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Copy pathAwaitableCompletionSource.cs
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127 lines (108 loc) · 3.67 KB
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// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Threading;
namespace UnityEngine
{
public class AwaitableCompletionSource
{
volatile int _state; // 0: not raise, 1: raised or canceled
public Awaitable Awaitable { get; private set; } = Awaitable.NewManagedAwaitable();
public void SetResult()
{
if (!TrySetResult()) throw new InvalidOperationException("Can't raise completion of the same Awaitable twice");
}
public void SetCanceled()
{
if (!TrySetCanceled()) throw new InvalidOperationException("Can't raise completion of the same Awaitable twice");
}
public void SetException(Exception exception)
{
if (!TrySetException(exception)) throw new InvalidOperationException("Can't raise completion of the same Awaitable twice");
}
bool CheckAndAcquireCompletionState() => Interlocked.CompareExchange(ref _state, 1, 0) == 0;
public bool TrySetResult()
{
if (!CheckAndAcquireCompletionState())
{
return false;
}
Awaitable.RaiseManagedCompletion();
return true;
}
public bool TrySetCanceled()
{
if (!CheckAndAcquireCompletionState())
{
return false;
}
Awaitable.Cancel();
return true;
}
public bool TrySetException(Exception exception)
{
if (!CheckAndAcquireCompletionState())
{
return false;
}
Awaitable.RaiseManagedCompletion(exception);
return true;
}
public void Reset()
{
Awaitable = Awaitable.NewManagedAwaitable();
_state = 0;
}
}
public class AwaitableCompletionSource<T>
{
volatile int _state; // 0: not raised, 1: raised or canceled
public Awaitable<T> Awaitable { get; private set; } = Awaitable<T>.GetManaged();
public void SetResult(in T value)
{
if (!TrySetResult(value)) throw new InvalidOperationException("Can't raise completion of the same Awaitable twice");
}
public void SetCanceled()
{
if (!TrySetCanceled()) throw new InvalidOperationException("Can't raise completion of the same Awaitable twice");
}
public void SetException(Exception exception)
{
if (!TrySetException(exception)) throw new InvalidOperationException("Can't raise completion of the same Awaitable twice");
}
bool CheckAndAcquireCompletionState() => Interlocked.CompareExchange(ref _state, 1, 0) == 0;
public bool TrySetResult(in T value)
{
if (!CheckAndAcquireCompletionState())
{
return false;
}
Awaitable.SetResultAndRaiseContinuation(value);
return true;
}
public bool TrySetCanceled()
{
if (!CheckAndAcquireCompletionState())
{
return false;
}
Awaitable.Cancel();
return true;
}
public bool TrySetException(Exception exception)
{
if (!CheckAndAcquireCompletionState())
{
return false;
}
Awaitable.SetExceptionAndRaiseContinuation(exception);
return true;
}
public void Reset()
{
Awaitable = Awaitable<T>.GetManaged();
_state = 0;
}
}
}