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// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using UnityEditorInternal;
using UnityEngine.Bindings;
namespace UnityEditor.Scripting.ScriptCompilation
{
interface IVersionDefinesConsoleLogs
{
void LogVersionDefineError(TargetAssembly targetAssembly, ExpressionNotValidException validationError);
void ClearVersionDefineErrors();
}
[NativeHeader("Editor/Src/ScriptCompilation/VersionDefinesConsoleLogs.h")]
class VersionDefinesConsoleLogs : IVersionDefinesConsoleLogs
{
public void LogVersionDefineError(TargetAssembly targetAssembly, ExpressionNotValidException validationError)
{
var asset = AssetDatabase.LoadAssetAtPath<AssemblyDefinitionAsset>(EditorCompilationInterface.Instance.FindCustomTargetAssemblyFromTargetAssembly(targetAssembly).FilePath);
var instanceID = asset.GetInstanceID();
InternalLogVersionDefineError(validationError, instanceID);
}
public void ClearVersionDefineErrors()
{
InternalClearVersionDefineErrors();
}
[FreeFunction(nameof(InternalLogVersionDefineError))]
static extern void InternalLogVersionDefineError(Exception ex, int assetInstanceID);
[FreeFunction(nameof(InternalClearVersionDefineErrors))]
static extern void InternalClearVersionDefineErrors();
}
}