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34 lines (31 loc) · 1.12 KB
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// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Security.Cryptography;
using System.Text;
using UnityEditor.Scripting.Compilers;
using UnityEditor.Utils;
using UnityEngine;
using UnityEngine.Bindings;
namespace UnityEditor.Scripting.ScriptCompilation
{
class ILPostProcessingProgram
{
public virtual string EnsureRunningAndGetSocketOrNamedPipe()
{
var name = EnsureRunningAndGetSocketOrNamedPipeImpl();
if (string.IsNullOrEmpty(name))
{
UnityEngine.Debug.LogWarning("IL Post Processing agent failed to start. Any IL Post Processing task will fail");
}
return name;
}
[NativeHeader("Editor/Src/ScriptCompilation/ILPPExternalProcess.h")]
[FreeFunction("ILPPExternalProcess::EnsureRunningAndGetSocketOrNamedPipe", IsThreadSafe = true)]
private static extern string EnsureRunningAndGetSocketOrNamedPipeImpl();
}
}