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// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine.Scripting;
using System;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using Unity.Collections.LowLevel.Unsafe;
namespace UnityEngine
{
internal class ScriptingUtility
{
struct TestClass
{
public int value;
}
// This method is the first thing called after loading assemblies.
// If the scripting runtime somehow breaks because of "broken"
// assemblies, then the call to this method will fail.
// It's purpose is to communicate that there is an issue with
// calling C# code in general and nothing that is specific
// to any specific C# code/system.
[RequiredByNativeCode]
static bool IsManagedCodeWorking()
{
var testClass = new TestClass { value = 42 };
return testClass.value == 42;
}
[RequiredByNativeCode]
static unsafe void SetupCallbacks(IntPtr p)
{
}
}
}