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// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
namespace UnityEditor.Scripting.ScriptCompilation
{
internal struct VersionDefineExpression<TVersion> where TVersion : struct, IVersion<TVersion>
{
private Func<TVersion, TVersion, TVersion, bool> m_IsValid;
public TVersion Left { get; }
public TVersion Right { get; }
private string m_AppliedRule;
public string AppliedRule
{
get { return string.Format(m_AppliedRule, Left, Right); }
set { m_AppliedRule = value; }
}
public VersionDefineExpression(Func<TVersion, TVersion, TVersion, bool> isValid, TVersion leftVersion, TVersion rightVersion)
{
m_IsValid = isValid;
m_AppliedRule = null;
Left = leftVersion;
Right = rightVersion;
}
public bool IsValid(TVersion version)
{
if (!version.IsInitialized)
{
throw new ArgumentNullException(nameof(version));
}
return m_IsValid(Left, Right, version);
}
public static VersionDefineExpression<TVersion> Invalid { get; } = new VersionDefineExpression<TVersion>(
(unused1, unused2, unused3) => false, default(TVersion), default(TVersion));
}
}