forked from Unity-Technologies/UnityCsReference
-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathPrecompiledAssembly.cs
More file actions
203 lines (168 loc) · 8.69 KB
/
Copy pathPrecompiledAssembly.cs
File metadata and controls
203 lines (168 loc) · 8.69 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Runtime.InteropServices;
using UnityEditor.Compilation;
using UnityEngine.Bindings;
namespace UnityEditor.Scripting.ScriptCompilation
{
[DebuggerDisplay("{Path}")]
[NativeHeader("Editor/Src/ScriptCompilation/ScriptCompilationPipeline.h")]
[NativeHeader("Runtime/Scripting/ScriptingTypes.h")]
[StructLayout(LayoutKind.Sequential)]
struct PrecompiledAssembly
{
[NativeName("path")]
public string Path;
[NativeName("flags")]
public AssemblyFlags Flags;
[NativeName("redirected")]
public bool Redirected;
}
abstract class PrecompiledAssemblyProviderBase
{
public abstract PrecompiledAssembly[] GetPrecompiledAssemblies(EditorScriptCompilationOptions compilationOptions, BuildTargetGroup buildTargetGroup, BuildTarget buildTarget, string[] extraScriptingDefines = null);
public abstract Dictionary<string, PrecompiledAssembly> GetPrecompiledAssembliesDictionary(EditorScriptCompilationOptions compilationOptions, BuildTargetGroup buildTargetGroup, BuildTarget buildTarget, string[] extraScriptingDefines);
public abstract PrecompiledAssembly[] GetUnityAssemblies(bool isEditor, BuildTarget buildTarget);
public abstract PrecompiledAssembly[] GetAllPrecompiledAssemblies();
public abstract PrecompiledAssembly[] CachedEditorPrecompiledAssemblies { get; }
public abstract PrecompiledAssembly[] CachedUnityAssemblies { get; }
public abstract void Dirty();
public abstract string[] GetRoslynAnalyzerPaths();
protected virtual PrecompiledAssembly[] GetUnityAssembliesInternal(bool isEditor, BuildTarget buildTarget)
{
return GetUnityAssembliesNative(isEditor, buildTarget);
}
protected virtual PrecompiledAssembly[] GetPrecompiledAssembliesInternal(EditorScriptCompilationOptions compilationOptions, BuildTargetGroup buildTargetGroup, BuildTarget target, string[] extraScriptingDefines)
{
return GetPrecompiledAssembliesNative(compilationOptions, buildTargetGroup, target, extraScriptingDefines);
}
protected virtual PrecompiledAssembly[] GetAllPrecompiledAssembliesInternal()
{
return GetAllPrecompiledAssembliesNative();
}
[FreeFunction("GetPrecompiledAssembliesManaged")]
protected static extern PrecompiledAssembly[] GetPrecompiledAssembliesNative(EditorScriptCompilationOptions compilationOptions, BuildTargetGroup buildTargetGroup, BuildTarget target, string[] extraScriptingDefines);
[FreeFunction("GetUnityAssembliesManaged")]
protected static extern PrecompiledAssembly[] GetUnityAssembliesNative(bool buildingForEditor, BuildTarget target);
[FreeFunction("GetAllPrecompiledAssembliesManaged")]
protected static extern PrecompiledAssembly[] GetAllPrecompiledAssembliesNative();
}
[NativeHeader("Editor/Src/ScriptCompilation/RoslynAnalyzers.bindings.h")]
class PrecompiledAssemblyProvider : PrecompiledAssemblyProviderBase
{
private class UnityAssembliesKey
{
public UnityAssembliesKey(bool isEditor, BuildTarget buildTarget)
{
IsEditor = isEditor;
BuildTarget = buildTarget;
}
public bool IsEditor { get; }
public BuildTarget BuildTarget { get; }
protected bool Equals(UnityAssembliesKey other)
{
return IsEditor == other.IsEditor && BuildTarget == other.BuildTarget;
}
public override bool Equals(object obj)
{
if (ReferenceEquals(null, obj)) return false;
if (ReferenceEquals(this, obj)) return true;
if (obj.GetType() != this.GetType()) return false;
return Equals((UnityAssembliesKey)obj);
}
public override int GetHashCode()
{
unchecked
{
return (IsEditor.GetHashCode() * 397) ^ (int)BuildTarget;
}
}
}
private Dictionary<UnityAssembliesKey, PrecompiledAssembly[]> m_UnityAssemblies;
public override PrecompiledAssembly[] CachedUnityAssemblies => m_UnityAssemblies?.Values
.SelectMany(x => x).ToArray();
private Dictionary<string, PrecompiledAssembly> m_EditorPrecompiledAssemblies;
private PrecompiledAssembly[] m_AllPrecompiledAssemblies;
public override PrecompiledAssembly[] CachedEditorPrecompiledAssemblies => m_EditorPrecompiledAssemblies?.Values.ToArray();
public override PrecompiledAssembly[] GetUnityAssemblies(bool isEditor, BuildTarget buildTarget)
{
m_UnityAssemblies = m_UnityAssemblies ?? new Dictionary<UnityAssembliesKey, PrecompiledAssembly[]>();
var unityAssembliesKey = new UnityAssembliesKey(isEditor, buildTarget);
if (m_UnityAssemblies.TryGetValue(unityAssembliesKey, out var assemblies))
{
return assemblies;
}
var unityAssembliesInternal = GetUnityAssembliesInternal(isEditor, buildTarget);
m_UnityAssemblies[unityAssembliesKey] = unityAssembliesInternal;
return unityAssembliesInternal;
}
public override PrecompiledAssembly[] GetPrecompiledAssemblies(EditorScriptCompilationOptions compilationOptions, BuildTargetGroup buildTargetGroup, BuildTarget buildTarget, string[] extraScriptingDefines)
{
return GetPrecompiledAssembliesDictionary(compilationOptions, buildTargetGroup, buildTarget, extraScriptingDefines).Values.ToArray();
}
public override PrecompiledAssembly[] GetAllPrecompiledAssemblies()
{
if (m_AllPrecompiledAssemblies != null)
return m_AllPrecompiledAssemblies;
m_AllPrecompiledAssemblies = GetAllPrecompiledAssembliesInternal();
return m_AllPrecompiledAssemblies;
}
public override string[] GetRoslynAnalyzerPaths()
{
return GetAllRoslynAnalyzerPaths();
}
[FreeFunction] internal static extern string[] GetAllRoslynAnalyzerPaths();
static bool IsEditor(EditorScriptCompilationOptions options)
{
return (options & EditorScriptCompilationOptions.BuildingForEditor) == EditorScriptCompilationOptions.BuildingForEditor;
}
public override Dictionary<string, PrecompiledAssembly> GetPrecompiledAssembliesDictionary(EditorScriptCompilationOptions compilationOptions, BuildTargetGroup buildTargetGroup, BuildTarget buildTarget, string[] extraScriptingDefines)
{
bool isEditor = IsEditor(compilationOptions);
if (isEditor && (extraScriptingDefines == null || extraScriptingDefines.Length == 0) && m_EditorPrecompiledAssemblies != null)
{
return m_EditorPrecompiledAssemblies;
}
var precompiledAssembliesInternal = GetPrecompiledAssembliesInternal(compilationOptions, buildTargetGroup, buildTarget, extraScriptingDefines);
var fileNameToPrecompiledAssembly = FilenameToPrecompiledAssembly(precompiledAssembliesInternal);
if (isEditor && (extraScriptingDefines == null || extraScriptingDefines.Length == 0))
{
m_EditorPrecompiledAssemblies = fileNameToPrecompiledAssembly;
}
return fileNameToPrecompiledAssembly;
}
public override void Dirty()
{
m_EditorPrecompiledAssemblies = null;
m_UnityAssemblies = null;
m_AllPrecompiledAssemblies = null;
}
private static Dictionary<string, PrecompiledAssembly> FilenameToPrecompiledAssembly(PrecompiledAssembly[] precompiledAssemblies)
{
if (precompiledAssemblies == null)
{
return new Dictionary<string, PrecompiledAssembly>(0);
}
var dictionary = new Dictionary<string, PrecompiledAssembly>();
foreach (var assembly in precompiledAssemblies)
{
var filename = AssetPath.GetFileName(assembly.Path);
if (!dictionary.TryGetValue(filename, out var existingAssembly))
{
dictionary[filename] = assembly;
continue;
}
if (existingAssembly.Redirected)
{
dictionary[filename] = assembly;
}
}
return dictionary;
}
}
}