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Copy pathDynamicGI.bindings.cs
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35 lines (31 loc) · 2.11 KB
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// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine.Bindings;
namespace UnityEngine
{
[NativeHeader("Runtime/GI/DynamicGI.h")]
public sealed partial class DynamicGI
{
public static float indirectScale { get { return 0.0f; } set {} }
public static float updateThreshold { get { return 0.0f; } set {} }
public static int materialUpdateTimeSlice { get { return 0; } set {} }
public static void SetEmissive(Renderer renderer, Color color) {}
public static void SetEnvironmentData(float[] input) {}
public static bool synchronousMode { get { return false; } set {} }
public static bool isConverged { get { return false; } }
internal static int scheduledMaterialUpdatesCount { get { return 0; } }
internal static bool asyncMaterialUpdates { get { return false; } set {} }
public static extern void UpdateEnvironment();
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
[Obsolete("DynamicGI.UpdateMaterials(Renderer) is deprecated; instead, use extension method from RendererExtensions: 'renderer.UpdateGIMaterials()' (UnityUpgradable).", true)]
public static void UpdateMaterials(Renderer renderer) {}
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
[Obsolete("DynamicGI.UpdateMaterials(Terrain) is deprecated; instead, use extension method from TerrainExtensions: 'terrain.UpdateGIMaterials()' (UnityUpgradable).", true)]
public static void UpdateMaterials(Object renderer) {}
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
[Obsolete("DynamicGI.UpdateMaterials(Terrain, int, int, int, int) is deprecated; instead, use extension method from TerrainExtensions: 'terrain.UpdateGIMaterials(x, y, width, height)' (UnityUpgradable).", true)]
public static void UpdateMaterials(Object renderer, int x, int y, int width, int height) {}
}
}