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// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
namespace UnityEditor.Scripting.ScriptCompilation
{
internal struct SemVersion : IVersion<SemVersion>
{
public bool IsInitialized { get; }
public int Major { get; }
public int Minor { get; }
public int Patch { get; }
public string Prerelease { get; }
public string Build { get; }
public SemVersion(int major, int minor = 0, int patch = 0, string prerelease = "", string build = "")
{
Major = major;
Minor = minor;
Patch = patch;
Prerelease = prerelease ?? "";
Build = build ?? "";
IsInitialized = true;
}
public static int Compare(SemVersion versionA, SemVersion versionB)
{
return versionA.CompareTo(versionB);
}
public static bool operator==(SemVersion left, SemVersion right)
{
return Equals(left, right);
}
public static bool operator!=(SemVersion left, SemVersion right)
{
return !Equals(left, right);
}
public static bool operator>(SemVersion left, SemVersion right)
{
return Compare(left, right) > 0;
}
public static bool operator>=(SemVersion left, SemVersion right)
{
return left == right || left > right;
}
public static bool operator<(SemVersion left, SemVersion right)
{
return Compare(left, right) < 0;
}
public static bool operator<=(SemVersion left, SemVersion right)
{
return left == right || left < right;
}
public int CompareTo(object obj)
{
return CompareTo((SemVersion)obj);
}
public int CompareTo(SemVersion other)
{
var result = Major.CompareTo(other.Major);
if (result != 0)
{
return result;
}
result = Minor.CompareTo(other.Minor);
if (result != 0)
{
return result;
}
result = Patch.CompareTo(other.Patch);
if (result != 0)
{
return result;
}
result = CompareExtension(Prerelease, other.Prerelease, true);
if (result != 0)
{
return result;
}
return 0;
}
private static int CompareExtension(string current, string other, bool lower = false)
{
var currentIsEmpty = string.IsNullOrEmpty(current);
var otherIsEmpty = string.IsNullOrEmpty(other);
if (currentIsEmpty && otherIsEmpty)
return 0;
if (currentIsEmpty)
return lower ? 1 : -1;
if (otherIsEmpty)
return lower ? -1 : 1;
var currentParts = current.Split('.');
var otherParts = other.Split('.');
for (var i = 0; i < Math.Min(currentParts.Length, otherParts.Length); i++)
{
var currentPart = currentParts[i];
var otherPart = otherParts[i];
int currentNumber;
int otherNumber;
var currentPartIsNumber = int.TryParse(currentPart, out currentNumber);
var otherPartIsNumber = int.TryParse(otherPart, out otherNumber);
int result;
if (currentPartIsNumber && otherPartIsNumber)
{
result = currentNumber.CompareTo(otherNumber);
if (result != 0)
{
return result;
}
}
else
{
if (currentPartIsNumber)
{
return -1;
}
if (otherPartIsNumber)
{
return 1;
}
result = string.CompareOrdinal(currentPart, otherPart);
if (result != 0)
{
return result;
}
}
}
return currentParts.Length.CompareTo(otherParts.Length);
}
public bool Equals(SemVersion other)
{
// We do not compare the Build
return Major == other.Major &&
Minor == other.Minor &&
Patch == other.Patch &&
string.Equals(Prerelease, other.Prerelease, StringComparison.Ordinal);
}
public override bool Equals(object other)
{
if (ReferenceEquals(other, null))
return false;
return other.GetType() == GetType() && Equals((SemVersion)other);
}
public override string ToString()
{
var version = $"{Major}.{Minor}.{Patch}";
if (!string.IsNullOrEmpty(Prerelease))
{
version += $"-{Prerelease}";
}
if (!string.IsNullOrEmpty(Build))
{
version += $"+{Build}";
}
return version;
}
public override int GetHashCode()
{
unchecked
{
int result = Major.GetHashCode();
result = result * 31 + Minor.GetHashCode();
result = result * 31 + Patch.GetHashCode();
result = result * 31 + Prerelease.GetHashCode();
result = result * 31 + Build.GetHashCode();
return result;
}
}
public SemVersion Parse(string version, bool strict = false)
{
return SemVersionParser.Parse(version, strict);
}
public static SemVersionTypeTraits VersionTypeTraits { get; } = new SemVersionTypeTraits();
public IVersionTypeTraits GetVersionTypeTraits()
{
return VersionTypeTraits;
}
}
internal class SemVersionTypeTraits : IVersionTypeTraits
{
public bool IsAllowedFirstCharacter(char c, bool strict = false)
{
return VersionTypeTraitsUtils.IsCharDigit(c);
}
public bool IsAllowedLastCharacter(char c, bool strict = false)
{
return VersionTypeTraitsUtils.IsCharDigit(c) || VersionTypeTraitsUtils.IsCharLetter(c);
}
public bool IsAllowedCharacter(char c)
{
return VersionTypeTraitsUtils.IsCharDigit(c) || c == '.' || c == '-' || VersionTypeTraitsUtils.IsCharLetter(c);
}
}
internal static class SemVersionParser
{
public static SemVersion Parse(string version, bool strict = false)
{
if (TryParse(version, out var result) && result.HasValue)
{
return result.Value;
}
throw new ArgumentException($"{version} is not valid Semantic Version");
}
public static bool TryParse(string version, out SemVersion? result)
{
if (string.IsNullOrEmpty(version))
{
result = null;
return false;
}
int cursor = 0;
int major = 0;
int minor = 0;
int patch = 0;
string prerelease = null;
string build = null;
//Doing this instead because RegEx is impressively slow
try
{
if (!VersionUtils.TryConsumeIntVersionComponentFromString(version, ref cursor, x => !char.IsDigit(x), out major))
{
result = null;
return false;
}
if (cursor < version.Length && version[cursor] == '.')
{
cursor++;
VersionUtils.TryConsumeIntVersionComponentFromString(version, ref cursor, x => !char.IsDigit(x), out minor, zeroIfEmpty: true);
}
if (cursor < version.Length && version[cursor] == '.')
{
cursor++;
VersionUtils.TryConsumeIntVersionComponentFromString(version, ref cursor, x => !char.IsDigit(x), out patch, zeroIfEmpty: true);
}
if (cursor < version.Length && version[cursor] == '-')
{
cursor++;
prerelease = VersionUtils.ConsumeVersionComponentFromString(version, ref cursor, x => x == '+');
}
if (cursor < version.Length && version[cursor] == '+')
{
cursor++;
build = VersionUtils.ConsumeVersionComponentFromString(version, ref cursor, x => x == '\0');
}
}
catch (Exception)
{
result = null;
return false;
}
result = new SemVersion(major, minor, patch, prerelease, build);
return true;
}
}
}