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Copy pathCompilationPipelineCommonHelper.cs
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33 lines (27 loc) · 1.32 KB
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// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
namespace UnityEditor.Scripting.ScriptCompilation
{
internal static class CompilationPipelineCommonHelper
{
const string k_UnityAssemblyPrefix = "Unity.";
const string k_CompilerClientSuffix = ".Compiler.Client";
public static bool ShouldAdd(string assemblyName)
{
var name = AssetPath.GetAssemblyNameWithoutExtension(assemblyName);
if (name.StartsWith(k_UnityAssemblyPrefix, StringComparison.OrdinalIgnoreCase) && name.EndsWith(k_CompilerClientSuffix, StringComparison.OrdinalIgnoreCase))
return true;
return false;
}
public static void UpdateScriptAssemblyReference(ref ScriptAssembly scriptAssembly)
{
int referencesLength = scriptAssembly.References.Length;
var newReferences = new string[referencesLength + 1];
Array.Copy(scriptAssembly.References, newReferences, referencesLength);
newReferences[referencesLength] = AssetPath.Combine(EditorApplication.applicationContentsPath, "Managed", "Unity.CompilationPipeline.Common.dll");
scriptAssembly.References = newReferences;
}
}
}