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Copy pathAssetPath.cs
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118 lines (96 loc) · 3.5 KB
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// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEditor.Utils;
using File = System.IO.File;
using SystemPath = System.IO.Path;
namespace UnityEditor.Scripting.ScriptCompilation
{
static class AssetPath
{
public static readonly char Separator = '/';
/// <summary>
/// Compares two paths
/// type of slashes is ignored, so different path separators is allowed
/// </summary>
/// <param name="left"></param>
/// <param name="right"></param>
/// <returns></returns>
public static bool ComparePaths(string left, string right)
{
var lengthDiff = left.Length - right.Length;
if (lengthDiff > 1 || lengthDiff < -1)
return false;
for (int i = 0; i < left.Length || i < right.Length; i++)
{
char leftCharLower = ' ';
char rightCharLower= ' ';
if (i < left.Length)
{
leftCharLower = Utility.FastToLower(left[i]);
leftCharLower = Utility.IsPathSeparator(leftCharLower) ? ' ' : leftCharLower;
}
if (i < right.Length)
{
rightCharLower = Utility.FastToLower(right[i]);
rightCharLower = Utility.IsPathSeparator(rightCharLower) ? ' ' : rightCharLower;
}
if (leftCharLower != rightCharLower)
return false;
}
return true;
}
public static string GetFullPath(string path)
{
return ReplaceSeparators(SystemPath.GetFullPath(path.NormalizePath()));
}
public static string Combine(params string[] paths)
{
return ReplaceSeparators(Paths.Combine(paths));
}
public static string Combine(string path1, string path2)
{
return ReplaceSeparators(SystemPath.Combine(path1, path2));
}
public static bool IsPathRooted(string path)
{
return SystemPath.IsPathRooted(path.NormalizePath());
}
public static string GetFileName(string path)
{
return SystemPath.GetFileName(path.NormalizePath());
}
public static string GetExtension(string path)
{
return SystemPath.GetExtension(path.NormalizePath());
}
public static string GetDirectoryName(string path)
{
return ReplaceSeparators(SystemPath.GetDirectoryName(path.NormalizePath()));
}
public static string ReplaceSeparators(string path)
{
int length = path.Length;
var chars = new char[length];
for (int i = 0; i < length; ++i)
{
if (path[i] == '\\')
chars[i] = Separator;
else
chars[i] = path[i];
}
return new string(chars);
}
public static bool Exists(string path)
{
return File.Exists(path);
}
public static string GetAssemblyNameWithoutExtension(string assemblyName)
{
if (AssetPath.GetExtension(assemblyName) == ".dll")
return SystemPath.GetFileNameWithoutExtension(assemblyName.NormalizePath());
return SystemPath.GetFileName(assemblyName.NormalizePath());
}
}
}