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32 lines (27 loc) · 1.01 KB
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// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
namespace UnityEngine
{
public enum RuntimeInitializeLoadType
{
AfterSceneLoad = 0,
BeforeSceneLoad,
AfterAssembliesLoaded,
BeforeSplashScreen,
SubsystemRegistration
}
[Scripting.RequiredByNativeCode]
[System.AttributeUsage(AttributeTargets.Method, AllowMultiple = false)]
public class RuntimeInitializeOnLoadMethodAttribute : Scripting.PreserveAttribute
{
public RuntimeInitializeOnLoadMethodAttribute() { this.loadType = RuntimeInitializeLoadType.AfterSceneLoad; }
public RuntimeInitializeOnLoadMethodAttribute(RuntimeInitializeLoadType loadType) { this.loadType = loadType; }
public RuntimeInitializeLoadType loadType
{
get { return m_LoadType; } private set { m_LoadType = value; }
}
RuntimeInitializeLoadType m_LoadType;
}
}