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Copy pathAssetPathMetaData.cs
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25 lines (23 loc) · 797 Bytes
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// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Diagnostics;
using System.Runtime.InteropServices;
using UnityEngine.Bindings;
using UnityEngine.Scripting;
namespace UnityEditor.Scripting.ScriptCompilation
{
[NativeAsStruct]
[StructLayout(LayoutKind.Sequential)]
[RequiredByNativeCode(GenerateProxy = true)]
[NativeHeader("Runtime/Scripting/ScriptingManagedProxySupport.h")]
[NativeHeader("Runtime/ScriptingBackend/ScriptingNativeTypes.h")]
[DebuggerDisplay("{DirectoryPath}")]
class AssetPathMetaData
{
public string DirectoryPath;
public bool IsTestable;
public VersionMetaData VersionMetaData;
}
}