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// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEditor.Modules;
using UnityEditor.Scripting.Compilers;
namespace UnityEditor.Scripting.ScriptCompilation
{
static class TestRunnerHelpers
{
internal const string NunitAssemblyName = "nunit.framework.dll";
private const string k_EditorTestRunnerAssemblyName = "UnityEditor.TestRunner.dll";
private const string k_EngineTestRunnerAssemblyName = "UnityEngine.TestRunner.dll";
public static bool ShouldAddTestRunnerReferences(TargetAssembly targetAssembly)
{
if (UnityCodeGenHelpers.IsCodeGen(targetAssembly.Filename))
{
return false;
}
bool referencesTestRunnerAssembly = false;
foreach (var reference in targetAssembly.References)
{
referencesTestRunnerAssembly =
reference.Filename.Equals(k_EditorTestRunnerAssemblyName, StringComparison.Ordinal)
|| reference.Filename.Equals(k_EngineTestRunnerAssemblyName, StringComparison.Ordinal);
if (referencesTestRunnerAssembly)
{
break;
}
}
return !referencesTestRunnerAssembly
&& !targetAssembly.Filename.Equals(k_EditorTestRunnerAssemblyName, StringComparison.Ordinal)
&& !targetAssembly.Filename.Equals(k_EngineTestRunnerAssemblyName, StringComparison.Ordinal)
&& (PlayerSettings.playModeTestRunnerEnabled || (targetAssembly.Flags & AssemblyFlags.EditorOnly) == AssemblyFlags.EditorOnly);
}
public static IEnumerable<TargetAssembly> GetReferences(IEnumerable<TargetAssembly> assembliesCustomTargetAssemblies)
{
return assembliesCustomTargetAssemblies.Where(x =>
x.Filename == k_EditorTestRunnerAssemblyName ||
x.Filename == k_EngineTestRunnerAssemblyName);
}
public static bool ShouldAddNunitReferences(TargetAssembly targetAssembly)
{
bool referencesNUnit = false;
if ((targetAssembly.Flags & AssemblyFlags.ExplicitReferences) == AssemblyFlags.ExplicitReferences)
{
foreach (var explicitPrecompiledReference in targetAssembly.ExplicitPrecompiledReferences)
{
referencesNUnit = explicitPrecompiledReference.Equals(NunitAssemblyName, StringComparison.Ordinal);
if (referencesNUnit)
{
break;
}
}
}
return !referencesNUnit
&& (PlayerSettings.playModeTestRunnerEnabled || (targetAssembly.Flags & AssemblyFlags.EditorOnly) == AssemblyFlags.EditorOnly);
}
public static void AddNunitReferences(Dictionary<string, PrecompiledAssembly> nameToPrecompiledAssemblies, ref List<PrecompiledAssembly> precompiledReferences)
{
PrecompiledAssembly nUnitAssembly;
if (nameToPrecompiledAssemblies.TryGetValue(TestRunnerHelpers.NunitAssemblyName, out nUnitAssembly))
{
precompiledReferences.Add(nUnitAssembly);
}
}
}
}