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51 lines (45 loc) · 1.32 KB
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// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine.Pool;
using System.Threading;
namespace UnityEngine
{
public partial class Awaitable
{
internal struct ThreadSafeObjectPool<T> where T : class
{
private readonly ObjectPool<T> _objectPool;
private ManagedLockWithSingleThreadBias _spinLock = default;
public ThreadSafeObjectPool(Func<T> factory, Action<T> onDestroy = null)
{
_objectPool = new ObjectPool<T>(factory, collectionCheck: false, actionOnDestroy: onDestroy);
}
public T Get()
{
try
{
_spinLock.Acquire();
return _objectPool.Get();
}
finally
{
_spinLock.Release();
}
}
public void Release(T element)
{
try
{
_spinLock.Acquire();
_objectPool.Release(element);
}
finally
{
_spinLock.Release();
}
}
}
}
}