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Copy pathTextAsset.bindings.cs
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29 lines (22 loc) · 933 Bytes
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// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using Unity.Collections.LowLevel.Unsafe;
using UnityEngine.Bindings;
namespace UnityEngine
{
[NativeHeader("Runtime/Scripting/TextAsset.h")]
public partial class TextAsset : Object
{
// The raw bytes of the text asset. (RO)
public extern byte[] bytes { [return:Unmarshalled] get; }
[return: Unmarshalled]
extern byte[] GetPreviewBytes(int maxByteCount);
extern static void Internal_CreateInstance([Writable] TextAsset self, string text);
extern static void Internal_CreateInstanceFromBytes([Writable] TextAsset self, ReadOnlySpan<byte> bytes);
extern IntPtr GetDataPtr();
extern long GetDataSize();
static extern AtomicSafetyHandle GetSafetyHandle(TextAsset self);
}
}