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Fix generating wrong C++ type name for multi-dimensional arrays
1 parent 5f0e56f commit 65e70ad

1 file changed

Lines changed: 3 additions & 10 deletions

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Unity/Assets/NativeScript/Editor/GenerateBindings.cs

Lines changed: 3 additions & 10 deletions
Original file line numberDiff line numberDiff line change
@@ -13267,16 +13267,9 @@ static void AppendCppTypeFullName(
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output.Append(rank);
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output.Append('<');
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Type elementType = type.GetElementType();
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for (int i = 0; i < rank; ++i)
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{
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AppendCppTypeFullName(
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elementType,
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output);
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if (i != rank -1)
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{
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output.Append(", ");
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}
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}
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AppendCppTypeFullName(
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elementType,
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output);
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output.Append('>');
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}
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else if (IsDelegate(type))

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