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// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Runtime.CompilerServices;
using UnityEngine.Internal;
namespace UnityEngine
{
public partial class Awaitable
{
[ExcludeFromDocs]
public struct AwaitableAsyncMethodBuilder
{
private interface IStateMachineBox : IDisposable
{
Awaitable ResultingCoroutine { get; set; }
Action MoveNext { get; }
}
private class StateMachineBox<TStateMachine> : IStateMachineBox where TStateMachine : IAsyncStateMachine
{
static readonly ThreadSafeObjectPool<StateMachineBox<TStateMachine>> _pool = new(() => new());
public static StateMachineBox<TStateMachine> GetOne() => _pool.Get();
public void Dispose()
{
// reset the statemachine to avoid keeping any reference through it
// set resulting corouting to null, to avoid reusing an instance that has been reset to the pool on continuation
// put the box back to the pool
StateMachine = default;
ResultingCoroutine = null;
_pool.Release(this);
}
public TStateMachine StateMachine { get; set; }
private void DoMoveNext()
{
StateMachine.MoveNext();
}
public Action MoveNext { get; }
public StateMachineBox()
{
MoveNext = DoMoveNext;
}
public Awaitable ResultingCoroutine { get; set; }
}
IStateMachineBox _stateMachineBox;
IStateMachineBox EnsureStateMachineBox<TStateMachine>() where TStateMachine : IAsyncStateMachine
{
if (_stateMachineBox != null)
{
return _stateMachineBox;
}
_stateMachineBox = StateMachineBox<TStateMachine>.GetOne();
_stateMachineBox.ResultingCoroutine = _resultingCoroutine;
return _stateMachineBox;
}
public static AwaitableAsyncMethodBuilder Create() => default;
Awaitable _resultingCoroutine;
public Awaitable Task
{
get
{
if (_resultingCoroutine != null)
{
return _resultingCoroutine;
}
if (_stateMachineBox != null)
{
return _resultingCoroutine = _stateMachineBox.ResultingCoroutine ??= Awaitable.NewManagedAwaitable();
}
return _resultingCoroutine = Awaitable.NewManagedAwaitable();
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void Start<TStateMachine>(ref TStateMachine stateMachine) where TStateMachine : IAsyncStateMachine
{
var box = EnsureStateMachineBox<TStateMachine>();
((StateMachineBox<TStateMachine>)box).StateMachine = stateMachine;
stateMachine.MoveNext();
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void SetStateMachine(IAsyncStateMachine stateMachine)
{
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void AwaitOnCompleted<TAwaiter, TStateMachine>(ref TAwaiter awaiter, ref TStateMachine stateMachine)
where TAwaiter : INotifyCompletion
where TStateMachine : IAsyncStateMachine
{
var box = EnsureStateMachineBox<TStateMachine>();
((StateMachineBox<TStateMachine>)box).StateMachine = stateMachine;
awaiter.OnCompleted(box.MoveNext);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void AwaitUnsafeOnCompleted<TAwaiter, TStateMachine>(ref TAwaiter awaiter, ref TStateMachine stateMachine)
where TAwaiter : ICriticalNotifyCompletion
where TStateMachine : IAsyncStateMachine
{
var box = EnsureStateMachineBox<TStateMachine>();
((StateMachineBox<TStateMachine>)box).StateMachine = stateMachine;
awaiter.UnsafeOnCompleted(box.MoveNext);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void SetException(Exception e)
{
Task.RaiseManagedCompletion(e);
_stateMachineBox.Dispose();
_stateMachineBox = null;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void SetResult()
{
Task.RaiseManagedCompletion();
_stateMachineBox.Dispose();
_stateMachineBox = null;
}
}
}
}