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Copy pathAssemblyFlags.cs
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28 lines (26 loc) · 807 Bytes
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// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine.Bindings;
namespace UnityEditor.Scripting.ScriptCompilation
{
// Keep in sync with ManagedAssemblyFlags in C++
[Flags]
enum AssemblyFlags
{
None = 0,
EditorOnly = (1 << 0),
UseForMono = (1 << 1),
UseForDotNet = (1 << 2),
FirstPass = (1 << 3),
ExcludedForRuntimeCode = (1 << 4),
UserAssembly = (1 << 5),
ExplicitlyReferenced = (1 << 6),
ExplicitReferences = (1 << 7),
UnityModule = (1 << 8),
NoEngineReferences = (1 << 9),
SuppressCompilerWarnings = (1 << 10),
ValidateAssembly = (1 << 13),
}
}