/ResourceLoad/AssetsLoadType.cs b/Assets/Script/Core/ResourceLoad/AssetsLoadType.cs new file mode 100644 index 00000000..51264478 --- /dev/null +++ b/Assets/Script/Core/ResourceLoad/AssetsLoadType.cs @@ -0,0 +1,17 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; + +public enum AssetsLoadType +{ + /// + /// Resources文件夹下的资源 + /// + Resources = 0, + /// + ///AssetBundle下的资源 + /// + AssetBundle = 1, + +} diff --git a/Assets/Script/Core/ResourceLoad/AssetsLoadType.cs.meta b/Assets/Script/Core/ResourceLoad/AssetsLoadType.cs.meta new file mode 100644 index 00000000..896209c2 --- /dev/null +++ b/Assets/Script/Core/ResourceLoad/AssetsLoadType.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 0f4928dcd52000e4193f1fa51d1b1e69 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/ResourceLoad/AssetsManifestManager.cs b/Assets/Script/Core/ResourceLoad/AssetsManifestManager.cs new file mode 100644 index 00000000..016b9110 --- /dev/null +++ b/Assets/Script/Core/ResourceLoad/AssetsManifestManager.cs @@ -0,0 +1,170 @@ +using System; +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class AssetsManifestManager +{ + public const string c_ManifestFileName = "StreamingAssets"; + static bool s_isInit = false; + static AssetBundleManifest s_manifest; + + static void Initialize() + { + if (!s_isInit) + { + s_isInit = true; + LoadAssetsManifest(); + } + } + + public static void LoadAssetsManifest() + { + ResLoadLocation type = ResLoadLocation.Streaming; + string path = null; + + if (RecordManager.GetData(HotUpdateManager.c_HotUpdateRecordName).GetRecord(HotUpdateManager.c_useHotUpdateRecordKey, false)) + { + Debug.Log("LoadAssetsManifest 读取沙盒路径"); + + type = ResLoadLocation.Persistent; + + //更新资源存放在Application.persistentDataPath+"/Resources/"目录下 + path = PathTool.GetAssetsBundlePersistentPath() + c_ManifestFileName; + } + else + { + Debug.Log("LoadAssetsManifest 读取stream路径"); + path = PathTool.GetAbsolutePath(type, c_ManifestFileName); + } + + AssetBundle ab = AssetBundle.LoadFromFile(path); + s_manifest = ab.LoadAsset("AssetBundleManifest"); + ab.Unload(false); + LoadDependenciePaths(); + } + public static Hash128 GetHash(string bundleName) + { + Initialize(); + + return s_manifest.GetAssetBundleHash(bundleName); + } + + public static AssetBundleManifest GetManifest() + { + Initialize(); + + return s_manifest; + } + + #region New Res Use + private static Dictionary dependenciePathsDic = new Dictionary(); + + public static Dictionary GetDependencieNamesDic() + { + Dictionary dic = new Dictionary(); + + foreach (var item in dependenciePathsDic) + { + List names = new List(); + foreach (var pathArr in item.Value) + { + string name = PathUtils.GetFileName(pathArr); + names.Add(name); + } + + dic.Add(PathUtils.GetFileName(item.Key), names.ToArray()); + } + + return dic; + } + + //储存含有依赖的资源的路径列表 + private static List hasDependenciesPathList = new List(); + private static void LoadDependenciePaths() + { + dependenciePathsDic.Clear(); + + + string[] sArr = s_manifest.GetAllAssetBundles(); + for (int i = 0; i < sArr.Length; i++) + { + string assetPath = sArr[i]; + //string assetName = Path.GetFileNameWithoutExtension(assetPath); + string[] dependenPaths = s_manifest.GetDirectDependencies(assetPath); + //Debug.Log("===========>>"+assetPath); + string[] dependens = new string[dependenPaths.Length]; + for (int j = 0; j < dependenPaths.Length; j++) + { + dependens[j] = ResourcesConfigManager.GetLoadPathBase(ResourceManager.LoadType, dependenPaths[j]); + } + + dependenciePathsDic.Add(ResourcesConfigManager.GetLoadPathBase(ResourceManager.LoadType, assetPath), dependens); + + } + + hasDependenciesPathList.Clear(); + foreach (var assetPath in dependenciePathsDic.Keys) + { + bool hasDep = false; + foreach (var depList in dependenciePathsDic.Values) + { + foreach (var item in depList) + { + if (item == assetPath) + { + hasDep = true; + hasDependenciesPathList.Add(assetPath); + break; + } + } + if (hasDep) + { + break; + } + } + //if (!hasDep) + //{ + // Debug.Log("没有依赖:" + assetPath); + //} + } + + } + public static string[] GetAllDependenciesPaths(string path) + { + if (!s_isInit) + { + Initialize(); + } + if (dependenciePathsDic.Count == 0) + return new string[0]; + + if (dependenciePathsDic.ContainsKey(path)) + { + return dependenciePathsDic[path]; + } + else + { + Debug.LogError("没找到依赖 GetAllDependenciesName.Name :" + path + " dependencieNamesDic=>" + dependenciePathsDic.Count); + return new string[0]; + } + } + /// + /// 是否被依赖或依赖别人 + /// + /// + /// + public static bool IsHaveDependencies(string path) + { + if (!s_isInit) + { + Initialize(); + } + if (hasDependenciesPathList.Contains(path)) + { + return true; + } + return false; + } + #endregion +} diff --git a/Assets/Script/Core/ResourceLoad/AssetsManifestManager.cs.meta b/Assets/Script/Core/ResourceLoad/AssetsManifestManager.cs.meta new file mode 100644 index 00000000..c08fed74 --- /dev/null +++ b/Assets/Script/Core/ResourceLoad/AssetsManifestManager.cs.meta @@ -0,0 +1,13 @@ +fileFormatVersion: 2 +guid: 19c949ac8a267a9438021b9ec754eba6 +timeCreated: 1544594103 +licenseType: Pro +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/ResourceLoad/MemoryManager.cs b/Assets/Script/Core/ResourceLoad/MemoryManager.cs index 223e3fd8..4d5ed52b 100644 --- a/Assets/Script/Core/ResourceLoad/MemoryManager.cs +++ b/Assets/Script/Core/ResourceLoad/MemoryManager.cs @@ -2,6 +2,7 @@ using System.Collections; using System; using System.Collections.Generic; +using System.Text; #if UNITY_5_5_OR_NEWER using UnityEngine.Profiling; #endif @@ -10,246 +11,163 @@ public class MemoryManager { /// - /// 是否允许动态加载 + /// 是否开启内存回收(默认开启) /// - public static bool s_allowDynamicLoad = true; - - /// - /// 最大允许的内存使用量 - /// - public static int s_MaxMemoryUse = 170; - - /// - /// 最大允许的堆内存使用量 - /// - public static int s_MaxHeapMemoryUse = 50; + public static bool OpenAutoMemoryClean = true; public static void Init() { - ApplicationManager.s_OnApplicationUpdate += Update; - + ApplicationManager.s_OnApplicationLateUpdate += Update; + Application.lowMemory += OnLowMemoryCallBack; if (ApplicationManager.AppMode != AppMode.Release) DevelopReplayManager.s_ProfileGUICallBack += GUI; } + + static void Update() { - //资源加载 - LoadResources(); - -#if !UNITY_EDITOR //内存管理 MonitorMemorySize(); -#else #if UNITY_EDITOR - if (Input.GetKeyDown(KeyCode.F3)) + if (Input.GetKeyDown(KeyCode.F12)) { - FreeHeapMemory(); + FreeMemory(); + AssetsUnloadHandler.UnloadAll(); } - #endif #endif + } + static void GUI() { - GUILayout.TextField("总内存:" + ByteToM(Profiler.GetTotalAllocatedMemory()).ToString("F") + "M"); - GUILayout.TextField("堆内存:" + ByteToM(Profiler.GetMonoUsedSize()).ToString("F") + "M"); + //StringBuilder showGUIStr = new StringBuilder(); + //showGUIStr.Append("总内存:" + (int)allMemory + "M"+ "\n"); + //showGUIStr.Append("使用内存:" + (int)usedMemory + "M" + "\n"); + //showGUIStr.Append("空闲内存:" + (int)freeMemory + "M" + "\n"); + //showGUIStr.Append("内存阈值:" + (int)MemoryInfo.GetMemoryLimit() + "M" + "\n"); + //showGUIStr.Append("已加载资源:" + AssetsUnloadHandler.usedAssetsDic.Count + "\n"); + //showGUIStr.Append("可回收资源:" + AssetsUnloadHandler .noUsedAssetsList.Count+ "\n"); + //GUIStyle style = new GUIStyle("Box"); + //style.fontSize = 20; + //style.richText = true; + //style.alignment = TextAnchor.UpperLeft; + + //GUILayout.Box(showGUIStr.ToString(),style); } + + /// + /// 判断已使用的内存是否超过内存阈值 + /// + /// + public static bool NeedReleaseMemory() + { + //return true; + float mLimit = MemoryInfo.GetMemoryLimit(); + if (mLimit == -1) + return false; + return usedMemory>= mLimit; + } + private static void OnLowMemoryCallBack() + { + Debug.LogWarning("低内存警告!!!"); + if (Application.platform != RuntimePlatform.Android) + { + FreeMemory(); + AssetsUnloadHandler.UnloadAll(); + } + + } /// /// 释放内存 /// public static void FreeMemory() { - GlobalEvent.DispatchEvent(MemoryEvent.FreeMemory); - - //清空对象池 - GameObjectManager.CleanPool(); - - GameObjectManager.CleanPool_New(); + GlobalEvent.DispatchEvent(MemoryEvent.FreeMemory); //清空缓存的UI UIManager.DestroyAllHideUI(); - FreeHeapMemory(); + //清空对象池 + GameObjectManager.CleanPool(); + LanguageManager.Release(); + + // AssetsUnloadHandler.UnloadAll(); + + FreeHeapMemory(); + Resources.UnloadUnusedAssets(); //GC - //GC.Collect(); - } + GC.Collect(); + + } /// /// 释放堆内存 /// public static void FreeHeapMemory() { - GlobalEvent.DispatchEvent(MemoryEvent.FreeHeapMemory); - DataManager.CleanCache(); ConfigManager.CleanCache(); RecordManager.CleanCache(); - } - - public static void LoadRes(List resList,LoadProgressCallBack callBack) - { - s_loadCallBack += callBack; - s_LoadList.AddRange(resList); - s_loadCount += resList.Count; - } - - public static void UnLoadRes(List resList) - { - if (ResourceManager.m_gameLoadType != ResLoadLocation.Resource) - { - for (int i = 0; i < resList.Count; i++) - { - ResourceManager.UnLoad(resList[i]); - } - } - } - - #region 资源加载 - - static int s_loadCount = 0; - static bool isLoading = false; - static List s_LoadList = new List(); - static LoadProgressCallBack s_loadCallBack; - - static LoadState s_loadStatus = new LoadState(); - - static void LoadResources() - { - if (!isLoading) - { - if (s_LoadList.Count == 0) - { - if (s_loadCallBack != null) - { - try - { - s_loadCallBack(LoadState.CompleteState); - } - catch(Exception e) - { - Debug.LogError("Load Finsih CallBack Error : " + e.ToString()); - } - s_loadCallBack = null; - s_loadCount = 0; - } - } - else - { - isLoading = true; - ResourceManager.LoadAsync(s_LoadList[0], LoadResourcesFinishCallBack); - //AssetsBundleManager.LoadBundleAsync(s_LoadList[0], LoadResourcesFinishCallBack); - s_LoadList.RemoveAt(0); - - - s_loadStatus.isDone = false; - s_loadStatus.progress = (1- ((float)s_LoadList.Count / (float)s_loadCount)); - - try - { - s_loadCallBack(s_loadStatus); - } - catch (Exception e) - { - Debug.LogError("Load Finsih CallBack Error : " + e.ToString()); - } - } - } - //else - //{ - // Debug.Log("s_LoadList.Count " + s_LoadList.Count); - //} - } - static void LoadResourcesFinishCallBack(LoadState state, object res) - { - if (state.isDone == true) - { - isLoading = false; - } } - - #endregion - #region 内存监控 - // 字节到兆 - //const float ByteToM = 0.000001f; - - static bool s_isFreeMemory = false; - static bool s_isFreeMemory2 = false; - - static bool s_isFreeHeapMemory = false; - static bool s_isFreeHeapMemory2 = false; + public static double totalReservedMemory; + public static double totalAllocatedMemory; + public static float freeMemory = 0; + public static float usedMemory = 0; + public static float allMemory = 0; + private static float UpdateMemoryTime = 0.5f; + private static float tempTime = 0; + /// /// 用于监控内存 /// /// static void MonitorMemorySize() { - if(ByteToM(Profiler.GetTotalReservedMemory() ) > s_MaxMemoryUse * 0.7f) + if (ApplicationManager.AppMode != AppMode.Release) { - if (!s_isFreeMemory) - { - s_isFreeMemory = true; - FreeMemory(); - } + totalReservedMemory = ByteToM(Profiler.GetTotalReservedMemoryLong()); + totalAllocatedMemory = ByteToM(Profiler.GetTotalAllocatedMemoryLong()); + } - if (ByteToM(Profiler.GetMonoHeapSize()) > s_MaxMemoryUse) - { - if (!s_isFreeMemory2) - { - s_isFreeMemory2 = true; - FreeMemory(); - Debug.LogError("总内存超标告警 !当前总内存使用量: " + ByteToM(Profiler.GetTotalAllocatedMemory()) + "M"); - } - } - else + if (tempTime <= 0) + { + tempTime = UpdateMemoryTime; + if (MemoryInfo.GetMemoryInfo()) { - s_isFreeMemory2 = false; + freeMemory = MemoryInfo.minf.memfree / 1024f / 1024f; + allMemory = MemoryInfo.minf.memtotal / 1024f / 1024f; + usedMemory = MemoryInfo.minf.memused / 1024f / 1024f; } } else { - s_isFreeMemory = false; + tempTime -= Time.deltaTime; } - if (ByteToM( Profiler.GetMonoUsedSize() ) > s_MaxHeapMemoryUse * 0.7f) - { - if (!s_isFreeHeapMemory) - { - s_isFreeHeapMemory = true; - } + AssetsUnloadHandler.LateUpdate(); - if (ByteToM( Profiler.GetMonoUsedSize()) > s_MaxHeapMemoryUse) - { - if (!s_isFreeHeapMemory2) - { - s_isFreeHeapMemory2 = true; - Debug.LogError("堆内存超标告警 !当前堆内存使用量: " + ByteToM( Profiler.GetMonoUsedSize()) + "M"); - } - } - else - { - s_isFreeHeapMemory2 = false; - } - } - else + if (NeedReleaseMemory() && OpenAutoMemoryClean) { - s_isFreeHeapMemory = false; + AssetsUnloadHandler.UnloadOne(); } + } - #endregion +#endregion - static float ByteToM(uint byteCount) + static double ByteToM(long byteCount) { - return (float)(byteCount / (1024.0f * 1024.0f)); + return (double)(byteCount / (1024.0f * 1024.0f)); } } diff --git a/Assets/Script/Core/ResourceLoad/PreloadManager.meta b/Assets/Script/Core/ResourceLoad/PreloadManager.meta new file mode 100644 index 00000000..b94c45d0 --- /dev/null +++ b/Assets/Script/Core/ResourceLoad/PreloadManager.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: a28db91f1502a5e4792688924bb6ee67 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/ResourceLoad/PreloadManager/PreloadManager.cs b/Assets/Script/Core/ResourceLoad/PreloadManager/PreloadManager.cs new file mode 100644 index 00000000..ba1a63a8 --- /dev/null +++ b/Assets/Script/Core/ResourceLoad/PreloadManager/PreloadManager.cs @@ -0,0 +1,253 @@ +using System; +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class PreloadManager:MonoBehaviour +{ + private static PreloadManager instance = null; + + private static PreloadManager Instance + { + get + { + if (instance == null) + { + instance = new GameObject("[PreloadManager]").AddComponent(); + DontDestroyOnLoad(instance.gameObject); + } + return instance; + } + } + /// + /// 进度显示 :当前数量:最大数量 + /// + public static CallBack progressCallBack; + /// + /// 预加载完成 + /// + public static CallBack completedCallBack; + + public static void StartLoad(List otherResList=null) + { + Instance.Prepare(otherResList); + } + + private int count; + private int currentNum; + private List queueRes = new List(); + + private void Prepare(List otherResList) + { + List configs = DataGenerateManager.GetAllDataList(); + if (otherResList != null) + queueRes.AddRange(otherResList); + + foreach (var item in configs) + { + if (item.m_UseLoad) + { + queueRes.Add(item); + } + } + + count = queueRes.Count; + currentNum = 0; + instance.StartCoroutine( LoadQueue()); + } + + //private void LoadQueue() + //{ + // if (currentNum >= count) + // { + // RunCallBack(); + // Destroy(); + // return; + // } + // PreloadResourcesDataGenerate da = queueRes[currentNum]; + // currentNum++; + // //Debug.Log("da.m_key " + da.m_key); + // try + // { + // string typeStr = da.m_ResType.ToString().Replace("_", "."); + // Type resType= ReflectionUtils.GetTypeByTypeFullName(typeStr); + + // // object loadRes = ResourceManager.Load(da.m_key); + // ResourceManager.LoadAsync(da.m_key, resType, (LoadState loadState, object loadRes) => + // { + // if (loadState.isDone) + // { + + // if (loadRes != null ) + // { + // if (loadRes is GameObject ) + // { + // GameObject prefab = (GameObject)loadRes; + // List resList = new List(); + // for (int i = 0; i < da.m_instantiateNum; i++) + // { + // GameObject obj = GameObjectManager.CreateGameObjectByPool(prefab); + // resList.Add(obj); + + // } + // foreach (var obj in resList) + // { + // GameObjectManager.DestroyGameObjectByPool(obj, !da.m_createInstanceActive); + // } + // } + // else + // { + // ResourceManager.DestroyByPool(da.m_key); + // } + // } + // else + // { + // if (loadRes == null) + // { + // Debug.LogError("Error: 预加载失败 key:" + da.m_key); + // } + // } + // RunCallBack(); + // LoadQueue(); + // } + // }); + // } + // catch (Exception e) + // { + // Debug.LogError(e); + // LoadQueue(); + // } + //} + private IEnumerator LoadQueue() + { + while (true) + { + if (currentNum >= count) + { + RunCallBack(); + Destroy(); + break; + } + PreloadResourcesDataGenerate da = queueRes[currentNum]; + currentNum++; + //Debug.Log("预加载:" + da.m_key); + try + { + string typeStr = da.m_ResType.ToString().Replace("_", "."); + Type resType = ReflectionUtils.GetTypeByTypeFullName(typeStr); + + if (resType == typeof(GameObject)) + { + List resList = new List(); + for (int i = 0; i < da.m_instantiateNum; i++) + { + GameObject obj = GameObjectManager.CreateGameObjectByPool(da.m_key); + if (obj) + resList.Add(obj); + + } + foreach (var obj in resList) + { + GameObjectManager.DestroyGameObjectByPool(obj, !da.m_createInstanceActive); + } + } + else + { + object loadRes = ResourceManager.Load(da.m_key); + if (loadRes == null) + { + Debug.LogError("Error: 预加载失败 key:" + da.m_key); + } + else + ResourceManager.DestoryAssetsCounter(da.m_key); + } + RunCallBack(); + if (currentNum >= count) + { + Destroy(); + break; + } + + } + catch (Exception e) + { + Debug.LogError(e); + } + yield return new WaitForEndOfFrame(); + } + } + + private void RunCallBack() + { + if (progressCallBack != null) + progressCallBack(currentNum, count); + + if(count==0|| currentNum>= count) + { + if (completedCallBack != null) + completedCallBack(); + } + } + //private void Update() + //{ + // List datas = DataGenerateManager.GetAllDataList(); + // // Debug.Log("datas.Count :" + datas.Count); + // if (currentNum >= count) + // { + // RunCallBack(); + // Destroy(); + // return; + // } + // PreloadResourcesDataGenerate da = datas[currentNum]; + // currentNum++; + // //Debug.Log("da.m_key " + da.m_key); + // ResourceManager.LoadAsync(da.m_key, (LoadState loadState, object loadRes) => + // { + // if (loadState.isDone) + // { + // if (loadRes != null && loadRes is GameObject) + // { + // if (da.m_instantiateNum > 0) + // { + // GameObject prefab = (GameObject)loadRes; + // for (int i = 0; i < da.m_instantiateNum; i++) + // { + // GameObject obj = GameObjectManager.CreateGameObject(prefab); + // GameObjectManager.DestroyGameObjectByPool(obj, !da.m_createInstanceActive); + // } + // } + // } + // else + // { + // if (loadRes == null) + // { + // Debug.LogError("Error: 预加载失败 key:" + da.m_key); + // } + // } + // RunCallBack(); + // } + // }); + + + // //Debug.Log("loadRes " + loadRes); + + + //} + + private void Destroy() + { + Destroy(instance.gameObject); + } +} + +public enum ReloadResType +{ + UnityEngine_GameObject, + UnityEngine_Sprite, + UnityEngine_Texture2D, + UnityEngine_RenderTexture, + UnityEngine_AudioClip, + UnityEngine_Material, + UnityEngine_Shader, + UnityEngine_TextAsset, +} diff --git a/Assets/Script/Core/ResourceLoad/PreloadManager/PreloadManager.cs.meta b/Assets/Script/Core/ResourceLoad/PreloadManager/PreloadManager.cs.meta new file mode 100644 index 00000000..64d1e2a0 --- /dev/null +++ b/Assets/Script/Core/ResourceLoad/PreloadManager/PreloadManager.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 1ba8af884f6de4b48863e4d1adeb9fda +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/ResourceLoad/PreloadManager/PreloadResourcesDataGenerate.cs b/Assets/Script/Core/ResourceLoad/PreloadManager/PreloadResourcesDataGenerate.cs new file mode 100644 index 00000000..7cb85892 --- /dev/null +++ b/Assets/Script/Core/ResourceLoad/PreloadManager/PreloadResourcesDataGenerate.cs @@ -0,0 +1,33 @@ +using System; +using UnityEngine; + +//PreloadResourcesDataGenerate类 +//该类自动生成请勿修改,以避免不必要的损失 +public class PreloadResourcesDataGenerate : DataGenerateBase +{ + public string m_key; + public int m_instantiateNum; //实例化数量,当然只支持预制 + public string m_description; //资源简单介绍 + public bool m_createInstanceActive; //预加载放在对象池的实例是否是激活状态 + public ReloadResType m_ResType; //资源类型 + public bool m_UseLoad = true;//是否启用该项加载 + + public override void LoadData(string key) + { + DataTable table = DataManager.GetData("PreloadResourcesData"); + + if (!table.ContainsKey(key)) + { + throw new Exception("PreloadResourcesDataGenerate LoadData Exception Not Fond key ->" + key + "<-"); + } + + SingleData data = table[key]; + + m_key = key; + m_instantiateNum = data.GetInt("instantiateNum"); + m_description = data.GetString("description"); + m_createInstanceActive = data.GetBool("createInstanceActive"); + m_ResType = data.GetEnum("ResType"); + m_UseLoad = data.GetBool("UseLoad"); + } +} diff --git a/Assets/Script/Core/ResourceLoad/PreloadManager/PreloadResourcesDataGenerate.cs.meta b/Assets/Script/Core/ResourceLoad/PreloadManager/PreloadResourcesDataGenerate.cs.meta new file mode 100644 index 00000000..aee4afb6 --- /dev/null +++ b/Assets/Script/Core/ResourceLoad/PreloadManager/PreloadResourcesDataGenerate.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: cb4b86903f3bf8e4786010e6be3b05a3 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/ResourceLoad/PreloadManager/res.meta b/Assets/Script/Core/ResourceLoad/PreloadManager/res.meta new file mode 100644 index 00000000..2345dbd1 --- /dev/null +++ b/Assets/Script/Core/ResourceLoad/PreloadManager/res.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: ae266f73c5a44f041aa0f0cacbf00851 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/ResourceLoad/PreloadManager/res/PreloadResourcesData.txt b/Assets/Script/Core/ResourceLoad/PreloadManager/res/PreloadResourcesData.txt new file mode 100644 index 00000000..3f4b86b8 --- /dev/null +++ b/Assets/Script/Core/ResourceLoad/PreloadManager/res/PreloadResourcesData.txt @@ -0,0 +1,4 @@ +resName instantiateNum description createInstanceActive ResType UseLoad +type Int String Bool Enum|ReloadResType Bool +note 实例化数量,当然只支持预制 资源简单介绍 预加载放在对象池的实例是否是激活状态 资源类型 是否启用该项加载 +default 0 null False UnityEngine_GameObject True diff --git a/Assets/Script/Core/ResourceLoad/PreloadManager/res/PreloadResourcesData.txt.meta b/Assets/Script/Core/ResourceLoad/PreloadManager/res/PreloadResourcesData.txt.meta new file mode 100644 index 00000000..f4db7ef2 --- /dev/null +++ b/Assets/Script/Core/ResourceLoad/PreloadManager/res/PreloadResourcesData.txt.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 24e968915c08d074e8d336efa4132612 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/ResourceLoad/ResLoadLocation.cs b/Assets/Script/Core/ResourceLoad/ResLoadLocation.cs new file mode 100644 index 00000000..72f9690d --- /dev/null +++ b/Assets/Script/Core/ResourceLoad/ResLoadLocation.cs @@ -0,0 +1,13 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; + +public enum ResLoadLocation +{ + Resource, + Streaming, + Persistent, + Catch, +} + diff --git a/Assets/Script/Core/ResourceLoad/ResLoadLocation.cs.meta b/Assets/Script/Core/ResourceLoad/ResLoadLocation.cs.meta new file mode 100644 index 00000000..3ac3d9de --- /dev/null +++ b/Assets/Script/Core/ResourceLoad/ResLoadLocation.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 20c48b03806cfe649a33ce53320447e2 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/ResourceLoad/ResourceManager.cs b/Assets/Script/Core/ResourceLoad/ResourceManager.cs index 7ae82b10..5c7c29f4 100644 --- a/Assets/Script/Core/ResourceLoad/ResourceManager.cs +++ b/Assets/Script/Core/ResourceLoad/ResourceManager.cs @@ -2,137 +2,192 @@ using System.Collections; using System.Text; using System; +using Object = UnityEngine.Object; /* * gameLoadType 为 Resource 时 ,所有资源从Resource读取 * gameLoadType 不为 Resource时,资源读取方式从配置中读取 * */ public static class ResourceManager { - /// - /// 游戏内资源读取类型 - /// - public static ResLoadLocation m_gameLoadType = ResLoadLocation.Resource; //默认从resourcePath中读取 - - public static ResLoadLocation GetLoadType(ResLoadLocation loadType) + private static AssetsLoadType loadType = AssetsLoadType.Resources; + public static AssetsLoadType LoadType { - //如果设置从Resource中加载则忽略打包设置 - if (m_gameLoadType == ResLoadLocation.Resource) + get { - return ResLoadLocation.Resource; + return loadType; } - return loadType; - } + //set + //{ + // ReleaseAll(); - //读取一个文本 - public static string ReadTextFile(string textName) + // loadType = value; + // isInit = false; + // Initialize(); + //} + } + public static bool UseCache { - TextAsset text = (TextAsset)Load(textName); - - if (text == null) + get;private set; + } + private static AssetsLoadController loadAssetsController; + + // private static bool isInit = false; +#if UNITY_EDITOR + //UnityEditor模式下编译完成后自动初始化 + [UnityEditor.InitializeOnLoadMethod] +#endif + private static void Initialize() + { + Initialize(AssetsLoadType.Resources, false); + } + /// + /// 初始化 + /// + /// + /// + public static void Initialize(AssetsLoadType loadType,bool useCache) + { + //if (isInit) + // return; + + if(loadType== AssetsLoadType.AssetBundle) { - throw new Exception("ReadTextFile not find " + textName); + useCache = true; } - else + if (!Application.isPlaying) { - return text.text; + useCache = false; } + UseCache = useCache; + ResourceManager.loadType = loadType; + ReleaseAll(); + loadAssetsController = new AssetsLoadController(loadType,useCache); + //Debug.Log("ResourceManager初始化 AssetsLoadType:" + loadType + " useCache:" + useCache); } - ////保存一个文本 - //public static void WriteTextFile(string path,string content ,ResLoadLocation type) - //{ - // #if UNITY_EDITOR - // ResourceIOTool.WriteStringByFile(PathTool.GetAbsolutePath(type, path), content); - // #else - - // #endif - //} - - public static object Load(string name) + public static AssetsLoadController GetLoadAssetsController() { - ResourcesConfig packData = ResourcesConfigManager.GetBundleConfig(name); - - if(packData == null) - { - throw new Exception("Load Exception not find " + name); - } + return loadAssetsController; + } - if (m_gameLoadType == ResLoadLocation.Resource) - { - return Resources.Load(packData.path); - } - else + /// + /// 同步加载一个资源 + /// + /// + public static Object Load(string name) + { + string path = ResourcesConfigManager.GetLoadPath(loadType, name); + AssetsData assets = loadAssetsController.LoadAssets(path); + if (assets != null) { - return AssetsBundleManager.Load(name); + return assets.Assets[0]; } + return null; } - public static T Load(string name) where T: UnityEngine.Object + public static void LoadAsync(string name, CallBack callBack) { - ResourcesConfig packData = ResourcesConfigManager.GetBundleConfig(name); + string path = ResourcesConfigManager.GetLoadPath(loadType, name); + loadAssetsController.LoadAsync(path, null, callBack); + } + public static void LoadAsync(string name, Type resType, CallBack callBack) + { + string path = ResourcesConfigManager.GetLoadPath(loadType, name); + loadAssetsController.LoadAsync(path, resType, callBack); + } - if (packData == null) + /// + /// 加载资源 + /// 注意释放资源,方法: DestoryAssetsCounter + /// + /// + /// + /// + public static T Load(string name) where T : Object + { + T res =null; + string path = ResourcesConfigManager.GetLoadPath(loadType, name); + //Debug.Log("ResourcesConfigManager.GetLoadPath :"+ path); + AssetsData assets = loadAssetsController.LoadAssets(path); + if (assets != null) { - throw new Exception("Load Exception not find " + name); - } + res = assets.GetAssets(); - if (m_gameLoadType == ResLoadLocation.Resource) - { - return Resources.Load(packData.path); } - else + if(res ==null) { - return AssetsBundleManager.Load(name); + Debug.LogError("Error=> Load Name :" + name + " Type:" + typeof(T).FullName + "\n" + " Load Object:" + res ); } + return res; } - - public static void LoadAsync(string name,LoadCallBack callBack) + //public static T EditorLoad(string name) where T : Object + //{ + // T res = null; + // string path = ResourcesConfigManager.GetLoadPath( AssetsLoadType.Resources, name); + // res = Resources.Load(path); + // return res; + //} + public static string LoadText(string name) { - ResourcesConfig packData = ResourcesConfigManager.GetBundleConfig(name); + TextAsset tex = Load(name); + if (tex == null) + return null; + return tex.text; + } - if (packData == null) - { - return ; - } + /// + /// 释放资源 (通过 ResourceManager.Load<>() 加载出来的) + /// + /// + /// + public static void DestoryAssetsCounter(Object unityObject, int times = 1) + { + DestoryAssetsCounter(unityObject.name, times); + } - if (m_gameLoadType == ResLoadLocation.Resource) - { - ResourceIOTool.ResourceLoadAsync(packData.path, callBack); - } - else + public static void DestoryAssetsCounter(string name, int times = 1) + { + if (!ResourcesConfigManager.GetIsExitRes(name)) + return; + string path = ResourcesConfigManager.GetLoadPath(loadType, name); + if (times <= 0) + times = 1; + for (int i = 0; i < times; i++) { - AssetsBundleManager.LoadAsync(name,callBack); + loadAssetsController.DestoryAssetsCounter(path); } } - public static void UnLoad(string name) + /// + /// 卸载所有资源 + /// + /// 是否强制卸载bundle(true:bundle包和资源一起卸载;false:只卸载bundle包) + public static void ReleaseAll(bool isForceAB=true) { - if (m_gameLoadType == ResLoadLocation.Resource) - { + if (loadAssetsController != null) + loadAssetsController.ReleaseAll(isForceAB); + //ResourcesConfigManager.ClearConfig(); + } - } - else - { - AssetsBundleManager.UnLoadBundle(name); - } + public static void Release(string name) + { + string path = ResourcesConfigManager.GetLoadPath(loadType, name); + loadAssetsController.Release(path); } - //public static T GetResource(string path) - //{ - // T resouce = new T(); + public static void ReleaseByPath(string path) + { + loadAssetsController.Release(path); + } - // return resouce; - //} + public static bool GetResourceIsExist(string name) + { + return ResourcesConfigManager.GetIsExitRes(name); + } } -public enum ResLoadLocation -{ - Resource, - Streaming, - Persistent, - Catch, -} + diff --git a/Assets/Script/Core/ResourceLoad/ResourcesConfigManager.cs b/Assets/Script/Core/ResourceLoad/ResourcesConfigManager.cs index 3a5311bb..11ceecd9 100644 --- a/Assets/Script/Core/ResourceLoad/ResourcesConfigManager.cs +++ b/Assets/Script/Core/ResourceLoad/ResourcesConfigManager.cs @@ -2,127 +2,232 @@ using System.Collections; using System.Collections.Generic; using System; +using System.IO; -public static class ResourcesConfigManager +public static class ResourcesConfigManager { public const string c_ManifestFileName = "ResourcesManifest"; - public const string c_relyBundleKey = "relyBundles"; - public const string c_bundlesKey = "AssetsBundles"; + public const string c_PathKey = "Path"; - public static Dictionary m_relyBundleConfigs; - public static Dictionary m_bundleConfigs ; + static DataTable s_config; + static bool s_isInit = false; - public static void Initialize() + static void Initialize() { - ResourcesConfigStruct result = GetResourcesConfig(); + s_isInit = true; + LoadResourceConfig(); + } - m_relyBundleConfigs = result.relyList; - m_bundleConfigs = result.bundleList; + public static void ClearConfig() + { + s_isInit = false; } public static bool GetIsExitRes(string resName) { - if (m_bundleConfigs == null) + resName = resName.ToLower(); + + if (!s_isInit || s_config == null) { - throw new Exception("RecourcesConfigManager GetBundleConfig : bundleConfigs is null do you Initialize?"); + Initialize(); } - return m_bundleConfigs.ContainsKey(resName); + return s_config.ContainsKey(resName); } - public static ResourcesConfig GetBundleConfig(string bundleName) + public static string GetResourcePath(string bundleName) { - if (m_bundleConfigs == null) - { - throw new Exception("RecourcesConfigManager GetBundleConfig : bundleConfigs is null do you Initialize?"); - } + bundleName = bundleName.ToLower(); - if (m_bundleConfigs.ContainsKey(bundleName)) + if (!s_isInit) { - return m_bundleConfigs[bundleName]; + Initialize(); } - else - { - throw new Exception("RecourcesConfigManager GetBundleConfig : Dont find ->" + bundleName + "<- please check BundleConfig!"); - } - } - public static ResourcesConfig GetRelyBundleConfig(string bundleName) - { - if (m_relyBundleConfigs == null) + if (!s_config.ContainsKey(bundleName)) { - throw new Exception("ResourcesConfigManager GetRelyBundleConfig Exception: relyBundleConfigs is null do you Initialize?"); + throw new Exception("RecourcesConfigManager can't find ->" + bundleName + "<-"); } - if (m_relyBundleConfigs.ContainsKey(bundleName)) - { - return m_relyBundleConfigs[bundleName]; - } + return s_config[bundleName].GetString(c_PathKey); + } + /// + /// 根据AssetsLoadType获取加载路径 + /// + /// + /// + public static string GetLoadPath(AssetsLoadType assetsloadType, string name) + { + string path = GetResourcePath(name); + if (assetsloadType == AssetsLoadType.Resources) + return path; else { - throw new Exception("ResourcesConfigManager GetRelyBundleConfig Exception: Dont find ->" + bundleName + "<- please check BundleConfig!"); + return GetLoadPathBase(assetsloadType, path); } } - - //资源路径数据不依赖任何其他数据 - public static ResourcesConfigStruct GetResourcesConfig() + public static string GetLoadPathBase(AssetsLoadType assetsloadType, string path) { - string dataJson = ""; +//#if !UNITY_WEBGL - dataJson = ReadResourceConfigContent(); + bool isLoadByPersistent = RecordManager.GetData(HotUpdateManager.c_HotUpdateRecordName).GetRecord(path, "null") == "null" ? false : true; + ResLoadLocation loadType = ResLoadLocation.Streaming; - if (dataJson == "") + //加载路径由 加载根目录 和 相对路径 合并而成 + //加载根目录由配置决定 + if (isLoadByPersistent) { - throw new Exception("ResourcesConfig not find " + c_ManifestFileName); + loadType = ResLoadLocation.Persistent; + return PathTool.GetAssetsBundlePersistentPath() + path; } else { - return AnalysisResourcesConfig2Struct(dataJson); + loadType = ResLoadLocation.Streaming; + return PathTool.GetAbsolutePath(loadType, path); } - } - public static string ReadResourceConfigContent() +//#else +// return PathTool.GetLoadURL(config.path + "." + c_AssetsBundlesExpandName); +//#endif + } + public static void LoadResourceConfig() { #if !UNITY_WEBGL - string dataJson = ""; + string data = ""; - if (ResourceManager.m_gameLoadType == ResLoadLocation.Resource) + if (ResourceManager.LoadType == AssetsLoadType.Resources) { - dataJson = ResourceIOTool.ReadStringByResource( - c_ManifestFileName + "." + ConfigManager.c_expandName); + data = ResourceIOTool.ReadStringByResource(c_ManifestFileName + "." + DataManager.c_expandName); } else { ResLoadLocation type = ResLoadLocation.Streaming; - - if (RecordManager.GetData(HotUpdateManager.c_HotUpdateRecordName).GetRecord(HotUpdateManager.c_useHotUpdateRecordKey, false)) + string r_path = null; + if ( RecordManager.GetData(HotUpdateManager.c_HotUpdateRecordName).GetRecord(c_ManifestFileName.ToLower(), "null") != "null") { + Debug.Log("LoadResourceConfig 读取沙盒路径"); + type = ResLoadLocation.Persistent; + //更新资源存放在Application.persistentDataPath+"/Resources/"目录下 + r_path = PathTool.GetAssetsBundlePersistentPath() + c_ManifestFileName.ToLower(); - dataJson = ResourceIOTool.ReadStringByFile( - PathTool.GetAbsolutePath( - type, - c_ManifestFileName + "." + ConfigManager.c_expandName)); } else { - AssetBundle ab = AssetBundle.LoadFromFile(PathTool.GetAbsolutePath( - type, - c_ManifestFileName + "." + AssetsBundleManager.c_AssetsBundlesExpandName)); - - TextAsset text = (TextAsset)ab.mainAsset; - dataJson = text.text; + Debug.Log("LoadResourceConfig 读取stream路径"); - ab.Unload(true); + r_path = PathTool.GetAbsolutePath(type, c_ManifestFileName.ToLower()); + } + AssetBundle ab = AssetBundle.LoadFromFile(r_path); + + TextAsset text = ab.LoadAsset(c_ManifestFileName); + data = text.text; + + ab.Unload(true); } - return dataJson; + s_config = DataTable.Analysis(data); + #else return WEBGLReadResourceConfigContent(); #endif } +#if UNITY_EDITOR + + public const string c_ResourceParentPath = "/Resources/"; + public const string c_MainKey = "Res"; + static int direIndex = 0; + + public static bool GetIsExistResources() + { + string resourcePath = Application.dataPath + c_ResourceParentPath; + return Directory.Exists(resourcePath); + } + + public static void CreateResourcesConfig() + { + string content = DataTable.Serialize(GenerateResourcesConfig()); + string path = PathTool.GetAbsolutePath(ResLoadLocation.Resource,c_ManifestFileName + "." + DataManager.c_expandName); + + ResourceIOTool.WriteStringByFile(path, content); + } + + /// + /// 生成资源清单路径,仅在Editor下可以调用 + /// + /// + public static DataTable GenerateResourcesConfig() + { + DataTable data = new DataTable(); + + data.TableKeys.Add(c_MainKey); + + data.TableKeys.Add(c_PathKey); + data.SetDefault(c_PathKey, "资源相对路径"); + data.SetFieldType(c_PathKey, FieldType.String, null); + + string resourcePath = Application.dataPath + c_ResourceParentPath; + direIndex = resourcePath.LastIndexOf(c_ResourceParentPath); + direIndex += c_ResourceParentPath.Length; + + RecursionAddResouces(data, resourcePath); + + return data; + } + + static void RecursionAddResouces(DataTable data,string path) + { + if (!File.Exists(path)) + { + FileTool.CreatPath(path); + } + + string[] dires = Directory.GetDirectories(path); + + for (int i = 0; i < dires.Length; i++) + { + RecursionAddResouces(data,dires[i]); + } + + string[] files = Directory.GetFiles(path); + + for (int i = 0; i < files.Length; i++) + { + string fileName = FileTool.RemoveExpandName(FileTool.GetFileNameByPath(files[i])); + string relativePath = files[i].Substring(direIndex); + if (relativePath.EndsWith(".meta") || relativePath.EndsWith(".DS_Store")) + continue; + else + { + relativePath = FileTool.RemoveExpandName(relativePath).Replace("\\","/"); + + SingleData sd = new SingleData(); + sd.Add(c_MainKey, fileName.ToLower()); + sd.Add(c_PathKey, relativePath.ToLower()); + + if(fileName.EndsWith(" ")) + { + Debug.LogError("文件名尾部中有空格! ->" + fileName + "<-"); + } + else + { + if (!data.ContainsKey(fileName.ToLower())) + { + data.AddData(sd); + } + else + { + Debug.LogError("GenerateResourcesConfig error 存在重名文件!" + relativePath); + } + } + } + } + } + +#endif + #if UNITY_WEBGL //WEbGL 下获取Bundle Setting static string WEBGLReadResourceConfigContent() @@ -144,63 +249,4 @@ static string WEBGLReadResourceConfigContent() return dataJson; } #endif - - public static ResourcesConfigStruct AnalysisResourcesConfig2Struct(string content) - { - if (content == null || content =="") - { - throw new Exception("ResourcesConfigcontent is null ! "); - } - - ResourcesConfigStruct result = new ResourcesConfigStruct(); - - Dictionary data = (Dictionary)FrameWork.Json.Deserialize(content); - - Dictionary gameRelyBundles = (Dictionary)data[c_relyBundleKey]; - Dictionary gameAssetsBundles = (Dictionary)data[c_bundlesKey]; - - result.relyList = new Dictionary(); - result.bundleList = new Dictionary(); - foreach (object item in gameRelyBundles.Values) - { - Dictionary tmp = (Dictionary)item; - - ResourcesConfig config = new ResourcesConfig(); - config.name = (string)tmp["name"]; - config.path = (string)tmp["path"]; - config.relyPackages = (tmp["relyPackages"].ToString()).Split('|'); - config.md5 = (string)tmp["md5"]; - - result.relyList.Add(config.name,config); - } - - foreach (object item in gameAssetsBundles.Values) - { - Dictionary tmp = (Dictionary)item; - - ResourcesConfig config = new ResourcesConfig(); - config.name = (string)tmp["name"]; - config.path = (string)tmp["path"]; - config.relyPackages = ((string)tmp["relyPackages"]).Split('|'); - config.md5 = (string)tmp["md5"]; - - result.bundleList.Add(config.name,config); - } - - return result; - } } - -public class ResourcesConfig -{ - public string name; //名称 - public string path; //加载相对路径 - public string[] relyPackages; //依赖包 - public string md5; //md5 -} - -public class ResourcesConfigStruct -{ - public Dictionary relyList; - public Dictionary bundleList; -} \ No newline at end of file diff --git a/Assets/Script/Core/SDKManager/Clipboard.meta b/Assets/Script/Core/SDKManager/Clipboard.meta new file mode 100644 index 00000000..56274056 --- /dev/null +++ b/Assets/Script/Core/SDKManager/Clipboard.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 4ca663497dab62e498aa84a0ea95c571 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/SDKManager/Clipboard/ClipboardManager.cs b/Assets/Script/Core/SDKManager/Clipboard/ClipboardManager.cs new file mode 100644 index 00000000..947afe54 --- /dev/null +++ b/Assets/Script/Core/SDKManager/Clipboard/ClipboardManager.cs @@ -0,0 +1,61 @@ +using System; +using System.Collections; +using System.Collections.Generic; +using System.Runtime.InteropServices; +using UnityEngine; + +public class ClipboardManager : MonoBehaviour { + +#if UNITY_IPHONE + /* Interface to native implementation */ + [DllImport ("__Internal")] + private static extern void _copyTextToClipboard(string text); +#endif + + /// + /// 复制到剪贴板 + /// + /// + public static void ToClipboard(string input) + { + + Debug.LogWarning("===ToClipboard====" + input); + +#if UNITY_EDITOR + GUIUtility.systemCopyBuffer = input; + +#elif UNITY_ANDROID + AndroidJavaObject androidObject = new AndroidJavaObject("clipboard.houling.com.clipboardlib.ClipboardTool"); + AndroidJavaObject activity = new AndroidJavaClass("com.unity3d.player.UnityPlayer").GetStatic("currentActivity"); + if (activity == null) + return; + + // 复制到剪贴板 + androidObject.Call("copyTextToClipboard", activity, input); + +#elif UNITY_IPHONE + + _copyTextToClipboard(input); +#endif + } + + /// + /// 获得剪贴板上的内容 + /// + /// + public static string GetClipboard() + { +#if UNITY_EDITOR + return GUIUtility.systemCopyBuffer; +#elif UNITY_ANDROID + AndroidJavaObject androidObject = new AndroidJavaObject("clipboard.houling.com.clipboardlib.ClipboardTool"); + // 从剪贴板中获取文本 + String text = androidObject.Call("getTextFromClipboard"); + + return text; +#else + return ""; +#endif + } + +} diff --git a/Assets/Script/Core/SDKManager/Clipboard/ClipboardManager.cs.meta b/Assets/Script/Core/SDKManager/Clipboard/ClipboardManager.cs.meta new file mode 100644 index 00000000..f371c656 --- /dev/null +++ b/Assets/Script/Core/SDKManager/Clipboard/ClipboardManager.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 817f7ea56c7251d458fc3d9c0f387411 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: 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1568101820 +licenseType: Free +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/SDKManager/Clipboard/Plugins/Android.meta b/Assets/Script/Core/SDKManager/Clipboard/Plugins/Android.meta new file mode 100644 index 00000000..004059ad --- /dev/null +++ b/Assets/Script/Core/SDKManager/Clipboard/Plugins/Android.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: aae5e56bc8d7d1f47990576a1aeb4500 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/SDKManager/Clipboard/Plugins/IOS.meta b/Assets/Script/Core/SDKManager/Clipboard/Plugins/IOS.meta new file mode 100644 index 00000000..fd2efee1 --- /dev/null +++ b/Assets/Script/Core/SDKManager/Clipboard/Plugins/IOS.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 2b472432e021f434e86203843623872a +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/SDKManager/Clipboard/Plugins/IOS/Clipboard.h b/Assets/Script/Core/SDKManager/Clipboard/Plugins/IOS/Clipboard.h new file mode 100644 index 00000000..58478b76 --- /dev/null +++ b/Assets/Script/Core/SDKManager/Clipboard/Plugins/IOS/Clipboard.h @@ -0,0 +1,12 @@ + +#import + +@interface Clipboard : NSObject + +extern "C" +{ + /* compare the namelist with system processes */ + void _copyTextToClipboard(const char *textList); +} + +@end \ No newline at end of file diff --git a/Assets/Script/Core/SDKManager/Clipboard/Plugins/IOS/Clipboard.h.meta b/Assets/Script/Core/SDKManager/Clipboard/Plugins/IOS/Clipboard.h.meta new file mode 100644 index 00000000..10e6a90f --- /dev/null +++ b/Assets/Script/Core/SDKManager/Clipboard/Plugins/IOS/Clipboard.h.meta @@ -0,0 +1,26 @@ +fileFormatVersion: 2 +guid: 9c3a1a9847ba5954a9fe52445b233f78 +timeCreated: 1568101825 +licenseType: Free +PluginImporter: + externalObjects: {} + serializedVersion: 2 + iconMap: {} + executionOrder: {} + isPreloaded: 0 + isOverridable: 0 + platformData: + - first: + Any: + second: + enabled: 1 + settings: {} + - first: + Editor: Editor + second: + enabled: 0 + settings: + DefaultValueInitialized: true + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/SDKManager/Clipboard/Plugins/IOS/Clipboard.mm b/Assets/Script/Core/SDKManager/Clipboard/Plugins/IOS/Clipboard.mm new file mode 100644 index 00000000..855742e9 --- /dev/null +++ b/Assets/Script/Core/SDKManager/Clipboard/Plugins/IOS/Clipboard.mm @@ -0,0 +1,30 @@ +#import "Clipboard.h" + +#import +#import + +@implementation Clipboard +//将文本复制到IOS剪贴板 +- (void)objc_copyTextToClipboard : (NSString*)text +{ + UIPasteboard *pasteboard = [UIPasteboard generalPasteboard]; + pasteboard.string = text; +} +@end + +extern "C" { + static Clipboard *iosClipboard; + + void _copyTextToClipboard(const char *textList) + { + NSString *text = [NSString stringWithUTF8String: textList] ; + + if(iosClipboard == NULL) + { + iosClipboard = [[Clipboard alloc] init]; + } + + [iosClipboard objc_copyTextToClipboard: text]; + } + +} \ No newline at end of file diff --git a/Assets/Script/Core/SDKManager/Clipboard/Plugins/IOS/Clipboard.mm.meta b/Assets/Script/Core/SDKManager/Clipboard/Plugins/IOS/Clipboard.mm.meta new file mode 100644 index 00000000..cfd19c3a --- /dev/null +++ b/Assets/Script/Core/SDKManager/Clipboard/Plugins/IOS/Clipboard.mm.meta @@ -0,0 +1,36 @@ +fileFormatVersion: 2 +guid: 04d7af6d880a51745bc54e94d55402a1 +timeCreated: 1568101825 +licenseType: Free +PluginImporter: + externalObjects: {} + serializedVersion: 2 + iconMap: {} + executionOrder: {} + isPreloaded: 0 + isOverridable: 0 + platformData: + - first: + Any: + second: + enabled: 0 + settings: {} + - first: + Editor: Editor + second: + enabled: 0 + settings: + DefaultValueInitialized: true + - first: + iPhone: iOS + second: + enabled: 1 + settings: {} + - first: + tvOS: tvOS + second: + enabled: 1 + settings: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Editor/SDKManager.meta b/Assets/Script/Core/SDKManager/Editor.meta similarity index 100% rename from Assets/Script/Core/Editor/SDKManager.meta rename to Assets/Script/Core/SDKManager/Editor.meta diff --git a/Assets/Script/Core/Editor/SDKManager/SDKEditorWindow.cs b/Assets/Script/Core/SDKManager/Editor/SDKEditorWindow.cs similarity index 86% rename from Assets/Script/Core/Editor/SDKManager/SDKEditorWindow.cs rename to Assets/Script/Core/SDKManager/Editor/SDKEditorWindow.cs index d8dc4780..fc4c4845 100644 --- a/Assets/Script/Core/Editor/SDKManager/SDKEditorWindow.cs +++ b/Assets/Script/Core/SDKManager/Editor/SDKEditorWindow.cs @@ -4,6 +4,7 @@ using System; using System.Reflection; using System.IO; +using FrameWork.SDKManager; public class SDKEditorWindow : EditorWindow { @@ -17,6 +18,7 @@ public class SDKEditorWindow : EditorWindow public List m_ADScheme = new List(); public List m_PayScheme = new List(); public List m_LogScheme = new List(); + public List m_RealNameScheme = new List(); public List m_otherScheme = new List(); int m_currentSelectIndex = 0; @@ -29,7 +31,7 @@ public static void ShowWindow() void OnEnable() { - ResourcesConfigManager.Initialize(); + //ResourcesConfigManager.Initialize(); EditorGUIStyleData.Init(); SchemeDataService.ReloadEditorSchemeData(); m_currentSchemeData = SDKManager.LoadGameSchemeConfig(); @@ -42,6 +44,11 @@ void OnEnable() void OnProjectChange() { SchemeDataService.ReloadEditorSchemeData(); + m_currentSchemeData = SDKManager.LoadGameSchemeConfig(); + m_currentSelectIndex = GetCurrentSelectIndex(); + LoadSchemeData(m_currentSchemeData); + + CreateReadMe(); } #region GUI @@ -136,6 +143,7 @@ void SaveScheme() { m_currentSchemeData = SchemeDataService.CreateSchemeData( m_currentSchemeData.SchemeName, + m_currentSchemeData.UseNewSDKManager, m_LoginScheme, m_ADScheme, m_PayScheme, @@ -182,17 +190,22 @@ void LoadSchemeData(SchemeData data) out m_ADScheme, out m_PayScheme, out m_LogScheme, + out m_RealNameScheme, out m_otherScheme ); } int GetCurrentSelectIndex() { + //Debug.Log("GetCurrentSelectIndex " + m_currentSchemeData ); + if(m_currentSchemeData == null) { return 0; } + //Debug.Log("m_currentSchemeData.SchemeName " + m_currentSchemeData.SchemeName); + for (int i = 0; i < SchemeDataService.ConfigNameList.Count; i++) { if(m_currentSchemeData.SchemeName == SchemeDataService.ConfigNameList[i]) @@ -204,6 +217,16 @@ int GetCurrentSelectIndex() return 0; } + bool GetUseNewSDKManager() + { + if (m_currentSchemeData == null) + { + return false; + } + + return m_currentSchemeData.UseNewSDKManager; + } + #endregion #region 删除方案 @@ -241,24 +264,29 @@ void DelectScheme() bool m_isFoldPay = false; bool m_isFoldLog = false; bool m_isFoldOther = false; + bool m_isFoldRealName = false; int selectLoginIndex = 0; int selectADIndex = 0; int selectPayIndex = 0; int selectLogIndex = 0; int selectOtherIndex = 0; + int selectRealNameIndex = 0; List m_loginFoldList = new List(); List m_AdFoldList = new List(); List m_PayFoldList = new List(); List m_LogFoldList = new List(); List m_OtherFoldList = new List(); + List m_RealNameFoldList = new List(); Vector2 m_pos = new Vector2(); void EditorSDKGUI() { if (m_currentSchemeData != null) { + m_currentSchemeData.UseNewSDKManager = GUILayout.Toggle(m_currentSchemeData.UseNewSDKManager, "使用新版本SDKManager"); + m_isFoldSDKGUI = EditorGUILayout.Foldout(m_isFoldSDKGUI, "配置插件类型和参数:"); if (m_isFoldSDKGUI) @@ -266,10 +294,11 @@ void EditorSDKGUI() EditorGUI.indentLevel++; m_pos = EditorGUILayout.BeginScrollView(m_pos); - EditorSDKListGUI(ref m_isFoldlogin, ref selectLoginIndex, m_loginFoldList, typeof(LoginInterface) , m_LoginScheme, "登陆SDK"); - EditorSDKListGUI(ref m_isFoldAd , ref selectADIndex , m_AdFoldList , typeof(ADInterface) , m_ADScheme , "广告SDK"); - EditorSDKListGUI(ref m_isFoldPay , ref selectPayIndex , m_PayFoldList , typeof(PayInterface) , m_PayScheme , "支付SDK"); - EditorSDKListGUI(ref m_isFoldLog , ref selectLogIndex , m_LogFoldList , typeof(LogInterface) , m_LogScheme , "事件上报SDK"); + EditorSDKListGUI(ref m_isFoldlogin, ref selectLoginIndex, m_loginFoldList, typeof(LoginInterface), m_LoginScheme, "登陆SDK"); + EditorSDKListGUI(ref m_isFoldAd, ref selectADIndex, m_AdFoldList, typeof(ADInterface), m_ADScheme, "广告SDK"); + EditorSDKListGUI(ref m_isFoldPay, ref selectPayIndex, m_PayFoldList, typeof(PayInterface), m_PayScheme, "支付SDK"); + EditorSDKListGUI(ref m_isFoldLog, ref selectLogIndex, m_LogFoldList, typeof(LogInterface), m_LogScheme, "事件上报SDK"); + EditorSDKListGUI(ref m_isFoldRealName, ref selectRealNameIndex, m_RealNameFoldList, typeof(RealNameInterface), m_RealNameScheme, "实名制SDK"); EditorSDKListGUI(ref m_isFoldOther, ref selectOtherIndex, m_OtherFoldList, typeof(OtherSDKInterface), m_otherScheme, "其他SDK"); EditorGUILayout.EndScrollView(); @@ -301,7 +330,7 @@ void EditorSDKListGUI(ref bool isFold, ref int selectIndex ,List foldLi for (int i = 0; i < list.Count; i++) { bool foldTmp = foldList[i]; - list[i] = SelectSDKInterfaceGUI(ref foldTmp, SDKType, list[i], list[i].GetType().Name); + list[i] = SelectSDKInterfaceGUI(ref foldTmp, SDKType, list[i], list[i].m_SDKName); foldList[i] = foldTmp; if (foldTmp) @@ -335,7 +364,9 @@ void EditorSDKListGUI(ref bool isFold, ref int selectIndex ,List foldLi if (type != null) { - list.Add((T)Activator.CreateInstance(type)); + T service = (T)Activator.CreateInstance(type); + service.m_SDKName = service.GetType().Name; + list.Add(service); foldList.Add(true); } else @@ -361,7 +392,7 @@ T SelectSDKInterfaceGUI(ref bool isFold,Type SDKType, T sdk,string title) whe if (isFold) { EditorGUI.indentLevel++; - EditorGUILayout.LabelField("接口类型:" + SDKType.Name); + sdk.m_SDKName = EditorGUILayout.TextField( "SDK名称:", sdk.m_SDKName); string[] mask = GetSDKNameList(SDKType); int currentIndex = GetNameListIndex(mask,sdk); @@ -380,7 +411,6 @@ T SelectSDKInterfaceGUI(ref bool isFold,Type SDKType, T sdk,string title) whe } //显示界面 - EditorUtilGUI.DrawClassData(sdk); EditorGUI.indentLevel--; diff --git a/Assets/Script/Core/Editor/SDKManager/SDKEditorWindow.cs.meta b/Assets/Script/Core/SDKManager/Editor/SDKEditorWindow.cs.meta similarity index 100% rename from Assets/Script/Core/Editor/SDKManager/SDKEditorWindow.cs.meta rename to Assets/Script/Core/SDKManager/Editor/SDKEditorWindow.cs.meta diff --git a/Assets/Script/Core/Editor/SDKManager/SchemeDataService.cs b/Assets/Script/Core/SDKManager/Editor/SchemeDataService.cs similarity index 90% rename from Assets/Script/Core/Editor/SDKManager/SchemeDataService.cs rename to Assets/Script/Core/SDKManager/Editor/SchemeDataService.cs index 4febc9e9..dd92cb00 100644 --- a/Assets/Script/Core/Editor/SDKManager/SchemeDataService.cs +++ b/Assets/Script/Core/SDKManager/Editor/SchemeDataService.cs @@ -1,4 +1,5 @@ -using System.Collections; +using FrameWork.SDKManager; +using System.Collections; using System.Collections.Generic; using System.IO; using System.Reflection; @@ -102,13 +103,14 @@ public static void SaveEditorSchemeData() /// public static void SaveGameSchemeConfig(SchemeData schemeData) { - Debug.Log("SaveGameSchemeConfig " + schemeData.LoginScheme.Count); + //Debug.Log("SaveGameSchemeConfig " + schemeData.LoginScheme.Count + " " + schemeData.SchemeName); if(schemeData != null) { Dictionary config = new Dictionary(); config.Add(SDKManager.c_KeyName, new SingleField(JsonUtility.ToJson(schemeData))); ConfigEditorWindow.SaveData(SDKManager.c_ConfigName, config); + ConfigManager.CleanCache(); } else { @@ -119,6 +121,7 @@ public static void SaveGameSchemeConfig(SchemeData schemeData) public static SchemeData CreateSchemeData( string schemeName, + bool useNewSDKManager, List loginScheme, List ADScheme, List payScheme, @@ -128,6 +131,7 @@ public static SchemeData CreateSchemeData( SchemeData schemeData = new SchemeData(); schemeData.SchemeName = schemeName; + schemeData.UseNewSDKManager = useNewSDKManager; for (int i = 0; i < loginScheme.Count; i++) { @@ -189,6 +193,8 @@ public static void ChangeScheme(string SchemeName) SchemeData data = SDKManager.LoadGameSchemeConfig(); string oldSchemeName = "None"; + Debug.Log("ChangeScheme " + SchemeName); + if (!IsExitsSchemeName(SchemeName)) { Debug.Log("->" + SchemeName + "<- 方案不存在! "); @@ -208,39 +214,6 @@ public static void ChangeScheme(string SchemeName) //重新生成游戏内使用的配置 SaveGameSchemeConfig(GetSchemeData(SchemeName)); - - if (IsExitsSchemeName(SchemeName)) - { - Debug.Log("Index: " + GetSchemeIndex(SchemeName)); - - //替换文件夹 - if (oldSchemeName != "None") - { - UnloadPluginFile(oldSchemeName); - UnloadSchemeFile(oldSchemeName); - } - LoadPluginFile(SchemeName); - LoadSchemeFile(SchemeName); - - //调整宏定义 - EditorExpand.ChangeDefine(new string[] { SchemeName }, new string[] { oldSchemeName }); - } - else - { - //这部分代码实际上不会执行 - - Debug.Log("不存在的方案名! " + SchemeName); - if (oldSchemeName != "None") - { - //把当前方案收起来 - UnloadPluginFile(oldSchemeName); - UnloadSchemeFile(oldSchemeName); - - //移除宏定义 - EditorExpand.ChangeDefine(new string[] {}, new string[] { oldSchemeName }); - } - } - AssetDatabase.Refresh(); } diff --git a/Assets/Script/Core/Editor/SDKManager/SchemeDataService.cs.meta b/Assets/Script/Core/SDKManager/Editor/SchemeDataService.cs.meta similarity index 100% rename from Assets/Script/Core/Editor/SDKManager/SchemeDataService.cs.meta rename to Assets/Script/Core/SDKManager/Editor/SchemeDataService.cs.meta diff --git a/Assets/Script/Core/SDKManager/Interface/ADInterface.cs b/Assets/Script/Core/SDKManager/Interface/ADInterface.cs index fb489204..243f999a 100644 --- a/Assets/Script/Core/SDKManager/Interface/ADInterface.cs +++ b/Assets/Script/Core/SDKManager/Interface/ADInterface.cs @@ -28,7 +28,10 @@ public virtual void CloseAD(ADType adType, string tag = "") } - + public virtual bool IsLoaded(ADType adType, string tag = "") + { + return true; + } } public enum ADType diff --git a/Assets/Script/Core/SDKManager/Interface/LogInterface.cs b/Assets/Script/Core/SDKManager/Interface/LogInterface.cs index b1667e78..a4e0ae19 100644 --- a/Assets/Script/Core/SDKManager/Interface/LogInterface.cs +++ b/Assets/Script/Core/SDKManager/Interface/LogInterface.cs @@ -2,31 +2,26 @@ using System.Collections.Generic; using UnityEngine; -public class LogInterface : SDKInterfaceBase +public abstract class LogInterface : SDKInterfaceBase { + public virtual void Log(string eventID, Dictionary data) { } - public override void Init() - { - base.Init(); - } + public virtual void LogLogin(string accountID, Dictionary data) { } - public virtual void Log(string eventID, Dictionary data) - { + //public virtual void LogEventBegin(string eventID, Dictionary data) { } + //public virtual void LogEventEnd(string eventID, Dictionary data){} - } + public virtual void LogLoginOut(string accountID) { } - public virtual void LoginLog(string accountID, Dictionary data) - { + public virtual void LogPay(string orderID,string goodsID,int count,float price,string currency ,string payment) { } - } + public virtual void LogPaySuccess(string orderID) { } - public virtual void LogEventBegin(string eventID, Dictionary data) - { + //以下三个配合使用,用于追踪虚拟物品的产出消耗 + public virtual void LogRewardVirtualCurrency(float count,string reason) { } - } + public virtual void LogPurchaseVirtualCurrency(string goodsID,int num,float price) { } - public virtual void LogEventEnd(string eventID, Dictionary data) - { + public virtual void LogUseItem(string goodsID, int num) { } - } } diff --git a/Assets/Script/Core/SDKManager/Interface/LoginInterface.cs b/Assets/Script/Core/SDKManager/Interface/LoginInterface.cs index a0057787..c01b71cd 100644 --- a/Assets/Script/Core/SDKManager/Interface/LoginInterface.cs +++ b/Assets/Script/Core/SDKManager/Interface/LoginInterface.cs @@ -1,18 +1,34 @@ -using System.Collections; +using FrameWork.SDKManager; +using System.Collections; using System.Collections.Generic; using UnityEngine; [System.Serializable] public class LoginInterface : SDKInterfaceBase { - public LoginCallBack m_callBack; - + //public LoginCallBack m_callBack; + public virtual LoginPlatform GetLoginPlatform() + { + return LoginPlatform.Tourist; + } public override void Init() { base.Init(); } - public virtual void Login() + public virtual void Login(string tag) + { + + } + + public virtual void LoginOut(string tag) { } + + protected void LoginCallBack(OnLoginInfo info) + { + info.loginPlatform = GetLoginPlatform(); + if (SDKManager.LoginCallBack != null) + SDKManager.LoginCallBack(info); + } } diff --git a/Assets/Script/Core/SDKManager/Interface/PayInterface.cs b/Assets/Script/Core/SDKManager/Interface/PayInterface.cs index 4ac6d2ce..d59deb2a 100644 --- a/Assets/Script/Core/SDKManager/Interface/PayInterface.cs +++ b/Assets/Script/Core/SDKManager/Interface/PayInterface.cs @@ -1,17 +1,162 @@ -using System.Collections; +using FrameWork.SDKManager; +using System.Collections; using System.Collections.Generic; using UnityEngine; - -public class PayInterface : SDKInterfaceBase +namespace FrameWork.SDKManager { - public PayCallBack m_callBack; - virtual public void Pay(string goodsID) + public abstract class PayInterface : SDKInterfaceBase { + /// + /// 验证回调,参数:string(商店名),string(订单凭据,base64加密串) + /// + //public CallBack m_ConfirmCallBack; + protected List productDefinitions = new List(); + public virtual StoreName GetStoreName() + { + return StoreName.None; + } + public override void ExtraInit(string tag) + { + if (!string.IsNullOrEmpty(tag)) + { + //Debug.Log("PayInterface:" + tag); + productDefinitions = JsonUtils.FromJson>(tag); + //Debug.Log("After PayInterface:" + JsonUtils.ToJson(productDefinitions)); + } + ExtraInit(); + } + protected virtual void ExtraInit() + { - } + } + + virtual public void Pay(PayInfo payInfo) + { + + } + + /// + /// 适用于多种store的方式 + /// + /// + /// + /// + virtual public void ConfirmPay(string goodsID, string tag,string StoreName) + { + + } + + //virtual public void ConfirmPay(string goodsID, string tag) + //{ + + //} + + virtual public LocalizedGoodsInfo GetGoodsInfo(string goodsID) + { + for (int i = 0; i < productDefinitions.Count; i++) + { + if(productDefinitions[i].goodsID == goodsID) + { + //Debug.LogWarning("======goodsID========" + productDefinitions[i].localizedPriceString); + return productDefinitions[i]; + } + } - public override void Init() + return null; + } + virtual public string GetUserID() + { + return "userID"; + } + + virtual public List GetAllGoodsInfo() + { + return productDefinitions; + } + + public override void Init() + { + m_SDKName = GetStoreName().ToString(); + } + + protected void PayCallBack(OnPayInfo info) + { + //info.storeName = GetStoreName(); + if (SDKManager.PayCallBack != null) + SDKManager.PayCallBack(info); + } + /// + /// 获取商品类型 + /// + /// + /// + public GoodsType GetGoodType(string goodID) + { + + for (int i = 0; i < productDefinitions.Count; i++) + { + if (productDefinitions[i].goodsID == goodID) + { + return productDefinitions[i].goodsType; + } + } + + Debug.LogError(" pay productDefinitions goodID is not found" + "id: " + goodID + " count: " + productDefinitions.Count); + + return GoodsType.NORMAL; + + } + } + /// + /// 本地化商品信息,来自SDK平台的后台,如: + /// localizedPriceString :¥6.00 + ///localizedTitle :小包钻石 + ///localizedDescription :钻石可以在游戏内用于购买各项商品 + ///isoCurrencyCode :CNY + ///localizedPrice :6 + /// + public class LocalizedGoodsInfo { + public LocalizedGoodsInfo() + { + } + public LocalizedGoodsInfo(string goodsID, GoodsType goodsType, float price,string isoCurrencyCode = "CNY",string goodName= "") + { + this.goodsID = goodsID; + this.goodsType = goodsType; + this.localizedPrice = price; + this.localizedTitle = goodName; + this.isoCurrencyCode = isoCurrencyCode; //默认人民币 + this.localizedPriceString = price.ToString(); } + + /// + /// id + /// + public string goodsID; + /// + /// 描述串 + /// + public string localizedPriceString; + /// + /// 标题 + /// + public string localizedTitle; + /// + /// 商店描述 + /// + public string localizedDescription; + /// + /// 货币类型 + /// + public string isoCurrencyCode; + /// + /// 价格 + /// + public float localizedPrice; + /// + /// 商品类型 + /// + public GoodsType goodsType; } } diff --git a/Assets/Script/Core/SDKManager/Interface/RealNameInterface.cs b/Assets/Script/Core/SDKManager/Interface/RealNameInterface.cs new file mode 100644 index 00000000..b925cb77 --- /dev/null +++ b/Assets/Script/Core/SDKManager/Interface/RealNameInterface.cs @@ -0,0 +1,107 @@ +using FrameWork.SDKManager; +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +[System.Serializable] +public class RealNameInterface : SDKInterfaceBase +{ + + public override void Init() + { + base.Init(); + } + /// + /// 登录 + /// + public virtual void OnLogin(string userID) + { + + } + + /// + /// 登出 + /// + public virtual void OnLogout() + { + + } + + /// + /// 实名制状态 + /// + public virtual RealNameStatus GetRealNameType() + { + return RealNameStatus.NotNeed; + } + + /// + /// 是否成年 + /// + /// + public virtual bool IsAdult() + { + return true; + } + + /// + /// 今日在线时长 + /// + /// + public virtual int GetTodayOnlineTime() + { + return -1; + } + + /// + /// 开始实名制 + /// + public virtual void StartRealNameAttestation() + { + + } + + /// + /// 检测支付是否受限 + /// + /// + public virtual void CheckPayLimit(int payAmount) + { + if (SDKManager.PayLimitCallBack != null) + { + SDKManager.PayLimitCallBack(false, payAmount); + } + } + + /// + /// 上报支付金额 + /// + /// + public virtual void LogPayAmount(int payAmount) + { + + } + + /// + /// 触发登出 + /// + public virtual void RealNameLogoutCallBack() + { + if (SDKManager.RealNameLogoutCallBack != null) + { + SDKManager.RealNameLogoutCallBack(); + } + } + +} + + +/// +/// 实名制状态 +/// +public enum RealNameStatus +{ + IsRealName, //已经实名制 + NotRealName, //未实名制 + NotNeed,//不需要实名制 +} \ No newline at end of file diff --git a/Assets/Script/Core/SDKManager/Interface/RealNameInterface.cs.meta b/Assets/Script/Core/SDKManager/Interface/RealNameInterface.cs.meta new file mode 100644 index 00000000..cfdd9807 --- /dev/null +++ b/Assets/Script/Core/SDKManager/Interface/RealNameInterface.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 9fcd94b4bcb14e746a465777b5484f0d +timeCreated: 1487142192 +licenseType: Pro +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/SDKManager/Interface/SDKInterfaceBase.cs b/Assets/Script/Core/SDKManager/Interface/SDKInterfaceBase.cs index 4dc7dbdf..d4d14c58 100644 --- a/Assets/Script/Core/SDKManager/Interface/SDKInterfaceBase.cs +++ b/Assets/Script/Core/SDKManager/Interface/SDKInterfaceBase.cs @@ -3,7 +3,7 @@ using UnityEngine; [System.Serializable] -public class SDKInterfaceBase +public abstract class SDKInterfaceBase { [HideInInspector] public string m_SDKName; @@ -12,4 +12,14 @@ public virtual void Init() { } + public virtual List GetPlatform() + { + return new List() { Application.platform }; + } + /// + /// 额外初始化,当SDK需要特殊的初始化时机时使用 + /// + public virtual void ExtraInit(string tag ) + { + } } diff --git a/Assets/Script/Core/SDKManager/Interface/ShareInterface.cs b/Assets/Script/Core/SDKManager/Interface/ShareInterface.cs new file mode 100644 index 00000000..a2af1829 --- /dev/null +++ b/Assets/Script/Core/SDKManager/Interface/ShareInterface.cs @@ -0,0 +1,14 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; +using System.Threading.Tasks; + + +public class ShareInterface : SDKInterfaceBase +{ + public virtual void Share(string content) + { + + } +} diff --git a/Assets/Script/Core/SDKManager/Interface/ShareInterface.cs.meta b/Assets/Script/Core/SDKManager/Interface/ShareInterface.cs.meta new file mode 100644 index 00000000..3c4a9ddb --- /dev/null +++ b/Assets/Script/Core/SDKManager/Interface/ShareInterface.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 095f22e620488a0439409baf95b24edb +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/SDKManager/LogSDKImplements.meta b/Assets/Script/Core/SDKManager/LogSDKImplements.meta new file mode 100644 index 00000000..25e1c163 --- /dev/null +++ b/Assets/Script/Core/SDKManager/LogSDKImplements.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: 1568298ce8295d047a5a9204db289f0c +folderAsset: yes +timeCreated: 1560741411 +licenseType: Pro +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/SDKManager/LogSDKImplements/ClientReportClass.cs b/Assets/Script/Core/SDKManager/LogSDKImplements/ClientReportClass.cs new file mode 100644 index 00000000..7a47f265 --- /dev/null +++ b/Assets/Script/Core/SDKManager/LogSDKImplements/ClientReportClass.cs @@ -0,0 +1,19 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; + + +public class ClientReportClass : LogInterface +{ + public override void Log(string eventID, Dictionary data) + { + ClientReport2Server msg = new ClientReport2Server(); + msg.eventName = eventID; + + msg.datas = KeyValueData.Dictionary2KeyValueDataList(data); + + JsonMessageProcessingController.SendMessage(msg); + } +} + diff --git a/Assets/Script/Core/SDKManager/LogSDKImplements/ClientReportClass.cs.meta b/Assets/Script/Core/SDKManager/LogSDKImplements/ClientReportClass.cs.meta new file mode 100644 index 00000000..aaf58f98 --- /dev/null +++ b/Assets/Script/Core/SDKManager/LogSDKImplements/ClientReportClass.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: c5a2e163d326b3d47a0b648e379602bf +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/SDKManager/LoginPlatform.cs b/Assets/Script/Core/SDKManager/LoginPlatform.cs new file mode 100644 index 00000000..87910427 --- /dev/null +++ b/Assets/Script/Core/SDKManager/LoginPlatform.cs @@ -0,0 +1,131 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; + +/// +/// 登录名称 +/// +public enum LoginPlatform +{ + /// + /// 账号登录 + /// + AccountLogin, + /// + /// 游客 + /// + Tourist, + /// + /// 微信 + /// + WeiXin, + /// + /// QQ + /// + QQ, + /// + /// 小米 + /// + XiaoMi, + /// + /// 谷歌 + /// + Google, + /// + /// 苹果 + /// + Apple, + /// + /// 脸书 + /// + FaceBook, + /// + /// 4399 + /// + m4399, + /// + /// OPPO + /// + OPPO, + /// + /// VIVO + /// + VIVO, + /// + /// 华为 + /// + HuaWei, + /// + /// 华为3.0 + /// + HuaWei3, + /// + /// 华为4.0 + /// + HuaWei4, + /// + /// UC + /// + UC, + + /// + /// 百度 + /// + Baidu, + + /// + /// 360 + /// + m360, + + /// + /// 哔哩哔哩 + /// + BiLiBiLi, + + /// + /// 魅族 + /// + Meizu, + + /// + /// 酷派 + /// + Coolpad, + + /// + /// 联想 + /// + Lenovo, + + /// + /// 金立 + /// + Gionee, + + /// + /// 葫芦侠 + /// + Huluxia, + + /// + /// 应用宝 + /// + YSDK, + + /// + /// steam + /// + Steam, + + OKJOY, + + Play68, + + /// + /// 微软- MG + /// + MG, +} + diff --git a/Assets/Script/Core/SDKManager/LoginPlatform.cs.meta b/Assets/Script/Core/SDKManager/LoginPlatform.cs.meta new file mode 100644 index 00000000..9ca43c72 --- /dev/null +++ b/Assets/Script/Core/SDKManager/LoginPlatform.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: d2cfc1aeca6d81e4da3596a6b2789476 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/SDKManager/LoginSDKImplements.meta b/Assets/Script/Core/SDKManager/LoginSDKImplements.meta new file mode 100644 index 00000000..94aa143c --- /dev/null +++ b/Assets/Script/Core/SDKManager/LoginSDKImplements.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 09c2b52ff6fde2f48bbe8e37646c1b95 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/SDKManager/LoginSDKImplements/AccountLoginSDKClass.cs b/Assets/Script/Core/SDKManager/LoginSDKImplements/AccountLoginSDKClass.cs new file mode 100644 index 00000000..ef918720 --- /dev/null +++ b/Assets/Script/Core/SDKManager/LoginSDKImplements/AccountLoginSDKClass.cs @@ -0,0 +1,27 @@ +using FrameWork.SDKManager; +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; +using UnityEngine; + +public class AccountLoginSDKClass: LoginInterface +{ + public override LoginPlatform GetLoginPlatform() + { + return LoginPlatform.AccountLogin; + } + + + public override void Login(string tag) + { + string[] arr = tag.Split('|'); + OnLoginInfo info = new OnLoginInfo(); + info.accountId = arr[0]; ; + info.password = arr[1]; + info.isSuccess = true; + + LoginCallBack(info); + } +} + diff --git a/Assets/Script/Core/SDKManager/LoginSDKImplements/AccountLoginSDKClass.cs.meta b/Assets/Script/Core/SDKManager/LoginSDKImplements/AccountLoginSDKClass.cs.meta new file mode 100644 index 00000000..ecbc5433 --- /dev/null +++ b/Assets/Script/Core/SDKManager/LoginSDKImplements/AccountLoginSDKClass.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 0f63b59b62a36f04a95e139a1e086adf +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/SDKManager/LoginSDKImplements/Android.meta b/Assets/Script/Core/SDKManager/LoginSDKImplements/Android.meta new file mode 100644 index 00000000..342a1a01 --- /dev/null +++ b/Assets/Script/Core/SDKManager/LoginSDKImplements/Android.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: d57425d8c7c49104ea0eeb626e4687e0 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/SDKManager/LoginSDKImplements/Android/Weixin.meta b/Assets/Script/Core/SDKManager/LoginSDKImplements/Android/Weixin.meta new file mode 100644 index 00000000..1ef3f30e --- /dev/null +++ b/Assets/Script/Core/SDKManager/LoginSDKImplements/Android/Weixin.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: dd96cd6f50d9ddf409fba960b94f42a4 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/SDKManager/LoginSDKImplements/Android/Weixin/WXLoginSDKClass.cs b/Assets/Script/Core/SDKManager/LoginSDKImplements/Android/Weixin/WXLoginSDKClass.cs new file mode 100644 index 00000000..6c6ead82 --- /dev/null +++ b/Assets/Script/Core/SDKManager/LoginSDKImplements/Android/Weixin/WXLoginSDKClass.cs @@ -0,0 +1,36 @@ +using FrameWork.SDKManager; +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class WXLoginSDKClass : LoginInterface +{ + public override LoginPlatform GetLoginPlatform() + { + return LoginPlatform.WeiXin; + } + public override List GetPlatform() + { + return new List() { RuntimePlatform.Android, RuntimePlatform.WindowsEditor }; + } + + //public override void Init() + //{ + // base.Init(); + + // //SDKManagerNew.OnLoginCallBack += ReceiveWXResult; + //} + + public override void Login(string tage) + { + Debug.LogWarning(tage); + SDKManagerNew.Login("WeiXin", ""); + } + + ////接受微信SDK返回消息 + //public void ReceiveWXResult(OnLoginInfo info) + //{ + // info.loginPlatform = LoginPlatform.WeiXin; + // LoginCallBack(info); + //} +} diff --git a/Assets/Script/Core/SDKManager/LoginSDKImplements/Android/Weixin/WXLoginSDKClass.cs.meta b/Assets/Script/Core/SDKManager/LoginSDKImplements/Android/Weixin/WXLoginSDKClass.cs.meta new file mode 100644 index 00000000..59abe88d --- /dev/null +++ b/Assets/Script/Core/SDKManager/LoginSDKImplements/Android/Weixin/WXLoginSDKClass.cs.meta @@ -0,0 +1,13 @@ +fileFormatVersion: 2 +guid: 2399a83bf4b7bb04d9e306ce4d02ee66 +timeCreated: 1546047855 +licenseType: Pro +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/SDKManager/LoginSDKImplements/IOS.meta b/Assets/Script/Core/SDKManager/LoginSDKImplements/IOS.meta new file mode 100644 index 00000000..6870e2ce --- /dev/null +++ b/Assets/Script/Core/SDKManager/LoginSDKImplements/IOS.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 50c65ddece30eaa4f9381090cd14cac4 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/SDKManager/LoginSDKImplements/IOS/GameCenter.meta b/Assets/Script/Core/SDKManager/LoginSDKImplements/IOS/GameCenter.meta new file mode 100644 index 00000000..5bcfc6e2 --- /dev/null +++ b/Assets/Script/Core/SDKManager/LoginSDKImplements/IOS/GameCenter.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 02babfcb555c64d478147640031a7062 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/SDKManager/LoginSDKImplements/IOS/GameCenter/GameCenterLoginSDKClass.cs b/Assets/Script/Core/SDKManager/LoginSDKImplements/IOS/GameCenter/GameCenterLoginSDKClass.cs new file mode 100644 index 00000000..f39c2e21 --- /dev/null +++ b/Assets/Script/Core/SDKManager/LoginSDKImplements/IOS/GameCenter/GameCenterLoginSDKClass.cs @@ -0,0 +1,73 @@ +using FrameWork.SDKManager; +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class GameCenterLoginSDKClass : LoginInterface +{ + static bool isAuthenticated = false; //已经调用过 + + public override List GetPlatform() + { + return new List() { RuntimePlatform.IPhonePlayer, RuntimePlatform.WindowsEditor, RuntimePlatform.OSXEditor }; + } + public override LoginPlatform GetLoginPlatform() + { + return LoginPlatform.Apple; + } + public override void Init() + { + + } + + public override void Login(string tage) + { + Debug.LogWarning("======GameCenterLoginSDKClass==========登录"); + AccessGameCenter(); + } + + private void AccessGameCenter() + { + if (isAuthenticated) + { + OnLoginInfo info = new OnLoginInfo(); + if (UnityEngine.Social.localUser.authenticated) + { + info.isSuccess = true; + info.accountId = Social.localUser.id; + info.nickName = Social.localUser.userName; + } + else + { + + info.isSuccess = false; + + } + LoginCallBack(info); + } + + UnityEngine.Social.localUser.Authenticate(AccessGameCenterCallback); + Debug.LogWarning("=========GameCenter authenticated==========" + UnityEngine.Social.localUser.authenticated); + + isAuthenticated = true; + } + + private void AccessGameCenterCallback(bool success) + { + Debug.LogWarning("=========GameCenter Callback==========" + success); + OnLoginInfo info = new OnLoginInfo(); + if (success) + { + info.isSuccess = true; + info.accountId = Social.localUser.id; + info.nickName = Social.localUser.userName; + } + else + { + info.isSuccess = false; + info.error = LoginErrorEnum.GameCenterNotOpen; + } + LoginCallBack(info); + } + +} diff --git a/Assets/Script/Core/SDKManager/LoginSDKImplements/IOS/GameCenter/GameCenterLoginSDKClass.cs.meta b/Assets/Script/Core/SDKManager/LoginSDKImplements/IOS/GameCenter/GameCenterLoginSDKClass.cs.meta new file mode 100644 index 00000000..be61d602 --- /dev/null +++ b/Assets/Script/Core/SDKManager/LoginSDKImplements/IOS/GameCenter/GameCenterLoginSDKClass.cs.meta @@ -0,0 +1,13 @@ +fileFormatVersion: 2 +guid: 5b078f5246733ee4e81b38b37dc28f09 +timeCreated: 1546047855 +licenseType: Pro +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/SDKManager/LoginSDKImplements/PC.meta b/Assets/Script/Core/SDKManager/LoginSDKImplements/PC.meta new file mode 100644 index 00000000..91413205 --- /dev/null +++ b/Assets/Script/Core/SDKManager/LoginSDKImplements/PC.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: e50cd4bcb59a9e24abe0702f12eb3c1b +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/SDKManager/LoginSDKImplements/TouristLoginSDKClass.cs b/Assets/Script/Core/SDKManager/LoginSDKImplements/TouristLoginSDKClass.cs new file mode 100644 index 00000000..e391739d --- /dev/null +++ b/Assets/Script/Core/SDKManager/LoginSDKImplements/TouristLoginSDKClass.cs @@ -0,0 +1,41 @@ +using FrameWork.SDKManager; +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class TouristLoginSDKClass : LoginInterface +{ + public override LoginPlatform GetLoginPlatform() + { + return LoginPlatform.Tourist; + } + + //List platforms = new List(); + + //public override List GetPlatform() + //{ + // return platforms; + //} + + public override void Init() + { + //platforms.Add(RuntimePlatform.Android); + //platforms.Add(RuntimePlatform.IPhonePlayer); + //platforms.Add(RuntimePlatform.WindowsPlayer); + + base.Init(); + } + + + public override void Login(string tage) + { + OnLoginInfo info = new OnLoginInfo(); + info.accountId = SystemInfoManager.deviceUniqueIdentifier; + info.isSuccess = true; + LoginCallBack(info); + } + + + + +} diff --git a/Assets/Script/Core/SDKManager/LoginSDKImplements/TouristLoginSDKClass.cs.meta b/Assets/Script/Core/SDKManager/LoginSDKImplements/TouristLoginSDKClass.cs.meta new file mode 100644 index 00000000..a7981f3a --- /dev/null +++ b/Assets/Script/Core/SDKManager/LoginSDKImplements/TouristLoginSDKClass.cs.meta @@ -0,0 +1,13 @@ +fileFormatVersion: 2 +guid: 99e7ba1f46c4d5845827bedd92592fa5 +timeCreated: 1546047855 +licenseType: Pro +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/SDKManager/NullSDKInterfaceClass/NullLoginClass.cs b/Assets/Script/Core/SDKManager/NullSDKInterfaceClass/NullLoginClass.cs deleted file mode 100644 index 3ad33383..00000000 --- a/Assets/Script/Core/SDKManager/NullSDKInterfaceClass/NullLoginClass.cs +++ /dev/null @@ -1,8 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -public class NullLoginSDKClass : LoginInterface -{ - -} diff --git a/Assets/Script/Core/SDKManager/NullSDKInterfaceClass/NullPaySDKClass.cs b/Assets/Script/Core/SDKManager/NullSDKInterfaceClass/NullRealNameInterface.cs similarity index 61% rename from Assets/Script/Core/SDKManager/NullSDKInterfaceClass/NullPaySDKClass.cs rename to Assets/Script/Core/SDKManager/NullSDKInterfaceClass/NullRealNameInterface.cs index 114c9f6a..2958dfbf 100644 --- a/Assets/Script/Core/SDKManager/NullSDKInterfaceClass/NullPaySDKClass.cs +++ b/Assets/Script/Core/SDKManager/NullSDKInterfaceClass/NullRealNameInterface.cs @@ -2,7 +2,6 @@ using System.Collections.Generic; using UnityEngine; -public class NullPaySDKClass : PayInterface +public class NullRealNameInterface : RealNameInterface { - } diff --git a/Assets/Script/Core/SDKManager/NullSDKInterfaceClass/NullRealNameInterface.cs.meta b/Assets/Script/Core/SDKManager/NullSDKInterfaceClass/NullRealNameInterface.cs.meta new file mode 100644 index 00000000..7293b479 --- /dev/null +++ b/Assets/Script/Core/SDKManager/NullSDKInterfaceClass/NullRealNameInterface.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 12d189b1a482d5c42b742c430d0be55d +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/SDKManager/PayImplements.meta b/Assets/Script/Core/SDKManager/PayImplements.meta new file mode 100644 index 00000000..bc3e920d --- /dev/null +++ b/Assets/Script/Core/SDKManager/PayImplements.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 1d805039e10f1b347b95d8b1a446b25a +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/SDKManager/PayImplements/Android.meta b/Assets/Script/Core/SDKManager/PayImplements/Android.meta new file mode 100644 index 00000000..61300e4f --- /dev/null +++ b/Assets/Script/Core/SDKManager/PayImplements/Android.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: b2fe9e36072af4f42b4156f2582a2178 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/SDKManager/PayImplements/Android/HuaWeiPay.meta b/Assets/Script/Core/SDKManager/PayImplements/Android/HuaWeiPay.meta new file mode 100644 index 00000000..1635f7b2 --- /dev/null +++ b/Assets/Script/Core/SDKManager/PayImplements/Android/HuaWeiPay.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: b514068c6658acd4b83c433c080e6b5a +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/SDKManager/PayImplements/Android/HuaWeiPay/HuaWeiPayClass.cs b/Assets/Script/Core/SDKManager/PayImplements/Android/HuaWeiPay/HuaWeiPayClass.cs new file mode 100644 index 00000000..e406161d --- /dev/null +++ b/Assets/Script/Core/SDKManager/PayImplements/Android/HuaWeiPay/HuaWeiPayClass.cs @@ -0,0 +1,102 @@ +using FrameWork.SDKManager; +using System; +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class HuaWeiPayClass : PayInterface +{ + string goodsName; + string goodsID; + float price; + string mch_orderID; + string userID; + public override List GetPlatform() + { + return new List() { RuntimePlatform.Android, RuntimePlatform.WindowsEditor }; + } + public override StoreName GetStoreName() + { + return StoreName.HuaWei; + } + + public override void Init() + { + base.Init(); + if (SDKManager.IncludeThePayPlatform(StoreName.HuaWei)) + { + GlobalEvent.AddTypeEvent(OnPrePay); + } + + } + + /// + /// 统一支付入口 + /// + /// + /// + /// + /// + public override void Pay(PayInfo payInfo) + { + userID = payInfo.userID; + this.goodsID = payInfo.goodsID; + //this.goodsName = payInfo.goodsName; + price = payInfo.price; + Debug.Log("send HuaWeiPay----message-----" + goodsID); + //给服务器发消息 + PrePay2Service.SendPrePayMsg(StoreName.HuaWei, goodsID); + } + + /// + /// 获得预支付订单 + /// + /// + /// + private void OnPrePay(PrePay2Client e, object[] args) + { + if (e.storeName != StoreName.HuaWei) + { + return; + } + + Debug.LogWarning("OnPrePay=========:" + e.prepay_id + "=partnerId=="); + + PayInfo payInfo = new PayInfo( + e.goodsID, + GetGoodsInfo(goodsID).localizedTitle, + "", + FrameWork.SDKManager.GoodsType.NORMAL, + e.mch_orderID, + price, + GetGoodsInfo(goodsID).isoCurrencyCode, GetUserID(), e.storeName.ToString()); + + payInfo.prepay_id = e.prepay_id; + + SDKManagerNew.Pay(payInfo); + + } + + ///// + ///// 消息1 的监听, 获得订单信息,然后调支付sdk + ///// + //private void IndentListener(string goodID, string mch_orderID, string prepay_id, float price) + //{ + // PayInfo payInfo = new PayInfo( + // goodID, + // GetGoodsInfo(goodsID).localizedTitle, + // prepay_id, + // FrameWork.SDKManager.GoodsType.NORMAL, + // mch_orderID, + // price, + // GetGoodsInfo(goodsID).isoCurrencyCode,GetUserID()); + + // SDKManagerNew.Pay(StoreName.HuaWei.ToString(), payInfo); + //} + + public override string GetUserID() + { + return userID; + } + +} diff --git a/Assets/Script/Core/SDKManager/PayImplements/Android/HuaWeiPay/HuaWeiPayClass.cs.meta b/Assets/Script/Core/SDKManager/PayImplements/Android/HuaWeiPay/HuaWeiPayClass.cs.meta new file mode 100644 index 00000000..113a3d25 --- /dev/null +++ b/Assets/Script/Core/SDKManager/PayImplements/Android/HuaWeiPay/HuaWeiPayClass.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: d51e5df5ddf79664286b327bb2f64759 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/SDKManager/PayImplements/Android/IAppPay.meta b/Assets/Script/Core/SDKManager/PayImplements/Android/IAppPay.meta new file mode 100644 index 00000000..890b455b --- /dev/null +++ b/Assets/Script/Core/SDKManager/PayImplements/Android/IAppPay.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: 055bf1b87b0cdd44d9023c8f24750e34 +folderAsset: yes +timeCreated: 1561022608 +licenseType: Pro +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/SDKManager/PayImplements/Android/IAppPay/IAppPayClass.cs b/Assets/Script/Core/SDKManager/PayImplements/Android/IAppPay/IAppPayClass.cs new file mode 100644 index 00000000..a916c401 --- /dev/null +++ b/Assets/Script/Core/SDKManager/PayImplements/Android/IAppPay/IAppPayClass.cs @@ -0,0 +1,138 @@ +using FrameWork.SDKManager; +using System; +using System.Collections; +using System.Collections.Generic; +using System.Text; +using UnityEngine; + +public class IAppPayClass : PayInterface +{ + public string appid; + public string mchID; + public string appSecret; + string goodsID; + //string mch_orderID; + GameObject androidListener; + public override List GetPlatform() + { + return new List() { RuntimePlatform.Android, RuntimePlatform.WindowsEditor}; + } + public override StoreName GetStoreName() + { + return StoreName.IAppPay; + } + public override void Init() + { + base.Init(); + if (SDKManager.IncludeThePayPlatform(StoreName.IAppPay)) + { + + m_SDKName = StoreName.IAppPay.ToString(); + + Debug.LogWarning("=========IAppPayClass Init==========="); + //SDKManagerNew.OnPayCallBack += SetPayResult; + GlobalEvent.AddTypeEvent(OnPrePay); + + appid = SDKManager.GetProperties(StoreName.IAppPay.ToString(), "AppID", appid); + mchID = SDKManager.GetProperties(StoreName.IAppPay.ToString(), "MchID", mchID); + appSecret = SDKManager.GetProperties(StoreName.IAppPay.ToString(), "AppSecret", appSecret); + } + } + + /// + /// 获得预支付订单 + /// + /// + /// + private void OnPrePay(PrePay2Client e, object[] args) + { + if (e.storeName != StoreName.IAppPay) + { + return; + } + Debug.LogWarning("OnPrePay=========:" + e.prepay_id + "=prepay_id=="); + //DateTime dt1970 = new DateTime(1970, 1, 1, 0, 0, 0, 0); + + OnPayInfo onPayInfo = new OnPayInfo(); + onPayInfo.isSuccess = true; + onPayInfo.goodsId = e.goodsID; + onPayInfo.storeName = StoreName.IAppPay; + onPayInfo.receipt = e.mch_orderID; + PayReSend.Instance.AddPrePayID(onPayInfo); + //IndentListener(e.goodsID,e.mch_orderID, e.prepay_id, nonceStr, timeStamp, sign); + PayInfo payInfo = new PayInfo(e.goodsID, GetGoodsInfo(e.goodsID).localizedTitle, "", FrameWork.SDKManager.GoodsType.NORMAL, e.mch_orderID, 0, GetGoodsInfo(goodsID).isoCurrencyCode, GetUserID(), StoreName.IAppPay.ToString()); + payInfo.prepay_id = e.prepay_id; + + SDKManagerNew.Pay(payInfo); + } + + /// + /// 统一支付入口 + /// + /// + /// + /// + /// + public override void Pay(PayInfo payInfo) + { + this.goodsID = payInfo.goodsID; + + Debug.LogWarning("send IAppPay----message-----" + goodsID); + //给服务器发消息1 + PrePay2Service.SendPrePayMsg(StoreName.IAppPay, goodsID); + } + + + ///// + ///// 消息1 的监听, 获得订单信息,然后调支付sdk + ///// + //private void IndentListener(string goodID, string mch_orderID,string prepay_id, string nonceStr ,string timeStamp , string sign) + //{ + // this.mch_orderID = mch_orderID; + + // string tag = mch_orderID; + // PayInfo payInfo = new PayInfo(goodID, GetGoodsInfo(goodID).localizedTitle, tag, FrameWork.SDKManager.GoodsType.NORMAL, prepay_id, 0, GetGoodsInfo(goodsID).isoCurrencyCode,GetUserID()); + + // SDKManagerNew.Pay(StoreName.IAppPay.ToString(), payInfo); + //} + + /// + /// 从sdk返回支付结果 + /// + /// + /// + /// + public void SetPayResult(OnPayInfo info) + { + Debug.LogWarning("从sdk返回支付结果.storeName======" + info.storeName); + if (info.storeName != StoreName.IAppPay) + { + return; + } + Debug.LogWarning("IAppPay Result======" + info.isSuccess); + + var goodsInfo = GetGoodsInfo(goodsID); + + OnPayInfo payInfo = new OnPayInfo(); + payInfo.isSuccess = info.isSuccess; + payInfo.goodsId = goodsID; + payInfo.orderID = info.orderID; + payInfo.goodsType = GetGoodType(goodsID); + payInfo.storeName = StoreName.IAppPay; + + payInfo.currency = goodsInfo.isoCurrencyCode; + payInfo.price = (float)goodsInfo.localizedPrice; + + Debug.Log("SetPayResult " + payInfo.price + " goodsID " + goodsID); + + payInfo.receipt = info.orderID; + + PayCallBack(payInfo); + } + + public override void ConfirmPay(string goodsID, string mch_orderID,string StoreName) + { + PayReSend.Instance.ClearPrePayID(mch_orderID); + } + +} diff --git a/Assets/Script/Core/SDKManager/PayImplements/Android/IAppPay/IAppPayClass.cs.meta b/Assets/Script/Core/SDKManager/PayImplements/Android/IAppPay/IAppPayClass.cs.meta new file mode 100644 index 00000000..5ce63e3e --- /dev/null +++ b/Assets/Script/Core/SDKManager/PayImplements/Android/IAppPay/IAppPayClass.cs.meta @@ -0,0 +1,13 @@ +fileFormatVersion: 2 +guid: 16dc8020c9bdcb548bb1135a6002b8ad +timeCreated: 1554946306 +licenseType: Pro +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/SDKManager/PayImplements/Android/OppoPay.meta b/Assets/Script/Core/SDKManager/PayImplements/Android/OppoPay.meta new file mode 100644 index 00000000..53623a7f --- /dev/null +++ b/Assets/Script/Core/SDKManager/PayImplements/Android/OppoPay.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: cae8c59d76d6fea40adc981d6b05c19f +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/SDKManager/PayImplements/Android/OppoPay/OppoPayClass.cs b/Assets/Script/Core/SDKManager/PayImplements/Android/OppoPay/OppoPayClass.cs new file mode 100644 index 00000000..464af6ba --- /dev/null +++ b/Assets/Script/Core/SDKManager/PayImplements/Android/OppoPay/OppoPayClass.cs @@ -0,0 +1,31 @@ +using FrameWork.SDKManager; +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class OppoPayClass : PayInterface +{ + public override List GetPlatform() + { + return new List() { RuntimePlatform.Android, RuntimePlatform.WindowsEditor}; + } + public override StoreName GetStoreName() + { + return StoreName.OPPO; + } + public override void Pay(PayInfo l_payInfo) + { + + OnPayInfo payInfo = new OnPayInfo(); + payInfo.isSuccess = true; + payInfo.goodsId = l_payInfo.goodsID; + payInfo.goodsType = l_payInfo.goodsType; + payInfo.price = l_payInfo.price; + payInfo.receipt = ""; + payInfo.storeName = StoreName.None; + payInfo.goodsName = l_payInfo.goodsName; + + Debug.Log("DefaultIAPImplement.Pay :" + l_payInfo.goodsID); + PayCallBack(payInfo); + } +} diff --git a/Assets/Script/Core/SDKManager/PayImplements/Android/OppoPay/OppoPayClass.cs.meta b/Assets/Script/Core/SDKManager/PayImplements/Android/OppoPay/OppoPayClass.cs.meta new file mode 100644 index 00000000..676d1ffb --- /dev/null +++ b/Assets/Script/Core/SDKManager/PayImplements/Android/OppoPay/OppoPayClass.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: a7aa82b28cecb2c49b0feb3d76c3a4a2 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/SDKManager/PayImplements/Android/P4399Pay.meta b/Assets/Script/Core/SDKManager/PayImplements/Android/P4399Pay.meta new file mode 100644 index 00000000..9ec88ad8 --- /dev/null +++ b/Assets/Script/Core/SDKManager/PayImplements/Android/P4399Pay.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: a4ce13b6703166b4690e334e54e37bc3 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/SDKManager/PayImplements/Android/P4399Pay/P4399PayClass.cs b/Assets/Script/Core/SDKManager/PayImplements/Android/P4399Pay/P4399PayClass.cs new file mode 100644 index 00000000..c5f313b8 --- /dev/null +++ b/Assets/Script/Core/SDKManager/PayImplements/Android/P4399Pay/P4399PayClass.cs @@ -0,0 +1,71 @@ +using FrameWork.SDKManager; +using System; +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class P4399PayClass : PayInterface +{ + PayInfo payInfo; + /// + /// 是否得到订单的支付响应 + /// + bool payResponse = false; + + /// + /// 长时间未响应 + /// + private void StartLongTimeNoResponse() + { + payResponse = false; + + Debug.LogWarning("======StartLongTimeNoResponse===== start ===" + Time.timeSinceLevelLoad); + + Timer.DelayCallBack(5, (o) => + { + Debug.LogWarning("======StartLongTimeNoResponse===== end ===" + payResponse+"=============" + Time.timeSinceLevelLoad); + + if (!payResponse) + { + PayCallBack(new OnPayInfo(payInfo,false, StoreName.m4399)); + } + }); + } + + + public override List GetPlatform() + { + return new List() { RuntimePlatform.Android, RuntimePlatform.WindowsEditor }; + } + public override StoreName GetStoreName() + { + return StoreName.m4399; + } + + public override void Init() + { + base.Init(); + if (SDKManager.IncludeThePayPlatform(StoreName.m4399)) + { + Debug.Log("=========4399 PayClass Init==========="); + StorePayController.OnPayCallBack += OnPayResultCallBack; + } + } + + + public override void Pay(PayInfo l_payInfo) + { + StartLongTimeNoResponse(); + + payInfo = l_payInfo; + + Debug.Log("DefaultIAPImplement.Pay :" + l_payInfo.goodsID); + SDKManagerNew.Pay( l_payInfo); + } + + //正常订单回调 + private void OnPayResultCallBack(PayResult result) + { + payResponse = true; + } +} \ No newline at end of file diff --git a/Assets/Script/Core/SDKManager/PayImplements/Android/P4399Pay/P4399PayClass.cs.meta b/Assets/Script/Core/SDKManager/PayImplements/Android/P4399Pay/P4399PayClass.cs.meta new file mode 100644 index 00000000..c06fe794 --- /dev/null +++ b/Assets/Script/Core/SDKManager/PayImplements/Android/P4399Pay/P4399PayClass.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 1f1a6f440baa3154faf057dcf2ce9b38 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/SDKManager/PayImplements/Android/PublicPayClass.cs b/Assets/Script/Core/SDKManager/PayImplements/Android/PublicPayClass.cs new file mode 100644 index 00000000..9e787a10 --- /dev/null +++ b/Assets/Script/Core/SDKManager/PayImplements/Android/PublicPayClass.cs @@ -0,0 +1,194 @@ +using FrameWork.SDKManager; +using System; +using System.Collections; +using System.Collections.Generic; +using System.Text; +using UnityEngine; + +public class PublicPayClass : PayInterface +{ + PayInfo payInfo; + //string goodsID; + //string mch_orderID; + GameObject androidListener; + StoreName storeName = StoreName.None; + string userID; + + public override List GetPlatform() + { + return new List() { RuntimePlatform.Android, RuntimePlatform.WindowsEditor}; + } + public override StoreName GetStoreName() + { + return storeName; + } + + public override void Init() + { + m_SDKName = "PublicPayClass"; + + GlobalEvent.AddTypeEvent(OnPrePay); + GlobalEvent.DispatchTypeEvent(null); + GlobalEvent.AddTypeEvent((e,objs)=> { + + }); + + SDKManager.GoodsInfoCallBack += OnGoodsInfoCallBack; + StorePayController.OnPayCallBack += OnPayResultCallBack; + } + + /// + /// 从SDK获取商品信息的回调 + /// + /// + private void OnGoodsInfoCallBack(GoodsInfoFromSDK info) + { + for (int i = 0; i < productDefinitions.Count; i++) + { + if (productDefinitions[i].goodsID == info.goodsId) + { + //Debug.LogWarning("GetGoodsInfoFromSDK =====id:" + info.goodsId + "=====price:" + info.localizedPriceString); + productDefinitions[i].localizedPriceString = info.localizedPriceString; + return; + } + } + } + + public override void ExtraInit(string tag) + { + base.ExtraInit(tag); + + //获取sdk 商品信息 + + for (int i = 0; i < productDefinitions.Count; i++) + { + string goodsID = productDefinitions[i].goodsID; + Debug.LogWarning("==============从sdk 获取商品信息:" + goodsID); + SDKManagerNew.GetGoodsInfoFromSDK(null, goodsID); + } + + } + + /// + /// 获得预支付订单 + /// + /// + /// + private void OnPrePay(PrePay2Client e, object[] args) + { + Debug.LogWarning("OnPrePay=======partnerId==:" + e.prepay_id + "==="+ e.storeName.ToString()); + + //判断是否需要重发支付 + if(SDKManager.GetReSendPay(e.storeName.ToString())) + { + OnPayInfo onPayInfo = new OnPayInfo(); + onPayInfo.isSuccess = true; + onPayInfo.goodsId = e.goodsID; + onPayInfo.storeName = e.storeName; + onPayInfo.receipt = e.mch_orderID; + onPayInfo.price = payInfo.price; + PayReSend.Instance.AddPrePayID(onPayInfo); + } + + if (SDKManager.GetPrePay(e.storeName.ToString())) + { + payInfo.orderID = e.mch_orderID; + payInfo.prepay_id = e.prepay_id; + + SDKManagerNew.Pay(payInfo); + StartLongTimeNoResponse(); + } + } + + /// + /// 统一支付入口 + /// + /// + /// + /// + /// + public override void Pay(PayInfo payInfo) + { + userID = payInfo.userID; + //mch_orderID = payInfo.orderID; + //this.goodsID = this.payInfo.goodsID; + Debug.Log("send publicPay message storeName" + payInfo.storeName + " goodsID " + payInfo.goodsID); + //给服务器发y预支付消息 + PrePay2Service.SendPrePayMsg((StoreName)Enum.Parse(typeof(StoreName), payInfo.storeName), payInfo.goodsID); + } + + + ///// + ///// 消息1 的监听, 获得订单信息,然后调支付sdk + ///// + //private void IndentListener(string goodID,string mch_orderID,string prepay_id,float price) + //{ + // PayInfo payInfo = new PayInfo( + // goodID, + // GetGoodsInfo(goodsID).localizedTitle, + // prepay_id, + // FrameWork.SDKManager.GoodsType.NORMAL, + // mch_orderID, + // price, + // GetGoodsInfo(goodsID).isoCurrencyCode,GetUserID(), + // storeName); + + // SDKManagerNew.Pay( payInfo); + //} + + public override LocalizedGoodsInfo GetGoodsInfo(string goodsID) + { + return base.GetGoodsInfo(goodsID); + } + + /// + /// 确认支付成功 + /// + /// + /// + public override void ConfirmPay(string goodsID, string mch_orderID,string SDKName) + { + PayReSend.Instance.ClearPrePayID(mch_orderID); + Debug.Log("ConfirmPay : " + goodsID); + //擦除sdk记录 + SDKManagerNew.ClearPurchaseBySDK(SDKName, goodsID, mch_orderID); + } + + public override string GetUserID() + { + return userID; + } + + + /// + /// 是否得到订单的支付响应 + /// + bool payResponse = false; + + /// + /// 长时间未响应 + /// + private void StartLongTimeNoResponse() + { + payResponse = false; + + Debug.LogWarning("======StartLongTimeNoResponse===== start ===" + Time.timeSinceLevelLoad); + + Timer.DelayCallBack(5, (o) => + { + Debug.LogWarning("======StartLongTimeNoResponse===== end ===" + payResponse + "=============" + Time.timeSinceLevelLoad); + + if (!payResponse) + { + PayCallBack(new OnPayInfo(payInfo, false, (StoreName)Enum.Parse(typeof(StoreName), payInfo.storeName))); + } + }); + } + + + //正常订单回调 + private void OnPayResultCallBack(PayResult result) + { + payResponse = true; + } +} diff --git a/Assets/Script/Core/SDKManager/PayImplements/Android/PublicPayClass.cs.meta b/Assets/Script/Core/SDKManager/PayImplements/Android/PublicPayClass.cs.meta new file mode 100644 index 00000000..7ff940be --- /dev/null +++ b/Assets/Script/Core/SDKManager/PayImplements/Android/PublicPayClass.cs.meta @@ -0,0 +1,13 @@ +fileFormatVersion: 2 +guid: 229c5d727fa5b0442b5552418e2a1082 +timeCreated: 1554946306 +licenseType: Pro +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/SDKManager/PayImplements/Android/UCPay.meta b/Assets/Script/Core/SDKManager/PayImplements/Android/UCPay.meta new file mode 100644 index 00000000..b9f587aa --- /dev/null +++ b/Assets/Script/Core/SDKManager/PayImplements/Android/UCPay.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 1b5233d7c03f6c24680de4b6793b9b5b +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/SDKManager/PayImplements/Android/UCPay/UCPayClass.cs b/Assets/Script/Core/SDKManager/PayImplements/Android/UCPay/UCPayClass.cs new file mode 100644 index 00000000..d9842a69 --- /dev/null +++ b/Assets/Script/Core/SDKManager/PayImplements/Android/UCPay/UCPayClass.cs @@ -0,0 +1,148 @@ +using FrameWork.SDKManager; +using System; +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class UCPayClass : PayInterface +{ + PayInfo payInfo; + string goodsID; + float price; + //string mch_orderID; + string userID; + + public override List GetPlatform() + { + return new List() { RuntimePlatform.Android, RuntimePlatform.WindowsEditor }; + } + public override StoreName GetStoreName() + { + return StoreName.UC; + } + + public override void Init() + { + base.Init(); + if (SDKManager.IncludeThePayPlatform(StoreName.UC)) + { + + Debug.Log("=========UC PayClass Init==========="); + GlobalEvent.AddTypeEvent(OnPrePay); + StorePayController.OnPayCallBack += OnPayResultCallBack; + } + } + + //正常订单回调 + private void OnPayResultCallBack(PayResult result) + { + payResponse = true; + } + + /// + /// 统一支付入口 + /// + /// + /// + /// + /// + public override void Pay(PayInfo payInfo) + { + this.payInfo = payInfo; + userID = payInfo.userID; + this.goodsID = payInfo.goodsID; + price = payInfo.price; + Debug.Log("send UC----message-----" + goodsID); + //给服务器发消息 + PrePay2Service.SendPrePayMsg(StoreName.UC, goodsID); + } + + /// + /// 获得预支付订单 + /// + /// + /// + private void OnPrePay(PrePay2Client e, object[] args) + { + if (e.storeName != StoreName.UC) + { + return; + } + + Debug.LogWarning("OnPrePay=========:" + e.prepay_id + "=partnerId=="); + + //华为的支付重发意义不大 + //OnPayInfo onPayInfo = new OnPayInfo(); + //onPayInfo.isSuccess = true; + //onPayInfo.goodsId = e.goodsID; + //onPayInfo.storeName = StoreName.HuaWei; + //onPayInfo.receipt = e.mch_orderID; + //onPayInfo.price = price; + //PayReSend.Instance.AddPrePayID(onPayInfo); + + StartLongTimeNoResponse(); + + //IndentListener(e.goodsID, e.mch_orderID, e.prepay_id, price); + + PayInfo payInfo = new PayInfo( + e.goodsID, + GetGoodsInfo(goodsID).localizedTitle, + "", + FrameWork.SDKManager.GoodsType.NORMAL, + e.mch_orderID, + price, + GetGoodsInfo(goodsID).isoCurrencyCode, GetUserID(), e.storeName.ToString()); + payInfo.prepay_id = e.prepay_id; + + + SDKManagerNew.Pay(payInfo); + } + + /// + /// 是否得到订单的支付响应 + /// + bool payResponse = false; + + /// + /// 长时间未响应 + /// + private void StartLongTimeNoResponse() + { + payResponse = false; + + Debug.LogWarning("======StartLongTimeNoResponse===== start ===" + Time.timeSinceLevelLoad); + + Timer.DelayCallBack(5, (o) => + { + Debug.LogWarning("======StartLongTimeNoResponse===== end ===" + payResponse+"=============" + Time.timeSinceLevelLoad); + + if (!payResponse) + { + PayCallBack(new OnPayInfo(payInfo,false, StoreName.UC)); + } + }); + } + + ///// + ///// 消息1 的监听, 获得订单信息,然后调支付sdk + ///// + //private void IndentListener(string goodID, string mch_orderID, string prepay_id, float price) + //{ + // PayInfo payInfo = new PayInfo( + // goodID, + // GetGoodsInfo(goodsID).localizedTitle, + // prepay_id, + // FrameWork.SDKManager.GoodsType.NORMAL, + // mch_orderID, + // price, + // GetGoodsInfo(goodsID).isoCurrencyCode, GetUserID()); + + // SDKManagerNew.Pay(StoreName.UC.ToString(), payInfo); + //} + + public override string GetUserID() + { + return userID; + } + +} diff --git a/Assets/Script/Core/SDKManager/PayImplements/Android/UCPay/UCPayClass.cs.meta b/Assets/Script/Core/SDKManager/PayImplements/Android/UCPay/UCPayClass.cs.meta new file mode 100644 index 00000000..e245e2e8 --- /dev/null +++ b/Assets/Script/Core/SDKManager/PayImplements/Android/UCPay/UCPayClass.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: a40c9ca235588b14388f701a18afb24f +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/SDKManager/PayImplements/Android/Weixin.meta b/Assets/Script/Core/SDKManager/PayImplements/Android/Weixin.meta new file mode 100644 index 00000000..c8756e1e --- /dev/null +++ b/Assets/Script/Core/SDKManager/PayImplements/Android/Weixin.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: fdb05ab860baadb47b90321c4253b1f9 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/SDKManager/PayImplements/Android/Weixin/PayReSend.cs b/Assets/Script/Core/SDKManager/PayImplements/Android/Weixin/PayReSend.cs new file mode 100644 index 00000000..32b3f4ad --- /dev/null +++ b/Assets/Script/Core/SDKManager/PayImplements/Android/Weixin/PayReSend.cs @@ -0,0 +1,127 @@ +using FrameWork.SDKManager; +using System; +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class PayReSend { + + static PayReSend instance; + + LocalPayInfo localPayInfo; + + public static PayReSend Instance + { + get + { + if (instance == null) + { + instance = new PayReSend(); + instance.ReadData(); + } + return instance; + } + + set + { + instance = value; + } + } + + #region 信息读写 + + /// + /// 读取信息 + /// + private void ReadData() + { + string json = RecordManager.GetStringRecord("localPayInfo", "localPayInfo", null); + localPayInfo = JsonUtils.FromJson(json); + if (localPayInfo == null) + { + localPayInfo = new LocalPayInfo(); + localPayInfo.payInfos = new List(); + } + } + + /// + /// 写入信息 + /// + private void WriteData() + { + string json = JsonUtils.ToJson(localPayInfo); + RecordManager.SaveRecord("localPayInfo", "localPayInfo", json); + } + #endregion + + /// + /// 添加预支付ID + /// + public void AddPrePayID(OnPayInfo onPayInfo) + { + onPayInfo.userID = SDKManager.UserID; + localPayInfo.payInfos.Add(onPayInfo); + WriteData(); + ReadData(); + + Debug.LogWarning("已经写入预支付订单" + localPayInfo.payInfos.Count); + } + + /// + /// 清除预支付ID + /// + /// + public void ClearPrePayID(string mch_orderID) + { + Debug.LogWarning("清空预支付" + mch_orderID); + + List removeList = new List(); + + for (int i = 0; i < localPayInfo.payInfos.Count; i++) + { + if (localPayInfo.payInfos[i].receipt == mch_orderID) + { + removeList.Add(localPayInfo.payInfos[i]); + } + } + + for (int i = 0; i < removeList.Count; i++) + { + localPayInfo.payInfos.Remove(removeList[i]); + } + WriteData(); + removeList.Clear(); + } + + /// + /// 重发购买 + /// + public void ReSendPay() + { + Debug.LogWarning("重发支付" + localPayInfo.payInfos.Count); + GlobalEvent.AddTypeEvent(OnStoreBuyGood); + + for (int i = 0; i < localPayInfo.payInfos.Count; i++) + { + OnPayInfo payInfo = localPayInfo.payInfos[i]; + if (string.IsNullOrEmpty( payInfo.userID)|| payInfo.userID == SDKManager.UserID) + { + Debug.LogWarning("重发购买+" + payInfo.goodsId + "==receipt==" + payInfo.receipt); + //发送消息 + StoreBuyGoods2Server.SenBuyMsg(payInfo.goodsId, 1, localPayInfo.payInfos[i].storeName, payInfo.receipt); + } + } + } + + private void OnStoreBuyGood(StoreBuyGoods2Client e, object[] args) + { + ClearPrePayID(e.receipt); + } +} + + + +public class LocalPayInfo +{ + public List payInfos = new List(); +} \ No newline at end of file diff --git a/Assets/Script/Core/SDKManager/PayImplements/Android/Weixin/PayReSend.cs.meta b/Assets/Script/Core/SDKManager/PayImplements/Android/Weixin/PayReSend.cs.meta new file mode 100644 index 00000000..4bc072b6 --- /dev/null +++ b/Assets/Script/Core/SDKManager/PayImplements/Android/Weixin/PayReSend.cs.meta @@ -0,0 +1,13 @@ +fileFormatVersion: 2 +guid: 0664ec908287c914bab2f439df9a8a79 +timeCreated: 1559006817 +licenseType: Pro +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/SDKManager/PayImplements/Android/Weixin/WXPayClass.cs b/Assets/Script/Core/SDKManager/PayImplements/Android/Weixin/WXPayClass.cs new file mode 100644 index 00000000..9a18c43b --- /dev/null +++ b/Assets/Script/Core/SDKManager/PayImplements/Android/Weixin/WXPayClass.cs @@ -0,0 +1,153 @@ +using FrameWork.SDKManager; +using System; +using System.Collections; +using System.Collections.Generic; +using System.Text; +using UnityEngine; + +public class WXPayClass : PayInterface +{ + PayInfo payInfo; + public string appid; + public string mchID; + public string appSecret; + string goodsID; + string mch_orderID; + GameObject androidListener; + public override List GetPlatform() + { + return new List() { RuntimePlatform.Android, RuntimePlatform.WindowsEditor}; + } + public override StoreName GetStoreName() + { + return StoreName.WX; + } + public override void Init() + { + base.Init(); + if (SDKManager.IncludeThePayPlatform(StoreName.WX)) + { + Debug.LogWarning("=========WXPayClass Init==========="); + //SDKManagerNew.OnPayCallBack += SetPayResult; + GlobalEvent.AddTypeEvent(OnPrePay); + + appid = SDKManager.GetProperties("WeiXin", "AppID", appid); + mchID = SDKManager.GetProperties("WeiXin", "MchID", mchID); + appSecret = SDKManager.GetProperties("WeiXin", "AppSecret", appSecret); + } + + + //if ((StoreName)Enum.Parse(typeof(StoreName), SDKManager.GetProperties(SDKInterfaceDefine.PropertiesKey_StoreName, "None")) + // == StoreName.WX) + //{ + + //} + } + + /// + /// 获得预支付订单 + /// + /// + /// + private void OnPrePay(PrePay2Client e, object[] args) + { + + if (e.storeName != StoreName.WX) + { + return; + } + + Debug.LogWarning("OnPrePay=========:" + e.prepay_id + "=partnerId=="); + DateTime dt1970 = new DateTime(1970, 1, 1, 0, 0, 0, 0); + + string nonceStr = "Random" +UnityEngine.Random.Range(10000, 99999).ToString(); + string timeStamp = (new DateTime(DateTime.UtcNow.Ticks - dt1970.Ticks).AddHours(8).Ticks / 10000000).ToString(); + string stringA = "appid="+ appid + "&" + "nonceStr=" + nonceStr + "&packageValue=Sign=WXPay&" + "partnerId=" + mchID + "&" + "prepayId=" + e.prepay_id + "&timeStamp=" + timeStamp; + string stringSignTemp = stringA + "&key=" + appSecret; + string sign = MD5Tool.GetMD5FromString(stringSignTemp); + + OnPayInfo onPayInfo = new OnPayInfo(); + onPayInfo.isSuccess = true; + onPayInfo.goodsId = e.goodsID; + onPayInfo.storeName = StoreName.WX; + onPayInfo.receipt = e.mch_orderID; + onPayInfo.price = payInfo.price; + onPayInfo.goodsName = payInfo.goodsName; + PayReSend.Instance.AddPrePayID(onPayInfo); + IndentListener(e.goodsID, e.mch_orderID, e.prepay_id, nonceStr, timeStamp, sign, payInfo.price); + } + + /// + /// 统一支付入口 + /// + /// + /// + /// + /// + public override void Pay(PayInfo l_payInfo) + { + payInfo = l_payInfo; + this.goodsID = payInfo.goodsID; + //this.price = payInfo.price; + Debug.LogWarning("send WXpay----message-----" + goodsID + "price" + l_payInfo.price); + //给服务器发消息1 + PrePay2Service.SendPrePayMsg(StoreName.WX, l_payInfo.goodsID); + } + + + /// + /// 消息1 的监听, 获得订单信息,然后调支付sdk + /// + private void IndentListener(string goodID,string mch_orderID,string prepay_id, string nonceStr ,string timeStamp , string sign,float price) + { + this.mch_orderID = mch_orderID; + + string tag = mch_orderID; + + PayInfo l_payInfo = new PayInfo(goodID, payInfo.goodsName, tag, FrameWork.SDKManager.GoodsType.NORMAL, prepay_id, price, GetGoodsInfo(goodsID).isoCurrencyCode,GetUserID(), "WeiXin"); + + SDKManagerNew.Pay(l_payInfo); + } + + /// + /// 从sdk返回支付结果 + /// + /// + /// + /// + public void SetPayResult(OnPayInfo info) + { + + if (info.storeName != StoreName.WX) + { + return; + } + + Debug.LogWarning("wxPay Result======" + info.isSuccess); + + + var goodsInfo = GetGoodsInfo(goodsID); + + OnPayInfo payInfo = new OnPayInfo(); + payInfo.isSuccess = info.isSuccess; + payInfo.goodsId = goodsID; + payInfo.orderID = mch_orderID; + payInfo.goodsType = GetGoodType(goodsID); + payInfo.storeName = StoreName.WX; + + payInfo.currency = goodsInfo.isoCurrencyCode; + payInfo.price = (float)goodsInfo.localizedPrice; + + Debug.Log("SetPayResult " + payInfo.price + " goodsID " + goodsID); + + payInfo.receipt = mch_orderID; + + PayCallBack(payInfo); + } + + public override void ConfirmPay(string goodsID, string mch_orderID, string StoreName) + { + PayReSend.Instance.ClearPrePayID(mch_orderID); + } + +} diff --git a/Assets/Script/Core/SDKManager/PayImplements/Android/Weixin/WXPayClass.cs.meta b/Assets/Script/Core/SDKManager/PayImplements/Android/Weixin/WXPayClass.cs.meta new file mode 100644 index 00000000..db7a17f9 --- /dev/null +++ b/Assets/Script/Core/SDKManager/PayImplements/Android/Weixin/WXPayClass.cs.meta @@ -0,0 +1,13 @@ +fileFormatVersion: 2 +guid: b3654922b5a721b4bb65890af2c0e9af +timeCreated: 1554946306 +licenseType: Pro +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/SDKManager/PayImplements/Android/vivoPay.meta b/Assets/Script/Core/SDKManager/PayImplements/Android/vivoPay.meta new file mode 100644 index 00000000..9d006f41 --- /dev/null +++ b/Assets/Script/Core/SDKManager/PayImplements/Android/vivoPay.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: fe516492483f3624fb33d3a156ed60f9 +folderAsset: yes +timeCreated: 1562036800 +licenseType: Pro +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/SDKManager/PayImplements/Android/vivoPay/vivoPayClass.cs b/Assets/Script/Core/SDKManager/PayImplements/Android/vivoPay/vivoPayClass.cs new file mode 100644 index 00000000..e83bc8ec --- /dev/null +++ b/Assets/Script/Core/SDKManager/PayImplements/Android/vivoPay/vivoPayClass.cs @@ -0,0 +1,141 @@ +using FrameWork.SDKManager; +using System; +using System.Collections; +using System.Collections.Generic; +using System.Text; +using UnityEngine; + +public class vivoPayClass : PayInterface +{ + public string appid; + public string mchID; + public string appSecret; + string goodsID; + float price; + //string mch_orderID; + GameObject androidListener; + public override List GetPlatform() + { + return new List() { RuntimePlatform.Android, RuntimePlatform.WindowsEditor}; + } + public override StoreName GetStoreName() + { + return StoreName.VIVO; + } + public override void Init() + { + base.Init(); + if (SDKManager.IncludeThePayPlatform(StoreName.VIVO)) + { + Debug.LogWarning("=========vivoPayClass Init==========="); + //SDKManagerNew.OnPayCallBack += SetPayResult; + GlobalEvent.AddTypeEvent(OnPrePay); + + appid = SDKManager.GetProperties("vivo", "AppID", appid); + mchID = SDKManager.GetProperties("vivo", "MchID", mchID); + appSecret = SDKManager.GetProperties("vivo", "AppSecret", appSecret); + } + } + + /// + /// 获得预支付订单 + /// + /// + /// + private void OnPrePay(PrePay2Client e, object[] args) + { + + if (e.storeName != StoreName.VIVO) + { + return; + } + + Debug.LogWarning("OnPrePay=========:" + e.prepay_id + "=partnerId=="); + + OnPayInfo onPayInfo = new OnPayInfo(); + onPayInfo.isSuccess = true; + onPayInfo.goodsId = e.goodsID; + onPayInfo.storeName = StoreName.VIVO; + onPayInfo.receipt = e.mch_orderID; + onPayInfo.price = price; + PayReSend.Instance.AddPrePayID(onPayInfo); + //IndentListener(e.goodsID,e.mch_orderID, e.prepay_id, onPayInfo.price); + + + PayInfo payInfo = new PayInfo(e.goodsID, GetGoodsInfo(e.goodsID).localizedTitle, "", FrameWork.SDKManager.GoodsType.NORMAL, e.mch_orderID, price, GetGoodsInfo(goodsID).isoCurrencyCode, GetUserID(), e.storeName.ToString()); + payInfo.prepay_id = e.prepay_id; + SDKManagerNew.Pay(payInfo); + + + } + + /// + /// 统一支付入口 + /// + /// + /// + /// + /// + public override void Pay(PayInfo payInfo) + { + this.goodsID = payInfo.goodsID; + price = payInfo.price; + Debug.LogWarning("send vivopay----message-----" + goodsID); + //给服务器发消息1 + PrePay2Service.SendPrePayMsg(StoreName.VIVO, goodsID); + } + + + ///// + ///// 消息1 的监听, 获得订单信息,然后调支付sdk + ///// + //private void IndentListener(string goodID,string mch_orderID,string prepay_id,float price) + //{ + // this.mch_orderID = mch_orderID; + + // PayInfo payInfo = new PayInfo(goodID, GetGoodsInfo(goodID).localizedTitle, prepay_id, FrameWork.SDKManager.GoodsType.NORMAL, mch_orderID, price, GetGoodsInfo(goodsID).isoCurrencyCode,GetUserID()); + // SDKManagerNew.Pay(StoreName.VIVO.ToString(), payInfo); + //} + + /// + /// 从sdk返回支付结果 + /// + /// + /// + /// + public void SetPayResult(OnPayInfo info) + { + + if (info.storeName != StoreName.VIVO) + { + return; + } + + Debug.LogWarning("vivoPay Result======" + info.isSuccess); + + + var goodsInfo = GetGoodsInfo(goodsID); + + OnPayInfo payInfo = new OnPayInfo(); + payInfo.isSuccess = info.isSuccess; + payInfo.goodsId = goodsID; + payInfo.orderID = info.orderID; + payInfo.goodsType = GetGoodType(goodsID); + payInfo.storeName = StoreName.VIVO; + + payInfo.currency = goodsInfo.isoCurrencyCode; + payInfo.price = (float)goodsInfo.localizedPrice; + + Debug.Log("SetPayResult " + payInfo.price + " goodsID " + goodsID); + + payInfo.receipt = info.orderID; + + PayCallBack(payInfo); + } + + public override void ConfirmPay(string goodsID, string mch_orderID, string StoreName) + { + PayReSend.Instance.ClearPrePayID(mch_orderID); + } + +} diff --git a/Assets/Script/Core/SDKManager/PayImplements/Android/vivoPay/vivoPayClass.cs.meta b/Assets/Script/Core/SDKManager/PayImplements/Android/vivoPay/vivoPayClass.cs.meta new file mode 100644 index 00000000..6f270ad0 --- /dev/null +++ b/Assets/Script/Core/SDKManager/PayImplements/Android/vivoPay/vivoPayClass.cs.meta @@ -0,0 +1,13 @@ +fileFormatVersion: 2 +guid: 648194d542298f24cb6bc672788a0d32 +timeCreated: 1554946306 +licenseType: Pro +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/SDKManager/PayImplements/DefaultIAPImplement.cs b/Assets/Script/Core/SDKManager/PayImplements/DefaultIAPImplement.cs new file mode 100644 index 00000000..ce9345df --- /dev/null +++ b/Assets/Script/Core/SDKManager/PayImplements/DefaultIAPImplement.cs @@ -0,0 +1,26 @@ +using FrameWork.SDKManager; +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; +using UnityEngine; + +public class DefaultIAPImplement : PayInterface +{ + + public override void Pay(PayInfo l_payInfo) + { + + OnPayInfo payInfo = new OnPayInfo(); + payInfo.isSuccess = true; + payInfo.goodsId = l_payInfo.goodsID; + payInfo.goodsType = l_payInfo.goodsType; + payInfo.receipt = ""; + payInfo.storeName = StoreName.None; + + Debug.Log("DefaultIAPImplement.Pay :" + payInfo.goodsId); + PayReSend.Instance.AddPrePayID(payInfo); + PayCallBack(payInfo); + } +} + diff --git a/Assets/Script/Core/SDKManager/PayImplements/DefaultIAPImplement.cs.meta b/Assets/Script/Core/SDKManager/PayImplements/DefaultIAPImplement.cs.meta new file mode 100644 index 00000000..4420e484 --- /dev/null +++ b/Assets/Script/Core/SDKManager/PayImplements/DefaultIAPImplement.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: dac92e88cea48df4182e2d54fd6eb9d2 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/SDKManager/PayImplements/UnityIAP.meta b/Assets/Script/Core/SDKManager/PayImplements/UnityIAP.meta new file mode 100644 index 00000000..581ce60a --- /dev/null +++ b/Assets/Script/Core/SDKManager/PayImplements/UnityIAP.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 528b6039029a7b4418f49799bf964850 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/SDKManager/PayImplements/UnityIAP/IAPStoreListener.cs b/Assets/Script/Core/SDKManager/PayImplements/UnityIAP/IAPStoreListener.cs new file mode 100644 index 00000000..e841e4d9 --- /dev/null +++ b/Assets/Script/Core/SDKManager/PayImplements/UnityIAP/IAPStoreListener.cs @@ -0,0 +1,293 @@ + +#if UnityIAP +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; +using UnityEngine; +using UnityEngine.Purchasing; + + +public class IAPStoreListener: IStoreListener +{ + /// + /// 初始化成功 + /// + public CallBack onInitialized; + /// + /// 初始化失败 + /// + public CallBack onInitializeFailed; + /// + /// 支付失败 + /// + public CallBack onPurchaseFailed; + /// + /// 支付成功 + /// + public CallBack onPurchaseSuccess; + + + + + public AppStore appStore + { + get + { + return standardPurchasingModule.appStore; + } + } + + public IStoreController m_StoreController; // The Unity Purchasing system. + private IExtensionProvider m_StoreExtensionProvider; // The store-specific Purchasing subsystems. + private StandardPurchasingModule standardPurchasingModule; + + + + public void Initialize(AppStore appStore, List products) + { + // If we have already connected to Purchasing ... + if (IsInitialized()) + { + // ... we are done here. + return; + } + standardPurchasingModule = StandardPurchasingModule.Instance(appStore); + // Create a builder, first passing in a suite of Unity provided stores. + var builder = ConfigurationBuilder.Instance(standardPurchasingModule); + + //// Add a product to sell / restore by way of its identifier, associating the general identifier + //// with its store-specific identifiers. + //builder.AddProduct(kProductIDConsumable, ProductType.Consumable); + //// Continue adding the non-consumable product. + //builder.AddProduct(kProductIDNonConsumable, ProductType.NonConsumable); + //// And finish adding the subscription product. Notice this uses store-specific IDs, illustrating + //// if the Product ID was configured differently between Apple and Google stores. Also note that + //// one uses the general kProductIDSubscription handle inside the game - the store-specific IDs + //// must only be referenced here. + ////builder.AddProduct(kProductIDSubscription, ProductType.Subscription, new IDs(){ + //// { kProductNameAppleSubscription, AppleAppStore.Name }, + //// { kProductNameGooglePlaySubscription, GooglePlay.Name }, + //// }); + builder.AddProducts(products); + // Kick off the remainder of the set-up with an asynchrounous call, passing the configuration + // and this class' instance. Expect a response either in OnInitialized or OnInitializeFailed. + UnityPurchasing.Initialize(this, builder); + } + + + public bool IsInitialized() + { + // Only say we are initialized if both the Purchasing references are set. + return m_StoreController != null && m_StoreExtensionProvider != null; + } + + public void PurchaseProduct(string productId) + { + // ... look up the Product reference with the general product identifier and the Purchasing + // system's products collection. + Product product = m_StoreController.products.WithID(productId); + + // If the look up found a product for this device's store and that product is ready to be sold ... + if (product != null && product.availableToPurchase && IsInitialized()) + { + Debug.Log(string.Format("Purchasing product asychronously: '{0}'", product.definition.id)); + // ... buy the product. Expect a response either through ProcessPurchase or OnPurchaseFailed + // asynchronously. + m_StoreController.InitiatePurchase(product); + } + // Otherwise ... + else + { + PurchaseFailureReason reason = PurchaseFailureReason.PurchasingUnavailable; + if (!IsInitialized()) + { + // ... report the situation and stop restoring. Consider either waiting longer, or retrying initialization. + Debug.LogError("RestorePurchases FAIL. Not initialized."); + } + Debug.Log("支付失败:productId :" + productId + " product :" + product); + if (product != null) + { + Debug.Log("支付失败:product.availableToPurchase :" + product.availableToPurchase); + } + else + { + reason = PurchaseFailureReason.ProductUnavailable; + } + if (onPurchaseFailed != null) + { + onPurchaseFailed(product, reason); + } + // ... report the product look-up failure situation + Debug.LogError("BuyProductID: FAIL. Not purchasing product, either is not found or is not available for purchase"); + } + + } + + public void ConfirmPendingPurchase(string productId) + { + + Product product = m_StoreController.products.WithID(productId); + if ( product != null && IsInitialized()) + { + m_StoreController.ConfirmPendingPurchase(product); + } + else + { + if (!IsInitialized()) + { + // ... report the situation and stop restoring. Consider either waiting longer, or retrying initialization. + Debug.LogError("RestorePurchases FAIL. Not initialized."); + } + if (onPurchaseFailed!=null) + { + onPurchaseFailed(product, PurchaseFailureReason.Unknown); + } + Debug.LogError("ConfirmPendingPurchase : no productId :" + productId); + } + } + + // Restore purchases previously made by this customer. Some platforms automatically restore purchases, like Google. + // Apple currently requires explicit purchase restoration for IAP, conditionally displaying a password prompt. + public void RestorePurchases() + { + // If Purchasing has not yet been set up ... + if (!IsInitialized()) + { + // ... report the situation and stop restoring. Consider either waiting longer, or retrying initialization. + Debug.Log("RestorePurchases FAIL. Not initialized."); + return; + } + + // If we are running on an Apple device ... + if (Application.platform == RuntimePlatform.IPhonePlayer || + Application.platform == RuntimePlatform.OSXPlayer) + { + // ... begin restoring purchases + Debug.Log("RestorePurchases started ..."); + + // Fetch the Apple store-specific subsystem. + var apple = m_StoreExtensionProvider.GetExtension(); + // Begin the asynchronous process of restoring purchases. Expect a confirmation response in + // the Action below, and ProcessPurchase if there are previously purchased products to restore. + apple.RestoreTransactions((result) => { + // The first phase of restoration. If no more responses are received on ProcessPurchase then + // no purchases are available to be restored. + Debug.Log("RestorePurchases continuing: " + result + ". If no further messages, no purchases available to restore."); + }); + } + // Otherwise ... + else + { + // We are not running on an Apple device. No work is necessary to restore purchases. + Debug.Log("RestorePurchases FAIL. Not supported on this platform. Current = " + Application.platform); + } + } + + + // + // --- IStoreListener + // + private IAppleExtensions m_AppleExtensions; + public void OnInitialized(IStoreController controller, IExtensionProvider extensions) + { + // Purchasing has succeeded initializing. Collect our Purchasing references. + Debug.Log("OnInitialized: PASS"); + + // Overall Purchasing system, configured with products for this application. + m_StoreController = controller; + // Store specific subsystem, for accessing device-specific store features. + m_StoreExtensionProvider = extensions; + m_AppleExtensions = extensions.GetExtension(); + // On Apple platforms we need to handle deferred purchases caused by Apple's Ask to Buy feature. + // On non-Apple platforms this will have no effect; OnDeferred will never be called. + m_AppleExtensions.RegisterPurchaseDeferredListener(OnDeferred); + + if (onInitialized != null) + { + onInitialized(); + } + + foreach (var item in controller.products.all) + { + Debug.Log("localizedPriceString :" + item.metadata.localizedPriceString + "\n" + + "localizedTitle :" + item.metadata.localizedTitle + "\n" + + "localizedDescription :" + item.metadata.localizedDescription + "\n" + + "isoCurrencyCode :" + item.metadata.isoCurrencyCode + "\n" + + "localizedPrice :" + item.metadata.localizedPrice + "\n" + + "\n"); + } + } + + + public void OnInitializeFailed(InitializationFailureReason error) + { + // Purchasing set-up has not succeeded. Check error for reason. Consider sharing this reason with the user. + Debug.LogError("OnInitializeFailed InitializationFailureReason:" + error); + if (onInitializeFailed != null) + { + onInitializeFailed(error); + } + } + + + public PurchaseProcessingResult ProcessPurchase(PurchaseEventArgs args) + { + Debug.Log(string.Format("ProcessPurchase: PASS. Product: '{0}'", args.purchasedProduct.definition.id)); + PurchaseProcessingResult purchaseState; + string transactionReceipt = args.purchasedProduct.receipt; + if (Application.platform == RuntimePlatform.IPhonePlayer || + Application.platform == RuntimePlatform.tvOS) + { + var apple = m_StoreExtensionProvider.GetExtension(); + transactionReceipt = apple.GetTransactionReceiptForProduct(args.purchasedProduct); + Debug.Log("Apple transaction Receipt :"+ transactionReceipt); + //这里的transactionReceipt是 Base64加密后的交易收据,将这个收据发送给远程服务器就会得到订单信息的 Json 数据 + purchaseState = PurchaseProcessingResult.Pending; + + } + else + { + purchaseState = PurchaseProcessingResult.Complete; + } + if (onPurchaseSuccess != null) + { + onPurchaseSuccess(args.purchasedProduct,transactionReceipt); + } + + // Return a flag indicating whether this product has completely been received, or if the application needs + // to be reminded of this purchase at next app launch. Use PurchaseProcessingResult.Pending when still + // saving purchased products to the cloud, and when that save is delayed. + + return purchaseState; + } + + + public void OnPurchaseFailed(Product product, PurchaseFailureReason failureReason) + { + // A product purchase attempt did not succeed. Check failureReason for more detail. Consider sharing + // this reason with the user to guide their troubleshooting actions. + Debug.Log(string.Format("OnPurchaseFailed: FAIL. Product: '{0}', PurchaseFailureReason: {1}", product.definition.storeSpecificId, failureReason)); + if (onPurchaseFailed != null) + { + onPurchaseFailed(product, failureReason); + } + } + + /// + /// iOS Specific. + /// This is called as part of Apple's 'Ask to buy' functionality, + /// when a purchase is requested by a minor and referred to a parent + /// for approval. + /// + /// When the purchase is approved or rejected, the normal purchase events + /// will fire. + /// + /// Item. + private void OnDeferred(Product item) + { + Debug.Log("Purchase deferred: " + item.definition.id); + } +} +#endif + diff --git a/Assets/Script/Core/SDKManager/PayImplements/UnityIAP/IAPStoreListener.cs.meta b/Assets/Script/Core/SDKManager/PayImplements/UnityIAP/IAPStoreListener.cs.meta new file mode 100644 index 00000000..83259703 --- /dev/null +++ b/Assets/Script/Core/SDKManager/PayImplements/UnityIAP/IAPStoreListener.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: a6ced9aee09e6614c93be12153c1a095 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/SDKManager/PayImplements/UnityIAP/PayUnityIAPImplement.cs b/Assets/Script/Core/SDKManager/PayImplements/UnityIAP/PayUnityIAPImplement.cs new file mode 100644 index 00000000..aa0b953c --- /dev/null +++ b/Assets/Script/Core/SDKManager/PayImplements/UnityIAP/PayUnityIAPImplement.cs @@ -0,0 +1,222 @@ +using FrameWork.SDKManager; +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; +using UnityEngine; +#if UnityIAP +using UnityEngine.Purchasing; +#endif + +public class PayUnityIAPImplement : PayInterface +{ + public StoreName storeName; + public override StoreName GetStoreName() + { + return storeName; + } + +#if UnityIAP + private IAPStoreListener listener; + + protected override void ExtraInit() + { + listener = new IAPStoreListener(); + + + List products = new List(); + + + foreach (var item in productDefinitions) + { + ProductType productType = GoodsType2ProductType(item.goodsType); + ProductDefinition p = new ProductDefinition(item.goodsID, productType); + products.Add(p); + } + AppStore appStore = (AppStore)Enum.Parse(typeof(AppStore), storeName.ToString()); + listener.Initialize(appStore, products); + listener.onInitialized = OnInitialized; + listener.onInitializeFailed = OnInitializeFailed; + listener.onPurchaseFailed = OnPurchaseFailed; + listener.onPurchaseSuccess = OnPurchaseSuccess; + } + + private ProductType GoodsType2ProductType(FrameWork.SDKManager.GoodsType m_ProductType) + { + ProductType productType = ProductType.Consumable; + switch (m_ProductType) + { + case FrameWork.SDKManager.GoodsType.NORMAL: + productType = ProductType.Consumable; + break; + case FrameWork.SDKManager.GoodsType.ONCE_ONLY: + productType = ProductType.NonConsumable; + break; + case FrameWork.SDKManager.GoodsType.RIGHTS: + productType = ProductType.Subscription; + break; + } + return productType; + } + private FrameWork.SDKManager.GoodsType ProductType2GoodsType(ProductType m_ProductType) + { + FrameWork.SDKManager.GoodsType productType = FrameWork.SDKManager.GoodsType.NORMAL; + switch (m_ProductType) + { + case ProductType.Consumable: + productType = FrameWork.SDKManager.GoodsType.NORMAL; + break; + case ProductType.NonConsumable: + productType = FrameWork.SDKManager.GoodsType.ONCE_ONLY; + break; + case ProductType.Subscription: + productType = FrameWork.SDKManager.GoodsType.RIGHTS; + break; + } + return productType; + } + private void OnPurchaseSuccess(Product t,string receipt) + { + OnPayInfo payInfo = new OnPayInfo(); + payInfo.isSuccess = true; + payInfo.goodsId = t.definition.id; + payInfo.goodsType = ProductType2GoodsType(t.definition.type); + payInfo.receipt = receipt; + payInfo.storeName = storeName; + + PayCallBack(payInfo); + } + + private void OnPurchaseFailed(Product t, PurchaseFailureReason t1) + { + Debug.LogError("OnPurchaseFailed ! t:"+t+ " PurchaseFailureReason:"+t1); + + OnPayInfo payInfo = new OnPayInfo(); + payInfo.isSuccess = false; + payInfo.storeName = storeName; + if (t != null) + { + Debug.Log("OnPurchaseFailed ! t.definition:" + t.definition); + payInfo.goodsId = t.definition.id; + payInfo.goodsType = ProductType2GoodsType(t.definition.type); + } + PayCallBack(payInfo); + } + + private void OnPendingPurchase(string t) + { + //if (m_ConfirmCallBack != null) + //{ + // m_ConfirmCallBack(storeName, t); + //} + } + + private void OnInitializeFailed(InitializationFailureReason t) + { + Debug.LogError("IAP初始化失败!:"+t); + } + + private void OnInitialized() + { + Debug.Log("IAP初始化成功!" ); + } + + public override void Pay(PayInfo info) + { + if(listener==null|| listener.m_StoreController == null) + { + OnPayInfo payInfo = new OnPayInfo(); + payInfo.isSuccess = false; + payInfo.storeName = storeName; + payInfo.goodsId = info.goodsID; + payInfo.userID = info.userID; + if (listener == null) + { + payInfo.error = "No Initialize"; + } + else + payInfo.error = "Initialize Failed"; + + PayCallBack(payInfo); + return; + } + + if (Application.isEditor) + { + ConfirmPay(info.goodsID,info.tag,storeName.ToString()); + } + else + listener.PurchaseProduct(info.goodsID); + } + + public override void ConfirmPay(string goodsID, string tag, string StoreName) + { + Debug.Log("IAP ConfirmPay:" + goodsID); + listener.ConfirmPendingPurchase(goodsID); + } + public override List GetAllGoodsInfo() + { + List infos = new List(); + if (listener == null) + { + Debug.LogError("IAP No Initialize!"); + return infos; + } + if (listener.m_StoreController == null) + { + Debug.LogError("IAP Initialize Failed!"); + return infos; + } + foreach (var item in listener.m_StoreController.products.all) + { + if (item.definition == null) + continue; + if (item.metadata == null) + continue; + LocalizedGoodsInfo f = new LocalizedGoodsInfo(); + f.goodsID = item.definition.id; + f.isoCurrencyCode = item.metadata.isoCurrencyCode; + f.localizedDescription = item.metadata.localizedDescription; + f.localizedPrice = (float)item.metadata.localizedPrice; + f.localizedPriceString = item.metadata.localizedPriceString; + f.localizedTitle = item.metadata.localizedTitle; + infos.Add(f); + } + return infos; + } + + public override LocalizedGoodsInfo GetGoodsInfo(string goodsID) + { + if (listener == null) + { + Debug.LogError("IAP No Initialize!"); + return null; + } + if (listener.m_StoreController == null) + { + Debug.LogError("IAP Initialize Failed!"); + return null; + } + foreach (var item in listener.m_StoreController.products.all) + { + if (item.definition == null) + continue; + if (item.metadata == null) + continue; + if (item.definition.id != goodsID) + continue; + LocalizedGoodsInfo f = new LocalizedGoodsInfo(); + f.goodsID = goodsID; + f.isoCurrencyCode = item.metadata.isoCurrencyCode; + f.localizedDescription = item.metadata.localizedDescription; + f.localizedPrice = (float)item.metadata.localizedPrice; + f.localizedPriceString = item.metadata.localizedPriceString; + f.localizedTitle = item.metadata.localizedTitle; + return f; + + } + return null; + } +#endif +} + diff --git a/Assets/Script/Core/SDKManager/PayImplements/UnityIAP/PayUnityIAPImplement.cs.meta b/Assets/Script/Core/SDKManager/PayImplements/UnityIAP/PayUnityIAPImplement.cs.meta new file mode 100644 index 00000000..df0f76c6 --- /dev/null +++ b/Assets/Script/Core/SDKManager/PayImplements/UnityIAP/PayUnityIAPImplement.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 626ad69cc519748468e430e10abd29fc +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/SDKManager/PaymentVerification.meta b/Assets/Script/Core/SDKManager/PaymentVerification.meta new file mode 100644 index 00000000..7935a4fe --- /dev/null +++ b/Assets/Script/Core/SDKManager/PaymentVerification.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: bb3c099106be4f04ab01eb18e1fe8bb9 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/SDKManager/PaymentVerification/PaymentVerification.meta b/Assets/Script/Core/SDKManager/PaymentVerification/PaymentVerification.meta new file mode 100644 index 00000000..d06cecd7 --- /dev/null +++ b/Assets/Script/Core/SDKManager/PaymentVerification/PaymentVerification.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 55e9b89f31b68d641b93856e7b228ab0 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/SDKManager/PaymentVerification/PaymentVerification/NetworkVerificationImplement.cs b/Assets/Script/Core/SDKManager/PaymentVerification/PaymentVerification/NetworkVerificationImplement.cs new file mode 100644 index 00000000..80411ea0 --- /dev/null +++ b/Assets/Script/Core/SDKManager/PaymentVerification/PaymentVerification/NetworkVerificationImplement.cs @@ -0,0 +1,88 @@ +using FrameWork.SDKManager; +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; +using UnityEngine; + +/// +/// 当前游戏服务器验证的具体实现 +/// +public class NetworkVerificationImplement : PaymentVerificationInterface +{ + static Dictionary goodsPayInfo= new Dictionary(); //所有发送服务器的订单详情 key = receipt + + + public void CheckRecipe(OnPayInfo info) + { + StoreBuyGoods2Server msg = new StoreBuyGoods2Server(); + msg.storeName = info.storeName; + msg.receipt = info.receipt; + msg.id = info.goodsId; + SetBuyResendMessage(msg, false); + Debug.LogWarning(info.storeName); + // JsonMessageProcessingController.SendMessage(msg); + Debug.Log(" 当前游戏服务器验证"); + } + + public void Init() + { + // GlobalEvent.AddTypeEvent(OnUserPaymentVerification); + //Debug.Log(" 当前游戏服务器验证 .Init"); + ResendMessageManager.ReceiveMsgCallBack += OnReceiveMsgCallBack; + } + + private void OnReceiveMsgCallBack(MessageClassInterface resMsg) + { + StoreBuyGoods2Client e = (StoreBuyGoods2Client)resMsg; + + StoreName storeName = GetGoodsPayInfo(e.receipt).storeName; + + Debug.LogWarning("NetworkVerificationImplement StoreBuyGoods2Client=========" + e.id + " storeName:" + storeName); + + PaymentVerificationManager.OnVerificationResult(e.code, e.id, e.repeatReceipt, e.receipt, null, storeName); + } + + public static void SetBuyResendMessage(StoreBuyGoods2Server msg, bool noSend) + { + SaveGoodsPayInfo(msg.receipt, msg); + ResendMessageManager.AddResendMessage(msg, typeof(StoreBuyGoods2Client).Name, noSend); + } + + + /// + /// 存储发送的消息 + /// + /// + /// + static private void SaveGoodsPayInfo(string receipt, StoreBuyGoods2Server msg) + { + if (goodsPayInfo.ContainsKey(receipt)) + { + Debug.LogError("Repeat GoodsPayInfo:" + receipt); + } + else + { + goodsPayInfo.Add(receipt, msg); + } + } + + /// + /// 查询之前保存的订单信息 + /// + /// + /// + static private StoreBuyGoods2Server GetGoodsPayInfo(string receipt) + { + if (goodsPayInfo.ContainsKey(receipt)) + { + return goodsPayInfo[receipt]; + } + else + { + Debug.LogError("No Found GoodsPayInfo:" + receipt); + return new StoreBuyGoods2Server(); + } + } +} + diff --git a/Assets/Script/Core/SDKManager/PaymentVerification/PaymentVerification/NetworkVerificationImplement.cs.meta b/Assets/Script/Core/SDKManager/PaymentVerification/PaymentVerification/NetworkVerificationImplement.cs.meta new file mode 100644 index 00000000..ad11ddd9 --- /dev/null +++ b/Assets/Script/Core/SDKManager/PaymentVerification/PaymentVerification/NetworkVerificationImplement.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: cb15d139e86d7394ea9f34ee2f8084a2 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/SDKManager/PaymentVerification/PaymentVerification/ResendMessageManager.cs b/Assets/Script/Core/SDKManager/PaymentVerification/PaymentVerification/ResendMessageManager.cs new file mode 100644 index 00000000..9ef7036e --- /dev/null +++ b/Assets/Script/Core/SDKManager/PaymentVerification/PaymentVerification/ResendMessageManager.cs @@ -0,0 +1,191 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; +using UnityEngine; +/// +/// 重发消息管理器 +/// +public class ResendMessageManager +{ + private const string ResendMsgFile = "ResendMsgFile"; + public static float resendTime = 2f; + /// + /// 开始重发,一般是登陆后 + /// + public static bool startResend = false; + public static Action ReceiveMsgCallBack; + public static void Init() + { + ApplicationManager.s_OnApplicationUpdate += Update; + //ApplicationManager.s_OnApplicationQuit += OnApplicationQuit; + InputManager.AddAllEventListener(MessageReceiveCallBack); + LoginGameController.OnUserLogin += OnUserLogin; + + } + private static User user; + private static void OnUserLogin(UserLogin2Client t) + { + if (t.code != 0) + return; + user = t.user; + LoadRecord(); + } + + private static void MessageReceiveCallBack(InputNetworkMessageEvent inputEvent) + { + + + if (msgs==null|| msgs.Count == 0) + return; + foreach(ResendMessage m in msgs) + { + if(m.removeMT==inputEvent.m_MessgaeType) + { + Debug.Log("移除重发:" + m.removeMT); + msgs.Remove(m); + SaveRecord(); + if( ReceiveMsgCallBack != null) + { + MessageClassInterface msgInterface = null; + Type type = Type.GetType(inputEvent.m_MessgaeType); + + if (type == null) + { + Debug.LogError("No MessgaeType :" + inputEvent.m_MessgaeType); + + } + else + { + object dataObj = JsonUtils.FromJson(type, inputEvent.Data["Content"].ToString()); + msgInterface = (MessageClassInterface)dataObj; + } + + ReceiveMsgCallBack(msgInterface); + } + break; + } + } + } + + private static void LoadRecord() + { + if (user == null) + return; + + msgs.Clear(); + List list = GetData(user.userID); + if (list != null) + { + if (msgs != null) + { + msgs.AddRange(list); + } + else + { + msgs = list; + } + } + + //list = GetData("0"); + //if (list != null) + // msgs.AddRange(list); + //RecordManager.SaveRecord(ResendMsgFile, "0", ""); + Debug.Log("加载重发记录:" + msgs.Count); + } + + private static List GetData(string key) + { + string res = RecordManager.GetStringRecord(ResendMsgFile, key, ""); + if (string.IsNullOrEmpty(res)) + return null; + List msgs = JsonUtils.FromJson>(res); + return msgs; + } + private static void SaveRecord() + { + if (user == null) + return; + String json = JsonUtils.ToJson(msgs); + RecordManager.SaveRecord(ResendMsgFile, user.userID, json); + Debug.Log("保持重发记录:" + msgs.Count); + } + + private static float tempResendTime = 0; + private static void Update() + { + //Debug.Log(msgs.Count+" :"+ startResend+" :"+ tempResendTime); + if (msgs == null) + { + msgs = new List(); + } + if (msgs.Count == 0) + return; + if (!startResend) + return; + + if (tempResendTime > 0) + { + tempResendTime -= Time.deltaTime; + return; + } + tempResendTime = resendTime; + foreach (ResendMessage m in msgs) + { + //Debug.LogWarning(m.mt + " :" + m.noSend); + if (m.noSend) + continue; + JsonMessageProcessingController.SendMessage(m.mt, m.content); + } + } + static List msgs = new List(); + + + public static void AddResendMessage(T data, string removeMT, bool noSend = false) + { + string content = JsonUtils.ToJson(data); + string mt = typeof(T).FullName; + ResendMessage msgResnd = null; + foreach (ResendMessage m in msgs) + { + if (m.content == content) + { + msgResnd = m; + break; + } + } + if (msgResnd != null) + { + msgResnd.removeMT = removeMT; + msgResnd.content = content; + msgResnd.noSend = noSend; + //Debug.LogError("msgResnd.noSend:" + msgResnd.noSend); + } + else + { + ResendMessage msg = new ResendMessage(removeMT, mt, content, noSend); + msgs.Add(msg); + } + SaveRecord(); + } + + public class ResendMessage + { + public string removeMT; + public string mt; + public string content; + /// + /// 不发消息(也不重发),只监听接收 + /// + public bool noSend = false; + public ResendMessage() { } + public ResendMessage(string removeMT, string mt, string content, bool noSend) + { + this.removeMT = removeMT; + this.mt = mt; + this.content = content; + this.noSend = noSend; + } + } +} + diff --git a/Assets/Script/Core/SDKManager/PaymentVerification/PaymentVerification/ResendMessageManager.cs.meta b/Assets/Script/Core/SDKManager/PaymentVerification/PaymentVerification/ResendMessageManager.cs.meta new file mode 100644 index 00000000..38500fb2 --- /dev/null +++ b/Assets/Script/Core/SDKManager/PaymentVerification/PaymentVerification/ResendMessageManager.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: e266f072fe4d67a4d8f656c7c2e216ca +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/SDKManager/PaymentVerification/PaymentVerificationInterface.cs b/Assets/Script/Core/SDKManager/PaymentVerification/PaymentVerificationInterface.cs new file mode 100644 index 00000000..1fc6effe --- /dev/null +++ b/Assets/Script/Core/SDKManager/PaymentVerification/PaymentVerificationInterface.cs @@ -0,0 +1,17 @@ +using FrameWork.SDKManager; +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; + + +public interface PaymentVerificationInterface +{ + void Init(); + + void CheckRecipe(OnPayInfo info); + + + +} + diff --git a/Assets/Script/Core/SDKManager/PaymentVerification/PaymentVerificationInterface.cs.meta b/Assets/Script/Core/SDKManager/PaymentVerification/PaymentVerificationInterface.cs.meta new file mode 100644 index 00000000..96f4fb5a --- /dev/null +++ b/Assets/Script/Core/SDKManager/PaymentVerification/PaymentVerificationInterface.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 7a2bffe1fd892b2498204bfe150277e4 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/SDKManager/PaymentVerification/PaymentVerificationManager.cs b/Assets/Script/Core/SDKManager/PaymentVerification/PaymentVerificationManager.cs new file mode 100644 index 00000000..44ecab1f --- /dev/null +++ b/Assets/Script/Core/SDKManager/PaymentVerification/PaymentVerificationManager.cs @@ -0,0 +1,78 @@ +using FrameWork.SDKManager; +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; +using UnityEngine; + +/// +/// 管理支付验证 +/// +public class PaymentVerificationManager +{ + public static CallBack onVerificationResultCallBack; + + private static PaymentVerificationInterface verificationInterface; + public static void Init(PaymentVerificationInterface verificationInterface) + { + PaymentVerificationManager.verificationInterface = verificationInterface; + verificationInterface.Init(); + SDKManager.PayCallBack += PayCallBack; + } + + private static void PayCallBack(OnPayInfo info) + { + if (info.isSuccess) + { + //if(string.IsNullOrEmpty(info.receipt)) + //{ + // info.receipt = Guid.NewGuid().ToString(); + //} + verificationInterface.CheckRecipe(info); + } + else + { + Debug.Log("PaymentVerificationManager info.goodsId " + info.goodsId); + int code = info.isSuccess ? 0 : -1; + OnVerificationResult(code, info.goodsId,false,info.receipt,info.error,info.storeName); + } + } + /// + /// 验证结果调用 + /// + /// 是否成功 + /// 物品ID + /// 是否是重复的订单凭据 + /// 回执,商户订单号等 + public static void OnVerificationResult(int code,string goodsID, bool repeatReceipt,string receipt,string error,StoreName storeName) + { + try + { + if (onVerificationResultCallBack != null) + { + PayResult result = new PayResult(code,goodsID,error,storeName); + Debug.Log("验证回调 code " + code + " goodsID " + goodsID); + onVerificationResultCallBack(result); + } + } + catch (Exception e) + { + Debug.LogError(e); + } + + + if (code == 0 || code == ErrorCodeDefine.StorePay_RepeatReceipt || repeatReceipt) + { + Debug.Log("订单确认"+ goodsID); + SDKManager.ConfirmPay(storeName.ToString(), goodsID, receipt ); + } + + //验证成功 + if (code!=0) + { + Debug.LogError("凭据验证失败! goodID:" + goodsID); + } + } +} + + diff --git a/Assets/Script/Core/SDKManager/PaymentVerification/PaymentVerificationManager.cs.meta b/Assets/Script/Core/SDKManager/PaymentVerification/PaymentVerificationManager.cs.meta new file mode 100644 index 00000000..8b45fd56 --- /dev/null +++ b/Assets/Script/Core/SDKManager/PaymentVerification/PaymentVerificationManager.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 22f0e89b316024e41a623b69910722a5 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/SDKManager/RealName.meta b/Assets/Script/Core/SDKManager/RealName.meta new file mode 100644 index 00000000..4ce88af9 --- /dev/null +++ b/Assets/Script/Core/SDKManager/RealName.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 32e0700ef46d9a540b7798345edde859 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/SDKManager/RealName/Flow.jpg b/Assets/Script/Core/SDKManager/RealName/Flow.jpg new file mode 100644 index 00000000..3e176b09 Binary files /dev/null and b/Assets/Script/Core/SDKManager/RealName/Flow.jpg differ diff --git a/Assets/Script/Core/SDKManager/RealName/Flow.jpg.meta b/Assets/Script/Core/SDKManager/RealName/Flow.jpg.meta new file mode 100644 index 00000000..34f66b59 --- /dev/null +++ b/Assets/Script/Core/SDKManager/RealName/Flow.jpg.meta @@ -0,0 +1,88 @@ +fileFormatVersion: 2 +guid: 2d29806e66727d046aafbe552dffd7f4 +TextureImporter: + fileIDToRecycleName: {} + externalObjects: {} + serializedVersion: 9 + mipmaps: + mipMapMode: 0 + enableMipMap: 0 + sRGBTexture: 1 + linearTexture: 0 + fadeOut: 0 + borderMipMap: 0 + mipMapsPreserveCoverage: 0 + alphaTestReferenceValue: 0.5 + mipMapFadeDistanceStart: 1 + mipMapFadeDistanceEnd: 3 + bumpmap: + convertToNormalMap: 0 + externalNormalMap: 0 + heightScale: 0.25 + normalMapFilter: 0 + isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 + grayScaleToAlpha: 0 + generateCubemap: 6 + cubemapConvolution: 0 + seamlessCubemap: 0 + textureFormat: 1 + maxTextureSize: 2048 + textureSettings: + serializedVersion: 2 + filterMode: -1 + aniso: -1 + mipBias: -100 + wrapU: 1 + wrapV: 1 + wrapW: 1 + nPOTScale: 0 + lightmap: 0 + compressionQuality: 50 + spriteMode: 1 + spriteExtrude: 1 + spriteMeshType: 1 + alignment: 0 + spritePivot: {x: 0.5, y: 0.5} + spritePixelsToUnits: 100 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 + alphaUsage: 1 + alphaIsTransparency: 1 + spriteTessellationDetail: -1 + textureType: 8 + textureShape: 1 + singleChannelComponent: 0 + maxTextureSizeSet: 0 + compressionQualitySet: 0 + textureFormatSet: 0 + platformSettings: + - serializedVersion: 2 + buildTarget: DefaultTexturePlatform + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + spriteSheet: + serializedVersion: 2 + sprites: [] + outline: [] + physicsShape: [] + bones: [] + spriteID: d48f11c2396fc3247b8f681ea2d1fab9 + vertices: [] + indices: + edges: [] + weights: [] + spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/SDKManager/RealName/GameEvent.meta b/Assets/Script/Core/SDKManager/RealName/GameEvent.meta new file mode 100644 index 00000000..16a074ba --- /dev/null +++ b/Assets/Script/Core/SDKManager/RealName/GameEvent.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 52fb55d4b43673b46912a4d5c0a31d4f +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/SDKManager/RealName/GameEvent/CheckPayLimitEvent.cs b/Assets/Script/Core/SDKManager/RealName/GameEvent/CheckPayLimitEvent.cs new file mode 100644 index 00000000..324ea387 --- /dev/null +++ b/Assets/Script/Core/SDKManager/RealName/GameEvent/CheckPayLimitEvent.cs @@ -0,0 +1,26 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +/// +/// 检测支付限制 +/// +public class CheckPayLimitEvent +{ + public int payAmount; + + + + public CheckPayLimitEvent(int payAmount) + { + this.payAmount = payAmount; + } + + static public void Dispatch(int l_payAmount) + { + GlobalEvent.DispatchTypeEvent(new CheckPayLimitEvent(l_payAmount)); + } + +} + + diff --git a/Assets/Script/Core/SDKManager/RealName/GameEvent/CheckPayLimitEvent.cs.meta b/Assets/Script/Core/SDKManager/RealName/GameEvent/CheckPayLimitEvent.cs.meta new file mode 100644 index 00000000..f0f6a35b --- /dev/null +++ b/Assets/Script/Core/SDKManager/RealName/GameEvent/CheckPayLimitEvent.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: bab726407ae062b4ebcb64926ff89214 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/SDKManager/RealName/GameEvent/CheckPayLimitResultEvent.cs b/Assets/Script/Core/SDKManager/RealName/GameEvent/CheckPayLimitResultEvent.cs new file mode 100644 index 00000000..f37712b7 --- /dev/null +++ b/Assets/Script/Core/SDKManager/RealName/GameEvent/CheckPayLimitResultEvent.cs @@ -0,0 +1,43 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +/// +/// 检测支付限制 +/// +public class CheckPayLimitResultEvent +{ + public int payAmount; + public PayLimitType payLimitType = PayLimitType.None;//限制购买(如: 本单超出未成年限制) + + public CheckPayLimitResultEvent(int payAmount, PayLimitType l_payLimitType) + { + this.payAmount = payAmount; + payLimitType = l_payLimitType; + } + + static public void Dispatch(int l_payAmount, PayLimitType l_payLimitType) + { + GlobalEvent.DispatchTypeEvent(new CheckPayLimitResultEvent(l_payAmount, l_payLimitType)); + } + +} + +/// +/// 支付限制类型 +/// +public enum PayLimitType +{ + /// + /// 无限制 + /// + None, + /// + /// 未完成实名认证 + /// + NoRealName, + /// + /// 未成年,超出了限制 + /// + ChildLimit, +} \ No newline at end of file diff --git a/Assets/Script/Core/SDKManager/RealName/GameEvent/CheckPayLimitResultEvent.cs.meta b/Assets/Script/Core/SDKManager/RealName/GameEvent/CheckPayLimitResultEvent.cs.meta new file mode 100644 index 00000000..985da4c3 --- /dev/null +++ b/Assets/Script/Core/SDKManager/RealName/GameEvent/CheckPayLimitResultEvent.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: ece782c61c8ed4043b0c5853c2dad97c +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/SDKManager/RealName/GameEvent/TeenagerHealthyEvent.cs b/Assets/Script/Core/SDKManager/RealName/GameEvent/TeenagerHealthyEvent.cs new file mode 100644 index 00000000..2e8e96f3 --- /dev/null +++ b/Assets/Script/Core/SDKManager/RealName/GameEvent/TeenagerHealthyEvent.cs @@ -0,0 +1,137 @@ +using System; +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +/// +/// 实名制检测的结果 +/// +public class RealNameLimitEvent +{ + /// + /// 限制类型 + /// + public RealNameLimitType realNameLimitType; + + /// + /// 实名制信息 + /// + public RealNameData realNameData; + + /// + /// 描述 + /// + public string describ = ""; + + public RealNameLimitEvent(RealNameData l_realNameData,string l_describ = "") + { + realNameData = l_realNameData; + describ = l_describ; + realNameLimitType = GetLimitResult(realNameData); + } + + private RealNameLimitType GetLimitResult(RealNameData l_realNameData) + { + if (!l_realNameData.canPlay) //禁止继续游玩 + { + if (l_realNameData.realNameStatus == RealNameStatus.NotRealName) + { + if (string.IsNullOrEmpty(describ)) + { + describ = "根据相关法律法规,未实名的玩家每天只能体验1个小时哦,请前往实名认证吧"; + } + //未实名制,游戏体验上限1小时 + return RealNameLimitType.NoRealNameMaxTimeLimit; + } + else if (!l_realNameData.isAdult) + { + if (l_realNameData.isNight) + { + if (string.IsNullOrEmpty(describ)) + { + describ = "晚上10点过了就要休息咯,请明天早上8点之后再来吧"; + } + //深夜, 22时至次日8时 不得为未成年人提供游戏服务 + return RealNameLimitType.ChildNightLimit; + } + else + { + if (string.IsNullOrEmpty(describ)) + { + describ = "您今天的游玩时间已经超过了1.5小时哦(节假日3小时),请明天再来吧"; + } + //未成年人,每日在线时长不得超过x小时(法定节假日3小时,其他日期1.5小时) + return RealNameLimitType.ChildTimeLimit; + + } + } + else + { + Debug.LogError("GetLimitResult error: adult:" + l_realNameData.isAdult); + return RealNameLimitType.NoLimit; + } + } + else + { + return RealNameLimitType.NoLimit;//可以玩,表示未受限制 + } + } + + static public void Dispatch(int l_onlineTime, bool l_isNight, bool l_canPlay, RealNameStatus l_realNameStatus,bool l_isAdult) + { + RealNameData realNameData = new RealNameData(l_canPlay, l_realNameStatus, l_isAdult, l_onlineTime, l_isNight); + GlobalEvent.DispatchTypeEvent(new RealNameLimitEvent(realNameData)); + } + +} + +/// +/// 实名制检测结果 +/// +public enum RealNameLimitType +{ + NoLimit,//无限制 + NoRealNameMaxTimeLimit,//未实名制,达到最大时间限制 + ChildNightLimit,//未成年,深夜限制(22时至次日8时 不得为未成年人提供游戏服务) + ChildTimeLimit,//未成年,每日游戏时长限制 +} + +/// +/// 实名制信息 +/// +public class RealNameData +{ + /// + /// 是否可以继续游玩 + /// + public bool canPlay = true; + /// + /// 实名制状态 + /// + public RealNameStatus realNameStatus = RealNameStatus.NotNeed; + /// + /// 是否成年 + /// + public bool isAdult = true; + /// + /// 今日在线时长 + /// + public int onlineTime = 0; + /// + /// 是否是深夜 + /// + public bool isNight = false; + + public RealNameData() + { + } + + public RealNameData(bool canPlay, RealNameStatus realNameStatus, bool isAdult, int onlineTime, bool isNight) + { + this.realNameStatus = realNameStatus; + this.onlineTime = onlineTime; + this.canPlay = canPlay; + this.isNight = isNight; + this.isAdult = isAdult; + } +} diff --git a/Assets/Script/Core/SDKManager/RealName/GameEvent/TeenagerHealthyEvent.cs.meta b/Assets/Script/Core/SDKManager/RealName/GameEvent/TeenagerHealthyEvent.cs.meta new file mode 100644 index 00000000..5b9a48e5 --- /dev/null +++ b/Assets/Script/Core/SDKManager/RealName/GameEvent/TeenagerHealthyEvent.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: e6d2dfff3a151aa49bc743d41df3f68b +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/SDKManager/RealName/NetWork.meta b/Assets/Script/Core/SDKManager/RealName/NetWork.meta new file mode 100644 index 00000000..e044b47a --- /dev/null +++ b/Assets/Script/Core/SDKManager/RealName/NetWork.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 024df8ce736657b4c9fe28a76e57f920 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/SDKManager/RealName/NetWork/RequestRealNameState2Client.cs b/Assets/Script/Core/SDKManager/RealName/NetWork/RequestRealNameState2Client.cs new file mode 100644 index 00000000..b35ad99e --- /dev/null +++ b/Assets/Script/Core/SDKManager/RealName/NetWork/RequestRealNameState2Client.cs @@ -0,0 +1,41 @@ +using UnityEngine; +using System.Collections; + +public class RequestRealNameState2Client : MessageClassInterface +{ + public int code; + /// + /// 玩家游戏总时长 (分) + /// + public long allPlayTime = 0; + /// + /// 今日在线时长(秒) + /// + public int onlineTime = 0; + + /// + /// 是否可以继续游玩 + /// + public bool canPlay = true; + + /// + /// 是否成年 + /// + public bool adult = true; + + /// + /// 是否是深夜(22时至次日8时 不得为未成年人提供游戏服务) + /// + public bool night = false; + + /// + /// 实名制状态 + /// + public RealNameStatus realNameStatus = RealNameStatus.NotNeed; + + + public void DispatchMessage() + { + GlobalEvent.DispatchTypeEvent(this); + } +} diff --git a/Assets/Script/Core/SDKManager/RealName/NetWork/RequestRealNameState2Client.cs.meta b/Assets/Script/Core/SDKManager/RealName/NetWork/RequestRealNameState2Client.cs.meta new file mode 100644 index 00000000..95407c1d --- /dev/null +++ b/Assets/Script/Core/SDKManager/RealName/NetWork/RequestRealNameState2Client.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 35322e359d6a0b9469d3f29d543ce620 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/SDKManager/RealName/NetWork/RequestRealNameState2Server.cs b/Assets/Script/Core/SDKManager/RealName/NetWork/RequestRealNameState2Server.cs new file mode 100644 index 00000000..f72822a7 --- /dev/null +++ b/Assets/Script/Core/SDKManager/RealName/NetWork/RequestRealNameState2Server.cs @@ -0,0 +1,23 @@ + +using System.Collections; + +public class RequestRealNameState2Server +{ + /// + /// 实名制状态 + /// + public RealNameStatus realNameStatus = RealNameStatus.NotNeed; + + public bool isAdult = true; + + public RequestRealNameState2Server(RealNameStatus realNameStatus, bool isAdult) + { + this.realNameStatus = realNameStatus; + this.isAdult = isAdult; + } + + public static void RequestRealName(RealNameStatus l_realNameStatus,bool l_isAdult) + { + JsonMessageProcessingController.SendMessage(new RequestRealNameState2Server(l_realNameStatus, l_isAdult)); + } +} diff --git a/Assets/Script/Core/SDKManager/RealName/NetWork/RequestRealNameState2Server.cs.meta b/Assets/Script/Core/SDKManager/RealName/NetWork/RequestRealNameState2Server.cs.meta new file mode 100644 index 00000000..006c5818 --- /dev/null +++ b/Assets/Script/Core/SDKManager/RealName/NetWork/RequestRealNameState2Server.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 362418d4cb6cac04eba4b83b986cf7ad +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/SDKManager/RealName/RealNameManager.cs b/Assets/Script/Core/SDKManager/RealName/RealNameManager.cs new file mode 100644 index 00000000..0284dc36 --- /dev/null +++ b/Assets/Script/Core/SDKManager/RealName/RealNameManager.cs @@ -0,0 +1,388 @@ +using FrameWork.SDKManager; +using System; +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +// 前端间隔1min询问服务器,根据规则触发实名认证,逻辑层应监听 RealNameLimitEvent 事件以处理实名制规则触发后的逻辑(需要游戏逻辑层处理) +// 通过调用 CheckPayLimit 方法,启动购买限制认证, 监听CheckPayLimitResultEvent 消息,获取结果 (本步骤已与库的购买逻辑结合,游戏逻辑层不需要处理) +public class RealNameManager { + + static private RealNameManager instance; + + static public RealNameManager GetInstance() + { + if (instance == null) + { + instance = new RealNameManager(); + } + return instance; + } + + #region 变量 + private bool openRealName = false;//是否开启实名认证 ,总开关 + private RealNameStatus realNameStatus = RealNameStatus.NotNeed;//实名状态 + + public RealNameStatus RealNameStatus + { + get + { + return realNameStatus; + } + set + { + Debug.Log("Set RealNameStatus:" + value); + realNameStatus = value; + } + } + public bool isAdult = false; //是成年人 + #endregion + + #region 外部调用 + + /// + /// 是否需要实名认证 + /// + /// + public bool IsOpenRealName() + { + return openRealName; + } + + /// + /// 是成年人 + /// + /// + public bool IsAdult() + { + return isAdult; + } + + /// + /// 开始实名认证 + /// + /// + public void StartRealNameAttestation() + { + if (openRealName && RealNameStatus == RealNameStatus.NotRealName) + { + SDKManager.StartRealNameAttestation(); // 调用sdk 开始实名认证 + TestRealNameStatus(); //将认证结果上报服务器 + } + else + { + Debug.LogWarning("StartRealNameVerify useless: openRealName is" + openRealName + " realNameStatus is " + RealNameStatus); + } + } + + /// + /// 检测是否有支付限制 需要监听 CheckPayLimitResultEvent 消息,获取结果 + /// + public void CheckPayLimit(int payAmount) + { + CheckPayLimitEvent.Dispatch(payAmount); + } + + #endregion + + #region 生命周期 + public void Init() + { + //检测总开关 + TestRealNameSwitch(); + if(openRealName) + { + ApplicationManager.s_OnApplicationUpdate += OnUpdate; + SDKManager.RealNameCallBack += OnRealNameCallBack; + SDKManager.PayLimitCallBack += OnPayLimitCallBack; + LoginGameController.OnUserLogin += OnLoginEvent; + LoginGameController.OnUserLogout += OnLogoutEvent; + SDKManager.RealNameLogoutCallBack += OnNeedLogout; + + AddNetEvent(); + + + //检测实名状态(但不触发实名) + //TestRealNameStatus(); + InitOnlineTimer(); + } + GlobalEvent.AddTypeEvent(OnCheckPayLimit); + } + + + /// + /// 需要登出账号 + /// + /// + private void OnNeedLogout() + { + Debug.Log("========RealNameManager OnNeedLogout"); + LoginGameController.Logout(); + } + + + + private void OnLogoutEvent(UserLogout2Client t) + { + SDKManager.RealNameLogout(); + RealNameStatus = RealNameStatus.NotNeed;//已经登出,停止检测 + } + + private void OnLoginEvent(UserLogin2Client t) + { + Debug.Log("RealNameManager OnLoginEvent" + t.code + t.reloginState); + if (t.code != 0||t.reloginState) + return; + SDKManager.RealNameLogin(t.user.userID); + TestRealNameStatus(); + } + + /// + /// 查询支付结果的回调 + /// + /// + private void OnPayLimitCallBack(bool isLimit,int payAmount) + { + PayLimitType payLimitType = PayLimitType.None; + if (isLimit) + { + payLimitType = PayLimitType.ChildLimit; + } + Debug.Log("OnPayLimitCallBack from SDK:" + payLimitType); + CheckPayLimitResultEvent.Dispatch(payAmount, payLimitType); + } + + + /// + /// SDK 实名制认证回调 + /// + /// + private void OnRealNameCallBack(RealNameData info) + { + Debug.Log("OnRealNameCallBack" + info.realNameStatus + " isAdult:" + info.isAdult); + + RealNameStatus = info.realNameStatus; + isAdult = info.isAdult; + } + + + /// + /// 接收到询问支付限制的事件 + /// + /// + /// + private void OnCheckPayLimit(CheckPayLimitEvent e, object[] args) + { + PayLimitType payLimitType = PayLimitType.None;//默认不需要实名认证,无限制 + Debug.LogWarning("OnCheckPayLimit====openRealName==" + openRealName); + if (openRealName) + { + if (RealNameStatus == RealNameStatus.NotRealName) + { + StartRealNameAttestation(); //自动开始实名制认证 + payLimitType = PayLimitType.NoRealName; + } + else if (RealNameStatus == RealNameStatus.IsRealName) + { + if (isAdult) //成年 + { + payLimitType = PayLimitType.None; + } + else //未成年 + { + CheckPayLimitBySDK(e.payAmount); + Debug.LogWarning("CheckPayLimitBySDK"); + return; + } + } + else if (RealNameStatus == RealNameStatus.NotNeed) + { + payLimitType = PayLimitType.None;//默认不需要实名认证,无限制 + } + } + + Debug.LogWarning("OnCheckPayLimit====payLimitType==" + payLimitType); + + CheckPayLimitResultEvent.Dispatch(e.payAmount, payLimitType); + } + + private void OnUpdate() + { + OnlineTimer(); + } + + #endregion + + #region 在线计时器 + float c_onlineTimer = 1 * 60;//当日游戏时间检测间隔 1分钟 * 60秒/分钟 + + float onlineTimer = 0; + + private void InitOnlineTimer() + { + ResetOnlineTimer(); + } + + /// + /// 重置计时器 + /// + private void ResetOnlineTimer() + { + onlineTimer = c_onlineTimer; + } + + private void OnlineTimer() + { + if (RealNameStatus == RealNameStatus.NotNeed) + { + return; + } + + if (RealNameStatus == RealNameStatus.IsRealName && isAdult == true) + { + return; + } + + if (onlineTimer >= 0) + { + + onlineTimer -= Time.deltaTime; + if (onlineTimer < 0) + { + //询问服务器 是否超出体验时间或未成年是否超时 + AskServerOnlineTime(); + + //重置计时器 + ResetOnlineTimer(); + } + } + } + + + #endregion + + #region 实名制和未成年检测 + + /// + /// 检测实名总开关 + /// + private void TestRealNameSwitch() + { + string l_openRealName = SDKManager.GetProperties(SDKInterfaceDefine.PropertiesKey_OpenRealName, "false"); + openRealName = (l_openRealName == "true"); //重打包工具控制总开关 + //上报服务器 + Debug.Log("openRealName" + openRealName); + } + + /// + /// 检测实名制状态(不触发实名制认证) + /// + private void TestRealNameStatus() + { + RealNameStatus = GetRealNameStatusFromSDK(); + + isAdult = SDKManager.IsAdult(); + + //上报服务器 + AskServerOnlineTime(); + } + + /// + /// 询问服务器在线时间,触发检测 + /// + private void AskServerOnlineTime() + { + //未实名制,再询问一下sdk + if (RealNameStatus != RealNameStatus.IsRealName || !isAdult) + { + RealNameStatus = GetRealNameStatusFromSDK(); + + isAdult = SDKManager.IsAdult(); + } + + Debug.LogWarning("AskServerOnlineTime" + RealNameStatus + isAdult); + RequestRealNameState2Server.RequestRealName(RealNameStatus, isAdult); + } + + #endregion + + #region 与服务器通信 + + /// + /// 添加服务器消息监听 + /// + private void AddNetEvent() + { + GlobalEvent.AddTypeEvent(OnRequestRealNameResult); + } + + /// + /// 询问实名制检测的回调 + /// + /// + /// + private void OnRequestRealNameResult(RequestRealNameState2Client e, object[] args) + { + RealNameLimitEvent.Dispatch(e.onlineTime,e.night,e.canPlay,e.realNameStatus,e.adult); + } + + #endregion + + #region 未成年支付限制 + + /// + /// 检测是否支付限制 PayLimitCallBack + /// + /// + /// + public void CheckPayLimitBySDK(int payAmont) + { + if (!openRealName) + { + return ; + } + + SDKManager.CheckPayLimit(payAmont); + } + + #endregion + + #region 工具方法 + + /// + /// 获得当前实名制状态 (从缓存中) + /// + /// + private RealNameStatus GetRealNameStatus() + { + if (!openRealName) + { + return RealNameStatus.NotNeed; + } + else + { + return RealNameStatus; + } + } + + /// + /// 从SDK 获取实名制状态,并缓存 + /// + /// + private RealNameStatus GetRealNameStatusFromSDK() + { + if (!openRealName) + { + RealNameStatus = RealNameStatus.NotNeed; + } + else + { + RealNameStatus = SDKManager.GetRealNameType(); + } + + Debug.Log("GetRealNameStatusFromSDK :openRealName " + openRealName + " realNameStatus:" + RealNameStatus); + + return RealNameStatus; + } + #endregion +} diff --git a/Assets/Script/Core/SDKManager/RealName/RealNameManager.cs.meta b/Assets/Script/Core/SDKManager/RealName/RealNameManager.cs.meta new file mode 100644 index 00000000..c7a28d6c --- /dev/null +++ b/Assets/Script/Core/SDKManager/RealName/RealNameManager.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: dedff6e4d5ee4724887699294597cc1c +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/SDKManager/RealNameSDKImplements.meta b/Assets/Script/Core/SDKManager/RealNameSDKImplements.meta new file mode 100644 index 00000000..34649cbe --- /dev/null +++ b/Assets/Script/Core/SDKManager/RealNameSDKImplements.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: d36e6c39aa542e4418b6363a051d3a56 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/SDKManager/SDKInterfaceDefine.cs b/Assets/Script/Core/SDKManager/SDKInterfaceDefine.cs new file mode 100644 index 00000000..c4793d8f --- /dev/null +++ b/Assets/Script/Core/SDKManager/SDKInterfaceDefine.cs @@ -0,0 +1,176 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +namespace FrameWork.SDKManager +{ + public class SDKInterfaceDefine + { + public const string ModuleName = "ModuleName"; + public const string FunctionName = "FunctionName"; + public const string ListenerName = "ListenerName"; + + public const string SDKName = "SDKName"; + public const string SDKIndex = "SDKIndex"; + public const string Tag = "Tag"; + + public const string ParameterName_IsSuccess = "IsSuccess"; + public const string ParameterName_Error = "Error"; + public const string ParameterName_Content = "Content"; + public const string ParameterName_UserID = "UserID"; + + public const string ModuleName_Init = "Init"; + public const string ModuleName_Dispose = "Dispose"; + public const string ModuleName_Debug = "Debug"; + + public const string ModuleName_Login = "Login"; + public const string ModuleName_Pay = "Pay"; + public const string ModuleName_AD = "AD"; + public const string ModuleName_Log = "Log"; + public const string ModuleName_Other = "Other"; + public const string ModuleName_LifeCycle = "LifeCycle"; + public const string ModuleName_RealName = "RealName"; + + //回调方法 + public const string FunctionName_OnError = "OnError"; + public const string FunctionName_OnLog = "OnLog"; + + public const string FunctionName_OnInit = "OnInit"; + public const string FunctionName_OnLogin = "OnLogin"; + public const string FunctionName_OnLogout = "OnLogout"; + public const string FunctionName_OnPay = "OnPay"; + public const string FunctionName_OnOther = "OnOther"; + + //LifeCycle 相关参数 + public const string LifeCycle_FunctionName_OnApplicationQuit = "OnApplicationQuit"; + + //Login相关参数 + public const string Login_FunctionName_Login = "Login"; + public const string Login_FunctionName_LoginOut = "LoginOut"; + + public const string Login_ParameterName_Device = "Device"; + public const string Login_ParameterName_AccountId = "AccountId"; + public const string Login_ParameterName_loginPlatform = "loginPlatform"; + public const string Login_ParameterName_NickName = "NickName"; + public const string Login_ParameterName_HeadPortrait = "HeadPortrait"; + + //Pay相关参数 + public const string Pay_FunctionName_OnPay = "OnPay";//支付回调 + public const string Pay_FunctionName_GetGoodsInfo = "GetGoodsInfo";//获取商品信息回调 + public const string Pay_FunctionName_ClearPurchase = "ClearPurchase";//擦除购买记录(已正常发货) + public const string Pay_ParameterName_GoodsID = "GoodsID"; + public const string Pay_ParameterName_GoodsType = "GoodsType"; + public const string Pay_ParameterName_Count = "Count"; + public const string Pay_ParameterName_GoodsName = "GoodsName"; + public const string Pay_ParameterName_GoodsDescription = "GoodsDescription"; + public const string Pay_ParameterName_CallBackUrl = "CallBackUrl"; + public const string Pay_ParameterName_CpOrderID = "CpOrderID";//第三方支付ID + public const string Pay_ParameterName_OrderID = "OrderID"; //我们自己的支付ID + public const string Pay_ParameterName_PrepayID = "PrepayID "; //预支付订单id + public const string Pay_ParameterName_Price = "Price"; //价格 + public const string Pay_ParameterName_Currency = "Currency"; //货币 + public const string Pay_ParameterName_Payment = "Payment"; //支付途径 + public const string Pay_ParameterName_Receipt = "Receipt"; //支付回执 + public const string Pay_ParameterName_LocalizedPriceString = "localizedPriceString";//本地货币类型与数目 + + public const string Pay_GoodsTypeEnum_ONCE_ONLY = "ONCE_ONLY"; + public const string Pay_GoodsTypeEnum_NORMAL = "NORMAL"; + public const string Pay_GoodsTypeEnum_RIGHTS = "RIGHTS"; + + //AD相关参数 + public const string AD_ParameterName_ADType = "ADType"; + public const string AD_ParameterName_ADResult = "ADResult"; //广告播放结果 + public const string AD_ParameterName_VideoADKey = "VideoADKey";//视频广告Key + + public const string AD_FunctionName_LoadAD = "LoadAD"; + public const string AD_FunctionName_PlayAD = "PlayAD"; + public const string AD_FunctionName_CloseAD = "CloseAD"; + public const string AD_FunctionName_ADIsLoaded = "ADIsLoaded"; + public const string AD_FunctionName_OnAD = "OnAD"; + + + //Log相关参数 + public const string Log_FunctionName_Login = "LogLogin"; + public const string Log_FunctionName_LoginOut = "LogLoginOut"; + public const string Log_FunctionName_Event = "LogEvent"; + public const string Log_FunctionName_LogPay = "LogPay"; + public const string Log_FunctionName_LogPaySuccess = "LogPaySuccess"; + public const string Log_FunctionName_RewardVirtualCurrency = "LogRewardVirtualCurrency"; //奖励虚拟币 + public const string Log_FunctionName_PurchaseVirtualCurrency = "LogPurchaseVirtualCurrency";//消费虚拟币 + public const string Log_FunctionName_UseItem = "LogUseItem";//使用虚拟物品(通过虚拟币购买的) + + //Log Login相关 + public const string Log_ParameterName_AccountId = "AccountId"; + + //Log VirtualCurrency相关 + public const string Log_ParameterName_RewardReason = "RewardReason"; + + //Log Event相关 + public const string Log_ParameterName_EventID = "EventID"; + public const string Log_ParameterName_EventLabel = "EventLabel"; + public const string Log_ParameterName_EventMap = "EventMap"; + + //realName相关 + public const string RealName_FunctionName_OnLogin = "OnLogin"; //登录 + public const string RealName_FunctionName_OnLogout = "OnLogout"; //登出 + public const string RealName_FunctionName_GetRealNameType = "GetRealNameType"; //获得实名认证状态 + public const string RealName_FunctionName_IsAdult ="IsAdult"; //是否成年 + public const string RealName_FunctionName_LogPayAmount ="LogPayAmount"; //上报支付金额 + public const string RealName_FunctionName_CheckPayLimit ="CheckPayLimit"; //查询是否支付受限制 + public const string RealName_FunctionName_GetTodayOnlineTime ="GetTodayOnlineTime"; //获取今日在线时长 + public const string RealName_FunctionName_StartRealNameAttestation = "StartRealNameAttestation";//开始实名认证 + public const string RealName_FunctionName_RealNameCallBack="RealNameCallBack"; //实名认证完成后的回调 + public const string RealName_FunctionName_PayLimitCallBack = "PayLimitCallBack"; //询问支付限制的回调 + public const string RealName_FunctionName_RealNameLogout ="RealNameLogout"; //实名系统 通知逻辑层退出登录 + public const string RealName_ParameterName_RealNameStatus ="RealNameStatus"; //实名认证的状态 + public const string RealName_ParameterName_IsAdult = "IsAdult"; //是否是成年人 + public const string RealName_ParameterName_IsPayLimit = "IsPayLimit"; //是否被限制支付 + public const string RealName_ParameterName_PayAmount = "PayAmount"; //支付金额 + + //Other相关参数 + public const string Other_FunctionName_Exit = "Exit"; + + //Other -> 剪贴板 + public const string Other_FunctionName_CopyToClipboard = "CopyToClipboard"; + public const string Other_FunctionName_CopyFromClipboard = "CopyFromClipboard"; + public const string Other_ParameterName_Content = "Content"; + + //Other -> 热更新安装包 + public const string Other_FunctionName_DownloadAPK = "DownloadAPK"; + public const string Other_FunctionName_GetAPKSize = "GetAPKSize"; + public const string Other_ParameterName_DownloadURL = "DownloadURL"; + public const string Other_ParameterName_Progress = "Progress"; + public const string Other_ParameterName_TotalProgress = "TotalProgress"; + public const string Other_ParameterName_Size = "Size"; + + //Other -> 获取手机通讯录 + public const string Other_FunctionName_GetPhoneNumberList = "GetPhoneNumberList"; + + //Properties + public const string FileName_ChannelProperties = "Channel"; //文件名 + public const string PropertiesKey_IsLog = "IsLog"; //是否输出日志 + public const string PropertiesKey_SelectNetworkPath = "SelectNetworkPath"; //选服配置下载地址 + public const string PropertiesKey_UpdateDownLoadPath = "UpdateDownLoadPath"; //热更新下载地址(最后没有斜线) + public const string PropertiesKey_TestUpdateDownLoadPath = "TestUpdateDownLoadPath"; //热更新下载测试地址(最后没有斜线) + public const string PropertiesKey_ChannelName = "ChannelName"; //渠道名称 + public const string PropertiesKey_StoreName = "StoreName"; //商店名称,如果有支付方式用@进行分割 + public const string PropertiesKey_LoginPlatform = "LoginPlatform"; //登录平台 + public const string PropertiesKey_ADPlatform = "ADPlatform"; //广告平台 + public const string PropertiesKey_NetworkID = "NetworkID"; //服务器选择 + public const string PropertiesKey_QQGroup = "QQGroup"; //玩家QQ群 + public const string PropertiesKey_AllContact = "AllContact"; //所有联系方式,竖线分割 + public const string PropertiesKey_DirectlyLogin = "DirectlyLogin"; //是否直接登录,不选择登录模式 + public const string PropertiesKey_CloseHealthGamePact = "CloseHealthGamePact";//关闭健康游戏公约 + public const string PropertiesKey_OpenRealName = "OpenRealName"; // 开启实名认证 + public const string PropertiesKey_IsExamine = "IsExamine"; //审核版本 + public const string PropertiesKey_RedeemCode = "RedeemCode"; //兑换码 + public const string PropertiesKey_HideAllAD = "HideAllAD"; //隐藏所有广告按钮 + public const string PropertiesKey_CloseGuide = "CloseGuide"; //关闭新手引导 + public const string PropertiesKey_SDKLogo = "SDKLogo"; //SDK logo + public const string PropertiesKey_LogoShowTime = "LogoShowTime"; //显示下一组logo n 秒 , 0 表示覆盖原本logo + public const string PropertiesKey_CanPay = "CanPay"; //允许支付 + + public const string PropertiesKey_SelectServerURL = "SelectServerURL"; //选服服务器地址 + + public const string PropertiesKey_SelectServerOSSURL = "SelectServerOSSURL"; //选服服务器 OSS地址 + } +} diff --git a/Assets/Script/Core/SDKManager/SDKInterfaceDefine.cs.meta b/Assets/Script/Core/SDKManager/SDKInterfaceDefine.cs.meta new file mode 100644 index 00000000..312a5173 --- /dev/null +++ b/Assets/Script/Core/SDKManager/SDKInterfaceDefine.cs.meta @@ -0,0 +1,13 @@ +fileFormatVersion: 2 +guid: 1261cfd1fe821584fbb4a77539ae4a6a +timeCreated: 1524378116 +licenseType: Pro +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/SDKManager/SDKManager.cs b/Assets/Script/Core/SDKManager/SDKManager.cs index 23545121..c62e5f6c 100644 --- a/Assets/Script/Core/SDKManager/SDKManager.cs +++ b/Assets/Script/Core/SDKManager/SDKManager.cs @@ -1,574 +1,2026 @@ -using System; +using FrameWork; +using FrameWork.SDKManager; +using System; using System.Collections; using System.Collections.Generic; +using System.IO; using System.Reflection; using UnityEngine; - -public class SDKManager +namespace FrameWork.SDKManager { - public const string c_ConfigName = "SDKConfig"; - public const string c_KeyName = "SDKInfo"; + public static class SDKManager + { + static bool isInit = false; + public static string UserID; + +#if UNITY_ANDROID + public const string c_ConfigName = "SDKConfig_Android"; +#elif UNITY_IOS + public const string c_ConfigName = "SDKConfig_IOS"; +#else + public const string c_ConfigName = "SDKConfig"; +#endif + + public const string c_KeyName = "SDKInfo"; + + static List s_loginServiceList = null; + static List s_payServiceList = null; + static List s_ADServiceList = null; + static List s_logServiceList = null; + static List s_shareServiceList = null; + static List s_otherServiceList = null; + static List s_realNameServiceList = null; + private static PayCallBack s_payCallBack; + private static ADCallBack s_adCallBack; + private static GoodsInfoCallBack s_goodsInfoCallBack; + private static RealNameCallBack s_realNameCallBack; + private static PayLimitCallBack s_payLimitCallBack; + private static RealNameLogoutCallBack s_RealNameLogoutCallBack; + + static Dictionary s_callBackDict = new Dictionary(); + + static bool s_useNewSDKManager = false; //是否使用新版本SDKManager + + #region 属性 + + public static LoginCallBack LoginCallBack { get; set; } + + public static PayCallBack PayCallBack + { + get + { + return s_payCallBack; + } - static List s_loginServiceList = null; - static List s_payServiceList = null; - static List s_ADServiceList = null; - static List s_logServiceList = null; - static List s_otherServiceList = null; + set + { + s_payCallBack = value; + } + } + public static ADCallBack ADCallBack + { + get + { + return s_adCallBack; + } - #region 外部调用 + set + { + s_adCallBack = value; + } + } - #region 初始化 + public static GoodsInfoCallBack GoodsInfoCallBack + { + get + { + return s_goodsInfoCallBack; + } - /// - /// 初始化 - /// - public static void Init() - { - //Debug.Log("SDKManager Init"); + set + { + s_goodsInfoCallBack = value; + } + } - try + public static RealNameCallBack RealNameCallBack { - if (ConfigManager.GetIsExistConfig(c_ConfigName)) + get { - LoadService(); + return s_realNameCallBack; + } + set + { + s_realNameCallBack = value; + } + } + + public static PayLimitCallBack PayLimitCallBack + { + get + { + return s_payLimitCallBack; + } - InitSDK(); + set + { + s_payLimitCallBack = value; } } - catch (Exception e) + + public static RealNameLogoutCallBack RealNameLogoutCallBack { - Debug.LogError("SDKManager Init Exception: " + e.ToString()); + get + { + return s_RealNameLogoutCallBack; + } + + set + { + s_RealNameLogoutCallBack = value; + } } - } - #endregion + #endregion - #region 获取SDKInterface + #region 外部调用 - public static LoginInterface GetLoginService() where T: LoginInterface - { - return GetLoginService(typeof(T).Name); - } + #region 初始化 - public static LoginInterface GetLoginService(string SDKName) - { - return GetSDKService(s_loginServiceList, SDKName); - } + /// + /// 初始化 + /// + public static void Init() + { + if (!isInit) + { + isInit = true; + + try + { + if (ConfigManager.GetIsExistConfig(c_ConfigName)) + { + SchemeData data = LoadGameSchemeConfig(); + + s_useNewSDKManager = data.UseNewSDKManager; + + if (s_useNewSDKManager) + { + SDKManagerNew.Init(); + } + Debug.Log("SDKManager Init"); + + LoadService(data); + InitSDK(); + AutoListenerInit(); + + RealNameManager.GetInstance().Init(); //初始化实名制系统 + } + } + catch (Exception e) + { + Debug.LogError("SDKManager Init Exception: " + e.ToString()); + } + } + } - public static LoginInterface GetLoginService(int index) - { - return s_loginServiceList[index]; - } + /// + /// 额外初始化,SDKName == null时初始化全体 + /// + public static void ExtraInit(SDKType type, string sdkName = null, string tag = null) + { + if (sdkName != null) + { + switch (type) + { + case SDKType.AD: + GetADService(sdkName).ExtraInit(tag); break; + case SDKType.Log: + GetLogService(sdkName).ExtraInit(tag); break; + case SDKType.Login: + GetLoginService(sdkName).ExtraInit(tag); break; + case SDKType.Other: + GetOtherService(sdkName).ExtraInit(tag); break; + case SDKType.Pay: + GetPayService(sdkName).ExtraInit(tag); break; + case SDKType.RealName: + GetPayService(sdkName).ExtraInit(tag);break; + } + } + else + { + switch (type) + { + case SDKType.AD: + AllExtraInit(s_ADServiceList, tag); break; + case SDKType.Log: + AllExtraInit(s_logServiceList, tag); break; + case SDKType.Login: + AllExtraInit(s_loginServiceList, tag); break; + case SDKType.Other: + AllExtraInit(s_otherServiceList, tag); break; + case SDKType.Pay: + AllExtraInit(s_payServiceList, tag); break; + case SDKType.RealName: + AllExtraInit(s_realNameServiceList, tag);break; + } + } + } - public static PayInterface GetPayService() where T : PayInterface - { - return GetPayService(typeof(T).Name); - } + static void AllExtraInit(List list, string tag = null) where T : SDKInterfaceBase + { + for (int i = 0; i < list.Count; i++) + { + try + { + list[i].ExtraInit(tag); + } + catch (Exception e) + { + Debug.LogError("AllExtraInit Exception " + list[i].m_SDKName + " " + e.ToString()); + } + } + } - public static PayInterface GetPayService(string SDKName) - { - return GetSDKService(s_payServiceList, SDKName); - } + static void CheckInit() + { + if(!isInit) + { + throw new Exception("SDKManager not init !"); + } + } - public static PayInterface GetPayService(int index) - { - return s_payServiceList[index]; - } + #endregion - public static ADInterface GetADService() where T : ADInterface - { - return GetADService(typeof(T).Name); - } + #region 获取SDKInterface - public static ADInterface GetADService(string SDKName) - { - return GetSDKService(s_ADServiceList, SDKName); - } + public static LoginInterface GetLoginService() where T : LoginInterface + { + return GetLoginService(typeof(T).Name); + } - public static ADInterface GetADService(int index) - { - return s_ADServiceList[index]; - } + public static LoginInterface GetLoginService(string SDKName) + { + return GetSDKService(s_loginServiceList, SDKName); + } - public static LogInterface GetLogService() where T : LogInterface - { - return GetLogService(typeof(T).Name); - } + public static LoginInterface GetLoginService(int index) + { + if (s_loginServiceList.Count <= index) + { + throw new Exception("GetLoginService error index->" + index + " count->" + s_loginServiceList.Count); + } - public static LogInterface GetLogService(string SDKName) - { - return GetSDKService(s_logServiceList, SDKName); - } + return s_loginServiceList[index]; + } - public static LogInterface GetLogService(int index) - { - return s_logServiceList[index]; - } + public static PayInterface GetPayService() where T : PayInterface + { + return GetPayService(typeof(T).Name); + } - public static OtherSDKInterface GetOtherService() where T : OtherSDKInterface - { - return GetOtherService(typeof(T).Name); - } + public static PayInterface GetPayService(string SDKName) + { + return GetSDKService(s_payServiceList, SDKName); + } - public static OtherSDKInterface GetOtherService(string SDKName) - { - return GetSDKService(s_otherServiceList, SDKName); - } + public static bool GetHasPayService(string SDKName) + { + return GetHasSDKService(s_payServiceList, SDKName); + } - public static OtherSDKInterface GetOtherService(int index) - { - return s_otherServiceList[index]; - } + public static PayInterface GetPayService(int index) + { + if (s_payServiceList.Count <= index) + { + throw new Exception("GetPayService error index->" + index + " count->" + s_payServiceList.Count); + } + return s_payServiceList[index]; + } - #endregion + public static RealNameInterface GetRealNameService(int index) + { + if (s_realNameServiceList.Count <= index) + { + throw new Exception("GetRealNameService error index->" + index + " count->" + s_realNameServiceList.Count); + } + return s_realNameServiceList[index]; + } - #region 登录 - /// - /// 登陆,默认访问第一个接口 - /// - public static void Login() - { - try + public static ADInterface GetADService() where T : ADInterface { - GetLoginService(0).Login(); + return GetADService(typeof(T).Name); } - catch (Exception e) + + public static ADInterface GetADService(string SDKName) { - Debug.LogError("SDKManager Login Exception: " + e.ToString()); + return GetSDKService(s_ADServiceList, SDKName); } - } - /// - /// 登陆 - /// - public static void Login(string SDKName) - { - try + public static ADInterface GetADService(int index) { - GetLoginService(SDKName).Login(); + if (s_ADServiceList.Count <= index) + { + throw new Exception("GetADService error index->" + index + " count->" + s_ADServiceList.Count); + } + + return s_ADServiceList[index]; } - catch (Exception e) + + public static LogInterface GetLogService() where T : LogInterface { - Debug.LogError("SDKManager Login Exception: " + e.ToString()); + return GetLogService(typeof(T).Name); } - } - /// - /// 登陆 - /// 考虑到有些游戏可能接多个游戏平台,建议使用宏指令调用不同的Login<>接口 - /// - /// - public static void Login() where T: LoginInterface - { - try + public static LogInterface GetLogService(string SDKName) { - GetLoginService().Login(); + return GetSDKService(s_logServiceList, SDKName); + } + + public static LogInterface GetLogService(int index) + { + if (s_logServiceList.Count <= index) + { + throw new Exception("GetLogService error index->" + index + " count->" + s_logServiceList.Count); + } + + return s_logServiceList[index]; + } + + public static OtherSDKInterface GetOtherService() where T : OtherSDKInterface + { + return GetOtherService(typeof(T).Name); + } + + public static OtherSDKInterface GetOtherService(string SDKName) + { + return GetSDKService(s_otherServiceList, SDKName); + } + + public static OtherSDKInterface GetOtherService(int index) + { + if (s_otherServiceList.Count <= index) + { + throw new Exception("GetOtherService error index->" + index + " count->" + s_otherServiceList.Count); + } + + return s_otherServiceList[index]; + } + + #endregion + + #region 登录 + + static void InitLogin(List list) + { + for (int i = 0; i < list.Count; i++) + { + try + { + //list[i].m_SDKName = list[i].GetType().Name; + list[i].Init(); + //s_loginCallBack += list[i].m_callBack; + } + catch (Exception e) + { + Debug.LogError("Init LoginInterface SDK Exception:\n" + e.ToString()); + } + } + } + + /// + /// 登陆,默认访问第一个接口 + /// + public static void Login(string tag = "") + { + if (s_useNewSDKManager) + { + SDKManagerNew.Login(); + } + else + { + try + { + GetLoginService(0).Login(tag); + } + catch (Exception e) + { + Debug.LogError("SDKManager Login Exception: " + e.ToString()); + } + } + } + + public static void LoginOut(string SDKName = null,String tag = null) + { + if (s_useNewSDKManager) + { + SDKManagerNew.LoginOut(SDKName,tag); + } + else + { + try + { + GetLoginService(SDKName).LoginOut(tag); + } + catch (Exception e) + { + Debug.LogError("SDKManager Login Exception: " + SDKName + "===" + e.ToString()); + } + } + } + + /// + /// 登陆 + /// + public static void LoginBySDKName(string SDKName, string tag = "") + { + if (s_useNewSDKManager) + { + SDKManagerNew.Login(SDKName, tag); + } + else + { + try + { + GetLoginService(SDKName).Login(tag); + } + catch (Exception e) + { + Debug.LogError("SDKManager Login Exception: " + SDKName + "===" + e.ToString()); + } + } + } + /// + /// 登陆 + /// + public static void LoginByPlatform(LoginPlatform loginPlatform, string tag = "") + { + try + { + foreach (var item in s_loginServiceList) + { + if (item.GetPlatform().Contains(Application.platform) && item.GetLoginPlatform() == loginPlatform) + { + item.Login(tag); + return; + } + } + + if (s_useNewSDKManager) + { + Debug.LogWarning(loginPlatform); + SDKManagerNew.Login(loginPlatform.ToString(), tag); + } + else + { + Debug.LogError("SDKManager Login dont find class by platform:" + Application.platform + " loginPlatform:" + loginPlatform); + } + } + catch (Exception e) + { + Debug.LogError("SDKManager Login Exception: " + e.ToString()); + } + } + public static List GetSupportLoginPlatform() + { + List platforms = new List(); + + try + { + foreach (var item in s_loginServiceList) + { + if (item.GetPlatform().Contains(Application.platform)) + { + platforms.Add(item.GetLoginPlatform()); + } + } + + if (s_useNewSDKManager) + { + List newList = SDKManagerNew.GetSupportLoginPlatform(); + + for (int i = 0; i < newList.Count; i++) + { + if (!platforms.Contains(newList[i])) + { + platforms.Add(newList[i]); + } + } + } + + if (platforms.Count == 0) + { + Debug.LogError("SDKManager Login dont find class by platform:" + Application.platform + " please check config"); + } + } + catch (Exception e) + { + Debug.LogError("SDKManager Login Exception: " + e.ToString()); + } + + return platforms; + } + + /// + /// 获取支持的登录平台 + /// + /// + /// + public static List GetLoginPlatformsBySDKTool(List defaultValue) + { + if (!Application.isEditor && Application.platform == RuntimePlatform.Android) + { + List result = new List(); + string sdkStr = SDKManager.GetProperties(SDKInterfaceDefine.PropertiesKey_LoginPlatform, ""); + + if (string.IsNullOrEmpty(sdkStr)) + { + return defaultValue; + } + else + { + string[] arrStr = sdkStr.Split('|'); + + for (int i = 0; i < arrStr.Length; i++) + { + result.Add(arrStr[i]); + } + return result; + } + } + else + { + return defaultValue; + } + + + } + + #endregion + + #region 支付 + + static List allPayPlatformInfos; + + static void InitPay(List list) + { + for (int i = 0; i < list.Count; i++) + { + try + { + //list[i].m_SDKName = list[i].GetType().Name; + list[i].Init(); + //list[i].m_PayResultCallBack= s_payCallBack; + //Debug.Log("初始化支付回调"); + } + catch (Exception e) + { + Debug.LogError("Init PayInterface SDK Exception:\n" + e.ToString() + " " + list[i].m_SDKName); + } + } + + if(s_useNewSDKManager) + { + PublicPayClass publicPayInterface = new PublicPayClass(); + publicPayInterface.Init(); + list.Add(publicPayInterface); + } + } + + /// + /// 支付,默认访问第一个接口 + /// + public static void Pay(PayInfo payInfo) + { + //优先使用本地配置的SDK + if (s_payServiceList.Count > 0) + { + try + { + GetPayService(0).Pay(payInfo); + } + catch (Exception e) + { + Debug.LogError("SDKManager Pay Exception: " + e.ToString()); + } + } + + else if (s_useNewSDKManager) + { + if (GetPrePay(payInfo.storeName.ToString())) + { + try + { + GetPayService("PublicPayClass").Pay(payInfo); + } + catch (Exception e) + { + Debug.LogError("SDKManager PublicPayClass Exception: " + e.ToString()); + } + } + else { + SDKManagerNew.Pay(payInfo); + } + + } + else + { + Debug.Log("支付SDK 没有配置! "); + } + } + + /// + /// 支付 + /// + public static void Pay(string SDKName, PayInfo payInfo ) + { + Debug.Log("Pay SDKname " + SDKName + " GetHasSDKService " + GetHasSDKService(s_payServiceList, SDKName)); + + //优先使用本地配置的SDK + if (GetHasSDKService(s_payServiceList, SDKName)) + { + try + { + GetPayService(SDKName).Pay(payInfo); + } + catch (Exception e) + { + Debug.LogError("SDKManager Pay Exception: " + e.ToString()); + } + } + + else if (s_useNewSDKManager) + { + + if (GetPrePay(SDKName)) + { + try + { + GetPayService("PublicPayClass").Pay(payInfo); + } + catch (Exception e) + { + Debug.LogError("SDKManager PublicPayClass Exception: " + e.ToString()); + } + } + else + { + SDKManagerNew.Pay( payInfo); + } + + } + else + { + Debug.LogError("支付SDK 没有配置! "); + } + } + + ///// + ///// 支付,默认访问第一个接口 + ///// + //public static void ConfirmPay(string orderID, string tag = "") + //{ + // try + // { + // Debug.Log("SDKManager ConfirmPay " + orderID); + // GetPayService(0).ConfirmPay(orderID, tag); + + // } + // catch (Exception e) + // { + // Debug.LogError("SDKManager Pay Exception: " + e.ToString()); + // } + //} + + /// + /// 支付 + /// + public static void ConfirmPay(string SDKName, string goodID, string tag = "") + { + try + { + if (GetHasPayService(SDKName)) + { + GetPayService(SDKName).ConfirmPay(goodID, tag, SDKName); + } + else + { + GetPayService().ConfirmPay(goodID, tag, SDKName); + } + + } + catch (Exception e) + { + Debug.LogError("SDKManager Pay Exception: " + e.ToString()); + } + } + + public static LocalizedGoodsInfo GetGoodsInfo(string goodsID, string tag = "") + { + + try + { + return GetPayService(0).GetGoodsInfo(goodsID); + } + catch (Exception e) + { + Debug.LogError("SDKManager GetGoodsInfo Exception: " + e.ToString()); + } + return null; + } + + public static LocalizedGoodsInfo GetGoodsInfo(string SDKName, string goodsID, string tag = "") + { + //优先使用本地配置的SDK + if (GetHasSDKService(s_payServiceList, SDKName)) + { + try + { + return GetPayService(SDKName).GetGoodsInfo(goodsID); + } + catch (Exception e) + { + Debug.LogError("SDKManager GetGoodsInfo Exception: " + e.ToString()); + } + } + else if (s_useNewSDKManager) + { + try + { + GetPayService("PublicPayClass").GetGoodsInfo(goodsID); + } + catch (Exception e) + { + Debug.LogError("SDKManager GetGoodsInfo Exception: " + e.ToString()); + } + } + else + { + Debug.LogError("支付SDK 没有配置! "); + } + + return null; + } + + public static List GetAllGoodsInfo(string tag = "") + { + try + { + return GetPayService(0).GetAllGoodsInfo(); + } + catch (Exception e) + { + Debug.LogError("SDKManager GetGoodsInfo Exception: " + e.ToString()); + } + return null; + } + + public static List GetAllGoodsInfo(string SDKName, string tag = "") + { + try + { + return GetPayService(SDKName).GetAllGoodsInfo(); + } + catch (Exception e) + { + Debug.LogError("SDKManager GetGoodsInfo Exception: " + e.ToString()); + } + + return null; + } + + public static bool GetPrePay(String SDKName) + { + return SDKManagerNew.GetPrePay(SDKName); + } + + public static bool GetReSendPay(String SDKName) + { + return SDKManagerNew.GetReSendPay(SDKName); + } + + /// + /// 获取所有支付平台信息 + /// + /// + public static List GetAllPayPlatformInfos() + { + if (allPayPlatformInfos == null) + { + + string defaultValue = "None"; + if (s_payServiceList.Count > 0) + { + defaultValue = ""; + for (int i = 0; i < s_payServiceList.Count; i++) + { + if ( s_payServiceList[i].GetType() == typeof(PublicPayClass)) + { + continue; + } + if (!string.IsNullOrEmpty(defaultValue)) + { + defaultValue += "|"; + } + defaultValue += s_payServiceList[i].m_SDKName; + Debug.LogWarning(defaultValue+ s_payServiceList[i].GetType()); + } + } + + string payPlatformValueFromSDK = SDKManager.GetProperties(SDKInterfaceDefine.PropertiesKey_StoreName, defaultValue); + + Debug.Log("payPlatformValueFromSDK:" + payPlatformValueFromSDK + " defaultValue:" + defaultValue + "==" + s_payServiceList.Count); + + allPayPlatformInfos = PayPlatformInfo.GetAllPayPlatform(payPlatformValueFromSDK); + } + + return allPayPlatformInfos; + } + + /// + /// 判断当前支付配置是否包含某支付方式 + /// + /// + /// + public static bool IncludeThePayPlatform(StoreName storeName) + { + List allPayPlatforms = GetAllPayPlatformInfos(); + + for (int i = 0; i < allPayPlatforms.Count; i++) + { + if (allPayPlatforms[i].SDKName == storeName.ToString() ) + { + Debug.Log("IncludeThePayPlatform:" + storeName); + return true; + } + } + + return false; + } + + #endregion + + #region 广告 + + /// + /// 获取将会调用的广告sdkName + /// + /// + public static string GetNowADSDKName() + { + string sdkName = GetProperties(SDKInterfaceDefine.PropertiesKey_ADPlatform, null); + if (string.IsNullOrEmpty(sdkName) && s_ADServiceList.Count > 0) + { + return s_ADServiceList[0].m_SDKName; + } + return sdkName; + + } + + /// + /// 加载广告,默认访问第一个接口 + /// + public static void LoadAD(ADType adType, string tag = "") + { + //读取注入配置 + string sdkName = GetProperties(SDKInterfaceDefine.PropertiesKey_ADPlatform, null); + + LoadAD(sdkName,adType,tag); + } + + /// + /// 加载广告 + /// + public static void LoadAD(string SDKName, ADType adType, string tag = "") + { + if (string.IsNullOrEmpty(SDKName) && s_ADServiceList.Count > 0) + { + s_ADServiceList[0].LoadAD(adType, tag); + } + else if (GetHasSDKService(s_ADServiceList, SDKName)) + { + try + { + GetADService(SDKName).LoadAD(adType, tag); + } + catch (Exception e) + { + Debug.LogError("SDKManager Pay Exception: " + e.ToString()); + } + } + + else if (s_useNewSDKManager) + { + SDKManagerNew.LoadAD(SDKName, adType, tag); + } + else + { + Debug.LogError("广告SDK 没有配置! "); + } + } + + /// + /// 广告已加载成功,默认访问第一个接口 + /// + public static bool ADIsLoaded(ADType adType, string tag = "") + { + //读取注入配置 + string sdkName = GetProperties(SDKInterfaceDefine.PropertiesKey_ADPlatform, null); + + return ADIsLoaded(sdkName, adType, tag); + } + + /// + /// 加载广告成功 + /// + public static bool ADIsLoaded(string SDKName, ADType adType, string tag = "") + { + try + { + if (string.IsNullOrEmpty(SDKName) && s_ADServiceList.Count > 0) + { + return s_ADServiceList[0].IsLoaded(adType,tag); + } + else if (GetHasSDKService(s_ADServiceList, SDKName)) + { + return GetADService(SDKName).IsLoaded(adType, tag); + } + else + { + if (s_useNewSDKManager) + { + return SDKManagerNew.ADIsLoaded(SDKName,adType, tag); ; + } + else + { + Debug.LogError("SDKManager ADIsLoaded Not find: " + SDKName); + return false; + } + } + } + catch (Exception e) + { + Debug.LogError("SDKManager ADIsLoaded Exception: " + e.ToString()); + return false; + } + } + + /// + /// 显示广告 + /// + public static void PlayAD(ADType adType, string tag = "") + { + string sdkName = GetProperties(SDKInterfaceDefine.PropertiesKey_ADPlatform, null); + PlayAD(sdkName, adType, tag); + } + + /// + /// 显示广告 + /// + public static void PlayAD(string SDKName, ADType adType, string tag = "") + { + Debug.LogWarning("======PlayAD==" + SDKName + "===adType==" + adType + "===" + tag); + try + { + if (string.IsNullOrEmpty(SDKName) && s_ADServiceList.Count > 0) + { + s_ADServiceList[0].PlayAD(adType, tag); + } + else if (GetHasSDKService(s_ADServiceList, SDKName)) + { + GetADService(SDKName).PlayAD(adType, tag); + } + else + { + if (s_useNewSDKManager) + { + SDKManagerNew.PlayAD(SDKName, adType, tag); + } + else + { + Debug.LogError("SDKManager PlayAD Not find: " + SDKName); + } + } + } + catch (Exception e) + { + Debug.LogError("SDKManager PlayAD Exception: " + e.ToString()); + } + } + + /// + /// 隐藏广告 + /// + /// + public static void CloseAD(ADType adType, string tag = "") + { + string sdkName = GetProperties(SDKInterfaceDefine.PropertiesKey_ADPlatform, null); + CloseAD(sdkName, adType, tag); + } + + /// + /// 隐藏广告 + /// + /// + public static void CloseAD(string SDKName, ADType adType, string tag = "") + { + if (string.IsNullOrEmpty(SDKName) && s_ADServiceList.Count > 0) + { + s_ADServiceList[0].CloseAD(adType, tag); + } + else if (GetHasSDKService(s_ADServiceList, SDKName)) + { + GetADService(SDKName).CloseAD(adType, tag); + } + else + { + if (s_useNewSDKManager) + { + SDKManagerNew.CloseAD(SDKName, adType, tag); + } + else + { + Debug.LogError("SDKManager CloseAD Not find: " + SDKName); + } + } } - catch (Exception e) + + #endregion + + #region 数据上报 + + /// + /// 数据上报 + /// + /// + public static void Log(string eventID, Dictionary data) { - Debug.LogError("SDKManager Login Exception: " + e.ToString()); + CheckInit(); + + if (s_useNewSDKManager) + { + SDKManagerNew.Log(eventID, data); + } + + for (int i = 0; i < s_logServiceList.Count; i++) + { + try + { + s_logServiceList[i].Log(eventID, data); + } + catch (Exception e) + { + Debug.LogError("SDKManager Log Exception: " + e.ToString()); + } + } } - } - #endregion + public static void LogLogin(string accountID, Dictionary data = null) + { + CheckInit(); + if (s_useNewSDKManager) + { + SDKManagerNew.LogLogin(accountID, data); + } - #region 支付 + for (int i = 0; i < s_logServiceList.Count; i++) + { + try + { + s_logServiceList[i].LogLogin(accountID, data); + } + catch (Exception e) + { + Debug.LogError("SDKManager LogLogin Exception: " + e.ToString()); + } + } + } - /// - /// 支付,默认访问第一个接口 - /// - public static void Pay(string goodsID) - { - try + public static void LogLoginOut(string accountID) { - GetPayService(0).Pay(goodsID); + CheckInit(); + if (s_useNewSDKManager) + { + SDKManagerNew.LogLoginOut(accountID); + } + + for (int i = 0; i < s_logServiceList.Count; i++) + { + try + { + s_logServiceList[i].LogLoginOut(accountID); + } + catch (Exception e) + { + Debug.LogError("SDKManager LogLoginOut Exception: " + e.ToString()); + } + } } - catch (Exception e) + + public static void LogPay(string orderID, string goodsID,int count, float price, string currency, string payment) { - Debug.LogError("SDKManager Pay Exception: " + e.ToString()); + CheckInit(); + if (s_useNewSDKManager) + { + SDKManagerNew.LogPay(orderID, goodsID, count, price, currency,payment); + } + + for (int i = 0; i < s_logServiceList.Count; i++) + { + try + { + s_logServiceList[i].LogPay(orderID, goodsID, count, price, currency, payment); + } + catch (Exception e) + { + Debug.LogError("SDKManager LogPay Exception: " + e.ToString()); + } + } } - } - /// - /// 支付 - /// - public static void Pay(string SDKName,string goodsID) - { - try + public static void LogPaySuccess(string orderID) { - GetPayService(SDKName).Pay(goodsID); + CheckInit(); + if (s_useNewSDKManager) + { + SDKManagerNew.LogPaySuccess(orderID); + } + + for (int i = 0; i < s_logServiceList.Count; i++) + { + try + { + s_logServiceList[i].LogPaySuccess(orderID); + } + catch (Exception e) + { + Debug.LogError("SDKManager LogPaySuccess Exception: " + e.ToString()); + } + } } - catch (Exception e) + + //以下三个配合使用,用于追踪虚拟物品的产出消耗 + public static void LogRewardVirtualCurrency(float count, string reason) { - Debug.LogError("SDKManager Pay Exception: " + e.ToString()); + CheckInit(); + if (s_useNewSDKManager) + { + SDKManagerNew.LogRewardVirtualCurrency(count, reason); + } + + for (int i = 0; i < s_logServiceList.Count; i++) + { + try + { + s_logServiceList[i].LogRewardVirtualCurrency(count, reason); + } + catch (Exception e) + { + Debug.LogError("SDKManager RewardVirtualCurrency Exception: " + e.ToString()); + } + } } - } - /// - /// 支付 - /// - public static void Pay(string goodsID) where T: PayInterface - { - try + public static void LogPurchaseVirtualCurrency(string goodsID, int num, float price) { - GetPayService().Pay(goodsID); + CheckInit(); + if (s_useNewSDKManager) + { + SDKManagerNew.LogPurchaseVirtualCurrency(goodsID, num, price); + } + + for (int i = 0; i < s_logServiceList.Count; i++) + { + try + { + s_logServiceList[i].LogPurchaseVirtualCurrency(goodsID, num, price); + } + catch (Exception e) + { + Debug.LogError("SDKManager PurchaseVirtualCurrency Exception: " + e.ToString()); + } + } } - catch (Exception e) + + public static void LogUseItem(string goodsID, int num) { - Debug.LogError("SDKManager Pay Exception: " + e.ToString()); + CheckInit(); + if (s_useNewSDKManager) + { + SDKManagerNew.LogUseItem(goodsID, num); + } + + for (int i = 0; i < s_logServiceList.Count; i++) + { + try + { + s_logServiceList[i].LogUseItem(goodsID, num); + } + catch (Exception e) + { + Debug.LogError("SDKManager LogUseItem Exception: " + e.ToString()); + } + } } - } - #endregion + #endregion - #region 广告 + #region 实名制 - /// - /// 加载广告,默认访问第一个接口 - /// - public static void LoadAD(ADType adType, string tag = "") - { - try + /// + /// 登录 + /// + /// + /// + /// + static public void RealNameLogin(string userID, string SDKName = null, string tag = null) { - GetADService(0).LoadAD(adType, tag); + //优先使用本地配置的SDK + if (s_realNameServiceList.Count > 0) + { + try + { + GetRealNameService(0).OnLogin(userID); + } + catch (Exception e) + { + Debug.LogError("SDKManager RealNameLogin Exception: " + e.ToString()); + } + } + + else if (s_useNewSDKManager) + { + SDKManagerNew.RealNameOnLogin(userID, SDKName, tag); + } + else + { + Debug.Log("realName SDK 没有配置! "); + } } - catch (Exception e) + + /// + /// 登出 + /// + /// + /// + static public void RealNameLogout(string SDKName = null, string tag = null) { - Debug.LogError("SDKManager LoadAD Exception: " + e.ToString()); + //优先使用本地配置的SDK + if (s_realNameServiceList.Count > 0) + { + try + { + GetRealNameService(0).OnLogout(); + } + catch (Exception e) + { + Debug.LogError("SDKManager RealNameLogout Exception: " + e.ToString()); + } + } + + else if (s_useNewSDKManager) + { + SDKManagerNew.RealNameOnLogout(SDKName, tag); + } + else + { + Debug.Log("realName SDK 没有配置! "); + } } - } - /// - /// 加载广告 - /// - public static void LoadAD(string SDKName, ADType adType,string tag = "") - { - try + /// + /// 实名制状态 + /// + static public RealNameStatus GetRealNameType(string SDKName = null, string tag = null) { - GetADService(SDKName).LoadAD(adType, tag); + //优先使用本地配置的SDK + if (s_realNameServiceList.Count > 0) + { + try + { + return GetRealNameService(0).GetRealNameType(); + } + catch (Exception e) + { + Debug.LogError("SDKManager GetRealNameType Exception: " + e.ToString()); + return RealNameStatus.NotNeed; + } + } + + else if (s_useNewSDKManager) + { + return SDKManagerNew.GetRealNameType(SDKName,tag); + } + else + { + Debug.Log("realName SDK 没有配置! "); + return RealNameStatus.NotNeed; + } } - catch (Exception e) + + /// + /// 是否成年 + /// + /// + static public bool IsAdult(string SDKName = null, string tag = null) { - Debug.LogError("SDKManager LoadAD Exception: " + e.ToString()); + //优先使用本地配置的SDK + if (s_realNameServiceList.Count > 0) + { + try + { + return GetRealNameService(0).IsAdult(); + } + catch (Exception e) + { + Debug.LogError("SDKManager IsAdult Exception: " + e.ToString()); + return true; + } + } + + else if (s_useNewSDKManager) + { + return SDKManagerNew.IsAdult(SDKName,tag); + + + } + else + { + Debug.Log("realName SDK 没有配置! "); + return true; + } } - } - /// - /// 加载广告 - /// - public static void LoadAD( ADType adType, string tag = "") where T:ADInterface - { - try + /// + /// 今日在线时长 + /// + /// + static public int GetTodayOnlineTime(string SDKName = null, string tag = null) { - GetADService().LoadAD(adType, tag); + //优先使用本地配置的SDK + if (s_realNameServiceList.Count > 0) + { + try + { + return GetRealNameService(0).GetTodayOnlineTime(); + } + catch (Exception e) + { + Debug.LogError("SDKManager GetTodayOnlineTime Exception: " + e.ToString()); + return -1; + } + } + + else if (s_useNewSDKManager) + { + return SDKManagerNew.GetTodayOnlineTime(SDKName,tag); + } + else + { + Debug.Log("realName SDK 没有配置! "); + return -1; + } } - catch (Exception e) + + /// + /// 开始实名制 + /// + static public void StartRealNameAttestation(string SDKName = null, string tag = null) { - Debug.LogError("SDKManager LoadAD Exception: " + e.ToString()); + //优先使用本地配置的SDK + if (s_realNameServiceList.Count > 0) + { + try + { + GetRealNameService(0).StartRealNameAttestation(); + } + catch (Exception e) + { + Debug.LogError("SDKManager StartRealNameAttestation Exception: " + e.ToString()); + + } + } + + else if (s_useNewSDKManager) + { + SDKManagerNew.StartRealNameAttestation(SDKName,tag); + } + else + { + Debug.Log("realName SDK 没有配置! "); + } } - } - /// - /// 显示广告 - /// - public static void PlayAD( ADType adType, string tag = "") - { - try + /// + /// 检测支付是否受限 (SDKManager.PayLimitCallBack 回调结果) + /// + /// + static public void CheckPayLimit(int payAmount, string SDKName = null,string tag =null) { - GetADService(0).PlayAD(adType, tag); + //优先使用本地配置的SDK + if (s_realNameServiceList.Count > 0) + { + try + { + GetRealNameService(0).CheckPayLimit(payAmount); + } + catch (Exception e) + { + Debug.LogError("SDKManager CheckPayLimit Exception: " + e.ToString()); + return ; + } + } + + else if (s_useNewSDKManager) + { + SDKManagerNew.CheckPayLimit(SDKName, payAmount,tag); + } + else + { + Debug.Log("realName SDK 没有配置! "); + return ; + } } - catch (Exception e) + + /// + /// 上报支付金额 + /// + /// + static public void LogPayAmount(int payAmount, string SDKName = null, string tag= null) { - Debug.LogError("SDKManager PlayAD Exception: " + e.ToString()); + //优先使用本地配置的SDK + if (s_realNameServiceList.Count > 0) + { + try + { + GetRealNameService(0).LogPayAmount(payAmount); + } + catch (Exception e) + { + Debug.LogError("SDKManager CheckPayLimit Exception: " + e.ToString()); + } + } + + else if (s_useNewSDKManager) + { + SDKManagerNew.LogPayAmount(SDKName,payAmount,tag); + } + else + { + Debug.Log("realName SDK 没有配置! "); + } } - } - /// - /// 显示广告 - /// - public static void PlayAD(string SDKName, ADType adType, string tag = "") - { - try + + #endregion + + #region 分享 + + static void InitShare(List list) { - GetADService(SDKName).PlayAD(adType, tag); + for (int i = 0; i < list.Count; i++) + { + try + { + //list[i].m_SDKName = list[i].GetType().Name; + list[i].Init(); + //s_loginCallBack += list[i].m_callBack; + } + catch (Exception e) + { + Debug.LogError("Init LoginInterface SDK Exception:\n" + e.ToString()); + } + } } - catch (Exception e) + + public static void Share(string SDKName,string content) { - Debug.LogError("SDKManager PlayAD Exception: " + e.ToString()); + if(s_useNewSDKManager) + { + //SDKManagerNew + } } - } - /// - /// 显示广告 - /// - public static void PlayAD( ADType adType, string tag = "") where T:ADInterface - { - try + #endregion + + #region 其他SDK + + public static void ToClipboard(string content) { - GetADService().PlayAD(adType, tag); +#if UNITY_EDITOR + GUIUtility.systemCopyBuffer = content; + +#elif UNITY_ANDROID + + SDKManagerNew.ToClipboard(content); +#elif UNITY_IOS + ClipboardManager.ToClipboard(content); +#endif } - catch (Exception e) + + public static void DownloadApk(string url = null) { - Debug.LogError("SDKManager PlayAD Exception: " + e.ToString()); +#if UNITY_ANDROID + + SDKManagerNew.DownloadApk(url); +#endif } - } - /// - /// 隐藏广告 - /// - /// - public static void CloseAD( ADType adType, string tag = "") - { - try + public static void GetAPKSize(string url = null) { - GetADService(0).CloseAD(adType, tag); +#if UNITY_ANDROID + + SDKManagerNew.GetAPKSize(url); +#endif } - catch (Exception e) + + /// + /// 本地注入配置 + /// + /// + /// + /// + public static void SetProperties(string key, string value) { - Debug.LogError("SDKManager CloseAD Exception: " + e.ToString()); + SetPropertiesFromLocal(key, value); } - } - /// - /// 隐藏广告 - /// - /// - public static void CloseAD(string SDKName, ADType adType, string tag = "") - { - try + /// + /// 读取注入配置 + /// + public static string GetProperties(string key,string defaultValue = "") { - GetADService(SDKName).CloseAD(adType, tag); + defaultValue = GetPropertiesFromLocal(key, defaultValue); + return GetProperties(SDKInterfaceDefine.FileName_ChannelProperties,key, defaultValue); } - catch (Exception e) + + /// + /// 读取注入配置 + /// + public static string GetProperties(string properties, string key, string defaultValue) { - Debug.LogError("SDKManager CloseAD Exception: " + e.ToString()); + //pc平台下读取 D:\UnityProjects\CardGame2018\Configs\{properties}.ini配置文件 +#if UNITY_STANDALONE_OSX || UNITY_STANDALONE_LINUX || UNITY_STANDALONE_WIN||UNITY_EDITOR + string path = Environment.CurrentDirectory + "/Configs/" + properties + ".ini"; + path = path.Replace('\\', '/'); + // Debug.Log("ConfigPath:" + path); + if (File.Exists(path)) + { + IniConfigTool tool = new IniConfigTool(path); + string res= tool.GetString(key, defaultValue); + //Debug.Log("IniConfigTool res :" + res + " def:" + defaultValue); + return res; + } + else + { + return defaultValue; + } +#else + return SDKManagerNew.GetProperties(properties, key, defaultValue); +#endif } - } - /// - /// 隐藏广告 - /// - /// - public static void CloseAD(string SDKName, ADType adType, string tag = "") where T:ADInterface - { - try + + /// + /// 游戏关闭 + /// + public static void QuitApplication() { - GetADService().CloseAD(adType, tag); + Debug.Log("QuitApplication"); + if (Application.platform == RuntimePlatform.Android ) + { + SDKManagerNew.QuitApplication(); + } + else + { + Application.Quit(); + } } - catch (Exception e) + + public static bool IsSDKExist(string SDKName) { - Debug.LogError("SDKManager CloseAD Exception: " + e.ToString()); + bool result = false; + if (s_useNewSDKManager) + { + SDKManagerNew.IsSDKExist(SDKName); + } + + result |= GetHasSDKService(s_loginServiceList, SDKName); + result |= GetHasSDKService(s_ADServiceList, SDKName); + result |= GetHasSDKService(s_payServiceList, SDKName); + result |= GetHasSDKService(s_logServiceList, SDKName); + result |= GetHasSDKService(s_otherServiceList, SDKName); + + + return result; } - } - #endregion + #region 内部工具 - #region 数据上报 - /// - /// 数据上报 - /// - /// - public static void Log(string eventID, Dictionary data) - { - if(s_logServiceList == null) + /// + /// 非经过重打包 本地设置的渠道参数 + /// /// + public static Dictionary propertiesNoRepackage = new Dictionary(); + + /// + /// 从获取本地 设置的渠道参数 + /// + /// + /// + private static string GetPropertiesFromLocal(string key, string defaultValue) { - throw new Exception("logServiceList is null ,please check SDKManager Init"); + if (propertiesNoRepackage.ContainsKey(key)) + { + return propertiesNoRepackage[key]; + } + else + { + return defaultValue; + } } - for (int i = 0; i < s_logServiceList.Count; i++) + /// + /// 设置本地缓存的渠道参数 + /// + /// + /// + /// + private static void SetPropertiesFromLocal(string key, string value) { - try + if (propertiesNoRepackage.ContainsKey(key)) { - s_logServiceList[i].Log(eventID, data); + propertiesNoRepackage[key] = value; } - catch (Exception e) + else { - Debug.LogError("SDKManager Log Exception: " + e.ToString()); + propertiesNoRepackage.Add(key, value); } } - } - #endregion - - #endregion - #region 加载SDK设置 - /// - /// 读取当前游戏内的SDK配置 - /// 找不到或者解析失败会返回Null - /// - /// - public static SchemeData LoadGameSchemeConfig() - { - if (ConfigManager.GetIsExistConfig(SDKManager.c_ConfigName)) - { - Dictionary configData = ConfigManager.GetData(SDKManager.c_ConfigName); - return JsonUtility.FromJson(configData[SDKManager.c_KeyName].GetString()); - } - else - { - return null; - } - } + #endregion - public static void AnalyzeSchemeData( - SchemeData schemeData, + #region 事件监听 - out List loginScheme, - out List ADScheme, - out List payScheme, - out List logScheme, - out List otherScheme - ) - { - if(schemeData != null) + public static void AddOtherCallBackListener(string functionName, OtherCallBack callBack) { - loginScheme = new List(); - for (int i = 0; i < schemeData.LoginScheme.Count; i++) + if (s_callBackDict.ContainsKey(functionName)) { - loginScheme.Add((LoginInterface)AnalysisConfig(schemeData.LoginScheme[i])); + s_callBackDict[functionName] += callBack; } - - ADScheme = new List(); - for (int i = 0; i < schemeData.ADScheme.Count; i++) + else { - ADScheme.Add((ADInterface)AnalysisConfig(schemeData.ADScheme[i])); + s_callBackDict.Add(functionName, callBack); } - payScheme = new List(); - for (int i = 0; i < schemeData.PayScheme.Count; i++) + if(s_useNewSDKManager) { - payScheme.Add((PayInterface)AnalysisConfig(schemeData.PayScheme[i])); + SDKManagerNew.AddOtherCallBackListener(functionName, callBack); } + } - logScheme = new List(); - for (int i = 0; i < schemeData.LogScheme.Count; i++) + public static void RemoveOtherCallBackListener(string functionName, OtherCallBack callBack) + { + if (s_callBackDict.ContainsKey(functionName)) + { + s_callBackDict[functionName] -= callBack; + } + else { - logScheme.Add((LogInterface)AnalysisConfig(schemeData.LogScheme[i])); + Debug.LogError("RemoveOtherCallBackListener 不存在的 function Name ->" + functionName + "<-"); } - otherScheme = new List(); - for (int i = 0; i < schemeData.OtherScheme.Count; i++) + if (s_useNewSDKManager) { - otherScheme.Add((OtherSDKInterface)AnalysisConfig(schemeData.OtherScheme[i])); + SDKManagerNew.RemoveOtherCallBackListener(functionName, callBack); } } - else - { - loginScheme = new List(); - ADScheme = new List(); - payScheme = new List(); - logScheme = new List(); - otherScheme = new List(); - } + + +#endregion + +#endregion + +#endregion + + #region 加载SDK设置 + + /// + /// 读取当前游戏内的SDK配置 + /// 找不到或者解析失败会返回Null + /// + /// + public static SchemeData LoadGameSchemeConfig() + { + if (ConfigManager.GetIsExistConfig(c_ConfigName)) + { + try + { + Dictionary configData = ConfigManager.GetData(c_ConfigName); + return JsonUtility.FromJson(configData[c_KeyName].GetString()); + } + catch (Exception e) + { + Debug.LogError("LoadGameSchemeConfig error " + e.ToString()); + return null; + } + } + else + { + Debug.Log("LoadGameSchemeConfig null"); + + return null; + } + } + + public static void AnalyzeSchemeData( + SchemeData schemeData, + + out List loginScheme, + out List ADScheme, + out List payScheme, + out List logScheme, + out List realNameScheme, + out List otherScheme + ) + { + if (schemeData != null) + { + loginScheme = new List(); + for (int i = 0; i < schemeData.LoginScheme.Count; i++) + { + loginScheme.Add((LoginInterface)AnalysisConfig(schemeData.LoginScheme[i])); + } + + ADScheme = new List(); + for (int i = 0; i < schemeData.ADScheme.Count; i++) + { + ADScheme.Add((ADInterface)AnalysisConfig(schemeData.ADScheme[i])); + } + + payScheme = new List(); + for (int i = 0; i < schemeData.PayScheme.Count; i++) + { + payScheme.Add((PayInterface)AnalysisConfig(schemeData.PayScheme[i])); + } + + logScheme = new List(); + for (int i = 0; i < schemeData.LogScheme.Count; i++) + { + logScheme.Add((LogInterface)AnalysisConfig(schemeData.LogScheme[i])); + } + + realNameScheme = new List(); + for (int i = 0; i < schemeData.RealNameScheme.Count; i++) + { + realNameScheme.Add((RealNameInterface)AnalysisConfig(schemeData.RealNameScheme[i])); + + } + + otherScheme = new List(); + for (int i = 0; i < schemeData.OtherScheme.Count; i++) + { + otherScheme.Add((OtherSDKInterface)AnalysisConfig(schemeData.OtherScheme[i])); + } + } + else + { + loginScheme = new List(); + ADScheme = new List(); + payScheme = new List(); + logScheme = new List(); + realNameScheme = new List(); + otherScheme = new List(); + } + } + + static SDKInterfaceBase AnalysisConfig(SDKConfigData data) + { + if (data == null || string.IsNullOrEmpty( data.SDKName)) + { + return new NullSDKInterface(); + } + else + { + return (SDKInterfaceBase)JsonUtility.FromJson(data.SDKContent, Assembly.Load("Assembly-CSharp").GetType(data.SDKName)); + } + } + +#endregion + + #region 初始化SDK + + static void LoadService(SchemeData data) + { + AnalyzeSchemeData( + data, + out s_loginServiceList, + out s_ADServiceList, + out s_payServiceList, + out s_logServiceList, + out s_realNameServiceList, + out s_otherServiceList + ); + } + + static void InitSDK() + { + InitLogin(s_loginServiceList); + InitSDKList(s_ADServiceList); + InitPay(s_payServiceList); + InitSDKList(s_logServiceList); + InitSDKList(s_otherServiceList); + InitSDKList(s_realNameServiceList); + InitSDKList(s_shareServiceList); + + //Debug.Log("s_loginServiceList: " + s_loginServiceList.Count); + } + +#endregion + + #region 功能函数 + + static T GetSDKService(List list, string name) where T : SDKInterfaceBase + { + for (int i = 0; i < list.Count; i++) + { + if (list[i].m_SDKName == name) + { + return list[i]; + } + } + + throw new Exception("GetSDKService " + typeof(T).Name + " Exception dont find ->" + name + "<-"); + } + + static bool GetHasSDKService(List list, string name) where T : SDKInterfaceBase + { + for (int i = 0; i < list.Count; i++) + { + if (list[i].m_SDKName == name) + { + return true; + } + } + + return false; + } + + static void InitSDKList(List list) where T : SDKInterfaceBase + { + + if (list == null) + return; + for (int i = 0; i < list.Count; i++) + { + try + { + list[i].m_SDKName = list[i].GetType().Name; + list[i].Init(); + } + catch (Exception e) + { + Debug.LogError("Init " + typeof(T).Name + " SDK Exception:\n" + e.ToString()); + } + } + } + +#endregion + + #region 自动监听上报 + + /// + /// 自动上报监听初始化 + /// + static void AutoListenerInit() + { + PayCallBack += OnPayCallBackListener; + } + + + /// + /// 自动上报支付 + /// + static void OnPayCallBackListener(OnPayInfo info) + { + Debug.Log("自动上报支付 success >" + info.isSuccess + "<"); + if (info.isSuccess) + { + LogPay(info.orderID, info.goodsId, 1, info.price, info.currency, info.storeName.ToString()); + } + } + +#endregion } + #region 声明 + public delegate void LoginCallBack(OnLoginInfo info); + public delegate void PayCallBack(OnPayInfo info); + public delegate void ADCallBack(OnADInfo info); + public delegate void OtherCallBack(OnOtherInfo info); + public delegate void GoodsInfoCallBack(GoodsInfoFromSDK info); + public delegate void ConsumePurchaseCallBack(ConsumePurchaseInfo info); + public delegate void RealNameCallBack(RealNameData info); + public delegate void PayLimitCallBack(bool isLimit,int payAmount); + public delegate void RealNameLogoutCallBack(); - static SDKInterfaceBase AnalysisConfig(SDKConfigData data) + public class SchemeData { - if (data == null) - { - return new NullSDKInterface(); - } - else - { - return (SDKInterfaceBase)JsonUtility.FromJson(data.SDKContent, Assembly.Load("Assembly-CSharp").GetType(data.SDKName)); - } - } - - #endregion + public string SchemeName; - #region 初始化SDK + public bool UseNewSDKManager; - static void LoadService() + public List LogScheme = new List(); + public List LoginScheme = new List(); + public List ADScheme = new List(); + public List PayScheme = new List(); + public List RealNameScheme = new List(); + public List OtherScheme = new List(); + } + [System.Serializable] + public class SDKConfigData { - AnalyzeSchemeData( - LoadGameSchemeConfig(), - out s_loginServiceList, - out s_ADServiceList, - out s_payServiceList, - out s_logServiceList, - out s_otherServiceList - ); + public string SDKName; + public string SDKContent; } - static void InitSDK() + public enum SDKType { - InitSDKList(s_loginServiceList); - InitSDKList(s_ADServiceList); - InitSDKList(s_payServiceList); - InitSDKList(s_logServiceList); - InitSDKList(s_otherServiceList); - - //Debug.Log("s_loginServiceList: " + s_loginServiceList.Count); + Log, + Login, + AD, + Pay, + RealName, + Other, } - #endregion + /// + /// 支付平台信息 + /// + public class PayPlatformInfo + { + /// + /// 所使用的SDK + /// + public string SDKName = ""; + /// + /// 具体支付平台Tag + /// + public string payPlatformTag = ""; - #region 功能函数 - static T GetSDKService(List list,string name) where T:SDKInterfaceBase - { - for (int i = 0; i < list.Count; i++) + public PayPlatformInfo() { - if (list[i].m_SDKName == name) - { - return list[i]; - } + SDKName = ""; + payPlatformTag = ""; } - throw new Exception("GetSDKService "+typeof(T).Name+" Exception dont find ->"+ name + "<-"); - } + public PayPlatformInfo(string sDKKey, string payPlatformTag) + { + SDKName = sDKKey; + this.payPlatformTag = payPlatformTag; + } - static void InitSDKList(List list) where T : SDKInterfaceBase - { - for (int i = 0; i < list.Count; i++) + /// + /// 使用来自SDKInterface 的值进行构造 + /// 格式:Payssion@gash_HK ( SDKKey = Payssion, payPlatformTag = gash_HK) + /// + /// + public PayPlatformInfo(string valueFromSDKInterface) { - try + if (string.IsNullOrEmpty(valueFromSDKInterface)) { - list[i].m_SDKName = list[i].GetType().Name; - //Debug.Log("list[i].m_SDKName " + list[i].GetType().Name); - list[i].Init(); + Debug.LogError("PayPlatformInfo init error :" + valueFromSDKInterface); + return; } - catch (Exception e) + else { - Debug.LogError("Init " + typeof(T).Name + " SDK Exception:\n" + e.ToString()); + string[] result = valueFromSDKInterface.Split('@'); + if (result.Length > 0) + { + SDKName = result[0]; + } + if (result.Length > 1) + { + SDKName = result[0]; + payPlatformTag = result[1]; + } } } - } - - #endregion -} -public delegate void LoginCallBack(string ID, Dictionary data); -public delegate void PayCallBack(string goodsID, Dictionary data); - -public class SchemeData -{ - public string SchemeName; - public List LogScheme = new List(); - public List LoginScheme = new List(); - public List ADScheme = new List(); - public List PayScheme = new List(); - public List OtherScheme = new List(); - public string AndroidkeystoreName; //Android 签名路径 - public string AndroidkeystorePass; //Android 密钥密码 - public string AndroidkeyaliasName; //Android 密钥别名 - public string AndroidkeyaliasPass; //Android 别名密码 + /// + /// 将来自sdkinterface 的支付平台信息,构造成类 + /// 格式例如: GooglePay|Payssion@gash_tw|Payssion@gash_HK + /// + /// + /// + public static List GetAllPayPlatform(string valueFromSDKInterface) + { + List result = new List(); + if (string.IsNullOrEmpty(valueFromSDKInterface)) + { + Debug.LogError("GetAllPayPlatform valueFromSDKInterface is null"); + } + else + { + string[] values = valueFromSDKInterface.Split('|'); + for (int i = 0; i < values.Length; i++) + { + PayPlatformInfo payPlatformInfo = new PayPlatformInfo(values[i]); + result.Add(payPlatformInfo); + } + } + return result; + } - //图标 + } -} -[System.Serializable] -public class SDKConfigData -{ - public string SDKName; - public string SDKContent; +#endregion } \ No newline at end of file diff --git a/Assets/Script/Core/SDKManager/SDKManagerNew.cs b/Assets/Script/Core/SDKManager/SDKManagerNew.cs new file mode 100644 index 00000000..010a93c4 --- /dev/null +++ b/Assets/Script/Core/SDKManager/SDKManagerNew.cs @@ -0,0 +1,1564 @@ +using System; +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +namespace FrameWork.SDKManager +{ + public static class SDKManagerNew + { + const string c_callBackObjectName = "CallBackObject"; + + static bool isInit = false; + static SDKCallBackListener s_callBackListener; + static Dictionary s_callBackDict = new Dictionary(); + public static bool isRePackage = false;//是否经过了重打包 + + #region 外部调用 + + #region 初始化 + + /// + /// 初始化 + /// + public static void Init() + { + if(!isInit) + { + Debug.Log("SDKManagerNew Init"); + TestIsRePackage(); + + GameObject go = new GameObject(c_callBackObjectName); + s_callBackListener = go.AddComponent(); + s_callBackListener.sdkCallBack = OnSDKCallBack; + + Dictionary data = new Dictionary(); + data.Add(SDKInterfaceDefine.ModuleName, SDKInterfaceDefine.ModuleName_Init); + data.Add(SDKInterfaceDefine.ListenerName, c_callBackObjectName); + + Call(data); + isInit = true; + } + } + + /// + /// 检测是否经过了重打包 + /// + public static void TestIsRePackage() + { + AndroidJavaClass testAndroidInterface = null; + + if (Application.platform == RuntimePlatform.Android) + { + try + { + + testAndroidInterface = new AndroidJavaClass("sdkInterface.SdkInterface"); + } + catch (Exception e) + { + Debug.Log("TestIsRePackage" + e); + } + } + isRePackage = testAndroidInterface != null; + + Debug.Log("isRePackage:" + isRePackage); + } + + public static void Dispose() + { + if(isInit) + { + Dictionary data = new Dictionary(); + data.Add(SDKInterfaceDefine.ModuleName, SDKInterfaceDefine.ModuleName_Dispose); + + Call(data); + + s_callBackListener.sdkCallBack = null; + GameObject.Destroy(s_callBackListener.gameObject); + s_callBackListener = null; + + isInit = false; + } + } + + #endregion + + #region 登录 + + /// + /// 登陆,默认访问第一个接口 + /// + public static void Login() + { + Dictionary data = new Dictionary(); + data.Add(SDKInterfaceDefine.ModuleName, SDKInterfaceDefine.ModuleName_Login); + data.Add(SDKInterfaceDefine.Login_ParameterName_Device, Application.identifier); + + Call(data); + } + + /// + /// 登陆 + /// + public static void Login(string SDKName,string tag) + { + Dictionary data = new Dictionary(); + data.Add(SDKInterfaceDefine.ModuleName, SDKInterfaceDefine.ModuleName_Login); + data.Add(SDKInterfaceDefine.FunctionName, SDKInterfaceDefine.Login_FunctionName_Login); + data.Add(SDKInterfaceDefine.Login_ParameterName_Device, SystemInfoManager.deviceUniqueIdentifier); + data.Add(SDKInterfaceDefine.SDKName, SDKName); + data.Add(SDKInterfaceDefine.Tag, tag); + + Call(data); + } + + internal static void LoginOut(string SDKName, string tag) + { + Dictionary data = new Dictionary(); + data.Add(SDKInterfaceDefine.ModuleName, SDKInterfaceDefine.ModuleName_Login); + data.Add(SDKInterfaceDefine.FunctionName, SDKInterfaceDefine.Login_FunctionName_LoginOut); + data.Add(SDKInterfaceDefine.Login_ParameterName_Device, SystemInfoManager.deviceUniqueIdentifier); + data.Add(SDKInterfaceDefine.SDKName, SDKName); + data.Add(SDKInterfaceDefine.Tag, tag); + + Call(data); + } + + public static List GetSupportLoginPlatform() + { +#if UNITY_EDITOR + return new List(); +#elif UNITY_ANDROID + + if (androidInterface == null) + { + androidInterface = new AndroidJavaClass("sdkInterface.SdkInterface"); + } + string result = androidInterface.CallStatic("GetSupportLoginPlatform"); + + if(string.IsNullOrEmpty(result)) + { + return new List(); + } + else + { + string[] strs = result.Split('|'); + List list = new List(); + for (int i = 0; i < strs.Length; i++) + { + try + { + list.Add((LoginPlatform)Enum.Parse(typeof(LoginPlatform), strs[i])); + } + catch (Exception e) + { + Debug.LogError("SDKManagerNew GetSupportLoginPlatform error:" + e.ToString()); + } + } + + return list; + } + +#elif UNITY_IOS + return new List(); +#else + return new List(); +#endif + + } + + #endregion + + #region 支付 + + ///// + ///// 支付,默认访问第一个接口 + ///// + //public static void Pay(PayInfo payInfo) + //{ + // Pay(null, payInfo); + //} + + /// + /// 支付,默认访问第一个接口 + /// + public static void Pay(PayInfo payInfo) + { + Dictionary data = new Dictionary(); + if (payInfo.storeName != null) + { + data.Add(SDKInterfaceDefine.SDKName, payInfo.storeName); + } + data.Add(SDKInterfaceDefine.ModuleName, SDKInterfaceDefine.ModuleName_Pay); //支付不传FunctionName + + data.Add(SDKInterfaceDefine.FunctionName, SDKInterfaceDefine.Pay_FunctionName_OnPay); + + data.Add(SDKInterfaceDefine.Pay_ParameterName_GoodsID, payInfo.goodsID); + data.Add(SDKInterfaceDefine.Pay_ParameterName_GoodsType, payInfo.goodsType.ToString()); + data.Add(SDKInterfaceDefine.Pay_ParameterName_OrderID, payInfo.orderID); + data.Add(SDKInterfaceDefine.Pay_ParameterName_Price, payInfo.price.ToString()); + data.Add(SDKInterfaceDefine.Pay_ParameterName_GoodsName, payInfo.goodsName+""); + data.Add(SDKInterfaceDefine.Pay_ParameterName_Currency, payInfo.currency); + data.Add(SDKInterfaceDefine.ParameterName_UserID, payInfo.userID); + data.Add(SDKInterfaceDefine.Tag, payInfo.tag); + data.Add(SDKInterfaceDefine.Pay_ParameterName_PrepayID, payInfo.prepay_id); + + + Call(data); + } + + public static bool GetPrePay(string SDKName) + { +#if UNITY_EDITOR + Debug.LogWarning("SDKManagerNew GetPrePay 目前是在 Editor 下运行 ->"); + +#elif UNITY_ANDROID + if (androidInterface == null) + { + androidInterface = new AndroidJavaClass("sdkInterface.SdkInterface"); + } + + if (androidInterface != null) + { + return androidInterface.CallStatic("GetPrePay", SDKName); + } + +#elif UNITY_IOS + return false; +#endif + return false; + } + + internal static bool GetReSendPay(string SDKName) + { +#if UNITY_EDITOR + Debug.LogWarning("SDKManagerNew GetReSendPay 目前是在 Editor 下运行 ->"); + +#elif UNITY_ANDROID + if (androidInterface == null) + { + androidInterface = new AndroidJavaClass("sdkInterface.SdkInterface"); + } + + if (androidInterface != null) + { + return androidInterface.CallStatic("GetReSendPay", SDKName); + } + +#elif UNITY_IOS + return false; +#endif + + return false; + } + + /// + /// 从sdk 获取商品信息 + /// + /// + /// + public static void GetGoodsInfoFromSDK(string SDKName,string goodsID) + { + Dictionary data = new Dictionary(); + if (SDKName != null) + { + data.Add(SDKInterfaceDefine.SDKName, SDKName); + } + data.Add(SDKInterfaceDefine.ModuleName, SDKInterfaceDefine.ModuleName_Pay); + data.Add(SDKInterfaceDefine.FunctionName, SDKInterfaceDefine.Pay_FunctionName_GetGoodsInfo); + data.Add(SDKInterfaceDefine.Pay_ParameterName_GoodsID, goodsID); + + Call(data); + } + + /// + /// 通过sdk 擦除购买信息 + /// + /// + /// + public static void ClearPurchaseBySDK(string SDKName,string goodsID, string token) + { + Dictionary data = new Dictionary(); + if (SDKName != null) + { + data.Add(SDKInterfaceDefine.SDKName, SDKName); + } + data.Add(SDKInterfaceDefine.ModuleName, SDKInterfaceDefine.ModuleName_Pay); + data.Add(SDKInterfaceDefine.FunctionName, SDKInterfaceDefine.Pay_FunctionName_ClearPurchase); + data.Add(SDKInterfaceDefine.Pay_ParameterName_GoodsID, goodsID); + data.Add(SDKInterfaceDefine.Pay_ParameterName_Receipt, token); + + Call(data); + } + + + #endregion + + #region 广告 + + /// + /// 加载广告,默认访问第一个接口 + /// + public static void LoadAD(ADType adType, string tag = "") + { + LoadAD(null, adType, tag); + } + + /// + /// 加载广告,默认访问第一个接口 + /// + public static void LoadAD(string SDKName,ADType adType, string tag = "") + { + Dictionary data = new Dictionary(); + + if(SDKName != null) + { + data.Add(SDKInterfaceDefine.SDKName, SDKName); + } + + data.Add(SDKInterfaceDefine.ModuleName, SDKInterfaceDefine.ModuleName_AD); + data.Add(SDKInterfaceDefine.FunctionName, SDKInterfaceDefine.AD_FunctionName_LoadAD); + data.Add(SDKInterfaceDefine.AD_ParameterName_ADType, adType.ToString()); + data.Add(SDKInterfaceDefine.Tag, tag); + + Call(data); + } + + /// + /// 显示广告 + /// + public static void PlayAD(ADType adType, string tag = "") + { + PlayAD(null, adType, tag); + } + + /// + /// 显示广告 + /// + public static void PlayAD(string SDKName, ADType adType, string tag = "") + { + Dictionary data = new Dictionary(); + + if (SDKName != null) + { + data.Add(SDKInterfaceDefine.SDKName, SDKName); + } + + data.Add(SDKInterfaceDefine.ModuleName, SDKInterfaceDefine.ModuleName_AD); + data.Add(SDKInterfaceDefine.FunctionName, SDKInterfaceDefine.AD_FunctionName_PlayAD); + data.Add(SDKInterfaceDefine.AD_ParameterName_ADType, adType.ToString()); + data.Add(SDKInterfaceDefine.Tag, tag); + + Call(data); + } + + /// + /// 隐藏广告 + /// + /// + public static void CloseAD(ADType adType, string tag = "") + { + CloseAD(null, adType, tag); + } + + /// + /// 隐藏广告 + /// + /// + public static void CloseAD(string SDKName, ADType adType, string tag = "") + { + Dictionary data = new Dictionary(); + + if (SDKName != null) + { + data.Add(SDKInterfaceDefine.SDKName, SDKName); + } + + data.Add(SDKInterfaceDefine.ModuleName, SDKInterfaceDefine.ModuleName_AD); + data.Add(SDKInterfaceDefine.FunctionName, SDKInterfaceDefine.AD_FunctionName_CloseAD); + data.Add(SDKInterfaceDefine.AD_ParameterName_ADType, adType.ToString()); + data.Add(SDKInterfaceDefine.Tag, tag); + + Call(data); + } + + public static bool ADIsLoaded(ADType adType, string tag = "") + { + return ADIsLoaded(null, adType, tag); + } + + public static bool ADIsLoaded(string SDKName, ADType adType, string tag = "") + { +#if UNITY_EDITOR + return false; + +#elif UNITY_ANDROID + + if (androidInterface == null) + { + androidInterface = new AndroidJavaClass("sdkInterface.SdkInterface"); + } + + Dictionary data = new Dictionary(); + + if (SDKName != null) + { + data.Add(SDKInterfaceDefine.SDKName, SDKName); + } + + data.Add(SDKInterfaceDefine.ModuleName, SDKInterfaceDefine.ModuleName_AD); + data.Add(SDKInterfaceDefine.FunctionName, SDKInterfaceDefine.AD_FunctionName_ADIsLoaded); + data.Add(SDKInterfaceDefine.AD_ParameterName_ADType, adType.ToString()); + data.Add(SDKInterfaceDefine.Tag, tag); + + string content = Serializer.Serialize(data); + + bool result = androidInterface.CallStatic("ADIsLoad", content); + + + return result; + +#elif UNITY_IOS + return false; +#else + return false; +#endif + } + + #endregion + + #region 数据上报 + public static void Log(string eventID, Dictionary data = null) + { + Log(eventID, null, data); + } + + public static void Log(string eventID, string label, Dictionary data = null) + { + if (!isRePackage) + { + return; + } + Dictionary msg = new Dictionary(); + + msg.Add(SDKInterfaceDefine.ModuleName, SDKInterfaceDefine.ModuleName_Log); + msg.Add(SDKInterfaceDefine.FunctionName, SDKInterfaceDefine.Log_FunctionName_Event); + msg.Add(SDKInterfaceDefine.Log_ParameterName_EventID, eventID); + msg.Add(SDKInterfaceDefine.Log_ParameterName_EventLabel, label); + + if (data != null) + { + msg.Add(SDKInterfaceDefine.Log_ParameterName_EventMap, Json.Serialize(data)); + } + Call(msg); + } + + public static void LogLogin(string accountId, Dictionary data = null) + { + if (!isRePackage) + { + return; + } + Dictionary msg = new Dictionary(); + + msg.Add(SDKInterfaceDefine.ModuleName, SDKInterfaceDefine.ModuleName_Log); + msg.Add(SDKInterfaceDefine.FunctionName, SDKInterfaceDefine.Log_FunctionName_Login); + msg.Add(SDKInterfaceDefine.Log_ParameterName_AccountId, accountId); + + if (data != null) + { + msg.Add(SDKInterfaceDefine.Log_ParameterName_EventMap, Json.Serialize(data)); + } + + Call(msg); + } + + + public static void LogLoginOut(string AccountId, Dictionary data = null) + { + if (!isRePackage) + { + return; + } + Dictionary msg = new Dictionary(); + msg.Add(SDKInterfaceDefine.ModuleName, SDKInterfaceDefine.ModuleName_Log); + msg.Add(SDKInterfaceDefine.FunctionName, SDKInterfaceDefine.Log_FunctionName_LoginOut); + msg.Add(SDKInterfaceDefine.Log_ParameterName_AccountId, AccountId); + + if (data != null) + { + msg.Add(SDKInterfaceDefine.Log_ParameterName_EventMap, Json.Serialize(data)); + } + + Call(msg); + } + + public static void LogPay(string orderID, string goodsID,int count, float price, string currency, string payment) + { + if (!isRePackage) + { + return; + } + Dictionary msg = new Dictionary(); + msg.Add(SDKInterfaceDefine.ModuleName, SDKInterfaceDefine.ModuleName_Log); + msg.Add(SDKInterfaceDefine.FunctionName, SDKInterfaceDefine.Log_FunctionName_LogPay); + + msg.Add(SDKInterfaceDefine.Pay_ParameterName_OrderID, orderID); + msg.Add(SDKInterfaceDefine.Pay_ParameterName_GoodsID, goodsID); + msg.Add(SDKInterfaceDefine.Pay_ParameterName_Price, price.ToString()); + msg.Add(SDKInterfaceDefine.Pay_ParameterName_Currency, currency); + msg.Add(SDKInterfaceDefine.Pay_ParameterName_Payment, payment); + msg.Add(SDKInterfaceDefine.Pay_ParameterName_Count, count.ToString()); + + Call(msg); + } + + public static void LogPaySuccess(string orderID) + { + if (!isRePackage) + { + return; + } + Dictionary msg = new Dictionary(); + msg.Add(SDKInterfaceDefine.ModuleName, SDKInterfaceDefine.ModuleName_Log); + msg.Add(SDKInterfaceDefine.FunctionName, SDKInterfaceDefine.Log_FunctionName_LogPaySuccess); + + msg.Add(SDKInterfaceDefine.Pay_ParameterName_OrderID, orderID); + + Call(msg); + } + + //以下三个配合使用,用于追踪虚拟物品的产出消耗 + public static void LogRewardVirtualCurrency(float count, string reason) + { + if (!isRePackage) + { + return; + } + Dictionary msg = new Dictionary(); + msg.Add(SDKInterfaceDefine.ModuleName, SDKInterfaceDefine.ModuleName_Log); + msg.Add(SDKInterfaceDefine.FunctionName, SDKInterfaceDefine.Log_FunctionName_RewardVirtualCurrency); + + msg.Add(SDKInterfaceDefine.Pay_ParameterName_Count, count.ToString()); + msg.Add(SDKInterfaceDefine.Log_ParameterName_RewardReason, reason); + + Call(msg); + } + + public static void LogPurchaseVirtualCurrency(string goodsID, int num, float price) + { + if (!isRePackage) + { + return; + } + + Dictionary msg = new Dictionary(); + msg.Add(SDKInterfaceDefine.ModuleName, SDKInterfaceDefine.ModuleName_Log); + msg.Add(SDKInterfaceDefine.FunctionName, SDKInterfaceDefine.Log_FunctionName_PurchaseVirtualCurrency); + + msg.Add(SDKInterfaceDefine.Pay_ParameterName_GoodsID, goodsID); + msg.Add(SDKInterfaceDefine.Pay_ParameterName_Count, num.ToString()); + msg.Add(SDKInterfaceDefine.Pay_ParameterName_Price, price.ToString()); + + Call(msg); + } + + public static void LogUseItem(string goodsID, int num) + { + if (!isRePackage) + { + return; + } + Dictionary msg = new Dictionary(); + msg.Add(SDKInterfaceDefine.ModuleName, SDKInterfaceDefine.ModuleName_Log); + msg.Add(SDKInterfaceDefine.FunctionName, SDKInterfaceDefine.Log_FunctionName_UseItem); + + msg.Add(SDKInterfaceDefine.Pay_ParameterName_GoodsID, goodsID); + msg.Add(SDKInterfaceDefine.Pay_ParameterName_Count, num.ToString()); + + Call(msg); + } + + #endregion + + #region 实名制 + /// + /// 登录 + /// + /// + /// + /// + static public void RealNameOnLogin(string userID, string SDKName, string tag) + { + Dictionary data = new Dictionary(); + data.Add(SDKInterfaceDefine.ModuleName, SDKInterfaceDefine.ModuleName_RealName); + data.Add(SDKInterfaceDefine.FunctionName, SDKInterfaceDefine.RealName_FunctionName_OnLogin); + data.Add(SDKInterfaceDefine.ParameterName_UserID, userID); + + if (SDKName != null) + { + data.Add(SDKInterfaceDefine.SDKName, SDKName); + } + + data.Add(SDKInterfaceDefine.Tag, tag); + Call(data); + } + /// + /// 登出 + /// + /// + /// + static public void RealNameOnLogout(string SDKName, string tag) + { + Dictionary data = new Dictionary(); + data.Add(SDKInterfaceDefine.ModuleName, SDKInterfaceDefine.ModuleName_RealName); + data.Add(SDKInterfaceDefine.FunctionName, SDKInterfaceDefine.RealName_FunctionName_OnLogout); + + if (SDKName != null) + { + data.Add(SDKInterfaceDefine.SDKName, SDKName); + } + data.Add(SDKInterfaceDefine.Tag, tag); + Call(data); + } + + /// + /// 实名制状态 + /// + static public RealNameStatus GetRealNameType(string SDKName, string tag) + { + Dictionary data = new Dictionary(); + data.Add(SDKInterfaceDefine.ModuleName, SDKInterfaceDefine.ModuleName_RealName); + data.Add(SDKInterfaceDefine.FunctionName, SDKInterfaceDefine.RealName_FunctionName_GetRealNameType); + + if (SDKName != null) + { + data.Add(SDKInterfaceDefine.SDKName, SDKName); + } + data.Add(SDKInterfaceDefine.Tag, tag); + string result = CallString(data, RealNameStatus.NotNeed.ToString()); + + try + { + return (RealNameStatus)Enum.Parse(typeof(RealNameStatus), result); + + } + catch (Exception e) + { + Debug.LogError("GetRealNameType error:" + e); + return RealNameStatus.NotNeed; + } + } + + /// + /// 是否成年 + /// + /// + static public bool IsAdult(string SDKName, string tag) + { + Dictionary data = new Dictionary(); + data.Add(SDKInterfaceDefine.ModuleName, SDKInterfaceDefine.ModuleName_RealName); + data.Add(SDKInterfaceDefine.FunctionName, SDKInterfaceDefine.RealName_FunctionName_IsAdult); + + if (SDKName != null) + { + data.Add(SDKInterfaceDefine.SDKName, SDKName); + } + data.Add(SDKInterfaceDefine.Tag, tag); + bool result = CallBool(data, true); + + return result; + } + + /// + /// 今日在线时长 + /// + /// + static public int GetTodayOnlineTime(string SDKName, string tag) + { + Dictionary data = new Dictionary(); + data.Add(SDKInterfaceDefine.ModuleName, SDKInterfaceDefine.ModuleName_RealName); + data.Add(SDKInterfaceDefine.FunctionName, SDKInterfaceDefine.RealName_FunctionName_GetTodayOnlineTime); + + if (SDKName != null) + { + data.Add(SDKInterfaceDefine.SDKName, SDKName); + } + data.Add(SDKInterfaceDefine.Tag, tag); + + int result = CallInt(data, -1); + + return result; + } + + /// + /// 开始实名制 + /// + static public void StartRealNameAttestation(string SDKName,string tag) + { + Dictionary data = new Dictionary(); + data.Add(SDKInterfaceDefine.ModuleName, SDKInterfaceDefine.ModuleName_RealName); + data.Add(SDKInterfaceDefine.FunctionName, SDKInterfaceDefine.RealName_FunctionName_StartRealNameAttestation); + + if (SDKName != null) + { + data.Add(SDKInterfaceDefine.SDKName, SDKName); + } + data.Add(SDKInterfaceDefine.Tag, tag); + + Call(data); + + } + + /// + /// 检测支付是否受限 (PayLimitCallBack 回调结果) + /// + /// + static public void CheckPayLimit(string SDKName, int payAmount,string tag) + { + Dictionary data = new Dictionary(); + if (SDKName != null) + { + data.Add(SDKInterfaceDefine.SDKName, SDKName); + } + + data.Add(SDKInterfaceDefine.ModuleName, SDKInterfaceDefine.ModuleName_RealName); + data.Add(SDKInterfaceDefine.FunctionName, SDKInterfaceDefine.RealName_FunctionName_CheckPayLimit); + data.Add(SDKInterfaceDefine.Tag, tag); + data.Add(SDKInterfaceDefine.RealName_ParameterName_PayAmount, payAmount.ToString()); + + Call(data); + + } + + /// + /// 上报支付金额 + /// + /// + static public void LogPayAmount(string SDKName,int payAmount, string tag) + { + Dictionary data = new Dictionary(); + data.Add(SDKInterfaceDefine.ModuleName, SDKInterfaceDefine.ModuleName_RealName); + data.Add(SDKInterfaceDefine.FunctionName, SDKInterfaceDefine.RealName_FunctionName_LogPayAmount); + data.Add(SDKInterfaceDefine.RealName_ParameterName_PayAmount, payAmount.ToString()); + + if (SDKName != null) + { + data.Add(SDKInterfaceDefine.SDKName, SDKName); + } + data.Add(SDKInterfaceDefine.Tag, tag); + Call(data); + } + + #endregion + + #region 其他 + + public static void Exit() + { + Dictionary data = new Dictionary(); + data.Add(SDKInterfaceDefine.ModuleName, SDKInterfaceDefine.ModuleName_Other); + data.Add(SDKInterfaceDefine.FunctionName, SDKInterfaceDefine.Other_FunctionName_Exit); + Call(data); + } + + public static void ToClipboard(String content) + { + Dictionary data = new Dictionary(); + data.Add(SDKInterfaceDefine.ModuleName, SDKInterfaceDefine.ModuleName_Other); + data.Add(SDKInterfaceDefine.FunctionName, SDKInterfaceDefine.Other_FunctionName_CopyToClipboard); + data.Add(SDKInterfaceDefine.Other_ParameterName_Content, content); + Call(data); + } + + public static void DownloadApk(string url = null) + { + Dictionary data = new Dictionary(); + data.Add(SDKInterfaceDefine.ModuleName, SDKInterfaceDefine.ModuleName_Other); + data.Add(SDKInterfaceDefine.FunctionName, SDKInterfaceDefine.Other_FunctionName_DownloadAPK); + if(url != null) + { + data.Add(SDKInterfaceDefine.Other_ParameterName_DownloadURL, url); + } + + Call(data); + } + + public static void GetAPKSize(string url = null) + { + Dictionary data = new Dictionary(); + data.Add(SDKInterfaceDefine.ModuleName, SDKInterfaceDefine.ModuleName_Other); + data.Add(SDKInterfaceDefine.FunctionName, SDKInterfaceDefine.Other_FunctionName_GetAPKSize); + if (url != null) + { + data.Add(SDKInterfaceDefine.Other_ParameterName_DownloadURL, url); + } + + Call(data); + } + + public static bool IsSDKExist(string SDKName) + { +#if UNITY_EDITOR + return false; + +#elif UNITY_ANDROID + + if (androidInterface == null) + { + androidInterface = new AndroidJavaClass("sdkInterface.SdkInterface"); + } + + return androidInterface.CallStatic("IsSDKExist", SDKName); + + +#elif UNITY_IOS + return false; +#else + return false; +#endif + } + + #region 事件监听 + + public static void AddOtherCallBackListener(string functionName,OtherCallBack callBack) + { + if(s_callBackDict.ContainsKey(functionName)) + { + s_callBackDict[functionName] += callBack; + } + else + { + s_callBackDict.Add(functionName, callBack); + } + } + + public static void RemoveOtherCallBackListener(string functionName, OtherCallBack callBack) + { + if (s_callBackDict.ContainsKey(functionName)) + { + s_callBackDict[functionName] -= callBack; + } + else + { + Debug.LogError("RemoveOtherCallBackListener 不存在的 function Name ->" + functionName + "<-"); + } + } + + #endregion + + #endregion 特殊回调 + + #region 游戏关闭 + /// + /// 游戏关闭 + /// + public static void QuitApplication() + { + Dictionary data = new Dictionary(); + data.Add(SDKInterfaceDefine.ModuleName, SDKInterfaceDefine.ModuleName_LifeCycle); + data.Add(SDKInterfaceDefine.FunctionName, SDKInterfaceDefine.LifeCycle_FunctionName_OnApplicationQuit); + + Call(data); + } + #endregion + + #endregion + + #region 回调接口 + + static void OnSDKCallBack(Dictionary data) + { + string mouduleName = data[SDKInterfaceDefine.ModuleName]; + + switch (mouduleName) + { + case SDKInterfaceDefine.ModuleName_Debug: + OnDebug(data); + break; + case SDKInterfaceDefine.ModuleName_Login: + OnLogin(data); + break; + case SDKInterfaceDefine.ModuleName_Pay: + if (!data.ContainsKey(SDKInterfaceDefine.FunctionName)) + { + OnPay(data); + } + else + { + string functionName = data[SDKInterfaceDefine.FunctionName]; + switch (functionName) + { + case SDKInterfaceDefine.Pay_FunctionName_GetGoodsInfo: + OnGetGoodsInfo(data); + break; + default: + OnPay(data); + break; + } + } + + break; + case SDKInterfaceDefine.ModuleName_AD: + OnAD(data); + break; + case SDKInterfaceDefine.ModuleName_Log: + OnLog(data); + break; + case SDKInterfaceDefine.ModuleName_RealName: + OnRealName(data); + break; + case SDKInterfaceDefine.ModuleName_Other: + OnOther(data); + break; + } + } + + + + #endregion + + #region SDK接口 + +#if UNITY_EDITOR + + static AndroidJavaClass androidInterface = null; + +#elif UNITY_ANDROID + + static AndroidJavaClass androidInterface = null; + +#elif UNITY_IOS + +#endif + + static void Call(Dictionary data) + { + try + { +#if UNITY_EDITOR + Debug.LogWarning("SDKManagerNew Call 目前是在 Editor 下运行 ->" ); + +#elif UNITY_ANDROID + string content = Serializer.Serialize(data); + if (androidInterface == null) + { + androidInterface = new AndroidJavaClass("sdkInterface.SdkInterface"); + } + + if (androidInterface != null) + { + Debug.LogWarning("SDKManagerNew Call Success ->" ); + androidInterface.CallStatic("UnityRequestFunction", content); + } + +#elif UNITY_IOS + +#else + +#endif + } + catch (Exception e) + { + Debug.LogError("SDKManagerNew Call Error " + e); + } + } + + static int CallInt(Dictionary data, int defaultValue) + { + try + { +#if UNITY_EDITOR + Debug.LogWarning("SDKManagerNew Call 目前是在 Editor 下运行 ->"); + return defaultValue; + +#elif UNITY_ANDROID + string content = Serializer.Serialize(data); + if (androidInterface == null) + { + androidInterface = new AndroidJavaClass("sdkInterface.SdkInterface"); + } + + if (androidInterface != null) + { + return androidInterface.CallStatic("UnityRequestFunctionInt", content); + } + return defaultValue; + +#else + return defaultValue; +#endif + } + catch (Exception e) + { + Debug.LogError("SDKManagerNew Call Error " + e); + return defaultValue; + } + } + + + static bool CallBool(Dictionary data, bool defaultValue) + { + try + { +#if UNITY_EDITOR + Debug.LogWarning("SDKManagerNew Call 目前是在 Editor 下运行 ->"); + return defaultValue; + +#elif UNITY_ANDROID + string content = Serializer.Serialize(data); + if (androidInterface == null) + { + androidInterface = new AndroidJavaClass("sdkInterface.SdkInterface"); + } + + if (androidInterface != null) + { + return androidInterface.CallStatic("UnityRequestFunctionBool", content); + } + return defaultValue; + + +#else + return defaultValue; +#endif + } + catch (Exception e) + { + Debug.LogError("SDKManagerNew Call Error " + e); + return defaultValue; + } + } + + static string CallString(Dictionary data, string defaultValue) + { + try + { +#if UNITY_EDITOR + Debug.LogWarning("SDKManagerNew Call 目前是在 Editor 下运行 ->"); + return defaultValue; + +#elif UNITY_ANDROID + string content = Serializer.Serialize(data); + if (androidInterface == null) + { + androidInterface = new AndroidJavaClass("sdkInterface.SdkInterface"); + } + + if (androidInterface != null) + { + Debug.LogWarning("SDKManagerNew Call UnityRequestFunctionString -> androidInterface == null"); + return androidInterface.CallStatic("UnityRequestFunctionString", content); + } + return defaultValue; +#else + return defaultValue; +#endif + } + catch (Exception e) + { + Debug.LogError("SDKManagerNew Call Error " + e); + return defaultValue; + } + } + + #endregion + + #region 回调处理 + + #region Debug + + static void OnDebug(Dictionary data) + { + string functionName = data[SDKInterfaceDefine.FunctionName]; + string content = "SDKManagerNew "+ functionName + " : " + data[SDKInterfaceDefine.ParameterName_Content]; + + switch(functionName) + { + case SDKInterfaceDefine.FunctionName_OnError:Debug.LogError(content);break; + case SDKInterfaceDefine.FunctionName_OnLog: Debug.Log(content); break; + } + } + + #endregion + + #region Login + + //public static LoginCallBack OnLoginCallBack; + + static void OnLogin(Dictionary data) + { + bool isSuccess = bool.Parse(data[SDKInterfaceDefine.ParameterName_IsSuccess]); + string accountId = data[SDKInterfaceDefine.Login_ParameterName_AccountId]; + + + + OnLoginInfo info = new OnLoginInfo(); + + if(!isSuccess) + { + if(data.ContainsKey(SDKInterfaceDefine.ParameterName_Error)) + { + info.error = LoginErrorEnum.SDKError; + info.sdkError = data[SDKInterfaceDefine.ParameterName_Error]; + } + } + + if (data.ContainsKey(SDKInterfaceDefine.Login_ParameterName_NickName)) + { + info.nickName = data[SDKInterfaceDefine.Login_ParameterName_NickName]; + } + if (data.ContainsKey(SDKInterfaceDefine.Login_ParameterName_HeadPortrait)) + { + info.headPortrait = data[SDKInterfaceDefine.Login_ParameterName_HeadPortrait]; + } + info.isSuccess = isSuccess; + info.accountId = accountId; + + Debug.Log("SDKManagerNew OnLogin " + accountId); + + if (data.ContainsKey(SDKInterfaceDefine.Login_ParameterName_loginPlatform)) + { + info.loginPlatform = (LoginPlatform)Enum.Parse(typeof(LoginPlatform), data[SDKInterfaceDefine.Login_ParameterName_loginPlatform]); + } + + if (SDKManager.LoginCallBack != null) + { + try + { + SDKManager.LoginCallBack(info); + } + catch (Exception e) + { + Debug.LogError("OnLogin Error " + e.ToString()); + } + } + } + +#endregion + + #region Pay + + static void OnPay(Dictionary data) + { + OnPayInfo info = new OnPayInfo(); + bool isSuccess = bool.Parse(data[SDKInterfaceDefine.ParameterName_IsSuccess]); + + StoreName storeName = (StoreName)Enum.Parse(typeof(StoreName), data[SDKInterfaceDefine.Pay_ParameterName_Payment]); + string goodsId = data[SDKInterfaceDefine.Pay_ParameterName_GoodsID]; + string orderID = data[SDKInterfaceDefine.Pay_ParameterName_OrderID]; + string currency = data[SDKInterfaceDefine.Pay_ParameterName_Currency]; + string goodsName = data[SDKInterfaceDefine.Pay_ParameterName_GoodsName]; + string receipt = data[SDKInterfaceDefine.Pay_ParameterName_Receipt]; + float price = float.Parse(data[SDKInterfaceDefine.Pay_ParameterName_Price]); + GoodsType goodsType =(GoodsType) Enum.Parse(typeof(GoodsType), data[SDKInterfaceDefine.Pay_ParameterName_GoodsType]); + + if (data.ContainsKey(SDKInterfaceDefine.ParameterName_Error)) + { + info.error = data[SDKInterfaceDefine.ParameterName_Error]; + } + + info.isSuccess = isSuccess; + info.storeName = storeName; + info.goodsId = goodsId; + info.orderID = orderID; + info.currency = currency; + info.goodsName = goodsName; + info.receipt = receipt; + info.price = price; + info.goodsType = goodsType; + + try + { + if(SDKManager.PayCallBack!= null) + { + SDKManager.PayCallBack(info); + } + } + catch(Exception e) + { + Debug.LogError("OnPayCallBack Error" + e.ToString() + e.StackTrace); + } + } + + /// + /// 获取商品信息回调 + /// + /// + static void OnGetGoodsInfo(Dictionary data) + { + string goodsId = data[SDKInterfaceDefine.Pay_ParameterName_GoodsID]; + string localizedPriceString = data[SDKInterfaceDefine.Pay_ParameterName_LocalizedPriceString]; + + GoodsInfoFromSDK goodsInfoFromSDK = new GoodsInfoFromSDK(goodsId, localizedPriceString); + try + { + if (SDKManager.GoodsInfoCallBack != null) + { + SDKManager.GoodsInfoCallBack(goodsInfoFromSDK); + } + } + catch (Exception e) + { + Debug.LogError("OnGetGoodsInfo Error" + e.ToString() + e.StackTrace); + } + } + +#endregion + + #region AD + + static void OnAD(Dictionary data) + { + string functionName = data[SDKInterfaceDefine.FunctionName]; + switch(functionName) + { + case SDKInterfaceDefine.AD_FunctionName_OnAD: + OnADCallBack(data); + break; + } + } + + static void OnADCallBack(Dictionary data) + { + try + { + OnADInfo info = new OnADInfo(); + + info.aDType = (ADType)Enum.Parse(typeof(ADType), data[SDKInterfaceDefine.AD_ParameterName_ADType]); + info.result = (ADResult)Enum.Parse(typeof(ADResult), data[SDKInterfaceDefine.AD_ParameterName_ADResult]); + info.tag = data[SDKInterfaceDefine.Tag]; + + if (SDKManager.ADCallBack != null) + { + SDKManager.ADCallBack(info); + } + } + catch (Exception e) + { + Debug.LogError("OnPayCallBack Error" + e.ToString() + e.StackTrace); + } + } + +#endregion + + #region Log + + static void OnLog(Dictionary data) + { + + } + + #endregion + + #region RealName + + static void OnRealName(Dictionary data) + { + string functionName = data[SDKInterfaceDefine.FunctionName]; + switch (functionName) + { + case SDKInterfaceDefine.RealName_FunctionName_RealNameCallBack: + OnRealNameCallBack(data); + break; + case SDKInterfaceDefine.RealName_FunctionName_PayLimitCallBack: + OnPayLimitCallBack(data); + break; + case SDKInterfaceDefine.RealName_FunctionName_RealNameLogout: + OnRealNameLogout(data); + break; + } + } + + static void OnRealNameCallBack(Dictionary data) + { + try + { + RealNameData realNameData = new RealNameData(); + realNameData.isAdult = bool.Parse( data[SDKInterfaceDefine.RealName_ParameterName_IsAdult]); + realNameData.realNameStatus = (RealNameStatus)Enum.Parse(typeof(RealNameStatus), data[SDKInterfaceDefine.RealName_ParameterName_RealNameStatus]); + + if (SDKManager.RealNameCallBack != null) + { + SDKManager.RealNameCallBack(realNameData); + } + } + catch (Exception e) + { + Debug.LogError("OnRealNameCallBack Error" + e.ToString() + e.StackTrace); + } + } + + /// + /// 支付限制的结果回调 + /// + /// + static void OnPayLimitCallBack(Dictionary data) + { + bool isLimit = bool.Parse(data[SDKInterfaceDefine.RealName_ParameterName_IsPayLimit]); + int payAmount = int.Parse(data[SDKInterfaceDefine.RealName_ParameterName_PayAmount]); + + if (SDKManager.PayLimitCallBack != null) + { + SDKManager.PayLimitCallBack(isLimit, payAmount); + } + } + + /// + /// 实名制sdk触发 登出 (如切换账号等) + /// + /// + static void OnRealNameLogout(Dictionary data) + { + if (SDKManager.RealNameLogoutCallBack != null) + { + SDKManager.RealNameLogoutCallBack(); + } + } + + #endregion + + #region Other + + static void OnOther(Dictionary data) + { + OnOtherInfo info = new OnOtherInfo(); + info.data = data; + + string functionName = data[SDKInterfaceDefine.FunctionName]; + + DispatchOtherCallBack(functionName, info); + } + + static void DispatchOtherCallBack(string functionName, OnOtherInfo info) + { + if(s_callBackDict.ContainsKey(functionName)) + { + try + { + if (s_callBackDict[functionName] != null) + { + s_callBackDict[functionName](info); + } + } + catch (Exception e) + { + Debug.LogError("DispatchOtherCallBack Error " + e.ToString()); + } + } + } + + public static string GetProperties(string properties, string key, string defaultValue) + { +#if UNITY_EDITOR + return defaultValue; + +#elif UNITY_ANDROID + + if (!isRePackage) + { + //Debug.Log("isRePackage == false, return defaultValue: "+ defaultValue); + return defaultValue; + } + + try + { + if (androidInterface == null) + { + androidInterface = new AndroidJavaClass("sdkInterface.SdkInterface"); + } + + if (androidInterface != null) + { + return androidInterface.CallStatic("GetProperties", properties, key, defaultValue); + } + else + { + return defaultValue; + } + } + catch(Exception e) + { + Debug.LogError("GetProperties Error:" + e.ToString()); + return defaultValue; + } + +#else + return defaultValue; +#endif + + } + #endregion + + #endregion + } + #region 声明 + + public class SDKCallBackListener : MonoBehaviour + { + Deserializer deserializer = new Deserializer(); + + public CallBack> sdkCallBack; + + public void OnSDKCallBack(string str) + { + Dictionary data = deserializer.Deserialize>(str); + + sdkCallBack(data); + } + } + + public struct OnPayInfo + { + //必填 + public bool isSuccess; + public string error; //错误信息 + public string goodsId; + public string orderID; + public StoreName storeName; + + public string goodsName; + public float price; + public string currency; //货币类型 + + public string receipt; //支付回执 + + //选填 + public GoodsType goodsType; + /// + /// 玩家ID(后端生成使用的ID) + /// + public string userID; + + public OnPayInfo(PayInfo payInfo, bool isSuccess, StoreName storeName) + { + this.isSuccess = isSuccess; + this.goodsId = payInfo.goodsID; + this.orderID = null; + this.storeName = storeName; + this.goodsName = payInfo.goodsName; + this.price = payInfo.price; + this.currency = null; + this.receipt = null; + this.goodsType = payInfo.goodsType; + userID = null; + error = null; + } + } + + /// + /// 从sdk 获取的商品信息 + /// + public struct GoodsInfoFromSDK + { + public string goodsId; + public string localizedPriceString; + + public GoodsInfoFromSDK(string goodsId, string localizedPriceString) + { + this.goodsId = goodsId; + this.localizedPriceString = localizedPriceString; + } + } + + /// + /// 补发商品信息 + /// + public struct ConsumePurchaseInfo + { + public string goodsId; + public string token; + + public ConsumePurchaseInfo(string goodsId, string token) + { + this.goodsId = goodsId; + this.token = token; + } + } + + public struct OnADInfo + { + public ADType aDType; + public ADResult result; + + public string tag; + } + + public enum ADResult + { + Load_Success, + Load_Failure, + + Show_Start, + Show_Click, + Show_Failed, + Show_Skipped, + Show_Finished + } + + public struct OnLoginInfo + { + public bool isSuccess; + public string accountId; + public string nickName; + public string headPortrait; + public string password; + public LoginPlatform loginPlatform; + + public LoginErrorEnum error; + public string sdkError; + } + + public struct OnOtherInfo + { + public Dictionary data; + } + + public enum GoodsType + { + NORMAL, //可以反复购买的商品 + ONCE_ONLY, //只能购买一次的商品 + RIGHTS, //购买持续一段时间的商品,例如会员 + } + + public enum LoginErrorEnum + { + None, + GameCenterNotOpen, + /// + /// 没有安装相应的app + /// + NoInstallApp, + SDKError // SDK 传入的错误 + } + + public struct PayInfo + { + public string userID; + public string goodsID; + public string goodsName; + public string storeName; + public string prepay_id; + public string tag; + public GoodsType goodsType ; + public string orderID ; + public float price ; + public string currency; //货币类型 + + public PayInfo(string goodsID, string goodsName, string tag, GoodsType goodsType, string orderID, float price,string currency,string userID,string storeName) + { + this.userID = userID; + this.goodsID = goodsID; + this.goodsName = goodsName; + this.tag = tag; + this.goodsType = goodsType; + this.orderID = orderID; + this.price = price; + this.currency = currency; + this.storeName = storeName; + prepay_id = null; + } + } + +#endregion +} \ No newline at end of file diff --git a/Assets/Script/Core/SDKManager/SDKManagerNew.cs.meta b/Assets/Script/Core/SDKManager/SDKManagerNew.cs.meta new file mode 100644 index 00000000..5c094265 --- /dev/null +++ b/Assets/Script/Core/SDKManager/SDKManagerNew.cs.meta @@ -0,0 +1,13 @@ +fileFormatVersion: 2 +guid: c3c3ff631218bb9418d20defe39b2ab7 +timeCreated: 1524378118 +licenseType: Pro +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/SDKManager/StoreName.cs b/Assets/Script/Core/SDKManager/StoreName.cs new file mode 100644 index 00000000..d9783432 --- /dev/null +++ b/Assets/Script/Core/SDKManager/StoreName.cs @@ -0,0 +1,45 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; + +/// +/// 定义支付商店名字 +/// +public enum StoreName +{ + None=0, + GooglePay = 1, + AmazonAppStore = 2, + CloudMoolah = 3, + SamsungApps = 4, + XiaomiMiPay = 5, + MacAppStore = 6, + AppleAppStore = 7, + WinRT = 8, + TizenStore = 9, + FacebookStore = 10, + WX = 11, + AliPay = 12, //支付宝 + IAppPay = 13, //爱贝 + m4399 = 14,//4399 + OPPO = 15, + VIVO = 16, + HuaWei = 17, + UC = 18, + Baidu = 19, + m360 = 20, + BiLiBiLi = 21,// 哔哩哔哩 + Meizu = 22, // 魅族 + Coolpad = 23,// 酷派 + Lenovo = 24,// 联想 + Gionee = 25,// 金立 + Huluxia = 26,// 葫芦侠 + YSDK = 27, //应用宝 + HuaWei3 = 28,//华为3.0 + Payssion = 29,//港澳台支付 + HuaWei4 = 30,//华为4.0 + OKJOY = 31, + Play68, + MG,//微软-MG +} diff --git a/Assets/Script/Core/SDKManager/StoreName.cs.meta b/Assets/Script/Core/SDKManager/StoreName.cs.meta new file mode 100644 index 00000000..e7d65c68 --- /dev/null +++ b/Assets/Script/Core/SDKManager/StoreName.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 8e57e4612231a494aacc9d45de862205 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Timer/Timer.cs b/Assets/Script/Core/Timer/Timer.cs index b47ccf34..8c0507e7 100644 --- a/Assets/Script/Core/Timer/Timer.cs +++ b/Assets/Script/Core/Timer/Timer.cs @@ -6,7 +6,9 @@ public class Timer { public static List m_timers = new List(); - public static List m_removeList = new List(); + public static TimerEvent test; + + //public static List m_removeList = new List(); public static void Init() { @@ -17,33 +19,33 @@ static void Update () { for (int i = 0; i < m_timers.Count;i++ ) { - m_timers[i].Update(); + TimerEvent e = m_timers[i]; + e.Update(); - if (m_timers[i].m_isDone) + if (e.m_isDone) { - TimerEvent e = m_timers[i]; - e.CompleteTimer(); - if (e.m_repeatCount == 0) + if (e.m_isDone) { - m_removeList.Add(e); + m_timers.Remove(e); + i--; } } } - for (int i = 0; i < m_removeList.Count; i++) + if(test != null) { - m_timers.Remove(m_removeList[i]); - //HeapObjectPool.PutObject(m_removeList[i]); + Debug.Log("Test " + test.m_timerName + " " + test.m_currentTimer + " " + m_timers.Contains(test) + " isDone " + test.m_isDone); } - } + } public static bool GetIsExistTimer(string timerName) { for (int i = 0; i < m_timers.Count; i++) { - if (m_timers[i].m_timerName == timerName) + var e = m_timers[i]; + if (e.m_timerName == timerName) { return true; } @@ -56,9 +58,10 @@ public static TimerEvent GetTimer(string timerName) { for (int i = 0; i < m_timers.Count; i++) { - if (m_timers[i].m_timerName == timerName) + var e = m_timers[i]; + if (e.m_timerName == timerName) { - return m_timers[i]; + return e; } } @@ -139,7 +142,7 @@ public static TimerEvent CallBackOfIntervalTimer(float spaceTime, bool isIgnoreT /// public static TimerEvent CallBackOfIntervalTimer(float spaceTime, int callBackCount, TimerCallBack callBack, params object[] objs) { - return AddTimer(spaceTime, false, -1, null, callBack, objs); + return AddTimer(spaceTime, false, callBackCount, null, callBack, objs); } /// @@ -153,7 +156,7 @@ public static TimerEvent CallBackOfIntervalTimer(float spaceTime, int callBackCo /// public static TimerEvent CallBackOfIntervalTimer(float spaceTime, bool isIgnoreTimeScale, int callBackCount, TimerCallBack callBack, params object[] objs) { - return AddTimer(spaceTime, isIgnoreTimeScale, -1, null,callBack, objs); ; + return AddTimer(spaceTime, isIgnoreTimeScale, callBackCount, null,callBack, objs); ; } /// @@ -168,7 +171,7 @@ public static TimerEvent CallBackOfIntervalTimer(float spaceTime, bool isIgnoreT /// public static TimerEvent CallBackOfIntervalTimer(float spaceTime, bool isIgnoreTimeScale, int callBackCount, string timerName, TimerCallBack callBack, params object[] objs) { - return AddTimer(spaceTime, isIgnoreTimeScale, -1, timerName, callBack, objs); + return AddTimer(spaceTime, isIgnoreTimeScale, callBackCount, timerName, callBack, objs); } /// @@ -202,6 +205,8 @@ public static TimerEvent AddTimer(float spaceTime, bool isIgnoreTimeScale, int c public static void DestroyTimer(TimerEvent timer,bool isCallBack = false) { + //Debug.Log("DestroyTimer " + timer.m_timerName + " isTest " + (timer == test)); + if (m_timers.Contains(timer)) { if (isCallBack) @@ -222,9 +227,10 @@ public static void DestroyTimer(string timerName, bool isCallBack = false) //Debug.Log("DestroyTimer2 ----TIMER " + timerName); for (int i = 0; i < m_timers.Count;i++ ) { - if (m_timers[i].m_timerName.Equals(timerName)) + TimerEvent te = m_timers[i]; + if (te.m_timerName.Equals(timerName)) { - DestroyTimer(m_timers[i], isCallBack); + DestroyTimer(te, isCallBack); } } } @@ -258,9 +264,11 @@ public static void ResetTimer(string timerName) { for (int i = 0; i < m_timers.Count; i++) { - if (m_timers[i].m_timerName.Equals(timerName)) + var e = m_timers[i]; + + if (e.m_timerName.Equals(timerName)) { - ResetTimer(m_timers[i]); + ResetTimer(e); } } } diff --git a/Assets/Script/Core/Timer/TimerEvent.cs b/Assets/Script/Core/Timer/TimerEvent.cs index f2c33d91..b28b20ee 100644 --- a/Assets/Script/Core/Timer/TimerEvent.cs +++ b/Assets/Script/Core/Timer/TimerEvent.cs @@ -47,7 +47,7 @@ public void CompleteTimer() { CallBackTimer(); - if(m_repeatCount>0) + if(m_repeatCount > 0) { m_currentRepeat++; } @@ -61,6 +61,11 @@ public void CompleteTimer() public void CallBackTimer() { + if(this == Timer.test) + { + Debug.Log("CallBackTimer " + (m_callBack == null)); + } + if (m_callBack != null) { try diff --git a/Assets/Script/Core/UI/Components/DragUI.meta b/Assets/Script/Core/UI/Components/DragUI.meta new file mode 100644 index 00000000..7798ae11 --- /dev/null +++ b/Assets/Script/Core/UI/Components/DragUI.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: 803c3971aa150b9439d279d0485566f7 +folderAsset: yes +timeCreated: 1542360095 +licenseType: Pro +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/UI/Components/DragUI/DragUIInput.cs b/Assets/Script/Core/UI/Components/DragUI/DragUIInput.cs new file mode 100644 index 00000000..a29437cc --- /dev/null +++ b/Assets/Script/Core/UI/Components/DragUI/DragUIInput.cs @@ -0,0 +1,93 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.EventSystems; + +public class DragUIInput: UIWindowBase, IBeginDragHandler, IDragHandler, IEndDragHandler,IPointerDownHandler,IPointerUpHandler +{ + private string m_UIEventKey; + public InputEventRegisterInfo m_begionDrag; + public InputEventRegisterInfo m_onDrag; + public InputEventRegisterInfo m_endDrag; + public InputEventRegisterInfo inputUIOnMouseEventDown; + public InputEventRegisterInfo inputUIOnMouseEventUp; + + public virtual void InitEvent(string UIEventKey) + { + m_UIEventKey = UIEventKey; + m_begionDrag = InputUIEventProxy.GetOnBeginDragListener(m_UIEventKey, name, name, OnBeginDragEvent); + m_onDrag = InputUIEventProxy.GetOnDragListener(m_UIEventKey, name, name, OnDragEvent); + m_endDrag = InputUIEventProxy.GetOnEndDragListener(m_UIEventKey, name, name, OnEndDragEvent); + inputUIOnMouseEventDown = InputUIEventProxy.GetOnMouseListener(m_UIEventKey, name, name, true, OnMouseDownEvent); + inputUIOnMouseEventUp = InputUIEventProxy.GetOnMouseListener(m_UIEventKey, name, name, false, OnMouseUpEvent); + } + + protected override void OnUIDestroy() + { + if (m_begionDrag != null) + { + m_begionDrag.RemoveListener(); + } + if (m_begionDrag != null) + { + m_onDrag.RemoveListener(); + } + + if (m_begionDrag != null) + { + m_endDrag.RemoveListener(); + } + base.OnUIDestroy(); + } + + public void OnBeginDrag(PointerEventData eventData) + { + InputUIEventProxy.DispatchBeginDragEvent(name, name, null, eventData); + } + + public void OnDrag(PointerEventData eventData) + { + InputUIEventProxy.DispatchDragEvent(name, name, null, eventData); + } + + public void OnEndDrag(PointerEventData eventData) + { + InputUIEventProxy.DispatchEndDragEvent(name, name, null, eventData); + } + + public void OnPointerDown(PointerEventData eventData) + { + InputUIEventProxy.DispatchMouseEvent(name, name, true, null); + } + + public void OnPointerUp(PointerEventData eventData) + { + InputUIEventProxy.DispatchMouseEvent(name, name, false, null); + } + + public virtual void OnMouseDownEvent(InputUIOnMouseEvent inputEvent) + { + + } + public virtual void OnMouseUpEvent(InputUIOnMouseEvent inputEvent) + { + + } + + public virtual void OnEndDragEvent(InputUIOnEndDragEvent inputEvent) + { + + } + + public virtual void OnDragEvent(InputUIOnDragEvent inputEvent) + { + + } + + public virtual void OnBeginDragEvent(InputUIOnBeginDragEvent inputEvent) + { + + } + + +} diff --git a/Assets/Script/Core/UI/Components/DragUI/DragUIInput.cs.meta b/Assets/Script/Core/UI/Components/DragUI/DragUIInput.cs.meta new file mode 100644 index 00000000..00e227f0 --- /dev/null +++ b/Assets/Script/Core/UI/Components/DragUI/DragUIInput.cs.meta @@ -0,0 +1,13 @@ +fileFormatVersion: 2 +guid: b7cb2c934d3372049b5744d94dbfa31e +timeCreated: 1542264753 +licenseType: Pro +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/UI/Components/EmptyUI.meta b/Assets/Script/Core/UI/Components/EmptyUI.meta new file mode 100644 index 00000000..8160e75b --- /dev/null +++ b/Assets/Script/Core/UI/Components/EmptyUI.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: 4a695bddbd2a57747a6c145c836da002 +folderAsset: yes +timeCreated: 1532080725 +licenseType: Pro +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/UI/Components/EmptyUI/Empty4Raycast.cs b/Assets/Script/Core/UI/Components/EmptyUI/Empty4Raycast.cs new file mode 100644 index 00000000..7b997644 --- /dev/null +++ b/Assets/Script/Core/UI/Components/EmptyUI/Empty4Raycast.cs @@ -0,0 +1,19 @@ + +using UnityEngine; +using System.Collections; + +namespace UnityEngine.UI +{ + public class Empty4Raycast : MaskableGraphic + { + protected Empty4Raycast() + { + useLegacyMeshGeneration = false; + } + + protected override void OnPopulateMesh(VertexHelper toFill) + { + toFill.Clear(); + } + } +} diff --git a/Assets/Script/Core/UI/Components/EmptyUI/Empty4Raycast.cs.meta b/Assets/Script/Core/UI/Components/EmptyUI/Empty4Raycast.cs.meta new file mode 100644 index 00000000..4a2cc74a --- /dev/null +++ b/Assets/Script/Core/UI/Components/EmptyUI/Empty4Raycast.cs.meta @@ -0,0 +1,13 @@ +fileFormatVersion: 2 +guid: ea4ab67afa6c5aa4c83aa037b7b39da6 +timeCreated: 1532080744 +licenseType: Pro +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/UI/Components/GuideHeightLightComponent.cs b/Assets/Script/Core/UI/Components/GuideHeightLightComponent.cs new file mode 100644 index 00000000..1fa6a987 --- /dev/null +++ b/Assets/Script/Core/UI/Components/GuideHeightLightComponent.cs @@ -0,0 +1,102 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.UI; + +public class GuideHeightLightComponent : MonoBehaviour { + + public int order=1; + + private GuideChangeData status=new GuideChangeData(); + private void OnEnable() + { + RunGuide = true; + } + + public void ClearGuide() + { + Canvas canvas = gameObject.GetComponent(); + GraphicRaycaster graphic = gameObject.GetComponent(); + + + if (graphic != null && status.isCreateGraphic) + { + Destroy(graphic); + } + + if (canvas != null && status.isCreateCanvas) + { + Destroy(canvas); + } + else + { + if (canvas != null) + { + canvas.overrideSorting = status.OldOverrideSorting; + canvas.sortingOrder = status.OldSortingOrder; + canvas.sortingLayerName = status.oldSortingLayerName; + } + } + } + public void SetHeightLight() + { + Canvas canvas = GetComponent(); + GraphicRaycaster graphic = GetComponent(); + + if (canvas == null) + { + canvas = gameObject. AddComponent(); + + status.isCreateCanvas = true; + } + + if (graphic == null) + { + graphic =gameObject. AddComponent(); + + status.isCreateGraphic = true; + } + + status.OldOverrideSorting = canvas.overrideSorting; + status.OldSortingOrder = canvas.sortingOrder; + status.oldSortingLayerName = canvas.sortingLayerName; + + ////如果检测到目标对象 + //bool oldActive = gameObject.activeSelf; + //if (!oldActive) + //{ + // gameObject.SetActive(true); + //} + + canvas.overrideSorting = true; + canvas.sortingOrder = order; + canvas.sortingLayerName = "Guide"; + + + //if (!oldActive) + //{ + // gameObject.SetActive(false); + //} + + } + bool RunGuide = false; + private void Update() + { + if(RunGuide) + { + RunGuide = false; + SetHeightLight(); + } + + } + + protected struct GuideChangeData + { + public bool isCreateCanvas; + public bool isCreateGraphic; + + public string oldSortingLayerName; + public int OldSortingOrder; + public bool OldOverrideSorting; + } +} diff --git a/Assets/Script/Core/UI/Components/GuideHeightLightComponent.cs.meta b/Assets/Script/Core/UI/Components/GuideHeightLightComponent.cs.meta new file mode 100644 index 00000000..d7e5c6d8 --- /dev/null +++ b/Assets/Script/Core/UI/Components/GuideHeightLightComponent.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 7c50006e7df37234eae93cb68975e39e +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/UI/Components/IlifeCycleComponent.cs b/Assets/Script/Core/UI/Components/IlifeCycleComponent.cs new file mode 100644 index 00000000..722cdbb5 --- /dev/null +++ b/Assets/Script/Core/UI/Components/IlifeCycleComponent.cs @@ -0,0 +1,10 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public interface UILifeCycleInterface +{ + void Init(string UIEventKey,int id = 0); + + void Dispose(); +} diff --git a/Assets/Script/Core/UI/Components/IlifeCycleComponent.cs.meta b/Assets/Script/Core/UI/Components/IlifeCycleComponent.cs.meta new file mode 100644 index 00000000..1cfd8400 --- /dev/null +++ b/Assets/Script/Core/UI/Components/IlifeCycleComponent.cs.meta @@ -0,0 +1,13 @@ +fileFormatVersion: 2 +guid: 6a8e18a88d26a304d8be1a18f8df6b5b +timeCreated: 1540792779 +licenseType: Pro +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/UI/Components/ImageLoadComponent.cs b/Assets/Script/Core/UI/Components/ImageLoadComponent.cs new file mode 100644 index 00000000..bb1e774a --- /dev/null +++ b/Assets/Script/Core/UI/Components/ImageLoadComponent.cs @@ -0,0 +1,43 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.UI; + +[RequireComponent(typeof(Image))] +public class ImageLoadComponent : MonoBehaviour { + + public string iconName; + private Image loadImage; + // Use this for initialization + void Awake () { + loadImage = LoadImage(); + } + + private void OnEnable() + { + if (loadImage == null || loadImage.sprite == null) + { + loadImage = LoadImage(); + } + } + public Image LoadImage() + { + Image image = GetComponent(); + if (image) + { + if (!string.IsNullOrEmpty(iconName)) + UGUITool.SetImageSprite(image, iconName); + } + else + { + Debug.LogError(" Dont have Image!!!"); + } + return image; + } + private void OnDestroy() + { + if (!string.IsNullOrEmpty(iconName)) + ResourceManager.DestoryAssetsCounter(iconName); + } + +} diff --git a/Assets/Script/Core/UI/Components/ImageLoadComponent.cs.meta b/Assets/Script/Core/UI/Components/ImageLoadComponent.cs.meta new file mode 100644 index 00000000..959e0a39 --- /dev/null +++ b/Assets/Script/Core/UI/Components/ImageLoadComponent.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 00baed60d4923bb42a6db393cd847755 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/UI/Components/JoyStick/UGUIJoyStick.cs b/Assets/Script/Core/UI/Components/JoyStick/UGUIJoyStick.cs index 90b4bf93..dd451dc6 100644 --- a/Assets/Script/Core/UI/Components/JoyStick/UGUIJoyStick.cs +++ b/Assets/Script/Core/UI/Components/JoyStick/UGUIJoyStick.cs @@ -12,11 +12,19 @@ public class UGUIJoyStick : UIBase, IDragHandler, IEndDragHandler,IBeginDragHand public UGUIJoyStickHandle onJoyStick; - protected bool canMove = true; + public bool canMove = true; + + //当前分辨率,与UImanager上的标准分辨率之间的换算比 + public float conversionX; + public float conversionY; + void Start() { //计算摇杆块的半径 mRadius = ((transform as RectTransform).sizeDelta.x-content.sizeDelta.x) * 0.5f; + Vector2 referenceResolution = UIManager.UIManagerGo.GetComponent().referenceResolution; + conversionX = referenceResolution.x / Screen.width ; + conversionY = referenceResolution.y/Screen.height ; } public void OnBeginDrag(PointerEventData eventData) @@ -24,10 +32,13 @@ public void OnBeginDrag(PointerEventData eventData) canMove = true; } + Vector2 centerDelta = new Vector2(0, 0); public void OnDrag(PointerEventData eventData) { - Vector3 contentPostion = content.anchoredPosition + eventData.delta; + centerDelta.x = eventData.delta.x * conversionX; + centerDelta.y = eventData.delta.y * conversionY; + Vector3 contentPostion = content.anchoredPosition + centerDelta; if (contentPostion.magnitude > mRadius) { contentPostion = contentPostion.normalized * mRadius; @@ -40,6 +51,7 @@ public void OnDrag(PointerEventData eventData) public void OnEndDrag(PointerEventData eventData) { + canMove = false; content.anchoredPosition3D = Vector3.zero; //onJoyStick(Vector3.zero); } @@ -75,6 +87,7 @@ void Update() public void ReHomePos() { canMove = false; + content.anchoredPosition3D = Vector3.zero; onJoyStick(Vector3.zero); } diff --git a/Assets/Script/Core/UI/Components/JoyStick/UGUIJoyStick_hide.cs b/Assets/Script/Core/UI/Components/JoyStick/UGUIJoyStick_hide.cs new file mode 100644 index 00000000..985dff7f --- /dev/null +++ b/Assets/Script/Core/UI/Components/JoyStick/UGUIJoyStick_hide.cs @@ -0,0 +1,122 @@ +using UnityEngine; +using System.Collections; +using UnityEngine.UI; +using UnityEngine.EventSystems; +using System; + +public class UGUIJoyStick_hide : UIBase, IDragHandler, IEndDragHandler, IBeginDragHandler, IPointerDownHandler +{ + protected float mRadius; + + public RectTransform content; + + public RectTransform bg; //控制可拖拽范围的大小 + public UGUIJoyStickHandle onJoyStick; + + public bool canMove = true; + + //当前分辨率,与UImanager上的标准分辨率之间的换算比 + public float conversionX; + public float conversionY; + + + public GameObject rocker; //需要移动和隐藏的摇杆背景加摇杆 + private RectTransform rockerRectTran; + Vector2 referenceResolution; + void Start() + { + //计算摇杆块的半径 + mRadius =( bg.sizeDelta.x - content.sizeDelta.x) * 0.5f; + referenceResolution = UIManager.UIManagerGo.GetComponent().referenceResolution; + conversionX = referenceResolution.x / Screen.width; + conversionY = referenceResolution.y / Screen.height; + rocker.SetActive(false); + rockerRectTran = rocker.GetComponent(); + } + + public void OnBeginDrag(PointerEventData eventData) + { + canMove = true; + + } + + Vector2 centerDelta = new Vector2(0, 0); + + public void OnDrag(PointerEventData eventData) + { + centerDelta.x = eventData.delta.x * conversionX; + centerDelta.y = eventData.delta.y * conversionY; + Vector3 contentPostion = content.anchoredPosition + centerDelta; + if (contentPostion.magnitude > mRadius) + { + contentPostion = contentPostion.normalized * mRadius; + } + + content.anchoredPosition3D = contentPostion; + + //onJoyStick(GetDir()); + } + + public void OnEndDrag(PointerEventData eventData) + { + canMove = false; + content.anchoredPosition3D = Vector3.zero; + onJoyStick(Vector3.zero); + rocker.SetActive(false); + } + + public Vector3 GetDir() + { + Vector3 dir = new Vector3(content.anchoredPosition3D.x, 0, content.anchoredPosition3D.y); + + dir /= mRadius; + + return dir; + } + + void Update() + { + if (onJoyStick != null) + { + try + { + if (GetDir() != Vector3.zero && canMove) + { + onJoyStick(GetDir()); + } + } + catch (Exception e) + { + Debug.LogError(e.ToString()); + } + } + + } + + public void ReHomePos() + { + canMove = false; + + content.anchoredPosition3D = Vector3.zero; + onJoyStick(Vector3.zero); + } + + //从屏幕坐标,换算到UI坐标 + public Vector3 ScreenPosToUIPos(Vector2 screenPos) + { + Vector2 normalized = new Vector2(screenPos.x / Screen.width, screenPos.y / Screen.height); + + normalized = normalized * 2 - Vector2.one; + + Vector2 UIpos = new Vector2(normalized.x * referenceResolution.x * 0.5f, normalized.y * referenceResolution.y * 0.5f); + + return UIpos; + } + + //鼠标按下时 + public void OnPointerDown(PointerEventData eventData) + { + rocker.SetActive(true); + rockerRectTran.localPosition = ScreenPosToUIPos(eventData.position); ; + } +} diff --git a/Assets/Script/Core/UI/Components/JoyStick/UGUIJoyStick_hide.cs.meta b/Assets/Script/Core/UI/Components/JoyStick/UGUIJoyStick_hide.cs.meta new file mode 100644 index 00000000..c800fe61 --- /dev/null +++ b/Assets/Script/Core/UI/Components/JoyStick/UGUIJoyStick_hide.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: fd3b4bba1776fe949b6ef0eee9ea4ac4 +timeCreated: 1522070519 +licenseType: Pro +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/UI/Components/LanguageComponent/LanguageComponent.cs b/Assets/Script/Core/UI/Components/LanguageComponent/LanguageComponent.cs deleted file mode 100644 index a0777966..00000000 --- a/Assets/Script/Core/UI/Components/LanguageComponent/LanguageComponent.cs +++ /dev/null @@ -1,37 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; -using UnityEngine.UI; - -public class LanguageComponent : MonoBehaviour -{ - public string m_moduleName = LanguageManager.c_defaultModuleKey; - public string m_languageID = ""; - - public Text m_text; - - public void Start() - { - if (m_text == null) - { - m_text = GetComponent(); - } - Init(); - } - - public void Init() - { - GlobalEvent.AddEvent(LanguageEventEnum.LanguageChange, ReceviceLanguageChange); - ResetLanguage(); - } - - public void ResetLanguage() - { - m_text.text = LanguageManager.GetContent(m_moduleName,m_languageID); - } - - void ReceviceLanguageChange(params object[] objs) - { - ResetLanguage(); - } -} diff --git a/Assets/Script/Core/UI/Components/LongPressAcceptor/LongPressAcceptor.cs b/Assets/Script/Core/UI/Components/LongPressAcceptor/LongPressAcceptor.cs index 10ef206c..f7a63a9c 100644 --- a/Assets/Script/Core/UI/Components/LongPressAcceptor/LongPressAcceptor.cs +++ b/Assets/Script/Core/UI/Components/LongPressAcceptor/LongPressAcceptor.cs @@ -17,16 +17,29 @@ public class LongPressAcceptor : MonoBehaviour ,IPointerDownHandler,IPointerUpHa bool isPress = false; bool isDispatch = false; + bool isLongPress = false; public InputUIEventLongPressCallBack OnLongPress; //public InputEventHandle OnPointerDown; //public InputEventHandle OnPointerUp; - public void OnPointerDown(PointerEventData eventData) + private void OnEnable() { - isPress = true; + ResetAcceptor(); + } + + + void ResetAcceptor() + { + isPress = false; isDispatch = false; m_Timer = 0; + isLongPress = false; + } + + public void OnPointerDown(PointerEventData eventData) + { + isPress = true; if (OnLongPress != null) { @@ -36,11 +49,17 @@ public void OnPointerDown(PointerEventData eventData) public void OnPointerUp(PointerEventData eventData) { - isPress = false; + if (OnLongPress != null) { OnLongPress(InputUIEventType.PressUp); + + if (!isLongPress) + { + OnLongPress(InputUIEventType.Click); + } } + ResetAcceptor(); } void Update() @@ -50,10 +69,13 @@ void Update() m_Timer += Time.deltaTime; if (m_Timer > LongPressTime) { + //Debug.Log(" OnLongPress "); + //派发长按事件 isDispatch = true; if (OnLongPress != null) { + isLongPress = true; OnLongPress(InputUIEventType.LongPress); } } diff --git a/Assets/Script/Core/UI/Components/MouseDownUp.meta b/Assets/Script/Core/UI/Components/MouseDownUp.meta new file mode 100644 index 00000000..3ca90a05 --- /dev/null +++ b/Assets/Script/Core/UI/Components/MouseDownUp.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: 0d67ff94c4cc6d04dbc090df70b3c534 +folderAsset: yes +timeCreated: 1542360195 +licenseType: Pro +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/UI/Components/MouseDownUp/MouseDownUp.cs b/Assets/Script/Core/UI/Components/MouseDownUp/MouseDownUp.cs new file mode 100644 index 00000000..5605901c --- /dev/null +++ b/Assets/Script/Core/UI/Components/MouseDownUp/MouseDownUp.cs @@ -0,0 +1,49 @@ +using System; +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class MouseDownUp : MonoBehaviour +{ + + private string m_UIEventKey; + + InputEventRegisterInfo inputUIOnMouseEventDown; + InputEventRegisterInfo inputUIOnMouseEventUp; + public virtual void InitEvent(string UIEventKey) + { + m_UIEventKey = UIEventKey; + InputUIEventProxy.GetOnMouseListener(m_UIEventKey, name, name, true, OnMouseDownEvent); + InputUIEventProxy.GetOnMouseListener(m_UIEventKey, name, name, false, OnMouseUpEvent); + } + + public virtual void OnMouseDownEvent(InputUIOnMouseEvent inputEvent) + { + + } + public virtual void OnMouseUpEvent(InputUIOnMouseEvent inputEvent) + { + + } + + public void DisposeEvent() + { + inputUIOnMouseEventDown.RemoveListener(); + inputUIOnMouseEventUp.RemoveListener(); + + inputUIOnMouseEventDown = null; + inputUIOnMouseEventUp = null; + } + + private void OnMouseDown() + { + InputUIEventProxy.DispatchMouseEvent(name, name, true, null); + } + + private void OnMouseUp() + { + + InputUIEventProxy.DispatchMouseEvent(name, name, false, null); + } + +} diff --git a/Assets/Script/Core/UI/Components/MouseDownUp/MouseDownUp.cs.meta b/Assets/Script/Core/UI/Components/MouseDownUp/MouseDownUp.cs.meta new file mode 100644 index 00000000..02dc566d --- /dev/null +++ b/Assets/Script/Core/UI/Components/MouseDownUp/MouseDownUp.cs.meta @@ -0,0 +1,13 @@ +fileFormatVersion: 2 +guid: 441505eac2eb2534a8f0755af4dff989 +timeCreated: 1542360214 +licenseType: Pro +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/UI/Components/ReusingScrollRect/ReusingScrollRect.cs b/Assets/Script/Core/UI/Components/ReusingScrollRect/ReusingScrollRect.cs index 44600680..a66811da 100644 --- a/Assets/Script/Core/UI/Components/ReusingScrollRect/ReusingScrollRect.cs +++ b/Assets/Script/Core/UI/Components/ReusingScrollRect/ReusingScrollRect.cs @@ -17,7 +17,7 @@ public class ReusingScrollRect : ScrollRectInput public List m_items = new List(); public List m_itemCaches = new List(); - RectTransform m_rectTransform; + //RectTransform m_rectTransform; private Bounds m_viewBounds; public GameObject m_itemPrefab; @@ -26,25 +26,17 @@ public class ReusingScrollRect : ScrollRectInput #region 公共方法 - public void Init(string UIEventKey,string itemName) + public void SetItem(string itemName) { - if (content == null) - { - throw new Exception("SetItemDisplay Exception: content is null !"); - } - - - base.Init(UIEventKey); - m_ItemName = itemName; - m_rectTransform = GetComponent(); + //m_rectTransform = GetComponent(); Rebuild(CanvasUpdate.Layout); UpdateBound(); SetLayout(); - m_itemPrefab = ResourceManager.Load(m_ItemName); + m_itemPrefab = GameObjectManager.CreateGameObjectByPool(m_ItemName); m_itemSize = m_itemPrefab.GetComponent().sizeDelta; } @@ -65,6 +57,16 @@ public override void Dispose() m_itemCaches.Clear(); } + public void Refresh() + { + for (int i = 0; i < m_items.Count; i++) + { + m_items[i].SetContent(m_items[i].m_index, m_datas[m_items[i].m_index]); + } + + SetItemDisplay(); + } + public void SetData(List> data) { @@ -111,16 +113,18 @@ public void SetPos(Vector3 pos) SetItemDisplay(); } - #endregion + #endregion #region 继承方法 - //protected override void SetContentAnchoredPosition(Vector2 position) - //{ - // InputUIEventProxy.DispatchScrollEvent("", "", position); - - // //base.SetContentAnchoredPosition(position); - // //SetItemDisplay(); - //} + bool m_rebuild = false; + public void Update() + { + if(m_rebuild) + { + m_rebuild = false; + SetItemDisplay(); + } + } protected override void OnSetContentAnchoredPosition(InputUIOnScrollEvent e) { @@ -139,7 +143,7 @@ public override void Rebuild(CanvasUpdate executing) base.Rebuild(executing); UpdateBound(); - SetItemDisplay(true); + m_rebuild = true; } #endregion @@ -163,19 +167,21 @@ void UpdateConetntSize(int count) { Vector3 size = m_itemSize; - if(horizontal) + if (horizontal) { size.x *= count; - size.y = m_rectTransform.sizeDelta.y; + size.y = 0; } if(vertical) { size.y *= count; - size.x = m_rectTransform.sizeDelta.x; + size.x = 0; } content.sizeDelta = size; + + //Debug.Log(m_itemSize + "" + size + " m_rectTransform.sizeDelta " + m_rectTransform.sizeDelta, m_rectTransform ); } void UpdateIndexList(int count) @@ -200,8 +206,7 @@ void UpdateIndexList(int count) } List m_indexList = new List(); - bool m_clip = false; //剪枝标志位,性能优化使用 - int m_startPos = 0; + void SetItemDisplay(bool isRebuild = false) { if(content == null) @@ -209,26 +214,11 @@ void SetItemDisplay(bool isRebuild = false) throw new Exception("SetItemDisplay Exception: content is null !"); } - - m_clip = false; //计算已显示的哪些需要隐藏 for (int i = 0; i < m_items.Count; i++) { m_items[i].OnDrag(); - if (!m_clip) - { - m_startPos = m_items[i].m_index; - m_clip = true; - } - else - { - if (m_startPos > m_items[i].m_index) - { - m_startPos = m_items[i].m_index; - } - } - //已经完全离开了显示区域 if (!m_viewBounds.Intersects(GetItemBounds(m_items[i].m_index))) { @@ -247,25 +237,19 @@ void SetItemDisplay(bool isRebuild = false) } } - if (m_startPos > 0) - { - m_startPos--; - } - - //Debug.Log(m_startPos); - - m_clip = false; - //计算出哪些需要显示 //如果有未显示的则显示出来,从对象池取出对象 - for (int i = m_startPos; i < m_indexList.Count; i++) + bool m_clip = false; + for (int i = 0; i < m_indexList.Count; i++) { if (m_indexList[i].status == ReusingStatus.Hide) { + if (m_viewBounds.Intersects(GetItemBounds(m_indexList[i].index))) { ShowItem(i, isRebuild, m_datas[i]); + m_indexList[i].status = ReusingStatus.Show; m_clip = true; } @@ -321,7 +305,7 @@ ReusingScrollItemBase GetItem() } result = GameObjectManager.CreateGameObjectByPool(m_itemPrefab).GetComponent(); - result.Init(m_items.Count); + result.Init(m_UIEventKey, m_items.Count); m_items.Add(result); return result; @@ -479,12 +463,12 @@ Vector2 GetItemSize() if (horizontal) { - size.y = m_rectTransform.sizeDelta.y; + size.y = 0; } if (vertical) { - size.x = m_rectTransform.sizeDelta.x; + size.x = 0; } return size; } diff --git a/Assets/Script/Core/UI/Components/ReusingScrollRect/ScrollRectInput.cs b/Assets/Script/Core/UI/Components/ReusingScrollRect/ScrollRectInput.cs index e24b40b8..2e925d3a 100644 --- a/Assets/Script/Core/UI/Components/ReusingScrollRect/ScrollRectInput.cs +++ b/Assets/Script/Core/UI/Components/ReusingScrollRect/ScrollRectInput.cs @@ -2,15 +2,15 @@ using System.Collections; using UnityEngine.UI; -public class ScrollRectInput : ScrollRect +public class ScrollRectInput : ScrollRect , UILifeCycleInterface { public string m_UIEventKey; InputEventRegisterInfo m_register; - public virtual void Init(string UIEventKey) + public virtual void Init(string UIEventKey,int id) { m_UIEventKey = UIEventKey; - m_register = InputUIEventProxy.AddOnScrollListener(m_UIEventKey, name, OnSetContentAnchoredPosition); + m_register = InputUIEventProxy.GetOnScrollListener(m_UIEventKey, name, OnSetContentAnchoredPosition); } public virtual void Dispose() diff --git a/Assets/Script/Core/UI/Components/TextTool.meta b/Assets/Script/Core/UI/Components/TextTool.meta new file mode 100644 index 00000000..62365ce4 --- /dev/null +++ b/Assets/Script/Core/UI/Components/TextTool.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: 692719daf8bbd64428a11d3bf6d7bfd5 +folderAsset: yes +timeCreated: 1544853720 +licenseType: Pro +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/UI/Components/TextTool/CurvedText.cs b/Assets/Script/Core/UI/Components/TextTool/CurvedText.cs new file mode 100644 index 00000000..18985090 --- /dev/null +++ b/Assets/Script/Core/UI/Components/TextTool/CurvedText.cs @@ -0,0 +1,91 @@ +using System; +using System.Collections.Generic; + +namespace UnityEngine.UI.Extensions +{ + /// + /// Curved text.让文本按照曲线进行显示 【注意对Image的变形 也是可以的】 + /// 说明: 对Text的操作就和 shadow 和 outline 组件类似。 + /// + // [RequireComponent(typeof(Text), typeof(RectTransform))] + [AddComponentMenu("UI/Effects/Extensions/Curved Text")] + public class CurvedText : BaseMeshEffect + { + // 曲线类型 + public AnimationCurve curveForText = AnimationCurve.Linear(0, 0, 1, 10); + // 曲线程度 + public float curveMultiplier = 1; + private RectTransform rectTrans; + + +#if UNITY_EDITOR + protected override void OnValidate() + { + base.OnValidate(); + if (curveForText[0].time != 0) + { + var tmpRect = curveForText[0]; + tmpRect.time = 0; + curveForText.MoveKey(0, tmpRect); + } + if (rectTrans == null) + rectTrans = GetComponent(); + if (curveForText[curveForText.length - 1].time != rectTrans.rect.width) + OnRectTransformDimensionsChange(); + } +#endif + protected override void Awake() + { + base.Awake(); + rectTrans = GetComponent(); + OnRectTransformDimensionsChange(); + } + protected override void OnEnable() + { + base.OnEnable(); + rectTrans = GetComponent(); + OnRectTransformDimensionsChange(); + } + /// + /// Modifies the mesh. 最重要的重载函数 + /// + /// Mesh. + public override void ModifyMesh(VertexHelper vh) + { + if (!IsActive()) + return; + + // 从mesh 得到 顶点集 + List verts = new List(); + + vh.GetUIVertexStream(verts); + + + // 顶点的 y值按曲线变换 + for (int index = 0; index < verts.Count; index++) + { + var uiVertex = verts[index]; + //Debug.Log (); + uiVertex.position.y += curveForText.Evaluate(rectTrans.rect.width * rectTrans.pivot.x + uiVertex.position.x) * curveMultiplier; + verts[index] = uiVertex; + } + + // 在合成mesh + + vh.AddUIVertexTriangleStream(verts); + + + } + protected override void OnRectTransformDimensionsChange() + { + var tmpRect = curveForText[curveForText.length - 1]; + if (rectTrans != null) + { + tmpRect.time = rectTrans.rect.width; + curveForText.MoveKey(curveForText.length - 1, tmpRect); + + } + } + + } +} diff --git a/Assets/Script/Core/UI/Components/TextTool/CurvedText.cs.meta b/Assets/Script/Core/UI/Components/TextTool/CurvedText.cs.meta new file mode 100644 index 00000000..fb10df45 --- /dev/null +++ b/Assets/Script/Core/UI/Components/TextTool/CurvedText.cs.meta @@ -0,0 +1,13 @@ +fileFormatVersion: 2 +guid: f33d705889fcddd45867f3caf74aed40 +timeCreated: 1544853747 +licenseType: Pro +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/UI/Components/TextTool/MaskWord.cs b/Assets/Script/Core/UI/Components/TextTool/MaskWord.cs new file mode 100644 index 00000000..3c9316d5 --- /dev/null +++ b/Assets/Script/Core/UI/Components/TextTool/MaskWord.cs @@ -0,0 +1,106 @@ +using System; +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.UI; + +//输入检测屏蔽字组件 +public class MaskWord : MonoBehaviour { + + public char splitChar = ','; //分割字符串 + public string textName = "";//字库资源名 + + + string[] SentiWords = null;//定义一个接受文件内容的字符串数组 + InputField inputField; + CallBack callBack; // true 表示有屏蔽字,需要重新输入 + + public void Init(CallBack l_callBack) + { + callBack = null; + callBack += l_callBack; + } + + // Use this for initialization + void Start () { + + transform.GetComponent().onValueChanged.AddListener(OnValueChanged); + + if (String.IsNullOrEmpty(textName)) + { + Debug.LogError("MaskWord textName error = " + textName); + //无屏蔽字库 + return; + } + SentiWords = ResourceManager.LoadText(textName).Split(splitChar); + ResourceManager.DestoryAssetsCounter(textName); + for (int i =0;i< SentiWords.Length;i++) + { + if (SentiWords[i].Contains("\n")) + { + SentiWords[i] = SentiWords[i].Replace("\r", ""); + + SentiWords[i] = SentiWords[i].Replace("\n", ""); + } + } + inputField = transform.GetComponent() ; + } + + private void OnValueChanged(string t) + { + bool needReInput = false; + if (SentiWords == null) + return; + + if (!LanguageManager.CurrentLanguageIsChinese()) + { + return; + } + + if (string.IsNullOrEmpty(t)) + { + return; + } + foreach (string ssr in SentiWords) + { + if (t.Contains(ssr) ) + { + if (!ssr.Equals("")) + { + needReInput = true; + Debug.Log("包含敏感词汇:" + ssr + ",需要进行替换"); + //string stt = inputField.text; + //int length = ssr.ToCharArray().Length; + //string s = ""; + //for (int i = 0; i < length; i++) + // s += "*"; + //Debug.Log(stt.Replace(ssr, s)); + //stt = stt.Replace(ssr, s); + //inputField.text = stt; + break; + } + } + } + + if (needReInput) + { + inputField.text = null; + + if (callBack != null) + { + callBack(needReInput); + } + + } + + + + + + } + + // Update is called once per frame + void Update () { + + } +} diff --git a/Assets/Script/Core/UI/Components/TextTool/MaskWord.cs.meta b/Assets/Script/Core/UI/Components/TextTool/MaskWord.cs.meta new file mode 100644 index 00000000..6cef2a7d --- /dev/null +++ b/Assets/Script/Core/UI/Components/TextTool/MaskWord.cs.meta @@ -0,0 +1,13 @@ +fileFormatVersion: 2 +guid: 15f1e7ae83437a34b9866d25c05868ee +timeCreated: 1545185659 +licenseType: Pro +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/UI/Components/TextTool/MaskWordMakeTool.cs b/Assets/Script/Core/UI/Components/TextTool/MaskWordMakeTool.cs new file mode 100644 index 00000000..7b7acc3b --- /dev/null +++ b/Assets/Script/Core/UI/Components/TextTool/MaskWordMakeTool.cs @@ -0,0 +1,36 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +/// +/// 简易版 运行后,需要点一下unity外,再点回来,触发重新加载文本,即可查看结果 +/// +public class MaskWordMakeTool :MonoBehaviour{ + + public string maskDataBaseName = "MaskWordData";//原屏蔽字库文本 + public string savePath = "/Resources/Data/NameWorld/MaskWordData3.txt";//存储路径 + + string maskDataBase; //原屏蔽字文本 + + private void Awake() + { + maskDataBase = ResourceManager.Load(maskDataBaseName).text; + + maskDataBase = maskDataBase.Replace(',', ','); + + string[] words = maskDataBase.Split(','); + + string newMaskData = ""; + + + for (int i = 0; i < words.Length; i++) + { + newMaskData += words[i] + "," + "\n"; + } + + ResourceIOTool.WriteStringByFile(Application.dataPath + savePath, newMaskData); + + } + + +} diff --git a/Assets/Script/Core/UI/Components/TextTool/MaskWordMakeTool.cs.meta b/Assets/Script/Core/UI/Components/TextTool/MaskWordMakeTool.cs.meta new file mode 100644 index 00000000..ab7d3cc9 --- /dev/null +++ b/Assets/Script/Core/UI/Components/TextTool/MaskWordMakeTool.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 63384ec5b25f65f408f06d9bcdacad8e +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/UI/Components/TextTool/RandomString.cs b/Assets/Script/Core/UI/Components/TextTool/RandomString.cs new file mode 100644 index 00000000..eaf57e36 --- /dev/null +++ b/Assets/Script/Core/UI/Components/TextTool/RandomString.cs @@ -0,0 +1,86 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class RandomString : MonoBehaviour { + + public List subStringList; //所需的文件名(有先后顺序) + public char splitChar = ','; //分割字符串 + + Dictionary subStringsData; + // Use this for initialization + void Start () { + + + + } + + private void InitData() + { + if (subStringList == null) + { + return; + } + subStringsData = new Dictionary(); + for (int i = 0; i < subStringList.Count; i++) + { + if (subStringList[i] == null) + { + continue; + } + string[] subString = ResourceManager.LoadText(subStringList[i]).Split(splitChar); + ResourceManager.DestoryAssetsCounter(subStringList[i]); + subStringsData.Add(subStringList[i], subString); + } + + } + + public void Init(List l_subStringList, char l_splitChar) + { + subStringList = l_subStringList; + splitChar = l_splitChar; + InitData(); + } + + + + /// + /// 获取随机结果 + /// + /// + /// + /// + public string GetRandomResult(string[] l_subStringList,string[] l_addChar) + { + if (subStringsData == null || subStringsData.Count < 1) + { + return null; + } + string result = null; + for (int i = 0; i < l_subStringList.Length; i++) + { + Debug.Log("l_subStringList==" + l_subStringList[i]); + if (subStringsData.ContainsKey(l_subStringList[i])) + { + result += GetSubString(subStringsData[l_subStringList[i]]); + } + if(l_addChar != null && l_addChar.Length> i) + { + if (l_addChar[i] != "NoValue") + { + result += l_addChar[i]; + } + } + + + } + Debug.LogWarning(result); + return result; + } + + private string GetSubString(string[] data) + { + int index = Random.Range(0, data.Length); + return data[index]; + } +} diff --git a/Assets/Script/Core/UI/Components/TextTool/RandomString.cs.meta b/Assets/Script/Core/UI/Components/TextTool/RandomString.cs.meta new file mode 100644 index 00000000..4702ad00 --- /dev/null +++ b/Assets/Script/Core/UI/Components/TextTool/RandomString.cs.meta @@ -0,0 +1,13 @@ +fileFormatVersion: 2 +guid: 165b6384668960f4bbf107e86946efea +timeCreated: 1545188990 +licenseType: Pro +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/UI/Control/UIAnimManager.cs b/Assets/Script/Core/UI/Control/UIAnimManager.cs index 167d1759..9a7ba97e 100644 --- a/Assets/Script/Core/UI/Control/UIAnimManager.cs +++ b/Assets/Script/Core/UI/Control/UIAnimManager.cs @@ -5,23 +5,24 @@ public class UIAnimManager : MonoBehaviour { //开始调用进入动画 - public void StartEnterAnim(UIWindowBase l_UIbase, UICallBack callBack, params object[] objs) + public void StartEnterAnim(UIWindowBase UIbase, UICallBack callBack, params object[] objs) { - UISystemEvent.Dispatch(l_UIbase, UIEvent.OnStartEnterAnim); - StartCoroutine(l_UIbase.EnterAnim(EndEnterAnim, callBack, objs)); + UISystemEvent.Dispatch(UIbase, UIEvent.OnStartEnterAnim); + StartCoroutine(UIbase.EnterAnim(EndEnterAnim, callBack, objs)); } //进入动画播放完毕回调 - public void EndEnterAnim(UIWindowBase l_UIbase, UICallBack callBack, params object[] objs) + public void EndEnterAnim(UIWindowBase UIbase, UICallBack callBack, params object[] objs) { - UISystemEvent.Dispatch(l_UIbase, UIEvent.OnCompleteEnterAnim); - l_UIbase.OnCompleteEnterAnim(); + UISystemEvent.Dispatch(UIbase, UIEvent.OnCompleteEnterAnim); + UIbase.OnCompleteEnterAnim(); + UIbase.windowStatus = UIWindowBase.WindowStatus.Open; try { if (callBack!= null) { - callBack(l_UIbase, objs); + callBack(UIbase, objs); } } catch (Exception e) @@ -31,23 +32,24 @@ public void EndEnterAnim(UIWindowBase l_UIbase, UICallBack callBack, params obje } //开始调用退出动画 - public void StartExitAnim(UIWindowBase l_UIbase, UICallBack callBack, params object[] objs) + public void StartExitAnim(UIWindowBase UIbase, UICallBack callBack, params object[] objs) { - UISystemEvent.Dispatch(l_UIbase, UIEvent.OnStartExitAnim); - StartCoroutine(l_UIbase.ExitAnim(EndExitAnim, callBack, objs)); + UISystemEvent.Dispatch(UIbase, UIEvent.OnStartExitAnim); + StartCoroutine(UIbase.ExitAnim(EndExitAnim, callBack, objs)); } //退出动画播放完毕回调 - public void EndExitAnim(UIWindowBase l_UIbase, UICallBack callBack, params object[] objs) + public void EndExitAnim(UIWindowBase UIbase, UICallBack callBack, params object[] objs) { - UISystemEvent.Dispatch(l_UIbase, UIEvent.OnCompleteExitAnim); - l_UIbase.OnCompleteExitAnim(); + UISystemEvent.Dispatch(UIbase, UIEvent.OnCompleteExitAnim); + UIbase.OnCompleteExitAnim(); + UIbase.windowStatus = UIWindowBase.WindowStatus.Close; try { if (callBack != null) { - callBack(l_UIbase, objs); + callBack(UIbase, objs); } } catch(Exception e) diff --git a/Assets/Script/Core/UI/Control/UILayerManager.cs b/Assets/Script/Core/UI/Control/UILayerManager.cs index cd80dad4..44ed10a4 100644 --- a/Assets/Script/Core/UI/Control/UILayerManager.cs +++ b/Assets/Script/Core/UI/Control/UILayerManager.cs @@ -1,52 +1,85 @@ using UnityEngine; using System.Collections; +using System.Collections.Generic; public class UILayerManager : MonoBehaviour { - public Transform m_GameUILayerParent; - public Transform m_FixedLayerParent; - public Transform m_NormalLayerParent; - public Transform m_TopbarLayerParent; - public Transform m_PopUpLayerParent; + public List UICameraList = new List(); public void Awake() { - if (m_GameUILayerParent == null) + for (int i = 0; i < UICameraList.Count; i++) { - Debug.LogError("UILayerManager :GameUILayerParent is null!"); - } + UICameraData data = UICameraList[i]; - if (m_FixedLayerParent == null) - { - Debug.LogError("UILayerManager :FixedLayerParent is null!"); - } + //data.m_root.transform.localPosition = new Vector3(0, 0, i * -2000); - if (m_NormalLayerParent == null) - { - Debug.LogError("UILayerManager :NormalLayerParent is null!"); + if (data.m_root == null) + { + Debug.LogError("UILayerManager :Root is null! " + " key : " + data.m_key + " index : " + i); + } + + if (data.m_camera == null) + { + Debug.LogError("UILayerManager :Camera is null! " + " key : " + data.m_key + " index : " + i); + } + + if (data.m_GameUILayerParent == null) + { + Debug.LogError("UILayerManager :GameUILayerParent is null!" + " key : " + data.m_key + " index : " + i); + } + + if (data.m_FixedLayerParent == null) + { + Debug.LogError("UILayerManager :FixedLayerParent is null!" + " key : " + data.m_key + " index : " + i); + } + + if (data.m_NormalLayerParent == null) + { + Debug.LogError("UILayerManager :NormalLayerParent is null!" + " key : " + data.m_key + " index : " + i); + } + + if (data.m_TopbarLayerParent == null) + { + Debug.LogError("UILayerManager :TopbarLayerParent is null!" + " key : " + data.m_key + " index : " + i); + } + + if (data.m_UpperParent == null) + { + Debug.LogError("UILayerManager :m_UpperParent is null!" + " key : " + data.m_key + " index : " + i); + } + + if (data.m_PopUpLayerParent == null) + { + Debug.LogError("UILayerManager :popUpLayerParent is null!" + " key : " + data.m_key + " index : " + i); + } } + } - if (m_TopbarLayerParent == null) + public void SetLayer(UIWindowBase ui,string cameraKey = null) + { + UICameraData data = GetUICameraDataByKey(cameraKey); + + if(cameraKey == null) { - Debug.LogError("UILayerManager :TopbarLayerParent is null!"); + data = GetUICameraDataByKey(ui.cameraKey); } - - if (m_PopUpLayerParent == null) + else { - Debug.LogError("UILayerManager :popUpLayerParent is null!"); + data = GetUICameraDataByKey(cameraKey); } - } - public void SetLayer(UIWindowBase ui) - { RectTransform rt = ui.GetComponent(); switch (ui.m_UIType) { - case UIType.GameUI: ui.transform.SetParent(m_GameUILayerParent); break; - case UIType.Fixed: ui.transform.SetParent(m_FixedLayerParent); break; - case UIType.Normal: ui.transform.SetParent(m_NormalLayerParent); break; - case UIType.TopBar: ui.transform.SetParent(m_TopbarLayerParent); break; - case UIType.PopUp: ui.transform.SetParent(m_PopUpLayerParent); break; + case UIType.GameUI: ui.transform.SetParent(data.m_GameUILayerParent); break; + case UIType.Fixed: ui.transform.SetParent(data.m_FixedLayerParent); break; + case UIType.Normal: + ui.transform.SetParent(data.m_NormalLayerParent); + break; + case UIType.TopBar: ui.transform.SetParent(data.m_TopbarLayerParent); break; + case UIType.Upper: ui.transform.SetParent(data.m_UpperParent); break; + case UIType.PopUp: ui.transform.SetParent(data.m_PopUpLayerParent); break; } rt.localScale = Vector3.one; @@ -58,8 +91,68 @@ public void SetLayer(UIWindowBase ui) rt.anchorMax = Vector3.one; rt.sizeDelta = Vector2.zero; - rt.anchoredPosition = Vector3.zero; + rt.transform.localPosition = new Vector3(0, 0, ui.m_PosZ); + rt.anchoredPosition3D = new Vector3(0, 0, ui.m_PosZ); rt.SetAsLastSibling(); } + else + { + Vector3 lp = rt.transform.localPosition; + lp.z = 0; + rt.transform.localPosition = lp; + } + } + + public UICameraData GetUICameraDataByKey(string key) + { + if(key == null || key == "") + { + if(UICameraList.Count > 0) + { + return UICameraList[0]; + } + else + { + throw new System.Exception("UICameraList is null ! " + key); + } + } + + for (int i = 0; i < UICameraList.Count; i++) + { + if(UICameraList[i].m_key == key) + { + return UICameraList[i]; + } + } + + throw new System.Exception("Dont Find UILayerData by " + key); + } + + //public void RemoveUI(UIWindowBase ui) + //{ + // switch (ui.m_UIType) + // { + // case UIType.GameUI: break; + // case UIType.Fixed: break; + // case UIType.Normal: + // normalUIList.Remove(ui); + // break; + // case UIType.TopBar: break; + // case UIType.PopUp: break; + // } + //} + + [System.Serializable] + public struct UICameraData + { + public string m_key; + public GameObject m_root; + public Camera m_camera; + public Transform m_GameUILayerParent; + public Transform m_FixedLayerParent; + public Transform m_NormalLayerParent; + public Transform m_TopbarLayerParent; + public Transform m_UpperParent; + public Transform m_PopUpLayerParent; } } diff --git a/Assets/Script/Core/UI/Control/UIManager.cs b/Assets/Script/Core/UI/Control/UIManager.cs index 72b28a76..4e5e7613 100644 --- a/Assets/Script/Core/UI/Control/UIManager.cs +++ b/Assets/Script/Core/UI/Control/UIManager.cs @@ -2,70 +2,229 @@ using System.Collections; using System.Collections.Generic; using System; +using System.Text.RegularExpressions; +using UnityEngine.EventSystems; +[RequireComponent(typeof(UIStackManager))] [RequireComponent(typeof(UILayerManager))] [RequireComponent(typeof(UIAnimManager))] public class UIManager : MonoBehaviour { - public static GameObject s_UIManagerGo; - public static UILayerManager s_UILayerManager; //UI层级管理器 - public static UIAnimManager s_UIAnimManager; //UI动画管理器 - public static Camera s_UIcamera; //UICamera + private static GameObject s_UIManagerGo; + private static UILayerManager s_UILayerManager; //UI层级管理器 + private static UIAnimManager s_UIAnimManager; //UI动画管理器 + private static UIStackManager s_UIStackManager; //UI栈管理器 + + private static EventSystem s_EventSystem; static public Dictionary> s_UIs = new Dictionary>(); //打开的UI static public Dictionary> s_hideUIs = new Dictionary>(); //隐藏的UI #region 初始化 + static bool isInit; + public static void Init() { - GameObject instance = GameObject.Find("UIManager"); - - if (instance == null) + if(!isInit) { - instance = GameObjectManager.CreateGameObject("UIManager"); + isInit = true; + + GameObject instance = GameObject.Find("UIManager"); + + if (instance == null) + { + instance = GameObjectManager.CreateGameObjectByPool("UIManager"); + } + + UIManagerGo = instance; + + s_UILayerManager = instance.GetComponent(); + s_UIAnimManager = instance.GetComponent(); + s_UIStackManager = instance.GetComponent(); + s_EventSystem = instance.GetComponentInChildren(); + + if (Application.isPlaying) + { + DontDestroyOnLoad(instance); + } } + } - s_UIManagerGo = instance; + ///异步加载UIMnager + //public static void InitAsync() + //{ + // GameObject instance = GameObject.Find("UIManager"); + + // if (instance == null) + // { + // GameObjectManager.CreateGameObjectByPoolAsync("UIManager",(obj)=> { + // SetUIManager(obj); + // }); + // } + // else + // { + // SetUIManager(instance); + // } + //} - s_UILayerManager = instance.GetComponent(); - s_UIAnimManager = instance.GetComponent(); - s_UIcamera = instance.GetComponentInChildren(); + static void SetUIManager(GameObject instance) + { + UIManagerGo = instance; + + UILayerManager = instance.GetComponent(); + UIAnimManager = instance.GetComponent(); DontDestroyOnLoad(instance); } - ///异步加载UIMnager - public static void InitAsync() + public static UILayerManager UILayerManager { - GameObject instance = GameObject.Find("UIManager"); + get + { + if (s_UILayerManager == null) + { + Init(); + } + return s_UILayerManager; + } + + set + { + s_UILayerManager = value; + } + } + + public static UIAnimManager UIAnimManager + { + get + { + if (s_UILayerManager == null) + { + Init(); + } + return s_UIAnimManager; + } - if (instance == null) + set { - GameObjectManager.CreateGameObjectByPoolAsync("UIManager",(obj)=> { - SetUIManager(obj); - }); + s_UIAnimManager = value; + } + } + + public static UIStackManager UIStackManager + { + get + { + if (s_UIStackManager == null) + { + Init(); + } + return s_UIStackManager; + } + + set + { + + s_UIStackManager = value; + } + } + + public static EventSystem EventSystem + { + get + { + if (s_EventSystem == null) + { + Init(); + } + return s_EventSystem; + } + + set + { + s_EventSystem = value; + } + } + + public static GameObject UIManagerGo + { + get + { + if (s_UIManagerGo == null) + { + Init(); + } + return s_UIManagerGo; + } + + set + { + s_UIManagerGo = value; + } + } + + #endregion + + #region EventSystem + + public static void SetEventSystemEnable(bool enable) + { + if(EventSystem != null) + { + EventSystem.enabled = enable; } else { - SetUIManager(instance); + Debug.LogError("EventSystem.current is null !"); } } - static void SetUIManager(GameObject instance) + #endregion + + #region UICamera + + public static string[] GetCameraNames() { - s_UIManagerGo = instance; + string[] list = new string[UILayerManager.UICameraList.Count]; - s_UILayerManager = instance.GetComponent(); - s_UIAnimManager = instance.GetComponent(); - s_UIcamera = instance.GetComponentInChildren(); + for (int i = 0; i < UILayerManager.UICameraList.Count; i++) + { + list[i] = UILayerManager.UICameraList[i].m_key; + } - DontDestroyOnLoad(instance); + return list; } -#endregion + public static Camera GetCamera(string CameraKey = null) + { + var data = UILayerManager.GetUICameraDataByKey(CameraKey); + return data.m_camera; + } + + /// + /// 将一个UI移动到另一个UICamera下 + /// + /// + /// + public static void ChangeUICamera(UIWindowBase ui, string cameraKey) + { + UILayerManager.SetLayer(ui, cameraKey); + } -#region UI的打开与关闭方法 + /// + /// 将一个UI重新放回它原本的UICamera下 + /// + /// + /// + public static void ResetUICamera(UIWindowBase ui) + { + UILayerManager.SetLayer(ui, ui.cameraKey); + } + + #endregion + + #region UI的打开与关闭方法 /// /// 创建UI,如果不打开则存放在Hide列表中 @@ -76,23 +235,30 @@ public static T CreateUIWindow() where T : UIWindowBase { return (T)CreateUIWindow(typeof(T).Name); } + public static UIWindowBase CreateUIWindow(string UIName) { - GameObject UItmp = GameObjectManager.CreateGameObject(UIName, s_UIManagerGo); - UIWindowBase UIbase = UItmp.GetComponent(); - UISystemEvent.Dispatch(UIbase, UIEvent.OnInit); //派发OnInit事件 - try{ - UIbase.Init(GetUIID(UIName)); + Debug.Log("CreateUIWindow " + UIName); + + GameObject UItmp = GameObjectManager.CreateGameObjectByPool(UIName, UIManagerGo); + UIWindowBase UIWIndowBase = UItmp.GetComponent(); + UISystemEvent.Dispatch(UIWIndowBase, UIEvent.OnInit); //派发OnInit事件 + + UIWIndowBase.windowStatus = UIWindowBase.WindowStatus.Create; + + try + { + UIWIndowBase.InitWindow(GetUIID(UIName)); } catch(Exception e) { - Debug.LogError("OnInit Exception: " + e.ToString());} + Debug.LogError(UIName + "OnInit Exception: " + e.ToString());} - AddHideUI(UIbase); + AddHideUI(UIWIndowBase); - s_UILayerManager.SetLayer(UIbase); //设置层级 + UILayerManager.SetLayer(UIWIndowBase); //设置层级 - return UIbase; + return UIWIndowBase; } /// @@ -102,7 +268,7 @@ public static UIWindowBase CreateUIWindow(string UIName) /// 动画播放完毕回调 /// 回调传参` /// 返回打开的UI - public static UIWindowBase OpenUIWindow(string UIName, UICallBack callback = null, params object[] objs) + public static UIWindowBase OpenUIWindow(string UIName, UICallBack callback = null, params object[] objs) { UIWindowBase UIbase = GetHideUI(UIName); @@ -114,6 +280,11 @@ public static UIWindowBase OpenUIWindow(string UIName, UICallBack callback = nul RemoveHideUI(UIbase); AddUI(UIbase); + UIStackManager.OnUIOpen(UIbase); + UILayerManager.SetLayer(UIbase); //设置层级 + + UIbase.windowStatus = UIWindowBase.WindowStatus.OpenAnim; + UISystemEvent.Dispatch(UIbase, UIEvent.OnOpen); //派发OnOpen事件 try { @@ -124,8 +295,9 @@ public static UIWindowBase OpenUIWindow(string UIName, UICallBack callback = nul Debug.LogError(UIName + " OnOpen Exception: " + e.ToString()); } - s_UILayerManager.SetLayer(UIbase); //设置层级 - s_UIAnimManager.StartEnterAnim(UIbase, callback, objs); //播放动画 + UISystemEvent.Dispatch(UIbase, UIEvent.OnOpened); //派发OnOpened事件 + + UIAnimManager.StartEnterAnim(UIbase, callback, objs); //播放动画 return UIbase; } public static T OpenUIWindow() where T : UIWindowBase @@ -156,8 +328,8 @@ public static void CloseUIWindow(UIWindowBase UI,bool isPlayAnim = true ,UICallB { callback = CloseUIWindowCallBack; } - - s_UIAnimManager.StartExitAnim(UI, callback, objs); + UI.windowStatus = UIWindowBase.WindowStatus.CloseAnim; + UIAnimManager.StartExitAnim(UI, callback, objs); } else { @@ -166,6 +338,7 @@ public static void CloseUIWindow(UIWindowBase UI,bool isPlayAnim = true ,UICallB } static void CloseUIWindowCallBack(UIWindowBase UI, params object[] objs) { + UI.windowStatus = UIWindowBase.WindowStatus.Close; UISystemEvent.Dispatch(UI, UIEvent.OnClose); //派发OnClose事件 try { @@ -176,7 +349,10 @@ static void CloseUIWindowCallBack(UIWindowBase UI, params object[] objs) Debug.LogError(UI.UIName + " OnClose Exception: " + e.ToString()); } + UIStackManager.OnUIClose(UI); AddHideUI(UI); + + UISystemEvent.Dispatch(UI, UIEvent.OnClosed); //派发OnClosed事件 } public static void CloseUIWindow(string UIname, bool isPlayAnim = true, UICallBack callback = null, params object[] objs) { @@ -205,7 +381,9 @@ public static UIWindowBase ShowUI(string UIname) public static UIWindowBase ShowUI(UIWindowBase ui) { + ui.windowStatus = UIWindowBase.WindowStatus.Open; UISystemEvent.Dispatch(ui, UIEvent.OnShow); //派发OnShow事件 + try { ui.Show(); @@ -227,6 +405,7 @@ public static UIWindowBase HideUI(string UIname) public static UIWindowBase HideUI(UIWindowBase ui) { + ui.windowStatus = UIWindowBase.WindowStatus.Hide; UISystemEvent.Dispatch(ui, UIEvent.OnHide); //派发OnHide事件 try @@ -290,9 +469,14 @@ public static void CloseAllUI(bool isPlayerAnim = false) } } + public static void CloseLastUI(UIType uiType = UIType.Normal) + { + UIStackManager.CloseLastUIWindow(uiType); + } + #endregion -#region UI的打开与关闭 异步方法 + #region UI的打开与关闭 异步方法 public static void OpenUIAsync( UICallBack callback, params object[] objs) where T : UIWindowBase { @@ -300,20 +484,17 @@ public static void OpenUIAsync( UICallBack callback, params object[] objs) wh OpenUIAsync(UIName,callback,objs); } - public static void OpenUIAsync(string UIName , UICallBack callback, params object[] objs) + public static void OpenUIAsync(string UIName, UICallBack callback, params object[] objs) { - ResourceManager.LoadAsync(UIName, (loadState,resObject) => - { - if(loadState.isDone) - { - OpenUIWindow(UIName, callback, objs); - } - }); + ResourceManager.LoadAsync(UIName, (resObject) => + { + OpenUIWindow(UIName, callback, objs); + }); } #endregion -#region UI内存管理 + #region UI内存管理 public static void DestroyUI(UIWindowBase UI) { @@ -331,13 +512,13 @@ public static void DestroyUI(UIWindowBase UI) UISystemEvent.Dispatch(UI, UIEvent.OnDestroy); //派发OnDestroy事件 try { - UI.DestroyUI(); + UI.Dispose(); } catch(Exception e) { Debug.LogError("OnDestroy :" + e.ToString()); } - Destroy(UI.gameObject); + GameObjectManager.DestroyGameObjectByPool(UI.gameObject); } public static void DestroyAllUI() @@ -348,7 +529,7 @@ public static void DestroyAllUI() #endregion -#region 打开UI列表的管理 + #region 打开UI列表的管理 /// /// 删除所有打开的UI @@ -362,13 +543,13 @@ public static void DestroyAllActiveUI() UISystemEvent.Dispatch(uis[i], UIEvent.OnDestroy); //派发OnDestroy事件 try { - uis[i].DestroyUI(); + uis[i].Dispose(); } catch (Exception e) { Debug.LogError("OnDestroy :" + e.ToString()); } - Destroy(uis[i].gameObject); + GameObjectManager.DestroyGameObjectByPool(uis[i].gameObject); } } @@ -383,7 +564,7 @@ public static UIWindowBase GetUI(string UIname) { if (!s_UIs.ContainsKey(UIname)) { - //Debug.Log("!ContainsKey " + l_UIname); + //Debug.Log("!ContainsKey " + UIname); return null; } else @@ -401,6 +582,56 @@ public static UIWindowBase GetUI(string UIname) } } + public static UIBase GetUIBaseByEventKey(string eventKey) + { + string UIkey = eventKey.Split('.')[0]; + string[] keyArray = UIkey.Split('_'); + + string uiEventKey = ""; + + UIBase uiTmp = null; + for (int i = 0; i < keyArray.Length; i++) + { + if(i == 0) + { + uiEventKey = keyArray[0]; + uiTmp = GetUIWindowByEventKey(uiEventKey); + } + else + { + uiEventKey += "_" + keyArray[i]; + uiTmp = uiTmp.GetItemByKey(uiEventKey); + } + + Debug.Log("uiEventKey " + uiEventKey); + } + + return uiTmp; + } + + static Regex uiKey = new Regex(@"(\S+)\d+"); + + static UIWindowBase GetUIWindowByEventKey(string eventKey) + { + string UIname = uiKey.Match(eventKey).Groups[1].Value; + + if (!s_UIs.ContainsKey(UIname)) + { + throw new Exception("UIManager: GetUIWindowByEventKey error dont find UI name: ->" + eventKey + "<- " + UIname); + } + + List list = s_UIs[UIname]; + for (int i = 0; i < list.Count; i++) + { + if(list[i].UIEventKey == eventKey) + { + return list[i]; + } + } + + throw new Exception("UIManager: GetUIWindowByEventKey error dont find UI name: ->" + eventKey + "<- " + UIname); + } + static bool GetIsExits(UIWindowBase UI) { if (!s_UIs.ContainsKey(UI.name)) @@ -429,7 +660,7 @@ static void RemoveUI(UIWindowBase UI) { if (UI == null) { - throw new Exception("UIManager: RemoveUI error l_UI is null: !"); + throw new Exception("UIManager: RemoveUI error UI is null: !"); } if (!s_UIs.ContainsKey(UI.name)) @@ -470,9 +701,14 @@ static int GetUIID(string UIname) } } + public static int GetNormalUICount() + { + return UIStackManager.m_normalStack.Count; + } + #endregion -#region 隐藏UI列表的管理 + #region 隐藏UI列表的管理 /// /// 删除所有隐藏的UI @@ -486,19 +722,25 @@ public static void DestroyAllHideUI() UISystemEvent.Dispatch(uis[i], UIEvent.OnDestroy); //派发OnDestroy事件 try { - uis[i].DestroyUI(); + uis[i].Dispose(); } catch (Exception e) { Debug.LogError("OnDestroy :" + e.ToString()); } - Destroy(uis[i].gameObject); + GameObjectManager.DestroyGameObjectByPool(uis[i].gameObject); } } s_hideUIs.Clear(); } + public static T GetHideUI() where T:UIWindowBase + { + string UIname = typeof(T).Name; + return (T)GetHideUI(UIname); + } + /// /// 获取一个隐藏的UI,如果有多个同名UI,则返回最后创建的那一个 /// @@ -574,7 +816,7 @@ static void RemoveHideUI(UIWindowBase UI) #endregion } -#region UI事件 代理 枚举 + #region UI事件 代理 枚举 /// /// UI回调 @@ -585,18 +827,23 @@ static void RemoveHideUI(UIWindowBase UI) public enum UIType { - GameUI, + GameUI=0, - Fixed, - Normal, - TopBar, - PopUp - } + Fixed=1, + Normal=2, + TopBar=3, + Upper = 4, + PopUp =5, + } public enum UIEvent { OnOpen, + OnOpened, + OnClose, + OnClosed, + OnHide, OnShow, diff --git a/Assets/Script/Core/UI/Control/UIStackManager.cs b/Assets/Script/Core/UI/Control/UIStackManager.cs new file mode 100644 index 00000000..038848e9 --- /dev/null +++ b/Assets/Script/Core/UI/Control/UIStackManager.cs @@ -0,0 +1,72 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class UIStackManager : MonoBehaviour +{ + public List m_normalStack = new List(); + public List m_fixedStack = new List(); + public List m_popupStack = new List(); + public List m_topBarStack = new List(); + + public void OnUIOpen(UIWindowBase ui) + { + switch (ui.m_UIType) + { + case UIType.Fixed: m_fixedStack.Add(ui); break; + case UIType.Normal: m_normalStack.Add(ui); break; + case UIType.PopUp: m_popupStack.Add(ui); break; + case UIType.TopBar: m_topBarStack.Add(ui); break; + } + } + + public void OnUIClose(UIWindowBase ui) + { + switch (ui.m_UIType) + { + case UIType.Fixed: m_fixedStack.Remove(ui); break; + case UIType.Normal: m_normalStack.Remove(ui); break; + case UIType.PopUp: m_popupStack.Remove(ui); break; + case UIType.TopBar: m_topBarStack.Remove(ui); break; + } + } + + public void CloseLastUIWindow(UIType uiType = UIType.Normal) + { + UIWindowBase ui = GetLastUI(uiType); + + if(ui != null) + { + UIManager.CloseUIWindow(ui); + } + } + + public UIWindowBase GetLastUI(UIType uiType) + { + switch (uiType) + { + case UIType.Fixed: + if (m_fixedStack.Count > 0) + return m_fixedStack[m_fixedStack.Count - 1]; + else + return null; + case UIType.Normal: + if (m_normalStack.Count > 0) + return m_normalStack[m_normalStack.Count - 1]; + else + return null; + case UIType.PopUp: + if (m_popupStack.Count > 0) + return m_popupStack[m_popupStack.Count - 1]; + else + return null; + case UIType.TopBar: + if (m_topBarStack.Count > 0) + return m_topBarStack[m_topBarStack.Count - 1]; + else + return null; + } + + throw new System.Exception("CloseLastUIWindow does not support GameUI"); + } +} diff --git a/Assets/Script/Core/UI/Control/UIStackManager.cs.meta b/Assets/Script/Core/UI/Control/UIStackManager.cs.meta new file mode 100644 index 00000000..14509a74 --- /dev/null +++ b/Assets/Script/Core/UI/Control/UIStackManager.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: bdc6a77c73cca994989d899f088d9389 +timeCreated: 1513390113 +licenseType: Pro +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/UI/Control/UISystemEvent.cs b/Assets/Script/Core/UI/Control/UISystemEvent.cs index c4a4df93..cfc956cb 100644 --- a/Assets/Script/Core/UI/Control/UISystemEvent.cs +++ b/Assets/Script/Core/UI/Control/UISystemEvent.cs @@ -13,15 +13,15 @@ public class UISystemEvent /// /// 事件类型 /// 回调函数 - public static void RegisterAllUIEvent(UIEvent UIEvent, UICallBack l_CallBack) + public static void RegisterAllUIEvent(UIEvent UIEvent, UICallBack CallBack) { if (s_allUIEvents.ContainsKey(UIEvent)) { - s_allUIEvents[UIEvent] += l_CallBack; + s_allUIEvents[UIEvent] += CallBack; } else { - s_allUIEvents.Add(UIEvent,l_CallBack); + s_allUIEvents.Add(UIEvent,CallBack); } } @@ -42,41 +42,61 @@ public static void RemoveAllUIEvent(UIEvent UIEvent, UICallBack l_CallBack) /// /// 事件类型 /// - public static void RegisterEvent(string l_UIName,UIEvent l_UIEvent, UICallBack l_CallBack) + public static void RegisterEvent(string UIName,UIEvent UIEvent, UICallBack CallBack) { - if (s_singleUIEvents.ContainsKey(l_UIName)) + if (s_singleUIEvents.ContainsKey(UIName)) { - if (s_singleUIEvents[l_UIName].ContainsKey(l_UIEvent)) + if (s_singleUIEvents[UIName].ContainsKey(UIEvent)) { - s_singleUIEvents[l_UIName][l_UIEvent] += l_CallBack; + s_singleUIEvents[UIName][UIEvent] += CallBack; } else { - s_singleUIEvents[l_UIName].Add(l_UIEvent,l_CallBack); + s_singleUIEvents[UIName].Add(UIEvent,CallBack); } } else { - s_singleUIEvents.Add(l_UIName,new Dictionary()); - s_singleUIEvents[l_UIName].Add(l_UIEvent, l_CallBack); + s_singleUIEvents.Add(UIName,new Dictionary()); + s_singleUIEvents[UIName].Add(UIEvent, CallBack); } } - public static void Dispatch(UIWindowBase l_UI, UIEvent l_UIEvent,params object[] l_objs) + public static void RemoveEvent(string UIName, UIEvent UIEvent, UICallBack CallBack) { - if (l_UI == null) + if (s_singleUIEvents.ContainsKey(UIName)) { - Debug.LogError("Dispatch l_UI is null!"); + if (s_singleUIEvents[UIName].ContainsKey(UIEvent)) + { + s_singleUIEvents[UIName][UIEvent] -= CallBack; + } + else + { + Debug.LogError("RemoveEvent 不存在的事件! UIName " + UIName + " UIEvent " + UIEvent); + } + + } + else + { + Debug.LogError("RemoveEvent 不存在的事件! UIName " + UIName + " UIEvent " + UIEvent); + } + } + + public static void Dispatch(UIWindowBase UI, UIEvent UIEvent,params object[] objs) + { + if (UI == null) + { + Debug.LogError("Dispatch UI is null!"); return; } - if (s_allUIEvents.ContainsKey(l_UIEvent)) + if (s_allUIEvents.ContainsKey(UIEvent)) { try { - if(s_allUIEvents[l_UIEvent] != null) - s_allUIEvents[l_UIEvent](l_UI, l_objs); + if(s_allUIEvents[UIEvent] != null) + s_allUIEvents[UIEvent](UI, objs); } catch (Exception e) { @@ -84,14 +104,14 @@ public static void Dispatch(UIWindowBase l_UI, UIEvent l_UIEvent,params object[] } } - if (s_singleUIEvents.ContainsKey(l_UI.name)) + if (s_singleUIEvents.ContainsKey(UI.name)) { - if (s_singleUIEvents[l_UI.name].ContainsKey(l_UIEvent)) + if (s_singleUIEvents[UI.name].ContainsKey(UIEvent)) { try { - if (s_singleUIEvents[l_UI.name][l_UIEvent] != null) - s_singleUIEvents[l_UI.name][l_UIEvent](l_UI, l_objs); + if (s_singleUIEvents[UI.name][UIEvent] != null) + s_singleUIEvents[UI.name][UIEvent](UI, objs); } catch (Exception e) { diff --git a/Assets/Script/Core/UI/Extensions.meta b/Assets/Script/Core/UI/Extensions.meta new file mode 100644 index 00000000..c147e99f --- /dev/null +++ b/Assets/Script/Core/UI/Extensions.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: f5d6b2f7e474fd44f99edda6a385d556 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/UI/Extensions/AspectRatioFitterHelper.cs b/Assets/Script/Core/UI/Extensions/AspectRatioFitterHelper.cs new file mode 100644 index 00000000..334338f2 --- /dev/null +++ b/Assets/Script/Core/UI/Extensions/AspectRatioFitterHelper.cs @@ -0,0 +1,19 @@ +using UnityEngine; +using UnityEngine.UI; +using System.Collections; + +[RequireComponent(typeof(AspectRatioFitter))] +[RequireComponent(typeof(Image))] +public class AspectRatioFitterHelper : MonoBehaviour +{ + + [ContextMenu("Set Aspect Ratio")] + void Start() + { + Rect rect = GetComponent().sprite.rect; + AspectRatioFitter fitter = GetComponent(); + fitter.aspectRatio = rect.width / rect.height; + } + + +} diff --git a/Assets/Script/Core/UI/Extensions/AspectRatioFitterHelper.cs.meta b/Assets/Script/Core/UI/Extensions/AspectRatioFitterHelper.cs.meta new file mode 100644 index 00000000..89b95085 --- /dev/null +++ b/Assets/Script/Core/UI/Extensions/AspectRatioFitterHelper.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: efc5897771f00c44e9d3b5b0f3e21456 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/UI/Extensions/Gradient.cs b/Assets/Script/Core/UI/Extensions/Gradient.cs new file mode 100644 index 00000000..a3284030 --- /dev/null +++ b/Assets/Script/Core/UI/Extensions/Gradient.cs @@ -0,0 +1,119 @@ +/// Credit Breyer +/// Sourced from - http://forum.unity3d.com/threads/scripts-useful-4-6-scripts-collection.264161/#post-1780095 + +using System.Collections.Generic; + +namespace UnityEngine.UI.Extensions +{ + [AddComponentMenu("UI/Effects/Extensions/Gradient")] + public class Gradient : BaseMeshEffect + { + [SerializeField] + private GradientMode _gradientMode = GradientMode.Global; + [SerializeField] + private GradientDir _gradientDir = GradientDir.Vertical; + [SerializeField] + private bool _overwriteAllColor = false; + [SerializeField] + private Color _vertex1 = Color.white; + [SerializeField] + private Color _vertex2 = Color.black; + private Graphic targetGraphic; + + #region Properties + public GradientMode GradientMode { get { return _gradientMode; } set { _gradientMode = value; graphic.SetVerticesDirty(); } } + public GradientDir GradientDir { get { return _gradientDir; } set { _gradientDir = value; graphic.SetVerticesDirty(); } } + public bool OverwriteAllColor { get { return _overwriteAllColor; } set { _overwriteAllColor = value; graphic.SetVerticesDirty(); } } + public Color Vertex1 { get { return _vertex1; } set { _vertex1 = value; graphic.SetAllDirty(); } } + public Color Vertex2 { get { return _vertex2; } set { _vertex2 = value; graphic.SetAllDirty(); } } + #endregion + + protected override void Awake() + { + targetGraphic = GetComponent(); + } + + public override void ModifyMesh(VertexHelper vh) + { + int count = vh.currentVertCount; + if (!IsActive() || count == 0) + { + return; + } + var vertexList = new List(); + vh.GetUIVertexStream(vertexList); + UIVertex uiVertex = new UIVertex(); + if (_gradientMode == GradientMode.Global) + { + if (_gradientDir == GradientDir.DiagonalLeftToRight || _gradientDir == GradientDir.DiagonalRightToLeft) + { +#if UNITY_EDITOR + Debug.LogWarning("Diagonal dir is not supported in Global mode"); +#endif + _gradientDir = GradientDir.Vertical; + } + float bottomY = _gradientDir == GradientDir.Vertical ? vertexList[vertexList.Count - 1].position.y : vertexList[vertexList.Count - 1].position.x; + float topY = _gradientDir == GradientDir.Vertical ? vertexList[0].position.y : vertexList[0].position.x; + + float uiElementHeight = topY - bottomY; + + for (int i = 0; i < count; i++) + { + vh.PopulateUIVertex(ref uiVertex, i); + if (!_overwriteAllColor && uiVertex.color != targetGraphic.color) + continue; + uiVertex.color *= Color.Lerp(_vertex2, _vertex1, ((_gradientDir == GradientDir.Vertical ? uiVertex.position.y : uiVertex.position.x) - bottomY) / uiElementHeight); + vh.SetUIVertex(uiVertex, i); + } + } + else + { + for (int i = 0; i < count; i++) + { + vh.PopulateUIVertex(ref uiVertex, i); + if (!_overwriteAllColor && !CompareCarefully(uiVertex.color, targetGraphic.color)) + continue; + switch (_gradientDir) + { + case GradientDir.Vertical: + uiVertex.color *= (i % 4 == 0 || (i - 1) % 4 == 0) ? _vertex1 : _vertex2; + break; + case GradientDir.Horizontal: + uiVertex.color *= (i % 4 == 0 || (i - 3) % 4 == 0) ? _vertex1 : _vertex2; + break; + case GradientDir.DiagonalLeftToRight: + uiVertex.color *= (i % 4 == 0) ? _vertex1 : ((i - 2) % 4 == 0 ? _vertex2 : Color.Lerp(_vertex2, _vertex1, 0.5f)); + break; + case GradientDir.DiagonalRightToLeft: + uiVertex.color *= ((i - 1) % 4 == 0) ? _vertex1 : ((i - 3) % 4 == 0 ? _vertex2 : Color.Lerp(_vertex2, _vertex1, 0.5f)); + break; + + } + vh.SetUIVertex(uiVertex, i); + } + } + } + private bool CompareCarefully(Color col1, Color col2) + { + if (Mathf.Abs(col1.r - col2.r) < 0.003f && Mathf.Abs(col1.g - col2.g) < 0.003f && Mathf.Abs(col1.b - col2.b) < 0.003f && Mathf.Abs(col1.a - col2.a) < 0.003f) + return true; + return false; + } + } + + public enum GradientMode + { + Global, + Local + } + + public enum GradientDir + { + Vertical, + Horizontal, + DiagonalLeftToRight, + DiagonalRightToLeft + //Free + } + //enum color mode Additive, Multiply, Overwrite +} \ No newline at end of file diff --git a/Assets/Script/Core/UI/Extensions/Gradient.cs.meta b/Assets/Script/Core/UI/Extensions/Gradient.cs.meta new file mode 100644 index 00000000..69595bd4 --- /dev/null +++ b/Assets/Script/Core/UI/Extensions/Gradient.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: a7ff52427cb097a4c831e0a6b419246e +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/UI/Extensions/HoleImage.cs b/Assets/Script/Core/UI/Extensions/HoleImage.cs new file mode 100644 index 00000000..e0904ae1 --- /dev/null +++ b/Assets/Script/Core/UI/Extensions/HoleImage.cs @@ -0,0 +1,35 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; +using UnityEngine; +using UnityEngine.Rendering; +using UnityEngine.UI; + +public class HoleImage : Image +{ + public override Material GetModifiedMaterial(Material baseMaterial) + { + var toUse = baseMaterial; + + if (m_ShouldRecalculateStencil) + { + var rootCanvas = MaskUtilities.FindRootSortOverrideCanvas(transform); + m_StencilValue = maskable ? MaskUtilities.GetStencilDepth(transform, rootCanvas) : 0; + m_ShouldRecalculateStencil = false; + } + + // if we have a enabled Mask component then it will + // generate the mask material. This is an optimisation + // it adds some coupling between components though :( + Mask maskComponent = GetComponent(); + if (m_StencilValue > 0 && (maskComponent == null || !maskComponent.IsActive())) + { + var maskMat = StencilMaterial.Add(toUse, (1 << m_StencilValue) - 1, StencilOp.Keep, CompareFunction.NotEqual, ColorWriteMask.All, (1 << m_StencilValue) - 1, 0); + StencilMaterial.Remove(m_MaskMaterial); + m_MaskMaterial = maskMat; + toUse = m_MaskMaterial; + } + return toUse; + } +} \ No newline at end of file diff --git a/Assets/Script/Core/UI/Extensions/HoleImage.cs.meta b/Assets/Script/Core/UI/Extensions/HoleImage.cs.meta new file mode 100644 index 00000000..ab9ca678 --- /dev/null +++ b/Assets/Script/Core/UI/Extensions/HoleImage.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 75a864c5d61d2f1488f7f947c047ea3b +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/UI/Extensions/TextPro.cs b/Assets/Script/Core/UI/Extensions/TextPro.cs new file mode 100644 index 00000000..a0f57031 --- /dev/null +++ b/Assets/Script/Core/UI/Extensions/TextPro.cs @@ -0,0 +1,257 @@ +using System; +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.UI; + +[AddComponentMenu("UI/Extensions/TextPro")] +/// +/// 扩展Text 这几个标签不要在同一行使用多个 +/// 1.增强RichText 支持Right Center Left +/// +public class TextPro : Text +{ + protected override void OnPopulateMesh(VertexHelper toFill) + { + RichTextAlignDataSupport(toFill); + } + + private void RemoveSameAlignData(List alignDatas) + { + IList lines = cachedTextGenerator.lines; + List removeAlignDatas = new List(); + + for (int i = 0; i < alignDatas.Count; i++) + { + AlignData alignData = alignDatas[i]; + + + for (int j = 0; j < lines.Count; j++) + { + UILineInfo lInfo = lines[j]; + if (lInfo.startCharIdx <= alignData.startCharIndex) + { + alignData.lineIndex = j; + alignData.lineStartCharIndex = lInfo.startCharIdx; + if (j == lines.Count - 1) + { + if (alignData.startCharIndex > cachedTextGenerator.characterCountVisible) + { + removeAlignDatas.Add(alignData); + } + else + alignData.lineEndCharIndex = cachedTextGenerator.characterCountVisible; + } + } + else + { + alignData.lineEndCharIndex = lInfo.startCharIdx - 1; + break; + } + } + + alignDatas[i] = alignData; + + } + + List lineList = new List(); + + for (int i = 0; i < alignDatas.Count; i++) + { + AlignData alignData = alignDatas[i]; + //Debug.Log("alignData.lineIndex :" + alignData.lineIndex); + if (lineList.Contains(alignData.lineIndex)) + { + removeAlignDatas.Add(alignData); + continue; + } + else + { + lineList.Add(alignData.lineIndex); + } + } + for (int i = 0; i < removeAlignDatas.Count; i++) + { + alignDatas.Remove(removeAlignDatas[i]); + } + } + private void RichTextAlignDataSupport(VertexHelper toFill) + { + if (!supportRichText) + { + base.OnPopulateMesh(toFill); + return; + } + List alignDatas=new List(); + //string changedText = ""; + var orignText = m_Text; + m_Text = DealWithTextContent(m_Text,ref alignDatas); + //changedText = m_Text; + base.OnPopulateMesh(toFill); + m_Text = orignText; + + RectTransform rectTransform = GetComponent(); + float rangeWith =rectTransform.sizeDelta.x; + + + IList characters = cachedTextGenerator.characters; + Rect rectExtents = cachedTextGenerator.rectExtents; + + List stream = new List(); + toFill.GetUIVertexStream(stream); + toFill.Clear(); + + + RemoveSameAlignData(alignDatas); + + for (int i = 0; i < alignDatas.Count; i++) + { + AlignData alignData = alignDatas[i]; + //Debug.Log("characters.Count :" + characters.Count + " stream.Count:" + stream.Count + " alignData.lineEndCharIndex:" + alignData.lineEndCharIndex); + if (alignData.lineEndCharIndex >= characters.Count) + continue; + if (alignData.lineStartCharIndex >= characters.Count) + continue; + if ((alignData.lineEndCharIndex * 6) > stream.Count) + continue; + if (alignData.lineStartCharIndex * 6 >= stream.Count) + continue; + + int indexEnd = alignData.lineEndCharIndex * 6 - 3; + int indexStart = alignData.lineStartCharIndex * 6; + if (alignData.alignType == AlignType.Right) + { + float detaMove = rangeWith / 2 - stream[indexEnd].position.x; + for (int v = alignData.lineStartCharIndex * 6; v < alignData.lineEndCharIndex * 6; v++) + { + UIVertex ver = stream[v]; + //if (v >= ((alignData.lineEndCharIndex - 1) * 6) && v <= (alignData.lineEndCharIndex * 6)) + //Debug.Log("Pos :" + ver.position); + ver.position += new Vector3(detaMove, 0, 0); + + // ver.color = Color.red; + stream[v] = ver; + } + } + else if (alignData.alignType == AlignType.Left) + { + float detaMove = (-rangeWith / 2) - stream[indexStart].position.x; + //Debug.Log("LLeft alignData.lineStartCharIndex:" + alignData.lineStartCharIndex + " alignData.lineEndCharIndex:" + alignData.lineEndCharIndex); + for (int v = alignData.lineStartCharIndex * 6; v < alignData.lineEndCharIndex * 6; v++) + { + UIVertex ver = stream[v]; + ver.position += new Vector3(detaMove, 0, 0); + //if(v== (alignData.lineEndCharIndex * 6-1)) + //ver.color = Color.green; + stream[v] = ver; + } + } + else if (alignData.alignType == AlignType.Center) + { + + float lineCharLenth = Mathf.Abs(stream[indexEnd].position.x) + Mathf.Abs(stream[indexStart].position.x); + float detaMove = (lineCharLenth) / 2 - stream[indexEnd].position.x; + + for (int v = alignData.lineStartCharIndex * 6; v < alignData.lineEndCharIndex * 6; v++) + { + UIVertex ver = stream[v]; + ver.position += new Vector3(detaMove, 0, 0); + //ver.color = Color.blue; + stream[v] = ver; + } + } + } + toFill.AddUIVertexTriangleStream(stream); + } + private string DealWithTextContent(string content,ref List alignDatas) + { + if (alignDatas == null) + alignDatas = new List(); + alignDatas.Clear(); + + var temp = content; + while (true) + { + for (int i = 0; i < temp.Length; i++) + { + if (temp[i] == '<') + { + int surplusLenth = temp.Length - i - 1; + string testStr = ""; + bool isResult = false; + if (surplusLenth >= alignRightString.Length) + { + testStr = temp.Substring(i, alignRightString.Length); + if (testStr == alignRightString) + { + isResult = true; + AlignData align = new AlignData(); + align.alignType = AlignType.Right; + align.startCharIndex = i; + alignDatas.Add(align); + } + } + + if (!isResult) + { + if (surplusLenth >= alignLeftString.Length) + { + testStr = temp.Substring(i, alignLeftString.Length); + if (testStr == alignLeftString) + { + isResult = true; + AlignData align = new AlignData(); + align.alignType = AlignType.Left; + align.startCharIndex = i; + alignDatas.Add(align); + } + } + } + if (!isResult) + { + if (surplusLenth >= alignCenterString.Length) + { + testStr = temp.Substring(i, alignCenterString.Length); + if (testStr == alignCenterString) + { + isResult = true; + AlignData align = new AlignData(); + align.alignType = AlignType.Center; + align.startCharIndex = i; + alignDatas.Add(align); + } + } + } + + if (isResult) + { + temp = temp.Remove(i, testStr.Length); + i = 0; + } + } + } + break; + } + + //Debug.Log("alignDatas :" + alignDatas.Count); + return temp; + } + + private const string alignRightString = ""; + private const string alignLeftString = ""; + private const string alignCenterString = ""; +} +public struct AlignData +{ + public AlignType alignType; + public int startCharIndex; + public int lineEndCharIndex; + public int lineStartCharIndex; + public int lineIndex; +} +public enum AlignType +{ + Right, + Left, + Center, +} \ No newline at end of file diff --git a/Assets/Script/Core/UI/Extensions/TextPro.cs.meta b/Assets/Script/Core/UI/Extensions/TextPro.cs.meta new file mode 100644 index 00000000..fe87b61f --- /dev/null +++ b/Assets/Script/Core/UI/Extensions/TextPro.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 1f5c09c60fb0b2e4c8cd515faa3961f2 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/UI/Extensions/TextVirtical.cs b/Assets/Script/Core/UI/Extensions/TextVirtical.cs new file mode 100644 index 00000000..e4d772f2 --- /dev/null +++ b/Assets/Script/Core/UI/Extensions/TextVirtical.cs @@ -0,0 +1,93 @@ +using UnityEngine; +using UnityEngine.UI; + +[AddComponentMenu("UI/TextVirtical", 10)] +public class TextVirtical : Text +{ + public bool m_Virtical = true; + private float lineSpace = 1; + private float textSpace = 1; + private float xOffset = 0; + private float yOffset = 0; + protected override void OnPopulateMesh(VertexHelper toFill) + { + base.OnPopulateMesh(toFill); + if (m_Virtical) + { + VirticalText(toFill); + } + } + + private void VirticalText(VertexHelper toFill) + { + if (!IsActive()) + return; + + lineSpace = fontSize * lineSpacing; + textSpace = fontSize * lineSpacing; + + xOffset = rectTransform.sizeDelta.x / 2 - fontSize / 2; + yOffset = rectTransform.sizeDelta.y / 2 - fontSize / 2; + + for (int i = 0; i < cachedTextGenerator.lines.Count; i++) + { + UILineInfo line = cachedTextGenerator.lines[i]; + + int step = i; + if (i + 1 < cachedTextGenerator.lines.Count) + { + UILineInfo line2 = cachedTextGenerator.lines[i + 1]; + + int current = 0; + + for (int j = line.startCharIdx; j < line2.startCharIdx - 1; j++) + { + modifyText(toFill, j, current++, step); + } + } + else if (i + 1 == cachedTextGenerator.lines.Count) + { + int current = 0; + for (int j = line.startCharIdx; j < cachedTextGenerator.characterCountVisible; j++) + { + modifyText(toFill, j, current++, step); + } + } + } + } + + void modifyText(VertexHelper helper, int i, int charYPos, int charXPos) + { + UIVertex lb = new UIVertex(); + helper.PopulateUIVertex(ref lb, i * 4); + + UIVertex lt = new UIVertex(); + helper.PopulateUIVertex(ref lt, i * 4 + 1); + + UIVertex rt = new UIVertex(); + helper.PopulateUIVertex(ref rt, i * 4 + 2); + + UIVertex rb = new UIVertex(); + helper.PopulateUIVertex(ref rb, i * 4 + 3); + + Vector3 center = Vector3.Lerp(lb.position, rt.position, 0.5f); + Matrix4x4 move = Matrix4x4.TRS(-center, Quaternion.identity, Vector3.one); + + float x = -charXPos * lineSpace + xOffset; + float y = -charYPos * textSpace + yOffset; + + Vector3 pos = new Vector3(x, y, 0); + Matrix4x4 place = Matrix4x4.TRS(pos, Quaternion.identity, Vector3.one); + Matrix4x4 transform = place * move; + + lb.position = transform.MultiplyPoint(lb.position); + lt.position = transform.MultiplyPoint(lt.position); + rt.position = transform.MultiplyPoint(rt.position); + rb.position = transform.MultiplyPoint(rb.position); + + helper.SetUIVertex(lb, i * 4); + helper.SetUIVertex(lt, i * 4 + 1); + helper.SetUIVertex(rt, i * 4 + 2); + helper.SetUIVertex(rb, i * 4 + 3); + } +} diff --git a/Assets/Script/Core/UI/Extensions/TextVirtical.cs.meta b/Assets/Script/Core/UI/Extensions/TextVirtical.cs.meta new file mode 100644 index 00000000..b51763e5 --- /dev/null +++ b/Assets/Script/Core/UI/Extensions/TextVirtical.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 7a9ea563f5dd2ed4b9724625bb9d11ef +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/UI/Model/UIBase.cs b/Assets/Script/Core/UI/Model/UIBase.cs index db97691a..6949ec5f 100644 --- a/Assets/Script/Core/UI/Model/UIBase.cs +++ b/Assets/Script/Core/UI/Model/UIBase.cs @@ -1,33 +1,30 @@ -using UnityEngine; + +using UnityEngine; using System.Collections; using System.Collections.Generic; using System; using UnityEngine.UI; +using System.Reflection; -public class UIBase : MonoBehaviour +public class UIBase : MonoBehaviour , UILifeCycleInterface { + [HideInInspector] public Canvas m_canvas; #region 重载方法 - //当UI第一次打开时调用OnInit方法,调用时机在OnOpen之前 public virtual void OnInit() { } - public void DestroyUI() - { - ClearGuideModel(); - RemoveAllListener(); - CleanItem(); - OnUIDestroy(); - } - protected virtual void OnUIDestroy() { } + + + #endregion #region 继承方法 @@ -41,7 +38,7 @@ public int UIID public string UIEventKey { - get { return UIName + m_UIID; } + get { return UIName + "@" + m_UIID; } //set { m_UIID = value; } } @@ -63,19 +60,40 @@ public string UIName } } - public void Init(int id) + public void Init(string UIEventKey, int id) { + if(UIEventKey != null) + { + UIName = null; + UIName = UIEventKey + "_" + UIName; + } + m_UIID = id; m_canvas = GetComponent(); - CreateObjectTable(); OnInit(); } - //public void Destroy() - //{ - // OnDestroy(); - //} + public void Dispose() + { + ClearGuideModel(); + RemoveAllListener(); + CleanAnim(); + CleanItem(); + CleanModelShowCameraList(); + + ClearLoadSprite(); + try + { + OnUIDestroy(); + } + catch(Exception e) + { + Debug.LogError("UIBase Dispose Exception -> UIEventKey: " + UIEventKey + " Exception: " + e.ToString()); + } + + DisposeLifeComponent(); + } #region 获取对象 @@ -84,10 +102,16 @@ public void Init(int id) //生成对象表,便于快速获取对象,并忽略层级 void CreateObjectTable() { + if (m_objects == null) + { + m_objects = new Dictionary(); + } m_objects.Clear(); m_images.Clear(); + m_Sprites.Clear(); m_texts.Clear(); + m_textmeshs.Clear(); m_buttons.Clear(); m_scrollRects.Clear(); m_reusingScrollRects.Clear(); @@ -111,6 +135,7 @@ void CreateObjectTable() else { m_objects.Add(m_objectList[i].name, m_objectList[i]); + } } else @@ -122,9 +147,11 @@ void CreateObjectTable() Dictionary m_uiBases = new Dictionary(); - Dictionary m_objects = new Dictionary(); + Dictionary m_objects = null; Dictionary m_images = new Dictionary(); + Dictionary m_Sprites = new Dictionary(); Dictionary m_texts = new Dictionary(); + Dictionary m_textmeshs = new Dictionary(); Dictionary m_buttons = new Dictionary(); Dictionary m_scrollRects = new Dictionary(); Dictionary m_reusingScrollRects = new Dictionary(); @@ -133,6 +160,7 @@ void CreateObjectTable() Dictionary m_inputFields = new Dictionary(); Dictionary m_Sliders = new Dictionary(); Dictionary m_Canvas = new Dictionary(); + Dictionary m_Toggle = new Dictionary(); Dictionary m_joySticks = new Dictionary(); Dictionary m_joySticks_ro = new Dictionary(); @@ -146,6 +174,30 @@ public bool HaveObject(string name) return has; } + public bool GetHasGameObject(string name) + { + if (m_objects == null) + { + CreateObjectTable(); + } + + if (m_objects.ContainsKey(name)) + { + GameObject go = m_objects[name]; + + if (go == null) + { + return false; + } + + return true; + } + else + { + return false; + } + } + public GameObject GetGameObject(string name) { if (m_objects == null) @@ -206,7 +258,23 @@ public UIBase GetUIBase(string name) m_uiBases.Add(name, tmp); return tmp; } + public Sprite GetSprite(string name) + { + if (m_Sprites.ContainsKey(name)) + { + return m_Sprites[name]; + } + Sprite tmp = GetGameObject(name).GetComponent(); + + if (tmp == null) + { + throw new Exception(m_EventNames + " GetImage ->" + name + "<- is Null !"); + } + + m_Sprites.Add(name, tmp); + return tmp; + } public Image GetImage(string name) { if (m_images.ContainsKey(name)) @@ -224,7 +292,25 @@ public Image GetImage(string name) m_images.Add(name, tmp); return tmp; } + public TextMesh GetTextMesh(string name) + { + if (m_textmeshs.ContainsKey(name)) + { + return m_textmeshs[name]; + } + + TextMesh tmp = GetGameObject(name).GetComponent(); + + + + if (tmp == null) + { + throw new Exception(m_EventNames + " GetText ->" + name + "<- is Null !"); + } + m_textmeshs.Add(name, tmp); + return tmp; + } public Text GetText(string name) { if (m_texts.ContainsKey(name)) @@ -242,6 +328,23 @@ public Text GetText(string name) m_texts.Add(name, tmp); return tmp; } + public Toggle GetToggle(string name) + { + if (m_Toggle.ContainsKey(name)) + { + return m_Toggle[name]; + } + + Toggle tmp = GetGameObject(name).GetComponent(); + + if (tmp == null) + { + throw new Exception(m_EventNames + " GetText ->" + name + "<- is Null !"); + } + + m_Toggle.Add(name, tmp); + return tmp; + } public Button GetButton(string name) { @@ -380,9 +483,9 @@ public RectTransform RectTransform set { m_rectTransform = value; } } - public void SetSizeDelta(float w,float h) + public void SetSizeDelta(float w, float h) { - RectTransform.sizeDelta = new Vector2(w,h); + RectTransform.sizeDelta = new Vector2(w, h); } #region 自定义组件 @@ -486,11 +589,11 @@ public DragAcceptor GetDragComp(string name) protected List m_EventNames = new List(); protected List m_EventListeners = new List(); - protected List> m_OnClickEvents = new List>(); - protected List> m_LongPressEvents = new List>(); - protected List> m_DragEvents = new List>(); - protected List> m_BeginDragEvents = new List>(); - protected List> m_EndDragEvents = new List>(); + protected List m_OnClickEvents = new List(); + protected List m_LongPressEvents = new List(); + protected List m_DragEvents = new List(); + protected List m_BeginDragEvents = new List(); + protected List m_EndDragEvents = new List(); public virtual void RemoveAllListener() { @@ -530,45 +633,67 @@ public virtual void RemoveAllListener() m_EndDragEvents[i].RemoveListener(); } m_EndDragEvents.Clear(); - #endregion + #endregion + } + + #region 添加监听 + + bool GetRegister(List list, string eventKey) + { + int registerCount = 0; + for (int i = 0; i < list.Count; i++) + { + if (list[i].eventKey == eventKey) + { + registerCount++; + } + } + + return registerCount == 0; } public void AddOnClickListener(string buttonName, InputEventHandle callback, string parm = null) { - InputEventRegisterInfo info = InputUIEventProxy.AddOnClickListener(GetButton(buttonName), UIEventKey, buttonName, parm, callback); + InputButtonClickRegisterInfo info = InputUIEventProxy.GetOnClickListener(GetButton(buttonName), UIEventKey, buttonName, parm, callback); + info.AddListener(); m_OnClickEvents.Add(info); } public void AddOnClickListenerByCreate(Button button, string compName, InputEventHandle callback, string parm = null) { - InputEventRegisterInfo info = InputUIEventProxy.AddOnClickListener(button, UIEventKey, compName, parm, callback); + InputButtonClickRegisterInfo info = InputUIEventProxy.GetOnClickListener(button, UIEventKey, compName, parm, callback); + info.AddListener(); m_OnClickEvents.Add(info); } public void AddLongPressListener(string compName, InputEventHandle callback, string parm = null) { - InputEventRegisterInfo info = InputUIEventProxy.AddLongPressListener(GetLongPressComp(compName), UIEventKey, compName, parm, callback); + InputEventRegisterInfo info = InputUIEventProxy.GetLongPressListener(GetLongPressComp(compName), UIEventKey, compName, parm, callback); + info.AddListener(); m_LongPressEvents.Add(info); } - public void AddDragListener(string compName, InputEventHandle callback, string parm = null) - { - InputEventRegisterInfo info = InputUIEventProxy.AddOnDragListener(GetDragComp(compName), UIEventKey, compName, parm, callback); - m_DragEvents.Add(info); - } - public void AddBeginDragListener(string compName, InputEventHandle callback, string parm = null) { - InputEventRegisterInfo info = InputUIEventProxy.AddOnBeginDragListener(GetDragComp(compName), UIEventKey, compName, parm, callback); + InputEventRegisterInfo info = InputUIEventProxy.GetOnBeginDragListener(GetDragComp(compName), UIEventKey, compName, parm, callback); + info.AddListener(); m_BeginDragEvents.Add(info); } public void AddEndDragListener(string compName, InputEventHandle callback, string parm = null) { - InputEventRegisterInfo info = InputUIEventProxy.AddOnEndDragListener(GetDragComp(compName), UIEventKey, compName, parm, callback); + InputEventRegisterInfo info = InputUIEventProxy.GetOnEndDragListener(GetDragComp(compName), UIEventKey, compName, parm, callback); + info.AddListener(); m_EndDragEvents.Add(info); } + public void AddOnDragListener(string compName, InputEventHandle callback, string parm = null) + { + InputEventRegisterInfo info = InputUIEventProxy.GetOnDragListener(GetDragComp(compName), UIEventKey, compName, parm, callback); + info.AddListener(); + m_DragEvents.Add(info); + } + public void AddEventListener(Enum EventEnum, EventHandle handle) { EventHandRegisterInfo info = new EventHandRegisterInfo(); @@ -582,36 +707,101 @@ public void AddEventListener(Enum EventEnum, EventHandle handle) #endregion + #region 移除监听 + + //TODO 逐步添加所有的移除监听方法 + + public InputButtonClickRegisterInfo GetClickRegisterInfo(string buttonName, InputEventHandle callback, string parm) + { + string eventKey = InputUIOnClickEvent.GetEventKey(UIEventKey, buttonName, parm); + for (int i = 0; i < m_OnClickEvents.Count; i++) + { + InputButtonClickRegisterInfo info = (InputButtonClickRegisterInfo)m_OnClickEvents[i]; + if (info.eventKey == eventKey + && info.callBack == callback) + { + return info; + } + } + + throw new Exception("GetClickRegisterInfo Exception not find RegisterInfo by " + buttonName + " parm " + parm); + } + + public void RemoveOnClickListener(string buttonName, InputEventHandle callback, string parm = null) + { + InputButtonClickRegisterInfo info = GetClickRegisterInfo(buttonName, callback, parm); + m_OnClickEvents.Remove(info); + info.RemoveListener(); + } + + public void RemoveLongPressListener(string compName, InputEventHandle callback, string parm = null) + { + InputEventRegisterInfo info = GetLongPressRegisterInfo(compName, callback, parm); + m_LongPressEvents.Remove(info); + info.RemoveListener(); + } + + public InputEventRegisterInfo GetLongPressRegisterInfo(string compName, InputEventHandle callback, string parm) + { + string eventKey = InputUILongPressEvent.GetEventKey(UIName, compName, parm); + for (int i = 0; i < m_LongPressEvents.Count; i++) + { + InputEventRegisterInfo info = (InputEventRegisterInfo)m_LongPressEvents[i]; + if (info.eventKey == eventKey + && info.callBack == callback) + { + return info; + } + } + + throw new Exception("GetLongPressRegisterInfo Exception not find RegisterInfo by " + compName + " parm " + parm); + } + + #endregion + + #endregion + #region 创建对象 - List m_ChildList = new List(); + protected List m_ChildList = new List(); int m_childUIIndex = 0; - public UIBase CreateItem(string itemName, string prantName,bool isActive) + public UIBase CreateItem(string itemName, GameObject parent, bool isActive) + { + GameObject item = GameObjectManager.CreateGameObjectByPool(itemName, parent, isActive); + return SetItem(item); + } + public UIBase CreateItem(string itemName, string prantName, bool isActive) + { + GameObject parent = GetGameObject(prantName); + return CreateItem(itemName,parent,isActive); + } + public UIBase CreateItem(GameObject itemObj, GameObject parent, bool isActive) + { + GameObject item = GameObjectManager.CreateGameObjectByPool(itemObj, parent, isActive); + return SetItem(item); + } + public UIBase CreateItem(string itemName, string prantName) + { + return CreateItem(itemName, prantName, true); + } + private UIBase SetItem(GameObject item) { - GameObject item = GameObjectManager.CreateGameObjectByPool(itemName, GetGameObject(prantName), isActive); - item.transform.localScale = Vector3.one; + item.transform.localPosition = Vector3.zero; UIBase UIItem = item.GetComponent(); if (UIItem == null) { - throw new Exception("CreateItem Error : ->" + itemName + "<- don't have UIBase Component!"); + throw new Exception("CreateItem Error : ->" + item.name + "<- don't have UIBase Component!"); } - UIItem.Init(m_childUIIndex++); + UIItem.Init(UIEventKey, m_childUIIndex++); UIItem.UIName = UIEventKey + "_" + UIItem.UIName; m_ChildList.Add(UIItem); return UIItem; } - - public UIBase CreateItem(string itemName, string prantName) - { - return CreateItem(itemName, prantName, true); - } - - public void DestroyItem(UIBase item) { DestroyItem(item, true); @@ -622,18 +812,18 @@ public void DestroyItem(UIBase item, bool isActive) if (m_ChildList.Contains(item)) { m_ChildList.Remove(item); - item.OnUIDestroy(); + item.Dispose(); GameObjectManager.DestroyGameObjectByPool(item.gameObject, isActive); } } - public void DestroyItem(UIBase item,float t) + public void DestroyItem(UIBase item, float t) { if (m_ChildList.Contains(item)) { m_ChildList.Remove(item); - item.OnUIDestroy(); - GameObjectManager.DestroyGameObjectByPool(item.gameObject,t); + item.Dispose(); + GameObjectManager.DestroyGameObjectByPool(item.gameObject, t); } } @@ -646,27 +836,54 @@ public void CleanItem(bool isActive) { for (int i = 0; i < m_ChildList.Count; i++) { - m_ChildList[i].OnUIDestroy(); - GameObjectManager.DestroyGameObjectByPool(m_ChildList[i].gameObject, isActive); + try + { + m_ChildList[i].Dispose(); + GameObjectManager.DestroyGameObjectByPool(m_ChildList[i].gameObject, isActive); + } + catch (Exception e) + { + Debug.LogError("CleanItem Error! UIName " + UIName + " Exception :" + e); + } } m_ChildList.Clear(); m_childUIIndex = 0; } + - public UIBase GetItem(string itemName) + public UIBase GetItemByIndex(string itemName, int index) { for (int i = 0; i < m_ChildList.Count; i++) { - if(m_ChildList[i].name == itemName) + if (m_ChildList[i].name == itemName) { - return m_ChildList[i]; + //Debug.Log("GetItemByIndex " + index, m_ChildList[i]); + + index--; + if (index == 0) + { + return m_ChildList[i]; + } } } throw new Exception(UIName + " GetItem Exception Dont find Item: " + itemName); } + public UIBase GetItemByKey(string uiEvenyKey) + { + for (int i = 0; i < m_ChildList.Count; i++) + { + if (m_ChildList[i].UIEventKey == uiEvenyKey) + { + return m_ChildList[i]; + } + } + + throw new Exception(UIName + " GetItemByKey Exception Dont find Item: " + uiEvenyKey); + } + public bool GetItemIsExist(string itemName) { for (int i = 0; i < m_ChildList.Count; i++) @@ -688,7 +905,14 @@ public bool GetItemIsExist(string itemName) public void SetText(string TextID, string content) { - GetText(TextID).text = content; + if (string.IsNullOrEmpty(content)) + { + GetText(TextID).text = content; + } + else + { + GetText(TextID).text = content.Replace("\\n", "\n"); + } } public void SetImageColor(string ImageID, Color color) @@ -696,7 +920,12 @@ public void SetImageColor(string ImageID, Color color) GetImage(ImageID).color = color; } - public void SetTextColor(string TextID,Color color) + public void SetImageFillAmount(string ImageID, float value) + { + GetImage(ImageID).fillAmount = value; + } + + public void SetTextColor(string TextID, Color color) { GetText(TextID).color = color; } @@ -717,16 +946,26 @@ public void SetInputText(string TextID, string content) /// 不再建议使用 /// [Obsolete] - public void SetTextByLangeage(string textID, string contentID, params object[] objs) + public void SetTextByLanguage(string textID, string contentID, params object[] objs) { GetText(textID).text = LanguageManager.GetContent(LanguageManager.c_defaultModuleKey, contentID, objs); } + void SetTextStyle(string textID, string work) + { + + } + [Obsolete] public void SetTextByLangeage(string textID, string moduleName, string contentID, params object[] objs) { GetText(textID).text = LanguageManager.GetContent(moduleName, contentID, objs); } + public void SetTextByLanguagePath(string textID, string languagePath, params object[] objs) + { + GetText(textID).text = LanguageManager.GetContentByKey(languagePath, objs); + } + public void SetSlider(string sliderID, float value) { GetSlider(sliderID).value = value; @@ -739,16 +978,28 @@ public void SetActive(string gameObjectID, bool isShow) /// /// Only Button /// - public void SetEnabeled(string ID,bool enable) + public void SetEnabeled(string ID, bool enable) { GetButton(ID).enabled = enable; } + /// + /// Only Button + /// + public void SetButtonInteractable(string ID, bool enable) + { + GetButton(ID).interactable = enable; + } public void SetRectWidth(string TextID, float value, float height) { GetRectTransform(TextID).sizeDelta = Vector2.right * -value * 2 + Vector2.up * height; } + public void SetWidth(string TextID, float width, float height) + { + GetRectTransform(TextID).sizeDelta = Vector2.right * width + Vector2.up * height; + } + public void SetPosition(string TextID, float x, float y, float z, bool islocal) { if (islocal) @@ -758,125 +1009,381 @@ public void SetPosition(string TextID, float x, float y, float z, bool islocal) } + public void SetAnchoredPosition(string ID,float x, float y) + { + GetRectTransform(ID).anchoredPosition = Vector2.right * x + Vector2.up * y; + } + public void SetScale(string TextID, float x, float y, float z) { GetGameObject(TextID).transform.localScale = Vector3.right * x + Vector3.up * y + Vector3.forward * z; } + public void SetMeshText(string TextID, string txt) + { + GetTextMesh(TextID).text = txt; + } + #endregion - #region 新手引导使用 + #region 动态加载Sprite赋值 + private Dictionary loadSpriteNames = new Dictionary(); + public void SetImageSprite(string imgName, string name, bool is_nativesize = false) + { + Image img = GetImage(imgName); + SetImageSprite(img, name, is_nativesize); + } + + public void SetImageSprite(Image img, string name, bool is_nativesize = false) + { + if(ResourcesConfigManager.GetIsExitRes(name)) + { + UGUITool.SetImageSprite(img, name, is_nativesize); + if (!loadSpriteNames.ContainsKey(name)) + loadSpriteNames.Add(name, 1); + else + loadSpriteNames[name]++; + //if (name == "CLT_border_TagBg_Hunter") + // Debug.Log("UIBase 加载图片:" + name + " ==>" + loadSpriteNames[name]); + } + else + { + Debug.LogError("SetImageSprite 资源不存在! ->" + name + "<-"); + } + } - protected List m_GuideList = new List(); - protected Dictionary m_CreateCanvasDict = new Dictionary(); //保存Canvas的创建状态 + private void ClearLoadSprite() + { + //Debug.Log("===>> ClearLoadSprite"); + foreach (var item in loadSpriteNames) + { + int num = item.Value; + //if (item.Key == "CLT_border_TagBg_Hunter") + // Debug.Log("UIBase 回收图片:" + item.Key + ":" + num); + ResourceManager.DestoryAssetsCounter(item.Key,num); + + + } + loadSpriteNames.Clear(); + } + #endregion - public void SetGuideMode(string objName, int order = 1) + #region RawImageCamera + + List modelList = new List(); + + public UIModelShowTool.UIModelShowData SetRawImageByModelShowCamera(string rawimageName, string modelName, + string layerName = null, + bool? orthographic = null, + float? orthographicSize = null, + Color? backgroundColor = null, + Vector3? localPosition = null , + Vector3? localScale = null, + Vector3? eulerAngles = null , + Vector3? texSize = null, + float? nearClippingPlane = null, + float? farClippingPlane = null) { - SetGuideMode(GetGameObject(objName), order); + var model = CreateModelShow(modelName, layerName, orthographic, orthographicSize, backgroundColor, localPosition, localScale, eulerAngles, texSize, nearClippingPlane, farClippingPlane); + + GetRawImage(rawimageName).texture = model.renderTexture; + + return model; } - public void SetItemGuideMode(string itemName, int order = 1) + public void CleanModelShowCameraList() { - SetGuideMode(GetItem(itemName).gameObject, order); + for (int i = 0; i < modelList.Count; i++) + { + UIModelShowTool.DisposeModelShow(modelList[i]); + } + + modelList.Clear(); } - public void SetSelfGuideMode(int order = 1) + public UIModelShowTool.UIModelShowData CreateModelShow(string modelName, + string layerName = null, + bool? orthographic = null, + float? orthographicSize = null, + Color? backgroundColor = null, + Vector3? localPosition = null, + Vector3? localScale = null, + Vector3? eulerAngles = null, + Vector3? texSize = null, + float? nearClippingPlane = null, + float? farClippingPlane = null) { - SetGuideMode(gameObject,order); + var model = UIModelShowTool.CreateModelData(modelName, layerName, orthographic, orthographicSize, backgroundColor, localPosition, eulerAngles, localScale, texSize, nearClippingPlane, farClippingPlane); + modelList.Add(model); + + return model; } - public void SetGuideMode(GameObject go,int order = 1) + public void RemoveModelShowCamera(UIModelShowTool.UIModelShowData data) { - Canvas canvas = go.GetComponent(); - GraphicRaycaster graphic = go.GetComponent(); + modelList.Remove(data); + UIModelShowTool.DisposeModelShow(data); + } - GuideChangeData status = new GuideChangeData(); + #endregion - if(canvas == null) - { - canvas = go.AddComponent(); + #region 生命周期管理 - status.isCreateCanvas = true; - } + protected List m_lifeComponent = new List(); - if(graphic == null) + public void AddLifeCycleComponent(UILifeCycleInterface comp) + { + comp.Init(UIEventKey, m_lifeComponent.Count); + m_lifeComponent.Add(comp); + } + + void DisposeLifeComponent() + { + for (int i = 0; i < m_lifeComponent.Count; i++) { - graphic = go.AddComponent(); + try + { + m_lifeComponent[i].Dispose(); + } + catch( Exception e) + { + Debug.LogError("UIBase DisposeLifeComponent Exception -> UIEventKey: " + UIEventKey + " Exception: " + e.ToString()); + } - status.isCreateGraphic = true; } - status.OldOverrideSorting = canvas.overrideSorting; - status.OldSortingOrder = canvas.sortingOrder; - status.oldSortingLayerName = canvas.sortingLayerName; + m_lifeComponent.Clear(); + } + + #endregion + + #region 新手引导使用 + - //如果检测到目标对象 - bool oldActive = go.activeSelf; - if(!oldActive) + protected Dictionary m_CreateCanvasDict = new Dictionary(); //保存Canvas的创建状态 + + public List GetHeightLightObjects() + { + return new List(m_CreateCanvasDict.Keys); + } + public void SetGuideMode(string objName, int order = 1) + { + SetGuideMode(GetGuideFixGameObject(objName), order); + } + /// + /// 获取新手引导的固定GameObject(当找固定Item里子节点时使用格式 PetItem1.Use) + /// + /// + /// + public GameObject GetGuideFixGameObject(string objName) + { + GameObject obj = null; + if (objName.Contains(".")) + { + string[] names = objName.Split('.'); + UIBase item = GetGameObject(names[0]).GetComponent(); + for (int i = 1; i < names.Length; i++) + { + string temp = names[i]; + GameObject tempObj = item.GetGameObject(temp); + if (i == names.Length - 1) + obj = tempObj; + else + item = tempObj.GetComponent(); + } + } + else + { + obj = GetGameObject(objName); + } + return obj; + } + /// + /// 新手引导获得动态创建Item 格式为:PetItem[0].Use(PetItem的Item上挂有UIBase脚本, [0] 该名字的第几个Item,Use:拖到PetItem上的GameObject),当index小于0,则表示动态创建的列表List.Count-index(如-1:表示List.Count-1) + /// + /// + /// + public GameObject GetGuideDynamicCreateItem(string itemName) + { + if(string.IsNullOrEmpty(itemName)) { - go.SetActive(true); + Debug.LogError("GetGuideDynamicCreateItem itemName is Null!! "); + return null; } + string firstName = ""; + string[] strArr = itemName.Split('.'); + Debug.Log("GetGuideDynamicCreateItem.itemName :" + itemName); + string childName = ""; + GameObject obj = null; + if (strArr.Length > 0) + { + UIBase uIBase = null; + firstName = strArr[0]; + + //寻找继承UIbase的变量 + if (!firstName.Contains("[")) + { + //FieldInfo fieldInfo = GetType().GetField(firstName, BindingFlags.Public|BindingFlags.NonPublic | BindingFlags.Instance | BindingFlags.DeclaredOnly); + + // UIBase data= (UIBase)fieldInfo.GetValue(this); + UIBase data= GetGameObject(firstName).GetComponent(); + itemName = itemName.Replace(firstName + ".", ""); + return data.GetGuideDynamicCreateItem(itemName); + } + else + { + + int index = int.Parse(firstName.SplitExtend("[", "]")[0]); + if (index < 0) + { + index = m_ChildList.Count + index; + } + int tempIndex0 = firstName.IndexOf("["); + firstName = firstName.Replace(firstName.Substring(tempIndex0), ""); + Debug.Log("UIBase : Index :" + index + " firstName :" + firstName + " m_ChildList:" + m_ChildList.Count); + int tempIndex = 0; + for (int i = 0; i < m_ChildList.Count; i++) + { + UIBase cItem = m_ChildList[i]; + Debug.Log("Item:" + cItem); + if (cItem.name == firstName) + { + + if (index == tempIndex) + { + uIBase = cItem; + obj = uIBase.gameObject; + break; + } + tempIndex++; + } + } - canvas.overrideSorting = true; - canvas.sortingOrder = order; - canvas.sortingLayerName = "Guide"; + if (strArr.Length > 1) + { + childName = strArr[1]; + Debug.Log("childName:" + childName); + if (childName.Contains("[")) + { + childName = itemName.Replace(strArr[0] + ".", ""); + Debug.Log("childName:" + childName); + obj = uIBase.GetGuideDynamicCreateItem(childName); + } + else + { + string afterNames = itemName.Replace(strArr[0] + ".", ""); + strArr = afterNames.Split('.'); + Debug.Log("afterNames :" + afterNames + " UIBase:" + GetType().Name); + for (int i = 0; i < strArr.Length; i++) + { + string findName = strArr[i]; + obj = uIBase.GetGameObject(findName); + if (i < strArr[i].Length - 1) + { + uIBase = obj.GetComponent(); + } + } + + } + } + } + } - if(!oldActive) + if(obj == null) { - go.SetActive(false); + Debug.LogError("GetGuideDynamicCreateItem error :UIEventKey " + UIEventKey + "itemName " + itemName); } - m_GuideList.Add(go); - m_CreateCanvasDict.Add(go, status); + return obj; + } + public void SetItemGuideMode(string itemName, int order = 1) + { + SetGuideMode(GetGuideDynamicCreateItem(itemName), order); } - public void CancelGuideModel(GameObject go) + public void SetItemGuideModeByIndex(string itemName, int index, int order = 1) { - Canvas canvas = go.GetComponent(); - GraphicRaycaster graphic = go.GetComponent(); + SetGuideMode(GetItemByIndex(itemName, index).gameObject, order); + } - GuideChangeData status = m_CreateCanvasDict[go]; + public void SetSelfGuideMode(int order = 1) + { + SetGuideMode(gameObject, order); + } - if (graphic != null && status.isCreateGraphic) + public GuideHeightLightComponent SetGuideMode(GameObject go, int order = 1) + { + GuideHeightLightComponent guideHeightLight = null; + if (!m_CreateCanvasDict.ContainsKey(go)) { - Destroy(graphic); + guideHeightLight = go.AddComponent(); + guideHeightLight.order = order; + m_CreateCanvasDict.Add(go, guideHeightLight); } - if (canvas != null && status.isCreateCanvas) + return guideHeightLight; + } + + public void CancelGuideModel(GameObject go) + { + if (go == null) { - Destroy(canvas); + Debug.LogError("go is null"); + return; } - else + + if (m_CreateCanvasDict.ContainsKey(go)) { - canvas.overrideSorting = status.OldOverrideSorting; - canvas.sortingOrder = status.OldSortingOrder; - canvas.sortingLayerName = status.oldSortingLayerName; + GuideHeightLightComponent guideHeightLight = m_CreateCanvasDict[go]; + guideHeightLight.ClearGuide(); + Destroy(guideHeightLight); + m_CreateCanvasDict.Remove(go); + //Debug.Log("ClearGuide______________"); } } - protected struct GuideChangeData - { - public bool isCreateCanvas; - public bool isCreateGraphic; - - public string oldSortingLayerName; - public int OldSortingOrder; - public bool OldOverrideSorting; - } + public void ClearGuideModel() { + List m_GuideList = new List(m_CreateCanvasDict.Keys); for (int i = 0; i < m_GuideList.Count; i++) { CancelGuideModel(m_GuideList[i]); } + for (int i = 0; i < m_ChildList.Count; i++) + { + m_ChildList[i].ClearGuideModel(); + } + m_GuideList.Clear(); m_CreateCanvasDict.Clear(); } #endregion + #region 动画管理 + + List animDataList = new List(); + + public void AddAnimData(AnimData animData) + { + animDataList.Add(animData); + } + + public void CleanAnim() + { + for (int i = 0; i < animDataList.Count; i++) + { + AnimSystem.StopAnim(animDataList[i]); + } + } + + #endregion + + #region 工具方法 + [ContextMenu("ObjectList 去重")] public void ClearObject() { @@ -891,11 +1398,31 @@ public void ClearObject() } } - ls.Sort((a,b) => { + ls.Sort((a, b) => + { return a.name.CompareTo(b.name); }); m_objectList = ls; } + + //将世界坐标转换为 UI 坐标系中的位置 + public Vector3 WorldPosToUIPos(Vector3 worldPos, string cameraKey) + { + Vector3 scale = UIManager.UILayerManager.GetUICameraDataByKey(cameraKey).m_root.GetComponent().localScale; + Vector3 UIPos = new Vector3(worldPos.x / scale.x, worldPos.y / scale.y, worldPos.z / scale.z); + return UIPos; + } + + //将 UI 坐标系中的位置 转换为 世界坐标 + public Vector3 UIPosToWorldPos(Vector3 UIPos, string cameraKey) + { + Vector3 scale = UIManager.UILayerManager.GetUICameraDataByKey(cameraKey).m_root.GetComponent().localScale; + Vector3 worldPos = new Vector3(UIPos.x * scale.x, UIPos.y * scale.y, UIPos.z * scale.z); + return worldPos; + } + + + #endregion } diff --git a/Assets/Script/Core/UI/Model/UIWindowBase.cs b/Assets/Script/Core/UI/Model/UIWindowBase.cs index 11c23f3d..56ca06e3 100644 --- a/Assets/Script/Core/UI/Model/UIWindowBase.cs +++ b/Assets/Script/Core/UI/Model/UIWindowBase.cs @@ -5,11 +5,16 @@ public class UIWindowBase : UIBase { + [HideInInspector] + public string cameraKey; public UIType m_UIType; + [HideInInspector] + public WindowStatus windowStatus; public GameObject m_bgMask; public GameObject m_uiRoot; + public float m_PosZ; //Z轴偏移 #region 重载方法 @@ -36,10 +41,10 @@ public virtual void OnRefresh() { } - public virtual IEnumerator EnterAnim(UIAnimCallBack l_animComplete, UICallBack l_callBack,params object[] objs) + public virtual IEnumerator EnterAnim(UIAnimCallBack animComplete, UICallBack callBack,params object[] objs) { //默认无动画 - l_animComplete(this, l_callBack, objs); + animComplete(this, callBack, objs); yield break; } @@ -48,10 +53,10 @@ public virtual void OnCompleteEnterAnim() { } - public virtual IEnumerator ExitAnim(UIAnimCallBack l_animComplete, UICallBack l_callBack, params object[] objs) + public virtual IEnumerator ExitAnim(UIAnimCallBack animComplete, UICallBack callBack, params object[] objs) { //默认无动画 - l_animComplete(this, l_callBack, objs); + animComplete(this, callBack, objs); yield break; } @@ -74,6 +79,56 @@ public virtual void Hide() #region 继承方法 + public void InitWindow(int id) + { + List list = new List(); + Init(null, id); + RecursionInitUI(null,this,id, list); + } + + /// + /// 递归初始化UI + /// + /// + public void RecursionInitUI(UIBase parentUI,UIBase uiBase,int id,List UIList) + { + int childIndex = 0; + for (int i = 0; i < uiBase.m_objectList.Count; i++) + { + GameObject go = uiBase.m_objectList[i]; + + if(go != null) + { + UILifeCycleInterface tmp = go.GetComponent(); + + if (tmp != null) + { + if (!UIList.Contains(tmp)) + { + uiBase.AddLifeCycleComponent(tmp); + + UIList.Add(tmp); + + UIBase subUI = uiBase.m_objectList[i].GetComponent(); + if(subUI != null) + { + RecursionInitUI(uiBase, subUI, childIndex++, UIList); + } + } + else + { + Debug.LogError("InitWindow 重复的引用 " + uiBase.UIEventKey + " " + uiBase.m_objectList[i].name); + } + + } + } + else + { + Debug.LogWarning("InitWindow objectList[" + i + "] is null !: " + uiBase.UIEventKey ); + } + } + } + //刷新是主动调用 public void Refresh(params object[] args) @@ -105,6 +160,16 @@ public override void RemoveAllListener() #endregion + + public enum WindowStatus + { + Create, + Open, + Close, + OpenAnim, + CloseAnim, + Hide, + } } diff --git a/Assets/Script/Core/UI/Style/LanguageManager.cs b/Assets/Script/Core/UI/Style/LanguageManager.cs deleted file mode 100644 index ff890303..00000000 --- a/Assets/Script/Core/UI/Style/LanguageManager.cs +++ /dev/null @@ -1,179 +0,0 @@ -using UnityEngine; -using System.Collections; -using System.Text; -using System.Collections.Generic; -using System; - -public class LanguageManager -{ - public const string c_configFileName = "LanguageConfig"; - public const string c_defaultLanguageKey = "DefaultLanguage"; - public const string c_languageListKey = "languageFields"; - public const string c_moduleListKey = "Module"; - public const string c_defaultModuleKey = "default"; - - public const string c_DataFilePrefix = "LangData_"; - public const string c_mainKey = "key"; - public const string c_valueKey = "value"; - - static public List s_LanguageList = new List(); //语言列表 - static public List s_modelList = new List(); //模块列表 - static public SystemLanguage s_defaultlanguage = SystemLanguage.ChineseSimplified; //默认语言 - - static public SystemLanguage s_currentLanguage = SystemLanguage.ChineseSimplified; //当前语言 - static public Dictionary s_languageDataDict = new Dictionary();//所有语言数据 - - static private bool isInit = false; - - public static bool IsInit - { - get { return LanguageManager.isInit; } - } - - public static void Init() - { - if (!isInit) - { - isInit = true; - - //Debug.Log("当前语言: " + Application.systemLanguage); - LoadConfig(); - SetLanguage(Application.systemLanguage); - } - } - - public static void SetLanguage(SystemLanguage lang) - { - s_currentLanguage = lang; - - if (s_LanguageList.Contains(lang.ToString())) - { - Loadlanguage(lang); - } - else - { - //Debug.Log("当前语言不存在 " + lang); - - Loadlanguage(s_defaultlanguage); - } - - GlobalEvent.DispatchEvent(LanguageEventEnum.LanguageChange, lang); - } - - static void LoadConfig() - { - s_LanguageList.Clear(); - s_modelList.Clear(); - //读取配置 - Dictionary config = ConfigManager.GetData(c_configFileName); - - //读取默认语言 - s_defaultlanguage = config[c_defaultLanguageKey].GetEnum(); - - //读取语言列表 - string[] languageList = config[c_languageListKey].GetStringArray(); - for (int i = 0; i < languageList.Length; i++) - { - s_LanguageList.Add(languageList[i]); - } - - //读取模块列表 - string[] modelList = config[c_moduleListKey].GetStringArray(); - for (int i = 0; i < modelList.Length; i++) - { - s_modelList.Add(modelList[i]); - } - } - - static void Loadlanguage(SystemLanguage language) - { - s_languageDataDict.Clear(); - - for (int i = 0; i < s_modelList.Count; i++) - { - s_languageDataDict.Add(s_modelList[i], DataManager.GetData(GetLanguageDataSaveName(language.ToString(), s_modelList[i]))); - } - } - - /// - /// 兼容旧版本代码,不再建议使用 - /// - [Obsolete] - public static string GetContent(string contentID, List contentParams) - { - return GetContent(c_defaultModuleKey, contentID, contentParams.ToArray()); - } - - /// - /// 兼容旧版本代码,不再建议使用 - /// - [Obsolete] - public static string GetContent(string contentID, params object[] contentParams) - { - return GetContent(c_defaultModuleKey, contentID, contentParams); - } - - public static string GetContent(string moduleName,string contentID, List contentParams) - { - return GetContent(moduleName, contentID, contentParams.ToArray()); - } - - public static string GetContent(string moduleName, string contentID, params object[] contentParams) - { - string content = null; - - if (!s_languageDataDict.ContainsKey(moduleName)) - { - Debug.LogError("Dont find language moduleName:->" + moduleName + "<- contentID: ->" + contentID + "<-"); - return "Dont find language : ->" + contentID + "<-"; - } - - DataTable data = s_languageDataDict[moduleName]; - - if (data.ContainsKey(contentID)) - { - content = data[contentID].GetString("value"); - } - else - { - Debug.LogError("Dont find language moduleName:->" + moduleName + "<- contentID: ->" + contentID + "<-"); - return "Dont find language : ->" + contentID + "<-"; - } - - if (contentParams == null || contentParams.Length == 0) - return content; - else - { - for (int i = 0; i < contentParams.Length; i++) - { - string replaceTmp = "{" + i + "}"; - content = content.Replace(replaceTmp, contentParams[i].ToString()); - } - - return content; - } - } - - public static string GetLanguageDataSaveName(string langeuageName, string modelName) - { - if(Application.isPlaying) - { - return GetLanguageDataName(langeuageName, modelName); - } - else - { - return "Language" + "/" + langeuageName + "/" + GetLanguageDataName(langeuageName, modelName); - } - - } - - public static string GetLanguageDataName(string langeuageName, string modelName) - { - return c_DataFilePrefix + langeuageName + "_" + modelName; - } -} - -public enum LanguageEventEnum -{ - LanguageChange, -} diff --git a/Assets/Script/Core/UI/UITextStyleManager.meta b/Assets/Script/Core/UI/UITextStyleManager.meta new file mode 100644 index 00000000..b6234d0c --- /dev/null +++ b/Assets/Script/Core/UI/UITextStyleManager.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 585b3a5845b44e64fb6cad5533f5204e +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/UI/UITextStyleManager/Editor.meta b/Assets/Script/Core/UI/UITextStyleManager/Editor.meta new file mode 100644 index 00000000..616bfaee --- /dev/null +++ b/Assets/Script/Core/UI/UITextStyleManager/Editor.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 96277b3d996204446ac73393ee2f6a56 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/UI/UITextStyleManager/Editor/UITextStyleComponentEditor.cs b/Assets/Script/Core/UI/UITextStyleManager/Editor/UITextStyleComponentEditor.cs new file mode 100644 index 00000000..b5f6112f --- /dev/null +++ b/Assets/Script/Core/UI/UITextStyleManager/Editor/UITextStyleComponentEditor.cs @@ -0,0 +1,27 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEditor; +using UnityEngine; +using UnityEngine.UI; + +[CustomEditor(typeof(UITextStyleComponent))] +public class UITextStyleComponentEditor : Editor { + + //TextStyleData oldData; + Text text; + UITextStyleComponent obj; + public override void OnInspectorGUI() + { + base.OnInspectorGUI(); + obj = (UITextStyleComponent)target; + + if (text == null) + text = obj.GetComponent(); + + if(GUILayout.Button("Open Editor Window")) + { + UITextStyleManager.GetTextStyleDataFromText(text); + UITextStyleManagerWindow.OpenWindow(obj); + } + } +} diff --git a/Assets/Script/Core/UI/UITextStyleManager/Editor/UITextStyleComponentEditor.cs.meta b/Assets/Script/Core/UI/UITextStyleManager/Editor/UITextStyleComponentEditor.cs.meta new file mode 100644 index 00000000..be9b9657 --- /dev/null +++ b/Assets/Script/Core/UI/UITextStyleManager/Editor/UITextStyleComponentEditor.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: b71b17219f9bac44abe8681c3016ef46 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/UI/UITextStyleManager/Editor/UITextStyleManagerWindow.cs b/Assets/Script/Core/UI/UITextStyleManager/Editor/UITextStyleManagerWindow.cs new file mode 100644 index 00000000..46cd11d8 --- /dev/null +++ b/Assets/Script/Core/UI/UITextStyleManager/Editor/UITextStyleManagerWindow.cs @@ -0,0 +1,115 @@ +using System; +using System.Collections; +using System.Collections.Generic; +using UnityEditor; +using UnityEngine; +using UnityEngine.UI; + +public class UITextStyleManagerWindow : EditorWindow { + + private static UITextStyleManagerWindow win; + private UITextStyleComponent component; + + public static void OpenWindow(UITextStyleComponent component) + { + + + win = GetWindow(); + win.component = component; + win.Init(); + } + + private Dictionary> styleDataDic; + private Text text; + TextStyleData oldData; + private void Init() + { + text = component.GetComponent(); + UITextStyleManager.Init(); + styleDataDic = UITextStyleManager.styleDataDic; + oldData = UITextStyleManager.GetTextStyleDataFromText(text); + } + + private string tmpName=""; + private SystemLanguage language; + private void OnGUI() + { + EditorGUILayout.ObjectField(text,typeof(Text),true); + GUILayout.Space(5); + tmpName = EditorDrawGUIUtil.DrawBaseValue("Name",tmpName).ToString(); + language = (SystemLanguage)EditorDrawGUIUtil.DrawBaseValue("Language", language); + if (GUILayout.Button("添加")) + { + if (string.IsNullOrEmpty(tmpName)) + return; + if (UITextStyleManager.ContainsData(tmpName, language)) + return; + else + { + Dictionary data=null; + if (styleDataDic.ContainsKey(tmpName)) + { + data = styleDataDic[tmpName]; + } + else + { + data = new Dictionary(); + styleDataDic.Add(tmpName, data); + } + TextStyleData sd = UITextStyleManager.GetTextStyleDataFromText(text); + data.Add(language, sd); + } + } + GUILayout.Space(6); + + EditorDrawGUIUtil.DrawScrollView(this, () => + { + foreach (var item in styleDataDic) + { + GUILayout.BeginHorizontal(); + GUILayout.Box(item.Key); + GUILayout.FlexibleSpace(); + if (GUILayout.Button("-")) + { + styleDataDic.Remove(item.Key); + return; + } + GUILayout.EndHorizontal(); + foreach (var d in item.Value) + { + GUILayout.BeginHorizontal(); + EditorDrawGUIUtil.DrawFoldout(d.Key, d.Key.ToString(), () => + { + GUILayout.BeginVertical(); + EditorDrawGUIUtil.DrawClassData("", d.Value); + if (GUILayout.Button("Show")) + { + UITextStyleManager.SetText(text, item.Key, d.Key); + } + GUILayout.EndVertical(); + }); + GUILayout.FlexibleSpace(); + if (GUILayout.Button("-")) + { + styleDataDic[item.Key].Remove(d.Key); + return; + } + GUILayout.EndHorizontal(); + } + } + }); + // EditorDrawGUIUtil.DrawDictionary("", styleDataDic); + + GUILayout.FlexibleSpace(); + if (GUILayout.Button("Save")) + { + UITextStyleManager.SaveData(styleDataDic); + } + GUILayout.Space(5); + } + + private void OnDestroy() + { + UITextStyleManager.SetText(text, oldData); + } +} diff --git a/Assets/Script/Core/UI/UITextStyleManager/Editor/UITextStyleManagerWindow.cs.meta b/Assets/Script/Core/UI/UITextStyleManager/Editor/UITextStyleManagerWindow.cs.meta new file mode 100644 index 00000000..b794174d --- /dev/null +++ b/Assets/Script/Core/UI/UITextStyleManager/Editor/UITextStyleManagerWindow.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: bea4ca47548b7c04c882eb955bfeeb97 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/UI/UITextStyleManager/UITextStyleComponent.cs b/Assets/Script/Core/UI/UITextStyleManager/UITextStyleComponent.cs new file mode 100644 index 00000000..9411cc2f --- /dev/null +++ b/Assets/Script/Core/UI/UITextStyleManager/UITextStyleComponent.cs @@ -0,0 +1,31 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.UI; + +[RequireComponent(typeof(Text))] +public class UITextStyleComponent : MonoBehaviour { + + public string styleName; + private Text text; + // Use this for initialization + void Start () { + + SystemLanguage language = LanguageManager.CurrentLanguage; + + SetTextStyleData(language); + + } + + // Update is called once per frame + public void SetTextStyleData (SystemLanguage language) + { + if(text==null) + text = GetComponent(); + + if (string.IsNullOrEmpty(styleName)) + return; + + UITextStyleManager.SetText(text, styleName, language); + } +} diff --git a/Assets/Script/Core/UI/UITextStyleManager/UITextStyleComponent.cs.meta b/Assets/Script/Core/UI/UITextStyleManager/UITextStyleComponent.cs.meta new file mode 100644 index 00000000..b347e70a --- /dev/null +++ b/Assets/Script/Core/UI/UITextStyleManager/UITextStyleComponent.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 23477c2549a2572488943118203fabcb +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/UI/UITextStyleManager/UITextStyleManager.cs b/Assets/Script/Core/UI/UITextStyleManager/UITextStyleManager.cs new file mode 100644 index 00000000..170b91b3 --- /dev/null +++ b/Assets/Script/Core/UI/UITextStyleManager/UITextStyleManager.cs @@ -0,0 +1,198 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; +using UnityEngine; +using UnityEngine.UI; + + +public class UITextStyleManager +{ + private const string FilePathDir = "Assets/Resources/Config/"; + private const string FileName = "UITextStyleConfig"; + public static Dictionary> styleDataDic = new Dictionary>(); + public static void Init() + { + styleDataDic = LoadData(); + } + + public static Dictionary> LoadData() + { + string text = ""; + if (Application.isPlaying) + { + text = ResourceManager.LoadText(FileName); + ResourceManager.DestoryAssetsCounter(FileName); + } + else + { + text = FileUtils.LoadTextFileByPath(FilePathDir + FileName + ".txt"); + } + if (!string.IsNullOrEmpty(text)) + { + return JsonUtils.FromJson>>(text); + } + else + { + return new Dictionary>(); + } + } + + public static void SaveData(Dictionary> styleDataDic) + { + string text = JsonUtils.ToJson(styleDataDic); + FileUtils.CreateTextFile(FilePathDir + FileName + ".txt", text); + } + + + public static bool ContainsData(string name, SystemLanguage language) + { + Dictionary data = null; + if (styleDataDic.ContainsKey(name)) + data = styleDataDic[name]; + else + return false; + if (data.ContainsKey(language)) + { + return true; + } + else + return false; + } + public static TextStyleData GetTextStyleData(string name,SystemLanguage language) + { + Dictionary data = null; + if (styleDataDic.ContainsKey(name)) + data = styleDataDic[name]; + else + { + Debug.LogError("no TextStyleData name:" + name); + return null; + } + if (data.ContainsKey(language)) + { + return data[language]; + } + else + { + Debug.LogError("no TextStyleData language:" + language); + return null; + } + + } + + public static void SetText(Text text, string name, SystemLanguage language) + { + if(ContainsData(name,language)) + { + TextStyleData data = GetTextStyleData(name, language); + + if (!ResourcesConfigManager.GetIsExitRes(data.fontName)) + { + Debug.LogError("dont find font :" + data.fontName); + } + else + text.font = ResourceManager.Load(data.fontName); + text.fontSize = data.fontSize; + text.fontStyle = data.fontStyle; + text.resizeTextForBestFit = data.bestFit; + text.resizeTextMinSize = data.minSize; + text.resizeTextMaxSize = data.maxSize; + text.alignment = data.alignment; + text.supportRichText = data.richText; + text.horizontalOverflow = data.horizontalOverflow; + text.verticalOverflow = data.verticalOverflow; + text.lineSpacing = data.lineSpacing; + } + } + public static void SetText(Text text, TextStyleData data) + { + + if (!ResourcesConfigManager.GetIsExitRes(data.fontName)) + { + Debug.LogError("dont find font :" + data.fontName); + } + else + text.font = ResourceManager.Load(data.fontName); + text.fontSize = data.fontSize; + text.fontStyle = data.fontStyle; + text.resizeTextForBestFit = data.bestFit; + text.resizeTextMinSize = data.minSize; + text.resizeTextMaxSize = data.maxSize; + text.alignment = data.alignment; + text.supportRichText = data.richText; + text.horizontalOverflow = data.horizontalOverflow; + text.verticalOverflow = data.verticalOverflow; + text.lineSpacing = data.lineSpacing; + } + + public static TextStyleData GetTextStyleDataFromText(Text text) + { + TextStyleData data = new TextStyleData(); + data.fontName = text.font.name; + + data.fontSize=text.fontSize ; + data.fontStyle=text.fontStyle ; + data.bestFit=text.resizeTextForBestFit ; + data.minSize=text.resizeTextMinSize ; + data.maxSize=text.resizeTextMaxSize ; + data.alignment=text.alignment ; + data.richText=text.supportRichText ; + data.horizontalOverflow=text.horizontalOverflow ; + data.verticalOverflow=text.verticalOverflow ; + data.lineSpacing=text.lineSpacing ; + + return data; + } +} + +public class TextStyleData +{ + public string fontName { get; set; } + // + // 摘要: + // Font size. + public int fontSize { get; set; } + // + // 摘要: + // Font Style. + public FontStyle fontStyle { get; set; } + // + // 摘要: + // Is best fit used. + public bool bestFit { get; set; } + // + // 摘要: + // Minimum text size. + public int minSize { get; set; } + // + // 摘要: + // Maximum text size. + public int maxSize { get; set; } + // + // 摘要: + // How is the text aligned. + public TextAnchor alignment { get; set; } + // + // 摘要: + // Use the extents of glyph geometry to perform horizontal alignment rather than + // glyph metrics. + public bool alignByGeometry { get; set; } + // + // 摘要: + // Should RichText be used? + public bool richText { get; set; } + // + // 摘要: + // Horizontal overflow mode. + public HorizontalWrapMode horizontalOverflow { get; set; } + // + // 摘要: + // Vertical overflow mode. + public VerticalWrapMode verticalOverflow { get; set; } + // + // 摘要: + // Line spacing. + public float lineSpacing { get; set; } +} + diff --git a/Assets/Script/Core/UI/UITextStyleManager/UITextStyleManager.cs.meta b/Assets/Script/Core/UI/UITextStyleManager/UITextStyleManager.cs.meta new file mode 100644 index 00000000..b19df174 --- /dev/null +++ b/Assets/Script/Core/UI/UITextStyleManager/UITextStyleManager.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: f7dc2e196e5061244bd1295f07292c53 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/UI/Utils/ModelRotate.cs b/Assets/Script/Core/UI/Utils/ModelRotate.cs new file mode 100644 index 00000000..2085c83d --- /dev/null +++ b/Assets/Script/Core/UI/Utils/ModelRotate.cs @@ -0,0 +1,32 @@ +#if UNITY_5_5_OR_NEWER +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.EventSystems; + +public class ModelRotate : MonoBehaviour { + + public float rotateSpeed = 1; + + private void Rotate(Vector2 delta) + { + transform.localRotation = Quaternion.Euler(transform.localRotation.eulerAngles + new Vector3(0,-delta.x * rotateSpeed, 0)); + } + + Vector2 mousePos = Vector2.zero; + + + public void OnDrag(BaseEventData arg0) + { + if (mousePos == Vector2.zero) + { + mousePos = arg0.currentInputModule.input.mousePosition; + return; + } + Vector2 delta = arg0.currentInputModule.input.mousePosition - mousePos; + if (delta != Vector2.zero) + mousePos = arg0.currentInputModule.input.mousePosition; + Rotate(delta); + } +} +#endif diff --git a/Assets/Script/Core/UI/Utils/ModelRotate.cs.meta b/Assets/Script/Core/UI/Utils/ModelRotate.cs.meta new file mode 100644 index 00000000..47291d1c --- /dev/null +++ b/Assets/Script/Core/UI/Utils/ModelRotate.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: e50bf144013e1df4384cbb09a0da3ebe +timeCreated: 1510932223 +licenseType: Pro +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/UI/Utils/TextureScale.cs b/Assets/Script/Core/UI/Utils/TextureScale.cs new file mode 100644 index 00000000..f4799960 --- /dev/null +++ b/Assets/Script/Core/UI/Utils/TextureScale.cs @@ -0,0 +1,158 @@ +// Only works on ARGB32, RGB24 and Alpha8 textures that are marked readable + +using System.Threading; +using UnityEngine; + +public class TextureScale +{ + public class ThreadData + { + public int start; + public int end; + public ThreadData(int s, int e) + { + start = s; + end = e; + } + } + + private static Color[] texColors; + private static Color[] newColors; + private static int w; + private static float ratioX; + private static float ratioY; + private static int w2; + private static int finishCount; + private static Mutex mutex; + + public static void Point(Texture2D tex, int newWidth, int newHeight) + { + ThreadedScale(tex, newWidth, newHeight, false); + } + + public static void Bilinear(Texture2D tex, int newWidth, int newHeight) + { + ThreadedScale(tex, newWidth, newHeight, true); + } + + private static void ThreadedScale(Texture2D tex, int newWidth, int newHeight, bool useBilinear) + { + texColors = tex.GetPixels(); + newColors = new Color[newWidth * newHeight]; + if (useBilinear) + { + ratioX = 1.0f / ((float)newWidth / (tex.width - 1)); + ratioY = 1.0f / ((float)newHeight / (tex.height - 1)); + } + else + { + ratioX = ((float)tex.width) / newWidth; + ratioY = ((float)tex.height) / newHeight; + } + w = tex.width; + w2 = newWidth; + var cores = Mathf.Min(SystemInfo.processorCount, newHeight); + var slice = newHeight / cores; + + finishCount = 0; + if (mutex == null) + { + mutex = new Mutex(false); + } + if (cores > 1) + { + int i = 0; + ThreadData threadData; + for (i = 0; i < cores - 1; i++) + { + threadData = new ThreadData(slice * i, slice * (i + 1)); + ParameterizedThreadStart ts = useBilinear ? new ParameterizedThreadStart(BilinearScale) : new ParameterizedThreadStart(PointScale); + Thread thread = new Thread(ts); + thread.Start(threadData); + } + threadData = new ThreadData(slice * i, newHeight); + if (useBilinear) + { + BilinearScale(threadData); + } + else + { + PointScale(threadData); + } + while (finishCount < cores) + { + Thread.Sleep(1); + } + } + else + { + ThreadData threadData = new ThreadData(0, newHeight); + if (useBilinear) + { + BilinearScale(threadData); + } + else + { + PointScale(threadData); + } + } + + tex.Resize(newWidth, newHeight); + tex.SetPixels(newColors); + tex.Apply(); + + texColors = null; + newColors = null; + } + + public static void BilinearScale(System.Object obj) + { + ThreadData threadData = (ThreadData)obj; + for (var y = threadData.start; y < threadData.end; y++) + { + int yFloor = (int)Mathf.Floor(y * ratioY); + var y1 = yFloor * w; + var y2 = (yFloor + 1) * w; + var yw = y * w2; + + for (var x = 0; x < w2; x++) + { + int xFloor = (int)Mathf.Floor(x * ratioX); + var xLerp = x * ratioX - xFloor; + newColors[yw + x] = ColorLerpUnclamped(ColorLerpUnclamped(texColors[y1 + xFloor], texColors[y1 + xFloor + 1], xLerp), + ColorLerpUnclamped(texColors[y2 + xFloor], texColors[y2 + xFloor + 1], xLerp), + y * ratioY - yFloor); + } + } + + mutex.WaitOne(); + finishCount++; + mutex.ReleaseMutex(); + } + + public static void PointScale(System.Object obj) + { + ThreadData threadData = (ThreadData)obj; + for (var y = threadData.start; y < threadData.end; y++) + { + var thisY = (int)(ratioY * y) * w; + var yw = y * w2; + for (var x = 0; x < w2; x++) + { + newColors[yw + x] = texColors[(int)(thisY + ratioX * x)]; + } + } + + mutex.WaitOne(); + finishCount++; + mutex.ReleaseMutex(); + } + + private static Color ColorLerpUnclamped(Color c1, Color c2, float value) + { + return new Color(c1.r + (c2.r - c1.r) * value, + c1.g + (c2.g - c1.g) * value, + c1.b + (c2.b - c1.b) * value, + c1.a + (c2.a - c1.a) * value); + } +} \ No newline at end of file diff --git a/Assets/Script/Core/UI/Utils/TextureScale.cs.meta b/Assets/Script/Core/UI/Utils/TextureScale.cs.meta new file mode 100644 index 00000000..e9b42758 --- /dev/null +++ b/Assets/Script/Core/UI/Utils/TextureScale.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: fb8f3b40a64a519469815fde00dee979 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/UI/Utils/UGUITool.cs b/Assets/Script/Core/UI/Utils/UGUITool.cs new file mode 100644 index 00000000..a2e141c0 --- /dev/null +++ b/Assets/Script/Core/UI/Utils/UGUITool.cs @@ -0,0 +1,98 @@ +using System; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.EventSystems; +using UnityEngine.UI; + +public class UGUITool +{ + static PointerEventData eventDatas = new PointerEventData(EventSystem.current); + static List hit = new List(); + + static public bool IsHitUI() + { + eventDatas.position = Input.mousePosition; + eventDatas.pressPosition = Input.mousePosition; + EventSystem.current.RaycastAll(eventDatas, hit); + + if (hit.Count > 0) + return true; + + if (EventSystem.current.IsPointerOverGameObject()) //鼠标点在UI上 + return true; + return false; + } + + /// + /// 判断是否点击到某物体上 + /// + /// + /// + static public bool IsClickGameObject(GameObject go) + { + eventDatas.position = Input.mousePosition; + eventDatas.pressPosition = Input.mousePosition; + EventSystem.current.RaycastAll(eventDatas, hit); + + for (int i = 0; i < hit.Count; i++) + { + if (hit[i].gameObject == go) + { + return true; + } + } + + return false; + } + + + static public void SetImageSprite(Image img,string name,bool is_nativesize = false) + { + if(name == null) + { + Debug.LogError("set_icon Image name 不能为 null !" ); + return; + } + + if (img == null) + { + Debug.LogError("set_icon Image 不能为 null !"); + return; + } + try + { + Sprite sp = ResourceManager.Load(name); + img.overrideSprite = sp; + img.sprite = img.overrideSprite; + + if (is_nativesize) + img.SetNativeSize(); + } + catch (Exception e) + { + Debug.LogError("SetImageSprite 加载失败,查看资源是否存在,图片格式是否正确:" + name+"\n"+e); + } + } + + static public void SetSpriteRender(GameObject go, string name) + { + SpriteRenderer sprite = go.GetComponent(); + sprite.sprite = LoadSprite(name); + } + + public static Sprite LoadSprite(string resName) + { + try + { + Texture2D texture = ResourceManager.Load(resName); + + return Sprite.Create(texture, new Rect(0, 0, texture.width, texture.height), new Vector2(0.5f, 0.5f)); + } + catch (Exception e) + { + Debug.LogError("加载图片失败:" + resName+"\n"+e); + return null; + } + } + +} diff --git a/Assets/Script/Core/Utils/UGUITool.cs.meta b/Assets/Script/Core/UI/Utils/UGUITool.cs.meta similarity index 100% rename from Assets/Script/Core/Utils/UGUITool.cs.meta rename to Assets/Script/Core/UI/Utils/UGUITool.cs.meta diff --git a/Assets/Script/Core/UI/Utils/UIModelShowTool.cs b/Assets/Script/Core/UI/Utils/UIModelShowTool.cs new file mode 100644 index 00000000..fea0e44d --- /dev/null +++ b/Assets/Script/Core/UI/Utils/UIModelShowTool.cs @@ -0,0 +1,239 @@ +#if UNITY_5_5_OR_NEWER +using System; +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.Events; +using UnityEngine.EventSystems; + +public static class UIModelShowTool +{ + /// + /// 每个UImodelCamera的间隔 + /// + static Vector3 s_ShowSpace = new Vector3(0, 20, 0); + + static string s_defaultLayer = "UI"; + const bool c_defaultOrthographic = true; + const float c_defaultOrthographicSize = 0.72f; + const float c_defaultFOV = 60; + static Color s_defaultBackgroundColor = new Color(0, 0, 0, 0 / 255f); + static Vector3 s_StartPosition = new Vector3(5000, 5000, 5000); + static Vector3 s_defaultLocationPosition = new Vector3(0, 0, 10); + static Vector3 s_defaultEulerAngles = new Vector3(0, 180, 0); + static Vector3 s_defaultLocalScale = Vector3.one; + static Vector3 s_defaultTexSize = new Vector3(512, 512, 100); + static Vector2 s_clippingPlanes = new Vector2(0.2f, 20); + + static List modelShowList = new List(); + + static void ResetModelShowPosition() + { + for (int i = 0; i < modelShowList.Count; i++) + { + modelShowList[i].top.transform.position = s_StartPosition + i * s_ShowSpace; + } + } + + + public static void DisposeModelShow(UIModelShowData data) + { + data.Dispose(); + modelShowList.Remove(data); + ResetModelShowPosition(); + } + + public static UIModelShowData CreateModelData(string prefabName, + string layerName = null, + bool? orthographic = null, + float? orthographicSize = null, + Color? backgroundColor = null, + Vector3? localPosition = null, + Vector3? eulerAngles = null, + Vector3? localScale = null, + Vector3? texSize = null, + float? nearClippingPlane = null, + float? farClippingPlane = null) + { + //默认值设置 + layerName = layerName ?? s_defaultLayer; + Vector3 localPositionTmp = localPosition ?? s_defaultLocationPosition; + Vector3 eulerAnglesTmp = eulerAngles ?? s_defaultEulerAngles; + Vector3 texSizeTmp = texSize ?? s_defaultTexSize; + Vector3 localScaleTmp = localScale ?? s_defaultLocalScale; + Color backgroundColorTmp = backgroundColor ?? s_defaultBackgroundColor; + float orthographicSizeTmp = orthographicSize ?? c_defaultOrthographicSize; + bool orthographicTmp = orthographic??c_defaultOrthographic; + float fieldOfView = orthographicSize ?? c_defaultFOV; + float nearClippingPlaneTmp = nearClippingPlane ?? s_clippingPlanes.x; + float farClippingPlaneTmp = farClippingPlane ?? s_clippingPlanes.y; + //构造Camera + UIModelShowData data = new UIModelShowData(); + + GameObject uiModelShow = new GameObject("UIShowModelCamera"); + data.top = uiModelShow; + + GameObject camera = new GameObject("Camera"); + + camera.transform.SetParent(uiModelShow.transform); + camera.transform.localPosition = Vector3.zero; + Camera ca = camera.AddComponent(); + data.camera = ca; + + ca.clearFlags = CameraClearFlags.SolidColor; + ca.backgroundColor = backgroundColorTmp; + ca.orthographic = orthographicTmp; + ca.orthographicSize = orthographicSizeTmp; + ca.fieldOfView = fieldOfView; + ca.depth = 100; + ca.nearClipPlane = nearClippingPlaneTmp; + ca.farClipPlane = farClippingPlaneTmp; + ca.cullingMask = 1 << LayerMask.NameToLayer(layerName); + + GameObject root = new GameObject("Root"); + data.root = root; + + root.transform.SetParent(camera.transform); + root.transform.localPosition = localPositionTmp; + root.transform.eulerAngles = eulerAnglesTmp; + root.transform.localScale = localScaleTmp; + + //创建模型 + GameObject obj = GameObjectManager.CreateGameObject(prefabName); + data.model = obj; + + obj.transform.SetParent(root.transform); + obj.transform.localPosition = new Vector3(0, 0, 0); + obj.transform.localEulerAngles = Vector3.zero; + obj.transform.localScale = Vector3.one; + + obj.SetLayer(LayerMask.NameToLayer(layerName)); + + SkinnedMeshRenderer[] mes = obj.GetComponentsInChildren(); + for (int i = 0; i < mes.Length; i++) + { + mes[i].shadowCastingMode = UnityEngine.Rendering.ShadowCastingMode.Off; + mes[i].receiveShadows = false; + } + + //设置randerTexture + RenderTexture tex = new RenderTexture((int)texSizeTmp.x, (int)texSizeTmp.y, (int)texSizeTmp.z); + data.renderTexture = tex; + + tex.autoGenerateMips = false; + tex.anisoLevel = 1; + + ca.targetTexture = tex; + + modelShowList.Add(data); + ResetModelShowPosition(); + + return data; + } + + + public static GameObject Create(string prefabName, out RenderTexture tex) + { + GameObject temp0 = new GameObject("UIModelShow"); + GameObject temp1 = new GameObject("Camera"); + temp1.transform.SetParent(temp0.transform); + temp1.transform.localPosition = new Vector3(0, 5000, 0); + Camera ca = temp1.AddComponent(); + ca.clearFlags = CameraClearFlags.SolidColor; + ca.backgroundColor = new Color(0, 0, 0, 5 / 255f); + ca.orthographic = true; + ca.orthographicSize = 0.72f; + ca.depth = 100; + ca.cullingMask = 1 << LayerMask.NameToLayer("UI"); + + GameObject root = new GameObject("Root"); + root.transform.SetParent(temp1.transform); + root.transform.localPosition = new Vector3(0, 0, 100); + root.transform.eulerAngles = new Vector3(0, 180, 0); + + GameObject obj = GameObjectManager.CreateGameObject(prefabName); + obj.transform.SetParent(root.transform); + obj.transform.localPosition = new Vector3(0, 0, 0); + obj.transform.localEulerAngles = Vector3.zero; + + Transform[] trans = obj.GetComponentsInChildren(); + for (int i = 0; i < trans.Length; i++) + { + trans[i].gameObject.layer = LayerMask.NameToLayer("UI"); + } + + SkinnedMeshRenderer[] mes = obj.GetComponentsInChildren(); + for (int i = 0; i < mes.Length; i++) + { + mes[i].shadowCastingMode = UnityEngine.Rendering.ShadowCastingMode.Off; + mes[i].receiveShadows = false; + } + + tex = new RenderTexture(512, 512, 100); + tex.autoGenerateMips = false; + tex.anisoLevel = 1; + + // tex.antiAliasing = 2 + + ca.targetTexture = tex; + return obj; + } + + public static void AddDrag(GameObject UIObj, GameObject modelObj) + { + ModelRotate mro = modelObj.AddComponent(); + + EventTrigger trigger; + trigger = UIObj.GetComponent(); + if (trigger) + { + trigger.triggers.Clear(); + } + else + { + trigger = UIObj.AddComponent(); + } + + trigger.triggers.Add(GetEvent(EventTriggerType.Drag, mro.OnDrag)); + + } + + private static EventTrigger.Entry GetEvent(EventTriggerType type, UnityAction eventFun) + { + UnityAction eventDrag = new UnityAction(eventFun); + EventTrigger.Entry myclick = new EventTrigger.Entry(); + myclick.eventID = EventTriggerType.Drag; + myclick.callback.AddListener(eventDrag); + return myclick; + } + + public class UIModelShowData + { + public GameObject top; + public GameObject root; + public GameObject model; + public Camera camera; + public RenderTexture renderTexture; + + public void Dispose() + { + GameObjectManager.DestroyGameObject(model); + GameObject.Destroy(top); + } + + public void ChangeModel(string modelName) + { + int layer = model.layer; + GameObjectManager.DestroyGameObject(model); + + model = GameObjectManager.CreateGameObject(modelName); + model.transform.SetParent(root.transform); + model.transform.localPosition = new Vector3(0, 0, 0); + model.transform.localEulerAngles = Vector3.zero; + model.transform.localScale = Vector3.one; + + model.SetLayer(layer); + } + } +} +#endif \ No newline at end of file diff --git a/Assets/Script/Core/UI/Utils/UIModelShowTool.cs.meta b/Assets/Script/Core/UI/Utils/UIModelShowTool.cs.meta new file mode 100644 index 00000000..96961813 --- /dev/null +++ b/Assets/Script/Core/UI/Utils/UIModelShowTool.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: c2f24ee52030c3e488f0276cde0ce39a +timeCreated: 1510932222 +licenseType: Pro +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/UI/Utils/UITools.cs b/Assets/Script/Core/UI/Utils/UITools.cs deleted file mode 100644 index a4632e8b..00000000 --- a/Assets/Script/Core/UI/Utils/UITools.cs +++ /dev/null @@ -1,34 +0,0 @@ -using UnityEngine; -using System.Collections; - -public class UITools : MonoBehaviour -{ - - /// - /// 加载一个对象并把它实例化 - /// - /// 对象名 - /// 对象的父节点,可空 - /// - public static GameObject CreateUiItem(string l_gameObjectName, GameObject l_parent = null) - { - GameObject l_goTmp = (GameObject)ResourceManager.Load(l_gameObjectName); - - if (l_goTmp == null) - { - Debug.LogError("CreateItem error dont find :" + l_gameObjectName); - return null; - } - - GameObject l_instanceTmp = Instantiate(l_goTmp); - l_instanceTmp.name = l_gameObjectName; - - if (l_parent != null) - { - l_instanceTmp.transform.SetParent(l_parent.transform); - l_instanceTmp.transform.localScale = Vector3.one; - } - - return l_instanceTmp; - } -} diff --git a/Assets/Script/Core/UI/Utils/UITools.cs.meta b/Assets/Script/Core/UI/Utils/UITools.cs.meta deleted file mode 100644 index 4c4fbf0a..00000000 --- a/Assets/Script/Core/UI/Utils/UITools.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: eddb34c1ec32e95458998ebb390c4886 -timeCreated: 1471511206 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Script/Core/Utils/ExpandMethod.cs b/Assets/Script/Core/Utils/ExpandMethod.cs deleted file mode 100644 index 4b33d25f..00000000 --- a/Assets/Script/Core/Utils/ExpandMethod.cs +++ /dev/null @@ -1,90 +0,0 @@ -using UnityEngine; -using System.Collections; -using System; -using System.Text; -using System.Collections.Generic; - -public static class ExpandMethod -{ - public static string ToSaveString(this Vector3 v3) - { - StringBuilder sb = new StringBuilder(); - - sb.Append(v3.x.ToString()); - sb.Append("|"); - sb.Append(v3.y.ToString()); - sb.Append("|"); - sb.Append(v3.z.ToString()); - - return sb.ToString(); - } - - public static string ToSaveString(this Vector2 v2) - { - StringBuilder sb = new StringBuilder(); - - sb.Append(v2.x.ToString()); - sb.Append("|"); - sb.Append(v2.y.ToString()); - - return sb.ToString(); - } - - public static string ToSaveString(this Color color) - { - StringBuilder sb = new StringBuilder(); - - sb.Append(color.r.ToString()); - sb.Append("|"); - sb.Append(color.g.ToString()); - sb.Append("|"); - sb.Append(color.b.ToString()); - sb.Append("|"); - sb.Append(color.a.ToString()); - - return sb.ToString(); - } - - public static string ToSaveString(this List list) - { - StringBuilder sb = new StringBuilder(); - - for (int i = 0; i < list.Count; i++) - { - sb.Append(list[i]); - - if(i != list.Count -1) - { - sb.Append("|"); - } - } - - return sb.ToString(); - } - - //逆时针旋转 - public static Vector3 Vector3RotateInXZ(this Vector3 dir,float angle) - { - - - angle *= Mathf.Deg2Rad; - float l_n_dirX = dir.x * Mathf.Cos(angle) - dir.z * Mathf.Sin(angle); - float l_n_dirZ = dir.x * Mathf.Sin(angle) + dir.z * Mathf.Cos(angle); - Vector3 l_dir = new Vector3(l_n_dirX, dir.y, l_n_dirZ); - - return l_dir; - } - - //顺时针 - public static Vector3 Vector3RotateInXZ2(this Vector3 dir, float angle) - { - - angle *= Mathf.Deg2Rad; - float l_n_dirX = dir.x * Mathf.Cos(angle) + dir.z * Mathf.Sin(angle); - float l_n_dirZ = - dir.x * Mathf.Sin(angle) + dir.z * Mathf.Cos(angle); - - Vector3 l_dir = new Vector3(l_n_dirX, dir.y, l_n_dirZ); - - return l_dir; - } -} diff --git a/Assets/Script/Core/Utils/Extends.meta b/Assets/Script/Core/Utils/Extends.meta new file mode 100644 index 00000000..ebfd2f4d --- /dev/null +++ b/Assets/Script/Core/Utils/Extends.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: ea4b221c19c3ed346baa6b42b695c39e +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/Extends/EditorExtendAttributes.cs b/Assets/Script/Core/Utils/Extends/EditorExtendAttributes.cs new file mode 100644 index 00000000..85d6cf72 --- /dev/null +++ b/Assets/Script/Core/Utils/Extends/EditorExtendAttributes.cs @@ -0,0 +1,29 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; +/// +/// 不在默认Editor GUI里面显示 +/// +[AttributeUsage(AttributeTargets.Field| AttributeTargets.Property)] +public class NoShowInEditorAttribute : Attribute { } + +/// +/// 在Editor GUI里面显示特别的名字 +/// +[AttributeUsage(AttributeTargets.Field | AttributeTargets.Property)] +public class ShowGUINameAttribute: Attribute +{ + private string name; + public string Name + { + get + { + return name; + } + } + public ShowGUINameAttribute(string newName) + { + name = newName; + } +} diff --git a/Assets/Script/Core/Utils/Extends/EditorExtendAttributes.cs.meta b/Assets/Script/Core/Utils/Extends/EditorExtendAttributes.cs.meta new file mode 100644 index 00000000..06dfaf2f --- /dev/null +++ b/Assets/Script/Core/Utils/Extends/EditorExtendAttributes.cs.meta @@ -0,0 +1,13 @@ +fileFormatVersion: 2 +guid: 5b578f3854fa1004ba89b44aa098170a +timeCreated: 1535506615 +licenseType: Pro +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/Extends/ExpandMethod.cs b/Assets/Script/Core/Utils/Extends/ExpandMethod.cs new file mode 100644 index 00000000..6ae8d732 --- /dev/null +++ b/Assets/Script/Core/Utils/Extends/ExpandMethod.cs @@ -0,0 +1,256 @@ +using UnityEngine; +using System.Collections; +using System; +using System.Text; +using System.Collections.Generic; + +public static class ExpandMethod +{ + #region ToSaveString + public static string ToSaveString(this Vector3 v3) + { + StringBuilder sb = new StringBuilder(); + + sb.Append(v3.x.ToString()); + sb.Append("|"); + sb.Append(v3.y.ToString()); + sb.Append("|"); + sb.Append(v3.z.ToString()); + + return sb.ToString(); + } + + public static string ToSaveString(this Vector2 v2) + { + StringBuilder sb = new StringBuilder(); + + sb.Append(v2.x.ToString()); + sb.Append("|"); + sb.Append(v2.y.ToString()); + + return sb.ToString(); + } + + public static string ToSaveString(this Color color) + { + StringBuilder sb = new StringBuilder(); + + sb.Append(color.r.ToString()); + sb.Append("|"); + sb.Append(color.g.ToString()); + sb.Append("|"); + sb.Append(color.b.ToString()); + sb.Append("|"); + sb.Append(color.a.ToString()); + + return sb.ToString(); + } + + public static string ToSaveString(this List list) + { + StringBuilder sb = new StringBuilder(); + + for (int i = 0; i < list.Count; i++) + { + sb.Append(list[i]); + + if (i != list.Count - 1) + { + sb.Append("|"); + } + } + + return sb.ToString(); + } + + public static string ToSaveString(this string[] list) + { + StringBuilder sb = new StringBuilder(); + + for (int i = 0; i < list.Length; i++) + { + sb.Append(list[i]); + + if (i != list.Length - 1) + { + sb.Append("|"); + } + } + + return sb.ToString(); + } + + #endregion + + #region 向量 + + //向量逆时针旋转 + public static Vector3 Vector3RotateInXZ(this Vector3 dir, float angle) + { + angle *= Mathf.Deg2Rad; + float l_n_dirX = dir.x * Mathf.Cos(angle) - dir.z * Mathf.Sin(angle); + float l_n_dirZ = dir.x * Mathf.Sin(angle) + dir.z * Mathf.Cos(angle); + Vector3 l_dir = new Vector3(l_n_dirX, dir.y, l_n_dirZ); + + return l_dir; + } + + //向量顺时针 + public static Vector3 Vector3RotateInXZ2(this Vector3 dir, float angle) + { + + angle *= Mathf.Deg2Rad; + float l_n_dirX = dir.x * Mathf.Cos(angle) + dir.z * Mathf.Sin(angle); + float l_n_dirZ = -dir.x * Mathf.Sin(angle) + dir.z * Mathf.Cos(angle); + + Vector3 l_dir = new Vector3(l_n_dirX, dir.y, l_n_dirZ); + + return l_dir; + } + + //位置绕点旋转顺时针,逆时针角度乘以-1即可 + public static Vector3 PostionRotateInXZ(this Vector3 pos, Vector3 center, float angle) + { + angle *= -Mathf.Deg2Rad; + float x = (pos.x - center.x) * Mathf.Cos(angle) - (pos.z - center.z) * Mathf.Sin(angle) + center.x; + float z = (pos.x - center.x) * Mathf.Sin(angle) + (pos.z - center.z) * Mathf.Cos(angle) + center.z; + + Vector3 newPos = new Vector3(x, pos.y, z); + + return newPos; + } + + //获取一个顺时针夹角(需先标准化向量) + public static float GetRotationAngle(this Vector3 dir, Vector3 aimDir) + { + //dir = dir.normalized; + //aimDir = aimDir.normalized; + + float angle = (float)(Math.Acos(Vector3.Dot(dir, aimDir)) * 180 / Math.PI); + + if (angle != 180 && angle != 0) + { + float cross = dir.x * aimDir.z - aimDir.x * dir.z; + if (cross < 0) + { + return angle; + } + else + { + return 360 - angle; + } + } + + return angle; + } + + #endregion + + #region GameObject + /// + /// 递归改变子节点的Scale + /// + public static void SetScale(this Transform tr, Vector3 scale,bool recursion = true) + { + tr.localScale = scale; + if(recursion) + { + foreach (Transform item in tr) + { + SetScale(item, scale); + } + } + } + + /// + /// 递归修改子节点的层级 + /// + /// + /// + public static void SetLayer(this GameObject obj, int layer) + { + obj.layer = layer; + foreach (Transform item in obj.transform) + { + item.gameObject.layer = layer; + SetLayer(item.gameObject, layer); + } + } + /// + /// 优化的设置SetActive方法,可以节约重复设置Active的开销 + /// + public static void SetActiveOptimize(this GameObject go, bool isActive) + { + if (go.activeSelf != isActive) + { + go.SetActive(isActive); + } + } + + #endregion + + #region Animator + + /// + /// 可以重复调用的过渡动画 + /// + /// + /// + public static void CustomCrossFade(this Animator anim, string animName,int layer = 0,float time = 0.5f) + { + if(!anim.GetCurrentAnimatorStateInfo(layer).IsName(animName) + && !anim.GetNextAnimatorStateInfo(layer).IsName(animName) + ) + { + anim.CrossFade(animName, time, layer); + } + + } + + //获取切换进度 + public static float GetCrossFadeProgress(this Animator anim, int layer = 0) + { + if(anim.GetNextAnimatorStateInfo(layer).shortNameHash == 0) + { + return 1; + } + + return anim.GetCurrentAnimatorStateInfo(layer).normalizedTime % 1; + } + + #endregion + + #region ParticleSystem + + public static void RecursionPlay(this GameObject ps) + { + ParticleSystem[] list = ps.GetComponentsInChildren(); + + for (int i = 0; i < list.Length; i++) + { + list[i].Play(); + } + } + + public static void RecursionStop(this GameObject ps) + { + ParticleSystem[] list = ps.GetComponentsInChildren(); + + for (int i = 0; i < list.Length; i++) + { + list[i].Stop(); + } + } + + public static void RecursionPause(this GameObject ps) + { + ParticleSystem[] list = ps.GetComponentsInChildren(); + + for (int i = 0; i < list.Length; i++) + { + list[i].Pause(); + } + } + + #endregion +} diff --git a/Assets/Script/Core/Utils/ExpandMethod.cs.meta b/Assets/Script/Core/Utils/Extends/ExpandMethod.cs.meta similarity index 100% rename from Assets/Script/Core/Utils/ExpandMethod.cs.meta rename to Assets/Script/Core/Utils/Extends/ExpandMethod.cs.meta diff --git a/Assets/Script/Core/Utils/Extends/StringExtends.cs b/Assets/Script/Core/Utils/Extends/StringExtends.cs new file mode 100644 index 00000000..a6b04072 --- /dev/null +++ b/Assets/Script/Core/Utils/Extends/StringExtends.cs @@ -0,0 +1,41 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; + + +public static class StringExtends +{ + /// + /// 分割特定开始字符串和结束字符串包裹的字符串 + /// + /// + /// + /// + /// + public static string[] SplitExtend(this string value,string startSign,string endSign) + { + List results = new List(); + + string content = value; + int startIndex = content.IndexOf(startSign); + while (startIndex != -1) + { + int tempInt = startIndex + startSign.Length; + + int endIndex = content.IndexOf(endSign, tempInt); + + if (endIndex == -1) + break; + else + { + results.Add(content.Substring(tempInt, endIndex - tempInt)); + content = content.Remove(0, endIndex + endSign.Length); + startIndex = content.IndexOf(startSign); + } + } + + return results.ToArray(); + } +} + diff --git a/Assets/Script/Core/Utils/Extends/StringExtends.cs.meta b/Assets/Script/Core/Utils/Extends/StringExtends.cs.meta new file mode 100644 index 00000000..157a7e65 --- /dev/null +++ b/Assets/Script/Core/Utils/Extends/StringExtends.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 4feb97c2db5c7974fb8e7408183c8173 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/File.meta b/Assets/Script/Core/Utils/File.meta new file mode 100644 index 00000000..6690b10b --- /dev/null +++ b/Assets/Script/Core/Utils/File.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 969c5d2bdb4f53846897154041ddb9a3 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/FileTool.cs b/Assets/Script/Core/Utils/File/FileTool.cs similarity index 83% rename from Assets/Script/Core/Utils/FileTool.cs rename to Assets/Script/Core/Utils/File/FileTool.cs index 774045ea..f6f42048 100644 --- a/Assets/Script/Core/Utils/FileTool.cs +++ b/Assets/Script/Core/Utils/File/FileTool.cs @@ -3,6 +3,7 @@ using System.IO; using System; using System.Text; +using System.Collections.Generic; public class FileTool { @@ -56,6 +57,7 @@ public static void DeleteDirectory(string path) for (int i = 0; i < files.Length; i++) { string pathTmp = files[i]; + if (File.Exists(pathTmp)) { File.Delete(pathTmp); @@ -176,16 +178,14 @@ public static void SafeCopyDirectory(string sourcePath, string destinationPath) //移除拓展名 public static string RemoveExpandName(string name) { - int dirIndex = name.LastIndexOf("."); + if (Path.HasExtension(name)) + name = Path.ChangeExtension(name, null); + return name; + } - if (dirIndex != -1) - { - return name.Remove(dirIndex); - } - else - { - return name; - } + public static string GetExpandName(string name) + { + return Path.GetExtension(name); } //取出一个路径下的文件名 @@ -202,6 +202,29 @@ public static string GetFileNameBySring(string path) return paths[paths.Length - 1]; } + public static string GetUpperPath(string path) + { + int index = path.LastIndexOf('/'); + + if(index != -1) + { + return path.Substring(0, index); + } + else + { + return ""; + } + } + + //修改文件名 + public static void ChangeFileName(string path,string newName) + { + if (System.IO.File.Exists(path)) + { + System.IO.File.Move(path, newName); + } + } + #endregion #region 文件编码 @@ -288,7 +311,7 @@ private static bool IsUTF8Bytes(byte[] data) { charByteCounter++; } - //标记位首位若为非0 则至少以2个1开始 如:110XXXXX...........1111110X  + //标记位首位若为非0 则至少以2个1开始 如:110XXXXX......1111110X  if (charByteCounter == 1 || charByteCounter > 6) { return false; @@ -353,6 +376,62 @@ public static void RecursionFileExecute(string path, string expandName, FileExec } #endregion + #region 获取一个路径下的所有文件 + + public static List GetAllFileNamesByPath(string path,string[] expandNames = null) + { + List list = new List(); + + RecursionFind(list,path,expandNames); + + return list; + } + + static void RecursionFind(List list,string path , string[] expandNames) + { + string[] allUIPrefabName = Directory.GetFiles(path); + foreach (var item in allUIPrefabName) + { + if (ExpandFilter(item, expandNames)) + { + list.Add(item); + } + } + + string[] dires = Directory.GetDirectories(path); + for (int i = 0; i < dires.Length; i++) + { + RecursionFind(list, dires[i], expandNames); + } + } + + static bool ExpandFilter(string name,string[] expandNames) + { + if(expandNames == null) + { + return true; + } + + else if (expandNames.Length == 0) + { + return !name.Contains("."); + } + + else + { + for (int i = 0; i < expandNames.Length; i++) + { + if(name.EndsWith("." + expandNames[i])) + { + return true; + } + } + + return false; + } + } + + #endregion } public delegate void FileExecuteHandle(string filePath); diff --git a/Assets/Script/Core/Utils/FileTool.cs.meta b/Assets/Script/Core/Utils/File/FileTool.cs.meta similarity index 100% rename from Assets/Script/Core/Utils/FileTool.cs.meta rename to Assets/Script/Core/Utils/File/FileTool.cs.meta diff --git a/Assets/Script/Core/Utils/File/FileUtils.cs b/Assets/Script/Core/Utils/File/FileUtils.cs new file mode 100644 index 00000000..8c2db62d --- /dev/null +++ b/Assets/Script/Core/Utils/File/FileUtils.cs @@ -0,0 +1,211 @@ +using System; +using System.Collections; +using System.Collections.Generic; +using System.IO; +using System.Security.Cryptography; +using System.Text; +using UnityEngine; + + public class FileUtils + { + + /// + /// 复制一个目录下的所有文件到另一个目录 + /// + /// + /// + /// 是否覆盖 + public static void CopyDirectory(string oldDirectory, string newDirectory, bool overwrite = true) + { + string[] pathArray = PathUtils.GetDirectoryFilePath(oldDirectory); + for (int i = 0; i < pathArray.Length; i++) + { + string newPath = pathArray[i].Replace(oldDirectory, newDirectory); + string s = Path.GetDirectoryName(newPath); + if (!Directory.Exists(s)) + { + Directory.CreateDirectory(s); + } + File.Copy(pathArray[i], newPath, overwrite); + } + } + + public static void MoveFile(string oldFilePath, string newFilePath, bool overwrite = true) + { + if (!File.Exists(oldFilePath) || oldFilePath == newFilePath) + return; + string s = Path.GetDirectoryName(newFilePath); + if (!Directory.Exists(s)) + { + Directory.CreateDirectory(s); + } + File.Copy(oldFilePath, newFilePath, overwrite); + DeleteFile(oldFilePath); + } + public static string LoadTextFileByPath(string path) + { + if (!File.Exists(path)) + { + Debug.Log("path dont exists ! : " + path); + return ""; + } + return File.ReadAllText(path, Encoding.UTF8); + + } + public static byte[] LoadByteFileByPath(string path) + { + if (!File.Exists(path)) + { + Debug.Log("path dont exists ! : " + path); + return null; + } + FileStream fs = new FileStream(path, FileMode.Open); + + byte[] array = new byte[fs.Length]; + + fs.Read(array, 0, array.Length); + fs.Close(); + + return array; + } + /// + /// 加载txt 返回每一行数据 + /// + /// + /// + public static string[] LoadTextFileLineByPath(string path) + { + if (!File.Exists(path)) + { + Debug.Log("path dont exists ! : " + path); + return null; + } + + StreamReader sr = File.OpenText(path); + List line = new List(); + string tmp = ""; + while ((tmp = sr.ReadLine()) != null) + { + line.Add(tmp); + } + + sr.Close(); + sr.Dispose(); + + return line.ToArray(); + + } + public static bool DeleteFile(string path) + { + FileInfo t = new FileInfo(path); + try + { + + if (t.Exists) + { + t.Delete(); + } + Debug.Log("File Delete: " + path); + } + catch (Exception e) + { + Debug.LogError("File delete fail: " + path + " ---:" + e); + return false; + } + + return true; + } + /// + /// 保存文件数据 + /// + /// 全路径 + /// 数据 + /// + public static bool CreateTextFile(string path, string _data) + { + + byte[] dataByte = Encoding.GetEncoding("UTF-8").GetBytes(_data); + + return CreateFile(path, dataByte); + } + public static bool CreateFile(string path, byte[] _data) + { + if (string.IsNullOrEmpty(path)) + return false; + string temp = Path.GetDirectoryName(path); + if (!Directory.Exists(temp)) + { + Directory.CreateDirectory(temp); + } + + try + { + if (File.Exists(path)) + { + File.Delete(path); + } + using (FileStream stream = new FileStream(path.ToString(), FileMode.OpenOrCreate)) + { + stream.Write(_data, 0, _data.Length); + stream.Flush(); + stream.Close(); + } + + //Debug.Log("File written: " + path); + } + catch (Exception e) + { + Debug.LogError("File written fail: " + path + " ---:" + e); + return false; + } + + return true; + } + + /// + /// 获取文件MD5 + /// + /// + /// + public static string GetFileMD5(string filePath) + { + try + { + FileInfo fileTmp = new FileInfo(filePath); + if (fileTmp.Exists) + { + FileStream fs = new FileStream(filePath, FileMode.Open); + int len = (int)fs.Length; + byte[] data = new byte[len]; + fs.Read(data, 0, len); + fs.Close(); + + return MD5Utils.GetMD5(data); + + } + return ""; + } + catch (FileNotFoundException e) + { + Console.WriteLine(e.Message); + return ""; + } + } + + public static IEnumerator LoadTxtFileIEnumerator(string path, CallBack callback) + { + + WWW www = new WWW(path); + yield return www; + + string data = ""; + if (string.IsNullOrEmpty(www.error)) + { + data = www.text; + } + if (callback != null) + callback(data); + yield return new WaitForEndOfFrame(); + + } + } \ No newline at end of file diff --git a/Assets/Script/Core/Utils/File/FileUtils.cs.meta b/Assets/Script/Core/Utils/File/FileUtils.cs.meta new file mode 100644 index 00000000..2ccb8ab2 --- /dev/null +++ b/Assets/Script/Core/Utils/File/FileUtils.cs.meta @@ -0,0 +1,13 @@ +fileFormatVersion: 2 +guid: c4d6f39b08ee9564a8fbabfe51a4723e +timeCreated: 1525244974 +licenseType: Pro +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/PathTool.cs b/Assets/Script/Core/Utils/File/PathTool.cs similarity index 92% rename from Assets/Script/Core/Utils/PathTool.cs rename to Assets/Script/Core/Utils/File/PathTool.cs index 391a45ea..8da6b6de 100644 --- a/Assets/Script/Core/Utils/PathTool.cs +++ b/Assets/Script/Core/Utils/File/PathTool.cs @@ -4,7 +4,6 @@ public class PathTool { - public static string GetPath(ResLoadLocation loadType) { StringBuilder path = new StringBuilder(); @@ -45,7 +44,14 @@ public static string GetPath(ResLoadLocation loadType) } return path.ToString(); } - + /// + /// 更新资源存放在Application.persistentDataPath+"/Resources/"目录下 + /// + /// + public static string GetAssetsBundlePersistentPath() + { + return Application.persistentDataPath + "/Resources/"; + } /// /// 组合绝对路径 diff --git a/Assets/Script/Core/Utils/PathTool.cs.meta b/Assets/Script/Core/Utils/File/PathTool.cs.meta similarity index 100% rename from Assets/Script/Core/Utils/PathTool.cs.meta rename to Assets/Script/Core/Utils/File/PathTool.cs.meta diff --git a/Assets/Script/Core/Utils/File/PathUtils.cs b/Assets/Script/Core/Utils/File/PathUtils.cs new file mode 100644 index 00000000..83bcae73 --- /dev/null +++ b/Assets/Script/Core/Utils/File/PathUtils.cs @@ -0,0 +1,293 @@ +using UnityEngine; +using System.Collections; +using System.IO; +using System.Collections.Generic; +using System; + + + public class PathUtils + { + + /// + /// 根据平台转换路径连接符 + /// + /// 带“/”分割的路径 + /// + public static string CreatePlatformPath(string path) + { + string[] temps = path.Split(new char[] { '/' }); + string str = ""; + if (temps.Length > 0) + str = temps[0]; + + for (int i = 1; i < temps.Length; i++) + { + if (temps[i] != "") + { + str = Path.Combine(str, temps[i]); + } + } + + return str; + } + /// + /// 切割路径 + /// + /// 路径 + /// 要切割的文件夹名 + /// 是否返回后半部分 + /// 是否包含切割的文件夹名 + /// + public static string CutPath(string fullPath, string cutFolderName, bool returnLatterPart = true, bool includeCutFolderName = false) + { + fullPath = fullPath.Replace("\\", "/"); + if (!fullPath.Contains(cutFolderName)) return fullPath; + if (fullPath.Contains(cutFolderName + "/")) + { + if (returnLatterPart) + { + + if (includeCutFolderName) + { + return cutFolderName + fullPath.Split(new string[] { cutFolderName }, StringSplitOptions.None)[1]; + } + else + { + return fullPath.Split(new string[] { cutFolderName + "/" }, StringSplitOptions.None)[1]; + } + } + else + { + if (includeCutFolderName) + { + return fullPath.Split(new string[] { cutFolderName }, StringSplitOptions.None)[0] + cutFolderName; + } + else + { + return fullPath.Split(new string[] { cutFolderName + "/" }, StringSplitOptions.None)[0]; + } + } + } + else + { + if (returnLatterPart) + { + + if (includeCutFolderName) + { + return cutFolderName + fullPath.Split(new string[] { cutFolderName }, StringSplitOptions.None)[1]; + } + else + { + return fullPath.Split(new string[] { cutFolderName }, StringSplitOptions.None)[1]; + } + } + else + { + if (includeCutFolderName) + { + return fullPath.Split(new string[] { cutFolderName }, StringSplitOptions.None)[0] + cutFolderName; + } + else + { + return fullPath.Split(new string[] { cutFolderName }, StringSplitOptions.None)[0]; + } + } + } + } + + /// + /// 根据方式获取对应的路径 + /// + /// 相对路径 + /// 加载方式 + /// + public static string GetSpecialPath(string assetPath, SpecialPathType type) + { + string path = assetPath; + + switch (type) + { + case SpecialPathType.Resources: +//#if !UNITY +// path= Environment.CurrentDirectory + "/Resources/"+path; +// break; +//#else + path = Application.dataPath + "/Resources/" + path; + break; + case SpecialPathType.Persistent: + path = Application.persistentDataPath + "/" + path; + break; + case SpecialPathType.StreamingAssets: + path = Application.streamingAssetsPath + "/" + path; + break; +//#endif + } + return path; + } + + public static string RemoveExtension(string path) + { + string ss = path; + if (Path.HasExtension(path)) + ss = Path.ChangeExtension(path, null); + return ss; + } + /// + /// 移除规定后缀名的路径 + /// + /// + /// + /// + public static string[] RemovePathWithEnds(string[] paths, string[] endsWith) + { + if (endsWith == null && endsWith.Length == 0) + return paths; + List resPath = new List(); + List temp = new List(endsWith); + + for (int i = 0; i < paths.Length; i++) + { + string s = Path.GetExtension(paths[i]); + if (temp.Contains(s)) + continue; + else + resPath.Add(paths[i]); + } + return resPath.ToArray(); + } + /// + /// 获取指定目录下的所有文件路径 + /// + /// 目录 + /// 文件后缀名如“.txt” + /// 返回所有文件的全路径 + public static string[] GetDirectoryFilePath(string path, string[] endsWith = null, bool isIncludeChildFolder = true) + { + + List pathList = new List(); + if (!Directory.Exists(path)) + { + Debug.LogError("不存在目录:" + path); + return new string[0]; + } + + if (isIncludeChildFolder) + { + string[] directorys = Directory.GetDirectories(path); + //所有目录继续遍历 + for (int i = 0; i < directorys.Length; i++) + { + string pathTmp = directorys[i]; + + + string[] tempArray = GetDirectoryFilePath(pathTmp, endsWith); + pathList.AddRange(tempArray); + + } + } + + string[] files = Directory.GetFiles(path); + for (int i = 0; i < files.Length; i++) + { + string pathTmp = files[i]; + pathTmp = pathTmp.Replace("\\", "/"); + string ends = Path.GetExtension(pathTmp); + if (endsWith != null && endsWith.Length > 0) + { + for (int j = 0; j < endsWith.Length; j++) + { + if (ends.Equals(endsWith[j])) + { + pathList.Add(pathTmp); + break; + } + } + } + else + { + pathList.Add(pathTmp); + } + } + return pathList.ToArray(); + } + /// + /// 获取指定目录下的所有文件名字 + /// + /// + /// + /// 是否需要文件后缀名 + /// + public static string[] GetDirectoryFileNames(string path, string[] endsWith, bool isNeedExtension = false, bool isIncludeChildFolder = true) + { + string[] temps = GetDirectoryFilePath(path, endsWith, isIncludeChildFolder); + List names = new List(); + for (int i = 0; i < temps.Length; i++) + { + if (isNeedExtension) + { + names.Add(Path.GetFileName(temps[i])); + } + else + names.Add(Path.GetFileNameWithoutExtension(temps[i])); + } + return names.ToArray(); + } + public static string[] GetDirectorys(string path, bool isIncludeChildFolder = true) + { + + List pathList = new List(); + + if (Directory.Exists(path)) + { + string[] directorys = Directory.GetDirectories(path); + pathList.AddRange(directorys); + + if (isIncludeChildFolder) + { + + //所有目录继续遍历 + for (int i = 0; i < directorys.Length; i++) + { + string pathTmp = directorys[i]; + + string[] tempArray = GetDirectorys(pathTmp); + pathList.AddRange(tempArray); + + } + } + } + + return pathList.ToArray(); + } + public static string GetFileName(string path) + { + string name = ""; + try + { + name = Path.GetFileName(path); + } + catch //(Exception e) + { + path = path.Replace("\\", "/"); + if (!path.Contains("/")) + { + return path; + } + + string[] ss = path.Split(new string[] { "/" }, StringSplitOptions.None); + if (ss.Length > 0) + return ss[ss.Length - 1]; + + } + return name; + } + } +public enum SpecialPathType +{ + Resources, +//#if UNITY + Persistent, + StreamingAssets, +//#endif +} diff --git a/Assets/Script/Core/Utils/File/PathUtils.cs.meta b/Assets/Script/Core/Utils/File/PathUtils.cs.meta new file mode 100644 index 00000000..0fdaf690 --- /dev/null +++ b/Assets/Script/Core/Utils/File/PathUtils.cs.meta @@ -0,0 +1,13 @@ +fileFormatVersion: 2 +guid: 97aaa5232ce36ab4bb06a78d3b4c6a7c +timeCreated: 1525244981 +licenseType: Pro +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/HTTPTool.cs b/Assets/Script/Core/Utils/HTTPTool.cs index 5ac6bc16..091f9cb2 100644 --- a/Assets/Script/Core/Utils/HTTPTool.cs +++ b/Assets/Script/Core/Utils/HTTPTool.cs @@ -5,73 +5,125 @@ using System; using System.Net; using System.IO; +using System.Threading; public class HTTPTool { private static readonly Encoding DEFAULTENCODE = Encoding.UTF8; - public static string Upload_Request(string url, string file) + public static void Upload_Request_Thread(string url, string file,CallBack callBack = null) { NameValueCollection data = new NameValueCollection(); - return Upload_Request(url, new string[] { file }, data, DEFAULTENCODE); - } + UpLoadThread ut = new UpLoadThread(); + ut.url = url; + ut.files = new string[] { file }; + ut.data = data; + ut.encoding = DEFAULTENCODE; + ut.callBack = callBack; - public static string Upload_Request(string url, string[] files, NameValueCollection data, Encoding encoding) + Thread th = new Thread(ut.Upload_Request); + th.Start(); + } + + public class UpLoadThread { - string boundary = "---------------------------" + DateTime.Now.Ticks.ToString("x"); - byte[] boundarybytes = Encoding.ASCII.GetBytes("\r\n--" + boundary + "\r\n"); - byte[] endbytes = Encoding.ASCII.GetBytes("\r\n--" + boundary + "--\r\n"); - - //1.HttpWebRequest - HttpWebRequest request = (HttpWebRequest)WebRequest.Create(url); - request.ContentType = "multipart/form-data; boundary=" + boundary; - request.Method = "POST"; - request.KeepAlive = true; - request.Credentials = CredentialCache.DefaultCredentials; - request.Expect = null; - - using (Stream stream = request.GetRequestStream()) + public string url; + public string[] files; + public NameValueCollection data; + public Encoding encoding; + public CallBack callBack; + public void Upload_Request() { - //1.1 key/value - string formdataTemplate = "Content-Disposition: form-data; name=\"{0}\"\r\n\r\n{1}"; - if (data != null) + Debug.Log("Upload_Request " + url); + + try { - foreach (string key in data.Keys) + string boundary = "---------------------------" + DateTime.Now.Ticks.ToString("x"); + byte[] boundarybytes = Encoding.ASCII.GetBytes("\r\n--" + boundary + "\r\n"); + byte[] endbytes = Encoding.ASCII.GetBytes("\r\n--" + boundary + "--\r\n"); + + //1.HttpWebRequest + HttpWebRequest request = (HttpWebRequest)WebRequest.Create(url); + request.ContentType = "multipart/form-data; boundary=" + boundary; + request.Method = "POST"; + request.KeepAlive = true; + request.Credentials = CredentialCache.DefaultCredentials; + request.Expect = null; + + using (Stream stream = request.GetRequestStream()) { - stream.Write(boundarybytes, 0, boundarybytes.Length); - string formitem = string.Format(formdataTemplate, key, data[key]); - byte[] formitembytes = encoding.GetBytes(formitem); - stream.Write(formitembytes, 0, formitembytes.Length); + //1.1 key/value + string formdataTemplate = "Content-Disposition: form-data; name=\"{0}\"\r\n\r\n{1}"; + if (data != null) + { + foreach (string key in data.Keys) + { + stream.Write(boundarybytes, 0, boundarybytes.Length); + string formitem = string.Format(formdataTemplate, key, data[key]); + byte[] formitembytes = encoding.GetBytes(formitem); + stream.Write(formitembytes, 0, formitembytes.Length); + } + } + + //1.2 file + string headerTemplate = "Content-Disposition: form-data; name=\"{0}\"; filename=\"{1}\"\r\nContent-Type: text/plain\r\n\r\n"; + byte[] buffer = new byte[4096]; + int bytesRead = 0; + for (int i = 0; i < files.Length; i++) + { + stream.Write(boundarybytes, 0, boundarybytes.Length); + string header = string.Format(headerTemplate, "file", Path.GetFileName(files[i])); + byte[] headerbytes = encoding.GetBytes(header); + stream.Write(headerbytes, 0, headerbytes.Length); + using (FileStream fileStream = new FileStream(files[i], FileMode.Open, FileAccess.Read)) + { + while ((bytesRead = fileStream.Read(buffer, 0, buffer.Length)) != 0) + { + stream.Write(buffer, 0, bytesRead); + } + } + } + + //1.3 form end + stream.Write(endbytes, 0, endbytes.Length); } - } + //2.WebResponse + HttpWebResponse response = (HttpWebResponse)request.GetResponse(); - //1.2 file - string headerTemplate = "Content-Disposition: form-data; name=\"{0}\"; filename=\"{1}\"\r\nContent-Type: text/plain\r\n\r\n"; - byte[] buffer = new byte[4096]; - int bytesRead = 0; - for (int i = 0; i < files.Length; i++) - { - stream.Write(boundarybytes, 0, boundarybytes.Length); - string header = string.Format(headerTemplate, "file", Path.GetFileName(files[i])); - byte[] headerbytes = encoding.GetBytes(header); - stream.Write(headerbytes, 0, headerbytes.Length); - using (FileStream fileStream = new FileStream(files[i], FileMode.Open, FileAccess.Read)) + using (StreamReader stream = new StreamReader(response.GetResponseStream())) { - while ((bytesRead = fileStream.Read(buffer, 0, buffer.Length)) != 0) + string result = stream.ReadToEnd(); + if (result == "ok") + { + Debug.Log(files[0] + " 上传完成 " + result); + if(callBack != null) + { + callBack(files[0] + "上传完成 " + result); + } + } + else { - stream.Write(buffer, 0, bytesRead); + Debug.Log(files[0] + "上传失败 " + result); + if (callBack != null) + { + callBack(files[0] + "上传失败 " + result); + } } + + return; + //return stream.ReadToEnd(); + } + } + catch (Exception e) + { + Debug.Log(files[0] + "上传失败 \n" + e.ToString()); + if (callBack != null) + { + callBack(files[0] + "上传失败 \n" + e.ToString()); } } - - //1.3 form end - stream.Write(endbytes, 0, endbytes.Length); - } - //2.WebResponse - HttpWebResponse response = (HttpWebResponse)request.GetResponse(); - using (StreamReader stream = new StreamReader(response.GetResponseStream())) - { - return stream.ReadToEnd(); } } + + } diff --git a/Assets/Script/Core/Utils/HeapObjectPool.cs b/Assets/Script/Core/Utils/HeapObjectPool.cs index 486b9ad1..95ff1fad 100644 --- a/Assets/Script/Core/Utils/HeapObjectPool.cs +++ b/Assets/Script/Core/Utils/HeapObjectPool.cs @@ -42,7 +42,7 @@ public interface IHeapObjectInterface #region HeapObjectPool -public class HeapObjectPool where T : new() +public static class HeapObjectPool where T : new() { static Stack s_pool = new Stack(); diff --git a/Assets/Script/Core/Utils/IOSKeychainPlugin.meta b/Assets/Script/Core/Utils/IOSKeychainPlugin.meta new file mode 100644 index 00000000..f96ee1dd --- /dev/null +++ b/Assets/Script/Core/Utils/IOSKeychainPlugin.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: e00377be73f3de444b3d7f7fbc9edf83 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/IOSKeychainPlugin/Crypto.cs b/Assets/Script/Core/Utils/IOSKeychainPlugin/Crypto.cs new file mode 100644 index 00000000..eef000a5 --- /dev/null +++ b/Assets/Script/Core/Utils/IOSKeychainPlugin/Crypto.cs @@ -0,0 +1,75 @@ +using System.Text; +using System; +using System.Security.Cryptography; +using System.IO; +using System.Runtime.CompilerServices; + + + public sealed class CryptoTool + { + private readonly object cryptLock = new object(); + private readonly string pw; + private readonly byte[] salt; + private Aes aes; + private ICryptoTransform encryptor + { + get + { + if (currentEncryptor == null || currentEncryptor.CanReuseTransform == false) + currentEncryptor = aes.CreateEncryptor(); + return currentEncryptor; + } + } + private ICryptoTransform decryptor + { + get + { + if (currentDecryptor == null || currentDecryptor.CanReuseTransform == false) + currentDecryptor = aes.CreateDecryptor(); + return currentDecryptor; + } + } + + private ICryptoTransform currentEncryptor; + private ICryptoTransform currentDecryptor; + + public CryptoTool(string pw, string salt) + { + if (salt.Length != 20) + throw new Exception("Invalid salt length. Must be 20"); + this.pw = pw; + this.salt = Encoding.ASCII.GetBytes(salt); + Rfc2898DeriveBytes pdb = new Rfc2898DeriveBytes(this.pw, this.salt); + aes = new AesManaged(); + aes.Key = pdb.GetBytes(aes.KeySize / 8); + aes.IV = pdb.GetBytes(aes.BlockSize / 8); + } + public byte[] Encrypt(byte[] input) + { + lock (cryptLock) + { + using (MemoryStream ms = new MemoryStream()) + { + using (CryptoStream cs = new CryptoStream(ms, encryptor, CryptoStreamMode.Write)) + { + cs.Write(input, 0, input.Length); + } + return ms.ToArray(); + } + } + } + public byte[] Decrypt(byte[] input) + { + lock (cryptLock) + { + using (MemoryStream ms = new MemoryStream()) + { + using (CryptoStream cs = new CryptoStream(ms, decryptor, CryptoStreamMode.Write)) + { + cs.Write(input, 0, input.Length); + } + return ms.ToArray(); + } + } + } + } diff --git a/Assets/Script/Core/Utils/IOSKeychainPlugin/Crypto.cs.meta b/Assets/Script/Core/Utils/IOSKeychainPlugin/Crypto.cs.meta new file mode 100644 index 00000000..fea583e6 --- /dev/null +++ b/Assets/Script/Core/Utils/IOSKeychainPlugin/Crypto.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: f714cd1833854154db61f3241a3fe039 +timeCreated: 1438654253 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/IOSKeychainPlugin/Keychain.cs b/Assets/Script/Core/Utils/IOSKeychainPlugin/Keychain.cs new file mode 100644 index 00000000..6665c098 --- /dev/null +++ b/Assets/Script/Core/Utils/IOSKeychainPlugin/Keychain.cs @@ -0,0 +1,87 @@ +#if (UNITY_IOS || UNITY_TVOS) && !UNITY_EDITOR +#define KEYCHAIN_AVAILABLE +#endif +using UnityEngine; +#if KEYCHAIN_AVAILABLE +using System.Runtime.InteropServices; +#else +using System.IO; +using System.Text; +#endif + + public static class Keychain + { +#if KEYCHAIN_AVAILABLE + [DllImport("__Internal")] + private static extern string getKeyChainValue(string key); + [DllImport("__Internal")] + private static extern void setKeyChainValue(string key, string value); + [DllImport("__Internal")] + private static extern void deleteKeyChainValue(string key); +#else + private static CryptoTool mCryptoInstance = null; + static Keychain() + { + mCryptoInstance = new CryptoTool("oPXJN744LGH5v2pX3BVj", "KlUiCgYcoHBzB8sjYA4z"); + } + private static string GetPath(string key) + { + return Path.Combine(Application.persistentDataPath, string.Format("keychain-{0}.dat", key)); + } +#endif + public static string GetValue(string key) + { + try + { +#if KEYCHAIN_AVAILABLE + return getKeyChainValue(key); +#else + string path = GetPath(key); + if (File.Exists(path)) + { + var bytes = File.ReadAllBytes(path); + return Encoding.UTF8.GetString(mCryptoInstance.Decrypt(bytes)); + } + return string.Empty; +#endif + } + catch (System.Exception ex) + { + Debug.LogException(ex); + return string.Empty; + } + } + public static void SetValue(string key, string value) + { + try + { +#if KEYCHAIN_AVAILABLE + setKeyChainValue(key, value); +#else + string path = GetPath(key); + File.WriteAllBytes(path, mCryptoInstance.Encrypt(Encoding.UTF8.GetBytes(value))); +#endif + } + catch (System.Exception ex) + { + Debug.LogException(ex); + } + } + public static void DeleteValue(string key) + { + try + { +#if KEYCHAIN_AVAILABLE + deleteKeyChainValue(key); +#else + string path = GetPath(key); + if (File.Exists(path)) + File.Delete(path); +#endif + } + catch (System.Exception ex) + { + Debug.LogException(ex); + } + } +} diff --git a/Assets/Script/Core/Utils/IOSKeychainPlugin/Keychain.cs.meta b/Assets/Script/Core/Utils/IOSKeychainPlugin/Keychain.cs.meta new file mode 100644 index 00000000..5ca8ab41 --- /dev/null +++ b/Assets/Script/Core/Utils/IOSKeychainPlugin/Keychain.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 93c5f6d27d112c44fbf1a036584c0fff +timeCreated: 1438261013 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/IOSKeychainPlugin/Plugins.meta b/Assets/Script/Core/Utils/IOSKeychainPlugin/Plugins.meta new file mode 100644 index 00000000..d7ccbd09 --- /dev/null +++ b/Assets/Script/Core/Utils/IOSKeychainPlugin/Plugins.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 953504b277f12b844aa666e8e86ad125 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/IOSKeychainPlugin/Plugins/iOS.meta b/Assets/Script/Core/Utils/IOSKeychainPlugin/Plugins/iOS.meta new file mode 100644 index 00000000..2dd71411 --- /dev/null +++ b/Assets/Script/Core/Utils/IOSKeychainPlugin/Plugins/iOS.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 8ce6f488c3e26f644b32b83a722ae7fc +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/IOSKeychainPlugin/Plugins/iOS/KeyChainPlugin.h b/Assets/Script/Core/Utils/IOSKeychainPlugin/Plugins/iOS/KeyChainPlugin.h new file mode 100644 index 00000000..4a1e4221 --- /dev/null +++ b/Assets/Script/Core/Utils/IOSKeychainPlugin/Plugins/iOS/KeyChainPlugin.h @@ -0,0 +1,6 @@ +// KeyChainPlugin.h +#import + +@interface KeyChainPlugin : NSObject + +@end \ No newline at end of file diff --git a/Assets/Script/Core/Utils/IOSKeychainPlugin/Plugins/iOS/KeyChainPlugin.h.meta b/Assets/Script/Core/Utils/IOSKeychainPlugin/Plugins/iOS/KeyChainPlugin.h.meta new file mode 100644 index 00000000..0a132616 --- /dev/null +++ b/Assets/Script/Core/Utils/IOSKeychainPlugin/Plugins/iOS/KeyChainPlugin.h.meta @@ -0,0 +1,80 @@ +fileFormatVersion: 2 +guid: 34c63d6b30869bd479fbed14ed691be9 +timeCreated: 1438262095 +licenseType: Store +PluginImporter: + serializedVersion: 1 + iconMap: {} + executionOrder: {} + isPreloaded: 0 + platformData: + Android: + enabled: 0 + settings: + CPU: AnyCPU + Any: + enabled: 0 + settings: {} + Editor: + enabled: 0 + settings: + CPU: AnyCPU + DefaultValueInitialized: true + OS: AnyOS + Linux: + enabled: 0 + settings: + CPU: x86 + Linux64: + enabled: 0 + settings: + CPU: x86_64 + LinuxUniversal: + enabled: 0 + settings: + CPU: AnyCPU + OSXIntel: + enabled: 0 + settings: + CPU: AnyCPU + OSXIntel64: + enabled: 0 + settings: + CPU: AnyCPU + OSXUniversal: + enabled: 0 + settings: + CPU: AnyCPU + SamsungTV: + enabled: 0 + settings: + STV_MODEL: STANDARD_13 + WP8: + enabled: 0 + settings: + CPU: AnyCPU + DontProcess: False + PlaceholderPath: + Win: + enabled: 0 + settings: + CPU: AnyCPU + Win64: + enabled: 0 + settings: + CPU: AnyCPU + WindowsStoreApps: + enabled: 0 + settings: + CPU: AnyCPU + DontProcess: False + PlaceholderPath: + SDK: AnySDK + iOS: + enabled: 1 + settings: + CompileFlags: + FrameworkDependencies: Security; + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/IOSKeychainPlugin/Plugins/iOS/KeyChainPlugin.mm b/Assets/Script/Core/Utils/IOSKeychainPlugin/Plugins/iOS/KeyChainPlugin.mm new file mode 100644 index 00000000..d068b16c --- /dev/null +++ b/Assets/Script/Core/Utils/IOSKeychainPlugin/Plugins/iOS/KeyChainPlugin.mm @@ -0,0 +1,43 @@ +#import "KeyChainPlugin.h" +#import "UICKeyChainStore.h" + +@implementation KeyChainPlugin + +extern "C" { + char* getKeyChainValue(const char* key); + void setKeyChainValue(const char* key, const char* value); + void deleteKeyChainValue(const char* key); +} + +char* getKeyChainValue(const char* key) +{ + NSString *keyString = [NSString stringWithCString: key encoding:NSUTF8StringEncoding]; + NSString *value = [UICKeyChainStore stringForKey:keyString]; + if (value == nil || [value isEqualToString:@""]) + { + value = @""; + } + return makeStringCopy([value UTF8String]); +} +void setKeyChainValue(const char* key, const char* value) +{ + NSString *keyString = [NSString stringWithCString: key encoding:NSUTF8StringEncoding]; + NSString *valueString = [NSString stringWithCString: value encoding:NSUTF8StringEncoding]; + [UICKeyChainStore setString:valueString forKey:keyString]; +} +void deleteKeyChainValue(const char* key) +{ + NSString *keyString = [NSString stringWithCString: key encoding:NSUTF8StringEncoding]; + [UICKeyChainStore removeItemForKey:keyString]; +} +char* makeStringCopy(const char* str) +{ + if (str == NULL) { + return NULL; + } + char* res = (char*)malloc(strlen(str) + 1); + strcpy(res, str); + return res; +} + +@end \ No newline at end of file diff --git a/Assets/Script/Core/Utils/IOSKeychainPlugin/Plugins/iOS/KeyChainPlugin.mm.meta b/Assets/Script/Core/Utils/IOSKeychainPlugin/Plugins/iOS/KeyChainPlugin.mm.meta new file mode 100644 index 00000000..c5cdfe43 --- /dev/null +++ b/Assets/Script/Core/Utils/IOSKeychainPlugin/Plugins/iOS/KeyChainPlugin.mm.meta @@ -0,0 +1,80 @@ +fileFormatVersion: 2 +guid: 4a8ab2a1dfdf7454d9eaf75fca505226 +timeCreated: 1438261004 +licenseType: Store +PluginImporter: + serializedVersion: 1 + iconMap: {} + executionOrder: {} + isPreloaded: 0 + platformData: + Android: + enabled: 0 + settings: + CPU: AnyCPU + Any: + enabled: 0 + settings: {} + Editor: + enabled: 0 + settings: + CPU: AnyCPU + DefaultValueInitialized: true + OS: AnyOS + Linux: + enabled: 0 + settings: + CPU: x86 + Linux64: + enabled: 0 + settings: + CPU: x86_64 + LinuxUniversal: + enabled: 0 + settings: + CPU: AnyCPU + OSXIntel: + enabled: 0 + settings: + CPU: AnyCPU + OSXIntel64: + enabled: 0 + settings: + CPU: AnyCPU + OSXUniversal: + enabled: 0 + settings: + CPU: AnyCPU + SamsungTV: + enabled: 0 + settings: + STV_MODEL: STANDARD_13 + WP8: + enabled: 0 + settings: + CPU: AnyCPU + DontProcess: False + PlaceholderPath: + Win: + enabled: 0 + settings: + CPU: AnyCPU + Win64: + enabled: 0 + settings: + CPU: AnyCPU + WindowsStoreApps: + enabled: 0 + settings: + CPU: AnyCPU + DontProcess: False + PlaceholderPath: + SDK: AnySDK + iOS: + enabled: 1 + settings: + CompileFlags: + FrameworkDependencies: + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/IOSKeychainPlugin/Plugins/iOS/UICKeyChainStore.h b/Assets/Script/Core/Utils/IOSKeychainPlugin/Plugins/iOS/UICKeyChainStore.h new file mode 100644 index 00000000..5c92845d --- /dev/null +++ b/Assets/Script/Core/Utils/IOSKeychainPlugin/Plugins/iOS/UICKeyChainStore.h @@ -0,0 +1,265 @@ +#import + +#if !__has_feature(nullability) +#define NS_ASSUME_NONNULL_BEGIN +#define NS_ASSUME_NONNULL_END +#define nullable +#define nonnull +#define null_unspecified +#define null_resettable +#define __nullable +#define __nonnull +#define __null_unspecified +#endif + +NS_ASSUME_NONNULL_BEGIN + +extern NSString * const UICKeyChainStoreErrorDomain; + +typedef NS_ENUM(NSInteger, UICKeyChainStoreErrorCode) { + UICKeyChainStoreErrorInvalidArguments = 1, +}; + +typedef NS_ENUM(NSInteger, UICKeyChainStoreItemClass) { + UICKeyChainStoreItemClassGenericPassword = 1, + UICKeyChainStoreItemClassInternetPassword, +}; + +typedef NS_ENUM(NSInteger, UICKeyChainStoreProtocolType) { + UICKeyChainStoreProtocolTypeFTP = 1, + UICKeyChainStoreProtocolTypeFTPAccount, + UICKeyChainStoreProtocolTypeHTTP, + UICKeyChainStoreProtocolTypeIRC, + UICKeyChainStoreProtocolTypeNNTP, + UICKeyChainStoreProtocolTypePOP3, + UICKeyChainStoreProtocolTypeSMTP, + UICKeyChainStoreProtocolTypeSOCKS, + UICKeyChainStoreProtocolTypeIMAP, + UICKeyChainStoreProtocolTypeLDAP, + UICKeyChainStoreProtocolTypeAppleTalk, + UICKeyChainStoreProtocolTypeAFP, + UICKeyChainStoreProtocolTypeTelnet, + UICKeyChainStoreProtocolTypeSSH, + UICKeyChainStoreProtocolTypeFTPS, + UICKeyChainStoreProtocolTypeHTTPS, + UICKeyChainStoreProtocolTypeHTTPProxy, + UICKeyChainStoreProtocolTypeHTTPSProxy, + UICKeyChainStoreProtocolTypeFTPProxy, + UICKeyChainStoreProtocolTypeSMB, + UICKeyChainStoreProtocolTypeRTSP, + UICKeyChainStoreProtocolTypeRTSPProxy, + UICKeyChainStoreProtocolTypeDAAP, + UICKeyChainStoreProtocolTypeEPPC, + UICKeyChainStoreProtocolTypeNNTPS, + UICKeyChainStoreProtocolTypeLDAPS, + UICKeyChainStoreProtocolTypeTelnetS, + UICKeyChainStoreProtocolTypeIRCS, + UICKeyChainStoreProtocolTypePOP3S, +}; + +typedef NS_ENUM(NSInteger, UICKeyChainStoreAuthenticationType) { + UICKeyChainStoreAuthenticationTypeNTLM = 1, + UICKeyChainStoreAuthenticationTypeMSN, + UICKeyChainStoreAuthenticationTypeDPA, + UICKeyChainStoreAuthenticationTypeRPA, + UICKeyChainStoreAuthenticationTypeHTTPBasic, + UICKeyChainStoreAuthenticationTypeHTTPDigest, + UICKeyChainStoreAuthenticationTypeHTMLForm, + UICKeyChainStoreAuthenticationTypeDefault, +}; + +typedef NS_ENUM(NSInteger, UICKeyChainStoreAccessibility) { + UICKeyChainStoreAccessibilityWhenUnlocked = 1, + UICKeyChainStoreAccessibilityAfterFirstUnlock, + UICKeyChainStoreAccessibilityAlways, + UICKeyChainStoreAccessibilityWhenPasscodeSetThisDeviceOnly + __OSX_AVAILABLE_STARTING(__MAC_10_10, __IPHONE_8_0), + UICKeyChainStoreAccessibilityWhenUnlockedThisDeviceOnly, + UICKeyChainStoreAccessibilityAfterFirstUnlockThisDeviceOnly, + UICKeyChainStoreAccessibilityAlwaysThisDeviceOnly, +} +__OSX_AVAILABLE_STARTING(__MAC_10_9, __IPHONE_4_0); + +typedef NS_ENUM(NSInteger, UICKeyChainStoreAuthenticationPolicy) { + UICKeyChainStoreAuthenticationPolicyUserPresence = kSecAccessControlUserPresence, +}; + +@interface UICKeyChainStore : NSObject + +@property (nonatomic, readonly) UICKeyChainStoreItemClass itemClass; + +@property (nonatomic, readonly, nullable) NSString *service; +@property (nonatomic, readonly, nullable) NSString *accessGroup; + +@property (nonatomic, readonly, nullable) NSURL *server; +@property (nonatomic, readonly) UICKeyChainStoreProtocolType protocolType; +@property (nonatomic, readonly) UICKeyChainStoreAuthenticationType authenticationType; + +@property (nonatomic) UICKeyChainStoreAccessibility accessibility; +@property (nonatomic, readonly) UICKeyChainStoreAuthenticationPolicy authenticationPolicy +__OSX_AVAILABLE_STARTING(__MAC_10_10, __IPHONE_8_0); + +@property (nonatomic) BOOL synchronizable; + +@property (nonatomic, nullable) NSString *authenticationPrompt +__OSX_AVAILABLE_STARTING(__MAC_NA, __IPHONE_8_0); + +@property (nonatomic, readonly, nullable) NSArray *allKeys; +@property (nonatomic, readonly, nullable) NSArray *allItems; + ++ (NSString *)defaultService; ++ (void)setDefaultService:(NSString *)defaultService; + ++ (UICKeyChainStore *)keyChainStore; ++ (UICKeyChainStore *)keyChainStoreWithService:(nullable NSString *)service; ++ (UICKeyChainStore *)keyChainStoreWithService:(nullable NSString *)service accessGroup:(nullable NSString *)accessGroup; + ++ (UICKeyChainStore *)keyChainStoreWithServer:(NSURL *)server protocolType:(UICKeyChainStoreProtocolType)protocolType; ++ (UICKeyChainStore *)keyChainStoreWithServer:(NSURL *)server protocolType:(UICKeyChainStoreProtocolType)protocolType authenticationType:(UICKeyChainStoreAuthenticationType)authenticationType; + +- (instancetype)init; +- (instancetype)initWithService:(nullable NSString *)service; +- (instancetype)initWithService:(nullable NSString *)service accessGroup:(nullable NSString *)accessGroup; + +- (instancetype)initWithServer:(NSURL *)server protocolType:(UICKeyChainStoreProtocolType)protocolType; +- (instancetype)initWithServer:(NSURL *)server protocolType:(UICKeyChainStoreProtocolType)protocolType authenticationType:(UICKeyChainStoreAuthenticationType)authenticationType; + ++ (nullable NSString *)stringForKey:(NSString *)key; ++ (nullable NSString *)stringForKey:(NSString *)key service:(nullable NSString *)service; ++ (nullable NSString *)stringForKey:(NSString *)key service:(nullable NSString *)service accessGroup:(nullable NSString *)accessGroup; ++ (BOOL)setString:(nullable NSString *)value forKey:(NSString *)key; ++ (BOOL)setString:(nullable NSString *)value forKey:(NSString *)key service:(nullable NSString *)service; ++ (BOOL)setString:(nullable NSString *)value forKey:(NSString *)key service:(nullable NSString *)service accessGroup:(nullable NSString *)accessGroup; + ++ (nullable NSData *)dataForKey:(NSString *)key; ++ (nullable NSData *)dataForKey:(NSString *)key service:(nullable NSString *)service; ++ (nullable NSData *)dataForKey:(NSString *)key service:(nullable NSString *)service accessGroup:(nullable NSString *)accessGroup; ++ (BOOL)setData:(nullable NSData *)data forKey:(NSString *)key; ++ (BOOL)setData:(nullable NSData *)data forKey:(NSString *)key service:(nullable NSString *)service; ++ (BOOL)setData:(nullable NSData *)data forKey:(NSString *)key service:(nullable NSString *)service accessGroup:(nullable NSString *)accessGroup; + +- (BOOL)contains:(nullable NSString *)key; + +- (BOOL)setString:(nullable NSString *)string forKey:(nullable NSString *)key; +- (BOOL)setString:(nullable NSString *)string forKey:(nullable NSString *)key label:(nullable NSString *)label comment:(nullable NSString *)comment; +- (nullable NSString *)stringForKey:(NSString *)key; + +- (BOOL)setData:(nullable NSData *)data forKey:(NSString *)key; +- (BOOL)setData:(nullable NSData *)data forKey:(NSString *)key label:(nullable NSString *)label comment:(nullable NSString *)comment; +- (nullable NSData *)dataForKey:(NSString *)key; + ++ (BOOL)removeItemForKey:(NSString *)key; ++ (BOOL)removeItemForKey:(NSString *)key service:(nullable NSString *)service; ++ (BOOL)removeItemForKey:(NSString *)key service:(nullable NSString *)service accessGroup:(nullable NSString *)accessGroup; + ++ (BOOL)removeAllItems; ++ (BOOL)removeAllItemsForService:(nullable NSString *)service; ++ (BOOL)removeAllItemsForService:(nullable NSString *)service accessGroup:(nullable NSString *)accessGroup; + +- (BOOL)removeItemForKey:(NSString *)key; + +- (BOOL)removeAllItems; + +- (nullable NSString *)objectForKeyedSubscript:(NSString *)key; +- (void)setObject:(nullable NSString *)obj forKeyedSubscript:(NSString *)key; + ++ (nullable NSArray *)allKeysWithItemClass:(UICKeyChainStoreItemClass)itemClass; +- (nullable NSArray *)allKeys; + ++ (nullable NSArray *)allItemsWithItemClass:(UICKeyChainStoreItemClass)itemClass; +- (nullable NSArray *)allItems; + +- (void)setAccessibility:(UICKeyChainStoreAccessibility)accessibility authenticationPolicy:(UICKeyChainStoreAuthenticationPolicy)authenticationPolicy +__OSX_AVAILABLE_STARTING(__MAC_10_10, __IPHONE_8_0); + +#if TARGET_OS_IOS +- (void)sharedPasswordWithCompletion:(nullable void (^)(NSString * __nullable account, NSString * __nullable password, NSError * __nullable error))completion; +- (void)sharedPasswordForAccount:(NSString *)account completion:(nullable void (^)(NSString * __nullable password, NSError * __nullable error))completion; + +- (void)setSharedPassword:(nullable NSString *)password forAccount:(NSString *)account completion:(nullable void (^)(NSError * __nullable error))completion; +- (void)removeSharedPasswordForAccount:(NSString *)account completion:(nullable void (^)(NSError * __nullable error))completion; + ++ (void)requestSharedWebCredentialWithCompletion:(nullable void (^)(NSArray * credentials, NSError * __nullable error))completion; ++ (void)requestSharedWebCredentialForDomain:(nullable NSString *)domain account:(nullable NSString *)account completion:(nullable void (^)(NSArray * credentials, NSError * __nullable error))completion; + ++ (NSString *)generatePassword; +#endif + +@end + +@interface UICKeyChainStore (ErrorHandling) + ++ (nullable NSString *)stringForKey:(NSString *)key error:(NSError * __nullable __autoreleasing * __nullable)error; ++ (nullable NSString *)stringForKey:(NSString *)key service:(nullable NSString *)service error:(NSError * __nullable __autoreleasing * __nullable)error; ++ (nullable NSString *)stringForKey:(NSString *)key service:(nullable NSString *)service accessGroup:(nullable NSString *)accessGroup error:(NSError * __nullable __autoreleasing * __nullable)error; + ++ (BOOL)setString:(nullable NSString *)value forKey:(NSString *)key error:(NSError * __nullable __autoreleasing * __nullable)error; ++ (BOOL)setString:(nullable NSString *)value forKey:(NSString *)key service:(nullable NSString *)service error:(NSError * __nullable __autoreleasing * __nullable)error; ++ (BOOL)setString:(nullable NSString *)value forKey:(NSString *)key service:(nullable NSString *)service accessGroup:(nullable NSString *)accessGroup error:(NSError * __nullable __autoreleasing * __nullable)error; + ++ (nullable NSData *)dataForKey:(NSString *)key error:(NSError * __nullable __autoreleasing * __nullable)error; ++ (nullable NSData *)dataForKey:(NSString *)key service:(nullable NSString *)service error:(NSError * __nullable __autoreleasing * __nullable)error; ++ (nullable NSData *)dataForKey:(NSString *)key service:(nullable NSString *)service accessGroup:(nullable NSString *)accessGroup error:(NSError * __nullable __autoreleasing * __nullable)error; + ++ (BOOL)setData:(nullable NSData *)data forKey:(NSString *)key error:(NSError * __nullable __autoreleasing * __nullable)error; ++ (BOOL)setData:(nullable NSData *)data forKey:(NSString *)key service:(nullable NSString *)service error:(NSError * __nullable __autoreleasing * __nullable)error; ++ (BOOL)setData:(nullable NSData *)data forKey:(NSString *)key service:(nullable NSString *)service accessGroup:(nullable NSString *)accessGroup error:(NSError * __nullable __autoreleasing * __nullable)error; + +- (BOOL)setString:(nullable NSString *)string forKey:(NSString * )key error:(NSError * __nullable __autoreleasing * __nullable)error; +- (BOOL)setString:(nullable NSString *)string forKey:(NSString * )key label:(nullable NSString *)label comment:(nullable NSString *)comment error:(NSError * __nullable __autoreleasing * __nullable)error; + +- (BOOL)setData:(nullable NSData *)data forKey:(NSString *)key error:(NSError * __nullable __autoreleasing * __nullable)error; +- (BOOL)setData:(nullable NSData *)data forKey:(NSString *)key label:(nullable NSString *)label comment:(nullable NSString *)comment error:(NSError * __nullable __autoreleasing * __nullable)error; + +- (nullable NSString *)stringForKey:(NSString *)key error:(NSError * __nullable __autoreleasing * __nullable)error; +- (nullable NSData *)dataForKey:(NSString *)key error:(NSError * __nullable __autoreleasing * __nullable)error; + ++ (BOOL)removeItemForKey:(NSString *)key error:(NSError * __nullable __autoreleasing * __nullable)error; ++ (BOOL)removeItemForKey:(NSString *)key service:(nullable NSString *)service error:(NSError * __nullable __autoreleasing * __nullable)error; ++ (BOOL)removeItemForKey:(NSString *)key service:(nullable NSString *)service accessGroup:(nullable NSString *)accessGroup error:(NSError * __nullable __autoreleasing * __nullable)error; + ++ (BOOL)removeAllItemsWithError:(NSError * __nullable __autoreleasing * __nullable)error; ++ (BOOL)removeAllItemsForService:(nullable NSString *)service error:(NSError * __nullable __autoreleasing * __nullable)error; ++ (BOOL)removeAllItemsForService:(nullable NSString *)service accessGroup:(nullable NSString *)accessGroup error:(NSError * __nullable __autoreleasing * __nullable)error; + +- (BOOL)removeItemForKey:(NSString *)key error:(NSError * __nullable __autoreleasing * __nullable)error; +- (BOOL)removeAllItemsWithError:(NSError * __nullable __autoreleasing * __nullable)error; + +@end + +@interface UICKeyChainStore (ForwardCompatibility) + ++ (BOOL)setString:(nullable NSString *)value forKey:(NSString *)key genericAttribute:(nullable id)genericAttribute; ++ (BOOL)setString:(nullable NSString *)value forKey:(NSString *)key genericAttribute:(nullable id)genericAttribute error:(NSError * __nullable __autoreleasing * __nullable)error; + ++ (BOOL)setString:(nullable NSString *)value forKey:(NSString *)key service:(nullable NSString *)service genericAttribute:(nullable id)genericAttribute; ++ (BOOL)setString:(nullable NSString *)value forKey:(NSString *)key service:(nullable NSString *)service genericAttribute:(nullable id)genericAttribute error:(NSError * __nullable __autoreleasing * __nullable)error; + ++ (BOOL)setString:(nullable NSString *)value forKey:(NSString *)key service:(nullable NSString *)service accessGroup:(nullable NSString *)accessGroup genericAttribute:(nullable id)genericAttribute; ++ (BOOL)setString:(nullable NSString *)value forKey:(NSString *)key service:(nullable NSString *)service accessGroup:(nullable NSString *)accessGroup genericAttribute:(nullable id)genericAttribute error:(NSError * __nullable __autoreleasing * __nullable)error; + ++ (BOOL)setData:(nullable NSData *)data forKey:(NSString *)key genericAttribute:(nullable id)genericAttribute; ++ (BOOL)setData:(nullable NSData *)data forKey:(NSString *)key genericAttribute:(nullable id)genericAttribute error:(NSError * __nullable __autoreleasing * __nullable)error; + ++ (BOOL)setData:(nullable NSData *)data forKey:(NSString *)key service:(nullable NSString *)service genericAttribute:(nullable id)genericAttribute; ++ (BOOL)setData:(nullable NSData *)data forKey:(NSString *)key service:(nullable NSString *)service genericAttribute:(nullable id)genericAttribute error:(NSError * __nullable __autoreleasing * __nullable)error; + ++ (BOOL)setData:(nullable NSData *)data forKey:(NSString *)key service:(nullable NSString *)service accessGroup:(nullable NSString *)accessGroup genericAttribute:(nullable id)genericAttribute; ++ (BOOL)setData:(nullable NSData *)data forKey:(NSString *)key service:(nullable NSString *)service accessGroup:(nullable NSString *)accessGroup genericAttribute:(nullable id)genericAttribute error:(NSError * __nullable __autoreleasing * __nullable)error; + +- (BOOL)setString:(nullable NSString *)string forKey:(NSString *)key genericAttribute:(nullable id)genericAttribute; +- (BOOL)setString:(nullable NSString *)string forKey:(NSString *)key genericAttribute:(nullable id)genericAttribute error:(NSError * __nullable __autoreleasing * __nullable)error; + +- (BOOL)setData:(nullable NSData *)data forKey:(NSString *)key genericAttribute:(nullable id)genericAttribute; +- (BOOL)setData:(nullable NSData *)data forKey:(NSString *)key genericAttribute:(nullable id)genericAttribute error:(NSError * __nullable __autoreleasing * __nullable)error; + +@end + +@interface UICKeyChainStore (Deprecation) + +- (void)synchronize __attribute__((deprecated("calling this method is no longer required"))); +- (BOOL)synchronizeWithError:(NSError * __nullable __autoreleasing * __nullable)error __attribute__((deprecated("calling this method is no longer required"))); + +@end + +NS_ASSUME_NONNULL_END diff --git a/Assets/Script/Core/Utils/IOSKeychainPlugin/Plugins/iOS/UICKeyChainStore.h.meta b/Assets/Script/Core/Utils/IOSKeychainPlugin/Plugins/iOS/UICKeyChainStore.h.meta new file mode 100644 index 00000000..622ffd5e --- /dev/null +++ b/Assets/Script/Core/Utils/IOSKeychainPlugin/Plugins/iOS/UICKeyChainStore.h.meta @@ -0,0 +1,80 @@ +fileFormatVersion: 2 +guid: 3635aa5cc8e4a2e459f7ee439320d6e1 +timeCreated: 1438261367 +licenseType: Store +PluginImporter: + serializedVersion: 1 + iconMap: {} + executionOrder: {} + isPreloaded: 0 + platformData: + Android: + enabled: 0 + settings: + CPU: AnyCPU + Any: + enabled: 0 + settings: {} + Editor: + enabled: 0 + settings: + CPU: AnyCPU + DefaultValueInitialized: true + OS: AnyOS + Linux: + enabled: 0 + settings: + CPU: x86 + Linux64: + enabled: 0 + settings: + CPU: x86_64 + LinuxUniversal: + enabled: 0 + settings: + CPU: AnyCPU + OSXIntel: + enabled: 0 + settings: + CPU: AnyCPU + OSXIntel64: + enabled: 0 + settings: + CPU: AnyCPU + OSXUniversal: + enabled: 0 + settings: + CPU: AnyCPU + SamsungTV: + enabled: 0 + settings: + STV_MODEL: STANDARD_13 + WP8: + enabled: 0 + settings: + CPU: AnyCPU + DontProcess: False + PlaceholderPath: + Win: + enabled: 0 + settings: + CPU: AnyCPU + Win64: + enabled: 0 + settings: + CPU: AnyCPU + WindowsStoreApps: + enabled: 0 + settings: + CPU: AnyCPU + DontProcess: False + PlaceholderPath: + SDK: AnySDK + iOS: + enabled: 1 + settings: + CompileFlags: + FrameworkDependencies: + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/IOSKeychainPlugin/Plugins/iOS/UICKeyChainStore.mm b/Assets/Script/Core/Utils/IOSKeychainPlugin/Plugins/iOS/UICKeyChainStore.mm new file mode 100644 index 00000000..1d4c5039 --- /dev/null +++ b/Assets/Script/Core/Utils/IOSKeychainPlugin/Plugins/iOS/UICKeyChainStore.mm @@ -0,0 +1,1368 @@ +#import "TargetConditionals.h" +#import "UICKeyChainStore.h" + +NSString * const UICKeyChainStoreErrorDomain = @"com.flickshotgames.uickeychainstore"; +static NSString *_defaultService; + +@interface UICKeyChainStore () + +@end + +@implementation UICKeyChainStore + ++ (NSString *)defaultService +{ + if (!_defaultService) { + _defaultService = [[NSBundle mainBundle] bundleIdentifier] ?: @""; + } + + return _defaultService; +} + ++ (void)setDefaultService:(NSString *)defaultService +{ + _defaultService = defaultService; +} + +#pragma mark - + ++ (UICKeyChainStore *)keyChainStore +{ + return [[self alloc] initWithService:nil accessGroup:nil]; +} + ++ (UICKeyChainStore *)keyChainStoreWithService:(NSString *)service +{ + return [[self alloc] initWithService:service accessGroup:nil]; +} + ++ (UICKeyChainStore *)keyChainStoreWithService:(NSString *)service accessGroup:(NSString *)accessGroup +{ + return [[self alloc] initWithService:service accessGroup:accessGroup]; +} + +#pragma mark - + ++ (UICKeyChainStore *)keyChainStoreWithServer:(NSURL *)server protocolType:(UICKeyChainStoreProtocolType)protocolType +{ + return [[self alloc] initWithServer:server protocolType:protocolType authenticationType:UICKeyChainStoreAuthenticationTypeDefault]; +} + ++ (UICKeyChainStore *)keyChainStoreWithServer:(NSURL *)server protocolType:(UICKeyChainStoreProtocolType)protocolType authenticationType:(UICKeyChainStoreAuthenticationType)authenticationType +{ + return [[self alloc] initWithServer:server protocolType:protocolType authenticationType:authenticationType]; +} + +#pragma mark - + +- (instancetype)init +{ + return [self initWithService:[self.class defaultService] accessGroup:nil]; +} + +- (instancetype)initWithService:(NSString *)service +{ + return [self initWithService:service accessGroup:nil]; +} + +- (instancetype)initWithService:(NSString *)service accessGroup:(NSString *)accessGroup +{ + self = [super init]; + if (self) { + _itemClass = UICKeyChainStoreItemClassGenericPassword; + + if (!service) { + service = [self.class defaultService]; + } + _service = service.copy; + _accessGroup = accessGroup.copy; + [self commonInit]; + } + + return self; +} + +#pragma mark - + +- (instancetype)initWithServer:(NSURL *)server protocolType:(UICKeyChainStoreProtocolType)protocolType +{ + return [self initWithServer:server protocolType:protocolType authenticationType:UICKeyChainStoreAuthenticationTypeDefault]; +} + +- (instancetype)initWithServer:(NSURL *)server protocolType:(UICKeyChainStoreProtocolType)protocolType authenticationType:(UICKeyChainStoreAuthenticationType)authenticationType +{ + self = [super init]; + if (self) { + _itemClass = UICKeyChainStoreItemClassInternetPassword; + + _server = server.copy; + _protocolType = protocolType; + _authenticationType = authenticationType; + + [self commonInit]; + } + + return self; +} + +#pragma mark - + +- (void)commonInit +{ + _accessibility = UICKeyChainStoreAccessibilityAfterFirstUnlock; +} + +#pragma mark - + ++ (NSString *)stringForKey:(NSString *)key +{ + return [self stringForKey:key service:nil accessGroup:nil error:nil]; +} + ++ (NSString *)stringForKey:(NSString *)key error:(NSError *__autoreleasing *)error +{ + return [self stringForKey:key service:nil accessGroup:nil error:error]; +} + ++ (NSString *)stringForKey:(NSString *)key service:(NSString *)service +{ + return [self stringForKey:key service:service accessGroup:nil error:nil]; +} + ++ (NSString *)stringForKey:(NSString *)key service:(NSString *)service error:(NSError *__autoreleasing *)error +{ + return [self stringForKey:key service:service accessGroup:nil error:error]; +} + ++ (NSString *)stringForKey:(NSString *)key service:(NSString *)service accessGroup:(NSString *)accessGroup +{ + return [self stringForKey:key service:service accessGroup:accessGroup error:nil]; +} + ++ (NSString *)stringForKey:(NSString *)key service:(NSString *)service accessGroup:(NSString *)accessGroup error:(NSError *__autoreleasing *)error +{ + if (!key) { + NSError *e = [self argumentError:NSLocalizedString(@"the key must not to be nil", nil)]; + if (error) { + *error = e; + } + return nil; + } + if (!service) { + service = [self defaultService]; + } + + UICKeyChainStore *keychain = [UICKeyChainStore keyChainStoreWithService:service accessGroup:accessGroup]; + return [keychain stringForKey:key error:error]; +} + +#pragma mark - + ++ (BOOL)setString:(NSString *)value forKey:(NSString *)key +{ + return [self setString:value forKey:key service:nil accessGroup:nil genericAttribute:nil error:nil]; +} + ++ (BOOL)setString:(NSString *)value forKey:(NSString *)key error:(NSError *__autoreleasing *)error +{ + return [self setString:value forKey:key service:nil accessGroup:nil genericAttribute:nil error:error]; +} + ++ (BOOL)setString:(NSString *)value forKey:(NSString *)key genericAttribute:(id)genericAttribute +{ + return [self setString:value forKey:key service:nil accessGroup:nil genericAttribute:genericAttribute error:nil]; +} + ++ (BOOL)setString:(NSString *)value forKey:(NSString *)key genericAttribute:(id)genericAttribute error:(NSError * __autoreleasing *)error +{ + return [self setString:value forKey:key service:nil accessGroup:nil genericAttribute:genericAttribute error:error]; +} + ++ (BOOL)setString:(NSString *)value forKey:(NSString *)key service:(NSString *)service +{ + return [self setString:value forKey:key service:service accessGroup:nil genericAttribute:nil error:nil]; +} + ++ (BOOL)setString:(NSString *)value forKey:(NSString *)key service:(NSString *)service error:(NSError *__autoreleasing *)error +{ + return [self setString:value forKey:key service:service accessGroup:nil genericAttribute:nil error:error]; +} + ++ (BOOL)setString:(NSString *)value forKey:(NSString *)key service:(NSString *)service genericAttribute:(id)genericAttribute +{ + return [self setString:value forKey:key service:service accessGroup:nil genericAttribute:genericAttribute error:nil]; +} + ++ (BOOL)setString:(NSString *)value forKey:(NSString *)key service:(NSString *)service genericAttribute:(id)genericAttribute error:(NSError * __autoreleasing *)error +{ + return [self setString:value forKey:key service:service accessGroup:nil genericAttribute:genericAttribute error:error]; +} + ++ (BOOL)setString:(NSString *)value forKey:(NSString *)key service:(NSString *)service accessGroup:(NSString *)accessGroup +{ + return [self setString:value forKey:key service:service accessGroup:accessGroup genericAttribute:nil error:nil]; +} + ++ (BOOL)setString:(NSString *)value forKey:(NSString *)key service:(NSString *)service accessGroup:(NSString *)accessGroup error:(NSError *__autoreleasing *)error +{ + return [self setString:value forKey:key service:service accessGroup:accessGroup genericAttribute:nil error:error]; +} + ++ (BOOL)setString:(NSString *)value forKey:(NSString *)key service:(NSString *)service accessGroup:(NSString *)accessGroup genericAttribute:(id)genericAttribute +{ + return [self setString:value forKey:key service:service accessGroup:accessGroup genericAttribute:genericAttribute error:nil]; +} + ++ (BOOL)setString:(NSString *)value forKey:(NSString *)key service:(NSString *)service accessGroup:(NSString *)accessGroup genericAttribute:(id)genericAttribute error:(NSError * __autoreleasing *)error +{ + if (!value) { + return [self removeItemForKey:key service:service accessGroup:accessGroup error:error]; + } + NSData *data = [value dataUsingEncoding:NSUTF8StringEncoding]; + if (data) { + return [self setData:data forKey:key service:service accessGroup:accessGroup genericAttribute:genericAttribute error:error]; + } + NSError *e = [self conversionError:NSLocalizedString(@"failed to convert string to data", nil)]; + if (error) { + *error = e; + } + return NO; +} + +#pragma mark - + ++ (NSData *)dataForKey:(NSString *)key +{ + return [self dataForKey:key service:nil accessGroup:nil error:nil]; +} + ++ (NSData *)dataForKey:(NSString *)key error:(NSError *__autoreleasing *)error +{ + return [self dataForKey:key service:nil accessGroup:nil error:error]; +} + ++ (NSData *)dataForKey:(NSString *)key service:(NSString *)service +{ + return [self dataForKey:key service:service accessGroup:nil error:nil]; +} + ++ (NSData *)dataForKey:(NSString *)key service:(NSString *)service error:(NSError *__autoreleasing *)error +{ + return [self dataForKey:key service:service accessGroup:nil error:error]; +} + ++ (NSData *)dataForKey:(NSString *)key service:(NSString *)service accessGroup:(NSString *)accessGroup +{ + return [self dataForKey:key service:service accessGroup:accessGroup error:nil]; +} + ++ (NSData *)dataForKey:(NSString *)key service:(NSString *)service accessGroup:(NSString *)accessGroup error:(NSError *__autoreleasing *)error +{ + if (!key) { + NSError *e = [self argumentError:NSLocalizedString(@"the key must not to be nil", nil)]; + if (error) { + *error = e; + } + return nil; + } + if (!service) { + service = [self defaultService]; + } + + UICKeyChainStore *keychain = [UICKeyChainStore keyChainStoreWithService:service accessGroup:accessGroup]; + return [keychain dataForKey:key error:error]; +} + +#pragma mark - + ++ (BOOL)setData:(NSData *)data forKey:(NSString *)key +{ + return [self setData:data forKey:key service:nil accessGroup:nil genericAttribute:nil error:nil]; +} + ++ (BOOL)setData:(NSData *)data forKey:(NSString *)key error:(NSError *__autoreleasing *)error +{ + return [self setData:data forKey:key service:nil accessGroup:nil genericAttribute:nil error:error]; +} + ++ (BOOL)setData:(NSData *)data forKey:(NSString *)key genericAttribute:(id)genericAttribute +{ + return [self setData:data forKey:key service:nil accessGroup:nil genericAttribute:genericAttribute error:nil]; +} + ++ (BOOL)setData:(NSData *)data forKey:(NSString *)key genericAttribute:(id)genericAttribute error:(NSError * __autoreleasing *)error +{ + return [self setData:data forKey:key service:nil accessGroup:nil genericAttribute:genericAttribute error:error]; +} + ++ (BOOL)setData:(NSData *)data forKey:(NSString *)key service:(NSString *)service +{ + return [self setData:data forKey:key service:service accessGroup:nil genericAttribute:nil error:nil]; +} + ++ (BOOL)setData:(NSData *)data forKey:(NSString *)key service:(NSString *)service error:(NSError *__autoreleasing *)error +{ + return [self setData:data forKey:key service:service accessGroup:nil genericAttribute:nil error:error]; +} + ++ (BOOL)setData:(NSData *)data forKey:(NSString *)key service:(NSString *)service genericAttribute:(id)genericAttribute +{ + return [self setData:data forKey:key service:service accessGroup:nil genericAttribute:genericAttribute error:nil]; +} + ++ (BOOL)setData:(NSData *)data forKey:(NSString *)key service:(NSString *)service genericAttribute:(id)genericAttribute error:(NSError * __autoreleasing *)error +{ + return [self setData:data forKey:key service:service accessGroup:nil genericAttribute:genericAttribute error:error]; +} + ++ (BOOL)setData:(NSData *)data forKey:(NSString *)key service:(NSString *)service accessGroup:(NSString *)accessGroup +{ + return [self setData:data forKey:key service:service accessGroup:accessGroup genericAttribute:nil error:nil]; +} + ++ (BOOL)setData:(NSData *)data forKey:(NSString *)key service:(NSString *)service accessGroup:(NSString *)accessGroup error:(NSError *__autoreleasing *)error +{ + return [self setData:data forKey:key service:service accessGroup:accessGroup genericAttribute:nil error:error]; +} + ++ (BOOL)setData:(NSData *)data forKey:(NSString *)key service:(NSString *)service accessGroup:(NSString *)accessGroup genericAttribute:(id)genericAttribute +{ + return [self setData:data forKey:key service:service accessGroup:accessGroup genericAttribute:genericAttribute error:nil]; +} + ++ (BOOL)setData:(NSData *)data forKey:(NSString *)key service:(NSString *)service accessGroup:(NSString *)accessGroup genericAttribute:(id)genericAttribute error:(NSError * __autoreleasing *)error +{ + if (!key) { + NSError *e = [self argumentError:NSLocalizedString(@"the key must not to be nil", nil)]; + if (error) { + *error = e; + } + return NO; + } + if (!service) { + service = [self defaultService]; + } + + UICKeyChainStore *keychain = [UICKeyChainStore keyChainStoreWithService:service accessGroup:accessGroup]; + return [keychain setData:data forKey:key genericAttribute:genericAttribute]; +} + +#pragma mark - + +- (BOOL)contains:(NSString *)key +{ + NSMutableDictionary *query = [self query]; + query[(__bridge __strong id)kSecAttrAccount] = key; + + OSStatus status = SecItemCopyMatching((__bridge CFDictionaryRef)query, NULL); + return status == errSecSuccess; +} + +#pragma mark - + +- (NSString *)stringForKey:(id)key +{ + return [self stringForKey:key error:nil]; +} + +- (NSString *)stringForKey:(id)key error:(NSError *__autoreleasing *)error +{ + NSData *data = [self dataForKey:key error:error]; + if (data) { + NSString *string = [[NSString alloc] initWithData:data encoding:NSUTF8StringEncoding]; + if (string) { + return string; + } + NSError *e = [self.class conversionError:NSLocalizedString(@"failed to convert data to string", nil)]; + if (error) { + *error = e; + } + return nil; + } + + return nil; +} + +#pragma mark - + +- (BOOL)setString:(NSString *)string forKey:(NSString *)key +{ + return [self setString:string forKey:key genericAttribute:nil label:nil comment:nil error:nil]; +} + +- (BOOL)setString:(NSString *)string forKey:(NSString *)key error:(NSError *__autoreleasing *)error +{ + return [self setString:string forKey:key genericAttribute:nil label:nil comment:nil error:error]; +} + +- (BOOL)setString:(NSString *)string forKey:(NSString *)key genericAttribute:(id)genericAttribute +{ + return [self setString:string forKey:key genericAttribute:genericAttribute label:nil comment:nil error:nil]; +} + +- (BOOL)setString:(NSString *)string forKey:(NSString *)key genericAttribute:(id)genericAttribute error:(NSError * __autoreleasing *)error +{ + return [self setString:string forKey:key genericAttribute:genericAttribute label:nil comment:nil error:error]; +} + +- (BOOL)setString:(NSString *)string forKey:(NSString *)key label:(NSString *)label comment:(NSString *)comment +{ + return [self setString:string forKey:key genericAttribute:nil label:label comment:comment error:nil]; +} + +- (BOOL)setString:(NSString *)string forKey:(NSString *)key label:(NSString *)label comment:(NSString *)comment error:(NSError *__autoreleasing *)error +{ + return [self setString:string forKey:key genericAttribute:nil label:label comment:comment error:error]; +} + +- (BOOL)setString:(NSString *)string forKey:(NSString *)key genericAttribute:(id)genericAttribute label:(NSString *)label comment:(NSString *)comment error:(NSError *__autoreleasing *)error +{ + if (!string) { + return [self removeItemForKey:key error:error]; + } + NSData *data = [string dataUsingEncoding:NSUTF8StringEncoding]; + if (data) { + return [self setData:data forKey:key genericAttribute:genericAttribute label:label comment:comment error:error]; + } + NSError *e = [self.class conversionError:NSLocalizedString(@"failed to convert string to data", nil)]; + if (error) { + *error = e; + } + return NO; +} + +#pragma mark - + +- (NSData *)dataForKey:(NSString *)key +{ + return [self dataForKey:key error:nil]; +} + +- (NSData *)dataForKey:(NSString *)key error:(NSError *__autoreleasing *)error +{ + NSMutableDictionary *query = [self query]; + query[(__bridge __strong id)kSecMatchLimit] = (__bridge id)kSecMatchLimitOne; + query[(__bridge __strong id)kSecReturnData] = (__bridge id)kCFBooleanTrue; + + query[(__bridge __strong id)kSecAttrAccount] = key; + + CFTypeRef data = nil; + OSStatus status = SecItemCopyMatching((__bridge CFDictionaryRef)query, &data); + + if (status == errSecSuccess) { + NSData *ret = [NSData dataWithData:(__bridge NSData *)data]; + if (data) { + CFRelease(data); + return ret; + } else { + NSError *e = [self.class unexpectedError:NSLocalizedString(@"Unexpected error has occurred.", nil)]; + if (error) { + *error = e; + } + return nil; + } + } else if (status == errSecItemNotFound) { + return nil; + } + + NSError *e = [self.class securityError:status]; + if (error) { + *error = e; + } + return nil; +} + +#pragma mark - + +- (BOOL)setData:(NSData *)data forKey:(NSString *)key +{ + return [self setData:data forKey:key genericAttribute:nil label:nil comment:nil error:nil]; +} + +- (BOOL)setData:(NSData *)data forKey:(NSString *)key error:(NSError *__autoreleasing *)error +{ + return [self setData:data forKey:key genericAttribute:nil label:nil comment:nil error:error]; +} + +- (BOOL)setData:(NSData *)data forKey:(NSString *)key genericAttribute:(id)genericAttribute +{ + return [self setData:data forKey:key genericAttribute:genericAttribute label:nil comment:nil error:nil]; +} + +- (BOOL)setData:(NSData *)data forKey:(NSString *)key genericAttribute:(id)genericAttribute error:(NSError * __autoreleasing *)error +{ + return [self setData:data forKey:key genericAttribute:genericAttribute label:nil comment:nil error:error]; +} + +- (BOOL)setData:(NSData *)data forKey:(NSString *)key label:(NSString *)label comment:(NSString *)comment +{ + return [self setData:data forKey:key genericAttribute:nil label:label comment:comment error:nil]; +} + +- (BOOL)setData:(NSData *)data forKey:(NSString *)key label:(NSString *)label comment:(NSString *)comment error:(NSError *__autoreleasing *)error +{ + return [self setData:data forKey:key genericAttribute:nil label:label comment:comment error:error]; +} + +- (BOOL)setData:(NSData *)data forKey:(NSString *)key genericAttribute:(id)genericAttribute label:(NSString *)label comment:(NSString *)comment error:(NSError *__autoreleasing *)error +{ + if (!key) { + NSError *e = [self.class argumentError:NSLocalizedString(@"the key must not to be nil", nil)]; + if (error) { + *error = e; + } + return NO; + } + if (!data) { + return [self removeItemForKey:key error:error]; + } + + NSMutableDictionary *query = [self query]; + query[(__bridge __strong id)kSecAttrAccount] = key; +#if TARGET_OS_IOS + if (floor(NSFoundationVersionNumber) > floor(1047.25)) { // iOS 8+ + query[(__bridge __strong id)kSecUseNoAuthenticationUI] = (__bridge id)kCFBooleanTrue; + } +#endif + + OSStatus status = SecItemCopyMatching((__bridge CFDictionaryRef)query, NULL); + if (status == errSecSuccess || status == errSecInteractionNotAllowed) { + query = [self query]; + query[(__bridge __strong id)kSecAttrAccount] = key; + + NSError *unexpectedError = nil; + NSMutableDictionary *attributes = [self attributesWithKey:nil value:data error:&unexpectedError]; + + if (genericAttribute) { + attributes[(__bridge __strong id)kSecAttrGeneric] = genericAttribute; + } + if (label) { + attributes[(__bridge __strong id)kSecAttrLabel] = label; + } + if (comment) { + attributes[(__bridge __strong id)kSecAttrComment] = comment; + } + + if (unexpectedError) { + NSLog(@"error: [%@] %@", @(unexpectedError.code), NSLocalizedString(@"Unexpected error has occurred.", nil)); + if (error) { + *error = unexpectedError; + } + return NO; + } else { + + if (status == errSecInteractionNotAllowed && floor(NSFoundationVersionNumber) <= floor(1140.11)) { // iOS 8.0.x + if ([self removeItemForKey:key error:error]) { + return [self setData:data forKey:key label:label comment:comment error:error]; + } + } else { + status = SecItemUpdate((__bridge CFDictionaryRef)query, (__bridge CFDictionaryRef)attributes); + } + if (status != errSecSuccess) { + NSError *e = [self.class securityError:status]; + if (error) { + *error = e; + } + return NO; + } + } + } else if (status == errSecItemNotFound) { + NSError *unexpectedError = nil; + NSMutableDictionary *attributes = [self attributesWithKey:key value:data error:&unexpectedError]; + + if (genericAttribute) { + attributes[(__bridge __strong id)kSecAttrGeneric] = genericAttribute; + } + if (label) { + attributes[(__bridge __strong id)kSecAttrLabel] = label; + } + if (comment) { + attributes[(__bridge __strong id)kSecAttrComment] = comment; + } + + if (unexpectedError) { + NSLog(@"error: [%@] %@", @(unexpectedError.code), NSLocalizedString(@"Unexpected error has occurred.", nil)); + if (error) { + *error = unexpectedError; + } + return NO; + } else { + status = SecItemAdd((__bridge CFDictionaryRef)attributes, NULL); + if (status != errSecSuccess) { + NSError *e = [self.class securityError:status]; + if (error) { + *error = e; + } + return NO; + } + } + } else { + NSError *e = [self.class securityError:status]; + if (error) { + *error = e; + } + return NO; + } + + return YES; +} + +#pragma mark - + ++ (BOOL)removeItemForKey:(NSString *)key +{ + return [self removeItemForKey:key service:nil accessGroup:nil error:nil]; +} + ++ (BOOL)removeItemForKey:(NSString *)key error:(NSError *__autoreleasing *)error +{ + return [self removeItemForKey:key service:nil accessGroup:nil error:error]; +} + ++ (BOOL)removeItemForKey:(NSString *)key service:(NSString *)service +{ + return [self removeItemForKey:key service:service accessGroup:nil error:nil]; +} + ++ (BOOL)removeItemForKey:(NSString *)key service:(NSString *)service error:(NSError *__autoreleasing *)error +{ + return [self removeItemForKey:key service:service accessGroup:nil error:error]; +} + ++ (BOOL)removeItemForKey:(NSString *)key service:(NSString *)service accessGroup:(NSString *)accessGroup +{ + return [self removeItemForKey:key service:service accessGroup:accessGroup error:nil]; +} + ++ (BOOL)removeItemForKey:(NSString *)key service:(NSString *)service accessGroup:(NSString *)accessGroup error:(NSError *__autoreleasing *)error +{ + if (!key) { + NSError *e = [self.class argumentError:NSLocalizedString(@"the key must not to be nil", nil)]; + if (error) { + *error = e; + } + return NO; + } + if (!service) { + service = [self defaultService]; + } + + UICKeyChainStore *keychain = [UICKeyChainStore keyChainStoreWithService:service accessGroup:accessGroup]; + return [keychain removeItemForKey:key error:error]; +} + +#pragma mark - + ++ (BOOL)removeAllItems +{ + return [self removeAllItemsForService:nil accessGroup:nil error:nil]; +} + ++ (BOOL)removeAllItemsWithError:(NSError *__autoreleasing *)error +{ + return [self removeAllItemsForService:nil accessGroup:nil error:error]; +} + ++ (BOOL)removeAllItemsForService:(NSString *)service +{ + return [self removeAllItemsForService:service accessGroup:nil error:nil]; +} + ++ (BOOL)removeAllItemsForService:(NSString *)service error:(NSError *__autoreleasing *)error +{ + return [self removeAllItemsForService:service accessGroup:nil error:error]; +} + ++ (BOOL)removeAllItemsForService:(NSString *)service accessGroup:(NSString *)accessGroup +{ + return [self removeAllItemsForService:service accessGroup:accessGroup error:nil]; +} + ++ (BOOL)removeAllItemsForService:(NSString *)service accessGroup:(NSString *)accessGroup error:(NSError *__autoreleasing *)error +{ + UICKeyChainStore *keychain = [UICKeyChainStore keyChainStoreWithService:service accessGroup:accessGroup]; + return [keychain removeAllItemsWithError:error]; +} + +#pragma mark - + +- (BOOL)removeItemForKey:(NSString *)key +{ + return [self removeItemForKey:key error:nil]; +} + +- (BOOL)removeItemForKey:(NSString *)key error:(NSError *__autoreleasing *)error +{ + NSMutableDictionary *query = [self query]; + query[(__bridge __strong id)kSecAttrAccount] = key; + + OSStatus status = SecItemDelete((__bridge CFDictionaryRef)query); + if (status != errSecSuccess && status != errSecItemNotFound) { + NSError *e = [self.class securityError:status]; + if (error) { + *error = e; + } + return NO; + } + + return YES; +} + +#pragma mark - + +- (BOOL)removeAllItems +{ + return [self removeAllItemsWithError:nil]; +} + +- (BOOL)removeAllItemsWithError:(NSError *__autoreleasing *)error +{ + NSMutableDictionary *query = [self query]; +#if !TARGET_OS_IOS + query[(__bridge id)kSecMatchLimit] = (__bridge id)kSecMatchLimitAll; +#endif + + OSStatus status = SecItemDelete((__bridge CFDictionaryRef)query); + if (status != errSecSuccess && status != errSecItemNotFound) { + NSError *e = [self.class securityError:status]; + if (error) { + *error = e; + } + return NO; + } + + return YES; +} + +#pragma mark - + +- (NSString *)objectForKeyedSubscript:(NSString *)key +{ + return [self stringForKey:key]; +} + +- (void)setObject:(NSString *)obj forKeyedSubscript:(NSString *)key +{ + if (!obj) { + [self removeItemForKey:key]; + } else { + [self setString:obj forKey:key]; + } +} + +#pragma mark - + +- (NSArray *)allKeys +{ + NSArray *items = [self.class prettify:[self itemClassObject] items:[self items]]; + NSMutableArray *keys = [[NSMutableArray alloc] init]; + for (NSDictionary *item in items) { + [keys addObject:item[@"key"]]; + } + return keys.copy; +} + ++ (NSArray *)allKeysWithItemClass:(UICKeyChainStoreItemClass)itemClass +{ + CFTypeRef itemClassObject = kSecClassGenericPassword; + if (itemClass == UICKeyChainStoreItemClassGenericPassword) { + itemClassObject = kSecClassGenericPassword; + } else if (itemClass == UICKeyChainStoreItemClassInternetPassword) { + itemClassObject = kSecClassInternetPassword; + } + + NSMutableDictionary *query = [[NSMutableDictionary alloc] init]; + query[(__bridge __strong id)kSecClass] = (__bridge id)itemClassObject; + query[(__bridge __strong id)kSecMatchLimit] = (__bridge id)kSecMatchLimitAll; + query[(__bridge __strong id)kSecReturnAttributes] = (__bridge id)kCFBooleanTrue; + + CFArrayRef result = nil; + CFDictionaryRef cfquery = (CFDictionaryRef)CFBridgingRetain(query); + OSStatus status = SecItemCopyMatching(cfquery, (CFTypeRef *)&result); + CFRelease(cfquery); + + if (status == errSecSuccess) { + NSArray *items = [self prettify:itemClassObject items:(__bridge NSArray *)result]; + NSMutableArray *keys = [[NSMutableArray alloc] init]; + for (NSDictionary *item in items) { + if (itemClassObject == kSecClassGenericPassword) { + [keys addObject:@{@"service": item[@"service"] ?: @"", @"key": item[@"key"] ?: @""}]; + } else if (itemClassObject == kSecClassInternetPassword) { + [keys addObject:@{@"server": item[@"service"] ?: @"", @"key": item[@"key"] ?: @""}]; + } + } + return keys.copy; + } else if (status == errSecItemNotFound) { + return @[]; + } + + return nil; +} + ++ (NSArray *)allItemsWithItemClass:(UICKeyChainStoreItemClass)itemClass +{ + CFTypeRef itemClassObject = kSecClassGenericPassword; + if (itemClass == UICKeyChainStoreItemClassGenericPassword) { + itemClassObject = kSecClassGenericPassword; + } else if (itemClass == UICKeyChainStoreItemClassInternetPassword) { + itemClassObject = kSecClassInternetPassword; + } + + NSMutableDictionary *query = [[NSMutableDictionary alloc] init]; + query[(__bridge __strong id)kSecClass] = (__bridge id)itemClassObject; + query[(__bridge __strong id)kSecMatchLimit] = (__bridge id)kSecMatchLimitAll; + query[(__bridge __strong id)kSecReturnAttributes] = (__bridge id)kCFBooleanTrue; +#if TARGET_OS_IOS + query[(__bridge __strong id)kSecReturnData] = (__bridge id)kCFBooleanTrue; +#endif + + CFArrayRef result = nil; + CFDictionaryRef cfquery = (CFDictionaryRef)CFBridgingRetain(query); + OSStatus status = SecItemCopyMatching(cfquery, (CFTypeRef *)&result); + CFRelease(cfquery); + + if (status == errSecSuccess) { + return [self prettify:itemClassObject items:(__bridge NSArray *)result]; + } else if (status == errSecItemNotFound) { + return @[]; + } + + return nil; +} + +- (NSArray *)allItems +{ + return [self.class prettify:[self itemClassObject] items:[self items]]; +} + +- (NSArray *)items +{ + NSMutableDictionary *query = [self query]; + query[(__bridge __strong id)kSecMatchLimit] = (__bridge id)kSecMatchLimitAll; + query[(__bridge __strong id)kSecReturnAttributes] = (__bridge id)kCFBooleanTrue; +#if TARGET_OS_IOS + query[(__bridge __strong id)kSecReturnData] = (__bridge id)kCFBooleanTrue; +#endif + + CFArrayRef result = nil; + OSStatus status = SecItemCopyMatching((__bridge CFDictionaryRef)query,(CFTypeRef *)&result); + + if (status == errSecSuccess) { + return CFBridgingRelease(result); + } else if (status == errSecItemNotFound) { + return @[]; + } + + return nil; +} + ++ (NSArray *)prettify:(CFTypeRef)itemClass items:(NSArray *)items +{ + NSMutableArray *prettified = [[NSMutableArray alloc] init]; + + for (NSDictionary *attributes in items) { + NSMutableDictionary *item = [[NSMutableDictionary alloc] init]; + if (itemClass == kSecClassGenericPassword) { + item[@"class"] = @"GenericPassword"; + id service = attributes[(__bridge id)kSecAttrService]; + if (service) { + item[@"service"] = service; + } + id accessGroup = attributes[(__bridge id)kSecAttrAccessGroup]; + if (accessGroup) { + item[@"accessGroup"] = accessGroup; + } + } else if (itemClass == kSecClassInternetPassword) { + item[@"class"] = @"InternetPassword"; + id server = attributes[(__bridge id)kSecAttrServer]; + if (server) { + item[@"server"] = server; + } + id protocolType = attributes[(__bridge id)kSecAttrProtocol]; + if (protocolType) { + item[@"protocol"] = protocolType; + } + id authenticationType = attributes[(__bridge id)kSecAttrAuthenticationType]; + if (authenticationType) { + item[@"authenticationType"] = authenticationType; + } + } + id key = attributes[(__bridge id)kSecAttrAccount]; + if (key) { + item[@"key"] = key; + } + NSData *data = attributes[(__bridge id)kSecValueData]; + NSString *string = [[NSString alloc] initWithData:data encoding:NSUTF8StringEncoding]; + if (string) { + item[@"value"] = string; + } else { + item[@"value"] = data; + } + + id accessible = attributes[(__bridge id)kSecAttrAccessible]; + if (accessible) { + item[@"accessibility"] = accessible; + } + + if (floor(NSFoundationVersionNumber) > floor(993.00)) { // iOS 7+ + id synchronizable = attributes[(__bridge id)kSecAttrSynchronizable]; + if (synchronizable) { + item[@"synchronizable"] = synchronizable; + } + } + + [prettified addObject:item]; + } + + return prettified.copy; +} + +#pragma mark - + +- (void)setSynchronizable:(BOOL)synchronizable +{ + _synchronizable = synchronizable; + if (_authenticationPolicy) { + NSLog(@"%@", @"Cannot specify both an authenticationPolicy and a synchronizable"); + } +} + +- (void)setAccessibility:(UICKeyChainStoreAccessibility)accessibility authenticationPolicy:(UICKeyChainStoreAuthenticationPolicy)authenticationPolicy +{ + _accessibility = accessibility; + _authenticationPolicy = authenticationPolicy; + if (_synchronizable) { + NSLog(@"%@", @"Cannot specify both an authenticationPolicy and a synchronizable"); + } +} + +#pragma mark - + +#if TARGET_OS_IOS +- (void)sharedPasswordWithCompletion:(void (^)(NSString *account, NSString *password, NSError *error))completion +{ + NSString *domain = self.server.host; + if (domain.length > 0) { + [self.class requestSharedWebCredentialForDomain:domain account:nil completion:^(NSArray *credentials, NSError *error) { + NSDictionary *credential = credentials.firstObject; + if (credential) { + NSString *account = credential[@"account"]; + NSString *password = credential[@"password"]; + if (completion) { + completion(account, password, error); + } + } else { + if (completion) { + completion(nil, nil, error); + } + } + }]; + } else { + NSError *error = [self.class argumentError:NSLocalizedString(@"the server property must not to be nil, should use 'keyChainStoreWithServer:protocolType:' initializer to instantiate keychain store", nil)]; + if (completion) { + completion(nil, nil, error); + } + } +} + +- (void)sharedPasswordForAccount:(NSString *)account completion:(void (^)(NSString *password, NSError *error))completion +{ + NSString *domain = self.server.host; + if (domain.length > 0) { + [self.class requestSharedWebCredentialForDomain:domain account:account completion:^(NSArray *credentials, NSError *error) { + NSDictionary *credential = credentials.firstObject; + if (credential) { + NSString *password = credential[@"password"]; + if (completion) { + completion(password, error); + } + } else { + if (completion) { + completion(nil, error); + } + } + }]; + } else { + NSError *error = [self.class argumentError:NSLocalizedString(@"the server property must not to be nil, should use 'keyChainStoreWithServer:protocolType:' initializer to instantiate keychain store", nil)]; + if (completion) { + completion(nil, error); + } + } +} + +- (void)setSharedPassword:(NSString *)password forAccount:(NSString *)account completion:(void (^)(NSError *error))completion +{ + NSString *domain = self.server.host; + if (domain.length > 0) { + SecAddSharedWebCredential((__bridge CFStringRef)domain, (__bridge CFStringRef)account, (__bridge CFStringRef)password, ^(CFErrorRef error) { + if (completion) { + completion((__bridge NSError *)error); + } + }); + } else { + NSError *error = [self.class argumentError:NSLocalizedString(@"the server property must not to be nil, should use 'keyChainStoreWithServer:protocolType:' initializer to instantiate keychain store", nil)]; + if (completion) { + completion(error); + } + } +} + +- (void)removeSharedPasswordForAccount:(NSString *)account completion:(void (^)(NSError *error))completion +{ + [self setSharedPassword:nil forAccount:account completion:completion]; +} + ++ (void)requestSharedWebCredentialWithCompletion:(void (^)(NSArray *credentials, NSError *error))completion +{ + [self requestSharedWebCredentialForDomain:nil account:nil completion:completion]; +} + ++ (void)requestSharedWebCredentialForDomain:(NSString *)domain account:(NSString *)account completion:(void (^)(NSArray *credentials, NSError *error))completion +{ + SecRequestSharedWebCredential((__bridge CFStringRef)domain, (__bridge CFStringRef)account, ^(CFArrayRef credentials, CFErrorRef error) { + if (error) { + NSError *e = (__bridge NSError *)error; + if (e.code != errSecItemNotFound) { + NSLog(@"error: [%@] %@", @(e.code), e.localizedDescription); + } + } + + NSMutableArray *sharedCredentials = [[NSMutableArray alloc] init]; + for (NSDictionary *credential in (__bridge NSArray *)credentials) { + NSMutableDictionary *sharedCredential = [[NSMutableDictionary alloc] init]; + NSString *server = credential[(__bridge __strong id)kSecAttrServer]; + if (server) { + sharedCredential[@"server"] = server; + } + NSString *account = credential[(__bridge __strong id)kSecAttrAccount]; + if (account) { + sharedCredential[@"account"] = account; + } + NSString *password = credential[(__bridge __strong id)kSecSharedPassword]; + if (password) { + sharedCredential[@"password"] = password; + } + [sharedCredentials addObject:sharedCredential]; + } + + if (completion) { + completion(sharedCredentials.copy, (__bridge NSError *)error); + } + }); +} + ++ (NSString *)generatePassword +{ + return CFBridgingRelease(SecCreateSharedWebCredentialPassword()); +} + +#endif + +#pragma mark - + +- (void)synchronize +{ + // Deprecated, calling this method is no longer required +} + +- (BOOL)synchronizeWithError:(NSError *__autoreleasing *)error +{ + // Deprecated, calling this method is no longer required + return true; +} + +#pragma mark - + +- (NSString *)description +{ + NSArray *items = [self allItems]; + if (items.count == 0) { + return @"()"; + } + NSMutableString *description = [[NSMutableString alloc] initWithString:@"(\n"]; + for (NSDictionary *item in items) { + [description appendFormat:@" %@", item]; + } + [description appendString:@")"]; + return description.copy; +} + +- (NSString *)debugDescription +{ + return [NSString stringWithFormat:@"%@", [self items]]; +} + +#pragma mark - + +- (NSMutableDictionary *)query +{ + NSMutableDictionary *query = [[NSMutableDictionary alloc] init]; + + CFTypeRef itemClass = [self itemClassObject]; + query[(__bridge __strong id)kSecClass] =(__bridge id)itemClass; + if (floor(NSFoundationVersionNumber) > floor(993.00)) { // iOS 7+ (NSFoundationVersionNumber_iOS_6_1) + query[(__bridge __strong id)kSecAttrSynchronizable] = (__bridge id)kSecAttrSynchronizableAny; + } + + if (itemClass == kSecClassGenericPassword) { + query[(__bridge __strong id)(kSecAttrService)] = _service; +#if !TARGET_IPHONE_SIMULATOR + if (_accessGroup) { + query[(__bridge __strong id)kSecAttrAccessGroup] = _accessGroup; + } +#endif + } else { + if (_server.host) { + query[(__bridge __strong id)kSecAttrServer] = _server.host; + } + if (_server.port) { + query[(__bridge __strong id)kSecAttrPort] = _server.port; + } + CFTypeRef protocolTypeObject = [self protocolTypeObject]; + if (protocolTypeObject) { + query[(__bridge __strong id)kSecAttrProtocol] = (__bridge id)protocolTypeObject; + } + CFTypeRef authenticationTypeObject = [self authenticationTypeObject]; + if (authenticationTypeObject) { + query[(__bridge __strong id)kSecAttrAuthenticationType] = (__bridge id)authenticationTypeObject; + } + } + +#if TARGET_OS_IOS + if (_authenticationPrompt) { + if (floor(NSFoundationVersionNumber) > floor(1047.25)) { // iOS 8+ (NSFoundationVersionNumber_iOS_7_1) + query[(__bridge __strong id)kSecUseOperationPrompt] = _authenticationPrompt; + } else { + NSLog(@"%@", @"Unavailable 'authenticationPrompt' attribute on iOS versions prior to 8.0."); + } + } +#endif + + return query; +} + +- (NSMutableDictionary *)attributesWithKey:(NSString *)key value:(NSData *)value error:(NSError *__autoreleasing *)error +{ + NSMutableDictionary *attributes; + + if (key) { + attributes = [self query]; + attributes[(__bridge __strong id)kSecAttrAccount] = key; + } else { + attributes = [[NSMutableDictionary alloc] init]; + } + + attributes[(__bridge __strong id)kSecValueData] = value; + +#if TARGET_OS_IOS + double iOS_7_1_or_10_9_2 = 1047.25; // NSFoundationVersionNumber_iOS_7_1 +#else + double iOS_7_1_or_10_9_2 = 1056.13; // NSFoundationVersionNumber10_9_2 +#endif + CFTypeRef accessibilityObject = [self accessibilityObject]; + if (_authenticationPolicy && accessibilityObject) { + if (floor(NSFoundationVersionNumber) > floor(iOS_7_1_or_10_9_2)) { // iOS 8+ or OS X 10.10+ + CFErrorRef securityError = NULL; + SecAccessControlRef accessControl = SecAccessControlCreateWithFlags(kCFAllocatorDefault, accessibilityObject, (SecAccessControlCreateFlags)_authenticationPolicy, &securityError); + if (securityError) { + NSError *e = (__bridge NSError *)securityError; + NSLog(@"error: [%@] %@", @(e.code), e.localizedDescription); + if (error) { + *error = e; + return nil; + } + } + if (!accessControl) { + NSString *message = NSLocalizedString(@"Unexpected error has occurred.", nil); + NSError *e = [self.class unexpectedError:message]; + if (error) { + *error = e; + } + return nil; + } + attributes[(__bridge __strong id)kSecAttrAccessControl] = (__bridge id)accessControl; + } else { +#if TARGET_OS_IOS + NSLog(@"%@", @"Unavailable 'Touch ID integration' on iOS versions prior to 8.0."); +#else + NSLog(@"%@", @"Unavailable 'Touch ID integration' on OS X versions prior to 10.10."); +#endif + } + } else { + if (floor(NSFoundationVersionNumber) <= floor(iOS_7_1_or_10_9_2) && _accessibility == UICKeyChainStoreAccessibilityWhenPasscodeSetThisDeviceOnly) { +#if TARGET_OS_IOS + NSLog(@"%@", @"Unavailable 'UICKeyChainStoreAccessibilityWhenPasscodeSetThisDeviceOnly' attribute on iOS versions prior to 8.0."); +#else + NSLog(@"%@", @"Unavailable 'UICKeyChainStoreAccessibilityWhenPasscodeSetThisDeviceOnly' attribute on OS X versions prior to 10.10."); +#endif + } else { + if (accessibilityObject) { + attributes[(__bridge __strong id)kSecAttrAccessible] = (__bridge id)accessibilityObject; + } + } + } + + if (floor(NSFoundationVersionNumber) > floor(993.00)) { // iOS 7+ + _synchronizable = YES; + attributes[(__bridge __strong id)kSecAttrSynchronizable] = @(_synchronizable); + } + + return attributes; +} + +#pragma mark - + +- (CFTypeRef)itemClassObject +{ + switch (_itemClass) { + case UICKeyChainStoreItemClassGenericPassword: + return kSecClassGenericPassword; + case UICKeyChainStoreItemClassInternetPassword: + return kSecClassInternetPassword; + default: + return nil; + } +} + +- (CFTypeRef)protocolTypeObject +{ + switch (_protocolType) { + case UICKeyChainStoreProtocolTypeFTP: + return kSecAttrProtocolFTP; + case UICKeyChainStoreProtocolTypeFTPAccount: + return kSecAttrProtocolFTPAccount; + case UICKeyChainStoreProtocolTypeHTTP: + return kSecAttrProtocolHTTP; + case UICKeyChainStoreProtocolTypeIRC: + return kSecAttrProtocolIRC; + case UICKeyChainStoreProtocolTypeNNTP: + return kSecAttrProtocolNNTP; + case UICKeyChainStoreProtocolTypePOP3: + return kSecAttrProtocolPOP3; + case UICKeyChainStoreProtocolTypeSMTP: + return kSecAttrProtocolSMTP; + case UICKeyChainStoreProtocolTypeSOCKS: + return kSecAttrProtocolSOCKS; + case UICKeyChainStoreProtocolTypeIMAP: + return kSecAttrProtocolIMAP; + case UICKeyChainStoreProtocolTypeLDAP: + return kSecAttrProtocolLDAP; + case UICKeyChainStoreProtocolTypeAppleTalk: + return kSecAttrProtocolAppleTalk; + case UICKeyChainStoreProtocolTypeAFP: + return kSecAttrProtocolAFP; + case UICKeyChainStoreProtocolTypeTelnet: + return kSecAttrProtocolTelnet; + case UICKeyChainStoreProtocolTypeSSH: + return kSecAttrProtocolSSH; + case UICKeyChainStoreProtocolTypeFTPS: + return kSecAttrProtocolFTPS; + case UICKeyChainStoreProtocolTypeHTTPS: + return kSecAttrProtocolHTTPS; + case UICKeyChainStoreProtocolTypeHTTPProxy: + return kSecAttrProtocolHTTPProxy; + case UICKeyChainStoreProtocolTypeHTTPSProxy: + return kSecAttrProtocolHTTPSProxy; + case UICKeyChainStoreProtocolTypeFTPProxy: + return kSecAttrProtocolFTPProxy; + case UICKeyChainStoreProtocolTypeSMB: + return kSecAttrProtocolSMB; + case UICKeyChainStoreProtocolTypeRTSP: + return kSecAttrProtocolRTSP; + case UICKeyChainStoreProtocolTypeRTSPProxy: + return kSecAttrProtocolRTSPProxy; + case UICKeyChainStoreProtocolTypeDAAP: + return kSecAttrProtocolDAAP; + case UICKeyChainStoreProtocolTypeEPPC: + return kSecAttrProtocolEPPC; + case UICKeyChainStoreProtocolTypeNNTPS: + return kSecAttrProtocolNNTPS; + case UICKeyChainStoreProtocolTypeLDAPS: + return kSecAttrProtocolLDAPS; + case UICKeyChainStoreProtocolTypeTelnetS: + return kSecAttrProtocolTelnetS; + case UICKeyChainStoreProtocolTypeIRCS: + return kSecAttrProtocolIRCS; + case UICKeyChainStoreProtocolTypePOP3S: + return kSecAttrProtocolPOP3S; + default: + return nil; + } +} + +- (CFTypeRef)authenticationTypeObject +{ + switch (_authenticationType) { + case UICKeyChainStoreAuthenticationTypeNTLM: + return kSecAttrAuthenticationTypeNTLM; + case UICKeyChainStoreAuthenticationTypeMSN: + return kSecAttrAuthenticationTypeMSN; + case UICKeyChainStoreAuthenticationTypeDPA: + return kSecAttrAuthenticationTypeDPA; + case UICKeyChainStoreAuthenticationTypeRPA: + return kSecAttrAuthenticationTypeRPA; + case UICKeyChainStoreAuthenticationTypeHTTPBasic: + return kSecAttrAuthenticationTypeHTTPBasic; + case UICKeyChainStoreAuthenticationTypeHTTPDigest: + return kSecAttrAuthenticationTypeHTTPDigest; + case UICKeyChainStoreAuthenticationTypeHTMLForm: + return kSecAttrAuthenticationTypeHTMLForm; + case UICKeyChainStoreAuthenticationTypeDefault: + return kSecAttrAuthenticationTypeDefault; + default: + return nil; + } +} + +- (CFTypeRef)accessibilityObject +{ + switch (_accessibility) { + case UICKeyChainStoreAccessibilityWhenUnlocked: + return kSecAttrAccessibleWhenUnlocked; + case UICKeyChainStoreAccessibilityAfterFirstUnlock: + return kSecAttrAccessibleAfterFirstUnlock; + case UICKeyChainStoreAccessibilityAlways: + return kSecAttrAccessibleAlways; + case UICKeyChainStoreAccessibilityWhenPasscodeSetThisDeviceOnly: + return kSecAttrAccessibleWhenPasscodeSetThisDeviceOnly; + case UICKeyChainStoreAccessibilityWhenUnlockedThisDeviceOnly: + return kSecAttrAccessibleWhenUnlockedThisDeviceOnly; + case UICKeyChainStoreAccessibilityAfterFirstUnlockThisDeviceOnly: + return kSecAttrAccessibleAfterFirstUnlockThisDeviceOnly; + case UICKeyChainStoreAccessibilityAlwaysThisDeviceOnly: + return kSecAttrAccessibleAlwaysThisDeviceOnly; + default: + return nil; + } +} + ++ (NSError *)argumentError:(NSString *)message +{ + NSError *error = [NSError errorWithDomain:UICKeyChainStoreErrorDomain code:UICKeyChainStoreErrorInvalidArguments userInfo:@{NSLocalizedDescriptionKey: message}]; + NSLog(@"error: [%@] %@", @(error.code), error.localizedDescription); + return error; +} + ++ (NSError *)conversionError:(NSString *)message +{ + NSError *error = [NSError errorWithDomain:UICKeyChainStoreErrorDomain code:-67594 userInfo:@{NSLocalizedDescriptionKey: message}]; + NSLog(@"error: [%@] %@", @(error.code), error.localizedDescription); + return error; +} + ++ (NSError *)securityError:(OSStatus)status +{ + NSString *message = @"Security error has occurred."; + NSError *error = [NSError errorWithDomain:UICKeyChainStoreErrorDomain code:status userInfo:@{NSLocalizedDescriptionKey: message}]; + NSLog(@"OSStatus error: [%@] %@", @(error.code), error.localizedDescription); + return error; +} + ++ (NSError *)unexpectedError:(NSString *)message +{ + NSError *error = [NSError errorWithDomain:UICKeyChainStoreErrorDomain code:-99999 userInfo:@{NSLocalizedDescriptionKey: message}]; + NSLog(@"error: [%@] %@", @(error.code), error.localizedDescription); + return error; +} + +@end diff --git a/Assets/Script/Core/Utils/IOSKeychainPlugin/Plugins/iOS/UICKeyChainStore.mm.meta b/Assets/Script/Core/Utils/IOSKeychainPlugin/Plugins/iOS/UICKeyChainStore.mm.meta new file mode 100644 index 00000000..385828c2 --- /dev/null +++ b/Assets/Script/Core/Utils/IOSKeychainPlugin/Plugins/iOS/UICKeyChainStore.mm.meta @@ -0,0 +1,80 @@ +fileFormatVersion: 2 +guid: 8f64b3beee95e834bb4a011282e94170 +timeCreated: 1438262131 +licenseType: Store +PluginImporter: + serializedVersion: 1 + iconMap: {} + executionOrder: {} + isPreloaded: 0 + platformData: + Android: + enabled: 0 + settings: + CPU: AnyCPU + Any: + enabled: 0 + settings: {} + Editor: + enabled: 0 + settings: + CPU: AnyCPU + DefaultValueInitialized: true + OS: AnyOS + Linux: + enabled: 0 + settings: + CPU: x86 + Linux64: + enabled: 0 + settings: + CPU: x86_64 + LinuxUniversal: + enabled: 0 + settings: + CPU: AnyCPU + OSXIntel: + enabled: 0 + settings: + CPU: AnyCPU + OSXIntel64: + enabled: 0 + settings: + CPU: AnyCPU + OSXUniversal: + enabled: 0 + settings: + CPU: AnyCPU + SamsungTV: + enabled: 0 + settings: + STV_MODEL: STANDARD_13 + WP8: + enabled: 0 + settings: + CPU: AnyCPU + DontProcess: False + PlaceholderPath: + Win: + enabled: 0 + settings: + CPU: AnyCPU + Win64: + enabled: 0 + settings: + CPU: AnyCPU + WindowsStoreApps: + enabled: 0 + settings: + CPU: AnyCPU + DontProcess: False + PlaceholderPath: + SDK: AnySDK + iOS: + enabled: 1 + settings: + CompileFlags: + FrameworkDependencies: + userData: + assetBundleName: + assetBundleVariant: diff --git "a/Assets/Script/Core/Utils/IOSKeychainPlugin/\350\257\264\346\230\216.txt" "b/Assets/Script/Core/Utils/IOSKeychainPlugin/\350\257\264\346\230\216.txt" new file mode 100644 index 00000000..f391c420 --- /dev/null +++ "b/Assets/Script/Core/Utils/IOSKeychainPlugin/\350\257\264\346\230\216.txt" @@ -0,0 +1,6 @@ +IOSԿ״ +Plugin Methods + +Keychain.SetValue(string key, string value) - Stores a string value in the Keychain. +Keychain.GetValue(string key) - Returns a string value from Keychain associated with that key. +Keychain.DeleteValue(string key) - Deletes the keychain value associated with that key. \ No newline at end of file diff --git "a/Assets/Script/Core/Utils/IOSKeychainPlugin/\350\257\264\346\230\216.txt.meta" "b/Assets/Script/Core/Utils/IOSKeychainPlugin/\350\257\264\346\230\216.txt.meta" new file mode 100644 index 00000000..3c6de168 --- /dev/null +++ "b/Assets/Script/Core/Utils/IOSKeychainPlugin/\350\257\264\346\230\216.txt.meta" @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: c2c8850f9edc3524d932e069f5757d50 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/IniConfigTool.cs b/Assets/Script/Core/Utils/IniConfigTool.cs new file mode 100644 index 00000000..4c609c56 --- /dev/null +++ b/Assets/Script/Core/Utils/IniConfigTool.cs @@ -0,0 +1,138 @@ +using System; +using System.Collections; +using System.Collections.Generic; +using System.IO; +using System.Text; +using UnityEngine; + +public class IniConfigTool +{ + public Dictionary configData; + //string fullFileName; + public IniConfigTool(string filePath) + { + configData = new Dictionary(); + + if (string.IsNullOrEmpty(filePath)) + return; + bool hasCfgFile = File.Exists(filePath); + if (hasCfgFile == false) + { + return; + } + StreamReader reader = new StreamReader(filePath, Encoding.Default); + string line; + int index = 0; + while ((line = reader.ReadLine()) != null) + { + + Parse(ref index, line); + } + reader.Close(); + } + + public void ReInit(string content) + { + if (string.IsNullOrEmpty(content)) + return; + string[] lines = content.Split(new string[] { "\r\n" }, StringSplitOptions.RemoveEmptyEntries); + int index = 0; + foreach (var line in lines) + { + Parse(ref index, line); + } + } + + private void Parse(ref int index, string line) + { + try + { + if (line.StartsWith("#") || string.IsNullOrEmpty(line)) + configData.Add("#" + index++, line); + else + { + if (line.Contains("=")) + { + int i = line.IndexOf('='); + string key = line.Substring(0, i); + string value = line.Substring(i + 1); + if (configData.ContainsKey(key)) + { + Debug.LogError("已包含key:" + key); + return; + } + configData.Add(key, value); + } + else + configData.Add("#" + index++, line); + } + } + catch (System.Exception e) + { + Debug.LogError(e); + } + } + private string Get(string key) + { + if (configData.Count <= 0) + return null; + else if (configData.ContainsKey(key)) + return configData[key]; + else + return null; + } + + public bool GetBool(string key, bool defaultValue) + { + return GetValue(key, defaultValue); + } + public int GetInt(string key, int defaultValue) + { + return GetValue(key, defaultValue); + } + public string GetString(string key, string defaultValue) + { + return GetValue(key, defaultValue); + } + + public T GetValue(string key, T defaultValue) + { + string res = Get(key); + if (string.IsNullOrEmpty(res)) + { + return defaultValue; + } + else + { + try + { + return (T)Convert.ChangeType(res, typeof(T)); + } + catch (System.Exception e) + { + Debug.LogError(e); + } + return defaultValue; + } + } + public void Set(string key, string value) + { + if (configData.ContainsKey(key)) + configData[key] = value; + else + configData.Add(key, value); + } + //public void Save() + //{ + // StreamWriter writer = new StreamWriter(fullFileName, false, Encoding.Default); + // IDictionaryEnumerator enu = configData.GetEnumerator(); + // while (enu.MoveNext()) + // { + // if (enu.Key.ToString().StartsWith("#")) + // writer.WriteLine(enu.Key + "" + enu.Value); + // else + // writer.WriteLine(enu.Key + "=" + enu.Value); + // } + // writer.Close(); + //} +} \ No newline at end of file diff --git a/Assets/Script/Core/Utils/IniConfigTool.cs.meta b/Assets/Script/Core/Utils/IniConfigTool.cs.meta new file mode 100644 index 00000000..a513c8be --- /dev/null +++ b/Assets/Script/Core/Utils/IniConfigTool.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 15923332094b29c409249f5715139309 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/Json.meta b/Assets/Script/Core/Utils/Json.meta new file mode 100644 index 00000000..604029b5 --- /dev/null +++ b/Assets/Script/Core/Utils/Json.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 63a1ac8da40edfd4cb94f9b56c4ff8f3 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/Json/DeJson.cs b/Assets/Script/Core/Utils/Json/DeJson.cs new file mode 100644 index 00000000..0c97eaa6 --- /dev/null +++ b/Assets/Script/Core/Utils/Json/DeJson.cs @@ -0,0 +1,650 @@ +/* + * Copyright 2014, Gregg Tavares. + * All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are + * met: + * + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above + * copyright notice, this list of conditions and the following disclaimer + * in the documentation and/or other materials provided with the + * distribution. + * * Neither the name of Gregg Tavares. nor the names of its + * contributors may be used to endorse or promote products derived from + * this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS + * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT + * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR + * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT + * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, + * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT + * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, + * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY + * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE + * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +using FrameWork; +using System; +using System.Collections; +using System.Collections.Generic; +using System.Text; + +public class Deserializer { + + /// + /// A Class used to direct which class to make when it's not obvious, like if you have a class + /// with a member that's a base class but the actual class could be one of many derived classes. + /// + public abstract class CustomCreator { + + /// + /// Creates an new derived class when a base is expected + /// + /// A dictionary of the json fields that belong to the object to be created. + /// A dictionary of the json fields that belong to the object that is the parent of the object to be created. + /// + /// Example: Assume you have the following classes + /// + /// class Fruit { public int type; } + /// class Apple : Fruit { public float height; public float radius; }; + /// class Raspberry : Fruit { public int numBulbs; } + /// + /// You'd register a dervied CustomCreator for type `Fruit`. When the Deserialize needs to create + /// a `Fruit` it will call your Create function. Using `src` you could look at `type` and + /// decide whether to make an Apple or a Raspberry. + /// + /// int type = src["type"]; + /// if (type == 0) { return new Apple; } + /// if (type == 1) { return new Raspberry; } + /// . + /// + /// If the parent has info on the type you can do this + /// + /// class Fruit { } + /// class Apple : Fruit { public float height; public float radius; }; + /// class Raspberry : Fruit { public int numBulbs; } + /// class Basket { public int typeInBasket; Fruit fruit; } + /// + /// In this case again, when trying to create a `Fruit` your CustomCreator.Create function + /// will be called. You can use `'parentSrc`' to look at the fields from 'Basket' as in + /// + /// int typeInBasket = parentSrc['typeInBasket']; + /// if (type == 0) { return new Apple; } + /// if (type == 1) { return new Raspberry; } + /// . + /// + /// + /// The created object + public abstract object Create(Dictionary src, Dictionary parentSrc); + + /// + /// The base type this CustomCreator makes. + /// + /// The type this CustomCreator makes. + public abstract System.Type TypeToCreate(); + } + + static public System.Type GetTypeByString(string typeStr) { + return System.Type.GetType (typeStr); + } + + /// + /// Deserializer for Json to your classes. + /// + public Deserializer(bool includePrivateFields = false) { + m_creators = new Dictionary(); + m_fieldFlags = + System.Reflection.BindingFlags.Instance | + System.Reflection.BindingFlags.Public | + (includePrivateFields ? System.Reflection.BindingFlags.NonPublic : 0); + } + + /// + /// Deserializes a json string into classes. + /// + /// String containing JSON + /// An instance of class T. + /// + /// + /// public class Foo { + /// public int num; + /// public string name; + /// public float weight; + /// }; + /// + /// public class Bar { + /// public int hp; + /// public Foo someFoo; + /// }; + /// .. + /// Deserializer deserializer = new Deserializer(); + /// + /// string json = "{\"hp\":123,\"someFoo\":{\"num\":456,\"name\":\"gman\",\"weight\":156.4}}"; + /// + /// Bar bar = deserializer.Deserialize(json); + /// + /// print("bar.hp: " + bar.hp); + /// print("bar.someFoo.num: " + bar.someFoo.num); + /// print("bar.someFoo.name: " + bar.someFoo.name); + /// print("bar.someFoo.weight: " + bar.someFoo.weight); + /// + /// + /// + public T Deserialize(string json) { + object o = Json.Deserialize(json); + return Deserialize(o); + } + + /// + /// Deserializes a object into classes. + /// + /// Object containing data + /// An instance of class T. + /// + /// + /// public class Foo { + /// public int num; + /// public string name; + /// public float weight; + /// }; + /// + /// public class Bar { + /// public int hp; + /// public Foo someFoo; + /// }; + /// .. + /// Deserializer deserializer = new Deserializer(); + /// + /// Dictionary d = new Dictionary + /// d["num"] = 123; + /// d["name"] = "Bob"; + /// d["weight] = 4.5f; + /// + /// Foo foo = deserializer.Deserialize(d); + /// + /// print("foo.num: " + foo.num); + /// print("foo.name: " + foo.name); + /// print("foo.weight: " + foo.weight); + /// + /// + /// + public T Deserialize(object o) { + return (T)ConvertToType(o, typeof(T), null); + } + + public object Deserialize(Type type, string json) + { + object o = Json.Deserialize(json); + return ConvertToType(o, type, null); + } + + public object Deserialize(string typeName, string json) + { + object o = Json.Deserialize(json); + Type type = Type.GetType(typeName); + return ConvertToType(o, type, null); + } + + /// + /// Registers a CustomCreator. + /// + /// The creator to register + public void RegisterCreator(CustomCreator creator) { + System.Type t = creator.TypeToCreate(); + m_creators[t] = creator; + } + + private object DeserializeO(Type destType, Dictionary src, Dictionary parentSrc) { + object dest = null; + + // This seems like a hack but for now maybe it's the right thing? + // Basically if the thing you want is a Dictionary + // Then just give it to you since that's the source. No need + // to try to copy it. + if (destType == typeof(System.Object) || + destType == typeof(System.Collections.Generic.Dictionary)) { + return src; + } + + // First see if there is a CustomCreator for this type. + CustomCreator creator; + if (m_creators.TryGetValue(destType, out creator)) { + dest = creator.Create(src, parentSrc); + } + + if (dest == null) { + // Check if there is a type serialized for this + object typeNameObject; + if (src.TryGetValue("$dotNetType", out typeNameObject)) { + destType = System.Type.GetType((string)typeNameObject); + } + dest = Activator.CreateInstance(destType); + } + + DeserializeIt(dest, src); + return dest; + } + + private void DeserializeIt(object dest, Dictionary src) { + System.Type type = dest.GetType(); + System.Reflection.FieldInfo[] fields = type.GetFields(m_fieldFlags); + DeserializeClassFields(dest, fields, src); + } + + private void DeserializeClassFields(object dest, System.Reflection.FieldInfo[] fields, Dictionary src) { + foreach (System.Reflection.FieldInfo info in fields) { + if (info.IsStatic) { + continue; + } + object value; + if (src.TryGetValue(info.Name, out value)) { + DeserializeField(dest, info, value, src); + } + } + } + + private void DeserializeField(object dest, System.Reflection.FieldInfo info, object value, Dictionary src) { + Type fieldType = info.FieldType; + object o = ConvertToType(value, fieldType, src); + if (fieldType.IsAssignableFrom(o.GetType())) { + info.SetValue(dest, o); + } + } + + public static bool IsGenericList(System.Type type) + { + return type.IsGenericType && (type.GetGenericTypeDefinition() == typeof(List<>)); + } + + public static bool IsGenericDictionary(System.Type type) + { + return type.IsGenericType && (type.GetGenericTypeDefinition() == typeof(Dictionary<,>)); + } + + private object ConvertToType(object value, System.Type type, Dictionary src) { + if (type.IsArray) { + return ConvertToArray(value, type, src); + } else if (Deserializer.IsGenericList(type)) { + return ConvertToList(value, type, src); + } else if (Deserializer.IsGenericDictionary(type)) { + return ConvertToDictionary(value, type, src); +// } else if (type == typeof(List)) { +// object[] oArray = ((List)value).ToArray(); +// return ConvertToArray(oArray, type, src); +// } else if (type.IsPrimitive) { +// return System.ComponentModel.TypeDescriptor.GetConverter(type).ConvertFromInvariantString(value.ToString ()); + } else if (type.IsEnum) { + return System.Enum.Parse(type, Convert.ToString(value)); + } else if (type == typeof(string)) { + return Convert.ToString(value); + } else if (type == typeof(Byte)) { + return Convert.ToByte(value); + } else if (type == typeof(SByte)) { + return Convert.ToSByte(value); + } else if (type == typeof(Int16)) { + return Convert.ToInt16(value); + } else if (type == typeof(UInt16)) { + return Convert.ToUInt16(value); + } else if (type == typeof(Int32)) { + return Convert.ToInt32(value); + } else if (type == typeof(UInt32)) { + return Convert.ToUInt32(value); + } else if (type == typeof(Int64)) { + return Convert.ToInt64(value); + } else if (type == typeof(UInt64)) { + return Convert.ToUInt64(value); + } else if (type == typeof(Char)) { + return Convert.ToChar(value); + } else if (type == typeof(Double)) { + return Convert.ToDouble(value); + } else if (type == typeof(Single)) { + return Convert.ToSingle(value); + } else if (type == typeof(int)) { + return Convert.ToInt32(value); + } else if (type == typeof(float)) { + return Convert.ToSingle(value); + } else if (type == typeof(double)) { + return Convert.ToDouble(value); + } else if (type == typeof(bool)) { + return Convert.ToBoolean(value); + } else if (type == typeof(Boolean)) { + return Convert.ToBoolean(value); + } else if (type.IsValueType) { + return DeserializeO(type, (Dictionary)value, src); + } else if (type == typeof(System.Object)) { + return value; + } else if (type.IsClass) { + return DeserializeO(type, (Dictionary)value, src); + } else { + // Should we throw here? + } + return value; + } + + private object ConvertToDictionary(object value, System.Type type, Dictionary src) { + Type typeDef = type.GetGenericTypeDefinition(); + Type[] typeArgs = type.GetGenericArguments(); + Type constructed = typeDef.MakeGenericType(typeArgs); + object dict = Activator.CreateInstance(constructed); + Dictionary srcDict = (Dictionary)value; + foreach(KeyValuePair entry in srcDict) + { + object elementKey = ConvertToType(entry.Key, typeArgs[0], src); + object elementValue = ConvertToType(entry.Value, typeArgs[1], src); + dict.GetType().GetMethod("Add").Invoke(dict, new[] {elementKey, elementValue}); + } + return dict; + } + + private object ConvertToList(object value, System.Type type, Dictionary src) { + Type typeDef = type.GetGenericTypeDefinition(); + Type[] typeArgs = type.GetGenericArguments(); + Type constructed = typeDef.MakeGenericType(typeArgs); + object list = Activator.CreateInstance(constructed); + List elements = (List)value; + int index = 0; + foreach (object elementValue in elements) { + object o = ConvertToType(elementValue, typeArgs[0], src); + list.GetType().GetMethod("Add").Invoke(list, new[] {o}); + ++index; + } + return list; + } + + private object ConvertToArray(object value, System.Type type, Dictionary src) { + List elements = (List)value; + int numElements = elements.Count; + Type elementType = type.GetElementType(); + Array array = Array.CreateInstance(elementType, numElements); + int index = 0; + foreach (object elementValue in elements) { + object o = ConvertToType(elementValue, elementType, src); + array.SetValue(o, index); + ++index; + } + return array; + } + + private Dictionary m_creators; + private System.Reflection.BindingFlags m_fieldFlags; +}; + +/// +/// At this point this is just a namespace. +/// See Serializer.Serialize +/// +public class Serializer { + + /// + /// Serializes an object to JSON. + /// + /// Only Public fields will be serialized. + /// + /// Object to serialized + /// true if you want it to add type data for derived types + /// try if you want whitespace, linebreaks, and indention + /// a json string representing the object passed in. + public static string Serialize(object obj, bool includeTypeInfoForDerivedTypes = false, bool prettyPrint = false, bool includePrivateFields = false) { + Serializer s = new Serializer(includeTypeInfoForDerivedTypes, prettyPrint, includePrivateFields); + s.SerializeValue(obj); + return s.GetJson(); + } + + private Serializer(bool includeTypeInfoForDerivedTypes, bool prettyPrint, bool includePrivateFields) { + m_builder = new StringBuilder(); + m_includeTypeInfoForDerivedTypes = includeTypeInfoForDerivedTypes; + m_prettyPrint = prettyPrint; + m_includePrivateFields = includePrivateFields; + m_prefix = ""; + + m_fieldFlags = + System.Reflection.BindingFlags.Instance | + System.Reflection.BindingFlags.Public | + (m_includePrivateFields ? System.Reflection.BindingFlags.NonPublic : 0); + } + + private string GetJson() { + return m_builder.ToString(); + } + + private StringBuilder m_builder; + private bool m_includeTypeInfoForDerivedTypes; + private bool m_prettyPrint; + private bool m_includePrivateFields; + private System.Reflection.BindingFlags m_fieldFlags; + private string m_prefix; + + private void Indent() { + if (m_prettyPrint) { + m_prefix = m_prefix + " "; + } + } + + private void Outdent() { + if (m_prettyPrint) { + m_prefix = m_prefix.Substring(2); + } + } + + private void AddIndent() { + if (m_prettyPrint) { + m_builder.Append(m_prefix); + } + } + + private void AddLine() { + if (m_prettyPrint) { + m_builder.Append("\n"); + } + } + + private void AddSpace() { + if (m_prettyPrint) { + m_builder.Append(" "); + } + } + + private void SerializeValue(object obj) { + if (obj == null) { + m_builder.Append("undefined"); + return; + } + System.Type type = obj.GetType(); + + if (type.IsArray) { + SerializeArray(obj); + } else if (Deserializer.IsGenericList(type)) { //(type == typeof(List)) { + Type elementType = type.GetGenericArguments()[0]; + System.Reflection.MethodInfo castMethod = typeof(System.Linq.Enumerable).GetMethod("Cast").MakeGenericMethod( new System.Type[]{ elementType } ); + System.Reflection.MethodInfo toArrayMethod = typeof(System.Linq.Enumerable).GetMethod("ToArray").MakeGenericMethod( new System.Type[]{ elementType } ); + var castedObjectEnum = castMethod.Invoke(null, new object[] { obj }); + var castedObject = toArrayMethod.Invoke(null, new object[] { castedObjectEnum }); +// object[] oArray = ((List)obj).ToArray(); +// SerializeArray(oArray); + SerializeArray(castedObject); + } else if (type.IsEnum) { + SerializeString(obj.ToString()); + } else if (type == typeof(string)) { + SerializeString(obj as string); + } else if (type == typeof(Char)) { + SerializeString(obj.ToString()); + } else if (type == typeof(bool)) { + m_builder.Append((bool)obj ? "true" : "false"); + } else if (type == typeof(Boolean)) { + m_builder.Append((Boolean)obj ? "true" : "false"); +// } else if (type.IsPrimitive) { +// m_builder.Append(System.ComponentModel.TypeDescriptor.GetConverter(type).ConvertToInvariantString(obj)); + + m_builder.Append(Convert.ChangeType(obj, typeof(string))); + } else if (type == typeof(int)) { + m_builder.Append(obj); + } else if (type == typeof(Byte)) { + m_builder.Append(obj); + } else if (type == typeof(SByte)) { + m_builder.Append(obj); + } else if (type == typeof(Int16)) { + m_builder.Append(obj); + } else if (type == typeof(UInt16)) { + m_builder.Append(obj); + } else if (type == typeof(Int32)) { + m_builder.Append(obj); + } else if (type == typeof(UInt32)) { + m_builder.Append(obj); + } else if (type == typeof(Int64)) { + m_builder.Append(obj); + } else if (type == typeof(UInt64)) { + m_builder.Append(obj); + } else if (type == typeof(Single)) { + m_builder.Append(((Single)obj).ToString("R", System.Globalization.CultureInfo.InvariantCulture)); + } else if (type == typeof(Double)) { + m_builder.Append(((Double)obj).ToString("R", System.Globalization.CultureInfo.InvariantCulture)); + } else if (type == typeof(float)) { + m_builder.Append(((float)obj).ToString("R", System.Globalization.CultureInfo.InvariantCulture)); + } else if (type == typeof(double)) { + m_builder.Append(((double)obj).ToString("R", System.Globalization.CultureInfo.InvariantCulture)); + } else if (type.IsValueType) { + SerializeObject(obj); + } else if (type.IsClass) { + SerializeObject(obj); + } else { + throw new System.InvalidOperationException("unsupport type: " + type.Name); + } + } + + private void SerializeArray(object obj) { + m_builder.Append("["); + AddLine(); + Indent(); + Array array = obj as Array; + bool first = true; + foreach (object element in array) { + if (!first) { + m_builder.Append(","); + AddLine(); + } + AddIndent(); + SerializeValue(element); + first = false; + } + AddLine(); + Outdent(); + AddIndent(); + m_builder.Append("]"); + } + + private void SerializeDictionary(IDictionary obj) { + bool first = true; + foreach (object key in obj.Keys) { + if (!first) { + m_builder.Append(','); + AddLine(); + } + + AddIndent(); + SerializeString(key.ToString()); + m_builder.Append(':'); + AddSpace(); + + SerializeValue(obj[key]); + + first = false; + } + } + + private void SerializeObject(object obj) { + m_builder.Append("{"); + AddLine(); + Indent(); + bool first = true; + if (m_includeTypeInfoForDerivedTypes) { + // Only inlcude type info for derived types. + System.Type type = obj.GetType(); + System.Type baseType = type.BaseType; + if (baseType != null && baseType != typeof(System.Object)) { + AddIndent(); + SerializeString("$dotNetType"); // assuming this won't clash with user's properties. + m_builder.Append(":"); + AddSpace(); + SerializeString(type.AssemblyQualifiedName); + } + } + + IDictionary asDict; + if ((asDict = obj as IDictionary) != null) { + SerializeDictionary(asDict); + } else { + System.Reflection.FieldInfo[] fields = obj.GetType().GetFields(m_fieldFlags); + foreach (System.Reflection.FieldInfo info in fields) { + if (info.IsStatic) { + continue; + } + object fieldValue = info.GetValue(obj); + if (fieldValue != null) { + if (!first) { + m_builder.Append(","); + AddLine(); + } + AddIndent(); + SerializeString(info.Name); + m_builder.Append(":"); + AddSpace(); + SerializeValue(fieldValue); + first = false; + } + } + } + AddLine(); + Outdent(); + AddIndent(); + m_builder.Append("}"); + } + + private void SerializeString(string str) { + m_builder.Append('\"'); + + char[] charArray = str.ToCharArray(); + foreach (var c in charArray) { + switch (c) { + case '"': + m_builder.Append("\\\""); + break; + case '\\': + m_builder.Append("\\\\"); + break; + case '\b': + m_builder.Append("\\b"); + break; + case '\f': + m_builder.Append("\\f"); + break; + case '\n': + m_builder.Append("\\n"); + break; + case '\r': + m_builder.Append("\\r"); + break; + case '\t': + m_builder.Append("\\t"); + break; + default: + int codepoint = Convert.ToInt32(c); + if ((codepoint >= 32) && (codepoint <= 126)) { + m_builder.Append(c); + } else { + m_builder.Append("\\u"); + m_builder.Append(codepoint.ToString("x4")); + } + break; + } + } + + m_builder.Append('\"'); + } +} + diff --git a/Assets/Script/Core/Utils/Json/DeJson.cs.meta b/Assets/Script/Core/Utils/Json/DeJson.cs.meta new file mode 100644 index 00000000..cdf65cf1 --- /dev/null +++ b/Assets/Script/Core/Utils/Json/DeJson.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: c9a182ce31f22714e8d6c1ff56c5cc32 +timeCreated: 1510932222 +licenseType: Pro +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/JsonTool.cs b/Assets/Script/Core/Utils/Json/JsonTool.cs similarity index 99% rename from Assets/Script/Core/Utils/JsonTool.cs rename to Assets/Script/Core/Utils/Json/JsonTool.cs index be558158..25334cc6 100644 --- a/Assets/Script/Core/Utils/JsonTool.cs +++ b/Assets/Script/Core/Utils/Json/JsonTool.cs @@ -32,7 +32,6 @@ public static string Object2Json(object obj) //目前unity的json不支持List 和 Dictionary 在此用MINIjson做了封装 //不支持嵌套 - #region List public static List Json2List(string jsonData) diff --git a/Assets/Script/Core/Utils/JsonTool.cs.meta b/Assets/Script/Core/Utils/Json/JsonTool.cs.meta similarity index 100% rename from Assets/Script/Core/Utils/JsonTool.cs.meta rename to Assets/Script/Core/Utils/Json/JsonTool.cs.meta diff --git a/Assets/Script/Core/Utils/MiniJSON.cs b/Assets/Script/Core/Utils/Json/MiniJSON.cs similarity index 100% rename from Assets/Script/Core/Utils/MiniJSON.cs rename to Assets/Script/Core/Utils/Json/MiniJSON.cs diff --git a/Assets/Script/Core/Utils/MiniJSON.cs.meta b/Assets/Script/Core/Utils/Json/MiniJSON.cs.meta similarity index 100% rename from Assets/Script/Core/Utils/MiniJSON.cs.meta rename to Assets/Script/Core/Utils/Json/MiniJSON.cs.meta diff --git a/Assets/Script/Core/Utils/Json/SimpleJson.meta b/Assets/Script/Core/Utils/Json/SimpleJson.meta new file mode 100644 index 00000000..9d71d64a --- /dev/null +++ b/Assets/Script/Core/Utils/Json/SimpleJson.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 5c25c030f6d2c1f44930f6af73c72027 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/Json/SimpleJson/JsonUtils.cs b/Assets/Script/Core/Utils/Json/SimpleJson/JsonUtils.cs new file mode 100644 index 00000000..32c1d743 --- /dev/null +++ b/Assets/Script/Core/Utils/Json/SimpleJson/JsonUtils.cs @@ -0,0 +1,600 @@ +using UnityEngine; +using System.Collections; +using System.Collections.Generic; +using System.IO; +using System; +using System.Reflection; +using Framework; + +/// +/// Json处理工具类 +/// +public static class JsonUtils + { + private static Type list_Type = typeof(List<>); + private static Type dictionary_Type = typeof(Dictionary<,>); + private static BindingFlags flags = BindingFlags.Instance | BindingFlags.Public; + private static Type notJsonSerialized_Type = typeof(NotJsonSerializedAttribute); + public static string ToJson(object data) + { + try + { + object temp = ChangeObjectToJsonObject(data); + if (null == temp) + return ""; + return SimpleJsonTool.SerializeObject(temp); + } + catch (Exception e) + { + Debug.LogError(e); + } + return null; + } + public static T FromJson(string json) + { + try + { + object obj = FromJson(typeof(T), json); + return obj == null ? default(T) : (T)obj; + } + catch (Exception e) + { + Debug.LogError("json:" + json + "\n" + e); + } + return default(T); + } + public static object FromJson(Type type, string json) + { + try + { + object jsonObj = SimpleJsonTool.DeserializeObject(json); + return ChangeJsonDataToObjectByType(type, jsonObj); + } + catch (Exception e) + { + Debug.LogError("json:" + json + "\n" + e); + } + return null; + } + public static bool TryFromJson(out object res,Type type,string json) + { + try + { + object jsonObj = SimpleJsonTool.DeserializeObject(json); + //Debug.Log("TryFromJson:" + jsonObj); + res= ChangeJsonDataToObjectByType(type, jsonObj); + } + catch (Exception e) + { + Debug.LogError("json:"+ json+"\n"+e); + res = null; + return false; + } + return true; + } + public static bool TryFromJson(out T res, string json) + { + try + { + object obj = null; + bool state = TryFromJson(out obj, typeof(T), json); + res = (obj == null ? default(T) : (T)obj); + //Debug.Log("Change Value: obj" + obj + " res:" + res); + return state; + } + catch (Exception e) + { + Debug.LogError("json:" + json + "\n" + e); + res = default(T); + return false; + } + + } + + #region List + /// + /// Json转换List + /// + /// + /// T的type + /// + private static object JsonToList(string json, Type itemType) + { + if (string.IsNullOrEmpty(json)) + return null; + object obj = SimpleJsonTool.DeserializeObject(json); + object res = JsonObjectToList(obj, itemType); + return res; + } + private static object JsonObjectToList(object obj, Type itemType) + { + IList listData = obj as IList; + Type listType = list_Type.MakeGenericType(itemType); + object list = ReflectionUtils.CreateDefultInstance(listType); + if (listData == null || listData.Count == 0) + return list; + + MethodInfo addMethod = listType.GetMethod("Add"); + for (int i = 0; i < listData.Count; i++) + { + object obj0 = listData[i]; + obj0 = ChangeJsonDataToObjectByType(itemType, obj0); + if (obj0 == null) + continue; + addMethod.Invoke(list, new object[] { obj0 }); + } + return list; + } + + + /// + /// List转换为Json + /// + /// List + /// json + private static string ListToJson(object datas) + { + object temp = ListArrayToJsonObject(datas, true); + return SimpleJsonTool.SerializeObject(temp); + + } + private static object ListArrayToJsonObject(object datas, bool isList) + { + Type type = datas.GetType(); + PropertyInfo pro = null; + if (isList) + { + pro = type.GetProperty("Count"); + } + else + { + pro = type.GetProperty("Length"); + } + + int count = (int)pro.GetValue(datas, null); + MethodInfo methodInfo = null; + if (isList) + methodInfo = type.GetMethod("get_Item", flags); + else + methodInfo = type.GetMethod("GetValue", new Type[] { typeof(int) }); + List temp = new List(); + for (int i = 0; i < count; i++) + { + object da = methodInfo.Invoke(datas, new object[] { i }); + da = ChangeObjectToJsonObject(da); + if (null == da) + continue; + temp.Add(da); + } + return temp; + } + #endregion + + #region Array + + /// + /// Json转换为Array + /// + /// + /// 数组的类型T[]的T类型 + /// + private static object JsonToArray(string json, Type itemType) + { + object obj = SimpleJsonTool.DeserializeObject(json); + return JsonObjectToArray(obj, itemType); + } + private static object JsonObjectToArray(object data, Type itemType) + { + object result = JsonObjectToList(data, itemType); + MethodInfo method = result.GetType().GetMethod("ToArray"); + //Debug.Log("JsonObjectToArray : result:" + result.GetType().FullName); + return method.Invoke(result, null); + } + /// + /// Array转换为Json + /// + /// + /// + private static string ArrayToJson(object datas) + { + object temp = ListArrayToJsonObject(datas, false); + return SimpleJsonTool.SerializeObject(temp); + } + #endregion + #region class或struct + /// + /// class或struct转换为json + /// + /// + /// + private static string ClassOrStructToJson(object data) + { + object jsonObject = ClassOrStructToJsonObject(data); + return SimpleJsonTool.SerializeObject(jsonObject); + } + private static object ClassOrStructToJsonObject(object data) + { + IDictionary dic = new Dictionary(); + Type type = data.GetType(); + + FieldInfo[] fields = type.GetFields(flags); + + for (int i = 0; i < fields.Length; i++) + { + FieldInfo f = fields[i]; + + if (ReflectionUtils.IsDelegate(f.FieldType)) + continue; + if (CheckHaveNotJsonSerializedAttribute(f)) + continue; + try + { + + object v = f.GetValue(data); + string name = f.Name; + if (v == null) + continue; + v = ChangeObjectToJsonObject(v); + dic.Add(name, v); + } + catch + { + continue; + } + } + + PropertyInfo[] propertys = type.GetProperties(flags); + for (int i = 0; i < propertys.Length; i++) + { + PropertyInfo p = propertys[i]; + if (CheckPropertyInfo(p)) + { + if (CheckHaveNotJsonSerializedAttribute(p)) + continue; + try + { + object v = p.GetValue(data, null); + if (v == null) + continue; + v = ChangeObjectToJsonObject(v); + dic.Add(p.Name, v); + } + catch (Exception e) + { + Debug.LogError(type+" property :" + p.Name + "\n" + e); + continue; + } + } + } + return dic; + } + + /// + /// json转换为class或struct + /// + /// + /// class或struct的type + /// + private static object JsonToClassOrStruct(string json, Type type) + { + if (string.IsNullOrEmpty(json)) + return null; + object obj = SimpleJsonTool.DeserializeObject(json); + return JsonObjectToClassOrStruct(obj, type); + } + private static object JsonObjectToClassOrStruct(object jsonObj, Type type) + { + IDictionary dic = (IDictionary)jsonObj; + object instance = ReflectionUtils.CreateDefultInstance(type); + if (dic == null || instance == null) + { + return null; + } + foreach (var item in dic) + { + string key = item.Key.ToString(); + object value = item.Value; + FieldInfo f = type.GetField(key, flags); + if (f != null) + { + value = ChangeJsonDataToObjectByType(f.FieldType, value); + f.SetValue(instance, value); + } + else + { + PropertyInfo p = type.GetProperty(key, flags); + if (CheckPropertyInfo(p)) + { + try + { + value = ChangeJsonDataToObjectByType(p.PropertyType, value); + p.SetValue(instance, value, null); + } + catch (Exception e) + { + Debug.LogError("property :" + p.Name + "\n" + e); + continue; + } + } + } + } + return instance; + } + #endregion + #region Dictionary + /// + /// Dictionary转换为json + /// + /// + /// + private static string DictionaryToJson(object data) + { + object obj = DictionaryToJsonObject(data); + return SimpleJsonTool.SerializeObject(obj); + } + + private static object DictionaryToJsonObject(object data) + { + Type type = data.GetType(); + PropertyInfo p = type.GetProperty("Count"); + int count = (int)p.GetValue(data, null); + + MethodInfo GetEnumeratorMe = type.GetMethod("GetEnumerator"); + PropertyInfo current = GetEnumeratorMe.ReturnParameter.ParameterType.GetProperty("Current"); + MethodInfo moveNext = GetEnumeratorMe.ReturnParameter.ParameterType.GetMethod("MoveNext"); + + Type[] typeArguments = type.GetGenericArguments(); + Type KeyValuePairType = typeof(KeyValuePair<,>).MakeGenericType(typeArguments); + PropertyInfo keyProperty = KeyValuePairType.GetProperty("Key"); + PropertyInfo valueProperty = KeyValuePairType.GetProperty("Value"); + + object enumerator = GetEnumeratorMe.Invoke(data, null); + + Dictionary dataDic = new Dictionary(); + for (int i = 0; i < count; i++) + { + moveNext.Invoke(enumerator, null); + object kv = current.GetValue(enumerator, null); + object key = keyProperty.GetValue(kv, null); + object value = valueProperty.GetValue(kv, null); + key = ChangeObjectToJsonObject(key); + value = ChangeObjectToJsonObject(value); + if (key == null || value == null) + continue; + dataDic.Add(key, value); + } + + return dataDic; + } + /// + /// json转换为Dictionary + /// + /// + /// key的type + /// value的type + /// + private static object JsonToDictionary(string json, Type keyType, Type valueType) + { + object obj = SimpleJsonTool.DeserializeObject(json); + return JsonObjectToDictionary(obj, keyType, valueType); + } + private static object JsonObjectToDictionary(object data, Type keyType, Type valueType) + { + IDictionary iDic = data as IDictionary; + //Debug.Log(iDic.Count); + Type dicType = dictionary_Type.MakeGenericType(keyType, valueType); + object tempDic = Activator.CreateInstance(dicType); + MethodInfo addDicMe = dicType.GetMethod("Add", flags); + + if (iDic != null) + { + foreach (var item in iDic) + { + object key = item.Key; + object value = item.Value; + key = ChangeJsonDataToObjectByType(keyType, key); + value = ChangeJsonDataToObjectByType(valueType, value); + addDicMe.Invoke(tempDic, new object[] { key, value }); + } + } + return tempDic; + } + #endregion + + #region Other + private static bool IsSupportBaseValueParseJson(Type t) + { + //p.PropertyType.IsPrimitive IsPrimitive 表示是否为基元类型之一,则为 true;否则为 false。 基元类型是 Boolean、 Byte、 SByte、 Int16、 UInt16、 Int32、 UInt32、 Int64、 UInt64、 Char、 Double和 Single。 + if (t.IsPrimitive + || t == typeof(decimal) + || t == typeof(string) + || t.IsEnum + || t==typeof(DateTime) + || t == typeof(DateTimeOffset) + || t == typeof(Guid) + || t == typeof(Uri)) + return true; + return false; + } + private static object ChangeJsonDataToObjectByType(Type type, object data) + { + object value = null; + if (data == null) + return value; + if (IsSupportBaseValueParseJson(type)) + { + value = SimpleJsonTool.DeserializeObject(data,type); + } + else if (type.IsArray) + { + try + { + value = JsonObjectToArray(data, type.GetElementType()); + } + catch (Exception e) + { + Debug.LogError("Array无法转换类型, data:" + data.GetType().FullName + " type.GetElementType(): " + type.GetElementType().FullName); + Debug.LogError(e); + } + } + else if (type.IsGenericType) + { + if (list_Type.Name == type.Name) + { + value = JsonObjectToList(data, type.GetGenericArguments()[0]); + } + else if (dictionary_Type.Name == type.Name) + { + Type[] ts = type.GetGenericArguments(); + value = JsonObjectToDictionary(data, ts[0], ts[1]); + } + else + { + value = JsonObjectToClassOrStruct(data, type); + } + } + else + { + if (type.IsClass || type.IsValueType) + { + value = JsonObjectToClassOrStruct(data, type); + } + } + if (value == null) + throw new Exception("Json Change Error !"); + try + { + value = ChangeType(value, type); + } + catch (Exception e) + { + throw new Exception("无法转换类型, type:" + type.FullName + " valueType: " + value.GetType().FullName + "\n " + e); + } + //Debug.Log("ChangeJsonDataToObjectByType:" + value); + return value; + } + static public object ChangeType(object value, Type type) + { + if (value == null && type.IsGenericType) return Activator.CreateInstance(type); + if (value == null) return null; + if (type == value.GetType()) return value; + if (!type.IsInterface && type.IsGenericType) + { + Type innerType = type.GetGenericArguments()[0]; + object innerValue = ChangeType(value, innerType); + return Activator.CreateInstance(type, new object[] { innerValue }); + } + //if (value is string && type == typeof(Guid)) return new Guid(value as string); + if (value is string && type == typeof(Version)) return new Version(value as string); + if (!(value is IConvertible)) return value; + + if (type == typeof(byte)) + { + return Convert.ToByte(value); + } + else if (type == typeof(int)) + return Convert.ToInt32(value); + else if (type == typeof(long)) + return Convert.ToInt64(value); + else if (type == typeof(bool)) + return Convert.ToBoolean(value); + else if (type == typeof(float)) + return Convert.ToSingle(value); + else if (type == typeof(double)) + return Convert.ToDouble(value); + else if (type == typeof(decimal)) + return Convert.ToDecimal(value); + else if (type == typeof(char)) + return Convert.ToChar(value); + else if (type == typeof(short)) + return Convert.ToInt16(value); + else if (type == typeof(sbyte)) + return Convert.ToSByte(value); + else if (type == typeof(ushort)) + return Convert.ToUInt16(value); + else if (type == typeof(uint)) + return Convert.ToUInt32(value); + else if (type == typeof(ulong)) + return Convert.ToUInt64(value); + + return Convert.ChangeType(value, type); + } + /// + /// 检测是否字段或属性添加了 NotJsonSerializedAttribute 特性 + /// + /// + /// + private static bool CheckHaveNotJsonSerializedAttribute(MemberInfo member) + { + object[] attrs = member.GetCustomAttributes(false); + bool isSerialized = false; + foreach (var att in attrs) + { + if (att.GetType() == notJsonSerialized_Type) + { + isSerialized = true; + break; + } + } + return isSerialized; + } + /// + /// 检查属性是否能用于序列化 + /// + /// + /// + private static bool CheckPropertyInfo(PropertyInfo property) + { + if (property == null) + return false; + if (!(property.CanRead && property.CanWrite)) + return false; + //索引器 + if (property.GetIndexParameters().Length > 0) + { + return false; + } + if (ReflectionUtils.IsDelegate(property.PropertyType)) + return false; + + + return true; + } + private static object ChangeObjectToJsonObject(object data) + { + if (null == data) + return data; + Type t = data.GetType(); + if (ReflectionUtils.IsDelegate(t)) + return null; + object value = data; + if (!IsSupportBaseValueParseJson(t)) + { + if (t.IsArray) + value = ListArrayToJsonObject(data, false); + else if (t.IsClass || t.IsGenericType) + { + if (list_Type.Name == t.Name) + value = ListArrayToJsonObject(data, true); + else if (dictionary_Type.Name == t.Name) + value = DictionaryToJsonObject(data); + else + value = ClassOrStructToJsonObject(data); + } + else + { + value = ClassOrStructToJsonObject(data); + } + } + return value; + } + #endregion + } + + + + [AttributeUsage(AttributeTargets.Field | AttributeTargets.Property)] + public class NotJsonSerializedAttribute : Attribute + { + + } diff --git a/Assets/Script/Core/Utils/Json/SimpleJson/JsonUtils.cs.meta b/Assets/Script/Core/Utils/Json/SimpleJson/JsonUtils.cs.meta new file mode 100644 index 00000000..5bfdd0d1 --- /dev/null +++ b/Assets/Script/Core/Utils/Json/SimpleJson/JsonUtils.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 5f75cee215a6cfb4e97ec790381f0e49 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/Json/SimpleJson/SimpleJson.Reflection.meta b/Assets/Script/Core/Utils/Json/SimpleJson/SimpleJson.Reflection.meta new file mode 100644 index 00000000..9f67f05a --- /dev/null +++ b/Assets/Script/Core/Utils/Json/SimpleJson/SimpleJson.Reflection.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 11c2cdb9ed06a1142a238c6819d9db53 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/Json/SimpleJson/SimpleJson.Reflection/ReflectionUtils.cs b/Assets/Script/Core/Utils/Json/SimpleJson/SimpleJson.Reflection/ReflectionUtils.cs new file mode 100644 index 00000000..e5c96244 --- /dev/null +++ b/Assets/Script/Core/Utils/Json/SimpleJson/SimpleJson.Reflection/ReflectionUtils.cs @@ -0,0 +1,404 @@ +using System; +using System.CodeDom.Compiler; +using System.Collections; +using System.Collections.Generic; +using System.Globalization; +using System.Reflection; +using UnityEngine; + +namespace Framework +{ + [GeneratedCode("reflection-utils", "1.0.0")] + internal class ReflectionsUtils + { + public delegate object GetDelegate(object source); + + public delegate void SetDelegate(object source, object value); + + public delegate object ConstructorDelegate(params object[] args); + + public delegate TValue ThreadSafeDictionaryValueFactory(TKey key); + + public sealed class ThreadSafeDictionary : IDictionary, ICollection>, IEnumerable>, IEnumerable + { + private readonly object _lock = new object(); + + private readonly ReflectionsUtils.ThreadSafeDictionaryValueFactory _valueFactory; + + private Dictionary _dictionary; + + public ICollection Keys + { + get + { + return this._dictionary.Keys; + } + } + + public ICollection Values + { + get + { + return this._dictionary.Values; + } + } + + public TValue this[TKey key] + { + get + { + return this.Get(key); + } + set + { + throw new NotImplementedException(); + } + } + + public int Count + { + get + { + return this._dictionary.Count; + } + } + + public bool IsReadOnly + { + get + { + throw new NotImplementedException(); + } + } + + public ThreadSafeDictionary(ReflectionsUtils.ThreadSafeDictionaryValueFactory valueFactory) + { + this._valueFactory = valueFactory; + } + + private TValue Get(TKey key) + { + TValue result; + TValue tValue; + if (this._dictionary == null) + { + result = this.AddValue(key); + } + else if (!this._dictionary.TryGetValue(key, out tValue)) + { + result = this.AddValue(key); + } + else + { + result = tValue; + } + return result; + } + + private TValue AddValue(TKey key) + { + TValue tValue = this._valueFactory(key); + object @lock = this._lock; + TValue result; + lock (@lock) + { + if (this._dictionary == null) + { + this._dictionary = new Dictionary(); + this._dictionary[key] = tValue; + } + else + { + TValue tValue2; + if (this._dictionary.TryGetValue(key, out tValue2)) + { + result = tValue2; + return result; + } + Dictionary dictionary = new Dictionary(this._dictionary); + dictionary[key] = tValue; + this._dictionary = dictionary; + } + } + result = tValue; + return result; + } + + public void Add(TKey key, TValue value) + { + throw new NotImplementedException(); + } + + public bool ContainsKey(TKey key) + { + return this._dictionary.ContainsKey(key); + } + + public bool Remove(TKey key) + { + throw new NotImplementedException(); + } + + public bool TryGetValue(TKey key, out TValue value) + { + value = this[key]; + return true; + } + + public void Add(KeyValuePair item) + { + throw new NotImplementedException(); + } + + public void Clear() + { + throw new NotImplementedException(); + } + + public bool Contains(KeyValuePair item) + { + throw new NotImplementedException(); + } + + public void CopyTo(KeyValuePair[] array, int arrayIndex) + { + throw new NotImplementedException(); + } + + public bool Remove(KeyValuePair item) + { + throw new NotImplementedException(); + } + + public IEnumerator> GetEnumerator() + { + return this._dictionary.GetEnumerator(); + } + + IEnumerator IEnumerable.GetEnumerator() + { + return this._dictionary.GetEnumerator(); + } + } + + private static readonly object[] EmptyObjects = new object[0]; + + public static Attribute GetAttribute(MemberInfo info, Type type) + { + Attribute result; + if (info == null || type == null || !Attribute.IsDefined(info, type)) + { + result = null; + } + else + { + result = Attribute.GetCustomAttribute(info, type); + } + return result; + } + + public static Attribute GetAttribute(Type objectType, Type attributeType) + { + Attribute result; + if (objectType == null || attributeType == null || !Attribute.IsDefined(objectType, attributeType)) + { + result = null; + } + else + { + result = Attribute.GetCustomAttribute(objectType, attributeType); + } + return result; + } + + public static Type[] GetGenericTypeArguments(Type type) + { + return type.GetGenericArguments(); + } + + public static bool IsTypeGenericeCollectionInterface(Type type) + { + bool result; + if (!type.IsGenericType) + { + result = false; + } + else + { + Type genericTypeDefinition = type.GetGenericTypeDefinition(); + result = (genericTypeDefinition == typeof(IList<>) || genericTypeDefinition == typeof(ICollection<>) || genericTypeDefinition == typeof(IEnumerable<>)); + } + return result; + } + + public static bool IsAssignableFrom(Type type1, Type type2) + { + return type1.IsAssignableFrom(type2); + } + + public static bool IsTypeDictionary(Type type) + { + bool result; + if (typeof(IDictionary).IsAssignableFrom(type)) + { + result = true; + } + else if (!type.IsGenericType) + { + result = false; + } + else + { + Type genericTypeDefinition = type.GetGenericTypeDefinition(); + result = (genericTypeDefinition == typeof(IDictionary<, >)); + } + return result; + } + + public static bool IsNullableType(Type type) + { + return type.IsGenericType && type.GetGenericTypeDefinition() == typeof(Nullable<>); + } + + public static object ToNullableType(object obj, Type nullableType) + { + return (obj != null) ? Convert.ChangeType(obj, Nullable.GetUnderlyingType(nullableType), CultureInfo.InvariantCulture) : null; + } + + public static bool IsValueType(Type type) + { + return type.IsValueType; + } + + public static IEnumerable GetConstructors(Type type) + { + return type.GetConstructors(); + } + + public static ConstructorInfo GetConstructorInfo(Type type, params Type[] argsType) + { + IEnumerable constructors = ReflectionsUtils.GetConstructors(type); + ConstructorInfo result; + foreach (ConstructorInfo current in constructors) + { + ParameterInfo[] parameters = current.GetParameters(); + if (argsType.Length == parameters.Length) + { + int num = 0; + bool flag = true; + ParameterInfo[] parameters2 = current.GetParameters(); + for (int i = 0; i < parameters2.Length; i++) + { + ParameterInfo parameterInfo = parameters2[i]; + if (parameterInfo.ParameterType != argsType[num]) + { + flag = false; + break; + } + } + if (flag) + { + result = current; + return result; + } + } + } + result = null; + return result; + } + + public static IEnumerable GetProperties(Type type) + { + return type.GetProperties(BindingFlags.Instance | BindingFlags.Static | BindingFlags.Public | BindingFlags.NonPublic); + } + + public static IEnumerable GetFields(Type type) + { + return type.GetFields(BindingFlags.Instance | BindingFlags.Static | BindingFlags.Public | BindingFlags.NonPublic); + } + + public static MethodInfo GetGetterMethodInfo(PropertyInfo propertyInfo) + { + return propertyInfo.GetGetMethod(true); + } + + public static MethodInfo GetSetterMethodInfo(PropertyInfo propertyInfo) + { + return propertyInfo.GetSetMethod(true); + } + + public static ReflectionsUtils.ConstructorDelegate GetContructor(ConstructorInfo constructorInfo) + { + return ReflectionsUtils.GetConstructorByReflection(constructorInfo); + } + + public static ReflectionsUtils.ConstructorDelegate GetContructor(Type type, params Type[] argsType) + { + return ReflectionsUtils.GetConstructorByReflection(type, argsType); + } + + public static ReflectionsUtils.ConstructorDelegate GetConstructorByReflection(ConstructorInfo constructorInfo) + { + return (object[] args) => constructorInfo.Invoke(args); + } + + public static ReflectionsUtils.ConstructorDelegate GetConstructorByReflection(Type type, params Type[] argsType) + { + ConstructorInfo constructorInfo = ReflectionsUtils.GetConstructorInfo(type, argsType); + return (constructorInfo != null) ? ReflectionsUtils.GetConstructorByReflection(constructorInfo) : null; + } + + public static ReflectionsUtils.GetDelegate GetGetMethod(PropertyInfo propertyInfo) + { + return ReflectionsUtils.GetGetMethodByReflection(propertyInfo); + } + + public static ReflectionsUtils.GetDelegate GetGetMethod(FieldInfo fieldInfo) + { + return ReflectionsUtils.GetGetMethodByReflection(fieldInfo); + } + + public static ReflectionsUtils.GetDelegate GetGetMethodByReflection(PropertyInfo propertyInfo) + { + MethodInfo methodInfo = ReflectionsUtils.GetGetterMethodInfo(propertyInfo); + Debug.Log("propertyInfo :" + propertyInfo.Name); + Debug.Log("methodInfo :" + methodInfo.Name); + return (object source) => methodInfo.Invoke(source, ReflectionsUtils.EmptyObjects); + } + + public static ReflectionsUtils.GetDelegate GetGetMethodByReflection(FieldInfo fieldInfo) + { + return (object source) => fieldInfo.GetValue(source); + } + + public static ReflectionsUtils.SetDelegate GetSetMethod(PropertyInfo propertyInfo) + { + return ReflectionsUtils.GetSetMethodByReflection(propertyInfo); + } + + public static ReflectionsUtils.SetDelegate GetSetMethod(FieldInfo fieldInfo) + { + return ReflectionsUtils.GetSetMethodByReflection(fieldInfo); + } + + public static ReflectionsUtils.SetDelegate GetSetMethodByReflection(PropertyInfo propertyInfo) + { + MethodInfo methodInfo = ReflectionsUtils.GetSetterMethodInfo(propertyInfo); + return delegate(object source, object value) + { + methodInfo.Invoke(source, new object[] + { + value + }); + }; + } + + public static ReflectionsUtils.SetDelegate GetSetMethodByReflection(FieldInfo fieldInfo) + { + return delegate(object source, object value) + { + fieldInfo.SetValue(source, value); + }; + } + } +} diff --git a/Assets/Script/Core/Utils/Json/SimpleJson/SimpleJson.Reflection/ReflectionUtils.cs.meta b/Assets/Script/Core/Utils/Json/SimpleJson/SimpleJson.Reflection/ReflectionUtils.cs.meta new file mode 100644 index 00000000..c2cf1c83 --- /dev/null +++ b/Assets/Script/Core/Utils/Json/SimpleJson/SimpleJson.Reflection/ReflectionUtils.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 60dfd9f33e7e25a4ba7dca194b59f090 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/Json/SimpleJson/SimpleJson.meta b/Assets/Script/Core/Utils/Json/SimpleJson/SimpleJson.meta new file mode 100644 index 00000000..0fcae32d --- /dev/null +++ b/Assets/Script/Core/Utils/Json/SimpleJson/SimpleJson.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: d026cfd7960f4574c83e30b4647bf03e +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/Json/SimpleJson/SimpleJson/IJsonSerializerStrategy.cs b/Assets/Script/Core/Utils/Json/SimpleJson/SimpleJson/IJsonSerializerStrategy.cs new file mode 100644 index 00000000..7c30ae72 --- /dev/null +++ b/Assets/Script/Core/Utils/Json/SimpleJson/SimpleJson/IJsonSerializerStrategy.cs @@ -0,0 +1,13 @@ +using System; +using System.CodeDom.Compiler; + +namespace Framework +{ + [GeneratedCode("simple-json", "1.0.0")] + public interface IJsonSerializerStrategy + { + bool TrySerializeNonPrimitiveObject(object input, out object output); + + object DeserializeObject(object value, Type type); + } +} diff --git a/Assets/Script/Core/Utils/Json/SimpleJson/SimpleJson/IJsonSerializerStrategy.cs.meta b/Assets/Script/Core/Utils/Json/SimpleJson/SimpleJson/IJsonSerializerStrategy.cs.meta new file mode 100644 index 00000000..dc662b25 --- /dev/null +++ b/Assets/Script/Core/Utils/Json/SimpleJson/SimpleJson/IJsonSerializerStrategy.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 51d021af871d1a94baefcf273312e3e8 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/Json/SimpleJson/SimpleJson/JsonArray.cs b/Assets/Script/Core/Utils/Json/SimpleJson/SimpleJson/JsonArray.cs new file mode 100644 index 00000000..77f96e42 --- /dev/null +++ b/Assets/Script/Core/Utils/Json/SimpleJson/SimpleJson/JsonArray.cs @@ -0,0 +1,24 @@ +using System; +using System.CodeDom.Compiler; +using System.Collections.Generic; +using System.ComponentModel; + +namespace Framework +{ + [GeneratedCode("simple-json", "1.0.0"), EditorBrowsable(EditorBrowsableState.Never)] + internal class JsonArray : List + { + public JsonArray() + { + } + + public JsonArray(int capacity) : base(capacity) + { + } + + public override string ToString() + { + return SimpleJsonTool.SerializeObject(this) ?? string.Empty; + } + } +} diff --git a/Assets/Script/Core/Utils/Json/SimpleJson/SimpleJson/JsonArray.cs.meta b/Assets/Script/Core/Utils/Json/SimpleJson/SimpleJson/JsonArray.cs.meta new file mode 100644 index 00000000..553d7742 --- /dev/null +++ b/Assets/Script/Core/Utils/Json/SimpleJson/SimpleJson/JsonArray.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: cafd8f425bf306b49b519ddd9bd13595 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/Json/SimpleJson/SimpleJson/JsonObject.cs b/Assets/Script/Core/Utils/Json/SimpleJson/SimpleJson/JsonObject.cs new file mode 100644 index 00000000..21088d91 --- /dev/null +++ b/Assets/Script/Core/Utils/Json/SimpleJson/SimpleJson/JsonObject.cs @@ -0,0 +1,172 @@ +using System; +using System.CodeDom.Compiler; +using System.Collections; +using System.Collections.Generic; +using System.ComponentModel; + +namespace Framework +{ + [GeneratedCode("simple-json", "1.0.0"), EditorBrowsable(EditorBrowsableState.Never)] + internal class JsonObject : IDictionary, ICollection>, IEnumerable>, IEnumerable + { + private readonly Dictionary _members; + + public object this[int index] + { + get + { + return JsonObject.GetAtIndex(this._members, index); + } + } + + public ICollection Keys + { + get + { + return this._members.Keys; + } + } + + public ICollection Values + { + get + { + return this._members.Values; + } + } + + public object this[object key] + { + get + { + return this._members[key]; + } + set + { + this._members[key] = value; + } + } + + public int Count + { + get + { + return this._members.Count; + } + } + + public bool IsReadOnly + { + get + { + return false; + } + } + + public JsonObject() + { + this._members = new Dictionary(); + } + + public JsonObject(IEqualityComparer comparer) + { + this._members = new Dictionary(comparer); + } + + internal static object GetAtIndex(IDictionary obj, int index) + { + if (obj == null) + { + throw new ArgumentNullException("obj"); + } + if (index >= obj.Count) + { + throw new ArgumentOutOfRangeException("index"); + } + int num = 0; + object result; + foreach (KeyValuePair current in obj) + { + if (num++ == index) + { + result = current.Value; + return result; + } + } + result = null; + return result; + } + + public void Add(object key, object value) + { + this._members.Add(key, value); + } + + public bool ContainsKey(object key) + { + return this._members.ContainsKey(key); + } + + public bool Remove(object key) + { + return this._members.Remove(key); + } + + public bool TryGetValue(object key, out object value) + { + return this._members.TryGetValue(key, out value); + } + + public void Add(KeyValuePair item) + { + this._members.Add(item.Key, item.Value); + } + + public void Clear() + { + this._members.Clear(); + } + + public bool Contains(KeyValuePair item) + { + return this._members.ContainsKey(item.Key) && this._members[item.Key] == item.Value; + } + + public void CopyTo(KeyValuePair[] array, int arrayIndex) + { + if (array == null) + { + throw new ArgumentNullException("array"); + } + int num = this.Count; + foreach (KeyValuePair current in this) + { + array[arrayIndex++] = current; + if (--num <= 0) + { + break; + } + } + } + + public bool Remove(KeyValuePair item) + { + return this._members.Remove(item.Key); + } + + public IEnumerator> GetEnumerator() + { + return this._members.GetEnumerator(); + } + + IEnumerator IEnumerable.GetEnumerator() + { + return this._members.GetEnumerator(); + } + + public override string ToString() + { + return SimpleJsonTool.SerializeObject(this); + } + } +} diff --git a/Assets/Script/Core/Utils/Json/SimpleJson/SimpleJson/JsonObject.cs.meta b/Assets/Script/Core/Utils/Json/SimpleJson/SimpleJson/JsonObject.cs.meta new file mode 100644 index 00000000..c6ee2065 --- /dev/null +++ b/Assets/Script/Core/Utils/Json/SimpleJson/SimpleJson/JsonObject.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: a2a47a694a37f0e4d97484dee3b67154 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/Json/SimpleJson/SimpleJson/PocoJsonSerializerStrategy.cs b/Assets/Script/Core/Utils/Json/SimpleJson/SimpleJson/PocoJsonSerializerStrategy.cs new file mode 100644 index 00000000..e5c0f41a --- /dev/null +++ b/Assets/Script/Core/Utils/Json/SimpleJson/SimpleJson/PocoJsonSerializerStrategy.cs @@ -0,0 +1,356 @@ +using System; +using System.CodeDom.Compiler; +using System.Collections; +using System.Collections.Generic; +using System.Globalization; +using System.Reflection; + +namespace Framework +{ + [GeneratedCode("simple-json", "1.0.0")] + public class PocoJsonSerializerStrategy : IJsonSerializerStrategy + { + internal IDictionary ConstructorCache; + + internal IDictionary> GetCache; + + internal IDictionary>> SetCache; + + internal static readonly Type[] EmptyTypes = new Type[0]; + + internal static readonly Type[] ArrayConstructorParameterTypes = new Type[] + { + typeof(int) + }; + + private static readonly string[] Iso8601Format = new string[] + { + "yyyy-MM-dd\\THH:mm:ss.FFFFFFF\\Z", + "yyyy-MM-dd\\THH:mm:ss\\Z", + "yyyy-MM-dd\\THH:mm:ssK" + }; + + public PocoJsonSerializerStrategy() + { + this.ConstructorCache = new ReflectionsUtils.ThreadSafeDictionary(new ReflectionsUtils.ThreadSafeDictionaryValueFactory(this.ContructorDelegateFactory)); + this.GetCache = new ReflectionsUtils.ThreadSafeDictionary>(new ReflectionsUtils.ThreadSafeDictionaryValueFactory>(this.GetterValueFactory)); + this.SetCache = new ReflectionsUtils.ThreadSafeDictionary>>(new ReflectionsUtils.ThreadSafeDictionaryValueFactory>>(this.SetterValueFactory)); + } + + protected virtual string MapClrMemberNameToJsonFieldName(string clrPropertyName) + { + return clrPropertyName; + } + + internal virtual ReflectionsUtils.ConstructorDelegate ContructorDelegateFactory(Type key) + { + return ReflectionsUtils.GetContructor(key, (!key.IsArray) ? PocoJsonSerializerStrategy.EmptyTypes : PocoJsonSerializerStrategy.ArrayConstructorParameterTypes); + } + + internal virtual IDictionary GetterValueFactory(Type type) + { + IDictionary dictionary = new Dictionary(); + foreach (PropertyInfo current in ReflectionsUtils.GetProperties(type)) + { + if (current.CanRead&& current.CanWrite) + { + MethodInfo getterMethodInfo = ReflectionsUtils.GetGetterMethodInfo(current); + if (!getterMethodInfo.IsStatic && getterMethodInfo.IsPublic) + { + dictionary[this.MapClrMemberNameToJsonFieldName(current.Name)] = ReflectionsUtils.GetGetMethod(current); + } + } + } + foreach (FieldInfo current2 in ReflectionsUtils.GetFields(type)) + { + if (!current2.IsStatic && current2.IsPublic) + { + dictionary[this.MapClrMemberNameToJsonFieldName(current2.Name)] = ReflectionsUtils.GetGetMethod(current2); + } + } + return dictionary; + } + + internal virtual IDictionary> SetterValueFactory(Type type) + { + IDictionary> dictionary = new Dictionary>(); + foreach (PropertyInfo current in ReflectionsUtils.GetProperties(type)) + { + if (current.CanWrite) + { + MethodInfo setterMethodInfo = ReflectionsUtils.GetSetterMethodInfo(current); + if (!setterMethodInfo.IsStatic && setterMethodInfo.IsPublic) + { + dictionary[this.MapClrMemberNameToJsonFieldName(current.Name)] = new KeyValuePair(current.PropertyType, ReflectionsUtils.GetSetMethod(current)); + } + } + } + foreach (FieldInfo current2 in ReflectionsUtils.GetFields(type)) + { + if (!current2.IsInitOnly && !current2.IsStatic && current2.IsPublic) + { + dictionary[this.MapClrMemberNameToJsonFieldName(current2.Name)] = new KeyValuePair(current2.FieldType, ReflectionsUtils.GetSetMethod(current2)); + } + } + return dictionary; + } + + public virtual bool TrySerializeNonPrimitiveObject(object input, out object output) + { + return this.TrySerializeKnownTypes(input, out output) || this.TrySerializeUnknownTypes(input, out output); + } + + public virtual object DeserializeObject(object value, Type type) + { + if (type == null) + { + throw new ArgumentNullException("type"); + } + string text = value as string; + object result; + if (type == typeof(Guid) && string.IsNullOrEmpty(text)) + { + result = default(Guid); + } + else if (value == null) + { + result = null; + } + else + { + object obj = null; + if (text != null) + { + if (text.Length != 0) + { + if (type.IsEnum) + { + return Enum.Parse(type, text); + } + if (type == typeof(DateTime) || (ReflectionsUtils.IsNullableType(type) && Nullable.GetUnderlyingType(type) == typeof(DateTime))) + { + result = DateTime.ParseExact(text, PocoJsonSerializerStrategy.Iso8601Format, CultureInfo.InvariantCulture, DateTimeStyles.AdjustToUniversal | DateTimeStyles.AssumeUniversal); + + return result; + } + if (type == typeof(DateTimeOffset) || (ReflectionsUtils.IsNullableType(type) && Nullable.GetUnderlyingType(type) == typeof(DateTimeOffset))) + { + result = DateTimeOffset.ParseExact(text, PocoJsonSerializerStrategy.Iso8601Format, CultureInfo.InvariantCulture, DateTimeStyles.AdjustToUniversal | DateTimeStyles.AssumeUniversal); + return result; + } + if (type == typeof(Guid) || (ReflectionsUtils.IsNullableType(type) && Nullable.GetUnderlyingType(type) == typeof(Guid))) + { + result = new Guid(text); + return result; + } + if (type == typeof(Uri)) + { + result = new Uri(text); + return result; + } + result = text; + return result; + } + else + { + + if(type == typeof(Guid)) + { + obj = default(Guid); + } + else if (ReflectionsUtils.IsNullableType(type) && Nullable.GetUnderlyingType(type) == typeof(Guid)) + { + obj = null; + } + else + { + obj = text; + } + if (!ReflectionsUtils.IsNullableType(type) && Nullable.GetUnderlyingType(type) == typeof(Guid)) + { + result = text; + return result; + } + } + } + else if (value is bool) + { + result = value; + return result; + } + bool flag = value is long; + bool flag2 = value is double; + if ((flag && type == typeof(long)) || (flag2 && type == typeof(double))) + { + result = value; + } + else if ((flag2 && type != typeof(double)) || (flag && type != typeof(long))) + { + obj = ((!typeof(IConvertible).IsAssignableFrom(type)) ? value : Convert.ChangeType(value, type, CultureInfo.InvariantCulture)); + if (ReflectionsUtils.IsNullableType(type)) + { + result = ReflectionsUtils.ToNullableType(obj, type); + } + else + { + result = obj; + } + } + else + { + IDictionary dictionary = value as IDictionary; + if (dictionary != null) + { + IDictionary dictionary2 = dictionary; + if (ReflectionsUtils.IsTypeDictionary(type)) + { + Type[] genericTypeArguments = ReflectionsUtils.GetGenericTypeArguments(type); + Type type2 = genericTypeArguments[0]; + Type type3 = genericTypeArguments[1]; + Type key = typeof(Dictionary<, >).MakeGenericType(new Type[] + { + type2, + type3 + }); + IDictionary dictionary3 = (IDictionary)this.ConstructorCache[key](null); + foreach (KeyValuePair current in dictionary2) + { + dictionary3.Add(current.Key, this.DeserializeObject(current.Value, type3)); + } + obj = dictionary3; + } + else if (type == typeof(object)) + { + obj = value; + } + else + { + obj = this.ConstructorCache[type](null); + foreach (KeyValuePair> current2 in this.SetCache[type]) + { + object value2; + if (dictionary2.TryGetValue(current2.Key, out value2)) + { + value2 = this.DeserializeObject(value2, current2.Value.Key); + current2.Value.Value(obj, value2); + } + } + } + } + else + { + IList list = value as IList; + if (list != null) + { + IList list2 = list; + IList list3 = null; + if (type.IsArray) + { + list3 = (IList)this.ConstructorCache[type](new object[] + { + list2.Count + }); + int num = 0; + foreach (object current3 in list2) + { + list3[num++] = this.DeserializeObject(current3, type.GetElementType()); + } + } + else if (ReflectionsUtils.IsTypeGenericeCollectionInterface(type) || ReflectionsUtils.IsAssignableFrom(typeof(IList), type)) + { + Type type4 = ReflectionsUtils.GetGenericTypeArguments(type)[0]; + Type key2 = typeof(List<>).MakeGenericType(new Type[] + { + type4 + }); + list3 = (IList)this.ConstructorCache[key2](new object[] + { + list2.Count + }); + foreach (object current4 in list2) + { + list3.Add(this.DeserializeObject(current4, type4)); + } + } + obj = list3; + } + } + result = obj; + } + } + return result; + } + + protected virtual object SerializeEnum(Enum p) + { + //ԭöתInt棬ijɱַ + //return Convert.ToDouble(p, CultureInfo.InvariantCulture); + return Convert.ToString(p, CultureInfo.InvariantCulture); + } + + protected virtual bool TrySerializeKnownTypes(object input, out object output) + { + bool result = true; + if (input is DateTime) + { + output = ((DateTime)input).ToUniversalTime().ToString(PocoJsonSerializerStrategy.Iso8601Format[0], CultureInfo.InvariantCulture); + } + else if (input is DateTimeOffset) + { + output = ((DateTimeOffset)input).ToUniversalTime().ToString(PocoJsonSerializerStrategy.Iso8601Format[0], CultureInfo.InvariantCulture); + } + else if (input is Guid) + { + output = ((Guid)input).ToString("D"); + } + else if (input is Uri) + { + output = input.ToString(); + } + else + { + Enum @enum = input as Enum; + if (@enum != null) + { + output = this.SerializeEnum(@enum); + } + else + { + result = false; + output = null; + } + } + return result; + } + + protected virtual bool TrySerializeUnknownTypes(object input, out object output) + { + if (input == null) + { + throw new ArgumentNullException("input"); + } + output = null; + Type type = input.GetType(); + bool result; + if (type.FullName == null) + { + result = false; + } + else + { + IDictionary dictionary = new Dictionary(); + IDictionary dictionary2 = this.GetCache[type]; + foreach (KeyValuePair current in dictionary2) + { + if (current.Value != null) + { + dictionary.Add(this.MapClrMemberNameToJsonFieldName(current.Key), current.Value(input)); + } + } + output = dictionary; + result = true; + } + return result; + } + } +} diff --git a/Assets/Script/Core/Utils/Json/SimpleJson/SimpleJson/PocoJsonSerializerStrategy.cs.meta b/Assets/Script/Core/Utils/Json/SimpleJson/SimpleJson/PocoJsonSerializerStrategy.cs.meta new file mode 100644 index 00000000..1dd20f82 --- /dev/null +++ b/Assets/Script/Core/Utils/Json/SimpleJson/SimpleJson/PocoJsonSerializerStrategy.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 73bb201dd1ee7ff4b84c05a765539ce1 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/Json/SimpleJson/SimpleJson/SimpleJson.cs b/Assets/Script/Core/Utils/Json/SimpleJson/SimpleJson/SimpleJson.cs new file mode 100644 index 00000000..fbc35d75 --- /dev/null +++ b/Assets/Script/Core/Utils/Json/SimpleJson/SimpleJson/SimpleJson.cs @@ -0,0 +1,879 @@ +using System; +using System.CodeDom.Compiler; +using System.Collections; +using System.Collections.Generic; +using System.ComponentModel; +using System.Globalization; +using System.Runtime.Serialization; +using System.Text; + +namespace Framework +{ + [GeneratedCode("simple-json", "1.0.0")] + public static class SimpleJsonTool + { + private const int TOKEN_NONE = 0; + + private const int TOKEN_CURLY_OPEN = 1; + + private const int TOKEN_CURLY_CLOSE = 2; + + private const int TOKEN_SQUARED_OPEN = 3; + + private const int TOKEN_SQUARED_CLOSE = 4; + + private const int TOKEN_COLON = 5; + + private const int TOKEN_COMMA = 6; + + private const int TOKEN_STRING = 7; + + private const int TOKEN_NUMBER = 8; + + private const int TOKEN_TRUE = 9; + + private const int TOKEN_FALSE = 10; + + private const int TOKEN_NULL = 11; + + private const int BUILDER_CAPACITY = 2000; + + private static IJsonSerializerStrategy _currentJsonSerializerStrategy; + + private static PocoJsonSerializerStrategy _pocoJsonSerializerStrategy; + + public static IJsonSerializerStrategy CurrentJsonSerializerStrategy + { + get + { + IJsonSerializerStrategy arg_18_0; + if ((arg_18_0 = SimpleJsonTool._currentJsonSerializerStrategy) == null) + { + arg_18_0 = (SimpleJsonTool._currentJsonSerializerStrategy = SimpleJsonTool.PocoJsonSerializerStrategy); + } + return arg_18_0; + } + set + { + SimpleJsonTool._currentJsonSerializerStrategy = value; + } + } + + [EditorBrowsable(EditorBrowsableState.Advanced)] + public static PocoJsonSerializerStrategy PocoJsonSerializerStrategy + { + get + { + PocoJsonSerializerStrategy arg_18_0; + if ((arg_18_0 = SimpleJsonTool._pocoJsonSerializerStrategy) == null) + { + arg_18_0 = (SimpleJsonTool._pocoJsonSerializerStrategy = new PocoJsonSerializerStrategy()); + } + return arg_18_0; + } + } + + public static object DeserializeObject(string json) + { + object result; + if (SimpleJsonTool.TryDeserializeObject(json, out result)) + { + return result; + } + throw new SerializationException("Invalid JSON string"); + } + + public static bool TryDeserializeObject(string json, out object obj) + { + bool result = true; + if (json != null) + { + char[] json2 = json.ToCharArray(); + int num = 0; + obj = SimpleJsonTool.ParseValue(json2, ref num, ref result); + } + else + { + obj = null; + } + return result; + } + + public static object DeserializeObject(string json, Type type, IJsonSerializerStrategy jsonSerializerStrategy) + { + object obj = SimpleJsonTool.DeserializeObject(json); + return (type != null && (obj == null || !ReflectionsUtils.IsAssignableFrom(obj.GetType(), type))) ? (jsonSerializerStrategy ?? SimpleJsonTool.CurrentJsonSerializerStrategy).DeserializeObject(obj, type) : obj; + } + public static object DeserializeObject(object obj, Type type) + { + return SimpleJsonTool.CurrentJsonSerializerStrategy.DeserializeObject(obj, type); + + } + + public static object DeserializeObject(string json, Type type) + { + return SimpleJsonTool.DeserializeObject(json, type, null); + } + + public static T DeserializeObject(string json, IJsonSerializerStrategy jsonSerializerStrategy) + { + return (T)((object)SimpleJsonTool.DeserializeObject(json, typeof(T), jsonSerializerStrategy)); + } + + public static T DeserializeObject(string json) + { + return (T)((object)SimpleJsonTool.DeserializeObject(json, typeof(T), null)); + } + + public static string SerializeObject(object json, IJsonSerializerStrategy jsonSerializerStrategy) + { + StringBuilder stringBuilder = GetStringBuilder(); + bool flag = SimpleJsonTool.SerializeValue(jsonSerializerStrategy, json, stringBuilder); + + string res = (!flag) ? null : stringBuilder.ToString(); + RecycleStringBuilder(stringBuilder); + return res; + } + + public static string SerializeObject(object json) + { + return SimpleJsonTool.SerializeObject(json, SimpleJsonTool.CurrentJsonSerializerStrategy); + } + + public static string EscapeToJavascriptString(string jsonString) + { + string result; + if (string.IsNullOrEmpty(jsonString)) + { + result = jsonString; + } + else + { + StringBuilder stringBuilder = GetStringBuilder(); + int i = 0; + while (i < jsonString.Length) + { + char c = jsonString[i++]; + if (c == '\\') + { + int num = jsonString.Length - i; + if (num >= 2) + { + char c2 = jsonString[i]; + if (c2 == '\\') + { + stringBuilder.Append('\\'); + i++; + } + else if (c2 == '"') + { + stringBuilder.Append("\""); + i++; + } + else if (c2 == 't') + { + stringBuilder.Append('\t'); + i++; + } + else if (c2 == 'b') + { + stringBuilder.Append('\b'); + i++; + } + else if (c2 == 'n') + { + stringBuilder.Append('\n'); + i++; + } + else if (c2 == 'r') + { + stringBuilder.Append('\r'); + i++; + } + } + } + else + { + stringBuilder.Append(c); + } + } + result = stringBuilder.ToString(); + + RecycleStringBuilder(stringBuilder); + } + return result; + } + + private static IDictionary ParseObject(char[] json, ref int index, ref bool success) + { + // IDictionary dictionary = new JsonObject(); + IDictionary dictionary = new Dictionary(); + SimpleJsonTool.NextToken(json, ref index); + bool flag = false; + IDictionary result; + while (!flag) + { + int num = SimpleJsonTool.LookAhead(json, index); + if (num != 0) + { + if (num == 6) + { + SimpleJsonTool.NextToken(json, ref index); + } + else + { + if (num == 2) + { + SimpleJsonTool.NextToken(json, ref index); + result = dictionary; + return result; + } + //string key = SimpleJsonTool.ParseString(json, ref index, ref success); + object key = SimpleJsonTool.ParseValue(json, ref index, ref success); + if (!success) + { + success = false; + result = null; + return result; + } + num = SimpleJsonTool.NextToken(json, ref index); + if (num != 5) + { + success = false; + result = null; + return result; + } + object value = SimpleJsonTool.ParseValue(json, ref index, ref success); + if (!success) + { + success = false; + result = null; + return result; + } + dictionary[key] = value; + } + continue; + } + success = false; + result = null; + return result; + } + result = dictionary; + return result; + } + + private static JsonArray ParseArray(char[] json, ref int index, ref bool success) + { + JsonArray jsonArray = new JsonArray(); + SimpleJsonTool.NextToken(json, ref index); + bool flag = false; + JsonArray result; + while (!flag) + { + int num = SimpleJsonTool.LookAhead(json, index); + if (num != 0) + { + if (num == 6) + { + SimpleJsonTool.NextToken(json, ref index); + } + else + { + if (num == 4) + { + SimpleJsonTool.NextToken(json, ref index); + break; + } + object item = SimpleJsonTool.ParseValue(json, ref index, ref success); + if (!success) + { + result = null; + return result; + } + jsonArray.Add(item); + } + continue; + } + success = false; + result = null; + return result; + } + result = jsonArray; + return result; + } + + private static object ParseValue(char[] json, ref int index, ref bool success) + { + object result; + switch (SimpleJsonTool.LookAhead(json, index)) + { + case 1: + result = SimpleJsonTool.ParseObject(json, ref index, ref success); + return result; + case 3: + result = SimpleJsonTool.ParseArray(json, ref index, ref success); + return result; + case 7: + result = SimpleJsonTool.ParseString(json, ref index, ref success); + return result; + case 8: + result = SimpleJsonTool.ParseNumber(json, ref index, ref success); + return result; + case 9: + SimpleJsonTool.NextToken(json, ref index); + result = true; + return result; + case 10: + SimpleJsonTool.NextToken(json, ref index); + result = false; + return result; + case 11: + SimpleJsonTool.NextToken(json, ref index); + result = null; + return result; + } + success = false; + result = null; + return result; + } + private static string ParseString(char[] json, ref int index, ref bool success) + { + StringBuilder stringBuilder = GetStringBuilder(); //new StringBuilder(2000); + + SimpleJsonTool.EatWhitespace(json, ref index); + char c = json[index++]; + bool flag = false; + string result; + while (!flag) + { + if (index == json.Length) + { + break; + } + c = json[index++]; + if (c == '"') + { + flag = true; + break; + } + if (c == '\\') + { + if (index == json.Length) + { + break; + } + c = json[index++]; + if (c == '"') + { + stringBuilder.Append('"'); + } + else if (c == '\\') + { + stringBuilder.Append('\\'); + } + else if (c == '/') + { + stringBuilder.Append('/'); + } + else if (c == 'b') + { + stringBuilder.Append('\b'); + } + else if (c == 'f') + { + stringBuilder.Append('\f'); + } + else if (c == 'n') + { + stringBuilder.Append('\n'); + } + else if (c == 'r') + { + stringBuilder.Append('\r'); + } + else if (c == 't') + { + stringBuilder.Append('\t'); + } + else if (c == 'u') + { + int num = json.Length - index; + if (num >= 4) + { + uint num2; + if (!(success = uint.TryParse(new string(json, index, 4), NumberStyles.HexNumber, CultureInfo.InvariantCulture, out num2))) + { + result = ""; + } + else + { + if (55296u > num2 || num2 > 56319u) + { + stringBuilder.Append(SimpleJsonTool.ConvertFromUtf32((int)num2)); + index += 4; + continue; + } + index += 4; + num = json.Length - index; + if (num >= 6) + { + uint num3; + if (new string(json, index, 2) == "\\u" && uint.TryParse(new string(json, index + 2, 4), NumberStyles.HexNumber, CultureInfo.InvariantCulture, out num3)) + { + if (56320u <= num3 && num3 <= 57343u) + { + stringBuilder.Append((char)num2); + stringBuilder.Append((char)num3); + index += 6; + continue; + } + } + } + success = false; + result = ""; + } + return result; + } + break; + } + } + else + { + stringBuilder.Append(c); + } + } + if (!flag) + { + success = false; + result = null; + return result; + } + result = stringBuilder.ToString(); + + RecycleStringBuilder(stringBuilder); + + return result; + } + + private static string ConvertFromUtf32(int utf32) + { + if (utf32 < 0 || utf32 > 1114111) + { + throw new ArgumentOutOfRangeException("utf32", "The argument must be from 0 to 0x10FFFF."); + } + if (55296 <= utf32 && utf32 <= 57343) + { + throw new ArgumentOutOfRangeException("utf32", "The argument must not be in surrogate pair range."); + } + string result; + if (utf32 < 65536) + { + result = new string((char)utf32, 1); + } + else + { + utf32 -= 65536; + result = new string(new char[] + { + (char)((utf32 >> 10) + 55296), + (char)(utf32 % 1024 + 56320) + }); + } + return result; + } + + private static object ParseNumber(char[] json, ref int index, ref bool success) + { + SimpleJsonTool.EatWhitespace(json, ref index); + int lastIndexOfNumber = SimpleJsonTool.GetLastIndexOfNumber(json, index); + int length = lastIndexOfNumber - index + 1; + string text = new string(json, index, length); + object result; + if (text.IndexOf(".", StringComparison.OrdinalIgnoreCase) != -1 || text.IndexOf("e", StringComparison.OrdinalIgnoreCase) != -1) + { + double num; + success = double.TryParse(new string(json, index, length), NumberStyles.Any, CultureInfo.InvariantCulture, out num); + result = num; + } + else + { + long num2; + success = long.TryParse(new string(json, index, length), NumberStyles.Any, CultureInfo.InvariantCulture, out num2); + result = num2; + } + index = lastIndexOfNumber + 1; + return result; + } + + private static int GetLastIndexOfNumber(char[] json, int index) + { + int i; + for (i = index; i < json.Length; i++) + { + if ("0123456789+-.eE".IndexOf(json[i]) == -1) + { + break; + } + } + return i - 1; + } + + private static void EatWhitespace(char[] json, ref int index) + { + while (index < json.Length) + { + if (" \t\n\r\b\f".IndexOf(json[index]) == -1) + { + break; + } + index++; + } + } + + private static int LookAhead(char[] json, int index) + { + int num = index; + return SimpleJsonTool.NextToken(json, ref num); + } + + private static int NextToken(char[] json, ref int index) + { + SimpleJsonTool.EatWhitespace(json, ref index); + int result; + if (index != json.Length) + { + char c = json[index]; + index++; + switch (c) + { + case ',': + result = 6; + return result; + case '-': + case '0': + case '1': + case '2': + case '3': + case '4': + case '5': + case '6': + case '7': + case '8': + case '9': + result = 8; + return result; + case '.': + case '/': + IL_69: + switch (c) + { + case '[': + result = 3; + return result; + case '\\': + IL_7E: + switch (c) + { + case '{': + result = 1; + return result; + case '|': + IL_93: + if (c != '"') + { + index--; + int num = json.Length - index; + if (num >= 5) + { + if (json[index] == 'f' && json[index + 1] == 'a' && json[index + 2] == 'l' && json[index + 3] == 's' && json[index + 4] == 'e') + { + index += 5; + result = 10; + return result; + } + } + if (num >= 4) + { + if (json[index] == 't' && json[index + 1] == 'r' && json[index + 2] == 'u' && json[index + 3] == 'e') + { + index += 4; + result = 9; + return result; + } + } + if (num >= 4) + { + if (json[index] == 'n' && json[index + 1] == 'u' && json[index + 2] == 'l' && json[index + 3] == 'l') + { + index += 4; + result = 11; + return result; + } + } + result = 0; + return result; + } + result = 7; + + return result; + + case '}': + result = 2; + return result; + default: + goto IL_93; + } + + + case ']': + result = 4; + return result; + default: + goto IL_7E; + } + + case ':': + result = 5; + return result; + default: + goto IL_69; + } + + } + result = 0; + return result; + } + + private static bool SerializeValue(IJsonSerializerStrategy jsonSerializerStrategy, object value, StringBuilder builder) + { + bool flag = true; + string text = value as string; + if (text != null) + { + flag = SimpleJsonTool.SerializeString(text, builder); + } + else + { + IDictionary dictionary = value as IDictionary; + if (dictionary != null) + { + flag = SimpleJsonTool.SerializeObject(jsonSerializerStrategy, dictionary.Keys, dictionary.Values, builder); + } + else + { + //UnityEngine.Debug.Log("===>>IEnumerable"); + IEnumerable enumerable = value as IEnumerable; + if (enumerable != null) + { + flag = SimpleJsonTool.SerializeArray(jsonSerializerStrategy, enumerable, builder); + } + else if (SimpleJsonTool.IsNumeric(value)) + { + flag = SimpleJsonTool.SerializeNumber(value, builder); + } + else if (value is bool) + { + builder.Append((!(bool)value) ? "false" : "true"); + } + else if (value == null) + { + builder.Append("null"); + } + else + { + object value2; + flag = jsonSerializerStrategy.TrySerializeNonPrimitiveObject(value, out value2); + if (flag) + { + SimpleJsonTool.SerializeValue(jsonSerializerStrategy, value2, builder); + } + } + } + } + return flag; + } + + private static bool SerializeObject(IJsonSerializerStrategy jsonSerializerStrategy, IEnumerable keys, IEnumerable values, StringBuilder builder) + { + builder.Append("{"); + IEnumerator enumerator = keys.GetEnumerator(); + IEnumerator enumerator2 = values.GetEnumerator(); + bool flag = true; + bool result; + while (enumerator.MoveNext() && enumerator2.MoveNext()) + { + object current = enumerator.Current; + object current2 = enumerator2.Current; + if (!flag) + { + builder.Append(","); + } + //string text = current as string; + //if (text != null) + //{ + // SimpleJsonTool.SerializeString(text, builder); + //} + if(SimpleJsonTool.SerializeValue(jsonSerializerStrategy, current, builder)) + { + + } + else if (!SimpleJsonTool.SerializeValue(jsonSerializerStrategy, current2, builder)) + { + result = false; + return result; + } + builder.Append(":"); + if (SimpleJsonTool.SerializeValue(jsonSerializerStrategy, current2, builder)) + { + flag = false; + continue; + } + result = false; + return result; + } + builder.Append("}"); + result = true; + return result; + } + + private static bool SerializeArray(IJsonSerializerStrategy jsonSerializerStrategy, IEnumerable anArray, StringBuilder builder) + { + builder.Append("["); + bool flag = true; + IEnumerator enumerator = anArray.GetEnumerator(); + bool result; + try + { + while (enumerator.MoveNext()) + { + object current = enumerator.Current; + if (!flag) + { + builder.Append(","); + } + if (!SimpleJsonTool.SerializeValue(jsonSerializerStrategy, current, builder)) + { + result = false; + return result; + } + flag = false; + } + } + finally + { + IDisposable disposable; + if ((disposable = (enumerator as IDisposable)) != null) + { + disposable.Dispose(); + } + } + builder.Append("]"); + result = true; + return result; + } + + private static bool SerializeString(string aString, StringBuilder builder) + { + builder.Append("\""); + char[] array = aString.ToCharArray(); + for (int i = 0; i < array.Length; i++) + { + char c = array[i]; + if (c == '"') + { + builder.Append("\\\""); + } + else if (c == '\\') + { + builder.Append("\\\\"); + } + else if (c == '\b') + { + builder.Append("\\b"); + } + else if (c == '\f') + { + builder.Append("\\f"); + } + else if (c == '\n') + { + builder.Append("\\n"); + } + else if (c == '\r') + { + builder.Append("\\r"); + } + else if (c == '\t') + { + builder.Append("\\t"); + } + else + { + builder.Append(c); + } + } + builder.Append("\""); + return true; + } + + private static bool SerializeNumber(object number, StringBuilder builder) + { + if (number is long) + { + builder.Append(((long)number).ToString(CultureInfo.InvariantCulture)); + } + else if (number is ulong) + { + builder.Append(((ulong)number).ToString(CultureInfo.InvariantCulture)); + } + else if (number is int) + { + builder.Append(((int)number).ToString(CultureInfo.InvariantCulture)); + } + else if (number is uint) + { + builder.Append(((uint)number).ToString(CultureInfo.InvariantCulture)); + } + else if (number is decimal) + { + builder.Append(((decimal)number).ToString(CultureInfo.InvariantCulture)); + } + else if (number is float) + { + builder.Append(((float)number).ToString(CultureInfo.InvariantCulture)); + } + else + { + builder.Append(Convert.ToDouble(number, CultureInfo.InvariantCulture).ToString("r", CultureInfo.InvariantCulture)); + } + return true; + } + + private static bool IsNumeric(object value) + { + return value is sbyte || value is byte || value is short || value is ushort || value is int || value is uint || value is long || value is ulong || value is float || value is double || value is decimal; + } + + private static Queue stringBuilders = new Queue(); + + private static StringBuilder GetStringBuilder() + { + StringBuilder builder = null; + if (stringBuilders.Count <= 0) + builder = new StringBuilder(2000); + else + { + builder = stringBuilders.Dequeue(); + if (builder.Length > 0) + builder.Remove(0, builder.Length); + } + + return builder; + } + private static void RecycleStringBuilder(StringBuilder builder) + { + stringBuilders.Enqueue(builder); + } + + } +} diff --git a/Assets/Script/Core/Utils/Json/SimpleJson/SimpleJson/SimpleJson.cs.meta b/Assets/Script/Core/Utils/Json/SimpleJson/SimpleJson/SimpleJson.cs.meta new file mode 100644 index 00000000..69d84621 --- /dev/null +++ b/Assets/Script/Core/Utils/Json/SimpleJson/SimpleJson/SimpleJson.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: cce0c979b5ecdcc499f0d6e48abac76b +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/MD5Tool.cs b/Assets/Script/Core/Utils/MD5Tool.cs index 0d0418f5..02c76831 100644 --- a/Assets/Script/Core/Utils/MD5Tool.cs +++ b/Assets/Script/Core/Utils/MD5Tool.cs @@ -3,8 +3,9 @@ using System.IO; using System; using System.Security.Cryptography; +using System.Text; -public class MD5Tool +public static class MD5Tool { public static string GetFileMD5(string filePath) { @@ -40,6 +41,20 @@ public static string GetObjectMD5(object obj) return GetMD5(ByteTool.Object2Bytes(obj)); } + public static int GetStringToHash(string content) + { + return GetHashMD5(System.Text.Encoding.Default.GetBytes(content)); + } + + public static string GetMD5FromString(string value) + { + MD5 md5 = new MD5CryptoServiceProvider(); + byte[] output = md5.ComputeHash(Encoding.UTF8.GetBytes(value)); + + string sign = BitConverter.ToString(output).Replace("-", ""); + return sign; + } + public static string GetMD5(byte[] data) { MD5 md5 = new MD5CryptoServiceProvider(); @@ -56,4 +71,21 @@ public static string GetMD5(byte[] data) return ""; } + + public static int GetHashMD5(byte[] data) + { + MD5 md5 = new MD5CryptoServiceProvider(); + byte[] result = md5.ComputeHash(data); + int hashCode = 0; + for (int i = 0; i < 4; i++) + { + hashCode += (Convert.ToInt32(result[i]) + Convert.ToInt32(result[i + 1]) + Convert.ToInt32(result[i + 2]) + Convert.ToInt32(result[i])) << i * 8; + } + return hashCode; + } + + public static int ToHash(this string content) + { + return GetStringToHash(content); + } } diff --git a/Assets/Script/Core/Utils/MD5Utils.cs b/Assets/Script/Core/Utils/MD5Utils.cs new file mode 100644 index 00000000..5f6b5653 --- /dev/null +++ b/Assets/Script/Core/Utils/MD5Utils.cs @@ -0,0 +1,82 @@ +using System; +using System.Collections.Generic; +using System.IO; +using System.Linq; +using System.Runtime.Serialization; +using System.Runtime.Serialization.Formatters.Binary; +using System.Security.Cryptography; +using System.Text; +using UnityEngine; + + +public static class MD5Utils +{ + public static string GetObjectMD5(object obj) + { + if (obj == null) + { + Debug.LogError("obj is Null !"); + return ""; + } + + return GetMD5(Object2Bytes(obj)); + } + public static int GetObjectMD5Hash(object obj) + { + return GetHashMD5(Object2Bytes(obj)); + + } + public static byte[] Object2Bytes(object obj) + { + byte[] buff; + using (MemoryStream ms = new MemoryStream()) + { + IFormatter iFormatter = new BinaryFormatter(); + iFormatter.Serialize(ms, obj); + buff = ms.GetBuffer(); + } + return buff; + } + + public static int GetStringToHash(string content) + { + return GetHashMD5(Encoding.UTF8.GetBytes(content)); + } + + + public static string GetMD5(byte[] data) + { + MD5 md5 = new MD5CryptoServiceProvider(); + byte[] result = md5.ComputeHash(data); + StringBuilder fileMD5 = new StringBuilder(); + foreach (byte b in result) + { + fileMD5.Append(Convert.ToString(b, 16)); + } + + return fileMD5.ToString(); + + + } + public static string GetMD5Base64(byte[] data) + { + using (MD5 mi = MD5.Create()) + { + //开始加密 + byte[] newBuffer = mi.ComputeHash(data); + return Convert.ToBase64String(newBuffer); + } + } + + public static int GetHashMD5(byte[] data) + { + MD5 md5 = new MD5CryptoServiceProvider(); + byte[] result = md5.ComputeHash(data); + int hashCode = 0; + for (int i = 0; i < 4; i++) + { + hashCode += (Convert.ToInt32(result[i]) + Convert.ToInt32(result[i + 1]) + Convert.ToInt32(result[i + 2]) + Convert.ToInt32(result[i])) << i * 8; + } + return hashCode; + } +} \ No newline at end of file diff --git a/Assets/Script/Core/Utils/MD5Utils.cs.meta b/Assets/Script/Core/Utils/MD5Utils.cs.meta new file mode 100644 index 00000000..16bafa2a --- /dev/null +++ b/Assets/Script/Core/Utils/MD5Utils.cs.meta @@ -0,0 +1,13 @@ +fileFormatVersion: 2 +guid: c2fecfc46048eb24b8c6a28d3b9ff6c4 +timeCreated: 1535506457 +licenseType: Pro +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/ParseTool.cs b/Assets/Script/Core/Utils/ParseTool.cs deleted file mode 100644 index 036d9ac2..00000000 --- a/Assets/Script/Core/Utils/ParseTool.cs +++ /dev/null @@ -1,98 +0,0 @@ -using UnityEngine; -using System.Collections; -using System; - -public class ParseTool : MonoBehaviour -{ - - public static Vector2 String2Vector2(string value) - { - try - { - string[] values = value.Split('|'); - float x = float.Parse(values[0]); - float y = float.Parse(values[1]); - - return new Vector2(x, y); - } - catch (Exception e) - { - throw new Exception("ParseVector2: Don't convert value to Vector2 value:" + value + "\n" + e.ToString()); // throw - } - } - - public static Vector3 String2Vector3(string value) - { - try - { - string[] values = value.Split('|'); - float x = float.Parse(values[0]); - float y = float.Parse(values[1]); - float z = float.Parse(values[2]); - - return new Vector3(x, y, z); - } - catch (Exception e) - { - throw new Exception("ParseVector3: Don't convert value to Vector3 value:" + value + "\n" + e.ToString()); // throw - } - } - - public static Color String2Color(string value) - { - try - { - string[] values = value.Split('|'); - float r = float.Parse(values[0]); - float g = float.Parse(values[1]); - float b = float.Parse(values[2]); - float a = 1; - - if (values.Length > 3) - { - a = float.Parse(values[3]); - } - - return new Color(r, g, b, a); - } - catch (Exception e) - { - throw new Exception("ParseColor: Don't convert value to Color value:" + value + "\n" + e.ToString()); // throw - } - } - - static string[] c_NullStringArray = new string[0]; - - public static string[] String2StringArray(string value) - { - if (value != null - && value != "" - && value != "null" - && value != "Null" - && value != "NULL" - && value != "None") - { - return value.Split('|'); - } - else - { - return c_NullStringArray; - } - - } - - public static int[] String2IntArray(string value) - { - int[] intArray = null; - if (!string.IsNullOrEmpty(value)) - { - string[] strs = value.Split('|'); - intArray = Array.ConvertAll(strs, s => int.Parse(s)); - return intArray; - } - else - { - return new int[0]; - } - } -} diff --git a/Assets/Script/Core/Utils/ReflectionUtils.cs b/Assets/Script/Core/Utils/ReflectionUtils.cs new file mode 100644 index 00000000..af276031 --- /dev/null +++ b/Assets/Script/Core/Utils/ReflectionUtils.cs @@ -0,0 +1,459 @@ + +using System; +using System.Collections; +using System.Collections.Generic; +using System.Reflection; +using UnityEngine; + + +public static class ReflectionUtils +{ + public static Dictionary GetClassOrStructData(object data, bool containsPropertyInfo = false) + { + Type type = data.GetType(); + FieldInfo[] fields = type.GetFields(); + Dictionary dic = new Dictionary(); + for (int i = 0; i < fields.Length; i++) + { + object v = fields[i].GetValue(data); + string name = fields[i].Name; + if (v == null) + continue; + dic.Add(name, v); + } + if (!containsPropertyInfo) + return dic; + PropertyInfo[] propertyInfos = type.GetProperties(BindingFlags.Public | BindingFlags.Instance | BindingFlags.DeclaredOnly); + for (int i = 0; i < propertyInfos.Length; i++) + { + PropertyInfo property = propertyInfos[i]; + if (!property.CanRead) continue; + + try + { + + string name = property.Name; + object v = property.GetValue(data, null); + dic.Add(name, v); + } + catch (Exception e) + { + Debug.LogError(e.ToString()); + continue; + } + } + return dic; + } + public static object SetClassOrStructData(Dictionary dic, Type type, bool containsPropertyInfo = false, object instance = null) + { + object classObj = instance; + if (classObj == null) + classObj = Activator.CreateInstance(type); + + FieldInfo[] fields = type.GetFields(); + + for (int i = 0; i < fields.Length; i++) + { + string name = fields[i].Name; + if (dic.ContainsKey(name)) + { + fields[i].SetValue(classObj, dic[name]); + } + } + if (!containsPropertyInfo) + return classObj; + PropertyInfo[] propertyInfos = type.GetProperties(BindingFlags.Public | BindingFlags.Instance | BindingFlags.DeclaredOnly); + for (int i = 0; i < propertyInfos.Length; i++) + { + PropertyInfo property = propertyInfos[i]; + if (!property.CanWrite) continue; + try + { + string name = propertyInfos[i].Name; + if (dic.ContainsKey(name)) + propertyInfos[i].SetValue(classObj, dic[name], null); + } + catch (Exception e) + { + Debug.LogError(e.ToString()); + continue; + } + } + return classObj; + } + + /// + /// 获取父类的所有子类 + /// + /// 父类Type + /// + public static Type[] GetChildTypes(Type parentType, bool isContainsAllChild = true) + { + List lstType = new List(); + Assembly assem = Assembly.GetAssembly(parentType); + Type[] types = assem.GetTypes(); + //Debug.Log() + foreach (Type tChild in types) + { + if (tChild.BaseType == parentType) + { + lstType.Add(tChild); + if (isContainsAllChild) + { + Type[] temp = GetChildTypes(tChild, isContainsAllChild); + if (temp.Length > 0) + lstType.AddRange(temp); + } + } + } + return lstType.ToArray(); + } + //#if UNITY + public readonly static Assembly Assembly_CSharp = Assembly.Load("Assembly-CSharp"); + + public readonly static Assembly Assembly_UnityEngine = Assembly.Load("UnityEngine"); + //#endif +#if UNITY_EDITOR + public readonly static Assembly Assembly_CSharp_Editor = Assembly.Load("Assembly-CSharp-Editor"); + public readonly static Assembly Assembly_UnityEditor = Assembly.Load("UnityEditor"); +#endif + /// + /// 获取Type类 + /// + /// type的全名 + /// + public static Type GetTypeByTypeFullName(string typeFullName, bool isShowErrorLog = true) + { + if (string.IsNullOrEmpty(typeFullName)) + return null; + + Type type = Type.GetType(typeFullName); + Assembly ass = Assembly.GetExecutingAssembly(); + type = ass.GetType(typeFullName); + //#if UNITY + if (type == null && Assembly_CSharp != null && ass != Assembly_CSharp) + { + type = Assembly_CSharp.GetType(typeFullName); + } + if (type == null && Assembly_UnityEngine != null && ass != Assembly_UnityEngine) + { + type = Assembly_UnityEngine.GetType(typeFullName); + } + //#endif +#if UNITY_EDITOR + if (type == null && Assembly_CSharp_Editor != null && ass != Assembly_CSharp_Editor) + { + type = Assembly_CSharp_Editor.GetType(typeFullName); + } + if (type == null && Assembly_UnityEditor != null && ass != Assembly_UnityEditor) + { + type = Assembly_UnityEditor.GetType(typeFullName); + } +#endif + if (type == null) + { + Assembly[] assemblys = AppDomain.CurrentDomain.GetAssemblies(); + for (int i = 0; i < assemblys.Length; i++) + { + Assembly assembly = assemblys[i]; + if (assembly == ass) continue; + //#if UNITY + if (assembly == Assembly_CSharp) continue; + if (assembly == Assembly_UnityEngine) continue; + //#endif +#if UNITY_EDITOR + if (assembly == Assembly_CSharp_Editor) continue; + if (assembly == Assembly_UnityEditor) continue; +#endif + type = assemblys[i].GetType(typeFullName); + if (type != null) + break; + } + } + if (type == null && isShowErrorLog) + Debug.LogError("无法找到类型:" + typeFullName); + return type; + } + public static Type GetTypefromAssemblyFullName(string AssemblyName, string fullName) + { + + Assembly tmp = Assembly.Load(AssemblyName); + return tmp.GetType(fullName); + } + + + private const BindingFlags flagsInstance = BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic; + private const BindingFlags flagsStatic = BindingFlags.Static | BindingFlags.Public | BindingFlags.NonPublic; + + /// + /// 创建默认实例 + /// + /// + /// true:给构造方法传默认值,false:给构造方法传 + /// + public static object CreateDefultInstanceAll(Type type, bool isDeepParameters = false) + { + object instance = null; + string error = ""; + if (type.IsArray) + { + instance = Activator.CreateInstance(type, new object[] { 0 }); + + } + else if (type.IsValueType) + { + instance = Activator.CreateInstance(type); + } + else + { + ConstructorInfo[] construArrs = type.GetConstructors(flagsInstance); + for (int i = 0; i < construArrs.Length; i++) + { + ConstructorInfo cInfo = construArrs[i]; + + ParameterInfo[] pArr = cInfo.GetParameters(); + object[] parmsArr = new object[pArr.Length]; + for (int j = 0; j < parmsArr.Length; j++) + { + ParameterInfo pf = pArr[j]; + if (isDeepParameters) + { + parmsArr[j] = CreateDefultInstance(pf.ParameterType); + } + else + parmsArr[j] = null; + } + try + { + instance = Activator.CreateInstance(type, flagsInstance, null, parmsArr, null); + if (instance == null) + continue; + else + break; + } + catch (Exception e) + { + error += e.ToString() + "\n"; + continue; + } + } + } + if (instance == null) + Debug.LogError("Type :" + type + "\n" + error); + return instance; + } + public static object CreateDefultInstance(Type type) + { + if (type == null) + { + Debug.LogError("Type不可为:null"); + return null; + } + object instance = CreateDefultInstanceAll(type, false); ; + if (instance == null) + instance = CreateDefultInstanceAll(type, true); + if (instance == null) + Debug.LogError("创建默认实例失败!Type:" + type.FullName); + return instance; + } + + public static void SetFieldInfo(Type t, object instance, string fieldName, object value) + { + BindingFlags flags = instance == null ? flagsStatic : flagsInstance; + FieldInfo f = t.GetField(fieldName, flags); + if (f == null) + { + Debug.LogError("获取失败:type:" + t + " fieldName: " + fieldName); + return; + } + try + { + f.SetValue(instance, value); + } + catch (Exception e) + { + Debug.LogError(e); + } + } + public static object GetFieldInfo(Type t, object instance, string fieldName) + { + BindingFlags flags = instance == null ? flagsStatic : flagsInstance; + FieldInfo f = t.GetField(fieldName, flags); + if (f == null) + { + Debug.LogError("获取失败:type:" + t + " fieldName: " + fieldName); + return null; + } + try + { + return f.GetValue(instance); + } + catch (Exception e) + { + Debug.LogError(e); + } + return null; + } + public static void SetPropertyInfo(Type t, object instance, string propertyName, object value) + { + BindingFlags flags = instance == null ? flagsStatic : flagsInstance; + PropertyInfo f = t.GetProperty(propertyName, flags); + if (f == null) + { + Debug.LogError("获取失败:type:" + t + " fieldName: " + propertyName); + return; + } + if (!f.CanWrite) + { + Debug.LogError("属性不能写入:type:" + t + " fieldName: " + propertyName); + return; + } + try + { + f.SetValue(instance, value, null); + } + catch (Exception e) + { + Debug.LogError(e); + } + } + public static object GetPropertyInfo(Type t, object instance, string propertyName) + { + BindingFlags flags = instance == null ? flagsStatic : flagsInstance; + PropertyInfo f = t.GetProperty(propertyName, flags); + + if (f == null) + { + Debug.LogError("获取失败:type:" + t + " fieldName: " + propertyName); + return null; + } + if (!f.CanRead) + { + Debug.LogError("属性不能读取:type:" + t + " fieldName: " + propertyName); + return null; + } + try + { + return f.GetValue(instance, null); + } + + catch (Exception e) + { + Debug.LogError(e); + } + return null; + } + public static object InvokMethod(Type t, object instance, string methodName, ref object[] paras) + { + BindingFlags flags = instance == null ? flagsStatic : flagsInstance; + MethodInfo temp = t.GetMethod(methodName, flags); + if (temp == null) + { + Debug.LogError("获取方法失败:type:" + t + " methodName: " + methodName); + return null; + } + try + { + return temp.Invoke(instance, paras); + } + catch (Exception e) + { + Debug.LogError(e); + } + return null; + } + + /// + /// 返回Type Name ,泛型返回: List + /// + /// + /// + public static string GetTypeName4CodeFormat(Type t) + { + string typeName = t.Name; + if (t.IsGenericType) + { + typeName = typeName.Remove(typeName.IndexOf('`')); + Type[] gTypes = t.GetGenericArguments(); + string temp = ""; + for (int i = 0; i < gTypes.Length; i++) + { + Type tempType = gTypes[i]; + + temp += GetTypeName4CodeFormat(tempType); + if (i < gTypes.Length - 1) + { + temp += ","; + } + } + typeName = typeName + "<" + temp + ">"; + } + + return typeName; + } + /// + /// 是否是代理类型 + /// + /// + /// + public static bool IsDelegate(Type type) + { + return type.BaseType == typeof(MulticastDelegate); + } + + public static object DeepCopySelf(this object obj) + { + if (obj == null) + return null; + Type targetType = obj.GetType(); + if (targetType.IsValueType) + return obj; + if (obj is string) + return obj; + + object targetDeepCopyObj; + + targetDeepCopyObj = CreateDefultInstance(targetType); //创建引用对象 + MemberInfo[] memberCollection = obj.GetType().GetMembers(BindingFlags.Instance | BindingFlags.Public); + + for (int i = 0; i < memberCollection.Length; i++) + { + MemberInfo member = memberCollection[i]; + //拷贝字段 + if (member.MemberType == MemberTypes.Field) + { + FieldInfo field = (FieldInfo)member; + object fieldValue = field.GetValue(obj); + if (fieldValue is ICloneable) + { + field.SetValue(targetDeepCopyObj, (fieldValue as ICloneable).Clone()); + } + else + { + field.SetValue(targetDeepCopyObj, fieldValue.DeepCopySelf()); + } + + }//拷贝属性 + else if (member.MemberType == MemberTypes.Property) + { + PropertyInfo myProperty = (PropertyInfo)member; + if (myProperty.CanRead && myProperty.CanWrite) + { + + object propertyValue = myProperty.GetValue(obj, null); + if (propertyValue is ICloneable) + { + myProperty.SetValue(targetDeepCopyObj, (propertyValue as ICloneable).Clone(), null); + } + else + { + myProperty.SetValue(targetDeepCopyObj, propertyValue.DeepCopySelf(), null); + } + + } + } + } + + return targetDeepCopyObj; + } +} \ No newline at end of file diff --git a/Assets/Script/Core/Utils/ReflectionUtils.cs.meta b/Assets/Script/Core/Utils/ReflectionUtils.cs.meta new file mode 100644 index 00000000..1ebc3e05 --- /dev/null +++ b/Assets/Script/Core/Utils/ReflectionUtils.cs.meta @@ -0,0 +1,13 @@ +fileFormatVersion: 2 +guid: e9d8169e8f9866046ad9734c09b6a081 +timeCreated: 1525244996 +licenseType: Pro +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/ResourceIOTool.cs b/Assets/Script/Core/Utils/ResourceIOTool.cs index edfd76b0..aa583179 100644 --- a/Assets/Script/Core/Utils/ResourceIOTool.cs +++ b/Assets/Script/Core/Utils/ResourceIOTool.cs @@ -78,6 +78,27 @@ public static string ReadStringByResource(string path) } } + public static Texture2D ReadTextureByFile(string path,int width,int height) + { + //创建文件读取流 + FileStream fileStream = new FileStream(path, FileMode.Open, FileAccess.Read); + fileStream.Seek(0, SeekOrigin.Begin); + //创建文件长度缓冲区 + byte[] bytes = new byte[fileStream.Length]; + //读取文件 + fileStream.Read(bytes, 0, (int)fileStream.Length); + //释放文件读取流 + fileStream.Close(); + fileStream.Dispose(); + fileStream = null; + + //创建Texture + Texture2D texture = new Texture2D(width, height); + texture.LoadImage(bytes); + + return texture; + } + ///// ///// WWW同步加载一个对象 ///// @@ -112,31 +133,48 @@ public static string ReadStringByResource(string path) // } //} - public static void ResourceLoadAsync(string path,LoadCallBack callback) + public static void ResourceLoadAsync(string path, Type resType,LoadCallBack callback) { - GetInstance().MonoLoadMethod(path, callback); + GetInstance().MonoLoadMethod(path,resType, callback); } - public void MonoLoadMethod(string path, LoadCallBack callback) + public void MonoLoadMethod(string path, Type resType, LoadCallBack callback) { - StartCoroutine(MonoLoadByResourcesAsync(path, callback)); + StartCoroutine(MonoLoadByResourcesAsync(path,resType, callback)); } - LoadState m_loadState = new LoadState(); - public IEnumerator MonoLoadByResourcesAsync(string path, LoadCallBack callback) + LoadState m_loadState = new LoadState(); + public IEnumerator MonoLoadByResourcesAsync(string path, Type resType, LoadCallBack callback) { - ResourceRequest status = Resources.LoadAsync(path); - + ResourceRequest status = null; + + try + { + if (resType == null) + status = Resources.LoadAsync(path); + else + status = Resources.LoadAsync(path, resType); + } + catch (Exception e) + { + Debug.LogError(e); + m_loadState.isDone = true; + m_loadState.progress = 1; + callback(m_loadState, null); + yield break; + } + while (!status.isDone) { m_loadState.UpdateProgress(status); - callback(m_loadState,null); + callback(m_loadState, null); yield return 0; } m_loadState.UpdateProgress(status); callback(m_loadState, status.asset); + } /// @@ -181,7 +219,7 @@ public IEnumerator MonoLoadByAssetsBundleAsync(string path, AssetBundleLoadCallB while (!www.isDone) { loadState.UpdateProgress(www); - callback(loadState, null); + callback(loadState,resType, null); yield return 0; } @@ -191,15 +229,48 @@ public IEnumerator MonoLoadByAssetsBundleAsync(string path, AssetBundleLoadCallB } loadState.UpdateProgress(www); - callback(loadState, www.assetBundle); + callback(loadState,resType, www.assetBundle); #endif } + /// + /// 异步加载WWW + /// + /// + /// + public static void WWWLoadAsync(string url, WWWLoadCallBack callback) + { + GetInstance().MonoLoadWWWethod(url, callback); + } + + public void MonoLoadWWWethod(string url, WWWLoadCallBack callback) + { + StartCoroutine(MonoLoadByWWWAsync(url, callback)); + } + + public IEnumerator MonoLoadByWWWAsync(string url, WWWLoadCallBack callback) + { + WWW www = new WWW(url); + LoadState loadState = new LoadState(); + + while (!www.isDone) + { + + loadState.UpdateProgress(www); + callback(loadState, www); + + yield return 0; + } + + loadState.UpdateProgress(www); + callback(loadState, www); + } + #endregion #region 写操作 #if !UNITY_WEBGL || UNITY_EDITOR - //web Player 不支持写操作 + //web Player 不支持写操作 public static void WriteStringByFile(string path, string content) { byte[] dataByte = Encoding.GetEncoding("UTF-8").GetBytes(content); @@ -207,6 +278,13 @@ public static void WriteStringByFile(string path, string content) CreateFile(path, dataByte); } + public static void WriteTexture2DByFile(string path, Texture2D texture) + { + byte[] dataByte = texture.EncodeToPNG(); + + CreateFile(path, dataByte); + } + public static void DeleteFile(string path) { if (File.Exists(path)) @@ -241,6 +319,7 @@ public static void CreateFile(string path, byte[] byt) #region 回调声明 public delegate void AssetBundleLoadCallBack(LoadState state, AssetBundle bundlle); +public delegate void WWWLoadCallBack(LoadState loadState, WWW www); public delegate void LoadCallBack(LoadState loadState, object resObject); public class LoadState { diff --git a/Assets/Script/Core/Utils/SystemInfoTool.cs b/Assets/Script/Core/Utils/SystemInfoTool.cs deleted file mode 100644 index 5d27c55a..00000000 --- a/Assets/Script/Core/Utils/SystemInfoTool.cs +++ /dev/null @@ -1,28 +0,0 @@ -using UnityEngine; - -public class SystemInfoTool -{ - - public static string GetSysInfo(string name) - { - bool isall = false; - name = name.ToLower(); - if (name == "all") isall = true; - string str = ""; - #if UNITY_5_6 - if (isall || name == "bundleidentifier") str = isall ? str + Application.identifier+"\n" : Application.identifier; - #endif - if (isall || name == "version") str = isall ? str + Application.version+"\n" : Application.version; - if (isall || name == "devicemodel") str = isall ? str + SystemInfo.deviceModel+"\n" : SystemInfo.deviceModel; - if (isall || name == "devicename") str = isall ? str + SystemInfo.deviceName+"\n" : SystemInfo.deviceName; - if (isall || name == "deviceuniqueidentifier") str = isall ? str + SystemInfo.deviceUniqueIdentifier+"\n" : SystemInfo.deviceUniqueIdentifier; - if (isall || name == "graphicsdevicename") str = isall ? str + SystemInfo.graphicsDeviceName+"\n" : SystemInfo.graphicsDeviceName; - if (isall || name == "graphicsmemorysize") str = isall ? str + SystemInfo.graphicsMemorySize.ToString()+"\n" : SystemInfo.graphicsMemorySize.ToString(); - if (isall || name == "graphicsmultithreaded") str = isall ? str + SystemInfo.graphicsMultiThreaded.ToString()+"\n" : SystemInfo.graphicsMultiThreaded.ToString(); - if (isall || name == "operatingsystem") str = isall ? str + SystemInfo.operatingSystem+"\n" : SystemInfo.operatingSystem; - if (isall || name == "processorcount") str = isall ? str + SystemInfo.processorCount.ToString()+"\n" : SystemInfo.processorCount.ToString(); - if (isall || name == "processortype") str = isall ? str + SystemInfo.processorType+"\n" : SystemInfo.processorType; - if (isall || name == "systemmemorysize") str = isall ? str + SystemInfo.systemMemorySize.ToString()+"\n" : SystemInfo.systemMemorySize.ToString(); - return str; - } -} diff --git a/Assets/Script/Core/Utils/SystemInfoTool.cs.meta b/Assets/Script/Core/Utils/SystemInfoTool.cs.meta deleted file mode 100644 index d84b742c..00000000 --- a/Assets/Script/Core/Utils/SystemInfoTool.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: 41c0c902a76441c4fb7321d8b9cd22d7 -timeCreated: 1493819045 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Script/Core/Utils/UGUITool.cs b/Assets/Script/Core/Utils/UGUITool.cs deleted file mode 100644 index 773c14c0..00000000 --- a/Assets/Script/Core/Utils/UGUITool.cs +++ /dev/null @@ -1,56 +0,0 @@ -using System.Collections.Generic; -using UnityEngine; -using UnityEngine.EventSystems; -using UnityEngine.UI; - -public class UGUITool -{ - static PointerEventData eventDatas = new PointerEventData(EventSystem.current); - static List hit = new List(); - - static public bool IsHitUI() - { - eventDatas.position = Input.mousePosition; - eventDatas.pressPosition = Input.mousePosition; - EventSystem.current.RaycastAll(eventDatas, hit); - - if (hit.Count > 0) - return true; - - if (EventSystem.current.IsPointerOverGameObject()) //鼠标点在UI上 - return true; - return false; - } - - static public void set_icon(Image img,string name,bool is_nativesize = true) - { - try - { - Texture2D tex = ResourceManager.Load(name); - img.overrideSprite = Sprite.Create(tex, new Rect(0, 0, tex.width, tex.height), Vector3.zero); - img.sprite = img.overrideSprite; - - if (is_nativesize) - img.SetNativeSize(); - } - catch (System.Exception e) - { - Debug.LogError("set_icon Exception:" + e.ToString()); - } - } - - static public void set_SpriteRender(GameObject go , string name) - { - try { - Texture2D tex = ResourceManager.Load(name); - SpriteRenderer sprite = go.GetComponent(); - sprite.sprite = Sprite.Create(tex, new Rect(0, 0, tex.width, tex.height), Vector3.one * 0.5f); - } - catch - { - - } - } - - -} diff --git a/Assets/Script/Core/Utils/UnityWebRequestTool.cs b/Assets/Script/Core/Utils/UnityWebRequestTool.cs new file mode 100644 index 00000000..95a4c095 --- /dev/null +++ b/Assets/Script/Core/Utils/UnityWebRequestTool.cs @@ -0,0 +1,133 @@ +using System; +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.Networking; + +public class UnityWebRequestTool +{ + /// + /// + /// + /// 不加端口时默认80端口 如:http://192.168.1.185:8181 或http://192.168.1.185 + /// string:error, Dictionary 返回的数据 + public static void Get(string uri,CallBack> callBack) + { + MonoBehaviourRuntime.Instance.StartCoroutine(AsyGet(uri, callBack)); + } + /// + /// + /// + /// + /// string:error, string 返回的数据 + public static void Get(string uri, CallBack callBack) + { + MonoBehaviourRuntime.Instance.StartCoroutine(AsyGet(uri, callBack)); + } + static IEnumerator AsyGet(string uri, CallBack callBack) + { + UnityWebRequest webRequest = UnityWebRequest.Get(uri); + webRequest.method = UnityWebRequest.kHttpVerbGET; + webRequest.timeout = 15; + //webRequest.chunkedTransfer = false; + //webRequest.redirectLimit = 0; + //webRequest.useHttpContinue = false; + yield return webRequest.SendWebRequest(); + //异常处理,很多博文用了error!=null这是错误的,请看下文其他属性部分 + string error = null; + if (webRequest.isHttpError || webRequest.isNetworkError) + error = webRequest.error; + + if (callBack != null) + { + callBack(error, webRequest.downloadHandler.text); + } + + } + static IEnumerator AsyGet(string uri, CallBack> callBack) + { + UnityWebRequest webRequest = UnityWebRequest.Get(uri); + webRequest.method = UnityWebRequest.kHttpVerbGET; + webRequest.timeout = 15; + //webRequest.chunkedTransfer = false; + //webRequest.redirectLimit = 0; + //webRequest.useHttpContinue = false; + yield return webRequest.SendWebRequest(); + //异常处理,很多博文用了error!=null这是错误的,请看下文其他属性部分 + string error = null; + if (webRequest.isHttpError || webRequest.isNetworkError) + error =webRequest.error; + + if (callBack != null) + { + callBack(error, ParseString(webRequest.downloadHandler.text)); + } + + } + + private static Dictionary ParseString(string ss) + { + Dictionary map = new Dictionary(); + if (string.IsNullOrEmpty(ss)) + { + return map; + } + try + { + string[] tempStr = ss.Split('&'); + if (tempStr.Length > 0) + { + for (int i = 0; i < tempStr.Length; i++) + { + string[] pare = tempStr[i].Split('='); + map.Add(pare[0], pare[1]); + } + } + } + catch (Exception e) + { + Debug.LogError(e); + } + return map; + } + /// + /// + /// + /// + /// 发送的数据 + /// + public static void Post(string uri,Dictionary data, CallBack> callBack) + { + MonoBehaviourRuntime.Instance.StartCoroutine(AsyPost(uri,data, callBack)); + } + static IEnumerator AsyPost(string uri, Dictionary data, CallBack> callBack) + { + Debug.Log("Send Http Post ->" + uri); + WWWForm form = new WWWForm(); + //键值对 + if (data != null) + { + foreach (var item in data) + { + form.AddField(item.Key, item.Value); + } + } + + UnityWebRequest webRequest = UnityWebRequest.Post(uri, form); + webRequest.timeout = 15; + webRequest.method = UnityWebRequest.kHttpVerbPOST; + yield return webRequest.SendWebRequest(); + //异常处理,很多博文用了error!=null这是错误的,请看下文其他属性部分 + string error = null; + if (webRequest.isHttpError || webRequest.isNetworkError) + { + error = webRequest.error; + Debug.LogError(error); + } + + if (callBack != null) + { + callBack(error, ParseString(webRequest.downloadHandler.text)); + } + } +} diff --git a/Assets/Script/Core/Utils/UnityWebRequestTool.cs.meta b/Assets/Script/Core/Utils/UnityWebRequestTool.cs.meta new file mode 100644 index 00000000..34771b3f --- /dev/null +++ b/Assets/Script/Core/Utils/UnityWebRequestTool.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: c025207d96dd5824eb2d518b4aacc106 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/YamlDotNet.meta b/Assets/Script/Core/Utils/YamlDotNet.meta new file mode 100644 index 00000000..bef5f6ef --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 7140a7b17b29867469fd9a69d9ff96e5 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/YamlDotNet/Core.meta b/Assets/Script/Core/Utils/YamlDotNet/Core.meta new file mode 100644 index 00000000..43b22e9e --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Core.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: cbe04dd6a5622cf4fb8a12e664da340d +folderAsset: yes +timeCreated: 1427145262 +licenseType: Store +DefaultImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/YamlDotNet/Core/AnchorNotFoundException.cs b/Assets/Script/Core/Utils/YamlDotNet/Core/AnchorNotFoundException.cs new file mode 100644 index 00000000..2cd7a5f5 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Core/AnchorNotFoundException.cs @@ -0,0 +1,68 @@ +// This file is part of YamlDotNet - A .NET library for YAML. +// Copyright (c) Antoine Aubry and contributors + +// Permission is hereby granted, free of charge, to any person obtaining a copy of +// this software and associated documentation files (the "Software"), to deal in +// the Software without restriction, including without limitation the rights to +// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies +// of the Software, and to permit persons to whom the Software is furnished to do +// so, subject to the following conditions: + +// The above copyright notice and this permission notice shall be included in all +// copies or substantial portions of the Software. + +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +// SOFTWARE. + +using System; +using System.Runtime.Serialization; + +namespace YamlDotNet.Core +{ + /// + /// The exception that is thrown when an alias references an anchor that does not exist. + /// + [Serializable] + public class AnchorNotFoundException : YamlException + { + /// + /// Initializes a new instance of the class. + /// + public AnchorNotFoundException() + { + } + + /// + /// Initializes a new instance of the class. + /// + /// The message. + public AnchorNotFoundException(string message) + : base(message) + { + } + + /// + /// Initializes a new instance of the class. + /// + public AnchorNotFoundException(Mark start, Mark end, string message) + : base(start, end, message) + { + } + + /// + /// Initializes a new instance of the class. + /// + /// The message. + /// The inner. + public AnchorNotFoundException(string message, Exception inner) + : base(message, inner) + { + } + + } +} diff --git a/Assets/Script/Core/Utils/YamlDotNet/Core/AnchorNotFoundException.cs.meta b/Assets/Script/Core/Utils/YamlDotNet/Core/AnchorNotFoundException.cs.meta new file mode 100644 index 00000000..6b50eb5d --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Core/AnchorNotFoundException.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: bef940054d2c25041ba1a961abae6c79 +timeCreated: 1427145266 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/YamlDotNet/Core/CharacterAnalyzer.cs b/Assets/Script/Core/Utils/YamlDotNet/Core/CharacterAnalyzer.cs new file mode 100644 index 00000000..5e52a2d1 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Core/CharacterAnalyzer.cs @@ -0,0 +1,182 @@ +// This file is part of YamlDotNet - A .NET library for YAML. +// Copyright (c) Antoine Aubry and contributors + +// Permission is hereby granted, free of charge, to any person obtaining a copy of +// this software and associated documentation files (the "Software"), to deal in +// the Software without restriction, including without limitation the rights to +// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies +// of the Software, and to permit persons to whom the Software is furnished to do +// so, subject to the following conditions: + +// The above copyright notice and this permission notice shall be included in all +// copies or substantial portions of the Software. + +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +// SOFTWARE. + +using System; +using System.Diagnostics; +using System.Linq; + +namespace YamlDotNet.Core +{ + [Serializable] + internal class CharacterAnalyzer where TBuffer : ILookAheadBuffer + { + private readonly TBuffer buffer; + + public CharacterAnalyzer(TBuffer buffer) + { + this.buffer = buffer; + } + + public TBuffer Buffer + { + get + { + return buffer; + } + } + + public bool EndOfInput + { + get + { + return buffer.EndOfInput; + } + } + + public char Peek(int offset) + { + return buffer.Peek(offset); + } + + public void Skip(int length) + { + buffer.Skip(length); + } + + public bool IsAlphaNumericDashOrUnderscore(int offset = 0) + { + var character = buffer.Peek(offset); + return + (character >= '0' && character <= '9') || + (character >= 'A' && character <= 'Z') || + (character >= 'a' && character <= 'z') || + character == '_' || + character == '-'; + } + + public bool IsAscii(int offset = 0) + { + return buffer.Peek(offset) <= '\x7F'; + } + + public bool IsPrintable(int offset = 0) + { + var character = buffer.Peek(offset); + return + character == '\x9' || + character == '\xA' || + character == '\xD' || + (character >= '\x20' && character <= '\x7E') || + character == '\x85' || + (character >= '\xA0' && character <= '\xD7FF') || + (character >= '\xE000' && character <= '\xFFFD'); + } + + public bool IsDigit(int offset = 0) + { + var character = buffer.Peek(offset); + return character >= '0' && character <= '9'; + } + + public int AsDigit(int offset = 0) + { + return buffer.Peek(offset) - '0'; + } + + public bool IsHex(int offset) + { + var character = buffer.Peek(offset); + return + (character >= '0' && character <= '9') || + (character >= 'A' && character <= 'F') || + (character >= 'a' && character <= 'f'); + } + + public int AsHex(int offset) + { + var character = buffer.Peek(offset); + + if (character <= '9') + { + return character - '0'; + } + if (character <= 'F') + { + return character - 'A' + 10; + } + return character - 'a' + 10; + } + + public bool IsSpace(int offset = 0) + { + return Check(' ', offset); + } + + public bool IsZero(int offset = 0) + { + return Check('\0', offset); + } + + public bool IsTab(int offset = 0) + { + return Check('\t', offset); + } + + public bool IsWhite(int offset = 0) + { + return IsSpace(offset) || IsTab(offset); + } + + public bool IsBreak(int offset = 0) + { + return Check("\r\n\x85\x2028\x2029", offset); + } + + public bool IsCrLf(int offset = 0) + { + return Check('\r', offset) && Check('\n', offset + 1); + } + + public bool IsBreakOrZero(int offset = 0) + { + return IsBreak(offset) || IsZero(offset); + } + + public bool IsWhiteBreakOrZero(int offset = 0) + { + return IsWhite(offset) || IsBreakOrZero(offset); + } + + public bool Check(char expected, int offset = 0) + { + return buffer.Peek(offset) == expected; + } + + public bool Check(string expectedCharacters, int offset = 0) + { + // Todo: using it this way doesn't break anything, it's not realy wrong... + Debug.Assert(expectedCharacters.Length > 1, "Use Check(char, int) instead."); + + var character = buffer.Peek(offset); + return expectedCharacters.IndexOf(character) != -1; + } + } +} \ No newline at end of file diff --git a/Assets/Script/Core/Utils/YamlDotNet/Core/CharacterAnalyzer.cs.meta b/Assets/Script/Core/Utils/YamlDotNet/Core/CharacterAnalyzer.cs.meta new file mode 100644 index 00000000..a89b5de0 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Core/CharacterAnalyzer.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: cdb65e878b6f92347849551efad9eb74 +timeCreated: 1427145266 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/YamlDotNet/Core/Constants.cs b/Assets/Script/Core/Utils/YamlDotNet/Core/Constants.cs new file mode 100644 index 00000000..7f037147 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Core/Constants.cs @@ -0,0 +1,44 @@ +// This file is part of YamlDotNet - A .NET library for YAML. +// Copyright (c) Antoine Aubry and contributors + +// Permission is hereby granted, free of charge, to any person obtaining a copy of +// this software and associated documentation files (the "Software"), to deal in +// the Software without restriction, including without limitation the rights to +// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies +// of the Software, and to permit persons to whom the Software is furnished to do +// so, subject to the following conditions: + +// The above copyright notice and this permission notice shall be included in all +// copies or substantial portions of the Software. + +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +// SOFTWARE. + +using System; +using YamlDotNet.Core.Tokens; + +namespace YamlDotNet.Core +{ + /// + /// Defines constants thar relate to the YAML specification. + /// + internal static class Constants + { + public static readonly TagDirective[] DefaultTagDirectives = + { + new TagDirective("!", "!"), + new TagDirective("!!", "tag:yaml.org,2002:") + }; + + public const int MajorVersion = 1; + public const int MinorVersion = 1; + + public const char HandleCharacter = '!'; + public const string DefaultHandle = "!"; + } +} \ No newline at end of file diff --git a/Assets/Script/Core/Utils/YamlDotNet/Core/Constants.cs.meta b/Assets/Script/Core/Utils/YamlDotNet/Core/Constants.cs.meta new file mode 100644 index 00000000..22dd1d91 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Core/Constants.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 6143f3f95b0bcb74c92b9996309fab40 +timeCreated: 1427145264 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/YamlDotNet/Core/Cursor.cs b/Assets/Script/Core/Utils/YamlDotNet/Core/Cursor.cs new file mode 100644 index 00000000..966526e3 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Core/Cursor.cs @@ -0,0 +1,72 @@ +// This file is part of YamlDotNet - A .NET library for YAML. +// Copyright (c) Antoine Aubry and contributors + +// Permission is hereby granted, free of charge, to any person obtaining a copy of +// this software and associated documentation files (the "Software"), to deal in +// the Software without restriction, including without limitation the rights to +// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies +// of the Software, and to permit persons to whom the Software is furnished to do +// so, subject to the following conditions: + +// The above copyright notice and this permission notice shall be included in all +// copies or substantial portions of the Software. + +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +// SOFTWARE. + +using System; + +namespace YamlDotNet.Core +{ + [Serializable] + internal class Cursor + { + public int Index { get; set; } + public int Line { get; set; } + public int LineOffset { get; set; } + + public Cursor() + { + Line = 1; + } + + public Cursor(Cursor cursor) + { + Index = cursor.Index; + Line = cursor.Line; + LineOffset = cursor.LineOffset; + } + + public Mark Mark() + { + return new Mark(Index, Line, LineOffset + 1); + } + + public void Skip() + { + Index++; + LineOffset++; + } + + public void SkipLineByOffset(int offset) + { + Index += offset; + Line++; + LineOffset = 0; + } + + public void ForceSkipLineAfterNonBreak() + { + if (LineOffset != 0) + { + Line++; + LineOffset = 0; + } + } + } +} diff --git a/Assets/Script/Core/Utils/YamlDotNet/Core/Cursor.cs.meta b/Assets/Script/Core/Utils/YamlDotNet/Core/Cursor.cs.meta new file mode 100644 index 00000000..47cb0c6e --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Core/Cursor.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: b4262bdec0f3c254b9a29e755ba3a609 +timeCreated: 1427145265 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/YamlDotNet/Core/Emitter.cs b/Assets/Script/Core/Utils/YamlDotNet/Core/Emitter.cs new file mode 100644 index 00000000..d19b004a --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Core/Emitter.cs @@ -0,0 +1,1918 @@ +// This file is part of YamlDotNet - A .NET library for YAML. +// Copyright (c) Antoine Aubry and contributors + +// Permission is hereby granted, free of charge, to any person obtaining a copy of +// this software and associated documentation files (the "Software"), to deal in +// the Software without restriction, including without limitation the rights to +// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies +// of the Software, and to permit persons to whom the Software is furnished to do +// so, subject to the following conditions: + +// The above copyright notice and this permission notice shall be included in all +// copies or substantial portions of the Software. + +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +// SOFTWARE. + +using System; +using System.Collections.Generic; +using System.Globalization; +using System.IO; +using System.Text; +using System.Text.RegularExpressions; +using YamlDotNet.Core.Events; +using ParsingEvent = YamlDotNet.Core.Events.ParsingEvent; +using TagDirective = YamlDotNet.Core.Tokens.TagDirective; +using VersionDirective = YamlDotNet.Core.Tokens.VersionDirective; + +namespace YamlDotNet.Core +{ + /// + /// Emits YAML streams. + /// + public class Emitter : IEmitter + { + private const int MinBestIndent = 2; + private const int MaxBestIndent = 9; + private const int MaxAliasLength = 128; + + private static readonly Regex uriReplacer = new Regex(@"[^0-9A-Za-z_\-;?@=$~\\\)\]/:&+,\.\*\(\[!]", + StandardRegexOptions.Compiled | RegexOptions.Singleline); + + private readonly TextWriter output; + private readonly bool outputUsesUnicodeEncoding; + + private readonly bool isCanonical; + private readonly int bestIndent; + private readonly int bestWidth; + private EmitterState state; + + private readonly Stack states = new Stack(); + private readonly Queue events = new Queue(); + private readonly Stack indents = new Stack(); + private readonly TagDirectiveCollection tagDirectives = new TagDirectiveCollection(); + private int indent; + private int flowLevel; + private bool isMappingContext; + private bool isSimpleKeyContext; + private bool isRootContext; + + private int column; + private bool isWhitespace; + private bool isIndentation; + + private bool isOpenEnded; + private bool isDocumentEndWritten; + + private readonly AnchorData anchorData = new AnchorData(); + private readonly TagData tagData = new TagData(); + private readonly ScalarData scalarData = new ScalarData(); + + private class AnchorData + { + public string anchor; + public bool isAlias; + } + + private class TagData + { + public string handle; + public string suffix; + } + + private class ScalarData + { + public string value; + public bool isMultiline; + public bool isFlowPlainAllowed; + public bool isBlockPlainAllowed; + public bool isSingleQuotedAllowed; + public bool isBlockAllowed; + public bool hasSingleQuotes; + public ScalarStyle style; + } + + /// + /// Initializes a new instance of the class. + /// + /// The where the emitter will write. + public Emitter(TextWriter output) + : this(output, MinBestIndent) + { + } + + /// + /// Initializes a new instance of the class. + /// + /// The where the emitter will write. + /// The preferred indentation. + public Emitter(TextWriter output, int bestIndent) + : this(output, bestIndent, int.MaxValue) + { + } + + /// + /// Initializes a new instance of the class. + /// + /// The where the emitter will write. + /// The preferred indentation. + /// The preferred text width. + public Emitter(TextWriter output, int bestIndent, int bestWidth) + : this(output, bestIndent, bestWidth, false) + { + } + + /// + /// Initializes a new instance of the class. + /// + /// The where the emitter will write. + /// The preferred indentation. + /// The preferred text width. + /// If true, write the output in canonical form. + public Emitter(TextWriter output, int bestIndent, int bestWidth, bool isCanonical) + { + if (bestIndent < MinBestIndent || bestIndent > MaxBestIndent) + { + throw new ArgumentOutOfRangeException("bestIndent", string.Format(CultureInfo.InvariantCulture, + "The bestIndent parameter must be between {0} and {1}.", MinBestIndent, MaxBestIndent)); + } + + this.bestIndent = bestIndent; + + if (bestWidth <= bestIndent * 2) + { + throw new ArgumentOutOfRangeException("bestWidth", "The bestWidth parameter must be greater than bestIndent * 2."); + } + + this.bestWidth = bestWidth; + + this.isCanonical = isCanonical; + + this.output = output; + this.outputUsesUnicodeEncoding = IsUnicode(output.Encoding); + } + + /// + /// Emit an evt. + /// + public void Emit(ParsingEvent @event) + { + events.Enqueue(@event); + + while (!NeedMoreEvents()) + { + var current = events.Peek(); + try + { + + AnalyzeEvent(current); + StateMachine(current); + } + finally + { + // Only dequeue after calling state_machine because it checks how many events are in the queue. + // Todo: well, move into StateMachine() then + events.Dequeue(); + } + } + } + + /// + /// Check if we need to accumulate more events before emitting. + /// + /// We accumulate extra + /// - 1 event for DOCUMENT-START + /// - 2 events for SEQUENCE-START + /// - 3 events for MAPPING-START + /// + private bool NeedMoreEvents() + { + if (events.Count == 0) + { + return true; + } + + int accumulate; + switch (events.Peek().Type) + { + case EventType.DocumentStart: + accumulate = 1; + break; + + case EventType.SequenceStart: + accumulate = 2; + break; + + case EventType.MappingStart: + accumulate = 3; + break; + + default: + return false; + } + + if (events.Count > accumulate) + { + return false; + } + + var level = 0; + foreach (var evt in events) + { + switch (evt.Type) + { + case EventType.DocumentStart: + case EventType.SequenceStart: + case EventType.MappingStart: + ++level; + break; + + case EventType.DocumentEnd: + case EventType.SequenceEnd: + case EventType.MappingEnd: + --level; + break; + } + if (level == 0) + { + return false; + } + } + + return true; + } + + private void AnalyzeEvent(ParsingEvent evt) + { + anchorData.anchor = null; + tagData.handle = null; + tagData.suffix = null; + + var alias = evt as AnchorAlias; + if (alias != null) + { + AnalyzeAnchor(alias.Value, true); + return; + } + + var nodeEvent = evt as NodeEvent; + if (nodeEvent != null) + { + var scalar = evt as Scalar; + if (scalar != null) + { + AnalyzeScalar(scalar); + } + + AnalyzeAnchor(nodeEvent.Anchor, false); + + if (!string.IsNullOrEmpty(nodeEvent.Tag) && (isCanonical || nodeEvent.IsCanonical)) + { + AnalyzeTag(nodeEvent.Tag); + } + } + } + + private void AnalyzeAnchor(string anchor, bool isAlias) + { + anchorData.anchor = anchor; + anchorData.isAlias = isAlias; + } + + private void AnalyzeScalar(Scalar scalar) + { + var value = scalar.Value; + scalarData.value = value; + + if (value.Length == 0) + { + if (scalar.Tag == "tag:yaml.org,2002:null") + { + scalarData.isMultiline = false; + scalarData.isFlowPlainAllowed = false; + scalarData.isBlockPlainAllowed = true; + scalarData.isSingleQuotedAllowed = false; + scalarData.isBlockAllowed = false; + } + else + { + scalarData.isMultiline = false; + scalarData.isFlowPlainAllowed = false; + scalarData.isBlockPlainAllowed = false; + scalarData.isSingleQuotedAllowed = true; + scalarData.isBlockAllowed = false; + } + return; + } + + var flowIndicators = false; + var blockIndicators = false; + if (value.StartsWith("---", StringComparison.Ordinal) || value.StartsWith("...", StringComparison.Ordinal)) + { + flowIndicators = true; + blockIndicators = true; + } + + var buffer = new CharacterAnalyzer(new StringLookAheadBuffer(value)); + var preceededByWhitespace = true; + var followedByWhitespace = buffer.IsWhiteBreakOrZero(1); + + var leadingSpace = false; + var leadingBreak = false; + var trailingSpace = false; + var trailingBreak = false; + var leadingQuote = false; + + var breakSpace = false; + var spaceBreak = false; + var previousSpace = false; + var previousBreak = false; + + var lineBreaks = false; + + var specialCharacters = !ValueIsRepresentableInOutputEncoding(value); + var singleQuotes = false; + + var isFirst = true; + while (!buffer.EndOfInput) + { + if (isFirst) + { + if (buffer.Check(@"#,[]{}&*!|>\""%@`'")) + { + flowIndicators = true; + blockIndicators = true; + leadingQuote = buffer.Check('\''); + singleQuotes |= buffer.Check('\''); + } + + if (buffer.Check("?:")) + { + flowIndicators = true; + if (followedByWhitespace) + { + blockIndicators = true; + } + } + + if (buffer.Check('-') && followedByWhitespace) + { + flowIndicators = true; + blockIndicators = true; + } + } + else + { + if (buffer.Check(",?[]{}")) + { + flowIndicators = true; + } + + if (buffer.Check(':')) + { + flowIndicators = true; + if (followedByWhitespace) + { + blockIndicators = true; + } + } + + if (buffer.Check('#') && preceededByWhitespace) + { + flowIndicators = true; + blockIndicators = true; + } + + singleQuotes |= buffer.Check('\''); + } + + if (!specialCharacters && !buffer.IsPrintable()) + { + specialCharacters = true; + } + + if (buffer.IsBreak()) + { + lineBreaks = true; + } + + if (buffer.IsSpace()) + { + if (isFirst) + { + leadingSpace = true; + } + + if (buffer.Buffer.Position >= buffer.Buffer.Length - 1) + { + trailingSpace = true; + } + + if (previousBreak) + { + breakSpace = true; + } + + previousSpace = true; + previousBreak = false; + } + else if (buffer.IsBreak()) + { + if (isFirst) + { + leadingBreak = true; + } + + if (buffer.Buffer.Position >= buffer.Buffer.Length - 1) + { + trailingBreak = true; + } + + if (previousSpace) + { + spaceBreak = true; + } + + previousSpace = false; + previousBreak = true; + } + else + { + previousSpace = false; + previousBreak = false; + } + + preceededByWhitespace = buffer.IsWhiteBreakOrZero(); + buffer.Skip(1); + if (!buffer.EndOfInput) + { + followedByWhitespace = buffer.IsWhiteBreakOrZero(1); + } + + isFirst = false; + } + + scalarData.isFlowPlainAllowed = true; + scalarData.isBlockPlainAllowed = true; + scalarData.isSingleQuotedAllowed = true; + scalarData.isBlockAllowed = true; + + if (leadingSpace || leadingBreak || trailingSpace || trailingBreak || leadingQuote) + { + scalarData.isFlowPlainAllowed = false; + scalarData.isBlockPlainAllowed = false; + } + + if (trailingSpace) + { + scalarData.isBlockAllowed = false; + } + + if (breakSpace) + { + scalarData.isFlowPlainAllowed = false; + scalarData.isBlockPlainAllowed = false; + scalarData.isSingleQuotedAllowed = false; + } + + if (spaceBreak || specialCharacters) + { + scalarData.isFlowPlainAllowed = false; + scalarData.isBlockPlainAllowed = false; + scalarData.isSingleQuotedAllowed = false; + scalarData.isBlockAllowed = false; + } + + scalarData.isMultiline = lineBreaks; + if (lineBreaks) + { + scalarData.isFlowPlainAllowed = false; + scalarData.isBlockPlainAllowed = false; + } + + if (flowIndicators) + { + scalarData.isFlowPlainAllowed = false; + } + + if (blockIndicators) + { + scalarData.isBlockPlainAllowed = false; + } + + scalarData.hasSingleQuotes = singleQuotes; + } + + private bool ValueIsRepresentableInOutputEncoding(string value) + { + if (outputUsesUnicodeEncoding) + { + return true; + } + + try + { + var encodedBytes = output.Encoding.GetBytes(value); + var decodedString = output.Encoding.GetString(encodedBytes, 0, encodedBytes.Length); + return decodedString.Equals(value); + } + catch (EncoderFallbackException) + { + return false; + } + catch (ArgumentOutOfRangeException) + { + return false; + } + } + + private bool IsUnicode(Encoding encoding) + { + return encoding is UTF8Encoding || + encoding is UnicodeEncoding || + encoding is UTF7Encoding || + encoding is UTF8Encoding; + } + + private void AnalyzeTag(string tag) + { + tagData.handle = tag; + foreach (var tagDirective in tagDirectives) + { + if (tag.StartsWith(tagDirective.Prefix, StringComparison.Ordinal)) + { + tagData.handle = tagDirective.Handle; + tagData.suffix = tag.Substring(tagDirective.Prefix.Length); + break; + } + } + } + + private void StateMachine(ParsingEvent evt) + { + var comment = evt as Comment; + if (comment != null) + { + EmitComment(comment); + return; + } + + switch (state) + { + case EmitterState.StreamStart: + EmitStreamStart(evt); + break; + + case EmitterState.FirstDocumentStart: + EmitDocumentStart(evt, true); + break; + + case EmitterState.DocumentStart: + EmitDocumentStart(evt, false); + break; + + case EmitterState.DocumentContent: + EmitDocumentContent(evt); + break; + + case EmitterState.DocumentEnd: + EmitDocumentEnd(evt); + break; + + case EmitterState.FlowSequenceFirstItem: + EmitFlowSequenceItem(evt, true); + break; + + case EmitterState.FlowSequenceItem: + EmitFlowSequenceItem(evt, false); + break; + + case EmitterState.FlowMappingFirstKey: + EmitFlowMappingKey(evt, true); + break; + + case EmitterState.FlowMappingKey: + EmitFlowMappingKey(evt, false); + break; + + case EmitterState.FlowMappingSimpleValue: + EmitFlowMappingValue(evt, true); + break; + + case EmitterState.FlowMappingValue: + EmitFlowMappingValue(evt, false); + break; + + case EmitterState.BlockSequenceFirstItem: + EmitBlockSequenceItem(evt, true); + break; + + case EmitterState.BlockSequenceItem: + EmitBlockSequenceItem(evt, false); + break; + + case EmitterState.BlockMappingFirstKey: + EmitBlockMappingKey(evt, true); + break; + + case EmitterState.BlockMappingKey: + EmitBlockMappingKey(evt, false); + break; + + case EmitterState.BlockMappingSimpleValue: + EmitBlockMappingValue(evt, true); + break; + + case EmitterState.BlockMappingValue: + EmitBlockMappingValue(evt, false); + break; + + case EmitterState.StreamEnd: + throw new YamlException("Expected nothing after STREAM-END"); + + default: + throw new InvalidOperationException(); + } + } + + private void EmitComment(Comment comment) + { + if (comment.IsInline) + { + Write(' '); + } + else + { + WriteIndent(); + } + + Write("# "); + Write(comment.Value); + WriteBreak(); + + isIndentation = true; + } + + /// + /// Expect STREAM-START. + /// + private void EmitStreamStart(ParsingEvent evt) + { + if (!(evt is StreamStart)) + { + throw new ArgumentException("Expected STREAM-START.", "evt"); + } + + indent = -1; + column = 0; + isWhitespace = true; + isIndentation = true; + + state = EmitterState.FirstDocumentStart; + } + + /// + /// Expect DOCUMENT-START or STREAM-END. + /// + private void EmitDocumentStart(ParsingEvent evt, bool isFirst) + { + var documentStart = evt as DocumentStart; + if (documentStart != null) + { + var isImplicit = documentStart.IsImplicit && isFirst && !isCanonical; + + var documentTagDirectives = NonDefaultTagsAmong(documentStart.Tags); + + if (!isFirst && !isDocumentEndWritten && (documentStart.Version != null || documentTagDirectives.Count > 0)) + { + isDocumentEndWritten = false; + WriteIndicator("...", true, false, false); + WriteIndent(); + } + + if (documentStart.Version != null) + { + AnalyzeVersionDirective(documentStart.Version); + + isImplicit = false; + WriteIndicator("%YAML", true, false, false); + WriteIndicator(string.Format(CultureInfo.InvariantCulture, + "{0}.{1}", Constants.MajorVersion, Constants.MinorVersion), + true, false, false); + WriteIndent(); + } + + foreach (var tagDirective in documentTagDirectives) + { + AppendTagDirectiveTo(tagDirective, false, tagDirectives); + } + + foreach (var tagDirective in Constants.DefaultTagDirectives) + { + AppendTagDirectiveTo(tagDirective, true, tagDirectives); + } + + if (documentTagDirectives.Count > 0) + { + isImplicit = false; + foreach (var tagDirective in Constants.DefaultTagDirectives) + { + AppendTagDirectiveTo(tagDirective, true, documentTagDirectives); + } + + foreach (var tagDirective in documentTagDirectives) + { + WriteIndicator("%TAG", true, false, false); + WriteTagHandle(tagDirective.Handle); + WriteTagContent(tagDirective.Prefix, true); + WriteIndent(); + } + } + + if (CheckEmptyDocument()) + { + isImplicit = false; + } + + if (!isImplicit) + { + WriteIndent(); + WriteIndicator("---", true, false, false); + if (isCanonical) + { + WriteIndent(); + } + } + + state = EmitterState.DocumentContent; + } + + else if (evt is StreamEnd) + { + if (isOpenEnded) + { + WriteIndicator("...", true, false, false); + WriteIndent(); + } + + state = EmitterState.StreamEnd; + } + else + { + throw new YamlException("Expected DOCUMENT-START or STREAM-END"); + } + } + + private TagDirectiveCollection NonDefaultTagsAmong(IEnumerable tagCollection) + { + var directives = new TagDirectiveCollection(); + if (tagCollection == null) + return directives; + + foreach (var tagDirective in tagCollection) + { + AppendTagDirectiveTo(tagDirective, false, directives); + } + foreach (var tagDirective in Constants.DefaultTagDirectives) + { + directives.Remove(tagDirective); + } + return directives; + } + + // ReSharper disable UnusedParameter.Local + private void AnalyzeVersionDirective(VersionDirective versionDirective) + { + if (versionDirective.Version.Major != Constants.MajorVersion || versionDirective.Version.Minor != Constants.MinorVersion) + { + throw new YamlException("Incompatible %YAML directive"); + } + } + // ReSharper restore UnusedParameter.Local + + private static void AppendTagDirectiveTo(TagDirective value, bool allowDuplicates, TagDirectiveCollection tagDirectives) + { + if (tagDirectives.Contains(value)) + { + if (!allowDuplicates) + { + throw new YamlException("Duplicate %TAG directive."); + } + } + else + { + tagDirectives.Add(value); + } + } + + /// + /// Expect the root node. + /// + private void EmitDocumentContent(ParsingEvent evt) + { + states.Push(EmitterState.DocumentEnd); + EmitNode(evt, true, false, false); + } + + /// + /// Expect a node. + /// + private void EmitNode(ParsingEvent evt, bool isRoot, bool isMapping, bool isSimpleKey) + { + isRootContext = isRoot; + isMappingContext = isMapping; + isSimpleKeyContext = isSimpleKey; + + switch (evt.Type) + { + case EventType.Alias: + EmitAlias(); + break; + + case EventType.Scalar: + EmitScalar(evt); + break; + + case EventType.SequenceStart: + EmitSequenceStart(evt); + break; + + case EventType.MappingStart: + EmitMappingStart(evt); + break; + + default: + throw new YamlException(string.Format("Expected SCALAR, SEQUENCE-START, MAPPING-START, or ALIAS, got {0}", evt.Type)); + } + } + + /// + /// Expect ALIAS. + /// + private void EmitAlias() + { + ProcessAnchor(); + state = states.Pop(); + } + + /// + /// Expect SCALAR. + /// + private void EmitScalar(ParsingEvent evt) + { + SelectScalarStyle(evt); + ProcessAnchor(); + ProcessTag(); + IncreaseIndent(true, false); + ProcessScalar(); + + indent = indents.Pop(); + state = states.Pop(); + } + + private void SelectScalarStyle(ParsingEvent evt) + { + var scalar = (Scalar)evt; + + var style = scalar.Style; + var noTag = tagData.handle == null && tagData.suffix == null; + + if (noTag && !scalar.IsPlainImplicit && !scalar.IsQuotedImplicit) + { + throw new YamlException("Neither tag nor isImplicit flags are specified."); + } + + if (style == ScalarStyle.Any) + { + style = scalarData.isMultiline ? ScalarStyle.Folded : ScalarStyle.Plain; + } + + if (isCanonical) + { + style = ScalarStyle.DoubleQuoted; + } + + if (isSimpleKeyContext && scalarData.isMultiline) + { + style = ScalarStyle.DoubleQuoted; + } + + if (style == ScalarStyle.Plain) + { + if ((flowLevel != 0 && !scalarData.isFlowPlainAllowed) || (flowLevel == 0 && !scalarData.isBlockPlainAllowed)) + { + style = (scalarData.isSingleQuotedAllowed && !scalarData.hasSingleQuotes) ? ScalarStyle.SingleQuoted : ScalarStyle.DoubleQuoted; + } + if (string.IsNullOrEmpty(scalarData.value) && (flowLevel != 0 || isSimpleKeyContext)) + { + style = ScalarStyle.SingleQuoted; + } + if (noTag && !scalar.IsPlainImplicit) + { + style = ScalarStyle.SingleQuoted; + } + } + + if (style == ScalarStyle.SingleQuoted) + { + if (!scalarData.isSingleQuotedAllowed) + { + style = ScalarStyle.DoubleQuoted; + } + } + + if (style == ScalarStyle.Literal || style == ScalarStyle.Folded) + { + if (!scalarData.isBlockAllowed || flowLevel != 0 || isSimpleKeyContext) + { + style = ScalarStyle.DoubleQuoted; + } + } + + scalarData.style = style; + } + + private void ProcessScalar() + { + switch (scalarData.style) + { + case ScalarStyle.Plain: + WritePlainScalar(scalarData.value, !isSimpleKeyContext); + break; + + case ScalarStyle.SingleQuoted: + WriteSingleQuotedScalar(scalarData.value, !isSimpleKeyContext); + break; + + case ScalarStyle.DoubleQuoted: + WriteDoubleQuotedScalar(scalarData.value, !isSimpleKeyContext); + break; + + case ScalarStyle.Literal: + WriteLiteralScalar(scalarData.value); + break; + + case ScalarStyle.Folded: + WriteFoldedScalar(scalarData.value); + break; + + default: + throw new InvalidOperationException(); + } + } + + #region Write scalar Methods + + private void WritePlainScalar(string value, bool allowBreaks) + { + if (!isWhitespace) + { + Write(' '); + } + + var previousSpace = false; + var previousBreak = false; + for (var index = 0; index < value.Length; ++index) + { + var character = value[index]; + char breakCharacter; + if (IsSpace(character)) + { + if (allowBreaks && !previousSpace && column > bestWidth && index + 1 < value.Length && value[index + 1] != ' ') + { + WriteIndent(); + } + else + { + Write(character); + } + previousSpace = true; + } + else if (IsBreak(character, out breakCharacter)) + { + if (!previousBreak && character == '\n') + { + WriteBreak(); + } + WriteBreak(breakCharacter); + isIndentation = true; + previousBreak = true; + } + else + { + if (previousBreak) + { + WriteIndent(); + } + Write(character); + isIndentation = false; + previousSpace = false; + previousBreak = false; + } + } + + isWhitespace = false; + isIndentation = false; + + if (isRootContext) + { + isOpenEnded = true; + } + } + + private void WriteSingleQuotedScalar(string value, bool allowBreaks) + { + WriteIndicator("'", true, false, false); + + var previousSpace = false; + var previousBreak = false; + + for (var index = 0; index < value.Length; ++index) + { + var character = value[index]; + char breakCharacter; + + if (character == ' ') + { + if (allowBreaks && !previousSpace && column > bestWidth && index != 0 && index + 1 < value.Length && + value[index + 1] != ' ') + { + WriteIndent(); + } + else + { + Write(character); + } + previousSpace = true; + } + else if (IsBreak(character, out breakCharacter)) + { + if (!previousBreak && character == '\n') + { + WriteBreak(); + } + WriteBreak(breakCharacter); + isIndentation = true; + previousBreak = true; + } + else + { + if (previousBreak) + { + WriteIndent(); + } + if (character == '\'') + { + Write(character); + } + Write(character); + isIndentation = false; + previousSpace = false; + previousBreak = false; + } + } + + WriteIndicator("'", false, false, false); + + isWhitespace = false; + isIndentation = false; + } + + private void WriteDoubleQuotedScalar(string value, bool allowBreaks) + { + WriteIndicator("\"", true, false, false); + + var previousSpace = false; + for (var index = 0; index < value.Length; ++index) + { + var character = value[index]; + + char breakCharacter; + if (!IsPrintable(character) || IsBreak(character, out breakCharacter) || character == '"' || character == '\\') + { + Write('\\'); + + switch (character) + { + case '\0': + Write('0'); + break; + + case '\x7': + Write('a'); + break; + + case '\x8': + Write('b'); + break; + + case '\x9': + Write('t'); + break; + + case '\xA': + Write('n'); + break; + + case '\xB': + Write('v'); + break; + + case '\xC': + Write('f'); + break; + + case '\xD': + Write('r'); + break; + + case '\x1B': + Write('e'); + break; + + case '\x22': + Write('"'); + break; + + case '\x5C': + Write('\\'); + break; + + case '\x85': + Write('N'); + break; + + case '\xA0': + Write('_'); + break; + + case '\x2028': + Write('L'); + break; + + case '\x2029': + Write('P'); + break; + + default: + var code = (ushort)character; + if (code <= 0xFF) + { + Write('x'); + Write(code.ToString("X02", CultureInfo.InvariantCulture)); + } + else if (IsHighSurrogate(character)) + { + if (index + 1 < value.Length && IsLowSurrogate(value[index + 1])) + { + Write('U'); + Write(char.ConvertToUtf32(character, value[index + 1]).ToString("X08", CultureInfo.InvariantCulture)); + index++; + } + else + { + throw new SyntaxErrorException("While writing a quoted scalar, found an orphaned high surrogate."); + } + } + else + { + Write('u'); + Write(code.ToString("X04", CultureInfo.InvariantCulture)); + } + break; + } + previousSpace = false; + } + else if (character == ' ') + { + if (allowBreaks && !previousSpace && column > bestWidth && index > 0 && index + 1 < value.Length) + { + WriteIndent(); + if (value[index + 1] == ' ') + { + Write('\\'); + } + } + else + { + Write(character); + } + previousSpace = true; + } + else + { + Write(character); + previousSpace = false; + } + } + + WriteIndicator("\"", false, false, false); + + isWhitespace = false; + isIndentation = false; + } + + private void WriteLiteralScalar(string value) + { + var previousBreak = true; + + WriteIndicator("|", true, false, false); + WriteBlockScalarHints(value); + WriteBreak(); + + isIndentation = true; + isWhitespace = true; + + for (int i = 0; i < value.Length; ++i) + { + var character = value[i]; + if (character == '\r' && (i + 1) < value.Length && value[i + 1] == '\n') + { + continue; + } + + char breakCharacter; + if (IsBreak(character, out breakCharacter)) + { + WriteBreak(breakCharacter); + isIndentation = true; + previousBreak = true; + } + else + { + if (previousBreak) + { + WriteIndent(); + } + Write(character); + isIndentation = false; + previousBreak = false; + } + } + } + + private void WriteFoldedScalar(string value) + { + var previousBreak = true; + var leadingSpaces = true; + + WriteIndicator(">", true, false, false); + WriteBlockScalarHints(value); + WriteBreak(); + + isIndentation = true; + isWhitespace = true; + + for (var i = 0; i < value.Length; ++i) + { + var character = value[i]; + char breakCharacter, ignoredBreak; + if (IsBreak(character, out breakCharacter)) + { + if (!previousBreak && !leadingSpaces && character == '\n') + { + var k = 0; + while (i + k < value.Length && IsBreak(value[i + k], out ignoredBreak)) + { + ++k; + } + if (i + k < value.Length && !(IsBlank(value[i + k]) || IsBreak(value[i + k], out ignoredBreak))) + { + WriteBreak(); + } + } + WriteBreak(breakCharacter); + isIndentation = true; + previousBreak = true; + } + else + { + if (previousBreak) + { + WriteIndent(); + leadingSpaces = IsBlank(character); + } + if (!previousBreak && character == ' ' && i + 1 < value.Length && value[i + 1] != ' ' && column > bestWidth) + { + WriteIndent(); + } + else + { + Write(character); + } + isIndentation = false; + previousBreak = false; + } + } + } + + // Todo: isn't this what CharacterAnalyser is for? + private static bool IsSpace(char character) + { + return character == ' '; + } + + private static bool IsBreak(char character, out char breakChar) + { + switch (character) + { + case '\r': + case '\n': + case '\x85': + breakChar = '\n'; + return true; + + case '\x2028': + case '\x2029': + breakChar = character; + return true; + + default: + breakChar = '\0'; + return false; + } + } + + private static bool IsBlank(char character) + { + return character == ' ' || character == '\t'; + } + + private static bool IsPrintable(char character) + { + return + character == '\x9' || + character == '\xA' || + character == '\xD' || + (character >= '\x20' && character <= '\x7E') || + character == '\x85' || + (character >= '\xA0' && character <= '\xD7FF') || + (character >= '\xE000' && character <= '\xFFFD'); + } + + private static bool IsHighSurrogate(char c) + { + return 0xD800 <= c && c <= 0xDBFF; + } + + private static bool IsLowSurrogate(char c) + { + return 0xDC00 <= c && c <= 0xDFFF; + } + + #endregion + + /// + /// Expect SEQUENCE-START. + /// + private void EmitSequenceStart(ParsingEvent evt) + { + ProcessAnchor(); + ProcessTag(); + + var sequenceStart = (SequenceStart)evt; + + if (flowLevel != 0 || isCanonical || sequenceStart.Style == SequenceStyle.Flow || CheckEmptySequence()) + { + state = EmitterState.FlowSequenceFirstItem; + } + else + { + state = EmitterState.BlockSequenceFirstItem; + } + } + + /// + /// Expect MAPPING-START. + /// + private void EmitMappingStart(ParsingEvent evt) + { + ProcessAnchor(); + ProcessTag(); + + var mappingStart = (MappingStart)evt; + + if (flowLevel != 0 || isCanonical || mappingStart.Style == MappingStyle.Flow || CheckEmptyMapping()) + { + state = EmitterState.FlowMappingFirstKey; + } + else + { + state = EmitterState.BlockMappingFirstKey; + } + } + + private void ProcessAnchor() + { + if (anchorData.anchor != null) + { + WriteIndicator(anchorData.isAlias ? "*" : "&", true, false, false); + WriteAnchor(anchorData.anchor); + } + } + + private void ProcessTag() + { + if (tagData.handle == null && tagData.suffix == null) + { + return; + } + + if (tagData.handle != null) + { + WriteTagHandle(tagData.handle); + if (tagData.suffix != null) + { + WriteTagContent(tagData.suffix, false); + } + } + else + { + WriteIndicator("!<", true, false, false); + WriteTagContent(tagData.suffix, false); + WriteIndicator(">", false, false, false); + } + } + + /// + /// Expect DOCUMENT-END. + /// + private void EmitDocumentEnd(ParsingEvent evt) + { + var documentEnd = evt as DocumentEnd; + if (documentEnd != null) + { + WriteIndent(); + if (!documentEnd.IsImplicit) + { + WriteIndicator("...", true, false, false); + WriteIndent(); + isDocumentEndWritten = true; + } + + state = EmitterState.DocumentStart; + + tagDirectives.Clear(); + } + else + { + throw new YamlException("Expected DOCUMENT-END."); + } + } + + /// + /// Expect a flow item node. + /// + private void EmitFlowSequenceItem(ParsingEvent evt, bool isFirst) + { + if (isFirst) + { + WriteIndicator("[", true, true, false); + IncreaseIndent(true, false); + ++flowLevel; + } + + if (evt is SequenceEnd) + { + --flowLevel; + indent = indents.Pop(); + if (isCanonical && !isFirst) + { + WriteIndicator(",", false, false, false); + WriteIndent(); + } + WriteIndicator("]", false, false, false); + state = states.Pop(); + return; + } + + if (!isFirst) + { + WriteIndicator(",", false, false, false); + } + + if (isCanonical || column > bestWidth) + { + WriteIndent(); + } + + states.Push(EmitterState.FlowSequenceItem); + + EmitNode(evt, false, false, false); + } + + /// + /// Expect a flow key node. + /// + private void EmitFlowMappingKey(ParsingEvent evt, bool isFirst) + { + if (isFirst) + { + WriteIndicator("{", true, true, false); + IncreaseIndent(true, false); + ++flowLevel; + } + + if (evt is MappingEnd) + { + --flowLevel; + indent = indents.Pop(); + if (isCanonical && !isFirst) + { + WriteIndicator(",", false, false, false); + WriteIndent(); + } + WriteIndicator("}", false, false, false); + state = states.Pop(); + return; + } + + if (!isFirst) + { + WriteIndicator(",", false, false, false); + } + if (isCanonical || column > bestWidth) + { + WriteIndent(); + } + + if (!isCanonical && CheckSimpleKey()) + { + states.Push(EmitterState.FlowMappingSimpleValue); + EmitNode(evt, false, true, true); + } + else + { + WriteIndicator("?", true, false, false); + states.Push(EmitterState.FlowMappingValue); + EmitNode(evt, false, true, false); + } + } + + /// + /// Expect a flow value node. + /// + private void EmitFlowMappingValue(ParsingEvent evt, bool isSimple) + { + if (isSimple) + { + WriteIndicator(":", false, false, false); + } + else + { + if (isCanonical || column > bestWidth) + { + WriteIndent(); + } + WriteIndicator(":", true, false, false); + } + states.Push(EmitterState.FlowMappingKey); + EmitNode(evt, false, true, false); + } + + /// + /// Expect a block item node. + /// + private void EmitBlockSequenceItem(ParsingEvent evt, bool isFirst) + { + if (isFirst) + { + IncreaseIndent(false, (isMappingContext && !isIndentation)); + } + + if (evt is SequenceEnd) + { + indent = indents.Pop(); + state = states.Pop(); + return; + } + + WriteIndent(); + WriteIndicator("-", true, false, true); + states.Push(EmitterState.BlockSequenceItem); + + EmitNode(evt, false, false, false); + } + + /// + /// Expect a block key node. + /// + private void EmitBlockMappingKey(ParsingEvent evt, bool isFirst) + { + if (isFirst) + { + IncreaseIndent(false, false); + } + + if (evt is MappingEnd) + { + indent = indents.Pop(); + state = states.Pop(); + return; + } + + WriteIndent(); + + if (CheckSimpleKey()) + { + states.Push(EmitterState.BlockMappingSimpleValue); + EmitNode(evt, false, true, true); + } + else + { + WriteIndicator("?", true, false, true); + states.Push(EmitterState.BlockMappingValue); + EmitNode(evt, false, true, false); + } + } + + /// + /// Expect a block value node. + /// + private void EmitBlockMappingValue(ParsingEvent evt, bool isSimple) + { + if (isSimple) + { + WriteIndicator(":", false, false, false); + } + else + { + WriteIndent(); + WriteIndicator(":", true, false, true); + } + states.Push(EmitterState.BlockMappingKey); + EmitNode(evt, false, true, false); + } + + private void IncreaseIndent(bool isFlow, bool isIndentless) + { + indents.Push(indent); + + if (indent < 0) + { + indent = isFlow ? bestIndent : 0; + } + else if (!isIndentless) + { + indent += bestIndent; + } + } + + #region Check Methods + + /// + /// Check if the document content is an empty scalar. + /// + private bool CheckEmptyDocument() + { + var index = 0; + foreach (var parsingEvent in events) + { + index++; + if (index == 2) + { + var scalar = parsingEvent as Scalar; + if (scalar != null) + { + return string.IsNullOrEmpty(scalar.Value); + } + break; + } + } + + return false; + } + + /// + /// Check if the next node can be expressed as a simple key. + /// + private bool CheckSimpleKey() + { + if (events.Count < 1) + { + return false; + } + + int length; + switch (events.Peek().Type) + { + case EventType.Alias: + length = SafeStringLength(anchorData.anchor); + break; + + case EventType.Scalar: + if (scalarData.isMultiline) + { + return false; + } + + length = + SafeStringLength(anchorData.anchor) + + SafeStringLength(tagData.handle) + + SafeStringLength(tagData.suffix) + + SafeStringLength(scalarData.value); + break; + + case EventType.SequenceStart: + if (!CheckEmptySequence()) + { + return false; + } + length = + SafeStringLength(anchorData.anchor) + + SafeStringLength(tagData.handle) + + SafeStringLength(tagData.suffix); + break; + + case EventType.MappingStart: + if (!CheckEmptySequence()) + { + return false; + } + length = + SafeStringLength(anchorData.anchor) + + SafeStringLength(tagData.handle) + + SafeStringLength(tagData.suffix); + break; + + default: + return false; + } + + return length <= MaxAliasLength; + } + + private int SafeStringLength(string value) + { + return value == null ? 0 : value.Length; + } + + private bool CheckEmptySequence() + { + if (events.Count < 2) + { + return false; + } + + // Todo: must be something better than this FakeList + var eventList = new FakeList(events); + return eventList[0] is SequenceStart && eventList[1] is SequenceEnd; + } + + private bool CheckEmptyMapping() + { + if (events.Count < 2) + { + return false; + } + + // Todo: must be something better than this FakeList + var eventList = new FakeList(events); + return eventList[0] is MappingStart && eventList[1] is MappingEnd; + } + + #endregion + + #region Write Methods + + private void WriteBlockScalarHints(string value) + { + var analyzer = new CharacterAnalyzer(new StringLookAheadBuffer(value)); + + if (analyzer.IsSpace() || analyzer.IsBreak()) + { + var indentHint = string.Format(CultureInfo.InvariantCulture, "{0}", bestIndent); + WriteIndicator(indentHint, false, false, false); + } + + isOpenEnded = false; + + string chompHint = null; + if (value.Length == 0 || !analyzer.IsBreak(value.Length - 1)) + { + chompHint = "-"; + } + else if (value.Length >= 2 && analyzer.IsBreak(value.Length - 2)) + { + chompHint = "+"; + isOpenEnded = true; + } + + if (chompHint != null) + { + WriteIndicator(chompHint, false, false, false); + } + } + + private void WriteIndicator(string indicator, bool needWhitespace, bool whitespace, bool indentation) + { + if (needWhitespace && !isWhitespace) + { + Write(' '); + } + + Write(indicator); + + isWhitespace = whitespace; + isIndentation &= indentation; + isOpenEnded = false; + } + + private void WriteIndent() + { + var currentIndent = Math.Max(indent, 0); + + if (!isIndentation || column > currentIndent || (column == currentIndent && !isWhitespace)) + { + WriteBreak(); + } + + while (column < currentIndent) + { + Write(' '); + } + + isWhitespace = true; + isIndentation = true; + } + + private void WriteAnchor(string value) + { + Write(value); + + isWhitespace = false; + isIndentation = false; + } + + private void WriteTagHandle(string value) + { + if (!isWhitespace) + { + Write(' '); + } + + Write(value); + + isWhitespace = false; + isIndentation = false; + } + + private void WriteTagContent(string value, bool needsWhitespace) + { + if (needsWhitespace && !isWhitespace) + { + Write(' '); + } + + Write(UrlEncode(value)); + + isWhitespace = false; + isIndentation = false; + } + + private string UrlEncode(string text) + { + return uriReplacer.Replace(text, delegate (Match match) + { + var buffer = new StringBuilder(); + foreach (var toEncode in Encoding.UTF8.GetBytes(match.Value)) + { + buffer.AppendFormat("%{0:X02}", toEncode); + } + return buffer.ToString(); + }); + } + + private void Write(char value) + { + output.Write(value); + ++column; + } + + private void Write(string value) + { + output.Write(value); + column += value.Length; + } + + private void WriteBreak(char breakCharacter = '\n') + { + if (breakCharacter == '\n') + { + output.WriteLine(); + } + else + { + output.Write(breakCharacter); + } + column = 0; + } + + #endregion + } +} diff --git a/Assets/Script/Core/Utils/YamlDotNet/Core/Emitter.cs.meta b/Assets/Script/Core/Utils/YamlDotNet/Core/Emitter.cs.meta new file mode 100644 index 00000000..f08bcf6a --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Core/Emitter.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: f526134efcd8e424c86e492f85fc56ba +timeCreated: 1427145267 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/YamlDotNet/Core/EmitterState.cs b/Assets/Script/Core/Utils/YamlDotNet/Core/EmitterState.cs new file mode 100644 index 00000000..84c1c182 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Core/EmitterState.cs @@ -0,0 +1,45 @@ +// This file is part of YamlDotNet - A .NET library for YAML. +// Copyright (c) Antoine Aubry and contributors + +// Permission is hereby granted, free of charge, to any person obtaining a copy of +// this software and associated documentation files (the "Software"), to deal in +// the Software without restriction, including without limitation the rights to +// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies +// of the Software, and to permit persons to whom the Software is furnished to do +// so, subject to the following conditions: + +// The above copyright notice and this permission notice shall be included in all +// copies or substantial portions of the Software. + +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +// SOFTWARE. + +namespace YamlDotNet.Core +{ + internal enum EmitterState + { + StreamStart, + StreamEnd, + FirstDocumentStart, + DocumentStart, + DocumentContent, + DocumentEnd, + FlowSequenceFirstItem, + FlowSequenceItem, + FlowMappingFirstKey, + FlowMappingKey, + FlowMappingSimpleValue, + FlowMappingValue, + BlockSequenceFirstItem, + BlockSequenceItem, + BlockMappingFirstKey, + BlockMappingKey, + BlockMappingSimpleValue, + BlockMappingValue + } +} \ No newline at end of file diff --git a/Assets/Script/Core/Utils/YamlDotNet/Core/EmitterState.cs.meta b/Assets/Script/Core/Utils/YamlDotNet/Core/EmitterState.cs.meta new file mode 100644 index 00000000..e1667721 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Core/EmitterState.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 7127212075b19ce4f99a370f02d26037 +timeCreated: 1427145264 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/YamlDotNet/Core/Events.meta b/Assets/Script/Core/Utils/YamlDotNet/Core/Events.meta new file mode 100644 index 00000000..a8f34b4d --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Core/Events.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 2dd1df9756078164587ab6fc3579145d +folderAsset: yes +timeCreated: 1427145262 +licenseType: Store +DefaultImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/YamlDotNet/Core/Events/AnchorAlias.cs b/Assets/Script/Core/Utils/YamlDotNet/Core/Events/AnchorAlias.cs new file mode 100644 index 00000000..67ac9f5c --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Core/Events/AnchorAlias.cs @@ -0,0 +1,106 @@ +// This file is part of YamlDotNet - A .NET library for YAML. +// Copyright (c) Antoine Aubry and contributors + +// Permission is hereby granted, free of charge, to any person obtaining a copy of +// this software and associated documentation files (the "Software"), to deal in +// the Software without restriction, including without limitation the rights to +// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies +// of the Software, and to permit persons to whom the Software is furnished to do +// so, subject to the following conditions: + +// The above copyright notice and this permission notice shall be included in all +// copies or substantial portions of the Software. + +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +// SOFTWARE. + +using System.Globalization; + +namespace YamlDotNet.Core.Events +{ + /// + /// Represents an alias event. + /// + public class AnchorAlias : ParsingEvent + { + /// + /// Gets the event type, which allows for simpler type comparisons. + /// + internal override EventType Type + { + get + { + return EventType.Alias; + } + } + + private readonly string value; + + /// + /// Gets the value of the alias. + /// + public string Value + { + get + { + return value; + } + } + + /// + /// Initializes a new instance of the class. + /// + /// The value of the alias. + /// The start position of the event. + /// The end position of the event. + public AnchorAlias(string value, Mark start, Mark end) + : base(start, end) + { + if (string.IsNullOrEmpty(value)) + { + throw new YamlException(start, end, "Anchor value must not be empty."); + } + + if (!NodeEvent.anchorValidator.IsMatch(value)) + { + throw new YamlException(start, end, "Anchor value must contain alphanumerical characters only."); + } + + this.value = value; + } + + /// + /// Initializes a new instance of the class. + /// + /// The value of the alias. + public AnchorAlias(string value) + : this(value, Mark.Empty, Mark.Empty) + { + } + + /// + /// Returns a that represents the current . + /// + /// + /// A that represents the current . + /// + public override string ToString() + { + return string.Format(CultureInfo.InvariantCulture, "Alias [value = {0}]", value); + } + + /// + /// Invokes run-time type specific Visit() method of the specified visitor. + /// + /// visitor, may not be null. + public override void Accept(IParsingEventVisitor visitor) + { + visitor.Visit(this); + } + } +} diff --git a/Assets/Script/Core/Utils/YamlDotNet/Core/Events/AnchorAlias.cs.meta b/Assets/Script/Core/Utils/YamlDotNet/Core/Events/AnchorAlias.cs.meta new file mode 100644 index 00000000..861492dc --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Core/Events/AnchorAlias.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 09b29b54793d9644398fe8e4da326353 +timeCreated: 1427145262 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/YamlDotNet/Core/Events/Comment.cs b/Assets/Script/Core/Utils/YamlDotNet/Core/Events/Comment.cs new file mode 100644 index 00000000..2c27a5a4 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Core/Events/Comment.cs @@ -0,0 +1,52 @@ +// This file is part of YamlDotNet - A .NET library for YAML. +// Copyright (c) Antoine Aubry and contributors + +// Permission is hereby granted, free of charge, to any person obtaining a copy of +// this software and associated documentation files (the "Software"), to deal in +// the Software without restriction, including without limitation the rights to +// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies +// of the Software, and to permit persons to whom the Software is furnished to do +// so, subject to the following conditions: + +// The above copyright notice and this permission notice shall be included in all +// copies or substantial portions of the Software. + +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +// SOFTWARE. + + +namespace YamlDotNet.Core.Events +{ + public class Comment : ParsingEvent + { + public string Value { get; private set; } + public bool IsInline { get; private set; } + + public Comment(string value, bool isInline) + : this(value, isInline, Mark.Empty, Mark.Empty) + { + } + + public Comment(string value, bool isInline, Mark start, Mark end) + : base(start, end) + { + Value = value; + IsInline = isInline; + } + + internal override EventType Type + { + get { return EventType.Comment; } + } + + public override void Accept(IParsingEventVisitor visitor) + { + visitor.Visit(this); + } + } +} diff --git a/Assets/Script/Core/Utils/YamlDotNet/Core/Events/Comment.cs.meta b/Assets/Script/Core/Utils/YamlDotNet/Core/Events/Comment.cs.meta new file mode 100644 index 00000000..6c0e75c9 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Core/Events/Comment.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: e96511072ac5a30488623987ca605570 +timeCreated: 1427145267 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/YamlDotNet/Core/Events/DocumentEnd.cs b/Assets/Script/Core/Utils/YamlDotNet/Core/Events/DocumentEnd.cs new file mode 100644 index 00000000..7f75d249 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Core/Events/DocumentEnd.cs @@ -0,0 +1,116 @@ +// This file is part of YamlDotNet - A .NET library for YAML. +// Copyright (c) Antoine Aubry and contributors + +// Permission is hereby granted, free of charge, to any person obtaining a copy of +// this software and associated documentation files (the "Software"), to deal in +// the Software without restriction, including without limitation the rights to +// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies +// of the Software, and to permit persons to whom the Software is furnished to do +// so, subject to the following conditions: + +// The above copyright notice and this permission notice shall be included in all +// copies or substantial portions of the Software. + +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +// SOFTWARE. + +using System.Globalization; + +namespace YamlDotNet.Core.Events +{ + /// + /// Represents a document end event. + /// + public class DocumentEnd : ParsingEvent + { + /// + /// Gets a value indicating the variation of depth caused by this event. + /// The value can be either -1, 0 or 1. For start events, it will be 1, + /// for end events, it will be -1, and for the remaining events, it will be 0. + /// + public override int NestingIncrease + { + get + { + return -1; + } + } + + /// + /// Gets the event type, which allows for simpler type comparisons. + /// + internal override EventType Type + { + get + { + return EventType.DocumentEnd; + } + } + + private readonly bool isImplicit; + + /// + /// Gets a value indicating whether this instance is implicit. + /// + /// + /// true if this instance is implicit; otherwise, false. + /// + public bool IsImplicit + { + get + { + return isImplicit; + } + } + + /// + /// Initializes a new instance of the class. + /// + /// Indicates whether the event is implicit. + /// The start position of the event. + /// The end position of the event. + public DocumentEnd(bool isImplicit, Mark start, Mark end) + : base(start, end) + { + this.isImplicit = isImplicit; + } + + /// + /// Initializes a new instance of the class. + /// + /// Indicates whether the event is implicit. + public DocumentEnd(bool isImplicit) + : this(isImplicit, Mark.Empty, Mark.Empty) + { + } + + /// + /// Returns a that represents the current . + /// + /// + /// A that represents the current . + /// + public override string ToString() + { + return string.Format( + CultureInfo.InvariantCulture, + "Document end [isImplicit = {0}]", + isImplicit + ); + } + + /// + /// Invokes run-time type specific Visit() method of the specified visitor. + /// + /// visitor, may not be null. + public override void Accept(IParsingEventVisitor visitor) + { + visitor.Visit(this); + } + } +} \ No newline at end of file diff --git a/Assets/Script/Core/Utils/YamlDotNet/Core/Events/DocumentEnd.cs.meta b/Assets/Script/Core/Utils/YamlDotNet/Core/Events/DocumentEnd.cs.meta new file mode 100644 index 00000000..700d9679 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Core/Events/DocumentEnd.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 99b4ea3b75d2e754cb5fea7cc0f1a4d3 +timeCreated: 1427145265 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/YamlDotNet/Core/Events/DocumentStart.cs b/Assets/Script/Core/Utils/YamlDotNet/Core/Events/DocumentStart.cs new file mode 100644 index 00000000..ce04401b --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Core/Events/DocumentStart.cs @@ -0,0 +1,168 @@ +// This file is part of YamlDotNet - A .NET library for YAML. +// Copyright (c) Antoine Aubry and contributors + +// Permission is hereby granted, free of charge, to any person obtaining a copy of +// this software and associated documentation files (the "Software"), to deal in +// the Software without restriction, including without limitation the rights to +// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies +// of the Software, and to permit persons to whom the Software is furnished to do +// so, subject to the following conditions: + +// The above copyright notice and this permission notice shall be included in all +// copies or substantial portions of the Software. + +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +// SOFTWARE. + +using System.Globalization; +using YamlDotNet.Core.Tokens; + +namespace YamlDotNet.Core.Events +{ + /// + /// Represents a document start event. + /// + public class DocumentStart : ParsingEvent + { + /// + /// Gets a value indicating the variation of depth caused by this event. + /// The value can be either -1, 0 or 1. For start events, it will be 1, + /// for end events, it will be -1, and for the remaining events, it will be 0. + /// + public override int NestingIncrease + { + get + { + return 1; + } + } + + /// + /// Gets the event type, which allows for simpler type comparisons. + /// + internal override EventType Type + { + get + { + return EventType.DocumentStart; + } + } + + private readonly TagDirectiveCollection tags; + private readonly VersionDirective version; + + /// + /// Gets the tags. + /// + /// The tags. + public TagDirectiveCollection Tags + { + get + { + return tags; + } + } + + /// + /// Gets the version. + /// + /// The version. + public VersionDirective Version + { + get + { + return version; + } + } + + private readonly bool isImplicit; + + /// + /// Gets a value indicating whether this instance is implicit. + /// + /// + /// true if this instance is implicit; otherwise, false. + /// + public bool IsImplicit + { + get + { + return isImplicit; + } + } + + /// + /// Initializes a new instance of the class. + /// + /// The version. + /// The tags. + /// Indicates whether the event is implicit. + /// The start position of the event. + /// The end position of the event. + public DocumentStart(VersionDirective version, TagDirectiveCollection tags, bool isImplicit, Mark start, Mark end) + : base(start, end) + { + this.version = version; + this.tags = tags; + this.isImplicit = isImplicit; + } + + /// + /// Initializes a new instance of the class. + /// + /// The version. + /// The tags. + /// Indicates whether the event is implicit. + public DocumentStart(VersionDirective version, TagDirectiveCollection tags, bool isImplicit) + : this(version, tags, isImplicit, Mark.Empty, Mark.Empty) + { + } + + /// + /// Initializes a new instance of the class. + /// + /// The start position of the event. + /// The end position of the event. + public DocumentStart(Mark start, Mark end) + : this(null, null, true, start, end) + { + } + + /// + /// Initializes a new instance of the class. + /// + public DocumentStart() + : this(null, null, true, Mark.Empty, Mark.Empty) + { + } + + /// + /// Returns a that represents the current . + /// + /// + /// A that represents the current . + /// + public override string ToString() + { + return string.Format( + CultureInfo.InvariantCulture, + "Document start [isImplicit = {0}]", + isImplicit + ); + } + + /// + /// Invokes run-time type specific Visit() method of the specified visitor. + /// + /// visitor, may not be null. + public override void Accept(IParsingEventVisitor visitor) + { + visitor.Visit(this); + } + } +} \ No newline at end of file diff --git a/Assets/Script/Core/Utils/YamlDotNet/Core/Events/DocumentStart.cs.meta b/Assets/Script/Core/Utils/YamlDotNet/Core/Events/DocumentStart.cs.meta new file mode 100644 index 00000000..731c7335 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Core/Events/DocumentStart.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 06cc13f1bc1622246924546d044eede9 +timeCreated: 1427145262 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/YamlDotNet/Core/Events/EventType.cs b/Assets/Script/Core/Utils/YamlDotNet/Core/Events/EventType.cs new file mode 100644 index 00000000..7d28df7d --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Core/Events/EventType.cs @@ -0,0 +1,39 @@ +// This file is part of YamlDotNet - A .NET library for YAML. +// Copyright (c) Antoine Aubry and contributors + +// Permission is hereby granted, free of charge, to any person obtaining a copy of +// this software and associated documentation files (the "Software"), to deal in +// the Software without restriction, including without limitation the rights to +// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies +// of the Software, and to permit persons to whom the Software is furnished to do +// so, subject to the following conditions: + +// The above copyright notice and this permission notice shall be included in all +// copies or substantial portions of the Software. + +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +// SOFTWARE. + +namespace YamlDotNet.Core.Events +{ + internal enum EventType + { + None, + StreamStart, + StreamEnd, + DocumentStart, + DocumentEnd, + Alias, + Scalar, + SequenceStart, + SequenceEnd, + MappingStart, + MappingEnd, + Comment, + } +} diff --git a/Assets/Script/Core/Utils/YamlDotNet/Core/Events/EventType.cs.meta b/Assets/Script/Core/Utils/YamlDotNet/Core/Events/EventType.cs.meta new file mode 100644 index 00000000..835b42d7 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Core/Events/EventType.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 3a7e249b62575e048929c7a3e0420470 +timeCreated: 1427145263 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/YamlDotNet/Core/Events/IParsingEventVisitor.cs b/Assets/Script/Core/Utils/YamlDotNet/Core/Events/IParsingEventVisitor.cs new file mode 100644 index 00000000..c80a4a60 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Core/Events/IParsingEventVisitor.cs @@ -0,0 +1,42 @@ +// This file is part of YamlDotNet - A .NET library for YAML. +// Copyright (c) 2014 Leon Mlakar +// Copyright (c) Antoine Aubry and contributors + +// Permission is hereby granted, free of charge, to any person obtaining a copy of +// this software and associated documentation files (the "Software"), to deal in +// the Software without restriction, including without limitation the rights to +// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies +// of the Software, and to permit persons to whom the Software is furnished to do +// so, subject to the following conditions: + +// The above copyright notice and this permission notice shall be included in all +// copies or substantial portions of the Software. + +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +// SOFTWARE. + +namespace YamlDotNet.Core.Events +{ + /// + /// Callback interface for external event Visitor. + /// + public interface IParsingEventVisitor + { + void Visit(AnchorAlias e); + void Visit(StreamStart e); + void Visit(StreamEnd e); + void Visit(DocumentStart e); + void Visit(DocumentEnd e); + void Visit(Scalar e); + void Visit(SequenceStart e); + void Visit(SequenceEnd e); + void Visit(MappingStart e); + void Visit(MappingEnd e); + void Visit(Comment e); + } +} \ No newline at end of file diff --git a/Assets/Script/Core/Utils/YamlDotNet/Core/Events/IParsingEventVisitor.cs.meta b/Assets/Script/Core/Utils/YamlDotNet/Core/Events/IParsingEventVisitor.cs.meta new file mode 100644 index 00000000..6f55079f --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Core/Events/IParsingEventVisitor.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 34cdef8e5d4918149bf7185da865504b +timeCreated: 1427145263 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/YamlDotNet/Core/Events/MappingEnd.cs b/Assets/Script/Core/Utils/YamlDotNet/Core/Events/MappingEnd.cs new file mode 100644 index 00000000..f2c25fb7 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Core/Events/MappingEnd.cs @@ -0,0 +1,91 @@ +// This file is part of YamlDotNet - A .NET library for YAML. +// Copyright (c) Antoine Aubry and contributors + +// Permission is hereby granted, free of charge, to any person obtaining a copy of +// this software and associated documentation files (the "Software"), to deal in +// the Software without restriction, including without limitation the rights to +// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies +// of the Software, and to permit persons to whom the Software is furnished to do +// so, subject to the following conditions: + +// The above copyright notice and this permission notice shall be included in all +// copies or substantial portions of the Software. + +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +// SOFTWARE. + +namespace YamlDotNet.Core.Events +{ + /// + /// Represents a mapping end event. + /// + public class MappingEnd : ParsingEvent + { + /// + /// Gets a value indicating the variation of depth caused by this event. + /// The value can be either -1, 0 or 1. For start events, it will be 1, + /// for end events, it will be -1, and for the remaining events, it will be 0. + /// + public override int NestingIncrease + { + get + { + return -1; + } + } + + /// + /// Gets the event type, which allows for simpler type comparisons. + /// + internal override EventType Type + { + get + { + return EventType.MappingEnd; + } + } + + /// + /// Initializes a new instance of the class. + /// + /// The start position of the event. + /// The end position of the event. + public MappingEnd(Mark start, Mark end) + : base(start, end) + { + } + + /// + /// Initializes a new instance of the class. + /// + public MappingEnd() + : this(Mark.Empty, Mark.Empty) + { + } + + /// + /// Returns a that represents the current . + /// + /// + /// A that represents the current . + /// + public override string ToString() + { + return "Mapping end"; + } + + /// + /// Invokes run-time type specific Visit() method of the specified visitor. + /// + /// visitor, may not be null. + public override void Accept(IParsingEventVisitor visitor) + { + visitor.Visit(this); + } + } +} \ No newline at end of file diff --git a/Assets/Script/Core/Utils/YamlDotNet/Core/Events/MappingEnd.cs.meta b/Assets/Script/Core/Utils/YamlDotNet/Core/Events/MappingEnd.cs.meta new file mode 100644 index 00000000..b2d10bf1 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Core/Events/MappingEnd.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 32f12dd96a8cb4d4792ed76749f67b38 +timeCreated: 1427145263 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/YamlDotNet/Core/Events/MappingStart.cs b/Assets/Script/Core/Utils/YamlDotNet/Core/Events/MappingStart.cs new file mode 100644 index 00000000..a94f55d1 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Core/Events/MappingStart.cs @@ -0,0 +1,159 @@ +// This file is part of YamlDotNet - A .NET library for YAML. +// Copyright (c) Antoine Aubry and contributors + +// Permission is hereby granted, free of charge, to any person obtaining a copy of +// this software and associated documentation files (the "Software"), to deal in +// the Software without restriction, including without limitation the rights to +// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies +// of the Software, and to permit persons to whom the Software is furnished to do +// so, subject to the following conditions: + +// The above copyright notice and this permission notice shall be included in all +// copies or substantial portions of the Software. + +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +// SOFTWARE. + +using System.Globalization; + +namespace YamlDotNet.Core.Events +{ + /// + /// Represents a mapping start event. + /// + public class MappingStart : NodeEvent + { + /// + /// Gets a value indicating the variation of depth caused by this event. + /// The value can be either -1, 0 or 1. For start events, it will be 1, + /// for end events, it will be -1, and for the remaining events, it will be 0. + /// + public override int NestingIncrease + { + get + { + return 1; + } + } + + /// + /// Gets the event type, which allows for simpler type comparisons. + /// + internal override EventType Type + { + get + { + return EventType.MappingStart; + } + } + + private readonly bool isImplicit; + + /// + /// Gets a value indicating whether this instance is implicit. + /// + /// + /// true if this instance is implicit; otherwise, false. + /// + public bool IsImplicit + { + get + { + return isImplicit; + } + } + + /// + /// Gets a value indicating whether this instance is canonical. + /// + /// + public override bool IsCanonical + { + get + { + return !isImplicit; + } + } + + private readonly MappingStyle style; + + /// + /// Gets the style of the mapping. + /// + public MappingStyle Style + { + get + { + return style; + } + } + + /// + /// Initializes a new instance of the class. + /// + /// The anchor. + /// The tag. + /// Indicates whether the event is implicit. + /// The style of the mapping. + /// The start position of the event. + /// The end position of the event. + public MappingStart(string anchor, string tag, bool isImplicit, MappingStyle style, Mark start, Mark end) + : base(anchor, tag, start, end) + { + this.isImplicit = isImplicit; + this.style = style; + } + + /// + /// Initializes a new instance of the class. + /// + /// The anchor. + /// The tag. + /// Indicates whether the event is implicit. + /// The style of the mapping. + public MappingStart(string anchor, string tag, bool isImplicit, MappingStyle style) + : this(anchor, tag, isImplicit, style, Mark.Empty, Mark.Empty) + { + } + + /// + /// Initializes a new instance of the class. + /// + public MappingStart() + : this(null, null, true, MappingStyle.Any, Mark.Empty, Mark.Empty) + { + } + + /// + /// Returns a that represents the current . + /// + /// + /// A that represents the current . + /// + public override string ToString() + { + return string.Format( + CultureInfo.InvariantCulture, + "Mapping start [anchor = {0}, tag = {1}, isImplicit = {2}, style = {3}]", + Anchor, + Tag, + isImplicit, + style + ); + } + + /// + /// Invokes run-time type specific Visit() method of the specified visitor. + /// + /// visitor, may not be null. + public override void Accept(IParsingEventVisitor visitor) + { + visitor.Visit(this); + } + } +} diff --git a/Assets/Script/Core/Utils/YamlDotNet/Core/Events/MappingStart.cs.meta b/Assets/Script/Core/Utils/YamlDotNet/Core/Events/MappingStart.cs.meta new file mode 100644 index 00000000..a0180779 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Core/Events/MappingStart.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 79e25e33bd9642a4ca1c8c5280b30984 +timeCreated: 1427145264 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/YamlDotNet/Core/Events/MappingStyle.cs b/Assets/Script/Core/Utils/YamlDotNet/Core/Events/MappingStyle.cs new file mode 100644 index 00000000..bb492c4b --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Core/Events/MappingStyle.cs @@ -0,0 +1,44 @@ +// This file is part of YamlDotNet - A .NET library for YAML. +// Copyright (c) Antoine Aubry and contributors + +// Permission is hereby granted, free of charge, to any person obtaining a copy of +// this software and associated documentation files (the "Software"), to deal in +// the Software without restriction, including without limitation the rights to +// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies +// of the Software, and to permit persons to whom the Software is furnished to do +// so, subject to the following conditions: + +// The above copyright notice and this permission notice shall be included in all +// copies or substantial portions of the Software. + +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +// SOFTWARE. + +namespace YamlDotNet.Core.Events +{ + /// + /// Specifies the style of a mapping. + /// + public enum MappingStyle + { + /// + /// Let the emitter choose the style. + /// + Any, + + /// + /// The block mapping style. + /// + Block, + + /// + /// The flow mapping style. + /// + Flow + } +} \ No newline at end of file diff --git a/Assets/Script/Core/Utils/YamlDotNet/Core/Events/MappingStyle.cs.meta b/Assets/Script/Core/Utils/YamlDotNet/Core/Events/MappingStyle.cs.meta new file mode 100644 index 00000000..cbab46f0 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Core/Events/MappingStyle.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 7bc885bebca1fac428d7482f06b4f41e +timeCreated: 1427145265 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/YamlDotNet/Core/Events/NodeEvent.cs b/Assets/Script/Core/Utils/YamlDotNet/Core/Events/NodeEvent.cs new file mode 100644 index 00000000..0399031f --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Core/Events/NodeEvent.cs @@ -0,0 +1,111 @@ +// This file is part of YamlDotNet - A .NET library for YAML. +// Copyright (c) Antoine Aubry and contributors + +// Permission is hereby granted, free of charge, to any person obtaining a copy of +// this software and associated documentation files (the "Software"), to deal in +// the Software without restriction, including without limitation the rights to +// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies +// of the Software, and to permit persons to whom the Software is furnished to do +// so, subject to the following conditions: + +// The above copyright notice and this permission notice shall be included in all +// copies or substantial portions of the Software. + +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +// SOFTWARE. + +using System; +using System.Text.RegularExpressions; + +namespace YamlDotNet.Core.Events +{ + /// + /// Contains the behavior that is common between node events. + /// + public abstract class NodeEvent : ParsingEvent + { + internal static readonly Regex anchorValidator = new Regex(@"^[0-9a-zA-Z_\-]+$", StandardRegexOptions.Compiled); + + private readonly string anchor; + + /// + /// Gets the anchor. + /// + /// + public string Anchor + { + get + { + return anchor; + } + } + + private readonly string tag; + + /// + /// Gets the tag. + /// + /// + public string Tag + { + get + { + return tag; + } + } + + /// + /// Gets a value indicating whether this instance is canonical. + /// + /// + public abstract bool IsCanonical + { + get; + } + + /// + /// Initializes a new instance of the class. + /// + /// The anchor. + /// The tag. + /// The start position of the event. + /// The end position of the event. + protected NodeEvent(string anchor, string tag, Mark start, Mark end) + : base(start, end) + { + if (anchor != null) + { + if (anchor.Length == 0) + { + throw new ArgumentException("Anchor value must not be empty.", "anchor"); + } + + if (!anchorValidator.IsMatch(anchor)) + { + throw new ArgumentException("Anchor value must contain alphanumerical characters only.", "anchor"); + } + } + + if (tag != null && tag.Length == 0) + { + throw new ArgumentException("Tag value must not be empty.", "tag"); + } + + this.anchor = anchor; + this.tag = tag; + } + + /// + /// Initializes a new instance of the class. + /// + protected NodeEvent(string anchor, string tag) + : this(anchor, tag, Mark.Empty, Mark.Empty) + { + } + } +} \ No newline at end of file diff --git a/Assets/Script/Core/Utils/YamlDotNet/Core/Events/NodeEvent.cs.meta b/Assets/Script/Core/Utils/YamlDotNet/Core/Events/NodeEvent.cs.meta new file mode 100644 index 00000000..ff67e3b0 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Core/Events/NodeEvent.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 4fa0681239f68a3468223fe925e01d33 +timeCreated: 1427145264 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/YamlDotNet/Core/Events/ParsingEvent.cs b/Assets/Script/Core/Utils/YamlDotNet/Core/Events/ParsingEvent.cs new file mode 100644 index 00000000..c606b150 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Core/Events/ParsingEvent.cs @@ -0,0 +1,90 @@ +// This file is part of YamlDotNet - A .NET library for YAML. +// Copyright (c) Antoine Aubry and contributors + +// Permission is hereby granted, free of charge, to any person obtaining a copy of +// this software and associated documentation files (the "Software"), to deal in +// the Software without restriction, including without limitation the rights to +// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies +// of the Software, and to permit persons to whom the Software is furnished to do +// so, subject to the following conditions: + +// The above copyright notice and this permission notice shall be included in all +// copies or substantial portions of the Software. + +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +// SOFTWARE. + +namespace YamlDotNet.Core.Events +{ + /// + /// Base class for parsing events. + /// + public abstract class ParsingEvent + { + /// + /// Gets a value indicating the variation of depth caused by this event. + /// The value can be either -1, 0 or 1. For start events, it will be 1, + /// for end events, it will be -1, and for the remaining events, it will be 0. + /// + public virtual int NestingIncrease + { + get { return 0; } + } + + /// + /// Gets the event type, which allows for simpler type comparisons. + /// + internal abstract EventType Type + { + get; + } + + private readonly Mark start; + + /// + /// Gets the position in the input stream where the event starts. + /// + public Mark Start + { + get + { + return start; + } + } + + private readonly Mark end; + + /// + /// Gets the position in the input stream where the event ends. + /// + public Mark End + { + get + { + return end; + } + } + + /// + /// Accepts the specified visitor. + /// + /// Visitor to accept, may not be null + public abstract void Accept(IParsingEventVisitor visitor); + + /// + /// Initializes a new instance of the class. + /// + /// The start position of the event. + /// The end position of the event. + internal ParsingEvent(Mark start, Mark end) + { + this.start = start; + this.end = end; + } + } +} \ No newline at end of file diff --git a/Assets/Script/Core/Utils/YamlDotNet/Core/Events/ParsingEvent.cs.meta b/Assets/Script/Core/Utils/YamlDotNet/Core/Events/ParsingEvent.cs.meta new file mode 100644 index 00000000..b6dc77a7 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Core/Events/ParsingEvent.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 5dcecbbabc813c74bb16837d87a36f7e +timeCreated: 1427145264 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/YamlDotNet/Core/Events/Scalar.cs b/Assets/Script/Core/Utils/YamlDotNet/Core/Events/Scalar.cs new file mode 100644 index 00000000..43ceeeeb --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Core/Events/Scalar.cs @@ -0,0 +1,198 @@ +// This file is part of YamlDotNet - A .NET library for YAML. +// Copyright (c) Antoine Aubry and contributors + +// Permission is hereby granted, free of charge, to any person obtaining a copy of +// this software and associated documentation files (the "Software"), to deal in +// the Software without restriction, including without limitation the rights to +// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies +// of the Software, and to permit persons to whom the Software is furnished to do +// so, subject to the following conditions: + +// The above copyright notice and this permission notice shall be included in all +// copies or substantial portions of the Software. + +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +// SOFTWARE. + +using System.Globalization; + +namespace YamlDotNet.Core.Events +{ + /// + /// Represents a scalar event. + /// + public class Scalar : NodeEvent + { + /// + /// Gets the event type, which allows for simpler type comparisons. + /// + internal override EventType Type + { + get + { + return EventType.Scalar; + } + } + + private readonly string value; + + /// + /// Gets the value. + /// + /// The value. + public string Value + { + get + { + return value; + } + } + + private readonly ScalarStyle style; + + /// + /// Gets the style of the scalar. + /// + /// The style. + public ScalarStyle Style + { + get + { + return style; + } + } + + private readonly bool isPlainImplicit; + + /// + /// Gets a value indicating whether the tag is optional for the plain style. + /// + public bool IsPlainImplicit + { + get + { + return isPlainImplicit; + } + } + + private readonly bool isQuotedImplicit; + + /// + /// Gets a value indicating whether the tag is optional for any non-plain style. + /// + public bool IsQuotedImplicit + { + get + { + return isQuotedImplicit; + } + } + + /// + /// Gets a value indicating whether this instance is canonical. + /// + /// + public override bool IsCanonical + { + get + { + return !isPlainImplicit && !isQuotedImplicit; + } + } + + /// + /// Initializes a new instance of the class. + /// + /// The anchor. + /// The tag. + /// The value. + /// The style. + /// . + /// . + /// The start position of the event. + /// The end position of the event. + public Scalar(string anchor, string tag, string value, ScalarStyle style, bool isPlainImplicit, bool isQuotedImplicit, Mark start, Mark end) + : base(anchor, tag, start, end) + { + this.value = value; + this.style = style; + this.isPlainImplicit = isPlainImplicit; + this.isQuotedImplicit = isQuotedImplicit; + } + + /// + /// Initializes a new instance of the class. + /// + /// The anchor. + /// The tag. + /// The value. + /// The style. + /// . + /// . + public Scalar(string anchor, string tag, string value, ScalarStyle style, bool isPlainImplicit, bool isQuotedImplicit) + : this(anchor, tag, value, style, isPlainImplicit, isQuotedImplicit, Mark.Empty, Mark.Empty) + { + } + + /// + /// Initializes a new instance of the class. + /// + /// The value. + public Scalar(string value) + : this(null, null, value, ScalarStyle.Any, true, true, Mark.Empty, Mark.Empty) + { + } + + /// + /// Initializes a new instance of the class. + /// + /// The tag. + /// The value. + public Scalar(string tag, string value) + : this(null, tag, value, ScalarStyle.Any, true, true, Mark.Empty, Mark.Empty) + { + } + + /// + /// Initializes a new instance of the class. + /// + public Scalar(string anchor, string tag, string value) + : this(anchor, tag, value, ScalarStyle.Any, true, true, Mark.Empty, Mark.Empty) + { + } + + /// + /// Returns a that represents the current . + /// + /// + /// A that represents the current . + /// + public override string ToString() + { + return string.Format( + CultureInfo.InvariantCulture, + "Scalar [anchor = {0}, tag = {1}, value = {2}, style = {3}, isPlainImplicit = {4}, isQuotedImplicit = {5}]", + Anchor, + Tag, + value, + style, + isPlainImplicit, + isQuotedImplicit + ); + } + + /// + /// Invokes run-time type specific Visit() method of the specified visitor. + /// + /// visitor, may not be null. + public override void Accept(IParsingEventVisitor visitor) + { + visitor.Visit(this); + } + } +} diff --git a/Assets/Script/Core/Utils/YamlDotNet/Core/Events/Scalar.cs.meta b/Assets/Script/Core/Utils/YamlDotNet/Core/Events/Scalar.cs.meta new file mode 100644 index 00000000..70082416 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Core/Events/Scalar.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 7c9ef7a4a2cc85b40aea8fda0d00cb33 +timeCreated: 1427145265 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/YamlDotNet/Core/Events/SequenceEnd.cs b/Assets/Script/Core/Utils/YamlDotNet/Core/Events/SequenceEnd.cs new file mode 100644 index 00000000..46b88b4a --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Core/Events/SequenceEnd.cs @@ -0,0 +1,91 @@ +// This file is part of YamlDotNet - A .NET library for YAML. +// Copyright (c) Antoine Aubry and contributors + +// Permission is hereby granted, free of charge, to any person obtaining a copy of +// this software and associated documentation files (the "Software"), to deal in +// the Software without restriction, including without limitation the rights to +// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies +// of the Software, and to permit persons to whom the Software is furnished to do +// so, subject to the following conditions: + +// The above copyright notice and this permission notice shall be included in all +// copies or substantial portions of the Software. + +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +// SOFTWARE. + +namespace YamlDotNet.Core.Events +{ + /// + /// Represents a sequence end event. + /// + public class SequenceEnd : ParsingEvent + { + /// + /// Gets a value indicating the variation of depth caused by this event. + /// The value can be either -1, 0 or 1. For start events, it will be 1, + /// for end events, it will be -1, and for the remaining events, it will be 0. + /// + public override int NestingIncrease + { + get + { + return -1; + } + } + + /// + /// Gets the event type, which allows for simpler type comparisons. + /// + internal override EventType Type + { + get + { + return EventType.SequenceEnd; + } + } + + /// + /// Initializes a new instance of the class. + /// + /// The start position of the event. + /// The end position of the event. + public SequenceEnd(Mark start, Mark end) + : base(start, end) + { + } + + /// + /// Initializes a new instance of the class. + /// + public SequenceEnd() + : this(Mark.Empty, Mark.Empty) + { + } + + /// + /// Returns a that represents the current . + /// + /// + /// A that represents the current . + /// + public override string ToString() + { + return "Sequence end"; + } + + /// + /// Invokes run-time type specific Visit() method of the specified visitor. + /// + /// visitor, may not be null. + public override void Accept(IParsingEventVisitor visitor) + { + visitor.Visit(this); + } + } +} diff --git a/Assets/Script/Core/Utils/YamlDotNet/Core/Events/SequenceEnd.cs.meta b/Assets/Script/Core/Utils/YamlDotNet/Core/Events/SequenceEnd.cs.meta new file mode 100644 index 00000000..5bec23e5 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Core/Events/SequenceEnd.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 37a7a63228a311b46ae903ea604105df +timeCreated: 1427145263 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/YamlDotNet/Core/Events/SequenceStart.cs b/Assets/Script/Core/Utils/YamlDotNet/Core/Events/SequenceStart.cs new file mode 100644 index 00000000..c329d1cd --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Core/Events/SequenceStart.cs @@ -0,0 +1,148 @@ +// This file is part of YamlDotNet - A .NET library for YAML. +// Copyright (c) Antoine Aubry and contributors + +// Permission is hereby granted, free of charge, to any person obtaining a copy of +// this software and associated documentation files (the "Software"), to deal in +// the Software without restriction, including without limitation the rights to +// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies +// of the Software, and to permit persons to whom the Software is furnished to do +// so, subject to the following conditions: + +// The above copyright notice and this permission notice shall be included in all +// copies or substantial portions of the Software. + +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +// SOFTWARE. + +using System.Globalization; + +namespace YamlDotNet.Core.Events +{ + /// + /// Represents a sequence start event. + /// + public class SequenceStart : NodeEvent + { + /// + /// Gets a value indicating the variation of depth caused by this event. + /// The value can be either -1, 0 or 1. For start events, it will be 1, + /// for end events, it will be -1, and for the remaining events, it will be 0. + /// + public override int NestingIncrease + { + get + { + return 1; + } + } + + /// + /// Gets the event type, which allows for simpler type comparisons. + /// + internal override EventType Type + { + get + { + return EventType.SequenceStart; + } + } + + private readonly bool isImplicit; + + /// + /// Gets a value indicating whether this instance is implicit. + /// + /// + /// true if this instance is implicit; otherwise, false. + /// + public bool IsImplicit + { + get + { + return isImplicit; + } + } + + /// + /// Gets a value indicating whether this instance is canonical. + /// + /// + public override bool IsCanonical + { + get + { + return !isImplicit; + } + } + + private readonly SequenceStyle style; + + /// + /// Gets the style. + /// + /// The style. + public SequenceStyle Style + { + get + { + return style; + } + } + + /// + /// Initializes a new instance of the class. + /// + /// The anchor. + /// The tag. + /// if set to true [is implicit]. + /// The style. + /// The start position of the event. + /// The end position of the event. + public SequenceStart(string anchor, string tag, bool isImplicit, SequenceStyle style, Mark start, Mark end) + : base(anchor, tag, start, end) + { + this.isImplicit = isImplicit; + this.style = style; + } + + /// + /// Initializes a new instance of the class. + /// + public SequenceStart(string anchor, string tag, bool isImplicit, SequenceStyle style) + : this(anchor, tag, isImplicit, style, Mark.Empty, Mark.Empty) + { + } + + /// + /// Returns a that represents the current . + /// + /// + /// A that represents the current . + /// + public override string ToString() + { + return string.Format( + CultureInfo.InvariantCulture, + "Sequence start [anchor = {0}, tag = {1}, isImplicit = {2}, style = {3}]", + Anchor, + Tag, + isImplicit, + style + ); + } + + /// + /// Invokes run-time type specific Visit() method of the specified visitor. + /// + /// visitor, may not be null. + public override void Accept(IParsingEventVisitor visitor) + { + visitor.Visit(this); + } + } +} \ No newline at end of file diff --git a/Assets/Script/Core/Utils/YamlDotNet/Core/Events/SequenceStart.cs.meta b/Assets/Script/Core/Utils/YamlDotNet/Core/Events/SequenceStart.cs.meta new file mode 100644 index 00000000..f981f04f --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Core/Events/SequenceStart.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: d0414698332e0c643ad3fddd1b907b5e +timeCreated: 1427145266 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/YamlDotNet/Core/Events/SequenceStyle.cs b/Assets/Script/Core/Utils/YamlDotNet/Core/Events/SequenceStyle.cs new file mode 100644 index 00000000..2b0efe44 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Core/Events/SequenceStyle.cs @@ -0,0 +1,44 @@ +// This file is part of YamlDotNet - A .NET library for YAML. +// Copyright (c) Antoine Aubry and contributors + +// Permission is hereby granted, free of charge, to any person obtaining a copy of +// this software and associated documentation files (the "Software"), to deal in +// the Software without restriction, including without limitation the rights to +// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies +// of the Software, and to permit persons to whom the Software is furnished to do +// so, subject to the following conditions: + +// The above copyright notice and this permission notice shall be included in all +// copies or substantial portions of the Software. + +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +// SOFTWARE. + +namespace YamlDotNet.Core.Events +{ + /// + /// Specifies the style of a sequence. + /// + public enum SequenceStyle + { + /// + /// Let the emitter choose the style. + /// + Any, + + /// + /// The block sequence style. + /// + Block, + + /// + /// The flow sequence style. + /// + Flow + } +} \ No newline at end of file diff --git a/Assets/Script/Core/Utils/YamlDotNet/Core/Events/SequenceStyle.cs.meta b/Assets/Script/Core/Utils/YamlDotNet/Core/Events/SequenceStyle.cs.meta new file mode 100644 index 00000000..769f9f28 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Core/Events/SequenceStyle.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: f66466d1eedabbe4db084d2d0e64415b +timeCreated: 1427145267 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/YamlDotNet/Core/Events/StreamEnd.cs b/Assets/Script/Core/Utils/YamlDotNet/Core/Events/StreamEnd.cs new file mode 100644 index 00000000..e55b6005 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Core/Events/StreamEnd.cs @@ -0,0 +1,91 @@ +// This file is part of YamlDotNet - A .NET library for YAML. +// Copyright (c) Antoine Aubry and contributors + +// Permission is hereby granted, free of charge, to any person obtaining a copy of +// this software and associated documentation files (the "Software"), to deal in +// the Software without restriction, including without limitation the rights to +// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies +// of the Software, and to permit persons to whom the Software is furnished to do +// so, subject to the following conditions: + +// The above copyright notice and this permission notice shall be included in all +// copies or substantial portions of the Software. + +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +// SOFTWARE. + +namespace YamlDotNet.Core.Events +{ + /// + /// Represents a stream end event. + /// + public class StreamEnd : ParsingEvent + { + /// + /// Gets a value indicating the variation of depth caused by this event. + /// The value can be either -1, 0 or 1. For start events, it will be 1, + /// for end events, it will be -1, and for the remaining events, it will be 0. + /// + public override int NestingIncrease + { + get + { + return -1; + } + } + + /// + /// Gets the event type, which allows for simpler type comparisons. + /// + internal override EventType Type + { + get + { + return EventType.StreamEnd; + } + } + + /// + /// Initializes a new instance of the class. + /// + /// The start position of the event. + /// The end position of the event. + public StreamEnd(Mark start, Mark end) + : base(start, end) + { + } + + /// + /// Initializes a new instance of the class. + /// + public StreamEnd() + : this(Mark.Empty, Mark.Empty) + { + } + + /// + /// Returns a that represents the current . + /// + /// + /// A that represents the current . + /// + public override string ToString() + { + return "Stream end"; + } + + /// + /// Invokes run-time type specific Visit() method of the specified visitor. + /// + /// visitor, may not be null. + public override void Accept(IParsingEventVisitor visitor) + { + visitor.Visit(this); + } + } +} diff --git a/Assets/Script/Core/Utils/YamlDotNet/Core/Events/StreamEnd.cs.meta b/Assets/Script/Core/Utils/YamlDotNet/Core/Events/StreamEnd.cs.meta new file mode 100644 index 00000000..3ca648e5 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Core/Events/StreamEnd.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 703673d959fca474691646e24e9ccedb +timeCreated: 1427145264 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/YamlDotNet/Core/Events/StreamStart.cs b/Assets/Script/Core/Utils/YamlDotNet/Core/Events/StreamStart.cs new file mode 100644 index 00000000..af21c596 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Core/Events/StreamStart.cs @@ -0,0 +1,91 @@ +// This file is part of YamlDotNet - A .NET library for YAML. +// Copyright (c) Antoine Aubry and contributors + +// Permission is hereby granted, free of charge, to any person obtaining a copy of +// this software and associated documentation files (the "Software"), to deal in +// the Software without restriction, including without limitation the rights to +// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies +// of the Software, and to permit persons to whom the Software is furnished to do +// so, subject to the following conditions: + +// The above copyright notice and this permission notice shall be included in all +// copies or substantial portions of the Software. + +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +// SOFTWARE. + +namespace YamlDotNet.Core.Events +{ + /// + /// Represents a stream start event. + /// + public class StreamStart : ParsingEvent + { + /// + /// Gets a value indicating the variation of depth caused by this event. + /// The value can be either -1, 0 or 1. For start events, it will be 1, + /// for end events, it will be -1, and for the remaining events, it will be 0. + /// + public override int NestingIncrease + { + get + { + return 1; + } + } + + /// + /// Gets the event type, which allows for simpler type comparisons. + /// + internal override EventType Type + { + get + { + return EventType.StreamStart; + } + } + + /// + /// Initializes a new instance of the class. + /// + public StreamStart() + : this(Mark.Empty, Mark.Empty) + { + } + + /// + /// Initializes a new instance of the class. + /// + /// The start position of the event. + /// The end position of the event. + public StreamStart(Mark start, Mark end) + : base(start, end) + { + } + + /// + /// Returns a that represents the current . + /// + /// + /// A that represents the current . + /// + public override string ToString() + { + return "Stream start"; + } + + /// + /// Invokes run-time type specific Visit() method of the specified visitor. + /// + /// visitor, may not be null. + public override void Accept(IParsingEventVisitor visitor) + { + visitor.Visit(this); + } + } +} \ No newline at end of file diff --git a/Assets/Script/Core/Utils/YamlDotNet/Core/Events/StreamStart.cs.meta b/Assets/Script/Core/Utils/YamlDotNet/Core/Events/StreamStart.cs.meta new file mode 100644 index 00000000..c9dbf3d1 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Core/Events/StreamStart.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 8127a5c9cbbe94547a9c1d39fee327db +timeCreated: 1427145265 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/YamlDotNet/Core/FakeList.cs b/Assets/Script/Core/Utils/YamlDotNet/Core/FakeList.cs new file mode 100644 index 00000000..f546db15 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Core/FakeList.cs @@ -0,0 +1,83 @@ +// This file is part of YamlDotNet - A .NET library for YAML. +// Copyright (c) Antoine Aubry and contributors + +// Permission is hereby granted, free of charge, to any person obtaining a copy of +// this software and associated documentation files (the "Software"), to deal in +// the Software without restriction, including without limitation the rights to +// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies +// of the Software, and to permit persons to whom the Software is furnished to do +// so, subject to the following conditions: + +// The above copyright notice and this permission notice shall be included in all +// copies or substantial portions of the Software. + +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +// SOFTWARE. + +using System; +using System.Collections.Generic; + +namespace YamlDotNet.Core +{ + /// + /// Implements an indexer through an IEnumerator<T>. + /// + public class FakeList + { + private readonly IEnumerator collection; + private int currentIndex = -1; + + /// + /// Initializes a new instance of FakeList<T>. + /// + /// The enumerator to use to implement the indexer. + public FakeList(IEnumerator collection) + { + this.collection = collection; + } + + /// + /// Initializes a new instance of FakeList<T>. + /// + /// The collection to use to implement the indexer. + public FakeList(IEnumerable collection) + : this(collection.GetEnumerator()) + { + } + + /// + /// Gets the element at the specified index. + /// + /// + /// If index is greater or equal than the last used index, this operation is O(index - lastIndex), + /// else this operation is O(index). + /// + public T this[int index] + { + get + { + if (index < currentIndex) + { + collection.Reset(); + currentIndex = -1; + } + + while (currentIndex < index) + { + if (!collection.MoveNext()) + { + throw new ArgumentOutOfRangeException("index"); + } + ++currentIndex; + } + + return collection.Current; + } + } + } +} \ No newline at end of file diff --git a/Assets/Script/Core/Utils/YamlDotNet/Core/FakeList.cs.meta b/Assets/Script/Core/Utils/YamlDotNet/Core/FakeList.cs.meta new file mode 100644 index 00000000..6e5eb779 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Core/FakeList.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 2d01575f74bb894458c14178b7ee54d0 +timeCreated: 1427145263 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/YamlDotNet/Core/ForwardAnchorNotSupportedException.cs b/Assets/Script/Core/Utils/YamlDotNet/Core/ForwardAnchorNotSupportedException.cs new file mode 100644 index 00000000..6e54cc57 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Core/ForwardAnchorNotSupportedException.cs @@ -0,0 +1,69 @@ +// This file is part of YamlDotNet - A .NET library for YAML. +// Copyright (c) Antoine Aubry and contributors + +// Permission is hereby granted, free of charge, to any person obtaining a copy of +// this software and associated documentation files (the "Software"), to deal in +// the Software without restriction, including without limitation the rights to +// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies +// of the Software, and to permit persons to whom the Software is furnished to do +// so, subject to the following conditions: + +// The above copyright notice and this permission notice shall be included in all +// copies or substantial portions of the Software. + +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +// SOFTWARE. + +using System; +using System.Runtime.Serialization; + +namespace YamlDotNet.Core +{ + /// + /// The exception that is thrown when an alias references an anchor + /// that has not yet been defined in a context that does not support forward references. + /// + [Serializable] + public class ForwardAnchorNotSupportedException : YamlException + { + /// + /// Initializes a new instance of the class. + /// + public ForwardAnchorNotSupportedException() + { + } + + /// + /// Initializes a new instance of the class. + /// + /// The message. + public ForwardAnchorNotSupportedException(string message) + : base(message) + { + } + + /// + /// Initializes a new instance of the class. + /// + public ForwardAnchorNotSupportedException(Mark start, Mark end, string message) + : base(start, end, message) + { + } + + /// + /// Initializes a new instance of the class. + /// + /// The message. + /// The inner. + public ForwardAnchorNotSupportedException(string message, Exception inner) + : base(message, inner) + { + } + + } +} diff --git a/Assets/Script/Core/Utils/YamlDotNet/Core/ForwardAnchorNotSupportedException.cs.meta b/Assets/Script/Core/Utils/YamlDotNet/Core/ForwardAnchorNotSupportedException.cs.meta new file mode 100644 index 00000000..a0ad999f --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Core/ForwardAnchorNotSupportedException.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 4a2bedb057911514fb2a96c1cc2db68d +timeCreated: 1427145264 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/YamlDotNet/Core/HashCode.cs b/Assets/Script/Core/Utils/YamlDotNet/Core/HashCode.cs new file mode 100644 index 00000000..b1430034 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Core/HashCode.cs @@ -0,0 +1,42 @@ +// This file is part of YamlDotNet - A .NET library for YAML. +// Copyright (c) Antoine Aubry and contributors + +// Permission is hereby granted, free of charge, to any person obtaining a copy of +// this software and associated documentation files (the "Software"), to deal in +// the Software without restriction, including without limitation the rights to +// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies +// of the Software, and to permit persons to whom the Software is furnished to do +// so, subject to the following conditions: + +// The above copyright notice and this permission notice shall be included in all +// copies or substantial portions of the Software. + +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +// SOFTWARE. + +using System; + +namespace YamlDotNet.Core +{ + /// + /// Supports implementations of by providing methods to combine two hash codes. + /// + internal static class HashCode + { + /// + /// Combines two hash codes. + /// + /// The first hash code. + /// The second hash code. + /// + public static int CombineHashCodes(int h1, int h2) + { + return ((h1 << 5) + h1) ^ h2; + } + } +} \ No newline at end of file diff --git a/Assets/Script/Core/Utils/YamlDotNet/Core/HashCode.cs.meta b/Assets/Script/Core/Utils/YamlDotNet/Core/HashCode.cs.meta new file mode 100644 index 00000000..ca0ef959 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Core/HashCode.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 2cb3fe21d8ebcf0458b6008e1ba2ac08 +timeCreated: 1427145263 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/YamlDotNet/Core/IEmitter.cs b/Assets/Script/Core/Utils/YamlDotNet/Core/IEmitter.cs new file mode 100644 index 00000000..e3fb3c9e --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Core/IEmitter.cs @@ -0,0 +1,36 @@ +// This file is part of YamlDotNet - A .NET library for YAML. +// Copyright (c) Antoine Aubry and contributors + +// Permission is hereby granted, free of charge, to any person obtaining a copy of +// this software and associated documentation files (the "Software"), to deal in +// the Software without restriction, including without limitation the rights to +// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies +// of the Software, and to permit persons to whom the Software is furnished to do +// so, subject to the following conditions: + +// The above copyright notice and this permission notice shall be included in all +// copies or substantial portions of the Software. + +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +// SOFTWARE. + +using YamlDotNet.Core.Events; + +namespace YamlDotNet.Core +{ + /// + /// Represents a YAML stream emitter. + /// + public interface IEmitter + { + /// + /// Emits an event. + /// + void Emit(ParsingEvent @event); + } +} diff --git a/Assets/Script/Core/Utils/YamlDotNet/Core/IEmitter.cs.meta b/Assets/Script/Core/Utils/YamlDotNet/Core/IEmitter.cs.meta new file mode 100644 index 00000000..fb254248 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Core/IEmitter.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: ea595b7247a52d84796adae58a272de0 +timeCreated: 1427145267 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/YamlDotNet/Core/ILookAheadBuffer.cs b/Assets/Script/Core/Utils/YamlDotNet/Core/ILookAheadBuffer.cs new file mode 100644 index 00000000..b863ff2d --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Core/ILookAheadBuffer.cs @@ -0,0 +1,47 @@ +// This file is part of YamlDotNet - A .NET library for YAML. +// Copyright (c) Antoine Aubry and contributors + +// Permission is hereby granted, free of charge, to any person obtaining a copy of +// this software and associated documentation files (the "Software"), to deal in +// the Software without restriction, including without limitation the rights to +// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies +// of the Software, and to permit persons to whom the Software is furnished to do +// so, subject to the following conditions: + +// The above copyright notice and this permission notice shall be included in all +// copies or substantial portions of the Software. + +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +// SOFTWARE. + +using System; + +namespace YamlDotNet.Core +{ + internal interface ILookAheadBuffer + { + /// + /// Gets a value indicating whether the end of the input reader has been reached. + /// + bool EndOfInput + { + get; + } + + /// + /// Gets the character at thhe specified offset. + /// + char Peek(int offset); + + /// + /// Skips the next characters. Those characters must have been + /// obtained first by calling the method. + /// + void Skip(int length); + } +} diff --git a/Assets/Script/Core/Utils/YamlDotNet/Core/ILookAheadBuffer.cs.meta b/Assets/Script/Core/Utils/YamlDotNet/Core/ILookAheadBuffer.cs.meta new file mode 100644 index 00000000..a5090d6a --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Core/ILookAheadBuffer.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 574e18619ff79614f83b7fbaec47ae8c +timeCreated: 1427145264 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/YamlDotNet/Core/IParser.cs b/Assets/Script/Core/Utils/YamlDotNet/Core/IParser.cs new file mode 100644 index 00000000..f4def50b --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Core/IParser.cs @@ -0,0 +1,43 @@ +// This file is part of YamlDotNet - A .NET library for YAML. +// Copyright (c) Antoine Aubry and contributors + +// Permission is hereby granted, free of charge, to any person obtaining a copy of +// this software and associated documentation files (the "Software"), to deal in +// the Software without restriction, including without limitation the rights to +// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies +// of the Software, and to permit persons to whom the Software is furnished to do +// so, subject to the following conditions: + +// The above copyright notice and this permission notice shall be included in all +// copies or substantial portions of the Software. + +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +// SOFTWARE. + +using YamlDotNet.Core.Events; + +namespace YamlDotNet.Core +{ + /// + /// Represents a YAML stream paser. + /// + public interface IParser + { + /// + /// Gets the current event. Returns null before the first call to , + /// and also after returns false. + /// + ParsingEvent Current { get; } + + /// + /// Moves to the next event. + /// + /// Returns true if there are more events available, otherwise returns false. + bool MoveNext(); + } +} \ No newline at end of file diff --git a/Assets/Script/Core/Utils/YamlDotNet/Core/IParser.cs.meta b/Assets/Script/Core/Utils/YamlDotNet/Core/IParser.cs.meta new file mode 100644 index 00000000..53649ad1 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Core/IParser.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: fc2416e849d87aa4598d335c421f7117 +timeCreated: 1427145267 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/YamlDotNet/Core/IScanner.cs b/Assets/Script/Core/Utils/YamlDotNet/Core/IScanner.cs new file mode 100644 index 00000000..9fab03cd --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Core/IScanner.cs @@ -0,0 +1,65 @@ +// This file is part of YamlDotNet - A .NET library for YAML. +// Copyright (c) Antoine Aubry and contributors + +// Permission is hereby granted, free of charge, to any person obtaining a copy of +// this software and associated documentation files (the "Software"), to deal in +// the Software without restriction, including without limitation the rights to +// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies +// of the Software, and to permit persons to whom the Software is furnished to do +// so, subject to the following conditions: + +// The above copyright notice and this permission notice shall be included in all +// copies or substantial portions of the Software. + +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +// SOFTWARE. + +using System.Collections.Generic; +using YamlDotNet.Core.Tokens; + +namespace YamlDotNet.Core +{ + /// + /// Defines the interface for a stand-alone YAML scanner that + /// converts a sequence of characters into a sequence of YAML tokens. + /// + public interface IScanner + { + /// + /// Gets the current position inside the input stream. + /// + /// The current position. + Mark CurrentPosition + { + get; + } + + /// + /// Gets the current token. + /// + Token Current + { + get; + } + + /// + /// Moves to the next token and consumes the current token. + /// + bool MoveNext(); + + /// + /// Moves to the next token without consuming the current token. + /// + bool MoveNextWithoutConsuming(); + + /// + /// Consumes the current token. + /// + void ConsumeCurrent(); + } +} \ No newline at end of file diff --git a/Assets/Script/Core/Utils/YamlDotNet/Core/IScanner.cs.meta b/Assets/Script/Core/Utils/YamlDotNet/Core/IScanner.cs.meta new file mode 100644 index 00000000..f646478e --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Core/IScanner.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: f5c28b5ab2d236944a6f5f2858aa75d8 +timeCreated: 1427145267 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/YamlDotNet/Core/InsertionQueue.cs b/Assets/Script/Core/Utils/YamlDotNet/Core/InsertionQueue.cs new file mode 100644 index 00000000..219ac62a --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Core/InsertionQueue.cs @@ -0,0 +1,83 @@ +// This file is part of YamlDotNet - A .NET library for YAML. +// Copyright (c) Antoine Aubry and contributors + +// Permission is hereby granted, free of charge, to any person obtaining a copy of +// this software and associated documentation files (the "Software"), to deal in +// the Software without restriction, including without limitation the rights to +// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies +// of the Software, and to permit persons to whom the Software is furnished to do +// so, subject to the following conditions: + +// The above copyright notice and this permission notice shall be included in all +// copies or substantial portions of the Software. + +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +// SOFTWARE. + +using System; +using System.Collections.Generic; + +namespace YamlDotNet.Core +{ + /// + /// Generic queue on which items may be inserted + /// + [Serializable] + public class InsertionQueue + { + // TODO: Use a more efficient data structure + + private readonly IList items = new List(); + + /// + /// Gets the number of items that are contained by the queue. + /// + public int Count + { + get + { + return items.Count; + } + } + + /// + /// Enqueues the specified item. + /// + /// The item to be enqueued. + public void Enqueue(T item) + { + items.Add(item); + } + + /// + /// Dequeues an item. + /// + /// Returns the item that been dequeued. + public T Dequeue() + { + if (Count == 0) + { + throw new InvalidOperationException("The queue is empty"); + } + + T item = items[0]; + items.RemoveAt(0); + return item; + } + + /// + /// Inserts an item at the specified index. + /// + /// The index where to insert the item. + /// The item to be inserted. + public void Insert(int index, T item) + { + items.Insert(index, item); + } + } +} \ No newline at end of file diff --git a/Assets/Script/Core/Utils/YamlDotNet/Core/InsertionQueue.cs.meta b/Assets/Script/Core/Utils/YamlDotNet/Core/InsertionQueue.cs.meta new file mode 100644 index 00000000..5f0eed1b --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Core/InsertionQueue.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: d5ebdfa25d33598469684afe6f672277 +timeCreated: 1427145266 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/YamlDotNet/Core/LookAheadBuffer.cs b/Assets/Script/Core/Utils/YamlDotNet/Core/LookAheadBuffer.cs new file mode 100644 index 00000000..99a4f3de --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Core/LookAheadBuffer.cs @@ -0,0 +1,148 @@ +// This file is part of YamlDotNet - A .NET library for YAML. +// Copyright (c) Antoine Aubry and contributors + +// Permission is hereby granted, free of charge, to any person obtaining a copy of +// this software and associated documentation files (the "Software"), to deal in +// the Software without restriction, including without limitation the rights to +// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies +// of the Software, and to permit persons to whom the Software is furnished to do +// so, subject to the following conditions: + +// The above copyright notice and this permission notice shall be included in all +// copies or substantial portions of the Software. + +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +// SOFTWARE. + +using System; +using System.IO; + +namespace YamlDotNet.Core +{ + /// + /// Provides access to a stream and allows to peek at the next characters, + /// up to the buffer's capacity. + /// + /// + /// This class implements a circular buffer with a fixed capacity. + /// + [Serializable] + public class LookAheadBuffer : ILookAheadBuffer + { + private readonly TextReader input; + private readonly char[] buffer; + private int firstIndex; + private int count; + private bool endOfInput; + + /// + /// Initializes a new instance of the class. + /// + /// The input. + /// The capacity. + public LookAheadBuffer(TextReader input, int capacity) + { + if (input == null) + { + throw new ArgumentNullException("input"); + } + if (capacity < 1) + { + throw new ArgumentOutOfRangeException("capacity", "The capacity must be positive."); + } + + this.input = input; + buffer = new char[capacity]; + } + + /// + /// Gets a value indicating whether the end of the input reader has been reached. + /// + public bool EndOfInput + { + get + { + return endOfInput && count == 0; + } + } + + /// + /// Gets the index of the character for the specified offset. + /// + private int GetIndexForOffset(int offset) + { + int index = firstIndex + offset; + if (index >= buffer.Length) + { + index -= buffer.Length; + } + return index; + } + + /// + /// Gets the character at thhe specified offset. + /// + public char Peek(int offset) + { + if (offset < 0 || offset >= buffer.Length) + { + throw new ArgumentOutOfRangeException("offset", "The offset must be betwwen zero and the capacity of the buffer."); + } + + Cache(offset); + + if (offset < count) + { + return buffer[GetIndexForOffset(offset)]; + } + else + { + return '\0'; + } + } + + /// + /// Reads characters until at least characters are in the buffer. + /// + /// + /// Number of characters to cache. + /// + public void Cache(int length) + { + while (length >= count) + { + var nextChar = input.Read(); + if (nextChar >= 0) + { + var lastIndex = GetIndexForOffset(count); + buffer[lastIndex] = (char)nextChar; + ++count; + } + else + { + endOfInput = true; + return; + } + } + } + + /// + /// Skips the next characters. Those characters must have been + /// obtained first by calling the or methods. + /// + public void Skip(int length) + { + if (length < 1 || length > count) + { + throw new ArgumentOutOfRangeException("length", "The length must be between 1 and the number of characters in the buffer. Use the Peek() and / or Cache() methods to fill the buffer."); + } + firstIndex = GetIndexForOffset(length); + count -= length; + } + } +} \ No newline at end of file diff --git a/Assets/Script/Core/Utils/YamlDotNet/Core/LookAheadBuffer.cs.meta b/Assets/Script/Core/Utils/YamlDotNet/Core/LookAheadBuffer.cs.meta new file mode 100644 index 00000000..cdb1ab5f --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Core/LookAheadBuffer.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 4d909b1f8d7468e4188667b8b706d225 +timeCreated: 1427145264 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/YamlDotNet/Core/Mark.cs b/Assets/Script/Core/Utils/YamlDotNet/Core/Mark.cs new file mode 100644 index 00000000..177a3f4a --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Core/Mark.cs @@ -0,0 +1,142 @@ +// This file is part of YamlDotNet - A .NET library for YAML. +// Copyright (c) Antoine Aubry and contributors + +// Permission is hereby granted, free of charge, to any person obtaining a copy of +// this software and associated documentation files (the "Software"), to deal in +// the Software without restriction, including without limitation the rights to +// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies +// of the Software, and to permit persons to whom the Software is furnished to do +// so, subject to the following conditions: + +// The above copyright notice and this permission notice shall be included in all +// copies or substantial portions of the Software. + +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +// SOFTWARE. + +using System; + +namespace YamlDotNet.Core +{ + /// + /// Represents a location inside a file + /// + [Serializable] + public class Mark : IEquatable, IComparable, IComparable + { + /// + /// Gets a with empty values. + /// + public static readonly Mark Empty = new Mark(); + + /// + /// Gets / sets the absolute offset in the file + /// + public int Index { get; private set; } + + /// + /// Gets / sets the number of the line + /// + public int Line { get; private set; } + + /// + /// Gets / sets the index of the column + /// + public int Column { get; private set; } + + public Mark() + { + Line = 1; + Column = 1; + } + + public Mark(int index, int line, int column) + { + if (index < 0) + { + throw new ArgumentOutOfRangeException("index", "Index must be greater than or equal to zero."); + } + if (line < 1) + { + throw new ArgumentOutOfRangeException("line", "Line must be greater than or equal to 1."); + } + if (column < 1) + { + throw new ArgumentOutOfRangeException("column", "Column must be greater than or equal to 1."); + } + + Index = index; + Line = line; + Column = column; + } + + /// + /// Returns a that represents this instance. + /// + /// + /// A that represents this instance. + /// + public override string ToString() + { + return string.Format("Line: {0}, Col: {1}, Idx: {2}", Line, Column, Index); + } + + /// + public override bool Equals(object obj) + { + return Equals(obj as Mark); + } + + /// + public bool Equals(Mark other) + { + return other != null + && Index == other.Index + && Line == other.Line + && Column == other.Column; + } + + /// + public override int GetHashCode() + { + return HashCode.CombineHashCodes( + Index.GetHashCode(), + HashCode.CombineHashCodes( + Line.GetHashCode(), + Column.GetHashCode() + ) + ); + } + + /// + public int CompareTo(object obj) + { + if (obj == null) + { + throw new ArgumentNullException("obj"); + } + return CompareTo(obj as Mark); + } + + /// + public int CompareTo(Mark other) + { + if (other == null) + { + throw new ArgumentNullException("other"); + } + + var cmp = Line.CompareTo(other.Line); + if (cmp == 0) + { + cmp = Column.CompareTo(other.Column); + } + return cmp; + } + } +} \ No newline at end of file diff --git a/Assets/Script/Core/Utils/YamlDotNet/Core/Mark.cs.meta b/Assets/Script/Core/Utils/YamlDotNet/Core/Mark.cs.meta new file mode 100644 index 00000000..20bc2817 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Core/Mark.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 9a02d917bb4d2164ea20caaafce2bb0b +timeCreated: 1427145265 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/YamlDotNet/Core/MaximumRecursionLevelReachedException.cs b/Assets/Script/Core/Utils/YamlDotNet/Core/MaximumRecursionLevelReachedException.cs new file mode 100644 index 00000000..2c682227 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Core/MaximumRecursionLevelReachedException.cs @@ -0,0 +1,68 @@ +// This file is part of YamlDotNet - A .NET library for YAML. +// Copyright (c) Antoine Aubry and contributors + +// Permission is hereby granted, free of charge, to any person obtaining a copy of +// this software and associated documentation files (the "Software"), to deal in +// the Software without restriction, including without limitation the rights to +// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies +// of the Software, and to permit persons to whom the Software is furnished to do +// so, subject to the following conditions: + +// The above copyright notice and this permission notice shall be included in all +// copies or substantial portions of the Software. + +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +// SOFTWARE. + +using System; +using System.Runtime.Serialization; + +namespace YamlDotNet.Core +{ + /// + /// Exception that is thrown when an infinite recursion is detected. + /// + [Serializable] + public class MaximumRecursionLevelReachedException : YamlException + { + /// + /// Initializes a new instance of the class. + /// + public MaximumRecursionLevelReachedException() + { + } + + /// + /// Initializes a new instance of the class. + /// + /// The message. + public MaximumRecursionLevelReachedException(string message) + : base(message) + { + } + + /// + /// Initializes a new instance of the class. + /// + public MaximumRecursionLevelReachedException(Mark start, Mark end, string message) + : base(start, end, message) + { + } + + /// + /// Initializes a new instance of the class. + /// + /// The message. + /// The inner. + public MaximumRecursionLevelReachedException(string message, Exception inner) + : base(message, inner) + { + } + + } +} diff --git a/Assets/Script/Core/Utils/YamlDotNet/Core/MaximumRecursionLevelReachedException.cs.meta b/Assets/Script/Core/Utils/YamlDotNet/Core/MaximumRecursionLevelReachedException.cs.meta new file mode 100644 index 00000000..3869fb17 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Core/MaximumRecursionLevelReachedException.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: e4964c5da9dbb7245bf01fd55f6fe5ed +timeCreated: 1485601085 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/YamlDotNet/Core/MergingParser.cs b/Assets/Script/Core/Utils/YamlDotNet/Core/MergingParser.cs new file mode 100644 index 00000000..6ec11efd --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Core/MergingParser.cs @@ -0,0 +1,195 @@ +// This file is part of YamlDotNet - A .NET library for YAML. +// Copyright (c) Antoine Aubry and contributors + +// Permission is hereby granted, free of charge, to any person obtaining a copy of +// this software and associated documentation files (the "Software"), to deal in +// the Software without restriction, including without limitation the rights to +// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies +// of the Software, and to permit persons to whom the Software is furnished to do +// so, subject to the following conditions: + +// The above copyright notice and this permission notice shall be included in all +// copies or substantial portions of the Software. + +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +// SOFTWARE. + +using System; +using System.Collections.Generic; +using System.Linq; +using YamlDotNet.Core.Events; + +namespace YamlDotNet.Core +{ + /// + /// Simple implementation of that implements merging: http://yaml.org/type/merge.html + /// + public sealed class MergingParser : IParser + { + private readonly List _allEvents = new List(); + private readonly IParser _innerParser; + private int _currentIndex = -1; + + public MergingParser(IParser innerParser) + { + _innerParser = innerParser; + } + + public ParsingEvent Current { get; private set; } + + public bool MoveNext() + { + if (_currentIndex < 0) + { + while (_innerParser.MoveNext()) + { + _allEvents.Add(_innerParser.Current); + } + + for (int i = _allEvents.Count - 2; i >= 0; --i) + { + var merge = _allEvents[i] as Scalar; + if (merge != null && merge.Value == "<<") + { + var anchorAlias = _allEvents[i + 1] as AnchorAlias; + if (anchorAlias != null) + { + var mergedEvents = GetMappingEvents(anchorAlias.Value); + _allEvents.RemoveRange(i, 2); + _allEvents.InsertRange(i, mergedEvents); + continue; + } + + var sequence = _allEvents[i + 1] as SequenceStart; + if (sequence != null) + { + var mergedEvents = new List>(); + var sequenceEndFound = false; + for (var itemIndex = i + 2; itemIndex < _allEvents.Count; ++itemIndex) + { + anchorAlias = _allEvents[itemIndex] as AnchorAlias; + if (anchorAlias != null) + { + mergedEvents.Add(GetMappingEvents(anchorAlias.Value)); + continue; + } + + if (_allEvents[itemIndex] is SequenceEnd) + { + _allEvents.RemoveRange(i, itemIndex - i + 1); + _allEvents.InsertRange(i, mergedEvents.SelectMany(e => e)); + sequenceEndFound = true; + break; + } + } + + if (sequenceEndFound) + { + continue; + } + } + + throw new SemanticErrorException(merge.Start, merge.End, "Unrecognized merge key pattern"); + } + } + } + + var nextIndex = _currentIndex + 1; + if (nextIndex < _allEvents.Count) + { + Current = _allEvents[nextIndex]; + _currentIndex = nextIndex; + return true; + } + return false; + } + + private IEnumerable GetMappingEvents(string mappingAlias) + { + var cloner = new ParsingEventCloner(); + + var nesting = 0; + return _allEvents + .SkipWhile(e => + { + var mappingStart = e as MappingStart; + return mappingStart == null || mappingStart.Anchor != mappingAlias; + }) + .Skip(1) + .TakeWhile(e => (nesting += e.NestingIncrease) >= 0) + .Select(e => cloner.Clone(e)) + .ToList(); + } + + private class ParsingEventCloner : IParsingEventVisitor + { + private ParsingEvent clonedEvent; + + public ParsingEvent Clone(ParsingEvent e) + { + e.Accept(this); + return clonedEvent; + } + + void IParsingEventVisitor.Visit(AnchorAlias e) + { + clonedEvent = new AnchorAlias(e.Value, e.Start, e.End); + } + + void IParsingEventVisitor.Visit(StreamStart e) + { + throw new NotSupportedException(); + } + + void IParsingEventVisitor.Visit(StreamEnd e) + { + throw new NotSupportedException(); + } + + void IParsingEventVisitor.Visit(DocumentStart e) + { + throw new NotSupportedException(); + } + + void IParsingEventVisitor.Visit(DocumentEnd e) + { + throw new NotSupportedException(); + } + + void IParsingEventVisitor.Visit(Scalar e) + { + clonedEvent = new Scalar(null, e.Tag, e.Value, e.Style, e.IsPlainImplicit, e.IsQuotedImplicit, e.Start, e.End); + } + + void IParsingEventVisitor.Visit(SequenceStart e) + { + clonedEvent = new SequenceStart(null, e.Tag, e.IsImplicit, e.Style, e.Start, e.End); + } + + void IParsingEventVisitor.Visit(SequenceEnd e) + { + clonedEvent = new SequenceEnd(e.Start, e.End); + } + + void IParsingEventVisitor.Visit(MappingStart e) + { + clonedEvent = new MappingStart(null, e.Tag, e.IsImplicit, e.Style, e.Start, e.End); + } + + void IParsingEventVisitor.Visit(MappingEnd e) + { + clonedEvent = new MappingEnd(e.Start, e.End); + } + + void IParsingEventVisitor.Visit(Comment e) + { + throw new NotSupportedException(); + } + } + } +} diff --git a/Assets/Script/Core/Utils/YamlDotNet/Core/MergingParser.cs.meta b/Assets/Script/Core/Utils/YamlDotNet/Core/MergingParser.cs.meta new file mode 100644 index 00000000..68280698 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Core/MergingParser.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 2aee5019246749c40a971ff855ffba79 +timeCreated: 1427145263 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/YamlDotNet/Core/Parser.cs b/Assets/Script/Core/Utils/YamlDotNet/Core/Parser.cs new file mode 100644 index 00000000..7314067e --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Core/Parser.cs @@ -0,0 +1,988 @@ +// This file is part of YamlDotNet - A .NET library for YAML. +// Copyright (c) Antoine Aubry and contributors + +// Permission is hereby granted, free of charge, to any person obtaining a copy of +// this software and associated documentation files (the "Software"), to deal in +// the Software without restriction, including without limitation the rights to +// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies +// of the Software, and to permit persons to whom the Software is furnished to do +// so, subject to the following conditions: + +// The above copyright notice and this permission notice shall be included in all +// copies or substantial portions of the Software. + +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +// SOFTWARE. + +using System; +using System.Collections.Generic; +using System.Diagnostics; +using System.IO; +using YamlDotNet.Core.Tokens; +using MappingStyle = YamlDotNet.Core.Events.MappingStyle; +using ParsingEvent = YamlDotNet.Core.Events.ParsingEvent; +using SequenceStyle = YamlDotNet.Core.Events.SequenceStyle; + +namespace YamlDotNet.Core +{ + /// + /// Parses YAML streams. + /// + public class Parser : IParser + { + private readonly Stack states = new Stack(); + private readonly TagDirectiveCollection tagDirectives = new TagDirectiveCollection(); + private ParserState state; + + private readonly IScanner scanner; + private ParsingEvent currentEvent; + + private Token currentToken; + + private Token GetCurrentToken() + { + if (currentToken == null) + { + while (scanner.MoveNextWithoutConsuming()) + { + currentToken = scanner.Current; + + var commentToken = currentToken as Comment; + if (commentToken != null) + { + pendingEvents.Enqueue(new Events.Comment(commentToken.Value, commentToken.IsInline, commentToken.Start, commentToken.End)); + } + else + { + break; + } + } + } + return currentToken; + } + + /// + /// Initializes a new instance of the class. + /// + /// The input where the YAML stream is to be read. + public Parser(TextReader input) + : this(new Scanner(input)) + { + } + + /// + /// Initializes a new instance of the class. + /// + public Parser(IScanner scanner) + { + this.scanner = scanner; + } + + /// + /// Gets the current event. + /// + public ParsingEvent Current + { + get + { + return currentEvent; + } + } + + private readonly EventQueue pendingEvents = new EventQueue(); + + /// + /// Moves to the next event. + /// + /// Returns true if there are more events available, otherwise returns false. + public bool MoveNext() + { + // No events after the end of the stream or error. + if (state == ParserState.StreamEnd) + { + currentEvent = null; + return false; + } + else if (pendingEvents.Count == 0) + { + // Generate the next event. + pendingEvents.Enqueue(StateMachine()); + } + + currentEvent = pendingEvents.Dequeue(); + return true; + } + + private ParsingEvent StateMachine() + { + switch (state) + { + case ParserState.StreamStart: + return ParseStreamStart(); + + case ParserState.ImplicitDocumentStart: + return ParseDocumentStart(true); + + case ParserState.DocumentStart: + return ParseDocumentStart(false); + + case ParserState.DocumentContent: + return ParseDocumentContent(); + + case ParserState.DocumentEnd: + return ParseDocumentEnd(); + + case ParserState.BlockNode: + return ParseNode(true, false); + + case ParserState.BlockNodeOrIndentlessSequence: + return ParseNode(true, true); + + case ParserState.FlowNode: + return ParseNode(false, false); + + case ParserState.BlockSequenceFirstEntry: + return ParseBlockSequenceEntry(true); + + case ParserState.BlockSequenceEntry: + return ParseBlockSequenceEntry(false); + + case ParserState.IndentlessSequenceEntry: + return ParseIndentlessSequenceEntry(); + + case ParserState.BlockMappingFirstKey: + return ParseBlockMappingKey(true); + + case ParserState.BlockMappingKey: + return ParseBlockMappingKey(false); + + case ParserState.BlockMappingValue: + return ParseBlockMappingValue(); + + case ParserState.FlowSequenceFirstEntry: + return ParseFlowSequenceEntry(true); + + case ParserState.FlowSequenceEntry: + return ParseFlowSequenceEntry(false); + + case ParserState.FlowSequenceEntryMappingKey: + return ParseFlowSequenceEntryMappingKey(); + + case ParserState.FlowSequenceEntryMappingValue: + return ParseFlowSequenceEntryMappingValue(); + + case ParserState.FlowSequenceEntryMappingEnd: + return ParseFlowSequenceEntryMappingEnd(); + + case ParserState.FlowMappingFirstKey: + return ParseFlowMappingKey(true); + + case ParserState.FlowMappingKey: + return ParseFlowMappingKey(false); + + case ParserState.FlowMappingValue: + return ParseFlowMappingValue(false); + + case ParserState.FlowMappingEmptyValue: + return ParseFlowMappingValue(true); + + default: + Debug.Assert(false, "Invalid state"); // Invalid state. + throw new InvalidOperationException(); + } + } + + private void Skip() + { + if (currentToken != null) + { + currentToken = null; + scanner.ConsumeCurrent(); + } + } + + /// + /// Parse the production: + /// stream ::= STREAM-START implicit_document? explicit_document* STREAM-END + /// ************ + /// + private ParsingEvent ParseStreamStart() + { + var streamStart = GetCurrentToken() as StreamStart; + if (streamStart == null) + { + var current = GetCurrentToken(); + throw new SemanticErrorException(current.Start, current.End, "Did not find expected ."); + } + Skip(); + + state = ParserState.ImplicitDocumentStart; + return new Events.StreamStart(streamStart.Start, streamStart.End); + } + + /// + /// Parse the productions: + /// implicit_document ::= block_node DOCUMENT-END* + /// * + /// explicit_document ::= DIRECTIVE* DOCUMENT-START block_node? DOCUMENT-END* + /// ************************* + /// + private ParsingEvent ParseDocumentStart(bool isImplicit) + { + // Parse extra document end indicators. + + if (!isImplicit) + { + while (GetCurrentToken() is DocumentEnd) + { + Skip(); + } + } + + // Parse an isImplicit document. + + if (isImplicit && !(GetCurrentToken() is VersionDirective || GetCurrentToken() is TagDirective || GetCurrentToken() is DocumentStart || GetCurrentToken() is StreamEnd)) + { + var directives = new TagDirectiveCollection(); + ProcessDirectives(directives); + + states.Push(ParserState.DocumentEnd); + + state = ParserState.BlockNode; + + return new Events.DocumentStart(null, directives, true, GetCurrentToken().Start, GetCurrentToken().End); + } + + // Parse an explicit document. + + else if (!(GetCurrentToken() is StreamEnd)) + { + Mark start = GetCurrentToken().Start; + var directives = new TagDirectiveCollection(); + var versionDirective = ProcessDirectives(directives); + + var current = GetCurrentToken(); + if (!(current is DocumentStart)) + { + throw new SemanticErrorException(current.Start, current.End, "Did not find expected ."); + } + + states.Push(ParserState.DocumentEnd); + + state = ParserState.DocumentContent; + + ParsingEvent evt = new Events.DocumentStart(versionDirective, directives, false, start, current.End); + Skip(); + return evt; + } + + // Parse the stream end. + + else + { + state = ParserState.StreamEnd; + + ParsingEvent evt = new Events.StreamEnd(GetCurrentToken().Start, GetCurrentToken().End); + // Do not call skip here because that would throw an exception + if (scanner.MoveNextWithoutConsuming()) + { + throw new InvalidOperationException("The scanner should contain no more tokens."); + } + return evt; + } + } + + /// + /// Parse directives. + /// + private VersionDirective ProcessDirectives(TagDirectiveCollection tags) + { + VersionDirective version = null; + bool hasOwnDirectives = false; + + while (true) + { + VersionDirective currentVersion; + TagDirective tag; + + if ((currentVersion = GetCurrentToken() as VersionDirective) != null) + { + if (version != null) + { + throw new SemanticErrorException(currentVersion.Start, currentVersion.End, "Found duplicate %YAML directive."); + } + + if (currentVersion.Version.Major != Constants.MajorVersion || currentVersion.Version.Minor != Constants.MinorVersion) + { + throw new SemanticErrorException(currentVersion.Start, currentVersion.End, "Found incompatible YAML document."); + } + + version = currentVersion; + hasOwnDirectives = true; + } + else if ((tag = GetCurrentToken() as TagDirective) != null) + { + if (tags.Contains(tag.Handle)) + { + throw new SemanticErrorException(tag.Start, tag.End, "Found duplicate %TAG directive."); + } + tags.Add(tag); + hasOwnDirectives = true; + } + else + { + break; + } + + Skip(); + } + + AddTagDirectives(tags, Constants.DefaultTagDirectives); + + if (hasOwnDirectives) + { + tagDirectives.Clear(); + } + + AddTagDirectives(tagDirectives, tags); + + return version; + } + + private static void AddTagDirectives(TagDirectiveCollection directives, IEnumerable source) + { + foreach (var directive in source) + { + if (!directives.Contains(directive)) + { + directives.Add(directive); + } + } + } + + /// + /// Parse the productions: + /// explicit_document ::= DIRECTIVE* DOCUMENT-START block_node? DOCUMENT-END* + /// *********** + /// + private ParsingEvent ParseDocumentContent() + { + if ( + GetCurrentToken() is VersionDirective || + GetCurrentToken() is TagDirective || + GetCurrentToken() is DocumentStart || + GetCurrentToken() is DocumentEnd || + GetCurrentToken() is StreamEnd + ) + { + state = states.Pop(); + return ProcessEmptyScalar(scanner.CurrentPosition); + } + else + { + return ParseNode(true, false); + } + } + + /// + /// Generate an empty scalar event. + /// + private static ParsingEvent ProcessEmptyScalar(Mark position) + { + return new Events.Scalar(null, null, string.Empty, ScalarStyle.Plain, true, false, position, position); + } + + /// + /// Parse the productions: + /// block_node_or_indentless_sequence ::= + /// ALIAS + /// ***** + /// | properties (block_content | indentless_block_sequence)? + /// ********** * + /// | block_content | indentless_block_sequence + /// * + /// block_node ::= ALIAS + /// ***** + /// | properties block_content? + /// ********** * + /// | block_content + /// * + /// flow_node ::= ALIAS + /// ***** + /// | properties flow_content? + /// ********** * + /// | flow_content + /// * + /// properties ::= TAG ANCHOR? | ANCHOR TAG? + /// ************************* + /// block_content ::= block_collection | flow_collection | SCALAR + /// ****** + /// flow_content ::= flow_collection | SCALAR + /// ****** + /// + private ParsingEvent ParseNode(bool isBlock, bool isIndentlessSequence) + { + var alias = GetCurrentToken() as AnchorAlias; + if (alias != null) + { + state = states.Pop(); + ParsingEvent evt = new Events.AnchorAlias(alias.Value, alias.Start, alias.End); + Skip(); + return evt; + } + + Mark start = GetCurrentToken().Start; + + Anchor anchor = null; + Tag tag = null; + + // The anchor and the tag can be in any order. This loop repeats at most twice. + while (true) + { + if (anchor == null && (anchor = GetCurrentToken() as Anchor) != null) + { + Skip(); + } + else if (tag == null && (tag = GetCurrentToken() as Tag) != null) + { + Skip(); + } + else + { + break; + } + } + + string tagName = null; + if (tag != null) + { + if (string.IsNullOrEmpty(tag.Handle)) + { + tagName = tag.Suffix; + } + else if (tagDirectives.Contains(tag.Handle)) + { + tagName = string.Concat(tagDirectives[tag.Handle].Prefix, tag.Suffix); + } + else + { + throw new SemanticErrorException(tag.Start, tag.End, "While parsing a node, find undefined tag handle."); + } + } + if (string.IsNullOrEmpty(tagName)) + { + tagName = null; + } + + string anchorName = anchor != null ? string.IsNullOrEmpty(anchor.Value) ? null : anchor.Value : null; + + var isImplicit = string.IsNullOrEmpty(tagName); + + if (isIndentlessSequence && GetCurrentToken() is BlockEntry) + { + state = ParserState.IndentlessSequenceEntry; + + return new Events.SequenceStart( + anchorName, + tagName, + isImplicit, + SequenceStyle.Block, + start, + GetCurrentToken().End + ); + } + else + { + var scalar = GetCurrentToken() as Scalar; + if (scalar != null) + { + bool isPlainImplicit = false; + bool isQuotedImplicit = false; + if ((scalar.Style == ScalarStyle.Plain && tagName == null) || tagName == Constants.DefaultHandle) + { + isPlainImplicit = true; + } + else if (tagName == null) + { + isQuotedImplicit = true; + } + + state = states.Pop(); + ParsingEvent evt = new Events.Scalar(anchorName, tagName, scalar.Value, scalar.Style, isPlainImplicit, isQuotedImplicit, start, scalar.End); + + Skip(); + return evt; + } + + var flowSequenceStart = GetCurrentToken() as FlowSequenceStart; + if (flowSequenceStart != null) + { + state = ParserState.FlowSequenceFirstEntry; + return new Events.SequenceStart(anchorName, tagName, isImplicit, SequenceStyle.Flow, start, flowSequenceStart.End); + } + + var flowMappingStart = GetCurrentToken() as FlowMappingStart; + if (flowMappingStart != null) + { + state = ParserState.FlowMappingFirstKey; + return new Events.MappingStart(anchorName, tagName, isImplicit, MappingStyle.Flow, start, flowMappingStart.End); + } + + if (isBlock) + { + var blockSequenceStart = GetCurrentToken() as BlockSequenceStart; + if (blockSequenceStart != null) + { + state = ParserState.BlockSequenceFirstEntry; + return new Events.SequenceStart(anchorName, tagName, isImplicit, SequenceStyle.Block, start, blockSequenceStart.End); + } + + var blockMappingStart = GetCurrentToken() as BlockMappingStart; + if (blockMappingStart != null) + { + state = ParserState.BlockMappingFirstKey; + return new Events.MappingStart(anchorName, tagName, isImplicit, MappingStyle.Block, start, GetCurrentToken().End); + } + } + + if (anchorName != null || tag != null) + { + state = states.Pop(); + return new Events.Scalar(anchorName, tagName, string.Empty, ScalarStyle.Plain, isImplicit, false, start, GetCurrentToken().End); + } + + var current = GetCurrentToken(); + throw new SemanticErrorException(current.Start, current.End, "While parsing a node, did not find expected node content."); + } + } + + /// + /// Parse the productions: + /// implicit_document ::= block_node DOCUMENT-END* + /// ************* + /// explicit_document ::= DIRECTIVE* DOCUMENT-START block_node? DOCUMENT-END* + /// ************* + /// + + private ParsingEvent ParseDocumentEnd() + { + bool isImplicit = true; + Mark start = GetCurrentToken().Start; + Mark end = start; + + if (GetCurrentToken() is DocumentEnd) + { + end = GetCurrentToken().End; + Skip(); + isImplicit = false; + } + + state = ParserState.DocumentStart; + return new Events.DocumentEnd(isImplicit, start, end); + } + + /// + /// Parse the productions: + /// block_sequence ::= BLOCK-SEQUENCE-START (BLOCK-ENTRY block_node?)* BLOCK-END + /// ******************** *********** * ********* + /// + + private ParsingEvent ParseBlockSequenceEntry(bool isFirst) + { + if (isFirst) + { + GetCurrentToken(); + Skip(); + } + + if (GetCurrentToken() is BlockEntry) + { + Mark mark = GetCurrentToken().End; + + Skip(); + if (!(GetCurrentToken() is BlockEntry || GetCurrentToken() is BlockEnd)) + { + states.Push(ParserState.BlockSequenceEntry); + return ParseNode(true, false); + } + else + { + state = ParserState.BlockSequenceEntry; + return ProcessEmptyScalar(mark); + } + } + else if (GetCurrentToken() is BlockEnd) + { + state = states.Pop(); + ParsingEvent evt = new Events.SequenceEnd(GetCurrentToken().Start, GetCurrentToken().End); + Skip(); + return evt; + } + else + { + var current = GetCurrentToken(); + throw new SemanticErrorException(current.Start, current.End, "While parsing a block collection, did not find expected '-' indicator."); + } + } + + /// + /// Parse the productions: + /// indentless_sequence ::= (BLOCK-ENTRY block_node?)+ + /// *********** * + /// + private ParsingEvent ParseIndentlessSequenceEntry() + { + if (GetCurrentToken() is BlockEntry) + { + Mark mark = GetCurrentToken().End; + Skip(); + + if (!(GetCurrentToken() is BlockEntry || GetCurrentToken() is Key || GetCurrentToken() is Value || GetCurrentToken() is BlockEnd)) + { + states.Push(ParserState.IndentlessSequenceEntry); + return ParseNode(true, false); + } + else + { + state = ParserState.IndentlessSequenceEntry; + return ProcessEmptyScalar(mark); + } + } + else + { + state = states.Pop(); + return new Events.SequenceEnd(GetCurrentToken().Start, GetCurrentToken().End); + } + } + + /// + /// Parse the productions: + /// block_mapping ::= BLOCK-MAPPING_START + /// ******************* + /// ((KEY block_node_or_indentless_sequence?)? + /// *** * + /// (VALUE block_node_or_indentless_sequence?)?)* + /// + /// BLOCK-END + /// ********* + /// + private ParsingEvent ParseBlockMappingKey(bool isFirst) + { + if (isFirst) + { + GetCurrentToken(); + Skip(); + } + + if (GetCurrentToken() is Key) + { + Mark mark = GetCurrentToken().End; + Skip(); + if (!(GetCurrentToken() is Key || GetCurrentToken() is Value || GetCurrentToken() is BlockEnd)) + { + states.Push(ParserState.BlockMappingValue); + return ParseNode(true, true); + } + else + { + state = ParserState.BlockMappingValue; + return ProcessEmptyScalar(mark); + } + } + + else if (GetCurrentToken() is BlockEnd) + { + state = states.Pop(); + ParsingEvent evt = new Events.MappingEnd(GetCurrentToken().Start, GetCurrentToken().End); + Skip(); + return evt; + } + + else + { + var current = GetCurrentToken(); + throw new SemanticErrorException(current.Start, current.End, "While parsing a block mapping, did not find expected key."); + } + } + + /// + /// Parse the productions: + /// block_mapping ::= BLOCK-MAPPING_START + /// + /// ((KEY block_node_or_indentless_sequence?)? + /// + /// (VALUE block_node_or_indentless_sequence?)?)* + /// ***** * + /// BLOCK-END + /// + /// + private ParsingEvent ParseBlockMappingValue() + { + if (GetCurrentToken() is Value) + { + Mark mark = GetCurrentToken().End; + Skip(); + + if (!(GetCurrentToken() is Key || GetCurrentToken() is Value || GetCurrentToken() is BlockEnd)) + { + states.Push(ParserState.BlockMappingKey); + return ParseNode(true, true); + } + else + { + state = ParserState.BlockMappingKey; + return ProcessEmptyScalar(mark); + } + } + + else + { + state = ParserState.BlockMappingKey; + return ProcessEmptyScalar(GetCurrentToken().Start); + } + } + + /// + /// Parse the productions: + /// flow_sequence ::= FLOW-SEQUENCE-START + /// ******************* + /// (flow_sequence_entry FLOW-ENTRY)* + /// * ********** + /// flow_sequence_entry? + /// * + /// FLOW-SEQUENCE-END + /// ***************** + /// flow_sequence_entry ::= flow_node | KEY flow_node? (VALUE flow_node?)? + /// * + /// + private ParsingEvent ParseFlowSequenceEntry(bool isFirst) + { + if (isFirst) + { + GetCurrentToken(); + Skip(); + } + + ParsingEvent evt; + if (!(GetCurrentToken() is FlowSequenceEnd)) + { + if (!isFirst) + { + if (GetCurrentToken() is FlowEntry) + { + Skip(); + } + else + { + var current = GetCurrentToken(); + throw new SemanticErrorException(current.Start, current.End, "While parsing a flow sequence, did not find expected ',' or ']'."); + } + } + + if (GetCurrentToken() is Key) + { + state = ParserState.FlowSequenceEntryMappingKey; + evt = new Events.MappingStart(null, null, true, MappingStyle.Flow); + Skip(); + return evt; + } + else if (!(GetCurrentToken() is FlowSequenceEnd)) + { + states.Push(ParserState.FlowSequenceEntry); + return ParseNode(false, false); + } + } + + state = states.Pop(); + evt = new Events.SequenceEnd(GetCurrentToken().Start, GetCurrentToken().End); + Skip(); + return evt; + } + + /// + /// Parse the productions: + /// flow_sequence_entry ::= flow_node | KEY flow_node? (VALUE flow_node?)? + /// *** * + /// + private ParsingEvent ParseFlowSequenceEntryMappingKey() + { + if (!(GetCurrentToken() is Value || GetCurrentToken() is FlowEntry || GetCurrentToken() is FlowSequenceEnd)) + { + states.Push(ParserState.FlowSequenceEntryMappingValue); + return ParseNode(false, false); + } + else + { + Mark mark = GetCurrentToken().End; + Skip(); + state = ParserState.FlowSequenceEntryMappingValue; + return ProcessEmptyScalar(mark); + } + } + + /// + /// Parse the productions: + /// flow_sequence_entry ::= flow_node | KEY flow_node? (VALUE flow_node?)? + /// ***** * + /// + private ParsingEvent ParseFlowSequenceEntryMappingValue() + { + if (GetCurrentToken() is Value) + { + Skip(); + if (!(GetCurrentToken() is FlowEntry || GetCurrentToken() is FlowSequenceEnd)) + { + states.Push(ParserState.FlowSequenceEntryMappingEnd); + return ParseNode(false, false); + } + } + state = ParserState.FlowSequenceEntryMappingEnd; + return ProcessEmptyScalar(GetCurrentToken().Start); + } + + /// + /// Parse the productions: + /// flow_sequence_entry ::= flow_node | KEY flow_node? (VALUE flow_node?)? + /// * + /// + private ParsingEvent ParseFlowSequenceEntryMappingEnd() + { + state = ParserState.FlowSequenceEntry; + return new Events.MappingEnd(GetCurrentToken().Start, GetCurrentToken().End); + } + + /// + /// Parse the productions: + /// flow_mapping ::= FLOW-MAPPING-START + /// ****************** + /// (flow_mapping_entry FLOW-ENTRY)* + /// * ********** + /// flow_mapping_entry? + /// ****************** + /// FLOW-MAPPING-END + /// **************** + /// flow_mapping_entry ::= flow_node | KEY flow_node? (VALUE flow_node?)? + /// * *** * + /// + private ParsingEvent ParseFlowMappingKey(bool isFirst) + { + if (isFirst) + { + GetCurrentToken(); + Skip(); + } + + if (!(GetCurrentToken() is FlowMappingEnd)) + { + if (!isFirst) + { + if (GetCurrentToken() is FlowEntry) + { + Skip(); + } + else + { + var current = GetCurrentToken(); + throw new SemanticErrorException(current.Start, current.End, "While parsing a flow mapping, did not find expected ',' or '}'."); + } + } + + if (GetCurrentToken() is Key) + { + Skip(); + + if (!(GetCurrentToken() is Value || GetCurrentToken() is FlowEntry || GetCurrentToken() is FlowMappingEnd)) + { + states.Push(ParserState.FlowMappingValue); + return ParseNode(false, false); + } + else + { + state = ParserState.FlowMappingValue; + return ProcessEmptyScalar(GetCurrentToken().Start); + } + } + else if (!(GetCurrentToken() is FlowMappingEnd)) + { + states.Push(ParserState.FlowMappingEmptyValue); + return ParseNode(false, false); + } + } + + state = states.Pop(); + ParsingEvent evt = new Events.MappingEnd(GetCurrentToken().Start, GetCurrentToken().End); + Skip(); + return evt; + } + + /// + /// Parse the productions: + /// flow_mapping_entry ::= flow_node | KEY flow_node? (VALUE flow_node?)? + /// * ***** * + /// + private ParsingEvent ParseFlowMappingValue(bool isEmpty) + { + if (isEmpty) + { + state = ParserState.FlowMappingKey; + return ProcessEmptyScalar(GetCurrentToken().Start); + } + + if (GetCurrentToken() is Value) + { + Skip(); + if (!(GetCurrentToken() is FlowEntry || GetCurrentToken() is FlowMappingEnd)) + { + states.Push(ParserState.FlowMappingKey); + return ParseNode(false, false); + } + } + + state = ParserState.FlowMappingKey; + return ProcessEmptyScalar(GetCurrentToken().Start); + } + + private class EventQueue + { + // This class is specialized for our specific use case where there are exactly two priority levels. + // If more levels are required, a more generic implementation should be used instead. + private readonly Queue highPriorityEvents = new Queue(); + private readonly Queue normalPriorityEvents = new Queue(); + + public void Enqueue(ParsingEvent @event) + { + switch (@event.Type) + { + case Events.EventType.StreamStart: + case Events.EventType.DocumentStart: + highPriorityEvents.Enqueue(@event); + break; + + default: + normalPriorityEvents.Enqueue(@event); + break; + } + } + + public ParsingEvent Dequeue() + { + return highPriorityEvents.Count > 0 + ? highPriorityEvents.Dequeue() + : normalPriorityEvents.Dequeue(); + } + + public int Count + { + get + { + return highPriorityEvents.Count + normalPriorityEvents.Count; + } + } + } + } +} diff --git a/Assets/Script/Core/Utils/YamlDotNet/Core/Parser.cs.meta b/Assets/Script/Core/Utils/YamlDotNet/Core/Parser.cs.meta new file mode 100644 index 00000000..38edd72b --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Core/Parser.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 26cca4bc9fdfb2d429b2181c273ab7b7 +timeCreated: 1427145263 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/YamlDotNet/Core/ParserExtensions.cs b/Assets/Script/Core/Utils/YamlDotNet/Core/ParserExtensions.cs new file mode 100644 index 00000000..b9421d6e --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Core/ParserExtensions.cs @@ -0,0 +1,115 @@ +// This file is part of YamlDotNet - A .NET library for YAML. +// Copyright (c) Antoine Aubry and contributors + +// Permission is hereby granted, free of charge, to any person obtaining a copy of +// this software and associated documentation files (the "Software"), to deal in +// the Software without restriction, including without limitation the rights to +// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies +// of the Software, and to permit persons to whom the Software is furnished to do +// so, subject to the following conditions: + +// The above copyright notice and this permission notice shall be included in all +// copies or substantial portions of the Software. + +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +// SOFTWARE. + +using System.Globalization; +using System.IO; +using YamlDotNet.Core.Events; + +namespace YamlDotNet.Core +{ + /// + /// Extension methods that provide useful abstractions over . + /// + public static class ParserExtensions + { + /// + /// Ensures that the current event is of the specified type, returns it and moves to the next event. + /// + /// Type of the . + /// Returns the current event. + /// If the current event is not of the specified type. + public static T Expect(this IParser parser) where T : ParsingEvent + { + var expectedEvent = parser.Allow(); + if (expectedEvent == null) + { + // TODO: Throw a better exception + var @event = parser.Current; + throw new YamlException(@event.Start, @event.End, string.Format(CultureInfo.InvariantCulture, + "Expected '{0}', got '{1}' (at {2}).", typeof(T).Name, @event.GetType().Name, @event.Start)); + } + return expectedEvent; + } + + /// + /// Checks whether the current event is of the specified type. + /// + /// Type of the event. + /// Returns true if the current event is of type . Otherwise returns false. + public static bool Accept(this IParser parser) where T : ParsingEvent + { + if(parser.Current == null) + { + if (!parser.MoveNext()) + { + throw new EndOfStreamException(); + } + } + return parser.Current is T; + } + + /// + /// Checks whether the current event is of the specified type. + /// If the event is of the specified type, returns it and moves to the next event. + /// Otherwise retruns null. + /// + /// Type of the . + /// Returns the current event if it is of type T; otherwise returns null. + public static T Allow(this IParser parser) where T : ParsingEvent + { + if (!parser.Accept()) + { + return null; + } + var @event = (T)parser.Current; + parser.MoveNext(); + return @event; + } + + /// + /// Gets the next event without consuming it. + /// + /// Type of the . + /// Returns the current event if it is of type T; otherwise returns null. + public static T Peek(this IParser parser) where T : ParsingEvent + { + if (!parser.Accept()) + { + return null; + } + return (T)parser.Current; + } + + /// + /// Skips the current event and any nested event. + /// + public static void SkipThisAndNestedEvents(this IParser parser) + { + var depth = 0; + do + { + depth += parser.Peek().NestingIncrease; + parser.MoveNext(); + } + while (depth > 0); + } + } +} \ No newline at end of file diff --git a/Assets/Script/Core/Utils/YamlDotNet/Core/ParserExtensions.cs.meta b/Assets/Script/Core/Utils/YamlDotNet/Core/ParserExtensions.cs.meta new file mode 100644 index 00000000..b94f9219 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Core/ParserExtensions.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 66d3fba9b1372874692968ce91d5bdef +timeCreated: 1485601083 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/YamlDotNet/Core/ParserState.cs b/Assets/Script/Core/Utils/YamlDotNet/Core/ParserState.cs new file mode 100644 index 00000000..52426b60 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Core/ParserState.cs @@ -0,0 +1,51 @@ +// This file is part of YamlDotNet - A .NET library for YAML. +// Copyright (c) Antoine Aubry and contributors + +// Permission is hereby granted, free of charge, to any person obtaining a copy of +// this software and associated documentation files (the "Software"), to deal in +// the Software without restriction, including without limitation the rights to +// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies +// of the Software, and to permit persons to whom the Software is furnished to do +// so, subject to the following conditions: + +// The above copyright notice and this permission notice shall be included in all +// copies or substantial portions of the Software. + +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +// SOFTWARE. + +namespace YamlDotNet.Core +{ + internal enum ParserState + { + StreamStart, + StreamEnd, + ImplicitDocumentStart, + DocumentStart, + DocumentContent, + DocumentEnd, + BlockNode, + BlockNodeOrIndentlessSequence, + FlowNode, + BlockSequenceFirstEntry, + BlockSequenceEntry, + IndentlessSequenceEntry, + BlockMappingFirstKey, + BlockMappingKey, + BlockMappingValue, + FlowSequenceFirstEntry, + FlowSequenceEntry, + FlowSequenceEntryMappingKey, + FlowSequenceEntryMappingValue, + FlowSequenceEntryMappingEnd, + FlowMappingFirstKey, + FlowMappingKey, + FlowMappingValue, + FlowMappingEmptyValue + } +} diff --git a/Assets/Script/Core/Utils/YamlDotNet/Core/ParserState.cs.meta b/Assets/Script/Core/Utils/YamlDotNet/Core/ParserState.cs.meta new file mode 100644 index 00000000..828e0f48 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Core/ParserState.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 4c73f39f4ccd4a644bd851bffd5afa20 +timeCreated: 1427145264 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/YamlDotNet/Core/RecursionLevel.cs b/Assets/Script/Core/Utils/YamlDotNet/Core/RecursionLevel.cs new file mode 100644 index 00000000..3555f082 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Core/RecursionLevel.cs @@ -0,0 +1,80 @@ +// This file is part of YamlDotNet - A .NET library for YAML. +// Copyright (c) Antoine Aubry and contributors + +// Permission is hereby granted, free of charge, to any person obtaining a copy of +// this software and associated documentation files (the "Software"), to deal in +// the Software without restriction, including without limitation the rights to +// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies +// of the Software, and to permit persons to whom the Software is furnished to do +// so, subject to the following conditions: + +// The above copyright notice and this permission notice shall be included in all +// copies or substantial portions of the Software. + +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +// SOFTWARE. + +using System; + +namespace YamlDotNet.Core +{ + /// + /// Keeps track of the recursion level, + /// and throws + /// whenever is reached. + /// + internal class RecursionLevel + { + private int current; + public int Maximum { get; private set; } + + public RecursionLevel(int maximum) + { + Maximum = maximum; + } + + /// + /// Increments the recursion level, + /// and throws + /// if is reached. + /// + public void Increment() + { + if (!TryIncrement()) + { + throw new MaximumRecursionLevelReachedException(); + } + } + + /// + /// Increments the recursion level, + /// and returns whether is still less than . + /// + public bool TryIncrement() + { + if (current < Maximum) + { + ++current; + return true; + } + return false; + } + + /// + /// Decrements the recursion level. + /// + public void Decrement() + { + if (current == 0) + { + throw new InvalidOperationException("Attempted to decrement RecursionLevel to a negative value"); + } + --current; + } + } +} diff --git a/Assets/Script/Core/Utils/YamlDotNet/Core/RecursionLevel.cs.meta b/Assets/Script/Core/Utils/YamlDotNet/Core/RecursionLevel.cs.meta new file mode 100644 index 00000000..2cb8d07a --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Core/RecursionLevel.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 1bfe84905c0dd5245908543c8cca9169 +timeCreated: 1485601082 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/YamlDotNet/Core/ScalarStyle.cs b/Assets/Script/Core/Utils/YamlDotNet/Core/ScalarStyle.cs new file mode 100644 index 00000000..7f605789 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Core/ScalarStyle.cs @@ -0,0 +1,61 @@ +// This file is part of YamlDotNet - A .NET library for YAML. +// Copyright (c) Antoine Aubry and contributors + +// Permission is hereby granted, free of charge, to any person obtaining a copy of +// this software and associated documentation files (the "Software"), to deal in +// the Software without restriction, including without limitation the rights to +// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies +// of the Software, and to permit persons to whom the Software is furnished to do +// so, subject to the following conditions: + +// The above copyright notice and this permission notice shall be included in all +// copies or substantial portions of the Software. + +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +// SOFTWARE. + +using System; + +namespace YamlDotNet.Core +{ + /// + /// Specifies the style of a YAML scalar. + /// + public enum ScalarStyle + { + /// + /// Let the emitter choose the style. + /// + Any, + + /// + /// The plain scalar style. + /// + Plain, + + /// + /// The single-quoted scalar style. + /// + SingleQuoted, + + /// + /// The double-quoted scalar style. + /// + DoubleQuoted, + + /// + /// The literal scalar style. + /// + Literal, + + /// + /// The folded scalar style. + /// + Folded, + } +} \ No newline at end of file diff --git a/Assets/Script/Core/Utils/YamlDotNet/Core/ScalarStyle.cs.meta b/Assets/Script/Core/Utils/YamlDotNet/Core/ScalarStyle.cs.meta new file mode 100644 index 00000000..648da815 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Core/ScalarStyle.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: d8499f656f1f893409f937b46c386cf2 +timeCreated: 1427145266 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/YamlDotNet/Core/Scanner.cs b/Assets/Script/Core/Utils/YamlDotNet/Core/Scanner.cs new file mode 100644 index 00000000..3532d439 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Core/Scanner.cs @@ -0,0 +1,2365 @@ +// This file is part of YamlDotNet - A .NET library for YAML. +// Copyright (c) Antoine Aubry and contributors + +// Permission is hereby granted, free of charge, to any person obtaining a copy of +// this software and associated documentation files (the "Software"), to deal in +// the Software without restriction, including without limitation the rights to +// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies +// of the Software, and to permit persons to whom the Software is furnished to do +// so, subject to the following conditions: + +// The above copyright notice and this permission notice shall be included in all +// copies or substantial portions of the Software. + +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +// SOFTWARE. + +using System; +using System.Collections.Generic; +using System.Diagnostics; +using System.IO; +using System.Text; +using YamlDotNet.Core.Tokens; + +namespace YamlDotNet.Core +{ + /// + /// Converts a sequence of characters into a sequence of YAML tokens. + /// + [Serializable] + public class Scanner : IScanner + { + private const int MaxVersionNumberLength = 9; + private const int MaxBufferLength = 8; + + private static readonly IDictionary simpleEscapeCodes = new SortedDictionary + { + { '0', '\0' }, + { 'a', '\x07' }, + { 'b', '\x08' }, + { 't', '\x09' }, + { '\t', '\x09' }, + { 'n', '\x0A' }, + { 'v', '\x0B' }, + { 'f', '\x0C' }, + { 'r', '\x0D' }, + { 'e', '\x1B' }, + { ' ', '\x20' }, + { '"', '"' }, + { '\'', '\'' }, + { '\\', '\\' }, + { 'N', '\x85' }, + { '_', '\xA0' }, + { 'L', '\x2028' }, + { 'P', '\x2029' } + }; + + private readonly Stack indents = new Stack(); + private readonly InsertionQueue tokens = new InsertionQueue(); + private readonly Stack simpleKeys = new Stack(); + private readonly CharacterAnalyzer analyzer; + + private readonly Cursor cursor; + private bool streamStartProduced; + private bool streamEndProduced; + private int indent = -1; + private bool simpleKeyAllowed; + private int flowLevel; + private int tokensParsed; + private bool tokenAvailable; + private Token previous; + + public bool SkipComments { get; private set; } + + /// + /// Gets the current token. + /// + public Token Current { get; private set; } + + /// + /// Initializes a new instance of the class. + /// + /// The input. + /// Indicates whether comments should be ignored + public Scanner(TextReader input, bool skipComments = true) + { + analyzer = new CharacterAnalyzer(new LookAheadBuffer(input, MaxBufferLength)); + cursor = new Cursor(); + SkipComments = skipComments; + } + + /// + /// Gets the current position inside the input stream. + /// + /// The current position. + public Mark CurrentPosition + { + get + { + return cursor.Mark(); + } + } + + /// + /// Moves to the next token. + /// + /// + public bool MoveNext() + { + if (Current != null) + { + ConsumeCurrent(); + } + + return MoveNextWithoutConsuming(); + } + + public bool MoveNextWithoutConsuming() + { + if (!tokenAvailable && !streamEndProduced) + { + FetchMoreTokens(); + } + if (tokens.Count > 0) + { + Current = tokens.Dequeue(); + tokenAvailable = false; + return true; + } + else + { + Current = null; + return false; + } + } + + /// + /// Consumes the current token and increments the parsed token count + /// + public void ConsumeCurrent() + { + ++tokensParsed; + tokenAvailable = false; + previous = Current; + Current = null; + } + + private char ReadCurrentCharacter() + { + var currentCharacter = analyzer.Peek(0); + Skip(); + return currentCharacter; + } + + private char ReadLine() + { + if (analyzer.Check("\r\n\x85")) // CR LF -> LF --- CR|LF|NEL -> LF + { + SkipLine(); + return '\n'; + } + + var nextChar = analyzer.Peek(0); // LS|PS -> LS|PS + SkipLine(); + return nextChar; + } + + private void FetchMoreTokens() + { + // While we need more tokens to fetch, do it. + + while (true) + { + // Check if we really need to fetch more tokens. + + bool needsMoreTokens = false; + + if (tokens.Count == 0) + { + // Queue is empty. + + needsMoreTokens = true; + } + else + { + // Check if any potential simple key may occupy the head position. + + StaleSimpleKeys(); + + foreach (var simpleKey in simpleKeys) + { + if (simpleKey.IsPossible && simpleKey.TokenNumber == tokensParsed) + { + needsMoreTokens = true; + break; + } + } + } + + // We are finished. + if (!needsMoreTokens) + { + break; + } + + // Fetch the next token. + + FetchNextToken(); + } + tokenAvailable = true; + } + + private static bool StartsWith(StringBuilder what, char start) + { + return what.Length > 0 && what[0] == start; + } + + /// + /// Check the list of potential simple keys and remove the positions that + /// cannot contain simple keys anymore. + /// + + private void StaleSimpleKeys() + { + // Check for a potential simple key for each flow level. + + foreach (var key in simpleKeys) + { + + // The specification requires that a simple key + + // - is limited to a single line, + // - is shorter than 1024 characters. + + + if (key.IsPossible && (key.Line < cursor.Line || key.Index + 1024 < cursor.Index)) + { + + // Check if the potential simple key to be removed is required. + + if (key.IsRequired) + { + var mark = cursor.Mark(); + throw new SyntaxErrorException(mark, mark, "While scanning a simple key, could not find expected ':'."); + } + + key.IsPossible = false; + } + } + } + + private void FetchNextToken() + { + // Check if we just started scanning. Fetch STREAM-START then. + + if (!streamStartProduced) + { + FetchStreamStart(); + return; + } + + // Eat whitespaces and comments until we reach the next token. + + ScanToNextToken(); + + // Remove obsolete potential simple keys. + + StaleSimpleKeys(); + + // Check the indentation level against the current column. + + UnrollIndent(cursor.LineOffset); + + + // Ensure that the buffer contains at least 4 characters. 4 is the length + // of the longest indicators ('--- ' and '... '). + + + analyzer.Buffer.Cache(4); + + // Is it the end of the stream? + + if (analyzer.Buffer.EndOfInput) + { + FetchStreamEnd(); + return; + } + + // Is it a directive? + + if (cursor.LineOffset == 0 && analyzer.Check('%')) + { + FetchDirective(); + return; + } + + // Is it the document start indicator? + + bool isDocumentStart = + cursor.LineOffset == 0 && + analyzer.Check('-', 0) && + analyzer.Check('-', 1) && + analyzer.Check('-', 2) && + analyzer.IsWhiteBreakOrZero(3); + + if (isDocumentStart) + { + FetchDocumentIndicator(true); + return; + } + + // Is it the document end indicator? + + bool isDocumentEnd = + cursor.LineOffset == 0 && + analyzer.Check('.', 0) && + analyzer.Check('.', 1) && + analyzer.Check('.', 2) && + analyzer.IsWhiteBreakOrZero(3); + + if (isDocumentEnd) + { + FetchDocumentIndicator(false); + return; + } + + // Is it the flow sequence start indicator? + + if (analyzer.Check('[')) + { + FetchFlowCollectionStart(true); + return; + } + + // Is it the flow mapping start indicator? + + if (analyzer.Check('{')) + { + FetchFlowCollectionStart(false); + return; + } + + // Is it the flow sequence end indicator? + + if (analyzer.Check(']')) + { + FetchFlowCollectionEnd(true); + return; + } + + // Is it the flow mapping end indicator? + + if (analyzer.Check('}')) + { + FetchFlowCollectionEnd(false); + return; + } + + // Is it the flow entry indicator? + + if (analyzer.Check(',')) + { + FetchFlowEntry(); + return; + } + + // Is it the block entry indicator? + + if (analyzer.Check('-') && analyzer.IsWhiteBreakOrZero(1)) + { + FetchBlockEntry(); + return; + } + + // Is it the key indicator? + + if (analyzer.Check('?') && (flowLevel > 0 || analyzer.IsWhiteBreakOrZero(1))) + { + FetchKey(); + return; + } + + // Is it the value indicator? + + if (analyzer.Check(':') && (flowLevel > 0 || analyzer.IsWhiteBreakOrZero(1))) + { + FetchValue(); + return; + } + + // Is it an alias? + + if (analyzer.Check('*')) + { + FetchAnchor(true); + return; + } + + // Is it an anchor? + + if (analyzer.Check('&')) + { + FetchAnchor(false); + return; + } + + // Is it a tag? + + if (analyzer.Check('!')) + { + FetchTag(); + return; + } + + // Is it a literal scalar? + + if (analyzer.Check('|') && flowLevel == 0) + { + FetchBlockScalar(true); + return; + } + + // Is it a folded scalar? + + if (analyzer.Check('>') && flowLevel == 0) + { + FetchBlockScalar(false); + return; + } + + // Is it a single-quoted scalar? + + if (analyzer.Check('\'')) + { + FetchFlowScalar(true); + return; + } + + // Is it a double-quoted scalar? + + if (analyzer.Check('"')) + { + FetchFlowScalar(false); + return; + } + + + // Is it a plain scalar? + + // A plain scalar may start with any non-blank characters except + + // '-', '?', ':', ',', '[', ']', '{', '}', + // '#', '&', '*', '!', '|', '>', '\'', '\"', + // '%', '@', '`'. + + // In the block context (and, for the '-' indicator, in the flow context + // too), it may also start with the characters + + // '-', '?', ':' + + // if it is followed by a non-space character. + + // The last rule is more restrictive than the specification requires. + + + bool isInvalidPlainScalarCharacter = analyzer.IsWhiteBreakOrZero() || analyzer.Check("-?:,[]{}#&*!|>'\"%@`"); + + bool isPlainScalar = + !isInvalidPlainScalarCharacter || + (analyzer.Check('-') && !analyzer.IsWhite(1)) || + (flowLevel == 0 && (analyzer.Check("?:")) && !analyzer.IsWhiteBreakOrZero(1)); + + if (isPlainScalar) + { + FetchPlainScalar(); + return; + } + + // If we don't determine the token type so far, it is an error. + var start = cursor.Mark(); + Skip(); + var end = cursor.Mark(); + + throw new SyntaxErrorException(start, end, "While scanning for the next token, find character that cannot start any token."); + } + + private bool CheckWhiteSpace() + { + return analyzer.Check(' ') || ((flowLevel > 0 || !simpleKeyAllowed) && analyzer.Check('\t')); + } + + private bool IsDocumentIndicator() + { + if (cursor.LineOffset == 0 && analyzer.IsWhiteBreakOrZero(3)) + { + bool isDocumentStart = analyzer.Check('-', 0) && analyzer.Check('-', 1) && analyzer.Check('-', 2); + bool isDocumentEnd = analyzer.Check('.', 0) && analyzer.Check('.', 1) && analyzer.Check('.', 2); + + return isDocumentStart || isDocumentEnd; + } + else + { + return false; + } + } + + private void Skip() + { + cursor.Skip(); + analyzer.Buffer.Skip(1); + } + + private void SkipLine() + { + if (analyzer.IsCrLf()) + { + cursor.SkipLineByOffset(2); + analyzer.Buffer.Skip(2); + } + else if (analyzer.IsBreak()) + { + cursor.SkipLineByOffset(1); + analyzer.Buffer.Skip(1); + } + else if (!analyzer.IsZero()) + { + throw new InvalidOperationException("Not at a break."); + } + } + + private void ScanToNextToken() + { + // Until the next token is not find. + + for (;;) + { + + // Eat whitespaces. + + // Tabs are allowed: + + // - in the flow context; + // - in the block context, but not at the beginning of the line or + // after '-', '?', or ':' (complex value). + + + while (CheckWhiteSpace()) + { + Skip(); + } + + ProcessComment(); + + // If it is a line break, eat it. + + if (analyzer.IsBreak()) + { + SkipLine(); + + // In the block context, a new line may start a simple key. + + if (flowLevel == 0) + { + simpleKeyAllowed = true; + } + } + else + { + // We have find a token. + + break; + } + } + } + + private void ProcessComment() + { + if (analyzer.Check('#')) + { + var start = cursor.Mark(); + + // Eat '#' + Skip(); + + // Eat leading whitespace + while (analyzer.IsSpace()) + { + Skip(); + } + + var text = new StringBuilder(); + while (!analyzer.IsBreakOrZero()) + { + text.Append(ReadCurrentCharacter()); + } + + if (!SkipComments) + { + var isInline = previous != null + && previous.End.Line == start.Line + && !(previous is StreamStart); + + tokens.Enqueue(new Comment(text.ToString(), isInline, start, cursor.Mark())); + } + } + } + + private void FetchStreamStart() + { + // Initialize the simple key stack. + + simpleKeys.Push(new SimpleKey()); + + // A simple key is allowed at the beginning of the stream. + + simpleKeyAllowed = true; + + // We have started. + + streamStartProduced = true; + + // Create the STREAM-START token and append it to the queue. + + var mark = cursor.Mark(); + tokens.Enqueue(new StreamStart(mark, mark)); + } + + /// + /// Pop indentation levels from the indents stack until the current level + /// becomes less or equal to the column. For each intendation level, append + /// the BLOCK-END token. + /// + + private void UnrollIndent(int column) + { + // In the flow context, do nothing. + + if (flowLevel != 0) + { + return; + } + + // Loop through the intendation levels in the stack. + + while (indent > column) + { + // Create a token and append it to the queue. + + var mark = cursor.Mark(); + tokens.Enqueue(new BlockEnd(mark, mark)); + + // Pop the indentation level. + + indent = indents.Pop(); + } + } + + /// + /// Produce the STREAM-END token and shut down the scanner. + /// + private void FetchStreamEnd() + { + cursor.ForceSkipLineAfterNonBreak(); + + // Reset the indentation level. + + UnrollIndent(-1); + + // Reset simple keys. + + RemoveSimpleKey(); + + simpleKeyAllowed = false; + + // Create the STREAM-END token and append it to the queue. + + streamEndProduced = true; + var mark = cursor.Mark(); + tokens.Enqueue(new StreamEnd(mark, mark)); + } + + private void FetchDirective() + { + // Reset the indentation level. + + UnrollIndent(-1); + + // Reset simple keys. + + RemoveSimpleKey(); + + simpleKeyAllowed = false; + + // Create the YAML-DIRECTIVE or TAG-DIRECTIVE token. + + var token = ScanDirective(); + + // Append the token to the queue. + + tokens.Enqueue(token); + } + + /// + /// Scan a YAML-DIRECTIVE or TAG-DIRECTIVE token. + /// + /// Scope: + /// %YAML 1.1 # a comment \n + /// ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ + /// %TAG !yaml! tag:yaml.org,2002: \n + /// ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ + /// + private Token ScanDirective() + { + // Eat '%'. + + var start = cursor.Mark(); + + Skip(); + + // Scan the directive name. + + var name = ScanDirectiveName(start); + + // Is it a YAML directive? + + Token directive; + switch (name) + { + case "YAML": + directive = ScanVersionDirectiveValue(start); + break; + + case "TAG": + directive = ScanTagDirectiveValue(start); + break; + + default: + throw new SyntaxErrorException(start, cursor.Mark(), "While scanning a directive, find uknown directive name."); + } + + // Eat the rest of the line including any comments. + + while (analyzer.IsWhite()) + { + Skip(); + } + + ProcessComment(); + + // Check if we are at the end of the line. + + if (!analyzer.IsBreakOrZero()) + { + throw new SyntaxErrorException(start, cursor.Mark(), "While scanning a directive, did not find expected comment or line break."); + } + + // Eat a line break. + + if (analyzer.IsBreak()) + { + SkipLine(); + } + + return directive; + } + + /// + /// Produce the DOCUMENT-START or DOCUMENT-END token. + /// + + private void FetchDocumentIndicator(bool isStartToken) + { + // Reset the indentation level. + + UnrollIndent(-1); + + // Reset simple keys. + + RemoveSimpleKey(); + + simpleKeyAllowed = false; + + // Consume the token. + + var start = cursor.Mark(); + + Skip(); + Skip(); + Skip(); + + Token token = isStartToken ? (Token)new DocumentStart(start, cursor.Mark()) : new DocumentEnd(start, start); + tokens.Enqueue(token); + } + + /// + /// Produce the FLOW-SEQUENCE-START or FLOW-MAPPING-START token. + /// + + private void FetchFlowCollectionStart(bool isSequenceToken) + { + // The indicators '[' and '{' may start a simple key. + + SaveSimpleKey(); + + // Increase the flow level. + + IncreaseFlowLevel(); + + // A simple key may follow the indicators '[' and '{'. + + simpleKeyAllowed = true; + + // Consume the token. + + var start = cursor.Mark(); + Skip(); + + // Create the FLOW-SEQUENCE-START of FLOW-MAPPING-START token. + + Token token; + if (isSequenceToken) + { + token = new FlowSequenceStart(start, start); + } + else + { + token = new FlowMappingStart(start, start); + } + + tokens.Enqueue(token); + } + + /// + /// Increase the flow level and resize the simple key list if needed. + /// + + private void IncreaseFlowLevel() + { + // Reset the simple key on the next level. + + simpleKeys.Push(new SimpleKey()); + + // Increase the flow level. + + ++flowLevel; + } + + /// + /// Produce the FLOW-SEQUENCE-END or FLOW-MAPPING-END token. + /// + + private void FetchFlowCollectionEnd(bool isSequenceToken) + { + // Reset any potential simple key on the current flow level. + + RemoveSimpleKey(); + + // Decrease the flow level. + + DecreaseFlowLevel(); + + // No simple keys after the indicators ']' and '}'. + + simpleKeyAllowed = false; + + // Consume the token. + + var start = cursor.Mark(); + Skip(); + + Token token; + if (isSequenceToken) + { + token = new FlowSequenceEnd(start, start); + } + else + { + token = new FlowMappingEnd(start, start); + } + + tokens.Enqueue(token); + } + + /// + /// Decrease the flow level. + /// + + private void DecreaseFlowLevel() + { + Debug.Assert(flowLevel > 0, "Could flowLevel be zero when this method is called?"); + if (flowLevel > 0) + { + --flowLevel; + simpleKeys.Pop(); + } + } + + /// + /// Produce the FLOW-ENTRY token. + /// + + private void FetchFlowEntry() + { + // Reset any potential simple keys on the current flow level. + + RemoveSimpleKey(); + + // Simple keys are allowed after ','. + + simpleKeyAllowed = true; + + // Consume the token. + + var start = cursor.Mark(); + Skip(); + + // Create the FLOW-ENTRY token and append it to the queue. + + tokens.Enqueue(new FlowEntry(start, cursor.Mark())); + } + + /// + /// Produce the BLOCK-ENTRY token. + /// + + private void FetchBlockEntry() + { + // Check if the scanner is in the block context. + + if (flowLevel == 0) + { + // Check if we are allowed to start a new entry. + + if (!simpleKeyAllowed) + { + var mark = cursor.Mark(); + throw new SyntaxErrorException(mark, mark, "Block sequence entries are not allowed in this context."); + } + + // Add the BLOCK-SEQUENCE-START token if needed. + RollIndent(cursor.LineOffset, -1, true, cursor.Mark()); + } + else + { + + // It is an error for the '-' indicator to occur in the flow context, + // but we let the Parser detect and report about it because the Parser + // is able to point to the context. + + } + + // Reset any potential simple keys on the current flow level. + + RemoveSimpleKey(); + + // Simple keys are allowed after '-'. + + simpleKeyAllowed = true; + + // Consume the token. + + var start = cursor.Mark(); + Skip(); + + // Create the BLOCK-ENTRY token and append it to the queue. + + tokens.Enqueue(new BlockEntry(start, cursor.Mark())); + } + + /// + /// Produce the KEY token. + /// + + private void FetchKey() + { + // In the block context, additional checks are required. + + if (flowLevel == 0) + { + // Check if we are allowed to start a new key (not nessesary simple). + + if (!simpleKeyAllowed) + { + var mark = cursor.Mark(); + throw new SyntaxErrorException(mark, mark, "Mapping keys are not allowed in this context."); + } + + // Add the BLOCK-MAPPING-START token if needed. + + RollIndent(cursor.LineOffset, -1, false, cursor.Mark()); + } + + // Reset any potential simple keys on the current flow level. + + RemoveSimpleKey(); + + // Simple keys are allowed after '?' in the block context. + + simpleKeyAllowed = flowLevel == 0; + + // Consume the token. + + var start = cursor.Mark(); + Skip(); + + // Create the KEY token and append it to the queue. + + tokens.Enqueue(new Key(start, cursor.Mark())); + } + + /// + /// Produce the VALUE token. + /// + + private void FetchValue() + { + var simpleKey = simpleKeys.Peek(); + + // Have we find a simple key? + + if (simpleKey.IsPossible) + { + // Create the KEY token and insert it into the queue. + + tokens.Insert(simpleKey.TokenNumber - tokensParsed, new Key(simpleKey.Mark, simpleKey.Mark)); + + // In the block context, we may need to add the BLOCK-MAPPING-START token. + + RollIndent(simpleKey.LineOffset, simpleKey.TokenNumber, false, simpleKey.Mark); + + // Remove the simple key. + + simpleKey.IsPossible = false; + + // A simple key cannot follow another simple key. + + simpleKeyAllowed = false; + } + else + { + // The ':' indicator follows a complex key. + + // In the block context, extra checks are required. + + if (flowLevel == 0) + { + // Check if we are allowed to start a complex value. + + if (!simpleKeyAllowed) + { + var mark = cursor.Mark(); + throw new SyntaxErrorException(mark, mark, "Mapping values are not allowed in this context."); + } + + // Add the BLOCK-MAPPING-START token if needed. + + RollIndent(cursor.LineOffset, -1, false, cursor.Mark()); + } + + // Simple keys after ':' are allowed in the block context. + + simpleKeyAllowed = flowLevel == 0; + } + + // Consume the token. + + var start = cursor.Mark(); + Skip(); + + // Create the VALUE token and append it to the queue. + + tokens.Enqueue(new Value(start, cursor.Mark())); + } + + /// + /// Push the current indentation level to the stack and set the new level + /// the current column is greater than the indentation level. In this case, + /// append or insert the specified token into the token queue. + /// + private void RollIndent(int column, int number, bool isSequence, Mark position) + { + // In the flow context, do nothing. + + if (flowLevel > 0) + { + return; + } + + if (indent < column) + { + + // Push the current indentation level to the stack and set the new + // indentation level. + + + indents.Push(indent); + + indent = column; + + // Create a token and insert it into the queue. + + Token token; + if (isSequence) + { + token = new BlockSequenceStart(position, position); + } + else + { + token = new BlockMappingStart(position, position); + } + + if (number == -1) + { + tokens.Enqueue(token); + } + else + { + tokens.Insert(number - tokensParsed, token); + } + } + } + + /// + /// Produce the ALIAS or ANCHOR token. + /// + + private void FetchAnchor(bool isAlias) + { + // An anchor or an alias could be a simple key. + + SaveSimpleKey(); + + // A simple key cannot follow an anchor or an alias. + + simpleKeyAllowed = false; + + // Create the ALIAS or ANCHOR token and append it to the queue. + + tokens.Enqueue(ScanAnchor(isAlias)); + } + + private Token ScanAnchor(bool isAlias) + { + // Eat the indicator character. + + var start = cursor.Mark(); + + Skip(); + + // Consume the value. + + var value = new StringBuilder(); + while (analyzer.IsAlphaNumericDashOrUnderscore()) + { + value.Append(ReadCurrentCharacter()); + } + + + // Check if length of the anchor is greater than 0 and it is followed by + // a whitespace character or one of the indicators: + + // '?', ':', ',', ']', '}', '%', '@', '`'. + + + if (value.Length == 0 || !(analyzer.IsWhiteBreakOrZero() || analyzer.Check("?:,]}%@`"))) + { + throw new SyntaxErrorException(start, cursor.Mark(), "While scanning an anchor or alias, did not find expected alphabetic or numeric character."); + } + + // Create a token. + + if (isAlias) + { + return new AnchorAlias(value.ToString(), start, cursor.Mark()); + } + else + { + return new Anchor(value.ToString(), start, cursor.Mark()); + } + } + + /// + /// Produce the TAG token. + /// + + private void FetchTag() + { + // A tag could be a simple key. + + SaveSimpleKey(); + + // A simple key cannot follow a tag. + + simpleKeyAllowed = false; + + // Create the TAG token and append it to the queue. + + tokens.Enqueue(ScanTag()); + } + + /// + /// Scan a TAG token. + /// + + Token ScanTag() + { + var start = cursor.Mark(); + + // Check if the tag is in the canonical form. + + string handle; + string suffix; + + if (analyzer.Check('<', 1)) + { + // Set the handle to '' + + handle = string.Empty; + + // Eat '!<' + + Skip(); + Skip(); + + // Consume the tag value. + + suffix = ScanTagUri(null, start); + + // Check for '>' and eat it. + + if (!analyzer.Check('>')) + { + throw new SyntaxErrorException(start, cursor.Mark(), "While scanning a tag, did not find the expected '>'."); + } + + Skip(); + } + else + { + // The tag has either the '!suffix' or the '!handle!suffix' form. + + // First, try to scan a handle. + + var firstPart = ScanTagHandle(false, start); + + // Check if it is, indeed, handle. + + if (firstPart.Length > 1 && firstPart[0] == '!' && firstPart[firstPart.Length - 1] == '!') + { + handle = firstPart; + + // Scan the suffix now. + + suffix = ScanTagUri(null, start); + } + else + { + // It wasn't a handle after all. Scan the rest of the tag. + + suffix = ScanTagUri(firstPart, start); + + // Set the handle to '!'. + + handle = "!"; + + + // A special case: the '!' tag. Set the handle to '' and the + // suffix to '!'. + + + if (suffix.Length == 0) + { + suffix = handle; + handle = string.Empty; + } + } + } + + // Check the character which ends the tag. + + if (!analyzer.IsWhiteBreakOrZero()) + { + throw new SyntaxErrorException(start, cursor.Mark(), "While scanning a tag, did not find expected whitespace or line break."); + } + + // Create a token. + + return new Tag(handle, suffix, start, cursor.Mark()); + } + + /// + /// Produce the SCALAR(...,literal) or SCALAR(...,folded) tokens. + /// + + private void FetchBlockScalar(bool isLiteral) + { + // Remove any potential simple keys. + + RemoveSimpleKey(); + + // A simple key may follow a block scalar. + + simpleKeyAllowed = true; + + // Create the SCALAR token and append it to the queue. + + tokens.Enqueue(ScanBlockScalar(isLiteral)); + } + + /// + /// Scan a block scalar. + /// + + Token ScanBlockScalar(bool isLiteral) + { + var value = new StringBuilder(); + var leadingBreak = new StringBuilder(); + var trailingBreaks = new StringBuilder(); + + int chomping = 0; + int increment = 0; + int currentIndent = 0; + bool leadingBlank = false; + + // Eat the indicator '|' or '>'. + + var start = cursor.Mark(); + + Skip(); + + // Check for a chomping indicator. + + if (analyzer.Check("+-")) + { + // Set the chomping method and eat the indicator. + + chomping = analyzer.Check('+') ? +1 : -1; + + Skip(); + + // Check for an indentation indicator. + + if (analyzer.IsDigit()) + { + // Check that the intendation is greater than 0. + + if (analyzer.Check('0')) + { + throw new SyntaxErrorException(start, cursor.Mark(), "While scanning a block scalar, find an intendation indicator equal to 0."); + } + + // Get the intendation level and eat the indicator. + + increment = analyzer.AsDigit(); + + Skip(); + } + } + + // Do the same as above, but in the opposite order. + + else if (analyzer.IsDigit()) + { + if (analyzer.Check('0')) + { + throw new SyntaxErrorException(start, cursor.Mark(), "While scanning a block scalar, find an intendation indicator equal to 0."); + } + + increment = analyzer.AsDigit(); + + Skip(); + + if (analyzer.Check("+-")) + { + chomping = analyzer.Check('+') ? +1 : -1; + + Skip(); + } + } + + // Eat whitespaces and comments to the end of the line. + + while (analyzer.IsWhite()) + { + Skip(); + } + + ProcessComment(); + + // Check if we are at the end of the line. + + if (!analyzer.IsBreakOrZero()) + { + throw new SyntaxErrorException(start, cursor.Mark(), "While scanning a block scalar, did not find expected comment or line break."); + } + + // Eat a line break. + + if (analyzer.IsBreak()) + { + SkipLine(); + } + + var end = cursor.Mark(); + + // Set the intendation level if it was specified. + + if (increment != 0) + { + currentIndent = indent >= 0 ? indent + increment : increment; + } + + // Scan the leading line breaks and determine the indentation level if needed. + + currentIndent = ScanBlockScalarBreaks(currentIndent, trailingBreaks, start, ref end); + + // Scan the block scalar content. + + while (cursor.LineOffset == currentIndent && !analyzer.IsZero()) + { + + // We are at the beginning of a non-empty line. + + + // Is it a trailing whitespace? + + var trailingBlank = analyzer.IsWhite(); + + // Check if we need to fold the leading line break. + + if (!isLiteral && StartsWith(leadingBreak, '\n') && !leadingBlank && !trailingBlank) + { + // Do we need to join the lines by space? + + if (trailingBreaks.Length == 0) + { + value.Append(' '); + } + + leadingBreak.Length = 0; + } + else + { + value.Append(leadingBreak.ToString()); + leadingBreak.Length = 0; + } + + // Append the remaining line breaks. + + value.Append(trailingBreaks.ToString()); + trailingBreaks.Length = 0; + + // Is it a leading whitespace? + + leadingBlank = analyzer.IsWhite(); + + // Consume the current line. + + while (!analyzer.IsBreakOrZero()) + { + value.Append(ReadCurrentCharacter()); + } + + // Consume the line break. + var lineBreak = ReadLine(); + if (lineBreak != '\0') + { + leadingBreak.Append(lineBreak); + } + + // Eat the following intendation spaces and line breaks. + + currentIndent = ScanBlockScalarBreaks(currentIndent, trailingBreaks, start, ref end); + } + + // Chomp the tail. + + if (chomping != -1) + { + value.Append(leadingBreak); + } + if (chomping == 1) + { + value.Append(trailingBreaks); + } + + // Create a token. + + ScalarStyle style = isLiteral ? ScalarStyle.Literal : ScalarStyle.Folded; + return new Scalar(value.ToString(), style, start, end); + } + + /// + /// Scan intendation spaces and line breaks for a block scalar. Determine the + /// intendation level if needed. + /// + + private int ScanBlockScalarBreaks(int currentIndent, StringBuilder breaks, Mark start, ref Mark end) + { + int maxIndent = 0; + + end = cursor.Mark(); + + // Eat the intendation spaces and line breaks. + + for (;;) + { + // Eat the intendation spaces. + + while ((currentIndent == 0 || cursor.LineOffset < currentIndent) && analyzer.IsSpace()) + { + Skip(); + } + + if (cursor.LineOffset > maxIndent) + { + maxIndent = cursor.LineOffset; + } + + // Check for a tab character messing the intendation. + + if ((currentIndent == 0 || cursor.LineOffset < currentIndent) && analyzer.IsTab()) + { + throw new SyntaxErrorException(start, cursor.Mark(), "While scanning a block scalar, find a tab character where an intendation space is expected."); + } + + // Have we find a non-empty line? + + if (!analyzer.IsBreak()) + { + break; + } + + // Consume the line break. + + breaks.Append(ReadLine()); + + end = cursor.Mark(); + } + + // Determine the indentation level if needed. + + if (currentIndent == 0) + { + currentIndent = Math.Max(maxIndent, Math.Max(indent + 1, 1)); + } + + return currentIndent; + } + + /// + /// Produce the SCALAR(...,single-quoted) or SCALAR(...,double-quoted) tokens. + /// + + private void FetchFlowScalar(bool isSingleQuoted) + { + // A plain scalar could be a simple key. + + SaveSimpleKey(); + + // A simple key cannot follow a flow scalar. + + simpleKeyAllowed = false; + + // Create the SCALAR token and append it to the queue. + + tokens.Enqueue(ScanFlowScalar(isSingleQuoted)); + } + + /// + /// Scan a quoted scalar. + /// + + private Token ScanFlowScalar(bool isSingleQuoted) + { + // Eat the left quote. + + var start = cursor.Mark(); + + Skip(); + + // Consume the content of the quoted scalar. + + var value = new StringBuilder(); + var whitespaces = new StringBuilder(); + var leadingBreak = new StringBuilder(); + var trailingBreaks = new StringBuilder(); + for (;;) + { + // Check that there are no document indicators at the beginning of the line. + + if (IsDocumentIndicator()) + { + throw new SyntaxErrorException(start, cursor.Mark(), "While scanning a quoted scalar, find unexpected document indicator."); + } + + // Check for EOF. + + if (analyzer.IsZero()) + { + throw new SyntaxErrorException(start, cursor.Mark(), "While scanning a quoted scalar, find unexpected end of stream."); + } + + // Consume non-blank characters. + + bool hasLeadingBlanks = false; + + while (!analyzer.IsWhiteBreakOrZero()) + { + // Check for an escaped single quote. + + if (isSingleQuoted && analyzer.Check('\'', 0) && analyzer.Check('\'', 1)) + { + value.Append('\''); + Skip(); + Skip(); + } + + // Check for the right quote. + + else if (analyzer.Check(isSingleQuoted ? '\'' : '"')) + { + break; + } + + // Check for an escaped line break. + + else if (!isSingleQuoted && analyzer.Check('\\') && analyzer.IsBreak(1)) + { + Skip(); + SkipLine(); + hasLeadingBlanks = true; + break; + } + + // Check for an escape sequence. + + else if (!isSingleQuoted && analyzer.Check('\\')) + { + int codeLength = 0; + + // Check the escape character. + + var escapeCharacter = analyzer.Peek(1); + switch (escapeCharacter) + { + case 'x': + codeLength = 2; + break; + + case 'u': + codeLength = 4; + break; + + case 'U': + codeLength = 8; + break; + + default: + char unescapedCharacter; + if (simpleEscapeCodes.TryGetValue(escapeCharacter, out unescapedCharacter)) + { + value.Append(unescapedCharacter); + } + else + { + throw new SyntaxErrorException(start, cursor.Mark(), "While parsing a quoted scalar, find unknown escape character."); + } + break; + } + + Skip(); + Skip(); + + // Consume an arbitrary escape code. + + if (codeLength > 0) + { + int character = 0; + + // Scan the character value. + + for (int k = 0; k < codeLength; ++k) + { + if (!analyzer.IsHex(k)) + { + throw new SyntaxErrorException(start, cursor.Mark(), "While parsing a quoted scalar, did not find expected hexdecimal number."); + } + character = ((character << 4) + analyzer.AsHex(k)); + } + + // Check the value and write the character. + + if ((character >= 0xD800 && character <= 0xDFFF) || character > 0x10FFFF) + { + throw new SyntaxErrorException(start, cursor.Mark(), "While parsing a quoted scalar, find invalid Unicode character escape code."); + } + + value.Append(char.ConvertFromUtf32(character)); + + // Advance the pointer. + + for (int k = 0; k < codeLength; ++k) + { + Skip(); + } + } + } + else + { + // It is a non-escaped non-blank character. + + value.Append(ReadCurrentCharacter()); + } + } + + // Check if we are at the end of the scalar. + + if (analyzer.Check(isSingleQuoted ? '\'' : '"')) + break; + + // Consume blank characters. + + while (analyzer.IsWhite() || analyzer.IsBreak()) + { + if (analyzer.IsWhite()) + { + // Consume a space or a tab character. + + if (!hasLeadingBlanks) + { + whitespaces.Append(ReadCurrentCharacter()); + } + else + { + Skip(); + } + } + else + { + // Check if it is a first line break. + + if (!hasLeadingBlanks) + { + whitespaces.Length = 0; + leadingBreak.Append(ReadLine()); + hasLeadingBlanks = true; + } + else + { + trailingBreaks.Append(ReadLine()); + } + } + } + + // Join the whitespaces or fold line breaks. + + if (hasLeadingBlanks) + { + // Do we need to fold line breaks? + + if (StartsWith(leadingBreak, '\n')) + { + if (trailingBreaks.Length == 0) + { + value.Append(' '); + } + else + { + value.Append(trailingBreaks.ToString()); + } + } + else + { + value.Append(leadingBreak.ToString()); + value.Append(trailingBreaks.ToString()); + } + leadingBreak.Length = 0; + trailingBreaks.Length = 0; + } + else + { + value.Append(whitespaces.ToString()); + whitespaces.Length = 0; + } + } + + // Eat the right quote. + + Skip(); + + return new Scalar(value.ToString(), isSingleQuoted ? ScalarStyle.SingleQuoted : ScalarStyle.DoubleQuoted, start, cursor.Mark()); + } + + /// + /// Produce the SCALAR(...,plain) token. + /// + + private void FetchPlainScalar() + { + // A plain scalar could be a simple key. + + SaveSimpleKey(); + + // A simple key cannot follow a flow scalar. + + simpleKeyAllowed = false; + + // Create the SCALAR token and append it to the queue. + + tokens.Enqueue(ScanPlainScalar()); + } + + /// + /// Scan a plain scalar. + /// + + private Token ScanPlainScalar() + { + var value = new StringBuilder(); + var whitespaces = new StringBuilder(); + var leadingBreak = new StringBuilder(); + var trailingBreaks = new StringBuilder(); + + bool hasLeadingBlanks = false; + int currentIndent = indent + 1; + + var start = cursor.Mark(); + var end = start; + + // Consume the content of the plain scalar. + + for (;;) + { + // Check for a document indicator. + + if (IsDocumentIndicator()) + { + break; + } + + // Check for a comment. + + if (analyzer.Check('#')) + { + break; + } + + // Consume non-blank characters. + while (!analyzer.IsWhiteBreakOrZero()) + { + // Check for 'x:x' in the flow context. TODO: Fix the test "spec-08-13". + + if (flowLevel > 0 && analyzer.Check(':') && !analyzer.IsWhiteBreakOrZero(1)) + { + throw new SyntaxErrorException(start, cursor.Mark(), "While scanning a plain scalar, find unexpected ':'."); + } + + // Check for indicators that may end a plain scalar. + + if ((analyzer.Check(':') && analyzer.IsWhiteBreakOrZero(1)) || (flowLevel > 0 && analyzer.Check(",:?[]{}"))) + { + break; + } + + // Check if we need to join whitespaces and breaks. + + if (hasLeadingBlanks || whitespaces.Length > 0) + { + if (hasLeadingBlanks) + { + // Do we need to fold line breaks? + + if (StartsWith(leadingBreak, '\n')) + { + if (trailingBreaks.Length == 0) + { + value.Append(' '); + } + else + { + value.Append(trailingBreaks); + } + } + else + { + value.Append(leadingBreak); + value.Append(trailingBreaks); + } + + leadingBreak.Length = 0; + trailingBreaks.Length = 0; + + hasLeadingBlanks = false; + } + else + { + value.Append(whitespaces); + whitespaces.Length = 0; + } + } + + // Copy the character. + + value.Append(ReadCurrentCharacter()); + + end = cursor.Mark(); + } + + // Is it the end? + + if (!(analyzer.IsWhite() || analyzer.IsBreak())) + { + break; + } + + // Consume blank characters. + + while (analyzer.IsWhite() || analyzer.IsBreak()) + { + if (analyzer.IsWhite()) + { + // Check for tab character that abuse intendation. + + if (hasLeadingBlanks && cursor.LineOffset < currentIndent && analyzer.IsTab()) + { + throw new SyntaxErrorException(start, cursor.Mark(), "While scanning a plain scalar, find a tab character that violate intendation."); + } + + // Consume a space or a tab character. + + if (!hasLeadingBlanks) + { + whitespaces.Append(ReadCurrentCharacter()); + } + else + { + Skip(); + } + } + else + { + // Check if it is a first line break. + + if (!hasLeadingBlanks) + { + whitespaces.Length = 0; + leadingBreak.Append(ReadLine()); + hasLeadingBlanks = true; + } + else + { + trailingBreaks.Append(ReadLine()); + } + } + } + + // Check intendation level. + + if (flowLevel == 0 && cursor.LineOffset < currentIndent) + { + break; + } + } + + // Note that we change the 'simple_key_allowed' flag. + + if (hasLeadingBlanks) + { + simpleKeyAllowed = true; + } + + // Create a token. + + return new Scalar(value.ToString(), ScalarStyle.Plain, start, end); + } + + + /// + /// Remove a potential simple key at the current flow level. + /// + + private void RemoveSimpleKey() + { + var key = simpleKeys.Peek(); + + if (key.IsPossible && key.IsRequired) + { + // If the key is required, it is an error. + + throw new SyntaxErrorException(key.Mark, key.Mark, "While scanning a simple key, could not find expected ':'."); + } + + // Remove the key from the stack. + + key.IsPossible = false; + } + + /// + /// Scan the directive name. + /// + /// Scope: + /// %YAML 1.1 # a comment \n + /// ^^^^ + /// %TAG !yaml! tag:yaml.org,2002: \n + /// ^^^ + /// + private string ScanDirectiveName(Mark start) + { + var name = new StringBuilder(); + + // Consume the directive name. + + while (analyzer.IsAlphaNumericDashOrUnderscore()) + { + name.Append(ReadCurrentCharacter()); + } + + // Check if the name is empty. + + if (name.Length == 0) + { + throw new SyntaxErrorException(start, cursor.Mark(), "While scanning a directive, could not find expected directive name."); + } + + // Check for an blank character after the name. + + if (!analyzer.IsWhiteBreakOrZero()) + { + throw new SyntaxErrorException(start, cursor.Mark(), "While scanning a directive, find unexpected non-alphabetical character."); + } + + return name.ToString(); + } + + private void SkipWhitespaces() + { + // Eat whitespaces. + + while (analyzer.IsWhite()) + { + Skip(); + } + } + + /// + /// Scan the value of VERSION-DIRECTIVE. + /// + /// Scope: + /// %YAML 1.1 # a comment \n + /// ^^^^^^ + /// + private Token ScanVersionDirectiveValue(Mark start) + { + SkipWhitespaces(); + + // Consume the major version number. + + var major = ScanVersionDirectiveNumber(start); + + // Eat '.'. + + if (!analyzer.Check('.')) + { + throw new SyntaxErrorException(start, cursor.Mark(), "While scanning a %YAML directive, did not find expected digit or '.' character."); + } + + Skip(); + + // Consume the minor version number. + + var minor = ScanVersionDirectiveNumber(start); + + return new VersionDirective(new Version(major, minor), start, start); + } + + /// + /// Scan the value of a TAG-DIRECTIVE token. + /// + /// Scope: + /// %TAG !yaml! tag:yaml.org,2002: \n + /// ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ + /// + private Token ScanTagDirectiveValue(Mark start) + { + SkipWhitespaces(); + + // Scan a handle. + + var handle = ScanTagHandle(true, start); + + // Expect a whitespace. + + if (!analyzer.IsWhite()) + { + throw new SyntaxErrorException(start, cursor.Mark(), "While scanning a %TAG directive, did not find expected whitespace."); + } + + SkipWhitespaces(); + + // Scan a prefix. + + var prefix = ScanTagUri(null, start); + + // Expect a whitespace or line break. + + if (!analyzer.IsWhiteBreakOrZero()) + { + throw new SyntaxErrorException(start, cursor.Mark(), "While scanning a %TAG directive, did not find expected whitespace or line break."); + } + + return new TagDirective(handle, prefix, start, start); + } + + /// + /// Scan a tag. + /// + + private string ScanTagUri(string head, Mark start) + { + var tag = new StringBuilder(); + if (head != null && head.Length > 1) + { + tag.Append(head.Substring(1)); + } + + // Scan the tag. + + // The set of characters that may appear in URI is as follows: + + // '0'-'9', 'A'-'Z', 'a'-'z', '_', '-', ';', '/', '?', ':', '@', '&', + // '=', '+', '$', ',', '.', '!', '~', '*', '\'', '(', ')', '[', ']', + // '%'. + + + while (analyzer.IsAlphaNumericDashOrUnderscore() || analyzer.Check(";/?:@&=+$,.!~*'()[]%")) + { + // Check if it is a URI-escape sequence. + + if (analyzer.Check('%')) + { + tag.Append(ScanUriEscapes(start)); + } + else if (analyzer.Check('+')) + { + tag.Append(' '); + Skip(); + } + else + { + tag.Append(ReadCurrentCharacter()); + } + } + + // Check if the tag is non-empty. + + if (tag.Length == 0) + { + throw new SyntaxErrorException(start, cursor.Mark(), "While parsing a tag, did not find expected tag URI."); + } + + return tag.ToString(); + } + + /// + /// Decode an URI-escape sequence corresponding to a single UTF-8 character. + /// + + private string ScanUriEscapes(Mark start) + { + // Decode the required number of characters. + + byte[] charBytes = null; + int nextInsertionIndex = 0; + int width = 0; + do + { + // Check for a URI-escaped octet. + + if (!(analyzer.Check('%') && analyzer.IsHex(1) && analyzer.IsHex(2))) + { + throw new SyntaxErrorException(start, cursor.Mark(), "While parsing a tag, did not find URI escaped octet."); + } + + // Get the octet. + + int octet = (analyzer.AsHex(1) << 4) + analyzer.AsHex(2); + + // If it is the leading octet, determine the length of the UTF-8 sequence. + + if (width == 0) + { + width = (octet & 0x80) == 0x00 ? 1 : + (octet & 0xE0) == 0xC0 ? 2 : + (octet & 0xF0) == 0xE0 ? 3 : + (octet & 0xF8) == 0xF0 ? 4 : 0; + + if (width == 0) + { + throw new SyntaxErrorException(start, cursor.Mark(), "While parsing a tag, find an incorrect leading UTF-8 octet."); + } + + charBytes = new byte[width]; + } + else + { + // Check if the trailing octet is correct. + + if ((octet & 0xC0) != 0x80) + { + throw new SyntaxErrorException(start, cursor.Mark(), "While parsing a tag, find an incorrect trailing UTF-8 octet."); + } + } + + // Copy the octet and move the pointers. + + charBytes[nextInsertionIndex++] = (byte)octet; + + Skip(); + Skip(); + Skip(); + } + while (--width > 0); + + var result = Encoding.UTF8.GetString(charBytes, 0, nextInsertionIndex); + + if (result.Length == 0 || result.Length > 2) + { + throw new SyntaxErrorException(start, cursor.Mark(), "While parsing a tag, find an incorrect UTF-8 sequence."); + } + + return result; + } + + /// + /// Scan a tag handle. + /// + + private string ScanTagHandle(bool isDirective, Mark start) + { + + // Check the initial '!' character. + + if (!analyzer.Check('!')) + { + throw new SyntaxErrorException(start, cursor.Mark(), "While scanning a tag, did not find expected '!'."); + } + + // Copy the '!' character. + + var tagHandle = new StringBuilder(); + tagHandle.Append(ReadCurrentCharacter()); + + // Copy all subsequent alphabetical and numerical characters. + + while (analyzer.IsAlphaNumericDashOrUnderscore()) + { + tagHandle.Append(ReadCurrentCharacter()); + } + + // Check if the trailing character is '!' and copy it. + + if (analyzer.Check('!')) + { + tagHandle.Append(ReadCurrentCharacter()); + } + else + { + + // It's either the '!' tag or not really a tag handle. If it's a %TAG + // directive, it's an error. If it's a tag token, it must be a part of + // URI. + + + if (isDirective && (tagHandle.Length != 1 || tagHandle[0] != '!')) + { + throw new SyntaxErrorException(start, cursor.Mark(), "While parsing a tag directive, did not find expected '!'."); + } + } + + return tagHandle.ToString(); + } + + /// + /// Scan the version number of VERSION-DIRECTIVE. + /// + /// Scope: + /// %YAML 1.1 # a comment \n + /// ^ + /// %YAML 1.1 # a comment \n + /// ^ + /// + private int ScanVersionDirectiveNumber(Mark start) + { + int value = 0; + int length = 0; + + // Repeat while the next character is digit. + + while (analyzer.IsDigit()) + { + // Check if the number is too long. + + if (++length > MaxVersionNumberLength) + { + throw new SyntaxErrorException(start, cursor.Mark(), "While scanning a %YAML directive, find extremely long version number."); + } + + value = value * 10 + analyzer.AsDigit(); + + Skip(); + } + + // Check if the number was present. + + if (length == 0) + { + throw new SyntaxErrorException(start, cursor.Mark(), "While scanning a %YAML directive, did not find expected version number."); + } + + return value; + } + + /// + /// Check if a simple key may start at the current position and add it if + /// needed. + /// + + private void SaveSimpleKey() + { + + // A simple key is required at the current position if the scanner is in + // the block context and the current column coincides with the indentation + // level. + + + bool isRequired = (flowLevel == 0 && indent == cursor.LineOffset); + + + // A simple key is required only when it is the first token in the current + // line. Therefore it is always allowed. But we add a check anyway. + + + Debug.Assert(simpleKeyAllowed || !isRequired, "Can't require a simple key and disallow it at the same time."); // Impossible. + + + // If the current position may start a simple key, save it. + + + if (simpleKeyAllowed) + { + var key = new SimpleKey(true, isRequired, tokensParsed + tokens.Count, cursor); + + RemoveSimpleKey(); + + simpleKeys.Pop(); + simpleKeys.Push(key); + } + } + } +} diff --git a/Assets/Script/Core/Utils/YamlDotNet/Core/Scanner.cs.meta b/Assets/Script/Core/Utils/YamlDotNet/Core/Scanner.cs.meta new file mode 100644 index 00000000..bcdc2a15 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Core/Scanner.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: c0682a65176cd1c42807d5c990f0cc8f +timeCreated: 1427145266 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/YamlDotNet/Core/SemanticErrorException.cs b/Assets/Script/Core/Utils/YamlDotNet/Core/SemanticErrorException.cs new file mode 100644 index 00000000..bf474cf5 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Core/SemanticErrorException.cs @@ -0,0 +1,68 @@ +// This file is part of YamlDotNet - A .NET library for YAML. +// Copyright (c) Antoine Aubry and contributors + +// Permission is hereby granted, free of charge, to any person obtaining a copy of +// this software and associated documentation files (the "Software"), to deal in +// the Software without restriction, including without limitation the rights to +// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies +// of the Software, and to permit persons to whom the Software is furnished to do +// so, subject to the following conditions: + +// The above copyright notice and this permission notice shall be included in all +// copies or substantial portions of the Software. + +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +// SOFTWARE. + +using System; +using System.Runtime.Serialization; + +namespace YamlDotNet.Core +{ + /// + /// Exception that is thrown when a semantic error is detected on a YAML stream. + /// + [Serializable] + public class SemanticErrorException : YamlException + { + /// + /// Initializes a new instance of the class. + /// + public SemanticErrorException() + { + } + + /// + /// Initializes a new instance of the class. + /// + /// The message. + public SemanticErrorException(string message) + : base(message) + { + } + + /// + /// Initializes a new instance of the class. + /// + public SemanticErrorException(Mark start, Mark end, string message) + : base(start, end, message) + { + } + + /// + /// Initializes a new instance of the class. + /// + /// The message. + /// The inner. + public SemanticErrorException(string message, Exception inner) + : base(message, inner) + { + } + + } +} diff --git a/Assets/Script/Core/Utils/YamlDotNet/Core/SemanticErrorException.cs.meta b/Assets/Script/Core/Utils/YamlDotNet/Core/SemanticErrorException.cs.meta new file mode 100644 index 00000000..75d38460 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Core/SemanticErrorException.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: ce6eb4a71fe0a504cb2efded3a4ad217 +timeCreated: 1427145266 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/YamlDotNet/Core/SimpleKey.cs b/Assets/Script/Core/Utils/YamlDotNet/Core/SimpleKey.cs new file mode 100644 index 00000000..ecff2d7d --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Core/SimpleKey.cs @@ -0,0 +1,54 @@ +// This file is part of YamlDotNet - A .NET library for YAML. +// Copyright (c) Antoine Aubry and contributors + +// Permission is hereby granted, free of charge, to any person obtaining a copy of +// this software and associated documentation files (the "Software"), to deal in +// the Software without restriction, including without limitation the rights to +// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies +// of the Software, and to permit persons to whom the Software is furnished to do +// so, subject to the following conditions: + +// The above copyright notice and this permission notice shall be included in all +// copies or substantial portions of the Software. + +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +// SOFTWARE. + +using System; + +namespace YamlDotNet.Core +{ + [Serializable] + internal class SimpleKey + { + private readonly Cursor cursor; + + public bool IsPossible { get; set; } + + public bool IsRequired { get; private set; } + public int TokenNumber { get; private set; } + public int Index { get { return cursor.Index; } } + public int Line { get { return cursor.Line; } } + public int LineOffset { get { return cursor.LineOffset; } } + + public Mark Mark { get { return cursor.Mark(); } } + + public SimpleKey() + { + cursor = new Cursor(); + } + + public SimpleKey(bool isPossible, bool isRequired, int tokenNumber, Cursor cursor) + { + IsPossible = isPossible; + IsRequired = isRequired; + TokenNumber = tokenNumber; + this.cursor = new Cursor(cursor); + } + } +} \ No newline at end of file diff --git a/Assets/Script/Core/Utils/YamlDotNet/Core/SimpleKey.cs.meta b/Assets/Script/Core/Utils/YamlDotNet/Core/SimpleKey.cs.meta new file mode 100644 index 00000000..60f23e78 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Core/SimpleKey.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 98526770a341dd64aaf15fb3fe79a6c1 +timeCreated: 1427145265 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/YamlDotNet/Core/StringLookAheadBuffer.cs b/Assets/Script/Core/Utils/YamlDotNet/Core/StringLookAheadBuffer.cs new file mode 100644 index 00000000..52d4b404 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Core/StringLookAheadBuffer.cs @@ -0,0 +1,74 @@ +// This file is part of YamlDotNet - A .NET library for YAML. +// Copyright (c) Antoine Aubry and contributors + +// Permission is hereby granted, free of charge, to any person obtaining a copy of +// this software and associated documentation files (the "Software"), to deal in +// the Software without restriction, including without limitation the rights to +// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies +// of the Software, and to permit persons to whom the Software is furnished to do +// so, subject to the following conditions: + +// The above copyright notice and this permission notice shall be included in all +// copies or substantial portions of the Software. + +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +// SOFTWARE. + +using System; + +namespace YamlDotNet.Core +{ + [Serializable] + internal class StringLookAheadBuffer : ILookAheadBuffer + { + private readonly string value; + + public int Position { get; private set; } + + public StringLookAheadBuffer(string value) + { + this.value = value; + } + + public int Length + { + get + { + return value.Length; + } + } + + public bool EndOfInput + { + get + { + return IsOutside(Position); + } + } + + public char Peek(int offset) + { + var index = Position + offset; + return IsOutside(index) ? '\0' : value[index]; + } + + private bool IsOutside(int index) + { + return index >= value.Length; + } + + public void Skip(int length) + { + if (length < 0) + { + throw new ArgumentOutOfRangeException("length", "The length must be positive."); + } + Position += length; + } + } +} \ No newline at end of file diff --git a/Assets/Script/Core/Utils/YamlDotNet/Core/StringLookAheadBuffer.cs.meta b/Assets/Script/Core/Utils/YamlDotNet/Core/StringLookAheadBuffer.cs.meta new file mode 100644 index 00000000..ed006f91 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Core/StringLookAheadBuffer.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: b821a24261c0caf46b4f2267068dfa19 +timeCreated: 1427145266 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/YamlDotNet/Core/SyntaxErrorException.cs b/Assets/Script/Core/Utils/YamlDotNet/Core/SyntaxErrorException.cs new file mode 100644 index 00000000..4c6f639b --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Core/SyntaxErrorException.cs @@ -0,0 +1,68 @@ +// This file is part of YamlDotNet - A .NET library for YAML. +// Copyright (c) Antoine Aubry and contributors + +// Permission is hereby granted, free of charge, to any person obtaining a copy of +// this software and associated documentation files (the "Software"), to deal in +// the Software without restriction, including without limitation the rights to +// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies +// of the Software, and to permit persons to whom the Software is furnished to do +// so, subject to the following conditions: + +// The above copyright notice and this permission notice shall be included in all +// copies or substantial portions of the Software. + +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +// SOFTWARE. + +using System; +using System.Runtime.Serialization; + +namespace YamlDotNet.Core +{ + /// + /// Exception that is thrown when a syntax error is detected on a YAML stream. + /// + [Serializable] + public class SyntaxErrorException : YamlException + { + /// + /// Initializes a new instance of the class. + /// + public SyntaxErrorException() + { + } + + /// + /// Initializes a new instance of the class. + /// + /// The message. + public SyntaxErrorException(string message) + : base(message) + { + } + + /// + /// Initializes a new instance of the class. + /// + public SyntaxErrorException(Mark start, Mark end, string message) + : base(start, end, message) + { + } + + /// + /// Initializes a new instance of the class. + /// + /// The message. + /// The inner. + public SyntaxErrorException(string message, Exception inner) + : base(message, inner) + { + } + + } +} diff --git a/Assets/Script/Core/Utils/YamlDotNet/Core/SyntaxErrorException.cs.meta b/Assets/Script/Core/Utils/YamlDotNet/Core/SyntaxErrorException.cs.meta new file mode 100644 index 00000000..64413af0 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Core/SyntaxErrorException.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: fd15bbcb74a3b3c49bcbbc67093b631d +timeCreated: 1427145267 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/YamlDotNet/Core/TagDirectiveCollection.cs b/Assets/Script/Core/Utils/YamlDotNet/Core/TagDirectiveCollection.cs new file mode 100644 index 00000000..09dcbc17 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Core/TagDirectiveCollection.cs @@ -0,0 +1,66 @@ +// This file is part of YamlDotNet - A .NET library for YAML. +// Copyright (c) Antoine Aubry and contributors + +// Permission is hereby granted, free of charge, to any person obtaining a copy of +// this software and associated documentation files (the "Software"), to deal in +// the Software without restriction, including without limitation the rights to +// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies +// of the Software, and to permit persons to whom the Software is furnished to do +// so, subject to the following conditions: + +// The above copyright notice and this permission notice shall be included in all +// copies or substantial portions of the Software. + +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +// SOFTWARE. + +using System.Collections.Generic; +using System.Collections.ObjectModel; +using YamlDotNet.Core.Tokens; + +namespace YamlDotNet.Core +{ + /// + /// Collection of . + /// + public class TagDirectiveCollection : KeyedCollection + { + /// + /// Initializes a new instance of the class. + /// + public TagDirectiveCollection() + { + } + + /// + /// Initializes a new instance of the class. + /// + /// Initial content of the collection. + public TagDirectiveCollection(IEnumerable tagDirectives) + { + foreach (var tagDirective in tagDirectives) + { + Add(tagDirective); + } + } + + /// + protected override string GetKeyForItem(TagDirective item) + { + return item.Handle; + } + + /// + /// Gets a value indicating whether the collection contains a directive with the same handle + /// + public new bool Contains(TagDirective directive) + { + return Contains(GetKeyForItem(directive)); + } + } +} \ No newline at end of file diff --git a/Assets/Script/Core/Utils/YamlDotNet/Core/TagDirectiveCollection.cs.meta b/Assets/Script/Core/Utils/YamlDotNet/Core/TagDirectiveCollection.cs.meta new file mode 100644 index 00000000..e5595d9d --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Core/TagDirectiveCollection.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: c5901f69158709e4395e0e73e80c1fc2 +timeCreated: 1427145266 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/YamlDotNet/Core/Tokens.meta b/Assets/Script/Core/Utils/YamlDotNet/Core/Tokens.meta new file mode 100644 index 00000000..542e99e6 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Core/Tokens.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: ae5f76f5c7a9e1849837fbe903e177c2 +folderAsset: yes +timeCreated: 1427145262 +licenseType: Store +DefaultImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/YamlDotNet/Core/Tokens/Anchor.cs b/Assets/Script/Core/Utils/YamlDotNet/Core/Tokens/Anchor.cs new file mode 100644 index 00000000..0732d603 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Core/Tokens/Anchor.cs @@ -0,0 +1,67 @@ +// This file is part of YamlDotNet - A .NET library for YAML. +// Copyright (c) Antoine Aubry and contributors + +// Permission is hereby granted, free of charge, to any person obtaining a copy of +// this software and associated documentation files (the "Software"), to deal in +// the Software without restriction, including without limitation the rights to +// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies +// of the Software, and to permit persons to whom the Software is furnished to do +// so, subject to the following conditions: + +// The above copyright notice and this permission notice shall be included in all +// copies or substantial portions of the Software. + +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +// SOFTWARE. + +using System; + +namespace YamlDotNet.Core.Tokens +{ + /// + /// Represents an anchor token. + /// + [Serializable] + public class Anchor : Token + { + private readonly string value; + + /// + /// Gets the value. + /// + /// The value. + public string Value + { + get + { + return value; + } + } + + /// + /// Initializes a new instance of the class. + /// + /// The value. + public Anchor(string value) + : this(value, Mark.Empty, Mark.Empty) + { + } + + /// + /// Initializes a new instance of the class. + /// + /// The value. + /// The start position of the token. + /// The end position of the token. + public Anchor(string value, Mark start, Mark end) + : base(start, end) + { + this.value = value; + } + } +} \ No newline at end of file diff --git a/Assets/Script/Core/Utils/YamlDotNet/Core/Tokens/Anchor.cs.meta b/Assets/Script/Core/Utils/YamlDotNet/Core/Tokens/Anchor.cs.meta new file mode 100644 index 00000000..ecf6119e --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Core/Tokens/Anchor.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 20dff0ad997e6bf4fb74167f52869056 +timeCreated: 1427145263 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/YamlDotNet/Core/Tokens/AnchorAlias.cs b/Assets/Script/Core/Utils/YamlDotNet/Core/Tokens/AnchorAlias.cs new file mode 100644 index 00000000..4658bcca --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Core/Tokens/AnchorAlias.cs @@ -0,0 +1,66 @@ +// This file is part of YamlDotNet - A .NET library for YAML. +// Copyright (c) Antoine Aubry and contributors + +// Permission is hereby granted, free of charge, to any person obtaining a copy of +// this software and associated documentation files (the "Software"), to deal in +// the Software without restriction, including without limitation the rights to +// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies +// of the Software, and to permit persons to whom the Software is furnished to do +// so, subject to the following conditions: + +// The above copyright notice and this permission notice shall be included in all +// copies or substantial portions of the Software. + +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +// SOFTWARE. + +using System; + +namespace YamlDotNet.Core.Tokens +{ + /// + /// Represents an alias token. + /// + [Serializable] + public class AnchorAlias : Token + { + private readonly string value; + + /// + /// Gets the value of the alias. + /// + public string Value + { + get + { + return value; + } + } + + /// + /// Initializes a new instance of the class. + /// + /// The value of the anchor. + public AnchorAlias(string value) + : this(value, Mark.Empty, Mark.Empty) + { + } + + /// + /// Initializes a new instance of the class. + /// + /// The value of the anchor. + /// The start position of the event. + /// The end position of the event. + public AnchorAlias(string value, Mark start, Mark end) + : base(start, end) + { + this.value = value; + } + } +} \ No newline at end of file diff --git a/Assets/Script/Core/Utils/YamlDotNet/Core/Tokens/AnchorAlias.cs.meta b/Assets/Script/Core/Utils/YamlDotNet/Core/Tokens/AnchorAlias.cs.meta new file mode 100644 index 00000000..ce4e5aaa --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Core/Tokens/AnchorAlias.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 5888a3fb8858cd9419759f27390f4801 +timeCreated: 1427145264 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/YamlDotNet/Core/Tokens/BlockEnd.cs b/Assets/Script/Core/Utils/YamlDotNet/Core/Tokens/BlockEnd.cs new file mode 100644 index 00000000..c2c49c6c --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Core/Tokens/BlockEnd.cs @@ -0,0 +1,51 @@ +// This file is part of YamlDotNet - A .NET library for YAML. +// Copyright (c) Antoine Aubry and contributors + +// Permission is hereby granted, free of charge, to any person obtaining a copy of +// this software and associated documentation files (the "Software"), to deal in +// the Software without restriction, including without limitation the rights to +// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies +// of the Software, and to permit persons to whom the Software is furnished to do +// so, subject to the following conditions: + +// The above copyright notice and this permission notice shall be included in all +// copies or substantial portions of the Software. + +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +// SOFTWARE. + + +using System; + +namespace YamlDotNet.Core.Tokens +{ + /// + /// Represents a block end token. + /// + [Serializable] + public class BlockEnd : Token + { + /// + /// Initializes a new instance of the class. + /// + public BlockEnd() + : this(Mark.Empty, Mark.Empty) + { + } + + /// + /// Initializes a new instance of the class. + /// + /// The start position of the token. + /// The end position of the token. + public BlockEnd(Mark start, Mark end) + : base(start, end) + { + } + } +} \ No newline at end of file diff --git a/Assets/Script/Core/Utils/YamlDotNet/Core/Tokens/BlockEnd.cs.meta b/Assets/Script/Core/Utils/YamlDotNet/Core/Tokens/BlockEnd.cs.meta new file mode 100644 index 00000000..4233d429 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Core/Tokens/BlockEnd.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 0ac69775d00ee4d4ba4b918c06086302 +timeCreated: 1427145262 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/YamlDotNet/Core/Tokens/BlockEntry.cs b/Assets/Script/Core/Utils/YamlDotNet/Core/Tokens/BlockEntry.cs new file mode 100644 index 00000000..ab4b51c9 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Core/Tokens/BlockEntry.cs @@ -0,0 +1,51 @@ +// This file is part of YamlDotNet - A .NET library for YAML. +// Copyright (c) Antoine Aubry and contributors + +// Permission is hereby granted, free of charge, to any person obtaining a copy of +// this software and associated documentation files (the "Software"), to deal in +// the Software without restriction, including without limitation the rights to +// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies +// of the Software, and to permit persons to whom the Software is furnished to do +// so, subject to the following conditions: + +// The above copyright notice and this permission notice shall be included in all +// copies or substantial portions of the Software. + +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +// SOFTWARE. + + +using System; + +namespace YamlDotNet.Core.Tokens +{ + /// + /// Represents a block entry event. + /// + [Serializable] + public class BlockEntry : Token + { + /// + /// Initializes a new instance of the class. + /// + public BlockEntry() + : this(Mark.Empty, Mark.Empty) + { + } + + /// + /// Initializes a new instance of the class. + /// + /// The start position of the token. + /// The end position of the token. + public BlockEntry(Mark start, Mark end) + : base(start, end) + { + } + } +} \ No newline at end of file diff --git a/Assets/Script/Core/Utils/YamlDotNet/Core/Tokens/BlockEntry.cs.meta b/Assets/Script/Core/Utils/YamlDotNet/Core/Tokens/BlockEntry.cs.meta new file mode 100644 index 00000000..9c5e1e2f --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Core/Tokens/BlockEntry.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: c3a1850190300d5479da07fdb53767f0 +timeCreated: 1427145266 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/YamlDotNet/Core/Tokens/BlockMappingStart.cs b/Assets/Script/Core/Utils/YamlDotNet/Core/Tokens/BlockMappingStart.cs new file mode 100644 index 00000000..fba758f8 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Core/Tokens/BlockMappingStart.cs @@ -0,0 +1,51 @@ +// This file is part of YamlDotNet - A .NET library for YAML. +// Copyright (c) Antoine Aubry and contributors + +// Permission is hereby granted, free of charge, to any person obtaining a copy of +// this software and associated documentation files (the "Software"), to deal in +// the Software without restriction, including without limitation the rights to +// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies +// of the Software, and to permit persons to whom the Software is furnished to do +// so, subject to the following conditions: + +// The above copyright notice and this permission notice shall be included in all +// copies or substantial portions of the Software. + +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +// SOFTWARE. + + +using System; + +namespace YamlDotNet.Core.Tokens +{ + /// + /// Represents a block mapping start token. + /// + [Serializable] + public class BlockMappingStart : Token + { + /// + /// Initializes a new instance of the class. + /// + public BlockMappingStart() + : this(Mark.Empty, Mark.Empty) + { + } + + /// + /// Initializes a new instance of the class. + /// + /// The start position of the token. + /// The end position of the token. + public BlockMappingStart(Mark start, Mark end) + : base(start, end) + { + } + } +} \ No newline at end of file diff --git a/Assets/Script/Core/Utils/YamlDotNet/Core/Tokens/BlockMappingStart.cs.meta b/Assets/Script/Core/Utils/YamlDotNet/Core/Tokens/BlockMappingStart.cs.meta new file mode 100644 index 00000000..b6204835 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Core/Tokens/BlockMappingStart.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 9f8bc35d16193164aaee492bc767e9f8 +timeCreated: 1427145265 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/YamlDotNet/Core/Tokens/BlockSequenceStart.cs b/Assets/Script/Core/Utils/YamlDotNet/Core/Tokens/BlockSequenceStart.cs new file mode 100644 index 00000000..18a74734 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Core/Tokens/BlockSequenceStart.cs @@ -0,0 +1,51 @@ +// This file is part of YamlDotNet - A .NET library for YAML. +// Copyright (c) Antoine Aubry and contributors + +// Permission is hereby granted, free of charge, to any person obtaining a copy of +// this software and associated documentation files (the "Software"), to deal in +// the Software without restriction, including without limitation the rights to +// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies +// of the Software, and to permit persons to whom the Software is furnished to do +// so, subject to the following conditions: + +// The above copyright notice and this permission notice shall be included in all +// copies or substantial portions of the Software. + +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +// SOFTWARE. + + +using System; + +namespace YamlDotNet.Core.Tokens +{ + /// + /// Represents a block sequence start token. + /// + [Serializable] + public class BlockSequenceStart : Token + { + /// + /// Initializes a new instance of the class. + /// + public BlockSequenceStart() + : this(Mark.Empty, Mark.Empty) + { + } + + /// + /// Initializes a new instance of the class. + /// + /// The start position of the token. + /// The end position of the token. + public BlockSequenceStart(Mark start, Mark end) + : base(start, end) + { + } + } +} \ No newline at end of file diff --git a/Assets/Script/Core/Utils/YamlDotNet/Core/Tokens/BlockSequenceStart.cs.meta b/Assets/Script/Core/Utils/YamlDotNet/Core/Tokens/BlockSequenceStart.cs.meta new file mode 100644 index 00000000..fc4ef447 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Core/Tokens/BlockSequenceStart.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 827b4413642f10d4891e4b1771c5ad45 +timeCreated: 1427145265 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/YamlDotNet/Core/Tokens/Comment.cs b/Assets/Script/Core/Utils/YamlDotNet/Core/Tokens/Comment.cs new file mode 100644 index 00000000..39a08c72 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Core/Tokens/Comment.cs @@ -0,0 +1,60 @@ +// This file is part of YamlDotNet - A .NET library for YAML. +// Copyright (c) Antoine Aubry and contributors + +// Permission is hereby granted, free of charge, to any person obtaining a copy of +// this software and associated documentation files (the "Software"), to deal in +// the Software without restriction, including without limitation the rights to +// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies +// of the Software, and to permit persons to whom the Software is furnished to do +// so, subject to the following conditions: + +// The above copyright notice and this permission notice shall be included in all +// copies or substantial portions of the Software. + +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +// SOFTWARE. + +using System; + +namespace YamlDotNet.Core.Tokens +{ + /// + /// Represents a comment + /// + [Serializable] + public class Comment : Token + { + /// + /// Gets the value of the comment + /// + public string Value { get; private set; } + + /// + /// Gets a value indicating whether the comment appears other tokens on that line. + /// + public bool IsInline { get; private set; } + + /// + /// Initializes a new instance of the class. + /// + public Comment(string value, bool isInline) + : this(value, isInline, Mark.Empty, Mark.Empty) + { + } + + /// + /// Initializes a new instance of the class. + /// + public Comment(string value, bool isInline, Mark start, Mark end) + : base(start, end) + { + IsInline = isInline; + Value = value; + } + } +} \ No newline at end of file diff --git a/Assets/Script/Core/Utils/YamlDotNet/Core/Tokens/Comment.cs.meta b/Assets/Script/Core/Utils/YamlDotNet/Core/Tokens/Comment.cs.meta new file mode 100644 index 00000000..4dc0be9b --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Core/Tokens/Comment.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 7faa8193237a87f41aa6e2a84836b348 +timeCreated: 1427145265 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/YamlDotNet/Core/Tokens/DocumentEnd.cs b/Assets/Script/Core/Utils/YamlDotNet/Core/Tokens/DocumentEnd.cs new file mode 100644 index 00000000..6d3a1b94 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Core/Tokens/DocumentEnd.cs @@ -0,0 +1,51 @@ +// This file is part of YamlDotNet - A .NET library for YAML. +// Copyright (c) Antoine Aubry and contributors + +// Permission is hereby granted, free of charge, to any person obtaining a copy of +// this software and associated documentation files (the "Software"), to deal in +// the Software without restriction, including without limitation the rights to +// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies +// of the Software, and to permit persons to whom the Software is furnished to do +// so, subject to the following conditions: + +// The above copyright notice and this permission notice shall be included in all +// copies or substantial portions of the Software. + +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +// SOFTWARE. + + +using System; + +namespace YamlDotNet.Core.Tokens +{ + /// + /// Represents a document end token. + /// + [Serializable] + public class DocumentEnd : Token + { + /// + /// Initializes a new instance of the class. + /// + public DocumentEnd() + : this(Mark.Empty, Mark.Empty) + { + } + + /// + /// Initializes a new instance of the class. + /// + /// The start position of the token. + /// The end position of the token. + public DocumentEnd(Mark start, Mark end) + : base(start, end) + { + } + } +} \ No newline at end of file diff --git a/Assets/Script/Core/Utils/YamlDotNet/Core/Tokens/DocumentEnd.cs.meta b/Assets/Script/Core/Utils/YamlDotNet/Core/Tokens/DocumentEnd.cs.meta new file mode 100644 index 00000000..8cec1581 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Core/Tokens/DocumentEnd.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: b70a27ee4c4c7c24e9df5b0ec3a2c6da +timeCreated: 1427145265 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/YamlDotNet/Core/Tokens/DocumentStart.cs b/Assets/Script/Core/Utils/YamlDotNet/Core/Tokens/DocumentStart.cs new file mode 100644 index 00000000..c84626af --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Core/Tokens/DocumentStart.cs @@ -0,0 +1,51 @@ +// This file is part of YamlDotNet - A .NET library for YAML. +// Copyright (c) Antoine Aubry and contributors + +// Permission is hereby granted, free of charge, to any person obtaining a copy of +// this software and associated documentation files (the "Software"), to deal in +// the Software without restriction, including without limitation the rights to +// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies +// of the Software, and to permit persons to whom the Software is furnished to do +// so, subject to the following conditions: + +// The above copyright notice and this permission notice shall be included in all +// copies or substantial portions of the Software. + +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +// SOFTWARE. + + +using System; + +namespace YamlDotNet.Core.Tokens +{ + /// + /// Represents a document start token. + /// + [Serializable] + public class DocumentStart : Token + { + /// + /// Initializes a new instance of the class. + /// + public DocumentStart() + : this(Mark.Empty, Mark.Empty) + { + } + + /// + /// Initializes a new instance of the class. + /// + /// The start position of the token. + /// The end position of the token. + public DocumentStart(Mark start, Mark end) + : base(start, end) + { + } + } +} \ No newline at end of file diff --git a/Assets/Script/Core/Utils/YamlDotNet/Core/Tokens/DocumentStart.cs.meta b/Assets/Script/Core/Utils/YamlDotNet/Core/Tokens/DocumentStart.cs.meta new file mode 100644 index 00000000..c490ffa1 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Core/Tokens/DocumentStart.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 2c86a143ce13faf4e90cece89b865c8a +timeCreated: 1427145263 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/YamlDotNet/Core/Tokens/FlowEntry.cs b/Assets/Script/Core/Utils/YamlDotNet/Core/Tokens/FlowEntry.cs new file mode 100644 index 00000000..077f8a65 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Core/Tokens/FlowEntry.cs @@ -0,0 +1,51 @@ +// This file is part of YamlDotNet - A .NET library for YAML. +// Copyright (c) Antoine Aubry and contributors + +// Permission is hereby granted, free of charge, to any person obtaining a copy of +// this software and associated documentation files (the "Software"), to deal in +// the Software without restriction, including without limitation the rights to +// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies +// of the Software, and to permit persons to whom the Software is furnished to do +// so, subject to the following conditions: + +// The above copyright notice and this permission notice shall be included in all +// copies or substantial portions of the Software. + +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +// SOFTWARE. + + +using System; + +namespace YamlDotNet.Core.Tokens +{ + /// + /// Represents a flow entry event. + /// + [Serializable] + public class FlowEntry : Token + { + /// + /// Initializes a new instance of the class. + /// + public FlowEntry() + : this(Mark.Empty, Mark.Empty) + { + } + + /// + /// Initializes a new instance of the class. + /// + /// The start position of the token. + /// The end position of the token. + public FlowEntry(Mark start, Mark end) + : base(start, end) + { + } + } +} \ No newline at end of file diff --git a/Assets/Script/Core/Utils/YamlDotNet/Core/Tokens/FlowEntry.cs.meta b/Assets/Script/Core/Utils/YamlDotNet/Core/Tokens/FlowEntry.cs.meta new file mode 100644 index 00000000..0c22fad8 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Core/Tokens/FlowEntry.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: f6de9d5d89c756c49882403cf8b79eed +timeCreated: 1427145267 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/YamlDotNet/Core/Tokens/FlowMappingEnd.cs b/Assets/Script/Core/Utils/YamlDotNet/Core/Tokens/FlowMappingEnd.cs new file mode 100644 index 00000000..2209bf32 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Core/Tokens/FlowMappingEnd.cs @@ -0,0 +1,51 @@ +// This file is part of YamlDotNet - A .NET library for YAML. +// Copyright (c) Antoine Aubry and contributors + +// Permission is hereby granted, free of charge, to any person obtaining a copy of +// this software and associated documentation files (the "Software"), to deal in +// the Software without restriction, including without limitation the rights to +// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies +// of the Software, and to permit persons to whom the Software is furnished to do +// so, subject to the following conditions: + +// The above copyright notice and this permission notice shall be included in all +// copies or substantial portions of the Software. + +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +// SOFTWARE. + + +using System; + +namespace YamlDotNet.Core.Tokens +{ + /// + /// Represents a flow mapping end token. + /// + [Serializable] + public class FlowMappingEnd : Token + { + /// + /// Initializes a new instance of the class. + /// + public FlowMappingEnd() + : this(Mark.Empty, Mark.Empty) + { + } + + /// + /// Initializes a new instance of the class. + /// + /// The start position of the token. + /// The end position of the token. + public FlowMappingEnd(Mark start, Mark end) + : base(start, end) + { + } + } +} \ No newline at end of file diff --git a/Assets/Script/Core/Utils/YamlDotNet/Core/Tokens/FlowMappingEnd.cs.meta b/Assets/Script/Core/Utils/YamlDotNet/Core/Tokens/FlowMappingEnd.cs.meta new file mode 100644 index 00000000..b3c7d589 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Core/Tokens/FlowMappingEnd.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 6e66c86850cf7a545bfa90d7c9b1831a +timeCreated: 1427145264 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/YamlDotNet/Core/Tokens/FlowMappingStart.cs b/Assets/Script/Core/Utils/YamlDotNet/Core/Tokens/FlowMappingStart.cs new file mode 100644 index 00000000..9cda5402 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Core/Tokens/FlowMappingStart.cs @@ -0,0 +1,51 @@ +// This file is part of YamlDotNet - A .NET library for YAML. +// Copyright (c) Antoine Aubry and contributors + +// Permission is hereby granted, free of charge, to any person obtaining a copy of +// this software and associated documentation files (the "Software"), to deal in +// the Software without restriction, including without limitation the rights to +// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies +// of the Software, and to permit persons to whom the Software is furnished to do +// so, subject to the following conditions: + +// The above copyright notice and this permission notice shall be included in all +// copies or substantial portions of the Software. + +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +// SOFTWARE. + + +using System; + +namespace YamlDotNet.Core.Tokens +{ + /// + /// Represents a flow mapping start token. + /// + [Serializable] + public class FlowMappingStart : Token + { + /// + /// Initializes a new instance of the class. + /// + public FlowMappingStart() + : this(Mark.Empty, Mark.Empty) + { + } + + /// + /// Initializes a new instance of the class. + /// + /// The start position of the token. + /// The end position of the token. + public FlowMappingStart(Mark start, Mark end) + : base(start, end) + { + } + } +} \ No newline at end of file diff --git a/Assets/Script/Core/Utils/YamlDotNet/Core/Tokens/FlowMappingStart.cs.meta b/Assets/Script/Core/Utils/YamlDotNet/Core/Tokens/FlowMappingStart.cs.meta new file mode 100644 index 00000000..24f85285 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Core/Tokens/FlowMappingStart.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: d357652b21a405949a837dbef084c7e3 +timeCreated: 1427145266 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/YamlDotNet/Core/Tokens/FlowSequenceEnd.cs b/Assets/Script/Core/Utils/YamlDotNet/Core/Tokens/FlowSequenceEnd.cs new file mode 100644 index 00000000..ba5669c3 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Core/Tokens/FlowSequenceEnd.cs @@ -0,0 +1,51 @@ +// This file is part of YamlDotNet - A .NET library for YAML. +// Copyright (c) Antoine Aubry and contributors + +// Permission is hereby granted, free of charge, to any person obtaining a copy of +// this software and associated documentation files (the "Software"), to deal in +// the Software without restriction, including without limitation the rights to +// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies +// of the Software, and to permit persons to whom the Software is furnished to do +// so, subject to the following conditions: + +// The above copyright notice and this permission notice shall be included in all +// copies or substantial portions of the Software. + +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +// SOFTWARE. + + +using System; + +namespace YamlDotNet.Core.Tokens +{ + /// + /// Represents a flow sequence end token. + /// + [Serializable] + public class FlowSequenceEnd : Token + { + /// + /// Initializes a new instance of the class. + /// + public FlowSequenceEnd() + : this(Mark.Empty, Mark.Empty) + { + } + + /// + /// Initializes a new instance of the class. + /// + /// The start position of the token. + /// The end position of the token. + public FlowSequenceEnd(Mark start, Mark end) + : base(start, end) + { + } + } +} \ No newline at end of file diff --git a/Assets/Script/Core/Utils/YamlDotNet/Core/Tokens/FlowSequenceEnd.cs.meta b/Assets/Script/Core/Utils/YamlDotNet/Core/Tokens/FlowSequenceEnd.cs.meta new file mode 100644 index 00000000..14a5fb89 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Core/Tokens/FlowSequenceEnd.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 5338410489b921f4c873cbed0c5b7754 +timeCreated: 1427145264 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/YamlDotNet/Core/Tokens/FlowSequenceStart.cs b/Assets/Script/Core/Utils/YamlDotNet/Core/Tokens/FlowSequenceStart.cs new file mode 100644 index 00000000..e0e1623a --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Core/Tokens/FlowSequenceStart.cs @@ -0,0 +1,51 @@ +// This file is part of YamlDotNet - A .NET library for YAML. +// Copyright (c) Antoine Aubry and contributors + +// Permission is hereby granted, free of charge, to any person obtaining a copy of +// this software and associated documentation files (the "Software"), to deal in +// the Software without restriction, including without limitation the rights to +// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies +// of the Software, and to permit persons to whom the Software is furnished to do +// so, subject to the following conditions: + +// The above copyright notice and this permission notice shall be included in all +// copies or substantial portions of the Software. + +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +// SOFTWARE. + + +using System; + +namespace YamlDotNet.Core.Tokens +{ + /// + /// Represents a flow sequence start token. + /// + [Serializable] + public class FlowSequenceStart : Token + { + /// + /// Initializes a new instance of the class. + /// + public FlowSequenceStart() + : this(Mark.Empty, Mark.Empty) + { + } + + /// + /// Initializes a new instance of the class. + /// + /// The start position of the token. + /// The end position of the token. + public FlowSequenceStart(Mark start, Mark end) + : base(start, end) + { + } + } +} \ No newline at end of file diff --git a/Assets/Script/Core/Utils/YamlDotNet/Core/Tokens/FlowSequenceStart.cs.meta b/Assets/Script/Core/Utils/YamlDotNet/Core/Tokens/FlowSequenceStart.cs.meta new file mode 100644 index 00000000..54f8b33c --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Core/Tokens/FlowSequenceStart.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 8248df61d7f1e7e4fbd6db14a760c5cd +timeCreated: 1427145265 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/YamlDotNet/Core/Tokens/Key.cs b/Assets/Script/Core/Utils/YamlDotNet/Core/Tokens/Key.cs new file mode 100644 index 00000000..93537f4d --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Core/Tokens/Key.cs @@ -0,0 +1,51 @@ +// This file is part of YamlDotNet - A .NET library for YAML. +// Copyright (c) Antoine Aubry and contributors + +// Permission is hereby granted, free of charge, to any person obtaining a copy of +// this software and associated documentation files (the "Software"), to deal in +// the Software without restriction, including without limitation the rights to +// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies +// of the Software, and to permit persons to whom the Software is furnished to do +// so, subject to the following conditions: + +// The above copyright notice and this permission notice shall be included in all +// copies or substantial portions of the Software. + +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +// SOFTWARE. + + +using System; + +namespace YamlDotNet.Core.Tokens +{ + /// + /// Represents a key token. + /// + [Serializable] + public class Key : Token + { + /// + /// Initializes a new instance of the class. + /// + public Key() + : this(Mark.Empty, Mark.Empty) + { + } + + /// + /// Initializes a new instance of the class. + /// + /// The start position of the token. + /// The end position of the token. + public Key(Mark start, Mark end) + : base(start, end) + { + } + } +} \ No newline at end of file diff --git a/Assets/Script/Core/Utils/YamlDotNet/Core/Tokens/Key.cs.meta b/Assets/Script/Core/Utils/YamlDotNet/Core/Tokens/Key.cs.meta new file mode 100644 index 00000000..68d9568e --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Core/Tokens/Key.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: d3197efde30ce804d81b7698c3c9c5a6 +timeCreated: 1427145266 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/YamlDotNet/Core/Tokens/Scalar.cs b/Assets/Script/Core/Utils/YamlDotNet/Core/Tokens/Scalar.cs new file mode 100644 index 00000000..3524718b --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Core/Tokens/Scalar.cs @@ -0,0 +1,94 @@ +// This file is part of YamlDotNet - A .NET library for YAML. +// Copyright (c) Antoine Aubry and contributors + +// Permission is hereby granted, free of charge, to any person obtaining a copy of +// this software and associated documentation files (the "Software"), to deal in +// the Software without restriction, including without limitation the rights to +// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies +// of the Software, and to permit persons to whom the Software is furnished to do +// so, subject to the following conditions: + +// The above copyright notice and this permission notice shall be included in all +// copies or substantial portions of the Software. + +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +// SOFTWARE. + + +using System; + +namespace YamlDotNet.Core.Tokens +{ + /// + /// Represents a scalar token. + /// + [Serializable] + public class Scalar : Token + { + private readonly string value; + + /// + /// Gets the value. + /// + /// The value. + public string Value + { + get + { + return value; + } + } + + private readonly ScalarStyle style; + + /// + /// Gets the style. + /// + /// The style. + public ScalarStyle Style + { + get + { + return style; + } + } + + /// + /// Initializes a new instance of the class. + /// + /// The value. + public Scalar(string value) + : this(value, ScalarStyle.Any) + { + } + + /// + /// Initializes a new instance of the class. + /// + /// The value. + /// The style. + public Scalar(string value, ScalarStyle style) + : this(value, style, Mark.Empty, Mark.Empty) + { + } + + /// + /// Initializes a new instance of the class. + /// + /// The value. + /// The style. + /// The start position of the token. + /// The end position of the token. + public Scalar(string value, ScalarStyle style, Mark start, Mark end) + : base(start, end) + { + this.value = value; + this.style = style; + } + } +} \ No newline at end of file diff --git a/Assets/Script/Core/Utils/YamlDotNet/Core/Tokens/Scalar.cs.meta b/Assets/Script/Core/Utils/YamlDotNet/Core/Tokens/Scalar.cs.meta new file mode 100644 index 00000000..6c2c716b --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Core/Tokens/Scalar.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: d8a37767e1f6b1949b357766c6f98776 +timeCreated: 1427145266 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/YamlDotNet/Core/Tokens/StreamEnd.cs b/Assets/Script/Core/Utils/YamlDotNet/Core/Tokens/StreamEnd.cs new file mode 100644 index 00000000..481f24b8 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Core/Tokens/StreamEnd.cs @@ -0,0 +1,51 @@ +// This file is part of YamlDotNet - A .NET library for YAML. +// Copyright (c) Antoine Aubry and contributors + +// Permission is hereby granted, free of charge, to any person obtaining a copy of +// this software and associated documentation files (the "Software"), to deal in +// the Software without restriction, including without limitation the rights to +// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies +// of the Software, and to permit persons to whom the Software is furnished to do +// so, subject to the following conditions: + +// The above copyright notice and this permission notice shall be included in all +// copies or substantial portions of the Software. + +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +// SOFTWARE. + + +using System; + +namespace YamlDotNet.Core.Tokens +{ + /// + /// Represents a stream end event. + /// + [Serializable] + public class StreamEnd : Token + { + /// + /// Initializes a new instance of the class. + /// + public StreamEnd() + : this(Mark.Empty, Mark.Empty) + { + } + + /// + /// Initializes a new instance of the class. + /// + /// The start position of the token. + /// The end position of the token. + public StreamEnd(Mark start, Mark end) + : base(start, end) + { + } + } +} \ No newline at end of file diff --git a/Assets/Script/Core/Utils/YamlDotNet/Core/Tokens/StreamEnd.cs.meta b/Assets/Script/Core/Utils/YamlDotNet/Core/Tokens/StreamEnd.cs.meta new file mode 100644 index 00000000..cae53efe --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Core/Tokens/StreamEnd.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 7f214337aa3dd71439c3a1ee6e5ef79d +timeCreated: 1427145265 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/YamlDotNet/Core/Tokens/StreamStart.cs b/Assets/Script/Core/Utils/YamlDotNet/Core/Tokens/StreamStart.cs new file mode 100644 index 00000000..9d7b5e64 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Core/Tokens/StreamStart.cs @@ -0,0 +1,50 @@ +// This file is part of YamlDotNet - A .NET library for YAML. +// Copyright (c) Antoine Aubry and contributors + +// Permission is hereby granted, free of charge, to any person obtaining a copy of +// this software and associated documentation files (the "Software"), to deal in +// the Software without restriction, including without limitation the rights to +// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies +// of the Software, and to permit persons to whom the Software is furnished to do +// so, subject to the following conditions: + +// The above copyright notice and this permission notice shall be included in all +// copies or substantial portions of the Software. + +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +// SOFTWARE. + +using System; + +namespace YamlDotNet.Core.Tokens +{ + /// + /// Represents a stream start token. + /// + [Serializable] + public class StreamStart : Token + { + /// + /// Initializes a new instance of the class. + /// + public StreamStart() + : this(Mark.Empty, Mark.Empty) + { + } + + /// + /// Initializes a new instance of the class. + /// + /// The start position of the token. + /// The end position of the token. + public StreamStart(Mark start, Mark end) + : base(start, end) + { + } + } +} \ No newline at end of file diff --git a/Assets/Script/Core/Utils/YamlDotNet/Core/Tokens/StreamStart.cs.meta b/Assets/Script/Core/Utils/YamlDotNet/Core/Tokens/StreamStart.cs.meta new file mode 100644 index 00000000..3caeefaf --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Core/Tokens/StreamStart.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: c0787d33a81177840836ef7dba3d0b75 +timeCreated: 1427145266 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/YamlDotNet/Core/Tokens/Tag.cs b/Assets/Script/Core/Utils/YamlDotNet/Core/Tokens/Tag.cs new file mode 100644 index 00000000..dd033f74 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Core/Tokens/Tag.cs @@ -0,0 +1,83 @@ +// This file is part of YamlDotNet - A .NET library for YAML. +// Copyright (c) Antoine Aubry and contributors + +// Permission is hereby granted, free of charge, to any person obtaining a copy of +// this software and associated documentation files (the "Software"), to deal in +// the Software without restriction, including without limitation the rights to +// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies +// of the Software, and to permit persons to whom the Software is furnished to do +// so, subject to the following conditions: + +// The above copyright notice and this permission notice shall be included in all +// copies or substantial portions of the Software. + +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +// SOFTWARE. + +using System; + +namespace YamlDotNet.Core.Tokens +{ + /// + /// Represents a tag token. + /// + [Serializable] + public class Tag : Token + { + private readonly string handle; + private readonly string suffix; + + /// + /// Gets the handle. + /// + /// The handle. + public string Handle + { + get + { + return handle; + } + } + + /// + /// Gets the suffix. + /// + /// The suffix. + public string Suffix + { + get + { + return suffix; + } + } + + /// + /// Initializes a new instance of the class. + /// + /// The handle. + /// The suffix. + public Tag(string handle, string suffix) + : this(handle, suffix, Mark.Empty, Mark.Empty) + { + } + + /// + /// Initializes a new instance of the class. + /// + /// The handle. + /// The suffix. + /// The start position of the token. + /// The end position of the token. + public Tag(string handle, string suffix, Mark start, Mark end) + : base(start, end) + { + this.handle = handle; + this.suffix = suffix; + } + } +} \ No newline at end of file diff --git a/Assets/Script/Core/Utils/YamlDotNet/Core/Tokens/Tag.cs.meta b/Assets/Script/Core/Utils/YamlDotNet/Core/Tokens/Tag.cs.meta new file mode 100644 index 00000000..2197cbd0 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Core/Tokens/Tag.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 2c6cb793327f6a349964aa8538bc1e33 +timeCreated: 1427145263 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/YamlDotNet/Core/Tokens/TagDirective.cs b/Assets/Script/Core/Utils/YamlDotNet/Core/Tokens/TagDirective.cs new file mode 100644 index 00000000..678d036e --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Core/Tokens/TagDirective.cs @@ -0,0 +1,133 @@ +// This file is part of YamlDotNet - A .NET library for YAML. +// Copyright (c) Antoine Aubry and contributors + +// Permission is hereby granted, free of charge, to any person obtaining a copy of +// this software and associated documentation files (the "Software"), to deal in +// the Software without restriction, including without limitation the rights to +// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies +// of the Software, and to permit persons to whom the Software is furnished to do +// so, subject to the following conditions: + +// The above copyright notice and this permission notice shall be included in all +// copies or substantial portions of the Software. + +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +// SOFTWARE. + +using System; +using System.Globalization; +using System.Text.RegularExpressions; + +namespace YamlDotNet.Core.Tokens +{ + /// + /// Represents a tag directive token. + /// + [Serializable] + public class TagDirective : Token + { + private readonly string handle; + private readonly string prefix; + + /// + /// Gets the handle. + /// + /// The handle. + public string Handle + { + get + { + return handle; + } + } + + /// + /// Gets the prefix. + /// + /// The prefix. + public string Prefix + { + get + { + return prefix; + } + } + + /// + /// Initializes a new instance of the class. + /// + /// The handle. + /// The prefix. + public TagDirective(string handle, string prefix) + : this(handle, prefix, Mark.Empty, Mark.Empty) + { + } + + private static readonly Regex tagHandleValidator = new Regex(@"^!([0-9A-Za-z_\-]*!)?$", StandardRegexOptions.Compiled); + + /// + /// Initializes a new instance of the class. + /// + /// The handle. + /// The prefix. + /// The start position of the token. + /// The end position of the token. + public TagDirective(string handle, string prefix, Mark start, Mark end) + : base(start, end) + { + if (string.IsNullOrEmpty(handle)) + { + throw new ArgumentNullException("handle", "Tag handle must not be empty."); + } + + if (!tagHandleValidator.IsMatch(handle)) + { + throw new ArgumentException("Tag handle must start and end with '!' and contain alphanumerical characters only.", "handle"); + } + + this.handle = handle; + + if (string.IsNullOrEmpty(prefix)) + { + throw new ArgumentNullException("prefix", "Tag prefix must not be empty."); + } + + this.prefix = prefix; + } + + /// + /// Determines whether the specified System.Object is equal to the current System.Object. + /// + /// The System.Object to compare with the current System.Object. + /// + /// true if the specified System.Object is equal to the current System.Object; otherwise, false. + /// + public override bool Equals(object obj) + { + var other = obj as TagDirective; + return other != null && handle.Equals(other.handle) && prefix.Equals(other.prefix); + } + + /// + /// Serves as a hash function for a particular type. + /// + /// + /// A hash code for the current . + /// + public override int GetHashCode() + { + return handle.GetHashCode() ^ prefix.GetHashCode(); + } + + /// + public override string ToString() + { + return string.Format(CultureInfo.InvariantCulture, "{0} => {1}", handle, prefix); + } + } +} \ No newline at end of file diff --git a/Assets/Script/Core/Utils/YamlDotNet/Core/Tokens/TagDirective.cs.meta b/Assets/Script/Core/Utils/YamlDotNet/Core/Tokens/TagDirective.cs.meta new file mode 100644 index 00000000..bb2a6b19 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Core/Tokens/TagDirective.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: dc25c68d7148e424ba5d875871c1aec8 +timeCreated: 1427145266 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/YamlDotNet/Core/Tokens/Token.cs b/Assets/Script/Core/Utils/YamlDotNet/Core/Tokens/Token.cs new file mode 100644 index 00000000..81824170 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Core/Tokens/Token.cs @@ -0,0 +1,69 @@ +// This file is part of YamlDotNet - A .NET library for YAML. +// Copyright (c) Antoine Aubry and contributors + +// Permission is hereby granted, free of charge, to any person obtaining a copy of +// this software and associated documentation files (the "Software"), to deal in +// the Software without restriction, including without limitation the rights to +// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies +// of the Software, and to permit persons to whom the Software is furnished to do +// so, subject to the following conditions: + +// The above copyright notice and this permission notice shall be included in all +// copies or substantial portions of the Software. + +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +// SOFTWARE. + +using System; + +namespace YamlDotNet.Core.Tokens +{ + /// + /// Base class for YAML tokens. + /// + [Serializable] + public abstract class Token + { + private readonly Mark start; + + /// + /// Gets the start of the token in the input stream. + /// + public Mark Start + { + get + { + return start; + } + } + + private readonly Mark end; + + /// + /// Gets the end of the token in the input stream. + /// + public Mark End + { + get + { + return end; + } + } + + /// + /// Initializes a new instance of the class. + /// + /// The start position of the token. + /// The end position of the token. + protected Token(Mark start, Mark end) + { + this.start = start; + this.end = end; + } + } +} \ No newline at end of file diff --git a/Assets/Script/Core/Utils/YamlDotNet/Core/Tokens/Token.cs.meta b/Assets/Script/Core/Utils/YamlDotNet/Core/Tokens/Token.cs.meta new file mode 100644 index 00000000..76a6fe94 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Core/Tokens/Token.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 9674e003fb73bba4cbf5ab487614a0d8 +timeCreated: 1427145265 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/YamlDotNet/Core/Tokens/Value.cs b/Assets/Script/Core/Utils/YamlDotNet/Core/Tokens/Value.cs new file mode 100644 index 00000000..ddad06a9 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Core/Tokens/Value.cs @@ -0,0 +1,50 @@ +// This file is part of YamlDotNet - A .NET library for YAML. +// Copyright (c) Antoine Aubry and contributors + +// Permission is hereby granted, free of charge, to any person obtaining a copy of +// this software and associated documentation files (the "Software"), to deal in +// the Software without restriction, including without limitation the rights to +// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies +// of the Software, and to permit persons to whom the Software is furnished to do +// so, subject to the following conditions: + +// The above copyright notice and this permission notice shall be included in all +// copies or substantial portions of the Software. + +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +// SOFTWARE. + +using System; + +namespace YamlDotNet.Core.Tokens +{ + /// + /// Represents a value token. + /// + [Serializable] + public class Value : Token + { + /// + /// Initializes a new instance of the class. + /// + public Value() + : this(Mark.Empty, Mark.Empty) + { + } + + /// + /// Initializes a new instance of the class. + /// + /// The start position of the token. + /// The end position of the token. + public Value(Mark start, Mark end) + : base(start, end) + { + } + } +} \ No newline at end of file diff --git a/Assets/Script/Core/Utils/YamlDotNet/Core/Tokens/Value.cs.meta b/Assets/Script/Core/Utils/YamlDotNet/Core/Tokens/Value.cs.meta new file mode 100644 index 00000000..b4923ece --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Core/Tokens/Value.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 0fe0dfc9c858f2248a691e2f52bdfdff +timeCreated: 1427145262 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/YamlDotNet/Core/Tokens/VersionDirective.cs b/Assets/Script/Core/Utils/YamlDotNet/Core/Tokens/VersionDirective.cs new file mode 100644 index 00000000..7b8f5647 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Core/Tokens/VersionDirective.cs @@ -0,0 +1,91 @@ +// This file is part of YamlDotNet - A .NET library for YAML. +// Copyright (c) Antoine Aubry and contributors + +// Permission is hereby granted, free of charge, to any person obtaining a copy of +// this software and associated documentation files (the "Software"), to deal in +// the Software without restriction, including without limitation the rights to +// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies +// of the Software, and to permit persons to whom the Software is furnished to do +// so, subject to the following conditions: + +// The above copyright notice and this permission notice shall be included in all +// copies or substantial portions of the Software. + +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +// SOFTWARE. + +using System; + +namespace YamlDotNet.Core.Tokens +{ + /// + /// Represents a version directive token. + /// + [Serializable] + public class VersionDirective : Token + { + private readonly Version version; + + /// + /// Gets the version. + /// + /// The version. + public Version Version + { + get + { + return version; + } + } + + /// + /// Initializes a new instance of the class. + /// + /// The version. + public VersionDirective(Version version) + : this(version, Mark.Empty, Mark.Empty) + { + } + + /// + /// Initializes a new instance of the class. + /// + /// The version. + /// The start position of the token. + /// The end position of the token. + public VersionDirective(Version version, Mark start, Mark end) + : base(start, end) + { + this.version = version; + } + + /// + /// Determines whether the specified System.Object is equal to the current System.Object. + /// + /// The System.Object to compare with the current System.Object. + /// + /// true if the specified System.Object is equal to the current System.Object; otherwise, false. + /// + public override bool Equals(object obj) + { + var other = obj as VersionDirective; + return other != null && version.Equals(other.version); + } + + /// + /// Serves as a hash function for a particular type. + /// + /// + /// A hash code for the current . + /// + public override int GetHashCode() + { + return version.GetHashCode(); + } + } +} \ No newline at end of file diff --git a/Assets/Script/Core/Utils/YamlDotNet/Core/Tokens/VersionDirective.cs.meta b/Assets/Script/Core/Utils/YamlDotNet/Core/Tokens/VersionDirective.cs.meta new file mode 100644 index 00000000..89b5f8fc --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Core/Tokens/VersionDirective.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 5e236aab8cd03d94295778001f592ec1 +timeCreated: 1427145264 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/YamlDotNet/Core/Version.cs b/Assets/Script/Core/Utils/YamlDotNet/Core/Version.cs new file mode 100644 index 00000000..899b6418 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Core/Version.cs @@ -0,0 +1,77 @@ +// This file is part of YamlDotNet - A .NET library for YAML. +// Copyright (c) Antoine Aubry and contributors + +// Permission is hereby granted, free of charge, to any person obtaining a copy of +// this software and associated documentation files (the "Software"), to deal in +// the Software without restriction, including without limitation the rights to +// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies +// of the Software, and to permit persons to whom the Software is furnished to do +// so, subject to the following conditions: + +// The above copyright notice and this permission notice shall be included in all +// copies or substantial portions of the Software. + +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +// SOFTWARE. + +using System; + +namespace YamlDotNet.Core +{ + /// + /// Specifies the version of the YAML language. + /// + [Serializable] + public class Version + { + /// + /// Gets the major version number. + /// + public int Major { get; private set; } + + /// + /// Gets the minor version number. + /// + public int Minor { get; private set; } + + /// + /// Initializes a new instance of the class. + /// + /// The the major version number. + /// The the minor version number. + public Version(int major, int minor) + { + Major = major; + Minor = minor; + } + + /// + /// Determines whether the specified System.Object is equal to the current System.Object. + /// + /// The System.Object to compare with the current System.Object. + /// + /// true if the specified System.Object is equal to the current System.Object; otherwise, false. + /// + public override bool Equals(object obj) + { + var that = obj as Version; + return that != null && Major == that.Major && Minor == that.Minor; + } + + /// + /// Serves as a hash function for a particular type. + /// + /// + /// A hash code for the current . + /// + public override int GetHashCode() + { + return Major.GetHashCode() ^ Minor.GetHashCode(); + } + } +} \ No newline at end of file diff --git a/Assets/Script/Core/Utils/YamlDotNet/Core/Version.cs.meta b/Assets/Script/Core/Utils/YamlDotNet/Core/Version.cs.meta new file mode 100644 index 00000000..1b08246a --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Core/Version.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 03439ca56e1dbbc4882676e8255f06c1 +timeCreated: 1427145262 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/YamlDotNet/Core/YamlException.cs b/Assets/Script/Core/Utils/YamlDotNet/Core/YamlException.cs new file mode 100644 index 00000000..d0b605bb --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Core/YamlException.cs @@ -0,0 +1,88 @@ +// This file is part of YamlDotNet - A .NET library for YAML. +// Copyright (c) Antoine Aubry and contributors + +// Permission is hereby granted, free of charge, to any person obtaining a copy of +// this software and associated documentation files (the "Software"), to deal in +// the Software without restriction, including without limitation the rights to +// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies +// of the Software, and to permit persons to whom the Software is furnished to do +// so, subject to the following conditions: + +// The above copyright notice and this permission notice shall be included in all +// copies or substantial portions of the Software. + +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +// SOFTWARE. + +using System; +using System.Runtime.Serialization; + +namespace YamlDotNet.Core +{ + /// + /// Base exception that is thrown when the a problem occurs in the YamlDotNet library. + /// + [Serializable] + public class YamlException : Exception + { + /// + /// Gets the position in the input stream where the event that originated the exception starts. + /// + public Mark Start { get; private set; } + + /// + /// Gets the position in the input stream where the event that originated the exception ends. + /// + public Mark End { get; private set; } + + /// + /// Initializes a new instance of the class. + /// + public YamlException() + { + } + + /// + /// Initializes a new instance of the class. + /// + /// The message. + public YamlException(string message) + : base(message) + { + } + + /// + /// Initializes a new instance of the class. + /// + public YamlException(Mark start, Mark end, string message) + : this(start, end, message, null) + { + } + + /// + /// Initializes a new instance of the class. + /// + public YamlException(Mark start, Mark end, string message, Exception innerException) + : base(string.Format("({0}) - ({1}): {2}", start, end, message), innerException) + { + Start = start; + End = end; + } + + /// + /// Initializes a new instance of the class. + /// + /// The message. + /// The inner. + public YamlException(string message, Exception inner) + : base(message, inner) + { + } + + } +} diff --git a/Assets/Script/Core/Utils/YamlDotNet/Core/YamlException.cs.meta b/Assets/Script/Core/Utils/YamlDotNet/Core/YamlException.cs.meta new file mode 100644 index 00000000..f3e19489 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Core/YamlException.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 18ae75fcd5b1676418d42ac4d2c824c5 +timeCreated: 1427145263 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/YamlDotNet/Examples.meta b/Assets/Script/Core/Utils/YamlDotNet/Examples.meta new file mode 100644 index 00000000..88c04bf7 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Examples.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: f44c0df627c830e4d8e60525feb0c5a9 +folderAsset: yes +timeCreated: 1429640505 +licenseType: Store +DefaultImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/YamlDotNet/Examples.unity b/Assets/Script/Core/Utils/YamlDotNet/Examples.unity new file mode 100644 index 00000000..c6eff80f --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Examples.unity @@ -0,0 +1,128 @@ +%YAML 1.1 +%TAG !u! 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m_ObjectHideFlags: 0 + m_PrefabParentObject: {fileID: 0} + m_PrefabInternal: {fileID: 0} + m_GameObject: {fileID: 234401415} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 6c2d347068a20b442a3cdbf631ad8ab3, type: 3} + m_Name: + m_EditorClassIdentifier: + disabledTests: [] diff --git a/Assets/Script/Core/Utils/YamlDotNet/Examples.unity.meta b/Assets/Script/Core/Utils/YamlDotNet/Examples.unity.meta new file mode 100644 index 00000000..c4ec1db0 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Examples.unity.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 0a9e040f29652374d912092d37f683fa +timeCreated: 1427501961 +licenseType: Store +DefaultImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/YamlDotNet/Examples/ConvertYamlToJson.cs b/Assets/Script/Core/Utils/YamlDotNet/Examples/ConvertYamlToJson.cs new file mode 100644 index 00000000..8a0bc60a --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Examples/ConvertYamlToJson.cs @@ -0,0 +1,47 @@ +using System.IO; +using YamlDotNet.Serialization; +using YamlDotNet.Samples.Helpers; + +namespace YamlDotNet.Samples +{ + public class ConvertYamlToJson + { + private readonly ITestOutputHelper output; + + public ConvertYamlToJson(ITestOutputHelper output) + { + this.output = output; + } + + [Sample( + Title = "Convert YAML to JSON", + Description = "Shows how to convert a YAML document to JSON." + )] + public void Main() + { + // convert string/file to YAML object + var r = new StringReader(@" +scalar: a scalar +sequence: + - one + - two +"); + var deserializer = new DeserializerBuilder().Build(); + var yamlObject = deserializer.Deserialize(r); + + var serializer = new SerializerBuilder() + .JsonCompatible() + .Build(); + + string json = serializer.Serialize(yamlObject); + + output.WriteLine(json); + + var reader = new StringReader(json); + yamlObject = deserializer.Deserialize(reader); + var yamlSerializer = new SerializerBuilder().Build(); + var yaml= yamlSerializer.Serialize(yamlObject); + output.WriteLine(yaml); + } + } +} diff --git a/Assets/Script/Core/Utils/YamlDotNet/Examples/ConvertYamlToJson.cs.meta b/Assets/Script/Core/Utils/YamlDotNet/Examples/ConvertYamlToJson.cs.meta new file mode 100644 index 00000000..c5936be4 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Examples/ConvertYamlToJson.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 83e73fe5645753f4fbbca24d77bc6a66 +timeCreated: 1485603636 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/YamlDotNet/Examples/DeserializeObjectGraph.cs b/Assets/Script/Core/Utils/YamlDotNet/Examples/DeserializeObjectGraph.cs new file mode 100644 index 00000000..51bf5364 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Examples/DeserializeObjectGraph.cs @@ -0,0 +1,143 @@ +using System; +using System.Collections.Generic; +using System.IO; +using YamlDotNet.Serialization; +using YamlDotNet.Serialization.NamingConventions; +using YamlDotNet.Samples.Helpers; + +namespace YamlDotNet.Samples +{ + public class DeserializeObjectGraph + { + private readonly ITestOutputHelper output; + + public DeserializeObjectGraph(ITestOutputHelper output) + { + this.output = output; + } + + [Sample( + Title = "Deserializing an object graph", + Description = "Shows how to convert a YAML document to an object graph." + )] + public void Main() + { + var input = new StringReader(Document); + + var deserializer = new DeserializerBuilder() + .WithNamingConvention(new CamelCaseNamingConvention()) + .Build(); + + var order = deserializer.Deserialize(input); + + output.WriteLine("Order"); + output.WriteLine("-----"); + output.WriteLine(); + foreach (var item in order.Items) + { + output.WriteLine("{0}\t{1}\t{2}\t{3}", item.PartNo, item.Quantity, item.Price, item.Descrip); + } + output.WriteLine(); + + output.WriteLine("Shipping"); + output.WriteLine("--------"); + output.WriteLine(); + output.WriteLine(order.ShipTo.Street); + output.WriteLine(order.ShipTo.City); + output.WriteLine(order.ShipTo.State); + output.WriteLine(); + + output.WriteLine("Billing"); + output.WriteLine("-------"); + output.WriteLine(); + if (order.BillTo == order.ShipTo) + { + output.WriteLine("*same as shipping address*"); + } + else + { + output.WriteLine(order.ShipTo.Street); + output.WriteLine(order.ShipTo.City); + output.WriteLine(order.ShipTo.State); + } + output.WriteLine(); + + output.WriteLine("Delivery instructions"); + output.WriteLine("---------------------"); + output.WriteLine(); + output.WriteLine(order.SpecialDelivery); + } + + public class Order + { + public string Receipt { get; set; } + public DateTime Date { get; set; } + public Customer Customer { get; set; } + public List Items { get; set; } + + [YamlMember(Alias = "bill-to", ApplyNamingConventions = false)] + public Address BillTo { get; set; } + + [YamlMember(Alias = "ship-to", ApplyNamingConventions = false)] + public Address ShipTo { get; set; } + + public string SpecialDelivery { get; set; } + } + + public class Customer + { + public string Given { get; set; } + public string Family { get; set; } + } + + public class OrderItem + { + [YamlMember(Alias = "part_no", ApplyNamingConventions = false)] + public string PartNo { get; set; } + public string Descrip { get; set; } + public decimal Price { get; set; } + public int Quantity { get; set; } + } + + public class Address + { + public string Street { get; set; } + public string City { get; set; } + public string State { get; set; } + } + + private const string Document = @"--- + receipt: Oz-Ware Purchase Invoice + date: 2007-08-06 + customer: + given: Dorothy + family: Gale + + items: + - part_no: A4786 + descrip: Water Bucket (Filled) + price: 1.47 + quantity: 4 + + - part_no: E1628 + descrip: High Heeled ""Ruby"" Slippers + price: 100.27 + quantity: 1 + + bill-to: &id001 + street: |- + 123 Tornado Alley + Suite 16 + city: East Westville + state: KS + + ship-to: *id001 + + specialDelivery: > + Follow the Yellow Brick + Road to the Emerald City. + Pay no attention to the + man behind the curtain. +..."; + } +} diff --git a/Assets/Script/Core/Utils/YamlDotNet/Examples/DeserializeObjectGraph.cs.meta b/Assets/Script/Core/Utils/YamlDotNet/Examples/DeserializeObjectGraph.cs.meta new file mode 100644 index 00000000..c0c47e7e --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Examples/DeserializeObjectGraph.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 97155601043b6734ab06eaf3989b828a +timeCreated: 1429640595 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/YamlDotNet/Examples/DeserializingMultipleDocuments.cs b/Assets/Script/Core/Utils/YamlDotNet/Examples/DeserializingMultipleDocuments.cs new file mode 100644 index 00000000..5d039722 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Examples/DeserializingMultipleDocuments.cs @@ -0,0 +1,58 @@ +using System; +using System.Collections.Generic; +using System.IO; +using YamlDotNet.Core; +using YamlDotNet.Core.Events; +using YamlDotNet.Serialization; +using YamlDotNet.Samples.Helpers; + +namespace YamlDotNet.Samples +{ + public class DeserializingMultipleDocuments + { + private readonly ITestOutputHelper output; + + public DeserializingMultipleDocuments(ITestOutputHelper output) + { + this.output = output; + } + + [Sample( + Title = "Deserializing multiple documents", + Description = "Explains how to load multiple YAML documents from a stream." + )] + public void Main() + { + var input = new StringReader(Document); + + var deserializer = new DeserializerBuilder().Build(); + + var parser = new Parser(input); + + // Consume the stream start event "manually" + parser.Expect(); + + while (parser.Accept()) + { + // Deserialize the document + var doc = deserializer.Deserialize>(parser); + + output.WriteLine("## Document"); + foreach (var item in doc) + { + output.WriteLine(item); + } + } + } + + private const string Document = @"--- +- Prisoner +- Goblet +- Phoenix +--- +- Memoirs +- Snow +- Ghost +..."; + } +} diff --git a/Assets/Script/Core/Utils/YamlDotNet/Examples/DeserializingMultipleDocuments.cs.meta b/Assets/Script/Core/Utils/YamlDotNet/Examples/DeserializingMultipleDocuments.cs.meta new file mode 100644 index 00000000..d880ce31 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Examples/DeserializingMultipleDocuments.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: f3200cc07f84b324e95a6e173a3a4206 +timeCreated: 1429644942 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/YamlDotNet/Examples/Helpers.meta b/Assets/Script/Core/Utils/YamlDotNet/Examples/Helpers.meta new file mode 100644 index 00000000..20d7fb49 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Examples/Helpers.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: e6d25873053ff2e4f8dd8e34c9cc9033 +folderAsset: yes +timeCreated: 1485603636 +licenseType: Store +DefaultImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/YamlDotNet/Examples/Helpers/ExampleRunner.cs b/Assets/Script/Core/Utils/YamlDotNet/Examples/Helpers/ExampleRunner.cs new file mode 100644 index 00000000..909a7c18 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Examples/Helpers/ExampleRunner.cs @@ -0,0 +1,146 @@ +using System; +using System.Collections.Generic; +using System.Reflection; +using System.Text; + +using UnityEngine; +using UnityEngine.Serialization; + +#if UNITY_EDITOR +using UnityEditor; +#endif + +namespace YamlDotNet.Samples.Helpers { + public class ExampleRunner : MonoBehaviour { + + private StringTestOutputHelper helper = new StringTestOutputHelper(); + + public string[] disabledTests = new string[] {}; + + private class StringTestOutputHelper : ITestOutputHelper { + private StringBuilder output = new StringBuilder(); + public void WriteLine() { + output.AppendLine(); + } + public void WriteLine(string value) { + output.AppendLine(value); + } + public void WriteLine(string format, params object[] args) { + output.AppendFormat(format, args); + output.AppendLine(); + } + + public override string ToString() { return output.ToString(); } + public void Clear() { output = new StringBuilder(); } + } + + public static string[] GetAllTestNames() { + bool skipMethods; + var results = new List(); + foreach (Type t in Assembly.GetExecutingAssembly().GetTypes()) { + if (t.Namespace == "YamlDotNet.Samples" && t.IsClass) { + skipMethods = false; + foreach (MethodInfo mi in t.GetMethods()) { + if (mi.Name == "Main") { + SampleAttribute sa = (SampleAttribute) Attribute.GetCustomAttribute(mi, typeof(SampleAttribute)); + if (sa != null) { + results.Add(t.Name); + skipMethods = true; + break; + } + } + if (skipMethods) break; + } + } + } + return results.ToArray(); + } + + public static string[] GetAllTestTitles() { + bool skipMethods; + var results = new List(); + foreach (Type t in Assembly.GetExecutingAssembly().GetTypes()) { + if (t.Namespace == "YamlDotNet.Samples" && t.IsClass) { + skipMethods = false; + foreach (MethodInfo mi in t.GetMethods()) { + if (mi.Name == "Main") { + SampleAttribute sa = (SampleAttribute) Attribute.GetCustomAttribute(mi, typeof(SampleAttribute)); + if (sa != null) { + results.Add(sa.Title); + skipMethods = true; + break; + } + } + if (skipMethods) break; + } + } + } + return results.ToArray(); + } + + private void Start() { + bool skipMethods; + foreach (Type t in Assembly.GetExecutingAssembly().GetTypes()) { + if (t.Namespace == "YamlDotNet.Samples" && t.IsClass && Array.IndexOf(disabledTests, t.Name) == -1) { + skipMethods = false; + foreach (MethodInfo mi in t.GetMethods()) { + if (mi.Name == "Main") { + SampleAttribute sa = (SampleAttribute) Attribute.GetCustomAttribute(mi, typeof(SampleAttribute)); + if (sa != null) { + helper.WriteLine("{0} - {1}", sa.Title, sa.Description); + var testObject = t.GetConstructor(new Type[] { typeof(StringTestOutputHelper) }).Invoke(new object[] { helper }); + mi.Invoke(testObject, new object[] {}); + Debug.Log(helper.ToString()); + helper.Clear(); + skipMethods = true; + break; + } + } + if (skipMethods) break; + } + } + } + } + } + +#if UNITY_EDITOR + [CustomEditor(typeof(ExampleRunner))] + public class ExampleRunnerEditor : Editor { + private ExampleRunner runner; + private string[] allTests; + private string[] allTitles; + private bool[] enabledTests; + + public void OnEnable() { + runner = (ExampleRunner) target; + + allTests = ExampleRunner.GetAllTestNames(); + allTitles = ExampleRunner.GetAllTestTitles(); + enabledTests = new bool[allTests.Length]; + for (int i = 0; i < allTests.Length; i++) + enabledTests[i] = Array.IndexOf(runner.disabledTests, allTests[i]) == -1; + } + + public override void OnInspectorGUI() { + int nextDisabledIndex = 0; + for (int i = 0; i < allTests.Length; i++) { + EditorGUI.BeginChangeCheck(); + if (!enabledTests[i]) + nextDisabledIndex++; + enabledTests[i] = EditorGUILayout.Toggle(allTitles[i], enabledTests[i]); + if (EditorGUI.EndChangeCheck()) { + if (enabledTests[i]) { + var l = new List(runner.disabledTests); + l.Remove(allTests[i]); + runner.disabledTests = l.ToArray(); + } else { + var l = new List(runner.disabledTests); + l.Insert(nextDisabledIndex, allTests[i]); + runner.disabledTests = l.ToArray(); + } + } + } + } + } +#endif +} diff --git a/Assets/Script/Core/Utils/YamlDotNet/Examples/Helpers/ExampleRunner.cs.meta b/Assets/Script/Core/Utils/YamlDotNet/Examples/Helpers/ExampleRunner.cs.meta new file mode 100644 index 00000000..1dbf03a5 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Examples/Helpers/ExampleRunner.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 6c2d347068a20b442a3cdbf631ad8ab3 +timeCreated: 1485609837 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/YamlDotNet/Examples/Helpers/SampleAttribute.cs b/Assets/Script/Core/Utils/YamlDotNet/Examples/Helpers/SampleAttribute.cs new file mode 100644 index 00000000..6c4e9f70 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Examples/Helpers/SampleAttribute.cs @@ -0,0 +1,26 @@ +using System; + +namespace YamlDotNet.Samples.Helpers +{ + /// + /// Marks a test as being a code sample. + /// + internal class SampleAttribute : Attribute + { + private string title; + + public string DisplayName { get; private set; } + + public string Title + { + get { return title; } + set + { + title = value; + DisplayName = "Sample: " + value; + } + } + + public string Description { get; set; } + } +} diff --git a/Assets/Script/Core/Utils/YamlDotNet/Examples/Helpers/SampleAttribute.cs.meta b/Assets/Script/Core/Utils/YamlDotNet/Examples/Helpers/SampleAttribute.cs.meta new file mode 100644 index 00000000..e4ec8220 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Examples/Helpers/SampleAttribute.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 6bda79cf503a621448a23f79270d7184 +timeCreated: 1485603636 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/YamlDotNet/Examples/Helpers/TestOutputHelperExtensions.cs b/Assets/Script/Core/Utils/YamlDotNet/Examples/Helpers/TestOutputHelperExtensions.cs new file mode 100644 index 00000000..52f72db2 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Examples/Helpers/TestOutputHelperExtensions.cs @@ -0,0 +1,10 @@ +namespace YamlDotNet.Samples.Helpers +{ + public static class TestOutputHelperExtensions + { + public static void WriteLine(this ITestOutputHelper output) + { + output.WriteLine(string.Empty); + } + } +} diff --git a/Assets/Script/Core/Utils/YamlDotNet/Examples/Helpers/TestOutputHelperExtensions.cs.meta b/Assets/Script/Core/Utils/YamlDotNet/Examples/Helpers/TestOutputHelperExtensions.cs.meta new file mode 100644 index 00000000..7b8216e7 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Examples/Helpers/TestOutputHelperExtensions.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: d8ac1e6d1ee681b4796f24feda0ca81d +timeCreated: 1485603636 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/YamlDotNet/Examples/LoadingAYamlStream.cs b/Assets/Script/Core/Utils/YamlDotNet/Examples/LoadingAYamlStream.cs new file mode 100644 index 00000000..6225cb0e --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Examples/LoadingAYamlStream.cs @@ -0,0 +1,85 @@ +using System; +using System.IO; +using YamlDotNet.RepresentationModel; +using YamlDotNet.Samples.Helpers; + +namespace YamlDotNet.Samples +{ + public class LoadingAYamlStream + { + private readonly ITestOutputHelper output; + + public LoadingAYamlStream(ITestOutputHelper output) + { + this.output = output; + } + + [Sample( + Title = "Loading a YAML Stream", + Description = "Explains how to load YAML using the representation model." + )] + public void Main() + { + // Setup the input + var input = new StringReader(Document); + + // Load the stream + var yaml = new YamlStream(); + yaml.Load(input); + + // Examine the stream + var mapping = + (YamlMappingNode)yaml.Documents[0].RootNode; + + foreach (var entry in mapping.Children) + { + output.WriteLine(((YamlScalarNode)entry.Key).Value); + } + + // List all the items + var items = (YamlSequenceNode)mapping.Children[new YamlScalarNode("items")]; + foreach (YamlMappingNode item in items) + { + output.WriteLine( + "{0}\t{1}", + item.Children[new YamlScalarNode("part_no")], + item.Children[new YamlScalarNode("descrip")] + ); + } + } + + private const string Document = @"--- + receipt: Oz-Ware Purchase Invoice + date: 2007-08-06 + customer: + given: Dorothy + family: Gale + + items: + - part_no: A4786 + descrip: Water Bucket (Filled) + price: 1.47 + quantity: 4 + + - part_no: E1628 + descrip: High Heeled ""Ruby"" Slippers + price: 100.27 + quantity: 1 + + bill-to: &id001 + street: | + 123 Tornado Alley + Suite 16 + city: East Westville + state: KS + + ship-to: *id001 + + specialDelivery: > + Follow the Yellow Brick + Road to the Emerald City. + Pay no attention to the + man behind the curtain. +..."; + } +} diff --git a/Assets/Script/Core/Utils/YamlDotNet/Examples/LoadingAYamlStream.cs.meta b/Assets/Script/Core/Utils/YamlDotNet/Examples/LoadingAYamlStream.cs.meta new file mode 100644 index 00000000..89b202f7 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Examples/LoadingAYamlStream.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 29c4a0e11ccbfef4bac57240ea978b91 +timeCreated: 1429642459 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/YamlDotNet/Examples/SerializeObjectGraph.cs b/Assets/Script/Core/Utils/YamlDotNet/Examples/SerializeObjectGraph.cs new file mode 100644 index 00000000..659229b1 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Examples/SerializeObjectGraph.cs @@ -0,0 +1,96 @@ +using System; +using YamlDotNet.Serialization; +using YamlDotNet.Samples.Helpers; + +namespace YamlDotNet.Samples +{ + public class SerializeObjectGraph + { + private readonly ITestOutputHelper output; + + public SerializeObjectGraph(ITestOutputHelper output) + { + this.output = output; + } + + [Sample( + Title = "Serializing an object graph", + Description = "Shows how to convert an object to its YAML representation." + )] + public void Main() + { + var address = new Address + { + street = "123 Tornado Alley\nSuite 16", + city = "East Westville", + state = "KS" + }; + + var receipt = new Receipt + { + receipt = "Oz-Ware Purchase Invoice", + date = new DateTime(2007, 8, 6), + customer = new Customer + { + given = "Dorothy", + family = "Gale" + }, + items = new Item[] + { + new Item + { + part_no = "A4786", + descrip = "Water Bucket (Filled)", + price = 1.47M, + quantity = 4 + }, + new Item + { + part_no = "E1628", + descrip = "High Heeled \"Ruby\" Slippers", + price = 100.27M, + quantity = 1 + } + }, + bill_to = address, + ship_to = address, + specialDelivery = "Follow the Yellow Brick\n" + + "Road to the Emerald City.\n" + + "Pay no attention to the\n" + + "man behind the curtain." + }; + + var serializer = new SerializerBuilder().Build(); + var yaml = serializer.Serialize(receipt); + output.WriteLine(yaml); + } + } + + public class Address { + public string street { get; set; } + public string city { get; set; } + public string state { get; set; } + } + + public class Receipt { + public string receipt { get; set; } + public DateTime date { get; set; } + public Customer customer { get; set; } + public Item[] items { get; set; } + public Address bill_to { get; set; } + public Address ship_to { get; set; } + public string specialDelivery { get; set; } + } + + public class Customer { + public string given { get; set; } + public string family { get; set; } + } + + public class Item { + public string part_no { get; set; } + public string descrip { get; set; } + public decimal price { get; set; } + public int quantity { get; set; } + } +} diff --git a/Assets/Script/Core/Utils/YamlDotNet/Examples/SerializeObjectGraph.cs.meta b/Assets/Script/Core/Utils/YamlDotNet/Examples/SerializeObjectGraph.cs.meta new file mode 100644 index 00000000..6b01a43d --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Examples/SerializeObjectGraph.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 61d71e4f1e5e17c469a4362b7b1a7665 +timeCreated: 1429641700 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/YamlDotNet/Helpers.meta b/Assets/Script/Core/Utils/YamlDotNet/Helpers.meta new file mode 100644 index 00000000..ab0c8f0a --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Helpers.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 7ac880b702dadf24183b628b2243ab7d +folderAsset: yes +timeCreated: 1427145262 +licenseType: Store +DefaultImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/YamlDotNet/Helpers/ExpressionExtensions.cs b/Assets/Script/Core/Utils/YamlDotNet/Helpers/ExpressionExtensions.cs new file mode 100644 index 00000000..2b52fede --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Helpers/ExpressionExtensions.cs @@ -0,0 +1,62 @@ +using System; +using System.Linq.Expressions; +using System.Reflection; + +namespace YamlDotNet.Helpers +{ + public static class ExpressionExtensions + { + /// + /// Returns the that describes the property that + /// is being returned in an expression in the form: + /// + /// x => x.SomeProperty + /// + /// + public static PropertyInfo AsProperty(this LambdaExpression propertyAccessor) + { + var property = TryGetMemberExpression(propertyAccessor); + if (property == null) + { + throw new ArgumentException("Expected a lambda expression in the form: x => x.SomeProperty", "propertyAccessor"); + } + + return property; + } + + private static TMemberInfo TryGetMemberExpression(LambdaExpression lambdaExpression) + where TMemberInfo : MemberInfo + { + if (lambdaExpression.Parameters.Count != 1) + { + return null; + } + + var body = lambdaExpression.Body; + + var castExpression = body as UnaryExpression; + if (castExpression != null) + { + if (castExpression.NodeType != ExpressionType.Convert) + { + return null; + } + + body = castExpression.Operand; + } + + var memberExpression = body as MemberExpression; + if (memberExpression == null) + { + return null; + } + + if (memberExpression.Expression != lambdaExpression.Parameters[0]) + { + return null; + } + + return memberExpression.Member as TMemberInfo; + } + } +} diff --git a/Assets/Script/Core/Utils/YamlDotNet/Helpers/ExpressionExtensions.cs.meta b/Assets/Script/Core/Utils/YamlDotNet/Helpers/ExpressionExtensions.cs.meta new file mode 100644 index 00000000..88b9e94d --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Helpers/ExpressionExtensions.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: b3ef112ac5442354085c4e3adaf8c612 +timeCreated: 1485601085 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/YamlDotNet/Helpers/GenericCollectionToNonGenericAdapter.cs b/Assets/Script/Core/Utils/YamlDotNet/Helpers/GenericCollectionToNonGenericAdapter.cs new file mode 100644 index 00000000..ffe9c1e8 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Helpers/GenericCollectionToNonGenericAdapter.cs @@ -0,0 +1,136 @@ +// This file is part of YamlDotNet - A .NET library for YAML. +// Copyright (c) Antoine Aubry +// +// Permission is hereby granted, free of charge, to any person obtaining a copy +// of this software and associated documentation files (the "Software"), to deal +// in the Software without restriction, including without limitation the rights +// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +// copies of the Software, and to permit persons to whom the Software is +// furnished to do so, subject to the following conditions: +// +// The above copyright notice and this permission notice shall be included in +// all copies or substantial portions of the Software. +// +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +// THE SOFTWARE. + +using System; +using System.Collections; +using System.Reflection; + +namespace YamlDotNet.Helpers +{ + /// + /// Adapts an to + /// because not all generic collections implement . + /// + internal sealed class GenericCollectionToNonGenericAdapter : IList + { + private readonly object genericCollection; + private readonly MethodInfo addMethod; + private readonly MethodInfo indexerSetter; + private readonly MethodInfo countGetter; + + public GenericCollectionToNonGenericAdapter(object genericCollection, Type genericCollectionType, Type genericListType) + { + this.genericCollection = genericCollection; + + addMethod = genericCollectionType.GetPublicInstanceMethod("Add"); + countGetter = genericCollectionType.GetPublicProperty("Count").GetGetMethod(); + + if (genericListType != null) + { + indexerSetter = genericListType.GetPublicProperty("Item").GetSetMethod(); + } + } + + public int Add(object value) + { + var index = (int)countGetter.Invoke(genericCollection, null); + addMethod.Invoke(genericCollection, new object[] { value }); + return index; + } + + public void Clear() + { + throw new NotSupportedException(); + } + + public bool Contains(object value) + { + throw new NotSupportedException(); + } + + public int IndexOf(object value) + { + throw new NotSupportedException(); + } + + public void Insert(int index, object value) + { + throw new NotSupportedException(); + } + + public bool IsFixedSize + { + get { throw new NotSupportedException(); } + } + + public bool IsReadOnly + { + get { throw new NotSupportedException(); } + } + + public void Remove(object value) + { + throw new NotSupportedException(); + } + + public void RemoveAt(int index) + { + throw new NotSupportedException(); + } + + public object this[int index] + { + get + { + throw new NotSupportedException(); + } + set + { + indexerSetter.Invoke(genericCollection, new object[] { index, value }); + } + } + + public void CopyTo(Array array, int index) + { + throw new NotSupportedException(); + } + + public int Count + { + get { throw new NotSupportedException(); } + } + + public bool IsSynchronized + { + get { throw new NotSupportedException(); } + } + + public object SyncRoot + { + get { throw new NotSupportedException(); } + } + + public IEnumerator GetEnumerator() + { + return ((IEnumerable)genericCollection).GetEnumerator(); + } + } +} \ No newline at end of file diff --git a/Assets/Script/Core/Utils/YamlDotNet/Helpers/GenericCollectionToNonGenericAdapter.cs.meta b/Assets/Script/Core/Utils/YamlDotNet/Helpers/GenericCollectionToNonGenericAdapter.cs.meta new file mode 100644 index 00000000..a0fffef9 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Helpers/GenericCollectionToNonGenericAdapter.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: c773704ccfcc20642a3e3fa7f77562b6 +timeCreated: 1454664016 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/YamlDotNet/Helpers/GenericDictionaryToNonGenericAdapter.cs b/Assets/Script/Core/Utils/YamlDotNet/Helpers/GenericDictionaryToNonGenericAdapter.cs new file mode 100644 index 00000000..60dec947 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Helpers/GenericDictionaryToNonGenericAdapter.cs @@ -0,0 +1,180 @@ +// This file is part of YamlDotNet - A .NET library for YAML. +// Copyright (c) Antoine Aubry +// +// Permission is hereby granted, free of charge, to any person obtaining a copy +// of this software and associated documentation files (the "Software"), to deal +// in the Software without restriction, including without limitation the rights +// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +// copies of the Software, and to permit persons to whom the Software is +// furnished to do so, subject to the following conditions: +// +// The above copyright notice and this permission notice shall be included in +// all copies or substantial portions of the Software. +// +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +// THE SOFTWARE. + +using System; +using System.Collections; +using System.Collections.Generic; +using System.Reflection; + +namespace YamlDotNet.Helpers +{ + /// + /// Adapts an to + /// because not all generic dictionaries implement . + /// + internal sealed class GenericDictionaryToNonGenericAdapter : IDictionary + { + private readonly object genericDictionary; + private readonly Type genericDictionaryType; + private readonly MethodInfo indexerSetter; + + public GenericDictionaryToNonGenericAdapter(object genericDictionary, Type genericDictionaryType) + { + this.genericDictionary = genericDictionary; + this.genericDictionaryType = genericDictionaryType; + + indexerSetter = genericDictionaryType.GetPublicProperty("Item").GetSetMethod(); + } + + public void Add(object key, object value) + { + throw new NotSupportedException(); + } + + public void Clear() + { + throw new NotSupportedException(); + } + + public bool Contains(object key) + { + throw new NotSupportedException(); + } + + public IDictionaryEnumerator GetEnumerator() + { + return new DictionaryEnumerator(genericDictionary, genericDictionaryType); + } + + public bool IsFixedSize + { + get { throw new NotSupportedException(); } + } + + public bool IsReadOnly + { + get { throw new NotSupportedException(); } + } + + public ICollection Keys + { + get { throw new NotSupportedException(); } + } + + public void Remove(object key) + { + throw new NotSupportedException(); + } + + public ICollection Values + { + get { throw new NotSupportedException(); } + } + + public object this[object key] + { + get + { + throw new NotSupportedException(); + } + set + { + indexerSetter.Invoke(genericDictionary, new object[] { key, value }); + } + } + + public void CopyTo(Array array, int index) + { + throw new NotSupportedException(); + } + + public int Count + { + get { throw new NotSupportedException(); } + } + + public bool IsSynchronized + { + get { throw new NotSupportedException(); } + } + + public object SyncRoot + { + get { throw new NotSupportedException(); } + } + + IEnumerator IEnumerable.GetEnumerator() + { + return ((IEnumerable)genericDictionary).GetEnumerator(); + } + + private class DictionaryEnumerator : IDictionaryEnumerator + { + private readonly IEnumerator enumerator; + private readonly MethodInfo getKeyMethod; + private readonly MethodInfo getValueMethod; + + public DictionaryEnumerator(object genericDictionary, Type genericDictionaryType) + { + var genericArguments = genericDictionaryType.GetGenericArguments(); + var keyValuePairType = typeof(KeyValuePair<,>).MakeGenericType(genericArguments); + + getKeyMethod = keyValuePairType.GetPublicProperty("Key").GetGetMethod(); + getValueMethod = keyValuePairType.GetPublicProperty("Value").GetGetMethod(); + + enumerator = ((IEnumerable)genericDictionary).GetEnumerator(); + } + + public DictionaryEntry Entry + { + get + { + return new DictionaryEntry(Key, Value); + } + } + + public object Key + { + get { return getKeyMethod.Invoke(enumerator.Current, null); } + } + + public object Value + { + get { return getValueMethod.Invoke(enumerator.Current, null); } + } + + public object Current + { + get { return Entry; } + } + + public bool MoveNext() + { + return enumerator.MoveNext(); + } + + public void Reset() + { + enumerator.Reset(); + } + } + } +} \ No newline at end of file diff --git a/Assets/Script/Core/Utils/YamlDotNet/Helpers/GenericDictionaryToNonGenericAdapter.cs.meta b/Assets/Script/Core/Utils/YamlDotNet/Helpers/GenericDictionaryToNonGenericAdapter.cs.meta new file mode 100644 index 00000000..9e47647e --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Helpers/GenericDictionaryToNonGenericAdapter.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: cffb108910d12a64da4065701f0ae0bf +timeCreated: 1454664016 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/YamlDotNet/Helpers/ITestOutputHelper.cs b/Assets/Script/Core/Utils/YamlDotNet/Helpers/ITestOutputHelper.cs new file mode 100644 index 00000000..592939bb --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Helpers/ITestOutputHelper.cs @@ -0,0 +1,8 @@ +namespace YamlDotNet.Samples.Helpers +{ + public interface ITestOutputHelper { + void WriteLine(); + void WriteLine(string value); + void WriteLine(string format, params object[] args); + } +} diff --git a/Assets/Script/Core/Utils/YamlDotNet/Helpers/ITestOutputHelper.cs.meta b/Assets/Script/Core/Utils/YamlDotNet/Helpers/ITestOutputHelper.cs.meta new file mode 100644 index 00000000..81cf8059 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Helpers/ITestOutputHelper.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 8bf0bb99b386041429154edb2eec127f +timeCreated: 1485606138 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/YamlDotNet/Helpers/Portability.cs b/Assets/Script/Core/Utils/YamlDotNet/Helpers/Portability.cs new file mode 100644 index 00000000..d0b457fb --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Helpers/Portability.cs @@ -0,0 +1,152 @@ +// This file is part of YamlDotNet - A .NET library for YAML. +// Copyright (c) Antoine Aubry and contributors + +// Permission is hereby granted, free of charge, to any person obtaining a copy of +// this software and associated documentation files (the "Software"), to deal in +// the Software without restriction, including without limitation the rights to +// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies +// of the Software, and to permit persons to whom the Software is furnished to do +// so, subject to the following conditions: + +// The above copyright notice and this permission notice shall be included in all +// copies or substantial portions of the Software. + +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +// SOFTWARE. + +using System; +using System.Collections.Generic; +using System.Globalization; +using System.Linq; +using System.Reflection; +using System.Text.RegularExpressions; + +namespace YamlDotNet +{ + internal static class StandardRegexOptions + { + public const RegexOptions Compiled = RegexOptions.None; + } + + internal static class ReflectionExtensions + { + public static Type BaseType(this Type type) + { + return type.BaseType; + } + + public static bool IsValueType(this Type type) + { + return type.IsValueType; + } + + public static bool IsGenericType(this Type type) + { + return type.IsGenericType; + } + + public static bool IsInterface(this Type type) + { + return type.IsInterface; + } + + public static bool IsEnum(this Type type) + { + return type.IsEnum; + } + + /// + /// Determines whether the specified type has a default constructor. + /// + /// The type. + /// + /// true if the type has a default constructor; otherwise, false. + /// + public static bool HasDefaultConstructor(this Type type) + { + return type.IsValueType || type.GetConstructor(BindingFlags.Public | BindingFlags.Instance, null, Type.EmptyTypes, null) != null; + } + + public static TypeCode GetTypeCode(this Type type) + { + return Type.GetTypeCode(type); + } + + public static PropertyInfo GetPublicProperty(this Type type, string name) + { + return type.GetProperty(name); + } + + public static IEnumerable GetPublicProperties(this Type type) + { + var instancePublic = BindingFlags.Instance | BindingFlags.Public; + return type.IsInterface + ? (new Type[] { type }) + .Concat(type.GetInterfaces()) + .SelectMany(i => i.GetProperties(instancePublic)) + : type.GetProperties(instancePublic); + } + + public static IEnumerable GetPublicStaticMethods(this Type type) + { + return type.GetMethods(BindingFlags.Static | BindingFlags.Public); + } + + public static MethodInfo GetPublicStaticMethod(this Type type, string name, params Type[] parameterTypes) + { + return type.GetMethod(name, BindingFlags.Public | BindingFlags.Static, null, parameterTypes, null); + } + + public static MethodInfo GetPublicInstanceMethod(this Type type, string name) + { + return type.GetMethod(name, BindingFlags.Public | BindingFlags.Instance); + } + + private static readonly FieldInfo remoteStackTraceField = typeof(Exception) + .GetField("_remoteStackTraceString", BindingFlags.Instance | BindingFlags.NonPublic); + + public static Exception Unwrap(this TargetInvocationException ex) + { + var result = ex.InnerException; + if (remoteStackTraceField != null) + { + remoteStackTraceField.SetValue(ex.InnerException, ex.InnerException.StackTrace + "\r\n"); + } + return result; + } + + public static bool IsInstanceOf(this Type type, object o) + { + return type.IsInstanceOfType(o); + } + } + + internal sealed class CultureInfoAdapter : CultureInfo + { + private readonly IFormatProvider _provider; + + public CultureInfoAdapter(CultureInfo baseCulture, IFormatProvider provider) + : base(baseCulture.LCID) + { + _provider = provider; + } + + public override object GetFormat(Type formatType) + { + return _provider.GetFormat(formatType); + } + } + + internal static class PropertyInfoExtensions + { + public static object ReadValue(this PropertyInfo property, object target) + { + return property.GetGetMethod().Invoke(target, null); + } + } +} diff --git a/Assets/Script/Core/Utils/YamlDotNet/Helpers/Portability.cs.meta b/Assets/Script/Core/Utils/YamlDotNet/Helpers/Portability.cs.meta new file mode 100644 index 00000000..39630ed0 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Helpers/Portability.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 7ad2c6ea921f63842a2787da8eb89b15 +timeCreated: 1427495772 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/YamlDotNet/Readme.txt b/Assets/Script/Core/Utils/YamlDotNet/Readme.txt new file mode 100644 index 00000000..11a4481f --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Readme.txt @@ -0,0 +1,9 @@ +This is a port of the YamlDotNet library for Unity. + +It has been tested and works with .net 2.0 subset, AOT compilation and even IL2CPP. +Platforms that have been tested includes PS Vita, Android, IOS and Desktop. + +Please read the example code for a quick introduction to the YamlDotNet library. + +If you get into trouble, you can browse the web for YamlDotNet information, +or you could send me an email ( post@fredrik.ludvigsen.name ). diff --git a/Assets/Script/Core/Utils/YamlDotNet/Readme.txt.meta b/Assets/Script/Core/Utils/YamlDotNet/Readme.txt.meta new file mode 100644 index 00000000..4466937e --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Readme.txt.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 5878fe3c964cf444eae1b86940714d35 +timeCreated: 1429646563 +licenseType: Store +TextScriptImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/YamlDotNet/RepresentationModel.meta b/Assets/Script/Core/Utils/YamlDotNet/RepresentationModel.meta new file mode 100644 index 00000000..8d693ca3 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/RepresentationModel.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 5fc62dc1192c2f3449e48214d2e02c6a +folderAsset: yes +timeCreated: 1427145262 +licenseType: Store +DefaultImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/YamlDotNet/RepresentationModel/DocumentLoadingState.cs b/Assets/Script/Core/Utils/YamlDotNet/RepresentationModel/DocumentLoadingState.cs new file mode 100644 index 00000000..73ed9685 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/RepresentationModel/DocumentLoadingState.cs @@ -0,0 +1,105 @@ +// This file is part of YamlDotNet - A .NET library for YAML. +// Copyright (c) Antoine Aubry and contributors + +// Permission is hereby granted, free of charge, to any person obtaining a copy of +// this software and associated documentation files (the "Software"), to deal in +// the Software without restriction, including without limitation the rights to +// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies +// of the Software, and to permit persons to whom the Software is furnished to do +// so, subject to the following conditions: + +// The above copyright notice and this permission notice shall be included in all +// copies or substantial portions of the Software. + +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +// SOFTWARE. + +using System; +using System.Collections.Generic; +using System.Globalization; +using YamlDotNet.Core; + +namespace YamlDotNet.RepresentationModel +{ + /// + /// Manages the state of a while it is loading. + /// + internal class DocumentLoadingState + { + private readonly IDictionary anchors = new Dictionary(); + private readonly IList nodesWithUnresolvedAliases = new List(); + + /// + /// Adds the specified node to the anchor list. + /// + /// The node. + public void AddAnchor(YamlNode node) + { + if (node.Anchor == null) + { + throw new ArgumentException("The specified node does not have an anchor"); + } + + if (anchors.ContainsKey(node.Anchor)) + { + anchors[node.Anchor] = node; + } + else + { + anchors.Add(node.Anchor, node); + } + } + + /// + /// Gets the node with the specified anchor. + /// + /// The anchor. + /// if set to true, the method should throw an exception if there is no node with that anchor. + /// The start position. + /// The end position. + /// + public YamlNode GetNode(string anchor, bool throwException, Mark start, Mark end) + { + YamlNode target; + if (anchors.TryGetValue(anchor, out target)) + { + return target; + } + else if (throwException) + { + throw new AnchorNotFoundException(start, end, string.Format(CultureInfo.InvariantCulture, "The anchor '{0}' does not exists", anchor)); + } + else + { + return null; + } + } + + /// + /// Adds the specified node to the collection of nodes with unresolved aliases. + /// + /// + /// The that has unresolved aliases. + /// + public void AddNodeWithUnresolvedAliases(YamlNode node) + { + nodesWithUnresolvedAliases.Add(node); + } + + /// + /// Resolves the aliases that could not be resolved while loading the document. + /// + public void ResolveAliases() + { + foreach (var node in nodesWithUnresolvedAliases) + { + node.ResolveAliases(this); + } + } + } +} \ No newline at end of file diff --git a/Assets/Script/Core/Utils/YamlDotNet/RepresentationModel/DocumentLoadingState.cs.meta b/Assets/Script/Core/Utils/YamlDotNet/RepresentationModel/DocumentLoadingState.cs.meta new file mode 100644 index 00000000..14acc8a8 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/RepresentationModel/DocumentLoadingState.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 5b2c2b39b93a5fa4a973c6e52accea86 +timeCreated: 1427145264 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/YamlDotNet/RepresentationModel/EmitterState.cs b/Assets/Script/Core/Utils/YamlDotNet/RepresentationModel/EmitterState.cs new file mode 100644 index 00000000..4e02f9e6 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/RepresentationModel/EmitterState.cs @@ -0,0 +1,45 @@ +// This file is part of YamlDotNet - A .NET library for YAML. +// Copyright (c) Antoine Aubry and contributors + +// Permission is hereby granted, free of charge, to any person obtaining a copy of +// this software and associated documentation files (the "Software"), to deal in +// the Software without restriction, including without limitation the rights to +// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies +// of the Software, and to permit persons to whom the Software is furnished to do +// so, subject to the following conditions: + +// The above copyright notice and this permission notice shall be included in all +// copies or substantial portions of the Software. + +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +// SOFTWARE. + +using System.Collections.Generic; + +namespace YamlDotNet.RepresentationModel +{ + /// + /// Holds state that is used when emitting a stream. + /// + internal class EmitterState + { + private readonly HashSet emittedAnchors = new HashSet(); + + /// + /// Gets the already emitted anchors. + /// + /// The emitted anchors. + public HashSet EmittedAnchors + { + get + { + return emittedAnchors; + } + } + } +} \ No newline at end of file diff --git a/Assets/Script/Core/Utils/YamlDotNet/RepresentationModel/EmitterState.cs.meta b/Assets/Script/Core/Utils/YamlDotNet/RepresentationModel/EmitterState.cs.meta new file mode 100644 index 00000000..ad6f2410 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/RepresentationModel/EmitterState.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: c3761b6b22a04a24fade56273bbb3c5b +timeCreated: 1427145266 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/YamlDotNet/RepresentationModel/IYamlVisitor.cs b/Assets/Script/Core/Utils/YamlDotNet/RepresentationModel/IYamlVisitor.cs new file mode 100644 index 00000000..669e9e1a --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/RepresentationModel/IYamlVisitor.cs @@ -0,0 +1,71 @@ +// This file is part of YamlDotNet - A .NET library for YAML. +// Copyright (c) Antoine Aubry and contributors + +// Permission is hereby granted, free of charge, to any person obtaining a copy of +// this software and associated documentation files (the "Software"), to deal in +// the Software without restriction, including without limitation the rights to +// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies +// of the Software, and to permit persons to whom the Software is furnished to do +// so, subject to the following conditions: + +// The above copyright notice and this permission notice shall be included in all +// copies or substantial portions of the Software. + +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +// SOFTWARE. + +using System; + +namespace YamlDotNet.RepresentationModel +{ + /// + /// Defines the method needed to be able to visit Yaml elements. + /// + public interface IYamlVisitor + { + /// + /// Visits a . + /// + /// + /// The that is being visited. + /// + void Visit(YamlStream stream); + + /// + /// Visits a . + /// + /// + /// The that is being visited. + /// + void Visit(YamlDocument document); + + /// + /// Visits a . + /// + /// + /// The that is being visited. + /// + void Visit(YamlScalarNode scalar); + + /// + /// Visits a . + /// + /// + /// The that is being visited. + /// + void Visit(YamlSequenceNode sequence); + + /// + /// Visits a . + /// + /// + /// The that is being visited. + /// + void Visit(YamlMappingNode mapping); + } +} \ No newline at end of file diff --git a/Assets/Script/Core/Utils/YamlDotNet/RepresentationModel/IYamlVisitor.cs.meta b/Assets/Script/Core/Utils/YamlDotNet/RepresentationModel/IYamlVisitor.cs.meta new file mode 100644 index 00000000..ffa72495 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/RepresentationModel/IYamlVisitor.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: e12b6dd8690a6674696c7a997fdbd895 +timeCreated: 1427145266 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/YamlDotNet/RepresentationModel/YamlAliasNode.cs b/Assets/Script/Core/Utils/YamlDotNet/RepresentationModel/YamlAliasNode.cs new file mode 100644 index 00000000..70fa389c --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/RepresentationModel/YamlAliasNode.cs @@ -0,0 +1,120 @@ +// This file is part of YamlDotNet - A .NET library for YAML. +// Copyright (c) Antoine Aubry and contributors + +// Permission is hereby granted, free of charge, to any person obtaining a copy of +// this software and associated documentation files (the "Software"), to deal in +// the Software without restriction, including without limitation the rights to +// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies +// of the Software, and to permit persons to whom the Software is furnished to do +// so, subject to the following conditions: + +// The above copyright notice and this permission notice shall be included in all +// copies or substantial portions of the Software. + +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +// SOFTWARE. + +using System; +using System.Collections.Generic; +using YamlDotNet.Core; + +namespace YamlDotNet.RepresentationModel +{ + /// + /// Represents an alias node in the YAML document. + /// + [Serializable] + internal class YamlAliasNode : YamlNode + { + /// + /// Initializes a new instance of the class. + /// + /// The anchor. + internal YamlAliasNode(string anchor) + { + Anchor = anchor; + } + + /// + /// Resolves the aliases that could not be resolved when the node was created. + /// + /// The state of the document. + internal override void ResolveAliases(DocumentLoadingState state) + { + throw new NotSupportedException("Resolving an alias on an alias node does not make sense"); + } + + /// + /// Saves the current node to the specified emitter. + /// + /// The emitter where the node is to be saved. + /// The state. + internal override void Emit(IEmitter emitter, EmitterState state) + { + throw new NotSupportedException("A YamlAliasNode is an implementation detail and should never be saved."); + } + + /// + /// Accepts the specified visitor by calling the appropriate Visit method on it. + /// + /// + /// A . + /// + public override void Accept(IYamlVisitor visitor) + { + throw new NotSupportedException("A YamlAliasNode is an implementation detail and should never be visited."); + } + + /// + public override bool Equals(object obj) + { + var other = obj as YamlAliasNode; + return other != null && Equals(other) && SafeEquals(Anchor, other.Anchor); + } + + /// + /// Serves as a hash function for a particular type. + /// + /// + /// A hash code for the current . + /// + public override int GetHashCode() + { + return base.GetHashCode(); + } + + /// + /// Returns a that represents this instance. + /// + /// + /// A that represents this instance. + /// + internal override string ToString(RecursionLevel level) + { + return "*" + Anchor; + } + + /// + /// Recursively enumerates all the nodes from the document, starting on the current node, + /// and throwing + /// if is reached. + /// + internal override IEnumerable SafeAllNodes(RecursionLevel level) + { + yield return this; + } + + /// + /// Gets the type of node. + /// + public override YamlNodeType NodeType + { + get { return YamlNodeType.Alias; } + } + } +} \ No newline at end of file diff --git a/Assets/Script/Core/Utils/YamlDotNet/RepresentationModel/YamlAliasNode.cs.meta b/Assets/Script/Core/Utils/YamlDotNet/RepresentationModel/YamlAliasNode.cs.meta new file mode 100644 index 00000000..24fe21c0 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/RepresentationModel/YamlAliasNode.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 72c7427f0fab35849b7545d301debcd5 +timeCreated: 1427145264 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/YamlDotNet/RepresentationModel/YamlDocument.cs b/Assets/Script/Core/Utils/YamlDotNet/RepresentationModel/YamlDocument.cs new file mode 100644 index 00000000..9ad140dc --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/RepresentationModel/YamlDocument.cs @@ -0,0 +1,208 @@ +// This file is part of YamlDotNet - A .NET library for YAML. +// Copyright (c) Antoine Aubry and contributors + +// Permission is hereby granted, free of charge, to any person obtaining a copy of +// this software and associated documentation files (the "Software"), to deal in +// the Software without restriction, including without limitation the rights to +// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies +// of the Software, and to permit persons to whom the Software is furnished to do +// so, subject to the following conditions: + +// The above copyright notice and this permission notice shall be included in all +// copies or substantial portions of the Software. + +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +// SOFTWARE. + +using System; +using System.Collections.Generic; +using System.Diagnostics; +using System.Globalization; +using YamlDotNet.Core; +using YamlDotNet.Core.Events; + +namespace YamlDotNet.RepresentationModel +{ + /// + /// Represents an YAML document. + /// + [Serializable] + public class YamlDocument + { + /// + /// Gets or sets the root node. + /// + /// The root node. + public YamlNode RootNode { get; private set; } + + /// + /// Initializes a new instance of the class. + /// + public YamlDocument(YamlNode rootNode) + { + RootNode = rootNode; + } + + /// + /// Initializes a new instance of the class with a single scalar node. + /// + public YamlDocument(string rootNode) + { + RootNode = new YamlScalarNode(rootNode); + } + + /// + /// Initializes a new instance of the class. + /// + internal YamlDocument(IParser parser) + { + var state = new DocumentLoadingState(); + + parser.Expect(); + + while (!parser.Accept()) + { + Debug.Assert(RootNode == null); + RootNode = YamlNode.ParseNode(parser, state); + + if (RootNode is YamlAliasNode) + { + throw new YamlException(); + } + } + + state.ResolveAliases(); + + parser.Expect(); + } + + /// + /// Visitor that assigns anchors to nodes that are referenced more than once. + /// Existing anchors are preserved as much as possible. + /// + private class AnchorAssigningVisitor : YamlVisitorBase + { + private readonly HashSet existingAnchors = new HashSet(); + /// + /// Key: Node, Value: IsDuplicate + /// + private readonly Dictionary visitedNodes = new Dictionary(); + + public void AssignAnchors(YamlDocument document) + { + existingAnchors.Clear(); + visitedNodes.Clear(); + + document.Accept(this); + + var random = new Random(); + foreach (var visitedNode in visitedNodes) + { + if (visitedNode.Value) + { + string anchor; + // If the existing anchor is not already used, we can have it + if (!string.IsNullOrEmpty(visitedNode.Key.Anchor) && !existingAnchors.Contains(visitedNode.Key.Anchor)) + { + anchor = visitedNode.Key.Anchor; + } + else + { + do + { + anchor = random.Next().ToString(CultureInfo.InvariantCulture); + } while (existingAnchors.Contains(anchor)); + } + + existingAnchors.Add(anchor); + visitedNode.Key.Anchor = anchor; + } + } + } + + /// + /// Returns whether the visited node is a duplicate. + /// + private bool VisitNodeAndFindDuplicates(YamlNode node) + { + bool isDuplicate; + if (visitedNodes.TryGetValue(node, out isDuplicate)) + { + if (!isDuplicate) + { + visitedNodes[node] = true; + } + return !isDuplicate; + } + else + { + visitedNodes.Add(node, false); + return false; + } + } + + public override void Visit(YamlScalarNode scalar) + { + VisitNodeAndFindDuplicates(scalar); + } + + public override void Visit(YamlMappingNode mapping) + { + if (!VisitNodeAndFindDuplicates(mapping)) + base.Visit(mapping); + } + + public override void Visit(YamlSequenceNode sequence) + { + if (!VisitNodeAndFindDuplicates(sequence)) + base.Visit(sequence); + } + } + + private void AssignAnchors() + { + var visitor = new AnchorAssigningVisitor(); + visitor.AssignAnchors(this); + } + + internal void Save(IEmitter emitter, bool assignAnchors = true) + { + if (assignAnchors) + { + AssignAnchors(); + } + + emitter.Emit(new DocumentStart()); + RootNode.Save(emitter, new EmitterState()); + emitter.Emit(new DocumentEnd(false)); + } + + /// + /// Accepts the specified visitor by calling the appropriate Visit method on it. + /// + /// + /// A . + /// + public void Accept(IYamlVisitor visitor) + { + visitor.Visit(this); + } + + /// + /// Gets all nodes from the document. + /// is thrown if an infinite recursion is detected. + /// + public IEnumerable AllNodes + { + get + { + return RootNode.AllNodes; + } + } + } +} \ No newline at end of file diff --git a/Assets/Script/Core/Utils/YamlDotNet/RepresentationModel/YamlDocument.cs.meta b/Assets/Script/Core/Utils/YamlDotNet/RepresentationModel/YamlDocument.cs.meta new file mode 100644 index 00000000..eb8d3f53 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/RepresentationModel/YamlDocument.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: aa500eae79de1e8429a325722afbf4e8 +timeCreated: 1427145265 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/YamlDotNet/RepresentationModel/YamlMappingNode.cs b/Assets/Script/Core/Utils/YamlDotNet/RepresentationModel/YamlMappingNode.cs new file mode 100644 index 00000000..cccae08f --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/RepresentationModel/YamlMappingNode.cs @@ -0,0 +1,427 @@ +// This file is part of YamlDotNet - A .NET library for YAML. +// Copyright (c) Antoine Aubry and contributors +// Copyright (c) 2011 Andy Pickett + +// Permission is hereby granted, free of charge, to any person obtaining a copy of +// this software and associated documentation files (the "Software"), to deal in +// the Software without restriction, including without limitation the rights to +// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies +// of the Software, and to permit persons to whom the Software is furnished to do +// so, subject to the following conditions: + +// The above copyright notice and this permission notice shall be included in all +// copies or substantial portions of the Software. + +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +// SOFTWARE. + +using System; +using System.Collections.Generic; +using System.Reflection; +using System.Text; +using YamlDotNet.Core; +using YamlDotNet.Core.Events; +using YamlDotNet.Serialization; + +namespace YamlDotNet.RepresentationModel +{ + /// + /// Represents a mapping node in the YAML document. + /// + [Serializable] + public sealed class YamlMappingNode : YamlNode, IEnumerable>, IYamlConvertible + { + private readonly IDictionary children = new Dictionary(); + + /// + /// Gets the children of the current node. + /// + /// The children. + public IDictionary Children + { + get + { + return children; + } + } + + /// + /// Gets or sets the style of the node. + /// + /// The style. + public MappingStyle Style { get; set; } + + /// + /// Initializes a new instance of the class. + /// + internal YamlMappingNode(IParser parser, DocumentLoadingState state) + { + Load(parser, state); + } + + private void Load(IParser parser, DocumentLoadingState state) + { + var mapping = parser.Expect(); + Load(mapping, state); + Style = mapping.Style; + + bool hasUnresolvedAliases = false; + while (!parser.Accept()) + { + var key = ParseNode(parser, state); + var value = ParseNode(parser, state); + + try + { + children.Add(key, value); + } + catch (ArgumentException err) + { + throw new YamlException(key.Start, key.End, "Duplicate key", err); + } + + hasUnresolvedAliases |= key is YamlAliasNode || value is YamlAliasNode; + } + + if (hasUnresolvedAliases) + { + state.AddNodeWithUnresolvedAliases(this); + } + + parser.Expect(); + } + + /// + /// Initializes a new instance of the class. + /// + public YamlMappingNode() + { + } + + /// + /// Initializes a new instance of the class. + /// + public YamlMappingNode(int dummy) // dummy makes the call to the constructor unambiguous to buggy compilers like mono in Unity. + { + } + + /// + /// Initializes a new instance of the class. + /// + public YamlMappingNode(params KeyValuePair[] children) + : this((IEnumerable>)children) + { + } + + /// + /// Initializes a new instance of the class. + /// + public YamlMappingNode(IEnumerable> children) + { + foreach (var child in children) + { + this.children.Add(child); + } + } + + /// + /// Initializes a new instance of the class. + /// + /// A sequence of where even elements are keys and odd elements are values. + public YamlMappingNode(params YamlNode[] children) + : this((IEnumerable)children) + { + } + + /// + /// Initializes a new instance of the class. + /// + /// A sequence of where even elements are keys and odd elements are values. + public YamlMappingNode(IEnumerable children) + { + using (var enumerator = children.GetEnumerator()) + { + while (enumerator.MoveNext()) + { + var key = enumerator.Current; + if (!enumerator.MoveNext()) + { + throw new ArgumentException("When constructing a mapping node with a sequence, the number of elements of the sequence must be even."); + } + + Add(key, enumerator.Current); + } + } + } + + /// + /// Adds the specified mapping to the collection. + /// + /// The key node. + /// The value node. + public void Add(YamlNode key, YamlNode value) + { + children.Add(key, value); + } + + /// + /// Adds the specified mapping to the collection. + /// + /// The key node. + /// The value node. + public void Add(string key, YamlNode value) + { + children.Add(new YamlScalarNode(key), value); + } + + /// + /// Adds the specified mapping to the collection. + /// + /// The key node. + /// The value node. + public void Add(YamlNode key, string value) + { + children.Add(key, new YamlScalarNode(value)); + } + + /// + /// Adds the specified mapping to the collection. + /// + /// The key node. + /// The value node. + public void Add(string key, string value) + { + children.Add(new YamlScalarNode(key), new YamlScalarNode(value)); + } + + /// + /// Resolves the aliases that could not be resolved when the node was created. + /// + /// The state of the document. + internal override void ResolveAliases(DocumentLoadingState state) + { + Dictionary keysToUpdate = null; + Dictionary valuesToUpdate = null; + foreach (var entry in children) + { + if (entry.Key is YamlAliasNode) + { + if (keysToUpdate == null) + { + keysToUpdate = new Dictionary(); + } + keysToUpdate.Add(entry.Key, state.GetNode(entry.Key.Anchor, true, entry.Key.Start, entry.Key.End)); + } + if (entry.Value is YamlAliasNode) + { + if (valuesToUpdate == null) + { + valuesToUpdate = new Dictionary(); + } + valuesToUpdate.Add(entry.Key, state.GetNode(entry.Value.Anchor, true, entry.Value.Start, entry.Value.End)); + } + } + if (valuesToUpdate != null) + { + foreach (var entry in valuesToUpdate) + { + children[entry.Key] = entry.Value; + } + } + if (keysToUpdate != null) + { + foreach (var entry in keysToUpdate) + { + YamlNode value = children[entry.Key]; + children.Remove(entry.Key); + children.Add(entry.Value, value); + } + } + } + + /// + /// Saves the current node to the specified emitter. + /// + /// The emitter where the node is to be saved. + /// The state. + internal override void Emit(IEmitter emitter, EmitterState state) + { + emitter.Emit(new MappingStart(Anchor, Tag, true, Style)); + foreach (var entry in children) + { + entry.Key.Save(emitter, state); + entry.Value.Save(emitter, state); + } + emitter.Emit(new MappingEnd()); + } + + /// + /// Accepts the specified visitor by calling the appropriate Visit method on it. + /// + /// + /// A . + /// + public override void Accept(IYamlVisitor visitor) + { + visitor.Visit(this); + } + + /// + public override bool Equals(object obj) + { + var other = obj as YamlMappingNode; + if (other == null || !Equals(other) || children.Count != other.children.Count) + { + return false; + } + + foreach (var entry in children) + { + YamlNode otherNode; + if (!other.children.TryGetValue(entry.Key, out otherNode) || !SafeEquals(entry.Value, otherNode)) + { + return false; + } + } + + return true; + } + + /// + /// Serves as a hash function for a particular type. + /// + /// + /// A hash code for the current . + /// + public override int GetHashCode() + { + var hashCode = base.GetHashCode(); + + foreach (var entry in children) + { + hashCode = CombineHashCodes(hashCode, GetHashCode(entry.Key)); + hashCode = CombineHashCodes(hashCode, GetHashCode(entry.Value)); + } + return hashCode; + } + + /// + /// Recursively enumerates all the nodes from the document, starting on the current node, + /// and throwing + /// if is reached. + /// + internal override IEnumerable SafeAllNodes(RecursionLevel level) + { + level.Increment(); + yield return this; + foreach (var child in children) + { + foreach (var node in child.Key.SafeAllNodes(level)) + { + yield return node; + } + foreach (var node in child.Value.SafeAllNodes(level)) + { + yield return node; + } + } + level.Decrement(); + } + + /// + /// Gets the type of node. + /// + public override YamlNodeType NodeType + { + get { return YamlNodeType.Mapping; } + } + + /// + /// Returns a that represents this instance. + /// + /// + /// A that represents this instance. + /// + internal override string ToString(RecursionLevel level) + { + if (!level.TryIncrement()) + { + return MaximumRecursionLevelReachedToStringValue; + } + + var text = new StringBuilder("{ "); + + foreach (var child in children) + { + if (text.Length > 2) + { + text.Append(", "); + } + text.Append("{ ").Append(child.Key.ToString(level)).Append(", ").Append(child.Value.ToString(level)).Append(" }"); + } + + text.Append(" }"); + + level.Decrement(); + + return text.ToString(); + } + + #region IEnumerable> Members + + /// + public IEnumerator> GetEnumerator() + { + return children.GetEnumerator(); + } + + #endregion + + #region IEnumerable Members + + System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator() + { + return GetEnumerator(); + } + + #endregion + + void IYamlConvertible.Read(IParser parser, Type expectedType, ObjectDeserializer nestedObjectDeserializer) + { + Load(parser, new DocumentLoadingState()); + } + + void IYamlConvertible.Write(IEmitter emitter, ObjectSerializer nestedObjectSerializer) + { + Emit(emitter, new EmitterState()); + } + + /// + /// Creates a containing a key-value pair for each property of the specified object. + /// + public static YamlMappingNode FromObject(object mapping) + { + if (mapping == null) + { + throw new ArgumentNullException("mapping"); + } + + var result = new YamlMappingNode(0); + foreach (var property in mapping.GetType().GetPublicProperties()) + { + if (property.CanRead && property.GetGetMethod().GetParameters().Length == 0) + { + var value = property.GetValue(mapping, null); + var valueNode = (value as YamlNode) ?? (Convert.ToString(value)); + result.Add(property.Name, valueNode); + } + } + return result; + } + } +} diff --git a/Assets/Script/Core/Utils/YamlDotNet/RepresentationModel/YamlMappingNode.cs.meta b/Assets/Script/Core/Utils/YamlDotNet/RepresentationModel/YamlMappingNode.cs.meta new file mode 100644 index 00000000..62ec4373 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/RepresentationModel/YamlMappingNode.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 283c72dc1a159584988a79dd9d0a0a93 +timeCreated: 1427145263 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/YamlDotNet/RepresentationModel/YamlNode.cs b/Assets/Script/Core/Utils/YamlDotNet/RepresentationModel/YamlNode.cs new file mode 100644 index 00000000..a746796b --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/RepresentationModel/YamlNode.cs @@ -0,0 +1,288 @@ +// This file is part of YamlDotNet - A .NET library for YAML. +// Copyright (c) Antoine Aubry and contributors + +// Permission is hereby granted, free of charge, to any person obtaining a copy of +// this software and associated documentation files (the "Software"), to deal in +// the Software without restriction, including without limitation the rights to +// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies +// of the Software, and to permit persons to whom the Software is furnished to do +// so, subject to the following conditions: + +// The above copyright notice and this permission notice shall be included in all +// copies or substantial portions of the Software. + +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +// SOFTWARE. + +using System; +using System.Linq; +using YamlDotNet.Core; +using YamlDotNet.Core.Events; +using System.Collections.Generic; + +namespace YamlDotNet.RepresentationModel +{ + /// + /// Represents a single node in the YAML document. + /// + [Serializable] + public abstract class YamlNode + { + private const int MaximumRecursionLevel = 1000; + internal const string MaximumRecursionLevelReachedToStringValue = "WARNING! INFINITE RECURSION!"; + + /// + /// Gets or sets the anchor of the node. + /// + /// The anchor. + public string Anchor { get; set; } + + /// + /// Gets or sets the tag of the node. + /// + /// The tag. + public string Tag { get; set; } + + /// + /// Gets the position in the input stream where the event that originated the node starts. + /// + public Mark Start { get; private set; } + + /// + /// Gets the position in the input stream where the event that originated the node ends. + /// + public Mark End { get; private set; } + + /// + /// Loads the specified event. + /// + /// The event. + /// The state of the document. + internal void Load(NodeEvent yamlEvent, DocumentLoadingState state) + { + Tag = yamlEvent.Tag; + if (yamlEvent.Anchor != null) + { + Anchor = yamlEvent.Anchor; + state.AddAnchor(this); + } + Start = yamlEvent.Start; + End = yamlEvent.End; + } + + /// + /// Parses the node represented by the next event in . + /// + /// Returns the node that has been parsed. + static internal YamlNode ParseNode(IParser parser, DocumentLoadingState state) + { + if (parser.Accept()) + { + return new YamlScalarNode(parser, state); + } + + if (parser.Accept()) + { + return new YamlSequenceNode(parser, state); + } + + if (parser.Accept()) + { + return new YamlMappingNode(parser, state); + } + + if (parser.Accept()) + { + var alias = parser.Expect(); + return state.GetNode(alias.Value, false, alias.Start, alias.End) ?? new YamlAliasNode(alias.Value); + } + + throw new ArgumentException("The current event is of an unsupported type.", "events"); + } + + /// + /// Resolves the aliases that could not be resolved when the node was created. + /// + /// The state of the document. + internal abstract void ResolveAliases(DocumentLoadingState state); + + /// + /// Saves the current node to the specified emitter. + /// + /// The emitter where the node is to be saved. + /// The state. + internal void Save(IEmitter emitter, EmitterState state) + { + if (!string.IsNullOrEmpty(Anchor) && !state.EmittedAnchors.Add(Anchor)) + { + emitter.Emit(new AnchorAlias(Anchor)); + } + else + { + Emit(emitter, state); + } + } + + /// + /// Saves the current node to the specified emitter. + /// + /// The emitter where the node is to be saved. + /// The state. + internal abstract void Emit(IEmitter emitter, EmitterState state); + + /// + /// Accepts the specified visitor by calling the appropriate Visit method on it. + /// + /// + /// A . + /// + public abstract void Accept(IYamlVisitor visitor); + + /// + /// Provides a basic implementation of Object.Equals + /// + protected bool Equals(YamlNode other) + { + // Do not use the anchor in the equality comparison because that would prevent anchored nodes from being found in dictionaries. + return SafeEquals(Tag, other.Tag); + } + + /// + /// Gets a value indicating whether two objects are equal. + /// + protected static bool SafeEquals(object first, object second) + { + if (first != null) + { + return first.Equals(second); + } + else if (second != null) + { + return second.Equals(first); + } + else + { + return true; + } + } + + /// + /// Serves as a hash function for a particular type. + /// + /// + /// A hash code for the current . + /// + public override int GetHashCode() + { + // Do not use the anchor in the hash code because that would prevent anchored nodes from being found in dictionaries. + return GetHashCode(Tag); + } + + /// + /// Gets the hash code of the specified object, or zero if the object is null. + /// + protected static int GetHashCode(object value) + { + return value == null ? 0 : value.GetHashCode(); + } + + /// + /// Combines two hash codes into one. + /// + protected static int CombineHashCodes(int h1, int h2) + { + return unchecked(((h1 << 5) + h1) ^ h2); + } + + public override string ToString() + { + var level = new RecursionLevel(MaximumRecursionLevel); + return ToString(level); + } + + internal abstract string ToString(RecursionLevel level); + + /// + /// Gets all nodes from the document, starting on the current node. + /// is thrown if an infinite recursion is detected. + /// + public IEnumerable AllNodes + { + get + { + var level = new RecursionLevel(MaximumRecursionLevel); + return SafeAllNodes(level); + } + } + + /// + /// When implemented, recursively enumerates all the nodes from the document, starting on the current node. + /// If is reached, a is thrown + /// instead of continuing and crashing with a . + /// + internal abstract IEnumerable SafeAllNodes(RecursionLevel level); + + /// + /// Gets the type of node. + /// + public abstract YamlNodeType NodeType + { + get; + } + + /// + /// Performs an implicit conversion from to . + /// + /// The value. + /// The result of the conversion. + public static implicit operator YamlNode(string value) + { + return new YamlScalarNode(value); + } + + /// + /// Performs an implicit conversion from string[] to . + /// + /// The value. + /// The result of the conversion. + public static implicit operator YamlNode(string[] sequence) + { + return new YamlSequenceNode(sequence.Select(i => (YamlNode)i)); + } + + /// + /// Converts a to a string by returning its value. + /// + public static explicit operator string(YamlNode scalar) + { + return ((YamlScalarNode)scalar).Value; + } + + /// + /// Gets the nth element in a . + /// + public YamlNode this[int index] + { + get + { + return ((YamlSequenceNode)this).Children[index]; + } + } + + /// + /// Gets the value associated with a key in a . + /// + public YamlNode this[YamlNode key] + { + get + { + return ((YamlMappingNode)this).Children[key]; + } + } + } +} \ No newline at end of file diff --git a/Assets/Script/Core/Utils/YamlDotNet/RepresentationModel/YamlNode.cs.meta b/Assets/Script/Core/Utils/YamlDotNet/RepresentationModel/YamlNode.cs.meta new file mode 100644 index 00000000..f12ddbee --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/RepresentationModel/YamlNode.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: b80625eae8f97124f832aed15c4c6b57 +timeCreated: 1427145265 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/YamlDotNet/RepresentationModel/YamlNodeIdentityEqualityComparer.cs b/Assets/Script/Core/Utils/YamlDotNet/RepresentationModel/YamlNodeIdentityEqualityComparer.cs new file mode 100644 index 00000000..e0af058a --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/RepresentationModel/YamlNodeIdentityEqualityComparer.cs @@ -0,0 +1,47 @@ +// This file is part of YamlDotNet - A .NET library for YAML. +// Copyright (c) Antoine Aubry and contributors + +// Permission is hereby granted, free of charge, to any person obtaining a copy of +// this software and associated documentation files (the "Software"), to deal in +// the Software without restriction, including without limitation the rights to +// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies +// of the Software, and to permit persons to whom the Software is furnished to do +// so, subject to the following conditions: + +// The above copyright notice and this permission notice shall be included in all +// copies or substantial portions of the Software. + +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +// SOFTWARE. + +using System.Collections.Generic; + +namespace YamlDotNet.RepresentationModel +{ + /// + /// Comparer that is based on identity comparisons. + /// + public sealed class YamlNodeIdentityEqualityComparer : IEqualityComparer + { + #region IEqualityComparer Members + + /// + public bool Equals(YamlNode x, YamlNode y) + { + return ReferenceEquals(x, y); + } + + /// + public int GetHashCode(YamlNode obj) + { + return obj.GetHashCode(); + } + + #endregion + } +} \ No newline at end of file diff --git a/Assets/Script/Core/Utils/YamlDotNet/RepresentationModel/YamlNodeIdentityEqualityComparer.cs.meta b/Assets/Script/Core/Utils/YamlDotNet/RepresentationModel/YamlNodeIdentityEqualityComparer.cs.meta new file mode 100644 index 00000000..c88e3921 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/RepresentationModel/YamlNodeIdentityEqualityComparer.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 70ec622c4d503a448ba4d5410c55d8bd +timeCreated: 1427145264 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/YamlDotNet/RepresentationModel/YamlNodeType.cs b/Assets/Script/Core/Utils/YamlDotNet/RepresentationModel/YamlNodeType.cs new file mode 100644 index 00000000..7ca3efd9 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/RepresentationModel/YamlNodeType.cs @@ -0,0 +1,33 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; + +namespace YamlDotNet.RepresentationModel +{ + /// + /// Specifies the type of node in the representation model. + /// + public enum YamlNodeType + { + /// + /// The node is a . + /// + Alias, + + /// + /// The node is a . + /// + Mapping, + + /// + /// The node is a . + /// + Scalar, + + /// + /// The node is a . + /// + Sequence + } +} diff --git a/Assets/Script/Core/Utils/YamlDotNet/RepresentationModel/YamlNodeType.cs.meta b/Assets/Script/Core/Utils/YamlDotNet/RepresentationModel/YamlNodeType.cs.meta new file mode 100644 index 00000000..5e8b55a3 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/RepresentationModel/YamlNodeType.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 2e67e7d5ff0719c4ebac2a3aa246b96a +timeCreated: 1485601083 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/YamlDotNet/RepresentationModel/YamlScalarNode.cs b/Assets/Script/Core/Utils/YamlDotNet/RepresentationModel/YamlScalarNode.cs new file mode 100644 index 00000000..8ec8cd79 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/RepresentationModel/YamlScalarNode.cs @@ -0,0 +1,183 @@ +// This file is part of YamlDotNet - A .NET library for YAML. +// Copyright (c) Antoine Aubry and contributors +// Copyright (c) 2011 Andy Pickett + +// Permission is hereby granted, free of charge, to any person obtaining a copy of +// this software and associated documentation files (the "Software"), to deal in +// the Software without restriction, including without limitation the rights to +// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies +// of the Software, and to permit persons to whom the Software is furnished to do +// so, subject to the following conditions: + +// The above copyright notice and this permission notice shall be included in all +// copies or substantial portions of the Software. + +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +// SOFTWARE. + +using System; +using System.Collections.Generic; +using System.Diagnostics; +using YamlDotNet.Core; +using YamlDotNet.Core.Events; +using YamlDotNet.Serialization; + +namespace YamlDotNet.RepresentationModel +{ + /// + /// Represents a scalar node in the YAML document. + /// + [DebuggerDisplay("{Value}")] + [Serializable] + public sealed class YamlScalarNode : YamlNode, IYamlConvertible + { + /// + /// Gets or sets the value of the node. + /// + /// The value. + public string Value { get; set; } + + /// + /// Gets or sets the style of the node. + /// + /// The style. + public ScalarStyle Style { get; set; } + + /// + /// Initializes a new instance of the class. + /// + internal YamlScalarNode(IParser parser, DocumentLoadingState state) + { + Load(parser, state); + } + + private void Load(IParser parser, DocumentLoadingState state) + { + var scalar = parser.Expect(); + Load(scalar, state); + Value = scalar.Value; + Style = scalar.Style; + } + + /// + /// Initializes a new instance of the class. + /// + public YamlScalarNode() + { + } + + /// + /// Initializes a new instance of the class. + /// + /// The value. + public YamlScalarNode(string value) + { + this.Value = value; + } + + /// + /// Resolves the aliases that could not be resolved when the node was created. + /// + /// The state of the document. + internal override void ResolveAliases(DocumentLoadingState state) + { + throw new NotSupportedException("Resolving an alias on a scalar node does not make sense"); + } + + /// + /// Saves the current node to the specified emitter. + /// + /// The emitter where the node is to be saved. + /// The state. + internal override void Emit(IEmitter emitter, EmitterState state) + { + emitter.Emit(new Scalar(Anchor, Tag, Value, Style, Tag == null, false)); + } + + /// + /// Accepts the specified visitor by calling the appropriate Visit method on it. + /// + /// + /// A . + /// + public override void Accept(IYamlVisitor visitor) + { + visitor.Visit(this); + } + + /// + public override bool Equals(object obj) + { + var other = obj as YamlScalarNode; + return other != null && Equals(other) && SafeEquals(Value, other.Value); + } + + /// + /// Serves as a hash function for a particular type. + /// + /// + /// A hash code for the current . + /// + public override int GetHashCode() + { + return CombineHashCodes( + base.GetHashCode(), + GetHashCode(Value) + ); + } + + /// + /// Performs an explicit conversion from to . + /// + /// The value. + /// The result of the conversion. + public static explicit operator string(YamlScalarNode value) + { + return value.Value; + } + + /// + /// Returns a that represents this instance. + /// + /// + /// A that represents this instance. + /// + internal override string ToString(RecursionLevel level) + { + return Value; + } + + /// + /// Recursively enumerates all the nodes from the document, starting on the current node, + /// and throwing + /// if is reached. + /// + internal override IEnumerable SafeAllNodes(RecursionLevel level) + { + yield return this; + } + + /// + /// Gets the type of node. + /// + public override YamlNodeType NodeType + { + get { return YamlNodeType.Scalar; } + } + + void IYamlConvertible.Read(IParser parser, Type expectedType, ObjectDeserializer nestedObjectDeserializer) + { + Load(parser, new DocumentLoadingState()); + } + + void IYamlConvertible.Write(IEmitter emitter, ObjectSerializer nestedObjectSerializer) + { + Emit(emitter, new EmitterState()); + } + } +} \ No newline at end of file diff --git a/Assets/Script/Core/Utils/YamlDotNet/RepresentationModel/YamlScalarNode.cs.meta b/Assets/Script/Core/Utils/YamlDotNet/RepresentationModel/YamlScalarNode.cs.meta new file mode 100644 index 00000000..97f97952 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/RepresentationModel/YamlScalarNode.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: d8152305d4536da4c91eb19aa04b401c +timeCreated: 1427145266 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/YamlDotNet/RepresentationModel/YamlSequenceNode.cs b/Assets/Script/Core/Utils/YamlDotNet/RepresentationModel/YamlSequenceNode.cs new file mode 100644 index 00000000..35e9975e --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/RepresentationModel/YamlSequenceNode.cs @@ -0,0 +1,300 @@ +// This file is part of YamlDotNet - A .NET library for YAML. +// Copyright (c) Antoine Aubry and contributors +// Copyright (c) 2011 Andy Pickett + +// Permission is hereby granted, free of charge, to any person obtaining a copy of +// this software and associated documentation files (the "Software"), to deal in +// the Software without restriction, including without limitation the rights to +// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies +// of the Software, and to permit persons to whom the Software is furnished to do +// so, subject to the following conditions: + +// The above copyright notice and this permission notice shall be included in all +// copies or substantial portions of the Software. + +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +// SOFTWARE. + +using System; +using System.Collections.Generic; +using System.Diagnostics; +using YamlDotNet.Core; +using YamlDotNet.Core.Events; +using System.Text; +using YamlDotNet.Serialization; + +namespace YamlDotNet.RepresentationModel +{ + /// + /// Represents a sequence node in the YAML document. + /// + [DebuggerDisplay("Count = {children.Count}")] + [Serializable] + public sealed class YamlSequenceNode : YamlNode, IEnumerable, IYamlConvertible + { + private readonly IList children = new List(); + + /// + /// Gets the collection of child nodes. + /// + /// The children. + public IList Children + { + get + { + return children; + } + } + + /// + /// Gets or sets the style of the node. + /// + /// The style. + public SequenceStyle Style { get; set; } + + + /// + /// Initializes a new instance of the class. + /// + internal YamlSequenceNode(IParser parser, DocumentLoadingState state) + { + Load(parser, state); + } + + private void Load(IParser parser, DocumentLoadingState state) + { + var sequence = parser.Expect(); + Load(sequence, state); + Style = sequence.Style; + + bool hasUnresolvedAliases = false; + while (!parser.Accept()) + { + var child = ParseNode(parser, state); + children.Add(child); + hasUnresolvedAliases |= child is YamlAliasNode; + } + + if (hasUnresolvedAliases) + { + state.AddNodeWithUnresolvedAliases(this); + } + + parser.Expect(); + } + + /// + /// Initializes a new instance of the class. + /// + public YamlSequenceNode() + { + } + + /// + /// Initializes a new instance of the class. + /// + public YamlSequenceNode(params YamlNode[] children) + : this((IEnumerable)children) + { + } + + /// + /// Initializes a new instance of the class. + /// + public YamlSequenceNode(IEnumerable children) + { + foreach (var child in children) + { + this.children.Add(child); + } + } + + /// + /// Adds the specified child to the collection. + /// + /// The child. + public void Add(YamlNode child) + { + children.Add(child); + } + + /// + /// Adds a scalar node to the collection. + /// + /// The child. + public void Add(string child) + { + children.Add(new YamlScalarNode(child)); + } + + /// + /// Resolves the aliases that could not be resolved when the node was created. + /// + /// The state of the document. + internal override void ResolveAliases(DocumentLoadingState state) + { + for (int i = 0; i < children.Count; ++i) + { + if (children[i] is YamlAliasNode) + { + children[i] = state.GetNode(children[i].Anchor, true, children[i].Start, children[i].End); + } + } + } + + /// + /// Saves the current node to the specified emitter. + /// + /// The emitter where the node is to be saved. + /// The state. + internal override void Emit(IEmitter emitter, EmitterState state) + { + emitter.Emit(new SequenceStart(Anchor, Tag, true, Style)); + foreach (var node in children) + { + node.Save(emitter, state); + } + emitter.Emit(new SequenceEnd()); + } + + /// + /// Accepts the specified visitor by calling the appropriate Visit method on it. + /// + /// + /// A . + /// + public override void Accept(IYamlVisitor visitor) + { + visitor.Visit(this); + } + + /// + public override bool Equals(object obj) + { + var other = obj as YamlSequenceNode; + if (other == null || !Equals(other) || children.Count != other.children.Count) + { + return false; + } + + for (int i = 0; i < children.Count; ++i) + { + if (!SafeEquals(children[i], other.children[i])) + { + return false; + } + } + + return true; + } + + /// + /// Serves as a hash function for a particular type. + /// + /// + /// A hash code for the current . + /// + public override int GetHashCode() + { + var hashCode = base.GetHashCode(); + + foreach (var item in children) + { + hashCode = CombineHashCodes(hashCode, GetHashCode(item)); + } + return hashCode; + } + + /// + /// Recursively enumerates all the nodes from the document, starting on the current node, + /// and throwing + /// if is reached. + /// + internal override IEnumerable SafeAllNodes(RecursionLevel level) + { + level.Increment(); + yield return this; + foreach (var child in children) + { + foreach (var node in child.SafeAllNodes(level)) + { + yield return node; + } + } + level.Decrement(); + } + + /// + /// Gets the type of node. + /// + public override YamlNodeType NodeType + { + get { return YamlNodeType.Sequence; } + } + + /// + /// Returns a that represents this instance. + /// + /// + /// A that represents this instance. + /// + internal override string ToString(RecursionLevel level) + { + if (!level.TryIncrement()) + { + return MaximumRecursionLevelReachedToStringValue; + } + + var text = new StringBuilder("[ "); + + foreach (var child in children) + { + if (text.Length > 2) + { + text.Append(", "); + } + text.Append(child.ToString(level)); + } + + text.Append(" ]"); + + level.Decrement(); + + return text.ToString(); + } + + #region IEnumerable Members + + /// + public IEnumerator GetEnumerator() + { + return Children.GetEnumerator(); + } + + #endregion + + #region IEnumerable Members + + System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator() + { + return GetEnumerator(); + } + + #endregion + + void IYamlConvertible.Read(IParser parser, Type expectedType, ObjectDeserializer nestedObjectDeserializer) + { + Load(parser, new DocumentLoadingState()); + } + + void IYamlConvertible.Write(IEmitter emitter, ObjectSerializer nestedObjectSerializer) + { + Emit(emitter, new EmitterState()); + } + } +} \ No newline at end of file diff --git a/Assets/Script/Core/Utils/YamlDotNet/RepresentationModel/YamlSequenceNode.cs.meta b/Assets/Script/Core/Utils/YamlDotNet/RepresentationModel/YamlSequenceNode.cs.meta new file mode 100644 index 00000000..26255b61 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/RepresentationModel/YamlSequenceNode.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 58e9eea9b495b2f478b639f1d20a8951 +timeCreated: 1427145264 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/YamlDotNet/RepresentationModel/YamlStream.cs b/Assets/Script/Core/Utils/YamlDotNet/RepresentationModel/YamlStream.cs new file mode 100644 index 00000000..a8f78685 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/RepresentationModel/YamlStream.cs @@ -0,0 +1,166 @@ +// This file is part of YamlDotNet - A .NET library for YAML. +// Copyright (c) Antoine Aubry and contributors + +// Permission is hereby granted, free of charge, to any person obtaining a copy of +// this software and associated documentation files (the "Software"), to deal in +// the Software without restriction, including without limitation the rights to +// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies +// of the Software, and to permit persons to whom the Software is furnished to do +// so, subject to the following conditions: + +// The above copyright notice and this permission notice shall be included in all +// copies or substantial portions of the Software. + +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +// SOFTWARE. + +using System; +using System.Collections.Generic; +using System.IO; +using YamlDotNet.Core; +using YamlDotNet.Core.Events; + +namespace YamlDotNet.RepresentationModel +{ + /// + /// Represents an YAML stream. + /// + [Serializable] + public class YamlStream : IEnumerable + { + private readonly IList documents = new List(); + + /// + /// Gets the documents inside the stream. + /// + /// The documents. + public IList Documents + { + get + { + return documents; + } + } + + /// + /// Initializes a new instance of the class. + /// + public YamlStream() + { + } + + /// + /// Initializes a new instance of the class. + /// + public YamlStream(params YamlDocument[] documents) + : this((IEnumerable)documents) + { + } + + /// + /// Initializes a new instance of the class. + /// + public YamlStream(IEnumerable documents) + { + foreach (var document in documents) + { + this.documents.Add(document); + } + } + + /// + /// Adds the specified document to the collection. + /// + /// The document. + public void Add(YamlDocument document) + { + documents.Add(document); + } + + /// + /// Loads the stream from the specified input. + /// + /// The input. + public void Load(TextReader input) + { + Load(new Parser(input)); + } + + /// + /// Loads the stream from the specified . + /// + public void Load(IParser parser) + { + documents.Clear(); + parser.Expect(); + while (!parser.Accept()) + { + var document = new YamlDocument(parser); + documents.Add(document); + } + parser.Expect(); + } + + /// + /// Saves the stream to the specified output. + /// + /// The output. + public void Save(TextWriter output) + { + Save(output, true); + } + + /// + /// Saves the stream to the specified output. + /// + /// The output. + /// Indicates whether or not to assign node anchors. + public void Save(TextWriter output, bool assignAnchors) + { + IEmitter emitter = new Emitter(output); + emitter.Emit(new StreamStart()); + + foreach (var document in documents) + { + document.Save(emitter, assignAnchors); + } + + emitter.Emit(new StreamEnd()); + } + + /// + /// Accepts the specified visitor by calling the appropriate Visit method on it. + /// + /// + /// A . + /// + public void Accept(IYamlVisitor visitor) + { + visitor.Visit(this); + } + + #region IEnumerable Members + + /// + public IEnumerator GetEnumerator() + { + return documents.GetEnumerator(); + } + + #endregion + + #region IEnumerable Members + + System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator() + { + return GetEnumerator(); + } + + #endregion + } +} \ No newline at end of file diff --git a/Assets/Script/Core/Utils/YamlDotNet/RepresentationModel/YamlStream.cs.meta b/Assets/Script/Core/Utils/YamlDotNet/RepresentationModel/YamlStream.cs.meta new file mode 100644 index 00000000..527ef406 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/RepresentationModel/YamlStream.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 8da956833fe9bb440be293c2b18b1e29 +timeCreated: 1427145265 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/YamlDotNet/RepresentationModel/YamlVisitor.cs b/Assets/Script/Core/Utils/YamlDotNet/RepresentationModel/YamlVisitor.cs new file mode 100644 index 00000000..b6e91cd1 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/RepresentationModel/YamlVisitor.cs @@ -0,0 +1,233 @@ +// This file is part of YamlDotNet - A .NET library for YAML. +// Copyright (c) Antoine Aubry and contributors + +// Permission is hereby granted, free of charge, to any person obtaining a copy of +// this software and associated documentation files (the "Software"), to deal in +// the Software without restriction, including without limitation the rights to +// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies +// of the Software, and to permit persons to whom the Software is furnished to do +// so, subject to the following conditions: + +// The above copyright notice and this permission notice shall be included in all +// copies or substantial portions of the Software. + +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +// SOFTWARE. + +using System; + +namespace YamlDotNet.RepresentationModel +{ + /// + /// Abstract implementation of that knows how to walk a complete Yaml object model. + /// + [Obsolete("Use YamlVisitorBase")] + public abstract class YamlVisitor : IYamlVisitor + { + /// + /// Called when this object is visiting a . + /// + /// + /// The that is being visited. + /// + protected virtual void Visit(YamlStream stream) + { + // Do nothing. + } + + /// + /// Called after this object finishes visiting a . + /// + /// + /// The that has been visited. + /// + protected virtual void Visited(YamlStream stream) + { + // Do nothing. + } + + /// + /// Called when this object is visiting a . + /// + /// + /// The that is being visited. + /// + protected virtual void Visit(YamlDocument document) + { + // Do nothing. + } + + /// + /// Called after this object finishes visiting a . + /// + /// + /// The that has been visited. + /// + protected virtual void Visited(YamlDocument document) + { + // Do nothing. + } + + /// + /// Called when this object is visiting a . + /// + /// + /// The that is being visited. + /// + protected virtual void Visit(YamlScalarNode scalar) + { + // Do nothing. + } + + /// + /// Called after this object finishes visiting a . + /// + /// + /// The that has been visited. + /// + protected virtual void Visited(YamlScalarNode scalar) + { + // Do nothing. + } + + /// + /// Called when this object is visiting a . + /// + /// + /// The that is being visited. + /// + protected virtual void Visit(YamlSequenceNode sequence) + { + // Do nothing. + } + + /// + /// Called after this object finishes visiting a . + /// + /// + /// The that has been visited. + /// + protected virtual void Visited(YamlSequenceNode sequence) + { + // Do nothing. + } + + /// + /// Called when this object is visiting a . + /// + /// + /// The that is being visited. + /// + protected virtual void Visit(YamlMappingNode mapping) + { + // Do nothing. + } + + /// + /// Called after this object finishes visiting a . + /// + /// + /// The that has been visited. + /// + protected virtual void Visited(YamlMappingNode mapping) + { + // Do nothing. + } + + /// + /// Visits every child of a . + /// + /// + /// The that is being visited. + /// + protected virtual void VisitChildren(YamlStream stream) + { + foreach (var document in stream.Documents) + { + document.Accept(this); + } + } + + /// + /// Visits every child of a . + /// + /// + /// The that is being visited. + /// + protected virtual void VisitChildren(YamlDocument document) + { + if (document.RootNode != null) + { + document.RootNode.Accept(this); + } + } + + /// + /// Visits every child of a . + /// + /// + /// The that is being visited. + /// + protected virtual void VisitChildren(YamlSequenceNode sequence) + { + foreach (var node in sequence.Children) + { + node.Accept(this); + } + } + + /// + /// Visits every child of a . + /// + /// + /// The that is being visited. + /// + protected virtual void VisitChildren(YamlMappingNode mapping) + { + foreach (var pair in mapping.Children) + { + pair.Key.Accept(this); + pair.Value.Accept(this); + } + } + + void IYamlVisitor.Visit(YamlStream stream) + { + Visit(stream); + VisitChildren(stream); + Visited(stream); + } + + void IYamlVisitor.Visit(YamlDocument document) + { + Visit(document); + VisitChildren(document); + Visited(document); + } + + void IYamlVisitor.Visit(YamlScalarNode scalar) + { + Visit(scalar); + Visited(scalar); + } + + void IYamlVisitor.Visit(YamlSequenceNode sequence) + { + Visit(sequence); + VisitChildren(sequence); + Visited(sequence); + } + + void IYamlVisitor.Visit(YamlMappingNode mapping) + { + Visit(mapping); + VisitChildren(mapping); + Visited(mapping); + } + } +} diff --git a/Assets/Script/Core/Utils/YamlDotNet/RepresentationModel/YamlVisitor.cs.meta b/Assets/Script/Core/Utils/YamlDotNet/RepresentationModel/YamlVisitor.cs.meta new file mode 100644 index 00000000..f66fde0e --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/RepresentationModel/YamlVisitor.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: f0c6d456c0cd3544f98e1dac39bf17ed +timeCreated: 1427145267 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/YamlDotNet/RepresentationModel/YamlVisitorBase.cs b/Assets/Script/Core/Utils/YamlDotNet/RepresentationModel/YamlVisitorBase.cs new file mode 100644 index 00000000..370d7046 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/RepresentationModel/YamlVisitorBase.cs @@ -0,0 +1,151 @@ +// This file is part of YamlDotNet - A .NET library for YAML. +// Copyright (c) Antoine Aubry and contributors + +// Permission is hereby granted, free of charge, to any person obtaining a copy of +// this software and associated documentation files (the "Software"), to deal in +// the Software without restriction, including without limitation the rights to +// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies +// of the Software, and to permit persons to whom the Software is furnished to do +// so, subject to the following conditions: + +// The above copyright notice and this permission notice shall be included in all +// copies or substantial portions of the Software. + +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +// SOFTWARE. + +namespace YamlDotNet.RepresentationModel +{ + /// + /// Abstract implementation of that knows how to walk a complete YAML object model. + /// + public abstract class YamlVisitorBase : IYamlVisitor + { + /// + /// Called when this object is visiting a . + /// + /// + /// The that is being visited. + /// + public virtual void Visit(YamlStream stream) + { + VisitChildren(stream); + } + + /// + /// Called when this object is visiting a . + /// + /// + /// The that is being visited. + /// + public virtual void Visit(YamlDocument document) + { + VisitChildren(document); + } + + /// + /// Called when this object is visiting a . + /// + /// + /// The that is being visited. + /// + public virtual void Visit(YamlScalarNode scalar) + { + // Do nothing. + } + + /// + /// Called when this object is visiting a . + /// + /// + /// The that is being visited. + /// + public virtual void Visit(YamlSequenceNode sequence) + { + VisitChildren(sequence); + } + + /// + /// Called when this object is visiting a . + /// + /// + /// The that is being visited. + /// + public virtual void Visit(YamlMappingNode mapping) + { + VisitChildren(mapping); + } + + /// + /// Called when this object is visiting a key-value pair. + /// + /// The left (key) that is being visited. + /// The right (value) that is being visited. + protected virtual void VisitPair(YamlNode key, YamlNode value) + { + key.Accept(this); + value.Accept(this); + } + + /// + /// Visits every child of a . + /// + /// + /// The that is being visited. + /// + protected virtual void VisitChildren(YamlStream stream) + { + foreach (var document in stream.Documents) + { + document.Accept(this); + } + } + + /// + /// Visits every child of a . + /// + /// + /// The that is being visited. + /// + protected virtual void VisitChildren(YamlDocument document) + { + if (document.RootNode != null) + { + document.RootNode.Accept(this); + } + } + + /// + /// Visits every child of a . + /// + /// + /// The that is being visited. + /// + protected virtual void VisitChildren(YamlSequenceNode sequence) + { + foreach (var node in sequence.Children) + { + node.Accept(this); + } + } + + /// + /// Visits every child of a . + /// + /// + /// The that is being visited. + /// + protected virtual void VisitChildren(YamlMappingNode mapping) + { + foreach (var pair in mapping.Children) + { + VisitPair(pair.Key, pair.Value); + } + } + } +} diff --git a/Assets/Script/Core/Utils/YamlDotNet/RepresentationModel/YamlVisitorBase.cs.meta b/Assets/Script/Core/Utils/YamlDotNet/RepresentationModel/YamlVisitorBase.cs.meta new file mode 100644 index 00000000..f1641d4e --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/RepresentationModel/YamlVisitorBase.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: a982636aeeff0ee41b6666f4ae01957e +timeCreated: 1454767645 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/YamlDotNet/Serialization.meta b/Assets/Script/Core/Utils/YamlDotNet/Serialization.meta new file mode 100644 index 00000000..2d19244b --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Serialization.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 921c26b7d8a14f44784b5de7fa74bba0 +folderAsset: yes +timeCreated: 1427145262 +licenseType: Store +DefaultImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/YamlDotNet/Serialization/BuilderSkeleton.cs b/Assets/Script/Core/Utils/YamlDotNet/Serialization/BuilderSkeleton.cs new file mode 100644 index 00000000..21b97005 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Serialization/BuilderSkeleton.cs @@ -0,0 +1,299 @@ +// This file is part of YamlDotNet - A .NET library for YAML. +// Copyright (c) Antoine Aubry and contributors + +// Permission is hereby granted, free of charge, to any person obtaining a copy of +// this software and associated documentation files (the "Software"), to deal in +// the Software without restriction, including without limitation the rights to +// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies +// of the Software, and to permit persons to whom the Software is furnished to do +// so, subject to the following conditions: + +// The above copyright notice and this permission notice shall be included in all +// copies or substantial portions of the Software. + +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +// SOFTWARE. + +using System; +using System.Collections.Generic; +using System.Linq.Expressions; +using YamlDotNet.Serialization.Converters; +using YamlDotNet.Serialization.TypeInspectors; + +namespace YamlDotNet.Serialization +{ + /// + /// Common implementation of and . + /// + public abstract class BuilderSkeleton + where TBuilder : BuilderSkeleton + { + internal INamingConvention namingConvention; + internal ITypeResolver typeResolver; + internal readonly YamlAttributeOverrides overrides; + internal readonly LazyComponentRegistrationList typeConverterFactories; + internal readonly LazyComponentRegistrationList typeInspectorFactories; + + internal BuilderSkeleton() + { + overrides = new YamlAttributeOverrides(); + + typeConverterFactories = new LazyComponentRegistrationList(); + typeConverterFactories.Add(typeof(GuidConverter), _ => new GuidConverter(false)); + + typeInspectorFactories = new LazyComponentRegistrationList(); + } + + protected abstract TBuilder Self { get; } + + internal ITypeInspector BuildTypeInspector() + { + return typeInspectorFactories.BuildComponentChain( + new ReadablePropertiesTypeInspector(typeResolver) + ); + } + + /// + /// Sets the that will be used by the (de)serializer. + /// + public TBuilder WithNamingConvention(INamingConvention namingConvention) + { + if (namingConvention == null) + { + throw new ArgumentNullException("namingConvention"); + } + + this.namingConvention = namingConvention; + return Self; + } + + /// + /// Sets the that will be used by the (de)serializer. + /// + public TBuilder WithTypeResolver(ITypeResolver typeResolver) + { + if (typeResolver == null) + { + throw new ArgumentNullException("typeResolver"); + } + + this.typeResolver = typeResolver; + return Self; + } + + /// + /// Register an for for a given property. + /// + /// + /// An expression in the form: x => x.SomeProperty + /// The attribute to register. + /// + public TBuilder WithAttributeOverride(Expression> propertyAccessor, Attribute attribute) + { + overrides.Add(propertyAccessor, attribute); + return Self; + } + + /// + /// Register an for for a given property. + /// + public TBuilder WithAttributeOverride(Type type, string member, Attribute attribute) + { + overrides.Add(type, member, attribute); + return Self; + } + + /// + /// Registers an additional to be used by the (de)serializer. + /// + public TBuilder WithTypeConverter(IYamlTypeConverter typeConverter) + { + return WithTypeConverter(typeConverter, w => w.OnTop()); + } + + /// + /// Registers an additional to be used by the (de)serializer. + /// + /// + /// Configures the location where to insert the + public TBuilder WithTypeConverter( + IYamlTypeConverter typeConverter, + Action> where + ) + { + if (typeConverter == null) + { + throw new ArgumentNullException("typeConverter"); + } + + if (where == null) + { + throw new ArgumentNullException("where"); + } + + where(typeConverterFactories.CreateRegistrationLocationSelector(typeConverter.GetType(), _ => typeConverter)); + return Self; + } + + /// + /// Registers an additional to be used by the (de)serializer. + /// + /// A factory that creates the based on a previously registered . + /// Configures the location where to insert the + public TBuilder WithTypeConverter( + WrapperFactory typeConverterFactory, + Action> where + ) + where TYamlTypeConverter : IYamlTypeConverter + { + if (typeConverterFactory == null) + { + throw new ArgumentNullException("typeConverterFactory"); + } + + if (where == null) + { + throw new ArgumentNullException("where"); + } + + where(typeConverterFactories.CreateTrackingRegistrationLocationSelector(typeof(TYamlTypeConverter), (wrapped, _) => typeConverterFactory(wrapped))); + return Self; + } + + /// + /// Unregisters an existing of type . + /// + public TBuilder WithoutTypeConverter() + where TYamlTypeConverter : IYamlTypeConverter + { + return WithoutTypeConverter(typeof(TYamlTypeConverter)); + } + + /// + /// Unregisters an existing of type . + /// + public TBuilder WithoutTypeConverter(Type converterType) + { + if (converterType == null) + { + throw new ArgumentNullException("converterType"); + } + + typeConverterFactories.Remove(converterType); + return Self; + } + + /// + /// Registers an additional to be used by the (de)serializer. + /// + /// A function that instantiates the type inspector. + public TBuilder WithTypeInspector(Func typeInspectorFactory) + where TTypeInspector : ITypeInspector + { + return WithTypeInspector(typeInspectorFactory, w => w.OnTop()); + } + + /// + /// Registers an additional to be used by the (de)serializer. + /// + /// A function that instantiates the type inspector. + /// Configures the location where to insert the + public TBuilder WithTypeInspector( + Func typeInspectorFactory, + Action> where + ) + where TTypeInspector : ITypeInspector + { + if (typeInspectorFactory == null) + { + throw new ArgumentNullException("typeInspectorFactory"); + } + + if (where == null) + { + throw new ArgumentNullException("where"); + } + + where(typeInspectorFactories.CreateRegistrationLocationSelector(typeof(TTypeInspector), inner => typeInspectorFactory(inner))); + return Self; + } + + /// + /// Registers an additional to be used by the (de)serializer. + /// + /// A function that instantiates the type inspector based on a previously registered .. + /// Configures the location where to insert the + public TBuilder WithTypeInspector( + WrapperFactory typeInspectorFactory, + Action> where + ) + where TTypeInspector : ITypeInspector + { + if (typeInspectorFactory == null) + { + throw new ArgumentNullException("typeInspectorFactory"); + } + + if (where == null) + { + throw new ArgumentNullException("where"); + } + + where(typeInspectorFactories.CreateTrackingRegistrationLocationSelector(typeof(TTypeInspector), (wrapped, inner) => typeInspectorFactory(wrapped, inner))); + return Self; + } + + /// + /// Unregisters an existing of type . + /// + public TBuilder WithoutTypeInspector() + where TTypeInspector : ITypeInspector + { + return WithoutTypeInspector(typeof(ITypeInspector)); + } + + /// + /// Unregisters an existing of type . + /// + public TBuilder WithoutTypeInspector(Type inspectorType) + { + if (inspectorType == null) + { + throw new ArgumentNullException("inspectorType"); + } + + typeInspectorFactories.Remove(inspectorType); + return Self; + } + + protected IEnumerable BuildTypeConverters() + { + return typeConverterFactories.BuildComponentList(); + } + } + + /// + /// A factory that creates instances of based on an existing . + /// + /// The type of the wrapped component. + /// The type of the component that this factory creates. + /// The component that is to be wrapped. + /// Returns a new instance of that is based on . + public delegate TComponent WrapperFactory(TComponentBase wrapped) where TComponent : TComponentBase; + + /// + /// A factory that creates instances of based on an existing and an argument. + /// + /// The type of the argument. + /// The type of the wrapped component. + /// The type of the component that this factory creates. + /// The component that is to be wrapped. + /// The argument of the factory. + /// Returns a new instance of that is based on and . + public delegate TComponent WrapperFactory(TComponentBase wrapped, TArgument argument) where TComponent : TComponentBase; +} \ No newline at end of file diff --git a/Assets/Script/Core/Utils/YamlDotNet/Serialization/BuilderSkeleton.cs.meta b/Assets/Script/Core/Utils/YamlDotNet/Serialization/BuilderSkeleton.cs.meta new file mode 100644 index 00000000..b78984bd --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Serialization/BuilderSkeleton.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: c7b13de2cbd93db41846cb9bcb2e3968 +timeCreated: 1485601085 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/YamlDotNet/Serialization/Converters.meta b/Assets/Script/Core/Utils/YamlDotNet/Serialization/Converters.meta new file mode 100644 index 00000000..0e08b11e --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Serialization/Converters.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 272f43609d820fd4aa820cc0636fe694 +folderAsset: yes +timeCreated: 1427145262 +licenseType: Store +DefaultImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/YamlDotNet/Serialization/Converters/DateTimeConverter.cs b/Assets/Script/Core/Utils/YamlDotNet/Serialization/Converters/DateTimeConverter.cs new file mode 100644 index 00000000..3a970a36 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Serialization/Converters/DateTimeConverter.cs @@ -0,0 +1,118 @@ +// This file is part of YamlDotNet - A .NET library for YAML. +// Copyright (c) Antoine Aubry and contributors + +// Permission is hereby granted, free of charge, to any person obtaining a copy of +// this software and associated documentation files (the "Software"), to deal in +// the Software without restriction, including without limitation the rights to +// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies +// of the Software, and to permit persons to whom the Software is furnished to do +// so, subject to the following conditions: + +// The above copyright notice and this permission notice shall be included in all +// copies or substantial portions of the Software. + +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +// SOFTWARE. + +using System; +using System.Globalization; +using System.Linq; + +using YamlDotNet.Core; +using YamlDotNet.Core.Events; + +namespace YamlDotNet.Serialization.Converters +{ + /// + /// This represents the YAML converter entity for . + /// + public class DateTimeConverter : IYamlTypeConverter + { + private readonly DateTimeKind kind; + private readonly IFormatProvider provider; + private readonly string[] formats; + + /// + /// Initializes a new instance of the class. + /// + /// value. Default value is . is considered as . + /// instance. Default value is . + /// List of date/time formats for parsing. Default value is "G". + /// On deserializing, all formats in the list are used for conversion, while on serializing, the first format in the list is used. + public DateTimeConverter(DateTimeKind kind = DateTimeKind.Utc, IFormatProvider provider = null, params string[] formats) + { + this.kind = kind == DateTimeKind.Unspecified ? DateTimeKind.Utc : kind; + this.provider = provider ?? CultureInfo.InvariantCulture; + this.formats = formats.DefaultIfEmpty("G").ToArray(); + } + + /// + /// Gets a value indicating whether the current converter supports converting the specified type. + /// + /// to check. + /// Returns True, if the current converter supports; otherwise returns False. + public bool Accepts(Type type) + { + return type == typeof(DateTime); + } + + /// + /// Reads an object's state from a YAML parser. + /// + /// instance. + /// to convert. + /// Returns the instance converted. + /// On deserializing, all formats in the list are used for conversion. + public object ReadYaml(IParser parser, Type type) + { + var value = ((Scalar)parser.Current).Value; + var style = this.kind == DateTimeKind.Local ? DateTimeStyles.AssumeLocal : DateTimeStyles.AssumeUniversal; + + var dt = DateTime.ParseExact(value, this.formats, this.provider, style); + dt = EnsureDateTimeKind(dt, this.kind); + + parser.MoveNext(); + + return dt; + } + + /// + /// Writes the specified object's state to a YAML emitter. + /// + /// instance. + /// Value to write. + /// to convert. + /// On serializing, the first format in the list is used. + public void WriteYaml(IEmitter emitter, object value, Type type) + { + var dt = (DateTime) value; + var adjusted = this.kind == DateTimeKind.Local ? dt.ToLocalTime() : dt.ToUniversalTime(); + var formatted = adjusted.ToString(this.formats.First(), this.provider); // Always take the first format of the list. + + emitter.Emit((ParsingEvent)new Scalar((string)null, (string)null, formatted, ScalarStyle.Any, true, false)); + } + + private static DateTime EnsureDateTimeKind(DateTime dt, DateTimeKind kind) + { + DateTime ensured; + if (dt.Kind == DateTimeKind.Local && kind == DateTimeKind.Utc) + { + ensured = dt.ToUniversalTime(); + return ensured; + } + + if (dt.Kind == DateTimeKind.Utc && kind == DateTimeKind.Local) + { + ensured = dt.ToLocalTime(); + return ensured; + } + + return dt; + } + } +} \ No newline at end of file diff --git a/Assets/Script/Core/Utils/YamlDotNet/Serialization/Converters/DateTimeConverter.cs.meta b/Assets/Script/Core/Utils/YamlDotNet/Serialization/Converters/DateTimeConverter.cs.meta new file mode 100644 index 00000000..eec1bb31 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Serialization/Converters/DateTimeConverter.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 605a13412ac29ee4498bff2668e80505 +timeCreated: 1485601083 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/YamlDotNet/Serialization/Converters/GuidConverter.cs b/Assets/Script/Core/Utils/YamlDotNet/Serialization/Converters/GuidConverter.cs new file mode 100644 index 00000000..b173d1c9 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Serialization/Converters/GuidConverter.cs @@ -0,0 +1,56 @@ +// This file is part of YamlDotNet - A .NET library for YAML. +// Copyright (c) Antoine Aubry and contributors + +// Permission is hereby granted, free of charge, to any person obtaining a copy of +// this software and associated documentation files (the "Software"), to deal in +// the Software without restriction, including without limitation the rights to +// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies +// of the Software, and to permit persons to whom the Software is furnished to do +// so, subject to the following conditions: + +// The above copyright notice and this permission notice shall be included in all +// copies or substantial portions of the Software. + +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +// SOFTWARE. + +using YamlDotNet.Core; + +namespace YamlDotNet.Serialization.Converters +{ + /// + /// Converter for System.Guid. + /// + public class GuidConverter : IYamlTypeConverter + { + private readonly bool jsonCompatible; + + public GuidConverter(bool jsonCompatible) + { + this.jsonCompatible = jsonCompatible; + } + + public bool Accepts(System.Type type) + { + return type == typeof(System.Guid); + } + + public object ReadYaml(Core.IParser parser, System.Type type) + { + var value = ((Core.Events.Scalar)parser.Current).Value; + parser.MoveNext(); + return new System.Guid(value); + } + + public void WriteYaml(Core.IEmitter emitter, object value, System.Type type) + { + var guid = (System.Guid)value; + emitter.Emit(new Core.Events.Scalar(null, null, guid.ToString("D"), jsonCompatible ? ScalarStyle.DoubleQuoted : ScalarStyle.Any, true, false)); + } + } +} diff --git a/Assets/Script/Core/Utils/YamlDotNet/Serialization/Converters/GuidConverter.cs.meta b/Assets/Script/Core/Utils/YamlDotNet/Serialization/Converters/GuidConverter.cs.meta new file mode 100644 index 00000000..78d0b238 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Serialization/Converters/GuidConverter.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 2034b2a36cbe85a438addb075cff648b +timeCreated: 1427145263 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/YamlDotNet/Serialization/Deserializer.cs b/Assets/Script/Core/Utils/YamlDotNet/Serialization/Deserializer.cs new file mode 100644 index 00000000..4493c1e2 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Serialization/Deserializer.cs @@ -0,0 +1,339 @@ +// This file is part of YamlDotNet - A .NET library for YAML. +// Copyright (c) Antoine Aubry and contributors + +// Permission is hereby granted, free of charge, to any person obtaining a copy of +// this software and associated documentation files (the "Software"), to deal in +// the Software without restriction, including without limitation the rights to +// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies +// of the Software, and to permit persons to whom the Software is furnished to do +// so, subject to the following conditions: + +// The above copyright notice and this permission notice shall be included in all +// copies or substantial portions of the Software. + +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +// SOFTWARE. + +using System; +using System.Collections.Generic; +using System.IO; +using YamlDotNet.Core; +using YamlDotNet.Core.Events; +using YamlDotNet.Serialization.Converters; +using YamlDotNet.Serialization.NamingConventions; +using YamlDotNet.Serialization.NodeDeserializers; +using YamlDotNet.Serialization.NodeTypeResolvers; +using YamlDotNet.Serialization.ObjectFactories; +using YamlDotNet.Serialization.TypeInspectors; +using YamlDotNet.Serialization.TypeResolvers; +using YamlDotNet.Serialization.Utilities; +using YamlDotNet.Serialization.ValueDeserializers; + +namespace YamlDotNet.Serialization +{ + /// + /// Deserializes objects from the YAML format. + /// To customize the behavior of , + /// use the class. + /// + public sealed class Deserializer + { + #region Backwards compatibility + private class BackwardsCompatibleConfiguration + { + private static readonly Dictionary predefinedTagMappings = new Dictionary + { + { "tag:yaml.org,2002:map", typeof(Dictionary) }, + { "tag:yaml.org,2002:bool", typeof(bool) }, + { "tag:yaml.org,2002:float", typeof(double) }, + { "tag:yaml.org,2002:int", typeof(int) }, + { "tag:yaml.org,2002:str", typeof(string) }, + { "tag:yaml.org,2002:timestamp", typeof(DateTime) } + }; + + private readonly Dictionary tagMappings; + private readonly List converters; + private TypeDescriptorProxy typeDescriptor = new TypeDescriptorProxy(); + public IValueDeserializer valueDeserializer; + + public IList NodeDeserializers { get; private set; } + public IList TypeResolvers { get; private set; } + + private class TypeDescriptorProxy : ITypeInspector + { + public ITypeInspector TypeDescriptor; + + public IEnumerable GetProperties(Type type, object container) + { + return TypeDescriptor.GetProperties(type, container); + } + + public IPropertyDescriptor GetProperty(Type type, object container, string name, bool ignoreUnmatched) + { + return TypeDescriptor.GetProperty(type, container, name, ignoreUnmatched); + } + } + + public BackwardsCompatibleConfiguration( + IObjectFactory objectFactory, + INamingConvention namingConvention, + bool ignoreUnmatched, + YamlAttributeOverrides overrides) + { + objectFactory = objectFactory ?? new DefaultObjectFactory(); + namingConvention = namingConvention ?? new NullNamingConvention(); + + typeDescriptor.TypeDescriptor = + new CachedTypeInspector( + new NamingConventionTypeInspector( + new YamlAttributesTypeInspector( + new YamlAttributeOverridesInspector( + new ReadableAndWritablePropertiesTypeInspector( + new ReadablePropertiesTypeInspector( + new StaticTypeResolver() + ) + ), + overrides + ) + ), + namingConvention + ) + ); + + converters = new List(); + converters.Add(new GuidConverter(false)); + + NodeDeserializers = new List(); + NodeDeserializers.Add(new YamlConvertibleNodeDeserializer(objectFactory)); + NodeDeserializers.Add(new YamlSerializableNodeDeserializer(objectFactory)); + NodeDeserializers.Add(new TypeConverterNodeDeserializer(converters)); + NodeDeserializers.Add(new NullNodeDeserializer()); + NodeDeserializers.Add(new ScalarNodeDeserializer()); + NodeDeserializers.Add(new ArrayNodeDeserializer()); + NodeDeserializers.Add(new DictionaryNodeDeserializer(objectFactory)); + NodeDeserializers.Add(new CollectionNodeDeserializer(objectFactory)); + NodeDeserializers.Add(new EnumerableNodeDeserializer()); + NodeDeserializers.Add(new ObjectNodeDeserializer(objectFactory, typeDescriptor, ignoreUnmatched)); + + tagMappings = new Dictionary(predefinedTagMappings); + TypeResolvers = new List(); + TypeResolvers.Add(new YamlConvertibleTypeResolver()); + TypeResolvers.Add(new YamlSerializableTypeResolver()); + TypeResolvers.Add(new TagNodeTypeResolver(tagMappings)); + TypeResolvers.Add(new TypeNameInTagNodeTypeResolver()); + TypeResolvers.Add(new DefaultContainersNodeTypeResolver()); + + valueDeserializer = + new AliasValueDeserializer( + new NodeValueDeserializer( + NodeDeserializers, + TypeResolvers + ) + ); + } + + public void RegisterTagMapping(string tag, Type type) + { + tagMappings.Add(tag, type); + } + + public void RegisterTypeConverter(IYamlTypeConverter typeConverter) + { + converters.Insert(0, typeConverter); + } + } + + private readonly BackwardsCompatibleConfiguration backwardsCompatibleConfiguration; + + private void ThrowUnlessInBackwardsCompatibleMode() + { + if (backwardsCompatibleConfiguration == null) + { + throw new InvalidOperationException("This method / property exists for backwards compatibility reasons, but the Deserializer was created using the new configuration mechanism. To configure the Deserializer, use the DeserializerBuilder."); + } + } + + [Obsolete("Please use DeserializerBuilder to customize the Deserializer. This property will be removed in future releases.")] + public IList NodeDeserializers + { + get + { + ThrowUnlessInBackwardsCompatibleMode(); + return backwardsCompatibleConfiguration.NodeDeserializers; + } + } + + [Obsolete("Please use DeserializerBuilder to customize the Deserializer. This property will be removed in future releases.")] + public IList TypeResolvers + { + get + { + ThrowUnlessInBackwardsCompatibleMode(); + return backwardsCompatibleConfiguration.TypeResolvers; + } + } + + [Obsolete("Please use DeserializerBuilder to customize the Deserializer. This constructor will be removed in future releases.")] + public Deserializer( + IObjectFactory objectFactory = null, + INamingConvention namingConvention = null, + bool ignoreUnmatched = false, + YamlAttributeOverrides overrides = null) + { + backwardsCompatibleConfiguration = new BackwardsCompatibleConfiguration(objectFactory, namingConvention, ignoreUnmatched, overrides); + valueDeserializer = backwardsCompatibleConfiguration.valueDeserializer; + } + + [Obsolete("Please use DeserializerBuilder to customize the Deserializer. This method will be removed in future releases.")] + public void RegisterTagMapping(string tag, Type type) + { + ThrowUnlessInBackwardsCompatibleMode(); + backwardsCompatibleConfiguration.RegisterTagMapping(tag, type); + } + + [Obsolete("Please use DeserializerBuilder to customize the Deserializer. This method will be removed in future releases.")] + public void RegisterTypeConverter(IYamlTypeConverter typeConverter) + { + ThrowUnlessInBackwardsCompatibleMode(); + backwardsCompatibleConfiguration.RegisterTypeConverter(typeConverter); + } + #endregion + + private readonly IValueDeserializer valueDeserializer; + + /// + /// Initializes a new instance of using the default configuration. + /// + /// + /// To customize the bahavior of the deserializer, use . + /// + public Deserializer() + // TODO: When the backwards compatibility is dropped, uncomment the following line and remove the body of this constructor. + // : this(new DeserializerBuilder().BuildValueDeserializer()) + { + backwardsCompatibleConfiguration = new BackwardsCompatibleConfiguration(null, null, false, null); + valueDeserializer = backwardsCompatibleConfiguration.valueDeserializer; + } + + /// + /// This constructor is private to discourage its use. + /// To invoke it, call the method. + /// + private Deserializer(IValueDeserializer valueDeserializer) + { + if (valueDeserializer == null) + { + throw new ArgumentNullException("valueDeserializer"); + } + + this.valueDeserializer = valueDeserializer; + } + + /// + /// Creates a new that uses the specified . + /// This method is available for advanced scenarios. The preferred way to customize the bahavior of the + /// deserializer is to use . + /// + public static Deserializer FromValueDeserializer(IValueDeserializer valueDeserializer) + { + return new Deserializer(valueDeserializer); + } + + public T Deserialize(string input) + { + using (var reader = new StringReader(input)) + { + return (T)Deserialize(reader, typeof(T)); + } + } + + public T Deserialize(TextReader input) + { + return (T)Deserialize(input, typeof(T)); + } + public object Deserialize(string input) + { + using (var reader = new StringReader(input)) + { + return Deserialize(reader); + } + } + public object Deserialize(TextReader input) + { + return Deserialize(input, typeof(object)); + } + + public object Deserialize(string input, Type type) + { + using (var reader = new StringReader(input)) + { + return Deserialize(reader, type); + } + } + + public object Deserialize(TextReader input, Type type) + { + return Deserialize(new Parser(input), type); + } + + public T Deserialize(IParser parser) + { + return (T)Deserialize(parser, typeof(T)); + } + + public object Deserialize(IParser parser) + { + return Deserialize(parser, typeof(object)); + } + + /// + /// Deserializes an object of the specified type. + /// + /// The from where to deserialize the object. + /// The static type of the object to deserialize. + /// Returns the deserialized object. + public object Deserialize(IParser parser, Type type) + { + if (parser == null) + { + throw new ArgumentNullException("reader"); + } + + if (type == null) + { + throw new ArgumentNullException("type"); + } + + var hasStreamStart = parser.Allow() != null; + + var hasDocumentStart = parser.Allow() != null; + + object result = null; + if (!parser.Accept() && !parser.Accept()) + { + using (var state = new SerializerState()) + { + result = valueDeserializer.DeserializeValue(parser, type, state, valueDeserializer); + state.OnDeserialization(); + } + } + + if (hasDocumentStart) + { + parser.Expect(); + } + + if (hasStreamStart) + { + parser.Expect(); + } + + return result; + } + } +} \ No newline at end of file diff --git a/Assets/Script/Core/Utils/YamlDotNet/Serialization/Deserializer.cs.meta b/Assets/Script/Core/Utils/YamlDotNet/Serialization/Deserializer.cs.meta new file mode 100644 index 00000000..173f3ee8 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Serialization/Deserializer.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: cee7b8e2c23b44c4c9d8b6fa9029e350 +timeCreated: 1427145266 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/YamlDotNet/Serialization/DeserializerBuilder.cs b/Assets/Script/Core/Utils/YamlDotNet/Serialization/DeserializerBuilder.cs new file mode 100644 index 00000000..02f5cf18 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Serialization/DeserializerBuilder.cs @@ -0,0 +1,357 @@ +// This file is part of YamlDotNet - A .NET library for YAML. +// Copyright (c) Antoine Aubry and contributors + +// Permission is hereby granted, free of charge, to any person obtaining a copy of +// this software and associated documentation files (the "Software"), to deal in +// the Software without restriction, including without limitation the rights to +// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies +// of the Software, and to permit persons to whom the Software is furnished to do +// so, subject to the following conditions: + +// The above copyright notice and this permission notice shall be included in all +// copies or substantial portions of the Software. + +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +// SOFTWARE. + +using System; +using System.Collections.Generic; +using YamlDotNet.Serialization.NodeDeserializers; +using YamlDotNet.Serialization.NodeTypeResolvers; +using YamlDotNet.Serialization.ObjectFactories; +using YamlDotNet.Serialization.TypeInspectors; +using YamlDotNet.Serialization.TypeResolvers; +using YamlDotNet.Serialization.ValueDeserializers; + +namespace YamlDotNet.Serialization +{ + /// + /// Creates and configures instances of . + /// This class is used to customize the behavior of . Use the relevant methods + /// to apply customizations, then call to create an instance of the deserializer + /// with the desired customizations. + /// + public sealed class DeserializerBuilder : BuilderSkeleton + { + private IObjectFactory objectFactory = new DefaultObjectFactory(); + private readonly LazyComponentRegistrationList nodeDeserializerFactories; + private readonly LazyComponentRegistrationList nodeTypeResolverFactories; + private readonly Dictionary tagMappings; + private bool ignoreUnmatched; + + /// + /// Initializes a new using the default component registrations. + /// + public DeserializerBuilder() + { + tagMappings = new Dictionary + { + { "tag:yaml.org,2002:map", typeof(Dictionary) }, + { "tag:yaml.org,2002:bool", typeof(bool) }, + { "tag:yaml.org,2002:float", typeof(double) }, + { "tag:yaml.org,2002:int", typeof(int) }, + { "tag:yaml.org,2002:str", typeof(string) }, + { "tag:yaml.org,2002:timestamp", typeof(DateTime) } + }; + + typeInspectorFactories.Add(typeof(CachedTypeInspector), inner => new CachedTypeInspector(inner)); + typeInspectorFactories.Add(typeof(NamingConventionTypeInspector), inner => namingConvention != null ? new NamingConventionTypeInspector(inner, namingConvention) : inner); + typeInspectorFactories.Add(typeof(YamlAttributesTypeInspector), inner => new YamlAttributesTypeInspector(inner)); + typeInspectorFactories.Add(typeof(YamlAttributeOverridesInspector), inner => overrides != null ? new YamlAttributeOverridesInspector(inner, overrides.Clone()) : inner); + typeInspectorFactories.Add(typeof(ReadableAndWritablePropertiesTypeInspector), inner => new ReadableAndWritablePropertiesTypeInspector(inner)); + + nodeDeserializerFactories = new LazyComponentRegistrationList + { + { typeof(YamlConvertibleNodeDeserializer), _ => new YamlConvertibleNodeDeserializer(objectFactory) }, + { typeof(YamlSerializableNodeDeserializer), _ => new YamlSerializableNodeDeserializer(objectFactory) }, + { typeof(TypeConverterNodeDeserializer), _ => new TypeConverterNodeDeserializer(BuildTypeConverters()) }, + { typeof(NullNodeDeserializer), _ => new NullNodeDeserializer() }, + { typeof(ScalarNodeDeserializer), _ => new ScalarNodeDeserializer() }, + { typeof(ArrayNodeDeserializer), _ => new ArrayNodeDeserializer() }, + { typeof(DictionaryNodeDeserializer), _ => new DictionaryNodeDeserializer(objectFactory) }, + { typeof(CollectionNodeDeserializer), _ => new CollectionNodeDeserializer(objectFactory) }, + { typeof(EnumerableNodeDeserializer), _ => new EnumerableNodeDeserializer() }, + { typeof(ObjectNodeDeserializer), _ => new ObjectNodeDeserializer(objectFactory, BuildTypeInspector(), ignoreUnmatched) } + }; + + nodeTypeResolverFactories = new LazyComponentRegistrationList + { + { typeof(YamlConvertibleTypeResolver), _ => new YamlConvertibleTypeResolver() }, + { typeof(YamlSerializableTypeResolver), _ => new YamlSerializableTypeResolver() }, + { typeof(TagNodeTypeResolver), _ => new TagNodeTypeResolver(tagMappings) }, + { typeof(TypeNameInTagNodeTypeResolver), _ => new TypeNameInTagNodeTypeResolver() }, + { typeof(DefaultContainersNodeTypeResolver), _ => new DefaultContainersNodeTypeResolver() } + }; + + WithTypeResolver(new StaticTypeResolver()); + } + + protected override DeserializerBuilder Self { get { return this; } } + + /// + /// Sets the that will be used by the deserializer. + /// + public DeserializerBuilder WithObjectFactory(IObjectFactory objectFactory) + { + if (objectFactory == null) + { + throw new ArgumentNullException("objectFactory"); + } + + this.objectFactory = objectFactory; + return this; + } + + /// + /// Sets the that will be used by the deserializer. + /// + public DeserializerBuilder WithObjectFactory(Func objectFactory) + { + if (objectFactory == null) + { + throw new ArgumentNullException("objectFactory"); + } + + return WithObjectFactory(new LambdaObjectFactory(objectFactory)); + } + + /// + /// Registers an additional to be used by the deserializer. + /// + public DeserializerBuilder WithNodeDeserializer(INodeDeserializer nodeDeserializer) + { + return WithNodeDeserializer(nodeDeserializer, w => w.OnTop()); + } + + /// + /// Registers an additional to be used by the deserializer. + /// + /// + /// Configures the location where to insert the + public DeserializerBuilder WithNodeDeserializer( + INodeDeserializer nodeDeserializer, + Action> where + ) + { + if (nodeDeserializer == null) + { + throw new ArgumentNullException("nodeDeserializer"); + } + + if (where == null) + { + throw new ArgumentNullException("where"); + } + + where(nodeDeserializerFactories.CreateRegistrationLocationSelector(nodeDeserializer.GetType(), _ => nodeDeserializer)); + return this; + } + + /// + /// Registers an additional to be used by the deserializer. + /// + /// A factory that creates the based on a previously registered . + /// Configures the location where to insert the + public DeserializerBuilder WithNodeDeserializer( + WrapperFactory nodeDeserializerFactory, + Action> where + ) + where TNodeDeserializer : INodeDeserializer + { + if (nodeDeserializerFactory == null) + { + throw new ArgumentNullException("nodeDeserializerFactory"); + } + + if (where == null) + { + throw new ArgumentNullException("where"); + } + + where(nodeDeserializerFactories.CreateTrackingRegistrationLocationSelector(typeof(TNodeDeserializer), (wrapped, _) => nodeDeserializerFactory(wrapped))); + return this; + } + + /// + /// Unregisters an existing of type . + /// + public DeserializerBuilder WithoutNodeDeserializer() + where TNodeDeserializer : INodeDeserializer + { + return WithoutNodeDeserializer(typeof(TNodeDeserializer)); + } + + /// + /// Unregisters an existing of type . + /// + public DeserializerBuilder WithoutNodeDeserializer(Type nodeDeserializerType) + { + if (nodeDeserializerType == null) + { + throw new ArgumentNullException("nodeDeserializerType"); + } + + nodeDeserializerFactories.Remove(nodeDeserializerType); + return this; + } + + /// + /// Registers an additional to be used by the deserializer. + /// + public DeserializerBuilder WithNodeTypeResolver(INodeTypeResolver nodeTypeResolver) + { + return WithNodeTypeResolver(nodeTypeResolver, w => w.OnTop()); + } + + /// + /// Registers an additional to be used by the deserializer. + /// + /// + /// Configures the location where to insert the + public DeserializerBuilder WithNodeTypeResolver( + INodeTypeResolver nodeTypeResolver, + Action> where + ) + { + if (nodeTypeResolver == null) + { + throw new ArgumentNullException("nodeTypeResolver"); + } + + if (where == null) + { + throw new ArgumentNullException("where"); + } + + where(nodeTypeResolverFactories.CreateRegistrationLocationSelector(nodeTypeResolver.GetType(), _ => nodeTypeResolver)); + return this; + } + + /// + /// Registers an additional to be used by the deserializer. + /// + /// A factory that creates the based on a previously registered . + /// Configures the location where to insert the + public DeserializerBuilder WithNodeTypeResolver( + WrapperFactory nodeTypeResolverFactory, + Action> where + ) + where TNodeTypeResolver : INodeTypeResolver + { + if (nodeTypeResolverFactory == null) + { + throw new ArgumentNullException("nodeTypeResolverFactory"); + } + + if (where == null) + { + throw new ArgumentNullException("where"); + } + + where(nodeTypeResolverFactories.CreateTrackingRegistrationLocationSelector(typeof(TNodeTypeResolver), (wrapped, _) => nodeTypeResolverFactory(wrapped))); + return this; + } + + /// + /// Unregisters an existing of type . + /// + public DeserializerBuilder WithoutNodeTypeResolver() + where TNodeTypeResolver : INodeTypeResolver + { + return WithoutNodeTypeResolver(typeof(TNodeTypeResolver)); + } + + /// + /// Unregisters an existing of type . + /// + public DeserializerBuilder WithoutNodeTypeResolver(Type nodeTypeResolverType) + { + if (nodeTypeResolverType == null) + { + throw new ArgumentNullException("nodeTypeResolverType"); + } + + nodeTypeResolverFactories.Remove(nodeTypeResolverType); + return this; + } + + /// + /// Registers a tag mapping. + /// + public DeserializerBuilder WithTagMapping(string tag, Type type) + { + if (tag == null) + { + throw new ArgumentNullException("tag"); + } + + if (type == null) + { + throw new ArgumentNullException("type"); + } + + Type alreadyRegisteredType; + if (tagMappings.TryGetValue(tag, out alreadyRegisteredType)) + { + throw new ArgumentException(string.Format("Type already has a registered type '{0}' for tag '{1}'", alreadyRegisteredType.FullName, tag), "tag"); + } + + tagMappings.Add(tag, type); + return this; + } + + /// + /// Unregisters an existing tag mapping. + /// + public DeserializerBuilder WithoutTagMapping(string tag) + { + if (tag == null) + { + throw new ArgumentNullException("tag"); + } + + if (!tagMappings.Remove(tag)) + { + throw new KeyNotFoundException(string.Format("Tag '{0}' is not registered", tag)); + } + return this; + } + + /// + /// Instructs the deserializer to ignore unmatched properties instead of throwing an exception. + /// + public DeserializerBuilder IgnoreUnmatchedProperties() + { + ignoreUnmatched = true; + return this; + } + + /// + /// Creates a new according to the current configuration. + /// + public Deserializer Build() + { + return Deserializer.FromValueDeserializer(BuildValueDeserializer()); + } + + /// + /// Creates a new that implements the current configuration. + /// This method is available for advanced scenarios. The preferred way to customize the bahavior of the + /// deserializer is to use the method. + /// + public IValueDeserializer BuildValueDeserializer() + { + return new AliasValueDeserializer( + new NodeValueDeserializer( + nodeDeserializerFactories.BuildComponentList(), + nodeTypeResolverFactories.BuildComponentList() + ) + ); + } + } +} \ No newline at end of file diff --git a/Assets/Script/Core/Utils/YamlDotNet/Serialization/DeserializerBuilder.cs.meta b/Assets/Script/Core/Utils/YamlDotNet/Serialization/DeserializerBuilder.cs.meta new file mode 100644 index 00000000..919eb6d2 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Serialization/DeserializerBuilder.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: f8eedbdb2d60b5c438d13b57396f5565 +timeCreated: 1485601086 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/YamlDotNet/Serialization/EmissionPhaseObjectGraphVisitorArgs.cs b/Assets/Script/Core/Utils/YamlDotNet/Serialization/EmissionPhaseObjectGraphVisitorArgs.cs new file mode 100644 index 00000000..3421d6c7 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Serialization/EmissionPhaseObjectGraphVisitorArgs.cs @@ -0,0 +1,111 @@ +// This file is part of YamlDotNet - A .NET library for YAML. +// Copyright (c) Antoine Aubry and contributors + +// Permission is hereby granted, free of charge, to any person obtaining a copy of +// this software and associated documentation files (the "Software"), to deal in +// the Software without restriction, including without limitation the rights to +// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies +// of the Software, and to permit persons to whom the Software is furnished to do +// so, subject to the following conditions: + +// The above copyright notice and this permission notice shall be included in all +// copies or substantial portions of the Software. + +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +// SOFTWARE. + +using System; +using System.Collections.Generic; +using System.Linq; +using YamlDotNet.Core; + +namespace YamlDotNet.Serialization +{ + public sealed class EmissionPhaseObjectGraphVisitorArgs + { + /// + /// Gets the next visitor that should be called by the current visitor. + /// + public IObjectGraphVisitor InnerVisitor { get; private set; } + + /// + /// Gets the that is to be used for serialization. + /// + public IEventEmitter EventEmitter { get; private set; } + + /// + /// Gets a function that, when called, serializes the specified object. + /// + public ObjectSerializer NestedObjectSerializer { get; private set; } + + public IEnumerable TypeConverters { get; private set; } + + private readonly IEnumerable> preProcessingPhaseVisitors; + + public EmissionPhaseObjectGraphVisitorArgs( + IObjectGraphVisitor innerVisitor, + IEventEmitter eventEmitter, + IEnumerable> preProcessingPhaseVisitors, + IEnumerable typeConverters, + ObjectSerializer nestedObjectSerializer + ) + { + if (innerVisitor == null) + { + throw new ArgumentNullException("innerVisitor"); + } + + InnerVisitor = innerVisitor; + + if (eventEmitter == null) + { + throw new ArgumentNullException("eventEmitter"); + } + + EventEmitter = eventEmitter; + + if (preProcessingPhaseVisitors == null) + { + throw new ArgumentNullException("preProcessingPhaseVisitors"); + } + + this.preProcessingPhaseVisitors = preProcessingPhaseVisitors; + + if (typeConverters == null) + { + throw new ArgumentNullException("typeConverters"); + } + + TypeConverters = typeConverters; + + if (nestedObjectSerializer == null) + { + throw new ArgumentNullException("nestedObjectSerializer"); + } + + NestedObjectSerializer = nestedObjectSerializer; + } + + /// + /// Gets the visitor of type that was used during the pre-processig phase. + /// + /// The type of the visitor.s + /// + /// + /// No visitor of that type has been registered, + /// or ore than one visitors registered are of type . + /// + public T GetPreProcessingPhaseObjectGraphVisitor() + where T : IObjectGraphVisitor + { + return preProcessingPhaseVisitors + .OfType() + .Single(); + } + } +} \ No newline at end of file diff --git a/Assets/Script/Core/Utils/YamlDotNet/Serialization/EmissionPhaseObjectGraphVisitorArgs.cs.meta b/Assets/Script/Core/Utils/YamlDotNet/Serialization/EmissionPhaseObjectGraphVisitorArgs.cs.meta new file mode 100644 index 00000000..6d8f2240 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Serialization/EmissionPhaseObjectGraphVisitorArgs.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: bb4122e230b42de4cb90854ba842578c +timeCreated: 1485601085 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/YamlDotNet/Serialization/EventEmitters.meta b/Assets/Script/Core/Utils/YamlDotNet/Serialization/EventEmitters.meta new file mode 100644 index 00000000..3545ecb3 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Serialization/EventEmitters.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: e9ef080653208014a9cc235469180344 +folderAsset: yes +timeCreated: 1427145262 +licenseType: Store +DefaultImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/YamlDotNet/Serialization/EventEmitters/ChainedEventEmitter.cs b/Assets/Script/Core/Utils/YamlDotNet/Serialization/EventEmitters/ChainedEventEmitter.cs new file mode 100644 index 00000000..963ed982 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Serialization/EventEmitters/ChainedEventEmitter.cs @@ -0,0 +1,75 @@ +// This file is part of YamlDotNet - A .NET library for YAML. +// Copyright (c) Antoine Aubry and contributors + +// Permission is hereby granted, free of charge, to any person obtaining a copy of +// this software and associated documentation files (the "Software"), to deal in +// the Software without restriction, including without limitation the rights to +// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies +// of the Software, and to permit persons to whom the Software is furnished to do +// so, subject to the following conditions: + +// The above copyright notice and this permission notice shall be included in all +// copies or substantial portions of the Software. + +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +// SOFTWARE. + +using System; +using YamlDotNet.Core; + +namespace YamlDotNet.Serialization.EventEmitters +{ + /// + /// Provided the base implementation for an IEventEmitter that is a + /// decorator for another IEventEmitter. + /// + public abstract class ChainedEventEmitter : IEventEmitter + { + protected readonly IEventEmitter nextEmitter; + + protected ChainedEventEmitter(IEventEmitter nextEmitter) + { + if (nextEmitter == null) + { + throw new ArgumentNullException("nextEmitter"); + } + + this.nextEmitter = nextEmitter; + } + + public virtual void Emit(AliasEventInfo eventInfo, IEmitter emitter) + { + nextEmitter.Emit(eventInfo, emitter); + } + + public virtual void Emit(ScalarEventInfo eventInfo, IEmitter emitter) + { + nextEmitter.Emit(eventInfo, emitter); + } + + public virtual void Emit(MappingStartEventInfo eventInfo, IEmitter emitter) + { + nextEmitter.Emit(eventInfo, emitter); + } + + public virtual void Emit(MappingEndEventInfo eventInfo, IEmitter emitter) + { + nextEmitter.Emit(eventInfo, emitter); + } + + public virtual void Emit(SequenceStartEventInfo eventInfo, IEmitter emitter) + { + nextEmitter.Emit(eventInfo, emitter); + } + + public virtual void Emit(SequenceEndEventInfo eventInfo, IEmitter emitter) + { + nextEmitter.Emit(eventInfo, emitter); + } + } +} \ No newline at end of file diff --git a/Assets/Script/Core/Utils/YamlDotNet/Serialization/EventEmitters/ChainedEventEmitter.cs.meta b/Assets/Script/Core/Utils/YamlDotNet/Serialization/EventEmitters/ChainedEventEmitter.cs.meta new file mode 100644 index 00000000..192024d0 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Serialization/EventEmitters/ChainedEventEmitter.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: ccb97ea0d5b5aff4d93a807363ef3ec7 +timeCreated: 1427145266 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/YamlDotNet/Serialization/EventEmitters/CustomTagEventEmitter.cs b/Assets/Script/Core/Utils/YamlDotNet/Serialization/EventEmitters/CustomTagEventEmitter.cs new file mode 100644 index 00000000..f41b1868 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Serialization/EventEmitters/CustomTagEventEmitter.cs @@ -0,0 +1,26 @@ +using System; +using System.Collections.Generic; +using YamlDotNet.Core; + +namespace YamlDotNet.Serialization.EventEmitters +{ + internal class CustomTagEventEmitter: ChainedEventEmitter + { + private IDictionary tagMappings; + + public CustomTagEventEmitter(IEventEmitter inner, IDictionary tagMappings) + :base(inner) + { + this.tagMappings = tagMappings; + } + + public override void Emit(MappingStartEventInfo eventInfo, IEmitter emitter) + { + if(tagMappings.ContainsKey(eventInfo.Source.Type)) + { + eventInfo.Tag = tagMappings[eventInfo.Source.Type]; + } + base.Emit(eventInfo, emitter); + } + } +} \ No newline at end of file diff --git a/Assets/Script/Core/Utils/YamlDotNet/Serialization/EventEmitters/CustomTagEventEmitter.cs.meta b/Assets/Script/Core/Utils/YamlDotNet/Serialization/EventEmitters/CustomTagEventEmitter.cs.meta new file mode 100644 index 00000000..0a3af466 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Serialization/EventEmitters/CustomTagEventEmitter.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 0cc50ca841931e244afaf9442602a1c7 +timeCreated: 1485601082 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/YamlDotNet/Serialization/EventEmitters/JsonEventEmitter.cs b/Assets/Script/Core/Utils/YamlDotNet/Serialization/EventEmitters/JsonEventEmitter.cs new file mode 100644 index 00000000..e176a820 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Serialization/EventEmitters/JsonEventEmitter.cs @@ -0,0 +1,111 @@ +// This file is part of YamlDotNet - A .NET library for YAML. +// Copyright (c) Antoine Aubry and contributors + +// Permission is hereby granted, free of charge, to any person obtaining a copy of +// this software and associated documentation files (the "Software"), to deal in +// the Software without restriction, including without limitation the rights to +// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies +// of the Software, and to permit persons to whom the Software is furnished to do +// so, subject to the following conditions: + +// The above copyright notice and this permission notice shall be included in all +// copies or substantial portions of the Software. + +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +// SOFTWARE. + +using System; +using System.Globalization; +using YamlDotNet.Core; +using YamlDotNet.Core.Events; + +namespace YamlDotNet.Serialization.EventEmitters +{ + public sealed class JsonEventEmitter : ChainedEventEmitter + { + public JsonEventEmitter(IEventEmitter nextEmitter) + : base(nextEmitter) + { + } + + public override void Emit(AliasEventInfo eventInfo, IEmitter emitter) + { + throw new NotSupportedException("Aliases are not supported in JSON"); + } + + public override void Emit(ScalarEventInfo eventInfo, IEmitter emitter) + { + eventInfo.IsPlainImplicit = true; + eventInfo.Style = ScalarStyle.Plain; + + var typeCode = eventInfo.Source.Value != null + ? eventInfo.Source.Type.GetTypeCode() + : TypeCode.Empty; + + switch (typeCode) + { + case TypeCode.Boolean: + eventInfo.RenderedValue = YamlFormatter.FormatBoolean(eventInfo.Source.Value); + break; + + case TypeCode.Byte: + case TypeCode.Int16: + case TypeCode.Int32: + case TypeCode.Int64: + case TypeCode.SByte: + case TypeCode.UInt16: + case TypeCode.UInt32: + case TypeCode.UInt64: + case TypeCode.Single: + case TypeCode.Double: + case TypeCode.Decimal: + eventInfo.RenderedValue = YamlFormatter.FormatNumber(eventInfo.Source.Value); + break; + + case TypeCode.String: + case TypeCode.Char: + eventInfo.RenderedValue = eventInfo.Source.Value.ToString(); + eventInfo.Style = ScalarStyle.DoubleQuoted; + break; + + case TypeCode.DateTime: + eventInfo.RenderedValue = YamlFormatter.FormatDateTime(eventInfo.Source.Value); + break; + + case TypeCode.Empty: + eventInfo.RenderedValue = "null"; + break; + + default: + if (eventInfo.Source.Type == typeof(TimeSpan)) + { + eventInfo.RenderedValue = YamlFormatter.FormatTimeSpan(eventInfo.Source.Value); + break; + } + + throw new NotSupportedException(string.Format(CultureInfo.InvariantCulture, "TypeCode.{0} is not supported.", typeCode)); + } + + base.Emit(eventInfo, emitter); + } + + public override void Emit(MappingStartEventInfo eventInfo, IEmitter emitter) + { + eventInfo.Style = MappingStyle.Flow; + + base.Emit(eventInfo, emitter); + } + + public override void Emit(SequenceStartEventInfo eventInfo, IEmitter emitter) + { + eventInfo.Style = SequenceStyle.Flow; + + base.Emit(eventInfo, emitter); + } + } +} \ No newline at end of file diff --git a/Assets/Script/Core/Utils/YamlDotNet/Serialization/EventEmitters/JsonEventEmitter.cs.meta b/Assets/Script/Core/Utils/YamlDotNet/Serialization/EventEmitters/JsonEventEmitter.cs.meta new file mode 100644 index 00000000..ac1c1420 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Serialization/EventEmitters/JsonEventEmitter.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 62580a3e5f0e5314e83b62758257428e +timeCreated: 1427495771 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/YamlDotNet/Serialization/EventEmitters/TypeAssigningEventEmitter.cs b/Assets/Script/Core/Utils/YamlDotNet/Serialization/EventEmitters/TypeAssigningEventEmitter.cs new file mode 100644 index 00000000..14210ad8 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Serialization/EventEmitters/TypeAssigningEventEmitter.cs @@ -0,0 +1,139 @@ +// This file is part of YamlDotNet - A .NET library for YAML. +// Copyright (c) Antoine Aubry and contributors + +// Permission is hereby granted, free of charge, to any person obtaining a copy of +// this software and associated documentation files (the "Software"), to deal in +// the Software without restriction, including without limitation the rights to +// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies +// of the Software, and to permit persons to whom the Software is furnished to do +// so, subject to the following conditions: + +// The above copyright notice and this permission notice shall be included in all +// copies or substantial portions of the Software. + +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +// SOFTWARE. + +using System; +using System.Globalization; +using YamlDotNet.Core; + +namespace YamlDotNet.Serialization.EventEmitters +{ + public sealed class TypeAssigningEventEmitter : ChainedEventEmitter + { + private readonly bool _assignTypeWhenDifferent; + + public TypeAssigningEventEmitter(IEventEmitter nextEmitter, bool assignTypeWhenDifferent) + : base(nextEmitter) + { + _assignTypeWhenDifferent = assignTypeWhenDifferent; + } + + public override void Emit(ScalarEventInfo eventInfo, IEmitter emitter) + { + var suggestedStyle = ScalarStyle.Plain; + + var typeCode = eventInfo.Source.Value != null + ? eventInfo.Source.Type.GetTypeCode() + : TypeCode.Empty; + + switch (typeCode) + { + case TypeCode.Boolean: + eventInfo.Tag = "tag:yaml.org,2002:bool"; + eventInfo.RenderedValue = YamlFormatter.FormatBoolean(eventInfo.Source.Value); + break; + + case TypeCode.Byte: + case TypeCode.Int16: + case TypeCode.Int32: + case TypeCode.Int64: + case TypeCode.SByte: + case TypeCode.UInt16: + case TypeCode.UInt32: + case TypeCode.UInt64: + eventInfo.Tag = "tag:yaml.org,2002:int"; + eventInfo.RenderedValue = YamlFormatter.FormatNumber(eventInfo.Source.Value); + break; + + case TypeCode.Single: + eventInfo.Tag = "tag:yaml.org,2002:float"; + eventInfo.RenderedValue = YamlFormatter.FormatNumber((float)eventInfo.Source.Value); + break; + + case TypeCode.Double: + eventInfo.Tag = "tag:yaml.org,2002:float"; + eventInfo.RenderedValue = YamlFormatter.FormatNumber((double)eventInfo.Source.Value); + break; + + case TypeCode.Decimal: + eventInfo.Tag = "tag:yaml.org,2002:float"; + eventInfo.RenderedValue = YamlFormatter.FormatNumber(eventInfo.Source.Value); + break; + + case TypeCode.String: + case TypeCode.Char: + eventInfo.Tag = "tag:yaml.org,2002:str"; + eventInfo.RenderedValue = eventInfo.Source.Value.ToString(); + suggestedStyle = ScalarStyle.Any; + break; + + case TypeCode.DateTime: + eventInfo.Tag = "tag:yaml.org,2002:timestamp"; + eventInfo.RenderedValue = YamlFormatter.FormatDateTime(eventInfo.Source.Value); + break; + + case TypeCode.Empty: + eventInfo.Tag = "tag:yaml.org,2002:null"; + eventInfo.RenderedValue = ""; + break; + + default: + if (eventInfo.Source.Type == typeof(TimeSpan)) + { + eventInfo.RenderedValue = YamlFormatter.FormatTimeSpan(eventInfo.Source.Value); + break; + } + + throw new NotSupportedException(string.Format(CultureInfo.InvariantCulture, "TypeCode.{0} is not supported.", typeCode)); + } + + eventInfo.IsPlainImplicit = true; + if (eventInfo.Style == ScalarStyle.Any) + { + eventInfo.Style = suggestedStyle; + } + + base.Emit(eventInfo, emitter); + } + + public override void Emit(MappingStartEventInfo eventInfo, IEmitter emitter) + { + AssignTypeIfDifferent(eventInfo); + base.Emit(eventInfo, emitter); + } + + public override void Emit(SequenceStartEventInfo eventInfo, IEmitter emitter) + { + AssignTypeIfDifferent(eventInfo); + base.Emit(eventInfo, emitter); + } + + private void AssignTypeIfDifferent(ObjectEventInfo eventInfo) + { + if (_assignTypeWhenDifferent && eventInfo.Source.Value != null) + { + if (eventInfo.Source.Type != eventInfo.Source.StaticType) + { + eventInfo.Tag = "!" + eventInfo.Source.Type.AssemblyQualifiedName; + } + } + } + } +} \ No newline at end of file diff --git a/Assets/Script/Core/Utils/YamlDotNet/Serialization/EventEmitters/TypeAssigningEventEmitter.cs.meta b/Assets/Script/Core/Utils/YamlDotNet/Serialization/EventEmitters/TypeAssigningEventEmitter.cs.meta new file mode 100644 index 00000000..c8f24b69 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Serialization/EventEmitters/TypeAssigningEventEmitter.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: e1b82bb57f4eb7f4ba0ffad467f82555 +timeCreated: 1427145266 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/YamlDotNet/Serialization/EventEmitters/WriterEventEmitter.cs b/Assets/Script/Core/Utils/YamlDotNet/Serialization/EventEmitters/WriterEventEmitter.cs new file mode 100644 index 00000000..d1a26c52 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Serialization/EventEmitters/WriterEventEmitter.cs @@ -0,0 +1,59 @@ +// This file is part of YamlDotNet - A .NET library for YAML. +// Copyright (c) Antoine Aubry and contributors + +// Permission is hereby granted, free of charge, to any person obtaining a copy of +// this software and associated documentation files (the "Software"), to deal in +// the Software without restriction, including without limitation the rights to +// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies +// of the Software, and to permit persons to whom the Software is furnished to do +// so, subject to the following conditions: + +// The above copyright notice and this permission notice shall be included in all +// copies or substantial portions of the Software. + +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +// SOFTWARE. + +using YamlDotNet.Core; +using YamlDotNet.Core.Events; + +namespace YamlDotNet.Serialization.EventEmitters +{ + public sealed class WriterEventEmitter : IEventEmitter + { + void IEventEmitter.Emit(AliasEventInfo eventInfo, IEmitter emitter) + { + emitter.Emit(new AnchorAlias(eventInfo.Alias)); + } + + void IEventEmitter.Emit(ScalarEventInfo eventInfo, IEmitter emitter) + { + emitter.Emit(new Scalar(eventInfo.Anchor, eventInfo.Tag, eventInfo.RenderedValue, eventInfo.Style, eventInfo.IsPlainImplicit, eventInfo.IsQuotedImplicit)); + } + + void IEventEmitter.Emit(MappingStartEventInfo eventInfo, IEmitter emitter) + { + emitter.Emit(new MappingStart(eventInfo.Anchor, eventInfo.Tag, eventInfo.IsImplicit, eventInfo.Style)); + } + + void IEventEmitter.Emit(MappingEndEventInfo eventInfo, IEmitter emitter) + { + emitter.Emit(new MappingEnd()); + } + + void IEventEmitter.Emit(SequenceStartEventInfo eventInfo, IEmitter emitter) + { + emitter.Emit(new SequenceStart(eventInfo.Anchor, eventInfo.Tag, eventInfo.IsImplicit, eventInfo.Style)); + } + + void IEventEmitter.Emit(SequenceEndEventInfo eventInfo, IEmitter emitter) + { + emitter.Emit(new SequenceEnd()); + } + } +} \ No newline at end of file diff --git a/Assets/Script/Core/Utils/YamlDotNet/Serialization/EventEmitters/WriterEventEmitter.cs.meta b/Assets/Script/Core/Utils/YamlDotNet/Serialization/EventEmitters/WriterEventEmitter.cs.meta new file mode 100644 index 00000000..077fbed9 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Serialization/EventEmitters/WriterEventEmitter.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: f2ea019325fb629499443d6af969a295 +timeCreated: 1427145267 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/YamlDotNet/Serialization/EventInfo.cs b/Assets/Script/Core/Utils/YamlDotNet/Serialization/EventInfo.cs new file mode 100644 index 00000000..56fb6b51 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Serialization/EventInfo.cs @@ -0,0 +1,109 @@ +// This file is part of YamlDotNet - A .NET library for YAML. +// Copyright (c) Antoine Aubry and contributors + +// Permission is hereby granted, free of charge, to any person obtaining a copy of +// this software and associated documentation files (the "Software"), to deal in +// the Software without restriction, including without limitation the rights to +// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies +// of the Software, and to permit persons to whom the Software is furnished to do +// so, subject to the following conditions: + +// The above copyright notice and this permission notice shall be included in all +// copies or substantial portions of the Software. + +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +// SOFTWARE. + +using YamlDotNet.Core; +using YamlDotNet.Core.Events; + +namespace YamlDotNet.Serialization +{ + public abstract class EventInfo + { + public IObjectDescriptor Source { get; private set; } + + protected EventInfo(IObjectDescriptor source) + { + Source = source; + } + } + + public class AliasEventInfo : EventInfo + { + public AliasEventInfo(IObjectDescriptor source) + : base(source) + { + } + + public string Alias { get; set; } + } + + public class ObjectEventInfo : EventInfo + { + protected ObjectEventInfo(IObjectDescriptor source) + : base(source) + { + } + + public string Anchor { get; set; } + public string Tag { get; set; } + } + + public sealed class ScalarEventInfo : ObjectEventInfo + { + public ScalarEventInfo(IObjectDescriptor source) + : base(source) + { + Style = source.ScalarStyle; + } + + public string RenderedValue { get; set; } + public ScalarStyle Style { get; set; } + public bool IsPlainImplicit { get; set; } + public bool IsQuotedImplicit { get; set; } + } + + public sealed class MappingStartEventInfo : ObjectEventInfo + { + public MappingStartEventInfo(IObjectDescriptor source) + : base(source) + { + } + + public bool IsImplicit { get; set; } + public MappingStyle Style { get; set; } + } + + public sealed class MappingEndEventInfo : EventInfo + { + public MappingEndEventInfo(IObjectDescriptor source) + : base(source) + { + } + } + + public sealed class SequenceStartEventInfo : ObjectEventInfo + { + public SequenceStartEventInfo(IObjectDescriptor source) + : base(source) + { + } + + public bool IsImplicit { get; set; } + public SequenceStyle Style { get; set; } + } + + public sealed class SequenceEndEventInfo : EventInfo + { + public SequenceEndEventInfo(IObjectDescriptor source) + : base(source) + { + } + } +} \ No newline at end of file diff --git a/Assets/Script/Core/Utils/YamlDotNet/Serialization/EventInfo.cs.meta b/Assets/Script/Core/Utils/YamlDotNet/Serialization/EventInfo.cs.meta new file mode 100644 index 00000000..0ec17ef1 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Serialization/EventInfo.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: e72f96c4049a0dc4d97ad0d44f6b766d +timeCreated: 1427145267 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/YamlDotNet/Serialization/IAliasProvider.cs b/Assets/Script/Core/Utils/YamlDotNet/Serialization/IAliasProvider.cs new file mode 100644 index 00000000..6d4b0cc1 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Serialization/IAliasProvider.cs @@ -0,0 +1,28 @@ +// This file is part of YamlDotNet - A .NET library for YAML. +// Copyright (c) Antoine Aubry and contributors + +// Permission is hereby granted, free of charge, to any person obtaining a copy of +// this software and associated documentation files (the "Software"), to deal in +// the Software without restriction, including without limitation the rights to +// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies +// of the Software, and to permit persons to whom the Software is furnished to do +// so, subject to the following conditions: + +// The above copyright notice and this permission notice shall be included in all +// copies or substantial portions of the Software. + +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +// SOFTWARE. + +namespace YamlDotNet.Serialization +{ + public interface IAliasProvider + { + string GetAlias(object target); + } +} \ No newline at end of file diff --git a/Assets/Script/Core/Utils/YamlDotNet/Serialization/IAliasProvider.cs.meta b/Assets/Script/Core/Utils/YamlDotNet/Serialization/IAliasProvider.cs.meta new file mode 100644 index 00000000..66f6768f --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Serialization/IAliasProvider.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 3a934679d1d7f204e9d25f18f7f397bb +timeCreated: 1427145263 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/YamlDotNet/Serialization/IEventEmitter.cs b/Assets/Script/Core/Utils/YamlDotNet/Serialization/IEventEmitter.cs new file mode 100644 index 00000000..bab3fe2e --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Serialization/IEventEmitter.cs @@ -0,0 +1,35 @@ +// This file is part of YamlDotNet - A .NET library for YAML. +// Copyright (c) Antoine Aubry and contributors + +// Permission is hereby granted, free of charge, to any person obtaining a copy of +// this software and associated documentation files (the "Software"), to deal in +// the Software without restriction, including without limitation the rights to +// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies +// of the Software, and to permit persons to whom the Software is furnished to do +// so, subject to the following conditions: + +// The above copyright notice and this permission notice shall be included in all +// copies or substantial portions of the Software. + +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +// SOFTWARE. + +using YamlDotNet.Core; + +namespace YamlDotNet.Serialization +{ + public interface IEventEmitter + { + void Emit(AliasEventInfo eventInfo, IEmitter emitter); + void Emit(ScalarEventInfo eventInfo, IEmitter emitter); + void Emit(MappingStartEventInfo eventInfo, IEmitter emitter); + void Emit(MappingEndEventInfo eventInfo, IEmitter emitter); + void Emit(SequenceStartEventInfo eventInfo, IEmitter emitter); + void Emit(SequenceEndEventInfo eventInfo, IEmitter emitter); + } +} \ No newline at end of file diff --git a/Assets/Script/Core/Utils/YamlDotNet/Serialization/IEventEmitter.cs.meta b/Assets/Script/Core/Utils/YamlDotNet/Serialization/IEventEmitter.cs.meta new file mode 100644 index 00000000..72ed1222 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Serialization/IEventEmitter.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 05f7588b91e030f438b48c4af7ecf613 +timeCreated: 1427145262 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/YamlDotNet/Serialization/INamingConvention.cs b/Assets/Script/Core/Utils/YamlDotNet/Serialization/INamingConvention.cs new file mode 100644 index 00000000..2b5ebd5b --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Serialization/INamingConvention.cs @@ -0,0 +1,32 @@ +// This file is part of YamlDotNet - A .NET library for YAML. +// Copyright (c) Antoine Aubry and contributors + +// Permission is hereby granted, free of charge, to any person obtaining a copy of +// this software and associated documentation files (the "Software"), to deal in +// the Software without restriction, including without limitation the rights to +// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies +// of the Software, and to permit persons to whom the Software is furnished to do +// so, subject to the following conditions: + +// The above copyright notice and this permission notice shall be included in all +// copies or substantial portions of the Software. + +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +// SOFTWARE. + + +namespace YamlDotNet.Serialization +{ + /// + /// Translates property names according to a specific convention. + /// + public interface INamingConvention + { + string Apply(string value); + } +} diff --git a/Assets/Script/Core/Utils/YamlDotNet/Serialization/INamingConvention.cs.meta b/Assets/Script/Core/Utils/YamlDotNet/Serialization/INamingConvention.cs.meta new file mode 100644 index 00000000..d168bc23 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Serialization/INamingConvention.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: f9e2e0524133523428f9f2498f7c06f7 +timeCreated: 1427145267 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/YamlDotNet/Serialization/INodeDeserializer.cs b/Assets/Script/Core/Utils/YamlDotNet/Serialization/INodeDeserializer.cs new file mode 100644 index 00000000..2cf15686 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Serialization/INodeDeserializer.cs @@ -0,0 +1,31 @@ +// This file is part of YamlDotNet - A .NET library for YAML. +// Copyright (c) Antoine Aubry +// +// Permission is hereby granted, free of charge, to any person obtaining a copy +// of this software and associated documentation files (the "Software"), to deal +// in the Software without restriction, including without limitation the rights +// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +// copies of the Software, and to permit persons to whom the Software is +// furnished to do so, subject to the following conditions: +// +// The above copyright notice and this permission notice shall be included in +// all copies or substantial portions of the Software. +// +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +// THE SOFTWARE. + +using System; +using YamlDotNet.Core; + +namespace YamlDotNet.Serialization +{ + public interface INodeDeserializer + { + bool Deserialize(IParser reader, Type expectedType, Func nestedObjectDeserializer, out object value); + } +} \ No newline at end of file diff --git a/Assets/Script/Core/Utils/YamlDotNet/Serialization/INodeDeserializer.cs.meta b/Assets/Script/Core/Utils/YamlDotNet/Serialization/INodeDeserializer.cs.meta new file mode 100644 index 00000000..4ac62fdf --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Serialization/INodeDeserializer.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 2f27d06ef3f08024d8a6ee848351527a +timeCreated: 1427145263 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/YamlDotNet/Serialization/INodeTypeResolver.cs b/Assets/Script/Core/Utils/YamlDotNet/Serialization/INodeTypeResolver.cs new file mode 100644 index 00000000..ec98d585 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Serialization/INodeTypeResolver.cs @@ -0,0 +1,40 @@ +// This file is part of YamlDotNet - A .NET library for YAML. +// Copyright (c) Antoine Aubry +// +// Permission is hereby granted, free of charge, to any person obtaining a copy +// of this software and associated documentation files (the "Software"), to deal +// in the Software without restriction, including without limitation the rights +// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +// copies of the Software, and to permit persons to whom the Software is +// furnished to do so, subject to the following conditions: +// +// The above copyright notice and this permission notice shall be included in +// all copies or substantial portions of the Software. +// +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +// THE SOFTWARE. + +using System; +using YamlDotNet.Core.Events; + +namespace YamlDotNet.Serialization +{ + public interface INodeTypeResolver + { + /// + /// Determines the type of the specified node. + /// + /// The node to be deserialized. + /// The type that has been determined so far. + /// + /// true if has been resolved completely; + /// false if the next type should be invoked. + /// + bool Resolve(NodeEvent nodeEvent, ref Type currentType); + } +} diff --git a/Assets/Script/Core/Utils/YamlDotNet/Serialization/INodeTypeResolver.cs.meta b/Assets/Script/Core/Utils/YamlDotNet/Serialization/INodeTypeResolver.cs.meta new file mode 100644 index 00000000..15933fb7 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Serialization/INodeTypeResolver.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: fc7c4eab6abbae74eb74eee44a52e6a7 +timeCreated: 1427145267 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/YamlDotNet/Serialization/IObjectDescriptor.cs b/Assets/Script/Core/Utils/YamlDotNet/Serialization/IObjectDescriptor.cs new file mode 100644 index 00000000..257b443f --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Serialization/IObjectDescriptor.cs @@ -0,0 +1,52 @@ +// This file is part of YamlDotNet - A .NET library for YAML. +// Copyright (c) Antoine Aubry and contributors + +// Permission is hereby granted, free of charge, to any person obtaining a copy of +// this software and associated documentation files (the "Software"), to deal in +// the Software without restriction, including without limitation the rights to +// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies +// of the Software, and to permit persons to whom the Software is furnished to do +// so, subject to the following conditions: + +// The above copyright notice and this permission notice shall be included in all +// copies or substantial portions of the Software. + +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +// SOFTWARE. + +using System; +using YamlDotNet.Core; + +namespace YamlDotNet.Serialization +{ + /// + /// Represents an object along with its type. + /// + public interface IObjectDescriptor + { + /// + /// A reference to the object. + /// + object Value { get; } + + /// + /// The type that should be used when to interpret the . + /// + Type Type { get; } + + /// + /// The type of as determined by its container (e.g. a property). + /// + Type StaticType { get; } + + /// + /// The style to be used for scalars. + /// + ScalarStyle ScalarStyle { get; } + } +} \ No newline at end of file diff --git a/Assets/Script/Core/Utils/YamlDotNet/Serialization/IObjectDescriptor.cs.meta b/Assets/Script/Core/Utils/YamlDotNet/Serialization/IObjectDescriptor.cs.meta new file mode 100644 index 00000000..02e03e4f --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Serialization/IObjectDescriptor.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: bcb0a1a8415e8714ab58565d3f392aec +timeCreated: 1427145266 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/YamlDotNet/Serialization/IObjectFactory.cs b/Assets/Script/Core/Utils/YamlDotNet/Serialization/IObjectFactory.cs new file mode 100644 index 00000000..fd90a29b --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Serialization/IObjectFactory.cs @@ -0,0 +1,39 @@ +// This file is part of YamlDotNet - A .NET library for YAML. +// Copyright (c) Antoine Aubry and contributors + +// Permission is hereby granted, free of charge, to any person obtaining a copy of +// this software and associated documentation files (the "Software"), to deal in +// the Software without restriction, including without limitation the rights to +// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies +// of the Software, and to permit persons to whom the Software is furnished to do +// so, subject to the following conditions: + +// The above copyright notice and this permission notice shall be included in all +// copies or substantial portions of the Software. + +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +// SOFTWARE. + +using System; + +namespace YamlDotNet.Serialization +{ + /// + /// Creates instances of types. + /// + /// + /// This interface allows to provide a custom logic for creating instances during deserialization. + /// + public interface IObjectFactory + { + /// + /// Creates an instance of the specified type. + /// + object Create(Type type); + } +} \ No newline at end of file diff --git a/Assets/Script/Core/Utils/YamlDotNet/Serialization/IObjectFactory.cs.meta b/Assets/Script/Core/Utils/YamlDotNet/Serialization/IObjectFactory.cs.meta new file mode 100644 index 00000000..9628926f --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Serialization/IObjectFactory.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 86a19edb69863084e9364dec9fcda8c4 +timeCreated: 1427145265 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/YamlDotNet/Serialization/IObjectGraphTraversalStrategy.cs b/Assets/Script/Core/Utils/YamlDotNet/Serialization/IObjectGraphTraversalStrategy.cs new file mode 100644 index 00000000..39ad92d4 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Serialization/IObjectGraphTraversalStrategy.cs @@ -0,0 +1,39 @@ +// This file is part of YamlDotNet - A .NET library for YAML. +// Copyright (c) Antoine Aubry and contributors + +// Permission is hereby granted, free of charge, to any person obtaining a copy of +// this software and associated documentation files (the "Software"), to deal in +// the Software without restriction, including without limitation the rights to +// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies +// of the Software, and to permit persons to whom the Software is furnished to do +// so, subject to the following conditions: + +// The above copyright notice and this permission notice shall be included in all +// copies or substantial portions of the Software. + +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +// SOFTWARE. + +using YamlDotNet.Core; + +namespace YamlDotNet.Serialization +{ + /// + /// Defines a strategy that walks through an object graph. + /// + public interface IObjectGraphTraversalStrategy + { + /// + /// Traverses the specified object graph. + /// + /// The graph. + /// An that is to be notified during the traversal. + /// A that will be passed to the . + void Traverse(IObjectDescriptor graph, IObjectGraphVisitor visitor, TContext context); + } +} \ No newline at end of file diff --git a/Assets/Script/Core/Utils/YamlDotNet/Serialization/IObjectGraphTraversalStrategy.cs.meta b/Assets/Script/Core/Utils/YamlDotNet/Serialization/IObjectGraphTraversalStrategy.cs.meta new file mode 100644 index 00000000..e34f5dab --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Serialization/IObjectGraphTraversalStrategy.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 33215c487a2a3f04cbbe41c318253ee0 +timeCreated: 1427145263 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/YamlDotNet/Serialization/IObjectGraphVisitor.cs b/Assets/Script/Core/Utils/YamlDotNet/Serialization/IObjectGraphVisitor.cs new file mode 100644 index 00000000..c72b6140 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Serialization/IObjectGraphVisitor.cs @@ -0,0 +1,99 @@ +// This file is part of YamlDotNet - A .NET library for YAML. +// Copyright (c) Antoine Aubry and contributors + +// Permission is hereby granted, free of charge, to any person obtaining a copy of +// this software and associated documentation files (the "Software"), to deal in +// the Software without restriction, including without limitation the rights to +// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies +// of the Software, and to permit persons to whom the Software is furnished to do +// so, subject to the following conditions: + +// The above copyright notice and this permission notice shall be included in all +// copies or substantial portions of the Software. + +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +// SOFTWARE. + +using System; + +namespace YamlDotNet.Serialization +{ + /// + /// Defined the interface of a type that can be notified during an object graph traversal. + /// + public interface IObjectGraphVisitor + { + /// + /// Indicates whether the specified value should be entered. This allows the visitor to + /// override the handling of a particular object or type. + /// + /// The value that is about to be entered. + /// The context that this implementation depend on. + /// If the value is to be entered, returns true; otherwise returns false; + bool Enter(IObjectDescriptor value, TContext context); + + /// + /// Indicates whether the specified mapping should be entered. This allows the visitor to + /// override the handling of a particular pair. + /// + /// The key of the mapping that is about to be entered. + /// The value of the mapping that is about to be entered. + /// The context that this implementation depend on. + /// If the mapping is to be entered, returns true; otherwise returns false; + bool EnterMapping(IObjectDescriptor key, IObjectDescriptor value, TContext context); + + /// + /// Indicates whether the specified mapping should be entered. This allows the visitor to + /// override the handling of a particular pair. This overload should be invoked when the + /// mapping is produced by an object's property. + /// + /// The that provided access to . + /// The value of the mapping that is about to be entered. + /// The context that this implementation depend on. + /// If the mapping is to be entered, returns true; otherwise returns false; + bool EnterMapping(IPropertyDescriptor key, IObjectDescriptor value, TContext context); + + /// + /// Notifies the visitor that a scalar value has been encountered. + /// + /// The value of the scalar. + /// The context that this implementation depend on. + void VisitScalar(IObjectDescriptor scalar, TContext context); + + /// + /// Notifies the visitor that the traversal of a mapping is about to begin. + /// + /// The value that corresponds to the mapping. + /// The static type of the keys of the mapping. + /// The static type of the values of the mapping. + /// The context that this implementation depend on. + void VisitMappingStart(IObjectDescriptor mapping, Type keyType, Type valueType, TContext context); + + /// + /// Notifies the visitor that the traversal of a mapping has ended. + /// + /// The value that corresponds to the mapping. + /// The context that this implementation depend on. + void VisitMappingEnd(IObjectDescriptor mapping, TContext context); + + /// + /// Notifies the visitor that the traversal of a sequence is about to begin. + /// + /// The value that corresponds to the sequence. + /// The static type of the elements of the sequence. + /// The context that this implementation depend on. + void VisitSequenceStart(IObjectDescriptor sequence, Type elementType, TContext context); + + /// + /// Notifies the visitor that the traversal of a sequence has ended. + /// + /// The value that corresponds to the sequence. + /// The context that this implementation depend on. + void VisitSequenceEnd(IObjectDescriptor sequence, TContext context); + } +} \ No newline at end of file diff --git a/Assets/Script/Core/Utils/YamlDotNet/Serialization/IObjectGraphVisitor.cs.meta b/Assets/Script/Core/Utils/YamlDotNet/Serialization/IObjectGraphVisitor.cs.meta new file mode 100644 index 00000000..690f1ee6 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Serialization/IObjectGraphVisitor.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: d6232168616fce2428643fe75d1ed035 +timeCreated: 1427145266 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/YamlDotNet/Serialization/IPropertyDescriptor.cs b/Assets/Script/Core/Utils/YamlDotNet/Serialization/IPropertyDescriptor.cs new file mode 100644 index 00000000..a854e604 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Serialization/IPropertyDescriptor.cs @@ -0,0 +1,41 @@ +// This file is part of YamlDotNet - A .NET library for YAML. +// Copyright (c) Antoine Aubry and contributors + +// Permission is hereby granted, free of charge, to any person obtaining a copy of +// this software and associated documentation files (the "Software"), to deal in +// the Software without restriction, including without limitation the rights to +// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies +// of the Software, and to permit persons to whom the Software is furnished to do +// so, subject to the following conditions: + +// The above copyright notice and this permission notice shall be included in all +// copies or substantial portions of the Software. + +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +// SOFTWARE. + +using System; +using YamlDotNet.Core; + +namespace YamlDotNet.Serialization +{ + public interface IPropertyDescriptor + { + string Name { get; } + bool CanWrite { get; } + Type Type { get; } + Type TypeOverride { get; set; } + int Order { get; set; } + ScalarStyle ScalarStyle { get; set; } + + T GetCustomAttribute() where T : Attribute; + + IObjectDescriptor Read(object target); + void Write(object target, object value); + } +} \ No newline at end of file diff --git a/Assets/Script/Core/Utils/YamlDotNet/Serialization/IPropertyDescriptor.cs.meta b/Assets/Script/Core/Utils/YamlDotNet/Serialization/IPropertyDescriptor.cs.meta new file mode 100644 index 00000000..5cedc3a7 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Serialization/IPropertyDescriptor.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: c5985b699bccf7548a76738be6b6e551 +timeCreated: 1427145266 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/YamlDotNet/Serialization/IRegistrationLocationSelectionSyntax.cs b/Assets/Script/Core/Utils/YamlDotNet/Serialization/IRegistrationLocationSelectionSyntax.cs new file mode 100644 index 00000000..60f81ef0 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Serialization/IRegistrationLocationSelectionSyntax.cs @@ -0,0 +1,59 @@ +// This file is part of YamlDotNet - A .NET library for YAML. +// Copyright (c) Antoine Aubry and contributors + +// Permission is hereby granted, free of charge, to any person obtaining a copy of +// this software and associated documentation files (the "Software"), to deal in +// the Software without restriction, including without limitation the rights to +// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies +// of the Software, and to permit persons to whom the Software is furnished to do +// so, subject to the following conditions: + +// The above copyright notice and this permission notice shall be included in all +// copies or substantial portions of the Software. + +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +// SOFTWARE. + +namespace YamlDotNet.Serialization +{ + public interface IRegistrationLocationSelectionSyntax + { + /// + /// Registers the component in place of the already registered component of type . + /// + void InsteadOf() where TRegistrationType : TBaseRegistrationType; + + /// + /// Registers the component before the already registered component of type . + /// + void Before() where TRegistrationType : TBaseRegistrationType; + + /// + /// Registers the component after the already registered component of type . + /// + void After() where TRegistrationType : TBaseRegistrationType; + + /// + /// Registers the component before every other previously registered component. + /// + void OnTop(); + + /// + /// Registers the component after every other previously registered component. + /// + void OnBottom(); + } + + public interface ITrackingRegistrationLocationSelectionSyntax + { + /// + /// Registers the component in place of the already registered component of type . + /// + void InsteadOf() where TRegistrationType : TBaseRegistrationType; + } +} \ No newline at end of file diff --git a/Assets/Script/Core/Utils/YamlDotNet/Serialization/IRegistrationLocationSelectionSyntax.cs.meta b/Assets/Script/Core/Utils/YamlDotNet/Serialization/IRegistrationLocationSelectionSyntax.cs.meta new file mode 100644 index 00000000..4ba6977b --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Serialization/IRegistrationLocationSelectionSyntax.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: e8b315e9dc4f0cc46a5996fd714949df +timeCreated: 1485601085 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/YamlDotNet/Serialization/ITypeInspector.cs b/Assets/Script/Core/Utils/YamlDotNet/Serialization/ITypeInspector.cs new file mode 100644 index 00000000..eec47fa0 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Serialization/ITypeInspector.cs @@ -0,0 +1,53 @@ +// This file is part of YamlDotNet - A .NET library for YAML. +// Copyright (c) Antoine Aubry and contributors + +// Permission is hereby granted, free of charge, to any person obtaining a copy of +// this software and associated documentation files (the "Software"), to deal in +// the Software without restriction, including without limitation the rights to +// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies +// of the Software, and to permit persons to whom the Software is furnished to do +// so, subject to the following conditions: + +// The above copyright notice and this permission notice shall be included in all +// copies or substantial portions of the Software. + +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +// SOFTWARE. + +using System; +using System.Collections.Generic; + +namespace YamlDotNet.Serialization +{ + /// + /// Provides access to the properties of a type. + /// + public interface ITypeInspector + { + /// + /// Gets all properties of the specified type. + /// + /// The type whose properties are to be enumerated. + /// The actual object of type whose properties are to be enumerated. Can be null. + /// + IEnumerable GetProperties(Type type, object container); + + /// + /// Gets the property of the type with the specified name. + /// + /// The type whose properties are to be searched. + /// The actual object of type whose properties are to be searched. Can be null. + /// The name of the property. + /// + /// Determines if an exception or null should be returned if can't be + /// found in + /// + /// + IPropertyDescriptor GetProperty(Type type, object container, string name, bool ignoreUnmatched); + } +} diff --git a/Assets/Script/Core/Utils/YamlDotNet/Serialization/ITypeInspector.cs.meta b/Assets/Script/Core/Utils/YamlDotNet/Serialization/ITypeInspector.cs.meta new file mode 100644 index 00000000..c7be0492 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Serialization/ITypeInspector.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 915f534464f498641ab97a0e2c651b77 +timeCreated: 1427145265 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/YamlDotNet/Serialization/ITypeResolver.cs b/Assets/Script/Core/Utils/YamlDotNet/Serialization/ITypeResolver.cs new file mode 100644 index 00000000..ab4f844e --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Serialization/ITypeResolver.cs @@ -0,0 +1,33 @@ +// This file is part of YamlDotNet - A .NET library for YAML. +// Copyright (c) Antoine Aubry and contributors + +// Permission is hereby granted, free of charge, to any person obtaining a copy of +// this software and associated documentation files (the "Software"), to deal in +// the Software without restriction, including without limitation the rights to +// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies +// of the Software, and to permit persons to whom the Software is furnished to do +// so, subject to the following conditions: + +// The above copyright notice and this permission notice shall be included in all +// copies or substantial portions of the Software. + +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +// SOFTWARE. + +using System; + +namespace YamlDotNet.Serialization +{ + /// + /// Resolves the type of values. + /// + public interface ITypeResolver + { + Type Resolve(Type staticType, object actualValue); + } +} \ No newline at end of file diff --git a/Assets/Script/Core/Utils/YamlDotNet/Serialization/ITypeResolver.cs.meta b/Assets/Script/Core/Utils/YamlDotNet/Serialization/ITypeResolver.cs.meta new file mode 100644 index 00000000..b3312b70 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Serialization/ITypeResolver.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 6c3bd4a3f0eca6e4f92ba855bc058d25 +timeCreated: 1427145264 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/YamlDotNet/Serialization/IValueDeserializer.cs b/Assets/Script/Core/Utils/YamlDotNet/Serialization/IValueDeserializer.cs new file mode 100644 index 00000000..8fbfd7bc --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Serialization/IValueDeserializer.cs @@ -0,0 +1,32 @@ +// This file is part of YamlDotNet - A .NET library for YAML. +// Copyright (c) Antoine Aubry and contributors +// +// Permission is hereby granted, free of charge, to any person obtaining a copy +// of this software and associated documentation files (the "Software"), to deal +// in the Software without restriction, including without limitation the rights +// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +// copies of the Software, and to permit persons to whom the Software is +// furnished to do so, subject to the following conditions: +// +// The above copyright notice and this permission notice shall be included in +// all copies or substantial portions of the Software. +// +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +// THE SOFTWARE. + +using System; +using YamlDotNet.Core; +using YamlDotNet.Serialization.Utilities; + +namespace YamlDotNet.Serialization +{ + public interface IValueDeserializer + { + object DeserializeValue(IParser parser, Type expectedType, SerializerState state, IValueDeserializer nestedObjectDeserializer); + } +} diff --git a/Assets/Script/Core/Utils/YamlDotNet/Serialization/IValueDeserializer.cs.meta b/Assets/Script/Core/Utils/YamlDotNet/Serialization/IValueDeserializer.cs.meta new file mode 100644 index 00000000..aef57e7a --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Serialization/IValueDeserializer.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: c1356281a3d017849a3240d70d9cfacd +timeCreated: 1427145266 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/YamlDotNet/Serialization/IValuePromise.cs b/Assets/Script/Core/Utils/YamlDotNet/Serialization/IValuePromise.cs new file mode 100644 index 00000000..96f6f213 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Serialization/IValuePromise.cs @@ -0,0 +1,32 @@ +// This file is part of YamlDotNet - A .NET library for YAML. +// Copyright (c) Antoine Aubry and contributors +// +// Permission is hereby granted, free of charge, to any person obtaining a copy +// of this software and associated documentation files (the "Software"), to deal +// in the Software without restriction, including without limitation the rights +// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +// copies of the Software, and to permit persons to whom the Software is +// furnished to do so, subject to the following conditions: +// +// The above copyright notice and this permission notice shall be included in +// all copies or substantial portions of the Software. +// +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +// THE SOFTWARE. + +using System; +using System.Diagnostics.CodeAnalysis; + +namespace YamlDotNet.Serialization +{ + public interface IValuePromise + { + [SuppressMessage("Microsoft.Design", "CA1009:DeclareEventHandlersCorrectly")] + event Action ValueAvailable; + } +} \ No newline at end of file diff --git a/Assets/Script/Core/Utils/YamlDotNet/Serialization/IValuePromise.cs.meta b/Assets/Script/Core/Utils/YamlDotNet/Serialization/IValuePromise.cs.meta new file mode 100644 index 00000000..a1470ad6 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Serialization/IValuePromise.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 432dc17fcd3e2cb40990aab6122f075f +timeCreated: 1427145264 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/YamlDotNet/Serialization/IValueSerializer.cs b/Assets/Script/Core/Utils/YamlDotNet/Serialization/IValueSerializer.cs new file mode 100644 index 00000000..4ace3c81 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Serialization/IValueSerializer.cs @@ -0,0 +1,31 @@ +// This file is part of YamlDotNet - A .NET library for YAML. +// Copyright (c) Antoine Aubry and contributors +// +// Permission is hereby granted, free of charge, to any person obtaining a copy +// of this software and associated documentation files (the "Software"), to deal +// in the Software without restriction, including without limitation the rights +// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +// copies of the Software, and to permit persons to whom the Software is +// furnished to do so, subject to the following conditions: +// +// The above copyright notice and this permission notice shall be included in +// all copies or substantial portions of the Software. +// +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +// THE SOFTWARE. + +using System; +using YamlDotNet.Core; + +namespace YamlDotNet.Serialization +{ + public interface IValueSerializer + { + void SerializeValue(IEmitter emitter, object value, Type type); + } +} \ No newline at end of file diff --git a/Assets/Script/Core/Utils/YamlDotNet/Serialization/IValueSerializer.cs.meta b/Assets/Script/Core/Utils/YamlDotNet/Serialization/IValueSerializer.cs.meta new file mode 100644 index 00000000..f0691cf5 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Serialization/IValueSerializer.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: ff3525defc264b14c816465f47cdaff0 +timeCreated: 1485601086 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/YamlDotNet/Serialization/IYamlConvertible.cs b/Assets/Script/Core/Utils/YamlDotNet/Serialization/IYamlConvertible.cs new file mode 100644 index 00000000..493dee26 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Serialization/IYamlConvertible.cs @@ -0,0 +1,67 @@ +// This file is part of YamlDotNet - A .NET library for YAML. +// Copyright (c) Antoine Aubry and contributors + +// Permission is hereby granted, free of charge, to any person obtaining a copy of +// this software and associated documentation files (the "Software"), to deal in +// the Software without restriction, including without limitation the rights to +// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies +// of the Software, and to permit persons to whom the Software is furnished to do +// so, subject to the following conditions: + +// The above copyright notice and this permission notice shall be included in all +// copies or substantial portions of the Software. + +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +// SOFTWARE. + +using System; +using YamlDotNet.Core; + +namespace YamlDotNet.Serialization +{ + /// + /// Allows an object to customize how it is serialized and deserialized. + /// + public interface IYamlConvertible + { + /// + /// Reads this object's state from a YAML parser. + /// + /// The parser where the object's state should be read from. + /// The type that the deserializer is expecting. + /// + /// A function that will use the current deserializer + /// to read an object of the given type from the parser. + /// + void Read(IParser parser, Type expectedType, ObjectDeserializer nestedObjectDeserializer); + + /// + /// Writes this object's state to a YAML emitter. + /// + /// The emitter where the object's state should be written to. + /// A function that will use the current serializer to write an object to the emitter. + void Write(IEmitter emitter, ObjectSerializer nestedObjectSerializer); + } + + /// + /// Represents a function that is used to deserialize an object of the given type. + /// + /// The type that the deserializer should read. + /// Returns the object that was deserialized. + public delegate object ObjectDeserializer(Type type); + + /// + /// Represents a function that is used to serialize an object of the given type. + /// + /// The object to be serialized. + /// + /// The type that should be considered when emitting the object. + /// If null, the actual type of the is used. + /// + public delegate void ObjectSerializer(object value, Type type = null); +} \ No newline at end of file diff --git a/Assets/Script/Core/Utils/YamlDotNet/Serialization/IYamlConvertible.cs.meta b/Assets/Script/Core/Utils/YamlDotNet/Serialization/IYamlConvertible.cs.meta new file mode 100644 index 00000000..913669f3 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Serialization/IYamlConvertible.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: e935f5c26bd25144096157783aa4f6d6 +timeCreated: 1485601085 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/YamlDotNet/Serialization/IYamlSerializable.cs b/Assets/Script/Core/Utils/YamlDotNet/Serialization/IYamlSerializable.cs new file mode 100644 index 00000000..5a1f9abd --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Serialization/IYamlSerializable.cs @@ -0,0 +1,43 @@ +// This file is part of YamlDotNet - A .NET library for YAML. +// Copyright (c) Antoine Aubry and contributors + +// Permission is hereby granted, free of charge, to any person obtaining a copy of +// this software and associated documentation files (the "Software"), to deal in +// the Software without restriction, including without limitation the rights to +// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies +// of the Software, and to permit persons to whom the Software is furnished to do +// so, subject to the following conditions: + +// The above copyright notice and this permission notice shall be included in all +// copies or substantial portions of the Software. + +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +// SOFTWARE. + +using System; +using YamlDotNet.Core; + +namespace YamlDotNet.Serialization +{ + /// + /// Allows an object to customize how it is serialized and deserialized. + /// + [Obsolete("Please use IYamlConvertible instead")] + public interface IYamlSerializable + { + /// + /// Reads this object's state from a YAML parser. + /// + void ReadYaml(IParser parser); + + /// + /// Writes this object's state to a YAML emitter. + /// + void WriteYaml(IEmitter emitter); + } +} \ No newline at end of file diff --git a/Assets/Script/Core/Utils/YamlDotNet/Serialization/IYamlSerializable.cs.meta b/Assets/Script/Core/Utils/YamlDotNet/Serialization/IYamlSerializable.cs.meta new file mode 100644 index 00000000..96751b2a --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Serialization/IYamlSerializable.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: f42bad1c9f9fdf242b696f20c2e66259 +timeCreated: 1427145267 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/YamlDotNet/Serialization/IYamlTypeConverter.cs b/Assets/Script/Core/Utils/YamlDotNet/Serialization/IYamlTypeConverter.cs new file mode 100644 index 00000000..a025c5da --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Serialization/IYamlTypeConverter.cs @@ -0,0 +1,47 @@ +// This file is part of YamlDotNet - A .NET library for YAML. +// Copyright (c) Antoine Aubry and contributors + +// Permission is hereby granted, free of charge, to any person obtaining a copy of +// this software and associated documentation files (the "Software"), to deal in +// the Software without restriction, including without limitation the rights to +// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies +// of the Software, and to permit persons to whom the Software is furnished to do +// so, subject to the following conditions: + +// The above copyright notice and this permission notice shall be included in all +// copies or substantial portions of the Software. + +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +// SOFTWARE. + +using System; +using YamlDotNet.Core; + +namespace YamlDotNet.Serialization +{ + /// + /// Allows to customize how a type is serialized and deserialized. + /// + public interface IYamlTypeConverter + { + /// + /// Gets a value indicating whether the current converter supports converting the specified type. + /// + bool Accepts(Type type); + + /// + /// Reads an object's state from a YAML parser. + /// + object ReadYaml(IParser parser, Type type); + + /// + /// Writes the specified object's state to a YAML emitter. + /// + void WriteYaml(IEmitter emitter, object value, Type type); + } +} \ No newline at end of file diff --git a/Assets/Script/Core/Utils/YamlDotNet/Serialization/IYamlTypeConverter.cs.meta b/Assets/Script/Core/Utils/YamlDotNet/Serialization/IYamlTypeConverter.cs.meta new file mode 100644 index 00000000..24690928 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Serialization/IYamlTypeConverter.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: f114886060e4acf46b36ac2c9f610cc3 +timeCreated: 1427145267 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/YamlDotNet/Serialization/LazyComponentRegistrationList.cs b/Assets/Script/Core/Utils/YamlDotNet/Serialization/LazyComponentRegistrationList.cs new file mode 100644 index 00000000..3a1ebe4d --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Serialization/LazyComponentRegistrationList.cs @@ -0,0 +1,237 @@ +// This file is part of YamlDotNet - A .NET library for YAML. +// Copyright (c) Antoine Aubry and contributors + +// Permission is hereby granted, free of charge, to any person obtaining a copy of +// this software and associated documentation files (the "Software"), to deal in +// the Software without restriction, including without limitation the rights to +// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies +// of the Software, and to permit persons to whom the Software is furnished to do +// so, subject to the following conditions: + +// The above copyright notice and this permission notice shall be included in all +// copies or substantial portions of the Software. + +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +// SOFTWARE. + +using System; +using System.Collections; +using System.Collections.Generic; +using System.Linq; + +namespace YamlDotNet.Serialization +{ + internal sealed class LazyComponentRegistrationList : IEnumerable> + { + private readonly List entries = new List(); + + public LazyComponentRegistrationList Clone() + { + var clone = new LazyComponentRegistrationList(); + foreach (var entry in entries) + { + clone.entries.Add(entry); + } + return clone; + } + + public sealed class LazyComponentRegistration + { + public readonly Type ComponentType; + public readonly Func Factory; + + public LazyComponentRegistration(Type componentType, Func factory) + { + ComponentType = componentType; + Factory = factory; + } + } + + public sealed class TrackingLazyComponentRegistration + { + public readonly Type ComponentType; + public readonly Func Factory; + + public TrackingLazyComponentRegistration(Type componentType, Func factory) + { + ComponentType = componentType; + Factory = factory; + } + } + + public void Add(Type componentType, Func factory) + { + entries.Add(new LazyComponentRegistration(componentType, factory)); + } + + public void Remove(Type componentType) + { + for (int i = 0; i < entries.Count; ++i) + { + if(entries[i].ComponentType == componentType) + { + entries.RemoveAt(i); + return; + } + } + + throw new KeyNotFoundException(string.Format("A component registration of type '{0}' was not found.", componentType.FullName)); + } + + public int Count { get { return entries.Count; } } + + public IEnumerable> InReverseOrder + { + get + { + for (int i = entries.Count - 1; i >= 0; --i) + { + yield return entries[i].Factory; + } + } + } + + public IRegistrationLocationSelectionSyntax CreateRegistrationLocationSelector( + Type componentType, + Func factory + ) + { + return new RegistrationLocationSelector( + this, + new LazyComponentRegistration(componentType, factory) + ); + } + + public ITrackingRegistrationLocationSelectionSyntax CreateTrackingRegistrationLocationSelector( + Type componentType, + Func factory + ) + { + return new TrackingRegistrationLocationSelector( + this, + new TrackingLazyComponentRegistration(componentType, factory) + ); + } + + public IEnumerator> GetEnumerator() + { + return entries.Select(e => e.Factory).GetEnumerator(); + } + + IEnumerator IEnumerable.GetEnumerator() + { + return GetEnumerator(); + } + + private int IndexOfRegistration(Type registrationType) + { + for (int i = 0; i < entries.Count; ++i) + { + if (registrationType == entries[i].ComponentType) + { + return i; + } + } + return -1; + } + + private void EnsureNoDuplicateRegistrationType(Type componentType) + { + if (IndexOfRegistration(componentType) != -1) + { + throw new InvalidOperationException(string.Format("A component of type '{0}' has already been registered.", componentType.FullName)); + } + } + + private int EnsureRegistrationExists() + { + var registrationIndex = IndexOfRegistration(typeof(TRegistrationType)); + if (registrationIndex == -1) + { + throw new InvalidOperationException(string.Format("A component of type '{0}' has not been registered.", typeof(TRegistrationType).FullName)); + } + return registrationIndex; + } + + private class RegistrationLocationSelector : IRegistrationLocationSelectionSyntax + { + private readonly LazyComponentRegistrationList registrations; + private readonly LazyComponentRegistration newRegistration; + + public RegistrationLocationSelector(LazyComponentRegistrationList registrations, LazyComponentRegistration newRegistration) + { + this.registrations = registrations; + this.newRegistration = newRegistration; + } + + void IRegistrationLocationSelectionSyntax.InsteadOf() + { + if (newRegistration.ComponentType != typeof(TRegistrationType)) + { + registrations.EnsureNoDuplicateRegistrationType(newRegistration.ComponentType); + } + + var registrationIndex = registrations.EnsureRegistrationExists(); + registrations.entries[registrationIndex] = newRegistration; + } + + void IRegistrationLocationSelectionSyntax.After() + { + registrations.EnsureNoDuplicateRegistrationType(newRegistration.ComponentType); + var registrationIndex = registrations.EnsureRegistrationExists(); + registrations.entries.Insert(registrationIndex + 1, newRegistration); + } + + void IRegistrationLocationSelectionSyntax.Before() + { + registrations.EnsureNoDuplicateRegistrationType(newRegistration.ComponentType); + var registrationIndex = registrations.EnsureRegistrationExists(); + registrations.entries.Insert(registrationIndex, newRegistration); + } + + void IRegistrationLocationSelectionSyntax.OnBottom() + { + registrations.EnsureNoDuplicateRegistrationType(newRegistration.ComponentType); + registrations.entries.Add(newRegistration); + } + + void IRegistrationLocationSelectionSyntax.OnTop() + { + registrations.EnsureNoDuplicateRegistrationType(newRegistration.ComponentType); + registrations.entries.Insert(0, newRegistration); + } + } + + private class TrackingRegistrationLocationSelector : ITrackingRegistrationLocationSelectionSyntax + { + private readonly LazyComponentRegistrationList registrations; + private readonly TrackingLazyComponentRegistration newRegistration; + + public TrackingRegistrationLocationSelector(LazyComponentRegistrationList registrations, TrackingLazyComponentRegistration newRegistration) + { + this.registrations = registrations; + this.newRegistration = newRegistration; + } + + void ITrackingRegistrationLocationSelectionSyntax.InsteadOf() + { + if (newRegistration.ComponentType != typeof(TRegistrationType)) + { + registrations.EnsureNoDuplicateRegistrationType(newRegistration.ComponentType); + } + + var registrationIndex = registrations.EnsureRegistrationExists(); + var innerComponentFactory = registrations.entries[registrationIndex].Factory; + registrations.entries[registrationIndex] = new LazyComponentRegistration( + newRegistration.ComponentType, + arg => newRegistration.Factory(innerComponentFactory(arg), arg) + ); + } + } + } +} \ No newline at end of file diff --git a/Assets/Script/Core/Utils/YamlDotNet/Serialization/LazyComponentRegistrationList.cs.meta b/Assets/Script/Core/Utils/YamlDotNet/Serialization/LazyComponentRegistrationList.cs.meta new file mode 100644 index 00000000..8b518c69 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Serialization/LazyComponentRegistrationList.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: cd510436aeb100b4fbfef4b48e85fae6 +timeCreated: 1485601085 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/YamlDotNet/Serialization/LazyComponentRegistrationListExtensions.cs b/Assets/Script/Core/Utils/YamlDotNet/Serialization/LazyComponentRegistrationListExtensions.cs new file mode 100644 index 00000000..996b6c8a --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Serialization/LazyComponentRegistrationListExtensions.cs @@ -0,0 +1,64 @@ +// This file is part of YamlDotNet - A .NET library for YAML. +// Copyright (c) Antoine Aubry and contributors + +// Permission is hereby granted, free of charge, to any person obtaining a copy of +// this software and associated documentation files (the "Software"), to deal in +// the Software without restriction, including without limitation the rights to +// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies +// of the Software, and to permit persons to whom the Software is furnished to do +// so, subject to the following conditions: + +// The above copyright notice and this permission notice shall be included in all +// copies or substantial portions of the Software. + +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +// SOFTWARE. + +using System; +using System.Collections.Generic; +using System.Linq; + +namespace YamlDotNet.Serialization +{ + internal static class LazyComponentRegistrationListExtensions + { + public static TComponent BuildComponentChain(this LazyComponentRegistrationList registrations, TComponent innerComponent) + { + var outerComponent = registrations.InReverseOrder.Aggregate( + innerComponent, + (inner, factory) => factory(inner) + ); + + return outerComponent; + } + + public static TComponent BuildComponentChain(this LazyComponentRegistrationList registrations, TComponent innerComponent, Func argumentBuilder) + { + var outerComponent = registrations.InReverseOrder.Aggregate( + innerComponent, + (inner, factory) => factory(argumentBuilder(inner)) + ); + + return outerComponent; + } + + public static List BuildComponentList(this LazyComponentRegistrationList registrations) + { + return registrations + .Select(factory => factory(null)) + .ToList(); + } + + public static List BuildComponentList(this LazyComponentRegistrationList registrations, TArgument argument) + { + return registrations + .Select(factory => factory(argument)) + .ToList(); + } + } +} \ No newline at end of file diff --git a/Assets/Script/Core/Utils/YamlDotNet/Serialization/LazyComponentRegistrationListExtensions.cs.meta b/Assets/Script/Core/Utils/YamlDotNet/Serialization/LazyComponentRegistrationListExtensions.cs.meta new file mode 100644 index 00000000..1aa33403 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Serialization/LazyComponentRegistrationListExtensions.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 7fb8445f98c5ea943ac8e7aabe5ece7b +timeCreated: 1485601084 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/YamlDotNet/Serialization/NamingConventions.meta b/Assets/Script/Core/Utils/YamlDotNet/Serialization/NamingConventions.meta new file mode 100644 index 00000000..45c85fc3 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Serialization/NamingConventions.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 767c978518279084085a6e65bcb24a43 +folderAsset: yes +timeCreated: 1427145262 +licenseType: Store +DefaultImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/YamlDotNet/Serialization/NamingConventions/CamelCaseNamingConvention.cs b/Assets/Script/Core/Utils/YamlDotNet/Serialization/NamingConventions/CamelCaseNamingConvention.cs new file mode 100644 index 00000000..6e1c1181 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Serialization/NamingConventions/CamelCaseNamingConvention.cs @@ -0,0 +1,38 @@ +// This file is part of YamlDotNet - A .NET library for YAML. +// Copyright (c) Antoine Aubry and contributors + +// Permission is hereby granted, free of charge, to any person obtaining a copy of +// this software and associated documentation files (the "Software"), to deal in +// the Software without restriction, including without limitation the rights to +// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies +// of the Software, and to permit persons to whom the Software is furnished to do +// so, subject to the following conditions: + +// The above copyright notice and this permission notice shall be included in all +// copies or substantial portions of the Software. + +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +// SOFTWARE. + +using YamlDotNet.Serialization.Utilities; + +namespace YamlDotNet.Serialization.NamingConventions +{ + /// + /// Convert the string with underscores (this_is_a_test) or hyphens (this-is-a-test) to + /// camel case (thisIsATest). Camel case is the same as Pascal case, except the first letter + /// is lowercase. + /// + public sealed class CamelCaseNamingConvention : INamingConvention + { + public string Apply(string value) + { + return value.ToCamelCase(); + } + } +} diff --git a/Assets/Script/Core/Utils/YamlDotNet/Serialization/NamingConventions/CamelCaseNamingConvention.cs.meta b/Assets/Script/Core/Utils/YamlDotNet/Serialization/NamingConventions/CamelCaseNamingConvention.cs.meta new file mode 100644 index 00000000..5cb460ef --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Serialization/NamingConventions/CamelCaseNamingConvention.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 32043fa3c3d7af6489b8238353dcf810 +timeCreated: 1427145263 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/YamlDotNet/Serialization/NamingConventions/HyphenatedNamingConvention.cs b/Assets/Script/Core/Utils/YamlDotNet/Serialization/NamingConventions/HyphenatedNamingConvention.cs new file mode 100644 index 00000000..fdc76094 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Serialization/NamingConventions/HyphenatedNamingConvention.cs @@ -0,0 +1,36 @@ +// This file is part of YamlDotNet - A .NET library for YAML. +// Copyright (c) Antoine Aubry and contributors + +// Permission is hereby granted, free of charge, to any person obtaining a copy of +// this software and associated documentation files (the "Software"), to deal in +// the Software without restriction, including without limitation the rights to +// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies +// of the Software, and to permit persons to whom the Software is furnished to do +// so, subject to the following conditions: + +// The above copyright notice and this permission notice shall be included in all +// copies or substantial portions of the Software. + +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +// SOFTWARE. + +using YamlDotNet.Serialization.Utilities; + +namespace YamlDotNet.Serialization.NamingConventions +{ + /// + /// Convert the string from camelcase (thisIsATest) to a hyphenated (this-is-a-test) string + /// + public sealed class HyphenatedNamingConvention : INamingConvention + { + public string Apply(string value) + { + return value.FromCamelCase("-"); + } + } +} diff --git a/Assets/Script/Core/Utils/YamlDotNet/Serialization/NamingConventions/HyphenatedNamingConvention.cs.meta b/Assets/Script/Core/Utils/YamlDotNet/Serialization/NamingConventions/HyphenatedNamingConvention.cs.meta new file mode 100644 index 00000000..49920c8a --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Serialization/NamingConventions/HyphenatedNamingConvention.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: d393465f17a55814a8ecb04e77f1e25c +timeCreated: 1427145266 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/YamlDotNet/Serialization/NamingConventions/NullNamingConvention.cs b/Assets/Script/Core/Utils/YamlDotNet/Serialization/NamingConventions/NullNamingConvention.cs new file mode 100644 index 00000000..62961ba1 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Serialization/NamingConventions/NullNamingConvention.cs @@ -0,0 +1,35 @@ +// This file is part of YamlDotNet - A .NET library for YAML. +// Copyright (c) Antoine Aubry and contributors + +// Permission is hereby granted, free of charge, to any person obtaining a copy of +// this software and associated documentation files (the "Software"), to deal in +// the Software without restriction, including without limitation the rights to +// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies +// of the Software, and to permit persons to whom the Software is furnished to do +// so, subject to the following conditions: + +// The above copyright notice and this permission notice shall be included in all +// copies or substantial portions of the Software. + +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +// SOFTWARE. + + +namespace YamlDotNet.Serialization.NamingConventions +{ + /// + /// Performs no naming conversion. + /// + public sealed class NullNamingConvention : INamingConvention + { + public string Apply(string value) + { + return value; + } + } +} diff --git a/Assets/Script/Core/Utils/YamlDotNet/Serialization/NamingConventions/NullNamingConvention.cs.meta b/Assets/Script/Core/Utils/YamlDotNet/Serialization/NamingConventions/NullNamingConvention.cs.meta new file mode 100644 index 00000000..a27ad658 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Serialization/NamingConventions/NullNamingConvention.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 1f1957c241ea377499c1656388ff9122 +timeCreated: 1427145263 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/YamlDotNet/Serialization/NamingConventions/PascalCaseNamingConvention.cs b/Assets/Script/Core/Utils/YamlDotNet/Serialization/NamingConventions/PascalCaseNamingConvention.cs new file mode 100644 index 00000000..3e087707 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Serialization/NamingConventions/PascalCaseNamingConvention.cs @@ -0,0 +1,38 @@ +// This file is part of YamlDotNet - A .NET library for YAML. +// Copyright (c) Antoine Aubry and contributors + +// Permission is hereby granted, free of charge, to any person obtaining a copy of +// this software and associated documentation files (the "Software"), to deal in +// the Software without restriction, including without limitation the rights to +// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies +// of the Software, and to permit persons to whom the Software is furnished to do +// so, subject to the following conditions: + +// The above copyright notice and this permission notice shall be included in all +// copies or substantial portions of the Software. + +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +// SOFTWARE. + +using YamlDotNet.Serialization.Utilities; + +namespace YamlDotNet.Serialization.NamingConventions +{ + /// + /// Convert the string with underscores (this_is_a_test) or hyphens (this-is-a-test) to + /// pascal case (ThisIsATest). Pascal case is the same as camel case, except the first letter + /// is uppercase. + /// + public sealed class PascalCaseNamingConvention : INamingConvention + { + public string Apply(string value) + { + return value.ToPascalCase(); + } + } +} diff --git a/Assets/Script/Core/Utils/YamlDotNet/Serialization/NamingConventions/PascalCaseNamingConvention.cs.meta b/Assets/Script/Core/Utils/YamlDotNet/Serialization/NamingConventions/PascalCaseNamingConvention.cs.meta new file mode 100644 index 00000000..6f134d19 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Serialization/NamingConventions/PascalCaseNamingConvention.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 0514b2a4f30517e42bc79c445fe75383 +timeCreated: 1427145262 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/YamlDotNet/Serialization/NamingConventions/UnderscoredNamingConvention.cs b/Assets/Script/Core/Utils/YamlDotNet/Serialization/NamingConventions/UnderscoredNamingConvention.cs new file mode 100644 index 00000000..750c1e8f --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Serialization/NamingConventions/UnderscoredNamingConvention.cs @@ -0,0 +1,36 @@ +// This file is part of YamlDotNet - A .NET library for YAML. +// Copyright (c) Antoine Aubry and contributors + +// Permission is hereby granted, free of charge, to any person obtaining a copy of +// this software and associated documentation files (the "Software"), to deal in +// the Software without restriction, including without limitation the rights to +// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies +// of the Software, and to permit persons to whom the Software is furnished to do +// so, subject to the following conditions: + +// The above copyright notice and this permission notice shall be included in all +// copies or substantial portions of the Software. + +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +// SOFTWARE. + +using YamlDotNet.Serialization.Utilities; + +namespace YamlDotNet.Serialization.NamingConventions +{ + /// + /// Convert the string from camelcase (thisIsATest) to a underscored (this_is_a_test) string + /// + public sealed class UnderscoredNamingConvention : INamingConvention + { + public string Apply(string value) + { + return value.FromCamelCase("_"); + } + } +} diff --git a/Assets/Script/Core/Utils/YamlDotNet/Serialization/NamingConventions/UnderscoredNamingConvention.cs.meta b/Assets/Script/Core/Utils/YamlDotNet/Serialization/NamingConventions/UnderscoredNamingConvention.cs.meta new file mode 100644 index 00000000..9cdbd872 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Serialization/NamingConventions/UnderscoredNamingConvention.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: dc07ca72c2bad00498d0cd0594f69151 +timeCreated: 1427145266 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/YamlDotNet/Serialization/NodeDeserializers.meta b/Assets/Script/Core/Utils/YamlDotNet/Serialization/NodeDeserializers.meta new file mode 100644 index 00000000..567bdfcd --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Serialization/NodeDeserializers.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 4a4c2b9d6803c4b44ad65cedc400e3d1 +folderAsset: yes +timeCreated: 1427145262 +licenseType: Store +DefaultImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/YamlDotNet/Serialization/NodeDeserializers/ArrayNodeDeserializer.cs b/Assets/Script/Core/Utils/YamlDotNet/Serialization/NodeDeserializers/ArrayNodeDeserializer.cs new file mode 100644 index 00000000..93359bb2 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Serialization/NodeDeserializers/ArrayNodeDeserializer.cs @@ -0,0 +1,153 @@ +// This file is part of YamlDotNet - A .NET library for YAML. +// Copyright (c) Antoine Aubry and contributors + +// Permission is hereby granted, free of charge, to any person obtaining a copy of +// this software and associated documentation files (the "Software"), to deal in +// the Software without restriction, including without limitation the rights to +// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies +// of the Software, and to permit persons to whom the Software is furnished to do +// so, subject to the following conditions: + +// The above copyright notice and this permission notice shall be included in all +// copies or substantial portions of the Software. + +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +// SOFTWARE. + +using System; +using System.Collections; +using YamlDotNet.Core; + +namespace YamlDotNet.Serialization.NodeDeserializers +{ + public sealed class ArrayNodeDeserializer : INodeDeserializer + { + bool INodeDeserializer.Deserialize(IParser parser, Type expectedType, Func nestedObjectDeserializer, out object value) + { + if (!expectedType.IsArray) + { + value = false; + return false; + } + + var itemType = expectedType.GetElementType(); + + var items = new ArrayList(); + CollectionNodeDeserializer.DeserializeHelper(itemType, parser, nestedObjectDeserializer, items, true); + + var array = Array.CreateInstance(itemType, items.Count); + items.CopyTo(array, 0); + + value = array; + return true; + } + + private sealed class ArrayList : IList + { + private object[] data; + private int count; + + public ArrayList() + { + Clear(); + } + + public int Add(object value) + { + if (count == data.Length) + { + Array.Resize(ref data, data.Length * 2); + } + data[count] = value; + return count++; + } + + public void Clear() + { + data = new object[10]; + count = 0; + } + + public bool Contains(object value) + { + throw new NotSupportedException(); + } + + public int IndexOf(object value) + { + throw new NotSupportedException(); + } + + public void Insert(int index, object value) + { + throw new NotSupportedException(); + } + + public bool IsFixedSize + { + get { return false; } + } + + public bool IsReadOnly + { + get { return false; } + } + + public void Remove(object value) + { + throw new NotSupportedException(); + } + + public void RemoveAt(int index) + { + throw new NotSupportedException(); + } + + public object this[int index] + { + get + { + return data[index]; + } + set + { + data[index] = value; + } + } + + public void CopyTo(Array array, int index) + { + Array.Copy(data, 0, array, index, count); + } + + public int Count + { + get { return count; } + } + + public bool IsSynchronized + { + get { return false; } + } + + public object SyncRoot + { + get { return data; } + } + + public IEnumerator GetEnumerator() + { + for (int i = 0; i < count; ++i) + { + yield return data[i]; + } + } + } + } +} + diff --git a/Assets/Script/Core/Utils/YamlDotNet/Serialization/NodeDeserializers/ArrayNodeDeserializer.cs.meta b/Assets/Script/Core/Utils/YamlDotNet/Serialization/NodeDeserializers/ArrayNodeDeserializer.cs.meta new file mode 100644 index 00000000..734f4dfe --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Serialization/NodeDeserializers/ArrayNodeDeserializer.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 20118ab09905856488b432270429ae5b +timeCreated: 1427145263 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/YamlDotNet/Serialization/NodeDeserializers/CollectionNodeDeserializer.cs b/Assets/Script/Core/Utils/YamlDotNet/Serialization/NodeDeserializers/CollectionNodeDeserializer.cs new file mode 100644 index 00000000..88235472 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Serialization/NodeDeserializers/CollectionNodeDeserializer.cs @@ -0,0 +1,109 @@ +// This file is part of YamlDotNet - A .NET library for YAML. +// Copyright (c) Antoine Aubry +// +// Permission is hereby granted, free of charge, to any person obtaining a copy +// of this software and associated documentation files (the "Software"), to deal +// in the Software without restriction, including without limitation the rights +// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +// copies of the Software, and to permit persons to whom the Software is +// furnished to do so, subject to the following conditions: +// +// The above copyright notice and this permission notice shall be included in +// all copies or substantial portions of the Software. +// +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +// THE SOFTWARE. + +using System; +using System.Collections; +using System.Collections.Generic; +using YamlDotNet.Core; +using YamlDotNet.Core.Events; +using YamlDotNet.Helpers; +using YamlDotNet.Serialization.Utilities; + +namespace YamlDotNet.Serialization.NodeDeserializers +{ + public sealed class CollectionNodeDeserializer : INodeDeserializer + { + private readonly IObjectFactory _objectFactory; + + public CollectionNodeDeserializer(IObjectFactory objectFactory) + { + _objectFactory = objectFactory; + } + + bool INodeDeserializer.Deserialize(IParser parser, Type expectedType, Func nestedObjectDeserializer, out object value) + { + IList list; + bool canUpdate = true; + Type itemType; + var genericCollectionType = ReflectionUtility.GetImplementedGenericInterface(expectedType, typeof(ICollection<>)); + if (genericCollectionType != null) + { + var genericArguments = genericCollectionType.GetGenericArguments(); + itemType = genericArguments[0]; + + value = _objectFactory.Create(expectedType); + list = value as IList; + if (list == null) + { + var genericListType = ReflectionUtility.GetImplementedGenericInterface(expectedType, typeof(IList<>)); + canUpdate = genericListType != null; + list = new GenericCollectionToNonGenericAdapter(value, genericCollectionType, genericListType); + } + } + else if (typeof(IList).IsAssignableFrom(expectedType)) + { + itemType = typeof(object); + + value = _objectFactory.Create(expectedType); + list = (IList)value; + } + else + { + value = null; + return false; + } + + DeserializeHelper(itemType, parser, nestedObjectDeserializer, list, canUpdate); + + return true; + } + + internal static void DeserializeHelper(Type tItem, IParser parser, Func nestedObjectDeserializer, IList result, bool canUpdate) + { + parser.Expect(); + while (!parser.Accept()) + { + var current = parser.Current; + + var value = nestedObjectDeserializer(parser, tItem); + var promise = value as IValuePromise; + if (promise == null) + { + result.Add(TypeConverter.ChangeType(value, tItem)); + } + else if (canUpdate) + { + var index = result.Add(tItem.IsValueType() ? Activator.CreateInstance(tItem) : null); + promise.ValueAvailable += v => result[index] = TypeConverter.ChangeType(v, tItem); + } + else + { + throw new ForwardAnchorNotSupportedException( + current.Start, + current.End, + "Forward alias references are not allowed because this type does not implement IList<>" + ); + } + } + parser.Expect(); + } + } +} diff --git a/Assets/Script/Core/Utils/YamlDotNet/Serialization/NodeDeserializers/CollectionNodeDeserializer.cs.meta b/Assets/Script/Core/Utils/YamlDotNet/Serialization/NodeDeserializers/CollectionNodeDeserializer.cs.meta new file mode 100644 index 00000000..d8741e19 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Serialization/NodeDeserializers/CollectionNodeDeserializer.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: d789c999a074aa34fbf2ccddd0d570a2 +timeCreated: 1454664016 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/YamlDotNet/Serialization/NodeDeserializers/DictionaryNodeDeserializer.cs b/Assets/Script/Core/Utils/YamlDotNet/Serialization/NodeDeserializers/DictionaryNodeDeserializer.cs new file mode 100644 index 00000000..af17006a --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Serialization/NodeDeserializers/DictionaryNodeDeserializer.cs @@ -0,0 +1,146 @@ +// This file is part of YamlDotNet - A .NET library for YAML. +// Copyright (c) Antoine Aubry +// +// Permission is hereby granted, free of charge, to any person obtaining a copy +// of this software and associated documentation files (the "Software"), to deal +// in the Software without restriction, including without limitation the rights +// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +// copies of the Software, and to permit persons to whom the Software is +// furnished to do so, subject to the following conditions: +// +// The above copyright notice and this permission notice shall be included in +// all copies or substantial portions of the Software. +// +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +// THE SOFTWARE. + +using System; +using System.Collections; +using System.Collections.Generic; +using YamlDotNet.Core; +using YamlDotNet.Core.Events; +using YamlDotNet.Helpers; +using YamlDotNet.Serialization.Utilities; + +namespace YamlDotNet.Serialization.NodeDeserializers +{ + public sealed class DictionaryNodeDeserializer : INodeDeserializer + { + private readonly IObjectFactory _objectFactory; + + public DictionaryNodeDeserializer(IObjectFactory objectFactory) + { + _objectFactory = objectFactory; + } + + bool INodeDeserializer.Deserialize(IParser parser, Type expectedType, Func nestedObjectDeserializer, out object value) + { + IDictionary dictionary; + Type keyType, valueType; + var genericDictionaryType = ReflectionUtility.GetImplementedGenericInterface(expectedType, typeof(IDictionary<,>)); + if (genericDictionaryType != null) + { + var genericArguments = genericDictionaryType.GetGenericArguments(); + keyType = genericArguments[0]; + valueType = genericArguments[1]; + + value = _objectFactory.Create(expectedType); + + dictionary = value as IDictionary; + if (dictionary == null) + { + dictionary = new GenericDictionaryToNonGenericAdapter(value, genericDictionaryType); + } + } + else if (typeof(IDictionary).IsAssignableFrom(expectedType)) + { + keyType = typeof(object); + valueType = typeof(object); + + value = _objectFactory.Create(expectedType); + dictionary = (IDictionary)value; + } + else + { + value = null; + return false; + } + + DeserializeHelper(keyType, valueType, parser, nestedObjectDeserializer, dictionary); + + return true; + } + + private static void DeserializeHelper(Type tKey, Type tValue, IParser parser, Func nestedObjectDeserializer, IDictionary result) + { + parser.Expect(); + while (!parser.Accept()) + { + var key = nestedObjectDeserializer(parser, tKey); + var keyPromise = key as IValuePromise; + + var value = nestedObjectDeserializer(parser, tValue); + var valuePromise = value as IValuePromise; + + if (keyPromise == null) + { + if (valuePromise == null) + { + // Happy path: both key and value are known + result[key] = value; + } + else + { + // Key is known, value is pending + valuePromise.ValueAvailable += v => result[key] = v; + } + } + else + { + if (valuePromise == null) + { + // Key is pending, value is known + keyPromise.ValueAvailable += v => result[v] = value; + } + else + { + // Both key and value are pending. We need to wait until both of them becom available. + var hasFirstPart = false; + + keyPromise.ValueAvailable += v => + { + if (hasFirstPart) + { + result[v] = value; + } + else + { + key = v; + hasFirstPart = true; + } + }; + + valuePromise.ValueAvailable += v => + { + if (hasFirstPart) + { + result[key] = v; + } + else + { + value = v; + hasFirstPart = true; + } + }; + } + } + } + parser.Expect(); + } + } +} \ No newline at end of file diff --git a/Assets/Script/Core/Utils/YamlDotNet/Serialization/NodeDeserializers/DictionaryNodeDeserializer.cs.meta b/Assets/Script/Core/Utils/YamlDotNet/Serialization/NodeDeserializers/DictionaryNodeDeserializer.cs.meta new file mode 100644 index 00000000..b8156e50 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Serialization/NodeDeserializers/DictionaryNodeDeserializer.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 57789f348c365ce439f2085df1b24b73 +timeCreated: 1454664016 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/YamlDotNet/Serialization/NodeDeserializers/EnumerableNodeDeserializer.cs b/Assets/Script/Core/Utils/YamlDotNet/Serialization/NodeDeserializers/EnumerableNodeDeserializer.cs new file mode 100644 index 00000000..ad486195 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Serialization/NodeDeserializers/EnumerableNodeDeserializer.cs @@ -0,0 +1,57 @@ +// This file is part of YamlDotNet - A .NET library for YAML. +// Copyright (c) Antoine Aubry and contributors + +// Permission is hereby granted, free of charge, to any person obtaining a copy of +// this software and associated documentation files (the "Software"), to deal in +// the Software without restriction, including without limitation the rights to +// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies +// of the Software, and to permit persons to whom the Software is furnished to do +// so, subject to the following conditions: + +// The above copyright notice and this permission notice shall be included in all +// copies or substantial portions of the Software. + +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +// SOFTWARE. + +using System; +using System.Collections; +using System.Collections.Generic; +using YamlDotNet.Core; +using YamlDotNet.Serialization.Utilities; + +namespace YamlDotNet.Serialization.NodeDeserializers +{ + public sealed class EnumerableNodeDeserializer : INodeDeserializer + { + bool INodeDeserializer.Deserialize(IParser parser, Type expectedType, Func nestedObjectDeserializer, out object value) + { + Type itemsType; + if (expectedType == typeof(IEnumerable)) + { + itemsType = typeof(object); + } + else + { + var iEnumerable = ReflectionUtility.GetImplementedGenericInterface(expectedType, typeof(IEnumerable<>)); + if (iEnumerable != expectedType) + { + value = null; + return false; + } + + itemsType = iEnumerable.GetGenericArguments()[0]; + } + + var collectionType = typeof(List<>).MakeGenericType(itemsType); + value = nestedObjectDeserializer(parser, collectionType); + return true; + } + } +} + diff --git a/Assets/Script/Core/Utils/YamlDotNet/Serialization/NodeDeserializers/EnumerableNodeDeserializer.cs.meta b/Assets/Script/Core/Utils/YamlDotNet/Serialization/NodeDeserializers/EnumerableNodeDeserializer.cs.meta new file mode 100644 index 00000000..00fb3b97 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Serialization/NodeDeserializers/EnumerableNodeDeserializer.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 4b63af2cc4a9f5d4cbbadbdac863e5df +timeCreated: 1427145264 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/YamlDotNet/Serialization/NodeDeserializers/NullNodeDeserializer.cs b/Assets/Script/Core/Utils/YamlDotNet/Serialization/NodeDeserializers/NullNodeDeserializer.cs new file mode 100644 index 00000000..6301fa41 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Serialization/NodeDeserializers/NullNodeDeserializer.cs @@ -0,0 +1,61 @@ +// This file is part of YamlDotNet - A .NET library for YAML. +// Copyright (c) Antoine Aubry +// +// Permission is hereby granted, free of charge, to any person obtaining a copy +// of this software and associated documentation files (the "Software"), to deal +// in the Software without restriction, including without limitation the rights +// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +// copies of the Software, and to permit persons to whom the Software is +// furnished to do so, subject to the following conditions: +// +// The above copyright notice and this permission notice shall be included in +// all copies or substantial portions of the Software. +// +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +// THE SOFTWARE. + +using System; +using YamlDotNet.Core; +using YamlDotNet.Core.Events; + +namespace YamlDotNet.Serialization.NodeDeserializers +{ + public sealed class NullNodeDeserializer : INodeDeserializer + { + bool INodeDeserializer.Deserialize(IParser parser, Type expectedType, Func nestedObjectDeserializer, out object value) + { + value = null; + var evt = parser.Peek(); + var isNull = evt != null + && NodeIsNull(evt); + + if (isNull) + { + parser.SkipThisAndNestedEvents(); + } + return isNull; + } + + private bool NodeIsNull(NodeEvent nodeEvent) + { + // http://yaml.org/type/null.html + + if (nodeEvent.Tag == "tag:yaml.org,2002:null") + { + return true; + } + + var scalar = nodeEvent as Scalar; + if (scalar == null || scalar.Style != Core.ScalarStyle.Plain) + return false; + + var value = scalar.Value; + return value == "" || value == "~" || value == "null" || value == "Null" || value == "NULL"; + } + } +} diff --git a/Assets/Script/Core/Utils/YamlDotNet/Serialization/NodeDeserializers/NullNodeDeserializer.cs.meta b/Assets/Script/Core/Utils/YamlDotNet/Serialization/NodeDeserializers/NullNodeDeserializer.cs.meta new file mode 100644 index 00000000..dd1c1195 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Serialization/NodeDeserializers/NullNodeDeserializer.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 2dc4eb3386e00254a90e737f7663d298 +timeCreated: 1427145263 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/YamlDotNet/Serialization/NodeDeserializers/ObjectNodeDeserializer.cs b/Assets/Script/Core/Utils/YamlDotNet/Serialization/NodeDeserializers/ObjectNodeDeserializer.cs new file mode 100644 index 00000000..3bda3f68 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Serialization/NodeDeserializers/ObjectNodeDeserializer.cs @@ -0,0 +1,87 @@ +// This file is part of YamlDotNet - A .NET library for YAML. +// Copyright (c) Antoine Aubry +// +// Permission is hereby granted, free of charge, to any person obtaining a copy +// of this software and associated documentation files (the "Software"), to deal +// in the Software without restriction, including without limitation the rights +// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +// copies of the Software, and to permit persons to whom the Software is +// furnished to do so, subject to the following conditions: +// +// The above copyright notice and this permission notice shall be included in +// all copies or substantial portions of the Software. +// +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +// THE SOFTWARE. + +using System; +using System.Collections.Generic; +using System.Linq; +using System.Reflection; +using YamlDotNet.Core; +using YamlDotNet.Core.Events; +using YamlDotNet.Serialization.Utilities; + +namespace YamlDotNet.Serialization.NodeDeserializers +{ + public sealed class ObjectNodeDeserializer : INodeDeserializer + { + private readonly IObjectFactory _objectFactory; + private readonly ITypeInspector _typeDescriptor; + private readonly bool _ignoreUnmatched; + + public ObjectNodeDeserializer(IObjectFactory objectFactory, ITypeInspector typeDescriptor, bool ignoreUnmatched) + { + _objectFactory = objectFactory; + _typeDescriptor = typeDescriptor; + _ignoreUnmatched = ignoreUnmatched; + } + + bool INodeDeserializer.Deserialize(IParser parser, Type expectedType, Func nestedObjectDeserializer, out object value) + { + var mapping = parser.Allow(); + if (mapping == null) + { + value = null; + return false; + } + + value = _objectFactory.Create(expectedType); + while (!parser.Accept()) + { + var propertyName = parser.Expect(); + var property = _typeDescriptor.GetProperty(expectedType, null, propertyName.Value, _ignoreUnmatched); + if (property == null) + { + parser.SkipThisAndNestedEvents(); + continue; + } + + var propertyValue = nestedObjectDeserializer(parser, property.Type); + var propertyValuePromise = propertyValue as IValuePromise; + if (propertyValuePromise == null) + { + var convertedValue = TypeConverter.ChangeType(propertyValue, property.Type); + property.Write(value, convertedValue); + } + else + { + var valueRef = value; + propertyValuePromise.ValueAvailable += v => + { + var convertedValue = TypeConverter.ChangeType(v, property.Type); + property.Write(valueRef, convertedValue); + }; + } + } + + parser.Expect(); + return true; + } + } +} diff --git a/Assets/Script/Core/Utils/YamlDotNet/Serialization/NodeDeserializers/ObjectNodeDeserializer.cs.meta b/Assets/Script/Core/Utils/YamlDotNet/Serialization/NodeDeserializers/ObjectNodeDeserializer.cs.meta new file mode 100644 index 00000000..6dcca9f9 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Serialization/NodeDeserializers/ObjectNodeDeserializer.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 203cafd2ca433854ab6bb7dcc51b861a +timeCreated: 1427145263 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/YamlDotNet/Serialization/NodeDeserializers/ScalarNodeDeserializer.cs b/Assets/Script/Core/Utils/YamlDotNet/Serialization/NodeDeserializers/ScalarNodeDeserializer.cs new file mode 100644 index 00000000..5e622943 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Serialization/NodeDeserializers/ScalarNodeDeserializer.cs @@ -0,0 +1,315 @@ +// This file is part of YamlDotNet - A .NET library for YAML. +// Copyright (c) Antoine Aubry +// +// Permission is hereby granted, free of charge, to any person obtaining a copy +// of this software and associated documentation files (the "Software"), to deal +// in the Software without restriction, including without limitation the rights +// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +// copies of the Software, and to permit persons to whom the Software is +// furnished to do so, subject to the following conditions: +// +// The above copyright notice and this permission notice shall be included in +// all copies or substantial portions of the Software. +// +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +// THE SOFTWARE. + +using System; +using System.Globalization; +using System.Text; +using System.Text.RegularExpressions; +using YamlDotNet.Core; +using YamlDotNet.Core.Events; +using YamlDotNet.Serialization.Utilities; + +namespace YamlDotNet.Serialization.NodeDeserializers +{ + public sealed class ScalarNodeDeserializer : INodeDeserializer + { + private const string BooleanTruePattern = "^(true|y|yes|on)$"; + private const string BooleanFalsePattern = "^(false|n|no|off)$"; + + bool INodeDeserializer.Deserialize(IParser parser, Type expectedType, Func nestedObjectDeserializer, out object value) + { + var scalar = parser.Allow(); + if (scalar == null) + { + value = null; + return false; + } + + if (expectedType.IsEnum()) + { + value = Enum.Parse(expectedType, scalar.Value, true); + } + else + { + var typeCode = expectedType.GetTypeCode(); + switch (typeCode) + { + case TypeCode.Boolean: + value = DeserializeBooleanHelper(scalar.Value); + break; + + case TypeCode.Byte: + case TypeCode.Int16: + case TypeCode.Int32: + case TypeCode.Int64: + case TypeCode.SByte: + case TypeCode.UInt16: + case TypeCode.UInt32: + case TypeCode.UInt64: + value = DeserializeIntegerHelper(typeCode, scalar.Value); + break; + + case TypeCode.Single: + value = Single.Parse(scalar.Value, YamlFormatter.NumberFormat); + break; + + case TypeCode.Double: + value = Double.Parse(scalar.Value, YamlFormatter.NumberFormat); + break; + + case TypeCode.Decimal: + value = Decimal.Parse(scalar.Value, YamlFormatter.NumberFormat); + break; + + case TypeCode.String: + value = scalar.Value; + break; + + case TypeCode.Char: + value = scalar.Value[0]; + break; + + case TypeCode.DateTime: + // TODO: This is probably incorrect. Use the correct regular expression. + value = DateTime.Parse(scalar.Value, CultureInfo.InvariantCulture); + break; + + default: + if (expectedType == typeof(object)) + { + // Default to string + value = scalar.Value; + } + else + { + value = TypeConverter.ChangeType(scalar.Value, expectedType); + } + break; + } + } + return true; + } + + private object DeserializeBooleanHelper(string value) + { + bool result; + + if (Regex.IsMatch(value, ScalarNodeDeserializer.BooleanTruePattern, RegexOptions.IgnoreCase)) + { + result = true; + } + else if (Regex.IsMatch(value, ScalarNodeDeserializer.BooleanFalsePattern, RegexOptions.IgnoreCase)) + { + result = false; + } + else + { + throw new FormatException(String.Format("The value \"{0}\" is not a valid YAML Boolean", value)); + } + + return result; + } + + private object DeserializeIntegerHelper(TypeCode typeCode, string value) + { + var numberBuilder = new StringBuilder(); + int currentIndex = 0; + bool isNegative = false; + int numberBase = 0; + ulong result = 0; + + if (value[0] == '-') + { + currentIndex++; + isNegative = true; + } + + else if (value[0] == '+') + { + currentIndex++; + } + + if (value[currentIndex] == '0') + { + // Could be binary, octal, hex, decimal (0) + + // If there are no characters remaining, it's a decimal zero + if (currentIndex == value.Length - 1) + { + numberBase = 10; + result = 0; + } + + else + { + // Check the next character + currentIndex++; + + if (value[currentIndex] == 'b') + { + // Binary + numberBase = 2; + + currentIndex++; + } + + else if (value[currentIndex] == 'x') + { + // Hex + numberBase = 16; + + currentIndex++; + } + + else + { + // Octal + numberBase = 8; + } + } + + // Copy remaining digits to the number buffer (skip underscores) + while (currentIndex < value.Length) + { + if (value[currentIndex] != '_') + { + numberBuilder.Append(value[currentIndex]); + } + currentIndex++; + } + + // Parse the magnitude of the number + switch (numberBase) + { + case 2: + case 8: + // TODO: how to incorporate the numberFormat? + result = Convert.ToUInt64(numberBuilder.ToString(), numberBase); + break; + + case 16: + result = ulong.Parse(numberBuilder.ToString(), NumberStyles.HexNumber, YamlFormatter.NumberFormat); + break; + + case 10: + // Result is already zero + break; + } + } + + else + { + // Could be decimal or base 60 + var chunks = value.Substring(currentIndex).Split(':'); + result = 0; + + for (int chunkIndex = 0; chunkIndex < chunks.Length; chunkIndex++) + { + result *= 60; + + // TODO: verify that chunks after the first are non-negative and less than 60 + result += ulong.Parse(chunks[chunkIndex].Replace("_", "")); + } + } + + if (isNegative) + { + return CastInteger(checked(-(long)result), typeCode); + } + else + { + return CastInteger(result, typeCode); + } + } + + private static object CastInteger(long number, TypeCode typeCode) + { + checked + { + switch (typeCode) + { + case TypeCode.Byte: + return (byte)number; + + case TypeCode.Int16: + return (short)number; + + case TypeCode.Int32: + return (int)number; + + case TypeCode.Int64: + return number; + + case TypeCode.SByte: + return (sbyte)number; + + case TypeCode.UInt16: + return (ushort)number; + + case TypeCode.UInt32: + return (uint)number; + + case TypeCode.UInt64: + return (ulong)number; + + default: + return number; + } + } + } + + private static object CastInteger(ulong number, TypeCode typeCode) + { + checked + { + switch (typeCode) + { + case TypeCode.Byte: + return (byte)number; + + case TypeCode.Int16: + return (short)number; + + case TypeCode.Int32: + return (int)number; + + case TypeCode.Int64: + return (long)number; + + case TypeCode.SByte: + return (sbyte)number; + + case TypeCode.UInt16: + return (ushort)number; + + case TypeCode.UInt32: + return (uint)number; + + case TypeCode.UInt64: + return number; + + default: + return number; + } + } + } + } +} diff --git a/Assets/Script/Core/Utils/YamlDotNet/Serialization/NodeDeserializers/ScalarNodeDeserializer.cs.meta b/Assets/Script/Core/Utils/YamlDotNet/Serialization/NodeDeserializers/ScalarNodeDeserializer.cs.meta new file mode 100644 index 00000000..894f91b9 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Serialization/NodeDeserializers/ScalarNodeDeserializer.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: acae7a1311005a143be6454d8b86b947 +timeCreated: 1427145265 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/YamlDotNet/Serialization/NodeDeserializers/TypeConverterNodeDeserializer.cs b/Assets/Script/Core/Utils/YamlDotNet/Serialization/NodeDeserializers/TypeConverterNodeDeserializer.cs new file mode 100644 index 00000000..d43b71e7 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Serialization/NodeDeserializers/TypeConverterNodeDeserializer.cs @@ -0,0 +1,57 @@ +// This file is part of YamlDotNet - A .NET library for YAML. +// Copyright (c) Antoine Aubry and contributors + +// Permission is hereby granted, free of charge, to any person obtaining a copy of +// this software and associated documentation files (the "Software"), to deal in +// the Software without restriction, including without limitation the rights to +// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies +// of the Software, and to permit persons to whom the Software is furnished to do +// so, subject to the following conditions: + +// The above copyright notice and this permission notice shall be included in all +// copies or substantial portions of the Software. + +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +// SOFTWARE. + +using System; +using System.Collections.Generic; +using System.Linq; +using YamlDotNet.Core; + +namespace YamlDotNet.Serialization.NodeDeserializers +{ + public sealed class TypeConverterNodeDeserializer : INodeDeserializer + { + private readonly IEnumerable converters; + + public TypeConverterNodeDeserializer(IEnumerable converters) + { + if (converters == null) + { + throw new ArgumentNullException("converters"); + } + + this.converters = converters; + } + + bool INodeDeserializer.Deserialize(IParser parser, Type expectedType, Func nestedObjectDeserializer, out object value) + { + var converter = converters.FirstOrDefault(c => c.Accepts(expectedType)); + if (converter == null) + { + value = null; + return false; + } + + value = converter.ReadYaml(parser, expectedType); + return true; + } + } +} + diff --git a/Assets/Script/Core/Utils/YamlDotNet/Serialization/NodeDeserializers/TypeConverterNodeDeserializer.cs.meta b/Assets/Script/Core/Utils/YamlDotNet/Serialization/NodeDeserializers/TypeConverterNodeDeserializer.cs.meta new file mode 100644 index 00000000..41a2e4de --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Serialization/NodeDeserializers/TypeConverterNodeDeserializer.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: a4dc6d0569fe722448b3d925a66e2b45 +timeCreated: 1427145265 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/YamlDotNet/Serialization/NodeDeserializers/YamlConvertibleNodeDeserializer.cs b/Assets/Script/Core/Utils/YamlDotNet/Serialization/NodeDeserializers/YamlConvertibleNodeDeserializer.cs new file mode 100644 index 00000000..03ff9f54 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Serialization/NodeDeserializers/YamlConvertibleNodeDeserializer.cs @@ -0,0 +1,50 @@ +// This file is part of YamlDotNet - A .NET library for YAML. +// Copyright (c) Antoine Aubry +// +// Permission is hereby granted, free of charge, to any person obtaining a copy +// of this software and associated documentation files (the "Software"), to deal +// in the Software without restriction, including without limitation the rights +// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +// copies of the Software, and to permit persons to whom the Software is +// furnished to do so, subject to the following conditions: +// +// The above copyright notice and this permission notice shall be included in +// all copies or substantial portions of the Software. +// +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +// THE SOFTWARE. + +using System; +using YamlDotNet.Core; + +namespace YamlDotNet.Serialization.NodeDeserializers +{ + public sealed class YamlConvertibleNodeDeserializer : INodeDeserializer + { + private readonly IObjectFactory objectFactory; + + public YamlConvertibleNodeDeserializer(IObjectFactory objectFactory) + { + this.objectFactory = objectFactory; + } + + public bool Deserialize(IParser parser, Type expectedType, Func nestedObjectDeserializer, out object value) + { + if (typeof(IYamlConvertible).IsAssignableFrom(expectedType)) + { + var convertible = (IYamlConvertible)objectFactory.Create(expectedType); + convertible.Read(parser, expectedType, type => nestedObjectDeserializer(parser, type)); + value = convertible; + return true; + } + + value = null; + return false; + } + } +} diff --git a/Assets/Script/Core/Utils/YamlDotNet/Serialization/NodeDeserializers/YamlConvertibleNodeDeserializer.cs.meta b/Assets/Script/Core/Utils/YamlDotNet/Serialization/NodeDeserializers/YamlConvertibleNodeDeserializer.cs.meta new file mode 100644 index 00000000..e31eeded --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Serialization/NodeDeserializers/YamlConvertibleNodeDeserializer.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 4022214c4cbb6be40b7ad73e0620dc0c +timeCreated: 1485601083 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/YamlDotNet/Serialization/NodeDeserializers/YamlSerializableNodeDeserializer.cs b/Assets/Script/Core/Utils/YamlDotNet/Serialization/NodeDeserializers/YamlSerializableNodeDeserializer.cs new file mode 100644 index 00000000..1689a9ed --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Serialization/NodeDeserializers/YamlSerializableNodeDeserializer.cs @@ -0,0 +1,52 @@ +// This file is part of YamlDotNet - A .NET library for YAML. +// Copyright (c) Antoine Aubry +// +// Permission is hereby granted, free of charge, to any person obtaining a copy +// of this software and associated documentation files (the "Software"), to deal +// in the Software without restriction, including without limitation the rights +// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +// copies of the Software, and to permit persons to whom the Software is +// furnished to do so, subject to the following conditions: +// +// The above copyright notice and this permission notice shall be included in +// all copies or substantial portions of the Software. +// +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +// THE SOFTWARE. + +using System; +using YamlDotNet.Core; + +namespace YamlDotNet.Serialization.NodeDeserializers +{ + public sealed class YamlSerializableNodeDeserializer : INodeDeserializer + { + private readonly IObjectFactory objectFactory; + + public YamlSerializableNodeDeserializer(IObjectFactory objectFactory) + { + this.objectFactory = objectFactory; + } + + public bool Deserialize(IParser parser, Type expectedType, Func nestedObjectDeserializer, out object value) + { +#pragma warning disable 0618 // IYamlSerializable is obsolete + if (typeof(IYamlSerializable).IsAssignableFrom(expectedType)) + { + var serializable = (IYamlSerializable)objectFactory.Create(expectedType); + serializable.ReadYaml(parser); + value = serializable; + return true; + } +#pragma warning restore + + value = null; + return false; + } + } +} diff --git a/Assets/Script/Core/Utils/YamlDotNet/Serialization/NodeDeserializers/YamlSerializableNodeDeserializer.cs.meta b/Assets/Script/Core/Utils/YamlDotNet/Serialization/NodeDeserializers/YamlSerializableNodeDeserializer.cs.meta new file mode 100644 index 00000000..4f5d5a61 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Serialization/NodeDeserializers/YamlSerializableNodeDeserializer.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: dd9decb2273378147889a787cb6bb8e1 +timeCreated: 1485601085 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/YamlDotNet/Serialization/NodeTypeResolvers.meta b/Assets/Script/Core/Utils/YamlDotNet/Serialization/NodeTypeResolvers.meta new file mode 100644 index 00000000..81e47f49 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Serialization/NodeTypeResolvers.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: dcbf27d19b1e0ef4d8ba634760b0d3da +folderAsset: yes +timeCreated: 1427145262 +licenseType: Store +DefaultImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/YamlDotNet/Serialization/NodeTypeResolvers/DefaultContainersNodeTypeResolver.cs b/Assets/Script/Core/Utils/YamlDotNet/Serialization/NodeTypeResolvers/DefaultContainersNodeTypeResolver.cs new file mode 100644 index 00000000..11d87c00 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Serialization/NodeTypeResolvers/DefaultContainersNodeTypeResolver.cs @@ -0,0 +1,49 @@ +// This file is part of YamlDotNet - A .NET library for YAML. +// Copyright (c) Antoine Aubry +// +// Permission is hereby granted, free of charge, to any person obtaining a copy +// of this software and associated documentation files (the "Software"), to deal +// in the Software without restriction, including without limitation the rights +// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +// copies of the Software, and to permit persons to whom the Software is +// furnished to do so, subject to the following conditions: +// +// The above copyright notice and this permission notice shall be included in +// all copies or substantial portions of the Software. +// +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +// THE SOFTWARE. + +using System; +using System.Collections.Generic; +using YamlDotNet.Core.Events; + +namespace YamlDotNet.Serialization.NodeTypeResolvers +{ + public sealed class DefaultContainersNodeTypeResolver : INodeTypeResolver + { + bool INodeTypeResolver.Resolve(NodeEvent nodeEvent, ref Type currentType) + { + if (currentType == typeof(object)) + { + if (nodeEvent is SequenceStart) + { + currentType = typeof(List); + return true; + } + if (nodeEvent is MappingStart) + { + currentType = typeof(Dictionary); + return true; + } + } + + return false; + } + } +} diff --git a/Assets/Script/Core/Utils/YamlDotNet/Serialization/NodeTypeResolvers/DefaultContainersNodeTypeResolver.cs.meta b/Assets/Script/Core/Utils/YamlDotNet/Serialization/NodeTypeResolvers/DefaultContainersNodeTypeResolver.cs.meta new file mode 100644 index 00000000..d29887ce --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Serialization/NodeTypeResolvers/DefaultContainersNodeTypeResolver.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: a96ce7ab22cdeb245a28967001844e3f +timeCreated: 1427145265 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/YamlDotNet/Serialization/NodeTypeResolvers/TagNodeTypeResolver.cs b/Assets/Script/Core/Utils/YamlDotNet/Serialization/NodeTypeResolvers/TagNodeTypeResolver.cs new file mode 100644 index 00000000..ecab8d24 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Serialization/NodeTypeResolvers/TagNodeTypeResolver.cs @@ -0,0 +1,53 @@ +// This file is part of YamlDotNet - A .NET library for YAML. +// Copyright (c) Antoine Aubry +// +// Permission is hereby granted, free of charge, to any person obtaining a copy +// of this software and associated documentation files (the "Software"), to deal +// in the Software without restriction, including without limitation the rights +// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +// copies of the Software, and to permit persons to whom the Software is +// furnished to do so, subject to the following conditions: +// +// The above copyright notice and this permission notice shall be included in +// all copies or substantial portions of the Software. +// +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +// THE SOFTWARE. + +using System; +using System.Collections.Generic; +using YamlDotNet.Core.Events; + +namespace YamlDotNet.Serialization.NodeTypeResolvers +{ + public sealed class TagNodeTypeResolver : INodeTypeResolver + { + private readonly IDictionary tagMappings; + + public TagNodeTypeResolver(IDictionary tagMappings) + { + if (tagMappings == null) + { + throw new ArgumentNullException("tagMappings"); + } + + this.tagMappings = tagMappings; + } + + bool INodeTypeResolver.Resolve(NodeEvent nodeEvent, ref Type currentType) + { + Type predefinedType; + if (!string.IsNullOrEmpty(nodeEvent.Tag) && tagMappings.TryGetValue(nodeEvent.Tag, out predefinedType)) + { + currentType = predefinedType; + return true; + } + return false; + } + } +} diff --git a/Assets/Script/Core/Utils/YamlDotNet/Serialization/NodeTypeResolvers/TagNodeTypeResolver.cs.meta b/Assets/Script/Core/Utils/YamlDotNet/Serialization/NodeTypeResolvers/TagNodeTypeResolver.cs.meta new file mode 100644 index 00000000..f277a5e0 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Serialization/NodeTypeResolvers/TagNodeTypeResolver.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 699369e47bae32e4b87e9bcb955ee742 +timeCreated: 1427145264 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/YamlDotNet/Serialization/NodeTypeResolvers/TypeNameInTagNodeTypeResolver.cs b/Assets/Script/Core/Utils/YamlDotNet/Serialization/NodeTypeResolvers/TypeNameInTagNodeTypeResolver.cs new file mode 100644 index 00000000..68527b93 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Serialization/NodeTypeResolvers/TypeNameInTagNodeTypeResolver.cs @@ -0,0 +1,41 @@ +// This file is part of YamlDotNet - A .NET library for YAML. +// Copyright (c) Antoine Aubry +// +// Permission is hereby granted, free of charge, to any person obtaining a copy +// of this software and associated documentation files (the "Software"), to deal +// in the Software without restriction, including without limitation the rights +// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +// copies of the Software, and to permit persons to whom the Software is +// furnished to do so, subject to the following conditions: +// +// The above copyright notice and this permission notice shall be included in +// all copies or substantial portions of the Software. +// +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +// THE SOFTWARE. + +using System; +using YamlDotNet.Core.Events; + +namespace YamlDotNet.Serialization.NodeTypeResolvers +{ + public sealed class TypeNameInTagNodeTypeResolver : INodeTypeResolver + { + bool INodeTypeResolver.Resolve(NodeEvent nodeEvent, ref Type currentType) + { + if (!string.IsNullOrEmpty(nodeEvent.Tag)) + { + // If type could not be loaded, make sure to pass resolving + // to the next resolver + currentType = Type.GetType(nodeEvent.Tag.Substring(1), throwOnError: false); + return currentType != null; + } + return false; + } + } +} diff --git a/Assets/Script/Core/Utils/YamlDotNet/Serialization/NodeTypeResolvers/TypeNameInTagNodeTypeResolver.cs.meta b/Assets/Script/Core/Utils/YamlDotNet/Serialization/NodeTypeResolvers/TypeNameInTagNodeTypeResolver.cs.meta new file mode 100644 index 00000000..d24905ef --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Serialization/NodeTypeResolvers/TypeNameInTagNodeTypeResolver.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: abbd2aba7e216f54a8353afcce646479 +timeCreated: 1427145265 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/YamlDotNet/Serialization/NodeTypeResolvers/YamlConvertibleTypeResolver.cs b/Assets/Script/Core/Utils/YamlDotNet/Serialization/NodeTypeResolvers/YamlConvertibleTypeResolver.cs new file mode 100644 index 00000000..87bdb5a6 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Serialization/NodeTypeResolvers/YamlConvertibleTypeResolver.cs @@ -0,0 +1,34 @@ +// This file is part of YamlDotNet - A .NET library for YAML. +// Copyright (c) Antoine Aubry +// +// Permission is hereby granted, free of charge, to any person obtaining a copy +// of this software and associated documentation files (the "Software"), to deal +// in the Software without restriction, including without limitation the rights +// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +// copies of the Software, and to permit persons to whom the Software is +// furnished to do so, subject to the following conditions: +// +// The above copyright notice and this permission notice shall be included in +// all copies or substantial portions of the Software. +// +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +// THE SOFTWARE. + +using System; +using YamlDotNet.Core.Events; + +namespace YamlDotNet.Serialization.NodeTypeResolvers +{ + public sealed class YamlConvertibleTypeResolver : INodeTypeResolver + { + public bool Resolve(NodeEvent nodeEvent, ref Type currentType) + { + return typeof(IYamlConvertible).IsAssignableFrom(currentType); + } + } +} diff --git a/Assets/Script/Core/Utils/YamlDotNet/Serialization/NodeTypeResolvers/YamlConvertibleTypeResolver.cs.meta b/Assets/Script/Core/Utils/YamlDotNet/Serialization/NodeTypeResolvers/YamlConvertibleTypeResolver.cs.meta new file mode 100644 index 00000000..d53ae6d9 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Serialization/NodeTypeResolvers/YamlConvertibleTypeResolver.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: e5460e40e01a3dd49a5ad78b1e3ece14 +timeCreated: 1485601085 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/YamlDotNet/Serialization/NodeTypeResolvers/YamlSerializableTypeResolver.cs b/Assets/Script/Core/Utils/YamlDotNet/Serialization/NodeTypeResolvers/YamlSerializableTypeResolver.cs new file mode 100644 index 00000000..4aa3f617 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Serialization/NodeTypeResolvers/YamlSerializableTypeResolver.cs @@ -0,0 +1,36 @@ +// This file is part of YamlDotNet - A .NET library for YAML. +// Copyright (c) Antoine Aubry +// +// Permission is hereby granted, free of charge, to any person obtaining a copy +// of this software and associated documentation files (the "Software"), to deal +// in the Software without restriction, including without limitation the rights +// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +// copies of the Software, and to permit persons to whom the Software is +// furnished to do so, subject to the following conditions: +// +// The above copyright notice and this permission notice shall be included in +// all copies or substantial portions of the Software. +// +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +// THE SOFTWARE. + +using System; +using YamlDotNet.Core.Events; + +namespace YamlDotNet.Serialization.NodeTypeResolvers +{ + public sealed class YamlSerializableTypeResolver : INodeTypeResolver + { + public bool Resolve(NodeEvent nodeEvent, ref Type currentType) + { +#pragma warning disable 0618 // IYamlSerializable is obsolete + return typeof(IYamlSerializable).IsAssignableFrom(currentType); +#pragma warning restore 0618 + } + } +} diff --git a/Assets/Script/Core/Utils/YamlDotNet/Serialization/NodeTypeResolvers/YamlSerializableTypeResolver.cs.meta b/Assets/Script/Core/Utils/YamlDotNet/Serialization/NodeTypeResolvers/YamlSerializableTypeResolver.cs.meta new file mode 100644 index 00000000..33e64f24 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Serialization/NodeTypeResolvers/YamlSerializableTypeResolver.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 69c24ee7afe12c1479e4bfd7e8595b7f +timeCreated: 1485601084 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/YamlDotNet/Serialization/Nothing.cs b/Assets/Script/Core/Utils/YamlDotNet/Serialization/Nothing.cs new file mode 100644 index 00000000..6eb9744c --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Serialization/Nothing.cs @@ -0,0 +1,32 @@ +// This file is part of YamlDotNet - A .NET library for YAML. +// Copyright (c) Antoine Aubry and contributors + +// Permission is hereby granted, free of charge, to any person obtaining a copy of +// this software and associated documentation files (the "Software"), to deal in +// the Software without restriction, including without limitation the rights to +// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies +// of the Software, and to permit persons to whom the Software is furnished to do +// so, subject to the following conditions: + +// The above copyright notice and this permission notice shall be included in all +// copies or substantial portions of the Software. + +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +// SOFTWARE. + + +namespace YamlDotNet.Serialization +{ + /// + /// An empty type for cases where a type needs to be provided but won't be used. + /// + public sealed class Nothing + { + private Nothing() { } + } +} \ No newline at end of file diff --git a/Assets/Script/Core/Utils/YamlDotNet/Serialization/Nothing.cs.meta b/Assets/Script/Core/Utils/YamlDotNet/Serialization/Nothing.cs.meta new file mode 100644 index 00000000..23a41981 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Serialization/Nothing.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 8463bea3e5ea0764c8fde8598dcfe794 +timeCreated: 1485601084 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/YamlDotNet/Serialization/ObjectDescriptor.cs b/Assets/Script/Core/Utils/YamlDotNet/Serialization/ObjectDescriptor.cs new file mode 100644 index 00000000..f0a4e5bb --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Serialization/ObjectDescriptor.cs @@ -0,0 +1,60 @@ +// This file is part of YamlDotNet - A .NET library for YAML. +// Copyright (c) Antoine Aubry and contributors + +// Permission is hereby granted, free of charge, to any person obtaining a copy of +// this software and associated documentation files (the "Software"), to deal in +// the Software without restriction, including without limitation the rights to +// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies +// of the Software, and to permit persons to whom the Software is furnished to do +// so, subject to the following conditions: + +// The above copyright notice and this permission notice shall be included in all +// copies or substantial portions of the Software. + +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +// SOFTWARE. + +using System; +using YamlDotNet.Core; + +namespace YamlDotNet.Serialization +{ + public sealed class ObjectDescriptor : IObjectDescriptor + { + public object Value { get; private set; } + public Type Type { get; private set; } + public Type StaticType { get; private set; } + public ScalarStyle ScalarStyle { get; private set; } + + public ObjectDescriptor(object value, Type type, Type staticType) + : this(value, type, staticType, ScalarStyle.Any) + { + } + + public ObjectDescriptor(object value, Type type, Type staticType, ScalarStyle scalarStyle) + { + Value = value; + + if (type == null) + { + throw new ArgumentNullException("type"); + } + + Type = type; + + if (staticType == null) + { + throw new ArgumentNullException("staticType"); + } + + StaticType = staticType; + + ScalarStyle = scalarStyle; + } + } +} \ No newline at end of file diff --git a/Assets/Script/Core/Utils/YamlDotNet/Serialization/ObjectDescriptor.cs.meta b/Assets/Script/Core/Utils/YamlDotNet/Serialization/ObjectDescriptor.cs.meta new file mode 100644 index 00000000..5f292547 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Serialization/ObjectDescriptor.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 13c3a8b94ac1de641806bb1733305bda +timeCreated: 1427145262 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/YamlDotNet/Serialization/ObjectFactories.meta b/Assets/Script/Core/Utils/YamlDotNet/Serialization/ObjectFactories.meta new file mode 100644 index 00000000..345d7d40 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Serialization/ObjectFactories.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 755993ac40163ac47a826c22a1797745 +folderAsset: yes +timeCreated: 1427145262 +licenseType: Store +DefaultImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/YamlDotNet/Serialization/ObjectFactories/DefaultObjectFactory.cs b/Assets/Script/Core/Utils/YamlDotNet/Serialization/ObjectFactories/DefaultObjectFactory.cs new file mode 100644 index 00000000..4ae74592 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Serialization/ObjectFactories/DefaultObjectFactory.cs @@ -0,0 +1,62 @@ +// This file is part of YamlDotNet - A .NET library for YAML. +// Copyright (c) Antoine Aubry and contributors + +// Permission is hereby granted, free of charge, to any person obtaining a copy of +// this software and associated documentation files (the "Software"), to deal in +// the Software without restriction, including without limitation the rights to +// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies +// of the Software, and to permit persons to whom the Software is furnished to do +// so, subject to the following conditions: + +// The above copyright notice and this permission notice shall be included in all +// copies or substantial portions of the Software. + +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +// SOFTWARE. + +using System; +using System.Collections.Generic; + +namespace YamlDotNet.Serialization.ObjectFactories +{ + /// + /// Creates objects using Activator.CreateInstance. + /// + public sealed class DefaultObjectFactory : IObjectFactory + { + private static readonly Dictionary defaultInterfaceImplementations = new Dictionary + { + { typeof(IEnumerable<>), typeof(List<>) }, + { typeof(ICollection<>), typeof(List<>) }, + { typeof(IList<>), typeof(List<>) }, + { typeof(IDictionary<,>), typeof(Dictionary<,>) } + }; + + public object Create(Type type) + { + if (type.IsInterface()) + { + Type implementationType; + if (defaultInterfaceImplementations.TryGetValue(type.GetGenericTypeDefinition(), out implementationType)) + { + type = implementationType.MakeGenericType(type.GetGenericArguments()); + } + } + + try + { + return Activator.CreateInstance(type); + } + catch (Exception err) + { + var message = string.Format("Failed to create an instance of type '{0}'.", type); + throw new InvalidOperationException(message, err); + } + } + } +} \ No newline at end of file diff --git a/Assets/Script/Core/Utils/YamlDotNet/Serialization/ObjectFactories/DefaultObjectFactory.cs.meta b/Assets/Script/Core/Utils/YamlDotNet/Serialization/ObjectFactories/DefaultObjectFactory.cs.meta new file mode 100644 index 00000000..b5ba6cdc --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Serialization/ObjectFactories/DefaultObjectFactory.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: d85c04bcbb9823e428994436b556c0c4 +timeCreated: 1427145266 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/YamlDotNet/Serialization/ObjectFactories/LambdaObjectFactory.cs b/Assets/Script/Core/Utils/YamlDotNet/Serialization/ObjectFactories/LambdaObjectFactory.cs new file mode 100644 index 00000000..14f94a10 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Serialization/ObjectFactories/LambdaObjectFactory.cs @@ -0,0 +1,48 @@ +// This file is part of YamlDotNet - A .NET library for YAML. +// Copyright (c) Antoine Aubry and contributors + +// Permission is hereby granted, free of charge, to any person obtaining a copy of +// this software and associated documentation files (the "Software"), to deal in +// the Software without restriction, including without limitation the rights to +// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies +// of the Software, and to permit persons to whom the Software is furnished to do +// so, subject to the following conditions: + +// The above copyright notice and this permission notice shall be included in all +// copies or substantial portions of the Software. + +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +// SOFTWARE. + +using System; + +namespace YamlDotNet.Serialization.ObjectFactories +{ + /// + /// Creates objects using a Func{Type,object}"/>. + /// + public sealed class LambdaObjectFactory : IObjectFactory + { + private readonly Func _factory; + + public LambdaObjectFactory(Func factory) + { + if (factory == null) + { + throw new ArgumentNullException("factory"); + } + + _factory = factory; + } + + public object Create(Type type) + { + return _factory(type); + } + } +} \ No newline at end of file diff --git a/Assets/Script/Core/Utils/YamlDotNet/Serialization/ObjectFactories/LambdaObjectFactory.cs.meta b/Assets/Script/Core/Utils/YamlDotNet/Serialization/ObjectFactories/LambdaObjectFactory.cs.meta new file mode 100644 index 00000000..92e0dfed --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Serialization/ObjectFactories/LambdaObjectFactory.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 2ad19c2ee12f0cd41a32cf7dfe446c07 +timeCreated: 1427145263 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/YamlDotNet/Serialization/ObjectGraphTraversalStrategies.meta b/Assets/Script/Core/Utils/YamlDotNet/Serialization/ObjectGraphTraversalStrategies.meta new file mode 100644 index 00000000..2c5a723d --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Serialization/ObjectGraphTraversalStrategies.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: a42ffc21fa040324dbd9991681d9654c +folderAsset: yes +timeCreated: 1427145262 +licenseType: Store +DefaultImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/YamlDotNet/Serialization/ObjectGraphTraversalStrategies/FullObjectGraphTraversalStrategy.cs b/Assets/Script/Core/Utils/YamlDotNet/Serialization/ObjectGraphTraversalStrategies/FullObjectGraphTraversalStrategy.cs new file mode 100644 index 00000000..2bf0e05f --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Serialization/ObjectGraphTraversalStrategies/FullObjectGraphTraversalStrategy.cs @@ -0,0 +1,219 @@ +// This file is part of YamlDotNet - A .NET library for YAML. +// Copyright (c) Antoine Aubry and contributors + +// Permission is hereby granted, free of charge, to any person obtaining a copy of +// this software and associated documentation files (the "Software"), to deal in +// the Software without restriction, including without limitation the rights to +// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies +// of the Software, and to permit persons to whom the Software is furnished to do +// so, subject to the following conditions: + +// The above copyright notice and this permission notice shall be included in all +// copies or substantial portions of the Software. + +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +// SOFTWARE. + +using System; +using System.Collections; +using System.Collections.Generic; +using System.Globalization; +using YamlDotNet.Helpers; +using YamlDotNet.Serialization.Utilities; + +namespace YamlDotNet.Serialization.ObjectGraphTraversalStrategies +{ + /// + /// An implementation of that traverses + /// readable properties, collections and dictionaries. + /// + public class FullObjectGraphTraversalStrategy : IObjectGraphTraversalStrategy + { + private readonly int maxRecursion; + private readonly ITypeInspector typeDescriptor; + private readonly ITypeResolver typeResolver; + private INamingConvention namingConvention; + + public FullObjectGraphTraversalStrategy(ITypeInspector typeDescriptor, ITypeResolver typeResolver, int maxRecursion, INamingConvention namingConvention) + { + if (maxRecursion <= 0) + { + throw new ArgumentOutOfRangeException("maxRecursion", maxRecursion, "maxRecursion must be greater than 1"); + } + + if (typeDescriptor == null) + { + throw new ArgumentNullException("typeDescriptor"); + } + + this.typeDescriptor = typeDescriptor; + + if (typeResolver == null) + { + throw new ArgumentNullException("typeResolver"); + } + + this.typeResolver = typeResolver; + + this.maxRecursion = maxRecursion; + this.namingConvention = namingConvention; + } + + void IObjectGraphTraversalStrategy.Traverse(IObjectDescriptor graph, IObjectGraphVisitor visitor, TContext context) + { + Traverse(graph, visitor, 0, context); + } + + protected virtual void Traverse(IObjectDescriptor value, IObjectGraphVisitor visitor, int currentDepth, TContext context) + { + if (++currentDepth > maxRecursion) + { + throw new InvalidOperationException("Too much recursion when traversing the object graph"); + } + + if (!visitor.Enter(value, context)) + { + return; + } + + var typeCode = value.Type.GetTypeCode(); + switch (typeCode) + { + case TypeCode.Boolean: + case TypeCode.Byte: + case TypeCode.Int16: + case TypeCode.Int32: + case TypeCode.Int64: + case TypeCode.SByte: + case TypeCode.UInt16: + case TypeCode.UInt32: + case TypeCode.UInt64: + case TypeCode.Single: + case TypeCode.Double: + case TypeCode.Decimal: + case TypeCode.String: + case TypeCode.Char: + case TypeCode.DateTime: + visitor.VisitScalar(value, context); + break; + + case TypeCode.DBNull: + visitor.VisitScalar(new ObjectDescriptor(null, typeof(object), typeof(object)), context); + break; + + case TypeCode.Empty: + throw new NotSupportedException(string.Format(CultureInfo.InvariantCulture, "TypeCode.{0} is not supported.", typeCode)); + + default: + if (value.Value == null || value.Type == typeof(TimeSpan)) + { + visitor.VisitScalar(value, context); + break; + } + + var underlyingType = Nullable.GetUnderlyingType(value.Type); + if (underlyingType != null) + { + // This is a nullable type, recursively handle it with its underlying type. + // Note that if it contains null, the condition above already took care of it + Traverse(new ObjectDescriptor(value.Value, underlyingType, value.Type, value.ScalarStyle), visitor, currentDepth, context); + } + else + { + TraverseObject(value, visitor, currentDepth, context); + } + break; + } + } + + protected virtual void TraverseObject(IObjectDescriptor value, IObjectGraphVisitor visitor, int currentDepth, TContext context) + { + if (typeof(IDictionary).IsAssignableFrom(value.Type)) + { + TraverseDictionary(value, visitor, currentDepth, typeof(object), typeof(object), context); + return; + } + + var genericDictionaryType = ReflectionUtility.GetImplementedGenericInterface(value.Type, typeof(IDictionary<,>)); + if (genericDictionaryType != null) + { + var adaptedDictionary = new GenericDictionaryToNonGenericAdapter(value.Value, genericDictionaryType); + var genericArguments = genericDictionaryType.GetGenericArguments(); + TraverseDictionary(new ObjectDescriptor(adaptedDictionary, value.Type, value.StaticType, value.ScalarStyle), visitor, currentDepth, genericArguments[0], genericArguments[1], context); + return; + } + + if (typeof(IEnumerable).IsAssignableFrom(value.Type)) + { + TraverseList(value, visitor, currentDepth, context); + return; + } + + TraverseProperties(value, visitor, currentDepth, context); + } + + protected virtual void TraverseDictionary(IObjectDescriptor dictionary, IObjectGraphVisitor visitor, int currentDepth, Type keyType, Type valueType, TContext context) + { + visitor.VisitMappingStart(dictionary, keyType, valueType, context); + + var isDynamic = dictionary.Type.FullName.Equals("System.Dynamic.ExpandoObject"); + foreach (DictionaryEntry entry in (IDictionary)dictionary.Value) + { + var keyString = isDynamic ? namingConvention.Apply(entry.Key.ToString()) : entry.Key.ToString(); + var key = GetObjectDescriptor(keyString, keyType); + var value = GetObjectDescriptor(entry.Value, valueType); + + if (visitor.EnterMapping(key, value, context)) + { + Traverse(key, visitor, currentDepth, context); + Traverse(value, visitor, currentDepth, context); + } + } + + visitor.VisitMappingEnd(dictionary, context); + } + + private void TraverseList(IObjectDescriptor value, IObjectGraphVisitor visitor, int currentDepth, TContext context) + { + var enumerableType = ReflectionUtility.GetImplementedGenericInterface(value.Type, typeof(IEnumerable<>)); + var itemType = enumerableType != null ? enumerableType.GetGenericArguments()[0] : typeof(object); + + visitor.VisitSequenceStart(value, itemType, context); + + foreach (var item in (IEnumerable)value.Value) + { + Traverse(GetObjectDescriptor(item, itemType), visitor, currentDepth, context); + } + + visitor.VisitSequenceEnd(value, context); + } + + protected virtual void TraverseProperties(IObjectDescriptor value, IObjectGraphVisitor visitor, int currentDepth, TContext context) + { + visitor.VisitMappingStart(value, typeof(string), typeof(object), context); + + foreach (var propertyDescriptor in typeDescriptor.GetProperties(value.Type, value.Value)) + { + var propertyValue = propertyDescriptor.Read(value.Value); + + if (visitor.EnterMapping(propertyDescriptor, propertyValue, context)) + { + Traverse(new ObjectDescriptor(propertyDescriptor.Name, typeof(string), typeof(string)), visitor, currentDepth, context); + Traverse(propertyValue, visitor, currentDepth, context); + } + } + + visitor.VisitMappingEnd(value, context); + } + + private IObjectDescriptor GetObjectDescriptor(object value, Type staticType) + { + return new ObjectDescriptor(value, typeResolver.Resolve(staticType, value), staticType); + } + } +} \ No newline at end of file diff --git a/Assets/Script/Core/Utils/YamlDotNet/Serialization/ObjectGraphTraversalStrategies/FullObjectGraphTraversalStrategy.cs.meta b/Assets/Script/Core/Utils/YamlDotNet/Serialization/ObjectGraphTraversalStrategies/FullObjectGraphTraversalStrategy.cs.meta new file mode 100644 index 00000000..c48ec630 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Serialization/ObjectGraphTraversalStrategies/FullObjectGraphTraversalStrategy.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 4d75872db0e63bf4e829d39ab3d05abd +timeCreated: 1427145264 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/YamlDotNet/Serialization/ObjectGraphTraversalStrategies/RoundtripObjectGraphTraversalStrategy.cs b/Assets/Script/Core/Utils/YamlDotNet/Serialization/ObjectGraphTraversalStrategies/RoundtripObjectGraphTraversalStrategy.cs new file mode 100644 index 00000000..33a7f596 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Serialization/ObjectGraphTraversalStrategies/RoundtripObjectGraphTraversalStrategy.cs @@ -0,0 +1,54 @@ +// This file is part of YamlDotNet - A .NET library for YAML. +// Copyright (c) Antoine Aubry and contributors + +// Permission is hereby granted, free of charge, to any person obtaining a copy of +// this software and associated documentation files (the "Software"), to deal in +// the Software without restriction, including without limitation the rights to +// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies +// of the Software, and to permit persons to whom the Software is furnished to do +// so, subject to the following conditions: + +// The above copyright notice and this permission notice shall be included in all +// copies or substantial portions of the Software. + +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +// SOFTWARE. + +using System; +using System.Collections.Generic; +using System.Globalization; +using System.Linq; + +namespace YamlDotNet.Serialization.ObjectGraphTraversalStrategies +{ + /// + /// An implementation of that traverses + /// properties that are read/write, collections and dictionaries, while ensuring that + /// the graph can be regenerated from the resulting document. + /// + public class RoundtripObjectGraphTraversalStrategy : FullObjectGraphTraversalStrategy + { + private readonly IEnumerable converters; + + public RoundtripObjectGraphTraversalStrategy(IEnumerable converters, ITypeInspector typeDescriptor, ITypeResolver typeResolver, int maxRecursion) + : base(typeDescriptor, typeResolver, maxRecursion, null) + { + this.converters = converters; + } + + protected override void TraverseProperties(IObjectDescriptor value, IObjectGraphVisitor visitor, int currentDepth, TContext context) + { + if (!value.Type.HasDefaultConstructor() && !converters.Any(c => c.Accepts(value.Type))) + { + throw new InvalidOperationException(string.Format(CultureInfo.InvariantCulture, "Type '{0}' cannot be deserialized because it does not have a default constructor or a type converter.", value.Type)); + } + + base.TraverseProperties(value, visitor, currentDepth, context); + } + } +} \ No newline at end of file diff --git a/Assets/Script/Core/Utils/YamlDotNet/Serialization/ObjectGraphTraversalStrategies/RoundtripObjectGraphTraversalStrategy.cs.meta b/Assets/Script/Core/Utils/YamlDotNet/Serialization/ObjectGraphTraversalStrategies/RoundtripObjectGraphTraversalStrategy.cs.meta new file mode 100644 index 00000000..763c65c5 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Serialization/ObjectGraphTraversalStrategies/RoundtripObjectGraphTraversalStrategy.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: cc11b2a2ab4f92a4683501db76ecc278 +timeCreated: 1427145266 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/YamlDotNet/Serialization/ObjectGraphVisitors.meta b/Assets/Script/Core/Utils/YamlDotNet/Serialization/ObjectGraphVisitors.meta new file mode 100644 index 00000000..cae5c809 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Serialization/ObjectGraphVisitors.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 8c3c32412b4e3944c9d8e8f30f4f3001 +folderAsset: yes +timeCreated: 1427145262 +licenseType: Store +DefaultImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/YamlDotNet/Serialization/ObjectGraphVisitors/AnchorAssigner.cs b/Assets/Script/Core/Utils/YamlDotNet/Serialization/ObjectGraphVisitors/AnchorAssigner.cs new file mode 100644 index 00000000..2ea2c668 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Serialization/ObjectGraphVisitors/AnchorAssigner.cs @@ -0,0 +1,106 @@ +// This file is part of YamlDotNet - A .NET library for YAML. +// Copyright (c) Antoine Aubry and contributors + +// Permission is hereby granted, free of charge, to any person obtaining a copy of +// this software and associated documentation files (the "Software"), to deal in +// the Software without restriction, including without limitation the rights to +// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies +// of the Software, and to permit persons to whom the Software is furnished to do +// so, subject to the following conditions: + +// The above copyright notice and this permission notice shall be included in all +// copies or substantial portions of the Software. + +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +// SOFTWARE. + +using System; +using System.Collections.Generic; +using System.Globalization; + +namespace YamlDotNet.Serialization.ObjectGraphVisitors +{ + public sealed class AnchorAssigner : PreProcessingPhaseObjectGraphVisitorSkeleton, IAliasProvider + { + private class AnchorAssignment + { + public string Anchor; + } + + private readonly IDictionary assignments = new Dictionary(); + private uint nextId; + + public AnchorAssigner(IEnumerable typeConverters) + : base(typeConverters) + { + } + + protected override bool Enter(IObjectDescriptor value) + { + AnchorAssignment assignment; + if (value.Value != null && assignments.TryGetValue(value.Value, out assignment)) + { + if (assignment.Anchor == null) + { + assignment.Anchor = "o" + nextId.ToString(CultureInfo.InvariantCulture); + ++nextId; + } + return false; + } + + return true; + } + + protected override bool EnterMapping(IObjectDescriptor key, IObjectDescriptor value) + { + return true; + } + + protected override bool EnterMapping(IPropertyDescriptor key, IObjectDescriptor value) + { + return true; + } + + protected override void VisitScalar(IObjectDescriptor scalar) + { + // Do not assign anchors to scalars + } + + protected override void VisitMappingStart(IObjectDescriptor mapping, Type keyType, Type valueType) + { + VisitObject(mapping); + } + + protected override void VisitMappingEnd(IObjectDescriptor mapping) { } + + protected override void VisitSequenceStart(IObjectDescriptor sequence, Type elementType) + { + VisitObject(sequence); + } + + protected override void VisitSequenceEnd(IObjectDescriptor sequence) { } + + private void VisitObject(IObjectDescriptor value) + { + if(value.Value != null) + { + assignments.Add(value.Value, new AnchorAssignment()); + } + } + + string IAliasProvider.GetAlias(object target) + { + AnchorAssignment assignment; + if (target != null && assignments.TryGetValue(target, out assignment)) + { + return assignment.Anchor; + } + return null; + } + } +} \ No newline at end of file diff --git a/Assets/Script/Core/Utils/YamlDotNet/Serialization/ObjectGraphVisitors/AnchorAssigner.cs.meta b/Assets/Script/Core/Utils/YamlDotNet/Serialization/ObjectGraphVisitors/AnchorAssigner.cs.meta new file mode 100644 index 00000000..adff831a --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Serialization/ObjectGraphVisitors/AnchorAssigner.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: c7a4420c17a267847b8d6973ad99346a +timeCreated: 1427145266 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/YamlDotNet/Serialization/ObjectGraphVisitors/AnchorAssigningObjectGraphVisitor.cs b/Assets/Script/Core/Utils/YamlDotNet/Serialization/ObjectGraphVisitors/AnchorAssigningObjectGraphVisitor.cs new file mode 100644 index 00000000..0b272aff --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Serialization/ObjectGraphVisitors/AnchorAssigningObjectGraphVisitor.cs @@ -0,0 +1,68 @@ +// This file is part of YamlDotNet - A .NET library for YAML. +// Copyright (c) Antoine Aubry and contributors + +// Permission is hereby granted, free of charge, to any person obtaining a copy of +// this software and associated documentation files (the "Software"), to deal in +// the Software without restriction, including without limitation the rights to +// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies +// of the Software, and to permit persons to whom the Software is furnished to do +// so, subject to the following conditions: + +// The above copyright notice and this permission notice shall be included in all +// copies or substantial portions of the Software. + +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +// SOFTWARE. + +using System; +using System.Collections.Generic; +using YamlDotNet.Core; + +namespace YamlDotNet.Serialization.ObjectGraphVisitors +{ + public sealed class AnchorAssigningObjectGraphVisitor : ChainedObjectGraphVisitor + { + private readonly IEventEmitter eventEmitter; + private readonly IAliasProvider aliasProvider; + private readonly HashSet emittedAliases = new HashSet(); + + public AnchorAssigningObjectGraphVisitor(IObjectGraphVisitor nextVisitor, IEventEmitter eventEmitter, IAliasProvider aliasProvider) + : base(nextVisitor) + { + this.eventEmitter = eventEmitter; + this.aliasProvider = aliasProvider; + } + + public override bool Enter(IObjectDescriptor value, IEmitter context) + { + var alias = aliasProvider.GetAlias(value.Value); + if (alias != null && !emittedAliases.Add(alias)) + { + eventEmitter.Emit(new AliasEventInfo(value) { Alias = alias }, context); + return false; + } + + return base.Enter(value, context); + } + + public override void VisitMappingStart(IObjectDescriptor mapping, Type keyType, Type valueType, IEmitter context) + { + eventEmitter.Emit(new MappingStartEventInfo(mapping) { Anchor = aliasProvider.GetAlias(mapping.Value) }, context); + } + + public override void VisitSequenceStart(IObjectDescriptor sequence, Type elementType, IEmitter context) + { + eventEmitter.Emit(new SequenceStartEventInfo(sequence) { Anchor = aliasProvider.GetAlias(sequence.Value) }, context); + } + + public override void VisitScalar(IObjectDescriptor scalar, IEmitter context) + { + eventEmitter.Emit(new ScalarEventInfo(scalar) { Anchor = aliasProvider.GetAlias(scalar.Value) }, context); + } + } +} \ No newline at end of file diff --git a/Assets/Script/Core/Utils/YamlDotNet/Serialization/ObjectGraphVisitors/AnchorAssigningObjectGraphVisitor.cs.meta b/Assets/Script/Core/Utils/YamlDotNet/Serialization/ObjectGraphVisitors/AnchorAssigningObjectGraphVisitor.cs.meta new file mode 100644 index 00000000..091b66f8 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Serialization/ObjectGraphVisitors/AnchorAssigningObjectGraphVisitor.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 7c8b5b39c74f14248971b3c1a4ec83b2 +timeCreated: 1427145265 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/YamlDotNet/Serialization/ObjectGraphVisitors/ChainedObjectGraphVisitor.cs b/Assets/Script/Core/Utils/YamlDotNet/Serialization/ObjectGraphVisitors/ChainedObjectGraphVisitor.cs new file mode 100644 index 00000000..4b35c3a6 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Serialization/ObjectGraphVisitors/ChainedObjectGraphVisitor.cs @@ -0,0 +1,76 @@ +// This file is part of YamlDotNet - A .NET library for YAML. +// Copyright (c) Antoine Aubry and contributors + +// Permission is hereby granted, free of charge, to any person obtaining a copy of +// this software and associated documentation files (the "Software"), to deal in +// the Software without restriction, including without limitation the rights to +// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies +// of the Software, and to permit persons to whom the Software is furnished to do +// so, subject to the following conditions: + +// The above copyright notice and this permission notice shall be included in all +// copies or substantial portions of the Software. + +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +// SOFTWARE. + +using System; +using YamlDotNet.Core; + +namespace YamlDotNet.Serialization.ObjectGraphVisitors +{ + public abstract class ChainedObjectGraphVisitor : IObjectGraphVisitor + { + private readonly IObjectGraphVisitor nextVisitor; + + protected ChainedObjectGraphVisitor(IObjectGraphVisitor nextVisitor) + { + this.nextVisitor = nextVisitor; + } + + public virtual bool Enter(IObjectDescriptor value, IEmitter context) + { + return nextVisitor.Enter(value, context); + } + + public virtual bool EnterMapping(IObjectDescriptor key, IObjectDescriptor value, IEmitter context) + { + return nextVisitor.EnterMapping(key, value, context); + } + + public virtual bool EnterMapping(IPropertyDescriptor key, IObjectDescriptor value, IEmitter context) + { + return nextVisitor.EnterMapping(key, value, context); + } + + public virtual void VisitScalar(IObjectDescriptor scalar, IEmitter context) + { + nextVisitor.VisitScalar(scalar, context); + } + + public virtual void VisitMappingStart(IObjectDescriptor mapping, Type keyType, Type valueType, IEmitter context) + { + nextVisitor.VisitMappingStart(mapping, keyType, valueType, context); + } + + public virtual void VisitMappingEnd(IObjectDescriptor mapping, IEmitter context) + { + nextVisitor.VisitMappingEnd(mapping, context); + } + + public virtual void VisitSequenceStart(IObjectDescriptor sequence, Type elementType, IEmitter context) + { + nextVisitor.VisitSequenceStart(sequence, elementType, context); + } + + public virtual void VisitSequenceEnd(IObjectDescriptor sequence, IEmitter context) + { + nextVisitor.VisitSequenceEnd(sequence, context); + } + } +} \ No newline at end of file diff --git a/Assets/Script/Core/Utils/YamlDotNet/Serialization/ObjectGraphVisitors/ChainedObjectGraphVisitor.cs.meta b/Assets/Script/Core/Utils/YamlDotNet/Serialization/ObjectGraphVisitors/ChainedObjectGraphVisitor.cs.meta new file mode 100644 index 00000000..671c810d --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Serialization/ObjectGraphVisitors/ChainedObjectGraphVisitor.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 91c55744c252b51459a0c70f40c47827 +timeCreated: 1427145265 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/YamlDotNet/Serialization/ObjectGraphVisitors/CustomSerializationObjectGraphVisitor.cs b/Assets/Script/Core/Utils/YamlDotNet/Serialization/ObjectGraphVisitors/CustomSerializationObjectGraphVisitor.cs new file mode 100644 index 00000000..7e4283f7 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Serialization/ObjectGraphVisitors/CustomSerializationObjectGraphVisitor.cs @@ -0,0 +1,71 @@ +// This file is part of YamlDotNet - A .NET library for YAML. +// Copyright (c) Antoine Aubry and contributors + +// Permission is hereby granted, free of charge, to any person obtaining a copy of +// this software and associated documentation files (the "Software"), to deal in +// the Software without restriction, including without limitation the rights to +// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies +// of the Software, and to permit persons to whom the Software is furnished to do +// so, subject to the following conditions: + +// The above copyright notice and this permission notice shall be included in all +// copies or substantial portions of the Software. + +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +// SOFTWARE. + +using System.Collections.Generic; +using System.Linq; +using YamlDotNet.Core; + +namespace YamlDotNet.Serialization.ObjectGraphVisitors +{ + public sealed class CustomSerializationObjectGraphVisitor : ChainedObjectGraphVisitor + { + private readonly IEnumerable typeConverters; + private readonly ObjectSerializer nestedObjectSerializer; + + public CustomSerializationObjectGraphVisitor(IObjectGraphVisitor nextVisitor, IEnumerable typeConverters, ObjectSerializer nestedObjectSerializer) + : base(nextVisitor) + { + this.typeConverters = typeConverters != null + ? typeConverters.ToList() + : Enumerable.Empty(); + + this.nestedObjectSerializer = nestedObjectSerializer; + } + + public override bool Enter(IObjectDescriptor value, IEmitter context) + { + var typeConverter = typeConverters.FirstOrDefault(t => t.Accepts(value.Type)); + if (typeConverter != null) + { + typeConverter.WriteYaml(context, value.Value, value.Type); + return false; + } + + var convertible = value.Value as IYamlConvertible; + if (convertible != null) + { + convertible.Write(context, nestedObjectSerializer); + return false; + } + +#pragma warning disable 0618 // IYamlSerializable is obsolete + var serializable = value.Value as IYamlSerializable; + if (serializable != null) + { + serializable.WriteYaml(context); + return false; + } +#pragma warning restore + + return base.Enter(value, context); + } + } +} diff --git a/Assets/Script/Core/Utils/YamlDotNet/Serialization/ObjectGraphVisitors/CustomSerializationObjectGraphVisitor.cs.meta b/Assets/Script/Core/Utils/YamlDotNet/Serialization/ObjectGraphVisitors/CustomSerializationObjectGraphVisitor.cs.meta new file mode 100644 index 00000000..313e704e --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Serialization/ObjectGraphVisitors/CustomSerializationObjectGraphVisitor.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 180ba37056bdea24393986bdab81340d +timeCreated: 1427145263 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/YamlDotNet/Serialization/ObjectGraphVisitors/DefaultExclusiveObjectGraphVisitor.cs b/Assets/Script/Core/Utils/YamlDotNet/Serialization/ObjectGraphVisitors/DefaultExclusiveObjectGraphVisitor.cs new file mode 100644 index 00000000..aa839c11 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Serialization/ObjectGraphVisitors/DefaultExclusiveObjectGraphVisitor.cs @@ -0,0 +1,60 @@ +// This file is part of YamlDotNet - A .NET library for YAML. +// Copyright (c) Antoine Aubry and contributors + +// Permission is hereby granted, free of charge, to any person obtaining a copy of +// this software and associated documentation files (the "Software"), to deal in +// the Software without restriction, including without limitation the rights to +// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies +// of the Software, and to permit persons to whom the Software is furnished to do +// so, subject to the following conditions: + +// The above copyright notice and this permission notice shall be included in all +// copies or substantial portions of the Software. + +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +// SOFTWARE. + +using System; +using System.Collections.Generic; +using System.ComponentModel; +using YamlDotNet.Core; + +namespace YamlDotNet.Serialization.ObjectGraphVisitors +{ + public sealed class DefaultExclusiveObjectGraphVisitor : ChainedObjectGraphVisitor + { + public DefaultExclusiveObjectGraphVisitor(IObjectGraphVisitor nextVisitor) + : base(nextVisitor) + { + } + + private static object GetDefault(Type type) + { + return type.IsValueType() ? Activator.CreateInstance(type) : null; + } + + private static readonly IEqualityComparer _objectComparer = EqualityComparer.Default; + + public override bool EnterMapping(IObjectDescriptor key, IObjectDescriptor value, IEmitter context) + { + return !_objectComparer.Equals(value, GetDefault(value.Type)) + && base.EnterMapping(key, value, context); + } + + public override bool EnterMapping(IPropertyDescriptor key, IObjectDescriptor value, IEmitter context) + { + var defaultValueAttribute = key.GetCustomAttribute(); + var defaultValue = defaultValueAttribute != null + ? defaultValueAttribute.Value + : GetDefault(key.Type); + + return !_objectComparer.Equals(value.Value, defaultValue) + && base.EnterMapping(key, value, context); + } + } +} \ No newline at end of file diff --git a/Assets/Script/Core/Utils/YamlDotNet/Serialization/ObjectGraphVisitors/DefaultExclusiveObjectGraphVisitor.cs.meta b/Assets/Script/Core/Utils/YamlDotNet/Serialization/ObjectGraphVisitors/DefaultExclusiveObjectGraphVisitor.cs.meta new file mode 100644 index 00000000..668c4426 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Serialization/ObjectGraphVisitors/DefaultExclusiveObjectGraphVisitor.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 6f0bed3472e6485468490ba7cf5c910e +timeCreated: 1427145264 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/YamlDotNet/Serialization/ObjectGraphVisitors/EmittingObjectGraphVisitor.cs b/Assets/Script/Core/Utils/YamlDotNet/Serialization/ObjectGraphVisitors/EmittingObjectGraphVisitor.cs new file mode 100644 index 00000000..63319227 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Serialization/ObjectGraphVisitors/EmittingObjectGraphVisitor.cs @@ -0,0 +1,76 @@ +// This file is part of YamlDotNet - A .NET library for YAML. +// Copyright (c) Antoine Aubry and contributors + +// Permission is hereby granted, free of charge, to any person obtaining a copy of +// this software and associated documentation files (the "Software"), to deal in +// the Software without restriction, including without limitation the rights to +// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies +// of the Software, and to permit persons to whom the Software is furnished to do +// so, subject to the following conditions: + +// The above copyright notice and this permission notice shall be included in all +// copies or substantial portions of the Software. + +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +// SOFTWARE. + +using System; +using YamlDotNet.Core; + +namespace YamlDotNet.Serialization.ObjectGraphVisitors +{ + public sealed class EmittingObjectGraphVisitor : IObjectGraphVisitor + { + private readonly IEventEmitter eventEmitter; + + public EmittingObjectGraphVisitor(IEventEmitter eventEmitter) + { + this.eventEmitter = eventEmitter; + } + + bool IObjectGraphVisitor.Enter(IObjectDescriptor value, IEmitter context) + { + return true; + } + + bool IObjectGraphVisitor.EnterMapping(IObjectDescriptor key, IObjectDescriptor value, IEmitter context) + { + return true; + } + + bool IObjectGraphVisitor.EnterMapping(IPropertyDescriptor key, IObjectDescriptor value, IEmitter context) + { + return true; + } + + void IObjectGraphVisitor.VisitScalar(IObjectDescriptor scalar, IEmitter context) + { + eventEmitter.Emit(new ScalarEventInfo(scalar), context); + } + + void IObjectGraphVisitor.VisitMappingStart(IObjectDescriptor mapping, Type keyType, Type valueType, IEmitter context) + { + eventEmitter.Emit(new MappingStartEventInfo(mapping), context); + } + + void IObjectGraphVisitor.VisitMappingEnd(IObjectDescriptor mapping, IEmitter context) + { + eventEmitter.Emit(new MappingEndEventInfo(mapping), context); + } + + void IObjectGraphVisitor.VisitSequenceStart(IObjectDescriptor sequence, Type elementType, IEmitter context) + { + eventEmitter.Emit(new SequenceStartEventInfo(sequence), context); + } + + void IObjectGraphVisitor.VisitSequenceEnd(IObjectDescriptor sequence, IEmitter context) + { + eventEmitter.Emit(new SequenceEndEventInfo(sequence), context); + } + } +} \ No newline at end of file diff --git a/Assets/Script/Core/Utils/YamlDotNet/Serialization/ObjectGraphVisitors/EmittingObjectGraphVisitor.cs.meta b/Assets/Script/Core/Utils/YamlDotNet/Serialization/ObjectGraphVisitors/EmittingObjectGraphVisitor.cs.meta new file mode 100644 index 00000000..574a8fe8 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Serialization/ObjectGraphVisitors/EmittingObjectGraphVisitor.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 23b01227eabbc3c4eb0e2658ac27b23d +timeCreated: 1427145263 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/YamlDotNet/Serialization/ObjectGraphVisitors/PreProcessingPhaseObjectGraphVisitorSkeleton.cs b/Assets/Script/Core/Utils/YamlDotNet/Serialization/ObjectGraphVisitors/PreProcessingPhaseObjectGraphVisitorSkeleton.cs new file mode 100644 index 00000000..e43d5261 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Serialization/ObjectGraphVisitors/PreProcessingPhaseObjectGraphVisitorSkeleton.cs @@ -0,0 +1,111 @@ +// This file is part of YamlDotNet - A .NET library for YAML. +// Copyright (c) Antoine Aubry and contributors + +// Permission is hereby granted, free of charge, to any person obtaining a copy of +// this software and associated documentation files (the "Software"), to deal in +// the Software without restriction, including without limitation the rights to +// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies +// of the Software, and to permit persons to whom the Software is furnished to do +// so, subject to the following conditions: + +// The above copyright notice and this permission notice shall be included in all +// copies or substantial portions of the Software. + +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +// SOFTWARE. + +using System; +using System.Collections.Generic; +using System.Linq; + +namespace YamlDotNet.Serialization.ObjectGraphVisitors +{ + /// + /// A base class that simplifies the correct implementation of . + /// + public abstract class PreProcessingPhaseObjectGraphVisitorSkeleton : IObjectGraphVisitor + { + protected readonly IEnumerable typeConverters; + + public PreProcessingPhaseObjectGraphVisitorSkeleton(IEnumerable typeConverters) + { + this.typeConverters = typeConverters != null + ? typeConverters.ToList() + : Enumerable.Empty(); + } + + bool IObjectGraphVisitor.Enter(IObjectDescriptor value, Nothing context) + { + var typeConverter = typeConverters.FirstOrDefault(t => t.Accepts(value.Type)); + if (typeConverter != null) + { + return false; + } + + var convertible = value.Value as IYamlConvertible; + if (convertible != null) + { + return false; + } + +#pragma warning disable 0618 // IYamlSerializable is obsolete + var serializable = value.Value as IYamlSerializable; + if (serializable != null) + { + return false; + } +#pragma warning restore + + return Enter(value); + } + + bool IObjectGraphVisitor.EnterMapping(IPropertyDescriptor key, IObjectDescriptor value, Nothing context) + { + return EnterMapping(key, value); + } + + bool IObjectGraphVisitor.EnterMapping(IObjectDescriptor key, IObjectDescriptor value, Nothing context) + { + return EnterMapping(key, value); + } + + void IObjectGraphVisitor.VisitMappingEnd(IObjectDescriptor mapping, Nothing context) + { + VisitMappingEnd(mapping); + } + + void IObjectGraphVisitor.VisitMappingStart(IObjectDescriptor mapping, Type keyType, Type valueType, Nothing context) + { + VisitMappingStart(mapping, keyType, valueType); + } + + void IObjectGraphVisitor.VisitScalar(IObjectDescriptor scalar, Nothing context) + { + VisitScalar(scalar); + } + + void IObjectGraphVisitor.VisitSequenceEnd(IObjectDescriptor sequence, Nothing context) + { + VisitSequenceEnd(sequence); + } + + void IObjectGraphVisitor.VisitSequenceStart(IObjectDescriptor sequence, Type elementType, Nothing context) + { + VisitSequenceStart(sequence, elementType); + } + + protected abstract bool Enter(IObjectDescriptor value); + protected abstract bool EnterMapping(IPropertyDescriptor key, IObjectDescriptor value); + protected abstract bool EnterMapping(IObjectDescriptor key, IObjectDescriptor value); + protected abstract void VisitMappingEnd(IObjectDescriptor mapping); + protected abstract void VisitMappingStart(IObjectDescriptor mapping, Type keyType, Type valueType); + protected abstract void VisitScalar(IObjectDescriptor scalar); + protected abstract void VisitSequenceEnd(IObjectDescriptor sequence); + protected abstract void VisitSequenceStart(IObjectDescriptor sequence, Type elementType); + } +} \ No newline at end of file diff --git a/Assets/Script/Core/Utils/YamlDotNet/Serialization/ObjectGraphVisitors/PreProcessingPhaseObjectGraphVisitorSkeleton.cs.meta b/Assets/Script/Core/Utils/YamlDotNet/Serialization/ObjectGraphVisitors/PreProcessingPhaseObjectGraphVisitorSkeleton.cs.meta new file mode 100644 index 00000000..a89c955b --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Serialization/ObjectGraphVisitors/PreProcessingPhaseObjectGraphVisitorSkeleton.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: f25be0bb475b7bc41b17713e640b1a93 +timeCreated: 1485601086 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/YamlDotNet/Serialization/PropertyDescriptor.cs b/Assets/Script/Core/Utils/YamlDotNet/Serialization/PropertyDescriptor.cs new file mode 100644 index 00000000..47d45eee --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Serialization/PropertyDescriptor.cs @@ -0,0 +1,75 @@ +// This file is part of YamlDotNet - A .NET library for YAML. +// Copyright (c) Antoine Aubry and contributors + +// Permission is hereby granted, free of charge, to any person obtaining a copy of +// this software and associated documentation files (the "Software"), to deal in +// the Software without restriction, including without limitation the rights to +// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies +// of the Software, and to permit persons to whom the Software is furnished to do +// so, subject to the following conditions: + +// The above copyright notice and this permission notice shall be included in all +// copies or substantial portions of the Software. + +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +// SOFTWARE. + +using System; +using YamlDotNet.Core; + +namespace YamlDotNet.Serialization +{ + public sealed class PropertyDescriptor : IPropertyDescriptor + { + private readonly IPropertyDescriptor baseDescriptor; + + public PropertyDescriptor(IPropertyDescriptor baseDescriptor) + { + this.baseDescriptor = baseDescriptor; + Name = baseDescriptor.Name; + } + + public string Name { get; set; } + + public Type Type { get { return baseDescriptor.Type; } } + + public Type TypeOverride + { + get { return baseDescriptor.TypeOverride; } + set { baseDescriptor.TypeOverride = value; } + } + + public int Order { get; set; } + + public ScalarStyle ScalarStyle + { + get { return baseDescriptor.ScalarStyle; } + set { baseDescriptor.ScalarStyle = value; } + } + + public bool CanWrite + { + get { return baseDescriptor.CanWrite; } + } + + public void Write(object target, object value) + { + baseDescriptor.Write(target, value); + } + + public T GetCustomAttribute() where T : Attribute + { + return baseDescriptor.GetCustomAttribute(); + } + + public IObjectDescriptor Read(object target) + { + return baseDescriptor.Read(target); + } + } +} diff --git a/Assets/Script/Core/Utils/YamlDotNet/Serialization/PropertyDescriptor.cs.meta b/Assets/Script/Core/Utils/YamlDotNet/Serialization/PropertyDescriptor.cs.meta new file mode 100644 index 00000000..ebe592cb --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Serialization/PropertyDescriptor.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: f8bf6f944f8b97c42924be110365cef7 +timeCreated: 1427145267 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/YamlDotNet/Serialization/SerializationOptions.cs b/Assets/Script/Core/Utils/YamlDotNet/Serialization/SerializationOptions.cs new file mode 100644 index 00000000..1f99ab40 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Serialization/SerializationOptions.cs @@ -0,0 +1,69 @@ +// This file is part of YamlDotNet - A .NET library for YAML. +// Copyright (c) Antoine Aubry and contributors + +// Permission is hereby granted, free of charge, to any person obtaining a copy of +// this software and associated documentation files (the "Software"), to deal in +// the Software without restriction, including without limitation the rights to +// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies +// of the Software, and to permit persons to whom the Software is furnished to do +// so, subject to the following conditions: + +// The above copyright notice and this permission notice shall be included in all +// copies or substantial portions of the Software. + +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +// SOFTWARE. + +using System; + +namespace YamlDotNet.Serialization +{ + /// + /// Options that control the serialization process. + /// + [Flags] + public enum SerializationOptions + { + /// + /// Serializes using the default options + /// + None = 0, + + /// + /// Ensures that it will be possible to deserialize the serialized objects. + /// + Roundtrip = 1, + + /// + /// If this flag is specified, if the same object appears more than once in the + /// serialization graph, it will be serialized each time instead of just once. + /// + /// + /// If the serialization graph contains circular references and this flag is set, + /// a StackOverflowException will be thrown. + /// If this flag is not set, there is a performance penalty because the entire + /// object graph must be walked twice. + /// + DisableAliases = 2, + + /// + /// Forces every value to be serialized, even if it is the default value for that type. + /// + EmitDefaults = 4, + + /// + /// Ensures that the result of the serialization is valid JSON. + /// + JsonCompatible = 8, + + /// + /// Use the static type of values instead of their actual type. + /// + DefaultToStaticType = 16, + } +} diff --git a/Assets/Script/Core/Utils/YamlDotNet/Serialization/SerializationOptions.cs.meta b/Assets/Script/Core/Utils/YamlDotNet/Serialization/SerializationOptions.cs.meta new file mode 100644 index 00000000..4ff9d821 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Serialization/SerializationOptions.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 0b7070fc0d7ceed47b84b18eb05b66cf +timeCreated: 1427145262 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/YamlDotNet/Serialization/Serializer.cs b/Assets/Script/Core/Utils/YamlDotNet/Serialization/Serializer.cs new file mode 100644 index 00000000..c79622dd --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Serialization/Serializer.cs @@ -0,0 +1,304 @@ +// This file is part of YamlDotNet - A .NET library for YAML. +// Copyright (c) Antoine Aubry and contributors + +// Permission is hereby granted, free of charge, to any person obtaining a copy of +// this software and associated documentation files (the "Software"), to deal in +// the Software without restriction, including without limitation the rights to +// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies +// of the Software, and to permit persons to whom the Software is furnished to do +// so, subject to the following conditions: + +// The above copyright notice and this permission notice shall be included in all +// copies or substantial portions of the Software. + +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +// SOFTWARE. + +using System; +using System.Collections.Generic; +using System.IO; +using YamlDotNet.Core; +using YamlDotNet.Core.Events; +using YamlDotNet.Serialization.Converters; +using YamlDotNet.Serialization.EventEmitters; +using YamlDotNet.Serialization.NamingConventions; +using YamlDotNet.Serialization.ObjectGraphTraversalStrategies; +using YamlDotNet.Serialization.ObjectGraphVisitors; +using YamlDotNet.Serialization.TypeInspectors; +using YamlDotNet.Serialization.TypeResolvers; + +namespace YamlDotNet.Serialization +{ + public sealed class Serializer + { + private readonly IValueSerializer valueSerializer; + + #region Backwards compatibility + private class BackwardsCompatibleConfiguration : IValueSerializer + { + public IList Converters { get; private set; } + private readonly SerializationOptions options; + private readonly INamingConvention namingConvention; + private readonly ITypeResolver typeResolver; + private readonly YamlAttributeOverrides overrides; + + public BackwardsCompatibleConfiguration(SerializationOptions options, INamingConvention namingConvention, YamlAttributeOverrides overrides) + { + this.options = options; + this.namingConvention = namingConvention ?? new NullNamingConvention(); + this.overrides = overrides; + + Converters = new List(); + Converters.Add(new GuidConverter(IsOptionSet(SerializationOptions.JsonCompatible))); + + typeResolver = IsOptionSet(SerializationOptions.DefaultToStaticType) + ? (ITypeResolver)new StaticTypeResolver() + : (ITypeResolver)new DynamicTypeResolver(); + } + + public bool IsOptionSet(SerializationOptions option) + { + return (options & option) != 0; + } + + private IObjectGraphVisitor CreateEmittingVisitor(IEmitter emitter, IObjectGraphTraversalStrategy traversalStrategy, IEventEmitter eventEmitter, IObjectDescriptor graph) + { + IObjectGraphVisitor emittingVisitor = new EmittingObjectGraphVisitor(eventEmitter); + + ObjectSerializer nestedObjectSerializer = (v, t) => SerializeValue(emitter, v, t); + + emittingVisitor = new CustomSerializationObjectGraphVisitor(emittingVisitor, Converters, nestedObjectSerializer); + + if (!IsOptionSet(SerializationOptions.DisableAliases)) + { + var anchorAssigner = new AnchorAssigner(Converters); + traversalStrategy.Traverse(graph, anchorAssigner, null); + + emittingVisitor = new AnchorAssigningObjectGraphVisitor(emittingVisitor, eventEmitter, anchorAssigner); + } + + if (!IsOptionSet(SerializationOptions.EmitDefaults)) + { + emittingVisitor = new DefaultExclusiveObjectGraphVisitor(emittingVisitor); + } + + return emittingVisitor; + } + + private IEventEmitter CreateEventEmitter() + { + var writer = new WriterEventEmitter(); + + if (IsOptionSet(SerializationOptions.JsonCompatible)) + { + return new JsonEventEmitter(writer); + } + else + { + return new TypeAssigningEventEmitter(writer, IsOptionSet(SerializationOptions.Roundtrip)); + } + } + + private IObjectGraphTraversalStrategy CreateTraversalStrategy() + { + ITypeInspector typeDescriptor = new ReadablePropertiesTypeInspector(typeResolver); + if (IsOptionSet(SerializationOptions.Roundtrip)) + { + typeDescriptor = new ReadableAndWritablePropertiesTypeInspector(typeDescriptor); + } + + typeDescriptor = new YamlAttributeOverridesInspector(typeDescriptor, overrides); + typeDescriptor = new YamlAttributesTypeInspector(typeDescriptor); + typeDescriptor = new NamingConventionTypeInspector(typeDescriptor, namingConvention); + + if (IsOptionSet(SerializationOptions.DefaultToStaticType)) + { + typeDescriptor = new CachedTypeInspector(typeDescriptor); + } + + if (IsOptionSet(SerializationOptions.Roundtrip)) + { + return new RoundtripObjectGraphTraversalStrategy(Converters, typeDescriptor, typeResolver, 50); + } + else + { + return new FullObjectGraphTraversalStrategy(typeDescriptor, typeResolver, 50, namingConvention); + } + } + + public void SerializeValue(IEmitter emitter, object value, Type type) + { + var graph = type != null + ? new ObjectDescriptor(value, type, type) + : new ObjectDescriptor(value, value != null ? value.GetType() : typeof(object), typeof(object)); + + var traversalStrategy = CreateTraversalStrategy(); + var emittingVisitor = CreateEmittingVisitor( + emitter, + traversalStrategy, + CreateEventEmitter(), + graph + ); + + traversalStrategy.Traverse(graph, emittingVisitor, emitter); + } + } + + private readonly BackwardsCompatibleConfiguration backwardsCompatibleConfiguration; + + private void ThrowUnlessInBackwardsCompatibleMode() + { + if (backwardsCompatibleConfiguration == null) + { + throw new InvalidOperationException("This method / property exists for backwards compatibility reasons, but the Serializer was created using the new configuration mechanism. To configure the Serializer, use the SerializerBuilder."); + } + } + + /// + /// + /// + /// Options that control how the serialization is to be performed. + /// Naming strategy to use for serialized property names + /// Yaml attribute overrides + [Obsolete("Please use SerializerBuilder to customize the Serializer. This constructor will be removed in future releases.")] + public Serializer(SerializationOptions options = SerializationOptions.None, INamingConvention namingConvention = null, YamlAttributeOverrides overrides = null) + { + backwardsCompatibleConfiguration = new BackwardsCompatibleConfiguration(options, namingConvention, overrides); + } + + /// + /// Registers a type converter to be used to serialize and deserialize specific types. + /// + [Obsolete("Please use SerializerBuilder to customize the Serializer. This method will be removed in future releases.")] + public void RegisterTypeConverter(IYamlTypeConverter converter) + { + ThrowUnlessInBackwardsCompatibleMode(); + backwardsCompatibleConfiguration.Converters.Insert(0, converter); + } + #endregion + + /// + /// Initializes a new instance of using the default configuration. + /// + /// + /// To customize the bahavior of the serializer, use . + /// + public Serializer() + // TODO: When the backwards compatibility is dropped, uncomment the following line and remove the body of this constructor. + //: this(new SerializerBuilder().BuildSerializerParams()) + { + backwardsCompatibleConfiguration = new BackwardsCompatibleConfiguration(SerializationOptions.None, null, null); + } + + /// + /// This constructor is private to discourage its use. + /// To invoke it, call the method. + /// + private Serializer(IValueSerializer valueSerializer) + { + if (valueSerializer == null) + { + throw new ArgumentNullException("valueSerializer"); + } + + this.valueSerializer = valueSerializer; + } + + /// + /// Creates a new that uses the specified . + /// This method is available for advanced scenarios. The preferred way to customize the bahavior of the + /// deserializer is to use . + /// + public static Serializer FromValueSerializer(IValueSerializer valueSerializer) + { + return new Serializer(valueSerializer); + } + + /// + /// Serializes the specified object. + /// + /// The where to serialize the object. + /// The object to serialize. + public void Serialize(TextWriter writer, object graph) + { + Serialize(new Emitter(writer), graph); + } + + /// + /// Serializes the specified object into a string. + /// + /// The object to serialize. + public string Serialize(object graph) + { + using (var buffer = new StringWriter()) + { + Serialize(buffer, graph); + return buffer.ToString(); + } + } + + /// + /// Serializes the specified object. + /// + /// The where to serialize the object. + /// The object to serialize. + /// The static type of the object to serialize. + public void Serialize(TextWriter writer, object graph, Type type) + { + Serialize(new Emitter(writer), graph, type); + } + + /// + /// Serializes the specified object. + /// + /// The where to serialize the object. + /// The object to serialize. + public void Serialize(IEmitter emitter, object graph) + { + if (emitter == null) + { + throw new ArgumentNullException("emitter"); + } + + EmitDocument(emitter, graph, null); + } + + /// + /// Serializes the specified object. + /// + /// The where to serialize the object. + /// The object to serialize. + /// The static type of the object to serialize. + public void Serialize(IEmitter emitter, object graph, Type type) + { + if (emitter == null) + { + throw new ArgumentNullException("emitter"); + } + + if (type == null) + { + throw new ArgumentNullException("type"); + } + + EmitDocument(emitter, graph, type); + } + + private void EmitDocument(IEmitter emitter, object graph, Type type) + { + emitter.Emit(new StreamStart()); + emitter.Emit(new DocumentStart()); + + IValueSerializer actualValueSerializer = backwardsCompatibleConfiguration ?? valueSerializer; + actualValueSerializer.SerializeValue(emitter, graph, type); + + emitter.Emit(new DocumentEnd(true)); + emitter.Emit(new StreamEnd()); + } + } +} \ No newline at end of file diff --git a/Assets/Script/Core/Utils/YamlDotNet/Serialization/Serializer.cs.meta b/Assets/Script/Core/Utils/YamlDotNet/Serialization/Serializer.cs.meta new file mode 100644 index 00000000..109e4eea --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Serialization/Serializer.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 9c67f330b01d4f341af5108e0e1c3af7 +timeCreated: 1427145265 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/YamlDotNet/Serialization/SerializerBuilder.cs b/Assets/Script/Core/Utils/YamlDotNet/Serialization/SerializerBuilder.cs new file mode 100644 index 00000000..a705b5b3 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Serialization/SerializerBuilder.cs @@ -0,0 +1,520 @@ +// This file is part of YamlDotNet - A .NET library for YAML. +// Copyright (c) Antoine Aubry and contributors + +// Permission is hereby granted, free of charge, to any person obtaining a copy of +// this software and associated documentation files (the "Software"), to deal in +// the Software without restriction, including without limitation the rights to +// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies +// of the Software, and to permit persons to whom the Software is furnished to do +// so, subject to the following conditions: + +// The above copyright notice and this permission notice shall be included in all +// copies or substantial portions of the Software. + +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +// SOFTWARE. + +using System; +using System.Collections.Generic; +using YamlDotNet.Core; +using YamlDotNet.Serialization.Converters; +using YamlDotNet.Serialization.EventEmitters; +using YamlDotNet.Serialization.NamingConventions; +using YamlDotNet.Serialization.ObjectGraphTraversalStrategies; +using YamlDotNet.Serialization.ObjectGraphVisitors; +using YamlDotNet.Serialization.TypeInspectors; +using YamlDotNet.Serialization.TypeResolvers; + +namespace YamlDotNet.Serialization +{ + /// + /// Creates and configures instances of . + /// This class is used to customize the behavior of . Use the relevant methods + /// to apply customizations, then call to create an instance of the serializer + /// with the desired customizations. + /// + public sealed class SerializerBuilder : BuilderSkeleton + { + private Func, IObjectGraphTraversalStrategy> objectGraphTraversalStrategyFactory; + private readonly LazyComponentRegistrationList, IObjectGraphVisitor> preProcessingPhaseObjectGraphVisitorFactories; + private readonly LazyComponentRegistrationList> emissionPhaseObjectGraphVisitorFactories; + private readonly LazyComponentRegistrationList eventEmitterFactories; + private readonly IDictionary tagMappings = new Dictionary(); + + public SerializerBuilder() + { + typeInspectorFactories.Add(typeof(CachedTypeInspector), inner => new CachedTypeInspector(inner)); + typeInspectorFactories.Add(typeof(NamingConventionTypeInspector), inner => namingConvention != null ? new NamingConventionTypeInspector(inner, namingConvention) : inner); + typeInspectorFactories.Add(typeof(YamlAttributesTypeInspector), inner => new YamlAttributesTypeInspector(inner)); + typeInspectorFactories.Add(typeof(YamlAttributeOverridesInspector), inner => overrides != null ? new YamlAttributeOverridesInspector(inner, overrides.Clone()) : inner); + + preProcessingPhaseObjectGraphVisitorFactories = new LazyComponentRegistrationList, IObjectGraphVisitor>(); + preProcessingPhaseObjectGraphVisitorFactories.Add(typeof(AnchorAssigner), typeConverters => new AnchorAssigner(typeConverters)); + + emissionPhaseObjectGraphVisitorFactories = new LazyComponentRegistrationList>(); + emissionPhaseObjectGraphVisitorFactories.Add(typeof(CustomSerializationObjectGraphVisitor), + args => new CustomSerializationObjectGraphVisitor(args.InnerVisitor, args.TypeConverters, args.NestedObjectSerializer)); + + emissionPhaseObjectGraphVisitorFactories.Add(typeof(AnchorAssigningObjectGraphVisitor), + args => new AnchorAssigningObjectGraphVisitor(args.InnerVisitor, args.EventEmitter, args.GetPreProcessingPhaseObjectGraphVisitor())); + + emissionPhaseObjectGraphVisitorFactories.Add(typeof(DefaultExclusiveObjectGraphVisitor), + args => new DefaultExclusiveObjectGraphVisitor(args.InnerVisitor)); + + eventEmitterFactories = new LazyComponentRegistrationList(); + eventEmitterFactories.Add(typeof(TypeAssigningEventEmitter), inner => new TypeAssigningEventEmitter(inner, false)); + + objectGraphTraversalStrategyFactory = (typeInspector, typeResolver, typeConverters) => new FullObjectGraphTraversalStrategy(typeInspector, typeResolver, 50, namingConvention ?? new NullNamingConvention()); + + WithTypeResolver(new DynamicTypeResolver()); + WithEventEmitter(inner => new CustomTagEventEmitter(inner, tagMappings)); + } + + protected override SerializerBuilder Self { get { return this; } } + + /// + /// Registers an additional to be used by the serializer. + /// + /// A function that instantiates the event emitter. + public SerializerBuilder WithEventEmitter(Func eventEmitterFactory) + where TEventEmitter : IEventEmitter + { + return WithEventEmitter(eventEmitterFactory, w => w.OnTop()); + } + + /// + /// Registers an additional to be used by the serializer. + /// + /// A function that instantiates the event emitter. + /// Configures the location where to insert the + public SerializerBuilder WithEventEmitter( + Func eventEmitterFactory, + Action> where + ) + where TEventEmitter : IEventEmitter + { + if (eventEmitterFactory == null) + { + throw new ArgumentNullException("eventEmitterFactory"); + } + + if (where == null) + { + throw new ArgumentNullException("where"); + } + + where(eventEmitterFactories.CreateRegistrationLocationSelector(typeof(TEventEmitter), inner => eventEmitterFactory(inner))); + return Self; + } + + /// + /// Registers an additional to be used by the serializer. + /// + /// A function that instantiates the event emitter based on a previously registered . + /// Configures the location where to insert the + public SerializerBuilder WithEventEmitter( + WrapperFactory eventEmitterFactory, + Action> where + ) + where TEventEmitter : IEventEmitter + { + if (eventEmitterFactory == null) + { + throw new ArgumentNullException("eventEmitterFactory"); + } + + if (where == null) + { + throw new ArgumentNullException("where"); + } + + where(eventEmitterFactories.CreateTrackingRegistrationLocationSelector(typeof(TEventEmitter), (wrapped, inner) => eventEmitterFactory(wrapped, inner))); + return Self; + } + + /// + /// Unregisters an existing of type . + /// + public SerializerBuilder WithoutEventEmitter() + where TEventEmitter : IEventEmitter + { + return WithoutEventEmitter(typeof(TEventEmitter)); + } + + /// + /// Unregisters an existing of type . + /// + public SerializerBuilder WithoutEventEmitter(Type eventEmitterType) + { + if (eventEmitterType == null) + { + throw new ArgumentNullException("eventEmitterType"); + } + + eventEmitterFactories.Remove(eventEmitterType); + return this; + } + + /// + /// Registers a tag mapping. + /// + public SerializerBuilder WithTagMapping(string tag, Type type) + { + if (tag == null) + { + throw new ArgumentNullException("tag"); + } + + if (type == null) + { + throw new ArgumentNullException("type"); + } + + string alreadyRegisteredTag; + if (tagMappings.TryGetValue(type, out alreadyRegisteredTag)) + { + throw new ArgumentException(string.Format("Type already has a registered tag '{0}' for type '{1}'", alreadyRegisteredTag, type.FullName), "type"); + } + + tagMappings.Add(type, tag); + return this; + } + + /// + /// Unregisters an existing tag mapping. + /// + public SerializerBuilder WithoutTagMapping(Type type) + { + if (type == null) + { + throw new ArgumentNullException("type"); + } + + if (!tagMappings.Remove(type)) + { + throw new KeyNotFoundException(string.Format("Tag for type '{0}' is not registered", type.FullName)); + } + return this; + } + + /// + /// Ensures that it will be possible to deserialize the serialized objects. + /// This option will force the emission of tags and emit only properties with setters. + /// + public SerializerBuilder EnsureRoundtrip() + { + objectGraphTraversalStrategyFactory = (typeInspector, typeResolver, typeConverters) => new RoundtripObjectGraphTraversalStrategy( + typeConverters, + typeInspector, + typeResolver, + 50 + ); + WithEventEmitter(inner => new TypeAssigningEventEmitter(inner, true), loc => loc.InsteadOf()); + return WithTypeInspector(inner => new ReadableAndWritablePropertiesTypeInspector(inner), loc => loc.OnBottom()); + } + + /// + /// Specifies that, if the same object appears more than once in the + /// serialization graph, it will be serialized each time instead of just once. + /// + /// + /// If the serialization graph contains circular references and this flag is set, + /// a StackOverflowException will be thrown. + /// If this flag is not set, there is a performance penalty because the entire + /// object graph must be walked twice. + /// + public SerializerBuilder DisableAliases() + { + preProcessingPhaseObjectGraphVisitorFactories.Remove(typeof(AnchorAssigner)); + emissionPhaseObjectGraphVisitorFactories.Remove(typeof(AnchorAssigningObjectGraphVisitor)); + return this; + } + + /// + /// Forces every value to be serialized, even if it is the default value for that type. + /// + public SerializerBuilder EmitDefaults() + { + emissionPhaseObjectGraphVisitorFactories.Remove(typeof(DefaultExclusiveObjectGraphVisitor)); + return this; + } + + /// + /// Ensures that the result of the serialization is valid JSON. + /// + public SerializerBuilder JsonCompatible() + { + return this + .WithTypeConverter(new GuidConverter(true), w => w.InsteadOf()) + .WithEventEmitter(inner => new JsonEventEmitter(inner), loc => loc.InsteadOf()); + } + + /// + /// Registers an additional to be used by the serializer + /// before emitting an object graph. + /// + /// + /// Registering a visitor in the pre-processing phase enables to traverse the object graph once + /// before actually emitting it. This allows a visitor to collect information about the graph that + /// can be used later by another visitor registered in the emission phase. + /// + /// The type inspector. + public SerializerBuilder WithPreProcessingPhaseObjectGraphVisitor(TObjectGraphVisitor objectGraphVisitor) + where TObjectGraphVisitor : IObjectGraphVisitor + { + return WithPreProcessingPhaseObjectGraphVisitor(objectGraphVisitor, w => w.OnTop()); + } + + /// + /// Registers an additional to be used by the serializer + /// before emitting an object graph. + /// + /// + /// Registering a visitor in the pre-processing phase enables to traverse the object graph once + /// before actually emitting it. This allows a visitor to collect information about the graph that + /// can be used later by another visitor registered in the emission phase. + /// + /// The type inspector. + /// Configures the location where to insert the + public SerializerBuilder WithPreProcessingPhaseObjectGraphVisitor( + TObjectGraphVisitor objectGraphVisitor, + Action>> where + ) + where TObjectGraphVisitor : IObjectGraphVisitor + { + if (objectGraphVisitor == null) + { + throw new ArgumentNullException("objectGraphVisitor"); + } + + if (where == null) + { + throw new ArgumentNullException("where"); + } + + where(preProcessingPhaseObjectGraphVisitorFactories.CreateRegistrationLocationSelector(typeof(TObjectGraphVisitor), _ => objectGraphVisitor)); + return this; + } + + /// + /// Registers an additional to be used by the serializer + /// before emitting an object graph. + /// + /// + /// Registering a visitor in the pre-processing phase enables to traverse the object graph once + /// before actually emitting it. This allows a visitor to collect information about the graph that + /// can be used later by another visitor registered in the emission phase. + /// + /// A factory that creates the based on a previously registered . + /// Configures the location where to insert the + public SerializerBuilder WithPreProcessingPhaseObjectGraphVisitor( + WrapperFactory, TObjectGraphVisitor> objectGraphVisitorFactory, + Action>> where + ) + where TObjectGraphVisitor : IObjectGraphVisitor + { + if (objectGraphVisitorFactory == null) + { + throw new ArgumentNullException("objectGraphVisitorFactory"); + } + + if (where == null) + { + throw new ArgumentNullException("where"); + } + + where(preProcessingPhaseObjectGraphVisitorFactories.CreateTrackingRegistrationLocationSelector(typeof(TObjectGraphVisitor), (wrapped, _) => objectGraphVisitorFactory(wrapped))); + return this; + } + + /// + /// Unregisters an existing of type . + /// + public SerializerBuilder WithoutPreProcessingPhaseObjectGraphVisitor() + where TObjectGraphVisitor : IObjectGraphVisitor + { + return WithoutPreProcessingPhaseObjectGraphVisitor(typeof(TObjectGraphVisitor)); + } + + /// + /// Unregisters an existing of type . + /// + public SerializerBuilder WithoutPreProcessingPhaseObjectGraphVisitor(Type objectGraphVisitorType) + { + if (objectGraphVisitorType == null) + { + throw new ArgumentNullException("objectGraphVisitorType"); + } + + preProcessingPhaseObjectGraphVisitorFactories.Remove(objectGraphVisitorType); + return this; + } + + /// + /// Registers an additional to be used by the serializer + /// while emitting an object graph. + /// + /// A function that instantiates the type inspector. + public SerializerBuilder WithEmissionPhaseObjectGraphVisitor(Func objectGraphVisitorFactory) + where TObjectGraphVisitor : IObjectGraphVisitor + { + return WithEmissionPhaseObjectGraphVisitor(objectGraphVisitorFactory, w => w.OnTop()); + } + + /// + /// Registers an additional to be used by the serializer + /// while emitting an object graph. + /// + /// A function that instantiates the type inspector. + /// Configures the location where to insert the + public SerializerBuilder WithEmissionPhaseObjectGraphVisitor( + Func objectGraphVisitorFactory, + Action>> where + ) + where TObjectGraphVisitor : IObjectGraphVisitor + { + if (objectGraphVisitorFactory == null) + { + throw new ArgumentNullException("objectGraphVisitorFactory"); + } + + if (where == null) + { + throw new ArgumentNullException("where"); + } + + where(emissionPhaseObjectGraphVisitorFactories.CreateRegistrationLocationSelector(typeof(TObjectGraphVisitor), args => objectGraphVisitorFactory(args))); + return this; + } + + /// + /// Registers an additional to be used by the serializer + /// while emitting an object graph. + /// + /// A function that instantiates the type inspector based on a previously registered . + /// Configures the location where to insert the + public SerializerBuilder WithEmissionPhaseObjectGraphVisitor( + WrapperFactory, TObjectGraphVisitor> objectGraphVisitorFactory, + Action>> where + ) + where TObjectGraphVisitor : IObjectGraphVisitor + { + if (objectGraphVisitorFactory == null) + { + throw new ArgumentNullException("objectGraphVisitorFactory"); + } + + if (where == null) + { + throw new ArgumentNullException("where"); + } + + where(emissionPhaseObjectGraphVisitorFactories.CreateTrackingRegistrationLocationSelector(typeof(TObjectGraphVisitor), (wrapped, args) => objectGraphVisitorFactory(wrapped, args))); + return this; + } + + /// + /// Unregisters an existing of type . + /// + public SerializerBuilder WithoutEmissionPhaseObjectGraphVisitor() + where TObjectGraphVisitor : IObjectGraphVisitor + { + return WithoutEmissionPhaseObjectGraphVisitor(typeof(TObjectGraphVisitor)); + } + + /// + /// Unregisters an existing of type . + /// + public SerializerBuilder WithoutEmissionPhaseObjectGraphVisitor(Type objectGraphVisitorType) + { + if (objectGraphVisitorType == null) + { + throw new ArgumentNullException("objectGraphVisitorType"); + } + + emissionPhaseObjectGraphVisitorFactories.Remove(objectGraphVisitorType); + return this; + } + + /// + /// Creates a new according to the current configuration. + /// + public Serializer Build() + { + return Serializer.FromValueSerializer(BuildValueSerializer()); + } + + /// + /// Creates a new that implements the current configuration. + /// This method is available for advanced scenarios. The preferred way to customize the bahavior of the + /// deserializer is to use the method. + /// + public IValueSerializer BuildValueSerializer() + { + var typeConverters = BuildTypeConverters(); + var typeInspector = BuildTypeInspector(); + var traversalStrategy = objectGraphTraversalStrategyFactory(typeInspector, typeResolver, typeConverters); + var eventEmitter = eventEmitterFactories.BuildComponentChain(new WriterEventEmitter()); + + return new ValueSerializer( + traversalStrategy, + eventEmitter, + typeConverters, + preProcessingPhaseObjectGraphVisitorFactories.Clone(), + emissionPhaseObjectGraphVisitorFactories.Clone() + ); + } + + private class ValueSerializer : IValueSerializer + { + private readonly IObjectGraphTraversalStrategy traversalStrategy; + private readonly IEventEmitter eventEmitter; + private readonly IEnumerable typeConverters; + private readonly LazyComponentRegistrationList, IObjectGraphVisitor> preProcessingPhaseObjectGraphVisitorFactories; + private readonly LazyComponentRegistrationList> emissionPhaseObjectGraphVisitorFactories; + + public ValueSerializer( + IObjectGraphTraversalStrategy traversalStrategy, + IEventEmitter eventEmitter, + IEnumerable typeConverters, + LazyComponentRegistrationList, IObjectGraphVisitor> preProcessingPhaseObjectGraphVisitorFactories, + LazyComponentRegistrationList> emissionPhaseObjectGraphVisitorFactories + ) + { + this.traversalStrategy = traversalStrategy; + this.eventEmitter = eventEmitter; + this.typeConverters = typeConverters; + this.preProcessingPhaseObjectGraphVisitorFactories = preProcessingPhaseObjectGraphVisitorFactories; + this.emissionPhaseObjectGraphVisitorFactories = emissionPhaseObjectGraphVisitorFactories; + } + + public void SerializeValue(IEmitter emitter, object value, Type type) + { + var actualType = type != null ? type : value != null ? value.GetType() : typeof(object); + var staticType = type ?? typeof(object); + + var graph = new ObjectDescriptor(value, actualType, staticType); + + var preProcessingPhaseObjectGraphVisitors = preProcessingPhaseObjectGraphVisitorFactories.BuildComponentList(typeConverters); + foreach (var visitor in preProcessingPhaseObjectGraphVisitors) + { + traversalStrategy.Traverse(graph, visitor, null); + } + + ObjectSerializer nestedObjectSerializer = (v, t) => SerializeValue(emitter, v, t); + + var emittingVisitor = emissionPhaseObjectGraphVisitorFactories.BuildComponentChain( + new EmittingObjectGraphVisitor(eventEmitter), + inner => new EmissionPhaseObjectGraphVisitorArgs(inner, eventEmitter, preProcessingPhaseObjectGraphVisitors, typeConverters, nestedObjectSerializer) + ); + + traversalStrategy.Traverse(graph, emittingVisitor, emitter); + } + } + } +} \ No newline at end of file diff --git a/Assets/Script/Core/Utils/YamlDotNet/Serialization/SerializerBuilder.cs.meta b/Assets/Script/Core/Utils/YamlDotNet/Serialization/SerializerBuilder.cs.meta new file mode 100644 index 00000000..60dd6d8f --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Serialization/SerializerBuilder.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 5b467b3e0a9a9784c9a6eb58c50eceea +timeCreated: 1485601083 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/YamlDotNet/Serialization/StreamFragment.cs b/Assets/Script/Core/Utils/YamlDotNet/Serialization/StreamFragment.cs new file mode 100644 index 00000000..4f97c383 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Serialization/StreamFragment.cs @@ -0,0 +1,84 @@ +// This file is part of YamlDotNet - A .NET library for YAML. +// Copyright (c) Antoine Aubry and contributors + +// Permission is hereby granted, free of charge, to any person obtaining a copy of +// this software and associated documentation files (the "Software"), to deal in +// the Software without restriction, including without limitation the rights to +// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies +// of the Software, and to permit persons to whom the Software is furnished to do +// so, subject to the following conditions: + +// The above copyright notice and this permission notice shall be included in all +// copies or substantial portions of the Software. + +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +// SOFTWARE. + +using System; +using System.Collections.Generic; +using System.Diagnostics; +using YamlDotNet.Core; +using YamlDotNet.Core.Events; + +namespace YamlDotNet.Serialization +{ + /// + /// An object that contains part of a YAML stream. + /// + public sealed class StreamFragment : IYamlConvertible + { + private readonly List events = new List(); + + /// + /// Gets or sets the events. + /// + /// The events. + public IList Events + { + get + { + return events; + } + } + + #region IYamlConvertible Members + /// + /// Reads this object's state from a YAML parser. + /// + void IYamlConvertible.Read(IParser parser, Type expectedType, ObjectDeserializer nestedObjectDeserializer) + { + events.Clear(); + + int depth = 0; + do + { + if (!parser.MoveNext()) + { + throw new InvalidOperationException("The parser has reached the end before deserialization completed."); + } + + events.Add(parser.Current); + depth += parser.Current.NestingIncrease; + } while (depth > 0); + + Debug.Assert(depth == 0); + } + + /// + /// Writes this object's state to a YAML emitter. + /// + void IYamlConvertible.Write(IEmitter emitter, ObjectSerializer nestedObjectSerializer) + { + foreach (var item in events) + { + emitter.Emit(item); + } + } + #endregion + } +} \ No newline at end of file diff --git a/Assets/Script/Core/Utils/YamlDotNet/Serialization/StreamFragment.cs.meta b/Assets/Script/Core/Utils/YamlDotNet/Serialization/StreamFragment.cs.meta new file mode 100644 index 00000000..1f8dea73 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Serialization/StreamFragment.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: ccef6dc01b4e9ac45998c14da7d14c3e +timeCreated: 1427145266 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/YamlDotNet/Serialization/TagMappings.cs b/Assets/Script/Core/Utils/YamlDotNet/Serialization/TagMappings.cs new file mode 100644 index 00000000..20632349 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Serialization/TagMappings.cs @@ -0,0 +1,79 @@ +// This file is part of YamlDotNet - A .NET library for YAML. +// Copyright (c) Antoine Aubry and contributors + +// Permission is hereby granted, free of charge, to any person obtaining a copy of +// this software and associated documentation files (the "Software"), to deal in +// the Software without restriction, including without limitation the rights to +// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies +// of the Software, and to permit persons to whom the Software is furnished to do +// so, subject to the following conditions: + +// The above copyright notice and this permission notice shall be included in all +// copies or substantial portions of the Software. + +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +// SOFTWARE. + +using System; +using System.Collections.Generic; + +namespace YamlDotNet.Serialization +{ + /// + /// Contains mappings between tags and types. + /// + public sealed class TagMappings + { + private readonly IDictionary mappings; + + /// + /// Initializes a new instance of the class. + /// + public TagMappings() + { + mappings = new Dictionary(); + } + + /// + /// Initializes a new instance of the class. + /// + /// The mappings. + public TagMappings(IDictionary mappings) + { + this.mappings = new Dictionary(mappings); + } + + /// + /// Adds the specified tag. + /// + /// The tag. + /// The mapping. + public void Add(string tag, Type mapping) + { + mappings.Add(tag, mapping); + } + + /// + /// Gets the mapping. + /// + /// The tag. + /// + internal Type GetMapping(string tag) + { + Type mapping; + if (mappings.TryGetValue(tag, out mapping)) + { + return mapping; + } + else + { + return null; + } + } + } +} \ No newline at end of file diff --git a/Assets/Script/Core/Utils/YamlDotNet/Serialization/TagMappings.cs.meta b/Assets/Script/Core/Utils/YamlDotNet/Serialization/TagMappings.cs.meta new file mode 100644 index 00000000..e336b875 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Serialization/TagMappings.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 2cc976dab2b9f8a43b435abbe2687e5a +timeCreated: 1427145263 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/YamlDotNet/Serialization/TypeInspectors.meta b/Assets/Script/Core/Utils/YamlDotNet/Serialization/TypeInspectors.meta new file mode 100644 index 00000000..3f8cf8fa --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Serialization/TypeInspectors.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 05e3dfde0726c3f45ae1c40309796c14 +folderAsset: yes +timeCreated: 1427145262 +licenseType: Store +DefaultImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/YamlDotNet/Serialization/TypeInspectors/CachedTypeInspector.cs b/Assets/Script/Core/Utils/YamlDotNet/Serialization/TypeInspectors/CachedTypeInspector.cs new file mode 100644 index 00000000..2aa44a9e --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Serialization/TypeInspectors/CachedTypeInspector.cs @@ -0,0 +1,56 @@ +// This file is part of YamlDotNet - A .NET library for YAML. +// Copyright (c) Antoine Aubry and contributors + +// Permission is hereby granted, free of charge, to any person obtaining a copy of +// this software and associated documentation files (the "Software"), to deal in +// the Software without restriction, including without limitation the rights to +// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies +// of the Software, and to permit persons to whom the Software is furnished to do +// so, subject to the following conditions: + +// The above copyright notice and this permission notice shall be included in all +// copies or substantial portions of the Software. + +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +// SOFTWARE. + +using System; +using System.Collections.Generic; +using System.Linq; + +namespace YamlDotNet.Serialization.TypeInspectors +{ + /// + /// Wraps another and applies caching. + /// + public sealed class CachedTypeInspector : TypeInspectorSkeleton + { + private readonly ITypeInspector innerTypeDescriptor; + private readonly Dictionary> cache = new Dictionary>(); + + public CachedTypeInspector(ITypeInspector innerTypeDescriptor) + { + if (innerTypeDescriptor == null) + { + throw new ArgumentNullException("innerTypeDescriptor"); + } + + this.innerTypeDescriptor = innerTypeDescriptor; + } + + public override IEnumerable GetProperties(Type type, object container) + { + List list; + if (!cache.TryGetValue(type, out list)) + { + list = new List(innerTypeDescriptor.GetProperties(type, container)); + } + return list; + } + } +} diff --git a/Assets/Script/Core/Utils/YamlDotNet/Serialization/TypeInspectors/CachedTypeInspector.cs.meta b/Assets/Script/Core/Utils/YamlDotNet/Serialization/TypeInspectors/CachedTypeInspector.cs.meta new file mode 100644 index 00000000..d8957c5f --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Serialization/TypeInspectors/CachedTypeInspector.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 2831decc4a6e7dd49b872c7ae62d2568 +timeCreated: 1453984095 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/YamlDotNet/Serialization/TypeInspectors/NamingConventionTypeInspector.cs b/Assets/Script/Core/Utils/YamlDotNet/Serialization/TypeInspectors/NamingConventionTypeInspector.cs new file mode 100644 index 00000000..59764525 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Serialization/TypeInspectors/NamingConventionTypeInspector.cs @@ -0,0 +1,68 @@ +// This file is part of YamlDotNet - A .NET library for YAML. +// Copyright (c) Antoine Aubry and contributors + +// Permission is hereby granted, free of charge, to any person obtaining a copy of +// this software and associated documentation files (the "Software"), to deal in +// the Software without restriction, including without limitation the rights to +// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies +// of the Software, and to permit persons to whom the Software is furnished to do +// so, subject to the following conditions: + +// The above copyright notice and this permission notice shall be included in all +// copies or substantial portions of the Software. + +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +// SOFTWARE. + +using System; +using System.Collections.Generic; +using System.Linq; + +namespace YamlDotNet.Serialization.TypeInspectors +{ + /// + /// Wraps another and applies a + /// naming convention to the names of the properties. + /// + public sealed class NamingConventionTypeInspector : TypeInspectorSkeleton + { + private readonly ITypeInspector innerTypeDescriptor; + private readonly INamingConvention namingConvention; + + public NamingConventionTypeInspector(ITypeInspector innerTypeDescriptor, INamingConvention namingConvention) + { + if (innerTypeDescriptor == null) + { + throw new ArgumentNullException("innerTypeDescriptor"); + } + + this.innerTypeDescriptor = innerTypeDescriptor; + + if (namingConvention == null) + { + throw new ArgumentNullException("namingConvention"); + } + + this.namingConvention = namingConvention; + } + + public override IEnumerable GetProperties(Type type, object container) + { + return innerTypeDescriptor.GetProperties(type, container) + .Select(p => + { + var attribute = p.GetCustomAttribute(); + if (attribute != null && !attribute.ApplyNamingConventions) + { + return p; + } + return (IPropertyDescriptor)new PropertyDescriptor(p) { Name = namingConvention.Apply(p.Name) }; + }); + } + } +} diff --git a/Assets/Script/Core/Utils/YamlDotNet/Serialization/TypeInspectors/NamingConventionTypeInspector.cs.meta b/Assets/Script/Core/Utils/YamlDotNet/Serialization/TypeInspectors/NamingConventionTypeInspector.cs.meta new file mode 100644 index 00000000..82d04c98 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Serialization/TypeInspectors/NamingConventionTypeInspector.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 3598909e9935cc3428cc982eb6802c40 +timeCreated: 1427145263 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/YamlDotNet/Serialization/TypeInspectors/ReadableAndWritablePropertiesTypeInspector.cs b/Assets/Script/Core/Utils/YamlDotNet/Serialization/TypeInspectors/ReadableAndWritablePropertiesTypeInspector.cs new file mode 100644 index 00000000..13ae0193 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Serialization/TypeInspectors/ReadableAndWritablePropertiesTypeInspector.cs @@ -0,0 +1,46 @@ +// This file is part of YamlDotNet - A .NET library for YAML. +// Copyright (c) Antoine Aubry and contributors + +// Permission is hereby granted, free of charge, to any person obtaining a copy of +// this software and associated documentation files (the "Software"), to deal in +// the Software without restriction, including without limitation the rights to +// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies +// of the Software, and to permit persons to whom the Software is furnished to do +// so, subject to the following conditions: + +// The above copyright notice and this permission notice shall be included in all +// copies or substantial portions of the Software. + +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +// SOFTWARE. + +using System; +using System.Collections.Generic; +using System.Linq; + +namespace YamlDotNet.Serialization.TypeInspectors +{ + /// + /// Returns the properties of a type that are both readable and writable. + /// + public sealed class ReadableAndWritablePropertiesTypeInspector : TypeInspectorSkeleton + { + private readonly ITypeInspector _innerTypeDescriptor; + + public ReadableAndWritablePropertiesTypeInspector(ITypeInspector innerTypeDescriptor) + { + _innerTypeDescriptor = innerTypeDescriptor; + } + + public override IEnumerable GetProperties(Type type, object container) + { + return _innerTypeDescriptor.GetProperties(type, container) + .Where(p => p.CanWrite); + } + } +} diff --git a/Assets/Script/Core/Utils/YamlDotNet/Serialization/TypeInspectors/ReadableAndWritablePropertiesTypeInspector.cs.meta b/Assets/Script/Core/Utils/YamlDotNet/Serialization/TypeInspectors/ReadableAndWritablePropertiesTypeInspector.cs.meta new file mode 100644 index 00000000..b2342a0f --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Serialization/TypeInspectors/ReadableAndWritablePropertiesTypeInspector.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: b92a938ba5e921c4e92072dc91a2ab2b +timeCreated: 1427145266 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/YamlDotNet/Serialization/TypeInspectors/ReadablePropertiesTypeInspector.cs b/Assets/Script/Core/Utils/YamlDotNet/Serialization/TypeInspectors/ReadablePropertiesTypeInspector.cs new file mode 100644 index 00000000..98cf2926 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Serialization/TypeInspectors/ReadablePropertiesTypeInspector.cs @@ -0,0 +1,99 @@ +// This file is part of YamlDotNet - A .NET library for YAML. +// Copyright (c) Antoine Aubry and contributors + +// Permission is hereby granted, free of charge, to any person obtaining a copy of +// this software and associated documentation files (the "Software"), to deal in +// the Software without restriction, including without limitation the rights to +// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies +// of the Software, and to permit persons to whom the Software is furnished to do +// so, subject to the following conditions: + +// The above copyright notice and this permission notice shall be included in all +// copies or substantial portions of the Software. + +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +// SOFTWARE. + +using System; +using System.Collections.Generic; +using System.Linq; +using System.Reflection; +using YamlDotNet.Core; + +namespace YamlDotNet.Serialization.TypeInspectors +{ + /// + /// Returns the properties of a type that are readable. + /// + public sealed class ReadablePropertiesTypeInspector : TypeInspectorSkeleton + { + private readonly ITypeResolver _typeResolver; + + public ReadablePropertiesTypeInspector(ITypeResolver typeResolver) + { + if (typeResolver == null) + { + throw new ArgumentNullException("typeResolver"); + } + + _typeResolver = typeResolver; + } + + private static bool IsValidProperty(PropertyInfo property) + { + return property.CanRead + && property.GetGetMethod().GetParameters().Length == 0; + } + + public override IEnumerable GetProperties(Type type, object container) + { + return type + .GetPublicProperties() + .Where(IsValidProperty) + .Select(p => (IPropertyDescriptor)new ReflectionPropertyDescriptor(p, _typeResolver)); + } + + private sealed class ReflectionPropertyDescriptor : IPropertyDescriptor + { + private readonly PropertyInfo _propertyInfo; + private readonly ITypeResolver _typeResolver; + + public ReflectionPropertyDescriptor(PropertyInfo propertyInfo, ITypeResolver typeResolver) + { + _propertyInfo = propertyInfo; + _typeResolver = typeResolver; + ScalarStyle = ScalarStyle.Any; + } + + public string Name { get { return _propertyInfo.Name; } } + public Type Type { get { return _propertyInfo.PropertyType; } } + public Type TypeOverride { get; set; } + public int Order { get; set; } + public bool CanWrite { get { return _propertyInfo.CanWrite; } } + public ScalarStyle ScalarStyle { get; set; } + + public void Write(object target, object value) + { + _propertyInfo.SetValue(target, value, null); + } + + public T GetCustomAttribute() where T : Attribute + { + var attributes = _propertyInfo.GetCustomAttributes(typeof(T), true); + return (T)attributes.FirstOrDefault(); + } + + public IObjectDescriptor Read(object target) + { + var propertyValue = _propertyInfo.ReadValue(target); + var actualType = TypeOverride ?? _typeResolver.Resolve(Type, propertyValue); + return new ObjectDescriptor(propertyValue, actualType, Type, ScalarStyle); + } + } + } +} diff --git a/Assets/Script/Core/Utils/YamlDotNet/Serialization/TypeInspectors/ReadablePropertiesTypeInspector.cs.meta b/Assets/Script/Core/Utils/YamlDotNet/Serialization/TypeInspectors/ReadablePropertiesTypeInspector.cs.meta new file mode 100644 index 00000000..973695a1 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Serialization/TypeInspectors/ReadablePropertiesTypeInspector.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: c9669f90a0f2f2a41b805a174d9be97e +timeCreated: 1427145266 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/YamlDotNet/Serialization/TypeInspectors/TypeInspectorSkeleton.cs b/Assets/Script/Core/Utils/YamlDotNet/Serialization/TypeInspectors/TypeInspectorSkeleton.cs new file mode 100644 index 00000000..0e8c84b3 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Serialization/TypeInspectors/TypeInspectorSkeleton.cs @@ -0,0 +1,77 @@ +// This file is part of YamlDotNet - A .NET library for YAML. +// Copyright (c) Antoine Aubry and contributors +// +// Permission is hereby granted, free of charge, to any person obtaining a copy +// of this software and associated documentation files (the "Software"), to deal +// in the Software without restriction, including without limitation the rights +// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +// copies of the Software, and to permit persons to whom the Software is +// furnished to do so, subject to the following conditions: +// +// The above copyright notice and this permission notice shall be included in +// all copies or substantial portions of the Software. +// +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +// THE SOFTWARE. + +using System; +using System.Collections.Generic; +using System.Globalization; +using System.Linq; +using System.Runtime.Serialization; + +namespace YamlDotNet.Serialization.TypeInspectors +{ + public abstract class TypeInspectorSkeleton : ITypeInspector + { + public abstract IEnumerable GetProperties(Type type, object container); + + public IPropertyDescriptor GetProperty(Type type, object container, string name, bool ignoreUnmatched) + { + var candidates = GetProperties(type, container) + .Where(p => p.Name == name); + + using (var enumerator = candidates.GetEnumerator()) + { + if (!enumerator.MoveNext()) + { + if (ignoreUnmatched) + { + return null; + } + + throw new SerializationException( + string.Format( + CultureInfo.InvariantCulture, + "Property '{0}' not found on type '{1}'.", + name, + type.FullName + ) + ); + } + + var property = enumerator.Current; + + if (enumerator.MoveNext()) + { + throw new SerializationException( + string.Format( + CultureInfo.InvariantCulture, + "Multiple properties with the name/alias '{0}' already exists on type '{1}', maybe you're misusing YamlAlias or maybe you are using the wrong naming convention? The matching properties are: {2}", + name, + type.FullName, + string.Join(", ", candidates.Select(p => p.Name).ToArray()) + ) + ); + } + + return property; + } + } + } +} diff --git a/Assets/Script/Core/Utils/YamlDotNet/Serialization/TypeInspectors/TypeInspectorSkeleton.cs.meta b/Assets/Script/Core/Utils/YamlDotNet/Serialization/TypeInspectors/TypeInspectorSkeleton.cs.meta new file mode 100644 index 00000000..6c8b981e --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Serialization/TypeInspectors/TypeInspectorSkeleton.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: ed437999b4d95dd4094909044396a0b2 +timeCreated: 1427145267 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/YamlDotNet/Serialization/TypeResolvers.meta b/Assets/Script/Core/Utils/YamlDotNet/Serialization/TypeResolvers.meta new file mode 100644 index 00000000..a8ce58be --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Serialization/TypeResolvers.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 38df578a5c1d3024aa1e1052eaacbd43 +folderAsset: yes +timeCreated: 1427145262 +licenseType: Store +DefaultImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/YamlDotNet/Serialization/TypeResolvers/DynamicTypeResolver.cs b/Assets/Script/Core/Utils/YamlDotNet/Serialization/TypeResolvers/DynamicTypeResolver.cs new file mode 100644 index 00000000..e96f3ac7 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Serialization/TypeResolvers/DynamicTypeResolver.cs @@ -0,0 +1,36 @@ +// This file is part of YamlDotNet - A .NET library for YAML. +// Copyright (c) Antoine Aubry and contributors + +// Permission is hereby granted, free of charge, to any person obtaining a copy of +// this software and associated documentation files (the "Software"), to deal in +// the Software without restriction, including without limitation the rights to +// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies +// of the Software, and to permit persons to whom the Software is furnished to do +// so, subject to the following conditions: + +// The above copyright notice and this permission notice shall be included in all +// copies or substantial portions of the Software. + +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +// SOFTWARE. + +using System; + +namespace YamlDotNet.Serialization.TypeResolvers +{ + /// + /// The type returned will be the actual type of the value, if available. + /// + public sealed class DynamicTypeResolver : ITypeResolver + { + public Type Resolve(Type staticType, object actualValue) + { + return actualValue != null ? actualValue.GetType() : staticType; + } + } +} \ No newline at end of file diff --git a/Assets/Script/Core/Utils/YamlDotNet/Serialization/TypeResolvers/DynamicTypeResolver.cs.meta b/Assets/Script/Core/Utils/YamlDotNet/Serialization/TypeResolvers/DynamicTypeResolver.cs.meta new file mode 100644 index 00000000..78055eff --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Serialization/TypeResolvers/DynamicTypeResolver.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 28ddf494ebac7fe4fb7704de7713a111 +timeCreated: 1427145263 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/YamlDotNet/Serialization/TypeResolvers/StaticTypeResolver.cs b/Assets/Script/Core/Utils/YamlDotNet/Serialization/TypeResolvers/StaticTypeResolver.cs new file mode 100644 index 00000000..3f46199a --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Serialization/TypeResolvers/StaticTypeResolver.cs @@ -0,0 +1,36 @@ +// This file is part of YamlDotNet - A .NET library for YAML. +// Copyright (c) Antoine Aubry and contributors + +// Permission is hereby granted, free of charge, to any person obtaining a copy of +// this software and associated documentation files (the "Software"), to deal in +// the Software without restriction, including without limitation the rights to +// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies +// of the Software, and to permit persons to whom the Software is furnished to do +// so, subject to the following conditions: + +// The above copyright notice and this permission notice shall be included in all +// copies or substantial portions of the Software. + +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +// SOFTWARE. + +using System; + +namespace YamlDotNet.Serialization.TypeResolvers +{ + /// + /// The type returned will always be the static type. + /// + public sealed class StaticTypeResolver : ITypeResolver + { + public Type Resolve(Type staticType, object actualValue) + { + return staticType; + } + } +} \ No newline at end of file diff --git a/Assets/Script/Core/Utils/YamlDotNet/Serialization/TypeResolvers/StaticTypeResolver.cs.meta b/Assets/Script/Core/Utils/YamlDotNet/Serialization/TypeResolvers/StaticTypeResolver.cs.meta new file mode 100644 index 00000000..88101417 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Serialization/TypeResolvers/StaticTypeResolver.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 684d1820910272c41957060731567d5c +timeCreated: 1427145264 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/YamlDotNet/Serialization/Utilities.meta b/Assets/Script/Core/Utils/YamlDotNet/Serialization/Utilities.meta new file mode 100644 index 00000000..d113c88f --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Serialization/Utilities.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: c788194c59eb2364fad0a9b407737368 +folderAsset: yes +timeCreated: 1427145262 +licenseType: Store +DefaultImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/YamlDotNet/Serialization/Utilities/IPostDeserializationCallback.cs b/Assets/Script/Core/Utils/YamlDotNet/Serialization/Utilities/IPostDeserializationCallback.cs new file mode 100644 index 00000000..6f3133b5 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Serialization/Utilities/IPostDeserializationCallback.cs @@ -0,0 +1,32 @@ +// This file is part of YamlDotNet - A .NET library for YAML. +// Copyright (c) Antoine Aubry and contributors + +// Permission is hereby granted, free of charge, to any person obtaining a copy of +// this software and associated documentation files (the "Software"), to deal in +// the Software without restriction, including without limitation the rights to +// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies +// of the Software, and to permit persons to whom the Software is furnished to do +// so, subject to the following conditions: + +// The above copyright notice and this permission notice shall be included in all +// copies or substantial portions of the Software. + +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +// SOFTWARE. + +namespace YamlDotNet.Serialization.Utilities +{ + /// + /// Indicates that a class used as deserialization state + /// needs to be notified after deserialization. + /// + public interface IPostDeserializationCallback + { + void OnDeserialization(); + } +} diff --git a/Assets/Script/Core/Utils/YamlDotNet/Serialization/Utilities/IPostDeserializationCallback.cs.meta b/Assets/Script/Core/Utils/YamlDotNet/Serialization/Utilities/IPostDeserializationCallback.cs.meta new file mode 100644 index 00000000..e7c4ce1a --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Serialization/Utilities/IPostDeserializationCallback.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 0a1b0915df335f34aa94272237836de2 +timeCreated: 1427145262 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/YamlDotNet/Serialization/Utilities/ObjectAnchorCollection.cs b/Assets/Script/Core/Utils/YamlDotNet/Serialization/Utilities/ObjectAnchorCollection.cs new file mode 100644 index 00000000..3bfd3a46 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Serialization/Utilities/ObjectAnchorCollection.cs @@ -0,0 +1,76 @@ +// This file is part of YamlDotNet - A .NET library for YAML. +// Copyright (c) Antoine Aubry and contributors + +// Permission is hereby granted, free of charge, to any person obtaining a copy of +// this software and associated documentation files (the "Software"), to deal in +// the Software without restriction, including without limitation the rights to +// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies +// of the Software, and to permit persons to whom the Software is furnished to do +// so, subject to the following conditions: + +// The above copyright notice and this permission notice shall be included in all +// copies or substantial portions of the Software. + +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +// SOFTWARE. + +using System.Collections.Generic; +using System.Globalization; +using YamlDotNet.Core; + +namespace YamlDotNet.Serialization.Utilities +{ + internal sealed class ObjectAnchorCollection + { + private readonly IDictionary objectsByAnchor = new Dictionary(); + private readonly IDictionary anchorsByObject = new Dictionary(); + + /// + /// Adds the specified anchor. + /// + /// The anchor. + /// The @object. + public void Add(string anchor, object @object) + { + objectsByAnchor.Add(anchor, @object); + if (@object != null) + { + anchorsByObject.Add(@object, anchor); + } + } + + /// + /// Gets the anchor for the specified object. + /// + /// The object. + /// The anchor. + /// + public bool TryGetAnchor(object @object, out string anchor) + { + return anchorsByObject.TryGetValue(@object, out anchor); + } + + /// + /// Gets the with the specified anchor. + /// + /// + public object this[string anchor] + { + get + { + object value; + if (objectsByAnchor.TryGetValue(anchor, out value)) + { + return value; + } + + throw new AnchorNotFoundException(string.Format(CultureInfo.InvariantCulture, "The anchor '{0}' does not exists", anchor)); + } + } + } +} \ No newline at end of file diff --git a/Assets/Script/Core/Utils/YamlDotNet/Serialization/Utilities/ObjectAnchorCollection.cs.meta b/Assets/Script/Core/Utils/YamlDotNet/Serialization/Utilities/ObjectAnchorCollection.cs.meta new file mode 100644 index 00000000..49138612 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Serialization/Utilities/ObjectAnchorCollection.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 2e3d78e3d62429040a9c8ab6066499ae +timeCreated: 1427145263 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/YamlDotNet/Serialization/Utilities/ReflectionUtility.cs b/Assets/Script/Core/Utils/YamlDotNet/Serialization/Utilities/ReflectionUtility.cs new file mode 100644 index 00000000..7970afd1 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Serialization/Utilities/ReflectionUtility.cs @@ -0,0 +1,54 @@ +// This file is part of YamlDotNet - A .NET library for YAML. +// Copyright (c) Antoine Aubry and contributors + +// Permission is hereby granted, free of charge, to any person obtaining a copy of +// this software and associated documentation files (the "Software"), to deal in +// the Software without restriction, including without limitation the rights to +// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies +// of the Software, and to permit persons to whom the Software is furnished to do +// so, subject to the following conditions: + +// The above copyright notice and this permission notice shall be included in all +// copies or substantial portions of the Software. + +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +// SOFTWARE. + +using System; +using System.Collections.Generic; + +namespace YamlDotNet.Serialization.Utilities +{ + internal static class ReflectionUtility + { + public static Type GetImplementedGenericInterface(Type type, Type genericInterfaceType) + { + foreach (var interfacetype in GetImplementedInterfaces(type)) + { + if (interfacetype.IsGenericType() && interfacetype.GetGenericTypeDefinition() == genericInterfaceType) + { + return interfacetype; + } + } + return null; + } + + public static IEnumerable GetImplementedInterfaces(Type type) + { + if (type.IsInterface()) + { + yield return type; + } + + foreach (var implementedInterface in type.GetInterfaces()) + { + yield return implementedInterface; + } + } + } +} diff --git a/Assets/Script/Core/Utils/YamlDotNet/Serialization/Utilities/ReflectionUtility.cs.meta b/Assets/Script/Core/Utils/YamlDotNet/Serialization/Utilities/ReflectionUtility.cs.meta new file mode 100644 index 00000000..ec18724e --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Serialization/Utilities/ReflectionUtility.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: a47e4ee72331a6b4aaf1b7abd7b76d6d +timeCreated: 1427145265 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/YamlDotNet/Serialization/Utilities/SerializerState.cs b/Assets/Script/Core/Utils/YamlDotNet/Serialization/Utilities/SerializerState.cs new file mode 100644 index 00000000..5b3222b4 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Serialization/Utilities/SerializerState.cs @@ -0,0 +1,68 @@ +// This file is part of YamlDotNet - A .NET library for YAML. +// Copyright (c) Antoine Aubry and contributors +// +// Permission is hereby granted, free of charge, to any person obtaining a copy +// of this software and associated documentation files (the "Software"), to deal +// in the Software without restriction, including without limitation the rights +// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +// copies of the Software, and to permit persons to whom the Software is +// furnished to do so, subject to the following conditions: +// +// The above copyright notice and this permission notice shall be included in +// all copies or substantial portions of the Software. +// +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +// THE SOFTWARE. + +using System; +using System.Collections.Generic; +using System.Linq; + +namespace YamlDotNet.Serialization.Utilities +{ + /// + /// A generic container that is preserved during the entire deserialization process. + /// Any disposable object added to this collecion will be disposed when this object is disposed. + /// + public sealed class SerializerState : IDisposable + { + private readonly IDictionary items = new Dictionary(); + + public T Get() + where T : class, new() + { + object value; + if (!items.TryGetValue(typeof(T), out value)) + { + value = new T(); + items.Add(typeof(T), value); + } + return (T)value; + } + + /// + /// Invokes on all + /// objects added to this collection that implement . + /// + public void OnDeserialization() + { + foreach (var callback in items.Values.OfType()) + { + callback.OnDeserialization(); + } + } + + public void Dispose() + { + foreach (var disposable in items.Values.OfType()) + { + disposable.Dispose(); + } + } + } +} diff --git a/Assets/Script/Core/Utils/YamlDotNet/Serialization/Utilities/SerializerState.cs.meta b/Assets/Script/Core/Utils/YamlDotNet/Serialization/Utilities/SerializerState.cs.meta new file mode 100644 index 00000000..1e8c202f --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Serialization/Utilities/SerializerState.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: c783e372f00ca8e42a66fe82bbbe3fd2 +timeCreated: 1427145266 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/YamlDotNet/Serialization/Utilities/StringExtensions.cs b/Assets/Script/Core/Utils/YamlDotNet/Serialization/Utilities/StringExtensions.cs new file mode 100644 index 00000000..9c23e3f8 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Serialization/Utilities/StringExtensions.cs @@ -0,0 +1,79 @@ +// This file is part of YamlDotNet - A .NET library for YAML. +// Copyright (c) Antoine Aubry and contributors + +// Permission is hereby granted, free of charge, to any person obtaining a copy of +// this software and associated documentation files (the "Software"), to deal in +// the Software without restriction, including without limitation the rights to +// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies +// of the Software, and to permit persons to whom the Software is furnished to do +// so, subject to the following conditions: + +// The above copyright notice and this permission notice shall be included in all +// copies or substantial portions of the Software. + +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +// SOFTWARE. + +using System; +using System.Text.RegularExpressions; + +namespace YamlDotNet.Serialization.Utilities +{ + /// + /// Various string extension methods + /// + internal static class StringExtensions + { + private static string ToCamelOrPascalCase(string str, Func firstLetterTransform) + { + var text = Regex.Replace(str, "([_\\-])(?[a-z])", match => match.Groups["char"].Value.ToUpperInvariant(), RegexOptions.IgnoreCase); + return firstLetterTransform(text[0]) + text.Substring(1); + } + + + /// + /// Convert the string with underscores (this_is_a_test) or hyphens (this-is-a-test) to + /// camel case (thisIsATest). Camel case is the same as Pascal case, except the first letter + /// is lowercase. + /// + /// String to convert + /// Converted string + public static string ToCamelCase(this string str) + { + return ToCamelOrPascalCase(str, char.ToLowerInvariant); + } + + /// + /// Convert the string with underscores (this_is_a_test) or hyphens (this-is-a-test) to + /// pascal case (ThisIsATest). Pascal case is the same as camel case, except the first letter + /// is uppercase. + /// + /// String to convert + /// Converted string + public static string ToPascalCase(this string str) + { + return ToCamelOrPascalCase(str, char.ToUpperInvariant); + } + + /// + /// Convert the string from camelcase (thisIsATest) to a hyphenated (this-is-a-test) or + /// underscored (this_is_a_test) string + /// + /// String to convert + /// Separator to use between segments + /// Converted string + public static string FromCamelCase(this string str, string separator) + { + // Ensure first letter is always lowercase + str = char.ToLower(str[0]) + str.Substring(1); + + str = Regex.Replace(str.ToCamelCase(), "(?[A-Z])", match => separator + match.Groups["char"].Value.ToLowerInvariant()); + return str; + } + } +} diff --git a/Assets/Script/Core/Utils/YamlDotNet/Serialization/Utilities/StringExtensions.cs.meta b/Assets/Script/Core/Utils/YamlDotNet/Serialization/Utilities/StringExtensions.cs.meta new file mode 100644 index 00000000..6aa5cc8a --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Serialization/Utilities/StringExtensions.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: b5dcdcf416fdbed4faabbba800ede39a +timeCreated: 1427145265 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/YamlDotNet/Serialization/Utilities/TypeConverter.cs b/Assets/Script/Core/Utils/YamlDotNet/Serialization/Utilities/TypeConverter.cs new file mode 100644 index 00000000..79834625 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Serialization/Utilities/TypeConverter.cs @@ -0,0 +1,234 @@ +// This file is part of YamlDotNet - A .NET library for YAML. +// Copyright (c) Antoine Aubry and contributors + +// Permission is hereby granted, free of charge, to any person obtaining a copy of +// this software and associated documentation files (the "Software"), to deal in +// the Software without restriction, including without limitation the rights to +// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies +// of the Software, and to permit persons to whom the Software is furnished to do +// so, subject to the following conditions: + +// The above copyright notice and this permission notice shall be included in all +// copies or substantial portions of the Software. + +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +// SOFTWARE. + +// Remarks: This file is imported from the SixPack library. This is ok because +// the copyright holder has agreed to redistribute this file under the license +// used in YamlDotNet. + +using System; +using System.ComponentModel; +using System.Globalization; +using System.Linq; +using System.Reflection; + +namespace YamlDotNet.Serialization.Utilities +{ + /// + /// Performs type conversions using every standard provided by the .NET library. + /// + public static class TypeConverter + { + /// + /// Converts the specified value. + /// + /// The type to which the value is to be converted. + /// The value to convert. + /// + public static T ChangeType(object value) + { + return (T)ChangeType(value, typeof(T)); + } + + /// + /// Converts the specified value. + /// + /// The type to which the value is to be converted. + /// The value to convert. + /// The provider. + /// + public static T ChangeType(object value, IFormatProvider provider) + { + return (T)ChangeType(value, typeof(T), provider); + } + + /// + /// Converts the specified value. + /// + /// The type to which the value is to be converted. + /// The value to convert. + /// The culture. + /// + public static T ChangeType(object value, CultureInfo culture) + { + return (T)ChangeType(value, typeof(T), culture); + } + + /// + /// Converts the specified value using the invariant culture. + /// + /// The value to convert. + /// The type to which the value is to be converted. + /// + public static object ChangeType(object value, Type destinationType) + { + return ChangeType(value, destinationType, CultureInfo.InvariantCulture); + } + + /// + /// Converts the specified value. + /// + /// The value to convert. + /// The type to which the value is to be converted. + /// The format provider. + /// + public static object ChangeType(object value, Type destinationType, IFormatProvider provider) + { + return ChangeType(value, destinationType, new CultureInfoAdapter(CultureInfo.CurrentCulture, provider)); + } + + /// + /// Converts the specified value. + /// + /// The value to convert. + /// The type to which the value is to be converted. + /// The culture. + /// + public static object ChangeType(object value, Type destinationType, CultureInfo culture) + { + // Handle null and DBNull + if (value == null || value is DBNull) + { + return destinationType.IsValueType() ? Activator.CreateInstance(destinationType) : null; + } + + var sourceType = value.GetType(); + + // If the source type is compatible with the destination type, no conversion is needed + if (destinationType.IsAssignableFrom(sourceType)) + { + return value; + } + + // Nullable types get a special treatment + if (destinationType.IsGenericType()) + { + var genericTypeDefinition = destinationType.GetGenericTypeDefinition(); + if (genericTypeDefinition == typeof(Nullable<>)) + { + var innerType = destinationType.GetGenericArguments()[0]; + var convertedValue = ChangeType(value, innerType, culture); + return Activator.CreateInstance(destinationType, convertedValue); + } + } + + // Enums also require special handling + if (destinationType.IsEnum()) + { + var valueText = value as string; + return valueText != null ? Enum.Parse(destinationType, valueText, true) : value; + } + + // Special case for booleans to support parsing "1" and "0". This is + // necessary for compatibility with XML Schema. + if (destinationType == typeof(bool)) + { + if ("0".Equals(value)) + return false; + + if ("1".Equals(value)) + return true; + } + +#if !PORTABLE + // Try with the source type's converter + var sourceConverter = TypeDescriptor.GetConverter(value); + if (sourceConverter != null && sourceConverter.CanConvertTo(destinationType)) + { + return sourceConverter.ConvertTo(null, culture, value, destinationType); + } + + // Try with the destination type's converter + var destinationConverter = TypeDescriptor.GetConverter(destinationType); + if (destinationConverter != null && destinationConverter.CanConvertFrom(sourceType)) + { + return destinationConverter.ConvertFrom(null, culture, value); + } +#endif + + // Try to find a casting operator in the source or destination type + foreach (var type in new[] { sourceType, destinationType }) + { + foreach (var method in type.GetPublicStaticMethods()) + { + var isCastingOperator = + method.IsSpecialName && + (method.Name == "op_Implicit" || method.Name == "op_Explicit") && + destinationType.IsAssignableFrom(method.ReturnParameter.ParameterType); + + if (isCastingOperator) + { + var parameters = method.GetParameters(); + + var isCompatible = + parameters.Length == 1 && + parameters[0].ParameterType.IsAssignableFrom(sourceType); + + if (isCompatible) + { + try + { + return method.Invoke(null, new[] { value }); + } + catch (TargetInvocationException ex) + { + throw ex.Unwrap(); + } + } + } + } + } + + // If source type is string, try to find a Parse or TryParse method + if (sourceType == typeof(string)) + { + try + { + // Try with - public static T Parse(string, IFormatProvider) + var parseMethod = destinationType.GetPublicStaticMethod("Parse", typeof(string), typeof(IFormatProvider)); + if (parseMethod != null) + { + return parseMethod.Invoke(null, new object[] { value, culture }); + } + + // Try with - public static T Parse(string) + parseMethod = destinationType.GetPublicStaticMethod("Parse", typeof(string)); + if (parseMethod != null) + { + return parseMethod.Invoke(null, new object[] { value }); + } + } + catch (TargetInvocationException ex) + { + throw ex.Unwrap(); + } + } + + // Handle TimeSpan + if (destinationType == typeof(TimeSpan)) + { + return TimeSpan.Parse((string)ChangeType(value, typeof(string), CultureInfo.InvariantCulture)); + } + + // Default to the Convert class + return Convert.ChangeType(value, destinationType, CultureInfo.InvariantCulture); + } + } +} diff --git a/Assets/Script/Core/Utils/YamlDotNet/Serialization/Utilities/TypeConverter.cs.meta b/Assets/Script/Core/Utils/YamlDotNet/Serialization/Utilities/TypeConverter.cs.meta new file mode 100644 index 00000000..45885fb3 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Serialization/Utilities/TypeConverter.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 6450212473c552045b5fcfa8b6b759a3 +timeCreated: 1427145264 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/YamlDotNet/Serialization/ValueDeserializers.meta b/Assets/Script/Core/Utils/YamlDotNet/Serialization/ValueDeserializers.meta new file mode 100644 index 00000000..57619720 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Serialization/ValueDeserializers.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: d42ae4e770457104786ea4387344db74 +folderAsset: yes +timeCreated: 1427145262 +licenseType: Store +DefaultImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/YamlDotNet/Serialization/ValueDeserializers/AliasValueDeserializer.cs b/Assets/Script/Core/Utils/YamlDotNet/Serialization/ValueDeserializers/AliasValueDeserializer.cs new file mode 100644 index 00000000..0b1558fc --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Serialization/ValueDeserializers/AliasValueDeserializer.cs @@ -0,0 +1,158 @@ +// This file is part of YamlDotNet - A .NET library for YAML. +// Copyright (c) Antoine Aubry and contributors +// +// Permission is hereby granted, free of charge, to any person obtaining a copy +// of this software and associated documentation files (the "Software"), to deal +// in the Software without restriction, including without limitation the rights +// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +// copies of the Software, and to permit persons to whom the Software is +// furnished to do so, subject to the following conditions: +// +// The above copyright notice and this permission notice shall be included in +// all copies or substantial portions of the Software. +// +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +// THE SOFTWARE. + +using System; +using System.Collections.Generic; +using YamlDotNet.Core; +using YamlDotNet.Core.Events; +using YamlDotNet.Serialization.Utilities; + +namespace YamlDotNet.Serialization.ValueDeserializers +{ + public sealed class AliasValueDeserializer : IValueDeserializer + { + private readonly IValueDeserializer innerDeserializer; + + public AliasValueDeserializer(IValueDeserializer innerDeserializer) + { + if (innerDeserializer == null) + { + throw new ArgumentNullException("innerDeserializer"); + } + + this.innerDeserializer = innerDeserializer; + } + + private sealed class AliasState : Dictionary, IPostDeserializationCallback + { + public void OnDeserialization() + { + foreach (var promise in Values) + { + if (!promise.HasValue) + { + throw new AnchorNotFoundException(promise.Alias.Start, promise.Alias.End, string.Format( + "Anchor '{0}' not found", + promise.Alias.Value + )); + } + } + } + } + + private sealed class ValuePromise : IValuePromise + { + public event Action ValueAvailable; + + public bool HasValue { get; private set; } + + private object value; + + public readonly AnchorAlias Alias; + + public ValuePromise(AnchorAlias alias) + { + this.Alias = alias; + } + + public ValuePromise(object value) + { + HasValue = true; + this.value = value; + } + + public object Value + { + get + { + if (!HasValue) + { + throw new InvalidOperationException("Value not set"); + } + return value; + } + set + { + if (HasValue) + { + throw new InvalidOperationException("Value already set"); + } + HasValue = true; + this.value = value; + + if (ValueAvailable != null) + { + ValueAvailable(value); + } + } + } + } + + public object DeserializeValue(IParser parser, Type expectedType, SerializerState state, IValueDeserializer nestedObjectDeserializer) + { + object value; + var alias = parser.Allow(); + if (alias != null) + { + var aliasState = state.Get(); + ValuePromise valuePromise; + if (!aliasState.TryGetValue(alias.Value, out valuePromise)) + { + valuePromise = new ValuePromise(alias); + aliasState.Add(alias.Value, valuePromise); + } + + return valuePromise.HasValue ? valuePromise.Value : valuePromise; + } + + string anchor = null; + + var nodeEvent = parser.Peek(); + if (nodeEvent != null && !string.IsNullOrEmpty(nodeEvent.Anchor)) + { + anchor = nodeEvent.Anchor; + } + + value = innerDeserializer.DeserializeValue(parser, expectedType, state, nestedObjectDeserializer); + + if (anchor != null) + { + var aliasState = state.Get(); + + ValuePromise valuePromise; + if (!aliasState.TryGetValue(anchor, out valuePromise)) + { + aliasState.Add(anchor, new ValuePromise(value)); + } + else if (!valuePromise.HasValue) + { + valuePromise.Value = value; + } + else + { + aliasState[anchor] = new ValuePromise(value); + } + } + + return value; + } + } +} diff --git a/Assets/Script/Core/Utils/YamlDotNet/Serialization/ValueDeserializers/AliasValueDeserializer.cs.meta b/Assets/Script/Core/Utils/YamlDotNet/Serialization/ValueDeserializers/AliasValueDeserializer.cs.meta new file mode 100644 index 00000000..384575b5 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Serialization/ValueDeserializers/AliasValueDeserializer.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 2b42e3b48f16da04d81b23e165d66fc3 +timeCreated: 1427145263 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/YamlDotNet/Serialization/ValueDeserializers/NodeValueDeserializer.cs b/Assets/Script/Core/Utils/YamlDotNet/Serialization/ValueDeserializers/NodeValueDeserializer.cs new file mode 100644 index 00000000..144ce11b --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Serialization/ValueDeserializers/NodeValueDeserializer.cs @@ -0,0 +1,100 @@ +// This file is part of YamlDotNet - A .NET library for YAML. +// Copyright (c) Antoine Aubry and contributors +// +// Permission is hereby granted, free of charge, to any person obtaining a copy +// of this software and associated documentation files (the "Software"), to deal +// in the Software without restriction, including without limitation the rights +// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +// copies of the Software, and to permit persons to whom the Software is +// furnished to do so, subject to the following conditions: +// +// The above copyright notice and this permission notice shall be included in +// all copies or substantial portions of the Software. +// +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +// THE SOFTWARE. + +using System; +using System.Collections.Generic; +using System.Runtime.Serialization; +using YamlDotNet.Core; +using YamlDotNet.Core.Events; +using YamlDotNet.Serialization.Utilities; + +namespace YamlDotNet.Serialization.ValueDeserializers +{ + public sealed class NodeValueDeserializer : IValueDeserializer + { + private readonly IList deserializers; + private readonly IList typeResolvers; + + public NodeValueDeserializer(IList deserializers, IList typeResolvers) + { + if (deserializers == null) + { + throw new ArgumentNullException("deserializers"); + } + + this.deserializers = deserializers; + + if (typeResolvers == null) + { + throw new ArgumentNullException("typeResolvers"); + } + this.typeResolvers = typeResolvers; + } + + public object DeserializeValue (IParser parser, Type expectedType, SerializerState state, IValueDeserializer nestedObjectDeserializer) + { + var nodeEvent = parser.Peek(); + + var nodeType = GetTypeFromEvent(nodeEvent, expectedType); + + try + { + foreach (var deserializer in deserializers) + { + object value; + if (deserializer.Deserialize(parser, nodeType, (r, t) => nestedObjectDeserializer.DeserializeValue(r, t, state, nestedObjectDeserializer), out value)) + { + return value; + } + } + } + catch (YamlException) + { + throw; + } + catch (Exception ex) + { + throw new YamlException(nodeEvent.Start, nodeEvent.End, "Exception during deserialization", ex); + } + + throw new YamlException( + nodeEvent.Start, + nodeEvent.End, + string.Format( + "No node deserializer was able to deserialize the node into type {0}", + expectedType.AssemblyQualifiedName + ) + ); + } + + private Type GetTypeFromEvent(NodeEvent nodeEvent, Type currentType) + { + foreach (var typeResolver in typeResolvers) + { + if (typeResolver.Resolve(nodeEvent, ref currentType)) + { + break; + } + } + return currentType; + } + } +} diff --git a/Assets/Script/Core/Utils/YamlDotNet/Serialization/ValueDeserializers/NodeValueDeserializer.cs.meta b/Assets/Script/Core/Utils/YamlDotNet/Serialization/ValueDeserializers/NodeValueDeserializer.cs.meta new file mode 100644 index 00000000..faeecb8e --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Serialization/ValueDeserializers/NodeValueDeserializer.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 3782a2b6c58f1ae459162e3ce74fc25f +timeCreated: 1427145263 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/YamlDotNet/Serialization/YamlAttributeOverrides.cs b/Assets/Script/Core/Utils/YamlDotNet/Serialization/YamlAttributeOverrides.cs new file mode 100644 index 00000000..6f9fe76f --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Serialization/YamlAttributeOverrides.cs @@ -0,0 +1,191 @@ +// This file is part of YamlDotNet - A .NET library for YAML. +// Copyright (c) Antoine Aubry and contributors + +// Permission is hereby granted, free of charge, to any person obtaining a copy of +// this software and associated documentation files (the "Software"), to deal in +// the Software without restriction, including without limitation the rights to +// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies +// of the Software, and to permit persons to whom the Software is furnished to do +// so, subject to the following conditions: + +// The above copyright notice and this permission notice shall be included in all +// copies or substantial portions of the Software. + +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +// SOFTWARE. + +using System; +using System.Collections.Generic; +using System.Globalization; +using System.Linq; +using System.Linq.Expressions; +using YamlDotNet.Core; +using YamlDotNet.Helpers; + +namespace YamlDotNet.Serialization +{ + /// + /// Define a collection of YamlAttribute Overrides for pre-defined object types. + /// + public sealed class YamlAttributeOverrides + { + private struct AttributeKey + { + public readonly Type AttributeType; + public readonly string PropertyName; + + public AttributeKey(Type attributeType, string propertyName) + { + AttributeType = attributeType; + PropertyName = propertyName; + } + + public override bool Equals(object obj) + { + var other = (AttributeKey)obj; + return AttributeType.Equals(other.AttributeType) + && PropertyName.Equals(other.PropertyName); + } + + public override int GetHashCode() + { + return HashCode.CombineHashCodes(AttributeType.GetHashCode(), PropertyName.GetHashCode()); + } + } + + private sealed class AttributeMapping + { + public readonly Type RegisteredType; + public readonly Attribute Attribute; + + public AttributeMapping(Type registeredType, Attribute attribute) + { + this.RegisteredType = registeredType; + Attribute = attribute; + } + + public override bool Equals(object obj) + { + var other = obj as AttributeMapping; + return other != null + && RegisteredType.Equals(other.RegisteredType) + && Attribute.Equals(other.Attribute); + } + + public override int GetHashCode() + { + return HashCode.CombineHashCodes(RegisteredType.GetHashCode(), Attribute.GetHashCode()); + } + + /// + /// Checks whether this mapping matches the specified type, and returns a value indicating the match priority. + /// + /// The priority of the match. Higher values have more priority. Zero indicates no match. + public int Matches(Type matchType) + { + var currentPriority = 0; + var currentType = matchType; + while (currentType != null) + { + ++currentPriority; + if (currentType == RegisteredType) + { + return currentPriority; + } + currentType = currentType.BaseType(); + } + + if (matchType.GetInterfaces().Contains(RegisteredType)) + { + return currentPriority; + } + + return 0; + } + } + + private readonly Dictionary> overrides = new Dictionary>(); + + public T GetAttribute(Type type, string member) where T : Attribute + { + List mappings; + if (overrides.TryGetValue(new AttributeKey(typeof(T), member), out mappings)) + { + int bestMatchPriority = 0; + AttributeMapping bestMatch = null; + + foreach (var mapping in mappings) + { + var priority = mapping.Matches(type); + if (priority > bestMatchPriority) + { + bestMatchPriority = priority; + bestMatch = mapping; + } + } + + if (bestMatchPriority > 0) + { + return (T)bestMatch.Attribute; + } + } + + return null; + } + + /// + /// Adds a Member Attribute Override + /// + /// Type + /// Class Member + /// Overriding Attribute + public void Add(Type type, string member, Attribute attribute) + { + var mapping = new AttributeMapping(type, attribute); + + List mappings; + var attributeKey = new AttributeKey(attribute.GetType(), member); + if (!overrides.TryGetValue(attributeKey, out mappings)) + { + mappings = new List(); + overrides.Add(attributeKey, mappings); + } + else if (mappings.Contains(mapping)) + { + throw new InvalidOperationException(string.Format(CultureInfo.InvariantCulture, "Attribute ({2}) already set for Type {0}, Member {1}", type.FullName, member, attribute)); + } + + mappings.Add(mapping); + } + + /// + /// Adds a Member Attribute Override + /// + public void Add(Expression> propertyAccessor, Attribute attribute) + { + var property = propertyAccessor.AsProperty(); + Add(typeof(TClass), property.Name, attribute); + } + + /// + /// Creates a copy of this instance. + /// + public YamlAttributeOverrides Clone() + { + var clone = new YamlAttributeOverrides(); + foreach (var entry in overrides) + { + foreach (var item in entry.Value) + { + clone.Add(item.RegisteredType, entry.Key.PropertyName, item.Attribute); + } + } + return clone; + } + } +} diff --git a/Assets/Script/Core/Utils/YamlDotNet/Serialization/YamlAttributeOverrides.cs.meta b/Assets/Script/Core/Utils/YamlDotNet/Serialization/YamlAttributeOverrides.cs.meta new file mode 100644 index 00000000..aeb47a7e --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Serialization/YamlAttributeOverrides.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: fba02faec11e7ca41a8c8ce8ef7c4cc2 +timeCreated: 1485601086 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/YamlDotNet/Serialization/YamlAttributeOverridesInspector.cs b/Assets/Script/Core/Utils/YamlDotNet/Serialization/YamlAttributeOverridesInspector.cs new file mode 100644 index 00000000..dd6ac956 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Serialization/YamlAttributeOverridesInspector.cs @@ -0,0 +1,107 @@ +// This file is part of YamlDotNet - A .NET library for YAML. +// Copyright (c) Antoine Aubry and contributors + +// Permission is hereby granted, free of charge, to any person obtaining a copy of +// this software and associated documentation files (the "Software"), to deal in +// the Software without restriction, including without limitation the rights to +// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies +// of the Software, and to permit persons to whom the Software is furnished to do +// so, subject to the following conditions: + +// The above copyright notice and this permission notice shall be included in all +// copies or substantial portions of the Software. + +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +// SOFTWARE. + +using System; +using System.Collections.Generic; +using System.Linq; +using YamlDotNet.Core; +using YamlDotNet.Serialization.TypeInspectors; + +namespace YamlDotNet.Serialization +{ + /// + /// Applies the Yaml attribute overrides to another . + /// + public sealed class YamlAttributeOverridesInspector : TypeInspectorSkeleton + { + private readonly ITypeInspector innerTypeDescriptor; + private readonly YamlAttributeOverrides overrides; + + public YamlAttributeOverridesInspector(ITypeInspector innerTypeDescriptor, YamlAttributeOverrides overrides) + { + this.innerTypeDescriptor = innerTypeDescriptor; + this.overrides = overrides; + } + + public override IEnumerable GetProperties(Type type, object container) + { + if (overrides == null) + return innerTypeDescriptor.GetProperties(type, container); + + return innerTypeDescriptor.GetProperties(type, container) + .Select(p => (IPropertyDescriptor)new OverridePropertyDescriptor(p, overrides, type)); + } + + public sealed class OverridePropertyDescriptor : IPropertyDescriptor + { + private readonly IPropertyDescriptor baseDescriptor; + private readonly YamlAttributeOverrides overrides; + private readonly Type classType; + + public OverridePropertyDescriptor(IPropertyDescriptor baseDescriptor, YamlAttributeOverrides overrides, Type classType) + { + this.baseDescriptor = baseDescriptor; + this.overrides = overrides; + this.classType = classType; + } + + public string Name { get { return baseDescriptor.Name; } } + + public bool CanWrite { get { return baseDescriptor.CanWrite; } } + + public Type Type { get { return baseDescriptor.Type; } } + + public Type TypeOverride + { + get { return baseDescriptor.TypeOverride; } + set { baseDescriptor.TypeOverride = value; } + } + + public int Order + { + get { return baseDescriptor.Order; } + set { baseDescriptor.Order = value; } + } + + public ScalarStyle ScalarStyle + { + get { return baseDescriptor.ScalarStyle; } + set { baseDescriptor.ScalarStyle = value; } + } + + public void Write(object target, object value) + { + baseDescriptor.Write(target, value); + } + + public T GetCustomAttribute() where T : Attribute + { + var attr = overrides.GetAttribute(classType, Name); + return attr ?? baseDescriptor.GetCustomAttribute(); + } + + public IObjectDescriptor Read(object target) + { + return baseDescriptor.Read(target); + } + } + } +} diff --git a/Assets/Script/Core/Utils/YamlDotNet/Serialization/YamlAttributeOverridesInspector.cs.meta b/Assets/Script/Core/Utils/YamlDotNet/Serialization/YamlAttributeOverridesInspector.cs.meta new file mode 100644 index 00000000..ce1d7f68 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Serialization/YamlAttributeOverridesInspector.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 0f1b1e1d3f9f9b74a9b7a7511a5e6844 +timeCreated: 1485601082 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/YamlDotNet/Serialization/YamlAttributesTypeInspector.cs b/Assets/Script/Core/Utils/YamlDotNet/Serialization/YamlAttributesTypeInspector.cs new file mode 100644 index 00000000..18b9727a --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Serialization/YamlAttributesTypeInspector.cs @@ -0,0 +1,70 @@ +// This file is part of YamlDotNet - A .NET library for YAML. +// Copyright (c) Antoine Aubry and contributors + +// Permission is hereby granted, free of charge, to any person obtaining a copy of +// this software and associated documentation files (the "Software"), to deal in +// the Software without restriction, including without limitation the rights to +// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies +// of the Software, and to permit persons to whom the Software is furnished to do +// so, subject to the following conditions: + +// The above copyright notice and this permission notice shall be included in all +// copies or substantial portions of the Software. + +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +// SOFTWARE. + +using System; +using System.Collections.Generic; +using System.Linq; +using YamlDotNet.Serialization.TypeInspectors; + +namespace YamlDotNet.Serialization +{ + /// + /// Applies the Yaml* attributes to another . + /// + public sealed class YamlAttributesTypeInspector : TypeInspectorSkeleton + { + private readonly ITypeInspector innerTypeDescriptor; + + public YamlAttributesTypeInspector(ITypeInspector innerTypeDescriptor) + { + this.innerTypeDescriptor = innerTypeDescriptor; + } + + public override IEnumerable GetProperties(Type type, object container) + { + return innerTypeDescriptor.GetProperties(type, container) + .Where(p => p.GetCustomAttribute() == null) + .Select(p => + { + var descriptor = new PropertyDescriptor(p); + var member = p.GetCustomAttribute(); + if (member != null) + { + if (member.SerializeAs != null) + { + descriptor.TypeOverride = member.SerializeAs; + } + + descriptor.Order = member.Order; + descriptor.ScalarStyle = member.ScalarStyle; + + if (member.Alias != null) + { + descriptor.Name = member.Alias; + } + } + + return (IPropertyDescriptor)descriptor; + }) + .OrderBy(p => p.Order); + } + } +} diff --git a/Assets/Script/Core/Utils/YamlDotNet/Serialization/YamlAttributesTypeInspector.cs.meta b/Assets/Script/Core/Utils/YamlDotNet/Serialization/YamlAttributesTypeInspector.cs.meta new file mode 100644 index 00000000..71c912b3 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Serialization/YamlAttributesTypeInspector.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 8bbeea575ee7a0b4cb53bf99b07e9949 +timeCreated: 1427145265 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/YamlDotNet/Serialization/YamlFormatter.cs b/Assets/Script/Core/Utils/YamlDotNet/Serialization/YamlFormatter.cs new file mode 100644 index 00000000..bb4ae0d0 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Serialization/YamlFormatter.cs @@ -0,0 +1,75 @@ +// This file is part of YamlDotNet - A .NET library for YAML. +// Copyright (c) Antoine Aubry and contributors + +// Permission is hereby granted, free of charge, to any person obtaining a copy of +// this software and associated documentation files (the "Software"), to deal in +// the Software without restriction, including without limitation the rights to +// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies +// of the Software, and to permit persons to whom the Software is furnished to do +// so, subject to the following conditions: + +// The above copyright notice and this permission notice shall be included in all +// copies or substantial portions of the Software. + +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +// SOFTWARE. + +using System; +using System.Globalization; + +namespace YamlDotNet.Serialization +{ + internal static class YamlFormatter + { + public static readonly NumberFormatInfo NumberFormat = new NumberFormatInfo + { + CurrencyDecimalSeparator = ".", + CurrencyGroupSeparator = "_", + CurrencyGroupSizes = new[] { 3 }, + CurrencySymbol = string.Empty, + CurrencyDecimalDigits = 99, + NumberDecimalSeparator = ".", + NumberGroupSeparator = "_", + NumberGroupSizes = new[] { 3 }, + NumberDecimalDigits = 99, + NaNSymbol = ".nan", + PositiveInfinitySymbol = ".inf", + NegativeInfinitySymbol = "-.inf" + }; + + public static string FormatNumber(object number) + { + return Convert.ToString(number, NumberFormat); + } + + public static string FormatNumber(double number) + { + return number.ToString("G17", NumberFormat); + } + + public static string FormatNumber(float number) + { + return number.ToString("G17", NumberFormat); + } + + public static string FormatBoolean(object boolean) + { + return boolean.Equals(true) ? "true" : "false"; + } + + public static string FormatDateTime(object dateTime) + { + return ((DateTime)dateTime).ToString("o", CultureInfo.InvariantCulture); + } + + public static string FormatTimeSpan(object timeSpan) + { + return ((TimeSpan)timeSpan).ToString(); + } + } +} \ No newline at end of file diff --git a/Assets/Script/Core/Utils/YamlDotNet/Serialization/YamlFormatter.cs.meta b/Assets/Script/Core/Utils/YamlDotNet/Serialization/YamlFormatter.cs.meta new file mode 100644 index 00000000..c7784920 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Serialization/YamlFormatter.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 197ec9064396a7c42bfa14c2edfd50ad +timeCreated: 1427145263 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/YamlDotNet/Serialization/YamlIgnoreAttribute.cs b/Assets/Script/Core/Utils/YamlDotNet/Serialization/YamlIgnoreAttribute.cs new file mode 100644 index 00000000..9db36ef5 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Serialization/YamlIgnoreAttribute.cs @@ -0,0 +1,34 @@ +// This file is part of YamlDotNet - A .NET library for YAML. +// Copyright (c) Antoine Aubry and contributors + +// Permission is hereby granted, free of charge, to any person obtaining a copy of +// this software and associated documentation files (the "Software"), to deal in +// the Software without restriction, including without limitation the rights to +// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies +// of the Software, and to permit persons to whom the Software is furnished to do +// so, subject to the following conditions: + +// The above copyright notice and this permission notice shall be included in all +// copies or substantial portions of the Software. + +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +// SOFTWARE. + +using System; + +namespace YamlDotNet.Serialization +{ + /// + /// Instructs the YamlSerializer not to serialize the public field or public read/write property value. + /// + [AttributeUsage(AttributeTargets.Field | AttributeTargets.Property, AllowMultiple = false)] + public sealed class YamlIgnoreAttribute : Attribute + { + } +} + diff --git a/Assets/Script/Core/Utils/YamlDotNet/Serialization/YamlIgnoreAttribute.cs.meta b/Assets/Script/Core/Utils/YamlDotNet/Serialization/YamlIgnoreAttribute.cs.meta new file mode 100644 index 00000000..4e81c74b --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Serialization/YamlIgnoreAttribute.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: ecf403b8b63963644a55535cb66115a5 +timeCreated: 1427145267 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/YamlDotNet/Serialization/YamlMember.cs b/Assets/Script/Core/Utils/YamlDotNet/Serialization/YamlMember.cs new file mode 100644 index 00000000..e6be6a77 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Serialization/YamlMember.cs @@ -0,0 +1,76 @@ +// This file is part of YamlDotNet - A .NET library for YAML. +// Copyright (c) Antoine Aubry and contributors + +// Permission is hereby granted, free of charge, to any person obtaining a copy of +// this software and associated documentation files (the "Software"), to deal in +// the Software without restriction, including without limitation the rights to +// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies +// of the Software, and to permit persons to whom the Software is furnished to do +// so, subject to the following conditions: + +// The above copyright notice and this permission notice shall be included in all +// copies or substantial portions of the Software. + +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +// SOFTWARE. + +using System; +using YamlDotNet.Core; + +namespace YamlDotNet.Serialization +{ + /// + /// Provides special Yaml serialization instructions. + /// + [AttributeUsage(AttributeTargets.Property, AllowMultiple = false)] + public sealed class YamlMemberAttribute : Attribute + { + /// + /// Specifies that this property should be serialized as the given type, rather than using the actual runtime value's type. + /// + public Type SerializeAs { get; set; } + + /// + /// Specifies the order priority of this property. + /// + public int Order { get; set; } + + /// + /// Instructs the to use a different field name for serialization. + /// + public string Alias { get; set; } + + /// + /// When false, naming conventions will not be applied to this member. Defaults to true. + /// + public bool ApplyNamingConventions { get; set; } + + /// + /// Specifies the scalar style of the property when serialized. This will only affect the serialization of scalar properties. + /// + public ScalarStyle ScalarStyle { get; set; } + + /// + /// Initializes a new instance of the class. + /// + public YamlMemberAttribute() + { + ScalarStyle = ScalarStyle.Any; + ApplyNamingConventions = true; + } + + /// + /// Initializes a new instance of the class. + /// + /// Specifies that this property should be serialized as the given type, rather than using the actual runtime value's type. + public YamlMemberAttribute(Type serializeAs) : this() + { + SerializeAs = serializeAs; + } + } +} diff --git a/Assets/Script/Core/Utils/YamlDotNet/Serialization/YamlMember.cs.meta b/Assets/Script/Core/Utils/YamlDotNet/Serialization/YamlMember.cs.meta new file mode 100644 index 00000000..06d5cd93 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/Serialization/YamlMember.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 77f1129984ccc56479428f6bd3758b91 +timeCreated: 1427145264 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/YamlDotNet/YamlDotNet.license.txt b/Assets/Script/Core/Utils/YamlDotNet/YamlDotNet.license.txt new file mode 100644 index 00000000..8cae53f8 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/YamlDotNet.license.txt @@ -0,0 +1,7 @@ +Copyright (c) 2008, 2009, 2010, 2011, 2012, 2013, 2014 Antoine Aubry + +Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. diff --git a/Assets/Script/Core/Utils/YamlDotNet/YamlDotNet.license.txt.meta b/Assets/Script/Core/Utils/YamlDotNet/YamlDotNet.license.txt.meta new file mode 100644 index 00000000..14af1d90 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/YamlDotNet.license.txt.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: ae757a5a9013c3543882d26d55092bc9 +timeCreated: 1431027192 +licenseType: Store +TextScriptImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/YamlDotNet/YamlUtils.cs b/Assets/Script/Core/Utils/YamlDotNet/YamlUtils.cs new file mode 100644 index 00000000..954ba3e3 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/YamlUtils.cs @@ -0,0 +1,52 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; +using YamlDotNet.Serialization; + +public static class YamlUtils +{ + + public static string ToYaml(object obj) + { + if (obj == null) + return null; + var yamlSerializer = new SerializerBuilder().Build(); + var yaml = yamlSerializer.Serialize(obj); + return yaml; + } + + public static T FromYaml(string yaml) + { + if (string.IsNullOrEmpty(yaml)) + return default(T); + + var deserializer = new DeserializerBuilder().Build(); + var yamlObject = deserializer.Deserialize(yaml); + return yamlObject; + } + + public static string Json2Yaml(string json) + { + var deserializer = new DeserializerBuilder().Build(); + var jsonObject = deserializer.Deserialize(json); + var yamlSerializer = new SerializerBuilder().Build(); + var yaml = yamlSerializer.Serialize(jsonObject); + + return yaml; + } + + public static string Yaml2Json(string yaml) + { + var deserializer = new DeserializerBuilder().Build(); + var yamlObject = deserializer.Deserialize(yaml); + + var serializer = new SerializerBuilder() + .JsonCompatible() + .Build(); + + string json = serializer.Serialize(yamlObject); + return json; + } +} + diff --git a/Assets/Script/Core/Utils/YamlDotNet/YamlUtils.cs.meta b/Assets/Script/Core/Utils/YamlDotNet/YamlUtils.cs.meta new file mode 100644 index 00000000..f706c6d6 --- /dev/null +++ b/Assets/Script/Core/Utils/YamlDotNet/YamlUtils.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 84b8c9309d7c75741a9fc7d85fcdafce +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Core/Utils/ZipUtils.cs b/Assets/Script/Core/Utils/ZipUtils.cs new file mode 100644 index 00000000..66a776db --- /dev/null +++ b/Assets/Script/Core/Utils/ZipUtils.cs @@ -0,0 +1,86 @@ + +using System; +using System.Collections; +using System.IO; +using System.IO.Compression; +using System.Text; + +public class ZipUtils +{ + public static string CompressString(string str) + { + var compressBeforeByte = Encoding.GetEncoding("UTF-8").GetBytes(str); + var compressAfterByte = CompressBytes(compressBeforeByte); + string compressString = Convert.ToBase64String(compressAfterByte); + return compressString; + } + + public static string DecompressString(string str) + { + var compressBeforeByte = Convert.FromBase64String(str); + var compressAfterByte = DecompressBytes(compressBeforeByte); + string compressString = Encoding.GetEncoding("UTF-8").GetString(compressAfterByte); + return compressString; + } + + /// + /// Compress + /// + /// + /// + public static byte[] CompressBytes(byte[] data) + { + try + { + var ms = new MemoryStream(); + var zip = new GZipStream(ms, CompressionMode.Compress, true); + zip.Write(data, 0, data.Length); + zip.Close(); + var buffer = new byte[ms.Length]; + ms.Position = 0; + ms.Read(buffer, 0, buffer.Length); + ms.Close(); + return buffer; + + } + catch (Exception e) + { + throw new Exception(e.Message); + } + } + + /// + /// Decompress + /// + /// + /// + public static byte[] DecompressBytes(byte[] data) + { + try + { + var ms = new MemoryStream(data); + var zip = new GZipStream(ms, CompressionMode.Decompress, true); + var msreader = new MemoryStream(); + var buffer = new byte[0x1000]; + while (true) + { + var reader = zip.Read(buffer, 0, buffer.Length); + if (reader <= 0) + { + break; + } + msreader.Write(buffer, 0, reader); + } + zip.Close(); + ms.Close(); + msreader.Position = 0; + buffer = msreader.ToArray(); + msreader.Close(); + return buffer; + } + catch (Exception e) + { + throw new Exception(e.Message); + } + } +} diff --git a/Assets/Script/Core/Utils/ZipUtils.cs.meta b/Assets/Script/Core/Utils/ZipUtils.cs.meta new file mode 100644 index 00000000..db531ee0 --- /dev/null +++ b/Assets/Script/Core/Utils/ZipUtils.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 2ffbb47193c6c0248ad05ca0a222619b +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/DataClassGenerate.meta b/Assets/Script/DataClassGenerate.meta new file mode 100644 index 00000000..0d657850 --- /dev/null +++ b/Assets/Script/DataClassGenerate.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 00629f2a929953547b1defd6f72fe758 +folderAsset: yes +timeCreated: 1510934400 +licenseType: Pro +DefaultImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/DataClassGenerate/itemGenerate.cs b/Assets/Script/DataClassGenerate/itemGenerate.cs new file mode 100644 index 00000000..2455a63c --- /dev/null +++ b/Assets/Script/DataClassGenerate/itemGenerate.cs @@ -0,0 +1,27 @@ +using System; +using UnityEngine; + +//itemGenerate类 +//该类自动生成请勿修改,以避免不必要的损失 +public class itemGenerate : DataGenerateBase +{ + public string m_key; + public string m_ItemName; + public int m_Cost; + + public override void LoadData(string key) + { + DataTable table = DataManager.GetData("item"); + + if (!table.ContainsKey(key)) + { + throw new Exception("itemGenerate LoadData Exception Not Fond key ->" + key + "<-"); + } + + SingleData data = table[key]; + + m_key = key; + m_ItemName = data.GetString("ItemName"); + m_Cost = data.GetInt("Cost"); + } +} diff --git a/Assets/Script/DataClassGenerate/itemGenerate.cs.meta b/Assets/Script/DataClassGenerate/itemGenerate.cs.meta new file mode 100644 index 00000000..26999400 --- /dev/null +++ b/Assets/Script/DataClassGenerate/itemGenerate.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 43268c4c0d7a75243af02ca654c4c1f3 +timeCreated: 1510934400 +licenseType: Pro +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/GameStatus/DemoStatus.cs b/Assets/Script/GameStatus/DemoStatus.cs new file mode 100644 index 00000000..99572da3 --- /dev/null +++ b/Assets/Script/GameStatus/DemoStatus.cs @@ -0,0 +1,12 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class DemoStatus : IApplicationStatus +{ + public override void OnEnterStatus() + { + GuideSyetem.Instance.Start(); + OpenUI(); + } +} diff --git a/Assets/Script/GameStatus/DemoStatus.cs.meta b/Assets/Script/GameStatus/DemoStatus.cs.meta new file mode 100644 index 00000000..1cab2bc5 --- /dev/null +++ b/Assets/Script/GameStatus/DemoStatus.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 3a5a106d97d0b004794f431b7b8f6480 +timeCreated: 1510932000 +licenseType: Pro +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/GameStatus/FirstStatus.cs b/Assets/Script/GameStatus/FirstStatus.cs index b1507e07..1cffb5d5 100644 --- a/Assets/Script/GameStatus/FirstStatus.cs +++ b/Assets/Script/GameStatus/FirstStatus.cs @@ -24,6 +24,7 @@ public override void OnEnterStatus() AnimSystem.Move(go, null, Vector3.one, callBack: (object[] obj) => { } , parameter: new object[] { }); + } //public void CallBackTest(InputNetworkEvent e) diff --git a/Assets/Script/GameStatus/GameStatus.cs b/Assets/Script/GameStatus/GameStatus.cs index 97fb9074..a1c67394 100644 --- a/Assets/Script/GameStatus/GameStatus.cs +++ b/Assets/Script/GameStatus/GameStatus.cs @@ -1,12 +1,11 @@ using UnityEngine; using System.Collections; -public abstract class GameStatus : IApplicationStatus +public class GameStatus : IApplicationStatus { public override void OnEnterStatus() { - ResourcesConfigManager.Initialize(); - UIManager.Init(); + OpenUI(); } } diff --git a/Assets/Script/GameStatus/LuaTestStstus.cs b/Assets/Script/GameStatus/LuaTestStstus.cs index 402a44ae..44967cb7 100644 --- a/Assets/Script/GameStatus/LuaTestStstus.cs +++ b/Assets/Script/GameStatus/LuaTestStstus.cs @@ -6,7 +6,7 @@ public class LuaTestStstus : IApplicationStatus public override void OnEnterStatus() { - LuaManager.LoadLua(); - LuaManager.LaunchLua(); + //LuaManager.LoadLua(); + //LuaManager.LaunchLua(); } } diff --git a/Assets/Script/GameStatus/LuaTestStstus.cs.meta b/Assets/Script/GameStatus/LuaTestStstus.cs.meta new file mode 100644 index 00000000..4ba1a5f0 --- /dev/null +++ b/Assets/Script/GameStatus/LuaTestStstus.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 3f6278a2781b97e40a95035a29e9f1da +timeCreated: 1503200325 +licenseType: Pro +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/GuideSystem.meta b/Assets/Script/GuideSystem.meta new file mode 100644 index 00000000..9b2c08d4 --- /dev/null +++ b/Assets/Script/GuideSystem.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: c1467ec1396c84847855c62a7ab1bf78 +folderAsset: yes +timeCreated: 1514124344 +licenseType: Pro +DefaultImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/GuideSystem/GuideSyetem.cs b/Assets/Script/GuideSystem/GuideSyetem.cs new file mode 100644 index 00000000..3044cbff --- /dev/null +++ b/Assets/Script/GuideSystem/GuideSyetem.cs @@ -0,0 +1,27 @@ +using FrameWork.GuideSystem; +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class GuideSyetem : GuideSystemBase +{ + private static GuideSyetem s_instance; + + public static GuideSyetem Instance + { + get + { + if(s_instance == null) + { + s_instance = new GuideSyetem(); + s_instance.Init(); + } + return s_instance; + } + + set + { + s_instance = value; + } + } +} diff --git a/Assets/Script/GuideSystem/GuideSyetem.cs.meta b/Assets/Script/GuideSystem/GuideSyetem.cs.meta new file mode 100644 index 00000000..3fb4f07a --- /dev/null +++ b/Assets/Script/GuideSystem/GuideSyetem.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 1560e6b656c276f45992422c5e8d06e6 +timeCreated: 1514124344 +licenseType: Pro +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/LuaGenerate.meta b/Assets/Script/LuaGenerate.meta new file mode 100644 index 00000000..ef658e05 --- /dev/null +++ b/Assets/Script/LuaGenerate.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 038a9ba33c1a91142b9d4175f45fe3ba +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/LuaGenerate/AnimDataWrap.cs b/Assets/Script/LuaGenerate/AnimDataWrap.cs new file mode 100644 index 00000000..356ccb9c --- /dev/null +++ b/Assets/Script/LuaGenerate/AnimDataWrap.cs @@ -0,0 +1,2549 @@ +//this source code was auto-generated by tolua#, do not modify it +using System; +using LuaInterface; + +public class AnimDataWrap +{ + public static void Register(LuaState L) + { + L.BeginClass(typeof(AnimData), typeof(System.Object)); + L.RegFunction("ExecuteUpdate", ExecuteUpdate); + L.RegFunction("ExecuteCallBack", ExecuteCallBack); + L.RegFunction("AnimReplayLogic", AnimReplayLogic); + L.RegFunction("ExchangeV2", ExchangeV2); + L.RegFunction("ExchangePos", ExchangePos); + L.RegFunction("ExchangeAlpha", ExchangeAlpha); + L.RegFunction("Init", Init); + L.RegFunction("OnInit", OnInit); + L.RegFunction("CustomMethodFloat", CustomMethodFloat); + L.RegFunction("CustomMethodVector2", CustomMethodVector2); + L.RegFunction("CustomMethodVector3", CustomMethodVector3); + L.RegFunction("CustomMethodVector4", CustomMethodVector4); + L.RegFunction("BezierInit", BezierInit); + L.RegFunction("UguiAlphaInit", UguiAlphaInit); + L.RegFunction("SetUGUIAlpha", SetUGUIAlpha); + L.RegFunction("UguiColorInit", UguiColorInit); + L.RegFunction("UguiPositionInit", UguiPositionInit); + L.RegFunction("TransfromInit", TransfromInit); + L.RegFunction("AlphaInit", AlphaInit); + L.RegFunction("SetAlpha", SetAlpha); + L.RegFunction("ColorInit", ColorInit); + L.RegFunction("SetColor", SetColor); + L.RegFunction("InBack", InBack); + L.RegFunction("OutBack", OutBack); + L.RegFunction("InOutBack", InOutBack); + L.RegFunction("OutInBack", OutInBack); + L.RegFunction("InQuad", InQuad); + L.RegFunction("OutQuad", OutQuad); + L.RegFunction("InoutQuad", InoutQuad); + L.RegFunction("InCubic", InCubic); + L.RegFunction("OutCubic", OutCubic); + L.RegFunction("InoutCubic", InoutCubic); + L.RegFunction("OutinCubic", OutinCubic); + L.RegFunction("InQuart", InQuart); + L.RegFunction("OutQuart", OutQuart); + L.RegFunction("InOutQuart", InOutQuart); + L.RegFunction("OutInQuart", OutInQuart); + L.RegFunction("InQuint", InQuint); + L.RegFunction("OutQuint", OutQuint); + L.RegFunction("InOutQuint", InOutQuint); + L.RegFunction("OutInQuint", OutInQuint); + L.RegFunction("InSine", InSine); + L.RegFunction("OutSine", OutSine); + L.RegFunction("InOutSine", InOutSine); + L.RegFunction("OutInSine", OutInSine); + L.RegFunction("InExpo", InExpo); + L.RegFunction("OutExpo", OutExpo); + L.RegFunction("InOutExpo", InOutExpo); + L.RegFunction("OutInExpo", OutInExpo); + L.RegFunction("OutBounce", OutBounce); + L.RegFunction("InBounce", InBounce); + L.RegFunction("InOutBounce", InOutBounce); + L.RegFunction("OutInBounce", OutInBounce); + L.RegFunction("ShowDebug", ShowDebug); + L.RegFunction("New", _CreateAnimData); + L.RegFunction("__tostring", ToLua.op_ToString); + L.RegVar("m_animGameObejct", get_m_animGameObejct, set_m_animGameObejct); + L.RegVar("m_animType", get_m_animType, set_m_animType); + L.RegVar("m_interpolationType", get_m_interpolationType, set_m_interpolationType); + L.RegVar("m_pathType", get_m_pathType, set_m_pathType); + L.RegVar("m_repeatType", get_m_repeatType, set_m_repeatType); + L.RegVar("m_ignoreTimeScale", get_m_ignoreTimeScale, set_m_ignoreTimeScale); + L.RegVar("m_delayTime", get_m_delayTime, set_m_delayTime); + L.RegVar("m_isDone", get_m_isDone, set_m_isDone); + L.RegVar("m_currentTime", get_m_currentTime, set_m_currentTime); + L.RegVar("m_totalTime", get_m_totalTime, set_m_totalTime); + L.RegVar("m_repeatCount", get_m_repeatCount, set_m_repeatCount); + L.RegVar("m_fromQ4", get_m_fromQ4, set_m_fromQ4); + L.RegVar("m_toQ4", get_m_toQ4, set_m_toQ4); + L.RegVar("m_fromV4", get_m_fromV4, set_m_fromV4); + L.RegVar("m_toV4", get_m_toV4, set_m_toV4); + L.RegVar("m_fromV3", get_m_fromV3, set_m_fromV3); + L.RegVar("m_toV3", get_m_toV3, set_m_toV3); + L.RegVar("m_fromV2", get_m_fromV2, set_m_fromV2); + L.RegVar("m_toV2", get_m_toV2, set_m_toV2); + L.RegVar("m_fromFloat", get_m_fromFloat, set_m_fromFloat); + L.RegVar("m_toFloat", get_m_toFloat, set_m_toFloat); + L.RegVar("m_toTransform", get_m_toTransform, set_m_toTransform); + L.RegVar("m_fromColor", get_m_fromColor, set_m_fromColor); + L.RegVar("m_toColor", get_m_toColor, set_m_toColor); + L.RegVar("m_parameter", get_m_parameter, set_m_parameter); + L.RegVar("m_callBack", get_m_callBack, set_m_callBack); + L.RegVar("m_space", get_m_space, set_m_space); + L.RegVar("m_isChild", get_m_isChild, set_m_isChild); + L.RegVar("m_isLocal", get_m_isLocal, set_m_isLocal); + L.RegVar("m_v3Contral", get_m_v3Contral, set_m_v3Contral); + L.RegVar("m_floatContral", get_m_floatContral, set_m_floatContral); + L.RegVar("m_customMethodV4", get_m_customMethodV4, set_m_customMethodV4); + L.RegVar("m_customMethodV3", get_m_customMethodV3, set_m_customMethodV3); + L.RegVar("m_customMethodV2", get_m_customMethodV2, set_m_customMethodV2); + L.RegVar("m_customMethodFloat", get_m_customMethodFloat, set_m_customMethodFloat); + L.EndClass(); + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int _CreateAnimData(IntPtr L) + { + try + { + int count = LuaDLL.lua_gettop(L); + + if (count == 0) + { + AnimData obj = new AnimData(); + ToLua.PushObject(L, obj); + return 1; + } + else + { + return LuaDLL.luaL_throw(L, "invalid arguments to ctor method: AnimData.New"); + } + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int ExecuteUpdate(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 1); + AnimData obj = (AnimData)ToLua.CheckObject(L, 1, typeof(AnimData)); + bool o = obj.ExecuteUpdate(); + LuaDLL.lua_pushboolean(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int ExecuteCallBack(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 1); + AnimData obj = (AnimData)ToLua.CheckObject(L, 1, typeof(AnimData)); + obj.ExecuteCallBack(); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int AnimReplayLogic(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 1); + AnimData obj = (AnimData)ToLua.CheckObject(L, 1, typeof(AnimData)); + bool o = obj.AnimReplayLogic(); + LuaDLL.lua_pushboolean(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int ExchangeV2(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 1); + AnimData obj = (AnimData)ToLua.CheckObject(L, 1, typeof(AnimData)); + obj.ExchangeV2(); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int ExchangePos(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 1); + AnimData obj = (AnimData)ToLua.CheckObject(L, 1, typeof(AnimData)); + obj.ExchangePos(); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int ExchangeAlpha(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 1); + AnimData obj = (AnimData)ToLua.CheckObject(L, 1, typeof(AnimData)); + obj.ExchangeAlpha(); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int Init(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 1); + AnimData obj = (AnimData)ToLua.CheckObject(L, 1, typeof(AnimData)); + obj.Init(); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int OnInit(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 1); + AnimData obj = (AnimData)ToLua.CheckObject(L, 1, typeof(AnimData)); + obj.OnInit(); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int CustomMethodFloat(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 1); + AnimData obj = (AnimData)ToLua.CheckObject(L, 1, typeof(AnimData)); + obj.CustomMethodFloat(); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int CustomMethodVector2(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 1); + AnimData obj = (AnimData)ToLua.CheckObject(L, 1, typeof(AnimData)); + obj.CustomMethodVector2(); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int CustomMethodVector3(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 1); + AnimData obj = (AnimData)ToLua.CheckObject(L, 1, typeof(AnimData)); + obj.CustomMethodVector3(); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int CustomMethodVector4(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 1); + AnimData obj = (AnimData)ToLua.CheckObject(L, 1, typeof(AnimData)); + obj.CustomMethodVector4(); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int BezierInit(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 1); + AnimData obj = (AnimData)ToLua.CheckObject(L, 1, typeof(AnimData)); + obj.BezierInit(); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int UguiAlphaInit(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 2); + AnimData obj = (AnimData)ToLua.CheckObject(L, 1, typeof(AnimData)); + bool arg0 = LuaDLL.luaL_checkboolean(L, 2); + obj.UguiAlphaInit(arg0); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int SetUGUIAlpha(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 2); + AnimData obj = (AnimData)ToLua.CheckObject(L, 1, typeof(AnimData)); + float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); + obj.SetUGUIAlpha(arg0); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int UguiColorInit(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 2); + AnimData obj = (AnimData)ToLua.CheckObject(L, 1, typeof(AnimData)); + bool arg0 = LuaDLL.luaL_checkboolean(L, 2); + obj.UguiColorInit(arg0); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int UguiPositionInit(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 1); + AnimData obj = (AnimData)ToLua.CheckObject(L, 1, typeof(AnimData)); + obj.UguiPositionInit(); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int TransfromInit(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 1); + AnimData obj = (AnimData)ToLua.CheckObject(L, 1, typeof(AnimData)); + obj.TransfromInit(); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int AlphaInit(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 2); + AnimData obj = (AnimData)ToLua.CheckObject(L, 1, typeof(AnimData)); + bool arg0 = LuaDLL.luaL_checkboolean(L, 2); + obj.AlphaInit(arg0); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int SetAlpha(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 2); + AnimData obj = (AnimData)ToLua.CheckObject(L, 1, typeof(AnimData)); + float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); + obj.SetAlpha(arg0); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int ColorInit(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 2); + AnimData obj = (AnimData)ToLua.CheckObject(L, 1, typeof(AnimData)); + bool arg0 = LuaDLL.luaL_checkboolean(L, 2); + obj.ColorInit(arg0); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int SetColor(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 2); + AnimData obj = (AnimData)ToLua.CheckObject(L, 1, typeof(AnimData)); + UnityEngine.Color arg0 = (UnityEngine.Color)ToLua.CheckObject(L, 2, typeof(UnityEngine.Color)); + obj.SetColor(arg0); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int InBack(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 5); + AnimData obj = (AnimData)ToLua.CheckObject(L, 1, typeof(AnimData)); + float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); + float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); + float arg2 = (float)LuaDLL.luaL_checknumber(L, 4); + float arg3 = (float)LuaDLL.luaL_checknumber(L, 5); + float o = obj.InBack(arg0, arg1, arg2, arg3); + LuaDLL.lua_pushnumber(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int OutBack(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 6); + AnimData obj = (AnimData)ToLua.CheckObject(L, 1, typeof(AnimData)); + float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); + float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); + float arg2 = (float)LuaDLL.luaL_checknumber(L, 4); + float arg3 = (float)LuaDLL.luaL_checknumber(L, 5); + float arg4 = (float)LuaDLL.luaL_checknumber(L, 6); + float o = obj.OutBack(arg0, arg1, arg2, arg3, arg4); + LuaDLL.lua_pushnumber(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int InOutBack(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 6); + AnimData obj = (AnimData)ToLua.CheckObject(L, 1, typeof(AnimData)); + float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); + float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); + float arg2 = (float)LuaDLL.luaL_checknumber(L, 4); + float arg3 = (float)LuaDLL.luaL_checknumber(L, 5); + float arg4 = (float)LuaDLL.luaL_checknumber(L, 6); + float o = obj.InOutBack(arg0, arg1, arg2, arg3, arg4); + LuaDLL.lua_pushnumber(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int OutInBack(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 6); + AnimData obj = (AnimData)ToLua.CheckObject(L, 1, typeof(AnimData)); + float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); + float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); + float arg2 = (float)LuaDLL.luaL_checknumber(L, 4); + float arg3 = (float)LuaDLL.luaL_checknumber(L, 5); + float arg4 = (float)LuaDLL.luaL_checknumber(L, 6); + float o = obj.OutInBack(arg0, arg1, arg2, arg3, arg4); + LuaDLL.lua_pushnumber(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int InQuad(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 5); + AnimData obj = (AnimData)ToLua.CheckObject(L, 1, typeof(AnimData)); + float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); + float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); + float arg2 = (float)LuaDLL.luaL_checknumber(L, 4); + float arg3 = (float)LuaDLL.luaL_checknumber(L, 5); + float o = obj.InQuad(arg0, arg1, arg2, arg3); + LuaDLL.lua_pushnumber(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int OutQuad(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 5); + AnimData obj = (AnimData)ToLua.CheckObject(L, 1, typeof(AnimData)); + float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); + float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); + float arg2 = (float)LuaDLL.luaL_checknumber(L, 4); + float arg3 = (float)LuaDLL.luaL_checknumber(L, 5); + float o = obj.OutQuad(arg0, arg1, arg2, arg3); + LuaDLL.lua_pushnumber(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int InoutQuad(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 5); + AnimData obj = (AnimData)ToLua.CheckObject(L, 1, typeof(AnimData)); + float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); + float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); + float arg2 = (float)LuaDLL.luaL_checknumber(L, 4); + float arg3 = (float)LuaDLL.luaL_checknumber(L, 5); + float o = obj.InoutQuad(arg0, arg1, arg2, arg3); + LuaDLL.lua_pushnumber(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int InCubic(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 5); + AnimData obj = (AnimData)ToLua.CheckObject(L, 1, typeof(AnimData)); + float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); + float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); + float arg2 = (float)LuaDLL.luaL_checknumber(L, 4); + float arg3 = (float)LuaDLL.luaL_checknumber(L, 5); + float o = obj.InCubic(arg0, arg1, arg2, arg3); + LuaDLL.lua_pushnumber(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int OutCubic(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 5); + AnimData obj = (AnimData)ToLua.CheckObject(L, 1, typeof(AnimData)); + float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); + float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); + float arg2 = (float)LuaDLL.luaL_checknumber(L, 4); + float arg3 = (float)LuaDLL.luaL_checknumber(L, 5); + float o = obj.OutCubic(arg0, arg1, arg2, arg3); + LuaDLL.lua_pushnumber(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int InoutCubic(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 5); + AnimData obj = (AnimData)ToLua.CheckObject(L, 1, typeof(AnimData)); + float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); + float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); + float arg2 = (float)LuaDLL.luaL_checknumber(L, 4); + float arg3 = (float)LuaDLL.luaL_checknumber(L, 5); + float o = obj.InoutCubic(arg0, arg1, arg2, arg3); + LuaDLL.lua_pushnumber(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int OutinCubic(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 5); + AnimData obj = (AnimData)ToLua.CheckObject(L, 1, typeof(AnimData)); + float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); + float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); + float arg2 = (float)LuaDLL.luaL_checknumber(L, 4); + float arg3 = (float)LuaDLL.luaL_checknumber(L, 5); + float o = obj.OutinCubic(arg0, arg1, arg2, arg3); + LuaDLL.lua_pushnumber(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int InQuart(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 5); + AnimData obj = (AnimData)ToLua.CheckObject(L, 1, typeof(AnimData)); + float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); + float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); + float arg2 = (float)LuaDLL.luaL_checknumber(L, 4); + float arg3 = (float)LuaDLL.luaL_checknumber(L, 5); + float o = obj.InQuart(arg0, arg1, arg2, arg3); + LuaDLL.lua_pushnumber(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int OutQuart(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 5); + AnimData obj = (AnimData)ToLua.CheckObject(L, 1, typeof(AnimData)); + float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); + float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); + float arg2 = (float)LuaDLL.luaL_checknumber(L, 4); + float arg3 = (float)LuaDLL.luaL_checknumber(L, 5); + float o = obj.OutQuart(arg0, arg1, arg2, arg3); + LuaDLL.lua_pushnumber(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int InOutQuart(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 5); + AnimData obj = (AnimData)ToLua.CheckObject(L, 1, typeof(AnimData)); + float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); + float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); + float arg2 = (float)LuaDLL.luaL_checknumber(L, 4); + float arg3 = (float)LuaDLL.luaL_checknumber(L, 5); + float o = obj.InOutQuart(arg0, arg1, arg2, arg3); + LuaDLL.lua_pushnumber(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int OutInQuart(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 5); + AnimData obj = (AnimData)ToLua.CheckObject(L, 1, typeof(AnimData)); + float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); + float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); + float arg2 = (float)LuaDLL.luaL_checknumber(L, 4); + float arg3 = (float)LuaDLL.luaL_checknumber(L, 5); + float o = obj.OutInQuart(arg0, arg1, arg2, arg3); + LuaDLL.lua_pushnumber(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int InQuint(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 5); + AnimData obj = (AnimData)ToLua.CheckObject(L, 1, typeof(AnimData)); + float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); + float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); + float arg2 = (float)LuaDLL.luaL_checknumber(L, 4); + float arg3 = (float)LuaDLL.luaL_checknumber(L, 5); + float o = obj.InQuint(arg0, arg1, arg2, arg3); + LuaDLL.lua_pushnumber(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int OutQuint(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 5); + AnimData obj = (AnimData)ToLua.CheckObject(L, 1, typeof(AnimData)); + float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); + float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); + float arg2 = (float)LuaDLL.luaL_checknumber(L, 4); + float arg3 = (float)LuaDLL.luaL_checknumber(L, 5); + float o = obj.OutQuint(arg0, arg1, arg2, arg3); + LuaDLL.lua_pushnumber(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int InOutQuint(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 5); + AnimData obj = (AnimData)ToLua.CheckObject(L, 1, typeof(AnimData)); + float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); + float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); + float arg2 = (float)LuaDLL.luaL_checknumber(L, 4); + float arg3 = (float)LuaDLL.luaL_checknumber(L, 5); + float o = obj.InOutQuint(arg0, arg1, arg2, arg3); + LuaDLL.lua_pushnumber(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int OutInQuint(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 5); + AnimData obj = (AnimData)ToLua.CheckObject(L, 1, typeof(AnimData)); + float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); + float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); + float arg2 = (float)LuaDLL.luaL_checknumber(L, 4); + float arg3 = (float)LuaDLL.luaL_checknumber(L, 5); + float o = obj.OutInQuint(arg0, arg1, arg2, arg3); + LuaDLL.lua_pushnumber(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int InSine(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 5); + AnimData obj = (AnimData)ToLua.CheckObject(L, 1, typeof(AnimData)); + float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); + float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); + float arg2 = (float)LuaDLL.luaL_checknumber(L, 4); + float arg3 = (float)LuaDLL.luaL_checknumber(L, 5); + float o = obj.InSine(arg0, arg1, arg2, arg3); + LuaDLL.lua_pushnumber(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int OutSine(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 5); + AnimData obj = (AnimData)ToLua.CheckObject(L, 1, typeof(AnimData)); + float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); + float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); + float arg2 = (float)LuaDLL.luaL_checknumber(L, 4); + float arg3 = (float)LuaDLL.luaL_checknumber(L, 5); + float o = obj.OutSine(arg0, arg1, arg2, arg3); + LuaDLL.lua_pushnumber(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int InOutSine(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 5); + AnimData obj = (AnimData)ToLua.CheckObject(L, 1, typeof(AnimData)); + float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); + float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); + float arg2 = (float)LuaDLL.luaL_checknumber(L, 4); + float arg3 = (float)LuaDLL.luaL_checknumber(L, 5); + float o = obj.InOutSine(arg0, arg1, arg2, arg3); + LuaDLL.lua_pushnumber(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int OutInSine(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 5); + AnimData obj = (AnimData)ToLua.CheckObject(L, 1, typeof(AnimData)); + float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); + float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); + float arg2 = (float)LuaDLL.luaL_checknumber(L, 4); + float arg3 = (float)LuaDLL.luaL_checknumber(L, 5); + float o = obj.OutInSine(arg0, arg1, arg2, arg3); + LuaDLL.lua_pushnumber(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int InExpo(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 5); + AnimData obj = (AnimData)ToLua.CheckObject(L, 1, typeof(AnimData)); + float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); + float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); + float arg2 = (float)LuaDLL.luaL_checknumber(L, 4); + float arg3 = (float)LuaDLL.luaL_checknumber(L, 5); + float o = obj.InExpo(arg0, arg1, arg2, arg3); + LuaDLL.lua_pushnumber(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int OutExpo(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 5); + AnimData obj = (AnimData)ToLua.CheckObject(L, 1, typeof(AnimData)); + float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); + float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); + float arg2 = (float)LuaDLL.luaL_checknumber(L, 4); + float arg3 = (float)LuaDLL.luaL_checknumber(L, 5); + float o = obj.OutExpo(arg0, arg1, arg2, arg3); + LuaDLL.lua_pushnumber(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int InOutExpo(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 5); + AnimData obj = (AnimData)ToLua.CheckObject(L, 1, typeof(AnimData)); + float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); + float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); + float arg2 = (float)LuaDLL.luaL_checknumber(L, 4); + float arg3 = (float)LuaDLL.luaL_checknumber(L, 5); + float o = obj.InOutExpo(arg0, arg1, arg2, arg3); + LuaDLL.lua_pushnumber(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int OutInExpo(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 5); + AnimData obj = (AnimData)ToLua.CheckObject(L, 1, typeof(AnimData)); + float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); + float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); + float arg2 = (float)LuaDLL.luaL_checknumber(L, 4); + float arg3 = (float)LuaDLL.luaL_checknumber(L, 5); + float o = obj.OutInExpo(arg0, arg1, arg2, arg3); + LuaDLL.lua_pushnumber(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int OutBounce(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 5); + AnimData obj = (AnimData)ToLua.CheckObject(L, 1, typeof(AnimData)); + float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); + float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); + float arg2 = (float)LuaDLL.luaL_checknumber(L, 4); + float arg3 = (float)LuaDLL.luaL_checknumber(L, 5); + float o = obj.OutBounce(arg0, arg1, arg2, arg3); + LuaDLL.lua_pushnumber(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int InBounce(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 5); + AnimData obj = (AnimData)ToLua.CheckObject(L, 1, typeof(AnimData)); + float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); + float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); + float arg2 = (float)LuaDLL.luaL_checknumber(L, 4); + float arg3 = (float)LuaDLL.luaL_checknumber(L, 5); + float o = obj.InBounce(arg0, arg1, arg2, arg3); + LuaDLL.lua_pushnumber(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int InOutBounce(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 5); + AnimData obj = (AnimData)ToLua.CheckObject(L, 1, typeof(AnimData)); + float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); + float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); + float arg2 = (float)LuaDLL.luaL_checknumber(L, 4); + float arg3 = (float)LuaDLL.luaL_checknumber(L, 5); + float o = obj.InOutBounce(arg0, arg1, arg2, arg3); + LuaDLL.lua_pushnumber(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int OutInBounce(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 5); + AnimData obj = (AnimData)ToLua.CheckObject(L, 1, typeof(AnimData)); + float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); + float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); + float arg2 = (float)LuaDLL.luaL_checknumber(L, 4); + float arg3 = (float)LuaDLL.luaL_checknumber(L, 5); + float o = obj.OutInBounce(arg0, arg1, arg2, arg3); + LuaDLL.lua_pushnumber(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int ShowDebug(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 1); + AnimData obj = (AnimData)ToLua.CheckObject(L, 1, typeof(AnimData)); + obj.ShowDebug(); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_m_animGameObejct(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + AnimData obj = (AnimData)o; + UnityEngine.GameObject ret = obj.m_animGameObejct; + ToLua.Push(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index m_animGameObejct on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_m_animType(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + AnimData obj = (AnimData)o; + AnimType ret = obj.m_animType; + ToLua.Push(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index m_animType on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_m_interpolationType(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + AnimData obj = (AnimData)o; + InterpType ret = obj.m_interpolationType; + ToLua.Push(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index m_interpolationType on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_m_pathType(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + AnimData obj = (AnimData)o; + PathType ret = obj.m_pathType; + ToLua.Push(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index m_pathType on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_m_repeatType(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + AnimData obj = (AnimData)o; + RepeatType ret = obj.m_repeatType; + ToLua.Push(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index m_repeatType on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_m_ignoreTimeScale(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + AnimData obj = (AnimData)o; + bool ret = obj.m_ignoreTimeScale; + LuaDLL.lua_pushboolean(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index m_ignoreTimeScale on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_m_delayTime(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + AnimData obj = (AnimData)o; + float ret = obj.m_delayTime; + LuaDLL.lua_pushnumber(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index m_delayTime on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_m_isDone(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + AnimData obj = (AnimData)o; + bool ret = obj.m_isDone; + LuaDLL.lua_pushboolean(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index m_isDone on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_m_currentTime(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + AnimData obj = (AnimData)o; + float ret = obj.m_currentTime; + LuaDLL.lua_pushnumber(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index m_currentTime on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_m_totalTime(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + AnimData obj = (AnimData)o; + float ret = obj.m_totalTime; + LuaDLL.lua_pushnumber(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index m_totalTime on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_m_repeatCount(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + AnimData obj = (AnimData)o; + int ret = obj.m_repeatCount; + LuaDLL.lua_pushinteger(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index m_repeatCount on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_m_fromQ4(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + AnimData obj = (AnimData)o; + UnityEngine.Quaternion ret = obj.m_fromQ4; + ToLua.Push(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index m_fromQ4 on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_m_toQ4(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + AnimData obj = (AnimData)o; + UnityEngine.Quaternion ret = obj.m_toQ4; + ToLua.Push(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index m_toQ4 on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_m_fromV4(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + AnimData obj = (AnimData)o; + UnityEngine.Vector4 ret = obj.m_fromV4; + ToLua.Push(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index m_fromV4 on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_m_toV4(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + AnimData obj = (AnimData)o; + UnityEngine.Vector4 ret = obj.m_toV4; + ToLua.Push(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index m_toV4 on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_m_fromV3(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + AnimData obj = (AnimData)o; + UnityEngine.Vector3 ret = obj.m_fromV3; + ToLua.Push(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index m_fromV3 on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_m_toV3(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + AnimData obj = (AnimData)o; + UnityEngine.Vector3 ret = obj.m_toV3; + ToLua.Push(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index m_toV3 on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_m_fromV2(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + AnimData obj = (AnimData)o; + UnityEngine.Vector2 ret = obj.m_fromV2; + ToLua.Push(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index m_fromV2 on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_m_toV2(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + AnimData obj = (AnimData)o; + UnityEngine.Vector2 ret = obj.m_toV2; + ToLua.Push(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index m_toV2 on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_m_fromFloat(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + AnimData obj = (AnimData)o; + float ret = obj.m_fromFloat; + LuaDLL.lua_pushnumber(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index m_fromFloat on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_m_toFloat(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + AnimData obj = (AnimData)o; + float ret = obj.m_toFloat; + LuaDLL.lua_pushnumber(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index m_toFloat on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_m_toTransform(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + AnimData obj = (AnimData)o; + UnityEngine.Transform ret = obj.m_toTransform; + ToLua.Push(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index m_toTransform on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_m_fromColor(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + AnimData obj = (AnimData)o; + UnityEngine.Color ret = obj.m_fromColor; + ToLua.Push(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index m_fromColor on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_m_toColor(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + AnimData obj = (AnimData)o; + UnityEngine.Color ret = obj.m_toColor; + ToLua.Push(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index m_toColor on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_m_parameter(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + AnimData obj = (AnimData)o; + object[] ret = obj.m_parameter; + ToLua.Push(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index m_parameter on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_m_callBack(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + AnimData obj = (AnimData)o; + AnimCallBack ret = obj.m_callBack; + ToLua.Push(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index m_callBack on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_m_space(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + AnimData obj = (AnimData)o; + float ret = obj.m_space; + LuaDLL.lua_pushnumber(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index m_space on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_m_isChild(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + AnimData obj = (AnimData)o; + bool ret = obj.m_isChild; + LuaDLL.lua_pushboolean(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index m_isChild on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_m_isLocal(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + AnimData obj = (AnimData)o; + bool ret = obj.m_isLocal; + LuaDLL.lua_pushboolean(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index m_isLocal on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_m_v3Contral(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + AnimData obj = (AnimData)o; + UnityEngine.Vector3[] ret = obj.m_v3Contral; + ToLua.Push(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index m_v3Contral on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_m_floatContral(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + AnimData obj = (AnimData)o; + float[] ret = obj.m_floatContral; + ToLua.Push(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index m_floatContral on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_m_customMethodV4(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + AnimData obj = (AnimData)o; + AnimCustomMethodVector4 ret = obj.m_customMethodV4; + ToLua.Push(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index m_customMethodV4 on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_m_customMethodV3(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + AnimData obj = (AnimData)o; + AnimCustomMethodVector3 ret = obj.m_customMethodV3; + ToLua.Push(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index m_customMethodV3 on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_m_customMethodV2(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + AnimData obj = (AnimData)o; + AnimCustomMethodVector2 ret = obj.m_customMethodV2; + ToLua.Push(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index m_customMethodV2 on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_m_customMethodFloat(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + AnimData obj = (AnimData)o; + AnimCustomMethodFloat ret = obj.m_customMethodFloat; + ToLua.Push(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index m_customMethodFloat on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int set_m_animGameObejct(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + AnimData obj = (AnimData)o; + UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckUnityObject(L, 2, typeof(UnityEngine.GameObject)); + obj.m_animGameObejct = arg0; + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index m_animGameObejct on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int set_m_animType(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + AnimData obj = (AnimData)o; + AnimType arg0 = (AnimType)ToLua.CheckObject(L, 2, typeof(AnimType)); + obj.m_animType = arg0; + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index m_animType on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int set_m_interpolationType(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + AnimData obj = (AnimData)o; + InterpType arg0 = (InterpType)ToLua.CheckObject(L, 2, typeof(InterpType)); + obj.m_interpolationType = arg0; + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index m_interpolationType on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int set_m_pathType(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + AnimData obj = (AnimData)o; + PathType arg0 = (PathType)ToLua.CheckObject(L, 2, typeof(PathType)); + obj.m_pathType = arg0; + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index m_pathType on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int set_m_repeatType(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + AnimData obj = (AnimData)o; + RepeatType arg0 = (RepeatType)ToLua.CheckObject(L, 2, typeof(RepeatType)); + obj.m_repeatType = arg0; + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index m_repeatType on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int set_m_ignoreTimeScale(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + AnimData obj = (AnimData)o; + bool arg0 = LuaDLL.luaL_checkboolean(L, 2); + obj.m_ignoreTimeScale = arg0; + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index m_ignoreTimeScale on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int set_m_delayTime(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + AnimData obj = (AnimData)o; + float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); + obj.m_delayTime = arg0; + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index m_delayTime on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int set_m_isDone(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + AnimData obj = (AnimData)o; + bool arg0 = LuaDLL.luaL_checkboolean(L, 2); + obj.m_isDone = arg0; + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index m_isDone on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int set_m_currentTime(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + AnimData obj = (AnimData)o; + float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); + obj.m_currentTime = arg0; + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index m_currentTime on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int set_m_totalTime(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + AnimData obj = (AnimData)o; + float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); + obj.m_totalTime = arg0; + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index m_totalTime on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int set_m_repeatCount(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + AnimData obj = (AnimData)o; + int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); + obj.m_repeatCount = arg0; + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index m_repeatCount on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int set_m_fromQ4(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + AnimData obj = (AnimData)o; + UnityEngine.Quaternion arg0 = (UnityEngine.Quaternion)ToLua.CheckObject(L, 2, typeof(UnityEngine.Quaternion)); + obj.m_fromQ4 = arg0; + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index m_fromQ4 on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int set_m_toQ4(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + AnimData obj = (AnimData)o; + UnityEngine.Quaternion arg0 = (UnityEngine.Quaternion)ToLua.CheckObject(L, 2, typeof(UnityEngine.Quaternion)); + obj.m_toQ4 = arg0; + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index m_toQ4 on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int set_m_fromV4(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + AnimData obj = (AnimData)o; + UnityEngine.Vector4 arg0 = (UnityEngine.Vector4)ToLua.CheckObject(L, 2, typeof(UnityEngine.Vector4)); + obj.m_fromV4 = arg0; + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index m_fromV4 on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int set_m_toV4(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + AnimData obj = (AnimData)o; + UnityEngine.Vector4 arg0 = (UnityEngine.Vector4)ToLua.CheckObject(L, 2, typeof(UnityEngine.Vector4)); + obj.m_toV4 = arg0; + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index m_toV4 on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int set_m_fromV3(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + AnimData obj = (AnimData)o; + UnityEngine.Vector3 arg0 = (UnityEngine.Vector3)ToLua.CheckObject(L, 2, typeof(UnityEngine.Vector3)); + obj.m_fromV3 = arg0; + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index m_fromV3 on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int set_m_toV3(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + AnimData obj = (AnimData)o; + UnityEngine.Vector3 arg0 = (UnityEngine.Vector3)ToLua.CheckObject(L, 2, typeof(UnityEngine.Vector3)); + obj.m_toV3 = arg0; + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index m_toV3 on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int set_m_fromV2(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + AnimData obj = (AnimData)o; + UnityEngine.Vector2 arg0 = (UnityEngine.Vector2)ToLua.CheckObject(L, 2, typeof(UnityEngine.Vector2)); + obj.m_fromV2 = arg0; + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index m_fromV2 on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int set_m_toV2(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + AnimData obj = (AnimData)o; + UnityEngine.Vector2 arg0 = (UnityEngine.Vector2)ToLua.CheckObject(L, 2, typeof(UnityEngine.Vector2)); + obj.m_toV2 = arg0; + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index m_toV2 on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int set_m_fromFloat(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + AnimData obj = (AnimData)o; + float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); + obj.m_fromFloat = arg0; + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index m_fromFloat on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int set_m_toFloat(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + AnimData obj = (AnimData)o; + float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); + obj.m_toFloat = arg0; + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index m_toFloat on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int set_m_toTransform(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + AnimData obj = (AnimData)o; + UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.CheckUnityObject(L, 2, typeof(UnityEngine.Transform)); + obj.m_toTransform = arg0; + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index m_toTransform on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int set_m_fromColor(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + AnimData obj = (AnimData)o; + UnityEngine.Color arg0 = (UnityEngine.Color)ToLua.CheckObject(L, 2, typeof(UnityEngine.Color)); + obj.m_fromColor = arg0; + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index m_fromColor on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int set_m_toColor(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + AnimData obj = (AnimData)o; + UnityEngine.Color arg0 = (UnityEngine.Color)ToLua.CheckObject(L, 2, typeof(UnityEngine.Color)); + obj.m_toColor = arg0; + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index m_toColor on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int set_m_parameter(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + AnimData obj = (AnimData)o; + object[] arg0 = ToLua.CheckObjectArray(L, 2); + obj.m_parameter = arg0; + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index m_parameter on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int set_m_callBack(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + AnimData obj = (AnimData)o; + AnimCallBack arg0 = null; + LuaTypes funcType2 = LuaDLL.lua_type(L, 2); + + if (funcType2 != LuaTypes.LUA_TFUNCTION) + { + arg0 = (AnimCallBack)ToLua.CheckObject(L, 2, typeof(AnimCallBack)); + } + else + { + LuaFunction func = ToLua.ToLuaFunction(L, 2); + arg0 = DelegateFactory.CreateDelegate(typeof(AnimCallBack), func) as AnimCallBack; + } + + obj.m_callBack = arg0; + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index m_callBack on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int set_m_space(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + AnimData obj = (AnimData)o; + float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); + obj.m_space = arg0; + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index m_space on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int set_m_isChild(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + AnimData obj = (AnimData)o; + bool arg0 = LuaDLL.luaL_checkboolean(L, 2); + obj.m_isChild = arg0; + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index m_isChild on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int set_m_isLocal(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + AnimData obj = (AnimData)o; + bool arg0 = LuaDLL.luaL_checkboolean(L, 2); + obj.m_isLocal = arg0; + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index m_isLocal on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int set_m_v3Contral(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + AnimData obj = (AnimData)o; + UnityEngine.Vector3[] arg0 = ToLua.CheckObjectArray(L, 2); + obj.m_v3Contral = arg0; + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index m_v3Contral on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int set_m_floatContral(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + AnimData obj = (AnimData)o; + float[] arg0 = ToLua.CheckNumberArray(L, 2); + obj.m_floatContral = arg0; + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index m_floatContral on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int set_m_customMethodV4(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + AnimData obj = (AnimData)o; + AnimCustomMethodVector4 arg0 = null; + LuaTypes funcType2 = LuaDLL.lua_type(L, 2); + + if (funcType2 != LuaTypes.LUA_TFUNCTION) + { + arg0 = (AnimCustomMethodVector4)ToLua.CheckObject(L, 2, typeof(AnimCustomMethodVector4)); + } + else + { + LuaFunction func = ToLua.ToLuaFunction(L, 2); + arg0 = DelegateFactory.CreateDelegate(typeof(AnimCustomMethodVector4), func) as AnimCustomMethodVector4; + } + + obj.m_customMethodV4 = arg0; + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index m_customMethodV4 on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int set_m_customMethodV3(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + AnimData obj = (AnimData)o; + AnimCustomMethodVector3 arg0 = null; + LuaTypes funcType2 = LuaDLL.lua_type(L, 2); + + if (funcType2 != LuaTypes.LUA_TFUNCTION) + { + arg0 = (AnimCustomMethodVector3)ToLua.CheckObject(L, 2, typeof(AnimCustomMethodVector3)); + } + else + { + LuaFunction func = ToLua.ToLuaFunction(L, 2); + arg0 = DelegateFactory.CreateDelegate(typeof(AnimCustomMethodVector3), func) as AnimCustomMethodVector3; + } + + obj.m_customMethodV3 = arg0; + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index m_customMethodV3 on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int set_m_customMethodV2(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + AnimData obj = (AnimData)o; + AnimCustomMethodVector2 arg0 = null; + LuaTypes funcType2 = LuaDLL.lua_type(L, 2); + + if (funcType2 != LuaTypes.LUA_TFUNCTION) + { + arg0 = (AnimCustomMethodVector2)ToLua.CheckObject(L, 2, typeof(AnimCustomMethodVector2)); + } + else + { + LuaFunction func = ToLua.ToLuaFunction(L, 2); + arg0 = DelegateFactory.CreateDelegate(typeof(AnimCustomMethodVector2), func) as AnimCustomMethodVector2; + } + + obj.m_customMethodV2 = arg0; + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index m_customMethodV2 on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int set_m_customMethodFloat(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + AnimData obj = (AnimData)o; + AnimCustomMethodFloat arg0 = null; + LuaTypes funcType2 = LuaDLL.lua_type(L, 2); + + if (funcType2 != LuaTypes.LUA_TFUNCTION) + { + arg0 = (AnimCustomMethodFloat)ToLua.CheckObject(L, 2, typeof(AnimCustomMethodFloat)); + } + else + { + LuaFunction func = ToLua.ToLuaFunction(L, 2); + arg0 = DelegateFactory.CreateDelegate(typeof(AnimCustomMethodFloat), func) as AnimCustomMethodFloat; + } + + obj.m_customMethodFloat = arg0; + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index m_customMethodFloat on a nil value" : e.Message); + } + } +} + diff --git a/Assets/Script/LuaGenerate/AnimDataWrap.cs.meta b/Assets/Script/LuaGenerate/AnimDataWrap.cs.meta new file mode 100644 index 00000000..ef387c53 --- /dev/null +++ b/Assets/Script/LuaGenerate/AnimDataWrap.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 166b2a2598d0bf6489c9192808466ba4 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/LuaGenerate/AnimSystemWrap.cs b/Assets/Script/LuaGenerate/AnimSystemWrap.cs new file mode 100644 index 00000000..94b95e67 --- /dev/null +++ b/Assets/Script/LuaGenerate/AnimSystemWrap.cs @@ -0,0 +1,1117 @@ +//this source code was auto-generated by tolua#, do not modify it +using System; +using LuaInterface; + +public class AnimSystemWrap +{ + public static void Register(LuaState L) + { + L.BeginClass(typeof(AnimSystem), typeof(UnityEngine.MonoBehaviour)); + L.RegFunction("GetInstance", GetInstance); + L.RegFunction("UguiColor", UguiColor); + L.RegFunction("UguiAlpha", UguiAlpha); + L.RegFunction("UguiMove", UguiMove); + L.RegFunction("UguiSizeDelta", UguiSizeDelta); + L.RegFunction("ColorTo", ColorTo); + L.RegFunction("AlphaTo", AlphaTo); + L.RegFunction("Move", Move); + L.RegFunction("Rotate", Rotate); + L.RegFunction("Rotation", Rotation); + L.RegFunction("Scale", Scale); + L.RegFunction("CustomMethodToFloat", CustomMethodToFloat); + L.RegFunction("CustomMethodToVector2", CustomMethodToVector2); + L.RegFunction("CustomMethodToVector3", CustomMethodToVector3); + L.RegFunction("CustomMethodToVector4", CustomMethodToVector4); + L.RegFunction("BezierMove", BezierMove); + L.RegFunction("Blink", Blink); + L.RegFunction("ValueTo", ValueTo); + L.RegFunction("StopAnim", StopAnim); + L.RegFunction("FinishAnim", FinishAnim); + L.RegFunction("ClearAllAnim", ClearAllAnim); + L.RegFunction("Update", Update); + L.RegFunction("__eq", op_Equality); + L.RegFunction("__tostring", ToLua.op_ToString); + L.RegVar("animList", get_animList, set_animList); + L.RegVar("removeList", get_removeList, set_removeList); + L.EndClass(); + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int GetInstance(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 0); + AnimSystem o = AnimSystem.GetInstance(); + ToLua.Push(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int UguiColor(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 12); + UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckUnityObject(L, 1, typeof(UnityEngine.GameObject)); + System.Nullable arg1 = (System.Nullable)ToLua.CheckVarObject(L, 2, typeof(System.Nullable)); + UnityEngine.Color arg2 = (UnityEngine.Color)ToLua.CheckObject(L, 3, typeof(UnityEngine.Color)); + float arg3 = (float)LuaDLL.luaL_checknumber(L, 4); + float arg4 = (float)LuaDLL.luaL_checknumber(L, 5); + InterpType arg5 = (InterpType)ToLua.CheckObject(L, 6, typeof(InterpType)); + bool arg6 = LuaDLL.luaL_checkboolean(L, 7); + bool arg7 = LuaDLL.luaL_checkboolean(L, 8); + RepeatType arg8 = (RepeatType)ToLua.CheckObject(L, 9, typeof(RepeatType)); + int arg9 = (int)LuaDLL.luaL_checknumber(L, 10); + AnimCallBack arg10 = null; + LuaTypes funcType11 = LuaDLL.lua_type(L, 11); + + if (funcType11 != LuaTypes.LUA_TFUNCTION) + { + arg10 = (AnimCallBack)ToLua.CheckObject(L, 11, typeof(AnimCallBack)); + } + else + { + LuaFunction func = ToLua.ToLuaFunction(L, 11); + arg10 = DelegateFactory.CreateDelegate(typeof(AnimCallBack), func) as AnimCallBack; + } + + object[] arg11 = ToLua.CheckObjectArray(L, 12); + AnimData o = AnimSystem.UguiColor(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11); + ToLua.PushObject(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int UguiAlpha(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 12); + UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckUnityObject(L, 1, typeof(UnityEngine.GameObject)); + System.Nullable arg1 = (System.Nullable)ToLua.CheckVarObject(L, 2, typeof(System.Nullable)); + float arg2 = (float)LuaDLL.luaL_checknumber(L, 3); + float arg3 = (float)LuaDLL.luaL_checknumber(L, 4); + float arg4 = (float)LuaDLL.luaL_checknumber(L, 5); + InterpType arg5 = (InterpType)ToLua.CheckObject(L, 6, typeof(InterpType)); + bool arg6 = LuaDLL.luaL_checkboolean(L, 7); + bool arg7 = LuaDLL.luaL_checkboolean(L, 8); + RepeatType arg8 = (RepeatType)ToLua.CheckObject(L, 9, typeof(RepeatType)); + int arg9 = (int)LuaDLL.luaL_checknumber(L, 10); + AnimCallBack arg10 = null; + LuaTypes funcType11 = LuaDLL.lua_type(L, 11); + + if (funcType11 != LuaTypes.LUA_TFUNCTION) + { + arg10 = (AnimCallBack)ToLua.CheckObject(L, 11, typeof(AnimCallBack)); + } + else + { + LuaFunction func = ToLua.ToLuaFunction(L, 11); + arg10 = DelegateFactory.CreateDelegate(typeof(AnimCallBack), func) as AnimCallBack; + } + + object[] arg11 = ToLua.CheckObjectArray(L, 12); + AnimData o = AnimSystem.UguiAlpha(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11); + ToLua.PushObject(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int UguiMove(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 11); + UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckUnityObject(L, 1, typeof(UnityEngine.GameObject)); + System.Nullable arg1 = (System.Nullable)ToLua.CheckVarObject(L, 2, typeof(System.Nullable)); + UnityEngine.Vector3 arg2 = (UnityEngine.Vector3)ToLua.CheckObject(L, 3, typeof(UnityEngine.Vector3)); + float arg3 = (float)LuaDLL.luaL_checknumber(L, 4); + float arg4 = (float)LuaDLL.luaL_checknumber(L, 5); + InterpType arg5 = (InterpType)ToLua.CheckObject(L, 6, typeof(InterpType)); + bool arg6 = LuaDLL.luaL_checkboolean(L, 7); + RepeatType arg7 = (RepeatType)ToLua.CheckObject(L, 8, typeof(RepeatType)); + int arg8 = (int)LuaDLL.luaL_checknumber(L, 9); + AnimCallBack arg9 = null; + LuaTypes funcType10 = LuaDLL.lua_type(L, 10); + + if (funcType10 != LuaTypes.LUA_TFUNCTION) + { + arg9 = (AnimCallBack)ToLua.CheckObject(L, 10, typeof(AnimCallBack)); + } + else + { + LuaFunction func = ToLua.ToLuaFunction(L, 10); + arg9 = DelegateFactory.CreateDelegate(typeof(AnimCallBack), func) as AnimCallBack; + } + + object[] arg10 = ToLua.CheckObjectArray(L, 11); + AnimData o = AnimSystem.UguiMove(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10); + ToLua.PushObject(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int UguiSizeDelta(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 11); + UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckUnityObject(L, 1, typeof(UnityEngine.GameObject)); + System.Nullable arg1 = (System.Nullable)ToLua.CheckVarObject(L, 2, typeof(System.Nullable)); + UnityEngine.Vector2 arg2 = (UnityEngine.Vector2)ToLua.CheckObject(L, 3, typeof(UnityEngine.Vector2)); + float arg3 = (float)LuaDLL.luaL_checknumber(L, 4); + float arg4 = (float)LuaDLL.luaL_checknumber(L, 5); + InterpType arg5 = (InterpType)ToLua.CheckObject(L, 6, typeof(InterpType)); + bool arg6 = LuaDLL.luaL_checkboolean(L, 7); + RepeatType arg7 = (RepeatType)ToLua.CheckObject(L, 8, typeof(RepeatType)); + int arg8 = (int)LuaDLL.luaL_checknumber(L, 9); + AnimCallBack arg9 = null; + LuaTypes funcType10 = LuaDLL.lua_type(L, 10); + + if (funcType10 != LuaTypes.LUA_TFUNCTION) + { + arg9 = (AnimCallBack)ToLua.CheckObject(L, 10, typeof(AnimCallBack)); + } + else + { + LuaFunction func = ToLua.ToLuaFunction(L, 10); + arg9 = DelegateFactory.CreateDelegate(typeof(AnimCallBack), func) as AnimCallBack; + } + + object[] arg10 = ToLua.CheckObjectArray(L, 11); + AnimData o = AnimSystem.UguiSizeDelta(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10); + ToLua.PushObject(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int ColorTo(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 12); + UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckUnityObject(L, 1, typeof(UnityEngine.GameObject)); + UnityEngine.Color arg1 = (UnityEngine.Color)ToLua.CheckObject(L, 2, typeof(UnityEngine.Color)); + UnityEngine.Color arg2 = (UnityEngine.Color)ToLua.CheckObject(L, 3, typeof(UnityEngine.Color)); + float arg3 = (float)LuaDLL.luaL_checknumber(L, 4); + float arg4 = (float)LuaDLL.luaL_checknumber(L, 5); + InterpType arg5 = (InterpType)ToLua.CheckObject(L, 6, typeof(InterpType)); + bool arg6 = LuaDLL.luaL_checkboolean(L, 7); + bool arg7 = LuaDLL.luaL_checkboolean(L, 8); + RepeatType arg8 = (RepeatType)ToLua.CheckObject(L, 9, typeof(RepeatType)); + int arg9 = (int)LuaDLL.luaL_checknumber(L, 10); + AnimCallBack arg10 = null; + LuaTypes funcType11 = LuaDLL.lua_type(L, 11); + + if (funcType11 != LuaTypes.LUA_TFUNCTION) + { + arg10 = (AnimCallBack)ToLua.CheckObject(L, 11, typeof(AnimCallBack)); + } + else + { + LuaFunction func = ToLua.ToLuaFunction(L, 11); + arg10 = DelegateFactory.CreateDelegate(typeof(AnimCallBack), func) as AnimCallBack; + } + + object[] arg11 = ToLua.CheckObjectArray(L, 12); + AnimData o = AnimSystem.ColorTo(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11); + ToLua.PushObject(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int AlphaTo(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 12); + UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckUnityObject(L, 1, typeof(UnityEngine.GameObject)); + float arg1 = (float)LuaDLL.luaL_checknumber(L, 2); + float arg2 = (float)LuaDLL.luaL_checknumber(L, 3); + float arg3 = (float)LuaDLL.luaL_checknumber(L, 4); + float arg4 = (float)LuaDLL.luaL_checknumber(L, 5); + InterpType arg5 = (InterpType)ToLua.CheckObject(L, 6, typeof(InterpType)); + bool arg6 = LuaDLL.luaL_checkboolean(L, 7); + RepeatType arg7 = (RepeatType)ToLua.CheckObject(L, 8, typeof(RepeatType)); + int arg8 = (int)LuaDLL.luaL_checknumber(L, 9); + bool arg9 = LuaDLL.luaL_checkboolean(L, 10); + AnimCallBack arg10 = null; + LuaTypes funcType11 = LuaDLL.lua_type(L, 11); + + if (funcType11 != LuaTypes.LUA_TFUNCTION) + { + arg10 = (AnimCallBack)ToLua.CheckObject(L, 11, typeof(AnimCallBack)); + } + else + { + LuaFunction func = ToLua.ToLuaFunction(L, 11); + arg10 = DelegateFactory.CreateDelegate(typeof(AnimCallBack), func) as AnimCallBack; + } + + object[] arg11 = ToLua.CheckObjectArray(L, 12); + AnimData o = AnimSystem.AlphaTo(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11); + ToLua.PushObject(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int Move(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 13); + UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckUnityObject(L, 1, typeof(UnityEngine.GameObject)); + System.Nullable arg1 = (System.Nullable)ToLua.CheckVarObject(L, 2, typeof(System.Nullable)); + UnityEngine.Vector3 arg2 = (UnityEngine.Vector3)ToLua.CheckObject(L, 3, typeof(UnityEngine.Vector3)); + float arg3 = (float)LuaDLL.luaL_checknumber(L, 4); + float arg4 = (float)LuaDLL.luaL_checknumber(L, 5); + bool arg5 = LuaDLL.luaL_checkboolean(L, 6); + InterpType arg6 = (InterpType)ToLua.CheckObject(L, 7, typeof(InterpType)); + bool arg7 = LuaDLL.luaL_checkboolean(L, 8); + RepeatType arg8 = (RepeatType)ToLua.CheckObject(L, 9, typeof(RepeatType)); + int arg9 = (int)LuaDLL.luaL_checknumber(L, 10); + UnityEngine.Transform arg10 = (UnityEngine.Transform)ToLua.CheckUnityObject(L, 11, typeof(UnityEngine.Transform)); + AnimCallBack arg11 = null; + LuaTypes funcType12 = LuaDLL.lua_type(L, 12); + + if (funcType12 != LuaTypes.LUA_TFUNCTION) + { + arg11 = (AnimCallBack)ToLua.CheckObject(L, 12, typeof(AnimCallBack)); + } + else + { + LuaFunction func = ToLua.ToLuaFunction(L, 12); + arg11 = DelegateFactory.CreateDelegate(typeof(AnimCallBack), func) as AnimCallBack; + } + + object[] arg12 = ToLua.CheckObjectArray(L, 13); + AnimData o = AnimSystem.Move(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11, arg12); + ToLua.PushObject(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int Rotate(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 12); + UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckUnityObject(L, 1, typeof(UnityEngine.GameObject)); + System.Nullable arg1 = (System.Nullable)ToLua.CheckVarObject(L, 2, typeof(System.Nullable)); + UnityEngine.Vector3 arg2 = (UnityEngine.Vector3)ToLua.CheckObject(L, 3, typeof(UnityEngine.Vector3)); + float arg3 = (float)LuaDLL.luaL_checknumber(L, 4); + float arg4 = (float)LuaDLL.luaL_checknumber(L, 5); + bool arg5 = LuaDLL.luaL_checkboolean(L, 6); + InterpType arg6 = (InterpType)ToLua.CheckObject(L, 7, typeof(InterpType)); + bool arg7 = LuaDLL.luaL_checkboolean(L, 8); + RepeatType arg8 = (RepeatType)ToLua.CheckObject(L, 9, typeof(RepeatType)); + int arg9 = (int)LuaDLL.luaL_checknumber(L, 10); + AnimCallBack arg10 = null; + LuaTypes funcType11 = LuaDLL.lua_type(L, 11); + + if (funcType11 != LuaTypes.LUA_TFUNCTION) + { + arg10 = (AnimCallBack)ToLua.CheckObject(L, 11, typeof(AnimCallBack)); + } + else + { + LuaFunction func = ToLua.ToLuaFunction(L, 11); + arg10 = DelegateFactory.CreateDelegate(typeof(AnimCallBack), func) as AnimCallBack; + } + + object[] arg11 = ToLua.CheckObjectArray(L, 12); + AnimData o = AnimSystem.Rotate(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11); + ToLua.PushObject(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int Rotation(IntPtr L) + { + try + { + int count = LuaDLL.lua_gettop(L); + + if (count == 12 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.GameObject), typeof(System.Nullable), typeof(UnityEngine.Vector3), typeof(float), typeof(float), typeof(bool), typeof(InterpType), typeof(bool), typeof(RepeatType), typeof(int), typeof(AnimCallBack), typeof(object[]))) + { + UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.ToObject(L, 1); + System.Nullable arg1 = (System.Nullable)ToLua.ToObject(L, 2); + UnityEngine.Vector3 arg2 = (UnityEngine.Vector3)ToLua.ToObject(L, 3); + float arg3 = (float)LuaDLL.lua_tonumber(L, 4); + float arg4 = (float)LuaDLL.lua_tonumber(L, 5); + bool arg5 = LuaDLL.lua_toboolean(L, 6); + InterpType arg6 = (InterpType)ToLua.ToObject(L, 7); + bool arg7 = LuaDLL.lua_toboolean(L, 8); + RepeatType arg8 = (RepeatType)ToLua.ToObject(L, 9); + int arg9 = (int)LuaDLL.lua_tonumber(L, 10); + AnimCallBack arg10 = null; + LuaTypes funcType11 = LuaDLL.lua_type(L, 11); + + if (funcType11 != LuaTypes.LUA_TFUNCTION) + { + arg10 = (AnimCallBack)ToLua.ToObject(L, 11); + } + else + { + LuaFunction func = ToLua.ToLuaFunction(L, 11); + arg10 = DelegateFactory.CreateDelegate(typeof(AnimCallBack), func) as AnimCallBack; + } + + object[] arg11 = ToLua.CheckObjectArray(L, 12); + AnimData o = AnimSystem.Rotation(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11); + ToLua.PushObject(L, o); + return 1; + } + else if (count == 12 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.GameObject), typeof(System.Nullable), typeof(UnityEngine.Quaternion), typeof(float), typeof(float), typeof(bool), typeof(InterpType), typeof(bool), typeof(RepeatType), typeof(int), typeof(AnimCallBack), typeof(object[]))) + { + UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.ToObject(L, 1); + System.Nullable arg1 = (System.Nullable)ToLua.ToObject(L, 2); + UnityEngine.Quaternion arg2 = (UnityEngine.Quaternion)ToLua.ToObject(L, 3); + float arg3 = (float)LuaDLL.lua_tonumber(L, 4); + float arg4 = (float)LuaDLL.lua_tonumber(L, 5); + bool arg5 = LuaDLL.lua_toboolean(L, 6); + InterpType arg6 = (InterpType)ToLua.ToObject(L, 7); + bool arg7 = LuaDLL.lua_toboolean(L, 8); + RepeatType arg8 = (RepeatType)ToLua.ToObject(L, 9); + int arg9 = (int)LuaDLL.lua_tonumber(L, 10); + AnimCallBack arg10 = null; + LuaTypes funcType11 = LuaDLL.lua_type(L, 11); + + if (funcType11 != LuaTypes.LUA_TFUNCTION) + { + arg10 = (AnimCallBack)ToLua.ToObject(L, 11); + } + else + { + LuaFunction func = ToLua.ToLuaFunction(L, 11); + arg10 = DelegateFactory.CreateDelegate(typeof(AnimCallBack), func) as AnimCallBack; + } + + object[] arg11 = ToLua.CheckObjectArray(L, 12); + AnimData o = AnimSystem.Rotation(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11); + ToLua.PushObject(L, o); + return 1; + } + else + { + return LuaDLL.luaL_throw(L, "invalid arguments to method: AnimSystem.Rotation"); + } + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int Scale(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 11); + UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckUnityObject(L, 1, typeof(UnityEngine.GameObject)); + System.Nullable arg1 = (System.Nullable)ToLua.CheckVarObject(L, 2, typeof(System.Nullable)); + UnityEngine.Vector3 arg2 = (UnityEngine.Vector3)ToLua.CheckObject(L, 3, typeof(UnityEngine.Vector3)); + float arg3 = (float)LuaDLL.luaL_checknumber(L, 4); + InterpType arg4 = (InterpType)ToLua.CheckObject(L, 5, typeof(InterpType)); + bool arg5 = LuaDLL.luaL_checkboolean(L, 6); + RepeatType arg6 = (RepeatType)ToLua.CheckObject(L, 7, typeof(RepeatType)); + int arg7 = (int)LuaDLL.luaL_checknumber(L, 8); + float arg8 = (float)LuaDLL.luaL_checknumber(L, 9); + AnimCallBack arg9 = null; + LuaTypes funcType10 = LuaDLL.lua_type(L, 10); + + if (funcType10 != LuaTypes.LUA_TFUNCTION) + { + arg9 = (AnimCallBack)ToLua.CheckObject(L, 10, typeof(AnimCallBack)); + } + else + { + LuaFunction func = ToLua.ToLuaFunction(L, 10); + arg9 = DelegateFactory.CreateDelegate(typeof(AnimCallBack), func) as AnimCallBack; + } + + object[] arg10 = ToLua.CheckObjectArray(L, 11); + AnimData o = AnimSystem.Scale(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10); + ToLua.PushObject(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int CustomMethodToFloat(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 11); + AnimCustomMethodFloat arg0 = null; + LuaTypes funcType1 = LuaDLL.lua_type(L, 1); + + if (funcType1 != LuaTypes.LUA_TFUNCTION) + { + arg0 = (AnimCustomMethodFloat)ToLua.CheckObject(L, 1, typeof(AnimCustomMethodFloat)); + } + else + { + LuaFunction func = ToLua.ToLuaFunction(L, 1); + arg0 = DelegateFactory.CreateDelegate(typeof(AnimCustomMethodFloat), func) as AnimCustomMethodFloat; + } + + float arg1 = (float)LuaDLL.luaL_checknumber(L, 2); + float arg2 = (float)LuaDLL.luaL_checknumber(L, 3); + float arg3 = (float)LuaDLL.luaL_checknumber(L, 4); + float arg4 = (float)LuaDLL.luaL_checknumber(L, 5); + InterpType arg5 = (InterpType)ToLua.CheckObject(L, 6, typeof(InterpType)); + bool arg6 = LuaDLL.luaL_checkboolean(L, 7); + RepeatType arg7 = (RepeatType)ToLua.CheckObject(L, 8, typeof(RepeatType)); + int arg8 = (int)LuaDLL.luaL_checknumber(L, 9); + AnimCallBack arg9 = null; + LuaTypes funcType10 = LuaDLL.lua_type(L, 10); + + if (funcType10 != LuaTypes.LUA_TFUNCTION) + { + arg9 = (AnimCallBack)ToLua.CheckObject(L, 10, typeof(AnimCallBack)); + } + else + { + LuaFunction func = ToLua.ToLuaFunction(L, 10); + arg9 = DelegateFactory.CreateDelegate(typeof(AnimCallBack), func) as AnimCallBack; + } + + object[] arg10 = ToLua.CheckObjectArray(L, 11); + AnimData o = AnimSystem.CustomMethodToFloat(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10); + ToLua.PushObject(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int CustomMethodToVector2(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 11); + AnimCustomMethodVector2 arg0 = null; + LuaTypes funcType1 = LuaDLL.lua_type(L, 1); + + if (funcType1 != LuaTypes.LUA_TFUNCTION) + { + arg0 = (AnimCustomMethodVector2)ToLua.CheckObject(L, 1, typeof(AnimCustomMethodVector2)); + } + else + { + LuaFunction func = ToLua.ToLuaFunction(L, 1); + arg0 = DelegateFactory.CreateDelegate(typeof(AnimCustomMethodVector2), func) as AnimCustomMethodVector2; + } + + UnityEngine.Vector2 arg1 = (UnityEngine.Vector2)ToLua.CheckObject(L, 2, typeof(UnityEngine.Vector2)); + UnityEngine.Vector2 arg2 = (UnityEngine.Vector2)ToLua.CheckObject(L, 3, typeof(UnityEngine.Vector2)); + float arg3 = (float)LuaDLL.luaL_checknumber(L, 4); + float arg4 = (float)LuaDLL.luaL_checknumber(L, 5); + InterpType arg5 = (InterpType)ToLua.CheckObject(L, 6, typeof(InterpType)); + bool arg6 = LuaDLL.luaL_checkboolean(L, 7); + RepeatType arg7 = (RepeatType)ToLua.CheckObject(L, 8, typeof(RepeatType)); + int arg8 = (int)LuaDLL.luaL_checknumber(L, 9); + AnimCallBack arg9 = null; + LuaTypes funcType10 = LuaDLL.lua_type(L, 10); + + if (funcType10 != LuaTypes.LUA_TFUNCTION) + { + arg9 = (AnimCallBack)ToLua.CheckObject(L, 10, typeof(AnimCallBack)); + } + else + { + LuaFunction func = ToLua.ToLuaFunction(L, 10); + arg9 = DelegateFactory.CreateDelegate(typeof(AnimCallBack), func) as AnimCallBack; + } + + object[] arg10 = ToLua.CheckObjectArray(L, 11); + AnimData o = AnimSystem.CustomMethodToVector2(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10); + ToLua.PushObject(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int CustomMethodToVector3(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 11); + AnimCustomMethodVector3 arg0 = null; + LuaTypes funcType1 = LuaDLL.lua_type(L, 1); + + if (funcType1 != LuaTypes.LUA_TFUNCTION) + { + arg0 = (AnimCustomMethodVector3)ToLua.CheckObject(L, 1, typeof(AnimCustomMethodVector3)); + } + else + { + LuaFunction func = ToLua.ToLuaFunction(L, 1); + arg0 = DelegateFactory.CreateDelegate(typeof(AnimCustomMethodVector3), func) as AnimCustomMethodVector3; + } + + UnityEngine.Vector3 arg1 = (UnityEngine.Vector3)ToLua.CheckObject(L, 2, typeof(UnityEngine.Vector3)); + UnityEngine.Vector3 arg2 = (UnityEngine.Vector3)ToLua.CheckObject(L, 3, typeof(UnityEngine.Vector3)); + float arg3 = (float)LuaDLL.luaL_checknumber(L, 4); + float arg4 = (float)LuaDLL.luaL_checknumber(L, 5); + InterpType arg5 = (InterpType)ToLua.CheckObject(L, 6, typeof(InterpType)); + bool arg6 = LuaDLL.luaL_checkboolean(L, 7); + RepeatType arg7 = (RepeatType)ToLua.CheckObject(L, 8, typeof(RepeatType)); + int arg8 = (int)LuaDLL.luaL_checknumber(L, 9); + AnimCallBack arg9 = null; + LuaTypes funcType10 = LuaDLL.lua_type(L, 10); + + if (funcType10 != LuaTypes.LUA_TFUNCTION) + { + arg9 = (AnimCallBack)ToLua.CheckObject(L, 10, typeof(AnimCallBack)); + } + else + { + LuaFunction func = ToLua.ToLuaFunction(L, 10); + arg9 = DelegateFactory.CreateDelegate(typeof(AnimCallBack), func) as AnimCallBack; + } + + object[] arg10 = ToLua.CheckObjectArray(L, 11); + AnimData o = AnimSystem.CustomMethodToVector3(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10); + ToLua.PushObject(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int CustomMethodToVector4(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 11); + AnimCustomMethodVector4 arg0 = null; + LuaTypes funcType1 = LuaDLL.lua_type(L, 1); + + if (funcType1 != LuaTypes.LUA_TFUNCTION) + { + arg0 = (AnimCustomMethodVector4)ToLua.CheckObject(L, 1, typeof(AnimCustomMethodVector4)); + } + else + { + LuaFunction func = ToLua.ToLuaFunction(L, 1); + arg0 = DelegateFactory.CreateDelegate(typeof(AnimCustomMethodVector4), func) as AnimCustomMethodVector4; + } + + UnityEngine.Vector4 arg1 = (UnityEngine.Vector4)ToLua.CheckObject(L, 2, typeof(UnityEngine.Vector4)); + UnityEngine.Vector4 arg2 = (UnityEngine.Vector4)ToLua.CheckObject(L, 3, typeof(UnityEngine.Vector4)); + float arg3 = (float)LuaDLL.luaL_checknumber(L, 4); + float arg4 = (float)LuaDLL.luaL_checknumber(L, 5); + InterpType arg5 = (InterpType)ToLua.CheckObject(L, 6, typeof(InterpType)); + bool arg6 = LuaDLL.luaL_checkboolean(L, 7); + RepeatType arg7 = (RepeatType)ToLua.CheckObject(L, 8, typeof(RepeatType)); + int arg8 = (int)LuaDLL.luaL_checknumber(L, 9); + AnimCallBack arg9 = null; + LuaTypes funcType10 = LuaDLL.lua_type(L, 10); + + if (funcType10 != LuaTypes.LUA_TFUNCTION) + { + arg9 = (AnimCallBack)ToLua.CheckObject(L, 10, typeof(AnimCallBack)); + } + else + { + LuaFunction func = ToLua.ToLuaFunction(L, 10); + arg9 = DelegateFactory.CreateDelegate(typeof(AnimCallBack), func) as AnimCallBack; + } + + object[] arg10 = ToLua.CheckObjectArray(L, 11); + AnimData o = AnimSystem.CustomMethodToVector4(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10); + ToLua.PushObject(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int BezierMove(IntPtr L) + { + try + { + int count = LuaDLL.lua_gettop(L); + + if (count == 10 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.GameObject), typeof(UnityEngine.Vector3), typeof(UnityEngine.Vector3[]), typeof(float), typeof(InterpType), typeof(RepeatType), typeof(bool), typeof(PathType), typeof(AnimCallBack), typeof(object[]))) + { + UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.ToObject(L, 1); + UnityEngine.Vector3 arg1 = (UnityEngine.Vector3)ToLua.ToObject(L, 2); + UnityEngine.Vector3[] arg2 = ToLua.CheckObjectArray(L, 3); + float arg3 = (float)LuaDLL.lua_tonumber(L, 4); + InterpType arg4 = (InterpType)ToLua.ToObject(L, 5); + RepeatType arg5 = (RepeatType)ToLua.ToObject(L, 6); + bool arg6 = LuaDLL.lua_toboolean(L, 7); + PathType arg7 = (PathType)ToLua.ToObject(L, 8); + AnimCallBack arg8 = null; + LuaTypes funcType9 = LuaDLL.lua_type(L, 9); + + if (funcType9 != LuaTypes.LUA_TFUNCTION) + { + arg8 = (AnimCallBack)ToLua.ToObject(L, 9); + } + else + { + LuaFunction func = ToLua.ToLuaFunction(L, 9); + arg8 = DelegateFactory.CreateDelegate(typeof(AnimCallBack), func) as AnimCallBack; + } + + object[] arg9 = ToLua.CheckObjectArray(L, 10); + AnimData o = AnimSystem.BezierMove(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9); + ToLua.PushObject(L, o); + return 1; + } + else if (count == 10 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.GameObject), typeof(System.Nullable), typeof(UnityEngine.Vector3), typeof(UnityEngine.Vector3[]), typeof(float), typeof(InterpType), typeof(bool), typeof(PathType), typeof(AnimCallBack), typeof(object[]))) + { + UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.ToObject(L, 1); + System.Nullable arg1 = (System.Nullable)ToLua.ToObject(L, 2); + UnityEngine.Vector3 arg2 = (UnityEngine.Vector3)ToLua.ToObject(L, 3); + UnityEngine.Vector3[] arg3 = ToLua.CheckObjectArray(L, 4); + float arg4 = (float)LuaDLL.lua_tonumber(L, 5); + InterpType arg5 = (InterpType)ToLua.ToObject(L, 6); + bool arg6 = LuaDLL.lua_toboolean(L, 7); + PathType arg7 = (PathType)ToLua.ToObject(L, 8); + AnimCallBack arg8 = null; + LuaTypes funcType9 = LuaDLL.lua_type(L, 9); + + if (funcType9 != LuaTypes.LUA_TFUNCTION) + { + arg8 = (AnimCallBack)ToLua.ToObject(L, 9); + } + else + { + LuaFunction func = ToLua.ToLuaFunction(L, 9); + arg8 = DelegateFactory.CreateDelegate(typeof(AnimCallBack), func) as AnimCallBack; + } + + object[] arg9 = ToLua.CheckObjectArray(L, 10); + AnimData o = AnimSystem.BezierMove(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9); + ToLua.PushObject(L, o); + return 1; + } + else if (count == 11 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.GameObject), typeof(UnityEngine.Vector3), typeof(UnityEngine.Vector3), typeof(float), typeof(float[]), typeof(float), typeof(InterpType), typeof(bool), typeof(PathType), typeof(AnimCallBack), typeof(object[]))) + { + UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.ToObject(L, 1); + UnityEngine.Vector3 arg1 = (UnityEngine.Vector3)ToLua.ToObject(L, 2); + UnityEngine.Vector3 arg2 = (UnityEngine.Vector3)ToLua.ToObject(L, 3); + float arg3 = (float)LuaDLL.lua_tonumber(L, 4); + float[] arg4 = ToLua.CheckNumberArray(L, 5); + float arg5 = (float)LuaDLL.lua_tonumber(L, 6); + InterpType arg6 = (InterpType)ToLua.ToObject(L, 7); + bool arg7 = LuaDLL.lua_toboolean(L, 8); + PathType arg8 = (PathType)ToLua.ToObject(L, 9); + AnimCallBack arg9 = null; + LuaTypes funcType10 = LuaDLL.lua_type(L, 10); + + if (funcType10 != LuaTypes.LUA_TFUNCTION) + { + arg9 = (AnimCallBack)ToLua.ToObject(L, 10); + } + else + { + LuaFunction func = ToLua.ToLuaFunction(L, 10); + arg9 = DelegateFactory.CreateDelegate(typeof(AnimCallBack), func) as AnimCallBack; + } + + object[] arg10 = ToLua.CheckObjectArray(L, 11); + AnimData o = AnimSystem.BezierMove(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10); + ToLua.PushObject(L, o); + return 1; + } + else if (count == 11 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.GameObject), typeof(UnityEngine.Vector3), typeof(float), typeof(RepeatType), typeof(float[]), typeof(InterpType), typeof(float), typeof(bool), typeof(PathType), typeof(AnimCallBack), typeof(object[]))) + { + UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.ToObject(L, 1); + UnityEngine.Vector3 arg1 = (UnityEngine.Vector3)ToLua.ToObject(L, 2); + float arg2 = (float)LuaDLL.lua_tonumber(L, 3); + RepeatType arg3 = (RepeatType)ToLua.ToObject(L, 4); + float[] arg4 = ToLua.CheckNumberArray(L, 5); + InterpType arg5 = (InterpType)ToLua.ToObject(L, 6); + float arg6 = (float)LuaDLL.lua_tonumber(L, 7); + bool arg7 = LuaDLL.lua_toboolean(L, 8); + PathType arg8 = (PathType)ToLua.ToObject(L, 9); + AnimCallBack arg9 = null; + LuaTypes funcType10 = LuaDLL.lua_type(L, 10); + + if (funcType10 != LuaTypes.LUA_TFUNCTION) + { + arg9 = (AnimCallBack)ToLua.ToObject(L, 10); + } + else + { + LuaFunction func = ToLua.ToLuaFunction(L, 10); + arg9 = DelegateFactory.CreateDelegate(typeof(AnimCallBack), func) as AnimCallBack; + } + + object[] arg10 = ToLua.CheckObjectArray(L, 11); + AnimData o = AnimSystem.BezierMove(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10); + ToLua.PushObject(L, o); + return 1; + } + else if (count == 13 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.GameObject), typeof(System.Nullable), typeof(UnityEngine.Vector3), typeof(UnityEngine.Vector3[]), typeof(float), typeof(float), typeof(RepeatType), typeof(int), typeof(InterpType), typeof(bool), typeof(PathType), typeof(AnimCallBack), typeof(object[]))) + { + UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.ToObject(L, 1); + System.Nullable arg1 = (System.Nullable)ToLua.ToObject(L, 2); + UnityEngine.Vector3 arg2 = (UnityEngine.Vector3)ToLua.ToObject(L, 3); + UnityEngine.Vector3[] arg3 = ToLua.CheckObjectArray(L, 4); + float arg4 = (float)LuaDLL.lua_tonumber(L, 5); + float arg5 = (float)LuaDLL.lua_tonumber(L, 6); + RepeatType arg6 = (RepeatType)ToLua.ToObject(L, 7); + int arg7 = (int)LuaDLL.lua_tonumber(L, 8); + InterpType arg8 = (InterpType)ToLua.ToObject(L, 9); + bool arg9 = LuaDLL.lua_toboolean(L, 10); + PathType arg10 = (PathType)ToLua.ToObject(L, 11); + AnimCallBack arg11 = null; + LuaTypes funcType12 = LuaDLL.lua_type(L, 12); + + if (funcType12 != LuaTypes.LUA_TFUNCTION) + { + arg11 = (AnimCallBack)ToLua.ToObject(L, 12); + } + else + { + LuaFunction func = ToLua.ToLuaFunction(L, 12); + arg11 = DelegateFactory.CreateDelegate(typeof(AnimCallBack), func) as AnimCallBack; + } + + object[] arg12 = ToLua.CheckObjectArray(L, 13); + AnimData o = AnimSystem.BezierMove(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11, arg12); + ToLua.PushObject(L, o); + return 1; + } + else if (count == 13 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.GameObject), typeof(System.Nullable), typeof(UnityEngine.Vector3), typeof(float), typeof(float[]), typeof(RepeatType), typeof(int), typeof(float), typeof(InterpType), typeof(bool), typeof(PathType), typeof(AnimCallBack), typeof(object[]))) + { + UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.ToObject(L, 1); + System.Nullable arg1 = (System.Nullable)ToLua.ToObject(L, 2); + UnityEngine.Vector3 arg2 = (UnityEngine.Vector3)ToLua.ToObject(L, 3); + float arg3 = (float)LuaDLL.lua_tonumber(L, 4); + float[] arg4 = ToLua.CheckNumberArray(L, 5); + RepeatType arg5 = (RepeatType)ToLua.ToObject(L, 6); + int arg6 = (int)LuaDLL.lua_tonumber(L, 7); + float arg7 = (float)LuaDLL.lua_tonumber(L, 8); + InterpType arg8 = (InterpType)ToLua.ToObject(L, 9); + bool arg9 = LuaDLL.lua_toboolean(L, 10); + PathType arg10 = (PathType)ToLua.ToObject(L, 11); + AnimCallBack arg11 = null; + LuaTypes funcType12 = LuaDLL.lua_type(L, 12); + + if (funcType12 != LuaTypes.LUA_TFUNCTION) + { + arg11 = (AnimCallBack)ToLua.ToObject(L, 12); + } + else + { + LuaFunction func = ToLua.ToLuaFunction(L, 12); + arg11 = DelegateFactory.CreateDelegate(typeof(AnimCallBack), func) as AnimCallBack; + } + + object[] arg12 = ToLua.CheckObjectArray(L, 13); + AnimData o = AnimSystem.BezierMove(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11, arg12); + ToLua.PushObject(L, o); + return 1; + } + else + { + return LuaDLL.luaL_throw(L, "invalid arguments to method: AnimSystem.BezierMove"); + } + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int Blink(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 9); + UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckUnityObject(L, 1, typeof(UnityEngine.GameObject)); + float arg1 = (float)LuaDLL.luaL_checknumber(L, 2); + float arg2 = (float)LuaDLL.luaL_checknumber(L, 3); + float arg3 = (float)LuaDLL.luaL_checknumber(L, 4); + bool arg4 = LuaDLL.luaL_checkboolean(L, 5); + RepeatType arg5 = (RepeatType)ToLua.CheckObject(L, 6, typeof(RepeatType)); + int arg6 = (int)LuaDLL.luaL_checknumber(L, 7); + AnimCallBack arg7 = null; + LuaTypes funcType8 = LuaDLL.lua_type(L, 8); + + if (funcType8 != LuaTypes.LUA_TFUNCTION) + { + arg7 = (AnimCallBack)ToLua.CheckObject(L, 8, typeof(AnimCallBack)); + } + else + { + LuaFunction func = ToLua.ToLuaFunction(L, 8); + arg7 = DelegateFactory.CreateDelegate(typeof(AnimCallBack), func) as AnimCallBack; + } + + object[] arg8 = ToLua.CheckObjectArray(L, 9); + AnimData o = AnimSystem.Blink(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8); + ToLua.PushObject(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int ValueTo(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 1); + AnimSystem.AnimParamHash arg0 = (AnimSystem.AnimParamHash)ToLua.CheckObject(L, 1, typeof(AnimSystem.AnimParamHash)); + AnimData o = AnimSystem.ValueTo(arg0); + ToLua.PushObject(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int StopAnim(IntPtr L) + { + try + { + int count = LuaDLL.lua_gettop(L); + + if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(AnimData), typeof(bool))) + { + AnimData arg0 = (AnimData)ToLua.ToObject(L, 1); + bool arg1 = LuaDLL.lua_toboolean(L, 2); + AnimSystem.StopAnim(arg0, arg1); + return 0; + } + else if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.GameObject), typeof(bool))) + { + UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.ToObject(L, 1); + bool arg1 = LuaDLL.lua_toboolean(L, 2); + AnimSystem.StopAnim(arg0, arg1); + return 0; + } + else + { + return LuaDLL.luaL_throw(L, "invalid arguments to method: AnimSystem.StopAnim"); + } + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int FinishAnim(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 1); + AnimData arg0 = (AnimData)ToLua.CheckObject(L, 1, typeof(AnimData)); + AnimSystem.FinishAnim(arg0); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int ClearAllAnim(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 1); + bool arg0 = LuaDLL.luaL_checkboolean(L, 1); + AnimSystem.ClearAllAnim(arg0); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int Update(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 1); + AnimSystem obj = (AnimSystem)ToLua.CheckObject(L, 1, typeof(AnimSystem)); + obj.Update(); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int op_Equality(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 2); + UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1); + UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2); + bool o = arg0 == arg1; + LuaDLL.lua_pushboolean(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_animList(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + AnimSystem obj = (AnimSystem)o; + System.Collections.Generic.List ret = obj.animList; + ToLua.PushObject(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index animList on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_removeList(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + AnimSystem obj = (AnimSystem)o; + System.Collections.Generic.List ret = obj.removeList; + ToLua.PushObject(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index removeList on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int set_animList(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + AnimSystem obj = (AnimSystem)o; + System.Collections.Generic.List arg0 = (System.Collections.Generic.List)ToLua.CheckObject(L, 2, typeof(System.Collections.Generic.List)); + obj.animList = arg0; + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index animList on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int set_removeList(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + AnimSystem obj = (AnimSystem)o; + System.Collections.Generic.List arg0 = (System.Collections.Generic.List)ToLua.CheckObject(L, 2, typeof(System.Collections.Generic.List)); + obj.removeList = arg0; + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index removeList on a nil value" : e.Message); + } + } +} + diff --git a/Assets/Script/LuaGenerate/AnimSystemWrap.cs.meta b/Assets/Script/LuaGenerate/AnimSystemWrap.cs.meta new file mode 100644 index 00000000..da89a8b1 --- /dev/null +++ b/Assets/Script/LuaGenerate/AnimSystemWrap.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 85cc81471878dca4580b584f96898b23 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/LuaGenerate/AudioPlayManagerWrap.cs b/Assets/Script/LuaGenerate/AudioPlayManagerWrap.cs new file mode 100644 index 00000000..4c780257 --- /dev/null +++ b/Assets/Script/LuaGenerate/AudioPlayManagerWrap.cs @@ -0,0 +1,667 @@ +//this source code was auto-generated by tolua#, do not modify it +using System; +using LuaInterface; + +public class AudioPlayManagerWrap +{ + public static void Register(LuaState L) + { + L.BeginClass(typeof(AudioPlayManager), typeof(UnityEngine.MonoBehaviour)); + L.RegFunction("Init", Init); + L.RegFunction("SaveVolume", SaveVolume); + L.RegFunction("PlayMusic2D", PlayMusic2D); + L.RegFunction("PauseMusic2D", PauseMusic2D); + L.RegFunction("PauseMusicAll2D", PauseMusicAll2D); + L.RegFunction("StopMusic2D", StopMusic2D); + L.RegFunction("StopMusicAll2D", StopMusicAll2D); + L.RegFunction("PlaySFX2D", PlaySFX2D); + L.RegFunction("PauseSFXAll2D", PauseSFXAll2D); + L.RegFunction("PlayMusic3D", PlayMusic3D); + L.RegFunction("PauseMusic3D", PauseMusic3D); + L.RegFunction("PauseMusicAll3D", PauseMusicAll3D); + L.RegFunction("StopMusic3D", StopMusic3D); + L.RegFunction("StopMusicOneAll3D", StopMusicOneAll3D); + L.RegFunction("StopMusicAll3D", StopMusicAll3D); + L.RegFunction("ReleaseMusic3D", ReleaseMusic3D); + L.RegFunction("ReleaseMusicAll3D", ReleaseMusicAll3D); + L.RegFunction("PlaySFX3D", PlaySFX3D); + L.RegFunction("PauseSFXAll3D", PauseSFXAll3D); + L.RegFunction("ReleaseSFX3D", ReleaseSFX3D); + L.RegFunction("ReleaseSFXAll3D", ReleaseSFXAll3D); + L.RegFunction("__eq", op_Equality); + L.RegFunction("__tostring", ToLua.op_ToString); + L.RegVar("a2DPlayer", get_a2DPlayer, set_a2DPlayer); + L.RegVar("a3DPlayer", get_a3DPlayer, set_a3DPlayer); + L.RegVar("OnMusicStopCallBack", get_OnMusicStopCallBack, set_OnMusicStopCallBack); + L.RegVar("OnSFXStopCallBack", get_OnSFXStopCallBack, set_OnSFXStopCallBack); + L.RegVar("TotleVolume", get_TotleVolume, set_TotleVolume); + L.RegVar("MusicVolume", get_MusicVolume, set_MusicVolume); + L.RegVar("SFXVolume", get_SFXVolume, set_SFXVolume); + L.EndClass(); + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int Init(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 0); + AudioPlayManager.Init(); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int SaveVolume(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 0); + AudioPlayManager.SaveVolume(); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int PlayMusic2D(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 7); + string arg0 = ToLua.CheckString(L, 1); + int arg1 = (int)LuaDLL.luaL_checknumber(L, 2); + float arg2 = (float)LuaDLL.luaL_checknumber(L, 3); + bool arg3 = LuaDLL.luaL_checkboolean(L, 4); + float arg4 = (float)LuaDLL.luaL_checknumber(L, 5); + float arg5 = (float)LuaDLL.luaL_checknumber(L, 6); + string arg6 = ToLua.CheckString(L, 7); + AudioAsset o = AudioPlayManager.PlayMusic2D(arg0, arg1, arg2, arg3, arg4, arg5, arg6); + ToLua.PushObject(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int PauseMusic2D(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 3); + int arg0 = (int)LuaDLL.luaL_checknumber(L, 1); + bool arg1 = LuaDLL.luaL_checkboolean(L, 2); + float arg2 = (float)LuaDLL.luaL_checknumber(L, 3); + AudioPlayManager.PauseMusic2D(arg0, arg1, arg2); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int PauseMusicAll2D(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 2); + bool arg0 = LuaDLL.luaL_checkboolean(L, 1); + float arg1 = (float)LuaDLL.luaL_checknumber(L, 2); + AudioPlayManager.PauseMusicAll2D(arg0, arg1); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int StopMusic2D(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 2); + int arg0 = (int)LuaDLL.luaL_checknumber(L, 1); + float arg1 = (float)LuaDLL.luaL_checknumber(L, 2); + AudioPlayManager.StopMusic2D(arg0, arg1); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int StopMusicAll2D(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 0); + AudioPlayManager.StopMusicAll2D(); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int PlaySFX2D(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 5); + string arg0 = ToLua.CheckString(L, 1); + float arg1 = (float)LuaDLL.luaL_checknumber(L, 2); + float arg2 = (float)LuaDLL.luaL_checknumber(L, 3); + float arg3 = (float)LuaDLL.luaL_checknumber(L, 4); + string arg4 = ToLua.CheckString(L, 5); + AudioPlayManager.PlaySFX2D(arg0, arg1, arg2, arg3, arg4); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int PauseSFXAll2D(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 1); + bool arg0 = LuaDLL.luaL_checkboolean(L, 1); + AudioPlayManager.PauseSFXAll2D(arg0); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int PlayMusic3D(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 8); + UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckUnityObject(L, 1, typeof(UnityEngine.GameObject)); + string arg1 = ToLua.CheckString(L, 2); + int arg2 = (int)LuaDLL.luaL_checknumber(L, 3); + float arg3 = (float)LuaDLL.luaL_checknumber(L, 4); + bool arg4 = LuaDLL.luaL_checkboolean(L, 5); + float arg5 = (float)LuaDLL.luaL_checknumber(L, 6); + float arg6 = (float)LuaDLL.luaL_checknumber(L, 7); + string arg7 = ToLua.CheckString(L, 8); + AudioAsset o = AudioPlayManager.PlayMusic3D(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7); + ToLua.PushObject(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int PauseMusic3D(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 4); + UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckUnityObject(L, 1, typeof(UnityEngine.GameObject)); + int arg1 = (int)LuaDLL.luaL_checknumber(L, 2); + bool arg2 = LuaDLL.luaL_checkboolean(L, 3); + float arg3 = (float)LuaDLL.luaL_checknumber(L, 4); + AudioPlayManager.PauseMusic3D(arg0, arg1, arg2, arg3); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int PauseMusicAll3D(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 2); + bool arg0 = LuaDLL.luaL_checkboolean(L, 1); + float arg1 = (float)LuaDLL.luaL_checknumber(L, 2); + AudioPlayManager.PauseMusicAll3D(arg0, arg1); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int StopMusic3D(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 3); + UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckUnityObject(L, 1, typeof(UnityEngine.GameObject)); + int arg1 = (int)LuaDLL.luaL_checknumber(L, 2); + float arg2 = (float)LuaDLL.luaL_checknumber(L, 3); + AudioPlayManager.StopMusic3D(arg0, arg1, arg2); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int StopMusicOneAll3D(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 1); + UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckUnityObject(L, 1, typeof(UnityEngine.GameObject)); + AudioPlayManager.StopMusicOneAll3D(arg0); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int StopMusicAll3D(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 0); + AudioPlayManager.StopMusicAll3D(); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int ReleaseMusic3D(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 1); + UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckUnityObject(L, 1, typeof(UnityEngine.GameObject)); + AudioPlayManager.ReleaseMusic3D(arg0); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int ReleaseMusicAll3D(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 0); + AudioPlayManager.ReleaseMusicAll3D(); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int PlaySFX3D(IntPtr L) + { + try + { + int count = LuaDLL.lua_gettop(L); + + if (count == 4 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Vector3), typeof(string), typeof(float), typeof(float))) + { + UnityEngine.Vector3 arg0 = (UnityEngine.Vector3)ToLua.ToObject(L, 1); + string arg1 = ToLua.ToString(L, 2); + float arg2 = (float)LuaDLL.lua_tonumber(L, 3); + float arg3 = (float)LuaDLL.lua_tonumber(L, 4); + AudioPlayManager.PlaySFX3D(arg0, arg1, arg2, arg3); + return 0; + } + else if (count == 4 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.GameObject), typeof(string), typeof(float), typeof(float))) + { + UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.ToObject(L, 1); + string arg1 = ToLua.ToString(L, 2); + float arg2 = (float)LuaDLL.lua_tonumber(L, 3); + float arg3 = (float)LuaDLL.lua_tonumber(L, 4); + AudioPlayManager.PlaySFX3D(arg0, arg1, arg2, arg3); + return 0; + } + else + { + return LuaDLL.luaL_throw(L, "invalid arguments to method: AudioPlayManager.PlaySFX3D"); + } + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int PauseSFXAll3D(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 1); + bool arg0 = LuaDLL.luaL_checkboolean(L, 1); + AudioPlayManager.PauseSFXAll3D(arg0); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int ReleaseSFX3D(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 1); + UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckUnityObject(L, 1, typeof(UnityEngine.GameObject)); + AudioPlayManager.ReleaseSFX3D(arg0); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int ReleaseSFXAll3D(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 0); + AudioPlayManager.ReleaseSFXAll3D(); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int op_Equality(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 2); + UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1); + UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2); + bool o = arg0 == arg1; + LuaDLL.lua_pushboolean(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_a2DPlayer(IntPtr L) + { + try + { + ToLua.PushObject(L, AudioPlayManager.a2DPlayer); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_a3DPlayer(IntPtr L) + { + try + { + ToLua.PushObject(L, AudioPlayManager.a3DPlayer); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_OnMusicStopCallBack(IntPtr L) + { + try + { + ToLua.Push(L, AudioPlayManager.OnMusicStopCallBack); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_OnSFXStopCallBack(IntPtr L) + { + try + { + ToLua.Push(L, AudioPlayManager.OnSFXStopCallBack); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_TotleVolume(IntPtr L) + { + try + { + LuaDLL.lua_pushnumber(L, AudioPlayManager.TotleVolume); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_MusicVolume(IntPtr L) + { + try + { + LuaDLL.lua_pushnumber(L, AudioPlayManager.MusicVolume); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_SFXVolume(IntPtr L) + { + try + { + LuaDLL.lua_pushnumber(L, AudioPlayManager.SFXVolume); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int set_a2DPlayer(IntPtr L) + { + try + { + Audio2DPlayer arg0 = (Audio2DPlayer)ToLua.CheckObject(L, 2, typeof(Audio2DPlayer)); + AudioPlayManager.a2DPlayer = arg0; + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int set_a3DPlayer(IntPtr L) + { + try + { + Audio3DPlayer arg0 = (Audio3DPlayer)ToLua.CheckObject(L, 2, typeof(Audio3DPlayer)); + AudioPlayManager.a3DPlayer = arg0; + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int set_OnMusicStopCallBack(IntPtr L) + { + try + { + CallBack arg0 = null; + LuaTypes funcType2 = LuaDLL.lua_type(L, 2); + + if (funcType2 != LuaTypes.LUA_TFUNCTION) + { + arg0 = (CallBack)ToLua.CheckObject(L, 2, typeof(CallBack)); + } + else + { + LuaFunction func = ToLua.ToLuaFunction(L, 2); + arg0 = DelegateFactory.CreateDelegate(typeof(CallBack), func) as CallBack; + } + + AudioPlayManager.OnMusicStopCallBack = arg0; + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int set_OnSFXStopCallBack(IntPtr L) + { + try + { + CallBack arg0 = null; + LuaTypes funcType2 = LuaDLL.lua_type(L, 2); + + if (funcType2 != LuaTypes.LUA_TFUNCTION) + { + arg0 = (CallBack)ToLua.CheckObject(L, 2, typeof(CallBack)); + } + else + { + LuaFunction func = ToLua.ToLuaFunction(L, 2); + arg0 = DelegateFactory.CreateDelegate(typeof(CallBack), func) as CallBack; + } + + AudioPlayManager.OnSFXStopCallBack = arg0; + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int set_TotleVolume(IntPtr L) + { + try + { + float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); + AudioPlayManager.TotleVolume = arg0; + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int set_MusicVolume(IntPtr L) + { + try + { + float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); + AudioPlayManager.MusicVolume = arg0; + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int set_SFXVolume(IntPtr L) + { + try + { + float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); + AudioPlayManager.SFXVolume = arg0; + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } +} + diff --git a/Assets/Script/LuaGenerate/AudioPlayManagerWrap.cs.meta b/Assets/Script/LuaGenerate/AudioPlayManagerWrap.cs.meta new file mode 100644 index 00000000..c8344c9e --- /dev/null +++ b/Assets/Script/LuaGenerate/AudioPlayManagerWrap.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: eefd67334f1168d4cb1ea776f9689462 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/LuaGenerate/ConfigManagerWrap.cs b/Assets/Script/LuaGenerate/ConfigManagerWrap.cs new file mode 100644 index 00000000..e54fb482 --- /dev/null +++ b/Assets/Script/LuaGenerate/ConfigManagerWrap.cs @@ -0,0 +1,111 @@ +//this source code was auto-generated by tolua#, do not modify it +using System; +using LuaInterface; + +public class ConfigManagerWrap +{ + public static void Register(LuaState L) + { + L.BeginStaticLibs("ConfigManager"); + L.RegFunction("GetIsExistConfig", GetIsExistConfig); + L.RegFunction("GetData", GetData); + L.RegFunction("CleanCache", CleanCache); + L.RegVar("c_directoryName", get_c_directoryName, null); + L.RegVar("c_expandName", get_c_expandName, null); + L.EndStaticLibs(); + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int GetIsExistConfig(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 1); + string arg0 = ToLua.CheckString(L, 1); + bool o = ConfigManager.GetIsExistConfig(arg0); + LuaDLL.lua_pushboolean(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int GetData(IntPtr L) + { + try + { + int count = LuaDLL.lua_gettop(L); + + if (count == 1 && TypeChecker.CheckTypes(L, 1, typeof(string))) + { + string arg0 = ToLua.ToString(L, 1); + System.Collections.Generic.Dictionary o = ConfigManager.GetData(arg0); + ToLua.PushObject(L, o); + return 1; + } + else if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(string), typeof(string))) + { + string arg0 = ToLua.ToString(L, 1); + string arg1 = ToLua.ToString(L, 2); + SingleField o = ConfigManager.GetData(arg0, arg1); + ToLua.PushObject(L, o); + return 1; + } + else + { + return LuaDLL.luaL_throw(L, "invalid arguments to method: ConfigManager.GetData"); + } + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int CleanCache(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 0); + ConfigManager.CleanCache(); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_c_directoryName(IntPtr L) + { + try + { + LuaDLL.lua_pushstring(L, ConfigManager.c_directoryName); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_c_expandName(IntPtr L) + { + try + { + LuaDLL.lua_pushstring(L, ConfigManager.c_expandName); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } +} + diff --git a/Assets/Script/LuaGenerate/ConfigManagerWrap.cs.meta b/Assets/Script/LuaGenerate/ConfigManagerWrap.cs.meta new file mode 100644 index 00000000..a5981196 --- /dev/null +++ b/Assets/Script/LuaGenerate/ConfigManagerWrap.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 85545b5200b772f48b8feffd987119dc +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/LuaGenerate/DataManagerWrap.cs b/Assets/Script/LuaGenerate/DataManagerWrap.cs new file mode 100644 index 00000000..9d476777 --- /dev/null +++ b/Assets/Script/LuaGenerate/DataManagerWrap.cs @@ -0,0 +1,121 @@ +//this source code was auto-generated by tolua#, do not modify it +using System; +using LuaInterface; + +public class DataManagerWrap +{ + public static void Register(LuaState L) + { + L.BeginClass(typeof(DataManager), typeof(System.Object)); + L.RegFunction("GetIsExistData", GetIsExistData); + L.RegFunction("GetData", GetData); + L.RegFunction("CleanCache", CleanCache); + L.RegFunction("New", _CreateDataManager); + L.RegFunction("__tostring", ToLua.op_ToString); + L.RegVar("c_directoryName", get_c_directoryName, null); + L.RegVar("c_expandName", get_c_expandName, null); + L.EndClass(); + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int _CreateDataManager(IntPtr L) + { + try + { + int count = LuaDLL.lua_gettop(L); + + if (count == 0) + { + DataManager obj = new DataManager(); + ToLua.PushObject(L, obj); + return 1; + } + else + { + return LuaDLL.luaL_throw(L, "invalid arguments to ctor method: DataManager.New"); + } + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int GetIsExistData(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 1); + string arg0 = ToLua.CheckString(L, 1); + bool o = DataManager.GetIsExistData(arg0); + LuaDLL.lua_pushboolean(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int GetData(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 1); + string arg0 = ToLua.CheckString(L, 1); + DataTable o = DataManager.GetData(arg0); + ToLua.PushObject(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int CleanCache(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 0); + DataManager.CleanCache(); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_c_directoryName(IntPtr L) + { + try + { + LuaDLL.lua_pushstring(L, DataManager.c_directoryName); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_c_expandName(IntPtr L) + { + try + { + LuaDLL.lua_pushstring(L, DataManager.c_expandName); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } +} + diff --git a/Assets/Script/LuaGenerate/DataManagerWrap.cs.meta b/Assets/Script/LuaGenerate/DataManagerWrap.cs.meta new file mode 100644 index 00000000..b8026d59 --- /dev/null +++ b/Assets/Script/LuaGenerate/DataManagerWrap.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 9b95f4c9a470368458fbdd7969993eab +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/LuaGenerate/DataTableWrap.cs b/Assets/Script/LuaGenerate/DataTableWrap.cs new file mode 100644 index 00000000..e9d3bee2 --- /dev/null +++ b/Assets/Script/LuaGenerate/DataTableWrap.cs @@ -0,0 +1,743 @@ +//this source code was auto-generated by tolua#, do not modify it +using System; +using LuaInterface; + +public class DataTableWrap +{ + public static void Register(LuaState L) + { + L.BeginClass(typeof(DataTable), typeof(System.Collections.Generic.Dictionary)); + L.RegFunction("Analysis", Analysis); + L.RegFunction("AnalysisNoteValue", AnalysisNoteValue); + L.RegFunction("AnalysisDefaultValue", AnalysisDefaultValue); + L.RegFunction("AnalysisFieldType", AnalysisFieldType); + L.RegFunction("Serialize", Serialize); + L.RegFunction("ConvertStringArray", ConvertStringArray); + L.RegFunction("GetFieldType", GetFieldType); + L.RegFunction("GetArraySplitFormat", GetArraySplitFormat); + L.RegFunction("SetFieldType", SetFieldType); + L.RegFunction("SetAssetTypes", SetAssetTypes); + L.RegFunction("GetLineFromKey", GetLineFromKey); + L.RegFunction("GetEnumType", GetEnumType); + L.RegFunction("GetDefault", GetDefault); + L.RegFunction("SetDefault", SetDefault); + L.RegFunction("SetNote", SetNote); + L.RegFunction("GetNote", GetNote); + L.RegFunction("AddData", AddData); + L.RegFunction("SetData", SetData); + L.RegFunction("RemoveData", RemoveData); + L.RegFunction("New", _CreateDataTable); + L.RegFunction("__tostring", ToLua.op_ToString); + L.RegVar("m_tableName", get_m_tableName, set_m_tableName); + L.RegVar("m_defaultValue", get_m_defaultValue, set_m_defaultValue); + L.RegVar("m_noteValue", get_m_noteValue, set_m_noteValue); + L.RegVar("m_tableTypes", get_m_tableTypes, set_m_tableTypes); + L.RegVar("m_ArraySplitFormat", get_m_ArraySplitFormat, set_m_ArraySplitFormat); + L.RegVar("m_tableEnumTypes", get_m_tableEnumTypes, set_m_tableEnumTypes); + L.RegVar("TableKeys", get_TableKeys, set_TableKeys); + L.RegVar("TableIDs", get_TableIDs, set_TableIDs); + L.RegVar("m_fieldAssetTypes", get_m_fieldAssetTypes, set_m_fieldAssetTypes); + L.EndClass(); + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int _CreateDataTable(IntPtr L) + { + try + { + int count = LuaDLL.lua_gettop(L); + + if (count == 0) + { + DataTable obj = new DataTable(); + ToLua.PushObject(L, obj); + return 1; + } + else + { + return LuaDLL.luaL_throw(L, "invalid arguments to ctor method: DataTable.New"); + } + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int Analysis(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 1); + string arg0 = ToLua.CheckString(L, 1); + DataTable o = DataTable.Analysis(arg0); + ToLua.PushObject(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int AnalysisNoteValue(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 2); + DataTable arg0 = (DataTable)ToLua.CheckObject(L, 1, typeof(DataTable)); + string[] arg1 = ToLua.CheckStringArray(L, 2); + DataTable.AnalysisNoteValue(arg0, arg1); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int AnalysisDefaultValue(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 2); + DataTable arg0 = (DataTable)ToLua.CheckObject(L, 1, typeof(DataTable)); + string[] arg1 = ToLua.CheckStringArray(L, 2); + DataTable.AnalysisDefaultValue(arg0, arg1); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int AnalysisFieldType(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 2); + DataTable arg0 = (DataTable)ToLua.CheckObject(L, 1, typeof(DataTable)); + string[] arg1 = ToLua.CheckStringArray(L, 2); + DataTable.AnalysisFieldType(arg0, arg1); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int Serialize(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 1); + DataTable arg0 = (DataTable)ToLua.CheckObject(L, 1, typeof(DataTable)); + string o = DataTable.Serialize(arg0); + LuaDLL.lua_pushstring(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int ConvertStringArray(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 1); + string arg0 = ToLua.CheckString(L, 1); + string[] o = DataTable.ConvertStringArray(arg0); + ToLua.Push(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int GetFieldType(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 2); + DataTable obj = (DataTable)ToLua.CheckObject(L, 1, typeof(DataTable)); + string arg0 = ToLua.CheckString(L, 2); + FieldType o = obj.GetFieldType(arg0); + ToLua.Push(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int GetArraySplitFormat(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 2); + DataTable obj = (DataTable)ToLua.CheckObject(L, 1, typeof(DataTable)); + string arg0 = ToLua.CheckString(L, 2); + char[] o = obj.GetArraySplitFormat(arg0); + ToLua.Push(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int SetFieldType(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 4); + DataTable obj = (DataTable)ToLua.CheckObject(L, 1, typeof(DataTable)); + string arg0 = ToLua.CheckString(L, 2); + FieldType arg1 = (FieldType)ToLua.CheckObject(L, 3, typeof(FieldType)); + string arg2 = ToLua.CheckString(L, 4); + obj.SetFieldType(arg0, arg1, arg2); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int SetAssetTypes(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 3); + DataTable obj = (DataTable)ToLua.CheckObject(L, 1, typeof(DataTable)); + string arg0 = ToLua.CheckString(L, 2); + DataFieldAssetType arg1 = (DataFieldAssetType)ToLua.CheckObject(L, 3, typeof(DataFieldAssetType)); + obj.SetAssetTypes(arg0, arg1); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int GetLineFromKey(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 2); + DataTable obj = (DataTable)ToLua.CheckObject(L, 1, typeof(DataTable)); + string arg0 = ToLua.CheckString(L, 2); + SingleData o = obj.GetLineFromKey(arg0); + ToLua.PushObject(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int GetEnumType(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 2); + DataTable obj = (DataTable)ToLua.CheckObject(L, 1, typeof(DataTable)); + string arg0 = ToLua.CheckString(L, 2); + string o = obj.GetEnumType(arg0); + LuaDLL.lua_pushstring(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int GetDefault(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 2); + DataTable obj = (DataTable)ToLua.CheckObject(L, 1, typeof(DataTable)); + string arg0 = ToLua.CheckString(L, 2); + string o = obj.GetDefault(arg0); + LuaDLL.lua_pushstring(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int SetDefault(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 3); + DataTable obj = (DataTable)ToLua.CheckObject(L, 1, typeof(DataTable)); + string arg0 = ToLua.CheckString(L, 2); + string arg1 = ToLua.CheckString(L, 3); + obj.SetDefault(arg0, arg1); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int SetNote(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 3); + DataTable obj = (DataTable)ToLua.CheckObject(L, 1, typeof(DataTable)); + string arg0 = ToLua.CheckString(L, 2); + string arg1 = ToLua.CheckString(L, 3); + obj.SetNote(arg0, arg1); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int GetNote(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 2); + DataTable obj = (DataTable)ToLua.CheckObject(L, 1, typeof(DataTable)); + string arg0 = ToLua.CheckString(L, 2); + string o = obj.GetNote(arg0); + LuaDLL.lua_pushstring(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int AddData(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 2); + DataTable obj = (DataTable)ToLua.CheckObject(L, 1, typeof(DataTable)); + SingleData arg0 = (SingleData)ToLua.CheckObject(L, 2, typeof(SingleData)); + obj.AddData(arg0); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int SetData(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 2); + DataTable obj = (DataTable)ToLua.CheckObject(L, 1, typeof(DataTable)); + SingleData arg0 = (SingleData)ToLua.CheckObject(L, 2, typeof(SingleData)); + obj.SetData(arg0); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int RemoveData(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 2); + DataTable obj = (DataTable)ToLua.CheckObject(L, 1, typeof(DataTable)); + string arg0 = ToLua.CheckString(L, 2); + obj.RemoveData(arg0); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_m_tableName(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + DataTable obj = (DataTable)o; + string ret = obj.m_tableName; + LuaDLL.lua_pushstring(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index m_tableName on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_m_defaultValue(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + DataTable obj = (DataTable)o; + System.Collections.Generic.Dictionary ret = obj.m_defaultValue; + ToLua.PushObject(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index m_defaultValue on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_m_noteValue(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + DataTable obj = (DataTable)o; + System.Collections.Generic.Dictionary ret = obj.m_noteValue; + ToLua.PushObject(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index m_noteValue on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_m_tableTypes(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + DataTable obj = (DataTable)o; + System.Collections.Generic.Dictionary ret = obj.m_tableTypes; + ToLua.PushObject(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index m_tableTypes on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_m_ArraySplitFormat(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + DataTable obj = (DataTable)o; + System.Collections.Generic.Dictionary ret = obj.m_ArraySplitFormat; + ToLua.PushObject(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index m_ArraySplitFormat on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_m_tableEnumTypes(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + DataTable obj = (DataTable)o; + System.Collections.Generic.Dictionary ret = obj.m_tableEnumTypes; + ToLua.PushObject(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index m_tableEnumTypes on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_TableKeys(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + DataTable obj = (DataTable)o; + System.Collections.Generic.List ret = obj.TableKeys; + ToLua.PushObject(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index TableKeys on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_TableIDs(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + DataTable obj = (DataTable)o; + System.Collections.Generic.List ret = obj.TableIDs; + ToLua.PushObject(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index TableIDs on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_m_fieldAssetTypes(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + DataTable obj = (DataTable)o; + System.Collections.Generic.Dictionary ret = obj.m_fieldAssetTypes; + ToLua.PushObject(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index m_fieldAssetTypes on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int set_m_tableName(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + DataTable obj = (DataTable)o; + string arg0 = ToLua.CheckString(L, 2); + obj.m_tableName = arg0; + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index m_tableName on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int set_m_defaultValue(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + DataTable obj = (DataTable)o; + System.Collections.Generic.Dictionary arg0 = (System.Collections.Generic.Dictionary)ToLua.CheckObject(L, 2, typeof(System.Collections.Generic.Dictionary)); + obj.m_defaultValue = arg0; + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index m_defaultValue on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int set_m_noteValue(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + DataTable obj = (DataTable)o; + System.Collections.Generic.Dictionary arg0 = (System.Collections.Generic.Dictionary)ToLua.CheckObject(L, 2, typeof(System.Collections.Generic.Dictionary)); + obj.m_noteValue = arg0; + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index m_noteValue on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int set_m_tableTypes(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + DataTable obj = (DataTable)o; + System.Collections.Generic.Dictionary arg0 = (System.Collections.Generic.Dictionary)ToLua.CheckObject(L, 2, typeof(System.Collections.Generic.Dictionary)); + obj.m_tableTypes = arg0; + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index m_tableTypes on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int set_m_ArraySplitFormat(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + DataTable obj = (DataTable)o; + System.Collections.Generic.Dictionary arg0 = (System.Collections.Generic.Dictionary)ToLua.CheckObject(L, 2, typeof(System.Collections.Generic.Dictionary)); + obj.m_ArraySplitFormat = arg0; + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index m_ArraySplitFormat on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int set_m_tableEnumTypes(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + DataTable obj = (DataTable)o; + System.Collections.Generic.Dictionary arg0 = (System.Collections.Generic.Dictionary)ToLua.CheckObject(L, 2, typeof(System.Collections.Generic.Dictionary)); + obj.m_tableEnumTypes = arg0; + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index m_tableEnumTypes on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int set_TableKeys(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + DataTable obj = (DataTable)o; + System.Collections.Generic.List arg0 = (System.Collections.Generic.List)ToLua.CheckObject(L, 2, typeof(System.Collections.Generic.List)); + obj.TableKeys = arg0; + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index TableKeys on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int set_TableIDs(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + DataTable obj = (DataTable)o; + System.Collections.Generic.List arg0 = (System.Collections.Generic.List)ToLua.CheckObject(L, 2, typeof(System.Collections.Generic.List)); + obj.TableIDs = arg0; + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index TableIDs on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int set_m_fieldAssetTypes(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + DataTable obj = (DataTable)o; + System.Collections.Generic.Dictionary arg0 = (System.Collections.Generic.Dictionary)ToLua.CheckObject(L, 2, typeof(System.Collections.Generic.Dictionary)); + obj.m_fieldAssetTypes = arg0; + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index m_fieldAssetTypes on a nil value" : e.Message); + } + } +} + diff --git a/Assets/Script/LuaGenerate/DataTableWrap.cs.meta b/Assets/Script/LuaGenerate/DataTableWrap.cs.meta new file mode 100644 index 00000000..b9996891 --- /dev/null +++ b/Assets/Script/LuaGenerate/DataTableWrap.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 2d26a61a6393f7d4699d234d9f84f52e +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/LuaGenerate/DelegateFactory.cs b/Assets/Script/LuaGenerate/DelegateFactory.cs new file mode 100644 index 00000000..d361c5d2 --- /dev/null +++ b/Assets/Script/LuaGenerate/DelegateFactory.cs @@ -0,0 +1,1252 @@ +//this source code was auto-generated by tolua#, do not modify it +using System; +using System.Collections.Generic; +using LuaInterface; + +public static class DelegateFactory +{ + public delegate Delegate DelegateValue(LuaFunction func, LuaTable self, bool flag); + public static Dictionary dict = new Dictionary(); + + static DelegateFactory() + { + Register(); + } + + [NoToLuaAttribute] + public static void Register() + { + dict.Clear(); + dict.Add(typeof(UnityEngine.Events.UnityAction), UnityEngine_Events_UnityAction); + dict.Add(typeof(UnityEngine.RectTransform.ReapplyDrivenProperties), UnityEngine_RectTransform_ReapplyDrivenProperties); + dict.Add(typeof(AnimCallBack), AnimCallBack); + dict.Add(typeof(AnimCustomMethodVector4), AnimCustomMethodVector4); + dict.Add(typeof(AnimCustomMethodVector3), AnimCustomMethodVector3); + dict.Add(typeof(AnimCustomMethodVector2), AnimCustomMethodVector2); + dict.Add(typeof(AnimCustomMethodFloat), AnimCustomMethodFloat); + dict.Add(typeof(InputEventHandle), InputEventHandle_InputUIOnClickEvent); + dict.Add(typeof(InputEventHandle), InputEventHandle_InputUILongPressEvent); + dict.Add(typeof(InputEventHandle), InputEventHandle_InputUIOnBeginDragEvent); + dict.Add(typeof(InputEventHandle), InputEventHandle_InputUIOnEndDragEvent); + dict.Add(typeof(InputEventHandle), InputEventHandle_InputUIOnDragEvent); + dict.Add(typeof(EventHandle), EventHandle); + dict.Add(typeof(UIAnimCallBack), UIAnimCallBack); + dict.Add(typeof(UICallBack), UICallBack); + dict.Add(typeof(System.Predicate), System_Predicate_string); + dict.Add(typeof(System.Action), System_Action_string); + dict.Add(typeof(System.Comparison), System_Comparison_string); + dict.Add(typeof(CallBack), CallBack_string_int_string); + dict.Add(typeof(CallBack), CallBack_string_string); + dict.Add(typeof(InputEventCallBack), InputEventCallBack); + dict.Add(typeof(InputEventHandle), InputEventHandle_IInputEventBase); + } + + [NoToLuaAttribute] + public static Delegate CreateDelegate(Type t, LuaFunction func = null) + { + DelegateValue Create = null; + + if (!dict.TryGetValue(t, out Create)) + { + throw new LuaException(string.Format("Delegate {0} not register", LuaMisc.GetTypeName(t))); + } + + if (func != null) + { + LuaState state = func.GetLuaState(); + LuaDelegate target = state.GetLuaDelegate(func); + + if (target != null) + { + return Delegate.CreateDelegate(t, target, target.method); + } + else + { + Delegate d = Create(func, null, false); + target = d.Target as LuaDelegate; + state.AddLuaDelegate(target, func); + return d; + } + } + + return Create(func, null, false); + } + + [NoToLuaAttribute] + public static Delegate CreateDelegate(Type t, LuaFunction func, LuaTable self) + { + DelegateValue Create = null; + + if (!dict.TryGetValue(t, out Create)) + { + throw new LuaException(string.Format("Delegate {0} not register", LuaMisc.GetTypeName(t))); + } + + if (func != null) + { + LuaState state = func.GetLuaState(); + LuaDelegate target = state.GetLuaDelegate(func, self); + + if (target != null) + { + return Delegate.CreateDelegate(t, target, target.method); + } + else + { + Delegate d = Create(func, self, true); + target = d.Target as LuaDelegate; + state.AddLuaDelegate(target, func, self); + return d; + } + } + + return Create(func, self, true); + } + + [NoToLuaAttribute] + public static Delegate RemoveDelegate(Delegate obj, LuaFunction func) + { + LuaState state = func.GetLuaState(); + Delegate[] ds = obj.GetInvocationList(); + + for (int i = 0; i < ds.Length; i++) + { + LuaDelegate ld = ds[i].Target as LuaDelegate; + + if (ld != null && ld.func == func) + { + obj = Delegate.Remove(obj, ds[i]); + state.DelayDispose(ld.func); + break; + } + } + + return obj; + } + + [NoToLuaAttribute] + public static Delegate RemoveDelegate(Delegate obj, Delegate dg) + { + LuaDelegate remove = dg.Target as LuaDelegate; + + if (remove == null) + { + obj = Delegate.Remove(obj, dg); + return obj; + } + + LuaState state = remove.func.GetLuaState(); + Delegate[] ds = obj.GetInvocationList(); + + for (int i = 0; i < ds.Length; i++) + { + LuaDelegate ld = ds[i].Target as LuaDelegate; + + if (ld != null && ld == remove) + { + obj = Delegate.Remove(obj, ds[i]); + state.DelayDispose(ld.func); + state.DelayDispose(ld.self); + break; + } + } + + return obj; + } + + class UnityEngine_Events_UnityAction_Event : LuaDelegate + { + public UnityEngine_Events_UnityAction_Event(LuaFunction func) : base(func) { } + public UnityEngine_Events_UnityAction_Event(LuaFunction func, LuaTable self) : base(func, self) { } + + public void Call() + { + func.Call(); + } + + public void CallWithSelf() + { + func.BeginPCall(); + func.Push(self); + func.PCall(); + func.EndPCall(); + } + } + + public static Delegate UnityEngine_Events_UnityAction(LuaFunction func, LuaTable self, bool flag) + { + if (func == null) + { + UnityEngine.Events.UnityAction fn = delegate() { }; + return fn; + } + + if(!flag) + { + UnityEngine_Events_UnityAction_Event target = new UnityEngine_Events_UnityAction_Event(func); + UnityEngine.Events.UnityAction d = target.Call; + target.method = d.Method; + return d; + } + else + { + UnityEngine_Events_UnityAction_Event target = new UnityEngine_Events_UnityAction_Event(func, self); + UnityEngine.Events.UnityAction d = target.CallWithSelf; + target.method = d.Method; + return d; + } + } + + class UnityEngine_RectTransform_ReapplyDrivenProperties_Event : LuaDelegate + { + public UnityEngine_RectTransform_ReapplyDrivenProperties_Event(LuaFunction func) : base(func) { } + public UnityEngine_RectTransform_ReapplyDrivenProperties_Event(LuaFunction func, LuaTable self) : base(func, self) { } + + public void Call(UnityEngine.RectTransform param0) + { + func.BeginPCall(); + func.Push(param0); + func.PCall(); + func.EndPCall(); + } + + public void CallWithSelf(UnityEngine.RectTransform param0) + { + func.BeginPCall(); + func.Push(self); + func.Push(param0); + func.PCall(); + func.EndPCall(); + } + } + + public static Delegate UnityEngine_RectTransform_ReapplyDrivenProperties(LuaFunction func, LuaTable self, bool flag) + { + if (func == null) + { + UnityEngine.RectTransform.ReapplyDrivenProperties fn = delegate(UnityEngine.RectTransform param0) { }; + return fn; + } + + if(!flag) + { + UnityEngine_RectTransform_ReapplyDrivenProperties_Event target = new UnityEngine_RectTransform_ReapplyDrivenProperties_Event(func); + UnityEngine.RectTransform.ReapplyDrivenProperties d = target.Call; + target.method = d.Method; + return d; + } + else + { + UnityEngine_RectTransform_ReapplyDrivenProperties_Event target = new UnityEngine_RectTransform_ReapplyDrivenProperties_Event(func, self); + UnityEngine.RectTransform.ReapplyDrivenProperties d = target.CallWithSelf; + target.method = d.Method; + return d; + } + } + + class AnimCallBack_Event : LuaDelegate + { + public AnimCallBack_Event(LuaFunction func) : base(func) { } + public AnimCallBack_Event(LuaFunction func, LuaTable self) : base(func, self) { } + + public void Call(object[] param0) + { + func.BeginPCall(); + + for (int i = 0; i < param0.Length; i++) + { + func.Push(param0[i]); + } + + func.PCall(); + func.EndPCall(); + } + + public void CallWithSelf(object[] param0) + { + func.BeginPCall(); + func.Push(self); + + for (int i = 0; i < param0.Length; i++) + { + func.Push(param0[i]); + } + + func.PCall(); + func.EndPCall(); + } + } + + public static Delegate AnimCallBack(LuaFunction func, LuaTable self, bool flag) + { + if (func == null) + { + AnimCallBack fn = delegate(object[] param0) { }; + return fn; + } + + if(!flag) + { + AnimCallBack_Event target = new AnimCallBack_Event(func); + AnimCallBack d = target.Call; + target.method = d.Method; + return d; + } + else + { + AnimCallBack_Event target = new AnimCallBack_Event(func, self); + AnimCallBack d = target.CallWithSelf; + target.method = d.Method; + return d; + } + } + + class AnimCustomMethodVector4_Event : LuaDelegate + { + public AnimCustomMethodVector4_Event(LuaFunction func) : base(func) { } + public AnimCustomMethodVector4_Event(LuaFunction func, LuaTable self) : base(func, self) { } + + public void Call(UnityEngine.Vector4 param0) + { + func.BeginPCall(); + func.Push(param0); + func.PCall(); + func.EndPCall(); + } + + public void CallWithSelf(UnityEngine.Vector4 param0) + { + func.BeginPCall(); + func.Push(self); + func.Push(param0); + func.PCall(); + func.EndPCall(); + } + } + + public static Delegate AnimCustomMethodVector4(LuaFunction func, LuaTable self, bool flag) + { + if (func == null) + { + AnimCustomMethodVector4 fn = delegate(UnityEngine.Vector4 param0) { }; + return fn; + } + + if(!flag) + { + AnimCustomMethodVector4_Event target = new AnimCustomMethodVector4_Event(func); + AnimCustomMethodVector4 d = target.Call; + target.method = d.Method; + return d; + } + else + { + AnimCustomMethodVector4_Event target = new AnimCustomMethodVector4_Event(func, self); + AnimCustomMethodVector4 d = target.CallWithSelf; + target.method = d.Method; + return d; + } + } + + class AnimCustomMethodVector3_Event : LuaDelegate + { + public AnimCustomMethodVector3_Event(LuaFunction func) : base(func) { } + public AnimCustomMethodVector3_Event(LuaFunction func, LuaTable self) : base(func, self) { } + + public void Call(UnityEngine.Vector3 param0) + { + func.BeginPCall(); + func.Push(param0); + func.PCall(); + func.EndPCall(); + } + + public void CallWithSelf(UnityEngine.Vector3 param0) + { + func.BeginPCall(); + func.Push(self); + func.Push(param0); + func.PCall(); + func.EndPCall(); + } + } + + public static Delegate AnimCustomMethodVector3(LuaFunction func, LuaTable self, bool flag) + { + if (func == null) + { + AnimCustomMethodVector3 fn = delegate(UnityEngine.Vector3 param0) { }; + return fn; + } + + if(!flag) + { + AnimCustomMethodVector3_Event target = new AnimCustomMethodVector3_Event(func); + AnimCustomMethodVector3 d = target.Call; + target.method = d.Method; + return d; + } + else + { + AnimCustomMethodVector3_Event target = new AnimCustomMethodVector3_Event(func, self); + AnimCustomMethodVector3 d = target.CallWithSelf; + target.method = d.Method; + return d; + } + } + + class AnimCustomMethodVector2_Event : LuaDelegate + { + public AnimCustomMethodVector2_Event(LuaFunction func) : base(func) { } + public AnimCustomMethodVector2_Event(LuaFunction func, LuaTable self) : base(func, self) { } + + public void Call(UnityEngine.Vector2 param0) + { + func.BeginPCall(); + func.Push(param0); + func.PCall(); + func.EndPCall(); + } + + public void CallWithSelf(UnityEngine.Vector2 param0) + { + func.BeginPCall(); + func.Push(self); + func.Push(param0); + func.PCall(); + func.EndPCall(); + } + } + + public static Delegate AnimCustomMethodVector2(LuaFunction func, LuaTable self, bool flag) + { + if (func == null) + { + AnimCustomMethodVector2 fn = delegate(UnityEngine.Vector2 param0) { }; + return fn; + } + + if(!flag) + { + AnimCustomMethodVector2_Event target = new AnimCustomMethodVector2_Event(func); + AnimCustomMethodVector2 d = target.Call; + target.method = d.Method; + return d; + } + else + { + AnimCustomMethodVector2_Event target = new AnimCustomMethodVector2_Event(func, self); + AnimCustomMethodVector2 d = target.CallWithSelf; + target.method = d.Method; + return d; + } + } + + class AnimCustomMethodFloat_Event : LuaDelegate + { + public AnimCustomMethodFloat_Event(LuaFunction func) : base(func) { } + public AnimCustomMethodFloat_Event(LuaFunction func, LuaTable self) : base(func, self) { } + + public void Call(float param0) + { + func.BeginPCall(); + func.Push(param0); + func.PCall(); + func.EndPCall(); + } + + public void CallWithSelf(float param0) + { + func.BeginPCall(); + func.Push(self); + func.Push(param0); + func.PCall(); + func.EndPCall(); + } + } + + public static Delegate AnimCustomMethodFloat(LuaFunction func, LuaTable self, bool flag) + { + if (func == null) + { + AnimCustomMethodFloat fn = delegate(float param0) { }; + return fn; + } + + if(!flag) + { + AnimCustomMethodFloat_Event target = new AnimCustomMethodFloat_Event(func); + AnimCustomMethodFloat d = target.Call; + target.method = d.Method; + return d; + } + else + { + AnimCustomMethodFloat_Event target = new AnimCustomMethodFloat_Event(func, self); + AnimCustomMethodFloat d = target.CallWithSelf; + target.method = d.Method; + return d; + } + } + + class InputEventHandle_InputUIOnClickEvent_Event : LuaDelegate + { + public InputEventHandle_InputUIOnClickEvent_Event(LuaFunction func) : base(func) { } + public InputEventHandle_InputUIOnClickEvent_Event(LuaFunction func, LuaTable self) : base(func, self) { } + + public void Call(InputUIOnClickEvent param0) + { + func.BeginPCall(); + func.PushObject(param0); + func.PCall(); + func.EndPCall(); + } + + public void CallWithSelf(InputUIOnClickEvent param0) + { + func.BeginPCall(); + func.Push(self); + func.PushObject(param0); + func.PCall(); + func.EndPCall(); + } + } + + public static Delegate InputEventHandle_InputUIOnClickEvent(LuaFunction func, LuaTable self, bool flag) + { + if (func == null) + { + InputEventHandle fn = delegate(InputUIOnClickEvent param0) { }; + return fn; + } + + if(!flag) + { + InputEventHandle_InputUIOnClickEvent_Event target = new InputEventHandle_InputUIOnClickEvent_Event(func); + InputEventHandle d = target.Call; + target.method = d.Method; + return d; + } + else + { + InputEventHandle_InputUIOnClickEvent_Event target = new InputEventHandle_InputUIOnClickEvent_Event(func, self); + InputEventHandle d = target.CallWithSelf; + target.method = d.Method; + return d; + } + } + + class InputEventHandle_InputUILongPressEvent_Event : LuaDelegate + { + public InputEventHandle_InputUILongPressEvent_Event(LuaFunction func) : base(func) { } + public InputEventHandle_InputUILongPressEvent_Event(LuaFunction func, LuaTable self) : base(func, self) { } + + public void Call(InputUILongPressEvent param0) + { + func.BeginPCall(); + func.PushObject(param0); + func.PCall(); + func.EndPCall(); + } + + public void CallWithSelf(InputUILongPressEvent param0) + { + func.BeginPCall(); + func.Push(self); + func.PushObject(param0); + func.PCall(); + func.EndPCall(); + } + } + + public static Delegate InputEventHandle_InputUILongPressEvent(LuaFunction func, LuaTable self, bool flag) + { + if (func == null) + { + InputEventHandle fn = delegate(InputUILongPressEvent param0) { }; + return fn; + } + + if(!flag) + { + InputEventHandle_InputUILongPressEvent_Event target = new InputEventHandle_InputUILongPressEvent_Event(func); + InputEventHandle d = target.Call; + target.method = d.Method; + return d; + } + else + { + InputEventHandle_InputUILongPressEvent_Event target = new InputEventHandle_InputUILongPressEvent_Event(func, self); + InputEventHandle d = target.CallWithSelf; + target.method = d.Method; + return d; + } + } + + class InputEventHandle_InputUIOnBeginDragEvent_Event : LuaDelegate + { + public InputEventHandle_InputUIOnBeginDragEvent_Event(LuaFunction func) : base(func) { } + public InputEventHandle_InputUIOnBeginDragEvent_Event(LuaFunction func, LuaTable self) : base(func, self) { } + + public void Call(InputUIOnBeginDragEvent param0) + { + func.BeginPCall(); + func.PushObject(param0); + func.PCall(); + func.EndPCall(); + } + + public void CallWithSelf(InputUIOnBeginDragEvent param0) + { + func.BeginPCall(); + func.Push(self); + func.PushObject(param0); + func.PCall(); + func.EndPCall(); + } + } + + public static Delegate InputEventHandle_InputUIOnBeginDragEvent(LuaFunction func, LuaTable self, bool flag) + { + if (func == null) + { + InputEventHandle fn = delegate(InputUIOnBeginDragEvent param0) { }; + return fn; + } + + if(!flag) + { + InputEventHandle_InputUIOnBeginDragEvent_Event target = new InputEventHandle_InputUIOnBeginDragEvent_Event(func); + InputEventHandle d = target.Call; + target.method = d.Method; + return d; + } + else + { + InputEventHandle_InputUIOnBeginDragEvent_Event target = new InputEventHandle_InputUIOnBeginDragEvent_Event(func, self); + InputEventHandle d = target.CallWithSelf; + target.method = d.Method; + return d; + } + } + + class InputEventHandle_InputUIOnEndDragEvent_Event : LuaDelegate + { + public InputEventHandle_InputUIOnEndDragEvent_Event(LuaFunction func) : base(func) { } + public InputEventHandle_InputUIOnEndDragEvent_Event(LuaFunction func, LuaTable self) : base(func, self) { } + + public void Call(InputUIOnEndDragEvent param0) + { + func.BeginPCall(); + func.PushObject(param0); + func.PCall(); + func.EndPCall(); + } + + public void CallWithSelf(InputUIOnEndDragEvent param0) + { + func.BeginPCall(); + func.Push(self); + func.PushObject(param0); + func.PCall(); + func.EndPCall(); + } + } + + public static Delegate InputEventHandle_InputUIOnEndDragEvent(LuaFunction func, LuaTable self, bool flag) + { + if (func == null) + { + InputEventHandle fn = delegate(InputUIOnEndDragEvent param0) { }; + return fn; + } + + if(!flag) + { + InputEventHandle_InputUIOnEndDragEvent_Event target = new InputEventHandle_InputUIOnEndDragEvent_Event(func); + InputEventHandle d = target.Call; + target.method = d.Method; + return d; + } + else + { + InputEventHandle_InputUIOnEndDragEvent_Event target = new InputEventHandle_InputUIOnEndDragEvent_Event(func, self); + InputEventHandle d = target.CallWithSelf; + target.method = d.Method; + return d; + } + } + + class InputEventHandle_InputUIOnDragEvent_Event : LuaDelegate + { + public InputEventHandle_InputUIOnDragEvent_Event(LuaFunction func) : base(func) { } + public InputEventHandle_InputUIOnDragEvent_Event(LuaFunction func, LuaTable self) : base(func, self) { } + + public void Call(InputUIOnDragEvent param0) + { + func.BeginPCall(); + func.PushObject(param0); + func.PCall(); + func.EndPCall(); + } + + public void CallWithSelf(InputUIOnDragEvent param0) + { + func.BeginPCall(); + func.Push(self); + func.PushObject(param0); + func.PCall(); + func.EndPCall(); + } + } + + public static Delegate InputEventHandle_InputUIOnDragEvent(LuaFunction func, LuaTable self, bool flag) + { + if (func == null) + { + InputEventHandle fn = delegate(InputUIOnDragEvent param0) { }; + return fn; + } + + if(!flag) + { + InputEventHandle_InputUIOnDragEvent_Event target = new InputEventHandle_InputUIOnDragEvent_Event(func); + InputEventHandle d = target.Call; + target.method = d.Method; + return d; + } + else + { + InputEventHandle_InputUIOnDragEvent_Event target = new InputEventHandle_InputUIOnDragEvent_Event(func, self); + InputEventHandle d = target.CallWithSelf; + target.method = d.Method; + return d; + } + } + + class EventHandle_Event : LuaDelegate + { + public EventHandle_Event(LuaFunction func) : base(func) { } + public EventHandle_Event(LuaFunction func, LuaTable self) : base(func, self) { } + + public void Call(object[] param0) + { + func.BeginPCall(); + + for (int i = 0; i < param0.Length; i++) + { + func.Push(param0[i]); + } + + func.PCall(); + func.EndPCall(); + } + + public void CallWithSelf(object[] param0) + { + func.BeginPCall(); + func.Push(self); + + for (int i = 0; i < param0.Length; i++) + { + func.Push(param0[i]); + } + + func.PCall(); + func.EndPCall(); + } + } + + public static Delegate EventHandle(LuaFunction func, LuaTable self, bool flag) + { + if (func == null) + { + EventHandle fn = delegate(object[] param0) { }; + return fn; + } + + if(!flag) + { + EventHandle_Event target = new EventHandle_Event(func); + EventHandle d = target.Call; + target.method = d.Method; + return d; + } + else + { + EventHandle_Event target = new EventHandle_Event(func, self); + EventHandle d = target.CallWithSelf; + target.method = d.Method; + return d; + } + } + + class UIAnimCallBack_Event : LuaDelegate + { + public UIAnimCallBack_Event(LuaFunction func) : base(func) { } + public UIAnimCallBack_Event(LuaFunction func, LuaTable self) : base(func, self) { } + + public void Call(UIWindowBase param0, UICallBack param1, object[] param2) + { + func.BeginPCall(); + func.Push(param0); + func.Push(param1); + + for (int i = 0; i < param2.Length; i++) + { + func.Push(param2[i]); + } + + func.PCall(); + func.EndPCall(); + } + + public void CallWithSelf(UIWindowBase param0, UICallBack param1, object[] param2) + { + func.BeginPCall(); + func.Push(self); + func.Push(param0); + func.Push(param1); + + for (int i = 0; i < param2.Length; i++) + { + func.Push(param2[i]); + } + + func.PCall(); + func.EndPCall(); + } + } + + public static Delegate UIAnimCallBack(LuaFunction func, LuaTable self, bool flag) + { + if (func == null) + { + UIAnimCallBack fn = delegate(UIWindowBase param0, UICallBack param1, object[] param2) { }; + return fn; + } + + if(!flag) + { + UIAnimCallBack_Event target = new UIAnimCallBack_Event(func); + UIAnimCallBack d = target.Call; + target.method = d.Method; + return d; + } + else + { + UIAnimCallBack_Event target = new UIAnimCallBack_Event(func, self); + UIAnimCallBack d = target.CallWithSelf; + target.method = d.Method; + return d; + } + } + + class UICallBack_Event : LuaDelegate + { + public UICallBack_Event(LuaFunction func) : base(func) { } + public UICallBack_Event(LuaFunction func, LuaTable self) : base(func, self) { } + + public void Call(UIWindowBase param0, object[] param1) + { + func.BeginPCall(); + func.Push(param0); + + for (int i = 0; i < param1.Length; i++) + { + func.Push(param1[i]); + } + + func.PCall(); + func.EndPCall(); + } + + public void CallWithSelf(UIWindowBase param0, object[] param1) + { + func.BeginPCall(); + func.Push(self); + func.Push(param0); + + for (int i = 0; i < param1.Length; i++) + { + func.Push(param1[i]); + } + + func.PCall(); + func.EndPCall(); + } + } + + public static Delegate UICallBack(LuaFunction func, LuaTable self, bool flag) + { + if (func == null) + { + UICallBack fn = delegate(UIWindowBase param0, object[] param1) { }; + return fn; + } + + if(!flag) + { + UICallBack_Event target = new UICallBack_Event(func); + UICallBack d = target.Call; + target.method = d.Method; + return d; + } + else + { + UICallBack_Event target = new UICallBack_Event(func, self); + UICallBack d = target.CallWithSelf; + target.method = d.Method; + return d; + } + } + + class System_Predicate_string_Event : LuaDelegate + { + public System_Predicate_string_Event(LuaFunction func) : base(func) { } + public System_Predicate_string_Event(LuaFunction func, LuaTable self) : base(func, self) { } + + public bool Call(string param0) + { + func.BeginPCall(); + func.Push(param0); + func.PCall(); + bool ret = func.CheckBoolean(); + func.EndPCall(); + return ret; + } + + public bool CallWithSelf(string param0) + { + func.BeginPCall(); + func.Push(self); + func.Push(param0); + func.PCall(); + bool ret = func.CheckBoolean(); + func.EndPCall(); + return ret; + } + } + + public static Delegate System_Predicate_string(LuaFunction func, LuaTable self, bool flag) + { + if (func == null) + { + System.Predicate fn = delegate(string param0) { return false; }; + return fn; + } + + if(!flag) + { + System_Predicate_string_Event target = new System_Predicate_string_Event(func); + System.Predicate d = target.Call; + target.method = d.Method; + return d; + } + else + { + System_Predicate_string_Event target = new System_Predicate_string_Event(func, self); + System.Predicate d = target.CallWithSelf; + target.method = d.Method; + return d; + } + } + + class System_Action_string_Event : LuaDelegate + { + public System_Action_string_Event(LuaFunction func) : base(func) { } + public System_Action_string_Event(LuaFunction func, LuaTable self) : base(func, self) { } + + public void Call(string param0) + { + func.BeginPCall(); + func.Push(param0); + func.PCall(); + func.EndPCall(); + } + + public void CallWithSelf(string param0) + { + func.BeginPCall(); + func.Push(self); + func.Push(param0); + func.PCall(); + func.EndPCall(); + } + } + + public static Delegate System_Action_string(LuaFunction func, LuaTable self, bool flag) + { + if (func == null) + { + System.Action fn = delegate(string param0) { }; + return fn; + } + + if(!flag) + { + System_Action_string_Event target = new System_Action_string_Event(func); + System.Action d = target.Call; + target.method = d.Method; + return d; + } + else + { + System_Action_string_Event target = new System_Action_string_Event(func, self); + System.Action d = target.CallWithSelf; + target.method = d.Method; + return d; + } + } + + class System_Comparison_string_Event : LuaDelegate + { + public System_Comparison_string_Event(LuaFunction func) : base(func) { } + public System_Comparison_string_Event(LuaFunction func, LuaTable self) : base(func, self) { } + + public int Call(string param0, string param1) + { + func.BeginPCall(); + func.Push(param0); + func.Push(param1); + func.PCall(); + int ret = (int)func.CheckNumber(); + func.EndPCall(); + return ret; + } + + public int CallWithSelf(string param0, string param1) + { + func.BeginPCall(); + func.Push(self); + func.Push(param0); + func.Push(param1); + func.PCall(); + int ret = (int)func.CheckNumber(); + func.EndPCall(); + return ret; + } + } + + public static Delegate System_Comparison_string(LuaFunction func, LuaTable self, bool flag) + { + if (func == null) + { + System.Comparison fn = delegate(string param0, string param1) { return 0; }; + return fn; + } + + if(!flag) + { + System_Comparison_string_Event target = new System_Comparison_string_Event(func); + System.Comparison d = target.Call; + target.method = d.Method; + return d; + } + else + { + System_Comparison_string_Event target = new System_Comparison_string_Event(func, self); + System.Comparison d = target.CallWithSelf; + target.method = d.Method; + return d; + } + } + + class CallBack_string_int_string_Event : LuaDelegate + { + public CallBack_string_int_string_Event(LuaFunction func) : base(func) { } + public CallBack_string_int_string_Event(LuaFunction func, LuaTable self) : base(func, self) { } + + public void Call(string param0, int param1, string param2) + { + func.BeginPCall(); + func.Push(param0); + func.Push(param1); + func.Push(param2); + func.PCall(); + func.EndPCall(); + } + + public void CallWithSelf(string param0, int param1, string param2) + { + func.BeginPCall(); + func.Push(self); + func.Push(param0); + func.Push(param1); + func.Push(param2); + func.PCall(); + func.EndPCall(); + } + } + + public static Delegate CallBack_string_int_string(LuaFunction func, LuaTable self, bool flag) + { + if (func == null) + { + CallBack fn = delegate(string param0, int param1, string param2) { }; + return fn; + } + + if(!flag) + { + CallBack_string_int_string_Event target = new CallBack_string_int_string_Event(func); + CallBack d = target.Call; + target.method = d.Method; + return d; + } + else + { + CallBack_string_int_string_Event target = new CallBack_string_int_string_Event(func, self); + CallBack d = target.CallWithSelf; + target.method = d.Method; + return d; + } + } + + class CallBack_string_string_Event : LuaDelegate + { + public CallBack_string_string_Event(LuaFunction func) : base(func) { } + public CallBack_string_string_Event(LuaFunction func, LuaTable self) : base(func, self) { } + + public void Call(string param0, string param1) + { + func.BeginPCall(); + func.Push(param0); + func.Push(param1); + func.PCall(); + func.EndPCall(); + } + + public void CallWithSelf(string param0, string param1) + { + func.BeginPCall(); + func.Push(self); + func.Push(param0); + func.Push(param1); + func.PCall(); + func.EndPCall(); + } + } + + public static Delegate CallBack_string_string(LuaFunction func, LuaTable self, bool flag) + { + if (func == null) + { + CallBack fn = delegate(string param0, string param1) { }; + return fn; + } + + if(!flag) + { + CallBack_string_string_Event target = new CallBack_string_string_Event(func); + CallBack d = target.Call; + target.method = d.Method; + return d; + } + else + { + CallBack_string_string_Event target = new CallBack_string_string_Event(func, self); + CallBack d = target.CallWithSelf; + target.method = d.Method; + return d; + } + } + + class InputEventCallBack_Event : LuaDelegate + { + public InputEventCallBack_Event(LuaFunction func) : base(func) { } + public InputEventCallBack_Event(LuaFunction func, LuaTable self) : base(func, self) { } + + public void Call(string param0, IInputEventBase param1) + { + func.BeginPCall(); + func.Push(param0); + func.PushObject(param1); + func.PCall(); + func.EndPCall(); + } + + public void CallWithSelf(string param0, IInputEventBase param1) + { + func.BeginPCall(); + func.Push(self); + func.Push(param0); + func.PushObject(param1); + func.PCall(); + func.EndPCall(); + } + } + + public static Delegate InputEventCallBack(LuaFunction func, LuaTable self, bool flag) + { + if (func == null) + { + InputEventCallBack fn = delegate(string param0, IInputEventBase param1) { }; + return fn; + } + + if(!flag) + { + InputEventCallBack_Event target = new InputEventCallBack_Event(func); + InputEventCallBack d = target.Call; + target.method = d.Method; + return d; + } + else + { + InputEventCallBack_Event target = new InputEventCallBack_Event(func, self); + InputEventCallBack d = target.CallWithSelf; + target.method = d.Method; + return d; + } + } + + class InputEventHandle_IInputEventBase_Event : LuaDelegate + { + public InputEventHandle_IInputEventBase_Event(LuaFunction func) : base(func) { } + public InputEventHandle_IInputEventBase_Event(LuaFunction func, LuaTable self) : base(func, self) { } + + public void Call(IInputEventBase param0) + { + func.BeginPCall(); + func.PushObject(param0); + func.PCall(); + func.EndPCall(); + } + + public void CallWithSelf(IInputEventBase param0) + { + func.BeginPCall(); + func.Push(self); + func.PushObject(param0); + func.PCall(); + func.EndPCall(); + } + } + + public static Delegate InputEventHandle_IInputEventBase(LuaFunction func, LuaTable self, bool flag) + { + if (func == null) + { + InputEventHandle fn = delegate(IInputEventBase param0) { }; + return fn; + } + + if(!flag) + { + InputEventHandle_IInputEventBase_Event target = new InputEventHandle_IInputEventBase_Event(func); + InputEventHandle d = target.Call; + target.method = d.Method; + return d; + } + else + { + InputEventHandle_IInputEventBase_Event target = new InputEventHandle_IInputEventBase_Event(func, self); + InputEventHandle d = target.CallWithSelf; + target.method = d.Method; + return d; + } + } + +} + diff --git a/Assets/Script/LuaGenerate/DelegateFactory.cs.meta b/Assets/Script/LuaGenerate/DelegateFactory.cs.meta new file mode 100644 index 00000000..c76e7eb6 --- /dev/null +++ b/Assets/Script/LuaGenerate/DelegateFactory.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: f128f7099722f35439b6893ef09aaf69 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/LuaGenerate/GameObjectManagerWrap.cs b/Assets/Script/LuaGenerate/GameObjectManagerWrap.cs new file mode 100644 index 00000000..c9b86155 --- /dev/null +++ b/Assets/Script/LuaGenerate/GameObjectManagerWrap.cs @@ -0,0 +1,278 @@ +//this source code was auto-generated by tolua#, do not modify it +using System; +using LuaInterface; + +public class GameObjectManagerWrap +{ + public static void Register(LuaState L) + { + L.BeginClass(typeof(GameObjectManager), typeof(System.Object)); + L.RegFunction("GetCreatePool", GetCreatePool); + L.RegFunction("GetRecyclePool", GetRecyclePool); + L.RegFunction("IsExist", IsExist); + L.RegFunction("CreateGameObject", CreateGameObject); + L.RegFunction("CreateGameObjectByPool", CreateGameObjectByPool); + L.RegFunction("DestroyGameObjectByPool", DestroyGameObjectByPool); + L.RegFunction("DestroyGameObject", DestroyGameObject); + L.RegFunction("CleanPool", CleanPool); + L.RegFunction("CleanPoolByName", CleanPoolByName); + L.RegFunction("New", _CreateGameObjectManager); + L.RegFunction("__tostring", ToLua.op_ToString); + L.RegVar("PoolParent", get_PoolParent, null); + L.EndClass(); + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int _CreateGameObjectManager(IntPtr L) + { + try + { + int count = LuaDLL.lua_gettop(L); + + if (count == 0) + { + GameObjectManager obj = new GameObjectManager(); + ToLua.PushObject(L, obj); + return 1; + } + else + { + return LuaDLL.luaL_throw(L, "invalid arguments to ctor method: GameObjectManager.New"); + } + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int GetCreatePool(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 0); + System.Collections.Generic.Dictionary> o = GameObjectManager.GetCreatePool(); + ToLua.PushObject(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int GetRecyclePool(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 0); + System.Collections.Generic.Dictionary> o = GameObjectManager.GetRecyclePool(); + ToLua.PushObject(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int IsExist(IntPtr L) + { + try + { + int count = LuaDLL.lua_gettop(L); + + if (count == 1 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.GameObject))) + { + UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.ToObject(L, 1); + bool o = GameObjectManager.IsExist(arg0); + LuaDLL.lua_pushboolean(L, o); + return 1; + } + else if (count == 1 && TypeChecker.CheckTypes(L, 1, typeof(string))) + { + string arg0 = ToLua.ToString(L, 1); + bool o = GameObjectManager.IsExist(arg0); + LuaDLL.lua_pushboolean(L, o); + return 1; + } + else + { + return LuaDLL.luaL_throw(L, "invalid arguments to method: GameObjectManager.IsExist"); + } + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int CreateGameObject(IntPtr L) + { + try + { + int count = LuaDLL.lua_gettop(L); + + if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.GameObject), typeof(UnityEngine.GameObject), typeof(bool))) + { + UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.ToObject(L, 1); + UnityEngine.GameObject arg1 = (UnityEngine.GameObject)ToLua.ToObject(L, 2); + bool arg2 = LuaDLL.lua_toboolean(L, 3); + UnityEngine.GameObject o = GameObjectManager.CreateGameObject(arg0, arg1, arg2); + ToLua.Push(L, o); + return 1; + } + else if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(string), typeof(UnityEngine.GameObject), typeof(bool))) + { + string arg0 = ToLua.ToString(L, 1); + UnityEngine.GameObject arg1 = (UnityEngine.GameObject)ToLua.ToObject(L, 2); + bool arg2 = LuaDLL.lua_toboolean(L, 3); + UnityEngine.GameObject o = GameObjectManager.CreateGameObject(arg0, arg1, arg2); + ToLua.Push(L, o); + return 1; + } + else + { + return LuaDLL.luaL_throw(L, "invalid arguments to method: GameObjectManager.CreateGameObject"); + } + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int CreateGameObjectByPool(IntPtr L) + { + try + { + int count = LuaDLL.lua_gettop(L); + + if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.GameObject), typeof(UnityEngine.GameObject), typeof(bool))) + { + UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.ToObject(L, 1); + UnityEngine.GameObject arg1 = (UnityEngine.GameObject)ToLua.ToObject(L, 2); + bool arg2 = LuaDLL.lua_toboolean(L, 3); + UnityEngine.GameObject o = GameObjectManager.CreateGameObjectByPool(arg0, arg1, arg2); + ToLua.Push(L, o); + return 1; + } + else if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(string), typeof(UnityEngine.GameObject), typeof(bool))) + { + string arg0 = ToLua.ToString(L, 1); + UnityEngine.GameObject arg1 = (UnityEngine.GameObject)ToLua.ToObject(L, 2); + bool arg2 = LuaDLL.lua_toboolean(L, 3); + UnityEngine.GameObject o = GameObjectManager.CreateGameObjectByPool(arg0, arg1, arg2); + ToLua.Push(L, o); + return 1; + } + else + { + return LuaDLL.luaL_throw(L, "invalid arguments to method: GameObjectManager.CreateGameObjectByPool"); + } + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int DestroyGameObjectByPool(IntPtr L) + { + try + { + int count = LuaDLL.lua_gettop(L); + + if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.GameObject), typeof(float))) + { + UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.ToObject(L, 1); + float arg1 = (float)LuaDLL.lua_tonumber(L, 2); + GameObjectManager.DestroyGameObjectByPool(arg0, arg1); + return 0; + } + else if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.GameObject), typeof(bool))) + { + UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.ToObject(L, 1); + bool arg1 = LuaDLL.lua_toboolean(L, 2); + GameObjectManager.DestroyGameObjectByPool(arg0, arg1); + return 0; + } + else + { + return LuaDLL.luaL_throw(L, "invalid arguments to method: GameObjectManager.DestroyGameObjectByPool"); + } + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int DestroyGameObject(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 1); + UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckUnityObject(L, 1, typeof(UnityEngine.GameObject)); + GameObjectManager.DestroyGameObject(arg0); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int CleanPool(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 0); + GameObjectManager.CleanPool(); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int CleanPoolByName(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 1); + string arg0 = ToLua.CheckString(L, 1); + GameObjectManager.CleanPoolByName(arg0); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_PoolParent(IntPtr L) + { + try + { + ToLua.Push(L, GameObjectManager.PoolParent); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } +} + diff --git a/Assets/Script/LuaGenerate/GameObjectManagerWrap.cs.meta b/Assets/Script/LuaGenerate/GameObjectManagerWrap.cs.meta new file mode 100644 index 00000000..b352646a --- /dev/null +++ b/Assets/Script/LuaGenerate/GameObjectManagerWrap.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: b6cb4b608d1159b4abcf58acae52ab74 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/LuaGenerate/IInputEventBaseWrap.cs b/Assets/Script/LuaGenerate/IInputEventBaseWrap.cs new file mode 100644 index 00000000..2c7b2e32 --- /dev/null +++ b/Assets/Script/LuaGenerate/IInputEventBaseWrap.cs @@ -0,0 +1,146 @@ +//this source code was auto-generated by tolua#, do not modify it +using System; +using LuaInterface; + +public class IInputEventBaseWrap +{ + public static void Register(LuaState L) + { + L.BeginClass(typeof(IInputEventBase), typeof(System.Object)); + L.RegFunction("Reset", Reset); + L.RegFunction("Serialize", Serialize); + L.RegFunction("Analysis", Analysis); + L.RegFunction("__tostring", ToLua.op_ToString); + L.RegVar("m_t", get_m_t, set_m_t); + L.RegVar("EventKey", get_EventKey, set_EventKey); + L.EndClass(); + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int Reset(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 1); + IInputEventBase obj = (IInputEventBase)ToLua.CheckObject(L, 1, typeof(IInputEventBase)); + obj.Reset(); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int Serialize(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 1); + IInputEventBase obj = (IInputEventBase)ToLua.CheckObject(L, 1, typeof(IInputEventBase)); + string o = obj.Serialize(); + LuaDLL.lua_pushstring(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int Analysis(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 2); + IInputEventBase obj = (IInputEventBase)ToLua.CheckObject(L, 1, typeof(IInputEventBase)); + string arg0 = ToLua.CheckString(L, 2); + IInputEventBase o = obj.Analysis(arg0); + ToLua.PushObject(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_m_t(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + IInputEventBase obj = (IInputEventBase)o; + float ret = obj.m_t; + LuaDLL.lua_pushnumber(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index m_t on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_EventKey(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + IInputEventBase obj = (IInputEventBase)o; + string ret = obj.EventKey; + LuaDLL.lua_pushstring(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index EventKey on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int set_m_t(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + IInputEventBase obj = (IInputEventBase)o; + float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); + obj.m_t = arg0; + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index m_t on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int set_EventKey(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + IInputEventBase obj = (IInputEventBase)o; + string arg0 = ToLua.CheckString(L, 2); + obj.EventKey = arg0; + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index EventKey on a nil value" : e.Message); + } + } +} + diff --git a/Assets/Script/LuaGenerate/IInputEventBaseWrap.cs.meta b/Assets/Script/LuaGenerate/IInputEventBaseWrap.cs.meta new file mode 100644 index 00000000..c65916fd --- /dev/null +++ b/Assets/Script/LuaGenerate/IInputEventBaseWrap.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 4e01f726c2a37cb47a8f15a9f9b24d67 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/LuaGenerate/InputManagerWrap.cs b/Assets/Script/LuaGenerate/InputManagerWrap.cs new file mode 100644 index 00000000..1b2efdda --- /dev/null +++ b/Assets/Script/LuaGenerate/InputManagerWrap.cs @@ -0,0 +1,304 @@ +//this source code was auto-generated by tolua#, do not modify it +using System; +using LuaInterface; + +public class InputManagerWrap +{ + public static void Register(LuaState L) + { + L.BeginClass(typeof(InputManager), typeof(System.Object)); + L.RegFunction("Init", Init); + L.RegFunction("LoadDispatcher", LoadDispatcher); + L.RegFunction("GetDispatcher", GetDispatcher); + L.RegFunction("RemoveDispatcher", RemoveDispatcher); + L.RegFunction("Dispatch", Dispatch); + L.RegFunction("AddAllEventListener", AddAllEventListener); + L.RegFunction("AddListener", AddListener); + L.RegFunction("RemoveAllEventListener", RemoveAllEventListener); + L.RegFunction("RemoveListener", RemoveListener); + L.RegFunction("New", _CreateInputManager); + L.RegFunction("__tostring", ToLua.op_ToString); + L.RegVar("OnEveryEventDispatch", get_OnEveryEventDispatch, set_OnEveryEventDispatch); + L.EndClass(); + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int _CreateInputManager(IntPtr L) + { + try + { + int count = LuaDLL.lua_gettop(L); + + if (count == 0) + { + InputManager obj = new InputManager(); + ToLua.PushObject(L, obj); + return 1; + } + else + { + return LuaDLL.luaL_throw(L, "invalid arguments to ctor method: InputManager.New"); + } + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int Init(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 0); + InputManager.Init(); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int LoadDispatcher(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 1); + string arg0 = ToLua.CheckString(L, 1); + IInputDispatcher o = InputManager.LoadDispatcher(arg0); + ToLua.PushObject(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int GetDispatcher(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 1); + string arg0 = ToLua.CheckString(L, 1); + IInputDispatcher o = InputManager.GetDispatcher(arg0); + ToLua.PushObject(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int RemoveDispatcher(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 1); + string arg0 = ToLua.CheckString(L, 1); + InputManager.RemoveDispatcher(arg0); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int Dispatch(IntPtr L) + { + try + { + int count = LuaDLL.lua_gettop(L); + + if (count == 1 && TypeChecker.CheckTypes(L, 1, typeof(IInputEventBase))) + { + IInputEventBase arg0 = (IInputEventBase)ToLua.ToObject(L, 1); + InputManager.Dispatch(arg0); + return 0; + } + else if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(string), typeof(IInputEventBase))) + { + string arg0 = ToLua.ToString(L, 1); + IInputEventBase arg1 = (IInputEventBase)ToLua.ToObject(L, 2); + InputManager.Dispatch(arg0, arg1); + return 0; + } + else + { + return LuaDLL.luaL_throw(L, "invalid arguments to method: InputManager.Dispatch"); + } + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int AddAllEventListener(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 2); + string arg0 = ToLua.CheckString(L, 1); + InputEventCallBack arg1 = null; + LuaTypes funcType2 = LuaDLL.lua_type(L, 2); + + if (funcType2 != LuaTypes.LUA_TFUNCTION) + { + arg1 = (InputEventCallBack)ToLua.CheckObject(L, 2, typeof(InputEventCallBack)); + } + else + { + LuaFunction func = ToLua.ToLuaFunction(L, 2); + arg1 = DelegateFactory.CreateDelegate(typeof(InputEventCallBack), func) as InputEventCallBack; + } + + InputManager.AddAllEventListener(arg0, arg1); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int AddListener(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 3); + string arg0 = ToLua.CheckString(L, 1); + string arg1 = ToLua.CheckString(L, 2); + InputEventHandle arg2 = null; + LuaTypes funcType3 = LuaDLL.lua_type(L, 3); + + if (funcType3 != LuaTypes.LUA_TFUNCTION) + { + arg2 = (InputEventHandle)ToLua.CheckObject(L, 3, typeof(InputEventHandle)); + } + else + { + LuaFunction func = ToLua.ToLuaFunction(L, 3); + arg2 = DelegateFactory.CreateDelegate(typeof(InputEventHandle), func) as InputEventHandle; + } + + InputManager.AddListener(arg0, arg1, arg2); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int RemoveAllEventListener(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 2); + string arg0 = ToLua.CheckString(L, 1); + InputEventCallBack arg1 = null; + LuaTypes funcType2 = LuaDLL.lua_type(L, 2); + + if (funcType2 != LuaTypes.LUA_TFUNCTION) + { + arg1 = (InputEventCallBack)ToLua.CheckObject(L, 2, typeof(InputEventCallBack)); + } + else + { + LuaFunction func = ToLua.ToLuaFunction(L, 2); + arg1 = DelegateFactory.CreateDelegate(typeof(InputEventCallBack), func) as InputEventCallBack; + } + + InputManager.RemoveAllEventListener(arg0, arg1); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int RemoveListener(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 3); + string arg0 = ToLua.CheckString(L, 1); + string arg1 = ToLua.CheckString(L, 2); + InputEventHandle arg2 = null; + LuaTypes funcType3 = LuaDLL.lua_type(L, 3); + + if (funcType3 != LuaTypes.LUA_TFUNCTION) + { + arg2 = (InputEventHandle)ToLua.CheckObject(L, 3, typeof(InputEventHandle)); + } + else + { + LuaFunction func = ToLua.ToLuaFunction(L, 3); + arg2 = DelegateFactory.CreateDelegate(typeof(InputEventHandle), func) as InputEventHandle; + } + + InputManager.RemoveListener(arg0, arg1, arg2); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_OnEveryEventDispatch(IntPtr L) + { + try + { + ToLua.Push(L, InputManager.OnEveryEventDispatch); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int set_OnEveryEventDispatch(IntPtr L) + { + try + { + InputEventCallBack arg0 = null; + LuaTypes funcType2 = LuaDLL.lua_type(L, 2); + + if (funcType2 != LuaTypes.LUA_TFUNCTION) + { + arg0 = (InputEventCallBack)ToLua.CheckObject(L, 2, typeof(InputEventCallBack)); + } + else + { + LuaFunction func = ToLua.ToLuaFunction(L, 2); + arg0 = DelegateFactory.CreateDelegate(typeof(InputEventCallBack), func) as InputEventCallBack; + } + + InputManager.OnEveryEventDispatch = arg0; + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } +} + diff --git a/Assets/Script/LuaGenerate/InputManagerWrap.cs.meta b/Assets/Script/LuaGenerate/InputManagerWrap.cs.meta new file mode 100644 index 00000000..fbbea303 --- /dev/null +++ b/Assets/Script/LuaGenerate/InputManagerWrap.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 13073769b4d26f546a047b7918696e28 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/LuaGenerate/InputNetworkConnectStatusEventWrap.cs b/Assets/Script/LuaGenerate/InputNetworkConnectStatusEventWrap.cs new file mode 100644 index 00000000..12ef2cea --- /dev/null +++ b/Assets/Script/LuaGenerate/InputNetworkConnectStatusEventWrap.cs @@ -0,0 +1,85 @@ +//this source code was auto-generated by tolua#, do not modify it +using System; +using LuaInterface; + +public class InputNetworkConnectStatusEventWrap +{ + public static void Register(LuaState L) + { + L.BeginClass(typeof(InputNetworkConnectStatusEvent), typeof(IInputEventBase)); + L.RegFunction("New", _CreateInputNetworkConnectStatusEvent); + L.RegFunction("__tostring", ToLua.op_ToString); + L.RegVar("m_status", get_m_status, set_m_status); + L.EndClass(); + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int _CreateInputNetworkConnectStatusEvent(IntPtr L) + { + try + { + int count = LuaDLL.lua_gettop(L); + + if (count == 0) + { + InputNetworkConnectStatusEvent obj = new InputNetworkConnectStatusEvent(); + ToLua.PushObject(L, obj); + return 1; + } + else if (count == 1 && TypeChecker.CheckTypes(L, 1, typeof(NetworkState))) + { + NetworkState arg0 = (NetworkState)ToLua.CheckObject(L, 1, typeof(NetworkState)); + InputNetworkConnectStatusEvent obj = new InputNetworkConnectStatusEvent(arg0); + ToLua.PushObject(L, obj); + return 1; + } + else + { + return LuaDLL.luaL_throw(L, "invalid arguments to ctor method: InputNetworkConnectStatusEvent.New"); + } + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_m_status(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + InputNetworkConnectStatusEvent obj = (InputNetworkConnectStatusEvent)o; + NetworkState ret = obj.m_status; + ToLua.Push(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index m_status on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int set_m_status(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + InputNetworkConnectStatusEvent obj = (InputNetworkConnectStatusEvent)o; + NetworkState arg0 = (NetworkState)ToLua.CheckObject(L, 2, typeof(NetworkState)); + obj.m_status = arg0; + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index m_status on a nil value" : e.Message); + } + } +} + diff --git a/Assets/Script/LuaGenerate/InputNetworkConnectStatusEventWrap.cs.meta b/Assets/Script/LuaGenerate/InputNetworkConnectStatusEventWrap.cs.meta new file mode 100644 index 00000000..31d662cf --- /dev/null +++ b/Assets/Script/LuaGenerate/InputNetworkConnectStatusEventWrap.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 042632b78ae1216448b4157a27cff45c +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/LuaGenerate/InputNetworkMessageEventWrap.cs b/Assets/Script/LuaGenerate/InputNetworkMessageEventWrap.cs new file mode 100644 index 00000000..a267a4b8 --- /dev/null +++ b/Assets/Script/LuaGenerate/InputNetworkMessageEventWrap.cs @@ -0,0 +1,191 @@ +//this source code was auto-generated by tolua#, do not modify it +using System; +using LuaInterface; + +public class InputNetworkMessageEventWrap +{ + public static void Register(LuaState L) + { + L.BeginClass(typeof(InputNetworkMessageEvent), typeof(IInputEventBase)); + L.RegFunction("Reset", Reset); + L.RegFunction("Serialize", Serialize); + L.RegFunction("New", _CreateInputNetworkMessageEvent); + L.RegFunction("__tostring", ToLua.op_ToString); + L.RegVar("m_MessgaeType", get_m_MessgaeType, set_m_MessgaeType); + L.RegVar("m_content", get_m_content, set_m_content); + L.RegVar("Data", get_Data, set_Data); + L.EndClass(); + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int _CreateInputNetworkMessageEvent(IntPtr L) + { + try + { + int count = LuaDLL.lua_gettop(L); + + if (count == 0) + { + InputNetworkMessageEvent obj = new InputNetworkMessageEvent(); + ToLua.PushObject(L, obj); + return 1; + } + else + { + return LuaDLL.luaL_throw(L, "invalid arguments to ctor method: InputNetworkMessageEvent.New"); + } + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int Reset(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 1); + InputNetworkMessageEvent obj = (InputNetworkMessageEvent)ToLua.CheckObject(L, 1, typeof(InputNetworkMessageEvent)); + obj.Reset(); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int Serialize(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 1); + InputNetworkMessageEvent obj = (InputNetworkMessageEvent)ToLua.CheckObject(L, 1, typeof(InputNetworkMessageEvent)); + string o = obj.Serialize(); + LuaDLL.lua_pushstring(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_m_MessgaeType(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + InputNetworkMessageEvent obj = (InputNetworkMessageEvent)o; + string ret = obj.m_MessgaeType; + LuaDLL.lua_pushstring(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index m_MessgaeType on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_m_content(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + InputNetworkMessageEvent obj = (InputNetworkMessageEvent)o; + string ret = obj.m_content; + LuaDLL.lua_pushstring(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index m_content on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_Data(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + InputNetworkMessageEvent obj = (InputNetworkMessageEvent)o; + System.Collections.Generic.Dictionary ret = obj.Data; + ToLua.PushObject(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index Data on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int set_m_MessgaeType(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + InputNetworkMessageEvent obj = (InputNetworkMessageEvent)o; + string arg0 = ToLua.CheckString(L, 2); + obj.m_MessgaeType = arg0; + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index m_MessgaeType on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int set_m_content(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + InputNetworkMessageEvent obj = (InputNetworkMessageEvent)o; + string arg0 = ToLua.CheckString(L, 2); + obj.m_content = arg0; + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index m_content on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int set_Data(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + InputNetworkMessageEvent obj = (InputNetworkMessageEvent)o; + System.Collections.Generic.Dictionary arg0 = (System.Collections.Generic.Dictionary)ToLua.CheckObject(L, 2, typeof(System.Collections.Generic.Dictionary)); + obj.Data = arg0; + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index Data on a nil value" : e.Message); + } + } +} + diff --git a/Assets/Script/LuaGenerate/InputNetworkMessageEventWrap.cs.meta b/Assets/Script/LuaGenerate/InputNetworkMessageEventWrap.cs.meta new file mode 100644 index 00000000..0293cb6d --- /dev/null +++ b/Assets/Script/LuaGenerate/InputNetworkMessageEventWrap.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 61feaa80b044bb4469dfa1a57832c271 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/LuaGenerate/InputUIEventBaseWrap.cs b/Assets/Script/LuaGenerate/InputUIEventBaseWrap.cs new file mode 100644 index 00000000..d600a7d2 --- /dev/null +++ b/Assets/Script/LuaGenerate/InputUIEventBaseWrap.cs @@ -0,0 +1,191 @@ +//this source code was auto-generated by tolua#, do not modify it +using System; +using LuaInterface; + +public class InputUIEventBaseWrap +{ + public static void Register(LuaState L) + { + L.BeginClass(typeof(InputUIEventBase), typeof(IInputEventBase)); + L.RegFunction("GetEventKey", GetEventKey); + L.RegFunction("__tostring", ToLua.op_ToString); + L.RegVar("m_name", get_m_name, set_m_name); + L.RegVar("m_compName", get_m_compName, set_m_compName); + L.RegVar("m_type", get_m_type, set_m_type); + L.RegVar("m_pram", get_m_pram, set_m_pram); + L.EndClass(); + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int GetEventKey(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 4); + string arg0 = ToLua.CheckString(L, 1); + string arg1 = ToLua.CheckString(L, 2); + InputUIEventType arg2 = (InputUIEventType)ToLua.CheckObject(L, 3, typeof(InputUIEventType)); + string arg3 = ToLua.CheckString(L, 4); + string o = InputUIEventBase.GetEventKey(arg0, arg1, arg2, arg3); + LuaDLL.lua_pushstring(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_m_name(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + InputUIEventBase obj = (InputUIEventBase)o; + string ret = obj.m_name; + LuaDLL.lua_pushstring(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index m_name on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_m_compName(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + InputUIEventBase obj = (InputUIEventBase)o; + string ret = obj.m_compName; + LuaDLL.lua_pushstring(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index m_compName on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_m_type(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + InputUIEventBase obj = (InputUIEventBase)o; + InputUIEventType ret = obj.m_type; + ToLua.Push(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index m_type on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_m_pram(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + InputUIEventBase obj = (InputUIEventBase)o; + string ret = obj.m_pram; + LuaDLL.lua_pushstring(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index m_pram on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int set_m_name(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + InputUIEventBase obj = (InputUIEventBase)o; + string arg0 = ToLua.CheckString(L, 2); + obj.m_name = arg0; + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index m_name on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int set_m_compName(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + InputUIEventBase obj = (InputUIEventBase)o; + string arg0 = ToLua.CheckString(L, 2); + obj.m_compName = arg0; + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index m_compName on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int set_m_type(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + InputUIEventBase obj = (InputUIEventBase)o; + InputUIEventType arg0 = (InputUIEventType)ToLua.CheckObject(L, 2, typeof(InputUIEventType)); + obj.m_type = arg0; + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index m_type on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int set_m_pram(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + InputUIEventBase obj = (InputUIEventBase)o; + string arg0 = ToLua.CheckString(L, 2); + obj.m_pram = arg0; + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index m_pram on a nil value" : e.Message); + } + } +} + diff --git a/Assets/Script/LuaGenerate/InputUIEventBaseWrap.cs.meta b/Assets/Script/LuaGenerate/InputUIEventBaseWrap.cs.meta new file mode 100644 index 00000000..91f2cee9 --- /dev/null +++ b/Assets/Script/LuaGenerate/InputUIEventBaseWrap.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 7ccbdc7107a5a2149a92250a927cccbb +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/LuaGenerate/InputUIEventTypeWrap.cs b/Assets/Script/LuaGenerate/InputUIEventTypeWrap.cs new file mode 100644 index 00000000..5138bc3b --- /dev/null +++ b/Assets/Script/LuaGenerate/InputUIEventTypeWrap.cs @@ -0,0 +1,87 @@ +//this source code was auto-generated by tolua#, do not modify it +using System; +using LuaInterface; + +public class InputUIEventTypeWrap +{ + public static void Register(LuaState L) + { + L.BeginEnum(typeof(InputUIEventType)); + L.RegVar("Click", get_Click, null); + L.RegVar("Scroll", get_Scroll, null); + L.RegVar("PressDown", get_PressDown, null); + L.RegVar("PressUp", get_PressUp, null); + L.RegVar("LongPress", get_LongPress, null); + L.RegVar("BeginDrag", get_BeginDrag, null); + L.RegVar("Drag", get_Drag, null); + L.RegVar("EndDrag", get_EndDrag, null); + L.RegFunction("IntToEnum", IntToEnum); + L.EndEnum(); + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_Click(IntPtr L) + { + ToLua.Push(L, InputUIEventType.Click); + return 1; + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_Scroll(IntPtr L) + { + ToLua.Push(L, InputUIEventType.Scroll); + return 1; + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_PressDown(IntPtr L) + { + ToLua.Push(L, InputUIEventType.PressDown); + return 1; + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_PressUp(IntPtr L) + { + ToLua.Push(L, InputUIEventType.PressUp); + return 1; + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_LongPress(IntPtr L) + { + ToLua.Push(L, InputUIEventType.LongPress); + return 1; + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_BeginDrag(IntPtr L) + { + ToLua.Push(L, InputUIEventType.BeginDrag); + return 1; + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_Drag(IntPtr L) + { + ToLua.Push(L, InputUIEventType.Drag); + return 1; + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_EndDrag(IntPtr L) + { + ToLua.Push(L, InputUIEventType.EndDrag); + return 1; + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int IntToEnum(IntPtr L) + { + int arg0 = (int)LuaDLL.lua_tonumber(L, 1); + InputUIEventType o = (InputUIEventType)arg0; + ToLua.Push(L, o); + return 1; + } +} + diff --git a/Assets/Script/LuaGenerate/InputUIEventTypeWrap.cs.meta b/Assets/Script/LuaGenerate/InputUIEventTypeWrap.cs.meta new file mode 100644 index 00000000..408a1eb7 --- /dev/null +++ b/Assets/Script/LuaGenerate/InputUIEventTypeWrap.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: a9893e2617b15ef48bf2a2c899f03508 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/LuaGenerate/InputUILongPressEventWrap.cs b/Assets/Script/LuaGenerate/InputUILongPressEventWrap.cs new file mode 100644 index 00000000..c948beaf --- /dev/null +++ b/Assets/Script/LuaGenerate/InputUILongPressEventWrap.cs @@ -0,0 +1,59 @@ +//this source code was auto-generated by tolua#, do not modify it +using System; +using LuaInterface; + +public class InputUILongPressEventWrap +{ + public static void Register(LuaState L) + { + L.BeginClass(typeof(InputUILongPressEvent), typeof(InputUIEventBase)); + L.RegFunction("GetEventKey", GetEventKey); + L.RegFunction("New", _CreateInputUILongPressEvent); + L.RegFunction("__tostring", ToLua.op_ToString); + L.EndClass(); + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int _CreateInputUILongPressEvent(IntPtr L) + { + try + { + int count = LuaDLL.lua_gettop(L); + + if (count == 0) + { + InputUILongPressEvent obj = new InputUILongPressEvent(); + ToLua.PushObject(L, obj); + return 1; + } + else + { + return LuaDLL.luaL_throw(L, "invalid arguments to ctor method: InputUILongPressEvent.New"); + } + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int GetEventKey(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 3); + string arg0 = ToLua.CheckString(L, 1); + string arg1 = ToLua.CheckString(L, 2); + string arg2 = ToLua.CheckString(L, 3); + string o = InputUILongPressEvent.GetEventKey(arg0, arg1, arg2); + LuaDLL.lua_pushstring(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } +} + diff --git a/Assets/Script/LuaGenerate/InputUILongPressEventWrap.cs.meta b/Assets/Script/LuaGenerate/InputUILongPressEventWrap.cs.meta new file mode 100644 index 00000000..adb419b6 --- /dev/null +++ b/Assets/Script/LuaGenerate/InputUILongPressEventWrap.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 18037bfc8ef813843bbf3a15e732e283 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/LuaGenerate/InputUIOnClickEventWrap.cs b/Assets/Script/LuaGenerate/InputUIOnClickEventWrap.cs new file mode 100644 index 00000000..a555c1ff --- /dev/null +++ b/Assets/Script/LuaGenerate/InputUIOnClickEventWrap.cs @@ -0,0 +1,68 @@ +//this source code was auto-generated by tolua#, do not modify it +using System; +using LuaInterface; + +public class InputUIOnClickEventWrap +{ + public static void Register(LuaState L) + { + L.BeginClass(typeof(InputUIOnClickEvent), typeof(InputUIEventBase)); + L.RegFunction("GetEventKey", GetEventKey); + L.RegFunction("New", _CreateInputUIOnClickEvent); + L.RegFunction("__tostring", ToLua.op_ToString); + L.EndClass(); + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int _CreateInputUIOnClickEvent(IntPtr L) + { + try + { + int count = LuaDLL.lua_gettop(L); + + if (count == 0) + { + InputUIOnClickEvent obj = new InputUIOnClickEvent(); + ToLua.PushObject(L, obj); + return 1; + } + else if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(string), typeof(string), typeof(string))) + { + string arg0 = ToLua.CheckString(L, 1); + string arg1 = ToLua.CheckString(L, 2); + string arg2 = ToLua.CheckString(L, 3); + InputUIOnClickEvent obj = new InputUIOnClickEvent(arg0, arg1, arg2); + ToLua.PushObject(L, obj); + return 1; + } + else + { + return LuaDLL.luaL_throw(L, "invalid arguments to ctor method: InputUIOnClickEvent.New"); + } + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int GetEventKey(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 3); + string arg0 = ToLua.CheckString(L, 1); + string arg1 = ToLua.CheckString(L, 2); + string arg2 = ToLua.CheckString(L, 3); + string o = InputUIOnClickEvent.GetEventKey(arg0, arg1, arg2); + LuaDLL.lua_pushstring(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } +} + diff --git a/Assets/Script/LuaGenerate/InputUIOnClickEventWrap.cs.meta b/Assets/Script/LuaGenerate/InputUIOnClickEventWrap.cs.meta new file mode 100644 index 00000000..ca47779f --- /dev/null +++ b/Assets/Script/LuaGenerate/InputUIOnClickEventWrap.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 0b985fff1040f3646bc9470d23b69b02 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/LuaGenerate/InputUIOnScrollEventWrap.cs b/Assets/Script/LuaGenerate/InputUIOnScrollEventWrap.cs new file mode 100644 index 00000000..45dcd259 --- /dev/null +++ b/Assets/Script/LuaGenerate/InputUIOnScrollEventWrap.cs @@ -0,0 +1,107 @@ +//this source code was auto-generated by tolua#, do not modify it +using System; +using LuaInterface; + +public class InputUIOnScrollEventWrap +{ + public static void Register(LuaState L) + { + L.BeginClass(typeof(InputUIOnScrollEvent), typeof(InputUIEventBase)); + L.RegFunction("GetEventKey", GetEventKey); + L.RegFunction("New", _CreateInputUIOnScrollEvent); + L.RegFunction("__tostring", ToLua.op_ToString); + L.RegVar("m_pos", get_m_pos, set_m_pos); + L.EndClass(); + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int _CreateInputUIOnScrollEvent(IntPtr L) + { + try + { + int count = LuaDLL.lua_gettop(L); + + if (count == 0) + { + InputUIOnScrollEvent obj = new InputUIOnScrollEvent(); + ToLua.PushObject(L, obj); + return 1; + } + else if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(string), typeof(string), typeof(UnityEngine.Vector2))) + { + string arg0 = ToLua.CheckString(L, 1); + string arg1 = ToLua.CheckString(L, 2); + UnityEngine.Vector2 arg2 = (UnityEngine.Vector2)ToLua.CheckObject(L, 3, typeof(UnityEngine.Vector2)); + InputUIOnScrollEvent obj = new InputUIOnScrollEvent(arg0, arg1, arg2); + ToLua.PushObject(L, obj); + return 1; + } + else + { + return LuaDLL.luaL_throw(L, "invalid arguments to ctor method: InputUIOnScrollEvent.New"); + } + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int GetEventKey(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 3); + string arg0 = ToLua.CheckString(L, 1); + string arg1 = ToLua.CheckString(L, 2); + string arg2 = ToLua.CheckString(L, 3); + string o = InputUIOnScrollEvent.GetEventKey(arg0, arg1, arg2); + LuaDLL.lua_pushstring(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_m_pos(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + InputUIOnScrollEvent obj = (InputUIOnScrollEvent)o; + UnityEngine.Vector2 ret = obj.m_pos; + ToLua.Push(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index m_pos on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int set_m_pos(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + InputUIOnScrollEvent obj = (InputUIOnScrollEvent)o; + UnityEngine.Vector2 arg0 = (UnityEngine.Vector2)ToLua.CheckObject(L, 2, typeof(UnityEngine.Vector2)); + obj.m_pos = arg0; + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index m_pos on a nil value" : e.Message); + } + } +} + diff --git a/Assets/Script/LuaGenerate/InputUIOnScrollEventWrap.cs.meta b/Assets/Script/LuaGenerate/InputUIOnScrollEventWrap.cs.meta new file mode 100644 index 00000000..c90480f5 --- /dev/null +++ b/Assets/Script/LuaGenerate/InputUIOnScrollEventWrap.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 02b7779c7a65f5448811182e54459769 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/LuaGenerate/InterpTypeWrap.cs b/Assets/Script/LuaGenerate/InterpTypeWrap.cs new file mode 100644 index 00000000..73463166 --- /dev/null +++ b/Assets/Script/LuaGenerate/InterpTypeWrap.cs @@ -0,0 +1,287 @@ +//this source code was auto-generated by tolua#, do not modify it +using System; +using LuaInterface; + +public class InterpTypeWrap +{ + public static void Register(LuaState L) + { + L.BeginEnum(typeof(InterpType)); + L.RegVar("Default", get_Default, null); + L.RegVar("Linear", get_Linear, null); + L.RegVar("InBack", get_InBack, null); + L.RegVar("OutBack", get_OutBack, null); + L.RegVar("InOutBack", get_InOutBack, null); + L.RegVar("OutInBack", get_OutInBack, null); + L.RegVar("InQuad", get_InQuad, null); + L.RegVar("OutQuad", get_OutQuad, null); + L.RegVar("InoutQuad", get_InoutQuad, null); + L.RegVar("InCubic", get_InCubic, null); + L.RegVar("OutCubic", get_OutCubic, null); + L.RegVar("InoutCubic", get_InoutCubic, null); + L.RegVar("OutInCubic", get_OutInCubic, null); + L.RegVar("InQuart", get_InQuart, null); + L.RegVar("OutQuart", get_OutQuart, null); + L.RegVar("InOutQuart", get_InOutQuart, null); + L.RegVar("OutInQuart", get_OutInQuart, null); + L.RegVar("InQuint", get_InQuint, null); + L.RegVar("OutQuint", get_OutQuint, null); + L.RegVar("InOutQuint", get_InOutQuint, null); + L.RegVar("OutInQuint", get_OutInQuint, null); + L.RegVar("InSine", get_InSine, null); + L.RegVar("OutSine", get_OutSine, null); + L.RegVar("InOutSine", get_InOutSine, null); + L.RegVar("OutInSine", get_OutInSine, null); + L.RegVar("InExpo", get_InExpo, null); + L.RegVar("OutExpo", get_OutExpo, null); + L.RegVar("InOutExpo", get_InOutExpo, null); + L.RegVar("OutInExpo", get_OutInExpo, null); + L.RegVar("OutBounce", get_OutBounce, null); + L.RegVar("InBounce", get_InBounce, null); + L.RegVar("InOutBounce", get_InOutBounce, null); + L.RegVar("OutInBounce", get_OutInBounce, null); + L.RegFunction("IntToEnum", IntToEnum); + L.EndEnum(); + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_Default(IntPtr L) + { + ToLua.Push(L, InterpType.Default); + return 1; + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_Linear(IntPtr L) + { + ToLua.Push(L, InterpType.Linear); + return 1; + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_InBack(IntPtr L) + { + ToLua.Push(L, InterpType.InBack); + return 1; + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_OutBack(IntPtr L) + { + ToLua.Push(L, InterpType.OutBack); + return 1; + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_InOutBack(IntPtr L) + { + ToLua.Push(L, InterpType.InOutBack); + return 1; + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_OutInBack(IntPtr L) + { + ToLua.Push(L, InterpType.OutInBack); + return 1; + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_InQuad(IntPtr L) + { + ToLua.Push(L, InterpType.InQuad); + return 1; + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_OutQuad(IntPtr L) + { + ToLua.Push(L, InterpType.OutQuad); + return 1; + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_InoutQuad(IntPtr L) + { + ToLua.Push(L, InterpType.InoutQuad); + return 1; + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_InCubic(IntPtr L) + { + ToLua.Push(L, InterpType.InCubic); + return 1; + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_OutCubic(IntPtr L) + { + ToLua.Push(L, InterpType.OutCubic); + return 1; + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_InoutCubic(IntPtr L) + { + ToLua.Push(L, InterpType.InoutCubic); + return 1; + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_OutInCubic(IntPtr L) + { + ToLua.Push(L, InterpType.OutInCubic); + return 1; + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_InQuart(IntPtr L) + { + ToLua.Push(L, InterpType.InQuart); + return 1; + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_OutQuart(IntPtr L) + { + ToLua.Push(L, InterpType.OutQuart); + return 1; + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_InOutQuart(IntPtr L) + { + ToLua.Push(L, InterpType.InOutQuart); + return 1; + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_OutInQuart(IntPtr L) + { + ToLua.Push(L, InterpType.OutInQuart); + return 1; + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_InQuint(IntPtr L) + { + ToLua.Push(L, InterpType.InQuint); + return 1; + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_OutQuint(IntPtr L) + { + ToLua.Push(L, InterpType.OutQuint); + return 1; + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_InOutQuint(IntPtr L) + { + ToLua.Push(L, InterpType.InOutQuint); + return 1; + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_OutInQuint(IntPtr L) + { + ToLua.Push(L, InterpType.OutInQuint); + return 1; + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_InSine(IntPtr L) + { + ToLua.Push(L, InterpType.InSine); + return 1; + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_OutSine(IntPtr L) + { + ToLua.Push(L, InterpType.OutSine); + return 1; + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_InOutSine(IntPtr L) + { + ToLua.Push(L, InterpType.InOutSine); + return 1; + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_OutInSine(IntPtr L) + { + ToLua.Push(L, InterpType.OutInSine); + return 1; + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_InExpo(IntPtr L) + { + ToLua.Push(L, InterpType.InExpo); + return 1; + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_OutExpo(IntPtr L) + { + ToLua.Push(L, InterpType.OutExpo); + return 1; + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_InOutExpo(IntPtr L) + { + ToLua.Push(L, InterpType.InOutExpo); + return 1; + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_OutInExpo(IntPtr L) + { + ToLua.Push(L, InterpType.OutInExpo); + return 1; + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_OutBounce(IntPtr L) + { + ToLua.Push(L, InterpType.OutBounce); + return 1; + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_InBounce(IntPtr L) + { + ToLua.Push(L, InterpType.InBounce); + return 1; + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_InOutBounce(IntPtr L) + { + ToLua.Push(L, InterpType.InOutBounce); + return 1; + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_OutInBounce(IntPtr L) + { + ToLua.Push(L, InterpType.OutInBounce); + return 1; + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int IntToEnum(IntPtr L) + { + int arg0 = (int)LuaDLL.lua_tonumber(L, 1); + InterpType o = (InterpType)arg0; + ToLua.Push(L, o); + return 1; + } +} + diff --git a/Assets/Script/LuaGenerate/InterpTypeWrap.cs.meta b/Assets/Script/LuaGenerate/InterpTypeWrap.cs.meta new file mode 100644 index 00000000..7e2c048d --- /dev/null +++ b/Assets/Script/LuaGenerate/InterpTypeWrap.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 2ec7e8e9870e9694aa7d16d0f2183604 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/LuaGenerate/JsonLuaHelperWrap.cs b/Assets/Script/LuaGenerate/JsonLuaHelperWrap.cs new file mode 100644 index 00000000..c76bcfb2 --- /dev/null +++ b/Assets/Script/LuaGenerate/JsonLuaHelperWrap.cs @@ -0,0 +1,92 @@ +//this source code was auto-generated by tolua#, do not modify it +using System; +using LuaInterface; + +public class JsonLuaHelperWrap +{ + public static void Register(LuaState L) + { + L.BeginClass(typeof(JsonLuaHelper), typeof(System.Object)); + L.RegFunction("Dict2Json", Dict2Json); + L.RegFunction("Json2Dict", Json2Dict); + L.RegFunction("SendMessage", SendMessage); + L.RegFunction("New", _CreateJsonLuaHelper); + L.RegFunction("__tostring", ToLua.op_ToString); + L.EndClass(); + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int _CreateJsonLuaHelper(IntPtr L) + { + try + { + int count = LuaDLL.lua_gettop(L); + + if (count == 0) + { + JsonLuaHelper obj = new JsonLuaHelper(); + ToLua.PushObject(L, obj); + return 1; + } + else + { + return LuaDLL.luaL_throw(L, "invalid arguments to ctor method: JsonLuaHelper.New"); + } + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int Dict2Json(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 1); + object arg0 = ToLua.ToVarObject(L, 1); + string o = JsonLuaHelper.Dict2Json(arg0); + LuaDLL.lua_pushstring(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int Json2Dict(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 1); + string arg0 = ToLua.CheckString(L, 1); + System.Collections.Generic.Dictionary o = JsonLuaHelper.Json2Dict(arg0); + ToLua.PushObject(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int SendMessage(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 1); + string arg0 = ToLua.CheckString(L, 1); + JsonLuaHelper.SendMessage(arg0); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } +} + diff --git a/Assets/Script/LuaGenerate/JsonLuaHelperWrap.cs.meta b/Assets/Script/LuaGenerate/JsonLuaHelperWrap.cs.meta new file mode 100644 index 00000000..b4f7ef88 --- /dev/null +++ b/Assets/Script/LuaGenerate/JsonLuaHelperWrap.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 8363e70439c0f6b48965ad4dcbdecdb0 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/LuaGenerate/LuaBinder.cs b/Assets/Script/LuaGenerate/LuaBinder.cs new file mode 100644 index 00000000..36fd3059 --- /dev/null +++ b/Assets/Script/LuaGenerate/LuaBinder.cs @@ -0,0 +1,708 @@ +//this source code was auto-generated by tolua#, do not modify it +using System; +using UnityEngine; +using LuaInterface; + +public static class LuaBinder +{ + public static void Bind(LuaState L) + { + float t = Time.realtimeSinceStartup; + L.BeginModule(null); + LuaInterface_DebuggerWrap.Register(L); + ScrollRectInputWrap.Register(L); + ReusingScrollRectWrap.Register(L); + InterpTypeWrap.Register(L); + RepeatTypeWrap.Register(L); + AnimDataWrap.Register(L); + AnimSystemWrap.Register(L); + UIBaseWrap.Register(L); + UIWindowBaseWrap.Register(L); + UIManagerWrap.Register(L); + UIWindowLuaHelperWrap.Register(L); + UISystemEventWrap.Register(L); + UIEventWrap.Register(L); + JsonLuaHelperWrap.Register(L); + DataTableWrap.Register(L); + SingleDataWrap.Register(L); + SingleFieldWrap.Register(L); + RecordTableWrap.Register(L); + DataManagerWrap.Register(L); + ConfigManagerWrap.Register(L); + RecordManagerWrap.Register(L); + AudioPlayManagerWrap.Register(L); + IInputEventBaseWrap.Register(L); + InputUIEventTypeWrap.Register(L); + InputUIEventBaseWrap.Register(L); + InputUIOnScrollEventWrap.Register(L); + InputUIOnClickEventWrap.Register(L); + InputUILongPressEventWrap.Register(L); + InputNetworkMessageEventWrap.Register(L); + InputNetworkConnectStatusEventWrap.Register(L); + NetworkStateWrap.Register(L); + InputManagerWrap.Register(L); + NetworkManagerWrap.Register(L); + GameObjectManagerWrap.Register(L); + L.RegFunction("AnimCallBack", AnimCallBack); + L.RegFunction("AnimCustomMethodVector4", AnimCustomMethodVector4); + L.RegFunction("AnimCustomMethodVector3", AnimCustomMethodVector3); + L.RegFunction("AnimCustomMethodVector2", AnimCustomMethodVector2); + L.RegFunction("AnimCustomMethodFloat", AnimCustomMethodFloat); + L.RegFunction("InputEventHandle_InputUIOnClickEvent", InputEventHandle_InputUIOnClickEvent); + L.RegFunction("InputEventHandle_InputUILongPressEvent", InputEventHandle_InputUILongPressEvent); + L.RegFunction("InputEventHandle_InputUIOnBeginDragEvent", InputEventHandle_InputUIOnBeginDragEvent); + L.RegFunction("InputEventHandle_InputUIOnEndDragEvent", InputEventHandle_InputUIOnEndDragEvent); + L.RegFunction("InputEventHandle_InputUIOnDragEvent", InputEventHandle_InputUIOnDragEvent); + L.RegFunction("EventHandle", EventHandle); + L.RegFunction("UIAnimCallBack", UIAnimCallBack); + L.RegFunction("UICallBack", UICallBack); + L.RegFunction("CallBack_string_int_string", CallBack_string_int_string); + L.RegFunction("CallBack_string_string", CallBack_string_string); + L.RegFunction("InputEventCallBack", InputEventCallBack); + L.RegFunction("InputEventHandle_IInputEventBase", InputEventHandle_IInputEventBase); + L.BeginModule("UnityEngine"); + UnityEngine_GameObjectWrap.Register(L); + UnityEngine_TransformWrap.Register(L); + UnityEngine_ComponentWrap.Register(L); + UnityEngine_BehaviourWrap.Register(L); + UnityEngine_MonoBehaviourWrap.Register(L); + UnityEngine_Vector3Wrap.Register(L); + UnityEngine_Vector4Wrap.Register(L); + UnityEngine_Vector2Wrap.Register(L); + UnityEngine_ColorWrap.Register(L); + UnityEngine_DebugWrap.Register(L); + UnityEngine_RectTransformWrap.Register(L); + UnityEngine_ScreenWrap.Register(L); + UnityEngine_InputWrap.Register(L); + L.BeginModule("UI"); + UnityEngine_UI_SelectableWrap.Register(L); + UnityEngine_UI_GraphicWrap.Register(L); + UnityEngine_UI_MaskableGraphicWrap.Register(L); + UnityEngine_UI_ScrollRectWrap.Register(L); + UnityEngine_UI_ButtonWrap.Register(L); + UnityEngine_UI_ImageWrap.Register(L); + UnityEngine_UI_TextWrap.Register(L); + L.EndModule(); + L.BeginModule("EventSystems"); + UnityEngine_EventSystems_UIBehaviourWrap.Register(L); + L.EndModule(); + L.BeginModule("Events"); + L.RegFunction("UnityAction", UnityEngine_Events_UnityAction); + L.EndModule(); + L.BeginModule("RectTransform"); + L.RegFunction("ReapplyDrivenProperties", UnityEngine_RectTransform_ReapplyDrivenProperties); + L.EndModule(); + L.EndModule(); + L.BeginModule("System"); + L.RegFunction("Predicate_string", System_Predicate_string); + L.RegFunction("Action_string", System_Action_string); + L.RegFunction("Comparison_string", System_Comparison_string); + L.BeginModule("Collections"); + L.BeginModule("Generic"); + System_Collections_Generic_List_stringWrap.Register(L); + System_Collections_Generic_Dictionary_string_objectWrap.Register(L); + System_Collections_Generic_Dictionary_string_SingleDataWrap.Register(L); + System_Collections_Generic_Dictionary_string_stringWrap.Register(L); + System_Collections_Generic_Dictionary_string_SingleFieldWrap.Register(L); + L.EndModule(); + L.EndModule(); + L.EndModule(); + L.EndModule(); + Debugger.Log("Register lua type cost time: {0}", Time.realtimeSinceStartup - t); + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int AnimCallBack(IntPtr L) + { + try + { + int count = LuaDLL.lua_gettop(L); + LuaFunction func = ToLua.CheckLuaFunction(L, 1); + + if (count == 1) + { + Delegate arg1 = DelegateFactory.CreateDelegate(typeof(AnimCallBack), func); + ToLua.Push(L, arg1); + } + else + { + LuaTable self = ToLua.CheckLuaTable(L, 2); + Delegate arg1 = DelegateFactory.CreateDelegate(typeof(AnimCallBack), func, self); + ToLua.Push(L, arg1); + } + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int AnimCustomMethodVector4(IntPtr L) + { + try + { + int count = LuaDLL.lua_gettop(L); + LuaFunction func = ToLua.CheckLuaFunction(L, 1); + + if (count == 1) + { + Delegate arg1 = DelegateFactory.CreateDelegate(typeof(AnimCustomMethodVector4), func); + ToLua.Push(L, arg1); + } + else + { + LuaTable self = ToLua.CheckLuaTable(L, 2); + Delegate arg1 = DelegateFactory.CreateDelegate(typeof(AnimCustomMethodVector4), func, self); + ToLua.Push(L, arg1); + } + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int AnimCustomMethodVector3(IntPtr L) + { + try + { + int count = LuaDLL.lua_gettop(L); + LuaFunction func = ToLua.CheckLuaFunction(L, 1); + + if (count == 1) + { + Delegate arg1 = DelegateFactory.CreateDelegate(typeof(AnimCustomMethodVector3), func); + ToLua.Push(L, arg1); + } + else + { + LuaTable self = ToLua.CheckLuaTable(L, 2); + Delegate arg1 = DelegateFactory.CreateDelegate(typeof(AnimCustomMethodVector3), func, self); + ToLua.Push(L, arg1); + } + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int AnimCustomMethodVector2(IntPtr L) + { + try + { + int count = LuaDLL.lua_gettop(L); + LuaFunction func = ToLua.CheckLuaFunction(L, 1); + + if (count == 1) + { + Delegate arg1 = DelegateFactory.CreateDelegate(typeof(AnimCustomMethodVector2), func); + ToLua.Push(L, arg1); + } + else + { + LuaTable self = ToLua.CheckLuaTable(L, 2); + Delegate arg1 = DelegateFactory.CreateDelegate(typeof(AnimCustomMethodVector2), func, self); + ToLua.Push(L, arg1); + } + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int AnimCustomMethodFloat(IntPtr L) + { + try + { + int count = LuaDLL.lua_gettop(L); + LuaFunction func = ToLua.CheckLuaFunction(L, 1); + + if (count == 1) + { + Delegate arg1 = DelegateFactory.CreateDelegate(typeof(AnimCustomMethodFloat), func); + ToLua.Push(L, arg1); + } + else + { + LuaTable self = ToLua.CheckLuaTable(L, 2); + Delegate arg1 = DelegateFactory.CreateDelegate(typeof(AnimCustomMethodFloat), func, self); + ToLua.Push(L, arg1); + } + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int InputEventHandle_InputUIOnClickEvent(IntPtr L) + { + try + { + int count = LuaDLL.lua_gettop(L); + LuaFunction func = ToLua.CheckLuaFunction(L, 1); + + if (count == 1) + { + Delegate arg1 = DelegateFactory.CreateDelegate(typeof(InputEventHandle), func); + ToLua.Push(L, arg1); + } + else + { + LuaTable self = ToLua.CheckLuaTable(L, 2); + Delegate arg1 = DelegateFactory.CreateDelegate(typeof(InputEventHandle), func, self); + ToLua.Push(L, arg1); + } + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int InputEventHandle_InputUILongPressEvent(IntPtr L) + { + try + { + int count = LuaDLL.lua_gettop(L); + LuaFunction func = ToLua.CheckLuaFunction(L, 1); + + if (count == 1) + { + Delegate arg1 = DelegateFactory.CreateDelegate(typeof(InputEventHandle), func); + ToLua.Push(L, arg1); + } + else + { + LuaTable self = ToLua.CheckLuaTable(L, 2); + Delegate arg1 = DelegateFactory.CreateDelegate(typeof(InputEventHandle), func, self); + ToLua.Push(L, arg1); + } + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int InputEventHandle_InputUIOnBeginDragEvent(IntPtr L) + { + try + { + int count = LuaDLL.lua_gettop(L); + LuaFunction func = ToLua.CheckLuaFunction(L, 1); + + if (count == 1) + { + Delegate arg1 = DelegateFactory.CreateDelegate(typeof(InputEventHandle), func); + ToLua.Push(L, arg1); + } + else + { + LuaTable self = ToLua.CheckLuaTable(L, 2); + Delegate arg1 = DelegateFactory.CreateDelegate(typeof(InputEventHandle), func, self); + ToLua.Push(L, arg1); + } + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int InputEventHandle_InputUIOnEndDragEvent(IntPtr L) + { + try + { + int count = LuaDLL.lua_gettop(L); + LuaFunction func = ToLua.CheckLuaFunction(L, 1); + + if (count == 1) + { + Delegate arg1 = DelegateFactory.CreateDelegate(typeof(InputEventHandle), func); + ToLua.Push(L, arg1); + } + else + { + LuaTable self = ToLua.CheckLuaTable(L, 2); + Delegate arg1 = DelegateFactory.CreateDelegate(typeof(InputEventHandle), func, self); + ToLua.Push(L, arg1); + } + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int InputEventHandle_InputUIOnDragEvent(IntPtr L) + { + try + { + int count = LuaDLL.lua_gettop(L); + LuaFunction func = ToLua.CheckLuaFunction(L, 1); + + if (count == 1) + { + Delegate arg1 = DelegateFactory.CreateDelegate(typeof(InputEventHandle), func); + ToLua.Push(L, arg1); + } + else + { + LuaTable self = ToLua.CheckLuaTable(L, 2); + Delegate arg1 = DelegateFactory.CreateDelegate(typeof(InputEventHandle), func, self); + ToLua.Push(L, arg1); + } + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int EventHandle(IntPtr L) + { + try + { + int count = LuaDLL.lua_gettop(L); + LuaFunction func = ToLua.CheckLuaFunction(L, 1); + + if (count == 1) + { + Delegate arg1 = DelegateFactory.CreateDelegate(typeof(EventHandle), func); + ToLua.Push(L, arg1); + } + else + { + LuaTable self = ToLua.CheckLuaTable(L, 2); + Delegate arg1 = DelegateFactory.CreateDelegate(typeof(EventHandle), func, self); + ToLua.Push(L, arg1); + } + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int UIAnimCallBack(IntPtr L) + { + try + { + int count = LuaDLL.lua_gettop(L); + LuaFunction func = ToLua.CheckLuaFunction(L, 1); + + if (count == 1) + { + Delegate arg1 = DelegateFactory.CreateDelegate(typeof(UIAnimCallBack), func); + ToLua.Push(L, arg1); + } + else + { + LuaTable self = ToLua.CheckLuaTable(L, 2); + Delegate arg1 = DelegateFactory.CreateDelegate(typeof(UIAnimCallBack), func, self); + ToLua.Push(L, arg1); + } + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int UICallBack(IntPtr L) + { + try + { + int count = LuaDLL.lua_gettop(L); + LuaFunction func = ToLua.CheckLuaFunction(L, 1); + + if (count == 1) + { + Delegate arg1 = DelegateFactory.CreateDelegate(typeof(UICallBack), func); + ToLua.Push(L, arg1); + } + else + { + LuaTable self = ToLua.CheckLuaTable(L, 2); + Delegate arg1 = DelegateFactory.CreateDelegate(typeof(UICallBack), func, self); + ToLua.Push(L, arg1); + } + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int CallBack_string_int_string(IntPtr L) + { + try + { + int count = LuaDLL.lua_gettop(L); + LuaFunction func = ToLua.CheckLuaFunction(L, 1); + + if (count == 1) + { + Delegate arg1 = DelegateFactory.CreateDelegate(typeof(CallBack), func); + ToLua.Push(L, arg1); + } + else + { + LuaTable self = ToLua.CheckLuaTable(L, 2); + Delegate arg1 = DelegateFactory.CreateDelegate(typeof(CallBack), func, self); + ToLua.Push(L, arg1); + } + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int CallBack_string_string(IntPtr L) + { + try + { + int count = LuaDLL.lua_gettop(L); + LuaFunction func = ToLua.CheckLuaFunction(L, 1); + + if (count == 1) + { + Delegate arg1 = DelegateFactory.CreateDelegate(typeof(CallBack), func); + ToLua.Push(L, arg1); + } + else + { + LuaTable self = ToLua.CheckLuaTable(L, 2); + Delegate arg1 = DelegateFactory.CreateDelegate(typeof(CallBack), func, self); + ToLua.Push(L, arg1); + } + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int InputEventCallBack(IntPtr L) + { + try + { + int count = LuaDLL.lua_gettop(L); + LuaFunction func = ToLua.CheckLuaFunction(L, 1); + + if (count == 1) + { + Delegate arg1 = DelegateFactory.CreateDelegate(typeof(InputEventCallBack), func); + ToLua.Push(L, arg1); + } + else + { + LuaTable self = ToLua.CheckLuaTable(L, 2); + Delegate arg1 = DelegateFactory.CreateDelegate(typeof(InputEventCallBack), func, self); + ToLua.Push(L, arg1); + } + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int InputEventHandle_IInputEventBase(IntPtr L) + { + try + { + int count = LuaDLL.lua_gettop(L); + LuaFunction func = ToLua.CheckLuaFunction(L, 1); + + if (count == 1) + { + Delegate arg1 = DelegateFactory.CreateDelegate(typeof(InputEventHandle), func); + ToLua.Push(L, arg1); + } + else + { + LuaTable self = ToLua.CheckLuaTable(L, 2); + Delegate arg1 = DelegateFactory.CreateDelegate(typeof(InputEventHandle), func, self); + ToLua.Push(L, arg1); + } + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int UnityEngine_Events_UnityAction(IntPtr L) + { + try + { + int count = LuaDLL.lua_gettop(L); + LuaFunction func = ToLua.CheckLuaFunction(L, 1); + + if (count == 1) + { + Delegate arg1 = DelegateFactory.CreateDelegate(typeof(UnityEngine.Events.UnityAction), func); + ToLua.Push(L, arg1); + } + else + { + LuaTable self = ToLua.CheckLuaTable(L, 2); + Delegate arg1 = DelegateFactory.CreateDelegate(typeof(UnityEngine.Events.UnityAction), func, self); + ToLua.Push(L, arg1); + } + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int UnityEngine_RectTransform_ReapplyDrivenProperties(IntPtr L) + { + try + { + int count = LuaDLL.lua_gettop(L); + LuaFunction func = ToLua.CheckLuaFunction(L, 1); + + if (count == 1) + { + Delegate arg1 = DelegateFactory.CreateDelegate(typeof(UnityEngine.RectTransform.ReapplyDrivenProperties), func); + ToLua.Push(L, arg1); + } + else + { + LuaTable self = ToLua.CheckLuaTable(L, 2); + Delegate arg1 = DelegateFactory.CreateDelegate(typeof(UnityEngine.RectTransform.ReapplyDrivenProperties), func, self); + ToLua.Push(L, arg1); + } + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int System_Predicate_string(IntPtr L) + { + try + { + int count = LuaDLL.lua_gettop(L); + LuaFunction func = ToLua.CheckLuaFunction(L, 1); + + if (count == 1) + { + Delegate arg1 = DelegateFactory.CreateDelegate(typeof(System.Predicate), func); + ToLua.Push(L, arg1); + } + else + { + LuaTable self = ToLua.CheckLuaTable(L, 2); + Delegate arg1 = DelegateFactory.CreateDelegate(typeof(System.Predicate), func, self); + ToLua.Push(L, arg1); + } + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int System_Action_string(IntPtr L) + { + try + { + int count = LuaDLL.lua_gettop(L); + LuaFunction func = ToLua.CheckLuaFunction(L, 1); + + if (count == 1) + { + Delegate arg1 = DelegateFactory.CreateDelegate(typeof(System.Action), func); + ToLua.Push(L, arg1); + } + else + { + LuaTable self = ToLua.CheckLuaTable(L, 2); + Delegate arg1 = DelegateFactory.CreateDelegate(typeof(System.Action), func, self); + ToLua.Push(L, arg1); + } + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int System_Comparison_string(IntPtr L) + { + try + { + int count = LuaDLL.lua_gettop(L); + LuaFunction func = ToLua.CheckLuaFunction(L, 1); + + if (count == 1) + { + Delegate arg1 = DelegateFactory.CreateDelegate(typeof(System.Comparison), func); + ToLua.Push(L, arg1); + } + else + { + LuaTable self = ToLua.CheckLuaTable(L, 2); + Delegate arg1 = DelegateFactory.CreateDelegate(typeof(System.Comparison), func, self); + ToLua.Push(L, arg1); + } + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } +} + diff --git a/Assets/Script/LuaGenerate/LuaBinder.cs.meta b/Assets/Script/LuaGenerate/LuaBinder.cs.meta new file mode 100644 index 00000000..d24c9cb6 --- /dev/null +++ b/Assets/Script/LuaGenerate/LuaBinder.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 2671f1b0edf718e49badf8c2614b168d +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/LuaGenerate/LuaInterface_DebuggerWrap.cs b/Assets/Script/LuaGenerate/LuaInterface_DebuggerWrap.cs new file mode 100644 index 00000000..9be8eb3d --- /dev/null +++ b/Assets/Script/LuaGenerate/LuaInterface_DebuggerWrap.cs @@ -0,0 +1,321 @@ +//this source code was auto-generated by tolua#, do not modify it +using System; +using LuaInterface; + +public class LuaInterface_DebuggerWrap +{ + public static void Register(LuaState L) + { + L.BeginStaticLibs("Debugger"); + L.RegFunction("Log", Log); + L.RegFunction("LogWarning", LogWarning); + L.RegFunction("LogError", LogError); + L.RegFunction("LogException", LogException); + L.RegVar("useLog", get_useLog, set_useLog); + L.RegVar("threadStack", get_threadStack, set_threadStack); + L.RegVar("logger", get_logger, set_logger); + L.EndStaticLibs(); + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int Log(IntPtr L) + { + try + { + int count = LuaDLL.lua_gettop(L); + + if (count == 1 && TypeChecker.CheckTypes(L, 1, typeof(string))) + { + string arg0 = ToLua.ToString(L, 1); + LuaInterface.Debugger.Log(arg0); + return 0; + } + else if (count == 1 && TypeChecker.CheckTypes(L, 1, typeof(object))) + { + object arg0 = ToLua.ToVarObject(L, 1); + LuaInterface.Debugger.Log(arg0); + return 0; + } + else if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(string), typeof(object))) + { + string arg0 = ToLua.ToString(L, 1); + object arg1 = ToLua.ToVarObject(L, 2); + LuaInterface.Debugger.Log(arg0, arg1); + return 0; + } + else if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(string), typeof(object), typeof(object))) + { + string arg0 = ToLua.ToString(L, 1); + object arg1 = ToLua.ToVarObject(L, 2); + object arg2 = ToLua.ToVarObject(L, 3); + LuaInterface.Debugger.Log(arg0, arg1, arg2); + return 0; + } + else if (count == 4 && TypeChecker.CheckTypes(L, 1, typeof(string), typeof(object), typeof(object), typeof(object))) + { + string arg0 = ToLua.ToString(L, 1); + object arg1 = ToLua.ToVarObject(L, 2); + object arg2 = ToLua.ToVarObject(L, 3); + object arg3 = ToLua.ToVarObject(L, 4); + LuaInterface.Debugger.Log(arg0, arg1, arg2, arg3); + return 0; + } + else if (TypeChecker.CheckTypes(L, 1, typeof(string)) && TypeChecker.CheckParamsType(L, typeof(object), 2, count - 1)) + { + string arg0 = ToLua.ToString(L, 1); + object[] arg1 = ToLua.ToParamsObject(L, 2, count - 1); + LuaInterface.Debugger.Log(arg0, arg1); + return 0; + } + else + { + return LuaDLL.luaL_throw(L, "invalid arguments to method: LuaInterface.Debugger.Log"); + } + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int LogWarning(IntPtr L) + { + try + { + int count = LuaDLL.lua_gettop(L); + + if (count == 1 && TypeChecker.CheckTypes(L, 1, typeof(string))) + { + string arg0 = ToLua.ToString(L, 1); + LuaInterface.Debugger.LogWarning(arg0); + return 0; + } + else if (count == 1 && TypeChecker.CheckTypes(L, 1, typeof(object))) + { + object arg0 = ToLua.ToVarObject(L, 1); + LuaInterface.Debugger.LogWarning(arg0); + return 0; + } + else if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(string), typeof(object))) + { + string arg0 = ToLua.ToString(L, 1); + object arg1 = ToLua.ToVarObject(L, 2); + LuaInterface.Debugger.LogWarning(arg0, arg1); + return 0; + } + else if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(string), typeof(object), typeof(object))) + { + string arg0 = ToLua.ToString(L, 1); + object arg1 = ToLua.ToVarObject(L, 2); + object arg2 = ToLua.ToVarObject(L, 3); + LuaInterface.Debugger.LogWarning(arg0, arg1, arg2); + return 0; + } + else if (count == 4 && TypeChecker.CheckTypes(L, 1, typeof(string), typeof(object), typeof(object), typeof(object))) + { + string arg0 = ToLua.ToString(L, 1); + object arg1 = ToLua.ToVarObject(L, 2); + object arg2 = ToLua.ToVarObject(L, 3); + object arg3 = ToLua.ToVarObject(L, 4); + LuaInterface.Debugger.LogWarning(arg0, arg1, arg2, arg3); + return 0; + } + else if (TypeChecker.CheckTypes(L, 1, typeof(string)) && TypeChecker.CheckParamsType(L, typeof(object), 2, count - 1)) + { + string arg0 = ToLua.ToString(L, 1); + object[] arg1 = ToLua.ToParamsObject(L, 2, count - 1); + LuaInterface.Debugger.LogWarning(arg0, arg1); + return 0; + } + else + { + return LuaDLL.luaL_throw(L, "invalid arguments to method: LuaInterface.Debugger.LogWarning"); + } + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int LogError(IntPtr L) + { + try + { + int count = LuaDLL.lua_gettop(L); + + if (count == 1 && TypeChecker.CheckTypes(L, 1, typeof(string))) + { + string arg0 = ToLua.ToString(L, 1); + LuaInterface.Debugger.LogError(arg0); + return 0; + } + else if (count == 1 && TypeChecker.CheckTypes(L, 1, typeof(object))) + { + object arg0 = ToLua.ToVarObject(L, 1); + LuaInterface.Debugger.LogError(arg0); + return 0; + } + else if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(string), typeof(object))) + { + string arg0 = ToLua.ToString(L, 1); + object arg1 = ToLua.ToVarObject(L, 2); + LuaInterface.Debugger.LogError(arg0, arg1); + return 0; + } + else if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(string), typeof(object), typeof(object))) + { + string arg0 = ToLua.ToString(L, 1); + object arg1 = ToLua.ToVarObject(L, 2); + object arg2 = ToLua.ToVarObject(L, 3); + LuaInterface.Debugger.LogError(arg0, arg1, arg2); + return 0; + } + else if (count == 4 && TypeChecker.CheckTypes(L, 1, typeof(string), typeof(object), typeof(object), typeof(object))) + { + string arg0 = ToLua.ToString(L, 1); + object arg1 = ToLua.ToVarObject(L, 2); + object arg2 = ToLua.ToVarObject(L, 3); + object arg3 = ToLua.ToVarObject(L, 4); + LuaInterface.Debugger.LogError(arg0, arg1, arg2, arg3); + return 0; + } + else if (TypeChecker.CheckTypes(L, 1, typeof(string)) && TypeChecker.CheckParamsType(L, typeof(object), 2, count - 1)) + { + string arg0 = ToLua.ToString(L, 1); + object[] arg1 = ToLua.ToParamsObject(L, 2, count - 1); + LuaInterface.Debugger.LogError(arg0, arg1); + return 0; + } + else + { + return LuaDLL.luaL_throw(L, "invalid arguments to method: LuaInterface.Debugger.LogError"); + } + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int LogException(IntPtr L) + { + try + { + int count = LuaDLL.lua_gettop(L); + + if (count == 1 && TypeChecker.CheckTypes(L, 1, typeof(System.Exception))) + { + System.Exception arg0 = (System.Exception)ToLua.ToObject(L, 1); + LuaInterface.Debugger.LogException(arg0); + return 0; + } + else if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(string), typeof(System.Exception))) + { + string arg0 = ToLua.ToString(L, 1); + System.Exception arg1 = (System.Exception)ToLua.ToObject(L, 2); + LuaInterface.Debugger.LogException(arg0, arg1); + return 0; + } + else + { + return LuaDLL.luaL_throw(L, "invalid arguments to method: LuaInterface.Debugger.LogException"); + } + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_useLog(IntPtr L) + { + try + { + LuaDLL.lua_pushboolean(L, LuaInterface.Debugger.useLog); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_threadStack(IntPtr L) + { + try + { + LuaDLL.lua_pushstring(L, LuaInterface.Debugger.threadStack); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_logger(IntPtr L) + { + try + { + ToLua.PushObject(L, LuaInterface.Debugger.logger); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int set_useLog(IntPtr L) + { + try + { + bool arg0 = LuaDLL.luaL_checkboolean(L, 2); + LuaInterface.Debugger.useLog = arg0; + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int set_threadStack(IntPtr L) + { + try + { + string arg0 = ToLua.CheckString(L, 2); + LuaInterface.Debugger.threadStack = arg0; + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int set_logger(IntPtr L) + { + try + { + LuaInterface.ILogger arg0 = (LuaInterface.ILogger)ToLua.CheckObject(L, 2, typeof(LuaInterface.ILogger)); + LuaInterface.Debugger.logger = arg0; + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } +} + diff --git a/Assets/Script/LuaGenerate/LuaInterface_DebuggerWrap.cs.meta b/Assets/Script/LuaGenerate/LuaInterface_DebuggerWrap.cs.meta new file mode 100644 index 00000000..fecc3074 --- /dev/null +++ b/Assets/Script/LuaGenerate/LuaInterface_DebuggerWrap.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 622f16ffa121cca4c85cd9ef6dbc4b1a +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/LuaGenerate/NetworkManagerWrap.cs b/Assets/Script/LuaGenerate/NetworkManagerWrap.cs new file mode 100644 index 00000000..22eb0f3a --- /dev/null +++ b/Assets/Script/LuaGenerate/NetworkManagerWrap.cs @@ -0,0 +1,241 @@ +//this source code was auto-generated by tolua#, do not modify it +using System; +using LuaInterface; + +public class NetworkManagerWrap +{ + public static void Register(LuaState L) + { + L.BeginClass(typeof(NetworkManager), typeof(System.Object)); + L.RegFunction("Init", Init); + L.RegFunction("Dispose", Dispose); + L.RegFunction("SetServer", SetServer); + L.RegFunction("SetDomain", SetDomain); + L.RegFunction("Connect", Connect); + L.RegFunction("DisConnect", DisConnect); + L.RegFunction("SendMessage", SendMessage); + L.RegFunction("GetHeartBeatMessage", GetHeartBeatMessage); + L.RegFunction("New", _CreateNetworkManager); + L.RegFunction("__tostring", ToLua.op_ToString); + L.RegVar("s_heatBeat", get_s_heatBeat, set_s_heatBeat); + L.RegVar("IsConnect", get_IsConnect, null); + L.EndClass(); + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int _CreateNetworkManager(IntPtr L) + { + try + { + int count = LuaDLL.lua_gettop(L); + + if (count == 0) + { + NetworkManager obj = new NetworkManager(); + ToLua.PushObject(L, obj); + return 1; + } + else + { + return LuaDLL.luaL_throw(L, "invalid arguments to ctor method: NetworkManager.New"); + } + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int Init(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 2); + string arg0 = ToLua.CheckString(L, 1); + string arg1 = ToLua.CheckString(L, 2); + NetworkManager.Init(arg0, arg1); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int Dispose(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 0); + NetworkManager.Dispose(); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int SetServer(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 2); + string arg0 = ToLua.CheckString(L, 1); + int arg1 = (int)LuaDLL.luaL_checknumber(L, 2); + NetworkManager.SetServer(arg0, arg1); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int SetDomain(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 2); + string arg0 = ToLua.CheckString(L, 1); + int arg1 = (int)LuaDLL.luaL_checknumber(L, 2); + NetworkManager.SetDomain(arg0, arg1); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int Connect(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 0); + NetworkManager.Connect(); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int DisConnect(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 0); + NetworkManager.DisConnect(); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int SendMessage(IntPtr L) + { + try + { + int count = LuaDLL.lua_gettop(L); + + if (count == 1 && TypeChecker.CheckTypes(L, 1, typeof(System.Collections.Generic.Dictionary))) + { + System.Collections.Generic.Dictionary arg0 = (System.Collections.Generic.Dictionary)ToLua.ToObject(L, 1); + NetworkManager.SendMessage(arg0); + return 0; + } + else if (count == 1 && TypeChecker.CheckTypes(L, 1, typeof(byte[]))) + { + byte[] arg0 = ToLua.CheckByteBuffer(L, 1); + NetworkManager.SendMessage(arg0); + return 0; + } + else if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(string), typeof(System.Collections.Generic.Dictionary))) + { + string arg0 = ToLua.ToString(L, 1); + System.Collections.Generic.Dictionary arg1 = (System.Collections.Generic.Dictionary)ToLua.ToObject(L, 2); + NetworkManager.SendMessage(arg0, arg1); + return 0; + } + else + { + return LuaDLL.luaL_throw(L, "invalid arguments to method: NetworkManager.SendMessage"); + } + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int GetHeartBeatMessage(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 0); + bool o = NetworkManager.GetHeartBeatMessage(); + LuaDLL.lua_pushboolean(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_s_heatBeat(IntPtr L) + { + try + { + ToLua.PushObject(L, NetworkManager.s_heatBeat); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_IsConnect(IntPtr L) + { + try + { + LuaDLL.lua_pushboolean(L, NetworkManager.IsConnect); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int set_s_heatBeat(IntPtr L) + { + try + { + HeartBeatBase arg0 = (HeartBeatBase)ToLua.CheckObject(L, 2, typeof(HeartBeatBase)); + NetworkManager.s_heatBeat = arg0; + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } +} + diff --git a/Assets/Script/LuaGenerate/NetworkManagerWrap.cs.meta b/Assets/Script/LuaGenerate/NetworkManagerWrap.cs.meta new file mode 100644 index 00000000..a38f0f9e --- /dev/null +++ b/Assets/Script/LuaGenerate/NetworkManagerWrap.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: a2e50c5ac762fa541bbeaed6a5a799d6 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/LuaGenerate/NetworkStateWrap.cs b/Assets/Script/LuaGenerate/NetworkStateWrap.cs new file mode 100644 index 00000000..bb4f8dee --- /dev/null +++ b/Assets/Script/LuaGenerate/NetworkStateWrap.cs @@ -0,0 +1,63 @@ +//this source code was auto-generated by tolua#, do not modify it +using System; +using LuaInterface; + +public class NetworkStateWrap +{ + public static void Register(LuaState L) + { + L.BeginEnum(typeof(NetworkState)); + L.RegVar("Connected", get_Connected, null); + L.RegVar("Connecting", get_Connecting, null); + L.RegVar("ConnectBreak", get_ConnectBreak, null); + L.RegVar("FaildToConnect", get_FaildToConnect, null); + L.RegVar("NetworkError", get_NetworkError, null); + L.RegFunction("IntToEnum", IntToEnum); + L.EndEnum(); + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_Connected(IntPtr L) + { + ToLua.Push(L, NetworkState.Connected); + return 1; + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_Connecting(IntPtr L) + { + ToLua.Push(L, NetworkState.Connecting); + return 1; + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_ConnectBreak(IntPtr L) + { + ToLua.Push(L, NetworkState.ConnectBreak); + return 1; + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_FaildToConnect(IntPtr L) + { + ToLua.Push(L, NetworkState.FaildToConnect); + return 1; + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_NetworkError(IntPtr L) + { + ToLua.Push(L, NetworkState.NetworkError); + return 1; + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int IntToEnum(IntPtr L) + { + int arg0 = (int)LuaDLL.lua_tonumber(L, 1); + NetworkState o = (NetworkState)arg0; + ToLua.Push(L, o); + return 1; + } +} + diff --git a/Assets/Script/LuaGenerate/NetworkStateWrap.cs.meta b/Assets/Script/LuaGenerate/NetworkStateWrap.cs.meta new file mode 100644 index 00000000..7f61a760 --- /dev/null +++ b/Assets/Script/LuaGenerate/NetworkStateWrap.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: b66f7ed96cf2c92429110f93192e9650 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/LuaGenerate/RecordManagerWrap.cs b/Assets/Script/LuaGenerate/RecordManagerWrap.cs new file mode 100644 index 00000000..5261c8c1 --- /dev/null +++ b/Assets/Script/LuaGenerate/RecordManagerWrap.cs @@ -0,0 +1,361 @@ +//this source code was auto-generated by tolua#, do not modify it +using System; +using LuaInterface; + +public class RecordManagerWrap +{ + public static void Register(LuaState L) + { + L.BeginClass(typeof(RecordManager), typeof(System.Object)); + L.RegFunction("GetData", GetData); + L.RegFunction("SaveData", SaveData); + L.RegFunction("CleanRecord", CleanRecord); + L.RegFunction("CleanAllRecord", CleanAllRecord); + L.RegFunction("CleanCache", CleanCache); + L.RegFunction("SaveRecord", SaveRecord); + L.RegFunction("GetIntRecord", GetIntRecord); + L.RegFunction("GetStringRecord", GetStringRecord); + L.RegFunction("GetBoolRecord", GetBoolRecord); + L.RegFunction("GetFloatRecord", GetFloatRecord); + L.RegFunction("GetVector2Record", GetVector2Record); + L.RegFunction("GetVector3Record", GetVector3Record); + L.RegFunction("GetColorRecord", GetColorRecord); + L.RegFunction("New", _CreateRecordManager); + L.RegFunction("__tostring", ToLua.op_ToString); + L.RegVar("c_directoryName", get_c_directoryName, null); + L.RegVar("c_expandName", get_c_expandName, null); + L.EndClass(); + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int _CreateRecordManager(IntPtr L) + { + try + { + int count = LuaDLL.lua_gettop(L); + + if (count == 0) + { + RecordManager obj = new RecordManager(); + ToLua.PushObject(L, obj); + return 1; + } + else + { + return LuaDLL.luaL_throw(L, "invalid arguments to ctor method: RecordManager.New"); + } + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int GetData(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 1); + string arg0 = ToLua.CheckString(L, 1); + RecordTable o = RecordManager.GetData(arg0); + ToLua.PushObject(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int SaveData(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 2); + string arg0 = ToLua.CheckString(L, 1); + RecordTable arg1 = (RecordTable)ToLua.CheckObject(L, 2, typeof(RecordTable)); + RecordManager.SaveData(arg0, arg1); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int CleanRecord(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 1); + string arg0 = ToLua.CheckString(L, 1); + RecordManager.CleanRecord(arg0); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int CleanAllRecord(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 0); + RecordManager.CleanAllRecord(); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int CleanCache(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 0); + RecordManager.CleanCache(); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int SaveRecord(IntPtr L) + { + try + { + int count = LuaDLL.lua_gettop(L); + + if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(string), typeof(string), typeof(UnityEngine.Vector2))) + { + string arg0 = ToLua.ToString(L, 1); + string arg1 = ToLua.ToString(L, 2); + UnityEngine.Vector2 arg2 = (UnityEngine.Vector2)ToLua.ToObject(L, 3); + RecordManager.SaveRecord(arg0, arg1, arg2); + return 0; + } + else if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(string), typeof(string), typeof(UnityEngine.Vector3))) + { + string arg0 = ToLua.ToString(L, 1); + string arg1 = ToLua.ToString(L, 2); + UnityEngine.Vector3 arg2 = (UnityEngine.Vector3)ToLua.ToObject(L, 3); + RecordManager.SaveRecord(arg0, arg1, arg2); + return 0; + } + else if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(string), typeof(string), typeof(UnityEngine.Color))) + { + string arg0 = ToLua.ToString(L, 1); + string arg1 = ToLua.ToString(L, 2); + UnityEngine.Color arg2 = (UnityEngine.Color)ToLua.ToObject(L, 3); + RecordManager.SaveRecord(arg0, arg1, arg2); + return 0; + } + else if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(string), typeof(string), typeof(string))) + { + string arg0 = ToLua.ToString(L, 1); + string arg1 = ToLua.ToString(L, 2); + string arg2 = ToLua.ToString(L, 3); + RecordManager.SaveRecord(arg0, arg1, arg2); + return 0; + } + else if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(string), typeof(string), typeof(bool))) + { + string arg0 = ToLua.ToString(L, 1); + string arg1 = ToLua.ToString(L, 2); + bool arg2 = LuaDLL.lua_toboolean(L, 3); + RecordManager.SaveRecord(arg0, arg1, arg2); + return 0; + } + else if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(string), typeof(string), typeof(float))) + { + string arg0 = ToLua.ToString(L, 1); + string arg1 = ToLua.ToString(L, 2); + float arg2 = (float)LuaDLL.lua_tonumber(L, 3); + RecordManager.SaveRecord(arg0, arg1, arg2); + return 0; + } + else + { + return LuaDLL.luaL_throw(L, "invalid arguments to method: RecordManager.SaveRecord"); + } + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int GetIntRecord(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 3); + string arg0 = ToLua.CheckString(L, 1); + string arg1 = ToLua.CheckString(L, 2); + int arg2 = (int)LuaDLL.luaL_checknumber(L, 3); + int o = RecordManager.GetIntRecord(arg0, arg1, arg2); + LuaDLL.lua_pushinteger(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int GetStringRecord(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 3); + string arg0 = ToLua.CheckString(L, 1); + string arg1 = ToLua.CheckString(L, 2); + string arg2 = ToLua.CheckString(L, 3); + string o = RecordManager.GetStringRecord(arg0, arg1, arg2); + LuaDLL.lua_pushstring(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int GetBoolRecord(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 3); + string arg0 = ToLua.CheckString(L, 1); + string arg1 = ToLua.CheckString(L, 2); + bool arg2 = LuaDLL.luaL_checkboolean(L, 3); + bool o = RecordManager.GetBoolRecord(arg0, arg1, arg2); + LuaDLL.lua_pushboolean(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int GetFloatRecord(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 3); + string arg0 = ToLua.CheckString(L, 1); + string arg1 = ToLua.CheckString(L, 2); + float arg2 = (float)LuaDLL.luaL_checknumber(L, 3); + float o = RecordManager.GetFloatRecord(arg0, arg1, arg2); + LuaDLL.lua_pushnumber(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int GetVector2Record(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 3); + string arg0 = ToLua.CheckString(L, 1); + string arg1 = ToLua.CheckString(L, 2); + UnityEngine.Vector2 arg2 = (UnityEngine.Vector2)ToLua.CheckObject(L, 3, typeof(UnityEngine.Vector2)); + UnityEngine.Vector2 o = RecordManager.GetVector2Record(arg0, arg1, arg2); + ToLua.Push(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int GetVector3Record(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 3); + string arg0 = ToLua.CheckString(L, 1); + string arg1 = ToLua.CheckString(L, 2); + UnityEngine.Vector3 arg2 = (UnityEngine.Vector3)ToLua.CheckObject(L, 3, typeof(UnityEngine.Vector3)); + UnityEngine.Vector3 o = RecordManager.GetVector3Record(arg0, arg1, arg2); + ToLua.Push(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int GetColorRecord(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 3); + string arg0 = ToLua.CheckString(L, 1); + string arg1 = ToLua.CheckString(L, 2); + UnityEngine.Color arg2 = (UnityEngine.Color)ToLua.CheckObject(L, 3, typeof(UnityEngine.Color)); + UnityEngine.Color o = RecordManager.GetColorRecord(arg0, arg1, arg2); + ToLua.Push(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_c_directoryName(IntPtr L) + { + try + { + LuaDLL.lua_pushstring(L, RecordManager.c_directoryName); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_c_expandName(IntPtr L) + { + try + { + LuaDLL.lua_pushstring(L, RecordManager.c_expandName); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } +} + diff --git a/Assets/Script/LuaGenerate/RecordManagerWrap.cs.meta b/Assets/Script/LuaGenerate/RecordManagerWrap.cs.meta new file mode 100644 index 00000000..f0413d2c --- /dev/null +++ b/Assets/Script/LuaGenerate/RecordManagerWrap.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: d6e30184f96f93c438eb4cdecb977469 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/LuaGenerate/RecordTableWrap.cs b/Assets/Script/LuaGenerate/RecordTableWrap.cs new file mode 100644 index 00000000..378d02a2 --- /dev/null +++ b/Assets/Script/LuaGenerate/RecordTableWrap.cs @@ -0,0 +1,242 @@ +//this source code was auto-generated by tolua#, do not modify it +using System; +using LuaInterface; + +public class RecordTableWrap +{ + public static void Register(LuaState L) + { + L.BeginClass(typeof(RecordTable), typeof(System.Collections.Generic.Dictionary)); + L.RegFunction("Analysis", Analysis); + L.RegFunction("Serialize", Serialize); + L.RegFunction("GetRecord", GetRecord); + L.RegFunction("SetRecord", SetRecord); + L.RegFunction("SetEnumRecord", SetEnumRecord); + L.RegFunction("New", _CreateRecordTable); + L.RegFunction("__tostring", ToLua.op_ToString); + L.EndClass(); + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int _CreateRecordTable(IntPtr L) + { + try + { + int count = LuaDLL.lua_gettop(L); + + if (count == 0) + { + RecordTable obj = new RecordTable(); + ToLua.PushObject(L, obj); + return 1; + } + else + { + return LuaDLL.luaL_throw(L, "invalid arguments to ctor method: RecordTable.New"); + } + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int Analysis(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 1); + string arg0 = ToLua.CheckString(L, 1); + RecordTable o = RecordTable.Analysis(arg0); + ToLua.PushObject(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int Serialize(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 1); + RecordTable arg0 = (RecordTable)ToLua.CheckObject(L, 1, typeof(RecordTable)); + string o = RecordTable.Serialize(arg0); + LuaDLL.lua_pushstring(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int GetRecord(IntPtr L) + { + try + { + int count = LuaDLL.lua_gettop(L); + + if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(RecordTable), typeof(string))) + { + RecordTable obj = (RecordTable)ToLua.ToObject(L, 1); + string arg0 = ToLua.ToString(L, 2); + SingleField o = obj.GetRecord(arg0); + ToLua.PushObject(L, o); + return 1; + } + else if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(RecordTable), typeof(string), typeof(UnityEngine.Vector2))) + { + RecordTable obj = (RecordTable)ToLua.ToObject(L, 1); + string arg0 = ToLua.ToString(L, 2); + UnityEngine.Vector2 arg1 = (UnityEngine.Vector2)ToLua.ToObject(L, 3); + UnityEngine.Vector2 o = obj.GetRecord(arg0, arg1); + ToLua.Push(L, o); + return 1; + } + else if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(RecordTable), typeof(string), typeof(UnityEngine.Vector3))) + { + RecordTable obj = (RecordTable)ToLua.ToObject(L, 1); + string arg0 = ToLua.ToString(L, 2); + UnityEngine.Vector3 arg1 = (UnityEngine.Vector3)ToLua.ToObject(L, 3); + UnityEngine.Vector3 o = obj.GetRecord(arg0, arg1); + ToLua.Push(L, o); + return 1; + } + else if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(RecordTable), typeof(string), typeof(UnityEngine.Color))) + { + RecordTable obj = (RecordTable)ToLua.ToObject(L, 1); + string arg0 = ToLua.ToString(L, 2); + UnityEngine.Color arg1 = (UnityEngine.Color)ToLua.ToObject(L, 3); + UnityEngine.Color o = obj.GetRecord(arg0, arg1); + ToLua.Push(L, o); + return 1; + } + else if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(RecordTable), typeof(string), typeof(string))) + { + RecordTable obj = (RecordTable)ToLua.ToObject(L, 1); + string arg0 = ToLua.ToString(L, 2); + string arg1 = ToLua.ToString(L, 3); + string o = obj.GetRecord(arg0, arg1); + LuaDLL.lua_pushstring(L, o); + return 1; + } + else if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(RecordTable), typeof(string), typeof(bool))) + { + RecordTable obj = (RecordTable)ToLua.ToObject(L, 1); + string arg0 = ToLua.ToString(L, 2); + bool arg1 = LuaDLL.lua_toboolean(L, 3); + bool o = obj.GetRecord(arg0, arg1); + LuaDLL.lua_pushboolean(L, o); + return 1; + } + else if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(RecordTable), typeof(string), typeof(float))) + { + RecordTable obj = (RecordTable)ToLua.ToObject(L, 1); + string arg0 = ToLua.ToString(L, 2); + float arg1 = (float)LuaDLL.lua_tonumber(L, 3); + float o = obj.GetRecord(arg0, arg1); + LuaDLL.lua_pushnumber(L, o); + return 1; + } + else + { + return LuaDLL.luaL_throw(L, "invalid arguments to method: RecordTable.GetRecord"); + } + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int SetRecord(IntPtr L) + { + try + { + int count = LuaDLL.lua_gettop(L); + + if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(RecordTable), typeof(string), typeof(UnityEngine.Vector2))) + { + RecordTable obj = (RecordTable)ToLua.ToObject(L, 1); + string arg0 = ToLua.ToString(L, 2); + UnityEngine.Vector2 arg1 = (UnityEngine.Vector2)ToLua.ToObject(L, 3); + obj.SetRecord(arg0, arg1); + return 0; + } + else if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(RecordTable), typeof(string), typeof(UnityEngine.Vector3))) + { + RecordTable obj = (RecordTable)ToLua.ToObject(L, 1); + string arg0 = ToLua.ToString(L, 2); + UnityEngine.Vector3 arg1 = (UnityEngine.Vector3)ToLua.ToObject(L, 3); + obj.SetRecord(arg0, arg1); + return 0; + } + else if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(RecordTable), typeof(string), typeof(UnityEngine.Color))) + { + RecordTable obj = (RecordTable)ToLua.ToObject(L, 1); + string arg0 = ToLua.ToString(L, 2); + UnityEngine.Color arg1 = (UnityEngine.Color)ToLua.ToObject(L, 3); + obj.SetRecord(arg0, arg1); + return 0; + } + else if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(RecordTable), typeof(string), typeof(string))) + { + RecordTable obj = (RecordTable)ToLua.ToObject(L, 1); + string arg0 = ToLua.ToString(L, 2); + string arg1 = ToLua.ToString(L, 3); + obj.SetRecord(arg0, arg1); + return 0; + } + else if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(RecordTable), typeof(string), typeof(bool))) + { + RecordTable obj = (RecordTable)ToLua.ToObject(L, 1); + string arg0 = ToLua.ToString(L, 2); + bool arg1 = LuaDLL.lua_toboolean(L, 3); + obj.SetRecord(arg0, arg1); + return 0; + } + else if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(RecordTable), typeof(string), typeof(float))) + { + RecordTable obj = (RecordTable)ToLua.ToObject(L, 1); + string arg0 = ToLua.ToString(L, 2); + float arg1 = (float)LuaDLL.lua_tonumber(L, 3); + obj.SetRecord(arg0, arg1); + return 0; + } + else + { + return LuaDLL.luaL_throw(L, "invalid arguments to method: RecordTable.SetRecord"); + } + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int SetEnumRecord(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 3); + RecordTable obj = (RecordTable)ToLua.CheckObject(L, 1, typeof(RecordTable)); + string arg0 = ToLua.CheckString(L, 2); + System.Enum arg1 = (System.Enum)ToLua.CheckObject(L, 3, typeof(System.Enum)); + obj.SetEnumRecord(arg0, arg1); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } +} + diff --git a/Assets/Script/LuaGenerate/RecordTableWrap.cs.meta b/Assets/Script/LuaGenerate/RecordTableWrap.cs.meta new file mode 100644 index 00000000..e839be83 --- /dev/null +++ b/Assets/Script/LuaGenerate/RecordTableWrap.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: df8285c1845e60e4480f038a3d689263 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/LuaGenerate/RepeatTypeWrap.cs b/Assets/Script/LuaGenerate/RepeatTypeWrap.cs new file mode 100644 index 00000000..8940b06b --- /dev/null +++ b/Assets/Script/LuaGenerate/RepeatTypeWrap.cs @@ -0,0 +1,47 @@ +//this source code was auto-generated by tolua#, do not modify it +using System; +using LuaInterface; + +public class RepeatTypeWrap +{ + public static void Register(LuaState L) + { + L.BeginEnum(typeof(RepeatType)); + L.RegVar("Once", get_Once, null); + L.RegVar("Loop", get_Loop, null); + L.RegVar("PingPang", get_PingPang, null); + L.RegFunction("IntToEnum", IntToEnum); + L.EndEnum(); + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_Once(IntPtr L) + { + ToLua.Push(L, RepeatType.Once); + return 1; + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_Loop(IntPtr L) + { + ToLua.Push(L, RepeatType.Loop); + return 1; + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_PingPang(IntPtr L) + { + ToLua.Push(L, RepeatType.PingPang); + return 1; + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int IntToEnum(IntPtr L) + { + int arg0 = (int)LuaDLL.lua_tonumber(L, 1); + RepeatType o = (RepeatType)arg0; + ToLua.Push(L, o); + return 1; + } +} + diff --git a/Assets/Script/LuaGenerate/RepeatTypeWrap.cs.meta b/Assets/Script/LuaGenerate/RepeatTypeWrap.cs.meta new file mode 100644 index 00000000..607c5b6a --- /dev/null +++ b/Assets/Script/LuaGenerate/RepeatTypeWrap.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: a521ad18c0c303744bad10897ad0257b +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/LuaGenerate/ReusingScrollRectWrap.cs b/Assets/Script/LuaGenerate/ReusingScrollRectWrap.cs new file mode 100644 index 00000000..14acabe7 --- /dev/null +++ b/Assets/Script/LuaGenerate/ReusingScrollRectWrap.cs @@ -0,0 +1,576 @@ +//this source code was auto-generated by tolua#, do not modify it +using System; +using LuaInterface; + +public class ReusingScrollRectWrap +{ + public static void Register(LuaState L) + { + L.BeginClass(typeof(ReusingScrollRect), typeof(ScrollRectInput)); + L.RegFunction("SetItem", SetItem); + L.RegFunction("Dispose", Dispose); + L.RegFunction("Refresh", Refresh); + L.RegFunction("SetData", SetData); + L.RegFunction("GetItem", GetItem); + L.RegFunction("GetItemAnchorPos", GetItemAnchorPos); + L.RegFunction("SetPos", SetPos); + L.RegFunction("Update", Update); + L.RegFunction("Rebuild", Rebuild); + L.RegFunction("StartEnterAnim", StartEnterAnim); + L.RegFunction("StartExitAnim", StartExitAnim); + L.RegFunction("EnterAnim", EnterAnim); + L.RegFunction("ExitAnim", ExitAnim); + L.RegFunction("__eq", op_Equality); + L.RegFunction("__tostring", ToLua.op_ToString); + L.RegVar("m_ItemName", get_m_ItemName, set_m_ItemName); + L.RegVar("m_isInversion", get_m_isInversion, set_m_isInversion); + L.RegVar("m_isReceiveControl", get_m_isReceiveControl, set_m_isReceiveControl); + L.RegVar("m_datas", get_m_datas, set_m_datas); + L.RegVar("m_items", get_m_items, set_m_items); + L.RegVar("m_itemCaches", get_m_itemCaches, set_m_itemCaches); + L.RegVar("m_itemPrefab", get_m_itemPrefab, set_m_itemPrefab); + L.RegVar("m_itemSize", get_m_itemSize, set_m_itemSize); + L.EndClass(); + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int SetItem(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 2); + ReusingScrollRect obj = (ReusingScrollRect)ToLua.CheckObject(L, 1, typeof(ReusingScrollRect)); + string arg0 = ToLua.CheckString(L, 2); + obj.SetItem(arg0); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int Dispose(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 1); + ReusingScrollRect obj = (ReusingScrollRect)ToLua.CheckObject(L, 1, typeof(ReusingScrollRect)); + obj.Dispose(); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int Refresh(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 1); + ReusingScrollRect obj = (ReusingScrollRect)ToLua.CheckObject(L, 1, typeof(ReusingScrollRect)); + obj.Refresh(); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int SetData(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 2); + ReusingScrollRect obj = (ReusingScrollRect)ToLua.CheckObject(L, 1, typeof(ReusingScrollRect)); + System.Collections.Generic.List> arg0 = (System.Collections.Generic.List>)ToLua.CheckObject(L, 2, typeof(System.Collections.Generic.List>)); + obj.SetData(arg0); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int GetItem(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 2); + ReusingScrollRect obj = (ReusingScrollRect)ToLua.CheckObject(L, 1, typeof(ReusingScrollRect)); + int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); + ReusingScrollItemBase o = obj.GetItem(arg0); + ToLua.Push(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int GetItemAnchorPos(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 2); + ReusingScrollRect obj = (ReusingScrollRect)ToLua.CheckObject(L, 1, typeof(ReusingScrollRect)); + int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); + UnityEngine.Vector3 o = obj.GetItemAnchorPos(arg0); + ToLua.Push(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int SetPos(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 2); + ReusingScrollRect obj = (ReusingScrollRect)ToLua.CheckObject(L, 1, typeof(ReusingScrollRect)); + UnityEngine.Vector3 arg0 = (UnityEngine.Vector3)ToLua.CheckObject(L, 2, typeof(UnityEngine.Vector3)); + obj.SetPos(arg0); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int Update(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 1); + ReusingScrollRect obj = (ReusingScrollRect)ToLua.CheckObject(L, 1, typeof(ReusingScrollRect)); + obj.Update(); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int Rebuild(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 2); + ReusingScrollRect obj = (ReusingScrollRect)ToLua.CheckObject(L, 1, typeof(ReusingScrollRect)); + UnityEngine.UI.CanvasUpdate arg0 = (UnityEngine.UI.CanvasUpdate)ToLua.CheckObject(L, 2, typeof(UnityEngine.UI.CanvasUpdate)); + obj.Rebuild(arg0); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int StartEnterAnim(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 1); + ReusingScrollRect obj = (ReusingScrollRect)ToLua.CheckObject(L, 1, typeof(ReusingScrollRect)); + obj.StartEnterAnim(); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int StartExitAnim(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 1); + ReusingScrollRect obj = (ReusingScrollRect)ToLua.CheckObject(L, 1, typeof(ReusingScrollRect)); + obj.StartExitAnim(); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int EnterAnim(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 1); + ReusingScrollRect obj = (ReusingScrollRect)ToLua.CheckObject(L, 1, typeof(ReusingScrollRect)); + System.Collections.IEnumerator o = obj.EnterAnim(); + ToLua.Push(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int ExitAnim(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 1); + ReusingScrollRect obj = (ReusingScrollRect)ToLua.CheckObject(L, 1, typeof(ReusingScrollRect)); + System.Collections.IEnumerator o = obj.ExitAnim(); + ToLua.Push(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int op_Equality(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 2); + UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1); + UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2); + bool o = arg0 == arg1; + LuaDLL.lua_pushboolean(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_m_ItemName(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + ReusingScrollRect obj = (ReusingScrollRect)o; + string ret = obj.m_ItemName; + LuaDLL.lua_pushstring(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index m_ItemName on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_m_isInversion(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + ReusingScrollRect obj = (ReusingScrollRect)o; + bool ret = obj.m_isInversion; + LuaDLL.lua_pushboolean(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index m_isInversion on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_m_isReceiveControl(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + ReusingScrollRect obj = (ReusingScrollRect)o; + bool ret = obj.m_isReceiveControl; + LuaDLL.lua_pushboolean(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index m_isReceiveControl on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_m_datas(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + ReusingScrollRect obj = (ReusingScrollRect)o; + System.Collections.Generic.List> ret = obj.m_datas; + ToLua.PushObject(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index m_datas on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_m_items(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + ReusingScrollRect obj = (ReusingScrollRect)o; + System.Collections.Generic.List ret = obj.m_items; + ToLua.PushObject(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index m_items on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_m_itemCaches(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + ReusingScrollRect obj = (ReusingScrollRect)o; + System.Collections.Generic.List ret = obj.m_itemCaches; + ToLua.PushObject(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index m_itemCaches on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_m_itemPrefab(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + ReusingScrollRect obj = (ReusingScrollRect)o; + UnityEngine.GameObject ret = obj.m_itemPrefab; + ToLua.Push(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index m_itemPrefab on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_m_itemSize(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + ReusingScrollRect obj = (ReusingScrollRect)o; + UnityEngine.Vector3 ret = obj.m_itemSize; + ToLua.Push(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index m_itemSize on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int set_m_ItemName(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + ReusingScrollRect obj = (ReusingScrollRect)o; + string arg0 = ToLua.CheckString(L, 2); + obj.m_ItemName = arg0; + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index m_ItemName on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int set_m_isInversion(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + ReusingScrollRect obj = (ReusingScrollRect)o; + bool arg0 = LuaDLL.luaL_checkboolean(L, 2); + obj.m_isInversion = arg0; + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index m_isInversion on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int set_m_isReceiveControl(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + ReusingScrollRect obj = (ReusingScrollRect)o; + bool arg0 = LuaDLL.luaL_checkboolean(L, 2); + obj.m_isReceiveControl = arg0; + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index m_isReceiveControl on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int set_m_datas(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + ReusingScrollRect obj = (ReusingScrollRect)o; + System.Collections.Generic.List> arg0 = (System.Collections.Generic.List>)ToLua.CheckObject(L, 2, typeof(System.Collections.Generic.List>)); + obj.m_datas = arg0; + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index m_datas on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int set_m_items(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + ReusingScrollRect obj = (ReusingScrollRect)o; + System.Collections.Generic.List arg0 = (System.Collections.Generic.List)ToLua.CheckObject(L, 2, typeof(System.Collections.Generic.List)); + obj.m_items = arg0; + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index m_items on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int set_m_itemCaches(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + ReusingScrollRect obj = (ReusingScrollRect)o; + System.Collections.Generic.List arg0 = (System.Collections.Generic.List)ToLua.CheckObject(L, 2, typeof(System.Collections.Generic.List)); + obj.m_itemCaches = arg0; + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index m_itemCaches on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int set_m_itemPrefab(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + ReusingScrollRect obj = (ReusingScrollRect)o; + UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckUnityObject(L, 2, typeof(UnityEngine.GameObject)); + obj.m_itemPrefab = arg0; + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index m_itemPrefab on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int set_m_itemSize(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + ReusingScrollRect obj = (ReusingScrollRect)o; + UnityEngine.Vector3 arg0 = (UnityEngine.Vector3)ToLua.CheckObject(L, 2, typeof(UnityEngine.Vector3)); + obj.m_itemSize = arg0; + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index m_itemSize on a nil value" : e.Message); + } + } +} + diff --git a/Assets/Script/LuaGenerate/ReusingScrollRectWrap.cs.meta b/Assets/Script/LuaGenerate/ReusingScrollRectWrap.cs.meta new file mode 100644 index 00000000..7710e3d3 --- /dev/null +++ b/Assets/Script/LuaGenerate/ReusingScrollRectWrap.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: c00d2d75c2908124d919a7b5d065c934 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/LuaGenerate/ScrollRectInputWrap.cs b/Assets/Script/LuaGenerate/ScrollRectInputWrap.cs new file mode 100644 index 00000000..0a794a1a --- /dev/null +++ b/Assets/Script/LuaGenerate/ScrollRectInputWrap.cs @@ -0,0 +1,108 @@ +//this source code was auto-generated by tolua#, do not modify it +using System; +using LuaInterface; + +public class ScrollRectInputWrap +{ + public static void Register(LuaState L) + { + L.BeginClass(typeof(ScrollRectInput), typeof(UnityEngine.UI.ScrollRect)); + L.RegFunction("Init", Init); + L.RegFunction("Dispose", Dispose); + L.RegFunction("__eq", op_Equality); + L.RegFunction("__tostring", ToLua.op_ToString); + L.RegVar("m_UIEventKey", get_m_UIEventKey, set_m_UIEventKey); + L.EndClass(); + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int Init(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 3); + ScrollRectInput obj = (ScrollRectInput)ToLua.CheckObject(L, 1, typeof(ScrollRectInput)); + string arg0 = ToLua.CheckString(L, 2); + int arg1 = (int)LuaDLL.luaL_checknumber(L, 3); + obj.Init(arg0, arg1); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int Dispose(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 1); + ScrollRectInput obj = (ScrollRectInput)ToLua.CheckObject(L, 1, typeof(ScrollRectInput)); + obj.Dispose(); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int op_Equality(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 2); + UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1); + UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2); + bool o = arg0 == arg1; + LuaDLL.lua_pushboolean(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_m_UIEventKey(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + ScrollRectInput obj = (ScrollRectInput)o; + string ret = obj.m_UIEventKey; + LuaDLL.lua_pushstring(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index m_UIEventKey on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int set_m_UIEventKey(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + ScrollRectInput obj = (ScrollRectInput)o; + string arg0 = ToLua.CheckString(L, 2); + obj.m_UIEventKey = arg0; + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index m_UIEventKey on a nil value" : e.Message); + } + } +} + diff --git a/Assets/Script/LuaGenerate/ScrollRectInputWrap.cs.meta b/Assets/Script/LuaGenerate/ScrollRectInputWrap.cs.meta new file mode 100644 index 00000000..81a77c11 --- /dev/null +++ b/Assets/Script/LuaGenerate/ScrollRectInputWrap.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: e99ae34debfef8f4ab536854348f6b0a +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/LuaGenerate/SingleDataWrap.cs b/Assets/Script/LuaGenerate/SingleDataWrap.cs new file mode 100644 index 00000000..003524ce --- /dev/null +++ b/Assets/Script/LuaGenerate/SingleDataWrap.cs @@ -0,0 +1,383 @@ +//this source code was auto-generated by tolua#, do not modify it +using System; +using LuaInterface; + +public class SingleDataWrap +{ + public static void Register(LuaState L) + { + L.BeginClass(typeof(SingleData), typeof(System.Collections.Generic.Dictionary)); + L.RegFunction("GetInt", GetInt); + L.RegFunction("GetIntArray", GetIntArray); + L.RegFunction("GetFloat", GetFloat); + L.RegFunction("GetFloatArray", GetFloatArray); + L.RegFunction("GetBool", GetBool); + L.RegFunction("GetBoolArray", GetBoolArray); + L.RegFunction("GetString", GetString); + L.RegFunction("GetVector2", GetVector2); + L.RegFunction("GetVector2Array", GetVector2Array); + L.RegFunction("GetVector3Array", GetVector3Array); + L.RegFunction("GetVector3", GetVector3); + L.RegFunction("GetColor", GetColor); + L.RegFunction("GetStringArray", GetStringArray); + L.RegFunction("GetArray", GetArray); + L.RegFunction("New", _CreateSingleData); + L.RegFunction("__tostring", ToLua.op_ToString); + L.RegVar("data", get_data, set_data); + L.RegVar("m_SingleDataKey", get_m_SingleDataKey, set_m_SingleDataKey); + L.EndClass(); + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int _CreateSingleData(IntPtr L) + { + try + { + int count = LuaDLL.lua_gettop(L); + + if (count == 0) + { + SingleData obj = new SingleData(); + ToLua.PushObject(L, obj); + return 1; + } + else + { + return LuaDLL.luaL_throw(L, "invalid arguments to ctor method: SingleData.New"); + } + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int GetInt(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 2); + SingleData obj = (SingleData)ToLua.CheckObject(L, 1, typeof(SingleData)); + string arg0 = ToLua.CheckString(L, 2); + int o = obj.GetInt(arg0); + LuaDLL.lua_pushinteger(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int GetIntArray(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 2); + SingleData obj = (SingleData)ToLua.CheckObject(L, 1, typeof(SingleData)); + string arg0 = ToLua.CheckString(L, 2); + int[] o = obj.GetIntArray(arg0); + ToLua.Push(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int GetFloat(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 2); + SingleData obj = (SingleData)ToLua.CheckObject(L, 1, typeof(SingleData)); + string arg0 = ToLua.CheckString(L, 2); + float o = obj.GetFloat(arg0); + LuaDLL.lua_pushnumber(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int GetFloatArray(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 2); + SingleData obj = (SingleData)ToLua.CheckObject(L, 1, typeof(SingleData)); + string arg0 = ToLua.CheckString(L, 2); + float[] o = obj.GetFloatArray(arg0); + ToLua.Push(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int GetBool(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 2); + SingleData obj = (SingleData)ToLua.CheckObject(L, 1, typeof(SingleData)); + string arg0 = ToLua.CheckString(L, 2); + bool o = obj.GetBool(arg0); + LuaDLL.lua_pushboolean(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int GetBoolArray(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 2); + SingleData obj = (SingleData)ToLua.CheckObject(L, 1, typeof(SingleData)); + string arg0 = ToLua.CheckString(L, 2); + bool[] o = obj.GetBoolArray(arg0); + ToLua.Push(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int GetString(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 2); + SingleData obj = (SingleData)ToLua.CheckObject(L, 1, typeof(SingleData)); + string arg0 = ToLua.CheckString(L, 2); + string o = obj.GetString(arg0); + LuaDLL.lua_pushstring(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int GetVector2(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 2); + SingleData obj = (SingleData)ToLua.CheckObject(L, 1, typeof(SingleData)); + string arg0 = ToLua.CheckString(L, 2); + UnityEngine.Vector2 o = obj.GetVector2(arg0); + ToLua.Push(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int GetVector2Array(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 2); + SingleData obj = (SingleData)ToLua.CheckObject(L, 1, typeof(SingleData)); + string arg0 = ToLua.CheckString(L, 2); + UnityEngine.Vector2[] o = obj.GetVector2Array(arg0); + ToLua.Push(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int GetVector3Array(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 2); + SingleData obj = (SingleData)ToLua.CheckObject(L, 1, typeof(SingleData)); + string arg0 = ToLua.CheckString(L, 2); + UnityEngine.Vector3[] o = obj.GetVector3Array(arg0); + ToLua.Push(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int GetVector3(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 2); + SingleData obj = (SingleData)ToLua.CheckObject(L, 1, typeof(SingleData)); + string arg0 = ToLua.CheckString(L, 2); + UnityEngine.Vector3 o = obj.GetVector3(arg0); + ToLua.Push(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int GetColor(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 2); + SingleData obj = (SingleData)ToLua.CheckObject(L, 1, typeof(SingleData)); + string arg0 = ToLua.CheckString(L, 2); + UnityEngine.Color o = obj.GetColor(arg0); + ToLua.Push(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int GetStringArray(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 2); + SingleData obj = (SingleData)ToLua.CheckObject(L, 1, typeof(SingleData)); + string arg0 = ToLua.CheckString(L, 2); + string[] o = obj.GetStringArray(arg0); + ToLua.Push(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int GetArray(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 2); + SingleData obj = (SingleData)ToLua.CheckObject(L, 1, typeof(SingleData)); + string arg0 = ToLua.CheckString(L, 2); + System.Array o = obj.GetArray(arg0); + ToLua.Push(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_data(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + SingleData obj = (SingleData)o; + DataTable ret = obj.data; + ToLua.PushObject(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index data on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_m_SingleDataKey(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + SingleData obj = (SingleData)o; + string ret = obj.m_SingleDataKey; + LuaDLL.lua_pushstring(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index m_SingleDataKey on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int set_data(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + SingleData obj = (SingleData)o; + DataTable arg0 = (DataTable)ToLua.CheckObject(L, 2, typeof(DataTable)); + obj.data = arg0; + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index data on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int set_m_SingleDataKey(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + SingleData obj = (SingleData)o; + string arg0 = ToLua.CheckString(L, 2); + obj.m_SingleDataKey = arg0; + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index m_SingleDataKey on a nil value" : e.Message); + } + } +} + diff --git a/Assets/Script/LuaGenerate/SingleDataWrap.cs.meta b/Assets/Script/LuaGenerate/SingleDataWrap.cs.meta new file mode 100644 index 00000000..7e780a8f --- /dev/null +++ b/Assets/Script/LuaGenerate/SingleDataWrap.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: ac470bc9c392a25419c680f08e5a89fc +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/LuaGenerate/SingleFieldWrap.cs b/Assets/Script/LuaGenerate/SingleFieldWrap.cs new file mode 100644 index 00000000..e8d1af09 --- /dev/null +++ b/Assets/Script/LuaGenerate/SingleFieldWrap.cs @@ -0,0 +1,436 @@ +//this source code was auto-generated by tolua#, do not modify it +using System; +using LuaInterface; + +public class SingleFieldWrap +{ + public static void Register(LuaState L) + { + L.BeginClass(typeof(SingleField), typeof(System.Object)); + L.RegFunction("Reset", Reset); + L.RegFunction("GetShowString", GetShowString); + L.RegFunction("GetInt", GetInt); + L.RegFunction("GetFloat", GetFloat); + L.RegFunction("GetBool", GetBool); + L.RegFunction("GetString", GetString); + L.RegFunction("GetStringArray", GetStringArray); + L.RegFunction("GetVector2", GetVector2); + L.RegFunction("GetVector3", GetVector3); + L.RegFunction("GetColor", GetColor); + L.RegFunction("GetEnum", GetEnum); + L.RegFunction("GetEnumType", GetEnumType); + L.RegFunction("New", _CreateSingleField); + L.RegFunction("__tostring", ToLua.op_ToString); + L.RegVar("m_type", get_m_type, set_m_type); + L.RegVar("m_content", get_m_content, set_m_content); + L.RegVar("m_enumType", get_m_enumType, set_m_enumType); + L.EndClass(); + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int _CreateSingleField(IntPtr L) + { + try + { + int count = LuaDLL.lua_gettop(L); + + if (count == 0) + { + SingleField obj = new SingleField(); + ToLua.PushObject(L, obj); + return 1; + } + else if (count == 1 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Color))) + { + UnityEngine.Color arg0 = (UnityEngine.Color)ToLua.CheckObject(L, 1, typeof(UnityEngine.Color)); + SingleField obj = new SingleField(arg0); + ToLua.PushObject(L, obj); + return 1; + } + else if (count == 1 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Vector3))) + { + UnityEngine.Vector3 arg0 = (UnityEngine.Vector3)ToLua.CheckObject(L, 1, typeof(UnityEngine.Vector3)); + SingleField obj = new SingleField(arg0); + ToLua.PushObject(L, obj); + return 1; + } + else if (count == 1 && TypeChecker.CheckTypes(L, 1, typeof(System.Enum))) + { + System.Enum arg0 = (System.Enum)ToLua.CheckObject(L, 1, typeof(System.Enum)); + SingleField obj = new SingleField(arg0); + ToLua.PushObject(L, obj); + return 1; + } + else if (count == 1 && TypeChecker.CheckTypes(L, 1, typeof(System.Collections.Generic.List))) + { + System.Collections.Generic.List arg0 = (System.Collections.Generic.List)ToLua.CheckObject(L, 1, typeof(System.Collections.Generic.List)); + SingleField obj = new SingleField(arg0); + ToLua.PushObject(L, obj); + return 1; + } + else if (count == 1 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Vector2))) + { + UnityEngine.Vector2 arg0 = (UnityEngine.Vector2)ToLua.CheckObject(L, 1, typeof(UnityEngine.Vector2)); + SingleField obj = new SingleField(arg0); + ToLua.PushObject(L, obj); + return 1; + } + else if (count == 1 && TypeChecker.CheckTypes(L, 1, typeof(string))) + { + string arg0 = ToLua.CheckString(L, 1); + SingleField obj = new SingleField(arg0); + ToLua.PushObject(L, obj); + return 1; + } + else if (count == 1 && TypeChecker.CheckTypes(L, 1, typeof(float))) + { + float arg0 = (float)LuaDLL.luaL_checknumber(L, 1); + SingleField obj = new SingleField(arg0); + ToLua.PushObject(L, obj); + return 1; + } + else if (count == 1 && TypeChecker.CheckTypes(L, 1, typeof(bool))) + { + bool arg0 = LuaDLL.luaL_checkboolean(L, 1); + SingleField obj = new SingleField(arg0); + ToLua.PushObject(L, obj); + return 1; + } + else if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(FieldType), typeof(string), typeof(string))) + { + FieldType arg0 = (FieldType)ToLua.CheckObject(L, 1, typeof(FieldType)); + string arg1 = ToLua.CheckString(L, 2); + string arg2 = ToLua.CheckString(L, 3); + SingleField obj = new SingleField(arg0, arg1, arg2); + ToLua.PushObject(L, obj); + return 1; + } + else + { + return LuaDLL.luaL_throw(L, "invalid arguments to ctor method: SingleField.New"); + } + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int Reset(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 1); + SingleField obj = (SingleField)ToLua.CheckObject(L, 1, typeof(SingleField)); + obj.Reset(); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int GetShowString(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 1); + SingleField obj = (SingleField)ToLua.CheckObject(L, 1, typeof(SingleField)); + string o = obj.GetShowString(); + LuaDLL.lua_pushstring(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int GetInt(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 1); + SingleField obj = (SingleField)ToLua.CheckObject(L, 1, typeof(SingleField)); + int o = obj.GetInt(); + LuaDLL.lua_pushinteger(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int GetFloat(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 1); + SingleField obj = (SingleField)ToLua.CheckObject(L, 1, typeof(SingleField)); + float o = obj.GetFloat(); + LuaDLL.lua_pushnumber(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int GetBool(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 1); + SingleField obj = (SingleField)ToLua.CheckObject(L, 1, typeof(SingleField)); + bool o = obj.GetBool(); + LuaDLL.lua_pushboolean(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int GetString(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 1); + SingleField obj = (SingleField)ToLua.CheckObject(L, 1, typeof(SingleField)); + string o = obj.GetString(); + LuaDLL.lua_pushstring(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int GetStringArray(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 1); + SingleField obj = (SingleField)ToLua.CheckObject(L, 1, typeof(SingleField)); + string[] o = obj.GetStringArray(); + ToLua.Push(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int GetVector2(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 1); + SingleField obj = (SingleField)ToLua.CheckObject(L, 1, typeof(SingleField)); + UnityEngine.Vector2 o = obj.GetVector2(); + ToLua.Push(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int GetVector3(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 1); + SingleField obj = (SingleField)ToLua.CheckObject(L, 1, typeof(SingleField)); + UnityEngine.Vector3 o = obj.GetVector3(); + ToLua.Push(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int GetColor(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 1); + SingleField obj = (SingleField)ToLua.CheckObject(L, 1, typeof(SingleField)); + UnityEngine.Color o = obj.GetColor(); + ToLua.Push(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int GetEnum(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 1); + SingleField obj = (SingleField)ToLua.CheckObject(L, 1, typeof(SingleField)); + System.Enum o = obj.GetEnum(); + ToLua.PushObject(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int GetEnumType(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 1); + SingleField obj = (SingleField)ToLua.CheckObject(L, 1, typeof(SingleField)); + System.Type o = obj.GetEnumType(); + ToLua.Push(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_m_type(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + SingleField obj = (SingleField)o; + FieldType ret = obj.m_type; + ToLua.Push(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index m_type on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_m_content(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + SingleField obj = (SingleField)o; + string ret = obj.m_content; + LuaDLL.lua_pushstring(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index m_content on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_m_enumType(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + SingleField obj = (SingleField)o; + string ret = obj.m_enumType; + LuaDLL.lua_pushstring(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index m_enumType on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int set_m_type(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + SingleField obj = (SingleField)o; + FieldType arg0 = (FieldType)ToLua.CheckObject(L, 2, typeof(FieldType)); + obj.m_type = arg0; + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index m_type on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int set_m_content(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + SingleField obj = (SingleField)o; + string arg0 = ToLua.CheckString(L, 2); + obj.m_content = arg0; + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index m_content on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int set_m_enumType(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + SingleField obj = (SingleField)o; + string arg0 = ToLua.CheckString(L, 2); + obj.m_enumType = arg0; + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index m_enumType on a nil value" : e.Message); + } + } +} + diff --git a/Assets/Script/LuaGenerate/SingleFieldWrap.cs.meta b/Assets/Script/LuaGenerate/SingleFieldWrap.cs.meta new file mode 100644 index 00000000..feaa9aea --- /dev/null +++ b/Assets/Script/LuaGenerate/SingleFieldWrap.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: a85e025dae4d963499c6516cb7b4e548 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/LuaGenerate/System_Collections_Generic_Dictionary_string_SingleDataWrap.cs b/Assets/Script/LuaGenerate/System_Collections_Generic_Dictionary_string_SingleDataWrap.cs new file mode 100644 index 00000000..02e94958 --- /dev/null +++ b/Assets/Script/LuaGenerate/System_Collections_Generic_Dictionary_string_SingleDataWrap.cs @@ -0,0 +1,417 @@ +//this source code was auto-generated by tolua#, do not modify it +using System; +using LuaInterface; + +public class System_Collections_Generic_Dictionary_string_SingleDataWrap +{ + public static void Register(LuaState L) + { + L.BeginClass(typeof(System.Collections.Generic.Dictionary), typeof(System.Object), "Dictionary_string_SingleData"); + L.RegFunction("get_Item", get_Item); + L.RegFunction("set_Item", set_Item); + L.RegFunction("Add", Add); + L.RegFunction("Clear", Clear); + L.RegFunction("ContainsKey", ContainsKey); + L.RegFunction("ContainsValue", ContainsValue); + L.RegFunction("GetObjectData", GetObjectData); + L.RegFunction("OnDeserialization", OnDeserialization); + L.RegFunction("Remove", Remove); + L.RegFunction("TryGetValue", TryGetValue); + L.RegFunction("GetEnumerator", GetEnumerator); + L.RegFunction("New", _CreateSystem_Collections_Generic_Dictionary_string_SingleData); + L.RegVar("this", _this, null); + L.RegFunction("__tostring", ToLua.op_ToString); + L.RegVar("Count", get_Count, null); + L.RegVar("Comparer", get_Comparer, null); + L.RegVar("Keys", get_Keys, null); + L.RegVar("Values", get_Values, null); + L.EndClass(); + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int _CreateSystem_Collections_Generic_Dictionary_string_SingleData(IntPtr L) + { + try + { + int count = LuaDLL.lua_gettop(L); + + if (count == 0) + { + System.Collections.Generic.Dictionary obj = new System.Collections.Generic.Dictionary(); + ToLua.PushObject(L, obj); + return 1; + } + else if (count == 1 && TypeChecker.CheckTypes(L, 1, typeof(int))) + { + int arg0 = (int)LuaDLL.luaL_checknumber(L, 1); + System.Collections.Generic.Dictionary obj = new System.Collections.Generic.Dictionary(arg0); + ToLua.PushObject(L, obj); + return 1; + } + else if (count == 1 && TypeChecker.CheckTypes(L, 1, typeof(System.Collections.Generic.IDictionary))) + { + System.Collections.Generic.IDictionary arg0 = (System.Collections.Generic.IDictionary)ToLua.CheckObject(L, 1, typeof(System.Collections.Generic.IDictionary)); + System.Collections.Generic.Dictionary obj = new System.Collections.Generic.Dictionary(arg0); + ToLua.PushObject(L, obj); + return 1; + } + else if (count == 1 && TypeChecker.CheckTypes(L, 1, typeof(System.Collections.Generic.IEqualityComparer))) + { + System.Collections.Generic.IEqualityComparer arg0 = (System.Collections.Generic.IEqualityComparer)ToLua.CheckObject(L, 1, typeof(System.Collections.Generic.IEqualityComparer)); + System.Collections.Generic.Dictionary obj = new System.Collections.Generic.Dictionary(arg0); + ToLua.PushObject(L, obj); + return 1; + } + else if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(int), typeof(System.Collections.Generic.IEqualityComparer))) + { + int arg0 = (int)LuaDLL.luaL_checknumber(L, 1); + System.Collections.Generic.IEqualityComparer arg1 = (System.Collections.Generic.IEqualityComparer)ToLua.CheckObject(L, 2, typeof(System.Collections.Generic.IEqualityComparer)); + System.Collections.Generic.Dictionary obj = new System.Collections.Generic.Dictionary(arg0, arg1); + ToLua.PushObject(L, obj); + return 1; + } + else if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(System.Collections.Generic.IDictionary), typeof(System.Collections.Generic.IEqualityComparer))) + { + System.Collections.Generic.IDictionary arg0 = (System.Collections.Generic.IDictionary)ToLua.CheckObject(L, 1, typeof(System.Collections.Generic.IDictionary)); + System.Collections.Generic.IEqualityComparer arg1 = (System.Collections.Generic.IEqualityComparer)ToLua.CheckObject(L, 2, typeof(System.Collections.Generic.IEqualityComparer)); + System.Collections.Generic.Dictionary obj = new System.Collections.Generic.Dictionary(arg0, arg1); + ToLua.PushObject(L, obj); + return 1; + } + else + { + return LuaDLL.luaL_throw(L, "invalid arguments to ctor method: System.Collections.Generic.Dictionary.New"); + } + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int _get_this(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 2); + System.Collections.Generic.Dictionary obj = (System.Collections.Generic.Dictionary)ToLua.CheckObject(L, 1, typeof(System.Collections.Generic.Dictionary)); + string arg0 = ToLua.CheckString(L, 2); + SingleData o = obj[arg0]; + ToLua.PushObject(L, o); + return 1; + + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int _set_this(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 3); + System.Collections.Generic.Dictionary obj = (System.Collections.Generic.Dictionary)ToLua.CheckObject(L, 1, typeof(System.Collections.Generic.Dictionary)); + string arg0 = ToLua.CheckString(L, 2); + SingleData arg1 = (SingleData)ToLua.CheckObject(L, 3, typeof(SingleData)); + obj[arg0] = arg1; + return 0; + + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int _this(IntPtr L) + { + try + { + LuaDLL.lua_pushvalue(L, 1); + LuaDLL.tolua_bindthis(L, _get_this, _set_this); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_Item(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 2); + System.Collections.Generic.Dictionary obj = (System.Collections.Generic.Dictionary)ToLua.CheckObject(L, 1, typeof(System.Collections.Generic.Dictionary)); + string arg0 = ToLua.CheckString(L, 2); + SingleData o = obj[arg0]; + ToLua.PushObject(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int set_Item(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 3); + System.Collections.Generic.Dictionary obj = (System.Collections.Generic.Dictionary)ToLua.CheckObject(L, 1, typeof(System.Collections.Generic.Dictionary)); + string arg0 = ToLua.CheckString(L, 2); + SingleData arg1 = (SingleData)ToLua.CheckObject(L, 3, typeof(SingleData)); + obj[arg0] = arg1; + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int Add(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 3); + System.Collections.Generic.Dictionary obj = (System.Collections.Generic.Dictionary)ToLua.CheckObject(L, 1, typeof(System.Collections.Generic.Dictionary)); + string arg0 = ToLua.CheckString(L, 2); + SingleData arg1 = (SingleData)ToLua.CheckObject(L, 3, typeof(SingleData)); + obj.Add(arg0, arg1); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int Clear(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 1); + System.Collections.Generic.Dictionary obj = (System.Collections.Generic.Dictionary)ToLua.CheckObject(L, 1, typeof(System.Collections.Generic.Dictionary)); + obj.Clear(); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int ContainsKey(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 2); + System.Collections.Generic.Dictionary obj = (System.Collections.Generic.Dictionary)ToLua.CheckObject(L, 1, typeof(System.Collections.Generic.Dictionary)); + string arg0 = ToLua.CheckString(L, 2); + bool o = obj.ContainsKey(arg0); + LuaDLL.lua_pushboolean(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int ContainsValue(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 2); + System.Collections.Generic.Dictionary obj = (System.Collections.Generic.Dictionary)ToLua.CheckObject(L, 1, typeof(System.Collections.Generic.Dictionary)); + SingleData arg0 = (SingleData)ToLua.CheckObject(L, 2, typeof(SingleData)); + bool o = obj.ContainsValue(arg0); + LuaDLL.lua_pushboolean(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int GetObjectData(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 3); + System.Collections.Generic.Dictionary obj = (System.Collections.Generic.Dictionary)ToLua.CheckObject(L, 1, typeof(System.Collections.Generic.Dictionary)); + System.Runtime.Serialization.SerializationInfo arg0 = (System.Runtime.Serialization.SerializationInfo)ToLua.CheckObject(L, 2, typeof(System.Runtime.Serialization.SerializationInfo)); + System.Runtime.Serialization.StreamingContext arg1 = (System.Runtime.Serialization.StreamingContext)ToLua.CheckObject(L, 3, typeof(System.Runtime.Serialization.StreamingContext)); + obj.GetObjectData(arg0, arg1); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int OnDeserialization(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 2); + System.Collections.Generic.Dictionary obj = (System.Collections.Generic.Dictionary)ToLua.CheckObject(L, 1, typeof(System.Collections.Generic.Dictionary)); + object arg0 = ToLua.ToVarObject(L, 2); + obj.OnDeserialization(arg0); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int Remove(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 2); + System.Collections.Generic.Dictionary obj = (System.Collections.Generic.Dictionary)ToLua.CheckObject(L, 1, typeof(System.Collections.Generic.Dictionary)); + string arg0 = ToLua.CheckString(L, 2); + bool o = obj.Remove(arg0); + LuaDLL.lua_pushboolean(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int TryGetValue(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 3); + System.Collections.Generic.Dictionary obj = (System.Collections.Generic.Dictionary)ToLua.CheckObject(L, 1, typeof(System.Collections.Generic.Dictionary)); + string arg0 = ToLua.CheckString(L, 2); + SingleData arg1 = null; + bool o = obj.TryGetValue(arg0, out arg1); + LuaDLL.lua_pushboolean(L, o); + ToLua.PushObject(L, arg1); + return 2; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int GetEnumerator(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 1); + System.Collections.Generic.Dictionary obj = (System.Collections.Generic.Dictionary)ToLua.CheckObject(L, 1, typeof(System.Collections.Generic.Dictionary)); + System.Collections.Generic.Dictionary.Enumerator o = obj.GetEnumerator(); + ToLua.Push(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_Count(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + System.Collections.Generic.Dictionary obj = (System.Collections.Generic.Dictionary)o; + int ret = obj.Count; + LuaDLL.lua_pushinteger(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index Count on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_Comparer(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + System.Collections.Generic.Dictionary obj = (System.Collections.Generic.Dictionary)o; + System.Collections.Generic.IEqualityComparer ret = obj.Comparer; + ToLua.PushObject(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index Comparer on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_Keys(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + System.Collections.Generic.Dictionary obj = (System.Collections.Generic.Dictionary)o; + System.Collections.Generic.Dictionary.KeyCollection ret = obj.Keys; + ToLua.PushObject(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index Keys on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_Values(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + System.Collections.Generic.Dictionary obj = (System.Collections.Generic.Dictionary)o; + System.Collections.Generic.Dictionary.ValueCollection ret = obj.Values; + ToLua.PushObject(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index Values on a nil value" : e.Message); + } + } +} + diff --git a/Assets/Script/LuaGenerate/System_Collections_Generic_Dictionary_string_SingleDataWrap.cs.meta b/Assets/Script/LuaGenerate/System_Collections_Generic_Dictionary_string_SingleDataWrap.cs.meta new file mode 100644 index 00000000..3454a34c --- /dev/null +++ b/Assets/Script/LuaGenerate/System_Collections_Generic_Dictionary_string_SingleDataWrap.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: ee1dccb820af89f439207b843caa652b +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/LuaGenerate/System_Collections_Generic_Dictionary_string_SingleFieldWrap.cs b/Assets/Script/LuaGenerate/System_Collections_Generic_Dictionary_string_SingleFieldWrap.cs new file mode 100644 index 00000000..18b173be --- /dev/null +++ b/Assets/Script/LuaGenerate/System_Collections_Generic_Dictionary_string_SingleFieldWrap.cs @@ -0,0 +1,417 @@ +//this source code was auto-generated by tolua#, do not modify it +using System; +using LuaInterface; + +public class System_Collections_Generic_Dictionary_string_SingleFieldWrap +{ + public static void Register(LuaState L) + { + L.BeginClass(typeof(System.Collections.Generic.Dictionary), typeof(System.Object), "Dictionary_string_SingleField"); + L.RegFunction("get_Item", get_Item); + L.RegFunction("set_Item", set_Item); + L.RegFunction("Add", Add); + L.RegFunction("Clear", Clear); + L.RegFunction("ContainsKey", ContainsKey); + L.RegFunction("ContainsValue", ContainsValue); + L.RegFunction("GetObjectData", GetObjectData); + L.RegFunction("OnDeserialization", OnDeserialization); + L.RegFunction("Remove", Remove); + L.RegFunction("TryGetValue", TryGetValue); + L.RegFunction("GetEnumerator", GetEnumerator); + L.RegFunction("New", _CreateSystem_Collections_Generic_Dictionary_string_SingleField); + L.RegVar("this", _this, null); + L.RegFunction("__tostring", ToLua.op_ToString); + L.RegVar("Count", get_Count, null); + L.RegVar("Comparer", get_Comparer, null); + L.RegVar("Keys", get_Keys, null); + L.RegVar("Values", get_Values, null); + L.EndClass(); + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int _CreateSystem_Collections_Generic_Dictionary_string_SingleField(IntPtr L) + { + try + { + int count = LuaDLL.lua_gettop(L); + + if (count == 0) + { + System.Collections.Generic.Dictionary obj = new System.Collections.Generic.Dictionary(); + ToLua.PushObject(L, obj); + return 1; + } + else if (count == 1 && TypeChecker.CheckTypes(L, 1, typeof(int))) + { + int arg0 = (int)LuaDLL.luaL_checknumber(L, 1); + System.Collections.Generic.Dictionary obj = new System.Collections.Generic.Dictionary(arg0); + ToLua.PushObject(L, obj); + return 1; + } + else if (count == 1 && TypeChecker.CheckTypes(L, 1, typeof(System.Collections.Generic.IDictionary))) + { + System.Collections.Generic.IDictionary arg0 = (System.Collections.Generic.IDictionary)ToLua.CheckObject(L, 1, typeof(System.Collections.Generic.IDictionary)); + System.Collections.Generic.Dictionary obj = new System.Collections.Generic.Dictionary(arg0); + ToLua.PushObject(L, obj); + return 1; + } + else if (count == 1 && TypeChecker.CheckTypes(L, 1, typeof(System.Collections.Generic.IEqualityComparer))) + { + System.Collections.Generic.IEqualityComparer arg0 = (System.Collections.Generic.IEqualityComparer)ToLua.CheckObject(L, 1, typeof(System.Collections.Generic.IEqualityComparer)); + System.Collections.Generic.Dictionary obj = new System.Collections.Generic.Dictionary(arg0); + ToLua.PushObject(L, obj); + return 1; + } + else if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(int), typeof(System.Collections.Generic.IEqualityComparer))) + { + int arg0 = (int)LuaDLL.luaL_checknumber(L, 1); + System.Collections.Generic.IEqualityComparer arg1 = (System.Collections.Generic.IEqualityComparer)ToLua.CheckObject(L, 2, typeof(System.Collections.Generic.IEqualityComparer)); + System.Collections.Generic.Dictionary obj = new System.Collections.Generic.Dictionary(arg0, arg1); + ToLua.PushObject(L, obj); + return 1; + } + else if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(System.Collections.Generic.IDictionary), typeof(System.Collections.Generic.IEqualityComparer))) + { + System.Collections.Generic.IDictionary arg0 = (System.Collections.Generic.IDictionary)ToLua.CheckObject(L, 1, typeof(System.Collections.Generic.IDictionary)); + System.Collections.Generic.IEqualityComparer arg1 = (System.Collections.Generic.IEqualityComparer)ToLua.CheckObject(L, 2, typeof(System.Collections.Generic.IEqualityComparer)); + System.Collections.Generic.Dictionary obj = new System.Collections.Generic.Dictionary(arg0, arg1); + ToLua.PushObject(L, obj); + return 1; + } + else + { + return LuaDLL.luaL_throw(L, "invalid arguments to ctor method: System.Collections.Generic.Dictionary.New"); + } + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int _get_this(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 2); + System.Collections.Generic.Dictionary obj = (System.Collections.Generic.Dictionary)ToLua.CheckObject(L, 1, typeof(System.Collections.Generic.Dictionary)); + string arg0 = ToLua.CheckString(L, 2); + SingleField o = obj[arg0]; + ToLua.PushObject(L, o); + return 1; + + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int _set_this(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 3); + System.Collections.Generic.Dictionary obj = (System.Collections.Generic.Dictionary)ToLua.CheckObject(L, 1, typeof(System.Collections.Generic.Dictionary)); + string arg0 = ToLua.CheckString(L, 2); + SingleField arg1 = (SingleField)ToLua.CheckObject(L, 3, typeof(SingleField)); + obj[arg0] = arg1; + return 0; + + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int _this(IntPtr L) + { + try + { + LuaDLL.lua_pushvalue(L, 1); + LuaDLL.tolua_bindthis(L, _get_this, _set_this); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_Item(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 2); + System.Collections.Generic.Dictionary obj = (System.Collections.Generic.Dictionary)ToLua.CheckObject(L, 1, typeof(System.Collections.Generic.Dictionary)); + string arg0 = ToLua.CheckString(L, 2); + SingleField o = obj[arg0]; + ToLua.PushObject(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int set_Item(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 3); + System.Collections.Generic.Dictionary obj = (System.Collections.Generic.Dictionary)ToLua.CheckObject(L, 1, typeof(System.Collections.Generic.Dictionary)); + string arg0 = ToLua.CheckString(L, 2); + SingleField arg1 = (SingleField)ToLua.CheckObject(L, 3, typeof(SingleField)); + obj[arg0] = arg1; + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int Add(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 3); + System.Collections.Generic.Dictionary obj = (System.Collections.Generic.Dictionary)ToLua.CheckObject(L, 1, typeof(System.Collections.Generic.Dictionary)); + string arg0 = ToLua.CheckString(L, 2); + SingleField arg1 = (SingleField)ToLua.CheckObject(L, 3, typeof(SingleField)); + obj.Add(arg0, arg1); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int Clear(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 1); + System.Collections.Generic.Dictionary obj = (System.Collections.Generic.Dictionary)ToLua.CheckObject(L, 1, typeof(System.Collections.Generic.Dictionary)); + obj.Clear(); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int ContainsKey(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 2); + System.Collections.Generic.Dictionary obj = (System.Collections.Generic.Dictionary)ToLua.CheckObject(L, 1, typeof(System.Collections.Generic.Dictionary)); + string arg0 = ToLua.CheckString(L, 2); + bool o = obj.ContainsKey(arg0); + LuaDLL.lua_pushboolean(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int ContainsValue(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 2); + System.Collections.Generic.Dictionary obj = (System.Collections.Generic.Dictionary)ToLua.CheckObject(L, 1, typeof(System.Collections.Generic.Dictionary)); + SingleField arg0 = (SingleField)ToLua.CheckObject(L, 2, typeof(SingleField)); + bool o = obj.ContainsValue(arg0); + LuaDLL.lua_pushboolean(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int GetObjectData(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 3); + System.Collections.Generic.Dictionary obj = (System.Collections.Generic.Dictionary)ToLua.CheckObject(L, 1, typeof(System.Collections.Generic.Dictionary)); + System.Runtime.Serialization.SerializationInfo arg0 = (System.Runtime.Serialization.SerializationInfo)ToLua.CheckObject(L, 2, typeof(System.Runtime.Serialization.SerializationInfo)); + System.Runtime.Serialization.StreamingContext arg1 = (System.Runtime.Serialization.StreamingContext)ToLua.CheckObject(L, 3, typeof(System.Runtime.Serialization.StreamingContext)); + obj.GetObjectData(arg0, arg1); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int OnDeserialization(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 2); + System.Collections.Generic.Dictionary obj = (System.Collections.Generic.Dictionary)ToLua.CheckObject(L, 1, typeof(System.Collections.Generic.Dictionary)); + object arg0 = ToLua.ToVarObject(L, 2); + obj.OnDeserialization(arg0); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int Remove(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 2); + System.Collections.Generic.Dictionary obj = (System.Collections.Generic.Dictionary)ToLua.CheckObject(L, 1, typeof(System.Collections.Generic.Dictionary)); + string arg0 = ToLua.CheckString(L, 2); + bool o = obj.Remove(arg0); + LuaDLL.lua_pushboolean(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int TryGetValue(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 3); + System.Collections.Generic.Dictionary obj = (System.Collections.Generic.Dictionary)ToLua.CheckObject(L, 1, typeof(System.Collections.Generic.Dictionary)); + string arg0 = ToLua.CheckString(L, 2); + SingleField arg1 = null; + bool o = obj.TryGetValue(arg0, out arg1); + LuaDLL.lua_pushboolean(L, o); + ToLua.PushObject(L, arg1); + return 2; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int GetEnumerator(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 1); + System.Collections.Generic.Dictionary obj = (System.Collections.Generic.Dictionary)ToLua.CheckObject(L, 1, typeof(System.Collections.Generic.Dictionary)); + System.Collections.Generic.Dictionary.Enumerator o = obj.GetEnumerator(); + ToLua.Push(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_Count(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + System.Collections.Generic.Dictionary obj = (System.Collections.Generic.Dictionary)o; + int ret = obj.Count; + LuaDLL.lua_pushinteger(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index Count on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_Comparer(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + System.Collections.Generic.Dictionary obj = (System.Collections.Generic.Dictionary)o; + System.Collections.Generic.IEqualityComparer ret = obj.Comparer; + ToLua.PushObject(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index Comparer on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_Keys(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + System.Collections.Generic.Dictionary obj = (System.Collections.Generic.Dictionary)o; + System.Collections.Generic.Dictionary.KeyCollection ret = obj.Keys; + ToLua.PushObject(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index Keys on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_Values(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + System.Collections.Generic.Dictionary obj = (System.Collections.Generic.Dictionary)o; + System.Collections.Generic.Dictionary.ValueCollection ret = obj.Values; + ToLua.PushObject(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index Values on a nil value" : e.Message); + } + } +} + diff --git a/Assets/Script/LuaGenerate/System_Collections_Generic_Dictionary_string_SingleFieldWrap.cs.meta b/Assets/Script/LuaGenerate/System_Collections_Generic_Dictionary_string_SingleFieldWrap.cs.meta new file mode 100644 index 00000000..7f69693e --- /dev/null +++ b/Assets/Script/LuaGenerate/System_Collections_Generic_Dictionary_string_SingleFieldWrap.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 2edea891adb669043a319457fc3ef819 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/LuaGenerate/System_Collections_Generic_Dictionary_string_objectWrap.cs b/Assets/Script/LuaGenerate/System_Collections_Generic_Dictionary_string_objectWrap.cs new file mode 100644 index 00000000..0dece222 --- /dev/null +++ b/Assets/Script/LuaGenerate/System_Collections_Generic_Dictionary_string_objectWrap.cs @@ -0,0 +1,417 @@ +//this source code was auto-generated by tolua#, do not modify it +using System; +using LuaInterface; + +public class System_Collections_Generic_Dictionary_string_objectWrap +{ + public static void Register(LuaState L) + { + L.BeginClass(typeof(System.Collections.Generic.Dictionary), typeof(System.Object), "Dictionary_string_object"); + L.RegFunction("get_Item", get_Item); + L.RegFunction("set_Item", set_Item); + L.RegFunction("Add", Add); + L.RegFunction("Clear", Clear); + L.RegFunction("ContainsKey", ContainsKey); + L.RegFunction("ContainsValue", ContainsValue); + L.RegFunction("GetObjectData", GetObjectData); + L.RegFunction("OnDeserialization", OnDeserialization); + L.RegFunction("Remove", Remove); + L.RegFunction("TryGetValue", TryGetValue); + L.RegFunction("GetEnumerator", GetEnumerator); + L.RegFunction("New", _CreateSystem_Collections_Generic_Dictionary_string_object); + L.RegVar("this", _this, null); + L.RegFunction("__tostring", ToLua.op_ToString); + L.RegVar("Count", get_Count, null); + L.RegVar("Comparer", get_Comparer, null); + L.RegVar("Keys", get_Keys, null); + L.RegVar("Values", get_Values, null); + L.EndClass(); + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int _CreateSystem_Collections_Generic_Dictionary_string_object(IntPtr L) + { + try + { + int count = LuaDLL.lua_gettop(L); + + if (count == 0) + { + System.Collections.Generic.Dictionary obj = new System.Collections.Generic.Dictionary(); + ToLua.PushObject(L, obj); + return 1; + } + else if (count == 1 && TypeChecker.CheckTypes(L, 1, typeof(int))) + { + int arg0 = (int)LuaDLL.luaL_checknumber(L, 1); + System.Collections.Generic.Dictionary obj = new System.Collections.Generic.Dictionary(arg0); + ToLua.PushObject(L, obj); + return 1; + } + else if (count == 1 && TypeChecker.CheckTypes(L, 1, typeof(System.Collections.Generic.IDictionary))) + { + System.Collections.Generic.IDictionary arg0 = (System.Collections.Generic.IDictionary)ToLua.CheckObject(L, 1, typeof(System.Collections.Generic.IDictionary)); + System.Collections.Generic.Dictionary obj = new System.Collections.Generic.Dictionary(arg0); + ToLua.PushObject(L, obj); + return 1; + } + else if (count == 1 && TypeChecker.CheckTypes(L, 1, typeof(System.Collections.Generic.IEqualityComparer))) + { + System.Collections.Generic.IEqualityComparer arg0 = (System.Collections.Generic.IEqualityComparer)ToLua.CheckObject(L, 1, typeof(System.Collections.Generic.IEqualityComparer)); + System.Collections.Generic.Dictionary obj = new System.Collections.Generic.Dictionary(arg0); + ToLua.PushObject(L, obj); + return 1; + } + else if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(int), typeof(System.Collections.Generic.IEqualityComparer))) + { + int arg0 = (int)LuaDLL.luaL_checknumber(L, 1); + System.Collections.Generic.IEqualityComparer arg1 = (System.Collections.Generic.IEqualityComparer)ToLua.CheckObject(L, 2, typeof(System.Collections.Generic.IEqualityComparer)); + System.Collections.Generic.Dictionary obj = new System.Collections.Generic.Dictionary(arg0, arg1); + ToLua.PushObject(L, obj); + return 1; + } + else if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(System.Collections.Generic.IDictionary), typeof(System.Collections.Generic.IEqualityComparer))) + { + System.Collections.Generic.IDictionary arg0 = (System.Collections.Generic.IDictionary)ToLua.CheckObject(L, 1, typeof(System.Collections.Generic.IDictionary)); + System.Collections.Generic.IEqualityComparer arg1 = (System.Collections.Generic.IEqualityComparer)ToLua.CheckObject(L, 2, typeof(System.Collections.Generic.IEqualityComparer)); + System.Collections.Generic.Dictionary obj = new System.Collections.Generic.Dictionary(arg0, arg1); + ToLua.PushObject(L, obj); + return 1; + } + else + { + return LuaDLL.luaL_throw(L, "invalid arguments to ctor method: System.Collections.Generic.Dictionary.New"); + } + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int _get_this(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 2); + System.Collections.Generic.Dictionary obj = (System.Collections.Generic.Dictionary)ToLua.CheckObject(L, 1, typeof(System.Collections.Generic.Dictionary)); + string arg0 = ToLua.CheckString(L, 2); + object o = obj[arg0]; + ToLua.Push(L, o); + return 1; + + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int _set_this(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 3); + System.Collections.Generic.Dictionary obj = (System.Collections.Generic.Dictionary)ToLua.CheckObject(L, 1, typeof(System.Collections.Generic.Dictionary)); + string arg0 = ToLua.CheckString(L, 2); + object arg1 = ToLua.ToVarObject(L, 3); + obj[arg0] = arg1; + return 0; + + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int _this(IntPtr L) + { + try + { + LuaDLL.lua_pushvalue(L, 1); + LuaDLL.tolua_bindthis(L, _get_this, _set_this); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_Item(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 2); + System.Collections.Generic.Dictionary obj = (System.Collections.Generic.Dictionary)ToLua.CheckObject(L, 1, typeof(System.Collections.Generic.Dictionary)); + string arg0 = ToLua.CheckString(L, 2); + object o = obj[arg0]; + ToLua.Push(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int set_Item(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 3); + System.Collections.Generic.Dictionary obj = (System.Collections.Generic.Dictionary)ToLua.CheckObject(L, 1, typeof(System.Collections.Generic.Dictionary)); + string arg0 = ToLua.CheckString(L, 2); + object arg1 = ToLua.ToVarObject(L, 3); + obj[arg0] = arg1; + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int Add(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 3); + System.Collections.Generic.Dictionary obj = (System.Collections.Generic.Dictionary)ToLua.CheckObject(L, 1, typeof(System.Collections.Generic.Dictionary)); + string arg0 = ToLua.CheckString(L, 2); + object arg1 = ToLua.ToVarObject(L, 3); + obj.Add(arg0, arg1); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int Clear(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 1); + System.Collections.Generic.Dictionary obj = (System.Collections.Generic.Dictionary)ToLua.CheckObject(L, 1, typeof(System.Collections.Generic.Dictionary)); + obj.Clear(); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int ContainsKey(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 2); + System.Collections.Generic.Dictionary obj = (System.Collections.Generic.Dictionary)ToLua.CheckObject(L, 1, typeof(System.Collections.Generic.Dictionary)); + string arg0 = ToLua.CheckString(L, 2); + bool o = obj.ContainsKey(arg0); + LuaDLL.lua_pushboolean(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int ContainsValue(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 2); + System.Collections.Generic.Dictionary obj = (System.Collections.Generic.Dictionary)ToLua.CheckObject(L, 1, typeof(System.Collections.Generic.Dictionary)); + object arg0 = ToLua.ToVarObject(L, 2); + bool o = obj.ContainsValue(arg0); + LuaDLL.lua_pushboolean(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int GetObjectData(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 3); + System.Collections.Generic.Dictionary obj = (System.Collections.Generic.Dictionary)ToLua.CheckObject(L, 1, typeof(System.Collections.Generic.Dictionary)); + System.Runtime.Serialization.SerializationInfo arg0 = (System.Runtime.Serialization.SerializationInfo)ToLua.CheckObject(L, 2, typeof(System.Runtime.Serialization.SerializationInfo)); + System.Runtime.Serialization.StreamingContext arg1 = (System.Runtime.Serialization.StreamingContext)ToLua.CheckObject(L, 3, typeof(System.Runtime.Serialization.StreamingContext)); + obj.GetObjectData(arg0, arg1); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int OnDeserialization(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 2); + System.Collections.Generic.Dictionary obj = (System.Collections.Generic.Dictionary)ToLua.CheckObject(L, 1, typeof(System.Collections.Generic.Dictionary)); + object arg0 = ToLua.ToVarObject(L, 2); + obj.OnDeserialization(arg0); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int Remove(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 2); + System.Collections.Generic.Dictionary obj = (System.Collections.Generic.Dictionary)ToLua.CheckObject(L, 1, typeof(System.Collections.Generic.Dictionary)); + string arg0 = ToLua.CheckString(L, 2); + bool o = obj.Remove(arg0); + LuaDLL.lua_pushboolean(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int TryGetValue(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 3); + System.Collections.Generic.Dictionary obj = (System.Collections.Generic.Dictionary)ToLua.CheckObject(L, 1, typeof(System.Collections.Generic.Dictionary)); + string arg0 = ToLua.CheckString(L, 2); + object arg1 = null; + bool o = obj.TryGetValue(arg0, out arg1); + LuaDLL.lua_pushboolean(L, o); + ToLua.Push(L, arg1); + return 2; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int GetEnumerator(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 1); + System.Collections.Generic.Dictionary obj = (System.Collections.Generic.Dictionary)ToLua.CheckObject(L, 1, typeof(System.Collections.Generic.Dictionary)); + System.Collections.Generic.Dictionary.Enumerator o = obj.GetEnumerator(); + ToLua.Push(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_Count(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + System.Collections.Generic.Dictionary obj = (System.Collections.Generic.Dictionary)o; + int ret = obj.Count; + LuaDLL.lua_pushinteger(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index Count on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_Comparer(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + System.Collections.Generic.Dictionary obj = (System.Collections.Generic.Dictionary)o; + System.Collections.Generic.IEqualityComparer ret = obj.Comparer; + ToLua.PushObject(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index Comparer on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_Keys(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + System.Collections.Generic.Dictionary obj = (System.Collections.Generic.Dictionary)o; + System.Collections.Generic.Dictionary.KeyCollection ret = obj.Keys; + ToLua.PushObject(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index Keys on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_Values(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + System.Collections.Generic.Dictionary obj = (System.Collections.Generic.Dictionary)o; + System.Collections.Generic.Dictionary.ValueCollection ret = obj.Values; + ToLua.PushObject(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index Values on a nil value" : e.Message); + } + } +} + diff --git a/Assets/Script/LuaGenerate/System_Collections_Generic_Dictionary_string_objectWrap.cs.meta b/Assets/Script/LuaGenerate/System_Collections_Generic_Dictionary_string_objectWrap.cs.meta new file mode 100644 index 00000000..a84f80cd --- /dev/null +++ b/Assets/Script/LuaGenerate/System_Collections_Generic_Dictionary_string_objectWrap.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: eaaded1fe3662a24d94588ce90f5925d +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/LuaGenerate/System_Collections_Generic_Dictionary_string_stringWrap.cs b/Assets/Script/LuaGenerate/System_Collections_Generic_Dictionary_string_stringWrap.cs new file mode 100644 index 00000000..9d23ba3c --- /dev/null +++ b/Assets/Script/LuaGenerate/System_Collections_Generic_Dictionary_string_stringWrap.cs @@ -0,0 +1,417 @@ +//this source code was auto-generated by tolua#, do not modify it +using System; +using LuaInterface; + +public class System_Collections_Generic_Dictionary_string_stringWrap +{ + public static void Register(LuaState L) + { + L.BeginClass(typeof(System.Collections.Generic.Dictionary), typeof(System.Object), "Dictionary_string_string"); + L.RegFunction("get_Item", get_Item); + L.RegFunction("set_Item", set_Item); + L.RegFunction("Add", Add); + L.RegFunction("Clear", Clear); + L.RegFunction("ContainsKey", ContainsKey); + L.RegFunction("ContainsValue", ContainsValue); + L.RegFunction("GetObjectData", GetObjectData); + L.RegFunction("OnDeserialization", OnDeserialization); + L.RegFunction("Remove", Remove); + L.RegFunction("TryGetValue", TryGetValue); + L.RegFunction("GetEnumerator", GetEnumerator); + L.RegFunction("New", _CreateSystem_Collections_Generic_Dictionary_string_string); + L.RegVar("this", _this, null); + L.RegFunction("__tostring", ToLua.op_ToString); + L.RegVar("Count", get_Count, null); + L.RegVar("Comparer", get_Comparer, null); + L.RegVar("Keys", get_Keys, null); + L.RegVar("Values", get_Values, null); + L.EndClass(); + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int _CreateSystem_Collections_Generic_Dictionary_string_string(IntPtr L) + { + try + { + int count = LuaDLL.lua_gettop(L); + + if (count == 0) + { + System.Collections.Generic.Dictionary obj = new System.Collections.Generic.Dictionary(); + ToLua.PushObject(L, obj); + return 1; + } + else if (count == 1 && TypeChecker.CheckTypes(L, 1, typeof(int))) + { + int arg0 = (int)LuaDLL.luaL_checknumber(L, 1); + System.Collections.Generic.Dictionary obj = new System.Collections.Generic.Dictionary(arg0); + ToLua.PushObject(L, obj); + return 1; + } + else if (count == 1 && TypeChecker.CheckTypes(L, 1, typeof(System.Collections.Generic.IDictionary))) + { + System.Collections.Generic.IDictionary arg0 = (System.Collections.Generic.IDictionary)ToLua.CheckObject(L, 1, typeof(System.Collections.Generic.IDictionary)); + System.Collections.Generic.Dictionary obj = new System.Collections.Generic.Dictionary(arg0); + ToLua.PushObject(L, obj); + return 1; + } + else if (count == 1 && TypeChecker.CheckTypes(L, 1, typeof(System.Collections.Generic.IEqualityComparer))) + { + System.Collections.Generic.IEqualityComparer arg0 = (System.Collections.Generic.IEqualityComparer)ToLua.CheckObject(L, 1, typeof(System.Collections.Generic.IEqualityComparer)); + System.Collections.Generic.Dictionary obj = new System.Collections.Generic.Dictionary(arg0); + ToLua.PushObject(L, obj); + return 1; + } + else if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(int), typeof(System.Collections.Generic.IEqualityComparer))) + { + int arg0 = (int)LuaDLL.luaL_checknumber(L, 1); + System.Collections.Generic.IEqualityComparer arg1 = (System.Collections.Generic.IEqualityComparer)ToLua.CheckObject(L, 2, typeof(System.Collections.Generic.IEqualityComparer)); + System.Collections.Generic.Dictionary obj = new System.Collections.Generic.Dictionary(arg0, arg1); + ToLua.PushObject(L, obj); + return 1; + } + else if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(System.Collections.Generic.IDictionary), typeof(System.Collections.Generic.IEqualityComparer))) + { + System.Collections.Generic.IDictionary arg0 = (System.Collections.Generic.IDictionary)ToLua.CheckObject(L, 1, typeof(System.Collections.Generic.IDictionary)); + System.Collections.Generic.IEqualityComparer arg1 = (System.Collections.Generic.IEqualityComparer)ToLua.CheckObject(L, 2, typeof(System.Collections.Generic.IEqualityComparer)); + System.Collections.Generic.Dictionary obj = new System.Collections.Generic.Dictionary(arg0, arg1); + ToLua.PushObject(L, obj); + return 1; + } + else + { + return LuaDLL.luaL_throw(L, "invalid arguments to ctor method: System.Collections.Generic.Dictionary.New"); + } + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int _get_this(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 2); + System.Collections.Generic.Dictionary obj = (System.Collections.Generic.Dictionary)ToLua.CheckObject(L, 1, typeof(System.Collections.Generic.Dictionary)); + string arg0 = ToLua.CheckString(L, 2); + string o = obj[arg0]; + LuaDLL.lua_pushstring(L, o); + return 1; + + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int _set_this(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 3); + System.Collections.Generic.Dictionary obj = (System.Collections.Generic.Dictionary)ToLua.CheckObject(L, 1, typeof(System.Collections.Generic.Dictionary)); + string arg0 = ToLua.CheckString(L, 2); + string arg1 = ToLua.CheckString(L, 3); + obj[arg0] = arg1; + return 0; + + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int _this(IntPtr L) + { + try + { + LuaDLL.lua_pushvalue(L, 1); + LuaDLL.tolua_bindthis(L, _get_this, _set_this); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_Item(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 2); + System.Collections.Generic.Dictionary obj = (System.Collections.Generic.Dictionary)ToLua.CheckObject(L, 1, typeof(System.Collections.Generic.Dictionary)); + string arg0 = ToLua.CheckString(L, 2); + string o = obj[arg0]; + LuaDLL.lua_pushstring(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int set_Item(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 3); + System.Collections.Generic.Dictionary obj = (System.Collections.Generic.Dictionary)ToLua.CheckObject(L, 1, typeof(System.Collections.Generic.Dictionary)); + string arg0 = ToLua.CheckString(L, 2); + string arg1 = ToLua.CheckString(L, 3); + obj[arg0] = arg1; + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int Add(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 3); + System.Collections.Generic.Dictionary obj = (System.Collections.Generic.Dictionary)ToLua.CheckObject(L, 1, typeof(System.Collections.Generic.Dictionary)); + string arg0 = ToLua.CheckString(L, 2); + string arg1 = ToLua.CheckString(L, 3); + obj.Add(arg0, arg1); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int Clear(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 1); + System.Collections.Generic.Dictionary obj = (System.Collections.Generic.Dictionary)ToLua.CheckObject(L, 1, typeof(System.Collections.Generic.Dictionary)); + obj.Clear(); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int ContainsKey(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 2); + System.Collections.Generic.Dictionary obj = (System.Collections.Generic.Dictionary)ToLua.CheckObject(L, 1, typeof(System.Collections.Generic.Dictionary)); + string arg0 = ToLua.CheckString(L, 2); + bool o = obj.ContainsKey(arg0); + LuaDLL.lua_pushboolean(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int ContainsValue(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 2); + System.Collections.Generic.Dictionary obj = (System.Collections.Generic.Dictionary)ToLua.CheckObject(L, 1, typeof(System.Collections.Generic.Dictionary)); + string arg0 = ToLua.CheckString(L, 2); + bool o = obj.ContainsValue(arg0); + LuaDLL.lua_pushboolean(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int GetObjectData(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 3); + System.Collections.Generic.Dictionary obj = (System.Collections.Generic.Dictionary)ToLua.CheckObject(L, 1, typeof(System.Collections.Generic.Dictionary)); + System.Runtime.Serialization.SerializationInfo arg0 = (System.Runtime.Serialization.SerializationInfo)ToLua.CheckObject(L, 2, typeof(System.Runtime.Serialization.SerializationInfo)); + System.Runtime.Serialization.StreamingContext arg1 = (System.Runtime.Serialization.StreamingContext)ToLua.CheckObject(L, 3, typeof(System.Runtime.Serialization.StreamingContext)); + obj.GetObjectData(arg0, arg1); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int OnDeserialization(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 2); + System.Collections.Generic.Dictionary obj = (System.Collections.Generic.Dictionary)ToLua.CheckObject(L, 1, typeof(System.Collections.Generic.Dictionary)); + object arg0 = ToLua.ToVarObject(L, 2); + obj.OnDeserialization(arg0); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int Remove(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 2); + System.Collections.Generic.Dictionary obj = (System.Collections.Generic.Dictionary)ToLua.CheckObject(L, 1, typeof(System.Collections.Generic.Dictionary)); + string arg0 = ToLua.CheckString(L, 2); + bool o = obj.Remove(arg0); + LuaDLL.lua_pushboolean(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int TryGetValue(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 3); + System.Collections.Generic.Dictionary obj = (System.Collections.Generic.Dictionary)ToLua.CheckObject(L, 1, typeof(System.Collections.Generic.Dictionary)); + string arg0 = ToLua.CheckString(L, 2); + string arg1 = null; + bool o = obj.TryGetValue(arg0, out arg1); + LuaDLL.lua_pushboolean(L, o); + LuaDLL.lua_pushstring(L, arg1); + return 2; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int GetEnumerator(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 1); + System.Collections.Generic.Dictionary obj = (System.Collections.Generic.Dictionary)ToLua.CheckObject(L, 1, typeof(System.Collections.Generic.Dictionary)); + System.Collections.Generic.Dictionary.Enumerator o = obj.GetEnumerator(); + ToLua.Push(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_Count(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + System.Collections.Generic.Dictionary obj = (System.Collections.Generic.Dictionary)o; + int ret = obj.Count; + LuaDLL.lua_pushinteger(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index Count on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_Comparer(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + System.Collections.Generic.Dictionary obj = (System.Collections.Generic.Dictionary)o; + System.Collections.Generic.IEqualityComparer ret = obj.Comparer; + ToLua.PushObject(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index Comparer on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_Keys(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + System.Collections.Generic.Dictionary obj = (System.Collections.Generic.Dictionary)o; + System.Collections.Generic.Dictionary.KeyCollection ret = obj.Keys; + ToLua.PushObject(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index Keys on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_Values(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + System.Collections.Generic.Dictionary obj = (System.Collections.Generic.Dictionary)o; + System.Collections.Generic.Dictionary.ValueCollection ret = obj.Values; + ToLua.PushObject(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index Values on a nil value" : e.Message); + } + } +} + diff --git a/Assets/Script/LuaGenerate/System_Collections_Generic_Dictionary_string_stringWrap.cs.meta b/Assets/Script/LuaGenerate/System_Collections_Generic_Dictionary_string_stringWrap.cs.meta new file mode 100644 index 00000000..2ac8ef8f --- /dev/null +++ b/Assets/Script/LuaGenerate/System_Collections_Generic_Dictionary_string_stringWrap.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: c577e9d5893acdd4a8c4398984f2613a +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/LuaGenerate/System_Collections_Generic_List_stringWrap.cs b/Assets/Script/LuaGenerate/System_Collections_Generic_List_stringWrap.cs new file mode 100644 index 00000000..cf698053 --- /dev/null +++ b/Assets/Script/LuaGenerate/System_Collections_Generic_List_stringWrap.cs @@ -0,0 +1,1119 @@ +//this source code was auto-generated by tolua#, do not modify it +using System; +using LuaInterface; + +public class System_Collections_Generic_List_stringWrap +{ + public static void Register(LuaState L) + { + L.BeginClass(typeof(System.Collections.Generic.List), typeof(System.Object), "List_string"); + L.RegFunction("Add", Add); + L.RegFunction("AddRange", AddRange); + L.RegFunction("AsReadOnly", AsReadOnly); + L.RegFunction("BinarySearch", BinarySearch); + L.RegFunction("Clear", Clear); + L.RegFunction("Contains", Contains); + L.RegFunction("CopyTo", CopyTo); + L.RegFunction("Exists", Exists); + L.RegFunction("Find", Find); + L.RegFunction("FindAll", FindAll); + L.RegFunction("FindIndex", FindIndex); + L.RegFunction("FindLast", FindLast); + L.RegFunction("FindLastIndex", FindLastIndex); + L.RegFunction("ForEach", ForEach); + L.RegFunction("GetEnumerator", GetEnumerator); + L.RegFunction("GetRange", GetRange); + L.RegFunction("IndexOf", IndexOf); + L.RegFunction("Insert", Insert); + L.RegFunction("InsertRange", InsertRange); + L.RegFunction("LastIndexOf", LastIndexOf); + L.RegFunction("Remove", Remove); + L.RegFunction("RemoveAll", RemoveAll); + L.RegFunction("RemoveAt", RemoveAt); + L.RegFunction("RemoveRange", RemoveRange); + L.RegFunction("Reverse", Reverse); + L.RegFunction("Sort", Sort); + L.RegFunction("ToArray", ToArray); + L.RegFunction("TrimExcess", TrimExcess); + L.RegFunction("TrueForAll", TrueForAll); + L.RegFunction(".geti", get_Item); + L.RegFunction("get_Item", get_Item); + L.RegFunction(".seti", set_Item); + L.RegFunction("set_Item", set_Item); + L.RegFunction("New", _CreateSystem_Collections_Generic_List_string); + L.RegVar("this", _this, null); + L.RegFunction("__tostring", ToLua.op_ToString); + L.RegVar("Capacity", get_Capacity, set_Capacity); + L.RegVar("Count", get_Count, null); + L.EndClass(); + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int _CreateSystem_Collections_Generic_List_string(IntPtr L) + { + try + { + int count = LuaDLL.lua_gettop(L); + + if (count == 0) + { + System.Collections.Generic.List obj = new System.Collections.Generic.List(); + ToLua.PushObject(L, obj); + return 1; + } + else if (count == 1 && TypeChecker.CheckTypes(L, 1, typeof(int))) + { + int arg0 = (int)LuaDLL.luaL_checknumber(L, 1); + System.Collections.Generic.List obj = new System.Collections.Generic.List(arg0); + ToLua.PushObject(L, obj); + return 1; + } + else if (count == 1 && TypeChecker.CheckTypes(L, 1, typeof(System.Collections.Generic.IEnumerable))) + { + System.Collections.Generic.IEnumerable arg0 = (System.Collections.Generic.IEnumerable)ToLua.CheckObject(L, 1, typeof(System.Collections.Generic.IEnumerable)); + System.Collections.Generic.List obj = new System.Collections.Generic.List(arg0); + ToLua.PushObject(L, obj); + return 1; + } + else + { + return LuaDLL.luaL_throw(L, "invalid arguments to ctor method: System.Collections.Generic.List.New"); + } + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int _get_this(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 2); + System.Collections.Generic.List obj = (System.Collections.Generic.List)ToLua.CheckObject(L, 1, typeof(System.Collections.Generic.List)); + int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); + string o = obj[arg0]; + LuaDLL.lua_pushstring(L, o); + return 1; + + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int _set_this(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 3); + System.Collections.Generic.List obj = (System.Collections.Generic.List)ToLua.CheckObject(L, 1, typeof(System.Collections.Generic.List)); + int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); + string arg1 = ToLua.CheckString(L, 3); + obj[arg0] = arg1; + return 0; + + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int _this(IntPtr L) + { + try + { + LuaDLL.lua_pushvalue(L, 1); + LuaDLL.tolua_bindthis(L, _get_this, _set_this); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int Add(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 2); + System.Collections.Generic.List obj = (System.Collections.Generic.List)ToLua.CheckObject(L, 1, typeof(System.Collections.Generic.List)); + string arg0 = ToLua.CheckString(L, 2); + obj.Add(arg0); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int AddRange(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 2); + System.Collections.Generic.List obj = (System.Collections.Generic.List)ToLua.CheckObject(L, 1, typeof(System.Collections.Generic.List)); + System.Collections.Generic.IEnumerable arg0 = (System.Collections.Generic.IEnumerable)ToLua.CheckObject(L, 2, typeof(System.Collections.Generic.IEnumerable)); + obj.AddRange(arg0); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int AsReadOnly(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 1); + System.Collections.Generic.List obj = (System.Collections.Generic.List)ToLua.CheckObject(L, 1, typeof(System.Collections.Generic.List)); + System.Collections.ObjectModel.ReadOnlyCollection o = obj.AsReadOnly(); + ToLua.PushObject(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int BinarySearch(IntPtr L) + { + try + { + int count = LuaDLL.lua_gettop(L); + + if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(System.Collections.Generic.List), typeof(string))) + { + System.Collections.Generic.List obj = (System.Collections.Generic.List)ToLua.ToObject(L, 1); + string arg0 = ToLua.ToString(L, 2); + int o = obj.BinarySearch(arg0); + LuaDLL.lua_pushinteger(L, o); + return 1; + } + else if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(System.Collections.Generic.List), typeof(string), typeof(System.Collections.Generic.IComparer))) + { + System.Collections.Generic.List obj = (System.Collections.Generic.List)ToLua.ToObject(L, 1); + string arg0 = ToLua.ToString(L, 2); + System.Collections.Generic.IComparer arg1 = (System.Collections.Generic.IComparer)ToLua.ToObject(L, 3); + int o = obj.BinarySearch(arg0, arg1); + LuaDLL.lua_pushinteger(L, o); + return 1; + } + else if (count == 5 && TypeChecker.CheckTypes(L, 1, typeof(System.Collections.Generic.List), typeof(int), typeof(int), typeof(string), typeof(System.Collections.Generic.IComparer))) + { + System.Collections.Generic.List obj = (System.Collections.Generic.List)ToLua.ToObject(L, 1); + int arg0 = (int)LuaDLL.lua_tonumber(L, 2); + int arg1 = (int)LuaDLL.lua_tonumber(L, 3); + string arg2 = ToLua.ToString(L, 4); + System.Collections.Generic.IComparer arg3 = (System.Collections.Generic.IComparer)ToLua.ToObject(L, 5); + int o = obj.BinarySearch(arg0, arg1, arg2, arg3); + LuaDLL.lua_pushinteger(L, o); + return 1; + } + else + { + return LuaDLL.luaL_throw(L, "invalid arguments to method: System.Collections.Generic.List.BinarySearch"); + } + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int Clear(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 1); + System.Collections.Generic.List obj = (System.Collections.Generic.List)ToLua.CheckObject(L, 1, typeof(System.Collections.Generic.List)); + obj.Clear(); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int Contains(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 2); + System.Collections.Generic.List obj = (System.Collections.Generic.List)ToLua.CheckObject(L, 1, typeof(System.Collections.Generic.List)); + string arg0 = ToLua.CheckString(L, 2); + bool o = obj.Contains(arg0); + LuaDLL.lua_pushboolean(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int CopyTo(IntPtr L) + { + try + { + int count = LuaDLL.lua_gettop(L); + + if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(System.Collections.Generic.List), typeof(string[]))) + { + System.Collections.Generic.List obj = (System.Collections.Generic.List)ToLua.ToObject(L, 1); + string[] arg0 = ToLua.CheckStringArray(L, 2); + obj.CopyTo(arg0); + return 0; + } + else if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(System.Collections.Generic.List), typeof(string[]), typeof(int))) + { + System.Collections.Generic.List obj = (System.Collections.Generic.List)ToLua.ToObject(L, 1); + string[] arg0 = ToLua.CheckStringArray(L, 2); + int arg1 = (int)LuaDLL.lua_tonumber(L, 3); + obj.CopyTo(arg0, arg1); + return 0; + } + else if (count == 5 && TypeChecker.CheckTypes(L, 1, typeof(System.Collections.Generic.List), typeof(int), typeof(string[]), typeof(int), typeof(int))) + { + System.Collections.Generic.List obj = (System.Collections.Generic.List)ToLua.ToObject(L, 1); + int arg0 = (int)LuaDLL.lua_tonumber(L, 2); + string[] arg1 = ToLua.CheckStringArray(L, 3); + int arg2 = (int)LuaDLL.lua_tonumber(L, 4); + int arg3 = (int)LuaDLL.lua_tonumber(L, 5); + obj.CopyTo(arg0, arg1, arg2, arg3); + return 0; + } + else + { + return LuaDLL.luaL_throw(L, "invalid arguments to method: System.Collections.Generic.List.CopyTo"); + } + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int Exists(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 2); + System.Collections.Generic.List obj = (System.Collections.Generic.List)ToLua.CheckObject(L, 1, typeof(System.Collections.Generic.List)); + System.Predicate arg0 = null; + LuaTypes funcType2 = LuaDLL.lua_type(L, 2); + + if (funcType2 != LuaTypes.LUA_TFUNCTION) + { + arg0 = (System.Predicate)ToLua.CheckObject(L, 2, typeof(System.Predicate)); + } + else + { + LuaFunction func = ToLua.ToLuaFunction(L, 2); + arg0 = DelegateFactory.CreateDelegate(typeof(System.Predicate), func) as System.Predicate; + } + + bool o = obj.Exists(arg0); + LuaDLL.lua_pushboolean(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int Find(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 2); + System.Collections.Generic.List obj = (System.Collections.Generic.List)ToLua.CheckObject(L, 1, typeof(System.Collections.Generic.List)); + System.Predicate arg0 = null; + LuaTypes funcType2 = LuaDLL.lua_type(L, 2); + + if (funcType2 != LuaTypes.LUA_TFUNCTION) + { + arg0 = (System.Predicate)ToLua.CheckObject(L, 2, typeof(System.Predicate)); + } + else + { + LuaFunction func = ToLua.ToLuaFunction(L, 2); + arg0 = DelegateFactory.CreateDelegate(typeof(System.Predicate), func) as System.Predicate; + } + + string o = obj.Find(arg0); + LuaDLL.lua_pushstring(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int FindAll(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 2); + System.Collections.Generic.List obj = (System.Collections.Generic.List)ToLua.CheckObject(L, 1, typeof(System.Collections.Generic.List)); + System.Predicate arg0 = null; + LuaTypes funcType2 = LuaDLL.lua_type(L, 2); + + if (funcType2 != LuaTypes.LUA_TFUNCTION) + { + arg0 = (System.Predicate)ToLua.CheckObject(L, 2, typeof(System.Predicate)); + } + else + { + LuaFunction func = ToLua.ToLuaFunction(L, 2); + arg0 = DelegateFactory.CreateDelegate(typeof(System.Predicate), func) as System.Predicate; + } + + System.Collections.Generic.List o = obj.FindAll(arg0); + ToLua.PushObject(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int FindIndex(IntPtr L) + { + try + { + int count = LuaDLL.lua_gettop(L); + + if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(System.Collections.Generic.List), typeof(System.Predicate))) + { + System.Collections.Generic.List obj = (System.Collections.Generic.List)ToLua.ToObject(L, 1); + System.Predicate arg0 = null; + LuaTypes funcType2 = LuaDLL.lua_type(L, 2); + + if (funcType2 != LuaTypes.LUA_TFUNCTION) + { + arg0 = (System.Predicate)ToLua.ToObject(L, 2); + } + else + { + LuaFunction func = ToLua.ToLuaFunction(L, 2); + arg0 = DelegateFactory.CreateDelegate(typeof(System.Predicate), func) as System.Predicate; + } + + int o = obj.FindIndex(arg0); + LuaDLL.lua_pushinteger(L, o); + return 1; + } + else if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(System.Collections.Generic.List), typeof(int), typeof(System.Predicate))) + { + System.Collections.Generic.List obj = (System.Collections.Generic.List)ToLua.ToObject(L, 1); + int arg0 = (int)LuaDLL.lua_tonumber(L, 2); + System.Predicate arg1 = null; + LuaTypes funcType3 = LuaDLL.lua_type(L, 3); + + if (funcType3 != LuaTypes.LUA_TFUNCTION) + { + arg1 = (System.Predicate)ToLua.ToObject(L, 3); + } + else + { + LuaFunction func = ToLua.ToLuaFunction(L, 3); + arg1 = DelegateFactory.CreateDelegate(typeof(System.Predicate), func) as System.Predicate; + } + + int o = obj.FindIndex(arg0, arg1); + LuaDLL.lua_pushinteger(L, o); + return 1; + } + else if (count == 4 && TypeChecker.CheckTypes(L, 1, typeof(System.Collections.Generic.List), typeof(int), typeof(int), typeof(System.Predicate))) + { + System.Collections.Generic.List obj = (System.Collections.Generic.List)ToLua.ToObject(L, 1); + int arg0 = (int)LuaDLL.lua_tonumber(L, 2); + int arg1 = (int)LuaDLL.lua_tonumber(L, 3); + System.Predicate arg2 = null; + LuaTypes funcType4 = LuaDLL.lua_type(L, 4); + + if (funcType4 != LuaTypes.LUA_TFUNCTION) + { + arg2 = (System.Predicate)ToLua.ToObject(L, 4); + } + else + { + LuaFunction func = ToLua.ToLuaFunction(L, 4); + arg2 = DelegateFactory.CreateDelegate(typeof(System.Predicate), func) as System.Predicate; + } + + int o = obj.FindIndex(arg0, arg1, arg2); + LuaDLL.lua_pushinteger(L, o); + return 1; + } + else + { + return LuaDLL.luaL_throw(L, "invalid arguments to method: System.Collections.Generic.List.FindIndex"); + } + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int FindLast(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 2); + System.Collections.Generic.List obj = (System.Collections.Generic.List)ToLua.CheckObject(L, 1, typeof(System.Collections.Generic.List)); + System.Predicate arg0 = null; + LuaTypes funcType2 = LuaDLL.lua_type(L, 2); + + if (funcType2 != LuaTypes.LUA_TFUNCTION) + { + arg0 = (System.Predicate)ToLua.CheckObject(L, 2, typeof(System.Predicate)); + } + else + { + LuaFunction func = ToLua.ToLuaFunction(L, 2); + arg0 = DelegateFactory.CreateDelegate(typeof(System.Predicate), func) as System.Predicate; + } + + string o = obj.FindLast(arg0); + LuaDLL.lua_pushstring(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int FindLastIndex(IntPtr L) + { + try + { + int count = LuaDLL.lua_gettop(L); + + if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(System.Collections.Generic.List), typeof(System.Predicate))) + { + System.Collections.Generic.List obj = (System.Collections.Generic.List)ToLua.ToObject(L, 1); + System.Predicate arg0 = null; + LuaTypes funcType2 = LuaDLL.lua_type(L, 2); + + if (funcType2 != LuaTypes.LUA_TFUNCTION) + { + arg0 = (System.Predicate)ToLua.ToObject(L, 2); + } + else + { + LuaFunction func = ToLua.ToLuaFunction(L, 2); + arg0 = DelegateFactory.CreateDelegate(typeof(System.Predicate), func) as System.Predicate; + } + + int o = obj.FindLastIndex(arg0); + LuaDLL.lua_pushinteger(L, o); + return 1; + } + else if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(System.Collections.Generic.List), typeof(int), typeof(System.Predicate))) + { + System.Collections.Generic.List obj = (System.Collections.Generic.List)ToLua.ToObject(L, 1); + int arg0 = (int)LuaDLL.lua_tonumber(L, 2); + System.Predicate arg1 = null; + LuaTypes funcType3 = LuaDLL.lua_type(L, 3); + + if (funcType3 != LuaTypes.LUA_TFUNCTION) + { + arg1 = (System.Predicate)ToLua.ToObject(L, 3); + } + else + { + LuaFunction func = ToLua.ToLuaFunction(L, 3); + arg1 = DelegateFactory.CreateDelegate(typeof(System.Predicate), func) as System.Predicate; + } + + int o = obj.FindLastIndex(arg0, arg1); + LuaDLL.lua_pushinteger(L, o); + return 1; + } + else if (count == 4 && TypeChecker.CheckTypes(L, 1, typeof(System.Collections.Generic.List), typeof(int), typeof(int), typeof(System.Predicate))) + { + System.Collections.Generic.List obj = (System.Collections.Generic.List)ToLua.ToObject(L, 1); + int arg0 = (int)LuaDLL.lua_tonumber(L, 2); + int arg1 = (int)LuaDLL.lua_tonumber(L, 3); + System.Predicate arg2 = null; + LuaTypes funcType4 = LuaDLL.lua_type(L, 4); + + if (funcType4 != LuaTypes.LUA_TFUNCTION) + { + arg2 = (System.Predicate)ToLua.ToObject(L, 4); + } + else + { + LuaFunction func = ToLua.ToLuaFunction(L, 4); + arg2 = DelegateFactory.CreateDelegate(typeof(System.Predicate), func) as System.Predicate; + } + + int o = obj.FindLastIndex(arg0, arg1, arg2); + LuaDLL.lua_pushinteger(L, o); + return 1; + } + else + { + return LuaDLL.luaL_throw(L, "invalid arguments to method: System.Collections.Generic.List.FindLastIndex"); + } + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int ForEach(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 2); + System.Collections.Generic.List obj = (System.Collections.Generic.List)ToLua.CheckObject(L, 1, typeof(System.Collections.Generic.List)); + System.Action arg0 = null; + LuaTypes funcType2 = LuaDLL.lua_type(L, 2); + + if (funcType2 != LuaTypes.LUA_TFUNCTION) + { + arg0 = (System.Action)ToLua.CheckObject(L, 2, typeof(System.Action)); + } + else + { + LuaFunction func = ToLua.ToLuaFunction(L, 2); + arg0 = DelegateFactory.CreateDelegate(typeof(System.Action), func) as System.Action; + } + + obj.ForEach(arg0); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int GetEnumerator(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 1); + System.Collections.Generic.List obj = (System.Collections.Generic.List)ToLua.CheckObject(L, 1, typeof(System.Collections.Generic.List)); + System.Collections.Generic.List.Enumerator o = obj.GetEnumerator(); + ToLua.Push(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int GetRange(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 3); + System.Collections.Generic.List obj = (System.Collections.Generic.List)ToLua.CheckObject(L, 1, typeof(System.Collections.Generic.List)); + int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); + int arg1 = (int)LuaDLL.luaL_checknumber(L, 3); + System.Collections.Generic.List o = obj.GetRange(arg0, arg1); + ToLua.PushObject(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int IndexOf(IntPtr L) + { + try + { + int count = LuaDLL.lua_gettop(L); + + if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(System.Collections.Generic.List), typeof(string))) + { + System.Collections.Generic.List obj = (System.Collections.Generic.List)ToLua.ToObject(L, 1); + string arg0 = ToLua.ToString(L, 2); + int o = obj.IndexOf(arg0); + LuaDLL.lua_pushinteger(L, o); + return 1; + } + else if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(System.Collections.Generic.List), typeof(string), typeof(int))) + { + System.Collections.Generic.List obj = (System.Collections.Generic.List)ToLua.ToObject(L, 1); + string arg0 = ToLua.ToString(L, 2); + int arg1 = (int)LuaDLL.lua_tonumber(L, 3); + int o = obj.IndexOf(arg0, arg1); + LuaDLL.lua_pushinteger(L, o); + return 1; + } + else if (count == 4 && TypeChecker.CheckTypes(L, 1, typeof(System.Collections.Generic.List), typeof(string), typeof(int), typeof(int))) + { + System.Collections.Generic.List obj = (System.Collections.Generic.List)ToLua.ToObject(L, 1); + string arg0 = ToLua.ToString(L, 2); + int arg1 = (int)LuaDLL.lua_tonumber(L, 3); + int arg2 = (int)LuaDLL.lua_tonumber(L, 4); + int o = obj.IndexOf(arg0, arg1, arg2); + LuaDLL.lua_pushinteger(L, o); + return 1; + } + else + { + return LuaDLL.luaL_throw(L, "invalid arguments to method: System.Collections.Generic.List.IndexOf"); + } + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int Insert(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 3); + System.Collections.Generic.List obj = (System.Collections.Generic.List)ToLua.CheckObject(L, 1, typeof(System.Collections.Generic.List)); + int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); + string arg1 = ToLua.CheckString(L, 3); + obj.Insert(arg0, arg1); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int InsertRange(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 3); + System.Collections.Generic.List obj = (System.Collections.Generic.List)ToLua.CheckObject(L, 1, typeof(System.Collections.Generic.List)); + int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); + System.Collections.Generic.IEnumerable arg1 = (System.Collections.Generic.IEnumerable)ToLua.CheckObject(L, 3, typeof(System.Collections.Generic.IEnumerable)); + obj.InsertRange(arg0, arg1); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int LastIndexOf(IntPtr L) + { + try + { + int count = LuaDLL.lua_gettop(L); + + if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(System.Collections.Generic.List), typeof(string))) + { + System.Collections.Generic.List obj = (System.Collections.Generic.List)ToLua.ToObject(L, 1); + string arg0 = ToLua.ToString(L, 2); + int o = obj.LastIndexOf(arg0); + LuaDLL.lua_pushinteger(L, o); + return 1; + } + else if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(System.Collections.Generic.List), typeof(string), typeof(int))) + { + System.Collections.Generic.List obj = (System.Collections.Generic.List)ToLua.ToObject(L, 1); + string arg0 = ToLua.ToString(L, 2); + int arg1 = (int)LuaDLL.lua_tonumber(L, 3); + int o = obj.LastIndexOf(arg0, arg1); + LuaDLL.lua_pushinteger(L, o); + return 1; + } + else if (count == 4 && TypeChecker.CheckTypes(L, 1, typeof(System.Collections.Generic.List), typeof(string), typeof(int), typeof(int))) + { + System.Collections.Generic.List obj = (System.Collections.Generic.List)ToLua.ToObject(L, 1); + string arg0 = ToLua.ToString(L, 2); + int arg1 = (int)LuaDLL.lua_tonumber(L, 3); + int arg2 = (int)LuaDLL.lua_tonumber(L, 4); + int o = obj.LastIndexOf(arg0, arg1, arg2); + LuaDLL.lua_pushinteger(L, o); + return 1; + } + else + { + return LuaDLL.luaL_throw(L, "invalid arguments to method: System.Collections.Generic.List.LastIndexOf"); + } + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int Remove(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 2); + System.Collections.Generic.List obj = (System.Collections.Generic.List)ToLua.CheckObject(L, 1, typeof(System.Collections.Generic.List)); + string arg0 = ToLua.CheckString(L, 2); + bool o = obj.Remove(arg0); + LuaDLL.lua_pushboolean(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int RemoveAll(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 2); + System.Collections.Generic.List obj = (System.Collections.Generic.List)ToLua.CheckObject(L, 1, typeof(System.Collections.Generic.List)); + System.Predicate arg0 = null; + LuaTypes funcType2 = LuaDLL.lua_type(L, 2); + + if (funcType2 != LuaTypes.LUA_TFUNCTION) + { + arg0 = (System.Predicate)ToLua.CheckObject(L, 2, typeof(System.Predicate)); + } + else + { + LuaFunction func = ToLua.ToLuaFunction(L, 2); + arg0 = DelegateFactory.CreateDelegate(typeof(System.Predicate), func) as System.Predicate; + } + + int o = obj.RemoveAll(arg0); + LuaDLL.lua_pushinteger(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int RemoveAt(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 2); + System.Collections.Generic.List obj = (System.Collections.Generic.List)ToLua.CheckObject(L, 1, typeof(System.Collections.Generic.List)); + int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); + obj.RemoveAt(arg0); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int RemoveRange(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 3); + System.Collections.Generic.List obj = (System.Collections.Generic.List)ToLua.CheckObject(L, 1, typeof(System.Collections.Generic.List)); + int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); + int arg1 = (int)LuaDLL.luaL_checknumber(L, 3); + obj.RemoveRange(arg0, arg1); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int Reverse(IntPtr L) + { + try + { + int count = LuaDLL.lua_gettop(L); + + if (count == 1 && TypeChecker.CheckTypes(L, 1, typeof(System.Collections.Generic.List))) + { + System.Collections.Generic.List obj = (System.Collections.Generic.List)ToLua.ToObject(L, 1); + obj.Reverse(); + return 0; + } + else if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(System.Collections.Generic.List), typeof(int), typeof(int))) + { + System.Collections.Generic.List obj = (System.Collections.Generic.List)ToLua.ToObject(L, 1); + int arg0 = (int)LuaDLL.lua_tonumber(L, 2); + int arg1 = (int)LuaDLL.lua_tonumber(L, 3); + obj.Reverse(arg0, arg1); + return 0; + } + else + { + return LuaDLL.luaL_throw(L, "invalid arguments to method: System.Collections.Generic.List.Reverse"); + } + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int Sort(IntPtr L) + { + try + { + int count = LuaDLL.lua_gettop(L); + + if (count == 1 && TypeChecker.CheckTypes(L, 1, typeof(System.Collections.Generic.List))) + { + System.Collections.Generic.List obj = (System.Collections.Generic.List)ToLua.ToObject(L, 1); + obj.Sort(); + return 0; + } + else if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(System.Collections.Generic.List), typeof(System.Comparison))) + { + System.Collections.Generic.List obj = (System.Collections.Generic.List)ToLua.ToObject(L, 1); + System.Comparison arg0 = null; + LuaTypes funcType2 = LuaDLL.lua_type(L, 2); + + if (funcType2 != LuaTypes.LUA_TFUNCTION) + { + arg0 = (System.Comparison)ToLua.ToObject(L, 2); + } + else + { + LuaFunction func = ToLua.ToLuaFunction(L, 2); + arg0 = DelegateFactory.CreateDelegate(typeof(System.Comparison), func) as System.Comparison; + } + + obj.Sort(arg0); + return 0; + } + else if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(System.Collections.Generic.List), typeof(System.Collections.Generic.IComparer))) + { + System.Collections.Generic.List obj = (System.Collections.Generic.List)ToLua.ToObject(L, 1); + System.Collections.Generic.IComparer arg0 = (System.Collections.Generic.IComparer)ToLua.ToObject(L, 2); + obj.Sort(arg0); + return 0; + } + else if (count == 4 && TypeChecker.CheckTypes(L, 1, typeof(System.Collections.Generic.List), typeof(int), typeof(int), typeof(System.Collections.Generic.IComparer))) + { + System.Collections.Generic.List obj = (System.Collections.Generic.List)ToLua.ToObject(L, 1); + int arg0 = (int)LuaDLL.lua_tonumber(L, 2); + int arg1 = (int)LuaDLL.lua_tonumber(L, 3); + System.Collections.Generic.IComparer arg2 = (System.Collections.Generic.IComparer)ToLua.ToObject(L, 4); + obj.Sort(arg0, arg1, arg2); + return 0; + } + else + { + return LuaDLL.luaL_throw(L, "invalid arguments to method: System.Collections.Generic.List.Sort"); + } + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int ToArray(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 1); + System.Collections.Generic.List obj = (System.Collections.Generic.List)ToLua.CheckObject(L, 1, typeof(System.Collections.Generic.List)); + string[] o = obj.ToArray(); + ToLua.Push(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int TrimExcess(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 1); + System.Collections.Generic.List obj = (System.Collections.Generic.List)ToLua.CheckObject(L, 1, typeof(System.Collections.Generic.List)); + obj.TrimExcess(); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int TrueForAll(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 2); + System.Collections.Generic.List obj = (System.Collections.Generic.List)ToLua.CheckObject(L, 1, typeof(System.Collections.Generic.List)); + System.Predicate arg0 = null; + LuaTypes funcType2 = LuaDLL.lua_type(L, 2); + + if (funcType2 != LuaTypes.LUA_TFUNCTION) + { + arg0 = (System.Predicate)ToLua.CheckObject(L, 2, typeof(System.Predicate)); + } + else + { + LuaFunction func = ToLua.ToLuaFunction(L, 2); + arg0 = DelegateFactory.CreateDelegate(typeof(System.Predicate), func) as System.Predicate; + } + + bool o = obj.TrueForAll(arg0); + LuaDLL.lua_pushboolean(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_Item(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 2); + System.Collections.Generic.List obj = (System.Collections.Generic.List)ToLua.CheckObject(L, 1, typeof(System.Collections.Generic.List)); + int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); + string o = obj[arg0]; + LuaDLL.lua_pushstring(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int set_Item(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 3); + System.Collections.Generic.List obj = (System.Collections.Generic.List)ToLua.CheckObject(L, 1, typeof(System.Collections.Generic.List)); + int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); + string arg1 = ToLua.CheckString(L, 3); + obj[arg0] = arg1; + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_Capacity(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + System.Collections.Generic.List obj = (System.Collections.Generic.List)o; + int ret = obj.Capacity; + LuaDLL.lua_pushinteger(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index Capacity on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_Count(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + System.Collections.Generic.List obj = (System.Collections.Generic.List)o; + int ret = obj.Count; + LuaDLL.lua_pushinteger(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index Count on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int set_Capacity(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + System.Collections.Generic.List obj = (System.Collections.Generic.List)o; + int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); + obj.Capacity = arg0; + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index Capacity on a nil value" : e.Message); + } + } +} + diff --git a/Assets/Script/LuaGenerate/System_Collections_Generic_List_stringWrap.cs.meta b/Assets/Script/LuaGenerate/System_Collections_Generic_List_stringWrap.cs.meta new file mode 100644 index 00000000..d1dda3eb --- /dev/null +++ b/Assets/Script/LuaGenerate/System_Collections_Generic_List_stringWrap.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 04f01553d933256419c7df1034841a60 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/LuaGenerate/UIBaseWrap.cs b/Assets/Script/LuaGenerate/UIBaseWrap.cs new file mode 100644 index 00000000..c8ac70cb --- /dev/null +++ b/Assets/Script/LuaGenerate/UIBaseWrap.cs @@ -0,0 +1,2044 @@ +//this source code was auto-generated by tolua#, do not modify it +using System; +using LuaInterface; + +public class UIBaseWrap +{ + public static void Register(LuaState L) + { + L.BeginClass(typeof(UIBase), typeof(UnityEngine.MonoBehaviour)); + L.RegFunction("OnInit", OnInit); + L.RegFunction("Init", Init); + L.RegFunction("Dispose", Dispose); + L.RegFunction("HaveObject", HaveObject); + L.RegFunction("GetHasGameObject", GetHasGameObject); + L.RegFunction("GetGameObject", GetGameObject); + L.RegFunction("GetRectTransform", GetRectTransform); + L.RegFunction("GetUIBase", GetUIBase); + L.RegFunction("GetSprite", GetSprite); + L.RegFunction("GetImage", GetImage); + L.RegFunction("GetTextMesh", GetTextMesh); + L.RegFunction("GetText", GetText); + L.RegFunction("GetToggle", GetToggle); + L.RegFunction("GetButton", GetButton); + L.RegFunction("GetInputField", GetInputField); + L.RegFunction("GetScrollRect", GetScrollRect); + L.RegFunction("GetRawImage", GetRawImage); + L.RegFunction("GetSlider", GetSlider); + L.RegFunction("GetCanvas", GetCanvas); + L.RegFunction("GetPosition", GetPosition); + L.RegFunction("SetSizeDelta", SetSizeDelta); + L.RegFunction("GetReusingScrollRect", GetReusingScrollRect); + L.RegFunction("GetJoyStick", GetJoyStick); + L.RegFunction("GetJoyStick_ro", GetJoyStick_ro); + L.RegFunction("GetLongPressComp", GetLongPressComp); + L.RegFunction("GetDragComp", GetDragComp); + L.RegFunction("RemoveAllListener", RemoveAllListener); + L.RegFunction("AddOnClickListener", AddOnClickListener); + L.RegFunction("AddOnClickListenerByCreate", AddOnClickListenerByCreate); + L.RegFunction("AddLongPressListener", AddLongPressListener); + L.RegFunction("AddBeginDragListener", AddBeginDragListener); + L.RegFunction("AddEndDragListener", AddEndDragListener); + L.RegFunction("AddOnDragListener", AddOnDragListener); + L.RegFunction("AddEventListener", AddEventListener); + L.RegFunction("GetClickRegisterInfo", GetClickRegisterInfo); + L.RegFunction("RemoveOnClickListener", RemoveOnClickListener); + L.RegFunction("RemoveLongPressListener", RemoveLongPressListener); + L.RegFunction("GetLongPressRegisterInfo", GetLongPressRegisterInfo); + L.RegFunction("CreateItem", CreateItem); + L.RegFunction("DestroyItem", DestroyItem); + L.RegFunction("CleanItem", CleanItem); + L.RegFunction("GetItemByIndex", GetItemByIndex); + L.RegFunction("GetItemByKey", GetItemByKey); + L.RegFunction("GetItemIsExist", GetItemIsExist); + L.RegFunction("SetText", SetText); + L.RegFunction("SetImageColor", SetImageColor); + L.RegFunction("SetImageFillAmount", SetImageFillAmount); + L.RegFunction("SetTextColor", SetTextColor); + L.RegFunction("SetImageAlpha", SetImageAlpha); + L.RegFunction("SetInputText", SetInputText); + L.RegFunction("SetTextByLangeage", SetTextByLangeage); + L.RegFunction("SetTextByLanguagePath", SetTextByLanguagePath); + L.RegFunction("SetSlider", SetSlider); + L.RegFunction("SetActive", SetActive); + L.RegFunction("SetEnabeled", SetEnabeled); + L.RegFunction("SetButtonInteractable", SetButtonInteractable); + L.RegFunction("SetRectWidth", SetRectWidth); + L.RegFunction("SetWidth", SetWidth); + L.RegFunction("SetPosition", SetPosition); + L.RegFunction("SetAnchoredPosition", SetAnchoredPosition); + L.RegFunction("SetScale", SetScale); + L.RegFunction("SetMeshText", SetMeshText); + L.RegFunction("SetImageSprite", SetImageSprite); + L.RegFunction("SetRawImageByModelShowCamera", SetRawImageByModelShowCamera); + L.RegFunction("CleanModelShowCameraList", CleanModelShowCameraList); + L.RegFunction("CreateModelShow", CreateModelShow); + L.RegFunction("RemoveModelShowCamera", RemoveModelShowCamera); + L.RegFunction("AddLifeCycleComponent", AddLifeCycleComponent); + L.RegFunction("GetHeightLightObjects", GetHeightLightObjects); + L.RegFunction("SetGuideMode", SetGuideMode); + L.RegFunction("GetGuideFixGameObject", GetGuideFixGameObject); + L.RegFunction("GetGuideDynamicCreateItem", GetGuideDynamicCreateItem); + L.RegFunction("SetItemGuideMode", SetItemGuideMode); + L.RegFunction("SetItemGuideModeByIndex", SetItemGuideModeByIndex); + L.RegFunction("SetSelfGuideMode", SetSelfGuideMode); + L.RegFunction("CancelGuideModel", CancelGuideModel); + L.RegFunction("ClearGuideModel", ClearGuideModel); + L.RegFunction("AddAnimData", AddAnimData); + L.RegFunction("CleanAnim", CleanAnim); + L.RegFunction("ClearObject", ClearObject); + L.RegFunction("WorldPosToUIPos", WorldPosToUIPos); + L.RegFunction("UIPosToWorldPos", UIPosToWorldPos); + L.RegFunction("__eq", op_Equality); + L.RegFunction("__tostring", ToLua.op_ToString); + L.RegVar("m_canvas", get_m_canvas, set_m_canvas); + L.RegVar("m_objectList", get_m_objectList, set_m_objectList); + L.RegVar("UIID", get_UIID, null); + L.RegVar("UIEventKey", get_UIEventKey, null); + L.RegVar("UIName", get_UIName, set_UIName); + L.RegVar("RectTransform", get_RectTransform, set_RectTransform); + L.EndClass(); + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int OnInit(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 1); + UIBase obj = (UIBase)ToLua.CheckObject(L, 1, typeof(UIBase)); + obj.OnInit(); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int Init(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 3); + UIBase obj = (UIBase)ToLua.CheckObject(L, 1, typeof(UIBase)); + string arg0 = ToLua.CheckString(L, 2); + int arg1 = (int)LuaDLL.luaL_checknumber(L, 3); + obj.Init(arg0, arg1); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int Dispose(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 1); + UIBase obj = (UIBase)ToLua.CheckObject(L, 1, typeof(UIBase)); + obj.Dispose(); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int HaveObject(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 2); + UIBase obj = (UIBase)ToLua.CheckObject(L, 1, typeof(UIBase)); + string arg0 = ToLua.CheckString(L, 2); + bool o = obj.HaveObject(arg0); + LuaDLL.lua_pushboolean(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int GetHasGameObject(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 2); + UIBase obj = (UIBase)ToLua.CheckObject(L, 1, typeof(UIBase)); + string arg0 = ToLua.CheckString(L, 2); + bool o = obj.GetHasGameObject(arg0); + LuaDLL.lua_pushboolean(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int GetGameObject(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 2); + UIBase obj = (UIBase)ToLua.CheckObject(L, 1, typeof(UIBase)); + string arg0 = ToLua.CheckString(L, 2); + UnityEngine.GameObject o = obj.GetGameObject(arg0); + ToLua.Push(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int GetRectTransform(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 2); + UIBase obj = (UIBase)ToLua.CheckObject(L, 1, typeof(UIBase)); + string arg0 = ToLua.CheckString(L, 2); + UnityEngine.RectTransform o = obj.GetRectTransform(arg0); + ToLua.Push(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int GetUIBase(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 2); + UIBase obj = (UIBase)ToLua.CheckObject(L, 1, typeof(UIBase)); + string arg0 = ToLua.CheckString(L, 2); + UIBase o = obj.GetUIBase(arg0); + ToLua.Push(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int GetSprite(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 2); + UIBase obj = (UIBase)ToLua.CheckObject(L, 1, typeof(UIBase)); + string arg0 = ToLua.CheckString(L, 2); + UnityEngine.Sprite o = obj.GetSprite(arg0); + ToLua.Push(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int GetImage(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 2); + UIBase obj = (UIBase)ToLua.CheckObject(L, 1, typeof(UIBase)); + string arg0 = ToLua.CheckString(L, 2); + UnityEngine.UI.Image o = obj.GetImage(arg0); + ToLua.Push(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int GetTextMesh(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 2); + UIBase obj = (UIBase)ToLua.CheckObject(L, 1, typeof(UIBase)); + string arg0 = ToLua.CheckString(L, 2); + UnityEngine.TextMesh o = obj.GetTextMesh(arg0); + ToLua.Push(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int GetText(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 2); + UIBase obj = (UIBase)ToLua.CheckObject(L, 1, typeof(UIBase)); + string arg0 = ToLua.CheckString(L, 2); + UnityEngine.UI.Text o = obj.GetText(arg0); + ToLua.Push(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int GetToggle(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 2); + UIBase obj = (UIBase)ToLua.CheckObject(L, 1, typeof(UIBase)); + string arg0 = ToLua.CheckString(L, 2); + UnityEngine.UI.Toggle o = obj.GetToggle(arg0); + ToLua.Push(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int GetButton(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 2); + UIBase obj = (UIBase)ToLua.CheckObject(L, 1, typeof(UIBase)); + string arg0 = ToLua.CheckString(L, 2); + UnityEngine.UI.Button o = obj.GetButton(arg0); + ToLua.Push(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int GetInputField(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 2); + UIBase obj = (UIBase)ToLua.CheckObject(L, 1, typeof(UIBase)); + string arg0 = ToLua.CheckString(L, 2); + UnityEngine.UI.InputField o = obj.GetInputField(arg0); + ToLua.Push(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int GetScrollRect(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 2); + UIBase obj = (UIBase)ToLua.CheckObject(L, 1, typeof(UIBase)); + string arg0 = ToLua.CheckString(L, 2); + UnityEngine.UI.ScrollRect o = obj.GetScrollRect(arg0); + ToLua.Push(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int GetRawImage(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 2); + UIBase obj = (UIBase)ToLua.CheckObject(L, 1, typeof(UIBase)); + string arg0 = ToLua.CheckString(L, 2); + UnityEngine.UI.RawImage o = obj.GetRawImage(arg0); + ToLua.Push(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int GetSlider(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 2); + UIBase obj = (UIBase)ToLua.CheckObject(L, 1, typeof(UIBase)); + string arg0 = ToLua.CheckString(L, 2); + UnityEngine.UI.Slider o = obj.GetSlider(arg0); + ToLua.Push(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int GetCanvas(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 2); + UIBase obj = (UIBase)ToLua.CheckObject(L, 1, typeof(UIBase)); + string arg0 = ToLua.CheckString(L, 2); + UnityEngine.Canvas o = obj.GetCanvas(arg0); + ToLua.Push(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int GetPosition(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 3); + UIBase obj = (UIBase)ToLua.CheckObject(L, 1, typeof(UIBase)); + string arg0 = ToLua.CheckString(L, 2); + bool arg1 = LuaDLL.luaL_checkboolean(L, 3); + UnityEngine.Vector3 o = obj.GetPosition(arg0, arg1); + ToLua.Push(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int SetSizeDelta(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 3); + UIBase obj = (UIBase)ToLua.CheckObject(L, 1, typeof(UIBase)); + float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); + float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); + obj.SetSizeDelta(arg0, arg1); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int GetReusingScrollRect(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 2); + UIBase obj = (UIBase)ToLua.CheckObject(L, 1, typeof(UIBase)); + string arg0 = ToLua.CheckString(L, 2); + ReusingScrollRect o = obj.GetReusingScrollRect(arg0); + ToLua.Push(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int GetJoyStick(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 2); + UIBase obj = (UIBase)ToLua.CheckObject(L, 1, typeof(UIBase)); + string arg0 = ToLua.CheckString(L, 2); + UGUIJoyStick o = obj.GetJoyStick(arg0); + ToLua.Push(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int GetJoyStick_ro(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 2); + UIBase obj = (UIBase)ToLua.CheckObject(L, 1, typeof(UIBase)); + string arg0 = ToLua.CheckString(L, 2); + UGUIJoyStickBase o = obj.GetJoyStick_ro(arg0); + ToLua.Push(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int GetLongPressComp(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 2); + UIBase obj = (UIBase)ToLua.CheckObject(L, 1, typeof(UIBase)); + string arg0 = ToLua.CheckString(L, 2); + LongPressAcceptor o = obj.GetLongPressComp(arg0); + ToLua.Push(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int GetDragComp(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 2); + UIBase obj = (UIBase)ToLua.CheckObject(L, 1, typeof(UIBase)); + string arg0 = ToLua.CheckString(L, 2); + DragAcceptor o = obj.GetDragComp(arg0); + ToLua.Push(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int RemoveAllListener(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 1); + UIBase obj = (UIBase)ToLua.CheckObject(L, 1, typeof(UIBase)); + obj.RemoveAllListener(); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int AddOnClickListener(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 4); + UIBase obj = (UIBase)ToLua.CheckObject(L, 1, typeof(UIBase)); + string arg0 = ToLua.CheckString(L, 2); + InputEventHandle arg1 = null; + LuaTypes funcType3 = LuaDLL.lua_type(L, 3); + + if (funcType3 != LuaTypes.LUA_TFUNCTION) + { + arg1 = (InputEventHandle)ToLua.CheckObject(L, 3, typeof(InputEventHandle)); + } + else + { + LuaFunction func = ToLua.ToLuaFunction(L, 3); + arg1 = DelegateFactory.CreateDelegate(typeof(InputEventHandle), func) as InputEventHandle; + } + + string arg2 = ToLua.CheckString(L, 4); + obj.AddOnClickListener(arg0, arg1, arg2); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int AddOnClickListenerByCreate(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 5); + UIBase obj = (UIBase)ToLua.CheckObject(L, 1, typeof(UIBase)); + UnityEngine.UI.Button arg0 = (UnityEngine.UI.Button)ToLua.CheckUnityObject(L, 2, typeof(UnityEngine.UI.Button)); + string arg1 = ToLua.CheckString(L, 3); + InputEventHandle arg2 = null; + LuaTypes funcType4 = LuaDLL.lua_type(L, 4); + + if (funcType4 != LuaTypes.LUA_TFUNCTION) + { + arg2 = (InputEventHandle)ToLua.CheckObject(L, 4, typeof(InputEventHandle)); + } + else + { + LuaFunction func = ToLua.ToLuaFunction(L, 4); + arg2 = DelegateFactory.CreateDelegate(typeof(InputEventHandle), func) as InputEventHandle; + } + + string arg3 = ToLua.CheckString(L, 5); + obj.AddOnClickListenerByCreate(arg0, arg1, arg2, arg3); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int AddLongPressListener(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 4); + UIBase obj = (UIBase)ToLua.CheckObject(L, 1, typeof(UIBase)); + string arg0 = ToLua.CheckString(L, 2); + InputEventHandle arg1 = null; + LuaTypes funcType3 = LuaDLL.lua_type(L, 3); + + if (funcType3 != LuaTypes.LUA_TFUNCTION) + { + arg1 = (InputEventHandle)ToLua.CheckObject(L, 3, typeof(InputEventHandle)); + } + else + { + LuaFunction func = ToLua.ToLuaFunction(L, 3); + arg1 = DelegateFactory.CreateDelegate(typeof(InputEventHandle), func) as InputEventHandle; + } + + string arg2 = ToLua.CheckString(L, 4); + obj.AddLongPressListener(arg0, arg1, arg2); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int AddBeginDragListener(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 4); + UIBase obj = (UIBase)ToLua.CheckObject(L, 1, typeof(UIBase)); + string arg0 = ToLua.CheckString(L, 2); + InputEventHandle arg1 = null; + LuaTypes funcType3 = LuaDLL.lua_type(L, 3); + + if (funcType3 != LuaTypes.LUA_TFUNCTION) + { + arg1 = (InputEventHandle)ToLua.CheckObject(L, 3, typeof(InputEventHandle)); + } + else + { + LuaFunction func = ToLua.ToLuaFunction(L, 3); + arg1 = DelegateFactory.CreateDelegate(typeof(InputEventHandle), func) as InputEventHandle; + } + + string arg2 = ToLua.CheckString(L, 4); + obj.AddBeginDragListener(arg0, arg1, arg2); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int AddEndDragListener(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 4); + UIBase obj = (UIBase)ToLua.CheckObject(L, 1, typeof(UIBase)); + string arg0 = ToLua.CheckString(L, 2); + InputEventHandle arg1 = null; + LuaTypes funcType3 = LuaDLL.lua_type(L, 3); + + if (funcType3 != LuaTypes.LUA_TFUNCTION) + { + arg1 = (InputEventHandle)ToLua.CheckObject(L, 3, typeof(InputEventHandle)); + } + else + { + LuaFunction func = ToLua.ToLuaFunction(L, 3); + arg1 = DelegateFactory.CreateDelegate(typeof(InputEventHandle), func) as InputEventHandle; + } + + string arg2 = ToLua.CheckString(L, 4); + obj.AddEndDragListener(arg0, arg1, arg2); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int AddOnDragListener(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 4); + UIBase obj = (UIBase)ToLua.CheckObject(L, 1, typeof(UIBase)); + string arg0 = ToLua.CheckString(L, 2); + InputEventHandle arg1 = null; + LuaTypes funcType3 = LuaDLL.lua_type(L, 3); + + if (funcType3 != LuaTypes.LUA_TFUNCTION) + { + arg1 = (InputEventHandle)ToLua.CheckObject(L, 3, typeof(InputEventHandle)); + } + else + { + LuaFunction func = ToLua.ToLuaFunction(L, 3); + arg1 = DelegateFactory.CreateDelegate(typeof(InputEventHandle), func) as InputEventHandle; + } + + string arg2 = ToLua.CheckString(L, 4); + obj.AddOnDragListener(arg0, arg1, arg2); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int AddEventListener(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 3); + UIBase obj = (UIBase)ToLua.CheckObject(L, 1, typeof(UIBase)); + System.Enum arg0 = (System.Enum)ToLua.CheckObject(L, 2, typeof(System.Enum)); + EventHandle arg1 = null; + LuaTypes funcType3 = LuaDLL.lua_type(L, 3); + + if (funcType3 != LuaTypes.LUA_TFUNCTION) + { + arg1 = (EventHandle)ToLua.CheckObject(L, 3, typeof(EventHandle)); + } + else + { + LuaFunction func = ToLua.ToLuaFunction(L, 3); + arg1 = DelegateFactory.CreateDelegate(typeof(EventHandle), func) as EventHandle; + } + + obj.AddEventListener(arg0, arg1); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int GetClickRegisterInfo(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 4); + UIBase obj = (UIBase)ToLua.CheckObject(L, 1, typeof(UIBase)); + string arg0 = ToLua.CheckString(L, 2); + InputEventHandle arg1 = null; + LuaTypes funcType3 = LuaDLL.lua_type(L, 3); + + if (funcType3 != LuaTypes.LUA_TFUNCTION) + { + arg1 = (InputEventHandle)ToLua.CheckObject(L, 3, typeof(InputEventHandle)); + } + else + { + LuaFunction func = ToLua.ToLuaFunction(L, 3); + arg1 = DelegateFactory.CreateDelegate(typeof(InputEventHandle), func) as InputEventHandle; + } + + string arg2 = ToLua.CheckString(L, 4); + InputButtonClickRegisterInfo o = obj.GetClickRegisterInfo(arg0, arg1, arg2); + ToLua.PushObject(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int RemoveOnClickListener(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 4); + UIBase obj = (UIBase)ToLua.CheckObject(L, 1, typeof(UIBase)); + string arg0 = ToLua.CheckString(L, 2); + InputEventHandle arg1 = null; + LuaTypes funcType3 = LuaDLL.lua_type(L, 3); + + if (funcType3 != LuaTypes.LUA_TFUNCTION) + { + arg1 = (InputEventHandle)ToLua.CheckObject(L, 3, typeof(InputEventHandle)); + } + else + { + LuaFunction func = ToLua.ToLuaFunction(L, 3); + arg1 = DelegateFactory.CreateDelegate(typeof(InputEventHandle), func) as InputEventHandle; + } + + string arg2 = ToLua.CheckString(L, 4); + obj.RemoveOnClickListener(arg0, arg1, arg2); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int RemoveLongPressListener(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 4); + UIBase obj = (UIBase)ToLua.CheckObject(L, 1, typeof(UIBase)); + string arg0 = ToLua.CheckString(L, 2); + InputEventHandle arg1 = null; + LuaTypes funcType3 = LuaDLL.lua_type(L, 3); + + if (funcType3 != LuaTypes.LUA_TFUNCTION) + { + arg1 = (InputEventHandle)ToLua.CheckObject(L, 3, typeof(InputEventHandle)); + } + else + { + LuaFunction func = ToLua.ToLuaFunction(L, 3); + arg1 = DelegateFactory.CreateDelegate(typeof(InputEventHandle), func) as InputEventHandle; + } + + string arg2 = ToLua.CheckString(L, 4); + obj.RemoveLongPressListener(arg0, arg1, arg2); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int GetLongPressRegisterInfo(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 4); + UIBase obj = (UIBase)ToLua.CheckObject(L, 1, typeof(UIBase)); + string arg0 = ToLua.CheckString(L, 2); + InputEventHandle arg1 = null; + LuaTypes funcType3 = LuaDLL.lua_type(L, 3); + + if (funcType3 != LuaTypes.LUA_TFUNCTION) + { + arg1 = (InputEventHandle)ToLua.CheckObject(L, 3, typeof(InputEventHandle)); + } + else + { + LuaFunction func = ToLua.ToLuaFunction(L, 3); + arg1 = DelegateFactory.CreateDelegate(typeof(InputEventHandle), func) as InputEventHandle; + } + + string arg2 = ToLua.CheckString(L, 4); + InputEventRegisterInfo o = obj.GetLongPressRegisterInfo(arg0, arg1, arg2); + ToLua.PushObject(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int CreateItem(IntPtr L) + { + try + { + int count = LuaDLL.lua_gettop(L); + + if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(UIBase), typeof(string), typeof(string))) + { + UIBase obj = (UIBase)ToLua.ToObject(L, 1); + string arg0 = ToLua.ToString(L, 2); + string arg1 = ToLua.ToString(L, 3); + UIBase o = obj.CreateItem(arg0, arg1); + ToLua.Push(L, o); + return 1; + } + else if (count == 4 && TypeChecker.CheckTypes(L, 1, typeof(UIBase), typeof(UnityEngine.GameObject), typeof(UnityEngine.GameObject), typeof(bool))) + { + UIBase obj = (UIBase)ToLua.ToObject(L, 1); + UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.ToObject(L, 2); + UnityEngine.GameObject arg1 = (UnityEngine.GameObject)ToLua.ToObject(L, 3); + bool arg2 = LuaDLL.lua_toboolean(L, 4); + UIBase o = obj.CreateItem(arg0, arg1, arg2); + ToLua.Push(L, o); + return 1; + } + else if (count == 4 && TypeChecker.CheckTypes(L, 1, typeof(UIBase), typeof(string), typeof(UnityEngine.GameObject), typeof(bool))) + { + UIBase obj = (UIBase)ToLua.ToObject(L, 1); + string arg0 = ToLua.ToString(L, 2); + UnityEngine.GameObject arg1 = (UnityEngine.GameObject)ToLua.ToObject(L, 3); + bool arg2 = LuaDLL.lua_toboolean(L, 4); + UIBase o = obj.CreateItem(arg0, arg1, arg2); + ToLua.Push(L, o); + return 1; + } + else if (count == 4 && TypeChecker.CheckTypes(L, 1, typeof(UIBase), typeof(string), typeof(string), typeof(bool))) + { + UIBase obj = (UIBase)ToLua.ToObject(L, 1); + string arg0 = ToLua.ToString(L, 2); + string arg1 = ToLua.ToString(L, 3); + bool arg2 = LuaDLL.lua_toboolean(L, 4); + UIBase o = obj.CreateItem(arg0, arg1, arg2); + ToLua.Push(L, o); + return 1; + } + else + { + return LuaDLL.luaL_throw(L, "invalid arguments to method: UIBase.CreateItem"); + } + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int DestroyItem(IntPtr L) + { + try + { + int count = LuaDLL.lua_gettop(L); + + if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(UIBase), typeof(UIBase))) + { + UIBase obj = (UIBase)ToLua.ToObject(L, 1); + UIBase arg0 = (UIBase)ToLua.ToObject(L, 2); + obj.DestroyItem(arg0); + return 0; + } + else if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(UIBase), typeof(UIBase), typeof(float))) + { + UIBase obj = (UIBase)ToLua.ToObject(L, 1); + UIBase arg0 = (UIBase)ToLua.ToObject(L, 2); + float arg1 = (float)LuaDLL.lua_tonumber(L, 3); + obj.DestroyItem(arg0, arg1); + return 0; + } + else if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(UIBase), typeof(UIBase), typeof(bool))) + { + UIBase obj = (UIBase)ToLua.ToObject(L, 1); + UIBase arg0 = (UIBase)ToLua.ToObject(L, 2); + bool arg1 = LuaDLL.lua_toboolean(L, 3); + obj.DestroyItem(arg0, arg1); + return 0; + } + else + { + return LuaDLL.luaL_throw(L, "invalid arguments to method: UIBase.DestroyItem"); + } + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int CleanItem(IntPtr L) + { + try + { + int count = LuaDLL.lua_gettop(L); + + if (count == 1 && TypeChecker.CheckTypes(L, 1, typeof(UIBase))) + { + UIBase obj = (UIBase)ToLua.ToObject(L, 1); + obj.CleanItem(); + return 0; + } + else if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(UIBase), typeof(bool))) + { + UIBase obj = (UIBase)ToLua.ToObject(L, 1); + bool arg0 = LuaDLL.lua_toboolean(L, 2); + obj.CleanItem(arg0); + return 0; + } + else + { + return LuaDLL.luaL_throw(L, "invalid arguments to method: UIBase.CleanItem"); + } + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int GetItemByIndex(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 3); + UIBase obj = (UIBase)ToLua.CheckObject(L, 1, typeof(UIBase)); + string arg0 = ToLua.CheckString(L, 2); + int arg1 = (int)LuaDLL.luaL_checknumber(L, 3); + UIBase o = obj.GetItemByIndex(arg0, arg1); + ToLua.Push(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int GetItemByKey(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 2); + UIBase obj = (UIBase)ToLua.CheckObject(L, 1, typeof(UIBase)); + string arg0 = ToLua.CheckString(L, 2); + UIBase o = obj.GetItemByKey(arg0); + ToLua.Push(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int GetItemIsExist(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 2); + UIBase obj = (UIBase)ToLua.CheckObject(L, 1, typeof(UIBase)); + string arg0 = ToLua.CheckString(L, 2); + bool o = obj.GetItemIsExist(arg0); + LuaDLL.lua_pushboolean(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int SetText(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 3); + UIBase obj = (UIBase)ToLua.CheckObject(L, 1, typeof(UIBase)); + string arg0 = ToLua.CheckString(L, 2); + string arg1 = ToLua.CheckString(L, 3); + obj.SetText(arg0, arg1); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int SetImageColor(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 3); + UIBase obj = (UIBase)ToLua.CheckObject(L, 1, typeof(UIBase)); + string arg0 = ToLua.CheckString(L, 2); + UnityEngine.Color arg1 = (UnityEngine.Color)ToLua.CheckObject(L, 3, typeof(UnityEngine.Color)); + obj.SetImageColor(arg0, arg1); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int SetImageFillAmount(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 3); + UIBase obj = (UIBase)ToLua.CheckObject(L, 1, typeof(UIBase)); + string arg0 = ToLua.CheckString(L, 2); + float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); + obj.SetImageFillAmount(arg0, arg1); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int SetTextColor(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 3); + UIBase obj = (UIBase)ToLua.CheckObject(L, 1, typeof(UIBase)); + string arg0 = ToLua.CheckString(L, 2); + UnityEngine.Color arg1 = (UnityEngine.Color)ToLua.CheckObject(L, 3, typeof(UnityEngine.Color)); + obj.SetTextColor(arg0, arg1); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int SetImageAlpha(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 3); + UIBase obj = (UIBase)ToLua.CheckObject(L, 1, typeof(UIBase)); + string arg0 = ToLua.CheckString(L, 2); + float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); + obj.SetImageAlpha(arg0, arg1); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int SetInputText(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 3); + UIBase obj = (UIBase)ToLua.CheckObject(L, 1, typeof(UIBase)); + string arg0 = ToLua.CheckString(L, 2); + string arg1 = ToLua.CheckString(L, 3); + obj.SetInputText(arg0, arg1); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int SetTextByLangeage(IntPtr L) + { + try + { + int count = LuaDLL.lua_gettop(L); + UIBase obj = (UIBase)ToLua.CheckObject(L, 1, typeof(UIBase)); + string arg0 = ToLua.CheckString(L, 2); + string arg1 = ToLua.CheckString(L, 3); + string arg2 = ToLua.CheckString(L, 4); + object[] arg3 = ToLua.ToParamsObject(L, 5, count - 4); +#pragma warning disable CS0612 // 类型或成员已过时 + obj.SetTextByLangeage(arg0, arg1, arg2, arg3); +#pragma warning restore CS0612 // 类型或成员已过时 + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int SetTextByLanguagePath(IntPtr L) + { + try + { + int count = LuaDLL.lua_gettop(L); + UIBase obj = (UIBase)ToLua.CheckObject(L, 1, typeof(UIBase)); + string arg0 = ToLua.CheckString(L, 2); + string arg1 = ToLua.CheckString(L, 3); + object[] arg2 = ToLua.ToParamsObject(L, 4, count - 3); + obj.SetTextByLanguagePath(arg0, arg1, arg2); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int SetSlider(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 3); + UIBase obj = (UIBase)ToLua.CheckObject(L, 1, typeof(UIBase)); + string arg0 = ToLua.CheckString(L, 2); + float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); + obj.SetSlider(arg0, arg1); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int SetActive(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 3); + UIBase obj = (UIBase)ToLua.CheckObject(L, 1, typeof(UIBase)); + string arg0 = ToLua.CheckString(L, 2); + bool arg1 = LuaDLL.luaL_checkboolean(L, 3); + obj.SetActive(arg0, arg1); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int SetEnabeled(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 3); + UIBase obj = (UIBase)ToLua.CheckObject(L, 1, typeof(UIBase)); + string arg0 = ToLua.CheckString(L, 2); + bool arg1 = LuaDLL.luaL_checkboolean(L, 3); + obj.SetEnabeled(arg0, arg1); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int SetButtonInteractable(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 3); + UIBase obj = (UIBase)ToLua.CheckObject(L, 1, typeof(UIBase)); + string arg0 = ToLua.CheckString(L, 2); + bool arg1 = LuaDLL.luaL_checkboolean(L, 3); + obj.SetButtonInteractable(arg0, arg1); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int SetRectWidth(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 4); + UIBase obj = (UIBase)ToLua.CheckObject(L, 1, typeof(UIBase)); + string arg0 = ToLua.CheckString(L, 2); + float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); + float arg2 = (float)LuaDLL.luaL_checknumber(L, 4); + obj.SetRectWidth(arg0, arg1, arg2); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int SetWidth(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 4); + UIBase obj = (UIBase)ToLua.CheckObject(L, 1, typeof(UIBase)); + string arg0 = ToLua.CheckString(L, 2); + float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); + float arg2 = (float)LuaDLL.luaL_checknumber(L, 4); + obj.SetWidth(arg0, arg1, arg2); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int SetPosition(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 6); + UIBase obj = (UIBase)ToLua.CheckObject(L, 1, typeof(UIBase)); + string arg0 = ToLua.CheckString(L, 2); + float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); + float arg2 = (float)LuaDLL.luaL_checknumber(L, 4); + float arg3 = (float)LuaDLL.luaL_checknumber(L, 5); + bool arg4 = LuaDLL.luaL_checkboolean(L, 6); + obj.SetPosition(arg0, arg1, arg2, arg3, arg4); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int SetAnchoredPosition(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 4); + UIBase obj = (UIBase)ToLua.CheckObject(L, 1, typeof(UIBase)); + string arg0 = ToLua.CheckString(L, 2); + float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); + float arg2 = (float)LuaDLL.luaL_checknumber(L, 4); + obj.SetAnchoredPosition(arg0, arg1, arg2); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int SetScale(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 5); + UIBase obj = (UIBase)ToLua.CheckObject(L, 1, typeof(UIBase)); + string arg0 = ToLua.CheckString(L, 2); + float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); + float arg2 = (float)LuaDLL.luaL_checknumber(L, 4); + float arg3 = (float)LuaDLL.luaL_checknumber(L, 5); + obj.SetScale(arg0, arg1, arg2, arg3); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int SetMeshText(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 3); + UIBase obj = (UIBase)ToLua.CheckObject(L, 1, typeof(UIBase)); + string arg0 = ToLua.CheckString(L, 2); + string arg1 = ToLua.CheckString(L, 3); + obj.SetMeshText(arg0, arg1); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int SetImageSprite(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 4); + UIBase obj = (UIBase)ToLua.CheckObject(L, 1, typeof(UIBase)); + UnityEngine.UI.Image arg0 = (UnityEngine.UI.Image)ToLua.CheckUnityObject(L, 2, typeof(UnityEngine.UI.Image)); + string arg1 = ToLua.CheckString(L, 3); + bool arg2 = LuaDLL.luaL_checkboolean(L, 4); + obj.SetImageSprite(arg0, arg1, arg2); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int SetRawImageByModelShowCamera(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 13); + UIBase obj = (UIBase)ToLua.CheckObject(L, 1, typeof(UIBase)); + string arg0 = ToLua.CheckString(L, 2); + string arg1 = ToLua.CheckString(L, 3); + string arg2 = ToLua.CheckString(L, 4); + System.Nullable arg3 = (System.Nullable)ToLua.CheckVarObject(L, 5, typeof(System.Nullable)); + System.Nullable arg4 = (System.Nullable)ToLua.CheckVarObject(L, 6, typeof(System.Nullable)); + System.Nullable arg5 = (System.Nullable)ToLua.CheckVarObject(L, 7, typeof(System.Nullable)); + System.Nullable arg6 = (System.Nullable)ToLua.CheckVarObject(L, 8, typeof(System.Nullable)); + System.Nullable arg7 = (System.Nullable)ToLua.CheckVarObject(L, 9, typeof(System.Nullable)); + System.Nullable arg8 = (System.Nullable)ToLua.CheckVarObject(L, 10, typeof(System.Nullable)); + System.Nullable arg9 = (System.Nullable)ToLua.CheckVarObject(L, 11, typeof(System.Nullable)); + System.Nullable arg10 = (System.Nullable)ToLua.CheckVarObject(L, 12, typeof(System.Nullable)); + System.Nullable arg11 = (System.Nullable)ToLua.CheckVarObject(L, 13, typeof(System.Nullable)); + UIModelShowTool.UIModelShowData o = obj.SetRawImageByModelShowCamera(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11); + ToLua.PushObject(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int CleanModelShowCameraList(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 1); + UIBase obj = (UIBase)ToLua.CheckObject(L, 1, typeof(UIBase)); + obj.CleanModelShowCameraList(); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int CreateModelShow(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 12); + UIBase obj = (UIBase)ToLua.CheckObject(L, 1, typeof(UIBase)); + string arg0 = ToLua.CheckString(L, 2); + string arg1 = ToLua.CheckString(L, 3); + System.Nullable arg2 = (System.Nullable)ToLua.CheckVarObject(L, 4, typeof(System.Nullable)); + System.Nullable arg3 = (System.Nullable)ToLua.CheckVarObject(L, 5, typeof(System.Nullable)); + System.Nullable arg4 = (System.Nullable)ToLua.CheckVarObject(L, 6, typeof(System.Nullable)); + System.Nullable arg5 = (System.Nullable)ToLua.CheckVarObject(L, 7, typeof(System.Nullable)); + System.Nullable arg6 = (System.Nullable)ToLua.CheckVarObject(L, 8, typeof(System.Nullable)); + System.Nullable arg7 = (System.Nullable)ToLua.CheckVarObject(L, 9, typeof(System.Nullable)); + System.Nullable arg8 = (System.Nullable)ToLua.CheckVarObject(L, 10, typeof(System.Nullable)); + System.Nullable arg9 = (System.Nullable)ToLua.CheckVarObject(L, 11, typeof(System.Nullable)); + System.Nullable arg10 = (System.Nullable)ToLua.CheckVarObject(L, 12, typeof(System.Nullable)); + UIModelShowTool.UIModelShowData o = obj.CreateModelShow(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10); + ToLua.PushObject(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int RemoveModelShowCamera(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 2); + UIBase obj = (UIBase)ToLua.CheckObject(L, 1, typeof(UIBase)); + UIModelShowTool.UIModelShowData arg0 = (UIModelShowTool.UIModelShowData)ToLua.CheckObject(L, 2, typeof(UIModelShowTool.UIModelShowData)); + obj.RemoveModelShowCamera(arg0); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int AddLifeCycleComponent(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 2); + UIBase obj = (UIBase)ToLua.CheckObject(L, 1, typeof(UIBase)); + UILifeCycleInterface arg0 = (UILifeCycleInterface)ToLua.CheckObject(L, 2, typeof(UILifeCycleInterface)); + obj.AddLifeCycleComponent(arg0); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int GetHeightLightObjects(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 1); + UIBase obj = (UIBase)ToLua.CheckObject(L, 1, typeof(UIBase)); + System.Collections.Generic.List o = obj.GetHeightLightObjects(); + ToLua.PushObject(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int SetGuideMode(IntPtr L) + { + try + { + int count = LuaDLL.lua_gettop(L); + + if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(UIBase), typeof(UnityEngine.GameObject), typeof(int))) + { + UIBase obj = (UIBase)ToLua.ToObject(L, 1); + UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.ToObject(L, 2); + int arg1 = (int)LuaDLL.lua_tonumber(L, 3); + GuideHeightLightComponent o = obj.SetGuideMode(arg0, arg1); + ToLua.Push(L, o); + return 1; + } + else if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(UIBase), typeof(string), typeof(int))) + { + UIBase obj = (UIBase)ToLua.ToObject(L, 1); + string arg0 = ToLua.ToString(L, 2); + int arg1 = (int)LuaDLL.lua_tonumber(L, 3); + obj.SetGuideMode(arg0, arg1); + return 0; + } + else + { + return LuaDLL.luaL_throw(L, "invalid arguments to method: UIBase.SetGuideMode"); + } + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int GetGuideFixGameObject(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 2); + UIBase obj = (UIBase)ToLua.CheckObject(L, 1, typeof(UIBase)); + string arg0 = ToLua.CheckString(L, 2); + UnityEngine.GameObject o = obj.GetGuideFixGameObject(arg0); + ToLua.Push(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int GetGuideDynamicCreateItem(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 2); + UIBase obj = (UIBase)ToLua.CheckObject(L, 1, typeof(UIBase)); + string arg0 = ToLua.CheckString(L, 2); + UnityEngine.GameObject o = obj.GetGuideDynamicCreateItem(arg0); + ToLua.Push(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int SetItemGuideMode(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 3); + UIBase obj = (UIBase)ToLua.CheckObject(L, 1, typeof(UIBase)); + string arg0 = ToLua.CheckString(L, 2); + int arg1 = (int)LuaDLL.luaL_checknumber(L, 3); + obj.SetItemGuideMode(arg0, arg1); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int SetItemGuideModeByIndex(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 4); + UIBase obj = (UIBase)ToLua.CheckObject(L, 1, typeof(UIBase)); + string arg0 = ToLua.CheckString(L, 2); + int arg1 = (int)LuaDLL.luaL_checknumber(L, 3); + int arg2 = (int)LuaDLL.luaL_checknumber(L, 4); + obj.SetItemGuideModeByIndex(arg0, arg1, arg2); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int SetSelfGuideMode(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 2); + UIBase obj = (UIBase)ToLua.CheckObject(L, 1, typeof(UIBase)); + int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); + obj.SetSelfGuideMode(arg0); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int CancelGuideModel(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 2); + UIBase obj = (UIBase)ToLua.CheckObject(L, 1, typeof(UIBase)); + UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckUnityObject(L, 2, typeof(UnityEngine.GameObject)); + obj.CancelGuideModel(arg0); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int ClearGuideModel(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 1); + UIBase obj = (UIBase)ToLua.CheckObject(L, 1, typeof(UIBase)); + obj.ClearGuideModel(); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int AddAnimData(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 2); + UIBase obj = (UIBase)ToLua.CheckObject(L, 1, typeof(UIBase)); + AnimData arg0 = (AnimData)ToLua.CheckObject(L, 2, typeof(AnimData)); + obj.AddAnimData(arg0); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int CleanAnim(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 1); + UIBase obj = (UIBase)ToLua.CheckObject(L, 1, typeof(UIBase)); + obj.CleanAnim(); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int ClearObject(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 1); + UIBase obj = (UIBase)ToLua.CheckObject(L, 1, typeof(UIBase)); + obj.ClearObject(); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int WorldPosToUIPos(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 3); + UIBase obj = (UIBase)ToLua.CheckObject(L, 1, typeof(UIBase)); + UnityEngine.Vector3 arg0 = (UnityEngine.Vector3)ToLua.CheckObject(L, 2, typeof(UnityEngine.Vector3)); + string arg1 = ToLua.CheckString(L, 3); + UnityEngine.Vector3 o = obj.WorldPosToUIPos(arg0, arg1); + ToLua.Push(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int UIPosToWorldPos(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 3); + UIBase obj = (UIBase)ToLua.CheckObject(L, 1, typeof(UIBase)); + UnityEngine.Vector3 arg0 = (UnityEngine.Vector3)ToLua.CheckObject(L, 2, typeof(UnityEngine.Vector3)); + string arg1 = ToLua.CheckString(L, 3); + UnityEngine.Vector3 o = obj.UIPosToWorldPos(arg0, arg1); + ToLua.Push(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int op_Equality(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 2); + UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1); + UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2); + bool o = arg0 == arg1; + LuaDLL.lua_pushboolean(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_m_canvas(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UIBase obj = (UIBase)o; + UnityEngine.Canvas ret = obj.m_canvas; + ToLua.Push(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index m_canvas on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_m_objectList(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UIBase obj = (UIBase)o; + System.Collections.Generic.List ret = obj.m_objectList; + ToLua.PushObject(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index m_objectList on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_UIID(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UIBase obj = (UIBase)o; + int ret = obj.UIID; + LuaDLL.lua_pushinteger(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index UIID on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_UIEventKey(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UIBase obj = (UIBase)o; + string ret = obj.UIEventKey; + LuaDLL.lua_pushstring(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index UIEventKey on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_UIName(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UIBase obj = (UIBase)o; + string ret = obj.UIName; + LuaDLL.lua_pushstring(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index UIName on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_RectTransform(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UIBase obj = (UIBase)o; + UnityEngine.RectTransform ret = obj.RectTransform; + ToLua.Push(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index RectTransform on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int set_m_canvas(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UIBase obj = (UIBase)o; + UnityEngine.Canvas arg0 = (UnityEngine.Canvas)ToLua.CheckUnityObject(L, 2, typeof(UnityEngine.Canvas)); + obj.m_canvas = arg0; + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index m_canvas on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int set_m_objectList(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UIBase obj = (UIBase)o; + System.Collections.Generic.List arg0 = (System.Collections.Generic.List)ToLua.CheckObject(L, 2, typeof(System.Collections.Generic.List)); + obj.m_objectList = arg0; + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index m_objectList on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int set_UIName(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UIBase obj = (UIBase)o; + string arg0 = ToLua.CheckString(L, 2); + obj.UIName = arg0; + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index UIName on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int set_RectTransform(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UIBase obj = (UIBase)o; + UnityEngine.RectTransform arg0 = (UnityEngine.RectTransform)ToLua.CheckUnityObject(L, 2, typeof(UnityEngine.RectTransform)); + obj.RectTransform = arg0; + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index RectTransform on a nil value" : e.Message); + } + } +} + diff --git a/Assets/Script/LuaGenerate/UIBaseWrap.cs.meta b/Assets/Script/LuaGenerate/UIBaseWrap.cs.meta new file mode 100644 index 00000000..b3de3223 --- /dev/null +++ b/Assets/Script/LuaGenerate/UIBaseWrap.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 417400f0a4072b848bbefaa29283f292 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/LuaGenerate/UIEventWrap.cs b/Assets/Script/LuaGenerate/UIEventWrap.cs new file mode 100644 index 00000000..83694cf2 --- /dev/null +++ b/Assets/Script/LuaGenerate/UIEventWrap.cs @@ -0,0 +1,127 @@ +//this source code was auto-generated by tolua#, do not modify it +using System; +using LuaInterface; + +public class UIEventWrap +{ + public static void Register(LuaState L) + { + L.BeginEnum(typeof(UIEvent)); + L.RegVar("OnOpen", get_OnOpen, null); + L.RegVar("OnOpened", get_OnOpened, null); + L.RegVar("OnClose", get_OnClose, null); + L.RegVar("OnClosed", get_OnClosed, null); + L.RegVar("OnHide", get_OnHide, null); + L.RegVar("OnShow", get_OnShow, null); + L.RegVar("OnInit", get_OnInit, null); + L.RegVar("OnDestroy", get_OnDestroy, null); + L.RegVar("OnRefresh", get_OnRefresh, null); + L.RegVar("OnStartEnterAnim", get_OnStartEnterAnim, null); + L.RegVar("OnCompleteEnterAnim", get_OnCompleteEnterAnim, null); + L.RegVar("OnStartExitAnim", get_OnStartExitAnim, null); + L.RegVar("OnCompleteExitAnim", get_OnCompleteExitAnim, null); + L.RegFunction("IntToEnum", IntToEnum); + L.EndEnum(); + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_OnOpen(IntPtr L) + { + ToLua.Push(L, UIEvent.OnOpen); + return 1; + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_OnOpened(IntPtr L) + { + ToLua.Push(L, UIEvent.OnOpened); + return 1; + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_OnClose(IntPtr L) + { + ToLua.Push(L, UIEvent.OnClose); + return 1; + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_OnClosed(IntPtr L) + { + ToLua.Push(L, UIEvent.OnClosed); + return 1; + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_OnHide(IntPtr L) + { + ToLua.Push(L, UIEvent.OnHide); + return 1; + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_OnShow(IntPtr L) + { + ToLua.Push(L, UIEvent.OnShow); + return 1; + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_OnInit(IntPtr L) + { + ToLua.Push(L, UIEvent.OnInit); + return 1; + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_OnDestroy(IntPtr L) + { + ToLua.Push(L, UIEvent.OnDestroy); + return 1; + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_OnRefresh(IntPtr L) + { + ToLua.Push(L, UIEvent.OnRefresh); + return 1; + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_OnStartEnterAnim(IntPtr L) + { + ToLua.Push(L, UIEvent.OnStartEnterAnim); + return 1; + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_OnCompleteEnterAnim(IntPtr L) + { + ToLua.Push(L, UIEvent.OnCompleteEnterAnim); + return 1; + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_OnStartExitAnim(IntPtr L) + { + ToLua.Push(L, UIEvent.OnStartExitAnim); + return 1; + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_OnCompleteExitAnim(IntPtr L) + { + ToLua.Push(L, UIEvent.OnCompleteExitAnim); + return 1; + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int IntToEnum(IntPtr L) + { + int arg0 = (int)LuaDLL.lua_tonumber(L, 1); + UIEvent o = (UIEvent)arg0; + ToLua.Push(L, o); + return 1; + } +} + diff --git a/Assets/Script/LuaGenerate/UIEventWrap.cs.meta b/Assets/Script/LuaGenerate/UIEventWrap.cs.meta new file mode 100644 index 00000000..dbc2e447 --- /dev/null +++ b/Assets/Script/LuaGenerate/UIEventWrap.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: b35497ceec2b97543a76b12922bcb030 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/LuaGenerate/UIManagerWrap.cs b/Assets/Script/LuaGenerate/UIManagerWrap.cs new file mode 100644 index 00000000..0f3b3ba2 --- /dev/null +++ b/Assets/Script/LuaGenerate/UIManagerWrap.cs @@ -0,0 +1,758 @@ +//this source code was auto-generated by tolua#, do not modify it +using System; +using LuaInterface; + +public class UIManagerWrap +{ + public static void Register(LuaState L) + { + L.BeginClass(typeof(UIManager), typeof(UnityEngine.MonoBehaviour)); + L.RegFunction("Init", Init); + L.RegFunction("SetEventSystemEnable", SetEventSystemEnable); + L.RegFunction("GetCameraNames", GetCameraNames); + L.RegFunction("GetCamera", GetCamera); + L.RegFunction("ChangeUICamera", ChangeUICamera); + L.RegFunction("ResetUICamera", ResetUICamera); + L.RegFunction("CreateUIWindow", CreateUIWindow); + L.RegFunction("OpenUIWindow", OpenUIWindow); + L.RegFunction("CloseUIWindow", CloseUIWindow); + L.RegFunction("ShowUI", ShowUI); + L.RegFunction("HideUI", HideUI); + L.RegFunction("HideOtherUI", HideOtherUI); + L.RegFunction("ShowOtherUI", ShowOtherUI); + L.RegFunction("CloseAllUI", CloseAllUI); + L.RegFunction("CloseLastUI", CloseLastUI); + L.RegFunction("OpenUIAsync", OpenUIAsync); + L.RegFunction("DestroyUI", DestroyUI); + L.RegFunction("DestroyAllUI", DestroyAllUI); + L.RegFunction("DestroyAllActiveUI", DestroyAllActiveUI); + L.RegFunction("GetUI", GetUI); + L.RegFunction("GetUIBaseByEventKey", GetUIBaseByEventKey); + L.RegFunction("GetNormalUICount", GetNormalUICount); + L.RegFunction("DestroyAllHideUI", DestroyAllHideUI); + L.RegFunction("GetHideUI", GetHideUI); + L.RegFunction("__eq", op_Equality); + L.RegFunction("__tostring", ToLua.op_ToString); + L.RegVar("s_UIs", get_s_UIs, set_s_UIs); + L.RegVar("s_hideUIs", get_s_hideUIs, set_s_hideUIs); + L.RegVar("UILayerManager", get_UILayerManager, set_UILayerManager); + L.RegVar("UIAnimManager", get_UIAnimManager, set_UIAnimManager); + L.RegVar("UIStackManager", get_UIStackManager, set_UIStackManager); + L.RegVar("EventSystem", get_EventSystem, set_EventSystem); + L.RegVar("UIManagerGo", get_UIManagerGo, set_UIManagerGo); + L.EndClass(); + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int Init(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 0); + UIManager.Init(); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int SetEventSystemEnable(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 1); + bool arg0 = LuaDLL.luaL_checkboolean(L, 1); + UIManager.SetEventSystemEnable(arg0); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int GetCameraNames(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 0); + string[] o = UIManager.GetCameraNames(); + ToLua.Push(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int GetCamera(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 1); + string arg0 = ToLua.CheckString(L, 1); + UnityEngine.Camera o = UIManager.GetCamera(arg0); + ToLua.Push(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int ChangeUICamera(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 2); + UIWindowBase arg0 = (UIWindowBase)ToLua.CheckUnityObject(L, 1, typeof(UIWindowBase)); + string arg1 = ToLua.CheckString(L, 2); + UIManager.ChangeUICamera(arg0, arg1); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int ResetUICamera(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 1); + UIWindowBase arg0 = (UIWindowBase)ToLua.CheckUnityObject(L, 1, typeof(UIWindowBase)); + UIManager.ResetUICamera(arg0); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int CreateUIWindow(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 1); + string arg0 = ToLua.CheckString(L, 1); + UIWindowBase o = UIManager.CreateUIWindow(arg0); + ToLua.Push(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int OpenUIWindow(IntPtr L) + { + try + { + int count = LuaDLL.lua_gettop(L); + string arg0 = ToLua.CheckString(L, 1); + UICallBack arg1 = null; + LuaTypes funcType2 = LuaDLL.lua_type(L, 2); + + if (funcType2 != LuaTypes.LUA_TFUNCTION) + { + arg1 = (UICallBack)ToLua.CheckObject(L, 2, typeof(UICallBack)); + } + else + { + LuaFunction func = ToLua.ToLuaFunction(L, 2); + arg1 = DelegateFactory.CreateDelegate(typeof(UICallBack), func) as UICallBack; + } + + object[] arg2 = ToLua.ToParamsObject(L, 3, count - 2); + UIWindowBase o = UIManager.OpenUIWindow(arg0, arg1, arg2); + ToLua.Push(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int CloseUIWindow(IntPtr L) + { + try + { + int count = LuaDLL.lua_gettop(L); + + if (TypeChecker.CheckTypes(L, 1, typeof(string), typeof(bool), typeof(UICallBack)) && TypeChecker.CheckParamsType(L, typeof(object), 4, count - 3)) + { + string arg0 = ToLua.ToString(L, 1); + bool arg1 = LuaDLL.lua_toboolean(L, 2); + UICallBack arg2 = null; + LuaTypes funcType3 = LuaDLL.lua_type(L, 3); + + if (funcType3 != LuaTypes.LUA_TFUNCTION) + { + arg2 = (UICallBack)ToLua.ToObject(L, 3); + } + else + { + LuaFunction func = ToLua.ToLuaFunction(L, 3); + arg2 = DelegateFactory.CreateDelegate(typeof(UICallBack), func) as UICallBack; + } + + object[] arg3 = ToLua.ToParamsObject(L, 4, count - 3); + UIManager.CloseUIWindow(arg0, arg1, arg2, arg3); + return 0; + } + else if (TypeChecker.CheckTypes(L, 1, typeof(UIWindowBase), typeof(bool), typeof(UICallBack)) && TypeChecker.CheckParamsType(L, typeof(object), 4, count - 3)) + { + UIWindowBase arg0 = (UIWindowBase)ToLua.ToObject(L, 1); + bool arg1 = LuaDLL.lua_toboolean(L, 2); + UICallBack arg2 = null; + LuaTypes funcType3 = LuaDLL.lua_type(L, 3); + + if (funcType3 != LuaTypes.LUA_TFUNCTION) + { + arg2 = (UICallBack)ToLua.ToObject(L, 3); + } + else + { + LuaFunction func = ToLua.ToLuaFunction(L, 3); + arg2 = DelegateFactory.CreateDelegate(typeof(UICallBack), func) as UICallBack; + } + + object[] arg3 = ToLua.ToParamsObject(L, 4, count - 3); + UIManager.CloseUIWindow(arg0, arg1, arg2, arg3); + return 0; + } + else + { + return LuaDLL.luaL_throw(L, "invalid arguments to method: UIManager.CloseUIWindow"); + } + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int ShowUI(IntPtr L) + { + try + { + int count = LuaDLL.lua_gettop(L); + + if (count == 1 && TypeChecker.CheckTypes(L, 1, typeof(UIWindowBase))) + { + UIWindowBase arg0 = (UIWindowBase)ToLua.ToObject(L, 1); + UIWindowBase o = UIManager.ShowUI(arg0); + ToLua.Push(L, o); + return 1; + } + else if (count == 1 && TypeChecker.CheckTypes(L, 1, typeof(string))) + { + string arg0 = ToLua.ToString(L, 1); + UIWindowBase o = UIManager.ShowUI(arg0); + ToLua.Push(L, o); + return 1; + } + else + { + return LuaDLL.luaL_throw(L, "invalid arguments to method: UIManager.ShowUI"); + } + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int HideUI(IntPtr L) + { + try + { + int count = LuaDLL.lua_gettop(L); + + if (count == 1 && TypeChecker.CheckTypes(L, 1, typeof(UIWindowBase))) + { + UIWindowBase arg0 = (UIWindowBase)ToLua.ToObject(L, 1); + UIWindowBase o = UIManager.HideUI(arg0); + ToLua.Push(L, o); + return 1; + } + else if (count == 1 && TypeChecker.CheckTypes(L, 1, typeof(string))) + { + string arg0 = ToLua.ToString(L, 1); + UIWindowBase o = UIManager.HideUI(arg0); + ToLua.Push(L, o); + return 1; + } + else + { + return LuaDLL.luaL_throw(L, "invalid arguments to method: UIManager.HideUI"); + } + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int HideOtherUI(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 1); + string arg0 = ToLua.CheckString(L, 1); + UIManager.HideOtherUI(arg0); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int ShowOtherUI(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 1); + string arg0 = ToLua.CheckString(L, 1); + UIManager.ShowOtherUI(arg0); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int CloseAllUI(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 1); + bool arg0 = LuaDLL.luaL_checkboolean(L, 1); + UIManager.CloseAllUI(arg0); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int CloseLastUI(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 1); + UIType arg0 = (UIType)ToLua.CheckObject(L, 1, typeof(UIType)); + UIManager.CloseLastUI(arg0); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int OpenUIAsync(IntPtr L) + { + try + { + int count = LuaDLL.lua_gettop(L); + string arg0 = ToLua.CheckString(L, 1); + UICallBack arg1 = null; + LuaTypes funcType2 = LuaDLL.lua_type(L, 2); + + if (funcType2 != LuaTypes.LUA_TFUNCTION) + { + arg1 = (UICallBack)ToLua.CheckObject(L, 2, typeof(UICallBack)); + } + else + { + LuaFunction func = ToLua.ToLuaFunction(L, 2); + arg1 = DelegateFactory.CreateDelegate(typeof(UICallBack), func) as UICallBack; + } + + object[] arg2 = ToLua.ToParamsObject(L, 3, count - 2); + UIManager.OpenUIAsync(arg0, arg1, arg2); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int DestroyUI(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 1); + UIWindowBase arg0 = (UIWindowBase)ToLua.CheckUnityObject(L, 1, typeof(UIWindowBase)); + UIManager.DestroyUI(arg0); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int DestroyAllUI(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 0); + UIManager.DestroyAllUI(); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int DestroyAllActiveUI(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 0); + UIManager.DestroyAllActiveUI(); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int GetUI(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 1); + string arg0 = ToLua.CheckString(L, 1); + UIWindowBase o = UIManager.GetUI(arg0); + ToLua.Push(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int GetUIBaseByEventKey(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 1); + string arg0 = ToLua.CheckString(L, 1); + UIBase o = UIManager.GetUIBaseByEventKey(arg0); + ToLua.Push(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int GetNormalUICount(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 0); + int o = UIManager.GetNormalUICount(); + LuaDLL.lua_pushinteger(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int DestroyAllHideUI(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 0); + UIManager.DestroyAllHideUI(); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int GetHideUI(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 1); + string arg0 = ToLua.CheckString(L, 1); + UIWindowBase o = UIManager.GetHideUI(arg0); + ToLua.Push(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int op_Equality(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 2); + UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1); + UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2); + bool o = arg0 == arg1; + LuaDLL.lua_pushboolean(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_s_UIs(IntPtr L) + { + try + { + ToLua.PushObject(L, UIManager.s_UIs); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_s_hideUIs(IntPtr L) + { + try + { + ToLua.PushObject(L, UIManager.s_hideUIs); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_UILayerManager(IntPtr L) + { + try + { + ToLua.Push(L, UIManager.UILayerManager); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_UIAnimManager(IntPtr L) + { + try + { + ToLua.Push(L, UIManager.UIAnimManager); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_UIStackManager(IntPtr L) + { + try + { + ToLua.Push(L, UIManager.UIStackManager); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_EventSystem(IntPtr L) + { + try + { + ToLua.Push(L, UIManager.EventSystem); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_UIManagerGo(IntPtr L) + { + try + { + ToLua.Push(L, UIManager.UIManagerGo); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int set_s_UIs(IntPtr L) + { + try + { + System.Collections.Generic.Dictionary> arg0 = (System.Collections.Generic.Dictionary>)ToLua.CheckObject(L, 2, typeof(System.Collections.Generic.Dictionary>)); + UIManager.s_UIs = arg0; + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int set_s_hideUIs(IntPtr L) + { + try + { + System.Collections.Generic.Dictionary> arg0 = (System.Collections.Generic.Dictionary>)ToLua.CheckObject(L, 2, typeof(System.Collections.Generic.Dictionary>)); + UIManager.s_hideUIs = arg0; + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int set_UILayerManager(IntPtr L) + { + try + { + UILayerManager arg0 = (UILayerManager)ToLua.CheckUnityObject(L, 2, typeof(UILayerManager)); + UIManager.UILayerManager = arg0; + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int set_UIAnimManager(IntPtr L) + { + try + { + UIAnimManager arg0 = (UIAnimManager)ToLua.CheckUnityObject(L, 2, typeof(UIAnimManager)); + UIManager.UIAnimManager = arg0; + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int set_UIStackManager(IntPtr L) + { + try + { + UIStackManager arg0 = (UIStackManager)ToLua.CheckUnityObject(L, 2, typeof(UIStackManager)); + UIManager.UIStackManager = arg0; + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int set_EventSystem(IntPtr L) + { + try + { + UnityEngine.EventSystems.EventSystem arg0 = (UnityEngine.EventSystems.EventSystem)ToLua.CheckUnityObject(L, 2, typeof(UnityEngine.EventSystems.EventSystem)); + UIManager.EventSystem = arg0; + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int set_UIManagerGo(IntPtr L) + { + try + { + UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckUnityObject(L, 2, typeof(UnityEngine.GameObject)); + UIManager.UIManagerGo = arg0; + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } +} + diff --git a/Assets/Script/LuaGenerate/UIManagerWrap.cs.meta b/Assets/Script/LuaGenerate/UIManagerWrap.cs.meta new file mode 100644 index 00000000..a4b2f17c --- /dev/null +++ b/Assets/Script/LuaGenerate/UIManagerWrap.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: ddc185b47b6256a4ca7a899b8896ebab +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/LuaGenerate/UISystemEventWrap.cs b/Assets/Script/LuaGenerate/UISystemEventWrap.cs new file mode 100644 index 00000000..df67cc28 --- /dev/null +++ b/Assets/Script/LuaGenerate/UISystemEventWrap.cs @@ -0,0 +1,240 @@ +//this source code was auto-generated by tolua#, do not modify it +using System; +using LuaInterface; + +public class UISystemEventWrap +{ + public static void Register(LuaState L) + { + L.BeginClass(typeof(UISystemEvent), typeof(System.Object)); + L.RegFunction("RegisterAllUIEvent", RegisterAllUIEvent); + L.RegFunction("RemoveAllUIEvent", RemoveAllUIEvent); + L.RegFunction("RegisterEvent", RegisterEvent); + L.RegFunction("RemoveEvent", RemoveEvent); + L.RegFunction("Dispatch", Dispatch); + L.RegFunction("New", _CreateUISystemEvent); + L.RegFunction("__tostring", ToLua.op_ToString); + L.RegVar("s_allUIEvents", get_s_allUIEvents, set_s_allUIEvents); + L.RegVar("s_singleUIEvents", get_s_singleUIEvents, set_s_singleUIEvents); + L.EndClass(); + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int _CreateUISystemEvent(IntPtr L) + { + try + { + int count = LuaDLL.lua_gettop(L); + + if (count == 0) + { + UISystemEvent obj = new UISystemEvent(); + ToLua.PushObject(L, obj); + return 1; + } + else + { + return LuaDLL.luaL_throw(L, "invalid arguments to ctor method: UISystemEvent.New"); + } + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int RegisterAllUIEvent(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 2); + UIEvent arg0 = (UIEvent)ToLua.CheckObject(L, 1, typeof(UIEvent)); + UICallBack arg1 = null; + LuaTypes funcType2 = LuaDLL.lua_type(L, 2); + + if (funcType2 != LuaTypes.LUA_TFUNCTION) + { + arg1 = (UICallBack)ToLua.CheckObject(L, 2, typeof(UICallBack)); + } + else + { + LuaFunction func = ToLua.ToLuaFunction(L, 2); + arg1 = DelegateFactory.CreateDelegate(typeof(UICallBack), func) as UICallBack; + } + + UISystemEvent.RegisterAllUIEvent(arg0, arg1); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int RemoveAllUIEvent(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 2); + UIEvent arg0 = (UIEvent)ToLua.CheckObject(L, 1, typeof(UIEvent)); + UICallBack arg1 = null; + LuaTypes funcType2 = LuaDLL.lua_type(L, 2); + + if (funcType2 != LuaTypes.LUA_TFUNCTION) + { + arg1 = (UICallBack)ToLua.CheckObject(L, 2, typeof(UICallBack)); + } + else + { + LuaFunction func = ToLua.ToLuaFunction(L, 2); + arg1 = DelegateFactory.CreateDelegate(typeof(UICallBack), func) as UICallBack; + } + + UISystemEvent.RemoveAllUIEvent(arg0, arg1); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int RegisterEvent(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 3); + string arg0 = ToLua.CheckString(L, 1); + UIEvent arg1 = (UIEvent)ToLua.CheckObject(L, 2, typeof(UIEvent)); + UICallBack arg2 = null; + LuaTypes funcType3 = LuaDLL.lua_type(L, 3); + + if (funcType3 != LuaTypes.LUA_TFUNCTION) + { + arg2 = (UICallBack)ToLua.CheckObject(L, 3, typeof(UICallBack)); + } + else + { + LuaFunction func = ToLua.ToLuaFunction(L, 3); + arg2 = DelegateFactory.CreateDelegate(typeof(UICallBack), func) as UICallBack; + } + + UISystemEvent.RegisterEvent(arg0, arg1, arg2); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int RemoveEvent(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 3); + string arg0 = ToLua.CheckString(L, 1); + UIEvent arg1 = (UIEvent)ToLua.CheckObject(L, 2, typeof(UIEvent)); + UICallBack arg2 = null; + LuaTypes funcType3 = LuaDLL.lua_type(L, 3); + + if (funcType3 != LuaTypes.LUA_TFUNCTION) + { + arg2 = (UICallBack)ToLua.CheckObject(L, 3, typeof(UICallBack)); + } + else + { + LuaFunction func = ToLua.ToLuaFunction(L, 3); + arg2 = DelegateFactory.CreateDelegate(typeof(UICallBack), func) as UICallBack; + } + + UISystemEvent.RemoveEvent(arg0, arg1, arg2); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int Dispatch(IntPtr L) + { + try + { + int count = LuaDLL.lua_gettop(L); + UIWindowBase arg0 = (UIWindowBase)ToLua.CheckUnityObject(L, 1, typeof(UIWindowBase)); + UIEvent arg1 = (UIEvent)ToLua.CheckObject(L, 2, typeof(UIEvent)); + object[] arg2 = ToLua.ToParamsObject(L, 3, count - 2); + UISystemEvent.Dispatch(arg0, arg1, arg2); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_s_allUIEvents(IntPtr L) + { + try + { + ToLua.PushObject(L, UISystemEvent.s_allUIEvents); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_s_singleUIEvents(IntPtr L) + { + try + { + ToLua.PushObject(L, UISystemEvent.s_singleUIEvents); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int set_s_allUIEvents(IntPtr L) + { + try + { + System.Collections.Generic.Dictionary arg0 = (System.Collections.Generic.Dictionary)ToLua.CheckObject(L, 2, typeof(System.Collections.Generic.Dictionary)); + UISystemEvent.s_allUIEvents = arg0; + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int set_s_singleUIEvents(IntPtr L) + { + try + { + System.Collections.Generic.Dictionary> arg0 = (System.Collections.Generic.Dictionary>)ToLua.CheckObject(L, 2, typeof(System.Collections.Generic.Dictionary>)); + UISystemEvent.s_singleUIEvents = arg0; + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } +} + diff --git a/Assets/Script/LuaGenerate/UISystemEventWrap.cs.meta b/Assets/Script/LuaGenerate/UISystemEventWrap.cs.meta new file mode 100644 index 00000000..8536c36a --- /dev/null +++ b/Assets/Script/LuaGenerate/UISystemEventWrap.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 6fbf22d79a3474d429d87b401bdc7e14 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/LuaGenerate/UIWindowBaseWrap.cs b/Assets/Script/LuaGenerate/UIWindowBaseWrap.cs new file mode 100644 index 00000000..0dbba7da --- /dev/null +++ b/Assets/Script/LuaGenerate/UIWindowBaseWrap.cs @@ -0,0 +1,630 @@ +//this source code was auto-generated by tolua#, do not modify it +using System; +using LuaInterface; + +public class UIWindowBaseWrap +{ + public static void Register(LuaState L) + { + L.BeginClass(typeof(UIWindowBase), typeof(UIBase)); + L.RegFunction("OnOpen", OnOpen); + L.RegFunction("OnClose", OnClose); + L.RegFunction("OnHide", OnHide); + L.RegFunction("OnShow", OnShow); + L.RegFunction("OnRefresh", OnRefresh); + L.RegFunction("EnterAnim", EnterAnim); + L.RegFunction("OnCompleteEnterAnim", OnCompleteEnterAnim); + L.RegFunction("ExitAnim", ExitAnim); + L.RegFunction("OnCompleteExitAnim", OnCompleteExitAnim); + L.RegFunction("Show", Show); + L.RegFunction("Hide", Hide); + L.RegFunction("InitWindow", InitWindow); + L.RegFunction("RecursionInitUI", RecursionInitUI); + L.RegFunction("Refresh", Refresh); + L.RegFunction("AddEventListener", AddEventListener); + L.RegFunction("RemoveAllListener", RemoveAllListener); + L.RegFunction("__eq", op_Equality); + L.RegFunction("__tostring", ToLua.op_ToString); + L.RegVar("cameraKey", get_cameraKey, set_cameraKey); + L.RegVar("m_UIType", get_m_UIType, set_m_UIType); + L.RegVar("windowStatus", get_windowStatus, set_windowStatus); + L.RegVar("m_bgMask", get_m_bgMask, set_m_bgMask); + L.RegVar("m_uiRoot", get_m_uiRoot, set_m_uiRoot); + L.RegVar("m_PosZ", get_m_PosZ, set_m_PosZ); + L.EndClass(); + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int OnOpen(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 1); + UIWindowBase obj = (UIWindowBase)ToLua.CheckObject(L, 1, typeof(UIWindowBase)); + obj.OnOpen(); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int OnClose(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 1); + UIWindowBase obj = (UIWindowBase)ToLua.CheckObject(L, 1, typeof(UIWindowBase)); + obj.OnClose(); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int OnHide(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 1); + UIWindowBase obj = (UIWindowBase)ToLua.CheckObject(L, 1, typeof(UIWindowBase)); + obj.OnHide(); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int OnShow(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 1); + UIWindowBase obj = (UIWindowBase)ToLua.CheckObject(L, 1, typeof(UIWindowBase)); + obj.OnShow(); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int OnRefresh(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 1); + UIWindowBase obj = (UIWindowBase)ToLua.CheckObject(L, 1, typeof(UIWindowBase)); + obj.OnRefresh(); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int EnterAnim(IntPtr L) + { + try + { + int count = LuaDLL.lua_gettop(L); + UIWindowBase obj = (UIWindowBase)ToLua.CheckObject(L, 1, typeof(UIWindowBase)); + UIAnimCallBack arg0 = null; + LuaTypes funcType2 = LuaDLL.lua_type(L, 2); + + if (funcType2 != LuaTypes.LUA_TFUNCTION) + { + arg0 = (UIAnimCallBack)ToLua.CheckObject(L, 2, typeof(UIAnimCallBack)); + } + else + { + LuaFunction func = ToLua.ToLuaFunction(L, 2); + arg0 = DelegateFactory.CreateDelegate(typeof(UIAnimCallBack), func) as UIAnimCallBack; + } + + UICallBack arg1 = null; + LuaTypes funcType3 = LuaDLL.lua_type(L, 3); + + if (funcType3 != LuaTypes.LUA_TFUNCTION) + { + arg1 = (UICallBack)ToLua.CheckObject(L, 3, typeof(UICallBack)); + } + else + { + LuaFunction func = ToLua.ToLuaFunction(L, 3); + arg1 = DelegateFactory.CreateDelegate(typeof(UICallBack), func) as UICallBack; + } + + object[] arg2 = ToLua.ToParamsObject(L, 4, count - 3); + System.Collections.IEnumerator o = obj.EnterAnim(arg0, arg1, arg2); + ToLua.Push(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int OnCompleteEnterAnim(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 1); + UIWindowBase obj = (UIWindowBase)ToLua.CheckObject(L, 1, typeof(UIWindowBase)); + obj.OnCompleteEnterAnim(); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int ExitAnim(IntPtr L) + { + try + { + int count = LuaDLL.lua_gettop(L); + UIWindowBase obj = (UIWindowBase)ToLua.CheckObject(L, 1, typeof(UIWindowBase)); + UIAnimCallBack arg0 = null; + LuaTypes funcType2 = LuaDLL.lua_type(L, 2); + + if (funcType2 != LuaTypes.LUA_TFUNCTION) + { + arg0 = (UIAnimCallBack)ToLua.CheckObject(L, 2, typeof(UIAnimCallBack)); + } + else + { + LuaFunction func = ToLua.ToLuaFunction(L, 2); + arg0 = DelegateFactory.CreateDelegate(typeof(UIAnimCallBack), func) as UIAnimCallBack; + } + + UICallBack arg1 = null; + LuaTypes funcType3 = LuaDLL.lua_type(L, 3); + + if (funcType3 != LuaTypes.LUA_TFUNCTION) + { + arg1 = (UICallBack)ToLua.CheckObject(L, 3, typeof(UICallBack)); + } + else + { + LuaFunction func = ToLua.ToLuaFunction(L, 3); + arg1 = DelegateFactory.CreateDelegate(typeof(UICallBack), func) as UICallBack; + } + + object[] arg2 = ToLua.ToParamsObject(L, 4, count - 3); + System.Collections.IEnumerator o = obj.ExitAnim(arg0, arg1, arg2); + ToLua.Push(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int OnCompleteExitAnim(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 1); + UIWindowBase obj = (UIWindowBase)ToLua.CheckObject(L, 1, typeof(UIWindowBase)); + obj.OnCompleteExitAnim(); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int Show(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 1); + UIWindowBase obj = (UIWindowBase)ToLua.CheckObject(L, 1, typeof(UIWindowBase)); + obj.Show(); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int Hide(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 1); + UIWindowBase obj = (UIWindowBase)ToLua.CheckObject(L, 1, typeof(UIWindowBase)); + obj.Hide(); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int InitWindow(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 2); + UIWindowBase obj = (UIWindowBase)ToLua.CheckObject(L, 1, typeof(UIWindowBase)); + int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); + obj.InitWindow(arg0); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int RecursionInitUI(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 5); + UIWindowBase obj = (UIWindowBase)ToLua.CheckObject(L, 1, typeof(UIWindowBase)); + UIBase arg0 = (UIBase)ToLua.CheckUnityObject(L, 2, typeof(UIBase)); + UIBase arg1 = (UIBase)ToLua.CheckUnityObject(L, 3, typeof(UIBase)); + int arg2 = (int)LuaDLL.luaL_checknumber(L, 4); + System.Collections.Generic.List arg3 = (System.Collections.Generic.List)ToLua.CheckObject(L, 5, typeof(System.Collections.Generic.List)); + obj.RecursionInitUI(arg0, arg1, arg2, arg3); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int Refresh(IntPtr L) + { + try + { + int count = LuaDLL.lua_gettop(L); + UIWindowBase obj = (UIWindowBase)ToLua.CheckObject(L, 1, typeof(UIWindowBase)); + object[] arg0 = ToLua.ToParamsObject(L, 2, count - 1); + obj.Refresh(arg0); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int AddEventListener(IntPtr L) + { + try + { + int count = LuaDLL.lua_gettop(L); + + if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(UIWindowBase), typeof(System.Enum))) + { + UIWindowBase obj = (UIWindowBase)ToLua.ToObject(L, 1); + System.Enum arg0 = (System.Enum)ToLua.ToObject(L, 2); + obj.AddEventListener(arg0); + return 0; + } + else if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(UIWindowBase), typeof(System.Enum), typeof(EventHandle))) + { + UIWindowBase obj = (UIWindowBase)ToLua.ToObject(L, 1); + System.Enum arg0 = (System.Enum)ToLua.ToObject(L, 2); + EventHandle arg1 = null; + LuaTypes funcType3 = LuaDLL.lua_type(L, 3); + + if (funcType3 != LuaTypes.LUA_TFUNCTION) + { + arg1 = (EventHandle)ToLua.ToObject(L, 3); + } + else + { + LuaFunction func = ToLua.ToLuaFunction(L, 3); + arg1 = DelegateFactory.CreateDelegate(typeof(EventHandle), func) as EventHandle; + } + + obj.AddEventListener(arg0, arg1); + return 0; + } + else + { + return LuaDLL.luaL_throw(L, "invalid arguments to method: UIWindowBase.AddEventListener"); + } + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int RemoveAllListener(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 1); + UIWindowBase obj = (UIWindowBase)ToLua.CheckObject(L, 1, typeof(UIWindowBase)); + obj.RemoveAllListener(); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int op_Equality(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 2); + UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1); + UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2); + bool o = arg0 == arg1; + LuaDLL.lua_pushboolean(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_cameraKey(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UIWindowBase obj = (UIWindowBase)o; + string ret = obj.cameraKey; + LuaDLL.lua_pushstring(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index cameraKey on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_m_UIType(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UIWindowBase obj = (UIWindowBase)o; + UIType ret = obj.m_UIType; + ToLua.Push(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index m_UIType on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_windowStatus(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UIWindowBase obj = (UIWindowBase)o; + UIWindowBase.WindowStatus ret = obj.windowStatus; + ToLua.Push(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index windowStatus on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_m_bgMask(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UIWindowBase obj = (UIWindowBase)o; + UnityEngine.GameObject ret = obj.m_bgMask; + ToLua.Push(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index m_bgMask on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_m_uiRoot(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UIWindowBase obj = (UIWindowBase)o; + UnityEngine.GameObject ret = obj.m_uiRoot; + ToLua.Push(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index m_uiRoot on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_m_PosZ(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UIWindowBase obj = (UIWindowBase)o; + float ret = obj.m_PosZ; + LuaDLL.lua_pushnumber(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index m_PosZ on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int set_cameraKey(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UIWindowBase obj = (UIWindowBase)o; + string arg0 = ToLua.CheckString(L, 2); + obj.cameraKey = arg0; + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index cameraKey on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int set_m_UIType(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UIWindowBase obj = (UIWindowBase)o; + UIType arg0 = (UIType)ToLua.CheckObject(L, 2, typeof(UIType)); + obj.m_UIType = arg0; + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index m_UIType on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int set_windowStatus(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UIWindowBase obj = (UIWindowBase)o; + UIWindowBase.WindowStatus arg0 = (UIWindowBase.WindowStatus)ToLua.CheckObject(L, 2, typeof(UIWindowBase.WindowStatus)); + obj.windowStatus = arg0; + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index windowStatus on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int set_m_bgMask(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UIWindowBase obj = (UIWindowBase)o; + UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckUnityObject(L, 2, typeof(UnityEngine.GameObject)); + obj.m_bgMask = arg0; + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index m_bgMask on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int set_m_uiRoot(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UIWindowBase obj = (UIWindowBase)o; + UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckUnityObject(L, 2, typeof(UnityEngine.GameObject)); + obj.m_uiRoot = arg0; + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index m_uiRoot on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int set_m_PosZ(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UIWindowBase obj = (UIWindowBase)o; + float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); + obj.m_PosZ = arg0; + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index m_PosZ on a nil value" : e.Message); + } + } +} + diff --git a/Assets/Script/LuaGenerate/UIWindowBaseWrap.cs.meta b/Assets/Script/LuaGenerate/UIWindowBaseWrap.cs.meta new file mode 100644 index 00000000..ab5b49da --- /dev/null +++ b/Assets/Script/LuaGenerate/UIWindowBaseWrap.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 7359424a1214dd440bc1f2871628b6a4 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/LuaGenerate/UIWindowLuaHelperWrap.cs b/Assets/Script/LuaGenerate/UIWindowLuaHelperWrap.cs new file mode 100644 index 00000000..e86013a4 --- /dev/null +++ b/Assets/Script/LuaGenerate/UIWindowLuaHelperWrap.cs @@ -0,0 +1,259 @@ +//this source code was auto-generated by tolua#, do not modify it +using System; +using LuaInterface; + +public class UIWindowLuaHelperWrap +{ + public static void Register(LuaState L) + { + L.BeginClass(typeof(UIWindowLuaHelper), typeof(UIWindowBase)); + L.RegFunction("OnInit", OnInit); + L.RegFunction("OnOpen", OnOpen); + L.RegFunction("OnShow", OnShow); + L.RegFunction("OnHide", OnHide); + L.RegFunction("EnterAnim", EnterAnim); + L.RegFunction("OnCompleteEnterAnim", OnCompleteEnterAnim); + L.RegFunction("OnRefresh", OnRefresh); + L.RegFunction("OnClose", OnClose); + L.RegFunction("ExitAnim", ExitAnim); + L.RegFunction("OnCompleteExitAnim", OnCompleteExitAnim); + L.RegFunction("__eq", op_Equality); + L.RegFunction("__tostring", ToLua.op_ToString); + L.EndClass(); + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int OnInit(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 1); + UIWindowLuaHelper obj = (UIWindowLuaHelper)ToLua.CheckObject(L, 1, typeof(UIWindowLuaHelper)); + obj.OnInit(); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int OnOpen(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 1); + UIWindowLuaHelper obj = (UIWindowLuaHelper)ToLua.CheckObject(L, 1, typeof(UIWindowLuaHelper)); + obj.OnOpen(); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int OnShow(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 1); + UIWindowLuaHelper obj = (UIWindowLuaHelper)ToLua.CheckObject(L, 1, typeof(UIWindowLuaHelper)); + obj.OnShow(); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int OnHide(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 1); + UIWindowLuaHelper obj = (UIWindowLuaHelper)ToLua.CheckObject(L, 1, typeof(UIWindowLuaHelper)); + obj.OnHide(); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int EnterAnim(IntPtr L) + { + try + { + int count = LuaDLL.lua_gettop(L); + UIWindowLuaHelper obj = (UIWindowLuaHelper)ToLua.CheckObject(L, 1, typeof(UIWindowLuaHelper)); + UIAnimCallBack arg0 = null; + LuaTypes funcType2 = LuaDLL.lua_type(L, 2); + + if (funcType2 != LuaTypes.LUA_TFUNCTION) + { + arg0 = (UIAnimCallBack)ToLua.CheckObject(L, 2, typeof(UIAnimCallBack)); + } + else + { + LuaFunction func = ToLua.ToLuaFunction(L, 2); + arg0 = DelegateFactory.CreateDelegate(typeof(UIAnimCallBack), func) as UIAnimCallBack; + } + + UICallBack arg1 = null; + LuaTypes funcType3 = LuaDLL.lua_type(L, 3); + + if (funcType3 != LuaTypes.LUA_TFUNCTION) + { + arg1 = (UICallBack)ToLua.CheckObject(L, 3, typeof(UICallBack)); + } + else + { + LuaFunction func = ToLua.ToLuaFunction(L, 3); + arg1 = DelegateFactory.CreateDelegate(typeof(UICallBack), func) as UICallBack; + } + + object[] arg2 = ToLua.ToParamsObject(L, 4, count - 3); + System.Collections.IEnumerator o = obj.EnterAnim(arg0, arg1, arg2); + ToLua.Push(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int OnCompleteEnterAnim(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 1); + UIWindowLuaHelper obj = (UIWindowLuaHelper)ToLua.CheckObject(L, 1, typeof(UIWindowLuaHelper)); + obj.OnCompleteEnterAnim(); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int OnRefresh(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 1); + UIWindowLuaHelper obj = (UIWindowLuaHelper)ToLua.CheckObject(L, 1, typeof(UIWindowLuaHelper)); + obj.OnRefresh(); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int OnClose(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 1); + UIWindowLuaHelper obj = (UIWindowLuaHelper)ToLua.CheckObject(L, 1, typeof(UIWindowLuaHelper)); + obj.OnClose(); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int ExitAnim(IntPtr L) + { + try + { + int count = LuaDLL.lua_gettop(L); + UIWindowLuaHelper obj = (UIWindowLuaHelper)ToLua.CheckObject(L, 1, typeof(UIWindowLuaHelper)); + UIAnimCallBack arg0 = null; + LuaTypes funcType2 = LuaDLL.lua_type(L, 2); + + if (funcType2 != LuaTypes.LUA_TFUNCTION) + { + arg0 = (UIAnimCallBack)ToLua.CheckObject(L, 2, typeof(UIAnimCallBack)); + } + else + { + LuaFunction func = ToLua.ToLuaFunction(L, 2); + arg0 = DelegateFactory.CreateDelegate(typeof(UIAnimCallBack), func) as UIAnimCallBack; + } + + UICallBack arg1 = null; + LuaTypes funcType3 = LuaDLL.lua_type(L, 3); + + if (funcType3 != LuaTypes.LUA_TFUNCTION) + { + arg1 = (UICallBack)ToLua.CheckObject(L, 3, typeof(UICallBack)); + } + else + { + LuaFunction func = ToLua.ToLuaFunction(L, 3); + arg1 = DelegateFactory.CreateDelegate(typeof(UICallBack), func) as UICallBack; + } + + object[] arg2 = ToLua.ToParamsObject(L, 4, count - 3); + System.Collections.IEnumerator o = obj.ExitAnim(arg0, arg1, arg2); + ToLua.Push(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int OnCompleteExitAnim(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 1); + UIWindowLuaHelper obj = (UIWindowLuaHelper)ToLua.CheckObject(L, 1, typeof(UIWindowLuaHelper)); + obj.OnCompleteExitAnim(); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int op_Equality(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 2); + UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1); + UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2); + bool o = arg0 == arg1; + LuaDLL.lua_pushboolean(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } +} + diff --git a/Assets/Script/LuaGenerate/UIWindowLuaHelperWrap.cs.meta b/Assets/Script/LuaGenerate/UIWindowLuaHelperWrap.cs.meta new file mode 100644 index 00000000..1168b0d9 --- /dev/null +++ b/Assets/Script/LuaGenerate/UIWindowLuaHelperWrap.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 14023ee458a358e458c8ff4ebb8d2e9c +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/LuaGenerate/UnityEngine_BehaviourWrap.cs b/Assets/Script/LuaGenerate/UnityEngine_BehaviourWrap.cs new file mode 100644 index 00000000..22f6ddc9 --- /dev/null +++ b/Assets/Script/LuaGenerate/UnityEngine_BehaviourWrap.cs @@ -0,0 +1,117 @@ +//this source code was auto-generated by tolua#, do not modify it +using System; +using LuaInterface; + +public class UnityEngine_BehaviourWrap +{ + public static void Register(LuaState L) + { + L.BeginClass(typeof(UnityEngine.Behaviour), typeof(UnityEngine.Component)); + L.RegFunction("New", _CreateUnityEngine_Behaviour); + L.RegFunction("__eq", op_Equality); + L.RegFunction("__tostring", ToLua.op_ToString); + L.RegVar("enabled", get_enabled, set_enabled); + L.RegVar("isActiveAndEnabled", get_isActiveAndEnabled, null); + L.EndClass(); + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int _CreateUnityEngine_Behaviour(IntPtr L) + { + try + { + int count = LuaDLL.lua_gettop(L); + + if (count == 0) + { + UnityEngine.Behaviour obj = new UnityEngine.Behaviour(); + ToLua.Push(L, obj); + return 1; + } + else + { + return LuaDLL.luaL_throw(L, "invalid arguments to ctor method: UnityEngine.Behaviour.New"); + } + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int op_Equality(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 2); + UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1); + UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2); + bool o = arg0 == arg1; + LuaDLL.lua_pushboolean(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_enabled(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.Behaviour obj = (UnityEngine.Behaviour)o; + bool ret = obj.enabled; + LuaDLL.lua_pushboolean(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index enabled on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_isActiveAndEnabled(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.Behaviour obj = (UnityEngine.Behaviour)o; + bool ret = obj.isActiveAndEnabled; + LuaDLL.lua_pushboolean(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index isActiveAndEnabled on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int set_enabled(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.Behaviour obj = (UnityEngine.Behaviour)o; + bool arg0 = LuaDLL.luaL_checkboolean(L, 2); + obj.enabled = arg0; + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index enabled on a nil value" : e.Message); + } + } +} + diff --git a/Assets/Script/LuaGenerate/UnityEngine_BehaviourWrap.cs.meta b/Assets/Script/LuaGenerate/UnityEngine_BehaviourWrap.cs.meta new file mode 100644 index 00000000..fb1e328b --- /dev/null +++ b/Assets/Script/LuaGenerate/UnityEngine_BehaviourWrap.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 3079992e0a9f2f2439d3e51c5658a9db +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/LuaGenerate/UnityEngine_ColorWrap.cs b/Assets/Script/LuaGenerate/UnityEngine_ColorWrap.cs new file mode 100644 index 00000000..501359d3 --- /dev/null +++ b/Assets/Script/LuaGenerate/UnityEngine_ColorWrap.cs @@ -0,0 +1,854 @@ +//this source code was auto-generated by tolua#, do not modify it +using System; +using LuaInterface; + +public class UnityEngine_ColorWrap +{ + public static void Register(LuaState L) + { + L.BeginClass(typeof(UnityEngine.Color), null); + L.RegFunction("ToString", ToString); + L.RegFunction("GetHashCode", GetHashCode); + L.RegFunction("Equals", Equals); + L.RegFunction("Lerp", Lerp); + L.RegFunction("LerpUnclamped", LerpUnclamped); + L.RegFunction(".geti", get_Item); + L.RegFunction("get_Item", get_Item); + L.RegFunction(".seti", set_Item); + L.RegFunction("set_Item", set_Item); + L.RegFunction("RGBToHSV", RGBToHSV); + L.RegFunction("HSVToRGB", HSVToRGB); + L.RegFunction("New", _CreateUnityEngine_Color); + L.RegVar("this", _this, null); + L.RegFunction("__add", op_Addition); + L.RegFunction("__sub", op_Subtraction); + L.RegFunction("__mul", op_Multiply); + L.RegFunction("__div", op_Division); + L.RegFunction("__eq", op_Equality); + L.RegFunction("__tostring", ToLua.op_ToString); + L.RegVar("r", get_r, set_r); + L.RegVar("g", get_g, set_g); + L.RegVar("b", get_b, set_b); + L.RegVar("a", get_a, set_a); + L.RegVar("red", get_red, null); + L.RegVar("green", get_green, null); + L.RegVar("blue", get_blue, null); + L.RegVar("white", get_white, null); + L.RegVar("black", get_black, null); + L.RegVar("yellow", get_yellow, null); + L.RegVar("cyan", get_cyan, null); + L.RegVar("magenta", get_magenta, null); + L.RegVar("gray", get_gray, null); + L.RegVar("grey", get_grey, null); + L.RegVar("clear", get_clear, null); + L.RegVar("grayscale", get_grayscale, null); + L.RegVar("linear", get_linear, null); + L.RegVar("gamma", get_gamma, null); + L.RegVar("maxColorComponent", get_maxColorComponent, null); + L.EndClass(); + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int _CreateUnityEngine_Color(IntPtr L) + { + try + { + int count = LuaDLL.lua_gettop(L); + + if (count == 3) + { + float arg0 = (float)LuaDLL.luaL_checknumber(L, 1); + float arg1 = (float)LuaDLL.luaL_checknumber(L, 2); + float arg2 = (float)LuaDLL.luaL_checknumber(L, 3); + UnityEngine.Color obj = new UnityEngine.Color(arg0, arg1, arg2); + ToLua.Push(L, obj); + return 1; + } + else if (count == 4 && TypeChecker.CheckTypes(L, 1, typeof(float), typeof(float), typeof(float), typeof(float))) + { + float arg0 = (float)LuaDLL.luaL_checknumber(L, 1); + float arg1 = (float)LuaDLL.luaL_checknumber(L, 2); + float arg2 = (float)LuaDLL.luaL_checknumber(L, 3); + float arg3 = (float)LuaDLL.luaL_checknumber(L, 4); + UnityEngine.Color obj = new UnityEngine.Color(arg0, arg1, arg2, arg3); + ToLua.Push(L, obj); + return 1; + } + else if (count == 0) + { + UnityEngine.Color obj = new UnityEngine.Color(); + ToLua.Push(L, obj); + return 1; + } + else + { + return LuaDLL.luaL_throw(L, "invalid arguments to ctor method: UnityEngine.Color.New"); + } + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int _get_this(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 2); + UnityEngine.Color obj = (UnityEngine.Color)ToLua.CheckObject(L, 1, typeof(UnityEngine.Color)); + int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); + float o = obj[arg0]; + LuaDLL.lua_pushnumber(L, o); + ToLua.SetBack(L, 1, obj); + return 1; + + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int _set_this(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 3); + UnityEngine.Color obj = (UnityEngine.Color)ToLua.CheckObject(L, 1, typeof(UnityEngine.Color)); + int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); + float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); + obj[arg0] = arg1; + ToLua.SetBack(L, 1, obj); + return 0; + + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int _this(IntPtr L) + { + try + { + LuaDLL.lua_pushvalue(L, 1); + LuaDLL.tolua_bindthis(L, _get_this, _set_this); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int ToString(IntPtr L) + { + try + { + int count = LuaDLL.lua_gettop(L); + + if (count == 1 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Color))) + { + UnityEngine.Color obj = (UnityEngine.Color)ToLua.ToObject(L, 1); + string o = obj.ToString(); + LuaDLL.lua_pushstring(L, o); + return 1; + } + else if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Color), typeof(string))) + { + UnityEngine.Color obj = (UnityEngine.Color)ToLua.ToObject(L, 1); + string arg0 = ToLua.ToString(L, 2); + string o = obj.ToString(arg0); + LuaDLL.lua_pushstring(L, o); + return 1; + } + else + { + return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Color.ToString"); + } + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int GetHashCode(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 1); + UnityEngine.Color obj = (UnityEngine.Color)ToLua.CheckObject(L, 1, typeof(UnityEngine.Color)); + int o = obj.GetHashCode(); + LuaDLL.lua_pushinteger(L, o); + ToLua.SetBack(L, 1, obj); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int Equals(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 2); + UnityEngine.Color obj = (UnityEngine.Color)ToLua.ToObject(L, 1); + object arg0 = ToLua.ToVarObject(L, 2); + bool o = obj.Equals(arg0); + LuaDLL.lua_pushboolean(L, o); + ToLua.SetBack(L, 1, obj); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int op_Addition(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 2); + UnityEngine.Color arg0 = (UnityEngine.Color)ToLua.CheckObject(L, 1, typeof(UnityEngine.Color)); + UnityEngine.Color arg1 = (UnityEngine.Color)ToLua.CheckObject(L, 2, typeof(UnityEngine.Color)); + UnityEngine.Color o = arg0 + arg1; + ToLua.Push(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int op_Subtraction(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 2); + UnityEngine.Color arg0 = (UnityEngine.Color)ToLua.CheckObject(L, 1, typeof(UnityEngine.Color)); + UnityEngine.Color arg1 = (UnityEngine.Color)ToLua.CheckObject(L, 2, typeof(UnityEngine.Color)); + UnityEngine.Color o = arg0 - arg1; + ToLua.Push(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int op_Multiply(IntPtr L) + { + try + { + int count = LuaDLL.lua_gettop(L); + + if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(float), typeof(UnityEngine.Color))) + { + float arg0 = (float)LuaDLL.lua_tonumber(L, 1); + UnityEngine.Color arg1 = (UnityEngine.Color)ToLua.ToObject(L, 2); + UnityEngine.Color o = arg0 * arg1; + ToLua.Push(L, o); + return 1; + } + else if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Color), typeof(float))) + { + UnityEngine.Color arg0 = (UnityEngine.Color)ToLua.ToObject(L, 1); + float arg1 = (float)LuaDLL.lua_tonumber(L, 2); + UnityEngine.Color o = arg0 * arg1; + ToLua.Push(L, o); + return 1; + } + else if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Color), typeof(UnityEngine.Color))) + { + UnityEngine.Color arg0 = (UnityEngine.Color)ToLua.ToObject(L, 1); + UnityEngine.Color arg1 = (UnityEngine.Color)ToLua.ToObject(L, 2); + UnityEngine.Color o = arg0 * arg1; + ToLua.Push(L, o); + return 1; + } + else + { + return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Color.op_Multiply"); + } + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int op_Division(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 2); + UnityEngine.Color arg0 = (UnityEngine.Color)ToLua.CheckObject(L, 1, typeof(UnityEngine.Color)); + float arg1 = (float)LuaDLL.luaL_checknumber(L, 2); + UnityEngine.Color o = arg0 / arg1; + ToLua.Push(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int op_Equality(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 2); + UnityEngine.Color arg0 = (UnityEngine.Color)ToLua.ToObject(L, 1); + UnityEngine.Color arg1 = (UnityEngine.Color)ToLua.ToObject(L, 2); + bool o = arg0 == arg1; + LuaDLL.lua_pushboolean(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int Lerp(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 3); + UnityEngine.Color arg0 = (UnityEngine.Color)ToLua.CheckObject(L, 1, typeof(UnityEngine.Color)); + UnityEngine.Color arg1 = (UnityEngine.Color)ToLua.CheckObject(L, 2, typeof(UnityEngine.Color)); + float arg2 = (float)LuaDLL.luaL_checknumber(L, 3); + UnityEngine.Color o = UnityEngine.Color.Lerp(arg0, arg1, arg2); + ToLua.Push(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int LerpUnclamped(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 3); + UnityEngine.Color arg0 = (UnityEngine.Color)ToLua.CheckObject(L, 1, typeof(UnityEngine.Color)); + UnityEngine.Color arg1 = (UnityEngine.Color)ToLua.CheckObject(L, 2, typeof(UnityEngine.Color)); + float arg2 = (float)LuaDLL.luaL_checknumber(L, 3); + UnityEngine.Color o = UnityEngine.Color.LerpUnclamped(arg0, arg1, arg2); + ToLua.Push(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_Item(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 2); + UnityEngine.Color obj = (UnityEngine.Color)ToLua.CheckObject(L, 1, typeof(UnityEngine.Color)); + int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); + float o = obj[arg0]; + LuaDLL.lua_pushnumber(L, o); + ToLua.SetBack(L, 1, obj); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int set_Item(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 3); + UnityEngine.Color obj = (UnityEngine.Color)ToLua.CheckObject(L, 1, typeof(UnityEngine.Color)); + int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); + float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); + obj[arg0] = arg1; + ToLua.SetBack(L, 1, obj); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int RGBToHSV(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 4); + UnityEngine.Color arg0 = (UnityEngine.Color)ToLua.CheckObject(L, 1, typeof(UnityEngine.Color)); + float arg1; + float arg2; + float arg3; + UnityEngine.Color.RGBToHSV(arg0, out arg1, out arg2, out arg3); + LuaDLL.lua_pushnumber(L, arg1); + LuaDLL.lua_pushnumber(L, arg2); + LuaDLL.lua_pushnumber(L, arg3); + return 3; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int HSVToRGB(IntPtr L) + { + try + { + int count = LuaDLL.lua_gettop(L); + + if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(float), typeof(float), typeof(float))) + { + float arg0 = (float)LuaDLL.lua_tonumber(L, 1); + float arg1 = (float)LuaDLL.lua_tonumber(L, 2); + float arg2 = (float)LuaDLL.lua_tonumber(L, 3); + UnityEngine.Color o = UnityEngine.Color.HSVToRGB(arg0, arg1, arg2); + ToLua.Push(L, o); + return 1; + } + else if (count == 4 && TypeChecker.CheckTypes(L, 1, typeof(float), typeof(float), typeof(float), typeof(bool))) + { + float arg0 = (float)LuaDLL.lua_tonumber(L, 1); + float arg1 = (float)LuaDLL.lua_tonumber(L, 2); + float arg2 = (float)LuaDLL.lua_tonumber(L, 3); + bool arg3 = LuaDLL.lua_toboolean(L, 4); + UnityEngine.Color o = UnityEngine.Color.HSVToRGB(arg0, arg1, arg2, arg3); + ToLua.Push(L, o); + return 1; + } + else + { + return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Color.HSVToRGB"); + } + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_r(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.Color obj = (UnityEngine.Color)o; + float ret = obj.r; + LuaDLL.lua_pushnumber(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index r on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_g(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.Color obj = (UnityEngine.Color)o; + float ret = obj.g; + LuaDLL.lua_pushnumber(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index g on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_b(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.Color obj = (UnityEngine.Color)o; + float ret = obj.b; + LuaDLL.lua_pushnumber(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index b on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_a(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.Color obj = (UnityEngine.Color)o; + float ret = obj.a; + LuaDLL.lua_pushnumber(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index a on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_red(IntPtr L) + { + try + { + ToLua.Push(L, UnityEngine.Color.red); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_green(IntPtr L) + { + try + { + ToLua.Push(L, UnityEngine.Color.green); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_blue(IntPtr L) + { + try + { + ToLua.Push(L, UnityEngine.Color.blue); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_white(IntPtr L) + { + try + { + ToLua.Push(L, UnityEngine.Color.white); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_black(IntPtr L) + { + try + { + ToLua.Push(L, UnityEngine.Color.black); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_yellow(IntPtr L) + { + try + { + ToLua.Push(L, UnityEngine.Color.yellow); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_cyan(IntPtr L) + { + try + { + ToLua.Push(L, UnityEngine.Color.cyan); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_magenta(IntPtr L) + { + try + { + ToLua.Push(L, UnityEngine.Color.magenta); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_gray(IntPtr L) + { + try + { + ToLua.Push(L, UnityEngine.Color.gray); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_grey(IntPtr L) + { + try + { + ToLua.Push(L, UnityEngine.Color.grey); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_clear(IntPtr L) + { + try + { + ToLua.Push(L, UnityEngine.Color.clear); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_grayscale(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.Color obj = (UnityEngine.Color)o; + float ret = obj.grayscale; + LuaDLL.lua_pushnumber(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index grayscale on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_linear(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.Color obj = (UnityEngine.Color)o; + UnityEngine.Color ret = obj.linear; + ToLua.Push(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index linear on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_gamma(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.Color obj = (UnityEngine.Color)o; + UnityEngine.Color ret = obj.gamma; + ToLua.Push(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index gamma on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_maxColorComponent(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.Color obj = (UnityEngine.Color)o; + float ret = obj.maxColorComponent; + LuaDLL.lua_pushnumber(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index maxColorComponent on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int set_r(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.Color obj = (UnityEngine.Color)o; + float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); + obj.r = arg0; + ToLua.SetBack(L, 1, obj); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index r on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int set_g(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.Color obj = (UnityEngine.Color)o; + float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); + obj.g = arg0; + ToLua.SetBack(L, 1, obj); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index g on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int set_b(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.Color obj = (UnityEngine.Color)o; + float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); + obj.b = arg0; + ToLua.SetBack(L, 1, obj); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index b on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int set_a(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.Color obj = (UnityEngine.Color)o; + float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); + obj.a = arg0; + ToLua.SetBack(L, 1, obj); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index a on a nil value" : e.Message); + } + } +} + diff --git a/Assets/Script/LuaGenerate/UnityEngine_ColorWrap.cs.meta b/Assets/Script/LuaGenerate/UnityEngine_ColorWrap.cs.meta new file mode 100644 index 00000000..434d6677 --- /dev/null +++ b/Assets/Script/LuaGenerate/UnityEngine_ColorWrap.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 0c3d61f58ea494b45a785e38e45d2453 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/LuaGenerate/UnityEngine_ComponentWrap.cs b/Assets/Script/LuaGenerate/UnityEngine_ComponentWrap.cs new file mode 100644 index 00000000..a59efb63 --- /dev/null +++ b/Assets/Script/LuaGenerate/UnityEngine_ComponentWrap.cs @@ -0,0 +1,506 @@ +//this source code was auto-generated by tolua#, do not modify it +using System; +using LuaInterface; + +public class UnityEngine_ComponentWrap +{ + public static void Register(LuaState L) + { + L.BeginClass(typeof(UnityEngine.Component), typeof(UnityEngine.Object)); + L.RegFunction("GetComponent", GetComponent); + L.RegFunction("GetComponentInChildren", GetComponentInChildren); + L.RegFunction("GetComponentsInChildren", GetComponentsInChildren); + L.RegFunction("GetComponentInParent", GetComponentInParent); + L.RegFunction("GetComponentsInParent", GetComponentsInParent); + L.RegFunction("GetComponents", GetComponents); + L.RegFunction("CompareTag", CompareTag); + L.RegFunction("SendMessageUpwards", SendMessageUpwards); + L.RegFunction("SendMessage", SendMessage); + L.RegFunction("BroadcastMessage", BroadcastMessage); + L.RegFunction("New", _CreateUnityEngine_Component); + L.RegFunction("__eq", op_Equality); + L.RegFunction("__tostring", ToLua.op_ToString); + L.RegVar("transform", get_transform, null); + L.RegVar("gameObject", get_gameObject, null); + L.RegVar("tag", get_tag, set_tag); + L.EndClass(); + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int _CreateUnityEngine_Component(IntPtr L) + { + try + { + int count = LuaDLL.lua_gettop(L); + + if (count == 0) + { + UnityEngine.Component obj = new UnityEngine.Component(); + ToLua.Push(L, obj); + return 1; + } + else + { + return LuaDLL.luaL_throw(L, "invalid arguments to ctor method: UnityEngine.Component.New"); + } + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int GetComponent(IntPtr L) + { + try + { + int count = LuaDLL.lua_gettop(L); + + if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Component), typeof(string))) + { + UnityEngine.Component obj = (UnityEngine.Component)ToLua.ToObject(L, 1); + string arg0 = ToLua.ToString(L, 2); + UnityEngine.Component o = obj.GetComponent(arg0); + ToLua.Push(L, o); + return 1; + } + else if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Component), typeof(System.Type))) + { + UnityEngine.Component obj = (UnityEngine.Component)ToLua.ToObject(L, 1); + System.Type arg0 = (System.Type)ToLua.ToObject(L, 2); + UnityEngine.Component o = obj.GetComponent(arg0); + ToLua.Push(L, o); + return 1; + } + else + { + return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Component.GetComponent"); + } + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int GetComponentInChildren(IntPtr L) + { + try + { + int count = LuaDLL.lua_gettop(L); + + if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Component), typeof(System.Type))) + { + UnityEngine.Component obj = (UnityEngine.Component)ToLua.ToObject(L, 1); + System.Type arg0 = (System.Type)ToLua.ToObject(L, 2); + UnityEngine.Component o = obj.GetComponentInChildren(arg0); + ToLua.Push(L, o); + return 1; + } + else if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Component), typeof(System.Type), typeof(bool))) + { + UnityEngine.Component obj = (UnityEngine.Component)ToLua.ToObject(L, 1); + System.Type arg0 = (System.Type)ToLua.ToObject(L, 2); + bool arg1 = LuaDLL.lua_toboolean(L, 3); + UnityEngine.Component o = obj.GetComponentInChildren(arg0, arg1); + ToLua.Push(L, o); + return 1; + } + else + { + return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Component.GetComponentInChildren"); + } + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int GetComponentsInChildren(IntPtr L) + { + try + { + int count = LuaDLL.lua_gettop(L); + + if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Component), typeof(System.Type))) + { + UnityEngine.Component obj = (UnityEngine.Component)ToLua.ToObject(L, 1); + System.Type arg0 = (System.Type)ToLua.ToObject(L, 2); + UnityEngine.Component[] o = obj.GetComponentsInChildren(arg0); + ToLua.Push(L, o); + return 1; + } + else if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Component), typeof(System.Type), typeof(bool))) + { + UnityEngine.Component obj = (UnityEngine.Component)ToLua.ToObject(L, 1); + System.Type arg0 = (System.Type)ToLua.ToObject(L, 2); + bool arg1 = LuaDLL.lua_toboolean(L, 3); + UnityEngine.Component[] o = obj.GetComponentsInChildren(arg0, arg1); + ToLua.Push(L, o); + return 1; + } + else + { + return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Component.GetComponentsInChildren"); + } + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int GetComponentInParent(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 2); + UnityEngine.Component obj = (UnityEngine.Component)ToLua.CheckObject(L, 1, typeof(UnityEngine.Component)); + System.Type arg0 = (System.Type)ToLua.CheckObject(L, 2, typeof(System.Type)); + UnityEngine.Component o = obj.GetComponentInParent(arg0); + ToLua.Push(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int GetComponentsInParent(IntPtr L) + { + try + { + int count = LuaDLL.lua_gettop(L); + + if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Component), typeof(System.Type))) + { + UnityEngine.Component obj = (UnityEngine.Component)ToLua.ToObject(L, 1); + System.Type arg0 = (System.Type)ToLua.ToObject(L, 2); + UnityEngine.Component[] o = obj.GetComponentsInParent(arg0); + ToLua.Push(L, o); + return 1; + } + else if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Component), typeof(System.Type), typeof(bool))) + { + UnityEngine.Component obj = (UnityEngine.Component)ToLua.ToObject(L, 1); + System.Type arg0 = (System.Type)ToLua.ToObject(L, 2); + bool arg1 = LuaDLL.lua_toboolean(L, 3); + UnityEngine.Component[] o = obj.GetComponentsInParent(arg0, arg1); + ToLua.Push(L, o); + return 1; + } + else + { + return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Component.GetComponentsInParent"); + } + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int GetComponents(IntPtr L) + { + try + { + int count = LuaDLL.lua_gettop(L); + + if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Component), typeof(System.Type))) + { + UnityEngine.Component obj = (UnityEngine.Component)ToLua.ToObject(L, 1); + System.Type arg0 = (System.Type)ToLua.ToObject(L, 2); + UnityEngine.Component[] o = obj.GetComponents(arg0); + ToLua.Push(L, o); + return 1; + } + else if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Component), typeof(System.Type), typeof(System.Collections.Generic.List))) + { + UnityEngine.Component obj = (UnityEngine.Component)ToLua.ToObject(L, 1); + System.Type arg0 = (System.Type)ToLua.ToObject(L, 2); + System.Collections.Generic.List arg1 = (System.Collections.Generic.List)ToLua.ToObject(L, 3); + obj.GetComponents(arg0, arg1); + return 0; + } + else + { + return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Component.GetComponents"); + } + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int CompareTag(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 2); + UnityEngine.Component obj = (UnityEngine.Component)ToLua.CheckObject(L, 1, typeof(UnityEngine.Component)); + string arg0 = ToLua.CheckString(L, 2); + bool o = obj.CompareTag(arg0); + LuaDLL.lua_pushboolean(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int SendMessageUpwards(IntPtr L) + { + try + { + int count = LuaDLL.lua_gettop(L); + + if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Component), typeof(string))) + { + UnityEngine.Component obj = (UnityEngine.Component)ToLua.ToObject(L, 1); + string arg0 = ToLua.ToString(L, 2); + obj.SendMessageUpwards(arg0); + return 0; + } + else if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Component), typeof(string), typeof(UnityEngine.SendMessageOptions))) + { + UnityEngine.Component obj = (UnityEngine.Component)ToLua.ToObject(L, 1); + string arg0 = ToLua.ToString(L, 2); + UnityEngine.SendMessageOptions arg1 = (UnityEngine.SendMessageOptions)ToLua.ToObject(L, 3); + obj.SendMessageUpwards(arg0, arg1); + return 0; + } + else if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Component), typeof(string), typeof(object))) + { + UnityEngine.Component obj = (UnityEngine.Component)ToLua.ToObject(L, 1); + string arg0 = ToLua.ToString(L, 2); + object arg1 = ToLua.ToVarObject(L, 3); + obj.SendMessageUpwards(arg0, arg1); + return 0; + } + else if (count == 4 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Component), typeof(string), typeof(object), typeof(UnityEngine.SendMessageOptions))) + { + UnityEngine.Component obj = (UnityEngine.Component)ToLua.ToObject(L, 1); + string arg0 = ToLua.ToString(L, 2); + object arg1 = ToLua.ToVarObject(L, 3); + UnityEngine.SendMessageOptions arg2 = (UnityEngine.SendMessageOptions)ToLua.ToObject(L, 4); + obj.SendMessageUpwards(arg0, arg1, arg2); + return 0; + } + else + { + return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Component.SendMessageUpwards"); + } + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int SendMessage(IntPtr L) + { + try + { + int count = LuaDLL.lua_gettop(L); + + if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Component), typeof(string))) + { + UnityEngine.Component obj = (UnityEngine.Component)ToLua.ToObject(L, 1); + string arg0 = ToLua.ToString(L, 2); + obj.SendMessage(arg0); + return 0; + } + else if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Component), typeof(string), typeof(UnityEngine.SendMessageOptions))) + { + UnityEngine.Component obj = (UnityEngine.Component)ToLua.ToObject(L, 1); + string arg0 = ToLua.ToString(L, 2); + UnityEngine.SendMessageOptions arg1 = (UnityEngine.SendMessageOptions)ToLua.ToObject(L, 3); + obj.SendMessage(arg0, arg1); + return 0; + } + else if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Component), typeof(string), typeof(object))) + { + UnityEngine.Component obj = (UnityEngine.Component)ToLua.ToObject(L, 1); + string arg0 = ToLua.ToString(L, 2); + object arg1 = ToLua.ToVarObject(L, 3); + obj.SendMessage(arg0, arg1); + return 0; + } + else if (count == 4 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Component), typeof(string), typeof(object), typeof(UnityEngine.SendMessageOptions))) + { + UnityEngine.Component obj = (UnityEngine.Component)ToLua.ToObject(L, 1); + string arg0 = ToLua.ToString(L, 2); + object arg1 = ToLua.ToVarObject(L, 3); + UnityEngine.SendMessageOptions arg2 = (UnityEngine.SendMessageOptions)ToLua.ToObject(L, 4); + obj.SendMessage(arg0, arg1, arg2); + return 0; + } + else + { + return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Component.SendMessage"); + } + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int BroadcastMessage(IntPtr L) + { + try + { + int count = LuaDLL.lua_gettop(L); + + if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Component), typeof(string))) + { + UnityEngine.Component obj = (UnityEngine.Component)ToLua.ToObject(L, 1); + string arg0 = ToLua.ToString(L, 2); + obj.BroadcastMessage(arg0); + return 0; + } + else if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Component), typeof(string), typeof(UnityEngine.SendMessageOptions))) + { + UnityEngine.Component obj = (UnityEngine.Component)ToLua.ToObject(L, 1); + string arg0 = ToLua.ToString(L, 2); + UnityEngine.SendMessageOptions arg1 = (UnityEngine.SendMessageOptions)ToLua.ToObject(L, 3); + obj.BroadcastMessage(arg0, arg1); + return 0; + } + else if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Component), typeof(string), typeof(object))) + { + UnityEngine.Component obj = (UnityEngine.Component)ToLua.ToObject(L, 1); + string arg0 = ToLua.ToString(L, 2); + object arg1 = ToLua.ToVarObject(L, 3); + obj.BroadcastMessage(arg0, arg1); + return 0; + } + else if (count == 4 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Component), typeof(string), typeof(object), typeof(UnityEngine.SendMessageOptions))) + { + UnityEngine.Component obj = (UnityEngine.Component)ToLua.ToObject(L, 1); + string arg0 = ToLua.ToString(L, 2); + object arg1 = ToLua.ToVarObject(L, 3); + UnityEngine.SendMessageOptions arg2 = (UnityEngine.SendMessageOptions)ToLua.ToObject(L, 4); + obj.BroadcastMessage(arg0, arg1, arg2); + return 0; + } + else + { + return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Component.BroadcastMessage"); + } + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int op_Equality(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 2); + UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1); + UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2); + bool o = arg0 == arg1; + LuaDLL.lua_pushboolean(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_transform(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.Component obj = (UnityEngine.Component)o; + UnityEngine.Transform ret = obj.transform; + ToLua.Push(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index transform on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_gameObject(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.Component obj = (UnityEngine.Component)o; + UnityEngine.GameObject ret = obj.gameObject; + ToLua.Push(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index gameObject on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_tag(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.Component obj = (UnityEngine.Component)o; + string ret = obj.tag; + LuaDLL.lua_pushstring(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index tag on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int set_tag(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.Component obj = (UnityEngine.Component)o; + string arg0 = ToLua.CheckString(L, 2); + obj.tag = arg0; + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index tag on a nil value" : e.Message); + } + } +} + diff --git a/Assets/Script/LuaGenerate/UnityEngine_ComponentWrap.cs.meta b/Assets/Script/LuaGenerate/UnityEngine_ComponentWrap.cs.meta new file mode 100644 index 00000000..031e750d --- /dev/null +++ b/Assets/Script/LuaGenerate/UnityEngine_ComponentWrap.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: a68922a42d2be15408a23e5eca7b1835 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/LuaGenerate/UnityEngine_DebugWrap.cs b/Assets/Script/LuaGenerate/UnityEngine_DebugWrap.cs new file mode 100644 index 00000000..f52c96e2 --- /dev/null +++ b/Assets/Script/LuaGenerate/UnityEngine_DebugWrap.cs @@ -0,0 +1,647 @@ +//this source code was auto-generated by tolua#, do not modify it +using System; +using LuaInterface; + +public class UnityEngine_DebugWrap +{ + public static void Register(LuaState L) + { + L.BeginClass(typeof(UnityEngine.Debug), typeof(System.Object)); + L.RegFunction("DrawLine", DrawLine); + L.RegFunction("DrawRay", DrawRay); + L.RegFunction("Break", Break); + L.RegFunction("DebugBreak", DebugBreak); + L.RegFunction("Log", Log); + L.RegFunction("LogFormat", LogFormat); + L.RegFunction("LogError", LogError); + L.RegFunction("LogErrorFormat", LogErrorFormat); + L.RegFunction("ClearDeveloperConsole", ClearDeveloperConsole); + L.RegFunction("LogException", LogException); + L.RegFunction("LogWarning", LogWarning); + L.RegFunction("LogWarningFormat", LogWarningFormat); + L.RegFunction("Assert", Assert); + L.RegFunction("AssertFormat", AssertFormat); + L.RegFunction("LogAssertion", LogAssertion); + L.RegFunction("LogAssertionFormat", LogAssertionFormat); + L.RegFunction("New", _CreateUnityEngine_Debug); + L.RegFunction("__tostring", ToLua.op_ToString); + L.RegVar("unityLogger", get_unityLogger, null); + L.RegVar("developerConsoleVisible", get_developerConsoleVisible, set_developerConsoleVisible); + L.RegVar("isDebugBuild", get_isDebugBuild, null); + L.EndClass(); + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int _CreateUnityEngine_Debug(IntPtr L) + { + try + { + int count = LuaDLL.lua_gettop(L); + + if (count == 0) + { + UnityEngine.Debug obj = new UnityEngine.Debug(); + ToLua.PushObject(L, obj); + return 1; + } + else + { + return LuaDLL.luaL_throw(L, "invalid arguments to ctor method: UnityEngine.Debug.New"); + } + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int DrawLine(IntPtr L) + { + try + { + int count = LuaDLL.lua_gettop(L); + + if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Vector3), typeof(UnityEngine.Vector3))) + { + UnityEngine.Vector3 arg0 = (UnityEngine.Vector3)ToLua.ToObject(L, 1); + UnityEngine.Vector3 arg1 = (UnityEngine.Vector3)ToLua.ToObject(L, 2); + UnityEngine.Debug.DrawLine(arg0, arg1); + return 0; + } + else if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Vector3), typeof(UnityEngine.Vector3), typeof(UnityEngine.Color))) + { + UnityEngine.Vector3 arg0 = (UnityEngine.Vector3)ToLua.ToObject(L, 1); + UnityEngine.Vector3 arg1 = (UnityEngine.Vector3)ToLua.ToObject(L, 2); + UnityEngine.Color arg2 = (UnityEngine.Color)ToLua.ToObject(L, 3); + UnityEngine.Debug.DrawLine(arg0, arg1, arg2); + return 0; + } + else if (count == 4 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Vector3), typeof(UnityEngine.Vector3), typeof(UnityEngine.Color), typeof(float))) + { + UnityEngine.Vector3 arg0 = (UnityEngine.Vector3)ToLua.ToObject(L, 1); + UnityEngine.Vector3 arg1 = (UnityEngine.Vector3)ToLua.ToObject(L, 2); + UnityEngine.Color arg2 = (UnityEngine.Color)ToLua.ToObject(L, 3); + float arg3 = (float)LuaDLL.lua_tonumber(L, 4); + UnityEngine.Debug.DrawLine(arg0, arg1, arg2, arg3); + return 0; + } + else if (count == 5 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Vector3), typeof(UnityEngine.Vector3), typeof(UnityEngine.Color), typeof(float), typeof(bool))) + { + UnityEngine.Vector3 arg0 = (UnityEngine.Vector3)ToLua.ToObject(L, 1); + UnityEngine.Vector3 arg1 = (UnityEngine.Vector3)ToLua.ToObject(L, 2); + UnityEngine.Color arg2 = (UnityEngine.Color)ToLua.ToObject(L, 3); + float arg3 = (float)LuaDLL.lua_tonumber(L, 4); + bool arg4 = LuaDLL.lua_toboolean(L, 5); + UnityEngine.Debug.DrawLine(arg0, arg1, arg2, arg3, arg4); + return 0; + } + else + { + return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Debug.DrawLine"); + } + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int DrawRay(IntPtr L) + { + try + { + int count = LuaDLL.lua_gettop(L); + + if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Vector3), typeof(UnityEngine.Vector3))) + { + UnityEngine.Vector3 arg0 = (UnityEngine.Vector3)ToLua.ToObject(L, 1); + UnityEngine.Vector3 arg1 = (UnityEngine.Vector3)ToLua.ToObject(L, 2); + UnityEngine.Debug.DrawRay(arg0, arg1); + return 0; + } + else if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Vector3), typeof(UnityEngine.Vector3), typeof(UnityEngine.Color))) + { + UnityEngine.Vector3 arg0 = (UnityEngine.Vector3)ToLua.ToObject(L, 1); + UnityEngine.Vector3 arg1 = (UnityEngine.Vector3)ToLua.ToObject(L, 2); + UnityEngine.Color arg2 = (UnityEngine.Color)ToLua.ToObject(L, 3); + UnityEngine.Debug.DrawRay(arg0, arg1, arg2); + return 0; + } + else if (count == 4 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Vector3), typeof(UnityEngine.Vector3), typeof(UnityEngine.Color), typeof(float))) + { + UnityEngine.Vector3 arg0 = (UnityEngine.Vector3)ToLua.ToObject(L, 1); + UnityEngine.Vector3 arg1 = (UnityEngine.Vector3)ToLua.ToObject(L, 2); + UnityEngine.Color arg2 = (UnityEngine.Color)ToLua.ToObject(L, 3); + float arg3 = (float)LuaDLL.lua_tonumber(L, 4); + UnityEngine.Debug.DrawRay(arg0, arg1, arg2, arg3); + return 0; + } + else if (count == 5 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Vector3), typeof(UnityEngine.Vector3), typeof(UnityEngine.Color), typeof(float), typeof(bool))) + { + UnityEngine.Vector3 arg0 = (UnityEngine.Vector3)ToLua.ToObject(L, 1); + UnityEngine.Vector3 arg1 = (UnityEngine.Vector3)ToLua.ToObject(L, 2); + UnityEngine.Color arg2 = (UnityEngine.Color)ToLua.ToObject(L, 3); + float arg3 = (float)LuaDLL.lua_tonumber(L, 4); + bool arg4 = LuaDLL.lua_toboolean(L, 5); + UnityEngine.Debug.DrawRay(arg0, arg1, arg2, arg3, arg4); + return 0; + } + else + { + return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Debug.DrawRay"); + } + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int Break(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 0); + UnityEngine.Debug.Break(); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int DebugBreak(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 0); + UnityEngine.Debug.DebugBreak(); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int Log(IntPtr L) + { + try + { + int count = LuaDLL.lua_gettop(L); + + if (count == 1 && TypeChecker.CheckTypes(L, 1, typeof(object))) + { + object arg0 = ToLua.ToVarObject(L, 1); + UnityEngine.Debug.Log(arg0); + return 0; + } + else if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(object), typeof(UnityEngine.Object))) + { + object arg0 = ToLua.ToVarObject(L, 1); + UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2); + UnityEngine.Debug.Log(arg0, arg1); + return 0; + } + else + { + return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Debug.Log"); + } + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int LogFormat(IntPtr L) + { + try + { + int count = LuaDLL.lua_gettop(L); + + if (TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Object), typeof(string)) && TypeChecker.CheckParamsType(L, typeof(object), 3, count - 2)) + { + UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1); + string arg1 = ToLua.ToString(L, 2); + object[] arg2 = ToLua.ToParamsObject(L, 3, count - 2); + UnityEngine.Debug.LogFormat(arg0, arg1, arg2); + return 0; + } + else if (TypeChecker.CheckTypes(L, 1, typeof(string)) && TypeChecker.CheckParamsType(L, typeof(object), 2, count - 1)) + { + string arg0 = ToLua.ToString(L, 1); + object[] arg1 = ToLua.ToParamsObject(L, 2, count - 1); + UnityEngine.Debug.LogFormat(arg0, arg1); + return 0; + } + else + { + return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Debug.LogFormat"); + } + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int LogError(IntPtr L) + { + try + { + int count = LuaDLL.lua_gettop(L); + + if (count == 1 && TypeChecker.CheckTypes(L, 1, typeof(object))) + { + object arg0 = ToLua.ToVarObject(L, 1); + UnityEngine.Debug.LogError(arg0); + return 0; + } + else if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(object), typeof(UnityEngine.Object))) + { + object arg0 = ToLua.ToVarObject(L, 1); + UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2); + UnityEngine.Debug.LogError(arg0, arg1); + return 0; + } + else + { + return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Debug.LogError"); + } + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int LogErrorFormat(IntPtr L) + { + try + { + int count = LuaDLL.lua_gettop(L); + + if (TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Object), typeof(string)) && TypeChecker.CheckParamsType(L, typeof(object), 3, count - 2)) + { + UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1); + string arg1 = ToLua.ToString(L, 2); + object[] arg2 = ToLua.ToParamsObject(L, 3, count - 2); + UnityEngine.Debug.LogErrorFormat(arg0, arg1, arg2); + return 0; + } + else if (TypeChecker.CheckTypes(L, 1, typeof(string)) && TypeChecker.CheckParamsType(L, typeof(object), 2, count - 1)) + { + string arg0 = ToLua.ToString(L, 1); + object[] arg1 = ToLua.ToParamsObject(L, 2, count - 1); + UnityEngine.Debug.LogErrorFormat(arg0, arg1); + return 0; + } + else + { + return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Debug.LogErrorFormat"); + } + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int ClearDeveloperConsole(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 0); + UnityEngine.Debug.ClearDeveloperConsole(); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int LogException(IntPtr L) + { + try + { + int count = LuaDLL.lua_gettop(L); + + if (count == 1 && TypeChecker.CheckTypes(L, 1, typeof(System.Exception))) + { + System.Exception arg0 = (System.Exception)ToLua.ToObject(L, 1); + UnityEngine.Debug.LogException(arg0); + return 0; + } + else if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(System.Exception), typeof(UnityEngine.Object))) + { + System.Exception arg0 = (System.Exception)ToLua.ToObject(L, 1); + UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2); + UnityEngine.Debug.LogException(arg0, arg1); + return 0; + } + else + { + return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Debug.LogException"); + } + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int LogWarning(IntPtr L) + { + try + { + int count = LuaDLL.lua_gettop(L); + + if (count == 1 && TypeChecker.CheckTypes(L, 1, typeof(object))) + { + object arg0 = ToLua.ToVarObject(L, 1); + UnityEngine.Debug.LogWarning(arg0); + return 0; + } + else if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(object), typeof(UnityEngine.Object))) + { + object arg0 = ToLua.ToVarObject(L, 1); + UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2); + UnityEngine.Debug.LogWarning(arg0, arg1); + return 0; + } + else + { + return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Debug.LogWarning"); + } + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int LogWarningFormat(IntPtr L) + { + try + { + int count = LuaDLL.lua_gettop(L); + + if (TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Object), typeof(string)) && TypeChecker.CheckParamsType(L, typeof(object), 3, count - 2)) + { + UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1); + string arg1 = ToLua.ToString(L, 2); + object[] arg2 = ToLua.ToParamsObject(L, 3, count - 2); + UnityEngine.Debug.LogWarningFormat(arg0, arg1, arg2); + return 0; + } + else if (TypeChecker.CheckTypes(L, 1, typeof(string)) && TypeChecker.CheckParamsType(L, typeof(object), 2, count - 1)) + { + string arg0 = ToLua.ToString(L, 1); + object[] arg1 = ToLua.ToParamsObject(L, 2, count - 1); + UnityEngine.Debug.LogWarningFormat(arg0, arg1); + return 0; + } + else + { + return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Debug.LogWarningFormat"); + } + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int Assert(IntPtr L) + { + try + { + int count = LuaDLL.lua_gettop(L); + + if (count == 1 && TypeChecker.CheckTypes(L, 1, typeof(bool))) + { + bool arg0 = LuaDLL.lua_toboolean(L, 1); + UnityEngine.Debug.Assert(arg0); + return 0; + } + else if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(bool), typeof(string))) + { + bool arg0 = LuaDLL.lua_toboolean(L, 1); + string arg1 = ToLua.ToString(L, 2); + UnityEngine.Debug.Assert(arg0, arg1); + return 0; + } + else if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(bool), typeof(UnityEngine.Object))) + { + bool arg0 = LuaDLL.lua_toboolean(L, 1); + UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2); + UnityEngine.Debug.Assert(arg0, arg1); + return 0; + } + else if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(bool), typeof(object))) + { + bool arg0 = LuaDLL.lua_toboolean(L, 1); + object arg1 = ToLua.ToVarObject(L, 2); + UnityEngine.Debug.Assert(arg0, arg1); + return 0; + } + else if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(bool), typeof(string), typeof(UnityEngine.Object))) + { + bool arg0 = LuaDLL.lua_toboolean(L, 1); + string arg1 = ToLua.ToString(L, 2); + UnityEngine.Object arg2 = (UnityEngine.Object)ToLua.ToObject(L, 3); + UnityEngine.Debug.Assert(arg0, arg1, arg2); + return 0; + } + else if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(bool), typeof(object), typeof(UnityEngine.Object))) + { + bool arg0 = LuaDLL.lua_toboolean(L, 1); + object arg1 = ToLua.ToVarObject(L, 2); + UnityEngine.Object arg2 = (UnityEngine.Object)ToLua.ToObject(L, 3); + UnityEngine.Debug.Assert(arg0, arg1, arg2); + return 0; + } + else + { + return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Debug.Assert"); + } + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int AssertFormat(IntPtr L) + { + try + { + int count = LuaDLL.lua_gettop(L); + + if (TypeChecker.CheckTypes(L, 1, typeof(bool), typeof(UnityEngine.Object), typeof(string)) && TypeChecker.CheckParamsType(L, typeof(object), 4, count - 3)) + { + bool arg0 = LuaDLL.lua_toboolean(L, 1); + UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2); + string arg2 = ToLua.ToString(L, 3); + object[] arg3 = ToLua.ToParamsObject(L, 4, count - 3); + UnityEngine.Debug.AssertFormat(arg0, arg1, arg2, arg3); + return 0; + } + else if (TypeChecker.CheckTypes(L, 1, typeof(bool), typeof(string)) && TypeChecker.CheckParamsType(L, typeof(object), 3, count - 2)) + { + bool arg0 = LuaDLL.lua_toboolean(L, 1); + string arg1 = ToLua.ToString(L, 2); + object[] arg2 = ToLua.ToParamsObject(L, 3, count - 2); + UnityEngine.Debug.AssertFormat(arg0, arg1, arg2); + return 0; + } + else + { + return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Debug.AssertFormat"); + } + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int LogAssertion(IntPtr L) + { + try + { + int count = LuaDLL.lua_gettop(L); + + if (count == 1 && TypeChecker.CheckTypes(L, 1, typeof(object))) + { + object arg0 = ToLua.ToVarObject(L, 1); + UnityEngine.Debug.LogAssertion(arg0); + return 0; + } + else if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(object), typeof(UnityEngine.Object))) + { + object arg0 = ToLua.ToVarObject(L, 1); + UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2); + UnityEngine.Debug.LogAssertion(arg0, arg1); + return 0; + } + else + { + return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Debug.LogAssertion"); + } + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int LogAssertionFormat(IntPtr L) + { + try + { + int count = LuaDLL.lua_gettop(L); + + if (TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Object), typeof(string)) && TypeChecker.CheckParamsType(L, typeof(object), 3, count - 2)) + { + UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1); + string arg1 = ToLua.ToString(L, 2); + object[] arg2 = ToLua.ToParamsObject(L, 3, count - 2); + UnityEngine.Debug.LogAssertionFormat(arg0, arg1, arg2); + return 0; + } + else if (TypeChecker.CheckTypes(L, 1, typeof(string)) && TypeChecker.CheckParamsType(L, typeof(object), 2, count - 1)) + { + string arg0 = ToLua.ToString(L, 1); + object[] arg1 = ToLua.ToParamsObject(L, 2, count - 1); + UnityEngine.Debug.LogAssertionFormat(arg0, arg1); + return 0; + } + else + { + return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Debug.LogAssertionFormat"); + } + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_unityLogger(IntPtr L) + { + try + { + ToLua.PushObject(L, UnityEngine.Debug.unityLogger); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_developerConsoleVisible(IntPtr L) + { + try + { + LuaDLL.lua_pushboolean(L, UnityEngine.Debug.developerConsoleVisible); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_isDebugBuild(IntPtr L) + { + try + { + LuaDLL.lua_pushboolean(L, UnityEngine.Debug.isDebugBuild); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int set_developerConsoleVisible(IntPtr L) + { + try + { + bool arg0 = LuaDLL.luaL_checkboolean(L, 2); + UnityEngine.Debug.developerConsoleVisible = arg0; + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } +} + diff --git a/Assets/Script/LuaGenerate/UnityEngine_DebugWrap.cs.meta b/Assets/Script/LuaGenerate/UnityEngine_DebugWrap.cs.meta new file mode 100644 index 00000000..2bd629b9 --- /dev/null +++ b/Assets/Script/LuaGenerate/UnityEngine_DebugWrap.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 00df446c5502030479a411353f45e27b +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/LuaGenerate/UnityEngine_EventSystems_UIBehaviourWrap.cs b/Assets/Script/LuaGenerate/UnityEngine_EventSystems_UIBehaviourWrap.cs new file mode 100644 index 00000000..fce24a4a --- /dev/null +++ b/Assets/Script/LuaGenerate/UnityEngine_EventSystems_UIBehaviourWrap.cs @@ -0,0 +1,69 @@ +//this source code was auto-generated by tolua#, do not modify it +using System; +using LuaInterface; + +public class UnityEngine_EventSystems_UIBehaviourWrap +{ + public static void Register(LuaState L) + { + L.BeginClass(typeof(UnityEngine.EventSystems.UIBehaviour), typeof(UnityEngine.MonoBehaviour)); + L.RegFunction("IsActive", IsActive); + L.RegFunction("IsDestroyed", IsDestroyed); + L.RegFunction("__eq", op_Equality); + L.RegFunction("__tostring", ToLua.op_ToString); + L.EndClass(); + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int IsActive(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 1); + UnityEngine.EventSystems.UIBehaviour obj = (UnityEngine.EventSystems.UIBehaviour)ToLua.CheckObject(L, 1, typeof(UnityEngine.EventSystems.UIBehaviour)); + bool o = obj.IsActive(); + LuaDLL.lua_pushboolean(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int IsDestroyed(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 1); + UnityEngine.EventSystems.UIBehaviour obj = (UnityEngine.EventSystems.UIBehaviour)ToLua.CheckObject(L, 1, typeof(UnityEngine.EventSystems.UIBehaviour)); + bool o = obj.IsDestroyed(); + LuaDLL.lua_pushboolean(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int op_Equality(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 2); + UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1); + UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2); + bool o = arg0 == arg1; + LuaDLL.lua_pushboolean(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } +} + diff --git a/Assets/Script/LuaGenerate/UnityEngine_EventSystems_UIBehaviourWrap.cs.meta b/Assets/Script/LuaGenerate/UnityEngine_EventSystems_UIBehaviourWrap.cs.meta new file mode 100644 index 00000000..a9fd044a --- /dev/null +++ b/Assets/Script/LuaGenerate/UnityEngine_EventSystems_UIBehaviourWrap.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 4d79fcd3ab53ccd48b9a09a1a544e1eb +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/LuaGenerate/UnityEngine_GameObjectWrap.cs b/Assets/Script/LuaGenerate/UnityEngine_GameObjectWrap.cs new file mode 100644 index 00000000..9c3154d4 --- /dev/null +++ b/Assets/Script/LuaGenerate/UnityEngine_GameObjectWrap.cs @@ -0,0 +1,786 @@ +//this source code was auto-generated by tolua#, do not modify it +using System; +using LuaInterface; + +public class UnityEngine_GameObjectWrap +{ + public static void Register(LuaState L) + { + L.BeginClass(typeof(UnityEngine.GameObject), typeof(UnityEngine.Object)); + L.RegFunction("CreatePrimitive", CreatePrimitive); + L.RegFunction("GetComponent", GetComponent); + L.RegFunction("GetComponentInChildren", GetComponentInChildren); + L.RegFunction("GetComponentInParent", GetComponentInParent); + L.RegFunction("GetComponents", GetComponents); + L.RegFunction("GetComponentsInChildren", GetComponentsInChildren); + L.RegFunction("GetComponentsInParent", GetComponentsInParent); + L.RegFunction("SetActive", SetActive); + L.RegFunction("CompareTag", CompareTag); + L.RegFunction("FindGameObjectWithTag", FindGameObjectWithTag); + L.RegFunction("FindWithTag", FindWithTag); + L.RegFunction("FindGameObjectsWithTag", FindGameObjectsWithTag); + L.RegFunction("SendMessageUpwards", SendMessageUpwards); + L.RegFunction("SendMessage", SendMessage); + L.RegFunction("BroadcastMessage", BroadcastMessage); + L.RegFunction("AddComponent", AddComponent); + L.RegFunction("Find", Find); + L.RegFunction("New", _CreateUnityEngine_GameObject); + L.RegFunction("__eq", op_Equality); + L.RegFunction("__tostring", ToLua.op_ToString); + L.RegVar("transform", get_transform, null); + L.RegVar("layer", get_layer, set_layer); + L.RegVar("activeSelf", get_activeSelf, null); + L.RegVar("activeInHierarchy", get_activeInHierarchy, null); + L.RegVar("isStatic", get_isStatic, set_isStatic); + L.RegVar("tag", get_tag, set_tag); + L.RegVar("scene", get_scene, null); + L.RegVar("gameObject", get_gameObject, null); + L.EndClass(); + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int _CreateUnityEngine_GameObject(IntPtr L) + { + try + { + int count = LuaDLL.lua_gettop(L); + + if (count == 0) + { + UnityEngine.GameObject obj = new UnityEngine.GameObject(); + ToLua.Push(L, obj); + return 1; + } + else if (count == 1 && TypeChecker.CheckTypes(L, 1, typeof(string))) + { + string arg0 = ToLua.CheckString(L, 1); + UnityEngine.GameObject obj = new UnityEngine.GameObject(arg0); + ToLua.Push(L, obj); + return 1; + } + else if (TypeChecker.CheckTypes(L, 1, typeof(string)) && TypeChecker.CheckParamsType(L, typeof(System.Type), 2, count - 1)) + { + string arg0 = ToLua.CheckString(L, 1); + System.Type[] arg1 = ToLua.CheckParamsObject(L, 2, count - 1); + UnityEngine.GameObject obj = new UnityEngine.GameObject(arg0, arg1); + ToLua.Push(L, obj); + return 1; + } + else + { + return LuaDLL.luaL_throw(L, "invalid arguments to ctor method: UnityEngine.GameObject.New"); + } + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int CreatePrimitive(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 1); + UnityEngine.PrimitiveType arg0 = (UnityEngine.PrimitiveType)ToLua.CheckObject(L, 1, typeof(UnityEngine.PrimitiveType)); + UnityEngine.GameObject o = UnityEngine.GameObject.CreatePrimitive(arg0); + ToLua.Push(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int GetComponent(IntPtr L) + { + try + { + int count = LuaDLL.lua_gettop(L); + + if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.GameObject), typeof(string))) + { + UnityEngine.GameObject obj = (UnityEngine.GameObject)ToLua.ToObject(L, 1); + string arg0 = ToLua.ToString(L, 2); + UnityEngine.Component o = obj.GetComponent(arg0); + ToLua.Push(L, o); + return 1; + } + else if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.GameObject), typeof(System.Type))) + { + UnityEngine.GameObject obj = (UnityEngine.GameObject)ToLua.ToObject(L, 1); + System.Type arg0 = (System.Type)ToLua.ToObject(L, 2); + UnityEngine.Component o = obj.GetComponent(arg0); + ToLua.Push(L, o); + return 1; + } + else + { + return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.GameObject.GetComponent"); + } + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int GetComponentInChildren(IntPtr L) + { + try + { + int count = LuaDLL.lua_gettop(L); + + if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.GameObject), typeof(System.Type))) + { + UnityEngine.GameObject obj = (UnityEngine.GameObject)ToLua.ToObject(L, 1); + System.Type arg0 = (System.Type)ToLua.ToObject(L, 2); + UnityEngine.Component o = obj.GetComponentInChildren(arg0); + ToLua.Push(L, o); + return 1; + } + else if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.GameObject), typeof(System.Type), typeof(bool))) + { + UnityEngine.GameObject obj = (UnityEngine.GameObject)ToLua.ToObject(L, 1); + System.Type arg0 = (System.Type)ToLua.ToObject(L, 2); + bool arg1 = LuaDLL.lua_toboolean(L, 3); + UnityEngine.Component o = obj.GetComponentInChildren(arg0, arg1); + ToLua.Push(L, o); + return 1; + } + else + { + return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.GameObject.GetComponentInChildren"); + } + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int GetComponentInParent(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 2); + UnityEngine.GameObject obj = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject)); + System.Type arg0 = (System.Type)ToLua.CheckObject(L, 2, typeof(System.Type)); + UnityEngine.Component o = obj.GetComponentInParent(arg0); + ToLua.Push(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int GetComponents(IntPtr L) + { + try + { + int count = LuaDLL.lua_gettop(L); + + if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.GameObject), typeof(System.Type))) + { + UnityEngine.GameObject obj = (UnityEngine.GameObject)ToLua.ToObject(L, 1); + System.Type arg0 = (System.Type)ToLua.ToObject(L, 2); + UnityEngine.Component[] o = obj.GetComponents(arg0); + ToLua.Push(L, o); + return 1; + } + else if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.GameObject), typeof(System.Type), typeof(System.Collections.Generic.List))) + { + UnityEngine.GameObject obj = (UnityEngine.GameObject)ToLua.ToObject(L, 1); + System.Type arg0 = (System.Type)ToLua.ToObject(L, 2); + System.Collections.Generic.List arg1 = (System.Collections.Generic.List)ToLua.ToObject(L, 3); + obj.GetComponents(arg0, arg1); + return 0; + } + else + { + return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.GameObject.GetComponents"); + } + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int GetComponentsInChildren(IntPtr L) + { + try + { + int count = LuaDLL.lua_gettop(L); + + if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.GameObject), typeof(System.Type))) + { + UnityEngine.GameObject obj = (UnityEngine.GameObject)ToLua.ToObject(L, 1); + System.Type arg0 = (System.Type)ToLua.ToObject(L, 2); + UnityEngine.Component[] o = obj.GetComponentsInChildren(arg0); + ToLua.Push(L, o); + return 1; + } + else if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.GameObject), typeof(System.Type), typeof(bool))) + { + UnityEngine.GameObject obj = (UnityEngine.GameObject)ToLua.ToObject(L, 1); + System.Type arg0 = (System.Type)ToLua.ToObject(L, 2); + bool arg1 = LuaDLL.lua_toboolean(L, 3); + UnityEngine.Component[] o = obj.GetComponentsInChildren(arg0, arg1); + ToLua.Push(L, o); + return 1; + } + else + { + return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.GameObject.GetComponentsInChildren"); + } + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int GetComponentsInParent(IntPtr L) + { + try + { + int count = LuaDLL.lua_gettop(L); + + if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.GameObject), typeof(System.Type))) + { + UnityEngine.GameObject obj = (UnityEngine.GameObject)ToLua.ToObject(L, 1); + System.Type arg0 = (System.Type)ToLua.ToObject(L, 2); + UnityEngine.Component[] o = obj.GetComponentsInParent(arg0); + ToLua.Push(L, o); + return 1; + } + else if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.GameObject), typeof(System.Type), typeof(bool))) + { + UnityEngine.GameObject obj = (UnityEngine.GameObject)ToLua.ToObject(L, 1); + System.Type arg0 = (System.Type)ToLua.ToObject(L, 2); + bool arg1 = LuaDLL.lua_toboolean(L, 3); + UnityEngine.Component[] o = obj.GetComponentsInParent(arg0, arg1); + ToLua.Push(L, o); + return 1; + } + else + { + return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.GameObject.GetComponentsInParent"); + } + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int SetActive(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 2); + UnityEngine.GameObject obj = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject)); + bool arg0 = LuaDLL.luaL_checkboolean(L, 2); + obj.SetActive(arg0); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int CompareTag(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 2); + UnityEngine.GameObject obj = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject)); + string arg0 = ToLua.CheckString(L, 2); + bool o = obj.CompareTag(arg0); + LuaDLL.lua_pushboolean(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int FindGameObjectWithTag(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 1); + string arg0 = ToLua.CheckString(L, 1); + UnityEngine.GameObject o = UnityEngine.GameObject.FindGameObjectWithTag(arg0); + ToLua.Push(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int FindWithTag(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 1); + string arg0 = ToLua.CheckString(L, 1); + UnityEngine.GameObject o = UnityEngine.GameObject.FindWithTag(arg0); + ToLua.Push(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int FindGameObjectsWithTag(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 1); + string arg0 = ToLua.CheckString(L, 1); + UnityEngine.GameObject[] o = UnityEngine.GameObject.FindGameObjectsWithTag(arg0); + ToLua.Push(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int SendMessageUpwards(IntPtr L) + { + try + { + int count = LuaDLL.lua_gettop(L); + + if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.GameObject), typeof(string))) + { + UnityEngine.GameObject obj = (UnityEngine.GameObject)ToLua.ToObject(L, 1); + string arg0 = ToLua.ToString(L, 2); + obj.SendMessageUpwards(arg0); + return 0; + } + else if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.GameObject), typeof(string), typeof(UnityEngine.SendMessageOptions))) + { + UnityEngine.GameObject obj = (UnityEngine.GameObject)ToLua.ToObject(L, 1); + string arg0 = ToLua.ToString(L, 2); + UnityEngine.SendMessageOptions arg1 = (UnityEngine.SendMessageOptions)ToLua.ToObject(L, 3); + obj.SendMessageUpwards(arg0, arg1); + return 0; + } + else if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.GameObject), typeof(string), typeof(object))) + { + UnityEngine.GameObject obj = (UnityEngine.GameObject)ToLua.ToObject(L, 1); + string arg0 = ToLua.ToString(L, 2); + object arg1 = ToLua.ToVarObject(L, 3); + obj.SendMessageUpwards(arg0, arg1); + return 0; + } + else if (count == 4 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.GameObject), typeof(string), typeof(object), typeof(UnityEngine.SendMessageOptions))) + { + UnityEngine.GameObject obj = (UnityEngine.GameObject)ToLua.ToObject(L, 1); + string arg0 = ToLua.ToString(L, 2); + object arg1 = ToLua.ToVarObject(L, 3); + UnityEngine.SendMessageOptions arg2 = (UnityEngine.SendMessageOptions)ToLua.ToObject(L, 4); + obj.SendMessageUpwards(arg0, arg1, arg2); + return 0; + } + else + { + return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.GameObject.SendMessageUpwards"); + } + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int SendMessage(IntPtr L) + { + try + { + int count = LuaDLL.lua_gettop(L); + + if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.GameObject), typeof(string))) + { + UnityEngine.GameObject obj = (UnityEngine.GameObject)ToLua.ToObject(L, 1); + string arg0 = ToLua.ToString(L, 2); + obj.SendMessage(arg0); + return 0; + } + else if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.GameObject), typeof(string), typeof(UnityEngine.SendMessageOptions))) + { + UnityEngine.GameObject obj = (UnityEngine.GameObject)ToLua.ToObject(L, 1); + string arg0 = ToLua.ToString(L, 2); + UnityEngine.SendMessageOptions arg1 = (UnityEngine.SendMessageOptions)ToLua.ToObject(L, 3); + obj.SendMessage(arg0, arg1); + return 0; + } + else if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.GameObject), typeof(string), typeof(object))) + { + UnityEngine.GameObject obj = (UnityEngine.GameObject)ToLua.ToObject(L, 1); + string arg0 = ToLua.ToString(L, 2); + object arg1 = ToLua.ToVarObject(L, 3); + obj.SendMessage(arg0, arg1); + return 0; + } + else if (count == 4 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.GameObject), typeof(string), typeof(object), typeof(UnityEngine.SendMessageOptions))) + { + UnityEngine.GameObject obj = (UnityEngine.GameObject)ToLua.ToObject(L, 1); + string arg0 = ToLua.ToString(L, 2); + object arg1 = ToLua.ToVarObject(L, 3); + UnityEngine.SendMessageOptions arg2 = (UnityEngine.SendMessageOptions)ToLua.ToObject(L, 4); + obj.SendMessage(arg0, arg1, arg2); + return 0; + } + else + { + return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.GameObject.SendMessage"); + } + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int BroadcastMessage(IntPtr L) + { + try + { + int count = LuaDLL.lua_gettop(L); + + if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.GameObject), typeof(string))) + { + UnityEngine.GameObject obj = (UnityEngine.GameObject)ToLua.ToObject(L, 1); + string arg0 = ToLua.ToString(L, 2); + obj.BroadcastMessage(arg0); + return 0; + } + else if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.GameObject), typeof(string), typeof(UnityEngine.SendMessageOptions))) + { + UnityEngine.GameObject obj = (UnityEngine.GameObject)ToLua.ToObject(L, 1); + string arg0 = ToLua.ToString(L, 2); + UnityEngine.SendMessageOptions arg1 = (UnityEngine.SendMessageOptions)ToLua.ToObject(L, 3); + obj.BroadcastMessage(arg0, arg1); + return 0; + } + else if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.GameObject), typeof(string), typeof(object))) + { + UnityEngine.GameObject obj = (UnityEngine.GameObject)ToLua.ToObject(L, 1); + string arg0 = ToLua.ToString(L, 2); + object arg1 = ToLua.ToVarObject(L, 3); + obj.BroadcastMessage(arg0, arg1); + return 0; + } + else if (count == 4 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.GameObject), typeof(string), typeof(object), typeof(UnityEngine.SendMessageOptions))) + { + UnityEngine.GameObject obj = (UnityEngine.GameObject)ToLua.ToObject(L, 1); + string arg0 = ToLua.ToString(L, 2); + object arg1 = ToLua.ToVarObject(L, 3); + UnityEngine.SendMessageOptions arg2 = (UnityEngine.SendMessageOptions)ToLua.ToObject(L, 4); + obj.BroadcastMessage(arg0, arg1, arg2); + return 0; + } + else + { + return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.GameObject.BroadcastMessage"); + } + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int AddComponent(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 2); + UnityEngine.GameObject obj = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject)); + System.Type arg0 = (System.Type)ToLua.CheckObject(L, 2, typeof(System.Type)); + UnityEngine.Component o = obj.AddComponent(arg0); + ToLua.Push(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int Find(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 1); + string arg0 = ToLua.CheckString(L, 1); + UnityEngine.GameObject o = UnityEngine.GameObject.Find(arg0); + ToLua.Push(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int op_Equality(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 2); + UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1); + UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2); + bool o = arg0 == arg1; + LuaDLL.lua_pushboolean(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_transform(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.GameObject obj = (UnityEngine.GameObject)o; + UnityEngine.Transform ret = obj.transform; + ToLua.Push(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index transform on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_layer(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.GameObject obj = (UnityEngine.GameObject)o; + int ret = obj.layer; + LuaDLL.lua_pushinteger(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index layer on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_activeSelf(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.GameObject obj = (UnityEngine.GameObject)o; + bool ret = obj.activeSelf; + LuaDLL.lua_pushboolean(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index activeSelf on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_activeInHierarchy(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.GameObject obj = (UnityEngine.GameObject)o; + bool ret = obj.activeInHierarchy; + LuaDLL.lua_pushboolean(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index activeInHierarchy on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_isStatic(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.GameObject obj = (UnityEngine.GameObject)o; + bool ret = obj.isStatic; + LuaDLL.lua_pushboolean(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index isStatic on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_tag(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.GameObject obj = (UnityEngine.GameObject)o; + string ret = obj.tag; + LuaDLL.lua_pushstring(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index tag on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_scene(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.GameObject obj = (UnityEngine.GameObject)o; + UnityEngine.SceneManagement.Scene ret = obj.scene; + ToLua.PushValue(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index scene on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_gameObject(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.GameObject obj = (UnityEngine.GameObject)o; + UnityEngine.GameObject ret = obj.gameObject; + ToLua.Push(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index gameObject on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int set_layer(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.GameObject obj = (UnityEngine.GameObject)o; + int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); + obj.layer = arg0; + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index layer on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int set_isStatic(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.GameObject obj = (UnityEngine.GameObject)o; + bool arg0 = LuaDLL.luaL_checkboolean(L, 2); + obj.isStatic = arg0; + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index isStatic on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int set_tag(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.GameObject obj = (UnityEngine.GameObject)o; + string arg0 = ToLua.CheckString(L, 2); + obj.tag = arg0; + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index tag on a nil value" : e.Message); + } + } +} + diff --git a/Assets/Script/LuaGenerate/UnityEngine_GameObjectWrap.cs.meta b/Assets/Script/LuaGenerate/UnityEngine_GameObjectWrap.cs.meta new file mode 100644 index 00000000..8c27e9c3 --- /dev/null +++ b/Assets/Script/LuaGenerate/UnityEngine_GameObjectWrap.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 8cf2eb723eb54604e9f756d64837ea1a +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/LuaGenerate/UnityEngine_InputWrap.cs b/Assets/Script/LuaGenerate/UnityEngine_InputWrap.cs new file mode 100644 index 00000000..413492d6 --- /dev/null +++ b/Assets/Script/LuaGenerate/UnityEngine_InputWrap.cs @@ -0,0 +1,831 @@ +//this source code was auto-generated by tolua#, do not modify it +using System; +using LuaInterface; + +public class UnityEngine_InputWrap +{ + public static void Register(LuaState L) + { + L.BeginClass(typeof(UnityEngine.Input), typeof(System.Object)); + L.RegFunction("GetAxis", GetAxis); + L.RegFunction("GetAxisRaw", GetAxisRaw); + L.RegFunction("GetButton", GetButton); + L.RegFunction("GetButtonDown", GetButtonDown); + L.RegFunction("GetButtonUp", GetButtonUp); + L.RegFunction("GetKey", GetKey); + L.RegFunction("GetKeyDown", GetKeyDown); + L.RegFunction("GetKeyUp", GetKeyUp); + L.RegFunction("GetJoystickNames", GetJoystickNames); + L.RegFunction("GetMouseButton", GetMouseButton); + L.RegFunction("GetMouseButtonDown", GetMouseButtonDown); + L.RegFunction("GetMouseButtonUp", GetMouseButtonUp); + L.RegFunction("ResetInputAxes", ResetInputAxes); + L.RegFunction("GetAccelerationEvent", GetAccelerationEvent); + L.RegFunction("GetTouch", GetTouch); + L.RegFunction("New", _CreateUnityEngine_Input); + L.RegFunction("__tostring", ToLua.op_ToString); + L.RegVar("compensateSensors", get_compensateSensors, set_compensateSensors); + L.RegVar("gyro", get_gyro, null); + L.RegVar("mousePosition", get_mousePosition, null); + L.RegVar("mouseScrollDelta", get_mouseScrollDelta, null); + L.RegVar("mousePresent", get_mousePresent, null); + L.RegVar("simulateMouseWithTouches", get_simulateMouseWithTouches, set_simulateMouseWithTouches); + L.RegVar("anyKey", get_anyKey, null); + L.RegVar("anyKeyDown", get_anyKeyDown, null); + L.RegVar("inputString", get_inputString, null); + L.RegVar("acceleration", get_acceleration, null); + L.RegVar("accelerationEvents", get_accelerationEvents, null); + L.RegVar("accelerationEventCount", get_accelerationEventCount, null); + L.RegVar("touches", get_touches, null); + L.RegVar("touchCount", get_touchCount, null); + L.RegVar("touchPressureSupported", get_touchPressureSupported, null); + L.RegVar("stylusTouchSupported", get_stylusTouchSupported, null); + L.RegVar("touchSupported", get_touchSupported, null); + L.RegVar("multiTouchEnabled", get_multiTouchEnabled, set_multiTouchEnabled); + L.RegVar("location", get_location, null); + L.RegVar("compass", get_compass, null); + L.RegVar("deviceOrientation", get_deviceOrientation, null); + L.RegVar("imeCompositionMode", get_imeCompositionMode, set_imeCompositionMode); + L.RegVar("compositionString", get_compositionString, null); + L.RegVar("imeIsSelected", get_imeIsSelected, null); + L.RegVar("compositionCursorPos", get_compositionCursorPos, set_compositionCursorPos); + L.RegVar("backButtonLeavesApp", get_backButtonLeavesApp, set_backButtonLeavesApp); + L.EndClass(); + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int _CreateUnityEngine_Input(IntPtr L) + { + try + { + int count = LuaDLL.lua_gettop(L); + + if (count == 0) + { + UnityEngine.Input obj = new UnityEngine.Input(); + ToLua.PushObject(L, obj); + return 1; + } + else + { + return LuaDLL.luaL_throw(L, "invalid arguments to ctor method: UnityEngine.Input.New"); + } + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int GetAxis(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 1); + string arg0 = ToLua.CheckString(L, 1); + float o = UnityEngine.Input.GetAxis(arg0); + LuaDLL.lua_pushnumber(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int GetAxisRaw(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 1); + string arg0 = ToLua.CheckString(L, 1); + float o = UnityEngine.Input.GetAxisRaw(arg0); + LuaDLL.lua_pushnumber(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int GetButton(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 1); + string arg0 = ToLua.CheckString(L, 1); + bool o = UnityEngine.Input.GetButton(arg0); + LuaDLL.lua_pushboolean(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int GetButtonDown(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 1); + string arg0 = ToLua.CheckString(L, 1); + bool o = UnityEngine.Input.GetButtonDown(arg0); + LuaDLL.lua_pushboolean(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int GetButtonUp(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 1); + string arg0 = ToLua.CheckString(L, 1); + bool o = UnityEngine.Input.GetButtonUp(arg0); + LuaDLL.lua_pushboolean(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int GetKey(IntPtr L) + { + try + { + int count = LuaDLL.lua_gettop(L); + + if (count == 1 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.KeyCode))) + { + UnityEngine.KeyCode arg0 = (UnityEngine.KeyCode)ToLua.ToObject(L, 1); + bool o = UnityEngine.Input.GetKey(arg0); + LuaDLL.lua_pushboolean(L, o); + return 1; + } + else if (count == 1 && TypeChecker.CheckTypes(L, 1, typeof(string))) + { + string arg0 = ToLua.ToString(L, 1); + bool o = UnityEngine.Input.GetKey(arg0); + LuaDLL.lua_pushboolean(L, o); + return 1; + } + else + { + return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Input.GetKey"); + } + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int GetKeyDown(IntPtr L) + { + try + { + int count = LuaDLL.lua_gettop(L); + + if (count == 1 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.KeyCode))) + { + UnityEngine.KeyCode arg0 = (UnityEngine.KeyCode)ToLua.ToObject(L, 1); + bool o = UnityEngine.Input.GetKeyDown(arg0); + LuaDLL.lua_pushboolean(L, o); + return 1; + } + else if (count == 1 && TypeChecker.CheckTypes(L, 1, typeof(string))) + { + string arg0 = ToLua.ToString(L, 1); + bool o = UnityEngine.Input.GetKeyDown(arg0); + LuaDLL.lua_pushboolean(L, o); + return 1; + } + else + { + return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Input.GetKeyDown"); + } + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int GetKeyUp(IntPtr L) + { + try + { + int count = LuaDLL.lua_gettop(L); + + if (count == 1 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.KeyCode))) + { + UnityEngine.KeyCode arg0 = (UnityEngine.KeyCode)ToLua.ToObject(L, 1); + bool o = UnityEngine.Input.GetKeyUp(arg0); + LuaDLL.lua_pushboolean(L, o); + return 1; + } + else if (count == 1 && TypeChecker.CheckTypes(L, 1, typeof(string))) + { + string arg0 = ToLua.ToString(L, 1); + bool o = UnityEngine.Input.GetKeyUp(arg0); + LuaDLL.lua_pushboolean(L, o); + return 1; + } + else + { + return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Input.GetKeyUp"); + } + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int GetJoystickNames(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 0); + string[] o = UnityEngine.Input.GetJoystickNames(); + ToLua.Push(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int GetMouseButton(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 1); + int arg0 = (int)LuaDLL.luaL_checknumber(L, 1); + bool o = UnityEngine.Input.GetMouseButton(arg0); + LuaDLL.lua_pushboolean(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int GetMouseButtonDown(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 1); + int arg0 = (int)LuaDLL.luaL_checknumber(L, 1); + bool o = UnityEngine.Input.GetMouseButtonDown(arg0); + LuaDLL.lua_pushboolean(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int GetMouseButtonUp(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 1); + int arg0 = (int)LuaDLL.luaL_checknumber(L, 1); + bool o = UnityEngine.Input.GetMouseButtonUp(arg0); + LuaDLL.lua_pushboolean(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int ResetInputAxes(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 0); + UnityEngine.Input.ResetInputAxes(); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int GetAccelerationEvent(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 1); + int arg0 = (int)LuaDLL.luaL_checknumber(L, 1); + UnityEngine.AccelerationEvent o = UnityEngine.Input.GetAccelerationEvent(arg0); + ToLua.PushValue(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int GetTouch(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 1); + int arg0 = (int)LuaDLL.luaL_checknumber(L, 1); + UnityEngine.Touch o = UnityEngine.Input.GetTouch(arg0); + ToLua.Push(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_compensateSensors(IntPtr L) + { + try + { + LuaDLL.lua_pushboolean(L, UnityEngine.Input.compensateSensors); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_gyro(IntPtr L) + { + try + { + ToLua.PushObject(L, UnityEngine.Input.gyro); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_mousePosition(IntPtr L) + { + try + { + ToLua.Push(L, UnityEngine.Input.mousePosition); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_mouseScrollDelta(IntPtr L) + { + try + { + ToLua.Push(L, UnityEngine.Input.mouseScrollDelta); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_mousePresent(IntPtr L) + { + try + { + LuaDLL.lua_pushboolean(L, UnityEngine.Input.mousePresent); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_simulateMouseWithTouches(IntPtr L) + { + try + { + LuaDLL.lua_pushboolean(L, UnityEngine.Input.simulateMouseWithTouches); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_anyKey(IntPtr L) + { + try + { + LuaDLL.lua_pushboolean(L, UnityEngine.Input.anyKey); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_anyKeyDown(IntPtr L) + { + try + { + LuaDLL.lua_pushboolean(L, UnityEngine.Input.anyKeyDown); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_inputString(IntPtr L) + { + try + { + LuaDLL.lua_pushstring(L, UnityEngine.Input.inputString); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_acceleration(IntPtr L) + { + try + { + ToLua.Push(L, UnityEngine.Input.acceleration); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_accelerationEvents(IntPtr L) + { + try + { + ToLua.Push(L, UnityEngine.Input.accelerationEvents); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_accelerationEventCount(IntPtr L) + { + try + { + LuaDLL.lua_pushinteger(L, UnityEngine.Input.accelerationEventCount); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_touches(IntPtr L) + { + try + { + ToLua.Push(L, UnityEngine.Input.touches); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_touchCount(IntPtr L) + { + try + { + LuaDLL.lua_pushinteger(L, UnityEngine.Input.touchCount); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_touchPressureSupported(IntPtr L) + { + try + { + LuaDLL.lua_pushboolean(L, UnityEngine.Input.touchPressureSupported); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_stylusTouchSupported(IntPtr L) + { + try + { + LuaDLL.lua_pushboolean(L, UnityEngine.Input.stylusTouchSupported); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_touchSupported(IntPtr L) + { + try + { + LuaDLL.lua_pushboolean(L, UnityEngine.Input.touchSupported); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_multiTouchEnabled(IntPtr L) + { + try + { + LuaDLL.lua_pushboolean(L, UnityEngine.Input.multiTouchEnabled); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_location(IntPtr L) + { + try + { + ToLua.PushObject(L, UnityEngine.Input.location); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_compass(IntPtr L) + { + try + { + ToLua.PushObject(L, UnityEngine.Input.compass); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_deviceOrientation(IntPtr L) + { + try + { + ToLua.Push(L, UnityEngine.Input.deviceOrientation); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_imeCompositionMode(IntPtr L) + { + try + { + ToLua.Push(L, UnityEngine.Input.imeCompositionMode); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_compositionString(IntPtr L) + { + try + { + LuaDLL.lua_pushstring(L, UnityEngine.Input.compositionString); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_imeIsSelected(IntPtr L) + { + try + { + LuaDLL.lua_pushboolean(L, UnityEngine.Input.imeIsSelected); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_compositionCursorPos(IntPtr L) + { + try + { + ToLua.Push(L, UnityEngine.Input.compositionCursorPos); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_backButtonLeavesApp(IntPtr L) + { + try + { + LuaDLL.lua_pushboolean(L, UnityEngine.Input.backButtonLeavesApp); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int set_compensateSensors(IntPtr L) + { + try + { + bool arg0 = LuaDLL.luaL_checkboolean(L, 2); + UnityEngine.Input.compensateSensors = arg0; + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int set_simulateMouseWithTouches(IntPtr L) + { + try + { + bool arg0 = LuaDLL.luaL_checkboolean(L, 2); + UnityEngine.Input.simulateMouseWithTouches = arg0; + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int set_multiTouchEnabled(IntPtr L) + { + try + { + bool arg0 = LuaDLL.luaL_checkboolean(L, 2); + UnityEngine.Input.multiTouchEnabled = arg0; + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int set_imeCompositionMode(IntPtr L) + { + try + { + UnityEngine.IMECompositionMode arg0 = (UnityEngine.IMECompositionMode)ToLua.CheckObject(L, 2, typeof(UnityEngine.IMECompositionMode)); + UnityEngine.Input.imeCompositionMode = arg0; + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int set_compositionCursorPos(IntPtr L) + { + try + { + UnityEngine.Vector2 arg0 = (UnityEngine.Vector2)ToLua.CheckObject(L, 2, typeof(UnityEngine.Vector2)); + UnityEngine.Input.compositionCursorPos = arg0; + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int set_backButtonLeavesApp(IntPtr L) + { + try + { + bool arg0 = LuaDLL.luaL_checkboolean(L, 2); + UnityEngine.Input.backButtonLeavesApp = arg0; + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } +} + diff --git a/Assets/Script/LuaGenerate/UnityEngine_InputWrap.cs.meta b/Assets/Script/LuaGenerate/UnityEngine_InputWrap.cs.meta new file mode 100644 index 00000000..fb1eb2b2 --- /dev/null +++ b/Assets/Script/LuaGenerate/UnityEngine_InputWrap.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: a26c3e417ee33dd44b20e4a31a957b82 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/LuaGenerate/UnityEngine_MonoBehaviourWrap.cs b/Assets/Script/LuaGenerate/UnityEngine_MonoBehaviourWrap.cs new file mode 100644 index 00000000..e8de3fad --- /dev/null +++ b/Assets/Script/LuaGenerate/UnityEngine_MonoBehaviourWrap.cs @@ -0,0 +1,334 @@ +//this source code was auto-generated by tolua#, do not modify it +using System; +using LuaInterface; + +public class UnityEngine_MonoBehaviourWrap +{ + public static void Register(LuaState L) + { + L.BeginClass(typeof(UnityEngine.MonoBehaviour), typeof(UnityEngine.Behaviour)); + L.RegFunction("Invoke", Invoke); + L.RegFunction("InvokeRepeating", InvokeRepeating); + L.RegFunction("CancelInvoke", CancelInvoke); + L.RegFunction("IsInvoking", IsInvoking); + L.RegFunction("StartCoroutine", StartCoroutine); + L.RegFunction("StopCoroutine", StopCoroutine); + L.RegFunction("StopAllCoroutines", StopAllCoroutines); + L.RegFunction("print", print); + L.RegFunction("__eq", op_Equality); + L.RegFunction("__tostring", ToLua.op_ToString); + L.RegVar("useGUILayout", get_useGUILayout, set_useGUILayout); + L.RegVar("runInEditMode", get_runInEditMode, set_runInEditMode); + L.EndClass(); + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int Invoke(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 3); + UnityEngine.MonoBehaviour obj = (UnityEngine.MonoBehaviour)ToLua.CheckObject(L, 1, typeof(UnityEngine.MonoBehaviour)); + string arg0 = ToLua.CheckString(L, 2); + float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); + obj.Invoke(arg0, arg1); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int InvokeRepeating(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 4); + UnityEngine.MonoBehaviour obj = (UnityEngine.MonoBehaviour)ToLua.CheckObject(L, 1, typeof(UnityEngine.MonoBehaviour)); + string arg0 = ToLua.CheckString(L, 2); + float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); + float arg2 = (float)LuaDLL.luaL_checknumber(L, 4); + obj.InvokeRepeating(arg0, arg1, arg2); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int CancelInvoke(IntPtr L) + { + try + { + int count = LuaDLL.lua_gettop(L); + + if (count == 1 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.MonoBehaviour))) + { + UnityEngine.MonoBehaviour obj = (UnityEngine.MonoBehaviour)ToLua.ToObject(L, 1); + obj.CancelInvoke(); + return 0; + } + else if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.MonoBehaviour), typeof(string))) + { + UnityEngine.MonoBehaviour obj = (UnityEngine.MonoBehaviour)ToLua.ToObject(L, 1); + string arg0 = ToLua.ToString(L, 2); + obj.CancelInvoke(arg0); + return 0; + } + else + { + return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.MonoBehaviour.CancelInvoke"); + } + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int IsInvoking(IntPtr L) + { + try + { + int count = LuaDLL.lua_gettop(L); + + if (count == 1 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.MonoBehaviour))) + { + UnityEngine.MonoBehaviour obj = (UnityEngine.MonoBehaviour)ToLua.ToObject(L, 1); + bool o = obj.IsInvoking(); + LuaDLL.lua_pushboolean(L, o); + return 1; + } + else if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.MonoBehaviour), typeof(string))) + { + UnityEngine.MonoBehaviour obj = (UnityEngine.MonoBehaviour)ToLua.ToObject(L, 1); + string arg0 = ToLua.ToString(L, 2); + bool o = obj.IsInvoking(arg0); + LuaDLL.lua_pushboolean(L, o); + return 1; + } + else + { + return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.MonoBehaviour.IsInvoking"); + } + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int StartCoroutine(IntPtr L) + { + try + { + int count = LuaDLL.lua_gettop(L); + + if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.MonoBehaviour), typeof(string))) + { + UnityEngine.MonoBehaviour obj = (UnityEngine.MonoBehaviour)ToLua.ToObject(L, 1); + string arg0 = ToLua.ToString(L, 2); + UnityEngine.Coroutine o = obj.StartCoroutine(arg0); + ToLua.PushObject(L, o); + return 1; + } + else if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.MonoBehaviour), typeof(System.Collections.IEnumerator))) + { + UnityEngine.MonoBehaviour obj = (UnityEngine.MonoBehaviour)ToLua.ToObject(L, 1); + System.Collections.IEnumerator arg0 = (System.Collections.IEnumerator)ToLua.ToObject(L, 2); + UnityEngine.Coroutine o = obj.StartCoroutine(arg0); + ToLua.PushObject(L, o); + return 1; + } + else if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.MonoBehaviour), typeof(string), typeof(object))) + { + UnityEngine.MonoBehaviour obj = (UnityEngine.MonoBehaviour)ToLua.ToObject(L, 1); + string arg0 = ToLua.ToString(L, 2); + object arg1 = ToLua.ToVarObject(L, 3); + UnityEngine.Coroutine o = obj.StartCoroutine(arg0, arg1); + ToLua.PushObject(L, o); + return 1; + } + else + { + return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.MonoBehaviour.StartCoroutine"); + } + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int StopCoroutine(IntPtr L) + { + try + { + int count = LuaDLL.lua_gettop(L); + + if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.MonoBehaviour), typeof(UnityEngine.Coroutine))) + { + UnityEngine.MonoBehaviour obj = (UnityEngine.MonoBehaviour)ToLua.ToObject(L, 1); + UnityEngine.Coroutine arg0 = (UnityEngine.Coroutine)ToLua.ToObject(L, 2); + obj.StopCoroutine(arg0); + return 0; + } + else if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.MonoBehaviour), typeof(System.Collections.IEnumerator))) + { + UnityEngine.MonoBehaviour obj = (UnityEngine.MonoBehaviour)ToLua.ToObject(L, 1); + System.Collections.IEnumerator arg0 = (System.Collections.IEnumerator)ToLua.ToObject(L, 2); + obj.StopCoroutine(arg0); + return 0; + } + else if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.MonoBehaviour), typeof(string))) + { + UnityEngine.MonoBehaviour obj = (UnityEngine.MonoBehaviour)ToLua.ToObject(L, 1); + string arg0 = ToLua.ToString(L, 2); + obj.StopCoroutine(arg0); + return 0; + } + else + { + return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.MonoBehaviour.StopCoroutine"); + } + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int StopAllCoroutines(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 1); + UnityEngine.MonoBehaviour obj = (UnityEngine.MonoBehaviour)ToLua.CheckObject(L, 1, typeof(UnityEngine.MonoBehaviour)); + obj.StopAllCoroutines(); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int print(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 1); + object arg0 = ToLua.ToVarObject(L, 1); + UnityEngine.MonoBehaviour.print(arg0); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int op_Equality(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 2); + UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1); + UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2); + bool o = arg0 == arg1; + LuaDLL.lua_pushboolean(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_useGUILayout(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.MonoBehaviour obj = (UnityEngine.MonoBehaviour)o; + bool ret = obj.useGUILayout; + LuaDLL.lua_pushboolean(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index useGUILayout on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_runInEditMode(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.MonoBehaviour obj = (UnityEngine.MonoBehaviour)o; + bool ret = obj.runInEditMode; + LuaDLL.lua_pushboolean(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index runInEditMode on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int set_useGUILayout(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.MonoBehaviour obj = (UnityEngine.MonoBehaviour)o; + bool arg0 = LuaDLL.luaL_checkboolean(L, 2); + obj.useGUILayout = arg0; + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index useGUILayout on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int set_runInEditMode(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.MonoBehaviour obj = (UnityEngine.MonoBehaviour)o; + bool arg0 = LuaDLL.luaL_checkboolean(L, 2); + obj.runInEditMode = arg0; + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index runInEditMode on a nil value" : e.Message); + } + } +} + diff --git a/Assets/Script/LuaGenerate/UnityEngine_MonoBehaviourWrap.cs.meta b/Assets/Script/LuaGenerate/UnityEngine_MonoBehaviourWrap.cs.meta new file mode 100644 index 00000000..c273c0bf --- /dev/null +++ b/Assets/Script/LuaGenerate/UnityEngine_MonoBehaviourWrap.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: c56f2cd7af9a55c4b993b9dab71ef3c6 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/LuaGenerate/UnityEngine_RectTransformWrap.cs b/Assets/Script/LuaGenerate/UnityEngine_RectTransformWrap.cs new file mode 100644 index 00000000..84b6fdfe --- /dev/null +++ b/Assets/Script/LuaGenerate/UnityEngine_RectTransformWrap.cs @@ -0,0 +1,569 @@ +//this source code was auto-generated by tolua#, do not modify it +using System; +using LuaInterface; + +public class UnityEngine_RectTransformWrap +{ + public static void Register(LuaState L) + { + L.BeginClass(typeof(UnityEngine.RectTransform), typeof(UnityEngine.Transform)); + L.RegFunction("GetLocalCorners", GetLocalCorners); + L.RegFunction("GetWorldCorners", GetWorldCorners); + L.RegFunction("SetInsetAndSizeFromParentEdge", SetInsetAndSizeFromParentEdge); + L.RegFunction("SetSizeWithCurrentAnchors", SetSizeWithCurrentAnchors); + L.RegFunction("ForceUpdateRectTransforms", ForceUpdateRectTransforms); + L.RegFunction("New", _CreateUnityEngine_RectTransform); + L.RegFunction("__eq", op_Equality); + L.RegFunction("__tostring", ToLua.op_ToString); + L.RegVar("rect", get_rect, null); + L.RegVar("anchorMin", get_anchorMin, set_anchorMin); + L.RegVar("anchorMax", get_anchorMax, set_anchorMax); + L.RegVar("anchoredPosition3D", get_anchoredPosition3D, set_anchoredPosition3D); + L.RegVar("anchoredPosition", get_anchoredPosition, set_anchoredPosition); + L.RegVar("sizeDelta", get_sizeDelta, set_sizeDelta); + L.RegVar("pivot", get_pivot, set_pivot); + L.RegVar("offsetMin", get_offsetMin, set_offsetMin); + L.RegVar("offsetMax", get_offsetMax, set_offsetMax); + L.RegVar("reapplyDrivenProperties", get_reapplyDrivenProperties, set_reapplyDrivenProperties); + L.RegFunction("ReapplyDrivenProperties", UnityEngine_RectTransform_ReapplyDrivenProperties); + L.EndClass(); + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int _CreateUnityEngine_RectTransform(IntPtr L) + { + try + { + int count = LuaDLL.lua_gettop(L); + + if (count == 0) + { + UnityEngine.RectTransform obj = new UnityEngine.RectTransform(); + ToLua.Push(L, obj); + return 1; + } + else + { + return LuaDLL.luaL_throw(L, "invalid arguments to ctor method: UnityEngine.RectTransform.New"); + } + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int GetLocalCorners(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 2); + UnityEngine.RectTransform obj = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform)); + UnityEngine.Vector3[] arg0 = ToLua.CheckObjectArray(L, 2); + obj.GetLocalCorners(arg0); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int GetWorldCorners(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 2); + UnityEngine.RectTransform obj = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform)); + UnityEngine.Vector3[] arg0 = ToLua.CheckObjectArray(L, 2); + obj.GetWorldCorners(arg0); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int SetInsetAndSizeFromParentEdge(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 4); + UnityEngine.RectTransform obj = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform)); + UnityEngine.RectTransform.Edge arg0 = (UnityEngine.RectTransform.Edge)ToLua.CheckObject(L, 2, typeof(UnityEngine.RectTransform.Edge)); + float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); + float arg2 = (float)LuaDLL.luaL_checknumber(L, 4); + obj.SetInsetAndSizeFromParentEdge(arg0, arg1, arg2); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int SetSizeWithCurrentAnchors(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 3); + UnityEngine.RectTransform obj = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform)); + UnityEngine.RectTransform.Axis arg0 = (UnityEngine.RectTransform.Axis)ToLua.CheckObject(L, 2, typeof(UnityEngine.RectTransform.Axis)); + float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); + obj.SetSizeWithCurrentAnchors(arg0, arg1); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int ForceUpdateRectTransforms(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 1); + UnityEngine.RectTransform obj = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform)); + obj.ForceUpdateRectTransforms(); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int op_Equality(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 2); + UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1); + UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2); + bool o = arg0 == arg1; + LuaDLL.lua_pushboolean(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_rect(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.RectTransform obj = (UnityEngine.RectTransform)o; + UnityEngine.Rect ret = obj.rect; + ToLua.PushValue(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index rect on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_anchorMin(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.RectTransform obj = (UnityEngine.RectTransform)o; + UnityEngine.Vector2 ret = obj.anchorMin; + ToLua.Push(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index anchorMin on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_anchorMax(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.RectTransform obj = (UnityEngine.RectTransform)o; + UnityEngine.Vector2 ret = obj.anchorMax; + ToLua.Push(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index anchorMax on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_anchoredPosition3D(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.RectTransform obj = (UnityEngine.RectTransform)o; + UnityEngine.Vector3 ret = obj.anchoredPosition3D; + ToLua.Push(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index anchoredPosition3D on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_anchoredPosition(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.RectTransform obj = (UnityEngine.RectTransform)o; + UnityEngine.Vector2 ret = obj.anchoredPosition; + ToLua.Push(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index anchoredPosition on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_sizeDelta(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.RectTransform obj = (UnityEngine.RectTransform)o; + UnityEngine.Vector2 ret = obj.sizeDelta; + ToLua.Push(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index sizeDelta on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_pivot(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.RectTransform obj = (UnityEngine.RectTransform)o; + UnityEngine.Vector2 ret = obj.pivot; + ToLua.Push(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index pivot on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_offsetMin(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.RectTransform obj = (UnityEngine.RectTransform)o; + UnityEngine.Vector2 ret = obj.offsetMin; + ToLua.Push(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index offsetMin on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_offsetMax(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.RectTransform obj = (UnityEngine.RectTransform)o; + UnityEngine.Vector2 ret = obj.offsetMax; + ToLua.Push(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index offsetMax on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_reapplyDrivenProperties(IntPtr L) + { + ToLua.Push(L, new EventObject("UnityEngine.RectTransform.reapplyDrivenProperties")); + return 1; + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int set_anchorMin(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.RectTransform obj = (UnityEngine.RectTransform)o; + UnityEngine.Vector2 arg0 = (UnityEngine.Vector2)ToLua.CheckObject(L, 2, typeof(UnityEngine.Vector2)); + obj.anchorMin = arg0; + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index anchorMin on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int set_anchorMax(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.RectTransform obj = (UnityEngine.RectTransform)o; + UnityEngine.Vector2 arg0 = (UnityEngine.Vector2)ToLua.CheckObject(L, 2, typeof(UnityEngine.Vector2)); + obj.anchorMax = arg0; + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index anchorMax on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int set_anchoredPosition3D(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.RectTransform obj = (UnityEngine.RectTransform)o; + UnityEngine.Vector3 arg0 = (UnityEngine.Vector3)ToLua.CheckObject(L, 2, typeof(UnityEngine.Vector3)); + obj.anchoredPosition3D = arg0; + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index anchoredPosition3D on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int set_anchoredPosition(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.RectTransform obj = (UnityEngine.RectTransform)o; + UnityEngine.Vector2 arg0 = (UnityEngine.Vector2)ToLua.CheckObject(L, 2, typeof(UnityEngine.Vector2)); + obj.anchoredPosition = arg0; + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index anchoredPosition on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int set_sizeDelta(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.RectTransform obj = (UnityEngine.RectTransform)o; + UnityEngine.Vector2 arg0 = (UnityEngine.Vector2)ToLua.CheckObject(L, 2, typeof(UnityEngine.Vector2)); + obj.sizeDelta = arg0; + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index sizeDelta on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int set_pivot(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.RectTransform obj = (UnityEngine.RectTransform)o; + UnityEngine.Vector2 arg0 = (UnityEngine.Vector2)ToLua.CheckObject(L, 2, typeof(UnityEngine.Vector2)); + obj.pivot = arg0; + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index pivot on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int set_offsetMin(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.RectTransform obj = (UnityEngine.RectTransform)o; + UnityEngine.Vector2 arg0 = (UnityEngine.Vector2)ToLua.CheckObject(L, 2, typeof(UnityEngine.Vector2)); + obj.offsetMin = arg0; + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index offsetMin on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int set_offsetMax(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.RectTransform obj = (UnityEngine.RectTransform)o; + UnityEngine.Vector2 arg0 = (UnityEngine.Vector2)ToLua.CheckObject(L, 2, typeof(UnityEngine.Vector2)); + obj.offsetMax = arg0; + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index offsetMax on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int set_reapplyDrivenProperties(IntPtr L) + { + try + { + EventObject arg0 = null; + + if (LuaDLL.lua_isuserdata(L, 2) != 0) + { + arg0 = (EventObject)ToLua.ToObject(L, 2); + } + else + { + return LuaDLL.luaL_throw(L, "The event 'UnityEngine.RectTransform.reapplyDrivenProperties' can only appear on the left hand side of += or -= when used outside of the type 'UnityEngine.RectTransform'"); + } + + if (arg0.op == EventOp.Add) + { + UnityEngine.RectTransform.ReapplyDrivenProperties ev = (UnityEngine.RectTransform.ReapplyDrivenProperties)DelegateFactory.CreateDelegate(typeof(UnityEngine.RectTransform.ReapplyDrivenProperties), arg0.func); + UnityEngine.RectTransform.reapplyDrivenProperties += ev; + } + else if (arg0.op == EventOp.Sub) + { + UnityEngine.RectTransform.ReapplyDrivenProperties ev = (UnityEngine.RectTransform.ReapplyDrivenProperties)LuaMisc.GetEventHandler(null, typeof(UnityEngine.RectTransform), "reapplyDrivenProperties"); + Delegate[] ds = ev.GetInvocationList(); + LuaState state = LuaState.Get(L); + + for (int i = 0; i < ds.Length; i++) + { + ev = (UnityEngine.RectTransform.ReapplyDrivenProperties)ds[i]; + LuaDelegate ld = ev.Target as LuaDelegate; + + if (ld != null && ld.func == arg0.func) + { + UnityEngine.RectTransform.reapplyDrivenProperties -= ev; + state.DelayDispose(ld.func); + break; + } + } + + arg0.func.Dispose(); + } + + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int UnityEngine_RectTransform_ReapplyDrivenProperties(IntPtr L) + { + try + { + int count = LuaDLL.lua_gettop(L); + LuaFunction func = ToLua.CheckLuaFunction(L, 1); + + if (count == 1) + { + Delegate arg1 = DelegateFactory.CreateDelegate(typeof(UnityEngine.RectTransform.ReapplyDrivenProperties), func); + ToLua.Push(L, arg1); + } + else + { + LuaTable self = ToLua.CheckLuaTable(L, 2); + Delegate arg1 = DelegateFactory.CreateDelegate(typeof(UnityEngine.RectTransform.ReapplyDrivenProperties), func, self); + ToLua.Push(L, arg1); + } + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } +} + diff --git a/Assets/Script/LuaGenerate/UnityEngine_RectTransformWrap.cs.meta b/Assets/Script/LuaGenerate/UnityEngine_RectTransformWrap.cs.meta new file mode 100644 index 00000000..067b538e --- /dev/null +++ b/Assets/Script/LuaGenerate/UnityEngine_RectTransformWrap.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: e9bf2d48ae1b9a34fb27563dd406c03f +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/LuaGenerate/UnityEngine_ScreenWrap.cs b/Assets/Script/LuaGenerate/UnityEngine_ScreenWrap.cs new file mode 100644 index 00000000..2f4e42a6 --- /dev/null +++ b/Assets/Script/LuaGenerate/UnityEngine_ScreenWrap.cs @@ -0,0 +1,375 @@ +//this source code was auto-generated by tolua#, do not modify it +using System; +using LuaInterface; + +public class UnityEngine_ScreenWrap +{ + public static void Register(LuaState L) + { + L.BeginClass(typeof(UnityEngine.Screen), typeof(System.Object)); + L.RegFunction("SetResolution", SetResolution); + L.RegFunction("New", _CreateUnityEngine_Screen); + L.RegFunction("__tostring", ToLua.op_ToString); + L.RegVar("resolutions", get_resolutions, null); + L.RegVar("currentResolution", get_currentResolution, null); + L.RegVar("fullScreen", get_fullScreen, set_fullScreen); + L.RegVar("width", get_width, null); + L.RegVar("height", get_height, null); + L.RegVar("dpi", get_dpi, null); + L.RegVar("orientation", get_orientation, set_orientation); + L.RegVar("sleepTimeout", get_sleepTimeout, set_sleepTimeout); + L.RegVar("autorotateToPortrait", get_autorotateToPortrait, set_autorotateToPortrait); + L.RegVar("autorotateToPortraitUpsideDown", get_autorotateToPortraitUpsideDown, set_autorotateToPortraitUpsideDown); + L.RegVar("autorotateToLandscapeLeft", get_autorotateToLandscapeLeft, set_autorotateToLandscapeLeft); + L.RegVar("autorotateToLandscapeRight", get_autorotateToLandscapeRight, set_autorotateToLandscapeRight); + L.RegVar("safeArea", get_safeArea, null); + L.EndClass(); + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int _CreateUnityEngine_Screen(IntPtr L) + { + try + { + int count = LuaDLL.lua_gettop(L); + + if (count == 0) + { + UnityEngine.Screen obj = new UnityEngine.Screen(); + ToLua.PushObject(L, obj); + return 1; + } + else + { + return LuaDLL.luaL_throw(L, "invalid arguments to ctor method: UnityEngine.Screen.New"); + } + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int SetResolution(IntPtr L) + { + try + { + int count = LuaDLL.lua_gettop(L); + + if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(int), typeof(int), typeof(bool))) + { + int arg0 = (int)LuaDLL.lua_tonumber(L, 1); + int arg1 = (int)LuaDLL.lua_tonumber(L, 2); + bool arg2 = LuaDLL.lua_toboolean(L, 3); + UnityEngine.Screen.SetResolution(arg0, arg1, arg2); + return 0; + } + else if (count == 4 && TypeChecker.CheckTypes(L, 1, typeof(int), typeof(int), typeof(bool), typeof(int))) + { + int arg0 = (int)LuaDLL.lua_tonumber(L, 1); + int arg1 = (int)LuaDLL.lua_tonumber(L, 2); + bool arg2 = LuaDLL.lua_toboolean(L, 3); + int arg3 = (int)LuaDLL.lua_tonumber(L, 4); + UnityEngine.Screen.SetResolution(arg0, arg1, arg2, arg3); + return 0; + } + else + { + return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Screen.SetResolution"); + } + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_resolutions(IntPtr L) + { + try + { + ToLua.Push(L, UnityEngine.Screen.resolutions); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_currentResolution(IntPtr L) + { + try + { + ToLua.PushValue(L, UnityEngine.Screen.currentResolution); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_fullScreen(IntPtr L) + { + try + { + LuaDLL.lua_pushboolean(L, UnityEngine.Screen.fullScreen); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_width(IntPtr L) + { + try + { + LuaDLL.lua_pushinteger(L, UnityEngine.Screen.width); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_height(IntPtr L) + { + try + { + LuaDLL.lua_pushinteger(L, UnityEngine.Screen.height); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_dpi(IntPtr L) + { + try + { + LuaDLL.lua_pushnumber(L, UnityEngine.Screen.dpi); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_orientation(IntPtr L) + { + try + { + ToLua.Push(L, UnityEngine.Screen.orientation); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_sleepTimeout(IntPtr L) + { + try + { + LuaDLL.lua_pushinteger(L, UnityEngine.Screen.sleepTimeout); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_autorotateToPortrait(IntPtr L) + { + try + { + LuaDLL.lua_pushboolean(L, UnityEngine.Screen.autorotateToPortrait); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_autorotateToPortraitUpsideDown(IntPtr L) + { + try + { + LuaDLL.lua_pushboolean(L, UnityEngine.Screen.autorotateToPortraitUpsideDown); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_autorotateToLandscapeLeft(IntPtr L) + { + try + { + LuaDLL.lua_pushboolean(L, UnityEngine.Screen.autorotateToLandscapeLeft); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_autorotateToLandscapeRight(IntPtr L) + { + try + { + LuaDLL.lua_pushboolean(L, UnityEngine.Screen.autorotateToLandscapeRight); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_safeArea(IntPtr L) + { + try + { + ToLua.PushValue(L, UnityEngine.Screen.safeArea); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int set_fullScreen(IntPtr L) + { + try + { + bool arg0 = LuaDLL.luaL_checkboolean(L, 2); + UnityEngine.Screen.fullScreen = arg0; + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int set_orientation(IntPtr L) + { + try + { + UnityEngine.ScreenOrientation arg0 = (UnityEngine.ScreenOrientation)ToLua.CheckObject(L, 2, typeof(UnityEngine.ScreenOrientation)); + UnityEngine.Screen.orientation = arg0; + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int set_sleepTimeout(IntPtr L) + { + try + { + int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); + UnityEngine.Screen.sleepTimeout = arg0; + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int set_autorotateToPortrait(IntPtr L) + { + try + { + bool arg0 = LuaDLL.luaL_checkboolean(L, 2); + UnityEngine.Screen.autorotateToPortrait = arg0; + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int set_autorotateToPortraitUpsideDown(IntPtr L) + { + try + { + bool arg0 = LuaDLL.luaL_checkboolean(L, 2); + UnityEngine.Screen.autorotateToPortraitUpsideDown = arg0; + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int set_autorotateToLandscapeLeft(IntPtr L) + { + try + { + bool arg0 = LuaDLL.luaL_checkboolean(L, 2); + UnityEngine.Screen.autorotateToLandscapeLeft = arg0; + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int set_autorotateToLandscapeRight(IntPtr L) + { + try + { + bool arg0 = LuaDLL.luaL_checkboolean(L, 2); + UnityEngine.Screen.autorotateToLandscapeRight = arg0; + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } +} + diff --git a/Assets/Script/LuaGenerate/UnityEngine_ScreenWrap.cs.meta b/Assets/Script/LuaGenerate/UnityEngine_ScreenWrap.cs.meta new file mode 100644 index 00000000..5ab9bed5 --- /dev/null +++ b/Assets/Script/LuaGenerate/UnityEngine_ScreenWrap.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 7bf546bd067954941b2e22ea1d3bc622 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/LuaGenerate/UnityEngine_TransformWrap.cs b/Assets/Script/LuaGenerate/UnityEngine_TransformWrap.cs new file mode 100644 index 00000000..b4e960ef --- /dev/null +++ b/Assets/Script/LuaGenerate/UnityEngine_TransformWrap.cs @@ -0,0 +1,1307 @@ +//this source code was auto-generated by tolua#, do not modify it +using System; +using LuaInterface; + +public class UnityEngine_TransformWrap +{ + public static void Register(LuaState L) + { + L.BeginClass(typeof(UnityEngine.Transform), typeof(UnityEngine.Component)); + L.RegFunction("SetParent", SetParent); + L.RegFunction("SetPositionAndRotation", SetPositionAndRotation); + L.RegFunction("Translate", Translate); + L.RegFunction("Rotate", Rotate); + L.RegFunction("RotateAround", RotateAround); + L.RegFunction("LookAt", LookAt); + L.RegFunction("TransformDirection", TransformDirection); + L.RegFunction("InverseTransformDirection", InverseTransformDirection); + L.RegFunction("TransformVector", TransformVector); + L.RegFunction("InverseTransformVector", InverseTransformVector); + L.RegFunction("TransformPoint", TransformPoint); + L.RegFunction("InverseTransformPoint", InverseTransformPoint); + L.RegFunction("DetachChildren", DetachChildren); + L.RegFunction("SetAsFirstSibling", SetAsFirstSibling); + L.RegFunction("SetAsLastSibling", SetAsLastSibling); + L.RegFunction("SetSiblingIndex", SetSiblingIndex); + L.RegFunction("GetSiblingIndex", GetSiblingIndex); + L.RegFunction("Find", Find); + L.RegFunction("IsChildOf", IsChildOf); + L.RegFunction("GetEnumerator", GetEnumerator); + L.RegFunction("GetChild", GetChild); + L.RegFunction("__eq", op_Equality); + L.RegFunction("__tostring", ToLua.op_ToString); + L.RegVar("position", get_position, set_position); + L.RegVar("localPosition", get_localPosition, set_localPosition); + L.RegVar("eulerAngles", get_eulerAngles, set_eulerAngles); + L.RegVar("localEulerAngles", get_localEulerAngles, set_localEulerAngles); + L.RegVar("right", get_right, set_right); + L.RegVar("up", get_up, set_up); + L.RegVar("forward", get_forward, set_forward); + L.RegVar("rotation", get_rotation, set_rotation); + L.RegVar("localRotation", get_localRotation, set_localRotation); + L.RegVar("localScale", get_localScale, set_localScale); + L.RegVar("parent", get_parent, set_parent); + L.RegVar("worldToLocalMatrix", get_worldToLocalMatrix, null); + L.RegVar("localToWorldMatrix", get_localToWorldMatrix, null); + L.RegVar("root", get_root, null); + L.RegVar("childCount", get_childCount, null); + L.RegVar("lossyScale", get_lossyScale, null); + L.RegVar("hasChanged", get_hasChanged, set_hasChanged); + L.RegVar("hierarchyCapacity", get_hierarchyCapacity, set_hierarchyCapacity); + L.RegVar("hierarchyCount", get_hierarchyCount, null); + L.EndClass(); + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int SetParent(IntPtr L) + { + try + { + int count = LuaDLL.lua_gettop(L); + + if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Transform), typeof(UnityEngine.Transform))) + { + UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.ToObject(L, 1); + UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.ToObject(L, 2); + obj.SetParent(arg0); + return 0; + } + else if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Transform), typeof(UnityEngine.Transform), typeof(bool))) + { + UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.ToObject(L, 1); + UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.ToObject(L, 2); + bool arg1 = LuaDLL.lua_toboolean(L, 3); + obj.SetParent(arg0, arg1); + return 0; + } + else + { + return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Transform.SetParent"); + } + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int SetPositionAndRotation(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 3); + UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject(L, 1, typeof(UnityEngine.Transform)); + UnityEngine.Vector3 arg0 = (UnityEngine.Vector3)ToLua.CheckObject(L, 2, typeof(UnityEngine.Vector3)); + UnityEngine.Quaternion arg1 = (UnityEngine.Quaternion)ToLua.CheckObject(L, 3, typeof(UnityEngine.Quaternion)); + obj.SetPositionAndRotation(arg0, arg1); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int Translate(IntPtr L) + { + try + { + int count = LuaDLL.lua_gettop(L); + + if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Transform), typeof(UnityEngine.Vector3))) + { + UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.ToObject(L, 1); + UnityEngine.Vector3 arg0 = (UnityEngine.Vector3)ToLua.ToObject(L, 2); + obj.Translate(arg0); + return 0; + } + else if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Transform), typeof(UnityEngine.Vector3), typeof(UnityEngine.Transform))) + { + UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.ToObject(L, 1); + UnityEngine.Vector3 arg0 = (UnityEngine.Vector3)ToLua.ToObject(L, 2); + UnityEngine.Transform arg1 = (UnityEngine.Transform)ToLua.ToObject(L, 3); + obj.Translate(arg0, arg1); + return 0; + } + else if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Transform), typeof(UnityEngine.Vector3), typeof(UnityEngine.Space))) + { + UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.ToObject(L, 1); + UnityEngine.Vector3 arg0 = (UnityEngine.Vector3)ToLua.ToObject(L, 2); + UnityEngine.Space arg1 = (UnityEngine.Space)ToLua.ToObject(L, 3); + obj.Translate(arg0, arg1); + return 0; + } + else if (count == 4 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Transform), typeof(float), typeof(float), typeof(float))) + { + UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.ToObject(L, 1); + float arg0 = (float)LuaDLL.lua_tonumber(L, 2); + float arg1 = (float)LuaDLL.lua_tonumber(L, 3); + float arg2 = (float)LuaDLL.lua_tonumber(L, 4); + obj.Translate(arg0, arg1, arg2); + return 0; + } + else if (count == 5 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Transform), typeof(float), typeof(float), typeof(float), typeof(UnityEngine.Transform))) + { + UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.ToObject(L, 1); + float arg0 = (float)LuaDLL.lua_tonumber(L, 2); + float arg1 = (float)LuaDLL.lua_tonumber(L, 3); + float arg2 = (float)LuaDLL.lua_tonumber(L, 4); + UnityEngine.Transform arg3 = (UnityEngine.Transform)ToLua.ToObject(L, 5); + obj.Translate(arg0, arg1, arg2, arg3); + return 0; + } + else if (count == 5 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Transform), typeof(float), typeof(float), typeof(float), typeof(UnityEngine.Space))) + { + UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.ToObject(L, 1); + float arg0 = (float)LuaDLL.lua_tonumber(L, 2); + float arg1 = (float)LuaDLL.lua_tonumber(L, 3); + float arg2 = (float)LuaDLL.lua_tonumber(L, 4); + UnityEngine.Space arg3 = (UnityEngine.Space)ToLua.ToObject(L, 5); + obj.Translate(arg0, arg1, arg2, arg3); + return 0; + } + else + { + return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Transform.Translate"); + } + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int Rotate(IntPtr L) + { + try + { + int count = LuaDLL.lua_gettop(L); + + if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Transform), typeof(UnityEngine.Vector3))) + { + UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.ToObject(L, 1); + UnityEngine.Vector3 arg0 = (UnityEngine.Vector3)ToLua.ToObject(L, 2); + obj.Rotate(arg0); + return 0; + } + else if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Transform), typeof(UnityEngine.Vector3), typeof(float))) + { + UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.ToObject(L, 1); + UnityEngine.Vector3 arg0 = (UnityEngine.Vector3)ToLua.ToObject(L, 2); + float arg1 = (float)LuaDLL.lua_tonumber(L, 3); + obj.Rotate(arg0, arg1); + return 0; + } + else if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Transform), typeof(UnityEngine.Vector3), typeof(UnityEngine.Space))) + { + UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.ToObject(L, 1); + UnityEngine.Vector3 arg0 = (UnityEngine.Vector3)ToLua.ToObject(L, 2); + UnityEngine.Space arg1 = (UnityEngine.Space)ToLua.ToObject(L, 3); + obj.Rotate(arg0, arg1); + return 0; + } + else if (count == 4 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Transform), typeof(UnityEngine.Vector3), typeof(float), typeof(UnityEngine.Space))) + { + UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.ToObject(L, 1); + UnityEngine.Vector3 arg0 = (UnityEngine.Vector3)ToLua.ToObject(L, 2); + float arg1 = (float)LuaDLL.lua_tonumber(L, 3); + UnityEngine.Space arg2 = (UnityEngine.Space)ToLua.ToObject(L, 4); + obj.Rotate(arg0, arg1, arg2); + return 0; + } + else if (count == 4 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Transform), typeof(float), typeof(float), typeof(float))) + { + UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.ToObject(L, 1); + float arg0 = (float)LuaDLL.lua_tonumber(L, 2); + float arg1 = (float)LuaDLL.lua_tonumber(L, 3); + float arg2 = (float)LuaDLL.lua_tonumber(L, 4); + obj.Rotate(arg0, arg1, arg2); + return 0; + } + else if (count == 5 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Transform), typeof(float), typeof(float), typeof(float), typeof(UnityEngine.Space))) + { + UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.ToObject(L, 1); + float arg0 = (float)LuaDLL.lua_tonumber(L, 2); + float arg1 = (float)LuaDLL.lua_tonumber(L, 3); + float arg2 = (float)LuaDLL.lua_tonumber(L, 4); + UnityEngine.Space arg3 = (UnityEngine.Space)ToLua.ToObject(L, 5); + obj.Rotate(arg0, arg1, arg2, arg3); + return 0; + } + else + { + return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Transform.Rotate"); + } + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int RotateAround(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 4); + UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject(L, 1, typeof(UnityEngine.Transform)); + UnityEngine.Vector3 arg0 = (UnityEngine.Vector3)ToLua.CheckObject(L, 2, typeof(UnityEngine.Vector3)); + UnityEngine.Vector3 arg1 = (UnityEngine.Vector3)ToLua.CheckObject(L, 3, typeof(UnityEngine.Vector3)); + float arg2 = (float)LuaDLL.luaL_checknumber(L, 4); + obj.RotateAround(arg0, arg1, arg2); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int LookAt(IntPtr L) + { + try + { + int count = LuaDLL.lua_gettop(L); + + if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Transform), typeof(UnityEngine.Vector3))) + { + UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.ToObject(L, 1); + UnityEngine.Vector3 arg0 = (UnityEngine.Vector3)ToLua.ToObject(L, 2); + obj.LookAt(arg0); + return 0; + } + else if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Transform), typeof(UnityEngine.Transform))) + { + UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.ToObject(L, 1); + UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.ToObject(L, 2); + obj.LookAt(arg0); + return 0; + } + else if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Transform), typeof(UnityEngine.Vector3), typeof(UnityEngine.Vector3))) + { + UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.ToObject(L, 1); + UnityEngine.Vector3 arg0 = (UnityEngine.Vector3)ToLua.ToObject(L, 2); + UnityEngine.Vector3 arg1 = (UnityEngine.Vector3)ToLua.ToObject(L, 3); + obj.LookAt(arg0, arg1); + return 0; + } + else if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Transform), typeof(UnityEngine.Transform), typeof(UnityEngine.Vector3))) + { + UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.ToObject(L, 1); + UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.ToObject(L, 2); + UnityEngine.Vector3 arg1 = (UnityEngine.Vector3)ToLua.ToObject(L, 3); + obj.LookAt(arg0, arg1); + return 0; + } + else + { + return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Transform.LookAt"); + } + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int TransformDirection(IntPtr L) + { + try + { + int count = LuaDLL.lua_gettop(L); + + if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Transform), typeof(UnityEngine.Vector3))) + { + UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.ToObject(L, 1); + UnityEngine.Vector3 arg0 = (UnityEngine.Vector3)ToLua.ToObject(L, 2); + UnityEngine.Vector3 o = obj.TransformDirection(arg0); + ToLua.Push(L, o); + return 1; + } + else if (count == 4 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Transform), typeof(float), typeof(float), typeof(float))) + { + UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.ToObject(L, 1); + float arg0 = (float)LuaDLL.lua_tonumber(L, 2); + float arg1 = (float)LuaDLL.lua_tonumber(L, 3); + float arg2 = (float)LuaDLL.lua_tonumber(L, 4); + UnityEngine.Vector3 o = obj.TransformDirection(arg0, arg1, arg2); + ToLua.Push(L, o); + return 1; + } + else + { + return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Transform.TransformDirection"); + } + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int InverseTransformDirection(IntPtr L) + { + try + { + int count = LuaDLL.lua_gettop(L); + + if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Transform), typeof(UnityEngine.Vector3))) + { + UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.ToObject(L, 1); + UnityEngine.Vector3 arg0 = (UnityEngine.Vector3)ToLua.ToObject(L, 2); + UnityEngine.Vector3 o = obj.InverseTransformDirection(arg0); + ToLua.Push(L, o); + return 1; + } + else if (count == 4 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Transform), typeof(float), typeof(float), typeof(float))) + { + UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.ToObject(L, 1); + float arg0 = (float)LuaDLL.lua_tonumber(L, 2); + float arg1 = (float)LuaDLL.lua_tonumber(L, 3); + float arg2 = (float)LuaDLL.lua_tonumber(L, 4); + UnityEngine.Vector3 o = obj.InverseTransformDirection(arg0, arg1, arg2); + ToLua.Push(L, o); + return 1; + } + else + { + return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Transform.InverseTransformDirection"); + } + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int TransformVector(IntPtr L) + { + try + { + int count = LuaDLL.lua_gettop(L); + + if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Transform), typeof(UnityEngine.Vector3))) + { + UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.ToObject(L, 1); + UnityEngine.Vector3 arg0 = (UnityEngine.Vector3)ToLua.ToObject(L, 2); + UnityEngine.Vector3 o = obj.TransformVector(arg0); + ToLua.Push(L, o); + return 1; + } + else if (count == 4 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Transform), typeof(float), typeof(float), typeof(float))) + { + UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.ToObject(L, 1); + float arg0 = (float)LuaDLL.lua_tonumber(L, 2); + float arg1 = (float)LuaDLL.lua_tonumber(L, 3); + float arg2 = (float)LuaDLL.lua_tonumber(L, 4); + UnityEngine.Vector3 o = obj.TransformVector(arg0, arg1, arg2); + ToLua.Push(L, o); + return 1; + } + else + { + return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Transform.TransformVector"); + } + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int InverseTransformVector(IntPtr L) + { + try + { + int count = LuaDLL.lua_gettop(L); + + if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Transform), typeof(UnityEngine.Vector3))) + { + UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.ToObject(L, 1); + UnityEngine.Vector3 arg0 = (UnityEngine.Vector3)ToLua.ToObject(L, 2); + UnityEngine.Vector3 o = obj.InverseTransformVector(arg0); + ToLua.Push(L, o); + return 1; + } + else if (count == 4 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Transform), typeof(float), typeof(float), typeof(float))) + { + UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.ToObject(L, 1); + float arg0 = (float)LuaDLL.lua_tonumber(L, 2); + float arg1 = (float)LuaDLL.lua_tonumber(L, 3); + float arg2 = (float)LuaDLL.lua_tonumber(L, 4); + UnityEngine.Vector3 o = obj.InverseTransformVector(arg0, arg1, arg2); + ToLua.Push(L, o); + return 1; + } + else + { + return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Transform.InverseTransformVector"); + } + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int TransformPoint(IntPtr L) + { + try + { + int count = LuaDLL.lua_gettop(L); + + if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Transform), typeof(UnityEngine.Vector3))) + { + UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.ToObject(L, 1); + UnityEngine.Vector3 arg0 = (UnityEngine.Vector3)ToLua.ToObject(L, 2); + UnityEngine.Vector3 o = obj.TransformPoint(arg0); + ToLua.Push(L, o); + return 1; + } + else if (count == 4 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Transform), typeof(float), typeof(float), typeof(float))) + { + UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.ToObject(L, 1); + float arg0 = (float)LuaDLL.lua_tonumber(L, 2); + float arg1 = (float)LuaDLL.lua_tonumber(L, 3); + float arg2 = (float)LuaDLL.lua_tonumber(L, 4); + UnityEngine.Vector3 o = obj.TransformPoint(arg0, arg1, arg2); + ToLua.Push(L, o); + return 1; + } + else + { + return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Transform.TransformPoint"); + } + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int InverseTransformPoint(IntPtr L) + { + try + { + int count = LuaDLL.lua_gettop(L); + + if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Transform), typeof(UnityEngine.Vector3))) + { + UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.ToObject(L, 1); + UnityEngine.Vector3 arg0 = (UnityEngine.Vector3)ToLua.ToObject(L, 2); + UnityEngine.Vector3 o = obj.InverseTransformPoint(arg0); + ToLua.Push(L, o); + return 1; + } + else if (count == 4 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Transform), typeof(float), typeof(float), typeof(float))) + { + UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.ToObject(L, 1); + float arg0 = (float)LuaDLL.lua_tonumber(L, 2); + float arg1 = (float)LuaDLL.lua_tonumber(L, 3); + float arg2 = (float)LuaDLL.lua_tonumber(L, 4); + UnityEngine.Vector3 o = obj.InverseTransformPoint(arg0, arg1, arg2); + ToLua.Push(L, o); + return 1; + } + else + { + return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Transform.InverseTransformPoint"); + } + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int DetachChildren(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 1); + UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject(L, 1, typeof(UnityEngine.Transform)); + obj.DetachChildren(); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int SetAsFirstSibling(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 1); + UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject(L, 1, typeof(UnityEngine.Transform)); + obj.SetAsFirstSibling(); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int SetAsLastSibling(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 1); + UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject(L, 1, typeof(UnityEngine.Transform)); + obj.SetAsLastSibling(); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int SetSiblingIndex(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 2); + UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject(L, 1, typeof(UnityEngine.Transform)); + int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); + obj.SetSiblingIndex(arg0); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int GetSiblingIndex(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 1); + UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject(L, 1, typeof(UnityEngine.Transform)); + int o = obj.GetSiblingIndex(); + LuaDLL.lua_pushinteger(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int Find(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 2); + UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject(L, 1, typeof(UnityEngine.Transform)); + string arg0 = ToLua.CheckString(L, 2); + UnityEngine.Transform o = obj.Find(arg0); + ToLua.Push(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int IsChildOf(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 2); + UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject(L, 1, typeof(UnityEngine.Transform)); + UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.CheckUnityObject(L, 2, typeof(UnityEngine.Transform)); + bool o = obj.IsChildOf(arg0); + LuaDLL.lua_pushboolean(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int GetEnumerator(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 1); + UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject(L, 1, typeof(UnityEngine.Transform)); + System.Collections.IEnumerator o = obj.GetEnumerator(); + ToLua.Push(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int GetChild(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 2); + UnityEngine.Transform obj = (UnityEngine.Transform)ToLua.CheckObject(L, 1, typeof(UnityEngine.Transform)); + int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); + UnityEngine.Transform o = obj.GetChild(arg0); + ToLua.Push(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int op_Equality(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 2); + UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1); + UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2); + bool o = arg0 == arg1; + LuaDLL.lua_pushboolean(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_position(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.Transform obj = (UnityEngine.Transform)o; + UnityEngine.Vector3 ret = obj.position; + ToLua.Push(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index position on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_localPosition(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.Transform obj = (UnityEngine.Transform)o; + UnityEngine.Vector3 ret = obj.localPosition; + ToLua.Push(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index localPosition on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_eulerAngles(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.Transform obj = (UnityEngine.Transform)o; + UnityEngine.Vector3 ret = obj.eulerAngles; + ToLua.Push(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index eulerAngles on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_localEulerAngles(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.Transform obj = (UnityEngine.Transform)o; + UnityEngine.Vector3 ret = obj.localEulerAngles; + ToLua.Push(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index localEulerAngles on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_right(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.Transform obj = (UnityEngine.Transform)o; + UnityEngine.Vector3 ret = obj.right; + ToLua.Push(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index right on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_up(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.Transform obj = (UnityEngine.Transform)o; + UnityEngine.Vector3 ret = obj.up; + ToLua.Push(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index up on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_forward(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.Transform obj = (UnityEngine.Transform)o; + UnityEngine.Vector3 ret = obj.forward; + ToLua.Push(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index forward on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_rotation(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.Transform obj = (UnityEngine.Transform)o; + UnityEngine.Quaternion ret = obj.rotation; + ToLua.Push(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index rotation on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_localRotation(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.Transform obj = (UnityEngine.Transform)o; + UnityEngine.Quaternion ret = obj.localRotation; + ToLua.Push(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index localRotation on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_localScale(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.Transform obj = (UnityEngine.Transform)o; + UnityEngine.Vector3 ret = obj.localScale; + ToLua.Push(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index localScale on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_parent(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.Transform obj = (UnityEngine.Transform)o; + UnityEngine.Transform ret = obj.parent; + ToLua.Push(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index parent on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_worldToLocalMatrix(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.Transform obj = (UnityEngine.Transform)o; + UnityEngine.Matrix4x4 ret = obj.worldToLocalMatrix; + ToLua.PushValue(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index worldToLocalMatrix on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_localToWorldMatrix(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.Transform obj = (UnityEngine.Transform)o; + UnityEngine.Matrix4x4 ret = obj.localToWorldMatrix; + ToLua.PushValue(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index localToWorldMatrix on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_root(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.Transform obj = (UnityEngine.Transform)o; + UnityEngine.Transform ret = obj.root; + ToLua.Push(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index root on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_childCount(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.Transform obj = (UnityEngine.Transform)o; + int ret = obj.childCount; + LuaDLL.lua_pushinteger(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index childCount on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_lossyScale(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.Transform obj = (UnityEngine.Transform)o; + UnityEngine.Vector3 ret = obj.lossyScale; + ToLua.Push(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index lossyScale on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_hasChanged(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.Transform obj = (UnityEngine.Transform)o; + bool ret = obj.hasChanged; + LuaDLL.lua_pushboolean(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index hasChanged on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_hierarchyCapacity(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.Transform obj = (UnityEngine.Transform)o; + int ret = obj.hierarchyCapacity; + LuaDLL.lua_pushinteger(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index hierarchyCapacity on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_hierarchyCount(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.Transform obj = (UnityEngine.Transform)o; + int ret = obj.hierarchyCount; + LuaDLL.lua_pushinteger(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index hierarchyCount on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int set_position(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.Transform obj = (UnityEngine.Transform)o; + UnityEngine.Vector3 arg0 = (UnityEngine.Vector3)ToLua.CheckObject(L, 2, typeof(UnityEngine.Vector3)); + obj.position = arg0; + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index position on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int set_localPosition(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.Transform obj = (UnityEngine.Transform)o; + UnityEngine.Vector3 arg0 = (UnityEngine.Vector3)ToLua.CheckObject(L, 2, typeof(UnityEngine.Vector3)); + obj.localPosition = arg0; + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index localPosition on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int set_eulerAngles(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.Transform obj = (UnityEngine.Transform)o; + UnityEngine.Vector3 arg0 = (UnityEngine.Vector3)ToLua.CheckObject(L, 2, typeof(UnityEngine.Vector3)); + obj.eulerAngles = arg0; + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index eulerAngles on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int set_localEulerAngles(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.Transform obj = (UnityEngine.Transform)o; + UnityEngine.Vector3 arg0 = (UnityEngine.Vector3)ToLua.CheckObject(L, 2, typeof(UnityEngine.Vector3)); + obj.localEulerAngles = arg0; + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index localEulerAngles on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int set_right(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.Transform obj = (UnityEngine.Transform)o; + UnityEngine.Vector3 arg0 = (UnityEngine.Vector3)ToLua.CheckObject(L, 2, typeof(UnityEngine.Vector3)); + obj.right = arg0; + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index right on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int set_up(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.Transform obj = (UnityEngine.Transform)o; + UnityEngine.Vector3 arg0 = (UnityEngine.Vector3)ToLua.CheckObject(L, 2, typeof(UnityEngine.Vector3)); + obj.up = arg0; + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index up on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int set_forward(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.Transform obj = (UnityEngine.Transform)o; + UnityEngine.Vector3 arg0 = (UnityEngine.Vector3)ToLua.CheckObject(L, 2, typeof(UnityEngine.Vector3)); + obj.forward = arg0; + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index forward on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int set_rotation(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.Transform obj = (UnityEngine.Transform)o; + UnityEngine.Quaternion arg0 = (UnityEngine.Quaternion)ToLua.CheckObject(L, 2, typeof(UnityEngine.Quaternion)); + obj.rotation = arg0; + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index rotation on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int set_localRotation(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.Transform obj = (UnityEngine.Transform)o; + UnityEngine.Quaternion arg0 = (UnityEngine.Quaternion)ToLua.CheckObject(L, 2, typeof(UnityEngine.Quaternion)); + obj.localRotation = arg0; + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index localRotation on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int set_localScale(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.Transform obj = (UnityEngine.Transform)o; + UnityEngine.Vector3 arg0 = (UnityEngine.Vector3)ToLua.CheckObject(L, 2, typeof(UnityEngine.Vector3)); + obj.localScale = arg0; + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index localScale on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int set_parent(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.Transform obj = (UnityEngine.Transform)o; + UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.CheckUnityObject(L, 2, typeof(UnityEngine.Transform)); + obj.parent = arg0; + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index parent on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int set_hasChanged(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.Transform obj = (UnityEngine.Transform)o; + bool arg0 = LuaDLL.luaL_checkboolean(L, 2); + obj.hasChanged = arg0; + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index hasChanged on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int set_hierarchyCapacity(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.Transform obj = (UnityEngine.Transform)o; + int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); + obj.hierarchyCapacity = arg0; + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index hierarchyCapacity on a nil value" : e.Message); + } + } +} + diff --git a/Assets/Script/LuaGenerate/UnityEngine_TransformWrap.cs.meta b/Assets/Script/LuaGenerate/UnityEngine_TransformWrap.cs.meta new file mode 100644 index 00000000..76f54493 --- /dev/null +++ b/Assets/Script/LuaGenerate/UnityEngine_TransformWrap.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: c58388afc0296db49a01b9edf6f2c4f1 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/LuaGenerate/UnityEngine_UI_ButtonWrap.cs b/Assets/Script/LuaGenerate/UnityEngine_UI_ButtonWrap.cs new file mode 100644 index 00000000..30dc16e5 --- /dev/null +++ b/Assets/Script/LuaGenerate/UnityEngine_UI_ButtonWrap.cs @@ -0,0 +1,108 @@ +//this source code was auto-generated by tolua#, do not modify it +using System; +using LuaInterface; + +public class UnityEngine_UI_ButtonWrap +{ + public static void Register(LuaState L) + { + L.BeginClass(typeof(UnityEngine.UI.Button), typeof(UnityEngine.UI.Selectable)); + L.RegFunction("OnPointerClick", OnPointerClick); + L.RegFunction("OnSubmit", OnSubmit); + L.RegFunction("__eq", op_Equality); + L.RegFunction("__tostring", ToLua.op_ToString); + L.RegVar("onClick", get_onClick, set_onClick); + L.EndClass(); + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int OnPointerClick(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 2); + UnityEngine.UI.Button obj = (UnityEngine.UI.Button)ToLua.CheckObject(L, 1, typeof(UnityEngine.UI.Button)); + UnityEngine.EventSystems.PointerEventData arg0 = (UnityEngine.EventSystems.PointerEventData)ToLua.CheckObject(L, 2, typeof(UnityEngine.EventSystems.PointerEventData)); + obj.OnPointerClick(arg0); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int OnSubmit(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 2); + UnityEngine.UI.Button obj = (UnityEngine.UI.Button)ToLua.CheckObject(L, 1, typeof(UnityEngine.UI.Button)); + UnityEngine.EventSystems.BaseEventData arg0 = (UnityEngine.EventSystems.BaseEventData)ToLua.CheckObject(L, 2, typeof(UnityEngine.EventSystems.BaseEventData)); + obj.OnSubmit(arg0); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int op_Equality(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 2); + UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1); + UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2); + bool o = arg0 == arg1; + LuaDLL.lua_pushboolean(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_onClick(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.UI.Button obj = (UnityEngine.UI.Button)o; + UnityEngine.UI.Button.ButtonClickedEvent ret = obj.onClick; + ToLua.PushObject(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index onClick on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int set_onClick(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.UI.Button obj = (UnityEngine.UI.Button)o; + UnityEngine.UI.Button.ButtonClickedEvent arg0 = (UnityEngine.UI.Button.ButtonClickedEvent)ToLua.CheckObject(L, 2, typeof(UnityEngine.UI.Button.ButtonClickedEvent)); + obj.onClick = arg0; + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index onClick on a nil value" : e.Message); + } + } +} + diff --git a/Assets/Script/LuaGenerate/UnityEngine_UI_ButtonWrap.cs.meta b/Assets/Script/LuaGenerate/UnityEngine_UI_ButtonWrap.cs.meta new file mode 100644 index 00000000..3200fa2d --- /dev/null +++ b/Assets/Script/LuaGenerate/UnityEngine_UI_ButtonWrap.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 62442add08c506b44ad002c347044688 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/LuaGenerate/UnityEngine_UI_GraphicWrap.cs b/Assets/Script/LuaGenerate/UnityEngine_UI_GraphicWrap.cs new file mode 100644 index 00000000..d5395f80 --- /dev/null +++ b/Assets/Script/LuaGenerate/UnityEngine_UI_GraphicWrap.cs @@ -0,0 +1,756 @@ +//this source code was auto-generated by tolua#, do not modify it +using System; +using LuaInterface; + +public class UnityEngine_UI_GraphicWrap +{ + public static void Register(LuaState L) + { + L.BeginClass(typeof(UnityEngine.UI.Graphic), typeof(UnityEngine.EventSystems.UIBehaviour)); + L.RegFunction("SetAllDirty", SetAllDirty); + L.RegFunction("SetLayoutDirty", SetLayoutDirty); + L.RegFunction("SetVerticesDirty", SetVerticesDirty); + L.RegFunction("SetMaterialDirty", SetMaterialDirty); + L.RegFunction("OnCullingChanged", OnCullingChanged); + L.RegFunction("Rebuild", Rebuild); + L.RegFunction("LayoutComplete", LayoutComplete); + L.RegFunction("GraphicUpdateComplete", GraphicUpdateComplete); + L.RegFunction("SetNativeSize", SetNativeSize); + L.RegFunction("Raycast", Raycast); + L.RegFunction("PixelAdjustPoint", PixelAdjustPoint); + L.RegFunction("GetPixelAdjustedRect", GetPixelAdjustedRect); + L.RegFunction("CrossFadeColor", CrossFadeColor); + L.RegFunction("CrossFadeAlpha", CrossFadeAlpha); + L.RegFunction("RegisterDirtyLayoutCallback", RegisterDirtyLayoutCallback); + L.RegFunction("UnregisterDirtyLayoutCallback", UnregisterDirtyLayoutCallback); + L.RegFunction("RegisterDirtyVerticesCallback", RegisterDirtyVerticesCallback); + L.RegFunction("UnregisterDirtyVerticesCallback", UnregisterDirtyVerticesCallback); + L.RegFunction("RegisterDirtyMaterialCallback", RegisterDirtyMaterialCallback); + L.RegFunction("UnregisterDirtyMaterialCallback", UnregisterDirtyMaterialCallback); + L.RegFunction("__eq", op_Equality); + L.RegFunction("__tostring", ToLua.op_ToString); + L.RegVar("defaultGraphicMaterial", get_defaultGraphicMaterial, null); + L.RegVar("color", get_color, set_color); + L.RegVar("raycastTarget", get_raycastTarget, set_raycastTarget); + L.RegVar("depth", get_depth, null); + L.RegVar("rectTransform", get_rectTransform, null); + L.RegVar("canvas", get_canvas, null); + L.RegVar("canvasRenderer", get_canvasRenderer, null); + L.RegVar("defaultMaterial", get_defaultMaterial, null); + L.RegVar("material", get_material, set_material); + L.RegVar("materialForRendering", get_materialForRendering, null); + L.RegVar("mainTexture", get_mainTexture, null); + L.EndClass(); + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int SetAllDirty(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 1); + UnityEngine.UI.Graphic obj = (UnityEngine.UI.Graphic)ToLua.CheckObject(L, 1, typeof(UnityEngine.UI.Graphic)); + obj.SetAllDirty(); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int SetLayoutDirty(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 1); + UnityEngine.UI.Graphic obj = (UnityEngine.UI.Graphic)ToLua.CheckObject(L, 1, typeof(UnityEngine.UI.Graphic)); + obj.SetLayoutDirty(); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int SetVerticesDirty(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 1); + UnityEngine.UI.Graphic obj = (UnityEngine.UI.Graphic)ToLua.CheckObject(L, 1, typeof(UnityEngine.UI.Graphic)); + obj.SetVerticesDirty(); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int SetMaterialDirty(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 1); + UnityEngine.UI.Graphic obj = (UnityEngine.UI.Graphic)ToLua.CheckObject(L, 1, typeof(UnityEngine.UI.Graphic)); + obj.SetMaterialDirty(); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int OnCullingChanged(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 1); + UnityEngine.UI.Graphic obj = (UnityEngine.UI.Graphic)ToLua.CheckObject(L, 1, typeof(UnityEngine.UI.Graphic)); + obj.OnCullingChanged(); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int Rebuild(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 2); + UnityEngine.UI.Graphic obj = (UnityEngine.UI.Graphic)ToLua.CheckObject(L, 1, typeof(UnityEngine.UI.Graphic)); + UnityEngine.UI.CanvasUpdate arg0 = (UnityEngine.UI.CanvasUpdate)ToLua.CheckObject(L, 2, typeof(UnityEngine.UI.CanvasUpdate)); + obj.Rebuild(arg0); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int LayoutComplete(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 1); + UnityEngine.UI.Graphic obj = (UnityEngine.UI.Graphic)ToLua.CheckObject(L, 1, typeof(UnityEngine.UI.Graphic)); + obj.LayoutComplete(); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int GraphicUpdateComplete(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 1); + UnityEngine.UI.Graphic obj = (UnityEngine.UI.Graphic)ToLua.CheckObject(L, 1, typeof(UnityEngine.UI.Graphic)); + obj.GraphicUpdateComplete(); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int SetNativeSize(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 1); + UnityEngine.UI.Graphic obj = (UnityEngine.UI.Graphic)ToLua.CheckObject(L, 1, typeof(UnityEngine.UI.Graphic)); + obj.SetNativeSize(); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int Raycast(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 3); + UnityEngine.UI.Graphic obj = (UnityEngine.UI.Graphic)ToLua.CheckObject(L, 1, typeof(UnityEngine.UI.Graphic)); + UnityEngine.Vector2 arg0 = (UnityEngine.Vector2)ToLua.CheckObject(L, 2, typeof(UnityEngine.Vector2)); + UnityEngine.Camera arg1 = (UnityEngine.Camera)ToLua.CheckUnityObject(L, 3, typeof(UnityEngine.Camera)); + bool o = obj.Raycast(arg0, arg1); + LuaDLL.lua_pushboolean(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int PixelAdjustPoint(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 2); + UnityEngine.UI.Graphic obj = (UnityEngine.UI.Graphic)ToLua.CheckObject(L, 1, typeof(UnityEngine.UI.Graphic)); + UnityEngine.Vector2 arg0 = (UnityEngine.Vector2)ToLua.CheckObject(L, 2, typeof(UnityEngine.Vector2)); + UnityEngine.Vector2 o = obj.PixelAdjustPoint(arg0); + ToLua.Push(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int GetPixelAdjustedRect(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 1); + UnityEngine.UI.Graphic obj = (UnityEngine.UI.Graphic)ToLua.CheckObject(L, 1, typeof(UnityEngine.UI.Graphic)); + UnityEngine.Rect o = obj.GetPixelAdjustedRect(); + ToLua.PushValue(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int CrossFadeColor(IntPtr L) + { + try + { + int count = LuaDLL.lua_gettop(L); + + if (count == 5 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.UI.Graphic), typeof(UnityEngine.Color), typeof(float), typeof(bool), typeof(bool))) + { + UnityEngine.UI.Graphic obj = (UnityEngine.UI.Graphic)ToLua.ToObject(L, 1); + UnityEngine.Color arg0 = (UnityEngine.Color)ToLua.ToObject(L, 2); + float arg1 = (float)LuaDLL.lua_tonumber(L, 3); + bool arg2 = LuaDLL.lua_toboolean(L, 4); + bool arg3 = LuaDLL.lua_toboolean(L, 5); + obj.CrossFadeColor(arg0, arg1, arg2, arg3); + return 0; + } + else if (count == 6 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.UI.Graphic), typeof(UnityEngine.Color), typeof(float), typeof(bool), typeof(bool), typeof(bool))) + { + UnityEngine.UI.Graphic obj = (UnityEngine.UI.Graphic)ToLua.ToObject(L, 1); + UnityEngine.Color arg0 = (UnityEngine.Color)ToLua.ToObject(L, 2); + float arg1 = (float)LuaDLL.lua_tonumber(L, 3); + bool arg2 = LuaDLL.lua_toboolean(L, 4); + bool arg3 = LuaDLL.lua_toboolean(L, 5); + bool arg4 = LuaDLL.lua_toboolean(L, 6); + obj.CrossFadeColor(arg0, arg1, arg2, arg3, arg4); + return 0; + } + else + { + return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.UI.Graphic.CrossFadeColor"); + } + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int CrossFadeAlpha(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 4); + UnityEngine.UI.Graphic obj = (UnityEngine.UI.Graphic)ToLua.CheckObject(L, 1, typeof(UnityEngine.UI.Graphic)); + float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); + float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); + bool arg2 = LuaDLL.luaL_checkboolean(L, 4); + obj.CrossFadeAlpha(arg0, arg1, arg2); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int RegisterDirtyLayoutCallback(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 2); + UnityEngine.UI.Graphic obj = (UnityEngine.UI.Graphic)ToLua.CheckObject(L, 1, typeof(UnityEngine.UI.Graphic)); + UnityEngine.Events.UnityAction arg0 = null; + LuaTypes funcType2 = LuaDLL.lua_type(L, 2); + + if (funcType2 != LuaTypes.LUA_TFUNCTION) + { + arg0 = (UnityEngine.Events.UnityAction)ToLua.CheckObject(L, 2, typeof(UnityEngine.Events.UnityAction)); + } + else + { + LuaFunction func = ToLua.ToLuaFunction(L, 2); + arg0 = DelegateFactory.CreateDelegate(typeof(UnityEngine.Events.UnityAction), func) as UnityEngine.Events.UnityAction; + } + + obj.RegisterDirtyLayoutCallback(arg0); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int UnregisterDirtyLayoutCallback(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 2); + UnityEngine.UI.Graphic obj = (UnityEngine.UI.Graphic)ToLua.CheckObject(L, 1, typeof(UnityEngine.UI.Graphic)); + UnityEngine.Events.UnityAction arg0 = null; + LuaTypes funcType2 = LuaDLL.lua_type(L, 2); + + if (funcType2 != LuaTypes.LUA_TFUNCTION) + { + arg0 = (UnityEngine.Events.UnityAction)ToLua.CheckObject(L, 2, typeof(UnityEngine.Events.UnityAction)); + } + else + { + LuaFunction func = ToLua.ToLuaFunction(L, 2); + arg0 = DelegateFactory.CreateDelegate(typeof(UnityEngine.Events.UnityAction), func) as UnityEngine.Events.UnityAction; + } + + obj.UnregisterDirtyLayoutCallback(arg0); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int RegisterDirtyVerticesCallback(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 2); + UnityEngine.UI.Graphic obj = (UnityEngine.UI.Graphic)ToLua.CheckObject(L, 1, typeof(UnityEngine.UI.Graphic)); + UnityEngine.Events.UnityAction arg0 = null; + LuaTypes funcType2 = LuaDLL.lua_type(L, 2); + + if (funcType2 != LuaTypes.LUA_TFUNCTION) + { + arg0 = (UnityEngine.Events.UnityAction)ToLua.CheckObject(L, 2, typeof(UnityEngine.Events.UnityAction)); + } + else + { + LuaFunction func = ToLua.ToLuaFunction(L, 2); + arg0 = DelegateFactory.CreateDelegate(typeof(UnityEngine.Events.UnityAction), func) as UnityEngine.Events.UnityAction; + } + + obj.RegisterDirtyVerticesCallback(arg0); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int UnregisterDirtyVerticesCallback(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 2); + UnityEngine.UI.Graphic obj = (UnityEngine.UI.Graphic)ToLua.CheckObject(L, 1, typeof(UnityEngine.UI.Graphic)); + UnityEngine.Events.UnityAction arg0 = null; + LuaTypes funcType2 = LuaDLL.lua_type(L, 2); + + if (funcType2 != LuaTypes.LUA_TFUNCTION) + { + arg0 = (UnityEngine.Events.UnityAction)ToLua.CheckObject(L, 2, typeof(UnityEngine.Events.UnityAction)); + } + else + { + LuaFunction func = ToLua.ToLuaFunction(L, 2); + arg0 = DelegateFactory.CreateDelegate(typeof(UnityEngine.Events.UnityAction), func) as UnityEngine.Events.UnityAction; + } + + obj.UnregisterDirtyVerticesCallback(arg0); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int RegisterDirtyMaterialCallback(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 2); + UnityEngine.UI.Graphic obj = (UnityEngine.UI.Graphic)ToLua.CheckObject(L, 1, typeof(UnityEngine.UI.Graphic)); + UnityEngine.Events.UnityAction arg0 = null; + LuaTypes funcType2 = LuaDLL.lua_type(L, 2); + + if (funcType2 != LuaTypes.LUA_TFUNCTION) + { + arg0 = (UnityEngine.Events.UnityAction)ToLua.CheckObject(L, 2, typeof(UnityEngine.Events.UnityAction)); + } + else + { + LuaFunction func = ToLua.ToLuaFunction(L, 2); + arg0 = DelegateFactory.CreateDelegate(typeof(UnityEngine.Events.UnityAction), func) as UnityEngine.Events.UnityAction; + } + + obj.RegisterDirtyMaterialCallback(arg0); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int UnregisterDirtyMaterialCallback(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 2); + UnityEngine.UI.Graphic obj = (UnityEngine.UI.Graphic)ToLua.CheckObject(L, 1, typeof(UnityEngine.UI.Graphic)); + UnityEngine.Events.UnityAction arg0 = null; + LuaTypes funcType2 = LuaDLL.lua_type(L, 2); + + if (funcType2 != LuaTypes.LUA_TFUNCTION) + { + arg0 = (UnityEngine.Events.UnityAction)ToLua.CheckObject(L, 2, typeof(UnityEngine.Events.UnityAction)); + } + else + { + LuaFunction func = ToLua.ToLuaFunction(L, 2); + arg0 = DelegateFactory.CreateDelegate(typeof(UnityEngine.Events.UnityAction), func) as UnityEngine.Events.UnityAction; + } + + obj.UnregisterDirtyMaterialCallback(arg0); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int op_Equality(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 2); + UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1); + UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2); + bool o = arg0 == arg1; + LuaDLL.lua_pushboolean(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_defaultGraphicMaterial(IntPtr L) + { + try + { + ToLua.Push(L, UnityEngine.UI.Graphic.defaultGraphicMaterial); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_color(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.UI.Graphic obj = (UnityEngine.UI.Graphic)o; + UnityEngine.Color ret = obj.color; + ToLua.Push(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index color on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_raycastTarget(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.UI.Graphic obj = (UnityEngine.UI.Graphic)o; + bool ret = obj.raycastTarget; + LuaDLL.lua_pushboolean(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index raycastTarget on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_depth(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.UI.Graphic obj = (UnityEngine.UI.Graphic)o; + int ret = obj.depth; + LuaDLL.lua_pushinteger(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index depth on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_rectTransform(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.UI.Graphic obj = (UnityEngine.UI.Graphic)o; + UnityEngine.RectTransform ret = obj.rectTransform; + ToLua.Push(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index rectTransform on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_canvas(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.UI.Graphic obj = (UnityEngine.UI.Graphic)o; + UnityEngine.Canvas ret = obj.canvas; + ToLua.Push(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index canvas on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_canvasRenderer(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.UI.Graphic obj = (UnityEngine.UI.Graphic)o; + UnityEngine.CanvasRenderer ret = obj.canvasRenderer; + ToLua.Push(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index canvasRenderer on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_defaultMaterial(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.UI.Graphic obj = (UnityEngine.UI.Graphic)o; + UnityEngine.Material ret = obj.defaultMaterial; + ToLua.Push(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index defaultMaterial on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_material(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.UI.Graphic obj = (UnityEngine.UI.Graphic)o; + UnityEngine.Material ret = obj.material; + ToLua.Push(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index material on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_materialForRendering(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.UI.Graphic obj = (UnityEngine.UI.Graphic)o; + UnityEngine.Material ret = obj.materialForRendering; + ToLua.Push(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index materialForRendering on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_mainTexture(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.UI.Graphic obj = (UnityEngine.UI.Graphic)o; + UnityEngine.Texture ret = obj.mainTexture; + ToLua.Push(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index mainTexture on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int set_color(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.UI.Graphic obj = (UnityEngine.UI.Graphic)o; + UnityEngine.Color arg0 = (UnityEngine.Color)ToLua.CheckObject(L, 2, typeof(UnityEngine.Color)); + obj.color = arg0; + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index color on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int set_raycastTarget(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.UI.Graphic obj = (UnityEngine.UI.Graphic)o; + bool arg0 = LuaDLL.luaL_checkboolean(L, 2); + obj.raycastTarget = arg0; + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index raycastTarget on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int set_material(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.UI.Graphic obj = (UnityEngine.UI.Graphic)o; + UnityEngine.Material arg0 = (UnityEngine.Material)ToLua.CheckUnityObject(L, 2, typeof(UnityEngine.Material)); + obj.material = arg0; + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index material on a nil value" : e.Message); + } + } +} + diff --git a/Assets/Script/LuaGenerate/UnityEngine_UI_GraphicWrap.cs.meta b/Assets/Script/LuaGenerate/UnityEngine_UI_GraphicWrap.cs.meta new file mode 100644 index 00000000..73981558 --- /dev/null +++ b/Assets/Script/LuaGenerate/UnityEngine_UI_GraphicWrap.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 4906c584f9ff3f74ba7aa0069dfafc99 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/LuaGenerate/UnityEngine_UI_ImageWrap.cs b/Assets/Script/LuaGenerate/UnityEngine_UI_ImageWrap.cs new file mode 100644 index 00000000..b5635865 --- /dev/null +++ b/Assets/Script/LuaGenerate/UnityEngine_UI_ImageWrap.cs @@ -0,0 +1,782 @@ +//this source code was auto-generated by tolua#, do not modify it +using System; +using LuaInterface; + +public class UnityEngine_UI_ImageWrap +{ + public static void Register(LuaState L) + { + L.BeginClass(typeof(UnityEngine.UI.Image), typeof(UnityEngine.UI.MaskableGraphic)); + L.RegFunction("OnBeforeSerialize", OnBeforeSerialize); + L.RegFunction("OnAfterDeserialize", OnAfterDeserialize); + L.RegFunction("SetNativeSize", SetNativeSize); + L.RegFunction("CalculateLayoutInputHorizontal", CalculateLayoutInputHorizontal); + L.RegFunction("CalculateLayoutInputVertical", CalculateLayoutInputVertical); + L.RegFunction("IsRaycastLocationValid", IsRaycastLocationValid); + L.RegFunction("__eq", op_Equality); + L.RegFunction("__tostring", ToLua.op_ToString); + L.RegVar("sprite", get_sprite, set_sprite); + L.RegVar("overrideSprite", get_overrideSprite, set_overrideSprite); + L.RegVar("type", get_type, set_type); + L.RegVar("preserveAspect", get_preserveAspect, set_preserveAspect); + L.RegVar("fillCenter", get_fillCenter, set_fillCenter); + L.RegVar("fillMethod", get_fillMethod, set_fillMethod); + L.RegVar("fillAmount", get_fillAmount, set_fillAmount); + L.RegVar("fillClockwise", get_fillClockwise, set_fillClockwise); + L.RegVar("fillOrigin", get_fillOrigin, set_fillOrigin); + L.RegVar("alphaHitTestMinimumThreshold", get_alphaHitTestMinimumThreshold, set_alphaHitTestMinimumThreshold); + L.RegVar("defaultETC1GraphicMaterial", get_defaultETC1GraphicMaterial, null); + L.RegVar("mainTexture", get_mainTexture, null); + L.RegVar("hasBorder", get_hasBorder, null); + L.RegVar("pixelsPerUnit", get_pixelsPerUnit, null); + L.RegVar("material", get_material, set_material); + L.RegVar("minWidth", get_minWidth, null); + L.RegVar("preferredWidth", get_preferredWidth, null); + L.RegVar("flexibleWidth", get_flexibleWidth, null); + L.RegVar("minHeight", get_minHeight, null); + L.RegVar("preferredHeight", get_preferredHeight, null); + L.RegVar("flexibleHeight", get_flexibleHeight, null); + L.RegVar("layoutPriority", get_layoutPriority, null); + L.EndClass(); + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int OnBeforeSerialize(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 1); + UnityEngine.UI.Image obj = (UnityEngine.UI.Image)ToLua.CheckObject(L, 1, typeof(UnityEngine.UI.Image)); + obj.OnBeforeSerialize(); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int OnAfterDeserialize(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 1); + UnityEngine.UI.Image obj = (UnityEngine.UI.Image)ToLua.CheckObject(L, 1, typeof(UnityEngine.UI.Image)); + obj.OnAfterDeserialize(); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int SetNativeSize(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 1); + UnityEngine.UI.Image obj = (UnityEngine.UI.Image)ToLua.CheckObject(L, 1, typeof(UnityEngine.UI.Image)); + obj.SetNativeSize(); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int CalculateLayoutInputHorizontal(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 1); + UnityEngine.UI.Image obj = (UnityEngine.UI.Image)ToLua.CheckObject(L, 1, typeof(UnityEngine.UI.Image)); + obj.CalculateLayoutInputHorizontal(); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int CalculateLayoutInputVertical(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 1); + UnityEngine.UI.Image obj = (UnityEngine.UI.Image)ToLua.CheckObject(L, 1, typeof(UnityEngine.UI.Image)); + obj.CalculateLayoutInputVertical(); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int IsRaycastLocationValid(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 3); + UnityEngine.UI.Image obj = (UnityEngine.UI.Image)ToLua.CheckObject(L, 1, typeof(UnityEngine.UI.Image)); + UnityEngine.Vector2 arg0 = (UnityEngine.Vector2)ToLua.CheckObject(L, 2, typeof(UnityEngine.Vector2)); + UnityEngine.Camera arg1 = (UnityEngine.Camera)ToLua.CheckUnityObject(L, 3, typeof(UnityEngine.Camera)); + bool o = obj.IsRaycastLocationValid(arg0, arg1); + LuaDLL.lua_pushboolean(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int op_Equality(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 2); + UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1); + UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2); + bool o = arg0 == arg1; + LuaDLL.lua_pushboolean(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_sprite(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.UI.Image obj = (UnityEngine.UI.Image)o; + UnityEngine.Sprite ret = obj.sprite; + ToLua.Push(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index sprite on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_overrideSprite(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.UI.Image obj = (UnityEngine.UI.Image)o; + UnityEngine.Sprite ret = obj.overrideSprite; + ToLua.Push(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index overrideSprite on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_type(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.UI.Image obj = (UnityEngine.UI.Image)o; + UnityEngine.UI.Image.Type ret = obj.type; + ToLua.Push(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index type on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_preserveAspect(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.UI.Image obj = (UnityEngine.UI.Image)o; + bool ret = obj.preserveAspect; + LuaDLL.lua_pushboolean(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index preserveAspect on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_fillCenter(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.UI.Image obj = (UnityEngine.UI.Image)o; + bool ret = obj.fillCenter; + LuaDLL.lua_pushboolean(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index fillCenter on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_fillMethod(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.UI.Image obj = (UnityEngine.UI.Image)o; + UnityEngine.UI.Image.FillMethod ret = obj.fillMethod; + ToLua.Push(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index fillMethod on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_fillAmount(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.UI.Image obj = (UnityEngine.UI.Image)o; + float ret = obj.fillAmount; + LuaDLL.lua_pushnumber(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index fillAmount on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_fillClockwise(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.UI.Image obj = (UnityEngine.UI.Image)o; + bool ret = obj.fillClockwise; + LuaDLL.lua_pushboolean(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index fillClockwise on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_fillOrigin(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.UI.Image obj = (UnityEngine.UI.Image)o; + int ret = obj.fillOrigin; + LuaDLL.lua_pushinteger(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index fillOrigin on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_alphaHitTestMinimumThreshold(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.UI.Image obj = (UnityEngine.UI.Image)o; + float ret = obj.alphaHitTestMinimumThreshold; + LuaDLL.lua_pushnumber(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index alphaHitTestMinimumThreshold on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_defaultETC1GraphicMaterial(IntPtr L) + { + try + { + ToLua.Push(L, UnityEngine.UI.Image.defaultETC1GraphicMaterial); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_mainTexture(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.UI.Image obj = (UnityEngine.UI.Image)o; + UnityEngine.Texture ret = obj.mainTexture; + ToLua.Push(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index mainTexture on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_hasBorder(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.UI.Image obj = (UnityEngine.UI.Image)o; + bool ret = obj.hasBorder; + LuaDLL.lua_pushboolean(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index hasBorder on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_pixelsPerUnit(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.UI.Image obj = (UnityEngine.UI.Image)o; + float ret = obj.pixelsPerUnit; + LuaDLL.lua_pushnumber(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index pixelsPerUnit on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_material(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.UI.Image obj = (UnityEngine.UI.Image)o; + UnityEngine.Material ret = obj.material; + ToLua.Push(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index material on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_minWidth(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.UI.Image obj = (UnityEngine.UI.Image)o; + float ret = obj.minWidth; + LuaDLL.lua_pushnumber(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index minWidth on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_preferredWidth(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.UI.Image obj = (UnityEngine.UI.Image)o; + float ret = obj.preferredWidth; + LuaDLL.lua_pushnumber(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index preferredWidth on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_flexibleWidth(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.UI.Image obj = (UnityEngine.UI.Image)o; + float ret = obj.flexibleWidth; + LuaDLL.lua_pushnumber(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index flexibleWidth on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_minHeight(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.UI.Image obj = (UnityEngine.UI.Image)o; + float ret = obj.minHeight; + LuaDLL.lua_pushnumber(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index minHeight on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_preferredHeight(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.UI.Image obj = (UnityEngine.UI.Image)o; + float ret = obj.preferredHeight; + LuaDLL.lua_pushnumber(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index preferredHeight on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_flexibleHeight(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.UI.Image obj = (UnityEngine.UI.Image)o; + float ret = obj.flexibleHeight; + LuaDLL.lua_pushnumber(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index flexibleHeight on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_layoutPriority(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.UI.Image obj = (UnityEngine.UI.Image)o; + int ret = obj.layoutPriority; + LuaDLL.lua_pushinteger(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index layoutPriority on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int set_sprite(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.UI.Image obj = (UnityEngine.UI.Image)o; + UnityEngine.Sprite arg0 = (UnityEngine.Sprite)ToLua.CheckUnityObject(L, 2, typeof(UnityEngine.Sprite)); + obj.sprite = arg0; + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index sprite on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int set_overrideSprite(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.UI.Image obj = (UnityEngine.UI.Image)o; + UnityEngine.Sprite arg0 = (UnityEngine.Sprite)ToLua.CheckUnityObject(L, 2, typeof(UnityEngine.Sprite)); + obj.overrideSprite = arg0; + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index overrideSprite on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int set_type(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.UI.Image obj = (UnityEngine.UI.Image)o; + UnityEngine.UI.Image.Type arg0 = (UnityEngine.UI.Image.Type)ToLua.CheckObject(L, 2, typeof(UnityEngine.UI.Image.Type)); + obj.type = arg0; + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index type on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int set_preserveAspect(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.UI.Image obj = (UnityEngine.UI.Image)o; + bool arg0 = LuaDLL.luaL_checkboolean(L, 2); + obj.preserveAspect = arg0; + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index preserveAspect on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int set_fillCenter(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.UI.Image obj = (UnityEngine.UI.Image)o; + bool arg0 = LuaDLL.luaL_checkboolean(L, 2); + obj.fillCenter = arg0; + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index fillCenter on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int set_fillMethod(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.UI.Image obj = (UnityEngine.UI.Image)o; + UnityEngine.UI.Image.FillMethod arg0 = (UnityEngine.UI.Image.FillMethod)ToLua.CheckObject(L, 2, typeof(UnityEngine.UI.Image.FillMethod)); + obj.fillMethod = arg0; + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index fillMethod on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int set_fillAmount(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.UI.Image obj = (UnityEngine.UI.Image)o; + float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); + obj.fillAmount = arg0; + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index fillAmount on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int set_fillClockwise(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.UI.Image obj = (UnityEngine.UI.Image)o; + bool arg0 = LuaDLL.luaL_checkboolean(L, 2); + obj.fillClockwise = arg0; + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index fillClockwise on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int set_fillOrigin(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.UI.Image obj = (UnityEngine.UI.Image)o; + int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); + obj.fillOrigin = arg0; + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index fillOrigin on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int set_alphaHitTestMinimumThreshold(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.UI.Image obj = (UnityEngine.UI.Image)o; + float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); + obj.alphaHitTestMinimumThreshold = arg0; + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index alphaHitTestMinimumThreshold on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int set_material(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.UI.Image obj = (UnityEngine.UI.Image)o; + UnityEngine.Material arg0 = (UnityEngine.Material)ToLua.CheckUnityObject(L, 2, typeof(UnityEngine.Material)); + obj.material = arg0; + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index material on a nil value" : e.Message); + } + } +} + diff --git a/Assets/Script/LuaGenerate/UnityEngine_UI_ImageWrap.cs.meta b/Assets/Script/LuaGenerate/UnityEngine_UI_ImageWrap.cs.meta new file mode 100644 index 00000000..d6bd5d2f --- /dev/null +++ b/Assets/Script/LuaGenerate/UnityEngine_UI_ImageWrap.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: df1735493309f874183c2ea3c7570548 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/LuaGenerate/UnityEngine_UI_MaskableGraphicWrap.cs b/Assets/Script/LuaGenerate/UnityEngine_UI_MaskableGraphicWrap.cs new file mode 100644 index 00000000..a8f72aab --- /dev/null +++ b/Assets/Script/LuaGenerate/UnityEngine_UI_MaskableGraphicWrap.cs @@ -0,0 +1,202 @@ +//this source code was auto-generated by tolua#, do not modify it +using System; +using LuaInterface; + +public class UnityEngine_UI_MaskableGraphicWrap +{ + public static void Register(LuaState L) + { + L.BeginClass(typeof(UnityEngine.UI.MaskableGraphic), typeof(UnityEngine.UI.Graphic)); + L.RegFunction("GetModifiedMaterial", GetModifiedMaterial); + L.RegFunction("Cull", Cull); + L.RegFunction("SetClipRect", SetClipRect); + L.RegFunction("RecalculateClipping", RecalculateClipping); + L.RegFunction("RecalculateMasking", RecalculateMasking); + L.RegFunction("__eq", op_Equality); + L.RegFunction("__tostring", ToLua.op_ToString); + L.RegVar("onCullStateChanged", get_onCullStateChanged, set_onCullStateChanged); + L.RegVar("maskable", get_maskable, set_maskable); + L.EndClass(); + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int GetModifiedMaterial(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 2); + UnityEngine.UI.MaskableGraphic obj = (UnityEngine.UI.MaskableGraphic)ToLua.CheckObject(L, 1, typeof(UnityEngine.UI.MaskableGraphic)); + UnityEngine.Material arg0 = (UnityEngine.Material)ToLua.CheckUnityObject(L, 2, typeof(UnityEngine.Material)); + UnityEngine.Material o = obj.GetModifiedMaterial(arg0); + ToLua.Push(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int Cull(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 3); + UnityEngine.UI.MaskableGraphic obj = (UnityEngine.UI.MaskableGraphic)ToLua.CheckObject(L, 1, typeof(UnityEngine.UI.MaskableGraphic)); + UnityEngine.Rect arg0 = (UnityEngine.Rect)ToLua.CheckObject(L, 2, typeof(UnityEngine.Rect)); + bool arg1 = LuaDLL.luaL_checkboolean(L, 3); + obj.Cull(arg0, arg1); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int SetClipRect(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 3); + UnityEngine.UI.MaskableGraphic obj = (UnityEngine.UI.MaskableGraphic)ToLua.CheckObject(L, 1, typeof(UnityEngine.UI.MaskableGraphic)); + UnityEngine.Rect arg0 = (UnityEngine.Rect)ToLua.CheckObject(L, 2, typeof(UnityEngine.Rect)); + bool arg1 = LuaDLL.luaL_checkboolean(L, 3); + obj.SetClipRect(arg0, arg1); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int RecalculateClipping(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 1); + UnityEngine.UI.MaskableGraphic obj = (UnityEngine.UI.MaskableGraphic)ToLua.CheckObject(L, 1, typeof(UnityEngine.UI.MaskableGraphic)); + obj.RecalculateClipping(); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int RecalculateMasking(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 1); + UnityEngine.UI.MaskableGraphic obj = (UnityEngine.UI.MaskableGraphic)ToLua.CheckObject(L, 1, typeof(UnityEngine.UI.MaskableGraphic)); + obj.RecalculateMasking(); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int op_Equality(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 2); + UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1); + UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2); + bool o = arg0 == arg1; + LuaDLL.lua_pushboolean(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_onCullStateChanged(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.UI.MaskableGraphic obj = (UnityEngine.UI.MaskableGraphic)o; + UnityEngine.UI.MaskableGraphic.CullStateChangedEvent ret = obj.onCullStateChanged; + ToLua.PushObject(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index onCullStateChanged on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_maskable(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.UI.MaskableGraphic obj = (UnityEngine.UI.MaskableGraphic)o; + bool ret = obj.maskable; + LuaDLL.lua_pushboolean(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index maskable on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int set_onCullStateChanged(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.UI.MaskableGraphic obj = (UnityEngine.UI.MaskableGraphic)o; + UnityEngine.UI.MaskableGraphic.CullStateChangedEvent arg0 = (UnityEngine.UI.MaskableGraphic.CullStateChangedEvent)ToLua.CheckObject(L, 2, typeof(UnityEngine.UI.MaskableGraphic.CullStateChangedEvent)); + obj.onCullStateChanged = arg0; + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index onCullStateChanged on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int set_maskable(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.UI.MaskableGraphic obj = (UnityEngine.UI.MaskableGraphic)o; + bool arg0 = LuaDLL.luaL_checkboolean(L, 2); + obj.maskable = arg0; + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index maskable on a nil value" : e.Message); + } + } +} + diff --git a/Assets/Script/LuaGenerate/UnityEngine_UI_MaskableGraphicWrap.cs.meta b/Assets/Script/LuaGenerate/UnityEngine_UI_MaskableGraphicWrap.cs.meta new file mode 100644 index 00000000..f0b45b13 --- /dev/null +++ b/Assets/Script/LuaGenerate/UnityEngine_UI_MaskableGraphicWrap.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: a3ec34b8edd036d44b1a67368c9600c6 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/LuaGenerate/UnityEngine_UI_ScrollRectWrap.cs b/Assets/Script/LuaGenerate/UnityEngine_UI_ScrollRectWrap.cs new file mode 100644 index 00000000..09c5cdfe --- /dev/null +++ b/Assets/Script/LuaGenerate/UnityEngine_UI_ScrollRectWrap.cs @@ -0,0 +1,1198 @@ +//this source code was auto-generated by tolua#, do not modify it +using System; +using LuaInterface; + +public class UnityEngine_UI_ScrollRectWrap +{ + public static void Register(LuaState L) + { + L.BeginClass(typeof(UnityEngine.UI.ScrollRect), typeof(UnityEngine.EventSystems.UIBehaviour)); + L.RegFunction("Rebuild", Rebuild); + L.RegFunction("LayoutComplete", LayoutComplete); + L.RegFunction("GraphicUpdateComplete", GraphicUpdateComplete); + L.RegFunction("IsActive", IsActive); + L.RegFunction("StopMovement", StopMovement); + L.RegFunction("OnScroll", OnScroll); + L.RegFunction("OnInitializePotentialDrag", OnInitializePotentialDrag); + L.RegFunction("OnBeginDrag", OnBeginDrag); + L.RegFunction("OnEndDrag", OnEndDrag); + L.RegFunction("OnDrag", OnDrag); + L.RegFunction("CalculateLayoutInputHorizontal", CalculateLayoutInputHorizontal); + L.RegFunction("CalculateLayoutInputVertical", CalculateLayoutInputVertical); + L.RegFunction("SetLayoutHorizontal", SetLayoutHorizontal); + L.RegFunction("SetLayoutVertical", SetLayoutVertical); + L.RegFunction("__eq", op_Equality); + L.RegFunction("__tostring", ToLua.op_ToString); + L.RegVar("content", get_content, set_content); + L.RegVar("horizontal", get_horizontal, set_horizontal); + L.RegVar("vertical", get_vertical, set_vertical); + L.RegVar("movementType", get_movementType, set_movementType); + L.RegVar("elasticity", get_elasticity, set_elasticity); + L.RegVar("inertia", get_inertia, set_inertia); + L.RegVar("decelerationRate", get_decelerationRate, set_decelerationRate); + L.RegVar("scrollSensitivity", get_scrollSensitivity, set_scrollSensitivity); + L.RegVar("viewport", get_viewport, set_viewport); + L.RegVar("horizontalScrollbar", get_horizontalScrollbar, set_horizontalScrollbar); + L.RegVar("verticalScrollbar", get_verticalScrollbar, set_verticalScrollbar); + L.RegVar("horizontalScrollbarVisibility", get_horizontalScrollbarVisibility, set_horizontalScrollbarVisibility); + L.RegVar("verticalScrollbarVisibility", get_verticalScrollbarVisibility, set_verticalScrollbarVisibility); + L.RegVar("horizontalScrollbarSpacing", get_horizontalScrollbarSpacing, set_horizontalScrollbarSpacing); + L.RegVar("verticalScrollbarSpacing", get_verticalScrollbarSpacing, set_verticalScrollbarSpacing); + L.RegVar("onValueChanged", get_onValueChanged, set_onValueChanged); + L.RegVar("velocity", get_velocity, set_velocity); + L.RegVar("normalizedPosition", get_normalizedPosition, set_normalizedPosition); + L.RegVar("horizontalNormalizedPosition", get_horizontalNormalizedPosition, set_horizontalNormalizedPosition); + L.RegVar("verticalNormalizedPosition", get_verticalNormalizedPosition, set_verticalNormalizedPosition); + L.RegVar("minWidth", get_minWidth, null); + L.RegVar("preferredWidth", get_preferredWidth, null); + L.RegVar("flexibleWidth", get_flexibleWidth, null); + L.RegVar("minHeight", get_minHeight, null); + L.RegVar("preferredHeight", get_preferredHeight, null); + L.RegVar("flexibleHeight", get_flexibleHeight, null); + L.RegVar("layoutPriority", get_layoutPriority, null); + L.EndClass(); + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int Rebuild(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 2); + UnityEngine.UI.ScrollRect obj = (UnityEngine.UI.ScrollRect)ToLua.CheckObject(L, 1, typeof(UnityEngine.UI.ScrollRect)); + UnityEngine.UI.CanvasUpdate arg0 = (UnityEngine.UI.CanvasUpdate)ToLua.CheckObject(L, 2, typeof(UnityEngine.UI.CanvasUpdate)); + obj.Rebuild(arg0); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int LayoutComplete(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 1); + UnityEngine.UI.ScrollRect obj = (UnityEngine.UI.ScrollRect)ToLua.CheckObject(L, 1, typeof(UnityEngine.UI.ScrollRect)); + obj.LayoutComplete(); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int GraphicUpdateComplete(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 1); + UnityEngine.UI.ScrollRect obj = (UnityEngine.UI.ScrollRect)ToLua.CheckObject(L, 1, typeof(UnityEngine.UI.ScrollRect)); + obj.GraphicUpdateComplete(); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int IsActive(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 1); + UnityEngine.UI.ScrollRect obj = (UnityEngine.UI.ScrollRect)ToLua.CheckObject(L, 1, typeof(UnityEngine.UI.ScrollRect)); + bool o = obj.IsActive(); + LuaDLL.lua_pushboolean(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int StopMovement(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 1); + UnityEngine.UI.ScrollRect obj = (UnityEngine.UI.ScrollRect)ToLua.CheckObject(L, 1, typeof(UnityEngine.UI.ScrollRect)); + obj.StopMovement(); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int OnScroll(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 2); + UnityEngine.UI.ScrollRect obj = (UnityEngine.UI.ScrollRect)ToLua.CheckObject(L, 1, typeof(UnityEngine.UI.ScrollRect)); + UnityEngine.EventSystems.PointerEventData arg0 = (UnityEngine.EventSystems.PointerEventData)ToLua.CheckObject(L, 2, typeof(UnityEngine.EventSystems.PointerEventData)); + obj.OnScroll(arg0); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int OnInitializePotentialDrag(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 2); + UnityEngine.UI.ScrollRect obj = (UnityEngine.UI.ScrollRect)ToLua.CheckObject(L, 1, typeof(UnityEngine.UI.ScrollRect)); + UnityEngine.EventSystems.PointerEventData arg0 = (UnityEngine.EventSystems.PointerEventData)ToLua.CheckObject(L, 2, typeof(UnityEngine.EventSystems.PointerEventData)); + obj.OnInitializePotentialDrag(arg0); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int OnBeginDrag(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 2); + UnityEngine.UI.ScrollRect obj = (UnityEngine.UI.ScrollRect)ToLua.CheckObject(L, 1, typeof(UnityEngine.UI.ScrollRect)); + UnityEngine.EventSystems.PointerEventData arg0 = (UnityEngine.EventSystems.PointerEventData)ToLua.CheckObject(L, 2, typeof(UnityEngine.EventSystems.PointerEventData)); + obj.OnBeginDrag(arg0); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int OnEndDrag(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 2); + UnityEngine.UI.ScrollRect obj = (UnityEngine.UI.ScrollRect)ToLua.CheckObject(L, 1, typeof(UnityEngine.UI.ScrollRect)); + UnityEngine.EventSystems.PointerEventData arg0 = (UnityEngine.EventSystems.PointerEventData)ToLua.CheckObject(L, 2, typeof(UnityEngine.EventSystems.PointerEventData)); + obj.OnEndDrag(arg0); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int OnDrag(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 2); + UnityEngine.UI.ScrollRect obj = (UnityEngine.UI.ScrollRect)ToLua.CheckObject(L, 1, typeof(UnityEngine.UI.ScrollRect)); + UnityEngine.EventSystems.PointerEventData arg0 = (UnityEngine.EventSystems.PointerEventData)ToLua.CheckObject(L, 2, typeof(UnityEngine.EventSystems.PointerEventData)); + obj.OnDrag(arg0); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int CalculateLayoutInputHorizontal(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 1); + UnityEngine.UI.ScrollRect obj = (UnityEngine.UI.ScrollRect)ToLua.CheckObject(L, 1, typeof(UnityEngine.UI.ScrollRect)); + obj.CalculateLayoutInputHorizontal(); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int CalculateLayoutInputVertical(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 1); + UnityEngine.UI.ScrollRect obj = (UnityEngine.UI.ScrollRect)ToLua.CheckObject(L, 1, typeof(UnityEngine.UI.ScrollRect)); + obj.CalculateLayoutInputVertical(); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int SetLayoutHorizontal(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 1); + UnityEngine.UI.ScrollRect obj = (UnityEngine.UI.ScrollRect)ToLua.CheckObject(L, 1, typeof(UnityEngine.UI.ScrollRect)); + obj.SetLayoutHorizontal(); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int SetLayoutVertical(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 1); + UnityEngine.UI.ScrollRect obj = (UnityEngine.UI.ScrollRect)ToLua.CheckObject(L, 1, typeof(UnityEngine.UI.ScrollRect)); + obj.SetLayoutVertical(); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int op_Equality(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 2); + UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1); + UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2); + bool o = arg0 == arg1; + LuaDLL.lua_pushboolean(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_content(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.UI.ScrollRect obj = (UnityEngine.UI.ScrollRect)o; + UnityEngine.RectTransform ret = obj.content; + ToLua.Push(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index content on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_horizontal(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.UI.ScrollRect obj = (UnityEngine.UI.ScrollRect)o; + bool ret = obj.horizontal; + LuaDLL.lua_pushboolean(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index horizontal on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_vertical(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.UI.ScrollRect obj = (UnityEngine.UI.ScrollRect)o; + bool ret = obj.vertical; + LuaDLL.lua_pushboolean(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index vertical on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_movementType(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.UI.ScrollRect obj = (UnityEngine.UI.ScrollRect)o; + UnityEngine.UI.ScrollRect.MovementType ret = obj.movementType; + ToLua.Push(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index movementType on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_elasticity(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.UI.ScrollRect obj = (UnityEngine.UI.ScrollRect)o; + float ret = obj.elasticity; + LuaDLL.lua_pushnumber(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index elasticity on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_inertia(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.UI.ScrollRect obj = (UnityEngine.UI.ScrollRect)o; + bool ret = obj.inertia; + LuaDLL.lua_pushboolean(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index inertia on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_decelerationRate(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.UI.ScrollRect obj = (UnityEngine.UI.ScrollRect)o; + float ret = obj.decelerationRate; + LuaDLL.lua_pushnumber(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index decelerationRate on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_scrollSensitivity(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.UI.ScrollRect obj = (UnityEngine.UI.ScrollRect)o; + float ret = obj.scrollSensitivity; + LuaDLL.lua_pushnumber(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index scrollSensitivity on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_viewport(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.UI.ScrollRect obj = (UnityEngine.UI.ScrollRect)o; + UnityEngine.RectTransform ret = obj.viewport; + ToLua.Push(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index viewport on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_horizontalScrollbar(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.UI.ScrollRect obj = (UnityEngine.UI.ScrollRect)o; + UnityEngine.UI.Scrollbar ret = obj.horizontalScrollbar; + ToLua.Push(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index horizontalScrollbar on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_verticalScrollbar(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.UI.ScrollRect obj = (UnityEngine.UI.ScrollRect)o; + UnityEngine.UI.Scrollbar ret = obj.verticalScrollbar; + ToLua.Push(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index verticalScrollbar on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_horizontalScrollbarVisibility(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.UI.ScrollRect obj = (UnityEngine.UI.ScrollRect)o; + UnityEngine.UI.ScrollRect.ScrollbarVisibility ret = obj.horizontalScrollbarVisibility; + ToLua.Push(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index horizontalScrollbarVisibility on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_verticalScrollbarVisibility(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.UI.ScrollRect obj = (UnityEngine.UI.ScrollRect)o; + UnityEngine.UI.ScrollRect.ScrollbarVisibility ret = obj.verticalScrollbarVisibility; + ToLua.Push(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index verticalScrollbarVisibility on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_horizontalScrollbarSpacing(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.UI.ScrollRect obj = (UnityEngine.UI.ScrollRect)o; + float ret = obj.horizontalScrollbarSpacing; + LuaDLL.lua_pushnumber(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index horizontalScrollbarSpacing on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_verticalScrollbarSpacing(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.UI.ScrollRect obj = (UnityEngine.UI.ScrollRect)o; + float ret = obj.verticalScrollbarSpacing; + LuaDLL.lua_pushnumber(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index verticalScrollbarSpacing on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_onValueChanged(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.UI.ScrollRect obj = (UnityEngine.UI.ScrollRect)o; + UnityEngine.UI.ScrollRect.ScrollRectEvent ret = obj.onValueChanged; + ToLua.PushObject(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index onValueChanged on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_velocity(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.UI.ScrollRect obj = (UnityEngine.UI.ScrollRect)o; + UnityEngine.Vector2 ret = obj.velocity; + ToLua.Push(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index velocity on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_normalizedPosition(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.UI.ScrollRect obj = (UnityEngine.UI.ScrollRect)o; + UnityEngine.Vector2 ret = obj.normalizedPosition; + ToLua.Push(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index normalizedPosition on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_horizontalNormalizedPosition(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.UI.ScrollRect obj = (UnityEngine.UI.ScrollRect)o; + float ret = obj.horizontalNormalizedPosition; + LuaDLL.lua_pushnumber(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index horizontalNormalizedPosition on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_verticalNormalizedPosition(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.UI.ScrollRect obj = (UnityEngine.UI.ScrollRect)o; + float ret = obj.verticalNormalizedPosition; + LuaDLL.lua_pushnumber(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index verticalNormalizedPosition on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_minWidth(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.UI.ScrollRect obj = (UnityEngine.UI.ScrollRect)o; + float ret = obj.minWidth; + LuaDLL.lua_pushnumber(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index minWidth on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_preferredWidth(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.UI.ScrollRect obj = (UnityEngine.UI.ScrollRect)o; + float ret = obj.preferredWidth; + LuaDLL.lua_pushnumber(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index preferredWidth on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_flexibleWidth(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.UI.ScrollRect obj = (UnityEngine.UI.ScrollRect)o; + float ret = obj.flexibleWidth; + LuaDLL.lua_pushnumber(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index flexibleWidth on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_minHeight(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.UI.ScrollRect obj = (UnityEngine.UI.ScrollRect)o; + float ret = obj.minHeight; + LuaDLL.lua_pushnumber(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index minHeight on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_preferredHeight(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.UI.ScrollRect obj = (UnityEngine.UI.ScrollRect)o; + float ret = obj.preferredHeight; + LuaDLL.lua_pushnumber(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index preferredHeight on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_flexibleHeight(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.UI.ScrollRect obj = (UnityEngine.UI.ScrollRect)o; + float ret = obj.flexibleHeight; + LuaDLL.lua_pushnumber(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index flexibleHeight on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_layoutPriority(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.UI.ScrollRect obj = (UnityEngine.UI.ScrollRect)o; + int ret = obj.layoutPriority; + LuaDLL.lua_pushinteger(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index layoutPriority on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int set_content(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.UI.ScrollRect obj = (UnityEngine.UI.ScrollRect)o; + UnityEngine.RectTransform arg0 = (UnityEngine.RectTransform)ToLua.CheckUnityObject(L, 2, typeof(UnityEngine.RectTransform)); + obj.content = arg0; + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index content on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int set_horizontal(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.UI.ScrollRect obj = (UnityEngine.UI.ScrollRect)o; + bool arg0 = LuaDLL.luaL_checkboolean(L, 2); + obj.horizontal = arg0; + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index horizontal on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int set_vertical(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.UI.ScrollRect obj = (UnityEngine.UI.ScrollRect)o; + bool arg0 = LuaDLL.luaL_checkboolean(L, 2); + obj.vertical = arg0; + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index vertical on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int set_movementType(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.UI.ScrollRect obj = (UnityEngine.UI.ScrollRect)o; + UnityEngine.UI.ScrollRect.MovementType arg0 = (UnityEngine.UI.ScrollRect.MovementType)ToLua.CheckObject(L, 2, typeof(UnityEngine.UI.ScrollRect.MovementType)); + obj.movementType = arg0; + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index movementType on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int set_elasticity(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.UI.ScrollRect obj = (UnityEngine.UI.ScrollRect)o; + float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); + obj.elasticity = arg0; + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index elasticity on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int set_inertia(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.UI.ScrollRect obj = (UnityEngine.UI.ScrollRect)o; + bool arg0 = LuaDLL.luaL_checkboolean(L, 2); + obj.inertia = arg0; + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index inertia on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int set_decelerationRate(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.UI.ScrollRect obj = (UnityEngine.UI.ScrollRect)o; + float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); + obj.decelerationRate = arg0; + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index decelerationRate on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int set_scrollSensitivity(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.UI.ScrollRect obj = (UnityEngine.UI.ScrollRect)o; + float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); + obj.scrollSensitivity = arg0; + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index scrollSensitivity on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int set_viewport(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.UI.ScrollRect obj = (UnityEngine.UI.ScrollRect)o; + UnityEngine.RectTransform arg0 = (UnityEngine.RectTransform)ToLua.CheckUnityObject(L, 2, typeof(UnityEngine.RectTransform)); + obj.viewport = arg0; + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index viewport on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int set_horizontalScrollbar(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.UI.ScrollRect obj = (UnityEngine.UI.ScrollRect)o; + UnityEngine.UI.Scrollbar arg0 = (UnityEngine.UI.Scrollbar)ToLua.CheckUnityObject(L, 2, typeof(UnityEngine.UI.Scrollbar)); + obj.horizontalScrollbar = arg0; + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index horizontalScrollbar on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int set_verticalScrollbar(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.UI.ScrollRect obj = (UnityEngine.UI.ScrollRect)o; + UnityEngine.UI.Scrollbar arg0 = (UnityEngine.UI.Scrollbar)ToLua.CheckUnityObject(L, 2, typeof(UnityEngine.UI.Scrollbar)); + obj.verticalScrollbar = arg0; + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index verticalScrollbar on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int set_horizontalScrollbarVisibility(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.UI.ScrollRect obj = (UnityEngine.UI.ScrollRect)o; + UnityEngine.UI.ScrollRect.ScrollbarVisibility arg0 = (UnityEngine.UI.ScrollRect.ScrollbarVisibility)ToLua.CheckObject(L, 2, typeof(UnityEngine.UI.ScrollRect.ScrollbarVisibility)); + obj.horizontalScrollbarVisibility = arg0; + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index horizontalScrollbarVisibility on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int set_verticalScrollbarVisibility(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.UI.ScrollRect obj = (UnityEngine.UI.ScrollRect)o; + UnityEngine.UI.ScrollRect.ScrollbarVisibility arg0 = (UnityEngine.UI.ScrollRect.ScrollbarVisibility)ToLua.CheckObject(L, 2, typeof(UnityEngine.UI.ScrollRect.ScrollbarVisibility)); + obj.verticalScrollbarVisibility = arg0; + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index verticalScrollbarVisibility on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int set_horizontalScrollbarSpacing(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.UI.ScrollRect obj = (UnityEngine.UI.ScrollRect)o; + float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); + obj.horizontalScrollbarSpacing = arg0; + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index horizontalScrollbarSpacing on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int set_verticalScrollbarSpacing(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.UI.ScrollRect obj = (UnityEngine.UI.ScrollRect)o; + float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); + obj.verticalScrollbarSpacing = arg0; + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index verticalScrollbarSpacing on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int set_onValueChanged(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.UI.ScrollRect obj = (UnityEngine.UI.ScrollRect)o; + UnityEngine.UI.ScrollRect.ScrollRectEvent arg0 = (UnityEngine.UI.ScrollRect.ScrollRectEvent)ToLua.CheckObject(L, 2, typeof(UnityEngine.UI.ScrollRect.ScrollRectEvent)); + obj.onValueChanged = arg0; + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index onValueChanged on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int set_velocity(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.UI.ScrollRect obj = (UnityEngine.UI.ScrollRect)o; + UnityEngine.Vector2 arg0 = (UnityEngine.Vector2)ToLua.CheckObject(L, 2, typeof(UnityEngine.Vector2)); + obj.velocity = arg0; + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index velocity on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int set_normalizedPosition(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.UI.ScrollRect obj = (UnityEngine.UI.ScrollRect)o; + UnityEngine.Vector2 arg0 = (UnityEngine.Vector2)ToLua.CheckObject(L, 2, typeof(UnityEngine.Vector2)); + obj.normalizedPosition = arg0; + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index normalizedPosition on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int set_horizontalNormalizedPosition(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.UI.ScrollRect obj = (UnityEngine.UI.ScrollRect)o; + float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); + obj.horizontalNormalizedPosition = arg0; + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index horizontalNormalizedPosition on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int set_verticalNormalizedPosition(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.UI.ScrollRect obj = (UnityEngine.UI.ScrollRect)o; + float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); + obj.verticalNormalizedPosition = arg0; + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index verticalNormalizedPosition on a nil value" : e.Message); + } + } +} + diff --git a/Assets/Script/LuaGenerate/UnityEngine_UI_ScrollRectWrap.cs.meta b/Assets/Script/LuaGenerate/UnityEngine_UI_ScrollRectWrap.cs.meta new file mode 100644 index 00000000..832f2c18 --- /dev/null +++ b/Assets/Script/LuaGenerate/UnityEngine_UI_ScrollRectWrap.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 9c37c89f25f2164419711cfbf8725588 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/LuaGenerate/UnityEngine_UI_SelectableWrap.cs b/Assets/Script/LuaGenerate/UnityEngine_UI_SelectableWrap.cs new file mode 100644 index 00000000..972e8c1a --- /dev/null +++ b/Assets/Script/LuaGenerate/UnityEngine_UI_SelectableWrap.cs @@ -0,0 +1,632 @@ +//this source code was auto-generated by tolua#, do not modify it +using System; +using LuaInterface; + +public class UnityEngine_UI_SelectableWrap +{ + public static void Register(LuaState L) + { + L.BeginClass(typeof(UnityEngine.UI.Selectable), typeof(UnityEngine.EventSystems.UIBehaviour)); + L.RegFunction("IsInteractable", IsInteractable); + L.RegFunction("FindSelectable", FindSelectable); + L.RegFunction("FindSelectableOnLeft", FindSelectableOnLeft); + L.RegFunction("FindSelectableOnRight", FindSelectableOnRight); + L.RegFunction("FindSelectableOnUp", FindSelectableOnUp); + L.RegFunction("FindSelectableOnDown", FindSelectableOnDown); + L.RegFunction("OnMove", OnMove); + L.RegFunction("OnPointerDown", OnPointerDown); + L.RegFunction("OnPointerUp", OnPointerUp); + L.RegFunction("OnPointerEnter", OnPointerEnter); + L.RegFunction("OnPointerExit", OnPointerExit); + L.RegFunction("OnSelect", OnSelect); + L.RegFunction("OnDeselect", OnDeselect); + L.RegFunction("Select", Select); + L.RegFunction("__eq", op_Equality); + L.RegFunction("__tostring", ToLua.op_ToString); + L.RegVar("allSelectables", get_allSelectables, null); + L.RegVar("navigation", get_navigation, set_navigation); + L.RegVar("transition", get_transition, set_transition); + L.RegVar("colors", get_colors, set_colors); + L.RegVar("spriteState", get_spriteState, set_spriteState); + L.RegVar("animationTriggers", get_animationTriggers, set_animationTriggers); + L.RegVar("targetGraphic", get_targetGraphic, set_targetGraphic); + L.RegVar("interactable", get_interactable, set_interactable); + L.RegVar("image", get_image, set_image); + L.RegVar("animator", get_animator, null); + L.EndClass(); + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int IsInteractable(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 1); + UnityEngine.UI.Selectable obj = (UnityEngine.UI.Selectable)ToLua.CheckObject(L, 1, typeof(UnityEngine.UI.Selectable)); + bool o = obj.IsInteractable(); + LuaDLL.lua_pushboolean(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int FindSelectable(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 2); + UnityEngine.UI.Selectable obj = (UnityEngine.UI.Selectable)ToLua.CheckObject(L, 1, typeof(UnityEngine.UI.Selectable)); + UnityEngine.Vector3 arg0 = (UnityEngine.Vector3)ToLua.CheckObject(L, 2, typeof(UnityEngine.Vector3)); + UnityEngine.UI.Selectable o = obj.FindSelectable(arg0); + ToLua.Push(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int FindSelectableOnLeft(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 1); + UnityEngine.UI.Selectable obj = (UnityEngine.UI.Selectable)ToLua.CheckObject(L, 1, typeof(UnityEngine.UI.Selectable)); + UnityEngine.UI.Selectable o = obj.FindSelectableOnLeft(); + ToLua.Push(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int FindSelectableOnRight(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 1); + UnityEngine.UI.Selectable obj = (UnityEngine.UI.Selectable)ToLua.CheckObject(L, 1, typeof(UnityEngine.UI.Selectable)); + UnityEngine.UI.Selectable o = obj.FindSelectableOnRight(); + ToLua.Push(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int FindSelectableOnUp(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 1); + UnityEngine.UI.Selectable obj = (UnityEngine.UI.Selectable)ToLua.CheckObject(L, 1, typeof(UnityEngine.UI.Selectable)); + UnityEngine.UI.Selectable o = obj.FindSelectableOnUp(); + ToLua.Push(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int FindSelectableOnDown(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 1); + UnityEngine.UI.Selectable obj = (UnityEngine.UI.Selectable)ToLua.CheckObject(L, 1, typeof(UnityEngine.UI.Selectable)); + UnityEngine.UI.Selectable o = obj.FindSelectableOnDown(); + ToLua.Push(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int OnMove(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 2); + UnityEngine.UI.Selectable obj = (UnityEngine.UI.Selectable)ToLua.CheckObject(L, 1, typeof(UnityEngine.UI.Selectable)); + UnityEngine.EventSystems.AxisEventData arg0 = (UnityEngine.EventSystems.AxisEventData)ToLua.CheckObject(L, 2, typeof(UnityEngine.EventSystems.AxisEventData)); + obj.OnMove(arg0); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int OnPointerDown(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 2); + UnityEngine.UI.Selectable obj = (UnityEngine.UI.Selectable)ToLua.CheckObject(L, 1, typeof(UnityEngine.UI.Selectable)); + UnityEngine.EventSystems.PointerEventData arg0 = (UnityEngine.EventSystems.PointerEventData)ToLua.CheckObject(L, 2, typeof(UnityEngine.EventSystems.PointerEventData)); + obj.OnPointerDown(arg0); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int OnPointerUp(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 2); + UnityEngine.UI.Selectable obj = (UnityEngine.UI.Selectable)ToLua.CheckObject(L, 1, typeof(UnityEngine.UI.Selectable)); + UnityEngine.EventSystems.PointerEventData arg0 = (UnityEngine.EventSystems.PointerEventData)ToLua.CheckObject(L, 2, typeof(UnityEngine.EventSystems.PointerEventData)); + obj.OnPointerUp(arg0); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int OnPointerEnter(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 2); + UnityEngine.UI.Selectable obj = (UnityEngine.UI.Selectable)ToLua.CheckObject(L, 1, typeof(UnityEngine.UI.Selectable)); + UnityEngine.EventSystems.PointerEventData arg0 = (UnityEngine.EventSystems.PointerEventData)ToLua.CheckObject(L, 2, typeof(UnityEngine.EventSystems.PointerEventData)); + obj.OnPointerEnter(arg0); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int OnPointerExit(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 2); + UnityEngine.UI.Selectable obj = (UnityEngine.UI.Selectable)ToLua.CheckObject(L, 1, typeof(UnityEngine.UI.Selectable)); + UnityEngine.EventSystems.PointerEventData arg0 = (UnityEngine.EventSystems.PointerEventData)ToLua.CheckObject(L, 2, typeof(UnityEngine.EventSystems.PointerEventData)); + obj.OnPointerExit(arg0); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int OnSelect(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 2); + UnityEngine.UI.Selectable obj = (UnityEngine.UI.Selectable)ToLua.CheckObject(L, 1, typeof(UnityEngine.UI.Selectable)); + UnityEngine.EventSystems.BaseEventData arg0 = (UnityEngine.EventSystems.BaseEventData)ToLua.CheckObject(L, 2, typeof(UnityEngine.EventSystems.BaseEventData)); + obj.OnSelect(arg0); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int OnDeselect(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 2); + UnityEngine.UI.Selectable obj = (UnityEngine.UI.Selectable)ToLua.CheckObject(L, 1, typeof(UnityEngine.UI.Selectable)); + UnityEngine.EventSystems.BaseEventData arg0 = (UnityEngine.EventSystems.BaseEventData)ToLua.CheckObject(L, 2, typeof(UnityEngine.EventSystems.BaseEventData)); + obj.OnDeselect(arg0); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int Select(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 1); + UnityEngine.UI.Selectable obj = (UnityEngine.UI.Selectable)ToLua.CheckObject(L, 1, typeof(UnityEngine.UI.Selectable)); + obj.Select(); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int op_Equality(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 2); + UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1); + UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2); + bool o = arg0 == arg1; + LuaDLL.lua_pushboolean(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_allSelectables(IntPtr L) + { + try + { + ToLua.PushObject(L, UnityEngine.UI.Selectable.allSelectables); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_navigation(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.UI.Selectable obj = (UnityEngine.UI.Selectable)o; + UnityEngine.UI.Navigation ret = obj.navigation; + ToLua.PushValue(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index navigation on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_transition(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.UI.Selectable obj = (UnityEngine.UI.Selectable)o; + UnityEngine.UI.Selectable.Transition ret = obj.transition; + ToLua.Push(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index transition on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_colors(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.UI.Selectable obj = (UnityEngine.UI.Selectable)o; + UnityEngine.UI.ColorBlock ret = obj.colors; + ToLua.PushValue(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index colors on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_spriteState(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.UI.Selectable obj = (UnityEngine.UI.Selectable)o; + UnityEngine.UI.SpriteState ret = obj.spriteState; + ToLua.PushValue(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index spriteState on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_animationTriggers(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.UI.Selectable obj = (UnityEngine.UI.Selectable)o; + UnityEngine.UI.AnimationTriggers ret = obj.animationTriggers; + ToLua.PushObject(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index animationTriggers on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_targetGraphic(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.UI.Selectable obj = (UnityEngine.UI.Selectable)o; + UnityEngine.UI.Graphic ret = obj.targetGraphic; + ToLua.Push(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index targetGraphic on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_interactable(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.UI.Selectable obj = (UnityEngine.UI.Selectable)o; + bool ret = obj.interactable; + LuaDLL.lua_pushboolean(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index interactable on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_image(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.UI.Selectable obj = (UnityEngine.UI.Selectable)o; + UnityEngine.UI.Image ret = obj.image; + ToLua.Push(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index image on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_animator(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.UI.Selectable obj = (UnityEngine.UI.Selectable)o; + UnityEngine.Animator ret = obj.animator; + ToLua.Push(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index animator on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int set_navigation(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.UI.Selectable obj = (UnityEngine.UI.Selectable)o; + UnityEngine.UI.Navigation arg0 = (UnityEngine.UI.Navigation)ToLua.CheckObject(L, 2, typeof(UnityEngine.UI.Navigation)); + obj.navigation = arg0; + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index navigation on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int set_transition(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.UI.Selectable obj = (UnityEngine.UI.Selectable)o; + UnityEngine.UI.Selectable.Transition arg0 = (UnityEngine.UI.Selectable.Transition)ToLua.CheckObject(L, 2, typeof(UnityEngine.UI.Selectable.Transition)); + obj.transition = arg0; + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index transition on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int set_colors(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.UI.Selectable obj = (UnityEngine.UI.Selectable)o; + UnityEngine.UI.ColorBlock arg0 = (UnityEngine.UI.ColorBlock)ToLua.CheckObject(L, 2, typeof(UnityEngine.UI.ColorBlock)); + obj.colors = arg0; + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index colors on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int set_spriteState(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.UI.Selectable obj = (UnityEngine.UI.Selectable)o; + UnityEngine.UI.SpriteState arg0 = (UnityEngine.UI.SpriteState)ToLua.CheckObject(L, 2, typeof(UnityEngine.UI.SpriteState)); + obj.spriteState = arg0; + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index spriteState on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int set_animationTriggers(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.UI.Selectable obj = (UnityEngine.UI.Selectable)o; + UnityEngine.UI.AnimationTriggers arg0 = (UnityEngine.UI.AnimationTriggers)ToLua.CheckObject(L, 2, typeof(UnityEngine.UI.AnimationTriggers)); + obj.animationTriggers = arg0; + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index animationTriggers on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int set_targetGraphic(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.UI.Selectable obj = (UnityEngine.UI.Selectable)o; + UnityEngine.UI.Graphic arg0 = (UnityEngine.UI.Graphic)ToLua.CheckUnityObject(L, 2, typeof(UnityEngine.UI.Graphic)); + obj.targetGraphic = arg0; + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index targetGraphic on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int set_interactable(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.UI.Selectable obj = (UnityEngine.UI.Selectable)o; + bool arg0 = LuaDLL.luaL_checkboolean(L, 2); + obj.interactable = arg0; + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index interactable on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int set_image(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.UI.Selectable obj = (UnityEngine.UI.Selectable)o; + UnityEngine.UI.Image arg0 = (UnityEngine.UI.Image)ToLua.CheckUnityObject(L, 2, typeof(UnityEngine.UI.Image)); + obj.image = arg0; + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index image on a nil value" : e.Message); + } + } +} + diff --git a/Assets/Script/LuaGenerate/UnityEngine_UI_SelectableWrap.cs.meta b/Assets/Script/LuaGenerate/UnityEngine_UI_SelectableWrap.cs.meta new file mode 100644 index 00000000..53b7e11d --- /dev/null +++ b/Assets/Script/LuaGenerate/UnityEngine_UI_SelectableWrap.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: b51920f09b25893489a98915ce8e0506 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/LuaGenerate/UnityEngine_UI_TextWrap.cs b/Assets/Script/LuaGenerate/UnityEngine_UI_TextWrap.cs new file mode 100644 index 00000000..9ed194d4 --- /dev/null +++ b/Assets/Script/LuaGenerate/UnityEngine_UI_TextWrap.cs @@ -0,0 +1,848 @@ +//this source code was auto-generated by tolua#, do not modify it +using System; +using LuaInterface; + +public class UnityEngine_UI_TextWrap +{ + public static void Register(LuaState L) + { + L.BeginClass(typeof(UnityEngine.UI.Text), typeof(UnityEngine.UI.MaskableGraphic)); + L.RegFunction("FontTextureChanged", FontTextureChanged); + L.RegFunction("GetGenerationSettings", GetGenerationSettings); + L.RegFunction("GetTextAnchorPivot", GetTextAnchorPivot); + L.RegFunction("CalculateLayoutInputHorizontal", CalculateLayoutInputHorizontal); + L.RegFunction("CalculateLayoutInputVertical", CalculateLayoutInputVertical); + L.RegFunction("__eq", op_Equality); + L.RegFunction("__tostring", ToLua.op_ToString); + L.RegVar("cachedTextGenerator", get_cachedTextGenerator, null); + L.RegVar("cachedTextGeneratorForLayout", get_cachedTextGeneratorForLayout, null); + L.RegVar("mainTexture", get_mainTexture, null); + L.RegVar("font", get_font, set_font); + L.RegVar("text", get_text, set_text); + L.RegVar("supportRichText", get_supportRichText, set_supportRichText); + L.RegVar("resizeTextForBestFit", get_resizeTextForBestFit, set_resizeTextForBestFit); + L.RegVar("resizeTextMinSize", get_resizeTextMinSize, set_resizeTextMinSize); + L.RegVar("resizeTextMaxSize", get_resizeTextMaxSize, set_resizeTextMaxSize); + L.RegVar("alignment", get_alignment, set_alignment); + L.RegVar("alignByGeometry", get_alignByGeometry, set_alignByGeometry); + L.RegVar("fontSize", get_fontSize, set_fontSize); + L.RegVar("horizontalOverflow", get_horizontalOverflow, set_horizontalOverflow); + L.RegVar("verticalOverflow", get_verticalOverflow, set_verticalOverflow); + L.RegVar("lineSpacing", get_lineSpacing, set_lineSpacing); + L.RegVar("fontStyle", get_fontStyle, set_fontStyle); + L.RegVar("pixelsPerUnit", get_pixelsPerUnit, null); + L.RegVar("minWidth", get_minWidth, null); + L.RegVar("preferredWidth", get_preferredWidth, null); + L.RegVar("flexibleWidth", get_flexibleWidth, null); + L.RegVar("minHeight", get_minHeight, null); + L.RegVar("preferredHeight", get_preferredHeight, null); + L.RegVar("flexibleHeight", get_flexibleHeight, null); + L.RegVar("layoutPriority", get_layoutPriority, null); + L.EndClass(); + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int FontTextureChanged(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 1); + UnityEngine.UI.Text obj = (UnityEngine.UI.Text)ToLua.CheckObject(L, 1, typeof(UnityEngine.UI.Text)); + obj.FontTextureChanged(); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int GetGenerationSettings(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 2); + UnityEngine.UI.Text obj = (UnityEngine.UI.Text)ToLua.CheckObject(L, 1, typeof(UnityEngine.UI.Text)); + UnityEngine.Vector2 arg0 = (UnityEngine.Vector2)ToLua.CheckObject(L, 2, typeof(UnityEngine.Vector2)); + UnityEngine.TextGenerationSettings o = obj.GetGenerationSettings(arg0); + ToLua.PushValue(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int GetTextAnchorPivot(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 1); + UnityEngine.TextAnchor arg0 = (UnityEngine.TextAnchor)ToLua.CheckObject(L, 1, typeof(UnityEngine.TextAnchor)); + UnityEngine.Vector2 o = UnityEngine.UI.Text.GetTextAnchorPivot(arg0); + ToLua.Push(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int CalculateLayoutInputHorizontal(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 1); + UnityEngine.UI.Text obj = (UnityEngine.UI.Text)ToLua.CheckObject(L, 1, typeof(UnityEngine.UI.Text)); + obj.CalculateLayoutInputHorizontal(); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int CalculateLayoutInputVertical(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 1); + UnityEngine.UI.Text obj = (UnityEngine.UI.Text)ToLua.CheckObject(L, 1, typeof(UnityEngine.UI.Text)); + obj.CalculateLayoutInputVertical(); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int op_Equality(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 2); + UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1); + UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2); + bool o = arg0 == arg1; + LuaDLL.lua_pushboolean(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_cachedTextGenerator(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.UI.Text obj = (UnityEngine.UI.Text)o; + UnityEngine.TextGenerator ret = obj.cachedTextGenerator; + ToLua.PushObject(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index cachedTextGenerator on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_cachedTextGeneratorForLayout(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.UI.Text obj = (UnityEngine.UI.Text)o; + UnityEngine.TextGenerator ret = obj.cachedTextGeneratorForLayout; + ToLua.PushObject(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index cachedTextGeneratorForLayout on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_mainTexture(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.UI.Text obj = (UnityEngine.UI.Text)o; + UnityEngine.Texture ret = obj.mainTexture; + ToLua.Push(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index mainTexture on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_font(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.UI.Text obj = (UnityEngine.UI.Text)o; + UnityEngine.Font ret = obj.font; + ToLua.Push(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index font on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_text(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.UI.Text obj = (UnityEngine.UI.Text)o; + string ret = obj.text; + LuaDLL.lua_pushstring(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index text on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_supportRichText(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.UI.Text obj = (UnityEngine.UI.Text)o; + bool ret = obj.supportRichText; + LuaDLL.lua_pushboolean(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index supportRichText on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_resizeTextForBestFit(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.UI.Text obj = (UnityEngine.UI.Text)o; + bool ret = obj.resizeTextForBestFit; + LuaDLL.lua_pushboolean(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index resizeTextForBestFit on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_resizeTextMinSize(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.UI.Text obj = (UnityEngine.UI.Text)o; + int ret = obj.resizeTextMinSize; + LuaDLL.lua_pushinteger(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index resizeTextMinSize on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_resizeTextMaxSize(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.UI.Text obj = (UnityEngine.UI.Text)o; + int ret = obj.resizeTextMaxSize; + LuaDLL.lua_pushinteger(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index resizeTextMaxSize on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_alignment(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.UI.Text obj = (UnityEngine.UI.Text)o; + UnityEngine.TextAnchor ret = obj.alignment; + ToLua.Push(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index alignment on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_alignByGeometry(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.UI.Text obj = (UnityEngine.UI.Text)o; + bool ret = obj.alignByGeometry; + LuaDLL.lua_pushboolean(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index alignByGeometry on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_fontSize(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.UI.Text obj = (UnityEngine.UI.Text)o; + int ret = obj.fontSize; + LuaDLL.lua_pushinteger(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index fontSize on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_horizontalOverflow(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.UI.Text obj = (UnityEngine.UI.Text)o; + UnityEngine.HorizontalWrapMode ret = obj.horizontalOverflow; + ToLua.Push(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index horizontalOverflow on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_verticalOverflow(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.UI.Text obj = (UnityEngine.UI.Text)o; + UnityEngine.VerticalWrapMode ret = obj.verticalOverflow; + ToLua.Push(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index verticalOverflow on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_lineSpacing(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.UI.Text obj = (UnityEngine.UI.Text)o; + float ret = obj.lineSpacing; + LuaDLL.lua_pushnumber(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index lineSpacing on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_fontStyle(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.UI.Text obj = (UnityEngine.UI.Text)o; + UnityEngine.FontStyle ret = obj.fontStyle; + ToLua.Push(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index fontStyle on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_pixelsPerUnit(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.UI.Text obj = (UnityEngine.UI.Text)o; + float ret = obj.pixelsPerUnit; + LuaDLL.lua_pushnumber(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index pixelsPerUnit on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_minWidth(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.UI.Text obj = (UnityEngine.UI.Text)o; + float ret = obj.minWidth; + LuaDLL.lua_pushnumber(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index minWidth on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_preferredWidth(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.UI.Text obj = (UnityEngine.UI.Text)o; + float ret = obj.preferredWidth; + LuaDLL.lua_pushnumber(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index preferredWidth on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_flexibleWidth(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.UI.Text obj = (UnityEngine.UI.Text)o; + float ret = obj.flexibleWidth; + LuaDLL.lua_pushnumber(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index flexibleWidth on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_minHeight(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.UI.Text obj = (UnityEngine.UI.Text)o; + float ret = obj.minHeight; + LuaDLL.lua_pushnumber(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index minHeight on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_preferredHeight(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.UI.Text obj = (UnityEngine.UI.Text)o; + float ret = obj.preferredHeight; + LuaDLL.lua_pushnumber(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index preferredHeight on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_flexibleHeight(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.UI.Text obj = (UnityEngine.UI.Text)o; + float ret = obj.flexibleHeight; + LuaDLL.lua_pushnumber(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index flexibleHeight on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_layoutPriority(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.UI.Text obj = (UnityEngine.UI.Text)o; + int ret = obj.layoutPriority; + LuaDLL.lua_pushinteger(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index layoutPriority on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int set_font(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.UI.Text obj = (UnityEngine.UI.Text)o; + UnityEngine.Font arg0 = (UnityEngine.Font)ToLua.CheckUnityObject(L, 2, typeof(UnityEngine.Font)); + obj.font = arg0; + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index font on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int set_text(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.UI.Text obj = (UnityEngine.UI.Text)o; + string arg0 = ToLua.CheckString(L, 2); + obj.text = arg0; + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index text on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int set_supportRichText(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.UI.Text obj = (UnityEngine.UI.Text)o; + bool arg0 = LuaDLL.luaL_checkboolean(L, 2); + obj.supportRichText = arg0; + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index supportRichText on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int set_resizeTextForBestFit(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.UI.Text obj = (UnityEngine.UI.Text)o; + bool arg0 = LuaDLL.luaL_checkboolean(L, 2); + obj.resizeTextForBestFit = arg0; + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index resizeTextForBestFit on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int set_resizeTextMinSize(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.UI.Text obj = (UnityEngine.UI.Text)o; + int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); + obj.resizeTextMinSize = arg0; + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index resizeTextMinSize on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int set_resizeTextMaxSize(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.UI.Text obj = (UnityEngine.UI.Text)o; + int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); + obj.resizeTextMaxSize = arg0; + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index resizeTextMaxSize on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int set_alignment(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.UI.Text obj = (UnityEngine.UI.Text)o; + UnityEngine.TextAnchor arg0 = (UnityEngine.TextAnchor)ToLua.CheckObject(L, 2, typeof(UnityEngine.TextAnchor)); + obj.alignment = arg0; + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index alignment on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int set_alignByGeometry(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.UI.Text obj = (UnityEngine.UI.Text)o; + bool arg0 = LuaDLL.luaL_checkboolean(L, 2); + obj.alignByGeometry = arg0; + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index alignByGeometry on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int set_fontSize(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.UI.Text obj = (UnityEngine.UI.Text)o; + int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); + obj.fontSize = arg0; + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index fontSize on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int set_horizontalOverflow(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.UI.Text obj = (UnityEngine.UI.Text)o; + UnityEngine.HorizontalWrapMode arg0 = (UnityEngine.HorizontalWrapMode)ToLua.CheckObject(L, 2, typeof(UnityEngine.HorizontalWrapMode)); + obj.horizontalOverflow = arg0; + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index horizontalOverflow on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int set_verticalOverflow(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.UI.Text obj = (UnityEngine.UI.Text)o; + UnityEngine.VerticalWrapMode arg0 = (UnityEngine.VerticalWrapMode)ToLua.CheckObject(L, 2, typeof(UnityEngine.VerticalWrapMode)); + obj.verticalOverflow = arg0; + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index verticalOverflow on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int set_lineSpacing(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.UI.Text obj = (UnityEngine.UI.Text)o; + float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); + obj.lineSpacing = arg0; + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index lineSpacing on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int set_fontStyle(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.UI.Text obj = (UnityEngine.UI.Text)o; + UnityEngine.FontStyle arg0 = (UnityEngine.FontStyle)ToLua.CheckObject(L, 2, typeof(UnityEngine.FontStyle)); + obj.fontStyle = arg0; + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index fontStyle on a nil value" : e.Message); + } + } +} + diff --git a/Assets/Script/LuaGenerate/UnityEngine_UI_TextWrap.cs.meta b/Assets/Script/LuaGenerate/UnityEngine_UI_TextWrap.cs.meta new file mode 100644 index 00000000..4d2163ff --- /dev/null +++ b/Assets/Script/LuaGenerate/UnityEngine_UI_TextWrap.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 14be542cd1da82f4a97d643061dbf9ff +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/LuaGenerate/UnityEngine_Vector2Wrap.cs b/Assets/Script/LuaGenerate/UnityEngine_Vector2Wrap.cs new file mode 100644 index 00000000..8f92d024 --- /dev/null +++ b/Assets/Script/LuaGenerate/UnityEngine_Vector2Wrap.cs @@ -0,0 +1,920 @@ +//this source code was auto-generated by tolua#, do not modify it +using System; +using LuaInterface; + +public class UnityEngine_Vector2Wrap +{ + public static void Register(LuaState L) + { + L.BeginClass(typeof(UnityEngine.Vector2), null); + L.RegFunction(".geti", get_Item); + L.RegFunction("get_Item", get_Item); + L.RegFunction(".seti", set_Item); + L.RegFunction("set_Item", set_Item); + L.RegFunction("Set", Set); + L.RegFunction("Lerp", Lerp); + L.RegFunction("LerpUnclamped", LerpUnclamped); + L.RegFunction("MoveTowards", MoveTowards); + L.RegFunction("Scale", Scale); + L.RegFunction("Normalize", Normalize); + L.RegFunction("ToString", ToString); + L.RegFunction("GetHashCode", GetHashCode); + L.RegFunction("Equals", Equals); + L.RegFunction("Reflect", Reflect); + L.RegFunction("Dot", Dot); + L.RegFunction("Angle", Angle); + L.RegFunction("SignedAngle", SignedAngle); + L.RegFunction("Distance", Distance); + L.RegFunction("ClampMagnitude", ClampMagnitude); + L.RegFunction("SqrMagnitude", SqrMagnitude); + L.RegFunction("Min", Min); + L.RegFunction("Max", Max); + L.RegFunction("SmoothDamp", SmoothDamp); + L.RegFunction("New", _CreateUnityEngine_Vector2); + L.RegVar("this", _this, null); + L.RegFunction("__add", op_Addition); + L.RegFunction("__sub", op_Subtraction); + L.RegFunction("__mul", op_Multiply); + L.RegFunction("__div", op_Division); + L.RegFunction("__eq", op_Equality); + L.RegFunction("__unm", op_UnaryNegation); + L.RegFunction("__tostring", ToLua.op_ToString); + L.RegVar("x", get_x, set_x); + L.RegVar("y", get_y, set_y); + L.RegConstant("kEpsilon", 9.99999974737875E-06); + L.RegVar("normalized", get_normalized, null); + L.RegVar("magnitude", get_magnitude, null); + L.RegVar("sqrMagnitude", get_sqrMagnitude, null); + L.RegVar("zero", get_zero, null); + L.RegVar("one", get_one, null); + L.RegVar("up", get_up, null); + L.RegVar("down", get_down, null); + L.RegVar("left", get_left, null); + L.RegVar("right", get_right, null); + L.RegVar("positiveInfinity", get_positiveInfinity, null); + L.RegVar("negativeInfinity", get_negativeInfinity, null); + L.EndClass(); + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int _CreateUnityEngine_Vector2(IntPtr L) + { + try + { + int count = LuaDLL.lua_gettop(L); + + if (count == 2) + { + float arg0 = (float)LuaDLL.luaL_checknumber(L, 1); + float arg1 = (float)LuaDLL.luaL_checknumber(L, 2); + UnityEngine.Vector2 obj = new UnityEngine.Vector2(arg0, arg1); + ToLua.Push(L, obj); + return 1; + } + else if (count == 0) + { + UnityEngine.Vector2 obj = new UnityEngine.Vector2(); + ToLua.Push(L, obj); + return 1; + } + else + { + return LuaDLL.luaL_throw(L, "invalid arguments to ctor method: UnityEngine.Vector2.New"); + } + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int _get_this(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 2); + UnityEngine.Vector2 obj = (UnityEngine.Vector2)ToLua.CheckObject(L, 1, typeof(UnityEngine.Vector2)); + int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); + float o = obj[arg0]; + LuaDLL.lua_pushnumber(L, o); + ToLua.SetBack(L, 1, obj); + return 1; + + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int _set_this(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 3); + UnityEngine.Vector2 obj = (UnityEngine.Vector2)ToLua.CheckObject(L, 1, typeof(UnityEngine.Vector2)); + int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); + float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); + obj[arg0] = arg1; + ToLua.SetBack(L, 1, obj); + return 0; + + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int _this(IntPtr L) + { + try + { + LuaDLL.lua_pushvalue(L, 1); + LuaDLL.tolua_bindthis(L, _get_this, _set_this); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_Item(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 2); + UnityEngine.Vector2 obj = (UnityEngine.Vector2)ToLua.CheckObject(L, 1, typeof(UnityEngine.Vector2)); + int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); + float o = obj[arg0]; + LuaDLL.lua_pushnumber(L, o); + ToLua.SetBack(L, 1, obj); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int set_Item(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 3); + UnityEngine.Vector2 obj = (UnityEngine.Vector2)ToLua.CheckObject(L, 1, typeof(UnityEngine.Vector2)); + int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); + float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); + obj[arg0] = arg1; + ToLua.SetBack(L, 1, obj); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int Set(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 3); + UnityEngine.Vector2 obj = (UnityEngine.Vector2)ToLua.CheckObject(L, 1, typeof(UnityEngine.Vector2)); + float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); + float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); + obj.Set(arg0, arg1); + ToLua.SetBack(L, 1, obj); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int Lerp(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 3); + UnityEngine.Vector2 arg0 = (UnityEngine.Vector2)ToLua.CheckObject(L, 1, typeof(UnityEngine.Vector2)); + UnityEngine.Vector2 arg1 = (UnityEngine.Vector2)ToLua.CheckObject(L, 2, typeof(UnityEngine.Vector2)); + float arg2 = (float)LuaDLL.luaL_checknumber(L, 3); + UnityEngine.Vector2 o = UnityEngine.Vector2.Lerp(arg0, arg1, arg2); + ToLua.Push(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int LerpUnclamped(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 3); + UnityEngine.Vector2 arg0 = (UnityEngine.Vector2)ToLua.CheckObject(L, 1, typeof(UnityEngine.Vector2)); + UnityEngine.Vector2 arg1 = (UnityEngine.Vector2)ToLua.CheckObject(L, 2, typeof(UnityEngine.Vector2)); + float arg2 = (float)LuaDLL.luaL_checknumber(L, 3); + UnityEngine.Vector2 o = UnityEngine.Vector2.LerpUnclamped(arg0, arg1, arg2); + ToLua.Push(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int MoveTowards(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 3); + UnityEngine.Vector2 arg0 = (UnityEngine.Vector2)ToLua.CheckObject(L, 1, typeof(UnityEngine.Vector2)); + UnityEngine.Vector2 arg1 = (UnityEngine.Vector2)ToLua.CheckObject(L, 2, typeof(UnityEngine.Vector2)); + float arg2 = (float)LuaDLL.luaL_checknumber(L, 3); + UnityEngine.Vector2 o = UnityEngine.Vector2.MoveTowards(arg0, arg1, arg2); + ToLua.Push(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int Scale(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 2); + UnityEngine.Vector2 obj = (UnityEngine.Vector2)ToLua.CheckObject(L, 1, typeof(UnityEngine.Vector2)); + UnityEngine.Vector2 arg0 = (UnityEngine.Vector2)ToLua.CheckObject(L, 2, typeof(UnityEngine.Vector2)); + obj.Scale(arg0); + ToLua.SetBack(L, 1, obj); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int Normalize(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 1); + UnityEngine.Vector2 obj = (UnityEngine.Vector2)ToLua.CheckObject(L, 1, typeof(UnityEngine.Vector2)); + obj.Normalize(); + ToLua.SetBack(L, 1, obj); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int ToString(IntPtr L) + { + try + { + int count = LuaDLL.lua_gettop(L); + + if (count == 1 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Vector2))) + { + UnityEngine.Vector2 obj = (UnityEngine.Vector2)ToLua.ToObject(L, 1); + string o = obj.ToString(); + LuaDLL.lua_pushstring(L, o); + return 1; + } + else if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Vector2), typeof(string))) + { + UnityEngine.Vector2 obj = (UnityEngine.Vector2)ToLua.ToObject(L, 1); + string arg0 = ToLua.ToString(L, 2); + string o = obj.ToString(arg0); + LuaDLL.lua_pushstring(L, o); + return 1; + } + else + { + return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Vector2.ToString"); + } + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int GetHashCode(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 1); + UnityEngine.Vector2 obj = (UnityEngine.Vector2)ToLua.CheckObject(L, 1, typeof(UnityEngine.Vector2)); + int o = obj.GetHashCode(); + LuaDLL.lua_pushinteger(L, o); + ToLua.SetBack(L, 1, obj); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int Equals(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 2); + UnityEngine.Vector2 obj = (UnityEngine.Vector2)ToLua.ToObject(L, 1); + object arg0 = ToLua.ToVarObject(L, 2); + bool o = obj.Equals(arg0); + LuaDLL.lua_pushboolean(L, o); + ToLua.SetBack(L, 1, obj); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int Reflect(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 2); + UnityEngine.Vector2 arg0 = (UnityEngine.Vector2)ToLua.CheckObject(L, 1, typeof(UnityEngine.Vector2)); + UnityEngine.Vector2 arg1 = (UnityEngine.Vector2)ToLua.CheckObject(L, 2, typeof(UnityEngine.Vector2)); + UnityEngine.Vector2 o = UnityEngine.Vector2.Reflect(arg0, arg1); + ToLua.Push(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int Dot(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 2); + UnityEngine.Vector2 arg0 = (UnityEngine.Vector2)ToLua.CheckObject(L, 1, typeof(UnityEngine.Vector2)); + UnityEngine.Vector2 arg1 = (UnityEngine.Vector2)ToLua.CheckObject(L, 2, typeof(UnityEngine.Vector2)); + float o = UnityEngine.Vector2.Dot(arg0, arg1); + LuaDLL.lua_pushnumber(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int Angle(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 2); + UnityEngine.Vector2 arg0 = (UnityEngine.Vector2)ToLua.CheckObject(L, 1, typeof(UnityEngine.Vector2)); + UnityEngine.Vector2 arg1 = (UnityEngine.Vector2)ToLua.CheckObject(L, 2, typeof(UnityEngine.Vector2)); + float o = UnityEngine.Vector2.Angle(arg0, arg1); + LuaDLL.lua_pushnumber(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int SignedAngle(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 2); + UnityEngine.Vector2 arg0 = (UnityEngine.Vector2)ToLua.CheckObject(L, 1, typeof(UnityEngine.Vector2)); + UnityEngine.Vector2 arg1 = (UnityEngine.Vector2)ToLua.CheckObject(L, 2, typeof(UnityEngine.Vector2)); + float o = UnityEngine.Vector2.SignedAngle(arg0, arg1); + LuaDLL.lua_pushnumber(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int Distance(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 2); + UnityEngine.Vector2 arg0 = (UnityEngine.Vector2)ToLua.CheckObject(L, 1, typeof(UnityEngine.Vector2)); + UnityEngine.Vector2 arg1 = (UnityEngine.Vector2)ToLua.CheckObject(L, 2, typeof(UnityEngine.Vector2)); + float o = UnityEngine.Vector2.Distance(arg0, arg1); + LuaDLL.lua_pushnumber(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int ClampMagnitude(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 2); + UnityEngine.Vector2 arg0 = (UnityEngine.Vector2)ToLua.CheckObject(L, 1, typeof(UnityEngine.Vector2)); + float arg1 = (float)LuaDLL.luaL_checknumber(L, 2); + UnityEngine.Vector2 o = UnityEngine.Vector2.ClampMagnitude(arg0, arg1); + ToLua.Push(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int SqrMagnitude(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 1); + UnityEngine.Vector2 obj = (UnityEngine.Vector2)ToLua.CheckObject(L, 1, typeof(UnityEngine.Vector2)); + float o = obj.SqrMagnitude(); + LuaDLL.lua_pushnumber(L, o); + ToLua.SetBack(L, 1, obj); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int Min(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 2); + UnityEngine.Vector2 arg0 = (UnityEngine.Vector2)ToLua.CheckObject(L, 1, typeof(UnityEngine.Vector2)); + UnityEngine.Vector2 arg1 = (UnityEngine.Vector2)ToLua.CheckObject(L, 2, typeof(UnityEngine.Vector2)); + UnityEngine.Vector2 o = UnityEngine.Vector2.Min(arg0, arg1); + ToLua.Push(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int Max(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 2); + UnityEngine.Vector2 arg0 = (UnityEngine.Vector2)ToLua.CheckObject(L, 1, typeof(UnityEngine.Vector2)); + UnityEngine.Vector2 arg1 = (UnityEngine.Vector2)ToLua.CheckObject(L, 2, typeof(UnityEngine.Vector2)); + UnityEngine.Vector2 o = UnityEngine.Vector2.Max(arg0, arg1); + ToLua.Push(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int SmoothDamp(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 6); + UnityEngine.Vector2 arg0 = (UnityEngine.Vector2)ToLua.CheckObject(L, 1, typeof(UnityEngine.Vector2)); + UnityEngine.Vector2 arg1 = (UnityEngine.Vector2)ToLua.CheckObject(L, 2, typeof(UnityEngine.Vector2)); + UnityEngine.Vector2 arg2 = (UnityEngine.Vector2)ToLua.CheckObject(L, 3, typeof(UnityEngine.Vector2)); + float arg3 = (float)LuaDLL.luaL_checknumber(L, 4); + float arg4 = (float)LuaDLL.luaL_checknumber(L, 5); + float arg5 = (float)LuaDLL.luaL_checknumber(L, 6); + UnityEngine.Vector2 o = UnityEngine.Vector2.SmoothDamp(arg0, arg1, ref arg2, arg3, arg4, arg5); + ToLua.Push(L, o); + ToLua.Push(L, arg2); + return 2; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int op_Addition(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 2); + UnityEngine.Vector2 arg0 = (UnityEngine.Vector2)ToLua.CheckObject(L, 1, typeof(UnityEngine.Vector2)); + UnityEngine.Vector2 arg1 = (UnityEngine.Vector2)ToLua.CheckObject(L, 2, typeof(UnityEngine.Vector2)); + UnityEngine.Vector2 o = arg0 + arg1; + ToLua.Push(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int op_Subtraction(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 2); + UnityEngine.Vector2 arg0 = (UnityEngine.Vector2)ToLua.CheckObject(L, 1, typeof(UnityEngine.Vector2)); + UnityEngine.Vector2 arg1 = (UnityEngine.Vector2)ToLua.CheckObject(L, 2, typeof(UnityEngine.Vector2)); + UnityEngine.Vector2 o = arg0 - arg1; + ToLua.Push(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int op_UnaryNegation(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 1); + UnityEngine.Vector2 arg0 = (UnityEngine.Vector2)ToLua.CheckObject(L, 1, typeof(UnityEngine.Vector2)); + UnityEngine.Vector2 o = -arg0; + ToLua.Push(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int op_Multiply(IntPtr L) + { + try + { + int count = LuaDLL.lua_gettop(L); + + if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(float), typeof(UnityEngine.Vector2))) + { + float arg0 = (float)LuaDLL.lua_tonumber(L, 1); + UnityEngine.Vector2 arg1 = (UnityEngine.Vector2)ToLua.ToObject(L, 2); + UnityEngine.Vector2 o = arg0 * arg1; + ToLua.Push(L, o); + return 1; + } + else if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Vector2), typeof(float))) + { + UnityEngine.Vector2 arg0 = (UnityEngine.Vector2)ToLua.ToObject(L, 1); + float arg1 = (float)LuaDLL.lua_tonumber(L, 2); + UnityEngine.Vector2 o = arg0 * arg1; + ToLua.Push(L, o); + return 1; + } + else + { + return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Vector2.op_Multiply"); + } + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int op_Division(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 2); + UnityEngine.Vector2 arg0 = (UnityEngine.Vector2)ToLua.CheckObject(L, 1, typeof(UnityEngine.Vector2)); + float arg1 = (float)LuaDLL.luaL_checknumber(L, 2); + UnityEngine.Vector2 o = arg0 / arg1; + ToLua.Push(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int op_Equality(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 2); + UnityEngine.Vector2 arg0 = (UnityEngine.Vector2)ToLua.ToObject(L, 1); + UnityEngine.Vector2 arg1 = (UnityEngine.Vector2)ToLua.ToObject(L, 2); + bool o = arg0 == arg1; + LuaDLL.lua_pushboolean(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_x(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.Vector2 obj = (UnityEngine.Vector2)o; + float ret = obj.x; + LuaDLL.lua_pushnumber(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index x on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_y(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.Vector2 obj = (UnityEngine.Vector2)o; + float ret = obj.y; + LuaDLL.lua_pushnumber(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index y on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_normalized(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.Vector2 obj = (UnityEngine.Vector2)o; + UnityEngine.Vector2 ret = obj.normalized; + ToLua.Push(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index normalized on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_magnitude(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.Vector2 obj = (UnityEngine.Vector2)o; + float ret = obj.magnitude; + LuaDLL.lua_pushnumber(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index magnitude on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_sqrMagnitude(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.Vector2 obj = (UnityEngine.Vector2)o; + float ret = obj.sqrMagnitude; + LuaDLL.lua_pushnumber(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index sqrMagnitude on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_zero(IntPtr L) + { + try + { + ToLua.Push(L, UnityEngine.Vector2.zero); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_one(IntPtr L) + { + try + { + ToLua.Push(L, UnityEngine.Vector2.one); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_up(IntPtr L) + { + try + { + ToLua.Push(L, UnityEngine.Vector2.up); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_down(IntPtr L) + { + try + { + ToLua.Push(L, UnityEngine.Vector2.down); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_left(IntPtr L) + { + try + { + ToLua.Push(L, UnityEngine.Vector2.left); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_right(IntPtr L) + { + try + { + ToLua.Push(L, UnityEngine.Vector2.right); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_positiveInfinity(IntPtr L) + { + try + { + ToLua.Push(L, UnityEngine.Vector2.positiveInfinity); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_negativeInfinity(IntPtr L) + { + try + { + ToLua.Push(L, UnityEngine.Vector2.negativeInfinity); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int set_x(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.Vector2 obj = (UnityEngine.Vector2)o; + float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); + obj.x = arg0; + ToLua.SetBack(L, 1, obj); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index x on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int set_y(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.Vector2 obj = (UnityEngine.Vector2)o; + float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); + obj.y = arg0; + ToLua.SetBack(L, 1, obj); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index y on a nil value" : e.Message); + } + } +} + diff --git a/Assets/Script/LuaGenerate/UnityEngine_Vector2Wrap.cs.meta b/Assets/Script/LuaGenerate/UnityEngine_Vector2Wrap.cs.meta new file mode 100644 index 00000000..a58f3d18 --- /dev/null +++ b/Assets/Script/LuaGenerate/UnityEngine_Vector2Wrap.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: b8b8a4f8e34e17146a4f44a518bb67a1 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/LuaGenerate/UnityEngine_Vector3Wrap.cs b/Assets/Script/LuaGenerate/UnityEngine_Vector3Wrap.cs new file mode 100644 index 00000000..28682aae --- /dev/null +++ b/Assets/Script/LuaGenerate/UnityEngine_Vector3Wrap.cs @@ -0,0 +1,1206 @@ +//this source code was auto-generated by tolua#, do not modify it +using System; +using LuaInterface; + +public class UnityEngine_Vector3Wrap +{ + public static void Register(LuaState L) + { + L.BeginClass(typeof(UnityEngine.Vector3), null); + L.RegFunction("Slerp", Slerp); + L.RegFunction("SlerpUnclamped", SlerpUnclamped); + L.RegFunction("OrthoNormalize", OrthoNormalize); + L.RegFunction("RotateTowards", RotateTowards); + L.RegFunction("Lerp", Lerp); + L.RegFunction("LerpUnclamped", LerpUnclamped); + L.RegFunction("MoveTowards", MoveTowards); + L.RegFunction("SmoothDamp", SmoothDamp); + L.RegFunction(".geti", get_Item); + L.RegFunction("get_Item", get_Item); + L.RegFunction(".seti", set_Item); + L.RegFunction("set_Item", set_Item); + L.RegFunction("Set", Set); + L.RegFunction("Scale", Scale); + L.RegFunction("Cross", Cross); + L.RegFunction("GetHashCode", GetHashCode); + L.RegFunction("Equals", Equals); + L.RegFunction("Reflect", Reflect); + L.RegFunction("Normalize", Normalize); + L.RegFunction("Dot", Dot); + L.RegFunction("Project", Project); + L.RegFunction("ProjectOnPlane", ProjectOnPlane); + L.RegFunction("Angle", Angle); + L.RegFunction("SignedAngle", SignedAngle); + L.RegFunction("Distance", Distance); + L.RegFunction("ClampMagnitude", ClampMagnitude); + L.RegFunction("Magnitude", Magnitude); + L.RegFunction("SqrMagnitude", SqrMagnitude); + L.RegFunction("Min", Min); + L.RegFunction("Max", Max); + L.RegFunction("ToString", ToString); + L.RegFunction("New", _CreateUnityEngine_Vector3); + L.RegVar("this", _this, null); + L.RegFunction("__add", op_Addition); + L.RegFunction("__sub", op_Subtraction); + L.RegFunction("__mul", op_Multiply); + L.RegFunction("__div", op_Division); + L.RegFunction("__eq", op_Equality); + L.RegFunction("__unm", op_UnaryNegation); + L.RegFunction("__tostring", ToLua.op_ToString); + L.RegConstant("kEpsilon", 9.99999974737875E-06); + L.RegVar("x", get_x, set_x); + L.RegVar("y", get_y, set_y); + L.RegVar("z", get_z, set_z); + L.RegVar("normalized", get_normalized, null); + L.RegVar("magnitude", get_magnitude, null); + L.RegVar("sqrMagnitude", get_sqrMagnitude, null); + L.RegVar("zero", get_zero, null); + L.RegVar("one", get_one, null); + L.RegVar("forward", get_forward, null); + L.RegVar("back", get_back, null); + L.RegVar("up", get_up, null); + L.RegVar("down", get_down, null); + L.RegVar("left", get_left, null); + L.RegVar("right", get_right, null); + L.RegVar("positiveInfinity", get_positiveInfinity, null); + L.RegVar("negativeInfinity", get_negativeInfinity, null); + L.EndClass(); + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int _CreateUnityEngine_Vector3(IntPtr L) + { + try + { + int count = LuaDLL.lua_gettop(L); + + if (count == 2) + { + float arg0 = (float)LuaDLL.luaL_checknumber(L, 1); + float arg1 = (float)LuaDLL.luaL_checknumber(L, 2); + UnityEngine.Vector3 obj = new UnityEngine.Vector3(arg0, arg1); + ToLua.Push(L, obj); + return 1; + } + else if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(float), typeof(float), typeof(float))) + { + float arg0 = (float)LuaDLL.luaL_checknumber(L, 1); + float arg1 = (float)LuaDLL.luaL_checknumber(L, 2); + float arg2 = (float)LuaDLL.luaL_checknumber(L, 3); + UnityEngine.Vector3 obj = new UnityEngine.Vector3(arg0, arg1, arg2); + ToLua.Push(L, obj); + return 1; + } + else if (count == 0) + { + UnityEngine.Vector3 obj = new UnityEngine.Vector3(); + ToLua.Push(L, obj); + return 1; + } + else + { + return LuaDLL.luaL_throw(L, "invalid arguments to ctor method: UnityEngine.Vector3.New"); + } + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int _get_this(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 2); + UnityEngine.Vector3 obj = (UnityEngine.Vector3)ToLua.CheckObject(L, 1, typeof(UnityEngine.Vector3)); + int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); + float o = obj[arg0]; + LuaDLL.lua_pushnumber(L, o); + ToLua.SetBack(L, 1, obj); + return 1; + + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int _set_this(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 3); + UnityEngine.Vector3 obj = (UnityEngine.Vector3)ToLua.CheckObject(L, 1, typeof(UnityEngine.Vector3)); + int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); + float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); + obj[arg0] = arg1; + ToLua.SetBack(L, 1, obj); + return 0; + + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int _this(IntPtr L) + { + try + { + LuaDLL.lua_pushvalue(L, 1); + LuaDLL.tolua_bindthis(L, _get_this, _set_this); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int Slerp(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 3); + UnityEngine.Vector3 arg0 = (UnityEngine.Vector3)ToLua.CheckObject(L, 1, typeof(UnityEngine.Vector3)); + UnityEngine.Vector3 arg1 = (UnityEngine.Vector3)ToLua.CheckObject(L, 2, typeof(UnityEngine.Vector3)); + float arg2 = (float)LuaDLL.luaL_checknumber(L, 3); + UnityEngine.Vector3 o = UnityEngine.Vector3.Slerp(arg0, arg1, arg2); + ToLua.Push(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int SlerpUnclamped(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 3); + UnityEngine.Vector3 arg0 = (UnityEngine.Vector3)ToLua.CheckObject(L, 1, typeof(UnityEngine.Vector3)); + UnityEngine.Vector3 arg1 = (UnityEngine.Vector3)ToLua.CheckObject(L, 2, typeof(UnityEngine.Vector3)); + float arg2 = (float)LuaDLL.luaL_checknumber(L, 3); + UnityEngine.Vector3 o = UnityEngine.Vector3.SlerpUnclamped(arg0, arg1, arg2); + ToLua.Push(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int OrthoNormalize(IntPtr L) + { + try + { + int count = LuaDLL.lua_gettop(L); + + if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Vector3), typeof(UnityEngine.Vector3))) + { + UnityEngine.Vector3 arg0 = (UnityEngine.Vector3)ToLua.ToObject(L, 1); + UnityEngine.Vector3 arg1 = (UnityEngine.Vector3)ToLua.ToObject(L, 2); + UnityEngine.Vector3.OrthoNormalize(ref arg0, ref arg1); + ToLua.Push(L, arg0); + ToLua.Push(L, arg1); + return 2; + } + else if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Vector3), typeof(UnityEngine.Vector3), typeof(UnityEngine.Vector3))) + { + UnityEngine.Vector3 arg0 = (UnityEngine.Vector3)ToLua.ToObject(L, 1); + UnityEngine.Vector3 arg1 = (UnityEngine.Vector3)ToLua.ToObject(L, 2); + UnityEngine.Vector3 arg2 = (UnityEngine.Vector3)ToLua.ToObject(L, 3); + UnityEngine.Vector3.OrthoNormalize(ref arg0, ref arg1, ref arg2); + ToLua.Push(L, arg0); + ToLua.Push(L, arg1); + ToLua.Push(L, arg2); + return 3; + } + else + { + return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Vector3.OrthoNormalize"); + } + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int RotateTowards(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 4); + UnityEngine.Vector3 arg0 = (UnityEngine.Vector3)ToLua.CheckObject(L, 1, typeof(UnityEngine.Vector3)); + UnityEngine.Vector3 arg1 = (UnityEngine.Vector3)ToLua.CheckObject(L, 2, typeof(UnityEngine.Vector3)); + float arg2 = (float)LuaDLL.luaL_checknumber(L, 3); + float arg3 = (float)LuaDLL.luaL_checknumber(L, 4); + UnityEngine.Vector3 o = UnityEngine.Vector3.RotateTowards(arg0, arg1, arg2, arg3); + ToLua.Push(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int Lerp(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 3); + UnityEngine.Vector3 arg0 = (UnityEngine.Vector3)ToLua.CheckObject(L, 1, typeof(UnityEngine.Vector3)); + UnityEngine.Vector3 arg1 = (UnityEngine.Vector3)ToLua.CheckObject(L, 2, typeof(UnityEngine.Vector3)); + float arg2 = (float)LuaDLL.luaL_checknumber(L, 3); + UnityEngine.Vector3 o = UnityEngine.Vector3.Lerp(arg0, arg1, arg2); + ToLua.Push(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int LerpUnclamped(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 3); + UnityEngine.Vector3 arg0 = (UnityEngine.Vector3)ToLua.CheckObject(L, 1, typeof(UnityEngine.Vector3)); + UnityEngine.Vector3 arg1 = (UnityEngine.Vector3)ToLua.CheckObject(L, 2, typeof(UnityEngine.Vector3)); + float arg2 = (float)LuaDLL.luaL_checknumber(L, 3); + UnityEngine.Vector3 o = UnityEngine.Vector3.LerpUnclamped(arg0, arg1, arg2); + ToLua.Push(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int MoveTowards(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 3); + UnityEngine.Vector3 arg0 = (UnityEngine.Vector3)ToLua.CheckObject(L, 1, typeof(UnityEngine.Vector3)); + UnityEngine.Vector3 arg1 = (UnityEngine.Vector3)ToLua.CheckObject(L, 2, typeof(UnityEngine.Vector3)); + float arg2 = (float)LuaDLL.luaL_checknumber(L, 3); + UnityEngine.Vector3 o = UnityEngine.Vector3.MoveTowards(arg0, arg1, arg2); + ToLua.Push(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int SmoothDamp(IntPtr L) + { + try + { + int count = LuaDLL.lua_gettop(L); + + if (count == 4 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Vector3), typeof(UnityEngine.Vector3), typeof(UnityEngine.Vector3), typeof(float))) + { + UnityEngine.Vector3 arg0 = (UnityEngine.Vector3)ToLua.ToObject(L, 1); + UnityEngine.Vector3 arg1 = (UnityEngine.Vector3)ToLua.ToObject(L, 2); + UnityEngine.Vector3 arg2 = (UnityEngine.Vector3)ToLua.ToObject(L, 3); + float arg3 = (float)LuaDLL.lua_tonumber(L, 4); + UnityEngine.Vector3 o = UnityEngine.Vector3.SmoothDamp(arg0, arg1, ref arg2, arg3); + ToLua.Push(L, o); + ToLua.Push(L, arg2); + return 2; + } + else if (count == 5 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Vector3), typeof(UnityEngine.Vector3), typeof(UnityEngine.Vector3), typeof(float), typeof(float))) + { + UnityEngine.Vector3 arg0 = (UnityEngine.Vector3)ToLua.ToObject(L, 1); + UnityEngine.Vector3 arg1 = (UnityEngine.Vector3)ToLua.ToObject(L, 2); + UnityEngine.Vector3 arg2 = (UnityEngine.Vector3)ToLua.ToObject(L, 3); + float arg3 = (float)LuaDLL.lua_tonumber(L, 4); + float arg4 = (float)LuaDLL.lua_tonumber(L, 5); + UnityEngine.Vector3 o = UnityEngine.Vector3.SmoothDamp(arg0, arg1, ref arg2, arg3, arg4); + ToLua.Push(L, o); + ToLua.Push(L, arg2); + return 2; + } + else if (count == 6 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Vector3), typeof(UnityEngine.Vector3), typeof(UnityEngine.Vector3), typeof(float), typeof(float), typeof(float))) + { + UnityEngine.Vector3 arg0 = (UnityEngine.Vector3)ToLua.ToObject(L, 1); + UnityEngine.Vector3 arg1 = (UnityEngine.Vector3)ToLua.ToObject(L, 2); + UnityEngine.Vector3 arg2 = (UnityEngine.Vector3)ToLua.ToObject(L, 3); + float arg3 = (float)LuaDLL.lua_tonumber(L, 4); + float arg4 = (float)LuaDLL.lua_tonumber(L, 5); + float arg5 = (float)LuaDLL.lua_tonumber(L, 6); + UnityEngine.Vector3 o = UnityEngine.Vector3.SmoothDamp(arg0, arg1, ref arg2, arg3, arg4, arg5); + ToLua.Push(L, o); + ToLua.Push(L, arg2); + return 2; + } + else + { + return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Vector3.SmoothDamp"); + } + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_Item(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 2); + UnityEngine.Vector3 obj = (UnityEngine.Vector3)ToLua.CheckObject(L, 1, typeof(UnityEngine.Vector3)); + int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); + float o = obj[arg0]; + LuaDLL.lua_pushnumber(L, o); + ToLua.SetBack(L, 1, obj); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int set_Item(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 3); + UnityEngine.Vector3 obj = (UnityEngine.Vector3)ToLua.CheckObject(L, 1, typeof(UnityEngine.Vector3)); + int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); + float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); + obj[arg0] = arg1; + ToLua.SetBack(L, 1, obj); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int Set(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 4); + UnityEngine.Vector3 obj = (UnityEngine.Vector3)ToLua.CheckObject(L, 1, typeof(UnityEngine.Vector3)); + float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); + float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); + float arg2 = (float)LuaDLL.luaL_checknumber(L, 4); + obj.Set(arg0, arg1, arg2); + ToLua.SetBack(L, 1, obj); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int Scale(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 2); + UnityEngine.Vector3 obj = (UnityEngine.Vector3)ToLua.CheckObject(L, 1, typeof(UnityEngine.Vector3)); + UnityEngine.Vector3 arg0 = (UnityEngine.Vector3)ToLua.CheckObject(L, 2, typeof(UnityEngine.Vector3)); + obj.Scale(arg0); + ToLua.SetBack(L, 1, obj); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int Cross(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 2); + UnityEngine.Vector3 arg0 = (UnityEngine.Vector3)ToLua.CheckObject(L, 1, typeof(UnityEngine.Vector3)); + UnityEngine.Vector3 arg1 = (UnityEngine.Vector3)ToLua.CheckObject(L, 2, typeof(UnityEngine.Vector3)); + UnityEngine.Vector3 o = UnityEngine.Vector3.Cross(arg0, arg1); + ToLua.Push(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int GetHashCode(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 1); + UnityEngine.Vector3 obj = (UnityEngine.Vector3)ToLua.CheckObject(L, 1, typeof(UnityEngine.Vector3)); + int o = obj.GetHashCode(); + LuaDLL.lua_pushinteger(L, o); + ToLua.SetBack(L, 1, obj); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int Equals(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 2); + UnityEngine.Vector3 obj = (UnityEngine.Vector3)ToLua.ToObject(L, 1); + object arg0 = ToLua.ToVarObject(L, 2); + bool o = obj.Equals(arg0); + LuaDLL.lua_pushboolean(L, o); + ToLua.SetBack(L, 1, obj); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int Reflect(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 2); + UnityEngine.Vector3 arg0 = (UnityEngine.Vector3)ToLua.CheckObject(L, 1, typeof(UnityEngine.Vector3)); + UnityEngine.Vector3 arg1 = (UnityEngine.Vector3)ToLua.CheckObject(L, 2, typeof(UnityEngine.Vector3)); + UnityEngine.Vector3 o = UnityEngine.Vector3.Reflect(arg0, arg1); + ToLua.Push(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int Normalize(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 1); + UnityEngine.Vector3 obj = (UnityEngine.Vector3)ToLua.CheckObject(L, 1, typeof(UnityEngine.Vector3)); + obj.Normalize(); + ToLua.SetBack(L, 1, obj); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int Dot(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 2); + UnityEngine.Vector3 arg0 = (UnityEngine.Vector3)ToLua.CheckObject(L, 1, typeof(UnityEngine.Vector3)); + UnityEngine.Vector3 arg1 = (UnityEngine.Vector3)ToLua.CheckObject(L, 2, typeof(UnityEngine.Vector3)); + float o = UnityEngine.Vector3.Dot(arg0, arg1); + LuaDLL.lua_pushnumber(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int Project(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 2); + UnityEngine.Vector3 arg0 = (UnityEngine.Vector3)ToLua.CheckObject(L, 1, typeof(UnityEngine.Vector3)); + UnityEngine.Vector3 arg1 = (UnityEngine.Vector3)ToLua.CheckObject(L, 2, typeof(UnityEngine.Vector3)); + UnityEngine.Vector3 o = UnityEngine.Vector3.Project(arg0, arg1); + ToLua.Push(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int ProjectOnPlane(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 2); + UnityEngine.Vector3 arg0 = (UnityEngine.Vector3)ToLua.CheckObject(L, 1, typeof(UnityEngine.Vector3)); + UnityEngine.Vector3 arg1 = (UnityEngine.Vector3)ToLua.CheckObject(L, 2, typeof(UnityEngine.Vector3)); + UnityEngine.Vector3 o = UnityEngine.Vector3.ProjectOnPlane(arg0, arg1); + ToLua.Push(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int Angle(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 2); + UnityEngine.Vector3 arg0 = (UnityEngine.Vector3)ToLua.CheckObject(L, 1, typeof(UnityEngine.Vector3)); + UnityEngine.Vector3 arg1 = (UnityEngine.Vector3)ToLua.CheckObject(L, 2, typeof(UnityEngine.Vector3)); + float o = UnityEngine.Vector3.Angle(arg0, arg1); + LuaDLL.lua_pushnumber(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int SignedAngle(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 3); + UnityEngine.Vector3 arg0 = (UnityEngine.Vector3)ToLua.CheckObject(L, 1, typeof(UnityEngine.Vector3)); + UnityEngine.Vector3 arg1 = (UnityEngine.Vector3)ToLua.CheckObject(L, 2, typeof(UnityEngine.Vector3)); + UnityEngine.Vector3 arg2 = (UnityEngine.Vector3)ToLua.CheckObject(L, 3, typeof(UnityEngine.Vector3)); + float o = UnityEngine.Vector3.SignedAngle(arg0, arg1, arg2); + LuaDLL.lua_pushnumber(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int Distance(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 2); + UnityEngine.Vector3 arg0 = (UnityEngine.Vector3)ToLua.CheckObject(L, 1, typeof(UnityEngine.Vector3)); + UnityEngine.Vector3 arg1 = (UnityEngine.Vector3)ToLua.CheckObject(L, 2, typeof(UnityEngine.Vector3)); + float o = UnityEngine.Vector3.Distance(arg0, arg1); + LuaDLL.lua_pushnumber(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int ClampMagnitude(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 2); + UnityEngine.Vector3 arg0 = (UnityEngine.Vector3)ToLua.CheckObject(L, 1, typeof(UnityEngine.Vector3)); + float arg1 = (float)LuaDLL.luaL_checknumber(L, 2); + UnityEngine.Vector3 o = UnityEngine.Vector3.ClampMagnitude(arg0, arg1); + ToLua.Push(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int Magnitude(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 1); + UnityEngine.Vector3 arg0 = (UnityEngine.Vector3)ToLua.CheckObject(L, 1, typeof(UnityEngine.Vector3)); + float o = UnityEngine.Vector3.Magnitude(arg0); + LuaDLL.lua_pushnumber(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int SqrMagnitude(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 1); + UnityEngine.Vector3 arg0 = (UnityEngine.Vector3)ToLua.CheckObject(L, 1, typeof(UnityEngine.Vector3)); + float o = UnityEngine.Vector3.SqrMagnitude(arg0); + LuaDLL.lua_pushnumber(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int Min(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 2); + UnityEngine.Vector3 arg0 = (UnityEngine.Vector3)ToLua.CheckObject(L, 1, typeof(UnityEngine.Vector3)); + UnityEngine.Vector3 arg1 = (UnityEngine.Vector3)ToLua.CheckObject(L, 2, typeof(UnityEngine.Vector3)); + UnityEngine.Vector3 o = UnityEngine.Vector3.Min(arg0, arg1); + ToLua.Push(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int Max(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 2); + UnityEngine.Vector3 arg0 = (UnityEngine.Vector3)ToLua.CheckObject(L, 1, typeof(UnityEngine.Vector3)); + UnityEngine.Vector3 arg1 = (UnityEngine.Vector3)ToLua.CheckObject(L, 2, typeof(UnityEngine.Vector3)); + UnityEngine.Vector3 o = UnityEngine.Vector3.Max(arg0, arg1); + ToLua.Push(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int op_Addition(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 2); + UnityEngine.Vector3 arg0 = (UnityEngine.Vector3)ToLua.CheckObject(L, 1, typeof(UnityEngine.Vector3)); + UnityEngine.Vector3 arg1 = (UnityEngine.Vector3)ToLua.CheckObject(L, 2, typeof(UnityEngine.Vector3)); + UnityEngine.Vector3 o = arg0 + arg1; + ToLua.Push(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int op_Subtraction(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 2); + UnityEngine.Vector3 arg0 = (UnityEngine.Vector3)ToLua.CheckObject(L, 1, typeof(UnityEngine.Vector3)); + UnityEngine.Vector3 arg1 = (UnityEngine.Vector3)ToLua.CheckObject(L, 2, typeof(UnityEngine.Vector3)); + UnityEngine.Vector3 o = arg0 - arg1; + ToLua.Push(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int op_UnaryNegation(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 1); + UnityEngine.Vector3 arg0 = (UnityEngine.Vector3)ToLua.CheckObject(L, 1, typeof(UnityEngine.Vector3)); + UnityEngine.Vector3 o = -arg0; + ToLua.Push(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int op_Multiply(IntPtr L) + { + try + { + int count = LuaDLL.lua_gettop(L); + + if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(float), typeof(UnityEngine.Vector3))) + { + float arg0 = (float)LuaDLL.lua_tonumber(L, 1); + UnityEngine.Vector3 arg1 = (UnityEngine.Vector3)ToLua.ToObject(L, 2); + UnityEngine.Vector3 o = arg0 * arg1; + ToLua.Push(L, o); + return 1; + } + else if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Vector3), typeof(float))) + { + UnityEngine.Vector3 arg0 = (UnityEngine.Vector3)ToLua.ToObject(L, 1); + float arg1 = (float)LuaDLL.lua_tonumber(L, 2); + UnityEngine.Vector3 o = arg0 * arg1; + ToLua.Push(L, o); + return 1; + } + else + { + return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Vector3.op_Multiply"); + } + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int op_Division(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 2); + UnityEngine.Vector3 arg0 = (UnityEngine.Vector3)ToLua.CheckObject(L, 1, typeof(UnityEngine.Vector3)); + float arg1 = (float)LuaDLL.luaL_checknumber(L, 2); + UnityEngine.Vector3 o = arg0 / arg1; + ToLua.Push(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int op_Equality(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 2); + UnityEngine.Vector3 arg0 = (UnityEngine.Vector3)ToLua.ToObject(L, 1); + UnityEngine.Vector3 arg1 = (UnityEngine.Vector3)ToLua.ToObject(L, 2); + bool o = arg0 == arg1; + LuaDLL.lua_pushboolean(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int ToString(IntPtr L) + { + try + { + int count = LuaDLL.lua_gettop(L); + + if (count == 1 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Vector3))) + { + UnityEngine.Vector3 obj = (UnityEngine.Vector3)ToLua.ToObject(L, 1); + string o = obj.ToString(); + LuaDLL.lua_pushstring(L, o); + return 1; + } + else if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Vector3), typeof(string))) + { + UnityEngine.Vector3 obj = (UnityEngine.Vector3)ToLua.ToObject(L, 1); + string arg0 = ToLua.ToString(L, 2); + string o = obj.ToString(arg0); + LuaDLL.lua_pushstring(L, o); + return 1; + } + else + { + return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Vector3.ToString"); + } + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_x(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.Vector3 obj = (UnityEngine.Vector3)o; + float ret = obj.x; + LuaDLL.lua_pushnumber(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index x on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_y(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.Vector3 obj = (UnityEngine.Vector3)o; + float ret = obj.y; + LuaDLL.lua_pushnumber(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index y on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_z(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.Vector3 obj = (UnityEngine.Vector3)o; + float ret = obj.z; + LuaDLL.lua_pushnumber(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index z on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_normalized(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.Vector3 obj = (UnityEngine.Vector3)o; + UnityEngine.Vector3 ret = obj.normalized; + ToLua.Push(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index normalized on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_magnitude(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.Vector3 obj = (UnityEngine.Vector3)o; + float ret = obj.magnitude; + LuaDLL.lua_pushnumber(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index magnitude on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_sqrMagnitude(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.Vector3 obj = (UnityEngine.Vector3)o; + float ret = obj.sqrMagnitude; + LuaDLL.lua_pushnumber(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index sqrMagnitude on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_zero(IntPtr L) + { + try + { + ToLua.Push(L, UnityEngine.Vector3.zero); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_one(IntPtr L) + { + try + { + ToLua.Push(L, UnityEngine.Vector3.one); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_forward(IntPtr L) + { + try + { + ToLua.Push(L, UnityEngine.Vector3.forward); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_back(IntPtr L) + { + try + { + ToLua.Push(L, UnityEngine.Vector3.back); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_up(IntPtr L) + { + try + { + ToLua.Push(L, UnityEngine.Vector3.up); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_down(IntPtr L) + { + try + { + ToLua.Push(L, UnityEngine.Vector3.down); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_left(IntPtr L) + { + try + { + ToLua.Push(L, UnityEngine.Vector3.left); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_right(IntPtr L) + { + try + { + ToLua.Push(L, UnityEngine.Vector3.right); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_positiveInfinity(IntPtr L) + { + try + { + ToLua.Push(L, UnityEngine.Vector3.positiveInfinity); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_negativeInfinity(IntPtr L) + { + try + { + ToLua.Push(L, UnityEngine.Vector3.negativeInfinity); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int set_x(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.Vector3 obj = (UnityEngine.Vector3)o; + float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); + obj.x = arg0; + ToLua.SetBack(L, 1, obj); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index x on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int set_y(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.Vector3 obj = (UnityEngine.Vector3)o; + float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); + obj.y = arg0; + ToLua.SetBack(L, 1, obj); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index y on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int set_z(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.Vector3 obj = (UnityEngine.Vector3)o; + float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); + obj.z = arg0; + ToLua.SetBack(L, 1, obj); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index z on a nil value" : e.Message); + } + } +} + diff --git a/Assets/Script/LuaGenerate/UnityEngine_Vector3Wrap.cs.meta b/Assets/Script/LuaGenerate/UnityEngine_Vector3Wrap.cs.meta new file mode 100644 index 00000000..aedab141 --- /dev/null +++ b/Assets/Script/LuaGenerate/UnityEngine_Vector3Wrap.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 5e97762894cf765489306ad3b70ddfcc +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/LuaGenerate/UnityEngine_Vector4Wrap.cs b/Assets/Script/LuaGenerate/UnityEngine_Vector4Wrap.cs new file mode 100644 index 00000000..a1523971 --- /dev/null +++ b/Assets/Script/LuaGenerate/UnityEngine_Vector4Wrap.cs @@ -0,0 +1,898 @@ +//this source code was auto-generated by tolua#, do not modify it +using System; +using LuaInterface; + +public class UnityEngine_Vector4Wrap +{ + public static void Register(LuaState L) + { + L.BeginClass(typeof(UnityEngine.Vector4), null); + L.RegFunction(".geti", get_Item); + L.RegFunction("get_Item", get_Item); + L.RegFunction(".seti", set_Item); + L.RegFunction("set_Item", set_Item); + L.RegFunction("Set", Set); + L.RegFunction("Lerp", Lerp); + L.RegFunction("LerpUnclamped", LerpUnclamped); + L.RegFunction("MoveTowards", MoveTowards); + L.RegFunction("Scale", Scale); + L.RegFunction("GetHashCode", GetHashCode); + L.RegFunction("Equals", Equals); + L.RegFunction("Normalize", Normalize); + L.RegFunction("Dot", Dot); + L.RegFunction("Project", Project); + L.RegFunction("Distance", Distance); + L.RegFunction("Magnitude", Magnitude); + L.RegFunction("Min", Min); + L.RegFunction("Max", Max); + L.RegFunction("ToString", ToString); + L.RegFunction("SqrMagnitude", SqrMagnitude); + L.RegFunction("New", _CreateUnityEngine_Vector4); + L.RegVar("this", _this, null); + L.RegFunction("__add", op_Addition); + L.RegFunction("__sub", op_Subtraction); + L.RegFunction("__mul", op_Multiply); + L.RegFunction("__div", op_Division); + L.RegFunction("__eq", op_Equality); + L.RegFunction("__unm", op_UnaryNegation); + L.RegFunction("__tostring", ToLua.op_ToString); + L.RegConstant("kEpsilon", 9.99999974737875E-06); + L.RegVar("x", get_x, set_x); + L.RegVar("y", get_y, set_y); + L.RegVar("z", get_z, set_z); + L.RegVar("w", get_w, set_w); + L.RegVar("normalized", get_normalized, null); + L.RegVar("magnitude", get_magnitude, null); + L.RegVar("sqrMagnitude", get_sqrMagnitude, null); + L.RegVar("zero", get_zero, null); + L.RegVar("one", get_one, null); + L.RegVar("positiveInfinity", get_positiveInfinity, null); + L.RegVar("negativeInfinity", get_negativeInfinity, null); + L.EndClass(); + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int _CreateUnityEngine_Vector4(IntPtr L) + { + try + { + int count = LuaDLL.lua_gettop(L); + + if (count == 2) + { + float arg0 = (float)LuaDLL.luaL_checknumber(L, 1); + float arg1 = (float)LuaDLL.luaL_checknumber(L, 2); + UnityEngine.Vector4 obj = new UnityEngine.Vector4(arg0, arg1); + ToLua.Push(L, obj); + return 1; + } + else if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(float), typeof(float), typeof(float))) + { + float arg0 = (float)LuaDLL.luaL_checknumber(L, 1); + float arg1 = (float)LuaDLL.luaL_checknumber(L, 2); + float arg2 = (float)LuaDLL.luaL_checknumber(L, 3); + UnityEngine.Vector4 obj = new UnityEngine.Vector4(arg0, arg1, arg2); + ToLua.Push(L, obj); + return 1; + } + else if (count == 4 && TypeChecker.CheckTypes(L, 1, typeof(float), typeof(float), typeof(float), typeof(float))) + { + float arg0 = (float)LuaDLL.luaL_checknumber(L, 1); + float arg1 = (float)LuaDLL.luaL_checknumber(L, 2); + float arg2 = (float)LuaDLL.luaL_checknumber(L, 3); + float arg3 = (float)LuaDLL.luaL_checknumber(L, 4); + UnityEngine.Vector4 obj = new UnityEngine.Vector4(arg0, arg1, arg2, arg3); + ToLua.Push(L, obj); + return 1; + } + else if (count == 0) + { + UnityEngine.Vector4 obj = new UnityEngine.Vector4(); + ToLua.Push(L, obj); + return 1; + } + else + { + return LuaDLL.luaL_throw(L, "invalid arguments to ctor method: UnityEngine.Vector4.New"); + } + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int _get_this(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 2); + UnityEngine.Vector4 obj = (UnityEngine.Vector4)ToLua.CheckObject(L, 1, typeof(UnityEngine.Vector4)); + int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); + float o = obj[arg0]; + LuaDLL.lua_pushnumber(L, o); + ToLua.SetBack(L, 1, obj); + return 1; + + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int _set_this(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 3); + UnityEngine.Vector4 obj = (UnityEngine.Vector4)ToLua.CheckObject(L, 1, typeof(UnityEngine.Vector4)); + int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); + float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); + obj[arg0] = arg1; + ToLua.SetBack(L, 1, obj); + return 0; + + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int _this(IntPtr L) + { + try + { + LuaDLL.lua_pushvalue(L, 1); + LuaDLL.tolua_bindthis(L, _get_this, _set_this); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_Item(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 2); + UnityEngine.Vector4 obj = (UnityEngine.Vector4)ToLua.CheckObject(L, 1, typeof(UnityEngine.Vector4)); + int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); + float o = obj[arg0]; + LuaDLL.lua_pushnumber(L, o); + ToLua.SetBack(L, 1, obj); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int set_Item(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 3); + UnityEngine.Vector4 obj = (UnityEngine.Vector4)ToLua.CheckObject(L, 1, typeof(UnityEngine.Vector4)); + int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); + float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); + obj[arg0] = arg1; + ToLua.SetBack(L, 1, obj); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int Set(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 5); + UnityEngine.Vector4 obj = (UnityEngine.Vector4)ToLua.CheckObject(L, 1, typeof(UnityEngine.Vector4)); + float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); + float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); + float arg2 = (float)LuaDLL.luaL_checknumber(L, 4); + float arg3 = (float)LuaDLL.luaL_checknumber(L, 5); + obj.Set(arg0, arg1, arg2, arg3); + ToLua.SetBack(L, 1, obj); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int Lerp(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 3); + UnityEngine.Vector4 arg0 = (UnityEngine.Vector4)ToLua.CheckObject(L, 1, typeof(UnityEngine.Vector4)); + UnityEngine.Vector4 arg1 = (UnityEngine.Vector4)ToLua.CheckObject(L, 2, typeof(UnityEngine.Vector4)); + float arg2 = (float)LuaDLL.luaL_checknumber(L, 3); + UnityEngine.Vector4 o = UnityEngine.Vector4.Lerp(arg0, arg1, arg2); + ToLua.Push(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int LerpUnclamped(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 3); + UnityEngine.Vector4 arg0 = (UnityEngine.Vector4)ToLua.CheckObject(L, 1, typeof(UnityEngine.Vector4)); + UnityEngine.Vector4 arg1 = (UnityEngine.Vector4)ToLua.CheckObject(L, 2, typeof(UnityEngine.Vector4)); + float arg2 = (float)LuaDLL.luaL_checknumber(L, 3); + UnityEngine.Vector4 o = UnityEngine.Vector4.LerpUnclamped(arg0, arg1, arg2); + ToLua.Push(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int MoveTowards(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 3); + UnityEngine.Vector4 arg0 = (UnityEngine.Vector4)ToLua.CheckObject(L, 1, typeof(UnityEngine.Vector4)); + UnityEngine.Vector4 arg1 = (UnityEngine.Vector4)ToLua.CheckObject(L, 2, typeof(UnityEngine.Vector4)); + float arg2 = (float)LuaDLL.luaL_checknumber(L, 3); + UnityEngine.Vector4 o = UnityEngine.Vector4.MoveTowards(arg0, arg1, arg2); + ToLua.Push(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int Scale(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 2); + UnityEngine.Vector4 obj = (UnityEngine.Vector4)ToLua.CheckObject(L, 1, typeof(UnityEngine.Vector4)); + UnityEngine.Vector4 arg0 = (UnityEngine.Vector4)ToLua.CheckObject(L, 2, typeof(UnityEngine.Vector4)); + obj.Scale(arg0); + ToLua.SetBack(L, 1, obj); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int GetHashCode(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 1); + UnityEngine.Vector4 obj = (UnityEngine.Vector4)ToLua.CheckObject(L, 1, typeof(UnityEngine.Vector4)); + int o = obj.GetHashCode(); + LuaDLL.lua_pushinteger(L, o); + ToLua.SetBack(L, 1, obj); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int Equals(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 2); + UnityEngine.Vector4 obj = (UnityEngine.Vector4)ToLua.ToObject(L, 1); + object arg0 = ToLua.ToVarObject(L, 2); + bool o = obj.Equals(arg0); + LuaDLL.lua_pushboolean(L, o); + ToLua.SetBack(L, 1, obj); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int Normalize(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 1); + UnityEngine.Vector4 obj = (UnityEngine.Vector4)ToLua.CheckObject(L, 1, typeof(UnityEngine.Vector4)); + obj.Normalize(); + ToLua.SetBack(L, 1, obj); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int Dot(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 2); + UnityEngine.Vector4 arg0 = (UnityEngine.Vector4)ToLua.CheckObject(L, 1, typeof(UnityEngine.Vector4)); + UnityEngine.Vector4 arg1 = (UnityEngine.Vector4)ToLua.CheckObject(L, 2, typeof(UnityEngine.Vector4)); + float o = UnityEngine.Vector4.Dot(arg0, arg1); + LuaDLL.lua_pushnumber(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int Project(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 2); + UnityEngine.Vector4 arg0 = (UnityEngine.Vector4)ToLua.CheckObject(L, 1, typeof(UnityEngine.Vector4)); + UnityEngine.Vector4 arg1 = (UnityEngine.Vector4)ToLua.CheckObject(L, 2, typeof(UnityEngine.Vector4)); + UnityEngine.Vector4 o = UnityEngine.Vector4.Project(arg0, arg1); + ToLua.Push(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int Distance(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 2); + UnityEngine.Vector4 arg0 = (UnityEngine.Vector4)ToLua.CheckObject(L, 1, typeof(UnityEngine.Vector4)); + UnityEngine.Vector4 arg1 = (UnityEngine.Vector4)ToLua.CheckObject(L, 2, typeof(UnityEngine.Vector4)); + float o = UnityEngine.Vector4.Distance(arg0, arg1); + LuaDLL.lua_pushnumber(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int Magnitude(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 1); + UnityEngine.Vector4 arg0 = (UnityEngine.Vector4)ToLua.CheckObject(L, 1, typeof(UnityEngine.Vector4)); + float o = UnityEngine.Vector4.Magnitude(arg0); + LuaDLL.lua_pushnumber(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int Min(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 2); + UnityEngine.Vector4 arg0 = (UnityEngine.Vector4)ToLua.CheckObject(L, 1, typeof(UnityEngine.Vector4)); + UnityEngine.Vector4 arg1 = (UnityEngine.Vector4)ToLua.CheckObject(L, 2, typeof(UnityEngine.Vector4)); + UnityEngine.Vector4 o = UnityEngine.Vector4.Min(arg0, arg1); + ToLua.Push(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int Max(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 2); + UnityEngine.Vector4 arg0 = (UnityEngine.Vector4)ToLua.CheckObject(L, 1, typeof(UnityEngine.Vector4)); + UnityEngine.Vector4 arg1 = (UnityEngine.Vector4)ToLua.CheckObject(L, 2, typeof(UnityEngine.Vector4)); + UnityEngine.Vector4 o = UnityEngine.Vector4.Max(arg0, arg1); + ToLua.Push(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int op_Addition(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 2); + UnityEngine.Vector4 arg0 = (UnityEngine.Vector4)ToLua.CheckObject(L, 1, typeof(UnityEngine.Vector4)); + UnityEngine.Vector4 arg1 = (UnityEngine.Vector4)ToLua.CheckObject(L, 2, typeof(UnityEngine.Vector4)); + UnityEngine.Vector4 o = arg0 + arg1; + ToLua.Push(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int op_Subtraction(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 2); + UnityEngine.Vector4 arg0 = (UnityEngine.Vector4)ToLua.CheckObject(L, 1, typeof(UnityEngine.Vector4)); + UnityEngine.Vector4 arg1 = (UnityEngine.Vector4)ToLua.CheckObject(L, 2, typeof(UnityEngine.Vector4)); + UnityEngine.Vector4 o = arg0 - arg1; + ToLua.Push(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int op_UnaryNegation(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 1); + UnityEngine.Vector4 arg0 = (UnityEngine.Vector4)ToLua.CheckObject(L, 1, typeof(UnityEngine.Vector4)); + UnityEngine.Vector4 o = -arg0; + ToLua.Push(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int op_Multiply(IntPtr L) + { + try + { + int count = LuaDLL.lua_gettop(L); + + if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(float), typeof(UnityEngine.Vector4))) + { + float arg0 = (float)LuaDLL.lua_tonumber(L, 1); + UnityEngine.Vector4 arg1 = (UnityEngine.Vector4)ToLua.ToObject(L, 2); + UnityEngine.Vector4 o = arg0 * arg1; + ToLua.Push(L, o); + return 1; + } + else if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Vector4), typeof(float))) + { + UnityEngine.Vector4 arg0 = (UnityEngine.Vector4)ToLua.ToObject(L, 1); + float arg1 = (float)LuaDLL.lua_tonumber(L, 2); + UnityEngine.Vector4 o = arg0 * arg1; + ToLua.Push(L, o); + return 1; + } + else + { + return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Vector4.op_Multiply"); + } + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int op_Division(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 2); + UnityEngine.Vector4 arg0 = (UnityEngine.Vector4)ToLua.CheckObject(L, 1, typeof(UnityEngine.Vector4)); + float arg1 = (float)LuaDLL.luaL_checknumber(L, 2); + UnityEngine.Vector4 o = arg0 / arg1; + ToLua.Push(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int op_Equality(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 2); + UnityEngine.Vector4 arg0 = (UnityEngine.Vector4)ToLua.ToObject(L, 1); + UnityEngine.Vector4 arg1 = (UnityEngine.Vector4)ToLua.ToObject(L, 2); + bool o = arg0 == arg1; + LuaDLL.lua_pushboolean(L, o); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int ToString(IntPtr L) + { + try + { + int count = LuaDLL.lua_gettop(L); + + if (count == 1 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Vector4))) + { + UnityEngine.Vector4 obj = (UnityEngine.Vector4)ToLua.ToObject(L, 1); + string o = obj.ToString(); + LuaDLL.lua_pushstring(L, o); + return 1; + } + else if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Vector4), typeof(string))) + { + UnityEngine.Vector4 obj = (UnityEngine.Vector4)ToLua.ToObject(L, 1); + string arg0 = ToLua.ToString(L, 2); + string o = obj.ToString(arg0); + LuaDLL.lua_pushstring(L, o); + return 1; + } + else + { + return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Vector4.ToString"); + } + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int SqrMagnitude(IntPtr L) + { + try + { + ToLua.CheckArgsCount(L, 1); + UnityEngine.Vector4 obj = (UnityEngine.Vector4)ToLua.CheckObject(L, 1, typeof(UnityEngine.Vector4)); + float o = obj.SqrMagnitude(); + LuaDLL.lua_pushnumber(L, o); + ToLua.SetBack(L, 1, obj); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_x(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.Vector4 obj = (UnityEngine.Vector4)o; + float ret = obj.x; + LuaDLL.lua_pushnumber(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index x on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_y(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.Vector4 obj = (UnityEngine.Vector4)o; + float ret = obj.y; + LuaDLL.lua_pushnumber(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index y on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_z(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.Vector4 obj = (UnityEngine.Vector4)o; + float ret = obj.z; + LuaDLL.lua_pushnumber(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index z on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_w(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.Vector4 obj = (UnityEngine.Vector4)o; + float ret = obj.w; + LuaDLL.lua_pushnumber(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index w on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_normalized(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.Vector4 obj = (UnityEngine.Vector4)o; + UnityEngine.Vector4 ret = obj.normalized; + ToLua.Push(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index normalized on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_magnitude(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.Vector4 obj = (UnityEngine.Vector4)o; + float ret = obj.magnitude; + LuaDLL.lua_pushnumber(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index magnitude on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_sqrMagnitude(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.Vector4 obj = (UnityEngine.Vector4)o; + float ret = obj.sqrMagnitude; + LuaDLL.lua_pushnumber(L, ret); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index sqrMagnitude on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_zero(IntPtr L) + { + try + { + ToLua.Push(L, UnityEngine.Vector4.zero); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_one(IntPtr L) + { + try + { + ToLua.Push(L, UnityEngine.Vector4.one); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_positiveInfinity(IntPtr L) + { + try + { + ToLua.Push(L, UnityEngine.Vector4.positiveInfinity); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int get_negativeInfinity(IntPtr L) + { + try + { + ToLua.Push(L, UnityEngine.Vector4.negativeInfinity); + return 1; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int set_x(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.Vector4 obj = (UnityEngine.Vector4)o; + float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); + obj.x = arg0; + ToLua.SetBack(L, 1, obj); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index x on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int set_y(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.Vector4 obj = (UnityEngine.Vector4)o; + float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); + obj.y = arg0; + ToLua.SetBack(L, 1, obj); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index y on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int set_z(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.Vector4 obj = (UnityEngine.Vector4)o; + float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); + obj.z = arg0; + ToLua.SetBack(L, 1, obj); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index z on a nil value" : e.Message); + } + } + + [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] + static int set_w(IntPtr L) + { + object o = null; + + try + { + o = ToLua.ToObject(L, 1); + UnityEngine.Vector4 obj = (UnityEngine.Vector4)o; + float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); + obj.w = arg0; + ToLua.SetBack(L, 1, obj); + return 0; + } + catch(Exception e) + { + return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index w on a nil value" : e.Message); + } + } +} + diff --git a/Assets/Script/LuaGenerate/UnityEngine_Vector4Wrap.cs.meta b/Assets/Script/LuaGenerate/UnityEngine_Vector4Wrap.cs.meta new file mode 100644 index 00000000..384101f3 --- /dev/null +++ b/Assets/Script/LuaGenerate/UnityEngine_Vector4Wrap.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 09dc8591532e78e4bbc66de1be162bbb +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/SDK/GoogleLogin.cs b/Assets/Script/SDK/GoogleLogin.cs index 36b65211..107eaf74 100644 --- a/Assets/Script/SDK/GoogleLogin.cs +++ b/Assets/Script/SDK/GoogleLogin.cs @@ -11,7 +11,7 @@ public override void Init() base.Init(); } - public override void Login() + public override void Login(string tag) { } diff --git a/Assets/Script/Test/RuntimeTest.cs b/Assets/Script/Test/RuntimeTest.cs index 07b4fc9b..702466a3 100644 --- a/Assets/Script/Test/RuntimeTest.cs +++ b/Assets/Script/Test/RuntimeTest.cs @@ -37,36 +37,36 @@ void Update () UIManager.CloseUIWindow("MianMenu"); } - if (Input.GetKey(KeyCode.C)) - { - AssetsBundleManager.UnLoadBundle("UItest"); - } + //if (Input.GetKey(KeyCode.C)) + //{ + // AssetsBundleManager.UnLoadBundle("UItest"); + //} - if (Input.GetKey(KeyCode.D)) - { - loadCount++; - ResourceManager.LoadAsync("UItest", (LoadState state, object obj) => - { - if (state.isDone) - { - callbackCount++; - Debug.Log(state.progress); - GameObject go = (GameObject)obj; + //if (Input.GetKey(KeyCode.D)) + //{ + // loadCount++; + // ResourceManager.LoadAsync("UItest", (LoadState state, object obj) => + // { + // if (state.isDone) + // { + // callbackCount++; + // Debug.Log(state.progress); + // GameObject go = (GameObject)obj; - Instantiate(go); + // Instantiate(go); - Debug.Log(loadCount+" " + callbackCount); - } - else - { - Debug.Log(state.progress); - } - }); - } + // Debug.Log(loadCount+" " + callbackCount); + // } + // else + // { + // Debug.Log(state.progress); + // } + // }); + //} } - int loadCount = 0; - int callbackCount = 0; + //int loadCount = 0; + //int callbackCount = 0; } diff --git a/Assets/Script/UI/AAAWindow.meta b/Assets/Script/UI/AAAWindow.meta index 133cdbb8..3acff535 100644 --- a/Assets/Script/UI/AAAWindow.meta +++ b/Assets/Script/UI/AAAWindow.meta @@ -1,7 +1,7 @@ fileFormatVersion: 2 -guid: 920c6584d473a284ab182803b7ed7106 +guid: 5e357df75b42dab4aa39ea14d653b4f9 folderAsset: yes -timeCreated: 1478661526 +timeCreated: 1513389725 licenseType: Pro DefaultImporter: userData: diff --git a/Assets/Script/UI/AAAWindow/AAAWindow.cs.meta b/Assets/Script/UI/AAAWindow/AAAWindow.cs.meta index 9477e94f..7c644f2d 100644 --- a/Assets/Script/UI/AAAWindow/AAAWindow.cs.meta +++ b/Assets/Script/UI/AAAWindow/AAAWindow.cs.meta @@ -1,6 +1,6 @@ fileFormatVersion: 2 -guid: ce5670c1e32f0fa41ba72daf4e56843d -timeCreated: 1478661526 +guid: d1aa26a9015a9b5488ec64f07b3fe29d +timeCreated: 1513389725 licenseType: Pro MonoImporter: serializedVersion: 2 diff --git a/Assets/Script/UI/Editor/Lua/LuaExportList.cs b/Assets/Script/UI/Editor/Lua/LuaExportList.cs index 35027ad2..fc550704 100644 --- a/Assets/Script/UI/Editor/Lua/LuaExportList.cs +++ b/Assets/Script/UI/Editor/Lua/LuaExportList.cs @@ -1,3 +1,4 @@ +#if USE_LUA using LuaInterface; using UnityEditor; using System; @@ -29,6 +30,8 @@ public class LuaExportList _GT(typeof(Vector4)), _GT(typeof(Vector2)), _GT(typeof(Color)), + + _GT(typeof(Debug)), #endregion #region UGUI @@ -83,7 +86,7 @@ public class LuaExportList _GT(typeof(DataManager)), _GT(typeof(ConfigManager)), _GT(typeof(RecordManager)), - _GT(typeof(AudioManager)), + _GT(typeof(AudioPlayManager)), #endregion @@ -226,3 +229,4 @@ public static DelegateType _DT(Type t) return new DelegateType(t); } } +#endif diff --git a/Assets/Script/UI/GameWindow.meta b/Assets/Script/UI/GameWindow.meta new file mode 100644 index 00000000..9afebf37 --- /dev/null +++ b/Assets/Script/UI/GameWindow.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 621bab7e7e520d74893203f507389f86 +folderAsset: yes +timeCreated: 1510936369 +licenseType: Pro +DefaultImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/UI/GameWindow/GameWindow.cs b/Assets/Script/UI/GameWindow/GameWindow.cs new file mode 100644 index 00000000..8d56e997 --- /dev/null +++ b/Assets/Script/UI/GameWindow/GameWindow.cs @@ -0,0 +1,53 @@ +using UnityEngine; +using System.Collections; + +public class GameWindow : UIWindowBase +{ + + //UI的初始化请放在这里 + public override void OnOpen() + { + AddOnClickListener("Button_Return", OnClickReturnMainMenu); + } + + //请在这里写UI的更新逻辑,当该UI监听的事件触发时,该函数会被调用 + public override void OnRefresh() + { + + } + + //UI的进入动画 + public override IEnumerator EnterAnim(UIAnimCallBack l_animComplete, UICallBack l_callBack, params object[] objs) + { + yield return new WaitForSeconds(0.2f); + + AnimSystem.UguiAlpha(gameObject, 0, 1, callBack:(object[] obj)=> + { + StartCoroutine(base.EnterAnim(l_animComplete, l_callBack, objs)); + }); + + AnimSystem.UguiMove(GetGameObject("Text_Title"), new Vector3(0, 50, 0), new Vector3(0, -50, 0)); + AnimSystem.UguiMove(GetGameObject("Button_Return"), new Vector3(0, -70, 0), new Vector3(0, 70, 0)); + + yield return new WaitForEndOfFrame(); + } + + //UI的退出动画 + public override IEnumerator ExitAnim(UIAnimCallBack l_animComplete, UICallBack l_callBack, params object[] objs) + { + AnimSystem.UguiAlpha(gameObject , null, 0, callBack:(object[] obj) => + { + StartCoroutine(base.ExitAnim(l_animComplete, l_callBack, objs)); + }); + + AnimSystem.UguiMove(GetGameObject("Text_Title"), new Vector3(0, -50, 0), new Vector3(0, 50, 0)); + AnimSystem.UguiMove(GetGameObject("Button_Return"), new Vector3(0, 70, 0), new Vector3(0, -70, 0)); + + yield return new WaitForEndOfFrame(); + } + + void OnClickReturnMainMenu(InputUIOnClickEvent e) + { + ApplicationStatusManager.EnterStatus(); + } +} \ No newline at end of file diff --git a/Assets/Script/UI/GameWindow/GameWindow.cs.meta b/Assets/Script/UI/GameWindow/GameWindow.cs.meta new file mode 100644 index 00000000..5bbfcc19 --- /dev/null +++ b/Assets/Script/UI/GameWindow/GameWindow.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 1275bb3eedbf91a4a91ade2269186ec0 +timeCreated: 1510936369 +licenseType: Pro +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/UI/GuideWindow.meta b/Assets/Script/UI/GuideWindow.meta new file mode 100644 index 00000000..75268ea3 --- /dev/null +++ b/Assets/Script/UI/GuideWindow.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 82e0d02d3f19e3247b5512b7d407f21b +folderAsset: yes +timeCreated: 1514124344 +licenseType: Pro +DefaultImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/UI/GuideWindow/GuideWindow.cs b/Assets/Script/UI/GuideWindow/GuideWindow.cs new file mode 100644 index 00000000..32a4ab4e --- /dev/null +++ b/Assets/Script/UI/GuideWindow/GuideWindow.cs @@ -0,0 +1,31 @@ +using UnityEngine; +using System.Collections; +using FrameWork.GuideSystem; + +public class GuideWindow : GuideWindowBase +{ + public override void OnInit() + { + AddOnClickListener("mask", OnClickMask); + } + + void OnClickMask(InputUIOnClickEvent e) + { + Debug.Log("clickMask"); + } + + public override void ShowTips(string content, Vector3 pos) + { + if(content != null && content != "") + { + SetActive("Tips", true); + + SetText("Text_tip", content); + GetRectTransform("Tips").anchoredPosition3D = pos; + } + else + { + SetActive("Tips", false); + } + } +} \ No newline at end of file diff --git a/Assets/Script/UI/GuideWindow/GuideWindow.cs.meta b/Assets/Script/UI/GuideWindow/GuideWindow.cs.meta new file mode 100644 index 00000000..7af9ad44 --- /dev/null +++ b/Assets/Script/UI/GuideWindow/GuideWindow.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: a973ff3aec47cdb4a93657e0324208c2 +timeCreated: 1514124345 +licenseType: Pro +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/UI/MainWindow.meta b/Assets/Script/UI/MainWindow.meta new file mode 100644 index 00000000..d162185a --- /dev/null +++ b/Assets/Script/UI/MainWindow.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: f8b10228286318b4db97f305366a87d5 +folderAsset: yes +timeCreated: 1510932252 +licenseType: Pro +DefaultImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/UI/MainWindow/MainWindow.cs b/Assets/Script/UI/MainWindow/MainWindow.cs new file mode 100644 index 00000000..548318ee --- /dev/null +++ b/Assets/Script/UI/MainWindow/MainWindow.cs @@ -0,0 +1,57 @@ +using UnityEngine; +using System.Collections; + +public class MainWindow : UIWindowBase +{ + + //UI的初始化请放在这里 + public override void OnOpen() + { + AddOnClickListener("Button_Setting", OnClickSetting); + AddOnClickListener("Button_Shop", OnClickShop); + AddOnClickListener("Button_Start", OnGameStart); + } + + //请在这里写UI的更新逻辑,当该UI监听的事件触发时,该函数会被调用 + public override void OnRefresh() + { + + } + + //UI的进入动画 + public override IEnumerator EnterAnim(UIAnimCallBack l_animComplete, UICallBack l_callBack, params object[] objs) + { + AnimSystem.UguiAlpha(gameObject, 0, 1, callBack:(object[] obj)=> + { + StartCoroutine(base.EnterAnim(l_animComplete, l_callBack, objs)); + }); + + yield return new WaitForEndOfFrame(); + } + + //UI的退出动画 + public override IEnumerator ExitAnim(UIAnimCallBack l_animComplete, UICallBack l_callBack, params object[] objs) + { + AnimSystem.UguiAlpha(gameObject , null, 0, callBack:(object[] obj) => + { + StartCoroutine(base.ExitAnim(l_animComplete, l_callBack, objs)); + }); + + yield return new WaitForEndOfFrame(); + } + + public void OnGameStart(InputUIOnClickEvent e) + { + ApplicationStatusManager.EnterStatus(); + } + + public void OnClickShop(InputUIOnClickEvent e) + { + UIManager.OpenUIWindow(); + } + + public void OnClickSetting(InputUIOnClickEvent e) + { + UIManager.CloseLastUI(); + } +} \ No newline at end of file diff --git a/Assets/Script/UI/MainWindow/MainWindow.cs.meta b/Assets/Script/UI/MainWindow/MainWindow.cs.meta new file mode 100644 index 00000000..fdcd96e8 --- /dev/null +++ b/Assets/Script/UI/MainWindow/MainWindow.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: b57e65b099b7430429d116670823342b +timeCreated: 1510932252 +licenseType: Pro +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/UI/ShopWindow.meta b/Assets/Script/UI/ShopWindow.meta new file mode 100644 index 00000000..910c2e12 --- /dev/null +++ b/Assets/Script/UI/ShopWindow.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 30cebd7c2cd7b724d94ad99862f75c50 +folderAsset: yes +timeCreated: 1510932825 +licenseType: Pro +DefaultImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/UI/ShopWindow/ShopWindow.cs b/Assets/Script/UI/ShopWindow/ShopWindow.cs new file mode 100644 index 00000000..d8532f24 --- /dev/null +++ b/Assets/Script/UI/ShopWindow/ShopWindow.cs @@ -0,0 +1,87 @@ +using UnityEngine; +using System.Collections; +using System.Collections.Generic; + +public class ShopWindow : UIWindowBase +{ + ReusingScrollRect m_ShopItem; + + //UI的初始化请放在这里 + public override void OnOpen() + { + m_ShopItem = GetReusingScrollRect("Items"); + + m_ShopItem.SetItem("ShopWindow_Item"); + m_ShopItem.Init(UIEventKey,0); + + m_ShopItem.SetData(GetShopData()); + + AddOnClickListener("Button_Close", OnClickCLose); + } + + //请在这里写UI的更新逻辑,当该UI监听的事件触发时,该函数会被调用 + public override void OnRefresh() + { + + } + + //UI的进入动画 + public override IEnumerator EnterAnim(UIAnimCallBack l_animComplete, UICallBack l_callBack, params object[] objs) + { + AnimSystem.UguiAlpha(gameObject, 0, 1, callBack:(object[] obj)=> + { + StartCoroutine(base.EnterAnim(l_animComplete, l_callBack, objs)); + }); + + AnimSystem.UguiMove(m_uiRoot, new Vector3(1000, 0, 0), Vector3.zero, time: 1, interp: InterpType.InOutBack); + + yield return new WaitForEndOfFrame(); + } + + //UI的退出动画 + public override IEnumerator ExitAnim(UIAnimCallBack l_animComplete, UICallBack l_callBack, params object[] objs) + { + AnimSystem.UguiAlpha(gameObject , null, 0, callBack:(object[] obj) => + { + StartCoroutine(base.ExitAnim(l_animComplete, l_callBack, objs)); + }); + + AnimSystem.UguiMove(m_uiRoot,Vector3.zero, new Vector3(1000, 0, 0),time:1,interp:InterpType.InOutBack); + + yield return new WaitForEndOfFrame(); + } + + List> GetShopData() + { + List> data = new List>(); + + DataTable itemData = DataManager.GetData("item"); + + for (int i = 0; i < itemData.TableIDs.Count; i++) + { + //SingleData singleData = itemData.GetLineFromKey(itemData.TableIDs[i]); + //string itemName = singleData.GetString("ItemName"); + //int cost = singleData.GetInt("Cost"); + + Dictionary tmp = new Dictionary(); + + tmp.Add("Name", DataGenerateManager.GetData(itemData.TableIDs[i]).m_ItemName); + tmp.Add("Cost", DataGenerateManager.GetData(itemData.TableIDs[i]).m_key); + + data.Add(tmp); + } + + + //itemGenerate data = DataGenerateManager.GetData("1"); + //string itemName = data.m_ItemName; + //int cost = data.m_Cost; + + + return data; + } + + void OnClickCLose(InputUIOnClickEvent e) + { + UIManager.CloseUIWindow(this); + } +} \ No newline at end of file diff --git a/Assets/Script/UI/ShopWindow/ShopWindow.cs.meta b/Assets/Script/UI/ShopWindow/ShopWindow.cs.meta new file mode 100644 index 00000000..07d9f2cf --- /dev/null +++ b/Assets/Script/UI/ShopWindow/ShopWindow.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: c786c49adf9be5545bdee2345bc595a7 +timeCreated: 1510932825 +licenseType: Pro +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/UI/ShopWindow/ShopWindowItem.cs b/Assets/Script/UI/ShopWindow/ShopWindowItem.cs new file mode 100644 index 00000000..54e6c0d5 --- /dev/null +++ b/Assets/Script/UI/ShopWindow/ShopWindowItem.cs @@ -0,0 +1,12 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class ShopWindowItem : ReusingScrollItemBase +{ + public override void SetContent(int index, Dictionary data) + { + SetText("Text_Name", (string)data["Name"]); + SetText("Text_Cost", "$ "+ (string)data["Cost"]); + } +} diff --git a/Assets/Script/UI/ShopWindow/ShopWindowItem.cs.meta b/Assets/Script/UI/ShopWindow/ShopWindowItem.cs.meta new file mode 100644 index 00000000..9aec6e11 --- /dev/null +++ b/Assets/Script/UI/ShopWindow/ShopWindowItem.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 8263bfd953b190b499ab7a8aeb83a5d3 +timeCreated: 1510933923 +licenseType: Pro +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/UI/TestWindowWindow.meta b/Assets/Script/UI/TestWindowWindow.meta new file mode 100644 index 00000000..2acb61d6 --- /dev/null +++ b/Assets/Script/UI/TestWindowWindow.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 467513f29dc500d49aaf322858716cae +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/UI/TestWindowWindow/TestWindowWindow.cs b/Assets/Script/UI/TestWindowWindow/TestWindowWindow.cs new file mode 100644 index 00000000..344375cb --- /dev/null +++ b/Assets/Script/UI/TestWindowWindow/TestWindowWindow.cs @@ -0,0 +1,58 @@ +using UnityEngine; +using System.Collections; + +public class TestWindowWindow : UIWindowBase +{ + + //UI的初始化请放在这里 + public override void OnOpen() + { + UIManager.CloseLastUI(); + + + ResourceManager.Load(""); + } + + public override void OnClose() + { + base.OnClose(); + } + + public void OnCoinChange(params object[] args) + { + + } + + public void ReceviceClick(InputUIOnClickEvent e,params object[] args) + { + + } + + //请在这里写UI的更新逻辑,当该UI监听的事件触发时,该函数会被调用 + public override void OnRefresh() + { + + } + + //UI的进入动画 调用 base.EnterAnim 表示进入动画播放完成 + public override IEnumerator EnterAnim(UIAnimCallBack animComplete, UICallBack callBack, params object[] objs) + { + AnimSystem.UguiAlpha(gameObject, 0, 1, callBack:(object[] obj)=> + { + StartCoroutine(base.EnterAnim(animComplete, callBack, objs)); + }); + + yield return new WaitForEndOfFrame(); + } + + //UI的退出动画 调用 base.ExitAnim 表示退出动画播放完成 + public override IEnumerator ExitAnim(UIAnimCallBack animComplete, UICallBack callBack, params object[] objs) + { + AnimSystem.UguiAlpha(gameObject , null, 0, callBack:(object[] obj) => + { + StartCoroutine(base.ExitAnim(animComplete, callBack, objs)); + }); + + yield return new WaitForEndOfFrame(); + } +} \ No newline at end of file diff --git a/Assets/Script/UI/TestWindowWindow/TestWindowWindow.cs.meta b/Assets/Script/UI/TestWindowWindow/TestWindowWindow.cs.meta new file mode 100644 index 00000000..84c27868 --- /dev/null +++ b/Assets/Script/UI/TestWindowWindow/TestWindowWindow.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: ab47221530af246419927f1593000888 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/UI/heiheiheiWindow.meta b/Assets/Script/UI/heiheiheiWindow.meta index 38871c61..1ed05945 100644 --- a/Assets/Script/UI/heiheiheiWindow.meta +++ b/Assets/Script/UI/heiheiheiWindow.meta @@ -1,7 +1,7 @@ fileFormatVersion: 2 -guid: 18b6f026701df4f46ad53ad343d3f38b +guid: 9fd055a14517cd74e8a4ffd199805e4a folderAsset: yes -timeCreated: 1478245921 +timeCreated: 1513389725 licenseType: Pro DefaultImporter: userData: diff --git a/Assets/Script/UI/heiheiheiWindow/heiheiheiWindow.cs.meta b/Assets/Script/UI/heiheiheiWindow/heiheiheiWindow.cs.meta index cb02ac00..58646962 100644 --- a/Assets/Script/UI/heiheiheiWindow/heiheiheiWindow.cs.meta +++ b/Assets/Script/UI/heiheiheiWindow/heiheiheiWindow.cs.meta @@ -1,6 +1,6 @@ fileFormatVersion: 2 -guid: 9898abf12c4214246954dc64bae82126 -timeCreated: 1478245921 +guid: 78b59c2de9f74e54e9ed5f650e476a7b +timeCreated: 1513389725 licenseType: Pro MonoImporter: serializedVersion: 2 diff --git a/Assets/Script/UI/testWindow/testWindow.cs b/Assets/Script/UI/testWindow/testWindow.cs index 1acae2f2..58a13b28 100644 --- a/Assets/Script/UI/testWindow/testWindow.cs +++ b/Assets/Script/UI/testWindow/testWindow.cs @@ -13,7 +13,7 @@ public override void OnInit() AddOnClickListener("Button_open", open); AddOnClickListener("Button_close", close); - GetReusingScrollRect("ScrollRect").Init(UIEventKey,"Image_item"); + GetReusingScrollRect("ScrollRect").Init(UIEventKey,0); List> data = new List>(); diff --git "a/Assets/doc/Xmind/Export/InputManager(\350\276\223\345\205\245\347\256\241\347\220\206\345\231\250).png.meta" "b/Assets/doc/Xmind/Export/InputManager(\350\276\223\345\205\245\347\256\241\347\220\206\345\231\250).png.meta" new file mode 100644 index 00000000..921a7237 --- /dev/null +++ "b/Assets/doc/Xmind/Export/InputManager(\350\276\223\345\205\245\347\256\241\347\220\206\345\231\250).png.meta" @@ -0,0 +1,68 @@ +fileFormatVersion: 2 +guid: 98356ea4dfad05c468c2ea2cc8f5c5e2 +timeCreated: 1503200336 +licenseType: Pro +TextureImporter: + fileIDToRecycleName: {} + serializedVersion: 4 + mipmaps: + mipMapMode: 0 + enableMipMap: 1 + sRGBTexture: 1 + linearTexture: 0 + fadeOut: 0 + borderMipMap: 0 + mipMapFadeDistanceStart: 1 + mipMapFadeDistanceEnd: 3 + bumpmap: + convertToNormalMap: 0 + externalNormalMap: 0 + heightScale: 0.25 + 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"b/Assets/doc/\346\270\270\346\210\217\346\241\206\346\236\266\346\200\235\350\200\203\357\274\214\344\273\245\345\217\212\350\247\204\345\210\231\347\272\246\345\256\232.docx" index e69de29b..e7b93aca 100644 Binary files "a/Assets/doc/\346\270\270\346\210\217\346\241\206\346\236\266\346\200\235\350\200\203\357\274\214\344\273\245\345\217\212\350\247\204\345\210\231\347\272\246\345\256\232.docx" and "b/Assets/doc/\346\270\270\346\210\217\346\241\206\346\236\266\346\200\235\350\200\203\357\274\214\344\273\245\345\217\212\350\247\204\345\210\231\347\272\246\345\256\232.docx" differ diff --git a/Assets/main.unity b/Assets/main.unity index 1d3dba0b..26c8ddeb 100644 Binary files a/Assets/main.unity and b/Assets/main.unity differ diff --git a/ProjectSettings/ProjectSettings.asset b/ProjectSettings/ProjectSettings.asset index eac8da6c..ea874981 100644 Binary files a/ProjectSettings/ProjectSettings.asset and b/ProjectSettings/ProjectSettings.asset differ diff --git a/ProjectSettings/ProjectVersion.txt b/ProjectSettings/ProjectVersion.txt index 558807b2..1be19779 100644 --- a/ProjectSettings/ProjectVersion.txt +++ b/ProjectSettings/ProjectVersion.txt @@ -1,2 +1 @@ -m_EditorVersion: 5.3.5f1 -m_StandardAssetsVersion: 0 +m_EditorVersion: 2017.4.30f1 diff --git a/ProjectSettings/TagManager.asset b/ProjectSettings/TagManager.asset index 239cc3a8..9cce41a9 100644 Binary files a/ProjectSettings/TagManager.asset and b/ProjectSettings/TagManager.asset differ diff --git a/ProjectSettings/UnityAdsSettings.asset b/ProjectSettings/UnityAdsSettings.asset deleted file mode 100644 index b8c7eb75..00000000 Binary files a/ProjectSettings/UnityAdsSettings.asset and /dev/null differ diff --git a/README.md b/README.md index 5515db16..6718b803 100644 --- a/README.md +++ b/README.md @@ -1,7 +1,10 @@ # MyUnityFrameWork   Unity框架,组件可插拔,可视化编辑,代码自动生成。   包含资源加载,配置加载,数据加载,UI管理,音频管理,日志管理,动画系统,特效系统等,以及对应编辑器工具 -  支持Android、Ios、PC、WEBGL +  支持Android、Ios、PC、WEBGL +  项目中的Script/Core目录就是完整框架 +  [中文维基](https://github.com/GaoKaiHaHa/MyUnityFrameWork/wiki/%E9%A6%96%E9%A1%B5) +  [English Wiki](https://github.com/GaoKaiHaHa/MyUnityFrameWork/wiki) ## 应用   1.快速配置开发模式和发布模式(开发模式资源直接从Resources文件夹加载,不需要重新打包) @@ -10,7 +13,7 @@   4.提供Jenkins自动化打包接口ProjectBuildService ([打包教程](http://www.kisence.com/2017/06/01/shi-yong-jenkinsjin-xing-zi-dong-da-bao/) )    ## 游戏流程管理 -  1.游戏逻辑入口从某一个游戏流程开始(创建一个流程继承IGameStatus,然后再ApplicationManager中选择它作为第一个流程) +  1.游戏逻辑入口从某一个游戏流程开始(创建一个流程继承IGameStatus,然后在ApplicationManager中选择它作为第一个流程)   2.提供测试接口,可传入测试数据,直接测试某一个流程不需要把游戏从头运行一次   3.游戏启动时允许呼出开发者控制台,在真机上定位问题更快捷(查看以往日志数据、复盘Bug操作等) @@ -76,6 +79,7 @@     ·重用Item的scrollRect,不会一下子加载太多item,节约性能。     ·内置摇杆。   10.对新手引导做了内置支持 +  11.3D模型投射到UI上的工具 ## 新手引导系统   1.内置了新手引导系统,并提供了接口支持拓展功能 @@ -133,9 +137,12 @@   1.提供各种预设特效,开发简单快捷     ·震屏特效。     ·屏幕淡入淡出特效。 +  2.内置特效LOD管理工具 ## 其他功能   1.Timer   2.EventDispatch   3.HeapObjectPool +  4.自动导入FBX到AnimatorControl +  5.自动生成Protocol文件工具