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Copy pathBehaviour.bindings.cs
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27 lines (24 loc) · 844 Bytes
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// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine.Scripting;
using UnityEngine.Bindings;
namespace UnityEngine
{
// Behaviours are Components that can be enabled or disabled.
[UsedByNativeCode]
[NativeHeader("Runtime/Mono/MonoBehaviour.h")]
public class Behaviour : Component
{
// Enabled Behaviours are Updated, disabled Behaviours are not.
[RequiredByNativeCode] // GetFixedBehaviourManager is directly used by fixed update in the player loop
[NativeProperty]
extern public bool enabled { get; set; }
[NativeProperty]
extern public bool isActiveAndEnabled
{
[NativeMethod("IsAddedToManager")]
get;
}
}
}