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34 lines (30 loc) · 1.08 KB
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// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
namespace UnityEngine.Pool
{
/// <summary>
/// A Pooled object wraps a reference to an instance that will be returned to the pool when the Pooled object is disposed.
/// The purpose is to automate the return of references so that they do not need to be returned manually.
/// A PooledObject can be used like so:
/// <code>
/// MyClass myInstance;
/// using(myPool.Get(out myInstance)) // When leaving the scope myInstance will be returned to the pool.
/// {
/// // Do something with myInstance
/// }
/// </code>
/// </summary>
public struct PooledObject<T> : IDisposable where T : class
{
readonly T m_ToReturn;
readonly IObjectPool<T> m_Pool;
internal PooledObject(T value, IObjectPool<T> pool)
{
m_ToReturn = value;
m_Pool = pool;
}
void IDisposable.Dispose() => m_Pool.Release(m_ToReturn);
}
}